Valathil
|
1fe1789b30
|
Fixed font rendering at high resolutions
|
2011-12-29 18:16:04 +00:00 |
|
The_E
|
82fa8b1bb6
|
We do need to bind the correct depth buffer for rendering, else things get all confused.
|
2011-12-26 16:20:38 +00:00 |
|
The_E
|
15e1a57995
|
We only need to set up Scene_Depth_texture once, there must have been a merge gone wrong somewhere
|
2011-12-23 17:17:55 +00:00 |
|
The_E
|
4bfa3673f6
|
From m|m: Fix for Mantis 2400 (RTT rendering broken in current builds). Also changes GL_rendering_to_framebuffer to the more aptly named GL_rendering_to_texture.
|
2011-12-23 13:09:39 +00:00 |
|
The_E
|
a2e07525c1
|
Adds an intermediate render target for FXAA to work against, this removes a previous reliance on undocumented behaviour in OpenGL.
|
2011-12-22 15:12:18 +00:00 |
|
Valathil
|
94565d0170
|
Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
|
2011-12-08 20:57:11 +00:00 |
|
Zacam
|
dd8a77de42
|
Wrong EOL type on these two.
|
2011-10-12 17:44:40 +00:00 |
|
IssMneur
|
56a55da2a3
|
PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
|
2011-09-08 05:39:53 +00:00 |
|
Zacam
|
99b71b7820
|
MSVC Analysis: Local declaration of <variable> hides previous declaration at <line> of <file>: 'Scene_texture_width'/'Scene_texture_height' in gropengldraw lines 56 & 57.
|
2011-09-07 09:57:37 +00:00 |
|
Valathil
|
9101003530
|
Fix tcache_set() OpenGL Errors by not using vertex attributes when drawing distortion Thrusters
|
2011-09-03 16:17:19 +00:00 |
|
Echelon9
|
64a2bf6aab
|
PVS-Studio fix: V525 The code containing the collection of similar blocks. Check items 'Scene_color_texture', 'Scene_color_texture', 'Scene_depth_texture' in lines 2073, 2076, 2079. code gropengldraw.cpp
|
2011-08-24 14:56:48 +00:00 |
|
Valathil
|
01160f1595
|
Let's try this again. Adding Framebuffer distortion thrusters and explosions.
|
2011-08-22 17:57:01 +00:00 |
|
Zacam
|
239ed185d0
|
Revert 7498: You should also test without optional command lines present, yellow disco screens of death in-mission are bad.
|
2011-08-21 04:04:45 +00:00 |
|
Valathil
|
f2de11fb77
|
Added thruster heat distortions and explosion framebuffer effects
|
2011-08-20 23:31:07 +00:00 |
|
Swifty
|
a89d2f00b0
|
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
|
2011-08-20 22:14:52 +00:00 |
|
Zacam
|
58ad43cff1
|
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
|
2010-10-18 18:32:37 +00:00 |
|
portej05
|
2a09ecc89b
|
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
|
2009-06-20 08:08:20 +00:00 |
|
karajorma
|
52bae28414
|
Portej05's second set of preFAST fixes.
|
2009-05-24 21:38:22 +00:00 |
|
Wanderer
|
3d882677a0
|
merge from wanderer branch. 2d and 3d radar images support
|
2009-05-18 22:08:13 +00:00 |
|
phreak
|
9dbe9a3d75
|
Get rid of some repeated code.
|
2008-10-01 22:50:13 +00:00 |
|
phreak
|
c74b776e4e
|
It may be a hack, but this seems to fix that one pixel line seen on the bottom and right side of the screen when faded to a solid color.
|
2008-10-01 04:04:39 +00:00 |
|
phreak
|
455f0e3ea2
|
Fix radar orb rendering (It was using the incorrect rotation matrix). Also enable alpha blending on the orb axes.
|
2008-09-18 00:30:54 +00:00 |
|
taylor
|
19dcab46fd
|
damn, forgot these
|
2008-07-16 07:50:58 +00:00 |
|