Echelon9
1612ae5ec5
Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors.
2011-11-19 04:07:30 +00:00
Echelon9
3a245992a6
Documentation: Take out some old commented out code
2011-11-19 03:25:52 +00:00
The_E
1cff27d3cc
Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other.
2011-06-28 08:36:54 +00:00
Goober5000
b0a1941b63
commit the "immobile" flag, requested by Black Wolf, Diaspora, etc. This is just the infrastructure; the flag doesn't actually do anything yet.
2011-01-30 08:19:17 +00:00
Goober5000
215478baf1
add turret-protect-ship and turret-unprotect-ship
2011-01-21 08:55:26 +00:00
Echelon9
122b29b4eb
Fix a comment typo
2010-12-27 06:47:03 +00:00
The_E
ccd14be286
Adding the "force-glide" sexp by request of Axem
2010-10-01 00:38:58 +00:00
karajorma
f07300411b
Ironically OF_REFERENCED isn't referenced anywhere in the code.
2010-02-28 14:07:49 +00:00
Goober5000
c45eb0123e
clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
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"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
Wanderer
967fd28c94
lua handled collision groups and lua bitwise ops library
2010-01-05 18:00:01 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
WMCoolmon
2d58c1687e
Added object_get_model; moved object_h to object.h
2008-08-30 11:02:36 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
WMCoolmon
7ac8ccf326
Camera code
2008-03-15 20:31:57 +00:00
WMCoolmon
76a3863323
Project file updates and minor code corrections.
2008-03-15 09:48:04 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
wmcoolmon
708aa238d1
- Asteroid, debris, and ship collision damage type support
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- Scripting system variable-setting optimizations
- Standardize override style
- Reinstate "Self" variable for HUD
- Automatic drawString moving-to-next-line
- Visible subsystem name can be changed through scripting; will not be changed in the log
- Fix many for-loop signed/unsigned warnings related to size()
- Asteroid, debris scripting collision handling
- Many, many additional Lua functions and variables
- Fix the dreaded random-Lua-parse-crash bug
- Fix struct array malf-ups due to flag_def_list change
2007-11-23 23:49:42 +00:00
Goober5000
1a0af541af
another patch by razorjack -- remove something that never worked
2007-09-30 22:28:29 +00:00
Goober5000
f6d39d0d0e
this should really be capitalized
2007-07-28 21:31:11 +00:00
turey
1a1e913a1b
Initial commit of Training Weapons / Simulated Hull code.
2007-07-13 22:28:13 +00:00
Goober5000
04e498cbba
massive shield infrastructure commit
2007-02-11 21:26:42 +00:00
taylor
34dd365821
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:20:15 +00:00
Goober5000
736920cb5a
handle docked objects during death roll
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--Goober5000
2006-06-27 04:10:48 +00:00
Goober5000
67e8f94a93
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
wmcoolmon
57ef52f6ec
Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2.
2006-02-26 23:23:31 +00:00
wmcoolmon
c91c1d14e5
Removed #ifdef around Object_type_names extern
2006-01-17 04:11:26 +00:00
wmcoolmon
d6a9bc8b97
Even more scripting stuff.
2006-01-12 17:42:56 +00:00
wmcoolmon
99cbbd5eee
Final commit of codebase
2005-12-04 19:07:49 +00:00
wmcoolmon
9c2e5dd3f4
Gliding
2005-10-11 05:24:34 +00:00
Goober5000
1004ffcb54
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
wmcoolmon
97cb2f5933
subsystem sounds
2005-04-25 00:28:58 +00:00
taylor
586190fb8e
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
2dfa5cdd45
clarified max hull/shield strength names and added ship guardian thresholds
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--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon
fbf776164b
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
wmcoolmon
20c60b021f
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
b906b0fcce
merge with Linux/OSX tree - p0204
2005-02-04 10:12:33 +00:00
Goober5000
144f8f3a4b
multiple ship docking :)
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don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
Kazan
60d31003cf
added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this
2004-08-11 05:06:36 +00:00
Goober5000
409e068104
fixored the handling of no lasers and no engines... the tests should check the ship,
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not the object
--Goober5000
2004-05-10 08:03:31 +00:00
Goober5000
2edd420943
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
66cb87e18f
made code more uniform and simplified some things,
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specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000
1a410e1f09
implemented the custom hitpoints mod
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--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000
4a9f85674f
Full-fledged ballistic primary support added! Try it and see! :)
2002-12-10 05:43:35 +00:00
penguin
a0bbf8fd54
The big include file move
2002-08-01 01:41:11 +00:00
penguin
48a566a2d5
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
51ffb56b16
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00