Valathil
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94565d0170
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Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format
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2011-12-08 20:57:11 +00:00 |
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Wanderer
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14193ebe48
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zookeeper's change to locating subsystem positions
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2011-11-30 21:33:31 +00:00 |
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The_E
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e3ce4fe919
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From zookeeper: Proper fix for thrusters attached to rotating submodels
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2011-11-19 19:11:47 +00:00 |
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Echelon9
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8d728672e2
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Cases of commented out Int3() indicate areas of old, redundant code.
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2011-11-17 11:07:53 +00:00 |
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The_E
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6ed5056a4a
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Slight fix for the "thrusters on rotating subobjects" thing: Only account for rotations that are actually happening.
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2011-11-15 21:39:39 +00:00 |
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Sushi
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0a87afaec8
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Add "only target if can fire" turret flag
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2011-11-14 18:26:55 +00:00 |
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Zacam
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1f42422976
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From zookeeper: allow thrusters to follow a rotating engine
http://www.hard-light.net/forums/index.php?topic=74290.msg1557431#msg1557431
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2011-11-12 15:22:48 +00:00 |
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Echelon9
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d024eff6b4
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Documentation: General
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2011-11-09 14:21:16 +00:00 |
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Zacam
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3af36a68e3
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Originally spotted by zookeeper: "$gun_rotation:" should be set to "!= NULL" like the other entries around it.
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2011-11-08 04:48:50 +00:00 |
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Echelon9
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35f0b5fe02
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Documentation: Code cleanup in modelread.cpp
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2011-11-06 11:25:15 +00:00 |
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Echelon9
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1717d171fb
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Documentation: General code cleanup for 64bit
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2011-11-05 08:12:04 +00:00 |
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Valathil
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74493457c5
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Fix the transparency delay framework to work with submodel_render()
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2011-10-11 15:55:43 +00:00 |
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The_E
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6c7c55857b
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Change the log message here to better explain what's happening.
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2011-10-09 12:24:35 +00:00 |
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Echelon9
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24164e5fae
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Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
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2011-10-03 09:06:56 +00:00 |
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Echelon9
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9a3bf7d603
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Documentation: Code cleanup in modelinterp.cpp and ancilliary changes
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2011-10-03 08:35:36 +00:00 |
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niffiwan
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ebd3d53e02
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Fix for mantis 2501
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2011-09-26 11:17:06 +00:00 |
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IssMneur
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65b01ec829
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Fixes Mantis 2510 - Rotation periods for submodels of less than 1.0 seconds cause uncontrolled rotation of submodel.
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2011-09-25 04:00:06 +00:00 |
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The_E
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7aa2e80c0d
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As requested by zookeeper: Adds "play fire sound for player" subsystem flag
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2011-09-18 17:31:41 +00:00 |
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Valathil
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4ab74abd22
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Allow customization of the thruster distortion effect in species_defs.tbl and ships.tbl
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2011-09-12 03:59:45 +00:00 |
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Zacam
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9d4ce3d1ba
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From Goober5000: Fix for model read for 'submodel_get_two_random_points' failing to find any points in the POF 'defpoints' as reported by Nighteyes.
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2011-09-09 15:13:23 +00:00 |
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Zacam
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bc400c5d97
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Part One: Synchronization pass of Trunk and Antipodes Differences.
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
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2011-09-09 09:37:45 +00:00 |
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Zacam
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a9b7aac8f8
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From Valathil: Fixes thrusters with -trans textures
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2011-09-08 17:12:25 +00:00 |
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IssMneur
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56a55da2a3
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PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
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2011-09-08 05:39:53 +00:00 |
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Valathil
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e426bfbbae
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Delay transparent texture rendering to fix z-buffer ordering issues
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2011-09-06 17:17:58 +00:00 |
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Swifty
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7535ca0e99
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Thrusters render in the proper position when drawing an auto centered model.
