Echelon9
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45ba7fd411
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Removing the redundant weapon_create_names(). If you want to find Weapons by name, the Weapon_names[i] approach is not the right one. Found by Eli2.
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2012-01-15 12:08:31 +00:00 |
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Echelon9
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e57fc904b5
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Fix initialisation bug in the weapon_info struct, from within init_weapon_entry(). Patch from Eli2
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2012-01-15 11:19:14 +00:00 |
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Echelon9
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53d407332f
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Fix LLVM warnings in weapon folder
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2012-01-15 07:05:20 +00:00 |
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The_E
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d36f05218d
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Another Assert->Assertion change. Also changes parsing code to throw warnings when a shockwaves' inner radius is zero.
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2012-01-07 00:44:48 +00:00 |
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The_E
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2538ed6814
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Adds a sexp to switch the thrusters on a given ship or list of ships on and off.
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2011-12-04 17:29:02 +00:00 |
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Echelon9
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21c2449f0b
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Documentation: Changes such that the Doxygen log reports clean, in anticipation of 3.6.14 release
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2011-11-28 13:03:38 +00:00 |
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The_E
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a1c0483f86
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Since the +RGBA Inner and +RGBA Outer options aren't used anywhere in the code, we can just remove them.
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2011-11-27 18:37:48 +00:00 |
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Echelon9
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12eda6154e
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Documentation: Code cleanup in weapons.cpp
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2011-11-17 11:33:17 +00:00 |
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Echelon9
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19ae6528e0
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Cases of commented out Int3() indicate areas of old, redundant code.
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2011-11-17 11:07:53 +00:00 |
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Sushi
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6a1f8a692c
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Add $Armor Type support for missiles (table entry goes right after $Weapon Hitpoints)
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2011-11-15 19:05:30 +00:00 |
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Echelon9
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9f711bf53e
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Documentation: General code cleanup for 64bit
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2011-11-05 08:12:04 +00:00 |
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IssMneur
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29b4a6c922
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From m!m: patch to add support for customizable cockpit sounds. See: http://www.hard-light.net/forums/index.php?topic=78675.0
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2011-10-22 22:11:31 +00:00 |
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IssMneur
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023c267374
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- renamed +frequency to +period to reflect what the code actually does (as Valathil pointed out)
- +period: or +index: is no longer required for $substitute: (default is +index: 0)
- removed unnecessary check on +period: (1 is now a valid period)
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2011-09-20 02:47:39 +00:00 |
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Zacam
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a63dbe572c
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Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
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2011-09-09 10:23:53 +00:00 |
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Zacam
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9678d18bc3
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Part One: Synchronization pass of Trunk and Antipodes Differences.
Whitespace/tab mostly.
aicode does have a change of an Int3 to an Assertion.
bmpman has an update to bm_next_handle.
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2011-09-09 09:37:45 +00:00 |
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Goober5000
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2ce8ca62cf
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PVS-Studio fix: V804 Decreased performance. The 'strlen' function is called twice in the specified expression to calculate length of the same string.
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2011-09-03 01:32:07 +00:00 |
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Zacam
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c6beca2629
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Fix for Mantis 2467: untargeted heat seekers ignore ship protect
from niffiwan: http://www.hard-light.net/forums/index.php?topic=78001.0
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2011-08-26 00:17:45 +00:00 |
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Echelon9
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a248a37d58
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PVS-Studio: Fix V805. Decreased performance. It is inefficient to identify an empty string by using 'strlen(str) > 0' construct
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2011-08-24 13:37:01 +00:00 |
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karajorma
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dc980ecc21
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Halleck's bomb scoring code
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2011-08-16 09:45:14 +00:00 |
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Echelon9
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c45aa93a9a
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PVS-Studio fix: Calling empty() on an STL vector does not modify the content of the vector in any way. To clear, use clear(). In addition, this commit also fixes the spelling of the containing function and turns on Doxygen documentation.
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2011-08-13 08:19:55 +00:00 |
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The_E
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abd7134e0e
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ALtered according to feedback from Valathil.
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2011-08-06 19:11:43 +00:00 |
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IssMneur
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1c130bbc8a
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From Valathil: Fixes a problem with a min-max lifetime smart spawn weapons where it wouldn't fire except at close range
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2011-08-06 18:20:34 +00:00 |
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The_E
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ac8b7c4c10
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From m!m: Adds access to collision data to the Lua API.
