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No files matched your search
-77
@@ -1,77 +0,0 @@
|
||||
# Makefile.am for fs2_open (top level)
|
||||
#
|
||||
# This file uses GNU Automake to generate makefiles
|
||||
|
||||
SUBDIRS = code
|
||||
|
||||
|
||||
EXTRA_DIST = \
|
||||
FS2OpenSCPReadMe.doc \
|
||||
projects/MSVC_2005/Freespace2.sln \
|
||||
projects/MSVC_2005/Freespace2.vcproj \
|
||||
projects/MSVC_2005/code.vcproj \
|
||||
projects/MSVC_6/Fred2.dsp \
|
||||
projects/MSVC_6/Freespace2.dsp \
|
||||
projects/MSVC_6/Freespace2.dsw \
|
||||
projects/MSVC_6/code.dsp \
|
||||
projects/MSVC_6/libjpeg.dsp \
|
||||
projects/MSVC_6/liblua.dsp \
|
||||
projects/MSVC_6/wxFRED2.dsp \
|
||||
projects/Xcode/English.lproj/InfoPlist.strings \
|
||||
projects/Xcode/FS2_Open.icns \
|
||||
projects/Xcode/FS2_Open.xcodeproj/project.pbxproj \
|
||||
projects/Xcode/Frameworks.tgz \
|
||||
projects/Xcode/Info-debug.plist \
|
||||
projects/Xcode/Info.plist \
|
||||
projects/Xcode/README.Xcode \
|
||||
projects/Xcode/SDLMain.h \
|
||||
projects/Xcode/SDLMain.m
|
||||
|
||||
|
||||
# D_ variants are defaults and should always be used
|
||||
AM_CXXFLAGS = -I./code @D_CFLAGS@
|
||||
AM_LDFLAGS = @D_LDFLAGS@
|
||||
|
||||
EXTRA_PROGRAMS = cfilearchiver cfileextractor cryptstring scramble
|
||||
|
||||
###############################################################################
|
||||
##
|
||||
## Begin utilitites
|
||||
##
|
||||
|
||||
# cfilearchiver -- to create VPs
|
||||
cfilearchiver_SOURCES = \
|
||||
code/cfilearchiver/cfilearchiver.cpp
|
||||
|
||||
# cfileextractor -- to extract files from VPs
|
||||
cfileextractor_SOURCES = \
|
||||
code/cfileextractor/cfileextractor.cpp
|
||||
|
||||
# cryptstring -- to encrypt strings that are used as cheat codes
|
||||
cryptstring_SOURCES = \
|
||||
code/cryptstring/cryptstring.cpp
|
||||
|
||||
# scramble -- to encrypt tables
|
||||
scramble_SOURCES = \
|
||||
code/parse/encrypt.cpp \
|
||||
code/scramble/scramble.cpp \
|
||||
code/scramble/scramble.h
|
||||
|
||||
|
||||
# catch all to build utilitites
|
||||
tools: cfilearchiver cfileextractor cryptstring scramble
|
||||
|
||||
|
||||
# cleaning
|
||||
clean-tools:
|
||||
-test -z "$(EXTRA_PROGRAMS)" || rm -f $(EXTRA_PROGRAMS)
|
||||
|
||||
##
|
||||
## End utilitites
|
||||
##
|
||||
###############################################################################
|
||||
|
||||
|
||||
# make sure we get this stuff cleaned up
|
||||
clean-generic: clean-tools
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
The "projects" directory contains ready projects for:
|
||||
Microsoft Visual C++ 6
|
||||
Microsoft Visual C++ 2005
|
||||
Anjuta 1 (please see README with project before using)
|
||||
|
||||
|
||||
See the ChangeLog to see what's new.
|
||||
See the INSTALL file for instructions on how to build fs2_open.
|
||||
-714
@@ -1,714 +0,0 @@
|
||||
# Configure paths for SDL
|
||||
# Sam Lantinga 9/21/99
|
||||
# stolen from Manish Singh
|
||||
# stolen back from Frank Belew
|
||||
# stolen from Manish Singh
|
||||
# Shamelessly stolen from Owen Taylor
|
||||
|
||||
dnl AM_PATH_SDL([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
|
||||
dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS
|
||||
dnl
|
||||
AC_DEFUN([AM_PATH_SDL],
|
||||
[dnl
|
||||
dnl Get the cflags and libraries from the sdl-config script
|
||||
dnl
|
||||
AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)],
|
||||
sdl_prefix="$withval", sdl_prefix="")
|
||||
AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)],
|
||||
sdl_exec_prefix="$withval", sdl_exec_prefix="")
|
||||
AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program],
|
||||
, enable_sdltest=yes)
|
||||
|
||||
if test x$sdl_exec_prefix != x ; then
|
||||
sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix"
|
||||
if test x${SDL_CONFIG+set} != xset ; then
|
||||
SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config
|
||||
fi
|
||||
fi
|
||||
if test x$sdl_prefix != x ; then
|
||||
sdl_args="$sdl_args --prefix=$sdl_prefix"
|
||||
if test x${SDL_CONFIG+set} != xset ; then
|
||||
SDL_CONFIG=$sdl_prefix/bin/sdl-config
|
||||
fi
|
||||
fi
|
||||
|
||||
AC_REQUIRE([AC_CANONICAL_TARGET])
|
||||
PATH="$prefix/bin:$prefix/usr/bin:$PATH"
|
||||
AC_PATH_PROG(SDL_CONFIG, sdl-config, no, [$PATH])
|
||||
min_sdl_version=ifelse([$1], ,0.11.0,$1)
|
||||
AC_MSG_CHECKING(for SDL - version >= $min_sdl_version)
|
||||
no_sdl=""
|
||||
if test "$SDL_CONFIG" = "no" ; then
|
||||
no_sdl=yes
|
||||
else
|
||||
SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags`
|
||||
SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs`
|
||||
|
||||
sdl_major_version=`$SDL_CONFIG $sdl_args --version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
|
||||
sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
|
||||
sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
|
||||
if test "x$enable_sdltest" = "xyes" ; then
|
||||
ac_save_CFLAGS="$CFLAGS"
|
||||
ac_save_CXXFLAGS="$CXXFLAGS"
|
||||
ac_save_LIBS="$LIBS"
|
||||
CFLAGS="$CFLAGS $SDL_CFLAGS"
|
||||
CXXFLAGS="$CXXFLAGS $SDL_CFLAGS"
|
||||
LIBS="$LIBS $SDL_LIBS"
|
||||
dnl
|
||||
dnl Now check if the installed SDL is sufficiently new. (Also sanity
|
||||
dnl checks the results of sdl-config to some extent
|
||||
dnl
|
||||
rm -f conf.sdltest
|
||||
AC_TRY_RUN([
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "SDL.h"
|
||||
|
||||
char*
|
||||
my_strdup (char *str)
|
||||
{
|
||||
char *new_str;
|
||||
|
||||
if (str)
|
||||
{
|
||||
new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char));
|
||||
strcpy (new_str, str);
|
||||
}
|
||||
else
|
||||
new_str = NULL;
|
||||
|
||||
return new_str;
|
||||
}
|
||||
|
||||
int main (int argc, char *argv[])
|
||||
{
|
||||
int major, minor, micro;
|
||||
char *tmp_version;
|
||||
|
||||
/* This hangs on some systems (?)
|
||||
system ("touch conf.sdltest");
|
||||
*/
|
||||
{ FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); }
|
||||
|
||||
/* HP/UX 9 (%@#!) writes to sscanf strings */
|
||||
tmp_version = my_strdup("$min_sdl_version");
|
||||
if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) {
|
||||
printf("%s, bad version string\n", "$min_sdl_version");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (($sdl_major_version > major) ||
|
||||
(($sdl_major_version == major) && ($sdl_minor_version > minor)) ||
|
||||
(($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version);
|
||||
printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro);
|
||||
printf("*** best to upgrade to the required version.\n");
|
||||
printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n");
|
||||
printf("*** to point to the correct copy of sdl-config, and remove the file\n");
|
||||
printf("*** config.cache before re-running configure\n");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
],, no_sdl=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
CXXFLAGS="$ac_save_CXXFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
fi
|
||||
if test "x$no_sdl" = x ; then
|
||||
AC_MSG_RESULT(yes)
|
||||
ifelse([$2], , :, [$2])
|
||||
else
|
||||
AC_MSG_RESULT(no)
|
||||
if test "$SDL_CONFIG" = "no" ; then
|
||||
echo "*** The sdl-config script installed by SDL could not be found"
|
||||
echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in"
|
||||
echo "*** your path, or set the SDL_CONFIG environment variable to the"
|
||||
echo "*** full path to sdl-config."
|
||||
else
|
||||
if test -f conf.sdltest ; then
|
||||
:
|
||||
else
|
||||
echo "*** Could not run SDL test program, checking why..."
|
||||
CFLAGS="$CFLAGS $SDL_CFLAGS"
|
||||
CXXFLAGS="$CXXFLAGS $SDL_CFLAGS"
|
||||
LIBS="$LIBS $SDL_LIBS"
|
||||
AC_TRY_LINK([
|
||||
#include <stdio.h>
|
||||
#include "SDL.h"
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{ return 0; }
|
||||
#undef main
|
||||
#define main K_and_R_C_main
|
||||
], [ return 0; ],
|
||||
[ echo "*** The test program compiled, but did not run. This usually means"
|
||||
echo "*** that the run-time linker is not finding SDL or finding the wrong"
|
||||
echo "*** version of SDL. If it is not finding SDL, you'll need to set your"
|
||||
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
|
||||
echo "*** to the installed location Also, make sure you have run ldconfig if that"
|
||||
echo "*** is required on your system"
|
||||
echo "***"
|
||||
echo "*** If you have an old version installed, it is best to remove it, although"
|
||||
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
|
||||
[ echo "*** The test program failed to compile or link. See the file config.log for the"
|
||||
echo "*** exact error that occured. This usually means SDL was incorrectly installed"
|
||||
echo "*** or that you have moved SDL since it was installed. In the latter case, you"
|
||||
echo "*** may want to edit the sdl-config script: $SDL_CONFIG" ])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
CXXFLAGS="$ac_save_CXXFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
fi
|
||||
SDL_CFLAGS=""
|
||||
SDL_LIBS=""
|
||||
ifelse([$3], , :, [$3])
|
||||
fi
|
||||
AC_SUBST(SDL_CFLAGS)
|
||||
AC_SUBST(SDL_LIBS)
|
||||
rm -f conf.sdltest
|
||||
])
|
||||
|
||||
|
||||
dnl ---------------------------------------------------------------------------
|
||||
dnl Macros for wxWindows detection. Typically used in configure.in as:
|
||||
dnl
|
||||
dnl AC_ARG_ENABLE(...)
|
||||
dnl AC_ARG_WITH(...)
|
||||
dnl ...
|
||||
dnl AM_OPTIONS_WXCONFIG
|
||||
dnl ...
|
||||
dnl ...
|
||||
dnl AM_PATH_WXCONFIG(2.3.4, wxWin=1)
|
||||
dnl if test "$wxWin" != 1; then
|
||||
dnl AC_MSG_ERROR([
|
||||
dnl wxWindows must be installed on your system
|
||||
dnl but wx-config script couldn't be found.
|
||||
dnl
|
||||
dnl Please check that wx-config is in path, the directory
|
||||
dnl where wxWindows libraries are installed (returned by
|
||||
dnl 'wx-config --libs' command) is in LD_LIBRARY_PATH or
|
||||
dnl equivalent variable and wxWindows version is 2.3.4 or above.
|
||||
dnl ])
|
||||
dnl fi
|
||||
dnl CPPFLAGS="$CPPFLAGS $WX_CPPFLAGS"
|
||||
dnl CXXFLAGS="$CXXFLAGS $WX_CXXFLAGS_ONLY"
|
||||
dnl CFLAGS="$CFLAGS $WX_CFLAGS_ONLY"
|
||||
dnl
|
||||
dnl LDFLAGS="$LDFLAGS $WX_LIBS"
|
||||
dnl ---------------------------------------------------------------------------
|
||||
|
||||
dnl ---------------------------------------------------------------------------
|
||||
dnl AM_OPTIONS_WXCONFIG
|
||||
dnl
|
||||
dnl adds support for --wx-prefix, --wx-exec-prefix and --wx-config
|
||||
dnl command line options
|
||||
dnl ---------------------------------------------------------------------------
|
||||
|
||||
AC_DEFUN([AM_OPTIONS_WXCONFIG],
|
||||
[
|
||||
AC_ARG_WITH(wx-prefix, [ --with-wx-prefix=PREFIX Prefix where wxWindows is installed (optional)],
|
||||
wx_config_prefix="$withval", wx_config_prefix="")
|
||||
AC_ARG_WITH(wx-exec-prefix,[ --with-wx-exec-prefix=PREFIX Exec prefix where wxWindows is installed (optional)],
|
||||
wx_config_exec_prefix="$withval", wx_config_exec_prefix="")
|
||||
AC_ARG_WITH(wx-config,[ --with-wx-config=CONFIG wx-config script to use (optional)],
|
||||
wx_config_name="$withval", wx_config_name="")
|
||||
])
|
||||
|
||||
dnl ---------------------------------------------------------------------------
|
||||
dnl AM_PATH_WXCONFIG(VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
|
||||
dnl
|
||||
dnl Test for wxWindows, and define WX_C*FLAGS, WX_LIBS and WX_LIBS_STATIC
|
||||
dnl (the latter is for static linking against wxWindows). Set WX_CONFIG_NAME
|
||||
dnl environment variable to override the default name of the wx-config script
|
||||
dnl to use. Set WX_CONFIG_PATH to specify the full path to wx-config - in this
|
||||
dnl case the macro won't even waste time on tests for its existence.
|
||||
dnl ---------------------------------------------------------------------------
|
||||
|
||||
dnl
|
||||
dnl Get the cflags and libraries from the wx-config script
|
||||
dnl
|
||||
AC_DEFUN([AM_PATH_WXCONFIG],
|
||||
[
|
||||
dnl do we have wx-config name: it can be wx-config or wxd-config or ...
|
||||
if test x${WX_CONFIG_NAME+set} != xset ; then
|
||||
WX_CONFIG_NAME=wx-config
|
||||
fi
|
||||
if test "x$wx_config_name" != x ; then
|
||||
WX_CONFIG_NAME="$wx_config_name"
|
||||
fi
|
||||
|
||||
dnl deal with optional prefixes
|
||||
if test x$wx_config_exec_prefix != x ; then
|
||||
wx_config_args="$wx_config_args --exec-prefix=$wx_config_exec_prefix"
|
||||
WX_LOOKUP_PATH="$wx_config_exec_prefix/bin"
|
||||
fi
|
||||
if test x$wx_config_prefix != x ; then
|
||||
wx_config_args="$wx_config_args --prefix=$wx_config_prefix"
|
||||
WX_LOOKUP_PATH="$WX_LOOKUP_PATH:$wx_config_prefix/bin"
|
||||
fi
|
||||
|
||||
dnl don't search the PATH if WX_CONFIG_NAME is absolute filename
|
||||
if test -x "$WX_CONFIG_NAME" ; then
|
||||
AC_MSG_CHECKING(for wx-config)
|
||||
WX_CONFIG_PATH="$WX_CONFIG_NAME"
|
||||
AC_MSG_RESULT($WX_CONFIG_PATH)
|
||||
else
|
||||
AC_PATH_PROG(WX_CONFIG_PATH, $WX_CONFIG_NAME, no, "$WX_LOOKUP_PATH:$PATH")
|
||||
fi
|
||||
|
||||
if test "$WX_CONFIG_PATH" != "no" ; then
|
||||
WX_VERSION=""
|
||||
no_wx=""
|
||||
|
||||
min_wx_version=ifelse([$1], ,2.2.1,$1)
|
||||
AC_MSG_CHECKING(for wxWindows version >= $min_wx_version)
|
||||
|
||||
WX_CONFIG_WITH_ARGS="$WX_CONFIG_PATH $wx_config_args"
|
||||
|
||||
WX_VERSION=`$WX_CONFIG_WITH_ARGS --version`
|
||||
wx_config_major_version=`echo $WX_VERSION | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
|
||||
wx_config_minor_version=`echo $WX_VERSION | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
|
||||
wx_config_micro_version=`echo $WX_VERSION | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
|
||||
|
||||
wx_requested_major_version=`echo $min_wx_version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
|
||||
wx_requested_minor_version=`echo $min_wx_version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
|
||||
wx_requested_micro_version=`echo $min_wx_version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
|
||||
|
||||
wx_ver_ok=""
|
||||
if test $wx_config_major_version -gt $wx_requested_major_version; then
|
||||
wx_ver_ok=yes
|
||||
else
|
||||
if test $wx_config_major_version -eq $wx_requested_major_version; then
|
||||
if test $wx_config_minor_version -gt $wx_requested_minor_version; then
|
||||
wx_ver_ok=yes
|
||||
else
|
||||
if test $wx_config_minor_version -eq $wx_requested_minor_version; then
|
||||
if test $wx_config_micro_version -ge $wx_requested_micro_version; then
|
||||
wx_ver_ok=yes
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
if test "x$wx_ver_ok" = x ; then
|
||||
no_wx=yes
|
||||
else
|
||||
WX_LIBS=`$WX_CONFIG_WITH_ARGS --libs`
|
||||
WX_LIBS_STATIC=`$WX_CONFIG_WITH_ARGS --static --libs`
|
||||
|
||||
dnl starting with version 2.2.6 wx-config has --cppflags argument
|
||||
wx_has_cppflags=""
|
||||
if test $wx_config_major_version -gt 2; then
|
||||
wx_has_cppflags=yes
|
||||
else
|
||||
if test $wx_config_major_version -eq 2; then
|
||||
if test $wx_config_minor_version -gt 2; then
|
||||
wx_has_cppflags=yes
|
||||
else
|
||||
if test $wx_config_minor_version -eq 2; then
|
||||
if test $wx_config_micro_version -ge 6; then
|
||||
wx_has_cppflags=yes
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
if test "x$wx_has_cppflags" = x ; then
|
||||
dnl no choice but to define all flags like CFLAGS
|
||||
WX_CFLAGS=`$WX_CONFIG_WITH_ARGS --cflags`
|
||||
WX_CPPFLAGS=$WX_CFLAGS
|
||||
WX_CXXFLAGS=$WX_CFLAGS
|
||||
|
||||
WX_CFLAGS_ONLY=$WX_CFLAGS
|
||||
WX_CXXFLAGS_ONLY=$WX_CFLAGS
|
||||
else
|
||||
dnl we have CPPFLAGS included in CFLAGS included in CXXFLAGS
|
||||
WX_CPPFLAGS=`$WX_CONFIG_WITH_ARGS --cppflags`
|
||||
WX_CXXFLAGS=`$WX_CONFIG_WITH_ARGS --cxxflags`
|
||||
WX_CFLAGS=`$WX_CONFIG_WITH_ARGS --cflags`
|
||||
|
||||
WX_CFLAGS_ONLY=`echo $WX_CFLAGS | sed "s@^$WX_CPPFLAGS *@@"`
|
||||
WX_CXXFLAGS_ONLY=`echo $WX_CXXFLAGS | sed "s@^$WX_CFLAGS *@@"`
|
||||
fi
|
||||
fi
|
||||
|
||||
if test "x$no_wx" = x ; then
|
||||
AC_MSG_RESULT(yes (version $WX_VERSION))
|
||||
ifelse([$2], , :, [$2])
|
||||
else
|
||||
if test "x$WX_VERSION" = x; then
|
||||
dnl no wx-config at all
|
||||
AC_MSG_RESULT(no)
|
||||
else
|
||||
AC_MSG_RESULT(no (version $WX_VERSION is not new enough))
|
||||
fi
|
||||
|
||||
WX_CFLAGS=""
|
||||
WX_CPPFLAGS=""
|
||||
WX_CXXFLAGS=""
|
||||
WX_LIBS=""
|
||||
WX_LIBS_STATIC=""
|
||||
ifelse([$3], , :, [$3])
|
||||
fi
|
||||
fi
|
||||
|
||||
AC_SUBST(WX_CPPFLAGS)
|
||||
AC_SUBST(WX_CFLAGS)
|
||||
AC_SUBST(WX_CXXFLAGS)
|
||||
AC_SUBST(WX_CFLAGS_ONLY)
|
||||
AC_SUBST(WX_CXXFLAGS_ONLY)
|
||||
AC_SUBST(WX_LIBS)
|
||||
AC_SUBST(WX_LIBS_STATIC)
|
||||
AC_SUBST(WX_VERSION)
|
||||
])
|
||||
|
||||
# Configure paths for libogg
|
||||
# Jack Moffitt <[email protected]> 10-21-2000
|
||||
# Shamelessly stolen from Owen Taylor and Manish Singh
|
||||
|
||||
dnl XIPH_PATH_OGG([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
|
||||
dnl Test for libogg, and define OGG_CFLAGS and OGG_LIBS
|
||||
dnl
|
||||
AC_DEFUN([XIPH_PATH_OGG],
|
||||
[dnl
|
||||
dnl Get the cflags and libraries
|
||||
dnl
|
||||
AC_ARG_WITH(ogg,[ --with-ogg=PFX Prefix where libogg is installed (optional)], ogg_prefix="$withval", ogg_prefix="")
|
||||
AC_ARG_WITH(ogg-libraries,[ --with-ogg-libraries=DIR Directory where libogg library is installed (optional)], ogg_libraries="$withval", ogg_libraries="")
|
||||
AC_ARG_WITH(ogg-includes,[ --with-ogg-includes=DIR Directory where libogg header files are installed (optional)], ogg_includes="$withval", ogg_includes="")
|
||||
AC_ARG_ENABLE(oggtest, [ --disable-oggtest Do not try to compile and run a test Ogg program],, enable_oggtest=yes)
|
||||
|
||||
if test "x$ogg_libraries" != "x" ; then
|
||||
OGG_LIBS="-L$ogg_libraries"
|
||||
elif test "x$ogg_prefix" != "x" ; then
|
||||
OGG_LIBS="-L$ogg_prefix/lib"
|
||||
elif test "x$prefix" != "xNONE" ; then
|
||||
OGG_LIBS="-L$libdir"
|
||||
fi
|
||||
|
||||
OGG_LIBS="$OGG_LIBS -logg"
|
||||
|
||||
if test "x$ogg_includes" != "x" ; then
|
||||
OGG_CFLAGS="-I$ogg_includes"
|
||||
elif test "x$ogg_prefix" != "x" ; then
|
||||
OGG_CFLAGS="-I$ogg_prefix/include"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
OGG_CFLAGS=""
|
||||
fi
|
||||
|
||||
AC_MSG_CHECKING(for Ogg)
|
||||
no_ogg=""
|
||||
|
||||
|
||||
if test "x$enable_oggtest" = "xyes" ; then
|
||||
ac_save_CFLAGS="$CFLAGS"
|
||||
ac_save_LIBS="$LIBS"
|
||||
CFLAGS="$CFLAGS $OGG_CFLAGS"
|
||||
LIBS="$LIBS $OGG_LIBS"
|
||||
dnl
|
||||
dnl Now check if the installed Ogg is sufficiently new.
|
||||
dnl
|
||||
rm -f conf.oggtest
|
||||
AC_TRY_RUN([
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <ogg/ogg.h>
|
||||
|
||||
int main ()
|
||||
{
|
||||
system("touch conf.oggtest");
|
||||
return 0;
|
||||
}
|
||||
|
||||
],, no_ogg=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
|
||||
if test "x$no_ogg" = "x" ; then
|
||||
AC_MSG_RESULT(yes)
|
||||
ifelse([$1], , :, [$1])
|
||||
else
|
||||
AC_MSG_RESULT(no)
|
||||
if test -f conf.oggtest ; then
|
||||
:
|
||||
else
|
||||
echo "*** Could not run Ogg test program, checking why..."
|
||||
CFLAGS="$CFLAGS $OGG_CFLAGS"
|
||||
LIBS="$LIBS $OGG_LIBS"
|
||||
AC_TRY_LINK([
|
||||
#include <stdio.h>
|
||||
#include <ogg/ogg.h>
|
||||
], [ return 0; ],
|
||||
[ echo "*** The test program compiled, but did not run. This usually means"
|
||||
echo "*** that the run-time linker is not finding Ogg or finding the wrong"
|
||||
echo "*** version of Ogg. If it is not finding Ogg, you'll need to set your"
|
||||
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
|
||||
echo "*** to the installed location Also, make sure you have run ldconfig if that"
|
||||
echo "*** is required on your system"
|
||||
echo "***"
|
||||
echo "*** If you have an old version installed, it is best to remove it, although"
|
||||
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
|
||||
[ echo "*** The test program failed to compile or link. See the file config.log for the"
|
||||
echo "*** exact error that occured. This usually means Ogg was incorrectly installed"
|
||||
echo "*** or that you have moved Ogg since it was installed." ])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
OGG_CFLAGS=""
|
||||
OGG_LIBS=""
|
||||
ifelse([$2], , :, [$2])
|
||||
fi
|
||||
AC_SUBST(OGG_CFLAGS)
|
||||
AC_SUBST(OGG_LIBS)
|
||||
rm -f conf.oggtest
|
||||
])
|
||||
|
||||
# Configure paths for libvorbis
|
||||
# Jack Moffitt <[email protected]> 10-21-2000
|
||||
# Shamelessly stolen from Owen Taylor and Manish Singh
|
||||
# thomasvs added check for vorbis_bitrate_addblock which is new in rc3
|
||||
|
||||
dnl XIPH_PATH_VORBIS([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
|
||||
dnl Test for libvorbis, and define VORBIS_CFLAGS and VORBIS_LIBS
|
||||
dnl
|
||||
AC_DEFUN([XIPH_PATH_VORBIS],
|
||||
[dnl
|
||||
dnl Get the cflags and libraries
|
||||
dnl
|
||||
AC_ARG_WITH(vorbis,[ --with-vorbis=PFX Prefix where libvorbis is installed (optional)], vorbis_prefix="$withval", vorbis_prefix="")
|
||||
AC_ARG_WITH(vorbis-libraries,[ --with-vorbis-libraries=DIR Directory where libvorbis library is installed (optional)], vorbis_libraries="$withval", vorbis_libraries="")
|
||||
AC_ARG_WITH(vorbis-includes,[ --with-vorbis-includes=DIR Directory where libvorbis header files are installed (optional)], vorbis_includes="$withval", vorbis_includes="")
|
||||
AC_ARG_ENABLE(vorbistest, [ --disable-vorbistest Do not try to compile and run a test Vorbis program],, enable_vorbistest=yes)
|
||||
|
||||
if test "x$vorbis_libraries" != "x" ; then
|
||||
VORBIS_LIBS="-L$vorbis_libraries"
|
||||
elif test "x$vorbis_prefix" != "x" ; then
|
||||
VORBIS_LIBS="-L$vorbis_prefix/lib"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
VORBIS_LIBS="-L$libdir"
|
||||
fi
|
||||
|
||||
VORBIS_LIBS="$VORBIS_LIBS -lvorbis -lm"
|
||||
VORBISFILE_LIBS="-lvorbisfile"
|
||||
VORBISENC_LIBS="-lvorbisenc"
|
||||
|
||||
if test "x$vorbis_includes" != "x" ; then
|
||||
VORBIS_CFLAGS="-I$vorbis_includes"
|
||||
elif test "x$vorbis_prefix" != "x" ; then
|
||||
VORBIS_CFLAGS="-I$vorbis_prefix/include"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
VORBIS_CFLAGS=""
|
||||
fi
|
||||
|
||||
|
||||
AC_MSG_CHECKING(for Vorbis)
|
||||
no_vorbis=""
|
||||
|
||||
|
||||
if test "x$enable_vorbistest" = "xyes" ; then
|
||||
ac_save_CFLAGS="$CFLAGS"
|
||||
ac_save_LIBS="$LIBS"
|
||||
CFLAGS="$CFLAGS $VORBIS_CFLAGS $OGG_CFLAGS"
|
||||
LIBS="$LIBS $VORBIS_LIBS $VORBISENC_LIBS $OGG_LIBS"
|
||||
dnl
|
||||
dnl Now check if the installed Vorbis is sufficiently new.
|
||||
dnl
|
||||
rm -f conf.vorbistest
|
||||
AC_TRY_RUN([
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <vorbis/codec.h>
|
||||
#include <vorbis/vorbisenc.h>
|
||||
|
||||
int main ()
|
||||
{
|
||||
vorbis_block vb;
|
||||
vorbis_dsp_state vd;
|
||||
vorbis_info vi;
|
||||
|
||||
vorbis_info_init (&vi);
|
||||
vorbis_encode_init (&vi, 2, 44100, -1, 128000, -1);
|
||||
vorbis_analysis_init (&vd, &vi);
|
||||
vorbis_block_init (&vd, &vb);
|
||||
/* this function was added in 1.0rc3, so this is what we're testing for */
|
||||
vorbis_bitrate_addblock (&vb);
|
||||
|
||||
system("touch conf.vorbistest");
|
||||
return 0;
|
||||
}
|
||||
|
||||
],, no_vorbis=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
|
||||
if test "x$no_vorbis" = "x" ; then
|
||||
AC_MSG_RESULT(yes)
|
||||
ifelse([$1], , :, [$1])
|
||||
else
|
||||
AC_MSG_RESULT(no)
|
||||
if test -f conf.vorbistest ; then
|
||||
:
|
||||
else
|
||||
echo "*** Could not run Vorbis test program, checking why..."
|
||||
CFLAGS="$CFLAGS $VORBIS_CFLAGS"
|
||||
LIBS="$LIBS $VORBIS_LIBS $OGG_LIBS"
|
||||
AC_TRY_LINK([
|
||||
#include <stdio.h>
|
||||
#include <vorbis/codec.h>
|
||||
], [ return 0; ],
|
||||
[ echo "*** The test program compiled, but did not run. This usually means"
|
||||
echo "*** that the run-time linker is not finding Vorbis or finding the wrong"
|
||||
echo "*** version of Vorbis. If it is not finding Vorbis, you'll need to set your"
|
||||
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
|
||||
echo "*** to the installed location Also, make sure you have run ldconfig if that"
|
||||
echo "*** is required on your system"
|
||||
echo "***"
|
||||
echo "*** If you have an old version installed, it is best to remove it, although"
|
||||
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
|
||||
[ echo "*** The test program failed to compile or link. See the file config.log for the"
|
||||
echo "*** exact error that occured. This usually means Vorbis was incorrectly installed"
|
||||
echo "*** or that you have moved Vorbis since it was installed." ])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
VORBIS_CFLAGS=""
|
||||
VORBIS_LIBS=""
|
||||
VORBISFILE_LIBS=""
|
||||
VORBISENC_LIBS=""
|
||||
ifelse([$2], , :, [$2])
|
||||
fi
|
||||
AC_SUBST(VORBIS_CFLAGS)
|
||||
AC_SUBST(VORBIS_LIBS)
|
||||
AC_SUBST(VORBISFILE_LIBS)
|
||||
AC_SUBST(VORBISENC_LIBS)
|
||||
rm -f conf.vorbistest
|
||||
])
|
||||
|
||||
dnl XIPH_PATH_THEORA([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
|
||||
dnl Test for libtheora, and define THEORA_CFLAGS and THEORA_LIBS
|
||||
dnl
|
||||
AC_DEFUN([XIPH_PATH_THEORA],
|
||||
[dnl
|
||||
dnl Get the cflags and libraries
|
||||
dnl
|
||||
AC_ARG_WITH(theora,[ --with-theora=PFX Prefix where libtheora is installed (optional)], theora_prefix="$withval", theora_prefix="")
|
||||
AC_ARG_WITH(theora-libraries,[ --with-theora-libraries=DIR Directory where libtheora library is installed (optional)], theora_libraries="$withval", theora_libraries="")
|
||||
AC_ARG_WITH(theora-includes,[ --with-theora-includes=DIR Directory where libtheora header files are installed (optional)], theora_includes="$withval", theora_includes="")
|
||||
AC_ARG_ENABLE(theoratest, [ --disable-theoratest Do not try to compile and run a test Theora program],, enable_theoratest=yes)
|
||||
|
||||
if test "x$theora_libraries" != "x" ; then
|
||||
THEORA_LIBS="-L$theora_libraries"
|
||||
elif test "x$theora_prefix" != "x" ; then
|
||||
THEORA_LIBS="-L$theora_prefix/lib"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
THEORA_LIBS="-L$libdir"
|
||||
fi
|
||||
|
||||
THEORA_LIBS="$THEORA_LIBS -ltheora"
|
||||
|
||||
if test "x$theora_includes" != "x" ; then
|
||||
THEORA_CFLAGS="-I$theora_includes"
|
||||
elif test "x$theora_prefix" != "x" ; then
|
||||
THEORA_CFLAGS="-I$theora_prefix/include"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
THEORA_CFLAGS=""
|
||||
fi
|
||||
|
||||
|
||||
AC_MSG_CHECKING(for Theora)
|
||||
no_theora=""
|
||||
|
||||
|
||||
if test "x$enable_theoratest" = "xyes" ; then
|
||||
ac_save_CFLAGS="$CFLAGS"
|
||||
ac_save_LIBS="$LIBS"
|
||||
CFLAGS="$CFLAGS $THEORA_CFLAGS $OGG_CFLAGS"
|
||||
LIBS="$LIBS $THEORA_LIBS $OGG_LIBS"
|
||||
dnl
|
||||
dnl Now check if the installed Theora is sufficiently new.
|
||||
dnl
|
||||
rm -f conf.theoratest
|
||||
AC_TRY_RUN([
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <theora/theora.h>
|
||||
#include <vorbis/codec.h>
|
||||
|
||||
int main ()
|
||||
{
|
||||
theora_info ti;
|
||||
theora_state ts;
|
||||
|
||||
theora_info_init(&ti);
|
||||
|
||||
system("touch conf.theoratest");
|
||||
return 0;
|
||||
}
|
||||
|
||||
],, no_theora=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
|
||||
if test "x$no_theora" = "x" ; then
|
||||
AC_MSG_RESULT(yes)
|
||||
ifelse([$1], , :, [$1])
|
||||
else
|
||||
AC_MSG_RESULT(no)
|
||||
if test -f conf.theoratest ; then
|
||||
:
|
||||
else
|
||||
echo "*** Could not run Theora test program, checking why..."
|
||||
CFLAGS="$CFLAGS $THEORA_CFLAGS"
|
||||
LIBS="$LIBS $THEORA_LIBS $OGG_LIBS"
|
||||
AC_TRY_LINK([
|
||||
#include <stdio.h>
|
||||
#include <vorbis/codec.h>
|
||||
], [ return 0; ],
|
||||
[ echo "*** The test program compiled, but did not run. This usually means"
|
||||
echo "*** that the run-time linker is not finding Theora or finding the wrong"
|
||||
echo "*** version of Theora. If it is not finding Theora, you'll need to set your"
|
||||
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
|
||||
echo "*** to the installed location Also, make sure you have run ldconfig if that"
|
||||
echo "*** is required on your system"
|
||||
echo "***"
|
||||
echo "*** If you have an old version installed, it is best to remove it, although"
|
||||
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
|
||||
[ echo "*** The test program failed to compile or link. See the file config.log for the"
|
||||
echo "*** exact error that occured. This usually means Theora was incorrectly installed"
|
||||
echo "*** or that you have moved Theora since it was installed." ])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
THEORA_CFLAGS=""
|
||||
THEORA_LIBS=""
|
||||
ifelse([$2], , :, [$2])
|
||||
fi
|
||||
AC_SUBST(THEORA_CFLAGS)
|
||||
AC_SUBST(THEORA_LIBS)
|
||||
rm -f conf.theoratest
|
||||
])
|
||||
-137
@@ -1,137 +0,0 @@
|
||||
#!/bin/sh
|
||||
# Run this to generate all the initial makefiles, etc.
|
||||
|
||||
srcdir=`dirname $0`
|
||||
PKG_NAME="fs2_open"
|
||||
|
||||
# check the version of a package
|
||||
check_version() {
|
||||
COMMAND=$1
|
||||
MAJOR=$2
|
||||
MINOR=$3
|
||||
MICRO=$4
|
||||
|
||||
($COMMAND --version) </dev/null >/dev/null 2>&1 || return 1
|
||||
|
||||
ver=`$COMMAND --version|head -n 1|sed 's/^.*) //'|sed 's/ (.*)//'`
|
||||
major=`echo $ver | cut -d. -f1 | sed s/[a-zA-Z\-].*//g`
|
||||
minor=`echo $ver | cut -d. -f2 | sed s/[a-zA-Z\-].*//g`
|
||||
micro=`echo $ver | cut -d. -f3 | sed s/[a-zA-Z\-].*//g`
|
||||
test -z "$major" && major=0
|
||||
test -z "$minor" && minor=0
|
||||
test -z "$micro" && micro=0
|
||||
|
||||
fail=0
|
||||
if [ ! "$major" -gt "$MAJOR" ]; then
|
||||
if [ "$major" -lt "$MAJOR" ]; then
|
||||
fail=1
|
||||
elif [ ! "$minor" -gt "$MINOR" ]; then
|
||||
if [ "$minor" -lt "$MINOR" ]; then
|
||||
fail=1
|
||||
elif [ "$micro" -lt "$MICRO" ]; then
|
||||
fail=1
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
return "$fail"
|
||||
}
|
||||
|
||||
AUTOMAKE=
|
||||
ACLOCAL=
|
||||
DIE=0
|
||||
|
||||
(autoconf --version) < /dev/null > /dev/null 2>&1 || {
|
||||
echo
|
||||
echo "**Error**: You must have \`autoconf' installed to."
|
||||
echo "Download the appropriate package for your distribution,"
|
||||
echo "or get the source tarball at ftp://ftp.gnu.org/pub/gnu/"
|
||||
DIE=1
|
||||
}
|
||||
|
||||
for AM in automake-1.11 automake-1.10 automake-1.9 automake-1.8 automake-1.7 automake-1.6 automake; do
|
||||
(check_version "$AM" 1 6 1) && {
|
||||
AUTOMAKE="$AM"
|
||||
break
|
||||
}
|
||||
done
|
||||
|
||||
if [ -z "$AUTOMAKE" ]; then
|
||||
echo
|
||||
echo "**Error**: You must have \`automake' version 1.6.1 or greater"
|
||||
echo "installed to compile $PKG_NAME. Download the appropriate package"
|
||||
echo "for your distribution, or get the source tarball at"
|
||||
echo "ftp://ftp.gnu.org/pub/gnu/"
|
||||
DIE=1
|
||||
fi
|
||||
|
||||
# if no automake, don't bother testing for aclocal
|
||||
test -z "$AUTOMAKE" || {
|
||||
for ACL in aclocal-1.11 aclocal-1.10 aclocal-1.9 aclocal-1.8 aclocal-1.7 aclocal-1.6 aclocal; do
|
||||
(check_version "$ACL" 1 6 1) && {
|
||||
ACLOCAL="$ACL"
|
||||
break
|
||||
}
|
||||
done
|
||||
|
||||
if [ -z "$ACLOCAL" ]; then
|
||||
echo
|
||||
echo "**Error**: Missing \`aclocal'. The version of \`automake'"
|
||||
echo "installed seems to be outdated. Get a recent package from"
|
||||
echo "ftp://ftp.gnu.org/pub/gnu/"
|
||||
DIE=1
|
||||
fi
|
||||
}
|
||||
|
||||
if test "$DIE" -eq 1; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if test -z "$*"; then
|
||||
echo "**Warning**: I am going to run \`configure' with no arguments."
|
||||
echo "If you wish to pass any to it, please specify them on the"
|
||||
echo \`$0\'" command line."
|
||||
echo
|
||||
fi
|
||||
|
||||
case $CC in
|
||||
xlc )
|
||||
am_opt=--include-deps;;
|
||||
esac
|
||||
|
||||
for coin in `find $srcdir -name configure.ac -print`
|
||||
do
|
||||
dr=`dirname $coin`
|
||||
if test -f $dr/NO-AUTO-GEN; then
|
||||
echo skipping $dr -- flagged as no auto-gen
|
||||
else
|
||||
echo processing $dr
|
||||
macrodirs=`sed -n -e 's,AM_ACLOCAL_INCLUDE(\(.*\)),\1,gp' < $coin`
|
||||
( cd $dr
|
||||
aclocalinclude="$ACLOCAL_FLAGS"
|
||||
for k in $macrodirs; do
|
||||
if test -d $k; then
|
||||
aclocalinclude="$aclocalinclude -I $k"
|
||||
##else
|
||||
## echo "**Warning**: No such directory \`$k'. Ignored."
|
||||
fi
|
||||
done
|
||||
echo "Running $ACLOCAL $aclocalinclude ..."
|
||||
"$ACLOCAL" $aclocalinclude
|
||||
echo "Running $AUTOMAKE --add-missing --copy --foreign $am_opt ..."
|
||||
"$AUTOMAKE" --add-missing --copy --foreign $am_opt
|
||||
echo "Running autoconf..."
|
||||
autoconf
|
||||
)
|
||||
fi
|
||||
done
|
||||
|
||||
#conf_flags="--enable-maintainer-mode --enable-compile-warnings" #--enable-iso-c
|
||||
|
||||
if test x$NOCONFIGURE = x; then
|
||||
echo Running $srcdir/configure $conf_flags "$@" ...
|
||||
$srcdir/configure $conf_flags "$@" \
|
||||
&& echo Now type \`make\' to compile $PKG_NAME.
|
||||
else
|
||||
echo Skipping configure process.
|
||||
fi
|
||||
@@ -1,855 +0,0 @@
|
||||
## code/Makefile.am for fs2_open
|
||||
##
|
||||
## $Id: Makefile.am,v 1.31.2.10 2007-11-22 04:52:12 taylor Exp $
|
||||
|
||||
|
||||
EXTRA_DIST = \
|
||||
freespace2/app_icon.ico \
|
||||
freespace2/freespace.rc \
|
||||
freespace2/freespaceresource.h \
|
||||
freespace2/goal_com.bmp \
|
||||
freespace2/goal_fail.bmp \
|
||||
freespace2/goal_inc.bmp \
|
||||
freespace2/goal_none.bmp \
|
||||
freespace2/goal_ord.bmp \
|
||||
fred2/addvariabledlg.cpp \
|
||||
fred2/addvariabledlg.h \
|
||||
fred2/adjustgriddlg.cpp \
|
||||
fred2/adjustgriddlg.h \
|
||||
fred2/asteroideditordlg.cpp \
|
||||
fred2/asteroideditordlg.h \
|
||||
fred2/bgbitmapdlg.cpp \
|
||||
fred2/bgbitmapdlg.h \
|
||||
fred2/briefingeditordlg.cpp \
|
||||
fred2/briefingeditordlg.h \
|
||||
fred2/campaigneditordlg.cpp \
|
||||
fred2/campaigneditordlg.h \
|
||||
fred2/campaignfilelistbox.cpp \
|
||||
fred2/campaignfilelistbox.h \
|
||||
fred2/campaigntreeview.cpp \
|
||||
fred2/campaigntreeview.h \
|
||||
fred2/campaigntreewnd.cpp \
|
||||
fred2/campaigntreewnd.h \
|
||||
fred2/cmdbrief.cpp \
|
||||
fred2/cmdbrief.h \
|
||||
fred2/createwingdlg.cpp \
|
||||
fred2/createwingdlg.h \
|
||||
fred2/customwingnames.cpp \
|
||||
fred2/customwingnames.h \
|
||||
fred2/debriefingeditordlg.cpp \
|
||||
fred2/debriefingeditordlg.h \
|
||||
fred2/dialog1.cpp \
|
||||
fred2/dialog1.h \
|
||||
fred2/dumpstats.cpp \
|
||||
fred2/dumpstats.h \
|
||||
fred2/editor.h \
|
||||
fred2/eventeditor.cpp \
|
||||
fred2/eventeditor.h \
|
||||
fred2/folderdlg.cpp \
|
||||
fred2/folderdlg.h \
|
||||
fred2/fred.cpp \
|
||||
fred2/fred.h \
|
||||
fred2/fred.rc \
|
||||
fred2/freddoc.cpp \
|
||||
fred2/freddoc.h \
|
||||
fred2/fredrender.cpp \
|
||||
fred2/fredrender.h \
|
||||
fred2/fredstubs.cpp \
|
||||
fred2/fredview.cpp \
|
||||
fred2/fredview.h \
|
||||
fred2/grid.cpp \
|
||||
fred2/grid.h \
|
||||
fred2/ignoreordersdlg.cpp \
|
||||
fred2/ignoreordersdlg.h \
|
||||
fred2/initialships.cpp \
|
||||
fred2/initialships.h \
|
||||
fred2/initialstatus.cpp \
|
||||
fred2/initialstatus.h \
|
||||
fred2/mainfrm.cpp \
|
||||
fred2/mainfrm.h \
|
||||
fred2/makehelp.bat \
|
||||
fred2/management.cpp \
|
||||
fred2/management.h \
|
||||
fred2/messageeditordlg.cpp \
|
||||
fred2/messageeditordlg.h \
|
||||
fred2/missiongoalsdlg.cpp \
|
||||
fred2/missiongoalsdlg.h \
|
||||
fred2/missionnotesdlg.cpp \
|
||||
fred2/missionnotesdlg.h \
|
||||
fred2/missionsave.cpp \
|
||||
fred2/missionsave.h \
|
||||
fred2/modifyvariabledlg.cpp \
|
||||
fred2/modifyvariabledlg.h \
|
||||
fred2/operatorargtypeselect.cpp \
|
||||
fred2/operatorargtypeselect.h \
|
||||
fred2/orienteditor.cpp \
|
||||
fred2/orienteditor.h \
|
||||
fred2/playerstarteditor.cpp \
|
||||
fred2/playerstarteditor.h \
|
||||
fred2/prefsdlg.cpp \
|
||||
fred2/prefsdlg.h \
|
||||
fred2/reinforcementeditordlg.cpp \
|
||||
fred2/reinforcementeditordlg.h \
|
||||
fred2/resource.h \
|
||||
fred2/resource.hm \
|
||||
fred2/setglobalshipflags.cpp \
|
||||
fred2/setglobalshipflags.h \
|
||||
fred2/sexp_tree.cpp \
|
||||
fred2/sexp_tree.h \
|
||||
fred2/shieldsysdlg.cpp \
|
||||
fred2/shieldsysdlg.h \
|
||||
fred2/ship_select.cpp \
|
||||
fred2/ship_select.h \
|
||||
fred2/shipchecklistbox.cpp \
|
||||
fred2/shipchecklistbox.h \
|
||||
fred2/shipclasseditordlg.cpp \
|
||||
fred2/shipclasseditordlg.h \
|
||||
fred2/shipeditordlg.cpp \
|
||||
fred2/shipeditordlg.h \
|
||||
fred2/shipflagsdlg.cpp \
|
||||
fred2/shipflagsdlg.h \
|
||||
fred2/shipgoalsdlg.cpp \
|
||||
fred2/shipgoalsdlg.h \
|
||||
fred2/shipspecialdamage.cpp \
|
||||
fred2/shipspecialdamage.h \
|
||||
fred2/shipspecialhitpoints.cpp \
|
||||
fred2/shipspecialhitpoints.h \
|
||||
fred2/shiptexturesdlg.cpp \
|
||||
fred2/shiptexturesdlg.h \
|
||||
fred2/starfieldeditor.cpp \
|
||||
fred2/starfieldeditor.h \
|
||||
fred2/stdafx.cpp \
|
||||
fred2/stdafx.h \
|
||||
fred2/textviewdlg.cpp \
|
||||
fred2/textviewdlg.h \
|
||||
fred2/voiceactingmanager.cpp \
|
||||
fred2/voiceactingmanager.h \
|
||||
fred2/waypointpathdlg.cpp \
|
||||
fred2/waypointpathdlg.h \
|
||||
fred2/weaponeditordlg.cpp \
|
||||
fred2/weaponeditordlg.h \
|
||||
fred2/wing.cpp \
|
||||
fred2/wing.h \
|
||||
fred2/wing_editor.cpp \
|
||||
fred2/wing_editor.h \
|
||||
fred2/hlp/afxcore.rtf \
|
||||
fred2/hlp/afxhelp.hm \
|
||||
fred2/hlp/afxprint.rtf \
|
||||
fred2/hlp/appexit.bmp \
|
||||
fred2/hlp/bullet.bmp \
|
||||
fred2/hlp/curarw2.bmp \
|
||||
fred2/hlp/curarw4.bmp \
|
||||
fred2/hlp/curhelp.bmp \
|
||||
fred2/hlp/editcopy.bmp \
|
||||
fred2/hlp/editcut.bmp \
|
||||
fred2/hlp/editpast.bmp \
|
||||
fred2/hlp/editundo.bmp \
|
||||
fred2/hlp/filenew.bmp \
|
||||
fred2/hlp/fileopen.bmp \
|
||||
fred2/hlp/fileprnt.bmp \
|
||||
fred2/hlp/filesave.bmp \
|
||||
fred2/hlp/fred.hm \
|
||||
fred2/hlp/fred.hpj \
|
||||
fred2/hlp/help.log \
|
||||
fred2/hlp/hlpsbar.bmp \
|
||||
fred2/hlp/hlptbar.bmp \
|
||||
fred2/hlp/recfirst.bmp \
|
||||
fred2/hlp/reclast.bmp \
|
||||
fred2/hlp/recnext.bmp \
|
||||
fred2/hlp/recprev.bmp \
|
||||
fred2/hlp/scmax.bmp \
|
||||
fred2/hlp/scmenu.bmp \
|
||||
fred2/hlp/scmin.bmp \
|
||||
fred2/res/bitmap1.bmp \
|
||||
fred2/res/black_do.bmp \
|
||||
fred2/res/bmp00001.bmp \
|
||||
fred2/res/chained.bmp \
|
||||
fred2/res/chained_directive.bmp \
|
||||
fred2/res/cursor1.cur \
|
||||
fred2/res/cursor2.cur \
|
||||
fred2/res/data.bmp \
|
||||
fred2/res/fred.ico \
|
||||
fred2/res/fred.rc2 \
|
||||
fred2/res/freddoc.ico \
|
||||
fred2/res/green_do.bmp \
|
||||
fred2/res/root.bmp \
|
||||
fred2/res/root_directive.bmp \
|
||||
fred2/res/toolbar.bmp \
|
||||
fred2/res/toolbar1.bmp \
|
||||
fred2/res/variable.bmp \
|
||||
sound/phrases.xml \
|
||||
sound/gc.exe \
|
||||
wxfred2/res/fred.ico \
|
||||
wxfred2/wxfred.xrc
|
||||
|
||||
|
||||
# D_ variants are defaults and should always be used
|
||||
# FS2_ variants are for game building and wxFRED
|
||||
AM_CXXFLAGS = @D_CFLAGS@ @FS2_CXXFLAGS@
|
||||
AM_LDFLAGS = @D_LDFLAGS@ @FS2_LDFLAGS@
|
||||
|
||||
noinst_LIBRARIES = libcode.a
|
||||
noinst_PROGRAMS = @FS2_BINARY@
|
||||
|
||||
EXTRA_PROGRAMS = fs2_open_r fs2_open_d wxFRED2_r wxFRED2_d fs2_open_INF_r fs2_open_INF_d wxFRED2_INF_r wxFRED2_INF_d
|
||||
|
||||
###############################################################################
|
||||
##
|
||||
## Begin CORE library
|
||||
##
|
||||
|
||||
FS2_SOURCES = \
|
||||
ai/ai.cpp \
|
||||
ai/ai.h \
|
||||
ai/aibig.cpp \
|
||||
ai/aibig.h \
|
||||
ai/aicode.cpp \
|
||||
ai/aigoals.cpp \
|
||||
ai/aigoals.h \
|
||||
ai/aiinternal.h \
|
||||
ai/ailocal.h \
|
||||
ai/aiturret.cpp \
|
||||
ai/ai_profiles.cpp \
|
||||
ai/ai_profiles.h \
|
||||
anim/animplay.cpp \
|
||||
anim/animplay.h \
|
||||
anim/packunpack.cpp \
|
||||
anim/packunpack.h \
|
||||
asteroid/asteroid.cpp \
|
||||
asteroid/asteroid.h \
|
||||
autopilot/autopilot.cpp \
|
||||
autopilot/autopilot.h \
|
||||
bmpman/bm_internal.h \
|
||||
bmpman/bmpman.cpp \
|
||||
bmpman/bmpman.h \
|
||||
camera/camera.cpp \
|
||||
camera/camera.h \
|
||||
cfile/cfile.cpp \
|
||||
cfile/cfile.h \
|
||||
cfile/cfilearchive.cpp \
|
||||
cfile/cfilearchive.h \
|
||||
cfile/cfilelist.cpp \
|
||||
cfile/cfilesystem.cpp \
|
||||
cfile/cfilesystem.h \
|
||||
cmdline/cmdline.cpp \
|
||||
cmdline/cmdline.h \
|
||||
cmeasure/cmeasure.cpp \
|
||||
cmeasure/cmeasure.h \
|
||||
controlconfig/controlsconfig.cpp \
|
||||
controlconfig/controlsconfig.h \
|
||||
controlconfig/controlsconfigcommon.cpp \
|
||||
cutscene/cutscenes.cpp \
|
||||
cutscene/cutscenes.h \
|
||||
cutscene/decoder16.cpp \
|
||||
cutscene/decoder8.cpp \
|
||||
cutscene/movie.cpp \
|
||||
cutscene/movie.h \
|
||||
cutscene/mve_audio.cpp \
|
||||
cutscene/mvelib.cpp \
|
||||
cutscene/mvelib.h \
|
||||
cutscene/mveplayer.cpp \
|
||||
cutscene/oggplayer.cpp \
|
||||
cutscene/oggplayer.h \
|
||||
ddsutils/ddsutils.cpp \
|
||||
ddsutils/ddsutils.h \
|
||||
debris/debris.cpp \
|
||||
debris/debris.h \
|
||||
debugconsole/console.cpp \
|
||||
debugconsole/dbugfile.h \
|
||||
debugconsole/timerbar.cpp \
|
||||
debugconsole/timerbar.h \
|
||||
decals/decals.cpp \
|
||||
decals/decals.h \
|
||||
demo/demo.cpp \
|
||||
demo/demo.h \
|
||||
exceptionhandler/exceptionhandler.cpp \
|
||||
exceptionhandler/exceptionhandler.h \
|
||||
external_dll/externalcode.h \
|
||||
external_dll/trackirglobal.cpp \
|
||||
external_dll/trackirglobal.h \
|
||||
fireball/fireballs.cpp \
|
||||
fireball/fireballs.h \
|
||||
fireball/warpineffect.cpp \
|
||||
fs2netd/fs2netd_client.cpp \
|
||||
fs2netd/fs2netd_client.h \
|
||||
fs2netd/tcp_client.cpp \
|
||||
fs2netd/tcp_client.h \
|
||||
fs2netd/tcp_socket.cpp \
|
||||
fs2netd/tcp_socket.h \
|
||||
fs2netd/protocol.h \
|
||||
gamehelp/contexthelp.cpp \
|
||||
gamehelp/contexthelp.h \
|
||||
gamehelp/gameplayhelp.cpp \
|
||||
gamehelp/gameplayhelp.h \
|
||||
gamesequence/gamesequence.cpp \
|
||||
gamesequence/gamesequence.h \
|
||||
gamesnd/eventmusic.cpp \
|
||||
gamesnd/eventmusic.h \
|
||||
gamesnd/gamesnd.cpp \
|
||||
gamesnd/gamesnd.h \
|
||||
globalincs/alphacolors.cpp \
|
||||
globalincs/alphacolors.h \
|
||||
globalincs/crypt.cpp \
|
||||
globalincs/crypt.h \
|
||||
globalincs/def_files.cpp \
|
||||
globalincs/def_files.h \
|
||||
globalincs/globals.h \
|
||||
globalincs/linklist.h \
|
||||
globalincs/pstypes.h \
|
||||
globalincs/safe_strings.cpp \
|
||||
globalincs/safe_strings.h \
|
||||
globalincs/safe_strings_test.cpp \
|
||||
globalincs/systemvars.cpp \
|
||||
globalincs/systemvars.h \
|
||||
globalincs/version.cpp \
|
||||
globalincs/version.h \
|
||||
graphics/2d.cpp \
|
||||
graphics/2d.h \
|
||||
graphics/font.cpp \
|
||||
graphics/font.h \
|
||||
graphics/generic.cpp \
|
||||
graphics/generic.h \
|
||||
graphics/grbatch.cpp \
|
||||
graphics/grbatch.h \
|
||||
graphics/grinternal.h \
|
||||
graphics/gropengl.cpp \
|
||||
graphics/gropengl.h \
|
||||
graphics/gropenglbmpman.cpp \
|
||||
graphics/gropenglbmpman.h \
|
||||
graphics/gropengldraw.cpp \
|
||||
graphics/gropengldraw.h \
|
||||
graphics/gropenglextension.cpp \
|
||||
graphics/gropenglextension.h \
|
||||
graphics/gropengllight.cpp \
|
||||
graphics/gropengllight.h \
|
||||
graphics/gropenglpostprocessing.cpp \
|
||||
graphics/gropenglpostprocessing.h \
|
||||
graphics/gropenglshader.cpp \
|
||||
graphics/gropenglshader.h \
|
||||
graphics/gropenglstate.cpp \
|
||||
graphics/gropenglstate.h \
|
||||
graphics/gropengltexture.cpp \
|
||||
graphics/gropengltexture.h \
|
||||
graphics/gropengltnl.cpp \
|
||||
graphics/gropengltnl.h \
|
||||
graphics/grstub.cpp \
|
||||
graphics/grstub.h \
|
||||
graphics/line.h \
|
||||
graphics/tmapper.h \
|
||||
hud/hud.cpp \
|
||||
hud/hud.h \
|
||||
hud/hudartillery.cpp \
|
||||
hud/hudartillery.h \
|
||||
hud/hudbrackets.cpp \
|
||||
hud/hudbrackets.h \
|
||||
hud/hudconfig.cpp \
|
||||
hud/hudconfig.h \
|
||||
hud/hudescort.cpp \
|
||||
hud/hudescort.h \
|
||||
hud/hudets.cpp \
|
||||
hud/hudets.h \
|
||||
hud/hudgauges.h \
|
||||
hud/hudlock.cpp \
|
||||
hud/hudlock.h \
|
||||
hud/hudmessage.cpp \
|
||||
hud/hudmessage.h \
|
||||
hud/hudnavigation.cpp \
|
||||
hud/hudnavigation.h \
|
||||
hud/hudobserver.cpp \
|
||||
hud/hudobserver.h \
|
||||
hud/hudparse.cpp \
|
||||
hud/hudparse.h \
|
||||
hud/hudresource.h \
|
||||
hud/hudreticle.cpp \
|
||||
hud/hudreticle.h \
|
||||
hud/hudshield.cpp \
|
||||
hud/hudshield.h \
|
||||
hud/hudsquadmsg.cpp \
|
||||
hud/hudsquadmsg.h \
|
||||
hud/hudtarget.cpp \
|
||||
hud/hudtarget.h \
|
||||
hud/hudtargetbox.cpp \
|
||||
hud/hudtargetbox.h \
|
||||
hud/hudwingmanstatus.cpp \
|
||||
hud/hudwingmanstatus.h \
|
||||
iff_defs/iff_defs.cpp \
|
||||
iff_defs/iff_defs.h \
|
||||
inetfile/cftp.cpp \
|
||||
inetfile/cftp.h \
|
||||
inetfile/chttpget.cpp \
|
||||
inetfile/chttpget.h \
|
||||
inetfile/inetgetfile.cpp \
|
||||
inetfile/inetgetfile.h \
|
||||
io/key.cpp \
|
||||
io/key.h \
|
||||
io/keycontrol.cpp \
|
||||
io/keycontrol.h \
|
||||
io/mouse.cpp \
|
||||
io/mouse.h \
|
||||
io/timer.cpp \
|
||||
io/timer.h \
|
||||
jpgutils/jpgutils.cpp \
|
||||
jpgutils/jpgutils.h \
|
||||
jumpnode/jumpnode.cpp \
|
||||
jumpnode/jumpnode.h \
|
||||
lab/lab.cpp \
|
||||
lab/lab.h \
|
||||
lab/wmcgui.cpp \
|
||||
lab/wmcgui.h \
|
||||
lighting/lighting.cpp \
|
||||
lighting/lighting.h \
|
||||
localization/fhash.cpp \
|
||||
localization/fhash.h \
|
||||
localization/localize.cpp \
|
||||
localization/localize.h \
|
||||
math/fix.cpp \
|
||||
math/fix.h \
|
||||
math/floating.cpp \
|
||||
math/floating.h \
|
||||
math/fvi.cpp \
|
||||
math/fvi.h \
|
||||
math/spline.cpp \
|
||||
math/spline.h \
|
||||
math/staticrand.cpp \
|
||||
math/staticrand.h \
|
||||
math/vecmat.cpp \
|
||||
math/vecmat.h \
|
||||
menuui/barracks.cpp \
|
||||
menuui/barracks.h \
|
||||
menuui/credits.cpp \
|
||||
menuui/credits.h \
|
||||
menuui/fishtank.cpp \
|
||||
menuui/fishtank.h \
|
||||
menuui/mainhallmenu.cpp \
|
||||
menuui/mainhallmenu.h \
|
||||
menuui/mainhalltemp.cpp \
|
||||
menuui/mainhalltemp.h \
|
||||
menuui/optionsmenu.cpp \
|
||||
menuui/optionsmenu.h \
|
||||
menuui/optionsmenumulti.cpp \
|
||||
menuui/optionsmenumulti.h \
|
||||
menuui/playermenu.cpp \
|
||||
menuui/playermenu.h \
|
||||
menuui/readyroom.cpp \
|
||||
menuui/readyroom.h \
|
||||
menuui/snazzyui.cpp \
|
||||
menuui/snazzyui.h \
|
||||
menuui/techmenu.cpp \
|
||||
menuui/techmenu.h \
|
||||
menuui/trainingmenu.cpp \
|
||||
menuui/trainingmenu.h \
|
||||
mission/missionbriefcommon.cpp \
|
||||
mission/missionbriefcommon.h \
|
||||
mission/missioncampaign.cpp \
|
||||
mission/missioncampaign.h \
|
||||
mission/missiongoals.cpp \
|
||||
mission/missiongoals.h \
|
||||
mission/missiongrid.cpp \
|
||||
mission/missiongrid.h \
|
||||
mission/missionhotkey.cpp \
|
||||
mission/missionhotkey.h \
|
||||
mission/missionload.cpp \
|
||||
mission/missionload.h \
|
||||
mission/missionlog.cpp \
|
||||
mission/missionlog.h \
|
||||
mission/missionmessage.cpp \
|
||||
mission/missionmessage.h \
|
||||
mission/missionparse.cpp \
|
||||
mission/missionparse.h \
|
||||
mission/missiontraining.cpp \
|
||||
mission/missiontraining.h \
|
||||
missionui/chatbox.cpp \
|
||||
missionui/chatbox.h \
|
||||
missionui/fictionviewer.cpp \
|
||||
missionui/fictionviewer.h \
|
||||
missionui/missionbrief.cpp \
|
||||
missionui/missionbrief.h \
|
||||
missionui/missioncmdbrief.cpp \
|
||||
missionui/missioncmdbrief.h \
|
||||
missionui/missiondebrief.cpp \
|
||||
missionui/missiondebrief.h \
|
||||
missionui/missionloopbrief.cpp \
|
||||
missionui/missionloopbrief.h \
|
||||
missionui/missionpause.cpp \
|
||||
missionui/missionpause.h \
|
||||
missionui/missionrecommend.cpp \
|
||||
missionui/missionrecommend.h \
|
||||
missionui/missionscreencommon.cpp \
|
||||
missionui/missionscreencommon.h \
|
||||
missionui/missionshipchoice.cpp \
|
||||
missionui/missionshipchoice.h \
|
||||
missionui/missionstats.cpp \
|
||||
missionui/missionstats.h \
|
||||
missionui/missionweaponchoice.cpp \
|
||||
missionui/missionweaponchoice.h \
|
||||
missionui/redalert.cpp \
|
||||
missionui/redalert.h \
|
||||
model/model.h \
|
||||
model/modelanim.cpp \
|
||||
model/modelanim.h \
|
||||
model/modelcollide.cpp \
|
||||
model/modelinterp.cpp \
|
||||
model/modelsinc.h \
|
||||
model/modeloctant.cpp \
|
||||
model/modelread.cpp \
|
||||
nebula/neb.cpp \
|
||||
nebula/neb.h \
|
||||
nebula/neblightning.cpp \
|
||||
nebula/neblightning.h \
|
||||
network/chat_api.cpp \
|
||||
network/chat_api.h \
|
||||
network/multi.cpp \
|
||||
network/multi.h \
|
||||
network/multilag.cpp \
|
||||
network/multilag.h \
|
||||
network/multimsgs.cpp \
|
||||
network/multimsgs.h \
|
||||
network/multiteamselect.cpp \
|
||||
network/multiteamselect.h \
|
||||
network/multiui.cpp \
|
||||
network/multiui.h \
|
||||
network/multiutil.cpp \
|
||||
network/multiutil.h \
|
||||
network/multi_campaign.cpp \
|
||||
network/multi_campaign.h \
|
||||
network/multi_data.cpp \
|
||||
network/multi_data.h \
|
||||
network/multi_dogfight.cpp \
|
||||
network/multi_dogfight.h \
|
||||
network/multi_endgame.cpp \
|
||||
network/multi_endgame.h \
|
||||
network/multi_ingame.cpp \
|
||||
network/multi_ingame.h \
|
||||
network/multi_kick.cpp \
|
||||
network/multi_kick.h \
|
||||
network/multi_log.cpp \
|
||||
network/multi_log.h \
|
||||
network/multi_obj.cpp \
|
||||
network/multi_obj.h \
|
||||
network/multi_observer.cpp \
|
||||
network/multi_observer.h \
|
||||
network/multi_oo.h \
|
||||
network/multi_options.cpp \
|
||||
network/multi_options.h \
|
||||
network/multi_pause.cpp \
|
||||
network/multi_pause.h \
|
||||
network/multi_pinfo.cpp \
|
||||
network/multi_pinfo.h \
|
||||
network/multi_ping.cpp \
|
||||
network/multi_ping.h \
|
||||
network/multi_pmsg.cpp \
|
||||
network/multi_pmsg.h \
|
||||
network/multi_pxo.cpp \
|
||||
network/multi_pxo.h \
|
||||
network/multi_rate.cpp \
|
||||
network/multi_rate.h \
|
||||
network/multi_respawn.cpp \
|
||||
network/multi_respawn.h \
|
||||
network/multi_sexp.cpp \
|
||||
network/multi_sexp.h \
|
||||
network/multi_team.cpp \
|
||||
network/multi_team.h \
|
||||
network/multi_update.h \
|
||||
network/multi_voice.cpp \
|
||||
network/multi_voice.h \
|
||||
network/multi_xfer.cpp \
|
||||
network/multi_xfer.h \
|
||||
network/psnet.cpp \
|
||||
network/psnet.h \
|
||||
network/psnet2.cpp \
|
||||
network/psnet2.h \
|
||||
network/stand_gui.cpp \
|
||||
network/stand_gui-unix.cpp \
|
||||
network/stand_gui.h \
|
||||
object/collidedebrisship.cpp \
|
||||
object/collidedebrisweapon.cpp \
|
||||
object/collideshipship.cpp \
|
||||
object/collideshipweapon.cpp \
|
||||
object/collideweaponweapon.cpp \
|
||||
object/deadobjectdock.cpp \
|
||||
object/deadobjectdock.h \
|
||||
object/objcollide.cpp \
|
||||
object/objcollide.h \
|
||||
object/objectdock.cpp \
|
||||
object/objectdock.h \
|
||||
object/object.cpp \
|
||||
object/object.h \
|
||||
object/objectshield.cpp \
|
||||
object/objectshield.h \
|
||||
object/objectsnd.cpp \
|
||||
object/objectsnd.h \
|
||||
object/objectsort.cpp \
|
||||
object/parseobjectdock.cpp \
|
||||
object/parseobjectdock.h \
|
||||
object/waypoint.cpp \
|
||||
object/waypoint.h \
|
||||
observer/observer.cpp \
|
||||
observer/observer.h \
|
||||
palman/palman.cpp \
|
||||
palman/palman.h \
|
||||
parse/encrypt.cpp \
|
||||
parse/encrypt.h \
|
||||
parse/lua.cpp \
|
||||
parse/lua.h \
|
||||
parse/parselo.cpp \
|
||||
parse/parselo.h \
|
||||
parse/scripting.cpp \
|
||||
parse/scripting.h \
|
||||
parse/sexp.cpp \
|
||||
parse/sexp.h \
|
||||
particle/particle.cpp \
|
||||
particle/particle.h \
|
||||
pcxutils/pcxutils.cpp \
|
||||
pcxutils/pcxutils.h \
|
||||
pngutils/pngutils.cpp \
|
||||
pngutils/pngutils.h \
|
||||
physics/physics.cpp \
|
||||
physics/physics.h \
|
||||
playerman/managepilot.cpp \
|
||||
playerman/managepilot.h \
|
||||
playerman/player.h \
|
||||
playerman/playercontrol.cpp \
|
||||
popup/popup.cpp \
|
||||
popup/popup.h \
|
||||
popup/popupdead.cpp \
|
||||
popup/popupdead.h \
|
||||
radar/radar.cpp \
|
||||
radar/radar.h \
|
||||
radar/radarorb.cpp \
|
||||
radar/radarorb.h \
|
||||
radar/radarsetup.cpp \
|
||||
radar/radarsetup.h \
|
||||
render/3d.h \
|
||||
render/3dclipper.cpp \
|
||||
render/3ddraw.cpp \
|
||||
render/3dinternal.h \
|
||||
render/3dlaser.cpp \
|
||||
render/3dmath.cpp \
|
||||
render/3dsetup.cpp \
|
||||
ship/afterburner.cpp \
|
||||
ship/afterburner.h \
|
||||
ship/awacs.cpp \
|
||||
ship/awacs.h \
|
||||
ship/shield.cpp \
|
||||
ship/ship.cpp \
|
||||
ship/ship.h \
|
||||
ship/shipcontrails.cpp \
|
||||
ship/shipcontrails.h \
|
||||
ship/shipfx.cpp \
|
||||
ship/shipfx.h \
|
||||
ship/shiphit.cpp \
|
||||
ship/shiphit.h \
|
||||
ship/subsysdamage.h \
|
||||
sound/audiostr.cpp \
|
||||
sound/audiostr.h \
|
||||
sound/acm.cpp \
|
||||
sound/acm.h \
|
||||
sound/ds.cpp \
|
||||
sound/ds.h \
|
||||
sound/ds3d.cpp \
|
||||
sound/ds3d.h \
|
||||
sound/dscap.cpp \
|
||||
sound/dscap.h \
|
||||
sound/fsspeech.cpp \
|
||||
sound/fsspeech.h \
|
||||
sound/openal.cpp \
|
||||
sound/openal.h \
|
||||
sound/rtvoice.cpp \
|
||||
sound/rtvoice.h \
|
||||
sound/sound.cpp \
|
||||
sound/sound.h \
|
||||
sound/speech.cpp \
|
||||
sound/speech.h \
|
||||
sound/voicerec.cpp \
|
||||
sound/voicerec.h \
|
||||
sound/ogg/ogg.cpp \
|
||||
sound/ogg/ogg.h \
|
||||
species_defs/species_defs.cpp \
|
||||
species_defs/species_defs.h \
|
||||
starfield/nebula.cpp \
|
||||
starfield/nebula.h \
|
||||
starfield/starfield.cpp \
|
||||
starfield/starfield.h \
|
||||
starfield/supernova.cpp \
|
||||
starfield/supernova.h \
|
||||
stats/medals.cpp \
|
||||
stats/medals.h \
|
||||
stats/scoring.cpp \
|
||||
stats/scoring.h \
|
||||
stats/stats.cpp \
|
||||
stats/stats.h \
|
||||
tgautils/tgautils.cpp \
|
||||
tgautils/tgautils.h \
|
||||
ui/button.cpp \
|
||||
ui/checkbox.cpp \
|
||||
ui/gadget.cpp \
|
||||
ui/icon.cpp \
|
||||
ui/inputbox.cpp \
|
||||
ui/keytrap.cpp \
|
||||
ui/listbox.cpp \
|
||||
ui/radio.cpp \
|
||||
ui/scroll.cpp \
|
||||
ui/slider.cpp \
|
||||
ui/slider2.cpp \
|
||||
ui/ui.h \
|
||||
ui/uidefs.h \
|
||||
ui/uidraw.cpp \
|
||||
ui/uimouse.cpp \
|
||||
ui/window.cpp \
|
||||
weapon/beam.cpp \
|
||||
weapon/beam.h \
|
||||
weapon/corkscrew.cpp \
|
||||
weapon/corkscrew.h \
|
||||
weapon/emp.cpp \
|
||||
weapon/emp.h \
|
||||
weapon/flak.cpp \
|
||||
weapon/flak.h \
|
||||
weapon/muzzleflash.cpp \
|
||||
weapon/muzzleflash.h \
|
||||
weapon/shockwave.cpp \
|
||||
weapon/shockwave.h \
|
||||
weapon/swarm.cpp \
|
||||
weapon/swarm.h \
|
||||
weapon/trails.cpp \
|
||||
weapon/trails.h \
|
||||
weapon/weapons.cpp \
|
||||
weapon/weapon.h
|
||||
|
||||
## conditional includes follow:
|
||||
|
||||
## joystic support sources
|
||||
if FS2_OS_WIN32
|
||||
JOY_SOURCES = \
|
||||
io/joy.cpp \
|
||||
io/joy.h \
|
||||
io/joy_ff.cpp \
|
||||
io/joy_ff.h \
|
||||
io/sw_error.hpp \
|
||||
io/sw_force.h \
|
||||
io/sw_guid.hpp \
|
||||
io/swff_lib.cpp
|
||||
endif
|
||||
|
||||
if FS2_OS_UNIX
|
||||
JOY_SOURCES = \
|
||||
io/joy.h \
|
||||
io/joy_ff.h \
|
||||
io/joy-unix.cpp
|
||||
endif
|
||||
|
||||
## Win32-specific sources
|
||||
if FS2_OS_WIN32
|
||||
WIN32_SOURCES = \
|
||||
directx/vasync.h \
|
||||
directx/vd3dtypes.h \
|
||||
directx/vddraw.h \
|
||||
directx/vdinput.h \
|
||||
directx/vdplay.h \
|
||||
directx/vdplobby.h \
|
||||
directx/vdsetup.h \
|
||||
directx/vdvp.h \
|
||||
globalincs/windebug.cpp \
|
||||
graphics/gl/GLAUX.H \
|
||||
graphics/gl/GLU.H \
|
||||
graphics/gl/Gl.h \
|
||||
graphics/gl/Glext.h \
|
||||
graphics/gl/wglext.h \
|
||||
osapi/monopub.h \
|
||||
osapi/osapi.cpp \
|
||||
osapi/osapi.h \
|
||||
osapi/osregistry.cpp \
|
||||
osapi/osregistry.h \
|
||||
osapi/outwnd.cpp \
|
||||
osapi/outwnd.h
|
||||
endif
|
||||
|
||||
## Unix-specific sources
|
||||
if FS2_OS_UNIX
|
||||
UNIX_SOURCES = \
|
||||
osapi/osapi_unix.cpp \
|
||||
osapi/osapi.h \
|
||||
osapi/osregistry_unix.cpp \
|
||||
osapi/osregistry.h \
|
||||
osapi/outwnd_unix.cpp \
|
||||
osapi/outwnd.h \
|
||||
windows_stub/stubs.cpp \
|
||||
windows_stub/config.h
|
||||
endif
|
||||
|
||||
|
||||
## libcode.a
|
||||
libcode_a_SOURCES = ${FS2_SOURCES} ${JOY_SOURCES} ${WIN32_SOURCES} \
|
||||
${UNIX_SOURCES}
|
||||
|
||||
##
|
||||
## End CODE library
|
||||
##
|
||||
###############################################################################
|
||||
|
||||
###############################################################################
|
||||
##
|
||||
## Begin MAIN fs2 binary
|
||||
##
|
||||
|
||||
FS2OPEN_SOURCES = \
|
||||
freespace2/freespace.cpp \
|
||||
freespace2/freespace.h \
|
||||
freespace2/levelpaging.cpp \
|
||||
freespace2/levelpaging.h
|
||||
|
||||
fs2_open_d_SOURCES = \
|
||||
${FS2OPEN_SOURCES}
|
||||
|
||||
fs2_open_r_SOURCES = \
|
||||
${FS2OPEN_SOURCES}
|
||||
|
||||
fs2_open_INF_d_SOURCES = \
|
||||
${FS2OPEN_SOURCES}
|
||||
|
||||
fs2_open_INF_r_SOURCES = \
|
||||
${FS2OPEN_SOURCES}
|
||||
|
||||
fs2_open_d_LDADD = libcode.a
|
||||
fs2_open_r_LDADD = libcode.a
|
||||
fs2_open_INF_d_LDADD = libcode.a
|
||||
fs2_open_INF_r_LDADD = libcode.a
|
||||
|
||||
##
|
||||
## End MAIN binary
|
||||
##
|
||||
###############################################################################
|
||||
|
||||
###############################################################################
|
||||
##
|
||||
## Begin wxFRED2 binary
|
||||
##
|
||||
|
||||
wxFRED_SOURCES = \
|
||||
wxfred2/wxfred2.cpp \
|
||||
wxfred2/wxfred2.h \
|
||||
wxfred2/fredframe.cpp \
|
||||
wxfred2/fredframe.h \
|
||||
wxfred2/wxfred_xrc.cpp \
|
||||
wxfred2/wxfred_xrc.h
|
||||
|
||||
wxFRED2_d_SOURCES = \
|
||||
${wxFRED_SOURCES}
|
||||
|
||||
wxFRED2_r_SOURCES = \
|
||||
${wxFRED_SOURCES}
|
||||
|
||||
wxFRED2_INF_d_SOURCES = \
|
||||
${wxFRED_SOURCES}
|
||||
|
||||
wxFRED2_INF_r_SOURCES = \
|
||||
${wxFRED_SOURCES}
|
||||
|
||||
wxFRED2_d_LDADD = libcode.a
|
||||
wxFRED2_r_LDADD = libcode.a
|
||||
wxFRED2_INF_d_LDADD = libcode.a
|
||||
wxFRED2_INF_r_LDADD = libcode.a
|
||||
|
||||
##
|
||||
## End wxFRED2 binary
|
||||
##
|
||||
###############################################################################
|
||||
@@ -1,454 +0,0 @@
|
||||
/*
|
||||
* Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
|
||||
* You may not sell or otherwise commercially exploit the source or things you
|
||||
* create based on the source.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "globalincs/def_files.h"
|
||||
#include "ai/ai_profiles.h"
|
||||
#include "parse/parselo.h"
|
||||
#include "localization/localize.h"
|
||||
|
||||
|
||||
// global stuff
|
||||
int Num_ai_profiles;
|
||||
int Default_ai_profile;
|
||||
ai_profile_t Ai_profiles[MAX_AI_PROFILES];
|
||||
|
||||
// local to this file
|
||||
static int Ai_profiles_initted = 0;
|
||||
static char Default_profile_name[NAME_LENGTH];
|
||||
|
||||
|
||||
// utility
|
||||
void set_flag(ai_profile_t *profile, char *name, int flag, int type)
|
||||
{
|
||||
if (optional_string(name))
|
||||
{
|
||||
bool val;
|
||||
stuff_boolean(&val);
|
||||
|
||||
if (type == AIP_FLAG) {
|
||||
if (val)
|
||||
profile->flags |= flag;
|
||||
else
|
||||
profile->flags &= ~flag;
|
||||
} else {
|
||||
if (val)
|
||||
profile->flags2 |= flag;
|
||||
else
|
||||
profile->flags2 &= ~flag;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void parse_ai_profiles_tbl(char *filename)
|
||||
{
|
||||
int i, rval;
|
||||
char profile_name[NAME_LENGTH];
|
||||
ai_profile_t dummy_profile;
|
||||
char *saved_Mp = NULL;
|
||||
|
||||
// open localization
|
||||
lcl_ext_open();
|
||||
|
||||
if ((rval = setjmp(parse_abort)) != 0)
|
||||
{
|
||||
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", (filename) ? filename : "<default ai_profiles.tbl>", rval));
|
||||
lcl_ext_close();
|
||||
return;
|
||||
}
|
||||
|
||||
if (filename == NULL)
|
||||
read_file_text_from_array(defaults_get_file("ai_profiles.tbl"));
|
||||
else
|
||||
read_file_text(filename, CF_TYPE_TABLES);
|
||||
|
||||
reset_parse();
|
||||
|
||||
|
||||
// start parsing
|
||||
required_string("#AI Profiles");
|
||||
|
||||
// new default?
