Compare commits

..
Author SHA1 Message Date
penguin d8f9376d55 Got autoconf to build w/ dx8 libs (for cutscenes). DX8 files must be in C:/dx8 dir for now, will fix later.
Also got rid of the fs2- prefix on the object files.
penguin
2003-03-11 19:00:05 +00:00
phreak 2c95fa52f8 worked a hack to fix opengl support with dx8show movies 2003-03-07 01:00:37 +00:00
phreak 993740e06f added some hacks that shutdown and restore opengl because of cutscenes 2003-03-07 00:15:45 +00:00
Goober5000 da67b2b53c fixed what should be the last bug with bank-specific loadouts
--Goober5000
2003-03-06 09:13:43 +00:00
Goober5000 7d08fec7cc rewrote the restricted bank loadout code; it should work now
--Goober5000
2003-03-05 12:38:01 +00:00
Goober5000 6ec2c31678 cleaned out Bobboau's buggy code - about to rewrite with new, bug-free code :)
--Goober5000
2003-03-05 09:17:15 +00:00
Goober5000 e469a54429 fixed misspelling of "attenuation"
--Goober5000
2003-03-04 04:41:03 +00:00
Goober5000 2352055d98 made error message appear if EMP used without necessary parameters
--Goober5000
2003-03-04 02:25:25 +00:00
Goober5000 7892625474 fixed custom banks so that they no longer need the ":" between each entry
--Goober5000
2003-03-03 17:15:16 +00:00
bobboau 58a1497614 forgot something 2003-03-03 16:50:14 +00:00
bobboau 76d94278a8 forgot something 2003-03-03 10:29:39 +00:00
bobboau 47b2c3cd88 fixed a bug in the bank specific loadout relaiting to secondaries 2003-03-03 10:21:08 +00:00
Goober5000 1f55e87876 fixed the warp effect from always being the knossos type
--Goober5000
2003-03-03 09:53:32 +00:00
Goober5000 cdd1a0b743 changed "Subspace node activated" message to "Subspace drive activated"
--Goober5000
2003-03-03 09:31:59 +00:00
Goober5000 f864a28bb3 fixed the tech room bug! yay!
--Goober5000
2003-03-03 04:28:37 +00:00
inquisitor 993a176572 Readme word doc
-Inquisitor
2003-03-02 18:25:49 +00:00
Goober5000 414a344f33 commented an unneeded variable
-- Goober5000
2003-03-02 17:19:45 +00:00
penguin 28848dcbc8 Added type for static var
- penguin
2003-03-02 07:39:34 +00:00
penguin ea32341410 file needed by automake 2003-03-02 06:58:45 +00:00
penguin ad53507f1c file generated by autoconf 2003-03-02 06:49:23 +00:00
penguin 8f9e7cf941 Use multimedia headers in local dir, not system's (headers are not present in MinGW distribution)
- penguin
2003-03-02 06:37:24 +00:00
penguin 1f1339cb01 Added multimedia headers not present in MinGW distribution
- penguin
2003-03-02 06:28:12 +00:00
penguin e5eafea546 Tweaked for gcc
- penguin
2003-03-02 06:25:31 +00:00
penguin 373d2c201c Made a debug error message less confusing
- penguin
2003-03-02 06:10:58 +00:00
penguin ec63b64b1f Added versions of _outp() and _inp() for gcc.
- penguin
2003-03-02 06:04:00 +00:00
penguin e6da9a6d68 Added newline at end of file to keep gcc from complaining.
- penguin
2003-03-02 06:03:01 +00:00
penguin 4fac9708ec Added #ifdef WIN32 and #ifdef MSC_VER
- penguin
2003-03-02 06:01:55 +00:00
penguin 71d4bd62b2 Added #ifdef WIN32 around non-standard header file io.h
- penguin
2003-03-02 05:56:56 +00:00
penguin 3e96899ace Moved Gr_scaler_zbuffering definition to top of file
- penguin
2003-03-02 05:55:51 +00:00
penguin 51c590c6a6 ANSI C++ - namespace clash on ai_rotation; renamed type to ai_rotation_t
- penguin
2003-03-02 05:54:23 +00:00
penguin e7d1452827 Added gcc-compatible asm blocks
- penguin
2003-03-02 05:46:28 +00:00
penguin 137e7a8cdd 1. Added gcc-compatible asm code.
2. Added #ifndef NO_SOFTWARE_RENDERING
 - penguin
2003-03-02 05:45:04 +00:00
penguin 77f769b328 ANSI C++ - fixed non-compliant casts to unsigned short and unsigned char
- penguin
2003-03-02 05:43:49 +00:00
penguin c85cb1377b Added some #ifndef NO_SOFTWARE_RENDERING
- penguin
2003-03-02 05:41:52 +00:00
penguin f3362d6a2f Abort if unimplemented asm section is called
- penguin
2003-03-02 05:40:28 +00:00
penguin 043310f88a Added #ifdef _MSC_VER to MSVC-specific code
- penguin
2003-03-02 05:30:26 +00:00
penguin 46f524706c only define min() and max() if they're not already defined
- penguin
2003-03-02 05:27:44 +00:00
penguin 7b7df3caba defined FX_ENTRY and FX_CALL for gcc
- penguin
2003-03-02 05:26:23 +00:00
penguin a47ff4d7a5 1. Renamed or, og, ob vars to o_r, o_g, o_b ("or" caused gcc to choke).
2. Added #ifndef NO_SOFTWARE_RENDERING around software rendering code
3. Added #ifdef _MSC_VER around MSVC-specific exception handing code
 - penguin
2003-03-02 05:23:34 +00:00
penguin 70fc3119e7 Moved "extern int wm" declaration inside the header #ifdef block
- penguin
2003-03-02 05:12:39 +00:00
penguin 830be35c58 Added #ifdef _MSC_VER around strange exception-handling code
- penguin
2003-03-02 05:10:42 +00:00
penguin 2fff39194f ANSI C++ changes
- penguin
2003-03-02 05:07:12 +00:00
penguin fffa377d2f Removed -- this was the old Linux makefile. GNU-style makefiles are now generated by autoconf/automake
- penguin
2003-03-02 05:03:11 +00:00
penguin a819e73388 New files for autoconf/automake support.
- penguin
2003-03-02 04:53:46 +00:00
Goober5000 0562965e69 bumped alternate names from 10 to 25
--Goober5000
2003-03-02 02:10:11 +00:00
Goober5000 7928823b96 fixed the initial status bug 2003-03-01 01:15:38 +00:00
bobboau 3b92333b16 fixed the bug with fighter beams not giveing you kills 2003-02-26 02:56:55 +00:00
bobboau 7238ae9025 fixing my bug fix for the warp model, and not being able to find it 2003-02-25 16:46:01 +00:00
bobboau f6634e882c doh... forgot something in the beam rendering code 2003-02-25 07:15:07 +00:00
bobboau f99a3916de fixed a bunch of fighter beam bugs,
most notabley the sound now works corectly,
and they have limeted range with atenuated damage (table option)
added bank specific compatabilities
2003-02-25 06:22:50 +00:00
inquisitor cc9f972e80 added dxguid, ddraw, and strmiids.lib 2003-02-24 02:01:49 +00:00
inquisitor 609da60af3 added dxguid, ddraw, and strmiids.lib 2003-02-24 01:25:11 +00:00
wmcoolmon 7b794ea056 Refixed the splash screen loading code so that it still works with the demo VPs (Loading "2_PreLoad" and "PreLoad") and put logo support back in. Logo support does nothing unless "PreLoadLogo" and/or"2_PreLoadLogo" exist within the search path. 2003-02-23 20:55:57 +00:00
wmcoolmon 3f66617c68 Uncommented the sections of code that actually played a movie for a given mission. (Removed when daveb cleaned out the movie code for the release) 2003-02-23 03:13:03 +00:00
wmcoolmon f8f60965a9 Added cutscenes/movie.cpp(.h) and directx/dx8show.cpp(.h), which contain movie playing code. Don't compile these if you don't have the DX8 SDK. 2003-02-22 04:24:59 +00:00
wmcoolmon 6f0832c6d8 DirectX-specific code for movie-playing functions in cutscenes/movie.cpp. Ask RT if you have any questions about it; I just commited it :). 2003-02-22 04:20:47 +00:00
wmcoolmon 33c321d328 Movie playing code; use movie_play and movie_play_two to play movies using Directshow. Depends on directx/dx8show.cpp 2003-02-22 04:17:58 +00:00
wmcoolmon 16fdb53870 Added "os_app_activate_set" 2003-02-22 04:14:21 +00:00
wmcoolmon b5ab80797d Added "-dshowvid" command-line option, which must be set in order for movies to play. 2003-02-22 04:13:17 +00:00
phreak 1385a9c6ac stupid typo -- my bad 2003-02-16 19:00:56 +00:00
phreak a11c390fd5 fixed typecasting warnings 2003-02-16 18:55:59 +00:00
phreak a498b79b2d fixed around splash screen
2_splash.pcx is loaded in 1024x768
splash.pcx is loaded in 640x480 or 2_splash.pcx isn't found
2003-02-16 18:53:59 +00:00
phreak 6a22f2443e tweaked some more stuff 2003-02-16 18:43:13 +00:00
bobboau cd2597f3a2 added glow map nebula bug fix for d3d, someone should add a fix for glide too
more importantly I (think I) have fixed all major bugs with fighter beams, and added a bit of new functionality
2003-02-16 05:14:29 +00:00
Goober5000 d32a38c267 fixed version bumpage... the version is 3.5.0, not 3.50.0 ;)
--Goober5000
2003-02-05 07:04:31 +00:00
Goober5000 64bcc9942e made my fighterbay code more forgiving of eccentric modeling hacks...
ships can now use the Faustus hangar again :)
--Goober5000
2003-02-05 06:57:56 +00:00
phreak cf750429cb started to finalize before 3.50 release.
added support for GL_EXT_texture_filter_ansiotropic
2003-02-01 02:57:42 +00:00
phreak 32843f18f8 bumped to 3.50 2003-01-30 23:24:34 +00:00
phreak d7bd110ffe cleaned up debug output 2003-01-30 23:19:33 +00:00
phreak 36176b8eb4 enabled RGB lighting for OpenGL 2003-01-30 23:19:14 +00:00
Goober5000 8c94fbd199 finished up my fighterbay code - ships will not be able to arrive from or depart into
fighterbays that have been destroyed (but you have to explicitly say in the tables
that the fighterbay takes damage in order to enable this)
--Goober5000
2003-01-27 07:46:33 +00:00
DTP d9e1e01afc Part of bumping MAX_SHIPS to 250 max_ship_types. Server now no more Crashes on kill, when max_shiptypes is above 200. Note Client still cant join. narrowing it down. 2003-01-27 01:12:15 +00:00
DTP 8edec19426 Part of bumping MAX_SHIPS to 250 max_ship_types. Server now no more Crashes on kill, when max_shiptypes is above 200. Note Client still cant join. narrowing it down. 2003-01-27 00:51:46 +00:00
DTP 5419f3b5de temporary fix, added some // so that we can do debug builds. i expect Goober5000 will fix it soon. 2003-01-26 23:30:53 +00:00
wmcoolmon 6df0403964 Minor mod to preload screen code, added separate 1024x768 logo
-C
2003-01-26 20:04:32 +00:00
Goober5000 2bef522bfc changed change-music to change-soundtrack
--Goober5000
2003-01-26 18:37:19 +00:00
wmcoolmon 4e86a928b3 Added title screen support to retail version. When FS2 loads, it will build a list of PCX files in the current directory, then attempt to display one. If no PCX files exist, it will try to display one of the title screens defined in the code. Freespace 2 will then attempt to superimpose a logo in the upper-left hand corner of the screen. If neither can be displayed, FS2 will function normally. 2003-01-26 02:58:33 +00:00
Goober5000 254b4f6603 oops - fixed the nebula bug that wasn't completely fixed :)
--Goober5000
2003-01-26 00:20:01 +00:00
Goober5000 7373203236 added preloader to change-ship-model and change-ship-class so that the game
doesn't hesitate when switching models in the middle of missions
--Goober5000
2003-01-25 04:54:36 +00:00
Goober5000 55a4c34bab added change-music sexp and bumped MAX_SOUNDTRACKS from 10 to 25
--Ian Warfield
2003-01-25 04:17:39 +00:00
Goober5000 b060ac5928 aw, nuts - fixed a dumb bug with my new don't-collide-invisible code :p
--Goober5000
2003-01-24 03:48:11 +00:00
Goober5000 ab27958761 fixed a small nebula ship trail bug
--Goober5000
2003-01-24 03:15:11 +00:00
Goober5000 dca1600f46 fixed a few bugs in Bobboau's implementation of the glow sexps; also added
help for the sexps in sexp_tree
--Goober5000
2003-01-21 17:24:16 +00:00
bobboau 218ac8a0d7 added several sExps for turning glow points and glow maps on and off 2003-01-20 05:40:50 +00:00
Goober5000 cac96f1a44 cleaned up build output a bit
--Goober5000
2003-01-19 22:45:35 +00:00
Goober5000 55948f0db1 removed unreferenced variable
--Goober5000
2003-01-19 22:25:10 +00:00
Goober5000 c80033de55 fixed a bunch of bugs -- the support ship sexp, the "no-subspace-drive" flag,
and departure into hangars should now all work properly
--Goober5000
2003-01-19 22:20:23 +00:00
Goober5000 dd378506ee fixed fiddly code
--Goober5000
2003-01-19 09:14:05 +00:00
Goober5000 9e890d8df5 more tweaky bug fixes
--Goober5000
2003-01-19 09:10:40 +00:00
Goober5000 f4030700dc fixed two dumb bugs in the set-support-ship code
--Goober5000
2003-01-19 08:37:52 +00:00
Goober5000 b7f924ea6b actually added the set-support-ship sexp; much of the other commit was
groundwork (data types and stuff)
--Goober5000
2003-01-19 07:45:38 +00:00
Goober5000 c5c4fd08e9 oops - forgot a bit of departure code :)
--Goober5000
2003-01-19 07:13:05 +00:00
Goober5000 bf7871905e fixed a bunch of bugs - "no-subspace-drive" should now work properly for
all ships, and all ships who have their departure anchor set to a capital ship
should exit to that ship when told to depart
--Goober5000
2003-01-19 07:02:16 +00:00
Goober5000 28ef47c26f got rid of nameplate stuff (superceded by texture replacement)
--Goober5000
2003-01-19 06:44:39 +00:00
bobboau 7a6e12df06 redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it 2003-01-19 01:07:43 +00:00
Goober5000 97130623dc made "no-subspace-drive" applicable to all ships and fixed a really *STUPID*
bug that made FRED keep crashing (missing comma, bleagh!)
--Goober5000
2003-01-18 23:25:39 +00:00
phreak a1ad295557 added 'ddsutils' folder to project 2003-01-18 20:00:49 +00:00
phreak ecc552eda8 fixed around the bmpman system to now accept compressed textures 2003-01-18 19:55:16 +00:00
phreak 56d7afd8a0 texture mapper now supports DXTC compressed textures 2003-01-18 19:49:45 +00:00
phreak 46e465b1d2 added tcache flag TCACHE_FLAG_COMPRESSED 2003-01-18 19:49:02 +00:00
phreak 4c52cb0441 added some defines that deal with mages using DXTC 2003-01-18 19:48:19 +00:00
phreak 4da09ccefc these files deal with reading .dds files which use DXTC texture compression 2003-01-18 19:45:20 +00:00
Goober5000 389921bd48 added "no-subspace-drive" flag for ships
--Goober5000
2003-01-18 10:00:43 +00:00
Goober5000 e9f6827211 fixed bug I inadvertently introduced by modifying SIF_ flags with sexps rather
than SF_ flags
--Goober5000
2003-01-18 09:25:42 +00:00
Goober5000 042d935a80 fixed some really strange behavior with strings not being truncated at the
# symbol
--Goober5000
2003-01-17 07:59:09 +00:00
Goober5000 1f7fee5baa Allowed selection of either $Texture Replace, which keeps track of individual
replacement textures for a ship, or $Duplicate Model Texture Replace, which
duplicates a model and reskins it.  Use $Duplicate Model Texture Replace
if you want to substitute an animated texture or a transparent texture.
--Goober5000
2003-01-17 04:57:17 +00:00
Goober5000 ff33077291 added capability to the $Texture replace code to substitute the textures
without needing and extra model, however, this way you can't substitute
transparent or animated textures
--Goober5000
2003-01-17 01:48:50 +00:00
Goober5000 70c909302c yay! got texture replacement to work!!!
--Goober5000
2003-01-16 06:49:11 +00:00
Goober5000 900f57bc94 NOW the model duplicates work! :p
still gotta do the textures, but it shouldn't be hard now
--Goober5000
2003-01-15 23:23:30 +00:00
anonymous 41fabe25bd fixed the demo compilation. Define FS2_DEMO globally to compile as a demo. Make sure warp.pof is in your data/models directory. 2003-01-15 21:29:05 +00:00
inquisitor 1e634da6dd Test commit, ignore 2003-01-15 20:49:50 +00:00
Goober5000 a4386862f5 did the XSTR for the turret thing
--Goober5000
2003-01-15 20:49:10 +00:00
Goober5000 7435ddd89b oops, that'll introduce a bug - naming it just plain "Turret" instead
--Goober5000
2003-01-15 16:52:27 +00:00
Goober5000 f1e5508023 capship ballistic weapon displays "Cannon" on HUD instead of "Laser Turret"
--Goober5000
2003-01-15 16:48:59 +00:00
Goober5000 0fd8e46ea2 assigning duplicate models to ships now works; committing so I have a base
to fall back to as I work on texture replacement
--Goober5000
2003-01-15 08:57:23 +00:00
Goober5000 cb4764e8d0 changed most references to modelnum to use ship instead of ship_info --
this will help with the change-model sexp and any other instances of model
changing
--Goober5000
2003-01-15 07:09:09 +00:00
Goober5000 0c55ff682b added texture replacement parse - will be implemented later
--Goober5000
2003-01-15 05:24:23 +00:00
Goober5000 8659222b82 bumped main halls down to 10
--Goober5000
2003-01-15 05:19:07 +00:00
Goober5000 64b2332534 moved texture loading around a bit; added Texture_replace in preparation
for some cool stuff
--Goober5000
2003-01-15 05:18:13 +00:00
Goober5000 303278228a argh - fixed the stupid message persona bug with <any wingman>
Bobboau, please check your code!
--Goober5000
2003-01-14 06:13:23 +00:00
Goober5000 16baec8877 commented out some mprintfs that were clogging up the debug spew
--Goober5000
2003-01-14 05:53:58 +00:00
Goober5000 0b7cc9aa9d fixed minor potential bug
--Goober5000
2003-01-14 04:01:33 +00:00
Goober5000 77bc1ed93b allowed for up to 256 main halls
--Goober5000
2003-01-14 04:00:16 +00:00
Goober5000 d2969046d4 bug hunting; fixed the beam whack effect bug
--Goober5000
2003-01-13 23:20:01 +00:00
wmcoolmon b3c67343e5 Added MISSION_FLAG_NO_NEB_TRAILS and removed MISSION_FLAG_ST_OVERRIDE_NEB. Also changed code to set flags as necessary 2003-01-13 02:09:12 +00:00
wmcoolmon f26624902f Very slightly optimized code 2003-01-12 03:26:41 +00:00
wmcoolmon f96196c271 It turns out the version in the CVS did not toggle the ship trails with the flag...fixed this. 2003-01-12 00:19:55 +00:00
wmcoolmon f47b3c0fd0 Added code for "Ship Trails override Nebula" 2003-01-11 01:00:25 +00:00
Goober5000 170ac43ebe I found these two beautiful functions in ship.cpp - ship_change_model
and change_ship_type - so I made them into sexps :)
--Goober5000
2003-01-10 04:14:19 +00:00
inquisitor 93e0b43b03 Rollback to 2.7 to fix glow code issue that phreak noticed.
-Quiz
2003-01-09 22:23:38 +00:00
phreak b9c9069c5a fixed a small error in bob's glowmap code 2003-01-09 21:22:36 +00:00
phreak fdc9b42d14 fixed a small error in bob's code 2003-01-09 21:20:21 +00:00
phreak 6cb690996d glowmaps in OpenGL, yay! 2003-01-09 21:19:54 +00:00
phreak eb63396934 glowmaps unloaded if their parent is 2003-01-09 21:19:25 +00:00
Goober5000 f1aa394d29 fixed the giant thruster glow bug
--Goober5000
2003-01-09 05:55:55 +00:00
Goober5000 415969fca0 snagged a potential bug
--Goober5000
2003-01-09 05:52:25 +00:00
Goober5000 dfbd9ad9d0 fixed debriefing music in non-campaign missions
--Goober5000
2003-01-08 19:49:15 +00:00
Goober5000 a50424930b added ai-chase-any-except sexp
--Goober5000
2003-01-07 20:06:44 +00:00
phreak 9843ff7b49 fixed problem in win32_create_window() that disabled OpenGL from running in windowed mode 2003-01-07 00:02:08 +00:00
Goober5000 7ea79b3ed4 implemented keep-safe-distance
--Goober5000
2003-01-06 22:57:23 +00:00
Goober5000 b783b7e364 allowed fighters and bombers to accept the stay-near-ship and
keep-safe-distance orders
--Goober5000
2003-01-06 21:52:58 +00:00
Goober5000 60d0011159 nasssty bugs, we hates them, yesss we do, preciousssss
:)
--Goober5000
2003-01-06 20:29:28 +00:00
Goober5000 e730044cc1 cleaned up some stuff with model_set_thrust and a commented Assert that
shouldn't have been
--Goober5000
2003-01-06 19:33:22 +00:00
Goober5000 60ea566ecc a wee failsafe added
--Goober5000
2003-01-06 18:50:37 +00:00
Goober5000 fd797419dd hmm... moved +Squad Logo to immediately beneath $Name
--Goober5000
2003-01-06 17:19:14 +00:00
Goober5000 3a5a785f51 added wing configurable squad logos - put +Squad Logo: filename.pcx as
the last entry in each wing that you want (but the player's squad logo will
still be the squad logo for the player's wing)
--Goober5000
2003-01-06 17:14:52 +00:00
bobboau 65564198ef disabled decals (for now), removed the warp ray thingys,
made some better error mesages while parseing weapons and ships tbls,
and... oh ya, added glow mapping
2003-01-05 23:41:51 +00:00
Goober5000 def0b0ceb0 added capability of is-iff and change-iff to have wings as well as ships
as their arguments; also allowed a bunch of sexps to accept the player
as an argument where they would previously display a parse error
--Goober5000
2003-01-05 01:26:35 +00:00
Goober5000 01776721ab fixed the order sexp
--Goober5000
2003-01-04 23:15:39 +00:00
Goober5000 6f7d012184 Fixed some minor bugs, and added a primitive-sensors flag, where if a ship
has primitive sensors it can't target anything and objects don't appear
on radar if they're outside a certain range.  This range can be modified
via the sexp primitive-sensors-set-range.
--Goober5000
2003-01-03 21:58:08 +00:00
Goober5000 7d4d468e58 this is the way we squash the bugs, squash the bugs, squash the bugs
this is the way we squash the bugs, so early in the morning :p
--Goober5000
2003-01-02 03:09:01 +00:00
Goober5000 d1a870b372 added don't-collide-invisible and collide-invisible sexps
--Goober5000
2003-01-02 00:35:21 +00:00
Goober5000 680e55e493 added ship-vaporize and ship-no-vaporize sexps
--Goober5000
2003-01-01 23:33:34 +00:00
Goober5000 c779bae39a bumped to 3.4
--Goober5000
2002-12-31 20:09:14 +00:00
Goober5000 5a4fafec31 tweaked stuff
--Goober5000
2002-12-31 19:35:14 +00:00
Goober5000 cfcc94c2bb if it ain't broke, don't fix it
--Goober5000
2002-12-31 19:18:41 +00:00
Goober5000 8d1c8fad7c if it ain't broke, don't fix it
--Goober5000
2002-12-31 18:59:43 +00:00
Goober5000 c6cc437092 simplified end-user implementation of ballistic primaries
--Goober5000
2002-12-31 08:20:31 +00:00
Goober5000 6a30e96439 added damaged-escort-priority-all sexp
--Goober5000
2002-12-31 07:26:40 +00:00
Goober5000 95d7869aa6 fixed escort list behavior for stealthy ships
--Goober5000
2002-12-31 05:17:13 +00:00
Goober5000 95a26b87ce made force feedback stronger when firing ballistic primaries
--Goober5000
2002-12-30 06:16:09 +00:00
phreak 6c0bfdd0b7 added damage-escort-list as a new sexp 2002-12-27 20:16:18 +00:00
Goober5000 0e19a3a614 the insidious beam bug is now squashed AND committed!
--Goober5000
2002-12-27 17:58:11 +00:00
Goober5000 35350315b7 removed the existing stealth sexps and replaced them with the following...
ship-stealthy
ship-unstealthy
is-ship-stealthy
friendly-stealth-invisible
friendly-stealth-visible
is-friendly-stealth-visible
--Goober5000
2002-12-27 02:57:51 +00:00
Goober5000 8f97380d75 meh - changed is-cargo-x to is-cargo
--Goober5000
2002-12-25 01:22:23 +00:00
Goober5000 fe6bac98c7 added change-ai-class and is-ai-class, and I think I may also have nailed the
is-iff bug; did some other bug hunting as well
--Goober5000
2002-12-24 07:42:29 +00:00
Goober5000 77c5502b19 added a wee cautionary note
--Goober5000
2002-12-24 07:38:59 +00:00
Goober5000 065eb6f1d5 added set-cargo and is-cargo-x sexps
--Goober5000
2002-12-23 23:01:27 +00:00
phreak 103e4b2b22 defined USE_OPENGL for debug and release builds 2002-12-23 21:13:41 +00:00
phreak cb4e5b551f dumb typo 2002-12-23 19:25:39 +00:00
phreak c22d9a7e99 added code that displays an error if user's OGL version is less than 1.2 2002-12-23 17:52:51 +00:00
Goober5000 2b52cf3896 Bah - Andsager is a moron. :) I see no reason why rand shouldn't work
multiple times.  It's been fixed thus.
--Goober5000
2002-12-23 05:41:08 +00:00
Goober5000 5b16bd3748 Squashed some Volition bugs! :O Some of the sexps for dealing with more than
one ship would return after only dealing with the first ship.

Also added the following sexps:
is-ship-stealthed
ship-force-stealth
ship-force-nostealth
ship-remove-stealth-forcing

They toggle the stealth flag on and off.  If a ship is forced stealthy, it won't even
show up for friendly ships.
--Goober5000
2002-12-23 05:18:52 +00:00
Goober5000 40bbe0cd39 removed stipulation that "Instructor" be present for training-msg sexp to work
--Goober5000

(This is fun! :))
2002-12-23 01:47:17 +00:00
Goober5000 661dc39d9c hack: turn on ship trails if in nebula - restores backward compatibility
--Goober5000
2002-12-22 22:59:04 +00:00
Goober5000 07c240e9a1 tweaked positioning of the new HUD graphics
--Goober5000
2002-12-22 21:31:01 +00:00
Goober5000 93f20cb8e4 added primaries-depleted and primary-ammo-pct sexps -- useful for ships with
ballistic primaries
--Goober5000
2002-12-22 21:12:22 +00:00
Goober5000 e512f60386 Subcategories implemented. :) So far all that's been done is the Change menu, but other
subcategorizations are possible.  Here are the instructions from sexp.h...
"Adding more subcategories is possible with the new code.  All that needs to be done is
to add a #define here (a number from 0x0000 to 0x00ff ORred with the category that it
goes under), some appropriate case statements in get_subcategory() (in sexp.cpp) that
will return the subcategory for each sexp that uses it, and the submenu name in the
op_submenu[] array in sexp_tree.cpp."

Please note that I rearranged a whole bunch of sexps in the Operators[] array in sexp.cpp
in order to make the subcategories work better, so if you get a whole bunch of differences
or even conflicts, just ignore them. :)
--Goober5000
2002-12-22 17:22:47 +00:00
Goober5000 59442ea786 commented out the warning if you don't have the new ballistic HUD graphics - it would probably get annoying (just use the old ones without comment)
--Goober5000
2002-12-21 18:03:49 +00:00
Goober5000 ee8a7f67a7 rearranged the sexp list and got the preliminary subcategories working - still need to work on the actual submenu
--Goober5000
2002-12-21 17:58:11 +00:00
DTP c2c24787da did bit more house keeping. modfied Phreaks fps cmdline a bit, so that we dont have to specific build code.libs for fred, but can use the same code.lib for both fs2_open.exe and fred2_open.exe 2002-12-21 13:39:25 +00:00
Goober5000 60f69cb79b Updated the cargo-known-delay and cap-subsys-cargo-known-delay sexps to work correctly if set-scanned and set-unscanned are used repeatedly with the same ship or ship subsystem. In most cases, this functionality will never be needed, but it's nice to know that it's here. :) However, I should point out that cap-subsys-cargo-known-delay will recognize only the first instance of a subsystem being revealed once the ship is no longer in the mission. Here is the relevant bit I put into the sexp handling routine...
"Since there is no way to keep track of subsystem status once a ship has departed or has been destroyed, check the mission log.  This will work in 99.9999999% of all cases; however, if the mission designer repeatedly sets and resets the scanned status of the subsystem, the mission log will only return the first occurrence of the subsystem cargo being revealed (regardless of whether it was first hidden using set-unscanned).  Normally, ships keep track of cargo data in the subsystem struct, but once/ the ship has left the mission, the subsystem linked list is purged, causing the loss of this information.  I judged the significant rework of the subsystem code not worth the rare instance that this sexp may be required to work in this way, especially since this problem only occurs after the ship departs.  If the mission designer really needs this functionality, he or she can achieve the same result with creative combinations of event chaining and is-event-true."

Please note that this problem only occurs with cap-subsys-cargo-known-delay, only if the subsystem scanned status is revealed more than once, and then only after the ship is no longer in the mission.  Sufficiently rare, I figured, that I could afford to not worry about it.
--Goober5000
2002-12-20 07:17:23 +00:00
Goober5000 3bc70fc2c2 added capability of storing time_subsys_cargo_revealed
--Goober5000
2002-12-20 07:09:03 +00:00
DTP f09a3c0a09 DTP FIX, fast fix to the beam/shield bug problem. will maybe commit later when i find out why this is getting triggered when it should not 2002-12-20 00:50:41 +00:00
Goober5000 f15a879898 oops - squashed a bug :)
--Goober5000
2002-12-19 10:54:37 +00:00
Goober5000 984f3f0aa7 implemented the revised HUD weapon display for ballistic primaries
--Goober5000
2002-12-19 10:46:14 +00:00
phreak 1559d18757 tidied up game_init() a bit.. took out a bunch of unneeded ifdefs like E3_BUILD
Added option to access OpenGL from the registry keys.  searches for "OpenGL-"
whoever is in charge of the launcher might want to know this.
2002-12-18 22:21:23 +00:00
Goober5000 c2c0ca0eeb added set-scanned and set-unscanned sexps
PLEASE NOTE: These sexps will cause cargo-known-delay and cap-subsys-cargo-known-delay to not work correctly if set-scanned and set-unscanned are used more than once.  I'll fix this later.

--Goober5000
2002-12-17 03:25:30 +00:00
DTP 754c35f2f5 fix to Show_framerate. seems it will call an unresolved external error during fred builds. modified my ifndefs a bit, dsw modified to include preprocessor tag FRED. 2002-12-17 03:08:18 +00:00
DTP 2bbd5a806b wrong name :) 2002-12-17 02:22:34 +00:00
Goober5000 5891192fda cosmetic fixed; also OP_SET_SCANNED and OP_SET_UNSCANNED added in preparation for the set-scanned and set-unscanned sexp commit
--Goober5000
2002-12-17 02:21:42 +00:00
DTP 5effb36530 cleaned up after Goober5000 :). it will make a mess in debug builds. added a couple of ifndef _debugs. 2002-12-17 02:21:06 +00:00
Goober5000 bc72cea911 added functionality and fixed a few things with cargo being revealed and hidden in preparation for the set-scanned and set-unscanned sexp commit
--Goober5000
2002-12-17 02:18:40 +00:00
DTP ec8886cf09 Bumped MAX JUMP-nodes to 50. if anybody wants a Jump-node forest 2002-12-17 01:56:36 +00:00
phreak bce0cc4ca0 optimized fullscreen/minimized functions.. alot faster 2002-12-16 23:28:52 +00:00
DTP 66eaf28ac8 fixed a minor glitch, replaced <> with ", so that it takes project glXXX.h, and not compilers glXXX.h 2002-12-15 18:59:57 +00:00
phreak d728b3d745 opengl headers 2002-12-15 16:57:15 +00:00
DTP 11426ed5a2 FIX; player can now have all ships set in FRED2 as allowed playerships in singleplayer 2002-12-15 06:50:49 +00:00
DTP 386abb7000 Bumped fire_dealy on_empty_secondary to 1000 2002-12-15 06:29:24 +00:00
Goober5000 476fb7bbfc removed mission flag for fighterbay damage; instead made damage display contingent on whether the fighterbay subsystem is assigned a damage percentage in ships.tbl
--Goober5000
2002-12-14 17:09:28 +00:00
phreak c825720ae0 added a command line that displays frames per second when enabled.
use "-fps"
2002-12-14 17:09:08 +00:00
phreak 6e407fff7b copied from grgpenglw32x.cpp. 2002-12-14 16:14:52 +00:00
Goober5000 11b24d23aa added mission flag to show subsystem damage for fighterbays
~Goober5000~
2002-12-14 01:55:04 +00:00
Goober5000 2135e20299 small tweaks and bug fixes for the ballistic primary conversion
~Goober5000~
2002-12-13 08:13:30 +00:00
Goober5000 123277167b added distance-ship-subsystem sexp
~Goober5000~
2002-12-12 08:01:57 +00:00
Goober5000 4a9f85674f Full-fledged ballistic primary support added! Try it and see! :) 2002-12-10 05:43:35 +00:00
Goober5000 719579177e Full-fledged ballistic primary support added! Try it and see! :)
Fixed lead indicator behavior; Phreak's version didn't work properly.
2002-12-10 05:42:42 +00:00
Goober5000 3f6a1f33d4 Full-fledged ballistic primary support added! Try it and see! :)
Preliminary support added for selecting additional primaries (more than 2) and secondaries (more than 3) if this is implemented later.
Transports can now dock with fighters, bombers, & stealth ships.
2002-12-10 05:41:38 +00:00
DTP 688dee73c2 DTP; added decals.h and decals.cpp to the project, aswell as the directory 2002-12-10 00:44:38 +00:00
Goober5000 5fa10d82f4 fixed misspelling 2002-12-09 08:37:31 +00:00
Goober5000 4cde77929f fixed misspelling 2002-12-09 08:26:24 +00:00
bobboau 41f66ee2f3 inital decals code, if you are worried a bug is being caused by the decals code it's only references are in,
collideshipweapon.cpp line 262, beam.cpp line 2771, and modelinterp.cpp line 2949.
it needs a better renderer, but is in prety good shape for now,
I also (think) I squashed a bug in the warpmodel code
2002-12-07 01:37:43 +00:00
phreak 2ee9db9479 extension framework implemented(no extensions work YET) -phreak 2002-12-05 00:49:25 +00:00
DTP f87883712e lowered MAX_POLYGON_MODELS FROM 198 to 128 for safety reasons since we bumped back MAX_SHIP_TYPES to 130 2002-12-04 09:44:34 +00:00
Goober5000 ea22ebfe09 implemented beam-free-all-by-default mission flag 2002-12-03 23:05:13 +00:00
Goober5000 0edd905be5 added myself to the credits list :)
~Goober5000
2002-12-03 22:14:06 +00:00
Goober5000 47e2ff7500 fixed player-entry-delay bug 2002-12-03 00:00:52 +00:00
Goober5000 c011621363 fixed misspelling 2002-12-02 23:56:12 +00:00
Goober5000 8c47d95901 fixed misspelling 2002-12-02 23:26:08 +00:00
Goober5000 e08be40462 fixed misspelling of "category" as "catagory" 2002-12-02 23:24:35 +00:00
Goober5000 d7022ad67b commented out an unneeded variable (int ret) in psnet_socket_options 2002-12-02 23:18:53 +00:00
Goober5000 38f435eba8 commented out an unneeded variable (ship *shipp) in model_really_render 2002-12-02 23:16:45 +00:00
Goober5000 6f429c16ee fixed mispelling of "category" as "catagory" 2002-12-02 23:14:17 +00:00
Goober5000 dfaebd0908 fixed mispelling of "category" as "catagory" 2002-12-02 20:49:14 +00:00
Goober5000 d6abb06544 fixed mispelling of "category" as "catagory" 2002-12-02 20:37:26 +00:00
sesquipedalian d950369202 end-mission sexp added 2002-11-28 00:00:37 +00:00
sesquipedalian 745fc385e9 Added Phreak's fix for the weapons room bug. Can now view a modified weapons.tbl in the tech room without crashing 2002-11-27 01:20:51 +00:00
phreak f02a1caced added OGL_inited global. Sets to 0 even if OGL isn't defined by preproccessor
-phreak
2002-11-22 20:56:15 +00:00
phreak e547962d31 changed around some page-in functions to work with opengl
changed bm_set_components_opengl
-phreak
2002-11-22 20:55:27 +00:00
phreak 31fe8e2a4c finished off all remaining problems with 32 bit mode, fullscreen mode
and colors.  Still needs some tweaking, but works near perfect
2002-11-22 20:54:16 +00:00
phreak 1b1dc86fb6 added some opengl defines for shield detail -phreak 2002-11-22 20:52:29 +00:00
DTP 7539390fc3 DTP; fix at line 6785 in parse/SEXP.cpp, a forgotten "{", when the is tagged thing was Fixed 2002-11-20 21:22:31 +00:00
sesquipedalian ad7b508184 Adding in EdrickV's fix to the is-tagged sexp. 2002-11-19 02:15:50 +00:00
phreak 0fa37a5b62 made ogl be used if "NDEBUG" is not defined and "USE_OPENGL" is defined - phreak 2002-11-18 21:34:16 +00:00
phreak 1cbfc73384 added some lines that makes ogl work in windowed mode for fullneb - phreak 2002-11-18 21:32:48 +00:00
phreak c58ae29dd5 added some ogl functionality - phreak 2002-11-18 21:32:11 +00:00
phreak 96e442b564 complete overhaul, works in 16 bit mode -phreak 2002-11-18 21:31:36 +00:00
phreak e817f867af added bm_select_components functions for OpenGL -phreak 2002-11-18 21:27:13 +00:00
bobboau 8c8c96bb89 added nameplate code 2002-11-14 06:15:03 +00:00
bobboau f0e7af10bb added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
2002-11-14 04:18:17 +00:00
phreak 4e44bcfdef updated parse_weapon to parse custom corkscrew missiles 2002-11-11 20:18:30 +00:00
phreak d4cea3a9ff changed around the 'weapon_info' struct to allow for custom corkscrew missiles 2002-11-11 20:11:02 +00:00
phreak f06b7dfd20 changed cscrew_create and cscrew_process_post
to allow for custom corkscrew properties
2002-11-11 20:09:12 +00:00
phreak 6dd4f692e2 changed a line in ship_fire_secondary to allow for custom
amounts of corkscrew missiles fired
2002-11-11 20:05:52 +00:00
inquisitor d860dc0011 Bumped to 3.3 2002-11-10 20:40:02 +00:00
DTP d5d8e66dee DTP bumped back MAX_SHIP_TYPES to 130 2002-11-10 19:57:36 +00:00
DTP ad4843b8ea -DTP reworked mod support, 2002-11-10 16:32:42 +00:00
DTP 3162ede091 -DTP reworked mod support, 2002-11-10 16:30:53 +00:00
phreak f9e3871b3e Parser error handling for fighter flak, it didn't want flak on player weapons, now it doesn't care 2002-11-06 23:22:05 +00:00
phreak 53abc32182 Fighter flak code, it doesn't blow up in your face anymore! 2002-11-06 23:21:06 +00:00
DTP 39267bcb05 Made sure, that VP and Plain files dont get added twice to the search order. Side-effect of Mod support. 2002-11-04 08:32:38 +00:00
DTP 7398df34ec DOh,uhmm, define error again, this is getting to me. 2002-11-02 23:06:59 +00:00
DTP 62c8792c2a DOh, fixed that define, learn to count DTP :) 2002-11-02 23:04:46 +00:00
inquisitor e561a547a7 Cleaned up the presentation a little, added HLP and VW, and, no offense to Kazan, removed Kazan. 2002-11-02 22:25:26 +00:00
DTP 5128907c07 DOH forgot \n 2002-11-02 22:11:35 +00:00
DTP 5ddef96ccc shameless self promotion 2002-11-02 22:10:48 +00:00
DTP e75251141a DTP Bumped Max_exited_ships from 200 to double that of MAX_SHIPS = 800 . make sense ehh. for logging effect. 2002-10-31 21:56:44 +00:00
DTP 4f419025fe DTP Quickly added something needed to cmdline.h, since otherwise we can not compile the code as it misses some externals. Thought a rollback rolled all back. 2002-10-31 21:14:16 +00:00
penguin c6cf69e4a3 Hopelessly out of date, and only applied to Linux anyhow 2002-10-31 03:49:35 +00:00
penguin 10e444df95 updated 2002-10-31 03:46:27 +00:00
inquisitor eeab39d62d Bad Committ, Rolling back 2002-10-30 20:22:30 +00:00
DTP 28e46d411b doh!, used upper case in include, dont know how much it matters for *nix systems, but here it is 2002-10-30 06:31:05 +00:00
DTP 1195eb3ada DTP Implemented basic VP files handling. mission and campaign files inside VP files found in mod dir still not supported, cheking / creating directories not implented either 2002-10-30 06:26:11 +00:00
sesquipedalian 5f779fae4c no message 2002-10-29 22:41:48 +00:00
DTP cdb274654e Crap, somebody may restore cmdline.h to 2 version before this. 2002-10-28 02:28:52 +00:00
DTP b486c02ac8 DTP; started basic implementation of mod-support
plain files only for now. fs2_open.exe -mod X will look for files in fs2/ X /all-legal-subdirectories. no checking/creating dirs yet. directories must be there.
