IssMneur
56a55da2a3
PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
2011-09-08 05:39:53 +00:00
Echelon9
dd99044ad8
Documentation: Complete code clean up of the 3d/2d code
2011-09-07 14:33:26 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
57cab322b4
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
WMCoolmon
402fd56bb8
Change set-fov back to a global override
2008-08-30 19:48:20 +00:00
WMCoolmon
f1f4084de1
Final scripting, camera code updates.
2008-08-30 11:05:48 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
WMCoolmon
7ac8ccf326
Camera code
2008-03-15 20:31:57 +00:00
Backslash
f580335cff
Freelook, Target padlock and TrackIR patch by Swifty. Very nice!
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Don't forget to add code/io/trackir.* to your projects!
2008-02-29 04:28:13 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
Goober5000
a00e8549df
revert Bobboau's commits for the past two months; these will be added in later in a less messy/buggy manner
2007-02-18 06:17:48 +00:00
phreak
ab3163731b
We don't want to modify the clip plane variables in htl
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mode once we've moved them to gr_start_clip()
do we even need htl mode checks anymore? welcome to the 21st century
2007-01-31 05:08:35 +00:00
bobboau
1b530c113c
ok, something aparently went wrong, last time, so I'm commiting again
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hopefully it should work this time
damnit WORK!!!
2007-01-14 14:03:40 +00:00
wmcoolmon
7366176e79
WMC codebase commit. See pre-commit build thread for details on changes.
2006-12-28 00:59:54 +00:00
taylor
1eb29f91a0
meant to do this before but forgot about it (just replaced "(4.0/9.0) * PI" with it's result)
2006-10-06 09:34:19 +00:00
taylor
dc422b24a6
minor cleanup and a couple extra error checks
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get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
taylor
b106442d33
make the main vital TMAP_MAX_VERTS stuff dynamic, should handle the major non-HTL related crashes
2006-03-18 10:23:46 +00:00
taylor
586190fb8e
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
Goober5000
ee26a8a8f6
changed a bunch of transpose-rotate sequences to use unrotate instead
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--Goober5000
2005-01-28 11:06:23 +00:00
taylor
349459c502
better debugging for g3_end_frame() - mostly for FRED2
2004-10-09 17:54:32 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
f7dd512ba8
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
randomtiger
3529db4d37
Turned off fog in OGL for Fred.
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Simulated speech doesnt say tags marked by $ now.
The following are fixes to issues that came up testing TBP in fs2_open and fred2_open:
Changed vm_vec_mag and parse_tmap to fail gracefully on bad data.
Error now given on missing briefing icon and bad ship normal data.
Solved more species divide by zero error.
Fixed neb cube crash.
2004-02-13 04:17:14 +00:00
randomtiger
32b0a71369
Some small changes to the main codebase that allow Fred_open OGL to compile.
2004-01-17 21:59:56 +00:00
Goober5000
9fc627aee5
language
2003-11-16 04:09:27 +00:00
phreak
01e93d672c
made g3_done_instance take a parameter that decides wether to pop the matrix stack.
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without it, underflows would have been caused
2003-11-11 18:04:06 +00:00
bobboau
2a522859ad
shit load of bug fixing, much of it in nebula and bitmap drawing
2003-11-11 03:56:13 +00:00
phreak
82524891f5
fixed up some of the matrix functions that were causing problems
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bob: i there is an important change here. i don't know if its going to cause any d3d problems
2003-11-06 22:49:22 +00:00
bobboau
0cc2b10c45
new matrix handeling code, and fixed some problems with 3D lit verts,
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several other small fixes
2003-11-01 21:59:22 +00:00
bobboau
a5729efca3
adding FOF stuff,
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and fixed a small error in the matrix code,
I told you it was indeed suposed to be gr_start_instance_matrix
in g3_done_instance,
g3_start_instance_angles needs to have an gr_ API abstraction version of it made
2003-10-25 06:56:07 +00:00
phreak
38aa953754
fixed some old bugs that reappeared after RT committed his texture code
2003-10-25 03:27:50 +00:00
randomtiger
4c0f6ab31f
Bobs changes (take 2)
2003-10-23 18:03:25 +00:00
randomtiger
79f0e02ec2
Implemented hardware fog for the HT&L code path.
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It doesnt use the backgrounds anymore but its still an improvement.
Currently it fogs to a brighter colour than it should because of Bob specular code.
I will fix this after discussing it with Bob.
Also tided up some D3D stuff, a cmdline variable name and changed a small bit of
the htl code to use the existing D3D engine instead of work around it.
And added extra information in version number on bottom left of frontend screen.
2003-10-14 17:39:18 +00:00
matt
773556dd2d
Added -nohtl command line param to disable HT&L, nothing is IFDEFd
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out now. -Sticks
2003-10-10 03:59:41 +00:00
bobboau
1a2be91e2a
commiting Hardware T&L code, everything is ifdefed out with the compile flag HTL
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still needs a lot of work, ubt the frame rates were getting with it are incredable
the biggest problem it still has is a bad lightmanegment system, and the zbuffer
doesn't work well with things still getting rendered useing the sofware pipeline, like thrusters,
and weapons, I think these should be modifyed to be sent through hardware,
it would be slightly faster and it would likely fix the problem
also the thruster glow/particle stuff I did is now in.
2003-09-26 14:37:16 +00:00
bobboau
03dd93b79d
slightly better implementation of the new zbuffer thing, it now checks only three diferent formats defalting to the 16 bit if neither the 24 or 32 bit versions are suported
2003-08-09 06:07:24 +00:00
penguin
a0bbf8fd54
The big include file move
2002-08-01 01:41:11 +00:00
penguin
48a566a2d5
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
51ffb56b16
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00