|
||||
if (optional_string("$Default Profile:"))
|
||||
stuff_string(Default_profile_name, F_NAME, NAME_LENGTH);
|
||||
|
||||
// begin reading data
|
||||
while (required_string_either("#End","$Profile Name:"))
|
||||
{
|
||||
ai_profile_t *profile = &dummy_profile;
|
||||
ai_profile_t *previous_profile = NULL;
|
||||
bool no_create = false;
|
||||
|
||||
// get the name
|
||||
required_string("$Profile Name:");
|
||||
stuff_string(profile_name, F_NAME, NAME_LENGTH);
|
||||
|
||||
// see if it exists
|
||||
for (i = 0; i < Num_ai_profiles; i++)
|
||||
{
|
||||
if (!stricmp(Ai_profiles[i].profile_name, profile_name))
|
||||
{
|
||||
previous_profile = &Ai_profiles[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// modular table stuff
|
||||
if (optional_string("+nocreate"))
|
||||
{
|
||||
no_create = true;
|
||||
|
||||
// use the previous one if possible,
|
||||
// otherwise continue to use the dummy one
|
||||
if (previous_profile != NULL)
|
||||
profile = previous_profile;
|
||||
}
|
||||
else
|
||||
{
|
||||
// don't create multiple profiles with the same name
|
||||
if (previous_profile != NULL)
|
||||
{
|
||||
Warning(LOCATION, "An ai profile named '%s' already exists! The new one will not be created.\n", profile_name);
|
||||
}
|
||||
else
|
||||
{
|
||||
// make sure we're under the limit
|
||||
if (Num_ai_profiles >= MAX_AI_PROFILES)
|
||||
{
|
||||
Warning(LOCATION, "Too many profiles in ai_profiles.tbl! Max is %d.\n", MAX_AI_PROFILES-1); // -1 because one is built-in
|
||||
skip_to_string("#End", NULL);
|
||||
break;
|
||||
}
|
||||
|
||||
profile = &Ai_profiles[Num_ai_profiles];
|
||||
Num_ai_profiles++;
|
||||
}
|
||||
}
|
||||
|
||||
// initialize profile if we're not building from a previously parsed one
|
||||
if (!no_create)
|
||||
{
|
||||
// base profile, so zero it out
|
||||
if (profile == &Ai_profiles[0])
|
||||
{
|
||||
memset(profile, 0, sizeof(ai_profile_t));
|
||||
}
|
||||
// brand new profile, so set it to the base defaults
|
||||
else
|
||||
{
|
||||
memcpy(profile, &Ai_profiles[0], sizeof(ai_profile_t));
|
||||
}
|
||||
}
|
||||
|
||||
// set the name
|
||||
strcpy_s(profile->profile_name, profile_name);
|
||||
|
||||
|
||||
// fill in any and all settings; they're all optional and can be in any order
|
||||
while (!check_for_string("$Profile Name:") && !check_for_string("#End"))
|
||||
{
|
||||
if (optional_string("$Player Afterburner Recharge Scale:"))
|
||||
parse_float_list(profile->afterburner_recharge_scale, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Max Beam Friendly Fire Damage:"))
|
||||
parse_float_list(profile->beam_friendly_damage_cap, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Player Countermeasure Life Scale:"))
|
||||
parse_float_list(profile->cmeasure_life_scale, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$AI Countermeasure Firing Chance:"))
|
||||
parse_float_list(profile->cmeasure_fire_chance, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$AI In Range Time:"))
|
||||
parse_float_list(profile->in_range_time, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$AI Always Links Ammo Weapons:"))
|
||||
parse_float_list(profile->link_ammo_levels_always, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$AI Maybe Links Ammo Weapons:"))
|
||||
parse_float_list(profile->link_ammo_levels_maybe, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Primary Ammo Burst Multiplier:"))
|
||||
parse_float_list(profile->primary_ammo_burst_mult, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$AI Always Links Energy Weapons:"))
|
||||
parse_float_list(profile->link_energy_levels_always, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$AI Maybe Links Energy Weapons:"))
|
||||
parse_float_list(profile->link_energy_levels_maybe, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Max Missles Locked on Player:"))
|
||||
parse_int_list(profile->max_allowed_player_homers, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Max Player Attackers:"))
|
||||
parse_int_list(profile->max_attackers, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Max Incoming Asteroids:"))
|
||||
parse_int_list(profile->max_incoming_asteroids, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Player Damage Factor:") || optional_string("$AI Damage Reduction to Player Hull:"))
|
||||
parse_float_list(profile->player_damage_scale, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Player Subsys Damage Factor:") || optional_string("$AI Damage Reduction to Player Subsys:"))
|
||||
parse_float_list(profile->subsys_damage_scale, NUM_SKILL_LEVELS);
|
||||
|
||||
// represented in fractions of F1_0
|
||||
if (optional_string("$Predict Position Delay:"))
|
||||
{
|
||||
int iLoop;
|
||||
float temp_list[NUM_SKILL_LEVELS];
|
||||
|
||||
parse_float_list(temp_list, NUM_SKILL_LEVELS);
|
||||
|
||||
for (iLoop = 0; iLoop < NUM_SKILL_LEVELS; iLoop++)
|
||||
profile->predict_position_delay[iLoop] = fl2f(temp_list[iLoop]);
|
||||
}
|
||||
|
||||
if (optional_string("$Player Shield Recharge Scale:"))
|
||||
parse_float_list(profile->shield_energy_scale, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$AI Shield Manage Delay:") || optional_string("$AI Shield Manage Delays:"))
|
||||
parse_float_list(profile->shield_manage_delay, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Friendly AI Fire Delay Scale:"))
|
||||
parse_float_list(profile->ship_fire_delay_scale_friendly, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Hostile AI Fire Delay Scale:"))
|
||||
parse_float_list(profile->ship_fire_delay_scale_hostile, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Friendly AI Secondary Fire Delay Scale:"))
|
||||
parse_float_list(profile->ship_fire_secondary_delay_scale_friendly, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Hostile AI Secondary Fire Delay Scale:"))
|
||||
parse_float_list(profile->ship_fire_secondary_delay_scale_hostile, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Player Subsys Damage Factor:") || optional_string("$AI Damage Reduction to Player Subsys:"))
|
||||
parse_float_list(profile->subsys_damage_scale, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$AI Turn Time Scale:"))
|
||||
parse_float_list(profile->turn_time_scale, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Glide Attack Percent:")) {
|
||||
parse_float_list(profile->glide_attack_percent, NUM_SKILL_LEVELS);
|
||||
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
|
||||
//While we're at it, verify the range
|
||||
for (int i = 0; i < NUM_SKILL_LEVELS; i++) {
|
||||
if (profile->glide_attack_percent[i] < 0.0f || profile->glide_attack_percent[i] > 100.0f) {
|
||||
profile->glide_attack_percent[i] = 0.0f;
|
||||
Warning(LOCATION, "$Glide Attack Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_attack_percent[i]);
|
||||
}
|
||||
profile->glide_attack_percent[i] /= 100.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (optional_string("$Circle Strafe Percent:")) {
|
||||
parse_float_list(profile->circle_strafe_percent, NUM_SKILL_LEVELS);
|
||||
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
|
||||
//While we're at it, verify the range
|
||||
for (int i = 0; i < NUM_SKILL_LEVELS; i++) {
|
||||
if (profile->circle_strafe_percent[i] < 0.0f || profile->circle_strafe_percent[i] > 100.0f) {
|
||||
profile->circle_strafe_percent[i] = 0.0f;
|
||||
Warning(LOCATION, "$Circle Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->circle_strafe_percent[i]);
|
||||
}
|
||||
profile->circle_strafe_percent[i] /= 100.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (optional_string("$Glide Strafe Percent:")) {
|
||||
parse_float_list(profile->glide_strafe_percent, NUM_SKILL_LEVELS);
|
||||
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
|
||||
//While we're at it, verify the range
|
||||
for (int i = 0; i < NUM_SKILL_LEVELS; i++) {
|
||||
if (profile->glide_strafe_percent[i] < 0.0f || profile->glide_strafe_percent[i] > 100.0f) {
|
||||
profile->glide_strafe_percent[i] = 0.0f;
|
||||
Warning(LOCATION, "$Glide Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_strafe_percent[i]);
|
||||
}
|
||||
profile->glide_strafe_percent[i] /= 100.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (optional_string("$Random Sidethrust Percent:")) {
|
||||
parse_float_list(profile->random_sidethrust_percent, NUM_SKILL_LEVELS);
|
||||
//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
|
||||
//While we're at it, verify the range
|
||||
for (int i = 0; i < NUM_SKILL_LEVELS; i++) {
|
||||
if (profile->random_sidethrust_percent[i] < 0.0f || profile->random_sidethrust_percent[i] > 100.0f) {
|
||||
profile->random_sidethrust_percent[i] = 0.0f;
|
||||
Warning(LOCATION, "$Random Sidethrust Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->random_sidethrust_percent[i]);
|
||||
}
|
||||
profile->random_sidethrust_percent[i] /= 100.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (optional_string("$Stalemate Time Threshold:"))
|
||||
parse_float_list(profile->stalemate_time_thresh, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Stalemate Distance Threshold:"))
|
||||
parse_float_list(profile->stalemate_dist_thresh, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Player Weapon Recharge Scale:"))
|
||||
parse_float_list(profile->weapon_energy_scale, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Max Turret Target Ownage:"))
|
||||
parse_int_list(profile->max_turret_ownage_target, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Max Turret Player Ownage:"))
|
||||
parse_int_list(profile->max_turret_ownage_player, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Percentage Required For Kill Scale:"))
|
||||
parse_float_list(profile->kill_percentage_scale, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Percentage Required For Assist Scale:"))
|
||||
parse_float_list(profile->assist_percentage_scale, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Percentage Awarded For Capship Assist:"))
|
||||
parse_float_list(profile->assist_award_percentage_scale, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Repair Penalty:"))
|
||||
parse_int_list(profile->repair_penalty, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Delay Before Allowing Bombs to Be Shot Down:"))
|
||||
parse_float_list(profile->delay_bomb_arm_timer, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Chance AI Has to Fire Missiles at Player:"))
|
||||
parse_int_list(profile->chance_to_use_missiles_on_plr, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Max Aim Update Delay:"))
|
||||
parse_float_list(profile->max_aim_update_delay, NUM_SKILL_LEVELS);
|
||||
|
||||
if (optional_string("$Turret Max Aim Update Delay:"))
|
||||
parse_float_list(profile->turret_max_aim_update_delay, NUM_SKILL_LEVELS);
|
||||
|
||||
set_flag(profile, "$big ships can attack beam turrets on untargeted ships:", AIPF_BIG_SHIPS_CAN_ATTACK_BEAM_TURRETS_ON_UNTARGETED_SHIPS, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$smart primary weapon selection:", AIPF_SMART_PRIMARY_WEAPON_SELECTION, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$smart secondary weapon selection:", AIPF_SMART_SECONDARY_WEAPON_SELECTION, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$smart shield management:", AIPF_SMART_SHIELD_MANAGEMENT, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$smart afterburner management:", AIPF_SMART_AFTERBURNER_MANAGEMENT, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$allow rapid secondary dumbfire:", AIPF_ALLOW_RAPID_SECONDARY_DUMBFIRE, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$huge turret weapons ignore bombs:", AIPF_HUGE_TURRET_WEAPONS_IGNORE_BOMBS, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$don't insert random turret fire delay:", AIPF_DONT_INSERT_RANDOM_TURRET_FIRE_DELAY, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$hack improve non-homing swarm turret fire accuracy:", AIPF_HACK_IMPROVE_NON_HOMING_SWARM_TURRET_FIRE_ACCURACY, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$shockwaves damage small ship subsystems:", AIPF_SHOCKWAVES_DAMAGE_SMALL_SHIP_SUBSYSTEMS, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$navigation subsystem governs warpout capability:", AIPF_NAVIGATION_SUBSYS_GOVERNS_WARP, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$ignore lower bound for minimum speed of docked ship:", AIPF_NO_MIN_DOCK_SPEED_CAP, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$disable linked fire penalty:", AIPF_DISABLE_LINKED_FIRE_PENALTY, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$disable weapon damage scaling:", AIPF_DISABLE_WEAPON_DAMAGE_SCALING, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$use additive weapon velocity:", AIPF_USE_ADDITIVE_WEAPON_VELOCITY, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$use newtonian dampening:", AIPF_USE_NEWTONIAN_DAMPENING, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$include beams for kills and assists:", AIPF_INCLUDE_BEAMS_IN_STAT_CALCS, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$score kills based on damage caused:", AIPF_KILL_SCORING_SCALES_WITH_DAMAGE, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$score assists based on damage caused:", AIPF_ASSIST_SCORING_SCALES_WITH_DAMAGE, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$allow event and goal scoring in multiplayer:", AIPF_ALLOW_MULTI_EVENT_SCORING, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$fix linked primary weapon decision bug:", AIPF_FIX_LINKED_PRIMARY_BUG, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$prevent turrets targeting too distant bombs:", AIPF_PREVENT_TARGETING_BOMBS_BEYOND_RANGE, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$smart subsystem targeting for turrets:", AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$fix heat seekers homing on stealth ships bug:", AIPF_FIX_HEAT_SEEKER_STEALTH_BUG, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$multi allow empty primaries:", AIPF_MULTI_ALLOW_EMPTY_PRIMARIES, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$multi allow empty secondaries:", AIPF_MULTI_ALLOW_EMPTY_SECONDARIES, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$allow turrets target weapons freely:", AIPF_ALLOW_TURRETS_TARGET_WEAPONS_FREELY, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$use only single fov for turrets:", AIPF_USE_ONLY_SINGLE_FOV_FOR_TURRETS, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$allow vertical dodge:", AIPF_ALLOW_VERTICAL_DODGE, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$force beam turrets to use normal fov:", AIPF_FORCE_BEAM_TURRET_FOV, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$fix ai class bug:", AIPF_FIX_AI_CLASS_BUG, AIP_FLAG);
|
||||
|
||||
set_flag(profile, "$turrets ignore targets radius in range checks:", AIPF2_TURRETS_IGNORE_TARGET_RADIUS, AIP_FLAG2);
|
||||
|
||||
set_flag(profile, "$no extra collision avoidance vs player:", AIPF2_NO_SPECIAL_PLAYER_AVOID, AIP_FLAG2);
|
||||
|
||||
set_flag(profile, "$perform less checks for death screams:", AIPF2_PERFORM_LESS_SCREAM_CHECKS, AIP_FLAG2);
|
||||
|
||||
set_flag(profile, "$all ships manage shields:", AIPF2_ALL_SHIPS_MANAGE_SHIELDS, AIP_FLAG2);
|
||||
|
||||
// if we've been through once already and are at the same place, force a move
|
||||
if ( saved_Mp && (saved_Mp == Mp) )
|
||||
Mp++;
|
||||
|
||||
// find next valid option
|
||||
skip_to_start_of_string_either("$", "#");
|
||||
saved_Mp = Mp;
|
||||
}
|
||||
}
|
||||
|
||||
required_string("#End");
|
||||
|
||||
// add tbl/tbm to multiplayer validation list
|
||||
extern void fs2netd_add_table_validation(char *tblname);
|
||||
fs2netd_add_table_validation(filename);
|
||||
|
||||
// close localization
|
||||
lcl_ext_close();
|
||||
}
|
||||
|
||||
void ai_profiles_init()
|
||||
{
|
||||
int temp;
|
||||
|
||||
if (Ai_profiles_initted)
|
||||
return;
|
||||
|
||||
Num_ai_profiles = 0;
|
||||
Default_ai_profile = 0;
|
||||
Default_profile_name[0] = '\0';
|
||||
|
||||
// init retail entry first
|
||||
parse_ai_profiles_tbl(NULL);
|
||||
|
||||
// now parse the supplied table (if any)
|
||||
if (cf_exists_full("ai_profiles.tbl", CF_TYPE_TABLES))
|
||||
parse_ai_profiles_tbl("ai_profiles.tbl");
|
||||
|
||||
// parse any modular tables
|
||||
parse_modular_table("*-aip.tbm", parse_ai_profiles_tbl);
|
||||
|
||||
// set default if specified
|
||||
temp = ai_profile_lookup(Default_profile_name);
|
||||
if (temp >= 0)
|
||||
Default_ai_profile = temp;
|
||||
|
||||
Ai_profiles_initted = 1;
|
||||
}
|
||||
|
||||
int ai_profile_lookup(char *name)
|
||||
{
|
||||
for (int i = 0; i < Num_ai_profiles; i++)
|
||||
if (!stricmp(name, Ai_profiles[i].profile_name))
|
||||
return i;
|
||||
|
||||
return -1;
|
||||
}
|
||||
@@ -1,145 +0,0 @@
|
||||
/*
|
||||
* Created by Ian "Goober5000" Warfield for the FreeSpace2 Source Code Project.
|
||||
* You may not sell or otherwise commercially exploit the source or things you
|
||||
* create based on the source.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef _AI_PROFILES_H_
|
||||
#define _AI_PROFILES_H_
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "globalincs/globals.h"
|
||||
#include "globalincs/systemvars.h"
|
||||
|
||||
// flag int defines
|
||||
#define AIP_FLAG 1
|
||||
#define AIP_FLAG2 2
|
||||
|
||||
// flags
|
||||
#define AIPF_SMART_SHIELD_MANAGEMENT (1 << 0)
|
||||
#define AIPF_BIG_SHIPS_CAN_ATTACK_BEAM_TURRETS_ON_UNTARGETED_SHIPS (1 << 1)
|
||||
#define AIPF_SMART_PRIMARY_WEAPON_SELECTION (1 << 2)
|
||||
#define AIPF_SMART_SECONDARY_WEAPON_SELECTION (1 << 3)
|
||||
#define AIPF_ALLOW_RAPID_SECONDARY_DUMBFIRE (1 << 4)
|
||||
#define AIPF_HUGE_TURRET_WEAPONS_IGNORE_BOMBS (1 << 5)
|
||||
#define AIPF_DONT_INSERT_RANDOM_TURRET_FIRE_DELAY (1 << 6)
|
||||
#define AIPF_HACK_IMPROVE_NON_HOMING_SWARM_TURRET_FIRE_ACCURACY (1 << 7)
|
||||
#define AIPF_SHOCKWAVES_DAMAGE_SMALL_SHIP_SUBSYSTEMS (1 << 8)
|
||||
#define AIPF_NAVIGATION_SUBSYS_GOVERNS_WARP (1 << 9)
|
||||
#define AIPF_NO_MIN_DOCK_SPEED_CAP (1 << 10)
|
||||
#define AIPF_DISABLE_LINKED_FIRE_PENALTY (1 << 11)
|
||||
#define AIPF_DISABLE_WEAPON_DAMAGE_SCALING (1 << 12)
|
||||
#define AIPF_USE_ADDITIVE_WEAPON_VELOCITY (1 << 13)
|
||||
#define AIPF_USE_NEWTONIAN_DAMPENING (1 << 14)
|
||||
#define AIPF_INCLUDE_BEAMS_IN_STAT_CALCS (1 << 15)
|
||||
#define AIPF_KILL_SCORING_SCALES_WITH_DAMAGE (1 << 16)
|
||||
#define AIPF_ASSIST_SCORING_SCALES_WITH_DAMAGE (1 << 17)
|
||||
#define AIPF_ALLOW_MULTI_EVENT_SCORING (1 << 18)
|
||||
#define AIPF_SMART_AFTERBURNER_MANAGEMENT (1 << 19)
|
||||
#define AIPF_FIX_LINKED_PRIMARY_BUG (1 << 20)
|
||||
#define AIPF_PREVENT_TARGETING_BOMBS_BEYOND_RANGE (1 << 21)
|
||||
#define AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS (1 << 22)
|
||||
#define AIPF_FIX_HEAT_SEEKER_STEALTH_BUG (1 << 23)
|
||||
#define AIPF_MULTI_ALLOW_EMPTY_PRIMARIES (1 << 24)
|
||||
#define AIPF_MULTI_ALLOW_EMPTY_SECONDARIES (1 << 25)
|
||||
#define AIPF_ALLOW_TURRETS_TARGET_WEAPONS_FREELY (1 << 26)
|
||||
#define AIPF_USE_ONLY_SINGLE_FOV_FOR_TURRETS (1 << 27)
|
||||
#define AIPF_ALLOW_VERTICAL_DODGE (1 << 28) //Allows AI ships to evade weapons vertically as well as horizontally
|
||||
#define AIPF_FORCE_BEAM_TURRET_FOV (1 << 29)
|
||||
#define AIPF_FIX_AI_CLASS_BUG (1 << 30)
|
||||
|
||||
// flags2
|
||||
#define AIPF2_TURRETS_IGNORE_TARGET_RADIUS (1 << 0)
|
||||
#define AIPF2_NO_SPECIAL_PLAYER_AVOID (1 << 1)
|
||||
#define AIPF2_PERFORM_LESS_SCREAM_CHECKS (1 << 2)
|
||||
#define AIPF2_ALL_SHIPS_MANAGE_SHIELDS (1 << 3)
|
||||
|
||||
#define MAX_AI_PROFILES 5
|
||||
|
||||
typedef struct ai_profile_t {
|
||||
|
||||
char profile_name[NAME_LENGTH];
|
||||
|
||||
int flags;
|
||||
int flags2;
|
||||
|
||||
// difficulty-related values
|
||||
int max_incoming_asteroids[NUM_SKILL_LEVELS]; // max number of asteroids thrown at friendlies
|
||||
int max_allowed_player_homers[NUM_SKILL_LEVELS]; // max number of simultaneous homing weapons on player
|
||||
int max_attackers[NUM_SKILL_LEVELS]; // max number of ships that can attack a ship
|
||||
fix predict_position_delay[NUM_SKILL_LEVELS]; // how long until AI predicts a ship position
|
||||
float in_range_time[NUM_SKILL_LEVELS]; // seconds to add to time it takes to get enemy in range (only for player's enemies)
|
||||
float shield_manage_delay[NUM_SKILL_LEVELS]; // how long before AI manages shields (note that the player's team always uses the average skill's delay)
|
||||
|
||||
// AI ships link primaries if energy levels greater than these percents
|
||||
float link_energy_levels_always[NUM_SKILL_LEVELS]; // always link
|
||||
float link_energy_levels_maybe[NUM_SKILL_LEVELS]; // link if hull strength low
|
||||
|
||||
// AI ships link primaries if ammunition levels greater than these percents
|
||||
float link_ammo_levels_always[NUM_SKILL_LEVELS]; // always link
|
||||
float link_ammo_levels_maybe[NUM_SKILL_LEVELS]; // link if hull strength low
|
||||
float primary_ammo_burst_mult[NUM_SKILL_LEVELS]; // SUSHI: Multiplier adjusting burst frequency for ballistic primary weapons
|
||||
|
||||
// difficulty-related scales
|
||||
float cmeasure_life_scale[NUM_SKILL_LEVELS]; // life of countermeasures
|
||||
float cmeasure_fire_chance[NUM_SKILL_LEVELS]; // chance a countermeasure will be fired based on skill level (also scaled by ai_class)
|
||||
float weapon_energy_scale[NUM_SKILL_LEVELS]; // weapon energy available
|
||||
float shield_energy_scale[NUM_SKILL_LEVELS]; // shield energy available
|
||||
float afterburner_recharge_scale[NUM_SKILL_LEVELS]; // speed of afterburner recharge
|
||||
float player_damage_scale[NUM_SKILL_LEVELS]; // damage applied to the player
|
||||
|
||||
float subsys_damage_scale[NUM_SKILL_LEVELS]; // damage applied to a player subsystem
|
||||
float beam_friendly_damage_cap[NUM_SKILL_LEVELS]; // damage cap values for friendly beam fire
|
||||
float turn_time_scale[NUM_SKILL_LEVELS]; // speed at which enemy ships turn
|
||||
float glide_attack_percent[NUM_SKILL_LEVELS]; // SUSHI: The likelihood (0.0-1.0) of the AI to use the "glide attack" move
|
||||
float circle_strafe_percent[NUM_SKILL_LEVELS]; // SUSHI: The likelihood (0.0-1.0) of the AI to use the "circle strafe" move
|
||||
float glide_strafe_percent[NUM_SKILL_LEVELS]; // SUSHI: The likelihood (0.0-1.0) of the AI to use glide when strafing capships
|
||||
float random_sidethrust_percent[NUM_SKILL_LEVELS]; // SUSHI: The likelihood (0.0-1.0) of the AI to randomly use sidethrust while dogfihthing
|
||||
float stalemate_time_thresh[NUM_SKILL_LEVELS]; // SUSHI: The amount of time required for the AI to detect (and try to break) dogfight stalemate
|
||||
float stalemate_dist_thresh[NUM_SKILL_LEVELS]; // SUSHI: The maximum distance the AI and target must be within for a stalemate
|
||||
float max_aim_update_delay[NUM_SKILL_LEVELS]; // SUSHI: The maximum delay before the AI updates their aim against small ships
|
||||
float turret_max_aim_update_delay[NUM_SKILL_LEVELS]; // SUSHI: As above, but for turrets updating their aim
|
||||
|
||||
// Multiplicative delay factors for increasing skill levels.
|
||||
float ship_fire_delay_scale_hostile[NUM_SKILL_LEVELS];
|
||||
float ship_fire_delay_scale_friendly[NUM_SKILL_LEVELS];
|
||||
|
||||
// Multiplicative secondary delay factors for increasing skill levels.
|
||||
float ship_fire_secondary_delay_scale_hostile[NUM_SKILL_LEVELS];
|
||||
float ship_fire_secondary_delay_scale_friendly[NUM_SKILL_LEVELS];
|
||||
|
||||
// Maximum turrets of one ship allowed to shoot the same target
|
||||
int max_turret_ownage_target[NUM_SKILL_LEVELS];
|
||||
int max_turret_ownage_player[NUM_SKILL_LEVELS];
|
||||
|
||||
// percentage of damage caused required for a kill/assist
|
||||
float kill_percentage_scale[NUM_SKILL_LEVELS];
|
||||
float assist_percentage_scale[NUM_SKILL_LEVELS];
|
||||
|
||||
// percentage of the capships score given to other team mates on a kill
|
||||
float assist_award_percentage_scale[NUM_SKILL_LEVELS];
|
||||
|
||||
// the number of points subtracted from score for a rearm started on a player
|
||||
int repair_penalty[NUM_SKILL_LEVELS];
|
||||
|
||||
float delay_bomb_arm_timer[NUM_SKILL_LEVELS];
|
||||
|
||||
// the chance (x/7) that ship is allowed to fire missiles at player ship.
|
||||
int chance_to_use_missiles_on_plr[NUM_SKILL_LEVELS];
|
||||
|
||||
|
||||
} ai_profile_t;
|
||||
|
||||
|
||||
extern int Num_ai_profiles;
|
||||
extern int Default_ai_profile;
|
||||
extern ai_profile_t Ai_profiles[MAX_AI_PROFILES];
|
||||
|
||||
|
||||
void ai_profiles_init();
|
||||
|
||||
int ai_profile_lookup(char *name);
|
||||
|
||||
#endif
|
||||
@@ -1,33 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef __AIBIG_H__
|
||||
#define __AIBIG_H__
|
||||
|
||||
struct object;
|
||||
struct ai_info;
|
||||
struct vec3d;
|
||||
struct ship_subsys;
|
||||
|
||||
void ai_big_ship(object *objp);
|
||||
void ai_big_chase();
|
||||
void ai_big_subsys_path_cleanup(ai_info *aip);
|
||||
|
||||
// strafe functions
|
||||
void ai_big_strafe();
|
||||
int ai_big_maybe_enter_strafe_mode(object *objp, int weapon_objnum, int consider_target_only=0);
|
||||
void ai_big_strafe_maybe_attack_turret(object *ship_objp, object *weapon_objp);
|
||||
void ai_big_pick_attack_point(object *objp, object *attacker_objp, vec3d *attack_point, float fov=1.0f);
|
||||
void ai_big_pick_attack_point_turret(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, vec3d *attack_point, float weapon_travel_dist, float fov=1.0f);
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,129 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef _AIGOALS_H
|
||||
#define _AIGOALS_H
|
||||
|
||||
#include "globalincs/globals.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
struct wing;
|
||||
struct ai_info;
|
||||
struct ai_goal;
|
||||
|
||||
// macros for goals which get set via sexpressions in the mission code
|
||||
|
||||
// IMPORTANT! If you add a new AI_GOAL_x define, be sure to update the functions
|
||||
// ai_update_goal_references() and query_referenced_in_ai_goals() or else risk breaking
|
||||
// Fred. If the goal you add doesn't have a target (such as chase_any), then you don't have
|
||||
// to worry about doing this. Also add it to list in Fred\Management.cpp, and let Hoffoss know!
|
||||
// WMC - Oh and add them to Ai_goal_names plz. TY! :)
|
||||
#define AI_GOAL_CHASE (1<<1) // 0x00000002
|
||||
#define AI_GOAL_DOCK (1<<2) // 0x00000004 // used for undocking as well
|
||||
#define AI_GOAL_WAYPOINTS (1<<3) // 0x00000008
|
||||
#define AI_GOAL_WAYPOINTS_ONCE (1<<4) // 0x00000010
|
||||
#define AI_GOAL_WARP (1<<5) // 0x00000020
|
||||
#define AI_GOAL_DESTROY_SUBSYSTEM (1<<6) // 0x00000040
|
||||
#define AI_GOAL_FORM_ON_WING (1<<7) // 0x00000080
|
||||
#define AI_GOAL_UNDOCK (1<<8) // 0x00000100
|
||||
#define AI_GOAL_CHASE_WING (1<<9) // 0x00000200
|
||||
#define AI_GOAL_GUARD (1<<10) // 0x00000400
|
||||
#define AI_GOAL_DISABLE_SHIP (1<<11) // 0x00000800
|
||||
#define AI_GOAL_DISARM_SHIP (1<<12) // 0x00001000
|
||||
#define AI_GOAL_CHASE_ANY (1<<13) // 0x00002000
|
||||
#define AI_GOAL_IGNORE (1<<14) // 0x00004000
|
||||
#define AI_GOAL_GUARD_WING (1<<15) // 0x00008000
|
||||
#define AI_GOAL_EVADE_SHIP (1<<16) // 0x00010000
|
||||
|
||||
// the next goals are for support ships only
|
||||
#define AI_GOAL_STAY_NEAR_SHIP (1<<17) // 0x00020000
|
||||
#define AI_GOAL_KEEP_SAFE_DISTANCE (1<<18) // 0x00040000
|
||||
#define AI_GOAL_REARM_REPAIR (1<<19) // 0x00080000
|
||||
|
||||
// resume regular goals
|
||||
#define AI_GOAL_STAY_STILL (1<<20) // 0x00100000
|
||||
#define AI_GOAL_PLAY_DEAD (1<<21) // 0x00200000
|
||||
#define AI_GOAL_CHASE_WEAPON (1<<22) // 0x00400000
|
||||
|
||||
#define AI_GOAL_FLY_TO_SHIP (1<<23) // 0x00800000
|
||||
#define AI_GOAL_IGNORE_NEW (1<<24) // 0x01000000
|
||||
|
||||
// now the masks for ship types
|
||||
|
||||
// Goober5000: added AI_GOAL_STAY_NEAR_SHIP and AI_GOAL_KEEP_SAFE_DISTANCE as valid for fighters
|
||||
//WMC - Don't need these anymore. Whee!
|
||||
/*
|
||||
#define AI_GOAL_ACCEPT_FIGHTER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_CHASE | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_WARP | AI_GOAL_DESTROY_SUBSYSTEM | AI_GOAL_CHASE_WING | AI_GOAL_GUARD | AI_GOAL_DISABLE_SHIP | AI_GOAL_DISARM_SHIP | AI_GOAL_CHASE_ANY | AI_GOAL_IGNORE | AI_GOAL_IGNORE_NEW | AI_GOAL_GUARD_WING | AI_GOAL_EVADE_SHIP | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD | AI_GOAL_STAY_NEAR_SHIP | AI_GOAL_KEEP_SAFE_DISTANCE )
|
||||
#define AI_GOAL_ACCEPT_BOMBER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_FIGHTER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_STEALTH ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_FIGHTER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_TRANSPORT ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_CHASE | AI_GOAL_CHASE_WING | AI_GOAL_DOCK | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_WARP | AI_GOAL_UNDOCK | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD| AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_FREIGHTER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_TRANSPORT | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_CRUISER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_FREIGHTER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_CORVETTE ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_GAS_MINER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_AWACS ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_CAPITAL ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER & ~(AI_GOAL_DOCK | AI_GOAL_UNDOCK) | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_SUPERCAP ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CAPITAL | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_SUPPORT ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_DOCK | AI_GOAL_UNDOCK | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_STAY_NEAR_SHIP | AI_GOAL_KEEP_SAFE_DISTANCE | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD)
|
||||
#define AI_GOAL_ACCEPT_ESCAPEPOD ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_TRANSPORT| AI_GOAL_STAY_NEAR_SHIP )
|
||||
*/
|
||||
|
||||
#define MAX_AI_DOCK_NAMES 25
|
||||
|
||||
typedef flag_def_list ai_goal_list;
|
||||
|
||||
extern ai_goal_list Ai_goal_names[];
|
||||
extern int Num_ai_goals;
|
||||
|
||||
extern int Num_ai_dock_names;
|
||||
extern char Ai_dock_names[MAX_AI_DOCK_NAMES][NAME_LENGTH];
|
||||
|
||||
extern char *Ai_goal_text(int goal);
|
||||
|
||||
// extern function definitions
|
||||
extern void ai_post_process_mission();
|
||||
extern void ai_maybe_add_form_goal( wing *wingp );
|
||||
extern void ai_process_mission_orders( int objnum, ai_info *aip );
|
||||
|
||||
extern int ai_goal_num(ai_goal *goals);
|
||||
|
||||
// adds goals to ships/wing through sexpressions
|
||||
extern void ai_add_ship_goal_scripting(int mode, int submode, int priority, char *shipname, ai_info *aip);
|
||||
extern void ai_add_ship_goal_sexp( int sexp, int type, ai_info *aip );
|
||||
extern void ai_add_wing_goal_sexp( int sexp, int type, int wingnum );
|
||||
extern void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp );
|
||||
|
||||
extern int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp );
|
||||
extern void ai_remove_wing_goal_sexp(int sexp, int wingnum);
|
||||
|
||||
// adds goals to ships/sings through player orders
|
||||
extern void ai_add_ship_goal_player( int type, int mode, int submode, char *shipname, ai_info *aip );
|
||||
extern void ai_add_wing_goal_player( int type, int mode, int submode, char *shipname, int wingnum );
|
||||
|
||||
extern void ai_remove_ship_goal( ai_info *aip, int index );
|
||||
extern void ai_clear_ship_goals( ai_info *aip );
|
||||
extern void ai_clear_wing_goals( int wingnum );
|
||||
|
||||
extern void ai_copy_mission_wing_goal( ai_goal *aigp, ai_info *aip );
|
||||
|
||||
extern void ai_mission_goal_complete( ai_info *aip );
|
||||
extern void ai_mission_wing_goal_complete( int wingnum, ai_goal *remove_goalp );
|
||||
|
||||
extern void ai_update_goal_references(ai_goal *goals, int type, char *old_name, char *new_name);
|
||||
extern int query_referenced_in_ai_goals(ai_goal *goals, int type, char *name);
|
||||
extern char *ai_add_dock_name(char *str);
|
||||
|
||||
extern int ai_query_goal_valid( int ship, int ai_goal );
|
||||
|
||||
extern void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int docker_point, int dockee_point, int immediate = 1 );
|
||||
extern void ai_add_goal_wing_internal( wing *wingp, int goal_type, char *name, int immediate = 1 );
|
||||
|
||||
#endif
|
||||
@@ -1,31 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _AIINTERNAL_H
|
||||
#define _AIINTERNAL_H
|
||||
|
||||
//Returns true if the specified object is a stealth ship, false if not
|
||||
bool is_object_stealth_ship(object* objp);
|
||||
|
||||
//Number of live turrets on the object attacking
|
||||
int num_turrets_attacking(object *turret_parent, int target_objnum);
|
||||
|
||||
//Determine whether an object is targetable within a nebula (checks for stealth)
|
||||
int object_is_targetable(object *target, ship *viewer);
|
||||
|
||||
//Returns the number of enemy fighters within threshold of pos.
|
||||
int num_nearby_fighters(int enemy_team_mask, vec3d *pos, float threshold);
|
||||
|
||||
//Returns true if OK for *aip to fire its current weapon at its current target.
|
||||
int check_ok_to_fire(int objnum, int target_objnum, weapon_info *wip);
|
||||
|
||||
//Does all the stuff needed to aim and fire a turret.
|
||||
void ai_fire_from_turret(ship *shipp, ship_subsys *ss, int parent_objnum);
|
||||
|
||||
#endif
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,73 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef __ANIMPLAY_H__
|
||||
#define __ANIMPLAY_H__
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cfile/cfile.h"
|
||||
|
||||
struct anim;
|
||||
struct anim_info;
|
||||
struct anim_instance;
|
||||
|
||||
// structure passed in when playing an anim. Talk about overkill..
|
||||
typedef struct {
|
||||
anim *anim_info;
|
||||
int x;
|
||||
int y;
|
||||
int start_at;
|
||||
int stop_at;
|
||||
int screen_id;
|
||||
vec3d *world_pos;
|
||||
float radius;
|
||||
int framerate_independent;
|
||||
void *color;
|
||||
int skip_frames;
|
||||
int looped;
|
||||
int ping_pong;
|
||||
} anim_play_struct;
|
||||
|
||||
enum
|
||||
{
|
||||
PAGE_FROM_MEM = 0,
|
||||
PAGE_FROM_DISK = 1,
|
||||
PAGE_FROM_DISK_FORCED = 2
|
||||
};
|
||||
|
||||
extern int Anim_paused;
|
||||
|
||||
void anim_init();
|
||||
void anim_level_init();
|
||||
void anim_level_close();
|
||||
void anim_render_all(int screen_id, float frametime);
|
||||
void anim_render_one(int screen_id, anim_instance *ani, float frametime);
|
||||
void anim_play_init(anim_play_struct *aps, anim *a_info, int x, int y);
|
||||
anim_instance *anim_play(anim_play_struct *aps);
|
||||
void anim_ignore_next_frametime();
|
||||
int anim_stop_playing(anim_instance* anim_instance);
|
||||
int anim_show_next_frame(anim_instance *instance, float frametime);
|
||||
void anim_release_all_instances(int screen_id = 0);
|
||||
void anim_release_render_instance(anim_instance* instance);
|
||||
anim *anim_load(char *name, int cf_dir_type = CF_TYPE_ANY, int file_mapped = PAGE_FROM_MEM);
|
||||
int anim_free(anim *ptr);
|
||||
int anim_playing(anim_instance *ai);
|
||||
int anim_write_frames_out(char *filename);
|
||||
void anim_display_info(char *filename);
|
||||
void anim_read_header(anim *ptr, CFILE *fp);
|
||||
void anim_reverse_direction(anim_instance *ai); // called automatically for ping-ponging, and can also be called externally
|
||||
void anim_pause(anim_instance *ai);
|
||||
void anim_unpause(anim_instance *ai);
|
||||
|
||||
int anim_instance_is_streamed(anim_instance *ai);
|
||||
unsigned char anim_instance_get_byte(anim_instance *ai, int offset);
|
||||
|
||||
#endif /* __ANIMPLAY_H__ */
|
||||
@@ -1,153 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef __ASTEROID_H__
|
||||
#define __ASTEROID_H__
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "globalincs/globals.h" // for NAME_LENGTH
|
||||
|
||||
|
||||
struct object;
|
||||
struct polymodel;
|
||||
struct collision_info_struct;
|
||||
|
||||
#define MAX_ASTEROIDS 512
|
||||
|
||||
#define NUM_DEBRIS_SIZES 3
|
||||
#define NUM_DEBRIS_POFS 3 // Number of POFs per debris size
|
||||
|
||||
#define ASTEROID_TYPE_SMALL 0
|
||||
#define ASTEROID_TYPE_MEDIUM 1
|
||||
#define ASTEROID_TYPE_LARGE 2
|
||||
|
||||
// This is for the asteroid types plus DEBRIS_X_Y
|
||||
// (X is each species and Y is SMALL, MEDIUM, and LARGE)
|
||||
// 20060826 - made dynamic -- taylor
|
||||
//#define MAX_DEBRIS_TYPES ((MAX_SPECIES + 1) * NUM_DEBRIS_SIZES)
|
||||
|
||||
// these should always be equal for the benefit of generic asteroids (c.f. asteroid_page_in)
|
||||
#define MAX_ACTIVE_DEBRIS_TYPES NUM_DEBRIS_SIZES
|
||||
|
||||
// Goober5000 - currently same as MAX_SHIP_DETAIL_LEVELS (put here to avoid an #include)
|
||||
#define MAX_ASTEROID_DETAIL_LEVELS 5
|
||||
|
||||
|
||||
// Data structure to track the active asteroids
|
||||
typedef struct asteroid_obj {
|
||||
asteroid_obj *next, *prev;
|
||||
int flags, objnum;
|
||||
} asteroid_obj;
|
||||
extern asteroid_obj Asteroid_obj_list;
|
||||
|
||||
|
||||
typedef struct asteroid_info {
|
||||
char name[NAME_LENGTH]; // name for the asteroid
|
||||
char pof_files[NUM_DEBRIS_POFS][MAX_FILENAME_LEN]; // POF files to load/associate with ship
|
||||
int num_detail_levels; // number of detail levels for this ship
|
||||
int detail_distance[MAX_ASTEROID_DETAIL_LEVELS]; // distance to change detail levels at
|
||||
float max_speed; // cap on speed for asteroid
|
||||
int damage_type_idx; //Damage type of the asteroid
|
||||
float inner_rad; // radius within which maximum area effect damage is applied
|
||||
float outer_rad; // radius at which no area effect damage is applied
|
||||
float damage; // maximum damage applied from area effect explosion
|
||||
float blast; // maximum blast impulse from area effect explosion
|
||||
float initial_asteroid_strength; // starting strength of asteroid
|
||||
polymodel *modelp[NUM_DEBRIS_POFS];
|
||||
int model_num[NUM_DEBRIS_POFS];
|
||||
|
||||
asteroid_info( )
|
||||
: num_detail_levels( 0 ), max_speed( 0 ), damage_type_idx( -1 ),
|
||||
inner_rad( 0 ), outer_rad( 0 ), damage( 0 ), blast( 0 ),
|
||||
initial_asteroid_strength( 0 )
|
||||
{
|
||||
name[ 0 ] = NULL;
|
||||
memset( pof_files, 0, sizeof( pof_files ) );
|
||||
memset( detail_distance, 0, sizeof( detail_distance ) );
|
||||
memset( modelp, 0, sizeof( modelp ) );
|
||||
memset( model_num, 0, sizeof( model_num ) );
|
||||
}
|
||||
} asteroid_info;
|
||||
|
||||
|
||||
#define AF_USED (1<<0) // Set means used.
|
||||
|
||||
typedef struct asteroid {
|
||||
int flags;
|
||||
int objnum;
|
||||
int asteroid_type; // 0..MAX_DEBRIS_TYPES
|
||||
int asteroid_subtype; // Index in asteroid_info for modelnum and modelp
|
||||
int check_for_wrap; // timestamp to check for asteroid wrapping around field
|
||||
int check_for_collide; // timestamp to check for asteroid colliding with escort ships
|
||||
int final_death_time; // timestamp to swap in new models after explosion starts
|
||||
int collide_objnum; // set to objnum that asteroid will be impacting soon
|
||||
int collide_objsig; // object signature corresponding to collide_objnum
|
||||
vec3d death_hit_pos; // hit pos that caused death
|
||||
int target_objnum; // Yes, hah! Asteroids can have targets. See asteroid_aim_at_target().
|
||||
} asteroid;
|
||||
|
||||
|
||||
// TYPEDEF FOR DEBRIS TYPE
|
||||
typedef enum {
|
||||
DG_ASTEROID,
|
||||
DG_SHIP
|
||||
} debris_genre_t;
|
||||
|
||||
// TYPEDEF FOR FIELD TYPE
|
||||
typedef enum {
|
||||
FT_ACTIVE,
|
||||
FT_PASSIVE
|
||||
} field_type_t;
|
||||
|
||||
typedef struct asteroid_field {
|
||||
vec3d min_bound; // Minimum range of field.
|
||||
vec3d max_bound; // Maximum range of field.
|
||||
int has_inner_bound;
|
||||
vec3d inner_min_bound;
|
||||
vec3d inner_max_bound;
|
||||
vec3d vel; // Average asteroid moves at this velocity.
|
||||
float speed; // Average speed of field
|
||||
int num_initial_asteroids; // Number of asteroids at creation.
|
||||
field_type_t field_type; // active throws and wraps, passive does not
|
||||
debris_genre_t debris_genre; // type of debris (ship or asteroid) [generic type]
|
||||
int field_debris_type[MAX_ACTIVE_DEBRIS_TYPES]; // one of the debris type defines above
|
||||
} asteroid_field;
|
||||
|
||||
extern SCP_vector< asteroid_info > Asteroid_info;
|
||||
extern asteroid Asteroids[MAX_ASTEROIDS];
|
||||
extern asteroid_field Asteroid_field;
|
||||
|
||||
extern int Num_asteroids;
|
||||
extern int Asteroids_enabled;
|
||||
|
||||
void asteroid_init();
|
||||
void asteroid_level_init();
|
||||
void asteroid_level_close();
|
||||
void asteroid_create_all();
|
||||
void asteroid_render( object *asteroid_objp );
|
||||
void asteroid_delete( object *asteroid_objp );
|
||||
void asteroid_process_pre( object *asteroid_objp, float frame_time);
|
||||
void asteroid_process_post( object *asteroid_objp, float frame_time);
|
||||
int asteroid_check_collision( object *asteroid_objp, object * other_obj, vec3d * hitpos, collision_info_struct *asteroid_hit_info=NULL );
|
||||
void asteroid_hit( object *asteroid_objp, object *other_objp, vec3d *hitpos, float damage );
|
||||
int asteroid_count();
|
||||
int asteroid_collide_objnum(object *asteroid_objp);
|
||||
float asteroid_time_to_impact(object *asteroid_objp);
|
||||
void asteroid_show_brackets();
|
||||
void asteroid_target_closest_danger();
|
||||
int asteroid_get_random_in_cone(vec3d *pos, vec3d *dir, float ang, int danger = 0);
|
||||
|
||||
// need to extern for multiplayer
|
||||
void asteroid_sub_create(object *parent_objp, int asteroid_type, vec3d *relvec);
|
||||
|
||||
void asteroid_frame();
|
||||
|
||||
#endif // __ASTEROID_H__
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,151 +0,0 @@
|
||||
// Autopilot.h
|
||||
// Derek Meek
|
||||
// 4-30-2004
|
||||
|
||||
|
||||
|
||||
#if !defined(_AUTOPILOT_H_)
|
||||
#define _AUTOPILOT_H_
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "object/object.h"
|
||||
#include <map>
|
||||
|
||||
// milliseconds between updates
|
||||
#define NPS_TICKRATE 125
|
||||
|
||||
#define MAX_NAVPOINTS 8
|
||||
|
||||
#define NP_WAYPOINT 0x0001 // Nav Point is bound to the poistion of a single node of a waypoint path
|
||||
#define NP_SHIP 0x0002 // Nav Point is bound to the poisiton of a certain ship
|
||||
#define NP_HIDDEN 0x0004 // Nav Point doesn't show on map and isn't selectable
|
||||
#define NP_NOACCESS 0x0008 // Nav Point isn't selectable
|
||||
#define NP_VISITED 0x0100 // Whether we've been within 1,000 meters of this waypoint
|
||||
|
||||
#define NP_NOSELECT ( NP_HIDDEN | NP_NOACCESS )
|
||||
#define NP_VALIDTYPE ( NP_WAYPOINT | NP_SHIP )
|
||||
|
||||
struct NavPoint
|
||||
{
|
||||
char NavName[32];
|
||||
int flags;
|
||||
|
||||
void *target_obj;
|
||||
int waypoint_num; //only used when flags & NP_WAYPOINT
|
||||
|
||||
vec3d *GetPosition();
|
||||
char* GetInteralName();
|
||||
};
|
||||
|
||||
|
||||
#define NP_MSG_FAIL_NOSEL 0
|
||||
#define NP_MSG_FAIL_GLIDING 1
|
||||
#define NP_MSG_FAIL_TOCLOSE 2
|
||||
#define NP_MSG_FAIL_HOSTILES 3
|
||||
#define NP_MSG_MISC_LINKED 4
|
||||
#define NP_MSG_FAIL_HAZARD 5
|
||||
#define NP_MSG_FAIL_SUPPORT_PRESENT 6
|
||||
#define NP_MSG_FAIL_SUPPORT_WORKING 7
|
||||
#define NP_NUM_MESSAGES 8
|
||||
|
||||
struct NavMessage
|
||||
{
|
||||
char message[256];
|
||||
char filename[256]; // can be ""
|
||||
};
|
||||
|
||||
extern bool AutoPilotEngaged;
|
||||
extern int CurrentNav;
|
||||
extern NavPoint Navs[MAX_NAVPOINTS];
|
||||
extern NavMessage NavMsgs[NP_NUM_MESSAGES];
|
||||
extern int LockAPConv;
|
||||
extern std::map<int,int> autopilot_wings;
|
||||
|
||||
// Cycles through the NavPoint List
|
||||
bool Sel_NextNav();
|
||||
|
||||
|
||||
// Tell us if autopilot is allowed
|
||||
// This needs:
|
||||
// * Nav point selected
|
||||
// * No enemies within AutopilotMinEnemyDistance meters
|
||||
// * No asteroids within AutopilotMinAsteroidDistance meters
|
||||
// * Destination > 1,000 meters away
|
||||
// * Support ship not present or is actively leaving
|
||||
bool CanAutopilot(vec3d targetPos, bool send_msg=false);
|
||||
|
||||
// Check if autopilot is allowed at player's current position
|
||||
// See CanAutopilot(vec3d, bool) for more information
|
||||
inline bool CanAutopilot(bool send_msg=false) { return CanAutopilot(Player_obj->pos, send_msg); }
|
||||
|
||||
// Engages autopilot
|
||||
// This does:
|
||||
// * Checks if Autopilot is allowed. See CanAutopilot() for conditions.
|
||||
// * Control switched from player to AI
|
||||
// * Time compression to 32x
|
||||
// * Tell AI to fly to targetted Nav Point (for all nav-status wings/ships)
|
||||
// * Sets max waypoint speed to the best-speed of the slowest ship tagged
|
||||
// Returns false if autopilot cannot be started. True otherwise.
|
||||
bool StartAutopilot();
|
||||
|
||||
// Disengages autopilot
|
||||
// this does:
|
||||
// * Time compression to 1x
|
||||
// * Delete AI nav goal
|
||||
// * Control switched from AI to player
|
||||
void EndAutoPilot();
|
||||
|
||||
|
||||
// Checks for changes every NPS_TICKRATE milliseconds
|
||||
// Checks:
|
||||
// * if we've gotten close enough to a nav point for it to be counted as "Visited"
|
||||
// * If we're current AutoNavigating it checks if we need to autodisengage
|
||||
void NavSystem_Do();
|
||||
|
||||
|
||||
// Inits the Nav System
|
||||
void NavSystem_Init();
|
||||
|
||||
// parse autopilot.tbl
|
||||
void parse_autopilot_table(char *filename);
|
||||
|
||||
// Finds a Nav point by name
|
||||
int FindNav(char *Nav);
|
||||
|
||||
// Set A Nav point to "ZERO"
|
||||
void ZeroNav(int i);
|
||||
|
||||
// Removes a Nav
|
||||
bool DelNavPoint(char *Nav);
|
||||
bool DelNavPoint(int nav);
|
||||
|
||||
// adds a Nav
|
||||
bool AddNav_Ship(char *Nav, char *TargetName, int flags);
|
||||
bool AddNav_Waypoint(char *Nav, char *WP_Path, int node, int flags);
|
||||
|
||||
//Change Flags
|
||||
bool Nav_Alt_Flags(char *Nav, int flags);
|
||||
|
||||
// Sexp Accessors
|
||||
bool Nav_Set_Flag(char *Nav, int flag);
|
||||
bool Nav_UnSet_Flag(char *Nav, int flag);
|
||||
|
||||
bool Nav_Set_Hidden(char *Nav);
|
||||
bool Nav_Set_NoAccess(char *Nav);
|
||||
bool Nav_Set_Visited(char *Nav);
|
||||
|
||||
bool Nav_UnSet_Hidden(char *Nav);
|
||||
bool Nav_UnSet_NoAccess(char *Nav);
|
||||
bool Nav_UnSet_Visited(char *Nav);
|
||||
|
||||
// Useful functions
|
||||
unsigned int DistanceTo(char *nav);
|
||||
unsigned int DistanceTo(int nav);
|
||||
|
||||
bool IsVisited(char *nav);
|
||||
bool IsVisited(int nav);
|
||||
|
||||
void send_autopilot_msg(char *msg, char *snd=NULL);
|
||||
void send_autopilot_msgID(int msgid);
|
||||
#endif
|
||||
|
||||
@@ -1,131 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
#ifndef __BM_INTERNAL_H__
|
||||
#define __BM_INTERNAL_H__
|
||||
|
||||
|
||||
// extra check to make sure this stuff doesn't end up in normal files
|
||||
// don't use any of this unless BMPMAN_INTERNAL is defined
|
||||
#ifdef BMPMAN_INTERNAL
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "bmpman/bmpman.h"
|
||||
|
||||
|
||||
// no-type ( used in: bm_bitmaps[i].type )
|
||||
#define BM_TYPE_NONE 0
|
||||
// in-memory type ( used in: bm_bitmaps[i].type )
|
||||
#define BM_TYPE_USER 1
|
||||
// file-type types ( used in: bm_bitmaps[i].type )
|
||||
#define BM_TYPE_PCX 2
|
||||
#define BM_TYPE_TGA 3 // 16 or 32 bit targa
|
||||
#define BM_TYPE_DDS 4 // generic identifier for DDS
|
||||
#define BM_TYPE_PNG 5 // PNG
|
||||
#define BM_TYPE_JPG 6 // 32 bit jpeg
|
||||
#define BM_TYPE_ANI 7 // in-house ANI format
|
||||
#define BM_TYPE_EFF 8 // specifies any type of animated image, the EFF itself is just text
|
||||
// c-type types ( used in: bm_bitmaps[i].c_type )
|
||||
#define BM_TYPE_DXT1 9 // 24 bit with switchable alpha (compressed)
|
||||
#define BM_TYPE_DXT3 10 // 32 bit with 4 bit alpha (compressed)
|
||||
#define BM_TYPE_DXT5 11 // 32 bit with 8 bit alpha (compressed)
|
||||
#define BM_TYPE_CUBEMAP_DDS 12 // generic DDS cubemap (uncompressed cubemap surface)
|
||||
#define BM_TYPE_CUBEMAP_DXT1 13 // 24-bit cubemap (compressed cubemap surface)
|
||||
#define BM_TYPE_CUBEMAP_DXT3 14 // 32-bit cubemap (compressed cubemap surface)
|
||||
#define BM_TYPE_CUBEMAP_DXT5 15 // 32-bit cubemap (compressed cubemap surface)
|
||||
// special types ( used in: bm_bitmaps[i].type )
|
||||
#define BM_TYPE_RENDER_TARGET_STATIC 16 // 24/32 bit setup internally as a static render target
|
||||
#define BM_TYPE_RENDER_TARGET_DYNAMIC 17 // 24/32 bit setup internally as a dynamic render target
|
||||
|
||||
|
||||
/// Moved from cpp file ///////////////////
|
||||
// Consider these 'protected' structures and functions that should only be used by special bitmap functions
|
||||
typedef union bm_extra_info {
|
||||
struct {
|
||||
// Stuff needed for animations
|
||||
int first_frame; // used for animations -- points to index of first frame
|
||||
int num_frames; // used for animation -- number of frames in the animation
|
||||
ubyte fps; // used for animation -- frames per second
|
||||
int keyframe; // used for animation -- keyframe info
|
||||
|
||||
struct {
|
||||
// stuff for static animations
|
||||
ubyte type; // type for individual images
|
||||
char filename[MAX_FILENAME_LEN]; // filename for individual images
|
||||
} eff;
|
||||
} ani;
|
||||
|
||||
struct {
|
||||
// Stuff needed for user bitmaps
|
||||
void *data; // For user bitmaps, this is where the data comes from
|
||||
ubyte bpp; // For user bitmaps, this is what format the data is
|
||||
ubyte flags; // Flags passed to bm_create
|
||||
} user;
|
||||
} bm_extra_info;
|
||||
|
||||
|
||||
typedef struct bitmap_entry {
|
||||
// identification
|
||||
char filename[MAX_FILENAME_LEN]; // filename for this bitmap
|
||||
|
||||
uint signature; // a unique signature identifying the data
|
||||
uint palette_checksum; // checksum used to be sure bitmap is in current palette
|
||||
int handle; // Handle = id*MAX_BITMAPS + bitmapnum
|
||||
int last_used; // When this bitmap was last used
|
||||
|
||||
ubyte type; // PCX, USER, ANI, etc
|
||||
ubyte comp_type; // What sort of compressed type, BM_TYPE_NONE if not compressed
|
||||
signed char ref_count; // Number of locks on bitmap. Can't unload unless ref_count is 0.
|
||||
|
||||
int dir_type; // which directory this was loaded from (to skip other locations with same name)
|
||||
|
||||
// compressed bitmap stuff (.dds) - RT please take a look at this and tell me if we really need it
|
||||
int mem_taken; // How much memory does this bitmap use? - UnknownPlayer
|
||||
int num_mipmaps; // number of mipmap levels, we need to read all of them
|
||||
|
||||
// Stuff to keep track of usage
|
||||
ubyte preloaded; // If set, then this was loaded from the lst file
|
||||
int preload_count; // how many times this gets used in game, for unlocking
|
||||
ubyte used_flags; // What flags it was accessed thru
|
||||
int load_count;
|
||||
|
||||
// Bitmap info
|
||||
bitmap bm;
|
||||
|
||||
// Data for animations and user bitmaps
|
||||
bm_extra_info info;
|
||||
|
||||
#ifdef BMPMAN_NDEBUG
|
||||
// bookeeping
|
||||
ubyte used_last_frame; // If set, then it was used last frame
|
||||
ubyte used_this_frame; // If set, then it was used this frame
|
||||
int data_size; // How much data this bitmap uses
|
||||
int used_count; // How many times it was accessed
|
||||
#endif
|
||||
} bitmap_entry;
|
||||
|
||||
extern bitmap_entry bm_bitmaps[MAX_BITMAPS];
|
||||
|
||||
|
||||
// image specific lock functions
|
||||
void bm_lock_ani( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
void bm_lock_dds( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
void bm_lock_png( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
void bm_lock_jpg( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
void bm_lock_pcx( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
void bm_lock_tga( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
void bm_lock_user( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
|
||||
|
||||
#endif // BMPMAN_INTERNAL
|
||||
|
||||
#endif // __BM_INTERNAL_H__
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,290 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef _BMPMAN_H
|
||||
#define _BMPMAN_H
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cfile/cfile.h"
|
||||
|
||||
#ifndef NDEBUG
|
||||
#define BMPMAN_NDEBUG
|
||||
#endif
|
||||
|
||||
|
||||
// this is causing problems - let's UP IT -- Kazan
|
||||
// bumped from 3500 to 4500 2004/09/21 - taylor
|
||||
// bumped to 4750 2005/02/03 - taylor
|
||||
//#define MAX_BITMAPS 3500 // How many bitmaps the game can handle
|
||||
#define MAX_BITMAPS 4750 // How many bitmaps the game can handle
|
||||
// NOTE: MAX_BITMAPS shouldn't need to be bumped again. With the fixed bm_release() and it's
|
||||
// proper use even the largest missions should stay under this number. With the largest retail
|
||||
// missions and wasteful content we should still have about 20% of the slots free. If it still
|
||||
// goes over then it's something the artists need to fix. For instance the Terran Mara fighter,
|
||||
// with -spec and -glow and using the Shinepack, needs 117 bitmap slots alone. 111 of those is
|
||||
// just for the glowmaps. This number can be greatly reduced if the number of ani frames for
|
||||
// another LOD than LOD0 has fewer or no ani frames. A 37 frame glow ani for LOD2 is little
|
||||
// more than a waste of resources. Future reports of texture corruption should be initially
|
||||
// approached with content as the cause and not code. If anything we could/should reduce
|
||||
// MAX_BITMAPS in the future. Where it's at now should accomidate even the largest mods.
|
||||
// -- Taylor
|
||||
|
||||
|
||||
#define BMP_AABITMAP (1<<0) // antialiased bitmap
|
||||
#define BMP_TEX_XPARENT (1<<1) // transparent texture
|
||||
#define BMP_TEX_OTHER (1<<2) // so we can identify all "normal" textures
|
||||
#define BMP_TEX_DXT1 (1<<3) // dxt1 compressed 8r8g8b1a (24bit)
|
||||
#define BMP_TEX_DXT3 (1<<4) // dxt3 compressed 8r8g8b4a (32bit)
|
||||
#define BMP_TEX_DXT5 (1<<5) // dxt5 compressed 8r8g8b8a (32bit)
|
||||
#define BMP_TEX_CUBEMAP (1<<6) // a texture made for cubic environment map
|
||||
// ***** NOTE: bitmap.flags is an 8-bit value, no more BMP_TEX_* flags can be added unless the type is changed!! ******
|
||||
|
||||
//compressed texture types
|
||||
#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 )
|
||||
|
||||
//non compressed textures
|
||||
#define BMP_TEX_NONCOMP ( BMP_TEX_XPARENT | BMP_TEX_OTHER )
|
||||
|
||||
// any texture type
|
||||
#define BMP_TEX_ANY ( BMP_TEX_COMP | BMP_TEX_NONCOMP )
|
||||
|
||||
#define BMP_FLAG_RENDER_TARGET_STATIC (1<<0)
|
||||
#define BMP_FLAG_RENDER_TARGET_DYNAMIC (1<<1)
|
||||
#define BMP_FLAG_CUBEMAP (1<<2)
|
||||
|
||||
typedef struct bitmap {
|
||||
short w, h; // Width and height
|
||||
short rowsize; // What you need to add to go to next row
|
||||
ubyte bpp; // How many bits per pixel it is. (7,8,15,16,24,32) (what is requested)
|
||||
ubyte true_bpp; // How many bits per pixel the image actually is.
|
||||
ubyte flags; // See the BMP_???? defines for values (this isn't for the BMP_FLAG_* stuff)
|
||||
ptr_u data; // Pointer to data, or maybe offset into VRAM.
|
||||
ubyte *palette; // If bpp==8, this is pointer to palette. If the BMP_NO_PALETTE_MAP flag
|
||||
// is not set, this palette just points to the screen palette. (gr_palette)
|
||||
} bitmap;
|
||||
|
||||
|
||||
extern int Bm_paging;
|
||||
|
||||
void bm_init();
|
||||
|
||||
void bm_close();
|
||||
|
||||
int bm_get_cache_slot( int bitmap_id, int separate_ani_frames );
|
||||
|
||||
int bm_get_next_handle();
|
||||
|
||||
void *bm_malloc(int n, int size);
|
||||
|
||||
void bm_update_memory_used(int n, int size);
|
||||
|
||||
// how many bytes of textures are used.
|
||||
extern int bm_texture_ram;
|
||||
|
||||
// This loads a bitmap so we can draw with it later.
|
||||
// It returns a negative number if it couldn't load
|
||||
// the bitmap. On success, it returns the bitmap
|
||||
// number.
|
||||
int bm_load(char * filename);
|
||||
|
||||
// special load function. basically allows you to load a bitmap which already exists (by filename).
|
||||
// this is useful because in some cases we need to have a bitmap which is locked in screen format
|
||||
// _and_ texture format, such as pilot pics and squad logos
|
||||
int bm_load_duplicate(char *filename);
|
||||
|
||||
// Creates a bitmap that exists in RAM somewhere, instead
|
||||
// of coming from a disk file. You pass in a pointer to a
|
||||
// block of data. The data can be in the following formats:
|
||||
// 8 bpp (mapped into game palette)
|
||||
// 32 bpp
|
||||
// On success, it returns the bitmap number. You cannot
|
||||
// free that RAM until bm_release is called on that bitmap.
|
||||
// See example at bottom of this file
|
||||
int bm_create( int bpp, int w, int h, void *data = NULL, int flags = 0);
|
||||
|
||||
// Frees up a bitmap's data, but bitmap number 'n' can
|
||||
// still be used, it will just have to be paged in next
|
||||
// time it is locked.
|
||||
int bm_unload( int n, int clear_render_targets = 0 );
|
||||
|
||||
// like bm_unload() except that it's safe to use to free data without worrying about
|
||||
// load_count so it's safe to use in relation to bm_release() and in gr_*_texture functions
|
||||
int bm_unload_fast( int n, int clear_render_targets = 0 );
|
||||
|
||||
// Frees up a bitmap's data, and it's slot, so bitmap
|
||||
// number 'n' cannot be used anymore, and bm_load or
|
||||
// bm_create might reuse the slot.
|
||||
int bm_release( int n, int clear_render_targets = 0 );
|
||||
|
||||
// This loads a bitmap sequence so we can draw with it later.
|
||||
// It returns a negative number if it couldn't load
|
||||
// the bitmap. On success, it returns the bitmap
|
||||
// number of the first frame and nframes is set.
|
||||
extern int bm_load_animation( char * filename, int * nframes = NULL, int *fps = NULL, int *keyframe = NULL, int can_drop_frames = 0, int dir_type = CF_TYPE_ANY );
|
||||
|
||||
//Loads either animation (bm_load_animation) or still image (bm_load)
|
||||
extern int bm_load_either(char *filename, int *nframes = NULL, int *fps = NULL, int *keyframe = NULL, int can_drop_frames = 0, int dir_type = CF_TYPE_ANY);
|
||||
|
||||
// This locks down a bitmap and returns a pointer to a bitmap
|
||||
// that can be accessed until you call bm_unlock. Only lock
|
||||
// a bitmap when you need it! This will convert it into the
|
||||
// appropriate format also.
|
||||
extern bitmap * bm_lock( int bitmapnum, ubyte bpp, ubyte flags );
|
||||
|
||||
// The signature is a field that gets filled in with
|
||||
// a unique signature for each bitmap. The signature for each bitmap
|
||||
// will also change when the bitmap's data changes.
|
||||
extern uint bm_get_signature( int bitmapnum);
|
||||
|
||||
//gets the image type
|
||||
ubyte bm_get_type(int handle);
|
||||
|
||||
// Unlocks a bitmap
|
||||
extern void bm_unlock( int bitmapnum );
|
||||
|
||||
//WMC - Returns 0 if invalid, nonzero if valid
|
||||
extern int bm_is_valid(int handle);
|
||||
|
||||
// Gets info. w,h,or flags,nframes or fps can be NULL if you don't care.
|
||||
//WMC - Returns -1 on failure, handle or first frame handle on success.
|
||||
int bm_get_info( int bitmapnum, int *w=NULL, int * h=NULL, ubyte * flags=NULL, int *nframes=NULL, int *fps=NULL );
|
||||
|
||||
// get filename
|
||||
extern void bm_get_filename(int bitmapnum, char *filename);
|
||||
|
||||
// resyncs all the bitmap palette
|
||||
extern void bm_update();
|
||||
|
||||
// call to load all data for all bitmaps that have been requested to be loaded
|
||||
extern void bm_gfx_load_all();
|
||||
extern void bm_unload_all();
|
||||
|
||||
// call to get the palette for a bitmap
|
||||
void bm_get_palette(int n, ubyte *pal, char *name);
|
||||
|
||||
// Hacked function to get a pixel from a bitmap.
|
||||
// Only works good in 8bpp mode.
|
||||
void bm_gfx_get_pixel( int bitmap, float u, float v, ubyte *r, ubyte *g, ubyte *b );
|
||||
|
||||
// Returns number of bytes of bitmaps locked this frame
|
||||
// ntotal = number of bytes of bitmaps locked this frame
|
||||
// nnew = number of bytes of bitmaps locked this frame that weren't locked last frame
|
||||
void bm_get_frame_usage(int *ntotal, int *nnew);
|
||||
|
||||
/*
|
||||
* Example on using bm_create
|
||||
*
|
||||
{
|
||||
static int test_inited = 0;
|
||||
static int test_bmp;
|
||||
static uint test_bmp_data[128*64];
|
||||
|
||||
if ( !test_inited ) {
|
||||
test_inited = 1;
|
||||
// Create the new bitmap and fill in its data.
|
||||
// When you're done with it completely, call
|
||||
// bm_release to free up the bitmap handle
|
||||
test_bmp = bm_create( 32, 128, 64, test_bmp_data );
|
||||
int i,j;
|
||||
for (i=0; i<64; i++ ) {
|
||||
for (j=0; j<64; j++ ) {
|
||||
uint r=i*4;
|
||||
test_bmp_data[j+i*128] = r;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bm_unload(test_bmp); // this pages out the data, so that the
|
||||
// next bm_lock will convert the new data to the
|
||||
// correct bpp
|
||||
|
||||
// put in new data
|
||||
int x,y;
|
||||
gr_reset_clip();
|
||||
for (y=0; y<64; y++)
|
||||
for (x=0; x<128; x++ )
|
||||
test_bmp_data[y*128+x] = 15;
|
||||
|
||||
// Draw the bitmap to upper left corner
|
||||
gr_set_bitmap(test_bmp);
|
||||
gr_bitmap( 0,0 );
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
//============================================================================
|
||||
// Paging stuff
|
||||
//============================================================================
|
||||
|
||||
void bm_page_in_start();
|
||||
void bm_page_in_stop();
|
||||
|
||||
// Paging code in a library should call these functions
|
||||
// in its page in function.
