Echelon9
01a94b09fb
A few further changes for Windows support under the new jump_nodes STL refactor
2011-10-03 13:26:03 +00:00
Zacam
bc400c5d97
Part One: Synchronization pass of Trunk and Antipodes Differences.
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Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
karajorma
c8ff836492
Fix the cloaked ship flag not saving.
2011-09-05 00:05:20 +00:00
The_E
d02e2387e1
Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters.
2011-09-04 12:31:33 +00:00
The_E
989309a0d6
More false alarms from PVS Studio
2011-09-04 12:13:31 +00:00
Goober5000
219c1fb3d2
The_E made the wrong fix; this is the right one
2011-09-03 02:34:14 +00:00
The_E
2a56a22e1b
PVS Studio fix: V547 Expression 'character <= 127' is always true. The value range of signed char type: [-128, 127].
2011-08-30 17:26:57 +00:00
The_E
517346b112
PVS Studio fix: V547 Expression is always true. Unsigned type value is always >= 0.
2011-08-30 13:48:56 +00:00
Goober5000
6a65e3cb11
waypoints and waypoint paths now have dynamic limits
2011-08-30 03:35:42 +00:00
Goober5000
6268f46f0d
return special exp values to ints, per discussion with Zacam awhile ago
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while we're at it, change kamikaze damage to int since it's treated as such
2011-08-27 05:08:39 +00:00
Goober5000
4768e4bda8
add infrastructure and parsing support for mission forks (vs. mission loops)
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mission fork interface art and selection logic still needs to be written
2011-08-27 03:57:16 +00:00
Sushi
e535197300
Add "Fog Near Multiplier" and "Fog Far Multiplier" options for missions. Allows the FREDder to tweak distances at which ships fade out in a nebula.
2011-08-20 15:06:18 +00:00
Goober5000
2cf0db9ee3
add ability to set the duration of the ship death roll
2011-05-30 21:06:11 +00:00
Goober5000
122d004b6d
gaaaah, fix a whole bunch of bugs with the no-ets flag:
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checkbox ui settings were incorrect
checkbox wasn't hooked into the event loop
resource #define's overlapped
FRED never saved the ship flag
ship flag did not have an equivalent parse flag
sexp(s) to modify ship flag did not use the existing ship flag sexp architecture
2011-02-07 09:08:39 +00:00
Goober5000
ca4236176e
--the behavior of cargo index -1 (which can only happen for capships) and cargo index 0 is substantially the same, so let's standardize on index 0... this prevents crazy stuff happening with bitwise operators on negative numbers :-/
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--also, remove the restriction on capship cargo where ships must have the "scannable" flag
--because of the above constraints, "nothing" cannot be a meaningful subsys cargo, but then again, scanning a subsystem with "nothing" didn't do anything in the old code, so this doesn't change anything
2011-01-31 10:04:37 +00:00
Goober5000
b0a1941b63
commit the "immobile" flag, requested by Black Wolf, Diaspora, etc. This is just the infrastructure; the flag doesn't actually do anything yet.
2011-01-30 08:19:17 +00:00
Goober5000
eb093873d3
someone made a bug here!
2011-01-30 07:55:05 +00:00
Goober5000
215478baf1
add turret-protect-ship and turret-unprotect-ship
2011-01-21 08:55:26 +00:00
karajorma
efcd3af9f8
Looks like we forgot to update the save functions when we changed the special_explosion to use floats.
2010-10-25 13:53:31 +00:00
karajorma
c078578345
Fix Mantis 2278 (Adding a variable can mess up team loadout variables)
2010-09-15 00:50:28 +00:00
taylor
79308797d1
new sound code
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- Mantis #58
- Mantis #1769
- many other fixes and improvements
2010-05-29 15:53:18 +00:00
karajorma
bea3e84b0e
Refactoring the Special Explosion and Special Hitpoints/Shield code and saving methods.
