Commit Graph
143 Commits
Author SHA1 Message Date
Echelon9 8d728672e2 Cases of commented out Int3() indicate areas of old, redundant code. 2011-11-17 11:07:53 +00:00
niffiwan 327f7300b0 Reapplying 7790, seems to have been mistakenly swatted by 7802 2011-09-28 11:23:27 +00:00
Zacam bda6e7b7e3 Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason. 2011-09-25 08:26:45 +00:00
The_E da9ab83ba4 From niffiwan: Fix for Mantis 2477 2011-09-24 15:59:00 +00:00
IssMneur 56a55da2a3 PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131) 2011-09-08 05:39:53 +00:00
Goober5000 93d85b1497 remove unneeded Assert 2011-09-04 05:43:42 +00:00
Goober5000 1000b45fef a bunch of small PVS-Studio fixes (mostly duplicate assignments) 2011-09-03 02:25:39 +00:00
Goober5000 6f45a96d38 add fire-beam-at-coordinates, which is as awesome as it sounds 2011-08-30 07:29:57 +00:00
Goober5000 931bdab721 add an option to fire-beam to force the beam to fire
combine fighter_beam flag into flags field
2011-08-21 01:11:24 +00:00
The_E d37af167b7 Remove unreferenced variable. 2011-07-20 15:54:28 +00:00
The_E 89be484de9 More lighting patches from Valathil 2011-07-20 15:27:59 +00:00
Echelon9 b0d0d8eb8b For Valathil: Fix distance check in beam.cpp 2011-07-19 13:25:42 +00:00
Zacam 182dc87e79 From Valathil: Beams now use Tube lighting. Updates to main shaders accordingly. 2011-07-17 04:36:00 +00:00
Wanderer c744baf157 related to mantis 2406 - ai profiles option to make beams deal damage to weapons 2011-04-20 15:40:29 +00:00
karajorma 14abce952e Remove a few annoying compilation warnings 2011-03-10 00:26:45 +00:00
Goober5000 4a3453bc6c change fl_radian to fl_radians so as to be consistent 2010-12-31 04:02:41 +00:00
The_E 3042436f29 Swifty's go-swift stuff. Makes collision detection slightly less insane. 2010-12-22 14:42:21 +00:00
FUBAR-BDHR 0102639e4c Fix for Mantis 2190 - Player beams do not cause traitor. 2010-11-21 06:34:27 +00:00
Zacam 58ad43cff1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
Zacam 9371777c57 Warning Fix: in "void beam_get_binfo"
"miss_factor" is a 'float', not an 'int'.
(some odd 'tab' spacing cleaned up in the function as well)
2010-10-06 20:03:05 +00:00
Wanderer 9650faaffb Fix for mantis 2303 and related issue in lua.cpp 2010-09-26 11:32:18 +00:00
Goober5000 846eb737a2 fix a bug noticed by The_E: object types are not bitfields 2010-07-05 05:43:08 +00:00
Wanderer e509bf65b2 better handling of 'dying' weapons for lua scripting.cpp
added lua controls for accessing beams
2010-06-09 16:49:20 +00:00
taylor 39fb9feede add some missing safety checks for Snds[] (Mantis #2216) 2010-06-06 14:50:36 +00:00
Goober5000 c760551d98 add beam miss factor by team, requested by Blue Planet 2010-04-19 05:17:57 +00:00
Goober5000 ea424e8a1d approximate the beam whack from retail FS2 2010-03-16 06:43:05 +00:00
Wanderer 1de150f9a3 Fix for mantis 2131:
prevent for time compression caused vector scaling errors
changed time compression related beam assert into nprintf.
2010-03-05 11:48:19 +00:00
Wanderer 834916cff7 commit of beam piercing patch (allow beam tooling to occur simultaneously to the effects) 2010-02-10 21:38:01 +00:00
Wanderer 279ea30645 adding 'retail' type piercing (no piercing effect, but normal beam tooling effect) 2010-01-28 20:24:39 +00:00
Wanderer c789f7b81d added improved controls for piercing effects. fixed shield armor type bug. 2010-01-28 16:05:15 +00:00
Wanderer 0b60ebde07 separate beam flash from dinky explosion (was not a good idea). Enable beam width setting to affect all beams. 2010-01-23 19:34:59 +00:00
Wanderer b49c54ca81 some changes to beam pierce effect, blob pierce effect, new settings for them both 2010-01-22 15:50:54 +00:00
Wanderer 609277cf01 fury's request, option for huge beams not to draw impact effects when hitting specified type of ship. 2010-01-19 14:28:50 +00:00
Wanderer e0ba59eba0 2009-10-12 14:46:54 +00:00
Wanderer f25a2e156f option to force beam turrets to use same FOV limits as the rest of the turrets 2009-08-22 09:25:34 +00:00
Wanderer aeaa1b395e Commit of thruster effects for ship and weapon flame and for weapon glow effects 2009-07-19 16:07:23 +00:00
portej05 2a09ecc89b The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Wanderer 249ebb2658 merge from wanderer branch - limited rotation turrets, reset idle turrets option 2009-05-20 18:03:14 +00:00
chief1983 5f2fa0e826 Fix for fighter beams from Taylor's 3610 patch 2009-01-03 02:36:22 +00:00
taylor 23072c10c0 final part of the fighter beam fix; freaky as it is, it actually managed to not break anything :D (Mantis #1795) 2008-10-23 13:00:21 +00:00
taylor f90e40b576 get rid of some useless/annoying debug messages 2008-10-14 16:58:26 +00:00
taylor e63feac992 fix some bad if statements 2008-10-14 16:35:49 +00:00
phreak 71cd24e04e Fix beam damage when time compression is active. 2008-08-17 21:55:03 +00:00
Wanderer 351798d60a Fixes beams have migrating firing points (Mantis #1688)
Prevents simultaneously fired weapons from sharing firing points.
2008-06-01 10:50:28 +00:00
phreak 48b32596ea -Fixed null pointer exception in beam_delete()
-Got Targeting Laser to sort of work, it paints, but does not render.
2008-05-29 03:54:33 +00:00
Backslash 6425bfa877 Whoops, that beam chargeup particle fix only worked with certain table settings. This should work for everything. 2008-04-03 15:33:03 +00:00
Backslash 85b6cc79f3 Make generated muzzle particles' initial velocity match the parent ship -- this way they stay around the turret and don't go trailing behind. 2008-03-25 02:44:24 +00:00
taylor bb67f25e0a make sure that beam bitmaps are always loaded (like normal weapons are handled) 2008-03-21 01:57:19 +00:00
taylor fdfcf3b368 change gr_set_cull() so that it works better (mainly part of the RTT fix) 2008-03-20 20:18:49 +00:00
taylor 11ca1ef4a8 move stable branch to the primary under trunk 2008-03-16 16:25:19 +00:00