Commit Graph
465 Commits
Author SHA1 Message Date
Valathil 94565d0170 Added Lightshafts as a replacement for sun glare. Look at http://www.hard-light.net/forums/index.php?topic=78923.80 for post_processing.tbl format 2011-12-08 20:57:11 +00:00
Wanderer 14193ebe48 zookeeper's change to locating subsystem positions 2011-11-30 21:33:31 +00:00
The_E e3ce4fe919 From zookeeper: Proper fix for thrusters attached to rotating submodels 2011-11-19 19:11:47 +00:00
Echelon9 8d728672e2 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
The_E 6ed5056a4a Slight fix for the "thrusters on rotating subobjects" thing: Only account for rotations that are actually happening. 2011-11-15 21:39:39 +00:00
Sushi 0a87afaec8 Add "only target if can fire" turret flag 2011-11-14 18:26:55 +00:00
Zacam 1f42422976 From zookeeper: allow thrusters to follow a rotating engine
http://www.hard-light.net/forums/index.php?topic=74290.msg1557431#msg1557431
2011-11-12 15:22:48 +00:00
Echelon9 d024eff6b4 Documentation: General 2011-11-09 14:21:16 +00:00
Zacam 3af36a68e3 Originally spotted by zookeeper: "$gun_rotation:" should be set to "!= NULL" like the other entries around it. 2011-11-08 04:48:50 +00:00
Echelon9 35f0b5fe02 Documentation: Code cleanup in modelread.cpp 2011-11-06 11:25:15 +00:00
Echelon9 1717d171fb Documentation: General code cleanup for 64bit 2011-11-05 08:12:04 +00:00
Valathil 74493457c5 Fix the transparency delay framework to work with submodel_render() 2011-10-11 15:55:43 +00:00
The_E 6c7c55857b Change the log message here to better explain what's happening. 2011-10-09 12:24:35 +00:00
Echelon9 24164e5fae Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring 2011-10-03 09:06:56 +00:00
Echelon9 9a3bf7d603 Documentation: Code cleanup in modelinterp.cpp and ancilliary changes 2011-10-03 08:35:36 +00:00
niffiwan ebd3d53e02 Fix for mantis 2501 2011-09-26 11:17:06 +00:00
IssMneur 65b01ec829 Fixes Mantis 2510 - Rotation periods for submodels of less than 1.0 seconds cause uncontrolled rotation of submodel. 2011-09-25 04:00:06 +00:00
The_E 7aa2e80c0d As requested by zookeeper: Adds "play fire sound for player" subsystem flag 2011-09-18 17:31:41 +00:00
Valathil 4ab74abd22 Allow customization of the thruster distortion effect in species_defs.tbl and ships.tbl 2011-09-12 03:59:45 +00:00
Zacam 9d4ce3d1ba From Goober5000: Fix for model read for 'submodel_get_two_random_points' failing to find any points in the POF 'defpoints' as reported by Nighteyes. 2011-09-09 15:13:23 +00:00
Zacam bc400c5d97 Part One: Synchronization pass of Trunk and Antipodes Differences.
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
2011-09-09 09:37:45 +00:00
Zacam a9b7aac8f8 From Valathil: Fixes thrusters with -trans textures 2011-09-08 17:12:25 +00:00
IssMneur 56a55da2a3 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
Valathil e426bfbbae Delay transparent texture rendering to fix z-buffer ordering issues 2011-09-06 17:17:58 +00:00
Swifty 7535ca0e99 Thrusters render in the proper position when drawing an auto centered model. 2011-09-04 06:54:09 +00:00
Echelon9 66cc873369 Documentation: A few documentation fixes 2011-09-03 09:06:00 +00:00
Goober5000 1000b45fef a bunch of small PVS-Studio fixes (mostly duplicate assignments) 2011-09-03 02:25:39 +00:00
Zacam 2c34810a18 Fix for 7590: Shipp can be NULL, which would lead to a crash. This resolves that crash from happening. 2011-08-30 22:59:57 +00:00
Swifty 03d8a06dca Engine glows no longer render when on the wrong side of a warp-in/out. 2011-08-30 17:39:48 +00:00
The_E 384af3749f PVS Studio fix: V570 The 'end_angle.a1d [axis]' variable is assigned to itself. 2011-08-30 13:55:36 +00:00
Echelon9 515aed5d0b PVS-Studio fix: V802 On 32-bit platform, structure size can be reduced from 80 to 76 bytes by rearranging the fields according to their sizes in decreasing order. 2011-08-28 07:16:42 +00:00
Sushi 44a13466a1 Add "$Max Turrets per Bomb" and "$Max Turrets per Target" turret attributes. Allow per-turret control over maximum number of targeted bombs and ships (respectively). Works like "$Max Turret Target Ownage" but on a per-turret basis, and with the ability to affect incoming bombs as well. 2011-08-25 01:33:44 +00:00
Echelon9 98a9293520 PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct 2011-08-24 13:37:01 +00:00
Valathil 01160f1595 Let's try this again. Adding Framebuffer distortion thrusters and explosions. 2011-08-22 17:57:01 +00:00
Zacam 239ed185d0 Revert 7498: You should also test without optional command lines present, yellow disco screens of death in-mission are bad. 2011-08-21 04:04:45 +00:00
Valathil f2de11fb77 Added thruster heat distortions and explosion framebuffer effects 2011-08-20 23:31:07 +00:00
Swifty a89d2f00b0 Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters. 2011-08-20 22:14:52 +00:00
Sushi e535197300 Add "Fog Near Multiplier" and "Fog Far Multiplier" options for missions. Allows the FREDder to tweak distances at which ships fade out in a nebula. 2011-08-20 15:06:18 +00:00
The_E ce0355e27a From m!m: Adds access to collision data to the Lua API. 2011-08-04 11:05:25 +00:00
The_E d8a484287a Adding the realtime ship/weapon select effects by Valathil. 2011-07-26 22:02:12 +00:00
The_E 804a92d36b From Valathil: Do light sorting only once per object 2011-07-13 09:03:03 +00:00
The_E b9abac3072 Removing several deprecated/unused cmdline options. Victims this round are: -cell, -timerbar and -d3d_bad_tsys 2011-07-02 19:33:23 +00:00
The_E cee76bd773 Swifty's collision detection improvements. 2011-07-01 17:00:31 +00:00
Sushi 79e05869f7 Add "wait for animation" turret flag (turret won't fire until associated animation completes) 2011-06-26 18:10:54 +00:00
Zacam 20279182d1 In crawling through XT Branch, noticed this.
"%sÀÄ%s" should be "%s:%s"
2011-06-03 05:18:10 +00:00
The_E 7fefc7b1dc Converting a few more Asserts to Assertions. Also added a graceful exit path. 2011-05-15 08:38:22 +00:00
Echelon9 f5f03d11f5 Two small comment typo corrections for model.h and ship.cpp 2011-05-01 12:00:26 +00:00
Echelon9 995fef8cff Documentation: Commentary for modelanim.cpp|h 2011-05-01 11:59:40 +00:00
Wanderer f8c5dde568 fixes to turret rotation handling (swarm issue) and to secondary turret angle checks 2011-04-23 21:53:19 +00:00
Sushi ae91cb4efb Add "$Detail Distance Multiplier" 2011-03-18 14:33:50 +00:00