2002-10-27 23:59:28 +00:00
randomtiger 9bcb08776c Made Phreaks alternative scanning style optional under the command line tag "-phreak"
Fixed bug that changes HUD colour when targetting debris in a full nebula. - RT
2002-10-22 23:02:40 +00:00
randomtiger d36c788e00 Fixed lighting bug that caused special pause to crash on debug build.
Also added TAB functionality for special pause that toggles HUD. - RT
2002-10-22 17:42:09 +00:00
bobboau 00bbac6ae1 inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry 2002-10-19 19:29:29 +00:00
randomtiger 40db1ce831 Added special pause mode for easier action screenshots.
Added new command line parameter for accessing all single missions in tech room. - RT
2002-10-19 03:50:29 +00:00
randomtiger bbf18d5667 Added ability to remove HUD ingame on keypress shift O
So I've added a new key to the bind list and made use of already existing hud removal code.
2002-10-17 20:40:51 +00:00
phreak 377f78db0f screenshots, yay! 2002-10-14 19:49:08 +00:00
phreak ad96da3537 further optimizations 2002-10-13 21:43:24 +00:00
phreak db8cf9134f fixed text 2002-10-12 17:48:11 +00:00
phreak 0d65873a0b dont use this one 2002-10-11 21:35:51 +00:00
phreak c38ff6302d first run at opengl for w32, only useful in main hall, barracks and campaign room 2002-10-11 21:31:17 +00:00
randomtiger abc9a3ddb1 Added us fs2_open people to the credits. Worth looking at just for that.
Added timer bar code, by default its not compiled in.
Use TIMEBAR_ACTIVE in project and dependancy code settings to activate.
Added the new timebar files with the new code.
2002-10-05 16:46:10 +00:00
phreak 650c4dea46 did glare stuff in game_sunspot_process() 2002-09-20 20:09:01 +00:00
phreak a2d1cf8f37 glare parser stuff in stars_init() 2002-09-20 20:05:29 +00:00
phreak 23c449af6c added glare variable for ambient suns
if glare is 0 then the sun glare whiteout is not shown when looking at the sun
2002-09-20 20:04:54 +00:00
phreak 2d548f46bf lead indicator for dumbfire missiles 2002-09-20 20:02:00 +00:00
phreak c3c4ce064c extra effects during cargo scan 2002-09-20 20:01:30 +00:00
randomtiger fb7a0d5257 Tiny change to DX branch to keep movie code optional (default off) 2002-08-28 21:47:02 +00:00
randomtiger f8351a9818 Woh! I sure as hell didnt modify all these files it says I did.
I will put this down to the branch! Note: I did start from a fresh checkout!
2002-08-28 10:51:04 +00:00
penguin 5aefddd246 Moved DirectX8 stuff to directx8 branch; reverted to previous 2002-08-27 13:38:58 +00:00
randomtiger facefe5872 Added new lib files: strmiids and ddraw to get dshow working
Added new command line parameter to active direct show movie play: -dshowvid
Uncommented movie_play calls and includes
2002-08-18 19:48:29 +00:00
penguin ef794efbb3 Added #include, needed for FRED 2002-08-15 04:41:17 +00:00
penguin 573a1f2fa3 updated 2002-08-13 04:31:25 +00:00
penguin a763d84b56 1. Disable CD checking
2. Add CVS tag to version string
2002-08-13 03:34:00 +00:00
penguin c06ccbb602 Bumped to version 3.2 2002-08-13 03:32:25 +00:00
drevil ffd8a5ae2a Rebuilding admin files 2002-08-11 23:08:20 +00:00
drevil aa753d5d6e Trash syncmail, it's worthless, use logaccum stuff instead 2002-08-11 23:05:15 +00:00
drevil 1cf042064f Yet more updates for syncmail 2002-08-11 22:36:01 +00:00
drevil a4e14a94d2 Correct arguments to syncmail 2002-08-11 22:22:35 +00:00
drevil 5871d644cc Change which module syncinfo "hooks" to 2002-08-11 22:20:56 +00:00
drevil 145a149873 Updated syncmail to current CVS version 2002-08-11 22:17:16 +00:00
drevil 7492c51ee6 corrected path to syncmail 2002-08-11 22:04:47 +00:00
drevil be4954a69e Adding syncmail cvs commit notification 2002-08-11 22:02:45 +00:00
DTP 875a95b82e Implented -GF4FIX commandline switch & #include "cmdline/cmdline.h" 2002-08-07 00:45:25 +00:00
DTP f6b129577b Implented -GF4FIX commandline switch 2002-08-07 00:44:13 +00:00
penguin 4d30bbba3e Updated 2002-08-06 21:21:42 +00:00
phreak 8823dc67eb added wireframe targetbox feature 2002-08-06 16:50:44 +00:00
phreak 8690c9d7f6 added Targetbox_wire variable to check what mode the
hud targetbox uses
2002-08-06 16:50:13 +00:00
phreak f70d242903 added keybing for wireframe hud,
fixed previous missile cheat
2002-08-06 16:49:22 +00:00
penguin 5b4306dbd6 Use text strings for wingmen names instead of ANI 2002-08-06 04:39:26 +00:00
penguin 013870fc6a inserted "class" keyword on "friend" definitions (ANSI C++ ) 2002-08-06 03:50:48 +00:00
penguin 0e3d4e562f Fixed problem w/ compile options for Debug mode 2002-08-06 02:43:02 +00:00
penguin 48d1ec4575 Removed a couple more include dirs I missed 2002-08-06 01:49:47 +00:00
penguin 32ad077676 Renamed ccode members to cc_or and cc_and 2002-08-06 01:49:08 +00:00
penguin 9942308fc8 Moved ChangeLog to top-level directory 2002-08-04 05:43:13 +00:00
penguin af3b97aae5 Change version display 2002-08-04 05:13:00 +00:00
penguin c3c0b0e1f4 Display fs2_open version instead of "Freespace 2" 2002-08-04 05:12:42 +00:00
penguin 9d5863bc76 Change version display location 2002-08-04 05:12:10 +00:00
penguin 4b2d436b04 Update version number to 3.1 2002-08-04 05:11:36 +00:00
penguin 404195d389 Don't write version to registry; change way version string is formatted 2002-08-04 05:11:05 +00:00
randomtiger df29aad213 Fixed Geforce 4 bug that caused font and hall video distortion.
Very small change in 'gr_d3d_aabitmap_ex_internal'

Tested and works on the following systems

OUTSIDER Voodoo 3 win98
OUTSIDER Geforce 2 win2000
Me Geforce 4 PNY 4600 XP
JBX-Phoenix Geforce 4 PNY XP
Mehrunes GeForce 3 XP
WMCoolmon nVidia TNT2 M64 win2000
Orange GeForce 4 4200 XP
ShadowWolf_IH Monster2 win98
ShadowWolf_IH voodoo 2 win98
2002-08-03 19:42:17 +00:00
wmcoolmon 026601e350 Fixed Win32 debug configuration 2002-08-03 18:35:21 +00:00
wmcoolmon 05a48addc6 Sync with makefile 1.4 2002-08-03 17:42:40 +00:00
penguin a1e9e62b6e updated 2002-08-01 04:04:01 +00:00
penguin 64ea61c93a The big include file move 2002-08-01 02:00:46 +00:00
penguin a0bbf8fd54 The big include file move 2002-08-01 01:41:11 +00:00
wmcoolmon 15e9872bb5 Fixed a bug I added in ship_do_rearm_frame 2002-07-30 18:11:25 +00:00
wmcoolmon a1f592ffef Modified to add hull repair capabilities and toggling of them via a mission flag, MISSION_FLAG_SUPPORT_REPAIRS_HULL 2002-07-30 17:57:40 +00:00
wmcoolmon 07de43ffc4 Added mission flag "MISSION_FLAG_SUPPORT_REPAIRS_HULL" for toggling Support Ship hull repair on and off 2002-07-30 17:35:22 +00:00
unknownplayer 522fa4c906 Started work on DX8.1 implementation. Updated the project files to encompass
the new files. Disable the compiler tag to use old DX code (THERE IS NO
NEW CODE YET!)
2002-07-30 14:29:15 +00:00
penguin 7611e0a2d2 Added Network/fs2ox.cpp 2002-07-29 22:24:57 +00:00
penguin 9290659edf First attempt at "fs2_open exchange" (PXO substitute) screen 2002-07-29 22:24:26 +00:00
penguin 3a88c2f9e3 We finally have a ChangeLog 2002-07-29 22:14:48 +00:00
penguin a732686bf6 Moved extern declaration of ssm_create outside of block (it wouldn't compile w/ gcc) 2002-07-29 20:48:51 +00:00
penguin 2ede27a557 added #ifdef _WIN32 around windows-specific system headers 2002-07-29 20:12:31 +00:00
penguin 8300b018f0 removed bogus #include windows.h 2002-07-29 20:12:02 +00:00
penguin 93aed25251 added #ifdef _WIN32 around windows-specific system headers 2002-07-29 19:52:48 +00:00
penguin 591563118c added #ifdef _WIN32 around windows-specific system headers 2002-07-29 19:37:21 +00:00
penguin b59b5dd5d8 added #ifdef _WIN32 around windows-specific system headers 2002-07-29 19:17:21 +00:00
penguin bb0bde6409 added #ifdef _WIN32 around windows-specific system headers 2002-07-29 19:04:48 +00:00
DTP 66a392ddae Forgot to Bump MAX_MODEL_SUBSYSTEMS from 128 to 200 2002-07-29 08:31:52 +00:00
DTP 8bfc9fa709 BUMPED MAX_POLYGON_MODELS TO 198 , MAX_SHIP_TYPES - 2 = 198 2002-07-29 08:28:00 +00:00
DTP ccbdeeff67 Bumped all MAX_SHIPS, and SHIP_LIMIT to 400.(let the mission designers decide what is good, and what is bad 2002-07-29 08:24:42 +00:00
DTP 0f1176adaf Bumped MAX_SHIP_SUBOBJECTS to 2100(2100 /(average fighter has 7 subsystems) = 400 fighters 2002-07-29 08:22:42 +00:00
DTP b75fce3d5c Bumped MAX_SUBSYS_LIST from 32 to 200 2002-07-29 08:19:41 +00:00
DTP ab68ad4855 -almission(autoload mission) commandline arguement handling implemented 2002-07-29 08:05:20 +00:00
DTP 426cf0b969 FIX; Startgame arguement dont go ahead when a singleplayer pilot is selected 2002-07-29 07:56:10 +00:00
DTP 2d1f7ba50f added -almission commandline arguement, will autoload mission i.e fs2_open.exe -almission kickass will autoload kickass.fs2 which should be a multiplayer mission. 2002-07-29 06:35:15 +00:00
DTP 69145e65f1 FIX -stargame commandline arguement will now let you quit, a thing not possible before when using the startgame arguement 2002-07-28 15:07:43 +00:00
penguin 3dcb4b380a Testing commit as penguin 2002-07-26 18:02:33 +00:00
drevil 8e996fdf67 Updated password file 2002-07-26 17:59:31 +00:00
penguin 7367d8a31f renamed 'big' and 'small' (conflict w/ MS include file) 2002-07-26 16:17:46 +00:00
penguin d5fcfc773c fixed bug where winsock.h wasn't defined 2002-07-26 16:12:05 +00:00
wmcoolmon 5cdd3a676d Added Bobboau's beam tiling code 2002-07-26 03:11:24 +00:00
wmcoolmon fd95da4c0a Added Bobboau's fighter-beam code. 2002-07-25 04:50:48 +00:00
penguin 1aa613e0f5 Added ifndef NO_STANDALONE 2002-07-22 01:39:24 +00:00
penguin 7d91a35878 Stub defines for NO_SOUND 2002-07-22 01:37:24 +00:00
penguin fa2c566b3f Linux port -- added NO_STANDALONE ifdefs 2002-07-22 01:22:26 +00:00
penguin f2b7f9718a Made more compatible w/ Win32; defines for NO_SOUND, NO_JOYSTICK, NO_NETWORK 2002-07-22 01:14:09 +00:00
penguin 08c0bd3aee Moved the dummy "sound" definitions to main program (freespace.cpp) 2002-07-22 01:10:10 +00:00
penguin 3a39133e04 More defines for winsock compatibility 2002-07-22 01:06:04 +00:00
penguin c3ec5825a4 took out GAME_CD_CHECK define 2002-07-22 01:04:37 +00:00
DTP baddd6703d Bumped Max Shield Icons to 80 2002-07-20 23:51:59 +00:00
DTP 0c3733d2cd Fixed multiplayer music. succes music on all Primary goals complete, fail music
if otherwise
2002-07-20 23:50:53 +00:00
DTP c536d49afd Fixed Secondary bank bug, where next valid secondary bank inherits current
valid banks FULL fire delay
2002-07-20 23:49:46 +00:00
DTP b031aee73a bumped MAX_MISSION_TEXT to 1000000 in code/parse/parselo.h 2002-07-20 19:21:13 +00:00
penguin c480e2c944 Fixed bug (potential access of unitialized pointer) in hud_config_render_gauges() -- thanks to DTP for finding it! 2002-07-18 20:07:49 +00:00
unknownplayer c7cd913df4 no message 2002-07-18 14:36:53 +00:00
unknownplayer 58a465e805 Revised AI primary selection code again to be more intelligent. 2002-07-18 09:55:26 +00:00
unknownplayer cf08ff0cd5 Rewrote my original algorithm to search by proportional hull damage.
Does the same thing a little better.
2002-07-18 05:38:28 +00:00
unknownplayer c839e8168a Fixed AI problems with using the maxim on fighters. 2002-07-18 03:27:38 +00:00
unknownplayer 3257777c18 Added some commentry to the low detail shield function. 2002-07-18 03:26:35 +00:00
unknownplayer 1028e14398 no message 2002-07-18 03:25:10 +00:00
unknownplayer b733679875 Altered project files to properly build debug info. Should save you all some time. 2002-07-17 23:59:56 +00:00
unknownplayer 723cbd5938 Minor commenting added to two functions. 2002-07-17 23:58:46 +00:00
wmcoolmon 0e48ea11ac Added SSM code for Tag C from Bobboau. Note that strings.tbl may need to be updated. 2002-07-17 20:04:00 +00:00
unknownplayer 57ab92645c Added a custom build step to copy to c:\games\freespace2\fs2_open.exe
when you build.
2002-07-17 12:52:01 +00:00
unknownplayer 2431f5db2c Updated to enable compilation under MSVC++ - all changes are marked
with my name ##UnknownPlayer##
2002-07-16 14:39:16 +00:00
unknownplayer 34d960638a This is the code project file. Use the workspace file I included to get at this. 2002-07-16 14:37:51 +00:00
unknownplayer 3bb26b10a3 This is the workspace for freespace2.dsp - it contains everything needed to
compile fs2_open.exe
2002-07-16 14:37:09 +00:00
unknownplayer 3cdc511b2d This is the project file to compile fs2_open. It's a real project file - use the
workspace though
2002-07-16 14:36:30 +00:00
penguin 4543d0c80c Changed so that debug make debug and release makes release :) 2002-07-16 01:15:59 +00:00
penguin 2a740ad2c8 Commented out "fs2_open.dep" stuff 2002-07-16 01:15:15 +00:00
inquisitor 7187da0233 Visual Studio files
compiles fs2_open.exe - 0 error(s), 7 warning(s)
2002-07-15 22:36:08 +00:00
wmcoolmon ab43e4d987 Added support for toggling ship trails 2002-07-15 02:11:00 +00:00
wmcoolmon 8056476db1 Added initial code for "ship-lights-on" and "ship-lights-off" SEXPs 2002-07-13 09:16:18 +00:00
penguin 4b471d6045 Added flags2 (ran out of bits in flags!) to ship struct; bit 0 will be used
to toggle Bobboau's lights.
2002-07-12 16:59:04 +00:00
penguin 8b19d7c8eb Removed dummy include file 2002-07-12 02:56:07 +00:00
penguin 90c6679f03 Fixed endian-ness of new "GLOW" IDs 2002-07-12 02:44:18 +00:00
wmcoolmon 4c73e5fe20 Added Bobboau's glow code; all comments include "-Bobboau" 2002-07-10 18:42:14 +00:00
penguin dd3a3138a7 Back-port to MSVC 2002-07-07 19:56:00 +00:00
penguin 9e8a091172 Makefile for Microsoft Visual C++ 2002-07-07 19:49:42 +00:00
drevil 5d72560a30 Adding mysterial and penguin to CVS's admin files 2002-06-08 19:21:16 +00:00
drevil 2a9c65bd3f Changing my password 2002-06-08 19:10:16 +00:00
drevil 6b4cca55be Changing my password 2002-06-08 19:04:53 +00:00
penguin c18139e73f Added machine-independent version of MulDiv (in case we don't know
the processor type)
2002-06-04 06:38:21 +00:00
459 changed files with 65620 additions and 8945 deletions

No files matched your search

+2
View File
@@ -11,3 +11,5 @@
# [<whitespace>]<filename><whitespace><error message><end-of-line>
#
# comment lines begin with '#'
new_commit_prep Error checking out/updating CVSROOT/new_commit_prep
new_log_accum Error checking out/updating CVSROOT/new_log_accum
+2
View File
@@ -13,3 +13,5 @@
#
# If the name "ALL" appears as a regular expression it is always used
# in addition to the first matching regex or "DEFAULT".
DEFAULT $CVSROOT/CVSROOT/new_commit_prep
CVSROOT $CVSROOT/CVSROOT/new_commit_prep
+4
View File
@@ -24,3 +24,7 @@
#DEFAULT (echo ""; id; echo %s; date; cat) >> $CVSROOT/CVSROOT/commitlog
# or
#DEFAULT (echo ""; id; echo %{sVv}; date; cat) >> $CVSROOT/CVSROOT/commitlog
DEFAULT $CVSROOT/CVSROOT/new_log_accum -m [email protected] %{sVv}
CVSROOT $CVSROOT/CVSROOT/new_log_accum -m [email protected] %{sVv}
+104
View File
@@ -0,0 +1,104 @@
#!/usr/bin/perl -w
#
# Copyright (C) 2000 by Kevin L. Mitchell <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
# 02111-1307, USA.
#
# Script to store the last visited directory for newlogaccum.pl.
#
# $Id: new_commit_prep,v 1.1 2002-08-11 23:05:15 drevil Exp $
use strict;
# This routine removes everything in a directory
sub clear_dir {
my ($dir) = @_;
my ($file);
opendir(DIR, $dir) || die "Cannot clear directory $dir: $!";
while ($file = readdir(DIR)) {
next
if ($file eq "." || $file eq "..");
$file = "$dir/$file";
if (-d $file) {
# It's a directory, recurse into it, then delete it.
clear_dir($file);
rmdir($file);
} else {
# It's a file, delete it.
unlink($file);
}
}
closedir(DIR);
}
# This routine prepares a temporary directory, hopefully in a secure
# fashion; it uses the process group to make secondary programs be able
# to find it.
sub tmpdir (;$) {
my ($clear) = @_;
my ($pgrp, $own, $mode, $tmpdir);
$pgrp = getpgrp();
die "Don't run $0 setuid!"
unless ($< == $>);
# Decide on the directory name, using various environment variables
$tmpdir = ($ENV{TMPDIR} || $ENV{TMP} || $ENV{TEMP} || "/tmp") .
"/.#cvs.$pgrp";
# Doesn't exist, but we can't create it...
die "Can't create temporary directory $tmpdir: $!"
unless (-e $tmpdir || mkdir($tmpdir, 0700));
die "Temporary directory $tmpdir is not a directory"
unless (-d $tmpdir);
# Check ownership and permissions
(undef, undef, $mode, undef, $own, undef) = stat($tmpdir);
die "Temporary directory $tmpdir not owned by $< (owned by $own)"
unless ($own == $<);
die "Temporary directory $tmpdir group-writable"
if ($mode & 0020);
die "Temporary directory $tmpdir other-writable"
if ($mode & 0002);
# If we're supposed to clear the directory, do so...
clear_dir($tmpdir)
if ($clear);
return $tmpdir;
}
# This routine writes a single line to a file
sub write_line ($$) {
my ($fname, $line) = @_;
open(FILE, ">$fname") || die "Cannot open file $fname for writing";
print FILE "$line\n";
close(FILE);
}
# Create and empty the temporary directory
my ($tmpdir) = (tmpdir(1));
# Store the directory name
write_line("$tmpdir/lastdir", shift(@ARGV));
+757
View File
@@ -0,0 +1,757 @@
#!/usr/bin/perl -w
#
# Copyright (C) 2000 by Kevin L. Mitchell <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
# 02111-1307, USA.
#
# Script to accumulate log messages for an entire tree and send them along
# with the diffs; deals correctly with all manner of branching (I hope)
#
# $Id: new_log_accum,v 1.1 2002-08-11 23:05:15 drevil Exp $
#
use strict;
use vars qw($MAILER $CVS $debug $boundary);
use MD5;
# Set this to the full path of a mailer that takes a list
# of email addresses as arguments...
$MAILER = "/usr/sbin/sendmail -oi -oeq";
# Set this to the path of the CVS binary responsible for this tree...
$CVS = "/usr/bin/cvs";
# Don't touch this; use the -d command line option
$debug = 0;
# This is initialized by build_mailheader()
$boundary = '';
use POSIX qw(setsid);
# We have to dissociate from our parent, so that the CVS commit can
# complete, before we try to extract the diffs
sub daemonize {
defined(my $pid = fork()) || die "Can't fork: $!";
exit(0)
if $pid;
setsid() || die "Can't start a new session: $!";
}
# Debugging output
sub debug (@) {
print STDERR @_
if ($debug);
}
# Constants used in the FSM below for parsing the log message
sub STATE_NONE { 0 }
sub STATE_MODIFIED { 1 }
sub STATE_ADDED { 2 }
sub STATE_REMOVED { 3 }
sub STATE_LOG1 { 4 }
sub STATE_LOG2 { 5 }
# This routine removes everything in a directory
sub clear_dir {
my ($dir) = @_;
my ($file);
opendir(DIR, $dir) || die "Cannot clear directory $dir: $!";
while ($file = readdir(DIR)) {
next
if ($file eq "." || $file eq "..");
$file = "$dir/$file";
if (-d $file) {
# It's a directory, recurse into it, then delete it.
clear_dir($file);
rmdir($file);
} else {
# It's a file, delete it.
unlink($file);
}
}
closedir(DIR);
}
# This routine prepares a temporary directory, hopefully in a secure
# fashion; it uses the process group to make secondary programs be able
# to find it.
sub tmpdir (;$) {
my ($clear) = @_;
my ($pgrp, $own, $mode, $tmpdir);
$pgrp = getpgrp();
die "Don't run $0 setuid!"
unless ($< == $>);
# Decide on the directory name, using various environment variables
$tmpdir = ($ENV{TMPDIR} || $ENV{TMP} || $ENV{TEMP} || "/tmp") .
"/.#cvs.$pgrp";
# Doesn't exist, but we can't create it...
die "Can't create temporary directory $tmpdir: $!"
unless (-e $tmpdir || mkdir($tmpdir, 0700));
die "Temporary directory $tmpdir is not a directory"
unless (-d $tmpdir);
# Check ownership and permissions
(undef, undef, $mode, undef, $own, undef) = stat($tmpdir);
die "Temporary directory $tmpdir not owned by $< (owned by $own)"
unless ($own == $<);
die "Temporary directory $tmpdir group-writable"
if ($mode & 0020);
die "Temporary directory $tmpdir other-writable"
if ($mode & 0002);
# If we're supposed to clear the directory, do so...
clear_dir($tmpdir)
if ($clear);
return $tmpdir;
}
# Routine to remove the temporary directory when done
sub cleanup_dir ($) {
# If we're debugging, we may want to look at the contents...
return
if ($debug);
clear_dir($_[0]);
rmdir($_[0]);
}
# Retrieve a single line from a specified file
sub get_line ($) {
my ($fname) = @_;
open(FILE, "<$fname") || die "Cannot open file $fname for reading";
my $line = <FILE>;
close(FILE);
# Chomp off the \n
chomp $line;
return $line;
}
# Routine that only allows one value to be pushed on the array;
# implemented by making the first element of the array a hash-reference.
# When we add a new value, we also increment the count of an element in
# the hash with the key being the array value...
sub push_once (\@@) {
my ($array, @values) = @_;
# If the array is empty, create our hash ref
push @{$array}, {}
if (@{$array} == 0);
foreach my $value (@values) {
push @{$array}, $value
if (!exists($array->[0]{$value}));
$array->[0]{$value}++;
}
return @{$array} - 1;
}
# Filter //, /./, and remove leading ./ or / from filenames
sub fname_filter ($) {
my ($fname) = @_;
$fname =~ s,//,/,g;
$fname =~ s,/\./,/,g;
$fname =~ s,^\.?/,,g;
return $fname;
}
# Store file data in a temporary file
sub names_to_file ($$@) {
my ($fname, $dir, @names) = @_;
if (@names > 0) {
open(FILE, ">>$fname") || die "Cannot open file $fname for appending";
# Store the directory data
print FILE "D $dir\n";
foreach my $name (@names) {
# Mark record as a file...
print FILE "F ";
# Store the tag, if there is one...
print FILE "$name->{tag}"
if (defined($name->{tag}));
# Then store old revision, new revision, and file name
print FILE ":$name->{old}:$name->{new}:$name->{file}\n";
}
close(FILE);
}
}
# Retrieve file data from temporary file; updates branch tags with what it
# reads
sub file_to_names (\@$) {
my ($btags, $fname) = @_;
my ($dir) = (undef);
my (@names) = ();
debug "Reading file names from $fname...\n";
# We may not have, say, added a file in this subdirectory...
return ()
if (!-e $fname);
open(FILE, "<$fname");
while(<FILE>) {
chomp;
# Get record type...
my ($type, $data) = split(' ', $_, 2);
# ok, it's a directory, remember that...
if ($type eq "D") {
$dir = $data;
debug "Read directory $dir\n";
next;
}
debug "Read file $data\n";
# Get all the information about the file
my ($tag, $old, $new, $file) = split(':', $data);
# and store it all
push(@names, { tag => $tag, old => $old, new => $new, file => $file,
dir => $dir, name => fname_filter("$dir/$file") });
# Remember the tags...
push_once(@{$btags}, $tag)
if (defined($tag) && $tag ne "");
}
close(FILE);
return @names;
}
# Create a text-formatted list of names
sub name_to_list (\@@) {
my ($btags, @names) = @_;
my (@nlist, @nline) = ();
debug "Tags:", join(':', @{$btags}), "\n";
# We group them by tag
foreach my $tag ("", @{$btags}[1..$#{$btags}]) {
debug "Processing tag $tag...\n";
@nlist = ();
# Get a list of files by the tag...
foreach my $name (@names) {
debug "Processing $name->{file}...\n";
next
if ($name->{tag} ne $tag);
debug "Pushing $name->{name} on \@nlist...\n";
push(@nlist, $name->{name});
}
# If the tag is not the empty string, list the tag...
push(@nline, " Tag: $tag", " ")
if ($tag ne "");
# Now list each file name
foreach my $name (@nlist) {
# indent if we run past the end of line limit
push(@nline, " ")
if (@nline == 0 || ($nline[$#nline] ne " " &&
length($nline[$#nline]) + length($name) + 1 > 70));
# add the file name to the list
debug "Adding $name to \@nline...\n";
$nline[$#nline] .= " $name";
}
}
return @nline;
}
# write the log message to a temporary file
sub write_log ($@) {
my ($fname, @text) = @_;
open(FILE, ">$fname") || die "Cannot open file $fname for writing";
print FILE join("\n", @text), "\n";
close(FILE);
}
# Build the header of the commit message: CVSROOT, module name, any
# branch tags, and the commit time
sub build_header ($@) {
my ($module, $subject, $mailto, @branch_tags) = @_;
my (@text, @mailto);
my ($sec,$min,$hour,$mday,$mon,$year,$wday,$yday,$isdst) = gmtime(time());
my ($user, $dummy);
my ($digest);
($user, $dummy, $dummy, $dummy, $dummy, $dummy, $dummy) = getpwuid($<);
@mailto = @{$mailto};
# generate a unique boundary by calculating the md5sum of the
# current time
$digest = new MD5;
$digest->reset();
$digest->add(time() . rand());
$boundary = "----=MIME." . unpack("H*", $digest->digest());
# Build the mail header
push(@text, "From: $user");
push(@text, "To: " . join(' ', @mailto));
push(@text, "Subject: $subject");
push(@text, "MIME-Version: 1.0");
push(@text, "Content-Type: multipart/mixed; boundary=\"$boundary\"");
push(@text, "");
push(@text, "This is a multipart message as defined by RFC2049 (MIME)");
push(@text, "");
push(@text, "--$boundary");
push(@text, "Content-Type: text/plain; charset=us-ascii");
push(@text, "Content-Disposition: inline");
push(@text, "");
# Build the commit message header
push(@text, "Commiter : $user");
push(@text, "CVSROOT : $ENV{CVSROOT}");
push(@text, "Module : $module");
push(@text, "Branch tags: " . join(' ', @branch_tags[1..$#branch_tags]))
if (@branch_tags > 0);
push(@text, sprintf("Commit time: %04d-%02d-%02d %02d:%02d:%02d UTC",
$year + 1900, $mon + 1, $mday, $hour, $min, $sec));
return @text, "";
}
# Send the mail message
sub send_mail {
my ($mailto, $text) = @_;
my (@mailto, @text);
# I <heart> perl
@mailto = @{$mailto};
@text = @{$text};
open(MAIL, "|$MAILER " . join(' ', @mailto));
push(@text, "--$boundary--", "");
print MAIL join("\n", @text), "\n";
close(MAIL);
}
# Find the tmp directory
my ($tmpdir) = (tmpdir());
my (@mailto) = ();
my (@files) = ();
my (@path) = ();
my ($modname, $repdir, $dir) = (undef, undef, undef);
# Process command line arguments
while (@ARGV > 0) {
my ($arg) = (shift(@ARGV));
if ($arg eq '-d') {
# Turn on debugging
$debug++;
} elsif ($arg eq '-M') {
# Module name explicitly set -- XXX Not tested, use at your own risk
die "Argument for -M missing"
unless (@ARGV > 0);
$modname = shift(@ARGV);
} elsif ($arg eq '-m') {
# An address to mail the notification to
die "Argument for -m missing"
unless (@ARGV > 0);
push(@mailto, shift(@ARGV));
} else {
# the list of filenames passed by CVS--you *must* use %{sVv}!
die "Too many arguments!"
unless (@files == 0);
@files = split(" ", $arg);
}
}
die "Nobody to mail to"
unless (@mailto > 0);
die "No files to process"
unless (@files > 1);
# The repository directory
$repdir = shift(@files);
# break it appart...
@path = split("/", $repdir);
# Now we know the module name, if it wasn't explicitly set
$modname = $path[0]
unless (defined($modname));
# Figure out what our directory is
if (@path == 1) {
$dir = ".";
} else {
$dir = join("/", @path[1..$#path]);
}
# append a / to it...
$dir .= "/";
debug "module = $modname\n";
debug "dir = $dir\n";
debug "path = ", join(":", @path), "\n";
debug "files = ", join(":", @files), "\n";
debug "tmpdir = $tmpdir\n";
my (%fversions);
# Unless its a new directory or imported sources, create file records
unless (defined($files[1]) && defined($files[2]) &&
(($files[1] eq "New" && $files[2] eq "directory") ||
($files[1] eq "Imported" && $files[2] eq "sources"))) {
foreach my $fname (@files) {
# You *must* use %{sVv} in the call in loginfo!
die "Invalid filenames"
unless ($fname =~ /^(.*),([0-9.]+|NONE),([0-9.]+|NONE)$/);
$fversions{$1} = {
old => ($2 eq "NONE" ? "0" : $2),
new => ($3 eq "NONE" ? "0" : $3),
};
}
}
# process log message
my ($state, $tag) = (STATE_NONE, undef);
my (@modified, @added, @removed, @log, @branch_tags) = ();
while (<STDIN>) {
chomp;
debug "State $state, line:$_\n";
# Ignore empty space at the beginning of the log message
next
if ($state == STATE_LOG1 && /^\s*$/);
# We're done ignoring empty space
if ($state == STATE_LOG1) {
$state = STATE_LOG2;
}
if ($state == STATE_LOG2) {
# Don't modify the lines at all if we're processing the log message
push(@log, $_);
next;
} else {
# Strip out leading and trailing space
s/^\s*(.*?)\s*$/$1/;
}
if (/^Modified Files/) {
# Collect list of modified files
debug "State switching to STATE_MODIFIED\n";
$state = STATE_MODIFIED;
$tag = undef;
next;
} elsif (/^Added Files/) {
# Collect list of added files
debug "State switching to STATE_ADDED\n";
$state = STATE_ADDED;
$tag = undef;
next;
} elsif (/^Removed Files/) {
# Collect list of removed files
debug "State switching to STATE_REMOVED\n";
$state = STATE_REMOVED;
$tag = undef;
next;
} elsif (/^Log Message/) {
# Collect log message
debug "State switching to STATE_LOG1\n";
$state = STATE_LOG1;
$tag = undef;
next;
} elsif (/^Revision\/Branch/) {
# Parse old-style Revision/Branch field
debug "Found a branch tag\n";
/^[^:]+:\s*(.*)/;
push_once(@branch_tags, $1);
warn "Tag == $tag"
if (defined($tag));
next;
}
# Ignore the stuff at the top of the commit report
next
if ($state == STATE_NONE);
if (/^Tag:\s*(.*)$/) {
# Remember the tag
debug "Setting tag to $1\n";
$tag = $1;
next;
}
my (@tfiles) = ();
# Find the file in our command line list of files
foreach my $file (split) {
die "Nothing known about file $file!"
unless (exists($fversions{$file}));
push @tfiles, {
file => $file,
tag => $tag,
old => $fversions{$file}{old},
new => $fversions{$file}{new},
};
}
# Store the file list in the correct array
push(@modified, @tfiles)
if ($state == STATE_MODIFIED);
push(@added, @tfiles)
if ($state == STATE_ADDED);
push(@removed, @tfiles)
if ($state == STATE_REMOVED);
}
# Remove trailing blank lines from the log message
while (@log > 0 && $log[$#log] =~ /^\s*$/) {
pop(@log);
}
# If a new directory was added, we're done...
if (defined($files[1]) && defined($files[2]) &&
$files[1] eq "New" && $files[2] eq "directory") {
my (@text) = ();
# If there was a sticky tag for the directory, make it a branch tag
if ($log[$#log] =~ /^--> Using per-directory sticky tag \`(.*)\'$/) {
push_once(@branch_tags, $1);
pop(@log);
}
# Build the message...
push(@text, build_header($modname, "Module $modname: New directory $dir",
\@mailto, @branch_tags));
push(@text, "Log message:", "", @log);
# and send it (synchronously)
send_mail(\@mailto, \@text);
# Clean up after ourselves and exit.
cleanup_dir($tmpdir);
exit(0);
}
# If an import was done, we're done...
if (defined($files[1]) && defined($files[2]) &&
$files[1] eq "Imported" && $files[2] eq "sources") {
my (@text) = ();
# Build the message...
push(@text, build_header($modname, "Module $modname: Imported $dir",
\@mailto, @branch_tags));
push(@text, "Log message:", "", @log);
# and send it (synchronously)
send_mail(\@mailto, \@text);
# Clean up after ourselves and exit.
cleanup_dir($tmpdir);
exit(0);
}
debug "Searching for log file index...";
my ($i);
# Look for an empty log file or one that matches our current log message
for ($i = 0; ; $i++) {
my (@text);
# found one that doesn't exist...
last
if (!-e "$tmpdir/logfile.$i");
# read in the log file
open(FILE, "<$tmpdir/logfile.$i");
while (<FILE>) {
chomp;
push(@text, $_);
}
close(FILE);
# If the log file was empty, use it
last
if (@text == 0);
# If the log messages are identical, use that
last
if (join(' ', @log) eq join(' ', @text));
}
debug "$tmpdir/logfile.$i\n";
# Store modified, added, and removed file lists, along with the log message
names_to_file("$tmpdir/modified.$i", $dir, @modified);
names_to_file("$tmpdir/added.$i", $dir, @added);
names_to_file("$tmpdir/removed.$i", $dir, @removed);
write_log("$tmpdir/logfile.$i", @log);
# Now check to see if we're at the end of our rope
my ($lastdir) = (get_line("$tmpdir/lastdir"));
debug "Checking $ENV{CVSROOT}/$repdir against lastdir $lastdir\n";
# Nope, exit instead of sending a message
exit(0)
if ($lastdir ne "$ENV{CVSROOT}/$repdir");
debug "At last, we've reached the end\n";
# We have to daemonize and sleep so that there isn't any lock hanging
# around when we get to the cvs rdiff below...
daemonize();
sleep(10);
# Build the mail message...
my (@text) = ();
@files = ();
@branch_tags = ();
for ($i = 0; ; $i++) {
# No more log files
last
if (!-e "$tmpdir/logfile.$i");
# read and insert the log message
open(FILE, "<$tmpdir/logfile.$i");
push(@text, "Log message:", "");
while (<FILE>) {
chomp;
push(@text, $_);
}
push(@text, "");
close(FILE);
# read modified list and list all modified files if non-empty
@modified = file_to_names(@branch_tags, "$tmpdir/modified.$i");
push(@text, "Modified files:", name_to_list(@branch_tags, @modified), "")
if (@modified > 0);
# read added list and list all added files if non-empty
@added = file_to_names(@branch_tags, "$tmpdir/added.$i");
push(@text, "Added files:", name_to_list(@branch_tags, @added), "")
if (@added > 0);
# read removed list and list all removed files if non-empty
@removed = file_to_names(@branch_tags, "$tmpdir/removed.$i");
push(@text, "Removed files:", name_to_list(@branch_tags, @removed), "")
if (@removed > 0);
# remember all the files we looked at
push(@files, @modified, @added, @removed);
}
# Now that name_to_list has rebuilt our list of branch tags, we can build the
# header and prepend it to the message
unshift(@text, build_header($modname, "Module $modname: Change committed",
\@mailto, @branch_tags));
# sort the files out for our diff
@files = sort { $a->{name} cmp $b->{name} } @files;
my ($user, $filename);
my ($sec,$min,$hour,$mday,$mon,$year,$wday,$yday,$isdst) = gmtime(time());
$user = getpwuid($<);
$filename = sprintf("%s.%04d%02d%02d.%02d%02d%02d.%s.diff", $modname,
$year + 1900, $mon + 1, $mday, $hour, $min, $sec, $user);
push(@text, "--$boundary");
push(@text, "Content-Type: text/plain; name=\"$filename\"");
push(@text, "Content-Disposition: attachment; filename=\"$filename\"");
push(@text, "Content-Transfer-Encoding: 8bit");
push(@text, "");
foreach my $file (@files) {
debug "Diffing file $file->{name}...\n";
# Run cvs rdiff, extracting a diff between the old version and the new
open(DIFF, "$CVS -Q rdiff -u -r $file->{old} -r $file->{new} " .