|
||||
|
||||
// Marks a texture as being used for this level
|
||||
// If num_frames is passed, assume this is an animation
|
||||
void bm_page_in_texture( int bitmapnum, int num_frames = 0 );
|
||||
|
||||
// marks a texture as being a transparent textyre used for this level
|
||||
// Marks a texture as being used for this level
|
||||
// If num_frames is passed, assume this is an animation
|
||||
void bm_page_in_xparent_texture( int bitmapnum, int num_frames=1 );
|
||||
|
||||
// Marks an aabitmap as being used for this level
|
||||
// If num_frames is passed, assume this is an animation
|
||||
void bm_page_in_aabitmap( int bitmapnum, int num_frames=1 );
|
||||
|
||||
// unload a texture that was paged in
|
||||
int bm_page_out( int handle );
|
||||
|
||||
//
|
||||
// Mode: 0 = High memory
|
||||
// 1 = Low memory ( every other frame of ani's)
|
||||
// 2 = Debug low memory ( only use first frame of each ani )
|
||||
void bm_set_low_mem( int mode );
|
||||
|
||||
char *bm_get_filename(int handle);
|
||||
|
||||
void BM_SELECT_SCREEN_FORMAT();
|
||||
void BM_SELECT_TEX_FORMAT();
|
||||
void BM_SELECT_ALPHA_TEX_FORMAT();
|
||||
|
||||
// set the rgba components of a pixel, any of the parameters can be NULL
|
||||
extern void (*bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
extern void (*bm_set_components_32)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
void bm_set_components_argb_d3d_16_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
void bm_set_components_argb_d3d_32_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
void bm_set_components_argb_d3d_16_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
void bm_set_components_argb_d3d_32_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
|
||||
// get the rgba components of a pixel, any of the parameters can be NULL
|
||||
void bm_get_components(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
|
||||
extern int GLOWMAP; //this holds a reference to a map that is a fully lit version of its index -Bobboau
|
||||
extern int SPECMAP; //this holds a reference to a map that is for specular mapping -Bobboau
|
||||
extern int ENVMAP; //this holds a reference to a map that is for environment mapping -Bobboau
|
||||
extern int NORMMAP; // normal mapping
|
||||
extern int HEIGHTMAP; // height map for normal mapping
|
||||
|
||||
int bm_is_compressed(int num);
|
||||
int bm_get_tcache_type(int num);
|
||||
int bm_get_size(int num);
|
||||
int bm_get_num_mipmaps(int num);
|
||||
int bm_has_alpha_channel(int handle);
|
||||
|
||||
void bm_print_bitmaps();
|
||||
|
||||
int bm_make_render_target( int width, int height, int flags );
|
||||
int bm_is_render_target(int bitmap_id);
|
||||
int bm_set_render_target(int handle, int face = -1);
|
||||
|
||||
#endif
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,184 +0,0 @@
|
||||
|
||||
#ifndef _CAMERA_H
|
||||
#define _CAMERA_H
|
||||
|
||||
#include "graphics/2d.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "globalincs/globals.h"
|
||||
#include "physics/physics.h" //for avd
|
||||
#include "object/object.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
#define CAM_STATIONARY_FOV (1<<0)
|
||||
#define CAM_STATIONARY_ORI (1<<1)
|
||||
#define CAM_STATIONARY_POS (1<<2)
|
||||
#define CAM_DEFAULT_FLAGS 0
|
||||
|
||||
class camera
|
||||
{
|
||||
friend class avd_camera;
|
||||
protected:
|
||||
char name[NAME_LENGTH];
|
||||
int sig;
|
||||
int flags;
|
||||
|
||||
object_h object_host;
|
||||
int object_host_submodel;
|
||||
|
||||
object_h object_target;
|
||||
int object_target_submodel;
|
||||
|
||||
void (*func_custom_position)(camera *cam, vec3d *pos);
|
||||
void (*func_custom_orientation)(camera *cam, matrix *ori);
|
||||
|
||||
avd_movement fov;
|
||||
|
||||
avd_movement pos_x;
|
||||
avd_movement pos_y;
|
||||
avd_movement pos_z;
|
||||
|
||||
//avd_movement ori_p;
|
||||
//avd_movement ori_b;
|
||||
//avd_movement ori_h;
|
||||
//avd_movement ori_progress;
|
||||
//matrix ori_initial;
|
||||
//matrix ori_final;
|
||||
avd_movement ori[9];
|
||||
|
||||
//Cache stuff
|
||||
float c_fov;
|
||||
vec3d c_pos;
|
||||
matrix c_ori;
|
||||
public:
|
||||
camera(char *in_name=NULL, int in_signature=-1);
|
||||
~camera();
|
||||
void clear();
|
||||
void reset();
|
||||
|
||||
//Set
|
||||
void set_name(char *in_name);
|
||||
|
||||
void set_object_host(object *objp, int n_object_host_submodel = -1);
|
||||
void set_object_target(object *objp, int n_object_target_submodel = -1);
|
||||
|
||||
void set_custom_position_function(void (*n_func_custom_position)(camera *cam, vec3d *pos));
|
||||
void set_custom_orientation_function(void (*n_func_custom_orientation)(camera *cam, matrix *ori));
|
||||
|
||||
void set_fov(float in_fov, float in_fov_time = 0.0f, float in_fov_acceleration_time = 0.0f, float in_deceleration_time = 0.0f);
|
||||
|
||||
void set_position(vec3d *in_position = NULL, float in_translation_time = 0.0f, float in_translation_acceleration_time = 0.0f, float in_translation_deceleration_time = 0.0f, float in_end_velocity = 0.0f);
|
||||
void set_translation_velocity(vec3d *in_velocity, float in_acceleration_time = 0.0f);
|
||||
|
||||
void set_rotation(matrix *in_orientation = NULL, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f, float in_rotation_deceleration_time = 0.0f);
|
||||
void set_rotation(angles *in_angles, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f, float in_rotation_deceleration_time = 0.0f);
|
||||
void set_rotation_facing(vec3d *in_target, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f, float in_rotation_deceleration_time = 0.0f);
|
||||
void set_rotation_velocity(angles *in_rotation_rate, float in_acceleration_time = 0.0f);
|
||||
|
||||
//Get
|
||||
char *get_name() {return name;}
|
||||
int get_signature() {return sig;}
|
||||
object *get_object_host();
|
||||
int get_object_host_submodel();
|
||||
object *get_object_target();
|
||||
int get_object_target_submodel();
|
||||
float get_fov();
|
||||
void get_info(vec3d *position, matrix *orientation);
|
||||
|
||||
//Is
|
||||
bool is_empty(){return sig < 0;}
|
||||
|
||||
//Do
|
||||
void do_frame(float in_frametime);
|
||||
};
|
||||
|
||||
class warp_camera
|
||||
{
|
||||
private:
|
||||
float c_time;
|
||||
float c_damping;
|
||||
|
||||
vec3d c_vel;
|
||||
vec3d c_desired_vel;
|
||||
|
||||
vec3d c_pos;
|
||||
matrix c_ori;
|
||||
public:
|
||||
warp_camera();
|
||||
warp_camera(object *objp);
|
||||
void reset();
|
||||
|
||||
void set_position(vec3d *in_pos);
|
||||
void set_rotation(matrix *in_ori);
|
||||
void set_velocity(vec3d *in_vel, bool instantaneous);
|
||||
|
||||
void do_frame(float in_frametime);
|
||||
|
||||
void get_info(vec3d *position, matrix *orientation);
|
||||
};
|
||||
|
||||
extern warp_camera Warp_camera;
|
||||
|
||||
class subtitle
|
||||
{
|
||||
private:
|
||||
void clone(const subtitle &sub);
|
||||
|
||||
SCP_vector<std::string> text_lines;
|
||||
struct { int x; int y; } text_pos;
|
||||
|
||||
float display_time;
|
||||
float fade_time;
|
||||
color text_color;
|
||||
int text_fontnum;
|
||||
|
||||
//Done with set
|
||||
char imageanim[MAX_FILENAME_LEN];
|
||||
int image_id;
|
||||
struct { int x; int y; int w; int h; } image_pos;
|
||||
|
||||
//Time this has been displayed
|
||||
float time_displayed;
|
||||
|
||||
//When to end it
|
||||
float time_displayed_end;
|
||||
|
||||
bool post_shaded;
|
||||
public:
|
||||
subtitle(int in_x_pos, int in_y_pos, char* in_text = NULL, char* in_imageanim = NULL,
|
||||
float in_display_time = 0, float in_fade_time = 0.0f, color *in_text_color = NULL, int in_text_fontnum = -1,
|
||||
bool center_x = false, bool center_y = false, int in_width = 0, int in_height = 0, bool post_shaded=false);
|
||||
~subtitle();
|
||||
|
||||
subtitle(const subtitle &sub) { clone(sub); }
|
||||
const subtitle &operator=(const subtitle &sub);
|
||||
|
||||
void do_frame(float frametime);
|
||||
bool is_post_shaded( ) { return post_shaded; }
|
||||
};
|
||||
|
||||
//Some global stuff
|
||||
extern SCP_vector<subtitle> Subtitles;
|
||||
extern float VIEWER_ZOOM_DEFAULT;
|
||||
extern float Sexp_fov;
|
||||
|
||||
//Helpful functions
|
||||
void cam_init();
|
||||
void cam_close();
|
||||
void cam_do_frame(float frametime);
|
||||
camid cam_create(char *n_name=NULL, vec3d *n_pos=NULL, matrix *n_ori=NULL, object *n_object=NULL, int n_submodel_parent=-1);
|
||||
camid cam_create(char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object=NULL, int n_submodel_parent=-1);
|
||||
void cam_delete(camid cid);
|
||||
bool cam_set_camera(camid cid);
|
||||
void cam_reset_camera();
|
||||
camid cam_lookup(char *name);
|
||||
camid cam_get_camera(uint index);
|
||||
camid cam_get_current();
|
||||
uint cam_get_num();
|
||||
|
||||
void subtitles_init();
|
||||
void subtitles_close();
|
||||
void subtitles_do_frame(float frametime);
|
||||
void subtitles_do_frame_post_shaded(float frametime);
|
||||
|
||||
#endif // _CAMERA_H
|
||||
@@ -1,326 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef __CFILE_H__
|
||||
#define __CFILE_H__
|
||||
|
||||
|
||||
#include <time.h>
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
#define CF_EOF (-1)
|
||||
|
||||
#define CF_SEEK_SET (0)
|
||||
#define CF_SEEK_CUR (1)
|
||||
#define CF_SEEK_END (2)
|
||||
|
||||
typedef struct CFILE {
|
||||
int id; // Index into cfile.cpp specific structure
|
||||
int version; // version of this file
|
||||
} CFILE;
|
||||
|
||||
// extra info that can be returned when getting a file listing
|
||||
typedef struct {
|
||||
time_t write_time;
|
||||
} file_list_info;
|
||||
|
||||
|
||||
#define CF_MAX_FILENAME_LENGTH 32 // Includes null terminater, so real length is 31
|
||||
#define CF_MAX_PATHNAME_LENGTH 256 // Includes null terminater, so real length is 255
|
||||
|
||||
#define CF_TYPE_ANY -1 // Used to check in any directory
|
||||
|
||||
#define CF_TYPE_INVALID 0
|
||||
#define CF_TYPE_ROOT 1 // Root must be 1!!
|
||||
#define CF_TYPE_DATA 2
|
||||
#define CF_TYPE_MAPS 3
|
||||
#define CF_TYPE_TEXT 4
|
||||
#define CF_TYPE_MODELS 5
|
||||
#define CF_TYPE_TABLES 6
|
||||
#define CF_TYPE_SOUNDS 7
|
||||
#define CF_TYPE_SOUNDS_8B22K 8
|
||||
#define CF_TYPE_SOUNDS_16B11K 9
|
||||
#define CF_TYPE_VOICE 10
|
||||
#define CF_TYPE_VOICE_BRIEFINGS 11
|
||||
#define CF_TYPE_VOICE_CMD_BRIEF 12
|
||||
#define CF_TYPE_VOICE_DEBRIEFINGS 13
|
||||
#define CF_TYPE_VOICE_PERSONAS 14
|
||||
#define CF_TYPE_VOICE_SPECIAL 15
|
||||
#define CF_TYPE_VOICE_TRAINING 16
|
||||
#define CF_TYPE_MUSIC 17
|
||||
#define CF_TYPE_MOVIES 18
|
||||
#define CF_TYPE_INTERFACE 19
|
||||
#define CF_TYPE_FONT 20
|
||||
#define CF_TYPE_EFFECTS 21
|
||||
#define CF_TYPE_HUD 22
|
||||
#define CF_TYPE_PLAYERS 23
|
||||
#define CF_TYPE_PLAYER_IMAGES 24
|
||||
#define CF_TYPE_SQUAD_IMAGES 25
|
||||
#define CF_TYPE_SINGLE_PLAYERS 26
|
||||
#define CF_TYPE_MULTI_PLAYERS 27
|
||||
#define CF_TYPE_CACHE 28
|
||||
#define CF_TYPE_MULTI_CACHE 29
|
||||
#define CF_TYPE_MISSIONS 30
|
||||
#define CF_TYPE_CONFIG 31
|
||||
#define CF_TYPE_DEMOS 32
|
||||
#define CF_TYPE_CBANIMS 33
|
||||
#define CF_TYPE_INTEL_ANIMS 34
|
||||
#define CF_TYPE_SCRIPTS 35
|
||||
#define CF_TYPE_FICTION 36
|
||||
|
||||
#define CF_MAX_PATH_TYPES 37 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
|
||||
|
||||
|
||||
// TRUE if type is specified and valid
|
||||
#define CF_TYPE_SPECIFIED(path_type) (((path_type)>CF_TYPE_INVALID) && ((path_type)<CF_MAX_PATH_TYPES))
|
||||
|
||||
// #define's for the type parameter in cfopen.
|
||||
#define CFILE_NORMAL 0 // open file normally
|
||||
#define CFILE_MEMORY_MAPPED (1<<0) // open file as a memory-mapped file
|
||||
|
||||
#define CF_SORT_NONE 0
|
||||
#define CF_SORT_NAME 1
|
||||
#define CF_SORT_TIME 2
|
||||
#define CF_SORT_REVERSE 3
|
||||
|
||||
#define cfread_fix(file) (fix)cfread_int(file)
|
||||
#define cfwrite_fix(i,file) cfwrite_int(i,file)
|
||||
|
||||
// callback function used for get_file_list() to filter files to be added to list. Return 1
|
||||
// to add file to list, or 0 to not add it.
|
||||
extern int (*Get_file_list_filter)(char *filename);
|
||||
|
||||
// cfile directory. valid after cfile_init() returns successfully
|
||||
#define CFILE_ROOT_DIRECTORY_LEN 256
|
||||
extern char Cfile_root_dir[CFILE_ROOT_DIRECTORY_LEN];
|
||||
#ifdef SCP_UNIX
|
||||
extern char Cfile_user_dir[CFILE_ROOT_DIRECTORY_LEN];
|
||||
#endif
|
||||
|
||||
//================= LOW-LEVEL FUNCTIONS ==================
|
||||
// Call this once at the beginning of the program
|
||||
int cfile_init(char *exe_dir,char *cdrom_dir=NULL);
|
||||
|
||||
// Call this if pack files got added or removed or the
|
||||
// cdrom changed. This will refresh the list of filenames
|
||||
// stored in packfiles and on the cdrom.
|
||||
void cfile_refresh();
|
||||
|
||||
// add an extension to a filename if it doesn't already have it
|
||||
char *cf_add_ext(char *filename, char *ext);
|
||||
|
||||
// return CF_TYPE (directory location type) of a CFILE you called cfopen() successfully on.
|
||||
int cf_get_dir_type(CFILE *cfile);
|
||||
|
||||
// Opens the file. If no path is given, use the extension to look into the
|
||||
// default path. If mode is NULL, delete the file.
|
||||
CFILE *cfopen(char *filename, char *mode, int type = CFILE_NORMAL, int dir_type = CF_TYPE_ANY, bool localize = false);
|
||||
|
||||
// like cfopen(), but it accepts a fully qualified path only (ie, the result of a cf_find_file_location() call)
|
||||
// NOTE: only supports reading files!!
|
||||
CFILE *cfopen_special(char *file_path, char *mode, const int size, const int offset, int dir_type = CF_TYPE_ANY);
|
||||
|
||||
// Flush the open file buffer
|
||||
int cflush(CFILE *cfile);
|
||||
|
||||
// version number of opened file. Will be 0 unless you put something else here after you
|
||||
// open a file. Once set, you can use minimum version numbers with the read functions.
|
||||
void cf_set_version( CFILE * cfile, int version );
|
||||
|
||||
// Deletes a file. Returns 0 on error, 1 if successful
|
||||
int cf_delete(char *filename, int dir_type);
|
||||
|
||||
// Same as _access function to read a file's access bits
|
||||
int cf_access(char *filename, int dir_type, int mode);
|
||||
|
||||
// Returns 1 if the file exists, 0 if not.
|
||||
// Checks only the file system.
|
||||
int cf_exists(char *filename, int dir_type);
|
||||
|
||||
// Goober5000
|
||||
// Returns 1 if the file exists, 0 if not.
|
||||
// Checks both the file system and the VPs.
|
||||
int cf_exists_full(char *filename, int dir_type);
|
||||
// check num_ext worth of ext_list extensions
|
||||
int cf_exists_full_ext(char *filename, int dir_type, const int num_ext, const char **ext_list);
|
||||
|
||||
// ctmpfile() opens a temporary file stream. File is deleted automatically when closed
|
||||
CFILE *ctmpfile();
|
||||
|
||||
// Closes the file
|
||||
int cfclose(CFILE *cfile);
|
||||
|
||||
//Checks if the given handle is valid
|
||||
int cf_is_valid(CFILE *cfile);
|
||||
|
||||
// Returns size of file...
|
||||
int cfilelength(CFILE *fp);
|
||||
|
||||
// Reads data
|
||||
int cfread(void *buf, int elsize, int nelem, CFILE *fp);
|
||||
|
||||
// cfwrite() writes to the file
|
||||
int cfwrite(void *buf, int elsize, int nelem, CFILE *cfile);
|
||||
|
||||
// Reads/writes RLE compressed data.
|
||||
int cfread_compressed(void *buf, int elsize, int nelem, CFILE *cfile);
|
||||
int cfwrite_compressed(void *param_buf, int param_elsize, int param_nelem, CFILE *cfile);
|
||||
|
||||
// Moves the file pointer
|
||||
int cfseek(CFILE *fp, int offset, int where);
|
||||
|
||||
// Returns current position of file.
|
||||
int cftell(CFILE *fp);
|
||||
|
||||
// cfputc() writes a character to a file
|
||||
int cfputc(int c, CFILE *cfile);
|
||||
|
||||
// cfputs() writes a string to a file
|
||||
int cfputs(char *str, CFILE *cfile);
|
||||
|
||||
// cfgetc() reads a character to a file
|
||||
int cfgetc(CFILE *cfile);
|
||||
|
||||
// cfgets() reads a string from a file
|
||||
char *cfgets(char *buf, int n, CFILE *cfile);
|
||||
|
||||
// cfeof() Tests for end-of-file on a stream
|
||||
int cfeof(CFILE *cfile);
|
||||
|
||||
// Return the data pointer associated with the CFILE structure (for memory mapped files)
|
||||
void *cf_returndata(CFILE *cfile);
|
||||
|
||||
// get the 2 byte checksum of the passed filename - return 0 if operation failed, 1 if succeeded
|
||||
int cf_chksum_short(char *filename, ushort *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
|
||||
|
||||
// get the 2 byte checksum of the passed file - return 0 if operation failed, 1 if succeeded
|
||||
// NOTE : preserves current file position
|
||||
int cf_chksum_short(CFILE *file, ushort *chksum, int max_size = -1);
|
||||
|
||||
// get the 32 bit CRC checksum of the passed filename - return 0 if operation failed, 1 if succeeded
|
||||
int cf_chksum_long(char *filename, uint *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
|
||||
|
||||
// get the 32 bit CRC checksum of the passed file - return 0 if operation failed, 1 if succeeded
|
||||
// NOTE : preserves current file position
|
||||
int cf_chksum_long(CFILE *file, uint *chksum, int max_size = -1);
|
||||
|
||||
int cf_chksum_pack(char *filename, uint *chk_long, bool full = false);
|
||||
|
||||
// convenient for misc checksumming purposes ------------------------------------------
|
||||
|
||||
// update cur_chksum with the chksum of the new_data of size new_data_size
|
||||
ushort cf_add_chksum_short(ushort seed, ubyte *buffer, int size);
|
||||
|
||||
// update cur_chksum with the chksum of the new_data of size new_data_size
|
||||
uint cf_add_chksum_long(uint seed, ubyte *buffer, int size);
|
||||
|
||||
// convenient for misc checksumming purposes ------------------------------------------
|
||||
|
||||
//================= HIGH LEVEL FUNCTIONS ==================
|
||||
int cfexist(char *filename); // Returns true if file exists on disk (1) or in hog (2).
|
||||
|
||||
// rename a file, utilizing the extension to determine where file is.
|
||||
#define CF_RENAME_SUCCESS 0 // successfully renamed the file
|
||||
#define CF_RENAME_FAIL_ACCESS 1 // new name could not be created
|
||||
#define CF_RENAME_FAIL_EXIST 2 // old name does not exist
|
||||
int cf_rename(char *old_name, char *name, int type = CF_TYPE_ANY );
|
||||
|
||||
// changes the attributes of a file
|
||||
void cf_attrib(char *name, int set, int clear, int type);
|
||||
|
||||
// flush (delete all files in) the passed directory (by type), return the # of files deleted
|
||||
// NOTE : WILL NOT DELETE READ-ONLY FILES
|
||||
int cfile_flush_dir(int type);
|
||||
|
||||
// functions for reading from cfile
|
||||
// These are all high level, built up from
|
||||
// cfread.
|
||||
int cfgetc(CFILE *fp);
|
||||
char *cfgets(char *buf, size_t n, CFILE *fp);
|
||||
char cfread_char(CFILE *file, int ver = 0, char deflt = 0);
|
||||
ubyte cfread_ubyte(CFILE *file, int ver = 0, ubyte deflt = 0);
|
||||
short cfread_short(CFILE *file, int ver = 0, short deflt = 0);
|
||||
ushort cfread_ushort(CFILE *file, int ver = 0, ushort deflt = 0);
|
||||
int cfread_int(CFILE *file, int ver = 0, int deflt = 0);
|
||||
uint cfread_uint(CFILE *file, int ver = 0, uint deflt = 0);
|
||||
float cfread_float(CFILE *file, int ver = 0, float deflt = 0.0f);
|
||||
void cfread_vector(vec3d *vec, CFILE *file, int ver = 0, vec3d *deflt = NULL);
|
||||
void cfread_angles(angles *ang, CFILE *file, int ver = 0, angles *deflt = NULL);
|
||||
|
||||
// Reads variable length, null-termined string. Will only read up
|
||||
// to n characters.
|
||||
void cfread_string(char *buf,int n, CFILE *file);
|
||||
// Read a fixed length that is null-terminatedm, and has the length
|
||||
// stored in file
|
||||
void cfread_string_len(char *buf,int n, CFILE *file);
|
||||
|
||||
// functions for writing cfiles
|
||||
int cfwrite_char(char c, CFILE *file);
|
||||
int cfwrite_float(float f, CFILE *file);
|
||||
int cfwrite_int(int i, CFILE *file);
|
||||
int cfwrite_uint(uint i, CFILE *file);
|
||||
int cfwrite_short(short s, CFILE *file);
|
||||
int cfwrite_ushort(ushort s, CFILE *file);
|
||||
int cfwrite_ubyte(ubyte u, CFILE *file);
|
||||
int cfwrite_vector(vec3d *vec, CFILE *file);
|
||||
int cfwrite_angles(angles *ang, CFILE *file);
|
||||
|
||||
// writes variable length, null-termined string.
|
||||
int cfwrite_string(char *buf, CFILE *file);
|
||||
|
||||
// write a fixed length that is null-terminatedm, and has the length
|
||||
// stored in file
|
||||
int cfwrite_string_len(char *buf, CFILE *file);
|
||||
|
||||
int cf_get_file_list( int max, char **list, int type, char *filter, int sort = CF_SORT_NONE, file_list_info *info = NULL );
|
||||
int cf_get_file_list_preallocated( int max, char arr[][MAX_FILENAME_LEN], char **list, int type, char *filter, int sort = CF_SORT_NONE, file_list_info *info = NULL );
|
||||
void cf_sort_filenames( int n, char **list, int sort, file_list_info *info = NULL );
|
||||
|
||||
// Searches for a file. Follows all rules and precedence and searches
|
||||
// CD's and pack files.
|
||||
// Input: filespace - Filename & extension
|
||||
// pathtype - See CF_TYPE_ defines in CFILE.H
|
||||
// max_out - Maximum string size to be stuffed into pack_filename
|
||||
// Output: pack_filename - Absolute path and filename of this file. Could be a packfile or the actual file.
|
||||
// size - File size
|
||||
// offset - Offset into pack file. 0 if not a packfile.
|
||||
// Returns: If not found returns 0.
|
||||
int cf_find_file_location( char *filespec, int pathtype, int max_out, char *pack_filename, int *size, int *offset, bool localize = false);
|
||||
|
||||
// Searches for a file. Follows all rules and precedence and searches
|
||||
// CD's and pack files. Searches all locations in order for first filename using ext filter list.
|
||||
// Input: filename - Filename & extension
|
||||
// ext_num - number of extensions to look for
|
||||
// ext_list - extension filter list
|
||||
// pathtype - See CF_TYPE_ defines in CFILE.H
|
||||
// max_out - Maximum string length that should be stuffed into pack_filename
|
||||
// Output: pack_filename - Absolute path and filename of this file. Could be a packfile or the actual file.
|
||||
// size - File size
|
||||
// offset - Offset into pack file. 0 if not a packfile.
|
||||
// Returns: If not found returns -1, else returns offset into ext_list.
|
||||
// (NOTE: This function is exponentially slow, so don't use it unless truely needed!!)
|
||||
int cf_find_file_location_ext(char *filename, const int ext_num, const char **ext_list, int pathtype, int max_out = 0, char *pack_filename = NULL, int *size = NULL, int *offset = NULL, bool localize = false);
|
||||
|
||||
// Functions to change directories
|
||||
int cfile_chdir(char *dir);
|
||||
|
||||
#ifdef _WIN32
|
||||
int cfile_chdrive(int DriveNum, int flag);
|
||||
#endif
|
||||
|
||||
// push current directory on a 'stack' (so we can restore it) and change the directory
|
||||
int cfile_push_chdir(int type);
|
||||
|
||||
// restore directory on top of the stack
|
||||
int cfile_pop_dir();
|
||||
|
||||
|
||||
#endif /* __CFILE_H__ */
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,432 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#ifdef _WIN32
|
||||
#include <direct.h>
|
||||
#include <io.h>
|
||||
#include <conio.h>
|
||||
#else
|
||||
#include <dirent.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cfile/cfile.h"
|
||||
|
||||
|
||||
static int data_error;
|
||||
static int no_dir;
|
||||
|
||||
// right out of pstypes.h but we don't want to use the INTEL_INT macro here
|
||||
// since it would require SDL which isn't used on WIN32 platforms
|
||||
#if BYTE_ORDER == BIG_ENDIAN
|
||||
#define INT_SWAP(x) ( \
|
||||
(x << 24) | \
|
||||
(((ulong)x) >> 24) | \
|
||||
((x & 0x0000ff00) << 8) | \
|
||||
((x & 0x00ff0000) >> 8) \
|
||||
)
|
||||
#else
|
||||
#define INT_SWAP(x) (x)
|
||||
#endif
|
||||
|
||||
|
||||
size_t fswrite_int(int *wint, FILE *stream)
|
||||
{
|
||||
int tmp = *wint;
|
||||
tmp = INT_SWAP(tmp);
|
||||
|
||||
return fwrite(&tmp, 1, sizeof(int), stream);
|
||||
}
|
||||
|
||||
unsigned int Total_size=16; // Start with size of header
|
||||
unsigned int Num_files =0;
|
||||
FILE *fp_out = NULL;
|
||||
FILE *fp_out_hdr = NULL;
|
||||
|
||||
typedef struct vp_header {
|
||||
char id[4];
|
||||
int version;
|
||||
int index_offset;
|
||||
int num_files;
|
||||
} vp_header;
|
||||
|
||||
//vp_header Vp_header;
|
||||
|
||||
char archive_dat[1024];
|
||||
char archive_hdr[1024];
|
||||
|
||||
#define BLOCK_SIZE (1024*1024)
|
||||
#define VERSION_NUMBER 2;
|
||||
|
||||
char tmp_data[BLOCK_SIZE]; // 1 MB
|
||||
|
||||
void write_header()
|
||||
{
|
||||
int ver = VERSION_NUMBER;
|
||||
|
||||
fseek(fp_out, 0, SEEK_SET);
|
||||
fwrite("VPVP", 1, 4, fp_out);
|
||||
fswrite_int(&ver, fp_out);
|
||||
fswrite_int((int*)&Total_size, fp_out);
|
||||
fswrite_int((int*)&Num_files, fp_out);
|
||||
}
|
||||
|
||||
int write_index(char *hf, char *df)
|
||||
{
|
||||
FILE *h = NULL, *d = NULL;
|
||||
unsigned int i;
|
||||
|
||||
h = fopen(hf, "rb");
|
||||
d = fopen(df, "a+b");
|
||||
|
||||
if ( (h == NULL) || (d == NULL) )
|
||||
{
|
||||
if ( h )
|
||||
fclose( h );
|
||||
if ( d )
|
||||
fclose( d );
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < Num_files; i++) {
|
||||
fread(tmp_data, 32+4+4+4, 1, h);
|
||||
fwrite(tmp_data, 32+4+4+4, 1, d);
|
||||
}
|
||||
|
||||
fclose(h);
|
||||
fclose(d);
|
||||
|
||||
unlink(hf);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void pack_file( char *filespec, char *filename, int filesize, _fs_time_t time_write )
|
||||
{
|
||||
char path[1024];
|
||||
|
||||
if ( strstr( filename, ".vp" )) {
|
||||
// Don't pack yourself!!
|
||||
return;
|
||||
}
|
||||
|
||||
if ( strstr( filename, ".hdr" )) {
|
||||
// Don't pack yourself!!
|
||||
return;
|
||||
}
|
||||
|
||||
if ( filesize == 0 ) {
|
||||
// Don't pack 0 length files, screws up directory structure!
|
||||
return;
|
||||
}
|
||||
|
||||
if ( strlen(filename) > 31 ) {
|
||||
printf( "Filename '%s' too long! Skipping...\n", filename );
|
||||
return;
|
||||
}
|
||||
|
||||
memset( path, 0, sizeof(path) );
|
||||
strcpy( path, filename );
|
||||
|
||||
fswrite_int( (int*)&Total_size, fp_out_hdr );
|
||||
fswrite_int( &filesize, fp_out_hdr );
|
||||
fwrite( &path, 1, 32, fp_out_hdr );
|
||||
fswrite_int( (int*)&time_write, fp_out_hdr );
|
||||
|
||||
Total_size += filesize;
|
||||
Num_files++;
|
||||
|
||||
printf( "Packing %s%s%s...", filespec, DIR_SEPARATOR_STR, filename );
|
||||
|
||||
sprintf( path, "%s%s%s", filespec, DIR_SEPARATOR_STR, filename );
|
||||
|
||||
|
||||
FILE *fp = fopen( path, "rb" );
|
||||
|
||||
if ( fp == NULL ) {
|
||||
printf( "Error opening '%s'\n", path );
|
||||
exit(1);
|
||||
}
|
||||
|
||||
int nbytes, nbytes_read=0;
|
||||
|
||||
do {
|
||||
nbytes = fread( tmp_data, 1, BLOCK_SIZE, fp );
|
||||
if ( nbytes > 0 ) {
|
||||
fwrite( tmp_data, 1, nbytes, fp_out );
|
||||
nbytes_read += nbytes;
|
||||
|
||||
}
|
||||
} while( nbytes > 0 );
|
||||
|
||||
fclose(fp);
|
||||
|
||||
printf( " %d bytes\n", nbytes_read );
|
||||
}
|
||||
|
||||
// This function adds a directory marker to the header file
|
||||
void add_directory( char * dirname)
|
||||
{
|
||||
char path[256];
|
||||
char *pathptr = path;
|
||||
char *tmpptr;
|
||||
int i = 0;
|
||||
|
||||
strcpy(path, dirname);
|
||||
|
||||
fswrite_int( (int*)&Total_size, fp_out_hdr);
|
||||
fswrite_int( &i, fp_out_hdr);
|
||||
|
||||
// strip out any directories that this dir is a subdir of
|
||||
while ( (tmpptr = strchr(pathptr, DIR_SEPARATOR_CHAR)) != NULL ) {
|
||||
pathptr = tmpptr+1;
|
||||
}
|
||||
|
||||
fwrite(pathptr, 1, 32, fp_out_hdr);
|
||||
fswrite_int( &i, fp_out_hdr); // timestamp = 0
|
||||
|
||||
Num_files++;
|
||||
}
|
||||
|
||||
void pack_directory( char * filespec)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
int find_handle;
|
||||
_finddata_t find;
|
||||
#endif
|
||||
char tmp[512];
|
||||
char tmp1[512];
|
||||
char *ts;
|
||||
|
||||
// strip trailing slash
|
||||
ts = filespec + (strlen(filespec) - 1);
|
||||
while ( (*ts == DIR_SEPARATOR_CHAR) && (ts > filespec) )
|
||||
*ts = '\0';
|
||||
|
||||
strcpy( tmp1, filespec );
|
||||
|
||||
add_directory(filespec);
|
||||
strcat( tmp1, DIR_SEPARATOR_STR"*.*" );
|
||||
|
||||
printf( "In dir '%s'\n", tmp1 );
|
||||
|
||||
#ifdef _WIN32
|
||||
find_handle = _findfirst( tmp1, &find );
|
||||
if( find_handle != -1 ) {
|
||||
if ( find.attrib & _A_SUBDIR ) {
|
||||
if (strcmp( "..", find.name) && strcmp( ".", find.name) && strcmp( ".svn", find.name)) {
|
||||
strcpy( tmp, filespec );
|
||||
strcat( tmp, "\\" );
|
||||
strcat( tmp, find.name );
|
||||
pack_directory(tmp);
|
||||
}
|
||||
} else {
|
||||
pack_file( filespec, find.name, find.size, find.time_write );
|
||||
}
|
||||
|
||||
while( !_findnext( find_handle, &find ) ) {
|
||||
if ( find.attrib & _A_SUBDIR ) {
|
||||
if (strcmp( "..", find.name) && strcmp( ".", find.name) && strcmp( ".svn", find.name)) {
|
||||
strcpy( tmp, filespec );
|
||||
strcat( tmp, "\\" );
|
||||
strcat( tmp, find.name );
|
||||
pack_directory(tmp);
|
||||
|
||||
}
|
||||
} else {
|
||||
pack_file( filespec, find.name, find.size, find.time_write );
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
DIR *dirp;
|
||||
struct dirent *dir;
|
||||
|
||||
dirp = opendir (filespec);
|
||||
if ( dirp ) {
|
||||
while ((dir = readdir(dirp)) != NULL) {
|
||||
|
||||
char fn[MAX_PATH];
|
||||
snprintf(fn, MAX_PATH-1, "%s/%s", filespec, dir->d_name);
|
||||
fn[MAX_PATH-1] = 0;
|
||||
|
||||
struct stat buf;
|
||||
if (stat(fn, &buf) == -1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( (strcmp(dir->d_name, ".") == 0) || (strcmp(dir->d_name, "..") == 0) ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( (strcmp(dir->d_name, ".svn") == 0) ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (S_ISDIR(buf.st_mode)) {
|
||||
strcpy( tmp, filespec );
|
||||
strcat( tmp, "/" );
|
||||
strcat( tmp, dir->d_name );
|
||||
pack_directory(tmp);
|
||||
} else {
|
||||
pack_file( filespec, dir->d_name, buf.st_size, buf.st_mtime );
|
||||
}
|
||||
}
|
||||
closedir(dirp);
|
||||
} else {
|
||||
printf("Error: Source directory does not exist!\n");
|
||||
no_dir = 1;
|
||||
}
|
||||
#endif
|
||||
add_directory("..");
|
||||
}
|
||||
|
||||
int verify_directory( char *filespec )
|
||||
{
|
||||
char *ts;
|
||||
char *dd;
|
||||
|
||||
// strip trailing '/'
|
||||
ts = filespec+(strlen(filespec)-1);
|
||||
while ( (*ts == DIR_SEPARATOR_CHAR) && (ts > filespec) )
|
||||
*ts = '\0';
|
||||
|
||||
// make sure last directory is named "data", ignoring case
|
||||
dd = filespec + (strlen(filespec) - 4);
|
||||
if ( stricmp( dd, "data" ) )
|
||||
data_error = 1;
|
||||
|
||||
return data_error;
|
||||
}
|
||||
|
||||
void print_instructions()
|
||||
{
|
||||
printf( "Creates a vp archive out of a FreeSpace data tree.\n\n" );
|
||||
printf( "Usage: cfilearchiver archive_name src_dir\n");
|
||||
printf( "Example: cfilearchiver freespace /tmp/freespace/data\n\n");
|
||||
printf( "Directory structure options:\n" );
|
||||
printf( " Effects (.ani .pcx .neb .tga)\n" );
|
||||
printf( " Fonts (.vf)\n" );
|
||||
printf( " Hud (.ani .pcx .tga\n" );
|
||||
printf( " Interface (.pcx .ani .tga)\n" );
|
||||
printf( " Maps (.pcx .ani .tga)\n" );
|
||||
printf( " Missions (.ntl .ssv), FS1(.fsm .fsc), FS2(.fs2 .fc2)\n" );
|
||||
printf( " Models (.pof)\n" );
|
||||
printf( " Music (.wav)\n" );
|
||||
printf( " Sounds/8b22k (.wav)\n" );
|
||||
printf( " Sounds/16b11k (.wav)\n" );
|
||||
printf( " Tables (.tbl)\n" );
|
||||
printf( " Voice/Briefing (.wav)\n" );
|
||||
printf( " Voice/Command briefings (.wav)\n" );
|
||||
printf( " Voice/Debriefing (.wav)\n" );
|
||||
printf( " Voice/Personas (.wav)\n" );
|
||||
printf( " Voice/Special (.wav)\n" );
|
||||
printf( " Voice/Training (.wav)\n" );
|
||||
|
||||
exit(0);
|
||||
}
|
||||
|
||||
// we end up #include'ing SDL.h which on Windows and Mac will redfine main() which is something
|
||||
// that we don't want since we don't actually link against SDL, this solves the problem...
|
||||
#ifdef main
|
||||
#undef main
|
||||
#endif
|
||||
|
||||
int main(int argc, char *argv[] )
|
||||
{
|
||||
char archive[1024];
|
||||
char *p;
|
||||
|
||||
if ( argc < 3 ) {
|
||||
#ifdef _WIN32
|
||||
printf( "Usage: %s archive_name src_dir\n", argv[0] );
|
||||
printf( "Example: %s freespace c:\\freespace\\data\n", argv[0] );
|
||||
printf( "Creates an archive named freespace out of the\nfreespace data tree\n" );
|
||||
printf( "Press any key to exit...\n" );
|
||||
getch();
|
||||
return 1;
|
||||
#else
|
||||
print_instructions();
|
||||
#endif
|
||||
}
|
||||
|
||||
strcpy( archive, argv[1] );
|
||||
p = strchr( archive, '.' );
|
||||
if (p) *p = 0; // remove extension
|
||||
|
||||
strcpy( archive_dat, archive );
|
||||
strcat( archive_dat, ".vp" );
|
||||
|
||||
strcpy( archive_hdr, archive );
|
||||
strcat( archive_hdr, ".hdr" );
|
||||
|
||||
fp_out = fopen( archive_dat, "wb" );
|
||||
if ( !fp_out ) {
|
||||
printf( "Couldn't open '%s'!\n", archive_dat );
|
||||
#ifdef _WIN32
|
||||
printf( "Press any key to exit...\n" );
|
||||
getch();
|
||||
return 1;
|
||||
#else
|
||||
exit(1);
|
||||
#endif
|
||||
}
|
||||
|
||||
fp_out_hdr = fopen( archive_hdr, "wb" );
|
||||
if ( !fp_out_hdr ) {
|
||||
printf( "Couldn't open '%s'!\n", archive_hdr );
|
||||
#ifdef _WIN32
|
||||
printf( "Press any key to exit...\n" );
|
||||
getch();
|
||||
return 1;
|
||||
#else
|
||||
exit(2);
|
||||
#endif
|
||||
}
|
||||
|
||||
if ( verify_directory( argv[2] ) != 0 ) {
|
||||
printf("Warning! Last directory must be named \"data\" (not case sensitive)\n");
|
||||
exit(3);
|
||||
}
|
||||
|
||||
write_header();
|
||||
|
||||
pack_directory( argv[2] );
|
||||
|
||||
// in case the directory doesn't exist
|
||||
if ( no_dir )
|
||||
exit(4);
|
||||
|
||||
write_header();
|
||||
|
||||
fclose(fp_out);
|
||||
fclose(fp_out_hdr);
|
||||
|
||||
printf( "Data files written, appending index...\n" );
|
||||
|
||||
if (!write_index(archive_hdr, archive_dat)) {
|
||||
printf("Error appending index!\n");
|
||||
#ifdef _WIN32
|
||||
printf("Press any key to exit...\n");
|
||||
getch();
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
printf( "%d total KB.\n", Total_size/1024 );
|
||||
return 0;
|
||||
}
|
||||
@@ -1,497 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2005 Taylor Richards
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "cfile/cfile.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
#include <cstdlib>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <ctime>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <direct.h>
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#include <errno.h>
|
||||
|
||||
|
||||
// /////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// GLOBAL FUNCTIONS AND VARIABLES
|
||||
//
|
||||
|
||||
// right out of pstypes.h but we don't want to use the INTEL_INT macro here
|
||||
// since it would require SDL which isn't used on WIN32 platforms
|
||||
#if BYTE_ORDER == BIG_ENDIAN
|
||||
#define INT_SWAP(x) ( \
|
||||
(x << 24) | \
|
||||
(((ulong)x) >> 24) | \
|
||||
((x & 0x0000ff00) << 8) | \
|
||||
((x & 0x00ff0000) >> 8) \
|
||||
)
|
||||
#else
|
||||
#define INT_SWAP(x) (x)
|
||||
#endif
|
||||
|
||||
FILE *fp_in = NULL;
|
||||
FILE *fp_out = NULL;
|
||||
|
||||
#ifndef MAX_PATH
|
||||
#define MAX_PATH 255
|
||||
#endif
|
||||
|
||||
char out_dir[MAX_PATH];
|
||||
|
||||
#define BLOCK_SIZE (1024*1024)
|
||||
|
||||
char tmp_data[BLOCK_SIZE]; // 1 MB
|
||||
|
||||
static int have_index = 0;
|
||||
static int have_header = 0;
|
||||
|
||||
#define ERR_NO_FP_IN 0
|
||||
#define ERR_NO_FP_OUT 1
|
||||
#define ERR_INVALID_VP 2
|
||||
#define ERR_NO_INDEX 3
|
||||
#define ERR_NO_HEADER 4
|
||||
#define ERR_PATH_TOO_LONG 5
|
||||
|
||||
typedef struct vp_header {
|
||||
char id[4]; // 'VPVP'
|
||||
int version;
|
||||
int index_offset; // offset where the file index starts, also a total file data size count
|
||||
int num_files; // number of files, including each step in the directory structure
|
||||
} vp_header;
|
||||
|
||||
vp_header VP_Header;
|
||||
|
||||
typedef struct vp_fileinfo {
|
||||
// stuff that is actually written to the VP
|
||||
int offset; // offset of where this file is in the VP
|
||||
int file_size; // size of file
|
||||
char file_name[CF_MAX_FILENAME_LENGTH]; // filename
|
||||
_fs_time_t write_time; // date/time in _fs_time_t type (a 32-bit version of time_t)
|
||||
|
||||
// not in the VP
|
||||
char file_path[CF_MAX_PATHNAME_LENGTH]; // file path, generated here and not actually in the VP on a per file basis
|
||||
|
||||
vp_fileinfo() {
|
||||
offset = 0;
|
||||
file_size = 0;
|
||||
file_name[0] = '\0';
|
||||
file_path[0] = '\0';
|
||||
write_time = 0;
|
||||
}
|
||||
|
||||
~vp_fileinfo() {}
|
||||
} vp_fileinfo;
|
||||
|
||||
std::vector<vp_fileinfo> VP_FileInfo;
|
||||
|
||||
// just like strlwr() but without actually including it here
|
||||
void lowercase(char *s)
|
||||
{
|
||||
if (s == NULL)
|
||||
return;
|
||||
|
||||
while (*s) {
|
||||
*s = tolower(*s);
|
||||
s++;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// /////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// /////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// The useful stuff...
|
||||
//
|
||||
|
||||
void print_error(int err)
|
||||
{
|
||||
switch (err) {
|
||||
case ERR_NO_FP_IN:
|
||||
printf("ERROR: The input file (fp_in) is NULL! Exiting...\n");
|
||||
break;
|
||||
case ERR_NO_FP_OUT:
|
||||
printf("ERROR: The output file (fp_out) is NULL! Exiting...\n");
|
||||
break;
|
||||
case ERR_INVALID_VP:
|
||||
printf("ERROR: The specified VP file is invalid! Exiting...\n");
|
||||
break;
|
||||
case ERR_NO_INDEX:
|
||||
printf("ERROR: No file index is available! Exiting...\n");
|
||||
break;
|
||||
case ERR_NO_HEADER:
|
||||
printf("ERROR: No file header is available! Exiting...\n");
|
||||
break;
|
||||
case ERR_PATH_TOO_LONG:
|
||||
printf("ERROR: Path to output directory is too long! Exiting...\n");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
exit(1);
|
||||
}
|
||||
|
||||
void read_header()
|
||||
{
|
||||
fseek(fp_in, 0, SEEK_SET);
|
||||
fread(&VP_Header.id, 1, 4, fp_in);
|
||||
fread(&VP_Header.version, 1, sizeof(int), fp_in);
|
||||
fread(&VP_Header.index_offset, 1, sizeof(int), fp_in);
|
||||
fread(&VP_Header.num_files, 1, sizeof(int), fp_in);
|
||||
|
||||
VP_Header.version = INT_SWAP(VP_Header.version);
|
||||
VP_Header.index_offset = INT_SWAP(VP_Header.index_offset);
|
||||
VP_Header.num_files = INT_SWAP(VP_Header.num_files);
|
||||
|
||||
// check for a valid id (VPVP)
|
||||
if ( (VP_Header.id[0] != 'V') && (VP_Header.id[1] != 'P') && (VP_Header.id[2] != 'V') && (VP_Header.id[3] != 'P') )
|
||||
print_error(ERR_INVALID_VP);
|
||||
|
||||
// the index_offset needs to be greater than the size of vp_header at the very least and there should be at least one file
|
||||
if ( !(VP_Header.index_offset > (int)sizeof(vp_header)) || !(VP_Header.num_files > 1) )
|
||||
print_error(ERR_INVALID_VP);
|
||||
|
||||
|
||||
have_header = 1;
|
||||
}
|
||||
|
||||
void read_index(int lc = 0)
|
||||
{
|
||||
if (fp_in == NULL)
|
||||
print_error(ERR_NO_FP_IN);
|
||||
else if (!have_header)
|
||||
print_error(ERR_NO_HEADER);
|
||||
|
||||
int i;
|
||||
char path[CF_MAX_PATHNAME_LENGTH];
|
||||
|
||||
fseek(fp_in, VP_Header.index_offset, SEEK_SET);
|
||||
|
||||
memset(path, 0, CF_MAX_PATHNAME_LENGTH);
|
||||
|
||||
for ( i = 0; i < VP_Header.num_files; i++) {
|
||||
vp_fileinfo vpinfo;
|
||||
|
||||
fread(&vpinfo.offset, 1, sizeof(int), fp_in);
|
||||
fread(&vpinfo.file_size, 1, sizeof(int), fp_in);
|
||||
fread(&vpinfo.file_name, 1, CF_MAX_FILENAME_LENGTH, fp_in);
|
||||
fread(&vpinfo.write_time, 1, sizeof(_fs_time_t), fp_in);
|
||||
|
||||
vpinfo.offset = INT_SWAP(vpinfo.offset);
|
||||
vpinfo.file_size = INT_SWAP(vpinfo.file_size);
|
||||
vpinfo.write_time = INT_SWAP(vpinfo.write_time);
|
||||
|
||||
// check if it's a directory and if so then create a path to use for files
|
||||
if (vpinfo.file_size == 0) {
|
||||
// if we get a ".." then drop down in the path
|
||||
if (!strcmp(vpinfo.file_name, "..")) {
|
||||
char *s = strrchr(path, DIR_SEPARATOR_CHAR);
|
||||
|
||||
if (s)
|
||||
*s = '\0';
|
||||
|
||||
// skip, we don't want to add the ".." to the path
|
||||
continue;
|
||||
}
|
||||
|
||||
// don't add the very first directory separator character, easier to clean later
|
||||
if (path[0] != 0)
|
||||
strcat( path, DIR_SEPARATOR_STR );
|
||||
|
||||
// always make directory names lower case for ease of use
|
||||
lowercase( vpinfo.file_name );
|
||||
|
||||
strcat( path, vpinfo.file_name );
|
||||
} // it's a file then
|
||||
else {
|
||||
// lowercase the filename if wanted
|
||||
if (lc == 1)
|
||||
lowercase( vpinfo.file_name );
|
||||
|
||||
strcpy( vpinfo.file_path, path );
|
||||
VP_FileInfo.push_back(vpinfo);
|
||||
}
|
||||
}
|
||||
|
||||
have_index = 1;
|
||||
}
|
||||
|
||||
void extract_all_files(char *file)
|
||||
{
|
||||
if (fp_in == NULL)
|
||||
print_error(ERR_NO_FP_IN);
|
||||
else if (!have_header)
|
||||
print_error(ERR_NO_HEADER);
|
||||
else if (!have_index)
|
||||
print_error(ERR_NO_INDEX);
|
||||
|
||||
int status, m_error, nbytes, nbytes_remaining;
|
||||
char path[CF_MAX_PATHNAME_LENGTH+CF_MAX_FILENAME_LENGTH+1]; // path length + filename length + extra NULL
|
||||
char path2[CF_MAX_PATHNAME_LENGTH+CF_MAX_FILENAME_LENGTH+1]; // path length + filename length + extra NULL
|
||||
char *c;
|
||||
ubyte have_outdir = 0;
|
||||
|
||||
int out_len = strlen(out_dir);
|
||||
|
||||
if (out_len > 0)
|
||||
have_outdir = 1;
|
||||
|
||||
printf("VP file extractor - version 0.6\n");
|
||||
printf("\n");
|
||||
|
||||
if (have_outdir) {
|
||||
printf("Output directory: \"%s\"\n", out_dir);
|
||||
}
|
||||
|
||||
printf("Extracting: %s...\n", file);
|
||||
|
||||
for (uint i = 0; i < VP_FileInfo.size(); i++) {
|
||||
// save the file path to a temp location and recursively make the needed directories
|
||||
if (have_outdir) {
|
||||
if ( (out_len + 1 + strlen(path)) > MAX_PATH-1 )
|
||||
print_error(ERR_PATH_TOO_LONG);
|
||||
|
||||
sprintf(path, "%s%s%s%s", out_dir, DIR_SEPARATOR_STR, VP_FileInfo[i].file_path, DIR_SEPARATOR_STR);
|
||||
} else {
|
||||
sprintf(path, "%s%s", VP_FileInfo[i].file_path, DIR_SEPARATOR_STR);
|
||||
}
|
||||
|
||||
c = &path[0];
|
||||
|
||||
while (c++) {
|
||||
c = strchr(c, DIR_SEPARATOR_CHAR);
|
||||
|
||||
if (c) {
|
||||
*c = '\0'; // NULL at DIR_SEP char
|
||||
|
||||
#ifdef _WIN32
|
||||
status = _mkdir(path);
|
||||
#else
|
||||
status = mkdir(path, 0777);
|
||||
#endif
|
||||
|
||||
m_error = errno;
|
||||
|
||||
if (status && (m_error != EEXIST) ) {
|
||||
printf("Cannot mkdir %s: %s\n", VP_FileInfo[i].file_path, strerror(m_error));
|
||||
continue;
|
||||
}
|
||||
|
||||
*c = DIR_SEPARATOR_CHAR; // replace DIR_SEP char
|
||||
}
|
||||
}
|
||||
|
||||
memset( path, 0, CF_MAX_PATHNAME_LENGTH+CF_MAX_FILENAME_LENGTH+1);
|
||||
|
||||
// start writing out the file
|
||||
fseek(fp_in, VP_FileInfo[i].offset, SEEK_SET);
|
||||
|
||||
sprintf(path, "%s%s%s", VP_FileInfo[i].file_path, DIR_SEPARATOR_STR, VP_FileInfo[i].file_name);
|
||||
|
||||
// this is cheap, I know.
|
||||
if (have_outdir) {
|
||||
if ( (out_len + 1 + strlen(path)) > MAX_PATH-1 )
|
||||
print_error(ERR_PATH_TOO_LONG);
|
||||
|
||||
sprintf(path2, "%s%s%s", out_dir, DIR_SEPARATOR_STR, path);
|
||||
} else {
|
||||
strcpy(path2, path);
|
||||
}
|
||||
|
||||
fp_out = fopen(path2, "wb");
|
||||
|
||||
printf(" %s ... ", path);
|
||||
|
||||
if (fp_out == NULL) {
|
||||
printf("can't create file!\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
nbytes_remaining = VP_FileInfo[i].file_size;
|
||||
|
||||
while ( nbytes_remaining > 0 ) {
|
||||
nbytes = fread( tmp_data, 1, MIN(BLOCK_SIZE, nbytes_remaining), fp_in );
|
||||
|
||||
if (nbytes > 0) {
|
||||
fwrite( tmp_data, 1, nbytes, fp_out );
|
||||
nbytes_remaining -= nbytes;
|
||||
}
|
||||
}
|
||||
|
||||
printf("done!\n");
|
||||
|
||||
fclose(fp_out);
|
||||
fp_out = NULL;
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
// TODO: the formatting of this is a bit loco but I don't care enough to make it better...
|
||||
void list_all_files(char *file)
|
||||
{
|
||||
char out_time[20];
|
||||
float one_k = 1024.0f;
|
||||
float one_m = 1048576.0f;
|
||||
char m;
|
||||
float div_by;
|
||||
time_t plat_time;
|
||||
|
||||
// if we don't have an index then bail
|
||||
if (!have_index)
|
||||
print_error(ERR_NO_INDEX);
|
||||
|
||||
|
||||
printf("VP file extractor - version 0.6\n");
|
||||
printf("\n");
|
||||
printf("%s:\n", file);
|
||||
printf("\n");
|
||||
|
||||
printf(" Name Size Offset Date/Time Path\n");
|
||||
printf("-------------------------------------------------------------------------------\n");
|
||||
for (uint i = 0; i < VP_FileInfo.size(); i++) {
|
||||
plat_time = VP_FileInfo[i].write_time; // gets rid of some platform strangeness this way
|
||||
strftime(out_time, 32, "%F %H:%M", localtime(&plat_time)); // YYYY-mm-dd HH:mm (ISO 8601 date format, 24-hr time)
|
||||
|
||||
if (VP_FileInfo[i].file_size > (int)one_m) {
|
||||
m = 'M';
|
||||
div_by = one_m;
|
||||
} else {
|
||||
m = 'K';
|
||||
div_by = one_k;
|
||||
}
|
||||
|
||||
int len = strlen( VP_FileInfo[i].file_name );
|
||||
printf("%s %*.1f%c %10i %18s %3s%s\n", VP_FileInfo[i].file_name, 33 - len, (float)VP_FileInfo[i].file_size/div_by, m, VP_FileInfo[i].offset, out_time, DIR_SEPARATOR_STR, VP_FileInfo[i].file_path);
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
|
||||
// we use the vector size here since VP_Header.num_files would include each entry
|
||||
// in the directory tree as well as individual files and that artificially inflates
|
||||
// the number of files that we show or would extract
|
||||
printf("Total files: %i\n", (int)VP_FileInfo.size());
|
||||
|
||||
// yeah, I'm just that cheap
|
||||
if (VP_Header.index_offset > (int)one_m) {
|
||||
m = 'M';
|
||||
div_by = one_m;
|
||||
} else {
|
||||
m = 'K';
|
||||
div_by = one_k;
|
||||
}
|
||||
|
||||
printf("Total size: %.1f%c\n", (float)VP_Header.index_offset/div_by, m);
|
||||
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
void help()
|
||||
{
|
||||
printf("VP file extractor - version 0.6\n");
|
||||
printf("\n");
|
||||
printf("Usage: cfileextractor [-x | -l] [-L] [-o <dir>] <vp_filename>\n");
|
||||
printf("\n");
|
||||
printf(" Commands (only one at the time):\n");
|
||||
printf(" -x | --extract Extract all files into current directory.\n");
|
||||
printf(" -l | --list List all files in VP archive.\n");
|
||||
printf(" -h | --help Show this help text.\n");
|
||||
printf("\n");
|
||||
printf(" Options:\n");
|
||||
printf(" -L | --lowercase Force all filenames to be lower case.\n");
|
||||
printf(" -o <dir> Extract files to <dir> instead of current directory.\n");
|
||||
printf(" NOTE: No spaces allowed, enclose path in \" \" if needed.\n");
|
||||
printf("\n");
|
||||
printf(" (No command specified will list all files in the VP archive.)\n");
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
// we end up #include'ing SDL.h which on Windows and Mac will redfine main() which is something
|
||||
// that we don't want since we don't actually link against SDL, this solves the problem...
|
||||
#ifdef main
|
||||
#undef main
|
||||
#endif
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
int extract = 0, lc = 0, list = 0;
|
||||
|
||||
if (argc < 2) {
|
||||
help();
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!strcmp(argv[1], "-h") || !strcmp(argv[1], "--help")) {
|
||||
help();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// the last option should always be the VP file that we want
|
||||
fp_in = fopen(argv[argc-1], "rb");
|
||||
|
||||
if (fp_in == NULL)
|
||||
print_error(ERR_NO_FP_IN);
|
||||
|
||||
// if the header is invalid then read_header() should exit us out
|
||||
read_header();
|
||||
|
||||
memset(out_dir, 0, MAX_PATH);
|
||||
|
||||
// TODO: add filter based extraction
|
||||
for (int i = 1; i < argc-1; i++) {
|
||||
if (!strcmp(argv[i], "-x") || !strcmp(argv[i], "--extract")) {
|
||||
if (list) {
|
||||
help();
|
||||
exit(0);
|
||||
}
|
||||
extract = 1;
|
||||
} else if (!strcmp(argv[i], "-L") || !strcmp(argv[i], "--lowercase")) {
|
||||
lc = 1;
|
||||
} else if (!strcmp(argv[i], "-l") || !strcmp(argv[i], "--list")) {
|
||||
if (extract) {
|
||||
help();
|
||||
exit(0);
|
||||
}
|
||||
list = 1;
|
||||
} else if ( !strcmp(argv[i], "-o") && (i+1 < argc) && (argv[i+1][0] != '-') ) {
|
||||
strncpy(out_dir, argv[i+1], MAX_PATH-1);
|
||||
i++; // have to increment "i" past the output directory
|
||||
} else {
|
||||
help();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// read the file index, make all filenames lowercase if wanted
|
||||
read_index( lc );
|
||||
|
||||
if (extract) {
|
||||
extract_all_files( argv[argc-1] );
|
||||
return 0;
|
||||
} else if (list) {
|
||||
list_all_files( argv[argc-1] );
|
||||
return 0;
|
||||
} else {
|
||||
// if only -L is specified or no command is specified then just list files
|
||||
list_all_files( argv[argc-1] );
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,150 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
|
||||
*/
|
||||
|
||||
|
||||
#ifndef FS_CMDLINE_HEADER_FILE
|
||||
#define FS_CMDLINE_HEADER_FILE
|
||||
|
||||
|
||||
int parse_cmdline(char *cmdline);
|
||||
|
||||
int fred2_parse_cmdline(int argc, char *argv[]);
|
||||
// COMMAND LINE SETTINGS
|
||||
// This section is for reference by all the *_init() functions. For example, the multiplayer init function
|
||||
// could check to see if (int Cmdline_multi_stream_chat_to_file) has been set by the command line parser.
|
||||
//
|
||||
// Add any extern definitions here and put the actual variables inside of cmdline.cpp for ease of use
|
||||
// Also, check to make sure anything you add doesn't break Fred or TestCode
|
||||
|
||||
|
||||
// RETAIL OPTIONS ----------------------------------------------
|
||||
extern char *Cmdline_connect_addr;
|
||||
extern char *Cmdline_game_name;
|
||||
extern char *Cmdline_game_password;
|
||||
extern char *Cmdline_rank_above;
|
||||
extern char *Cmdline_rank_below;
|
||||
extern int Cmdline_cd_check;
|
||||
extern int Cmdline_client_dodamage;
|
||||
extern int Cmdline_closed_game;
|
||||
extern int Cmdline_freespace_no_music;
|
||||
extern int Cmdline_freespace_no_sound;
|
||||
extern int Cmdline_gimme_all_medals;
|
||||
extern int Cmdline_mouse_coords;
|
||||
extern int Cmdline_multi_log;
|
||||
extern int Cmdline_multi_stream_chat_to_file;
|
||||
extern int Cmdline_network_port;
|
||||
extern int Cmdline_restricted_game;
|
||||
extern int Cmdline_server_firing;
|
||||
extern int Cmdline_spew_pof_info;
|
||||
extern int Cmdline_start_netgame;
|
||||
extern int Cmdline_timeout;
|
||||
extern int Cmdline_use_last_pilot;
|
||||
extern int Cmdline_window;
|
||||
extern int Cmdline_fullscreen_window;
|
||||
extern char *Cmdline_res;
|
||||
|
||||
|
||||
// FSO OPTIONS -------------------------------------------------
|
||||
|
||||
// Graphics related
|
||||
extern double specular_exponent_value;
|
||||
extern float Cmdline_clip_dist;
|
||||
extern float Cmdline_fov;
|
||||
extern float Cmdline_ogl_spec;
|
||||
extern float static_light_factor;
|
||||
extern float static_point_factor;
|
||||
extern float static_tube_factor;
|
||||
extern int Cmdline_ambient_factor;
|
||||
extern int Cmdline_cell;
|
||||
extern int Cmdline_decals;
|
||||
extern int Cmdline_env;
|
||||
extern int Cmdline_mipmap;
|
||||
extern int Cmdline_missile_lighting;
|
||||
extern int Cmdline_glow;
|
||||
extern int Cmdline_nomotiondebris;
|
||||
extern int Cmdline_noscalevid; // disables fit-to-window for movies - taylor
|
||||
extern int Cmdline_spec;
|
||||
extern int Cmdline_normal;
|
||||
extern int Cmdline_height;
|
||||
extern int Cmdline_enable_3d_shockwave;
|
||||
extern int Cmdline_postprocess;
|
||||
extern int Cmdline_bloom_intensity;
|
||||
|
||||
// Game Speed related
|
||||
extern int Cmdline_cache_bitmaps;
|
||||
extern int Cmdline_img2dds;
|
||||
extern int Cmdline_NoFPSCap;
|
||||
extern int Cmdline_no_vsync;
|
||||
|
||||
// HUD related
|
||||
extern int Cmdline_ballistic_gauge;
|
||||
extern int Cmdline_dualscanlines;
|
||||
extern int Cmdline_orb_radar;
|
||||
extern int Cmdline_rearm_timer;
|
||||
extern int Cmdline_targetinfo;
|
||||
|
||||
// Gameplay related
|
||||
extern int Cmdline_3dwarp;
|
||||
extern int Cmdline_ship_choice_3d;
|
||||
extern int Cmdline_weapon_choice_3d;
|
||||
extern int Cmdline_warp_flash;
|
||||
extern int Cmdline_autopilot_interruptable;
|
||||
|
||||
// Audio related
|
||||
extern int Cmdline_query_speech;
|
||||
extern int Cmdline_snd_preload;
|
||||
extern int Cmdline_voice_recognition;
|
||||
|
||||
// MOD related
|
||||
extern char *Cmdline_mod; // DTP for mod support
|
||||
// Multiplayer/Network related
|
||||
extern char *Cmdline_almission; // DTP for autoload mission (for multi only)
|
||||
extern int Cmdline_ingamejoin;
|
||||
extern int Cmdline_mpnoreturn;
|
||||
extern char *Cmdline_spew_mission_crcs;
|
||||
extern char *Cmdline_spew_table_crcs;
|
||||
extern int Cmdline_objupd;
|
||||
|
||||
// Troubleshooting
|
||||
extern int Cmdline_d3d_lesstmem;
|
||||
extern int Cmdline_load_all_weapons;
|
||||
extern int Cmdline_nohtl;
|
||||
extern int Cmdline_noibx;
|
||||
extern int Cmdline_nomovies; // WMC Toggles movie playing support
|
||||
extern int Cmdline_no_set_gamma;
|
||||
extern int Cmdline_novbo;
|
||||
extern int Cmdline_safeloading;
|
||||
extern int Cmdline_no_fbo;
|
||||
extern int Cmdline_noglsl;
|
||||
extern int Cmdline_ati_color_swap;
|
||||
extern int Cmdline_no_3d_sound;
|
||||
|
||||
// Developer/Testing related
|
||||
extern char *Cmdline_start_mission;
|
||||
extern int Cmdline_dis_collisions;
|
||||
extern int Cmdline_dis_weapons;
|
||||
extern int Cmdline_noparseerrors;
|
||||
extern int Cmdline_nowarn;
|
||||
extern int Cmdline_extra_warn;
|
||||
extern int Cmdline_show_mem_usage;
|
||||
extern int Cmdline_show_pos;
|
||||
extern int Cmdline_show_stats;
|
||||
extern int Cmdline_timerbar;
|
||||
extern int Cmdline_save_render_targets;
|
||||
extern int Cmdline_debug_window;
|
||||
extern int Cmdline_verify_vps;
|
||||
#ifdef SCP_UNIX
|
||||
extern int Cmdline_no_grab;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
//extern char FreeSpace_Directory[]; // allievating a cfilesystem problem caused by fred -- Kazan
|
||||
#endif
|
||||
@@ -1,283 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "cmeasure/cmeasure.h"
|
||||
//#include "freespace2/freespace.h"
|
||||
//#include "model/model.h"
|
||||
#include "ship/ship.h"
|
||||
#include "math/staticrand.h"
|
||||
#include "object/object.h"
|
||||
#include "weapon/weapon.h"
|
||||
#include "hud/hud.h"
|
||||
#include "gamesnd/gamesnd.h"
|
||||
#include "network/multimsgs.h"
|
||||
#include "mission/missionparse.h"
|
||||
|
||||
|
||||
//cmeasure_info Cmeasure_info[MAX_CMEASURE_TYPES];
|
||||
//cmeasure Cmeasures[MAX_CMEASURES];
|
||||
|
||||
//int Num_cmeasure_types = 0;
|
||||
//int Num_cmeasures = 0;
|
||||
//int Cmeasure_inited = 0;
|
||||
int Cmeasures_homing_check = 0;
|
||||
int Countermeasures_enabled = 1; // Debug, set to 0 means no one can fire countermeasures.
|
||||
|
||||
// This will get called at the start of each level.
|
||||
//Not anymore - WMC
|
||||
/*
|
||||
void cmeasure_init()
|
||||
{
|
||||
int i;
|
||||
|
||||
if ( !Cmeasure_inited )
|
||||
Cmeasure_inited = 1;
|
||||
|
||||
// Reset everything between levels
|
||||
Num_cmeasures = 0;
|
||||
|
||||
for (i=0; i<MAX_CMEASURES; i++ ) {
|
||||
Cmeasures[i].subtype = CMEASURE_UNUSED;
|
||||
}
|
||||
|
||||
}*/
|
||||
/*
|
||||
void cmeasure_render(object * objp)
|
||||
{
|
||||
// JAS TODO: Replace with proper fireball
|
||||
cmeasure *cmp;
|
||||
cmeasure_info *cmip;
|
||||
|
||||
cmp = &Cmeasures[objp->instance];
|
||||
cmip = &Cmeasure_info[cmp->subtype];
|
||||
|
||||
if ( cmp->subtype == CMEASURE_UNUSED ) {
|
||||
Int3(); // Hey, what are we doing in here?
|
||||
return;
|
||||
}
|
||||
|
||||
if ( cmip->model_num > -1 ) {
|
||||
model_clear_instance(cmip->model_num);
|
||||
model_render(cmip->model_num, &objp->orient, &objp->pos, MR_NO_LIGHTING );
|
||||
} else {
|
||||
mprintf(( "Not rendering countermeasure because model_num is negative\n" ));
|
||||
}
|
||||
}*/
|
||||
/*
|
||||
void cmeasure_delete( object * objp )
|
||||
{
|
||||
int num;
|
||||
|
||||
num = objp->instance;
|
||||
|
||||
// Assert( Cmeasures[num].objnum == OBJ_INDEX(objp));
|
||||
|
||||
Cmeasures[num].subtype = CMEASURE_UNUSED;
|
||||
Num_cmeasures--;
|
||||
Assert( Num_cmeasures >= 0 );
|
||||
}*/
|
||||
|
||||
// broke cmeasure_move into two functions -- process_pre and process_post (as was done with
|
||||
// all *_move functions). Nothing to do for process_pre
|
||||
/*
|
||||
void cmeasure_process_pre( object *objp, float frame_time)
|
||||
{
|
||||
}*/
|
||||
/*
|
||||
void cmeasure_process_post(object * objp, float frame_time)
|
||||
{
|
||||
int num;
|
||||
num = objp->instance;
|
||||
|
||||
// Assert( Cmeasures[num].objnum == objnum );
|
||||
cmeasure *cmp = &Cmeasures[num];
|
||||
|
||||
if ( cmp->lifeleft >= 0.0f) {
|
||||
cmp->lifeleft -= frame_time;
|
||||
if ( cmp->lifeleft < 0.0f ) {
|
||||
objp->flags |= OF_SHOULD_BE_DEAD;
|
||||
// demo_do_flag_dead(OBJ_INDEX(objp));
|
||||
}
|
||||
}
|
||||
|
||||
}*/
|
||||
|
||||
// creates one countermeasure. A ship fires 1 of these per launch. rand_val is used
|
||||
// in multiplayer. If -1, then create a random number. If non-negative, use this
|
||||
// number for static_rand functions
|
||||
/*
|
||||
int cmeasure_create( object * source_obj, vec3d * pos, int cm_type, int rand_val )
|
||||
{
|
||||
int n, objnum, parent_objnum, arand;
|
||||
object * obj;
|
||||
ship *shipp;
|
||||
cmeasure *cmp;
|
||||
cmeasure_info *cmeasurep;
|
||||
|
||||
Cmeasures_homing_check = 2; // Tell homing code to scan everything for two frames. If only one frame, get sync problems due to objects being created at end of frame!
|
||||
|
||||
parent_objnum = OBJ_INDEX(source_obj);
|
||||
|
||||
Assert( source_obj->type == OBJ_SHIP );
|
||||
Assert( source_obj->instance >= 0 && source_obj->instance < MAX_SHIPS );
|
||||
|
||||
shipp = &Ships[source_obj->instance];
|
||||
|
||||
if ( Num_cmeasures >= MAX_CMEASURES)
|
||||
return -1;
|
||||
|
||||
for (n=0; n<MAX_CMEASURES; n++ )
|
||||
if ( Cmeasures[n].subtype == CMEASURE_UNUSED)
|
||||
break;
|
||||
if ( n == MAX_CMEASURES)
|
||||
return -1;
|
||||
|
||||
nprintf(("Network", "Cmeasure created by %s\n", Ships[source_obj->instance].ship_name));
|
||||
|
||||
cmp = &Cmeasures[n];
|
||||
cmeasurep = &Cmeasure_info[cm_type];
|
||||
|
||||
if ( pos == NULL )
|
||||
pos = &source_obj->pos;
|
||||
|
||||
objnum = obj_create( OBJ_CMEASURE, parent_objnum, n, &source_obj->orient, pos, 1.0f, OF_RENDERS | OF_PHYSICS );
|
||||
|
||||
Assert( objnum >= 0 && objnum < MAX_OBJECTS );
|
||||
|
||||
// Create Debris piece n!
|
||||
if ( rand_val == -1 )
|
||||
arand = myrand(); // use a random number to get lifeleft, and random vector for displacement from ship
|
||||
else
|
||||
arand = rand_val;
|
||||
|
||||
cmp->lifeleft = static_randf(arand) * (cmeasurep->life_max - cmeasurep->life_min) / cmeasurep->life_min;
|
||||
if (source_obj->flags & OF_PLAYER_SHIP){
|
||||
cmp->lifeleft *= The_mission.ai_profile->cmeasure_life_scale[Game_skill_level];
|
||||
}
|
||||
cmp->lifeleft = cmeasurep->life_min + cmp->lifeleft * (cmeasurep->life_max - cmeasurep->life_min);
|
||||
|
||||
// cmp->objnum = objnum;
|
||||
cmp->team = shipp->team;
|
||||
cmp->subtype = cm_type;
|
||||
cmp->objnum = objnum;
|
||||
cmp->source_objnum = parent_objnum;
|
||||
cmp->source_sig = Objects[objnum].signature;
|
||||
|
||||
cmp->flags = 0;
|
||||
|
||||
nprintf(("Jim", "Frame %i: Launching countermeasure #%i\n", Framecount, Objects[objnum].signature));
|
||||
|
||||
obj = &Objects[objnum];
|
||||
|
||||
Num_cmeasures++;
|
||||
|
||||
//Set countermeasure velocity
|
||||
vec3d vel, rand_vec;
|
||||
|
||||
//Get cmeasure rear velocity in world
|
||||
vm_vec_scale_add(&vel, &source_obj->phys_info.vel, &source_obj->orient.vec.fvec, -25.0f);
|
||||
|
||||
//Get random velocity vector
|
||||
static_randvec(arand+1, &rand_vec);
|
||||
|
||||
//Add it to the rear velocity
|
||||
vm_vec_scale_add2(&vel, &rand_vec, 2.0f);
|
||||
|
||||
obj->phys_info.vel = vel;
|
||||
|
||||
vm_vec_zero(&obj->phys_info.rotvel);
|
||||
vm_vec_zero(&obj->phys_info.max_vel);
|
||||
vm_vec_zero(&obj->phys_info.max_rotvel);
|
||||
|
||||
// blow out his reverse thrusters. Or drag, same thing.
|
||||
obj->phys_info.rotdamp = 10000.0f;
|
||||
obj->phys_info.side_slip_time_const = 10000.0f;
|
||||
|
||||
obj->phys_info.max_vel.xyz.z = -25.0f;
|
||||
vm_vec_copy_scale(&obj->phys_info.desired_vel, &obj->orient.vec.fvec, obj->phys_info.max_vel.xyz.z );
|
||||
|
||||
return arand; // need to return this value for multiplayer purposes
|
||||
}*/
|
||||
|
||||
//Used to set a countermeasure velocity after being launched from a ship as a countermeasure
|
||||
//ie not as a primary or secondary.
|
||||
void cmeasure_set_ship_launch_vel(object *objp, object *parent_objp, int arand)
|
||||
{
|
||||
vec3d vel, rand_vec;
|
||||
|
||||
//Get cmeasure rear velocity in world
|
||||
vm_vec_scale_add(&vel, &parent_objp->phys_info.vel, &parent_objp->orient.vec.fvec, -25.0f);
|
||||
|
||||
//Get random velocity vector
|
||||
static_randvec(arand+1, &rand_vec);
|
||||
|
||||
//Add it to the rear velocity
|
||||
vm_vec_scale_add2(&vel, &rand_vec, 2.0f);
|
||||
|
||||
objp->phys_info.vel = vel;
|
||||
|
||||
//Zero out this stuff so it isn't moving
|
||||
vm_vec_zero(&objp->phys_info.rotvel);
|
||||
vm_vec_zero(&objp->phys_info.max_vel);
|
||||
vm_vec_zero(&objp->phys_info.max_rotvel);
|
||||
|
||||
//Idunnit. -WMC
|
||||
//objp->phys_info.flags |= PF_CONST_VEL;
|
||||
|
||||
//WMC - I don't think this stuff is needed with the flag I set
|
||||
//WMC - Or maybe it is.
|
||||
|
||||
// blow out his reverse thrusters. Or drag, same thing.
|
||||
objp->phys_info.rotdamp = 10000.0f;
|
||||
objp->phys_info.side_slip_time_const = 10000.0f;
|
||||
|
||||
objp->phys_info.max_vel.xyz.z = -25.0f;
|
||||
vm_vec_copy_scale(&objp->phys_info.desired_vel, &objp->orient.vec.fvec, objp->phys_info.max_vel.xyz.z );
|
||||
}
|
||||
|
||||
void cmeasure_select_next(ship *shipp)
|
||||
{
|
||||
Assert(shipp != NULL);
|
||||
int i, new_index;
|
||||
|
||||
for (i = 1; i < Num_weapon_types; i++)
|
||||
{
|
||||
new_index = (shipp->current_cmeasure + i) % Num_weapon_types;
|
||||
|
||||
if(Weapon_info[new_index].wi_flags & WIF_CMEASURE)
|
||||
{
|
||||
shipp->current_cmeasure = new_index;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//snd_play( &Snds[SND_CMEASURE_CYCLE] );
|
||||
|
||||
mprintf(("Countermeasure type set to %i in frame %i\n", shipp->current_cmeasure, Framecount));
|
||||
}
|
||||
|
||||
// If this is a player countermeasure, let the player know he evaded a missile
|
||||
void cmeasure_maybe_alert_success(object *objp)
|
||||
{
|
||||
//Is this a countermeasure, and does it have a parent
|
||||
if ( objp->type != OBJ_WEAPON || objp->parent < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Assert(Weapon_info[Weapons[objp->instance].weapon_info_index].wi_flags & WIF_CMEASURE);
|
||||
|
||||
if ( objp->parent == OBJ_INDEX(Player_obj) ) {
|
||||
hud_start_text_flash(XSTR("Evaded", 1430), 800);
|
||||
snd_play(&Snds[SND_MISSILE_EVADED_POPUP]);
|
||||
} else if ( Objects[objp->parent].flags & OF_PLAYER_SHIP ) {
|
||||
send_countermeasure_success_packet( objp->parent );
|
||||
}
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef _CMEASURE_H
|
||||
#define _CMEASURE_H
|
||||
|
||||
#include "globalincs/globals.h"
|
||||
#include "globalincs/systemvars.h"
|
||||
|
||||
struct object;
|
||||
//struct vec3d;
|
||||
|
||||
//#define MAX_CMEASURES 64
|
||||
|
||||
// Goes in cmeasure.subtype
|
||||
//#define CMEASURE_UNUSED -1
|
||||
|
||||
//#define MAX_CMEASURE_TYPES 3
|
||||
|
||||
#define CMEASURE_WAIT 333 // delay in milliseconds between countermeasure firing.
|
||||
|
||||
//#define CMF_DUD_HEAT 0x01 // If set, this cmeasure is a dud to heat seekers. Set at create time.
|
||||
//#define CMF_DUD_ASPECT 0x02 // If set, this cmeasure is a dud to aspect seekers. Set at create time.
|
||||
|
||||
//#define CMF_DUD (CMF_DUD_HEAT | CMF_DUD_ASPECT)
|
||||
|
||||
// Maximum distance at which a countermeasure can be tracked
|
||||
// If this value is too large, missiles will always be tracking countermeasures.
