Goober5000
d593da4911
reverting 7211 because it is not a proper fix
2011-05-29 06:56:17 +00:00
The_E
1502504d15
Patch for Mantis 2441 (friendly-stealth-invisible" flag doesn't work) from pyro3d
2011-05-27 09:11:51 +00:00
Zacam
1ae5ada120
Let see how unreachable all this really was.
2010-10-25 03:48:01 +00:00
Goober5000
4372187283
more warning fixage
2009-11-23 03:24:10 +00:00
Goober5000
248bedbd73
remove this extra friendly-stealth-invisible check; it's redundant and incorrect
2009-11-16 07:01:49 +00:00
portej05
2a09ecc89b
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor
11ca1ef4a8
move stable branch to the primary under trunk
2008-03-16 16:25:19 +00:00
taylor
eb8c44c2a0
move HEAD to it's own dir under trunk
2008-03-16 16:21:11 +00:00
Goober5000
4811257f31
revert the directory move
2008-02-09 21:33:46 +00:00
Goober5000
8909d048b3
remove extraneous fs2_open folder from all branches and tags
2008-02-09 19:21:05 +00:00
Goober5000
4a51724826
implement the targeting cutoff properly (Mantis #1468 )
2008-01-19 01:23:41 +00:00
wmcoolmon
ea164eb959
Attempt to remove various warnings under MSVC 2003, mostly related to casting, but also some instances of inaccessible code.
2007-01-14 10:26:39 +00:00
Goober5000
29103294f0
remove WMC's limbo code, per our discussion a few months ago
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this will later be handled by copying ship stats using sexps or scripts
2007-01-08 00:50:59 +00:00
taylor
bc19b3429c
compiler warning fixes
2006-09-11 06:47:59 +00:00
Goober5000
fb22ef4804
consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc.
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this should fix Mantis #977
--Goober5000
2006-07-09 01:55:42 +00:00
taylor
9d81ff39e3
rest of the map/glow changes
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- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
- same for glowpoints, back on a per-ship basis
- put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
- fix glowmaps for shockwaves again
- add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 22:00:39 +00:00
taylor
728b407347
make sure we only do ship related setup on actual ships
2006-06-27 05:05:18 +00:00
Goober5000
d19f74a0d6
change back to ubyte
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--Goober5000
2006-06-27 02:52:36 +00:00
Goober5000
4e58002a88
cosmetics, plus revert an unnecessary if
2006-06-24 04:48:08 +00:00
wmcoolmon
029b2b0385
Limbo flag support; removed unneeded muzzle flash flag
2006-06-07 04:48:38 +00:00
taylor
d5b2634313
fix out-of-bounds problem in awacs checking (full neb missions may have been a bit freaky from this)
2006-03-18 10:28:25 +00:00
Goober5000
0c25c442e2
fix stealth
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--Goober5000
2006-02-19 03:17:01 +00:00
Goober5000
af29186ae5
übercommit of custom IFF stuff :)
2006-01-13 03:31:20 +00:00
taylor
95e056f6fd
remove NO_NETWORK
2005-10-10 17:21:11 +00:00
wmcoolmon
3d57aefef6
New SEXP stuff
2005-10-09 08:03:21 +00:00
Goober5000
0ed86295bb
clarification
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--Goober5000
2005-09-27 02:36:58 +00:00
Goober5000
b23de6a2e2
hopefully complete species upgrade
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--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000
2f1745b9c8
various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
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should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
Goober5000
d4e507ad41
CVS header tweaks
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--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000
1004ffcb54
remove PreProcDefine #includes in FS2
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--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000
84b8fe77d7
improved species support and removed need for #define
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--Goober5000
2005-07-13 00:44:24 +00:00
taylor
586190fb8e
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
taylor
a58856e0d5
more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
2005-03-02 21:24:48 +00:00
Kazan
89e6af4fb5
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
f7dd512ba8
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
2edd420943
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000
3c2e1de05e
whew - I just went through all the code I ever added (or at least, that I could
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find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000
1a410e1f09
implemented the custom hitpoints mod
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--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000
e9f6827211
fixed bug I inadvertently introduced by modifying SIF_ flags with sexps rather
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than SF_ flags
--Goober5000
2003-01-18 09:25:42 +00:00
Goober5000
6f7d012184
Fixed some minor bugs, and added a primitive-sensors flag, where if a ship
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has primitive sensors it can't target anything and objects don't appear
on radar if they're outside a certain range. This range can be modified
via the sexp primitive-sensors-set-range.
--Goober5000
2003-01-03 21:58:08 +00:00
Goober5000
35350315b7
removed the existing stealth sexps and replaced them with the following...
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ship-stealthy
ship-unstealthy
is-ship-stealthy
friendly-stealth-invisible
friendly-stealth-visible
is-friendly-stealth-visible
--Goober5000
2002-12-27 02:57:51 +00:00
Goober5000
5b16bd3748
Squashed some Volition bugs! :O Some of the sexps for dealing with more than
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one ship would return after only dealing with the first ship.
Also added the following sexps:
is-ship-stealthed
ship-force-stealth
ship-force-nostealth
ship-remove-stealth-forcing
They toggle the stealth flag on and off. If a ship is forced stealthy, it won't even
show up for friendly ships.
--Goober5000
2002-12-23 05:18:52 +00:00
penguin
a0bbf8fd54
The big include file move
2002-08-01 01:41:11 +00:00
penguin
48a566a2d5
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
51ffb56b16
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00