Commit Graph
36 Commits
Author SHA1 Message Date
Echelon9 24164e5fae Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring 2011-10-03 09:06:56 +00:00
Zacam bc400c5d97 Part One: Synchronization pass of Trunk and Antipodes Differences.
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
Echelon9 11025379fc Diaspora feature: Control configs override and default table 2011-08-17 14:40:13 +00:00
Echelon9 5be507401d As we don't do Unicode properly yet, this character corrupts. In French it still means Hat Back (joystick control) 2011-05-01 08:53:13 +00:00
chief1983 12a8951cb2 Whoops hangovers and VNC don't go well together, did not mean to commit this at all. 2010-08-04 19:38:29 +00:00
chief1983 0487df77fb 2010-08-04 19:33:54 +00:00
portej05 6bc7f30d78 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 2a09ecc89b The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
WMCoolmon ace8251c8a Prevent "Alt-Alt" from textify_scancode 2008-08-30 10:43:37 +00:00
taylor 11ca1ef4a8 move stable branch to the primary under trunk 2008-03-16 16:25:19 +00:00
taylor eb8c44c2a0 move HEAD to it's own dir under trunk 2008-03-16 16:21:11 +00:00
Backslash f580335cff Freelook, Target padlock and TrackIR patch by Swifty. Very nice!
Don't forget to add code/io/trackir.* to your projects!
2008-02-29 04:28:13 +00:00
Goober5000 4811257f31 revert the directory move 2008-02-09 21:33:46 +00:00
Goober5000 8909d048b3 remove extraneous fs2_open folder from all branches and tags 2008-02-09 19:21:05 +00:00
Backslash f11e846da0 Glide When Pressed key works now!
Also, a fix to the engine sound so that it stops playing when the throttle is at 0.  (It used to just stop looping -- but in BtRL for example the sound is 20 seconds long.)
2007-12-22 09:36:17 +00:00
Backslash 07b0a0d1d1 Backslash's HEAD-only controls commit:
-Lateral thruster axes
-Slide_when_pressed
-Placeholders for glide_when_pressed and more controls, to give us a little breathing room while we wait for the real pilot file code
2007-06-04 00:04:21 +00:00
Kazan 9df2da81b7 commented out glide_while_pressed changes until taylor deems them safe 2006-08-01 04:26:02 +00:00
Goober5000 a58aa28307 proper phrase case 2006-08-01 01:56:44 +00:00
Kazan 6f9a48fec4 glide while pressed 2006-07-31 23:57:48 +00:00
Goober5000 9a877dcfa4 tweak control text
--Goober5000
2006-07-20 01:51:20 +00:00
Goober5000 8747465d38 spelling 2006-02-25 21:47:19 +00:00
wmcoolmon 9c2e5dd3f4 Gliding 2005-10-11 05:24:34 +00:00
Goober5000 c14a21e332 removed autopilot #define
--Goober5000
2005-07-13 02:30:54 +00:00
wmcoolmon 20c60b021f Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
wmcoolmon 55635a499e Added VM_TOPDOWN view; Added 2D mission mode, add 16384 to mission +Flags to use. 2005-01-16 22:39:10 +00:00
Kazan 89e6af4fb5 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan 7af6e41fa1 i have absolutely nothing to say about that subject 2004-07-25 00:31:31 +00:00
Kazan f7dd512ba8 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Kazan c63f80dbaf Abandon strdup() usage for mod list processing - it was acting odd and causing crashing on free()
Fix condition where alt_tab_pause() would flipout and trigger failed assert if game minimizes during startup (like it does a lot during debug)
Nav Point / Auto Pilot code (All disabled via #ifdefs)
2004-05-03 21:22:23 +00:00
phreak 2257b4efde added a control config option for the wireframe hud targetbox i enabled ages ago 2004-04-06 03:09:53 +00:00
Goober5000 1e6803a7fd ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
bobboau 00bbac6ae1 inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry 2002-10-19 19:29:29 +00:00
randomtiger bbf18d5667 Added ability to remove HUD ingame on keypress shift O
So I've added a new key to the bind list and made use of already existing hud removal code.
2002-10-17 20:40:51 +00:00
penguin a0bbf8fd54 The big include file move 2002-08-01 01:41:11 +00:00
penguin 48a566a2d5 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 51ffb56b16 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00