Commit Graph
109 Commits
Author SHA1 Message Date
zookeeper f6f4810bdc Removed the unused "Ghost Save" entry from Object_type_names, because it was causing an off-by-one when using the getBreedName() scripting function. Also added "Beam" to the list since it's a valid object type. 2011-12-21 08:30:34 +00:00
Echelon9 1612ae5ec5 Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
Echelon9 8d728672e2 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
Echelon9 d811ce6ff0 Documentation: General code cleanup of fireballs.cpp 2011-11-06 12:14:31 +00:00
Echelon9 624c777382 Documentation: Code cleanup in debris.cpp and ancilliary changes 2011-10-03 06:03:55 +00:00
The_E 69ea1d0727 Since this is the only place where r1 and r2 are variable, let's safeguard it. 2011-09-13 20:36:41 +00:00
Zacam 1c820a6e8c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
IssMneur 4d4a2d40f8 From Valathil: Vary the intensity of lighting from warp fireballs (wormhole) based on the radius of the fireball. 2011-07-06 04:22:09 +00:00
The_E 1cff27d3cc Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other. 2011-06-28 08:36:54 +00:00
Goober5000 68dee88e5e activate the OF_IMMOBILE flag, and clean up the obj_move_all loop slightly 2011-02-12 05:00:13 +00:00
The_E 3042436f29 Swifty's go-swift stuff. Makes collision detection slightly less insane. 2010-12-22 14:42:21 +00:00
The_E 8334af5705 Fix compilation warning 2010-10-01 01:36:44 +00:00
The_E ccd14be286 Adding the "force-glide" sexp by request of Axem 2010-10-01 00:38:58 +00:00
The_E 83097efa86 Adding the "On Weapon Selected", "On Weapon Deselected", "On Weapon Equipped" and "On Weapon Fired" scripting actions. 2010-09-25 19:43:45 +00:00
The_E ed8f7870ab Two more Asserts turned into Assertions() for better explaining 2010-09-08 10:56:31 +00:00
Goober5000 005df32e71 misc silly fixes 2010-05-15 21:48:23 +00:00
Goober5000 e7fba4186a fix subsystem alignment on ship class change (Mantis #1181)
fix a bug with Bobboau's external missiles feature
2010-05-15 21:31:32 +00:00
Sushi 3f9afd3af6 Fix for Dynamic Glide Cap so that the cap ramps max speed in the same way as normal flight when turning afterburners on/off or changing the overclock (what it should have done in the first place). Also removed some old, unused glide code. 2010-04-26 13:38:36 +00:00
portej05 2a09ecc89b The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma ba647216ab Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00
karajorma 2f26669316 More minor fixes. 2009-05-16 16:20:45 +00:00
WMCoolmon 2d58c1687e Added object_get_model; moved object_h to object.h 2008-08-30 11:02:36 +00:00
taylor 68293d8c96 some minor mprintf() cleanup 2008-03-28 03:32:38 +00:00
taylor 11ca1ef4a8 move stable branch to the primary under trunk 2008-03-16 16:25:19 +00:00
taylor eb8c44c2a0 move HEAD to it's own dir under trunk 2008-03-16 16:21:11 +00:00
WMCoolmon c1a163b0f3 Add objectshield.h and include it in files that require it. 2008-03-15 20:46:07 +00:00
WMCoolmon 7ac8ccf326 Camera code 2008-03-15 20:31:57 +00:00
Goober5000 4811257f31 revert the directory move 2008-02-09 21:33:46 +00:00
Goober5000 8909d048b3 remove extraneous fs2_open folder from all branches and tags 2008-02-09 19:21:05 +00:00
wmcoolmon 708aa238d1 - Asteroid, debris, and ship collision damage type support
- Scripting system variable-setting optimizations
- Standardize override style
- Reinstate "Self" variable for HUD
- Automatic drawString moving-to-next-line
- Visible subsystem name can be changed through scripting; will not be changed in the log
- Fix many for-loop signed/unsigned warnings related to size()
- Asteroid, debris scripting collision handling
- Many, many additional Lua functions and variables
- Fix the dreaded random-Lua-parse-crash bug
- Fix struct array malf-ups due to flag_def_list change
2007-11-23 23:49:42 +00:00
Goober5000 1a0af541af another patch by razorjack -- remove something that never worked 2007-09-30 22:28:29 +00:00
Goober5000 f6d39d0d0e this should really be capitalized 2007-07-28 21:31:11 +00:00
turey 1a1e913a1b Initial commit of Training Weapons / Simulated Hull code. 2007-07-13 22:28:13 +00:00
Backslash db5eefa938 Backslash's big Gliding commit! Gliding now obeys physics and collisions, and can be modified with thrusters. Also has a adjustable maximum speed cap.
Added a simple glide indicator.  Fixed a few things involving fspeed vs speed during gliding, including maneuvering thrusters and main engine noise.
2007-04-30 21:30:31 +00:00
Goober5000 72ff31e614 the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
wmcoolmon 692aa7a951 More scripting tweaks/bugfixes. 2007-02-19 07:55:20 +00:00
Goober5000 4ae1d5f03d uhh... wrong? 2007-02-16 07:06:46 +00:00
Goober5000 04e498cbba massive shield infrastructure commit 2007-02-11 21:26:42 +00:00
taylor 8b31fc0365 cleanup and minor performance improvements
add support for new fireball specific lighting values from tbl
remove NO_SOUND
2007-02-11 18:35:45 +00:00
wmcoolmon 7366176e79 WMC codebase commit. See pre-commit build thread for details on changes. 2006-12-28 00:59:54 +00:00
taylor 1669d78b5e various small compiler warning and strict compiling fixes 2006-09-11 06:45:40 +00:00
taylor 3dff3f2560 very slight speed optimization to avoid math that we really don't need to do anyway 2006-08-20 00:47:57 +00:00
Goober5000 472624f72a cvs comment tweaks 2006-07-05 23:37:13 +00:00
Goober5000 736920cb5a handle docked objects during death roll
--Goober5000
2006-06-27 04:10:48 +00:00
taylor 55f1ab1b3b comment out some code which used only if neither D3D nor OGL 2006-05-27 16:59:05 +00:00
Goober5000 67e8f94a93 proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor 3a745df024 fix D3D/OGL test for asteroid rotations (I was far too excited about the result of this :() 2006-03-20 06:16:45 +00:00
Goober5000 8747465d38 spelling 2006-02-25 21:47:19 +00:00
taylor c547fd7352 make changed object type debug message a bit more useful 2006-02-21 07:12:59 +00:00
Goober5000 2f9af7b19c pare down the pragmas some more
--Goober5000
2006-01-26 03:23:30 +00:00