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2011-09-04 06:54:09 +00:00 |
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Echelon9
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66cc873369
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Documentation: A few documentation fixes
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2011-09-03 09:06:00 +00:00 |
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Goober5000
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1000b45fef
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a bunch of small PVS-Studio fixes (mostly duplicate assignments)
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2011-09-03 02:25:39 +00:00 |
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Zacam
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2c34810a18
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Fix for 7590: Shipp can be NULL, which would lead to a crash. This resolves that crash from happening.
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2011-08-30 22:59:57 +00:00 |
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Swifty
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03d8a06dca
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Engine glows no longer render when on the wrong side of a warp-in/out.
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2011-08-30 17:39:48 +00:00 |
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The_E
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384af3749f
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PVS Studio fix: V570 The 'end_angle.a1d [axis]' variable is assigned to itself.
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2011-08-30 13:55:36 +00:00 |
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Echelon9
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515aed5d0b
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PVS-Studio fix: V802 On 32-bit platform, structure size can be reduced from 80 to 76 bytes by rearranging the fields according to their sizes in decreasing order.
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2011-08-28 07:16:42 +00:00 |
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Sushi
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44a13466a1
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Add "$Max Turrets per Bomb" and "$Max Turrets per Target" turret attributes. Allow per-turret control over maximum number of targeted bombs and ships (respectively). Works like "$Max Turret Target Ownage" but on a per-turret basis, and with the ability to affect incoming bombs as well.
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2011-08-25 01:33:44 +00:00 |
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Echelon9
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98a9293520
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PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
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2011-08-24 13:37:01 +00:00 |
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Valathil
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01160f1595
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Let's try this again. Adding Framebuffer distortion thrusters and explosions.
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2011-08-22 17:57:01 +00:00 |
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Zacam
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239ed185d0
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Revert 7498: You should also test without optional command lines present, yellow disco screens of death in-mission are bad.
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2011-08-21 04:04:45 +00:00 |
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Valathil
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f2de11fb77
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Added thruster heat distortions and explosion framebuffer effects
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2011-08-20 23:31:07 +00:00 |
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Swifty
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a89d2f00b0
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Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
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2011-08-20 22:14:52 +00:00 |
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Sushi
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e535197300
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Add "Fog Near Multiplier" and "Fog Far Multiplier" options for missions. Allows the FREDder to tweak distances at which ships fade out in a nebula.
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2011-08-20 15:06:18 +00:00 |
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The_E
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ce0355e27a
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From m!m: Adds access to collision data to the Lua API.
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2011-08-04 11:05:25 +00:00 |
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The_E
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d8a484287a
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Adding the realtime ship/weapon select effects by Valathil.
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2011-07-26 22:02:12 +00:00 |
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The_E
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804a92d36b
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From Valathil: Do light sorting only once per object
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2011-07-13 09:03:03 +00:00 |
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The_E
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b9abac3072
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Removing several deprecated/unused cmdline options. Victims this round are: -cell, -timerbar and -d3d_bad_tsys
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2011-07-02 19:33:23 +00:00 |
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The_E
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cee76bd773
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Swifty's collision detection improvements.
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2011-07-01 17:00:31 +00:00 |
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Sushi
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79e05869f7
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Add "wait for animation" turret flag (turret won't fire until associated animation completes)
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2011-06-26 18:10:54 +00:00 |
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Zacam
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20279182d1
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In crawling through XT Branch, noticed this.
"%sÀÄ%s" should be "%s:%s"
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2011-06-03 05:18:10 +00:00 |
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The_E
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7fefc7b1dc
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Converting a few more Asserts to Assertions. Also added a graceful exit path.
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2011-05-15 08:38:22 +00:00 |
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Echelon9
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f5f03d11f5
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Two small comment typo corrections for model.h and ship.cpp
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2011-05-01 12:00:26 +00:00 |
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Echelon9
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995fef8cff
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Documentation: Commentary for modelanim.cpp|h
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2011-05-01 11:59:40 +00:00 |
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Wanderer
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f8c5dde568
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fixes to turret rotation handling (swarm issue) and to secondary turret angle checks
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2011-04-23 21:53:19 +00:00 |
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Sushi
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ae91cb4efb
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Add "$Detail Distance Multiplier"
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2011-03-18 14:33:50 +00:00 |
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