Commit Graph
438 Commits
Author SHA1 Message Date
Valathil 41182e4452 from zookeeper: make hv.Player availiable in "$On Gameplay Start" scripting hook 2011-12-20 21:50:38 +00:00
Valathil 62b5013ce0 Fix rendering of Sun Coronas and Lens Flares 2011-12-15 18:45:13 +00:00
IssMneur 4d355988c7 From CommanderDJ: parse the mainhall only on first load.
Adds -reparse_mainhall to enable the previous behaviour of parsing the mainhall on every viewing of the mainhall.
2011-12-10 17:56:15 +00:00
Valathil 94565d0170 Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format 2011-12-08 20:57:11 +00:00
Wanderer e1c5a018b7 zookeeper's addition of new scripting hook that runs right before entering mission. 2011-11-29 21:32:57 +00:00
Echelon9 da1e9d32ca Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release 2011-11-28 13:03:38 +00:00
Zacam 95964e7476 From zookeeper: mod-wide disable of the warp camera
http://www.hard-light.net/forums/index.php?topic=78748.0
2011-11-12 14:53:59 +00:00
Echelon9 d811ce6ff0 Documentation: General code cleanup of fireballs.cpp 2011-11-06 12:14:31 +00:00
Echelon9 fe572c205e Documentation: Code cleanup of shockwaves.cpp and ancilliary changes 2011-10-23 05:00:49 +00:00
Echelon9 21de0c3b06 Clarify some aspects of the geometry map and distortion map batchers, as well as clarifying and making consistent the function calling conventions throughout the code. 2011-10-16 05:08:33 +00:00
Echelon9 24164e5fae Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring 2011-10-03 09:06:56 +00:00
Echelon9 9a3bf7d603 Documentation: Code cleanup in modelinterp.cpp and ancilliary changes 2011-10-03 08:35:36 +00:00
The_E 62116b15f0 Removing dbugfile.cpp/.h from the project, since it doesn't seem to be useful. 2011-09-30 14:52:33 +00:00
Zacam 8894d719f5 From CommanderDJ: Fix for Mantis 2224 "Chat messages may end up unreadable due to unfortunate color choice"
Allows for the specification of colors via a colors.tbl
(Wiki Documentation here: http://www.hard-light.net/wiki/index.php/Colors.tbl )
2011-09-26 05:40:07 +00:00
The_E 88b8ae2aa1 Redo 7777 without breaking anything else in the process 2011-09-24 19:47:47 +00:00
The_E 35db4c565b Revert 7791. Something went wrong there. 2011-09-24 18:31:20 +00:00
The_E ad80cd3c31 Remove more useless encryption stuff. NOTE FOR PROJECT FILE MAINTAINERS: parse/encrypt.(cpp|h) should no longer be part of the project. 2011-09-24 17:37:12 +00:00
The_E 37fd375bfb Fix for Mantis 2134: set-fov sexp has no effect at mission start. This moves the camera initialization stuff up a few lines to run before game_simulation_frame, thus ensuring the main camera is set up when sexps are evaluated.
Many thanks to CommanderDJ for tracking this down.
