Zacam
1c820a6e8c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
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Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Goober5000
f9f5ba40fe
compilation fix
2011-08-16 04:55:47 +00:00
The_E
971da652f2
Fixes issue regarding UI sounds and built-in retail ship/weapon effects being of different length.
2011-07-30 19:49:49 +00:00
The_E
d8a484287a
Adding the realtime ship/weapon select effects by Valathil.
2011-07-26 22:02:12 +00:00
portej05
6bc7f30d78
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
ce6c06f8e4
Add support for cutscenes before the various briefing and debriefing sections (FRED support for this feature will come later, but it will load and save correctly for now).
2009-05-14 16:27:36 +00:00
WMCoolmon
bb78757a68
Move gr_reset_clip into draw_model_rotating, and don't assume that if a NULL closeup pos is passed that it's a missile.
2008-06-11 22:38:28 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
Goober5000
a00e8549df
revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
2007-02-18 06:17:48 +00:00
taylor
328ee49dce
remove NO_SOUND
2007-02-10 00:18:22 +00:00
bobboau
1b530c113c
ok, something aparently went wrong, last time, so I'm commiting again
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hopefully it should work this time
damnit WORK!!!
2007-01-14 14:03:40 +00:00
wmcoolmon
7366176e79
WMC codebase commit. See pre-commit build thread for details on changes.
2006-12-28 00:59:54 +00:00
taylor
76e3c69779
fix a memory leak that Valgrind was complaining about (happens mainly when you have a mission without a briefing)
2006-11-06 05:43:36 +00:00
taylor
bb7e2ad35a
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-20 00:51:07 +00:00
taylor
0bf0bc0cc3
fix some missile autocentering issues
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- use MR_AUTOCENTER and MR_IS_MISSILE flags to generate an autocenter for a missile if one doesn't already exist
- don't try to autocenter loadout icons when rendered 3d
2006-07-17 01:12:19 +00:00
taylor
dc422b24a6
minor cleanup and a couple extra error checks
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get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000
67e8f94a93
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
wmcoolmon
312cc178b6
Introducing draw_model_rotating; many improvements to weapon selection missile rendering
2006-02-18 00:42:51 +00:00
wmcoolmon
0b858ba513
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
232901ac61
bunch of error checking and code cleanup for the team stuff in ship/weapon select
2005-11-16 05:46:27 +00:00
Goober5000
643a4b15c4
multiple ship docking implemented for initially docked ships
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--Goober5000
2005-10-29 22:09:31 +00:00
taylor
95e056f6fd
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
0ed86295bb
clarification
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--Goober5000
2005-09-27 02:36:58 +00:00
taylor
f6c794bd85
merge of OSX tree
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a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
Goober5000
d4e507ad41
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
d62d659bf4
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:26:00 +00:00
taylor
30fc4cc19f
some limits.h fixes to make GCC happier
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revert timer asm change since it doesn't even get used with Linux and couldn't have been the slowdown problem
2005-04-11 05:50:36 +00:00
taylor
586190fb8e
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
fc42a097eb
brought weapon loadout banks into agreement with ship info banks
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improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
Goober5000
111fa9a728
changed a bunch of literal constants to their #define'd keywords
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--Goober5000
2005-03-31 11:11:56 +00:00
wmcoolmon
fbf776164b
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
wmcoolmon
68ec71efad
Fixx0red odd drag problems
2005-03-12 04:44:24 +00:00
taylor
a58856e0d5
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
taylor
df2d335539
more bm_unload() -> bm_release() changes
2005-02-23 04:55:09 +00:00
taylor
74f77cf920
fix mouse click issues in weapon/ship select screen
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skip real VCR controls for Closeup check rather than using hardcoded values
2005-02-14 23:56:51 +00:00
wmcoolmon
b1d397e91b
More explicit calculation handling
2005-02-13 08:42:41 +00:00
taylor
8eef49b990
merge with Linux/OSX tree - p0131-2
2005-01-31 23:27:55 +00:00
wmcoolmon
633bca17d9
Various updates; shader, clipping
2005-01-29 08:09:47 +00:00
wmcoolmon
582b4ea365
Current version of the new techroom code -C
2005-01-15 05:53:18 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00
taylor
d23c3a6e4d
various OGL and memory leak fixes
2004-07-17 18:46:09 +00:00
Kazan
f7dd512ba8
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
2edd420943
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
1e6803a7fd
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Goober5000
35bf641cb7
clean rollback of all of argv's stuff
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--Goober5000
2003-09-13 06:02:08 +00:00
argv
949d8446f1
Don't restore saved loadouts on scramble missions.
2003-09-11 19:11:36 +00:00