Echelon9
888e5df866
Documentation: Big code cleanup of the collide**.cpp files
2011-09-12 12:34:49 +00:00
Zacam
1c820a6e8c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
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Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Sushi
7cde4fb682
Re-added collision physics, added basic landings support (still needs some work)
2010-09-13 14:27:42 +00:00
Wanderer
db3e2bb7bb
debris hitpoints (min/max), debris ship collision damage multiplier.
2009-09-02 08:32:43 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
57cab322b4
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
WMCoolmon
c1a163b0f3
Add objectshield.h and include it in files that require it.
2008-03-15 20:46:07 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
wmcoolmon
708aa238d1
- Asteroid, debris, and ship collision damage type support
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- Scripting system variable-setting optimizations
- Standardize override style
- Reinstate "Self" variable for HUD
- Automatic drawString moving-to-next-line
- Visible subsystem name can be changed through scripting; will not be changed in the log
- Fix many for-loop signed/unsigned warnings related to size()
- Asteroid, debris scripting collision handling
- Many, many additional Lua functions and variables
- Fix the dreaded random-Lua-parse-crash bug
- Fix struct array malf-ups due to flag_def_list change
2007-11-23 23:49:42 +00:00
wmcoolmon
cc8c462143
WMCoolmon experiences a duh moment. Move scripting collision variable declarations in front of overrides, to give
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them access to these (somewhat useful) variables
2007-02-19 07:24:51 +00:00
Goober5000
04e498cbba
massive shield infrastructure commit
2007-02-11 21:26:42 +00:00
taylor
35567fe5f7
if we are a dying ship then don't do collision detection against our own debris (slight performance boost to exploding ships)
2007-02-11 09:06:30 +00:00
wmcoolmon
7366176e79
WMC codebase commit. See pre-commit build thread for details on changes.
2006-12-28 00:59:54 +00:00
wmcoolmon
0e16ea57cc
Added warpin/warpout speed override values to ships.tbl
2005-10-09 09:13:29 +00:00
taylor
586190fb8e
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
2dfa5cdd45
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
taylor
119a28190f
change min/max to MIN/MAX to fix GCC problems
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add lab stuff to Makefile
build unbreakage for everything that's not MSVC++ 6
lots of warning fixes
fix OpenGL rendering problem with ship insignias
no Warnings() in non-debug mode for Linux (like Windows)
some campaign savefile fixage to stop reverting everyones data
2005-03-10 08:00:18 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
f7dd512ba8
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
2edd420943
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
1e6803a7fd
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Goober5000
1a410e1f09
implemented the custom hitpoints mod
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--Goober5000
2003-04-29 01:03:24 +00:00
penguin
a0bbf8fd54
The big include file move
2002-08-01 01:41:11 +00:00
penguin
48a566a2d5
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
51ffb56b16
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00