Commit Graph
14 Commits
Author SHA1 Message Date
Zacam 58ad43cff1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
karajorma c078578345 Fix Mantis 2278 (Adding a variable can mess up team loadout variables) 2010-09-15 00:50:28 +00:00
karajorma 57492dabd8 Minor unused variable clean up. 2009-11-02 03:44:57 +00:00
portej05 2a09ecc89b The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 17867379aa WMC's shipFX changes. Some other minor fixes. 2009-05-16 18:01:08 +00:00
karajorma 893ecefb19 Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type. 
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
taylor 11ca1ef4a8 move stable branch to the primary under trunk 2008-03-16 16:25:19 +00:00
taylor eb8c44c2a0 move HEAD to it's own dir under trunk 2008-03-16 16:21:11 +00:00
Goober5000 4811257f31 revert the directory move 2008-02-09 21:33:46 +00:00
Goober5000 8909d048b3 remove extraneous fs2_open folder from all branches and tags 2008-02-09 19:21:05 +00:00
karajorma 7d6ea5aa16 Fix the Number Used in Wings display in FRED so that it does what V probably intended it to do all along. 2007-12-19 10:54:26 +00:00
taylor f9b780a000 safety check to make sure that we don't end up with non-player-usable weapons in the weaponselect pool (Mantis bug #1196) 2007-01-07 12:55:57 +00:00
karajorma d4cc6f27cc Complete overhaul of how ship loadout is handled to support the use of variables for setting the class and quantity of ships present in loadout. 2006-06-02 09:52:42 +00:00
Goober5000 8645d371dc import FRED2 back into fs2_open module
--Goober5000
2006-01-19 02:27:38 +00:00