"$modname/$file->{name}|");
while (<DIFF>) {
chomp;
push(@text, $_);
}
close(DIFF);
}
# send the mail...
send_mail(\@mailto, \@text);
# and clean up after ourselves
cleanup_dir($tmpdir);
+9 -4
View File
@@ -1,4 +1,9 @@
drevil:nNwcK94cKMqZI:fs2source
inquisitor:Jh.dOjaiO2jHk:fs2source
anonymous:EqQXnO5cz9yBA:fs2source
drevil:f76FWdDTUBG5c:fs2source
mysterial:f7nJUwoIhmSrg:fs2source
wmcoolmon:f7JRB.js9Q1sE:fs2source
inquisitor:f7BVkOvwjDlWk:fs2source
penguin:Jh.dOjaiO2jHk:fs2source
DTP:f7M92Z/6/uep.:fs2source
unknownplayer:f79BgAn.IzJs6:fs2source
phreak:f7WQyGiT/jzlM:fs2source
anonymous:oIKtWP1q6GDt6:fs2source
+2 -1
View File
@@ -1,3 +1,4 @@
drevil
inquisitor
mysterial
penguin
+29
View File
@@ -0,0 +1,29 @@
Original source (Freespace 2) by Volition, Inc.; see "credits.tbl"
Modifications by the FreeSpace Source Code Project (FSSCP)
http://fs2source.warpcore.org
FS2_OPEN STAFF:
Project leader:
Edward "Inquisitor" Gardner
Programmers:
"Bobboau"
Dennis "DTP" Pedersen
Ian "Goober5000" Warfield
Joe "Righteous1" Dowd
Mike "penguin" Harris
"Mysterial"
"PhReAk"
Thomas "Random Tiger" Whittaker
Will "Unknown PLayer" Rousnel
"WMCoolmon"
Web support:
Icefire and the staff at Volitionwatch.com
Alex "Thunder" Avery and the staff at Hard Light Productions
Special thanks to:
Volition for making FS2 such a great game
Dave Baranec for giving us the code and keeping us sanity checked
+13
View File
@@ -0,0 +1,13 @@
Volition Copyright (applies to original FreeSpace2 source code
developed and released by Volition):
"Copyright (C) Volition, Inc. 1999. All rights reserved.
All source code herein is the property of Volition, Inc. You may not
sell or otherwise commercially exploit the source or things you
created based on the source."
Modifications by members of the FreeSpace Source Code Project are
released under whatever terms the individual authors choose, but the
above notice continues to apply to all fs2_open code.
+1868
View File
File diff suppressed because it is too large. Load diff
Binary file not shown.
+148
View File
@@ -0,0 +1,148 @@
# Microsoft Developer Studio Project File - Name="Freespace2" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Freespace2 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Freespace2.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Freespace2.mak" CFG="Freespace2 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Freespace2 - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Freespace2 - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Freespace2", RHWBAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Freespace2 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release\Profile"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /G5 /MT /W4 /GX /Zi /Ot /Ow /Og /Oi /Oy /I "code" /D "_MBCS" /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "USE_OPENGL" /U "_DEBUG" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib vfw32.lib msacm32.lib comctl32.lib code.lib /nologo /subsystem:windows /map /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcd.lib" /out:"c:\games\freespace2\fs2_open.exe" /libpath:"release"
!ELSEIF "$(CFG)" == "Freespace2 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug\Profile"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /G5 /MTd /W4 /Gm /Gi /GX /ZI /Od /I "code" /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /D "NO_CD_CHECK" /D "USE_DX81" /D "USE_OPENGL" /U "NDEBUG" /Fr /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo /o"debug/profile/Freespace2.bsc" "./debug/profile/*.sbr"
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib vfw32.lib msacm32.lib comctl32.lib code.lib /nologo /subsystem:windows /debug /debugtype:both /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcd.lib" /out:"debug\fs2_open_debug.exe" /libpath:"debug"
# SUBTRACT LINK32 /pdb:none /incremental:no /map
# Begin Custom Build - Copying $(InputPath) to c:\games\freespace2
InputPath=.\debug\fs2_open_debug.exe
SOURCE="$(InputPath)"
"c:\games\freespace2\fs2_open.exe" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) c:\games\freespace2
# End Custom Build
!ENDIF
# Begin Target
# Name "Freespace2 - Win32 Release"
# Name "Freespace2 - Win32 Debug"
# Begin Source File
SOURCE=.\code\FREESPACE2\app_icon.ico
# End Source File
# Begin Source File
SOURCE=.\code\FREESPACE2\FreeSpace.cpp
# End Source File
# Begin Source File
SOURCE=.\code\FREESPACE2\FreeSpace.h
# End Source File
# Begin Source File
SOURCE=.\code\FREESPACE2\FreeSpace.rc
# End Source File
# Begin Source File
SOURCE=.\code\FREESPACE2\FreespaceResource.h
# End Source File
# Begin Source File
SOURCE=.\code\freespace2\goal_com.bmp
# End Source File
# Begin Source File
SOURCE=.\code\freespace2\goal_fail.bmp
# End Source File
# Begin Source File
SOURCE=.\code\freespace2\goal_inc.bmp
# End Source File
# Begin Source File
SOURCE=.\code\freespace2\goal_none.bmp
# End Source File
# Begin Source File
SOURCE=.\code\freespace2\goal_ord.bmp
# End Source File
# Begin Source File
SOURCE=.\code\FREESPACE2\LevelPaging.cpp
# End Source File
# Begin Source File
SOURCE=.\code\FREESPACE2\LevelPaging.h
# End Source File
# End Target
# End Project
+44
View File
@@ -0,0 +1,44 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "Freespace2"=".\Freespace2.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name code
End Project Dependency
}}}
###############################################################################
Project: "code"=".\code\code.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################
+27
View File
@@ -0,0 +1,27 @@
This is still in pretty rough form.
=== for people building fs2_open:
Win32-MSVC:
Use the Freespace2.dsw workspace and build within the IDE.
Win32-MinGW:
make
Linux and other unix variants (NOT YET COMPLETE)
./configure [options] (options tbd)
make -f makefile.linux
=== for the project maintainers (people who need to
=== keep the makefiles up to date):
aclocal
autoconf
automake
./configure
make
+5
View File
@@ -0,0 +1,5 @@
# Makefile.am for fs2_open (top level)
#
# This file uses GNU Automake to generate makefiles
SUBDIRS = code
+506
View File
@@ -0,0 +1,506 @@
# Makefile.in generated by automake 1.7.2 from Makefile.am.
# @configure_input@
# Copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002
# Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.
@SET_MAKE@
# Makefile.am for fs2_open (top level)
#
# This file uses GNU Automake to generate makefiles
srcdir = @srcdir@
top_srcdir = @top_srcdir@
VPATH = @srcdir@
pkgdatadir = $(datadir)/@PACKAGE@
pkglibdir = $(libdir)/@PACKAGE@
pkgincludedir = $(includedir)/@PACKAGE@
top_builddir = .
am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
INSTALL = @INSTALL@
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_HEADER = $(INSTALL_DATA)
transform = $(program_transform_name)
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
host_triplet = @host@
ACLOCAL = @ACLOCAL@
AMDEP_FALSE = @AMDEP_FALSE@
AMDEP_TRUE = @AMDEP_TRUE@
AMTAR = @AMTAR@
AUTOCONF = @AUTOCONF@
AUTOHEADER = @AUTOHEADER@
AUTOMAKE = @AUTOMAKE@
AWK = @AWK@
CPPFLAGS = @CPPFLAGS@
CXX = @CXX@
CXXDEPMODE = @CXXDEPMODE@
CXXFLAGS = @CXXFLAGS@
CYGPATH_W = @CYGPATH_W@
DEFS = @DEFS@
DEPDIR = @DEPDIR@
DX8_INCLUDE = @DX8_INCLUDE@
DX8_LIB = @DX8_LIB@
ECHO_C = @ECHO_C@
ECHO_N = @ECHO_N@
ECHO_T = @ECHO_T@
EXEEXT = @EXEEXT@
FS2_GRSOFT_FALSE = @FS2_GRSOFT_FALSE@
FS2_GRSOFT_TRUE = @FS2_GRSOFT_TRUE@
FS2_JOYSTICK_FALSE = @FS2_JOYSTICK_FALSE@
FS2_JOYSTICK_TRUE = @FS2_JOYSTICK_TRUE@
FS2_NETWORKING_FALSE = @FS2_NETWORKING_FALSE@
FS2_NETWORKING_TRUE = @FS2_NETWORKING_TRUE@
FS2_OS_UNIX_FALSE = @FS2_OS_UNIX_FALSE@
FS2_OS_UNIX_TRUE = @FS2_OS_UNIX_TRUE@
FS2_OS_WIN32_FALSE = @FS2_OS_WIN32_FALSE@
FS2_OS_WIN32_TRUE = @FS2_OS_WIN32_TRUE@
FS2_SOUND_FALSE = @FS2_SOUND_FALSE@
FS2_SOUND_TRUE = @FS2_SOUND_TRUE@
INSTALL_DATA = @INSTALL_DATA@
INSTALL_PROGRAM = @INSTALL_PROGRAM@
INSTALL_SCRIPT = @INSTALL_SCRIPT@
INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@
LDFLAGS = @LDFLAGS@
LIBOBJS = @LIBOBJS@
LIBS = @LIBS@
LTLIBOBJS = @LTLIBOBJS@
MAKEINFO = @MAKEINFO@
OBJEXT = @OBJEXT@
PACKAGE = @PACKAGE@
PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@
PACKAGE_NAME = @PACKAGE_NAME@
PACKAGE_STRING = @PACKAGE_STRING@
PACKAGE_TARNAME = @PACKAGE_TARNAME@
PACKAGE_VERSION = @PACKAGE_VERSION@
PATH_SEPARATOR = @PATH_SEPARATOR@
SET_MAKE = @SET_MAKE@
SHELL = @SHELL@
STRIP = @STRIP@
VERSION = @VERSION@
ac_ct_CXX = @ac_ct_CXX@
ac_ct_STRIP = @ac_ct_STRIP@
am__fastdepCXX_FALSE = @am__fastdepCXX_FALSE@
am__fastdepCXX_TRUE = @am__fastdepCXX_TRUE@
am__include = @am__include@
am__quote = @am__quote@
bindir = @bindir@
build = @build@
build_alias = @build_alias@
build_cpu = @build_cpu@
build_os = @build_os@
build_vendor = @build_vendor@
datadir = @datadir@
exec_prefix = @exec_prefix@
host = @host@
host_alias = @host_alias@
host_cpu = @host_cpu@
host_os = @host_os@
host_vendor = @host_vendor@
includedir = @includedir@
infodir = @infodir@
install_sh = @install_sh@
libdir = @libdir@
libexecdir = @libexecdir@
localstatedir = @localstatedir@
mandir = @mandir@
oldincludedir = @oldincludedir@
prefix = @prefix@
program_transform_name = @program_transform_name@
sbindir = @sbindir@
sharedstatedir = @sharedstatedir@
sysconfdir = @sysconfdir@
target_alias = @target_alias@
SUBDIRS = code
subdir = .
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
CONFIG_CLEAN_FILES =
DIST_SOURCES =
RECURSIVE_TARGETS = info-recursive dvi-recursive pdf-recursive \
ps-recursive install-info-recursive uninstall-info-recursive \
all-recursive install-data-recursive install-exec-recursive \
installdirs-recursive install-recursive uninstall-recursive \
check-recursive installcheck-recursive
DIST_COMMON = README AUTHORS COPYING ChangeLog INSTALL Makefile.am \
Makefile.in NEWS aclocal.m4 config.guess config.sub configure \
configure.in depcomp install-sh missing mkinstalldirs
DIST_SUBDIRS = $(SUBDIRS)
all: all-recursive
.SUFFIXES:
am__CONFIG_DISTCLEAN_FILES = config.status config.cache config.log \
configure.lineno
$(srcdir)/Makefile.in: Makefile.am $(top_srcdir)/configure.in $(ACLOCAL_M4)
cd $(top_srcdir) && \
$(AUTOMAKE) --gnu Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
cd $(top_builddir) && $(SHELL) ./config.status $@ $(am__depfiles_maybe)
$(top_builddir)/config.status: $(srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES)
$(SHELL) ./config.status --recheck
$(srcdir)/configure: $(srcdir)/configure.in $(ACLOCAL_M4) $(CONFIGURE_DEPENDENCIES)
cd $(srcdir) && $(AUTOCONF)
$(ACLOCAL_M4): configure.in
cd $(srcdir) && $(ACLOCAL) $(ACLOCAL_AMFLAGS)
uninstall-info-am:
# This directory's subdirectories are mostly independent; you can cd
# into them and run `make' without going through this Makefile.
# To change the values of `make' variables: instead of editing Makefiles,
# (1) if the variable is set in `config.status', edit `config.status'
# (which will cause the Makefiles to be regenerated when you run `make');
# (2) otherwise, pass the desired values on the `make' command line.
$(RECURSIVE_TARGETS):
@set fnord $$MAKEFLAGS; amf=$$2; \
dot_seen=no; \
target=`echo $@ | sed s/-recursive//`; \
list='$(SUBDIRS)'; for subdir in $$list; do \
echo "Making $$target in $$subdir"; \
if test "$$subdir" = "."; then \
dot_seen=yes; \
local_target="$$target-am"; \
else \
local_target="$$target"; \
fi; \
(cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \
|| case "$$amf" in *=*) exit 1;; *k*) fail=yes;; *) exit 1;; esac; \
done; \
if test "$$dot_seen" = "no"; then \
$(MAKE) $(AM_MAKEFLAGS) "$$target-am" || exit 1; \
fi; test -z "$$fail"
mostlyclean-recursive clean-recursive distclean-recursive \
maintainer-clean-recursive:
@set fnord $$MAKEFLAGS; amf=$$2; \
dot_seen=no; \
case "$@" in \
distclean-* | maintainer-clean-*) list='$(DIST_SUBDIRS)' ;; \
*) list='$(SUBDIRS)' ;; \
esac; \
rev=''; for subdir in $$list; do \
if test "$$subdir" = "."; then :; else \
rev="$$subdir $$rev"; \
fi; \
done; \
rev="$$rev ."; \
target=`echo $@ | sed s/-recursive//`; \
for subdir in $$rev; do \
echo "Making $$target in $$subdir"; \
if test "$$subdir" = "."; then \
local_target="$$target-am"; \
else \
local_target="$$target"; \
fi; \
(cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \
|| case "$$amf" in *=*) exit 1;; *k*) fail=yes;; *) exit 1;; esac; \
done && test -z "$$fail"
tags-recursive:
list='$(SUBDIRS)'; for subdir in $$list; do \
test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) tags); \
done
ctags-recursive:
list='$(SUBDIRS)'; for subdir in $$list; do \
test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) ctags); \
done
ETAGS = etags
ETAGSFLAGS =
CTAGS = ctags
CTAGSFLAGS =
tags: TAGS
ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES)
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
mkid -fID $$unique
TAGS: tags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \
$(TAGS_FILES) $(LISP)
tags=; \
here=`pwd`; \
list='$(SUBDIRS)'; for subdir in $$list; do \
if test "$$subdir" = .; then :; else \
test -f $$subdir/TAGS && tags="$$tags -i $$here/$$subdir/TAGS"; \
fi; \
done; \
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
test -z "$(ETAGS_ARGS)$$tags$$unique" \
|| $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \
$$tags $$unique
ctags: CTAGS
CTAGS: ctags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \
$(TAGS_FILES) $(LISP)
tags=; \
here=`pwd`; \
list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
unique=`for i in $$list; do \
if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
done | \
$(AWK) ' { files[$$0] = 1; } \
END { for (i in files) print i; }'`; \
test -z "$(CTAGS_ARGS)$$tags$$unique" \
|| $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \
$$tags $$unique
GTAGS:
here=`$(am__cd) $(top_builddir) && pwd` \
&& cd $(top_srcdir) \
&& gtags -i $(GTAGS_ARGS) $$here
distclean-tags:
-rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
top_distdir = .
distdir = $(PACKAGE)-$(VERSION)
am__remove_distdir = \
{ test ! -d $(distdir) \
|| { find $(distdir) -type d ! -perm -200 -exec chmod u+w {} ';' \
&& rm -fr $(distdir); }; }
GZIP_ENV = --best
distuninstallcheck_listfiles = find . -type f -print
distcleancheck_listfiles = find . -type f -print
distdir: $(DISTFILES)
$(am__remove_distdir)
mkdir $(distdir)
@srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \
topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \
list='$(DISTFILES)'; for file in $$list; do \
case $$file in \
$(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \
$(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \
esac; \
if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \
dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \
if test "$$dir" != "$$file" && test "$$dir" != "."; then \
dir="/$$dir"; \
$(mkinstalldirs) "$(distdir)$$dir"; \
else \
dir=''; \
fi; \
if test -d $$d/$$file; then \
if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \
cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \
fi; \
cp -pR $$d/$$file $(distdir)$$dir || exit 1; \
else \
test -f $(distdir)/$$file \
|| cp -p $$d/$$file $(distdir)/$$file \
|| exit 1; \
fi; \
done
list='$(SUBDIRS)'; for subdir in $$list; do \
if test "$$subdir" = .; then :; else \
test -d $(distdir)/$$subdir \
|| mkdir $(distdir)/$$subdir \
|| exit 1; \
(cd $$subdir && \
$(MAKE) $(AM_MAKEFLAGS) \
top_distdir="$(top_distdir)" \
distdir=../$(distdir)/$$subdir \
distdir) \
|| exit 1; \
fi; \
done
-find $(distdir) -type d ! -perm -777 -exec chmod a+rwx {} \; -o \
! -type d ! -perm -444 -links 1 -exec chmod a+r {} \; -o \
! -type d ! -perm -400 -exec chmod a+r {} \; -o \
! -type d ! -perm -444 -exec $(SHELL) $(install_sh) -c -m a+r {} {} \; \
|| chmod -R a+r $(distdir)
dist-gzip: distdir
$(AMTAR) chof - $(distdir) | GZIP=$(GZIP_ENV) gzip -c >$(distdir).tar.gz
$(am__remove_distdir)
dist dist-all: distdir
$(AMTAR) chof - $(distdir) | GZIP=$(GZIP_ENV) gzip -c >$(distdir).tar.gz
$(am__remove_distdir)
# This target untars the dist file and tries a VPATH configuration. Then
# it guarantees that the distribution is self-contained by making another
# tarfile.
distcheck: dist
$(am__remove_distdir)
GZIP=$(GZIP_ENV) gunzip -c $(distdir).tar.gz | $(AMTAR) xf -
chmod -R a-w $(distdir); chmod a+w $(distdir)
mkdir $(distdir)/=build
mkdir $(distdir)/=inst
chmod a-w $(distdir)
dc_install_base=`$(am__cd) $(distdir)/=inst && pwd` \
&& dc_destdir="$${TMPDIR-/tmp}/am-dc-$$$$/" \
&& cd $(distdir)/=build \
&& ../configure --srcdir=.. --prefix="$$dc_install_base" \
$(DISTCHECK_CONFIGURE_FLAGS) \
&& $(MAKE) $(AM_MAKEFLAGS) \
&& $(MAKE) $(AM_MAKEFLAGS) dvi \
&& $(MAKE) $(AM_MAKEFLAGS) check \
&& $(MAKE) $(AM_MAKEFLAGS) install \
&& $(MAKE) $(AM_MAKEFLAGS) installcheck \
&& $(MAKE) $(AM_MAKEFLAGS) uninstall \
&& $(MAKE) $(AM_MAKEFLAGS) distuninstallcheck_dir="$$dc_install_base" \
distuninstallcheck \
&& chmod -R a-w "$$dc_install_base" \
&& ({ \
(cd ../.. && $(mkinstalldirs) "$$dc_destdir") \
&& $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" install \
&& $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" uninstall \
&& $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" \
distuninstallcheck_dir="$$dc_destdir" distuninstallcheck; \
} || { rm -rf "$$dc_destdir"; exit 1; }) \
&& rm -rf "$$dc_destdir" \
&& $(MAKE) $(AM_MAKEFLAGS) dist-gzip \
&& rm -f $(distdir).tar.gz \
&& $(MAKE) $(AM_MAKEFLAGS) distcleancheck
$(am__remove_distdir)
@echo "$(distdir).tar.gz is ready for distribution" | \
sed 'h;s/./=/g;p;x;p;x'
distuninstallcheck:
cd $(distuninstallcheck_dir) \
&& test `$(distuninstallcheck_listfiles) | wc -l` -le 1 \
|| { echo "ERROR: files left after uninstall:" ; \
if test -n "$(DESTDIR)"; then \
echo " (check DESTDIR support)"; \
fi ; \
$(distuninstallcheck_listfiles) ; \
exit 1; } >&2
distcleancheck: distclean
if test '$(srcdir)' = . ; then \
echo "ERROR: distcleancheck can only run from a VPATH build" ; \
exit 1 ; \
fi
test `$(distcleancheck_listfiles) | wc -l` -eq 0 \
|| { echo "ERROR: files left in build directory after distclean:" ; \
$(distcleancheck_listfiles) ; \
exit 1; } >&2
check-am: all-am
check: check-recursive
all-am: Makefile
installdirs: installdirs-recursive
installdirs-am:
install: install-recursive
install-exec: install-exec-recursive
install-data: install-data-recursive
uninstall: uninstall-recursive
install-am: all-am
@$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
installcheck: installcheck-recursive
install-strip:
$(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
INSTALL_STRIP_FLAG=-s \
`test -z '$(STRIP)' || \
echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install
mostlyclean-generic:
clean-generic:
distclean-generic:
-rm -f Makefile $(CONFIG_CLEAN_FILES)
maintainer-clean-generic:
@echo "This command is intended for maintainers to use"
@echo "it deletes files that may require special tools to rebuild."
clean: clean-recursive
clean-am: clean-generic mostlyclean-am
distclean: distclean-recursive
-rm -f $(am__CONFIG_DISTCLEAN_FILES)
distclean-am: clean-am distclean-generic distclean-tags
dvi: dvi-recursive
dvi-am:
info: info-recursive
info-am:
install-data-am:
install-exec-am:
install-info: install-info-recursive
install-man:
installcheck-am:
maintainer-clean: maintainer-clean-recursive
-rm -f $(am__CONFIG_DISTCLEAN_FILES)
-rm -rf autom4te.cache
maintainer-clean-am: distclean-am maintainer-clean-generic
mostlyclean: mostlyclean-recursive
mostlyclean-am: mostlyclean-generic
pdf: pdf-recursive
pdf-am:
ps: ps-recursive
ps-am:
uninstall-am: uninstall-info-am
uninstall-info: uninstall-info-recursive
.PHONY: $(RECURSIVE_TARGETS) CTAGS GTAGS all all-am check check-am clean \
clean-generic clean-recursive ctags ctags-recursive dist \
dist-all dist-gzip distcheck distclean distclean-generic \
distclean-recursive distclean-tags distcleancheck distdir \
distuninstallcheck dvi dvi-am dvi-recursive info info-am \
info-recursive install install-am install-data install-data-am \
install-data-recursive install-exec install-exec-am \
install-exec-recursive install-info install-info-am \
install-info-recursive install-man install-recursive \
install-strip installcheck installcheck-am installdirs \
installdirs-am installdirs-recursive maintainer-clean \
maintainer-clean-generic maintainer-clean-recursive mostlyclean \
mostlyclean-generic mostlyclean-recursive pdf pdf-am \
pdf-recursive ps ps-am ps-recursive tags tags-recursive \
uninstall uninstall-am uninstall-info-am \
uninstall-info-recursive uninstall-recursive
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:
+3
View File
@@ -0,0 +1,3 @@
This file is required to keep autoconf/automake from complaining.
See the ChangeLog for what's new.
+3 -79
View File
@@ -1,80 +1,4 @@
README for fs2_open, Release 0.1
This file is required to keep autoconf/automake from complaining.
WARNINGS:
========
This is very much an pre-alpha build. Don't expect too much from it!
In particular, do not run this in the same directory as existing pilot
files or anything else that you don't want to get destroyed...
I have tried to modify as little code as possible to keep the existing
Windows code from breaking, but I have not verified that this code
will still work on Windows. Some changes may be necessary.
There are occasional crashes and segfaults from time to time.
All of this was tested on my system only. I don't know if any
assumptions about my hardware have crept into the code. I guess it
goes without saying that this will only work on x86-based Linux
systems :-)
STATUS:
=======
Most 2D graphics appear to be working, although very slowly.
Improving the performance of the 2D graphic system is a high priority.
3D graphics are in a very primitive state right now. No texturing is
done, so all objects (ships, lasers, explosions, etc.) look "ghostly."
Nebula missions do not work at all.
Sound, joystick, and network are all disabled.
REQUIREMENTS:
=============
The only "non-standard" package that you will need (as far as I can
tell) is the SDL library, available at http://www.libsdl.org I think
SDL requires XFree86 release 4 or higher.
INSTALLING:
===========
There is no configure script, no options, etc. -- just a Makefile. It
is likely that you will need to adjust it to match your configuration,
in particular the location of the SDL files.
If everything is right, you should be able to run 'make' from the
fs2_open/code directory and create an 'fs2' executable.
RUNNING:
========
The fs2 executable should be copied (or symlinked) to the same
directory as the *.VP files. All the *.VP files that you need should
be here -- the code isn't smart enough to look in your CD for command
brief ANIs, etc.
It only runs in windowed mode, no full screen.
I have never run it in high-resolution mode (1024x768), so all bets
are off if you try it.
There seems to be a bug in some of the 'glob' routines that scan for
files in the 'data' directory, so you will have better results if you:
1. Keep everything in the *.VP file (i.e., no mods)
2. Only have one player file
I recommend that background graphics be turned off via the "Options"
screen or it will look very odd. Your in-game framerate will be
significantly higher if you turn off (or set to 'popup') as many HUD
gauges as possible.
Due to the painful slowness of the 2D UI, you might need to hold the
mouse button down a little longer to get buttons to activate.
===
Mike Harris (HLP penguin)
02 June 2002
See the ChangeLog to see what's new.
See the INSTALL file for instructions on how to build fs2_open.
-621
View File
@@ -1,621 +0,0 @@
TARGET = fs2
LDFLAGS = -g
LDLIBS = -L/usr/X11R6/lib -lSDL -lGL -lGLU -lpthread
CXXFLAGS = \
-g \
-I/usr/local/include/SDL \
-Iwindows_stub \
-IAnim -IAsteroid -IBmpman -ICFile -ICmdline -ICMeasure -IControlConfig \
-ICutscene -IDebris -IDebugConsole -IDirectX -IFireball -IGameHelp -IFREESPACE2 \
-IGameSequence -IGamesnd -IGlide -IGlobalIncs -IGraphics -IHud -IIo -IJumpNode \
-ILighting -IMath -IMenuUI -IMission -IMissionUI -IModel -INetwork -IObject \
-IObserver -IOsApi -IPalman -IParse -IParticle -IPcxUtils -IPhysics -IPlayerman \
-IPopup -IRadar -IRender -IShip -ISound -IStarfield -IStats -ITgaUtils -IUI -IVCodec \
-fno-exceptions \
-IWeapon -ILocalization -INebula -IDemo -IInetfile -IExceptionHandler \
-D_DEBUG -DNO_CD_CHECK -UNDEBUG \
-DNO_DIRECT3D -DNO_SOUND -DNO_JOYSTICK -DNO_NETWORK
ANIM_OBJFILES = \
Anim/animplay.o \
Anim/packunpack.o
ASTEROID_OBJFILES = \
Asteroid/asteroid.o
BMPMAN_OBJFILES = \
Bmpman/bmpman.o
CFILE_OBJFILES = \
CFile/cfile.o \
CFile/cfilearchive.o \
CFile/cfilelist.o \
CFile/cfilesystem.o
CMDLINE_OBJFILES = \
Cmdline/cmdline.o
CMEASURE_OBJFILES = \
CMeasure/cmeasure.o
CONTROLCONFIG_OBJFILES = \
ControlConfig/controlsconfig.o \
ControlConfig/controlsconfigcommon.o
CUTSCENE_OBJFILES = \
Cutscene/cutscenes.o
DEBRIS_OBJFILES = \
Debris/debris.o
DEBUGCONSOLE_OBJFILES = \
DebugConsole/console.o
DEMO_OBJFILES = \
Demo/demo.o
EXCEPTIONHANDLER_OBJFILES = \
ExceptionHandler/exceptionhandler.o
FIREBALL_OBJFILES = \
Fireball/fireballs.o \
Fireball/warpineffect.o
GAMEHELP_OBJFILES = \
GameHelp/contexthelp.o \
GameHelp/gameplayhelp.o
GAMESEQUENCE_OBJFILES = \
GameSequence/gamesequence.o
# Gamesnd/eventmusic.o
# Gamesnd/gamesnd.o
GAMESND_OBJFILES =
GLIDE_OBJFILES =
#GLIDE_OBJFILES = \
# Glide/glide.o
# GlobalIncs/windebug.o
GLOBALINCS_OBJFILES = \
GlobalIncs/alphacolors.o \
GlobalIncs/crypt.o \
GlobalIncs/systemvars.o \
GlobalIncs/version.o
# Graphics/grd3d.o
# Graphics/grd3drender.o
# Graphics/grd3dtexture.o
# Graphics/grdirectdraw.o
# Graphics/grglide.o
# Graphics/grglidetexture.o
# Graphics/grsoft.o
# Graphics/scaler.o
# Graphics/tmapgenericscans.o
# Graphics/tmapscantiled128x128.o
# Graphics/tmapscantiled16x16.o
# Graphics/tmapscantiled256x256.o
# Graphics/tmapscantiled32x32.o
# Graphics/tmapscantiled64x64.o
# Graphics/tmapscanline.o
# Graphics/tmapper.o
GRAPHICS_OBJFILES = \
Graphics/2d.o \
Graphics/aaline.o \
Graphics/bitblt.o \
Graphics/circle.o \
Graphics/colors.o \
Graphics/font.o \
Graphics/gradient.o \
Graphics/gropengl.o \
Graphics/grzbuffer.o \
Graphics/line.o \
Graphics/pixel.o \
Graphics/rect.o \
Graphics/shade.o
# Hud/hudobserver.o
HUD_OBJFILES = \
Hud/hud.o \
Hud/hudartillery.o \
Hud/hudbrackets.o \
Hud/hudconfig.o \
Hud/hudescort.o \
Hud/hudets.o \
Hud/hudlock.o \
Hud/hudmessage.o \
Hud/hudreticle.o \
Hud/hudshield.o \
Hud/hudsquadmsg.o \
Hud/hudtarget.o \
Hud/hudtargetbox.o \
Hud/hudwingmanstatus.o
INETFILE_OBJFILES = \
Inetfile/cftp.o \
Inetfile/chttpget.o \
Inetfile/inetgetfile.o
# Io/joy.o
# Io/joy_ff.o
# Io/swff_lib.o
IO_OBJFILES = \
Io/key.o \
Io/keycontrol.o \
Io/mouse.o \
Io/timer.o \
Io/xmouse.o
JUMPNODE_OBJFILES = \
JumpNode/jumpnode.o
LIGHTING_OBJFILES = \
Lighting/lighting.o
LOCALIZATION_OBJFILES = \
Localization/fhash.o \
Localization/localize.o
MATH_OBJFILES = \
Math/fix.o \
Math/floating.o \
Math/fvi.o \
Math/spline.o \
Math/staticrand.o \
Math/vecmat.o
# MenuUI/optionsmenumulti.o
MENUUI_OBJFILES = \
MenuUI/barracks.o \
MenuUI/credits.o \
MenuUI/fishtank.o \
MenuUI/mainhallmenu.o \
MenuUI/mainhalltemp.o \
MenuUI/optionsmenu.o \
MenuUI/playermenu.o \
MenuUI/readyroom.o \
MenuUI/snazzyui.o \
MenuUI/techmenu.o \
MenuUI/trainingmenu.o
MISSION_OBJFILES = \
Mission/missionbriefcommon.o \
Mission/missioncampaign.o \
Mission/missiongoals.o \
Mission/missiongrid.o \
Mission/missionhotkey.o \
Mission/missionload.o \
Mission/missionlog.o \
Mission/missionmessage.o \
Mission/missionparse.o \
Mission/missiontraining.o
# MissionUI/chatbox.o
MISSIONUI_OBJFILES = \
MissionUI/missionbrief.o \
MissionUI/missioncmdbrief.o \
MissionUI/missiondebrief.o \
MissionUI/missionloopbrief.o \
MissionUI/missionpause.o \
MissionUI/missionrecommend.o \
MissionUI/missionscreencommon.o \
MissionUI/missionshipchoice.o \
MissionUI/missionstats.o \
MissionUI/missionweaponchoice.o \
MissionUI/redalert.o
MODEL_OBJFILES = \
Model/modelcollide.o \
Model/modelinterp.o \
Model/modeloctant.o \
Model/modelread.o
NEBULA_OBJFILES = \
Nebula/neb.o \
Nebula/neblightning.o
# Network/multi.o
# Network/multi_campaign.o
# Network/multi_data.o
# Network/multi_dogfight.o
# Network/multi_endgame.o
# Network/multi_ingame.o
# Network/multi_kick.o
# Network/multi_log.o
# Network/multimsgs.o
# Network/multi_obj.o
# Network/multi_observer.o
# Network/multi_oo.o
# Network/multi_options.o
# Network/multi_pause.o
# Network/multi_pinfo.o
# Network/multi_ping.o
# Network/multi_pmsg.o
# Network/multi_rate.o
# Network/multi_respawn.o
# Network/multi_team.o
# Network/multi_update.o
# Network/multi_voice.o
# Network/multi_xfer.o
# Network/multilag.o
# Network/multiteamselect.o
# Network/multiui.o
# Network/psnet.o
# Network/psnet2.o
# Network/stand_gui.o
NETWORK_OBJFILES = \
Network/multiutil.o
# Object/objectsnd.o
OBJECT_OBJFILES = \
Object/collidedebrisship.o \
Object/collidedebrisweapon.o \
Object/collideshipship.o \
Object/collideshipweapon.o \
Object/collideweaponweapon.o \
Object/objcollide.o \
Object/object.o \
Object/objectsort.o
OBSERVER_OBJFILES = \
Observer/observer.o
OSAPI_OBJFILES = \
OsApi/osapi_unix.o \
OsApi/osregistry_unix.o \
OsApi/outwnd_unix.o
PALMAN_OBJFILES = \
Palman/palman.o
PARSE_OBJFILES = \
Parse/encrypt.o \
Parse/parselo.o \
Parse/sexp.o
PARTICLE_OBJFILES = \
Particle/particle.o
PCXUTILS_OBJFILES = \
PcxUtils/pcxutils.o
PHYSICS_OBJFILES = \
Physics/physics.o
PLAYERMAN_OBJFILES = \
Playerman/managepilot.o \
Playerman/playercontrol.o
POPUP_OBJFILES = \
Popup/popup.o \
Popup/popupdead.o
RADAR_OBJFILES = \
Radar/radar.o
RENDER_OBJFILES = \
Render/3dclipper.o \
Render/3ddraw.o \
Render/3dlaser.o \
Render/3dmath.o \
Render/3dsetup.o
SHIP_OBJFILES = \
Ship/afterburner.o \
Ship/ai.o \
Ship/aibig.o \
Ship/aicode.o \
Ship/aigoals.o \
Ship/awacs.o \
Ship/shield.o \
Ship/ship.o \
Ship/shipcontrails.o \
Ship/shipfx.o \
Ship/shiphit.o
SOUND_OBJFILES = \
Sound/acm.o \
Sound/audiostr.o \
Sound/ds.o \
Sound/ds3d.o \
Sound/dscap.o \
Sound/midifile.o \
Sound/rbaudio.o \
Sound/rtvoice.o \
Sound/sound.o \
Sound/winmidi.o \
Sound/winmidi_base.o
STARFIELD_OBJFILES = \
Starfield/nebula.o \
Starfield/starfield.o \
Starfield/supernova.o
STATS_OBJFILES = \
Stats/medals.o \
Stats/scoring.o \
Stats/stats.o
TGAUTILS_OBJFILES = \
TgaUtils/tgautils.o
UI_OBJFILES = \
UI/button.o \
UI/checkbox.o \
UI/gadget.o \
UI/icon.o \
UI/inputbox.o \
UI/keytrap.o \
UI/listbox.o \
UI/radio.o \
UI/scroll.o \
UI/slider.o \
UI/slider2.o \
UI/uidraw.o \
UI/uimouse.o \
UI/window.o
VCODEC_OBJFILES = \
VCodec/codec1.o
WEAPON_OBJFILES = \
Weapon/beam.o \
Weapon/corkscrew.o \
Weapon/emp.o \
Weapon/flak.o \
Weapon/muzzleflash.o \
Weapon/shockwave.o \
Weapon/swarm.o \
Weapon/trails.o \
Weapon/weapons.o
# SOUND_OBJFILES
# INETFILE_OBJFILES
# EXCEPTIONHANDLER_OBJFILES
OBJFILES = \
ANIM_OBJFILES \
ASTEROID_OBJFILES \
BMPMAN_OBJFILES \
CFILE_OBJFILES \
CMDLINE_OBJFILES \
CMEASURE_OBJFILES \
CONTROLCONFIG_OBJFILES \
CUTSCENE_OBJFILES \
DEBRIS_OBJFILES \
DEBUGCONSOLE_OBJFILES \
FIREBALL_OBJFILES \
GAMEHELP_OBJFILES \
GAMESEQUENCE_OBJFILES \
GAMESND_OBJFILES \
GLIDE_OBJFILES \
GLOBALINCS_OBJFILES \
GRAPHICS_OBJFILES \
HUD_OBJFILES \
IO_OBJFILES \
JUMPNODE_OBJFILES \
LIGHTING_OBJFILES \
MATH_OBJFILES \
MENUUI_OBJFILES \
MISSION_OBJFILES \
MISSIONUI_OBJFILES \
MODEL_OBJFILES \
NETWORK_OBJFILES \
OBJECT_OBJFILES \
OBSERVER_OBJFILES \
OSAPI_OBJFILES \
PALMAN_OBJFILES \
PARSE_OBJFILES \
PARTICLE_OBJFILES \
PCXUTILS_OBJFILES \
PHYSICS_OBJFILES \
PLAYERMAN_OBJFILES \
POPUP_OBJFILES \
RADAR_OBJFILES \
RENDER_OBJFILES \
SHIP_OBJFILES \
STARFIELD_OBJFILES \
STATS_OBJFILES \
UI_OBJFILES \
VCODEC_OBJFILES \
WEAPON_OBJFILES \
NEBULA_OBJFILES \
LOCALIZATION_OBJFILES \
TGAUTILS_OBJFILES \
DEMO_OBJFILES
# SOUND_OBJFILES
# INETFILE_OBJFILES
# EXCEPTIONHANDLER_OBJFILES
LIB_OBJFILES = \
$(ANIM_OBJFILES) \
$(ASTEROID_OBJFILES) \
$(BMPMAN_OBJFILES) \
$(CFILE_OBJFILES) \
$(CMDLINE_OBJFILES) \
$(CMEASURE_OBJFILES) \
$(CONTROLCONFIG_OBJFILES) \
$(CUTSCENE_OBJFILES) \
$(DEBRIS_OBJFILES) \
$(DEBUGCONSOLE_OBJFILES) \
$(FIREBALL_OBJFILES) \
$(GAMEHELP_OBJFILES) \
$(GAMESEQUENCE_OBJFILES) \
$(GAMESND_OBJFILES) \
$(GLIDE_OBJFILES) \
$(GLOBALINCS_OBJFILES) \
$(GRAPHICS_OBJFILES) \
$(HUD_OBJFILES) \
$(IO_OBJFILES) \
$(JUMPNODE_OBJFILES) \
$(LIGHTING_OBJFILES) \
$(MATH_OBJFILES) \
$(MENUUI_OBJFILES) \
$(MISSION_OBJFILES) \
$(MISSIONUI_OBJFILES) \
$(MODEL_OBJFILES) \
$(NETWORK_OBJFILES) \
$(OBJECT_OBJFILES) \
$(OBSERVER_OBJFILES) \
$(OSAPI_OBJFILES) \
$(PALMAN_OBJFILES) \
$(PARSE_OBJFILES) \
$(PARTICLE_OBJFILES) \
$(PCXUTILS_OBJFILES) \
$(PHYSICS_OBJFILES) \
$(PLAYERMAN_OBJFILES) \
$(POPUP_OBJFILES) \
$(RADAR_OBJFILES) \
$(RENDER_OBJFILES) \
$(SHIP_OBJFILES) \
$(STARFIELD_OBJFILES) \
$(STATS_OBJFILES) \
$(UI_OBJFILES) \
$(VCODEC_OBJFILES) \
$(WEAPON_OBJFILES) \
$(NEBULA_OBJFILES) \
$(LOCALIZATION_OBJFILES) \
$(TGAUTILS_OBJFILES) \
$(DEMO_OBJFILES)
FREESPACE2_OBJFILES = \
FREESPACE2/freespace.o \
FREESPACE2/levelpaging.o
STUB_OBJFILES = \
windows_stub/stubs.o
# ==============================
.PHONY: all clean code \
ANIM_OBJFILES \
ASTEROID_OBJFILES \
BMPMAN_OBJFILES \
CMDLINE_OBJFILES \
CMEASURE_OBJFILES \
CONTROLCONFIG_OBJFILES \
CUTSCENE_OBJFILES \
DEBRIS_OBJFILES \
DEBUGCONSOLE_OBJFILES \
FIREBALL_OBJFILES \
GAMEHELP_OBJFILES \
GAMESEQUENCE_OBJFILES \
GAMESND_OBJFILES \
GLIDE_OBJFILES \
GLOBALINCS_OBJFILES \
GRAPHICS_OBJFILES \
HUD_OBJFILES \
IO_OBJFILES \
JUMPNODE_OBJFILES \
LIGHTING_OBJFILES \
MATH_OBJFILES \
MENUUI_OBJFILES \
MISSION_OBJFILES \
MISSIONUI_OBJFILES \
MODEL_OBJFILES \
OBJECT_OBJFILES \
OBSERVER_OBJFILES \
OSAPI_OBJFILES \
PALMAN_OBJFILES \
PARSE_OBJFILES \
PARTICLE_OBJFILES \
PCXUTILS_OBJFILES \
PHYSICS_OBJFILES \
PLAYERMAN_OBJFILES \
POPUP_OBJFILES \
RADAR_OBJFILES \
RENDER_OBJFILES \
SHIP_OBJFILES \
SOUND_OBJFILES \
STARFIELD_OBJFILES \
STATS_OBJFILES \
UI_OBJFILES \
VCODEC_OBJFILES \
WEAPON_OBJFILES \
NEBULA_OBJFILES \
LOCALIZATION_OBJFILES \
TGAUTILS_OBJFILES \
DEMO_OBJFILES \
INETFILE_OBJFILES \
EXCEPTIONHANDLER_OBJFILES \
NETWORK_OBJFILES
.cpp.o:
$(CXX) $(CXXFLAGS) -c -o $@ $<
all: $(TARGET)
clean:
rm -f $(TARGET) libcode.a core *.o *~
find -name *.o -exec rm {} \;
find -name *~ -exec rm {} \;
code: libcode.a
# ==============================
libcode.a: $(LIB_OBJFILES)
$(AR) -r $@ $(LIB_OBJFILES)
# $(CXX) -o $@ $(LIB_OBJFILES)
fs2: libcode.a $(FREESPACE2_OBJFILES) $(STUB_OBJFILES)