|
||||
#define MAX_CMEASURE_TRACK_DIST 300.0f
|
||||
/*
|
||||
typedef struct cmeasure_info {
|
||||
char cmeasure_name[NAME_LENGTH];
|
||||
//float max_speed; // launch speed, relative to ship
|
||||
float fire_wait; // time between launches
|
||||
float life_min, life_max; // lifetime will be in range min..max.
|
||||
int launch_sound; // Sound played when launched.
|
||||
char pof_name[NAME_LENGTH];
|
||||
int model_num; // What this renders as
|
||||
} cmeasure_info;
|
||||
|
||||
typedef struct cmeasure {
|
||||
int flags; // You know, flag type things.
|
||||
int subtype; // See CMEASURE_??? defines
|
||||
int objnum;
|
||||
int source_objnum; // What object this came from
|
||||
int source_sig; // Signature of the source object
|
||||
int team; // Team of the ship where the cmeasure came from
|
||||
float lifeleft; // When 0 or less object dies
|
||||
} cmeasure;
|
||||
*/
|
||||
//extern cmeasure_info Cmeasure_info[MAX_CMEASURE_TYPES];
|
||||
//extern cmeasure Cmeasures[MAX_CMEASURES];
|
||||
//extern int Num_cmeasure_types;
|
||||
//extern int Num_cmeasures;
|
||||
extern int Cmeasures_homing_check;
|
||||
extern int Countermeasures_enabled;
|
||||
|
||||
//extern void cmeasure_init();
|
||||
//extern void cmeasure_render( object * obj );
|
||||
//extern void cmeasure_delete( object * obj );
|
||||
//extern void cmeasure_process_pre( object * obj, float frame_time);
|
||||
//extern void cmeasure_process_post( object * obj, float frame_time);
|
||||
//extern int cmeasure_create( object * source_obj, vec3d *pos, int cm_type, int rand_val = -1 );
|
||||
extern void cmeasure_set_ship_launch_vel(object *objp, object *parent_objp, int arand);
|
||||
extern void cmeasure_select_next(object *objp);
|
||||
extern void cmeasure_maybe_alert_success(object *objp);
|
||||
|
||||
extern float Skill_level_cmeasure_life_scale[NUM_SKILL_LEVELS];
|
||||
|
||||
#endif // _CMEASURE_H
|
||||
@@ -1,255 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef CONTROLS_CONFIG_H
|
||||
#define CONTROLS_CONFIG_H
|
||||
|
||||
#define CONTROL_CONFIG_XSTR 507
|
||||
|
||||
#define JOY_X_AXIS 0
|
||||
#define JOY_Y_AXIS 1
|
||||
#define JOY_Z_AXIS 2
|
||||
#define JOY_RX_AXIS 3
|
||||
#define JOY_RY_AXIS 4
|
||||
#define JOY_RZ_AXIS 5
|
||||
|
||||
#define NUM_JOY_AXIS_ACTIONS 5
|
||||
|
||||
#define JOY_HEADING_AXIS 0
|
||||
#define JOY_PITCH_AXIS 1
|
||||
#define JOY_BANK_AXIS 2
|
||||
#define JOY_ABS_THROTTLE_AXIS 3
|
||||
#define JOY_REL_THROTTLE_AXIS 4
|
||||
|
||||
// --------------------------------------------------
|
||||
// different types of controls that can be assigned
|
||||
// --------------------------------------------------
|
||||
|
||||
#define CC_TYPE_TRIGGER 0
|
||||
#define CC_TYPE_CONTINUOUS 1
|
||||
|
||||
typedef struct config_item {
|
||||
short key_default; // default key bound to action
|
||||
short joy_default; // default joystick button bound to action
|
||||
char tab; // what tab (category) it belongs in
|
||||
bool hasXSTR; // whether we should translate this with an XSTR
|
||||
char *text; // describes the action in the config screen
|
||||
char type; // manner control should be checked in
|
||||
short key_id; // actual key bound to action
|
||||
short joy_id; // joystick button bound to action
|
||||
int used; // has control been used yet in mission? If so, this is the timestamp
|
||||
} config_item;
|
||||
|
||||
// --------------------------------------------------
|
||||
// Keyboard #defines for the actions
|
||||
// This is the value of the id field in config_item
|
||||
// --------------------------------------------------
|
||||
|
||||
// targeting a ship
|
||||
|
||||
#define TARGET_NEXT 0
|
||||
#define TARGET_PREV 1
|
||||
#define TARGET_NEXT_CLOSEST_HOSTILE 2
|
||||
#define TARGET_PREV_CLOSEST_HOSTILE 3
|
||||
#define TOGGLE_AUTO_TARGETING 4
|
||||
#define TARGET_NEXT_CLOSEST_FRIENDLY 5
|
||||
#define TARGET_PREV_CLOSEST_FRIENDLY 6
|
||||
#define TARGET_SHIP_IN_RETICLE 7
|
||||
#define TARGET_CLOSEST_SHIP_ATTACKING_TARGET 8
|
||||
#define TARGET_LAST_TRANMISSION_SENDER 9
|
||||
#define STOP_TARGETING_SHIP 10
|
||||
|
||||
// targeting a ship's subsystem
|
||||
#define TARGET_SUBOBJECT_IN_RETICLE 11
|
||||
#define TARGET_NEXT_SUBOBJECT 12
|
||||
#define TARGET_PREV_SUBOBJECT 13
|
||||
#define STOP_TARGETING_SUBSYSTEM 14
|
||||
|
||||
// speed matching
|
||||
#define MATCH_TARGET_SPEED 15
|
||||
#define TOGGLE_AUTO_MATCH_TARGET_SPEED 16
|
||||
|
||||
// weapons
|
||||
#define FIRE_PRIMARY 17
|
||||
#define FIRE_SECONDARY 18
|
||||
#define CYCLE_NEXT_PRIMARY 19
|
||||
#define CYCLE_PREV_PRIMARY 20
|
||||
#define CYCLE_SECONDARY 21
|
||||
#define CYCLE_NUM_MISSLES 22
|
||||
#define LAUNCH_COUNTERMEASURE 23
|
||||
|
||||
// controls
|
||||
#define FORWARD_THRUST 24
|
||||
#define REVERSE_THRUST 25
|
||||
#define BANK_LEFT 26
|
||||
#define BANK_RIGHT 27
|
||||
#define PITCH_FORWARD 28
|
||||
#define PITCH_BACK 29
|
||||
#define YAW_LEFT 30
|
||||
#define YAW_RIGHT 31
|
||||
|
||||
// throttle control
|
||||
#define ZERO_THROTTLE 32
|
||||
#define MAX_THROTTLE 33
|
||||
#define ONE_THIRD_THROTTLE 34
|
||||
#define TWO_THIRDS_THROTTLE 35
|
||||
#define PLUS_5_PERCENT_THROTTLE 36
|
||||
#define MINUS_5_PERCENT_THROTTLE 37
|
||||
|
||||
// squadmate messaging keys
|
||||
#define ATTACK_MESSAGE 38
|
||||
#define DISARM_MESSAGE 39
|
||||
#define DISABLE_MESSAGE 40
|
||||
#define ATTACK_SUBSYSTEM_MESSAGE 41
|
||||
#define CAPTURE_MESSAGE 42
|
||||
#define ENGAGE_MESSAGE 43
|
||||
#define FORM_MESSAGE 44
|
||||
#define IGNORE_MESSAGE 45
|
||||
#define PROTECT_MESSAGE 46
|
||||
#define COVER_MESSAGE 47
|
||||
#define WARP_MESSAGE 48
|
||||
#define REARM_MESSAGE 49
|
||||
|
||||
#define TARGET_CLOSEST_SHIP_ATTACKING_SELF 50
|
||||
|
||||
// Views
|
||||
#define VIEW_CHASE 51
|
||||
#define VIEW_EXTERNAL 52
|
||||
#define VIEW_EXTERNAL_TOGGLE_CAMERA_LOCK 53
|
||||
#define VIEW_SLEW 54
|
||||
#define VIEW_OTHER_SHIP 55
|
||||
#define VIEW_DIST_INCREASE 56
|
||||
#define VIEW_DIST_DECREASE 57
|
||||
#define VIEW_CENTER 58
|
||||
#define PADLOCK_UP 59
|
||||
#define PADLOCK_DOWN 60
|
||||
#define PADLOCK_LEFT 61
|
||||
#define PADLOCK_RIGHT 62
|
||||
|
||||
|
||||
#define RADAR_RANGE_CYCLE 63
|
||||
#define SQUADMSG_MENU 64
|
||||
#define SHOW_GOALS 65
|
||||
#define END_MISSION 66
|
||||
#define TARGET_TARGETS_TARGET 67
|
||||
#define AFTERBURNER 68
|
||||
|
||||
#define INCREASE_WEAPON 69
|
||||
#define DECREASE_WEAPON 70
|
||||
#define INCREASE_SHIELD 71
|
||||
#define DECREASE_SHIELD 72
|
||||
#define INCREASE_ENGINE 73
|
||||
#define DECREASE_ENGINE 74
|
||||
#define ETS_EQUALIZE 75
|
||||
#define SHIELD_EQUALIZE 76
|
||||
#define SHIELD_XFER_TOP 77
|
||||
#define SHIELD_XFER_BOTTOM 78
|
||||
#define SHIELD_XFER_LEFT 79
|
||||
#define SHIELD_XFER_RIGHT 80
|
||||
|
||||
#define XFER_SHIELD 81
|
||||
#define XFER_LASER 82
|
||||
//#define SHOW_DAMAGE_POPUP 83 // AL: this binding should be removing next time the controls are reorganized
|
||||
|
||||
#define GLIDE_WHEN_PRESSED 83
|
||||
//Backslash -- this was a convenient place for Glide When Pressed, since Show Damage Popup isn't used
|
||||
#define BANK_WHEN_PRESSED 84
|
||||
#define SHOW_NAVMAP 85
|
||||
#define ADD_REMOVE_ESCORT 86
|
||||
#define ESCORT_CLEAR 87
|
||||
#define TARGET_NEXT_ESCORT_SHIP 88
|
||||
|
||||
#define TARGET_CLOSEST_REPAIR_SHIP 89
|
||||
#define TARGET_NEXT_UNINSPECTED_CARGO 90
|
||||
#define TARGET_PREV_UNINSPECTED_CARGO 91
|
||||
#define TARGET_NEWEST_SHIP 92
|
||||
#define TARGET_NEXT_LIVE_TURRET 93
|
||||
#define TARGET_PREV_LIVE_TURRET 94
|
||||
|
||||
#define TARGET_NEXT_BOMB 95
|
||||
#define TARGET_PREV_BOMB 96
|
||||
|
||||
// multiplayer messaging keys
|
||||
#define MULTI_MESSAGE_ALL 97
|
||||
#define MULTI_MESSAGE_FRIENDLY 98
|
||||
#define MULTI_MESSAGE_HOSTILE 99
|
||||
#define MULTI_MESSAGE_TARGET 100
|
||||
|
||||
// multiplayer misc keys
|
||||
#define MULTI_OBSERVER_ZOOM_TO 101
|
||||
|
||||
#define TIME_SPEED_UP 102
|
||||
#define TIME_SLOW_DOWN 103
|
||||
|
||||
#define TOGGLE_HUD_CONTRAST 104
|
||||
|
||||
#define MULTI_TOGGLE_NETINFO 105
|
||||
|
||||
#define MULTI_SELF_DESTRUCT 106
|
||||
|
||||
#define TOGGLE_HUD 107
|
||||
#define RIGHT_SLIDE_THRUST 108
|
||||
#define LEFT_SLIDE_THRUST 109
|
||||
#define UP_SLIDE_THRUST 110
|
||||
#define DOWN_SLIDE_THRUST 111
|
||||
#define HUD_TARGETBOX_TOGGLE_WIREFRAME 112
|
||||
#define VIEW_TOPDOWN 113
|
||||
#define VIEW_TRACK_TARGET 114
|
||||
|
||||
//AutoPilot - Kazan
|
||||
#define AUTO_PILOT_TOGGLE 115
|
||||
#define NAV_CYCLE 116
|
||||
|
||||
//Gliding
|
||||
#define TOGGLE_GLIDING 117
|
||||
|
||||
// this should be the total number of control action defines above (or last define + 1)
|
||||
#define CCFG_MAX 118
|
||||
|
||||
extern int Failed_key_index;
|
||||
extern int Invert_heading;
|
||||
extern int Invert_pitch;
|
||||
extern int Invert_roll;
|
||||
extern int Invert_thrust;
|
||||
extern int Disable_axis2;
|
||||
extern int Disable_axis3;
|
||||
|
||||
extern int Axis_map_to[];
|
||||
extern int Invert_axis[];
|
||||
extern int Invert_axis_defaults[];
|
||||
|
||||
extern config_item Control_config[]; // stores the keyboard configuration
|
||||
extern char **Scan_code_text;
|
||||
extern char **Joy_button_text;
|
||||
|
||||
// initialize common control config stuff - call at game startup after localization has been initialized
|
||||
void control_config_common_init();
|
||||
|
||||
void control_config_init();
|
||||
void control_config_do_frame(float frametime);
|
||||
void control_config_close();
|
||||
|
||||
void control_config_cancel_exit();
|
||||
|
||||
void control_config_reset_defaults();
|
||||
int translate_key_to_index(char *key);
|
||||
char *translate_key(char *key);
|
||||
char *textify_scancode(int code);
|
||||
float check_control_timef(int id);
|
||||
int check_control(int id, int key = -1);
|
||||
void control_get_axes_readings(int *h, int *p, int *b, int *ta, int *tr);
|
||||
void control_used(int id);
|
||||
void control_config_clear();
|
||||
void clear_key_binding(short key);
|
||||
void control_check_indicate();
|
||||
void control_config_clear_used_status();
|
||||
|
||||
#endif
|
||||
@@ -1,519 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "controlconfig/controlsconfig.h"
|
||||
#include "io/key.h"
|
||||
#include "io/joy.h"
|
||||
#include "localization/localize.h"
|
||||
|
||||
|
||||
#define TARGET_TAB 0
|
||||
#define SHIP_TAB 1
|
||||
#define WEAPON_TAB 2
|
||||
#define COMPUTER_TAB 3
|
||||
|
||||
int Failed_key_index;
|
||||
|
||||
// assume control keys are used as modifiers until we find out
|
||||
int Shift_is_modifier;
|
||||
int Ctrl_is_modifier;
|
||||
int Alt_is_modifier;
|
||||
|
||||
int Axis_enabled[JOY_NUM_AXES] = { 1, 1, 1, 0, 0, 0 };
|
||||
int Axis_enabled_defaults[JOY_NUM_AXES] = { 1, 1, 1, 0, 0, 0 };
|
||||
int Invert_axis[JOY_NUM_AXES] = { 0, 0, 0, 0, 0, 0 };
|
||||
int Invert_axis_defaults[JOY_NUM_AXES] = { 0, 0, 0, 0, 0, 0 };
|
||||
|
||||
// arrays which hold the key mappings. The array index represents a key-independent action.
|
||||
//
|
||||
//XSTR:OFF
|
||||
config_item Control_config[CCFG_MAX + 1] = {
|
||||
// targeting a ship
|
||||
{ KEY_T, -1, TARGET_TAB, true, "Target Next Ship" },
|
||||
{ KEY_SHIFTED | KEY_T, -1, TARGET_TAB, true, "Target Previous Ship" },
|
||||
{ KEY_H, 2, TARGET_TAB, true, "Target Next Closest Hostile Ship" },
|
||||
{ KEY_SHIFTED | KEY_H, -1, TARGET_TAB, true, "Target Previous Closest Hostile Ship" },
|
||||
{ KEY_ALTED | KEY_H, -1, TARGET_TAB, true, "Toggle Auto Targeting" },
|
||||
{ KEY_F, -1, TARGET_TAB, true, "Target Next Closest Friendly Ship" },
|
||||
{ KEY_SHIFTED | KEY_F, -1, TARGET_TAB, true, "Target Previous Closest Friendly Ship" },
|
||||
{ KEY_Y, 4, TARGET_TAB, true, "Target Ship in Reticle" },
|
||||
{ KEY_G, -1, TARGET_TAB, true, "Target Target's Nearest Attacker" },
|
||||
{ KEY_ALTED | KEY_Y, -1, TARGET_TAB, true, "Target Last Ship to Send Transmission" },
|
||||
{ KEY_ALTED | KEY_T, -1, TARGET_TAB, true, "Turn Off Targeting" },
|
||||
|
||||
// targeting a ship's subsystem
|
||||
{ KEY_V, -1, TARGET_TAB, true, "Target Subsystem in Reticle" },
|
||||
{ KEY_S, -1, TARGET_TAB, true, "Target Next Subsystem" },
|
||||
{ KEY_SHIFTED | KEY_S, -1, TARGET_TAB, true, "Target Previous Subsystem" },
|
||||
{ KEY_ALTED | KEY_S, -1, TARGET_TAB, true, "Turn Off Targeting of Subsystems" },
|
||||
|
||||
// matching speed
|
||||
{ KEY_M, -1, COMPUTER_TAB, true, "Match Target Speed" },
|
||||
{ KEY_ALTED | KEY_M, -1, COMPUTER_TAB, true, "Toggle Auto Speed Matching" },
|
||||
|
||||
// weapons
|
||||
{ KEY_LCTRL, 0, WEAPON_TAB, true, "Fire Primary Weapon", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_SPACEBAR, 1, WEAPON_TAB, true, "Fire Secondary Weapon", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_PERIOD, -1, WEAPON_TAB, true, "Cycle Forward Primary Weapon" },
|
||||
{ KEY_COMMA, -1, WEAPON_TAB, true, "Cycle Backward Primary Weapon" },
|
||||
{ KEY_DIVIDE, -1, WEAPON_TAB, true, "Cycle Secondary Weapon Bank" },
|
||||
{ KEY_SHIFTED | KEY_DIVIDE, -1, WEAPON_TAB, true, "Cycle Secondary Weapon Firing Rate" },
|
||||
{ KEY_X, 3, WEAPON_TAB, true, "Launch Countermeasure" },
|
||||
|
||||
// controls
|
||||
{ KEY_A, -1, SHIP_TAB, true, "Forward Thrust", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_Z, -1, SHIP_TAB, true, "Reverse Thrust", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_PAD7, -1, SHIP_TAB, true, "Bank Left", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_PAD9, -1, SHIP_TAB, true, "Bank Right", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_PAD8, -1, SHIP_TAB, true, "Pitch Forward", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_PAD2, -1, SHIP_TAB, true, "Pitch Backward", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_PAD4, -1, SHIP_TAB, true, "Turn Left", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_PAD6, -1, SHIP_TAB, true, "Turn Right", CC_TYPE_CONTINUOUS },
|
||||
|
||||
// throttle controls
|
||||
{ KEY_BACKSP, -1, SHIP_TAB, true, "Set Throttle to Zero" },
|
||||
{ KEY_SLASH, -1, SHIP_TAB, true, "Set Throttle to Max" },
|
||||
{ KEY_LBRACKET, -1, SHIP_TAB, true, "Set Throttle to One-Third" },
|
||||
{ KEY_RBRACKET, -1, SHIP_TAB, true, "Set Throttle to Two-Thirds" },
|
||||
{ KEY_EQUAL, -1, SHIP_TAB, true, "Increase Throttle 5 Percent" },
|
||||
{ KEY_MINUS, -1, SHIP_TAB, true, "Decrease Throttle 5 Percent" },
|
||||
|
||||
// squadmate messaging
|
||||
{ KEY_SHIFTED | KEY_A, -1, COMPUTER_TAB, true, "Attack My Target" },
|
||||
{ KEY_SHIFTED | KEY_Z, -1, COMPUTER_TAB, true, "Disarm My Target" },
|
||||
{ KEY_SHIFTED | KEY_D, -1, COMPUTER_TAB, true, "Disable My Target" },
|
||||
{ KEY_SHIFTED | KEY_V, -1, COMPUTER_TAB, true, "Attack My Subsystem" },
|
||||
{ KEY_SHIFTED | KEY_X, -1, COMPUTER_TAB, true, "Capture My Target" },
|
||||
{ KEY_SHIFTED | KEY_E, -1, COMPUTER_TAB, true, "Engage Enemy" },
|
||||
{ KEY_SHIFTED | KEY_W, -1, COMPUTER_TAB, true, "Form on My Wing" },
|
||||
{ KEY_SHIFTED | KEY_I, -1, COMPUTER_TAB, true, "Ignore My Target" },
|
||||
{ KEY_SHIFTED | KEY_P, -1, COMPUTER_TAB, true, "Protect My Target" },
|
||||
{ KEY_SHIFTED | KEY_C, -1, COMPUTER_TAB, true, "Cover Me" },
|
||||
{ KEY_SHIFTED | KEY_J, -1, COMPUTER_TAB, true, "Return to Base" },
|
||||
{ KEY_SHIFTED | KEY_R, -1, COMPUTER_TAB, true, "Rearm Me" },
|
||||
|
||||
{ KEY_R, 6, TARGET_TAB, true, "Target Closest Attacking Ship" },
|
||||
|
||||
// Views
|
||||
{ KEY_PADMULTIPLY, -1, COMPUTER_TAB, true, "Chase View" },
|
||||
{ KEY_PADPERIOD, -1, COMPUTER_TAB, true, "External View"},
|
||||
{ KEY_PADENTER, -1, COMPUTER_TAB, true, "Toggle External Camera Lock"},
|
||||
{ KEY_PAD0, -1, COMPUTER_TAB, true, "Free Look View", CC_TYPE_CONTINUOUS }, // Not in use anymore (Swifty)
|
||||
{ KEY_PADDIVIDE, -1, COMPUTER_TAB, true, "Current Target View" },
|
||||
{ KEY_PADPLUS, -1, COMPUTER_TAB, true, "Increase View Distance", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_PADMINUS, -1, COMPUTER_TAB, true, "Decrease View Distance", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_PAD5, -1, COMPUTER_TAB, true, "Center View", CC_TYPE_CONTINUOUS },
|
||||
{ -1, 33, COMPUTER_TAB, true, "View Up", CC_TYPE_CONTINUOUS },
|
||||
{ -1, 32, COMPUTER_TAB, true, "View Rear", CC_TYPE_CONTINUOUS },
|
||||
{ -1, 34, COMPUTER_TAB, true, "View Left", CC_TYPE_CONTINUOUS },
|
||||
{ -1, 35, COMPUTER_TAB, true, "View Right", CC_TYPE_CONTINUOUS },
|
||||
|
||||
{ KEY_RAPOSTRO, -1, COMPUTER_TAB, true, "Cycle Radar Range" },
|
||||
{ KEY_C, -1, COMPUTER_TAB, true, "Communications Menu" },
|
||||
{ -1, -1, -1, true, "Show Objectives" },
|
||||
{ KEY_ALTED | KEY_J, -1, COMPUTER_TAB, true, "Enter Subspace (End Mission)" },
|
||||
{ KEY_J, -1, TARGET_TAB, true, "Target Target's Target" },
|
||||
{ KEY_TAB, 5, SHIP_TAB, true, "Afterburner", CC_TYPE_CONTINUOUS },
|
||||
|
||||
{ KEY_INSERT, -1, COMPUTER_TAB, true, "Increase Weapon Energy" },
|
||||
{ KEY_DELETE, -1, COMPUTER_TAB, true, "Decrease Weapon Energy" },
|
||||
{ KEY_HOME, -1, COMPUTER_TAB, true, "Increase Shield Energy" },
|
||||
{ KEY_END, -1, COMPUTER_TAB, true, "Decrease Shield Energy" },
|
||||
{ KEY_PAGEUP, -1, COMPUTER_TAB, true, "Increase Engine Energy" },
|
||||
{ KEY_PAGEDOWN, -1, COMPUTER_TAB, true, "Decrease Engine Energy" },
|
||||
{ KEY_ALTED | KEY_D, -1, COMPUTER_TAB, true, "Equalize Energy Settings" },
|
||||
|
||||
{ KEY_Q, 7, COMPUTER_TAB, true, "Equalize Shields" },
|
||||
{ KEY_UP, -1, COMPUTER_TAB, true, "Augment Forward Shield" },
|
||||
{ KEY_DOWN, -1, COMPUTER_TAB, true, "Augment Rear Shield" },
|
||||
{ KEY_LEFT, -1, COMPUTER_TAB, true, "Augment Left Shield" },
|
||||
{ KEY_RIGHT, -1, COMPUTER_TAB, true, "Augment Right Shield" },
|
||||
{ KEY_SCROLLOCK, -1, COMPUTER_TAB, true, "Transfer Energy Laser->Shield" },
|
||||
{ KEY_SHIFTED | KEY_SCROLLOCK, -1, COMPUTER_TAB, true, "Transfer Energy Shield->Laser" },
|
||||
// { -1, -1, -1, true, "Show Damage Popup Window" },
|
||||
|
||||
{ -1, -1, SHIP_TAB, false, "Glide When Pressed", CC_TYPE_CONTINUOUS },
|
||||
//Backslash -- this was a convenient place for Glide When Pressed, as Show Damage Popup isn't used
|
||||
{ -1, -1, SHIP_TAB, true, "Bank When Pressed", CC_TYPE_CONTINUOUS },
|
||||
{ -1, -1, -1, true, "Show Nav Map" },
|
||||
{ KEY_ALTED | KEY_E, -1, COMPUTER_TAB, true, "Add or Remove Escort" },
|
||||
{ KEY_ALTED | KEY_SHIFTED | KEY_E, -1, COMPUTER_TAB, true, "Clear Escort List" },
|
||||
{ KEY_E, -1, TARGET_TAB, true, "Target Next Escort Ship" },
|
||||
{ KEY_ALTED | KEY_R, -1, TARGET_TAB, true, "Target Closest Repair Ship" },
|
||||
|
||||
{ KEY_U, -1, TARGET_TAB, true, "Target Next Uninspected Cargo" },
|
||||
{ KEY_SHIFTED | KEY_U, -1, TARGET_TAB, true, "Target Previous Uninspected Cargo" },
|
||||
{ KEY_N, -1, TARGET_TAB, true, "Target Newest Ship in Area" },
|
||||
{ KEY_K, -1, TARGET_TAB, true, "Target Next Live Turret" },
|
||||
{ KEY_SHIFTED | KEY_K, -1, TARGET_TAB, true, "Target Previous Live Turret" },
|
||||
|
||||
{ KEY_B, -1, TARGET_TAB, true, "Target Next Hostile Bomb or Bomber" },
|
||||
{ KEY_SHIFTED | KEY_B, -1, TARGET_TAB, true, "Target Previous Hostile Bomb or Bomber" },
|
||||
|
||||
// multiplayer messaging keys
|
||||
{ KEY_1, -1, COMPUTER_TAB, true, "(Multiplayer) Message All", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_2, -1, COMPUTER_TAB, true, "(Multiplayer) Message Friendly", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_3, -1, COMPUTER_TAB, true, "(Multiplayer) Message Hostile", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_4, -1, COMPUTER_TAB, true, "(Multiplayer) Message Target", CC_TYPE_CONTINUOUS },
|
||||
{ KEY_ALTED | KEY_X, -1, COMPUTER_TAB, true, "(Multiplayer) Observer Zoom to Target"},
|
||||
{ KEY_SHIFTED | KEY_PERIOD, -1, COMPUTER_TAB, true, "Increase Time Compression" },
|
||||
{ KEY_SHIFTED | KEY_COMMA, -1, COMPUTER_TAB, true, "Decrease Time Compression" },
|
||||
{ KEY_L, -1, COMPUTER_TAB, true, "Toggle High HUD Contrast" },
|
||||
{ KEY_SHIFTED | KEY_N, -1, COMPUTER_TAB, true, "(Multiplayer) Toggle Network Info"},
|
||||
{ KEY_SHIFTED | KEY_END, -1, COMPUTER_TAB, true, "(Multiplayer) Self Destruct"},
|
||||
|
||||
// Misc
|
||||
{ KEY_SHIFTED | KEY_O, -1, COMPUTER_TAB, true, "Toggle HUD"},
|
||||
{ KEY_SHIFTED | KEY_3, -1, SHIP_TAB, true, "Right Thrust", CC_TYPE_CONTINUOUS},
|
||||
{ KEY_SHIFTED | KEY_1, -1, SHIP_TAB, true, "Left Thrust", CC_TYPE_CONTINUOUS},
|
||||
{ KEY_SHIFTED | KEY_PADPLUS, -1, SHIP_TAB, true, "Up Thrust", CC_TYPE_CONTINUOUS},
|
||||
{ KEY_SHIFTED | KEY_PADENTER, -1, SHIP_TAB, true, "Down Thrust", CC_TYPE_CONTINUOUS},
|
||||
{ KEY_ALTED | KEY_SHIFTED | KEY_Q, -1, COMPUTER_TAB, true, "Toggle HUD Wireframe Target View"},
|
||||
{ -1, -1, COMPUTER_TAB, false, "Top-Down View"},
|
||||
{ -1, -1, COMPUTER_TAB, false, "Target Padlock View"}, // (Swifty) Toggle for VM_TRACK
|
||||
// Auto Navigation Systen
|
||||
{ KEY_ALTED | KEY_A, -1, COMPUTER_TAB, false, "Toggle Auto Pilot"},
|
||||
{ KEY_ALTED | KEY_N, -1, COMPUTER_TAB, false, "Cycle Nav Points"},
|
||||
{ KEY_ALTED | KEY_G, -1, SHIP_TAB, false, "Toggle Gliding"},
|
||||
{ -1, -1, -1, false, "" }
|
||||
};
|
||||
|
||||
char *Scan_code_text_german[] = {
|
||||
"", "Esc", "1", "2", "3", "4", "5", "6",
|
||||
"7", "8", "9", "0", "Akzent '", "\xE1", "R\x81""cktaste", "Tab",
|
||||
"Q", "W", "E", "R", "T", "Z", "U", "I",
|
||||
"O", "P", "\x9A", "+", "Eingabe", "Strg Links", "A", "S",
|
||||
|
||||
"D", "F", "G", "H", "J", "K", "L", "\x99",
|
||||
"\xAE", "`", "Shift", "#", "Y", "X", "C", "V",
|
||||
"B", "N", "M", ",", ".", "-", "Shift", "Num *",
|
||||
"Alt", "Leertaste", "Hochstell", "F1", "F2", "F3", "F4", "F5",
|
||||
|
||||
"F6", "F7", "F8", "F9", "F10", "Pause", "Rollen", "Num 7",
|
||||
"Num 8", "Num 9", "Num -", "Num 4", "Num 5", "Num 6", "Num +", "Num 1",
|
||||
"Num 2", "Num 3", "Num 0", "Num ,", "", "", "", "F11",
|
||||
"F12", "", "", "", "", "", "", "",
|
||||
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "Num Eingabe", "Strg Rechts", "", "",
|
||||
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "Num /", "", "Druck",
|
||||
"Alt", "", "", "", "", "", "", "",
|
||||
|
||||
"", "", "", "", "", "Num Lock", "", "Pos 1",
|
||||
"Pfeil Hoch", "Bild Hoch", "", "Pfeil Links", "", "Pfeil Rechts", "", "Ende",
|
||||
"Pfeil Runter", "Bild Runter", "Einfg", "Entf", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
};
|
||||
|
||||
char *Joy_button_text_german[] = {
|
||||
"Knopf 1", "Knopf 2", "Knopf 3", "Knopf 4", "Knopf 5", "Knopf 6",
|
||||
"Knopf 7", "Knopf 8", "Knopf 9", "Knopf 10", "Knopf 11", "Knopf 12",
|
||||
"Knopf 13", "Knopf 14", "Knopf 15", "Knopf 16", "Knopf 17", "Knopf 18",
|
||||
"Knopf 19", "Knopf 20", "Knopf 21", "Knopf 22", "Knopf 23", "Knopf 24",
|
||||
"Knopf 25", "Knopf 26", "Knopf 27", "Knopf 28", "Knopf 29", "Knopf 30",
|
||||
"Knopf 31", "Knopf 32", "Hut Hinten", "Hut Vorne", "Hut Links", "Hut Rechts"
|
||||
};
|
||||
|
||||
char *Scan_code_text_french[] = {
|
||||
"", "\x90""chap", "1", "2", "3", "4", "5", "6",
|
||||
"7", "8", "9", "0", "-", "=", "Fl\x82""che Ret.", "Tab",
|
||||
"Q", "W", "E", "R", "T", "Y", "U", "I",
|
||||
"O", "P", "[", "]", "Entr\x82""e", "Ctrl Gauche", "A", "S",
|
||||
|
||||
"D", "F", "G", "H", "J", "K", "L", ";",
|
||||
"'", "`", "Maj.", "\\", "Z", "X", "C", "V",
|
||||
"B", "N", "M", ",", ".", "/", "Maj.", "Pav\x82 *",
|
||||
"Alt", "Espace", "Verr. Maj.", "F1", "F2", "F3", "F4", "F5",
|
||||
|
||||
"F6", "F7", "F8", "F9", "F10", "Pause", "Arret defil", "Pav\x82 7",
|
||||
"Pav\x82 8", "Pav\x82 9", "Pav\x82 -", "Pav\x82 4", "Pav\x82 5", "Pav\x82 6", "Pav\x82 +", "Pav\x82 1",
|
||||
"Pav\x82 2", "Pav\x82 3", "Pav\x82 0", "Pav\x82 .", "", "", "", "F11",
|
||||
"F12", "", "", "", "", "", "", "",
|
||||
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "Pav\x82 Entr", "Ctrl Droite", "", "",
|
||||
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "Pav\x82 /", "", "Impr \x82""cran",
|
||||
"Alt", "", "", "", "", "", "", "",
|
||||
|
||||
"", "", "", "", "", "Verr num", "", "Orig.",
|
||||
"Fl\x82""che Haut", "Page Haut", "", "Fl\x82""che Gauche", "", "Fl\x82""che Droite", "", "Fin",
|
||||
"Fl\x82""che Bas", "Page Bas", "Inser", "Suppr", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
};
|
||||
|
||||
char *Joy_button_text_french[] = {
|
||||
"Bouton 1", "Bouton 2", "Bouton 3", "Bouton 4", "Bouton 5", "Bouton 6",
|
||||
"Bouton 7", "Bouton 8", "Bouton 9", "Bouton 10", "Bouton 11", "Bouton 12",
|
||||
"Bouton 13", "Bouton 14", "Bouton 15", "Bouton 16", "Bouton 17", "Bouton 18",
|
||||
"Bouton 19", "Bouton 20", "Bouton 21", "Bouton 22", "Bouton 23", "Bouton 24",
|
||||
"Bouton 25", "Bouton 26", "Bouton 27", "Bouton 28", "Bouton 29", "Bouton 30",
|
||||
"Bouton 31", "Bouton 32", "Chapeau Arrière", "Chapeau Avant", "Chapeau Gauche", "Chapeau Droite"
|
||||
};
|
||||
|
||||
// This is the text that is displayed on the screen for the keys a player selects
|
||||
char *Scan_code_text_english[] = {
|
||||
"", "Esc", "1", "2", "3", "4", "5", "6",
|
||||
"7", "8", "9", "0", "-", "=", "Backspace", "Tab",
|
||||
"Q", "W", "E", "R", "T", "Y", "U", "I",
|
||||
"O", "P", "[", "]", "Enter", "Left Ctrl", "A", "S",
|
||||
|
||||
"D", "F", "G", "H", "J", "K", "L", ";",
|
||||
"'", "`", "Shift", "\\", "Z", "X", "C", "V",
|
||||
"B", "N", "M", ",", ".", "/", "Shift", "Pad *",
|
||||
"Alt", "Spacebar", "Caps Lock", "F1", "F2", "F3", "F4", "F5",
|
||||
|
||||
"F6", "F7", "F8", "F9", "F10", "Pause", "Scroll Lock", "Pad 7",
|
||||
"Pad 8", "Pad 9", "Pad -", "Pad 4", "Pad 5", "Pad 6", "Pad +", "Pad 1",
|
||||
"Pad 2", "Pad 3", "Pad 0", "Pad .", "", "", "", "F11",
|
||||
"F12", "", "", "", "", "", "", "",
|
||||
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "Pad Enter", "Right Ctrl", "", "",
|
||||
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "Pad /", "", "Print Scrn",
|
||||
"Alt", "", "", "", "", "", "", "",
|
||||
|
||||
"", "", "", "", "", "Num Lock", "", "Home",
|
||||
"Up Arrow", "Page Up", "", "Left Arrow", "", "Right Arrow", "", "End",
|
||||
"Down Arrow", "Page Down", "Insert", "Delete", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
"", "", "", "", "", "", "", "",
|
||||
};
|
||||
|
||||
char *Joy_button_text_english[] = {
|
||||
"Button 1", "Button 2", "Button 3", "Button 4", "Button 5", "Button 6",
|
||||
"Button 7", "Button 8", "Button 9", "Button 10", "Button 11", "Button 12",
|
||||
"Button 13", "Button 14", "Button 15", "Button 16", "Button 17", "Button 18",
|
||||
"Button 19", "Button 20", "Button 21", "Button 22", "Button 23", "Button 24",
|
||||
"Button 25", "Button 26", "Button 27", "Button 28", "Button 29", "Button 30",
|
||||
"Button 31", "Button 32", "Hat Back", "Hat Forward", "Hat Left", "Hat Right"
|
||||
};
|
||||
|
||||
char **Scan_code_text = Scan_code_text_english;
|
||||
char **Joy_button_text = Joy_button_text_english;
|
||||
|
||||
void set_modifier_status()
|
||||
{
|
||||
int i;
|
||||
|
||||
Alt_is_modifier = 0;
|
||||
Shift_is_modifier = 0;
|
||||
Ctrl_is_modifier = 0;
|
||||
|
||||
for (i=0; i<CCFG_MAX; i++) {
|
||||
if (Control_config[i].key_id < 0)
|
||||
continue;
|
||||
|
||||
if (Control_config[i].key_id & KEY_ALTED)
|
||||
Alt_is_modifier = 1;
|
||||
|
||||
if (Control_config[i].key_id & KEY_SHIFTED)
|
||||
Shift_is_modifier = 1;
|
||||
|
||||
if (Control_config[i].key_id & KEY_CTRLED) {
|
||||
Assert(0); // get Alan
|
||||
Ctrl_is_modifier = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int translate_key_to_index(char *key)
|
||||
{
|
||||
int i, index = -1, alt = 0, shift = 0, max_scan_codes;
|
||||
|
||||
if (Lcl_gr) {
|
||||
max_scan_codes = sizeof(Scan_code_text_german) / sizeof(char *);
|
||||
} else if (Lcl_fr) {
|
||||
max_scan_codes = sizeof(Scan_code_text_french) / sizeof(char *);
|
||||
} else {
|
||||
max_scan_codes = sizeof(Scan_code_text_english) / sizeof(char *);
|
||||
}
|
||||
|
||||
// look for modifiers
|
||||
Assert(key);
|
||||
if (!strnicmp(key, "Alt", 3)) {
|
||||
alt = 1;
|
||||
key += 3;
|
||||
if (*key)
|
||||
key++;
|
||||
}
|
||||
|
||||
char *translated_shift;
|
||||
|
||||
if(Lcl_gr){
|
||||
translated_shift = "Shift";
|
||||
} else if(Lcl_fr){
|
||||
translated_shift = "Maj.";
|
||||
} else {
|
||||
translated_shift = "Shift";
|
||||
}
|
||||
|
||||
if (!strnicmp(key, translated_shift, 5)) {
|
||||
shift = 1;
|
||||
key += 5;
|
||||
if (*key)
|
||||
key++;
|
||||
}
|
||||
|
||||
// look up index for default key
|
||||
if (*key) {
|
||||
for (i=0; i<max_scan_codes; i++)
|
||||
if (!stricmp(key, Scan_code_text_english[i])) {
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == max_scan_codes)
|
||||
return -1;
|
||||
|
||||
if (shift)
|
||||
index |= KEY_SHIFTED;
|
||||
if (alt)
|
||||
index |= KEY_ALTED;
|
||||
|
||||
// convert scancode to Control_config index
|
||||
for (i=0; i<CCFG_MAX; i++) {
|
||||
if (Control_config[i].key_default == index) {
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == CCFG_MAX)
|
||||
return -1;
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Given the system default key 'key', return the current key that is bound to the function
|
||||
// Both are 'key' and the return value are descriptive strings that can be displayed
|
||||
// directly to the user. If 'key' isn't a real key or not normally bound to anything,
|
||||
// or there is no key current bound to the function, NULL is returned.
|
||||
char *translate_key(char *key)
|
||||
{
|
||||
int index = -1, code = -1;
|
||||
|
||||
index = translate_key_to_index(key);
|
||||
if (index < 0)
|
||||
return NULL;
|
||||
|
||||
code = Control_config[index].key_id;
|
||||
Failed_key_index = index;
|
||||
if (code < 0) {
|
||||
code = Control_config[index].joy_id;
|
||||
if (code >= 0)
|
||||
return Joy_button_text[code];
|
||||
}
|
||||
|
||||
return textify_scancode(code);
|
||||
}
|
||||
|
||||
char *textify_scancode(int code)
|
||||
{
|
||||
static char text[40];
|
||||
|
||||
if (code < 0)
|
||||
return "None";
|
||||
|
||||
int keycode = code & KEY_MASK;
|
||||
|
||||
*text = 0;
|
||||
if (code & KEY_ALTED && !(keycode == KEY_LALT || keycode == KEY_RALT)) {
|
||||
if(Lcl_gr){
|
||||
strcat_s(text, "Alt-");
|
||||
} else if(Lcl_fr){
|
||||
strcat_s(text, "Alt-");
|
||||
} else {
|
||||
strcat_s(text, "Alt-");
|
||||
}
|
||||
}
|
||||
|
||||
if (code & KEY_SHIFTED && !(keycode == KEY_LSHIFT || keycode == KEY_RSHIFT)) {
|
||||
if(Lcl_gr){
|
||||
strcat_s(text, "Shift-");
|
||||
} else if(Lcl_fr){
|
||||
strcat_s(text, "Maj.-");
|
||||
} else {
|
||||
strcat_s(text, "Shift-");
|
||||
}
|
||||
}
|
||||
|
||||
strcat_s(text, Scan_code_text[keycode]);
|
||||
return text;
|
||||
}
|
||||
//XSTR:ON
|
||||
|
||||
// initialize common control config stuff - call at game startup after localization has been initialized
|
||||
void control_config_common_init()
|
||||
{
|
||||
if(Lcl_gr){
|
||||
Scan_code_text = Scan_code_text_german;
|
||||
Joy_button_text = Joy_button_text_german;
|
||||
|
||||
// swap init bindings for y and z keys
|
||||
Control_config[TARGET_SHIP_IN_RETICLE].key_default = KEY_Z;
|
||||
Control_config[TARGET_LAST_TRANMISSION_SENDER].key_default = KEY_ALTED | KEY_Z;
|
||||
Control_config[REVERSE_THRUST].key_default = KEY_Y;
|
||||
Control_config[DISARM_MESSAGE].key_default = KEY_SHIFTED | KEY_Y;
|
||||
} else if(Lcl_fr){
|
||||
Scan_code_text = Scan_code_text_french;
|
||||
Joy_button_text = Joy_button_text_french;
|
||||
} else {
|
||||
Scan_code_text = Scan_code_text_english;
|
||||
Joy_button_text = Joy_button_text_english;
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef _FREESPACE_CUTSCENES_SCREEN_HEADER_FILE
|
||||
#define _FREESPACE_CUTSCENES_SCREEN_HEADER_FILE
|
||||
|
||||
#include "globalincs/globals.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
// this cutscene is always available.
|
||||
#define INTRO_CUTSCENE_FLAG (1<<0)
|
||||
|
||||
typedef struct cutscene_info
|
||||
{
|
||||
char filename[MAX_FILENAME_LEN];
|
||||
char name[NAME_LENGTH];
|
||||
char *description;
|
||||
int cd;
|
||||
} cutscene_info;
|
||||
|
||||
extern SCP_vector<cutscene_info> Cutscenes;
|
||||
extern int Cutscenes_viewable;
|
||||
|
||||
// initializa table data
|
||||
void cutscene_init();
|
||||
int cutscene_get_cd_num(char *filename);
|
||||
|
||||
|
||||
void cutscenes_screen_init();
|
||||
void cutscenes_screen_close();
|
||||
void cutscenes_screen_do_frame();
|
||||
|
||||
int cutscenes_validate_cd(char *mve_name, int prompt_for_cd = 1);
|
||||
void cutscene_mark_viewable(char *filename);
|
||||
|
||||
#endif
|
||||
@@ -1,654 +0,0 @@
|
||||
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
extern int g_width, g_height;
|
||||
extern void *g_vBackBuf1, *g_vBackBuf2;
|
||||
|
||||
/* 16 bit decoding routines */
|
||||
|
||||
static ushort *backBuf1, *backBuf2;
|
||||
static int lookup_initialized;
|
||||
|
||||
static void dispatchDecoder16(ushort **pFrame, unsigned char codeType, unsigned char **pData, unsigned char **pOffData, int *pDataRemain, int *curXb, int *curYb);
|
||||
static void genLoopkupTable();
|
||||
|
||||
void decodeFrame16(unsigned char *pFrame, unsigned char *pMap, int mapRemain, unsigned char *pData, int dataRemain)
|
||||
{
|
||||
unsigned char *pOrig;
|
||||
unsigned char *pOffData, *pEnd;
|
||||
ushort offset;
|
||||
int length;
|
||||
int op;
|
||||
int i, j;
|
||||
int xb, yb;
|
||||
|
||||
if (!lookup_initialized) {
|
||||
genLoopkupTable();
|
||||
}
|
||||
|
||||
backBuf1 = (ushort *)g_vBackBuf1;
|
||||
backBuf2 = (ushort *)g_vBackBuf2;
|
||||
|
||||
xb = g_width >> 3;
|
||||
yb = g_height >> 3;
|
||||
|
||||
offset = pData[0]|(pData[1]<<8);
|
||||
|
||||
pOffData = pData + offset;
|
||||
pEnd = pData + offset;
|
||||
|
||||
pData += 2;
|
||||
|
||||
pOrig = pData;
|
||||
length = offset - 2; /*dataRemain-2;*/
|
||||
|
||||
for (j=0; j<yb; j++) {
|
||||
for (i=0; i<xb/2; i++) {
|
||||
op = (*pMap) & 0xf;
|
||||
dispatchDecoder16((ushort **)&pFrame, op, &pData, &pOffData, &dataRemain, &i, &j);
|
||||
|
||||
op = ((*pMap) >> 4) & 0xf;
|
||||
dispatchDecoder16((ushort **)&pFrame, op, &pData, &pOffData, &dataRemain, &i, &j);
|
||||
|
||||
pMap++;
|
||||
mapRemain--;
|
||||
}
|
||||
|
||||
pFrame += 7*g_width*2;
|
||||
}
|
||||
|
||||
if ((length-(pData-pOrig)) != 0) {
|
||||
nprintf(("MVE", "DEBUG: junk left over: %d,%d,%d\n", (pData-pOrig), length, (length-(pData-pOrig))));
|
||||
}
|
||||
}
|
||||
|
||||
static ushort GETPIXEL(unsigned char **buf, int off)
|
||||
{
|
||||
ushort val = (*buf)[0+off] | ((*buf)[1+off] << 8);
|
||||
return val;
|
||||
}
|
||||
|
||||
static ushort GETPIXELI(unsigned char **buf, int off)
|
||||
{
|
||||
ushort val = (*buf)[0+off] | ((*buf)[1+off] << 8);
|
||||
(*buf) += 2;
|
||||
return val;
|
||||
}
|
||||
|
||||
static void relClose(int i, int *x, int *y)
|
||||
{
|
||||
int ma, mi;
|
||||
|
||||
ma = i >> 4;
|
||||
mi = i & 0xf;
|
||||
|
||||
*x = mi - 8;
|
||||
*y = ma - 8;
|
||||
}
|
||||
|
||||
static void relFar(int i, int sign, int *x, int *y)
|
||||
{
|
||||
if (i < 56) {
|
||||
*x = sign * (8 + (i % 7));
|
||||
*y = sign * (i / 7);
|
||||
} else {
|
||||
*x = sign * (-14 + (i - 56) % 29);
|
||||
*y = sign * (8 + (i - 56) / 29);
|
||||
}
|
||||
}
|
||||
|
||||
static int close_table[512];
|
||||
static int far_p_table[512];
|
||||
static int far_n_table[512];
|
||||
|
||||
static void genLoopkupTable()
|
||||
{
|
||||
int i;
|
||||
int x, y;
|
||||
|
||||
for (i = 0; i < 256; i++) {
|
||||
relClose(i, &x, &y);
|
||||
|
||||
close_table[i*2+0] = x;
|
||||
close_table[i*2+1] = y;
|
||||
|
||||
relFar(i, 1, &x, &y);
|
||||
|
||||
far_p_table[i*2+0] = x;
|
||||
far_p_table[i*2+1] = y;
|
||||
|
||||
relFar(i, -1, &x, &y);
|
||||
|
||||
far_n_table[i*2+0] = x;
|
||||
far_n_table[i*2+1] = y;
|
||||
}
|
||||
|
||||
lookup_initialized = 1;
|
||||
}
|
||||
|
||||
static void copyFrame(ushort *pDest, ushort *pSrc)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i<8; i++) {
|
||||
memcpy(pDest, pSrc, 16);
|
||||
pDest += g_width;
|
||||
pSrc += g_width;
|
||||
}
|
||||
}
|
||||
|
||||
static void patternRow4Pixels(ushort *pFrame, unsigned char pat0, unsigned char pat1, ushort *p)
|
||||
{
|
||||
ushort mask=0x0003;
|
||||
ushort shift=0;
|
||||
ushort pattern = (pat1 << 8) | pat0;
|
||||
|
||||
while (mask != 0) {
|
||||
*pFrame++ = p[(mask & pattern) >> shift];
|
||||
mask <<= 2;
|
||||
shift += 2;
|
||||
}
|
||||
}
|
||||
|
||||
static void patternRow4Pixels2(ushort *pFrame, unsigned char pat0, ushort *p)
|
||||
{
|
||||
unsigned char mask=0x03;
|
||||
unsigned char shift=0;
|
||||
ushort pel;
|
||||
/* ORIGINAL VERSION IS BUGGY
|
||||
int skip=1;
|
||||
|
||||
while (mask != 0) {
|
||||
pel = p[(mask & pat0) >> shift];
|
||||
pFrame[0] = pel;
|
||||
pFrame[2] = pel;
|
||||
pFrame[g_width + 0] = pel;
|
||||
pFrame[g_width + 2] = pel;
|
||||
pFrame += skip;
|
||||
skip = 4 - skip;
|
||||
mask <<= 2;
|
||||
shift += 2;
|
||||
}
|
||||
*/
|
||||
while (mask != 0) {
|
||||
pel = p[(mask & pat0) >> shift];
|
||||
pFrame[0] = pel;
|
||||
pFrame[1] = pel;
|
||||
pFrame[g_width + 0] = pel;
|
||||
pFrame[g_width + 1] = pel;
|
||||
pFrame += 2;
|
||||
mask <<= 2;
|
||||
shift += 2;
|
||||
}
|
||||
}
|
||||
|
||||
static void patternRow4Pixels2x1(ushort *pFrame, unsigned char pat, ushort *p)
|
||||
{
|
||||
unsigned char mask=0x03;
|
||||
unsigned char shift=0;
|
||||
ushort pel;
|
||||
|
||||
while (mask != 0) {
|
||||
pel = p[(mask & pat) >> shift];
|
||||
pFrame[0] = pel;
|
||||
pFrame[1] = pel;
|
||||
pFrame += 2;
|
||||
mask <<= 2;
|
||||
shift += 2;
|
||||
}
|
||||
}
|
||||
|
||||
static void patternQuadrant4Pixels(ushort *pFrame, unsigned char pat0, unsigned char pat1, unsigned char pat2, unsigned char pat3, ushort *p)
|
||||
{
|
||||
unsigned long mask = 0x00000003UL;
|
||||
int shift=0;
|
||||
int i;
|
||||
unsigned long pat = (pat3 << 24) | (pat2 << 16) | (pat1 << 8) | pat0;
|
||||
|
||||
for (i=0; i<16; i++) {
|
||||
pFrame[i&3] = p[(pat & mask) >> shift];
|
||||
|
||||
if ((i&3) == 3)
|
||||
pFrame += g_width;
|
||||
|
||||
mask <<= 2;
|
||||
shift += 2;
|
||||
}
|
||||
}
|
||||
|
||||
static void patternRow2Pixels(ushort *pFrame, unsigned char pat, ushort *p)
|
||||
{
|
||||
unsigned char mask=0x01;
|
||||
|
||||
while (mask != 0) {
|
||||
*pFrame++ = p[(mask & pat) ? 1 : 0];
|
||||
mask <<= 1;
|
||||
}
|
||||
}
|
||||
|
||||
static void patternRow2Pixels2(ushort *pFrame, unsigned char pat, ushort *p)
|
||||
{
|
||||
ushort pel;
|
||||
unsigned char mask=0x1;
|
||||
|
||||
/* ORIGINAL VERSION IS BUGGY
|
||||
int skip=1;
|
||||
while (mask != 0x10) {
|
||||
pel = p[(mask & pat) ? 1 : 0];
|
||||
pFrame[0] = pel;
|
||||
pFrame[2] = pel;
|
||||
pFrame[g_width + 0] = pel;
|
||||
pFrame[g_width + 2] = pel;
|
||||
pFrame += skip;
|
||||
skip = 4 - skip;
|
||||
mask <<= 1;
|
||||
}
|
||||
*/
|
||||
while (mask != 0x10) {
|
||||
pel = p[(mask & pat) ? 1 : 0];
|
||||
|
||||
pFrame[0] = pel;
|
||||
pFrame[1] = pel;
|
||||
pFrame[g_width + 0] = pel;
|
||||
pFrame[g_width + 1] = pel;
|
||||
pFrame += 2;
|
||||
|
||||
mask <<= 1;
|
||||
}
|
||||
}
|
||||
|
||||
static void patternQuadrant2Pixels(ushort *pFrame, unsigned char pat0, unsigned char pat1, ushort *p)
|
||||
{
|
||||
ushort mask = 0x0001;
|
||||
int i;
|
||||
ushort pat = (pat1 << 8) | pat0;
|
||||
|
||||
for (i=0; i<16; i++) {
|
||||
pFrame[i&3] = p[(pat & mask) ? 1 : 0];
|
||||
|
||||
if ((i&3) == 3)
|
||||
pFrame += g_width;
|
||||
|
||||
mask <<= 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void dispatchDecoder16(ushort **pFrame, unsigned char codeType, unsigned char **pData, unsigned char **pOffData, int *pDataRemain, int *curXb, int *curYb)
|
||||
{
|
||||
ushort p[4];
|
||||
unsigned char pat[16];
|
||||
int i, j, k;
|
||||
int x, y;
|
||||
ushort *pDstBak;
|
||||
|
||||
pDstBak = *pFrame;
|
||||
|
||||
switch(codeType) {
|
||||
case 0x0:
|
||||
copyFrame(*pFrame, *pFrame + (backBuf2 - backBuf1));
|
||||
break; // ADDED
|
||||
|
||||
case 0x1:
|
||||
break;
|
||||
|
||||
case 0x2:
|
||||
/* relFar(*(*pOffData)++, 1, &x, &y); */
|
||||
|
||||
k = *(*pOffData)++;
|
||||
x = far_p_table[k*2+0];
|
||||
y = far_p_table[k*2+1];
|
||||
|
||||
copyFrame(*pFrame, *pFrame + x + y*g_width);
|
||||
(*pDataRemain)--;
|
||||
break;
|
||||
|
||||
case 0x3:
|
||||
/* relFar(*(*pOffData)++, -1, &x, &y); */
|
||||
|
||||
k = *(*pOffData)++;
|
||||
x = far_n_table[k*2+0];
|
||||
y = far_n_table[k*2+1];
|
||||
|
||||
copyFrame(*pFrame, *pFrame + x + y*g_width);
|
||||
(*pDataRemain)--;
|
||||
break;
|
||||
|
||||
case 0x4:
|
||||
/* relClose(*(*pOffData)++, &x, &y); */
|
||||
|
||||
k = *(*pOffData)++;
|
||||
x = close_table[k*2+0];
|
||||
y = close_table[k*2+1];
|
||||
|
||||
copyFrame(*pFrame, *pFrame + (backBuf2 - backBuf1) + x + y*g_width);
|
||||
(*pDataRemain)--;
|
||||
break;
|
||||
|
||||
case 0x5:
|
||||
x = (char)*(*pData)++;
|
||||
y = (char)*(*pData)++;
|
||||
copyFrame(*pFrame, *pFrame + (backBuf2 - backBuf1) + x + y*g_width);
|
||||
*pDataRemain -= 2;
|
||||
break;
|
||||
|
||||
case 0x6:
|
||||
nprintf(("MVE", "STUB: encoding 6 not tested\n"));
|
||||
|
||||
for (i=0; i<2; i++) {
|
||||
*pFrame += 16;
|
||||
|
||||
if (++*curXb == (g_width >> 3)) {
|
||||
*pFrame += 7*g_width;
|
||||
*curXb = 0;
|
||||
|
||||
if (++*curYb == (g_height >> 3))
|
||||
return;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x7:
|
||||
p[0] = GETPIXELI(pData, 0);
|
||||
p[1] = GETPIXELI(pData, 0);
|
||||
|
||||
if (!((p[0]/*|p[1]*/)&0x8000)) {
|
||||
for (i=0; i<8; i++) {
|
||||
patternRow2Pixels(*pFrame, *(*pData), p);
|
||||
(*pData)++;
|
||||
|
||||
*pFrame += g_width;
|
||||
}
|
||||
} else {
|
||||
for (i=0; i<2; i++) {
|
||||
patternRow2Pixels2(*pFrame, *(*pData) & 0xf, p);
|
||||
*pFrame += 2*g_width;
|
||||
patternRow2Pixels2(*pFrame, *(*pData) >> 4, p);
|
||||
(*pData)++;
|
||||
|
||||
*pFrame += 2*g_width;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x8:
|
||||
p[0] = GETPIXEL(pData, 0);
|
||||
|
||||
if (!(p[0] & 0x8000)) {
|
||||
for (i=0; i<4; i++) {
|
||||
p[0] = GETPIXELI(pData, 0);
|
||||
p[1] = GETPIXELI(pData, 0);
|
||||
|
||||
pat[0] = (*pData)[0];
|
||||
pat[1] = (*pData)[1];
|
||||
(*pData) += 2;
|
||||
|
||||
patternQuadrant2Pixels(*pFrame, pat[0], pat[1], p);
|
||||
|
||||
if (i & 1) {
|
||||
*pFrame -= (4*g_width - 4);
|
||||
} else {
|
||||
*pFrame += 4*g_width;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
p[2] = GETPIXEL(pData, 8);
|
||||
|
||||
if (!(p[2]&0x8000)) {
|
||||
for (i=0; i<4; i++) {
|
||||
if ((i & 1) == 0) {
|
||||
p[0] = GETPIXELI(pData, 0);
|
||||
p[1] = GETPIXELI(pData, 0);
|
||||
}
|
||||
pat[0] = *(*pData)++;
|
||||
pat[1] = *(*pData)++;
|
||||
patternQuadrant2Pixels(*pFrame, pat[0], pat[1], p);
|
||||
|
||||
if (i & 1) {
|
||||
*pFrame -= (4*g_width - 4);
|
||||
} else {
|
||||
*pFrame += 4*g_width;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (i=0; i<8; i++) {
|
||||
if ((i & 3) == 0) {
|
||||
p[0] = GETPIXELI(pData, 0);
|
||||
p[1] = GETPIXELI(pData, 0);
|
||||
}
|
||||
patternRow2Pixels(*pFrame, *(*pData), p);
|
||||
(*pData)++;
|
||||
|
||||
*pFrame += g_width;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x9:
|
||||
p[0] = GETPIXELI(pData, 0);
|
||||
p[1] = GETPIXELI(pData, 0);
|
||||
p[2] = GETPIXELI(pData, 0);
|
||||
p[3] = GETPIXELI(pData, 0);
|
||||
|
||||
*pDataRemain -= 8;
|
||||
|
||||
if (!(p[0] & 0x8000)) {
|
||||
if (!(p[2] & 0x8000)) {
|
||||
for (i=0; i<8; i++) {
|
||||
pat[0] = (*pData)[0];
|
||||
pat[1] = (*pData)[1];
|
||||
(*pData) += 2;
|
||||
patternRow4Pixels(*pFrame, pat[0], pat[1], p);
|
||||
*pFrame += g_width;
|
||||
}
|
||||
*pDataRemain -= 16;
|
||||
} else {
|
||||
patternRow4Pixels2(*pFrame, (*pData)[0], p);
|
||||
*pFrame += 2*g_width;
|
||||
patternRow4Pixels2(*pFrame, (*pData)[1], p);
|
||||
*pFrame += 2*g_width;
|
||||
patternRow4Pixels2(*pFrame, (*pData)[2], p);
|
||||
*pFrame += 2*g_width;
|
||||
patternRow4Pixels2(*pFrame, (*pData)[3], p);
|
||||
|
||||
(*pData) += 4;
|
||||
*pDataRemain -= 4;
|
||||
}
|
||||
} else {
|
||||
if (!(p[2] & 0x8000)) {
|
||||
for (i=0; i<8; i++) {
|
||||
pat[0] = (*pData)[0];
|
||||
(*pData) += 1;
|
||||
patternRow4Pixels2x1(*pFrame, pat[0], p);
|
||||
*pFrame += g_width;
|
||||
}
|
||||
*pDataRemain -= 8;
|
||||
} else {
|
||||
for (i=0; i<4; i++) {
|
||||
pat[0] = (*pData)[0];
|
||||
pat[1] = (*pData)[1];
|
||||
|
||||
(*pData) += 2;
|
||||
|
||||
patternRow4Pixels(*pFrame, pat[0], pat[1], p);
|
||||
*pFrame += g_width;
|
||||
patternRow4Pixels(*pFrame, pat[0], pat[1], p);
|
||||
*pFrame += g_width;
|
||||
}
|
||||
*pDataRemain -= 8;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xa:
|
||||
p[0] = GETPIXEL(pData, 0);
|
||||
|
||||
if (!(p[0] & 0x8000)) {
|
||||
for (i=0; i<4; i++) {
|
||||
p[0] = GETPIXELI(pData, 0);
|
||||
p[1] = GETPIXELI(pData, 0);
|
||||
p[2] = GETPIXELI(pData, 0);
|
||||
p[3] = GETPIXELI(pData, 0);
|
||||
pat[0] = (*pData)[0];
|
||||
pat[1] = (*pData)[1];
|
||||
pat[2] = (*pData)[2];
|
||||
pat[3] = (*pData)[3];
|
||||
|
||||
(*pData) += 4;
|
||||
|
||||
patternQuadrant4Pixels(*pFrame, pat[0], pat[1], pat[2], pat[3], p);
|
||||
|
||||
if (i & 1) {
|
||||
*pFrame -= (4*g_width - 4);
|
||||
} else {
|
||||
*pFrame += 4*g_width;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
p[0] = GETPIXEL(pData, 16);
|
||||
|
||||
if (!(p[0] & 0x8000)) {
|
||||
for (i=0; i<4; i++) {
|
||||
if ((i&1) == 0) {
|
||||
p[0] = GETPIXELI(pData, 0);
|
||||
p[1] = GETPIXELI(pData, 0);
|
||||
p[2] = GETPIXELI(pData, 0);
|
||||
p[3] = GETPIXELI(pData, 0);
|
||||
}
|
||||
|
||||
pat[0] = (*pData)[0];
|
||||
pat[1] = (*pData)[1];
|
||||
pat[2] = (*pData)[2];
|
||||
pat[3] = (*pData)[3];
|
||||
|
||||
(*pData) += 4;
|
||||
|
||||
patternQuadrant4Pixels(*pFrame, pat[0], pat[1], pat[2], pat[3], p);
|
||||
|
||||
if (i & 1) {
|
||||
*pFrame -= (4*g_width - 4);
|
||||
} else {
|
||||
*pFrame += 4*g_width;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (i=0; i<8; i++) {
|
||||
if ((i&3) == 0) {
|
||||
p[0] = GETPIXELI(pData, 0);
|
||||
p[1] = GETPIXELI(pData, 0);
|
||||
p[2] = GETPIXELI(pData, 0);
|
||||
p[3] = GETPIXELI(pData, 0);
|
||||
}
|
||||
|
||||
pat[0] = (*pData)[0];
|
||||
pat[1] = (*pData)[1];
|
||||
patternRow4Pixels(*pFrame, pat[0], pat[1], p);
|
||||
*pFrame += g_width;
|
||||
|
||||
(*pData) += 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xb:
|
||||
for (i=0; i<8; i++) {
|
||||
#if BYTE_ORDER == BIG_ENDIAN
|
||||
ubyte frame_tmp[16];
|
||||
memcpy(&frame_tmp, *pData, 16);
|
||||
|
||||
ushort *swap_tmp;
|
||||
for (j = 0; j < 16; j += 2) {
|
||||
swap_tmp = (ushort*)(frame_tmp + j);
|
||||
*swap_tmp = INTEL_SHORT(*swap_tmp);
|
||||
}
|
||||
memcpy(*pFrame, &frame_tmp, 16);
|
||||
#else
|
||||
memcpy(*pFrame, *pData, 16);
|
||||
#endif
|
||||
*pFrame += g_width;
|
||||
*pData += 16;
|
||||
*pDataRemain -= 16;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xc:
|
||||
for (i=0; i<4; i++) {
|
||||
p[0] = GETPIXEL(pData, 0);
|
||||
p[1] = GETPIXEL(pData, 2);
|
||||
p[2] = GETPIXEL(pData, 4);
|
||||
p[3] = GETPIXEL(pData, 6);
|
||||
|
||||
for (j=0; j<2; j++) {
|
||||
for (k=0; k<4; k++) {
|
||||
(*pFrame)[2*k] = p[k];
|
||||
(*pFrame)[2*k+1] = p[k];
|
||||
// (*pFrame)[j+2*k] = p[k];
|
||||
// (*pFrame)[g_width+j+2*k] = p[k];
|
||||
}
|
||||
*pFrame += g_width;
|
||||
}
|
||||
|
||||
*pData += 8;
|
||||
*pDataRemain -= 8;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xd:
|
||||
for (i=0; i<2; i++) {
|
||||
p[0] = GETPIXEL(pData, 0);
|
||||
p[1] = GETPIXEL(pData, 2);
|
||||
|
||||
for (j=0; j<4; j++) {
|
||||
for (k=0; k<4; k++) {
|
||||
(*pFrame)[k*g_width+j] = p[0];
|
||||
(*pFrame)[k*g_width+j+4] = p[1];
|
||||
}
|
||||
}
|
||||
|
||||
*pFrame += 4*g_width;
|
||||
|
||||
*pData += 4;
|
||||
*pDataRemain -= 4;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xe:
|
||||
p[0] = GETPIXEL(pData, 0);
|
||||
|
||||
for (i = 0; i < 8; i++) {
|
||||
for (j = 0; j < 8; j++) {
|
||||
(*pFrame)[j] = p[0];
|
||||
}
|
||||
|
||||
*pFrame += g_width;
|
||||
}
|
||||
|
||||
*pData += 2;
|
||||
*pDataRemain -= 2;
|
||||
|
||||
break;
|
||||
|
||||
case 0xf:
|
||||
p[0] = GETPIXEL(pData, 0);
|
||||
p[1] = GETPIXEL(pData, 1);
|
||||
|
||||
for (i=0; i<8; i++) {
|
||||
for (j=0; j<8; j++) {
|
||||
(*pFrame)[j] = p[(i+j)&1];
|
||||
}
|
||||
*pFrame += g_width;
|
||||
}
|
||||
|
||||
*pData += 4;
|
||||
*pDataRemain -= 4;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
*pFrame = pDstBak+8;
|
||||
}
|
||||
@@ -1,533 +0,0 @@
|
||||
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
|
||||
extern int g_width, g_height;
|
||||
extern void *g_vBackBuf1, *g_vBackBuf2;
|
||||
|
||||
static void dispatchDecoder8(ubyte **pFrame, ubyte codeType, ubyte **pData, int *pDataRemain, int *curXb, int *curYb);
|
||||
|
||||
void decodeFrame8(ubyte *pFrame, ubyte *pMap, int mapRemain, ubyte *pData, int dataRemain)
|
||||
{
|
||||
int i, j;
|
||||
int xb, yb;
|
||||
|
||||
xb = g_width >> 3;
|
||||
yb = g_height >> 3;
|
||||
|
||||
for (j = 0; j < yb; j++) {
|
||||
for (i = 0; i < (xb / 2); i++) {
|
||||
dispatchDecoder8(&pFrame, (*pMap) & 0xf, &pData, &dataRemain, &i, &j);
|
||||
|
||||
dispatchDecoder8(&pFrame, (*pMap) >> 4, &pData, &dataRemain, &i, &j);
|
||||
|
||||
pMap++;
|
||||
mapRemain--;
|
||||
}
|
||||
|
||||
pFrame += 7*g_width;
|
||||
}
|
||||
}
|
||||
|
||||
static void relClose(int i, int *x, int *y)
|
||||
{
|
||||
int ma, mi;
|
||||
|
||||
ma = i >> 4;
|
||||
mi = i & 0xf;
|
||||
|
||||
*x = mi - 8;
|
||||
*y = ma - 8;
|
||||
}
|
||||
|
||||
static void relFar(int i, int sign, int *x, int *y)
|
||||
{
|
||||
if (i < 56) {
|
||||
*x = sign * (8 + (i % 7));
|
||||
*y = sign * (i / 7);
|
||||
} else {
|
||||
*x = sign * (-14 + (i - 56) % 29);
|
||||
*y = sign * (8 + (i - 56) / 29);
|
||||
}
|
||||
}
|
||||
|
||||
/* copies an 8x8 block from pSrc to pDest.
|
||||
pDest and pSrc are both g_width bytes wide */
|
||||
static void copyFrame(ubyte *pDest, ubyte *pSrc)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 8; i++) {
|
||||
memcpy(pDest, pSrc, 8);
|
||||
pDest += g_width;
|
||||
pSrc += g_width;
|
||||
}
|
||||
}
|
||||
|
||||
// Fill in the next eight bytes with p[0], p[1], p[2], or p[3],
|
||||
// depending on the corresponding two-bit value in pat0 and pat1
|
||||
static void patternRow4Pixels(ubyte *pFrame, ubyte pat0, ubyte pat1, ubyte *p)
|
||||
{
|
||||
ushort mask = 0x0003;
|
||||
ushort shift = 0;
|
||||
ushort pattern = (pat1 << 8) | pat0;
|
||||
|
||||
while (mask != 0) {
|
||||
*pFrame++ = p[(mask & pattern) >> shift];
|
||||
mask <<= 2;
|
||||
shift += 2;
|
||||
}
|
||||
}
|
||||
|
||||
// Fill in the next four 2x2 pixel blocks with p[0], p[1], p[2], or p[3],
|
||||
// depending on the corresponding two-bit value in pat0.
|
||||
static void patternRow4Pixels2(ubyte *pFrame, ubyte pat0, ubyte *p)
|
||||
{
|
||||
ubyte mask = 0x03;
|
||||
ubyte shift = 0;
|
||||
ubyte pel;
|
||||
|
||||
while (mask != 0) {
|
||||
pel = p[(mask & pat0) >> shift];
|
||||
pFrame[0] = pel;
|
||||
pFrame[1] = pel;
|
||||
pFrame[g_width + 0] = pel;
|
||||
pFrame[g_width + 1] = pel;
|
||||
pFrame += 2;
|
||||
mask <<= 2;
|
||||
shift += 2;
|
||||
}
|
||||
}
|
||||
|
||||
// Fill in the next four 2x1 pixel blocks with p[0], p[1], p[2], or p[3],
|
||||
// depending on the corresponding two-bit value in pat.
|
||||
static void patternRow4Pixels2x1(ubyte *pFrame, ubyte pat, ubyte *p)
|
||||
{
|
||||
ubyte mask = 0x03;
|
||||
ubyte shift = 0;
|
||||
ubyte pel;
|
||||
|
||||
while (mask != 0) {
|
||||
pel = p[(mask & pat) >> shift];
|
||||
pFrame[0] = pel;
|
||||
pFrame[1] = pel;
|
||||
pFrame += 2;
|
||||
mask <<= 2;
|
||||
shift += 2;
|
||||
}
|
||||
}
|
||||
|
||||
// Fill in the next 4x4 pixel block with p[0], p[1], p[2], or p[3],
|
||||
// depending on the corresponding two-bit value in pat0, pat1, pat2, and pat3.
|
||||
static void patternQuadrant4Pixels(ubyte *pFrame, ubyte pat0, ubyte pat1, ubyte pat2, ubyte pat3, ubyte *p)
|
||||
{
|
||||
unsigned long mask = 0x00000003UL;
|
||||
int shift=0;
|
||||
int i;
|
||||
unsigned long pat = (pat3 << 24) | (pat2 << 16) | (pat1 << 8) | pat0;
|
||||
|
||||
for (i = 0; i < 16; i++) {
|
||||
pFrame[i&3] = p[(pat & mask) >> shift];
|
||||
|
||||
if ( (i & 3) == 3 )
|
||||
pFrame += g_width;
|
||||
|
||||
mask <<= 2;
|
||||
shift += 2;
|
||||
}
|
||||
}
|
||||
|
||||
// fills the next 8 pixels with either p[0] or p[1], depending on pattern
|
||||
static void patternRow2Pixels(ubyte *pFrame, ubyte pat, ubyte *p)
|
||||
{
|
||||
ubyte mask=0x01;
|
||||
|
||||
while (mask != 0) {
|
||||
*pFrame++ = p[(mask & pat) ? 1 : 0];
|
||||
mask <<= 1;
|
||||
}
|
||||
}
|
||||
|
||||
// fills the next four 2 x 2 pixel boxes with either p[0] or p[1], depending on pattern
|
||||
static void patternRow2Pixels2(ubyte *pFrame, ubyte pat, ubyte *p)
|
||||
{
|
||||
ubyte pel;
|
||||
ubyte mask=0x1;
|
||||
|
||||
while (mask != 0x10) {
|
||||
pel = p[(mask & pat) ? 1 : 0];
|
||||
|
||||
pFrame[0] = pel; // upper-left
|
||||
pFrame[1] = pel; // upper-right
|
||||
pFrame[g_width + 0] = pel; // lower-left
|
||||
pFrame[g_width + 1] = pel; // lower-right
|
||||
pFrame += 2;
|
||||
|
||||
mask <<= 1;
|
||||
}
|
||||
}
|
||||
|
||||
// fills pixels in the next 4 x 4 pixel boxes with either p[0] or p[1], depending on pat0 and pat1.
