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https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-07 22:56:30 -10:00
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7
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| Author | SHA1 | Date | |
|---|---|---|---|
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db5a90c955 | ||
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95f26ef625 | ||
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bc7654392a | ||
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760b035a3a | ||
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ce2fd88c24 | ||
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3d6c02ffe2 | ||
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2aae150981 |
No files matched your search
+1
-14
@@ -4,28 +4,20 @@ modernize-*,\
|
||||
-modernize-avoid-c-arrays,\
|
||||
-modernize-make-unique,\
|
||||
-modernize-raw-string-literal,\
|
||||
-modernize-use-default-member-init,\
|
||||
-modernize-use-nodiscard,\
|
||||
-modernize-use-trailing-return-type,\
|
||||
-modernize-use-using,\
|
||||
performance-*,\
|
||||
-performance-no-int-to-ptr,\
|
||||
-performance-type-promotion-in-math-fn,\
|
||||
misc-*,\
|
||||
-misc-include-cleaner,\
|
||||
-misc-macro-parentheses,\
|
||||
-misc-misplaced-widening-cast,\
|
||||
-misc-no-recursion,\
|
||||
-misc-non-private-member-variables-in-classes,\
|
||||
-misc-static-assert,\
|
||||
-misc-unused-parameters,\
|
||||
-misc-use-anonymous-namespace,\
|
||||
readability-*,\
|
||||
-readability-avoid-const-params-in-decls,\
|
||||
-readability-else-after-return,\
|
||||
-readability-function-cognitive-complexity,\
|
||||
-readability-function-size,\
|
||||
-readability-identifier-length,\
|
||||
-readability-identifier-naming,\
|
||||
-readability-implicit-bool-conversion,\
|
||||
-readability-inconsistent-declaration-parameter-name,\
|
||||
@@ -37,18 +29,13 @@ readability-*,\
|
||||
"
|
||||
WarningsAsErrors: ''
|
||||
HeaderFilterRegex: 'code/.*$|freespace2/.*$|qtfred/.*$|test/src/.*$|build/.*$'
|
||||
AnalyzeTemporaryDtors: false
|
||||
CheckOptions:
|
||||
- key: 'misc-assert-side-effect.AssertMacros'
|
||||
value: 'assert,Assert,Assertion'
|
||||
- key: 'misc-const-correctness.AnalyzeValues'
|
||||
value: 'false'
|
||||
- key: 'misc-const-correctness.TransformValues'
|
||||
value: 'false'
|
||||
- key: 'modernize-use-emplace.ContainersWithPushBack'
|
||||
value: 'std::vector;std::deque;std::list;SCP_vector;SCP_deque;SCP_list'
|
||||
- key: 'readability-braces-around-statements.ShortStatementLines'
|
||||
value: '4' # Avoid flagging simple if (...) return false; statements
|
||||
- key: 'performance-move-const-arg.CheckTriviallyCopyableMove' # This isn't actually performance relevant, but using move on trivially copyable types can well indicate that the variable should not be used anymore, such as when passing a builder type to the finialization function
|
||||
value: 'false'
|
||||
...
|
||||
|
||||
@@ -5,38 +5,34 @@ on:
|
||||
tags:
|
||||
- 'nightly_*'
|
||||
|
||||
env:
|
||||
QT_VERSION: 5.12.12
|
||||
|
||||
jobs:
|
||||
build_linux:
|
||||
strategy:
|
||||
matrix:
|
||||
configuration: [FastDebug, Release]
|
||||
os: [ubuntu-latest, ubuntu-24.04-arm]
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
arch: x86_64
|
||||
- os: ubuntu-24.04-arm
|
||||
arch: arm64
|
||||
name: Linux
|
||||
runs-on: ${{ matrix.os }}
|
||||
container: ghcr.io/scp-fs2open/linux_build:sha-ab87451
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/linux_build:sha-1ff82e8
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Configure CMake
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
COMPILER: gcc-9
|
||||
ENABLE_QTFRED: OFF
|
||||
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
run: ninja -k 20 all
|
||||
run: |
|
||||
LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja -k 20 all
|
||||
- name: Run Tests
|
||||
working-directory: ./build
|
||||
env:
|
||||
@@ -49,45 +45,33 @@ jobs:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
run: $GITHUB_WORKSPACE/ci/linux/generate_appimage.sh $GITHUB_WORKSPACE/build/install
|
||||
- name: Upload build result
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: linux-${{ matrix.configuration }}-${{ matrix.arch }}
|
||||
name: linux-${{ matrix.configuration }}
|
||||
path: ${{ github.workspace }}/build/install/*.AppImage
|
||||
linux_zip:
|
||||
name: Build Linux distribution zip
|
||||
needs: build_linux
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-ab87451
|
||||
strategy:
|
||||
matrix:
|
||||
arch: [x86_64, arm64]
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: '0'
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Download Release builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: linux-Release-${{ matrix.arch }}
|
||||
name: linux-Release
|
||||
path: builds
|
||||
- name: Download FastDebug builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: linux-FastDebug-${{ matrix.arch }}
|
||||
name: linux-FastDebug
|
||||
path: builds
|
||||
- name: Fix permissions
|
||||
working-directory: ./builds
|
||||
shell: bash
|
||||
run: chmod 755 *.AppImage
|
||||
- name: Create Distribution package
|
||||
working-directory: ./builds
|
||||
env:
|
||||
ARCH: ${{ matrix.arch }}
|
||||
run: $GITHUB_WORKSPACE/ci/linux/create_dist_pack.sh Linux
|
||||
- name: Upload result package
|
||||
working-directory: ./builds
|
||||
@@ -102,169 +86,119 @@ jobs:
|
||||
strategy:
|
||||
matrix:
|
||||
configuration: [FastDebug, Release]
|
||||
os: [windows-2025, windows-11-arm]
|
||||
arch: [Win32, x64, ARM64]
|
||||
simd: [SSE2, ""]
|
||||
exclude:
|
||||
- arch: Win32
|
||||
os: windows-11-arm
|
||||
- arch: x64
|
||||
os: windows-11-arm
|
||||
- arch: ARM64
|
||||
os: windows-2025
|
||||
- os: windows-2025
|
||||
simd: ""
|
||||
- os: windows-11-arm
|
||||
simd: SSE2
|
||||
arch: [Win32, x64]
|
||||
simd: [SSE2]
|
||||
name: Windows
|
||||
runs-on: ${{ matrix.os }}
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Install v143 ATL/MFC
|
||||
shell: pwsh
|
||||
run: ci/windows/install_v143_atlmfc.ps1
|
||||
# Tree A: static CRT (/MT) for FSO + FRED2 (no Qt dependency needed)
|
||||
- name: Configure CMake (static CRT /MT - FSO + FRED2)
|
||||
# - name: Cache Qt
|
||||
# id: cache-qt-win
|
||||
# uses: actions/cache@v1
|
||||
# with:
|
||||
# path: ${{ github.workspace }}/../Qt
|
||||
# key: ${{ runner.os }}-${{ matrix.arch }}-QtCache-${{ env.QT_VERSION }}
|
||||
# - name: Install Qt (32 bit)
|
||||
# uses: jurplel/install-qt-action@v2
|
||||
# if: ${{ matrix.arch == 'Win32' }}
|
||||
# with:
|
||||
# version: ${{ env.QT_VERSION }}
|
||||
# dir: ${{ github.workspace }}/..
|
||||
# arch: win32_msvc2017
|
||||
# cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
|
||||
# aqtversion: ==0.8
|
||||
# - name: Install Qt (64 bit)
|
||||
# uses: jurplel/install-qt-action@v2
|
||||
# if: ${{ matrix.arch == 'x64' }}
|
||||
# with:
|
||||
# version: ${{ env.QT_VERSION }}
|
||||
# dir: ${{ github.workspace }}/..
|
||||
# arch: win64_msvc2017_64
|
||||
# cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
|
||||
# aqtversion: ==0.8
|
||||
- name: Prepare Vulkan SDK
|
||||
uses: humbletim/[email protected]
|
||||
with:
|
||||
vulkan-query-version: 1.3.204.0
|
||||
vulkan-components: Vulkan-Headers, Vulkan-Loader
|
||||
vulkan-use-cache: true
|
||||
- name: Configure CMake
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
ARCHITECTURE: ${{ matrix.arch }}
|
||||
SIMD: ${{ matrix.simd }}
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir build-mt
|
||||
cd build-mt
|
||||
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH=ON \
|
||||
-DFSO_USE_VOICEREC=ON -DFORCED_SIMD_INSTRUCTIONS="$SIMD" \
|
||||
-DFSO_BUILD_TESTS=ON -DFSO_INSTALL_DEBUG_FILES=ON -A "$ARCHITECTURE" \
|
||||
-DFSO_BUILD_QTFRED=OFF -G "Visual Studio 18 2026" -T "v143" \
|
||||
-DCMAKE_BUILD_TYPE=$CONFIGURATION ..
|
||||
- name: Compile (static CRT)
|
||||
working-directory: ./build-mt
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
COMPILER: ${{ matrix.compiler }}
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build . --config "$CONFIGURATION" -- /verbosity:minimal
|
||||
cmake --install . --config "$CONFIGURATION"
|
||||
ls -alR "$(pwd)/install"
|
||||
# Tree B: dynamic CRT (/MD) for QtFRED only (matches Qt's prebuilt /MD runtime)
|
||||
# Skipped on Win32: Qt6 has no 32-bit Windows support, so CMake force-disables
|
||||
# FSO_BUILD_QTFRED there and the qtfred target would not exist
|
||||
- name: Configure CMake (dynamic CRT /MD - QtFRED)
|
||||
if: matrix.arch != 'Win32'
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
ARCHITECTURE: ${{ matrix.arch }}
|
||||
SIMD: ${{ matrix.simd }}
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir build-md
|
||||
cd build-md
|
||||
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH=ON \
|
||||
-DFSO_USE_VOICEREC=ON -DFORCED_SIMD_INSTRUCTIONS="$SIMD" \
|
||||
-DFSO_BUILD_TESTS=OFF -DFSO_INSTALL_DEBUG_FILES=ON -A "$ARCHITECTURE" \
|
||||
-DFSO_BUILD_QTFRED=ON -DFSO_BUILD_FRED2=OFF -DQT_USE_PRECOMPILED=ON \
|
||||
-G "Visual Studio 18 2026" -T "v143" -DCMAKE_BUILD_TYPE=$CONFIGURATION ..
|
||||
- name: Compile (dynamic CRT)
|
||||
if: matrix.arch != 'Win32'
|
||||
working-directory: ./build-md
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
COMPILER: ${{ matrix.compiler }}
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build . --config "$CONFIGURATION" --target qtfred -- /verbosity:minimal
|
||||
cmake --install . --config "$CONFIGURATION" --component qtFRED
|
||||
ls -alR "$(pwd)/install"
|
||||
# Merge both trees into the single install dir the zip job consumes
|
||||
- name: Merge installs
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p build/install
|
||||
# build-md does not exist on Win32 (no QtFRED there)
|
||||
if [ -d build-md/install ]; then
|
||||
cp -r build-md/install/. build/install/
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
if [ "$ARCHITECTURE" = "Win32" ]; then
|
||||
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH="ON" \
|
||||
-DFSO_USE_VOICEREC="ON" -DMSVC_SIMD_INSTRUCTIONS="$SIMD" \
|
||||
-DFSO_BUILD_QTFRED=OFF -DFSO_BUILD_TESTS=ON \
|
||||
-DFSO_INSTALL_DEBUG_FILES="ON" -DFSO_BUILD_WITH_VULKAN="OFF" -A "$ARCHITECTURE" \
|
||||
-G "Visual Studio 16 2019" -T "v142" ..
|
||||
else
|
||||
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH="ON" \
|
||||
-DFSO_USE_VOICEREC="ON" -DMSVC_SIMD_INSTRUCTIONS="$SIMD" \
|
||||
-DFSO_BUILD_QTFRED=OFF -DFSO_BUILD_TESTS=ON \
|
||||
-DFSO_INSTALL_DEBUG_FILES="ON" -A "$ARCHITECTURE" \
|
||||
-G "Visual Studio 16 2019" -T "v142" ..
|
||||
fi
|
||||
cp -r build-mt/install/. build/install/
|
||||
ls -alR build/install
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
COMPILER: ${{ matrix.compiler }}
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build . --config "$CONFIGURATION" --target INSTALL -- /verbosity:minimal
|
||||
ls -alR "$(pwd)/install"
|
||||
- name: Run Tests
|
||||
working-directory: ./build-mt
|
||||
working-directory: ./build
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
shell: bash
|
||||
run: ./bin/$CONFIGURATION/unittests --gtest_shuffle
|
||||
- name: Set artifact id
|
||||
shell: bash
|
||||
run: |
|
||||
id=
|
||||
if [ -n "${{ matrix.simd }}" ]; then
|
||||
id="${{ matrix.configuration }}-${{ matrix.arch }}-${{ matrix.simd }}"
|
||||
else
|
||||
id="${{ matrix.configuration }}-${{ matrix.arch }}"
|
||||
fi
|
||||
echo "artifact_id=${id}" >> $GITHUB_ENV
|
||||
- name: Upload build result
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: windows-${{ env.artifact_id }}
|
||||
name: windows-${{ matrix.configuration }}-${{ matrix.arch }}-${{ matrix.simd }}
|
||||
path: ${{ github.workspace }}/build/install/*
|
||||
windows_zip:
|
||||
name: Build Windows distribution zip
|
||||
needs: build_windows
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-ab87451
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
|
||||
strategy:
|
||||
matrix:
|
||||
arch: [Win32, x64, ARM64]
|
||||
simd: [SSE2, ""]
|
||||
exclude:
|
||||
- arch: Win32
|
||||
simd: ""
|
||||
- arch: x64
|
||||
simd: ""
|
||||
- arch: ARM64
|
||||
simd: SSE2
|
||||
arch: [Win32, x64]
|
||||
simd: [SSE2]
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: '0'
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Set artifact id
|
||||
shell: bash
|
||||
run: |
|
||||
id=
|
||||
if [ -n "${{ matrix.simd }}" ]; then
|
||||
id="${{ matrix.arch }}-${{ matrix.simd }}"
|
||||
else
|
||||
id="${{ matrix.arch }}"
|
||||
fi
|
||||
echo "artifact_id=${id}" >> $GITHUB_ENV
|
||||
- name: Download Release builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: windows-Release-${{ env.artifact_id }}
|
||||
name: windows-Release-${{ matrix.arch }}-${{ matrix.simd }}
|
||||
path: builds
|
||||
- name: Download FastDebug builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: windows-FastDebug-${{ env.artifact_id }}
|
||||
name: windows-FastDebug-${{ matrix.arch }}-${{ matrix.simd }}
|
||||
path: builds
|
||||
- name: Create Distribution package
|
||||
working-directory: ./builds
|
||||
shell: bash
|
||||
env:
|
||||
ID: ${{ env.artifact_id }}
|
||||
ARCH: ${{ matrix.arch }}
|
||||
SIMD: ${{ matrix.simd }}
|
||||
run: $GITHUB_WORKSPACE/ci/linux/create_dist_pack.sh Windows
|
||||
- name: Upload result package
|
||||
working-directory: ./builds
|
||||
@@ -285,14 +219,32 @@ jobs:
|
||||
name: Mac
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
# - name: Cache Qt
|
||||
# id: cache-qt-mac
|
||||
# uses: actions/cache@v1
|
||||
# with:
|
||||
# path: ${{ github.workspace }}/../Qt
|
||||
# key: ${{ runner.os }}-QtCache-${{ env.QT_VERSION }}
|
||||
# - name: Install Qt
|
||||
# uses: jurplel/install-qt-action@v2
|
||||
# with:
|
||||
# version: ${{ env.QT_VERSION }}
|
||||
# dir: ${{ github.workspace }}/..
|
||||
# cached: ${{ steps.cache-qt-mac.outputs.cache-hit }}
|
||||
# setup-python: 'false'
|
||||
# aqtversion: ==1.1.3
|
||||
# py7zrversion: '==0.19.*'
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: 0
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Prepare Vulkan SDK
|
||||
uses: humbletim/[email protected]
|
||||
with:
|
||||
vulkan-query-version: 1.3.204.0
|
||||
vulkan-components: Vulkan-Headers, Vulkan-Loader
|
||||
vulkan-use-cache: true
|
||||
- name: Set up test version
|
||||
shell: bash
|
||||
run: |
|
||||
@@ -305,10 +257,11 @@ jobs:
|
||||
COMPILER: ${{ matrix.compiler }}
|
||||
ARCHITECTURE: ${{ matrix.arch }}
|
||||
JOB_CMAKE_OPTIONS: ${{ matrix.cmake_options }}
|
||||
ENABLE_QTFRED: OFF
|
||||
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
run: ninja all
|
||||
run: LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja all
|
||||
- name: Run Tests
|
||||
working-directory: ./build
|
||||
env:
|
||||
@@ -334,7 +287,7 @@ jobs:
|
||||
# Ref: https://github.com/actions/runner-images/issues/2619
|
||||
run: gtar -cvzf macos-build-${{ matrix.configuration }}-${{ matrix.arch }}.tgz *.app
|
||||
- name: Upload build result
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: mac-${{ matrix.configuration }}-${{ matrix.arch }}
|
||||
path: ${{ github.workspace }}/build/bin/macos-build-${{ matrix.configuration }}-${{ matrix.arch }}.tgz
|
||||
@@ -342,27 +295,24 @@ jobs:
|
||||
name: Build Mac distribution zip
|
||||
needs: build_mac
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-ab87451
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
|
||||
strategy:
|
||||
matrix:
|
||||
arch: [x86_64, arm64]
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v2
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: '0'
|
||||
ref: '${{ github.ref }}'
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Download Release builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: mac-Release-${{ matrix.arch }}
|
||||
path: builds
|
||||
- name: Download FastDebug builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: mac-FastDebug-${{ matrix.arch }}
|
||||
path: builds
|
||||
|
||||
@@ -5,6 +5,9 @@ on:
|
||||
tags:
|
||||
- 'release_*'
|
||||
|
||||
env:
|
||||
QT_VERSION: 5.12.12
|
||||
|
||||
jobs:
|
||||
create_release:
|
||||
name: Create GitHub release
|
||||
@@ -38,36 +41,29 @@ jobs:
|
||||
# Run this job for each configuration
|
||||
# The current config running is accesible with `matrix.configuration`
|
||||
configuration: [FastDebug, Release]
|
||||
os: [ubuntu-latest, ubuntu-24.04-arm]
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
arch: x86_64
|
||||
- os: ubuntu-24.04-arm
|
||||
arch: arm64
|
||||
name: Linux
|
||||
needs: create_release # Don't run this job until create_release is done and successful
|
||||
runs-on: ${{ matrix.os }}
|
||||
container: ghcr.io/scp-fs2open/linux_build:sha-ab87451
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/linux_build:sha-1ff82e8
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v1
|
||||
# checks-out your repository under $GITHUB_WORKSPACE, so your workflow can access it.
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true # `true` to checkout submodules, `recursive` to recursively checkout submodules
|
||||
ref: '${{ github.ref }}'
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Configure CMake
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
COMPILER: gcc-9
|
||||
ENABLE_QTFRED: OFF
|
||||
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
run: ninja -k 20 all
|
||||
run: |
|
||||
LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja -k 20 all
|
||||
- name: Run Tests
|
||||
working-directory: ./build
|
||||
env:
|
||||
@@ -80,7 +76,7 @@ jobs:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
run: $GITHUB_WORKSPACE/ci/linux/generate_appimage.sh $GITHUB_WORKSPACE/build/install
|
||||
- name: Upload build result
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v3
|
||||
# Upload the url file for use with other runners
|
||||
# upload-artifact.inputs:
|
||||
# if-no-files-found=warn What to do if path fails to find any files.
|
||||
@@ -91,52 +87,40 @@ jobs:
|
||||
# 0 Use default retention policy of the repo
|
||||
# 1~90 Min 1, Max 90 days to keep the artifact unless changed by repo settings page
|
||||
with:
|
||||
name: linux-${{ matrix.configuration }}-${{ matrix.arch }}
|
||||
name: linux-${{ matrix.configuration }}
|
||||
path: ${{ github.workspace }}/build/install/*.AppImage
|
||||
linux_zip:
|
||||
name: Build Linux distribution zip
|
||||
needs: build_linux
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-ab87451
|
||||
strategy:
|
||||
matrix:
|
||||
arch: [x86_64, arm64]
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: '0' # value 0 to fetch all history and tags for all branches
|
||||
ref: '${{ github.ref }}'
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Download Release builds
|
||||
# Grab the release builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: linux-Release-${{ matrix.arch }}
|
||||
name: linux-Release
|
||||
path: builds
|
||||
- name: Download FastDebug builds
|
||||
# Grab the debug builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: linux-FastDebug-${{ matrix.arch }}
|
||||
name: linux-FastDebug
|
||||
path: builds
|
||||
- name: Fix permissions
|
||||
working-directory: ./builds
|
||||
shell: bash
|
||||
run: chmod 755 *.AppImage
|
||||
- name: Create Distribution package
|
||||
# Zip both builds together
|
||||
id: generate_package
|
||||
working-directory: ./builds
|
||||
env:
|
||||
ARCH: ${{ matrix.arch }}
|
||||
run: $GITHUB_WORKSPACE/ci/linux/create_dist_pack.sh Linux
|
||||
- name: Upload result package
|
||||
# Stash the result to artifact filespace
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ steps.generate_package.outputs.package_name }}
|
||||
path: ${{ steps.generate_package.outputs.package_path }}
|
||||
@@ -152,175 +136,123 @@ jobs:
|
||||
strategy:
|
||||
matrix:
|
||||
configuration: [FastDebug, Release]
|
||||
os: [windows-2025, windows-11-arm]
|
||||
arch: [Win32, x64, ARM64]
|
||||
simd: [SSE2, AVX, ""]
|
||||
exclude:
|
||||
- arch: Win32
|
||||
os: windows-11-arm
|
||||
- arch: x64
|
||||
os: windows-11-arm
|
||||
- arch: ARM64
|
||||
os: windows-2025
|
||||
- os: windows-2025
|
||||
simd: ""
|
||||
- os: windows-11-arm
|
||||
simd: SSE2
|
||||
- os: windows-11-arm
|
||||
simd: AVX
|
||||
arch: [Win32, x64]
|
||||
simd: [SSE2, AVX]
|
||||
needs: create_release
|
||||
name: Windows
|
||||
runs-on: ${{ matrix.os }}
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v1
|
||||
# Checkout repo
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
ref: '${{ github.ref }}'
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Install v143 ATL/MFC
|
||||
shell: pwsh
|
||||
run: ci/windows/install_v143_atlmfc.ps1
|
||||
# Tree A: static CRT (/MT) for FSO + FRED2 (no Qt dependency needed)
|
||||
- name: Configure CMake (static CRT /MT - FSO + FRED2)
|
||||
# - name: Cache Qt
|
||||
# # Cache Qt
|
||||
# id: cache-qt-win
|
||||
# uses: actions/cache@v1
|
||||
# with:
|
||||
# path: ${{ github.workspace }}/../Qt
|
||||
# key: ${{ runner.os }}-${{ matrix.arch }}-QtCache-${{ env.QT_VERSION }}
|
||||
# - name: Install Qt (32 bit)
|
||||
# # Install Qt 32bit if matrix.arch == Win32
|
||||
# uses: jurplel/install-qt-action@v2
|
||||
# if: ${{ matrix.arch == 'Win32' }}
|
||||
# with:
|
||||
# version: ${{ env.QT_VERSION }}
|
||||
# dir: ${{ github.workspace }}/..
|
||||
# arch: win32_msvc2017
|
||||
# cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
|
||||
# aqtversion: ==0.8
|
||||
# - name: Install Qt (64 bit)
|
||||
# # Install Qt 64bit if matrix.arch == x64
|
||||
# uses: jurplel/install-qt-action@v2
|
||||
# if: ${{ matrix.arch == 'x64' }}
|
||||
# with:
|
||||
# version: ${{ env.QT_VERSION }}
|
||||
# dir: ${{ github.workspace }}/..
|
||||
# arch: win64_msvc2017_64
|
||||
# cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
|
||||
# aqtversion: ==0.8
|
||||
- name: Prepare Vulkan SDK
|
||||
uses: humbletim/[email protected]
|
||||
with:
|
||||
vulkan-query-version: 1.3.204.0
|
||||
vulkan-components: Vulkan-Headers, Vulkan-Loader
|
||||
vulkan-use-cache: true
|
||||
- name: Configure CMake
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
ARCHITECTURE: ${{ matrix.arch }}
|
||||
SIMD: ${{ matrix.simd }}
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir build-mt
|
||||
cd build-mt
|
||||
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH=ON \
|
||||
-DFSO_USE_VOICEREC=ON -DFORCED_SIMD_INSTRUCTIONS="$SIMD" \
|
||||
-DFSO_BUILD_TESTS=ON -DFSO_INSTALL_DEBUG_FILES=ON -A "$ARCHITECTURE" \
|
||||
-DFSO_BUILD_QTFRED=OFF -G "Visual Studio 18 2026" -T "v143" \
|
||||
-DCMAKE_BUILD_TYPE=$CONFIGURATION ..
|
||||
- name: Compile (static CRT)
|
||||
working-directory: ./build-mt
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
COMPILER: ${{ matrix.compiler }}
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build . --config "$CONFIGURATION" -- /verbosity:minimal
|
||||
cmake --install . --config "$CONFIGURATION"
|
||||
ls -alR "$(pwd)/install"
|
||||
# Tree B: dynamic CRT (/MD) for QtFRED only (matches Qt's prebuilt /MD runtime)
|
||||
# Skipped on Win32: Qt6 has no 32-bit Windows support, so CMake force-disables
|
||||
# FSO_BUILD_QTFRED there and the qtfred target would not exist
|
||||
- name: Configure CMake (dynamic CRT /MD - QtFRED)
|
||||
if: matrix.arch != 'Win32'
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
ARCHITECTURE: ${{ matrix.arch }}
|
||||
SIMD: ${{ matrix.simd }}
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir build-md
|
||||
cd build-md
|
||||
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH=ON \
|
||||
-DFSO_USE_VOICEREC=ON -DFORCED_SIMD_INSTRUCTIONS="$SIMD" \
|
||||
-DFSO_BUILD_TESTS=OFF -DFSO_INSTALL_DEBUG_FILES=ON -A "$ARCHITECTURE" \
|
||||
-DFSO_BUILD_QTFRED=ON -DFSO_BUILD_FRED2=OFF -DQT_USE_PRECOMPILED=ON \
|
||||
-G "Visual Studio 18 2026" -T "v143" -DCMAKE_BUILD_TYPE=$CONFIGURATION ..
|
||||
- name: Compile (dynamic CRT)
|
||||
if: matrix.arch != 'Win32'
|
||||
working-directory: ./build-md
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
COMPILER: ${{ matrix.compiler }}
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build . --config "$CONFIGURATION" --target qtfred -- /verbosity:minimal
|
||||
cmake --install . --config "$CONFIGURATION" --component qtFRED
|
||||
ls -alR "$(pwd)/install"
|
||||
# Merge both trees into the single install dir the zip job consumes
|
||||
- name: Merge installs
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p build/install
|
||||
# build-md does not exist on Win32 (no QtFRED there)
|
||||
if [ -d build-md/install ]; then
|
||||
cp -r build-md/install/. build/install/
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
if [ "$ARCHITECTURE" = "Win32" ]; then
|
||||
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH="ON" \
|
||||
-DFSO_USE_VOICEREC="ON" -DMSVC_SIMD_INSTRUCTIONS="$SIMD" \
|
||||
-DFSO_BUILD_QTFRED=OFF -DFSO_BUILD_TESTS=ON \
|
||||
-DFSO_INSTALL_DEBUG_FILES="ON" -DFSO_BUILD_WITH_VULKAN="OFF" -A "$ARCHITECTURE" \
|
||||
-G "Visual Studio 16 2019" -T "v142" ..
|
||||
else
|
||||
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH="ON" \
|
||||
-DFSO_USE_VOICEREC="ON" -DMSVC_SIMD_INSTRUCTIONS="$SIMD" \
|
||||
-DFSO_BUILD_QTFRED=OFF -DFSO_BUILD_TESTS=ON \
|
||||
-DFSO_INSTALL_DEBUG_FILES="ON" -A "$ARCHITECTURE" \
|
||||
-G "Visual Studio 16 2019" -T "v142" ..
|
||||
fi
|
||||
cp -r build-mt/install/. build/install/
|
||||
ls -alR build/install
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
COMPILER: ${{ matrix.compiler }}
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build . --config "$CONFIGURATION" --target INSTALL -- /verbosity:minimal
|
||||
ls -alR "$(pwd)/install"
|
||||
- name: Run Tests
|
||||
working-directory: ./build-mt
|
||||
working-directory: ./build
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
shell: bash
|
||||
run: ./bin/$CONFIGURATION/unittests --gtest_shuffle
|
||||
- name: Set artifact id
|
||||
shell: bash
|
||||
run: |
|
||||
id=
|
||||
if [ -n "${{ matrix.simd }}" ]; then
|
||||
id="${{ matrix.configuration }}-${{ matrix.arch }}-${{ matrix.simd }}"
|
||||
else
|
||||
id="${{ matrix.configuration }}-${{ matrix.arch }}"
|
||||
fi
|
||||
echo "artifact_id=${id}" >> $GITHUB_ENV
|
||||
- name: Upload build result
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: windows-${{ env.artifact_id }}
|
||||
name: windows-${{ matrix.configuration }}-${{ matrix.arch }}-${{ matrix.simd }}
|
||||
path: ${{ github.workspace }}/build/install/*
|
||||
|
||||
windows_zip:
|
||||
name: Build Windows distribution zip
|
||||
needs: build_windows
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-ab87451
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
|
||||
strategy:
|
||||
fail-fast: false # Run the other jobs in the matrix instead of failing them
|
||||
matrix:
|
||||
arch: [Win32, x64, ARM64]
|
||||
simd: [SSE2, AVX, ""]
|
||||
exclude:
|
||||
- arch: Win32
|
||||
simd: ""
|
||||
- arch: x64
|
||||
simd: ""
|
||||
- arch: ARM64
|
||||
simd: SSE2
|
||||
- arch: ARM64
|
||||
simd: AVX
|
||||
arch: [Win32, x64]
|
||||
simd: [SSE2, AVX]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: '0'
|
||||
ref: '${{ github.ref }}'
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Set artifact id
|
||||
shell: bash
|
||||
run: |
|
||||
id=
|
||||
if [ -n "${{ matrix.simd }}" ]; then
|
||||
id="${{ matrix.arch }}-${{ matrix.simd }}"
|
||||
else
|
||||
id="${{ matrix.arch }}"
|
||||
fi
|
||||
echo "artifact_id=${id}" >> $GITHUB_ENV
|
||||
- name: Download Release builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: windows-Release-${{ env.artifact_id }}
|
||||
name: windows-Release-${{ matrix.arch }}-${{ matrix.simd }}
|
||||
path: builds
|
||||
|
||||
- name: Download FastDebug builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: windows-FastDebug-${{ env.artifact_id }}
|
||||
name: windows-FastDebug-${{ matrix.arch }}-${{ matrix.simd }}
|
||||
path: builds
|
||||
|
||||
- name: Create Distribution package
|
||||
@@ -328,17 +260,18 @@ jobs:
|
||||
working-directory: ./builds
|
||||
shell: bash
|
||||
env:
|
||||
ID: ${{ env.artifact_id }}
|
||||
ARCH: ${{ matrix.arch }}
|
||||
SIMD: ${{ matrix.simd }}
|
||||
run: $GITHUB_WORKSPACE/ci/linux/create_dist_pack.sh Windows
|
||||
|
||||
- name: Upload result package
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ steps.generate_package.outputs.package_name }}
|
||||
path: ${{ steps.generate_package.outputs.package_path }}
|
||||
|
||||
- name: Upload debug package
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ steps.generate_package.outputs.debug_name }}
|
||||
path: ${{ steps.generate_package.outputs.debug_path }}
|
||||
@@ -362,25 +295,43 @@ jobs:
|
||||
needs: create_release
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
# - name: Cache Qt
|
||||
# id: cache-qt-mac
|
||||
# uses: actions/cache@v1
|
||||
# with:
|
||||
# path: ${{ github.workspace }}/../Qt
|
||||
# key: ${{ runner.os }}-QtCache-${{ env.QT_VERSION }}
|
||||
# - name: Install Qt
|
||||
# uses: jurplel/install-qt-action@v2
|
||||
# with:
|
||||
# version: ${{ env.QT_VERSION }}
|
||||
# dir: ${{ github.workspace }}/..
|
||||
# cached: ${{ steps.cache-qt-mac.outputs.cache-hit }}
|
||||
# setup-python: 'false'
|
||||
# aqtversion: ==1.1.3
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: 0
|
||||
ref: '${{ github.ref }}'
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Prepare Vulkan SDK
|
||||
uses: humbletim/[email protected]
|
||||
with:
|
||||
vulkan-query-version: 1.3.204.0
|
||||
vulkan-components: Vulkan-Headers, Vulkan-Loader
|
||||
vulkan-use-cache: true
|
||||
- name: Configure CMake
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
COMPILER: ${{ matrix.compiler }}
|
||||
ARCHITECTURE: ${{ matrix.arch }}
|
||||
JOB_CMAKE_OPTIONS: ${{ matrix.cmake_options }}
|
||||
ENABLE_QTFRED: OFF
|
||||
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
run: ninja all
|
||||
run: LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja all
|
||||
- name: Run Tests
|
||||
working-directory: ./build
|
||||
env:
|
||||
@@ -406,7 +357,7 @@ jobs:
|
||||
# Ref: https://github.com/actions/runner-images/issues/2619
|
||||
run: gtar -cvzf macos-build-${{ matrix.configuration }}-${{ matrix.arch }}.tgz *.app
|
||||
- name: Upload build result
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: mac-${{ matrix.configuration }}-${{ matrix.arch }}
|
||||
path: ${{ github.workspace }}/build/bin/macos-build-${{ matrix.configuration }}-${{ matrix.arch }}.tgz
|
||||
@@ -414,27 +365,24 @@ jobs:
|
||||
name: Build Mac distribution zip
|
||||
needs: build_mac
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-ab87451
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
|
||||
strategy:
|
||||
matrix:
|
||||
arch: [x86_64, arm64]
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v2
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: '0'
|
||||
ref: '${{ github.ref }}'
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Download Release builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: mac-Release-${{ matrix.arch }}
|
||||
path: builds
|
||||
- name: Download FastDebug builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: mac-FastDebug-${{ matrix.arch }}
|
||||
path: builds
|
||||
@@ -450,7 +398,7 @@ jobs:
|
||||
ARCH: ${{ matrix.arch }}
|
||||
run: $GITHUB_WORKSPACE/ci/linux/create_dist_pack.sh Mac
|
||||
- name: Upload result package
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ steps.generate_package.outputs.package_name }}
|
||||
path: ${{ steps.generate_package.outputs.package_path }}
|
||||
|
||||
+106
-114
@@ -5,28 +5,22 @@ on:
|
||||
branches:
|
||||
- 'test/*'
|
||||
|
||||
env:
|
||||
QT_VERSION: 5.12.12
|
||||
|
||||
jobs:
|
||||
build_linux:
|
||||
strategy:
|
||||
matrix:
|
||||
configuration: [FastDebug, Release]
|
||||
os: [ubuntu-latest, ubuntu-24.04-arm]
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
arch: x86_64
|
||||
- os: ubuntu-24.04-arm
|
||||
arch: arm64
|
||||
name: Linux
|
||||
runs-on: ${{ matrix.os }}
|
||||
container: ghcr.io/scp-fs2open/linux_build:sha-ab87451
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/linux_build:sha-1ff82e8
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Set up test version
|
||||
shell: bash
|
||||
run: |
|
||||
@@ -37,12 +31,14 @@ jobs:
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
COMPILER: gcc-9
|
||||
ENABLE_QTFRED: OFF
|
||||
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
run: ninja -k 20 all
|
||||
run: |
|
||||
LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja -k 20 all
|
||||
- name: Run Tests
|
||||
working-directory: ./build
|
||||
env:
|
||||
@@ -55,46 +51,34 @@ jobs:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
run: $GITHUB_WORKSPACE/ci/linux/generate_appimage.sh $GITHUB_WORKSPACE/build/install
|
||||
- name: Upload build result
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: linux-${{ matrix.configuration }}-${{ matrix.arch }}
|
||||
name: linux-${{ matrix.configuration }}
|
||||
path: ${{ github.workspace }}/build/install/*.AppImage
|
||||
linux_zip:
|
||||
name: Build Linux distribution zip
|
||||
needs: build_linux
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-ab87451
|
||||
strategy:
|
||||
matrix:
|
||||
arch: [x86_64, arm64]
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v2
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: '0'
|
||||
ref: '${{ github.ref }}'
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Download Release builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: linux-Release-${{ matrix.arch }}
|
||||
name: linux-Release
|
||||
path: builds
|
||||
- name: Download FastDebug builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: linux-FastDebug-${{ matrix.arch }}
|
||||
name: linux-FastDebug
|
||||
path: builds
|
||||
- name: Fix permissions
|
||||
working-directory: ./builds
|
||||
shell: bash
|
||||
run: chmod 755 *.AppImage
|
||||
- name: Create Distribution package
|
||||
working-directory: ./builds
|
||||
env:
|
||||
ARCH: ${{ matrix.arch }}
|
||||
run: $GITHUB_WORKSPACE/ci/linux/create_dist_pack.sh Linux
|
||||
- name: Upload result package
|
||||
working-directory: ./builds
|
||||
@@ -109,39 +93,51 @@ jobs:
|
||||
strategy:
|
||||
matrix:
|
||||
configuration: [FastDebug, Release]
|
||||
os: [windows-2025, windows-11-arm]
|
||||
arch: [Win32, x64, ARM64]
|
||||
simd: [SSE2, ""]
|
||||
exclude:
|
||||
- arch: Win32
|
||||
os: windows-11-arm
|
||||
- arch: x64
|
||||
os: windows-11-arm
|
||||
- arch: ARM64
|
||||
os: windows-2025
|
||||
- os: windows-2025
|
||||
simd: ""
|
||||
- os: windows-11-arm
|
||||
simd: SSE2
|
||||
arch: [Win32, x64]
|
||||
simd: [SSE2]
|
||||
name: Windows
|
||||
runs-on: ${{ matrix.os }}
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Set up test version
|
||||
shell: bash
|
||||
run: |
|
||||
[[ "${{ github.ref }}" =~ ^refs\/heads\/test\/(.*)$ ]]
|
||||
# Override the revision string so that the builds are named correctly
|
||||
echo "set(FSO_VERSION_REVISION_STR ${BASH_REMATCH[1]})" > "version_override.cmake"
|
||||
- name: Install v143 ATL/MFC
|
||||
shell: pwsh
|
||||
run: ci/windows/install_v143_atlmfc.ps1
|
||||
# - name: Cache Qt
|
||||
# id: cache-qt-win
|
||||
# uses: actions/cache@v1
|
||||
# with:
|
||||
# path: ${{ github.workspace }}/../Qt
|
||||
# key: ${{ runner.os }}-${{ matrix.arch }}-QtCache-${{ env.QT_VERSION }}
|
||||
# - name: Install Qt (32 bit)
|
||||
# uses: jurplel/install-qt-action@v2
|
||||
# if: ${{ matrix.arch == 'Win32' }}
|
||||
# with:
|
||||
# version: ${{ env.QT_VERSION }}
|
||||
# dir: ${{ github.workspace }}/..
|
||||
# arch: win32_msvc2017
|
||||
# cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
|
||||
# aqtversion: ==0.8
|
||||
# - name: Install Qt (64 bit)
|
||||
# uses: jurplel/install-qt-action@v2
|
||||
# if: ${{ matrix.arch == 'x64' }}
|
||||
# with:
|
||||
# version: ${{ env.QT_VERSION }}
|
||||
# dir: ${{ github.workspace }}/..
|
||||
# arch: win64_msvc2017_64
|
||||
# cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
|
||||
# aqtversion: ==0.8
|
||||
- name: Prepare Vulkan SDK
|
||||
uses: humbletim/[email protected]
|
||||
with:
|
||||
vulkan-query-version: 1.3.204.0
|
||||
vulkan-components: Vulkan-Headers, Vulkan-Loader
|
||||
vulkan-use-cache: true
|
||||
- name: Configure CMake
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
@@ -151,11 +147,20 @@ jobs:
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH=ON \
|
||||
-DFSO_USE_VOICEREC=ON -DFORCED_SIMD_INSTRUCTIONS="$SIMD" \
|
||||
-DFSO_BUILD_TESTS=ON -DFSO_INSTALL_DEBUG_FILES=ON -A "$ARCHITECTURE" \
|
||||
-DQT_USE_PRECOMPILED=ON -G "Visual Studio 18 2026" -T "v143" \
|
||||
-DCMAKE_BUILD_TYPE=$CONFIGURATION ..
|
||||
|
||||
if [ "$ARCHITECTURE" = "Win32" ]; then
|
||||
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH="ON" \
|
||||
-DFSO_USE_VOICEREC="ON" -DMSVC_SIMD_INSTRUCTIONS="$SIMD" \
|
||||
-DFSO_BUILD_QTFRED=OFF -DFSO_BUILD_TESTS=ON \
|
||||
-DFSO_INSTALL_DEBUG_FILES="ON" -DFSO_BUILD_WITH_VULKAN="OFF" -A "$ARCHITECTURE" \
|
||||
-G "Visual Studio 16 2019" -T "v142" ..
|
||||
else
|
||||
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH="ON" \
|
||||
-DFSO_USE_VOICEREC="ON" -DMSVC_SIMD_INSTRUCTIONS="$SIMD" \
|
||||
-DFSO_BUILD_QTFRED=OFF -DFSO_BUILD_TESTS=ON \
|
||||
-DFSO_INSTALL_DEBUG_FILES="ON" -A "$ARCHITECTURE" \
|
||||
-G "Visual Studio 16 2019" -T "v142" ..
|
||||
fi
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
env:
|
||||
@@ -171,72 +176,43 @@ jobs:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
shell: bash
|
||||
run: ./bin/$CONFIGURATION/unittests --gtest_shuffle
|
||||
- name: Set artifact id
|
||||
shell: bash
|
||||
run: |
|
||||
id=
|
||||
if [ -n "${{ matrix.simd }}" ]; then
|
||||
id="${{ matrix.configuration }}-${{ matrix.arch }}-${{ matrix.simd }}"
|
||||
else
|
||||
id="${{ matrix.configuration }}-${{ matrix.arch }}"
|
||||
fi
|
||||
echo "artifact_id=${id}" >> $GITHUB_ENV
|
||||
- name: Upload build result
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: windows-${{ env.artifact_id }}
|
||||
name: windows-${{ matrix.configuration }}-${{ matrix.arch }}-${{ matrix.simd }}
|
||||
path: ${{ github.workspace }}/build/install/*
|
||||
windows_zip:
|
||||
name: Build Windows distribution zip
|
||||
needs: build_windows
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-ab87451
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
|
||||
strategy:
|
||||
matrix:
|
||||
arch: [Win32, x64, ARM64]
|
||||
simd: [SSE2, ""]
|
||||
exclude:
|
||||
- arch: Win32
|
||||
simd: ""
|
||||
- arch: x64
|
||||
simd: ""
|
||||
- arch: ARM64
|
||||
simd: SSE2
|
||||
arch: [Win32, x64]
|
||||
simd: [SSE2]
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v2
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: '0'
|
||||
ref: '${{ github.ref }}'
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Set artifact id
|
||||
shell: bash
|
||||
run: |
|
||||
id=
|
||||
if [ -n "${{ matrix.simd }}" ]; then
|
||||
id="${{ matrix.arch }}-${{ matrix.simd }}"
|
||||
else
|
||||
id="${{ matrix.arch }}"
|
||||
fi
|
||||
echo "artifact_id=${id}" >> $GITHUB_ENV
|
||||
- name: Download Release builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: windows-Release-${{ env.artifact_id }}
|
||||
name: windows-Release-${{ matrix.arch }}-${{ matrix.simd }}
|
||||
path: builds
|
||||
- name: Download FastDebug builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: windows-FastDebug-${{ env.artifact_id }}
|
||||
name: windows-FastDebug-${{ matrix.arch }}-${{ matrix.simd }}
|
||||
path: builds
|
||||
- name: Create Distribution package
|
||||
working-directory: ./builds
|
||||
shell: bash
|
||||
env:
|
||||
ID: ${{ env.artifact_id }}
|
||||
ARCH: ${{ matrix.arch }}
|
||||
SIMD: ${{ matrix.simd }}
|
||||
run: $GITHUB_WORKSPACE/ci/linux/create_dist_pack.sh Windows
|
||||
- name: Upload result package
|
||||
working-directory: ./builds
|
||||
@@ -257,14 +233,32 @@ jobs:
|
||||
name: Mac
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
# - name: Cache Qt
|
||||
# id: cache-qt-mac
|
||||
# uses: actions/cache@v1
|
||||
# with:
|
||||
# path: ${{ github.workspace }}/../Qt
|
||||
# key: ${{ runner.os }}-QtCache-${{ env.QT_VERSION }}
|
||||
# - name: Install Qt
|
||||
# uses: jurplel/install-qt-action@v2
|
||||
# with:
|
||||
# version: ${{ env.QT_VERSION }}
|
||||
# dir: ${{ github.workspace }}/..
|
||||
# cached: ${{ steps.cache-qt-mac.outputs.cache-hit }}
|
||||
# setup-python: 'false'
|
||||
# aqtversion: ==1.1.3
|
||||
# py7zrversion: '==0.19.*'
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: 0
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Prepare Vulkan SDK
|
||||
uses: humbletim/[email protected]
|
||||
with:
|
||||
vulkan-query-version: 1.3.204.0
|
||||
vulkan-components: Vulkan-Headers, Vulkan-Loader
|
||||
vulkan-use-cache: true
|
||||
- name: Set up test version
|
||||
shell: bash
|
||||
run: |
|
||||
@@ -276,10 +270,11 @@ jobs:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
COMPILER: ${{ matrix.compiler }}
|
||||
ARCHITECTURE: ${{ matrix.arch }}
|
||||
ENABLE_QTFRED: OFF
|
||||
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
run: ninja all
|
||||
run: LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja all
|
||||
- name: Run Tests
|
||||
working-directory: ./build
|
||||
env:
|
||||
@@ -305,7 +300,7 @@ jobs:
|
||||
# Ref: https://github.com/actions/runner-images/issues/2619
|
||||
run: gtar -cvzf macos-build-${{ matrix.configuration }}-${{ matrix.arch }}.tgz *.app
|
||||
- name: Upload build result
|
||||
uses: actions/upload-artifact@v7
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: mac-${{ matrix.configuration }}-${{ matrix.arch }}
|
||||
path: ${{ github.workspace }}/build/bin/macos-build-${{ matrix.configuration }}-${{ matrix.arch }}.tgz
|
||||
@@ -313,27 +308,24 @@ jobs:
|
||||
name: Build Mac distribution zip
|
||||
needs: build_mac
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-ab87451
|
||||
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
|
||||
strategy:
|
||||
matrix:
|
||||
arch: [x86_64, arm64]
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v2
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: '0'
|
||||
ref: '${{ github.ref }}'
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Download Release builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: mac-Release-${{ matrix.arch }}
|
||||
path: builds
|
||||
- name: Download FastDebug builds
|
||||
uses: actions/download-artifact@v8
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: mac-FastDebug-${{ matrix.arch }}
|
||||
path: builds
|
||||
|
||||
@@ -5,13 +5,15 @@ on:
|
||||
branches:
|
||||
- master
|
||||
|
||||
env:
|
||||
QT_VERSION: 5.12.12
|
||||
|
||||
jobs:
|
||||
build_linux:
|
||||
strategy:
|
||||
matrix:
|
||||
configuration: [Debug, Release]
|
||||
compiler: [gcc-9, gcc-13, clang-16]
|
||||
arch: [x86_64]
|
||||
cmake_options: [""]
|
||||
include:
|
||||
# Also include configurations that check if the code compiles without the graphics backends
|
||||
@@ -23,20 +25,16 @@ jobs:
|
||||
cmake_options: -DFSO_BUILD_WITH_OPENGL=OFF -DFSO_BUILD_WITH_VULKAN=OFF
|
||||
name: Linux
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/linux_build:sha-ab87451
|
||||
container: ghcr.io/scp-fs2open/linux_build:sha-1ff82e8
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2.23
|
||||
uses: hendrikmuhs/ccache-action@v1
|
||||
with:
|
||||
key: ${{ runner.os }}-${{ matrix.configuration }}-${{ matrix.compiler }}-${{ matrix.arch }}
|
||||
max-size: 750MB
|
||||
key: ${{ runner.os }}-${{ matrix.configuration }}-${{ matrix.compiler }}
|
||||
- name: Configure ccache
|
||||
run: |
|
||||
ccache --set-config=sloppiness=pch_defines,time_macros
|
||||
@@ -48,51 +46,11 @@ jobs:
|
||||
COMPILER: ${{ matrix.compiler }}
|
||||
JOB_CMAKE_OPTIONS: ${{ matrix.cmake_options }}
|
||||
CCACHE_PATH: /usr/local/bin/ccache
|
||||
ENABLE_QTFRED: ON
|
||||
Qt5_DIR: /qt/${{ env.QT_VERSION }}/gcc_64/lib/cmake/Qt5
|
||||
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
run: ninja -k 20 all
|
||||
- name: Show CCache statistics
|
||||
run: ccache --show-stats
|
||||
|
||||
|
||||
build_mac:
|
||||
strategy:
|
||||
matrix:
|
||||
configuration: [Debug, Release]
|
||||
compiler: [clang]
|
||||
arch: [x86_64, arm64]
|
||||
cmake_options: [""]
|
||||
name: Mac
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/[email protected]
|
||||
with:
|
||||
key: ${{ runner.os }}-${{ matrix.configuration }}-${{ matrix.arch }}
|
||||
max-size: 750MB
|
||||
- name: Configure ccache
|
||||
run: |
|
||||
ccache --set-config=sloppiness=pch_defines,time_macros
|
||||
ccache -p
|
||||
|
||||
- name: Configure CMake
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
COMPILER: ${{ matrix.compiler }}
|
||||
ARCHITECTURE: ${{ matrix.arch }}
|
||||
JOB_CMAKE_OPTIONS: ${{ matrix.cmake_options }}
|
||||
CCACHE_PATH: /usr/local/bin/ccache
|
||||
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
run: ninja -k 20 all
|
||||
run: LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja -k 20 all
|
||||
- name: Show CCache statistics
|
||||
run: ccache --show-stats
|
||||
@@ -33,7 +33,6 @@ env:
|
||||
NEBULA_PASSWORD: ${{ secrets.NEBULA_PASSWORD }}
|
||||
HLP_API: ${{ secrets.HLP_API }}
|
||||
HLP_KEY: ${{ secrets.HLP_KEY }}
|
||||
FORUM_SECRET: ${{ secrets.FORUM_SECRET }}
|
||||
RELEASE_TAG: ${{ inputs.releaseTag }}
|
||||
|
||||
jobs:
|
||||
@@ -46,13 +45,11 @@ jobs:
|
||||
run: echo "github.event_name= ${{ github.event_name }}"
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v7
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: '0'
|
||||
ref: ${{ env.RELEASE_TAG }}
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
|
||||
- name: Install Python dependencies
|
||||
run: pip install -r ci/post/requirements.txt
|
||||
|
||||
@@ -70,7 +67,6 @@ jobs:
|
||||
HLP_API: ${{ secrets.HLP_API }}
|
||||
HLP_KEY: ${{ secrets.HLP_KEY }}
|
||||
RELEASE_TAG: ${{ inputs.releaseTag }}
|
||||
FORUM_SECRET: ${{ secrets.FORUM_SECRET }}
|
||||
run: python ci/post/main.py release
|
||||
|
||||
- name: Post Builds (Manual trigger)
|
||||
|
||||
@@ -2,6 +2,9 @@ name: Check a pull request
|
||||
|
||||
on: [pull_request]
|
||||
|
||||
env:
|
||||
QT_VERSION: 5.12.12
|
||||
|
||||
jobs:
|
||||
build_linux:
|
||||
strategy:
|
||||
@@ -17,26 +20,17 @@ jobs:
|
||||
- configuration: Release
|
||||
compiler: gcc-13
|
||||
cmake_options: -DFSO_BUILD_WITH_OPENGL=OFF -DFSO_BUILD_WITH_VULKAN=OFF
|
||||
# - configuration: Debug
|
||||
# compiler: gcc-13
|
||||
# cmake_options: -DFSO_BUILD_WITH_OPENGL=OFF -DFSO_BUILD_WITH_VULKAN=ON
|
||||
# - configuration: Release
|
||||
# compiler: gcc-13
|
||||
# cmake_options: -DFSO_BUILD_WITH_OPENGL=OFF -DFSO_BUILD_WITH_VULKAN=ON
|
||||
name: Linux
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/linux_build:sha-ab87451
|
||||
container: ghcr.io/scp-fs2open/linux_build:sha-1ff82e8
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: 0
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2.23
|
||||
uses: hendrikmuhs/ccache-action@v1
|
||||
with:
|
||||
key: ${{ runner.os }}-${{ matrix.configuration }}-${{ matrix.compiler }}
|
||||
save: false # Caches are created by a separate job and only restored for PRs
|
||||
@@ -49,10 +43,12 @@ jobs:
|
||||
COMPILER: ${{ matrix.compiler }}
|
||||
JOB_CMAKE_OPTIONS: ${{ matrix.cmake_options }}
|
||||
CCACHE_PATH: /usr/local/bin/ccache
|
||||
ENABLE_QTFRED: ON
|
||||
Qt5_DIR: /qt/${{ env.QT_VERSION }}/gcc_64/lib/cmake/Qt5
|
||||
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
run: ninja -k 20 all
|
||||
run: LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja -k 20 all
|
||||
- name: Run Tests
|
||||
working-directory: ./build
|
||||
env:
|
||||
@@ -74,25 +70,48 @@ jobs:
|
||||
build_windows:
|
||||
strategy:
|
||||
matrix:
|
||||
configuration: [Debug, FastDebug, Release]
|
||||
configuration: [Debug, Release]
|
||||
compiler: [MSVC]
|
||||
arch: [Win32, x64]
|
||||
name: Windows
|
||||
runs-on: windows-2025
|
||||
runs-on: windows-2019
|
||||
steps:
|
||||
- name: Prepare Environment
|
||||
run: choco install ninja
|
||||
- uses: actions/checkout@v7
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: Install v143 ATL/MFC
|
||||
if: matrix.compiler == 'MSVC'
|
||||
shell: pwsh
|
||||
run: ci/windows/install_v143_atlmfc.ps1
|
||||
# - name: Cache Qt
|
||||
# id: cache-qt-win
|
||||
# uses: actions/cache@v1
|
||||
# with:
|
||||
# path: ${{ github.workspace }}/../Qt
|
||||
# key: ${{ runner.os }}-${{ matrix.arch }}-QtCache-${{ env.QT_VERSION }}
|
||||
# - name: Install Qt (32 bit)
|
||||
# uses: jurplel/install-qt-action@v2
|
||||
# if: ${{ matrix.compiler == 'MSVC' && matrix.arch == 'Win32' }}
|
||||
# with:
|
||||
# version: ${{ env.QT_VERSION }}
|
||||
# dir: ${{ github.workspace }}/..
|
||||
# arch: win32_msvc2017
|
||||
# cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
|
||||
# aqtversion: ==0.8
|
||||
# - name: Install Qt (64 bit)
|
||||
# uses: jurplel/install-qt-action@v2
|
||||
# if: ${{ matrix.compiler == 'MSVC' && matrix.arch == 'x64' }}
|
||||
# with:
|
||||
# version: ${{ env.QT_VERSION }}
|
||||
# dir: ${{ github.workspace }}/..
|
||||
# arch: win64_msvc2017_64
|
||||
# cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
|
||||
# aqtversion: ==0.8
|
||||
- name: Prepare Vulkan SDK
|
||||
uses: humbletim/[email protected]
|
||||
with:
|
||||
vulkan-query-version: 1.3.204.0
|
||||
vulkan-components: Vulkan-Headers, Vulkan-Loader
|
||||
vulkan-use-cache: true
|
||||
- name: Configure CMake
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
@@ -104,12 +123,23 @@ jobs:
|
||||
cd build
|
||||
|
||||
if [ "$COMPILER" = "MinGW" ]; then
|
||||
cmake -DFSO_USE_SPEECH=OFF -DFSO_FATAL_WARNINGS=ON -DFSO_USE_VOICEREC=OFF -DFSO_BUILD_TESTS=ON \
|
||||
-DFSO_BUILD_FRED2=OFF -DQT_USE_PRECOMPILED=ON -DCMAKE_BUILD_TYPE=$CONFIGURATION -G "Ninja" ..
|
||||
if [ "$ARCHITECTURE" = "Win32" ]; then
|
||||
cmake -DFSO_USE_SPEECH="OFF" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
|
||||
-DFSO_BUILD_FRED2="OFF" -DFSO_BUILD_WITH_VULKAN="OFF" -DCMAKE_BUILD_TYPE=$CONFIGURATION -G "Ninja" ..
|
||||
else
|
||||
cmake -DFSO_USE_SPEECH="OFF" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
|
||||
-DFSO_BUILD_FRED2="OFF" -DCMAKE_BUILD_TYPE=$CONFIGURATION -G "Ninja" ..
|
||||
fi
|
||||
else
|
||||
cmake -DFSO_USE_SPEECH=ON -DFSO_FATAL_WARNINGS=ON -DFSO_USE_VOICEREC=OFF -DFSO_BUILD_TESTS=ON \
|
||||
-DFORCED_SIMD_INSTRUCTIONS=SSE2 -G "Visual Studio 18 2026" -T "v143" -A "$ARCHITECTURE" \
|
||||
-DQT_USE_PRECOMPILED=ON -DCMAKE_BUILD_TYPE=$CONFIGURATION ..
|
||||
if [ "$ARCHITECTURE" = "Win32" ]; then
|
||||
cmake -DFSO_USE_SPEECH="ON" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
|
||||
-DMSVC_SIMD_INSTRUCTIONS=SSE2 -DFSO_BUILD_FRED2="ON" -DFSO_BUILD_WITH_VULKAN="OFF" -G "Visual Studio 16 2019" \
|
||||
-DFSO_BUILD_QTFRED=OFF -T "v142" -A "$ARCHITECTURE" ..
|
||||
else
|
||||
cmake -DFSO_USE_SPEECH="ON" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
|
||||
-DMSVC_SIMD_INSTRUCTIONS=SSE2 -DFSO_BUILD_FRED2="ON" -G "Visual Studio 16 2019" \
|
||||
-DFSO_BUILD_QTFRED=OFF -T "v142" -A "$ARCHITECTURE" ..