$(CXX) $(LDFLAGS) -o $@ $(FREESPACE2_OBJFILES) $(STUB_OBJFILES) $(LDLIBS) -L. -lcode
# exceptions to the rule...
FREESPACE2/freespace.o: FREESPACE2/freespace.cpp
$(CXX) $(CXXFLAGS) -fexceptions -c -o $@ $<
ANIM_OBJFILES: $(ANIM_OBJFILES)
ASTEROID_OBJFILES: $(ASTEROID_OBJFILES)
BMPMAN_OBJFILES: $(BMPMAN_OBJFILES)
CMDLINE_OBJFILES: $(CMDLINE_OBJFILES)
CMEASURE_OBJFILES: $(CMEASURE_OBJFILES)
CONTROLCONFIG_OBJFILES: $(CONTROLCONFIG_OBJFILES)
CUTSCENE_OBJFILES: $(CUTSCENE_OBJFILES)
DEBRIS_OBJFILES: $(DEBRIS_OBJFILES)
DEBUGCONSOLE_OBJFILES: $(DEBUGCONSOLE_OBJFILES)
FIREBALL_OBJFILES: $(FIREBALL_OBJFILES)
GAMEHELP_OBJFILES: $(GAMEHELP_OBJFILES)
GAMESEQUENCE_OBJFILES: $(GAMESEQUENCE_OBJFILES)
GAMESND_OBJFILES: $(GAMESND_OBJFILES)
GLIDE_OBJFILES: $(GLIDE_OBJFILES)
GLOBALINCS_OBJFILES: $(GLOBALINCS_OBJFILES)
GRAPHICS_OBJFILES: $(GRAPHICS_OBJFILES)
HUD_OBJFILES: $(HUD_OBJFILES)
IO_OBJFILES: $(IO_OBJFILES)
JUMPNODE_OBJFILES: $(JUMPNODE_OBJFILES)
LIGHTING_OBJFILES: $(LIGHTING_OBJFILES)
MATH_OBJFILES: $(MATH_OBJFILES)
MENUUI_OBJFILES: $(MENUUI_OBJFILES)
MISSION_OBJFILES: $(MISSION_OBJFILES)
MISSIONUI_OBJFILES: $(MISSIONUI_OBJFILES)
MODEL_OBJFILES: $(MODEL_OBJFILES)
OBJECT_OBJFILES: $(OBJECT_OBJFILES)
OBSERVER_OBJFILES: $(OBSERVER_OBJFILES)
OSAPI_OBJFILES: $(OSAPI_OBJFILES)
PALMAN_OBJFILES: $(PALMAN_OBJFILES)
PARSE_OBJFILES: $(PARSE_OBJFILES)
PARTICLE_OBJFILES: $(PARTICLE_OBJFILES)
PCXUTILS_OBJFILES: $(PCXUTILS_OBJFILES)
PHYSICS_OBJFILES: $(PHYSICS_OBJFILES)
PLAYERMAN_OBJFILES: $(PLAYERMAN_OBJFILES)
POPUP_OBJFILES: $(POPUP_OBJFILES)
RADAR_OBJFILES: $(RADAR_OBJFILES)
RENDER_OBJFILES: $(RENDER_OBJFILES)
SHIP_OBJFILES: $(SHIP_OBJFILES)
SOUND_OBJFILES: $(SOUND_OBJFILES)
STARFIELD_OBJFILES: $(STARFIELD_OBJFILES)
STATS_OBJFILES: $(STATS_OBJFILES)
UI_OBJFILES: $(UI_OBJFILES)
VCODEC_OBJFILES: $(VCODEC_OBJFILES)
WEAPON_OBJFILES: $(WEAPON_OBJFILES)
NEBULA_OBJFILES: $(NEBULA_OBJFILES)
LOCALIZATION_OBJFILES: $(LOCALIZATION_OBJFILES)
TGAUTILS_OBJFILES: $(TGAUTILS_OBJFILES)
DEMO_OBJFILES: $(DEMO_OBJFILES)
INETFILE_OBJFILES: $(INETFILE_OBJFILES)
EXCEPTIONHANDLER_OBJFILES: $(EXCEPTIONHANDLER_OBJFILES)
NETWORK_OBJFILES: $(NETWORK_OBJFILES)
+305
View File
@@ -0,0 +1,305 @@
# code/Makefile.am for fs2_open
#
# $Id: Makefile.am,v 1.2 2003-03-11 19:00:05 penguin Exp $
noinst_PROGRAMS = fs2
fs2_SOURCES = \
anim/animplay.cpp \
anim/packunpack.cpp \
asteroid/asteroid.cpp \
bmpman/bmpman.cpp \
cfile/cfile.cpp \
cfile/cfilearchive.cpp \
cfile/cfilelist.cpp \
cfile/cfilesystem.cpp \
cmdline/cmdline.cpp \
cmeasure/cmeasure.cpp \
controlconfig/controlsconfig.cpp \
controlconfig/controlsconfigcommon.cpp \
cutscene/cutscenes.cpp \
debris/debris.cpp \
debugconsole/console.cpp \
decals/decals.cpp \
demo/demo.cpp \
exceptionhandler/exceptionhandler.cpp \
fireball/fireballs.cpp \
fireball/warpineffect.cpp \
freespace2/freespace.cpp \
freespace2/levelpaging.cpp \
gamehelp/contexthelp.cpp \
gamehelp/gameplayhelp.cpp \
gamesequence/gamesequence.cpp \
globalincs/alphacolors.cpp \
globalincs/crypt.cpp \
globalincs/systemvars.cpp \
globalincs/version.cpp \
graphics/2d.cpp \
graphics/aaline.cpp \
graphics/bitblt.cpp \
graphics/circle.cpp \
graphics/colors.cpp \
graphics/font.cpp \
graphics/gradient.cpp \
graphics/gropengl.cpp \
graphics/grzbuffer.cpp \
graphics/line.cpp \
graphics/pixel.cpp \
graphics/rect.cpp \
graphics/scaler.cpp \
graphics/shade.cpp \
hud/hud.cpp \
hud/hudartillery.cpp \
hud/hudbrackets.cpp \
hud/hudconfig.cpp \
hud/hudescort.cpp \
hud/hudets.cpp \
hud/hudlock.cpp \
hud/hudmessage.cpp \
hud/hudreticle.cpp \
hud/hudshield.cpp \
hud/hudsquadmsg.cpp \
hud/hudtarget.cpp \
hud/hudtargetbox.cpp \
hud/hudwingmanstatus.cpp \
io/key.cpp \
io/keycontrol.cpp \
io/mouse.cpp \
io/timer.cpp \
jumpnode/jumpnode.cpp \
lighting/lighting.cpp \
localization/fhash.cpp \
localization/localize.cpp \
math/fix.cpp \
math/floating.cpp \
math/fvi.cpp \
math/spline.cpp \
math/staticrand.cpp \
math/vecmat.cpp \
menuui/barracks.cpp \
menuui/credits.cpp \
menuui/fishtank.cpp \
menuui/mainhallmenu.cpp \
menuui/mainhalltemp.cpp \
menuui/optionsmenu.cpp \
menuui/playermenu.cpp \
menuui/readyroom.cpp \
menuui/snazzyui.cpp \
menuui/techmenu.cpp \
menuui/trainingmenu.cpp \
mission/missionbriefcommon.cpp \
mission/missioncampaign.cpp \
mission/missiongoals.cpp \
mission/missiongrid.cpp \
mission/missionhotkey.cpp \
mission/missionload.cpp \
mission/missionlog.cpp \
mission/missionmessage.cpp \
mission/missionparse.cpp \
mission/missiontraining.cpp \
missionui/missionbrief.cpp \
missionui/missioncmdbrief.cpp \
missionui/missiondebrief.cpp \
missionui/missionloopbrief.cpp \
missionui/missionpause.cpp \
missionui/missionrecommend.cpp \
missionui/missionscreencommon.cpp \
missionui/missionshipchoice.cpp \
missionui/missionstats.cpp \
missionui/missionweaponchoice.cpp \
missionui/redalert.cpp \
model/modelcollide.cpp \
model/modelinterp.cpp \
model/modeloctant.cpp \
model/modelread.cpp \
nebula/neb.cpp \
nebula/neblightning.cpp \
object/collidedebrisship.cpp \
object/collidedebrisweapon.cpp \
object/collideshipship.cpp \
object/collideshipweapon.cpp \
object/collideweaponweapon.cpp \
object/objcollide.cpp \
object/object.cpp \
object/objectsort.cpp \
observer/observer.cpp \
palman/palman.cpp \
parse/encrypt.cpp \
parse/parselo.cpp \
parse/sexp.cpp \
particle/particle.cpp \
pcxutils/pcxutils.cpp \
physics/physics.cpp \
playerman/managepilot.cpp \
playerman/playercontrol.cpp \
popup/popup.cpp \
popup/popupdead.cpp \
radar/radar.cpp \
render/3dclipper.cpp \
render/3ddraw.cpp \
render/3dlaser.cpp \
render/3dmath.cpp \
render/3dsetup.cpp \
ship/afterburner.cpp \
ship/ai.cpp \
ship/aibig.cpp \
ship/aicode.cpp \
ship/aigoals.cpp \
ship/awacs.cpp \
ship/shield.cpp \
ship/ship.cpp \
ship/shipcontrails.cpp \
ship/shipfx.cpp \
ship/shiphit.cpp \
starfield/nebula.cpp \
starfield/starfield.cpp \
starfield/supernova.cpp \
stats/medals.cpp \
stats/scoring.cpp \
stats/stats.cpp \
tgautils/tgautils.cpp \
ui/button.cpp \
ui/checkbox.cpp \
ui/gadget.cpp \
ui/icon.cpp \
ui/inputbox.cpp \
ui/keytrap.cpp \
ui/listbox.cpp \
ui/radio.cpp \
ui/scroll.cpp \
ui/slider.cpp \
ui/slider2.cpp \
ui/uidraw.cpp \
ui/uimouse.cpp \
ui/window.cpp \
weapon/beam.cpp \
weapon/corkscrew.cpp \
weapon/emp.cpp \
weapon/flak.cpp \
weapon/muzzleflash.cpp \
weapon/shockwave.cpp \
weapon/swarm.cpp \
weapon/trails.cpp \
weapon/weapons.cpp
## conditional includes follow:
## joystic support sources
if FS2_JOYSTICK
fs2_SOURCES += \
io/joy.cpp \
io/joy_ff.cpp \
io/swff_lib.cpp
endif # FS2_JOYSTICK
## networking support sources
if FS2_NETWORKING
fs2_SOURCES += \
hud/hudobserver.cpp \
network/multi.cpp \
network/multimsgs.cpp \
network/multiteamselect.cpp \
network/multiui.cpp \
network/multiutil.cpp \
network/multi_campaign.cpp \
network/multi_data.cpp \
network/multi_dogfight.cpp \
network/multi_endgame.cpp \
network/multi_ingame.cpp \
network/multi_kick.cpp \
network/multi_log.cpp \
network/multi_obj.cpp \
network/multi_observer.cpp \
network/multi_options.cpp \
network/multi_pause.cpp \
network/multi_pinfo.cpp \
network/multi_ping.cpp \
network/multi_pmsg.cpp \
network/multi_rate.cpp \
network/multi_respawn.cpp \
network/multi_team.cpp \
network/multi_voice.cpp \
network/multi_xfer.cpp \
network/psnet.cpp \
network/psnet2.cpp \
menuui/optionsmenumulti.cpp \
missionui/chatbox.cpp
endif # FS2_NETWORKING
## sound support sources
if FS2_SOUND
fs2_SOURCES += \
gamesnd/eventmusic.cpp \
gamesnd/gamesnd.cpp \
object/objectsnd.cpp \
sound/acm.cpp \
sound/audiostr.cpp \
sound/ds.cpp \
sound/ds3d.cpp \
sound/dscap.cpp \
sound/midifile.cpp \
sound/rbaudio.cpp \
sound/rtvoice.cpp \
sound/sound.cpp \
sound/winmidi.cpp \
sound/winmidi_base.cpp \
vcodec/codec1.cpp
endif # FS2_SOUND
## software-rendering support sources
if FS2_GRSOFT
fs2_SOURCES += \
graphics/grsoft.cpp \
graphics/tmapper.cpp
endif # FS2_GRSOFT
## Win32-specific sources
if FS2_OS_WIN32
fs2_SOURCES += \
cutscene/movie.cpp \
directx/dx8show.cpp \
ddsutils/ddsutils.cpp \
globalincs/windebug.cpp \
glide/glide.cpp \
graphics/grd3d.cpp \
graphics/grd3drender.cpp \
graphics/grd3dtexture.cpp \
graphics/grdirectdraw.cpp \
graphics/grglide.cpp \
graphics/grglidetexture.cpp \
network/stand_gui.cpp \
osapi/osapi.cpp \
osapi/osregistry.cpp \
osapi/outwnd.cpp
endif # FS2_OS_WIN32
## Unix-specific sources
if FS2_OS_UNIX
fs2_SOURCES += \
io/xmouse.cpp \
osapi/osapi_unix.cpp \
osapi/osregistry_unix.cpp \
osapi/outwnd_unix.cpp
endif # FS2_OS_UNIX
## compiler flags
# INCLUDES = -I.
AM_CXXFLAGS = -fno-exceptions @DX8_INCLUDE@
AM_LDFLAGS = -L/c/dx8/lib @DX8_LIB@
LDADD =
if FS2_OS_WIN32
## Win32 libraries needed
LDADD += \
-lgdi32 -lole32 -lwsock32 -lwinmm -lmsacm32 -lopengl32 \
-lcomctl32 -lstrmiids -ldxguid -lddraw -ldinput
endif
if FS2_OS_UNIX
## Unix libraries needed
## -- TODO --
endif
File diff suppressed because it is too large. Load diff
+15 -12
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/Anim/AnimPlay.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* C module for playing back anim files
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:04 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -178,16 +181,16 @@
* $NoKeywords: $
*/
#include "animplay.h"
#include "linklist.h"
#include "timer.h"
#include "bmpman.h"
#include "2d.h"
#include "3d.h"
#include "grinternal.h"
#include "pcxutils.h"
#include "packunpack.h"
#include "cfile.h"
#include "anim/animplay.h"
#include "globalincs/linklist.h"
#include "io/timer.h"
#include "bmpman/bmpman.h"
#include "graphics/2d.h"
#include "render/3d.h"
#include "graphics/grinternal.h"
#include "pcxutils/pcxutils.h"
#include "anim/packunpack.h"
#include "cfile/cfile.h"
static color Color_xparent;
+6 -3
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/Anim/AnimPlay.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Header file for playing back anim files
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/03 22:07:07 mharris
* got some stuff to compile
*
@@ -99,7 +102,7 @@
#ifndef __ANIMPLAY_H__
#define __ANIMPLAY_H__
#include "pstypes.h"
#include "globalincs/pstypes.h"
struct anim;
struct anim_info;
+11 -8
View File
@@ -9,8 +9,8 @@
/*
* $Logfile: /Freespace2/code/Anim/PackUnpack.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Code for handling packing and unpacking in Hoffoss's RLE format, used for
@@ -18,6 +18,9 @@
* utilizing an Anim), and getting getting frames of the Anim.
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:04 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -149,12 +152,12 @@
* $NoKeywords: $
*/
#include "grinternal.h"
#include "bmpman.h"
#include "palman.h"
#include "2d.h"
#include "animplay.h"
#include "packunpack.h"
#include "graphics/grinternal.h"
#include "bmpman/bmpman.h"
#include "palman/palman.h"
#include "graphics/2d.h"
#include "anim/animplay.h"
#include "anim/packunpack.h"
int packer_code = PACKER_CODE;
int transparent_code = 254;
+6 -3
View File
@@ -9,8 +9,8 @@
/*
* $Logfile: /Freespace2/code/Anim/PackUnpack.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Code for handling packing and unpacking in Hoffoss's RLE format, used for
@@ -18,6 +18,9 @@
* utilizing an Anim), and getting getting frames of the Anim.
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/03 22:07:07 mharris
* got some stuff to compile
*
@@ -148,7 +151,7 @@
#ifndef __PACKUNPACK_H__
#define __PACKUNPACK_H__
#include "pstypes.h"
#include "globalincs/pstypes.h"
struct CFILE;
+26 -23
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/Asteroid/Asteroid.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* C module for asteroid code
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.3 2002/05/10 20:42:43 mharris
* use "ifndef NO_NETWORK" all over the place
*
@@ -263,29 +266,29 @@
* $NoKeywords: $
*/
#include "asteroid.h"
#include "object.h"
#include "objcollide.h"
#include "freespace.h"
#include "timer.h"
#include "3d.h"
#include "fireballs.h"
#include "gamesnd.h"
#include "bmpman.h"
#include "particle.h"
#include "linklist.h"
#include "hudescort.h"
#include "shiphit.h"
#include "staticrand.h"
#include "systemvars.h"
#include "localize.h"
#include "scoring.h"
#include "hudtarget.h"
#include "asteroid/asteroid.h"
#include "object/object.h"
#include "object/objcollide.h"
#include "freespace2/freespace.h"
#include "io/timer.h"
#include "render/3d.h"
#include "fireball/fireballs.h"
#include "gamesnd/gamesnd.h"
#include "bmpman/bmpman.h"
#include "particle/particle.h"
#include "globalincs/linklist.h"
#include "hud/hudescort.h"
#include "ship/shiphit.h"
#include "math/staticrand.h"
#include "globalincs/systemvars.h"
#include "localization/localize.h"
#include "stats/scoring.h"
#include "hud/hudtarget.h"
#ifndef NO_NETWORK
#include "multiutil.h"
#include "multimsgs.h"
#include "multi.h"
#include "network/multiutil.h"
#include "network/multimsgs.h"
#include "network/multi.h"
#endif
#ifndef FS2_DEMO
+7 -4
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/Asteroid/Asteroid.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Header file for asteroids
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/03 22:07:08 mharris
* got some stuff to compile
*
@@ -122,8 +125,8 @@
#ifndef __ASTEROID_H__
#define __ASTEROID_H__
#include "ship.h"
#include "parselo.h" // for NAME_LENGTH
#include "ship/ship.h"
#include "parse/parselo.h" // for NAME_LENGTH
struct object;
struct polymodel;
+309 -45
View File
@@ -9,13 +9,48 @@
/*
* $Logfile: /Freespace2/code/Bmpman/BmpMan.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Author: penguin $
* $Revision: 2.11 $
* $Date: 2003-01-19 01:07:41 $
* $Author: bobboau $
*
* Code to load and manage all bitmaps for the game
*
* $Log: not supported by cvs2svn $
* Revision 2.10 2003/01/18 19:55:16 phreak
* fixed around the bmpman system to now accept compressed textures
*
* Revision 2.9 2003/01/09 22:23:38 inquisitor
* Rollback to 2.7 to fix glow code issue that phreak noticed.
* -Quiz
*
* Revision 2.7 2003/01/05 23:41:50 bobboau
* disabled decals (for now), removed the warp ray thingys,
* made some better error mesages while parseing weapons and ships tbls,
* and... oh ya, added glow mapping
*
* Revision 2.6 2002/12/02 23:26:08 Goober5000
* fixed misspelling
*
* Revision 2.5 2002/12/02 20:46:41 Goober5000
* fixed misspelling of "category" as "catagory"
*
* Revision 2.4 2002/11/22 20:55:27 phreak
* changed around some page-in functions to work with opengl
* changed bm_set_components_opengl
* -phreak
*
* Revision 2.3 2002/11/18 21:27:13 phreak
* added bm_select_components functions for OpenGL -phreak
*
* Revision 2.2 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.1 2002/07/07 19:55:58 penguin
* Back-port to MSVC
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.4 2002/05/21 15:36:25 mharris
* Added ifdef WIN32
*
@@ -244,7 +279,7 @@
* Added code to print the number of bitmap slots in use between levels.
*
* 82 2/16/98 3:54p John
* Changed a bunch of mprintfs to catagorize to BmpInfo
* Changed a bunch of mprintfs to categorize to BmpInfo
*
* 81 2/13/98 5:00p John
* Made user bitmaps not get wrote to level cache file.
@@ -471,25 +506,31 @@
*/
#include <ctype.h>
#include "pstypes.h"
#include "pcxutils.h"
#include "bmpman.h"
#include "palman.h"
#include "2d.h"
#include "animplay.h"
#include "timer.h"
#include "systemvars.h"
#include "key.h"
#include "packunpack.h"
#include "cfile.h"
#include "grinternal.h"
#include "tgautils.h"
#include "ship.h"
#include "globalincs/pstypes.h"
#include "pcxutils/pcxutils.h"
#include "bmpman/bmpman.h"
#include "palman/palman.h"
#include "graphics/2d.h"
#include "anim/animplay.h"
#include "io/timer.h"
#include "globalincs/systemvars.h"
#include "io/key.h"
#include "anim/packunpack.h"
#include "cfile/cfile.h"
#include "graphics/grinternal.h"
#include "tgautils/tgautils.h"
#include "ship/ship.h"
#include "ddsutils/ddsutils.h"
#ifndef NDEBUG
#define BMPMAN_NDEBUG
#endif
extern int Texture_compression_enabled;
int GLOWMAP = -1;
// keep this defined to use per-ship nondarkening pixels
#define BMPMAN_SPECIAL_NONDARK
@@ -500,6 +541,9 @@ int bm_inited = 0;
#define BM_TYPE_USER 2
#define BM_TYPE_ANI 3 // in-house ANI format
#define BM_TYPE_TGA 4 // 16 bit targa
#define BM_TYPE_DXT1 5 // 24 bit with switchable alpha (compressed)
#define BM_TYPE_DXT3 6 // 32 bit with 4 bit alpha (compressed)
#define BM_TYPE_DXT5 7 // 32 bit with 8 bit alpha (compressed)
typedef union bm_extra_info {
struct {
@@ -538,6 +582,7 @@ typedef struct bitmap_entry {
// Data for animations and user bitmaps
bm_extra_info info;
int mem_taken; //how much memory it takes up
#ifdef BMPMAN_NDEBUG
// bookeeping
ubyte used_last_frame; // If set, then it was used last frame
@@ -745,8 +790,6 @@ void bm_init()
#endif
bm_free_data(i); // clears flags, bbp, data, etc
}
}
#ifdef BMPMAN_NDEBUG
@@ -893,16 +936,15 @@ int bm_load_sub(char *real_filename, char *ext, int *handle)
}
// try and find the file
/*
CFILE *test = cfopen(filename, "rb");
if(test != NULL){
cfclose(test);
return 0;
}
*/
// could not be found
return 0;
return -1;
}
// This loads a bitmap so we can draw with it later.
@@ -916,8 +958,10 @@ int bm_load( char * real_filename )
int w, h, bpp;
char filename[MAX_FILENAME_LEN];
int tga = 0;
int dds = 0;
int handle;
int found = 0;
unsigned char type;
if ( !bm_inited ) bm_init();
@@ -934,23 +978,51 @@ int bm_load( char * real_filename )
//Int3();
*p = 0;
}
// try and find a compressed tex first
// unless we're cant do so
if (Texture_compression_enabled)
{
switch(bm_load_sub(filename, ".dds", &handle)){
// error
case -1:
break;
// found as a file
case 0:
found = 1;
dds=1;
strcat(filename, ".dds");
break;
// found as pre-existing
case 1:
found = 1;
return handle;
}
}
// try and find the pcx file
switch(bm_load_sub(filename, ".pcx", &handle)){
// error
case -1:
break;
if (!found)
{
// found as a file
case 0:
found = 1;
strcat(filename, ".pcx");
break;
// try and find the pcx file
switch(bm_load_sub(filename, ".pcx", &handle)){
// error
case -1:
break;
// found as a file
case 0:
found = 1;
strcat(filename, ".pcx");
break;
// found as pre-existing
// found as pre-existing
case 1:
found = 1;
return handle;
}
}
if(!found){
@@ -973,13 +1045,45 @@ int bm_load( char * real_filename )
}
}
if (dds)
{
int ct;
int dds_error=dds_read_header ( filename, &w, &h, &bpp, &ct);
if (dds_error != DDS_ERROR_NONE)
{
mprintf(("Couldn't open '%s -- error description %s\n", filename, dds_error_string(dds_error)));
return -1;
}
mprintf(("Found a .dds file! %s\n", filename));
switch (ct)
{
case DDS_DXT1:
type=BM_TYPE_DXT1;
break;
case DDS_DXT3:
type=BM_TYPE_DXT3;
break;
case DDS_DXT5:
type=BM_TYPE_DXT5;
break;
default:
Error(LOCATION, "bad DDS file compression. Not using DXT1,3,5 %s", filename);
return -1;
}
}
// if its a tga file
if(tga){
else if(tga){
int tga_error=targa_read_header( filename, &w, &h, &bpp, NULL );
if ( tga_error != TARGA_ERROR_NONE ) {
mprintf(( "Couldn't open '%s'\n", filename ));
return -1;
}
type = BM_TYPE_TGA;
}
// if its a pcx file
else {
@@ -988,6 +1092,7 @@ int bm_load( char * real_filename )
mprintf(( "Couldn't open '%s'\n", filename ));
return -1;
}
type=BM_TYPE_PCX;
}
// Error( LOCATION, "Unknown bitmap type %s\n", filename );
@@ -1013,7 +1118,7 @@ int bm_load( char * real_filename )
// Mark the slot as filled, because cf_read might load a new bitmap
// into this slot.
bm_bitmaps[n].type = tga ? (ubyte)BM_TYPE_TGA : (ubyte)BM_TYPE_PCX;
bm_bitmaps[n].type = type;
bm_bitmaps[n].signature = Bm_next_signature++;
Assert ( strlen(filename) < MAX_FILENAME_LEN );
strncpy(bm_bitmaps[n].filename, filename, MAX_FILENAME_LEN-1 );
@@ -1664,6 +1769,35 @@ void bm_lock_tga( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyt
bm_convert_format( bitmapnum, bmp, bpp, flags );
}
//lock a dds file
void bm_lock_dds( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags )
{
uint data;
int size;
int error;
Assert(Texture_compression_enabled);
Assert(&be->bm == bmp);
#ifdef BMPMAN_NDEBUG
Assert( be->data_size > 0 );
#endif
//data is malloc'ed in the function
error=dds_read_bitmap( be->filename, &size, &data );
if (error != DDS_ERROR_NONE)
{
Error(LOCATION, "error loading %s -- %s", be->filename, dds_error_string(error));
}
bmp->bpp=bpp;
bmp->data=data;
bmp->flags =0;
be->mem_taken=size;
}
MONITOR( NumBitmapPage );
MONITOR( SizeBitmapPage );
@@ -1697,9 +1831,19 @@ bitmap * bm_lock( int handle, ubyte bpp, ubyte flags )
} else {
if(flags & BMP_AABITMAP){
Assert( bpp == 8 );
} else {
} else if ((flags & BMP_TEX_NONCOMP) && (!(flags & BMP_TEX_COMP))) {
Assert( bpp == 16 );
}
else if (flags & BMP_TEX_DXT1){
Assert(bpp==24);
}
else if (flags & (BMP_TEX_DXT3 | BMP_TEX_DXT5)){
Assert(bpp==32);
}
else
{
Assert(0); //?
}
}
}
@@ -1782,6 +1926,12 @@ bitmap * bm_lock( int handle, ubyte bpp, ubyte flags )
bm_lock_tga( handle, bitmapnum, be, bmp, bpp, flags );
break;
case BM_TYPE_DXT1:
case BM_TYPE_DXT3:
case BM_TYPE_DXT5:
bm_lock_dds( handle, bitmapnum, be, bmp, bpp, flags );
break;
default:
Warning(LOCATION, "Unsupported type in bm_lock -- %d\n", be->type );
return NULL;
@@ -2044,6 +2194,8 @@ DCF(bmpman,"Shows/changes bitmap caching parameters and usage")
}
}
extern int OGL_inited;
// Marks a texture as being used for this level
void bm_page_in_texture( int bitmapnum, int nframes )
{
@@ -2053,7 +2205,27 @@ void bm_page_in_texture( int bitmapnum, int nframes )
bm_bitmaps[n+i].preloaded = 1;
if ( D3D_enabled ) {
//check if its compressed
if (OGL_inited)
{
switch (bm_bitmaps[n+i].type)
{
case BM_TYPE_DXT1:
bm_bitmaps[n+i].used_flags = BMP_TEX_DXT1;
continue;
case BM_TYPE_DXT3:
bm_bitmaps[n+i].used_flags = BMP_TEX_DXT3;
continue;
case BM_TYPE_DXT5:
bm_bitmaps[n+i].used_flags = BMP_TEX_DXT5;
continue;
}
}
if ( D3D_enabled || OGL_inited ) {
bm_bitmaps[n+i].used_flags = BMP_TEX_OTHER;
} else {
bm_bitmaps[n+i].used_flags = 0;
@@ -2071,7 +2243,7 @@ void bm_page_in_nondarkening_texture( int bitmapnum, int nframes )
bm_bitmaps[n+i].preloaded = 4;
if ( D3D_enabled ) {
if ( D3D_enabled || OGL_inited ) {
bm_bitmaps[n+i].used_flags = BMP_TEX_NONDARK;
} else {
bm_bitmaps[n+i].used_flags = 0;
@@ -2090,7 +2262,26 @@ void bm_page_in_xparent_texture( int bitmapnum, int nframes)
bm_bitmaps[n+i].preloaded = 3;
if ( D3D_enabled ) {
//check if its compressed
if (OGL_inited)
{
switch (bm_bitmaps[n+i].type)
{
case BM_TYPE_DXT1:
bm_bitmaps[n+i].used_flags = BMP_TEX_DXT1;
continue;
case BM_TYPE_DXT3:
bm_bitmaps[n+i].used_flags = BMP_TEX_DXT3;
continue;
case BM_TYPE_DXT5:
bm_bitmaps[n+i].used_flags = BMP_TEX_DXT5;
continue;
}
}
if ( D3D_enabled || OGL_inited ) {
// bm_bitmaps[n+i].used_flags = BMP_NO_PALETTE_MAP;
bm_bitmaps[n+i].used_flags = BMP_TEX_XPARENT;
} else {
@@ -2109,7 +2300,7 @@ void bm_page_in_aabitmap( int bitmapnum, int nframes )
bm_bitmaps[n+i].preloaded = 2;
if ( D3D_enabled ) {
if ( D3D_enabled || OGL_inited ) {
bm_bitmaps[n+i].used_flags = BMP_AABITMAP;
} else {
bm_bitmaps[n+i].used_flags = 0;
@@ -2232,7 +2423,10 @@ int bm_get_cache_slot( int bitmap_id, int separate_ani_frames )
{
int n = bitmap_id % MAX_BITMAPS;
Assert( bm_bitmaps[n].handle == bitmap_id ); // INVALID BITMAP HANDLE
if( bm_bitmaps[n].handle != bitmap_id ){//this should rightfully squash the invalid bitmap handel bug for the glow mapping
mprintf(("bitmap handel %d is not equil to bitmap id %d",bm_bitmaps[n].handle,bitmap_id));
return -1; // INVALID BITMAP HANDLE
}
bitmap_entry *be = &bm_bitmaps[n];
@@ -2328,6 +2522,22 @@ void bm_set_components_argb_d3d_32_tex(ubyte *pixel, ubyte *rv, ubyte *gv, ubyte
}
}
void bm_set_components_opengl(ubyte *pixel, ubyte *rv, ubyte *gv, ubyte *bv, ubyte *av)
{
// rgba
*((ushort*)pixel) |= (ushort)(( (int)*rv / Gr_current_red->scale ) << Gr_current_red->shift);
*((ushort*)pixel) |= (ushort)(( (int)*gv / Gr_current_green->scale ) << Gr_current_green->shift);
*((ushort*)pixel) |= (ushort)(( (int)*bv / Gr_current_blue->scale ) << Gr_current_blue->shift);
*((ushort*)pixel) &= ~(0x8000);
if (*((ushort*)pixel) == (ushort)Gr_current_green->mask) {
*((ushort*)pixel) = 0;
} else {
if(*av){
*((ushort*)pixel) |= 0x8000;
}
}
}
// for selecting pixel formats
void BM_SELECT_SCREEN_FORMAT()
{
@@ -2337,7 +2547,7 @@ void BM_SELECT_SCREEN_FORMAT()
Gr_current_alpha = &Gr_alpha;
// setup pointers
#ifdef WIN32
#ifdef _WIN32
if(gr_screen.mode == GR_GLIDE){
bm_set_components = bm_set_components_argb;
} else if(gr_screen.mode == GR_DIRECT3D){
@@ -2355,6 +2565,13 @@ void BM_SELECT_SCREEN_FORMAT()
#endif // ifndef NO_DIRECT3D
}
}
#ifdef USE_OPENGL
else if (gr_screen.mode == GR_OPENGL)
{
bm_set_components = bm_set_components_opengl;
}
#endif
#else
bm_set_components = bm_set_components_argb_d3d_16_screen;
#endif // ifdef WIN32
@@ -2368,7 +2585,7 @@ void BM_SELECT_TEX_FORMAT()
Gr_current_alpha = &Gr_t_alpha;
// setup pointers
#ifdef WIN32
#ifdef _WIN32
if(gr_screen.mode == GR_GLIDE){
bm_set_components = bm_set_components_argb;
} else if(gr_screen.mode == GR_DIRECT3D){
@@ -2386,6 +2603,12 @@ void BM_SELECT_TEX_FORMAT()
#endif
}
}
#ifdef USE_OPENGL
else if (gr_screen.mode == GR_OPENGL)
{
bm_set_components = bm_set_components_opengl;
}
#endif
#else
bm_set_components = bm_set_components_argb_d3d_16_tex;
#endif // ifdef WIN32
@@ -2399,7 +2622,7 @@ void BM_SELECT_ALPHA_TEX_FORMAT()
Gr_current_alpha = &Gr_ta_alpha;
// setup pointers
#ifdef WIN32
#ifdef _WIN32
if(gr_screen.mode == GR_GLIDE){
bm_set_components = bm_set_components_argb;
} else if(gr_screen.mode == GR_DIRECT3D){
@@ -2417,6 +2640,12 @@ void BM_SELECT_ALPHA_TEX_FORMAT()
#endif
}
}
#ifdef USE_OPENGL
else if (gr_screen.mode == GR_OPENGL)
{
bm_set_components = bm_set_components_opengl;
}
#endif
#else
bm_set_components = bm_set_components_argb_d3d_16_tex;
#endif // ifdef WIN32
@@ -2605,3 +2834,38 @@ void bm_get_section_size(int bitmapnum, int sx, int sy, int *w, int *h)
*w = sx < (sections->num_x - 1) ? MAX_BMAP_SECTION_SIZE : bw - sections->sx[sx];
*h = sy < (sections->num_y - 1) ? MAX_BMAP_SECTION_SIZE : bh - sections->sy[sy];
}
int bm_is_compressed(int num)
{
int n=num % MAX_BITMAPS;
//duh
if (!Texture_compression_enabled)
return 0;
Assert(num==bm_bitmaps[n].handle);
switch (bm_bitmaps[n].type)
{
case BM_TYPE_DXT1:
return 1;
case BM_TYPE_DXT3:
return 2;
case BM_TYPE_DXT5:
return 3;
}
return 0;
}
//needed only for compressed bitmaps
int bm_get_size(int num)
{
int n=num % MAX_BITMAPS;
if (!bm_is_compressed(num))
return 0;
Assert(num==bm_bitmaps[n].handle);
return bm_bitmaps[n].mem_taken;
}
+19 -3
View File
@@ -9,13 +9,24 @@
/*
* $Logfile: /Freespace2/code/Bmpman/BmpMan.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Author: penguin $
* $Revision: 2.3 $
* $Date: 2003-01-19 01:07:41 $
* $Author: bobboau $
*
* Prototypes for Bitmap Manager functions
*
* $Log: not supported by cvs2svn $
* Revision 2.2 2003/01/18 19:55:16 phreak
* fixed around the bmpman system to now accept compressed textures
*
* Revision 2.1 2003/01/05 23:41:50 bobboau
* disabled decals (for now), removed the warp ray thingys,
* made some better error mesages while parseing weapons and ships tbls,
* and... oh ya, added glow mapping
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:04 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -351,4 +362,9 @@ void bm_get_components(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
// given a bitmap and a section, return the size (w, h)
void bm_get_section_size(int bitmapnum, int sx, int sy, int *w, int *h);
extern int GLOWMAP; //this holds a reference to a map that is a fully lit version of it's index -Bobboau
int bm_is_compressed(int num);
int bm_get_size(int num);
#endif
+53 -26
View File
@@ -9,13 +9,35 @@
/*
* $Logfile: /Freespace2/code/CFile/cfile.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Author: penguin $
* $Revision: 2.7 $
* $Date: 2002-11-10 16:29:53 $
* $Author: DTP $
*
* Utilities for operating on files
*
* $Log: not supported by cvs2svn $
* Revision 2.6 2002/11/04 08:32:38 DTP
* Made sure, that VP and Plain files dont get added twice to the search order. Side-effect of Mod support.
