Echelon9
8d728672e2
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
Zacam
bda6e7b7e3
Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason.
2011-09-25 08:26:45 +00:00
Echelon9
98a9293520
PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
2011-08-24 13:37:01 +00:00
Zacam
6f29bdecd6
Antipodes 7 Merge: HUD Overhaul, by Swifty.
2010-12-12 20:34:15 +00:00
Echelon9
cea5c79872
Fix a few malloc/vm_malloc changes to properly track memory usage; fix a potential NULL dereference in parse/lua.cpp
2010-11-20 08:25:16 +00:00
taylor
8d55dfa94d
spew table/mission crcs to CSV
2009-10-21 11:12:36 +00:00
portej05
6bc7f30d78
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer
9597b33967
add 'missing' casts
2009-03-06 15:08:16 +00:00
taylor
74ffc7face
sync up to current FS2NetD code (fixes so many little problems/issues that it's not even funny)
2008-11-09 05:08:19 +00:00
taylor
8e00bdf226
fix some weird signature checks from retail code
2008-10-23 04:38:17 +00:00
taylor
9fd9cdfbfb
a fix/workaround for Mantis #1692
...
bunch of standalone fixage for error reporting and various little signon issues
fix heartbeats for standalone servers
make proper use of +pxo in multi.cfg for standalone so that games can show up in the lobby
client-side fix for getting pilot stats in lobby (Mantis #1652 )
2008-10-05 13:31:35 +00:00
karajorma
7881ae8959
Add builtin messages for support ships back into TvT missions.
2008-08-10 10:37:20 +00:00
karajorma
5b9e4adbc9
Allow multi_find_player_by_ship_name() to deal with respawning players too
2008-07-24 20:09:21 +00:00
karajorma
d609834b15
Change No Debrief to Toggle Debrief. It will now turn on debriefings for dogfight missions (Which otherwise get the kills matrix).
2008-06-22 16:57:35 +00:00
taylor
f6ae457e8e
make table crc spew use the proper table list
2008-05-03 04:46:42 +00:00
taylor
3082b39d84
make mission/campaign list dynamic (Mantis #1203 )
2008-04-02 23:54:56 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
karajorma
c920a5e50f
Add the knock feature from Tom's build.
...
Fix a number of places where the player of a dogfight game could end up in the standard debrief.
2007-04-24 13:13:49 +00:00
karajorma
0c46052cd2
Fix a bug where gliding ships couldn't jump out. Remove a couple of magic numbers.
2007-04-06 13:24:32 +00:00
taylor
fe803ffa25
more standalone server fixes:
...
- add some basic bmpman functionality to grstub, since it needs to do something at least
- add missing gr_* function ptrs to grstrub
- (re-)enable radar and hud setup functions that used to crash (problems are fixed now)
- deal with default pilot file properly (also caused a bmpman headache)
- don't bother with Multi_common_icons[] in standalone mode (they don't load, so don't let them unload either)
2006-09-24 22:55:17 +00:00
taylor
520f5e1a5f
move FS2NetD connection checks to *after* it tries to connect ;) (Mantis bug #1065 )
2006-09-24 13:32:47 +00:00
taylor
fed34ef542
add some extra FS2NetD safety checks around to prevent the code from doing stupid crash-happy things
2006-09-20 05:05:28 +00:00
taylor
bb7e2ad35a
maybe optimize the (PI/2), (PI*2) and (RAND_MAX/2) stuff a little bit
2006-08-20 00:51:07 +00:00
wmcoolmon
02eb2a16a1
Various fixes; very beginnings of Directives scripting support
2006-02-06 02:06:02 +00:00
taylor
3f2b3cb49f
a couple of mvalid.cfg and tvalid.cfg file format changes to give them at least some readability
...
some cleanup, extra logging, and very slight speedup with mission and table validation checking
fix memory leak from mission and table validation checking
2006-02-03 22:28:10 +00:00
Goober5000
2f9af7b19c
pare down the pragmas some more
...
--Goober5000
2006-01-26 03:23:30 +00:00
wmcoolmon
0b858ba513
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
06cc47cb8e
more big-endian fixes
...
fix the totally retarded check I made for multi fighter beams (they really don't work right yet anyway) since it broke normal beams for clients
2005-12-22 04:35:04 +00:00
taylor
95e056f6fd
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
Goober5000
0ed86295bb
clarification
...
--Goober5000
2005-09-27 02:36:58 +00:00
taylor
9872bd0bc3
Fix an old unix define, should be SCP_UNIX
2005-08-20 20:29:47 +00:00
Goober5000
1004ffcb54
remove PreProcDefine #includes in FS2
...
--Goober5000
2005-07-13 03:35:36 +00:00
taylor
e2bc4ff920
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
349a0cda5f
unbreak joining (when forming, not in-game) (Jens Granseuer)
2005-05-13 23:10:17 +00:00
taylor
e4131e25e4
use vm_malloc(), vm_free(), vm_realloc(), vm_strdup() rather than system named macros
...
fixes various problems and is past time to make the switch
2005-05-12 17:49:18 +00:00
taylor
586190fb8e
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
taylor
d395341b1c
forgot to remove this with the MIN/MAX change
2005-03-11 14:14:05 +00:00
taylor
119a28190f
change min/max to MIN/MAX to fix GCC problems
...
add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
Goober5000
a24fde6280
edited for language ;)
...
--Goober5000
2005-03-08 03:50:25 +00:00
taylor
9ce18ac6e5
better support for Inferno builds (in PreProcDefines.h now, no networking support)
...
make sure NO_NETWORK builds are as friendly on Windows as it is on Linux/OSX
revert a timeout in Client.h back to the original value before Linux merge
2005-03-02 21:18:20 +00:00
wmcoolmon
153526208d
"-ingame" command line option
2005-02-16 10:00:40 +00:00
taylor
b1128630e4
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Goober5000
eaae1243e6
allow different wing names than ABGDEZ
...
--Goober5000
2004-12-14 14:46:13 +00:00
taylor
e237b9d8ba
couple of LAN game vs. FS2NetD fixes
2004-11-26 08:41:11 +00:00
Kazan
ec7681b75d
small standalone-related multibug fix
...
prohibited execution of process_debug_keys(int) while Game_mode & GM_MULTIPLAYER
2004-08-26 18:19:36 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00