|
||||
fi
|
||||
fi
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
@@ -146,32 +176,48 @@ jobs:
|
||||
name: Mac
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
# - name: Cache Qt
|
||||
# id: cache-qt-mac
|
||||
# uses: actions/cache@v1
|
||||
# with:
|
||||
# path: ${{ github.workspace }}/../Qt
|
||||
# key: ${{ runner.os }}-QtCache-${{ env.QT_VERSION }}
|
||||
# - name: Install Qt
|
||||
# uses: jurplel/install-qt-action@v2
|
||||
# with:
|
||||
# version: ${{ env.QT_VERSION }}
|
||||
# dir: ${{ github.workspace }}/..
|
||||
# cached: ${{ steps.cache-qt-mac.outputs.cache-hit }}
|
||||
# setup-python: 'false'
|
||||
# aqtversion: ==1.1.3
|
||||
# py7zrversion: '==0.19.*'
|
||||
- uses: actions/checkout@v1
|
||||
name: Checkout
|
||||
with:
|
||||
submodules: true
|
||||
fetch-depth: 0
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2.23
|
||||
uses: hendrikmuhs/ccache-action@v1
|
||||
with:
|
||||
key: ${{ runner.os }}-${{ matrix.configuration }}-${{ matrix.compiler }}-${{ matrix.arch }}
|
||||
save: false # Caches are created by a separate job and only restored for PRs
|
||||
- name: Configure ccache
|
||||
run: ccache --set-config=sloppiness=pch_defines,time_macros
|
||||
- name: Prepare Vulkan SDK
|
||||
uses: humbletim/[email protected]
|
||||
with:
|
||||
vulkan-query-version: 1.3.204.0
|
||||
vulkan-components: Vulkan-Headers, Vulkan-Loader
|
||||
vulkan-use-cache: true
|
||||
- name: Configure CMake
|
||||
env:
|
||||
CONFIGURATION: ${{ matrix.configuration }}
|
||||
COMPILER: ${{ matrix.compiler }}
|
||||
ARCHITECTURE: ${{ matrix.arch }}
|
||||
JOB_CMAKE_OPTIONS: ${{ matrix.cmake_options }}
|
||||
CCACHE_PATH: /usr/local/bin/ccache
|
||||
ENABLE_QTFRED: OFF
|
||||
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
|
||||
- name: Compile
|
||||
working-directory: ./build
|
||||
run: ninja all
|
||||
run: LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja all
|
||||
- name: Run Tests
|
||||
working-directory: ./build
|
||||
env:
|
||||
@@ -179,24 +225,12 @@ jobs:
|
||||
ARCH: ${{ matrix.arch }}
|
||||
XDG_RUNTIME_DIR: /root
|
||||
run: $GITHUB_WORKSPACE/ci/linux/run_tests.sh
|
||||
- name: Show CCache statistics
|
||||
run: ccache --show-stats
|
||||
- name: Install clang-tidy
|
||||
# macOS runners don't ship clang-tidy; pin to the same version as the Linux
|
||||
# container's clang-tidy-16 for consistent diagnostics. pyyaml is required
|
||||
# too: clang-tidy-diff.py only accepts -export-fixes when it can import yaml.
|
||||
# --break-system-packages is required since the runner's Homebrew Python
|
||||
# is externally managed (PEP 668); the runner is ephemeral so this is safe.
|
||||
if: startsWith(matrix.compiler, 'clang')
|
||||
run: pip3 install --break-system-packages clang-tidy==16.0.4 pyyaml
|
||||
- name: Run Clang Tidy
|
||||
# Clang-tidy reuses the precompiled headers so this only makes sense for the clang compilers
|
||||
if: startsWith(matrix.compiler, 'clang')
|
||||
env:
|
||||
CLANG_TIDY_BINARY: clang-tidy
|
||||
if: startsWith(matrix.compiler, 'clang-')
|
||||
run: $GITHUB_WORKSPACE/ci/linux/clang_tidy.sh ${{ github.event.pull_request.base.sha }} ${{ github.event.pull_request.head.sha }}
|
||||
- name: Process clang-tidy warnings
|
||||
if: startsWith(matrix.compiler, 'clang')
|
||||
if: startsWith(matrix.compiler, 'clang-')
|
||||
uses: asarium/clang-tidy-action@v1
|
||||
with:
|
||||
fixesFile: clang-fixes.yaml
|
||||
@@ -2,38 +2,36 @@ name: Weekly Coverity Scan for Freespace Open
|
||||
# adapted from code by "albert-github" on the doxygen repository
|
||||
# many thanks for figuring this out first so it could be less painful for us!
|
||||
|
||||
# keep this from running on everyone's fork
|
||||
# if: github.ref == 'refs/heads/master'
|
||||
|
||||
#This mode is for testing
|
||||
#on: [push, pull_request]
|
||||
|
||||
# In production, push on a specific schedule
|
||||
on:
|
||||
schedule:
|
||||
- cron: "5 0 * * 5" # Run once per a week on Friday morning (midnight UTC, 4 AM EST), to avoid Coverity's submission limits
|
||||
|
||||
- cron: "57 18 * * *" # Run once per a week on Friday morning (4 AM EST), to avoid Coverity's submission limits
|
||||
|
||||
env:
|
||||
QT_VERSION: 5.12.12
|
||||
coverity_email: [email protected]
|
||||
coverity_token: ${{ secrets.COVERITY_TOKEN }}
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build FSO With Coverity Wrapper
|
||||
if: github.repository == 'scp-fs2open/fs2open.github.com'
|
||||
runs-on: ${{ matrix.config.os }}
|
||||
container: ghcr.io/scp-fs2open/linux_build:sha-ab87451
|
||||
runs-on: ubuntu-latest
|
||||
container: ghcr.io/scp-fs2open/linux_build:sha-1ff82e8
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
config:
|
||||
- { name: "GCC on ubuntu", os: ubuntu-latest, build_type: "Release" }
|
||||
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v7
|
||||
uses: actions/checkout@v1
|
||||
with:
|
||||
submodules: recursive # `true` to checkout submodules, `recursive` to recursively checkout submodules
|
||||
- name: Set workspace as safe
|
||||
# This appears to be broken in current actions, so do it manually
|
||||
run: git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
submodules: true # `true` to checkout submodules, `recursive` to recursively checkout submodules
|
||||
|
||||
# pipe results of wget to a log file because it's very verbose and rarely fails
|
||||
- name: Install Coverity
|
||||
@@ -49,8 +47,9 @@ jobs:
|
||||
|
||||
- name: Configure CMake for FSO
|
||||
env:
|
||||
CONFIGURATION: Release
|
||||
CONFIGURATION: FastDebug
|
||||
COMPILER: gcc-9
|
||||
ENABLE_QTFRED: OFF
|
||||
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
|
||||
|
||||
- name: Build FSO with Coverity Wrapper
|
||||
@@ -67,8 +66,4 @@ jobs:
|
||||
- name: Upload to Coverity
|
||||
run: |
|
||||
cd build
|
||||
curl -X POST -d token=${{ env.coverity_token }} -d email=${{ env.coverity_email }} -d file_name="'cov-scan.tgz'" -d version=${{ github.ref }} -d description="Automatic GHA scan" 'https://scan.coverity.com/projects/870/builds/init' | tee response
|
||||
upload_url=$(jq -r '.url' response)
|
||||
build_id=$(jq -r '.build_id' response)
|
||||
curl -X PUT --header 'Content-Type: application/json' --upload-file cov-scan.tgz $upload_url
|
||||
curl -X PUT -d token=${{ env.coverity_token }} https://scan.coverity.com/projects/870/builds/$build_id/enqueue
|
||||
curl --form token=${{ env.coverity_token }} --form email=${{ env.coverity_email }} --form file=@cov-scan.tgz --form version="$(git rev-parse HEAD)" --form description="Automatic GHA scan" 'https://scan.coverity.com/builds?project=scp-fs2open/fs2open.github.com'
|
||||
@@ -42,7 +42,6 @@ _ReSharper*/
|
||||
|
||||
#Project files
|
||||
[Bb]uild/
|
||||
[Oo]ut/
|
||||
|
||||
#Subversion files
|
||||
.svn
|
||||
@@ -260,10 +259,3 @@ CMakePresets.json
|
||||
!/code/scripting/lua/LuaConvert.h
|
||||
!/code/debugconsole/
|
||||
!/docker/build
|
||||
CMakeFiles/cmake.check_cache
|
||||
CMakeCache.txt
|
||||
|
||||
# Written by the unittests binary at runtime
|
||||
test/test_data/**/*_settings.ini
|
||||
test/test_data/data/players/presets/asdf.json
|
||||
test/test_data/pilotfile/data/asdf.hdp
|
||||
+5
-1
@@ -1,3 +1,7 @@
|
||||
[submodule "cmake/external/rpavlik-cmake-modules"]
|
||||
path = cmake/external/rpavlik-cmake-modules
|
||||
url = https://github.com/asarium/cmake-modules.git
|
||||
[submodule "lib/libRocket"]
|
||||
path = lib/libRocket
|
||||
url = https://github.com/scp-fs2open/libRocket.git
|
||||
url = https://github.com/asarium/libRocket.git
|
||||
|
||||
+37
-95
@@ -1,5 +1,5 @@
|
||||
|
||||
CMAKE_MINIMUM_REQUIRED(VERSION 3.21)
|
||||
CMAKE_MINIMUM_REQUIRED(VERSION 3.4)
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
# Make sure the source and binary directory are not the sample
|
||||
@@ -8,12 +8,12 @@ if ("${CMAKE_CURRENT_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_BINARY_DIR}")
|
||||
endif()
|
||||
|
||||
include(cmake/util.cmake)
|
||||
include(cmake/embed_file.cmake)
|
||||
|
||||
# Set a few policies
|
||||
set_policy(CMP0051 NEW)
|
||||
set_policy(CMP0053 NEW)
|
||||
set_policy(CMP0054 NEW)
|
||||
set_policy(CMP0091 NEW) # Enable use of CMAKE_MSVC_RUNTIME_LIBRARY
|
||||
|
||||
SET(FSO_PROJECT_DESCRIPTION "Open source project based on the original FreeSpace 2 source code.")
|
||||
|
||||
@@ -29,68 +29,45 @@ ENDIF(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
SET(TARGET_COPY_FILES "" CACHE INTERNAL "" FORCE)
|
||||
SET(TARGET_COPY_DIRS "" CACHE INTERNAL "" FORCE)
|
||||
|
||||
get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
||||
|
||||
# Override standard CMake configurations
|
||||
set(FSO_BUILD_TYPES Debug Release FastDebug)
|
||||
|
||||
if(is_multi_config)
|
||||
set(CMAKE_CONFIGURATION_TYPES "${FSO_BUILD_TYPES}" CACHE STRING "Configuration types" FORCE)
|
||||
elseif(NOT CMAKE_BUILD_TYPE)
|
||||
### Define options and editable variables in the section below:
|
||||
# This is only needed for single configuration generators so don't annoy others
|
||||
if(NOT CMAKE_BUILD_TYPE AND NOT DEFINED CMAKE_CONFIGURATION_TYPES)
|
||||
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Default build configuration used." FORCE)
|
||||
message(WARNING "CMAKE_BUILD_TYPE was not specified, defaulting to Release configuration.")
|
||||
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "${FSO_BUILD_TYPES}")
|
||||
endif()
|
||||
endif(NOT CMAKE_BUILD_TYPE AND NOT DEFINED CMAKE_CONFIGURATION_TYPES)
|
||||
|
||||
# Override standard CMake configurations
|
||||
set(CMAKE_CONFIGURATION_TYPES Debug Release FastDebug CACHE STRING "Available configurations" FORCE)
|
||||
|
||||
set(FSO_LANGUAGES C CXX)
|
||||
|
||||
if(APPLE)
|
||||
set(FSO_LANGUAGES ${FSO_LANGUAGES} OBJC OBJCXX)
|
||||
|
||||
# 10.15 for c++17 std::filesystem
|
||||
# NOTE: this must be set *before* the project() call to work properly!!
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "macOS deployment target")
|
||||
|
||||
# fix all targets in scheme (so it's not just qtfred)
|
||||
set(CMAKE_XCODE_GENERATE_SCHEME TRUE)
|
||||
endif()
|
||||
|
||||
PROJECT(FS2_Open LANGUAGES ${FSO_LANGUAGES})
|
||||
|
||||
if (ANDROID)
|
||||
message(STATUS "Building for Android (NDK)")
|
||||
set(FSO_BUILD_INCLUDED_LIBS ON CACHE BOOL "" FORCE)
|
||||
set(USING_PREBUILT_LIBS ON CACHE BOOL "" FORCE)
|
||||
set(SDL3_USE_PRECOMPILED ON CACHE BOOL "" FORCE)
|
||||
set(OPENAL_USE_PRECOMPILED ON CACHE BOOL "" FORCE)
|
||||
set(USING_PREBUILT_VULKAN ON CACHE BOOL "" FORCE)
|
||||
endif()
|
||||
IF(CMAKE_CROSSCOMPILING)
|
||||
SET(IMPORT_EXE_DIR "IMPORT_EXE_DIR-NOTFOUND" CACHE FILEPATH "Required for a cross compiling build, point to binary directory of a cmake build for the real OS")
|
||||
INCLUDE(${IMPORT_EXE_DIR}/ImportExecutables.cmake)
|
||||
ENDIF(CMAKE_CROSSCOMPILING)
|
||||
|
||||
# Check if the external modules exists
|
||||
IF(NOT IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/lib/libRocket/Build")
|
||||
IF(NOT IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/rpavlik-cmake-modules/launcher-templates")
|
||||
message(FATAL_ERROR "External submodules could not be found. Please make sure you have updated your submodules.")
|
||||
endif()
|
||||
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/finder")
|
||||
|
||||
# this must be set before include(toolchain)
|
||||
if(WIN32 AND CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
set(FSO_BUILD_QTFRED OFF CACHE INTERNAL "" FORCE)
|
||||
else()
|
||||
OPTION(FSO_BUILD_QTFRED "Build qtFRED2 binary" ON)
|
||||
endif()
|
||||
|
||||
INCLUDE(globals)
|
||||
INCLUDE(toolchain)
|
||||
include(embed_file)
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/rpavlik-cmake-modules")
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/cotire")
|
||||
|
||||
IF(RESET_INSTALL_PREFIX)
|
||||
IF(NOT $ENV{FS2PATH} STREQUAL "")
|
||||
IF(NOT IS_DIRECTORY $ENV{FS2PATH})
|
||||
MESSAGE(WARNING "The path '$ENV{FS2PATH}' of the environment variable FS2PATH does not point to a directory! Install prefix wasn't set.")
|
||||
ELSE(NOT IS_DIRECTORY $ENV{FS2PATH})
|
||||
SET(CMAKE_INSTALL_PREFIX "$ENV{FS2PATH}" CACHE PATH "Install path" FORCE)
|
||||
SET(CMAKE_INSTALL_PREFIX "$ENV{FS2PATH}" CACHE FILEPATH "Install path" FORCE)
|
||||
FILE(TO_CMAKE_PATH ${CMAKE_INSTALL_PREFIX} CMAKE_INSTALL_PREFIX)
|
||||
ENDIF(NOT IS_DIRECTORY $ENV{FS2PATH})
|
||||
ELSE(NOT $ENV{FS2PATH} STREQUAL "")
|
||||
@@ -98,11 +75,9 @@ IF(RESET_INSTALL_PREFIX)
|
||||
ENDIF(NOT $ENV{FS2PATH} STREQUAL "")
|
||||
ENDIF(RESET_INSTALL_PREFIX)
|
||||
|
||||
IF(WIN32 OR APPLE OR ANDROID OR CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
IF(WIN32 OR APPLE)
|
||||
OPTION(FSO_USE_SPEECH "Use text-to-speach libraries" ON)
|
||||
ELSE()
|
||||
OPTION(FSO_USE_SPEECH "Use text-to-speach libraries" OFF)
|
||||
ENDIF()
|
||||
ENDIF(WIN32 OR APPLE)
|
||||
|
||||
IF (WIN32)
|
||||
OPTION(FSO_USE_VOICEREC "Enable voice recognition support" ON)
|
||||
@@ -118,8 +93,10 @@ OPTION(FSO_BUILD_TESTS "Build unit tests" OFF)
|
||||
|
||||
OPTION(FSO_DEVELOPMENT_MODE "Generate binaries in development mode, only use if you know what you're doing!" OFF)
|
||||
|
||||
IF(WIN32 OR APPLE OR ANDROID)
|
||||
# On windows, mac and android the default should be to always build the included libraries
|
||||
OPTION(FSO_BUILD_QTFRED "Build qtFRED2 binary" OFF)
|
||||
|
||||
IF(WIN32 OR APPLE)
|
||||
# On windows and mac the default should be to always build the included libraries
|
||||
SET(FSO_BUILD_INCLUDED_LIBS_DEFAULT ON)
|
||||
ELSE()
|
||||
SET(FSO_BUILD_INCLUDED_LIBS_DEFAULT OFF)
|
||||
@@ -133,53 +110,25 @@ OPTION(FSO_USE_OPENALSOFT "Download and build OpenAL Soft instead of using the s
|
||||
|
||||
OPTION(FSO_FATAL_WARNINGS "Determines if warnings in the build are considered fatal errors, primarily used for CI" OFF)
|
||||
|
||||
SET(FSO_FREESPACE_PATH "${CMAKE_INSTALL_PREFIX}" CACHE PATH "The path of the FreeSpace directory you want to use. Please note that you will have to change CMAKE_INSTALL_PREFIX if you change this at some point.")
|
||||
SET(FSO_FREESPACE_PATH "${CMAKE_INSTALL_PREFIX}" CACHE FILEPATH "The path of the FreeSpace directory you want to use. Please note that you will have to change CMAKE_INSTALL_PREFIX if you change this at some point.")
|
||||
|
||||
SET(FSO_RUN_ARGUMENTS "" CACHE STRING "Additional arguments passed to a generated executable when run with the generated build files.")
|
||||
|
||||
option(FSO_INSTALL_DEBUG_FILES "Install some debug files (currently only PDB files on windows)" OFF)
|
||||
|
||||
option(ENABLE_COTIRE "Enable cotire for faster compilation. Enabled by default." ON)
|
||||
|
||||
option(FSO_RELEASE_LOGGING "Enable logging output for release builds" OFF)
|
||||
|
||||
OPTION(FSO_BUILD_WITH_FFMPEG "Enable the usage of FFmpeg for sound and custscenes" ON)
|
||||
|
||||
OPTION(FSO_BUILD_WITH_DISCORD "Build with Discord support" ON)
|
||||
|
||||
OPTION(FSO_BUILD_WITH_OPENGL "Enable compilation of the OpenGL renderer" ON)
|
||||
OPTION(FSO_BUILD_WITH_OPENGL_DEBUG "Enables debug option for OpenGL" OFF)
|
||||
OPTION(FSO_BUILD_WITH_OPENGL_ES "When building OpenGL, use OpenGL ES compatibility layer" OFF)
|
||||
|
||||
OPTION(FSO_BUILD_WITH_VULKAN "Enable compilation of the Vulkan renderer" ON)
|
||||
|
||||
if(NOT FSO_BUILD_WITH_OPENGL AND FSO_BUILD_WITH_OPENGL_ES)
|
||||
# Disable GLES if not building with OpenGL
|
||||
set(FSO_BUILD_WITH_OPENGL_ES OFF CACHE BOOL "" FORCE)
|
||||
endif()
|
||||
|
||||
|
||||
if(FSO_BUILD_WITH_OPENGL_ES)
|
||||
add_definitions(-DUSE_OPENGL_ES)
|
||||
IF(FSO_BUILD_WITH_OPENXR)
|
||||
MESSAGE(WARNING "FSO_BUILD_WITH_OPENXR is ON. But not supported on OpenGL ES for now - setting to OFF.")
|
||||
SET(FSO_BUILD_WITH_OPENXR OFF CACHE BOOL "" FORCE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
IF(NOT APPLE AND NOT FSO_BUILD_WITH_OPENGL_ES)
|
||||
SET(OPENXR_BUILD_DEFAULT ON)
|
||||
ELSE()
|
||||
SET(OPENXR_BUILD_DEFAULT OFF)
|
||||
ENDIF()
|
||||
OPTION(FSO_BUILD_WITH_OPENXR "Build with OpenXR support" ${OPENXR_BUILD_DEFAULT})
|
||||
IF(FSO_BUILD_WITH_OPENXR AND APPLE)
|
||||
MESSAGE(WARNING "FSO_BUILD_WITH_OPENXR is ON. Not supported on macOS - setting to OFF.")
|
||||
SET(FSO_BUILD_WITH_OPENXR OFF CACHE BOOL "" FORCE)
|
||||
ENDIF()
|
||||
OPTION(FSO_BUILD_WITH_VULKAN "Enable compilation of the Vulkan renderer" OFF)
|
||||
|
||||
OPTION(FSO_BUILD_WITH_OPENXR_DEBUG "Enables debug option for OpenXR" OFF)
|
||||
|
||||
OPTION(FSO_USE_LTO "Build using LTO (only for release builds)" ON)
|
||||
|
||||
MARK_AS_ADVANCED(FORCE FSO_CMAKE_DEBUG)
|
||||
MARK_AS_ADVANCED(FORCE FSO_BUILD_INCLUDED_LIBS)
|
||||
MARK_AS_ADVANCED(FORCE FSO_USE_OPENALSOFT)
|
||||
@@ -187,16 +136,19 @@ MARK_AS_ADVANCED(FORCE FSO_USE_LUAJIT)
|
||||
MARK_AS_ADVANCED(FORCE FSO_DEVELOPMENT_MODE)
|
||||
MARK_AS_ADVANCED(FORCE FSO_FATAL_WARNINGS)
|
||||
mark_as_advanced(FORCE FSO_INSTALL_DEBUG_FILES)
|
||||
mark_as_advanced(FORCE ENABLE_COTIRE)
|
||||
mark_as_advanced(FORCE FSO_RELEASE_LOGGING)
|
||||
mark_as_advanced(FORCE FSO_BUILD_WITH_FFMPEG)
|
||||
mark_as_advanced(FORCE FSO_BUILD_WITH_DISCORD)
|
||||
mark_as_advanced(FORCE FSO_BUILD_WITH_OPENGL)
|
||||
mark_as_advanced(FORCE FSO_BUILD_WITH_OPENGL_DEBUG)
|
||||
mark_as_advanced(FORCE FSO_BUILD_WITH_OPENGL_ES)
|
||||
mark_as_advanced(FORCE FSO_BUILD_WITH_VULKAN)
|
||||
mark_as_advanced(FORCE FSO_BUILD_WITH_OPENXR)
|
||||
mark_as_advanced(FORCE FSO_BUILD_WITH_OPENXR_DEBUG)
|
||||
|
||||
# Include cotire file from https://github.com/sakra/cotire/
|
||||
include(cotire)
|
||||
|
||||
INCLUDE(globals)
|
||||
INCLUDE(toolchain)
|
||||
INCLUDE(platforms)
|
||||
include(version)
|
||||
|
||||
@@ -207,20 +159,11 @@ SET(GENERATED_SOURCE_DIR ${CMAKE_CURRENT_BINARY_DIR}/generated_source)
|
||||
include(generateHeaders)
|
||||
|
||||
if(FSO_BUILD_APPIMAGE)
|
||||
SET(BINARY_DESTINATION "bin")
|
||||
SET(LIBRAY_DESTINATION "lib")
|
||||
include(appimage)
|
||||
endif()
|
||||
|
||||
include(clang-tidy)
|
||||
|
||||
include(CheckIPOSupported)
|
||||
check_ipo_supported(RESULT LTO_AVAILABLE)
|
||||
if (FSO_USE_LTO AND LTO_AVAILABLE)
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
|
||||
message("Enabled LTO for Release builds")
|
||||
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE)
|
||||
endif (FSO_USE_LTO AND LTO_AVAILABLE)
|
||||
|
||||
# This includes source code for some tools, either used in the build or also for something else
|
||||
ADD_SUBDIRECTORY(tools)
|
||||
|
||||
@@ -264,7 +207,9 @@ include(package)
|
||||
include(doxygen)
|
||||
|
||||
# Print used options to log
|
||||
message(STATUS "Using text to speech: ${FSO_USE_SPEECH}")
|
||||
IF(WIN32 OR APPLE)
|
||||
message(STATUS "Using text to speech: ${FSO_USE_SPEECH}")
|
||||
ENDIF()
|
||||
IF (WIN32)
|
||||
message(STATUS "Using voice recogition: ${FSO_USE_VOICEREC}")
|
||||
message(STATUS "Building FRED2: ${FSO_BUILD_FRED2}")
|
||||
@@ -276,8 +221,5 @@ message(STATUS "Building qtFRED: ${FSO_BUILD_QTFRED}")
|
||||
message(STATUS "Fatal warnings: ${FSO_FATAL_WARNINGS}")
|
||||
message(STATUS "Release logging: ${FSO_RELEASE_LOGGING}")
|
||||
message(STATUS "With FFmpeg: ${FSO_BUILD_WITH_FFMPEG}")
|
||||
message(STATUS "With Discord: ${FSO_BUILD_WITH_DISCORD}")
|
||||
message(STATUS "With OpenGL: ${FSO_BUILD_WITH_OPENGL}")
|
||||
message(STATUS "With OpenGL ES: ${FSO_BUILD_WITH_OPENGL_ES}")
|
||||
message(STATUS "With Vulkan: ${FSO_BUILD_WITH_VULKAN}")
|
||||
message(STATUS "With OpenXR: ${FSO_BUILD_WITH_OPENXR}")
|
||||
+2
-12
@@ -5,8 +5,6 @@ set -e
|
||||
SCRIPT=$(readlink -f "$0")
|
||||
HERE=$(dirname "$SCRIPT")
|
||||
|
||||
git config --global --add safe.directory "$GITHUB_WORKSPACE"
|
||||
|
||||
COMMIT_RANGE=$1..$2
|
||||
|
||||
if ! git rev-list $COMMIT_RANGE 2>&1 >/dev/null; then
|
||||
@@ -18,16 +16,8 @@ fi
|
||||
# branch
|
||||
BASE_COMMIT=$(git merge-base $1 $2)
|
||||
|
||||
# Allow the caller to override the clang-tidy binary and job count, since neither
|
||||
# /usr/bin/clang-tidy-16 nor nproc are available outside the Linux CI container
|
||||
# (e.g. macOS runners install clang-tidy via pip and use sysctl for core count).
|
||||
CLANG_TIDY_BINARY="${CLANG_TIDY_BINARY:-/usr/bin/clang-tidy-16}"
|
||||
NUM_JOBS="${NUM_JOBS:-$( (command -v nproc >/dev/null 2>&1 && nproc) || sysctl -n hw.ncpu )}"
|
||||
|
||||
# Note: Manually passing in the Vulkan flags that are normally provided by cmake (but are not so, here), to ensure
|
||||
# that the source files are checked with the actual configuration used.
|
||||
echo "Running clang-tidy on changed files"
|
||||
git diff -U0 --no-color "$BASE_COMMIT..$2" | \
|
||||
$HERE/clang-tidy-diff.py -path "$(pwd)/build" -p1 \
|
||||
-regex '(code(?!((\/graphics\/shaders\/compiled)|(\/globalincs\/windebug)|(\/def_files\/data)))|freespace2|qtfred|test\/src|build|tools)\/.*\.(cpp|h)' \
|
||||
-clang-tidy-binary "$CLANG_TIDY_BINARY" -j"$NUM_JOBS" -export-fixes "$(pwd)/clang-fixes.yaml"
|
||||
-regex '(code(?!((\/graphics\/shaders\/compiled)|(\/globalincs\/windebug)))|freespace2|qtfred|test|build|tools)\/.*\.(cpp|h)' \
|
||||
-clang-tidy-binary /usr/bin/clang-tidy-9 -j$(nproc) -export-fixes "$(pwd)/clang-fixes.yaml"
|
||||
+13
-25
@@ -13,32 +13,24 @@ if [ "$COMPILER" = "clang-16" ]; then
|
||||
export CXX=clang++-16
|
||||
fi
|
||||
|
||||
LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH
|
||||
if [ "$RUNNER_OS" = "macOS" ]; then
|
||||
CXXFLAGS="-mtune=generic -pipe -Wno-unknown-pragmas"
|
||||
CFLAGS="-mtune=generic -pipe -Wno-unknown-pragmas"
|
||||
# TODO: Vulkan support is disabled on MacOS due to issues with the test suite not linking correctly
|
||||
PLATFORM_CMAKE_OPTIONS="-DFSO_BUILD_WITH_VULKAN=OFF"
|
||||
export CMAKE_OSX_ARCHITECTURES="$ARCHITECTURE"
|
||||
else
|
||||
PLATFORM_CMAKE_OPTIONS="-DFSO_BUILD_APPIMAGE=ON -DFORCED_SIMD_INSTRUCTIONS=SSE2"
|
||||
|
||||
# Optionally use static libstdc++/libc++ on Linux, but default to off
|
||||
# (Issue #5571 enabled it as a fix for 20.04 compatibility, but we've moved to 22.04)
|
||||
PLATFORM_CMAKE_OPTIONS="$PLATFORM_CMAKE_OPTIONS -DUSE_STATIC_LIBCXX=${USE_STATIC_LIBCXX:-OFF}"
|
||||
CXXFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas -static-libstdc++"
|
||||
CFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas"
|
||||
PLATFORM_CMAKE_OPTIONS="-DFSO_BUILD_APPIMAGE=ON"
|
||||
fi
|
||||
|
||||
CMAKE_OPTIONS="$JOB_CMAKE_OPTIONS"
|
||||
if [[ "$COMPILER" =~ ^clang.*$ ]]; then
|
||||
# Default to allowing system standard c++ library be used. On Linux, which
|
||||
# typically uses libstdc++ by default, using libc++ causes a conflict with
|
||||
# Qt6 libs. So an error/warning is in place to catch that case when QtFRED
|
||||
# is enabled.
|
||||
CMAKE_OPTIONS="$CMAKE_OPTIONS -DCLANG_USE_LIBCXX=${CLANG_USE_LIBCXX:-OFF}"
|
||||
fi
|
||||
|
||||
if [ ! "$CCACHE_PATH" = "" ] && [ ! -x "$CCACHE_PATH" ]; then
|
||||
# The configured path doesn't exist on this runner (e.g. macOS runners on Apple
|
||||
# Silicon hosts install Homebrew under /opt/homebrew instead of /usr/local),
|
||||
# so fall back to whatever ccache is actually on PATH.
|
||||
CCACHE_PATH="$(command -v ccache || true)"
|
||||
CMAKE_OPTIONS="$CMAKE_OPTIONS -DCLANG_USE_LIBCXX=ON"
|
||||
# force clang to silently allow -static-libstdc++ flag
|
||||
CXXFLAGS="$CXXFLAGS -Qunused-arguments"
|
||||
fi
|
||||
|
||||
if [ ! "$CCACHE_PATH" = "" ]; then
|
||||
@@ -46,10 +38,6 @@ if [ ! "$CCACHE_PATH" = "" ]; then
|
||||
CMAKE_OPTIONS="$CMAKE_OPTIONS -DCMAKE_C_COMPILER_LAUNCHER=$CCACHE_PATH -DCMAKE_CXX_COMPILER_LAUNCHER=$CCACHE_PATH"
|
||||
fi
|
||||
|
||||
if [ -n "${ENABLE_QTFRED:-}" ]; then
|
||||
CMAKE_OPTIONS="$CMAKE_OPTIONS -DFSO_BUILD_QTFRED=${ENABLE_QTFRED}"
|
||||
fi
|
||||
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
@@ -57,7 +45,7 @@ export CXXFLAGS
|
||||
export CFLAGS
|
||||
export LD_LIBRARY_PATH
|
||||
|
||||
if [ "$RUNNER_OS" = "macOS" ] && [ ! -x "$(which ninja)" ]; then
|
||||
if [ "$RUNNER_OS" = "macOS" ]; then
|
||||
brew install ninja
|
||||
fi
|
||||
|
||||
@@ -65,6 +53,6 @@ fi
|
||||
# we have some build rules that do not play nice with parallel invocation and that fixes these issues
|
||||
|
||||
cmake -G Ninja -DFSO_FATAL_WARNINGS=ON -DCMAKE_EXPORT_COMPILE_COMMANDS=ON $CMAKE_OPTIONS $PLATFORM_CMAKE_OPTIONS \
|
||||
-DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DCMAKE_BUILD_TYPE=$CONFIGURATION -DQT_USE_PRECOMPILED=ON \
|
||||
-DFFMPEG_USE_PRECOMPILED=ON -DFSO_BUILD_TESTS=ON -DFSO_BUILD_INCLUDED_LIBS=ON \
|
||||
-DCMAKE_JOB_POOLS=link=1 -DCMAKE_JOB_POOL_LINK=link ..
|
||||
-DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DCMAKE_BUILD_TYPE=$CONFIGURATION \
|
||||
-DFFMPEG_USE_PRECOMPILED=ON -DFSO_BUILD_TESTS=ON -DFSO_BUILD_INCLUDED_LIBS=ON -DFSO_BUILD_QTFRED=${ENABLE_QTFRED:-OFF} \
|
||||
-DSHADERS_ENABLE_COMPILATION=ON -DCMAKE_JOB_POOLS=link=1 -DCMAKE_JOB_POOL_LINK=link ..
|
||||
@@ -8,23 +8,23 @@ OS="$1"
|
||||
source $HERE/dist_functions.sh
|
||||
|
||||
if [ "$OS" = "Linux" ]; then
|
||||
tar -cvzf "$(get_package_name)-builds-Linux-$ARCH.tar.gz" *
|
||||
tar -cvzf "$(get_package_name)-builds-Linux.tar.gz" *
|
||||
|
||||
echo "package_path=$(pwd)/$(get_package_name)-builds-Linux-$ARCH.tar.gz" >> $GITHUB_OUTPUT
|
||||
echo "package_name=$(get_package_name)-builds-Linux-$ARCH.tar.gz" >> $GITHUB_OUTPUT
|
||||
echo "package_mime=$(file -b --mime-type "$(pwd)/$(get_package_name)-builds-Linux-$ARCH.tar.gz")" >> $GITHUB_OUTPUT
|
||||
echo "package_path=$(pwd)/$(get_package_name)-builds-Linux.tar.gz" >> $GITHUB_OUTPUT
|
||||
echo "package_name=$(get_package_name)-builds-Linux.tar.gz" >> $GITHUB_OUTPUT
|
||||
echo "package_mime=$(file -b --mime-type "$(pwd)/$(get_package_name)-builds-Linux.tar.gz")" >> $GITHUB_OUTPUT
|
||||
elif [ "$OS" = "Windows" ]; then
|
||||
7z a -xr'!*.pdb' "$(get_package_name)-builds-$ID.zip" "*"
|
||||
7z a -xr'!*.pdb' "$(get_package_name)-builds-$ARCH-$SIMD.zip" "*"
|
||||
|
||||
echo "package_path=$(pwd)/$(get_package_name)-builds-$ID.zip" >> $GITHUB_OUTPUT
|
||||
echo "package_name=$(get_package_name)-builds-$ID.zip" >> $GITHUB_OUTPUT
|
||||
echo "package_mime=$(file -b --mime-type "$(pwd)/$(get_package_name)-builds-$ID.zip")" >> $GITHUB_OUTPUT
|
||||
echo "package_path=$(pwd)/$(get_package_name)-builds-$ARCH-$SIMD.zip" >> $GITHUB_OUTPUT
|
||||
echo "package_name=$(get_package_name)-builds-$ARCH-$SIMD.zip" >> $GITHUB_OUTPUT
|
||||
echo "package_mime=$(file -b --mime-type "$(pwd)/$(get_package_name)-builds-$ARCH-$SIMD.zip")" >> $GITHUB_OUTPUT
|
||||
|
||||
7z a "$(get_package_name)-debug-$ID.7z" "*.pdb"
|
||||
7z a "$(get_package_name)-debug-$ARCH-$SIMD.7z" "*.pdb"
|
||||
|
||||
echo "debug_path=$(pwd)/$(get_package_name)-debug-$ID.7z" >> $GITHUB_OUTPUT
|
||||
echo "debug_name=$(get_package_name)-debug-$ID.7z" >> $GITHUB_OUTPUT
|
||||
echo "debug_mime=$(file -b --mime-type "$(pwd)/$(get_package_name)-debug-$ID.7z")" >> $GITHUB_OUTPUT
|
||||
echo "debug_path=$(pwd)/$(get_package_name)-debug-$ARCH-$SIMD.7z" >> $GITHUB_OUTPUT
|
||||
echo "debug_name=$(get_package_name)-debug-$ARCH-$SIMD.7z" >> $GITHUB_OUTPUT
|
||||
echo "debug_mime=$(file -b --mime-type "$(pwd)/$(get_package_name)-debug-$ARCH-$SIMD.7z")" >> $GITHUB_OUTPUT
|
||||
elif [ "$OS" = "Mac" ]; then
|
||||
tar -cvzf "$(get_package_name)-builds-Mac-$ARCH.tar.gz" *.app
|
||||
|
||||
|
||||
@@ -2,48 +2,13 @@
|
||||
|
||||
INSTALL_FOLDER=$1
|
||||
|
||||
# safety check
|
||||
if [ ! -d bin -o ! -f cmake_install.cmake ]; then
|
||||
echo "ERROR! This script must be run from within the build root!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ ! -x "$(which wget)" ]; then
|
||||
echo "ERROR! Required utility is not available: wget"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# install newest appimagetool if it's not already available
|
||||
if [ ! -x ./bin/appimagetool ]; then
|
||||
APPIMAGE_TOOL_URL="https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-$(uname -m).AppImage"
|
||||
|
||||
wget -O ./bin/appimagetool "$APPIMAGE_TOOL_URL" || { echo "ERROR! Failed to get appimagetool!" && exit 1; }
|
||||
chmod +x ./bin/appimagetool
|
||||
fi
|
||||
|
||||
# This shouldn't be needed with newer runtimes, but they still generate an
|
||||
# error if fusermount is missing even though it works. So to skip error msg
|
||||
# and have max compatibility with runtimes and containers we'll use it.
|
||||
export APPIMAGE_EXTRACT_AND_RUN=1
|
||||
|
||||
# Install Freespace2 targets
|
||||
cmake -DCMAKE_INSTALL_PREFIX=$INSTALL_FOLDER/Freespace2 -DCOMPONENT=Unspecified -P cmake_install.cmake
|
||||
cmake -DCMAKE_INSTALL_PREFIX=$INSTALL_FOLDER/Freespace2 -DCOMPONENT=Freespace2 -P cmake_install.cmake
|
||||
cmake -DCMAKE_INSTALL_PREFIX=$INSTALL_FOLDER -DCOMPONENT=Unspecified -P cmake_install.cmake
|
||||
cmake -DCMAKE_INSTALL_PREFIX=$INSTALL_FOLDER -DCOMPONENT=Freespace2 -P cmake_install.cmake
|
||||
|
||||
# We need to be a bit creative for determining the AppImage name since we don't want to hard-code the name
|
||||
FILENAME="$(find $INSTALL_FOLDER/Freespace2/bin -maxdepth 1 -name 'fs2_open_*' -type f -executable -printf "%f\n").AppImage"
|
||||
./bin/appimagetool -n "$INSTALL_FOLDER/Freespace2" "$INSTALL_FOLDER/$FILENAME"
|
||||
FILENAME="$(find $INSTALL_FOLDER/bin -name 'fs2_open_*' -type f -printf "%f\n").AppImage"
|
||||
appimagetool -n $INSTALL_FOLDER "$INSTALL_FOLDER/$FILENAME"
|
||||
chmod +x "$INSTALL_FOLDER/$FILENAME"
|
||||
|
||||
# Maybe install qtFRED targets
|
||||
if [ -f qtfred/cmake_install.cmake ]; then
|
||||
cmake -DCMAKE_INSTALL_PREFIX=$INSTALL_FOLDER/qtFRED -DCOMPONENT=Unspecified -P cmake_install.cmake
|
||||
cmake -DCMAKE_INSTALL_PREFIX=$INSTALL_FOLDER/qtFRED -DCOMPONENT=qtFRED -P cmake_install.cmake
|
||||
|
||||
# We need to be a bit creative for determining the AppImage name since we don't want to hard-code the name
|
||||
FILENAME="$(find $INSTALL_FOLDER/qtFRED/bin -maxdepth 1 -iname 'qtfred_*' -type f -executable -printf "%f\n").AppImage"
|
||||
./bin/appimagetool -n "$INSTALL_FOLDER/qtFRED" "$INSTALL_FOLDER/$FILENAME"
|
||||
chmod +x "$INSTALL_FOLDER/$FILENAME"
|
||||
fi
|
||||
|
||||
ls -al $INSTALL_FOLDER
|
||||
@@ -5,14 +5,6 @@ HERE=$(dirname "$SCRIPT")
|
||||
|
||||
export LD_LIBRARY_PATH=$(pwd)/bin/lib:$LD_LIBRARY_PATH
|
||||
|
||||
# The unit tests never open a window, but a few of them reach code that brings SDL's video
|
||||
# subsystem up (os_init() and resolution_default(), the latter via gr_init()). Left to itself SDL
|
||||
# probes its real backends and dlopens libX11, which leaks a handful of blocks per init/quit cycle
|
||||
# that SDL_QuitSubSystem() does not reclaim -- those are the "definitely lost" contexts memcheck
|
||||
# fails the Debug legs on. Pinning the dummy driver skips the probing entirely, so the leaks never
|
||||
# happen, and it makes the tests behave the same way whether or not the runner has a display.
|
||||
export SDL_VIDEODRIVER=dummy
|
||||
|
||||
# if on mac and building for architecture that doesn't match host
|
||||
# then unittests will fail so we just need to skip it (for now)
|
||||
if [ "$RUNNER_OS" = "macOS" ] && [ "$ARCH" != "$(uname -m)" ]; then
|
||||
@@ -20,7 +12,7 @@ if [ "$RUNNER_OS" = "macOS" ] && [ "$ARCH" != "$(uname -m)" ]; then
|
||||
exit 0
|
||||
fi
|
||||
|
||||
if [ "$CONFIGURATION" = "Debug" ] && [[ "$RUNNER_OS" != "macOS" ]] ; then
|
||||
if [ "$CONFIGURATION" = "Debug"] && [[ "$RUNNER_OS" != "macOS" ]] ; then
|
||||
valgrind --leak-check=full --error-exitcode=1 --gen-suppressions=all \
|
||||
--suppressions="$HERE/valgrind.supp" ./bin/unittests --gtest_shuffle
|
||||
else
|
||||
|
||||
+47
-23
@@ -8,6 +8,24 @@
|
||||
obj:*
|
||||
obj:*
|
||||
}
|
||||
{
|
||||
Travis memleak
|
||||
Memcheck:Leak
|
||||
match-leak-kinds: definite
|
||||
fun:malloc
|
||||
fun:_dl_signal_error
|
||||
fun:_dl_open
|
||||
fun:dlopen_doit
|
||||
fun:_dl_catch_error
|
||||
fun:_dlerror_run
|
||||
fun:dlopen@@GLIBC_2.2.5
|
||||
obj:/usr/lib/x86_64-linux-gnu/libmirclient.so.7
|
||||
fun:call_init.part.0
|
||||
fun:call_init
|
||||
fun:_dl_init
|
||||
fun:dl_open_worker
|
||||
fun:_dl_catch_error
|
||||
}
|
||||
{
|
||||
CLang Lua unitialized value error
|
||||
Memcheck:Cond
|
||||
@@ -109,31 +127,37 @@
|
||||
fun:_ZN7testing8internal35HandleExceptionsInMethodIfSupportedINS_4TestEvEET0_PT_MS4_FS3_vEPKc
|
||||
}
|
||||
{
|
||||
SDL_Init one-time internal allocation via os_init
|
||||
<insert_a_suppression_name_here>
|
||||
Memcheck:Leak
|
||||
match-leak-kinds: definite
|
||||
fun:malloc
|
||||
obj:*
|
||||
obj:*
|
||||
obj:*
|
||||
obj:*
|
||||
fun:_Z7os_initPKcS0_S0_
|
||||
fun:_ZN4test13FSTestFixture5SetUpEv
|
||||
}
|
||||
# Kept only as a backstop for running memcheck by hand. run_tests.sh pins SDL_VIDEODRIVER=dummy, so
|
||||
# the X11 backend is never created there; this block also cannot match the prebuilt libSDL3 anymore,
|
||||
# since that library is now stripped and X11_CreateDevice is a static symbol.
|
||||
{
|
||||
SDL3 X11 video backend internal allocations, not freed by SDL_VideoQuit
|
||||
Memcheck:Leak
|
||||
match-leak-kinds: definite,possible
|
||||
...
|
||||
fun:X11_CreateDevice
|
||||
}
|
||||
{
|
||||
glibc loader bookkeeping and library constructor allocations retained across dlopen
|
||||
Memcheck:Leak
|
||||
match-leak-kinds: definite,possible
|
||||
...
|
||||
fun:_dl_signal_error
|
||||
fun:_dl_open
|
||||
fun:dlopen_doit
|
||||
fun:_dl_catch_error
|
||||
fun:_dlerror_run
|
||||
fun:dlopen@@GLIBC_2.2.5
|
||||
obj:*
|
||||
obj:*
|
||||
fun:call_init.part.0
|
||||
fun:call_init
|
||||
fun:_dl_init
|
||||
fun:dl_open_worker
|
||||
}
|
||||
{
|
||||
dlopen leak
|
||||
Memcheck:Leak
|
||||
match-leak-kinds: definite
|
||||
fun:malloc
|
||||
fun:_dl_exception_create
|
||||
fun:_dl_signal_error
|
||||
fun:_dl_map_object
|
||||
fun:dl_open_worker
|
||||
fun:_dl_catch_exception
|
||||
fun:_dl_open
|
||||
fun:dlopen_doit
|
||||
fun:_dl_catch_exception
|
||||
fun:_dl_catch_error
|
||||
fun:_dlerror_run
|
||||
fun:dlopen@@GLIBC_2.2.5
|
||||
}
|
||||
+5
-95
@@ -12,61 +12,6 @@ from subprocess import check_output
|
||||
MAX_PAGES = 100 # maximum number of PR pages to go through
|
||||
warnings = 0
|
||||
|
||||
label_scores = {
|
||||
"fred" : 6,
|
||||
"qtfred" : 6,
|
||||
"vr" : 6,
|
||||
"multi" : 6,
|
||||
"Lab" : 6,
|
||||
"pilot file" : 6,
|
||||
"scripting" : 6,
|
||||
"sexps" : 6,
|
||||
"ai" : 6,
|
||||
"controls" : 6,
|
||||
"HUD" : 6,
|
||||
"models" : 6,
|
||||
"sound" : 6,
|
||||
"graphics" : 6,
|
||||
"physics" : 6,
|
||||
"ui" : 6,
|
||||
"localization / translation" : 6,
|
||||
"optimization" : 6,
|
||||
"gameplay" : 5,
|
||||
"general modding" : 4,
|
||||
"fix" : 3,
|
||||
"enhancement" : 2,
|
||||
"backport" : 1,
|
||||
"cleanup" : 0
|
||||
}
|
||||
|
||||
label_to_category = {
|
||||
"fred" : "FRED",
|
||||
"qtfred" : "QtFRED",
|
||||
"vr" : "VR",
|
||||
"multi" : "Multiplayer",
|
||||
"Lab" : "Lab",
|
||||
"pilot file" : "Pilot File",
|
||||
"scripting" : "Scripting",
|
||||
"sexps" : "SEXPs",
|
||||
"ai" : "AI",
|
||||
"controls" : "Controls",
|
||||
"HUD" : "HUD",
|
||||
"models" : "Models",
|
||||
"sound" : "Sound",
|
||||
"graphics" : "Graphics",
|
||||
"physics" : "Physics",
|
||||
"ui" : "UI",
|
||||
"localization / translation" : "Localization",
|
||||
"optimization" : "Optimization",
|
||||
"gameplay" : "Gameplay",
|
||||
"general modding" : "General Modding",
|
||||
"fix" : "Fix",
|
||||
"enhancement" : "Enhancement",
|
||||
"backport" : "Backport",
|
||||
"cleanup" : "Cleanup",
|
||||
"misc" : "Misc."
|
||||
}
|
||||
|
||||
def get_last_page(response: requests.Response) -> int:
|
||||
"""
|
||||
@brief Extract the last page number from the response header
|
||||
@@ -95,33 +40,7 @@ def get_last_page(response: requests.Response) -> int:
|
||||
return MAX_PAGES
|
||||
else:
|
||||
return last_page
|
||||
|
||||
def label_score(label):
|
||||
try:
|
||||
return label_scores[label['name']]
|
||||
except KeyError:
|
||||
return -1
|
||||
|
||||
def get_label(labels) -> str:
|
||||
"""
|
||||
@brief Get the primary label from a list of labels
|
||||
|
||||
@param[in] labels The list of labels from a pull request
|
||||
|
||||
@returns The primary label to be used for sorting in the changelog
|
||||
"""
|
||||
if len(labels) < 1:
|
||||
return "misc"
|
||||
|
||||
# Sort the labels based on their score and grab the highest valued label
|
||||
name = sorted(labels, key=label_score, reverse=True)[0]['name']
|
||||
|
||||
# If a label couldn't be found, toss it into a miscellaneous bin
|
||||
if name not in label_scores:
|
||||
name = "misc"
|
||||
|
||||
return name
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description="Retrieves a log of commit messages and attempts to pretty them into a human-readable format")
|
||||
@@ -219,16 +138,11 @@ def main():
|
||||
print("Found old pull #{} ({}), stopping loop...".format(pull['number'], pull['updated_at']))
|
||||
page = last_page + 1
|
||||
break
|
||||
|
||||
# If a label isn't in the changelog, create a bin for it
|
||||
label = get_label(pull['labels'])
|
||||
if label not in changelog:
|
||||
changelog[label] = {}
|
||||
|
||||
# Add the pull to the changelog, indexed by its pull.number
|
||||
if pull['number'] not in changelog[label]:
|
||||
if pull['number'] not in changelog:
|
||||
# only add if the key isn't there already
|
||||
changelog[label][pull['number']] = {
|
||||
changelog[pull['number']] = {
|
||||
"date": merge_date,
|
||||
"title": pull['title'],
|
||||
"labels": pull['labels'],
|
||||
@@ -244,13 +158,9 @@ def main():
|
||||
# 2021-09-28 | (#3661) Fix homing child weapons in niche circumstances
|
||||
print("Writing to change.log...")
|
||||
str = ''
|
||||
for label, pulls in dict(sorted(changelog.items())).items():
|
||||
str += "[size=18pt]{}[/size]\n".format(label_to_category[label])
|
||||
str += "[list]\n"
|
||||
for key, value in pulls.items():
|
||||
str += "[li](#{}) {} [/li]\n".format(key, value['title'])
|
||||
str += "[/list]\n\n"
|
||||
|
||||
for key, value in changelog.items():
|
||||
str += "{} | (#{}) {} \n".format(value['date'].strftime("%Y-%m-%d"), key, value['title'])
|
||||
|
||||
with open("change.log", "w") as file:
|
||||
file.write(str)
|
||||
|
||||
|
||||
@@ -149,8 +149,6 @@ def get_release_files(tag_name, config) -> Tuple[List[ReleaseFile], Dict[str, So
|
||||
# x64 is the Visual Studio name but for consistency we need Win64
|
||||
if platform == "x64":
|
||||
platform = "Win64"
|
||||
elif platform == "ARM64":
|
||||
platform = "WinARM64"
|
||||
|
||||
binary_files.append(ReleaseFile(name, url, platform, group_match.group(3)))
|
||||
else:
|
||||
@@ -215,8 +213,6 @@ def get_ftp_files(build_type, tag_name, config) -> List[ReleaseFile] :
|
||||
# x64 is the name Visual Studio uses but Win64 works better for us since that gets displayed in the nightly post
|
||||
if "x64" in group_match:
|
||||
group_match = group_match.replace("x64", "Win64")
|
||||
elif "ARM64" in group_match:
|
||||
group_match = group_match.replace("ARM64", "WinARM64")
|
||||
|
||||
# construct the download URL list for all mirrors. The first listed ftp location is taken as the Primary
|
||||
for mirror in config["ftp"]["mirrors"]:
|
||||
@@ -229,4 +225,4 @@ def get_ftp_files(build_type, tag_name, config) -> List[ReleaseFile] :
|
||||
# Form the List[ReleaseFile] list with the download URL links
|
||||
out_data.append(ReleaseFile(file, primary_url, group_match, None, mirrors))
|
||||
|
||||
return out_data
|
||||
return out_data
|
||||
+6
-9
@@ -1,4 +1,3 @@
|
||||
import os
|
||||
from typing import List
|
||||
|
||||
import requests
|
||||
@@ -34,14 +33,12 @@ class ForumAPI:
|
||||
print("Post failed! No API or API_KEY given!")
|
||||
return
|
||||
|
||||
resp = requests.post(self.config["hlp"]["api"],
|
||||
headers={"X-HLP-Bot": os.environ["FORUM_SECRET"]},
|
||||
data={
|
||||
"api_key": self.config["hlp"]["key"],
|
||||
"board": str(board),
|
||||
"subject": title,
|
||||
"body": content
|
||||
})
|
||||
resp = requests.post(self.config["hlp"]["api"], data={
|
||||
"api_key": self.config["hlp"]["key"],
|
||||
"board": str(board),
|
||||
"subject": title,
|
||||
"body": content
|
||||
})
|
||||
|
||||
if resp.status_code != 200:
|
||||
print("Post failed! Response: %s" %resp.text)
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
# Credentials into hard-light.net for forum post
|
||||
# HLP_API:
|
||||
# HLP_KEY:
|
||||
# FORUM_SECRET:
|
||||
|
||||
# LINUX_RESULT: bool, if the linux builds were successfully uploaded
|
||||
# WINDOWS_RESULT: bool, if the windows builds were successfully uploaded
|
||||
@@ -125,10 +124,6 @@ def get_source_version(date_version: datetime, tag_name: str) -> semantic_versio
|
||||
|
||||
|
||||
def main():
|
||||
if "FORUM_SECRET" not in os.environ or not os.environ["FORUM_SECRET"]:
|
||||
print(" ERROR: FORUM_SECRET environment variable not set")
|
||||
sys.exit(1)
|
||||
|
||||
os.chdir(os.path.dirname(__file__)) # Change working directory to this file's directory
|
||||
|
||||
# Aggregate configuration data in a dictionary
|
||||
|
||||
+7
-15
@@ -7,15 +7,13 @@ import requests
|
||||
from file_list import ReleaseFile
|
||||
from util import retry_multi, GLOBAL_TIMEOUT
|
||||
|
||||
LINUX_X64_KEY = "Linux-x86_64"
|
||||
LINUX_ARM64_KEY = "Linux-arm64"
|
||||
LINUX_KEY = "Linux"
|
||||
MACOSX_X64_KEY = "Mac-x86_64"
|
||||
MACOSX_ARM64_KEY = "Mac-arm64"
|
||||
WIN32_SSE2_KEY = "Win32-SSE2"
|
||||
WIN64_SSE2_KEY = "Win64-SSE2"
|
||||
WIN32_AVX_KEY = "Win32-AVX"
|
||||
WIN64_AVX_KEY = "Win64-AVX"
|
||||
WINARM64_KEY = "WinARM64"
|
||||
|
||||
metadata = {
|
||||
'type': 'engine',
|
||||
@@ -36,27 +34,23 @@ metadata = {
|
||||
}
|
||||
|
||||
platforms = {
|
||||
LINUX_X64_KEY: 'linux',
|
||||
LINUX_ARM64_KEY: 'linux',
|
||||
LINUX_KEY: 'linux',
|
||||
MACOSX_X64_KEY: 'macosx',
|
||||
MACOSX_ARM64_KEY: 'macosx',
|
||||
WIN32_SSE2_KEY: 'windows',
|
||||
WIN64_SSE2_KEY: 'windows',
|
||||
WIN32_AVX_KEY: 'windows',
|
||||
WIN64_AVX_KEY: 'windows',
|
||||
WINARM64_KEY: 'windows',
|
||||
WIN64_AVX_KEY: 'windows'
|
||||
}
|
||||
|
||||
envs = {
|
||||
LINUX_X64_KEY: 'linux && x86_64',
|
||||
LINUX_ARM64_KEY: 'linux && arm64',
|
||||
LINUX_KEY: 'linux && x86_64', # Linux only has 64bit builds
|
||||
MACOSX_X64_KEY: 'macosx && x86_64',
|
||||
MACOSX_ARM64_KEY: 'macosx && arm64',
|
||||
WIN32_SSE2_KEY: 'windows',
|
||||
WIN64_SSE2_KEY: 'windows && x86_64',
|
||||
WIN32_AVX_KEY: 'windows && avx',
|
||||
WIN64_AVX_KEY: 'windows && avx && x86_64',
|
||||
WINARM64_KEY: 'windows && arm64'
|
||||
WIN64_AVX_KEY: 'windows && avx && x86_64'
|
||||
}
|
||||
|
||||
subdirs = {
|
||||
@@ -119,7 +113,7 @@ def render_nebula_release(version, stability, files, config):
|
||||
'filename': dest_fn
|
||||
})
|
||||
|
||||
if group.startswith('Linux') and fn.endswith('.AppImage'):
|
||||
if group == LINUX_KEY and fn.endswith('.AppImage'):
|
||||
if 'qtfred' in fn:
|
||||
if '-FASTDBG' in fn:
|
||||
label = 'QtFRED Debug'
|
||||
@@ -133,8 +127,7 @@ def render_nebula_release(version, stability, files, config):
|
||||
label = None
|
||||
|
||||
props = {
|
||||
"arm64": "arm64" in fn,
|
||||
"x64": "x64" in fn,
|
||||
"x64": True, # All Linux builds are 64-bit
|
||||
"sse2": True, # Linux builds are forced to compile with SSE2 but not AVX
|
||||
"avx": False,
|
||||
"avx2": False,
|
||||
@@ -194,7 +187,6 @@ def render_nebula_release(version, stability, files, config):
|
||||
"sse2": "SSE2" in fn or "AVX" in fn, # AVX implies SSE2
|
||||
"avx": "AVX" in fn, # This conveniently also covers the AVX2 case since AVX2 implies AVX
|
||||
"avx2": "AVX2" in fn,
|
||||
"arm64": "arm64" in fn,
|
||||
}
|
||||
|
||||
pkg['executables'].append({
|
||||
|
||||
@@ -22,7 +22,7 @@ Windows: [url=http://scp.fsmods.net/builds/Launcher55g.zip]Launcher 5.5g[/url]
|
||||
OS X: Soulstorm's [url=https://www.hard-light.net/forums/index.php/topic,51391.0.html]OS X Launcher 3.0[/url]
|
||||
Linux: [url=https://www.hard-light.net/forums/index.php/topic,53206.0.html]YAL[/url] or [url=https://www.hard-light.net/wiki/index.php/Fs2_open_on_Linux/Graphics_Settings]by hand[/url] or whatever you can figure out.[/hidden]
|
||||
|
||||
[img]https://scp.indiegames.us/img/windows-icon.png[/img] [color=green][size=12pt]Windows (32/64-bit/ARM64)[/size][/color]
|
||||
[img]https://scp.indiegames.us/img/windows-icon.png[/img] [color=green][size=12pt]Windows (32/64-bit)[/size][/color]
|
||||
[size=8pt]Compiled using GitHub Actions on Windows Server 2019 (10.0.17763), Visual Studio Enterprise 2019[/size]
|
||||
|
||||
[b]64-bit:[/b] ${build(groups["Win64"].mainFile)}
|
||||
@@ -30,8 +30,6 @@ Linux: [url=https://www.hard-light.net/forums/index.php/topic,53206.0.html]YAL[
|
||||
[b]32-bit:[/b] ${build(groups["Win32"].mainFile)}
|
||||
[size=8pt]This one is based on the SSE2 Optimizations from the MSVC Compiler.[/size]
|
||||
|
||||
[b]ARM64:[/b] ${build(groups["WinARM64"].mainFile)}
|
||||
|
||||
[hidden=Alternative builds]
|
||||
|
||||
[b]64-bit AVX:[/b] ${build(groups["Win64"].subFiles["AVX"])}
|
||||
@@ -46,10 +44,9 @@ Linux: [url=https://www.hard-light.net/forums/index.php/topic,53206.0.html]YAL[
|
||||
Don't want to deal with that? Use [url=https://knossosnet.github.io/Knossos-Release-Page/]Knossos.NET[/url] and it will download the best build specifically for your PC!
|
||||
[/hidden]
|
||||
|
||||
[img]https://scp.indiegames.us/img/linux-icon.png[/img] [color=green][size=12pt]Linux[/size][/color]
|
||||
[size=8pt]Compiled with Ubuntu 20.04 LTS, GCC 9[/size]
|
||||
[b]x86_64:[/b] ${build(groups["Linux"].subFiles["x86_64"])}
|
||||
[b]arm64:[/b] ${build(groups["Linux"].subFiles["arm64"])}
|
||||
[img]https://scp.indiegames.us/img/linux-icon.png[/img] [color=green][size=12pt]Linux 64-bit[/size][/color]
|
||||
[size=8pt]Compiled with Ubuntu 16.04 LTS 64-bit, GCC 5[/size]
|
||||
${build(groups["Linux"].mainFile)}
|
||||
|
||||
These builds use a mechanism called [url=https://appimage.org/]AppImage[/url] which should allow these builds to run on most Linux distributions. However, we recommend that you compile your own builds which will result in less issues.
|
||||
Alternatively, if there is a package in your software repository then you should use that. If you are the maintainer of such a package for a distribution then let us know and we will include that here.
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
Mako==1.4.2
|
||||
requests==2.33.0
|
||||
Mako==1.2.2
|
||||
requests==2.31.0
|
||||
semantic-version==2.8.5
|
||||
@@ -1,34 +0,0 @@
|
||||
# Installs ATL and MFC for the v143 toolset, which the Visual Studio 2026 runner images
|
||||
# only ship for the latest toolset. ATL is needed by SAPI speech (sphelper.h) and MFC by FRED2.
|
||||
|
||||
$ErrorActionPreference = 'Stop'
|
||||
|
||||
$msvcVersion = '14.44'
|
||||
$component = 'Microsoft.VisualStudio.Component.VC.14.44.17.14'
|
||||
$suffix = if ($env:RUNNER_ARCH -eq 'ARM64') { '.ARM64' } else { '' }
|
||||
|
||||
$installerDir = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer"
|
||||
$installPath = & "$installerDir\vswhere.exe" -version '[18.0,19.0)' -latest -property installationPath
|
||||
if (-not $installPath) {
|
||||
Write-Error 'Visual Studio 2026 was not found'
|
||||
}
|
||||
|
||||
$arguments = @(
|
||||
'/c', 'vs_installer.exe', 'modify',
|
||||
'--installPath', "`"$installPath`"",
|
||||
'--add', "$component.ATL$suffix",
|
||||
'--add', "$component.MFC$suffix",
|
||||
'--quiet', '--norestart', '--nocache'
|
||||
)
|
||||
$process = Start-Process -FilePath cmd.exe -ArgumentList $arguments -WorkingDirectory $installerDir -Wait -PassThru -NoNewWindow
|
||||
# 3010 = success, reboot required
|
||||
if ($process.ExitCode -notin 0, 3010) {
|
||||
Write-Error "vs_installer exited with code $($process.ExitCode)"
|
||||
}
|
||||
|
||||
# fail here rather than with a confusing compile error if the components didn't install
|
||||
foreach ($header in 'atlbase.h', 'afxwin.h') {
|
||||
if (-not (Test-Path "$installPath\VC\Tools\MSVC\$msvcVersion.*\atlmfc\include\$header")) {
|
||||
Write-Error "$header for MSVC $msvcVersion is missing after install"
|
||||
}
|
||||
}
|
||||
File renamed without changes.
File renamed without changes.
