Commit Graph
23 Commits
Author SHA1 Message Date
Valathil 1fe1789b30 Fixed font rendering at high resolutions 2011-12-29 18:16:04 +00:00
The_E 82fa8b1bb6 We do need to bind the correct depth buffer for rendering, else things get all confused. 2011-12-26 16:20:38 +00:00
The_E 15e1a57995 We only need to set up Scene_Depth_texture once, there must have been a merge gone wrong somewhere 2011-12-23 17:17:55 +00:00
The_E 4bfa3673f6 From m|m: Fix for Mantis 2400 (RTT rendering broken in current builds). Also changes GL_rendering_to_framebuffer to the more aptly named GL_rendering_to_texture. 2011-12-23 13:09:39 +00:00
The_E a2e07525c1 Adds an intermediate render target for FXAA to work against, this removes a previous reliance on undocumented behaviour in OpenGL. 2011-12-22 15:12:18 +00:00
Valathil 94565d0170 Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format 2011-12-08 20:57:11 +00:00
Zacam dd8a77de42 Wrong EOL type on these two. 2011-10-12 17:44:40 +00:00
IssMneur 56a55da2a3 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
Zacam 99b71b7820 MSVC Analysis: Local declaration of <variable> hides previous declaration at <line> of <file>: 'Scene_texture_width'/'Scene_texture_height' in gropengldraw lines 56 & 57. 2011-09-07 09:57:37 +00:00
Valathil 9101003530 Fix tcache_set() OpenGL Errors by not using vertex attributes when drawing distortion Thrusters 2011-09-03 16:17:19 +00:00
Echelon9 64a2bf6aab PVS-Studio fix: V525 The code containing the collection of similar blocks. Check items 'Scene_color_texture', 'Scene_color_texture', 'Scene_depth_texture' in lines 2073, 2076, 2079. code gropengldraw.cpp 2011-08-24 14:56:48 +00:00
Valathil 01160f1595 Let's try this again. Adding Framebuffer distortion thrusters and explosions. 2011-08-22 17:57:01 +00:00
Zacam 239ed185d0 Revert 7498: You should also test without optional command lines present, yellow disco screens of death in-mission are bad. 2011-08-21 04:04:45 +00:00
Valathil f2de11fb77 Added thruster heat distortions and explosion framebuffer effects 2011-08-20 23:31:07 +00:00
Swifty a89d2f00b0 Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters. 2011-08-20 22:14:52 +00:00
Zacam 58ad43cff1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
portej05 2a09ecc89b The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 52bae28414 Portej05's second set of preFAST fixes. 2009-05-24 21:38:22 +00:00
Wanderer 3d882677a0 merge from wanderer branch. 2d and 3d radar images support 2009-05-18 22:08:13 +00:00
phreak 9dbe9a3d75 Get rid of some repeated code. 2008-10-01 22:50:13 +00:00
phreak c74b776e4e It may be a hack, but this seems to fix that one pixel line seen on the bottom and right side of the screen when faded to a solid color. 2008-10-01 04:04:39 +00:00
phreak 455f0e3ea2 Fix radar orb rendering (It was using the incorrect rotation matrix). Also enable alpha blending on the orb axes. 2008-09-18 00:30:54 +00:00
taylor 19dcab46fd damn, forgot these 2008-07-16 07:50:58 +00:00