IssMneur
28c7c3cfef
Fixes a crash when a jumpnode targeted by the player is hidden. See MANTIS#2541
2011-11-19 23:17:51 +00:00
Echelon9
1612ae5ec5
Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
2011-11-19 04:07:30 +00:00
Echelon9
9d2e9c6a9f
Second part of fixing jump_nodes refactor, using cleaner attribute variables
2011-11-19 03:05:44 +00:00
Echelon9
fa2266cb35
Refactor of the jump_node code to use the STL's std::list, rather than Volition's in-house written linked_list.
2011-10-03 12:15:55 +00:00
The_E
526795fb0b
set-jumpnode-name, as implemented by CommanderDJ
2011-04-29 14:05:45 +00:00
Wanderer
672b37ba89
reverting code change - seems only to make things worse
2009-09-06 15:16:23 +00:00
Wanderer
16e79f3b4b
fix for mantis 1944
2009-09-06 13:40:01 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor
6f702c9cdf
fix various compiler warnings
2008-03-29 06:30:20 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
wmcoolmon
e16cc4df9d
Fixx0r FRED
2006-10-20 20:37:42 +00:00
taylor
3ade8b5d0e
show poly flag setting was reversed
2006-01-18 15:59:33 +00:00
phreak
9ef6ca64d1
Argument checking when setting jumpnode color.
2006-01-10 00:11:03 +00:00
randomtiger
2ed66e92a0
Added voice recognition functionality for Visual C6 project only.
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Currently still a work in progress.
2006-01-03 17:07:11 +00:00
wmcoolmon
24e9cd45ed
Removed unneccessary casts
2005-11-05 05:08:58 +00:00
Goober5000
81833122b8
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:15:53 +00:00
taylor
4df1fd48c4
FRED2 does special stuff for jumpnode handling so don't try and delete the obj ourselves when FRED is running
2005-06-29 18:53:07 +00:00
taylor
0051f2b19f
add a _fast version of bm_unload() to be used in modelinterp and future graphics API code
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clean up some modelinterp code to not use memcpy() everywhere so it's more platform compatible and matches old code (Jens Granseuer)
NaN check to catch shards-of-death and prevent hitting an Assert() (Jens Granseuer)
fix jumpnode code to catch model errors and close a memory leak
make the call to bm_unload_all() after model_free_all() since we will get bmpman screwups otherwise
don't show hardware sound RAM when using OpenAL build, it will always be 0
print top-right memory figures in debug builds slighly further over when 1024+ res
2005-06-19 02:28:56 +00:00
wmcoolmon
f034cb48a1
Better missing model handling Pt. 2
2005-06-01 22:54:23 +00:00
wmcoolmon
12fc5a9a32
Better missing model handling
2005-06-01 22:52:56 +00:00
taylor
586190fb8e
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
fbad2dcdc0
Removed some warnings under Linux/GCC
2005-03-29 07:03:16 +00:00
wmcoolmon
a28a052ac6
Fixed extern to compile under Linux
2005-03-29 06:28:52 +00:00
phreak
71c2ae7fca
global variable "Jump_nodes" needs external linkage for FRED
2005-03-29 03:42:07 +00:00
wmcoolmon
fbf776164b
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
phreak
c1bc6871c3
Add a function to check whether any duplicate jumpnode names exist
2005-03-20 21:07:10 +00:00
wmcoolmon
947e8b16fb
Oops, gotta remember to commit main codebase stuff when fixing FRED
2005-03-11 01:28:23 +00:00
wmcoolmon
20c60b021f
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
8eef49b990
merge with Linux/OSX tree - p0131-2
2005-01-31 23:27:55 +00:00
Kazan
60d31003cf
added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
2004-08-11 05:06:36 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
f7dd512ba8
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
bobboau
5019375c1f
implemented index buffered background bitmaps,
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OGL people you realy should get this implemented
2004-07-01 01:12:33 +00:00
Goober5000
2edd420943
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
bobboau
9e0128f705
made the poly list dynamicly alocated,
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started work on fixing the node model not rendering,
but most of that got commented out so I wouldn't have to deal with it
while mucking about with the polylist
2003-11-17 04:25:58 +00:00
DTP
ec8886cf09
Bumped MAX JUMP-nodes to 50. if anybody wants a Jump-node forest
2002-12-17 01:56:36 +00:00
penguin
a0bbf8fd54
The big include file move
2002-08-01 01:41:11 +00:00
penguin
48a566a2d5
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
51ffb56b16
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00