@@ -1,48 +0,0 @@
|
||||
# - Removes duplicate entries and non-directories from a provided list
|
||||
#
|
||||
# clean_directory_list(<listvar> [<additional list items>...])
|
||||
#
|
||||
# Requires CMake 2.6 or newer (uses the 'function' command)
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2010 Ryan Pavlik <[email protected]> <[email protected]>
|
||||
# http://academic.cleardefinition.com
|
||||
# Iowa State University HCI Graduate Program/VRAC
|
||||
#
|
||||
# Copyright Iowa State University 2009-2010.
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
if(__clean_directory_list)
|
||||
return()
|
||||
endif()
|
||||
set(__clean_directory_list YES)
|
||||
|
||||
function(clean_directory_list _var)
|
||||
# combine variable's current value with additional list items
|
||||
set(_in ${${_var}} ${ARGN})
|
||||
|
||||
if(_in)
|
||||
# Initial list cleaning
|
||||
list(REMOVE_DUPLICATES _in)
|
||||
|
||||
# Grab the absolute path of each actual directory
|
||||
set(_out)
|
||||
foreach(_dir ${_in})
|
||||
if(IS_DIRECTORY "${_dir}")
|
||||
get_filename_component(_dir "${_dir}" ABSOLUTE)
|
||||
file(TO_CMAKE_PATH "${_dir}" _dir)
|
||||
list(APPEND _out "${_dir}")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(_out)
|
||||
# Clean up the output list now
|
||||
list(REMOVE_DUPLICATES _out)
|
||||
endif()
|
||||
|
||||
# return _out
|
||||
set(${_var} "${_out}" PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
@@ -1,311 +0,0 @@
|
||||
# - Create launchers to set working directory, env. vars, etc.
|
||||
#
|
||||
# include(CreateLaunchers) - to make these available
|
||||
# guess_runtime_library_dirs(<outputvarname> [<extralibrary> ...])
|
||||
# create_default_target_launcher(<targetname>
|
||||
# [ARGS <args...>]
|
||||
# [FORWARD_ARGS]
|
||||
# [RUNTIME_LIBRARY_DIRS <dir...>]
|
||||
# [WORKING_DIRECTORY <dir>]
|
||||
# [ENVIRONMENT <VAR=value> [<VAR=value>...]])
|
||||
#
|
||||
# create_target_launcher(<targetname>
|
||||
# [ARGS <args...>]
|
||||
# [FORWARD_ARGS]
|
||||
# [RUNTIME_LIBRARY_DIRS <dir...>]
|
||||
# [WORKING_DIRECTORY <dir>]
|
||||
# [ENVIRONMENT <VAR=value> [<VAR=value>...]])
|
||||
#
|
||||
# create_generic_launcher(<launchername>
|
||||
# [RUNTIME_LIBRARY_DIRS <dir...>]
|
||||
# [WORKING_DIRECTORY <dir>]
|
||||
# [ENVIRONMENT <VAR=value> [<VAR=value>...]])
|
||||
# - sets GENERIC_LAUNCHER_COMMAND and GENERIC_LAUNCHER_FAIL_REGULAR_EXPRESSION
|
||||
#
|
||||
# Requires these CMake modules:
|
||||
# ListFilter
|
||||
# ProgramFilesGlob
|
||||
# CleanDirectoryList
|
||||
#
|
||||
# Requires CMake 2.6 or newer (uses the 'function' command)
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2010 Ryan Pavlik <[email protected]> <[email protected]>
|
||||
# http://academic.cleardefinition.com
|
||||
# Iowa State University HCI Graduate Program/VRAC
|
||||
#
|
||||
# Copyright Iowa State University 2009-2010.
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
if(__create_launchers)
|
||||
return()
|
||||
endif()
|
||||
set(__create_launchers YES)
|
||||
|
||||
include(CleanDirectoryList)
|
||||
|
||||
# We must run the following at "include" time, not at function call time,
|
||||
# to find the path to this module rather than the path to a calling list file
|
||||
get_filename_component(_launchermoddir
|
||||
${CMAKE_CURRENT_LIST_FILE}
|
||||
PATH)
|
||||
set(_launchermoddir "${_launchermoddir}/launcher-templates")
|
||||
|
||||
macro(_launcher_system_settings)
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(BITS 64)
|
||||
else()
|
||||
set(BITS 32)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
# Find user and system name
|
||||
set(SYSTEM_NAME $ENV{USERDOMAIN})
|
||||
set(USER_NAME $ENV{USERNAME})
|
||||
set(VCPROJ_TYPE vcproj)
|
||||
set(USERFILE_EXTENSION ${SYSTEM_NAME}.${USER_NAME}.user)
|
||||
set(LAUNCHER_LINESEP "
")
|
||||
if(MSVC90)
|
||||
set(USERFILE_VC_VERSION 9.00)
|
||||
elseif(MSVC80)
|
||||
set(USERFILE_VC_VERSION 8.00)
|
||||
elseif(MSVC71)
|
||||
set(USERFILE_VC_VERSION 7.10)
|
||||
elseif(MSVC10 OR (MSVC AND MSVC_VERSION GREATER 1600)) # 2010 or newer
|
||||
set(LAUNCHER_LINESEP "\n")
|
||||
set(USERFILE_VC_VERSION 10.00)
|
||||
set(USERFILE_EXTENSION user)
|
||||
set(VCPROJ_TYPE vcxproj)
|
||||
endif()
|
||||
if(BITS EQUAL 64)
|
||||
set(USERFILE_PLATFORM x64)
|
||||
else()
|
||||
set(USERFILE_PLATFORM Win${BITS})
|
||||
endif()
|
||||
set(_pathdelim ";")
|
||||
set(_suffix "cmd")
|
||||
else()
|
||||
set(_pathdelim ":")
|
||||
set(USERFILE_PLATFORM ${CMAKE_SYSTEM_NAME}${BITS})
|
||||
set(_suffix "sh")
|
||||
find_package(GDB QUIET)
|
||||
if(GDB_FOUND)
|
||||
set(LAUNCHERS_GOT_GDB YES)
|
||||
if(GDB_HAS_RETURN_CHILD_RESULT)
|
||||
set(LAUNCHERS_GDB_ARG --return-child-result)
|
||||
endif()
|
||||
else()
|
||||
set(LAUNCHERS_GOT_GDB)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(WIN32 AND NOT USERFILE_REMOTE_MACHINE)
|
||||
site_name(USERFILE_REMOTE_MACHINE)
|
||||
mark_as_advanced(USERFILE_REMOTE_MACHINE)
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
macro(_launcher_process_args)
|
||||
set(_nowhere)
|
||||
set(_curdest _nowhere)
|
||||
set(_val_args
|
||||
ARGS
|
||||
RUNTIME_LIBRARY_DIRS
|
||||
WORKING_DIRECTORY
|
||||
ENVIRONMENT)
|
||||
set(_bool_args FORWARD_ARGS)
|
||||
foreach(_arg ${_val_args} ${_bool_args})
|
||||
set(${_arg})
|
||||
endforeach()
|
||||
foreach(_element ${ARGN})
|
||||
list(FIND _val_args "${_element}" _val_arg_find)
|
||||
list(FIND _bool_args "${_element}" _bool_arg_find)
|
||||
if("${_val_arg_find}" GREATER "-1")
|
||||
set(_curdest "${_element}")
|
||||
elseif("${_bool_arg_find}" GREATER "-1")
|
||||
set("${_element}" ON)
|
||||
set(_curdest _nowhere)
|
||||
else()
|
||||
list(APPEND ${_curdest} "${_element}")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(_nowhere)
|
||||
message(FATAL_ERROR
|
||||
"Syntax error in use of a function in CreateLaunchers!")
|
||||
endif()
|
||||
|
||||
# Turn into a list of native paths
|
||||
set(_runtime_lib_dirs)
|
||||
foreach(_dlldir ${RUNTIME_LIBRARY_DIRS})
|
||||
file(TO_NATIVE_PATH "${_dlldir}" _path)
|
||||
set(_runtime_lib_dirs "${_runtime_lib_dirs}${_path}${_pathdelim}")
|
||||
endforeach()
|
||||
|
||||
if(NOT WORKING_DIRECTORY)
|
||||
set(WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
endif()
|
||||
|
||||
if(FORWARD_ARGS)
|
||||
if(WIN32)
|
||||
set(FWD_ARGS %*)
|
||||
else()
|
||||
set(FWD_ARGS $*)
|
||||
endif()
|
||||
else()
|
||||
set(FWD_ARGS)
|
||||
endif()
|
||||
|
||||
set(USERFILE_WORKING_DIRECTORY "${WORKING_DIRECTORY}")
|
||||
set(USERFILE_COMMAND_ARGUMENTS "${ARGS}")
|
||||
set(LAUNCHERSCRIPT_COMMAND_ARGUMENTS "${ARGS} ${FWD_ARGS}")
|
||||
|
||||
if(WIN32)
|
||||
set(RUNTIME_LIBRARIES_ENVIRONMENT "PATH=${_runtime_lib_dirs};%PATH%")
|
||||
file(READ
|
||||
"${_launchermoddir}/launcher.env.cmd.in"
|
||||
_cmdenv)
|
||||
else()
|
||||
if(APPLE)
|
||||
set(RUNTIME_LIBRARIES_ENVIRONMENT
|
||||
"DYLD_LIBRARY_PATH=${_runtime_lib_dirs}:$DYLD_LIBRARY_PATH")
|
||||
else()
|
||||
set(RUNTIME_LIBRARIES_ENVIRONMENT
|
||||
"LD_LIBRARY_PATH=${_runtime_lib_dirs}:$LD_LIBRARY_PATH")
|
||||
endif()
|
||||
file(READ
|
||||
"${_launchermoddir}/launcher.env.sh.in"
|
||||
_cmdenv)
|
||||
endif()
|
||||
set(USERFILE_ENVIRONMENT "${RUNTIME_LIBRARIES_ENVIRONMENT}")
|
||||
|
||||
set(USERFILE_ENV_COMMANDS)
|
||||
foreach(_arg "${RUNTIME_LIBRARIES_ENVIRONMENT}" ${ENVIRONMENT})
|
||||
string(CONFIGURE
|
||||
"@USERFILE_ENVIRONMENT@@LAUNCHER_LINESEP@@_arg@"
|
||||
USERFILE_ENVIRONMENT
|
||||
@ONLY)
|
||||
string(CONFIGURE
|
||||
"@USERFILE_ENV_COMMANDS@${_cmdenv}"
|
||||
USERFILE_ENV_COMMANDS
|
||||
@ONLY)
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
macro(_launcher_produce_vcproj_user)
|
||||
if(MSVC)
|
||||
file(READ
|
||||
"${_launchermoddir}/perconfig.${VCPROJ_TYPE}.user.in"
|
||||
_perconfig)
|
||||
file(TO_NATIVE_PATH "${USERFILE_WORKING_DIRECTORY}" NATIVE_WORKING_DIRECTORY)
|
||||
set(USERFILE_CONFIGSECTIONS)
|
||||
foreach(USERFILE_CONFIGNAME ${CMAKE_CONFIGURATION_TYPES})
|
||||
string(CONFIGURE "${_perconfig}" _temp @ONLY ESCAPE_QUOTES)
|
||||
set(USERFILE_CONFIGSECTIONS "${USERFILE_CONFIGSECTIONS}${_temp}")
|
||||
endforeach()
|
||||
|
||||
|
||||
configure_file("${_launchermoddir}/${VCPROJ_TYPE}.user.in"
|
||||
"${VCPROJNAME}.${VCPROJ_TYPE}.${USERFILE_EXTENSION}"
|
||||
@ONLY)
|
||||
endif()
|
||||
|
||||
endmacro()
|
||||
|
||||
macro(_launcher_configure_executable _src _tmp _target)
|
||||
# get_filename_component(_targetname "${_target}" NAME)
|
||||
get_filename_component(_targetpath "${_target}" PATH)
|
||||
configure_file("${_src}"
|
||||
"${_tmp}"
|
||||
@ONLY)
|
||||
file(COPY "${_tmp}"
|
||||
DESTINATION "${_targetpath}"
|
||||
FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_WRITE GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
|
||||
endmacro()
|
||||
|
||||
macro(_launcher_create_target_launcher)
|
||||
set(TARGET_NAME ${_targetname})
|
||||
|
||||
set(_fn "launch-${_targetname}-generator.${_suffix}")
|
||||
|
||||
configure_file("${_launchermoddir}/targetlauncher.${_suffix}.in"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${_fn}"
|
||||
@ONLY)
|
||||
|
||||
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/launch-${_targetname}-$<CONFIGURATION>.${_suffix}"
|
||||
INPUT "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${_fn}")
|
||||
endmacro()
|
||||
|
||||
function(create_default_target_launcher _targetname)
|
||||
_launcher_system_settings()
|
||||
_launcher_process_args(${ARGN})
|
||||
|
||||
set(VCPROJNAME "${CMAKE_BINARY_DIR}/ALL_BUILD")
|
||||
_launcher_produce_vcproj_user()
|
||||
|
||||
_launcher_create_target_launcher()
|
||||
endfunction()
|
||||
|
||||
function(create_target_launcher _targetname)
|
||||
_launcher_system_settings()
|
||||
_launcher_process_args(${ARGN})
|
||||
|
||||
set(VCPROJNAME "${CMAKE_CURRENT_BINARY_DIR}/${_targetname}")
|
||||
_launcher_produce_vcproj_user()
|
||||
|
||||
_launcher_create_target_launcher()
|
||||
endfunction()
|
||||
|
||||
function(create_generic_launcher _launchername)
|
||||
_launcher_system_settings()
|
||||
_launcher_process_args(${ARGN})
|
||||
|
||||
if(NOT IS_ABSOLUTE _launchername)
|
||||
set(_launchername
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/${_launchername}.${_suffix}")
|
||||
else()
|
||||
set(_launchername "${_launchername}.${_suffix}")
|
||||
endif()
|
||||
if(WIN32)
|
||||
set(GENERIC_LAUNCHER_COMMAND "${_launchername}" PARENT_SCOPE)
|
||||
set(GENERIC_LAUNCHER_FAIL_REGULAR_EXPRESSION)
|
||||
else()
|
||||
set(GENERIC_LAUNCHER_COMMAND sh "${_launchername}" PARENT_SCOPE)
|
||||
set(GENERIC_LAUNCHER_FAIL_REGULAR_EXPRESSION
|
||||
"Program terminated with signal")
|
||||
endif()
|
||||
|
||||
_launcher_configure_executable("${_launchermoddir}/genericlauncher.${_suffix}.in"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/genericlauncher.${_suffix}.in"
|
||||
"${_launchername}")
|
||||
endfunction()
|
||||
|
||||
function(guess_runtime_library_dirs _var)
|
||||
# Start off with the link directories of the calling listfile's directory
|
||||
get_directory_property(_libdirs LINK_DIRECTORIES)
|
||||
|
||||
# Add additional libraries passed to the function
|
||||
foreach(_lib ${ARGN})
|
||||
get_filename_component(_libdir "${_lib}" PATH)
|
||||
list(APPEND _libdirs "${_libdir}")
|
||||
endforeach()
|
||||
|
||||
# Now, build a list of potential dll directories
|
||||
set(_dlldirs)
|
||||
foreach(_libdir ${_libdirs})
|
||||
# Add the libdir itself
|
||||
list(APPEND _dlldirs "${_libdir}")
|
||||
|
||||
# Look also in libdir/../bin since the dll might not be with the lib
|
||||
get_filename_component(_libdir "${_libdir}/../bin" ABSOLUTE)
|
||||
list(APPEND _dlldirs "${_libdir}")
|
||||
endforeach()
|
||||
|
||||
# Only keep the valid, unique directories
|
||||
clean_directory_list(_dlldirs)
|
||||
|
||||
# Return _dlldirs
|
||||
set(${_var} "${_dlldirs}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
@@ -1,88 +0,0 @@
|
||||
# - Add flags to compile with extra warnings
|
||||
#
|
||||
# enable_extra_compiler_warnings(<targetname>)
|
||||
# globally_enable_extra_compiler_warnings() - to modify CMAKE_CXX_FLAGS, etc
|
||||
# to change for all targets declared after the command, instead of per-command
|
||||
#
|
||||
#
|
||||
# Original Author:
|
||||
# 2010 Ryan Pavlik <[email protected]> <[email protected]>
|
||||
# http://academic.cleardefinition.com
|
||||
# Iowa State University HCI Graduate Program/VRAC
|
||||
#
|
||||
# Copyright Iowa State University 2009-2010.
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
if(__enable_extra_compiler_warnings)
|
||||
return()
|
||||
endif()
|
||||
set(__enable_extra_compiler_warnings YES)
|
||||
|
||||
macro(_enable_extra_compiler_warnings_flags)
|
||||
set(_flags)
|
||||
if(MSVC)
|
||||
option(COMPILER_WARNINGS_EXTREME
|
||||
"Use compiler warnings that are probably overkill."
|
||||
off)
|
||||
mark_as_advanced(COMPILER_WARNINGS_EXTREME)
|
||||
set(_flags "/W4")
|
||||
if(COMPILER_WARNINGS_EXTREME)
|
||||
set(_flags "${_flags} /Wall /wd4619 /wd4668 /wd4820 /wd4571 /wd4710")
|
||||
endif()
|
||||
else()
|
||||
include(CheckCXXCompilerFlag)
|
||||
set(_flags)
|
||||
|
||||
check_cxx_compiler_flag(-W SUPPORTS_W_FLAG)
|
||||
if(SUPPORTS_W_FLAG)
|
||||
set(_flags "${_flags} -W")
|
||||
endif()
|
||||
|
||||
check_cxx_compiler_flag(-Wall SUPPORTS_WALL_FLAG)
|
||||
if(SUPPORTS_WALL_FLAG)
|
||||
set(_flags "${_flags} -Wall")
|
||||
endif()
|
||||
|
||||
check_cxx_compiler_flag(-Wextra SUPPORTS_WEXTRA_FLAG)
|
||||
if(SUPPORTS_WEXTRA_FLAG)
|
||||
set(_flags "${_flags} -Wextra")
|
||||
endif()
|
||||
|
||||
if(SUPPORTS_WALL_FLAG)
|
||||
# At least GCC includes -Wmaybe-uninitialized in -Wall, which
|
||||
# unneccesarily whines about boost::optional (by it's nature
|
||||
# it's a "maybe" warning - prone to noisy false-positives)
|
||||
check_cxx_compiler_flag(-Wno-maybe-uninitialized SUPPORTS_WNO_MAYBE_UNINITIALIZED_FLAG)
|
||||
if(SUPPORTS_WNO_MAYBE_UNINITIALIZED_FLAG)
|
||||
set(_flags "${_flags} -Wno-maybe-uninitialized")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
function(enable_extra_compiler_warnings _target)
|
||||
_enable_extra_compiler_warnings_flags()
|
||||
get_target_property(_origflags ${_target} COMPILE_FLAGS)
|
||||
if(_origflags)
|
||||
set_property(TARGET
|
||||
${_target}
|
||||
PROPERTY
|
||||
COMPILE_FLAGS
|
||||
"${_flags} ${_origflags}")
|
||||
else()
|
||||
set_property(TARGET
|
||||
${_target}
|
||||
PROPERTY
|
||||
COMPILE_FLAGS
|
||||
"${_flags}")
|
||||
endif()
|
||||
|
||||
endfunction()
|
||||
|
||||
function(globally_enable_extra_compiler_warnings)
|
||||
_enable_extra_compiler_warnings_flags()
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${_flags}" PARENT_SCOPE)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${_flags}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
@@ -1,53 +0,0 @@
|
||||
# - Combine lists of prefixes and suffixes in all combinations
|
||||
#
|
||||
# list_combinations(var PREFIXES listitems... SUFFIXES listitems...) -
|
||||
# where var is the name of your desired output variable and PREFIXES
|
||||
# and SUFFIXES are special arguments that indicate the start of your
|
||||
# list of prefixes or suffixes respectively.
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2010 Ryan Pavlik <[email protected]> <[email protected]>
|
||||
# http://academic.cleardefinition.com
|
||||
# Iowa State University HCI Graduate Program/VRAC
|
||||
#
|
||||
# Copyright Iowa State University 2009-2010.
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
if(__list_combinations)
|
||||
return()
|
||||
endif()
|
||||
set(__list_combinations YES)
|
||||
|
||||
function(list_combinations var)
|
||||
# Parse arguments
|
||||
set(_prefixes)
|
||||
set(_suffixes)
|
||||
set(_nowhere)
|
||||
set(_curdest _nowhere)
|
||||
foreach(_element ${ARGN})
|
||||
if("${_element}" STREQUAL "PREFIXES")
|
||||
set(_curdest _prefixes)
|
||||
elseif("${_element}" STREQUAL "SUFFIXES")
|
||||
set(_curdest _suffixes)
|
||||
else()
|
||||
list(APPEND ${_curdest} "${_element}")
|
||||
endif()
|
||||
endforeach()
|
||||
if(_nowhere)
|
||||
message(STATUS "_prefixes ${_prefixes}")
|
||||
message(STATUS "_prefixes ${_suffixes}")
|
||||
message(STATUS "_prefixes ${_nowhere}")
|
||||
message(FATAL_ERROR
|
||||
"Syntax error in use of ${CMAKE_CURRENT_LIST_FILE}")
|
||||
endif()
|
||||
|
||||
foreach(_prefix ${_prefixes})
|
||||
foreach(_suffix ${_suffixes})
|
||||
list(APPEND _out "${_prefix}${_suffix}")
|
||||
endforeach()
|
||||
endforeach()
|
||||
|
||||
set(${var} "${_out}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
@@ -1,31 +0,0 @@
|
||||
# - Compile with multiple processes on MSVC
|
||||
#
|
||||
# include(MSVCMultipleProcessCompile)
|
||||
#
|
||||
# Requires these CMake modules:
|
||||
# ListCombinations.cmake
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2010 Ryan Pavlik <[email protected]> <[email protected]>
|
||||
# http://academic.cleardefinition.com
|
||||
# Iowa State University HCI Graduate Program/VRAC
|
||||
#
|
||||
# Copyright Iowa State University 2009-2010.
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
if(MSVC AND NOT "${MSVC_VERSION}" LESS 1400)
|
||||
# Only available in VS 2005 and newer
|
||||
string(TOUPPER "${CMAKE_CONFIGURATION_TYPES}" _conftypesUC)
|
||||
include(ListCombinations)
|
||||
list_combinations(_varnames
|
||||
PREFIXES
|
||||
CMAKE_C_FLAGS_
|
||||
CMAKE_CXX_FLAGS_
|
||||
SUFFIXES
|
||||
${_conftypesUC})
|
||||
foreach(_var ${_varnames})
|
||||
set(${_var} "${${_var}} /MP")
|
||||
endforeach()
|
||||
endif()
|
||||
@@ -0,0 +1,21 @@
|
||||
|
||||
SET(BINARY_DESTINATION "bin")
|
||||
SET(LIBRAY_DESTINATION "lib")
|
||||
|
||||
configure_file("${CMAKE_CURRENT_LIST_DIR}/AppRun.in" "${CMAKE_CURRENT_BINARY_DIR}/AppRun.gen" @ONLY)
|
||||
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/AppRun-$<CONFIG>"
|
||||
INPUT "${CMAKE_CURRENT_BINARY_DIR}/AppRun.gen")
|
||||
|
||||
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/AppRun-$<CONFIG>" DESTINATION "." RENAME "AppRun"
|
||||
COMPONENT "Freespace2")
|
||||
|
||||
|
||||
configure_file("${CMAKE_CURRENT_LIST_DIR}/AppImage.desktop.in" "${CMAKE_CURRENT_BINARY_DIR}/AppImage.desktop.gen" @ONLY)
|
||||
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/AppImage-$<CONFIG>.desktop"
|
||||
INPUT "${CMAKE_CURRENT_BINARY_DIR}/AppImage.desktop.gen")
|
||||
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/AppImage-$<CONFIG>.desktop" DESTINATION "." RENAME "fso.desktop"
|
||||
COMPONENT "Freespace2")
|
||||
|
||||
install(FILES "${CMAKE_SOURCE_DIR}/freespace2/resources/app_icon.png" DESTINATION "."
|
||||
COMPONENT "Freespace2")
|
||||
+14
-36
@@ -2,72 +2,50 @@
|
||||
#ifdef _WIN32
|
||||
#include <intrin.h>
|
||||
// Windows
|
||||
#define cpuid __cpuidex
|
||||
#define xgetbv _xgetbv
|
||||
#define cpuid __cpuid
|
||||
|
||||
#else
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
// GCC Inline Assembly
|
||||
void cpuid(int CPUInfo[4], int InfoType, int SubType){
|
||||
void cpuid(int CPUInfo[4],int InfoType){
|
||||
__asm__ __volatile__ (
|
||||
"cpuid":
|
||||
"=a" (CPUInfo[0]),
|
||||
"=b" (CPUInfo[1]),
|
||||
"=c" (CPUInfo[2]),
|
||||
"=d" (CPUInfo[3]) :
|
||||
"a" (InfoType),
|
||||
"c" (SubType)
|
||||
"a" (InfoType)
|
||||
);
|
||||
}
|
||||
|
||||
uint64_t xgetbv(uint32_t xcr) {
|
||||
uint32_t lower, higher;
|
||||
__asm__ __volatile__ (
|
||||
"xgetbv":
|
||||
"=a"(lower),
|
||||
"=d"(higher) :
|
||||
"c"(xcr)
|
||||
);
|
||||
return (static_cast<uint64_t>(higher) << static_cast<uint64_t>(32)) | static_cast<uint64_t>(lower);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#include <iostream>
|
||||
|
||||
int main( int argc, char* argv[] )
|
||||
{
|
||||
bool SSE = false;
|
||||
bool SSE2 = false;
|
||||
bool OSXSAVE = false;
|
||||
bool AVX = false;
|
||||
bool AVX2 = false;
|
||||
int SSE = false;
|
||||
int SSE2 = false;
|
||||
int AVX = false;
|
||||
int AVX2 = false;
|
||||
|
||||
int info[4];
|
||||
cpuid(info, 0, 0);
|
||||
cpuid(info, 0);
|
||||
int nIds = info[0];
|
||||
|
||||
// Detect Instruction Set
|
||||
if (nIds >= 1){
|
||||
cpuid(info, 0x00000001, 0);
|
||||
SSE = (info[3] & ((int)1 << 25)) != 0;
|
||||
SSE2 = (info[3] & ((int)1 << 26)) != 0;
|
||||
OSXSAVE = (info[2] & ((int)1 << 27)) != 0;
|
||||
AVX = (info[2] & ((int)1 << 28)) != 0;
|
||||
cpuid(info,0x00000001);
|
||||
SSE = (info[3] & ((int)1 << 25)) != 0;
|
||||
SSE2 = (info[3] & ((int)1 << 26)) != 0;
|
||||
|
||||
AVX = (info[2] & ((int)1 << 28)) != 0;
|
||||
}
|
||||
if (nIds >= 7){
|
||||
cpuid(info,0x00000007, 0);
|
||||
cpuid(info,0x00000007);
|
||||
AVX2 = (info[1] & ((int)1 << 5)) != 0;
|
||||
}
|
||||
|
||||
// Detect OS Support
|
||||
if (!OSXSAVE || (xgetbv(0) & 0x6) == 0) {
|
||||
AVX = false;
|
||||
AVX2 = false;
|
||||
}
|
||||
|
||||
if (AVX2)
|
||||
std::cout << "AVX2";
|
||||
else if(AVX)
|
||||
|
||||
@@ -24,19 +24,3 @@ set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX})
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
|
||||
if (FSO_BUILD_WITH_DISCORD)
|
||||
message(WARNING "Discord support is not tested for cross-compilation. Here be dragons! To disable, set -DFSO_BUILD_WITH_DISCORD:BOOL=OFF")
|
||||
endif()
|
||||
|
||||
if (FSO_BUILD_FRED2)
|
||||
message(WARNING "FRED2 support is not tested for cross-compilation. Here be dragons! To disable, set -DFSO_BUILD_FRED2:BOOL=OFF")
|
||||
endif()
|
||||
|
||||
if (FSO_USE_SPEECH)
|
||||
message(WARNING "Speech support is not tested for cross-compilation. Here be dragons! To disable, set -DFSO_USE_SPEECH:BOOL=OFF")
|
||||
endif()
|
||||
|
||||
if (FSO_USE_VOICEREC)
|
||||
message(WARNING "Voice recognition support is not tested for cross-compilation. Here be dragons! To disable, set -DFSO_USE_VOICEREC:BOOL=OFF")
|
||||
endif()
|
||||
+1
-11
@@ -97,19 +97,9 @@ function(handle_embedded_files _target)
|
||||
set(INCLUDE_LIST "${INCLUDE_LIST}\n#include \"${HEADER_FILE}\"")
|
||||
set(ARRAY_ELEMENTS "${ARRAY_ELEMENTS}\n\t{ \"${_pathType}\", \"${FILE_NAME}\" , ${FIELD_NAME} , ${FIELD_NAME}_size },")
|
||||
|
||||
IF(CMAKE_CROSSCOMPILING)
|
||||
SET(EMBEDFILE_PATH "EMBEDFILE-NOTFOUND" CACHE FILEPATH "Required for a cross compiling build, point to an embedfile of a cmake build for the host OS")
|
||||
IF(EMBEDFILE_PATH STREQUAL "EMBEDFILE-NOTFOUND")
|
||||
#This could, possibly, be configured to compile an embedfile using host compilation automatically, but that seems to be a challenge.
|
||||
message(FATAL_ERROR "A manual embedfile path must be configured for cross compilation. Set EMBEDFILE_PATH to the location of an embedfile executable, found in the build directories for the host OS.")
|
||||
ENDIF()
|
||||
ELSE(CMAKE_CROSSCOMPILING)
|
||||
SET(EMBEDFILE_PATH "embedfile")
|
||||
ENDIF(CMAKE_CROSSCOMPILING)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${ALL_OUTPUTS}
|
||||
COMMAND ${EMBEDFILE_PATH} "${_filePath}" "${_outputBasePath}" "${FIELD_NAME}"
|
||||
COMMAND embedfile "${_filePath}" "${_outputBasePath}" "${FIELD_NAME}"
|
||||
MAIN_DEPENDENCY "${_filePath}"
|
||||
COMMENT "Generating string file for ${_filePath}"
|
||||
)
|
||||
|
||||
Vendored
+4054
File diff suppressed because it is too large.
Load diff
+1
Submodule cmake/external/rpavlik-cmake-modules added at 7cef9577d6.
@@ -11,10 +11,6 @@ if (WIN32)
|
||||
endif()
|
||||
elseif(APPLE)
|
||||
# it should just work
|
||||
elseif(ANDROID)
|
||||
# connects to a java TTS manager via SDL activity class
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
# uses speech-dispatcher with dlopen
|
||||
else()
|
||||
message(SEND_ERROR "Text to Speech is not supported on this platform!")
|
||||
endif()
|
||||
|
||||
+4
-32
@@ -8,36 +8,8 @@ else()
|
||||
set(IS_64BIT FALSE)
|
||||
endif()
|
||||
|
||||
set(IS_ARM64 FALSE)
|
||||
set(IS_ARMV7A FALSE)
|
||||
|
||||
if (NOT "${CMAKE_GENERATOR_PLATFORM}" STREQUAL "") # needed to cover Visual Studio generator
|
||||
if(CMAKE_GENERATOR_PLATFORM MATCHES "^(aarch64|arm64|ARM64)")
|
||||
set(IS_ARM64 TRUE)
|
||||
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^(armv7)")
|
||||
set(IS_ARMV7A TRUE)
|
||||
endif()
|
||||
if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(aarch64|arm64|ARM64)")
|
||||
set(IS_ARM64 TRUE)
|
||||
else()
|
||||
if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(aarch64|arm64|ARM64)")
|
||||
set(IS_ARM64 TRUE)
|
||||
elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "^(armv7)")
|
||||
set(IS_ARMV7A TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(IS_RISCV FALSE)
|
||||
|
||||
if (NOT "${CMAKE_GENERATOR_PLATFORM}" STREQUAL "") # needed to cover Visual Studio generator
|
||||
if(CMAKE_GENERATOR_PLATFORM MATCHES "^(riscv64|RISCV64|riscv32|RISCV32)")
|
||||
set(IS_RISCV TRUE)
|
||||
endif()
|
||||
else()
|
||||
if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(riscv64|RISCV64|riscv32|RISCV32)")
|
||||
set(IS_RISCV TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(IS_X86 FALSE)
|
||||
if (NOT IS_ARM64 AND NOT IS_RISCV AND NOT IS_ARMV7A)
|
||||
set(IS_X86 TRUE)
|
||||
endif()
|
||||
set(IS_ARM64 FALSE)
|
||||
endif()
|
||||
@@ -1,14 +0,0 @@
|
||||
cd @USERFILE_WORKING_DIRECTORY@
|
||||
@USERFILE_ENV_COMMANDS@
|
||||
|
||||
IF NOT [x%1]==[x--debugger] GOTO SkipDebuggingMess
|
||||
|
||||
ECHO Need to ditch the debugger!
|
||||
SHIFT /1
|
||||
%1 %2 %3 %4 %5 %6 %7 %8 %9
|
||||
GOTO EOF
|
||||
|
||||
:SkipDebuggingMess
|
||||
%*
|
||||
|
||||
:EOF
|
||||
@@ -1,18 +0,0 @@
|
||||
#!/bin/sh
|
||||
bindir=$(pwd)
|
||||
cd @USERFILE_WORKING_DIRECTORY@
|
||||
@USERFILE_ENV_COMMANDS@
|
||||
if test "x$1" = "x--debugger"; then
|
||||
shift
|
||||
cmd="$1"
|
||||
shift
|
||||
if test "x@LAUNCHERS_GOT_GDB@" = "xYES"; then
|
||||
echo "r $@" > $bindir/gdbscript
|
||||
echo "bt" >> $bindir/gdbscript
|
||||
@GDB_COMMAND@ -batch -command=$bindir/gdbscript @LAUNCHERS_GDB_ARG@ $cmd
|
||||
else
|
||||
$cmd $@
|
||||
fi
|
||||
else
|
||||
$@
|
||||
fi
|
||||
@@ -1 +0,0 @@
|
||||
set @_arg@
|
||||
@@ -1 +0,0 @@
|
||||
export @_arg@
|
||||
@@ -1,28 +0,0 @@
|
||||
<Configuration
|
||||
Name="@USERFILE_CONFIGNAME@|@USERFILE_PLATFORM@"
|
||||
>
|
||||
<DebugSettings
|
||||
Command="${USERFILE_@USERFILE_CONFIGNAME@_COMMAND}"
|
||||
WorkingDirectory="@USERFILE_WORKING_DIRECTORY@"
|
||||
CommandArguments="@USERFILE_COMMAND_ARGUMENTS@"
|
||||
Attach="false"
|
||||
DebuggerType="3"
|
||||
Remote="1"
|
||||
RemoteMachine="@USERFILE_REMOTE_MACHINE@"
|
||||
RemoteCommand=""
|
||||
HttpUrl=""
|
||||
PDBPath=""
|
||||
SQLDebugging=""
|
||||
Environment="@USERFILE_ENVIRONMENT@"
|
||||
EnvironmentMerge="true"
|
||||
DebuggerFlavor=""
|
||||
MPIRunCommand=""
|
||||
MPIRunArguments=""
|
||||
MPIRunWorkingDirectory=""
|
||||
ApplicationCommand=""
|
||||
ApplicationArguments=""
|
||||
ShimCommand=""
|
||||
MPIAcceptMode=""
|
||||
MPIAcceptFilter=""
|
||||
/>
|
||||
</Configuration>
|
||||
@@ -1,7 +0,0 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='@USERFILE_CONFIGNAME@|@USERFILE_PLATFORM@'">
|
||||
<LocalDebuggerEnvironment>@USERFILE_ENVIRONMENT@</LocalDebuggerEnvironment>
|
||||
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
|
||||
<LocalDebuggerCommand>$(TargetPath)</LocalDebuggerCommand>
|
||||
<LocalDebuggerCommandArguments>@USERFILE_COMMAND_ARGUMENTS@</LocalDebuggerCommandArguments>
|
||||
<LocalDebuggerWorkingDirectory>@NATIVE_WORKING_DIRECTORY@</LocalDebuggerWorkingDirectory>
|
||||
</PropertyGroup>
|
||||
@@ -1,8 +0,0 @@
|
||||
cd @USERFILE_WORKING_DIRECTORY@
|
||||
@USERFILE_ENV_COMMANDS@
|
||||
if [%1]==[--debugger] (
|
||||
SHIFT
|
||||
)
|
||||
|
||||
"@USERFILE_COMMAND@" @LAUNCHERSCRIPT_COMMAND_ARGUMENTS@
|
||||
pause
|
||||
@@ -1,16 +0,0 @@
|
||||
#!/bin/sh
|
||||
bindir=$(pwd)
|
||||
cd @USERFILE_WORKING_DIRECTORY@
|
||||
@USERFILE_ENV_COMMANDS@
|
||||
if test "x$1" = "x--debugger"; then
|
||||
shift
|
||||
if test "x@LAUNCHERS_GOT_GDB@" = "xYES"; then
|
||||
echo "r @LAUNCHERSCRIPT_COMMAND_ARGUMENTS@" > $bindir/gdbscript
|
||||
echo "bt" >> $bindir/gdbscript
|
||||
@GDB_COMMAND@ -batch -command=$bindir/gdbscript @LAUNCHERS_GDB_ARG@ @USERFILE_COMMAND@
|
||||
else
|
||||
"@USERFILE_COMMAND@" @LAUNCHERSCRIPT_COMMAND_ARGUMENTS@
|
||||
fi
|
||||
else
|
||||
"@USERFILE_COMMAND@" @LAUNCHERSCRIPT_COMMAND_ARGUMENTS@
|
||||
fi
|
||||
@@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioUserFile
|
||||
ProjectType="Visual C++"
|
||||
Version="@USERFILE_VC_VERSION@"
|
||||
ShowAllFiles="false"
|
||||
>
|
||||
<Configurations>
|
||||
@USERFILE_CONFIGSECTIONS@
|
||||
</Configurations>
|
||||
</VisualStudioUserFile>
|
||||
@@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
@USERFILE_CONFIGSECTIONS@
|
||||
</Project>
|
||||
@@ -11,6 +11,8 @@ endif()
|
||||
|
||||
target_link_libraries(platform INTERFACE ${COCOA_LIBRARY})
|
||||
|
||||
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.9")
|
||||
|
||||
SET(CMAKE_SKIP_RPATH FALSE)
|
||||
SET(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
SET(CMAKE_INSTALL_RPATH @loader_path/../Frameworks/)
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
|
||||
#cmakedefine01 IS_64BIT
|
||||
#cmakedefine01 IS_ARM64
|
||||
#cmakedefine01 IS_RISCV
|
||||
|
||||
#cmakedefine01 SCP_HAVE_STRCASECMP
|
||||
#cmakedefine01 SCP_HAVE_STRNCASECMP
|
||||
|
||||
@@ -13,6 +13,6 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated -Wno-char-subscripts")
|
||||
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fcolor-diagnostics")
|
||||
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -Wno-unused-variable -Wno-unused-parameter")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "-O2 -Wno-unused-variable -Wno-unused-parameter")
|
||||
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g -Wshadow")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "-Og -g -Wshadow")
|
||||
+13
-43
@@ -10,40 +10,8 @@ option(CLANG_ENABLE_ADDRESS_SANITIZER "Enable -fsanitize=address" OFF)
|
||||
option(CLANG_USE_LIBCXX "Use libc++" OFF)
|
||||
|
||||
# These are the default values
|
||||
set(C_BASE_FLAGS "-pipe")
|
||||
set(CXX_BASE_FLAGS "-pipe")
|
||||
|
||||
if(IS_X86)
|
||||
if(FORCED_NATIVE_SIMD_INSTRUCTIONS)
|
||||
set(CLANG_EXTENSIONS "-march=native")
|
||||
elseif (FSO_INSTRUCTION_SET STREQUAL "")
|
||||
set(CLANG_EXTENSIONS "-march=x86-64")
|
||||
elseif (FSO_INSTRUCTION_SET STREQUAL "SSE")
|
||||
set(CLANG_EXTENSIONS "-march=x86-64 -msse -mfpmath=sse")
|
||||
elseif (FSO_INSTRUCTION_SET STREQUAL "SSE2")
|
||||
set(CLANG_EXTENSIONS "-march=x86-64 -msse -msse2 -mfpmath=sse")
|
||||
elseif (FSO_INSTRUCTION_SET STREQUAL "AVX")
|
||||
set(CLANG_EXTENSIONS "-march=x86-64-v2 -msse -msse2 -mavx -mfpmath=sse")
|
||||
elseif (FSO_INSTRUCTION_SET STREQUAL "AVX2")
|
||||
set(CLANG_EXTENSIONS "-march=x86-64-v3 -msse -msse2 -mavx -mavx2 -mfpmath=sse")
|
||||
else ()
|
||||
message( FATAL_ERROR "Unknown instruction set encountered for clang. Update toolchain-clang.cmake!" )
|
||||
endif()
|
||||
|
||||
set(C_BASE_FLAGS "${C_BASE_FLAGS} ${CLANG_EXTENSIONS}")
|
||||
set(CXX_BASE_FLAGS "${CXX_BASE_FLAGS} ${CLANG_EXTENSIONS}")
|
||||
elseif(IS_ARM)
|
||||
if(FORCED_NATIVE_SIMD_INSTRUCTIONS)
|
||||
set(C_BASE_FLAGS "${C_BASE_FLAGS} -march=native")
|
||||
set(CXX_BASE_FLAGS "${CXX_BASE_FLAGS} -march=native")
|
||||
endif ()
|
||||
elseif(IS_RISCV)
|
||||
# Default C/CXX_BASE_FLAGS are fine for RISC-V
|
||||
endif()
|
||||
|
||||
if (USE_STATIC_LIBCXX)
|
||||
set(CXX_BASE_FLAGS "${CXX_BASE_FLAGS} -static-libstdc++ -Qunused-arguments")
|
||||
endif()
|
||||
set(C_BASE_FLAGS "-march=native -pipe")
|
||||
set(CXX_BASE_FLAGS "-march=native -pipe")
|
||||
|
||||
# For C and C++, the values can be overwritten independently
|
||||
if(DEFINED ENV{CXXFLAGS})
|
||||
@@ -67,6 +35,10 @@ set(COMPILER_FLAGS "${COMPILER_FLAGS} ${_flags}")
|
||||
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -fsigned-char -Wno-unknown-pragmas")
|
||||
|
||||
# Omit "argument unused during compilation" when clang is used with ccache.
|
||||
if(${CMAKE_CXX_COMPILER} MATCHES "ccache")
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Qunused-arguments")
|
||||
endif()
|
||||
|
||||
if ("${CMAKE_GENERATOR}" STREQUAL "Ninja")
|
||||
# Force color diagnostics for Ninja generator
|
||||
@@ -115,17 +87,17 @@ endif()
|
||||
string(REGEX MATCH "-O[a-zA-Z|0-9]+" CXX_OPT_FLAG ${CXX_BASE_FLAGS})
|
||||
string(REGEX MATCH "-O[a-zA-Z|0-9]+" C_OPT_FLAG ${C_BASE_FLAGS})
|
||||
|
||||
# If no user-set opt flag, set -O3 and -Og
|
||||
# If no user-set opt flag, set -O2 and -Og
|
||||
if ("${CXX_OPT_FLAG}" STREQUAL "")
|
||||
set(CXX_OPT_FLAG_RELEASE "-O3")
|
||||
set(CXX_OPT_FLAG_DEBUG "-O0")
|
||||
set(CXX_OPT_FLAG_RELEASE "-O2")
|
||||
set(CXX_OPT_FLAG_DEBUG "-Og")
|
||||
else()
|
||||
set(CXX_OPT_FLAG_RELEASE "${CXX_OPT_FLAG}")
|
||||
set(CXX_OPT_FLAG_DEBUG "${CXX_OPT_FLAG}")
|
||||
endif()
|
||||
if ("${C_OPT_FLAG}" STREQUAL "")
|
||||
set(C_OPT_FLAG_RELEASE "-O3")
|
||||
set(C_OPT_FLAG_DEBUG "-O0")
|
||||
set(C_OPT_FLAG_RELEASE "-O2")
|
||||
set(C_OPT_FLAG_DEBUG "-Og")
|
||||
else()
|
||||
set(C_OPT_FLAG_RELEASE "${C_OPT_FLAG}")
|
||||
set(C_OPT_FLAG_DEBUG "${C_OPT_FLAG}")
|
||||
@@ -134,10 +106,8 @@ endif()
|
||||
set(CXX_FLAGS_RELEASE "${CXX_OPT_FLAG_RELEASE} -Wno-unused-variable -Wno-unused-parameter")
|
||||
set(C_FLAGS_RELEASE "${C_OPT_FLAG_RELEASE} -Wno-unused-variable -Wno-unused-parameter")
|
||||
|
||||
# Valgrind (as used by CI) does not understand the DWARF5 debug info that clang
|
||||
# emits by default, so force DWARF4 to keep memcheck able to symbolize the binary.
|
||||
set(CXX_FLAGS_DEBUG "${CXX_OPT_FLAG_DEBUG} -g -gdwarf-4 -Wshadow")
|
||||
set(C_FLAGS_DEBUG "${C_OPT_FLAG_DEBUG} -g -gdwarf-4 -Wshadow")
|
||||
set(CXX_FLAGS_DEBUG "${CXX_OPT_FLAG_DEBUG} -g -Wshadow")
|
||||
set(C_FLAGS_DEBUG "${C_OPT_FLAG_DEBUG} -g -Wshadow")
|
||||
|
||||
# Always use the base flags and add our compiler flags at the back
|
||||
set(CMAKE_CXX_FLAGS "${CXX_BASE_FLAGS} ${COMPILER_FLAGS}")
|
||||
|
||||
@@ -12,49 +12,8 @@ option(GCC_USE_GOLD "Use the gold linker instead of the standard linker" OFF)
|
||||
option(GCC_GENERATE_GDB_INDEX "Adds linker option to generate the gdb index for debug builds" OFF)
|
||||
|
||||
# These are the default values
|
||||
set(C_BASE_FLAGS "-pipe")
|
||||
set(CXX_BASE_FLAGS "-pipe")
|
||||
|
||||
if(IS_X86)
|
||||
if(FORCED_NATIVE_SIMD_INSTRUCTIONS)
|
||||
set(GCC_EXTENSIONS "-march=native")
|
||||
elseif (FSO_INSTRUCTION_SET STREQUAL "")
|
||||
set(GCC_EXTENSIONS "-march=x86-64")
|
||||
elseif (FSO_INSTRUCTION_SET STREQUAL "SSE")
|
||||
set(GCC_EXTENSIONS "-march=x86-64 -msse -mfpmath=sse")
|
||||
elseif (FSO_INSTRUCTION_SET STREQUAL "SSE2")
|
||||
set(GCC_EXTENSIONS "-march=x86-64 -msse -msse2 -mfpmath=sse")
|
||||
elseif (FSO_INSTRUCTION_SET STREQUAL "AVX")
|
||||
set(GCC_EXTENSIONS "-march=x86-64-v2 -msse -msse2 -mavx -mfpmath=sse")
|
||||
elseif (FSO_INSTRUCTION_SET STREQUAL "AVX2")
|
||||
set(GCC_EXTENSIONS "-march=x86-64-v3 -msse -msse2 -mavx -mavx2 -mfpmath=sse")
|
||||
else ()
|
||||
message( FATAL_ERROR "Unknown instruction set encountered for GCC. Update toolchain-gcc.cmake!" )
|
||||
endif()
|
||||
|
||||
set(C_BASE_FLAGS "${C_BASE_FLAGS} ${GCC_EXTENSIONS}")
|
||||
set(CXX_BASE_FLAGS "${CXX_BASE_FLAGS} ${GCC_EXTENSIONS}")
|
||||
|
||||
if (IS_64BIT)
|
||||
set(C_BASE_FLAGS "${C_BASE_FLAGS} -m64")
|
||||
set(CXX_BASE_FLAGS "${CXX_BASE_FLAGS} -m64")
|
||||
endif()
|
||||
elseif(IS_ARM)
|
||||
if(FORCED_NATIVE_SIMD_INSTRUCTIONS)
|
||||
set(C_BASE_FLAGS "${C_BASE_FLAGS} -march=native")
|
||||
set(CXX_BASE_FLAGS "${CXX_BASE_FLAGS} -march=native")
|
||||
endif ()
|
||||
elseif(IS_RISCV)
|
||||
# You do not need to pass a -march, passing nothing will make gcc to choose itself.
|
||||
# If you want a specific set of instructions like vectors, set -march in CFLAGS and CXXFLAGS env variables
|
||||
# Example for vectors: -march=rv64gcv
|
||||
# https://gcc.gnu.org/onlinedocs/gcc/RISC-V-Options.html
|
||||
# As such, default C/CXX_BASE_FLAGS are sufficient.
|
||||
endif()
|
||||
|
||||
if (USE_STATIC_LIBCXX)
|
||||
set(CXX_BASE_FLAGS "${CXX_BASE_FLAGS} -static-libstdc++")
|
||||
endif()
|
||||
set(C_BASE_FLAGS "-march=native -pipe")
|
||||
set(CXX_BASE_FLAGS "-march=native -pipe")
|
||||
|
||||
# For C and C++, the values can be overwritten independently
|
||||
if(DEFINED ENV{CFLAGS})
|
||||
@@ -158,17 +117,17 @@ endif()
|
||||
string(REGEX MATCH "-O[a-zA-Z|0-9]+" CXX_OPT_FLAG ${CXX_BASE_FLAGS})
|
||||
string(REGEX MATCH "-O[a-zA-Z|0-9]+" C_OPT_FLAG ${C_BASE_FLAGS})
|
||||
|
||||
# If no user-set opt flag, set -O3 and -Og
|
||||
# If no user-set opt flag, set -O2 and -Og
|
||||
if ("${CXX_OPT_FLAG}" STREQUAL "")
|
||||
set(CXX_OPT_FLAG_RELEASE "-O3")
|
||||
set(CXX_OPT_FLAG_DEBUG "-O0")
|
||||
set(CXX_OPT_FLAG_RELEASE "-O2")
|
||||
set(CXX_OPT_FLAG_DEBUG "-Og")
|
||||
else()
|
||||
set(CXX_OPT_FLAG_RELEASE "${CXX_OPT_FLAG}")
|
||||
set(CXX_OPT_FLAG_DEBUG "${CXX_OPT_FLAG}")
|
||||
endif()
|
||||
if ("${C_OPT_FLAG}" STREQUAL "")
|
||||
set(C_OPT_FLAG_RELEASE "-O3")
|
||||
set(C_OPT_FLAG_DEBUG "-O0")
|
||||
set(C_OPT_FLAG_RELEASE "-O2")
|
||||
set(C_OPT_FLAG_DEBUG "-Og")
|
||||
else()
|
||||
set(C_OPT_FLAG_RELEASE "${C_OPT_FLAG}")
|
||||
set(C_OPT_FLAG_DEBUG "${C_OPT_FLAG}")
|
||||
|
||||
+56
-40
@@ -13,13 +13,6 @@ option(MSVC_RELEASE_DEBUGGING "Set options that allow to debug release builds" O
|
||||
MARK_AS_ADVANCED(FORCE MSVC_USE_RUNTIME_DLL)
|
||||
MARK_AS_ADVANCED(FORCE MSVC_RELEASE_DEBUGGING)
|
||||
|
||||
# Qt is only available as DLL-runtime builds, so qtFRED forces the DLL runtime for the whole tree
|
||||
if(MSVC_USE_RUNTIME_DLL OR FSO_BUILD_QTFRED)
|
||||
set(FSO_MSVC_RUNTIME_DLL ON)
|
||||
else()
|
||||
set(FSO_MSVC_RUNTIME_DLL OFF)
|
||||
endif()
|
||||
|
||||
# These are the warnings we disable
|
||||
set(WARNING_FLAGS
|
||||
/wd4100 # unreferenced formal parameters
|
||||
@@ -53,13 +46,9 @@ target_compile_options(compiler INTERFACE ${WARNING_FLAGS})
|
||||
set(CMAKE_C_FLAGS "/MP /GS- /analyze- /Zc:wchar_t /errorReport:prompt /Zc:forScope /Gd /EHsc /nologo /Zm200")
|
||||
set(CMAKE_CXX_FLAGS "/MP /GS- /analyze- /Zc:wchar_t /errorReport:prompt /Zc:forScope /Gd /EHsc /nologo /Zm200")
|
||||
|
||||
set(CMAKE_EXE_LINKER_FLAGS "/MANIFEST /SAFESEH:NO /ERRORREPORT:PROMPT /NOLOGO")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "/MANIFEST /DYNAMICBASE:NO /SAFESEH:NO /ERRORREPORT:PROMPT /NOLOGO")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS "")
|
||||
|
||||
if(NOT IS_ARM64)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DYNAMICBASE:NO")
|
||||
endif()
|
||||
|
||||
# Release
|
||||
set(CMAKE_C_FLAGS_RELEASE "/GL /Gy- /Ox /Ot /Ob2 /fp:precise /GF /Oy /Oi /Zi /W3")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "/GL /Gy- /Ox /Ot /Ob2 /fp:precise /GF /Oy /Oi /Zi /W3")
|
||||
@@ -78,50 +67,77 @@ if (MSVC_RELEASE_DEBUGGING)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# The debug runtime is not redistributable (statically linked or not), so only Debug may use it
|
||||
IF(FSO_MSVC_RUNTIME_DLL)
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
|
||||
add_compile_definitions(_AFXDLL)
|
||||
ELSE()
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
ENDIF()
|
||||
IF(MSVC_USE_RUNTIME_DLL)
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
|
||||
ELSE(MSVC_USE_RUNTIME_DLL)
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT")
|
||||
ENDIF(MSVC_USE_RUNTIME_DLL)
|
||||
|
||||
# Debug
|
||||
set(CMAKE_C_FLAGS_DEBUG "/W4 /Gy /Zi /Od /RTC1 /Gd /Oy-")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "/W4 /Gy /Zi /Od /RTC1 /Gd /Oy-")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /INCREMENTAL:NO /MAPINFO:EXPORTS /NODEFAULTLIB:libcmt.lib")
|
||||
|
||||
IF(MSVC_USE_RUNTIME_DLL)
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MDd")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd")
|
||||
ELSE(MSVC_USE_RUNTIME_DLL)
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
|
||||
ENDIF(MSVC_USE_RUNTIME_DLL)
|
||||
|
||||
INCLUDE(MSVCMultipleProcessCompile)
|
||||
|
||||
# Visual Studio supports compiling for multiple vector instruction sets
|
||||
SET(POSSIBLE_INSTUCTION_SETS "" SSE SSE2 AVX AVX2)
|
||||
|
||||
if(IS_X86)
|
||||
if(FORCED_NATIVE_SIMD_INSTRUCTIONS)
|
||||
# MSVC has no direct -march=native equivalent, so just use the detected extensions.
|
||||
SET(FSO_INSTRUCTION_SET ${DETECTED_SIMD_INSTRUCTIONS})
|
||||
endif()
|
||||
if (NOT DEFINED MSVC_SIMD_INSTRUCTIONS)
|
||||
detect_simd_instructions(MSVC_DETECTED_SIMD_INSTRUCTIONS)
|
||||
|
||||
if(FSO_INSTRUCTION_SET STREQUAL "")
|
||||
set(MSVC_SIMD_INSTRUCTIONS "IA32")
|
||||
else()
|
||||
set(MSVC_SIMD_INSTRUCTIONS ${FSO_INSTRUCTION_SET})
|
||||
endif()
|
||||
SET(MSVC_SIMD_INSTRUCTIONS "${MSVC_DETECTED_SIMD_INSTRUCTIONS}" CACHE FILEPATH "The SIMD instructions which will be used, possible values are ${POSSIBLE_INSTUCTION_SETS}")
|
||||
MARK_AS_ADVANCED(FORCE MSVC_SIMD_INSTRUCTIONS)
|
||||
endif()
|
||||
set(FSO_INSTRUCTION_SET ${MSVC_SIMD_INSTRUCTIONS})
|
||||
|
||||
if (NOT (IS_64BIT AND (MSVC_SIMD_INSTRUCTIONS STREQUAL "IA32" OR MSVC_SIMD_INSTRUCTIONS STREQUAL "SSE" OR MSVC_SIMD_INSTRUCTIONS STREQUAL "SSE2")))
|
||||
# 32-Bit and SSE(2) mustn't be set, as these are implied in x86_64 and thus MSVC does not support it for the /arch argument
|
||||
CHECK_CXX_COMPILER_FLAG("/arch:${MSVC_SIMD_INSTRUCTIONS}" COMPILER_SUPPORTS_ARCH)
|
||||
LIST(FIND POSSIBLE_INSTUCTION_SETS "${MSVC_SIMD_INSTRUCTIONS}" SET_INDEX)
|
||||
|
||||
IF(COMPILER_SUPPORTS_ARCH)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /arch:${MSVC_SIMD_INSTRUCTIONS}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:${MSVC_SIMD_INSTRUCTIONS}")
|
||||
ELSE()
|
||||
message( FATAL_ERROR "Your version of MSVC does not support the requested instruction set. Consider updating!" )
|
||||
ENDIF()
|
||||
endif()
|
||||
if (SET_INDEX LESS 0)
|
||||
MESSAGE(STATUS "An invalid instruction set was specified, defaulting to no special compiler options.")
|
||||
else()
|
||||
IF (NOT SET_INDEX EQUAL 0)
|
||||
SET(FOUND)
|
||||
|
||||
FOREACH(list_index RANGE ${SET_INDEX} 1)
|
||||
list(GET POSSIBLE_INSTUCTION_SETS ${list_index} _simd_set)
|
||||
CHECK_CXX_COMPILER_FLAG("/arch:${_simd_set}" COMPILER_SUPPORTS_ARCH_${_simd_set})
|
||||
|
||||
IF(COMPILER_SUPPORTS_ARCH_${_simd_set})
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /arch:${_simd_set}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:${_simd_set}")
|
||||
|
||||
SET(FOUND TRUE)
|
||||
BREAK()
|
||||
ENDIF()
|
||||
ENDFOREACH(list_index)
|
||||
|
||||
IF(NOT FOUND)
|
||||
# Don't set anything, it will likely not work
|
||||
MESSAGE(STATUS "Your compiler does not support any optimization flags, defaulting to none")
|
||||
ENDIF(NOT FOUND)
|
||||
ELSE()
|
||||
CHECK_CXX_COMPILER_FLAG("/arch:IA32" COMPILER_SUPPORTS_ARCH_IA32)
|
||||
|
||||
IF(COMPILER_SUPPORTS_ARCH_IA32)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /arch:IA32")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:IA32")
|
||||
ENDIF(COMPILER_SUPPORTS_ARCH_IA32)
|
||||
ENDIF()
|
||||
endif()
|
||||
|
||||
target_compile_definitions(compiler INTERFACE _CRT_SECURE_NO_DEPRECATE _CRT_SECURE_NO_WARNINGS _SECURE_SCL=0 NOMINMAX _SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING)
|
||||
target_compile_definitions(compiler INTERFACE _CRT_SECURE_NO_DEPRECATE _CRT_SECURE_NO_WARNINGS _SECURE_SCL=0 NOMINMAX
|
||||
"$<$<CONFIG:FastDebug>:_ITERATOR_DEBUG_LEVEL=0>" _SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING)
|
||||
|
||||
if (FSO_FATAL_WARNINGS)
|
||||
# Make warnings fatal if the right variable is set
|
||||
|
||||
+10
-56
@@ -3,62 +3,7 @@
|
||||
|
||||
add_library(compiler INTERFACE)
|
||||
|
||||
set(FSO_CONFIG_DEFINITIONS "$<$<CONFIG:Release>:NDEBUG>" "$<$<CONFIG:Debug>:_DEBUG>")
|
||||
if(NOT MSVC)
|
||||
# On MSVC the debug runtime flags (/MTd, /MDd) define _DEBUG themselves, and a FastDebug
|
||||
# build on the release runtime must not have it
|
||||
list(APPEND FSO_CONFIG_DEFINITIONS "$<$<CONFIG:FastDebug>:_DEBUG>")
|
||||
endif()
|
||||
target_compile_definitions(compiler INTERFACE ${FSO_CONFIG_DEFINITIONS})
|
||||
|
||||
set(FORCED_NATIVE_SIMD_INSTRUCTIONS ON CACHE BOOL "Override instruction set detection and compile with the maximum possible instructions for the current system.")
|
||||
IF(IS_X86)
|
||||
SET(POSSIBLE_INSTRUCTION_SETS "" SSE SSE2 AVX AVX2)
|
||||
if (CMAKE_CROSSCOMPILING)
|
||||
message("Cross-Compile cannot detect supported instruction sets. Defaulting to SSE2. Disabling host-optimization.")
|
||||
set(FORCED_NATIVE_SIMD_INSTRUCTIONS OFF)
|
||||
set(DETECTED_SIMD_INSTRUCTIONS SSE2)
|
||||
else()
|
||||
detect_simd_instructions(DETECTED_SIMD_INSTRUCTIONS)
|
||||
endif()
|
||||
|
||||
set(FORCED_SIMD_INSTRUCTIONS "" CACHE STRING "Overrides any instruction set settings (including forced-native). Any of ${POSSIBLE_INSTRUCTION_SETS}.")
|
||||
if (NOT FORCED_SIMD_INSTRUCTIONS STREQUAL "")
|
||||
set(FORCED_NATIVE_SIMD_INSTRUCTIONS OFF)
|
||||
LIST(FIND POSSIBLE_INSTRUCTION_SETS "${FORCED_SIMD_INSTRUCTIONS}" SET_INDEX)
|
||||
|
||||
if (SET_INDEX LESS 0)
|
||||
MESSAGE(STATUS "An invalid instruction set was specified, defaulting to no special compiler options.")
|
||||
set(FSO_INSTRUCTION_SET "")
|
||||
else ()
|
||||
LIST(FIND POSSIBLE_INSTRUCTION_SETS "${DETECTED_SIMD_INSTRUCTIONS}" SET_INDEX)
|
||||
if (SET_INDEX LESS 0)
|
||||
MESSAGE(STATUS "An instruction set was specified which is unsupported on this platform. Compiled binary might not be executable.")
|
||||
endif()
|
||||
|
||||
set(FSO_INSTRUCTION_SET ${FORCED_SIMD_INSTRUCTIONS})
|
||||
endif()
|
||||
else()
|
||||
SET(FSO_INSTRUCTION_SET ${DETECTED_SIMD_INSTRUCTIONS})
|
||||
endif()
|
||||
MESSAGE(STATUS "Using instruction set level ${FSO_INSTRUCTION_SET}. Optimizations for host-system specifically: ${FORCED_NATIVE_SIMD_INSTRUCTIONS}.")
|
||||
|
||||
if (FSO_INSTRUCTION_SET STREQUAL "SSE")
|
||||
add_compile_definitions(FSO_SIMD_SSE)
|
||||
elseif (FSO_INSTRUCTION_SET STREQUAL "SSE2")
|
||||
add_compile_definitions(FSO_SIMD_SSE)
|
||||
add_compile_definitions(FSO_SIMD_SSE2)
|
||||
elseif (FSO_INSTRUCTION_SET STREQUAL "AVX")
|
||||
add_compile_definitions(FSO_SIMD_SSE)
|
||||
add_compile_definitions(FSO_SIMD_SSE2)
|
||||
add_compile_definitions(FSO_SIMD_AVX)
|
||||
elseif (FSO_INSTRUCTION_SET STREQUAL "AVX2")
|
||||
add_compile_definitions(FSO_SIMD_SSE)
|
||||
add_compile_definitions(FSO_SIMD_SSE2)
|
||||
add_compile_definitions(FSO_SIMD_AVX)
|
||||
add_compile_definitions(FSO_SIMD_AVX2)
|
||||
endif()
|
||||
ENDIF()
|
||||
target_compile_definitions(compiler INTERFACE "$<$<CONFIG:Release>:NDEBUG>;$<$<CONFIG:Debug>:_DEBUG>;$<$<CONFIG:FastDebug>:_DEBUG>")
|
||||
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
include(toolchain-gcc)
|
||||
@@ -80,3 +25,12 @@ set(CMAKE_C_FLAGS_FASTDEBUG "${CMAKE_C_FLAGS_RELEASE}")
|
||||
set(CMAKE_CXX_FLAGS_FASTDEBUG "${CMAKE_CXX_FLAGS_RELEASE}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_FASTDEBUG "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS_FASTDEBUG "${CMAKE_STATIC_LINKER_FLAGS_RELEASE}")
|
||||
|
||||
if (MSVC)
|
||||
# Adjust runtime library
|
||||
string(REPLACE "/MD" "/MDd" CMAKE_C_FLAGS_FASTDEBUG "${CMAKE_C_FLAGS_FASTDEBUG}")
|
||||
string(REPLACE "/MT" "/MTd" CMAKE_C_FLAGS_FASTDEBUG "${CMAKE_C_FLAGS_FASTDEBUG}")
|
||||
|
||||
string(REPLACE "/MD" "/MDd" CMAKE_CXX_FLAGS_FASTDEBUG "${CMAKE_CXX_FLAGS_FASTDEBUG}")
|
||||
string(REPLACE "/MT" "/MTd" CMAKE_CXX_FLAGS_FASTDEBUG "${CMAKE_CXX_FLAGS_FASTDEBUG}")
|
||||
endif()
|
||||
+35
-40
@@ -66,37 +66,33 @@ ENDIF(EXISTS \"${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${FILE}\")
|
||||
SET(${OUTVAR} "${CMAKE_COMMAND}" -P ${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${NAME} PARENT_SCOPE)
|
||||
ENDFUNCTION(EP_CHECK_FILE_EXISTS)
|
||||
|
||||
# Use rsync if possible for COPY_FILE_TO_TARGET macro in order to preserve
|
||||
# symlinks as copy_if_different follows them which results in multiple copies
|
||||
if(PLATFORM_UNIX AND NOT DEFINED RSYNC_BIN)
|
||||
find_program(RSYNC_BIN rsync)
|
||||
endif()
|
||||
|
||||
MACRO(COPY_FILE_TO_TARGET _target _file)
|
||||
if(RSYNC_BIN)
|
||||
ADD_CUSTOM_COMMAND(
|
||||
TARGET ${_target} POST_BUILD
|
||||
COMMAND ${RSYNC_BIN} -rlq "${_file}" "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}"
|
||||
COMMENT "copying '${_file}'..."