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2011-08-04 11:05:25 +00:00 |
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The_E
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91e54218a7
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Correcting a little oversight with the $Selection Effect: tbl entries
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2011-08-01 18:06:58 +00:00 |
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The_E
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9e423a8bca
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Fixes issue with Default ship/weapon select ai_profiles entries.
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2011-07-29 13:53:35 +00:00 |
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The_E
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8fb2085a9d
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Adding the realtime ship/weapon select effects by Valathil.
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2011-07-26 22:02:12 +00:00 |
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The_E
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60c4ca8eb3
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Changing this Warning to an mprintf. We really do NOT want to generate warnings with retail data, don't we?
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2011-07-19 22:00:27 +00:00 |
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Goober5000
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a308e6f45f
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Valathil's fixes for #weak weapon variants
http://www.hard-light.net/forums/index.php?topic=77060.0
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2011-07-13 07:33:29 +00:00 |
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The_E
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695db665e3
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Adds "$disable weapon damage scaling for player:" AI profiles option, which does what it says on the tin.
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2011-06-11 19:26:56 +00:00 |
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Sushi
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4f8e6da7b9
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Halleck's pre-launch sound patch (mantis 2451)
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2011-06-10 04:52:35 +00:00 |
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Goober5000
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0a8f93d474
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fix minor pierce-shields table flag bug (Mantis #2442)
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2011-05-26 03:40:07 +00:00 |
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The_E
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b79a54b67a
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Okay. No more screwing around with this.
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2011-04-26 11:13:56 +00:00 |
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The_E
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a71d012ef6
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Ooops, this armor type business isn't ready yet
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2011-04-26 11:09:19 +00:00 |
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The_E
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e821ae2ccd
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Fix for Mantis 2428: Decal parsing deprecation error
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2011-04-26 09:24:54 +00:00 |
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Echelon9
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2c8dc2722d
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Effective STL: Use Container.empty() instead of Container.size() == 0 in if() statements
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2011-02-25 14:38:28 +00:00 |
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The_E
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fe51ef9df0
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Minor whoopsie. This shouldn't have been committed just yet.
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2011-02-05 08:59:26 +00:00 |
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The_E
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ebab2d44ff
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Adding patch for Mantis 2385. This adds a "+sub_name" option to the animation code, which comes after/replaces "+sub_type" for a few triggers, such as the "weapon fired" trigger.
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2011-02-04 17:18:39 +00:00 |
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Zacam
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720ad2127a
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Nukes Particle Code update (for more particle types)
http://www.hard-light.net/forums/index.php?topic=74165.0
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2011-02-04 14:10:59 +00:00 |
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IssMneur
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a468eeb878
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Allow a primary or secondary weapon shot be substituted with any other weapon in any arbitrary pattern.
http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24Substitute:
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2011-01-27 05:35:13 +00:00 |
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The_E
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b4db3b3ecf
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FUBAR's damage type sexps. Tested ad nauseum by BP.
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2011-01-18 16:21:36 +00:00 |
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Sushi
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95a713128c
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Add "hide from radar" weapon flag to force bombs not to show up on radar
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2011-01-12 16:51:38 +00:00 |
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FUBAR-BDHR
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55de86a47d
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Add the ability to define detail distances for weapons.
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2011-01-09 22:35:02 +00:00 |
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Goober5000
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d57ab51162
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change fl_radian to fl_radians so as to be consistent
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2010-12-31 04:02:41 +00:00 |
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Echelon9
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6c50ba90ba
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Fix: Local declaration of 'wip' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '5444'
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2010-12-12 01:07:03 +00:00 |
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Sushi
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1389b67bd4
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Fix an additive weapon velocity bug (main symptom: collision detection going wonky sometimes).
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2010-12-03 15:37:44 +00:00 |
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Goober5000
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a1f6c70318
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Bad IssMneur! No biscuit!
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2010-11-13 22:49:22 +00:00 |
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IssMneur
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9ce801e175
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Remove redundant weapon_name_lookup().
Make the parameter to weapon_info_lookup a const char* (like it should be).
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2010-11-13 07:27:45 +00:00 |
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The_E
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7fada6171a
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2010-10-26 23:42:14 +00:00 |
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The_E
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0f38bee49b
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Change an Assert to a more elegant way of handling this.
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2010-10-20 19:38:34 +00:00 |
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Zacam
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75043ff5b1
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go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
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2010-10-18 18:32:37 +00:00 |
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