The_E
|
4bfa3673f6
|
From m|m: Fix for Mantis 2400 (RTT rendering broken in current builds). Also changes GL_rendering_to_framebuffer to the more aptly named GL_rendering_to_texture.
|
2011-12-23 13:09:39 +00:00 |
|
Echelon9
|
ff40312d63
|
Adjust alignment when shader debug logs are written.
|
2011-12-23 00:15:46 +00:00 |
|
The_E
|
a2e07525c1
|
Adds an intermediate render target for FXAA to work against, this removes a previous reliance on undocumented behaviour in OpenGL.
|
2011-12-22 15:12:18 +00:00 |
|
Valathil
|
ffc24779cc
|
Allow for FS1 shader effect to be customized in post_process.tbl
|
2011-12-22 14:40:30 +00:00 |
|
Valathil
|
94565d0170
|
Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
|
2011-12-08 20:57:11 +00:00 |
|
Echelon9
|
1717d171fb
|
Documentation: General code cleanup for 64bit
|
2011-11-05 08:12:04 +00:00 |
|
Echelon9
|
24164e5fae
|
Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
|
2011-10-03 09:06:56 +00:00 |
|
The_E
|
c28c4d8aed
|
Little change to fix bug with external post shaders not loading
|
2011-09-17 19:36:24 +00:00 |
|
Echelon9
|
d0c132f5b0
|
PVS-Studio fix: V519 The 'list_size' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 597, 604 (gropenglpostprocessing.cpp)
|
2011-08-28 09:31:21 +00:00 |
|
The_E
|
622b21dcb8
|
Another FXAA change to stop it from murdering our pretty pretty starfields.
|
2011-08-23 19:07:58 +00:00 |
|
Swifty
|
a89d2f00b0
|
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
|
2011-08-20 22:14:52 +00:00 |
|
The_E
|
59bb804a51
|
When loading FXAA shaders, always use the built-in defaults.
|
2011-08-14 15:08:28 +00:00 |
|
The_E
|
662d7001e7
|
Fixes issue with post_processing.tbl parsing
|
2011-07-30 22:45:53 +00:00 |
|
The_E
|
2584bcc9c8
|
This is the correct version now.
|
2011-07-30 22:39:49 +00:00 |
|
The_E
|
4ca3d83ba8
|
Reverting due to bugs
|
2011-07-30 22:32:09 +00:00 |
|
The_E
|
3210b5edb5
|
Adding support for the new cloaking effect.
|
2011-07-30 21:13:02 +00:00 |
|
The_E
|
7cef6531ce
|
Update to FXAA 3.11
|
2011-07-23 10:14:36 +00:00 |
|
The_E
|
c3654b567b
|
Update FXAA to 3.10. Also changes the fxaa preset selection method to recompile shaders when preset changes, should yield some speed improvements.
|
2011-07-21 12:18:37 +00:00 |
|
The_E
|
9b5eacba37
|
Major change to FXAA. Now doing a prepass to convert the main shaders' RGBA output into RGBL. Also enables minor speedup for OpenGL 4/4.1 capable chips. Default preset changed to 6.
|
2011-07-06 10:48:56 +00:00 |
|
The_E
|
e5c78d507e
|
Reverting, due to unforeseen consequences
|
2011-07-04 14:55:07 +00:00 |
|
The_E
|
774cb9fe91
|
Small update to the FXAA shaders. Also adds a function for shader uniform access that was previously missing.
|
2011-07-04 13:59:02 +00:00 |
|
Zacam
|
49b93f3605
|
Back port from AP: removes a couple of Unreachable NULL returns
|
2011-06-07 02:30:00 +00:00 |
|
The_E
|
7e390c1dea
|
Adding the FSU main shaders, FSU post-processing.tbl, as well as the post-processing and FXAA shaders to def_files.
|
2011-05-21 17:07:41 +00:00 |
|
The_E
|
0b2b742d24
|
Since bloom can now be changed in-game, we always need to compile the shaders.
|
2011-05-20 15:56:30 +00:00 |
|
The_E
|
c83be79d9f
|
Adding a bit of configurability to the FXAA business. This alters the F3 Lab so that the number keys correspond to FXAA presets (with 0 being lowest and fastest, default being 3). Also adds the "-fxaa_preset" commandline argument, which accepts a single int parameter. New Shaders needed to take full advantage of this, see forum thread (http://www.hard-light.net/forums/index.php?topic=76145.0) for details.
|
2011-05-18 11:37:27 +00:00 |
|
The_E
|
a3cb805d96
|
Adding an error message in case FXAA shader compilation fails.
|
2011-05-17 16:29:43 +00:00 |
|
The_E
|
50be17b87d
|
This will enable FXAA support in FSO (Read: Antialiasing as a post-process stage). In order to use it, the shaders found here: http://blueplanet.fsmods.net/E/stuff/FXAA-shaders.7z need to be in data/effects.
|
2011-05-17 14:57:33 +00:00 |
|
The_E
|
eebc9cd65b
|
Fix for Mantis 2344 (Post-processing sexps don't show correctly in FRED)
|
2010-11-25 18:48:00 +00:00 |
|
Zacam
|
58ad43cff1
|
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
|
2010-10-18 18:32:37 +00:00 |
|
taylor
|
14680469a2
|
no comment. (nothing nice to say)
|
2010-03-10 10:05:42 +00:00 |
|
Hery
|
d927bc0f5d
|
Fix for mantis 2078, two pass bilinear downscaling in order to reduce artifacts
|
2010-01-05 12:56:33 +00:00 |
|
Hery
|
59f6970e41
|
shader manager and post-procesing files need svn:eol-style set to LF
|
2009-12-27 16:35:39 +00:00 |
|
Hery
|
68e0ab504c
|
fix problems with lua scripts and post-processing
|
2009-12-27 13:01:42 +00:00 |
|
Echelon9
|
c427c1e874
|
MIN() is defined as capitalised at pstypes.h:274
|
2009-12-15 06:16:04 +00:00 |
|
portej05
|
28886b8d81
|
Woops - missed the two important files!
|
2009-12-14 17:17:29 +00:00 |
|