zookeeper
f6f4810bdc
Removed the unused "Ghost Save" entry from Object_type_names, because it was causing an off-by-one when using the getBreedName() scripting function. Also added "Beam" to the list since it's a valid object type.
2011-12-21 08:30:34 +00:00
Echelon9
1612ae5ec5
Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
2011-11-19 04:07:30 +00:00
Echelon9
8d728672e2
Cases of commented out Int3() indicate areas of old, redundant code.
2011-11-17 11:07:53 +00:00
Echelon9
d811ce6ff0
Documentation: General code cleanup of fireballs.cpp
2011-11-06 12:14:31 +00:00
Echelon9
624c777382
Documentation: Code cleanup in debris.cpp and ancilliary changes
2011-10-03 06:03:55 +00:00
The_E
69ea1d0727
Since this is the only place where r1 and r2 are variable, let's safeguard it.
2011-09-13 20:36:41 +00:00
Zacam
1c820a6e8c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
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Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
IssMneur
4d4a2d40f8
From Valathil: Vary the intensity of lighting from warp fireballs (wormhole) based on the radius of the fireball.
2011-07-06 04:22:09 +00:00
The_E
1cff27d3cc
Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other.
2011-06-28 08:36:54 +00:00
Goober5000
68dee88e5e
activate the OF_IMMOBILE flag, and clean up the obj_move_all loop slightly
2011-02-12 05:00:13 +00:00
The_E
3042436f29
Swifty's go-swift stuff. Makes collision detection slightly less insane.
2010-12-22 14:42:21 +00:00
The_E
8334af5705
Fix compilation warning
2010-10-01 01:36:44 +00:00
The_E
ccd14be286
Adding the "force-glide" sexp by request of Axem
2010-10-01 00:38:58 +00:00
The_E
83097efa86
Adding the "On Weapon Selected", "On Weapon Deselected", "On Weapon Equipped" and "On Weapon Fired" scripting actions.
2010-09-25 19:43:45 +00:00
The_E
ed8f7870ab
Two more Asserts turned into Assertions() for better explaining
2010-09-08 10:56:31 +00:00
Goober5000
005df32e71
misc silly fixes
2010-05-15 21:48:23 +00:00
Goober5000
e7fba4186a
fix subsystem alignment on ship class change (Mantis #1181 )
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fix a bug with Bobboau's external missiles feature
2010-05-15 21:31:32 +00:00
Sushi
3f9afd3af6
Fix for Dynamic Glide Cap so that the cap ramps max speed in the same way as normal flight when turning afterburners on/off or changing the overclock (what it should have done in the first place). Also removed some old, unused glide code.
2010-04-26 13:38:36 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
ba647216ab
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
karajorma
2f26669316
More minor fixes.
2009-05-16 16:20:45 +00:00
WMCoolmon
2d58c1687e
Added object_get_model; moved object_h to object.h
2008-08-30 11:02:36 +00:00
taylor
68293d8c96
some minor mprintf() cleanup
2008-03-28 03:32:38 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
WMCoolmon
c1a163b0f3
Add objectshield.h and include it in files that require it.
2008-03-15 20:46:07 +00:00
WMCoolmon
7ac8ccf326
Camera code
2008-03-15 20:31:57 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
wmcoolmon
708aa238d1
- Asteroid, debris, and ship collision damage type support
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- Scripting system variable-setting optimizations
- Standardize override style
- Reinstate "Self" variable for HUD
- Automatic drawString moving-to-next-line
- Visible subsystem name can be changed through scripting; will not be changed in the log
- Fix many for-loop signed/unsigned warnings related to size()
- Asteroid, debris scripting collision handling
- Many, many additional Lua functions and variables
- Fix the dreaded random-Lua-parse-crash bug
- Fix struct array malf-ups due to flag_def_list change
2007-11-23 23:49:42 +00:00
Goober5000
1a0af541af
another patch by razorjack -- remove something that never worked
2007-09-30 22:28:29 +00:00
Goober5000
f6d39d0d0e
this should really be capitalized
2007-07-28 21:31:11 +00:00
turey
1a1e913a1b
Initial commit of Training Weapons / Simulated Hull code.
2007-07-13 22:28:13 +00:00
Backslash
db5eefa938
Backslash's big Gliding commit! Gliding now obeys physics and collisions, and can be modified with thrusters. Also has a adjustable maximum speed cap.
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Added a simple glide indicator. Fixed a few things involving fspeed vs speed during gliding, including maneuvering thrusters and main engine noise.
2007-04-30 21:30:31 +00:00
Goober5000
72ff31e614
the great big duplicate model removal commit
2007-02-20 04:20:38 +00:00
wmcoolmon
692aa7a951
More scripting tweaks/bugfixes.
2007-02-19 07:55:20 +00:00
Goober5000
4ae1d5f03d
uhh... wrong?
2007-02-16 07:06:46 +00:00
Goober5000
04e498cbba
massive shield infrastructure commit
2007-02-11 21:26:42 +00:00
taylor
8b31fc0365
cleanup and minor performance improvements
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add support for new fireball specific lighting values from tbl
remove NO_SOUND
2007-02-11 18:35:45 +00:00
wmcoolmon
7366176e79
WMC codebase commit. See pre-commit build thread for details on changes.
2006-12-28 00:59:54 +00:00
taylor
1669d78b5e
various small compiler warning and strict compiling fixes
2006-09-11 06:45:40 +00:00
taylor
3dff3f2560
very slight speed optimization to avoid math that we really don't need to do anyway
2006-08-20 00:47:57 +00:00
Goober5000
472624f72a
cvs comment tweaks
2006-07-05 23:37:13 +00:00
Goober5000
736920cb5a
handle docked objects during death roll
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--Goober5000
2006-06-27 04:10:48 +00:00
taylor
55f1ab1b3b
comment out some code which used only if neither D3D nor OGL
2006-05-27 16:59:05 +00:00
Goober5000
67e8f94a93
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
taylor
3a745df024
fix D3D/OGL test for asteroid rotations (I was far too excited about the result of this :()
2006-03-20 06:16:45 +00:00
Goober5000
8747465d38
spelling
2006-02-25 21:47:19 +00:00
taylor
c547fd7352
make changed object type debug message a bit more useful
2006-02-21 07:12:59 +00:00
Goober5000
2f9af7b19c
pare down the pragmas some more
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--Goober5000
2006-01-26 03:23:30 +00:00