*
* Revision 2.5 2002/10/30 06:31:05 DTP
* doh!, used upper case in include, dont know how much it matters for *nix systems, but here it is
*
* Revision 2.4 2002/10/27 23:59:28 DTP
* DTP; started basic implementation of mod-support
* plain files only for now. fs2_open.exe -mod X will look for files in fs2/ X /all-legal-subdirectories. no checking/creating dirs yet. directories must be there.
*
* Revision 2.3 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.2 2002/07/29 19:04:48 penguin
* added #ifdef _WIN32 around windows-specific system headers
*
* Revision 2.1 2002/07/07 19:55:58 penguin
* Back-port to MSVC
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.7 2002/05/21 15:37:14 mharris
* Cosmetics - reformat Pathtypes to line up again
*
@@ -182,11 +204,14 @@
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <errno.h>
#ifdef _WIN32
#include <io.h>
#include <direct.h>
#include <errno.h>
#include <windows.h>
#include <winbase.h> /* needed for memory mapping of file functions */
#endif
#ifdef unix
#include <sys/stat.h>
@@ -194,15 +219,16 @@
#include <sys/mman.h>
#endif
#include "pstypes.h"
#include "cfile.h"
#include "encrypt.h"
#include "cmdline/cmdline.h"
#include "globalincs/pstypes.h"
#include "cfile/cfile.h"
#include "parse/encrypt.h"
//#include "outwnd.h"
//#include "vecmat.h"
//#include "timer.h"
#include "cfilesystem.h"
#include "cfilearchive.h"
#include "osapi.h"
#include "cfile/cfilesystem.h"
#include "cfile/cfilearchive.h"
#include "osapi/osapi.h"
char Cfile_root_dir[CFILE_ROOT_DIRECTORY_LEN] = "";
@@ -273,7 +299,7 @@ int cfget_cfile_block();
CFILE *cf_open_fill_cfblock(FILE * fp, int type);
CFILE *cf_open_packed_cfblock(FILE *fp, int type, int offset, int size);
#if defined WIN32
#if defined _WIN32
CFILE *cf_open_mapped_fill_cfblock(HANDLE hFile, int type);
#elif defined unix
CFILE *cf_open_mapped_fill_cfblock(FILE *fp, int type);
@@ -343,7 +369,7 @@ int cfile_init(char *exe_dir, char *cdrom_dir)
// are we in a root directory?
if(cfile_in_root_dir(buf)){
#if defined WIN32
#if defined _WIN32
MessageBox((HWND)NULL, "Freespace2/Fred2 cannot be run from a drive root directory!", "Error", MB_OK);
#elif defined unix
fprintf(stderr, "Error: Freespace2/Fred2 cannot be run from a drive root directory!\n");
@@ -361,7 +387,7 @@ int cfile_init(char *exe_dir, char *cdrom_dir)
buf[i] = 0;
cfile_chdir(buf);
} else {
#if defined WIN32
#if defined _WIN32
MessageBox((HWND)NULL, "Error trying to determine executable root directory!", "Error", MB_OK);
#elif defined unix
fprintf(stderr, "Error trying to determine executable root directory!\n");
@@ -397,7 +423,7 @@ void cfile_refresh()
}
#ifdef WIN32
#ifdef _WIN32
// Changes to a drive if valid.. 1=A, 2=B, etc
// If flag, then changes to it.
// Returns 0 if not-valid, 1 if valid.
@@ -443,7 +469,7 @@ int cfile_push_chdir(int type)
Drive = strchr(dir, ':');
if (Drive) {
#ifdef WIN32
#ifdef _WIN32
if (!cfile_chdrive( *(Drive - 1) - 'a' + 1, 1))
return 1;
@@ -460,7 +486,7 @@ int cfile_push_chdir(int type)
// This chdir might get a critical error!
e = _chdir( Path );
if (e) {
#ifdef WIN32
#ifdef _WIN32
cfile_chdrive( OriginalDirectory[0] - 'a' + 1, 1 );
#endif
return 2;
@@ -482,7 +508,7 @@ int cfile_chdir(char *dir)
Drive = strchr(dir, ':');
if (Drive) {
#ifdef WIN32
#ifdef _WIN32
if (!cfile_chdrive( *(Drive - 1) - 'a' + 1, 1))
return 1;
@@ -499,7 +525,7 @@ int cfile_chdir(char *dir)
// This chdir might get a critical error!
e = _chdir( Path );
if (e) {
#ifdef WIN32
#ifdef _WIN32
cfile_chdrive( OriginalDirectory[0] - 'a' + 1, 1 );
#endif
return 2;
@@ -531,7 +557,7 @@ int cfile_flush_dir(int dir_type)
// proceed to delete the files
del_count = 0;
#if defined WIN32
#if defined _WIN32
_finddata_t find;
find_handle = _findfirst( "*", &find );
if (find_handle != -1) {
@@ -648,7 +674,7 @@ int cf_exist( char *filename, int dir_type )
return 0;
}
#ifdef WIN32
#ifdef _WIN32
void cf_attrib(char *filename, int set, int clear, int dir_type)
{
char longname[MAX_PATH_LEN];
@@ -819,7 +845,7 @@ CFILE *cfopen(char *file_path, char *mode, int type, int dir_type, bool localize
// Can't open memory mapped files out of pack files
if ( offset == 0 ) {
#if defined WIN32
#if defined _WIN32
HANDLE hFile;
hFile = CreateFile(longname, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
@@ -922,7 +948,7 @@ int cfclose( CFILE * cfile )
result = 0;
if ( cb->data ) {
// close memory mapped file
#if defined WIN32
#if defined _WIN32
result = UnmapViewOfFile((void*)cb->data);
Assert(result);
result = CloseHandle(cb->hInFile);
@@ -973,7 +999,7 @@ CFILE *cf_open_fill_cfblock(FILE *fp, int type)
cfbp->fp = fp;
cfbp->dir_type = type;
#if defined WIN32
#if defined _WIN32
cf_init_lowlevel_read_code(cfp,0,filelength(fileno(fp)) );
#elif defined unix
struct stat statbuf;
@@ -1026,7 +1052,7 @@ CFILE *cf_open_packed_cfblock(FILE *fp, int type, int offset, int size)
//
// returns: ptr CFILE structure.
//
#if defined WIN32
#if defined _WIN32
CFILE *cf_open_mapped_fill_cfblock(HANDLE hFile, int type)
#elif defined unix
CFILE *cf_open_mapped_fill_cfblock(FILE *fp, int type)
@@ -1046,13 +1072,13 @@ CFILE *cf_open_mapped_fill_cfblock(FILE *fp, int type)
cfp = &Cfile_list[cfile_block_index];
cfp->id = cfile_block_index;
cfbp->fp = NULL;
#if defined WIN32
#if defined _WIN32
cfbp->hInFile = hFile;
#endif
cfbp->dir_type = type;
cf_init_lowlevel_read_code(cfp,0 , 0 );
#if defined WIN32
#if defined _WIN32
cfbp->hMapFile = CreateFileMapping(cfbp->hInFile, NULL, PAGE_READONLY, 0, 0, NULL);
if (cfbp->hMapFile == NULL) {
nprintf(("Error", "Could not create file-mapping object.\n"));
@@ -1756,3 +1782,4 @@ int cflush(CFILE *cfile)
+52 -32
View File
@@ -9,13 +9,32 @@
/*
* $Logfile: /Freespace2/code/CFile/cfile.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Author: penguin $
* $Revision: 2.6 $
* $Date: 2002-11-10 16:29:53 $
* $Author: DTP $
*
* <insert description of file here>
*
* $Log: not supported by cvs2svn $
* Revision 2.5 2002/11/02 23:06:59 DTP
* DOh,uhmm, define error again, this is getting to me.
*
* Revision 2.4 2002/11/02 23:04:46 DTP
* DOh, fixed that define, learn to count DTP :)
*
* Revision 2.3 2002/10/27 23:59:28 DTP
* DTP; started basic implementation of mod-support
* plain files only for now. fs2_open.exe -mod X will look for files in fs2/ X /all-legal-subdirectories. no checking/creating dirs yet. directories must be there.
*
* Revision 2.2 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.1 2002/07/07 19:55:58 penguin
* Back-port to MSVC
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.3 2002/05/16 06:03:29 mharris
* Unix port changes
*
@@ -338,9 +357,9 @@
#define __CFILE_H__
#include <time.h>
#include "pstypes.h"
#include "globalincs/pstypes.h"
#if defined WIN32
#if defined _WIN32
#define DIR_SEPARATOR_CHAR '\\'
#define DIR_SEPARATOR_STR "\\"
#elif defined unix
@@ -372,44 +391,45 @@ typedef struct {
#define CF_TYPE_ANY -1 // Used to check in any directory
#define CF_TYPE_INVALID 0
#define CF_TYPE_ROOT 1 // Root must be 1!!
#define CF_TYPE_DATA 2
#define CF_TYPE_MAPS 3
#define CF_TYPE_TEXT 4
#define CF_TYPE_MISSIONS 5
#define CF_TYPE_MODELS 6
#define CF_TYPE_TABLES 7
#define CF_TYPE_SOUNDS 8
#define CF_TYPE_SOUNDS_8B22K 9
#define CF_TYPE_SOUNDS_16B11K 10
#define CF_TYPE_VOICE 11
#define CF_TYPE_INVALID 0
#define CF_TYPE_ROOT 1 // Root must be 1!!
#define CF_TYPE_DATA 2
#define CF_TYPE_MAPS 3
#define CF_TYPE_TEXT 4
#define CF_TYPE_MISSIONS 5
#define CF_TYPE_MODELS 6
#define CF_TYPE_TABLES 7
#define CF_TYPE_SOUNDS 8
#define CF_TYPE_SOUNDS_8B22K 9
#define CF_TYPE_SOUNDS_16B11K 10
#define CF_TYPE_VOICE 11
#define CF_TYPE_VOICE_BRIEFINGS 12
#define CF_TYPE_VOICE_CMD_BRIEF 13
#define CF_TYPE_VOICE_DEBRIEFINGS 14
#define CF_TYPE_VOICE_PERSONAS 15
#define CF_TYPE_VOICE_SPECIAL 16
#define CF_TYPE_VOICE_SPECIAL 16
#define CF_TYPE_VOICE_TRAINING 17
#define CF_TYPE_MUSIC 18
#define CF_TYPE_MOVIES 19
#define CF_TYPE_INTERFACE 20
#define CF_TYPE_FONT 21
#define CF_TYPE_EFFECTS 22
#define CF_TYPE_HUD 23
#define CF_TYPE_MUSIC 18
#define CF_TYPE_MOVIES 19
#define CF_TYPE_INTERFACE 20
#define CF_TYPE_FONT 21
#define CF_TYPE_EFFECTS 22
#define CF_TYPE_HUD 23
#define CF_TYPE_PLAYER_MAIN 24
#define CF_TYPE_PLAYER_IMAGES_MAIN 25
#define CF_TYPE_CACHE 26
#define CF_TYPE_PLAYERS 27
#define CF_TYPE_CACHE 26
#define CF_TYPE_PLAYERS 27
#define CF_TYPE_SINGLE_PLAYERS 28
#define CF_TYPE_MULTI_PLAYERS 29
#define CF_TYPE_MULTI_PLAYERS 29
#define CF_TYPE_MULTI_CACHE 30
#define CF_TYPE_CONFIG 31
#define CF_TYPE_CONFIG 31
#define CF_TYPE_SQUAD_IMAGES_MAIN 32
#define CF_TYPE_DEMOS 33
#define CF_TYPE_CBANIMS 34
#define CF_TYPE_DEMOS 33
#define CF_TYPE_CBANIMS 34
#define CF_TYPE_INTEL_ANIMS 35
#define CF_MAX_PATH_TYPES 36 // Can be as high as you'd like
#define CF_MAX_PATH_TYPES 36 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
// TRUE if type is specified and valid
#define CF_TYPE_SPECIFIED(path_type) (((path_type)>CF_TYPE_INVALID) && ((path_type)<CF_MAX_PATH_TYPES))
@@ -608,7 +628,7 @@ int cf_find_file_location( char *filespec, int pathtype, char *pack_filename, in
// Functions to change directories
int cfile_chdir(char *dir);
#ifdef WIN32
#ifdef _WIN32
int cfile_chdrive(int DriveNum, int flag);
#endif
+14 -8
View File
@@ -9,14 +9,20 @@
/*
* $Logfile: /Freespace2/code/CFile/CfileArchive.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.2 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Low-level code for reading data out of large archive files or normal files. All
* reads/seeks come through here.
*
* $Log: not supported by cvs2svn $
* Revision 2.1 2002/07/29 19:17:21 penguin
* added #ifdef _WIN32 around windows-specific system headers
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:04 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -79,17 +85,17 @@
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#ifdef _WIN32
#include <io.h>
#include <direct.h>
#include <windows.h>
#include <winbase.h> /* needed for memory mapping of file functions */
#endif
#include "pstypes.h"
#include "cfile.h"
//#include "outwnd.h"
//#include "vecmat.h"
//#include "timer.h"
#include "cfilearchive.h"
#include "globalincs/pstypes.h"
#include "cfile/cfile.h"
#include "cfile/cfilearchive.h"
#define CHECK_POSITION
+6 -3
View File
@@ -9,14 +9,17 @@
/*
* $Logfile: /Freespace2/code/CFile/CfileArchive.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-07-07 19:55:58 $
* $Author: penguin $
*
* External def's for CfileArchive.cpp. This should only be used
* internally by cfile stuff.
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/17 02:56:19 mharris
* first crack at unix compatibity
*
@@ -63,7 +66,7 @@ typedef struct Cfile_block {
int dir_type; // directory location
FILE *fp; // File pointer if opening an individual file
void *data; // Pointer for memory-mapped file access. NULL if not mem-mapped.
#ifdef WIN32
#ifdef _WIN32
HANDLE hInFile; // Handle from CreateFile()
HANDLE hMapFile; // Handle from CreateFileMapping()
#else
+13 -7
View File
@@ -9,13 +9,19 @@
/*
* $Logfile: /Freespace2/code/CFile/CfileList.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.2 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Code for doing directory lists and sorts
*
* $Log: not supported by cvs2svn $
* Revision 2.1 2002/07/29 19:37:21 penguin
* added #ifdef _WIN32 around windows-specific system headers
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:04 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -57,16 +63,16 @@
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#ifdef _WIN32
#include <io.h>
#include <direct.h>
#include <windows.h>
#include <winbase.h> /* needed for memory mapping of file functions */
#endif
#include "pstypes.h"
#include "cfile.h"
//#include "outwnd.h"
//#include "vecmat.h"
//#include "timer.h"
#include "globalincs/pstypes.h"
#include "cfile/cfile.h"
// Sorts a list of filenames using the specified sorting method (CF_SORT_*).
// n = number of filenames in list to sort
+89 -55
View File
@@ -9,9 +9,9 @@
/*
* $Logfile: /Freespace2/code/CFile/CfileSystem.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Author: penguin $
* $Revision: 2.6 $
* $Date: 2002-11-10 16:28:08 $
* $Author: DTP $
*
* Functions to keep track of and find files that can exist
* on the harddrive, cd-rom, or in a pack file on either of those.
@@ -20,6 +20,24 @@
* all those locations, inherently enforcing precedence orders.
*
* $Log: not supported by cvs2svn $
* Revision 2.5 2002/10/30 06:29:45 DTP
* doh!, used upper case in include, dont know how much it matters for *nix systems, but here it is
*
* Revision 2.4 2002/10/30 06:26:11 DTP
* DTP Implemented basic VP files handling. mission and campaign files inside VP files found in mod dir still not supported, cheking / creating directories not implented either
*
* Revision 2.3 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.2 2002/07/29 19:52:48 penguin
* added #ifdef _WIN32 around windows-specific system headers
*
* Revision 2.1 2002/07/07 19:55:58 penguin
* Back-port to MSVC
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.6 2002/05/24 16:44:10 mharris
* Fix unix "find files" operations so they return relative path
*
@@ -100,24 +118,25 @@
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <errno.h>
#ifdef _WIN32
#include <io.h>
#include <direct.h>
#include <windows.h>
#include <winbase.h> /* needed for memory mapping of file functions */
#include <errno.h>
#endif
#ifdef unix
#include <glob.h>
#include <sys/stat.h>
#endif
#include "pstypes.h"
//#include "outwnd.h"
//#include "vecmat.h"
//#include "timer.h"
#include "cfile.h"
#include "cfilesystem.h"
#include "localize.h"
#include "cmdline/cmdline.h"
#include "globalincs/pstypes.h"
#include "cfile/cfile.h"
#include "cfile/cfilesystem.h"
#include "localization/localize.h"
#define CF_ROOTTYPE_PATH 0
#define CF_ROOTTYPE_PACK 1
@@ -239,13 +258,14 @@ int cf_get_packfile_count(cf_root *root)
packfile_count = 0;
for (i=CF_TYPE_ROOT; i<CF_MAX_PATH_TYPES; i++ ) {
strcpy( filespec, root->path );
if(strlen(Pathtypes[i].path)){
strcat( filespec, Pathtypes[i].path );
strcat( filespec, DIR_SEPARATOR_STR );
if(strlen(Pathtypes[i].path)) {
strcat( filespec, Pathtypes[i].path );
strcat( filespec, DIR_SEPARATOR_STR );
// }
}
#if defined WIN32
#if defined _WIN32
strcat( filespec, "*.vp" );
int find_handle;
@@ -328,13 +348,15 @@ void cf_build_pack_list( cf_root *root )
root_index = 0;
for (i=CF_TYPE_ROOT; i<CF_MAX_PATH_TYPES; i++ ) {
strcpy( filespec, root->path );
if(strlen(Pathtypes[i].path)){
strcat( filespec, Pathtypes[i].path );
if(strlen(Pathtypes[i].path)) {
strcat( filespec, Pathtypes[i].path );
strcat( filespec, DIR_SEPARATOR_STR );
}
#if defined WIN32
#if defined _WIN32
strcat( filespec, "*.vp" );
int find_handle;
@@ -353,12 +375,13 @@ void cf_build_pack_list( cf_root *root )
// fill in all the proper info
strcpy(rptr_sort->path, root->path);
if(strlen(Pathtypes[i].path)) {
if(strlen(Pathtypes[i].path)){
strcat(rptr_sort->path, Pathtypes[i].path );
strcat(rptr_sort->path, Pathtypes[i].path );
strcat(rptr_sort->path, DIR_SEPARATOR_STR);
}
strcat(rptr_sort->path, find.name );
rptr_sort->roottype = CF_ROOTTYPE_PACK;
rptr_sort->cf_type = i;
@@ -425,12 +448,17 @@ void cf_build_root_list(char *cdrom_dir)
cf_root *root;
//======================================================
// First, check the current directory.
// strcpy( root->path, "d:\\projects\\freespace\\" );
if(Cmdline_mod) {
strcat(Cmdline_mod, DIR_SEPARATOR_STR);
cf_root *modroot;
modroot = cf_create_root();
strcpy(modroot->path,Cmdline_mod);
modroot->roottype = CF_ROOTTYPE_PATH;
cf_build_pack_list(modroot);
}
root = cf_create_root();
if ( !_getcwd(root->path, CF_MAX_PATHNAME_LENGTH ) ) {
Error(LOCATION, "Can't get current working directory -- %d", errno );
}
@@ -439,6 +467,8 @@ void cf_build_root_list(char *cdrom_dir)
if(strlen(root->path) && (root->path[strlen(root->path)-1] != DIR_SEPARATOR_CHAR)){
strcat(root->path, DIR_SEPARATOR_STR); // put trailing backslash on for easier path construction
}
root->roottype = CF_ROOTTYPE_PATH;
//======================================================
@@ -491,12 +521,12 @@ void cf_search_root_path(int root_index)
strcpy( search_path, root->path );
if(strlen(Pathtypes[i].path)){
if(strlen(Pathtypes[i].path)) {
strcat( search_path, Pathtypes[i].path );
strcat( search_path, DIR_SEPARATOR_STR );
}
#if defined WIN32
#if defined _WIN32
strcat( search_path, "*.*" );
int find_handle;
@@ -584,9 +614,7 @@ typedef struct VP_FILE {
} VP_FILE;
void cf_search_root_pack(int root_index)
{
int i;
{
cf_root *root = cf_get_root(root_index);
//mprintf(( "Searching root pack '%s'\n", root->path ));
@@ -612,6 +640,7 @@ void cf_search_root_pack(int root_index)
strcpy( search_path, "" );
// Go through all the files
int i;
for (i=0; i<VP_header.num_files; i++ ) {
VP_FILE find;
@@ -635,38 +664,35 @@ void cf_search_root_pack(int root_index)
//mprintf(( "Current dir = '%s'\n", search_path ));
} else {
int j;
int j;
for (j=CF_TYPE_ROOT; j<CF_MAX_PATH_TYPES; j++ ) {
if ( !stricmp( search_path, Pathtypes[j].path )) {
char *ext = strchr( find.filename, '.' );
if ( ext ) {
if ( is_ext_in_list( Pathtypes[j].extensions, ext ) ) {
// Found a file!!!!
cf_file *file = cf_create_file();
strcpy( file->name_ext, find.filename );
file->root_index = root_index;
file->pathtype_index = j;
file->write_time = find.write_time;
file->size = find.size;
file->pack_offset = find.offset; // Mark as a non-packed file
file->pack_offset = find.offset; // Mark as a packed file
//mprintf(( "Found pack file '%s'\n", file->name_ext ));
}
}
}
}
}
}
fclose(fp);
}
void cf_build_file_list()
{
int i;
@@ -696,7 +722,7 @@ void cf_build_secondary_filelist(char *cdrom_dir)
// Init the path types
for (i=0; i<CF_MAX_PATH_TYPES; i++ ) {
Assert( Pathtypes[i].index == i );
//Assert( Pathtypes[i].index == i );
// [mharris] can't modify constant strings, why do this anyhow???
// just need to make sure exts are all lc in the definition...
// if ( Pathtypes[i].extensions ) {
@@ -773,7 +799,7 @@ int cf_find_file_location( char *filespec, int pathtype, char *pack_filename, in
FILE *fp = fopen(filespec, "rb" );
if (fp) {
if ( size ) {
#if defined WIN32
#if defined _WIN32
*size = filelength(fileno(fp));
#elif defined unix
struct stat statbuf;
@@ -814,7 +840,7 @@ int cf_find_file_location( char *filespec, int pathtype, char *pack_filename, in
FILE *fp = fopen(longname, "rb" );
if (fp) {
if ( size ) {
#if defined WIN32
#if defined _WIN32
*size = filelength(fileno(fp));
#elif defined unix
struct stat statbuf;
@@ -859,8 +885,8 @@ int cf_find_file_location( char *filespec, int pathtype, char *pack_filename, in
strcat( pack_filename, DIR_SEPARATOR_STR );
strcat( pack_filename, f->name_ext );
}
}
return 1;
}
return 1;
}
// restore original filespec
strcpy(filespec, temp);
@@ -883,12 +909,13 @@ int cf_find_file_location( char *filespec, int pathtype, char *pack_filename, in
strcat( pack_filename, f->name_ext );
}
}
return 1;
}
return 1;
}
}
return 0;
return 0;
}
@@ -944,6 +971,7 @@ int cf_get_file_list( int max, char **list, int pathtype, char *filter, int sort
if (max < 1) {
Get_file_list_filter = NULL;
return 0;
}
@@ -958,12 +986,13 @@ int cf_get_file_list( int max, char **list, int pathtype, char *filter, int sort
cf_create_default_path_string( filespec, pathtype, filter );
#if defined WIN32
#if defined _WIN32
_finddata_t find;
find_handle = _findfirst( filespec, &find );
if (find_handle != -1) {
do {
if (num_files >= max)
break;
if (!(find.attrib & _A_SUBDIR)) {
@@ -1038,8 +1067,9 @@ int cf_get_file_list( int max, char **list, int pathtype, char *filter, int sort
}
if (num_files >= max)
break;
break;
if ( !cf_matches_spec( filter,f->name_ext)) {
continue;
}
@@ -1082,6 +1112,7 @@ int cf_get_file_list( int max, char **list, int pathtype, char *filter, int sort
}
Get_file_list_filter = NULL;
return num_files;
}
@@ -1115,6 +1146,7 @@ int cf_get_file_list_preallocated( int max, char arr[][MAX_FILENAME_LEN], char *
if (max < 1) {
Get_file_list_filter = NULL;
return 0;
}
@@ -1138,14 +1170,14 @@ int cf_get_file_list_preallocated( int max, char arr[][MAX_FILENAME_LEN], char *
pathtype, filter));
// Search the default directories
#if defined WIN32
#if defined _WIN32
int find_handle;
_finddata_t find;
find_handle = _findfirst( filespec, &find );
if (find_handle != -1) {
do {
if (num_files >= max)
if (num_files >= max)
break;
if (!(find.attrib & _A_SUBDIR)) {
@@ -1220,6 +1252,7 @@ int cf_get_file_list_preallocated( int max, char arr[][MAX_FILENAME_LEN], char *
}
if (num_files >= max)
break;
if ( !cf_matches_spec( filter,f->name_ext)) {
@@ -1260,6 +1293,7 @@ int cf_get_file_list_preallocated( int max, char arr[][MAX_FILENAME_LEN], char *
}
Get_file_list_filter = NULL;
return num_files;
}
@@ -1292,7 +1326,7 @@ void cf_create_default_path_string( char *path, int pathtype, char *filename, bo
// Don't add slash for root directory
if (Pathtypes[pathtype].path[0] != '\0') {
strcat(path, DIR_SEPARATOR_STR);
strcat(path, DIR_SEPARATOR_STR);
}
// add filename
+111 -11
View File
@@ -9,11 +9,63 @@
/*
* $Logfile: /Freespace2/code/Cmdline/cmdline.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Author: penguin $
* $Revision: 2.17 $
* $Date: 2003-02-22 04:13:17 $
* $Author: wmcoolmon $
*
* $Log: not supported by cvs2svn $
* Revision 2.16 2002/12/21 13:39:25 DTP
* did bit more house keeping. modfied Phreaks fps cmdline a bit, so that we dont have to specific build code.libs for fred, but can use the same code.lib for both fs2_open.exe and fred2_open.exe
*
* Revision 2.15 2002/12/17 03:08:18 DTP
* fix to Show_framerate. seems it will call an unresolved external error during fred builds. modified my ifndefs a bit, dsw modified to include preprocessor tag FRED.
*
* Revision 2.14 2002/12/17 02:22:34 DTP
* wrong name :)
*
* Revision 2.13 2002/12/17 02:21:06 DTP
* cleaned up after phreak :). it will make a mess in debug builds. added a couple of ifndef _debugs.
*
* Revision 2.12 2002/12/14 17:09:08 phreak
* added a command line that displays frames per second when enabled.
* use "-fps"
*
* Revision 2.11 2002/11/10 16:32:42 DTP
* -DTP reworked mod support,
*
* Revision 2.10 2002/11/10 16:30:53 DTP
* -DTP reworked mod support,
*
* Revision 2.9 2002/10/27 23:55:36 DTP
* DTP; started basic implementation of mod-support
* plain files only for now. fs2_open.exe -mod X will look for files in fs2/ X /all-legal-subdirectories. no checking/creating dirs yet. directories must be there.
*
* Revision 2.8 2002/10/22 23:02:39 randomtiger
* Made Phreaks alternative scanning style optional under the command line tag "-phreak"
* Fixed bug that changes HUD colour when targetting debris in a full nebula. - RT
*
* Revision 2.7 2002/10/19 03:50:28 randomtiger
* Added special pause mode for easier action screenshots.
* Added new command line parameter for accessing all single missions in tech room. - RT
*
* Revision 2.6 2002/08/27 13:38:57 penguin
* Moved DirectX8 stuff to directx8 branch; reverted to previous
*
* Revision 2.4 2002/08/07 00:44:13 DTP
* Implented -GF4FIX commandline switch
*
* Revision 2.3 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.2 2002/07/29 06:35:15 DTP
* added -almission commandline arguement, will autoload mission i.e fs2_open.exe -almission kickass will autoload kickass.fs2 which should be a multiplayer mission.
*
* Revision 2.1 2002/07/07 19:55:58 penguin
* Back-port to MSVC
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.3 2002/05/08 17:29:17 mharris
* more port tweaks
*
@@ -196,12 +248,12 @@
#include <string.h>
#include <stdlib.h>
#include "pstypes.h"
#include "cmdline.h"
#include "linklist.h"
#include "systemvars.h"
#include "multi.h"
#include "cfile.h"
#include "globalincs/pstypes.h"
#include "cmdline/cmdline.h"
#include "globalincs/linklist.h"
#include "globalincs/systemvars.h"
#include "network/multi.h"
#include "cfile/cfile.h"
// variables
class cmdline_parm {
@@ -241,6 +293,13 @@ cmdline_parm d3d_32bit("-32bit", NULL);
cmdline_parm mouse_coords("-coords", NULL);
cmdline_parm timeout("-timeout", NULL);
cmdline_parm d3d_window("-window", NULL);
cmdline_parm almission_arg("-almission", NULL); //DTP for autoload Multi mission
cmdline_parm gf4fix_arg("-GF4FIX", NULL); //DTP for random tigers GF4fix
cmdline_parm allslev_arg("-ALLSLEV", NULL); //Give access to all single player missions
cmdline_parm phreak_arg("-phreak", NULL); // Change to phreaks options including new targetting code
cmdline_parm dshowvid_arg("-dshowvid", NULL); // Allows video streaming
cmdline_parm mod_arg("-mod", NULL); //DTP modsupport
cmdline_parm fps_arg("-fps", NULL);
int Cmdline_multi_stream_chat_to_file = 0;
int Cmdline_freespace_no_sound = 0;
@@ -258,6 +317,8 @@ char *Cmdline_game_password = NULL;
char *Cmdline_rank_above= NULL;
char *Cmdline_rank_below = NULL;
char *Cmdline_connect_addr = NULL;
char *Cmdline_almission = NULL; //DTP for autoload multi mission.
char *Cmdline_mod = NULL; //DTP for mod arguement
int Cmdline_multi_log = 0;
int Cmdline_server_firing = 0;
int Cmdline_client_dodamage = 0;
@@ -267,6 +328,14 @@ int Cmdline_mouse_coords = 0;
int Cmdline_timeout = -1;
int Cmdline_window = 0;
int Cmdline_gf4fix = 0; // DTP for randomstigers GF4 fix.
int Cmdline_allslev = 0;
int Cmdline_phreak = 0;
int Cmdline_dshowvid = 0;
int Cmdline_show_fps = 0;
static cmdline_parm Parm_list(NULL, NULL);
static int Parm_list_inited = 0;
@@ -482,13 +551,13 @@ char *cmdline_parm::str()
}
// external entry point into this modules
#ifdef WIN32
#ifdef _WIN32
int parse_cmdline(char *cmdline)
#else
int parse_cmdline(int argc, char *argv[])
#endif
{
#ifdef WIN32
#ifdef _WIN32
os_init_cmdline(cmdline);
#else
if (argc > 1) {
@@ -625,6 +694,37 @@ int parse_cmdline(int argc, char *argv[])
if(d3d_window.found()){
Cmdline_window = 1;
}
if(almission_arg.found()){//DTP for autoload mission // developer oritentated
Cmdline_almission = almission_arg.str();
Cmdline_use_last_pilot = 1;
Cmdline_start_netgame = 1;
}
if (gf4fix_arg.found() ) {
Cmdline_gf4fix = 1;
}
if (allslev_arg.found() ) {
Cmdline_allslev = 1;
}
if(phreak_arg.found() ) {
Cmdline_phreak = 1;
}
if(dshowvid_arg.found() ) {
Cmdline_dshowvid = 1;
}
if(mod_arg.found() ) {
Cmdline_mod = mod_arg.str();
}
if (fps_arg.found())
{
Cmdline_show_fps = 1;
}
return 1;
}
+58 -4
View File
@@ -5,15 +5,60 @@
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
/*
* $Logfile: /Freespace2/code/Cmdline/cmdline.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Author: penguin $
* $Revision: 2.17 $
* $Date: 2003-02-22 04:13:17 $
* $Author: wmcoolmon $
*
* $Log: not supported by cvs2svn $
* Revision 2.16 2002/12/21 13:39:25 DTP
* did bit more house keeping. modfied Phreaks fps cmdline a bit, so that we dont have to specific build code.libs for fred, but can use the same code.lib for both fs2_open.exe and fred2_open.exe
*
* Revision 2.15 2002/12/17 03:08:18 DTP
* fix to Show_framerate. seems it will call an unresolved external error during fred builds. modified my ifndefs a bit, dsw modified to include preprocessor tag FRED.
*
* Revision 2.14 2002/12/17 02:22:34 DTP
* wrong name :)
*
* Revision 2.13 2002/12/17 02:21:06 DTP
* cleaned up after phreak :). it will make a mess in debug builds. added a couple of ifndef _debugs.
*
* Revision 2.12 2002/11/10 16:30:53 DTP
* -DTP reworked mod support,
*
* Revision 2.11 2002/10/31 21:14:16 DTP
* DTP Quickly added something needed to cmdline.h, since otherwise we can not compile the code as it misses some externals. Thought a rollback rolled all back.
*
* Revision 2.10 2002/10/30 20:22:30 inquisitor
* Bad Committ, Rolling back
*
* Revision 2.7 2002/10/22 23:02:39 randomtiger
* Made Phreaks alternative scanning style optional under the command line tag "-phreak"
* Fixed bug that changes HUD colour when targetting debris in a full nebula. - RT
*
* Revision 2.6 2002/10/19 03:50:28 randomtiger
* Added special pause mode for easier action screenshots.
* Added new command line parameter for accessing all single missions in tech room. - RT
*
* Revision 2.5 2002/08/27 13:38:57 penguin
* Moved DirectX8 stuff to directx8 branch; reverted to previous
*
* Revision 2.3 2002/08/07 00:44:13 DTP
* Implented -GF4FIX commandline switch
*
* Revision 2.2 2002/07/29 06:35:15 DTP
* added -almission commandline arguement, will autoload mission i.e fs2_open.exe -almission kickass will autoload kickass.fs2 which should be a multiplayer mission.
*
* Revision 2.1 2002/07/07 19:55:58 penguin
* Back-port to MSVC
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/08 17:29:17 mharris
* more port tweaks
*
@@ -154,7 +199,7 @@
#ifndef FS_CMDLINE_HEADER_FILE
#define FS_CMDLINE_HEADER_FILE
#ifdef WIN32
#ifdef _WIN32
int parse_cmdline(char *cmdline);
#else
int parse_cmdline(int argc, char *argv[]);
@@ -191,5 +236,14 @@ extern int Cmdline_mouse_coords;
extern int Cmdline_timeout;
extern int Cmdline_window;
extern char *Cmdline_almission; //DTP for autoload mission
extern int Cmdline_gf4fix; //DTP for Random tigers GF4fix.
extern int Cmdline_allslev;
extern int Cmdline_phreak;
extern int Cmdline_dshowvid; //WMC Toggles movie playing support
extern char *Cmdline_mod; //DTP for mod support
extern int Cmdline_show_fps;//DTP moved here because it is the correct place for it to be.
#endif
+25 -22
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/CMeasure/CMeasure.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Counter measures. Created by Mike Kulas, May 12, 1997.
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/03 22:07:08 mharris
* got some stuff to compile
*
@@ -205,26 +208,26 @@
* $NoKeywords: $
*/
#include "pstypes.h"
#include "systemvars.h"
#include "cmeasure.h"
#include "freespace.h"
#include "vecmat.h"
#include "2d.h"
#include "3d.h"
#include "model.h"
#include "physics.h"
#include "floating.h"
#include "model.h"
#include "ship.h"
#include "timer.h"
#include "fireballs.h"
#include "radar.h"
#include "missionparse.h" // For MAX_SPECIES_NAMES
#include "gamesnd.h"
#include "objectsnd.h"
#include "sound.h"
#include "staticrand.h"
#include "globalincs/pstypes.h"
#include "globalincs/systemvars.h"
#include "cmeasure/cmeasure.h"
#include "freespace2/freespace.h"
#include "math/vecmat.h"
#include "graphics/2d.h"
#include "render/3d.h"
#include "model/model.h"
#include "physics/physics.h"
#include "math/floating.h"
#include "model/model.h"
#include "ship/ship.h"
#include "io/timer.h"
#include "fireball/fireballs.h"
#include "radar/radar.h"
#include "mission/missionparse.h" // For MAX_SPECIES_NAMES
#include "gamesnd/gamesnd.h"
#include "object/objectsnd.h"
#include "sound/sound.h"
#include "math/staticrand.h"
cmeasure_info Cmeasure_info[MAX_CMEASURE_TYPES];
cmeasure Cmeasures[MAX_CMEASURES];
+7 -4
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/CMeasure/CMeasure.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Counter measures. Created by Mike Kulas, May 12, 1997.
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:04 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -112,8 +115,8 @@
#ifndef _CMEASURE_H
#define _CMEASURE_H
#include "parselo.h"
#include "object.h"
#include "parse/parselo.h"
#include "object/object.h"
#define MAX_CMEASURES 64
File diff suppressed because it is too large. Load diff
+29 -26
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/ControlConfig/ControlsConfig.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* C module for keyboard, joystick and mouse configuration
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.4 2002/05/16 06:06:23 mharris
* ifndef NO_JOYSTICK
*
@@ -300,33 +303,33 @@
*
*/
#include "freespace.h"
#include "controlsconfig.h"
#include "gamesequence.h"
#include "player.h"
#include "2d.h"
#include "hudsquadmsg.h"
#include "key.h"
#include "timer.h"
#include "freespace2/freespace.h"
#include "controlconfig/controlsconfig.h"
#include "gamesequence/gamesequence.h"
#include "playerman/player.h"
#include "graphics/2d.h"
#include "hud/hudsquadmsg.h"
#include "io/key.h"
#include "io/timer.h"
#include "math.h"
#include "mouse.h"
#include "ui.h"
#include "joy.h"
#include "bmpman.h"
#include "sound.h"
#include "gamesnd.h"
#include "missionscreencommon.h"
#include "font.h"
#include "hud.h"
#include "managepilot.h"
#include "contexthelp.h"
#include "popup.h"
#include "uidefs.h"
#include "alphacolors.h"
#include "io/mouse.h"
#include "ui/ui.h"
#include "io/joy.h"
#include "bmpman/bmpman.h"
#include "sound/sound.h"
#include "gamesnd/gamesnd.h"
#include "missionui/missionscreencommon.h"
#include "graphics/font.h"
#include "hud/hud.h"
#include "playerman/managepilot.h"
#include "gamehelp/contexthelp.h"
#include "popup/popup.h"
#include "ui/uidefs.h"
#include "globalincs/alphacolors.h"
#ifndef NO_NETWORK
#include "multi_pmsg.h"
#include "multiutil.h"
#include "network/multi_pmsg.h"
#include "network/multiutil.h"
#endif
#define NUM_SYSTEM_KEYS 14
+25 -5
View File
@@ -9,13 +9,26 @@
/*
* $Logfile: /Freespace2/code/ControlConfig/ControlsConfig.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Author: penguin $
* $Revision: 2.4 $
* $Date: 2002-12-02 23:52:02 $
* $Author: Goober5000 $
*
* Header file for keyboard, joystick and mouse configuration
*
* $Log: not supported by cvs2svn $
* Revision 2.3 2002/12/02 20:47:28 Goober5000
* fixed misspelling of "category" as "catagory"
*
* Revision 2.2 2002/10/19 19:29:27 bobboau
* inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry
*
* Revision 2.1 2002/10/17 20:40:50 randomtiger
* Added ability to remove HUD ingame on keypress shift O
* So I've added a new key to the bind list and made use of already existing hud removal code.
