Echelon9
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8d728672e2
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Cases of commented out Int3() indicate areas of old, redundant code.
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2011-11-17 11:07:53 +00:00 |
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niffiwan
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327f7300b0
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Reapplying 7790, seems to have been mistakenly swatted by 7802
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2011-09-28 11:23:27 +00:00 |
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Zacam
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bda6e7b7e3
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Sync Drift: Apparently still some lingering ifdefs for OEM/Multiplayer_Beta and non-AP specific things not having made it to trunk for some reason.
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2011-09-25 08:26:45 +00:00 |
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The_E
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da9ab83ba4
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From niffiwan: Fix for Mantis 2477
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2011-09-24 15:59:00 +00:00 |
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IssMneur
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56a55da2a3
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PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
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2011-09-08 05:39:53 +00:00 |
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Goober5000
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93d85b1497
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remove unneeded Assert
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2011-09-04 05:43:42 +00:00 |
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Goober5000
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1000b45fef
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a bunch of small PVS-Studio fixes (mostly duplicate assignments)
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2011-09-03 02:25:39 +00:00 |
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Goober5000
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6f45a96d38
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add fire-beam-at-coordinates, which is as awesome as it sounds
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2011-08-30 07:29:57 +00:00 |
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Goober5000
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931bdab721
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add an option to fire-beam to force the beam to fire
combine fighter_beam flag into flags field
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2011-08-21 01:11:24 +00:00 |
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The_E
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d37af167b7
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Remove unreferenced variable.
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2011-07-20 15:54:28 +00:00 |
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The_E
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89be484de9
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More lighting patches from Valathil
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2011-07-20 15:27:59 +00:00 |
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Echelon9
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b0d0d8eb8b
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For Valathil: Fix distance check in beam.cpp
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2011-07-19 13:25:42 +00:00 |
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Zacam
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182dc87e79
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From Valathil: Beams now use Tube lighting. Updates to main shaders accordingly.
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2011-07-17 04:36:00 +00:00 |
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Wanderer
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c744baf157
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related to mantis 2406 - ai profiles option to make beams deal damage to weapons
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2011-04-20 15:40:29 +00:00 |
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karajorma
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14abce952e
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Remove a few annoying compilation warnings
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2011-03-10 00:26:45 +00:00 |
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Goober5000
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4a3453bc6c
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change fl_radian to fl_radians so as to be consistent
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2010-12-31 04:02:41 +00:00 |
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The_E
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3042436f29
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Swifty's go-swift stuff. Makes collision detection slightly less insane.
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2010-12-22 14:42:21 +00:00 |
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FUBAR-BDHR
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0102639e4c
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Fix for Mantis 2190 - Player beams do not cause traitor.
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2010-11-21 06:34:27 +00:00 |
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Zacam
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58ad43cff1
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go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
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2010-10-18 18:32:37 +00:00 |
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Zacam
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9371777c57
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Warning Fix: in "void beam_get_binfo"
"miss_factor" is a 'float', not an 'int'.
(some odd 'tab' spacing cleaned up in the function as well)
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2010-10-06 20:03:05 +00:00 |
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Wanderer
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9650faaffb
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Fix for mantis 2303 and related issue in lua.cpp
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2010-09-26 11:32:18 +00:00 |
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Goober5000
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846eb737a2
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fix a bug noticed by The_E: object types are not bitfields
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2010-07-05 05:43:08 +00:00 |
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Wanderer
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e509bf65b2
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better handling of 'dying' weapons for lua scripting.cpp
added lua controls for accessing beams
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2010-06-09 16:49:20 +00:00 |
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taylor
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39fb9feede
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add some missing safety checks for Snds[] (Mantis #2216)
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2010-06-06 14:50:36 +00:00 |
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Goober5000
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c760551d98
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add beam miss factor by team, requested by Blue Planet
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2010-04-19 05:17:57 +00:00 |
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Goober5000
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ea424e8a1d
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approximate the beam whack from retail FS2
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2010-03-16 06:43:05 +00:00 |
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Wanderer
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1de150f9a3
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Fix for mantis 2131:
prevent for time compression caused vector scaling errors
changed time compression related beam assert into nprintf.
