Wanderer
e1c5a018b7
zookeeper's addition of new scripting hook that runs right before entering mission.
2011-11-29 21:32:57 +00:00
The_E
bb9d7ae3f9
Fix for the $On Weapon Fired: scripting hook
2011-09-14 12:21:45 +00:00
The_E
4eadbc3487
A few fixes for the $Weapon Class scripting hook and associated actions
2011-09-12 12:35:08 +00:00
IssMneur
247052efdf
PVS-Studio: These are not false positives. Variable args can only be PODs, changing the "class" to a structure makes ade_odata a POD which should stop PVS-Studio from flagging this.
2011-09-08 05:38:21 +00:00
The_E
6e17a7f6ae
PVS Studio related: Mark false alarms as such.
2011-08-30 17:46:49 +00:00
Echelon9
74bce78b0f
PVS-Studio fix: V803 Decreased performance. In case 'tvs' is iterator it's more effective to use prefix form of increment. Replace iterator++ with ++iterator.
...
For further discussion see, http://www.viva64.com/en/b/0093/
The scenarios where it will improve performance are under Debug builds. This improvement will however allow quicker use of other profiling tools that need to run on Debug builds.
Note. Code with size_t does not see the performance improvement comparison to iterators due to absence of array overrun check.
2011-08-28 08:31:25 +00:00
Echelon9
e3c11859a8
PVS-Studio fix: Duplicate comparison check for stricmp('FRED2_Open', scp->data.name). Instead use the second comparison to check for the same naming format as stricmp('FS2Open', scp->data.name)
2011-08-13 08:22:51 +00:00
The_E
8c81e1c220
Valathil's code cleanup patch.
2011-07-20 18:04:43 +00:00
Wanderer
b7a89e21d8
adding blank scripting state to the game
2010-10-23 19:54:39 +00:00
The_E
584c7a44ed
Thank you code analysis. This could have been ugly....
2010-10-20 20:06:55 +00:00
The_E
83097efa86
Adding the "On Weapon Selected", "On Weapon Deselected", "On Weapon Equipped" and "On Weapon Fired" scripting actions.
2010-09-25 19:43:45 +00:00
Wanderer
e509bf65b2
better handling of 'dying' weapons for lua scripting.cpp
...
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
Goober5000
8955d3ac02
commit the revision patch originally inspired by Zacam
2009-12-05 22:53:04 +00:00
portej05
6bc7f30d78
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
68bce55db3
Python Stripping. Can't promise to have gotten the whole lot though.
2009-07-13 14:11:24 +00:00
taylor
0cab4aae17
only load tbls from tables/ (Mantis #1725 )
2008-10-13 06:34:48 +00:00
WMCoolmon
f1f4084de1
Final scripting, camera code updates.
2008-08-30 11:05:48 +00:00
WMCoolmon
76ebe01fb5
The new scripting hooks for mouse/keyboard.
2008-06-23 07:50:47 +00:00
WMCoolmon
b8b64e3352
Scripting:
...
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
WMCoolmon
4d3de425ae
$Application hook for mantis 0001574
2008-03-23 07:00:54 +00:00
taylor
adf99d86a7
update to newest FS2NetD client code
2008-03-20 21:29:41 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
wmcoolmon
88e0ed924a
Fix script-eval and script-eval-num
2007-11-24 08:55:21 +00:00
wmcoolmon
708aa238d1
- Asteroid, debris, and ship collision damage type support
...
- Scripting system variable-setting optimizations
- Standardize override style
- Reinstate "Self" variable for HUD
- Automatic drawString moving-to-next-line
- Visible subsystem name can be changed through scripting; will not be changed in the log
- Fix many for-loop signed/unsigned warnings related to size()
- Asteroid, debris scripting collision handling
- Many, many additional Lua functions and variables
- Fix the dreaded random-Lua-parse-crash bug
- Fix struct array malf-ups due to flag_def_list change
2007-11-23 23:49:42 +00:00
Goober5000
46b0d001fb
added fixes for #1415 and #1483 , made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
2007-09-02 02:10:29 +00:00
Goober5000
a00e8549df
revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
2007-02-18 06:17:48 +00:00
wmcoolmon
d614604355
Lua - fix one thing so you can break another.
2007-01-15 09:24:14 +00:00
wmcoolmon
c8dc3bd950
Fix HookVariables-related stuff, and add errors in case it ever gets broken again.
2007-01-15 09:20:54 +00:00
bobboau
1b530c113c
ok, something aparently went wrong, last time, so I'm commiting again
...
hopefully it should work this time
damnit WORK!!!
2007-01-14 14:03:40 +00:00
wmcoolmon
aad898bd35
Fix +Override, attempted fix for code adjacent to [] causing crash in scripting.tbl (Unreproducable), and (Untested) fix for script-eval.
2007-01-14 12:06:56 +00:00
wmcoolmon
ea164eb959
Attempt to remove various warnings under MSVC 2003, mostly related to casting, but also some instances of inaccessible code.
2007-01-14 10:26:39 +00:00
wmcoolmon
7366176e79
WMC codebase commit. See pre-commit build thread for details on changes.
2006-12-28 00:59:54 +00:00
taylor
84c5044f8e
fix some stuff_string()'s that got missed previously
2006-09-13 03:57:00 +00:00
taylor
8c5276c067
fixes for stuff_string() bounds checking
2006-09-11 06:51:17 +00:00
wmcoolmon
1cd84d8e82
enumerations; drawImage update; subsystem orientation and fireWeapon() member objects; many new weapons.tbl data variables; conditional hooks; modular scripting table support (*-sct)
2006-09-04 06:11:50 +00:00
taylor
2f132c4662
fix various compiler warnings and things that Valgrind complained about
2006-06-27 05:07:49 +00:00
wmcoolmon
18b471111b
Scripting system prep for 3.6.9
2006-06-07 03:23:15 +00:00
taylor
f73633677f
if in freecamera mode, or the hud is disabled, the don't draw scripted hud elements
...
(this is almost hackish, but the bug never got a comment from WMC, so he can fix it later if this is wrong)
2006-05-09 09:23:05 +00:00
wmcoolmon
7e6bab7efc
Maneuvering hruster scaling, gun convergence
2006-04-04 11:38:07 +00:00
wmcoolmon
fc54469c0a
Removed resize fields; fixed silly bug with RunBytecode
2006-02-09 05:07:02 +00:00
wmcoolmon
fb23f6d361
Removed USE_LUA; Simulation hook; better debug messages for Lua; swapped out mounted weapon functions for variables
2006-01-31 06:46:14 +00:00
Goober5000
48b4f603ac
ugh; these scripting #defines really need to be kept up-to-date
2006-01-26 02:26:17 +00:00
wmcoolmon
8d0031dcd6
Texture replacement stuff
2006-01-21 09:36:58 +00:00
wmcoolmon
7a40fe7cdc
Scripting updates; Special scripting image list; Better operator meta; Orientation type; Wing type; Texture type. Fix for MSVC7 compiling.
2006-01-21 02:22:05 +00:00
wmcoolmon
f4f8d28209
More Lua checks; added Lua vector object; better operator support.
2006-01-19 20:18:12 +00:00
wmcoolmon
d5425998f9
Lua debugging stuff; gr_bitmap_ex stuff for taylor
2006-01-19 16:00:04 +00:00
wmcoolmon
5c51bb7c9e
Various scripting updates
2006-01-18 06:13:18 +00:00