|
||||
VERBATIM
|
||||
)
|
||||
else()
|
||||
if (IS_DIRECTORY "${_file}")
|
||||
get_filename_component(_dirName "${_file}" NAME)
|
||||
if (IS_DIRECTORY "${_file}")
|
||||
get_filename_component(_dirName "${_file}" NAME)
|
||||
if (PLATFORM_MAC AND ("${_file}" MATCHES ".framework$"))
|
||||
# This is stupid, but it preserves symlinks, unlike copy_directory_if_different.
|
||||
# Otherwise we end up creating duplicate files in the copied framework.
|
||||
ADD_CUSTOM_COMMAND(
|
||||
TARGET ${_target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different "${_file}" "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/${_dirName}"
|
||||
COMMAND rsync -rlq "${_file}" "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}"
|
||||
COMMENT "copying '${_file}'..."
|
||||
VERBATIM
|
||||
)
|
||||
else()
|
||||
ADD_CUSTOM_COMMAND(
|
||||
TARGET ${_target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${_file}" "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/"
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different "${_file}" "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/${_dirName}"
|
||||
COMMENT "copying '${_file}'..."
|
||||
VERBATIM
|
||||
)
|
||||
endif()
|
||||
else()
|
||||
ADD_CUSTOM_COMMAND(
|
||||
TARGET ${_target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${_file}" "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/"
|
||||
COMMENT "copying '${_file}'..."
|
||||
VERBATIM
|
||||
)
|
||||
endif()
|
||||
endmacro(COPY_FILE_TO_TARGET)
|
||||
|
||||
@@ -162,17 +158,27 @@ function(set_precompiled_header _target _headerPath)
|
||||
target_compile_definitions(${_target} PRIVATE CMAKE_PCH)
|
||||
target_precompile_headers(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${_headerPath}>")
|
||||
else()
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
target_compile_options(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${_headerPath}>")
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
target_compile_options(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:/FI ${_headerPath}>")
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
target_compile_options(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${_headerPath}>")
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "AppleClang")
|
||||
target_compile_options(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${_headerPath}>")
|
||||
ELSE()
|
||||
MESSAGE("Unknown compiler for global includes. This will probably break the build.")
|
||||
ENDIF()
|
||||
if (ENABLE_COTIRE)
|
||||
message("${_headerPath}")
|
||||
set_target_properties(${_target} PROPERTIES COTIRE_CXX_PREFIX_HEADER_INIT "${_headerPath}")
|
||||
|
||||
# Disable unity build as it doesn't work well for us
|
||||
set_target_properties(${_target} PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
|
||||
|
||||
cotire(${_target})
|
||||
else()
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
target_compile_options(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${_headerPath}>")
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
target_compile_options(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:/FI ${_headerPath}>")
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
target_compile_options(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${_headerPath}>")
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "AppleClang")
|
||||
target_compile_options(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${_headerPath}>")
|
||||
ELSE()
|
||||
MESSAGE("Unknown compiler for global includes. This will probably break the build.")
|
||||
ENDIF()
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
@@ -241,17 +247,6 @@ function(suppress_file_warnings)
|
||||
endif()
|
||||
endfunction(suppress_file_warnings)
|
||||
|
||||
# Suppress no symbols warnings in static libraries (on Xcode)
|
||||
function(suppress_no_symbol_warnings _target)
|
||||
if(XCODE)
|
||||
get_target_property(target_type ${_target} TYPE)
|
||||
if(target_type STREQUAL "STATIC_LIBRARY")
|
||||
set_property(TARGET ${_target} APPEND PROPERTY
|
||||
STATIC_LIBRARY_OPTIONS "-no_warning_for_no_symbols"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
endfunction(suppress_no_symbol_warnings)
|
||||
|
||||
function(list_target_dependencies _target _out_var)
|
||||
set(out_list)
|
||||
|
||||
+3
-9
@@ -6,8 +6,8 @@ if (EXISTS "${PROJECT_SOURCE_DIR}/version_override.cmake")
|
||||
include("${PROJECT_SOURCE_DIR}/version_override.cmake")
|
||||
endif()
|
||||
|
||||
set_if_not_defined(FSO_VERSION_MAJOR 26)
|
||||
set_if_not_defined(FSO_VERSION_MINOR 3)
|
||||
set_if_not_defined(FSO_VERSION_MAJOR 24)
|
||||
set_if_not_defined(FSO_VERSION_MINOR 1)
|
||||
set_if_not_defined(FSO_VERSION_BUILD 0)
|
||||
|
||||
# A numeric revision e.g. the CI build number
|
||||
@@ -35,13 +35,7 @@ ELSE()
|
||||
SET(FSO_BINARY_SUFFIX "${FSO_VERSION_MAJOR}_${FSO_VERSION_MINOR}_${FSO_VERSION_BUILD}_${FSO_VERSION_REVISION_STR}")
|
||||
ENDIF()
|
||||
|
||||
IF(IS_RISCV)
|
||||
IF(IS_64BIT)
|
||||
SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_riscv64")
|
||||
ELSE()
|
||||
SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_riscv32")
|
||||
ENDIF()
|
||||
ELSEIF(IS_ARM64)
|
||||
IF(IS_ARM64)
|
||||
SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_arm64")
|
||||
ELSEIF(IS_64BIT)
|
||||
# This is a 64-bit builds
|
||||
|
||||
+26
-22
@@ -6,7 +6,7 @@ INCLUDE(voice_rec.cmake)
|
||||
|
||||
ADD_LIBRARY(code STATIC ${source_files} ${VOICE_REC_FILES})
|
||||
|
||||
target_compile_features(code PUBLIC cxx_std_17)
|
||||
target_compile_features(code PUBLIC cxx_std_11)
|
||||
|
||||
if (MSVC)
|
||||
target_compile_definitions(code PUBLIC "PDB_DEBUGGING=1")
|
||||
@@ -25,11 +25,7 @@ if (FSO_BUILD_WITH_OPENGL)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(FSO_BUILD_WITH_OPENXR)
|
||||
add_definitions(-DFS_OPENXR)
|
||||
endif()
|
||||
|
||||
if(FSO_BUILD_WITH_OPENXR_DEBUG AND FSO_BUILD_WITH_OPENXR)
|
||||
if(FSO_BUILD_WITH_OPENXR_DEBUG)
|
||||
add_definitions(-DFS_OPENXR_DEBUG)
|
||||
endif()
|
||||
|
||||
@@ -39,7 +35,7 @@ TARGET_LINK_LIBRARIES(code PUBLIC ${PNG_LIBS})
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ${JPEG_LIBS})
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC lz4)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC sdl3)
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC sdl2)
|
||||
|
||||
if (FSO_BUILD_WITH_FFMPEG)
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ffmpeg)
|
||||
@@ -52,14 +48,11 @@ TARGET_LINK_LIBRARIES(code PUBLIC compiler)
|
||||
|
||||
target_link_libraries(code PUBLIC md5)
|
||||
|
||||
if (FSO_BUILD_WITH_DISCORD)
|
||||
target_link_libraries(code PUBLIC discord-rpc)
|
||||
add_definitions(-DWITH_DISCORD)
|
||||
endif()
|
||||
target_link_libraries(code PUBLIC discord-rpc)
|
||||
|
||||
target_link_libraries(code PUBLIC libRocket)
|
||||
|
||||
target_link_libraries(code PUBLIC pcpnatpmp)
|
||||
target_link_libraries(code PUBLIC pcp)
|
||||
|
||||
target_link_libraries(code PUBLIC parsers)
|
||||
|
||||
@@ -74,12 +67,19 @@ ENDIF(FSO_USE_SPEECH)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC jansson)
|
||||
|
||||
target_link_libraries(code PUBLIC variant)
|
||||
|
||||
target_link_libraries(code PUBLIC any)
|
||||
|
||||
target_link_libraries(code PUBLIC optional)
|
||||
|
||||
target_link_libraries(code PUBLIC anl)
|
||||
|
||||
target_link_libraries(code PUBLIC imgui)
|
||||
target_link_libraries(code PUBLIC implot)
|
||||
target_link_libraries(code PUBLIC hidapi::hidapi)
|
||||
|
||||
IF(FSO_BUILD_WITH_OPENXR)
|
||||
target_link_libraries(code PUBLIC imgui)
|
||||
|
||||
IF(NOT APPLE)
|
||||
target_link_libraries(code PUBLIC OpenXR::openxr_loader)
|
||||
target_include_directories(code PUBLIC OpenXR::Headers)
|
||||
ENDIF()
|
||||
@@ -112,9 +112,16 @@ if (FSO_BUILD_WITH_OPENGL)
|
||||
target_compile_definitions(code PUBLIC WITH_OPENGL)
|
||||
endif()
|
||||
if (FSO_BUILD_WITH_VULKAN)
|
||||
target_compile_definitions(code PUBLIC WITH_VULKAN VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1 VK_NO_PROTOTYPES)
|
||||
target_include_directories(code PUBLIC Vulkan::Headers)
|
||||
target_link_libraries(code PUBLIC VulkanMemoryAllocator)
|
||||
find_package(Vulkan REQUIRED)
|
||||
if (Vulkan_FOUND)
|
||||
target_compile_definitions(code PUBLIC WITH_VULKAN)
|
||||
target_link_libraries(code PRIVATE Vulkan::Vulkan)
|
||||
|
||||
target_compile_definitions(code PUBLIC WITH_VULKAN VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1 VK_NO_PROTOTYPES)
|
||||
else()
|
||||
message(WARNING "FSO_BUILD_WITH_VULKAN was set, but the package was unable to be found. Forcing OFF.")
|
||||
set(FSO_BUILD_WITH_VULKAN OFF CACHE BOOL "Enable compilation of the Vulkan renderer" FORCE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(shaders.cmake)
|
||||
@@ -131,8 +138,5 @@ set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_COPY_PHASE_STRIP[variant=D
|
||||
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_STRIP_INSTALLED_PRODUCT[variant=Debug] "NO")
|
||||
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN[variant=Debug] "NO")
|
||||
|
||||
# Prevent warnings on files with no symbols on Mac
|
||||
suppress_no_symbol_warnings(code)
|
||||
|
||||
# Prevent GCC warnings in third-party BitOp... see GitHub #4366
|
||||
suppress_file_warnings(scripting/lua/bitop/bit.c)
|
||||
suppress_file_warnings(scripting/lua/bitop/bit.c)
|
||||
@@ -30,7 +30,7 @@ class BuiltinActionDefinition : public ActionDefinition {
|
||||
// This should have been caught earlier
|
||||
Assertion(paramIter != parameterExpressions.cend(), "Could not find built-in parameter!");
|
||||
|
||||
return std::make_unique<TAction>(paramIter->second.template asTyped<ActionValueType>());
|
||||
return std::unique_ptr<Action>(new TAction(paramIter->second.template asTyped<ActionValueType>()));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ expression::ProgramVariables getDefaultTableVariables()
|
||||
expression::ProgramVariables vars;
|
||||
|
||||
vars.setValue({"locals", "position"}, expression::Value(vmd_zero_vector));
|
||||
vars.setValue({"locals", "direction"}, expression::Value(vmd_z_vector));
|
||||
vars.setValue({"locals", "direction"}, expression::Value(vmd_zero_vector));
|
||||
|
||||
return vars;
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ ActionExpression ActionExpression::parseFromTable(ValueType expectedReturnType,
|
||||
|
||||
stuff_string(expressionText, F_NAME);
|
||||
|
||||
ExpressionParser parser(std::move(expressionText));
|
||||
ExpressionParser parser(expressionText);
|
||||
|
||||
auto expression = parser.parse(context);
|
||||
|
||||
@@ -45,7 +45,7 @@ ActionExpression ActionExpression::parseFromTable(ValueType expectedReturnType,
|
||||
}
|
||||
|
||||
// Everything is valid
|
||||
return ActionExpression(std::move(expression));
|
||||
return ActionExpression(expression);
|
||||
}
|
||||
|
||||
Value ActionExpression::execute(const ProgramVariables& variables) const
|
||||
|
||||
@@ -51,8 +51,8 @@ class ExpressionBuilderVisitor : public ActionExpressionVisitor {
|
||||
operatorText = context->MINUS()->getText();
|
||||
}
|
||||
|
||||
const auto leftExpr = std::any_cast<std::shared_ptr<nodes::AbstractExpression>>(visit(context->expression(0)));
|
||||
const auto rightExpr = std::any_cast<std::shared_ptr<nodes::AbstractExpression>>(visit(context->expression(1)));
|
||||
const auto leftExpr = visit(context->expression(0)).as<std::shared_ptr<nodes::AbstractExpression>>();
|
||||
const auto rightExpr = visit(context->expression(1)).as<std::shared_ptr<nodes::AbstractExpression>>();
|
||||
|
||||
auto operatorExpression = std::make_shared<nodes::FunctionCallExpression>(operatorTok,
|
||||
true,
|
||||
@@ -88,8 +88,8 @@ class ExpressionBuilderVisitor : public ActionExpressionVisitor {
|
||||
antlrcpp::Any visitRandom_range_expression(ActionExpressionParser::Random_range_expressionContext* context) override
|
||||
{
|
||||
auto expression = std::make_shared<nodes::RandomRangeExpression>(context->RAND_L_PAREN()->getSymbol(),
|
||||
std::any_cast<std::shared_ptr<nodes::AbstractExpression>>(visit(context->expression(0))),
|
||||
std::any_cast<std::shared_ptr<nodes::AbstractExpression>>(visit(context->expression(1))));
|
||||
visit(context->expression(0)).as<std::shared_ptr<nodes::AbstractExpression>>(),
|
||||
visit(context->expression(1)).as<std::shared_ptr<nodes::AbstractExpression>>());
|
||||
return std::static_pointer_cast<nodes::AbstractExpression>(expression);
|
||||
}
|
||||
antlrcpp::Any visitLiteral_expression(ActionExpressionParser::Literal_expressionContext* context) override
|
||||
@@ -122,9 +122,9 @@ class ExpressionBuilderVisitor : public ActionExpressionVisitor {
|
||||
}
|
||||
antlrcpp::Any visitVec3d_constructor(ActionExpressionParser::Vec3d_constructorContext* context) override
|
||||
{
|
||||
const auto xExpression = std::any_cast<std::shared_ptr<nodes::AbstractExpression>>(visit(context->expression(0)));
|
||||
const auto yExpression = std::any_cast<std::shared_ptr<nodes::AbstractExpression>>(visit(context->expression(1)));
|
||||
const auto zExpression = std::any_cast<std::shared_ptr<nodes::AbstractExpression>>(visit(context->expression(2)));
|
||||
auto xExpression = visit(context->expression(0)).as<std::shared_ptr<nodes::AbstractExpression>>();
|
||||
auto yExpression = visit(context->expression(1)).as<std::shared_ptr<nodes::AbstractExpression>>();
|
||||
auto zExpression = visit(context->expression(2)).as<std::shared_ptr<nodes::AbstractExpression>>();
|
||||
|
||||
auto expression = std::make_shared<nodes::VectorConstructorExpression>(context->L_PAREN()->getSymbol(),
|
||||
xExpression,
|
||||
@@ -157,7 +157,7 @@ std::shared_ptr<nodes::AbstractExpression> ExpressionParser::parse(const ParseCo
|
||||
if (errListener.diagnostics.empty()) {
|
||||
// Only do semantic checking if syntax is valid
|
||||
ExpressionBuilderVisitor builder;
|
||||
exprReturn = std::any_cast<std::shared_ptr<nodes::AbstractExpression>>(tree->accept(&builder));
|
||||
exprReturn = tree->accept(&builder).as<std::shared_ptr<nodes::AbstractExpression>>();
|
||||
|
||||
if (!exprReturn->validate(&parser, context)) {
|
||||
exprReturn = nullptr;
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace expression {
|
||||
|
||||
ProgramVariablesDefinition& ProgramVariablesDefinition::addScope(const SCP_string& name)
|
||||
{
|
||||
auto scope = std::make_unique<ProgramVariablesDefinition>();
|
||||
auto scope = std::unique_ptr<ProgramVariablesDefinition>(new ProgramVariablesDefinition());
|
||||
|
||||
auto scopePtr = scope.get();
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ const TypeDefinition& TypeDefinition::forValueType(ValueType type)
|
||||
case ValueType::String:
|
||||
return s_identifier;
|
||||
default:
|
||||
UNREACHABLE("Invalid value type %d!", static_cast<int>(type));
|
||||
UNREACHABLE("Invalid value type!");
|
||||
return s_integer; // Make compiler happy
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
#include <variant>
|
||||
#include <mpark/variant.hpp>
|
||||
|
||||
namespace actions {
|
||||
namespace expression {
|
||||
@@ -85,10 +85,10 @@ class Value {
|
||||
|
||||
if (currentType == expectedType) {
|
||||
// No conversion necessary
|
||||
return std::get<T>(m_value);
|
||||
return mpark::get<T>(m_value);
|
||||
}
|
||||
|
||||
return std::visit(detail::implicit_conversion<T>{}, m_value);
|
||||
return mpark::visit(detail::implicit_conversion<T>{}, m_value);
|
||||
}
|
||||
|
||||
friend bool operator==(const Value& lhs, const Value& rhs);
|
||||
@@ -97,7 +97,7 @@ class Value {
|
||||
friend std::ostream& operator<<(std::ostream& os, const Value& value);
|
||||
|
||||
private:
|
||||
std::variant<std::monostate, int, float, vec3d, SCP_string> m_value;
|
||||
mpark::variant<mpark::monostate, int, float, vec3d, SCP_string> m_value;
|
||||
};
|
||||
|
||||
} // namespace expression
|
||||
|
||||
@@ -26,8 +26,10 @@ ActionResult MoveToSubmodel::execute(ProgramLocals& locals) const
|
||||
// The calling code should ensure that this never happens
|
||||
Assertion(locals.hostSubobject >= 0, "Did not have a valid host subobject.");
|
||||
|
||||
auto pmi = object_get_model_instance(locals.host.objp());
|
||||
Assertion(pmi != nullptr, "Model instances are required if a host subobject is specified.");
|
||||
auto instance = object_get_model_instance(locals.host.objp);
|
||||
Assertion(instance != -1, "Model instances are required if a host subobject is specified.");
|
||||
|
||||
auto pmi = model_get_instance(instance);
|
||||
auto pm = model_get(pmi->model_num);
|
||||
|
||||
const auto destinationSubObject = m_subObjectExpression.execute(locals.variables);
|
||||
@@ -55,7 +57,7 @@ ActionResult MoveToSubmodel::execute(ProgramLocals& locals) const
|
||||
|
||||
// We need to do a linear search for the right subobject
|
||||
for (int i = 0; i < pm->n_models; ++i) {
|
||||
const auto& submodel = pm->submodel[i];
|
||||
const auto submodel = pm->submodel[i];
|
||||
|
||||
if (subsystem_stricmp(destinationSubObject.c_str(), submodel.name) == 0) {
|
||||
// Found something!
|
||||
@@ -70,7 +72,7 @@ ActionResult MoveToSubmodel::execute(ProgramLocals& locals) const
|
||||
|
||||
std::unique_ptr<Action> MoveToSubmodel::clone() const
|
||||
{
|
||||
return std::make_unique<MoveToSubmodel>(*this);
|
||||
return std::unique_ptr<Action>(new MoveToSubmodel(*this));
|
||||
}
|
||||
|
||||
} // namespace types
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
|
||||
#include "math/vecmat.h"
|
||||
#include "parse/parselo.h"
|
||||
#include "particle/hosts/EffectHostObject.h"
|
||||
#include "particle/ParticleManager.h"
|
||||
#include "ship/ship.h"
|
||||
|
||||
#include <utility>
|
||||
@@ -39,8 +37,10 @@ ActionResult ParticleEffectAction::execute(ProgramLocals& locals) const
|
||||
vec3d local_pos;
|
||||
matrix local_orient;
|
||||
if (locals.hostSubobject != -1) {
|
||||
auto pmi = object_get_model_instance(locals.host.objp());
|
||||
Assertion(pmi != nullptr, "Model instances are required if a host subobject is specified.");
|
||||
auto instance = object_get_model_instance(locals.host.objp);
|
||||
Assertion(instance != -1, "Model instances are required if a host subobject is specified.");
|
||||
|
||||
auto pmi = model_get_instance(instance);
|
||||
auto pm = model_get(pmi->model_num);
|
||||
|
||||
model_instance_local_to_global_point_orient(&local_pos,
|
||||
@@ -58,18 +58,18 @@ ActionResult ParticleEffectAction::execute(ProgramLocals& locals) const
|
||||
local_pos += locals.variables.getValue({"locals", "position"}).getVector();
|
||||
|
||||
auto direction = locals.variables.getValue({"locals", "direction"}).getVector();
|
||||
matrix orientation;
|
||||
vm_vector_2_matrix_norm(&orientation, &direction); // direction is normalized in SetDirectionAction::execute
|
||||
|
||||
source->setHost(std::make_unique<EffectHostObject>(locals.host.objp(), local_pos, orientation, true));
|
||||
source->finishCreation();
|
||||
source.moveToObject(locals.host.objp, &local_pos);
|
||||
source.setOrientationFromNormalizedVec(&direction, true);
|
||||
|
||||
source.finish();
|
||||
|
||||
return ActionResult::Finished;
|
||||
}
|
||||
|
||||
std::unique_ptr<Action> ParticleEffectAction::clone() const
|
||||
{
|
||||
return std::make_unique<ParticleEffectAction>(*this);
|
||||
return std::unique_ptr<Action>(new ParticleEffectAction(*this));
|
||||
}
|
||||
|
||||
} // namespace types
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "actions/Action.h"
|
||||
#include "actions/expression/ActionExpression.h"
|
||||
#include "particle/ParticleManager.h"
|
||||
|
||||
namespace actions {
|
||||
namespace types {
|
||||
|
||||
@@ -26,8 +26,10 @@ ActionResult PlaySoundAction::execute(ProgramLocals& locals) const
|
||||
vec3d local_pos;
|
||||
matrix local_orient;
|
||||
if (locals.hostSubobject != -1) {
|
||||
auto pmi = object_get_model_instance(locals.host.objp());
|
||||
Assertion(pmi != nullptr, "Model instances are required if a host subobject is specified.");
|
||||
auto instance = object_get_model_instance(locals.host.objp);
|
||||
Assertion(instance != -1, "Model instances are required if a host subobject is specified.");
|
||||
|
||||
auto pmi = model_get_instance(instance);
|
||||
auto pm = model_get(pmi->model_num);
|
||||
|
||||
model_instance_local_to_global_point_orient(&local_pos,
|
||||
@@ -45,8 +47,8 @@ ActionResult PlaySoundAction::execute(ProgramLocals& locals) const
|
||||
local_pos += locals.variables.getValue({"locals", "position"}).getVector();
|
||||
|
||||
vec3d global_pos;
|
||||
vm_vec_unrotate(&global_pos, &local_pos, &locals.host.objp()->orient);
|
||||
global_pos += locals.host.objp()->pos;
|
||||
vm_vec_unrotate(&global_pos, &local_pos, &locals.host.objp->orient);
|
||||
global_pos += locals.host.objp->pos;
|
||||
|
||||
const auto soundId = gamesnd_get_by_name(m_soundIdExpression.execute(locals.variables).c_str());
|
||||
|
||||
@@ -57,7 +59,7 @@ ActionResult PlaySoundAction::execute(ProgramLocals& locals) const
|
||||
}
|
||||
std::unique_ptr<Action> PlaySoundAction::clone() const
|
||||
{
|
||||
return std::make_unique<PlaySoundAction>(*this);
|
||||
return std::unique_ptr<Action>(new PlaySoundAction(*this));
|
||||
}
|
||||
} // namespace types
|
||||
} // namespace actions
|
||||
@@ -32,7 +32,7 @@ ActionResult SetDirectionAction::execute(ProgramLocals& locals) const
|
||||
|
||||
std::unique_ptr<Action> SetDirectionAction::clone() const
|
||||
{
|
||||
return std::make_unique<SetDirectionAction>(*this);
|
||||
return std::unique_ptr<Action>(new SetDirectionAction(*this));
|
||||
}
|
||||
|
||||
} // namespace types
|
||||
|
||||
@@ -27,7 +27,7 @@ ActionResult SetPositionAction::execute(ProgramLocals& locals) const
|
||||
|
||||
std::unique_ptr<Action> SetPositionAction::clone() const
|
||||
{
|
||||
return std::make_unique<SetPositionAction>(*this);
|
||||
return std::unique_ptr<Action>(new SetPositionAction(*this));
|
||||
}
|
||||
|
||||
} // namespace types
|
||||
|
||||
@@ -41,7 +41,7 @@ ActionResult WaitAction::execute(actions::ProgramLocals& locals) const
|
||||
}
|
||||
std::unique_ptr<Action> WaitAction::clone() const
|
||||
{
|
||||
return std::make_unique<WaitAction>(*this);
|
||||
return std::unique_ptr<Action>(new WaitAction(*this));
|
||||
}
|
||||
|
||||
} // namespace types
|
||||
|
||||
+12
-7
@@ -16,11 +16,9 @@
|
||||
#include "ai/ai.h"
|
||||
#include "object/object.h"
|
||||
#include "ship/ship.h"
|
||||
#include "utils/string_utils.h"
|
||||
|
||||
|
||||
// heap-allocated rather than SCP_string, so that the pointers held by ai goals stay valid when the vector grows
|
||||
SCP_vector<SCP_vm_unique_ptr<char>> Goal_target_names;
|
||||
SCP_vector<char *> Goal_target_names;
|
||||
ai_info Ai_info[MAX_AI_INFO];
|
||||
ai_info *Player_ai;
|
||||
|
||||
@@ -59,13 +57,20 @@ const char *ai_get_goal_target_name(const char *name, int *index)
|
||||
Assertion(name != nullptr && index != nullptr, "Arguments cannot be null!");
|
||||
|
||||
for (int i = 0; i < static_cast<int>(Goal_target_names.size()); ++i) {
|
||||
if (!stricmp(name, Goal_target_names[i].get())) {
|
||||
if (!stricmp(name, Goal_target_names[i])) {
|
||||
*index = i;
|
||||
return Goal_target_names[i].get();
|
||||
return Goal_target_names[i];
|
||||
}
|
||||
}
|
||||
|
||||
*index = static_cast<int>(Goal_target_names.size());
|
||||
Goal_target_names.push_back(util::vm_unique_copy(name, false));
|
||||
return Goal_target_names.back().get();
|
||||
Goal_target_names.push_back(vm_strdup(name));
|
||||
return Goal_target_names[*index];
|
||||
}
|
||||
|
||||
void ai_clear_goal_target_names()
|
||||
{
|
||||
for (auto ptr : Goal_target_names)
|
||||
vm_free(ptr);
|
||||
Goal_target_names.clear();
|
||||
}
|
||||
+17
-23
@@ -36,13 +36,12 @@ typedef struct ai_flag_name {
|
||||
|
||||
typedef struct ai_flag_description {
|
||||
AI::AI_Flags flag;
|
||||
const char *flag_desc;
|
||||
SCP_string flag_desc;
|
||||
} ai_flag_description;
|
||||
|
||||
extern ai_flag_name Ai_flag_names[];
|
||||
extern ai_flag_description Ai_flag_descriptions[];
|
||||
extern const int Num_ai_flag_names;
|
||||
extern const size_t Num_ai_flag_descriptions;
|
||||
|
||||
// dock_orient_and_approach() modes.
|
||||
#define DOA_APPROACH 1 // Approach the current point on the path (aip->path_cur)
|
||||
@@ -97,7 +96,6 @@ extern const size_t Num_ai_flag_descriptions;
|
||||
#define MAX_ENEMY_DISTANCE 2500.0f // Maximum distance from which a ship will pursue an enemy.
|
||||
|
||||
#define MAX_AI_GOALS 5
|
||||
#define AI_ACTIVE_GOAL_NONE -1
|
||||
#define AI_ACTIVE_GOAL_DYNAMIC 999
|
||||
|
||||
typedef struct ai_class {
|
||||
@@ -278,8 +276,8 @@ typedef struct ai_info {
|
||||
int ai_class; // Class. Might be override of default.
|
||||
|
||||
// Probably become obsolete, to be replaced by path_start, path_cur, etc.
|
||||
int wp_list_index; // index of waypoint list being followed
|
||||
int wp_index; // index of waypoint in list
|
||||
waypoint_list *wp_list; // waypoint list being followed
|
||||
int wp_index; // waypoint index in list
|
||||
int wp_flags; // waypoint flags, see WPF_xxxx
|
||||
int waypoint_speed_cap; // -1 no cap, otherwise cap - changed to int by Goober5000
|
||||
|
||||
@@ -295,7 +293,6 @@ typedef struct ai_info {
|
||||
vec3d path_create_pos; // Object's position at time of global path creation.
|
||||
matrix path_create_orient; // Object's orientation at time of global path creation.
|
||||
int mp_index; // Model path index. Index in polymodel:model_paths
|
||||
int mp_randomized_vert; // Vertex of the model path that was given a random offset, or -1
|
||||
fix path_next_check_time; // Last time checked to see if would collide with model.
|
||||
int path_goal_dist; // minimum distance to first path point to consider path reached
|
||||
int path_subsystem_next_check; // timestamp to next check if subsystem is still visible
|
||||
@@ -320,7 +317,7 @@ typedef struct ai_info {
|
||||
//Unlike the predicted position stuff, also takes into account velocity
|
||||
//Only used against small ships
|
||||
fix next_aim_pos_time;
|
||||
vec3d last_aim_enemy_pos; // Normally this is the position of the enemy a turret is targeting but in the F3 Lab, this is used to pass raw target coordinates to the turret firing methods.
|
||||
vec3d last_aim_enemy_pos;
|
||||
vec3d last_aim_enemy_vel;
|
||||
|
||||
ai_goal goals[MAX_AI_GOALS];
|
||||
@@ -332,7 +329,7 @@ typedef struct ai_info {
|
||||
float time_enemy_near; // SUSHI: amount of time enemy continuously "near" the player
|
||||
fix last_attack_time; // Missiontime of last time this ship attacked its enemy.
|
||||
fix last_hit_time; // Missiontime of last time this ship was hit by anyone.
|
||||
int danger_shield_quadrant; // Shield section AI will prefer to prioritize for recharging, it if possible.
|
||||
int last_hit_quadrant; // Shield section of last hit.
|
||||
fix last_hit_target_time; // Missiontime of last time this ship successfully hit target.
|
||||
int hitter_objnum; // Object index of ship that hit this ship last time.
|
||||
int hitter_signature; // Signature of hitter. Prevents stupidity if hitter gets killed.
|
||||
@@ -487,7 +484,7 @@ typedef struct {
|
||||
#define SUBSYS_PATH_DIST 500.0f
|
||||
|
||||
// Friendly damage defines
|
||||
#define MAX_BURST_DAMAGE 20.0f // max damage that can be done in BURST_DURATION
|
||||
#define MAX_BURST_DAMAGE 20 // max damage that can be done in BURST_DURATION
|
||||
#define BURST_DURATION 500 // decay time over which Player->damage_this_burst falls from MAX_BURST_DAMAGE to 0
|
||||
|
||||
extern int Mission_all_attack; // !0 means all teams attack all teams.
|
||||
@@ -495,8 +492,8 @@ extern int Mission_all_attack; // !0 means all teams attack all teams.
|
||||
extern ai_info Ai_info[];
|
||||
extern ai_info *Player_ai;
|
||||
|
||||
extern SCP_vector<ai_class> Ai_classes;
|
||||
extern SCP_vector<const char*> Ai_class_names;
|
||||
extern ai_class *Ai_classes;
|
||||
extern char** Ai_class_names;
|
||||
|
||||
extern int Num_ai_classes;
|
||||
extern int Ai_firing_enabled;
|
||||
@@ -526,18 +523,18 @@ void ai_object_init(object * obj, int ai_index);
|
||||
void ai_process( object * obj, int ai_index, float frametime );
|
||||
|
||||
const char *ai_get_goal_target_name(const char *name, int *index);
|
||||
void ai_clear_goal_target_names();
|
||||
|
||||
extern void init_ai_system(void);
|
||||
extern void ai_attack_object(object *attacker, object *attacked, int ship_info_index = -1, int class_type = -1);
|
||||
extern void ai_attack_object(object *attacker, object *attacked, int ship_info_index = -1);
|
||||
extern void ai_evade_object(object *evader, object *evaded);
|
||||
extern void ai_ignore_object(object *ignorer, object *ignored, int ignore_new);
|
||||
extern void ai_ignore_wing(object *ignorer, int wingnum);
|
||||
extern void ai_dock_with_object(object *docker, int docker_index, object *dockee, int dockee_index, int dock_type);
|
||||
extern void ai_stay_still(object *still_objp, vec3d *view_pos);
|
||||
extern void ai_do_default_behavior(object *obj);
|
||||
extern void ai_reset_order_state(ai_info *aip);
|
||||
extern void ai_start_waypoints(object *objp, int wl_index, int wp_flags, int start_index, bool force = false);
|
||||
extern void ai_ship_hit(object *objp_ship, object *hit_objp, const vec3d *hit_normal);
|
||||
extern void ai_start_waypoints(object *objp, waypoint_list *wp_list, int wp_flags, int start_index);
|
||||
extern void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hit_normal);
|
||||
extern void ai_ship_destroy(int shipnum);
|
||||
extern vec3d ai_get_acc_limit(vec3d* vel_limit, const object* objp);
|
||||
extern void ai_turn_towards_vector(const vec3d *dest, object *objp, const vec3d *slide_vec, const vec3d *rel_pos, float bank_override, int flags, const vec3d *rvec = nullptr, const vec3d* turnrate_mod = nullptr);
|
||||
@@ -561,7 +558,7 @@ extern void ai_set_guard_wing(object *objp, int wingnum);
|
||||
extern void ai_warp_out(object *objp, vec3d *vp);
|
||||
extern void ai_attack_wing(object *attacker, int wingnum);
|
||||
extern void ai_deathroll_start(object *ship_obj);
|
||||
extern int set_target_objnum(ai_info* aip, int objnum);
|
||||
extern int set_target_objnum(ai_info *aip, int objnum);
|
||||
extern void ai_form_on_wing(object *objp, object *goal_objp);
|
||||
extern void ai_do_stay_near(object *objp, object *other_obj, float dist, int additional_data);
|
||||
extern ship_subsys *set_targeted_subsys(ai_info *aip, ship_subsys *new_subsys, int parent_objnum);
|
||||
@@ -598,16 +595,13 @@ extern int ai_maybe_fire_afterburner(object *objp, ai_info *aip);
|
||||
extern void set_predicted_enemy_pos(vec3d *predicted_enemy_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, ai_info *aip);
|
||||
|
||||
extern int is_instructor(object *objp);
|
||||
extern int find_enemy(int objnum, float range, int max_attackers, bool for_pursuit, int ship_info_index = -1, int class_type = -1);
|
||||
extern bool ai_targets_for_pursuit(const ai_info *aip);
|
||||
extern bool ai_declines_pursuit(const object *attacker_objp, const object *target_objp);
|
||||
extern int find_enemy(int objnum, float range, int max_attackers, int ship_info_index = -1);
|
||||
|
||||
float ai_get_weapon_speed(const ship_weapon *swp);
|
||||
void set_predicted_enemy_pos_turret(vec3d *predicted_enemy_pos, const vec3d *gun_pos, const object *pobjp, const vec3d *enemy_pos, const vec3d *enemy_vel, float weapon_speed, float time_enemy_in_range);
|
||||
|
||||
// function to change rearm status for ai ships (called from sexpression code)
|
||||
extern void ai_set_good_rearm_time( int team, int time );
|
||||
extern void ai_set_bad_rearm_time(int team, int time);
|
||||
extern void ai_set_rearm_status( int team, int new_status );
|
||||
extern void ai_good_secondary_time( int team, int weapon_index, int num_weapons, const char *shipname );
|
||||
|
||||
extern void ai_do_objects_docked_stuff(object *docker, int docker_point, object *dockee, int dockee_point, bool update_clients = true);
|
||||
@@ -621,7 +615,7 @@ extern float dock_orient_and_approach(object *docker_objp, int docker_index, obj
|
||||
void ai_set_mode_warp_out(object *objp, ai_info *aip);
|
||||
|
||||
// prototyped by Goober5000
|
||||
int get_nearest_objnum(int objnum, int enemy_team_mask, int enemy_wing, float range, int max_attackers, bool for_pursuit, int ship_info_index, int class_type = -1);
|
||||
int get_nearest_objnum(int objnum, int enemy_team_mask, int enemy_wing, float range, int max_attackers, int ship_info_index);
|
||||
|
||||
// moved to header file by Goober5000
|
||||
void ai_announce_ship_dying(object *dying_objp);
|
||||
@@ -640,6 +634,6 @@ void do_random_sidethrust(ai_info *aip, ship_info *sip);
|
||||
void ai_formation_object_recalculate_slotnums(int form_objnum, int exiting_objnum = -1);
|
||||
|
||||
|
||||
bool test_line_of_sight(const vec3d* from, const vec3d* to, SCP_unordered_set<int>&& excluded_object_ids = {}, float threshold = 10.0f, bool test_for_shields = false, bool test_for_hull = true, float* first_intersect_dist = nullptr, object** first_intersect_obj = nullptr);
|
||||
bool test_line_of_sight(vec3d* from, vec3d* to, std::unordered_set<const object*>&& excluded_objects = {}, float threshold = 10.0f, bool test_for_shields = false, bool test_for_hull = true, float* first_intersect_dist = nullptr, object** first_intersect_obj = nullptr);
|
||||
|
||||
#endif
|
||||
+4
-52
@@ -32,8 +32,6 @@ namespace AI {
|
||||
Unload_primaries, // Fire primaries as fast as possible!
|
||||
Trying_unsuccessfully_to_warp, // Trying to warp, but can't warp at the moment
|
||||
Free_afterburner_use, // Use afterburners while following waypoints or flying towards objects
|
||||
Waypoints_no_formation, // wont get into formation when running waypoints as part of a wing
|
||||
|
||||
|
||||
NUM_VALUES
|
||||
};
|
||||
@@ -43,16 +41,13 @@ namespace AI {
|
||||
Dockee_index_valid, // when set, index field for dockee is valid
|
||||
Goal_on_hold, // when set, this goal cannot currently be satisfied, although it could be in the future
|
||||
Subsys_needs_fixup, // when set, the subsystem index (for a destroy subsystem goal) is invalid and must be gotten from the subsys name stored in docker.name field!!
|
||||
Goal_override, // paired with ai_goal_type::DYNAMIC to mean this goal overrides any other goal
|
||||
Want_override, // a goal should set this flag if Goal_override should be assigned when the goal is achievable
|
||||
Goal_override, // paired with AIG_TYPE_DYNAMIC to mean this goal overrides any other goal
|
||||
Purge, // purge this goal next time we process
|
||||
Purge_when_new_goal_added, // this goal is perpetual until any other goal is added, at which time it sets its own Purge flag
|
||||
Goals_purged, // this goal has already caused other goals to get purged (because it is something like ai-disarm that renders other goals invalid)
|
||||
Goals_purged, // this goal has already caused other goals to get purged
|
||||
Depart_sound_played,// Goober5000 - replacement for AL's hack ;)
|
||||
Target_own_team, // this attack goal is allowed to target friendlies
|
||||
Afterburn_hard, // afterburn as hard as possible to the goal
|
||||
Waypoints_in_reverse, // decrement instead of increment
|
||||
Clear_all_goals_first, // this goal wipes all goals (including itself) before it runs (handled separately, and in a different place, from purging invalid goals)
|
||||
|
||||
NUM_VALUES
|
||||
};
|
||||
@@ -104,10 +99,6 @@ namespace AI {
|
||||
Fix_heat_seeker_stealth_bug,
|
||||
Fix_linked_primary_bug,
|
||||
Fix_ramming_stationary_targets_bug,
|
||||
Fix_avoid_shockwave_bugs, // a) waiting until a homing weapon actually homes before evading;
|
||||
// b) picking the correct expected impact position for capships;
|
||||
// c) not clearing shockwave_object for ships;
|
||||
// d) checking the explosion damage of the correct ship
|
||||
Force_beam_turret_fov,
|
||||
Free_afterburner_use,
|
||||
Glide_decay_requires_thrust,
|
||||
@@ -132,7 +123,6 @@ namespace AI {
|
||||
Smart_shield_management,
|
||||
Smart_subsystem_targeting_for_turrets,
|
||||
Strict_turret_tagged_only_targeting,
|
||||
Ships_intercept_mines, // all AI-controlled ships autonomously engage hostile mines within mine_targetable_range of themselves
|
||||
Support_dont_add_primaries, //Prevents support ship from equipping new primary as requested in https://scp.indiegames.us/mantis/view.php?id=3198
|
||||
Turrets_ignore_target_radius,
|
||||
Use_actual_primary_range,
|
||||
@@ -145,12 +135,10 @@ namespace AI {
|
||||
All_nonshielded_ships_can_manage_ets,
|
||||
Fightercraft_nonshielded_ships_can_manage_ets,
|
||||
Ships_playing_dead_dont_manage_ets,
|
||||
Better_combat_collision_avoidance,
|
||||
Better_combat_collision_avoid_includes_target,
|
||||
Better_guard_collision_avoidance,
|
||||
Better_collision_avoidance,
|
||||
Require_exact_los,
|
||||
Improved_missile_avoidance,
|
||||
Unify_usage_countermeasure_firechance,
|
||||
Friendlies_use_countermeasure_firechance,
|
||||
Improved_subsystem_attack_pathing,
|
||||
Fixed_ship_weapon_collision,
|
||||
No_shield_damage_from_ship_collisions,
|
||||
@@ -172,42 +160,6 @@ namespace AI {
|
||||
Player_orders_afterburn_hard,
|
||||
Hudsquadmsg_tactical_disarm_disable,
|
||||
Align_to_target_when_guarding_still,
|
||||
Debris_respects_big_damage,
|
||||
Dont_limit_change_in_speed_due_to_physics_whack,
|
||||
Guards_ignore_protected_attackers,
|
||||
Fix_standard_strafe,
|
||||
Fix_ai_target_recovery, // a) strafing ships that lose their target re-process their orders, like chasing ships already do
|
||||
// b) ships parked in AIM_NONE while holding a standing chase order (attack-any etc.) re-process their orders;
|
||||
// c) target selection for pursuit (chasing, guard reactions, retaliation) skips ships outside the attacker's
|
||||
// actively-pursues list; targets held while not chasing are unaffected, and explicitly ordered targets are
|
||||
// still assigned but not chased or strafed;
|
||||
// d) enemy_wing is reset when a new order takes over (shared with Fix_stale_ai_order_state)
|
||||
Standard_strafe_used_more,
|
||||
Unify_usage_ai_shield_manage_delay,
|
||||
Fix_AI_shield_management_bug,
|
||||
AI_balances_shields_when_attacked,
|
||||
Disable_ai_transferring_energy,
|
||||
Freespace_1_missile_behavior,
|
||||
ETS_uses_power_output,
|
||||
ETS_energy_same_regardless_of_system_presence,
|
||||
Dont_form_on_wing_at_mission_start,
|
||||
Do_not_clear_goals_when_running_form_on_wing,
|
||||
Do_not_clear_goals_when_running_stay_still,
|
||||
Do_not_set_override_when_assigning_form_on_wing,
|
||||
Purge_player_issued_form_on_wing_after_subsequent_order,
|
||||
Cancel_future_waves_of_any_wing_launched_from_an_exited_ship,
|
||||
Fix_ignore_if_dead_flag,
|
||||
Kamikaze_no_collision_avoidance,
|
||||
Fix_big_ship_waypoint_completion, // a) big ships complete a waypoint within their radius rather than sqrt(radius);
|
||||
// b) completion no longer requires moving 0.1m in a single frame (framerate-dependent)
|
||||
Fix_shockwave_expire_before_do_damage, // shockwaves whose lifetime is shorter than one frame apply their area damage at least once before expiring
|
||||
Fix_small_ai_recover_after_engines_repaired, // ensure small ship AI can switch back to useful AI modes if engines get repaired
|
||||
Fix_model_path_refresh_randomization, // a subsystem path keeps its randomized point when the path is refreshed because the target moved
|
||||
Fix_bay_speed_ramp, // the fighterbay speed ramp covers only the bay path itself, not points that route a departing ship around the carrier, and never exceeds max speed
|
||||
Fix_stale_ai_order_state, // a) enemy_wing, guard_*, previous_mode, resume_goal_time, and the targeted subsystem (with its path) are reset when a new order takes over (enemy_wing is also reset under Fix_ai_target_recovery);
|
||||
// b) a dynamic chase saves previous_mode/previous_submode; it and strafe entry leave them alone during an ongoing dynamic goal (evading a weapon still overwrites them, which is harmless since the evade resume re-processes orders);
|
||||
// c) resuming guard duty discards any subsystem target and path left over from the interruption;
|
||||
// d) a ship ordered to guard itself, or to guard a wing it leads (including one that becomes leader mid-mission), treats that goal as unachievable instead of holding it forever
|
||||
|
||||
NUM_VALUES
|
||||
};
|
||||
|
||||
+14
-202
@@ -42,7 +42,6 @@ void set_flag(ai_profile_t *profile, const char *name, AI::Profile_Flags flag)
|
||||
const char *AI_path_types[] = {
|
||||
"normal",
|
||||
"alt1",
|
||||
"alt2",
|
||||
};
|
||||
|
||||
int Num_ai_path_types = sizeof(AI_path_types)/sizeof(char*);
|
||||
@@ -140,7 +139,7 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
// don't create multiple profiles with the same name
|
||||
if (previous_profile != NULL)
|
||||
{
|
||||
Warning(LOCATION, "An AI profile named '%s' already exists! The new one will not be created.\n", profile_name);
|
||||
Warning(LOCATION, "An ai profile named '%s' already exists! The new one will not be created.\n", profile_name);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -185,14 +184,6 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
if (optional_string("$Max Beam Friendly Fire Damage:"))
|
||||
parse_float_list(profile->beam_friendly_damage_cap, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Max Weapon Friendly Fire Damage:")) {
|
||||
parse_float_list(profile->weapon_friendly_damage_cap, NUM_SKILL_LEVELS);
|
||||
}
|
||||
|
||||
if (optional_string("$Max Weapon Self Damage:")) {
|
||||
parse_float_list(profile->weapon_self_damage_cap, NUM_SKILL_LEVELS);
|
||||
}
|
||||
|
||||
if (optional_string("$Player Countermeasure Life Scale:"))
|
||||
parse_float_list(profile->cmeasure_life_scale, NUM_SKILL_LEVELS);
|
||||
|
||||
@@ -378,7 +369,7 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
}
|
||||
|
||||
if (optional_string("$Detail Distance Multiplier:"))
|
||||
parse_float_list(profile->detail_distance_mult, MAX_DETAIL_VALUE + 1);
|
||||
parse_float_list(profile->detail_distance_mult, MAX_DETAIL_LEVEL + 1);
|
||||
|
||||
set_flag(profile, "$big ships can attack beam turrets on untargeted ships:", AI::Profile_Flags::Big_ships_can_attack_beam_turrets_on_untargeted_ships);
|
||||
|
||||
@@ -412,7 +403,7 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
|
||||
set_flag(profile, "$disable player secondary doublefire:", AI::Profile_Flags::Disable_player_secondary_doublefire);
|
||||
|
||||
set_flag(profile, "$disable AI secondary doublefire:", AI::Profile_Flags::Disable_ai_secondary_doublefire);
|
||||
set_flag(profile, "$disable ai secondary doublefire:", AI::Profile_Flags::Disable_ai_secondary_doublefire);
|
||||
|
||||
set_flag(profile, "$disable weapon damage scaling:", AI::Profile_Flags::Disable_weapon_damage_scaling);
|
||||
|
||||
@@ -450,7 +441,7 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
|
||||
set_flag(profile, "$force beam turrets to use normal fov:", AI::Profile_Flags::Force_beam_turret_fov);
|
||||
|
||||
set_flag(profile, "$fix AI class bug:", AI::Profile_Flags::Fix_ai_class_bug);
|
||||
set_flag(profile, "$fix ai class bug:", AI::Profile_Flags::Fix_ai_class_bug);
|
||||
|
||||
set_flag(profile, "$turrets ignore targets radius in range checks:", AI::Profile_Flags::Turrets_ignore_target_radius);
|
||||
|
||||
@@ -478,25 +469,12 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
|
||||
set_flag(profile, "$support don't add primaries:", AI::Profile_Flags::Support_dont_add_primaries);
|
||||
|
||||
if (optional_string("$max allies rearming threshold:"))
|
||||
stuff_int(&profile->max_allies_rearming_threshold);
|
||||
|
||||
set_flag(profile, "$firing requires exact los:", AI::Profile_Flags::Require_exact_los);
|
||||
|
||||
if (optional_string("$exact los minimum detection radius:")) {
|
||||
stuff_float(&profile->los_min_detection_radius);
|
||||
}
|
||||
|
||||
set_flag(profile, "$fighterbay arrivals use carrier orientation:", AI::Profile_Flags::Fighterbay_arrivals_use_carrier_orient);
|
||||
|
||||
set_flag(profile, "$fighterbay departures use carrier orientation:", AI::Profile_Flags::Fighterbay_departures_use_carrier_orient);
|
||||
|
||||
set_flag(profile, "$debris damage respects 'big damage' flag:", AI::Profile_Flags::Debris_respects_big_damage);
|
||||
|
||||
set_flag(profile, "$don't limit change in speed due to physics whack:", AI::Profile_Flags::Dont_limit_change_in_speed_due_to_physics_whack);
|
||||
|
||||
set_flag(profile, "$guards ignore protected attackers:", AI::Profile_Flags::Guards_ignore_protected_attackers);
|
||||
|
||||
if (optional_string("$ai path mode:"))
|
||||
{
|
||||
stuff_string(buf, F_NAME, NAME_LENGTH);
|
||||
@@ -505,13 +483,13 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
profile->ai_path_mode = j;
|
||||
}
|
||||
else {
|
||||
Warning(LOCATION, "Invalid AI path mode '%s' specified", buf);
|
||||
Warning(LOCATION, "Invalid ai path mode '%s' specified", buf);
|
||||
}
|
||||
}
|
||||
|
||||
set_flag(profile, "$no warp camera:", AI::Profile_Flags::No_warp_camera);
|
||||
|
||||
set_flag(profile, "$fix AI path order bug:", AI::Profile_Flags::Fix_ai_path_order_bug);
|
||||
set_flag(profile, "$fix ai path order bug:", AI::Profile_Flags::Fix_ai_path_order_bug);
|
||||
|
||||
set_flag(profile, "$strict turret-tagged-only targeting:", AI::Profile_Flags::Strict_turret_tagged_only_targeting);
|
||||
|
||||
@@ -586,27 +564,11 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
|
||||
set_flag(profile, "$ships playing dead don't manage ETS:", AI::Profile_Flags::Ships_playing_dead_dont_manage_ets);
|
||||
|
||||
set_flag(profile, "$better combat collision avoidance for fightercraft:", AI::Profile_Flags::Better_combat_collision_avoidance);
|
||||
|
||||
if (optional_string("+combat collision avoidance aggression for fightercraft:")) {
|
||||
stuff_float(&profile->better_collision_avoid_aggression_combat);
|
||||
}
|
||||
|
||||
set_flag(profile, "+combat collision avoidance for fightercraft includes target:", AI::Profile_Flags::Better_combat_collision_avoid_includes_target);
|
||||
|
||||
set_flag(profile, "$better guard collision avoidance for fightercraft:", AI::Profile_Flags::Better_guard_collision_avoidance);
|
||||
|
||||
if (optional_string("+guard collision avoidance aggression for fightercraft:")) {
|
||||
stuff_float(&profile->better_collision_avoid_aggression_guard);
|
||||
}
|
||||
set_flag(profile, "$better combat collision avoidance for fightercraft:", AI::Profile_Flags::Better_collision_avoidance);
|
||||
|
||||
set_flag(profile, "$improved missile avoidance for fightercraft:", AI::Profile_Flags::Improved_missile_avoidance);
|
||||
|
||||
if (optional_string_either("$friendly ships use AI profile countermeasure chance:", "$unify usage of AI profile countermeasure chance:", true) >= 0) {
|
||||
bool val;
|
||||
stuff_boolean(&val);
|
||||
profile->flags.set(AI::Profile_Flags::Unify_usage_countermeasure_firechance, val);
|
||||
}
|
||||
set_flag(profile, "$friendly ships use AI profile countermeasure chance:", AI::Profile_Flags::Friendlies_use_countermeasure_firechance);
|
||||
|
||||
set_flag(profile, "$improved subsystem attack pathing:", AI::Profile_Flags::Improved_subsystem_attack_pathing);
|
||||
|
||||
@@ -622,7 +584,7 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
profile->ai_range_aware_secondary_select_mode = j;
|
||||
}
|
||||
else {
|
||||
Warning(LOCATION, "Invalid AI secondary range awareness mode '%s' specified", buf);
|
||||
Warning(LOCATION, "Invalid ai secondary range awareness mode '%s' specified", buf);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -669,119 +631,13 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
|
||||
set_flag(profile, "$align to target when guarding stationary ship:", AI::Profile_Flags::Align_to_target_when_guarding_still);
|
||||
|
||||
if (optional_string("$rotation factor multiplier for player collisions:")) {
|
||||
stuff_float(&profile->rot_fac_multiplier_ply_collisions);
|
||||
}
|
||||
|
||||
set_flag(profile, "$fix avoid-shockwave bugs:", AI::Profile_Flags::Fix_avoid_shockwave_bugs);
|
||||
|
||||
set_flag(profile, "$fix standard strafe:", AI::Profile_Flags::Fix_standard_strafe);
|
||||
|
||||
set_flag(profile, "$fix AI target recovery:", AI::Profile_Flags::Fix_ai_target_recovery);
|
||||
|
||||
set_flag(profile, "$standard strafe used more:", AI::Profile_Flags::Standard_strafe_used_more);
|
||||
|
||||
if (optional_string("$standard strafe triggers under this speed:")) {
|
||||
stuff_float(&profile->standard_strafe_when_below_speed);
|
||||
}
|
||||
|
||||
if (optional_string("$strafe distance from target bounding box:")) {
|
||||
stuff_float(&profile->strafe_retreat_box_dist);
|
||||
}
|
||||
|
||||
if (optional_string("$strafe stops after time unhit:")) {
|
||||
stuff_float(&profile->strafe_max_unhit_time);
|
||||
}
|
||||
|
||||
if (optional_string("$strafe retreat collide time:")) {
|
||||
stuff_float(&profile->strafe_retreat_collide_time);
|
||||
}
|
||||
|
||||
if (optional_string("$strafe retreat collide distance:")) {
|
||||
stuff_float(&profile->strafe_retreat_collide_distance);
|
||||
}
|
||||
|
||||
if (optional_string("$guard uses big-orbit for target radius above:")) {
|
||||
stuff_float(&profile->guard_big_orbit_above_target_radius);
|
||||
}
|
||||
|
||||
if (optional_string("$guard with big-orbit uses max speed percent:")) {
|
||||
float max_percent;
|
||||
stuff_float(&max_percent);
|
||||
if (max_percent > 0.0f && max_percent <= 1.0f) {
|
||||
profile->guard_big_orbit_max_speed_percent = max_percent;
|
||||
} else {
|
||||
mprintf(("Warning: \"$guard with big-orbit uses max speed percent:\" should be > 0 and <= 1 (read %f). Value will not be used.\n", max_percent));
|
||||
}
|
||||
}
|
||||
|
||||
if (optional_string("$attack-any idle circle distance:")) {
|
||||
stuff_float(&profile->attack_any_idle_circle_distance);
|
||||
}
|
||||
|
||||
set_flag(profile, "$unify usage of AI Shield Manage Delay:", AI::Profile_Flags::Unify_usage_ai_shield_manage_delay);
|
||||
|
||||
set_flag(profile, "$fix AI shield management bug:", AI::Profile_Flags::Fix_AI_shield_management_bug);
|
||||
|
||||
set_flag(profile, "$AI balances shields instead of directs when attacked:", AI::Profile_Flags::AI_balances_shields_when_attacked);
|
||||
|
||||
set_flag(profile, "$disable AI transferring energy:", AI::Profile_Flags::Disable_ai_transferring_energy);
|
||||
|
||||
set_flag(profile, "$enable freespace 1 style missile behavior:", AI::Profile_Flags::Freespace_1_missile_behavior);
|
||||
|
||||
set_flag(profile, "$ETS uses ship class power output:", AI::Profile_Flags::ETS_uses_power_output);
|
||||
|
||||
set_flag(profile, "$ETS energy same regardless of system presence:", AI::Profile_Flags::ETS_energy_same_regardless_of_system_presence);
|
||||
|
||||
set_flag(profile, "$don't issue form-on-wing goals at mission start:", AI::Profile_Flags::Dont_form_on_wing_at_mission_start);
|
||||
|
||||
if (optional_string("$default form-on-wing priority:")) {
|
||||
int priority;
|
||||
stuff_int(&priority);
|
||||
if (priority > 0) {
|
||||
profile->default_form_on_wing_priority = priority;
|
||||
} else {
|
||||
mprintf(("Warning: $default form-on-wing priority: should be > 0 (read %d). Value will not be used.\n", priority));
|
||||
}
|
||||
}
|
||||
|
||||
set_flag(profile, "$do not clear goals when running form-on-wing:", AI::Profile_Flags::Do_not_clear_goals_when_running_form_on_wing);
|
||||
|
||||
set_flag(profile, "$do not clear goals when running stay-still:", AI::Profile_Flags::Do_not_clear_goals_when_running_stay_still);
|
||||
|
||||
set_flag(profile, "$do not set override when assigning form-on-wing:", AI::Profile_Flags::Do_not_set_override_when_assigning_form_on_wing);
|
||||
|
||||
set_flag(profile, "$purge player-issued form-on-wing after subsequent order:", AI::Profile_Flags::Purge_player_issued_form_on_wing_after_subsequent_order);
|
||||
|
||||
set_flag(profile, "$cancel future waves of any wing launched from an exited ship:", AI::Profile_Flags::Cancel_future_waves_of_any_wing_launched_from_an_exited_ship);
|
||||
|
||||
set_flag(profile, "$ships intercept mines:", AI::Profile_Flags::Ships_intercept_mines);
|
||||
|
||||
set_flag(profile, "$fix 'ignore if dead' flag:", AI::Profile_Flags::Fix_ignore_if_dead_flag);
|
||||
|
||||
set_flag(profile, "$no collision avoidance for kamikaze fighters:", AI::Profile_Flags::Kamikaze_no_collision_avoidance);
|
||||
|
||||
set_flag(profile, "$fix big ship waypoint completion:", AI::Profile_Flags::Fix_big_ship_waypoint_completion);
|
||||
|
||||
set_flag(profile, "$fix shockwave expiring before dealing damage:", AI::Profile_Flags::Fix_shockwave_expire_before_do_damage);
|
||||
|
||||
set_flag(profile, "$fix fighter/bomber AI recovers after engines repaired:", AI::Profile_Flags::Fix_small_ai_recover_after_engines_repaired);
|
||||
|
||||
set_flag(profile, "$fix subsystem path randomization on refresh:", AI::Profile_Flags::Fix_model_path_refresh_randomization);
|
||||
|
||||
set_flag(profile, "$fix fighterbay speed ramp:", AI::Profile_Flags::Fix_bay_speed_ramp);
|
||||
|
||||
set_flag(profile, "$fix stale AI order state:", AI::Profile_Flags::Fix_stale_ai_order_state);
|
||||
|
||||
// end of options ----------------------------------------
|
||||
|
||||
// if we've been through once already and are at the same place, force a move
|
||||
if (saved_Mp && (saved_Mp == Mp))
|
||||
{
|
||||
char tmp[60];
|
||||
memset(tmp, 0, 60);
|
||||
strncpy(tmp, Mp, 59);
|
||||
mprintf(("WARNING: Unrecognized parameter in %s: %s\n", filename, tmp));
|
||||
mprintf(("WARNING: Unrecognized parameter in ai_profiles: %s\n", tmp));
|
||||
|
||||
Mp++;
|
||||
}
|
||||
@@ -840,7 +696,7 @@ void ai_profiles_init()
|
||||
Ai_profiles_initted = 1;
|
||||
}
|
||||
|
||||
int ai_profile_lookup(const char *name)
|
||||
int ai_profile_lookup(char *name)
|
||||
{
|
||||
for (int i = 0; i < Num_ai_profiles; i++)
|
||||
if (!stricmp(name, Ai_profiles[i].profile_name))
|
||||
@@ -855,7 +711,6 @@ void ai_profile_t::reset()
|
||||
|
||||
flags.reset();
|
||||
|
||||
los_min_detection_radius = 10.0f;
|
||||
ai_path_mode = AI_PATH_MODE_NORMAL;
|
||||
subsystem_path_radii = 0;
|
||||
bay_arrive_speed_mult = 1.0f;
|
||||
@@ -863,23 +718,6 @@ void ai_profile_t::reset()
|
||||
second_order_lead_predict_factor = 0;
|
||||
ai_range_aware_secondary_select_mode = AI_RANGE_AWARE_SEC_SEL_MODE_RETAIL;
|
||||
turret_target_recheck_time = 2000.0f;
|
||||
rot_fac_multiplier_ply_collisions = 0.0f;
|
||||
max_allies_rearming_threshold = 2;
|
||||
|
||||
better_collision_avoid_aggression_combat = 3.5f;
|
||||
better_collision_avoid_aggression_guard = 3.5f;
|
||||
|
||||
standard_strafe_when_below_speed = 3.0f;
|
||||
strafe_retreat_box_dist = 300.0f;
|
||||
strafe_max_unhit_time = 20.0f;
|
||||
strafe_retreat_collide_time = 2.0f;
|
||||
strafe_retreat_collide_distance = 100.0f;
|
||||
|
||||
guard_big_orbit_above_target_radius = 500.0f;
|
||||
guard_big_orbit_max_speed_percent = 1.0f;
|
||||
attack_any_idle_circle_distance = 100.0f;
|
||||
|
||||
default_form_on_wing_priority = 99; // as originally assigned in ai_add_goal_sub_sexp()
|
||||
|
||||
for (int i = 0; i < NUM_SKILL_LEVELS; ++i) {
|
||||
max_incoming_asteroids[i] = 0;
|
||||
@@ -902,12 +740,10 @@ void ai_profile_t::reset()
|
||||
shield_energy_scale[i] = 0;
|
||||
afterburner_recharge_scale[i] = 0;
|
||||
player_damage_scale[i] = 0;
|
||||
player_damage_inflicted_scale[i] = 0;
|
||||
player_damage_inflicted_scale[i] = 0;
|
||||
|
||||
subsys_damage_scale[i] = 0;
|
||||
beam_friendly_damage_cap[i] = -1.f;
|
||||
weapon_friendly_damage_cap[i] = -1.f;
|
||||
weapon_self_damage_cap[i] = -1.f;
|
||||
beam_friendly_damage_cap[i] = 0;
|
||||
turn_time_scale[i] = 0;
|
||||
glide_attack_percent[i] = 0;
|
||||
circle_strafe_percent[i] = 0;
|
||||
@@ -938,7 +774,7 @@ void ai_profile_t::reset()
|
||||
player_autoaim_fov[i] = 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i <= MAX_DETAIL_VALUE; ++i) {
|
||||
for (int i = 0; i <= MAX_DETAIL_LEVEL; ++i) {
|
||||
detail_distance_mult[i] = 0;
|
||||
}
|
||||
|
||||
@@ -987,28 +823,4 @@ void ai_profile_t::reset()
|
||||
if (mod_supports_version(23, 4, 0)) {
|
||||
flags.set(AI::Profile_Flags::Hudsquadmsg_tactical_disarm_disable);
|
||||
}
|
||||
if (mod_supports_version(24, 2, 0)) {
|
||||
flags.set(AI::Profile_Flags::Debris_respects_big_damage);
|
||||
flags.set(AI::Profile_Flags::Force_beam_turret_fov);
|
||||
flags.set(AI::Profile_Flags::Guards_ignore_protected_attackers);
|
||||
}
|
||||
if (mod_supports_version(25, 0, 0)) {
|
||||
flags.set(AI::Profile_Flags::Fix_avoid_shockwave_bugs);
|
||||
flags.set(AI::Profile_Flags::Purge_player_issued_form_on_wing_after_subsequent_order);
|
||||
flags.set(AI::Profile_Flags::Cancel_future_waves_of_any_wing_launched_from_an_exited_ship);
|
||||
}
|
||||
if (mod_supports_version(26, 0, 0)) {
|
||||
flags.set(AI::Profile_Flags::Fix_ignore_if_dead_flag);
|
||||
}
|
||||
if (mod_supports_version(26, 2, 0)) {
|
||||
flags.set(AI::Profile_Flags::Kamikaze_no_collision_avoidance);
|
||||
flags.set(AI::Profile_Flags::Fix_big_ship_waypoint_completion);
|
||||
flags.set(AI::Profile_Flags::Fix_shockwave_expire_before_do_damage);
|
||||
flags.set(AI::Profile_Flags::Fix_small_ai_recover_after_engines_repaired);
|
||||
flags.set(AI::Profile_Flags::Fix_standard_strafe);
|
||||
flags.set(AI::Profile_Flags::Fix_ai_target_recovery);
|
||||
flags.set(AI::Profile_Flags::Fix_model_path_refresh_randomization);
|
||||
flags.set(AI::Profile_Flags::Fix_bay_speed_ramp);
|
||||
flags.set(AI::Profile_Flags::Fix_stale_ai_order_state);
|
||||
}
|
||||
}
|
||||
+3
-40
@@ -17,7 +17,6 @@
|
||||
// AI Path types
|
||||
#define AI_PATH_MODE_NORMAL 0
|
||||
#define AI_PATH_MODE_ALT1 1
|
||||
#define AI_PATH_MODE_ALT2 2
|
||||
|
||||
#define AI_RANGE_AWARE_SEC_SEL_MODE_RETAIL 0
|
||||
#define AI_RANGE_AWARE_SEC_SEL_MODE_AWARE 1
|
||||
@@ -58,8 +57,6 @@ public:
|
||||
|
||||
float subsys_damage_scale[NUM_SKILL_LEVELS]; // damage applied to a player subsystem
|
||||
float beam_friendly_damage_cap[NUM_SKILL_LEVELS]; // damage cap values for friendly beam fire
|
||||
float weapon_friendly_damage_cap[NUM_SKILL_LEVELS];
|
||||
float weapon_self_damage_cap[NUM_SKILL_LEVELS];
|
||||
float turn_time_scale[NUM_SKILL_LEVELS]; // speed at which enemy ships turn
|
||||
float glide_attack_percent[NUM_SKILL_LEVELS]; // SUSHI: The likelihood (0.0-1.0) of the AI to use the "glide attack" move
|
||||
float circle_strafe_percent[NUM_SKILL_LEVELS]; // SUSHI: The likelihood (0.0-1.0) of the AI to use the "circle strafe" move
|
||||
@@ -100,13 +97,7 @@ public:
|
||||
// Player-specific autoaim FOV override
|
||||
float player_autoaim_fov[NUM_SKILL_LEVELS];
|
||||
|
||||
float detail_distance_mult[MAX_DETAIL_VALUE + 1]; //MAX_DETAIL_VALUE really needs to be 4
|
||||
|
||||
// max number of allies allowed to be rearming at the same time
|
||||
int max_allies_rearming_threshold;
|
||||
|
||||
// minimum radius for the line-of-sight (los) detection --wookieejedi
|
||||
float los_min_detection_radius;
|
||||
float detail_distance_mult[MAX_DETAIL_LEVEL + 1]; //MAX_DETAIL_LEVEL really needs to be 4
|
||||
|
||||
int ai_path_mode;
|
||||
|
||||
@@ -127,34 +118,6 @@ public:
|
||||
// how often turrets shoulds check for new targets, milliseconds
|
||||
float turret_target_recheck_time;
|
||||
|
||||
// Multiplier value so the player can also experience rotational effects from collisions --wookieejedi
|
||||
float rot_fac_multiplier_ply_collisions;
|
||||
|
||||
// Collision avoidance options --developed by asteroth, exposed by wookieejedi
|
||||
// Velocity / turn rate gives us a vector which represents the minimum 'bug out' distance.
