Commit Graph
37 Commits
Author SHA1 Message Date
Echelon9 15f674cf78 Mantis 2537: Help track down a memory leak problem 2011-11-09 14:01:06 +00:00
The_E c9d2e7c44c PVS Studio fix: V541 It is dangerous to print the string 'ani_name' into itself. 2011-08-30 17:23:01 +00:00
Echelon9 f61199fee4 Documentation: Animation code function documentation 2011-05-12 13:43:00 +00:00
Zacam 6f29bdecd6 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
The_E 7001db65b9 Ooops. 2010-09-03 22:51:42 +00:00
The_E e0d38c7d69 More dead code be gone. 2010-09-03 22:41:08 +00:00
portej05 6bc7f30d78 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 2a09ecc89b The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000 57cab322b4 add apostrophes to contractions, lol 2009-04-10 07:49:12 +00:00
taylor 11ca1ef4a8 move stable branch to the primary under trunk 2008-03-16 16:25:19 +00:00
taylor eb8c44c2a0 move HEAD to it's own dir under trunk 2008-03-16 16:21:11 +00:00
Goober5000 4811257f31 revert the directory move 2008-02-09 21:33:46 +00:00
Goober5000 8909d048b3 remove extraneous fs2_open folder from all branches and tags 2008-02-09 19:21:05 +00:00
wmcoolmon 7366176e79 WMC codebase commit. See pre-commit build thread for details on changes. 2006-12-28 00:59:54 +00:00
taylor 1669d78b5e various small compiler warning and strict compiling fixes 2006-09-11 06:45:40 +00:00
taylor 2f132c4662 fix various compiler warnings and things that Valgrind complained about 2006-06-27 05:07:49 +00:00
taylor f34a4c6035 some minor cleanup 2006-03-21 00:27:27 +00:00
taylor 7537edc256 remove Cmdline_cache_ani support, it only worked if not in a VP and only on streaming ani so it was pretty much useless 2005-11-13 06:39:38 +00:00
taylor 28fbeef528 fix ani corruption detection so that certain streaming anis don't hit it (check was wrong anyway) 2005-05-28 19:40:59 +00:00
taylor d363f55686 quick catch for some corrupted anis, only a partial fix but it will do until something
a bit more heavy duty comes along in the near future
2005-05-23 05:58:31 +00:00
taylor e4131e25e4 use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
taylor fa0172afb0 merge with Linux/OSX tree - p0130 2005-01-30 12:50:08 +00:00
fryday afa8e9b947 Commented out ATL dependencies (And changed one macro to an swprintf instead)
Tiny change in animplay ( pow(2.0, ...) instead of pow(2, ...)) because VS2K5
throws an ambiguity error over that.
2004-12-20 20:18:30 +00:00
taylor dacc345814 one more try to fix the memory leak and end-of-mission crash for talking head anis 2004-10-09 17:58:48 +00:00
Kazan 89e6af4fb5 remove MCD complete 2004-07-26 20:47:56 +00:00
taylor d23c3a6e4d various OGL and memory leak fixes 2004-07-17 18:46:09 +00:00
Kazan f7dd512ba8 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 2edd420943 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger 8bf7c4076b Removed a lot of files that we dont need anymore.
Changed htl to be on by default, command now -nohtl
Changed D3D to use a 2D vertex for 2D operations which should cut down on redundant data having to go though the system.
Added small change to all -start_mission flag to take you to any mission by filename, very useful for testing.
Removed old dshow code and took away timerbar compile flag condition since it uses a runtime flag now.
2004-02-16 11:47:34 +00:00
randomtiger 397699ec31 Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
randomtiger ffdef38781 Put render state and other direct D3D calls repetition check back in, provides speed boost.
Fixed bug that caused fullscreen only crash with DXT textures
Put dithering back in for tgas and jpgs
2003-12-08 22:30:02 +00:00
randomtiger dac33aeb71 Turned off D3D file mapping, its using too much memory which may be hurting older systems and doesnt seem to be providing much of a speed benifit.
Added stats command for ingame stats on memory usage.
Trys to play intro.mve and intro.avi, just to be safe since its not set by table.
Added fix for fonts wrapping round in non standard hi res modes.
Changed D3D mipmapping to a good value to suit htl mode.
Added new fog colour method which makes use of the bitmap, making this htl feature backcompatible again.
2003-11-29 10:52:10 +00:00
Goober5000 1e6803a7fd ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
unknownplayer 324747af39 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00
penguin a0bbf8fd54 The big include file move 2002-08-01 01:41:11 +00:00
penguin 48a566a2d5 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 51ffb56b16 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00