The_E
f0d7aeae59
Fix for Mantis 2550: Text in multiplayer is rendered outside the textbox if custom fonts are in use
2011-12-18 16:00:26 +00:00
Zacam
bda6e7b7e3
Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason.
2011-09-25 08:26:45 +00:00
Echelon9
66cc873369
Documentation: A few documentation fixes
2011-09-03 09:06:00 +00:00
The_E
3e660d6bda
Removing the RELEASE_REAL define from ye olde ✌️ days. We really don't need it anymore.
2011-08-30 17:46:03 +00:00
Echelon9
afcfc3ba05
PVS-Studio fix: V576 Incorrect format. Consider checking the [third] actual argument of the 'sprintf' function. The SIGNED integer type argument is expected.
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Fixes a number of this class of issue with sprintf formats.
2011-08-30 15:39:29 +00:00
Goober5000
4768e4bda8
add infrastructure and parsing support for mission forks (vs. mission loops)
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mission fork interface art and selection logic still needs to be written
2011-08-27 03:57:16 +00:00
Echelon9
98a9293520
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-24 13:37:01 +00:00
Echelon9
59a8f7d672
PVS-Studio fix: Incorrect logic within ping time colour indicator in multi_join_display_games() was overrepresenting yellow at the expense of red. Also replaced magic number with a definition.
2011-08-10 13:55:33 +00:00
Zacam
6b122a7973
Karajorma's "Clean up" code. (Not for credit, but because I'm trying to reduce the "open" number of "Code Reviews" so that we don't get too backlogged with them)
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http://www.hard-light.net/forums/index.php?topic=74066.0
2011-02-03 07:41:16 +00:00
Zacam
08c0adfd8b
Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
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http://www.hard-light.net/forums/index.php?topic=73147.0
2011-01-30 05:59:36 +00:00
FUBAR-BDHR
796b3ec78d
Fix for mantis 2174: ERANGE: String error in multiui.cpp
2010-11-12 23:46:24 +00:00
taylor
1084866224
fix debug message
2010-08-03 08:21:59 +00:00
taylor
814213754f
fix coop kill limit check when set to none (Mantis #2014 )
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cleanup coop validation checks a little, particularly if future checks are added
2010-02-15 19:53:33 +00:00
portej05
aeab521d02
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
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Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
Goober5000
5c79188fd1
Zacam's & Flaming_Sword's patch for ANI streaming, audited by Goober5000
2009-11-02 01:45:26 +00:00
portej05
e740086bee
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
portej05
60bebe921c
Logic bugs - ((state != blah) || (state != blah2) ) is always true, so that || should be a &&, and !blah.state & flag != !(blah.state & flag)
2009-09-07 11:13:52 +00:00
portej05
060d8847df
Fix for interface weirdness in the multi ui (Props to Flaming_Sword and The_E)
2009-08-30 12:09:46 +00:00
portej05
6bc7f30d78
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
d8079622b6
Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
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Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
57cab322b4
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
phreak
29cd09b8a8
Apply the time limit check when starting a co-op game to the kill limit as well.
2008-11-19 23:45:43 +00:00
phreak
4567e88c25
Fixed Mantis #1675
2008-11-19 16:12:05 +00:00
taylor
74ffc7face
sync up to current FS2NetD code (fixes so many little problems/issues that it's not even funny)
2008-11-09 05:08:19 +00:00
taylor
ee31355117
be sure that we sort the mission list properly for a host that isn't the master (for consistency with host-master behavior)
2008-10-23 13:25:19 +00:00
taylor
deb9b3021e
restart sounds/music on game browser screen (Mantis #1279 )
2008-10-23 13:21:02 +00:00
taylor
a0d7d9d41d
when sorting the mission/campaign list be sure that we keep our current selection
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when loading the mission/campaign list for the first time make sure that we always select the first element in the list
2008-10-14 16:40:42 +00:00
karajorma
0a62bc7316
Let TvT games use all the skill levels
2008-07-24 20:10:29 +00:00
WMCoolmon
1cbaecd4e0
Fix signed/unsigned mismatch
2008-05-25 20:13:52 +00:00
taylor
770cb74b75
fix sorting of create list so that it properly sorts mission names
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add CTRL+SHIFT+S hotkey to switch bewteen mission and file name sorting
2008-04-03 03:39:13 +00:00
taylor
3082b39d84
make mission/campaign list dynamic (Mantis #1203 )
2008-04-02 23:54:56 +00:00
taylor
adf99d86a7
update to newest FS2NetD client code
2008-03-20 21:29:41 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
karajorma
24ee8b8299
Fix the double respawn bug (Mantis 788) and hopefully the corresponding server Int3 (Mantis 1213)
2007-09-29 14:31:17 +00:00
taylor
c4980805a6
make sure Multi_create_bitmap is initialized properly since it might not be otherwise in standalone
2006-10-06 09:33:33 +00:00
taylor
fe803ffa25
more standalone server fixes:
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- add some basic bmpman functionality to grstub, since it needs to do something at least
- add missing gr_* function ptrs to grstrub
- (re-)enable radar and hud setup functions that used to crash (problems are fixed now)
- deal with default pilot file properly (also caused a bmpman headache)
- don't bother with Multi_common_icons[] in standalone mode (they don't load, so don't let them unload either)
2006-09-24 22:55:17 +00:00
taylor
3e66cff282
add support for a server name in fs2open_pxo.cfg, rather than just an IP address for the server
2006-09-08 06:17:07 +00:00
karajorma
8f4276203a
Stop multiplayer campaigns crashing if the campaign lacks a description
2006-08-04 11:24:27 +00:00
Goober5000
67e8f94a93
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
6d121c1c3d
clean up some of that FS2OpenPXO crap (can't wait to rip all this out for official PXO :))
2006-02-24 07:31:18 +00:00
taylor
d04ee2f2e0
some FS2NetD fixes
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- timer/timeout issues
- keep server heartbeats to a minimum in order to save some bandwidth
- clean up some debug message a little
2006-02-16 05:39:13 +00:00
Goober5000
31bb6acc9d
more tweaks, plus clarification of checks for the existence of files
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--Goober5000
2006-02-13 00:20:46 +00:00
taylor
3f2b3cb49f
a couple of mvalid.cfg and tvalid.cfg file format changes to give them at least some readability
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some cleanup, extra logging, and very slight speedup with mission and table validation checking
fix memory leak from mission and table validation checking
2006-02-03 22:28:10 +00:00
taylor
95e056f6fd
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
taylor
a13064936a
more non-standard res fixing
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- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
Goober5000
1004ffcb54
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00