Echelon9
24164e5fae
Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
2011-10-03 09:06:56 +00:00
Zacam
bc400c5d97
Part One: Synchronization pass of Trunk and Antipodes Differences.
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Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
Echelon9
11025379fc
Diaspora feature: Control configs override and default table
2011-08-17 14:40:13 +00:00
Echelon9
5be507401d
As we don't do Unicode properly yet, this character corrupts. In French it still means Hat Back (joystick control)
2011-05-01 08:53:13 +00:00
chief1983
12a8951cb2
Whoops hangovers and VNC don't go well together, did not mean to commit this at all.
2010-08-04 19:38:29 +00:00
chief1983
0487df77fb
2010-08-04 19:33:54 +00:00
portej05
6bc7f30d78
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
WMCoolmon
ace8251c8a
Prevent "Alt-Alt" from textify_scancode
2008-08-30 10:43:37 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
Backslash
f580335cff
Freelook, Target padlock and TrackIR patch by Swifty. Very nice!
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Don't forget to add code/io/trackir.* to your projects!
2008-02-29 04:28:13 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
Backslash
f11e846da0
Glide When Pressed key works now!
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Also, a fix to the engine sound so that it stops playing when the throttle is at 0. (It used to just stop looping -- but in BtRL for example the sound is 20 seconds long.)
2007-12-22 09:36:17 +00:00
Backslash
07b0a0d1d1
Backslash's HEAD-only controls commit:
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-Lateral thruster axes
-Slide_when_pressed
-Placeholders for glide_when_pressed and more controls, to give us a little breathing room while we wait for the real pilot file code
2007-06-04 00:04:21 +00:00
Kazan
9df2da81b7
commented out glide_while_pressed changes until taylor deems them safe
2006-08-01 04:26:02 +00:00
Goober5000
a58aa28307
proper phrase case
2006-08-01 01:56:44 +00:00
Kazan
6f9a48fec4
glide while pressed
2006-07-31 23:57:48 +00:00
Goober5000
9a877dcfa4
tweak control text
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--Goober5000
2006-07-20 01:51:20 +00:00
Goober5000
8747465d38
spelling
2006-02-25 21:47:19 +00:00
wmcoolmon
9c2e5dd3f4
Gliding
2005-10-11 05:24:34 +00:00
Goober5000
c14a21e332
removed autopilot #define
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--Goober5000
2005-07-13 02:30:54 +00:00
wmcoolmon
20c60b021f
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
wmcoolmon
55635a499e
Added VM_TOPDOWN view; Added 2D mission mode, add 16384 to mission +Flags to use.
2005-01-16 22:39:10 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
7af6e41fa1
i have absolutely nothing to say about that subject
2004-07-25 00:31:31 +00:00
Kazan
f7dd512ba8
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Kazan
c63f80dbaf
Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
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Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
phreak
2257b4efde
added a control config option for the wireframe hud targetbox i enabled ages ago
2004-04-06 03:09:53 +00:00
Goober5000
1e6803a7fd
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
bobboau
00bbac6ae1
inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
2002-10-19 19:29:29 +00:00
randomtiger
bbf18d5667
Added ability to remove HUD ingame on keypress shift O
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So I've added a new key to the bind list and made use of already existing hud removal code.
2002-10-17 20:40:51 +00:00
penguin
a0bbf8fd54
The big include file move
2002-08-01 01:41:11 +00:00
penguin
48a566a2d5
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
51ffb56b16
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00