|
||||
static void patternQuadrant2Pixels(ubyte *pFrame, ubyte pat0, ubyte pat1, ubyte *p)
|
||||
{
|
||||
ubyte pel;
|
||||
ushort mask = 0x0001;
|
||||
int i, j;
|
||||
ushort pat = (pat1 << 8) | pat0;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (j = 0; j < 4; j++) {
|
||||
pel = p[(pat & mask) ? 1 : 0];
|
||||
|
||||
pFrame[j + i * g_width] = pel;
|
||||
|
||||
mask <<= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void dispatchDecoder8(ubyte **pFrame, ubyte codeType, ubyte **pData, int *pDataRemain, int *curXb, int *curYb)
|
||||
{
|
||||
ubyte p[4];
|
||||
ubyte pat[16];
|
||||
int i, j, k;
|
||||
int x, y;
|
||||
|
||||
switch(codeType) {
|
||||
case 0x0:
|
||||
copyFrame(*pFrame, *pFrame + ((ubyte *)g_vBackBuf2 - (ubyte *)g_vBackBuf1));
|
||||
*pFrame += 8;
|
||||
break;
|
||||
|
||||
case 0x1:
|
||||
*pFrame += 8;
|
||||
break;
|
||||
|
||||
case 0x2:
|
||||
relFar(*(*pData)++, 1, &x, &y);
|
||||
copyFrame(*pFrame, *pFrame + x + y*g_width);
|
||||
*pFrame += 8;
|
||||
(*pDataRemain)--;
|
||||
break;
|
||||
|
||||
case 0x3:
|
||||
relFar(*(*pData)++, -1, &x, &y);
|
||||
copyFrame(*pFrame, *pFrame + x + y*g_width);
|
||||
*pFrame += 8;
|
||||
(*pDataRemain)--;
|
||||
break;
|
||||
|
||||
case 0x4:
|
||||
relClose(*(*pData)++, &x, &y);
|
||||
copyFrame(*pFrame, *pFrame + ((ubyte *)g_vBackBuf2 - (ubyte *)g_vBackBuf1) + x + y*g_width);
|
||||
*pFrame += 8;
|
||||
(*pDataRemain)--;
|
||||
break;
|
||||
|
||||
case 0x5:
|
||||
x = (signed char)*(*pData)++;
|
||||
y = (signed char)*(*pData)++;
|
||||
copyFrame(*pFrame, *pFrame + ((ubyte *)g_vBackBuf2 - (ubyte *)g_vBackBuf1) + x + y*g_width);
|
||||
*pFrame += 8;
|
||||
*pDataRemain -= 2;
|
||||
break;
|
||||
|
||||
case 0x6:
|
||||
for (i = 0; i < 2; i++) {
|
||||
*pFrame += 16;
|
||||
|
||||
if (++*curXb == (g_width >> 3)) {
|
||||
*pFrame += 7*g_width;
|
||||
*curXb = 0;
|
||||
|
||||
if (++*curYb == (g_height >> 3))
|
||||
return;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x7:
|
||||
p[0] = *(*pData)++;
|
||||
p[1] = *(*pData)++;
|
||||
|
||||
if (p[0] <= p[1]) {
|
||||
for (i = 0; i < 8; i++) {
|
||||
patternRow2Pixels(*pFrame, *(*pData)++, p);
|
||||
*pFrame += g_width;
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < 2; i++) {
|
||||
patternRow2Pixels2(*pFrame, *(*pData) & 0xf, p);
|
||||
*pFrame += 2*g_width;
|
||||
|
||||
patternRow2Pixels2(*pFrame, *(*pData)++ >> 4, p);
|
||||
*pFrame += 2*g_width;
|
||||
}
|
||||
}
|
||||
|
||||
*pFrame -= (8*g_width - 8);
|
||||
break;
|
||||
|
||||
case 0x8:
|
||||
if ( (*pData)[0] <= (*pData)[1] ) {
|
||||
// four quadrant case
|
||||
for (i = 0; i < 4; i++) {
|
||||
p[0] = *(*pData)++;
|
||||
p[1] = *(*pData)++;
|
||||
pat[0] = *(*pData)++;
|
||||
pat[1] = *(*pData)++;
|
||||
patternQuadrant2Pixels(*pFrame, pat[0], pat[1], p);
|
||||
|
||||
// alternate between moving down and moving up and right
|
||||
if (i & 1)
|
||||
*pFrame += 4 - 4*g_width; // up and right
|
||||
else
|
||||
*pFrame += 4*g_width; // down
|
||||
}
|
||||
} else if ( (*pData)[6] <= (*pData)[7] ) {
|
||||
// split horizontal
|
||||
for (i = 0; i < 4; i++) {
|
||||
if ((i & 1) == 0) {
|
||||
p[0] = *(*pData)++;
|
||||
p[1] = *(*pData)++;
|
||||
}
|
||||
|
||||
pat[0] = *(*pData)++;
|
||||
pat[1] = *(*pData)++;
|
||||
patternQuadrant2Pixels(*pFrame, pat[0], pat[1], p);
|
||||
|
||||
if (i & 1)
|
||||
*pFrame -= (4*g_width - 4);
|
||||
else
|
||||
*pFrame += 4*g_width;
|
||||
}
|
||||
} else {
|
||||
// split vertical
|
||||
for (i = 0; i < 8; i++) {
|
||||
if ((i & 3) == 0) {
|
||||
p[0] = *(*pData)++;
|
||||
p[1] = *(*pData)++;
|
||||
}
|
||||
|
||||
patternRow2Pixels(*pFrame, *(*pData)++, p);
|
||||
*pFrame += g_width;
|
||||
}
|
||||
|
||||
*pFrame -= (8*g_width - 8);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x9:
|
||||
if ( (*pData)[0] <= (*pData)[1] ) {
|
||||
if ( (*pData)[2] <= (*pData)[3] ) {
|
||||
p[0] = *(*pData)++;
|
||||
p[1] = *(*pData)++;
|
||||
p[2] = *(*pData)++;
|
||||
p[3] = *(*pData)++;
|
||||
|
||||
for (i = 0; i < 8; i++) {
|
||||
pat[0] = *(*pData)++;
|
||||
pat[1] = *(*pData)++;
|
||||
|
||||
patternRow4Pixels(*pFrame, pat[0], pat[1], p);
|
||||
*pFrame += g_width;
|
||||
}
|
||||
|
||||
*pFrame -= (8*g_width - 8);
|
||||
} else {
|
||||
p[0] = *(*pData)++;
|
||||
p[1] = *(*pData)++;
|
||||
p[2] = *(*pData)++;
|
||||
p[3] = *(*pData)++;
|
||||
|
||||
patternRow4Pixels2(*pFrame, *(*pData)++, p);
|
||||
*pFrame += 2*g_width;
|
||||
|
||||
patternRow4Pixels2(*pFrame, *(*pData)++, p);
|
||||
*pFrame += 2*g_width;
|
||||
|
||||
patternRow4Pixels2(*pFrame, *(*pData)++, p);
|
||||
*pFrame += 2*g_width;
|
||||
|
||||
patternRow4Pixels2(*pFrame, *(*pData)++, p);
|
||||
*pFrame -= (6*g_width - 8);
|
||||
}
|
||||
} else {
|
||||
if ( (*pData)[2] <= (*pData)[3] ) {
|
||||
// draw 2x1 strips
|
||||
p[0] = *(*pData)++;
|
||||
p[1] = *(*pData)++;
|
||||
p[2] = *(*pData)++;
|
||||
p[3] = *(*pData)++;
|
||||
|
||||
for (i = 0; i < 8; i++) {
|
||||
pat[0] = *(*pData)++;
|
||||
|
||||
patternRow4Pixels2x1(*pFrame, pat[0], p);
|
||||
*pFrame += g_width;
|
||||
}
|
||||
|
||||
*pFrame -= (8*g_width - 8);
|
||||
} else {
|
||||
// draw 1x2 strips
|
||||
p[0] = *(*pData)++;
|
||||
p[1] = *(*pData)++;
|
||||
p[2] = *(*pData)++;
|
||||
p[3] = *(*pData)++;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
pat[0] = *(*pData)++;
|
||||
pat[1] = *(*pData)++;
|
||||
|
||||
patternRow4Pixels(*pFrame, pat[0], pat[1], p);
|
||||
*pFrame += g_width;
|
||||
|
||||
patternRow4Pixels(*pFrame, pat[0], pat[1], p);
|
||||
*pFrame += g_width;
|
||||
}
|
||||
|
||||
*pFrame -= (8*g_width - 8);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xa:
|
||||
if ( (*pData)[0] <= (*pData)[1] ) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
p[0] = *(*pData)++;
|
||||
p[1] = *(*pData)++;
|
||||
p[2] = *(*pData)++;
|
||||
p[3] = *(*pData)++;
|
||||
pat[0] = *(*pData)++;
|
||||
pat[1] = *(*pData)++;
|
||||
pat[2] = *(*pData)++;
|
||||
pat[3] = *(*pData)++;
|
||||
|
||||
patternQuadrant4Pixels(*pFrame, pat[0], pat[1], pat[2], pat[3], p);
|
||||
|
||||
if (i & 1)
|
||||
*pFrame -= (4*g_width - 4);
|
||||
else
|
||||
*pFrame += 4*g_width;
|
||||
}
|
||||
} else {
|
||||
if ( (*pData)[12] <= (*pData)[13] ) {
|
||||
// split vertical
|
||||
for (i = 0; i < 4; i++) {
|
||||
if ((i&1) == 0) {
|
||||
p[0] = *(*pData)++;
|
||||
p[1] = *(*pData)++;
|
||||
p[2] = *(*pData)++;
|
||||
p[3] = *(*pData)++;
|
||||
}
|
||||
|
||||
pat[0] = *(*pData)++;
|
||||
pat[1] = *(*pData)++;
|
||||
pat[2] = *(*pData)++;
|
||||
pat[3] = *(*pData)++;
|
||||
|
||||
patternQuadrant4Pixels(*pFrame, pat[0], pat[1], pat[2], pat[3], p);
|
||||
|
||||
if (i & 1)
|
||||
*pFrame -= (4*g_width - 4);
|
||||
else
|
||||
*pFrame += 4*g_width;
|
||||
}
|
||||
} else {
|
||||
// split horizontal
|
||||
for (i = 0; i < 8; i++) {
|
||||
if ((i&3) == 0) {
|
||||
p[0] = *(*pData)++;
|
||||
p[1] = *(*pData)++;
|
||||
p[2] = *(*pData)++;
|
||||
p[3] = *(*pData)++;
|
||||
}
|
||||
|
||||
pat[0] = *(*pData)++;
|
||||
pat[1] = *(*pData)++;
|
||||
|
||||
patternRow4Pixels(*pFrame, pat[0], pat[1], p);
|
||||
*pFrame += g_width;
|
||||
}
|
||||
|
||||
*pFrame -= (8*g_width - 8);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xb:
|
||||
for (i = 0; i < 8; i++) {
|
||||
memcpy(*pFrame, *pData, 8);
|
||||
*pFrame += g_width;
|
||||
*pData += 8;
|
||||
*pDataRemain -= 8;
|
||||
}
|
||||
|
||||
*pFrame -= (8*g_width - 8);
|
||||
break;
|
||||
|
||||
case 0xc:
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (j = 0; j < 2; j++) {
|
||||
for (k = 0; k < 4; k++) {
|
||||
(*pFrame)[2*k] = (*pData)[k];
|
||||
(*pFrame)[2*k+1] = (*pData)[k];
|
||||
}
|
||||
|
||||
*pFrame += g_width;
|
||||
}
|
||||
|
||||
*pData += 4;
|
||||
*pDataRemain -= 4;
|
||||
}
|
||||
|
||||
*pFrame -= (8*g_width - 8);
|
||||
break;
|
||||
|
||||
case 0xd:
|
||||
for (i = 0; i < 2; i++) {
|
||||
for (j = 0; j < 4; j++) {
|
||||
for (k = 0; k < 4; k++) {
|
||||
(*pFrame)[k*g_width+j] = (*pData)[0];
|
||||
(*pFrame)[k*g_width+j+4] = (*pData)[1];
|
||||
}
|
||||
}
|
||||
|
||||
*pFrame += 4*g_width;
|
||||
*pData += 2;
|
||||
*pDataRemain -= 2;
|
||||
}
|
||||
|
||||
*pFrame -= (8*g_width - 8);
|
||||
break;
|
||||
|
||||
case 0xe:
|
||||
for (i = 0; i < 8; i++) {
|
||||
memset(*pFrame, **pData, 8);
|
||||
*pFrame += g_width;
|
||||
}
|
||||
|
||||
(*pData)++;
|
||||
(*pDataRemain)--;
|
||||
*pFrame -= (8*g_width - 8);
|
||||
break;
|
||||
|
||||
case 0xf:
|
||||
for (i = 0; i < 8; i++) {
|
||||
for (j = 0; j < 8; j++) {
|
||||
(*pFrame)[j] = (*pData)[(i+j)&1];
|
||||
}
|
||||
|
||||
*pFrame += g_width;
|
||||
}
|
||||
|
||||
*pData += 2;
|
||||
*pDataRemain -= 2;
|
||||
*pFrame -= (8*g_width - 8);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1,160 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include "graphics/2d.h"
|
||||
#include "globalincs/systemvars.h"
|
||||
#include "cutscene/movie.h"
|
||||
#include "osapi/osapi.h"
|
||||
#include "cmdline/cmdline.h"
|
||||
#include "cfile/cfile.h"
|
||||
#include "cutscene/cutscenes.h" // cutscene_mark_viewable()
|
||||
#include "cutscene/mvelib.h"
|
||||
#include "cutscene/oggplayer.h"
|
||||
|
||||
extern int Game_mode;
|
||||
|
||||
|
||||
#define MOVIE_NONE -1
|
||||
#define MOVIE_OGG 0
|
||||
#define MOVIE_MVE 1
|
||||
|
||||
// This module links freespace movie calls to the actual API calls the play the movie.
|
||||
// This module handles all the different requires of OS and gfx API and finding the file to play
|
||||
|
||||
|
||||
// filename - file to search for
|
||||
// out_name - output, full path to file
|
||||
// returns non-zero if file is found
|
||||
int movie_find(char *filename, char *out_name)
|
||||
{
|
||||
char full_path[MAX_PATH];
|
||||
char tmp_name[MAX_PATH];
|
||||
int size, offset = 0;
|
||||
const int NUM_EXT = 2;
|
||||
const char *movie_ext[NUM_EXT] = { ".ogg", ".mve" };
|
||||
|
||||
if (out_name == NULL)
|
||||
return MOVIE_NONE;
|
||||
|
||||
|
||||
memset( full_path, 0, sizeof(full_path) );
|
||||
memset( tmp_name, 0, sizeof(tmp_name) );
|
||||
|
||||
// remove extension
|
||||
strcpy_s( tmp_name, filename );
|
||||
char *p = strrchr(tmp_name, '.');
|
||||
if ( p ) *p = 0;
|
||||
|
||||
int rc = cf_find_file_location_ext(tmp_name, NUM_EXT, movie_ext, CF_TYPE_ANY, sizeof(full_path) - 1, full_path, &size, &offset, 0);
|
||||
|
||||
if (rc == MOVIE_NONE)
|
||||
return MOVIE_NONE;
|
||||
|
||||
strcpy( out_name, full_path );
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
// Play one movie
|
||||
bool movie_play(char *name)
|
||||
{
|
||||
// mark the movie as viewable to the player when in a campaign
|
||||
// do this before anything else so that we're sure the movie is available
|
||||
// to the player even if it's not going to play right now
|
||||
if (Game_mode & GM_CAMPAIGN_MODE) {
|
||||
cutscene_mark_viewable(name);
|
||||
}
|
||||
|
||||
extern int Mouse_hidden;
|
||||
extern int Is_standalone;
|
||||
|
||||
if (Cmdline_nomovies || Is_standalone)
|
||||
return false;
|
||||
|
||||
|
||||
char full_name[MAX_PATH];
|
||||
int rc = 0;
|
||||
|
||||
memset(full_name, 0, sizeof(full_name));
|
||||
|
||||
rc = movie_find(name, full_name);
|
||||
|
||||
if (rc == MOVIE_NONE) {
|
||||
strcpy_s(full_name, name);
|
||||
char *p = strrchr(full_name, '.');
|
||||
if ( p ) *p = 0;
|
||||
|
||||
mprintf(("Movie Error: Unable to open '%s' movie in any supported format.\n", full_name));
|
||||
return false;
|
||||
}
|
||||
|
||||
// clear the screen and hide the mouse cursor
|
||||
Mouse_hidden++;
|
||||
gr_reset_clip();
|
||||
gr_set_color(255, 255, 255);
|
||||
gr_set_clear_color(0, 0, 0);
|
||||
gr_zbuffer_clear(0);
|
||||
// clear first buffer
|
||||
gr_clear();
|
||||
gr_flip();
|
||||
// clear second buffer (may not be one, but that's ok)
|
||||
gr_clear();
|
||||
gr_flip();
|
||||
// clear third buffer (may not be one, but that's ok)
|
||||
gr_clear();
|
||||
|
||||
if (rc == MOVIE_OGG) {
|
||||
THEORAFILE *movie_ogg = theora_open(name);
|
||||
|
||||
if (movie_ogg) {
|
||||
// start playing ...
|
||||
theora_play(movie_ogg);
|
||||
|
||||
// ... done playing, close the movie
|
||||
theora_close(movie_ogg);
|
||||
} else {
|
||||
// uh-oh, movie is invalid... Abory, Retry, Fail?
|
||||
mprintf(("MOVIE ERROR: Found invalid movie! (%s)\n", name));
|
||||
return false;
|
||||
}
|
||||
} else if (rc == MOVIE_MVE) {
|
||||
MVESTREAM *movie_mve = mve_open(name);
|
||||
|
||||
if (movie_mve) {
|
||||
// start playing ...
|
||||
mve_init(movie_mve);
|
||||
mve_play(movie_mve);
|
||||
|
||||
// ... done playing, close the movie
|
||||
mve_shutdown();
|
||||
mve_close(movie_mve);
|
||||
} else {
|
||||
// uh-oh, movie is invalid... Abory, Retry, Fail?
|
||||
mprintf(("MOVIE ERROR: Found invalid movie! (%s)\n", name));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// show the mouse cursor again
|
||||
Mouse_hidden--;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void movie_play_two(char *name1, char *name2)
|
||||
{
|
||||
if ( movie_play(name1) )
|
||||
movie_play(name2);
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef _MOVIE_HEADER_FILE
|
||||
#define _MOVIE_HEADER_FILE
|
||||
|
||||
bool movie_play(char *name);
|
||||
void movie_play_two(char *name1, char *name2);
|
||||
|
||||
#endif
|
||||
@@ -1,57 +0,0 @@
|
||||
|
||||
|
||||
static int audio_exp_table[256] =
|
||||
{
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
|
||||
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
|
||||
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 47, 51, 56, 61,
|
||||
66, 72, 79, 86, 94, 102, 112, 122, 133, 145, 158, 173, 189, 206, 225, 245,
|
||||
267, 292, 318, 348, 379, 414, 452, 493, 538, 587, 640, 699, 763, 832, 908, 991,
|
||||
1081, 1180, 1288, 1405, 1534, 1673, 1826, 1993, 2175, 2373, 2590, 2826, 3084, 3365, 3672, 4008,
|
||||
4373, 4772, 5208, 5683, 6202, 6767, 7385, 8059, 8794, 9597, 10472, 11428, 12471, 13609, 14851, 16206,
|
||||
17685, 19298, 21060, 22981, 25078, 27367, 29864, 32589, -29973, -26728, -23186, -19322, -15105, -10503, -5481, -1,
|
||||
1, 1, 5481, 10503, 15105, 19322, 23186, 26728, 29973, -32589, -29864, -27367, -25078, -22981, -21060, -19298,
|
||||
-17685, -16206, -14851, -13609, -12471, -11428, -10472, -9597, -8794, -8059, -7385, -6767, -6202, -5683, -5208, -4772,
|
||||
-4373, -4008, -3672, -3365, -3084, -2826, -2590, -2373, -2175, -1993, -1826, -1673, -1534, -1405, -1288, -1180,
|
||||
-1081, -991, -908, -832, -763, -699, -640, -587, -538, -493, -452, -414, -379, -348, -318, -292,
|
||||
-267, -245, -225, -206, -189, -173, -158, -145, -133, -122, -112, -102, -94, -86, -79, -72,
|
||||
-66, -61, -56, -51, -47, -43, -42, -41, -40, -39, -38, -37, -36, -35, -34, -33,
|
||||
-32, -31, -30, -29, -28, -27, -26, -25, -24, -23, -22, -21, -20, -19, -18, -17,
|
||||
-16, -15, -14, -13, -12, -11, -10, -9, -8, -7, -6, -5, -4, -3, -2, -1
|
||||
};
|
||||
|
||||
static int getWord(unsigned char **fin)
|
||||
{
|
||||
int value = ((*fin)[1] << 8) | (*fin)[0];
|
||||
*fin += 2;
|
||||
return value;
|
||||
}
|
||||
|
||||
static void sendWord(short **fout, int nOffset)
|
||||
{
|
||||
*(*fout)++ = nOffset;
|
||||
}
|
||||
|
||||
static void processSwath(short *fout, unsigned char *data, int swath, int *offsets)
|
||||
{
|
||||
int i;
|
||||
for (i=0; i<swath; i++)
|
||||
{
|
||||
offsets[i&1] += audio_exp_table[data[i]];
|
||||
sendWord(&fout, offsets[i&1]);
|
||||
}
|
||||
}
|
||||
|
||||
void mveaudio_uncompress(short *buffer, unsigned char *data, int length)
|
||||
{
|
||||
int nCurOffsets[2];
|
||||
int swath;
|
||||
|
||||
data += 4;
|
||||
swath = getWord(&data) / 2;
|
||||
nCurOffsets[0] = getWord(&data);
|
||||
nCurOffsets[1] = getWord(&data);
|
||||
sendWord(&buffer, nCurOffsets[0]);
|
||||
sendWord(&buffer, nCurOffsets[1]);
|
||||
processSwath(buffer, data, swath, nCurOffsets);
|
||||
}
|
||||
@@ -1,371 +0,0 @@
|
||||
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cutscene/mvelib.h"
|
||||
#include "cfile/cfile.h"
|
||||
|
||||
|
||||
static const char MVE_HEADER[] = "Interplay MVE File\x1A";
|
||||
static const short MVE_HDRCONST1 = 0x001A;
|
||||
static const short MVE_HDRCONST2 = 0x0100;
|
||||
static const short MVE_HDRCONST3 = 0x1133;
|
||||
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// public MVEFILE functions
|
||||
// -----------------------------------------------------------
|
||||
|
||||
// utility functions for mvefile and mveplayer
|
||||
short mve_get_short(ubyte *data)
|
||||
{
|
||||
short value;
|
||||
value = data[0] | (data[1] << 8);
|
||||
return value;
|
||||
}
|
||||
|
||||
ushort mve_get_ushort(ubyte *data)
|
||||
{
|
||||
ushort value;
|
||||
value = data[0] | (data[1] << 8);
|
||||
return value;
|
||||
}
|
||||
|
||||
int mve_get_int(ubyte *data)
|
||||
{
|
||||
int value;
|
||||
value = data[0] | (data[1] << 8) | (data[2] << 16) | (data[3] << 24);
|
||||
return value;
|
||||
}
|
||||
|
||||
// open an MVE file
|
||||
MVEFILE *mvefile_open(char *filename)
|
||||
{
|
||||
int cf_opened = 0;
|
||||
int mve_valid = 1;
|
||||
char lower_name[MAX_FILENAME_LEN];
|
||||
char buffer[20];
|
||||
MVEFILE *file;
|
||||
|
||||
// create the file
|
||||
file = (MVEFILE *)vm_malloc(sizeof(MVEFILE));
|
||||
|
||||
// set defaults
|
||||
file->stream = NULL;
|
||||
file->cur_chunk = NULL;
|
||||
file->buf_size = 0;
|
||||
file->cur_fill = 0;
|
||||
file->next_segment = 0;
|
||||
|
||||
// lower case filename for checking
|
||||
strncpy(lower_name, filename, strlen(filename)+1);
|
||||
strlwr(lower_name);
|
||||
|
||||
char *p = strchr( lower_name, '.' );
|
||||
if ( p ) *p = 0;
|
||||
|
||||
strcat_s( lower_name, ".mve" );
|
||||
|
||||
// NOTE: CF_TYPE *must* be ANY to get movies off of the CDs
|
||||
// assume lower case filename for *nix
|
||||
file->stream = cfopen(lower_name, "rb", CFILE_NORMAL, CF_TYPE_ANY);
|
||||
if ( file->stream ) {
|
||||
cf_opened = 1;
|
||||
}
|
||||
|
||||
if (!cf_opened) {
|
||||
mvefile_close(file);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// initialize the buffer
|
||||
file->cur_chunk = (ubyte *)vm_malloc(100 + 1024);
|
||||
file->buf_size = 100 + 1024;
|
||||
|
||||
// verify the file's header
|
||||
cfread_string(buffer, 20, file->stream);
|
||||
|
||||
if (strcmp(buffer, MVE_HEADER))
|
||||
mve_valid = 0;
|
||||
|
||||
if (cfread_short(file->stream) != MVE_HDRCONST1)
|
||||
mve_valid = 0;
|
||||
|
||||
if (cfread_short(file->stream) != MVE_HDRCONST2)
|
||||
mve_valid = 0;
|
||||
|
||||
if (cfread_short(file->stream) != MVE_HDRCONST3)
|
||||
mve_valid = 0;
|
||||
|
||||
if (!mve_valid) {
|
||||
mvefile_close(file);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// now, prefetch the next chunk
|
||||
mvefile_fetch_next_chunk(file);
|
||||
|
||||
return file;
|
||||
}
|
||||
|
||||
// close a MVE file
|
||||
void mvefile_close(MVEFILE *file)
|
||||
{
|
||||
// free the stream
|
||||
if (file->stream)
|
||||
cfclose(file->stream);
|
||||
|
||||
file->stream = NULL;
|
||||
|
||||
// free the buffer
|
||||
if (file->cur_chunk)
|
||||
vm_free(file->cur_chunk);
|
||||
|
||||
file->cur_chunk = NULL;
|
||||
|
||||
// not strictly necessary
|
||||
file->buf_size = 0;
|
||||
file->cur_fill = 0;
|
||||
file->next_segment = 0;
|
||||
|
||||
// free the struct
|
||||
vm_free(file);
|
||||
}
|
||||
|
||||
// get the size of the next segment
|
||||
int mvefile_get_next_segment_size(MVEFILE *file)
|
||||
{
|
||||
// if nothing is cached, fail
|
||||
if (file->cur_chunk == NULL || file->next_segment >= file->cur_fill)
|
||||
return -1;
|
||||
|
||||
// if we don't have enough data to get a segment, fail
|
||||
if (file->cur_fill - file->next_segment < 4)
|
||||
return -1;
|
||||
|
||||
// otherwise, get the data length
|
||||
return mve_get_short(file->cur_chunk + file->next_segment);
|
||||
}
|
||||
|
||||
// get type of next segment in chunk (0xff if no more segments in chunk)
|
||||
ubyte mvefile_get_next_segment_major(MVEFILE *file)
|
||||
{
|
||||
// if nothing is cached, fail
|
||||
if (file->cur_chunk == NULL || file->next_segment >= file->cur_fill)
|
||||
return 0xff;
|
||||
|
||||
// if we don't have enough data to get a segment, fail
|
||||
if (file->cur_fill - file->next_segment < 4)
|
||||
return 0xff;
|
||||
|
||||
// otherwise, get the data length
|
||||
return file->cur_chunk[file->next_segment + 2];
|
||||
}
|
||||
|
||||
// get subtype (version) of next segment in chunk (0xff if no more segments in chunk)
|
||||
ubyte mvefile_get_next_segment_minor(MVEFILE *file)
|
||||
{
|
||||
// if nothing is cached, fail
|
||||
if (file->cur_chunk == NULL || file->next_segment >= file->cur_fill)
|
||||
return 0xff;
|
||||
|
||||
// if we don't have enough data to get a segment, fail
|
||||
if (file->cur_fill - file->next_segment < 4)
|
||||
return 0xff;
|
||||
|
||||
// otherwise, get the data length
|
||||
return file->cur_chunk[file->next_segment + 3];
|
||||
}
|
||||
|
||||
// see next segment (return NULL if no next segment)
|
||||
ubyte *mvefile_get_next_segment(MVEFILE *file)
|
||||
{
|
||||
// if nothing is cached, fail
|
||||
if (file->cur_chunk == NULL || file->next_segment >= file->cur_fill)
|
||||
return NULL;
|
||||
|
||||
// if we don't have enough data to get a segment, fail
|
||||
if (file->cur_fill - file->next_segment < 4)
|
||||
return NULL;
|
||||
|
||||
// otherwise, get the data length
|
||||
return file->cur_chunk + file->next_segment + 4;
|
||||
}
|
||||
|
||||
// advance to next segment
|
||||
void mvefile_advance_segment(MVEFILE *file)
|
||||
{
|
||||
// if nothing is cached, fail
|
||||
if (file->cur_chunk == NULL || file->next_segment >= file->cur_fill)
|
||||
return;
|
||||
|
||||
// if we don't have enough data to get a segment, fail
|
||||
if (file->cur_fill - file->next_segment < 4)
|
||||
return;
|
||||
|
||||
// else, advance to next segment
|
||||
file->next_segment += (4 + mve_get_ushort(file->cur_chunk + file->next_segment));
|
||||
}
|
||||
|
||||
// fetch the next chunk (return 0 if at end of stream)
|
||||
int mvefile_fetch_next_chunk(MVEFILE *file)
|
||||
{
|
||||
ubyte buffer[4];
|
||||
ubyte *new_buffer;
|
||||
ushort length;
|
||||
|
||||
// fail if not open
|
||||
if (file->stream == NULL)
|
||||
return 0;
|
||||
|
||||
// fail if we can't read the next segment descriptor
|
||||
if (cfread(buffer, 1, 4, file->stream) < 4)
|
||||
return 0;
|
||||
|
||||
// pull out the next length
|
||||
length = mve_get_short(buffer);
|
||||
|
||||
// setup a new buffer if needed --
|
||||
// only allocate new buffer is old one is too small
|
||||
if (length > file->buf_size) {
|
||||
// allocate new buffer
|
||||
new_buffer = (ubyte *)vm_malloc(100 + length);
|
||||
|
||||
// copy old data
|
||||
if (file->cur_chunk && file->cur_fill)
|
||||
memcpy(new_buffer, file->cur_chunk, file->cur_fill);
|
||||
|
||||
// free old buffer
|
||||
if (file->cur_chunk) {
|
||||
vm_free(file->cur_chunk);
|
||||
file->cur_chunk = NULL;
|
||||
}
|
||||
|
||||
// install new buffer
|
||||
file->cur_chunk = new_buffer;
|
||||
file->buf_size = 100 + length;
|
||||
}
|
||||
|
||||
// read the chunk
|
||||
if (length > 0) {
|
||||
if (cfread(file->cur_chunk, 1, length, file->stream) < length)
|
||||
return 0;
|
||||
}
|
||||
|
||||
file->cur_fill = length;
|
||||
file->next_segment = 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// public MVESTREAM functions
|
||||
// -----------------------------------------------------------
|
||||
|
||||
// open an MVE stream
|
||||
MVESTREAM *mve_open(char *filename)
|
||||
{
|
||||
MVESTREAM *stream;
|
||||
|
||||
// allocate
|
||||
stream = (MVESTREAM *)vm_malloc(sizeof(MVESTREAM));
|
||||
|
||||
// defaults
|
||||
stream->movie = NULL;
|
||||
|
||||
// open
|
||||
stream->movie = mvefile_open(filename);
|
||||
|
||||
if (stream->movie == NULL) {
|
||||
mve_close(stream);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return stream;
|
||||
}
|
||||
|
||||
// close an MVE stream
|
||||
void mve_close(MVESTREAM *stream)
|
||||
{
|
||||
// close MVEFILE
|
||||
if (stream->movie)
|
||||
mvefile_close(stream->movie);
|
||||
|
||||
stream->movie = NULL;
|
||||
|
||||
vm_free(stream);
|
||||
}
|
||||
|
||||
// play next chunk
|
||||
int mve_play_next_chunk(MVESTREAM *stream)
|
||||
{
|
||||
ubyte major, minor;
|
||||
ubyte *data;
|
||||
int len;
|
||||
|
||||
// loop over segments
|
||||
major = mvefile_get_next_segment_major(stream->movie);
|
||||
while (major != 0xff) {
|
||||
// check whether to handle the segment
|
||||
if (major < 32) {
|
||||
minor = mvefile_get_next_segment_minor(stream->movie);
|
||||
len = mvefile_get_next_segment_size(stream->movie);
|
||||
data = mvefile_get_next_segment(stream->movie);
|
||||
|
||||
switch (major) {
|
||||
case 0x00:
|
||||
mve_end_movie();
|
||||
break;
|
||||
case 0x01:
|
||||
mve_end_chunk();
|
||||
break;
|
||||
case 0x02:
|
||||
mve_timer_create(data);
|
||||
break;
|
||||
case 0x03:
|
||||
mve_audio_createbuf(minor, data);
|
||||
break;
|
||||
case 0x04:
|
||||
mve_audio_play();
|
||||
break;
|
||||
case 0x05:
|
||||
if (!mve_video_createbuf(minor, data))
|
||||
return 0;
|
||||
break;
|
||||
case 0x07:
|
||||
mve_video_display();
|
||||
break;
|
||||
case 0x08:
|
||||
mve_audio_data(major, data);
|
||||
break;
|
||||
case 0x09:
|
||||
mve_audio_data(major, data);
|
||||
break;
|
||||
case 0x0a:
|
||||
if (!mve_video_init(data))
|
||||
return 0;
|
||||
break;
|
||||
case 0x0c:
|
||||
mve_video_palette(data);
|
||||
break;
|
||||
case 0x0f:
|
||||
mve_video_codemap(data, len);
|
||||
break;
|
||||
case 0x11:
|
||||
mve_video_data(data, len);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// advance to next segment
|
||||
mvefile_advance_segment(stream->movie);
|
||||
major = mvefile_get_next_segment_major(stream->movie);
|
||||
}
|
||||
|
||||
if (!mvefile_fetch_next_chunk(stream->movie))
|
||||
return 0;
|
||||
|
||||
// return status
|
||||
return 1;
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
|
||||
|
||||
#ifndef INCLUDED_MVELIB_H
|
||||
#define INCLUDED_MVELIB_H
|
||||
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
struct CFILE;
|
||||
|
||||
// structure for maintaining info on a MVEFILE stream
|
||||
typedef struct MVEFILE
|
||||
{
|
||||
CFILE *stream;
|
||||
ubyte *cur_chunk;
|
||||
int buf_size;
|
||||
int cur_fill;
|
||||
int next_segment;
|
||||
} MVEFILE;
|
||||
|
||||
// open a .MVE file
|
||||
MVEFILE *mvefile_open(char *filename);
|
||||
|
||||
// close a .MVE file
|
||||
void mvefile_close(MVEFILE *movie);
|
||||
|
||||
// get size of next segment in chunk (-1 if no more segments in chunk)
|
||||
int mvefile_get_next_segment_size(MVEFILE *movie);
|
||||
|
||||
// get type of next segment in chunk (0xff if no more segments in chunk)
|
||||
ubyte mvefile_get_next_segment_major(MVEFILE *movie);
|
||||
|
||||
// get subtype (version) of next segment in chunk (0xff if no more segments in chunk)
|
||||
ubyte mvefile_get_next_segment_minor(MVEFILE *movie);
|
||||
|
||||
// see next segment (return NULL if no next segment)
|
||||
ubyte *mvefile_get_next_segment(MVEFILE *movie);
|
||||
|
||||
// advance to next segment
|
||||
void mvefile_advance_segment(MVEFILE *movie);
|
||||
|
||||
// fetch the next chunk (return 0 if at end of stream)
|
||||
int mvefile_fetch_next_chunk(MVEFILE *movie);
|
||||
|
||||
// structure for maintaining an MVE stream
|
||||
typedef struct MVESTREAM
|
||||
{
|
||||
MVEFILE *movie;
|
||||
} MVESTREAM;
|
||||
|
||||
// open an MVE stream
|
||||
MVESTREAM *mve_open(char *filename);
|
||||
|
||||
// close an MVE stream
|
||||
void mve_close(MVESTREAM *movie);
|
||||
|
||||
// play next chunk
|
||||
int mve_play_next_chunk(MVESTREAM *movie);
|
||||
|
||||
// basic movie playing functions
|
||||
void mve_init(MVESTREAM *mve);
|
||||
void mve_play(MVESTREAM *mve);
|
||||
void mve_shutdown();
|
||||
|
||||
// utility functions
|
||||
short mve_get_short(ubyte *data);
|
||||
ushort mve_get_ushort(ubyte *data);
|
||||
int mve_get_int(ubyte *data);
|
||||
|
||||
// callbacks for data handling
|
||||
// audio
|
||||
void mve_audio_createbuf(ubyte minor, ubyte *data);
|
||||
int mve_audio_data(ubyte major, ubyte *data);
|
||||
void mve_audio_play();
|
||||
// video
|
||||
int mve_video_createbuf(ubyte minor, ubyte *data);
|
||||
int mve_video_init(ubyte *data);
|
||||
void mve_video_palette(ubyte *data);
|
||||
void mve_video_data(ubyte *data, int len);
|
||||
void mve_video_codemap(ubyte *data, int len);
|
||||
void mve_video_display();
|
||||
// misc
|
||||
void mve_end_movie();
|
||||
void mve_end_chunk();
|
||||
int mve_timer_create(ubyte *data);
|
||||
|
||||
typedef short mves;
|
||||
|
||||
#endif /* INCLUDED_MVELIB_H */
|
||||
@@ -1,798 +0,0 @@
|
||||
|
||||
|
||||
#ifdef SCP_UNIX
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
|
||||
#include "graphics/gropengl.h"
|
||||
#include "graphics/gropengltexture.h"
|
||||
#include "graphics/gropenglextension.h"
|
||||
#include "graphics/gropenglstate.h"
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cutscene/mvelib.h"
|
||||
#include "cutscene/movie.h"
|
||||
#include "graphics/2d.h"
|
||||
#include "io/key.h"
|
||||
#include "osapi/osapi.h"
|
||||
#include "io/timer.h"
|
||||
#include "sound/sound.h"
|
||||
#include "sound/openal.h"
|
||||
#include "bmpman/bmpman.h"
|
||||
//#include "sound/audiostr.h"
|
||||
|
||||
|
||||
extern int Cmdline_noscalevid;
|
||||
|
||||
static int mve_playing;
|
||||
|
||||
// timer variables
|
||||
static int micro_frame_delay = 0;
|
||||
static int timer_started = 0;
|
||||
#ifdef SCP_UNIX
|
||||
static struct timeval timer_expire = { 0, 0 };
|
||||
#else
|
||||
static int timer_expire;
|
||||
#endif
|
||||
|
||||
// audio variables
|
||||
#define MVE_AUDIO_BUFFERS 64 // total buffers to interact with stream
|
||||
static int mve_audio_buffer_tail = 0;
|
||||
static int mve_audio_playing = 0;
|
||||
static int mve_audio_canplay = 0;
|
||||
static int mve_audio_compressed = 0;
|
||||
static int audiobuf_created;
|
||||
|
||||
// struct for the audio stream information
|
||||
typedef struct MVE_AUDIO_T {
|
||||
ALenum format;
|
||||
int sample_rate;
|
||||
int bytes_per_sec;
|
||||
int channels;
|
||||
int bitsize;
|
||||
ALuint source_id;
|
||||
ALuint audio_buffer[MVE_AUDIO_BUFFERS];
|
||||
} mve_audio_t;
|
||||
|
||||
mve_audio_t *mas; // mve_audio_stream
|
||||
|
||||
// audio decompressor
|
||||
extern void mveaudio_uncompress(short *buffer, unsigned char *data, int length);
|
||||
|
||||
// video variables
|
||||
int g_width, g_height;
|
||||
void *g_vBuffers = NULL;
|
||||
void *g_vBackBuf1, *g_vBackBuf2;
|
||||
ushort *pixelbuf = NULL;
|
||||
static GLuint GLtex = 0;
|
||||
static GLint gl_screenYH = 0;
|
||||
static GLint gl_screenXW = 0;
|
||||
static GLfloat gl_screenU = 0;
|
||||
static GLfloat gl_screenV = 0;
|
||||
static int g_screenWidth, g_screenHeight;
|
||||
static int g_screenX, g_screenY;
|
||||
static int g_truecolor = 0;
|
||||
static ubyte g_palette[768];
|
||||
static ubyte *g_pCurMap = NULL;
|
||||
static int g_nMapLength = 0;
|
||||
static int videobuf_created, video_inited;
|
||||
static int hp2, wp2;
|
||||
static uint mve_video_skiptimer = 0;
|
||||
static int mve_scale_video = 0;
|
||||
|
||||
// video externs from API graphics functions
|
||||
extern void opengl_tcache_get_adjusted_texture_size(int w_in, int h_in, int *w_out, int *h_out);
|
||||
extern GLenum GL_previous_texture_target;
|
||||
|
||||
// the decoders
|
||||
extern void decodeFrame16(ubyte *pFrame, ubyte *pMap, int mapRemain, ubyte *pData, int dataRemain);
|
||||
extern void decodeFrame8(ubyte *pFrame, ubyte *pMap, int mapRemain, ubyte *pData, int dataRemain);
|
||||
|
||||
|
||||
/*************************
|
||||
* general handlers
|
||||
*************************/
|
||||
void mve_end_movie()
|
||||
{
|
||||
mve_playing = 0;
|
||||
}
|
||||
|
||||
/*************************
|
||||
* timer handlers
|
||||
*************************/
|
||||
|
||||
int mve_timer_create(ubyte *data)
|
||||
{
|
||||
int rate = mve_get_int(data);
|
||||
int subd = mve_get_short(data+4);
|
||||
|
||||
micro_frame_delay = rate * subd;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void mve_timer_start(void)
|
||||
{
|
||||
#ifdef SCP_UNIX
|
||||
int nsec = 0;
|
||||
|
||||
gettimeofday(&timer_expire, NULL);
|
||||
|
||||
timer_expire.tv_usec += micro_frame_delay;
|
||||
|
||||
if (timer_expire.tv_usec > 1000000) {
|
||||
nsec = timer_expire.tv_usec / 1000000;
|
||||
timer_expire.tv_sec += nsec;
|
||||
timer_expire.tv_usec -= nsec * 1000000;
|
||||
}
|
||||
#else
|
||||
timer_expire = timer_get_microseconds();
|
||||
timer_expire += micro_frame_delay;
|
||||
#endif
|
||||
|
||||
timer_started = 1;
|
||||
}
|
||||
|
||||
static int mve_do_timer_wait(void)
|
||||
{
|
||||
if (!timer_started)
|
||||
return 0;
|
||||
|
||||
#ifdef SCP_UNIX
|
||||
int nsec = 0;
|
||||
struct timespec ts, tsRem;
|
||||
struct timeval tv;
|
||||
|
||||
gettimeofday(&tv, NULL);
|
||||
|
||||
if (tv.tv_sec > timer_expire.tv_sec)
|
||||
goto end;
|
||||
|
||||
if ( (tv.tv_sec == timer_expire.tv_sec) && (tv.tv_usec >= timer_expire.tv_usec) )
|
||||
goto end;
|
||||
|
||||
ts.tv_sec = timer_expire.tv_sec - tv.tv_sec;
|
||||
ts.tv_nsec = 1000 * (timer_expire.tv_usec - tv.tv_usec);
|
||||
|
||||
if (ts.tv_nsec < 0) {
|
||||
ts.tv_nsec += 1000000000UL;
|
||||
--ts.tv_sec;
|
||||
}
|
||||
|
||||
if ( (nanosleep(&ts, &tsRem) == -1) && (errno == EINTR) ) {
|
||||
// so we got an error that was a signal interupt, try to sleep again with remainder of time
|
||||
if ( (nanosleep(&tsRem, NULL) == -1) && (errno == EINTR) ) {
|
||||
mprintf(("MVE: Timer error! Aborting movie playback!\n"));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
end:
|
||||
timer_expire.tv_usec += micro_frame_delay;
|
||||
|
||||
if (timer_expire.tv_usec > 1000000) {
|
||||
nsec = timer_expire.tv_usec / 1000000;
|
||||
timer_expire.tv_sec += nsec;
|
||||
timer_expire.tv_usec -= nsec * 1000000;
|
||||
}
|
||||
#else
|
||||
int tv, ts, ts2;
|
||||
|
||||
tv = timer_get_microseconds();
|
||||
|
||||
if (tv > timer_expire)
|
||||
goto end;
|
||||
|
||||
ts = timer_expire - tv;
|
||||
|
||||
ts2 = ts/1000;
|
||||
|
||||
Sleep(ts2);
|
||||
|
||||
end:
|
||||
timer_expire += micro_frame_delay;
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void mve_timer_stop()
|
||||
{
|
||||
#ifdef SCP_UNIX
|
||||
timer_expire.tv_sec = 0;
|
||||
timer_expire.tv_usec = 0;
|
||||
#else
|
||||
timer_expire = 0;
|
||||
#endif
|
||||
timer_started = 0;
|
||||
}
|
||||
|
||||
/*************************
|
||||
* audio handlers
|
||||
*************************/
|
||||
|
||||
// setup the audio information from the data stream
|
||||
void mve_audio_createbuf(ubyte minor, ubyte *data)
|
||||
{
|
||||
if (audiobuf_created)
|
||||
return;
|
||||
|
||||
// if game sound disabled don't try and play movie audio
|
||||
if (!Sound_enabled) {
|
||||
mve_audio_canplay = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
int flags, desired_buffer, sample_rate;
|
||||
|
||||
mas = (mve_audio_t *) vm_malloc ( sizeof(mve_audio_t) );
|
||||
memset(mas, 0, sizeof(mve_audio_t));
|
||||
|
||||
mas->format = AL_INVALID;
|
||||
|
||||
flags = mve_get_ushort(data + 2);
|
||||
sample_rate = mve_get_ushort(data + 4);
|
||||
desired_buffer = mve_get_int(data + 6);
|
||||
|
||||
mas->channels = (flags & 0x0001) ? 2 : 1;
|
||||
mas->bitsize = (flags & 0x0002) ? 16 : 8;
|
||||
|
||||
mas->sample_rate = sample_rate;
|
||||
|
||||
if (minor > 0) {
|
||||
mve_audio_compressed = flags & 0x0004 ? 1 : 0;
|
||||
} else {
|
||||
mve_audio_compressed = 0;
|
||||
}
|
||||
|
||||
if (mas->bitsize == 16) {
|
||||
if (mas->channels == 2) {
|
||||
mas->format = AL_FORMAT_STEREO16;
|
||||
} else if (mas->channels == 1) {
|
||||
mas->format = AL_FORMAT_MONO16;
|
||||
}
|
||||
} else if (mas->bitsize == 8) {
|
||||
if (mas->channels == 2) {
|
||||
mas->format = AL_FORMAT_STEREO8;
|
||||
} else if (mas->channels == 1) {
|
||||
mas->format = AL_FORMAT_MONO8;
|
||||
}
|
||||
}
|
||||
|
||||
// somethings wrong, bail now
|
||||
if (mas->format == AL_INVALID) {
|
||||
mve_audio_canplay = 0;
|
||||
audiobuf_created = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
OpenAL_ErrorCheck( alGenSources(1, &mas->source_id), { mve_audio_canplay = 0; return; } );
|
||||
|
||||
mve_audio_canplay = 1;
|
||||
|
||||
OpenAL_ErrorPrint( alSourcef(mas->source_id, AL_GAIN, 1.0f) );
|
||||
|
||||
memset(mas->audio_buffer, 0, MVE_AUDIO_BUFFERS * sizeof(ALuint));
|
||||
|
||||
mve_audio_buffer_tail = 0;
|
||||
|
||||
audiobuf_created = 1;
|
||||
}
|
||||
|
||||
// play and stream the audio
|
||||
void mve_audio_play()
|
||||
{
|
||||
if (mve_audio_canplay) {
|
||||
ALint status, bqueued;
|
||||
|
||||
OpenAL_ErrorCheck( alGetSourcei(mas->source_id, AL_SOURCE_STATE, &status), return );
|
||||
|
||||
OpenAL_ErrorCheck( alGetSourcei(mas->source_id, AL_BUFFERS_QUEUED, &bqueued), return );
|
||||
|
||||
mve_audio_playing = 1;
|
||||
|
||||
if (status != AL_PLAYING && bqueued > 0) {
|
||||
OpenAL_ErrorPrint( alSourcePlay(mas->source_id) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// call this in shutdown to stop and close audio
|
||||
static void mve_audio_stop()
|
||||
{
|
||||
if (!audiobuf_created)
|
||||
return;
|
||||
|
||||
ALint p = 0;
|
||||
|
||||
mve_audio_playing = 0;
|
||||
|
||||
OpenAL_ErrorPrint( alSourceStop(mas->source_id) );
|
||||
OpenAL_ErrorPrint( alGetSourcei(mas->source_id, AL_BUFFERS_PROCESSED, &p) );
|
||||
OpenAL_ErrorPrint( alSourceUnqueueBuffers(mas->source_id, p, mas->audio_buffer) );
|
||||
OpenAL_ErrorPrint( alDeleteSources(1, &mas->source_id) );
|
||||
|
||||
for (int i = 0; i < MVE_AUDIO_BUFFERS; i++) {
|
||||
// make sure that the buffer is real before trying to delete, it could crash for some otherwise
|
||||
if ( (mas->audio_buffer[i] != 0) && alIsBuffer(mas->audio_buffer[i]) ) {
|
||||
OpenAL_ErrorPrint( alDeleteBuffers(1, &mas->audio_buffer[i]) );
|
||||
}
|
||||
}
|
||||
|
||||
if (mas != NULL) {
|
||||
vm_free(mas);
|
||||
mas = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int mve_audio_data(ubyte major, ubyte *data)
|
||||
{
|
||||
static const int selected_chan=1;
|
||||
int chan;
|
||||
int nsamp;
|
||||
|
||||
if (mve_audio_canplay) {
|
||||
chan = mve_get_ushort(data + 2);
|
||||
nsamp = mve_get_ushort(data + 4);
|
||||
|
||||
if (chan & selected_chan) {
|
||||
ALint bprocessed, bqueued, status;
|
||||
ALuint bid;
|
||||
|
||||
OpenAL_ErrorCheck( alGetSourcei(mas->source_id, AL_BUFFERS_PROCESSED, &bprocessed), return 0 );
|
||||
|
||||
while (bprocessed-- > 2)
|
||||
OpenAL_ErrorPrint( alSourceUnqueueBuffers(mas->source_id, 1, &bid) );
|
||||
|
||||
OpenAL_ErrorCheck( alGetSourcei(mas->source_id, AL_BUFFERS_QUEUED, &bqueued), return 0 );
|
||||
|
||||
if (bqueued == 0)
|
||||
mprintf(("MVE: Buffer underun (First is normal)\n"));
|
||||
|
||||
OpenAL_ErrorCheck( alGetSourcei(mas->source_id, AL_SOURCE_STATE, &status), return 0 );
|
||||
|
||||
if ( (mve_audio_playing) && (status != AL_PLAYING) && (bqueued > 0) ) {
|
||||
OpenAL_ErrorCheck( alSourcePlay(mas->source_id), return 0 );
|
||||
}
|
||||
|
||||
if (bqueued < MVE_AUDIO_BUFFERS) {
|
||||
short *buf = NULL;
|
||||
|
||||
/* HACK: +4 mveaudio_uncompress adds 4 more bytes */
|
||||
if (major == 8) {
|
||||
if (mve_audio_compressed) {
|
||||
nsamp += 4;
|
||||
|
||||
buf = (short *)vm_malloc(nsamp);
|
||||
mveaudio_uncompress(buf, data, -1); /* XXX */
|
||||
} else {
|
||||
nsamp -= 8;
|
||||
data += 8;
|
||||
|
||||
buf = (short *)vm_malloc(nsamp);
|
||||
memcpy(buf, data, nsamp);
|
||||
}
|
||||
} else {
|
||||
buf = (short *)vm_malloc(nsamp);
|
||||
|
||||
memset(buf, 0, nsamp); /* XXX */
|
||||
}
|
||||
|
||||
|
||||
if (!mas->audio_buffer[mve_audio_buffer_tail]) {
|
||||
OpenAL_ErrorCheck( alGenBuffers(1,&mas->audio_buffer[mve_audio_buffer_tail]), { vm_free(buf); return 0; } );
|
||||
}
|
||||
|
||||
OpenAL_ErrorCheck( alBufferData(mas->audio_buffer[mve_audio_buffer_tail], mas->format, buf, nsamp, mas->sample_rate), { vm_free(buf); return 0; } );
|
||||
|
||||
OpenAL_ErrorCheck( alSourceQueueBuffers(mas->source_id, 1, &mas->audio_buffer[mve_audio_buffer_tail]), { vm_free(buf); return 0;} );
|
||||
|
||||
//fprintf(stderr,"Queued buffer %d(%d)\n", mve_audio_buftail, mas->audio_buffer[mve_audio_buftail]);
|
||||
|
||||
if (++mve_audio_buffer_tail == MVE_AUDIO_BUFFERS)
|
||||
mve_audio_buffer_tail = 0;
|
||||
|
||||
bqueued++;
|
||||
vm_free(buf);
|
||||
} else {
|
||||
mprintf(("MVE: Buffer overrun: Queue full\n"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*************************
|
||||
* video handlers
|
||||
*************************/
|
||||
|
||||
int mve_video_createbuf(ubyte minor, ubyte *data)
|
||||
{
|
||||
if (videobuf_created)
|
||||
return 1;
|
||||
|
||||
short w, h;
|
||||
short count, truecolor;
|
||||
w = mve_get_short(data);
|
||||
h = mve_get_short(data+2);
|
||||
|
||||
if (minor > 0) {
|
||||
count = mve_get_short(data+4);
|
||||
} else {
|
||||
count = 1;
|
||||
}
|
||||
|
||||
if (minor > 1) {
|
||||
truecolor = mve_get_short(data+6);
|
||||
} else {
|
||||
truecolor = 0;
|
||||
}
|
||||
|
||||
g_width = w << 3;
|
||||
g_height = h << 3;
|
||||
|
||||
g_vBackBuf1 = g_vBuffers = vm_malloc(g_width * g_height * 4);
|
||||
|
||||
if (g_vBackBuf1 == NULL) {
|
||||
nprintf(("MOVIE", "ERROR: Can't allocate video buffer"));
|
||||
videobuf_created = 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (truecolor)
|
||||
g_vBackBuf2 = (ushort *)g_vBackBuf1 + (g_width * g_height);
|
||||
else
|
||||
g_vBackBuf2 = (ubyte *)g_vBackBuf1 + (g_width * g_height);
|
||||
|
||||
memset(g_vBackBuf1, 0, g_width * g_height * 4);
|
||||
|
||||
g_truecolor = truecolor;
|
||||
videobuf_created = 1;
|
||||
|
||||
if (gr_screen.mode == GR_OPENGL) {
|
||||
GLfloat scale_by = 1.0f;
|
||||
|
||||
float screen_ratio = (float)gr_screen.max_w / (float)gr_screen.max_h;
|
||||
float movie_ratio = (float)g_width / (float)g_height;
|
||||
|
||||
if (screen_ratio > movie_ratio)
|
||||
scale_by = (float)gr_screen.max_h / (float)g_height;
|
||||
else
|
||||
scale_by = (float)gr_screen.max_w / (float)g_width;
|
||||
|
||||
// don't bother setting anything if we aren't going to need it
|
||||
if (!Cmdline_noscalevid && (scale_by != 1.0f)) {
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glScalef( scale_by, scale_by, 1.0f );
|
||||
mve_scale_video = 1;
|
||||
}
|
||||
|
||||
if (mve_scale_video) {
|
||||
g_screenX = ((fl2i(gr_screen.max_w / scale_by + 0.5f) - g_width) / 2);
|
||||
g_screenY = ((fl2i(gr_screen.max_h / scale_by + 0.5f) - g_height) / 2);
|
||||
} else {
|
||||
// centers on 1024x768, fills on 640x480
|
||||
g_screenX = ((gr_screen.max_w - g_width) / 2);
|
||||
g_screenY = ((gr_screen.max_h - g_height) / 2);
|
||||
}
|
||||
|
||||
// set additional values for screen width/height and UV coords
|
||||
if (gr_screen.mode == GR_OPENGL) {
|
||||
gl_screenYH = g_screenY + g_height;
|
||||
gl_screenXW = g_screenX + g_width;
|
||||
|
||||
gl_screenU = i2fl(g_width) / i2fl(wp2);
|
||||
gl_screenV = i2fl(g_height) / i2fl(hp2);
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void mve_convert_and_draw()
|
||||
{
|
||||
ushort *pDests;
|
||||
ushort *pSrcs = NULL;
|
||||
ushort *pixels = (ushort *)g_vBackBuf1;
|
||||
int x, y;
|
||||
|
||||
ubyte *pSrcs8 = NULL;
|
||||
ubyte *pixels8 = (ubyte *)g_vBackBuf1;
|
||||
ubyte r, g, b;
|
||||
ushort bit_16;
|
||||
|
||||
if (g_truecolor)
|
||||
pSrcs = pixels;
|
||||
else
|
||||
pSrcs8 = pixels8;
|
||||
|
||||
pDests = pixelbuf;
|
||||
|
||||
if (gr_screen.mode != GR_OPENGL) {
|
||||
if (g_screenWidth > g_width)
|
||||
pDests += ((g_screenWidth - g_width) / 2) / 2;
|
||||
|
||||
if (g_screenHeight > g_height)
|
||||
pDests += ((g_screenHeight - g_height) / 2) * g_screenWidth;
|
||||
}
|
||||
|
||||
for (y=0; y<g_height; y++) {
|
||||
for (x = 0; x < g_width; x++) {
|
||||
if (g_truecolor) {
|
||||
Assert( pSrcs != NULL );
|
||||
|
||||
pDests[x] = (1<<15)|*pSrcs;
|
||||
pSrcs++;
|
||||
} else {
|
||||
Assert( pSrcs8 != NULL );
|
||||
|
||||
// grab rgb color
|
||||
r = (g_palette[(*pSrcs8)*3] / 2);
|
||||
g = (g_palette[(*pSrcs8)*3 + 1] / 2);
|
||||
b = (g_palette[(*pSrcs8)*3 + 2] / 2);
|
||||
|
||||
// stuff the color
|
||||
bit_16 = (ushort)(r << Gr_t_red.shift);
|
||||
bit_16 |= (ushort)(g << Gr_t_green.shift);
|
||||
bit_16 |= (ushort)(b << Gr_t_blue.shift);
|
||||
bit_16 |= (ushort)(Gr_t_alpha.mask);
|
||||
|
||||
// stuff the pixel
|
||||
pDests[x] = (1<<15)|bit_16;
|
||||
|
||||
pSrcs8++;
|
||||
}
|
||||
}
|
||||
|
||||
pDests += g_screenWidth;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void mve_video_display()
|
||||
{
|
||||
fix t1 = timer_get_fixed_seconds();
|
||||
|
||||
mve_convert_and_draw();
|
||||
|
||||
// this thing is basically stupid but I don't care
|
||||
// micro_frame_delay is divided by 10 to match mve_video_skiptimer overflow catch
|
||||
if ( mve_video_skiptimer > (uint)(micro_frame_delay/10) ) {
|
||||
// we are running slow so subtract desired time from actual and skip this frame
|
||||
mve_video_skiptimer -= (micro_frame_delay/10);
|
||||
return;
|
||||
} else {
|
||||
// zero out so we can get a new count
|
||||
mve_video_skiptimer = 0;
|
||||
}
|
||||
|
||||
if (gr_screen.mode == GR_OPENGL) {
|
||||
glTexSubImage2D(GL_state.Texture.GetTarget(), 0, 0, 0, g_width, g_height, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixelbuf);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2i(g_screenX, g_screenY);
|
||||
|
||||
glTexCoord2f(0, gl_screenV);
|
||||
glVertex2i(g_screenX, gl_screenYH);
|
||||
|
||||
glTexCoord2f(gl_screenU, gl_screenV);
|
||||
glVertex2i(gl_screenXW, gl_screenYH);
|
||||
|
||||
glTexCoord2f(gl_screenU, 0);
|
||||
glVertex2i(gl_screenXW, g_screenY);
|
||||
glEnd();
|
||||
} else {
|
||||
// DDOI - This is probably really fricking slow
|
||||
int bitmap = bm_create (16, g_screenWidth, g_screenHeight, pixelbuf, 0);
|
||||
gr_set_bitmap (bitmap);
|
||||
gr_bitmap (g_screenX, g_screenY, true);
|
||||
bm_release (bitmap);
|
||||
}
|
||||
|
||||
gr_flip();
|
||||
os_poll();
|
||||
|
||||
fix t2 = timer_get_fixed_seconds();
|
||||
|
||||
// only get a new count if we are definitely through with old count
|
||||
if ( mve_video_skiptimer == 0 ) {
|
||||
// for a more accurate count convert the frame rate to a float and multiply
|
||||
// by one-hundred-thousand before converting to an uint.
|
||||
mve_video_skiptimer = (uint)(f2fl(t2-t1) * 100000);
|
||||
}
|
||||
|
||||
int k = key_inkey();
|
||||
switch (k) {
|
||||
case KEY_ESC:
|
||||
case KEY_ENTER:
|
||||
case KEY_SPACEBAR:
|
||||
mve_playing = 0;
|
||||
}
|
||||
|
||||
//mprintf(("mve frame took this long: %.6f\n", f2fl(t2-t1) / 1000.0f));
|
||||
}
|
||||
|
||||
int mve_video_init(ubyte *data)
|
||||
{
|
||||
if (video_inited)
|
||||
return 1;
|
||||
|
||||
short width, height;
|
||||
|
||||
width = mve_get_short(data);
|
||||
height = mve_get_short(data+2);
|
||||
|
||||
g_screenWidth = width;
|
||||
g_screenHeight = height;
|
||||
|
||||
// DDOI - Allocate RGB565 pixel buffer
|
||||
pixelbuf = (ushort *)vm_malloc(g_screenWidth * g_screenHeight * 2);
|
||||
|
||||
if (pixelbuf == NULL) {
|
||||
nprintf(("MOVIE", "ERROR: Can't allocate memory for pixelbuf"));
|
||||
video_inited = 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
memset(pixelbuf, 0, g_screenWidth * g_screenHeight * 2);
|
||||
|
||||
if (gr_screen.mode == GR_OPENGL) {
|
||||
opengl_set_texture_target(GL_TEXTURE_2D);
|
||||
opengl_tcache_get_adjusted_texture_size(g_screenWidth, g_screenHeight, &wp2, &hp2);
|
||||
|
||||
glGenTextures(1, &GLtex);
|
||||
|
||||
Assert( GLtex != 0 );
|
||||
|
||||
if ( GLtex == 0 ) {
|
||||
nprintf(("MOVIE", "ERROR: Can't create a GL texture"));
|
||||
video_inited = 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
gr_set_lighting(false, false);
|
||||
GL_state.Texture.DisableAll();
|
||||
|
||||
GL_state.Texture.SetActiveUnit(0);
|
||||
GL_state.Texture.SetTarget(GL_texture_target);
|
||||
GL_state.Texture.Enable(GLtex);
|
||||
|
||||
GL_state.SetTextureSource(TEXTURE_SOURCE_DECAL);
|
||||
GL_state.SetAlphaBlendMode(ALPHA_BLEND_NONE);
|
||||
GL_state.SetZbufferType(ZBUFFER_TYPE_NONE);
|
||||
|
||||
GL_state.Texture.SetWrapS(GL_CLAMP_TO_EDGE);
|
||||
GL_state.Texture.SetWrapT(GL_CLAMP_TO_EDGE);
|
||||
|
||||
// NOTE: using NULL instead of pixelbuf crashes some drivers, but then so does pixelbuf
|
||||
glTexImage2D(GL_state.Texture.GetTarget(), 0, GL_RGB5_A1, wp2, hp2, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL);
|
||||
|
||||
// set our color so that we can make sure that it's correct
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
memset(g_palette, 0, 768);
|
||||
|
||||
video_inited = 1;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void mve_video_palette(ubyte *data)
|
||||
{
|
||||
short start, count;
|
||||
start = mve_get_short(data);
|
||||
count = mve_get_short(data+2);
|
||||
memcpy(g_palette + 3*start, data+4, 3*count);
|
||||
}
|
||||
|
||||
void mve_video_codemap(ubyte *data, int len)
|
||||
{
|
||||
g_pCurMap = data;
|
||||
g_nMapLength = len;
|
||||
}
|
||||
|
||||
void mve_video_data(ubyte *data, int len)
|
||||
{
|
||||
short nFrameHot, nFrameCold;
|
||||
short nXoffset, nYoffset;
|
||||
short nXsize, nYsize;
|
||||
ushort nFlags;
|
||||
ubyte *temp;
|
||||
|
||||
nFrameHot = mve_get_short(data);
|
||||
nFrameCold = mve_get_short(data+2);
|
||||
nXoffset = mve_get_short(data+4);
|
||||
nYoffset = mve_get_short(data+6);
|
||||
nXsize = mve_get_short(data+8);
|
||||
nYsize = mve_get_short(data+10);
|
||||
nFlags = mve_get_ushort(data+12);
|
||||
|
||||
if (nFlags & 1) {
|
||||
temp = (ubyte *)g_vBackBuf1;
|
||||
g_vBackBuf1 = g_vBackBuf2;
|
||||
g_vBackBuf2 = temp;
|
||||
}
|
||||
|
||||
if (g_truecolor)
|
||||
decodeFrame16((ubyte *)g_vBackBuf1, g_pCurMap, g_nMapLength, data+14, len-14);
|
||||
else
|
||||
decodeFrame8((ubyte *)g_vBackBuf1, g_pCurMap, g_nMapLength, data+14, len-14);
|
||||
}
|
||||
|
||||
void mve_end_chunk()
|
||||
{
|
||||
g_pCurMap = NULL;
|
||||
}
|
||||
|
||||
void mve_init(MVESTREAM *mve)
|
||||
{
|
||||
// reset to default values
|
||||
mve_audio_buffer_tail = 0;
|
||||
mve_audio_playing = 0;
|
||||
mve_audio_canplay = 0;
|
||||
mve_audio_compressed = 0;
|
||||
audiobuf_created = 0;
|
||||
|
||||
videobuf_created = 0;
|
||||
video_inited = 0;
|
||||
mve_scale_video = 0;
|
||||
|
||||
mve_playing = 1;
|
||||
}
|
||||
|
||||
void mve_play(MVESTREAM *mve)
|
||||
{
|
||||
int init_timer = 0, timer_error = 0;
|
||||
int cont = 1;
|
||||
|
||||
if (!timer_started)
|
||||
mve_timer_start();
|
||||
|
||||
while (cont && mve_playing && !timer_error) {
|
||||
cont = mve_play_next_chunk(mve);
|
||||
|
||||
if (micro_frame_delay && !init_timer) {
|
||||
mve_timer_start();
|
||||
init_timer = 1;
|
||||
}
|
||||
|
||||
timer_error = mve_do_timer_wait();
|
||||
}
|
||||
}
|
||||
|
||||
void mve_shutdown()
|
||||
{
|
||||
if (gr_screen.mode == GR_OPENGL) {
|
||||
if (mve_scale_video) {
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
GL_state.Texture.Disable();
|
||||
GL_state.Texture.Delete(GLtex);
|
||||
glDeleteTextures(1, &GLtex);
|
||||
GLtex = 0;
|
||||
}
|
||||
|
||||
if (pixelbuf != NULL) {
|
||||
vm_free(pixelbuf);
|
||||
pixelbuf = NULL;
|
||||
}
|
||||
|
||||
if (g_vBuffers != NULL) {
|
||||
vm_free(g_vBuffers);
|
||||
g_vBuffers = NULL;
|
||||
}
|
||||
|
||||
mve_audio_stop();
|
||||
|
||||
mve_timer_stop();
|
||||
}
|
||||
@@ -1,938 +0,0 @@
|
||||
|
||||
|
||||
// This player code is based largely on the player example in the libtheora package
|
||||
// and so they get a fair bit of credit for this code, even if in ideas/comments only
|
||||
|
||||
|
||||
#ifdef SCP_UNIX
|
||||
#include <sys/time.h>
|
||||
#include <errno.h>
|
||||
#endif
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cfile/cfile.h"
|
||||
#include "graphics/gropengl.h"
|
||||
#include "graphics/gropengltexture.h"
|
||||
#include "graphics/gropenglextension.h"
|
||||
#include "graphics/gropenglshader.h"
|
||||
#include "graphics/gropenglstate.h"
|
||||
#include "graphics/2d.h"
|
||||
#include "io/key.h"
|
||||
#include "osapi/osapi.h"
|
||||
#include "sound/sound.h"
|
||||
#include "sound/openal.h"
|
||||
#include "bmpman/bmpman.h"
|
||||
#include "cutscene/oggplayer.h"
|
||||
#include "io/timer.h"
|
||||
|
||||
#include "theora/theora.h"
|
||||
#include "vorbis/codec.h"
|
||||
|
||||
|
||||
extern int Cmdline_noscalevid;
|
||||
|
||||
static int hp2, wp2;
|
||||
static int video_inited = 0;
|
||||
static int scale_video = 0;
|
||||
static int playing = 1;
|
||||
static ubyte *pixelbuf = NULL;
|
||||
static uint g_screenWidth = 0;
|
||||
static uint g_screenHeight = 0;
|
||||
static int g_screenX = 0;
|
||||
static int g_screenY = 0;
|
||||
|
||||
static GLuint GLtex = 0;
|
||||
static GLint gl_screenYH = 0;
|
||||
static GLint gl_screenXW = 0;
|
||||
static GLfloat gl_screenU = 0;
|
||||
static GLfloat gl_screenV = 0;
|
||||
|
||||
// video externs from API graphics functions
|
||||
extern void opengl_tcache_get_adjusted_texture_size(int w_in, int h_in, int *w_out, int *h_out);
|
||||
|
||||
static int timer_started = 0;
|
||||
static longlong base_time = -1;
|
||||
#ifdef SCP_UNIX
|
||||
static struct timeval timer_expire = { 0, 0 };
|
||||
#else
|
||||
static int timer_expire;
|
||||
#endif
|
||||
|
||||
static int audio_inited = 0;
|
||||
static int audio_buffer_tail = 0;
|
||||
static ALuint audio_sid = 0;
|
||||
#define OGG_AUDIO_BUFFERS 15
|
||||
static ALuint audio_buffers[OGG_AUDIO_BUFFERS];
|
||||
|
||||
// single audio fragment audio buffering
|
||||
static int audiobuf_fill = 0;
|
||||
static short *audiobuf = NULL;
|
||||
static longlong audiobuf_granulepos = 0; // time position of last sample
|
||||
static int audiofd_fragsize = 0;
|
||||
|
||||
// single frame video buffering
|
||||
static longlong videobuf_granulepos = -1;
|
||||
static double videobuf_time = 0;
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Utility items
|
||||
//
|
||||
|
||||
// helper; just grab some more compressed bitstream and sync it for page extraction
|
||||
static int OGG_buffer_data(THEORAFILE *movie)
|
||||
{
|
||||
char *buffer = ogg_sync_buffer(&movie->osyncstate, 4096);
|
||||
int bytes = cfread(buffer, 1, 4096, movie->cfp);
|
||||
|
||||
ogg_sync_wrote(&movie->osyncstate, bytes);
|
||||
|
||||
return bytes;
|
||||
}
|
||||
|
||||
|
||||
// helper: push a page into the appropriate steam
|
||||
// this can be done blindly; a stream won't accept a page that doesn't belong to it
|
||||
static void OGG_queue_page(THEORAFILE *movie)
|
||||
{
|
||||
Assert( movie->theora_p );
|
||||
|
||||
ogg_stream_pagein(&movie->t_osstate, &movie->opage);
|
||||
|
||||
if (movie->vorbis_p)
|
||||
ogg_stream_pagein(&movie->v_osstate, &movie->opage);
|
||||
}
|
||||
|
||||
// get relative time since beginning playback, compensating for A/V drift
|
||||
static double OGG_get_time()
|
||||
{
|
||||
#ifdef SCP_UNIX
|
||||
longlong now;
|
||||
struct timeval tv;
|
||||
|
||||
gettimeofday(&tv, NULL);
|
||||
now = tv.tv_sec * 1000 + tv.tv_usec / 1000;
|
||||
|
||||
if (base_time == -1)
|
||||
base_time = now;
|
||||
|
||||
return (now - base_time) * 0.001;
|
||||
#else
|
||||
if (base_time == -1)
|
||||
base_time = timer_get_milliseconds();
|
||||
|
||||
return (timer_get_milliseconds() - base_time) * 0.001;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void OGG_timer_init()
|
||||
{
|
||||
#if SCP_UNIX
|
||||
int nsec = 0;
|
||||
|
||||
gettimeofday(&timer_expire, NULL);
|
||||
|
||||
timer_expire.tv_usec += (int)((videobuf_time - OGG_get_time()) * 1000000.0);
|
||||
|
||||
if (timer_expire.tv_usec > 1000000) {
|
||||
nsec = timer_expire.tv_usec / 1000000;
|
||||
timer_expire.tv_sec += nsec;
|
||||
timer_expire.tv_usec -= nsec * 1000000;
|
||||
}
|
||||
#else
|
||||
timer_expire = timer_get_microseconds();
|
||||
timer_expire += (int)((videobuf_time - OGG_get_time()) * 1000000.0);
|
||||
#endif
|
||||
|
||||
timer_started = 1;
|
||||
}
|
||||
|
||||
static void OGG_timer_do_wait()
|
||||
{
|
||||
if (!timer_started)
|
||||
OGG_timer_init();
|
||||
|
||||
#if SCP_UNIX
|
||||
int nsec = 0;
|
||||
struct timespec ts, tsRem;
|
||||
struct timeval tv;
|
||||
|
||||
gettimeofday(&tv, NULL);
|
||||
|
||||
if (tv.tv_sec > timer_expire.tv_sec)
|
||||
goto end;
|
||||
|
||||
if ( (tv.tv_sec == timer_expire.tv_sec) && (tv.tv_usec >= timer_expire.tv_usec) )
|
||||
goto end;
|
||||
|
||||
ts.tv_sec = timer_expire.tv_sec - tv.tv_sec;
|
||||
ts.tv_nsec = 1000 * (timer_expire.tv_usec - tv.tv_usec);
|
||||
|
||||
if (ts.tv_nsec < 0) {
|
||||
ts.tv_nsec += 1000000000UL;
|
||||
--ts.tv_sec;
|
||||
}
|
||||
|
||||
if ( (nanosleep(&ts, &tsRem) == -1) && (errno == EINTR) ) {
|
||||
// so we got an error that was a signal interupt, try to sleep again with remainder of time
|
||||
if ( (nanosleep(&tsRem, NULL) == -1) && (errno == EINTR) ) {
|
||||
mprintf(("MVE: Timer error! Aborting movie playback!\n"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
end:
|
||||
timer_expire.tv_usec += (int)((videobuf_time - OGG_get_time()) * 1000000.0);
|
||||
|
||||
if (timer_expire.tv_usec > 1000000) {
|
||||
nsec = timer_expire.tv_usec / 1000000;
|
||||
timer_expire.tv_sec += nsec;
|
||||
timer_expire.tv_usec -= nsec * 1000000;
|
||||
}
|
||||
#else
|
||||
int tv, ts, ts2;
|
||||
|
||||
tv = timer_get_microseconds();
|
||||
|
||||
if (tv > timer_expire)
|
||||
goto end;
|
||||
|
||||
ts = timer_expire - tv;
|
||||
|
||||
ts2 = ts/1000;
|
||||
|
||||
Sleep(ts2);
|
||||
|
||||
end:
|
||||
timer_expire += (int)((videobuf_time - OGG_get_time()) * 1000000.0);
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
// End Utility items
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// That wonderful Audio
|
||||
//
|
||||
|
||||
static void OGG_audio_init(vorbis_info *vinfo)
|
||||
{
|
||||
if (audio_inited)
|
||||
return;
|
||||
|
||||
Assert( vinfo != NULL );
|
||||
|
||||
audio_inited = 1;
|
||||
|
||||
OpenAL_ErrorCheck( alGenSources(1, &audio_sid), return );
|
||||
OpenAL_ErrorPrint( alSourcef(audio_sid, AL_GAIN, 1.0f) );
|
||||
|
||||
memset( &audio_buffers, 0, sizeof(ALuint) * OGG_AUDIO_BUFFERS );
|
||||
|
||||
audiofd_fragsize = (((vinfo->channels * 16) / 8) * vinfo->rate);
|
||||
|
||||
audiobuf = (short *) vm_malloc(audiofd_fragsize);
|
||||
}
|
||||
|
||||
static void OGG_audio_close()
|
||||
{
|
||||
if ( !audio_inited )
|
||||
return;
|
||||
|
||||
audio_inited = 0;
|
||||
|
||||
ALint p = 0;
|
||||
|
||||
OpenAL_ErrorPrint( alSourceStop(audio_sid) );
|
||||
OpenAL_ErrorPrint( alGetSourcei(audio_sid, AL_BUFFERS_PROCESSED, &p) );
|
||||
OpenAL_ErrorPrint( alSourceUnqueueBuffers(audio_sid, p, audio_buffers) );
|
||||
OpenAL_ErrorPrint( alDeleteSources(1, &audio_sid) );
|
||||
|
||||
for (int i = 0; i < OGG_AUDIO_BUFFERS; i++) {
|
||||
// make sure that the buffer is real before trying to delete, it could crash for some otherwise
|
||||
if ( (audio_buffers[i] != 0) && alIsBuffer(audio_buffers[i]) ) {
|
||||
OpenAL_ErrorPrint( alDeleteBuffers(1, &audio_buffers[i]) );
|
||||
}
|
||||
}
|
||||
|
||||
audio_sid = 0;
|
||||
audio_buffer_tail = 0;
|
||||
|
||||
audiobuf_fill = 0;
|
||||
audiobuf_granulepos = 0;
|
||||
audiofd_fragsize = 0;
|
||||
|
||||
if (audiobuf != NULL) {
|
||||
vm_free(audiobuf);
|
||||
audiobuf = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void OGG_audio_write(vorbis_info *vorbis, bool *ready)
|
||||
{
|
||||
ALint status, queued, processed = 0;
|
||||
ALuint bid = 0;
|
||||
|
||||
if ( !audio_inited || !(*ready) )
|
||||
return;
|
||||
|
||||
OpenAL_ErrorCheck( alGetSourcei(audio_sid, AL_BUFFERS_PROCESSED, &processed), return );
|
||||
|
||||
while (processed-- > 2)
|
||||
OpenAL_ErrorPrint( alSourceUnqueueBuffers(audio_sid, 1, &bid) );
|
||||
|
||||
if ( !(*ready) )
|
||||
return;
|
||||
|
||||
OpenAL_ErrorCheck( alGetSourcei(audio_sid, AL_BUFFERS_QUEUED, &queued), return );
|
||||
|
||||
if ( audiobuf_fill && (queued < OGG_AUDIO_BUFFERS) ) {
|
||||
if ( !audio_buffers[audio_buffer_tail] )
|
||||
OpenAL_ErrorCheck( alGenBuffers(1, &audio_buffers[audio_buffer_tail]), return );
|
||||
|
||||
ALenum format = (vorbis->channels == 2) ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
|
||||
|
||||
OpenAL_ErrorCheck( alBufferData(audio_buffers[audio_buffer_tail], format, audiobuf, audiobuf_fill, vorbis->rate), return );
|
||||
|
||||
OpenAL_ErrorCheck( alSourceQueueBuffers(audio_sid, 1, &audio_buffers[audio_buffer_tail]), return );
|
||||
|
||||
if (++audio_buffer_tail == OGG_AUDIO_BUFFERS)
|
||||
audio_buffer_tail = 0;
|
||||
|
||||
audiobuf_fill = 0;
|
||||
*ready = false;
|
||||
} else {
|
||||
// mprintf(("Theora WARN: Buffer overrun: Queue full\n"));
|
||||
}
|
||||
|
||||
OpenAL_ErrorCheck( alGetSourcei(audio_sid, AL_SOURCE_STATE, &status), return );
|
||||
|
||||
OpenAL_ErrorCheck( alGetSourcei(audio_sid, AL_BUFFERS_QUEUED, &queued), return );
|
||||
|
||||
if ( (status != AL_PLAYING) && (queued > 0) )
|
||||
OpenAL_ErrorPrint( alSourcePlay(audio_sid) );
|
||||
}
|
||||
|
||||
//
|
||||
// End Audio stuff
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Video related stuff
|
||||
//
|
||||
|
||||
static void OGG_video_init(theora_info *tinfo)
|
||||
{
|
||||
float scale_by = 0.0f;
|
||||
|
||||
if (video_inited)
|
||||
return;
|
||||
|
||||
Assert( tinfo != NULL );
|
||||
|
||||
g_screenWidth = tinfo->frame_width;
|
||||
g_screenHeight = tinfo->frame_height;
|
||||
|
||||
|
||||
if (gr_screen.mode == GR_OPENGL) {
|
||||
opengl_set_texture_target(GL_TEXTURE_2D);
|
||||
opengl_tcache_get_adjusted_texture_size(g_screenWidth, g_screenHeight, &wp2, &hp2);
|
||||
|
||||
glGenTextures(1, &GLtex);
|
||||
|
||||
Assert( GLtex != 0 );
|
||||
|
||||
if ( GLtex == 0 ) {
|
||||
nprintf(("MOVIE", "ERROR: Can't create a GL texture"));
|
||||
video_inited = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
gr_set_lighting(false, false);
|
||||
GL_state.Texture.DisableAll();
|
||||
|
||||
GL_state.Texture.SetActiveUnit(0);
|
||||
GL_state.Texture.SetTarget(GL_texture_target);
|
||||
GL_state.Texture.Enable(GLtex);
|
||||
|
||||
GL_state.SetTextureSource(TEXTURE_SOURCE_DECAL);
|
||||
GL_state.SetAlphaBlendMode(ALPHA_BLEND_NONE);
|
||||
GL_state.SetZbufferType(ZBUFFER_TYPE_NONE);
|
||||
|
||||
GL_state.Texture.SetWrapS(GL_CLAMP_TO_EDGE);
|
||||
GL_state.Texture.SetWrapT(GL_CLAMP_TO_EDGE);
|
||||
|
||||
// NOTE: using NULL instead of pixelbuf crashes some drivers, but then so does pixelbuf
|
||||
glTexImage2D(GL_state.Texture.GetTarget(), 0, GL_RGB8, wp2, hp2, 0, GL_BGR, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
float screen_ratio = (float)gr_screen.max_w / (float)gr_screen.max_h;
|
||||
float movie_ratio = (float)g_screenWidth / (float)g_screenHeight;
|
||||
|
||||
if (screen_ratio > movie_ratio)
|
||||
scale_by = (float)gr_screen.max_h / (float)g_screenHeight;
|
||||
else
|
||||
scale_by = (float)gr_screen.max_w / (float)g_screenWidth;
|
||||
|
||||
// don't bother setting anything if we aren't going to need it
|
||||
if (!Cmdline_noscalevid && (scale_by != 1.0f)) {
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glScalef( scale_by, scale_by, -1.0f );
|
||||
scale_video = 1;
|
||||
}
|
||||
|
||||
// set our color so that we can make sure that it's correct
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
pixelbuf = (ubyte *) vm_malloc_q(g_screenWidth * g_screenHeight * 3);
|
||||
|
||||
if (pixelbuf == NULL) {
|
||||
nprintf(("MOVIE", "ERROR: Can't allocate memory for pixelbuf"));
|
||||
video_inited = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
memset( pixelbuf, 0, g_screenWidth * g_screenHeight * 3 );
|
||||
|
||||
if (scale_video) {
|
||||
g_screenX = ((fl2i(gr_screen.max_w / scale_by + 0.5f) - g_screenWidth) / 2);
|
||||
g_screenY = ((fl2i(gr_screen.max_h / scale_by + 0.5f) - g_screenHeight) / 2);
|
||||
} else {
|
||||
// centers on 1024x768, fills on 640x480
|
||||
g_screenX = ((gr_screen.max_w - g_screenWidth) / 2);
|
||||
g_screenY = ((gr_screen.max_h - g_screenHeight) / 2);
|
||||
}
|
||||
|
||||
// set additional values for screen width/height and UV coords
|
||||
if (gr_screen.mode == GR_OPENGL) {
|
||||
gl_screenYH = g_screenY + g_screenHeight;
|
||||
gl_screenXW = g_screenX + g_screenWidth;
|
||||
|
||||
gl_screenU = i2fl(g_screenWidth) / i2fl(wp2);
|
||||
gl_screenV = i2fl(g_screenHeight) / i2fl(hp2);
|
||||
}
|
||||
|
||||
video_inited = 1;
|
||||
}
|
||||
|
||||
static void OGG_video_close()
|
||||
{
|
||||
if ( !video_inited ) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (gr_screen.mode == GR_OPENGL) {
|
||||
if (scale_video) {
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
GL_state.Texture.Disable();
|
||||
GL_state.Texture.Delete(GLtex);
|
||||
glDeleteTextures(1, &GLtex);
|
||||
|
||||
opengl_set_texture_target();
|
||||
|
||||
GLtex = 0;
|
||||
}
|
||||
|
||||
if (pixelbuf != NULL) {
|
||||
vm_free(pixelbuf);
|
||||
pixelbuf = NULL;
|
||||
}
|
||||
|
||||
video_inited = 0;
|
||||
scale_video = 0;
|
||||
pixelbuf = NULL;
|
||||
g_screenWidth = 0;
|
||||
g_screenHeight = 0;
|
||||
g_screenX = 0;
|
||||
g_screenY = 0;
|
||||
|
||||
GLtex = 0;
|
||||
gl_screenYH = 0;
|
||||
gl_screenXW = 0;
|
||||
gl_screenU = 0;
|
||||
gl_screenV = 0;
|
||||
}
|
||||
|
||||
static void convert_YUV_to_RGB(yuv_buffer *yuv)
|
||||
{
|
||||
int Y1, Y2, U, V;
|
||||
int R = 0, G = 0, B = 0;
|
||||
int C, D, E;
|
||||
uint x, y;
|
||||
uint width_2 = g_screenWidth/2;
|
||||
|
||||
ubyte *pix = &pixelbuf[0];
|
||||
|
||||
ubyte *y_ptr = (ubyte *)yuv->y;
|
||||
ubyte *u_ptr = (ubyte *)yuv->u;
|
||||
ubyte *v_ptr = (ubyte *)yuv->v;
|
||||
|
||||
for (y = 0; y < g_screenHeight; y++) {
|
||||
for (x = 0; x < width_2; x++) {
|
||||
// we need two pixels of Y
|
||||
Y1 = *y_ptr; y_ptr++;
|
||||
Y2 = *y_ptr; y_ptr++;
|
||||
|
||||
// only one pixel of U and V (half the size of Y)
|
||||
U = u_ptr[x];
|
||||
V = v_ptr[x];
|
||||
|
||||
D = (U - 128);
|
||||
E = (V - 128);
|
||||
|
||||
// first pixel
|
||||
C = (Y1 - 16) * 298;
|
||||
|
||||
R = ((C + 409 * E + 128) >> 8);
|
||||
G = ((C - 100 * D - 208 * E + 128) >> 8);
|
||||
B = ((C + 516 * D + 128) >> 8);
|
||||
|
||||
CLAMP(R, 0, 255);
|
||||
CLAMP(G, 0, 255);
|
||||
CLAMP(B, 0, 255);
|
||||
|
||||
*pix++ = (ubyte)B;
|
||||
*pix++ = (ubyte)G;
|
||||
*pix++ = (ubyte)R;
|
||||
|
||||
// second pixel (U and V values are resused)
|
||||
C = (Y2 - 16) * 298;
|
||||
|
||||
R = ((C + 409 * E + 128) >> 8);
|
||||
G = ((C - 100 * D - 208 * E + 128) >> 8);
|
||||
B = ((C + 516 * D + 128) >> 8);
|
||||
|
||||
CLAMP(R, 0, 255);
|
||||
CLAMP(G, 0, 255);
|
||||
CLAMP(B, 0, 255);
|
||||
|
||||
*pix++ = (ubyte)B;
|
||||
*pix++ = (ubyte)G;
|
||||
*pix++ = (ubyte)R;
|
||||
}
|
||||
|
||||
y_ptr += (yuv->y_stride - yuv->y_width);
|
||||
|
||||
// u and v have to be done every other row (it's a 2x2 block)
|
||||
if (y % 2) {
|
||||
u_ptr += yuv->uv_stride;
|
||||
v_ptr += yuv->uv_stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void OGG_video_draw(theora_state *tstate)
|
||||
{
|
||||
yuv_buffer yuv;
|
||||
|
||||
theora_decode_YUVout(tstate, &yuv);
|
||||
convert_YUV_to_RGB(&yuv);
|
||||
|
||||
if (gr_screen.mode == GR_OPENGL) {
|
||||
glTexSubImage2D(GL_state.Texture.GetTarget(), 0, 0, 0, g_screenWidth, g_screenHeight, GL_BGR, GL_UNSIGNED_BYTE, pixelbuf);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2i(g_screenX, g_screenY);
|
||||
|
||||
glTexCoord2f(0, gl_screenV);
|
||||
glVertex2i(g_screenX, gl_screenYH);
|
||||
|
||||
glTexCoord2f(gl_screenU, gl_screenV);
|
||||
glVertex2i(gl_screenXW, gl_screenYH);
|
||||
|
||||
glTexCoord2f(gl_screenU, 0);
|
||||
glVertex2i(gl_screenXW, g_screenY);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
gr_flip();
|
||||
os_poll();
|
||||
|
||||
int k = key_inkey();
|
||||
switch (k) {
|
||||
case KEY_ESC:
|
||||
case KEY_ENTER:
|
||||
case KEY_SPACEBAR:
|
||||
playing = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// End Video related stuff
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// The global stuff...