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2010-03-05 11:48:19 +00:00 |
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Wanderer
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834916cff7
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commit of beam piercing patch (allow beam tooling to occur simultaneously to the effects)
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2010-02-10 21:38:01 +00:00 |
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Wanderer
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279ea30645
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adding 'retail' type piercing (no piercing effect, but normal beam tooling effect)
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2010-01-28 20:24:39 +00:00 |
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Wanderer
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c789f7b81d
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added improved controls for piercing effects. fixed shield armor type bug.
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2010-01-28 16:05:15 +00:00 |
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Wanderer
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0b60ebde07
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separate beam flash from dinky explosion (was not a good idea). Enable beam width setting to affect all beams.
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2010-01-23 19:34:59 +00:00 |
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Wanderer
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b49c54ca81
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some changes to beam pierce effect, blob pierce effect, new settings for them both
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2010-01-22 15:50:54 +00:00 |
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Wanderer
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609277cf01
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fury's request, option for huge beams not to draw impact effects when hitting specified type of ship.
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2010-01-19 14:28:50 +00:00 |
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Wanderer
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e0ba59eba0
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2009-10-12 14:46:54 +00:00 |
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Wanderer
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f25a2e156f
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option to force beam turrets to use same FOV limits as the rest of the turrets
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2009-08-22 09:25:34 +00:00 |
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Wanderer
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aeaa1b395e
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Commit of thruster effects for ship and weapon flame and for weapon glow effects
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2009-07-19 16:07:23 +00:00 |
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portej05
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2a09ecc89b
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The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
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2009-06-20 08:08:20 +00:00 |
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Wanderer
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249ebb2658
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merge from wanderer branch - limited rotation turrets, reset idle turrets option
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2009-05-20 18:03:14 +00:00 |
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chief1983
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5f2fa0e826
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Fix for fighter beams from Taylor's 3610 patch
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2009-01-03 02:36:22 +00:00 |
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taylor
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23072c10c0
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final part of the fighter beam fix; freaky as it is, it actually managed to not break anything :D (Mantis #1795)
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2008-10-23 13:00:21 +00:00 |
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taylor
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f90e40b576
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get rid of some useless/annoying debug messages
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2008-10-14 16:58:26 +00:00 |
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taylor
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e63feac992
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fix some bad if statements
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2008-10-14 16:35:49 +00:00 |
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phreak
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71cd24e04e
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Fix beam damage when time compression is active.
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2008-08-17 21:55:03 +00:00 |
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Wanderer
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351798d60a
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Fixes beams have migrating firing points (Mantis #1688)
Prevents simultaneously fired weapons from sharing firing points.
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2008-06-01 10:50:28 +00:00 |
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phreak
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48b32596ea
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-Fixed null pointer exception in beam_delete()
-Got Targeting Laser to sort of work, it paints, but does not render.
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2008-05-29 03:54:33 +00:00 |
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Backslash
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6425bfa877
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Whoops, that beam chargeup particle fix only worked with certain table settings. This should work for everything.
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2008-04-03 15:33:03 +00:00 |
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Backslash
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85b6cc79f3
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Make generated muzzle particles' initial velocity match the parent ship -- this way they stay around the turret and don't go trailing behind.
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2008-03-25 02:44:24 +00:00 |
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taylor
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bb67f25e0a
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make sure that beam bitmaps are always loaded (like normal weapons are handled)
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2008-03-21 01:57:19 +00:00 |
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taylor
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fdfcf3b368
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change gr_set_cull() so that it works better (mainly part of the RTT fix)
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2008-03-20 20:18:49 +00:00 |
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taylor
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11ca1ef4a8
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move stable branch to the primary under trunk
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2008-03-16 16:25:19 +00:00 |
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