|
||||
// However this will be a significant underestimate, it doesn't take into account acceleration
|
||||
// with regards to its turn speed, nor already existing rotvel, nor the angular distance
|
||||
// to the particular avoidance vector it comes up with.
|
||||
// These would significantly complicate the calculation, so for now, it is all bundled into these magic numbers.
|
||||
float better_collision_avoid_aggression_combat;
|
||||
float better_collision_avoid_aggression_guard;
|
||||
|
||||
// AI strafing options --wookieejedi
|
||||
float standard_strafe_when_below_speed; // Speed at which standard strafing large ships is possibly triggered
|
||||
float strafe_retreat_box_dist; // Distance beyond the bounding box to retreat to strafing point
|
||||
float strafe_max_unhit_time; // Maximum amount of time to stay in strafe mode if not hit
|
||||
float strafe_retreat_collide_time; // When anticipated collision time is less than this, begin retreat from strafe
|
||||
float strafe_retreat_collide_distance; // When perpendicular distance to *surface* is less than this, begin retreat from strafe
|
||||
|
||||
// AI guard options --wookieejedi
|
||||
float guard_big_orbit_above_target_radius; // Radius of guardee that triggers ai_big_guard()
|
||||
float guard_big_orbit_max_speed_percent; // Max percent of forward speed that is used in ai_big_guard()
|
||||
|
||||
// AI attack any option --wookieejedi
|
||||
float attack_any_idle_circle_distance; // Radius that AI circles around a point while waiting for new enemies in attack-any mode
|
||||
|
||||
int default_form_on_wing_priority; // the priority used if not specified in the sexp
|
||||
|
||||
void reset();
|
||||
};
|
||||
|
||||
@@ -163,10 +126,10 @@ extern int Num_ai_profiles;
|
||||
extern int Default_ai_profile;
|
||||
extern ai_profile_t Ai_profiles[MAX_AI_PROFILES];
|
||||
|
||||
#define AI_PROFILES_INDEX(ai_p) (static_cast<int>((ai_p)-Ai_profiles))
|
||||
#define AI_PROFILES_INDEX(ai_p) ((int)((ai_p) - Ai_profiles))
|
||||
|
||||
void ai_profiles_init();
|
||||
|
||||
int ai_profile_lookup(const char *name);
|
||||
int ai_profile_lookup(char *name);
|
||||
|
||||
#endif
|
||||
+125
-164
@@ -39,7 +39,11 @@
|
||||
#define MIN_DOT_TO_ATTACK_MOVING_SUBSYS 0.97f
|
||||
|
||||
// AI BIG MAGIC NUMBERS
|
||||
// Select strafing options are now exposed to modders --wookieejedi
|
||||
#define STRAFE_RETREAT_COLLIDE_TIME 2.0 // when anticipated collision time is less than this, begin retreat
|
||||
#define STRAFE_RETREAT_COLLIDE_DIST 100 // when perpendicular distance to *surface* is less than this, begin retreat
|
||||
#define STRAFE_RETREAT_BOX_DIST 300 // distance beyond the bounding box to retreat
|
||||
#define STRAFE_MAX_UNHIT_TIME 20 // Maximum amount of time to stay in strafe mode if not hit
|
||||
|
||||
#define EVADE_BOX_BASE_DISTANCE 300 // standard distance to end evade submode
|
||||
#define EVADE_BOX_MIN_DISTANCE 200 // minimun distance to end evade submode, after long time
|
||||
|
||||
@@ -59,22 +63,12 @@
|
||||
void ai_big_evade_ship();
|
||||
void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float dist_to_enemy, int modelnum);
|
||||
void ai_big_avoid_ship();
|
||||
bool ai_big_maybe_follow_subsys_path(bool do_dot_check=true);
|
||||
int ai_big_maybe_follow_subsys_path(int do_dot_check=1);
|
||||
void ai_big_strafe_position();
|
||||
static bool ai_big_strafe_maybe_retreat(const vec3d *target_pos);
|
||||
static int ai_big_strafe_maybe_retreat(const vec3d *target_pos);
|
||||
|
||||
extern void compute_desired_rvec(vec3d *rvec, const vec3d *goal_pos, const vec3d *cur_pos);
|
||||
extern void big_ship_collide_recover_start(const object *objp, const object *big_objp, const vec3d *collision_normal);
|
||||
|
||||
// Record the mode being left as the one to return to, unless a dynamic goal is already in progress
|
||||
// (in which case previous_mode still refers to the mode that goal interrupted).
|
||||
static void ai_big_save_previous_mode(ai_info *aip)
|
||||
{
|
||||
if (The_mission.ai_profile->flags[AI::Profile_Flags::Fix_stale_ai_order_state] && aip->active_goal == AI_ACTIVE_GOAL_DYNAMIC)
|
||||
return;
|
||||
|
||||
aip->previous_mode = aip->mode;
|
||||
}
|
||||
extern void compute_desired_rvec(vec3d *rvec, vec3d *goal_pos, vec3d *cur_pos);
|
||||
extern void big_ship_collide_recover_start(object *objp, object *big_objp, vec3d *collision_normal);
|
||||
|
||||
|
||||
// Called by ai_big_pick_attack_point.
|
||||
@@ -153,10 +147,6 @@ done_1:
|
||||
|
||||
*attack_point = best_point;
|
||||
|
||||
//The following raycast tends to make up 10%(!) of total AI-frametime for basically no benefit, especially in the common case for turrets where the normal isn't even queried.
|
||||
if (surface_normal == nullptr && Disable_expensive_turret_target_check)
|
||||
return;
|
||||
|
||||
// Cast from attack_objp_pos to local_attack_pos and check for nearest collision.
|
||||
// If no collision, cast to (0,0,0) [center of big ship]** [best_point initialized to 000]
|
||||
|
||||
@@ -358,10 +348,10 @@ void ai_big_subsys_path_cleanup(ai_info *aip)
|
||||
}
|
||||
|
||||
// Maybe Pl_objp needs to follow a path to get in line-of-sight to a subsystem
|
||||
// input: do_dot_check => default value true, flag to indicate whether check should be done to ensure
|
||||
// input: do_dot_check => default value 0, flag to indicate whether check should be done to ensure
|
||||
// subsystem is within certain field of view. We don't want to check fov when
|
||||
// strafing, since ship is weaving to avoid turret fire
|
||||
bool ai_big_maybe_follow_subsys_path(bool do_dot_check)
|
||||
int ai_big_maybe_follow_subsys_path(int do_dot_check)
|
||||
{
|
||||
ai_info *aip;
|
||||
float dot = 1.0f, min_dot;
|
||||
@@ -509,7 +499,7 @@ bool ai_big_maybe_follow_subsys_path(bool do_dot_check)
|
||||
// for now, only follow the path to the first point
|
||||
if ( aip->path_cur < (aip->path_start+aip->path_length-1) ) {
|
||||
if ( aip->goal_objnum != aip->target_objnum ) {
|
||||
ai_big_save_previous_mode(aip);
|
||||
aip->previous_mode = aip->mode;
|
||||
aip->mode = AIM_NONE;
|
||||
aip->submode = -1;
|
||||
aip->submode_start_time = Missiontime;
|
||||
@@ -716,8 +706,7 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
|
||||
if (vm_vec_dot(&in_vec, &objp->orient.vec.fvec) > 0.0f) {
|
||||
dist = vm_vec_normalize(&in_vec);
|
||||
if ((dist < 200.0f) && (vm_vec_dot(&in_vec, &objp->orient.vec.fvec) > 0.95f)) {
|
||||
if ((Objects[objp->parent].signature == objp->parent_sig) && (vm_vec_dist_quick(&objp->pos, &Objects[objp->parent].pos) < 300.0f)
|
||||
&& !ai_declines_pursuit(Pl_objp, &Objects[objp->parent])) {
|
||||
if ((Objects[objp->parent].signature == objp->parent_sig) && (vm_vec_dist_quick(&objp->pos, &Objects[objp->parent].pos) < 300.0f)) {
|
||||
set_target_objnum(aip, objp->parent);
|
||||
aip->submode = SM_ATTACK;
|
||||
aip->submode_start_time = Missiontime;
|
||||
@@ -730,24 +719,22 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Since ship is moving slowly and attacking a large ship, scan if enemy fighters are near, if so
|
||||
// then enter strafe mode
|
||||
if ( ai_big_maybe_start_strafe(aip, sip) ) {
|
||||
aip->previous_mode = aip->mode;
|
||||
aip->mode = AIM_STRAFE;
|
||||
aip->submode_parm0 = Missiontime; // use parm0 as time strafe mode entered (i.e. MODE start time)
|
||||
ai_big_strafe_position();
|
||||
return;
|
||||
}
|
||||
|
||||
} // end if ( Pl_objp->phys_info.speed < 3.0f )
|
||||
|
||||
// if moving slowly and attacking a large ship,
|
||||
// check if need to enter standard strafe mode
|
||||
// including ai_profile flag and if enemy fighters are near
|
||||
if (Pl_objp->phys_info.speed < The_mission.ai_profile->standard_strafe_when_below_speed &&
|
||||
(The_mission.ai_profile->flags[AI::Profile_Flags::Standard_strafe_used_more] || ai_big_maybe_start_strafe(aip, sip))) {
|
||||
ai_big_save_previous_mode(aip);
|
||||
aip->mode = AIM_STRAFE;
|
||||
aip->submode_parm0 = Missiontime; // use parm0 as time strafe mode entered (i.e. MODE start time)
|
||||
ai_big_strafe_position();
|
||||
return;
|
||||
}
|
||||
|
||||
//Maybe enter glide strafe (check every 8 seconds, on a different schedule for each ship)
|
||||
if ((sip->can_glide == true) && !(aip->ai_flags[AI::AI_Flags::Kamikaze]) && static_randf((Missiontime + static_rand(aip->shipnum)) >> 19) < aip->ai_glide_strafe_percent) {
|
||||
ai_big_save_previous_mode(aip);
|
||||
aip->previous_mode = aip->mode;
|
||||
aip->mode = AIM_STRAFE;
|
||||
aip->submode_parm0 = Missiontime; // use parm0 as time strafe mode entered (i.e. MODE start time)
|
||||
aip->submode = AIS_STRAFE_GLIDE_ATTACK;
|
||||
@@ -876,7 +863,7 @@ void ai_big_chase_ct()
|
||||
extern bool ai_select_secondary_weapon(object *objp, ship_weapon *swp, int priority1 = -1, int priority2 = -1);
|
||||
extern float set_secondary_fire_delay(ai_info *aip, ship *shipp, weapon_info *swip, bool burst);
|
||||
extern bool ai_choose_secondary_weapon(object *objp, ai_info *aip, object *en_objp);
|
||||
extern bool maybe_avoid_big_ship(object *objp, object *ignore_objp, ai_info *aip, vec3d *goal_point, float delta_time, float time_scale = 1.f);
|
||||
extern int maybe_avoid_big_ship(object *objp, object *ignore_objp, ai_info *aip, vec3d *goal_point, float delta_time, float time_scale = 1.f);
|
||||
|
||||
extern void maybe_cheat_fire_synaptic(object *objp);
|
||||
|
||||
@@ -926,13 +913,13 @@ static void ai_big_maybe_fire_weapons(float dist_to_enemy, float dot_to_enemy)
|
||||
}
|
||||
|
||||
if (tswp->num_secondary_banks > 0) {
|
||||
if ( !(En_objp->flags[Object::Object_Flags::Protected]) || ai_goal_is_disable_or_disarm(aip->goals[0].ai_mode) ) {
|
||||
if (!(En_objp->flags[Object::Object_Flags::Protected]) || (aip->goals[0].ai_mode & (AI_GOAL_DISABLE_SHIP | AI_GOAL_DISABLE_SHIP_TACTICAL | AI_GOAL_DISARM_SHIP | AI_GOAL_DISARM_SHIP_TACTICAL))) {
|
||||
bool valid_secondary = ai_choose_secondary_weapon(Pl_objp, aip, En_objp);
|
||||
int current_bank = tswp->current_secondary_bank;
|
||||
if (current_bank > -1 && valid_secondary) {
|
||||
weapon_info *swip = &Weapon_info[tswp->secondary_bank_weapons[current_bank]];
|
||||
|
||||
if ( !(En_objp->flags[Object::Object_Flags::Protected]) || (ai_goal_is_disable_or_disarm(aip->goals[0].ai_mode) && swip->wi_flags[Weapon::Info_Flags::Puncture]) ) { //override lockdown on protected ships when using anti subsystem weapons - Valathil
|
||||
if(!(En_objp->flags[Object::Object_Flags::Protected]) || ((aip->goals[0].ai_mode & (AI_GOAL_DISABLE_SHIP | AI_GOAL_DISABLE_SHIP_TACTICAL | AI_GOAL_DISARM_SHIP | AI_GOAL_DISARM_SHIP_TACTICAL)) && swip->wi_flags[Weapon::Info_Flags::Puncture] )) { //override lockdown on protected ships when using anti subsystem weapons - Valathil
|
||||
// If ship is protected and very low on hits, don't fire missiles.
|
||||
if (!(En_objp->flags[Object::Object_Flags::Protected]) || (En_objp->hull_strength > 10*swip->damage)) {
|
||||
if (aip->ai_flags[AI::AI_Flags::Unload_secondaries]) {
|
||||
@@ -1019,7 +1006,7 @@ static void ai_big_maybe_fire_weapons(float dist_to_enemy, float dot_to_enemy)
|
||||
// switch ai ship into chase mode
|
||||
void ai_big_switch_to_chase_mode(ai_info *aip)
|
||||
{
|
||||
ai_big_save_previous_mode(aip);
|
||||
aip->previous_mode = aip->mode;
|
||||
aip->mode = AIM_CHASE;
|
||||
aip->submode = SM_ATTACK;
|
||||
aip->submode_start_time = Missiontime;
|
||||
@@ -1119,7 +1106,7 @@ void ai_big_chase()
|
||||
} else if (En_objp->flags[Object::Object_Flags::Protected]) { // If protected and we're not attacking a subsystem, stop attacking!
|
||||
update_aspect_lock_information(aip, &vec_to_enemy, dist_to_enemy - En_objp->radius, En_objp->radius);
|
||||
aip->target_objnum = -1;
|
||||
if (find_enemy(OBJ_INDEX(Pl_objp), MAX_ENEMY_DISTANCE, The_mission.ai_profile->max_attackers[Game_skill_level], ai_targets_for_pursuit(aip)) == -1) {
|
||||
if (find_enemy(OBJ_INDEX(Pl_objp), MAX_ENEMY_DISTANCE, The_mission.ai_profile->max_attackers[Game_skill_level]) == -1) {
|
||||
ai_do_default_behavior(Pl_objp);
|
||||
return;
|
||||
}
|
||||
@@ -1206,78 +1193,70 @@ void ai_big_chase()
|
||||
}
|
||||
|
||||
// If a collision is expected, pull out!
|
||||
if (!(The_mission.ai_profile->flags[AI::Profile_Flags::Kamikaze_no_collision_avoidance] && aip->ai_flags[AI::AI_Flags::Kamikaze])) {
|
||||
float dist_normal_to_enemy;
|
||||
|
||||
float dist_normal_to_enemy;
|
||||
|
||||
if (vm_vec_mag_squared(&aip->big_attack_surface_normal) > 0.9) {
|
||||
if (aip->ai_profile_flags[AI::Profile_Flags::Improved_subsystem_attack_pathing])
|
||||
dist_normal_to_enemy = fl_abs((dist_to_enemy / vm_vec_dot(&vec_to_enemy, &aip->big_attack_surface_normal)));
|
||||
else // I'm fairly sure this retail code VVV meant to use / instead of *
|
||||
dist_normal_to_enemy = fl_abs((dist_to_enemy * vm_vec_dot(&vec_to_enemy, &aip->big_attack_surface_normal)));
|
||||
}
|
||||
else {
|
||||
// don;t have normal so use a conservative value here
|
||||
dist_normal_to_enemy = 0.3f * dist_to_enemy;
|
||||
}
|
||||
|
||||
// float time_to_enemy = dist_normal_to_enemy / Pl_objp->phys_info.speed * fl_abs(vm_vec_dot(&Pl_objp->phys_info.vel, &aip->big_attack_surface_normal));
|
||||
// if (Framecount % 30 == 1) {
|
||||
// mprintf(("normal dist; %.1f, time: %.1f\n", dist_normal_to_enemy, time_to_enemy));
|
||||
// }
|
||||
|
||||
// since we're not in strafe and we may get a bad normal, cap dist_normal_to_enemy as MIN(0.3*dist_to_enemy, self)
|
||||
// this will allow us to get closer on a bad normal
|
||||
dist_normal_to_enemy = MAX(0.3f * dist_to_enemy, dist_normal_to_enemy);
|
||||
|
||||
if (dist_to_enemy < ATTACK_COLLIDE_BASE_DIST) {
|
||||
// within 50m or 1sec
|
||||
float time_to_enemy;
|
||||
if (vm_vec_mag_squared(&aip->big_attack_surface_normal) > 0.9) {
|
||||
if (Pl_objp->phys_info.speed > 0.1) {
|
||||
time_to_enemy = dist_normal_to_enemy / fl_abs(vm_vec_dot(&Pl_objp->phys_info.vel, &aip->big_attack_surface_normal));
|
||||
}
|
||||
else {
|
||||
// a big time
|
||||
time_to_enemy = 100.0f;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (Pl_objp->phys_info.speed > 0.1) {
|
||||
time_to_enemy = dist_normal_to_enemy / Pl_objp->phys_info.speed;
|
||||
}
|
||||
else {
|
||||
// a big time
|
||||
time_to_enemy = 100.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float speed_dist = MAX(0.0f, (Pl_objp->phys_info.speed - 50) * 2);
|
||||
if ((dist_normal_to_enemy < ATTACK_COLLIDE_AVOID_DIST + speed_dist) || (time_to_enemy < ATTACK_COLLIDE_AVOID_TIME)) {
|
||||
// get away, simulate crsh recovery (don't use avoid)
|
||||
// accelerate_ship(aip, -1.0f);
|
||||
big_ship_collide_recover_start(Pl_objp, En_objp, nullptr);
|
||||
// aip->submode = SM_AVOID;
|
||||
// aip->submode_start_time = Missiontime;
|
||||
}
|
||||
else if ((dist_normal_to_enemy < ATTACK_COLLIDE_SLOW_DIST) || (time_to_enemy < ATTACK_COLLIDE_SLOW_TIME)) {
|
||||
// slow down
|
||||
accelerate_ship(aip, -1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if ((dot_to_enemy > 1.0f - 0.1f * En_objp->radius/(dist_to_enemy + 1.0f)) && (Pl_objp->phys_info.speed > dist_to_enemy/5.0f)) {
|
||||
if (might_collide_with_ship(Pl_objp, En_objp, dot_to_enemy, dist_to_enemy, (aip->targeted_subsys == NULL)*2.0f + 1.5f)) {
|
||||
if ((Missiontime - aip->last_hit_time > F1_0*4) && (dist_to_enemy < Pl_objp->radius*2 + En_objp->radius*2)) {
|
||||
accelerate_ship(aip, -1.0f);
|
||||
} else {
|
||||
aip->submode = SM_AVOID;
|
||||
aip->submode_start_time = Missiontime;
|
||||
}
|
||||
}
|
||||
} */
|
||||
if (vm_vec_mag_squared(&aip->big_attack_surface_normal) > 0.9) {
|
||||
if (aip->ai_profile_flags[AI::Profile_Flags::Improved_subsystem_attack_pathing])
|
||||
dist_normal_to_enemy = fl_abs((dist_to_enemy / vm_vec_dot(&vec_to_enemy, &aip->big_attack_surface_normal)));
|
||||
else // I'm fairly sure this retail code VVV meant to use / instead of *
|
||||
dist_normal_to_enemy = fl_abs((dist_to_enemy * vm_vec_dot(&vec_to_enemy, &aip->big_attack_surface_normal)));
|
||||
} else {
|
||||
// don;t have normal so use a conservative value here
|
||||
dist_normal_to_enemy = 0.3f * dist_to_enemy;
|
||||
}
|
||||
|
||||
// float time_to_enemy = dist_normal_to_enemy / Pl_objp->phys_info.speed * fl_abs(vm_vec_dot(&Pl_objp->phys_info.vel, &aip->big_attack_surface_normal));
|
||||
// if (Framecount % 30 == 1) {
|
||||
// mprintf(("normal dist; %.1f, time: %.1f\n", dist_normal_to_enemy, time_to_enemy));
|
||||
// }
|
||||
|
||||
// since we're not in strafe and we may get a bad normal, cap dist_normal_to_enemy as MIN(0.3*dist_to_enemy, self)
|
||||
// this will allow us to get closer on a bad normal
|
||||
dist_normal_to_enemy = MAX(0.3f*dist_to_enemy, dist_normal_to_enemy);
|
||||
|
||||
if (dist_to_enemy < ATTACK_COLLIDE_BASE_DIST) {
|
||||
// within 50m or 1sec
|
||||
float time_to_enemy;
|
||||
if (vm_vec_mag_squared(&aip->big_attack_surface_normal) > 0.9) {
|
||||
if (Pl_objp->phys_info.speed > 0.1) {
|
||||
time_to_enemy = dist_normal_to_enemy / fl_abs(vm_vec_dot(&Pl_objp->phys_info.vel, &aip->big_attack_surface_normal));
|
||||
} else {
|
||||
// a big time
|
||||
time_to_enemy = 100.0f;
|
||||
}
|
||||
} else {
|
||||
if (Pl_objp->phys_info.speed > 0.1) {
|
||||
time_to_enemy = dist_normal_to_enemy / Pl_objp->phys_info.speed;
|
||||
} else {
|
||||
// a big time
|
||||
time_to_enemy = 100.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float speed_dist = MAX(0.0f, (Pl_objp->phys_info.speed-50) * 2);
|
||||
if ((dist_normal_to_enemy < ATTACK_COLLIDE_AVOID_DIST + speed_dist) || (time_to_enemy < ATTACK_COLLIDE_AVOID_TIME) ) {
|
||||
// get away, simulate crsh recovery (don't use avoid)
|
||||
// accelerate_ship(aip, -1.0f);
|
||||
big_ship_collide_recover_start(Pl_objp, En_objp, nullptr);
|
||||
// aip->submode = SM_AVOID;
|
||||
// aip->submode_start_time = Missiontime;
|
||||
} else if ((dist_normal_to_enemy < ATTACK_COLLIDE_SLOW_DIST) || (time_to_enemy < ATTACK_COLLIDE_SLOW_TIME) ) {
|
||||
// slow down
|
||||
accelerate_ship(aip, -1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if ((dot_to_enemy > 1.0f - 0.1f * En_objp->radius/(dist_to_enemy + 1.0f)) && (Pl_objp->phys_info.speed > dist_to_enemy/5.0f)) {
|
||||
if (might_collide_with_ship(Pl_objp, En_objp, dot_to_enemy, dist_to_enemy, (aip->targeted_subsys == NULL)*2.0f + 1.5f)) {
|
||||
if ((Missiontime - aip->last_hit_time > F1_0*4) && (dist_to_enemy < Pl_objp->radius*2 + En_objp->radius*2)) {
|
||||
accelerate_ship(aip, -1.0f);
|
||||
} else {
|
||||
aip->submode = SM_AVOID;
|
||||
aip->submode_start_time = Missiontime;
|
||||
}
|
||||
}
|
||||
} */
|
||||
}
|
||||
|
||||
switch (aip->submode) {
|
||||
@@ -1436,7 +1415,7 @@ void ai_big_attack_get_data(vec3d *enemy_pos, float *dist_to_enemy, float *dot_t
|
||||
|
||||
// check to see if Pl_objp has gotten too close to attacking point.. if so, break off by entering
|
||||
// AIS_STRAFE_RETREAT
|
||||
static bool ai_big_strafe_maybe_retreat(const vec3d *target_pos)
|
||||
static int ai_big_strafe_maybe_retreat(const vec3d *target_pos)
|
||||
{
|
||||
ai_info *aip;
|
||||
aip = &Ai_info[Ships[Pl_objp->instance].ai_index];
|
||||
@@ -1444,54 +1423,37 @@ static bool ai_big_strafe_maybe_retreat(const vec3d *target_pos)
|
||||
vec3d vec_to_target;
|
||||
vm_vec_sub(&vec_to_target, target_pos, &Pl_objp->pos);
|
||||
|
||||
float dist_to_target = vm_vec_mag(&vec_to_target);
|
||||
float dist_to_target, dist_normal_to_target, time_to_target;
|
||||
dist_to_target = vm_vec_mag_quick(&vec_to_target);
|
||||
if (vm_vec_mag_quick(&aip->big_attack_surface_normal) > 0.9) {
|
||||
dist_normal_to_target = -vm_vec_dot(&vec_to_target, &aip->big_attack_surface_normal);
|
||||
} else {
|
||||
dist_normal_to_target = 0.2f * vm_vec_mag_quick(&vec_to_target);
|
||||
}
|
||||
|
||||
dist_normal_to_target = MAX(0.2f*dist_to_target, dist_normal_to_target);
|
||||
time_to_target = dist_normal_to_target / Pl_objp->phys_info.speed;
|
||||
|
||||
// add distance penalty for going too fast
|
||||
float speed_to_dist_penalty = MAX(0.0f, (Pl_objp->phys_info.speed-50));
|
||||
|
||||
bool collide_time;
|
||||
bool collide_distance;
|
||||
if (The_mission.ai_profile->flags[AI::Profile_Flags::Fix_standard_strafe]) {
|
||||
// check if ship facing target, as likely will only collide if facing
|
||||
vec3d vec_to_tpos;
|
||||
vm_vec_normalized_dir(&vec_to_tpos, target_pos, &Pl_objp->pos);
|
||||
float dot = vm_vec_dot(&vec_to_tpos, &Pl_objp->orient.vec.fvec);
|
||||
if (dot <= 0.0f) {
|
||||
collide_time = false;
|
||||
collide_distance = false;
|
||||
} else {
|
||||
collide_time = (Pl_objp->phys_info.speed > 0.0f) && (dist_to_target / Pl_objp->phys_info.speed) < (The_mission.ai_profile->strafe_retreat_collide_time);
|
||||
collide_distance = dist_to_target < ((The_mission.ai_profile->strafe_retreat_collide_distance) + speed_to_dist_penalty);
|
||||
}
|
||||
} else {
|
||||
float dist_normal_to_target;
|
||||
if (vm_vec_mag(&aip->big_attack_surface_normal) > 0.9) {
|
||||
dist_normal_to_target =
|
||||
MAX(0.2f * dist_to_target, -vm_vec_dot(&vec_to_target, &aip->big_attack_surface_normal));
|
||||
} else {
|
||||
dist_normal_to_target = 0.2f * dist_to_target;
|
||||
}
|
||||
collide_time = (Pl_objp->phys_info.speed > 0.0f) && (dist_normal_to_target / Pl_objp->phys_info.speed) < (The_mission.ai_profile->strafe_retreat_collide_time);
|
||||
collide_distance = dist_normal_to_target < ((The_mission.ai_profile->strafe_retreat_collide_distance) + speed_to_dist_penalty);
|
||||
}
|
||||
|
||||
//if ((dot_to_enemy > 1.0f - 0.1f * En_objp->radius/(dist_to_enemy + 1.0f)) && (Pl_objp->phys_info.speed > dist_to_enemy/5.0f))
|
||||
|
||||
// Inside 2 sec retreat, setting goal point to box point + strafe_retreat_box_dist
|
||||
// Inside 2 sec retreat, setting goal point to box point + 300m
|
||||
// If collision, use std collision resolution.
|
||||
if ( !(aip->ai_flags[AI::AI_Flags::Kamikaze]) && ((aip->ai_flags[AI::AI_Flags::Target_collision]) || (collide_time) || (collide_distance)) ) {
|
||||
if ( !(aip->ai_flags[AI::AI_Flags::Kamikaze]) && ((aip->ai_flags[AI::AI_Flags::Target_collision]) || (time_to_target < STRAFE_RETREAT_COLLIDE_TIME) || (dist_normal_to_target < STRAFE_RETREAT_COLLIDE_DIST + speed_to_dist_penalty)) ) {
|
||||
if (aip->ai_flags[AI::AI_Flags::Target_collision]) {
|
||||
// use standard collision resolution
|
||||
aip->ai_flags.remove(AI::AI_Flags::Target_collision);
|
||||
big_ship_collide_recover_start(Pl_objp, En_objp, nullptr);
|
||||
} else {
|
||||
// too close for comfort so fly to box point + strafe_retreat_box_dist
|
||||
// too close for comfort so fly to box point + 300
|
||||
aip->submode = AIS_STRAFE_RETREAT1;
|
||||
aip->submode_start_time = Missiontime;
|
||||
|
||||
int is_inside;
|
||||
vec3d goal_point;
|
||||
get_world_closest_box_point_with_delta(&goal_point, En_objp, &Pl_objp->pos, &is_inside, The_mission.ai_profile->strafe_retreat_box_dist);
|
||||
get_world_closest_box_point_with_delta(&goal_point, En_objp, &Pl_objp->pos, &is_inside, STRAFE_RETREAT_BOX_DIST);
|
||||
|
||||
// set goal point
|
||||
aip->goal_point = goal_point;
|
||||
@@ -1523,7 +1485,7 @@ void ai_big_strafe_attack()
|
||||
if (aip->ai_profile_flags[AI::Profile_Flags::Improved_subsystem_attack_pathing]) {
|
||||
if (ai_new_maybe_reposition_attack_subsys())
|
||||
return;
|
||||
} else if (ai_big_maybe_follow_subsys_path(false))
|
||||
} else if (ai_big_maybe_follow_subsys_path(0))
|
||||
return;
|
||||
|
||||
ai_big_attack_get_data(&target_pos, &target_dist, &target_dot);
|
||||
@@ -1606,7 +1568,8 @@ void ai_big_strafe_attack()
|
||||
accelerate_ship(aip, accel);
|
||||
|
||||
// if haven't been hit in quite a while, leave strafe mode
|
||||
fix long_enough = fl2f(The_mission.ai_profile->strafe_max_unhit_time);
|
||||
fix long_enough;
|
||||
long_enough = F1_0 * STRAFE_MAX_UNHIT_TIME;
|
||||
if ( (last_hit > long_enough) && ( (Missiontime - aip->submode_parm0) > long_enough) ) {
|
||||
ai_big_switch_to_chase_mode(aip);
|
||||
}
|
||||
@@ -1643,7 +1606,7 @@ void ai_big_strafe_glide_attack()
|
||||
if (aip->ai_profile_flags[AI::Profile_Flags::Improved_subsystem_attack_pathing]) {
|
||||
if (ai_new_maybe_reposition_attack_subsys())
|
||||
return;
|
||||
} else if (ai_big_maybe_follow_subsys_path(false))
|
||||
} else if (ai_big_maybe_follow_subsys_path(0))
|
||||
return;
|
||||
|
||||
//Gets a point on the target ship to attack, as well as distance and the angle between the nose of the attacker and that point.
|
||||
@@ -1653,11 +1616,11 @@ void ai_big_strafe_glide_attack()
|
||||
//If we haven't chosen the goal point yet, do so now
|
||||
if (aip->submode_parm1 == 0) {
|
||||
//Pick goal point. This should be a random point that passes through the circle whose normal is the vector between attacker and target
|
||||
vec3d targetToAttackerDir;
|
||||
vm_vec_normalized_dir(&targetToAttackerDir, &Pl_objp->pos, &target_objp->pos);
|
||||
matrix orient;
|
||||
vm_vector_2_matrix_norm(&orient, &targetToAttackerDir, nullptr, nullptr);
|
||||
vec3d targetToAttacker;
|
||||
vec3d tangentPoint;
|
||||
vm_vec_sub(&targetToAttacker, &Pl_objp->pos, &target_objp->pos);
|
||||
matrix orient;
|
||||
vm_vector_2_matrix(&orient, &targetToAttacker, NULL, NULL);
|
||||
vm_vec_random_in_circle(&tangentPoint, &target_objp->pos, &orient, target_objp->radius + GLIDE_STRAFE_DISTANCE, true);
|
||||
//Get tangent point in coords relative to ship, scale it up so the actual goal point is far away, then put back in world coords
|
||||
vm_vec_sub2(&tangentPoint, &Pl_objp->pos);
|
||||
@@ -1678,7 +1641,7 @@ void ai_big_strafe_glide_attack()
|
||||
//Keep going until we are too far away.
|
||||
//If we are still on approach but too far away, this will still trigger. This will allow us to reposition the target
|
||||
//point and allow for a "jinking" effect.
|
||||
if (target_ship_dist > (The_mission.ai_profile->strafe_retreat_box_dist + target_objp->radius) &&
|
||||
if (target_ship_dist > (STRAFE_RETREAT_BOX_DIST + target_objp->radius) &&
|
||||
Missiontime - aip->submode_start_time > i2f(GLIDE_STRAFE_MIN_TIME)) {
|
||||
//This checks whether we are moving toward the target or away from it. If moving towards, we reset the stage so that we
|
||||
//pick a new attack vector (jinking). If moving away, we're at the end of a run so do a full reset (possibly allowing a
|
||||
@@ -1728,7 +1691,7 @@ void ai_big_strafe_glide_attack()
|
||||
|
||||
// if haven't been hit in quite a while, leave strafe mode
|
||||
// (same as ai_big_strafe_attack)
|
||||
fix long_enough = fl2f(The_mission.ai_profile->strafe_max_unhit_time);
|
||||
fix long_enough = F1_0 * STRAFE_MAX_UNHIT_TIME;
|
||||
if ( (Missiontime - aip->last_hit_time > long_enough) && ( (Missiontime - aip->submode_parm0) > long_enough) ) {
|
||||
ai_big_switch_to_chase_mode(aip);
|
||||
}
|
||||
@@ -1878,7 +1841,7 @@ void ai_big_strafe()
|
||||
|
||||
/*
|
||||
if ( aip->goal_objnum != aip->target_objnum ) {
|
||||
Assertion(false, "The goal objnum does not match the target objnum in ai_big_strafe(), please report to the SCP!"); // what is going on here? - Get Alan
|
||||
UNREACHABLE("The goal objnum does not match the target objnum in ai_big_strafe(), please report to the SCP!"); // what is going on here? - Get Alan
|
||||
aip->mode = AIM_NONE;
|
||||
return;
|
||||
}
|
||||
@@ -1924,7 +1887,7 @@ void ai_big_strafe()
|
||||
{
|
||||
//Re-roll for random sidethrust every 2 seconds
|
||||
if (static_randf((Missiontime + static_rand(aip->shipnum)) >> 17) < aip->ai_random_sidethrust_percent) {
|
||||
do_random_sidethrust(aip, &Ship_info[Ships[aip->shipnum].ship_info_index]);
|
||||
do_random_sidethrust(aip, &Ship_info[Ships[Objects[aip->target_objnum].instance].ship_info_index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1970,34 +1933,32 @@ int ai_big_maybe_enter_strafe_mode(const object *pl_objp, int weapon_objnum)
|
||||
weapon_objp = &Objects[weapon_objnum];
|
||||
Assert(weapon_objp->type == OBJ_WEAPON);
|
||||
|
||||
if (weapon_objp->parent < 0) {
|
||||
return 0;
|
||||
}
|
||||
Assert(weapon_objp->parent < MAX_OBJECTS);
|
||||
Assert(weapon_objp->parent >= 0 && weapon_objp->parent < MAX_OBJECTS);
|
||||
parent_objp = &Objects[weapon_objp->parent];
|
||||
if ( (parent_objp->signature != weapon_objp->parent_sig) || (parent_objp->type != OBJ_SHIP) ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (ai_declines_pursuit(pl_objp, parent_objp)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Maybe the ship which fired the weapon isn't the current target
|
||||
if ( OBJ_INDEX(parent_objp) != aip->target_objnum ) {
|
||||
|
||||
//JAS IMPOSSIBLE if (1) { // consider_target_only ) {
|
||||
//JAS IMPOSSIBLE return 0;
|
||||
//JAS IMPOSSIBLE } else {
|
||||
// switch targets
|
||||
sip = &Ship_info[Ships[parent_objp->instance].ship_info_index];
|
||||
if ( !(sip->is_big_or_huge()) || (sip->flags[Ship::Info_Flags::Transport]) ) {
|
||||
return 0;
|
||||
}
|
||||
set_target_objnum(aip, OBJ_INDEX(parent_objp));
|
||||
//JAS IMPOSSIBLE }
|
||||
}
|
||||
|
||||
ai_big_strafe_maybe_attack_turret(pl_objp, weapon_objp);
|
||||
|
||||
// if we've got this far, the weapon must have come from the player's target, and it is a
|
||||
// big/capital ship... so enter strafe mode
|
||||
ai_big_save_previous_mode(aip);
|
||||
aip->previous_mode = aip->mode;
|
||||
aip->mode = AIM_STRAFE;
|
||||
aip->submode_parm0 = Missiontime; // use parm0 as time strafe mode entered (i.e. MODE start time)
|
||||
aip->submode = AIS_STRAFE_AVOID;
|
||||
|
||||
+335
-892
File diff suppressed because it is too large.
Load diff
Whitespace-only changes.
+218
-485
File diff suppressed because it is too large.
Load diff
+74
-89
@@ -24,92 +24,81 @@ struct ai_info;
|
||||
|
||||
// macros for goals which get set via sexpressions in the mission code
|
||||
|
||||
// types of ai goals -- these will help us to determine which goals should
|
||||
// types of ai goals -- tyese types will help us to determination on which goals should
|
||||
// have priority over others (i.e. when a player issues a goal to a wing, then a seperate
|
||||
// goal to a ship in that wing). We would probably use this type in conjunction with
|
||||
// goal priority to establish which goal to follow
|
||||
enum class ai_goal_type
|
||||
{
|
||||
INVALID = 0,
|
||||
EVENT_SHIP, // from mission event direct to ship
|
||||
EVENT_WING, // from mission event direct to wing
|
||||
PLAYER_SHIP, // from player direct to ship
|
||||
PLAYER_WING, // from player direct to wing
|
||||
DYNAMIC // created on the fly
|
||||
};
|
||||
#define AIG_TYPE_EVENT_SHIP 1 // from mission event direct to ship
|
||||
#define AIG_TYPE_EVENT_WING 2 // from mission event direct to wing
|
||||
#define AIG_TYPE_PLAYER_SHIP 3 // from player direct to ship
|
||||
#define AIG_TYPE_PLAYER_WING 4 // from player direct to wing
|
||||
#define AIG_TYPE_DYNAMIC 5 // created on the fly
|
||||
|
||||
// IMPORTANT! If you add a new AI_GOAL_x enum, be sure to update the functions
|
||||
#define AI_GOAL_NONE -1
|
||||
|
||||
// IMPORTANT! If you add a new AI_GOAL_x define, be sure to update the functions
|
||||
// ai_update_goal_references() and query_referenced_in_ai_goals() or else risk breaking
|
||||
// Fred. If the goal you add doesn't have a target (such as chase_any), then you don't have
|
||||
// to worry about doing this. Also add it to list in Fred\Management.cpp, and let Hoffoss know!
|
||||
// WMC - Oh and add them to Ai_goal_names plz. TY! :)
|
||||
// Goober5000 - As well as Ai_goal_text and Ai_goal_list, if appropriate
|
||||
enum ai_goal_mode : uint8_t
|
||||
{
|
||||
AI_GOAL_NONE = 0,
|
||||
AI_GOAL_SCHROEDINGER, // used for FRED when multiple ships are selected with different orders
|
||||
#define AI_GOAL_CHASE (1<<1) // 0x00000002
|
||||
#define AI_GOAL_DOCK (1<<2) // 0x00000004 // used for undocking as well
|
||||
#define AI_GOAL_WAYPOINTS (1<<3) // 0x00000008
|
||||
#define AI_GOAL_WAYPOINTS_ONCE (1<<4) // 0x00000010
|
||||
#define AI_GOAL_WARP (1<<5) // 0x00000020
|
||||
#define AI_GOAL_DESTROY_SUBSYSTEM (1<<6) // 0x00000040
|
||||
#define AI_GOAL_FORM_ON_WING (1<<7) // 0x00000080
|
||||
#define AI_GOAL_UNDOCK (1<<8) // 0x00000100
|
||||
#define AI_GOAL_CHASE_WING (1<<9) // 0x00000200
|
||||
#define AI_GOAL_GUARD (1<<10) // 0x00000400
|
||||
#define AI_GOAL_DISABLE_SHIP (1<<11) // 0x00000800
|
||||
#define AI_GOAL_DISARM_SHIP (1<<12) // 0x00001000
|
||||
#define AI_GOAL_CHASE_ANY (1<<13) // 0x00002000
|
||||
#define AI_GOAL_IGNORE (1<<14) // 0x00004000
|
||||
#define AI_GOAL_GUARD_WING (1<<15) // 0x00008000
|
||||
#define AI_GOAL_EVADE_SHIP (1<<16) // 0x00010000
|
||||
|
||||
AI_GOAL_CHASE,
|
||||
AI_GOAL_DOCK, // used for undocking as well
|
||||
AI_GOAL_WAYPOINTS,
|
||||
AI_GOAL_WAYPOINTS_ONCE,
|
||||
AI_GOAL_WARP,
|
||||
AI_GOAL_DESTROY_SUBSYSTEM,
|
||||
AI_GOAL_FORM_ON_WING,
|
||||
AI_GOAL_UNDOCK,
|
||||
AI_GOAL_CHASE_WING,
|
||||
AI_GOAL_GUARD,
|
||||
AI_GOAL_DISABLE_SHIP,
|
||||
AI_GOAL_DISARM_SHIP,
|
||||
AI_GOAL_CHASE_ANY,
|
||||
AI_GOAL_IGNORE,
|
||||
AI_GOAL_GUARD_WING,
|
||||
AI_GOAL_EVADE_SHIP,
|
||||
// the next goals are for support ships only
|
||||
#define AI_GOAL_STAY_NEAR_SHIP (1<<17) // 0x00020000
|
||||
#define AI_GOAL_KEEP_SAFE_DISTANCE (1<<18) // 0x00040000
|
||||
#define AI_GOAL_REARM_REPAIR (1<<19) // 0x00080000
|
||||
|
||||
// the next goals are for support ships only
|
||||
AI_GOAL_STAY_NEAR_SHIP,
|
||||
AI_GOAL_KEEP_SAFE_DISTANCE,
|
||||
AI_GOAL_REARM_REPAIR,
|
||||
// resume regular goals
|
||||
#define AI_GOAL_STAY_STILL (1<<20) // 0x00100000
|
||||
#define AI_GOAL_PLAY_DEAD (1<<21) // 0x00200000
|
||||
|
||||
// resume regular goals
|
||||
AI_GOAL_STAY_STILL,
|
||||
AI_GOAL_PLAY_DEAD,
|
||||
// added by SCP
|
||||
#define AI_GOAL_CHASE_WEAPON (1<<22) // 0x00400000
|
||||
#define AI_GOAL_FLY_TO_SHIP (1<<23) // 0x00800000
|
||||
#define AI_GOAL_IGNORE_NEW (1<<24) // 0x01000000
|
||||
#define AI_GOAL_CHASE_SHIP_CLASS (1<<25) // 0x02000000
|
||||
#define AI_GOAL_PLAY_DEAD_PERSISTENT (1<<26) // 0x04000000
|
||||
#define AI_GOAL_LUA (1<<27) // 0x08000000
|
||||
#define AI_GOAL_DISARM_SHIP_TACTICAL (1<<28) // 0x10000000
|
||||
#define AI_GOAL_DISABLE_SHIP_TACTICAL (1<<29) // 0x20000000
|
||||
|
||||
// added by SCP
|
||||
AI_GOAL_CHASE_WEAPON,
|
||||
AI_GOAL_FLY_TO_SHIP,
|
||||
AI_GOAL_IGNORE_NEW,
|
||||
AI_GOAL_CHASE_SHIP_CLASS,
|
||||
AI_GOAL_CHASE_SHIP_TYPE,
|
||||
AI_GOAL_PLAY_DEAD_PERSISTENT, // Disables subsystem rotation/translation among other things but there is a carveout for that in the lab in ship_move_subsystems() and ai_process_subobjects()
|
||||
AI_GOAL_LUA,
|
||||
AI_GOAL_DISARM_SHIP_TACTICAL,
|
||||
AI_GOAL_DISABLE_SHIP_TACTICAL,
|
||||
// now the masks for ship types
|
||||
|
||||
AI_GOAL_NUM_VALUES
|
||||
};
|
||||
// Goober5000: added AI_GOAL_STAY_NEAR_SHIP and AI_GOAL_KEEP_SAFE_DISTANCE as valid for fighters
|
||||
//WMC - Don't need these anymore. Whee!
|
||||
/*
|
||||
#define AI_GOAL_ACCEPT_FIGHTER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_CHASE | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_WARP | AI_GOAL_DESTROY_SUBSYSTEM | AI_GOAL_CHASE_WING | AI_GOAL_GUARD | AI_GOAL_DISABLE_SHIP | AI_GOAL_DISABLE_SHIP_TACTICAL | AI_GOAL_DISARM_SHIP | AI_GOAL_DISARM_SHIP_TACTICAL | AI_GOAL_CHASE_ANY | AI_GOAL_IGNORE | AI_GOAL_IGNORE_NEW | AI_GOAL_GUARD_WING | AI_GOAL_EVADE_SHIP | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD | AI_GOAL_PLAY_DEAD_PERSISTENT | AI_GOAL_STAY_NEAR_SHIP | AI_GOAL_KEEP_SAFE_DISTANCE )
|
||||
#define AI_GOAL_ACCEPT_BOMBER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_FIGHTER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_STEALTH ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_FIGHTER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_TRANSPORT ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_CHASE | AI_GOAL_CHASE_WING | AI_GOAL_DOCK | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_WARP | AI_GOAL_UNDOCK | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD | AI_GOAL_PLAY_DEAD_PERSISTENT | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_FREIGHTER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_TRANSPORT | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_CRUISER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_FREIGHTER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_CORVETTE ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_GAS_MINER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_AWACS ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_CAPITAL ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER & ~(AI_GOAL_DOCK | AI_GOAL_UNDOCK) | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_SUPERCAP ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CAPITAL | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_SUPPORT ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_DOCK | AI_GOAL_UNDOCK | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_STAY_NEAR_SHIP | AI_GOAL_KEEP_SAFE_DISTANCE | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD | AI_GOAL_PLAY_DEAD_PERSISTENT )
|
||||
#define AI_GOAL_ACCEPT_ESCAPEPOD ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_TRANSPORT| AI_GOAL_STAY_NEAR_SHIP )
|
||||
*/
|
||||
|
||||
inline ai_goal_mode int_to_ai_goal_mode(int int_mode)
|
||||
{
|
||||
if (int_mode >= 0 && int_mode < AI_GOAL_NUM_VALUES)
|
||||
return static_cast<ai_goal_mode>(int_mode);
|
||||
|
||||
Warning(LOCATION, "ai_goal_mode %d out of range! Setting to AI_GOAL_NONE.", int_mode);
|
||||
return AI_GOAL_NONE;
|
||||
}
|
||||
|
||||
inline bool ai_goal_is_disable_or_disarm(ai_goal_mode ai_mode)
|
||||
{
|
||||
return ai_mode == AI_GOAL_DISABLE_SHIP || ai_mode == AI_GOAL_DISABLE_SHIP_TACTICAL || ai_mode == AI_GOAL_DISARM_SHIP || ai_mode == AI_GOAL_DISARM_SHIP_TACTICAL;
|
||||
}
|
||||
inline bool ai_goal_is_specific_chase(ai_goal_mode ai_mode)
|
||||
{
|
||||
return ai_mode == AI_GOAL_CHASE || ai_mode == AI_GOAL_CHASE_WING || ai_mode == AI_GOAL_CHASE_SHIP_CLASS || ai_mode == AI_GOAL_CHASE_SHIP_TYPE;
|
||||
}
|
||||
inline bool ai_goal_is_standing_chase(ai_goal_mode ai_mode)
|
||||
{
|
||||
return ai_mode == AI_GOAL_CHASE_ANY;
|
||||
}
|
||||
#define MAX_AI_DOCK_NAMES 25
|
||||
|
||||
enum class ai_achievability { ACHIEVABLE, NOT_ACHIEVABLE, NOT_KNOWN, SATISFIED };
|
||||
|
||||
@@ -121,16 +110,16 @@ struct ai_lua_parameters {
|
||||
// structure for AI goals
|
||||
typedef struct ai_goal {
|
||||
int signature; // Unique identifier. All goals ever created (per mission) have a unique signature.
|
||||
ai_goal_mode ai_mode; // one of the AI_GOAL_* modes for this goal
|
||||
int ai_mode; // one of the AIM_* modes for this goal
|
||||
int ai_submode; // maybe need a submode
|
||||
ai_goal_type type; // one of the ai_goal_type (originally AIG_TYPE_*) values above
|
||||
int type; // one of the AIG_TYPE_* values above
|
||||
flagset<AI::Goal_Flags> flags; // one of the AIGF_* values above
|
||||
fix time; // time at which this goal was issued.
|
||||
int priority; // how important is this goal -- number 0 - 100
|
||||
|
||||
const char *target_name; // name of the thing that this goal acts upon
|
||||
int target_name_index; // index of goal_target_name in Goal_target_names[][]
|
||||
int wp_list_index; // waypoints that this ship might fly.
|
||||
waypoint_list *wp_list; // waypoints that this ship might fly.
|
||||
int target_instance; // instance of thing this ship might be chasing (currently only used for weapons; note, not the same as objnum!)
|
||||
int target_signature; // signature of object this ship might be chasing (currently only used for weapons; paired with above value to confirm target)
|
||||
|
||||
@@ -155,22 +144,18 @@ typedef struct ai_goal {
|
||||
|
||||
} ai_goal;
|
||||
|
||||
extern void ai_goal_reset(ai_goal *aigp, bool adding_goal = false, ai_goal_mode ai_mode = AI_GOAL_NONE, int ai_submode = -1, ai_goal_type type = ai_goal_type::INVALID);
|
||||
extern void ai_goal_reset(ai_goal *aigp, bool adding_goal = false, int ai_mode = AI_GOAL_NONE, int ai_submode = -1, int type = -1);
|
||||
|
||||
// Reset all path points. Used in the ship lab. Missions clean up path points with the garbage collector in garbage_collect_path_points()
|
||||
extern void reset_ai_path_points();
|
||||
|
||||
typedef flag_def_list_templated<ai_goal_mode> ai_goal_list;
|
||||
typedef flag_def_list ai_goal_list;
|
||||
|
||||
extern ai_goal_list Ai_goal_names[];
|
||||
extern int Num_ai_goals;
|
||||
|
||||
#define MAX_AI_DOCK_NAMES 25
|
||||
|
||||
extern int Num_ai_dock_names;
|
||||
extern char Ai_dock_names[MAX_AI_DOCK_NAMES][NAME_LENGTH];
|
||||
|
||||
extern const char *Ai_goal_text(ai_goal_mode goal, int submode);
|
||||
extern const char *Ai_goal_text(int goal, int submode);
|
||||
|
||||
// every goal in a mission gets a unique signature
|
||||
extern int Ai_goal_signature;
|
||||
@@ -183,17 +168,17 @@ extern void ai_process_mission_orders( int objnum, ai_info *aip );
|
||||
extern int ai_goal_num(ai_goal *goals);
|
||||
|
||||
// adds goals to ships/wing through sexpressions
|
||||
extern void ai_add_ship_goal_scripting(ai_goal_mode mode, int submode, int priority, const char *shipname, ai_info *aip, int int_data, float float_data, int docker_index = -1, int dockee_index = -1);
|
||||
extern void ai_add_ship_goal_sexp(int sexp, ai_goal_type type, ai_info *aip);
|
||||
extern void ai_add_wing_goal_sexp(int sexp, ai_goal_type type, wing *wingp);
|
||||
extern void ai_add_goal_sub_sexp(int sexp, ai_goal_type type, ai_info *aip, ai_goal *aigp, const char *actor_name);
|
||||
extern void ai_add_ship_goal_scripting(int mode, int submode, int priority, const char *shipname, ai_info *aip);
|
||||
extern void ai_add_ship_goal_sexp( int sexp, int type, ai_info *aip );
|
||||
extern void ai_add_wing_goal_sexp( int sexp, int type, wing *wingp );
|
||||
extern void ai_add_goal_sub_sexp( int sexp, int type, ai_info *aip, ai_goal *aigp, const char *actor_name);
|
||||
|
||||
extern int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp, bool &remove_more );
|
||||
extern int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp );
|
||||
extern void ai_remove_wing_goal_sexp( int sexp, wing *wingp );
|
||||
|
||||
// adds goals to ships/sings through player orders
|
||||
extern void ai_add_ship_goal_player(ai_goal_type type, ai_goal_mode mode, int submode, const char* shipname, ai_info* aip, int int_data = 0, float float_data = 0.0f, const ai_lua_parameters& lua_target = { object_ship_wing_point_team(), luacpp::LuaValueList{} });
|
||||
extern void ai_add_wing_goal_player(ai_goal_type type, ai_goal_mode mode, int submode, const char* shipname, int wingnum, int int_data = 0, float float_data = 0.0f, const ai_lua_parameters& lua_target = { object_ship_wing_point_team(), luacpp::LuaValueList{} });
|
||||
extern void ai_add_ship_goal_player(int type, int mode, int submode, const char* shipname, ai_info* aip, const ai_lua_parameters& lua_target = { object_ship_wing_point_team(), luacpp::LuaValueList{} });
|
||||
extern void ai_add_wing_goal_player(int type, int mode, int submode, const char* shipname, int wingnum, const ai_lua_parameters& lua_target = { object_ship_wing_point_team(), luacpp::LuaValueList{} });
|
||||
|
||||
extern void ai_remove_ship_goal( ai_info *aip, int index );
|
||||
extern void ai_clear_ship_goals( ai_info *aip );
|
||||
@@ -208,7 +193,7 @@ extern void ai_update_goal_references(ai_goal *goals, sexp_ref_type type, const
|
||||
extern bool query_referenced_in_ai_goals(ai_goal *goals, sexp_ref_type type, const char *name);
|
||||
extern char *ai_add_dock_name(const char *str);
|
||||
|
||||
extern int ai_query_goal_valid( int ship, ai_goal_mode ai_mode );
|
||||
extern int ai_query_goal_valid( int ship, int ai_goal_type );
|
||||
|
||||
extern void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int docker_point, int dockee_point, int immediate = 1 );
|
||||
|
||||
|
||||
+251
-331
@@ -6,7 +6,6 @@
|
||||
#include "debugconsole/console.h"
|
||||
#include "freespace.h"
|
||||
#include "gamesnd/gamesnd.h"
|
||||
#include "gamesequence/gamesequence.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "globalincs/systemvars.h"
|
||||
#include "iff_defs/iff_defs.h"
|
||||
@@ -26,7 +25,6 @@
|
||||
#include "weapon/muzzleflash.h"
|
||||
#include "weapon/swarm.h"
|
||||
#include "weapon/weapon.h"
|
||||
#include "utils/modular_curves.h"
|
||||
|
||||
#include <climits>
|
||||
|
||||
@@ -135,7 +133,7 @@ bool object_in_turret_fov(const object *objp, const ship_subsys *ss, const vec3d
|
||||
model_num = Ship_info[Ships[objp->instance].ship_info_index].model_num;
|
||||
break;
|
||||
case OBJ_ASTEROID:
|
||||
model_num = Asteroid_info[Asteroids[objp->instance].asteroid_type].subtypes[Asteroids[objp->instance].asteroid_subtype].model_number;
|
||||
model_num = Asteroid_info[Asteroids[objp->instance].asteroid_type].model_num[Asteroids[objp->instance].asteroid_subtype];
|
||||
break;
|
||||
default:
|
||||
vm_vec_normalized_dir(&v2e, &objp->pos, tpos);
|
||||
@@ -350,18 +348,6 @@ const weapon_info *get_turret_weapon_wip(const ship_weapon *swp, int weapon_num)
|
||||
return &Weapon_info[wi_index];
|
||||
}
|
||||
|
||||
// similar to the above, since "weapon_num" is a bank index over multiple banks
|
||||
static std::pair<int, int> get_turret_weapon_bank(int weapon_num)
|
||||
{
|
||||
int pbank = -1;
|
||||
int sbank = -1;
|
||||
if (weapon_num >= MAX_SHIP_PRIMARY_BANKS)
|
||||
sbank = weapon_num - MAX_SHIP_PRIMARY_BANKS;
|
||||
else
|
||||
pbank = weapon_num;
|
||||
return { pbank, sbank };
|
||||
}
|
||||
|
||||
int get_turret_weapon_next_fire_stamp(const ship_weapon *swp, int weapon_num)
|
||||
{
|
||||
Assert(weapon_num < MAX_SHIP_WEAPONS);
|
||||
@@ -491,12 +477,6 @@ int valid_turret_enemy(object *objp, object *turret_parent)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Mines are only targetable within their configured detection range
|
||||
if (wip->is_mine()) {
|
||||
if (vm_vec_dist(&objp->pos, &turret_parent->pos) > wip->mine_targetable_range)
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -1107,12 +1087,9 @@ int find_turret_enemy(const ship_subsys *turret_subsys, int objnum, const vec3d
|
||||
int target_objnum = aip->target_objnum;
|
||||
|
||||
if (Objects[target_objnum].signature == aip->target_signature) {
|
||||
// The parent's target can be a weapon or an asteroid, so make sure it's a ship before indexing Ships[]
|
||||
ship* target_shipp = (Objects[target_objnum].type == OBJ_SHIP) ? &Ships[Objects[target_objnum].instance] : nullptr;
|
||||
if (target_shipp && iff_matches_mask(target_shipp->team, enemy_team_mask)) {
|
||||
if (!(Objects[target_objnum].flags[Object::Object_Flags::Protected])) { // check this flag as well
|
||||
// nprintf(("AI", "Frame %i: Object %i resuming goal of object %i\n", AI_FrameCount, objnum,
|
||||
// target_objnum));
|
||||
if (iff_matches_mask(Ships[Objects[target_objnum].instance].team, enemy_team_mask)) {
|
||||
if ( !(Objects[target_objnum].flags[Object::Object_Flags::Protected]) ) { // check this flag as well
|
||||
// nprintf(("AI", "Frame %i: Object %i resuming goal of object %i\n", AI_FrameCount, objnum, target_objnum));
|
||||
return target_objnum;
|
||||
}
|
||||
}
|
||||
@@ -1238,7 +1215,6 @@ void ship_get_global_turret_gun_info(const object *objp, const ship_subsys *ssp,
|
||||
}
|
||||
|
||||
model_instance_local_to_global_point(gpos, gun_pos, pm, pmi, tp->turret_gun_sobj, &objp->orient, &objp->pos);
|
||||
|
||||
|
||||
// we might not need to calculate this
|
||||
if (!gvec)
|
||||
@@ -1246,7 +1222,6 @@ void ship_get_global_turret_gun_info(const object *objp, const ship_subsys *ssp,
|
||||
|
||||
if (use_angles) {
|
||||
model_instance_local_to_global_dir(gvec, &tp->turret_norm, pm, pmi, tp->turret_gun_sobj, &objp->orient);
|
||||
vm_vec_normalize(gvec);
|
||||
} else {
|
||||
Assertion(targetp != nullptr, "The targetp parameter must not be null here!");
|
||||
vm_vec_normalized_dir(gvec, targetp, gpos);
|
||||
@@ -1355,17 +1330,16 @@ bool aifft_rotate_turret(const object *objp, const ship *shipp, ship_subsys *ss,
|
||||
auto pmi = model_get_instance(shipp->model_instance_num);
|
||||
auto pm = model_get(pmi->model_num);
|
||||
|
||||
bool in_lab = (gameseq_get_state() == GS_STATE_LAB);
|
||||
if (ss->turret_enemy_objnum != -1) {
|
||||
model_subsystem *tp = ss->system_info;
|
||||
|
||||
if (!in_lab && ss->turret_enemy_objnum != -1) {
|
||||
model_subsystem* tp = ss->system_info;
|
||||
|
||||
// Get the normalized dir between the turret and the predicted enemy position.
