Echelon9
1c105cec90
PVS-Studio fix: V581 The conditional expressions of the 'if' operators situated alongside each other are identical. Check lines: 2056, 2061 (multiteamselect.cpp)
2011-09-23 20:28:06 +00:00
Echelon9
c5a3819490
PVS-Studio fix: V581 The conditional expressions of the 'if' operators situated alongside each other are identical. Check lines: 2039, 2044 (multiteamselect.cpp)
2011-09-23 20:27:25 +00:00
Echelon9
66cc873369
Documentation: A few documentation fixes
2011-09-03 09:06:00 +00:00
Echelon9
98a9293520
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-24 13:37:01 +00:00
The_E
682ca6fb76
Fix for Mantis 2424: Crashes in multiplayer when <Wingname> 1 is not a player ship
2011-06-28 19:24:13 +00:00
The_E
fe5a61150e
More fixes for Mantis 2372. Should now allow longer descriptions.
2011-02-05 09:18:04 +00:00
The_E
0ee47bea78
Fix for Mantis 2372 (+Description field in Ships.tbl is being ignored)
2011-01-23 21:20:04 +00:00
Zacam
20c27ce07a
From Antipodes #5 : new TBM option '$Alt name:'
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For ships and weapon tbms - renaming existing tbl entries in mods
2010-01-31 01:19:58 +00:00
portej05
6bc7f30d78
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
41d1516ef6
Fix a multiplayer bug where names like Alphabet were assumed to be in Alpha wing
2008-12-20 22:10:29 +00:00
Goober5000
903e340c60
whoever made this change forgot about operator precedence
2008-12-14 07:20:56 +00:00
chief1983
8d3d2d97c0
Different fix for 1278 - It's a bit more flexible. Use ai_profiles to allow/disallow entering multi with no primaries or secondaries
2008-12-04 17:38:11 +00:00
phreak
24d0472dcd
Fix Mantis #1278
2008-11-19 15:31:30 +00:00
taylor
596925fd50
remove bad checks for loadout info (we are screwed if the info is bad regardless, so making it Assert() is cleaner)
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fix bug that screwed up TVT if more than 4 ships on team
2008-11-11 01:03:38 +00:00
karajorma
bc476caf32
Couple of small changes to make the Standalone work again.
2008-07-07 08:46:17 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
Goober5000
b750f128fa
nitpick
2006-08-14 22:02:43 +00:00
karajorma
a930ad0d1e
Fix a Multiplayer bug where anything that included the name of a player wing was automatically considered to be a part of that wing.
2006-08-14 19:58:42 +00:00
Goober5000
d01ec0ce35
fix display of ship copy class names in ship loadout screen
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--Goober5000
2006-08-02 22:47:40 +00:00
wmcoolmon
0b858ba513
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
232901ac61
bunch of error checking and code cleanup for the team stuff in ship/weapon select
2005-11-16 05:46:27 +00:00
taylor
95e056f6fd
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
0ed86295bb
clarification
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--Goober5000
2005-09-27 02:36:58 +00:00
taylor
f6c794bd85
merge of OSX tree
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a lot of byte swaps were still missing, will hopefully be fully network compatible now
2005-09-05 09:38:19 +00:00
taylor
db538a19d7
fix crash on commit in the multi ship selection screen
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mask_data in the UI code is always cast to ubyte so why it was a ushort type I'll never know
fix unsized text in input boxes (fixed the real problem earlier but forgot to remove this old fix)
2005-07-22 03:53:32 +00:00
taylor
a13064936a
more non-standard res fixing
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- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
Goober5000
1004ffcb54
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
taylor
e2bc4ff920
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
wmcoolmon
a4d6350db0
MAX_SHIP_TYPES > Num_ship_types
2005-04-25 00:28:17 +00:00
Goober5000
fc42a097eb
brought weapon loadout banks into agreement with ship info banks
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improved error reporting on apply-to-all
--Goober5000
2005-04-03 08:48:31 +00:00
taylor
9ce18ac6e5
better support for Inferno builds (in PreProcDefines.h now, no networking support)
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make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
taylor
b1128630e4
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Goober5000
eaae1243e6
allow different wing names than ABGDEZ
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--Goober5000
2004-12-14 14:46:13 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
f7dd512ba8
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
2edd420943
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
unknownplayer
324747af39
The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
2003-03-18 10:07:06 +00:00
penguin
a0bbf8fd54
The big include file move
2002-08-01 01:41:11 +00:00
penguin
dd3a3138a7
Back-port to MSVC
2002-07-07 19:56:00 +00:00
penguin
48a566a2d5
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
51ffb56b16
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00