Commit Graph
45 Commits
Author SHA1 Message Date
Goober5000 d593da4911 reverting 7211 because it is not a proper fix 2011-05-29 06:56:17 +00:00
The_E 1502504d15 Patch for Mantis 2441 (friendly-stealth-invisible" flag doesn't work) from pyro3d 2011-05-27 09:11:51 +00:00
Zacam 1ae5ada120 Let see how unreachable all this really was. 2010-10-25 03:48:01 +00:00
Goober5000 4372187283 more warning fixage 2009-11-23 03:24:10 +00:00
Goober5000 248bedbd73 remove this extra friendly-stealth-invisible check; it's redundant and incorrect 2009-11-16 07:01:49 +00:00
portej05 2a09ecc89b The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor 11ca1ef4a8 move stable branch to the primary under trunk 2008-03-16 16:25:19 +00:00
taylor eb8c44c2a0 move HEAD to it's own dir under trunk 2008-03-16 16:21:11 +00:00
Goober5000 4811257f31 revert the directory move 2008-02-09 21:33:46 +00:00
Goober5000 8909d048b3 remove extraneous fs2_open folder from all branches and tags 2008-02-09 19:21:05 +00:00
Goober5000 4a51724826 implement the targeting cutoff properly (Mantis #1468) 2008-01-19 01:23:41 +00:00
wmcoolmon ea164eb959 Attempt to remove various warnings under MSVC 2003, mostly related to casting, but also some instances of inaccessible code. 2007-01-14 10:26:39 +00:00
Goober5000 29103294f0 remove WMC's limbo code, per our discussion a few months ago
this will later be handled by copying ship stats using sexps or scripts
2007-01-08 00:50:59 +00:00
taylor bc19b3429c compiler warning fixes 2006-09-11 06:47:59 +00:00
Goober5000 fb22ef4804 consolidate the "for reals" crap into a proper ship flag; also move the limbo flags over to SF2_*; etc.
this should fix Mantis #977
--Goober5000
2006-07-09 01:55:42 +00:00
taylor 9d81ff39e3 rest of the map/glow changes
- put glowmap activity back on a per-ship basis (via a SF2_* flag) rather than per-model
 - same for glowpoints, back on a per-ship basis
 - put specmaps and bumpmap back on a LOD0 and LOD1 affect (got changed to LOD0 only recently)
 - fix glowmaps for shockwaves again
 - add support for animated specmaps (mainly for TBP and Starfox mods)
some minor code cleanup and compiler warning fixes
2006-07-06 22:00:39 +00:00
taylor 728b407347 make sure we only do ship related setup on actual ships 2006-06-27 05:05:18 +00:00
Goober5000 d19f74a0d6 change back to ubyte
--Goober5000
2006-06-27 02:52:36 +00:00
Goober5000 4e58002a88 cosmetics, plus revert an unnecessary if 2006-06-24 04:48:08 +00:00
wmcoolmon 029b2b0385 Limbo flag support; removed unneeded muzzle flash flag 2006-06-07 04:48:38 +00:00
taylor d5b2634313 fix out-of-bounds problem in awacs checking (full neb missions may have been a bit freaky from this) 2006-03-18 10:28:25 +00:00
Goober5000 0c25c442e2 fix stealth
--Goober5000
2006-02-19 03:17:01 +00:00
Goober5000 af29186ae5 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
taylor 95e056f6fd remove NO_NETWORK 2005-10-10 17:21:11 +00:00
wmcoolmon 3d57aefef6 New SEXP stuff 2005-10-09 08:03:21 +00:00
Goober5000 0ed86295bb clarification
--Goober5000
2005-09-27 02:36:58 +00:00
Goober5000 b23de6a2e2 hopefully complete species upgrade
--Goober5000
2005-09-25 05:13:07 +00:00
Goober5000 2f1745b9c8 various code cleanups, tweaks, and fixes; most notably the MISSION_FLAG_USE_NEW_AI
should now be added to all places where it is needed (except the turret code, which I still
have to to review)
--Goober5000
2005-07-25 03:13:26 +00:00
Goober5000 d4e507ad41 CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 1004ffcb54 remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
Goober5000 84b8fe77d7 improved species support and removed need for #define
--Goober5000
2005-07-13 00:44:24 +00:00
taylor 586190fb8e s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
taylor a58856e0d5 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
Kazan 89e6af4fb5 remove MCD complete 2004-07-26 20:47:56 +00:00
Kazan f7dd512ba8 MCD - define _MCD_CHECK to use memory tracking 2004-07-12 16:33:09 +00:00
Goober5000 2edd420943 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
Goober5000 3c2e1de05e whew - I just went through all the code I ever added (or at least, that I could
find that I commented with a Goober5000 tag) and added a bunch of Asserts
and error-checking
--Goober5000
2004-01-30 07:39:09 +00:00
Goober5000 1a410e1f09 implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000 e9f6827211 fixed bug I inadvertently introduced by modifying SIF_ flags with sexps rather
than SF_ flags
--Goober5000
2003-01-18 09:25:42 +00:00
Goober5000 6f7d012184 Fixed some minor bugs, and added a primitive-sensors flag, where if a ship
has primitive sensors it can't target anything and objects don't appear
on radar if they're outside a certain range.  This range can be modified
via the sexp primitive-sensors-set-range.
--Goober5000
2003-01-03 21:58:08 +00:00
Goober5000 35350315b7 removed the existing stealth sexps and replaced them with the following...
ship-stealthy
ship-unstealthy
is-ship-stealthy
friendly-stealth-invisible
friendly-stealth-visible
is-friendly-stealth-visible
--Goober5000
2002-12-27 02:57:51 +00:00
Goober5000 5b16bd3748 Squashed some Volition bugs! :O Some of the sexps for dealing with more than
one ship would return after only dealing with the first ship.

Also added the following sexps:
is-ship-stealthed
ship-force-stealth
ship-force-nostealth
ship-remove-stealth-forcing

They toggle the stealth flag on and off.  If a ship is forced stealthy, it won't even
show up for friendly ships.
--Goober5000
2002-12-23 05:18:52 +00:00
penguin a0bbf8fd54 The big include file move 2002-08-01 01:41:11 +00:00
penguin 48a566a2d5 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 51ffb56b16 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00