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:04 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -292,7 +305,7 @@
typedef struct config_item {
short key_default; // default key bound to action
short joy_default; // default joystick button bound to action
char tab; // what tab (catagory) it belongs in
char tab; // what tab (category) it belongs in
char *text; // describes the action in the config screen
char type; // manner control should be checked in
short key_id; // actual key bound to action
@@ -445,8 +458,15 @@ typedef struct config_item {
#define MULTI_SELF_DESTRUCT 106
#define TOGGLE_HUD 107
#define RIGHT_SLIDE_THRUST 108
#define LEFT_SLIDE_THRUST 109
#define UP_SLIDE_THRUST 110
#define DOWN_SLIDE_THRUST 111
// this should be the total number of control action defines above (or last define + 1)
#define CCFG_MAX 107
#define CCFG_MAX 112
extern int Failed_key_index;
extern int Invert_heading;
@@ -9,13 +9,23 @@
/*
* $Logfile: /Freespace2/code/ControlConfig/ControlsConfigCommon.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Author: penguin $
* $Revision: 2.3 $
* $Date: 2002-10-19 19:29:27 $
* $Author: bobboau $
*
* C module for keyboard, joystick and mouse configuration common stuff (between Fred and FreeSpace)
*
* $Log: not supported by cvs2svn $
* Revision 2.2 2002/10/17 20:40:50 randomtiger
* Added ability to remove HUD ingame on keypress shift O
* So I've added a new key to the bind list and made use of already existing hud removal code.
*
* Revision 2.1 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:04 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -372,10 +382,10 @@
*
*/
#include "controlsconfig.h"
#include "key.h"
#include "joy.h"
#include "localize.h"
#include "controlconfig/controlsconfig.h"
#include "io/key.h"
#include "io/joy.h"
#include "localization/localize.h"
#define TARGET_TAB 0
#define SHIP_TAB 1
@@ -533,6 +543,13 @@ config_item Control_config[CCFG_MAX + 1] = {
{ KEY_SHIFTED | KEY_N, -1, COMPUTER_TAB, "(Multiplayer) Toggle network info"},
{ KEY_SHIFTED | KEY_END, -1, COMPUTER_TAB, "(Multiplayer) Self destruct"},
// Misc
{ KEY_SHIFTED | KEY_O, -1, COMPUTER_TAB, "Toggle HUD"},
{ KEY_SHIFTED | KEY_3, -1, SHIP_TAB, "Right Thrust", CC_TYPE_CONTINUOUS},
{ KEY_SHIFTED | KEY_1, -1, SHIP_TAB, "Left Thrust", CC_TYPE_CONTINUOUS},
{ KEY_SHIFTED | KEY_PADPLUS, -1, SHIP_TAB, "Up Thrust", CC_TYPE_CONTINUOUS},
{ KEY_SHIFTED | KEY_PADENTER, -1, SHIP_TAB, "Down Thrust", CC_TYPE_CONTINUOUS},
{ -1, -1, -1, "" }
};
+6 -3
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/Cryptstring/cryptstring.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Applet for crypting strings.
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:04 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -28,7 +31,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "crypt.h"
#include "globalincs/crypt.h"
int main(int argc, char **argv)
{
+25 -16
View File
@@ -9,13 +9,22 @@
/*
* $Logfile: /Freespace2/code/Cutscene/Cutscenes.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.4 $
* $Date: 2002-08-27 13:38:57 $
* $Author: penguin $
*
* Code for the cutscenes viewer screen
*
* $Log: not supported by cvs2svn $
* Revision 2.2 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.1 2002/07/07 19:55:58 penguin
* Back-port to MSVC
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.4 2002/05/16 00:39:47 mharris
* Added ifdef WIN32 around cd stuff
*
@@ -144,19 +153,19 @@
* $NoKeywords: $
*/
#include "cutscenes.h"
#include "ui.h"
#include "cfile.h"
#include "gamesnd.h"
#include "gamesequence.h"
#include "freespace.h"
#include "key.h"
#include "bmpman.h"
#include "cutscene/cutscenes.h"
#include "ui/ui.h"
#include "cfile/cfile.h"
#include "gamesnd/gamesnd.h"
#include "gamesequence/gamesequence.h"
#include "freespace2/freespace.h"
#include "io/key.h"
#include "bmpman/bmpman.h"
// #include "movie.h"
#include "popup.h"
#include "mainhallmenu.h"
#include "alphacolors.h"
#include "localize.h"
#include "popup/popup.h"
#include "menuui/mainhallmenu.h"
#include "globalincs/alphacolors.h"
#include "localization/localize.h"
char *Cutscene_bitmap_name[GR_NUM_RESOLUTIONS] = {
"ViewFootage",
@@ -223,7 +232,7 @@ void cutscene_init()
// returns -1 on failure.
int cutscenes_get_cd_num( char *filename )
{
#ifdef WIN32
#ifdef _WIN32
#if defined(OEM_BUILD)
return 0; // only 1 cd for OEM
#else
@@ -357,7 +366,7 @@ static char *Text_lines[MAX_TEXT_LINES];
int cutscenes_validate_cd(char *mve_name, int prompt_for_cd)
{
#ifdef WIN32
#ifdef _WIN32
int cd_present = 0;
int cd_drive_num;
int cd_mve_is_on;
+6 -3
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/Cutscene/Cutscenes.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Code for the cutscenes viewer screen
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:04 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -50,7 +53,7 @@
#ifndef _FREESPACE_CUTSCENES_SCREEN_HEADER_FILE
#define _FREESPACE_CUTSCENES_SCREEN_HEADER_FILE
#include "parselo.h"
#include "parse/parselo.h"
#define MAX_CUTSCENES 10
+175
View File
@@ -0,0 +1,175 @@
#include <windows.h>
#include "movie.h"
#include "directx/dx8show.h"
#include "osapi/osapi.h"
#include "cmdline/cmdline.h"
#include "graphics/2d.h"
#include "debugconsole/dbugfile.h"
#include "graphics/gropengl.h"
bool movie_shutdown_fgx = false;
void movie_set_shutdown_fgx(bool state)
{
movie_shutdown_fgx = state;
}
bool movie_play(char *name, int unknown_value)
{
// This should not be uncommented
if(!Cmdline_dshowvid)
{
return true;
}
/*
** Check file exists
*/
FILE *fp = fopen(name,"rb");
DBUGFILE_OUTPUT_1("About to play: %s",name);
if(fp == NULL)
{
DBUGFILE_OUTPUT_0("MOVIE ERROR: Cant open movie file");
return true;
}
fclose(fp);
if(movie_shutdown_fgx == true)
{
gr_activate(0);
}
#ifdef _WIN32
if (gr_screen.mode==GR_OPENGL)
{
gr_opengl_cleanup(0);
}
os_app_activate_set(false);
dx8show_set_hwnd((void *) os_get_window());
// ShowWindow((HWND) os_get_window(),SW_HIDE);
// ShowWindow((HWND) os_get_window(),SW_MINIMIZE);
dx8show_play_cutscene(name);
// ShowWindow((HWND) os_get_window(),SW_RESTORE);
// ShowWindow((HWND) os_get_window(),SW_SHOW);
os_app_activate_set(true);
/*
// Comment this back in if the freespace window isnt coming back after the movie ends
if((HWND) os_get_window() != NULL)
{
if(GetForegroundWindow() != (HWND) os_get_window())
{
DBUGFILE_OUTPUT_0("Using SetForegroundWindow last");
SetForegroundWindow((HWND) os_get_window());
}
}
*/
if (gr_screen.mode==GR_OPENGL)
{
gr_opengl_init(1);
}
#endif // _WIN32
if(movie_shutdown_fgx == true)
{
gr_activate(1);
}
return true;
}
bool movie_play_two(char *name1, char *name2, int unknown_value)
{
bool result = true;
// This should not be uncommented
if(!Cmdline_dshowvid)
{
return true;
}
/*
** Check file exists
*/
FILE *fp = fopen(name1,"rb");
DBUGFILE_OUTPUT_1("About to play: %s",name1);
if(fp == NULL)
{
DBUGFILE_OUTPUT_0("MOVIE ERROR: Cant open movie file");
/*
** Check second file exists
*/
FILE *fp2 = fopen(name2,"rb");
DBUGFILE_OUTPUT_1("About to play: %s",name2);
if(fp2 == NULL)
{
DBUGFILE_OUTPUT_0("MOVIE ERROR: Cant open movie file");
return true;
}
fclose(fp2);
}
fclose(fp);
if(movie_shutdown_fgx == true)
{
gr_activate(0);
}
#ifdef _WIN32
if (gr_screen.mode==GR_OPENGL)
{
gr_opengl_cleanup();
}
os_app_activate_set(false);
dx8show_play_cutscene(name1);
{
MSG msg;
while(PeekMessage(&msg, (HWND) os_get_window(), 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
dx8show_play_cutscene(name2);
os_app_activate_set(true);
if (gr_screen.mode==GR_OPENGL)
{
gr_opengl_init(1);
}
#endif
if(movie_shutdown_fgx == true)
{
gr_activate(1);
}
return result;
}
+8
View File
@@ -0,0 +1,8 @@
#ifndef _MOVIE_HEADER_FILE
#define _MOVIE_HEADER_FILE
void movie_set_shutdown_fgx(bool state);
bool movie_play(char *name, int unknown_value = 0);
bool movie_play_two(char *name1, char *name2, int unknown_value = 0);
#endif
+175
View File
@@ -0,0 +1,175 @@
#include "ddsutils/ddsutils.h"
#include "cfile/cfile.h"
int Texture_compression_enabled=0;
static int dds_read_header_internal(LPDDSURFACEDESC2 lpddsd, char *filename, int *width, int *height, int *bpp, int *compression_type)
{
char code[5];
CFILE *ddsfile;
char real_name[MAX_FILENAME_LEN];
char *p;
int retval=DDS_ERROR_NONE;
int ct;
int bits=0;
//this better not happen.. ever
Assert(filename!=NULL);
//make sure there is an extension
strcpy(real_name, filename);
p=strchr(real_name, '.');
if (p) *p=0;
strcat(real_name, ".dds");
memset(code,0,sizeof(code));
//try to open the file
ddsfile = cfopen(real_name, "rb");
//file not found
if (!ddsfile)
{
return DDS_ERROR_INVALID_FILENAME;
}
//read the code
cfread(code,1,4,ddsfile);
code[4]=0;
//check it
if (strncmp(code,DDS_FILECODE,4)!=0)
{
return DDS_ERROR_BAD_HEADER;
}
//read the header
cfread(lpddsd,sizeof(DDSURFACEDESC2),1,ddsfile);
//stuff important info
if (width) *width=lpddsd->dwWidth;
if (height) *height=lpddsd->dwHeight;
switch(lpddsd->ddpfPixelFormat.dwFourCC)
{
case FOURCC_DXT1:
bits=24;
ct=DDS_DXT1;
break;
case FOURCC_DXT3:
bits=32;
ct=DDS_DXT3;
break;
case FOURCC_DXT5:
bits=32;
ct=DDS_DXT5;
break;
//dxt2 and dxt4 aren't supported
case FOURCC_DXT2:
case FOURCC_DXT4:
retval=DDS_ERROR_INVALID_FORMAT;
ct=DDS_DXT_INVALID;
break;
//none of the above
default:
retval=DDS_ERROR_UNCOMPRESSED;
ct=DDS_DXT_INVALID;
break;
}
if (bpp) *bpp=bits;
if (compression_type) *compression_type=ct;
//close file and return
cfclose(ddsfile);
return retval;
}
int dds_read_header(char *filename, int *width, int *height, int *bpp, int *compression_type)
{
DDSURFACEDESC2 ddsd;
return dds_read_header_internal(&ddsd, filename, width, height, bpp, compression_type);
}
//reads pixel info from a dds file
int dds_read_bitmap(char *filename, int *size, uint* data)
{
int retval;
DDSURFACEDESC2 ddsd;
int w,h,ct,bpp;
CFILE *cfp;
ubyte* tmp;
//this must be set
Assert(size!=NULL);
//read the header -- if its at this stage, it should be legal.
retval=dds_read_header_internal(&ddsd, filename, &w, &h, &bpp, &ct);
Assert(retval==DDS_ERROR_NONE);
//get some more info from the surface
*size=ddsd.dwMipMapCount > 1 ? ddsd.dwLinearSize * 2 : ddsd.dwLinearSize;
//open it up and go to the data section
cfp=cfopen(filename,"rb");
cfseek(cfp,DDS_OFFSET, CF_SEEK_SET);
//get the data
tmp=(ubyte*)malloc(*size);
if (!tmp)
{
cfclose(cfp);
return DDS_ERROR_NO_MEM; //barf
}
cfread(tmp,1,*size,cfp);
*data=(uint)tmp;
//we look done here
cfclose(cfp);
return DDS_ERROR_NONE;
}
//returns string representation of DDS_** error code
const char *dds_error_string(int code)
{
switch (code)
{
case DDS_ERROR_NONE:
return "No error";
case DDS_ERROR_NO_MEM:
return "Insufficient memory";
case DDS_ERROR_INVALID_FILENAME:
return "File not found";
case DDS_ERROR_BAD_HEADER:
return "Filecode did not equal \"DDS \"";
case DDS_ERROR_INVALID_FORMAT:
return "File was compressed, but it was DXT2 or DXT4";
case DDS_ERROR_UNCOMPRESSED:
return "*.DDS files must be compressed and use DXT1, DXT3, or DXT5 compression";
default:
return "Abort, retry, fail?";
}
//get a warning otherwise
return "Abort, retry, fail?";
}
+119
View File
@@ -0,0 +1,119 @@
//header file to load .dds files
//these use dxtc texture compression
#ifndef __DDS_H
#define __DDS_H
#include "globalincs/pstypes.h"
#include "directx/vddraw.h"
#define DDS_ERROR_NONE 0 //everything went fine
#define DDS_ERROR_INVALID_FILENAME 1 //bad filename
#define DDS_ERROR_NO_MEM 2 //not enough mem to load
#define DDS_ERROR_UNCOMPRESSED 3 //not using dxtc compression
#define DDS_ERROR_INVALID_FORMAT 4 //can only use dxtc1, dxtc3, dxtc5
#define DDS_ERROR_BAD_HEADER 5 //header was not "DDS "
#define DDS_DXT_INVALID -1
#define DDS_DXT1 1
#define DDS_DXT3 3
#define DDS_DXT5 5
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
#endif //defined(MAKEFOURCC)
// FOURCC codes for DX compressed-texture pixel formats
#define FOURCC_DXT1 (MAKEFOURCC('D','X','T','1'))
#define FOURCC_DXT2 (MAKEFOURCC('D','X','T','2'))
#define FOURCC_DXT3 (MAKEFOURCC('D','X','T','3'))
#define FOURCC_DXT4 (MAKEFOURCC('D','X','T','4'))
#define FOURCC_DXT5 (MAKEFOURCC('D','X','T','5'))
#define DDS_FILECODE "DDS "
#ifndef DUMMYUNIONNAMEN
#if defined(__cplusplus) || !defined(NONAMELESSUNION)
#define DUMMYUNIONNAMEN(n)
#else
#define DUMMYUNIONNAMEN(n) u##n
#endif
#endif
//these structures are the headers for a dds file
typedef struct _DDSCAPS2
{
DWORD dwCaps; // capabilities of surface wanted
DWORD dwCaps2;
DWORD dwCaps3;
union
{
DWORD dwCaps4;
DWORD dwVolumeDepth;
} DUMMYUNIONNAMEN(1);
} DDSCAPS2;
typedef struct _DDSURFACEDESC2
{
DWORD dwSize; // size of the DDSURFACEDESC structure
DWORD dwFlags; // determines what fields are valid
DWORD dwHeight; // height of surface to be created
DWORD dwWidth; // width of input surface
union
{
LONG lPitch; // distance to start of next line (return value only)
DWORD dwLinearSize; // Formless late-allocated optimized surface size
} DUMMYUNIONNAMEN(1);
union
{
DWORD dwBackBufferCount; // number of back buffers requested
DWORD dwDepth; // the depth if this is a volume texture
} DUMMYUNIONNAMEN(5);
union
{
DWORD dwMipMapCount; // number of mip-map levels requestde
// dwZBufferBitDepth removed, use ddpfPixelFormat one instead
DWORD dwRefreshRate; // refresh rate (used when display mode is described)
DWORD dwSrcVBHandle; // The source used in VB::Optimize
} DUMMYUNIONNAMEN(2);
DWORD dwAlphaBitDepth; // depth of alpha buffer requested
DWORD dwReserved; // reserved
LPVOID lpSurface; // pointer to the associated surface memory
union
{
DDCOLORKEY ddckCKDestOverlay; // color key for destination overlay use
DWORD dwEmptyFaceColor; // Physical color for empty cubemap faces
} DUMMYUNIONNAMEN(3);
DDCOLORKEY ddckCKDestBlt; // color key for destination blt use
DDCOLORKEY ddckCKSrcOverlay; // color key for source overlay use
DDCOLORKEY ddckCKSrcBlt; // color key for source blt use
union
{
DDPIXELFORMAT ddpfPixelFormat; // pixel format description of the surface
DWORD dwFVF; // vertex format description of vertex buffers
} DUMMYUNIONNAMEN(4);
DDSCAPS2 ddsCaps; // direct draw surface capabilities
DWORD dwTextureStage; // stage in multitexture cascade
} DDSURFACEDESC2, FAR* LPDDSURFACEDESC2;
#define DDS_OFFSET 4+sizeof(DDSURFACEDESC2) //place where the data starts -- should be 128
//reads a dds header
//returns one of the error values
//'compression_type' comes back as one of the DDS_DXTC* defines
int dds_read_header(char *filename, int *width, int *height, int *bpp, int *compression_type);
//reads bitmap
//size of the data it stored in size
int dds_read_bitmap(char *filename, int *size, uint* data);
//returns a string from a DDS error code
const char* dds_error_string(int code);
extern int Texture_compression_enabled;
#endif //__DDS_H
+23 -20
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/Debris/Debris.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Code for the pieces of exploding object debris.
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.4 2002/05/13 21:43:37 mharris
* A little more network and sound cleanup
*
@@ -217,26 +220,26 @@
* $NoKeywords: $
*/
#include "3d.h"
#include "bmpman.h"
#include "object.h"
#include "debris.h"
#include "fireballs.h"
#include "radar.h"
#include "missionparse.h" // For MAX_SPECIES_NAMES
#include "gamesnd.h"
#include "objectsnd.h"
#include "linklist.h"
#include "systemvars.h"
#include "particle.h"
#include "freespace.h"
#include "objcollide.h"
#include "timer.h"
#include "render/3d.h"
#include "bmpman/bmpman.h"
#include "object/object.h"
#include "debris/debris.h"
#include "fireball/fireballs.h"
#include "radar/radar.h"
#include "mission/missionparse.h" // For MAX_SPECIES_NAMES
#include "gamesnd/gamesnd.h"
#include "object/objectsnd.h"
#include "globalincs/linklist.h"
#include "globalincs/systemvars.h"
#include "particle/particle.h"
#include "freespace2/freespace.h"
#include "object/objcollide.h"
#include "io/timer.h"
#ifndef NO_NETWORK
#include "multi.h"
#include "multimsgs.h"
#include "multiutil.h"
#include "network/multi.h"
#include "network/multimsgs.h"
#include "network/multiutil.h"
#endif
#define MAX_LIFE 10.0f
+13 -10
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/DebugConsole/Console.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Routines for managing the debug console window.
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:04 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -101,14 +104,14 @@
#include <setjmp.h>
#include <string.h>
#include "pstypes.h"
#include "freespace.h"
#include "font.h"
#include "timer.h"
#include "2d.h"
#include "key.h"
#include "alphacolors.h"
#include "osapi.h"
#include "globalincs/pstypes.h"
#include "freespace2/freespace.h"
#include "graphics/font.h"
#include "io/timer.h"
#include "graphics/2d.h"
#include "io/key.h"
#include "globalincs/alphacolors.h"
#include "osapi/osapi.h"
#define MAX_COMMANDS 300
+254
View File
@@ -0,0 +1,254 @@
#ifdef _WIN32
#include <windows.h>
#endif
#include <time.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/timeb.h>
#include "dbugfile.h"
bool dbugfile_init_var = false;
char dbugfile_filename[512];
void dbugfile_output(char *buffer)
{
if(dbugfile_init_var == false)
{
return;
}
FILE *fp = fopen(dbugfile_filename, "a");
if(fp == NULL)
{
return;
}
fwrite(buffer, sizeof(char) * strlen(buffer), 1, fp);
fclose(fp);
}
void dbugfile_init()
{
char big_buffer[1000];
char temp_buff[512];
strcpy(dbugfile_filename, "DBUG-");
strcpy(big_buffer, "DBUGFILE Active: ");
#ifdef _WIN32
{
unsigned long len = 512;
GetUserName(temp_buff, &len);
strcat(dbugfile_filename, temp_buff);
strcat(big_buffer, temp_buff);
strcat(dbugfile_filename, "-");
strcat(big_buffer, " ");
}
#endif
_tzset();
// Display operating system-style date and time.
_strtime( temp_buff);
strcat(dbugfile_filename, "(");
strcat(dbugfile_filename,temp_buff);
strcat(big_buffer,temp_buff);
strcat(dbugfile_filename, ")-(");
strcat(big_buffer, " ");
_strdate( temp_buff);
strcat(dbugfile_filename,temp_buff);
strcat(big_buffer,temp_buff);
strcat(dbugfile_filename, ").txt");
strcat(big_buffer, "\n");
// Remove invalid slash chars
int len = strlen(dbugfile_filename);
while(len >= 0)
{
if(dbugfile_filename[len] == '/' || dbugfile_filename[len] == ':')
{
dbugfile_filename[len] = '-';
}
len--;
}
// open file
FILE *fp = fopen(dbugfile_filename, "w");
if(fp == NULL)
{
return;
}
fwrite(big_buffer, sizeof(char) * strlen(big_buffer), 1, fp);
#ifdef _WIN32
// detect OS type
OSVERSIONINFO version_info;
version_info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
if(GetVersionEx(&version_info) != false)
{
char *error = "Error in detecting OS version";
char *version = error;
switch(version_info.dwMajorVersion)
{
case 4:
{
if(version_info.dwMinorVersion == 0)
{
version = "Windows 95";
}
else if(version_info.dwMinorVersion == 10)
{
version = "Windows 98";
}
else if(version_info.dwMinorVersion == 90)
{
version = "Windows Me";
}
break;
}
case 5:
{
if(version_info.dwMinorVersion == 0)
{
version = "Windows 2000";
}
else if(version_info.dwMinorVersion == 1)
{
version = "Windows XP";
}
break;
}
}
char *release_type = NULL;
#ifdef _DEBUG
release_type = "Debug";
#else
release_type = "Release";
#endif
sprintf(big_buffer, "OS: %s %s\n", version, release_type);
}
fwrite(big_buffer, sizeof(char) * strlen(big_buffer), 1, fp);
#endif
fclose(fp);
dbugfile_init_var = true;
}
void dbugfile_deinit()
{
dbugfile_output("Normal end");
dbugfile_init_var = false;
}
void dbugfile_sprintf(int line, char *file, const char *format, ...)
{
if(dbugfile_init_var == false)
{
return;
}
// find last slash (for PC) to crop file path
char *ptr = strrchr(file, '\\');
if(ptr == NULL)
{
ptr = file;
}
else
{
ptr++;
}
char buffer[1000];
int i = sprintf(buffer, "[%s,%4d] ", ptr, line);
va_list ap;
char *p, *sval;
long ival;
double dval;
// Add each extra parameter to string
va_start(ap, format);
for(p = (char *) format; *p; p++)
{
if(*p != '%')
{
*(buffer + i) = *p;
i++;
continue;
}
p++;
switch(*p)
{
case 'd':
{
ival = va_arg(ap, int);
i += sprintf(buffer+i,"%d", ival);
break;
}
case 'c':
{
ival = va_arg(ap, char);
buffer[i] = (char) ival;
i++;
break;
}
case 'x':
{
ival = va_arg(ap, int);
i += sprintf(buffer+i,"%x", ival);
break;
}
case 'f':
{
dval = va_arg(ap, double);
i += sprintf(buffer+i,"%f", dval);
break;
}
case 's':
{
for(sval = va_arg(ap, char *); *sval; sval++)
{
*(buffer + i++) = *sval;
}
break;
}
default:
{
i += sprintf(buffer+i,"N/A: %%%c", *p);
break;
}
}
}
va_end(ap);
i += sprintf(buffer + i, "\n");
dbugfile_output(buffer);
}
+41
View File
@@ -0,0 +1,41 @@
#ifndef _DBUGFILE_HEADER_
#define _DBUGFILE_HEADER_
void dbugfile_init();
void dbugfile_deinit();
void dbugfile_sprintf(int line, char *file, const char *format, ...);
#ifdef DBUGFILE_ACTIVE
#define DBUGFILE_INIT() dbugfile_init();
#define DBUGFILE_DEINIT() dbugfile_deinit();
#define DBUGFILE_OUTPUT_0(t) dbugfile_sprintf(__LINE__, __FILE__, t);
#define DBUGFILE_OUTPUT_1(t,a) dbugfile_sprintf(__LINE__, __FILE__, t,a);
#define DBUGFILE_OUTPUT_2(t,a,b) dbugfile_sprintf(__LINE__, __FILE__, t,a,b);
#define DBUGFILE_OUTPUT_3(t,a,b,c) dbugfile_sprintf(__LINE__, __FILE__, t,a,b,c);
#define DBUGFILE_OUTPUT_4(t,a,b,c,d) dbugfile_sprintf(__LINE__, __FILE__, t,a,b,c,d);
#define DBUGFILE_OUTPUT_5(t,a,b,c,d,e) dbugfile_sprintf(__LINE__, __FILE__, t,a,b,c,d,e);
#define DBUGFILE_OUTPUT_6(t,a,b,c,d,e,f) dbugfile_sprintf(__LINE__, __FILE__, t,a,b,c,d,e,f;
#define DBUGFILE_OUTPUT_7(t,a,b,c,d,e,f,g) dbugfile_sprintf(__LINE__, __FILE__, t,a,b,c,d,e,f,g);
#define DBUGFILE_OUTPUT_9(t,a,b,c,d,e,f,g,h) dbugfile_sprintf(__LINE__, __FILE__, t,a,b,c,d,e,f,g,h);
#else
#define DBUGFILE_INIT() ;
#define DBUGFILE_DEINIT() ;
#define DBUGFILE_OUTPUT_0(t) ;
#define DBUGFILE_OUTPUT_1(t,a) ;
#define DBUGFILE_OUTPUT_2(t,a,b) ;
#define DBUGFILE_OUTPUT_3(t,a,b,c) ;
#define DBUGFILE_OUTPUT_4(t,a,b,c,d) ;
#define DBUGFILE_OUTPUT_5(t,a,b,c,d,e) ;
#define DBUGFILE_OUTPUT_6(t,a,b,c,d,e,f) ;
#define DBUGFILE_OUTPUT_7(t,a,b,c,d,e,f,g) ;
#define DBUGFILE_OUTPUT_9(t,a,b,c,d,e,f,g,h) ;
#endif
#endif
+148
View File
@@ -0,0 +1,148 @@
#ifdef _WIN32
#include <windows.h>
#include <winbase.h>
#include "dbugfile.h"
#include "timerbar.h"
typedef struct
{
LARGE_INTEGER start_value;
LARGE_INTEGER total_value;
LARGE_INTEGER average;
LARGE_INTEGER frame_total;
} timerbar_profile;
timerbar_profile profiles[TIMERBAR_COLOUR_MAX];
int timerbar_current_profile = 0;
LARGE_INTEGER timerbar_ultimate_start_value;
LARGE_INTEGER timerbar_last_start_value;
void (*draw_func_ptr)(int colour, float x, float y, float w, float h) = NULL;
void timerbar_start_frame()
{
timerbar_current_profile = 0;
if(QueryPerformanceCounter(&timerbar_ultimate_start_value) == FALSE)
{
DBUGFILE_OUTPUT_0("QueryPerformanceCounter not supported by hardware");
draw_func_ptr = NULL;
}
timerbar_last_start_value = timerbar_ultimate_start_value;
}
const int WIDTH = 480;
const float WIDTHF = ((float) WIDTH) * 1.05f;
void timerbar_conv_and_draw(int colour, int xpos, int xwidth, int yrow)
{
float fxpos = (float) xpos;
float fxwidth = (float) xwidth;
draw_func_ptr(colour,
fxpos / WIDTHF,
yrow * 0.01f,
fxwidth / WIDTHF,
0.005f);
}
void timerbar_end_frame()
{
// Now we want to draw the bars
if(draw_func_ptr == NULL)
{
// we have not been given a draw function so we are going to have to quit
return;
}
timerbar_switch_type(-1);
int last_xpos = 0;
int y_pos = 0;
for(int i = 0; i < TIMERBAR_COLOUR_MAX; i++)
{
// Nothing to render this frame
if(profiles[i].frame_total.QuadPart == 0)
{
continue;
}
int xsize = (int) profiles[i].frame_total.QuadPart / 60;
// break condition in else
for (;;)
{
// if bar runs over
if(last_xpos + xsize > WIDTH)
{
int rem_len = WIDTH - last_xpos;
// Draw from current position to the end of the bar
timerbar_conv_and_draw(i, last_xpos, rem_len, y_pos);
xsize -= rem_len;
last_xpos = 0;
y_pos++;
}
else
{
// Draw whats left and break for the next bar
timerbar_conv_and_draw(i,last_xpos, xsize, y_pos);
last_xpos += xsize;
break;
}
}
// reset for next frame
profiles[i].frame_total.QuadPart = 0;
}
}
void timerbar_switch_type(int num)
{
if(num >= TIMERBAR_COLOUR_MAX)
{
return;
}
// Calculate old profile's total
LARGE_INTEGER now;
if(QueryPerformanceCounter(&now) == FALSE)
{
DBUGFILE_OUTPUT_0("QueryPerformanceCounter not supported by hardware");
}
profiles[timerbar_current_profile].frame_total.QuadPart =
(now.QuadPart - timerbar_last_start_value.QuadPart);
if(num != -1)
{
// Switch to new profile
timerbar_current_profile = num;
}
// Update time to count from
if(QueryPerformanceCounter(&timerbar_last_start_value) == FALSE)
{
DBUGFILE_OUTPUT_0("QueryPerformanceCounter not supported by hardware");
}
}
void timerbar_set_draw_func(void (*new_draw_func_ptr)(int colour, float x, float y, float w, float h))
{
draw_func_ptr = new_draw_func_ptr;
}
#endif
+34
View File
@@ -0,0 +1,34 @@
#ifndef _TIMERBAR_HEADER_
#define _TIMERBAR_HEADER_
enum
{
TIMERBAR_COLOUR_RED,
TIMERBAR_COLOUR_GREEN,
TIMERBAR_COLOUR_BLUE,
TIMERBAR_COLOUR_MAX,
};
void timerbar_start_frame();
void timerbar_end_frame();
void timerbar_switch_type(int num);
void timerbar_set_draw_func(void (*new_draw_func_ptr)(int colour, float x, float y, float w, float h));
#ifdef TIMEBAR_ACTIVE
#define TIMERBAR_SET_DRAW_FUNC(f) timerbar_set_draw_func(f);
#define TIMERBAR_START_FRAME() timerbar_start_frame();
#define TIMERBAR_END_FRAME() timerbar_end_frame();
#define TIMERBAR_SWITCH_TYPE(n) timerbar_switch_type(n);
#else
#define TIMERBAR_SET_DRAW_FUNC(f) ;
#define TIMERBAR_START_FRAME() ;
#define TIMERBAR_END_FRAME() ;
#define TIMERBAR_SWITCH_TYPE(n) ;
#endif
#endif
+830
View File
@@ -0,0 +1,830 @@
//sorce file for decals-Bobboau
//and no, I don't have any idea what I'm doing
#include "decals/decals.h"
#include "ship/ship.h"
#include "render/3d.h"
#include "io/timer.h"
#include "math/fvi.h"
#include "lighting/lighting.h"
//#define DECALS_ENABLED
int decal_intersect_seg_with_cube(vector * poly_point, vector start, vector end, vector cube_point[8], matrix orient, int ints=1);
int decal_intersect_poly_with_cube(vector * poly_point, vector point[3], vector cube_point[8], int ints);
decal_model d_model;
int poly_num = 0;
static vector decal_cube_point[8];
static vector decal_cube_plane[6][2];
static vector decal_hit_point;
static vector decal_hit_vect;
static float decal_hit_radius;
static matrix decal_orient;
static vector * decal_point_list[MAX_DECAL_DEFPOINTS];
static int decal_poly[MAX_DECAL_DEFPOINTS];
static decal * new_decal;
static int nverts;
static float min_rad;
static int back_faceing;
/*
vector uvec, rvec;
vector temp;
temp = *pos;
vm_vec_sub( &rvec, Eyeposition, &temp );
vm_vec_normalize( &rvec );
vm_vec_crossprod(&uvec,fvec,&rvec);
vm_vec_normalize(&uvec);
vm_vec_scale_add( top, &temp, &uvec, w/2.0f );
vm_vec_scale_add( bot, &temp, &uvec, -w/2.0f );
*/
int decal_find_next(object *obj){
ship *shipp = &Ships[obj->instance];
int oldest = shipp->decals[0].timestamp;
int i;
for(i = 0; i < MAX_SHIP_DECALS; i++){
if(shipp->decals[i].is_valid != 1){ //use up all the unused decals first
return i%MAX_SHIP_DECALS;
}
}
for(i = 1; i < MAX_SHIP_DECALS; i++){
if(shipp->decals[i].timestamp > oldest){ //then get the oldest one
oldest = i;
}
}
return oldest%MAX_SHIP_DECALS;
}
int decal_create_simple(object *obj, decal_point *point, int texture){//makes a simple non-clipped decal
#ifdef DECALS_ENABLED
mprintf(("a decal is about to be made at %0.2f, %0.2f, %0.2f\n", point->pnt.xyz.x, point->pnt.xyz.y, point->pnt.xyz.z));
mprintf(("orient fvec at %0.2f, %0.2f, %0.2f\n", point->orient.vec.fvec.xyz.x, point->orient.vec.fvec.xyz.y, point->orient.vec.fvec.xyz.z));
if(obj->type != OBJ_SHIP){
return 0;
}
// vertex vert[1][2];
// vector vec[4];
vector center = point->pnt;
float rad = point->radius;
if(rad <=0) rad = 10;
mprintf(("radius %f\n",rad));
vector plain_point[4];
// mprintf(("orient uvec x %0.2f %0.2f %0.2f\n", point->orient.vec.uvec.xyz.x, point->orient.vec.uvec.xyz.y, point->orient.vec.uvec.xyz.z));
// mprintf(("orient rvec x %0.2f %0.2f %0.2f\n", point->orient.vec.rvec.xyz.x, point->orient.vec.rvec.xyz.y, point->orient.vec.rvec.xyz.z));
// mprintf(("orient fvec x %0.2f %0.2f %0.2f\n", point->orient.vec.fvec.xyz.x, point->orient.vec.fvec.xyz.y, point->orient.vec.fvec.xyz.z));
plain_point[0] = point->orient.vec.uvec;
plain_point[1] = plain_point[0];
vm_vec_negate(&plain_point[1]);
plain_point[2] = point->orient.vec.rvec;
plain_point[3] = plain_point[2];
vm_vec_negate(&plain_point[3]);
mprintf(("\n"));
int dinx = decal_find_next(obj);
ship *shipp = &Ships[obj->instance];
decal *dec = shipp->decals;
vm_vec_scale_add( &dec[0].vert[0], &center, &plain_point[0], rad );
vm_vec_scale_add( &dec[0].vert[1], &center, &plain_point[2], rad );
vm_vec_scale_add( &dec[0].vert[2], &center, &plain_point[1], rad );
vm_vec_scale_add( &dec[0].vert[3], &center, &plain_point[3], rad );
dec[dinx].poly[0].point[0] = 0;
dec[dinx].poly[0].point[1] = 1;
dec[dinx].poly[0].point[2] = 2;
dec[dinx].poly[1].point[0] = 0;
dec[dinx].poly[1].point[1] = 3;
dec[0].poly[1].point[2] = 2;
dec[dinx].poly[0].uv[0].u = 0; dec[0].poly[0].uv[0].v = 0;
dec[dinx].poly[0].uv[1].u = 0; dec[0].poly[0].uv[1].v = 1;
dec[dinx].poly[0].uv[2].u = 1; dec[0].poly[0].uv[2].v = 1;
dec[dinx].poly[1].uv[0].u = 0; dec[0].poly[1].uv[0].v = 0;
dec[dinx].poly[1].uv[1].u = 1; dec[0].poly[1].uv[1].v = 0;
dec[dinx].poly[1].uv[2].u = 1; dec[0].poly[1].uv[2].v = 1;
dec[dinx].texture = texture;
dec[dinx].n_poly = 2;
dec[dinx].is_valid = 1;
dec[dinx].timestamp = timestamp();
mprintf(("a decal should have been made at %0.2f %0.2f %0.2f\n", point->pnt.xyz.x, point->pnt.xyz.y, point->pnt.xyz.z));
//Int3();
#endif
return 1;
}
#define duw(p) (*((uint *) (p)))
#define dw(p) (*((int *) (p)))
#define dwp(p) ((int *) (p))
#define dvp(p) ((vector *) (p))
#define dfl(p) (*((float *) (p)))
//creates a decal, returns decal index on succes, -1 on failure
int decal_create(object * obj, decal_point *point, int subobject, int texture, int backfaced_texture){
#ifdef DECALS_ENABLED
mprintf(("a decal is about to be made at %0.2f, %0.2f, %0.2f\n", point->pnt.xyz.x, point->pnt.xyz.y, point->pnt.xyz.z));
if(obj->type != OBJ_SHIP){
return -1;
}
if(texture == -1)return -1;
if(point->radius <= 0)return -1;
vector center = point->pnt;
float rad = point->radius;
if(rad <=0) rad = 1;
mprintf(("radius %f\n",rad));
vector plain_point[4];
vector cube_point[8];
//define the decals dimentions
plain_point[0] = point->orient.vec.uvec;
plain_point[1] = plain_point[0];
vm_vec_negate(&plain_point[1]);
plain_point[2] = point->orient.vec.rvec;
plain_point[3] = plain_point[2];
vm_vec_negate(&plain_point[3]);
vector topcenter;
vector bvec = point->orient.vec.fvec;
vm_vec_negate(&bvec);
vm_vec_scale_add(&topcenter, &center, &bvec, rad);
for(int i = 0; i < 4; i++){
vm_vec_scale_add( &cube_point[i], &topcenter, &plain_point[i], rad );
vm_vec_scale_add( &cube_point[i+4], &cube_point[i], &point->orient.vec.fvec, rad*2);
}
float max_rad = vm_vec_dist_quick(&center, &cube_point[0]); //the cube points are all equidistant, right?
min_rad = fl_sqrt((rad * rad)/2); //the cube points are all equidistant, right?
