Zacam
1c820a6e8c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
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Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam
bc400c5d97
Part One: Synchronization pass of Trunk and Antipodes Differences.
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Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
Zacam
aca0fc5d77
Clean up the commented out code from niffiwan's PVS-Studio patches. (from niffiwan)
2011-08-31 10:58:33 +00:00
Echelon9
afcfc3ba05
PVS-Studio fix: V576 Incorrect format. Consider checking the [third] actual argument of the 'sprintf' function. The SIGNED integer type argument is expected.
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Fixes a number of this class of issue with sprintf formats.
2011-08-30 15:39:29 +00:00
Echelon9
4ddc8c2c13
PVS-Studio fix (Courtesy of niffiwan): V523 The 'then' statement is equivalent to the 'else' statement (barracks.cpp and missionhotkey.cpp).
2011-08-29 13:19:58 +00:00
Echelon9
95d3e7952f
Fix: Convert a further subset of strcpy() to the SAFE_STRINGS strcpy_s() version
2010-12-20 04:28:01 +00:00
portej05
6bc7f30d78
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor
3d7001b445
make sure that we don't re-save a deleted pilot in the barracks (Mantis #1794 )
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fix pilot deletion proceedure to not provide useless failure handling (if it fails to delete once, it will fail every time)
2008-10-16 00:41:35 +00:00
karajorma
053ca35f9a
Display the pilots score in the barracks.
2008-05-26 13:40:07 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
wmcoolmon
7366176e79
WMC codebase commit. See pre-commit build thread for details on changes.
2006-12-28 00:59:54 +00:00
taylor
7c18fc6c7e
quite a few fixes to handle missing campaigns better
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change load order for campaign loading to a full check: Player-specified -> BUILTIN_CAMPAIGN -> First Avaiable.
clean up the getting of a list of available campaigns
fix simroom issue where single missions, with the [V] icon, would display wrong (this was a retail bug, but it doesn't show normally)
fix bug where, if a campaign failed to load, it would still appear available for savefile useage
fix bug where, when resetting the campaign info, the num_missions var wasn't 0'd and it could cause a sexp Assert() during reset
2006-09-11 06:02:14 +00:00
wmcoolmon
0b858ba513
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
95e056f6fd
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
taylor
714e71f51a
fix screen update of pilot list when you delete one of them
2005-09-22 19:16:48 +00:00
taylor
73c9b0e749
Address a couple of pilot code issues
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- make the same MAX_PILOTS in the barracks that the playerselect screen has since it's a problem here too
- add a -1 check for ship/weapon name lookups to avoid bounds issues. NOTE: this can empty the techroom of entries if ithits this check, but it won't crash :)
2005-08-18 01:15:41 +00:00
Goober5000
d4e507ad41
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
taylor
a13064936a
more non-standard res fixing
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- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
Goober5000
81833122b8
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:15:53 +00:00
taylor
e2bc4ff920
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
c71c1ab1f9
eek... fix wrong description of changes
2005-06-03 06:41:37 +00:00
taylor
85a0250f11
better audio pause/unpause support when game window loses focus or is minimized
2005-06-03 06:39:27 +00:00
taylor
e722d89389
if we switch to a pilot who has a campaign that isn't available then abort the read and
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deselect all pilots, should prevent data loss or crashes due to the missing safety check
2005-05-26 04:28:45 +00:00
taylor
54707bc916
some pilot file fixing when going between multi and single (partial fix)
2005-03-27 06:12:38 +00:00
taylor
a58856e0d5
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
taylor
144429e984
some bm_unload() -> bm_release() changes to save bmpman slots
2005-02-23 04:51:56 +00:00
taylor
4ae7263242
merge with Linux/OSX tree - p0204-3
2005-02-04 23:29:32 +00:00
wmcoolmon
e19e89b20f
Various updates; shader, assert, and clipping
2005-01-29 08:08:24 +00:00
wmcoolmon
18ac53bb5d
Small fix, so we don't try to delete the same thing twice
2005-01-10 04:44:03 +00:00
wmcoolmon
ebd866660e
Techroom and Barracks now allocate memory only when open, and only for the number of ships currently loaded
2005-01-09 22:27:38 +00:00
taylor
17fc45faba
add a popup to make sure people know about pilot upgrade
2004-12-22 21:49:05 +00:00
taylor
bd3855b315
new pilot code support, no-multiplayer and compiler warning fixes, center mouse cursor for redalert missions
2004-10-31 21:53:24 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
f7dd512ba8
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
2edd420943
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger
397699ec31
Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
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OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000
de560ceb29
fixed the barracks crash bug
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--Goober5000
2004-02-10 21:47:47 +00:00
wmcoolmon
450ea5c63e
Added error screens to the barracks and start screens when a pilot file can't be deleted
2003-08-20 08:11:28 +00:00
unknownplayer
324747af39
The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
2003-03-18 10:07:06 +00:00
penguin
a0bbf8fd54
The big include file move
2002-08-01 01:41:11 +00:00
penguin
dd3a3138a7
Back-port to MSVC
2002-07-07 19:56:00 +00:00
penguin
48a566a2d5
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
51ffb56b16
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00