2011-09-23 19:09:23 +00:00
The_E fd7cedb9d5 From m!m: Make the player object and mn.* table available in an $On Mission Start hook 2011-09-17 13:03:52 +00:00
Echelon9 d40078d9dc Documentation: Code cleanup of camera.cpp and camera.h, and removal of redundant function 2011-09-12 12:15:27 +00:00
Zacam c7240f4e85 Some more Parity/drift correction between Antipodes and Trunk: cfile update for better handling. 2011-09-09 14:06:29 +00:00
Zacam 1c820a6e8c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
IssMneur 56a55da2a3 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
Valathil 0bae11939b Implemented Sun occlusion for Cockpit models and shown Ship models 2011-09-04 15:48:05 +00:00
The_E d02e2387e1 Marking a bunch of PVS Studio warnings as false alarms. While the warnings are technically correct, none of these are in places where performance matters. 2011-09-04 12:31:33 +00:00
The_E 21b6c7c768 PVS Studio fix: V803 Decreased performance. In case 'obji' is iterator it's more effective to use prefix form of increment. Replace iterator++ with ++iterator. 2011-09-04 12:14:35 +00:00
Echelon9 66cc873369 Documentation: A few documentation fixes 2011-09-03 09:06:00 +00:00
Valathil 484d5f6c9f Changed Sun glow and lens flare rendering to not be obscured by objects 2011-09-01 19:35:17 +00:00
The_E 3e660d6bda Removing the RELEASE_REAL define from ye olde ✌️ days. We really don't need it anymore. 2011-08-30 17:46:03 +00:00
Goober5000 6a65e3cb11 waypoints and waypoint paths now have dynamic limits 2011-08-30 03:35:42 +00:00
Echelon9 743d61c643 PVS-Studio fix: V524 It is odd that the body of 'fireball_level_close' function is fully equivalent to the body of 'fireball_close' function (fireballs.cpp, line 970). 2011-08-24 14:48:17 +00:00
Swifty a89d2f00b0 Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters. 2011-08-20 22:14:52 +00:00
Zacam 20fca613bc Fred2 Open debug log now records build version data, just like fs2_open.log.
Updated the fs2_open.log output to declare "FreeSpace 2 Open version" instead of just "FreeSpace version"
2011-08-14 16:42:47 +00:00
Zacam 7c3cc2f30b Logging update: Major/Minor/Build update so that "Build" will always be available/log correctly even when "0" (ex: 3.7.0) without also needing "Revision" present. 2011-08-10 14:23:51 +00:00
Zacam 8d2b93e6aa Resolves MSVC complaint about "'i' : unreferenced local variable" for the size_t in "void game_render_hud(camid cid)" 2011-08-04 13:58:46 +00:00
Swifty 8ff509f1e6 Let's try this again without breaking the orb radar: Optimized BSG radar and cockpit displays. Fixed cockpit models not switching when changing ships. 2011-08-04 11:01:28 +00:00
The_E 854f21a3fc Reverting 7411 due to it breaking the standard 3D radar. 2011-08-02 13:02:34 +00:00
Swifty 54b25ae177 For Diaspora: Optimized BSG radar rendering and cockpit displays. Fixed cockpit models not switching when changing ships. 2011-08-02 10:49:51 +00:00
The_E 741213d0aa Moving ai_profiles parsing up a few lines to fix issue with $Default Weapon select effect 2011-07-31 20:21:35 +00:00
The_E 2584bcc9c8 This is the correct version now. 2011-07-30 22:39:49 +00:00
The_E 4ca3d83ba8 Reverting due to bugs 2011-07-30 22:32:09 +00:00
The_E 935bef97f4 This should have been committed as well 2011-07-30 21:43:30 +00:00
The_E b9abac3072 Removing several deprecated/unused cmdline options. Victims this round are: -cell, -timerbar and -d3d_bad_tsys 2011-07-02 19:33:23 +00:00
Sushi 71b1f8cd5e Fix clipping problems with deathcam and cutscene bars. 2011-05-14 16:58:29 +00:00
The_E 9e7e694ef4 2011-04-05 09:44:43 +00:00
Swifty 76f4e1d0a7 Memory leaks involving Polymodel_instances plugged. 2011-03-02 14:08:22 +00:00
Zacam 6b122a7973 Karajorma's "Clean up" code. (Not for credit, but because I'm trying to reduce the "open" number of "Code Reviews" so that we don't get too backlogged with them)
http://www.hard-light.net/forums/index.php?topic=74066.0
2011-02-03 07:41:16 +00:00
The_E c995fcfa42 Adds "no ets" ships.tbl flag. 2011-01-23 16:03:04 +00:00
Swifty 0853da0f5b Limit the setup of cockpit displays to only the player ship. 2010-12-27 05:52:33 +00:00
Echelon9 95d3e7952f Fix: Convert a further subset of strcpy() to the SAFE_STRINGS strcpy_s() version 2010-12-20 04:28:01 +00:00