mprintf(("decal defined\n"));
//define the decals dimentions
//set up the decal model
ship *shipp = &Ships[obj->instance];
decal *sdec = shipp->decals;
polymodel *pm = model_get(shipp->modelnum);
bsp_info * sm;
sm = &pm->submodel[subobject];
// decal_model dmod = pm->submodel[subobject].dec_model;// sm->dec_model;
// decal_model tdec; //temporary decal model for holding the culled down part of the decal
//setting up the decal cube
vector test_vec, temp1, temp2;
for(i = 0; i<8; i++)decal_cube_point[i] = cube_point[i];
decal_orient = point->orient;
decal_cube_plane[0][0] = cube_point[5];
temp1 = decal_orient.vec.uvec;
temp2 = decal_orient.vec.rvec;
vm_vec_avg(&test_vec, &temp1, &temp2);
vm_vec_normalize(&test_vec);
decal_cube_plane[0][1] = test_vec;
// mprintf(("plane 0 position is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[0][0].xyz.x, decal_cube_plane[0][0].xyz.y, decal_cube_plane[0][0].xyz.z));
// mprintf(("plane 0 normal is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[0][1].xyz.x, decal_cube_plane[0][1].xyz.y, decal_cube_plane[0][1].xyz.z));
decal_cube_plane[1][0] = cube_point[0];
vm_vec_negate(&test_vec);
decal_cube_plane[1][1] = test_vec;
// mprintf(("plane 1 position is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[1][0].xyz.x, decal_cube_plane[1][0].xyz.y, decal_cube_plane[1][0].xyz.z));
// mprintf(("plane 1 normal is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[1][1].xyz.x, decal_cube_plane[1][1].xyz.y, decal_cube_plane[1][1].xyz.z));
decal_cube_plane[2][0] = cube_point[5];
vm_vec_negate(&temp2);
vm_vec_avg(&test_vec, &temp1, &temp2);
vm_vec_normalize(&test_vec);
decal_cube_plane[2][1] = test_vec;
// mprintf(("plane 2 position is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[2][0].xyz.x, decal_cube_plane[2][0].xyz.y, decal_cube_plane[2][0].xyz.z));
// mprintf(("plane 2 normal is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[2][1].xyz.x, decal_cube_plane[2][1].xyz.y, decal_cube_plane[2][1].xyz.z));
decal_cube_plane[3][0] = cube_point[0];
vm_vec_negate(&test_vec);
decal_cube_plane[3][1] = test_vec;
// mprintf(("plane 3 position is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[3][0].xyz.x, decal_cube_plane[3][0].xyz.y, decal_cube_plane[3][0].xyz.z));
// mprintf(("plane 3 normal is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[3][1].xyz.x, decal_cube_plane[3][1].xyz.y, decal_cube_plane[3][1].xyz.z));
test_vec = decal_orient.vec.fvec;
decal_cube_plane[4][0] = cube_point[0];
decal_cube_plane[4][1] = test_vec;
// mprintf(("plane 4 position is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[4][0].xyz.x, decal_cube_plane[4][0].xyz.y, decal_cube_plane[4][0].xyz.z));
// mprintf(("plane 4 normal is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[4][1].xyz.x, decal_cube_plane[4][1].xyz.y, decal_cube_plane[4][1].xyz.z));
vm_vec_negate(&test_vec);
decal_cube_plane[5][0] = cube_point[5];
decal_cube_plane[5][1] = test_vec;
// mprintf(("plane 5 position is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[5][0].xyz.x, decal_cube_plane[5][0].xyz.y, decal_cube_plane[5][0].xyz.z));
// mprintf(("plane 5 normal is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[5][1].xyz.x, decal_cube_plane[5][1].xyz.y, decal_cube_plane[5][1].xyz.z));
//setting up the decal cube
mprintf(("cube set up\n"));
decal_hit_point = point->pnt;
decal_hit_radius = max_rad;
decal_hit_vect = point->orient.vec.fvec;
poly_num = 0;
nverts = 0;
//go and find decals for each submodel
// for(int z = 0; z<pm->n_models;z++){
int dinx = decal_find_next(obj);
mprintf(("decal is number %d\n", dinx));
sdec[dinx].is_valid = 0;
new_decal = &shipp->decals[dinx];
if(backfaced_texture != -1){
back_faceing = 1;
}else{
back_faceing = 0;
}
decal_create_sub((ubyte *)pm->submodel[subobject].bsp_data);
mprintf(("deacal defined\n"));
sdec[dinx].texture = texture;
sdec[dinx].backfaced_texture = backfaced_texture;
sdec[dinx].is_valid = 1;
sdec[dinx].timestamp = timestamp();
sdec[dinx].n_poly = poly_num;
sdec[dinx].state = 1;
sdec[dinx].lifetime = 3000;
sdec[dinx].frames = 1;
sdec[dinx].importance = 0;
sdec[dinx].radius = max_rad;
sdec[dinx].position = point->pnt;
mprintf(("a decal should have been made with %d polys\n",sdec[0].n_poly));
return dinx;
#else
return -1;
#endif
}
//decal_model d_model;
// Point list
// +0 int id
// +4 int size
// +8 int n_verts
// +12 int n_norms
// +16 int offset from start of chunk to vertex data
// +20 n_verts*char norm_counts
// +offset vertex data. Each vertex n is a point followed by norm_counts[n] normals.
void decal_create_defpoints(ubyte * p )
{
// mprintf(("entering decal decal_create_defpoints\n"));
int n;
nverts = dw(p+8);
int offset = dw(p+16);
mprintf(("%d verts\n",nverts));
ubyte * normcount = p+20;
vector *src = dvp(p+offset);
Assert( nverts < 1200 );
for (n=0; n<nverts; n++ ) {
decal_point_list[n] = src;
new_decal->vert[n].xyz = src->xyz;
src += normcount[n]+1;
// mprintf(("defpoint %d, x %0.2f, y %0.2f, z %0.2f\n",n,d_model.vert[n].xyz.x,d_model.vert[n].xyz.y,d_model.vert[n].xyz.z));
}
}
// Sortnorms
// +0 int id
// +4 int size
// +8 vector normal
// +20 vector center
// +32 float radius
// 36 int front offset
// 40 int back offset
// 44 int prelist offset
// 48 int postlist offset
// 52 int online offset
void decal_create_sortnorm(ubyte * p)
{
// mprintf(("entering decal_create_sortnorm\n"));
int frontlist = dw(p+36);
int backlist = dw(p+40);
int prelist = dw(p+44);
int postlist = dw(p+48);
int onlist = dw(p+52);
vector min, max;
min.xyz = dvp(p+56)->xyz;
max.xyz = dvp(p+68)->xyz;
min.xyz.x += decal_hit_radius;
min.xyz.y += decal_hit_radius;
min.xyz.z += decal_hit_radius;
max.xyz.x += decal_hit_radius;
max.xyz.y += decal_hit_radius;
max.xyz.z += decal_hit_radius;
/* if (!fvi_ray_boundingbox( &min, &max, &decal_hit_point, &decal_hit_vect, NULL )) {
return;
}
*/
if (prelist) decal_create_sub(p+prelist);
if (backlist) decal_create_sub(p+backlist);
if (onlist) decal_create_sub(p+onlist);
if (frontlist) decal_create_sub(p+frontlist);
if (postlist) decal_create_sub(p+postlist);
}
/*
typedef struct model_tmap_vert {
short vertnum;
short normnum;
float u,v;
} model_tmap_vert;
*/
//int poly_num = 0;
// Textured Poly
// +0 int id
// +4 int size
// +8 vector normal
// +20 vector normal_point
// +32 int tmp = 0
// +36 int nverts
// +40 int tmap_num
// +44 nverts*(model_tmap_vert) vertlist (n,u,v)
void decal_create_tmappoly(ubyte * p)
{
// mprintf(("entering decal_create_tmappoly\n"));
if(poly_num >= MAX_DECAL_POLY){
mprintf(("bugging out becase there are too many polys in the decal\n"));
return;
}
int i;
int nv;
// uv_pair uvlist[TMAP_MAX_VERTS];
// vector points[TMAP_MAX_VERTS];
model_tmap_vert *verts;
nv = dw(p+36);
if ( nv < 0 ) return;
// int tmap_num = dw(p+40);
/*
if ( (!(Mc->flags & MC_CHECK_INVISIBLE_FACES)) && (Mc_pm->textures[tmap_num] < 0) ) {
// Don't check invisible polygons.
return;
}
*/
verts = (model_tmap_vert *)(p+44);
vector temppoly[820];
for (i=0;i<nv;i++) {
decal_poly[i] = (int)verts[i].vertnum;
temppoly[i].xyz = decal_point_list[decal_poly[i]]->xyz;
}
vector pnorm;
vm_vec_perp(&pnorm, decal_point_list[decal_poly[0]], decal_point_list[decal_poly[1]], decal_point_list[decal_poly[2]]);
float back = vm_vec_dot(&decal_cube_plane[4][1], &pnorm);
if( (back_faceing == 0) && (back >= 0) )return;
//poly culling
vector pcenter;
vm_vec_avg_n(&pcenter, nv, temppoly);
float pradius = 0;
float dist = 0;
for (i=0;i<nv;i++) {
dist = vm_vec_dist(decal_point_list[decal_poly[i]], &pcenter);
if(dist>pradius){
pradius = dist;
}
}
//if it's too far to posably get near the cube get out
if(vm_vec_dist_quick(&pcenter, &decal_hit_point) >= (pradius + decal_hit_radius)){
// mprintf(("leaveing becase poly is too far away\n"));
return;
}
//this is for faster testing, I'm not sure if it's realy makeing it faster or not
int k;
for(k = 0; k<6; k++){
int first_good = -1;
for(i = 0; ((i< nv) && (first_good == -1)); i++){
if(fvi_point_dist_plane(&decal_cube_plane[k][0], &decal_cube_plane[k][1], decal_point_list[decal_poly[i]]) > 0){
first_good = i;
}
}
if(first_good == -1){
// mprintf(("all points are behind a plane, polygon is not in the cube\n"));
return;
}
}
//poly culling
int temp_poly[820];
int skip = 0, numv = 0, valid = 0;
// mprintf(("starting to test the poly, with %d verts in it\n",nv));
for(k = 0; k<6; k++){
//find the first point in front of the plain
int first_good = -1;
for(i = 0; ((i< nv) && (first_good == -1)); i++){
// mprintf(("testing point %d with plane %d\n", i, k));
// mprintf(("point's position is x %0.2f y %0.2f z %0.2f\n", decal_point_list[decal_poly[i]]->xyz.x, decal_point_list[decal_poly[i]]->xyz.y, decal_point_list[decal_poly[i]]->xyz.z));
// mprintf(("plane's position is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[k][0].xyz.x, decal_cube_plane[k][0].xyz.y, decal_cube_plane[k][0].xyz.z));
// mprintf(("plane's normal is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[k][1].xyz.x, decal_cube_plane[k][1].xyz.y, decal_cube_plane[k][1].xyz.z));
if(fvi_point_dist_plane(&decal_cube_plane[k][0], &decal_cube_plane[k][1], decal_point_list[decal_poly[i]]) > 0){
first_good = i;
// mprintf(("%d is the first good point\n", i));
}
}
if(first_good == -1){
// mprintf(("all points are behind a plane, polygon is not in the cube\n"));
return;
}else{
valid = 1;
}
//first point in front of the plane is good of corse
// temp_poly[0] = decal_poly[(first_good + nv)%nv];
numv = 0;
//go through each point and see if there is an intersection between it the next point and the current plane
//if there is then make the intersection point the next point in the poly
//ignor all points untill there is another intersection
//other wise make the next point the next point in the poly
// if(k==1)Int3();
int is_infront = 1, is_infront2 = 1;
for(i = first_good; i < (nv + first_good); i++){
// mprintf(("looking for intersections between point %d and point %d, with plane %d\n", i%nv, (i + 1)%nv, k));
// mprintf((" point %d, is at, x %0.2f y %0.2f z %0.2f and point %d, is at, x %0.2f y %0.2f z %0.2f\n", i%nv, decal_point_list[decal_poly[i]]->xyz.x, decal_point_list[decal_poly[i]]->xyz.y, decal_point_list[decal_poly[i]]->xyz.z, (i + 1)%nv, decal_point_list[decal_poly[(i + 1)%nv]]->xyz.x, decal_point_list[decal_poly[(i + 1)%nv]]->xyz.y, decal_point_list[decal_poly[(i + 1)%nv]]->xyz.z));
is_infront2 = is_infront;
float is_in = fvi_point_dist_plane(&decal_cube_plane[k][0], &decal_cube_plane[k][1], decal_point_list[decal_poly[(i + 1)%nv]]);
if(is_in > 0){
is_infront = 1;
}else{
is_infront= 0;
}
if(is_infront != is_infront2){
if(fvi_segment_plane(&new_decal->vert[nverts], &decal_cube_plane[k][0], &decal_cube_plane[k][1], decal_point_list[decal_poly[i%nv]], decal_point_list[decal_poly[(i + 1)%nv]], 0)){
// mprintf(("segment %d %d has an an itersection\n", i%nv, (i + 1)%nv));
decal_point_list[nverts] = &new_decal->vert[nverts];
// mprintf(("new decal defpoint has been added as number %d at x %0.2f y %0.2f z %0.2f\n",nverts, new_decal->vert[nverts].xyz.x, new_decal->vert[nverts].xyz.y, new_decal->vert[nverts].xyz.z));
temp_poly[numv] = nverts++;
// mprintf(("temp_poly point %d, should have been set to defpoint %d, it was set to %d\n",numv, nverts-1, temp_poly[numv]));
skip = (skip+1)%2;
// mprintf(("skip has been set to %d\n",skip));
numv++;
if((skip == 0)){
// mprintf(("adding point, becase it is after an intersection point\n", (i + 1)%nv));
temp_poly[numv] = decal_poly[(i + 1)%nv];
numv++;
}
}else{
// mprintf(("there sould have been an intersection but there wasnt"));
}
}else{
if((skip == 0)){//don't copy the first point
// mprintf(("segment %d %d has no itersection, copying\n", i%nv, (i + 1)%nv));
temp_poly[numv] = decal_poly[(i + 1)%nv];
numv++;
}else{
// mprintf(("skipping segment %d %d becase it isn't in front of the plane\n", i%nv, (i + 1)%nv));
}
}
}
// mprintf(("temp poly has %d points\n", numv));
for(int h = 0; h < numv; h++){
decal_poly[h] = temp_poly[h];
mprintf(("seting decal_poly point %d to %d\n",h,temp_poly[h]));
}
nv = numv;
numv=0;
// mprintf(("decal_poly now has has %d points\n", nv));
if(nv < 3)return; //if at any time we get fewer than three points this poly is dead
}
// mprintf(("copying the poly to the decal\n"));
//copy a triangulated version of the poly to the new decal
if((valid == 1) && (nv > 2)){
/* for (i=1;i<(nv-1);i++) {
if(poly_num >= MAX_DECAL_POLY){
mprintf(("bugging out becase there are too many polys in the decal\n"));
return;
}
new_decal->poly[poly_num].point[0] = decal_poly[0];
new_decal->poly[poly_num].point[1] = decal_poly[i];
new_decal->poly[poly_num].point[2] = decal_poly[i+1];
new_decal->poly[poly_num].norm = pnorm;
if(back > 0){
new_decal->poly[poly_num].backfaced = 0;
}else{
new_decal->poly[poly_num].backfaced = 1;
}
for (k=0;k<3;k++) {
//calculate the UV coords
new_decal->poly[poly_num].uv[k].u = (fvi_point_dist_plane(&decal_cube_plane[0][0], &decal_cube_plane[0][1], &new_decal->vert[new_decal->poly[poly_num].point[k]]) / (min_rad*2));
new_decal->poly[poly_num].uv[k].v = (fvi_point_dist_plane(&decal_cube_plane[2][0], &decal_cube_plane[2][1], &new_decal->vert[new_decal->poly[poly_num].point[k]]) / (min_rad*2));
}
// mprintf(("decal poly %d, vert 0 being set to %d, vert 1 %d, and vert 2 %d\n", poly_num, new_decal->poly[poly_num].point[0], new_decal->poly[poly_num].point[1], new_decal->poly[poly_num].point[2]));
poly_num++;
}*/
for (i=1;i<nv;i++){
if(poly_num >= MAX_DECAL_POLY){
mprintf(("bugging out becase there are too many polys in the decal\n"));
return;
}
if(i >= MAX_DECAL_POLY_POINT){
mprintf(("bugging out becase there are too many points in the poly\n"));
return;
}
new_decal->poly[poly_num].point[i] = decal_poly[i];
new_decal->poly[poly_num].norm = pnorm;
if(back > 0){
new_decal->poly[poly_num].backfaced = 0;
}else{
new_decal->poly[poly_num].backfaced = 1;
}
//calculate the UV coords
new_decal->poly[poly_num].uv[i].u = (fvi_point_dist_plane(&decal_cube_plane[0][0], &decal_cube_plane[0][1], &new_decal->vert[new_decal->poly[poly_num].point[i]]) / (min_rad*2));
new_decal->poly[poly_num].uv[i].v = (fvi_point_dist_plane(&decal_cube_plane[2][0], &decal_cube_plane[2][1], &new_decal->vert[new_decal->poly[poly_num].point[i]]) / (min_rad*2));
// mprintf(("decal poly %d, vert 0 being set to %d, vert 1 %d, and vert 2 %d\n", poly_num, new_decal->poly[poly_num].point[0], new_decal->poly[poly_num].point[1], new_decal->poly[poly_num].point[2]));
}
poly_num++;
}else{
// mprintf(("no poly, all points are out side of planes"));
}
mprintf(("there are now %d polys in the current decal\n", poly_num));
}
int decal_create_sub(void *model_ptr )
{
// mprintf(("plane 0 position is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[0][0].xyz.x, decal_cube_plane[0][0].xyz.y, decal_cube_plane[0][0].xyz.z));
// mprintf(("plane 0 normal is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[0][1].xyz.x, decal_cube_plane[0][1].xyz.y, decal_cube_plane[0][1].xyz.z));
// mprintf(("entering decal_create_sub\n"));
ubyte *p = (ubyte *)model_ptr;
int chunk_type, chunk_size;
chunk_type = dw(p);
chunk_size = dw(p+4);
// mprintf(("plane 0 position is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[0][0].xyz.x, decal_cube_plane[0][0].xyz.y, decal_cube_plane[0][0].xyz.z));
// mprintf(("plane 0 normal is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[0][1].xyz.x, decal_cube_plane[0][1].xyz.y, decal_cube_plane[0][1].xyz.z));
while (chunk_type != DP_EOF) {
// mprintf(( "Processing chunk type %d, len=%d\n", chunk_type, chunk_size ));
// mprintf(("plane 0 position is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[0][0].xyz.x, decal_cube_plane[0][0].xyz.y, decal_cube_plane[0][0].xyz.z));
// mprintf(("plane 0 normal is x %0.2f y %0.2f z %0.2f\n", decal_cube_plane[0][1].xyz.x, decal_cube_plane[0][1].xyz.y, decal_cube_plane[0][1].xyz.z));
switch (chunk_type) {
case DP_EOF: return 1;
case DP_DEFPOINTS: decal_create_defpoints(p); break;
case DP_FLATPOLY: break;// I don't want any of these anyway-Bobboau decal_create_flatpoly(p); break;
case DP_TMAPPOLY: decal_create_tmappoly(p); break;
case DP_SORTNORM: decal_create_sortnorm(p); break;
case DP_BOUNDBOX:
/* if (!mc_ray_boundingbox( vp(p+8), vp(p+20), &Mc_p0, &Mc_direction, NULL )) {
return 1;
}*/
break;
default:
mprintf(( "Bad chunk type %d, len=%d in decal_create_sub\n", chunk_type, chunk_size ));
Int3(); // Bad chunk type!
return 0;
}
// mprintf(( "current chunk offset %d\n", (int)p ));
p += chunk_size;
chunk_type = dw(p);
chunk_size = dw(p+4);
}
return 1;
}
int decal_make_model(polymodel * pm){
return 1;
}
/*
void decal_render_all(object * obj){
if(obj->type != OBJ_SHIP){
return;
}
vertex vecs[3];
vertex *vlist[3] = { &vecs[0], &vecs[1], &vecs[2] };
// mprintf(("about to render all decals\n"));
ship *shipp = &Ships[obj->instance];
for(int h = 0; h < MAX_SHIP_DECALS; h++){
decal *dec = &shipp->decals[h];
if(dec->is_valid){
mprintf(("decal %d is valid, and has %d polys\n",h,dec->n_poly));
for(int i = 0; i<dec->n_poly; i++){
mprintf(("drawing decal poly %d, with bitmap %d\n", i, dec->texture));
gr_set_bitmap(dec->texture, 0, GR_BITBLT_MODE_NORMAL, 1.0f );
if((dec->poly[i].backfaced == 1) && (dec->backfaced_texture)){
gr_set_bitmap(dec->backfaced_texture, 0, GR_BITBLT_MODE_NORMAL, 1.0f );
}
for( int j = 0; j < 3; j++){
// vecs[j] = dec->vert[i][j];
// vector pos;
// vm_vert2vec(&vecs[j], &pos);
// vm_vec_add2(&pos, &obj->pos);
g3_rotate_vertex(&vecs[j], &dec->vert[dec->poly[i].point[j]]);
g3_project_vertex(&vecs[j]);
vecs[j].u = dec->poly[i].uv[j].u;
vecs[j].v = dec->poly[i].uv[j].v;
mprintf(("vert %d at x %0.2f y %0.2f z %0.2f u %0.2f v %0.2f\n", j, vecs[j].x, vecs[j].y, vecs[j].z, vecs[j].u, vecs[j].v));
}
gr_set_cull(0);
g3_draw_poly(3, vlist, TMAP_FLAG_TEXTURED | TMAP_FLAG_CORRECT );
gr_set_cull(1);
}
}
}
// mprintf(("decals rendered\n"));
}
*/
void decal_render_all(object * obj){
#ifdef DECALS_ENABLED
if(obj->type != OBJ_SHIP){
return;
}
vertex vecs[3];
vertex *vlist[3] = { &vecs[0], &vecs[1], &vecs[2] };
// mprintf(("about to render all decals\n"));
ship *shipp = &Ships[obj->instance];
polymodel *pm = model_get( shipp->modelnum );
for(int h = 0; h < MAX_SHIP_DECALS; h++){
decal *dec = &shipp->decals[h];
if(dec->is_valid){
mprintf(("decal %d is valid, and has %d polys\n",h,dec->n_poly));
// vector g_pos;
// vm_vec_add(&g_pos, &dec->position, &obj->pos);
float dist = vm_vec_dist(&dec->position, &View_position);
if(dist < (dec->radius*10)){
mprintf(("decal %d too far away to be drawn %0.2f\n", h, dist));
// HUD_printf("decal %d too far away to be drawn %0.2f\n", h, dist);
continue;
}
for(int i = 0; i<dec->n_poly; i++){
// if((pm->submodel[dec->submodel_parent].blown_off != 0) && (dec->submodel_parent > 0))continue;
for( int j = 0; j < 3; j++){
// vecs[j] = dec->vert[i][j];
// vector pos;
// vm_vert2vec(&vecs[j], &pos);
// vm_vec_add2(&pos, &obj->pos);
if(dec->poly[i].point[j]<0 || dec->poly[i].point[j]>1000)break;
vector pnt = dec->vert[dec->poly[i].point[j]];
if(dec->submodel_parent != pm->detail[0]){
matrix m;
angles angs = pm->submodel[dec->submodel_parent].angs;
angs.b = PI2 - angs.b;
angs.p = PI2 - angs.p;
angs.h = PI2 - angs.h;
mprintf(("decal is child of a submodel, who's angles are b %0.2f p %0.2f h %0.2f, it should be rotateing with it\n", angs.b, angs.p, angs.h));
vector offset = pm->submodel[dec->submodel_parent].offset;
vm_angles_2_matrix(&m, &angs);
vector p = pnt;
vm_vec_rotate(&pnt, &p, &m);
vm_vec_add2(&pnt, &offset);
}
g3_rotate_vertex(&vecs[j], &pnt);
g3_project_vertex(&vecs[j]);
vecs[j].u = dec->poly[i].uv[j].u;
vecs[j].v = dec->poly[i].uv[j].v;
mprintf(("vert %d at x %0.2f y %0.2f z %0.2f u %0.2f v %0.2f\n", j, vecs[j].x, vecs[j].y, vecs[j].z, vecs[j].u, vecs[j].v));
/*
if ( D3D_enabled ) {
light_apply_rgb( &vlist[j]->r, &vlist[j]->g, &vlist[j]->b, &pnt, &dec->poly[i].norm, 0 );
} else {
vlist[j]->b = light_apply( &pnt, &dec->poly[i].norm, 0 );
}
*/
}
if(dec->poly[i].point[j]<0 || dec->poly[i].point[j]>1000)break;
gr_set_bitmap(dec->texture, 0, GR_BITBLT_MODE_NORMAL, 1.0f );
if((dec->poly[i].backfaced == 1) && (dec->backfaced_texture > -1)){
gr_set_bitmap(dec->backfaced_texture, 0, GR_BITBLT_MODE_NORMAL, 1.0f );
mprintf(("drawing decal poly %d, with bitmap %d\n", i, dec->backfaced_texture));
}else{
mprintf(("drawing decal poly %d, with bitmap %d\n", i, dec->texture));
}
// gr_set_cull(0);
g3_draw_poly(3, vlist, TMAP_FLAG_TEXTURED | TMAP_FLAG_CORRECT | TMAP_FLAG_RGB | TMAP_FLAG_GOURAUD );
// gr_set_cull(1);
}
}
}
// mprintf(("decals rendered\n"));
#endif
}
+80
View File
@@ -0,0 +1,80 @@
//header file for makeing decals-Bobboau
#ifndef _DECAL_H
#define _DECAL_H
#define MAX_DECAL_POLY 20
#define MAX_DECAL_POLY_POINT 10
#define MAX_DECAL_DEFPOINTS 1000
#define MAX_DECAL_POINT 10
#define MAX_SHIP_DECALS 25
#include "globalincs/pstypes.h"
#include "object/object.h"
#define DP_EOF 0
#define DP_DEFPOINTS 1
#define DP_FLATPOLY 2
#define DP_TMAPPOLY 3
#define DP_SORTNORM 4
#define DP_BOUNDBOX 5
typedef struct decal_model{ //this will store a triangulated version of the ships polygons
struct{
int point[3]; //an index to the vert list-Bobboau
vector center; //the center of the poly
float radius; //the max radius of the poly
}poly[MAX_DECAL_POLY];
vector vert[MAX_DECAL_DEFPOINTS]; //the defpoints-Bobboau
int n_polys;
}decal_model;
//extern decal_model d_model;
typedef struct decal{
struct{
int backfaced; //flag that this poly uses the backfaced texture
uv_pair uv[MAX_DECAL_POLY_POINT]; //uv coordanants
int point[MAX_DECAL_POLY_POINT]; //an index to the vert list-Bobboau
int n_poly;
vector norm; //the normal used for lighting
}poly[MAX_DECAL_POLY];
vector position;
float radius;
int submodel_parent; //the submodel this is part of
vector vert[1000]; //the defpoints-Bobboau
int frames; //number of frames in an animation
int fps; //frames per second
int starting_keyframe; //the frame that indicates the end of the inital nonlooped portion and the start of the middle looped part
int ending_keyframe; //the frame that indicates the end of the loopable portion and the start of the end part
int texture; //the texture to be used, first in animation
int backfaced_texture; //the texture to be used by backfaced polys, first in animation
int is_valid; //this means it is a good decal that should be rendered-Bobboau
int n_poly; //the number of polys
int timestamp; //this is when the decal was made-Bobboau
int lifetime; //this is how long the decal should be alive for-Bobboau
int importance; //this is for big things large beam marks and bomb craters should last longer than the odd laser impacts-Bobboau
int state; //1 starting, 2 looping(mostly for beams), 3 ending, 4 static
}decal;
typedef struct decal_point{
vector pnt;
matrix orient;
float radius;
}decal_point;
int decal_create(object * obj, decal_point *point, int subobject, int texture, int backfaced_texture = -1);//makes the decal
#endif
int decal_create_simple(object * obj, decal_point *point, int texture);//makes a simple non-clipped decal
void decal_render_all(object * obj); //renders all decals
int decal_create(object * obj, decal_point *point, int subobject, int texture, int backfaced_texture);//makes the decal
int decal_create_sub(void *model_ptr);
/*
int decal_is_in_face(int n, vertex vertlist[n]);//sees if a poly is inside a decal: 0 is yes, 1 is sort of, -1 is no
*/
+23 -16
View File
@@ -9,12 +9,18 @@
/*
* $Logfile: /Freespace2/code/Demo/Demo.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:21 $
* $Revision: 2.2 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
*
* $Log: not supported by cvs2svn $
* Revision 2.1 2002/07/07 19:55:58 penguin
* Back-port to MSVC
*
* Revision 2.0 2002/06/03 04:02:21 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:04 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -41,20 +47,21 @@
* $NoKeywords: $
*/
#include "demo.h"
#include "missionload.h"
#include "ship.h"
#include "linklist.h"
#include "freespace.h"
#include "object.h"
#include "timer.h"
#include "gamesequence.h"
#include "systemvars.h"
#include "cfile.h"
#include "missionmessage.h"
#include "missionparse.h"
#include "shipfx.h"
#include "shiphit.h"
#include "globalincs/pstypes.h"
#include "demo/demo.h"
#include "mission/missionload.h"
#include "ship/ship.h"
#include "globalincs/linklist.h"
#include "freespace2/freespace.h"
#include "object/object.h"
#include "io/timer.h"
#include "gamesequence/gamesequence.h"
#include "globalincs/systemvars.h"
#include "cfile/cfile.h"
#include "mission/missionmessage.h"
#include "mission/missionparse.h"
#include "ship/shipfx.h"
#include "ship/shiphit.h"
// -----------------------------------------------------------------------------------------------------------------------------
// DEMO DEFINES/VARS
Binary file not shown.
+240
View File
@@ -0,0 +1,240 @@
#include <dshow.h>
#include <stdio.h>
#include "osapi/osapi.h"
#include "dx8show.h"
#include "debugconsole/dbugfile.h"
//
// Constants
//
const int KEYBOARD_SAMPLE_FREQ = 200; // Sample user input on an interval
//
// Globals
//
IGraphBuilder *pGB = NULL;
IMediaControl *pMC = NULL;
IVideoWindow *pVW = NULL;
IMediaEvent *pME = NULL;
//
// Function prototypes
//
HRESULT get_interfaces(void);
bool play_media(LPTSTR movie_filename);
bool set_fullscreen(void);
void cleanup_interfaces(void);
HWND internal_hwnd = NULL;
// This define, 0 by default, if set to 1 will run window binding code which currently
// doesnt work, left in for fun
#define VIS_CODE 0
//
// Helper Macros (Jump-If-Failed, Log-If-Failed)
//
#define RUN_FUNCTION_ROF(x) if(FAILED(hr=(x))) \
{DBUGFILE_OUTPUT_0("FAILED in " #x); return false;}
#define RUN_FUNCTION_GET_INTERFACE(x) if(FAILED(hr=(x))) \
{DBUGFILE_OUTPUT_0("FAILED " #x); cleanup_interfaces(); return hr;}
#define RUN_FUNCTION(x) if(FAILED(hr=(x))) \
{DBUGFILE_OUTPUT_0("FAILED " #x);}
#define RELEASE(i) {if (i) i->Release(); i = NULL;}
void process_messages(HWND hwnd)
{
MSG msg;
while(PeekMessage(&msg, hwnd, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
void dx8show_set_hwnd(void *hwnd)
{
internal_hwnd = (HWND) hwnd;
}
bool dx8show_play_cutscene(char *movie_file)
{
HRESULT hr;
// Initialize COM
RUN_FUNCTION_ROF(CoInitialize(NULL));
// Get DirectShow interfaces
RUN_FUNCTION_ROF(get_interfaces());
if(internal_hwnd == NULL)
{
internal_hwnd = (HWND) os_get_window();
}
#if VIS_CODE
RUN_FUNCTION(pVW->put_Visible(OATRUE));
RUN_FUNCTION(pVW->put_Owner((OAHWND) internal_hwnd));
#endif
// Play the movie / cutscene
play_media(movie_file);
#if VIS_CODE
RUN_FUNCTION(pVW->put_Visible(OAFALSE));
RUN_FUNCTION(pVW->put_Owner(NULL));
#endif
// Release DirectShow interfaces
cleanup_interfaces();
CoUninitialize();
return true;
}
HRESULT get_interfaces(void)
{
HRESULT hr = S_OK;
// Instantiate filter graph interface
RUN_FUNCTION_GET_INTERFACE(CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC, IID_IGraphBuilder, (void **) &pGB));
// Get interfaces to control playback & screensize
RUN_FUNCTION_GET_INTERFACE(pGB->QueryInterface(IID_IMediaControl, (void **) &pMC));
RUN_FUNCTION_GET_INTERFACE(pGB->QueryInterface(IID_IVideoWindow, (void **) &pVW));
// Get interface to allow the app to wait for completion of playback
RUN_FUNCTION_GET_INTERFACE(pGB->QueryInterface(IID_IMediaEventEx, (void **)&pME));
return hr;
}
void cleanup_interfaces(void)
{
// Release the DirectShow interfaces
RELEASE(pMC);
RELEASE(pVW);
RELEASE(pME);
RELEASE(pGB);
}
bool play_media(LPTSTR movie_filename)
{
HRESULT hr;
WCHAR file_name[MAX_PATH];
#ifndef UNICODE
MultiByteToWideChar(CP_ACP, 0, movie_filename, -1, file_name, MAX_PATH);
#else
lstrcpy(file_name, movie_filename);
#endif
// Allow DirectShow to create the FilterGraph for this media file
RUN_FUNCTION_ROF(pGB->RenderFile(file_name, NULL));
// Set the message drain of the video window to point to our hidden application window. This allows
// keyboard input to be transferred to our main window for processing.
//
// If this is an audio-only or MIDI file, then put_MessageDrain will fail.
//
RUN_FUNCTION(pVW->put_MessageDrain((OAHWND) internal_hwnd));
if(set_fullscreen() == false)
{
return false;
}
// Display first frame of the movie and play
RUN_FUNCTION_ROF(pMC->Pause());
RUN_FUNCTION_ROF(pMC->Run());
// Update state variables
bool movie_continue = true;
// Enter a loop of checking for events and sampling keyboard input
while (movie_continue)
{
long event_code, param1, param2;
// Has there been a media event? Look for end of stream condition.
if(E_ABORT != pME->GetEvent(&event_code, &param1, &param2, 0))
{
// Is this the end of the movie?
if (event_code == EC_COMPLETE)
{
movie_continue = false;
}
// Free the media event resources.
RUN_FUNCTION(pME->FreeEventParams(event_code, param1, param2));
}
// Give system threads time to run (and don't sample user input madly)
Sleep(KEYBOARD_SAMPLE_FREQ);
MSG msg;
// Quits movie if escape, space or return is pressed
while(PeekMessage(&msg, internal_hwnd, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
if(msg.message != WM_KEYDOWN)
{
DispatchMessage(&msg);
continue;
}
switch(msg.wParam )
{
case VK_ESCAPE:
case VK_SPACE:
case VK_RETURN:
{
DBUGFILE_OUTPUT_0("User skipped cut scene");
movie_continue = false;
}
}
}
}
return true;
}
bool set_fullscreen(void)
{
HRESULT hr;
LONG mode;
HWND drain=0;
if (!pVW)
{
return S_FALSE;
}
// Read current state
RUN_FUNCTION_ROF(pVW->get_FullScreenMode(&mode));
if (mode == OAFALSE)
{
// Save current message drain
RUN_FUNCTION_ROF(pVW->get_MessageDrain((OAHWND *) &drain));
// This is very important. It ensures that the video window doesnt end
// up playing behind the main window
SetFocus(drain);
// Set message drain to application main window
RUN_FUNCTION_ROF(pVW->put_MessageDrain((OAHWND) internal_hwnd));
// Switch to full-screen mode
mode = OATRUE;
RUN_FUNCTION_ROF(pVW->put_FullScreenMode(mode));
}
return true;
}
+8
View File
@@ -0,0 +1,8 @@
#ifndef _DX8SHOW_HEADER_FILE
#define _DX8SHOW_HEADER_FILE
bool dx8show_play_cutscene(char *filename);
void dx8show_set_hwnd(void *hwnd);
#endif
Binary file not shown.
Binary file not shown.
+2 -2
View File
@@ -97,8 +97,8 @@ typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
#endif
#include "vd3dtypes.h"
#include "vd3dcaps.h"
#include "directx/vd3dtypes.h"
#include "directx/vd3dcaps.h"
#ifdef __cplusplus
extern "C" {
+1 -1
View File
@@ -13,7 +13,7 @@
/*
* Pull in DirectDraw include file automatically:
*/
#include "vddraw.h"
#include "directx/vddraw.h"
#pragma pack(4)
+5 -5
View File
@@ -6,7 +6,7 @@
* Content: Direct3D internal include file
*@@BEGIN_MSINTERNAL
*
* $Id: vd3di.h,v 2.0 2002-06-03 04:02:21 penguin Exp $
* $Id: vd3di.h,v 2.2 2002-08-01 01:41:04 penguin Exp $
*
* History:
* Date By Reason
@@ -33,11 +33,11 @@
#include "vddrawp.h"
#if 0
//@@END_MSINTERNAL
#include "vddraw.h"
#include "directx/vddraw.h"
//@@BEGIN_MSINTERNAL
#endif
//@@END_MSINTERNAL
#include "vd3d.h"
#include "directx/vd3d.h"
// @@BEGIN_MSINTERNAL
#if !defined(BUILD_RLAPI) && !defined(BUILD_DDDDK)
@@ -45,7 +45,7 @@
#include "rlreg.h"
#include "lists.h"
#include "object.h"
#include "object/object.h"
/*
@@ -383,7 +383,7 @@ typedef struct _DIRECT3DDEVICEI
D3DVALUE perspective_tolerance;
/* Library information */
#ifdef WIN32
#ifdef _WIN32
HINSTANCE hDrvDll;
char dllname[MAXPATH];
char base[256];
+2 -2
View File
@@ -10,8 +10,8 @@
#ifndef __D3DRM_H__
#define __D3DRM_H__
#include "vddraw.h"
#include "vd3drmobj.h"
#include "directx/vddraw.h"
#include "directx/vd3drmobj.h"
#ifdef __cplusplus
extern "C" {
+2 -2
View File
@@ -11,9 +11,9 @@
#define __D3DRMDEFS_H__
#include <stddef.h>
#include "vd3dtypes.h"
#include "directx/vd3dtypes.h"
#ifdef WIN32
#ifdef _WIN32
#define D3DRMAPI __stdcall
#else
#define D3DRMAPI
+2 -2
View File
@@ -13,8 +13,8 @@
#include <objbase.h> /* Use Windows header files */
#define VIRTUAL
#include "vd3drmdef.h"
#include "vd3d.h"
#include "directx/vd3drmdef.h"
#include "directx/vd3d.h"
#ifdef __cplusplus
extern "C" {
+6 -3
View File
@@ -10,13 +10,16 @@
#ifndef __D3DRMWIN_H__
#define __D3DRMWIN_H__
#ifdef _WIN32
#ifndef WIN32
#define WIN32
#endif
#endif
#include "vd3drm.h"
#include "vddraw.h"
#include "vd3d.h"
#include "directx/vd3drm.h"
#include "directx/vddraw.h"
#include "directx/vd3d.h"
/*
* GUIDS used by Direct3DRM Windows interface
+2 -2
View File
@@ -10,14 +10,14 @@
#ifndef _D3DTYPES_H_
#define _D3DTYPES_H_
#if (! defined WIN32) && (! defined WIN95)
#if (! defined _WIN32) && (! defined WIN95)
#include "subwtype.h"
#else
#include <windows.h>
#endif
#include <float.h>
#include "vddraw.h"
#include "directx/vddraw.h"
#pragma pack(4)
+1 -1
View File
@@ -8,7 +8,7 @@
#ifndef __DPLOBBY_INCLUDED__
#define __DPLOBBY_INCLUDED__
#include "vdplay.h"
#include "directx/vdplay.h"
#ifdef __cplusplus
extern "C" {
+1 -1
View File
@@ -10,7 +10,7 @@
#ifndef __DSOUND_INCLUDED__
#define __DSOUND_INCLUDED__
#include "vd3dtypes.h"
#include "directx/vd3dtypes.h"
#define COM_NO_WINDOWS_H
#include <objbase.h>
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/ExceptionHandler/ExceptionHandler.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Revision: 2.1 $
* $Date: 2003-03-02 05:10:42 $
* $Author: penguin $
*
* Main file for dealing with exception handling
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:05 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -139,7 +142,9 @@ static void PrintTime(char *output, FILETIME TimeToPrint)
static void ShowModuleInfo(HANDLE LogFile, HINSTANCE ModuleHandle)
{
char ModName[MAX_PATH];
#ifdef _MSC_VER
__try {
#endif
if (GetModuleFileName(ModuleHandle, ModName, sizeof(ModName)) > 0) {
// If GetModuleFileName returns greater than zero then this must
// be a valid code module address. Therefore we can try to walk
@@ -174,11 +179,13 @@ static void ShowModuleInfo(HANDLE LogFile, HINSTANCE ModuleHandle)
ModName, ModuleHandle, FileSize,
NTHeader->FileHeader.TimeDateStamp, TimeBuffer);
}
#ifdef _MSC_VER
}
// Handle any exceptions by continuing from this point.
