Echelon9
15f674cf78
Mantis 2537: Help track down a memory leak problem
2011-11-09 14:01:06 +00:00
The_E
c9d2e7c44c
PVS Studio fix: V541 It is dangerous to print the string 'ani_name' into itself.
2011-08-30 17:23:01 +00:00
Echelon9
f61199fee4
Documentation: Animation code function documentation
2011-05-12 13:43:00 +00:00
Zacam
6f29bdecd6
Antipodes 7 Merge: HUD Overhaul, by Swifty.
2010-12-12 20:34:15 +00:00
The_E
7001db65b9
Ooops.
2010-09-03 22:51:42 +00:00
The_E
e0d38c7d69
More dead code be gone.
2010-09-03 22:41:08 +00:00
portej05
6bc7f30d78
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
57cab322b4
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
wmcoolmon
7366176e79
WMC codebase commit. See pre-commit build thread for details on changes.
2006-12-28 00:59:54 +00:00
taylor
1669d78b5e
various small compiler warning and strict compiling fixes
2006-09-11 06:45:40 +00:00
taylor
2f132c4662
fix various compiler warnings and things that Valgrind complained about
2006-06-27 05:07:49 +00:00
taylor
f34a4c6035
some minor cleanup
2006-03-21 00:27:27 +00:00
taylor
7537edc256
remove Cmdline_cache_ani support, it only worked if not in a VP and only on streaming ani so it was pretty much useless
2005-11-13 06:39:38 +00:00
taylor
28fbeef528
fix ani corruption detection so that certain streaming anis don't hit it (check was wrong anyway)
2005-05-28 19:40:59 +00:00
taylor
d363f55686
quick catch for some corrupted anis, only a partial fix but it will do until something
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a bit more heavy duty comes along in the near future
2005-05-23 05:58:31 +00:00
taylor
e4131e25e4
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
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fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
taylor
fa0172afb0
merge with Linux/OSX tree - p0130
2005-01-30 12:50:08 +00:00
fryday
afa8e9b947
Commented out ATL dependencies (And changed one macro to an swprintf instead)
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Tiny change in animplay ( pow(2.0, ...) instead of pow(2, ...)) because VS2K5
throws an ambiguity error over that.
2004-12-20 20:18:30 +00:00
taylor
dacc345814
one more try to fix the memory leak and end-of-mission crash for talking head anis
2004-10-09 17:58:48 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00
taylor
d23c3a6e4d
various OGL and memory leak fixes
2004-07-17 18:46:09 +00:00
Kazan
f7dd512ba8
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
2edd420943
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger
8bf7c4076b
Removed a lot of files that we dont need anymore.
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Changed htl to be on by default, command now -nohtl
Changed D3D to use a 2D vertex for 2D operations which should cut down on redundant data having to go though the system.
Added small change to all -start_mission flag to take you to any mission by filename, very useful for testing.
Removed old dshow code and took away timerbar compile flag condition since it uses a runtime flag now.
2004-02-16 11:47:34 +00:00
randomtiger
397699ec31
Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
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OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
randomtiger
ffdef38781
Put render state and other direct D3D calls repetition check back in, provides speed boost.
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Fixed bug that caused fullscreen only crash with DXT textures
Put dithering back in for tgas and jpgs
2003-12-08 22:30:02 +00:00
randomtiger
dac33aeb71
Turned off D3D file mapping, its using too much memory which may be hurting older systems and doesnt seem to be providing much of a speed benifit.
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Added stats command for ingame stats on memory usage.
Trys to play intro.mve and intro.avi, just to be safe since its not set by table.
Added fix for fonts wrapping round in non standard hi res modes.
Changed D3D mipmapping to a good value to suit htl mode.
Added new fog colour method which makes use of the bitmap, making this htl feature backcompatible again.
2003-11-29 10:52:10 +00:00
Goober5000
1e6803a7fd
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
unknownplayer
324747af39
The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
2003-03-18 10:07:06 +00:00
penguin
a0bbf8fd54
The big include file move
2002-08-01 01:41:11 +00:00
penguin
48a566a2d5
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
51ffb56b16
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00