Zacam
58ad43cff1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
karajorma
c078578345
Fix Mantis 2278 (Adding a variable can mess up team loadout variables)
2010-09-15 00:50:28 +00:00
karajorma
57492dabd8
Minor unused variable clean up.
2009-11-02 03:44:57 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
17867379aa
WMC's shipFX changes. Some other minor fixes.
2009-05-16 18:01:08 +00:00
karajorma
893ecefb19
Changes to allow more data to be used from exited_ship. Make ship_exited dynamic too.
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Get-Damage-Caused SEXP and a couple of functions for counting the number of variables of a certain type.
Commit the new team loadout code and FRED changes to support it.
2009-05-14 15:06:52 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
karajorma
7d6ea5aa16
Fix the Number Used in Wings display in FRED so that it does what V probably intended it to do all along.
2007-12-19 10:54:26 +00:00
taylor
f9b780a000
safety check to make sure that we don't end up with non-player-usable weapons in the weaponselect pool (Mantis bug #1196 )
2007-01-07 12:55:57 +00:00
karajorma
d4cc6f27cc
Complete overhaul of how ship loadout is handled to support the use of variables for setting the class and quantity of ships present in loadout.
2006-06-02 09:52:42 +00:00
Goober5000
8645d371dc
import FRED2 back into fs2_open module
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--Goober5000
2006-01-19 02:27:38 +00:00