Commit Graph
45 Commits
Author SHA1 Message Date
Echelon9 1c105cec90 PVS-Studio fix: V581 The conditional expressions of the 'if' operators situated alongside each other are identical. Check lines: 2056, 2061 (multiteamselect.cpp) 2011-09-23 20:28:06 +00:00
Echelon9 c5a3819490 PVS-Studio fix: V581 The conditional expressions of the 'if' operators situated alongside each other are identical. Check lines: 2039, 2044 (multiteamselect.cpp) 2011-09-23 20:27:25 +00:00
Echelon9 66cc873369 Documentation: A few documentation fixes 2011-09-03 09:06:00 +00:00
Echelon9 98a9293520 PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct 2011-08-24 13:37:01 +00:00
The_E 682ca6fb76 Fix for Mantis 2424: Crashes in multiplayer when <Wingname> 1 is not a player ship 2011-06-28 19:24:13 +00:00
The_E fe5a61150e More fixes for Mantis 2372. Should now allow longer descriptions. 2011-02-05 09:18:04 +00:00
The_E 0ee47bea78 Fix for Mantis 2372 (+Description field in Ships.tbl is being ignored) 2011-01-23 21:20:04 +00:00
Zacam 20c27ce07a From Antipodes #5: new TBM option '$Alt name:'
For ships and weapon tbms - renaming existing tbl entries in mods
2010-01-31 01:19:58 +00:00
portej05 6bc7f30d78 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 2a09ecc89b The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma 41d1516ef6 Fix a multiplayer bug where names like Alphabet were assumed to be in Alpha wing 2008-12-20 22:10:29 +00:00
Goober5000 903e340c60 whoever made this change forgot about operator precedence 2008-12-14 07:20:56 +00:00
chief1983 8d3d2d97c0 Different fix for 1278 - It's a bit more flexible. Use ai_profiles to allow/disallow entering multi with no primaries or secondaries 2008-12-04 17:38:11 +00:00
phreak 24d0472dcd Fix Mantis #1278 2008-11-19 15:31:30 +00:00
taylor 596925fd50 remove bad checks for loadout info (we are screwed if the info is bad regardless, so making it Assert() is cleaner)
fix bug that screwed up TVT if more than 4 ships on team
2008-11-11 01:03:38 +00:00
karajorma bc476caf32 Couple of small changes to make the Standalone work again. 2008-07-07 08:46:17 +00:00
taylor 11ca1ef4a8 move stable branch to the primary under trunk 2008-03-16 16:25:19 +00:00
taylor eb8c44c2a0 move HEAD to it's own dir under trunk 2008-03-16 16:21:11 +00:00
Goober5000 4811257f31 revert the directory move 2008-02-09 21:33:46 +00:00
Goober5000 8909d048b3 remove extraneous fs2_open folder from all branches and tags 2008-02-09 19:21:05 +00:00
Goober5000 b750f128fa nitpick 2006-08-14 22:02:43 +00:00
karajorma a930ad0d1e Fix a Multiplayer bug where anything that included the name of a player wing was automatically considered to be a part of that wing. 2006-08-14 19:58:42 +00:00
Goober5000 d01ec0ce35 fix display of ship copy class names in ship loadout screen
--Goober5000
2006-08-02 22:47:40 +00:00
wmcoolmon 0b858ba513 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 232901ac61 bunch of error checking and code cleanup for the team stuff in ship/weapon select 2005-11-16 05:46:27 +00:00
taylor 95e056f6fd remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 0ed86295bb clarification
--Goober5000
2005-09-27 02:36:58 +00:00
taylor f6c794bd85 merge of OSX tree
a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
taylor db538a19d7 fix crash on commit in the multi ship selection screen
mask_data in the UI code is always cast to ubyte so why it was a ushort type I'll never know
fix unsized text in input boxes (fixed the real problem earlier but forgot to remove this old fix)
2005-07-22 03:53:32 +00:00
taylor a13064936a more non-standard res fixing
- I think everything should default to resize now (much easier than having to figure that crap out)
 - new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
 - lots of little cleanups which fix several strange offset/size problems
 - fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
Goober5000 1004ffcb54 remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
taylor e2bc4ff920 ton of non-standard resolution fixes 2005-07-02 19:45:02 +00:00
wmcoolmon a4d6350db0 MAX_SHIP_TYPES > Num_ship_types 2005-04-25 00:28:17 +00:00
Goober5000 fc42a097eb brought weapon loadout banks into agreement with ship info banks
improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
taylor 9ce18ac6e5 better support for Inferno builds (in PreProcDefines.h now, no networking support)
make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor b1128630e4 merge with Linux/OSX tree - p0204-2 2005-02-04 20:06:10 +00:00
Goober5000 eaae1243e6 allow different wing names than ABGDEZ
--Goober5000
2004-12-14 14:46:13 +00:00
Kazan 89e6af4fb5 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan f7dd512ba8 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 2edd420943 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
unknownplayer 324747af39 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00
penguin a0bbf8fd54 The big include file move 2002-08-01 01:41:11 +00:00
penguin dd3a3138a7 Back-port to MSVC 2002-07-07 19:56:00 +00:00
penguin 48a566a2d5 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 51ffb56b16 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00