|
||||
//
|
||||
|
||||
// close out a theora movie and free it's memory
|
||||
void theora_close(THEORAFILE *movie)
|
||||
{
|
||||
Assert( movie != NULL );
|
||||
|
||||
timer_started = 0;
|
||||
base_time = -1;
|
||||
|
||||
videobuf_granulepos = -1;
|
||||
videobuf_time = 0;
|
||||
|
||||
if (movie->vorbis_p) {
|
||||
ogg_stream_clear(&movie->v_osstate);
|
||||
|
||||
vorbis_block_clear(&movie->vblock);
|
||||
vorbis_dsp_clear(&movie->vstate);
|
||||
vorbis_comment_clear(&movie->vcomment);
|
||||
vorbis_info_clear(&movie->vinfo);
|
||||
}
|
||||
|
||||
if (movie->theora_p) {
|
||||
ogg_stream_clear(&movie->t_osstate);
|
||||
|
||||
theora_clear(&movie->tstate);
|
||||
theora_comment_clear(&movie->tcomment);
|
||||
theora_info_clear(&movie->tinfo);
|
||||
}
|
||||
|
||||
ogg_sync_clear(&movie->osyncstate);
|
||||
|
||||
// free the stream
|
||||
if (movie->cfp)
|
||||
cfclose(movie->cfp);
|
||||
|
||||
// free the struct
|
||||
vm_free(movie);
|
||||
|
||||
playing = 1;
|
||||
}
|
||||
|
||||
// opens a theora file, verifies we can use it, initializes everything needed
|
||||
// to decode and use the file
|
||||
THEORAFILE *theora_open(char *filename)
|
||||
{
|
||||
char lower_name[MAX_FILENAME_LEN];
|
||||
THEORAFILE *movie;
|
||||
int stateflag = 0;
|
||||
|
||||
|
||||
// create the file
|
||||
movie = (THEORAFILE *) vm_malloc_q( sizeof(THEORAFILE) );
|
||||
|
||||
if (movie == NULL)
|
||||
return NULL;
|
||||
|
||||
memset( movie, 0, sizeof(THEORAFILE) );
|
||||
|
||||
// lower case filename for checking
|
||||
memset( lower_name, 0, sizeof(lower_name) );
|
||||
strncpy( lower_name, filename, strlen(filename) );
|
||||
strlwr(lower_name);
|
||||
|
||||
char *p = strchr( lower_name, '.' );
|
||||
if ( p ) *p = 0;
|
||||
|
||||
strcat_s( lower_name, ".ogg" );
|
||||
|
||||
// NOTE: Because the .ogg extension is used for both movies and sounds, we have to
|
||||
// be a bit more specific about our search locations, so we look only in the
|
||||
// two places that Theora movies might exist.
|
||||
movie->cfp = cfopen(lower_name, "rb", CFILE_NORMAL, CF_TYPE_ROOT);
|
||||
|
||||
if (movie->cfp == NULL)
|
||||
movie->cfp = cfopen(lower_name, "rb", CFILE_NORMAL, CF_TYPE_MOVIES);
|
||||
|
||||
if (movie->cfp == NULL) {
|
||||
mprintf(("Theora ERROR: Unable to find and open movie file named '%s'\n", lower_name));
|
||||
goto Error;
|
||||
}
|
||||
|
||||
// start up Ogg stream synchronization layer
|
||||
ogg_sync_init(&movie->osyncstate);
|
||||
|
||||
// init supporting Vorbis structures needed in header parsing
|
||||
vorbis_info_init(&movie->vinfo);
|
||||
vorbis_comment_init(&movie->vcomment);
|
||||
|
||||
// init supporting Theora structures needed in header parsing
|
||||
theora_comment_init(&movie->tcomment);
|
||||
theora_info_init(&movie->tinfo);
|
||||
|
||||
// ogg file open so parse the headers
|
||||
// we are only interested in Vorbis/Theora streams
|
||||
while ( !stateflag ) {
|
||||
int ret = OGG_buffer_data(movie);
|
||||
|
||||
if (ret == 0)
|
||||
break;
|
||||
|
||||
while (ogg_sync_pageout(&movie->osyncstate, &movie->opage) > 0) {
|
||||
ogg_stream_state test;
|
||||
|
||||
// is this a mandated initial header? If not, stop parsing
|
||||
if ( !ogg_page_bos(&movie->opage) ) {
|
||||
// don't leak the page; get it into the appropriate stream
|
||||
OGG_queue_page(movie);
|
||||
stateflag = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
ogg_stream_init(&test, ogg_page_serialno(&movie->opage));
|
||||
ogg_stream_pagein(&test, &movie->opage);
|
||||
ogg_stream_packetout(&test, &movie->opacket);
|
||||
|
||||
// identify the codec: try theora
|
||||
if ( !movie->theora_p && (theora_decode_header(&movie->tinfo, &movie->tcomment, &movie->opacket) >= 0) ) {
|
||||
// it is theora
|
||||
memcpy( &movie->t_osstate, &test, sizeof(test) );
|
||||
movie->theora_p = 1;
|
||||
} else if ( !movie->vorbis_p && (vorbis_synthesis_headerin(&movie->vinfo, &movie->vcomment, &movie->opacket) >= 0) ) {
|
||||
// it is vorbis
|
||||
memcpy( &movie->v_osstate, &test, sizeof(test) );
|
||||
movie->vorbis_p = 1;
|
||||
} else {
|
||||
// whatever it is, we don't care about it
|
||||
ogg_stream_clear(&test);
|
||||
}
|
||||
}
|
||||
// fall through to non-bos page parsing
|
||||
}
|
||||
|
||||
// if we don't have usable video then bail out now
|
||||
if ( !movie->theora_p ) {
|
||||
mprintf(("Theora ERROR: Unable to find video data in '%s'\n", lower_name));
|
||||
goto Error;
|
||||
}
|
||||
|
||||
// go ahead and do some audio stream error checking...
|
||||
if ( (movie->vinfo.channels < 0) || (movie->vinfo.channels > 2) ) {
|
||||
mprintf(("Theora ERROR: Unsupported number of audio channels!\n"));
|
||||
movie->vorbis_p = 0;
|
||||
}
|
||||
|
||||
// if we don't have usable audio then close out it's partial setup and just use the video
|
||||
if ( !Sound_enabled || !movie->vorbis_p ) {
|
||||
vorbis_info_clear(&movie->vinfo);
|
||||
vorbis_comment_clear(&movie->vcomment);
|
||||
movie->vorbis_p = 0;
|
||||
}
|
||||
|
||||
int ret;
|
||||
|
||||
// we're expecting more header packets.
|
||||
while ( (movie->theora_p < 3) || (movie->vorbis_p && (movie->vorbis_p < 3)) ) {
|
||||
|
||||
ret = ogg_stream_packetout(&movie->t_osstate, &movie->opacket);
|
||||
// look for further theora headers
|
||||
while ( (movie->theora_p < 3) && (ret) ){
|
||||
if ( (ret < 0) || theora_decode_header(&movie->tinfo, &movie->tcomment, &movie->opacket) ) {
|
||||
mprintf(("Theora ERROR: Error parsing Theora stream headers on '%s'! Corrupt stream?\n", lower_name));
|
||||
goto Error;
|
||||
}
|
||||
|
||||
if (++movie->theora_p == 3)
|
||||
break;
|
||||
|
||||
ret = ogg_stream_packetout(&movie->t_osstate, &movie->opacket);
|
||||
}
|
||||
|
||||
ret = ogg_stream_packetout(&movie->v_osstate, &movie->opacket);
|
||||
|
||||
// look for more vorbis header packets
|
||||
while ( movie->vorbis_p && (movie->vorbis_p < 3) && (ret) ) {
|
||||
if ( (ret < 0) || vorbis_synthesis_headerin(&movie->vinfo, &movie->vcomment, &movie->opacket) ) {
|
||||
mprintf(("Theora ERROR: Error parsing Vorbis stream headers on '%s'! Corrupt stream?\n", lower_name));
|
||||
goto Error;
|
||||
}
|
||||
|
||||
if (++movie->vorbis_p == 3)
|
||||
break;
|
||||
|
||||
ret = ogg_stream_packetout(&movie->v_osstate, &movie->opacket);
|
||||
}
|
||||
|
||||
// The header pages/packets will arrive before anything else we care about, or the stream is not obeying spec
|
||||
|
||||
if ( ogg_sync_pageout(&movie->osyncstate, &movie->opage) > 0 ) {
|
||||
OGG_queue_page(movie); // demux into the appropriate stream
|
||||
} else {
|
||||
ret = OGG_buffer_data(movie); // someone needs more data
|
||||
|
||||
if ( ret == 0 ) {
|
||||
mprintf(("Theora ERROR: End of file while searching for codec headers in '%s'!\n", lower_name));
|
||||
goto Error;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// initialize video decoder
|
||||
theora_decode_init(&movie->tstate, &movie->tinfo);
|
||||
|
||||
// and now for video stream error checking...
|
||||
if (movie->tinfo.pixelformat != OC_PF_420) {
|
||||
mprintf(("Theora ERROR: Only the yuv420p chroma is supported!\n"));
|
||||
goto Error;
|
||||
}
|
||||
|
||||
if (movie->tinfo.offset_x || movie->tinfo.offset_y) {
|
||||
mprintf(("Theora ERROR: Player does not support frame offsets!\n"));
|
||||
goto Error;
|
||||
}
|
||||
|
||||
// initialize audio decoder, if there is audio
|
||||
if (movie->vorbis_p) {
|
||||
vorbis_synthesis_init(&movie->vstate, &movie->vinfo);
|
||||
vorbis_block_init(&movie->vstate, &movie->vblock);
|
||||
}
|
||||
|
||||
return movie;
|
||||
|
||||
|
||||
Error:
|
||||
theora_close(movie);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// play that funky music... err, movie!
|
||||
void theora_play(THEORAFILE *movie)
|
||||
{
|
||||
int i, j;
|
||||
bool stateflag = false;
|
||||
bool videobuf_ready = false;
|
||||
bool audiobuf_ready = false;
|
||||
double last_time = 0.0; // for frame skipper
|
||||
|
||||
if ( (movie == NULL) || !movie->theora_p )
|
||||
return;
|
||||
|
||||
// only OGL is supported
|
||||
if (gr_screen.mode != GR_OPENGL)
|
||||
return;
|
||||
|
||||
// open audio
|
||||
if (movie->vorbis_p)
|
||||
OGG_audio_init(&movie->vinfo);
|
||||
|
||||
// open video
|
||||
OGG_video_init(&movie->tinfo);
|
||||
|
||||
// on to the main decode loop. We assume in this example that audio
|
||||
// and video start roughly together, and don't begin playback until
|
||||
// we have a start frame for both. This is not necessarily a valid
|
||||
// assumption in Ogg A/V streams! It will always be true of the
|
||||
// example_encoder (and most streams) though.
|
||||
|
||||
while (playing) {
|
||||
// we want a video and audio frame ready to go at all times. If
|
||||
// we have to buffer incoming, buffer the compressed data (ie, let
|
||||
// ogg do the buffering)
|
||||
while ( movie->vorbis_p && !audiobuf_ready ) {
|
||||
int ret;
|
||||
float **pcm;
|
||||
|
||||
// if there's pending, decoded audio, grab it
|
||||
if ( (ret = vorbis_synthesis_pcmout(&movie->vstate, &pcm)) > 0 ) {
|
||||
int count = (audiobuf_fill / 2);
|
||||
int maxsamples = (audiofd_fragsize - audiobuf_fill) / 2 / movie->vinfo.channels;
|
||||
|
||||
for (i = 0; (i < ret) && (i < maxsamples); i++) {
|
||||
for (j = 0; j < movie->vinfo.channels; j++) {
|
||||
float val = pcm[j][i] * 32767.0f + 0.5f;
|
||||
|
||||
if (val > 32767.0f)
|
||||
val = 32767.0f;
|
||||
|
||||
if (val < -32768.0f)
|
||||
val = -32768.0f;
|
||||
|
||||
audiobuf[count++] = (short)val;
|
||||
}
|
||||
}
|
||||
|
||||
vorbis_synthesis_read(&movie->vstate, i);
|
||||
|
||||
audiobuf_fill += (i * movie->vinfo.channels * 2);
|
||||
|
||||
if (audiobuf_fill == audiofd_fragsize)
|
||||
audiobuf_ready = true;
|
||||
|
||||
if (movie->vstate.granulepos >= 0)
|
||||
audiobuf_granulepos = movie->vstate.granulepos - ret + i;
|
||||
else
|
||||
audiobuf_granulepos += i;
|
||||
} else {
|
||||
// no pending audio; is there a pending packet to decode?
|
||||
if ( ogg_stream_packetout(&movie->v_osstate, &movie->opacket) > 0 ) {
|
||||
if ( vorbis_synthesis(&movie->vblock, &movie->opacket) == 0 )
|
||||
vorbis_synthesis_blockin(&movie->vstate, &movie->vblock);
|
||||
}
|
||||
// we need more data; break out to suck in another page
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while ( !videobuf_ready ) {
|
||||
// theora is one in, one out...
|
||||
if ( ogg_stream_packetout(&movie->t_osstate, &movie->opacket) <= 0 )
|
||||
break;
|
||||
|
||||
theora_decode_packetin(&movie->tstate, &movie->opacket);
|
||||
|
||||
videobuf_time = theora_granule_time(&movie->tstate, movie->tstate.granulepos);
|
||||
|
||||
double now_time = OGG_get_time();
|
||||
double delay = videobuf_time - OGG_get_time();
|
||||
|
||||
// if we are running slow then skip the frame, otherwise to go into ready mode
|
||||
if ( (delay >= 0.0) || (now_time - last_time >= 1.0) )
|
||||
videobuf_ready = true;
|
||||
}
|
||||
|
||||
if ( !videobuf_ready && (movie->vorbis_p && !audiobuf_ready) && cfeof(movie->cfp) )
|
||||
break;
|
||||
|
||||
if ( !videobuf_ready || (movie->vorbis_p && !audiobuf_ready) ) {
|
||||
// no data yet for somebody. Grab another page
|
||||
OGG_buffer_data(movie);
|
||||
|
||||
while (ogg_sync_pageout(&movie->osyncstate, &movie->opage) > 0)
|
||||
OGG_queue_page(movie);
|
||||
}
|
||||
|
||||
// If playback has begun, top audio buffer off immediately.
|
||||
if ( stateflag )
|
||||
OGG_audio_write(&movie->vinfo, &audiobuf_ready);
|
||||
|
||||
// are we at or past time for this video frame?
|
||||
if ( stateflag && videobuf_ready && (videobuf_time <= OGG_get_time()) ) {
|
||||
OGG_video_draw(&movie->tstate);
|
||||
last_time = OGG_get_time();
|
||||
videobuf_ready = false;
|
||||
}
|
||||
|
||||
// if our buffers either don't exist or are ready to go, we can begin playback
|
||||
if ( videobuf_ready && (audiobuf_ready || !movie->vorbis_p) )
|
||||
stateflag = true;
|
||||
|
||||
// bail if we run into eof
|
||||
// if ( cfeof(movie->cfp) )
|
||||
// break;
|
||||
|
||||
if (videobuf_ready)
|
||||
OGG_timer_do_wait();
|
||||
}
|
||||
|
||||
// tear it all down
|
||||
OGG_audio_close();
|
||||
OGG_video_close();
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
|
||||
|
||||
#ifndef _OGGPLAYER_H
|
||||
#define _OGGPLAYER_H
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
#include "theora/theora.h"
|
||||
#include "vorbis/codec.h"
|
||||
|
||||
struct CFILE;
|
||||
|
||||
// structure for maintaining info on a THEORAFILE stream
|
||||
typedef struct THEORAFILE
|
||||
{
|
||||
CFILE *cfp;
|
||||
ubyte theora_p;
|
||||
ubyte vorbis_p;
|
||||
|
||||
ogg_sync_state osyncstate;
|
||||
ogg_page opage;
|
||||
ogg_packet opacket;
|
||||
ogg_stream_state v_osstate;
|
||||
ogg_stream_state t_osstate;
|
||||
|
||||
theora_info tinfo;
|
||||
theora_comment tcomment;
|
||||
theora_state tstate;
|
||||
|
||||
vorbis_info vinfo;
|
||||
vorbis_dsp_state vstate;
|
||||
vorbis_block vblock;
|
||||
vorbis_comment vcomment;
|
||||
} THEORAFILE;
|
||||
|
||||
void theora_play(THEORAFILE *movie);
|
||||
THEORAFILE *theora_open(char *filename);
|
||||
void theora_close(THEORAFILE *movie);
|
||||
|
||||
#endif
|
||||
@@ -1,501 +0,0 @@
|
||||
|
||||
#include "ddsutils/ddsutils.h"
|
||||
#include "cfile/cfile.h"
|
||||
#include "osapi/osregistry.h"
|
||||
|
||||
|
||||
/* Currently supported formats:
|
||||
* DXT1a (compressed)
|
||||
* DXT1c (compressed)
|
||||
* DXT3 (compressed)
|
||||
* DXT5 (compressed)
|
||||
* uncompressed 1555 (16-bit, 1-bit being alpha)
|
||||
* uncompressed 8888 (32-bit)
|
||||
* uncompressed 888 (24-bit, no alpha)
|
||||
* paletted 8-bit (256 colors)
|
||||
*/
|
||||
|
||||
|
||||
int Texture_compression_available = 0;
|
||||
int Use_compressed_textures = 0;
|
||||
|
||||
// power of two check, to verify that a given DDS will always be usable since
|
||||
// some may not be power-of-2
|
||||
static inline int is_power_of_two(int w, int h)
|
||||
{
|
||||
return ( (w && !(w & (w-1))) && (h && !(h & (h-1))) );
|
||||
}
|
||||
|
||||
|
||||
int dds_read_header(char *filename, CFILE *img_cfp, int *width, int *height, int *bpp, int *compression_type, int *levels, int *size, ubyte *palette)
|
||||
{
|
||||
DDSURFACEDESC2 dds_header;
|
||||
int code = 0;
|
||||
CFILE *ddsfile;
|
||||
char real_name[MAX_FILENAME_LEN];
|
||||
int retval = DDS_ERROR_NONE;
|
||||
int ct = DDS_UNCOMPRESSED;
|
||||
int bits = 0;
|
||||
int i, trash, is_cubemap = 0;
|
||||
int d_width = 0, d_height = 0, d_depth = 0, d_size = 0;
|
||||
|
||||
|
||||
if (img_cfp == NULL) {
|
||||
// this better not happen.. ever
|
||||
Assert(filename != NULL);
|
||||
|
||||
// make sure there is an extension
|
||||
strcpy_s(real_name, filename);
|
||||
char *p = strchr(real_name, '.');
|
||||
if (p) { *p=0; }
|
||||
strcat_s(real_name, ".dds");
|
||||
|
||||
// try to open the file
|
||||
ddsfile = cfopen(real_name, "rb");
|
||||
|
||||
// file not found
|
||||
if (ddsfile == NULL)
|
||||
return DDS_ERROR_INVALID_FILENAME;
|
||||
} else {
|
||||
ddsfile = img_cfp;
|
||||
}
|
||||
|
||||
// read the code
|
||||
code = cfread_int(ddsfile);
|
||||
|
||||
// check it
|
||||
if (code != DDS_FILECODE) {
|
||||
retval = DDS_ERROR_BAD_HEADER;
|
||||
goto Done;
|
||||
}
|
||||
|
||||
// read header variables
|
||||
dds_header.dwSize = cfread_uint(ddsfile);
|
||||
dds_header.dwFlags = cfread_uint(ddsfile);
|
||||
dds_header.dwHeight = cfread_uint(ddsfile);
|
||||
dds_header.dwWidth = cfread_uint(ddsfile);
|
||||
dds_header.dwPitchOrLinearSize = cfread_uint(ddsfile);
|
||||
dds_header.dwDepth = cfread_uint(ddsfile);
|
||||
dds_header.dwMipMapCount = cfread_uint(ddsfile);
|
||||
|
||||
// skip over the crap we don't care about
|
||||
for (i = 0; i < 11; i++)
|
||||
trash = cfread_uint(ddsfile);
|
||||
|
||||
dds_header.ddpfPixelFormat.dwSize = cfread_uint(ddsfile);
|
||||
dds_header.ddpfPixelFormat.dwFlags = cfread_uint(ddsfile);
|
||||
dds_header.ddpfPixelFormat.dwFourCC = cfread_uint(ddsfile);
|
||||
dds_header.ddpfPixelFormat.dwRGBBitCount = cfread_uint(ddsfile);
|
||||
dds_header.ddpfPixelFormat.dwRBitMask = cfread_uint(ddsfile);
|
||||
dds_header.ddpfPixelFormat.dwGBitMask = cfread_uint(ddsfile);
|
||||
dds_header.ddpfPixelFormat.dwBBitMask = cfread_uint(ddsfile);
|
||||
dds_header.ddpfPixelFormat.dwRGBAlphaBitMask = cfread_uint(ddsfile);
|
||||
|
||||
dds_header.ddsCaps.dwCaps1 = cfread_uint(ddsfile);
|
||||
dds_header.ddsCaps.dwCaps2 = cfread_uint(ddsfile);
|
||||
|
||||
// sanity
|
||||
if (dds_header.dwDepth == 0)
|
||||
dds_header.dwDepth = 1;
|
||||
|
||||
if (dds_header.dwMipMapCount < 1)
|
||||
dds_header.dwMipMapCount = 1;
|
||||
|
||||
d_width = dds_header.dwWidth;
|
||||
d_height = dds_header.dwHeight;
|
||||
d_depth = dds_header.dwDepth;
|
||||
|
||||
// calculate the type and size of the data
|
||||
if (dds_header.ddpfPixelFormat.dwFlags & DDPF_FOURCC) {
|
||||
// did I mention lately that I hate Microsoft?
|
||||
// this is here to fix the situation where Microsoft doesn't follow their own docs
|
||||
if ( dds_header.dwPitchOrLinearSize <= 0 ) {
|
||||
// calculate the block size, mult by 8 for DXT1, 16 for DXT3 & 5
|
||||
d_size = ((dds_header.dwWidth + 3)/4) * ((dds_header.dwHeight + 3)/4) * ((dds_header.dwDepth + 3)/4) * ((dds_header.ddpfPixelFormat.dwFourCC == FOURCC_DXT1) ? 8 : 16);
|
||||
} else {
|
||||
d_size = dds_header.dwPitchOrLinearSize;
|
||||
}
|
||||
|
||||
// if we have mipmaps then compute them into the final size too
|
||||
for (i = 1; i < (int)dds_header.dwMipMapCount; i++) {
|
||||
// reduce size by half for the next pass
|
||||
d_width /= 2;
|
||||
d_height /= 2;
|
||||
|
||||
if (d_width <= 0)
|
||||
d_width = 1;
|
||||
|
||||
if (d_height <= 0)
|
||||
d_height = 1;
|
||||
|
||||
// size of data block (4x4)
|
||||
d_size += ((d_width + 3) / 4) * ((d_height + 3) / 4) * ((dds_header.ddpfPixelFormat.dwFourCC == FOURCC_DXT1) ? 8 : 16);
|
||||
}
|
||||
|
||||
if ( dds_header.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP ) {
|
||||
if ( !(dds_header.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) ) {
|
||||
retval = DDS_ERROR_CUBEMAP_FACES;
|
||||
ct = DDS_DXT_INVALID;
|
||||
goto Done;
|
||||
}
|
||||
|
||||
// it's a valid cubemap, probably
|
||||
is_cubemap = 1;
|
||||
|
||||
// the previously computed size is just per face, mult by 6 for full size
|
||||
d_size *= 6;
|
||||
}
|
||||
|
||||
Assert( d_size > 0 );
|
||||
*size = d_size;
|
||||
|
||||
switch (dds_header.ddpfPixelFormat.dwFourCC) {
|
||||
case FOURCC_DXT1:
|
||||
bits = 24;
|
||||
ct = (is_cubemap) ? DDS_CUBEMAP_DXT1 : DDS_DXT1;
|
||||
break;
|
||||
|
||||
case FOURCC_DXT3:
|
||||
bits = 32;
|
||||
ct = (is_cubemap) ? DDS_CUBEMAP_DXT3 : DDS_DXT3;
|
||||
break;
|
||||
|
||||
case FOURCC_DXT5:
|
||||
bits = 32;
|
||||
ct = (is_cubemap) ? DDS_CUBEMAP_DXT5 : DDS_DXT5;
|
||||
break;
|
||||
|
||||
// dxt2 and dxt4 aren't supported
|
||||
case FOURCC_DXT2:
|
||||
case FOURCC_DXT4:
|
||||
retval = DDS_ERROR_UNSUPPORTED;
|
||||
ct = DDS_DXT_INVALID;
|
||||
goto Done;
|
||||
break;
|
||||
|
||||
// none of the above
|
||||
default:
|
||||
retval = DDS_ERROR_INVALID_FORMAT;
|
||||
ct = DDS_DXT_INVALID;
|
||||
goto Done;
|
||||
break;
|
||||
}
|
||||
} else if ( dds_header.ddpfPixelFormat.dwFlags & (DDPF_RGB | DDPF_PALETTEINDEXED8) ) {
|
||||
d_size += d_width * d_height * d_depth * (dds_header.ddpfPixelFormat.dwRGBBitCount / 8);
|
||||
|
||||
// calculate full data size for all mipmap levels
|
||||
for (i = 1; i < (int)dds_header.dwMipMapCount; i++) {
|
||||
d_width /= 2;
|
||||
d_height /= 2;
|
||||
d_depth /= 2;
|
||||
|
||||
if (d_width < 1)
|
||||
d_width = 1;
|
||||
|
||||
if (d_height < 1)
|
||||
d_height = 1;
|
||||
|
||||
if (d_depth < 1)
|
||||
d_depth = 1;
|
||||
|
||||
d_size += d_width * d_height * d_depth * (dds_header.ddpfPixelFormat.dwRGBBitCount / 8);
|
||||
}
|
||||
|
||||
Assert( d_size > 0 );
|
||||
|
||||
if ( dds_header.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP ) {
|
||||
if ( !(dds_header.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) ) {
|
||||
retval = DDS_ERROR_CUBEMAP_FACES;
|
||||
ct = DDS_DXT_INVALID;
|
||||
goto Done;
|
||||
}
|
||||
|
||||
// it's a valid cubemap, probably
|
||||
is_cubemap = 1;
|
||||
|
||||
// the previously computed size is just per face, mult by 6 for full size
|
||||
d_size *= 6;
|
||||
}
|
||||
|
||||
*size = d_size;
|
||||
|
||||
bits = dds_header.ddpfPixelFormat.dwRGBBitCount;
|
||||
ct = (is_cubemap) ? DDS_CUBEMAP_UNCOMPRESSED : DDS_UNCOMPRESSED;
|
||||
} else {
|
||||
// it's not a readable format
|
||||
retval = DDS_ERROR_INVALID_FORMAT;
|
||||
goto Done;
|
||||
}
|
||||
|
||||
// we don't support compressed, non-power-of-2 images
|
||||
if ( (ct != DDS_UNCOMPRESSED) && (!is_power_of_two(dds_header.dwWidth, dds_header.dwHeight)) ) {
|
||||
retval = DDS_ERROR_NON_POWER_OF_2;
|
||||
goto Done;
|
||||
}
|
||||
|
||||
// make sure that the video card can handle compressed textures before using them
|
||||
if ( !Use_compressed_textures && (ct != DDS_UNCOMPRESSED) && (ct != DDS_DXT_INVALID) ) {
|
||||
retval = DDS_ERROR_NO_COMPRESSION;
|
||||
goto Done;
|
||||
}
|
||||
|
||||
// stuff important info
|
||||
if (bpp)
|
||||
*bpp = bits;
|
||||
|
||||
if (compression_type)
|
||||
*compression_type = ct;
|
||||
|
||||
if (width)
|
||||
*width = dds_header.dwWidth;
|
||||
|
||||
if (height)
|
||||
*height = dds_header.dwHeight;
|
||||
|
||||
if (levels)
|
||||
*levels = dds_header.dwMipMapCount;
|
||||
|
||||
if (palette && (bits == 8)) {
|
||||
cfseek(ddsfile, DDS_OFFSET, CF_SEEK_SET);
|
||||
cfread(palette, 1, 1024, ddsfile);
|
||||
}
|
||||
|
||||
|
||||
Done:
|
||||
if (img_cfp == NULL) {
|
||||
// close file and return
|
||||
cfclose(ddsfile);
|
||||
ddsfile = NULL;
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
//reads pixel info from a dds file
|
||||
int dds_read_bitmap(char *filename, ubyte *data, ubyte *bpp, int cf_type)
|
||||
{
|
||||
int retval;
|
||||
int w,h,ct,lvl;
|
||||
int size = 0, bits = 0;
|
||||
CFILE *cfp;
|
||||
char real_name[MAX_FILENAME_LEN];
|
||||
|
||||
// this better not happen.. ever
|
||||
Assert(filename != NULL);
|
||||
|
||||
// make sure there is an extension
|
||||
strcpy_s(real_name, filename);
|
||||
char *p = strchr(real_name, '.');
|
||||
if (p) { *p = 0; }
|
||||
strcat_s(real_name, ".dds");
|
||||
|
||||
// open it up and go to the data section
|
||||
cfp = cfopen(real_name, "rb", CFILE_NORMAL, cf_type);
|
||||
|
||||
// just in case
|
||||
if (cfp == NULL)
|
||||
return DDS_ERROR_INVALID_FILENAME;
|
||||
|
||||
// read the header -- if its at this stage, it should be legal.
|
||||
retval = dds_read_header(real_name, cfp, &w, &h, &bits, &ct, &lvl, &size);
|
||||
Assert(retval == DDS_ERROR_NONE);
|
||||
|
||||
// this really shouldn't be needed but better safe than sorry
|
||||
if (retval != DDS_ERROR_NONE) {
|
||||
return retval;
|
||||
}
|
||||
|
||||
cfseek(cfp, DDS_OFFSET, CF_SEEK_SET);
|
||||
|
||||
// read in the data
|
||||
cfread(data, 1, size, cfp);
|
||||
|
||||
if (bpp)
|
||||
*bpp = (ubyte)bits;
|
||||
|
||||
// we look done here
|
||||
cfclose(cfp);
|
||||
|
||||
return DDS_ERROR_NONE;
|
||||
}
|
||||
|
||||
// save some image data as a DDS image
|
||||
// NOTE: we only support, uncompressed, 24-bit RGB and 32-bit RGBA images here!!
|
||||
void dds_save_image(int width, int height, int bpp, int num_mipmaps, ubyte *data, int cubemap, char *filename)
|
||||
{
|
||||
DDSURFACEDESC2 dds_header;
|
||||
char real_filename[MAX_FILENAME_LEN];
|
||||
|
||||
if (data == NULL) {
|
||||
Int3();
|
||||
return;
|
||||
}
|
||||
|
||||
// header size check
|
||||
if (sizeof(DDSURFACEDESC2) != 124) {
|
||||
Int3();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// not that that's out of the way we can get down to business, constructing a sane filename
|
||||
memset( &real_filename, 0, sizeof(real_filename) );
|
||||
|
||||
int count = os_config_read_uint(NULL, "ImageExportNum", 0);
|
||||
|
||||
if (count > 999)
|
||||
count = 0;
|
||||
|
||||
if (filename == NULL) {
|
||||
if (cubemap) {
|
||||
sprintf(real_filename, "cubemap%.3d.dds", count++);
|
||||
} else {
|
||||
sprintf(real_filename, "image%.3d.dds", count++);
|
||||
}
|
||||
os_config_write_uint(NULL, "ImageExportNum", count);
|
||||
} else {
|
||||
Assert( strlen(filename) < MAX_FILENAME_LEN-5 );
|
||||
|
||||
strcpy_s(real_filename, filename);
|
||||
|
||||
char *p = strchr(real_filename, '.');
|
||||
if (p) { *p = 0; }
|
||||
|
||||
strcat_s(real_filename, ".dds");
|
||||
}
|
||||
|
||||
CFILE *image = cfopen( real_filename, "wb", CFILE_NORMAL, CF_TYPE_CACHE );
|
||||
|
||||
if (image == NULL) {
|
||||
mprintf(("Unable to open DDS image for saving!!\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (num_mipmaps < 1)
|
||||
num_mipmaps = 1;
|
||||
|
||||
// we have a filename and file handle, so now lets create our DDS header...
|
||||
memset( &dds_header, 0, sizeof(DDSURFACEDESC2) );
|
||||
|
||||
uint flags = (DDSD_CAPS | DDSD_PITCH | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT);
|
||||
uint pixel_flags = DDPF_RGB;
|
||||
uint caps1 = DDSCAPS_TEXTURE;
|
||||
uint caps2 = 0;
|
||||
|
||||
if (bpp == 32) {
|
||||
pixel_flags |= DDPF_ALPHAPIXELS;
|
||||
}
|
||||
|
||||
if (num_mipmaps > 1) {
|
||||
flags |= DDSD_MIPMAPCOUNT;
|
||||
caps1 |= (DDSCAPS_COMPLEX | DDSCAPS_MIPMAP);
|
||||
}
|
||||
|
||||
if (cubemap) {
|
||||
caps1 |= DDSCAPS_COMPLEX;
|
||||
caps2 |= (DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES);
|
||||
}
|
||||
|
||||
dds_header.dwSize = 124;
|
||||
dds_header.dwFlags = flags;
|
||||
dds_header.dwHeight = height;
|
||||
dds_header.dwWidth = width;
|
||||
dds_header.dwPitchOrLinearSize = (width * (bpp >> 3));
|
||||
dds_header.dwDepth = 0;
|
||||
dds_header.dwMipMapCount = num_mipmaps;
|
||||
|
||||
dds_header.ddpfPixelFormat.dwSize = 32;
|
||||
dds_header.ddpfPixelFormat.dwFlags = pixel_flags;
|
||||
dds_header.ddpfPixelFormat.dwFourCC = 0;
|
||||
dds_header.ddpfPixelFormat.dwRGBBitCount = bpp;
|
||||
dds_header.ddpfPixelFormat.dwRBitMask = 0x00ff0000;
|
||||
dds_header.ddpfPixelFormat.dwGBitMask = 0x0000ff00;
|
||||
dds_header.ddpfPixelFormat.dwBBitMask = 0x000000ff;
|
||||
dds_header.ddpfPixelFormat.dwRGBAlphaBitMask = (bpp == 32) ? 0xff000000 : 0x00000000;
|
||||
|
||||
dds_header.ddsCaps.dwCaps1 = caps1;
|
||||
dds_header.ddsCaps.dwCaps2 = caps2;
|
||||
|
||||
// now save it all...
|
||||
uint dds_id = DDS_FILECODE;
|
||||
cfwrite(&dds_id, 1, 4, image);
|
||||
cfwrite(&dds_header, 1, sizeof(DDSURFACEDESC2), image);
|
||||
|
||||
int faces = (cubemap) ? 6 : 1;
|
||||
int f_width = width;
|
||||
int f_height = height;
|
||||
int f_size = 0, f_offset = 0;
|
||||
|
||||
// cubemaps are written:
|
||||
// face 1
|
||||
// all face 1 mipmaps
|
||||
// face 2
|
||||
// all face 2 mipmaps
|
||||
// ... etc.
|
||||
|
||||
for (int i = 0; i < faces; i++) {
|
||||
for (int j = 0; j < num_mipmaps; j++) {
|
||||
f_size = (f_width * f_height * (bpp >> 3));
|
||||
|
||||
cfwrite(data + f_offset, 1, f_size, image);
|
||||
|
||||
// increase offset for next mipmap level
|
||||
f_offset += f_size;
|
||||
|
||||
// half width and height for next mipmap level
|
||||
f_width /= 2;
|
||||
f_height /= 2;
|
||||
|
||||
if (f_width < 1)
|
||||
f_width = 1;
|
||||
|
||||
if (f_height < 1)
|
||||
f_height = 1;
|
||||
}
|
||||
|
||||
// reset width and height to original values for the next face
|
||||
f_width = width;
|
||||
f_height = height;
|
||||
}
|
||||
|
||||
// done! now lets go get something to eat...
|
||||
cfclose(image);
|
||||
}
|
||||
|
||||
|
||||
// returns string representation of DDS_** error code
|
||||
const char *dds_error_string(int code)
|
||||
{
|
||||
switch (code)
|
||||
{
|
||||
case DDS_ERROR_NONE:
|
||||
return "No error";
|
||||
|
||||
case DDS_ERROR_INVALID_FILENAME:
|
||||
return "File not found";
|
||||
|
||||
case DDS_ERROR_BAD_HEADER:
|
||||
return "Filecode did not equal \"DDS \"";
|
||||
|
||||
case DDS_ERROR_INVALID_FORMAT:
|
||||
return "DDS was in an unsupported/unknown format";
|
||||
|
||||
case DDS_ERROR_UNSUPPORTED:
|
||||
return "DDS format was known but is not supported (ie. DXT2/DXT4)";
|
||||
|
||||
case DDS_ERROR_NO_COMPRESSION:
|
||||
return "DDS is compressed but compression support is not enabled";
|
||||
|
||||
case DDS_ERROR_NON_POWER_OF_2:
|
||||
return "Cannot load DDS if not power-of-2";
|
||||
|
||||
case DDS_ERROR_CUBEMAP_FACES:
|
||||
return "Cubemaps must have all 6 faces";
|
||||
|
||||
default:
|
||||
return "Abort, retry, fail?";
|
||||
}
|
||||
|
||||
//get a warning otherwise
|
||||
return "Abort, retry, fail?";
|
||||
}
|
||||
@@ -1,156 +0,0 @@
|
||||
//header file to load .dds files
|
||||
//these use dxtc texture compression
|
||||
|
||||
#ifndef __DDS_H
|
||||
#define __DDS_H
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cfile/cfile.h"
|
||||
|
||||
|
||||
#define DDS_ERROR_NONE 0 // everything went fine
|
||||
#define DDS_ERROR_INVALID_FILENAME 1 // bad or missing file
|
||||
#define DDS_ERROR_UNSUPPORTED 2 // a known format but one we don't support
|
||||
#define DDS_ERROR_INVALID_FORMAT 3 // format that's not supported
|
||||
#define DDS_ERROR_BAD_HEADER 4 // header was not "DDS "
|
||||
#define DDS_ERROR_NO_COMPRESSION 5 // file is compressed, compression isn't supported
|
||||
#define DDS_ERROR_NON_POWER_OF_2 6 // file is not a power of 2 in dimensions
|
||||
#define DDS_ERROR_CUBEMAP_FACES 7 // file is a cubemap, but doesn't have all six faces
|
||||
|
||||
|
||||
#define DDS_DXT_INVALID -1
|
||||
#define DDS_UNCOMPRESSED 0
|
||||
#define DDS_DXT1 1
|
||||
#define DDS_DXT3 3
|
||||
#define DDS_DXT5 5
|
||||
#define DDS_CUBEMAP_UNCOMPRESSED 10
|
||||
#define DDS_CUBEMAP_DXT1 11
|
||||
#define DDS_CUBEMAP_DXT3 13
|
||||
#define DDS_CUBEMAP_DXT5 15
|
||||
|
||||
#ifndef MAKEFOURCC
|
||||
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
|
||||
((uint)(ubyte)(ch0) | ((uint)(ubyte)(ch1) << 8) | \
|
||||
((uint)(ubyte)(ch2) << 16) | ((uint)(ubyte)(ch3) << 24 ))
|
||||
#endif //defined(MAKEFOURCC)
|
||||
|
||||
// FOURCC codes for DX compressed-texture pixel formats
|
||||
#define FOURCC_DXT1 (MAKEFOURCC('D','X','T','1'))
|
||||
#define FOURCC_DXT2 (MAKEFOURCC('D','X','T','2'))
|
||||
#define FOURCC_DXT3 (MAKEFOURCC('D','X','T','3'))
|
||||
#define FOURCC_DXT4 (MAKEFOURCC('D','X','T','4'))
|
||||
#define FOURCC_DXT5 (MAKEFOURCC('D','X','T','5'))
|
||||
|
||||
#define DDS_FILECODE 0x20534444 // "DDS " in file
|
||||
|
||||
// DDS format stuff ...
|
||||
#define DDSD_LINEARSIZE 0x00080000
|
||||
#define DDSD_PITCH 0x00000008
|
||||
#define DDPF_ALPHAPIXELS 0x00000001
|
||||
#define DDPF_FOURCC 0x00000004
|
||||
#define DDPF_PALETTEINDEXED4 0x00000008
|
||||
#define DDPF_PALETTEINDEXEDTO8 0x00000010
|
||||
#define DDPF_PALETTEINDEXED8 0x00000020
|
||||
#define DDPF_RGB 0x00000040
|
||||
#define DDSD_PIXELFORMAT 0x00001000
|
||||
#define DDSD_WIDTH 0x00000004
|
||||
#define DDSD_HEIGHT 0x00000002
|
||||
#define DDSD_CAPS 0x00000001
|
||||
#define DDSD_MIPMAPCOUNT 0x00020000
|
||||
|
||||
#define DDSCAPS_COMPLEX 0x00000008
|
||||
#define DDSCAPS_PRIMARYSURFACE 0x00000200
|
||||
#define DDSCAPS_MIPMAP 0x00400000
|
||||
#define DDSCAPS_TEXTURE 0x00001000
|
||||
|
||||
#define DDSCAPS2_CUBEMAP 0x00000200
|
||||
#define DDSCAPS2_VOLUME 0x00200000
|
||||
#define DDSCAPS2_CUBEMAP_POSITIVEX 0x00000400
|
||||
#define DDSCAPS2_CUBEMAP_NEGATIVEX 0x00000800
|
||||
#define DDSCAPS2_CUBEMAP_POSITIVEY 0x00001000
|
||||
#define DDSCAPS2_CUBEMAP_NEGATIVEY 0x00002000
|
||||
#define DDSCAPS2_CUBEMAP_POSITIVEZ 0x00004000
|
||||
#define DDSCAPS2_CUBEMAP_NEGATIVEZ 0x00008000
|
||||
|
||||
#define DDSCAPS2_CUBEMAP_ALLFACES ( DDSCAPS2_CUBEMAP_POSITIVEX | \
|
||||
DDSCAPS2_CUBEMAP_NEGATIVEX | \
|
||||
DDSCAPS2_CUBEMAP_POSITIVEY | \
|
||||
DDSCAPS2_CUBEMAP_NEGATIVEY | \
|
||||
DDSCAPS2_CUBEMAP_POSITIVEZ | \
|
||||
DDSCAPS2_CUBEMAP_NEGATIVEZ )
|
||||
|
||||
#pragma pack(1)
|
||||
// these structures are the headers for a dds file
|
||||
/*typedef struct _DDPIXELFORMAT {
|
||||
uint dwSize;
|
||||
uint dwFlags;
|
||||
uint dwFourCC;
|
||||
uint dwRGBBitCount;
|
||||
uint dwRBitMask;
|
||||
uint dwGBitMask;
|
||||
uint dwBBitMask;
|
||||
uint dwRGBAlphaBitMask;
|
||||
} DDPIXELFORMAT;
|
||||
|
||||
typedef struct _DDSCAPS2
|
||||
{
|
||||
uint dwCaps1;
|
||||
uint dwCaps2;
|
||||
uint Reserved[2];
|
||||
} DDSCAPS2;*/
|
||||
|
||||
typedef struct _DDSURFACEDESC2
|
||||
{
|
||||
uint dwSize; // size of the DDSURFACEDESC structure
|
||||
uint dwFlags; // determines what fields are valid
|
||||
uint dwHeight; // height of surface to be created
|
||||
uint dwWidth; // width of input surface
|
||||
uint dwPitchOrLinearSize;
|
||||
uint dwDepth;
|
||||
uint dwMipMapCount;
|
||||
uint dwReserved1[11];
|
||||
|
||||
struct {
|
||||
uint dwSize;
|
||||
uint dwFlags;
|
||||
uint dwFourCC;
|
||||
uint dwRGBBitCount;
|
||||
uint dwRBitMask;
|
||||
uint dwGBitMask;
|
||||
uint dwBBitMask;
|
||||
uint dwRGBAlphaBitMask;
|
||||
} ddpfPixelFormat;
|
||||
|
||||
struct {
|
||||
uint dwCaps1;
|
||||
uint dwCaps2;
|
||||
uint Reserved[2];
|
||||
} ddsCaps;
|
||||
|
||||
// DDPIXELFORMAT ddpfPixelFormat;
|
||||
// DDSCAPS2 ddsCaps; // direct draw surface capabilities
|
||||
uint dwReserved2;
|
||||
} DDSURFACEDESC2;
|
||||
#pragma pack()
|
||||
|
||||
#define DDS_OFFSET 4+sizeof(DDSURFACEDESC2) //place where the data starts -- should be 128
|
||||
|
||||
//reads a dds header
|
||||
//returns one of the error values
|
||||
//'compression_type' comes back as one of the DDS_DXTC* defines
|
||||
int dds_read_header(char *filename, CFILE *img_cfp = NULL, int *width = 0, int *height = 0, int *bpp = 0, int *compression_type = 0, int *levels = 0, int *size = 0, ubyte *palette = NULL);
|
||||
|
||||
//reads bitmap
|
||||
//size of the data it stored in size
|
||||
int dds_read_bitmap(char *filename, ubyte *data, ubyte *bpp = NULL, int cf_type = CF_TYPE_ANY);
|
||||
|
||||
// writes a DDS file using given data
|
||||
void dds_save_image(int width, int height, int bpp, int num_mipmaps, ubyte *data = NULL, int cubemap = 0, char *filename = NULL);
|
||||
|
||||
//returns a string from a DDS error code
|
||||
const char *dds_error_string(int code);
|
||||
|
||||
extern int Texture_compression_available;
|
||||
extern int Use_compressed_textures;
|
||||
|
||||
#endif //__DDS_H
|
||||
@@ -1,75 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef _DEBRIS_H
|
||||
#define _DEBRIS_H
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
struct object;
|
||||
struct CFILE;
|
||||
|
||||
#define MAX_DEBRIS_ARCS 8 // Must be less than MAX_ARC_EFFECTS in model.h
|
||||
|
||||
typedef struct debris {
|
||||
debris *next, *prev; // used for a linked list of the hull debris chunks
|
||||
int flags; // See DEBRIS_??? defines
|
||||
int source_objnum; // What object this came from
|
||||
int source_sig; // Signature of the source object
|
||||
int ship_info_index; // Ship info index of the ship type debris came from
|
||||
int team; // Team of the ship where the debris came from
|
||||
int objnum; // What object this is linked to
|
||||
float lifeleft; // When 0 or less object dies
|
||||
int must_survive_until; //WMC - timestamp of earliest point that it can be murthered.
|
||||
int model_num; // What model this uses
|
||||
int submodel_num; // What submodel this uses
|
||||
int next_fireball; // When to start a fireball
|
||||
int is_hull; // indicates a large hull chunk of debris
|
||||
int species; // What species this is from. -1 if don't care.
|
||||
int fire_timeout; // timestamp that holds time for fireballs to stop appearing
|
||||
int sound_delay; // timestamp to signal when sound should start
|
||||
fix time_started; // time when debris was created
|
||||
int next_distance_check; // timestamp to determine whether to delete this piece of debris.
|
||||
|
||||
vec3d arc_pts[MAX_DEBRIS_ARCS][2]; // The endpoints of each arc
|
||||
int arc_timestamp[MAX_DEBRIS_ARCS]; // When this times out, the spark goes away. -1 is not used
|
||||
int arc_frequency; // Starts at 0, gets bigger
|
||||
char parent_alt_name;
|
||||
float damage_mult;
|
||||
|
||||
} debris;
|
||||
|
||||
|
||||
// flags for debris pieces
|
||||
#define DEBRIS_USED (1<<0)
|
||||
#define DEBRIS_EXPIRE (1<<1) // debris can expire (ie hull chunks from small ships)
|
||||
|
||||
|
||||
#define MAX_DEBRIS_PIECES 64
|
||||
|
||||
extern debris Debris[MAX_DEBRIS_PIECES];
|
||||
|
||||
extern int Num_debris_pieces;
|
||||
|
||||
struct collision_info_struct;
|
||||
|
||||
void debris_init();
|
||||
void debris_render( object * obj );
|
||||
void debris_delete( object * obj );
|
||||
void debris_process_pre( object * obj, float frame_time);
|
||||
void debris_process_post( object * obj, float frame_time);
|
||||
object *debris_create( object * source_obj, int model_num, int submodel_num, vec3d *pos, vec3d *exp_center, int hull_flag, float exp_force );
|
||||
int debris_check_collision( object * obj, object * other_obj, vec3d * hitpos, collision_info_struct *debris_hit_info=NULL );
|
||||
void debris_hit( object * debris_obj, object * other_obj, vec3d * hitpos, float damage );
|
||||
int debris_get_team(object *objp);
|
||||
void debris_clear_expired_flag(debris *db);
|
||||
|
||||
#endif // _DEBRIS_H
|
||||
@@ -1,38 +0,0 @@
|
||||
/*
|
||||
* Code created by Thomas Whittaker (RT) for a FreeSpace 2 source code project
|
||||
*
|
||||
* You may not sell or otherwise commercially exploit the source or things you
|
||||
* created based on the source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef _TIMERBAR_HEADER_
|
||||
#define _TIMERBAR_HEADER_
|
||||
|
||||
const int MAX_NUM_TIMERBARS = 20;
|
||||
|
||||
#include "cmdline/cmdline.h"
|
||||
|
||||
// These functions should never be used directly, always use macros below
|
||||
void timerbar_start_frame();
|
||||
void timerbar_end_frame();
|
||||
void timerbar_set_draw_func(void (*new_draw_func_ptr)(int colour, float x, float y, float w, float h));
|
||||
|
||||
void timerbar_push(int value);
|
||||
void timerbar_pop();
|
||||
|
||||
// This function shouldnt not be used any more or it will break push and pop calls
|
||||
void timerbar_switch_type(int num);
|
||||
|
||||
#define TIMERBAR_SET_DRAW_FUNC(f) if (Cmdline_timerbar) timerbar_set_draw_func(f);
|
||||
#define TIMERBAR_START_FRAME() if (Cmdline_timerbar) timerbar_start_frame();
|
||||
#define TIMERBAR_END_FRAME() if (Cmdline_timerbar) timerbar_end_frame();
|
||||
#define TIMERBAR_SWITCH_TYPE(n) if (Cmdline_timerbar) timerbar_switch_type(n);
|
||||
|
||||
#define TIMERBAR_PUSH(v) if (Cmdline_timerbar) timerbar_push(v);
|
||||
#define TIMERBAR_POP() if (Cmdline_timerbar) timerbar_pop();
|
||||
|
||||
#endif
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,129 +0,0 @@
|
||||
//header file for making decals-Bobboau
|
||||
|
||||
|
||||
#ifndef _DECAL_H
|
||||
#define _DECAL_H
|
||||
|
||||
#include "object/object.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
//#include "ship/ship.h"
|
||||
|
||||
#ifdef ENABLE_DECALS
|
||||
|
||||
#define MAX_DECAL_POLY 40
|
||||
#define MAX_DECAL_POLY_POINT 10
|
||||
#define MAX_DECAL_DEFPOINTS 10000
|
||||
#define MAX_DECAL_POINT 10
|
||||
#define MAX_SHIP_DECALS 25
|
||||
#define MAX_GLOBAL_DECAL_POLYS 11000
|
||||
#define QUICKFIND_SUBDIVISION 100
|
||||
#define QUICKFIND_SEGMENT_LENGTH (MAX_GLOBAL_DECAL_POLYS/QUICKFIND_SUBDIVISION)
|
||||
#define MAX_GLOBAL_DECALS 5000
|
||||
|
||||
#define DP_EOF 0
|
||||
#define DP_DEFPOINTS 1
|
||||
#define DP_FLATPOLY 2
|
||||
#define DP_TMAPPOLY 3
|
||||
#define DP_SORTNORM 4
|
||||
#define DP_BOUNDBOX 5
|
||||
|
||||
#endif // ENABLE_DECALS
|
||||
|
||||
struct decal;
|
||||
struct decal_list;
|
||||
struct decal_list_controle;
|
||||
|
||||
struct decal_poly{
|
||||
vec3d norm[3];
|
||||
vertex point[3];
|
||||
decal_poly *next;
|
||||
decal* parent;
|
||||
int idx;
|
||||
};
|
||||
|
||||
struct decal{
|
||||
int n_poly;
|
||||
int timestamp; //when this decal was created
|
||||
int burn_time; //how long it takes for the glow texture to fade
|
||||
int vertex_buffer_start; //were is the start of this decal's polys in the vertex buffer
|
||||
decal_poly* poly;
|
||||
decal_poly* add_poly();
|
||||
decal_poly* get_last_poly();
|
||||
void remove_last_poly();
|
||||
decal_list_controle *parent;
|
||||
};
|
||||
|
||||
struct decal_list{
|
||||
decal dec;
|
||||
decal_list *next;
|
||||
};
|
||||
|
||||
struct decal_item{
|
||||
decal_list dec;
|
||||
bool used;
|
||||
};
|
||||
|
||||
struct decal_list_controle{
|
||||
int n_decals;
|
||||
int buffer;
|
||||
int texture;
|
||||
int n_poly;
|
||||
int burn_texture;
|
||||
int glow_texture;
|
||||
bool modifyed;
|
||||
decal_list *d_list;
|
||||
decal_list *end;
|
||||
decal_list *add_new();
|
||||
void trim();
|
||||
void clear();
|
||||
~decal_list_controle();
|
||||
decal_list_controle();
|
||||
};
|
||||
|
||||
struct decal_system{
|
||||
decal_list_controle *decals;
|
||||
int n_decal_textures;
|
||||
bool decals_modified;
|
||||
int max_decals;
|
||||
decal_system():decals(NULL),n_decal_textures(0),decals_modified(false){};
|
||||
};
|
||||
|
||||
|
||||
//this is used to give all the data to the generation data to the functions that make them
|
||||
|
||||
struct decal_point{
|
||||
vec3d pnt;
|
||||
matrix orient;
|
||||
float radius;
|
||||
};
|
||||
|
||||
#ifdef ENABLE_DECALS
|
||||
|
||||
int decal_create(object * obj, decal_point *point, int subobject, int texture, int backfaced_texture = -1, int glow_texture = -1, int burn_texture = -1, int burn_time = 1000);//makes the decal
|
||||
|
||||
int decal_create_simple(object * obj, decal_point *point, int texture);//makes a simple non-clipped decal
|
||||
|
||||
void decal_render_all(object * obj); //renders all decals
|
||||
|
||||
int decal_create_sub(void *model_ptr);
|
||||
|
||||
void clear_decals(decal_system *system);
|
||||
|
||||
void init_decals();
|
||||
|
||||
#else // ENABLE_DECALS
|
||||
|
||||
inline int decal_create(object * obj, decal_point *point, int subobject, int texture, int backfaced_texture = -1, int glow_texture = -1, int burn_texture = -1, int burn_time = 1000)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define decal_create_simple(a, b, c) (0)
|
||||
#define decal_render_all(a)
|
||||
#define decal_create_sub(a) (0);
|
||||
#define clear_decals(a)
|
||||
#define init_decals()
|
||||
|
||||
#endif // ENABLE_DECALS
|
||||
|
||||
#endif // _DECAL_H
|
||||
@@ -1,106 +0,0 @@
|
||||
#ifndef EXTERNALCODE_H_INCLUDED_
|
||||
#define EXTERNALCODE_H_INCLUDED_
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
/* We must have windows.h anywhere SCP_ExternalCode is used under windows */
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
/* This class loads external libraries for FSO use.
|
||||
* Different platforms have different ways of doing this, so use your ifdefs!
|
||||
*/
|
||||
class SCP_ExternalCode
|
||||
{
|
||||
public:
|
||||
SCP_ExternalCode( )
|
||||
#ifdef _WIN32
|
||||
: m_dll( NULL )
|
||||
#endif
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~SCP_ExternalCode( )
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if ( m_dll )
|
||||
::FreeLibrary( m_dll );
|
||||
#endif
|
||||
}
|
||||
|
||||
protected:
|
||||
BOOL LoadExternal( const char* externlib )
|
||||
{
|
||||
if ( !externlib )
|
||||
return FALSE;
|
||||
|
||||
#ifdef _WIN32
|
||||
m_dll = ::LoadLibrary( externlib );
|
||||
|
||||
if ( m_dll )
|
||||
return TRUE;
|
||||
#endif
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void* LoadFunction( const char* functionname )
|
||||
{
|
||||
#ifdef _WIN32
|
||||
if ( m_dll != NULL && functionname != NULL )
|
||||
return ::GetProcAddress( m_dll, functionname );
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
HMODULE m_dll;
|
||||
#endif
|
||||
};
|
||||
|
||||
/* These are available if you're compiling an external DLL
|
||||
* So far we have trackir, and speech is on the way
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
# define SCP_EXT_CALLCONV __cdecl
|
||||
# ifdef SCPDLL_EXTERNAL_LIB
|
||||
# define SCPDLL_EXTERNAL __declspec( dllexport )
|
||||
# else
|
||||
# define SCPDLL_EXTERNAL __declspec( dllimport )
|
||||
# endif
|
||||
/* Must be in a CPP file in your DLL code
|
||||
* If you want to write your own, you shouldn't.
|
||||
*/
|
||||
# define SCPDLL_DLLMAIN( ) \
|
||||
SCP_EXTERN_C BOOL APIENTRY DllMain( HANDLE, DWORD, LPVOID ) { return TRUE; }
|
||||
#else
|
||||
# define SCP_EXT_CALLCONV
|
||||
# define SCPDLL_EXTERNAL
|
||||
# define SCPDLL_DLLMAIN( )
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
# define SCP_EXTERN_C extern "C"
|
||||
#else
|
||||
# define SCP_EXTERN_C
|
||||
#endif
|
||||
|
||||
/* Version information */
|
||||
typedef struct _SCPDLL_Version
|
||||
{
|
||||
int major;
|
||||
int minor;
|
||||
int patch;
|
||||
} SCPDLL_Version;
|
||||
|
||||
typedef int ( SCP_EXT_CALLCONV *SCPDLL_PFVERSION )( SCPDLL_Version* );
|
||||
|
||||
/* Must be in a CPP file in your DLL code */
|
||||
#define SCPDLL_VERSION_FUNCTION( Major, Minor, Patch ) \
|
||||
SCP_EXTERN_C int SCPDLL_EXTERNAL SCPDLL_GetVersion( SCPDLL_Version* v ) { \
|
||||
if ( !v ) return -1;\
|
||||
v->major = Major; v->minor = Minor; v->patch = Patch;\
|
||||
return 0; }
|
||||
|
||||
#endif /* EXTERNALCODE_H_INCLUDED_ */
|
||||
@@ -1,4 +0,0 @@
|
||||
#include "trackirpublic.h"
|
||||
|
||||
/* The TrackIR Interface */
|
||||
TrackIRDLL gTirDll_TrackIR;
|
||||
@@ -1,170 +0,0 @@
|
||||
#ifndef TRACKIRPUBLIC_H_INCLUDED_
|
||||
#define TRACKIRPUBLIC_H_INCLUDED_
|
||||
|
||||
#include "external_dll/externalcode.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
#define TRACKIRBRIDGEDLLNAME "scptrackir.dll"
|
||||
|
||||
#define SCP_INITRESULT_SUCCESS 0
|
||||
#define SCP_INITRESULT_BADKEY 1
|
||||
#define SCP_INITRESULT_BADPATH 2
|
||||
#define SCP_INITRESULT_PATHTOOLONG 3
|
||||
#define SCP_INITRESULT_NODLL 4
|
||||
#define SCP_INITRESULT_BADSIGNATURE 5
|
||||
#define SCP_INITRESULT_UNABLETOREGISTER 6
|
||||
#define SCP_INITRESULT_BADDATAFIELDS 7
|
||||
#define SCP_INITRESULT_BADREGISTRATION 8
|
||||
#define SCP_INITRESULT_BADTRANSMISSION 9
|
||||
|
||||
/* Exported functions */
|
||||
/* HWND comes from externalcode.h */
|
||||
/* These are function pointer prototypes provided for library loading */
|
||||
|
||||
/* Only one function doesn't return an int or a float */
|
||||
typedef int ( SCP_EXT_CALLCONV *SCPTRACKIR_PFINIT )( HWND );
|
||||
|
||||
/* All other trackir functions return an int or a float
|
||||
* and take no parameters
|
||||
*/
|
||||
typedef int ( SCP_EXT_CALLCONV *SCPTRACKIR_PFINTVOID )( );
|
||||
typedef float ( SCP_EXT_CALLCONV *SCPTRACKIR_PFFLOATVOID )( );
|
||||
|
||||
class TrackIRDLL : public SCP_ExternalCode
|
||||
{
|
||||
public:
|
||||
TrackIRDLL( )
|
||||
{
|
||||
/* Load the DLL and functions
|
||||
* If this is done globally, we'll be found by MSPDBDEBUGGING :)
|
||||
*/
|
||||
|
||||
Reset( );
|
||||
|
||||
if ( !LoadExternal( TRACKIRBRIDGEDLLNAME ) )
|
||||
return;
|
||||
|
||||
m_Init = (SCPTRACKIR_PFINIT)LoadFunction( "SCPTIR_Init" );
|
||||
m_Close = (SCPTRACKIR_PFINTVOID)LoadFunction( "SCPTIR_Close" );
|
||||
m_Query = (SCPTRACKIR_PFINTVOID)LoadFunction( "SCPTIR_Query" );
|
||||
|
||||
m_GetX = (SCPTRACKIR_PFFLOATVOID)LoadFunction( "SCPTIR_GetX" );
|
||||
m_GetY = (SCPTRACKIR_PFFLOATVOID)LoadFunction( "SCPTIR_GetY" );
|
||||
m_GetZ = (SCPTRACKIR_PFFLOATVOID)LoadFunction( "SCPTIR_GetZ" );
|
||||
m_GetRoll = (SCPTRACKIR_PFFLOATVOID)LoadFunction( "SCPTIR_GetRoll" );
|
||||
m_GetPitch = (SCPTRACKIR_PFFLOATVOID)LoadFunction( "SCPTIR_GetPitch" );
|
||||
m_GetYaw = (SCPTRACKIR_PFFLOATVOID)LoadFunction( "SCPTIR_GetYaw" );
|
||||
m_enabled = true;
|
||||
}
|
||||
|
||||
bool Enabled( )
|
||||
{
|
||||
return m_enabled;
|
||||
}
|
||||
|
||||
virtual ~TrackIRDLL( )
|
||||
{
|
||||
/* Prevent further use of the DLL */
|
||||
Reset( );
|
||||
}
|
||||
|
||||
void Reset( )
|
||||
{
|
||||
m_Init = NULL;
|
||||
m_Close = NULL;
|
||||
m_Query = NULL;
|
||||
m_GetX = NULL;
|
||||
m_GetY = NULL;
|
||||
m_GetZ = NULL;
|
||||
m_GetPitch = NULL;
|
||||
m_GetRoll = NULL;
|
||||
m_GetYaw = NULL;
|
||||
m_enabled = false;
|
||||
}
|
||||
|
||||
/* Returns 0 on success */
|
||||
int Init( HWND hwnd )
|
||||
{
|
||||
if ( m_Init )
|
||||
return m_Init( hwnd );
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Close( )
|
||||
{
|
||||
if ( m_Close )
|
||||
return m_Close( );
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Query( )
|
||||
{
|
||||
if ( m_Query )
|
||||
return m_Query( );
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
float GetX( )
|
||||
{
|
||||
if ( m_GetX )
|
||||
return m_GetX( );
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
float GetY( )
|
||||
{
|
||||
if ( m_GetY )
|
||||
return m_GetY( );
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
float GetZ( )
|
||||
{
|
||||
if ( m_GetZ )
|
||||
return m_GetZ( );
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
float GetPitch( )
|
||||
{
|
||||
if ( m_GetPitch )
|
||||
return m_GetPitch( );
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
float GetRoll( )
|
||||
{
|
||||
if ( m_GetRoll )
|
||||
return m_GetRoll( );
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
float GetYaw( )
|
||||
{
|
||||
if ( m_GetYaw )
|
||||
return m_GetYaw( );
|
||||
return 0.0f;
|
||||
}
|
||||
private:
|
||||
/* Functions */
|
||||
SCPTRACKIR_PFINIT m_Init;
|
||||
SCPTRACKIR_PFINTVOID m_Close;
|
||||
SCPTRACKIR_PFINTVOID m_Query;
|
||||
|
||||
SCPTRACKIR_PFFLOATVOID m_GetX;
|
||||
SCPTRACKIR_PFFLOATVOID m_GetY;
|
||||
SCPTRACKIR_PFFLOATVOID m_GetZ;
|
||||
SCPTRACKIR_PFFLOATVOID m_GetPitch;
|
||||
SCPTRACKIR_PFFLOATVOID m_GetRoll;
|
||||
SCPTRACKIR_PFFLOATVOID m_GetYaw;
|
||||
|
||||
bool m_enabled;
|
||||
};
|
||||
|
||||
/* Added to trackirpublic.h */
|
||||
#ifndef SCPDLL_EXTERNAL_LIB
|
||||
extern TrackIRDLL gTirDll_TrackIR;
|
||||
#endif
|
||||
|
||||
#endif /* TRACKIRPUBLIC_H_INCLUDED_ */
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,118 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef _FIREBALLS_H
|
||||
#define _FIREBALLS_H
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
struct object;
|
||||
struct ship_info;
|
||||
|
||||
// values correspond to the fireball render types
|
||||
#define FIREBALL_MEDIUM_EXPLOSION 0
|
||||
#define FIREBALL_LARGE_EXPLOSION 1
|
||||
#define FIREBALL_WARP_EFFECT 2
|
||||
|
||||
// these values correspond to the fireball.tbl default entries
|
||||
#define FIREBALL_EXPLOSION_MEDIUM 0 // Used for the 4 little explosions before a ship explodes
|
||||
#define FIREBALL_WARP 1 // Used for the warp in / warp out effect
|
||||
#define FIREBALL_KNOSSOS 2 // Used for the KNOSSOS warp in / warp out effect
|
||||
#define FIREBALL_ASTEROID 3
|
||||
#define FIREBALL_EXPLOSION_LARGE1 4 // Used for the big explosion when a ship breaks into pieces
|
||||
#define FIREBALL_EXPLOSION_LARGE2 5 // Used for the big explosion when a ship breaks into pieces
|
||||
|
||||
#define MAX_FIREBALL_TYPES 32 // The maximum number of fireballs that can be defined
|
||||
#define NUM_DEFAULT_FIREBALLS 6
|
||||
|
||||
#define FIREBALL_NUM_LARGE_EXPLOSIONS 2
|
||||
|
||||
extern int fireball_used[MAX_FIREBALL_TYPES];
|
||||
extern int Num_fireball_types;
|
||||
|
||||
// all this moved here by Goober5000 because it makes more sense in the H file
|
||||
typedef struct fireball_lod {
|
||||
char filename[MAX_FILENAME_LEN];
|
||||
int bitmap_id;
|
||||
int num_frames;
|
||||
int fps;
|
||||
} fireball_lod;
|
||||
|
||||
typedef struct fireball_info {
|
||||
int lod_count;
|
||||
float exp_color[3];
|
||||
fireball_lod lod[4];
|
||||
} fireball_info;
|
||||
|
||||
// flag values for fireball struct flags member
|
||||
#define FBF_WARP_CLOSE_SOUND_PLAYED (1<<0)
|
||||
#define FBF_WARP_CAPITAL_SIZE (1<<1)
|
||||
#define FBF_WARP_CRUISER_SIZE (1<<2)
|
||||
#define FBF_WARP_3D (1<<3) // Goober5000
|
||||
#define FBF_WARP_VIA_SEXP (1<<4) // Goober5000
|
||||
|
||||
typedef struct fireball {
|
||||
int objnum; // If -1 this object is unused
|
||||
int fireball_info_index; // Index into Fireball_info array
|
||||
int fireball_render_type;
|
||||
int current_bitmap;
|
||||
int orient; // For fireballs, which orientation. For warps, 0 is warpin, 1 is warpout
|
||||
int flags; // see #define FBF_*
|
||||
char lod; // current LOD
|
||||
float time_elapsed; // in seconds
|
||||
float total_time; // total lifetime of animation in seconds
|
||||
int warp_open_sound_index; // for warp-effect - Goober5000
|
||||
int warp_close_sound_index; // for warp-effect - Goober5000
|
||||
} fireball;
|
||||
// end move
|
||||
|
||||
void fireball_init();
|
||||
void fireball_render(object * obj);
|
||||
void fireball_delete( object * obj );
|
||||
void fireball_process_pre(object * obj, float frame_time);
|
||||
void fireball_process_post(object * obj, float frame_time);
|
||||
|
||||
// reversed is for warp_in/out effects
|
||||
// Velocity: If not NULL, the fireball will move at a constant velocity.