|
||||
// If the dot product is smaller than or equal to the turret's FOV, try and point the gun at it.
|
||||
vec3d v2e;
|
||||
//Get the normalized dir between the turret and the predicted enemy position.
|
||||
//If the dot product is smaller than or equal to the turret's FOV, try and point the gun at it.
|
||||
vec3d v2e;
|
||||
vm_vec_normalized_dir(&v2e, predicted_enemy_pos, global_gun_pos);
|
||||
|
||||
bool in_fov;
|
||||
|
||||
in_fov = turret_fov_test(ss, global_gun_vec, &v2e);
|
||||
|
||||
if (in_fov) {
|
||||
@@ -1373,15 +1347,8 @@ bool aifft_rotate_turret(const object *objp, const ship *shipp, ship_subsys *ss,
|
||||
} else if ((tp->flags[Model::Subsystem_Flags::Turret_reset_idle]) &&(timestamp_elapsed(ss->rotation_timestamp))) {
|
||||
ret_val = model_rotate_gun(objp, pm, pmi, ss, nullptr);
|
||||
}
|
||||
} else if (!in_lab && (ss->system_info->flags[Model::Subsystem_Flags::Turret_reset_idle]) && (timestamp_elapsed(ss->rotation_timestamp))) {
|
||||
} else if ((ss->system_info->flags[Model::Subsystem_Flags::Turret_reset_idle]) && (timestamp_elapsed(ss->rotation_timestamp))) {
|
||||
ret_val = model_rotate_gun(objp, pm, pmi, ss, nullptr);
|
||||
} else if (in_lab) {
|
||||
// in the lab, if predicted_enemy_pos is zero vec, then go to initial, else try to aim at the target
|
||||
if (predicted_enemy_pos != nullptr && *predicted_enemy_pos == vmd_zero_vector) {
|
||||
ret_val = model_rotate_gun(objp, pm, pmi, ss, nullptr);
|
||||
} else {
|
||||
ret_val = model_rotate_gun(objp, pm, pmi, ss, predicted_enemy_pos);
|
||||
}
|
||||
}
|
||||
|
||||
// by default "ret_val" should be set to true for multi-part turrets, and false for single-part turrets
|
||||
@@ -1571,29 +1538,22 @@ bool turret_should_pick_new_target(ship_subsys *turret)
|
||||
/**
|
||||
* Set the next fire timestamp for a turret, based on weapon type and ai class
|
||||
*/
|
||||
void turret_set_next_fire_timestamp(int weapon_num, const weapon_info *wip, ship_subsys *turret, const ai_info *aip, const WeaponLaunchCurveData& launch_curve_data)
|
||||
void turret_set_next_fire_timestamp(int weapon_num, const weapon_info *wip, ship_subsys *turret, const ai_info *aip)
|
||||
{
|
||||
Assert(weapon_num < MAX_SHIP_WEAPONS);
|
||||
float wait = 1000.0f;
|
||||
// we have to add 1 to wip->burst_shots so that the multiplier behaves as expected, then remove 1 from burst_shots to match the zero-indexed burst_counter
|
||||
int base_burst_shots = (wip->burst_flags[Weapon::Burst_Flags::Num_firepoints_burst_shots] ? turret->system_info->turret_num_firing_points : wip->burst_shots + 1);
|
||||
float burst_shots_mult = wip->weapon_launch_curves.get_output(weapon_info::WeaponLaunchCurveOutputs::BURST_SHOTS_MULT, launch_curve_data);
|
||||
int burst_shots = MAX(fl2i(i2fl(base_burst_shots) * burst_shots_mult) - 1, 0);
|
||||
// should subtract 1 from firepoints to match behavior of wip->burst_shots
|
||||
int burst_shots = (wip->burst_flags[Weapon::Burst_Flags::Num_firepoints_burst_shots] ? turret->system_info->turret_num_firing_points - 1 : wip->burst_shots);
|
||||
|
||||
bool burst = burst_shots > turret->weapons.burst_counter[weapon_num];
|
||||
|
||||
if (burst) {
|
||||
if (burst_shots > turret->weapons.burst_counter[weapon_num]) {
|
||||
wait *= wip->burst_delay;
|
||||
wait *= wip->weapon_launch_curves.get_output(weapon_info::WeaponLaunchCurveOutputs::BURST_DELAY_MULT, launch_curve_data);
|
||||
turret->weapons.burst_counter[weapon_num]++;
|
||||
} else {
|
||||
// Random fire delay (DahBlount) used in ship_fire_primary(), added here by wookieejedi to correct oversight
|
||||
if (wip->max_delay != 0.0f && wip->min_delay != 0.0f) {
|
||||
wait *= frand_range(wip->min_delay, wip->max_delay);
|
||||
wait *= wip->weapon_launch_curves.get_output(weapon_info::WeaponLaunchCurveOutputs::FIRE_WAIT_MULT, launch_curve_data);
|
||||
} else {
|
||||
wait *= wip->fire_wait;
|
||||
wait *= wip->weapon_launch_curves.get_output(weapon_info::WeaponLaunchCurveOutputs::FIRE_WAIT_MULT, launch_curve_data);
|
||||
}
|
||||
if ((burst_shots > 0) && (wip->burst_flags[Weapon::Burst_Flags::Random_length])) {
|
||||
turret->weapons.burst_counter[weapon_num] = Random::next(burst_shots);
|
||||
@@ -1639,7 +1599,7 @@ void turret_set_next_fire_timestamp(int weapon_num, const weapon_info *wip, ship
|
||||
} else {
|
||||
// flak guns need to fire more rapidly
|
||||
if (wip->wi_flags[Weapon::Info_Flags::Flak]) {
|
||||
if (Player_ship != nullptr && Ships[aip->shipnum].team == Player_ship->team) {
|
||||
if (Ships[aip->shipnum].team == Player_ship->team) {
|
||||
wait *= aip->ai_ship_fire_delay_scale_friendly * 0.5f;
|
||||
} else {
|
||||
wait *= aip->ai_ship_fire_delay_scale_hostile * 0.5f;
|
||||
@@ -1664,7 +1624,7 @@ void turret_set_next_fire_timestamp(int weapon_num, const weapon_info *wip, ship
|
||||
}
|
||||
} else {
|
||||
// give team friendly an advantage
|
||||
if (Player_ship != nullptr && Ships[aip->shipnum].team == Player_ship->team) {
|
||||
if (Ships[aip->shipnum].team == Player_ship->team) {
|
||||
wait *= aip->ai_ship_fire_delay_scale_friendly;
|
||||
} else {
|
||||
wait *= aip->ai_ship_fire_delay_scale_hostile;
|
||||
@@ -1682,7 +1642,7 @@ void turret_set_next_fire_timestamp(int weapon_num, const weapon_info *wip, ship
|
||||
wait *= frand_range(0.9f, 1.1f);
|
||||
}
|
||||
|
||||
if(turret->rof_scaler != 1.0f && !(burst && turret->system_info->flags[Model::Subsystem_Flags::Burst_ignores_RoF_Mult]))
|
||||
if(turret->rof_scaler != 1.0f)
|
||||
wait /= get_adjusted_turret_rof(turret);
|
||||
|
||||
(*fs_dest) = timestamp((int)wait);
|
||||
@@ -1719,15 +1679,7 @@ void turret_update_enemy_in_range(ship_subsys *turret, float seconds)
|
||||
/**
|
||||
* Fire a weapon from a turret
|
||||
*/
|
||||
bool turret_fire_weapon(int weapon_num,
|
||||
ship_subsys *turret,
|
||||
int parent_objnum,
|
||||
const WeaponLaunchCurveData& launch_curve_data,
|
||||
const vec3d *orig_firing_pos,
|
||||
const vec3d *orig_firing_vec,
|
||||
const vec3d *predicted_pos = nullptr,
|
||||
float flak_range_override = 100.0f,
|
||||
bool play_sound = true)
|
||||
bool turret_fire_weapon(int weapon_num, ship_subsys *turret, int parent_objnum, const vec3d *orig_firing_pos, const vec3d *orig_firing_vec, const vec3d *predicted_pos = nullptr, float flak_range_override = 100.0f, bool play_sound = true)
|
||||
{
|
||||
matrix firing_orient;
|
||||
int weapon_objnum;
|
||||
@@ -1741,13 +1693,6 @@ bool turret_fire_weapon(int weapon_num,
|
||||
auto wip = get_turret_weapon_wip(&turret->weapons, weapon_num);
|
||||
if (!wip)
|
||||
return false;
|
||||
auto [turret_pbank, turret_sbank] = get_turret_weapon_bank(weapon_num);
|
||||
|
||||
bool in_lab = (gameseq_get_state() == GS_STATE_LAB);
|
||||
|
||||
if (in_lab) {
|
||||
predicted_pos = nullptr;
|
||||
}
|
||||
|
||||
bool last_shot_in_salvo = true;
|
||||
if (turret->system_info->flags[Model::Subsystem_Flags::Turret_salvo])
|
||||
@@ -1768,7 +1713,7 @@ bool turret_fire_weapon(int weapon_num,
|
||||
|
||||
parent_aip = &Ai_info[Ships[Objects[parent_objnum].instance].ai_index];
|
||||
parent_ship = &Ships[Objects[parent_objnum].instance];
|
||||
int turret_weapon_class = WEAPON_INFO_INDEX(wip);
|
||||
int turret_weapon_class = weapon_info_get_index(wip);
|
||||
|
||||
#ifndef NDEBUG
|
||||
// moved here from check_ok_to_fire
|
||||
@@ -1812,7 +1757,7 @@ bool turret_fire_weapon(int weapon_num,
|
||||
firing_vec = &firing_vec_buf;
|
||||
}
|
||||
|
||||
vm_vector_2_matrix_norm(&firing_orient, firing_vec, nullptr, nullptr);
|
||||
vm_vector_2_matrix(&firing_orient, firing_vec, nullptr, nullptr);
|
||||
|
||||
// grab and set some burst data before turret_set_next_fire_timestamp wipes it
|
||||
int old_burst_seed = swp->burst_seed[weapon_num];
|
||||
@@ -1828,115 +1773,163 @@ bool turret_fire_weapon(int weapon_num,
|
||||
|
||||
// set next fire timestamp for the turret
|
||||
if (last_shot_in_salvo)
|
||||
turret_set_next_fire_timestamp(weapon_num, wip, turret, parent_aip, launch_curve_data);
|
||||
turret_set_next_fire_timestamp(weapon_num, wip, turret, parent_aip);
|
||||
|
||||
// if this weapon is a beam weapon, handle it specially
|
||||
if (wip->wi_flags[Weapon::Info_Flags::Beam]) {
|
||||
// if this beam isn't free to fire
|
||||
if (!in_lab && !(turret->weapons.flags[Ship::Weapon_Flags::Beam_Free])) {
|
||||
if (!(turret->weapons.flags[Ship::Weapon_Flags::Beam_Free])) {
|
||||
return false;
|
||||
}
|
||||
beam_fire_info fire_info;
|
||||
|
||||
for (int i = 0; i < wip->shots; i++) {
|
||||
beam_fire_info fire_info;
|
||||
// stuff beam firing info
|
||||
memset(&fire_info, 0, sizeof(beam_fire_info));
|
||||
fire_info.accuracy = 1.0f;
|
||||
fire_info.beam_info_index = turret_weapon_class;
|
||||
fire_info.beam_info_override = nullptr;
|
||||
fire_info.shooter = &Objects[parent_objnum];
|
||||
fire_info.target = turret_enemy_objp;
|
||||
if (wip->wi_flags[Weapon::Info_Flags::Antisubsysbeam])
|
||||
fire_info.target_subsys = turret->targeted_subsys;
|
||||
else
|
||||
fire_info.target_subsys = nullptr;
|
||||
fire_info.turret = turret;
|
||||
fire_info.burst_seed = old_burst_seed;
|
||||
fire_info.fire_method = BFM_TURRET_FIRED;
|
||||
fire_info.per_burst_rotation = swp->per_burst_rot;
|
||||
fire_info.burst_index = old_burst_counter;
|
||||
|
||||
// stuff beam firing info
|
||||
memset(&fire_info, 0, sizeof(beam_fire_info));
|
||||
fire_info.accuracy = 1.0f;
|
||||
fire_info.beam_info_index = turret_weapon_class;
|
||||
fire_info.beam_info_override = nullptr;
|
||||
fire_info.shooter = &Objects[parent_objnum];
|
||||
fire_info.target = turret_enemy_objp;
|
||||
if (wip->wi_flags[Weapon::Info_Flags::Antisubsysbeam])
|
||||
fire_info.target_subsys = turret->targeted_subsys;
|
||||
else
|
||||
fire_info.target_subsys = nullptr;
|
||||
fire_info.turret = turret;
|
||||
fire_info.bank = turret_pbank;
|
||||
fire_info.burst_seed = old_burst_seed;
|
||||
fire_info.fire_method = BFM_TURRET_FIRED;
|
||||
fire_info.per_burst_rotation = swp->per_burst_rot;
|
||||
fire_info.burst_index = (old_burst_counter * wip->shots) + i;
|
||||
// fire a beam weapon
|
||||
weapon_objnum = beam_fire(&fire_info);
|
||||
|
||||
// If we're in the lab then force fire
|
||||
if (in_lab) {
|
||||
fire_info.fire_method = BFM_TURRET_FORCE_FIRED;
|
||||
fire_info.bfi_flags |= BFIF_TARGETING_COORDS;
|
||||
fire_info.target_pos1 = turret->last_aim_enemy_pos;
|
||||
}
|
||||
if (weapon_objnum != -1) {
|
||||
objp = &Objects[weapon_objnum];
|
||||
|
||||
// fire a beam weapon
|
||||
weapon_objnum = beam_fire(&fire_info);
|
||||
parent_ship->last_fired_turret = turret;
|
||||
turret->last_fired_weapon_info_index = turret_weapon_class;
|
||||
turret->turret_last_fired = _timestamp();
|
||||
|
||||
if (weapon_objnum != -1) {
|
||||
objp = &Objects[weapon_objnum];
|
||||
|
||||
parent_ship->last_fired_turret = turret;
|
||||
turret->last_fired_weapon_info_index = turret_weapon_class;
|
||||
turret->turret_last_fired = _timestamp();
|
||||
|
||||
if (scripting::hooks::OnTurretFired->isActive()) {
|
||||
scripting::hooks::OnTurretFired->run(scripting::hooks::WeaponUsedConditions{ parent_ship , turret_enemy_objp, SCP_vector<int>{ turret_weapon_class }, true },
|
||||
scripting::hook_param_list(
|
||||
scripting::hook_param("Ship", 'o', &Objects[parent_objnum]),
|
||||
scripting::hook_param("Beam", 'o', objp),
|
||||
scripting::hook_param("Target", 'o', turret_enemy_objp)
|
||||
));
|
||||
}
|
||||
if (scripting::hooks::OnTurretFired->isActive()) {
|
||||
scripting::hooks::OnTurretFired->run(scripting::hooks::WeaponUsedConditions{ parent_ship , turret_enemy_objp, SCP_vector<int>{ turret_weapon_class }, true },
|
||||
scripting::hook_param_list(
|
||||
scripting::hook_param("Ship", 'o', &Objects[parent_objnum]),
|
||||
scripting::hook_param("Beam", 'o', objp),
|
||||
scripting::hook_param("Target", 'o', turret_enemy_objp)
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
turret->flags.set(Ship::Subsystem_Flags::Has_fired); //set fired flag for scripting -nike
|
||||
return true;
|
||||
}
|
||||
// don't fire swam, but set up swarm info instead
|
||||
else if ((wip->wi_flags[Weapon::Info_Flags::Swarm]) || (wip->wi_flags[Weapon::Info_Flags::Corkscrew])) {
|
||||
// swarm and corkscrew are not restricted to missiles, so check whichever bank is actually firing
|
||||
if (!in_lab && (turret->system_info->flags[Model::Subsystem_Flags::Turret_use_ammo])) {
|
||||
bool has_ammo = (turret_pbank >= 0)
|
||||
? swp->primary_bank_ammo[turret_pbank] > 0
|
||||
: ship_secondary_has_ammo(swp, turret_sbank);
|
||||
if (!has_ammo)
|
||||
return false;
|
||||
if (swp->current_secondary_bank < 0) {
|
||||
swp->current_secondary_bank = 0;
|
||||
}
|
||||
int bank_to_fire = swp->current_secondary_bank;
|
||||
if ((turret->system_info->flags[Model::Subsystem_Flags::Turret_use_ammo]) && !ship_secondary_has_ammo(swp, bank_to_fire)) {
|
||||
if (!(turret->system_info->flags[Model::Subsystem_Flags::Use_multiple_guns])) {
|
||||
swp->current_secondary_bank++;
|
||||
if (swp->current_secondary_bank >= swp->num_secondary_banks) {
|
||||
swp->current_secondary_bank = 0;
|
||||
}
|
||||
return false;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
turret_swarm_set_up_info(parent_objnum, turret, wip, turret->turret_next_fire_pos);
|
||||
|
||||
turret_swarm_set_up_info(parent_objnum, turret, wip, turret->turret_next_fire_pos, turret_pbank, turret_sbank, in_lab);
|
||||
turret->flags.set(Ship::Subsystem_Flags::Has_fired); //set fired flag for scripting -nike
|
||||
return true;
|
||||
turret->flags.set(Ship::Subsystem_Flags::Has_fired); //set fired flag for scripting -nike
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// now do anything else
|
||||
else {
|
||||
float shots_mult = wip->weapon_launch_curves.get_output(weapon_info::WeaponLaunchCurveOutputs::SHOTS_MULT, launch_curve_data);
|
||||
int shots = fl2i(i2fl(wip->shots) * shots_mult);
|
||||
|
||||
// note that wip is reassigned to the created weapon's class inside the loop, so any
|
||||
// property of the bank's own weapon must be read before we get there
|
||||
bool no_ammo_needed = (turret_sbank >= 0) && Weapon_info[swp->secondary_bank_weapons[turret_sbank]].wi_flags[Weapon::Info_Flags::SecondaryNoAmmo];
|
||||
for (int i = 0; i < shots; i++) {
|
||||
if (!in_lab && turret->system_info->flags[Model::Subsystem_Flags::Turret_use_ammo]) {
|
||||
if (turret_pbank >= 0) {
|
||||
for (int i = 0; i < wip->shots; i++) {
|
||||
if (turret->system_info->flags[Model::Subsystem_Flags::Turret_use_ammo]) {
|
||||
int bank_to_fire, num_slots = turret->system_info->turret_num_firing_points;
|
||||
if (wip->subtype == WP_LASER) {
|
||||
int points;
|
||||
if (swp->num_primary_banks <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (swp->current_primary_bank < 0){
|
||||
swp->current_primary_bank = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
int num_primary_banks = swp->num_primary_banks;
|
||||
|
||||
Assert(num_primary_banks > 0);
|
||||
if (num_primary_banks < 1){
|
||||
return false;
|
||||
}
|
||||
|
||||
bank_to_fire = swp->current_primary_bank;
|
||||
|
||||
if (turret->system_info->flags[Model::Subsystem_Flags::Turret_salvo]) {
|
||||
points = turret->system_info->turret_num_firing_points;
|
||||
points = num_slots;
|
||||
} else {
|
||||
points = 1;
|
||||
}
|
||||
|
||||
if (swp->primary_bank_ammo[turret_pbank] >= points) {
|
||||
swp->primary_bank_ammo[turret_pbank] -= points;
|
||||
} else if ((swp->primary_bank_ammo[turret_pbank] >= 0) && !(The_mission.ai_profile->flags[AI::Profile_Flags::Prevent_negative_turret_ammo])) {
|
||||
if (swp->primary_bank_ammo[bank_to_fire] >= points) {
|
||||
swp->primary_bank_ammo[bank_to_fire] -= points;
|
||||
} else if ((swp->primary_bank_ammo[bank_to_fire] >= 0) && !(The_mission.ai_profile->flags[AI::Profile_Flags::Prevent_negative_turret_ammo])) {
|
||||
// default behavior allowed ammo to be negative
|
||||
swp->primary_bank_ammo[turret_pbank] -= points;
|
||||
swp->primary_bank_ammo[bank_to_fire] -= points;
|
||||
} else if (!(turret->system_info->flags[Model::Subsystem_Flags::Use_multiple_guns]) && (swp->primary_bank_ammo[bank_to_fire] < 0)) {
|
||||
swp->current_primary_bank++;
|
||||
if (swp->current_primary_bank >= swp->num_primary_banks) {
|
||||
swp->current_primary_bank = 0;
|
||||
}
|
||||
return false;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (turret_sbank >= 0) {
|
||||
if (!no_ammo_needed) {
|
||||
if (swp->secondary_bank_ammo[turret_sbank] > 0) {
|
||||
swp->secondary_bank_ammo[turret_sbank]--;
|
||||
} else if ((swp->secondary_bank_ammo[turret_sbank] == 0) && !(The_mission.ai_profile->flags[AI::Profile_Flags::Prevent_negative_turret_ammo])) {
|
||||
else if (wip->subtype == WP_MISSILE) {
|
||||
if (swp->num_secondary_banks <= 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (swp->current_secondary_bank < 0){
|
||||
swp->current_secondary_bank = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
bank_to_fire = swp->current_secondary_bank;
|
||||
|
||||
int start_slot, end_slot;
|
||||
|
||||
start_slot = swp->secondary_next_slot[bank_to_fire];
|
||||
end_slot = start_slot;
|
||||
|
||||
for (int j = start_slot; j <= end_slot; j++) {
|
||||
swp->secondary_next_slot[bank_to_fire]++;
|
||||
|
||||
if (Weapon_info[swp->secondary_bank_weapons[bank_to_fire]].wi_flags[Weapon::Info_Flags::SecondaryNoAmmo])
|
||||
continue;
|
||||
|
||||
if (swp->secondary_next_slot[bank_to_fire] > (num_slots - 1)){
|
||||
swp->secondary_next_slot[bank_to_fire] = 0;
|
||||
}
|
||||
|
||||
if (swp->secondary_bank_ammo[bank_to_fire] > 0) {
|
||||
swp->secondary_bank_ammo[bank_to_fire]--;
|
||||
} else if ((swp->secondary_bank_ammo[bank_to_fire] == 0) && !(The_mission.ai_profile->flags[AI::Profile_Flags::Prevent_negative_turret_ammo])) {
|
||||
// default behavior allowed ammo to be negative
|
||||
swp->secondary_bank_ammo[turret_sbank]--;
|
||||
swp->secondary_bank_ammo[bank_to_fire]--;
|
||||
} else if (!(turret->system_info->flags[Model::Subsystem_Flags::Use_multiple_guns]) && (swp->secondary_bank_ammo[bank_to_fire] < 0)) {
|
||||
swp->current_secondary_bank++;
|
||||
if (swp->current_secondary_bank >= swp->num_secondary_banks) {
|
||||
swp->current_secondary_bank = 0;
|
||||
}
|
||||
return false;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
@@ -1951,7 +1944,7 @@ bool turret_fire_weapon(int weapon_num,
|
||||
// so we need to get the position info separately for each shot
|
||||
ship_get_global_turret_gun_info(&Objects[parent_objnum], turret, &firing_pos_buf, false, nullptr, true, nullptr);
|
||||
|
||||
weapon_objnum = weapon_create(firing_pos, &firing_orient, turret_weapon_class, parent_objnum, -1, true, false, swp, turret_pbank, turret_sbank, launch_curve_data);
|
||||
weapon_objnum = weapon_create(firing_pos, &firing_orient, turret_weapon_class, parent_objnum, -1, 1, 0, 0.0f, turret);
|
||||
weapon_set_tracking_info(weapon_objnum, parent_objnum, turret->turret_enemy_objnum, 1, turret->targeted_subsys);
|
||||
|
||||
//nprintf(("AI", "Turret_time_enemy_in_range = %7.3f\n", ss->turret_time_enemy_in_range));
|
||||
@@ -1980,7 +1973,7 @@ bool turret_fire_weapon(int weapon_num,
|
||||
// if the gun is a flak gun
|
||||
if (wip->wi_flags[Weapon::Info_Flags::Flak]) {
|
||||
|
||||
if(predicted_pos != nullptr)
|
||||
if(predicted_pos != NULL)
|
||||
{
|
||||
// pick a firing range so that it detonates properly
|
||||
flak_pick_range(objp, firing_pos, predicted_pos, ship_get_subsystem_strength(parent_ship, SUBSYSTEM_WEAPONS));
|
||||
@@ -1995,17 +1988,8 @@ bool turret_fire_weapon(int weapon_num,
|
||||
}
|
||||
|
||||
// do mflash if the weapon has it
|
||||
if (wip->muzzle_effect.isValid()) {
|
||||
float radius_mult = 1.f;
|
||||
if (wip->render_type == WRT_LASER) {
|
||||
radius_mult = wip->weapon_curves.get_output(weapon_info::WeaponCurveOutputs::LASER_RADIUS_MULT, *wp, &wp->modular_curves_instance);
|
||||
}
|
||||
//spawn particle effect
|
||||
auto particleSource = particle::ParticleManager::get()->createSource(wip->muzzle_effect);
|
||||
particleSource->setHost(std::make_unique<EffectHostTurret>(&Objects[parent_ship->objnum], turret->system_info->turret_gun_sobj, turret->turret_next_fire_pos, false));
|
||||
particleSource->setTriggerRadius(objp->radius * radius_mult);
|
||||
particleSource->setTriggerVelocity(vm_vec_mag_quick(&objp->phys_info.vel));
|
||||
particleSource->finishCreation();
|
||||
if (wip->muzzle_flash >= 0) {
|
||||
mflash_create(firing_pos, firing_vec, &Objects[parent_ship->objnum].phys_info, wip->muzzle_flash);
|
||||
}
|
||||
|
||||
// in multiplayer (and the master), then send a turret fired packet.
|
||||
@@ -2015,9 +1999,9 @@ bool turret_fire_weapon(int weapon_num,
|
||||
subsys_index = ship_get_subsys_index(turret);
|
||||
Assert( subsys_index != -1 );
|
||||
if(wip->wi_flags[Weapon::Info_Flags::Flak]){
|
||||
send_flak_fired_packet( parent_objnum, subsys_index, weapon_objnum, flak_range, launch_curve_data.distance_to_target, launch_curve_data.target_radius, launch_curve_data.target_forward_speed );
|
||||
send_flak_fired_packet( parent_objnum, subsys_index, weapon_objnum, flak_range );
|
||||
} else {
|
||||
send_turret_fired_packet( parent_objnum, subsys_index, weapon_objnum, launch_curve_data.distance_to_target, launch_curve_data.target_radius, launch_curve_data.target_forward_speed );
|
||||
send_turret_fired_packet( parent_objnum, subsys_index, weapon_objnum );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2085,17 +2069,10 @@ void turret_swarm_fire_from_turret(turret_swarm_info *tsi)
|
||||
}
|
||||
|
||||
// make firing_orient from turret_fvec -- turret->turret_last_fire_direction
|
||||
vm_vector_2_matrix_norm(&firing_orient, &turret_fvec, nullptr, nullptr);
|
||||
|
||||
auto launch_curve_data = WeaponLaunchCurveData {
|
||||
tsi->turret->system_info->turret_num_firing_points,
|
||||
0.f,
|
||||
0.f,
|
||||
0.f,
|
||||
};
|
||||
vm_vector_2_matrix(&firing_orient, &turret_fvec, NULL, NULL);
|
||||
|
||||
// create weapon and homing info
|
||||
weapon_objnum = weapon_create(&turret_pos, &firing_orient, tsi->weapon_class, tsi->parent_objnum, -1, true, false, &tsi->turret->weapons, tsi->swp_pbank, tsi->swp_sbank, launch_curve_data);
|
||||
weapon_objnum = weapon_create(&turret_pos, &firing_orient, tsi->weapon_class, tsi->parent_objnum, -1, 1, 0, 0.0f, tsi->turret);
|
||||
weapon_set_tracking_info(weapon_objnum, tsi->parent_objnum, tsi->target_objnum, 1, tsi->target_subsys);
|
||||
|
||||
// do other cool stuff if weapon is created.
|
||||
@@ -2121,12 +2098,8 @@ void turret_swarm_fire_from_turret(turret_swarm_info *tsi)
|
||||
}
|
||||
|
||||
// muzzle flash?
|
||||
if (Weapon_info[tsi->weapon_class].muzzle_effect.isValid()) {
|
||||
//spawn particle effect
|
||||
auto particleSource = particle::ParticleManager::get()->createSource(Weapon_info[tsi->weapon_class].muzzle_effect);
|
||||
particleSource->setHost(std::make_unique<EffectHostTurret>(&Objects[tsi->parent_objnum], tsi->turret->system_info->turret_gun_sobj, tsi->turret->turret_next_fire_pos - 1, false));
|
||||
particleSource->setTriggerRadius(Objects[weapon_objnum].radius);
|
||||
particleSource->finishCreation();
|
||||
if (Weapon_info[tsi->weapon_class].muzzle_flash >= 0) {
|
||||
mflash_create(&turret_pos, &turret_fvec, &Objects[tsi->parent_objnum].phys_info, Weapon_info[tsi->weapon_class].muzzle_flash);
|
||||
}
|
||||
|
||||
// maybe sound
|
||||
@@ -2143,7 +2116,7 @@ void turret_swarm_fire_from_turret(turret_swarm_info *tsi)
|
||||
|
||||
subsys_index = ship_get_subsys_index(tsi->turret);
|
||||
Assert( subsys_index != -1 );
|
||||
send_turret_fired_packet( tsi->parent_objnum, subsys_index, weapon_objnum, 0.f, 0.f, 0.f);
|
||||
send_turret_fired_packet( tsi->parent_objnum, subsys_index, weapon_objnum );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2169,20 +2142,12 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
vec3d predicted_enemy_pos = vmd_zero_vector;
|
||||
object *objp;
|
||||
|
||||
bool in_lab = (gameseq_get_state() == GS_STATE_LAB);
|
||||
|
||||
if (in_lab) {
|
||||
// Adjust behavior for Lab
|
||||
ss->turret_enemy_objnum = -1;
|
||||
lep = nullptr;
|
||||
}
|
||||
|
||||
// Reset the points to target value
|
||||
ss->points_to_target = -1.0f;
|
||||
ss->base_rotation_rate_pct = 0.0f;
|
||||
ss->gun_rotation_rate_pct = 0.0f;
|
||||
|
||||
if (!in_lab && !Ai_firing_enabled) {
|
||||
if (!Ai_firing_enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2195,7 +2160,7 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
}
|
||||
|
||||
// Check turret free
|
||||
if (!in_lab && ss->weapons.flags[Ship::Weapon_Flags::Turret_Lock]) {
|
||||
if (ss->weapons.flags[Ship::Weapon_Flags::Turret_Lock]) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2260,13 +2225,8 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
ship_get_global_turret_info(objp, tp, &global_gun_pos, &global_gun_vec);
|
||||
}
|
||||
|
||||
if (!in_lab) {
|
||||
// Update predicted enemy position. This used to be done in aifft_rotate_turret
|
||||
aifft_update_predicted_enemy_pos(objp, shipp, ss, &global_gun_pos, &global_gun_vec, lep, &predicted_enemy_pos);
|
||||
} else {
|
||||
// Lab hijacks this value to use as the target position
|
||||
predicted_enemy_pos = ss->last_aim_enemy_pos;
|
||||
}
|
||||
// Update predicted enemy position. This used to be done in aifft_rotate_turret
|
||||
aifft_update_predicted_enemy_pos(objp, shipp, ss, &global_gun_pos, &global_gun_vec, lep, &predicted_enemy_pos);
|
||||
|
||||
// Rotate the turret even if time hasn't elapsed, since it needs to turn to face its target.
|
||||
bool use_angles = aifft_rotate_turret(objp, shipp, ss, &global_gun_pos, &global_gun_vec, &predicted_enemy_pos);
|
||||
@@ -2290,20 +2250,12 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
|
||||
// Don't try to fire beyond weapon_limit_range
|
||||
// WMC moved the range check to within the loop, but we can still calculate the enemy distance here
|
||||
float base_dist_to_enemy = 0.0f;
|
||||
float dist_to_enemy = 0.0f;
|
||||
if (lep) {
|
||||
base_dist_to_enemy = vm_vec_normalized_dir(&v2e, &predicted_enemy_pos, &global_gun_pos);
|
||||
dist_to_enemy = base_dist_to_enemy;
|
||||
if (!The_mission.ai_profile->flags[AI::Profile_Flags::Turrets_ignore_target_radius]) {
|
||||
dist_to_enemy -= lep->radius;
|
||||
}
|
||||
base_dist_to_enemy = MAX(0.0f, base_dist_to_enemy);
|
||||
dist_to_enemy = MAX(0.0f, dist_to_enemy);
|
||||
} else if (in_lab) {
|
||||
base_dist_to_enemy = 500.0f;
|
||||
dist_to_enemy = base_dist_to_enemy;
|
||||
vm_vec_normalized_dir(&v2e, &predicted_enemy_pos, &global_gun_pos);
|
||||
if (The_mission.ai_profile->flags[AI::Profile_Flags::Turrets_ignore_target_radius])
|
||||
dist_to_enemy = MAX(0, vm_vec_normalized_dir(&v2e, &predicted_enemy_pos, &global_gun_pos));
|
||||
else
|
||||
dist_to_enemy = MAX(0, vm_vec_normalized_dir(&v2e, &predicted_enemy_pos, &global_gun_pos) - lep->radius);
|
||||
}
|
||||
|
||||
// count the number of enemies, in case we have a spawning weapon
|
||||
@@ -2315,22 +2267,6 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
|
||||
float turret_barrel_length = -1.0f;
|
||||
|
||||
float target_radius = 0.f;
|
||||
float target_forward_speed = 0.f;
|
||||
|
||||
if (lep != nullptr) {
|
||||
target_radius = lep->radius;
|
||||
target_forward_speed = lep->phys_info.fspeed;
|
||||
}
|
||||
|
||||
// grab the data for the launch curve inputs
|
||||
auto launch_curve_data = WeaponLaunchCurveData {
|
||||
ss->system_info->turret_num_firing_points,
|
||||
base_dist_to_enemy,
|
||||
target_radius,
|
||||
target_forward_speed,
|
||||
};
|
||||
|
||||
//WMC - go through all valid weapons. Fire spawns if there are any.
|
||||
int valid_weapons[MAX_SHIP_WEAPONS];
|
||||
int num_valid = 0;
|
||||
@@ -2359,10 +2295,10 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
// Turret spawn weapons are a special case. They fire if there are enough enemies in the
|
||||
// immediate area (not necessarily in the turret fov).
|
||||
// However, if this is a 'smart spawn', just use it like a normal weapon
|
||||
if (!in_lab && (wip->wi_flags[Weapon::Info_Flags::Spawn]) && !(wip->wi_flags[Weapon::Info_Flags::Smart_spawn]) )
|
||||
if ( (wip->wi_flags[Weapon::Info_Flags::Spawn]) && !(wip->wi_flags[Weapon::Info_Flags::Smart_spawn]) )
|
||||
{
|
||||
if (( num_ships_nearby >= 3 ) || ((num_ships_nearby >= 2) && (frand() < 0.1f))) {
|
||||
turret_fire_weapon(i, ss, parent_objnum, launch_curve_data, &global_gun_pos, &ss->turret_last_fire_direction);
|
||||
turret_fire_weapon(i, ss, parent_objnum, &global_gun_pos, &ss->turret_last_fire_direction);
|
||||
} else {
|
||||
// Regardless of firing rate, don't check whether should fire for awhile.
|
||||
if (tp->flags[Model::Subsystem_Flags::Use_multiple_guns])
|
||||
@@ -2377,13 +2313,13 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
we_did_non_spawning_logic = true; // for the post-loop check
|
||||
|
||||
// If beam weapon, check beam free
|
||||
if (!in_lab && wip->wi_flags[Weapon::Info_Flags::Beam] && !(ss->weapons.flags[Ship::Weapon_Flags::Beam_Free])) {
|
||||
if (wip->wi_flags[Weapon::Info_Flags::Beam] && !(ss->weapons.flags[Ship::Weapon_Flags::Beam_Free])) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// the remaining checks in this loop all require a valid lep
|
||||
if (!in_lab && !lep)
|
||||
if (!lep)
|
||||
continue;
|
||||
|
||||
// Get weapon range
|
||||
@@ -2423,88 +2359,84 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
}
|
||||
|
||||
// Don't try to fire beyond weapon_limit_range (or within min range)
|
||||
// In lab we ignore range issues
|
||||
if (!in_lab && (dist_to_enemy < weapon_min_range || dist_to_enemy > weapon_firing_range)) {
|
||||
if (dist_to_enemy < weapon_min_range || dist_to_enemy > weapon_firing_range) {
|
||||
// it's possible another weapon is in range, but if not,
|
||||
// we will end up selecting a new target
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!in_lab) {
|
||||
ship_info* esip = lep->type != OBJ_SHIP ? nullptr : &Ship_info[Ships[lep->instance].ship_info_index];
|
||||
|
||||
ship_info* esip = lep->type != OBJ_SHIP ? nullptr : &Ship_info[Ships[lep->instance].ship_info_index];
|
||||
|
||||
// If targeted a small ship and have a huge weapon, don't fire. But this shouldn't happen, as a small ship should not get selected.
|
||||
if ( wip->wi_flags[Weapon::Info_Flags::Huge] ) {
|
||||
if ( lep->type != OBJ_SHIP ) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
if ( esip->class_type >= 0 && !(Ship_types[esip->class_type].flags[Ship::Type_Info_Flags::Targeted_by_huge_Ignored_by_small_only])) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Similar check for small weapons
|
||||
if ( wip->wi_flags[Weapon::Info_Flags::Small_only] ) {
|
||||
if ( (lep->type == OBJ_SHIP) && esip->class_type >= 0 &&
|
||||
(Ship_types[esip->class_type].flags[Ship::Type_Info_Flags::Targeted_by_huge_Ignored_by_small_only])) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
bool tagged_only = ((wip->wi_flags[Weapon::Info_Flags::Tagged_only]) || (ss->weapons.flags[Ship::Weapon_Flags::Tagged_Only]));
|
||||
|
||||
// If targeting protected or beam protected ship, don't fire. Reset enemy objnum
|
||||
// (note: due to the loop, we need to check all weapons on this turret. if none of them are valid, that's when the enemy objnum is reset)
|
||||
if (lep->type == OBJ_SHIP) {
|
||||
// Check if we're targeting a protected ship
|
||||
if (lep->flags[Object::Object_Flags::Protected]) {
|
||||
// *none* of the weapons will work on this ship, so just quit the loop
|
||||
tentative_return = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Check if we're targeting a beam protected ship with a beam weapon
|
||||
if ( (lep->flags[Object::Object_Flags::Beam_protected]) && (wip->wi_flags[Weapon::Info_Flags::Beam]) ) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
// Check if we're targeting a flak protected ship with a flak weapon
|
||||
else if ( (lep->flags[Object::Object_Flags::Flak_protected]) && (wip->wi_flags[Weapon::Info_Flags::Flak]) ) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
// Check if we're targeting a laser protected ship with a laser weapon
|
||||
else if ( (lep->flags[Object::Object_Flags::Laser_protected]) && (wip->subtype == WP_LASER) ) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
// Check if we're targeting a missile protected ship with a missile weapon
|
||||
else if ( (lep->flags[Object::Object_Flags::Missile_protected]) && (wip->subtype == WP_MISSILE) ) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
// Check if weapon or turret is set to tagged-only
|
||||
// must check here in case turret has multiple weapons and not all are tagged-only
|
||||
else if (tagged_only && !ship_is_tagged(lep)) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!weapon_target_satisfies_lock_restrictions(wip, lep)) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
// If targeted a small ship and have a huge weapon, don't fire. But this shouldn't happen, as a small ship should not get selected.
|
||||
if ( wip->wi_flags[Weapon::Info_Flags::Huge] ) {
|
||||
if ( lep->type != OBJ_SHIP ) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
// check tagged-only for bombs only if the flag is set; see Mantis #3114
|
||||
if (tagged_only && ((lep->type != OBJ_WEAPON) || The_mission.ai_profile->flags[AI::Profile_Flags::Strict_turret_tagged_only_targeting])) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
if ( esip->class_type >= 0 && !(Ship_types[esip->class_type].flags[Ship::Type_Info_Flags::Targeted_by_huge_Ignored_by_small_only])) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Similar check for small weapons
|
||||
if ( wip->wi_flags[Weapon::Info_Flags::Small_only] ) {
|
||||
if ( (lep->type == OBJ_SHIP) && esip->class_type >= 0 &&
|
||||
(Ship_types[esip->class_type].flags[Ship::Type_Info_Flags::Targeted_by_huge_Ignored_by_small_only])) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
bool tagged_only = ((wip->wi_flags[Weapon::Info_Flags::Tagged_only]) || (ss->weapons.flags[Ship::Weapon_Flags::Tagged_Only]));
|
||||
|
||||
// If targeting protected or beam protected ship, don't fire. Reset enemy objnum
|
||||
// (note: due to the loop, we need to check all weapons on this turret. if none of them are valid, that's when the enemy objnum is reset)
|
||||
if (lep->type == OBJ_SHIP) {
|
||||
// Check if we're targeting a protected ship
|
||||
if (lep->flags[Object::Object_Flags::Protected]) {
|
||||
// *none* of the weapons will work on this ship, so just quit the loop
|
||||
tentative_return = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Check if we're targeting a beam protected ship with a beam weapon
|
||||
if ( (lep->flags[Object::Object_Flags::Beam_protected]) && (wip->wi_flags[Weapon::Info_Flags::Beam]) ) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
// Check if we're targeting a flak protected ship with a flak weapon
|
||||
else if ( (lep->flags[Object::Object_Flags::Flak_protected]) && (wip->wi_flags[Weapon::Info_Flags::Flak]) ) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
// Check if we're targeting a laser protected ship with a laser weapon
|
||||
else if ( (lep->flags[Object::Object_Flags::Laser_protected]) && (wip->subtype == WP_LASER) ) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
// Check if we're targeting a missile protected ship with a missile weapon
|
||||
else if ( (lep->flags[Object::Object_Flags::Missile_protected]) && (wip->subtype == WP_MISSILE) ) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
// Check if weapon or turret is set to tagged-only
|
||||
// must check here in case turret has multiple weapons and not all are tagged-only
|
||||
else if (tagged_only && !ship_is_tagged(lep)) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!weapon_target_satisfies_lock_restrictions(wip, lep)) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// check tagged-only for bombs only if the flag is set; see Mantis #3114
|
||||
if (tagged_only && ((lep->type != OBJ_WEAPON) || The_mission.ai_profile->flags[AI::Profile_Flags::Strict_turret_tagged_only_targeting])) {
|
||||
tentative_return = true;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2598,20 +2530,18 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
|
||||
lep = &Objects[ss->turret_enemy_objnum];
|
||||
} else {
|
||||
if (!in_lab) {
|
||||
if (timestamp_until(ss->turret_next_fire_stamp) < 500) {
|
||||
ss->turret_next_fire_stamp = timestamp(500);
|
||||
}
|
||||
return;
|
||||
if (timestamp_until(ss->turret_next_fire_stamp) < 500) {
|
||||
ss->turret_next_fire_stamp = timestamp(500);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//This can't happen. See above code -- Except in the Lab as of 4/26/2025
|
||||
//This can't happen. See above code
|
||||
//if ( lep == nullptr ){
|
||||
// return;
|
||||
//}
|
||||
|
||||
//This can't happen. See above code -- Except in the Lab as of 4/26/2025
|
||||
//This can't happen. See above code
|
||||
//Assert(ss->turret_enemy_objnum != -1);
|
||||
|
||||
bool in_fov = turret_fov_test(ss, &global_gun_vec, &v2e);
|
||||
@@ -2619,7 +2549,7 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
|
||||
// the only reason predicted_enemy_pos might be zero, while everything else is valid is if
|
||||
// its a ballistic trajectory with no valid path
|
||||
if (in_lab || (in_fov && num_valid && predicted_enemy_pos != vmd_zero_vector)) {
|
||||
if (in_fov && num_valid && predicted_enemy_pos != vmd_zero_vector) {
|
||||
|
||||
// Do salvo thing separately - to prevent messing up things
|
||||
int number_of_firings;
|
||||
@@ -2673,7 +2603,8 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
|
||||
// Fire in the direction the turret is facing, not right at the target regardless of turret dir.
|
||||
// [Yet this retail comment precedes the calculation of vector-to-enemy...]
|
||||
dist_to_enemy = vm_vec_normalized_dir(&v2e, &predicted_enemy_pos, &global_gun_pos);
|
||||
vm_vec_sub(&v2e, &predicted_enemy_pos, &global_gun_pos);
|
||||
dist_to_enemy = vm_vec_normalize(&v2e);
|
||||
float dot = vm_vec_dot(&v2e, &global_gun_vec);
|
||||
|
||||
// (flak jitter moved to after we obtain shoot_vector below)
|
||||
@@ -2795,27 +2726,16 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
|
||||
// (Despite the retail comment above, retail actually fired toward the enemy; v2e = vector-to-enemy)
|
||||
vec3d shoot_vector = v2e;
|
||||
if (in_lab || tp->flags[Model::Subsystem_Flags::Fire_on_normal])
|
||||
if (tp->flags[Model::Subsystem_Flags::Fire_on_normal])
|
||||
shoot_vector = global_gun_vec;
|
||||
|
||||
// In the lab the order of operations is a little fuzzy since we're faking targets so always fire along the turret's current vector no matter what if we're a multipart turret
|
||||
if (in_lab && (ss->system_info->turret_gun_sobj >= 0 && ss->system_info->subobj_num != ss->system_info->turret_gun_sobj)) {
|
||||
vec3d new_pos;
|
||||
vec3d new_vec;
|
||||
ship_get_global_turret_gun_info(objp, ss, &new_pos, false, &new_vec, true, nullptr);
|
||||
shoot_vector = new_vec;
|
||||
vm_vec_normalize(&shoot_vector);
|
||||
global_gun_pos = new_pos;
|
||||
predicted_enemy_pos = new_pos + new_vec * 500.0f;
|
||||
}
|
||||
|
||||
// if the weapon is a flak gun, add some jitter to its aim so it fires in a "cone"
|
||||
// to make a cool visual effect and make them less lethal
|
||||
if (wip->wi_flags[Weapon::Info_Flags::Flak]) {
|
||||
flak_jitter_aim(&shoot_vector, dist_to_enemy, ship_get_subsystem_strength(shipp, SUBSYSTEM_WEAPONS), wip);
|
||||
}
|
||||
|
||||
turret_fire_weapon(valid_weapons[valid_index], ss, parent_objnum, launch_curve_data, &global_gun_pos, &shoot_vector, &predicted_enemy_pos, 100.0f, play_sound);
|
||||
turret_fire_weapon(valid_weapons[valid_index], ss, parent_objnum, &global_gun_pos, &shoot_vector, &predicted_enemy_pos, 100.0f, play_sound);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2828,7 +2748,7 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
// make sure salvo fire mode does not turn into autofire
|
||||
if ((tp->flags[Model::Subsystem_Flags::Turret_salvo]) && ((i + 1) == number_of_firings)) {
|
||||
ai_info *parent_aip = &Ai_info[shipp->ai_index];
|
||||
turret_set_next_fire_timestamp(valid_weapons[valid_index], wip, ss, parent_aip, launch_curve_data);
|
||||
turret_set_next_fire_timestamp(valid_weapons[valid_index], wip, ss, parent_aip);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2851,16 +2771,16 @@ void ai_turret_execute_behavior(const ship *shipp, ship_subsys *ss)
|
||||
{
|
||||
//something did fire, get the lowest valid timestamp
|
||||
// don't do this if we already set a turret timestamp previously in the function
|
||||
if (timestamp_since(ss->turret_next_fire_stamp) >= 0)
|
||||
if (timestamp_since(ss->turret_next_fire_stamp) > 0)
|
||||
{
|
||||
int minimum_stamp = -1;
|
||||
|
||||
for (int i = 0; i < MAX_SHIP_WEAPONS; ++i)
|
||||
{
|
||||
{
|
||||
int stamp = (i < MAX_SHIP_PRIMARY_BANKS) ? swp->next_primary_fire_stamp[i] : swp->next_secondary_fire_stamp[i - MAX_SHIP_PRIMARY_BANKS];
|
||||
|
||||
// valid timestamps start at 2; stamp must be in the future
|
||||
if (stamp < 2 || timestamp_since(stamp) >= 0)
|
||||
if (stamp < 2 || timestamp_since(stamp) > 0)
|
||||
continue;
|
||||
|
||||
// find minimum
|
||||
|
||||
+17
-6
@@ -667,10 +667,12 @@ void anim_read_header(anim *ptr, CFILE *fp)
|
||||
*
|
||||
* @param real_filename Filename of animation
|
||||
* @param cf_dir_type
|
||||
*
|
||||
* @param file_mapped Whether to use memory-mapped file or not.
|
||||
*
|
||||
* @details Memory-mapped files will page in the animation from disk as it is needed, but performance is not as good.
|
||||
* @return Pointer to anim that is loaded if success, NULL if failure.
|
||||
*/
|
||||
anim *anim_load(const char *real_filename, int cf_dir_type)
|
||||
anim *anim_load(const char *real_filename, int cf_dir_type, int file_mapped)
|
||||
{
|
||||
anim *ptr;
|
||||
CFILE *fp;
|
||||
@@ -695,7 +697,7 @@ anim *anim_load(const char *real_filename, int cf_dir_type)
|
||||
}
|
||||
|
||||
if (!ptr) {
|
||||
fp = cfopen(name, "rb", cf_dir_type);
|
||||
fp = cfopen(name, "rb", CFILE_NORMAL, cf_dir_type);
|
||||
if ( !fp )
|
||||
return NULL;
|
||||
|
||||
@@ -741,9 +743,18 @@ anim *anim_load(const char *real_filename, int cf_dir_type)
|
||||
|
||||
ptr->cfile_ptr = NULL;
|
||||
|
||||
// NOTE: mapped files no longer supported!!
|
||||
ptr->flags |= ANF_STREAMED;
|
||||
ptr->cfile_ptr = cfopen(name, "rb", cf_dir_type);
|
||||
if ( file_mapped == PAGE_FROM_MEM) {
|
||||
// Try mapping the file to memory
|
||||
ptr->flags |= ANF_MEM_MAPPED;
|
||||
ptr->cfile_ptr = cfopen(name, "rb", CFILE_MEMORY_MAPPED, cf_dir_type);
|
||||
}
|
||||
|
||||
// couldn't memory-map file... must be in a packfile, so stream manually
|
||||
if ( file_mapped == PAGE_FROM_MEM && !ptr->cfile_ptr ) {
|
||||
ptr->flags &= ~ANF_MEM_MAPPED;
|
||||
ptr->flags |= ANF_STREAMED;
|
||||
ptr->cfile_ptr = cfopen(name, "rb", CFILE_NORMAL, cf_dir_type);
|
||||
}
|
||||
|
||||
ptr->cache = NULL;
|
||||
|
||||
|
||||
@@ -38,6 +38,12 @@ typedef struct {
|
||||
int ping_pong;
|
||||
} anim_play_struct;
|
||||
|
||||
enum
|
||||
{
|
||||
PAGE_FROM_DISK = 0,
|
||||
PAGE_FROM_MEM = 1
|
||||
};
|
||||
|
||||
extern int Anim_paused;
|
||||
|
||||
void anim_init();
|
||||
@@ -51,7 +57,7 @@ void anim_ignore_next_frametime();
|
||||
int anim_show_next_frame(anim_instance *instance, float frametime);
|
||||
void anim_release_all_instances(int screen_id = 0);
|
||||
void anim_release_render_instance(anim_instance* instance);
|
||||
anim *anim_load(const char *name, int cf_dir_type = CF_TYPE_ANY);
|
||||
anim *anim_load(const char *name, int cf_dir_type = CF_TYPE_ANY, int file_mapped = PAGE_FROM_DISK);
|
||||
int anim_free(anim *ptr);
|
||||
void anim_read_header(anim *ptr, CFILE *fp);
|
||||
void anim_reverse_direction(anim_instance *ai); // called automatically for ping-ponging, and can also be called externally
|
||||
|
||||
+10
-18
@@ -142,15 +142,11 @@ int unpack_pixel(anim_instance *ai, ubyte *data, ubyte pix, int aabitmap, int bp
|
||||
bit_16 = (ushort)pix;
|
||||
break;
|
||||
case 8:
|
||||
// 8-bit-per-pixel HUD gauge ANI aabitmaps use the palette index directly as an alpha value —
|
||||
// the actual RGB colors stored in the palette are completely ignored. The valid range is [0, 15]:
|
||||
// [0]: fully transparent (alpha 0)
|
||||
// [1-14]: black-to-white gradient (alpha = index * 18)
|
||||
// [15]: special HUD background (alpha 18, matching index 1, for a dark transparent tint)
|
||||
// [>15]: clamped to fully opaque (alpha 255)
|
||||
// Because only the index value matters, the palette in the source file must be ordered so that
|
||||
// index 0 is the transparent end and index 14 is the opaque end. A reversed palette causes the
|
||||
// gauge to render as a solid white square (see GitHub issue #4148).
|
||||
// 8 bit-per-pixel aa bitmaps are a bit special since they only use a palette index value in the range [0, 15]. These
|
||||
// palette indexes must be remapped to alpha values between [0, 255] which is what graphics code expects. Palette
|
||||
// range [0, 14] is a gradient from black to white, and palette index 15 is a special color which indicates the background
|
||||
// area of a HUD gauge. Retail code uses the final alpha value for index 1 for this special index to give gauges a dark
|
||||
// transparent background.
|
||||
if (pix > 15) {
|
||||
bit_8 = 255;
|
||||
}
|
||||
@@ -244,15 +240,11 @@ int unpack_pixel_count(anim_instance *ai, ubyte *data, ubyte pix, int count = 0,
|
||||
bit_16 = (ushort)pix;
|
||||
break;
|
||||
case 8 :
|
||||
// 8-bit-per-pixel HUD gauge ANI aabitmaps use the palette index directly as an alpha value —
|
||||
// the actual RGB colors stored in the palette are completely ignored. The valid range is [0, 15]:
|
||||
// [0]: fully transparent (alpha 0)
|
||||
// [1-14]: black-to-white gradient (alpha = index * 18)
|
||||
// [15]: special HUD background (alpha 18, matching index 1, for a dark transparent tint)
|
||||
// [>15]: clamped to fully opaque (alpha 255)
|
||||
// Because only the index value matters, the palette in the source file must be ordered so that
|
||||
// index 0 is the transparent end and index 14 is the opaque end. A reversed palette causes the
|
||||
// gauge to render as a solid white square (see GitHub issue #4148).
|
||||
// 8 bit-per-pixel aa bitmaps are a bit special since they only use a palette index value in the range [0, 15]. These
|
||||
// palette indexes must be remapped to alpha values between [0, 255] which is what graphics code expects. Palette
|
||||
// range [0, 14] is a gradient from black to white, and palette index 15 is a special color which indicates the background
|
||||
// area of a HUD gauge. Retail code uses the final alpha value for index 1 for this special index to give gauges a dark
|
||||
// transparent background.
|
||||
if (pix > 15) {
|
||||
bit_8 = 255;
|
||||
}
|
||||
|
||||
+254
-449
File diff suppressed because it is too large.
