Commit Graph
48 Commits
Author SHA1 Message Date
Echelon9 1612ae5ec5 Third part of fixing jump_nodes refactor, remove the union approach to linking Jump_nodes into Objects[]. First go at clearing the FRED errors. 2011-11-19 04:07:30 +00:00
Echelon9 3a245992a6 Documentation: Take out some old commented out code 2011-11-19 03:25:52 +00:00
The_E 1cff27d3cc Adds sexps to manipulate a ships' collision groups. If two objects are members of the same collision group, they will not collide with each other. 2011-06-28 08:36:54 +00:00
Goober5000 b0a1941b63 commit the "immobile" flag, requested by Black Wolf, Diaspora, etc. This is just the infrastructure; the flag doesn't actually do anything yet. 2011-01-30 08:19:17 +00:00
Goober5000 215478baf1 add turret-protect-ship and turret-unprotect-ship 2011-01-21 08:55:26 +00:00
Echelon9 122b29b4eb Fix a comment typo 2010-12-27 06:47:03 +00:00
The_E ccd14be286 Adding the "force-glide" sexp by request of Axem 2010-10-01 00:38:58 +00:00
karajorma f07300411b Ironically OF_REFERENCED isn't referenced anywhere in the code. 2010-02-28 14:07:49 +00:00
Goober5000 c45eb0123e clarify difference between knossos warpin and warpout in the code -- this should fix Mantis #2128
"mabye" -> "maybe"
2010-02-15 11:01:29 +00:00
Wanderer 967fd28c94 lua handled collision groups and lua bitwise ops library 2010-01-05 18:00:01 +00:00
portej05 2a09ecc89b The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
WMCoolmon 2d58c1687e Added object_get_model; moved object_h to object.h 2008-08-30 11:02:36 +00:00
taylor 11ca1ef4a8 move stable branch to the primary under trunk 2008-03-16 16:25:19 +00:00
taylor eb8c44c2a0 move HEAD to it's own dir under trunk 2008-03-16 16:21:11 +00:00
WMCoolmon 7ac8ccf326 Camera code 2008-03-15 20:31:57 +00:00
WMCoolmon 76a3863323 Project file updates and minor code corrections. 2008-03-15 09:48:04 +00:00
Goober5000 4811257f31 revert the directory move 2008-02-09 21:33:46 +00:00
Goober5000 8909d048b3 remove extraneous fs2_open folder from all branches and tags 2008-02-09 19:21:05 +00:00
wmcoolmon 708aa238d1 - Asteroid, debris, and ship collision damage type support
- Scripting system variable-setting optimizations
- Standardize override style
- Reinstate "Self" variable for HUD
- Automatic drawString moving-to-next-line
- Visible subsystem name can be changed through scripting; will not be changed in the log
- Fix many for-loop signed/unsigned warnings related to size()
- Asteroid, debris scripting collision handling
- Many, many additional Lua functions and variables
- Fix the dreaded random-Lua-parse-crash bug
- Fix struct array malf-ups due to flag_def_list change
2007-11-23 23:49:42 +00:00
Goober5000 1a0af541af another patch by razorjack -- remove something that never worked 2007-09-30 22:28:29 +00:00
Goober5000 f6d39d0d0e this should really be capitalized 2007-07-28 21:31:11 +00:00
turey 1a1e913a1b Initial commit of Training Weapons / Simulated Hull code. 2007-07-13 22:28:13 +00:00
Goober5000 04e498cbba massive shield infrastructure commit 2007-02-11 21:26:42 +00:00
taylor 34dd365821 fix things that strict compiling balked at (from compiling with -ansi and -pedantic) 2006-09-08 06:20:15 +00:00
Goober5000 736920cb5a handle docked objects during death roll
--Goober5000
2006-06-27 04:10:48 +00:00
Goober5000 67e8f94a93 proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
wmcoolmon 57ef52f6ec Targetable as bomb SEXPs and dialog stuff; made invulnerable an object flag in both FRED and FS2. 2006-02-26 23:23:31 +00:00
wmcoolmon c91c1d14e5 Removed #ifdef around Object_type_names extern 2006-01-17 04:11:26 +00:00
wmcoolmon d6a9bc8b97 Even more scripting stuff. 2006-01-12 17:42:56 +00:00
wmcoolmon 99cbbd5eee Final commit of codebase 2005-12-04 19:07:49 +00:00
wmcoolmon 9c2e5dd3f4 Gliding 2005-10-11 05:24:34 +00:00
Goober5000 1004ffcb54 remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
wmcoolmon 97cb2f5933 subsystem sounds 2005-04-25 00:28:58 +00:00
taylor 586190fb8e s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 2dfa5cdd45 clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon fbf776164b Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
wmcoolmon 20c60b021f Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor b906b0fcce merge with Linux/OSX tree - p0204 2005-02-04 10:12:33 +00:00
Goober5000 144f8f3a4b multiple ship docking :)
don't tell anyone yet... check the SCP internal
--Goober500
2005-01-11 21:38:51 +00:00
Kazan 60d31003cf added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00
Goober5000 409e068104 fixored the handling of no lasers and no engines... the tests should check the ship,
not the object
--Goober5000
2004-05-10 08:03:31 +00:00
Goober5000 2edd420943 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 66cb87e18f made code more uniform and simplified some things,
specifically shield percentage and quadrant stuff
--Goober5000
2004-02-04 08:41:04 +00:00
Goober5000 1a410e1f09 implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000 4a9f85674f Full-fledged ballistic primary support added! Try it and see! :) 2002-12-10 05:43:35 +00:00
penguin a0bbf8fd54 The big include file move 2002-08-01 01:41:11 +00:00
penguin 48a566a2d5 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 51ffb56b16 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00