2010-03-10 08:50:28 +00:00
Goober5000
c45eb0123e
clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
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"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
Goober5000
c2f30e5a3e
add Fiction Viewer dialog
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FRED will now save fiction viewer information properly
FRED will now also save "hidden" debriefing information properly
2010-02-15 10:22:20 +00:00
Goober5000
460353a827
allow up to two additional fonts using fonts.tbl
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allow specification of fiction viewer font
2009-12-30 08:02:37 +00:00
Goober5000
8955d3ac02
commit the revision patch originally inspired by Zacam
2009-12-05 22:53:04 +00:00
karajorma
29f78e14d7
Fix Max Respawn Delay properly.
2009-11-02 02:21:42 +00:00
Goober5000
fb07f99f9d
removed an unused variable
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fixed saving of mission fiction
2009-11-01 09:52:04 +00:00
karajorma
d973560b34
Add the option to set a maximum delay before a player is automatically respawned in multiplayer games.
2009-09-15 13:43:13 +00:00
portej05
228259cdc1
Get rid of confusing magic numbers and boolean logic that is confusing on non-0 or not numbers.
2009-08-03 15:31:36 +00:00
portej05
6bc7f30d78
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
karajorma
069d27aa9d
GUI and mission saving stuff for Chief's Force-Shields-On Parse flag.
2009-07-17 21:18:22 +00:00
karajorma
2be1d31792
Well that shouldn't have always been saved!
2009-06-30 22:00:24 +00:00
karajorma
38117af0a4
Add the Trigger Count setting to allow events to repeat a certain number of times rather than simply be tested as with Repeat Count.
2009-06-20 11:27:50 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
52bae28414
Portej05's second set of preFAST fixes.
2009-05-24 21:38:22 +00:00
karajorma
eeb30aa582
Bobboau's Skybox flags code (via Wanderer then me)
2009-05-21 14:57:33 +00:00
karajorma
5e18eeae90
Add a ship and parse flag to lock all turrets initially. Fix the Lock Primary/Secondary checkboxes to work for multi-selection. Add a checkbox for lock afterburner. Add the weapon fired since SEXPs
2009-05-16 14:06:23 +00:00
karajorma
ce6c06f8e4
Add support for cutscenes before the various briefing and debriefing sections (FRED support for this feature will come later, but it will load and save correctly for now).
2009-05-14 16:27:36 +00:00
karajorma
893ecefb19
Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
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Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type.
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
karajorma
b316f8c5a9
Fix Mantis 1872 (Fiction Viewer crashes/locks up.)
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Allow FRED to save fiction if the mission file already has some.
2009-03-07 22:53:07 +00:00
karajorma
0f0a6be3b7
Some minor fixes including getting rid of the vestigial Determination setting from everything except the mission file itself.
2009-02-25 15:41:23 +00:00
Goober5000
407788c80e
don't CTD on sexps that are too long (Mantis #1852 )
2009-01-20 03:38:09 +00:00
karajorma
449d612234
Add a 3rd save format to FRED thereby making the current forward compatibility of save game optional.
2009-01-03 14:54:15 +00:00
karajorma
e5f2e24d48
Use fout_version for +Use Table Score and +Assist Score Percentage
2008-12-21 13:08:12 +00:00
Goober5000
af8f8d4fb7
we probably only want to use fout_version when we have actually pushed a FSO version
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(hopefully this should fix the sprawling version-specific commenting)
2008-12-21 07:45:38 +00:00
Goober5000
364fc4ec15
skybox model should be 3.6, not 3.6.10
2008-12-20 19:53:55 +00:00
karajorma
3dfb7706ba
Restore Assist Score Percentage saving.
2008-12-15 22:11:57 +00:00
karajorma
d76edea235
That's probably had a rather large knock on effect with the version saving code.
2008-12-15 18:47:43 +00:00
Goober5000
7b89f375c7
redo the callsign feature to be independent of the alt name
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(fixes Mantis #1785 )
2008-09-28 23:05:03 +00:00