Load diff
+24
-49
@@ -14,10 +14,7 @@
|
||||
|
||||
#include "globalincs/globals.h" // for NAME_LENGTH
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "object/object_flags.h"
|
||||
#include "io/timer.h"
|
||||
#include "particle/ParticleSource.h"
|
||||
#include "math/vecmat.h"
|
||||
|
||||
class object;
|
||||
class polymodel;
|
||||
@@ -27,14 +24,15 @@ class model_draw_list;
|
||||
#define MAX_ASTEROIDS 2000 //Increased from 512 to 2000 in 2022
|
||||
|
||||
#define NUM_ASTEROID_SIZES 3
|
||||
#define NUM_ASTEROID_POFS 3 // Number of POFs per debris size
|
||||
|
||||
#define ASTEROID_TYPE_DEBRIS -1
|
||||
#define ASTEROID_TYPE_SMALL 0
|
||||
#define ASTEROID_TYPE_MEDIUM 1
|
||||
#define ASTEROID_TYPE_LARGE 2
|
||||
|
||||
// Only used for parsing & saving retail compatible mission files
|
||||
#define MAX_RETAIL_DEBRIS_TYPES 3
|
||||
// these should always be equal for the benefit of generic asteroids (c.f. asteroid_page_in)
|
||||
#define MAX_ACTIVE_DEBRIS_TYPES NUM_ASTEROID_SIZES
|
||||
|
||||
// Goober5000 - currently same as MAX_SHIP_DETAIL_LEVELS (put here to avoid an #include)
|
||||
#define MAX_ASTEROID_DETAIL_LEVELS 5
|
||||
@@ -56,19 +54,13 @@ typedef struct asteroid_split_info {
|
||||
int max; //maximum asteroids to spawn
|
||||
} asteroid_split_info;
|
||||
|
||||
// Data structure for storing asteroid subtype info. POFs, model pointer, model num, etc.
|
||||
typedef struct asteroid_subtype_info {
|
||||
char pof_filename[MAX_FILENAME_LEN];
|
||||
int model_number;
|
||||
SCP_string type_name;
|
||||
} asteroid_subtype_info;
|
||||
|
||||
class asteroid_info
|
||||
{
|
||||
public:
|
||||
char name[NAME_LENGTH]; // name for the asteroid
|
||||
int type; // type of asteroid, 0 = small, 1 = medium, 2 = large, -1 = debris
|
||||
int num_detail_levels; // number of detail levels for this asteroid
|
||||
char pof_files[NUM_ASTEROID_POFS][MAX_FILENAME_LEN]; // POF files to load/associate with ship
|
||||
int num_detail_levels; // number of detail levels for this ship
|
||||
int detail_distance[MAX_ASTEROID_DETAIL_LEVELS]; // distance to change detail levels at
|
||||
float max_speed; // cap on speed for asteroid
|
||||
float rotational_vel_multiplier; // rotational velocity multiplier for asteroid --wookieejedi
|
||||
@@ -80,25 +72,31 @@ public:
|
||||
float blast; // maximum blast impulse from area effect explosion
|
||||
float initial_asteroid_strength; // starting strength of asteroid
|
||||
SCP_vector< asteroid_split_info > split_info;
|
||||
polymodel *modelp[NUM_ASTEROID_POFS];
|
||||
int model_num[NUM_ASTEROID_POFS];
|
||||
SCP_vector<int> explosion_bitmap_anims;
|
||||
float fireball_radius_multiplier; // the model radius is multiplied by this to determine the fireball size
|
||||
particle::ParticleEffectHandle end_particles;
|
||||
std::optional<float> breakup_delay;
|
||||
SCP_string display_name; // only used for hud targeting display and for debris
|
||||
float spawn_weight; // debris only, relative proportion to spawn compared to other types in its asteroid field
|
||||
float fireball_radius_multiplier; // the model radius is multiplied by this to determine the fireball size
|
||||
SCP_string display_name; // only used for hud targeting display and for 'ship' asteroids
|
||||
float spawn_weight; // ship asteroids only, relative proportion to spawn compared to other types in its asteroid field
|
||||
float gravity_const; // multiplier for mission gravity
|
||||
SCP_vector<asteroid_subtype_info> subtypes;
|
||||
|
||||
asteroid_info( )
|
||||
: type(ASTEROID_TYPE_DEBRIS), num_detail_levels(0), max_speed(0),
|
||||
rotational_vel_multiplier(1), damage_type_idx(0),
|
||||
damage_type_idx_sav( -1 ), inner_rad( 0 ), outer_rad( 0 ),
|
||||
damage( 0 ), blast( 0 ), initial_asteroid_strength( 0 ),
|
||||
fireball_radius_multiplier( -1 ), end_particles( particle::ParticleEffectHandle::invalid() ), breakup_delay( std::nullopt ), spawn_weight( 1 ), gravity_const( 0 )
|
||||
fireball_radius_multiplier( -1 ), spawn_weight( 1 ), gravity_const( 0 )
|
||||
{
|
||||
name[ 0 ] = 0;
|
||||
display_name = "";
|
||||
memset( detail_distance, 0, sizeof( detail_distance ) );
|
||||
|
||||
for (int i = 0; i < NUM_ASTEROID_POFS; i++)
|
||||
{
|
||||
modelp[i] = NULL;
|
||||
model_num[i] = -1;
|
||||
pof_files[i][0] = '\0';
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -107,7 +105,6 @@ public:
|
||||
|
||||
typedef struct asteroid {
|
||||
int flags;
|
||||
flagset<Object::Raw_Pof_Flags> render_flags; // Render flags
|
||||
int objnum;
|
||||
int model_instance_num;
|
||||
int asteroid_type; // 0..MAX_DEBRIS_TYPES
|
||||
@@ -134,7 +131,7 @@ typedef enum {
|
||||
FT_PASSIVE
|
||||
} field_type_t;
|
||||
|
||||
struct asteroid_field {
|
||||
typedef struct asteroid_field {
|
||||
vec3d min_bound; // Minimum range of field.
|
||||
vec3d max_bound; // Maximum range of field.
|
||||
float bound_rad;
|
||||
@@ -146,29 +143,12 @@ struct asteroid_field {
|
||||
int num_initial_asteroids; // Number of asteroids at creation.
|
||||
field_type_t field_type; // active throws and wraps, passive does not
|
||||
debris_genre_t debris_genre; // type of debris (ship or asteroid) [generic type]
|
||||
SCP_vector<int> field_debris_type; // one of the debris type defines above
|
||||
SCP_vector<SCP_string> field_asteroid_type; // one of the asteroid subtypes
|
||||
int field_debris_type[MAX_ACTIVE_DEBRIS_TYPES]; // one of the debris type defines above
|
||||
int num_used_field_debris_types; // how many of the above are used
|
||||
bool enhanced_visibility_checks; // if true then range checks are overridden for spawning and wrapping asteroids in the field
|
||||
|
||||
SCP_vector<SCP_string> target_names; // default retail behavior is to just throw at the first big ship in the field
|
||||
|
||||
asteroid_field()
|
||||
{
|
||||
num_initial_asteroids = 0; // disable the field by default
|
||||
speed = 0.0f;
|
||||
vm_vec_make(&min_bound, -1000.0f, -1000.0f, -1000.0f);
|
||||
vm_vec_make(&max_bound, 1000.0f, 1000.0f, 1000.0f);
|
||||
vm_vec_make(&inner_min_bound, -500.0f, -500.0f, -500.0f);
|
||||
vm_vec_make(&inner_max_bound, 500.0f, 500.0f, 500.0f);
|
||||
has_inner_bound = false;
|
||||
field_type = FT_ACTIVE;
|
||||
debris_genre = DG_ASTEROID;
|
||||
enhanced_visibility_checks = false;
|
||||
bound_rad = 0.0f;
|
||||
vel = ZERO_VECTOR;
|
||||
// the vectors default-construct to empty
|
||||
}
|
||||
};
|
||||
} asteroid_field;
|
||||
|
||||
extern SCP_vector< asteroid_info > Asteroid_info;
|
||||
extern asteroid Asteroids[MAX_ASTEROIDS];
|
||||
@@ -185,8 +165,8 @@ bool asteroid_is_within_view(vec3d *pos, float range, bool range_override = f
|
||||
void asteroid_level_init();
|
||||
void asteroid_level_close();
|
||||
void asteroid_create_all();
|
||||
void asteroid_create_asteroid_field(int num_asteroids, int field_type, int asteroid_speed, vec3d o_min, vec3d o_max, bool inner_box, vec3d i_min, vec3d i_max, SCP_vector<SCP_string> asteroid_types);
|
||||
void asteroid_create_debris_field(int num_asteroids, int asteroid_speed, SCP_vector<int> debris_types, vec3d o_min, vec3d o_max, bool enhanced);
|
||||
void asteroid_create_asteroid_field(int num_asteroids, int field_type, int asteroid_speed, bool brown, bool blue, bool orange, vec3d o_min, vec3d o_max, bool inner_box, vec3d i_min, vec3d i_max, SCP_vector<SCP_string> targets);
|
||||
void asteroid_create_debris_field(int num_asteroids, int asteroid_speed, int debris1, int debris2, int debris3, vec3d o_min, vec3d o_max, bool enhanced);
|
||||
void asteroid_render(object* obj, model_draw_list* scene);
|
||||
void asteroid_delete( object *asteroid_objp );
|
||||
void asteroid_process_pre( object *asteroid_objp );
|
||||
@@ -200,11 +180,6 @@ void asteroid_show_brackets();
|
||||
void asteroid_target_closest_danger();
|
||||
void asteroid_add_target(object* objp);
|
||||
int get_asteroid_index(const char* asteroid_name);
|
||||
const SCP_vector<SCP_string>& get_list_valid_asteroid_subtypes();
|
||||
int get_asteroid_subtype_index_by_name(const SCP_string& name, int asteroid_idx);
|
||||
|
||||
// extern for the lab
|
||||
void asteroid_load(int asteroid_info_index, int asteroid_subtype);
|
||||
|
||||
// need to extern for keycontrol debug commands
|
||||
object *asteroid_create(asteroid_field *asfieldp, int asteroid_type, int asteroid_subtype, bool check_visibility = false);
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
#include <map>
|
||||
|
||||
// Extern functions/variables
|
||||
extern bool Player_use_ai;
|
||||
extern int Player_use_ai;
|
||||
extern int get_wing_index(object *objp, int wingnum);
|
||||
extern object * get_wing_leader(int wingnum);
|
||||
extern int Cmdline_autopilot_interruptable;
|
||||
@@ -66,7 +66,7 @@ int start_dist;
|
||||
void autopilot_ai_waypoint_goal_fixup(ai_goal* aigp)
|
||||
{
|
||||
// this function sets wp_index properly;
|
||||
aigp->wp_list_index = find_matching_waypoint_list_index(aigp->target_name);
|
||||
aigp->wp_list = find_matching_waypoint_list(aigp->target_name);
|
||||
}
|
||||
|
||||
|
||||
@@ -111,15 +111,13 @@ const vec3d *NavPoint::GetPosition()
|
||||
{
|
||||
if (flags & NP_WAYPOINT)
|
||||
{
|
||||
auto wpt = find_waypoint_at_indexes(target_index, waypoint_num-1);
|
||||
Assert(wpt != nullptr);
|
||||
if (wpt == nullptr)
|
||||
return &vmd_zero_vector;
|
||||
waypoint *wpt = find_waypoint_at_index((waypoint_list*) target_obj, waypoint_num-1);
|
||||
Assert(wpt != NULL);
|
||||
return wpt->get_pos();
|
||||
}
|
||||
else
|
||||
{
|
||||
return &Objects[target_index].pos;
|
||||
return &Objects[((ship*) target_obj)->objnum].pos;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,7 +239,7 @@ bool StartAutopilot()
|
||||
// is support ship trying to rearm-repair
|
||||
if ( ai_find_goal_index( support_ship_aip->goals, AI_GOAL_REARM_REPAIR ) == -1 ) {
|
||||
// no, so tell it to depart
|
||||
ai_add_ship_goal_player( ai_goal_type::PLAYER_SHIP, AI_GOAL_WARP, -1, nullptr, support_ship_aip );
|
||||
ai_add_ship_goal_player( AIG_TYPE_PLAYER_SHIP, AI_GOAL_WARP, -1, NULL, support_ship_aip );
|
||||
} else {
|
||||
// yes
|
||||
send_autopilot_msgID(NP_MSG_FAIL_SUPPORT_WORKING);
|
||||
@@ -270,7 +268,7 @@ bool StartAutopilot()
|
||||
LockAPConv = _timestamp(); // lock convergence instantly
|
||||
else
|
||||
LockAPConv = _timestamp(3 * MILLISECONDS_PER_SECOND); // 3 seconds before we lock convergence
|
||||
Player_use_ai = true;
|
||||
Player_use_ai = 1;
|
||||
set_time_compression(1);
|
||||
lock_time_compression(true);
|
||||
|
||||
@@ -300,16 +298,15 @@ bool StartAutopilot()
|
||||
autopilot_wings.clear();
|
||||
|
||||
// vars for usage w/ cinematic
|
||||
vec3d pos, perp, tpos, rpos = Player_obj->pos, zero;
|
||||
vec3d pos, norm1, perp, tpos, rpos = Player_obj->pos, zero;
|
||||
memset(&zero, 0, sizeof(vec3d));
|
||||
|
||||
|
||||
// instantly turn player toward tpos
|
||||
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
|
||||
{
|
||||
vec3d norm1;
|
||||
vm_vec_normalized_dir(&norm1, Navs[CurrentNav].GetPosition(), &Player_obj->pos);
|
||||
vm_vector_2_matrix_norm(&Player_obj->orient, &norm1, nullptr, nullptr);
|
||||
vm_vec_sub(&norm1, Navs[CurrentNav].GetPosition(), &Player_obj->pos);
|
||||
vm_vector_2_matrix(&Player_obj->orient, &norm1, NULL, NULL);
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_SHIPS; i++)
|
||||
@@ -396,12 +393,10 @@ bool StartAutopilot()
|
||||
radius = Objects[Ships[i].objnum].radius;
|
||||
}
|
||||
|
||||
// instantly turn the ship to match the direction player is looking
|
||||
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
|
||||
{
|
||||
vec3d norm1;
|
||||
vm_vec_normalized_dir(&norm1, Navs[CurrentNav].GetPosition(), &Player_obj->pos);
|
||||
vm_vector_2_matrix_norm(&Objects[Ships[i].objnum].orient, &norm1, nullptr, nullptr);
|
||||
{// instantly turn the ship to match the direction player is looking
|
||||
//vm_vec_sub(&norm1, Navs[CurrentNav].GetPosition(), &Player_obj->pos);
|
||||
vm_vector_2_matrix(&Objects[Ships[i].objnum].orient, &norm1, NULL, NULL);
|
||||
}
|
||||
|
||||
// snap wings into formation
|
||||
@@ -467,12 +462,12 @@ bool StartAutopilot()
|
||||
{
|
||||
if (Navs[CurrentNav].flags & NP_WAYPOINT)
|
||||
{
|
||||
ai_add_ship_goal_player( ai_goal_type::PLAYER_SHIP, AI_GOAL_WAYPOINTS_ONCE, 0, Waypoint_lists[Navs[CurrentNav].target_index].get_name(), &Ai_info[Ships[i].ai_index] );
|
||||
ai_add_ship_goal_player( AIG_TYPE_PLAYER_SHIP, AI_GOAL_WAYPOINTS_ONCE, 0, ((waypoint_list*)Navs[CurrentNav].target_obj)->get_name(), &Ai_info[Ships[i].ai_index] );
|
||||
//fixup has to wait until after wing goals
|
||||
}
|
||||
else
|
||||
{
|
||||
ai_add_ship_goal_player( ai_goal_type::PLAYER_SHIP, AI_GOAL_FLY_TO_SHIP, 0, Ships[Objects[Navs[CurrentNav].target_index].instance].ship_name, &Ai_info[Ships[i].ai_index] );
|
||||
ai_add_ship_goal_player( AIG_TYPE_PLAYER_SHIP, AI_GOAL_FLY_TO_SHIP, 0, ((ship*)Navs[CurrentNav].target_obj)->ship_name, &Ai_info[Ships[i].ai_index] );
|
||||
}
|
||||
|
||||
}
|
||||
@@ -488,15 +483,15 @@ bool StartAutopilot()
|
||||
{
|
||||
//ai_add_ship_goal_player( int type, int mode, int submode, char *shipname, ai_info *aip );
|
||||
|
||||
//ai_add_wing_goal_player( ai_goal_type::PLAYER_WING, AI_GOAL_STAY_NEAR_SHIP, 0, target_shipname, wingnum );
|
||||
//ai_add_wing_goal_player( ai_goal_type::PLAYER_WING, AI_GOAL_WAYPOINTS_ONCE, 0, target_shipname, wingnum );
|
||||
//ai_add_wing_goal_player( AIG_TYPE_PLAYER_WING, AI_GOAL_STAY_NEAR_SHIP, 0, target_shipname, wingnum );
|
||||
//ai_add_wing_goal_player( AIG_TYPE_PLAYER_WING, AI_GOAL_WAYPOINTS_ONCE, 0, target_shipname, wingnum );
|
||||
//ai_clear_ship_goals( &(Ai_info[Ships[num].ai_index]) );
|
||||
|
||||
ai_clear_wing_goals( &Wings[i] );
|
||||
if (Navs[CurrentNav].flags & NP_WAYPOINT)
|
||||
{
|
||||
|
||||
ai_add_wing_goal_player( ai_goal_type::PLAYER_WING, AI_GOAL_WAYPOINTS_ONCE, 0, Waypoint_lists[Navs[CurrentNav].target_index].get_name(), i );
|
||||
ai_add_wing_goal_player( AIG_TYPE_PLAYER_WING, AI_GOAL_WAYPOINTS_ONCE, 0, ((waypoint_list*)Navs[CurrentNav].target_obj)->get_name(), i );
|
||||
|
||||
// "fix up" the goal
|
||||
for (j = 0; j < MAX_AI_GOALS; j++)
|
||||
@@ -510,7 +505,7 @@ bool StartAutopilot()
|
||||
}
|
||||
else
|
||||
{
|
||||
ai_add_wing_goal_player( ai_goal_type::PLAYER_WING, AI_GOAL_FLY_TO_SHIP, 0, Ships[Objects[Navs[CurrentNav].target_index].instance].ship_name, i );
|
||||
ai_add_wing_goal_player( AIG_TYPE_PLAYER_WING, AI_GOAL_FLY_TO_SHIP, 0, ((ship*)Navs[CurrentNav].target_obj)->ship_name, i );
|
||||
|
||||
}
|
||||
}
|
||||
@@ -858,7 +853,7 @@ void EndAutoPilot()
|
||||
|
||||
set_time_compression(1);
|
||||
lock_time_compression(false);
|
||||
Player_use_ai = false;
|
||||
Player_use_ai = 0;
|
||||
//Clear AI Goals
|
||||
|
||||
if (CinematicStarted) // clear cinematic if we need to
|
||||
@@ -879,12 +874,12 @@ void EndAutoPilot()
|
||||
if (Navs[CurrentNav].flags & NP_WAYPOINT)
|
||||
{
|
||||
goal = AI_GOAL_WAYPOINTS_ONCE;
|
||||
goal_name = Waypoint_lists[Navs[CurrentNav].target_index].get_name();
|
||||
goal_name = ((waypoint_list*)Navs[CurrentNav].target_obj)->get_name();
|
||||
}
|
||||
else
|
||||
{
|
||||
goal = AI_GOAL_FLY_TO_SHIP;
|
||||
goal_name = Ships[Objects[Navs[CurrentNav].target_index].instance].ship_name;
|
||||
goal_name = ((ship*)Navs[CurrentNav].target_obj)->ship_name;
|
||||
}
|
||||
|
||||
// assign ship goals
|
||||
@@ -1099,9 +1094,9 @@ void NavSystem_Do()
|
||||
|
||||
for (i = 0; i < MAX_NAVPOINTS; i++)
|
||||
{
|
||||
if ((Navs[i].flags & NP_SHIP) && (Navs[i].target_index >= 0))
|
||||
if ((Navs[i].flags & NP_SHIP) && (Navs[i].target_obj != NULL))
|
||||
{
|
||||
if (Objects[Navs[i].target_index].flags[Object::Object_Flags::Should_be_dead])
|
||||
if (((ship*)Navs[i].target_obj)->objnum == -1)
|
||||
{
|
||||
if (CurrentNav == i)
|
||||
CurrentNav = -1;
|
||||
@@ -1113,7 +1108,7 @@ void NavSystem_Do()
|
||||
// check if we're reached a Node
|
||||
for (i = 0; i < MAX_NAVPOINTS; i++)
|
||||
{
|
||||
if (Navs[i].target_index >= 0)
|
||||
if (Navs[i].target_obj != NULL)
|
||||
{
|
||||
if (Navs[i].flags & NP_VALIDTYPE && DistanceTo(i) < 1000)
|
||||
Navs[i].flags |= NP_VISITED;
|
||||
@@ -1397,7 +1392,7 @@ bool AddNav_Ship(const char *Nav, const char *TargetName, int flags)
|
||||
{
|
||||
if (Ships[i].objnum != -1 && !stricmp(TargetName, Ships[i].ship_name))
|
||||
{
|
||||
tnav.target_index = Ships[i].objnum;
|
||||
tnav.target_obj = (void *)&Ships[i];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1438,7 +1433,7 @@ bool AddNav_Waypoint(const char *Nav, const char *WP_Path, int node, int flags)
|
||||
|
||||
Assert(!(tnav.flags & NP_SHIP));
|
||||
|
||||
tnav.target_index = find_matching_waypoint_list_index(WP_Path);
|
||||
tnav.target_obj = find_matching_waypoint_list(WP_Path);
|
||||
tnav.waypoint_num = node;
|
||||
|
||||
// copy it into it's location
|
||||
|
||||
@@ -34,7 +34,7 @@ public:
|
||||
ubyte normal_color[3] = { 0x80, 0x80, 0xFF };
|
||||
ubyte visited_color[3] = { 0xFF, 0xFF, 0x00 };
|
||||
|
||||
int target_index = -1; //waypoint list index if NP_WAYPOINT, otherwise object index
|
||||
const void *target_obj = nullptr;
|
||||
int waypoint_num = -1; //only used when flags & NP_WAYPOINT
|
||||
|
||||
const vec3d *GetPosition();
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
visited_color[1] = 0xFF;
|
||||
visited_color[2] = 0x00;
|
||||
|
||||
target_index = -1;
|
||||
target_obj = nullptr;
|
||||
waypoint_num = -1;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -70,7 +70,7 @@ struct bitmap_entry {
|
||||
// Stuff to keep track of usage
|
||||
ubyte preloaded; //!< If set, then this was loaded from the lst file
|
||||
int preload_count; //!< how many times this gets used in game, for unlocking
|
||||
uint used_flags; //!< What flags it was accessed thru
|
||||
ushort used_flags; //!< What flags it was accessed thru
|
||||
int load_count;
|
||||
|
||||
bitmap bm; //!< Bitmap info
|
||||
@@ -93,15 +93,14 @@ struct bitmap_slot {
|
||||
};
|
||||
|
||||
// image specific lock functions
|
||||
void bm_lock_ani( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags );
|
||||
void bm_lock_dds( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags );
|
||||
void bm_lock_png( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags );
|
||||
void bm_lock_apng( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags );
|
||||
void bm_lock_jpg( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags );
|
||||
void bm_lock_pcx( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags );
|
||||
void bm_lock_tga( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags );
|
||||
void bm_lock_user( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags, bool convert = true );
|
||||
void bm_lock_ktx1(int handle, bitmap_slot* bs, bitmap* bmp, int bpp, uint flags);
|
||||
void bm_lock_ani( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags );
|
||||
void bm_lock_dds( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags );
|
||||
void bm_lock_png( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags );
|
||||
void bm_lock_apng( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags );
|
||||
void bm_lock_jpg( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags );
|
||||
void bm_lock_pcx( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags );
|
||||
void bm_lock_tga( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags );
|
||||
void bm_lock_user( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags, bool convert = true );
|
||||
|
||||
const size_t BM_BLOCK_SIZE = 4096;
|
||||
|
||||
|
||||
+61
-170
@@ -13,7 +13,6 @@
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define BMPMAN_INTERNAL
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "anim/animplay.h"
|
||||
#include "anim/packunpack.h"
|
||||
#include "bmpman/bm_internal.h"
|
||||
@@ -33,7 +32,6 @@
|
||||
#include "tgautils/tgautils.h"
|
||||
#include "tracing/Monitor.h"
|
||||
#include "tracing/tracing.h"
|
||||
#include "ktxutils/ktxutils.h"
|
||||
|
||||
#include <cctype>
|
||||
#include <climits>
|
||||
@@ -61,8 +59,8 @@ size_t bm_texture_ram = 0;
|
||||
int Bm_paging = 0;
|
||||
|
||||
// Extension type lists
|
||||
const BM_TYPE bm_type_list[] = { BM_TYPE_DDS, BM_TYPE_TGA, BM_TYPE_PNG, BM_TYPE_JPG, BM_TYPE_PCX, BM_TYPE_KTX };
|
||||
const char* bm_ext_list[] = { ".dds", ".tga", ".png", ".jpg", ".pcx", ".ktx" };
|
||||
const BM_TYPE bm_type_list[] = { BM_TYPE_DDS, BM_TYPE_TGA, BM_TYPE_PNG, BM_TYPE_JPG, BM_TYPE_PCX };
|
||||
const char *bm_ext_list[] = { ".dds", ".tga", ".png", ".jpg", ".pcx" };
|
||||
const int BM_NUM_TYPES = sizeof(bm_type_list) / sizeof(bm_type_list[0]);
|
||||
|
||||
const BM_TYPE bm_ani_type_list[] = { BM_TYPE_EFF, BM_TYPE_ANI, BM_TYPE_PNG };
|
||||
@@ -84,12 +82,7 @@ static bool bm_inited = false;
|
||||
static uint Bm_next_signature = 0x1234;
|
||||
static int Bm_low_mem = 0;
|
||||
|
||||
struct bm_lookup_cache_entry {
|
||||
ubyte* data;
|
||||
int width;
|
||||
int height;
|
||||
};
|
||||
SCP_map<int, bm_lookup_cache_entry> bm_lookup_cache;
|
||||
SCP_map<int,ubyte*> bm_lookup_cache;
|
||||
|
||||
/**
|
||||
* How much RAM bmpman can use for textures.
|
||||
@@ -150,31 +143,30 @@ bitmap_slot* bm_get_slot(int handle, bool separate_ani_frames) {
|
||||
// Declaration of private functions and templates(declared as static type func(type param);)
|
||||
|
||||
bitmap_lookup::bitmap_lookup(int bitmap_num):
|
||||
Bitmap_data(nullptr),
|
||||
Width(0),
|
||||
Height(0),
|
||||
Num_channels(3)
|
||||
Bitmap_data(NULL)
|
||||
{
|
||||
if ( !bm_is_valid(bitmap_num) ) return;
|
||||
|
||||
Num_channels = 3;
|
||||
|
||||
if ( bm_has_alpha_channel(bitmap_num) ) {
|
||||
Num_channels = 4;
|
||||
}
|
||||
|
||||
bitmap_entry *be = bm_get_entry(bitmap_num);
|
||||
|
||||
Width = be->bm.w;
|
||||
Height = be->bm.h;
|
||||
|
||||
|
||||
auto cache_search = bm_lookup_cache.find(bitmap_num);
|
||||
if (cache_search == bm_lookup_cache.end()) {
|
||||
// The texture in graphics memory may be smaller than the bitmap itself, e.g. when mipmap levels
|
||||
// are culled at lower texture detail settings, so the readback reports the dimensions of the
|
||||
// data it actually returns.
|
||||
Bitmap_data = gr_get_bitmap_from_texture(bitmap_num, &Width, &Height);
|
||||
Bitmap_data = (ubyte*)vm_malloc(Width * Height * Num_channels * sizeof(ubyte));
|
||||
|
||||
if (Bitmap_data != nullptr) {
|
||||
bm_lookup_cache.insert({bitmap_num, {Bitmap_data, Width, Height}});
|
||||
}
|
||||
gr_get_bitmap_from_texture((void*)Bitmap_data, bitmap_num);
|
||||
bm_lookup_cache.insert({bitmap_num, Bitmap_data});
|
||||
} else {
|
||||
Bitmap_data = cache_search->second.data;
|
||||
Width = cache_search->second.width;
|
||||
Height = cache_search->second.height;
|
||||
Bitmap_data = cache_search->second;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -197,11 +189,6 @@ float bitmap_lookup::get_channel_alpha(float u, float v)
|
||||
{
|
||||
Assert( Bitmap_data != NULL );
|
||||
|
||||
// without an alpha channel there is nothing to look up, and indexing channel 3 would read out of bounds
|
||||
if ( Num_channels < 4 ) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
int x = fl2i(map_texture_address(u) * (Width-1));
|
||||
int y = fl2i(map_texture_address(v) * (Height-1));
|
||||
|
||||
@@ -210,7 +197,7 @@ float bitmap_lookup::get_channel_alpha(float u, float v)
|
||||
|
||||
void clear_bm_lookup_cache() {
|
||||
for(auto &iter: bm_lookup_cache) {
|
||||
vm_free(iter.second.data);
|
||||
free(iter.second);
|
||||
}
|
||||
bm_lookup_cache.clear();
|
||||
}
|
||||
@@ -218,7 +205,7 @@ void clear_bm_lookup_cache() {
|
||||
/**
|
||||
* Converts the bitmap referenced by bmp to the type specified by flags
|
||||
*/
|
||||
static void bm_convert_format(bitmap *bmp, uint flags);
|
||||
static void bm_convert_format(bitmap *bmp, ushort flags);
|
||||
|
||||
/**
|
||||
* Frees a bitmap's data if it can
|
||||
@@ -611,8 +598,8 @@ int bm_create_3d(int bpp, int w, int h, int d, void* data) {
|
||||
return -1;
|
||||
|
||||
// make sure that we have valid data
|
||||
Assertion(data != nullptr, "No valid data received for 3D Bitmap creation!");
|
||||
if (data == nullptr) {
|
||||
UNREACHABLE("No valid data received for 3D Bitmap creation!");
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -652,7 +639,7 @@ int bm_create_3d(int bpp, int w, int h, int d, void* data) {
|
||||
return n;
|
||||
}
|
||||
|
||||
void bm_convert_format(bitmap *bmp, uint flags) {
|
||||
void bm_convert_format(bitmap *bmp, ushort flags) {
|
||||
int idx;
|
||||
|
||||
// no transparency for 24 bpp images
|
||||
@@ -914,7 +901,7 @@ void bm_get_frame_usage(int *ntotal, int *nnew) {
|
||||
#endif
|
||||
}
|
||||
|
||||
int bm_get_info(int handle, int *w, int * h, uint* flags, int *nframes, int *fps) {
|
||||
int bm_get_info(int handle, int *w, int * h, ushort* flags, int *nframes, int *fps) {
|
||||
bitmap * bmp;
|
||||
|
||||
if (!bm_inited) return -1;
|
||||
@@ -1036,17 +1023,14 @@ void bm_init() {
|
||||
bm_inited = true;
|
||||
}
|
||||
|
||||
bool bm_is_cubemap(int handle)
|
||||
{
|
||||
const BM_TYPE type = bm_get_entry(handle)->comp_type;
|
||||
return type == BM_TYPE_CUBEMAP_DDS || type == BM_TYPE_CUBEMAP_DXT1 || type == BM_TYPE_CUBEMAP_DXT3 ||
|
||||
type == BM_TYPE_CUBEMAP_DXT5;
|
||||
}
|
||||
|
||||
int bm_is_compressed(int num) {
|
||||
auto entry = bm_get_entry(num);
|
||||
BM_TYPE type = BM_TYPE_NONE;
|
||||
|
||||
//duh
|
||||
if (!Use_compressed_textures)
|
||||
return 0;
|
||||
|
||||
type = entry->comp_type;
|
||||
|
||||
switch (type) {
|
||||
@@ -1075,24 +1059,6 @@ int bm_is_compressed(int num) {
|
||||
case BM_TYPE_CUBEMAP_DXT5:
|
||||
return DDS_CUBEMAP_DXT5;
|
||||
|
||||
case BM_TYPE_ETC2_RGB:
|
||||
return KTX_ETC2_RGB;
|
||||
|
||||
case BM_TYPE_ETC2_SRGB:
|
||||
return KTX_ETC2_SRGB;
|
||||
|
||||
case BM_TYPE_ETC2_RGBA_EAC:
|
||||
return KTX_ETC2_RGBA_EAC;
|
||||
|
||||
case BM_TYPE_ETC2_SRGBA_EAC:
|
||||
return KTX_ETC2_SRGBA_EAC;
|
||||
|
||||
case BM_TYPE_ETC2_RGBA1:
|
||||
return KTX_ETC2_RGB_A1;
|
||||
|
||||
case BM_TYPE_ETC2_SRGBA1:
|
||||
return KTX_ETC2_SRGB_A1;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
@@ -1186,16 +1152,6 @@ static int bm_load_info(BM_TYPE type, const char *filename, CFILE *img_cfp, int
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
// its a KTX file
|
||||
else if (type == BM_TYPE_KTX) {
|
||||
int ktx_ct;
|
||||
int ktx_error = ktx1_read_header(filename, img_cfp, w, h, bpp, &ktx_ct, mm_lvl, size);
|
||||
if (ktx_error != KTX1_ERROR_NONE) {
|
||||
mprintf(("ktx: could not open '%s'\n", filename));
|
||||
return -1;
|
||||
}
|
||||
*c_type = (BM_TYPE)ktx_ct;
|
||||
}
|
||||
// if its a tga file
|
||||
else if (type == BM_TYPE_TGA) {
|
||||
int tga_error = targa_read_header(filename, img_cfp, w, h, bpp, NULL);
|
||||
@@ -1229,7 +1185,7 @@ static int bm_load_info(BM_TYPE type, const char *filename, CFILE *img_cfp, int
|
||||
}
|
||||
}
|
||||
else {
|
||||
UNREACHABLE("Unknown file type %d specified! This is probably a coding error.", type);
|
||||
UNREACHABLE("Unknown file type specified! This is probably a coding error.");
|
||||
|
||||
return -1;
|
||||
}
|
||||
@@ -1409,8 +1365,6 @@ bool bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int
|
||||
c_type = BM_TYPE_JPG;
|
||||
} else if (!stricmp(NOX("pcx"), ext)) {
|
||||
c_type = BM_TYPE_PCX;
|
||||
} else if (!stricmp(NOX("ktx"), ext)) {
|
||||
c_type = BM_TYPE_KTX;
|
||||
} else {
|
||||
mprintf(("BMPMAN: Unknown file type in EFF parse!\n"));
|
||||
return false;
|
||||
@@ -1440,7 +1394,7 @@ bool bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int
|
||||
/**
|
||||
* Lock an image files data into memory
|
||||
*/
|
||||
static int bm_load_image_data(int handle, int bpp, uint flags, bool nodebug)
|
||||
static int bm_load_image_data(int handle, int bpp, ushort flags, bool nodebug)
|
||||
{
|
||||
BM_TYPE c_type = BM_TYPE_NONE;
|
||||
int true_bpp;
|
||||
@@ -1532,10 +1486,6 @@ static int bm_load_image_data(int handle, int bpp, uint flags, bool nodebug)
|
||||
bm_lock_user(handle, bs, bmp, true_bpp, flags, false);
|
||||
break;
|
||||
|
||||
case BM_TYPE_KTX:
|
||||
bm_lock_ktx1(handle, bs, bmp, true_bpp, flags);
|
||||
break;
|
||||
|
||||
default:
|
||||
Warning(LOCATION, "Unsupported type in bm_lock -- %d\n", c_type);
|
||||
return -1;
|
||||
@@ -1995,7 +1945,7 @@ int bm_load_sub_slow(const char *real_filename, const int num_ext, const char **
|
||||
return -1;
|
||||
}
|
||||
|
||||
bitmap * bm_lock(int handle, int bpp, uint flags, bool nodebug) {
|
||||
bitmap * bm_lock(int handle, int bpp, ushort flags, bool nodebug) {
|
||||
bitmap *bmp;
|
||||
|
||||
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
|
||||
@@ -2092,7 +2042,7 @@ bitmap * bm_lock(int handle, int bpp, uint flags, bool nodebug) {
|
||||
return bmp;
|
||||
}
|
||||
|
||||
void bm_lock_ani(int /*handle*/, bitmap_slot *bs, bitmap* /*bmp*/, int bpp, uint flags) {
|
||||
void bm_lock_ani(int /*handle*/, bitmap_slot *bs, bitmap* /*bmp*/, int bpp, ushort flags) {
|
||||
anim *the_anim;
|
||||
anim_instance *the_anim_instance;
|
||||
bitmap *bm;
|
||||
@@ -2218,7 +2168,7 @@ void bm_lock_ani(int /*handle*/, bitmap_slot *bs, bitmap* /*bmp*/, int bpp, uint
|
||||
}
|
||||
|
||||
|
||||
void bm_lock_apng(int /*handle*/, bitmap_slot *bs, bitmap *bmp, int bpp, uint /*flags*/) {
|
||||
void bm_lock_apng(int /*handle*/, bitmap_slot *bs, bitmap *bmp, int bpp, ushort /*flags*/) {
|
||||
auto be = &bs->entry;
|
||||
int first_frame = be->info.ani.first_frame;
|
||||
auto first_entry = bm_get_entry(first_frame);
|
||||
@@ -2268,7 +2218,7 @@ void bm_lock_apng(int /*handle*/, bitmap_slot *bs, bitmap *bmp, int bpp, uint /*
|
||||
}
|
||||
|
||||
|
||||
void bm_lock_dds(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, uint /*flags*/) {
|
||||
void bm_lock_dds(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, ushort /*flags*/) {
|
||||
ubyte *data = NULL;
|
||||
int error;
|
||||
ubyte dds_bpp = 0;
|
||||
@@ -2332,7 +2282,7 @@ void bm_lock_dds(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, uint /*f
|
||||
#endif
|
||||
}
|
||||
|
||||
void bm_lock_jpg(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint /*flags*/) {
|
||||
void bm_lock_jpg(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort /*flags*/) {
|
||||
ubyte *data = NULL;
|
||||
int d_size = 0;
|
||||
int jpg_error = JPEG_ERROR_INVALID;
|
||||
@@ -2379,7 +2329,7 @@ void bm_lock_jpg(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint /*flags
|
||||
#endif
|
||||
}
|
||||
|
||||
void bm_lock_pcx(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags) {
|
||||
void bm_lock_pcx(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags) {
|
||||
ubyte *data;
|
||||
int pcx_error;
|
||||
char filename[MAX_FILENAME_LEN];
|
||||
@@ -2424,7 +2374,7 @@ void bm_lock_pcx(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags)
|
||||
bm_convert_format(bmp, flags);
|
||||
}
|
||||
|
||||
void bm_lock_png(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, uint /*flags*/) {
|
||||
void bm_lock_png(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, ushort /*flags*/) {
|
||||
ubyte *data = NULL;
|
||||
//assume 32 bit - libpng should expand everything
|
||||
int d_size;
|
||||
@@ -2469,7 +2419,7 @@ void bm_lock_png(int handle, bitmap_slot *bs, bitmap *bmp, int /*bpp*/, uint /*f
|
||||
#endif
|
||||
}
|
||||
|
||||
void bm_lock_tga(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags) {
|
||||
void bm_lock_tga(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags) {
|
||||
ubyte *data = NULL;
|
||||
int byte_size;
|
||||
char filename[MAX_FILENAME_LEN];
|
||||
@@ -2528,7 +2478,7 @@ void bm_lock_tga(int handle, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags)
|
||||
bm_convert_format(bmp, flags);
|
||||
}
|
||||
|
||||
void bm_lock_user(int /*handle*/, bitmap_slot *bs, bitmap *bmp, int bpp, uint flags, bool convert) {
|
||||
void bm_lock_user(int /*handle*/, bitmap_slot *bs, bitmap *bmp, int bpp, ushort flags, bool convert) {
|
||||
auto be = &bs->entry;
|
||||
|
||||
// Unload any existing data
|
||||
@@ -2821,21 +2771,6 @@ void bm_page_in_texture(int bitmapnum, int nframes) {
|
||||
frame_entry->used_flags = BMP_TEX_CUBEMAP;
|
||||
continue;
|
||||
|
||||
case BM_TYPE_ETC2_RGB:
|
||||
case BM_TYPE_ETC2_SRGB:
|
||||
frame_entry->used_flags = BMP_TEX_ETC2_RGB8;
|
||||
continue;
|
||||
|
||||
case BM_TYPE_ETC2_RGBA1:
|
||||
case BM_TYPE_ETC2_SRGBA1:
|
||||
frame_entry->used_flags = BMP_TEX_ETC2_RGBA1;
|
||||
continue;
|
||||
|
||||
case BM_TYPE_ETC2_RGBA_EAC:
|
||||
case BM_TYPE_ETC2_SRGBA_EAC:
|
||||
frame_entry->used_flags = BMP_TEX_ETC2_RGBA8;
|
||||
continue;
|
||||
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
@@ -2881,21 +2816,6 @@ void bm_page_in_xparent_texture(int bitmapnum, int nframes) {
|
||||
entry->used_flags = BMP_TEX_CUBEMAP;
|
||||
continue;
|
||||
|
||||
case BM_TYPE_ETC2_RGB:
|
||||
case BM_TYPE_ETC2_SRGB:
|
||||
entry->used_flags = BMP_TEX_ETC2_RGB8;
|
||||
continue;
|
||||
|
||||
case BM_TYPE_ETC2_RGBA1:
|
||||
case BM_TYPE_ETC2_SRGBA1:
|
||||
entry->used_flags = BMP_TEX_ETC2_RGBA1;
|
||||
continue;
|
||||
|
||||
case BM_TYPE_ETC2_RGBA_EAC:
|
||||
case BM_TYPE_ETC2_SRGBA_EAC:
|
||||
entry->used_flags = BMP_TEX_ETC2_RGBA8;
|
||||
continue;
|
||||
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
@@ -3481,67 +3401,38 @@ bool bm_validate_filename(const SCP_string& file, bool single_frame, bool animat
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Surface* bm_to_sdl_surface(int handle)
|
||||
{
|
||||
SDL_Surface* bm_to_sdl_surface(int handle) {
|
||||
Assertion(bm_is_valid(handle), "%d is no valid bitmap handle!", handle);
|
||||
|
||||
int w;
|
||||
int h;
|
||||
|
||||
bm_get_info(handle, &w, &h, nullptr, nullptr);
|
||||
Uint32 rmask, gmask, bmask, amask;
|
||||
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
rmask = 0x0000ff00;
|
||||
gmask = 0x00ff0000;
|
||||
bmask = 0xff000000;
|
||||
amask = 0x000000ff;
|
||||
#else
|
||||
rmask = 0x00ff0000;
|
||||
gmask = 0x0000ff00;
|
||||
bmask = 0x000000ff;
|
||||
amask = 0xff000000;
|
||||
#endif
|
||||
|
||||
SDL_Surface* bitmapSurface = SDL_CreateRGBSurface(0, w, h, 32, rmask, gmask, bmask, amask);
|
||||
if (SDL_LockSurface(bitmapSurface) < 0) {
|
||||
return nullptr;
|
||||
}
|
||||
bitmap* bmp = bm_lock(handle, 32, BMP_TEX_XPARENT);
|
||||
|
||||
auto bitmapSurface = SDL_CreateSurface(bmp->w, bmp->h, SDL_PIXELFORMAT_BGRA32);
|
||||
|
||||
if (bitmapSurface) {
|
||||
memcpy(bitmapSurface->pixels, reinterpret_cast<void *>(bmp->data),
|
||||
bmp->w * bmp->h * (bmp->bpp >> 3));
|
||||
}
|
||||
memcpy(bitmapSurface->pixels, reinterpret_cast<void*>(bmp->data), static_cast<size_t>(w * h * 4));
|
||||
|
||||
bm_unlock(handle);
|
||||
bm_unload(handle);
|
||||
SDL_UnlockSurface(bitmapSurface);
|
||||
|
||||
return bitmapSurface;
|
||||
|
||||
}
|
||||
|
||||
// copied bm_lock_dds and adjusted for ktx. missing BIG_ENDIAN
|
||||
void bm_lock_ktx1(int handle, bitmap_slot* bs, bitmap* bmp, int bpp, uint flags)
|
||||
{
|
||||
(void)bpp;
|
||||
(void)flags;
|
||||
ubyte* data = nullptr;
|
||||
ubyte ktx_bpp = 0;
|
||||
int ktx_error = KTX1_ERROR_NONE;
|
||||
char filename[MAX_FILENAME_LEN];
|
||||
|
||||
auto be = &bs->entry;
|
||||
|
||||
bm_free_data(bs);
|
||||
|
||||
Assert(be->mem_taken > 0);
|
||||
Assert(&be->bm == bmp);
|
||||
|
||||
data = (ubyte*)bm_malloc(handle, be->mem_taken);
|
||||
if (!data)
|
||||
return;
|
||||
memset(data, 0, be->mem_taken);
|
||||
|
||||
// make sure we are using the correct filename in the case of an EFF.
|
||||
// this will populate filename[] whether it's EFF or not
|
||||
EFF_FILENAME_CHECK;
|
||||
|
||||
ktx_error = ktx1_read_bitmap(filename, data, &ktx_bpp);
|
||||
|
||||
if (ktx_error != KTX1_ERROR_NONE)
|
||||
{
|
||||
mprintf(("KTX: read_bitmap error=%d file='%s'\n", ktx_error, filename));
|
||||
bm_free_data(bs);
|
||||
return;
|
||||
}
|
||||
|
||||
bmp->bpp = ktx_bpp;
|
||||
bmp->data = (ptr_u)data;
|
||||
bmp->flags = 0;
|
||||
|
||||
#ifdef BMPMAN_NDEBUG
|
||||
Assert(be->data_size > 0);
|
||||
#endif
|
||||
}
|
||||
+5
-28
@@ -34,7 +34,6 @@
|
||||
|
||||
// Flag positions for bitmap.flags
|
||||
// ***** NOTE: bitmap.flags is an 8-bit value, no more BMP_TEX_* flags can be added unless the type is changed!! ******
|
||||
// Update: bitmap.flags type changed to 16-bit
|
||||
#define BMP_AABITMAP (1<<0) //!< antialiased bitmap
|
||||
#define BMP_TEX_XPARENT (1<<1) //!< transparent texture
|
||||
#define BMP_TEX_OTHER (1<<2) //!< so we can identify all "normal" textures
|
||||
@@ -44,14 +43,9 @@
|
||||
#define BMP_TEX_BC7 (1<<6) //!< BC7 compressed 8r8g8b8a (32bit)
|
||||
#define BMP_TEX_CUBEMAP (1<<7) //!< a texture made for cubic environment map
|
||||
#define BMP_MASK_BITMAP (1<<8) //!< a bitmap that will be used for masking mouse interaction. Typically not used in render operations
|
||||
#define BMP_TEX_ETC2_RGB8 (1 << 9) //!< ETC2 RGB compressed (24bit, no alpha)
|
||||
#define BMP_TEX_ETC2_RGBA1 (1 << 10) //!< ETC2 RGBA1 compressed (24bit, 1 alpha)
|
||||
#define BMP_TEX_ETC2_RGBA8 (1 << 11) //!< ETC2 RGBA8 compressed (32bit, 8 alpha)
|
||||
|
||||
|
||||
// Combined flags
|
||||
#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 | BMP_TEX_BC7 | BMP_TEX_ETC2_RGB8 |\
|
||||
BMP_TEX_ETC2_RGBA1 | BMP_TEX_ETC2_RGBA8 ) //!< Compressed textures
|
||||
#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 | BMP_TEX_BC7 ) //!< Compressed textures
|
||||
#define BMP_TEX_NONCOMP ( BMP_TEX_XPARENT | BMP_TEX_OTHER ) //!< Non-compressed textures
|
||||
#define BMP_TEX_ANY ( BMP_TEX_COMP | BMP_TEX_NONCOMP ) //!< Any texture
|
||||
|
||||
@@ -87,15 +81,7 @@ enum BM_TYPE
|
||||
BM_TYPE_CUBEMAP_DXT3, //!< 32-bit cubemap (compressed cubemap surface)
|
||||
BM_TYPE_CUBEMAP_DXT5, //!< 32-bit cubemap (compressed cubemap surface)
|
||||
|
||||
BM_TYPE_3D, //!< 3D in-memory
|
||||
|
||||
BM_TYPE_KTX, //!< generic identifier for KTX1
|
||||
BM_TYPE_ETC2_RGB, //!< 24 bit, no alpha
|
||||
BM_TYPE_ETC2_SRGB, //!< 24 bit, no alpha, signed
|
||||
BM_TYPE_ETC2_RGBA1, //!< 24 bit, 1 bit alpha
|
||||
BM_TYPE_ETC2_SRGBA1, //!< 24 bit, 1 bit alpha, signed
|
||||
BM_TYPE_ETC2_RGBA_EAC, //!< 32 bit, 8 bit alpha
|
||||
BM_TYPE_ETC2_SRGBA_EAC //!< 32 bit, 8 bit alpha, signed
|
||||
BM_TYPE_3D //!< 3D in-memory
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -110,7 +96,7 @@ struct bitmap
|
||||
short rowsize; //!< What you need to add to go to next row
|
||||
int bpp; //!< Requested bitdepth of each pixel. ( 7, 8, 15, 16, 24, 32)
|
||||
int true_bpp; //!< The image's actual bitdepth
|
||||
uint flags; //!< Various texture type flags. @see BMPMAN_CONSTANTS
|
||||
ushort flags; //!< Various texture type flags. @see BMPMAN_CONSTANTS
|
||||
ptr_u data; //!< Pointer to data, or maybe offset into VRAM.
|
||||
ubyte *palette; /**< @brief Pointer to this bitmap's palette (if it has one).
|
||||
* @details If BMP_NO_PALETTE_MAP flag is cleared, this palette just points to the screen palette. (gr_palette)
|
||||
@@ -149,7 +135,6 @@ void bm_close();
|
||||
#define BMP_FLAG_RENDER_TARGET_DYNAMIC (1<<1)
|
||||
#define BMP_FLAG_CUBEMAP (1<<2)
|
||||
#define BMP_FLAG_RENDER_TARGET_MIPMAP (1<<3)
|
||||
#define BMP_FLAG_RENDER_TARGET_DEPTH_ATTACHMENT (1<<4)
|
||||
|
||||
/**
|
||||
* @brief Allocates memory for the given handle.
|
||||
@@ -359,7 +344,7 @@ int bm_load_either(const char *filename, int *nframes = NULL, int *fps = NULL, i
|
||||
* @returns A pointer to the bitmap that's valid until bm_unlock is called if successful, or
|
||||
* @returns NULL if unsuccessful
|
||||
*/
|
||||
bitmap* bm_lock(int handle, int bpp, uint flags, bool nodebug = false);
|
||||
bitmap* bm_lock(int handle, int bpp, ushort flags, bool nodebug = false);
|
||||
|
||||
/**
|
||||
* @brief Returns the image type of the given bitmap handle
|
||||
@@ -402,7 +387,7 @@ int bm_is_valid(int handle);
|
||||
* @returns The handle to the first frame on success, or
|
||||
* @returns -1 on failure
|
||||
*/
|
||||
int bm_get_info(int handle, int *w = nullptr, int * h = nullptr, uint* flags = nullptr, int *nframes = nullptr, int *fps = nullptr);
|
||||
int bm_get_info(int handle, int *w = nullptr, int * h = nullptr, ushort* flags = nullptr, int *nframes = nullptr, int *fps = nullptr);
|
||||
|
||||
/**
|
||||
* @brief Gets 3D info on the bitmap indexed by handle.
|
||||
@@ -594,14 +579,6 @@ void bm_get_components(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
*/
|
||||
int bm_is_compressed(int handle);
|
||||
|
||||
/**
|
||||
* @brief Returns true if the bitmap indexed by handle was loaded from a cubemap image file
|
||||
*
|
||||
* @note Render targets return false, even cubemap ones, and so do BC7 (DX10) DDS cubemaps, whose cube flag the DDS
|
||||
* loader does not keep
|
||||
*/
|
||||
bool bm_is_cubemap(int handle);
|
||||
|
||||
/**
|
||||
* @brief Gets the correct TCACHE_TYPE for compressed graphics (uncompressed are assumed TCACHE_TYPE_NORMAL)
|
||||
*/
|
||||
|
||||
+89
-103
@@ -48,18 +48,14 @@ struct apply_##name##_to_fov { \
|
||||
} \
|
||||
}; \
|
||||
fov_t operator op (const fov_t& zoom, const float& scale) { \
|
||||
return std::visit(apply_##name##_to_fov{scale}, zoom); \
|
||||
return mpark::visit(apply_##name##_to_fov{scale}, zoom); \
|
||||
}
|
||||
APPLY_TO_FOV_T(*, mul)
|
||||
APPLY_TO_FOV_T(+, add)
|
||||
APPLY_TO_FOV_T(-, sub)
|
||||
|
||||
// Used to set the default value for in-game options
|
||||
static float fov_default = DEFAULT_FOV;
|
||||
static float cockpit_fov_default = DEFAULT_FOV;
|
||||
static bool cockpit_fov_toggle_default = false;
|
||||
|
||||
bool Use_cockpit_fov = false;
|
||||
static constexpr float fov_default = DEFAULT_FOV;
|
||||
|
||||
static SCP_string fov_display(float val)
|
||||
{
|
||||
@@ -68,31 +64,6 @@ static SCP_string fov_display(float val)
|
||||
sprintf(out, u8"%.1f\u00B0", degrees);
|
||||
return out;
|
||||
}
|
||||
|
||||
static void parse_fov_func()
|
||||
{
|
||||
float value;
|
||||
stuff_float(&value);
|
||||
CLAMP(value, 0.436332f, 1.5708f);
|
||||
fov_default = value;
|
||||
}
|
||||
|
||||
static void parse_cockpit_fov_func()
|
||||
{
|
||||
float value;
|
||||
stuff_float(&value);
|
||||
CLAMP(value, 0.436332f, 1.5708f);
|
||||
cockpit_fov_default = value;
|
||||
}
|
||||
|
||||
static void parse_cockpit_fov_toggle_func()
|
||||
{
|
||||
bool value;
|
||||
stuff_boolean(&value);
|
||||
cockpit_fov_toggle_default = value;
|
||||
}
|
||||
|
||||
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
|
||||
auto FovOption = options::OptionBuilder<float>("Graphics.FOV",
|
||||
std::pair<const char*, int>{"Field Of View", 1703},
|
||||
std::pair<const char*, int>{"The vertical field of view", 1704})
|
||||
@@ -103,48 +74,46 @@ auto FovOption = options::OptionBuilder<float>("Graphics.FOV",
|
||||
return true;
|
||||
})
|
||||
.display(fov_display)
|
||||
.default_func([]() { return fov_default; })
|
||||
.default_val(fov_default)
|
||||
.level(options::ExpertLevel::Advanced)
|
||||
.importance(60)
|
||||
.parser(parse_fov_func)
|
||||
.finish();
|
||||
|
||||
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
|
||||
bool Use_cockpit_fov = false;
|
||||
|
||||
auto CockpitFOVToggleOption = options::OptionBuilder<bool>("Graphics.CockpitFOVToggle",
|
||||
std::pair<const char*, int>{"Cockpit FOV Toggle", 1838},
|
||||
std::pair<const char*, int>{"Whether or not to use a different FOV for cockpit rendering from normal rendering", 1839})
|
||||
.category(std::make_pair("Graphics", 1825))
|
||||
.default_val(false)
|
||||
.change_listener([](bool val, bool) {
|
||||
if (!val) {
|
||||
COCKPIT_ZOOM_DEFAULT = VIEWER_ZOOM_DEFAULT;
|
||||
}
|
||||
return true; // This option will always persist so we never return false
|
||||
})
|
||||
.level(options::ExpertLevel::Advanced)
|
||||
.bind_to(&Use_cockpit_fov)
|
||||
.importance(61)
|
||||
.finish();
|
||||
|
||||
auto CockpitFovOption = options::OptionBuilder<float>("Graphics.CockpitFOV",
|
||||
std::pair<const char*, int>{"Cockpit Field Of View", 1840},
|
||||
std::pair<const char*, int>{"The vertical field of view for cockpit rendering. Only works if cockpits are active and cockpit FOV toggle is turned on.", 1841})
|
||||
.category(std::make_pair("Graphics", 1825))
|
||||
.range(0.436332f, 1.5708f)
|
||||
.change_listener([](const float& val, bool) {
|
||||
// Graphics.CockpitFOVToggle has its own listener that re-applies this value, so the
|
||||
// result is the same whichever of the two options the manager happens to load first.
|
||||
COCKPIT_ZOOM_DEFAULT = Use_cockpit_fov ? fov_t(val) : VIEWER_ZOOM_DEFAULT;
|
||||
if (Use_cockpit_fov){
|
||||
COCKPIT_ZOOM_DEFAULT = val;
|
||||
} else {
|
||||
COCKPIT_ZOOM_DEFAULT = VIEWER_ZOOM_DEFAULT;
|
||||
}
|
||||
return true;
|
||||
})
|
||||
.display(fov_display)
|
||||
.default_func([]() { return cockpit_fov_default; })
|
||||
.default_val(fov_default)
|
||||
.level(options::ExpertLevel::Advanced)
|
||||
.importance(62)
|
||||
.parser(parse_cockpit_fov_func)
|
||||
.finish();
|
||||
|
||||
// coverity[GLOBAL_INIT_ORDER] -- safe; OptionBuilder::finish() uses Meyers singleton
|
||||
auto CockpitFOVToggleOption = options::OptionBuilder<bool>("Graphics.CockpitFOVToggle",
|
||||
std::pair<const char*, int>{"Cockpit FOV Toggle", 1838},
|
||||
std::pair<const char*, int>{"Whether or not to use a different FOV for cockpit rendering from normal rendering", 1839})
|
||||
.category(std::make_pair("Graphics", 1825))
|
||||
.default_func([]() {return cockpit_fov_toggle_default;})
|
||||
// This does the work of bind_to(&Use_cockpit_fov) and then re-applies Graphics.CockpitFOV,
|
||||
// because that option's listener needs Use_cockpit_fov to already hold its final value.
|
||||
// Doing it here makes the pair of options independent of the order the manager loads them in.
