Commit Graph
53 Commits
Author SHA1 Message Date
Zacam 1c820a6e8c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Goober5000 f9f5ba40fe compilation fix 2011-08-16 04:55:47 +00:00
The_E 971da652f2 Fixes issue regarding UI sounds and built-in retail ship/weapon effects being of different length. 2011-07-30 19:49:49 +00:00
The_E d8a484287a Adding the realtime ship/weapon select effects by Valathil. 2011-07-26 22:02:12 +00:00
portej05 6bc7f30d78 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 2a09ecc89b The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma ce6c06f8e4 Add support for cutscenes before the various briefing and debriefing sections (FRED support for this feature will come later, but it will load and save correctly for now). 2009-05-14 16:27:36 +00:00
WMCoolmon bb78757a68 Move gr_reset_clip into draw_model_rotating, and don't assume that if a NULL closeup pos is passed that it's a missile. 2008-06-11 22:38:28 +00:00
taylor 11ca1ef4a8 move stable branch to the primary under trunk 2008-03-16 16:25:19 +00:00
taylor eb8c44c2a0 move HEAD to it's own dir under trunk 2008-03-16 16:21:11 +00:00
Goober5000 4811257f31 revert the directory move 2008-02-09 21:33:46 +00:00
Goober5000 8909d048b3 remove extraneous fs2_open folder from all branches and tags 2008-02-09 19:21:05 +00:00
Goober5000 a00e8549df revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner 2007-02-18 06:17:48 +00:00
taylor 328ee49dce remove NO_SOUND 2007-02-10 00:18:22 +00:00
bobboau 1b530c113c ok, something aparently went wrong, last time, so I'm commiting again
hopefully it should work this time
damnit WORK!!!
2007-01-14 14:03:40 +00:00
wmcoolmon 7366176e79 WMC codebase commit. See pre-commit build thread for details on changes. 2006-12-28 00:59:54 +00:00
taylor 76e3c69779 fix a memory leak that Valgrind was complaining about (happens mainly when you have a mission without a briefing) 2006-11-06 05:43:36 +00:00
taylor bb7e2ad35a maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit 2006-08-20 00:51:07 +00:00
taylor 0bf0bc0cc3 fix some missile autocentering issues
- use MR_AUTOCENTER and MR_IS_MISSILE flags to generate an autocenter for a missile if one doesn't already exist
 - don't try to autocenter loadout icons when rendered 3d
2006-07-17 01:12:19 +00:00
taylor dc422b24a6 minor cleanup and a couple extra error checks
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000 67e8f94a93 proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
wmcoolmon 312cc178b6 Introducing draw_model_rotating; many improvements to weapon selection missile rendering 2006-02-18 00:42:51 +00:00
wmcoolmon 0b858ba513 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 232901ac61 bunch of error checking and code cleanup for the team stuff in ship/weapon select 2005-11-16 05:46:27 +00:00
Goober5000 643a4b15c4 multiple ship docking implemented for initially docked ships
--Goober5000
2005-10-29 22:09:31 +00:00
taylor 95e056f6fd remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 0ed86295bb clarification
--Goober5000
2005-09-27 02:36:58 +00:00
taylor f6c794bd85 merge of OSX tree
a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
Goober5000 d4e507ad41 CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 d62d659bf4 remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:26:00 +00:00
taylor 30fc4cc19f some limits.h fixes to make GCC happier
revert timer asm change since it doesn't even get used with Linux and couldn't have been the slowdown problem
2005-04-11 05:50:36 +00:00
taylor 586190fb8e s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 fc42a097eb brought weapon loadout banks into agreement with ship info banks
improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
Goober5000 111fa9a728 changed a bunch of literal constants to their #define'd keywords
--Goober5000
2005-03-31 11:11:56 +00:00
wmcoolmon fbf776164b Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
wmcoolmon 68ec71efad Fixx0red odd drag problems 2005-03-12 04:44:24 +00:00
taylor a58856e0d5 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
taylor df2d335539 more bm_unload() -> bm_release() changes 2005-02-23 04:55:09 +00:00
taylor 74f77cf920 fix mouse click issues in weapon/ship select screen
skip real VCR controls for Closeup check rather than using hardcoded values
2005-02-14 23:56:51 +00:00
wmcoolmon b1d397e91b More explicit calculation handling 2005-02-13 08:42:41 +00:00
taylor 8eef49b990 merge with Linux/OSX tree - p0131-2 2005-01-31 23:27:55 +00:00
wmcoolmon 633bca17d9 Various updates; shader, clipping 2005-01-29 08:09:47 +00:00
wmcoolmon 582b4ea365 Current version of the new techroom code -C 2005-01-15 05:53:18 +00:00
Kazan 89e6af4fb5 remove MCD complete 2004-07-26 20:47:56 +00:00
taylor d23c3a6e4d various OGL and memory leak fixes 2004-07-17 18:46:09 +00:00
Kazan f7dd512ba8 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 2edd420943 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 1e6803a7fd ubercommit - basically spelling and language fixes with some additional
warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Goober5000 35bf641cb7 clean rollback of all of argv's stuff
--Goober5000
2003-09-13 06:02:08 +00:00
argv 949d8446f1 Don't restore saved loadouts on scramble missions. 2003-09-11 19:11:36 +00:00