The_E
17f0380c5e
Fix for Mantis 2544: Crash when opening the "Class Variables" window for a weapon.
2011-11-15 22:54:21 +00:00
Echelon9
1717d171fb
Documentation: General code cleanup for 64bit
2011-11-05 08:12:04 +00:00
Echelon9
21de0c3b06
Clarify some aspects of the geometry map and distortion map batchers, as well as clarifying and making consistent the function calling conventions throughout the code.
2011-10-16 05:08:33 +00:00
Echelon9
24164e5fae
Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
2011-10-03 09:06:56 +00:00
Valathil
4ab74abd22
Allow customization of the thruster distortion effect in species_defs.tbl and ships.tbl
2011-09-12 03:59:45 +00:00
Echelon9
98a9293520
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-24 13:37:01 +00:00
Valathil
01160f1595
Let's try this again. Adding Framebuffer distortion thrusters and explosions.
2011-08-22 17:57:01 +00:00
Swifty
a89d2f00b0
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
2011-08-20 22:14:52 +00:00
The_E
d8a484287a
Adding the realtime ship/weapon select effects by Valathil.
2011-07-26 22:02:12 +00:00
The_E
3305cf4ba7
This will make the lab more useful, as it is now possible to adjust the bloom intensity on-the-fly by pressing b (for more bloom) or n (for less bloom).
2011-05-19 14:51:51 +00:00
The_E
c83be79d9f
Adding a bit of configurability to the FXAA business. This alters the F3 Lab so that the number keys correspond to FXAA presets (with 0 being lowest and fastest, default being 3). Also adds the "-fxaa_preset" commandline argument, which accepts a single int parameter. New Shaders needed to take full advantage of this, see forum thread ( http://www.hard-light.net/forums/index.php?topic=76145.0 ) for details.
2011-05-18 11:37:27 +00:00
The_E
50be17b87d
This will enable FXAA support in FSO (Read: Antialiasing as a post-process stage). In order to use it, the shaders found here: http://blueplanet.fsmods.net/E/stuff/FXAA-shaders.7z need to be in data/effects.
2011-05-17 14:57:33 +00:00
Echelon9
e103980c2a
Effective STL: Use Container.empty() instead of Container.size() == 0 in if() statements
2011-02-25 14:38:28 +00:00
The_E
6f4234ad01
FUBAR's damage type sexps. Tested ad nauseum by BP.
2011-01-18 16:21:36 +00:00
Zacam
58ad43cff1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
The_E
8cb660b9ce
Fixes a crash when "Test Load Ship" was used with a ship that has turrets with rotation sounds defined.
2010-08-25 20:24:34 +00:00
karajorma
e2b9073b1e
GencGenghis' fix for Mantis 2155 (No error checking for certain ship problems in the lab that FRED does pick up).
2010-05-02 05:54:26 +00:00
chief1983
d53dcd2b8d
Fix for #1914 : Add a Skybox CLAMP flag to FRED that forces clamped textures instead of tiling.
2009-11-19 05:51:26 +00:00
portej05
6bc7f30d78
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
Wanderer
aeaa1b395e
Commit of thruster effects for ship and weapon flame and for weapon glow effects
2009-07-19 16:07:23 +00:00
portej05
d8079622b6
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
...
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
3043bbb984
Commit Echelon9's flag to prevent the addition of noise to thrusters.
2009-06-06 10:46:10 +00:00
karajorma
ba647216ab
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
taylor
b0731b7769
basic commit of a few Xt tree changes
...
- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
WMCoolmon
7ac8ccf326
Camera code
2008-03-15 20:31:57 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
Goober5000
0c7abb28f7
fixed a small bug in the lab
...
moved WMC's no damage scaling flag to ai_profiles and made it work correctly
removed my old supercap damage scaling change
moved Turey's truefire flag to ai_profiles
2007-07-15 02:45:51 +00:00
taylor
cfbbf623b8
get rid of non-standard itoa(), make use of the proper sprintf() instead
2007-03-22 22:34:59 +00:00
Goober5000
88fa8a71f8
add two features for WCS: specifyable shield/weapon recharge rates, and removal of linked fire penalty
2007-02-27 01:44:48 +00:00
Goober5000
2a967b4235
invert the do-collision flag into a don't-do-collision flag, plus fixed a wee lab bug
2007-02-11 06:19:08 +00:00
taylor
8d471e08bb
add "Render full detail" support to the lab as well
2006-11-06 05:59:36 +00:00
taylor
35837e3ef9
make Species_info[] and Asteroid_info[] dynamic
2006-09-11 06:08:09 +00:00
taylor
a0fc8f1932
add render option for no glowmaps
...
remove render option for fog (why was this even there??)
add tech model view for missiles with special tech models (will hopefully help spur some work towards fixing the currently broken models)
handle Z-buf issue that made the lab interface disappear when the transparent render option was ticked
2006-08-20 00:47:10 +00:00
taylor
550aea61bc
hopefully this should get missile viewing working decently again
2006-07-08 11:30:13 +00:00
taylor
f6c652e458
add a render option to make the model not spin around, easier to work with in some cases, and better screenshots
2006-07-06 21:59:34 +00:00
taylor
dc422b24a6
minor cleanup and a couple extra error checks
...
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000
67e8f94a93
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
3228a365bb
use HTL wireframe view if in HTL mode
2006-01-18 16:17:33 +00:00
wmcoolmon
0b858ba513
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
wmcoolmon
6e639560f3
Post-final commit
2005-12-04 19:12:53 +00:00
wmcoolmon
2a9c1bfd0f
no message
2005-11-27 23:54:13 +00:00
wmcoolmon
c9b872df9f
Codebase commit - nebula.tbl, scripting, new dinky explosion/shockwave stuff, moving muzzle flashes
2005-10-30 06:45:00 +00:00
wmcoolmon
95bf16615a
Make weapons clip less
2005-10-17 01:54:15 +00:00
wmcoolmon
a9e8dc0665
Weapon models now shown in lab
2005-10-17 01:51:01 +00:00
wmcoolmon
a6e283db70
Added warpin/warpout speed values to the lab
2005-10-09 09:18:10 +00:00
wmcoolmon
0beedfa677
Extendable modular tables (XMTs); added weapon dialogs to the Lab
2005-10-09 00:43:09 +00:00