|
||||
// warp_lifetime: If warp_lifetime > 0.0f then makes the explosion loop so it lasts this long. Only works for warp effect
|
||||
int fireball_create(vec3d *pos, int fireball_type, int render_type, int parent_obj, float size, int reversed=0, vec3d *velocity=NULL, float warp_lifetime=0.0f, int ship_class=-1, matrix *orient=NULL, int low_res=0, int extra_flags=0, int warp_open_sound=-1, int warp_close_sound=-1);
|
||||
void fireball_render_plane(int plane);
|
||||
void fireball_close();
|
||||
void fireball_level_close();
|
||||
void fireball_preload(); // page in warpout effect data
|
||||
|
||||
// Returns 1 if you can remove this fireball
|
||||
int fireball_is_perishable(object * obj);
|
||||
|
||||
// Returns 1 if this fireball is a warp
|
||||
int fireball_is_warp(object * obj);
|
||||
|
||||
// Returns life left of a fireball in seconds
|
||||
float fireball_lifeleft( object *obj );
|
||||
|
||||
// Returns life left of a fireball in percent
|
||||
float fireball_lifeleft_percent( object *obj );
|
||||
|
||||
// returns the lighting color (in [0...1] range) to use for explosion
|
||||
void fireball_get_color(int idx, float *red, float *green, float *blue);
|
||||
|
||||
// returns the index of the fireball bitmap for this ship. -1 if there is none.
|
||||
int fireball_ship_explosion_type(ship_info *sip);
|
||||
|
||||
// internal function to draw warp grid.
|
||||
extern void warpin_render(object *obj, matrix *orient, vec3d *pos, int texture_bitmap_num, float radius, float life_percent, float max_radius, int warp_3d = 0 );
|
||||
|
||||
extern int Warp_model;
|
||||
|
||||
// Goober5000
|
||||
extern int Knossos_warp_ani_used;
|
||||
|
||||
#endif /* _FIREBALLS_H */
|
||||
@@ -1,189 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
#include "math/vecmat.h"
|
||||
#include "graphics/tmapper.h"
|
||||
#include "render/3d.h"
|
||||
#include "fireball/fireballs.h"
|
||||
#include "mission/missionparse.h"
|
||||
#include "nebula/neb.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "model/model.h"
|
||||
#include "ship/ship.h"
|
||||
#include "cmdline/cmdline.h"
|
||||
|
||||
|
||||
extern int Warp_model;
|
||||
extern int Warp_glow_bitmap;
|
||||
extern int Warp_ball_bitmap;
|
||||
|
||||
|
||||
void draw_face( vertex *v1, vertex *v2, vertex *v3 )
|
||||
{
|
||||
vec3d norm;
|
||||
vertex *vertlist[3];
|
||||
|
||||
vm_vec_perp(&norm,(vec3d *)&v1->x, (vec3d *)&v2->x, (vec3d *)&v3->x);
|
||||
if ( vm_vec_dot(&norm, (vec3d *)&v1->x ) >= 0.0 ) {
|
||||
vertlist[0] = v3;
|
||||
vertlist[1] = v2;
|
||||
vertlist[2] = v1;
|
||||
} else {
|
||||
vertlist[0] = v1;
|
||||
vertlist[1] = v2;
|
||||
vertlist[2] = v3;
|
||||
}
|
||||
|
||||
g3_draw_poly( 3, vertlist, TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT );
|
||||
|
||||
}
|
||||
|
||||
void warpin_render(object *obj, matrix *orient, vec3d *pos, int texture_bitmap_num, float radius, float life_percent, float max_radius, int warp_3d)
|
||||
{
|
||||
vec3d center;
|
||||
vec3d vecs[5];
|
||||
vertex verts[5];
|
||||
int saved_gr_zbuffering = gr_zbuffer_get();
|
||||
|
||||
gr_zbuffer_set(GR_ZBUFF_READ);
|
||||
|
||||
vm_vec_scale_add( ¢er, pos, &orient->vec.fvec, -(max_radius/2.5f)/3.0f );
|
||||
|
||||
|
||||
if (Warp_glow_bitmap >= 0) {
|
||||
float r = radius;
|
||||
bool render_it = true;
|
||||
|
||||
#define OUT_PERCENT1 0.80f
|
||||
#define OUT_PERCENT2 0.90f
|
||||
|
||||
#define IN_PERCENT1 0.10f
|
||||
#define IN_PERCENT2 0.20f
|
||||
|
||||
if (Cmdline_warp_flash)
|
||||
{
|
||||
if ( (life_percent >= IN_PERCENT1) && (life_percent < IN_PERCENT2) ) {
|
||||
r *= (life_percent - IN_PERCENT1) / (IN_PERCENT2 - IN_PERCENT1);
|
||||
//render_it = true;
|
||||
} else if ( (life_percent >= OUT_PERCENT1) && (life_percent < OUT_PERCENT2) ) {
|
||||
r *= (OUT_PERCENT2 - life_percent) / (OUT_PERCENT2 - OUT_PERCENT1);
|
||||
//render_it = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (render_it) {
|
||||
// Add in noise
|
||||
int noise_frame = fl2i(Missiontime/15.0f) % NOISE_NUM_FRAMES;
|
||||
|
||||
r *= (0.40f + Noise[noise_frame] * 0.30f);
|
||||
|
||||
// Bobboau's warp thingie, toggled by cmdline
|
||||
if (Cmdline_warp_flash) {
|
||||
r += powf((2.0f * life_percent) - 1.0f, 24.0f) * max_radius * 1.5f;
|
||||
}
|
||||
|
||||
vecs[4] = center;
|
||||
verts[4].u = 0.5f; verts[4].v = 0.5f;
|
||||
|
||||
if (Cmdline_nohtl) {
|
||||
g3_rotate_vertex( &verts[4], &vecs[4] );
|
||||
} else {
|
||||
g3_transfer_vertex( &verts[4], &vecs[4] );
|
||||
}
|
||||
|
||||
float alpha = (The_mission.flags & MISSION_FLAG_FULLNEB) ? (1.0f - neb2_get_fog_intensity(obj)) : 1.0f;
|
||||
gr_set_bitmap( Warp_glow_bitmap, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, alpha );
|
||||
|
||||
g3_draw_bitmap( &verts[4], 0, r, TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT );
|
||||
}
|
||||
}
|
||||
|
||||
if ( (Warp_model >= 0) && (warp_3d || Cmdline_3dwarp) ) {
|
||||
float scale = radius / 25.0f;
|
||||
model_set_warp_globals(scale, scale, scale, texture_bitmap_num, (radius/max_radius) );
|
||||
|
||||
float dist = vm_vec_dist_quick( pos, &Eye_position );
|
||||
model_set_detail_level((int)(dist / (radius * 10.0f)));
|
||||
|
||||
model_render( Warp_model, orient, pos, MR_LOCK_DETAIL | MR_NO_LIGHTING | MR_NORMAL | MR_NO_FOGGING | MR_NO_CULL );
|
||||
|
||||
model_set_warp_globals();
|
||||
} else {
|
||||
float Grid_depth = radius/2.5f;
|
||||
|
||||
gr_set_bitmap( texture_bitmap_num, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 1.0f );
|
||||
|
||||
vm_vec_scale_add( &vecs[0], ¢er, &orient->vec.uvec, radius );
|
||||
vm_vec_scale_add2( &vecs[0], &orient->vec.rvec, -radius );
|
||||
vm_vec_scale_add2( &vecs[0], &orient->vec.fvec, Grid_depth );
|
||||
|
||||
vm_vec_scale_add( &vecs[1], ¢er, &orient->vec.uvec, radius );
|
||||
vm_vec_scale_add2( &vecs[1], &orient->vec.rvec, radius );
|
||||
vm_vec_scale_add2( &vecs[1], &orient->vec.fvec, Grid_depth );
|
||||
|
||||
vm_vec_scale_add( &vecs[2], ¢er, &orient->vec.uvec, -radius );
|
||||
vm_vec_scale_add2( &vecs[2], &orient->vec.rvec, radius );
|
||||
vm_vec_scale_add2( &vecs[2], &orient->vec.fvec, Grid_depth );
|
||||
|
||||
vm_vec_scale_add( &vecs[3], ¢er, &orient->vec.uvec, -radius );
|
||||
vm_vec_scale_add2( &vecs[3], &orient->vec.rvec, -radius );
|
||||
vm_vec_scale_add2( &vecs[3], &orient->vec.fvec, Grid_depth );
|
||||
|
||||
// vm_vec_scale_add( &vecs[4], ¢er, &orient->vec.fvec, -Grid_depth );
|
||||
vecs[4] = center;
|
||||
|
||||
verts[0].u = 0.01f; verts[0].v = 0.01f;
|
||||
verts[1].u = 0.99f; verts[1].v = 0.01f;
|
||||
verts[2].u = 0.99f; verts[2].v = 0.99f;
|
||||
verts[3].u = 0.01f; verts[3].v = 0.99f;
|
||||
verts[4].u = 0.5f; verts[4].v = 0.5f;
|
||||
|
||||
if (Cmdline_nohtl) {
|
||||
g3_rotate_vertex( &verts[0], &vecs[0] );
|
||||
g3_rotate_vertex( &verts[1], &vecs[1] );
|
||||
g3_rotate_vertex( &verts[2], &vecs[2] );
|
||||
g3_rotate_vertex( &verts[3], &vecs[3] );
|
||||
g3_rotate_vertex( &verts[4], &vecs[4] );
|
||||
} else {
|
||||
g3_transfer_vertex( &verts[0], &vecs[0] );
|
||||
g3_transfer_vertex( &verts[1], &vecs[1] );
|
||||
g3_transfer_vertex( &verts[2], &vecs[2] );
|
||||
g3_transfer_vertex( &verts[3], &vecs[3] );
|
||||
g3_transfer_vertex( &verts[4], &vecs[4] );
|
||||
}
|
||||
|
||||
int cull = gr_set_cull(0); // fixes rendering problem in D3D - taylor
|
||||
draw_face( &verts[0], &verts[4], &verts[1] );
|
||||
draw_face( &verts[1], &verts[4], &verts[2] );
|
||||
draw_face( &verts[4], &verts[3], &verts[2] );
|
||||
draw_face( &verts[0], &verts[3], &verts[4] );
|
||||
gr_set_cull(cull);
|
||||
}
|
||||
|
||||
if (Warp_ball_bitmap > -1 && Cmdline_warp_flash == 1) {
|
||||
flash_ball warp_ball(20, .1f,.25f, &vmd_z_vector, &vmd_zero_vector, 4.0f, 0.5f);
|
||||
float adg = (2.0f * life_percent) - 1.0f;
|
||||
float pct = (powf(adg, 4.0f) - powf(adg, 128.0f)) * 4.0f;
|
||||
|
||||
if (pct > 0.00001f) {
|
||||
g3_start_instance_matrix(pos, orient, true);
|
||||
|
||||
gr_set_bitmap(Warp_ball_bitmap, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 0.9999f);
|
||||
|
||||
warp_ball.render(max_radius * pct * 0.5f, adg * adg, adg * adg * 6.0f);
|
||||
|
||||
g3_done_instance(true);
|
||||
}
|
||||
}
|
||||
|
||||
gr_zbuffer_set( saved_gr_zbuffering );
|
||||
}
|
||||
@@ -1,406 +0,0 @@
|
||||
/*
|
||||
* Created by Hassan "Karajorma" Kazmi for the FreeSpace2 Source Code Project.
|
||||
* You may not sell or otherwise commercially exploit the source or things you
|
||||
* create based on the source.
|
||||
*/
|
||||
|
||||
// AltShipClassDlg.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "fred.h"
|
||||
#include "AltShipClassDlg.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "ship/ship.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// AltShipClassDlg dialog
|
||||
|
||||
|
||||
AltShipClassDlg::AltShipClassDlg(CWnd* pParent /*=NULL*/)
|
||||
: CDialog(AltShipClassDlg::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(AltShipClassDlg)
|
||||
m_selected_variable = -1;
|
||||
m_selected_class = -1;
|
||||
//}}AFX_DATA_INIT
|
||||
|
||||
multi_edit = false;
|
||||
player_ships_only = true;
|
||||
num_string_variables = 0;
|
||||
|
||||
memset(string_variable_indices, -1, sizeof (int)*MAX_SEXP_VARIABLES);
|
||||
memset(ship_class_indices, -1, sizeof (int)*MAX_SHIP_CLASSES);
|
||||
}
|
||||
|
||||
|
||||
void AltShipClassDlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(AltShipClassDlg)
|
||||
DDX_Control(pDX, IDC_DEFAULT_TO_CLASS, m_default_to_class);
|
||||
DDX_Control(pDX, IDC_ALT_CLASS_LIST, m_alt_class_list);
|
||||
DDX_Control(pDX, IDC_SET_FROM_SHIP_CLASS, m_set_from_ship_class);
|
||||
DDX_Control(pDX, IDC_SET_FROM_VARIABLES, m_set_from_variables);
|
||||
DDX_CBIndex(pDX, IDC_SET_FROM_VARIABLES, m_selected_variable);
|
||||
DDX_CBIndex(pDX, IDC_SET_FROM_SHIP_CLASS, m_selected_class);
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
|
||||
BEGIN_MESSAGE_MAP(AltShipClassDlg, CDialog)
|
||||
//{{AFX_MSG_MAP(AltShipClassDlg)
|
||||
ON_BN_CLICKED(IDC_ALT_CLASS_ADD, OnAltClassAdd)
|
||||
ON_BN_CLICKED(IDC_ALT_CLASS_INSERT, OnAltClassInsert)
|
||||
ON_BN_CLICKED(IDC_ALT_CLASS_DELETE, OnAltClassDelete)
|
||||
ON_BN_CLICKED(IDC_ALT_CLASS_UP, OnMoveUp)
|
||||
ON_BN_CLICKED(IDC_ALT_CLASS_DOWN, OnMoveDown)
|
||||
ON_CBN_SELENDOK(IDC_SET_FROM_SHIP_CLASS, OnSelendokSetFromShipClass)
|
||||
ON_CBN_SELENDOK(IDC_SET_FROM_VARIABLES, OnSelendokSetFromVariables)
|
||||
ON_LBN_SELCHANGE(IDC_ALT_CLASS_LIST, OnSelchangeAltClassList)
|
||||
ON_BN_CLICKED(IDC_DEFAULT_TO_CLASS, OnDefaultToClass)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// AltShipClassDlg message handlers
|
||||
|
||||
|
||||
BOOL AltShipClassDlg::OnInitDialog()
|
||||
{
|
||||
int i, count;
|
||||
char buff[TOKEN_LENGTH + TOKEN_LENGTH + 2]; // VariableName[VariableValue]
|
||||
|
||||
CDialog::OnInitDialog();
|
||||
|
||||
// have we got multiple selected ships?
|
||||
num_selected_ships = 0;
|
||||
object *objp;
|
||||
|
||||
objp = GET_FIRST(&obj_used_list);
|
||||
while (objp != END_OF_LIST(&obj_used_list)) {
|
||||
if ((objp->type == OBJ_START) || (objp->type == OBJ_SHIP)) {
|
||||
if (objp->flags & OF_MARKED) {
|
||||
m_selected_ships[num_selected_ships++] = objp->instance;
|
||||
}
|
||||
}
|
||||
objp = GET_NEXT(objp);
|
||||
}
|
||||
|
||||
Assert (num_selected_ships > 0);
|
||||
Assert (Objects[cur_object_index].flags & OF_MARKED);
|
||||
|
||||
if (num_selected_ships > 1)
|
||||
{
|
||||
multi_edit = true;
|
||||
}
|
||||
|
||||
// Fill the variable combo box
|
||||
m_set_from_variables.ResetContent();
|
||||
m_set_from_variables.AddString("Set From Ship Class");
|
||||
for (i=0; i < MAX_SEXP_VARIABLES; i++)
|
||||
{
|
||||
if (Sexp_variables[i].type & SEXP_VARIABLE_STRING)
|
||||
{
|
||||
sprintf(buff, "%s[%s]", Sexp_variables[i].variable_name, Sexp_variables[i].text);
|
||||
m_set_from_variables.AddString(buff);
|
||||
string_variable_indices[num_string_variables++] = i;
|
||||
}
|
||||
}
|
||||
m_set_from_variables.SetCurSel(0);
|
||||
if (!num_string_variables) {
|
||||
m_set_from_variables.EnableWindow(FALSE);
|
||||
}
|
||||
|
||||
// Fill the ship classes combo box
|
||||
m_set_from_ship_class.ResetContent();
|
||||
// Add the default entry if we need one followed by all the ship classes
|
||||
if (num_string_variables) {
|
||||
m_set_from_ship_class.AddString("Set From Variable");
|
||||
}
|
||||
count = 0;
|
||||
for (i=0; i<Num_ship_classes; i++)
|
||||
{
|
||||
if (player_ships_only && !(Ship_info[i].flags & SIF_PLAYER_SHIP)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ship_class_indices[count++] = i;
|
||||
m_set_from_ship_class.AddString(Ship_info[i].name);
|
||||
}
|
||||
m_set_from_ship_class.SetCurSel(num_string_variables?1:0); // Set to the first ship class
|
||||
|
||||
// Set up the actual list of alt classes
|
||||
alt_class_pool.clear();
|
||||
alt_class_pool = Ships[Objects[cur_object_index].instance].s_alt_classes;
|
||||
alt_class_list_rebuild();
|
||||
|
||||
return TRUE; // return TRUE unless you set the focus to a control
|
||||
// EXCEPTION: OCX Property Pages should return FALSE
|
||||
}
|
||||
|
||||
|
||||
void AltShipClassDlg::alt_class_list_rebuild()
|
||||
{
|
||||
int i, j;
|
||||
char buff[TOKEN_LENGTH + TOKEN_LENGTH + 2]; // VariableName[VariableValue]
|
||||
|
||||
j = m_alt_class_list.GetCount();
|
||||
for ( i=0; i < j ; i++) {
|
||||
m_alt_class_list.DeleteString(0);
|
||||
}
|
||||
|
||||
for (i = 0; i < (int)alt_class_pool.size() ; i++) {
|
||||
// Default classes should be at the end of the list
|
||||
if(alt_class_pool[i].default_to_this_class && (i < (int)alt_class_pool.size() - 1) ) {
|
||||
// Int3();
|
||||
// TO DO : we should fix this.
|
||||
}
|
||||
|
||||
if (alt_class_pool[i].variable_index != -1) {
|
||||
Assert (alt_class_pool[i].variable_index > -1 && alt_class_pool[i].variable_index < MAX_SEXP_VARIABLES);
|
||||
Assert (Sexp_variables[alt_class_pool[i].variable_index].type & SEXP_VARIABLE_STRING);
|
||||
|
||||
sprintf(buff, "%s[%s]", Sexp_variables[alt_class_pool[i].variable_index].variable_name, Sexp_variables[alt_class_pool[i].variable_index].text);
|
||||
|
||||
// add it to the list
|
||||
m_alt_class_list.AddString(buff);
|
||||
}
|
||||
else {
|
||||
if (alt_class_pool[i].ship_class >= 0 && alt_class_pool[i].ship_class < MAX_SHIP_CLASSES) {
|
||||
m_alt_class_list.AddString(Ship_info[alt_class_pool[i].ship_class].name);
|
||||
}
|
||||
else {
|
||||
m_alt_class_list.AddString("Invalid Ship Class");
|
||||
Int3();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AltShipClassDlg::OnCancel()
|
||||
{
|
||||
// TODO: Add extra cleanup here
|
||||
|
||||
CDialog::OnCancel();
|
||||
}
|
||||
|
||||
void AltShipClassDlg::OnOK()
|
||||
{
|
||||
// TODO: Add extra validation here
|
||||
|
||||
for (int i=0; i < num_selected_ships; i++) {
|
||||
Ships[m_selected_ships[i]].s_alt_classes = alt_class_pool;
|
||||
}
|
||||
|
||||
CDialog::OnOK();
|
||||
}
|
||||
|
||||
void AltShipClassDlg::OnAltClassAdd()
|
||||
{
|
||||
alt_class new_list_item;
|
||||
|
||||
alt_class_update_entry(new_list_item);
|
||||
|
||||
alt_class_pool.push_back(new_list_item);
|
||||
alt_class_list_rebuild();
|
||||
}
|
||||
|
||||
void AltShipClassDlg::OnAltClassInsert()
|
||||
{
|
||||
int index;
|
||||
alt_class new_list_item;
|
||||
alt_class_update_entry(new_list_item);
|
||||
|
||||
index = m_alt_class_list.GetCurSel();
|
||||
|
||||
// If nothing is selected just add it
|
||||
if ( index == -1) {
|
||||
alt_class_pool.push_back(new_list_item);
|
||||
}
|
||||
// Stick it in front of the current selection
|
||||
else {
|
||||
alt_class_pool.insert(alt_class_pool.begin() + index, new_list_item );
|
||||
}
|
||||
|
||||
alt_class_list_rebuild();
|
||||
|
||||
// If we inserted the user will probably want to edit the selection
|
||||
if (index > -1) {
|
||||
m_alt_class_list.SetCurSel(index);
|
||||
}
|
||||
}
|
||||
|
||||
// Updates the currently selected list entry
|
||||
void AltShipClassDlg::alt_class_update_entry(alt_class &list_item)
|
||||
{
|
||||
int index;
|
||||
|
||||
// Add a string variable to the list
|
||||
if (num_string_variables && m_set_from_variables.GetCurSel() > 0) {
|
||||
index = string_variable_indices[m_set_from_variables.GetCurSel() -1];
|
||||
|
||||
Assert (index >= 0);
|
||||
list_item.variable_index = index;
|
||||
list_item.ship_class = ship_info_lookup(Sexp_variables[index].text);
|
||||
}
|
||||
// Add a ship class to the list
|
||||
else {
|
||||
index = m_set_from_ship_class.GetCurSel();
|
||||
|
||||
// Correct the index if the first entry isn't actually a ship class
|
||||
if (num_string_variables) {
|
||||
Assert (index > 0);
|
||||
index--;
|
||||
}
|
||||
|
||||
list_item.variable_index = -1;
|
||||
list_item.ship_class = ship_class_indices[index];
|
||||
}
|
||||
|
||||
// check the default tickbox
|
||||
list_item.default_to_this_class = m_default_to_class.GetCheck() ? true:false;
|
||||
}
|
||||
|
||||
void AltShipClassDlg::OnAltClassDelete()
|
||||
{
|
||||
int index = m_alt_class_list.GetCurSel();
|
||||
|
||||
// Nothing selected
|
||||
if (index == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
Assert (index < (int) alt_class_pool.size());
|
||||
alt_class_pool.erase(alt_class_pool.begin()+index);
|
||||
alt_class_list_rebuild();
|
||||
}
|
||||
|
||||
void AltShipClassDlg::OnMoveUp()
|
||||
{
|
||||
int index = m_alt_class_list.GetCurSel();
|
||||
|
||||
// Nothing selected or already at the top
|
||||
if (index < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::swap(alt_class_pool[index], alt_class_pool[index-1]);
|
||||
alt_class_list_rebuild();
|
||||
m_alt_class_list.SetCurSel(index-1);
|
||||
}
|
||||
|
||||
void AltShipClassDlg::OnMoveDown()
|
||||
{
|
||||
int index = m_alt_class_list.GetCurSel();
|
||||
|
||||
// Nothing selected or already at the bottom
|
||||
if (index == -1 || (index >= m_alt_class_list.GetCount() - 1) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::swap(alt_class_pool[index], alt_class_pool[index++]);
|
||||
alt_class_list_rebuild();
|
||||
m_alt_class_list.SetCurSel(index);
|
||||
}
|
||||
|
||||
void AltShipClassDlg::OnSelendokSetFromShipClass()
|
||||
{
|
||||
int current_selection;
|
||||
|
||||
if (m_set_from_ship_class.GetCurSel() == 0 && num_string_variables) {
|
||||
m_set_from_variables.SetCurSel(1);
|
||||
}
|
||||
else {
|
||||
m_set_from_variables.SetCurSel(0);
|
||||
}
|
||||
|
||||
// if a list entry is selected we should update it
|
||||
current_selection = m_alt_class_list.GetCurSel();
|
||||
if (current_selection >= 0) {
|
||||
alt_class_update_entry(alt_class_pool[m_alt_class_list.GetCurSel()]);
|
||||
alt_class_list_rebuild();
|
||||
}
|
||||
}
|
||||
|
||||
void AltShipClassDlg::OnSelendokSetFromVariables()
|
||||
{
|
||||
int current_selection;
|
||||
|
||||
if (m_set_from_variables.GetCurSel() == 0) {
|
||||
m_set_from_ship_class.SetCurSel(num_string_variables ? 1 : 0);
|
||||
}
|
||||
else {
|
||||
m_set_from_ship_class.SetCurSel(0);
|
||||
}
|
||||
|
||||
// if a list entry is selected we should update it
|
||||
current_selection = m_alt_class_list.GetCurSel();
|
||||
if (current_selection >= 0) {
|
||||
alt_class_update_entry(alt_class_pool[m_alt_class_list.GetCurSel()]);
|
||||
alt_class_list_rebuild();
|
||||
}
|
||||
}
|
||||
|
||||
void AltShipClassDlg::OnSelchangeAltClassList()
|
||||
{
|
||||
int i;
|
||||
int variable_selection = 0;
|
||||
int ship_selection = 0;
|
||||
int index = m_alt_class_list.GetCurSel();
|
||||
|
||||
// Selected nothing
|
||||
if (index == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If we have a variable selected
|
||||
if (alt_class_pool[index].variable_index != -1) {
|
||||
for (i=0; i < MAX_SEXP_VARIABLES; i++)
|
||||
{
|
||||
if (string_variable_indices[i] == alt_class_pool[index].variable_index) {
|
||||
variable_selection = i+1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Ship selected
|
||||
else {
|
||||
for (i=0; i < MAX_SHIP_CLASSES; i++) {
|
||||
if (ship_class_indices[i] == alt_class_pool[index].ship_class) {
|
||||
ship_selection = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if we have string variables in the mission the first entry on the list won't be a ship
|
||||
if (num_string_variables) {
|
||||
ship_selection++;
|
||||
}
|
||||
}
|
||||
|
||||
m_set_from_variables.SetCurSel(variable_selection);
|
||||
m_set_from_ship_class.SetCurSel(ship_selection);
|
||||
m_default_to_class.SetCheck(alt_class_pool[index].default_to_this_class ? 1:0);
|
||||
}
|
||||
|
||||
void AltShipClassDlg::OnDefaultToClass()
|
||||
{
|
||||
int index = m_alt_class_list.GetCurSel();
|
||||
|
||||
// Nothing selected
|
||||
if (index == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
alt_class_pool[index].default_to_this_class = m_default_to_class.GetCheck() ? true:false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,86 +0,0 @@
|
||||
/*
|
||||
* Created by Hassan "Karajorma" Kazmi for the FreeSpace2 Source Code Project.
|
||||
* You may not sell or otherwise commercially exploit the source or things you
|
||||
* create based on the source.
|
||||
*/
|
||||
|
||||
#if !defined(AFX_AltShipClassDlg_H__2FE2C917_C7DA_4C05_A11F_DCC46BFB26BB__INCLUDED_)
|
||||
#define AFX_AltShipClassDlg_H__2FE2C917_C7DA_4C05_A11F_DCC46BFB26BB__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
// AltShipClassDlg.h : header file
|
||||
//
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// AltShipClassDlg dialog
|
||||
|
||||
class AltShipClassDlg : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
AltShipClassDlg(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(AltShipClassDlg)
|
||||
enum { IDD = IDD_ALT_SHIP_CLASS };
|
||||
CButton m_default_to_class;
|
||||
CListBox m_alt_class_list;
|
||||
CComboBox m_set_from_ship_class;
|
||||
CComboBox m_set_from_variables;
|
||||
int m_selected_variable;
|
||||
int m_selected_class;
|
||||
//}}AFX_DATA
|
||||
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(AltShipClassDlg)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(AltShipClassDlg)
|
||||
virtual BOOL OnInitDialog();
|
||||
virtual void OnCancel();
|
||||
virtual void OnOK();
|
||||
afx_msg void OnAltClassAdd();
|
||||
afx_msg void OnAltClassInsert();
|
||||
afx_msg void OnAltClassDelete();
|
||||
afx_msg void OnMoveUp();
|
||||
afx_msg void OnMoveDown();
|
||||
afx_msg void OnSelendokSetFromShipClass();
|
||||
afx_msg void OnSelendokSetFromVariables();
|
||||
afx_msg void OnSelchangeAltClassList();
|
||||
afx_msg void OnDefaultToClass();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
|
||||
private:
|
||||
|
||||
bool player_ships_only; // Whether we only add player ships to the alt classes or if we can add any ship
|
||||
|
||||
SCP_vector<alt_class> alt_class_pool;
|
||||
int num_string_variables; // Number of string variables in the mission
|
||||
int string_variable_indices[MAX_SEXP_VARIABLES]; // maps string variables to their index in Sexp_variables
|
||||
int ship_class_indices[MAX_SHIP_CLASSES]; // maps ships in the ships combobox to their index in Ship_info
|
||||
|
||||
|
||||
// variables to handle selection of multiple ships
|
||||
bool multi_edit;
|
||||
int m_selected_ships[MAX_SHIPS];
|
||||
int num_selected_ships;
|
||||
|
||||
void AltShipClassDlg::alt_class_list_rebuild();
|
||||
void AltShipClassDlg::alt_class_update_entry(alt_class &list_item);
|
||||
};
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_AltShipClassDlg_H__2FE2C917_C7DA_4C05_A11F_DCC46BFB26BB__INCLUDED_)
|
||||
@@ -1,116 +0,0 @@
|
||||
// FictionViewerDlg.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "fred.h"
|
||||
#include "FictionViewerDlg.h"
|
||||
#include "missionui/fictionviewer.h"
|
||||
#include "gamesnd/eventmusic.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// FictionViewerDlg dialog
|
||||
|
||||
|
||||
FictionViewerDlg::FictionViewerDlg(CWnd* pParent /*=NULL*/)
|
||||
: CDialog(FictionViewerDlg::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(FictionViewerDlg)
|
||||
m_story_file = _T("");
|
||||
m_font_file = _T("");
|
||||
m_fiction_music = 0;
|
||||
//}}AFX_DATA_INIT
|
||||
}
|
||||
|
||||
|
||||
void FictionViewerDlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(FictionViewerDlg)
|
||||
DDX_Text(pDX, IDC_STORY_FILE, m_story_file);
|
||||
DDX_Text(pDX, IDC_FONT_FILE, m_font_file);
|
||||
DDX_CBIndex(pDX, IDC_FICTION_MUSIC, m_fiction_music);
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
|
||||
BEGIN_MESSAGE_MAP(FictionViewerDlg, CDialog)
|
||||
//{{AFX_MSG_MAP(FictionViewerDlg)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// FictionViewerDlg message handlers
|
||||
|
||||
BOOL FictionViewerDlg::OnInitDialog()
|
||||
{
|
||||
int i;
|
||||
CComboBox *box;
|
||||
|
||||
box = (CComboBox *) GetDlgItem(IDC_FICTION_MUSIC);
|
||||
box->AddString("None");
|
||||
for (i=0; i<Num_music_files; i++){
|
||||
box->AddString(Spooled_music[i].name);
|
||||
}
|
||||
|
||||
// init variables
|
||||
m_story_file = _T(fiction_file());
|
||||
m_font_file = _T(fiction_font());
|
||||
m_fiction_music = Mission_music[SCORE_FICTION_VIEWER] + 1;
|
||||
|
||||
CDialog::OnInitDialog();
|
||||
UpdateData(FALSE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void FictionViewerDlg::OnOK()
|
||||
{
|
||||
UpdateData(TRUE);
|
||||
|
||||
// load it up
|
||||
fiction_viewer_reset();
|
||||
fiction_viewer_load((char *)(LPCSTR) m_story_file, (char *)(LPCSTR) m_font_file);
|
||||
|
||||
// set music
|
||||
Mission_music[SCORE_FICTION_VIEWER] = m_fiction_music - 1;
|
||||
|
||||
CDialog::OnOK();
|
||||
}
|
||||
|
||||
void FictionViewerDlg::OnCancel()
|
||||
{
|
||||
// TODO: Add extra cleanup here
|
||||
|
||||
CDialog::OnCancel();
|
||||
}
|
||||
|
||||
void FictionViewerDlg::OnClose()
|
||||
{
|
||||
int z;
|
||||
|
||||
UpdateData(TRUE);
|
||||
|
||||
if (query_modified()) {
|
||||
z = MessageBox("Do you want to keep your changes?", "Close", MB_ICONQUESTION | MB_YESNOCANCEL);
|
||||
if (z == IDCANCEL){
|
||||
return;
|
||||
}
|
||||
|
||||
if (z == IDYES) {
|
||||
OnOK();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
CDialog::OnClose();
|
||||
}
|
||||
|
||||
int FictionViewerDlg::query_modified()
|
||||
{
|
||||
return strcmp(m_story_file, fiction_file()) || strcmp(m_font_file, fiction_font()) || m_fiction_music != (Mission_music[SCORE_FICTION_VIEWER] + 1);
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
#if !defined(AFX_FICTIONVIEWERDLG_H__46BAD1B6_F9DC_4414_9C33_18EC17FD491F__INCLUDED_)
|
||||
#define AFX_FICTIONVIEWERDLG_H__46BAD1B6_F9DC_4414_9C33_18EC17FD491F__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
// FictionViewerDlg.h : header file
|
||||
//
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// FictionViewerDlg dialog
|
||||
|
||||
class FictionViewerDlg : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
FictionViewerDlg(CWnd* pParent = NULL); // standard constructor
|
||||
int query_modified();
|
||||
void OnOK();
|
||||
void OnCancel();
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(FictionViewerDlg)
|
||||
enum { IDD = IDD_FICTION_VIEWER };
|
||||
CString m_story_file;
|
||||
CString m_font_file;
|
||||
int m_fiction_music;
|
||||
//}}AFX_DATA
|
||||
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(FictionViewerDlg)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(FictionViewerDlg)
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnClose();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_FICTIONVIEWERDLG_H__46BAD1B6_F9DC_4414_9C33_18EC17FD491F__INCLUDED_)
|
||||
@@ -1,288 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
// AddVariableDlg.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "FRED.h"
|
||||
#include "AddVariableDlg.h"
|
||||
#include "parse/sexp.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
#define NO_RESET_FOCUS 0
|
||||
#define RESET_FOCUS 1
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CAddVariableDlg dialog
|
||||
|
||||
|
||||
CAddVariableDlg::CAddVariableDlg(CWnd* pParent /*=NULL*/)
|
||||
: CDialog(CAddVariableDlg::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(CAddVariableDlg)
|
||||
m_default_value = _T("");
|
||||
m_variable_name = _T("");
|
||||
//}}AFX_DATA_INIT
|
||||
}
|
||||
|
||||
|
||||
void CAddVariableDlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(CAddVariableDlg)
|
||||
DDX_Text(pDX, IDC_ADD_VARIABLE_DEFAULT_VALUE, m_default_value);
|
||||
DDV_MaxChars(pDX, m_default_value, 31);
|
||||
DDX_Text(pDX, IDC_ADD_VARIABLE_NAME, m_variable_name);
|
||||
DDV_MaxChars(pDX, m_variable_name, 31);
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
|
||||
BEGIN_MESSAGE_MAP(CAddVariableDlg, CDialog)
|
||||
//{{AFX_MSG_MAP(CAddVariableDlg)
|
||||
ON_BN_CLICKED(IDC_TYPE_NUMBER, OnTypeNumber)
|
||||
ON_BN_CLICKED(IDC_TYPE_STRING, OnTypeString)
|
||||
ON_BN_CLICKED(IDC_TYPE_CAMPAIGN_PERSISTENT, OnTypeCampaignPersistent)
|
||||
ON_BN_CLICKED(IDC_TYPE_PLAYER_PERSISTENT, OnTypePlayerPersistent)
|
||||
ON_BN_CLICKED(IDC_TYPE_NETWORK_VARIABLE, OnTypeNetworkVariable)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CAddVariableDlg message handlers
|
||||
|
||||
void CAddVariableDlg::OnOK()
|
||||
{
|
||||
// validation name
|
||||
validate_variable_name(RESET_FOCUS);
|
||||
|
||||
// validate data
|
||||
if ( m_name_validated ) {
|
||||
validate_data(RESET_FOCUS);
|
||||
}
|
||||
|
||||
// both ok, then store results
|
||||
if ( m_name_validated && m_data_validated ) {
|
||||
// int sexp_add_variable(char *text, char*, int type);
|
||||
// char temp_name[32];
|
||||
// char temp_value[32];
|
||||
// strcpy_s(temp_name, m_variable_name);
|
||||
// strcpy_s(temp_value, m_default_value);
|
||||
// SEXP_VARIABLE_NUMBER SEXP_VARIABLE_STRING
|
||||
// int type;
|
||||
//
|
||||
// if (m_type_number) {
|
||||
// type = SEXP_VARIABLE_NUMBER;
|
||||
// } else {
|
||||
// type = SEXP_VARIABLE_STRING;
|
||||
// }
|
||||
//
|
||||
// // Goober5000
|
||||
// if (m_type_player_persistent) {
|
||||
// type |= SEXP_VARIABLE_PLAYER_PERSISTENT;
|
||||
// } else if (m_type_campaign_persistent) {
|
||||
// type |= SEXP_VARIABLE_CAMPAIGN_PERSISTENT;
|
||||
// }
|
||||
//
|
||||
// m_sexp_var_index = sexp_add_variable(temp_value, temp_name, type);
|
||||
// this get done for free CDialog::OnOk() UpdateData(TRUE);
|
||||
m_create = true;
|
||||
|
||||
CDialog::OnOK();
|
||||
}
|
||||
}
|
||||
|
||||
BOOL CAddVariableDlg::OnInitDialog()
|
||||
{
|
||||
CDialog::OnInitDialog();
|
||||
|
||||
// TODO: Add extra initialization here
|
||||
m_variable_name = "<Variable Name>";
|
||||
m_default_value = "<Default Value>";
|
||||
|
||||
// Set variable type to number
|
||||
m_type_number = true;
|
||||
m_type_campaign_persistent = false;
|
||||
m_type_player_persistent = false;
|
||||
m_type_network_variable = false;
|
||||
set_variable_type();
|
||||
|
||||
m_name_validated = false;
|
||||
m_data_validated = false;
|
||||
m_create = false;
|
||||
|
||||
// Send default name and values into dialog box
|
||||
UpdateData(FALSE);
|
||||
|
||||
return TRUE; // return TRUE unless you set the focus to a control
|
||||
// EXCEPTION: OCX Property Pages should return FALSE
|
||||
}
|
||||
|
||||
bool is_sexp_variable_name(const char* temp_name)
|
||||
{
|
||||
for (int i=0; i<MAX_SEXP_VARIABLES; i++) {
|
||||
if (Sexp_variables[i].type & SEXP_VARIABLE_SET) {
|
||||
if ( !strcmp(Sexp_variables[i].text, temp_name) ) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// name not found
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Check variable name (1) changed (2) > 0 length (3) does not already exist
|
||||
void CAddVariableDlg::validate_variable_name(int set_focus)
|
||||
{
|
||||
CString temp_name;
|
||||
|
||||
CEdit *edit = (CEdit *) GetDlgItem(IDC_ADD_VARIABLE_NAME);
|
||||
edit->GetWindowText(temp_name);
|
||||
|
||||
// Check if any change and not already in list
|
||||
if ( stricmp(temp_name, "<Variable Name>") ) {
|
||||
if ( (strlen(temp_name) > 0) && (get_index_sexp_variable_name(LPCTSTR(temp_name)) == -1) ) { //not already in list and length > 0 {
|
||||
// Goober5000 - replace spaces with hyphens
|
||||
if (strchr(temp_name, ' ') != NULL)
|
||||
{
|
||||
// display msg
|
||||
MessageBox("Variable names cannot contain spaces. Replacing with hyphens.");
|
||||
|
||||
// replace chars
|
||||
//Modified to make the code build. - Thunderbird
|
||||
temp_name.Replace((TCHAR) ' ', (TCHAR) '-');
|
||||
//temp_name.Replace((TCHAR) ' ', (TCHAR) '-'));
|
||||
|
||||
// fix what's displayed
|
||||
edit->SetFocus();
|
||||
edit->SetWindowText(temp_name);
|
||||
edit->SetSel(0, -1);
|
||||
}
|
||||
|
||||
m_name_validated = true;
|
||||
} else {
|
||||
// conflicting variable name
|
||||
if (strlen(temp_name) == 0) {
|
||||
edit->SetWindowText("<Variable Name>");
|
||||
}
|
||||
m_name_validated = false;
|
||||
if (set_focus == RESET_FOCUS) {
|
||||
MessageBox("Conflicting variable name");
|
||||
edit->SetFocus();
|
||||
edit->SetSel(0, -1);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// name unchanged from default
|
||||
m_name_validated = false;
|
||||
if (set_focus == RESET_FOCUS) {
|
||||
MessageBox("Invalid variable name");
|
||||
edit->SetFocus();
|
||||
edit->SetSel(0, -1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void CAddVariableDlg::validate_data(int set_focus)
|
||||
{
|
||||
CString temp_data;
|
||||
|
||||
CEdit *edit = (CEdit *) GetDlgItem(IDC_ADD_VARIABLE_DEFAULT_VALUE);
|
||||
edit->GetWindowText(temp_data);
|
||||
|
||||
// check for 0 string length
|
||||
if (strlen(temp_data) == 0) {
|
||||
m_data_validated = false;
|
||||
} else {
|
||||
if (m_type_number) {
|
||||
// verify valid number
|
||||
int temp_num = atoi(temp_data);
|
||||
char buf[TOKEN_LENGTH];
|
||||
sprintf(buf, "%d", temp_num);
|
||||
|
||||
if ( stricmp(buf, temp_data) ) {
|
||||
m_data_validated = false;
|
||||
} else {
|
||||
m_data_validated = true;
|
||||
}
|
||||
} else {
|
||||
m_data_validated = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Display message and reset focus
|
||||
if ( (!m_data_validated) && (set_focus == RESET_FOCUS) ) {
|
||||
MessageBox("Invalid Default Value.");
|
||||
edit->SetFocus();
|
||||
edit->SetSel(0, -1);
|
||||
}
|
||||
}
|
||||
|
||||
// Set type to number
|
||||
void CAddVariableDlg::OnTypeNumber()
|
||||
{
|
||||
m_type_number = true;
|
||||
set_variable_type();
|
||||
}
|
||||
|
||||
// Set type to string
|
||||
void CAddVariableDlg::OnTypeString()
|
||||
{
|
||||
m_type_number = false;
|
||||
set_variable_type();
|
||||
}
|
||||
|
||||
void CAddVariableDlg::OnTypePlayerPersistent()
|
||||
{
|
||||
m_type_player_persistent = ((CButton *) GetDlgItem(IDC_TYPE_PLAYER_PERSISTENT))->GetCheck() ? true : false;
|
||||
|
||||
if (m_type_player_persistent)
|
||||
m_type_campaign_persistent = false;
|
||||
|
||||
set_variable_type();
|
||||
}
|
||||
|
||||
void CAddVariableDlg::OnTypeCampaignPersistent()
|
||||
{
|
||||
m_type_campaign_persistent = ((CButton *) GetDlgItem(IDC_TYPE_CAMPAIGN_PERSISTENT))->GetCheck() ? true : false;
|
||||
|
||||
if (m_type_campaign_persistent)
|
||||
m_type_player_persistent = false;
|
||||
|
||||
set_variable_type();
|
||||
}
|
||||
|
||||
void CAddVariableDlg::OnTypeNetworkVariable()
|
||||
{
|
||||
m_type_network_variable = ((CButton *) GetDlgItem(IDC_TYPE_NETWORK_VARIABLE))->GetCheck() ? true : false;
|
||||
set_variable_type();
|
||||
}
|
||||
|
||||
// Set type check boxes
|
||||
void CAddVariableDlg::set_variable_type()
|
||||
{
|
||||
|
||||
CButton *button_string = (CButton *) GetDlgItem(IDC_TYPE_STRING);
|
||||
CButton *button_number = (CButton *) GetDlgItem(IDC_TYPE_NUMBER);
|
||||
|
||||
button_number->SetCheck( m_type_number);
|
||||
button_string->SetCheck(!m_type_number);
|
||||
|
||||
((CButton *) GetDlgItem(IDC_TYPE_CAMPAIGN_PERSISTENT))->SetCheck(m_type_campaign_persistent);
|
||||
((CButton *) GetDlgItem(IDC_TYPE_PLAYER_PERSISTENT))->SetCheck(m_type_player_persistent);
|
||||
((CButton *) GetDlgItem(IDC_TYPE_NETWORK_VARIABLE))->SetCheck(m_type_network_variable);
|
||||
}
|
||||
@@ -1,74 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(AFX_ADDVARIABLEDLG_H__0F668CB5_AAEE_11D2_A899_0060088FAE88__INCLUDED_)
|
||||
#define AFX_ADDVARIABLEDLG_H__0F668CB5_AAEE_11D2_A899_0060088FAE88__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
// AddVariableDlg.h : header file
|
||||
//
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CAddVariableDlg dialog
|
||||
|
||||
class CAddVariableDlg : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
CAddVariableDlg(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(CAddVariableDlg)
|
||||
enum { IDD = IDD_ADD_VARIABLE };
|
||||
CString m_default_value;
|
||||
CString m_variable_name;
|
||||
bool m_name_validated;
|
||||
bool m_data_validated;
|
||||
bool m_type_number;
|
||||
bool m_type_campaign_persistent;
|
||||
bool m_type_player_persistent;
|
||||
bool m_type_network_variable;
|
||||
bool m_create;
|
||||
int m_sexp_var_index;
|
||||
//}}AFX_DATA
|
||||
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(CAddVariableDlg)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(CAddVariableDlg)
|
||||
virtual void OnOK();
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void validate_variable_name(int set_focus);
|
||||
afx_msg void validate_data(int set_focus);
|
||||
afx_msg void OnTypeNumber();
|
||||
afx_msg void OnTypeString();
|
||||
afx_msg void OnTypePlayerPersistent();
|
||||
afx_msg void OnTypeCampaignPersistent();
|
||||
afx_msg void OnTypeNetworkVariable();
|
||||
afx_msg void set_variable_type();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_ADDVARIABLEDLG_H__0F668CB5_AAEE_11D2_A899_0060088FAE88__INCLUDED_)
|
||||
@@ -1,140 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "FRED.h"
|
||||
#include "AdjustGridDlg.h"
|
||||
#include "mission/missiongrid.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// adjust_grid_dlg dialog
|
||||
|
||||
adjust_grid_dlg::adjust_grid_dlg(CWnd* pParent /*=NULL*/)
|
||||
: CDialog(adjust_grid_dlg::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(adjust_grid_dlg)
|
||||
m_x = 0;
|
||||
m_y = 0;
|
||||
m_z = 0;
|
||||
//}}AFX_DATA_INIT
|
||||
}
|
||||
|
||||
void adjust_grid_dlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(adjust_grid_dlg)
|
||||
DDX_Control(pDX, IDC_SPIN_Z, m_spinz);
|
||||
DDX_Control(pDX, IDC_SPIN_Y, m_spiny);
|
||||
DDX_Control(pDX, IDC_SPIN_X, m_spinx);
|
||||
DDX_Text(pDX, IDC_EDIT_X, m_x);
|
||||
DDX_Text(pDX, IDC_EDIT_Y, m_y);
|
||||
DDX_Text(pDX, IDC_EDIT_Z, m_z);
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(adjust_grid_dlg, CDialog)
|
||||
//{{AFX_MSG_MAP(adjust_grid_dlg)
|
||||
ON_BN_CLICKED(IDC_XY_PLANE, OnXyPlane)
|
||||
ON_BN_CLICKED(IDC_XZ_PLANE, OnXzPlane)
|
||||
ON_BN_CLICKED(IDC_YZ_PLANE, OnYzPlane)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// adjust_grid_dlg message handlers
|
||||
|
||||
BOOL adjust_grid_dlg::OnInitDialog()
|
||||
{
|
||||
m_x = (int) The_grid->center.xyz.x;
|
||||
m_y = (int) The_grid->center.xyz.y;
|
||||
m_z = (int) The_grid->center.xyz.z;
|
||||
CDialog::OnInitDialog();
|
||||
if (The_grid->gmatrix.vec.uvec.xyz.y) {
|
||||
((CButton *) GetDlgItem(IDC_XZ_PLANE))->SetCheck(TRUE);
|
||||
GetDlgItem(IDC_EDIT_X)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_EDIT_Z)->EnableWindow(FALSE);
|
||||
|
||||
} else if (The_grid->gmatrix.vec.uvec.xyz.z) {
|
||||
((CButton *) GetDlgItem(IDC_XY_PLANE))->SetCheck(TRUE);
|
||||
GetDlgItem(IDC_EDIT_X)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_EDIT_Y)->EnableWindow(FALSE);
|
||||
|
||||
} else {
|
||||
((CButton *) GetDlgItem(IDC_YZ_PLANE))->SetCheck(TRUE);
|
||||
GetDlgItem(IDC_EDIT_Y)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_EDIT_Z)->EnableWindow(FALSE);
|
||||
}
|
||||
|
||||
m_spinx.SetRange(SHRT_MIN, SHRT_MAX);
|
||||
m_spiny.SetRange(SHRT_MIN, SHRT_MAX);
|
||||
m_spinz.SetRange(SHRT_MIN, SHRT_MAX);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void adjust_grid_dlg::OnOK()
|
||||
{
|
||||
UpdateData(TRUE);
|
||||
The_grid->center.xyz.x = (float) m_x;
|
||||
The_grid->center.xyz.y = (float) m_y;
|
||||
The_grid->center.xyz.z = (float) m_z;
|
||||
|
||||
if (((CButton *) GetDlgItem(IDC_XY_PLANE)) -> GetCheck()) {
|
||||
The_grid->gmatrix.vec.fvec = vmd_x_vector;
|
||||
The_grid->gmatrix.vec.rvec = vmd_y_vector;
|
||||
|
||||
} else if (((CButton *) GetDlgItem(IDC_YZ_PLANE)) -> GetCheck()) {
|
||||
The_grid->gmatrix.vec.fvec = vmd_y_vector;
|
||||
The_grid->gmatrix.vec.rvec = vmd_z_vector;
|
||||
|
||||
} else { // XZ plane
|
||||
The_grid->gmatrix.vec.fvec = vmd_x_vector;
|
||||
The_grid->gmatrix.vec.rvec = vmd_z_vector;
|
||||
}
|
||||
|
||||
modify_grid(The_grid);
|
||||
CDialog::OnOK();
|
||||
}
|
||||
|
||||
void adjust_grid_dlg::OnXyPlane()
|
||||
{
|
||||
GetDlgItem(IDC_EDIT_X)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SPIN_X)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_EDIT_Y)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SPIN_Y)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_EDIT_Z)->EnableWindow(TRUE);
|
||||
GetDlgItem(IDC_SPIN_Z)->EnableWindow(TRUE);
|
||||
}
|
||||
|
||||
void adjust_grid_dlg::OnXzPlane()
|
||||
{
|
||||
GetDlgItem(IDC_EDIT_X)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SPIN_X)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_EDIT_Y)->EnableWindow(TRUE);
|
||||
GetDlgItem(IDC_SPIN_Y)->EnableWindow(TRUE);
|
||||
GetDlgItem(IDC_EDIT_Z)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SPIN_Z)->EnableWindow(FALSE);
|
||||
}
|
||||
|
||||
void adjust_grid_dlg::OnYzPlane()
|
||||
{
|
||||
GetDlgItem(IDC_EDIT_X)->EnableWindow(TRUE);
|
||||
GetDlgItem(IDC_SPIN_X)->EnableWindow(TRUE);
|
||||
GetDlgItem(IDC_EDIT_Y)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SPIN_Y)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_EDIT_Z)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SPIN_Z)->EnableWindow(FALSE);
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// adjust_grid_dlg dialog
|
||||
|
||||
class adjust_grid_dlg : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
void OnOK();
|
||||
adjust_grid_dlg(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(adjust_grid_dlg)
|
||||
enum { IDD = IDD_ADJUST_GRID };
|
||||
CSpinButtonCtrl m_spinz;
|
||||
CSpinButtonCtrl m_spiny;
|
||||
CSpinButtonCtrl m_spinx;
|
||||
int m_x;
|
||||
int m_y;
|
||||
int m_z;
|
||||
//}}AFX_DATA
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(adjust_grid_dlg)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(adjust_grid_dlg)
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnXyPlane();
|
||||
afx_msg void OnXzPlane();
|
||||
afx_msg void OnYzPlane();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
@@ -1,680 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
// AsteroidEditorDlg.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "FRED.h"
|
||||
#include "AsteroidEditorDlg.h"
|
||||
#include "starfield/starfield.h"
|
||||
#include "FREDDoc.h"
|
||||
#include "debris/debris.h" // Asteroid stuff.
|
||||
#include "species_defs/species_defs.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
#define ID_FIELD_MENU 9000
|
||||
|
||||
// helps in looping over combo boxes
|
||||
int Dlg_id[MAX_ACTIVE_DEBRIS_TYPES] = {IDC_SHIP_DEBRIS1, IDC_SHIP_DEBRIS2, IDC_SHIP_DEBRIS3};
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// asteroid_editor dialog
|
||||
|
||||
asteroid_editor::asteroid_editor(CWnd* pParent /*=NULL*/)
|
||||
: CDialog(asteroid_editor::IDD, pParent)
|
||||
{
|
||||
int i;
|
||||
|
||||
//{{AFX_DATA_INIT(asteroid_editor)
|
||||
m_avg_speed = 0;
|
||||
m_density = 0;
|
||||
m_enable_asteroids = FALSE;
|
||||
m_max_x = _T("");
|
||||
m_max_y = _T("");
|
||||
m_max_z = _T("");
|
||||
m_min_x = _T("");
|
||||
m_min_y = _T("");
|
||||
m_min_z = _T("");
|
||||
m_enable_inner_bounds = FALSE;
|
||||
m_field_type = FT_ACTIVE;
|
||||
m_box_max_x = _T("");
|
||||
m_box_max_y = _T("");
|
||||
m_box_max_z = _T("");
|
||||
m_box_min_x = _T("");
|
||||
m_box_min_y = _T("");
|
||||
m_box_min_z = _T("");
|
||||
//}}AFX_DATA_INIT
|
||||
|
||||
last_field = -1;
|
||||
i=0;
|
||||
// for (i=0; i<MAX_ASTEROID_FIELDS; i++)
|
||||
a_field[i] = Asteroid_field; // Only supporting one field per mission.