|
||||
.change_listener([](bool val, bool) {
|
||||
Use_cockpit_fov = val;
|
||||
COCKPIT_ZOOM_DEFAULT = val ? fov_t(CockpitFovOption->getValue()) : VIEWER_ZOOM_DEFAULT;
|
||||
return true; // This option will always persist so we never return false
|
||||
})
|
||||
.level(options::ExpertLevel::Advanced)
|
||||
.importance(61)
|
||||
.parser(parse_cockpit_fov_toggle_func)
|
||||
.finish();
|
||||
|
||||
//*************************CLASS: camera*************************
|
||||
@@ -231,35 +200,25 @@ void camera::set_object_host(object *objp, int n_object_host_submodel)
|
||||
object_host_submodel = n_object_host_submodel;
|
||||
set_custom_position_function(NULL);
|
||||
set_custom_orientation_function(NULL);
|
||||
|
||||
if (n_object_host_submodel >= 0 && objp != nullptr && objp->type == OBJ_SHIP)
|
||||
if(n_object_host_submodel > 0)
|
||||
{
|
||||
ship_subsys* ssp = GET_FIRST(&Ships[objp->instance].subsys_list);
|
||||
while (ssp != END_OF_LIST(&Ships[objp->instance].subsys_list))
|
||||
if(objp != nullptr && objp->type == OBJ_SHIP)
|
||||
{
|
||||
if (ssp->system_info->subobj_num == n_object_host_submodel)
|
||||
ship_subsys* ssp = GET_FIRST(&Ships[objp->instance].subsys_list);
|
||||
while ( ssp != END_OF_LIST( &Ships[objp->instance].subsys_list ) )
|
||||
{
|
||||
if (ssp->system_info->type == SUBSYSTEM_TURRET)
|
||||
if(ssp->system_info->subobj_num == n_object_host_submodel)
|
||||
{
|
||||
set_custom_position_function(get_turret_cam_pos);
|
||||
set_custom_orientation_function(get_turret_cam_orient);
|
||||
if(ssp->system_info->type == SUBSYSTEM_TURRET)
|
||||
{
|
||||
set_custom_position_function(get_turret_cam_pos);
|
||||
set_custom_orientation_function(get_turret_cam_orient);
|
||||
}
|
||||
}
|
||||
ssp = GET_NEXT( ssp );
|
||||
}
|
||||
ssp = GET_NEXT(ssp);
|
||||
}
|
||||
}
|
||||
else if (Use_model_eyepoint_for_set_camera_host && object_host.isValid())
|
||||
{
|
||||
const object* host = object_host.objp();
|
||||
|
||||
vec3d eye_pos;
|
||||
matrix eye_orient;
|
||||
|
||||
object_get_eye(&eye_pos, &eye_orient, host, false, true, true);
|
||||
|
||||
set_position(&eye_pos);
|
||||
set_rotation(&eye_orient);
|
||||
}
|
||||
}
|
||||
|
||||
void camera::set_object_target(object *objp, int n_object_target_submodel)
|
||||
@@ -378,7 +337,7 @@ void camera::set_rotation_facing(vec3d *in_target, float in_rotation_time, float
|
||||
if (Use_host_orientation_for_set_camera_facing)
|
||||
{
|
||||
// point along the target vector, but using the host orient's roll
|
||||
vm_vector_2_matrix_norm(&temp_matrix, &targetvec, &orient->vec.uvec, nullptr);
|
||||
vm_vector_2_matrix(&temp_matrix, &targetvec, &orient->vec.uvec, nullptr);
|
||||
|
||||
// if we have a host, we need the difference between the camera's current orient and the orient we want
|
||||
// if not, we will later set the absolute orientation, rather than the orientation relative to the host
|
||||
@@ -391,7 +350,7 @@ void camera::set_rotation_facing(vec3d *in_target, float in_rotation_time, float
|
||||
else
|
||||
{
|
||||
// point directly along the target vector
|
||||
vm_vector_2_matrix_norm(&temp_matrix, &targetvec, nullptr, nullptr);
|
||||
vm_vector_2_matrix(&temp_matrix, &targetvec, nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -405,7 +364,10 @@ void camera::do_frame(float /*in_frametime*/)
|
||||
|
||||
object *camera::get_object_host()
|
||||
{
|
||||
return object_host.objp_or_null();
|
||||
if(object_host.isValid())
|
||||
return object_host.objp;
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int camera::get_object_host_submodel()
|
||||
@@ -415,7 +377,10 @@ int camera::get_object_host_submodel()
|
||||
|
||||
object *camera::get_object_target()
|
||||
{
|
||||
return object_target.objp_or_null();
|
||||
if(object_target.isValid())
|
||||
return object_target.objp;
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int camera::get_object_target_submodel()
|
||||
@@ -459,14 +424,22 @@ void camera::get_info(vec3d *position, matrix *orientation, bool apply_camera_or
|
||||
|
||||
if(object_host.isValid())
|
||||
{
|
||||
object *objp = object_host.objp();
|
||||
polymodel *pm = object_get_model(objp);
|
||||
polymodel_instance *pmi = object_get_model_instance(objp);
|
||||
object *objp = object_host.objp;
|
||||
int model_num = object_get_model(objp);
|
||||
polymodel *pm = nullptr;
|
||||
polymodel_instance *pmi = nullptr;
|
||||
|
||||
if(model_num >= 0)
|
||||
{
|
||||
pm = model_get(model_num);
|
||||
if (objp->type == OBJ_SHIP)
|
||||
pmi = model_get_instance(Ships[objp->instance].model_instance_num);
|
||||
}
|
||||
|
||||
if(object_host_submodel < 0 || pm == NULL)
|
||||
{
|
||||
vm_vec_unrotate(&c_pos, &pt, &object_host.objp()->orient);
|
||||
vm_vec_add2(&c_pos, &object_host.objp()->pos);
|
||||
vm_vec_unrotate(&c_pos, &pt, &object_host.objp->orient);
|
||||
vm_vec_add2(&c_pos, &object_host.objp->pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -515,10 +488,19 @@ void camera::get_info(vec3d *position, matrix *orientation, bool apply_camera_or
|
||||
{
|
||||
if(object_target.isValid())
|
||||
{
|
||||
object *target_objp = object_target.objp();
|
||||
polymodel *target_pm = object_get_model(target_objp);
|
||||
polymodel_instance *target_pmi = object_get_model_instance(target_objp);
|
||||
object *target_objp = object_target.objp;
|
||||
int model_num = object_get_model(target_objp);
|
||||
polymodel *target_pm = nullptr;
|
||||
polymodel_instance *target_pmi = nullptr;
|
||||
vec3d target_pos = vmd_zero_vector;
|
||||
|
||||
//See if we can get the model
|
||||
if(model_num >= 0)
|
||||
{
|
||||
target_pm = model_get(model_num);
|
||||
if (target_objp->type == OBJ_SHIP)
|
||||
target_pmi = model_get_instance(Ships[target_objp->instance].model_instance_num);
|
||||
}
|
||||
|
||||
//If we don't have a submodel or don't have the model use object pos
|
||||
//Otherwise, find the submodel pos as it is rotated
|
||||
@@ -536,14 +518,14 @@ void camera::get_info(vec3d *position, matrix *orientation, bool apply_camera_or
|
||||
|
||||
vec3d targetvec;
|
||||
vm_vec_normalized_dir(&targetvec, &target_pos, &c_pos);
|
||||
vm_vector_2_matrix_norm(&c_ori, &targetvec, nullptr, nullptr);
|
||||
vm_vector_2_matrix(&c_ori, &targetvec, NULL, NULL);
|
||||
target_set = true;
|
||||
}
|
||||
else if(object_host.isValid())
|
||||
{
|
||||
if(eyep)
|
||||
{
|
||||
vm_vector_2_matrix_norm(&c_ori, &host_normal, vm_vec_same(&host_normal, &object_host.objp()->orient.vec.uvec) ? nullptr : &object_host.objp()->orient.vec.uvec, nullptr);
|
||||
vm_vector_2_matrix(&c_ori, &host_normal, vm_vec_same(&host_normal, &object_host.objp->orient.vec.uvec)?NULL:&object_host.objp->orient.vec.uvec, NULL);
|
||||
target_set = true;
|
||||
}
|
||||
else if (use_host_orient)
|
||||
@@ -552,7 +534,7 @@ void camera::get_info(vec3d *position, matrix *orientation, bool apply_camera_or
|
||||
}
|
||||
else
|
||||
{
|
||||
c_ori = object_host.objp()->orient;
|
||||
c_ori = object_host.objp->orient;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -599,7 +581,7 @@ warp_camera::warp_camera(object *objp)
|
||||
|
||||
vec3d object_pos = objp->pos;
|
||||
matrix tmp;
|
||||
object_get_eye(&object_pos, &tmp, objp);
|
||||
ship_get_eye(&object_pos, &tmp, objp);
|
||||
|
||||
vm_vec_scale_add2( &object_pos, &Player_obj->orient.vec.rvec, 0.0f );
|
||||
vm_vec_scale_add2( &object_pos, &Player_obj->orient.vec.uvec, 0.952f );
|
||||
@@ -753,7 +735,6 @@ subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char*
|
||||
text_buf = in_text;
|
||||
sexp_replace_variable_names_with_values(text_buf);
|
||||
sexp_container_replace_refs_with_values(text_buf);
|
||||
// (message_translate_tokens is called when the subtitle is queued, so does not need to be called here)
|
||||
in_text = text_buf.c_str();
|
||||
}
|
||||
|
||||
@@ -813,7 +794,7 @@ subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char*
|
||||
//Get text size
|
||||
for(int i = 0; i < num_text_lines; i++)
|
||||
{
|
||||
gr_get_string_size(&w, &h, text_line_ptrs[i], 1.0f, static_cast<size_t>(text_line_lens[i]));
|
||||
gr_get_string_size(&w, &h, text_line_ptrs[i], static_cast<size_t>(text_line_lens[i]));
|
||||
|
||||
if(w > tw)
|
||||
tw = w;
|
||||
@@ -1107,6 +1088,13 @@ int cam_get_next_sig()
|
||||
return next_sig++;
|
||||
}
|
||||
|
||||
camid cam_create(const char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object, int n_object_host_submodel)
|
||||
{
|
||||
matrix ori;
|
||||
vm_vector_2_matrix_norm(&ori, n_norm);
|
||||
return cam_create(n_name, n_pos, &ori, n_object, n_object_host_submodel);
|
||||
}
|
||||
|
||||
camid cam_create(const char *n_name, vec3d *n_pos, matrix *n_ori, object *n_object, int n_object_host_submodel)
|
||||
{
|
||||
camera *cam = NULL;
|
||||
@@ -1250,7 +1238,7 @@ void subtitles_do_frame_post_shaded(float frametime)
|
||||
}
|
||||
}
|
||||
|
||||
static vec3d normal_cache;
|
||||
vec3d normal_cache;
|
||||
|
||||
void get_turret_cam_pos(camera *cam, vec3d *pos)
|
||||
{
|
||||
@@ -1278,7 +1266,7 @@ void get_turret_cam_orient(camera *cam, matrix *ori)
|
||||
object_h obj(cam->get_object_host());
|
||||
if(!obj.isValid())
|
||||
return;
|
||||
vm_vector_2_matrix_norm(ori, &normal_cache, vm_vec_same(&normal_cache, &cam->get_object_host()->orient.vec.uvec) ? nullptr : &cam->get_object_host()->orient.vec.uvec, nullptr);
|
||||
vm_vector_2_matrix(ori, &normal_cache, vm_vec_same(&normal_cache, &cam->get_object_host()->orient.vec.uvec)?NULL:&cam->get_object_host()->orient.vec.uvec, NULL);
|
||||
}
|
||||
|
||||
eye* get_submodel_eye(polymodel *pm, int submodel_num)
|
||||
@@ -1315,10 +1303,8 @@ float cam_get_bbox_dist(const object* viewer_obj, float preferred_distance, cons
|
||||
if (preferred_distance > (viewer_obj->radius * EXTERN_CAM_BBOX_MULTIPLIER_PADDING + EXTERN_CAM_BBOX_CONSTANT_PADDING) * 1.5f)
|
||||
return preferred_distance;
|
||||
|
||||
polymodel* pm = object_get_model(viewer_obj);
|
||||
if (pm == nullptr)
|
||||
return preferred_distance;
|
||||
|
||||
int modelnum = object_get_model(viewer_obj);
|
||||
polymodel* pm = model_get(modelnum);
|
||||
vec3d adjusted_bbox;
|
||||
const vec3d* cam_vec = &cam_orient->vec.fvec;
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <variant>
|
||||
#include <mpark/variant.hpp>
|
||||
|
||||
#define CAM_STATIONARY_FOV (1<<0)
|
||||
#define CAM_STATIONARY_ORI (1<<1)
|
||||
@@ -28,7 +28,7 @@ struct asymmetric_fov {
|
||||
friend asymmetric_fov operator+ (const asymmetric_fov&, const float&);
|
||||
friend asymmetric_fov operator- (const asymmetric_fov&, const float&);
|
||||
};
|
||||
using fov_t = std::variant<float, asymmetric_fov>;
|
||||
using fov_t = mpark::variant<float, asymmetric_fov>;
|
||||
fov_t operator* (const fov_t&, const float&);
|
||||
fov_t operator+ (const fov_t&, const float&);
|
||||
fov_t operator- (const fov_t&, const float&);
|
||||
@@ -179,6 +179,7 @@ void cam_init();
|
||||
void cam_close();
|
||||
void cam_do_frame(float frametime);
|
||||
camid cam_create(const char *n_name=NULL, vec3d *n_pos=NULL, matrix *n_ori=NULL, object *n_object=NULL, int n_submodel_parent=-1);
|
||||
camid cam_create(const char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object=NULL, int n_submodel_parent=-1);
|
||||
void cam_delete(camid cid);
|
||||
bool cam_set_camera(camid cid);
|
||||
void cam_reset_camera();
|
||||
|
||||
@@ -1,609 +0,0 @@
|
||||
#include "freespace.h"
|
||||
|
||||
#include "actions/Action.h"
|
||||
#include "camera/camera.h"
|
||||
#include "camera/photomode.h"
|
||||
#include "controlconfig/controlsconfig.h"
|
||||
#include "debugconsole/console.h"
|
||||
#include "globalincs/alphacolors.h"
|
||||
#include "graphics/2d.h"
|
||||
#include "graphics/font.h"
|
||||
#include "hud/hud.h"
|
||||
#include "io/keycontrol.h"
|
||||
#include "localization/localize.h"
|
||||
#include "mission/missionmessage.h"
|
||||
#include "object/object.h"
|
||||
#include "parse/parselo.h"
|
||||
#include "playerman/player.h"
|
||||
#include "render/3d.h"
|
||||
#include "scripting/global_hooks.h"
|
||||
#include "sound/audiostr.h"
|
||||
|
||||
bool Photo_mode_active = false;
|
||||
camid Photo_mode_id;
|
||||
fix Photo_mode_saved_time_compression = F1_0;
|
||||
bool Photo_mode_saved_lock_state = false;
|
||||
bool Photo_mode_screenshot_queued_this_frame = false;
|
||||
bool Photo_mode_allowed = true;
|
||||
bool Photo_mode_audio_paused = false;
|
||||
|
||||
const float Photo_mode_turn_rate = PI_2; // radians/sec
|
||||
constexpr float Photo_mode_move_speed = 90.0f;
|
||||
constexpr float Photo_mode_boost_multiplier = 6.0f;
|
||||
constexpr float Photo_mode_time_compression = 0.01f;
|
||||
|
||||
struct photo_mode_post_effect_state {
|
||||
SCP_string name;
|
||||
float intensity = 0.0f;
|
||||
vec3d rgb = vmd_zero_vector;
|
||||
int effect_idx = -1; // index into Post_processing_manager->getPostEffects()
|
||||
};
|
||||
|
||||
enum class photo_mode_param_type {
|
||||
INT_RANGE, // adjustable integer value with min/max
|
||||
BOOL_TOGGLE // on/off toggle
|
||||
};
|
||||
|
||||
enum class photo_mode_param_role {
|
||||
NONE,
|
||||
GRID_OVERLAY, // bool toggle that enables the rule of thirds grid
|
||||
POST_EFFECT // drives a post processing effect by name
|
||||
};
|
||||
|
||||
struct photo_mode_param {
|
||||
const char* label; // display name
|
||||
int xstr_id; // XSTR localization ID
|
||||
photo_mode_param_type type;
|
||||
photo_mode_param_role role;
|
||||
|
||||
// For POST_EFFECT role: post processing effect name, range, and values
|
||||
const char* effect_name; // post processing effect to control (nullptr if role != POST_EFFECT)
|
||||
int effect_idx; // index into Post_processing_manager->getPostEffects() (-1 if unresolved)
|
||||
int min_val;
|
||||
int max_val;
|
||||
int value;
|
||||
int saved_value;
|
||||
|
||||
// For BOOL_TOGGLE
|
||||
bool bool_value;
|
||||
};
|
||||
|
||||
// Parameter definitions
|
||||
SCP_vector<photo_mode_param> Photo_mode_params = {
|
||||
{"Grid", 1906, photo_mode_param_type::BOOL_TOGGLE, photo_mode_param_role::GRID_OVERLAY, nullptr, -1, 0, 0, 0, 0, false},
|
||||
{"Saturation", 1903, photo_mode_param_type::INT_RANGE, photo_mode_param_role::POST_EFFECT, "saturation", -1, 0, 200, 100, 100, false},
|
||||
{"Brightness", 1904, photo_mode_param_type::INT_RANGE, photo_mode_param_role::POST_EFFECT, "brightness", -1, 0, 200, 100, 100, false},
|
||||
{"Contrast", 1905, photo_mode_param_type::INT_RANGE, photo_mode_param_role::POST_EFFECT, "contrast", -1, 0, 200, 100, 100, false},
|
||||
};
|
||||
|
||||
SCP_vector<photo_mode_post_effect_state> Photo_mode_saved_post_effects;
|
||||
int Photo_mode_selected_parameter = 0;
|
||||
int Photo_mode_panel_width = 0;
|
||||
int Photo_mode_panel_padding_w = 0;
|
||||
|
||||
void photo_mode_capture_post_effect_state()
|
||||
{
|
||||
Photo_mode_saved_post_effects.clear();
|
||||
|
||||
if (graphics::Post_processing_manager == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& post_effects = graphics::Post_processing_manager->getPostEffects();
|
||||
Photo_mode_saved_post_effects.reserve(post_effects.size());
|
||||
|
||||
for (int i = 0; i < static_cast<int>(post_effects.size()); ++i) {
|
||||
const auto& effect = post_effects[i];
|
||||
photo_mode_post_effect_state state;
|
||||
state.name = effect.name;
|
||||
state.intensity = effect.intensity;
|
||||
state.rgb = effect.rgb;
|
||||
state.effect_idx = i;
|
||||
Photo_mode_saved_post_effects.push_back(state);
|
||||
}
|
||||
|
||||
// Resolve effect indices for each param.
|
||||
// Done once here rather than on every frame or every key press.
|
||||
for (auto& param : Photo_mode_params) {
|
||||
if (param.role != photo_mode_param_role::POST_EFFECT) {
|
||||
param.effect_idx = -1;
|
||||
continue;
|
||||
}
|
||||
param.effect_idx = -1;
|
||||
for (int j = 0; j < static_cast<int>(post_effects.size()); ++j) {
|
||||
if (!stricmp(post_effects[j].name.c_str(), param.effect_name)) {
|
||||
param.effect_idx = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void photo_mode_apply_saved_post_effect_state(bool clear_saved_state)
|
||||
{
|
||||
if (graphics::Post_processing_manager == nullptr) {
|
||||
if (clear_saved_state) {
|
||||
Photo_mode_saved_post_effects.clear();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& post_effects = graphics::Post_processing_manager->getPostEffects();
|
||||
for (const auto& saved_state : Photo_mode_saved_post_effects) {
|
||||
if (saved_state.effect_idx < 0 || saved_state.effect_idx >= static_cast<int>(post_effects.size())) {
|
||||
continue;
|
||||
}
|
||||
const auto& effect = post_effects[saved_state.effect_idx];
|
||||
const int value = static_cast<int>(std::lround((saved_state.intensity - effect.add) * effect.div));
|
||||
gr_post_process_set_effect(saved_state.name.c_str(), value, &saved_state.rgb);
|
||||
}
|
||||
|
||||
if (clear_saved_state) {
|
||||
Photo_mode_saved_post_effects.clear();
|
||||
}
|
||||
}
|
||||
|
||||
int photo_mode_get_saved_post_effect_value(int effect_idx)
|
||||
{
|
||||
int value = 100;
|
||||
|
||||
if (effect_idx < 0 || graphics::Post_processing_manager == nullptr) {
|
||||
return value;
|
||||
}
|
||||
|
||||
const auto& post_effects = graphics::Post_processing_manager->getPostEffects();
|
||||
if (effect_idx >= static_cast<int>(post_effects.size())) {
|
||||
return value;
|
||||
}
|
||||
|
||||
for (const auto& saved_state : Photo_mode_saved_post_effects) {
|
||||
if (saved_state.effect_idx != effect_idx) {
|
||||
continue;
|
||||
}
|
||||
const auto& effect = post_effects[effect_idx];
|
||||
value = static_cast<int>(std::lround((saved_state.intensity - effect.add) * effect.div));
|
||||
break;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
void photo_mode_sync_parameter_values_from_saved_state()
|
||||
{
|
||||
for (auto& param : Photo_mode_params) {
|
||||
if (param.role == photo_mode_param_role::POST_EFFECT) {
|
||||
param.saved_value = photo_mode_get_saved_post_effect_value(param.effect_idx);
|
||||
param.value = param.saved_value;
|
||||
} else if (param.type == photo_mode_param_type::BOOL_TOGGLE) {
|
||||
param.bool_value = false;
|
||||
}
|
||||
}
|
||||
|
||||
Photo_mode_selected_parameter = 0;
|
||||
}
|
||||
|
||||
void photo_mode_apply_parameter_values()
|
||||
{
|
||||
for (const auto& param : Photo_mode_params) {
|
||||
if (param.role == photo_mode_param_role::POST_EFFECT) {
|
||||
gr_post_process_set_effect(param.effect_name, param.value, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SCP_string format_photo_mode_keybind(int action)
|
||||
{
|
||||
auto primary = Control_config[action].first.textify();
|
||||
auto secondary = Control_config[action].second.textify();
|
||||
|
||||
if (primary.empty() && secondary.empty()) {
|
||||
return XSTR("Unbound", 1907);
|
||||
}
|
||||
if (primary.empty()) {
|
||||
return secondary;
|
||||
}
|
||||
if (secondary.empty()) {
|
||||
return primary;
|
||||
}
|
||||
|
||||
return primary + " / " + secondary;
|
||||
}
|
||||
|
||||
void photo_mode_compute_hud_layout()
|
||||
{
|
||||
const auto old_font = font::get_current_fontnum();
|
||||
font::set_font(font::FONT1);
|
||||
|
||||
int max_text_width = 0;
|
||||
char buf[512];
|
||||
auto measure = [&](const char* text) {
|
||||
int w = 0;
|
||||
gr_get_string_size(&w, nullptr, text);
|
||||
if (w > max_text_width) max_text_width = w;
|
||||
};
|
||||
|
||||
// Find the longest string
|
||||
measure(XSTR("Photo Mode", 1892));
|
||||
measure(XSTR("Controls", 1893));
|
||||
measure(XSTR("Status", 1900));
|
||||
measure(XSTR("Effects", 1914));
|
||||
snprintf(buf, sizeof(buf), XSTR("Toggle: %s", 1894), format_photo_mode_keybind(TOGGLE_PHOTO_MODE).c_str());
|
||||
measure(buf);
|
||||
snprintf(buf, sizeof(buf), XSTR("Previous Filter: %s", 1895), format_photo_mode_keybind(PHOTO_MODE_FILTER_PREV).c_str());
|
||||
measure(buf);
|
||||
snprintf(buf, sizeof(buf), XSTR("Next Filter: %s", 1896), format_photo_mode_keybind(PHOTO_MODE_FILTER_NEXT).c_str());
|
||||
measure(buf);
|
||||
snprintf(buf, sizeof(buf), XSTR("Reset Filters: %s", 1897), format_photo_mode_keybind(PHOTO_MODE_FILTER_RESET).c_str());
|
||||
measure(buf);
|
||||
snprintf(buf, sizeof(buf), XSTR("Decrease Parameter: %s", 1898), format_photo_mode_keybind(PHOTO_MODE_PARAM_DECREASE).c_str());
|
||||
measure(buf);
|
||||
snprintf(buf, sizeof(buf), XSTR("Increase Parameter: %s", 1899), format_photo_mode_keybind(PHOTO_MODE_PARAM_INCREASE).c_str());
|
||||
measure(buf);
|
||||
|
||||
// Use worst case placeholder values for the dynamic status strings so the
|
||||
// panel width stays stable as these change during a session.
|
||||
snprintf(buf, sizeof(buf), XSTR("Time Compression: %.2fx", 1901), 64.0f); measure(buf);
|
||||
snprintf(buf, sizeof(buf), XSTR("Cam Pos: X %.1f Y %.1f Z %.1f", 1902), -99999.9f, -99999.9f, -99999.9f); measure(buf);
|
||||
|
||||
for (const auto& param : Photo_mode_params) {
|
||||
if (param.type == photo_mode_param_type::INT_RANGE) {
|
||||
snprintf(buf, sizeof(buf), "%s: %d", XSTR(param.label, param.xstr_id), param.max_val);
|
||||
} else {
|
||||
snprintf(buf, sizeof(buf), "%s: %s", XSTR(param.label, param.xstr_id), XSTR("Off", 1286));
|
||||
}
|
||||
measure(buf);
|
||||
}
|
||||
|
||||
font::set_font(old_font);
|
||||
|
||||
Photo_mode_panel_padding_w = max_text_width / 10;
|
||||
Photo_mode_panel_width = max_text_width + Photo_mode_panel_padding_w * 2;
|
||||
}
|
||||
|
||||
void photo_mode_set_active(bool active)
|
||||
{
|
||||
if (active == Photo_mode_active) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (active) {
|
||||
if (!Photo_mode_allowed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ((Game_mode & GM_MULTIPLAYER) != 0 || Player_obj == nullptr || !(Game_mode & GM_IN_MISSION)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Time_compression_locked) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Player_obj->type != OBJ_SHIP) {
|
||||
return;
|
||||
}
|
||||
|
||||
Photo_mode_saved_time_compression = Game_time_compression;
|
||||
Photo_mode_saved_lock_state = Time_compression_locked;
|
||||
|
||||
Photo_mode_id = cam_create("Photo Mode", &Eye_position, &Eye_matrix);
|
||||
if (!Photo_mode_id.isValid() || !cam_set_camera(Photo_mode_id)) {
|
||||
cam_delete(Photo_mode_id);
|
||||
Photo_mode_id = camid();
|
||||
return;
|
||||
}
|
||||
|
||||
set_time_compression(Photo_mode_time_compression, 0.0f);
|
||||
lock_time_compression(true);
|
||||
|
||||
photo_mode_capture_post_effect_state();
|
||||
photo_mode_sync_parameter_values_from_saved_state();
|
||||
photo_mode_apply_parameter_values();
|
||||
photo_mode_compute_hud_layout();
|
||||
|
||||
audiostream_pause_all();
|
||||
message_pause_all();
|
||||
Photo_mode_audio_paused = true;
|
||||
|
||||
Photo_mode_active = true;
|
||||
mprintf(("Photo Mode enabled.\n"));
|
||||
|
||||
if (scripting::hooks::OnPhotoModeStarted->isActive()) {
|
||||
scripting::hooks::OnPhotoModeStarted->run();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
cam_reset_camera();
|
||||
cam_delete(Photo_mode_id);
|
||||
Photo_mode_id = camid();
|
||||
|
||||
set_time_compression(f2fl(Photo_mode_saved_time_compression), 0.0f);
|
||||
lock_time_compression(Photo_mode_saved_lock_state);
|
||||
|
||||
if (Photo_mode_audio_paused) {
|
||||
audiostream_unpause_all();
|
||||
message_resume_all();
|
||||
Photo_mode_audio_paused = false;
|
||||
}
|
||||
|
||||
photo_mode_apply_saved_post_effect_state(true);
|
||||
for (auto& param : Photo_mode_params) {
|
||||
if (param.type == photo_mode_param_type::INT_RANGE) {
|
||||
param.value = 100;
|
||||
param.saved_value = 100;
|
||||
} else if (param.type == photo_mode_param_type::BOOL_TOGGLE) {
|
||||
param.bool_value = false;
|
||||
}
|
||||
}
|
||||
Photo_mode_selected_parameter = 0;
|
||||
|
||||
Photo_mode_active = false;
|
||||
mprintf(("Photo Mode disabled.\n"));
|
||||
|
||||
if (scripting::hooks::OnPhotoModeEnded->isActive()) {
|
||||
scripting::hooks::OnPhotoModeEnded->run();
|
||||
}
|
||||
}
|
||||
|
||||
void photo_mode_do_frame(float frame_time)
|
||||
{
|
||||
if (!Photo_mode_active || !Photo_mode_id.isValid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Photo_mode_allowed) {
|
||||
photo_mode_set_active(false);
|
||||
return;
|
||||
}
|
||||
|
||||
auto photo_mode = Photo_mode_id.getCamera();
|
||||
if (photo_mode == nullptr) {
|
||||
photo_mode_set_active(false);
|
||||
return;
|
||||
}
|
||||
|
||||
vec3d cam_pos = vmd_zero_vector;
|
||||
matrix cam_orient = vmd_identity_matrix;
|
||||
photo_mode->get_info(&cam_pos, &cam_orient);
|
||||
|
||||
angles delta_angles{};
|
||||
float pitch = check_control_timef(PITCH_FORWARD) - check_control_timef(PITCH_BACK);
|
||||
float heading = check_control_timef(YAW_RIGHT) - check_control_timef(YAW_LEFT);
|
||||
float bank = check_control_timef(BANK_LEFT) - check_control_timef(BANK_RIGHT);
|
||||
|
||||
int axis[Action::NUM_VALUES] = {0};
|
||||
control_get_axes_readings(axis, flRealframetime);
|
||||
pitch += -f2fl(axis[Action::PITCH]);
|
||||
heading += f2fl(axis[Action::HEADING]);
|
||||
bank -= f2fl(axis[Action::BANK]);
|
||||
|
||||
CLAMP(pitch, -1.0f, 1.0f);
|
||||
CLAMP(heading, -1.0f, 1.0f);
|
||||
CLAMP(bank, -1.0f, 1.0f);
|
||||
|
||||
delta_angles.p = pitch * Photo_mode_turn_rate * frame_time;
|
||||
delta_angles.h = heading * Photo_mode_turn_rate * frame_time;
|
||||
delta_angles.b = bank * Photo_mode_turn_rate * frame_time;
|
||||
|
||||
matrix delta_orient = vmd_identity_matrix;
|
||||
vm_angles_2_matrix(&delta_orient, &delta_angles);
|
||||
vm_matrix_x_matrix(&cam_orient, &cam_orient, &delta_orient);
|
||||
vm_fix_matrix(&cam_orient);
|
||||
|
||||
float speed = Photo_mode_move_speed;
|
||||
if (check_control(AFTERBURNER)) {
|
||||
speed *= Photo_mode_boost_multiplier;
|
||||
}
|
||||
|
||||
float forward = check_control_timef(FORWARD_THRUST) - check_control_timef(REVERSE_THRUST);
|
||||
float right = check_control_timef(RIGHT_SLIDE_THRUST) - check_control_timef(LEFT_SLIDE_THRUST);
|
||||
float up = check_control_timef(UP_SLIDE_THRUST) - check_control_timef(DOWN_SLIDE_THRUST);
|
||||
|
||||
CLAMP(forward, -1.0f, 1.0f);
|
||||
CLAMP(right, -1.0f, 1.0f);
|
||||
CLAMP(up, -1.0f, 1.0f);
|
||||
|
||||
vm_vec_scale_add2(&cam_pos, &cam_orient.vec.fvec, forward * speed * frame_time);
|
||||
vm_vec_scale_add2(&cam_pos, &cam_orient.vec.rvec, right * speed * frame_time);
|
||||
vm_vec_scale_add2(&cam_pos, &cam_orient.vec.uvec, up * speed * frame_time);
|
||||
|
||||
photo_mode->set_rotation(&cam_orient);
|
||||
photo_mode->set_position(&cam_pos);
|
||||
}
|
||||
|
||||
void photo_mode_maybe_render_hud()
|
||||
{
|
||||
if (!Photo_mode_active || Photo_mode_screenshot_queued_this_frame || gr_is_screenshot_requested()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Photo_mode_allowed) {
|
||||
photo_mode_set_active(false);
|
||||
return;
|
||||
}
|
||||
|
||||
auto photo_mode = Photo_mode_id.getCamera();
|
||||
if (photo_mode == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
vec3d cam_pos = vmd_zero_vector;
|
||||
matrix cam_orient = vmd_identity_matrix;
|
||||
photo_mode->get_info(&cam_pos, &cam_orient);
|
||||
|
||||
const auto toggle_keybind = format_photo_mode_keybind(TOGGLE_PHOTO_MODE);
|
||||
const auto prev_filter_keybind = format_photo_mode_keybind(PHOTO_MODE_FILTER_PREV);
|
||||
const auto next_filter_keybind = format_photo_mode_keybind(PHOTO_MODE_FILTER_NEXT);
|
||||
const auto reset_filter_keybind = format_photo_mode_keybind(PHOTO_MODE_FILTER_RESET);
|
||||
const auto decrease_param_keybind = format_photo_mode_keybind(PHOTO_MODE_PARAM_DECREASE);
|
||||
const auto increase_param_keybind = format_photo_mode_keybind(PHOTO_MODE_PARAM_INCREASE);
|
||||
gr_set_color_fast(&Color_silver);
|
||||
const auto old_font = font::get_current_fontnum();
|
||||
font::set_font(font::FONT1);
|
||||
const int line_height = gr_get_font_height();
|
||||
const int num_param_lines = static_cast<int>(Photo_mode_params.size());
|
||||
const int panel_padding_h = line_height / 2;
|
||||
const int panel_padding_w = Photo_mode_panel_padding_w;
|
||||
const int panel_width = Photo_mode_panel_width;
|
||||
const int panel_height = panel_padding_h * 2 + line_height * (15 + num_param_lines);
|
||||
const int panel_x = gr_screen.center_offset_x + (gr_screen.center_w / 4);
|
||||
const int panel_y = gr_screen.center_offset_y + gr_screen.center_h - panel_height - (gr_screen.center_h / 6);
|
||||
|
||||
gr_line(panel_x, panel_y, panel_x + panel_width, panel_y, GR_RESIZE_NONE);
|
||||
gr_line(panel_x, panel_y + panel_height, panel_x + panel_width, panel_y + panel_height, GR_RESIZE_NONE);
|
||||
gr_line(panel_x, panel_y, panel_x, panel_y + panel_height, GR_RESIZE_NONE);
|
||||
gr_line(panel_x + panel_width, panel_y, panel_x + panel_width, panel_y + panel_height, GR_RESIZE_NONE);
|
||||
gr_line(panel_x,
|
||||
panel_y + line_height + panel_padding_h + 1,
|
||||
panel_x + panel_width,
|
||||
panel_y + line_height + panel_padding_h + 1,
|
||||
GR_RESIZE_NONE);
|
||||
|
||||
bool grid_enabled = false;
|
||||
for (const auto& param : Photo_mode_params) {
|
||||
if (param.role == photo_mode_param_role::GRID_OVERLAY) {
|
||||
grid_enabled = param.bool_value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (grid_enabled) {
|
||||
const int x1 = gr_screen.center_offset_x + gr_screen.center_w / 3;
|
||||
const int x2 = gr_screen.center_offset_x + (gr_screen.center_w * 2) / 3;
|
||||
const int y1 = gr_screen.center_offset_y + gr_screen.center_h / 3;
|
||||
const int y2 = gr_screen.center_offset_y + (gr_screen.center_h * 2) / 3;
|
||||
gr_line(x1, gr_screen.center_offset_y, x1, gr_screen.center_offset_y + gr_screen.center_h, GR_RESIZE_NONE);
|
||||
gr_line(x2, gr_screen.center_offset_y, x2, gr_screen.center_offset_y + gr_screen.center_h, GR_RESIZE_NONE);
|
||||
gr_line(gr_screen.center_offset_x, y1, gr_screen.center_offset_x + gr_screen.center_w, y1, GR_RESIZE_NONE);
|
||||
gr_line(gr_screen.center_offset_x, y2, gr_screen.center_offset_x + gr_screen.center_w, y2, GR_RESIZE_NONE);
|
||||
}
|
||||
|
||||
int line = panel_y + panel_padding_h;
|
||||
const int text_x = panel_x + panel_padding_w;
|
||||
gr_printf_no_resize(text_x, line, "%s", XSTR("Photo Mode", 1892));
|
||||
line += line_height;
|
||||
line += line_height;
|
||||
gr_printf_no_resize(text_x, line, "%s", XSTR("Controls", 1893));
|
||||
line += line_height;
|
||||
gr_printf_no_resize(text_x, line, XSTR("Toggle: %s", 1894), toggle_keybind.c_str());
|
||||
line += line_height;
|
||||
gr_printf_no_resize(text_x, line, XSTR("Previous Filter: %s", 1895), prev_filter_keybind.c_str());
|
||||
line += line_height;
|
||||
gr_printf_no_resize(text_x, line, XSTR("Next Filter: %s", 1896), next_filter_keybind.c_str());
|
||||
line += line_height;
|
||||
gr_printf_no_resize(text_x, line, XSTR("Reset Filters: %s", 1897), reset_filter_keybind.c_str());
|
||||
line += line_height;
|
||||
gr_printf_no_resize(text_x, line, XSTR("Decrease Parameter: %s", 1898), decrease_param_keybind.c_str());
|
||||
line += line_height;
|
||||
gr_printf_no_resize(text_x, line, XSTR("Increase Parameter: %s", 1899), increase_param_keybind.c_str());
|
||||
line += line_height;
|
||||
line += line_height;
|
||||
gr_printf_no_resize(text_x, line, "%s", XSTR("Status", 1900));
|
||||
line += line_height;
|
||||
gr_printf_no_resize(text_x, line, XSTR("Time Compression: %.2fx", 1901), f2fl(Game_time_compression));
|
||||
line += line_height;
|
||||
gr_printf_no_resize(text_x,
|
||||
line,
|
||||
XSTR("Cam Pos: X %.1f Y %.1f Z %.1f", 1902),
|
||||
cam_pos.xyz.x,
|
||||
cam_pos.xyz.y,
|
||||
cam_pos.xyz.z);
|
||||
line += line_height;
|
||||
line += line_height;
|
||||
gr_set_color_fast(&Color_silver);
|
||||
gr_printf_no_resize(text_x, line, "%s", XSTR("Effects", 1914));
|
||||
line += line_height;
|
||||
for (int i = 0; i < static_cast<int>(Photo_mode_params.size()); ++i) {
|
||||
const auto& param = Photo_mode_params[i];
|
||||
gr_set_color_fast(Photo_mode_selected_parameter == i ? &Color_bright_white : &Color_silver);
|
||||
|
||||
if (param.type == photo_mode_param_type::INT_RANGE) {
|
||||
gr_printf_no_resize(text_x, line, "%s: %d", XSTR(param.label, param.xstr_id), param.value);
|
||||
} else if (param.type == photo_mode_param_type::BOOL_TOGGLE) {
|
||||
gr_printf_no_resize(text_x, line, "%s: %s", XSTR(param.label, param.xstr_id),
|
||||
param.bool_value ? XSTR("On", 1285) : XSTR("Off", 1286));
|
||||
}
|
||||
|
||||
line += line_height;
|
||||
}
|
||||
|
||||
font::set_font(old_font);
|
||||
}
|
||||
|
||||
void photo_mode_clear_screenshot_queued_flag()
|
||||
{
|
||||
Photo_mode_screenshot_queued_this_frame = false;
|
||||
}
|
||||
|
||||
void photo_mode_set_screenshot_queued_flag()
|
||||
{
|
||||
Photo_mode_screenshot_queued_this_frame = true;
|
||||
}
|
||||
|
||||
void game_toggle_photo_mode()
|
||||
{
|
||||
photo_mode_set_active(!Photo_mode_active);
|
||||
}
|
||||
|
||||
void game_set_photo_mode_allowed(bool allowed)
|
||||
{
|
||||
Photo_mode_allowed = allowed && ((Game_mode & GM_MULTIPLAYER) == 0);
|
||||
|
||||
if (!Photo_mode_allowed && Photo_mode_active) {
|
||||
photo_mode_set_active(false);
|
||||
}
|
||||
}
|
||||
|
||||
bool game_get_photo_mode_allowed()
|
||||
{
|
||||
return Photo_mode_allowed && ((Game_mode & GM_MULTIPLAYER) == 0);
|
||||
}
|
||||
|
||||
bool game_is_photo_mode_active()
|
||||
{
|
||||
return Photo_mode_active;
|
||||
}
|
||||
|
||||
void game_cycle_photo_mode_filter(int direction)
|
||||
{
|
||||
if (!Photo_mode_active) {
|
||||
return;
|
||||
}
|
||||
|
||||
Photo_mode_selected_parameter = std::clamp(Photo_mode_selected_parameter + direction, 0, static_cast<int>(Photo_mode_params.size()) - 1);
|
||||
}
|
||||
|
||||
void game_reset_photo_mode_filters()
|
||||
{
|
||||
if (!Photo_mode_active) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& param : Photo_mode_params) {
|
||||
if (param.type == photo_mode_param_type::INT_RANGE) {
|
||||
param.value = param.saved_value;
|
||||
} else if (param.type == photo_mode_param_type::BOOL_TOGGLE) {
|
||||
param.bool_value = false;
|
||||
}
|
||||
}
|
||||
photo_mode_apply_parameter_values();
|
||||
}
|
||||
|
||||
void game_adjust_photo_mode_filter_parameter(int delta)
|
||||
{
|
||||
if (!Photo_mode_active) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& param = Photo_mode_params[Photo_mode_selected_parameter];
|
||||
|
||||
if (param.type == photo_mode_param_type::BOOL_TOGGLE) {
|
||||
param.bool_value = (delta > 0);
|
||||
return;
|
||||
}
|
||||
|
||||
param.value = std::clamp(param.value + delta, param.min_val, param.max_val);
|
||||
photo_mode_apply_parameter_values();
|
||||
}
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
void photo_mode_set_active(bool active);
|
||||
void photo_mode_do_frame(float frame_time);
|
||||
void photo_mode_maybe_render_hud();
|
||||
void photo_mode_clear_screenshot_queued_flag();
|
||||
void photo_mode_set_screenshot_queued_flag();
|
||||
|
||||
// mission-level permission to allow/disallow Photo Mode
|
||||
void game_toggle_photo_mode();
|
||||
void game_set_photo_mode_allowed(bool allowed);
|
||||
bool game_get_photo_mode_allowed();
|
||||
bool game_is_photo_mode_active();
|
||||
void game_cycle_photo_mode_filter(int direction);
|
||||
void game_reset_photo_mode_filters();
|
||||
void game_adjust_photo_mode_filter_parameter(int delta);
|
||||
+167
-109
@@ -20,10 +20,12 @@
|
||||
#include <io.h>
|
||||
#include <direct.h>
|
||||
#include <windows.h>
|
||||
#include <winbase.h> /* needed for memory mapping of file functions */
|
||||
#endif
|
||||
|
||||
#ifdef SCP_UNIX
|
||||
#include <glob.h>
|
||||
#include <sys/mman.h>
|
||||
#endif
|
||||
|
||||
#include "cfile/cfile.h"
|
||||
@@ -33,7 +35,7 @@
|
||||
#include "parse/encrypt.h"
|
||||
#include "cfilesystem.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <limits>
|
||||
|
||||
char Cfile_root_dir[CFILE_ROOT_DIRECTORY_LEN] = "";
|
||||
@@ -52,7 +54,7 @@ cf_pathtype Pathtypes[CF_MAX_PATH_TYPES] = {
|
||||
// Root must be index 1!!
|
||||
{ CF_TYPE_ROOT, "", ".mve .ogg", CF_TYPE_ROOT },
|
||||
{ CF_TYPE_DATA, "data", ".cfg .txt", CF_TYPE_ROOT },
|
||||
{ CF_TYPE_MAPS, "data" DIR_SEPARATOR_STR "maps", ".pcx .ani .eff .tga .jpg .png .dds .ktx", CF_TYPE_DATA },
|
||||
{ CF_TYPE_MAPS, "data" DIR_SEPARATOR_STR "maps", ".pcx .ani .eff .tga .jpg .png .dds", CF_TYPE_DATA },
|
||||
{ CF_TYPE_TEXT, "data" DIR_SEPARATOR_STR "text", ".txt .net", CF_TYPE_DATA },
|
||||
{ CF_TYPE_MODELS, "data" DIR_SEPARATOR_STR "models", ".pof", CF_TYPE_DATA },
|
||||
{ CF_TYPE_TABLES, "data" DIR_SEPARATOR_STR "tables", ".tbl .tbm .lua", CF_TYPE_DATA },
|
||||
@@ -66,26 +68,26 @@ cf_pathtype Pathtypes[CF_MAX_PATH_TYPES] = {
|
||||
{ CF_TYPE_VOICE_TRAINING, "data" DIR_SEPARATOR_STR "voice" DIR_SEPARATOR_STR "training", ".wav .ogg", CF_TYPE_VOICE },
|
||||
{ CF_TYPE_MUSIC, "data" DIR_SEPARATOR_STR "music", ".wav .ogg", CF_TYPE_DATA },
|
||||
{ CF_TYPE_MOVIES, "data" DIR_SEPARATOR_STR "movies", ".mve .msb .ogg .mp4 .srt .webm .png",CF_TYPE_DATA },
|
||||
{ CF_TYPE_INTERFACE, "data" DIR_SEPARATOR_STR "interface", ".pcx .ani .dds .tga .eff .png .jpg .rml .rcss .ktx", CF_TYPE_DATA },
|
||||
{ CF_TYPE_INTERFACE, "data" DIR_SEPARATOR_STR "interface", ".pcx .ani .dds .tga .eff .png .jpg .rml .rcss", CF_TYPE_DATA },
|
||||
{ CF_TYPE_FONT, "data" DIR_SEPARATOR_STR "fonts", ".vf .ttf .otf", CF_TYPE_DATA },
|
||||
{ CF_TYPE_EFFECTS, "data" DIR_SEPARATOR_STR "effects", ".ani .eff .pcx .neb .tga .jpg .png .dds .ktx .sdr .vert .frag .glsl", CF_TYPE_DATA },
|
||||
{ CF_TYPE_HUD, "data" DIR_SEPARATOR_STR "hud", ".pcx .ani .eff .tga .jpg .png .dds .ktx", CF_TYPE_DATA },
|
||||
{ CF_TYPE_EFFECTS, "data" DIR_SEPARATOR_STR "effects", ".ani .eff .pcx .neb .tga .jpg .png .dds .sdr", CF_TYPE_DATA },
|
||||
{ CF_TYPE_HUD, "data" DIR_SEPARATOR_STR "hud", ".pcx .ani .eff .tga .jpg .png .dds", CF_TYPE_DATA },
|
||||
{ CF_TYPE_PLAYERS, "data" DIR_SEPARATOR_STR "players", ".hcf", /* DON'T add pilot files here!! */ CF_TYPE_DATA },
|
||||
{ CF_TYPE_PLAYER_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "images", ".pcx .png .dds .ktx", CF_TYPE_PLAYERS },
|
||||
{ CF_TYPE_SQUAD_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "squads", ".pcx .png .dds .ktx", CF_TYPE_PLAYERS },
|
||||
{ CF_TYPE_PLAYER_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "images", ".pcx .png .dds", CF_TYPE_PLAYERS },
|
||||
{ CF_TYPE_SQUAD_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "squads", ".pcx .png .dds", CF_TYPE_PLAYERS },
|
||||
{ CF_TYPE_SINGLE_PLAYERS, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "single", ".pl2 .cs2 .plr .csg .css .json", CF_TYPE_PLAYERS },
|
||||
{ CF_TYPE_MULTI_PLAYERS, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "multi", ".plr .json", CF_TYPE_PLAYERS },
|
||||
{ CF_TYPE_PLAYER_BINDS, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "presets", ".json", CF_TYPE_PLAYERS },
|
||||
{ CF_TYPE_CACHE, "data" DIR_SEPARATOR_STR "cache", ".clr .tmp .bx", CF_TYPE_DATA }, //clr=cached color
|
||||
{ CF_TYPE_MULTI_CACHE, "data" DIR_SEPARATOR_STR "multidata", ".pcx .png .jpg .dds .fs2 .txt .ktx", CF_TYPE_DATA },
|
||||
{ CF_TYPE_MULTI_CACHE, "data" DIR_SEPARATOR_STR "multidata", ".pcx .png .jpg .dds .fs2 .txt", CF_TYPE_DATA },
|
||||
{ CF_TYPE_MISSIONS, "data" DIR_SEPARATOR_STR "missions", ".fs2 .fc2 .ntl .ssv", CF_TYPE_DATA },
|
||||
{ CF_TYPE_CONFIG, "data" DIR_SEPARATOR_STR "config", ".cfg .tbl .tbm .xml .csv", CF_TYPE_DATA },
|
||||
{ CF_TYPE_DEMOS, "data" DIR_SEPARATOR_STR "demos", ".fsd", CF_TYPE_DATA },
|
||||
{ CF_TYPE_CBANIMS, "data" DIR_SEPARATOR_STR "cbanims", ".pcx .ani .eff .tga .jpg .png .dds .ktx", CF_TYPE_DATA },
|
||||
{ CF_TYPE_INTEL_ANIMS, "data" DIR_SEPARATOR_STR "intelanims", ".pcx .ani .eff .tga .jpg .png .dds .ktx", CF_TYPE_DATA },
|
||||
{ CF_TYPE_CBANIMS, "data" DIR_SEPARATOR_STR "cbanims", ".pcx .ani .eff .tga .jpg .png .dds", CF_TYPE_DATA },
|
||||
{ CF_TYPE_INTEL_ANIMS, "data" DIR_SEPARATOR_STR "intelanims", ".pcx .ani .eff .tga .jpg .png .dds", CF_TYPE_DATA },
|
||||
{ CF_TYPE_SCRIPTS, "data" DIR_SEPARATOR_STR "scripts", ".lua .lc .fnl", CF_TYPE_DATA },
|
||||
{ CF_TYPE_FICTION, "data" DIR_SEPARATOR_STR "fiction", ".txt", CF_TYPE_DATA },
|
||||
{ CF_TYPE_FREDDOCS, "data" DIR_SEPARATOR_STR "freddocs", ".html .css .png .jpg", CF_TYPE_DATA }
|
||||
{ CF_TYPE_FREDDOCS, "data" DIR_SEPARATOR_STR "freddocs", ".html", CF_TYPE_DATA }
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
@@ -106,6 +108,12 @@ static CFILE *cf_open_fill_cfblock(const char* source, int line, const char* ori
|
||||
static CFILE *cf_open_packed_cfblock(const char* source, int line, const char* original_filename, FILE *fp, int type, size_t offset, size_t size);
|
||||
static CFILE *cf_open_memory_fill_cfblock(const char* source, int line, const char* original_filename, const void* data, size_t size, int dir_type);
|
||||
|
||||
#if defined _WIN32
|
||||
static CFILE *cf_open_mapped_fill_cfblock(const char* source, int line, const char* original_filename, HANDLE hFile, int type);
|
||||
#elif defined SCP_UNIX
|
||||
static CFILE *cf_open_mapped_fill_cfblock(const char* source, int line, const char* original_filename, FILE *fp, int type);
|
||||
#endif
|
||||
|
||||
static void cf_chksum_long_init();
|
||||
|
||||
static void dump_opened_files()
|
||||
@@ -185,13 +193,7 @@ int cfile_init(const char *exe_dir, const char *cdrom_dir)
|
||||
|
||||
char buf[CFILE_ROOT_DIRECTORY_LEN];
|
||||
|
||||
#ifndef __ANDROID__
|
||||
strncpy(buf, exe_dir, CFILE_ROOT_DIRECTORY_LEN - 1);
|
||||
#else
|
||||
(void)exe_dir;
|
||||
strncpy(buf, os_android_get_working_folder_path().c_str(), CFILE_ROOT_DIRECTORY_LEN - 1);
|
||||
#endif
|
||||
|
||||
strncpy(buf, exe_dir, CFILE_ROOT_DIRECTORY_LEN - 1);
|
||||
buf[CFILE_ROOT_DIRECTORY_LEN - 1] = '\0';
|
||||
|
||||
// are we in a root directory?
|
||||
@@ -630,13 +632,18 @@ void cf_create_directory(int dir_type, uint32_t location_flags)
|
||||
// parameters: *filepath ==> name of file to open (may be path+name)
|
||||
// *mode ==> specifies how file should be opened (eg "rb" for read binary)
|
||||
// passing NULL to mode triggers an assert and returns NULL
|
||||
// type ==> one of: CFILE_NORMAL
|
||||
// CFILE_MEMORY_MAPPED
|
||||
// dir_type => override extension check, value is one of CF_TYPE* #defines
|
||||
//
|
||||
// NOTE: type parameter is an optional parameter. The default value is CFILE_NORMAL
|
||||
//
|
||||
//
|
||||
// returns: success ==> address of CFILE structure
|
||||
// error ==> NULL
|
||||
//
|
||||
|
||||
CFILE* _cfopen(const char* source, int line, const char* file_path, const char* mode, int dir_type,
|
||||
CFILE* _cfopen(const char* source, int line, const char* file_path, const char* mode, int type, int dir_type,
|
||||
bool /* localize */, uint32_t location_flags)
|
||||
{
|
||||
/* Bobboau, what is this doing here? 31 is way too short... - Goober5000
|
||||
@@ -652,6 +659,12 @@ CFILE* _cfopen(const char* source, int line, const char* file_path, const char*
|
||||
// Check that all the parameters make sense
|
||||
Assert(file_path && strlen(file_path));
|
||||
Assert( mode != NULL );
|
||||
|
||||
// Can only open read-only binary files in memory mapped mode.
|
||||
if ( (type & CFILE_MEMORY_MAPPED) && strcmp(mode,"rb") != 0 ) {
|
||||
Int3();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//===========================================================
|
||||
// If in write mode, just try to open the file straight off
|
||||
@@ -676,6 +689,7 @@ CFILE* _cfopen(const char* source, int line, const char* file_path, const char*
|
||||
|
||||
cf_create_default_path_string(longname, dir_type, file_path, location_flags);
|
||||
}
|
||||
Assert( !(type & CFILE_MEMORY_MAPPED) );
|
||||
|
||||
// JOHN: TODO, you should create the path if it doesn't exist.
|
||||
|
||||
@@ -726,11 +740,35 @@ CFILE* _cfopen(const char* source, int line, const char* file_path, const char*
|
||||
auto find_res = cf_find_file_location(file_path, dir_type, location_flags);
|
||||
|
||||
if ( find_res.found ) {
|
||||
|
||||
// Fount it, now create a cfile out of it
|
||||
nprintf(("CFileDebug", "Requested file %s found at: %s\n", file_path, find_res.full_name.c_str()));
|
||||
|
||||
// since cfopen_special already has all the code to handle the opening we can just use that here
|
||||
return _cfopen_special(source, line, find_res, mode, dir_type);
|
||||
if ( type & CFILE_MEMORY_MAPPED ) {
|
||||
|
||||
// Can't open memory mapped files out of pack or memory files
|
||||
if ( find_res.offset == 0 && find_res.data_ptr != nullptr ) {
|
||||
#if defined _WIN32
|
||||
HANDLE hFile;
|
||||
|
||||
hFile = CreateFile(find_res.full_name.c_str(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
|
||||
if (hFile != INVALID_HANDLE_VALUE) {
|
||||
return cf_open_mapped_fill_cfblock(source, line, file_path, hFile, dir_type);
|
||||
}
|
||||
#elif defined SCP_UNIX
|
||||
FILE* fp = fopen(find_res.full_name.c_str(), "rb");
|
||||
if (fp) {
|
||||
return cf_open_mapped_fill_cfblock(source, line, file_path, fp, dir_type);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
} else {
|
||||
// since cfopen_special already has all the code to handle the opening we can just use that here
|
||||
return _cfopen_special(source, line, find_res, mode, dir_type);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return NULL;
|
||||
@@ -837,7 +875,7 @@ static int cfget_cfile_block()
|
||||
mprintf(("Out of cfile blocks! Currently opened files:\n"));
|
||||
dump_opened_files();
|
||||
|
||||
Warning(LOCATION, "There are no more free cfile blocks. This means that there are too many files opened by FSO.\n"
|
||||
UNREACHABLE("There are no more free cfile blocks. This means that there are too many files opened by FSO.\n"
|
||||
"This is probably caused by a programming or scripting error where a file does not get closed."); // out of free cfile blocks
|
||||
return -1;
|
||||
}
|
||||
@@ -855,7 +893,27 @@ int cfclose( CFILE * cfile )
|
||||
Assert(cfile != NULL);
|
||||
|
||||
result = 0;
|
||||
if ( cfile->fp != nullptr ) {
|
||||
if ( cfile->data && cfile->mem_mapped ) {
|
||||
// close memory mapped file
|
||||
#if defined _WIN32
|
||||
result = UnmapViewOfFile((void*)cfile->data);
|
||||
Assert(result);
|
||||
result = CloseHandle(cfile->hInFile);
|
||||
Assert(result); // Ensure file handle is closed properly
|
||||
result = CloseHandle(cfile->hMapFile);
|
||||
Assert(result); // Ensure file handle is closed properly
|
||||
result = 0;
|
||||
#elif defined SCP_UNIX
|
||||
// FIXME: result is wrong after munmap() but it is successful
|
||||
//result = munmap(cfile->data, cfile->data_length);
|
||||
//Assert(result);
|
||||
// This const_cast is safe since the pointer returned by mmap was also non-const
|
||||
munmap(const_cast<void*>(cfile->data), cfile->data_length);
|
||||
if ( cfile->fp != nullptr)
|
||||
result = fclose(cfile->fp);
|
||||
#endif
|
||||
|
||||
} else if ( cfile->fp != nullptr ) {
|
||||
Assert(cfile->fp != nullptr);
|
||||
result = fclose(cfile->fp);
|
||||
} else {
|
||||
@@ -900,6 +958,7 @@ static CFILE *cf_open_fill_cfblock(const char* source, int line, const char* ori
|
||||
} else {
|
||||
CFILE *cfp = &Cfile_block_list[cfile_block_index];
|
||||
cfp->data = nullptr;
|
||||
cfp->mem_mapped = false;
|
||||
cfp->fp = fp;
|
||||
cfp->dir_type = type;
|
||||
cfp->max_read_len = 0;
|
||||
@@ -908,7 +967,7 @@ static CFILE *cf_open_fill_cfblock(const char* source, int line, const char* ori
|
||||
cfp->source_file = source;
|
||||
cfp->line_num = line;
|
||||
|
||||
auto pos = ftell(fp);
|
||||
int pos = ftell(fp);
|
||||
if(pos == -1L)
|
||||
pos = 0;
|
||||
cf_init_lowlevel_read_code(cfp,0,filelength(fileno(fp)), 0 );
|
||||
@@ -938,6 +997,7 @@ static CFILE *cf_open_packed_cfblock(const char* source, int line, const char* o
|
||||
|
||||
cfp->data = nullptr;
|
||||
cfp->fp = fp;
|
||||
cfp->mem_mapped = false;
|
||||
cfp->dir_type = type;
|
||||
cfp->max_read_len = 0;
|
||||
|
||||
@@ -952,6 +1012,70 @@ static CFILE *cf_open_packed_cfblock(const char* source, int line, const char* o
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// cf_open_mapped_fill_cfblock() will fill up a Cfile_block element in the Cfile_block_list[] array
|
||||
// for the case of a file being opened by cf_open_mapped();
|
||||
//
|
||||
// returns: ptr CFILE structure.
|
||||
//
|
||||
#if defined _WIN32
|
||||
static CFILE *cf_open_mapped_fill_cfblock(const char* source, int line, const char* original_filename, HANDLE hFile, int type)
|
||||
#elif defined SCP_UNIX
|
||||
static CFILE *cf_open_mapped_fill_cfblock(const char* source, int line, const char* original_filename, FILE *fp, int type)
|
||||
#endif
|
||||
{
|
||||
int cfile_block_index;
|
||||
|
||||
cfile_block_index = cfget_cfile_block();
|
||||
if ( cfile_block_index == -1 ) {
|
||||
#ifdef SCP_UNIX
|
||||
fclose(fp);
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
else {
|
||||
CFILE *cfp = &Cfile_block_list[cfile_block_index];
|
||||
|
||||
cfp->max_read_len = 0;
|
||||
cfp->fp = nullptr;
|
||||
cfp->mem_mapped = true;
|
||||
#if defined _WIN32
|
||||
cfp->hInFile = hFile;
|
||||
#endif
|
||||
cfp->dir_type = type;
|
||||
|
||||
cfp->original_filename = original_filename;
|
||||
cfp->source_file = source;
|
||||
cfp->line_num = line;
|
||||
|
||||
cf_init_lowlevel_read_code(cfp, 0, 0, 0 );
|
||||
|
||||
#if defined _WIN32
|
||||
cfp->hMapFile = CreateFileMapping(cfp->hInFile, NULL, PAGE_READONLY, 0, 0, NULL);
|
||||
if (cfp->hMapFile == NULL) {
|
||||
nprintf(("Error", "Could not create file-mapping object.\n"));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
cfp->data = (ubyte*)MapViewOfFile(cfp->hMapFile, FILE_MAP_READ, 0, 0, 0);
|
||||
Assert( cfp->data != NULL );
|
||||
#elif defined SCP_UNIX
|
||||
cfp->fp = fp;
|
||||
cfp->data_length = filelength(fileno(fp));
|
||||
cfp->data = mmap(nullptr, // start
|
||||
cfp->data_length, // length
|
||||
PROT_READ, // prot
|
||||
MAP_SHARED, // flags
|
||||
fileno(fp), // fd
|
||||
0); // offset
|
||||
Assert(cfp->data != nullptr);
|
||||
#endif
|
||||
|
||||
return cfp;
|
||||
}
|
||||
}
|
||||
|
||||
static CFILE *cf_open_memory_fill_cfblock(const char* source, int line, const char* original_filename, const void* data, size_t size, int dir_type)
|
||||
{
|
||||
int cfile_block_index;
|
||||
@@ -965,6 +1089,7 @@ static CFILE *cf_open_memory_fill_cfblock(const char* source, int line, const ch
|
||||
|
||||
cfp->max_read_len = 0;
|
||||
cfp->fp = nullptr;
|
||||
cfp->mem_mapped = false;
|
||||
cfp->dir_type = dir_type;
|
||||
|
||||
cfp->original_filename = original_filename;
|
||||
@@ -1110,98 +1235,28 @@ void cfread_string(char *buf, int n, CFILE *file)
|
||||
} while (c != 0 );
|
||||
}
|
||||
|
||||
namespace {
|
||||
struct string_len_header {
|
||||
int len = 0;
|
||||
int stored = 0;
|
||||
int start = 0;
|
||||
bool length_cut = false;
|
||||
};
|
||||
|
||||
// a past-the-end length is clamped like any cfread, but a negative one has nothing to clamp to, so inside a
|
||||
// limited section it throws and the loader skips the rest of the section
|
||||
string_len_header read_string_len_header(CFILE* file)
|
||||
void cfread_string_len(char *buf, int buffer_size, CFILE *file)
|
||||
{
|
||||
string_len_header h;
|
||||
if (!cf_is_valid(file)) {
|
||||
return h;
|
||||
int len;
|
||||
len = cfread_int(file);
|
||||
Assertion( (len <= buffer_size), "String cannot fit in buffer, len: %i, buffer: %i", len, buffer_size);
|
||||
if (len) {
|
||||
cfread(buf, len, 1, file);
|
||||
Assertion(len != buffer_size || buf[len - 1] == 0, "Unterminated string does not fit in buffer");
|
||||
}
|
||||
int before = cftell(file);
|
||||
h.length_cut = cfread(&h.len, sizeof(h.len), 1, file) != 1;
|
||||
h.start = cftell(file);
|
||||
if (h.length_cut) {
|
||||
// a clean end of file reads as an empty string without a warning, as cfread_int does
|
||||
h.length_cut = (h.start != before) || (cfeof(file) == 0);
|
||||
return h;
|
||||
}
|
||||
h.len = INTEL_INT(h.len);
|
||||
if ((h.len < 0) && (file->max_read_len != 0)) {
|
||||
throw cfile::max_read_length("Attempted to read a string of negative length " + std::to_string(h.len));
|
||||
}
|
||||
h.stored = static_cast<int>(cf_check_read_size(file, static_cast<size_t>(std::max(h.len, 0))));
|
||||
return h;
|
||||
}
|
||||
|
||||
// reads count of the stored characters and leaves the file just past the whole string; false if the read failed
|
||||
bool read_string_len_body(const string_len_header& h, char* dest, int count, CFILE* file)
|
||||
{
|
||||
bool ok = (count <= 0) || (cfread(dest, count, 1, file) == 1);
|
||||
if (!ok || (h.stored > count)) {
|
||||
cfseek(file, h.start + h.stored, CF_SEEK_SET);
|
||||
}
|
||||
return ok;
|
||||
}
|
||||
|
||||
// warned last, so the file position is right even if a debug build stops here
|
||||
void warn_string_len(const string_len_header& h, bool read_ok, bool cut, int buffer_size, CFILE* file)
|
||||
{
|
||||
if (h.length_cut) {
|
||||
Warning(LOCATION, "cfread_string_len: cut-off string length field in %s", cf_get_filename(file));
|
||||
} else if (!read_ok) {
|
||||
Warning(LOCATION,
|
||||
"cfread_string_len: could not read a string of %d characters in %s",
|
||||
h.stored,
|
||||
cf_get_filename(file));
|
||||
} else if (h.len != h.stored) {
|
||||
Warning(LOCATION, "cfread_string_len: corrupt string length %d in %s", h.len, cf_get_filename(file));
|
||||
} else if (cut) {
|
||||
Warning(LOCATION,
|
||||
"cfread_string_len: a string of %d bytes was cut to fit a buffer of %d in %s",
|
||||
h.len,
|
||||
buffer_size,
|
||||
cf_get_filename(file));
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void cfread_string_len(char* buf, int buffer_size, CFILE* file)
|
||||
{
|
||||
Assertion(buffer_size > 0, "cfread_string_len needs room for at least the terminator, buffer: %i", buffer_size);
|
||||
string_len_header h = read_string_len_header(file);
|
||||
if (buffer_size <= 0) {
|
||||
bool read_ok = read_string_len_body(h, buf, 0, file);
|
||||
warn_string_len(h, read_ok, h.stored > 0, buffer_size, file);
|
||||
return;
|
||||
}
|
||||
int count = std::min(h.stored, buffer_size);
|
||||
bool read_ok = read_string_len_body(h, buf, count, file);
|
||||
int kept = read_ok ? count : 0;
|
||||
bool cut = (kept == buffer_size) && (memchr(buf, 0, buffer_size) == nullptr);
|
||||
buf[std::min(kept, buffer_size - 1)] = 0;
|
||||
warn_string_len(h, read_ok, cut, buffer_size, file);
|
||||
buf[MIN(len, buffer_size - 1)] = 0;
|
||||
}
|
||||
|
||||
SCP_string cfread_string_len(CFILE *file)
|
||||
{
|
||||
string_len_header h = read_string_len_header(file);
|
||||
int len = cfread_int(file);
|
||||
|
||||
SCP_string str;
|
||||
str.resize(h.stored);
|
||||
bool read_ok = read_string_len_body(h, str.data(), h.stored, file);
|
||||
if (!read_ok) {
|
||||
str.clear();
|
||||
}
|
||||
warn_string_len(h, read_ok, false, 0, file);
|
||||
str.resize(len);
|
||||
|
||||
if (len)
|
||||
cfread(&str[0], len, 1, file);
|
||||
|
||||
return str;
|
||||
}
|
||||
@@ -1278,6 +1333,9 @@ int cfwrite_string_len(const char *buf, CFILE *file)
|
||||
int cfilelength(CFILE* cfile) {
|
||||
Assert(cfile != NULL);
|
||||
|
||||
// TODO: return length of memory mapped file
|
||||
Assert(!cfile->mem_mapped);
|
||||
|
||||
// cfile->size gets set at cfopen
|
||||
|
||||
// The rest of the code still uses ints, do an overflow check to detect cases where this fails
|
||||
@@ -1670,7 +1728,7 @@ int cf_chksum_short(const char *filename, ushort *chksum, int max_size, int cf_t
|
||||
*chksum = 0;
|
||||
|
||||
// attempt to open the file
|
||||
cfile = cfopen(filename,"rt",cf_type);
|
||||
cfile = cfopen(filename,"rt",CFILE_NORMAL,cf_type);
|
||||
if(cfile == NULL){
|
||||
return 0;
|
||||
}
|
||||
@@ -1720,7 +1778,7 @@ int cf_chksum_long(const char *filename, uint *chksum, int max_size, int cf_type
|
||||
*chksum = 0;
|
||||
|
||||
// attempt to open the file
|
||||
cfile = cfopen(filename,"rt",cf_type);
|
||||
cfile = cfopen(filename,"rt",CFILE_NORMAL,cf_type);
|
||||
if(cfile == NULL){
|
||||
return 0;
|
||||
}
|
||||
|
||||
Loaded 100 of 2624 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user