Commit Graph
74 Commits
Author SHA1 Message Date
Echelon9 8d728672e2 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
Zacam bda6e7b7e3 Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason. 2011-09-25 08:26:45 +00:00
Echelon9 98a9293520 PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct 2011-08-24 13:37:01 +00:00
Zacam 6f29bdecd6 Antipodes 7 Merge: HUD Overhaul, by Swifty. 2010-12-12 20:34:15 +00:00
Echelon9 cea5c79872 Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp 2010-11-20 08:25:16 +00:00
taylor 8d55dfa94d spew table/mission crcs to CSV 2009-10-21 11:12:36 +00:00
portej05 6bc7f30d78 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 2a09ecc89b The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer 9597b33967 add 'missing' casts 2009-03-06 15:08:16 +00:00
taylor 74ffc7face sync up to current FS2NetD code (fixes so many little problems/issues that it's not even funny) 2008-11-09 05:08:19 +00:00
taylor 8e00bdf226 fix some weird signature checks from retail code 2008-10-23 04:38:17 +00:00
taylor 9fd9cdfbfb a fix/workaround for Mantis #1692
bunch of standalone fixage for error reporting and various little signon issues
fix heartbeats for standalone servers
make proper use of +pxo in multi.cfg for standalone so that games can show up in the lobby
client-side fix for getting pilot stats in lobby (Mantis #1652)
2008-10-05 13:31:35 +00:00
karajorma 7881ae8959 Add builtin messages for support ships back into TvT missions. 2008-08-10 10:37:20 +00:00
karajorma 5b9e4adbc9 Allow multi_find_player_by_ship_name() to deal with respawning players too 2008-07-24 20:09:21 +00:00
karajorma d609834b15 Change No Debrief to Toggle Debrief. It will now turn on debriefings for dogfight missions (Which otherwise get the kills matrix). 2008-06-22 16:57:35 +00:00
taylor f6ae457e8e make table crc spew use the proper table list 2008-05-03 04:46:42 +00:00
taylor 3082b39d84 make mission/campaign list dynamic (Mantis #1203) 2008-04-02 23:54:56 +00:00
taylor 11ca1ef4a8 move stable branch to the primary under trunk 2008-03-16 16:25:19 +00:00
taylor eb8c44c2a0 move HEAD to it's own dir under trunk 2008-03-16 16:21:11 +00:00
Goober5000 4811257f31 revert the directory move 2008-02-09 21:33:46 +00:00
Goober5000 8909d048b3 remove extraneous fs2_open folder from all branches and tags 2008-02-09 19:21:05 +00:00
karajorma c920a5e50f Add the knock feature from Tom's build.
Fix a number of places where the player of a dogfight game could end up in the standard debrief.
2007-04-24 13:13:49 +00:00
karajorma 0c46052cd2 Fix a bug where gliding ships couldn't jump out. Remove a couple of magic numbers. 2007-04-06 13:24:32 +00:00
taylor fe803ffa25 more standalone server fixes:
- add some basic bmpman functionality to grstub, since it needs to do something at least
 - add missing gr_* function ptrs to grstrub
 - (re-)enable radar and hud setup functions that used to crash (problems are fixed now)
 - deal with default pilot file properly (also caused a bmpman headache)
 - don't bother with Multi_common_icons[] in standalone mode (they don't load, so don't let them unload either)
2006-09-24 22:55:17 +00:00
taylor 520f5e1a5f move FS2NetD connection checks to *after* it tries to connect ;) (Mantis bug #1065) 2006-09-24 13:32:47 +00:00
taylor fed34ef542 add some extra FS2NetD safety checks around to prevent the code from doing stupid crash-happy things 2006-09-20 05:05:28 +00:00
taylor bb7e2ad35a maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit 2006-08-20 00:51:07 +00:00
wmcoolmon 02eb2a16a1 Various fixes; very beginnings of Directives scripting support 2006-02-06 02:06:02 +00:00
taylor 3f2b3cb49f a couple of mvalid.cfg and tvalid.cfg file format changes to give them at least some readability
some cleanup, extra logging, and very slight speedup with mission and table validation checking
fix memory leak from mission and table validation checking
2006-02-03 22:28:10 +00:00
Goober5000 2f9af7b19c pare down the pragmas some more
--Goober5000
2006-01-26 03:23:30 +00:00
wmcoolmon 0b858ba513 Codebase commit, most notably including objecttypes.tbl 2005-12-29 08:08:42 +00:00
taylor 06cc47cb8e more big-endian fixes
fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
2005-12-22 04:35:04 +00:00
taylor 95e056f6fd remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 0ed86295bb clarification
--Goober5000
2005-09-27 02:36:58 +00:00
taylor 9872bd0bc3 Fix an old unix define, should be SCP_UNIX 2005-08-20 20:29:47 +00:00
Goober5000 1004ffcb54 remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
taylor e2bc4ff920 ton of non-standard resolution fixes 2005-07-02 19:45:02 +00:00
taylor 349a0cda5f unbreak joining (when forming, not in-game) (Jens Granseuer) 2005-05-13 23:10:17 +00:00
taylor e4131e25e4 use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
taylor 586190fb8e s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
taylor d395341b1c forgot to remove this with the MIN/MAX change 2005-03-11 14:14:05 +00:00
taylor 119a28190f change min/max to MIN/MAX to fix GCC problems
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
Goober5000 a24fde6280 edited for language ;)
--Goober5000
2005-03-08 03:50:25 +00:00
taylor 9ce18ac6e5 better support for Inferno builds (in PreProcDefines.h now, no networking support)
make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
wmcoolmon 153526208d "-ingame" command line option 2005-02-16 10:00:40 +00:00
taylor b1128630e4 merge with Linux/OSX tree - p0204-2 2005-02-04 20:06:10 +00:00
Goober5000 eaae1243e6 allow different wing names than ABGDEZ
--Goober5000
2004-12-14 14:46:13 +00:00
taylor e237b9d8ba couple of LAN game vs. FS2NetD fixes 2004-11-26 08:41:11 +00:00
Kazan ec7681b75d small standalone-related multibug fix
prohibited execution of process_debug_keys(int) while Game_mode & GM_MULTIPLAYER
2004-08-26 18:19:36 +00:00
Kazan 89e6af4fb5 remove MCD complete 2004-07-26 20:47:56 +00:00