__except(EXCEPTION_EXECUTE_HANDLER)
{
}
#endif
}
// Scan memory looking for code modules (DLLs or EXEs). VirtualQuery is used
@@ -436,15 +443,19 @@ int __cdecl RecordExceptionInfo(PEXCEPTION_POINTERS data, const char *Message)
// exception handler will print '??'.
unsigned char *code = (unsigned char*)Context->Eip;
for (int codebyte = 0; codebyte < NumCodeBytes; codebyte++) {
#ifdef _MSC_VER
__try {
#endif
hprintf(LogFile, "%02x ", code[codebyte]);
#ifdef _MSC_VER
}
__except(EXCEPTION_EXECUTE_HANDLER) {
hprintf(LogFile, "?? ");
}
#endif
}
#ifdef _MSC_VER
// Time to print part or all of the stack to the error log. This allows
// us to figure out the call stack, parameters, local variables, etc.
hprintf(LogFile, "\r\n"
@@ -500,6 +511,7 @@ int __cdecl RecordExceptionInfo(PEXCEPTION_POINTERS data, const char *Message)
__except(EXCEPTION_EXECUTE_HANDLER) {
hprintf(LogFile, "Exception encountered during stack dump.\r\n");
}
#endif
RecordModuleList(LogFile);
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/ExceptionHandler/ExceptionHandler.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Revision: 2.1 $
* $Date: 2002-07-07 19:55:58 $
* $Author: penguin $
*
* Header file for program exception handling
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/07 02:58:10 mharris
* ifdef around pragma
*
@@ -32,7 +35,7 @@
* $NoKeywords: $
*/
#ifdef MSVC
#ifdef _MSC_VER
#pragma once // Include this file only once
#endif
+44 -23
View File
@@ -9,13 +9,24 @@
/*
* $Logfile: /Freespace2/code/Fireball/FireBalls.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Author: penguin $
* $Revision: 2.3 $
* $Date: 2002-12-07 01:37:41 $
* $Author: bobboau $
*
* Code to move, render and otherwise deal with fireballs.
*
* $Log: not supported by cvs2svn $
* Revision 2.2 2002/11/14 04:18:16 bobboau
* added warp model and type 1 glow points
* and well as made the new glow file type,
* some general improvement to fighter beams,
*
* Revision 2.1 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/03 22:07:08 mharris
* got some stuff to compile
*
@@ -321,26 +332,28 @@
#include <stdlib.h>
#include "vecmat.h"
#include "tmapper.h"
#include "2d.h"
#include "3d.h"
#include "bmpman.h"
#include "model.h"
#include "key.h"
#include "physics.h"
#include "floating.h"
#include "model.h"
#include "lighting.h"
#include "object.h"
#include "ship.h"
#include "systemvars.h"
#include "fireballs.h"
#include "linklist.h"
#include "gamesnd.h"
#include "localize.h"
#include "math/vecmat.h"
#include "graphics/tmapper.h"
#include "graphics/2d.h"
#include "render/3d.h"
#include "bmpman/bmpman.h"
#include "model/model.h"
#include "io/key.h"
#include "physics/physics.h"
#include "math/floating.h"
#include "model/model.h"
#include "lighting/lighting.h"
#include "object/object.h"
#include "ship/ship.h"
#include "globalincs/systemvars.h"
#include "fireball/fireballs.h"
#include "globalincs/linklist.h"
#include "gamesnd/gamesnd.h"
#include "localization/localize.h"
#define WARPHOLE_GROW_TIME (1.5f) // time for warphole to reach max size (also time to shrink to nothing once it begins to shrink)
int wm;
#define WARPHOLE_GROW_TIME (3.5f) // time for warphole to reach max size (also time to shrink to nothing once it begins to shrink)
#define MAX_FIREBALL_LOD 4
@@ -505,7 +518,9 @@ void fireball_load_data()
if ( Warp_glow_bitmap == -1 ) {
Warp_glow_bitmap = bm_load( NOX("warpglow01") );
}
}
// polymodel Warp_pm;
}
@@ -534,6 +549,11 @@ void fireball_init()
Fireballs[i].objnum = -1;
}
mprintf(("loading warp model"));
wm = -1;
wm = model_load("warp.pof", 0, NULL, 0);
mprintf((" %d\n", wm));
}
@@ -627,6 +647,7 @@ void fireball_render(object * obj)
//rad = (fb->total_time - t )*obj->radius/WARPHOLE_GROW_TIME;
}
//rad = obj->radius;
// obj->alt_rad = rad;
warpin_render(&obj->orient, &obj->pos, Fireballs[num].current_bitmap, rad, percent_life, obj->radius );
+18 -5
View File
@@ -5,17 +5,28 @@
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
*/
/*
* $Logfile: /Freespace2/code/Fireball/FireBalls.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Revision: 2.3 $
* $Date: 2003-03-02 05:12:39 $
* $Author: penguin $
*
* Prototypes for fireball functions
*
* $Log: not supported by cvs2svn $
* Revision 2.2 2002/11/14 04:18:16 bobboau
* added warp model and type 1 glow points
* and well as made the new glow file type,
* some general improvement to fighter beams,
*
* Revision 2.1 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -157,8 +168,8 @@
#ifndef _FIREBALLS_H
#define _FIREBALLS_H
#include "object.h"
#include "cfile.h"
#include "object/object.h"
#include "cfile/cfile.h"
// these values correspond to the fireball.tbl entries
#define FIREBALL_EXPLOSION_MEDIUM 0 // Used for the 4 little explosions before a ship explodes
@@ -203,4 +214,6 @@ float fireball_lifeleft_percent( object *obj );
extern void warpin_render(matrix *orient, vector *pos, int texture_bitmap_num, float radius, float life_percent, float max_radius );
extern int Warp_glow_bitmap; // Internal
extern int wm;
#endif /* _FIREBALLS_H */
+134 -56
View File
@@ -7,15 +7,26 @@
*
*/
/*
/*
* $Logfile: /Freespace2/code/Fireball/WarpInEffect.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Author: penguin $
* $Revision: 2.3 $
* $Date: 2003-01-05 23:41:50 $
* $Author: bobboau $
*
* Code for rendering the warp in effects for ships
*
* $Log: not supported by cvs2svn $
* Revision 2.2 2002/11/14 04:18:16 bobboau
* added warp model and type 1 glow points
* and well as made the new glow file type,
* some general improvement to fighter beams,
*
* Revision 2.1 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/03 22:07:08 mharris
* got some stuff to compile
*
@@ -114,24 +125,27 @@
*/
#include "vecmat.h"
#include "tmapper.h"
#include "2d.h"
#include "3d.h"
#include "bmpman.h"
#include "model.h"
#include "key.h"
#include "physics.h"
#include "floating.h"
#include "model.h"
#include "lighting.h"
#include "object.h"
#include "ship.h"
#include "systemvars.h"
#include "animplay.h"
#include "fireballs.h"
#include "linklist.h"
#include "timer.h"
#include "math/vecmat.h"
#include "graphics/tmapper.h"
#include "graphics/2d.h"
#include "render/3d.h"
#include "bmpman/bmpman.h"
#include "model/model.h"
#include "io/key.h"
#include "physics/physics.h"
#include "math/floating.h"
#include "model/model.h"
#include "lighting/lighting.h"
#include "object/object.h"
#include "ship/ship.h"
#include "globalincs/systemvars.h"
#include "anim/animplay.h"
#include "fireball/fireballs.h"
#include "globalincs/linklist.h"
#include "io/timer.h"
#include "Weapon/Beam.h"
extern int wm;
DCF(norm,"normalize a zero length vector")
{
@@ -161,15 +175,19 @@ void draw_face( vertex *v1, vertex *v2, vertex *v3 )
}
#define wSTUFF_VERTICES() do { verts[0]->u = 0.5f; verts[0]->v = 0.0f; verts[1]->u = 1.0f; verts[1]->v = 0.0f; verts[2]->u = 1.0f; verts[2]->v = 1.0f; verts[3]->u = 0.5f; verts[3]->v = 1.0f; } while(0);
#define wR_VERTICES() do { g3_rotate_vertex(verts[0], &bottom1); g3_rotate_vertex(verts[1], &bottom2); g3_rotate_vertex(verts[2], &top2); g3_rotate_vertex(verts[3], &top1); } while(0);
#define wP_VERTICES() do { for(idx=0; idx<4; idx++){ g3_project_vertex(verts[idx]); } } while(0);
void warpin_render(matrix *orient, vector *pos, int texture_bitmap_num, float radius, float life_percent, float max_radius )
{
int i;
int saved_gr_zbuffering = gr_zbuffer_get();
// gr_zbuffering = 0;
gr_set_bitmap( texture_bitmap_num, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 1.0f );
float Grid_depth = radius/2.5f;
@@ -177,43 +195,109 @@ void warpin_render(matrix *orient, vector *pos, int texture_bitmap_num, float ra
vm_vec_scale_add( &center, pos, &orient->vec.fvec, -(max_radius/2.5f)/3.0f );
// Warp_Map = texture_bitmap_num;//sets the warp map, and thus sets the interp flag for this being a warpin effect
vector vecs[5];
vertex verts[5];
vm_vec_scale_add( &vecs[0], &center, &orient->vec.uvec, radius );
vm_vec_scale_add2( &vecs[0], &orient->vec.rvec, -radius );
vm_vec_scale_add2( &vecs[0], &orient->vec.fvec, Grid_depth );
if(wm > -1){
float model_Interp_scale_x = radius /20;
float model_Interp_scale_y = radius /20;
float model_Interp_scale_z = max_radius /20;
vm_vec_scale_add( &vecs[1], &center, &orient->vec.uvec, radius );
vm_vec_scale_add2( &vecs[1], &orient->vec.rvec, radius );
vm_vec_scale_add2( &vecs[1], &orient->vec.fvec, Grid_depth );
set_warp_gloabals(model_Interp_scale_x, model_Interp_scale_y, model_Interp_scale_z, texture_bitmap_num, (radius/max_radius) );
float dist = vm_vec_dist_quick( pos, &Eye_position );
vm_vec_scale_add( &vecs[2], &center, &orient->vec.uvec, -radius );
vm_vec_scale_add2( &vecs[2], &orient->vec.rvec, radius );
vm_vec_scale_add2( &vecs[2], &orient->vec.fvec, Grid_depth );
model_set_detail_level((int)(dist / (radius * 10.0f)));
gr_set_cull(0);
model_render( wm, orient, pos, MR_NO_LIGHTING | MR_NORMAL);
gr_set_cull(1);
vm_vec_scale_add( &vecs[3], &center, &orient->vec.uvec, -radius );
vm_vec_scale_add2( &vecs[3], &orient->vec.rvec, -radius );
vm_vec_scale_add2( &vecs[3], &orient->vec.fvec, Grid_depth );
// Warp_Map = -1;//un sets the warp map
// vm_vec_scale_add( &vecs[4], &center, &orient->vec.fvec, -Grid_depth );
vecs[4] = center;
model_Interp_scale_x = 1.0f;
model_Interp_scale_y = 1.0f;
model_Interp_scale_z = 1.0f;
set_warp_gloabals(model_Interp_scale_x, model_Interp_scale_y, model_Interp_scale_z, -1, 0.0f);
gr_set_cull(0);
/*
//this is that half done effect that was pissing people off-Bobboau
matrix m;
vector ray_dir;
vm_vector_2_matrix(&m, &orient->vec.fvec, NULL, NULL);//this is the beam things that will come outof the point-Bobboau
float angle = ANG_TO_RAD(135.0f);
if(life_percent < 0.2f){
angle = ANG_TO_RAD(135.0f * (life_percent * 5.0f));
}
for(int idx=0; idx<1; idx++){
vm_vec_random_cone(&ray_dir, &orient->vec.fvec, angle, &m);
mprintf(( "ray direction %f %f %f, orentation %f %f %f, angle %f\n",ray_dir.xyz.x, ray_dir.xyz.y, ray_dir.xyz.z, orient->vec.fvec.xyz.x, orient->vec.fvec.xyz.y, orient->vec.fvec.xyz.z, angle));
vector p_temp = *pos;
vm_vec_scale_add(&p_temp, pos, &ray_dir, (max_radius * 10 * frand_range(0.75f, 0.9f)));
mprintf(( "end %f %f %f",p_temp.xyz.x, p_temp.xyz.y, p_temp.xyz.z));
verts[0].u = 0.01f; verts[0].v = 0.01f;
verts[1].u = 0.99f; verts[1].v = 0.01f;
verts[2].u = 0.99f; verts[2].v = 0.99f;
verts[3].u = 0.01f; verts[3].v = 0.99f;
verts[4].u = 0.5f; verts[4].v = 0.5f;
vertex h1[4]; // halves of a beam section
vertex *verts[4] = { &h1[0], &h1[1], &h1[2], &h1[3] };
vector top1, bottom1, top2, bottom2;
for (i=0; i<5; i++ ) {
g3_rotate_vertex( &verts[i], &vecs[i] );
beam_calc_facing_pts(&top1, &bottom1, &ray_dir, pos, 1.0f, 1.0f);
beam_calc_facing_pts(&top2, &bottom2, &ray_dir, &p_temp, 1.0f, 1.0f);
mprintf(( "top1 %f %f %f, botom1 %f %f %f, \n",top1.xyz.x, top1.xyz.y, top1.xyz.z, bottom1.xyz.x, bottom1.xyz.y, bottom1.xyz.z));
mprintf(( "top2 %f %f %f, botom2 %f %f %f, \n",top2.xyz.x, top2.xyz.y, top2.xyz.z, bottom2.xyz.x, bottom2.xyz.y, bottom2.xyz.z));
wR_VERTICES(); // rotate and project the vertices
wP_VERTICES();
wSTUFF_VERTICES(); // stuff the beam with creamy goodness (texture coords)
gr_set_bitmap(Warp_glow_bitmap, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 0.9999f);
g3_draw_poly( 4, verts, TMAP_FLAG_TILED | TMAP_FLAG_TEXTURED | TMAP_FLAG_CORRECT); // added TMAP_FLAG_TILED flag for beam texture tileing -Bobboau
}
*/
gr_set_cull(1);
vecs[4] = center; //this is for the warp glow-Bobboau
verts[4].u = 0.5f; verts[4].v = 0.5f;
g3_rotate_vertex( &verts[4], &vecs[4] );
}else{
gr_set_bitmap( texture_bitmap_num, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 1.0f );
vm_vec_scale_add( &vecs[0], &center, &orient->vec.uvec, radius );
vm_vec_scale_add2( &vecs[0], &orient->vec.rvec, -radius );
vm_vec_scale_add2( &vecs[0], &orient->vec.fvec, Grid_depth );
vm_vec_scale_add( &vecs[1], &center, &orient->vec.uvec, radius );
vm_vec_scale_add2( &vecs[1], &orient->vec.rvec, radius );
vm_vec_scale_add2( &vecs[1], &orient->vec.fvec, Grid_depth );
vm_vec_scale_add( &vecs[2], &center, &orient->vec.uvec, -radius );
vm_vec_scale_add2( &vecs[2], &orient->vec.rvec, radius );
vm_vec_scale_add2( &vecs[2], &orient->vec.fvec, Grid_depth );
vm_vec_scale_add( &vecs[3], &center, &orient->vec.uvec, -radius );
vm_vec_scale_add2( &vecs[3], &orient->vec.rvec, -radius );
vm_vec_scale_add2( &vecs[3], &orient->vec.fvec, Grid_depth );
// vm_vec_scale_add( &vecs[4], ¢er, &orient->vec.fvec, -Grid_depth );
vecs[4] = center;
verts[0].u = 0.01f; verts[0].v = 0.01f;
verts[1].u = 0.99f; verts[1].v = 0.01f;
verts[2].u = 0.99f; verts[2].v = 0.99f;
verts[3].u = 0.01f; verts[3].v = 0.99f;
verts[4].u = 0.5f; verts[4].v = 0.5f;
for (i=0; i<5; i++ ) {
g3_rotate_vertex( &verts[i], &vecs[i] );
}
draw_face( &verts[0], &verts[4], &verts[1] );
draw_face( &verts[1], &verts[4], &verts[2] );
draw_face( &verts[4], &verts[3], &verts[2] );
draw_face( &verts[0], &verts[3], &verts[4] );
}
draw_face( &verts[0], &verts[4], &verts[1] );
draw_face( &verts[1], &verts[4], &verts[2] );
draw_face( &verts[4], &verts[3], &verts[2] );
draw_face( &verts[0], &verts[3], &verts[4] );
if ( Warp_glow_bitmap != -1 ) {
gr_set_bitmap( Warp_glow_bitmap, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 1.0f );
@@ -262,9 +346,3 @@ void warpin_render(matrix *orient, vector *pos, int texture_bitmap_num, float ra
gr_zbuffer_set( saved_gr_zbuffering );
}
File diff suppressed because it is too large. Load diff
+8 -5
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/FREESPACE2/FreeSpace.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* FreeSpace, the game, not the project, header information.
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -147,9 +150,9 @@
#define _FREESPACE_H
#ifndef STAMPER_PROGRAM // because of all the dependancies, I have to do this...yuck!!! MWA 7/21/97
#include "pstypes.h"
#include "systemvars.h"
#include "2d.h"
#include "globalincs/pstypes.h"
#include "globalincs/systemvars.h"
#include "graphics/2d.h"
// --------------------------------------------------------------------------------------------------------
// FREESPACE DEFINES/VARS
+8 -5
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/Freespace2/LevelPaging.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Code to page in all the bitmaps at the beginning of a level.
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -53,9 +56,9 @@
* $NoKeywords: $
*/
#include "freespace.h"
#include "bmpman.h"
#include "levelpaging.h"
#include "freespace2/freespace.h"
#include "bmpman/bmpman.h"
#include "freespace2/levelpaging.h"
// All the page in functions
extern void ship_page_in();
+19 -16
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/GameHelp/ContextHelp.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Functions to drive the context-sensitive help
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/03 22:07:08 mharris
* got some stuff to compile
*
@@ -107,21 +110,21 @@
#include <string.h>
#include <setjmp.h>
#include "contexthelp.h"
#include "gamesequence.h"
#include "freespace.h"
#include "mainhallmenu.h"
#include "key.h"
#include "bmpman.h"
#include "2d.h"
#include "timer.h"
#include "gamehelp/contexthelp.h"
#include "gamesequence/gamesequence.h"
#include "freespace2/freespace.h"
#include "menuui/mainhallmenu.h"
#include "io/key.h"
#include "bmpman/bmpman.h"
#include "graphics/2d.h"
#include "io/timer.h"
#include "math.h"
#include "mouse.h"
#include "controlsconfig.h"
#include "techmenu.h"
#include "parselo.h"
#include "localize.h"
#include "alphacolors.h"
#include "io/mouse.h"
#include "controlconfig/controlsconfig.h"
#include "menuui/techmenu.h"
#include "parse/parselo.h"
#include "localization/localize.h"
#include "globalincs/alphacolors.h"
////////////////////////////////////////////////////////////////////
+20 -17
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/GameHelp/GameplayHelp.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Module for displaying in-game help
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -115,22 +118,22 @@
* $NoKeywords: $
*/
#include "contexthelp.h"
#include "gamesequence.h"
#include "freespace.h"
#include "key.h"
#include "bmpman.h"
#include "2d.h"
#include "timer.h"
#include "gamehelp/contexthelp.h"
#include "gamesequence/gamesequence.h"
#include "freespace2/freespace.h"
#include "io/key.h"
#include "bmpman/bmpman.h"
#include "graphics/2d.h"
#include "io/timer.h"
#include "math.h"
#include "mouse.h"
#include "controlsconfig.h"
#include "ui.h"
#include "gamesnd.h"
#include "missionscreencommon.h"
#include "alphacolors.h"
#include "beam.h"
#include "audiostr.h"
#include "io/mouse.h"
#include "controlconfig/controlsconfig.h"
#include "ui/ui.h"
#include "gamesnd/gamesnd.h"
#include "missionui/missionscreencommon.h"
#include "globalincs/alphacolors.h"
#include "weapon/beam.h"
#include "sound/audiostr.h"
// text positioning constats
#define TITLE_Y 35
+7 -4
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/GameSequence/GameSequence.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* File to control Game Sequencing
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -240,8 +243,8 @@
* States should always be referred to using the macros.
*/
#include "freespace.h"
#include "gamesequence.h"
#include "freespace2/freespace.h"
#include "gamesequence/gamesequence.h"
// local defines
#define MAX_GAMESEQ_EVENTS 20 // maximum number of events on the game sequencing queue
+6 -3
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/GameSequence/GameSequence.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Header file for Game Sequencing items
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -331,7 +334,7 @@
#ifndef __GAMESEQUENCE_H__
#define __GAMESEQUENCE_H__
#include "pstypes.h"
#include "globalincs/pstypes.h"
// defines for game sequencing events
//
+48 -18
View File
@@ -9,13 +9,19 @@
/*
* $Logfile: /Freespace2/code/Gamesnd/EventMusic.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Author: penguin $
* $Revision: 2.2 $
* $Date: 2003-01-25 04:17:39 $
* $Author: Goober5000 $
*
* C module for high-level control of event driven music
*
* $Log: not supported by cvs2svn $
* Revision 2.1 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -111,22 +117,22 @@
*/
#include "pstypes.h"
#include "eventmusic.h"
#include "object.h"
#include "ship.h"
#include "linklist.h"
#include "missionload.h" /* for Builtin_mission_names[] */
#include "missionparse.h"
#include "timer.h"
#include "freespace.h"
#include "audiostr.h"
#include "missioncampaign.h"
#include "sound.h"
#include "globalincs/pstypes.h"
#include "gamesnd/eventmusic.h"
#include "object/object.h"
#include "ship/ship.h"
#include "globalincs/linklist.h"
#include "mission/missionload.h" /* for Builtin_mission_names[] */
#include "mission/missionparse.h"
#include "io/timer.h"
#include "freespace2/freespace.h"
#include "sound/audiostr.h"
#include "mission/missioncampaign.h"
#include "sound/sound.h"
#include "time.h"
#include "cmdline.h"
#include "missiongoals.h"
#include "localize.h"
#include "cmdline/cmdline.h"
#include "mission/missiongoals.h"
#include "localization/localize.h"
#pragma optimize("", off)
@@ -1412,6 +1418,30 @@ int event_music_next_soundtrack(int delta)
return Current_soundtrack_num;
}
// Goober5000 - along the same lines; this is for the sexp
void event_sexp_change_music(char *name)
{
Assert(name);
int i, new_soundtrack = -1;
if ( Event_music_enabled == FALSE || Event_music_level_inited == FALSE )
{
return;
}
for (i=0; i<Num_soundtracks; i++)
{
if (!stricmp(name, Soundtracks[i].name))
{
new_soundtrack = i;
}
}
event_music_level_close();
event_music_level_init(new_soundtrack);
}
// ----------------------------------------------------------------
// event_music_get_soundtrack_name()
//
+12 -5
View File
@@ -9,13 +9,19 @@
/*
* $Logfile: /Freespace2/code/Gamesnd/EventMusic.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Author: penguin $
* $Revision: 2.2 $
* $Date: 2003-01-25 04:17:39 $
* $Author: Goober5000 $
*
* Header file for high-level control of event driven music
*
* $Log: not supported by cvs2svn $
* Revision 2.1 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/10 06:08:08 mharris
* Porting... added ifndef NO_SOUND
*
@@ -124,7 +130,7 @@
#ifndef __EVENT_MUSIC_H__
#define __EVENT_MUSIC_H__
#include "parselo.h"
#include "parse/parselo.h"
// Identifies songs in the Soundtrack_filenames[] structure. The order matches up with
// what is in music.tbl. Do not modify without synching music.tbl.
@@ -182,7 +188,7 @@ typedef struct tagSOUNDTRACK_INFO {
char pattern_fnames[MAX_PATTERNS][MAX_FILENAME_LEN];
} SOUNDTRACK_INFO;
#define MAX_SOUNDTRACKS 10
#define MAX_SOUNDTRACKS 25
extern SOUNDTRACK_INFO Soundtracks[MAX_SOUNDTRACKS];
extern int Num_soundtracks;
@@ -214,6 +220,7 @@ void event_music_start_default();
void event_music_get_info(char *outbuf);
void event_music_get_soundtrack_name(char *outbuf);
int event_music_next_soundtrack(int delta);
void event_sexp_change_music(char *name);
void event_music_set_soundtrack(char *name);
void event_music_set_score(int score_index, char *name);
int event_music_get_spooled_music_index(char *name);
+10 -7
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/Gamesnd/GameSnd.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Routines to keep track of which sound files go where
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -167,11 +170,11 @@
* $NoKeywords: $
*/
#include "pstypes.h"
#include "gamesnd.h"
#include "sound.h"
#include "parselo.h"
#include "localize.h"
#include "globalincs/pstypes.h"
#include "gamesnd/gamesnd.h"
#include "sound/sound.h"
#include "parse/parselo.h"
#include "localization/localize.h"
// Global array that holds data about the gameplay sound effects.
game_snd Snds[MAX_GAME_SOUNDS];
+15 -6
View File
@@ -9,13 +9,19 @@
/*
* $Logfile: /Freespace2/code/Gamesnd/GameSnd.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Author: penguin $
* $Revision: 2.2 $
* $Date: 2002-12-10 05:43:35 $
* $Author: Goober5000 $
*
* Routines to keep track of which sound files go where
*
* $Log: not supported by cvs2svn $
* Revision 2.1 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/10 06:08:08 mharris
* Porting... added ifndef NO_SOUND
*
@@ -320,8 +326,8 @@
#ifndef __GAMESND_H__
#define __GAMESND_H__
#include "sound.h"
#include "missionparse.h"
#include "sound/sound.h"
#include "mission/missionparse.h"
#ifndef NO_SOUND
@@ -527,6 +533,10 @@ extern game_snd Snds_flyby[MAX_SPECIES_NAMES][2];
// copilot
#define SND_COPILOT 162
// added for ballistic primaries - Goober5000
#define SND_BALLISTIC_START_LOAD 165
#define SND_BALLISTIC_LOAD 166
// supernova 1 and supernova 2
#define SND_SUPERNOVA_1 173
#define SND_SUPERNOVA_2 174
@@ -535,7 +545,6 @@ extern game_snd Snds_flyby[MAX_SPECIES_NAMES][2];
#define SND_LIGHTNING_1 180
#define SND_LIGHTNING_2 181
//---------------------------------------------------
// Interface sounds
//---------------------------------------------------
+4 -1
View File
@@ -41,7 +41,7 @@ typedef struct { float r, g, b, a; } FxColor4;
** export macros
*/
#if defined(__MSC__)
#if defined(_MSC_VER)
#if defined (MSVC16)
#define FX_ENTRY
#define FX_CALL
@@ -62,6 +62,9 @@ typedef struct { float r, g, b, a; } FxColor4;
#elif defined(__unix__)
#define FX_ENTRY extern
#define FX_CALL
#elif defined(__GNUC__)
#define FX_ENTRY extern
#define FX_CALL
#else
#warning define FX_ENTRY & FX_CALL for your compiler
#define FX_ENTRY extern
+1 -1
View File
@@ -42,7 +42,7 @@
#if defined(FX_DLL_DEFINITION)
#if defined(FX_DLL_ENABLE)
#if defined(__MSC__)
#if defined(_MSC_VER)
#ifndef KERNEL
#define FX_ENTRY __declspec( dllexport )
#define FX_EXPORT __declspec( dllexport )
+1 -1
View File
@@ -17,7 +17,7 @@
extern "C" {
# endif
# ifdef WIN32
# ifdef _WIN32
void sleep(int secs);
#define gethostname fxGethostname
+10 -5
View File
@@ -1,12 +1,18 @@
/*
* $Logfile: /Freespace2/code/glide/Glide.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Revision: 2.2 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Code for dynamically loading glide libraries
*
* $Log: not supported by cvs2svn $
* Revision 2.1 2002/07/07 19:55:59 penguin
* Back-port to MSVC
*
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -33,12 +39,11 @@
* $NoKeywords: $
*/
#define __MSC__
#include <windows.h>
#include <windowsx.h>
#include "glide.h"
#include "pstypes.h"
#include "glide/glide.h"
#include "globalincs/pstypes.h"
static HMODULE Glide_lib_handle;
+4 -5
View File
@@ -22,12 +22,11 @@
#ifndef __GLIDE_H__
#define __GLIDE_H__
#define __MSC__
#define FX_GLIDE_NO_FUNC_PROTO
#include "3dfx.h"
#include "sst1vid.h"
#include "glidesys.h"
#include "glide/3dfx.h"
#include "glide/sst1vid.h"
#include "glide/glidesys.h"
#ifdef __cplusplus
extern "C" {
@@ -1089,7 +1088,7 @@ grHints(GrHint_t hintType, FxU32 hintMask);
}
#endif
#include "glideutl.h"
#include "glide/glideutl.h"
#endif /* __GLIDE_H__ */
+2 -2
View File
@@ -7,8 +7,8 @@
*
*/
#include "2d.h"
#include "alphacolors.h"
#include "graphics/2d.h"
#include "globalincs/alphacolors.h"
// -----------------------------------------------------------------------------------
// ALPHA DEFINES/VARS
+6 -3
View File
@@ -9,13 +9,16 @@
/*
* $Logfile: /Freespace2/code/GlobalIncs/crypt.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Revision: 2.1 $
* $Date: 2002-08-01 01:41:04 $
* $Author: penguin $
*
* Files for cypting stuff
*
* $Log: not supported by cvs2svn $
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -32,7 +35,7 @@
*/
#include <string.h>
#include "crypt.h"
#include "globalincs/crypt.h"
char *jcrypt (char *plainstring)
{
+63 -24
View File
@@ -9,13 +9,37 @@
/*
* $Logfile: /Freespace2/code/GlobalIncs/PsTypes.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Revision: 2.8 $
* $Date: 2003-03-02 05:27:44 $
* $Author: penguin $
*
* Header file containg global typedefs, constants and macros
*
* $Log: not supported by cvs2svn $
* Revision 2.7 2003/01/18 19:48:19 phreak
* added some defines that deal with mages using DXTC
*
* Revision 2.6 2002/12/02 23:56:12 Goober5000
* fixed misspelling
*
* Revision 2.5 2002/12/02 20:49:14 Goober5000
* fixed misspelling of "category" as "catagory"
*
* Revision 2.4 2002/08/06 01:49:08 penguin
* Renamed ccode members to cc_or and cc_and
*
* Revision 2.3 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.2 2002/07/22 01:04:37 penguin
* took out GAME_CD_CHECK define
*
* Revision 2.1 2002/07/07 19:55:59 penguin
* Back-port to MSVC
*
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.4 2002/05/09 13:50:20 mharris
* define AsmInt3() to abort()
*
@@ -197,9 +221,9 @@
// #define DVD_MESSAGE_HACK
#if defined(MULTIPLAYER_BETA_BUILD) || defined(E3_BUILD) || defined(RELEASE_REAL)
#define GAME_CD_CHECK
#endif
// #if defined(MULTIPLAYER_BETA_BUILD) || defined(E3_BUILD) || defined(RELEASE_REAL)
// #define GAME_CD_CHECK
// #endif
// 4127 is constant conditional (assert)
// 4100 is unreferenced formal parameters,
@@ -222,7 +246,8 @@
#include <memory.h>
#include <malloc.h>
#include <string.h>
#include "config.h"
#include "windows_stub/config.h"
// value to represent an uninitialized state in any int or uint
#define UNINITIALIZED 0x7f8e6d9c
@@ -240,7 +265,7 @@
#define LOCAL static // make module local varilable static.
#if defined( WINDOWS ) && defined( MSVC )
#if defined( _WIN32 ) && defined( _MSC_VER )
typedef __int64 longlong;
typedef unsigned __int64 ulonglong;
#elif defined ( __GNUC__ )
@@ -259,7 +284,7 @@ typedef unsigned int uint;
//Stucture to store clipping codes in a word
typedef struct ccodes {
ubyte or,and; //or is low byte, and is high byte
ubyte cc_or, cc_and; //or is low byte, and is high byte
} ccodes;
typedef struct vector {
@@ -315,13 +340,22 @@ typedef struct vertex {
ubyte pad[2]; // pad structure to be 4 byte aligned.
} vertex;
#define BMP_AABITMAP (1<<0) // antialiased bitmap
#define BMP_AABITMAP (1<<0) // antialiased bitmap
#define BMP_TEX_XPARENT (1<<1) // transparent texture
#define BMP_TEX_NONDARK (1<<2) // nondarkening texture
#define BMP_TEX_OTHER (1<<3) // so we can identify all "normal" textures
#define BMP_TEX_OTHER (1<<3) // so we can identify all "normal" textures
#define BMP_TEX_DXT1 (1<<4) // dxt1 compressed 8r8g8b1a (24bit)
#define BMP_TEX_DXT3 (1<<5) // dxt3 compressed 8r8g8b4a (32bit)
#define BMP_TEX_DXT5 (1<<6) // dxt5 compressed 8r8g8b8a (32bit)
//compressed texture types
#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 )
//non compressed textures
#define BMP_TEX_NONCOMP ( BMP_TEX_XPARENT | BMP_TEX_NONDARK | BMP_TEX_OTHER )
// any texture type
#define BMP_TEX_ANY ( BMP_TEX_XPARENT | BMP_TEX_NONDARK | BMP_TEX_OTHER )
#define BMP_TEX_ANY ( BMP_TEX_COMP | BMP_TEX_NONCOMP )
// max res == 1024x768. max texture size == 256
#define MAX_BMAP_SECTIONS_X 4
@@ -351,7 +385,7 @@ extern void _cdecl WinAssert(char * text,char *filename, int line);
extern void _cdecl Error( char * filename, int line, char * format, ... );
extern void _cdecl Warning( char * filename, int line, char * format, ... );
#include "outwnd.h"
#include "osapi/outwnd.h"
// To debug printf do this:
// mprintf(( "Error opening %s\n", filename ));
@@ -370,12 +404,12 @@ extern void _cdecl Warning( char * filename, int line, char * format, ... );
// or,
// Error( LOCATION, "Error opening %s", filename );
#if defined(NDEBUG)
//#if defined(NDEBUG)
#define Assert(x) do {} while (0)
#else
void gr_activate(int);
#define Assert(x) do { if (!(x)){ gr_activate(0); WinAssert(#x,__FILE__,__LINE__); gr_activate(1); } } while (0)
#endif
//#else
//void gr_activate(int);
//#define Assert(x) do { if (!(x)){ gr_activate(0); WinAssert(#x,__FILE__,__LINE__); gr_activate(1); } } while (0)
//#endif
//#define Int3() _asm { int 3 }
@@ -385,7 +419,7 @@ void gr_activate(int);
// define to call from Warning function above since it calls Int3, so without this, we
// get put into infinite dialog boxes
#ifdef WIN32
#ifdef _WIN32
#define AsmInt3() _asm { int 3 }
#else
#define AsmInt3() abort()
@@ -403,8 +437,12 @@ void gr_activate(int);
#endif // NDEBUG && DEMO
#endif // INTERPLAYQA
#ifndef min
#define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
#define PI 3.141592654f
#define PI2 (3.141592654f*2.0f) // PI*2
@@ -484,7 +522,7 @@ extern float Dc_arg_float; // If Dc_arg_type & ARG_FLOAT is set, then this is th
void dc_printf( char *format, ... );
// Each dc_arg_type can have one or more of these flags set.
// This is because some things can fit into two catagories.
// This is because some things can fit into two categories.
// Like 1 can be an integer, a float, a string, or a true boolean
// value.
#define ARG_NONE (1<<0) // no argument
@@ -526,13 +564,14 @@ void dc_printf( char *format, ... );
//======================================================================================
#include "config.h"
#include "fix.h"
#include "floating.h"
#include "math/fix.h"
#include "math/floating.h"
// Some constants for stuff
// #define MAX_FILENAME_LEN 32 // Length for filenames, ie "title.pcx"
// #define MAX_PATH_LEN 128 // Length for pathnames, ie "c:\bitmaps\title.pcx"
#ifdef _WIN32
#define MAX_FILENAME_LEN 32 // Length for filenames, ie "title.pcx"
#define MAX_PATH_LEN 128 // Length for pathnames, ie "c:\bitmaps\title.pcx"
#endif
// contants and defined for byteswapping routines (useful for mac)
+16 -8
View File
@@ -9,13 +9,19 @@
/*
* $Logfile: /Freespace2/code/GlobalIncs/SystemVars.cpp $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Author: penguin $
* $Revision: 2.2 $
* $Date: 2002-11-22 20:56:15 $
* $Author: phreak $
*
* Variables and constants common to FreeSpace and Fred.
*
* $Log: not supported by cvs2svn $
* Revision 2.1 2002/08/01 01:41:04 penguin
* The big include file move
*
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.1 2002/05/02 18:03:07 mharris
* Initial checkin - converted filenames and includes to lower case
*
@@ -191,10 +197,10 @@
* $NoKeywords: $
*/
#include "pstypes.h"
#include "systemvars.h"
#include "timer.h"
#include "neb.h"
#include "globalincs/pstypes.h"
#include "globalincs/systemvars.h"
#include "io/timer.h"
#include "nebula/neb.h"
fix Missiontime;
fix Frametime;
@@ -230,7 +236,9 @@ int Fred_found_unknown_ship_during_parsing = 0;
// If true, then we are using Direct3D hardware. This is used for game type stuff
// that changes when you're using hardware.
int D3D_enabled = 0;
int D3D_enabled = 0;
int OGL_inited=0;
// Values used for noise for thruster animations
float Noise[NOISE_NUM_FRAMES] = {
+16 -3
View File
@@ -9,13 +9,19 @@
/*
* $Logfile: /Freespace2/code/GlobalIncs/SystemVars.h $
* $Revision: 2.0 $
* $Date: 2002-06-03 04:02:22 $
* $Author: penguin $
* $Revision: 2.2 $
* $Date: 2002-10-05 16:46:09 $
* $Author: randomtiger $
*
* Variables and constants common to FreeSpace and Fred.
*
* $Log: not supported by cvs2svn $
* Revision 2.1 2002/08/15 04:41:17 penguin
* Added #include, needed for FRED
*
* Revision 2.0 2002/06/03 04:02:22 penguin
* Warpcore CVS sync
*
* Revision 1.2 2002/05/03 22:07:08 mharris
* got some stuff to compile
*
@@ -192,6 +198,7 @@
#ifndef _SYSTEMVARS_H
#define _SYSTEMVARS_H
#include "globalincs/pstypes.h"
#include "math.h"
#define GM_MULTIPLAYER (1 << 0)
@@ -346,4 +353,10 @@ int current_detail_level();
extern int TotalRam;
void windebug_memwatch_init();
enum
{
TIMERBAR_DEFAULT,
TIMERBAR_D3DCODE,
};
#endif
Loaded 100 of 459 files, more files were not shown because too many files have changed in this diff. Show more