|
||||
}
|
||||
|
||||
void asteroid_editor::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(asteroid_editor)
|
||||
DDX_Control(pDX, IDC_DENSITY_SPIN, m_density_spin);
|
||||
DDX_Text(pDX, IDC_AVG_SPEED, m_avg_speed);
|
||||
DDX_Text(pDX, IDC_DENSITY, m_density);
|
||||
DDX_Check(pDX, IDC_ENABLE_ASTEROIDS, m_enable_asteroids);
|
||||
DDX_Text(pDX, IDC_MAX_X, m_max_x);
|
||||
DDX_Text(pDX, IDC_MAX_Y, m_max_y);
|
||||
DDX_Text(pDX, IDC_MAX_Z, m_max_z);
|
||||
DDX_Text(pDX, IDC_MIN_X, m_min_x);
|
||||
DDX_Text(pDX, IDC_MIN_Y, m_min_y);
|
||||
DDX_Text(pDX, IDC_MIN_Z, m_min_z);
|
||||
DDX_Check(pDX, IDC_ENABLE_INNER_BOX, m_enable_inner_bounds);
|
||||
DDX_Text(pDX, IDC_INNER_MAX_X, m_box_max_x);
|
||||
DDX_Text(pDX, IDC_INNER_MAX_Y, m_box_max_y);
|
||||
DDX_Text(pDX, IDC_INNER_MAX_Z, m_box_max_z);
|
||||
DDX_Text(pDX, IDC_INNER_MIN_X, m_box_min_x);
|
||||
DDX_Text(pDX, IDC_INNER_MIN_Y, m_box_min_y);
|
||||
DDX_Text(pDX, IDC_INNER_MIN_Z, m_box_min_z);
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(asteroid_editor, CDialog)
|
||||
//{{AFX_MSG_MAP(asteroid_editor)
|
||||
ON_WM_INITMENU()
|
||||
ON_BN_CLICKED(IDC_ENABLE_ASTEROIDS, OnEnableAsteroids)
|
||||
ON_WM_CLOSE()
|
||||
ON_BN_CLICKED(IDC_ENABLE_INNER_BOX, OnEnableInnerBox)
|
||||
ON_BN_CLICKED(IDC_PASSIVE_FIELD, OnPassiveField)
|
||||
ON_BN_CLICKED(IDC_FIELD_SHIP, OnFieldShip)
|
||||
ON_BN_CLICKED(IDC_ACTIVE_FIELD, OnActiveField)
|
||||
ON_BN_CLICKED(IDC_FIELD_ASTEROID, OnFieldAsteroid)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// asteroid_editor message handlers
|
||||
|
||||
void asteroid_editor::OnInitMenu(CMenu* pMenu)
|
||||
{
|
||||
int i;
|
||||
CString str;
|
||||
CMenu *m;
|
||||
|
||||
m = pMenu->GetSubMenu(0);
|
||||
clear_menu(m);
|
||||
i = 0; //for (i=0; i<MAX_ASTEROID_FIELDS; i++) {
|
||||
str.Format("Asteroid Field %d", i);
|
||||
m->AppendMenu(MF_ENABLED | MF_STRING, ID_FIELD_MENU + i, str);
|
||||
//}
|
||||
|
||||
m->DeleteMenu(ID_PLACEHOLDER, MF_BYCOMMAND);
|
||||
if (cur_field != -1)
|
||||
m->CheckMenuItem(ID_FIELD_MENU + cur_field, MF_BYCOMMAND | MF_CHECKED);
|
||||
|
||||
CDialog::OnInitMenu(pMenu);
|
||||
}
|
||||
|
||||
BOOL asteroid_editor::OnCommand(WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
int id;
|
||||
|
||||
id = LOWORD(wParam);
|
||||
if (id >= ID_FIELD_MENU && id < ID_FIELD_MENU + 1) { //MAX_ASTEROID_FIELDS) {
|
||||
cur_field = id - ID_FIELD_MENU;
|
||||
update_init();
|
||||
}
|
||||
|
||||
return CDialog::OnCommand(wParam, lParam);
|
||||
}
|
||||
|
||||
int asteroid_editor::query_modified()
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i<1 /*MAX_ASTEROID_FIELDS*/; i++) {
|
||||
if (a_field[i].num_initial_asteroids != Asteroid_field.num_initial_asteroids)
|
||||
return 1;
|
||||
if (vm_vec_dist_quick(&a_field[i].vel, &Asteroid_field.vel) == 0.0f)
|
||||
return 1;
|
||||
if (a_field[i].min_bound.xyz.x != Asteroid_field.min_bound.xyz.x)
|
||||
return 1;
|
||||
if (a_field[i].min_bound.xyz.y != Asteroid_field.min_bound.xyz.y)
|
||||
return 1;
|
||||
if (a_field[i].min_bound.xyz.z != Asteroid_field.min_bound.xyz.z)
|
||||
return 1;
|
||||
if (a_field[i].max_bound.xyz.x != Asteroid_field.max_bound.xyz.x)
|
||||
return 1;
|
||||
if (a_field[i].max_bound.xyz.y != Asteroid_field.max_bound.xyz.y)
|
||||
return 1;
|
||||
if (a_field[i].max_bound.xyz.z != Asteroid_field.max_bound.xyz.z)
|
||||
return 1;
|
||||
|
||||
|
||||
if (a_field[i].has_inner_bound != Asteroid_field.has_inner_bound)
|
||||
return 1;
|
||||
|
||||
if (a_field[i].field_type != Asteroid_field.field_type)
|
||||
return 1;
|
||||
|
||||
if (a_field[i].has_inner_bound) {
|
||||
if (a_field[i].inner_max_bound.xyz.x != Asteroid_field.inner_max_bound.xyz.x)
|
||||
return 1;
|
||||
|
||||
if (a_field[i].inner_max_bound.xyz.y != Asteroid_field.inner_max_bound.xyz.y)
|
||||
return 1;
|
||||
|
||||
if (a_field[i].inner_max_bound.xyz.z != Asteroid_field.inner_max_bound.xyz.z)
|
||||
return 1;
|
||||
|
||||
if (a_field[i].inner_min_bound.xyz.x != Asteroid_field.inner_min_bound.xyz.x)
|
||||
return 1;
|
||||
|
||||
if (a_field[i].inner_min_bound.xyz.y != Asteroid_field.inner_min_bound.xyz.y)
|
||||
return 1;
|
||||
|
||||
if (a_field[i].inner_min_bound.xyz.z != Asteroid_field.inner_min_bound.xyz.z)
|
||||
return 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define MIN_BOX_THICKNESS 400
|
||||
int asteroid_editor::validate_data()
|
||||
{
|
||||
if (!m_enable_asteroids) {
|
||||
return 1;
|
||||
} else {
|
||||
// check x
|
||||
if (a_field[0].max_bound.xyz.x < a_field[0].min_bound.xyz.x) {
|
||||
MessageBox("Asteroid x min is greater than max");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// check y
|
||||
if (a_field[0].max_bound.xyz.y < a_field[0].min_bound.xyz.y) {
|
||||
MessageBox("Asteroid y min is greater than max");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// check z
|
||||
if (a_field[0].max_bound.xyz.z < a_field[0].min_bound.xyz.z) {
|
||||
MessageBox("Asteroid z min is greater than max");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// check if inner bounds enabled
|
||||
if (a_field[0].has_inner_bound) {
|
||||
if (a_field[0].inner_max_bound.xyz.x < a_field[0].inner_min_bound.xyz.x) {
|
||||
MessageBox("Asteroid x inner min is greater than inner max");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (a_field[0].inner_max_bound.xyz.y < a_field[0].inner_min_bound.xyz.y) {
|
||||
MessageBox("Asteroid y inner min is greater than inner max");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (a_field[0].inner_max_bound.xyz.z < a_field[0].inner_min_bound.xyz.z) {
|
||||
MessageBox("Asteroid z inner min is greater than inner max");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// check x thickness
|
||||
if (a_field[0].inner_min_bound.xyz.x - MIN_BOX_THICKNESS < a_field[0].min_bound.xyz.x) {
|
||||
MessageBox("Asteroid x thickness from outer box to inner box must be > 400");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (a_field[0].inner_max_bound.xyz.x + MIN_BOX_THICKNESS > a_field[0].max_bound.xyz.x) {
|
||||
MessageBox("Asteroid x thickness from outer box to inner box must be > 400");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// check y thickness
|
||||
if (a_field[0].inner_min_bound.xyz.y - MIN_BOX_THICKNESS < a_field[0].min_bound.xyz.y) {
|
||||
MessageBox("Asteroid y thickness from outer box to inner box must be > 400");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (a_field[0].inner_max_bound.xyz.y + MIN_BOX_THICKNESS > a_field[0].max_bound.xyz.y) {
|
||||
MessageBox("Asteroid y thickness from outer box to inner box must be > 400");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// check z thickness
|
||||
if (a_field[0].inner_min_bound.xyz.z - MIN_BOX_THICKNESS < a_field[0].min_bound.xyz.z) {
|
||||
MessageBox("Asteroid z thickness from outer box to inner box must be > 400");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (a_field[0].inner_max_bound.xyz.z + MIN_BOX_THICKNESS > a_field[0].max_bound.xyz.z) {
|
||||
MessageBox("Asteroid z thickness from outer box to inner box must be > 400");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// check if passive, ship debris field, at least one speceis selected
|
||||
if (a_field[0].field_type == FT_PASSIVE) {
|
||||
if (a_field[0].debris_genre == DG_SHIP) {
|
||||
if ( (a_field[0].field_debris_type[0] == -1) && (a_field[0].field_debris_type[1] == -1) && (a_field[0].field_debris_type[2] == -1) ) {
|
||||
MessageBox("You must choose one or more types of ship debris");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check at least one asteroid subtype is selected
|
||||
if (a_field[0].debris_genre == DG_ASTEROID) {
|
||||
if ( (a_field[0].field_debris_type[0] == -1) && (a_field[0].field_debris_type[1] == -1) && (a_field[0].field_debris_type[2] == -1) ) {
|
||||
MessageBox("You must choose one or more asteroid subtypes");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void asteroid_editor::OnOK()
|
||||
{
|
||||
int i;
|
||||
|
||||
update_init();
|
||||
if (!validate_data()) {
|
||||
return;
|
||||
}
|
||||
for (i=0; i<1 /*MAX_ASTEROID_FIELDS*/; i++)
|
||||
Asteroid_field = a_field[i];
|
||||
|
||||
update_map_window();
|
||||
theApp.record_window_data(&Asteroid_wnd_data, this);
|
||||
CDialog::OnOK();
|
||||
}
|
||||
|
||||
BOOL asteroid_editor::OnInitDialog()
|
||||
{
|
||||
|
||||
|
||||
cur_field = 0;
|
||||
CDialog::OnInitDialog();
|
||||
update_init();
|
||||
theApp.init_window(&Asteroid_wnd_data, this);
|
||||
|
||||
m_density_spin.SetRange(1, MAX_ASTEROIDS);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void asteroid_editor::update_init()
|
||||
{
|
||||
int num_asteroids, idx, cur_choice;
|
||||
|
||||
UpdateData(TRUE);
|
||||
if (last_field >= 0) {
|
||||
// store into temp asteroid field
|
||||
num_asteroids = a_field[last_field].num_initial_asteroids;
|
||||
a_field[last_field].num_initial_asteroids = m_enable_asteroids ? m_density : 0;
|
||||
if (a_field[last_field].num_initial_asteroids < 0)
|
||||
a_field[last_field].num_initial_asteroids = 0;
|
||||
|
||||
if (a_field[last_field].num_initial_asteroids > MAX_ASTEROIDS)
|
||||
a_field[last_field].num_initial_asteroids = MAX_ASTEROIDS;
|
||||
|
||||
if (num_asteroids != a_field[last_field].num_initial_asteroids)
|
||||
set_modified();
|
||||
|
||||
vec3d vel_vec = {1.0f, 0.0f, 0.0f};
|
||||
vm_vec_scale(&vel_vec, (float) m_avg_speed);
|
||||
|
||||
MODIFY(a_field[last_field].vel.xyz.x, vel_vec.xyz.x);
|
||||
MODIFY(a_field[last_field].vel.xyz.y, vel_vec.xyz.y);
|
||||
MODIFY(a_field[last_field].vel.xyz.z, vel_vec.xyz.z);
|
||||
|
||||
MODIFY(a_field[last_field].min_bound.xyz.x, (float) atof(m_min_x));
|
||||
MODIFY(a_field[last_field].min_bound.xyz.y, (float) atof(m_min_y));
|
||||
MODIFY(a_field[last_field].min_bound.xyz.z, (float) atof(m_min_z));
|
||||
MODIFY(a_field[last_field].max_bound.xyz.x, (float) atof(m_max_x));
|
||||
MODIFY(a_field[last_field].max_bound.xyz.y, (float) atof(m_max_y));
|
||||
MODIFY(a_field[last_field].max_bound.xyz.z, (float) atof(m_max_z));
|
||||
|
||||
// type of field
|
||||
MODIFY(a_field[last_field].field_type, m_field_type);
|
||||
MODIFY(a_field[last_field].debris_genre, m_debris_genre);
|
||||
if ( (m_field_type == FT_PASSIVE) && (m_debris_genre == DG_SHIP) ) {
|
||||
// we should have ship debris
|
||||
for (idx=0; idx<MAX_ACTIVE_DEBRIS_TYPES; idx++) {
|
||||
// loop over combo boxes, store the item data of the cur selection, -1 in no cur selection
|
||||
int cur_sel = ((CComboBox*)GetDlgItem(Dlg_id[idx]))->GetCurSel();
|
||||
if (cur_sel != CB_ERR) {
|
||||
cur_choice = ((CComboBox*)GetDlgItem(Dlg_id[idx]))->GetItemData(cur_sel);
|
||||
} else {
|
||||
cur_choice = -1;
|
||||
}
|
||||
MODIFY(a_field[cur_field].field_debris_type[idx], cur_choice);
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_debris_genre == DG_ASTEROID ) {
|
||||
if ( ((CButton *)GetDlgItem(IDC_SUBTYPE1))->GetCheck() == 1) {
|
||||
cur_choice = 1;
|
||||
} else {
|
||||
cur_choice = -1;
|
||||
}
|
||||
MODIFY(a_field[cur_field].field_debris_type[0], cur_choice);
|
||||
|
||||
|
||||
if ( ((CButton *)GetDlgItem(IDC_SUBTYPE2))->GetCheck() == 1) {
|
||||
cur_choice = 1;
|
||||
} else {
|
||||
cur_choice = -1;
|
||||
}
|
||||
MODIFY(a_field[cur_field].field_debris_type[1], cur_choice);
|
||||
|
||||
|
||||
if ( ((CButton *)GetDlgItem(IDC_SUBTYPE3))->GetCheck() == 1) {
|
||||
cur_choice = 1;
|
||||
} else {
|
||||
cur_choice = -1;
|
||||
}
|
||||
MODIFY(a_field[cur_field].field_debris_type[2], cur_choice);
|
||||
}
|
||||
|
||||
MODIFY(a_field[last_field].has_inner_bound, m_enable_inner_bounds);
|
||||
|
||||
MODIFY(a_field[last_field].inner_min_bound.xyz.x, (float) atof(m_box_min_x));
|
||||
MODIFY(a_field[last_field].inner_min_bound.xyz.y, (float) atof(m_box_min_y));
|
||||
MODIFY(a_field[last_field].inner_min_bound.xyz.z, (float) atof(m_box_min_z));
|
||||
MODIFY(a_field[last_field].inner_max_bound.xyz.x, (float) atof(m_box_max_x));
|
||||
MODIFY(a_field[last_field].inner_max_bound.xyz.y, (float) atof(m_box_max_y));
|
||||
MODIFY(a_field[last_field].inner_max_bound.xyz.z, (float) atof(m_box_max_z));
|
||||
}
|
||||
|
||||
Assert(cur_field >= 0);
|
||||
// get from temp asteroid field into class
|
||||
m_enable_asteroids = a_field[cur_field].num_initial_asteroids ? TRUE : FALSE;
|
||||
m_enable_inner_bounds = a_field[cur_field].has_inner_bound ? TRUE : FALSE;
|
||||
m_density = a_field[cur_field].num_initial_asteroids;
|
||||
if (!m_enable_asteroids)
|
||||
m_density = 10;
|
||||
|
||||
// set field type
|
||||
m_field_type = a_field[cur_field].field_type;
|
||||
m_debris_genre = a_field[cur_field].debris_genre;
|
||||
// m_debris_species = a_field[cur_field].debris_species;
|
||||
|
||||
m_avg_speed = (int) vm_vec_mag(&a_field[cur_field].vel);
|
||||
m_min_x.Format("%.1f", a_field[cur_field].min_bound.xyz.x);
|
||||
m_min_y.Format("%.1f", a_field[cur_field].min_bound.xyz.y);
|
||||
m_min_z.Format("%.1f", a_field[cur_field].min_bound.xyz.z);
|
||||
m_max_x.Format("%.1f", a_field[cur_field].max_bound.xyz.x);
|
||||
m_max_y.Format("%.1f", a_field[cur_field].max_bound.xyz.y);
|
||||
m_max_z.Format("%.1f", a_field[cur_field].max_bound.xyz.z);
|
||||
|
||||
m_box_min_x.Format("%.1f", a_field[cur_field].inner_min_bound.xyz.x);
|
||||
m_box_min_y.Format("%.1f", a_field[cur_field].inner_min_bound.xyz.y);
|
||||
m_box_min_z.Format("%.1f", a_field[cur_field].inner_min_bound.xyz.z);
|
||||
m_box_max_x.Format("%.1f", a_field[cur_field].inner_max_bound.xyz.x);
|
||||
m_box_max_y.Format("%.1f", a_field[cur_field].inner_max_bound.xyz.y);
|
||||
m_box_max_z.Format("%.1f", a_field[cur_field].inner_max_bound.xyz.z);
|
||||
|
||||
// set up combo boxes
|
||||
uint i;
|
||||
int j, k, index, box_index;
|
||||
|
||||
// add "None" to each box
|
||||
for (k = 0; k < MAX_ACTIVE_DEBRIS_TYPES; k++)
|
||||
{
|
||||
box_index = ((CComboBox*)GetDlgItem(Dlg_id[k]))->AddString("None");
|
||||
((CComboBox*)GetDlgItem(Dlg_id[k]))->SetItemData(box_index, -1);
|
||||
}
|
||||
|
||||
// now add each kind of debris to each box
|
||||
CString name;
|
||||
char *debris_size[NUM_DEBRIS_SIZES] = { "Small", "Medium", "Large" };
|
||||
|
||||
// each species
|
||||
for (i = 0; i < Species_info.size(); i++)
|
||||
{
|
||||
// each size
|
||||
for (j = 0; j < NUM_DEBRIS_SIZES; j++)
|
||||
{
|
||||
name = CString(Species_info[i].species_name) + " " + debris_size[j];
|
||||
index = NUM_DEBRIS_SIZES + ((i * NUM_DEBRIS_SIZES) + j);
|
||||
|
||||
// each box
|
||||
for (k = 0; k < MAX_ACTIVE_DEBRIS_TYPES; k++)
|
||||
{
|
||||
box_index = ((CComboBox*)GetDlgItem(Dlg_id[k]))->AddString(name);
|
||||
((CComboBox*)GetDlgItem(Dlg_id[k]))->SetItemData(box_index, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// set active debris type for each combo box
|
||||
int box_count, cur_box_data;
|
||||
for (idx=0;idx<MAX_ACTIVE_DEBRIS_TYPES; idx++) {
|
||||
// Only set selection if not "None"
|
||||
if (a_field[cur_field].field_debris_type[idx] != -1) {
|
||||
box_count = ((CComboBox*)GetDlgItem(Dlg_id[idx]))->GetCount();
|
||||
for (box_index=0; box_index<box_count; box_index++) {
|
||||
cur_box_data = ((CComboBox*)GetDlgItem(Dlg_id[idx]))->GetItemData(box_index);
|
||||
if (cur_box_data == a_field[cur_field].field_debris_type[idx]) {
|
||||
// set cur sel
|
||||
((CComboBox*)GetDlgItem(Dlg_id[idx]))->SetCurSel(box_index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// set up asteroid subtype checkboxes
|
||||
((CButton*)GetDlgItem(IDC_SUBTYPE1))->SetCheck(a_field[cur_field].field_debris_type[0] == 1);
|
||||
((CButton*)GetDlgItem(IDC_SUBTYPE2))->SetCheck(a_field[cur_field].field_debris_type[1] == 1);
|
||||
((CButton*)GetDlgItem(IDC_SUBTYPE3))->SetCheck(a_field[cur_field].field_debris_type[2] == 1);
|
||||
|
||||
|
||||
UpdateData(FALSE);
|
||||
OnEnableAsteroids();
|
||||
|
||||
last_field = cur_field;
|
||||
}
|
||||
|
||||
void asteroid_editor::OnEnableAsteroids()
|
||||
{
|
||||
UpdateData(TRUE);
|
||||
GetDlgItem(IDC_DENSITY)->EnableWindow(m_enable_asteroids);
|
||||
GetDlgItem(IDC_DENSITY_SPIN)->EnableWindow(m_enable_asteroids);
|
||||
GetDlgItem(IDC_AVG_SPEED)->EnableWindow(m_enable_asteroids);
|
||||
GetDlgItem(IDC_MIN_X)->EnableWindow(m_enable_asteroids);
|
||||
GetDlgItem(IDC_MIN_Y)->EnableWindow(m_enable_asteroids);
|
||||
GetDlgItem(IDC_MIN_Z)->EnableWindow(m_enable_asteroids);
|
||||
GetDlgItem(IDC_MAX_X)->EnableWindow(m_enable_asteroids);
|
||||
GetDlgItem(IDC_MAX_Y)->EnableWindow(m_enable_asteroids);
|
||||
GetDlgItem(IDC_MAX_Z)->EnableWindow(m_enable_asteroids);
|
||||
|
||||
GetDlgItem(IDC_ENABLE_INNER_BOX)->EnableWindow(m_enable_asteroids);
|
||||
GetDlgItem(IDC_PASSIVE_FIELD)->EnableWindow(m_enable_asteroids);
|
||||
GetDlgItem(IDC_ACTIVE_FIELD)->EnableWindow(m_enable_asteroids);
|
||||
|
||||
GetDlgItem(IDC_FIELD_SHIP)->EnableWindow(m_enable_asteroids);
|
||||
GetDlgItem(IDC_FIELD_ASTEROID)->EnableWindow(m_enable_asteroids);
|
||||
GetDlgItem(IDC_SHIP_DEBRIS1)->EnableWindow(m_enable_asteroids && (Asteroid_field.debris_genre == DG_SHIP));
|
||||
GetDlgItem(IDC_SHIP_DEBRIS2)->EnableWindow(m_enable_asteroids && (Asteroid_field.debris_genre == DG_SHIP));
|
||||
GetDlgItem(IDC_SHIP_DEBRIS3)->EnableWindow(m_enable_asteroids && (Asteroid_field.debris_genre == DG_SHIP));
|
||||
GetDlgItem(IDC_SUBTYPE1)->EnableWindow(m_enable_asteroids && (Asteroid_field.debris_genre == DG_ASTEROID));
|
||||
GetDlgItem(IDC_SUBTYPE2)->EnableWindow(m_enable_asteroids && (Asteroid_field.debris_genre == DG_ASTEROID));
|
||||
GetDlgItem(IDC_SUBTYPE3)->EnableWindow(m_enable_asteroids && (Asteroid_field.debris_genre == DG_ASTEROID));
|
||||
|
||||
OnEnableInnerBox();
|
||||
OnEnableField();
|
||||
}
|
||||
|
||||
void asteroid_editor::OnCancel()
|
||||
{
|
||||
theApp.record_window_data(&Asteroid_wnd_data, this);
|
||||
CDialog::OnCancel();
|
||||
}
|
||||
|
||||
void asteroid_editor::OnClose()
|
||||
{
|
||||
int z;
|
||||
|
||||
update_init();
|
||||
if (query_modified()) {
|
||||
z = MessageBox("Do you want to keep your changes?", "Close", MB_ICONQUESTION | MB_YESNOCANCEL);
|
||||
if (z == IDCANCEL)
|
||||
return;
|
||||
|
||||
if (z == IDYES) {
|
||||
OnOK();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
CDialog::OnClose();
|
||||
}
|
||||
|
||||
// enable inner box (asteroid free zone)
|
||||
// only allowed for active debris field
|
||||
void asteroid_editor::OnEnableInnerBox()
|
||||
{
|
||||
UpdateData(TRUE);
|
||||
|
||||
GetDlgItem(IDC_INNER_MIN_X)->EnableWindow(m_enable_inner_bounds && m_enable_asteroids);
|
||||
GetDlgItem(IDC_INNER_MAX_X)->EnableWindow(m_enable_inner_bounds && m_enable_asteroids);
|
||||
GetDlgItem(IDC_INNER_MIN_Y)->EnableWindow(m_enable_inner_bounds && m_enable_asteroids);
|
||||
GetDlgItem(IDC_INNER_MAX_Y)->EnableWindow(m_enable_inner_bounds && m_enable_asteroids);
|
||||
GetDlgItem(IDC_INNER_MIN_Z)->EnableWindow(m_enable_inner_bounds && m_enable_asteroids);
|
||||
GetDlgItem(IDC_INNER_MAX_Z)->EnableWindow(m_enable_inner_bounds && m_enable_asteroids);
|
||||
}
|
||||
|
||||
//
|
||||
void asteroid_editor::OnEnableField()
|
||||
{
|
||||
// set check in active
|
||||
if (m_enable_asteroids) {
|
||||
if (m_field_type == FT_ACTIVE) {
|
||||
OnActiveField();
|
||||
} else {
|
||||
OnPassiveField();
|
||||
}
|
||||
}
|
||||
|
||||
// maybe enable species
|
||||
if ( m_enable_asteroids && (m_field_type == FT_PASSIVE) && (m_debris_genre == DG_SHIP) ) {
|
||||
OnFieldShip();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void asteroid_editor::OnActiveField()
|
||||
{
|
||||
// set field type
|
||||
m_field_type = FT_ACTIVE;
|
||||
m_debris_genre = DG_ASTEROID;
|
||||
|
||||
// gray out ship and species
|
||||
GetDlgItem(IDC_FIELD_SHIP)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SHIP_DEBRIS1)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SHIP_DEBRIS2)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SHIP_DEBRIS3)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SUBTYPE1)->EnableWindow(TRUE);
|
||||
GetDlgItem(IDC_SUBTYPE2)->EnableWindow(TRUE);
|
||||
GetDlgItem(IDC_SUBTYPE3)->EnableWindow(TRUE);
|
||||
|
||||
// force check of asteroid
|
||||
((CButton*)GetDlgItem(IDC_FIELD_ASTEROID))->SetCheck(1);
|
||||
((CButton*)GetDlgItem(IDC_FIELD_SHIP))->SetCheck(0);
|
||||
|
||||
// force check of active field
|
||||
((CButton*)GetDlgItem(IDC_ACTIVE_FIELD))->SetCheck(1);
|
||||
((CButton*)GetDlgItem(IDC_PASSIVE_FIELD))->SetCheck(0);
|
||||
|
||||
// enable inner box
|
||||
GetDlgItem(IDC_ENABLE_INNER_BOX)->EnableWindow(TRUE);
|
||||
}
|
||||
|
||||
void asteroid_editor::OnPassiveField()
|
||||
{
|
||||
// set field type
|
||||
m_field_type = FT_PASSIVE;
|
||||
|
||||
// acivate ship
|
||||
GetDlgItem(IDC_FIELD_SHIP)->EnableWindow(TRUE);
|
||||
|
||||
// maybe activate species
|
||||
GetDlgItem(IDC_SHIP_DEBRIS1)->EnableWindow(m_debris_genre == DG_SHIP);
|
||||
GetDlgItem(IDC_SHIP_DEBRIS2)->EnableWindow(m_debris_genre == DG_SHIP);
|
||||
GetDlgItem(IDC_SHIP_DEBRIS3)->EnableWindow(m_debris_genre == DG_SHIP);
|
||||
|
||||
// maybe activate asteroid subtype
|
||||
GetDlgItem(IDC_SUBTYPE1)->EnableWindow(m_debris_genre == DG_ASTEROID);
|
||||
GetDlgItem(IDC_SUBTYPE2)->EnableWindow(m_debris_genre == DG_ASTEROID);
|
||||
GetDlgItem(IDC_SUBTYPE3)->EnableWindow(m_debris_genre == DG_ASTEROID);
|
||||
|
||||
|
||||
// force check of current debris type
|
||||
((CButton*)GetDlgItem(IDC_FIELD_ASTEROID))->SetCheck(m_debris_genre == DG_ASTEROID);
|
||||
((CButton*)GetDlgItem(IDC_FIELD_SHIP))->SetCheck(m_debris_genre == DG_SHIP);
|
||||
|
||||
// force check of passive field
|
||||
((CButton*)GetDlgItem(IDC_ACTIVE_FIELD))->SetCheck(0);
|
||||
((CButton*)GetDlgItem(IDC_PASSIVE_FIELD))->SetCheck(1);
|
||||
|
||||
// disable inner box
|
||||
GetDlgItem(IDC_ENABLE_INNER_BOX)->EnableWindow(FALSE);
|
||||
}
|
||||
|
||||
void asteroid_editor::OnFieldShip()
|
||||
{
|
||||
// set debris type
|
||||
m_debris_genre = DG_SHIP;
|
||||
|
||||
GetDlgItem(IDC_SHIP_DEBRIS1)->EnableWindow(TRUE);
|
||||
GetDlgItem(IDC_SHIP_DEBRIS2)->EnableWindow(TRUE);
|
||||
GetDlgItem(IDC_SHIP_DEBRIS3)->EnableWindow(TRUE);
|
||||
|
||||
GetDlgItem(IDC_SUBTYPE1)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SUBTYPE2)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SUBTYPE3)->EnableWindow(FALSE);
|
||||
|
||||
// force check of ship
|
||||
((CButton*)GetDlgItem(IDC_FIELD_ASTEROID))->SetCheck(0);
|
||||
((CButton*)GetDlgItem(IDC_FIELD_SHIP))->SetCheck(1);
|
||||
|
||||
}
|
||||
|
||||
void asteroid_editor::OnFieldAsteroid()
|
||||
{
|
||||
// set debris type
|
||||
m_debris_genre = DG_ASTEROID;
|
||||
|
||||
GetDlgItem(IDC_SHIP_DEBRIS1)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SHIP_DEBRIS2)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_SHIP_DEBRIS3)->EnableWindow(FALSE);
|
||||
|
||||
|
||||
GetDlgItem(IDC_SUBTYPE1)->EnableWindow(TRUE);
|
||||
GetDlgItem(IDC_SUBTYPE2)->EnableWindow(TRUE);
|
||||
GetDlgItem(IDC_SUBTYPE3)->EnableWindow(TRUE);
|
||||
|
||||
// force check of asteroid
|
||||
((CButton*)GetDlgItem(IDC_FIELD_ASTEROID))->SetCheck(1);
|
||||
((CButton*)GetDlgItem(IDC_FIELD_SHIP))->SetCheck(0);
|
||||
}
|
||||
@@ -1,85 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
// AsteroidEditorDlg.h : header file
|
||||
//
|
||||
|
||||
#include "starfield/starfield.h"
|
||||
#include "asteroid/asteroid.h"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// asteroid_editor dialog
|
||||
|
||||
class asteroid_editor : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
void update_init();
|
||||
int query_modified();
|
||||
void OnCancel();
|
||||
void OnOK();
|
||||
void OnEnableField();
|
||||
int validate_data();
|
||||
|
||||
asteroid_editor(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(asteroid_editor)
|
||||
enum { IDD = IDD_ASTEROID_EDITOR };
|
||||
CSpinButtonCtrl m_density_spin;
|
||||
int m_avg_speed;
|
||||
int m_density;
|
||||
BOOL m_enable_asteroids;
|
||||
CString m_max_x;
|
||||
CString m_max_y;
|
||||
CString m_max_z;
|
||||
CString m_min_x;
|
||||
CString m_min_y;
|
||||
CString m_min_z;
|
||||
BOOL m_enable_inner_bounds;
|
||||
field_type_t m_field_type; // active or passive
|
||||
debris_genre_t m_debris_genre; // ship or asteroid
|
||||
int m_field_debris_type[3]; // species and size of ship debris
|
||||
CString m_box_max_x;
|
||||
CString m_box_max_y;
|
||||
CString m_box_max_z;
|
||||
CString m_box_min_x;
|
||||
CString m_box_min_y;
|
||||
CString m_box_min_z;
|
||||
//}}AFX_DATA
|
||||
|
||||
int cur_field, last_field;
|
||||
asteroid_field a_field[1 /*MAX_ASTEROID_FIELDS*/];
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(asteroid_editor)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(asteroid_editor)
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnInitMenu(CMenu* pMenu);
|
||||
afx_msg void OnEnableAsteroids();
|
||||
afx_msg void OnClose();
|
||||
afx_msg void OnEnableInnerBox();
|
||||
afx_msg void OnPassiveField();
|
||||
afx_msg void OnFieldShip();
|
||||
afx_msg void OnActiveField();
|
||||
afx_msg void OnFieldAsteroid();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
@@ -1,88 +0,0 @@
|
||||
// BackgroundChooser.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "fred.h"
|
||||
#include "BackgroundChooser.h"
|
||||
#include "ship/ship.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// BackgroundChooser dialog
|
||||
|
||||
|
||||
BackgroundChooser::BackgroundChooser(int numBackgrounds)
|
||||
: CDialog(BackgroundChooser::IDD)
|
||||
{
|
||||
//{{AFX_DATA_INIT(BackgroundChooser)
|
||||
//}}AFX_DATA_INIT
|
||||
|
||||
m_numBackgrounds = numBackgrounds;
|
||||
m_chosenBackground = -1;
|
||||
}
|
||||
|
||||
|
||||
void BackgroundChooser::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(BackgroundChooser)
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
|
||||
BEGIN_MESSAGE_MAP(BackgroundChooser, CDialog)
|
||||
//{{AFX_MSG_MAP(BackgroundChooser)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// BackgroundChooser message handlers
|
||||
|
||||
BOOL BackgroundChooser::OnInitDialog()
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < m_numBackgrounds; i++)
|
||||
{
|
||||
char temp[NAME_LENGTH];
|
||||
sprintf(temp, "Background %d", i + 1);
|
||||
|
||||
((CComboBox*) GetDlgItem(IDC_BACKGROUND))->AddString(temp);
|
||||
}
|
||||
((CComboBox*) GetDlgItem(IDC_BACKGROUND))->SetCurSel(0);
|
||||
|
||||
CDialog::OnInitDialog();
|
||||
UpdateData(FALSE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void BackgroundChooser::OnOK()
|
||||
{
|
||||
UpdateData(TRUE);
|
||||
|
||||
m_chosenBackground = ((CComboBox*) GetDlgItem(IDC_BACKGROUND))->GetCurSel();
|
||||
|
||||
CDialog::OnOK();
|
||||
}
|
||||
|
||||
void BackgroundChooser::OnCancel()
|
||||
{
|
||||
// TODO: Add extra cleanup here
|
||||
|
||||
CDialog::OnCancel();
|
||||
}
|
||||
|
||||
void BackgroundChooser::OnClose()
|
||||
{
|
||||
OnCancel();
|
||||
}
|
||||
|
||||
int BackgroundChooser::GetChosenBackground()
|
||||
{
|
||||
return m_chosenBackground;
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
#if !defined(_BACKGROUND_CHOOSER_H_)
|
||||
#define _BACKGROUND_CHOOSER_H_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
// BackgroundChooser.h : header file
|
||||
//
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// BackgroundChooser dialog
|
||||
|
||||
class BackgroundChooser : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
BackgroundChooser(int numBackgrounds); // standard constructor
|
||||
void OnOK();
|
||||
void OnCancel();
|
||||
|
||||
int GetChosenBackground();
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(BackgroundChooser)
|
||||
enum { IDD = IDD_BACKGROUND_CHOOSER};
|
||||
//}}AFX_DATA
|
||||
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(BackgroundChooser)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
int m_numBackgrounds;
|
||||
int m_chosenBackground;
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(BackgroundChooser)
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnClose();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(_BACKGROUND_CHOOSER_H_)
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,151 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef _BG_BITMAP_DLG_H
|
||||
#define _BG_BITMAP_DLG_H
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// bg_bitmap_dlg dialog
|
||||
|
||||
class bg_bitmap_dlg : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
void update_data(int update = 1);
|
||||
void create();
|
||||
|
||||
// sun data functions
|
||||
void sun_data_init();
|
||||
void sun_data_close();
|
||||
void sun_data_save_current();
|
||||
|
||||
// bitmap data functions
|
||||
void bitmap_data_init();
|
||||
void bitmap_data_close();
|
||||
void bitmap_data_save_current();
|
||||
|
||||
void get_data_spinner(NM_UPDOWN* pUD, int id, int *var, int min, int max);
|
||||
void get_data_int(int id, int *var, int min, int max);
|
||||
void get_data_float(int id, float *var, float max, float min);
|
||||
|
||||
bg_bitmap_dlg(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(bg_bitmap_dlg)
|
||||
enum { IDD = IDD_BG_BITMAP };
|
||||
CSliderCtrl m_amb_blue;
|
||||
CSliderCtrl m_amb_green;
|
||||
CSliderCtrl m_amb_red;
|
||||
CString m_neb_intensity;
|
||||
int m_nebula_color;
|
||||
int m_nebula_index;
|
||||
int m_bank;
|
||||
int m_heading;
|
||||
int m_pitch;
|
||||
CSliderCtrl m_slider;
|
||||
int m_neb2_texture;
|
||||
BOOL m_subspace;
|
||||
BOOL m_fullneb;
|
||||
int m_poof_0;
|
||||
int m_poof_1;
|
||||
int m_poof_2;
|
||||
int m_poof_3;
|
||||
int m_poof_4;
|
||||
int m_poof_5;
|
||||
BOOL m_toggle_trails;
|
||||
CString m_storm_name;
|
||||
CString s_name;
|
||||
int s_pitch;
|
||||
int s_bank;
|
||||
int s_heading;
|
||||
float s_scale;
|
||||
int s_index;
|
||||
CString b_name;
|
||||
int b_pitch;
|
||||
int b_bank;
|
||||
int b_heading;
|
||||
float b_scale_x;
|
||||
float b_scale_y;
|
||||
int b_div_x;
|
||||
int b_div_y;
|
||||
int b_index;
|
||||
int m_sky_flag_1;
|
||||
int m_sky_flag_2;
|
||||
int m_sky_flag_3;
|
||||
int m_sky_flag_4;
|
||||
int m_sky_flag_5;
|
||||
int m_sky_flag_6;
|
||||
CString m_skybox_model;
|
||||
CString m_envmap;
|
||||
//}}AFX_DATA
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(bg_bitmap_dlg)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
// clear and build the nebula filename list appropriately
|
||||
void build_nebfile_list();
|
||||
|
||||
int get_active_background();
|
||||
int get_swap_background();
|
||||
void reinitialize_lists();
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(bg_bitmap_dlg)
|
||||
afx_msg void OnClose();
|
||||
afx_msg void OnCancel();
|
||||
afx_msg void OnOK();
|
||||
afx_msg void OnSelchangeNebcolor();
|
||||
afx_msg void OnSelchangeNebpattern();
|
||||
afx_msg void OnFullNeb();
|
||||
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
|
||||
afx_msg void OnSunChange();
|
||||
afx_msg void OnAddSun();
|
||||
afx_msg void OnDelSun();
|
||||
afx_msg void OnSunDropdownChange();
|
||||
afx_msg void OnBitmapChange();
|
||||
afx_msg void OnAddBitmap();
|
||||
afx_msg void OnDelBitmap();
|
||||
afx_msg void OnBitmapDropdownChange();
|
||||
afx_msg void OnDeltaposSbitmapPSpin(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnDeltaposSbitmapBSpin(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnDeltaposSbitmapHSpin(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnKillfocusSbitmapScaleX();
|
||||
afx_msg void OnKillfocusSbitmapScaleY();
|
||||
afx_msg void OnKillfocusSbitmapDivX();
|
||||
afx_msg void OnKillfocusSbitmapDivY();
|
||||
afx_msg void OnKillfocusSbitmapP();
|
||||
afx_msg void OnKillfocusSbitmapB();
|
||||
afx_msg void OnKillfocusSbitmapH();
|
||||
afx_msg void OnDeltaposSun1PSpin(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnDeltaposSun1HSpin(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnDeltaposSun1BSpin(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnKillfocusSun1P();
|
||||
afx_msg void OnKillfocusSun1H();
|
||||
afx_msg void OnKillfocusSun1B();
|
||||
afx_msg void OnKillfocusSun1Scale();
|
||||
afx_msg void OnImportBackground();
|
||||
afx_msg void OnSwapBackground();
|
||||
afx_msg void OnBackgroundDropdownChange();
|
||||
afx_msg void OnSkyboxBrowse();
|
||||
afx_msg void OnEnvmapBrowse();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,138 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef __BRIEFINGEDITORDLG_H__
|
||||
#define __BRIEFINGEDITORDLG_H__
|
||||
|
||||
#include "parse/sexp.h"
|
||||
#include "mission/missionbriefcommon.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// briefing_editor_dlg dialog
|
||||
|
||||
class briefing_editor_dlg : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
void focus_sexp(int select_sexp_node);
|
||||
int calc_num_lines_for_icons(int num);
|
||||
void batch_render();
|
||||
void save_editor_state();
|
||||
void restore_editor_state();
|
||||
void reset_icon_loop(int stage);
|
||||
int get_next_icon(int id);
|
||||
void OnOK();
|
||||
void OnCancel();
|
||||
int find_icon(int id, int stage);
|
||||
void propagate_icon(int num);
|
||||
void reset_editor();
|
||||
int check_mouse_hit(int x, int y);
|
||||
void delete_icon(int num);
|
||||
void update_positions();
|
||||
void icon_select(int num);
|
||||
void draw_icon(object *objp);
|
||||
void create();
|
||||
void update_data(int update = 1);
|
||||
briefing_editor_dlg(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(briefing_editor_dlg)
|
||||
enum { IDD = IDD_BRIEFING_EDITOR };
|
||||
sexp_tree m_tree;
|
||||
CButton m_lines;
|
||||
BOOL m_hilight;
|
||||
int m_icon_image;
|
||||
CString m_icon_label;
|
||||
CString m_stage_title;
|
||||
CString m_text;
|
||||
CString m_time;
|
||||
CString m_voice;
|
||||
CString m_icon_text;
|
||||
int m_icon_team;
|
||||
int m_ship_type;
|
||||
BOOL m_change_local;
|
||||
int m_id;
|
||||
int m_briefing_music;
|
||||
CString m_substitute_briefing_music;
|
||||
BOOL m_cut_next;
|
||||
BOOL m_cut_prev;
|
||||
int m_current_briefing;
|
||||
BOOL m_flipicon;
|
||||
//}}AFX_DATA
|
||||
|
||||
CBitmap m_play_bm;
|
||||
|
||||
// copy view variables
|
||||
int m_copy_view_set;
|
||||
vec3d m_copy_view_pos;
|
||||
matrix m_copy_view_orient;
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(briefing_editor_dlg)
|
||||
public:
|
||||
virtual BOOL DestroyWindow();
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
brief_icon *iconp;
|
||||
briefing *save_briefing;
|
||||
int icon_loop, stage_loop;
|
||||
int m_cur_stage;
|
||||
int m_last_stage;
|
||||
int m_cur_icon;
|
||||
int m_last_icon;
|
||||
int m_voice_id;
|
||||
int stage_saved;
|
||||
int icon_saved;
|
||||
int modified;
|
||||
// int point_obj;
|
||||
int icon_obj[MAX_STAGE_ICONS];
|
||||
int icon_marked[MAX_STAGE_ICONS];
|
||||
int line_marked[MAX_BRIEF_STAGE_LINES];
|
||||
|
||||
void copy_stage(int from, int to);
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(briefing_editor_dlg)
|
||||
afx_msg void OnClose();
|
||||
afx_msg void OnNext();
|
||||
afx_msg void OnPrev();
|
||||
afx_msg void OnBrowse();
|
||||
afx_msg void OnAddStage();
|
||||
afx_msg void OnDeleteStage();
|
||||
afx_msg void OnInsertStage();
|
||||
afx_msg void OnMakeIcon();
|
||||
afx_msg void OnDeleteIcon();
|
||||
afx_msg void OnGotoView();
|
||||
afx_msg void OnSaveView();
|
||||
afx_msg void OnSelchangeIconImage();
|
||||
afx_msg void OnSelchangeTeam();
|
||||
afx_msg void OnPropagateIcons();
|
||||
afx_msg void OnInitMenu(CMenu* pMenu);
|
||||
afx_msg void OnLines();
|
||||
afx_msg void OnRclickTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnBeginlabeleditTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnEndlabeleditTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnPlay();
|
||||
afx_msg void OnCopyView();
|
||||
afx_msg void OnPasteView();
|
||||
afx_msg void OnFlipIcon();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
private:
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,901 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
// CampaignEditorDlg.cpp : implementation file
|
||||
//
|
||||
|
||||
#include <setjmp.h>
|
||||
#include "stdafx.h"
|
||||
#include "FRED.h"
|
||||
#include "CampaignEditorDlg.h"
|
||||
#include "CampaignTreeView.h"
|
||||
#include "CampaignTreeWnd.h"
|
||||
#include "Management.h"
|
||||
#include "cfile/cfile.h"
|
||||
#include "FREDDoc.h"
|
||||
#include "parse/parselo.h"
|
||||
#include "mission/missiongoals.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
int Cur_campaign_mission = -1;
|
||||
int Cur_campaign_link = -1;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// campaign_editor dialog
|
||||
|
||||
IMPLEMENT_DYNCREATE(campaign_editor, CFormView)
|
||||
|
||||
campaign_editor *Campaign_tree_formp;
|
||||
|
||||
campaign_editor::campaign_editor()
|
||||
: CFormView(campaign_editor::IDD)
|
||||
{
|
||||
//{{AFX_DATA_INIT(campaign_editor)
|
||||
m_name = _T("");
|
||||
m_type = -1;
|
||||
m_num_players = _T("");
|
||||
m_desc = _T("");
|
||||
m_loop_desc = _T("");
|
||||
m_loop_brief_anim = _T("");
|
||||
m_loop_brief_sound = _T("");
|
||||
m_custom_tech_db = FALSE;
|
||||
//}}AFX_DATA_INIT
|
||||
|
||||
m_tree.m_mode = MODE_CAMPAIGN;
|
||||
m_num_links = 0;
|
||||
m_tree.link_modified(&Campaign_modified);
|
||||
m_last_mission = -1;
|
||||
}
|
||||
|
||||
campaign_editor::~campaign_editor()
|
||||
{
|
||||
}
|
||||
|
||||
void campaign_editor::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CFormView::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(campaign_editor)
|
||||
DDX_Control(pDX, IDC_SEXP_TREE, m_tree);
|
||||
DDX_Control(pDX, IDC_FILELIST, m_filelist);
|
||||
DDX_Text(pDX, IDC_NAME, m_name);
|
||||
DDX_CBIndex(pDX, IDC_CAMPAIGN_TYPE, m_type);
|
||||
DDX_Text(pDX, IDC_NUM_PLAYERS, m_num_players);
|
||||
DDX_Text(pDX, IDC_DESC2, m_desc);
|
||||
DDX_Text(pDX, IDC_MISSISON_LOOP_DESC, m_loop_desc);
|
||||
DDX_Text(pDX, IDC_LOOP_BRIEF_ANIM, m_loop_brief_anim);
|
||||
DDX_Text(pDX, IDC_LOOP_BRIEF_SOUND, m_loop_brief_sound);
|
||||
DDX_Check(pDX, IDC_CUSTOM_TECH_DB, m_custom_tech_db);
|
||||
//}}AFX_DATA_MAP
|
||||
|
||||
DDV_MaxChars(pDX, m_desc, MISSION_DESC_LENGTH - 1);
|
||||
DDV_MaxChars(pDX, m_loop_desc, MISSION_DESC_LENGTH - 1);
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(campaign_editor, CFormView)
|
||||
//{{AFX_MSG_MAP(campaign_editor)
|
||||
ON_BN_CLICKED(ID_LOAD, OnLoad)
|
||||
ON_BN_CLICKED(IDC_ALIGN, OnAlign)
|
||||
ON_BN_CLICKED(ID_CPGN_CLOSE, OnCpgnClose)
|
||||
ON_NOTIFY(NM_RCLICK, IDC_SEXP_TREE, OnRclickTree)
|
||||
ON_NOTIFY(TVN_BEGINLABELEDIT, IDC_SEXP_TREE, OnBeginlabeleditSexpTree)
|
||||
ON_NOTIFY(TVN_ENDLABELEDIT, IDC_SEXP_TREE, OnEndlabeleditSexpTree)
|
||||
ON_NOTIFY(TVN_SELCHANGED, IDC_SEXP_TREE, OnSelchangedSexpTree)
|
||||
ON_BN_CLICKED(IDC_MOVE_UP, OnMoveUp)
|
||||
ON_BN_CLICKED(IDC_MOVE_DOWN, OnMoveDown)
|
||||
ON_COMMAND(ID_END_EDIT, OnEndEdit)
|
||||
ON_EN_CHANGE(IDC_BRIEFING_CUTSCENE, OnChangeBriefingCutscene)
|
||||
ON_CBN_SELCHANGE(IDC_CAMPAIGN_TYPE, OnSelchangeType)
|
||||
ON_BN_CLICKED(IDC_TOGGLE_LOOP, OnToggleLoop)
|
||||
ON_BN_CLICKED(IDC_LOOP_BRIEF_BROWSE, OnBrowseLoopAni)
|
||||
ON_BN_CLICKED(IDC_LOOP_BRIEF_SOUND_BROWSE, OnBrowseLoopSound)
|
||||
ON_EN_CHANGE(IDC_MAIN_HALL, OnChangeMainHall)
|
||||
ON_EN_CHANGE(IDC_DEBRIEFING_PERSONA, OnChangeDebriefingPersona)
|
||||
ON_BN_CLICKED(IDC_CUSTOM_TECH_DB, OnCustomTechDB)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// campaign_editor diagnostics
|
||||
|
||||
#ifdef _DEBUG
|
||||
void campaign_editor::AssertValid() const
|
||||
{
|
||||
CFormView::AssertValid();
|
||||
}
|
||||
|
||||
void campaign_editor::Dump(CDumpContext& dc) const
|
||||
{
|
||||
CFormView::Dump(dc);
|
||||
}
|
||||
#endif //_DEBUG
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// campaign_editor message handlers
|
||||
|
||||
void campaign_editor::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint)
|
||||
{
|
||||
UpdateData(FALSE);
|
||||
}
|
||||
|
||||
void campaign_editor::OnLoad()
|
||||
{
|
||||
char buf[512];
|
||||
int size, offset;
|
||||
|
||||
if (Cur_campaign_mission < 0){
|
||||
return;
|
||||
}
|
||||
|
||||
if (Campaign_modified){
|
||||
if (Campaign_wnd->save_modified()){
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
cf_find_file_location(Campaign.missions[Cur_campaign_mission].name, CF_TYPE_MISSIONS, 512, buf, &size, &offset, false);
|
||||
|
||||
FREDDoc_ptr->SetPathName(buf);
|
||||
Campaign_wnd->DestroyWindow();
|
||||
|
||||
// if (FREDDoc_ptr->OnOpenDocument(Campaign.missions[Cur_campaign_mission].name)) {
|
||||
// Bypass_clear_mission = 1;
|
||||
// Campaign_wnd->DestroyWindow();
|
||||
//
|
||||
// } else {
|
||||
// MessageBox("Failed to load mission!", "Error");
|
||||
// }
|
||||
}
|
||||
|
||||
BOOL campaign_editor::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext)
|
||||
{
|
||||
int i;
|
||||
BOOL r;
|
||||
CComboBox *box;
|
||||
|
||||
r = CFormView::Create(lpszClassName, lpszWindowName, dwStyle, rect, pParentWnd, nID, pContext);
|
||||
if (r) {
|
||||
box = (CComboBox *) GetDlgItem(IDC_CAMPAIGN_TYPE);
|
||||
box->ResetContent();
|
||||
for (i=0; i<MAX_CAMPAIGN_TYPES; i++){
|
||||
box->AddString(campaign_types[i]);
|
||||
}
|
||||
}
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
void campaign_editor::load_campaign()
|
||||
{
|
||||
Cur_campaign_mission = Cur_campaign_link = -1;
|
||||
load_tree(0);
|
||||
|
||||
if (!strlen(Campaign.filename))
|
||||
strcpy_s(Campaign.filename, BUILTIN_CAMPAIGN);
|
||||
|
||||
if (mission_campaign_load(Campaign.filename, NULL, 0)) {
|
||||
MessageBox("Couldn't open Campaign file!", "Error");
|
||||
Campaign_wnd->OnCpgnFileNew();
|
||||
return;
|
||||
}
|
||||
|
||||
Campaign_modified = 0;
|
||||
Campaign_tree_viewp->construct_tree();
|
||||
initialize();
|
||||
}
|
||||
|
||||
void campaign_editor::OnAlign()
|
||||
{
|
||||
Campaign_tree_viewp->sort_elements();
|
||||
Campaign_tree_viewp->realign_tree();
|
||||
Campaign_tree_viewp->Invalidate();
|
||||
}
|
||||
|
||||
void campaign_editor::initialize( int init_files )
|
||||
{
|
||||
Cur_campaign_mission = Cur_campaign_link = -1;
|
||||
m_tree.setup((CEdit *) GetDlgItem(IDC_HELP_BOX));
|
||||
load_tree(0);
|
||||
Campaign_tree_viewp->initialize();
|
||||
|
||||
// only initialize the file dialog box when the parameter says to. This should
|
||||
// only happen when a campaign type changes
|
||||
if ( init_files ){
|
||||
m_filelist.initialize();
|
||||
}
|
||||
|
||||
m_name = Campaign.name;
|
||||
m_type = Campaign.type;
|
||||
m_num_players.Format("%d", Campaign.num_players);
|
||||
|
||||
if (Campaign.desc) {
|
||||
m_desc = convert_multiline_string(Campaign.desc);
|
||||
} else {
|
||||
m_desc = _T("");
|
||||
}
|
||||
|
||||
m_loop_desc = _T("");
|
||||
|
||||
m_loop_brief_anim = _T("");
|
||||
m_loop_brief_sound = _T("");
|
||||
|
||||
// single player should hide the two dialog items about number of players allowed
|
||||
if ( m_type == CAMPAIGN_TYPE_SINGLE ) {
|
||||
GetDlgItem(IDC_NUM_PLAYERS)->ShowWindow( SW_HIDE );
|
||||
GetDlgItem(IDC_PLAYERS_LABEL)->ShowWindow( SW_HIDE );
|
||||
} else {
|
||||
GetDlgItem(IDC_NUM_PLAYERS)->ShowWindow( SW_SHOW );
|
||||
GetDlgItem(IDC_PLAYERS_LABEL)->ShowWindow( SW_SHOW );
|
||||
}
|
||||
|
||||
// set up the tech db checkbox
|
||||
m_custom_tech_db = (BOOL)(Campaign.flags & CF_CUSTOM_TECH_DATABASE);
|
||||
|
||||
UpdateData(FALSE);
|
||||
}
|
||||
|
||||
void campaign_editor::mission_selected(int num)
|
||||
{
|
||||
CEdit *bc_dialog, *bc_hall, *bc_persona;
|
||||
char mainhalltext[10];
|
||||
char personatext[10];
|
||||
|
||||
bc_dialog = (CEdit *) GetDlgItem(IDC_BRIEFING_CUTSCENE);
|
||||
bc_hall = (CEdit *) GetDlgItem(IDC_MAIN_HALL);
|
||||
bc_persona = (CEdit *) GetDlgItem(IDC_DEBRIEFING_PERSONA);
|
||||
|
||||
// clear out the text for the briefing cutscene, and put in new text if specified
|
||||
bc_dialog->SetWindowText("");
|
||||
if ( strlen(Campaign.missions[num].briefing_cutscene) )
|
||||
bc_dialog->SetWindowText(Campaign.missions[num].briefing_cutscene);
|
||||
|
||||
// new main hall stuff
|
||||
sprintf(mainhalltext, "%d", Campaign.missions[num].main_hall);
|
||||
bc_hall->SetWindowText(CString(mainhalltext));
|
||||
|
||||
// new debriefing persona stuff
|
||||
sprintf(personatext, "%d", Campaign.missions[num].debrief_persona_index);
|
||||
bc_persona->SetWindowText(CString(personatext));
|
||||
}
|
||||
|
||||
void campaign_editor::update()
|
||||
{
|
||||
char buf[MISSION_DESC_LENGTH];
|
||||
|
||||
// get data from dlog box
|
||||
UpdateData(TRUE);
|
||||
|
||||
// update campaign name
|
||||
string_copy(Campaign.name, m_name, NAME_LENGTH);
|
||||
Campaign.type = m_type;
|
||||
|
||||
// update campaign desc
|
||||
deconvert_multiline_string(buf, m_desc, MISSION_DESC_LENGTH);
|
||||
if (Campaign.desc) {
|
||||
free(Campaign.desc);
|
||||
}
|
||||
|
||||
Campaign.desc = NULL;
|
||||
if (strlen(buf)) {
|
||||
Campaign.desc = strdup(buf);
|
||||
}
|
||||
|
||||
// update flags
|
||||
Campaign.flags = CF_DEFAULT_VALUE;
|
||||
if (m_custom_tech_db)
|
||||
Campaign.flags |= CF_CUSTOM_TECH_DATABASE;
|
||||
|
||||
// maybe update mission loop text
|
||||
save_loop_desc_window();
|
||||
|
||||
// set the number of players in a multiplayer mission equal to the number of players in the first mission
|
||||
if ( Campaign.type != CAMPAIGN_TYPE_SINGLE ) {
|
||||
if ( Campaign.num_missions == 0 ) {
|
||||
Campaign.num_players = 0;
|
||||
} else {
|
||||
mission a_mission;
|
||||
|
||||
get_mission_info(Campaign.missions[0].name, &a_mission);
|
||||
Campaign.num_players = a_mission.num_players;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void campaign_editor::OnCpgnClose()
|
||||
{
|
||||
Campaign_wnd->OnClose();
|
||||
}
|
||||
|
||||
void campaign_editor::load_tree(int save_first)
|
||||
{
|
||||
char text[80];
|
||||
int i;
|
||||
HTREEITEM h;
|
||||
|
||||
if (save_first)
|
||||
save_tree();
|
||||
|
||||
m_tree.clear_tree();
|
||||
m_tree.DeleteAllItems();
|
||||
m_num_links = 0;
|
||||
UpdateData(TRUE);
|
||||
update_loop_desc_window();
|
||||
|
||||
m_last_mission = Cur_campaign_mission;
|
||||
if (Cur_campaign_mission < 0) {
|
||||
GetDlgItem(IDC_SEXP_TREE)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_BRIEFING_CUTSCENE)->EnableWindow(FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
GetDlgItem(IDC_SEXP_TREE)->EnableWindow(TRUE);
|
||||
GetDlgItem(IDC_BRIEFING_CUTSCENE)->EnableWindow(TRUE);
|
||||
|
||||
GetDlgItem(IDC_MISSISON_LOOP_DESC)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_LOOP_BRIEF_ANIM)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_LOOP_BRIEF_SOUND)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_LOOP_BRIEF_BROWSE)->EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_LOOP_BRIEF_SOUND_BROWSE)->EnableWindow(FALSE);
|
||||
|
||||
for (i=0; i<Total_links; i++) {
|
||||
if (Links[i].from == Cur_campaign_mission) {
|
||||
Links[i].node = m_tree.load_sub_tree(Links[i].sexp, true, "do-nothing");
|
||||
m_num_links++;
|
||||
|
||||
if (Links[i].from == Links[i].to) {
|
||||
strcpy_s(text, "Repeat mission");
|
||||
} else if ( (Links[i].to == -1) && (Links[i].from != -1) ) {
|
||||
strcpy_s(text, "End of Campaign");
|
||||
} else {
|
||||
sprintf(text, "Branch to %s", Campaign.missions[Links[i].to].name);
|
||||
}
|
||||
|
||||
// insert item into tree
|
||||
int image, sel_image;
|
||||
if (Links[i].mission_loop) {
|
||||
image = BITMAP_BLUE_DOT;
|
||||
sel_image = BITMAP_GREEN_DOT;
|
||||
} else {
|
||||
image = BITMAP_BLACK_DOT;
|
||||
sel_image = BITMAP_RED_DOT;
|
||||
}
|
||||
|
||||
h = m_tree.insert(text, image, sel_image);
|
||||
|
||||
m_tree.SetItemData(h, Links[i].node);
|
||||
m_tree.add_sub_tree(Links[i].node, h);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void campaign_editor::OnRclickTree(NMHDR* pNMHDR, LRESULT* pResult)
|
||||
{
|
||||
m_tree.right_clicked(MODE_CAMPAIGN);
|
||||
*pResult = 0;
|
||||
}
|
||||
|
||||
void campaign_editor::OnBeginlabeleditSexpTree(NMHDR* pNMHDR, LRESULT* pResult)
|
||||
{
|
||||
TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR;
|
||||
|
||||
if (m_tree.edit_label(pTVDispInfo->item.hItem) == 1) {
|
||||
*pResult = 0;
|
||||
Campaign_modified = 1;
|
||||
} else {
|
||||
*pResult = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void campaign_editor::OnEndlabeleditSexpTree(NMHDR* pNMHDR, LRESULT* pResult)
|
||||
{
|
||||
TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR;
|
||||
|
||||
*pResult = m_tree.end_label_edit(pTVDispInfo->item);
|
||||
}
|
||||
|
||||
int campaign_editor::handler(int code, int node, char *str)
|
||||
{
|
||||
int i;
|
||||
|
||||
switch (code) {
|
||||
case ROOT_DELETED:
|
||||
for (i=0; i<Total_links; i++){
|
||||
if ((Links[i].from == Cur_campaign_mission) && (Links[i].node == node)){
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Campaign_tree_viewp->delete_link(i);
|
||||
m_num_links--;
|
||||
return node;
|
||||
|
||||
default:
|
||||
Int3();
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
void campaign_editor::save_tree(int clear)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (m_last_mission < 0){
|
||||
return; // nothing to save
|
||||
}
|
||||
|
||||
for (i=0; i<Total_links; i++){
|
||||
if (Links[i].from == m_last_mission) {
|
||||
sexp_unmark_persistent(Links[i].sexp);
|
||||
free_sexp2(Links[i].sexp);
|
||||
Links[i].sexp = m_tree.save_tree(Links[i].node);
|
||||
sexp_mark_persistent(Links[i].sexp);
|
||||
}
|
||||
}
|
||||
|
||||
if (clear){
|
||||
m_last_mission = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void campaign_editor::OnSelchangedSexpTree(NMHDR* pNMHDR, LRESULT* pResult)
|
||||
{
|
||||
int i, node;
|
||||
HTREEITEM h, h2;
|
||||
|
||||
// get handle of selected item
|
||||
NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
|
||||
h = pNMTreeView->itemNew.hItem;
|
||||
Assert(h);
|
||||
|
||||
// update help on sexp
|
||||
m_tree.update_help(h);
|
||||
|
||||
// get handle of parent
|
||||
while ((h2 = m_tree.GetParentItem(h))>0){
|
||||
h = h2;
|
||||
}
|
||||
|
||||
// get identifier of parent
|
||||
node = m_tree.GetItemData(h);
|
||||
for (i=0; i<Total_links; i++){
|
||||
if ((Links[i].from == Cur_campaign_mission) && (Links[i].node == node)){
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == Total_links) {
|
||||
Cur_campaign_link = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
// update mission loop text
|
||||
UpdateData(TRUE);
|
||||
save_loop_desc_window();
|
||||
|
||||
Cur_campaign_link = i;
|
||||
update_loop_desc_window();
|
||||
Campaign_tree_viewp->Invalidate();
|
||||
*pResult = 0;
|
||||
}
|
||||
|
||||
void campaign_editor::OnMoveUp()
|
||||
{
|
||||
int i, last = -1;
|
||||
campaign_tree_link temp;
|
||||
HTREEITEM h1, h2;
|
||||
|
||||
if (Cur_campaign_link >= 0) {
|
||||
save_tree();
|
||||
for (i=0; i<Total_links; i++){
|
||||
if (Links[i].from == Cur_campaign_mission) {
|
||||
if (i == Cur_campaign_link){
|
||||
break;
|
||||
}
|
||||
|
||||
last = i;
|
||||
}
|
||||
}
|
||||
|
||||
if ((last != -1) && (i < Total_links)) {
|
||||
h1 = m_tree.GetParentItem(m_tree.handle(Links[i].node));
|
||||
h2 = m_tree.GetParentItem(m_tree.handle(Links[last].node));
|
||||
m_tree.swap_roots(h1, h2);
|
||||
m_tree.SelectItem(m_tree.GetParentItem(m_tree.handle(Links[i].node)));
|
||||
|
||||
temp = Links[last];
|
||||
Links[last] = Links[i];
|
||||
Links[i] = temp;
|
||||
Cur_campaign_link = last;
|
||||
}
|
||||
}
|
||||
|
||||
GetDlgItem(IDC_SEXP_TREE)->SetFocus();
|
||||
}
|
||||
|
||||
void campaign_editor::OnMoveDown()
|
||||
{
|
||||
int i, j;
|
||||
campaign_tree_link temp;
|
||||
HTREEITEM h1, h2;
|
||||
|
||||
if (Cur_campaign_link >= 0) {
|
||||
save_tree();
|
||||
for (i=0; i<Total_links; i++)
|
||||
if (Links[i].from == Cur_campaign_mission)
|
||||
if (i == Cur_campaign_link)
|
||||
break;
|
||||
|
||||
for (j=i+1; j<Total_links; j++)
|
||||
if (Links[j].from == Cur_campaign_mission)
|
||||
break;
|
||||
|
||||
if (j < Total_links) {
|
||||
h1 = m_tree.GetParentItem(m_tree.handle(Links[i].node));
|
||||
h2 = m_tree.GetParentItem(m_tree.handle(Links[j].node));
|
||||
m_tree.swap_roots(h1, h2);
|
||||
m_tree.SelectItem(m_tree.GetParentItem(m_tree.handle(Links[i].node)));
|
||||
|
||||
temp = Links[j];
|
||||
Links[j] = Links[i];
|
||||
Links[i] = temp;
|
||||
Cur_campaign_link = j;
|
||||
}
|
||||
}
|
||||
|
||||
GetDlgItem(IDC_SEXP_TREE)->SetFocus();
|
||||
}
|
||||
|
||||
void campaign_editor::swap_handler(int node1, int node2)
|
||||
{
|
||||
int index1, index2;
|
||||
campaign_tree_link temp;
|
||||
|
||||
for (index1=0; index1<Total_links; index1++){
|
||||
if ((Links[index1].from == Cur_campaign_mission) && (Links[index1].node == node1)){
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Assert(index1 < Total_links);
|
||||
for (index2=0; index2<Total_links; index2++){
|
||||
if ((Links[index2].from == Cur_campaign_mission) && (Links[index2].node == node2)){
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Assert(index2 < Total_links);
|
||||
temp = Links[index1];
|
||||
// Links[index1] = Links[index2];
|
||||
while (index1 < index2) {
|
||||
Links[index1] = Links[index1 + 1];
|
||||
index1++;
|
||||
}
|
||||
|
||||
while (index1 > index2 + 1) {
|
||||
Links[index1] = Links[index1 - 1];
|
||||
index1--;
|
||||
}
|
||||
|
||||
// update Cur_campaign_link
|
||||
Cur_campaign_link = index1;
|
||||
|
||||
Links[index1] = temp;
|
||||
}
|
||||
|
||||
void campaign_editor::insert_handler(int old, int node)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i<Total_links; i++){
|
||||
if ((Links[i].from == Cur_campaign_mission) && (Links[i].node == old)){
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Assert(i < Total_links);
|
||||
Links[i].node = node;
|
||||
return;
|
||||
}
|
||||
|
||||
void campaign_editor::OnEndEdit()
|
||||
{
|
||||
HWND h;
|
||||
CWnd *w;
|
||||
|
||||
w = GetFocus();
|
||||
if (w) {
|
||||
h = w->m_hWnd;
|
||||
GetDlgItem(IDC_SEXP_TREE)->SetFocus();
|
||||
::SetFocus(h);
|
||||
}
|
||||
}
|
||||
|
||||
void campaign_editor::OnChangeBriefingCutscene()
|
||||
{
|
||||
CEdit *bc_dialog;
|
||||
|
||||
bc_dialog = (CEdit *) GetDlgItem(IDC_BRIEFING_CUTSCENE);
|
||||
|
||||
// maybe save off the current cutscene names.
|
||||
if ( Cur_campaign_mission != -1 ) {
|
||||
|
||||
// see if the contents of the edit box have changed. Luckily, this returns 0 when the edit box is
|
||||
// cleared.
|
||||
if ( bc_dialog->GetModify() ) {
|
||||
bc_dialog->GetWindowText( Campaign.missions[Cur_campaign_mission].briefing_cutscene, NAME_LENGTH );
|
||||
Campaign_modified = 1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// what to do when changing campaign type
|
||||
void campaign_editor::OnSelchangeType()
|
||||
{
|
||||
// if campaign type is single player, then disable the multiplayer items
|
||||
update();
|
||||
initialize();
|
||||
Campaign_modified = 1;
|
||||
}
|
||||
|
||||
|
||||
// update the loop mission text
|
||||
void campaign_editor::save_loop_desc_window()
|
||||
{
|
||||
char buffer[MISSION_DESC_LENGTH];
|
||||
|
||||
// update only if active link and there is a mission has mission loop
|
||||
if ( (Cur_campaign_link >= 0) && Links[Cur_campaign_link].mission_loop ) {
|
||||
deconvert_multiline_string(buffer, m_loop_desc, MISSION_DESC_LENGTH);
|
||||
if (Links[Cur_campaign_link].mission_loop_txt) {
|
||||
free(Links[Cur_campaign_link].mission_loop_txt);
|
||||
}
|
||||
if (Links[Cur_campaign_link].mission_loop_brief_anim) {
|
||||
free(Links[Cur_campaign_link].mission_loop_brief_anim);
|
||||
}
|
||||
if (Links[Cur_campaign_link].mission_loop_brief_sound) {
|
||||
free(Links[Cur_campaign_link].mission_loop_brief_sound);
|
||||
}
|
||||
|
||||
if (strlen(buffer)) {
|
||||
Links[Cur_campaign_link].mission_loop_txt = strdup(buffer);
|
||||
} else {
|
||||
Links[Cur_campaign_link].mission_loop_txt = NULL;
|
||||
}
|
||||
|
||||
deconvert_multiline_string(buffer, m_loop_brief_anim, MAX_FILENAME_LEN);
|
||||
if(strlen(buffer)){
|
||||
Links[Cur_campaign_link].mission_loop_brief_anim = strdup(buffer);
|
||||
} else {
|
||||
Links[Cur_campaign_link].mission_loop_brief_anim = NULL;
|
||||
}
|
||||
|
||||
deconvert_multiline_string(buffer, m_loop_brief_sound, MAX_FILENAME_LEN);
|
||||
if(strlen(buffer)){
|
||||
Links[Cur_campaign_link].mission_loop_brief_sound = strdup(buffer);
|
||||
} else {
|
||||
Links[Cur_campaign_link].mission_loop_brief_sound = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void campaign_editor::update_loop_desc_window()
|
||||
{
|
||||
bool enable_loop_desc_window;
|
||||
|
||||
enable_loop_desc_window = false;
|
||||
if ((Cur_campaign_link >= 0) && Links[Cur_campaign_link].mission_loop) {
|
||||
enable_loop_desc_window = true;
|
||||
}
|
||||
|
||||
// maybe enable description window
|
||||
GetDlgItem(IDC_MISSISON_LOOP_DESC)->EnableWindow(enable_loop_desc_window);
|
||||
GetDlgItem(IDC_LOOP_BRIEF_ANIM)->EnableWindow(enable_loop_desc_window);
|
||||
GetDlgItem(IDC_LOOP_BRIEF_SOUND)->EnableWindow(enable_loop_desc_window);
|
||||
GetDlgItem(IDC_LOOP_BRIEF_BROWSE)->EnableWindow(enable_loop_desc_window);
|
||||
GetDlgItem(IDC_LOOP_BRIEF_SOUND_BROWSE)->EnableWindow(enable_loop_desc_window);
|
||||
|
||||
// set new text
|
||||
if ((Cur_campaign_link >= 0) && Links[Cur_campaign_link].mission_loop_txt && enable_loop_desc_window) {
|
||||
m_loop_desc = convert_multiline_string(Links[Cur_campaign_link].mission_loop_txt);
|
||||
} else {
|
||||
m_loop_desc = _T("");
|
||||
}
|
||||
|
||||
// set new text
|
||||
if ((Cur_campaign_link >= 0) && Links[Cur_campaign_link].mission_loop_brief_anim && enable_loop_desc_window) {
|
||||
m_loop_brief_anim = convert_multiline_string(Links[Cur_campaign_link].mission_loop_brief_anim);
|
||||
} else {
|
||||
m_loop_brief_anim = _T("");
|
||||
}
|
||||
|
||||
// set new text
|
||||
if ((Cur_campaign_link >= 0) && Links[Cur_campaign_link].mission_loop_brief_sound && enable_loop_desc_window) {
|
||||
m_loop_brief_sound = convert_multiline_string(Links[Cur_campaign_link].mission_loop_brief_sound);
|
||||
} else {
|
||||
m_loop_brief_sound = _T("");
|
||||
}
|
||||
|
||||
// reset text
|
||||
UpdateData(FALSE);
|
||||
}
|
||||
|
||||
void campaign_editor::OnToggleLoop()
|
||||
{
|
||||
// check if branch selected
|
||||
if (Cur_campaign_link == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
// store mission looop text
|
||||
UpdateData(TRUE);
|
||||
|
||||
if ( (Cur_campaign_link >= 0) && Links[Cur_campaign_link].mission_loop ) {
|
||||
if (Links[Cur_campaign_link].mission_loop_txt) {
|
||||
free(Links[Cur_campaign_link].mission_loop_txt);
|
||||
}
|
||||
|
||||
if (Links[Cur_campaign_link].mission_loop_brief_anim) {
|
||||
free(Links[Cur_campaign_link].mission_loop_brief_anim);
|
||||
}
|
||||
|
||||
if (Links[Cur_campaign_link].mission_loop_brief_sound) {
|
||||
free(Links[Cur_campaign_link].mission_loop_brief_sound);
|
||||
}
|
||||
|
||||
char buffer[MISSION_DESC_LENGTH];
|
||||
|
||||
deconvert_multiline_string(buffer, m_loop_desc, MISSION_DESC_LENGTH);
|
||||
if (m_loop_desc && strlen(buffer)) {
|
||||
Links[Cur_campaign_link].mission_loop_txt = strdup(buffer);
|
||||
} else {
|
||||
Links[Cur_campaign_link].mission_loop_txt = NULL;
|
||||
}
|
||||
|
||||
deconvert_multiline_string(buffer, m_loop_brief_anim, MISSION_DESC_LENGTH);
|
||||
if (m_loop_brief_anim && strlen(buffer)) {
|
||||
Links[Cur_campaign_link].mission_loop_brief_anim = strdup(buffer);
|
||||
} else {
|
||||
Links[Cur_campaign_link].mission_loop_brief_anim = NULL;
|
||||
}
|
||||
|
||||
deconvert_multiline_string(buffer, m_loop_brief_sound, MISSION_DESC_LENGTH);
|
||||
if (m_loop_brief_sound && strlen(buffer)) {
|
||||
Links[Cur_campaign_link].mission_loop_brief_sound = strdup(buffer);
|
||||
} else {
|
||||
Links[Cur_campaign_link].mission_loop_brief_sound = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// toggle to mission_loop setting
|
||||
Links[Cur_campaign_link].mission_loop = !Links[Cur_campaign_link].mission_loop;
|
||||
|
||||
// reset loop desc window (gray if inactive)
|
||||
update_loop_desc_window();
|
||||
|
||||
// set root icon
|
||||
int bitmap1, bitmap2;
|
||||
if (Links[Cur_campaign_link].mission_loop) {
|
||||
bitmap2 = BITMAP_GREEN_DOT;
|
||||
bitmap1 = BITMAP_BLUE_DOT;
|
||||
} else {
|
||||
bitmap1 = BITMAP_BLACK_DOT;
|
||||
bitmap2 = BITMAP_RED_DOT;
|
||||
}
|
||||
|
||||
// Search for item and update bitmap
|
||||
HTREEITEM h = m_tree.GetRootItem();
|
||||
while (h) {
|
||||
if ((int) m_tree.GetItemData(h) == Links[Cur_campaign_link].node) {
|
||||
m_tree.SetItemImage(h, bitmap1, bitmap2);
|
||||
break;
|
||||
}
|
||||
|
||||
h = m_tree.GetNextSiblingItem(h);
|
||||
}
|
||||
|
||||
// set to redraw
|
||||
Campaign_tree_viewp->Invalidate();
|
||||
}
|
||||
|
||||
void campaign_editor::OnBrowseLoopAni()
|
||||
{
|
||||
int pushed_dir;
|
||||
|
||||
UpdateData(TRUE);
|
||||
|
||||
// switch directories
|
||||
pushed_dir = cfile_push_chdir(CF_TYPE_INTERFACE);
|
||||
CFileDialog dlg(TRUE, "ani", NULL, OFN_HIDEREADONLY | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR, "Ani Files (*.ani)|*.ani");
|
||||
|
||||
if (dlg.DoModal() == IDOK) {
|
||||
m_loop_brief_anim = dlg.GetFileName();
|
||||
UpdateData(FALSE);
|
||||
}
|
||||
|
||||
// move back to the proper directory
|
||||
if (!pushed_dir){
|
||||
cfile_pop_dir();
|
||||
}
|
||||
}
|
||||
|
||||
void campaign_editor::OnBrowseLoopSound()
|
||||
{
|
||||
int pushed_dir;
|
||||
|
||||
UpdateData(TRUE);
|
||||
|
||||
// switch directories
|
||||
pushed_dir = cfile_push_chdir(CF_TYPE_VOICE_CMD_BRIEF);
|
||||
CFileDialog dlg(TRUE, "wav", NULL, OFN_HIDEREADONLY | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR,
|
||||
"Voice Files (*.ogg, *.wav)|*.ogg;*.wav|Ogg Vorbis Files (*.ogg)|*.ogg|Wave Files (*.wav)|*.wav||");
|
||||
|
||||
if (dlg.DoModal() == IDOK) {
|
||||
m_loop_brief_sound = dlg.GetFileName();
|
||||
UpdateData(FALSE);
|
||||
}
|
||||
|
||||
// move back to the proper directory
|
||||
if (!pushed_dir){
|
||||
cfile_pop_dir();
|
||||
}
|
||||
}
|
||||
|
||||
void campaign_editor::OnChangeMainHall()
|
||||
{
|
||||
CString str;
|
||||
int hall;
|
||||
|
||||
UpdateData(TRUE);
|
||||
|
||||
if (Cur_campaign_mission >= 0)
|
||||
{
|
||||
GetDlgItem(IDC_MAIN_HALL)->GetWindowText(str);
|
||||
hall = atoi(str);
|
||||
|
||||
if (hall > 255) hall = 255;
|
||||
if (hall < 0) hall = 0;
|
||||
|
||||
Campaign.missions[Cur_campaign_mission].main_hall = (ubyte) hall;
|
||||
}
|
||||
}
|
||||
|
||||
void campaign_editor::OnChangeDebriefingPersona()
|
||||
{
|
||||
CString str;
|
||||
int persona;
|
||||
|
||||
UpdateData(TRUE);
|
||||
|
||||
if (Cur_campaign_mission >= 0)
|
||||
{
|
||||
GetDlgItem(IDC_DEBRIEFING_PERSONA)->GetWindowText(str);
|
||||
persona = atoi(str);
|
||||
|
||||
if (persona < 0 || persona > 0xff)
|
||||
persona = 0;
|
||||
|
||||
Campaign.missions[Cur_campaign_mission].debrief_persona_index = persona;
|
||||
}
|
||||
}
|
||||
|
||||
void campaign_editor::OnCustomTechDB()
|
||||
{
|
||||
UpdateData(TRUE);
|
||||
|
||||
if (m_custom_tech_db)
|
||||
Campaign.flags |= CF_CUSTOM_TECH_DATABASE;
|
||||
else
|
||||
Campaign.flags &= ~CF_CUSTOM_TECH_DATABASE;
|
||||
}
|
||||
@@ -1,118 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
// CampaignEditorDlg.h : header file
|
||||
//
|
||||
|
||||
#include "resource.h"
|
||||
#include "Sexp_tree.h"
|
||||
#include "CampaignFilelistBox.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// campaign_editor form view
|
||||
|
||||
#ifndef __AFXEXT_H__
|
||||
#include <afxext.h>
|
||||
#endif
|
||||
|
||||
class campaign_sexp_tree : public sexp_tree
|
||||
{
|
||||
};
|
||||
|
||||
class campaign_editor : public CFormView
|
||||
{
|
||||
private:
|
||||
int m_num_links;
|
||||
int m_last_mission;
|
||||
|
||||
protected:
|
||||
campaign_editor(); // protected constructor used by dynamic creation
|
||||
DECLARE_DYNCREATE(campaign_editor)
|
||||
|
||||
// Form Data
|
||||
public:
|
||||
void mission_selected(int num);
|
||||
void insert_handler(int old, int node);
|
||||
void swap_handler(int node1, int node2);
|
||||
void update();
|
||||
void load_tree(int save = 1);
|
||||
void save_tree(int clear = 1);
|
||||
int handler(int code, int node, char *str = NULL);
|
||||
void initialize( int init_files = 1 );
|
||||
void load_campaign();
|
||||
void update_loop_desc_window();
|
||||
void campaign_editor::save_loop_desc_window();
|
||||
//{{AFX_DATA(campaign_editor)
|
||||
enum { IDD = IDD_CAMPAIGN };
|
||||
campaign_sexp_tree m_tree;
|
||||
campaign_filelist_box m_filelist;
|
||||
CString m_name;
|
||||
int m_type;
|
||||
CString m_num_players;
|
||||
CString m_desc;
|
||||
CString m_loop_desc;
|
||||
CString m_loop_brief_anim;
|
||||
CString m_loop_brief_sound;
|
||||
BOOL m_custom_tech_db;
|
||||
//}}AFX_DATA
|
||||
|
||||
// Attributes
|
||||
public:
|
||||
|
||||
// Operations
|
||||
public:
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(campaign_editor)
|
||||
public:
|
||||
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
virtual ~campaign_editor();
|
||||
#ifdef _DEBUG
|
||||
virtual void AssertValid() const;
|
||||
virtual void Dump(CDumpContext& dc) const;
|
||||
#endif
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(campaign_editor)
|
||||
afx_msg void OnLoad();
|
||||
afx_msg void OnAlign();
|
||||
afx_msg void OnCpgnClose();
|
||||
afx_msg void OnRclickTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnBeginlabeleditSexpTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnEndlabeleditSexpTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnSelchangedSexpTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnMoveUp();
|
||||
afx_msg void OnMoveDown();
|
||||
afx_msg void OnEndEdit();
|
||||
afx_msg void OnChangeBriefingCutscene();
|
||||
afx_msg void OnSelchangeType();
|
||||
afx_msg void MainHallChange();
|
||||
afx_msg void OnToggleLoop();
|
||||
afx_msg void OnBrowseLoopAni();
|
||||
afx_msg void OnBrowseLoopSound();
|
||||
afx_msg void OnChangeMainHall();
|
||||
afx_msg void OnChangeDebriefingPersona();
|
||||
afx_msg void OnCustomTechDB();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
extern campaign_editor *Campaign_tree_formp;
|
||||
extern int Cur_campaign_mission;
|
||||
extern int Cur_campaign_link;
|
||||
@@ -1,90 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
// CampaignFilelistBox.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "FRED.h"
|
||||
#include "freespace2/freespace.h"
|
||||
#include "CampaignFilelistBox.h"
|
||||
#include "CampaignTreeWnd.h"
|
||||
#include "mission/missioncampaign.h"
|
||||
#include "mission/missionparse.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// campaign_filelist_box
|
||||
|
||||
campaign_filelist_box::campaign_filelist_box()
|
||||
{
|
||||
}
|
||||
|
||||
campaign_filelist_box::~campaign_filelist_box()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
BEGIN_MESSAGE_MAP(campaign_filelist_box, CListBox)
|
||||
//{{AFX_MSG_MAP(campaign_filelist_box)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// campaign_filelist_box message handlers
|
||||
|
||||
void campaign_filelist_box::initialize()
|
||||
{
|
||||
int i, z, num_files;
|
||||
char *mission_filenames[2000];
|
||||
char mission_filenames_arr[2000][MAX_FILENAME_LEN];
|
||||
mission a_mission;
|
||||
|
||||
ResetContent();
|
||||
|
||||
extern int Skip_packfile_search;
|
||||
Skip_packfile_search = 1;
|
||||
num_files = cf_get_file_list_preallocated(2000, mission_filenames_arr, mission_filenames, CF_TYPE_MISSIONS, "*.fs2");
|
||||
Skip_packfile_search = 0;
|
||||
|
||||
i=0;
|
||||
|
||||
while (i < num_files)
|
||||
{
|
||||
// make a call to get the mission info for this mission. Passing a misison as the second
|
||||
// parameter will prevent The_mission from getting overwritten.
|
||||
get_mission_info( mission_filenames[i] , &a_mission );
|
||||
strcat(mission_filenames[i],".fs2");
|
||||
|
||||
// only add missions of the appropriate type to the file listbox
|
||||
if ( (Campaign.type == CAMPAIGN_TYPE_SINGLE) && (a_mission.game_type & (MISSION_TYPE_SINGLE|MISSION_TYPE_TRAINING)) )
|
||||
AddString(mission_filenames[i]);
|
||||
else if ( (Campaign.type == CAMPAIGN_TYPE_MULTI_COOP) && (a_mission.game_type & MISSION_TYPE_MULTI_COOP) )
|
||||
AddString(mission_filenames[i]);
|
||||
else if ( (Campaign.type == CAMPAIGN_TYPE_MULTI_TEAMS) && (a_mission.game_type & MISSION_TYPE_MULTI_TEAMS) )
|
||||
AddString(mission_filenames[i]);
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
|
||||
for (i=0; i<Campaign.num_missions; i++) {
|
||||
z = FindString(-1, Campaign.missions[i].name);
|
||||
if (z != LB_ERR) {
|
||||
DeleteString(z); // take out all missions already in the campaign
|
||||
i--; // recheck for name just in case there are two (should be impossible but can't be sure)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
// CampaignFilelistBox.h : header file
|
||||
//
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// campaign_filelist_box window
|
||||
|
||||
class campaign_filelist_box : public CListBox
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
void initialize();
|
||||
campaign_filelist_box();
|
||||
|
||||
// Attributes
|
||||
public:
|
||||
|
||||
// Operations
|
||||
public:
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(campaign_filelist_box)
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
public:
|
||||
virtual ~campaign_filelist_box();
|
||||
|
||||
// Generated message map functions
|
||||
protected:
|
||||
//{{AFX_MSG(campaign_filelist_box)
|
||||
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
|
||||
//}}AFX_MSG
|
||||
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,115 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
// CampaignTreeView.h : header file
|
||||
//
|
||||
|
||||
#include "mission/missioncampaign.h"
|
||||
|
||||
#define MAX_LEVELS 100
|
||||
#define MAX_CAMPAIGN_TREE_LINKS 300
|
||||
|
||||
typedef struct campaign_tree_element {
|
||||
int from_links; // total branches from this mission
|
||||
int to_links; // total branches that lead to this mission
|
||||
CRect box; // coordinates of drawn box
|
||||
} campaign_tree_element;
|
||||
|
||||
typedef struct campaign_tree_link {
|
||||
int from; // index of source mission
|
||||
int to; // index of mission link leads to
|
||||
int sexp; // sexp index of condition that allows this branch
|
||||
int node; // node tracker when link is in sexp tree window
|
||||
int from_pos; // from link drawing offset
|
||||
int to_pos; // to link drawing offset
|
||||
bool mission_loop; // whether link leads to mission loop
|
||||
char *mission_loop_txt; // text describing mission loop
|
||||
char *mission_loop_brief_anim; // filename of anim to play in the brief
|
||||
char *mission_loop_brief_sound; // filename of anim to play in the brief
|
||||
CPoint p1; // coordinates of line last draw for link, from p1 to p2
|
||||
CPoint p2;
|
||||
} campaign_tree_link;
|
||||
|
||||
extern int Total_links;
|
||||
extern int Level_counts[MAX_LEVELS];
|
||||
extern int Sorted[MAX_CAMPAIGN_MISSIONS];
|
||||
extern campaign_tree_element Elements[MAX_CAMPAIGN_MISSIONS];
|
||||
extern campaign_tree_link Links[MAX_CAMPAIGN_TREE_LINKS];
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// campaign_tree_view view
|
||||
|
||||
class campaign_tree_view : public CScrollView
|
||||
{
|
||||
protected:
|
||||
campaign_tree_view(); // protected constructor used by dynamic creation
|
||||
DECLARE_DYNCREATE(campaign_tree_view)
|
||||
|
||||
// Attributes
|
||||
public:
|
||||
void drop_mission(int m, CPoint point);
|
||||
int add_link(int from, int to);
|
||||
void remove_mission(int m);
|
||||
void delete_link(int num);
|
||||
int get_root_mission();
|
||||
void horizontally_align_mission(int num, int dir);
|
||||
void correct_position(int num);
|
||||
void free_links();
|
||||
void sort_elements();
|
||||
int query_alternate_pos(const CPoint& p);
|
||||
int query_pos(const CPoint& p);
|
||||
int query_level(const CPoint& p);
|
||||
void sort_links();
|
||||
void realign_tree();
|
||||
int total_levels;
|
||||
int total_width;
|
||||
campaign_tree_link *first_link;
|
||||
|
||||
// Operations
|
||||
public:
|
||||
void construct_tree();
|
||||
void initialize();
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(campaign_tree_view)
|
||||
public:
|
||||
virtual void OnInitialUpdate();
|
||||
protected:
|
||||
virtual void OnDraw(CDC* pDC); // overridden to draw this view
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
virtual ~campaign_tree_view();
|
||||
#ifdef _DEBUG
|
||||
virtual void AssertValid() const;
|
||||
virtual void Dump(CDumpContext& dc) const;
|
||||
#endif
|
||||
|
||||
// Generated message map functions
|
||||
protected:
|
||||
//{{AFX_MSG(campaign_tree_view)
|
||||
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
|
||||
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
|
||||
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
|
||||
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
|
||||
afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
|
||||
afx_msg void OnRemoveMission();
|
||||
afx_msg void OnDeleteRow();
|
||||
afx_msg void OnInsertRow();
|
||||
afx_msg void OnAddRepeat();
|
||||
afx_msg void OnEndOfCampaign();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
extern campaign_tree_view *Campaign_tree_viewp;
|
||||
@@ -1,460 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "FRED.h"
|
||||
#include "CampaignTreeWnd.h"
|
||||
#include "CampaignEditorDlg.h"
|
||||
#include "CampaignTreeView.h"
|
||||
#include "Management.h"
|
||||
#include "MainFrm.h"
|
||||
#include "FREDView.h"
|
||||
#include "MissionSave.h"
|
||||
#include "InitialShips.h"
|
||||
#include "mission/missionparse.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
int Mission_filename_cb_format;
|
||||
int Campaign_modified = 0;
|
||||
int Bypass_clear_mission;
|
||||
campaign_tree_wnd *Campaign_wnd = NULL;
|
||||
|
||||
IMPLEMENT_DYNCREATE(campaign_tree_wnd, CFrameWnd)
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// campaign_tree_wnd
|
||||
|
||||
campaign_tree_wnd::campaign_tree_wnd()
|
||||
{
|
||||
Bypass_clear_mission = 0;
|
||||
}
|
||||
|
||||
campaign_tree_wnd::~campaign_tree_wnd()
|
||||
{
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(campaign_tree_wnd, CFrameWnd)
|
||||
//{{AFX_MSG_MAP(campaign_tree_wnd)
|
||||
ON_UPDATE_COMMAND_UI(ID_CPGN_FILE_OPEN, OnUpdateCpgnFileOpen)
|
||||
ON_COMMAND(ID_CPGN_FILE_OPEN, OnCpgnFileOpen)
|
||||
ON_WM_DESTROY()
|
||||
ON_COMMAND(ID_CPGN_FILE_SAVE, OnCpgnFileSave)
|
||||
ON_COMMAND(ID_CPGN_FILE_SAVE_AS, OnCpgnFileSaveAs)
|
||||
ON_COMMAND(ID_CPGN_FILE_NEW, OnCpgnFileNew)
|
||||
ON_COMMAND(ID_CLOSE, OnClose2)
|
||||
ON_COMMAND(ID_ERROR_CHECKER, OnErrorChecker)
|
||||
ON_WM_CLOSE()
|
||||
ON_COMMAND(ID_INITIAL_SHIPS, OnInitialShips)
|
||||
ON_COMMAND(ID_INITIAL_WEAPONS, OnInitialWeapons)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// campaign_tree_wnd message handlers
|
||||
|
||||
BOOL campaign_tree_wnd::OnCreateClient(LPCREATESTRUCT, CCreateContext* pContext)
|
||||
{
|
||||
CSize s;
|
||||
|
||||
LoadAccelTable("IDR_ACC_CAMPAIGN");
|
||||
Mission_filename_cb_format = RegisterClipboardFormat("Mission Filename");
|
||||
Campaign_modified = 0;
|
||||
clear_mission();
|
||||
|
||||
// create a splitter with 1 row, 2 columns
|
||||
if (!m_splitter.CreateStatic(this, 1, 2))
|
||||
{
|
||||
TRACE0("Failed to CreateStaticSplitter\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// add the first splitter pane - the campaign input form in column 0
|
||||
if (!m_splitter.CreateView(0, 0, RUNTIME_CLASS(campaign_editor), CSize(0, 0), pContext))
|
||||
{
|
||||
TRACE0("Failed to create first pane\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// add the second splitter pane - the campaign tree view in column 1
|
||||
if (!m_splitter.CreateView(0, 1, RUNTIME_CLASS(campaign_tree_view), CSize(240, 100), pContext))
|
||||
{
|
||||
TRACE0("Failed to create second pane\n");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
Campaign_tree_formp = (campaign_editor *) m_splitter.GetPane(0, 0);
|
||||
Campaign_tree_viewp = (campaign_tree_view *) m_splitter.GetPane(0, 1);
|
||||
s = Campaign_tree_formp->GetTotalSize();
|
||||
m_splitter.SetColumnInfo(0, s.cx, 0);
|
||||
m_splitter.SetColumnInfo(1, 0, 0);
|
||||
m_splitter.RecalcLayout();
|
||||
|
||||
// activate the input view
|
||||
SetActiveView(Campaign_tree_formp);
|
||||
OnCpgnFileNew();
|
||||
// Campaign_tree_formp->load_campaign();
|
||||
Fred_main_wnd->EnableWindow(FALSE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void campaign_tree_wnd::OnUpdateCpgnFileOpen(CCmdUI* pCmdUI)
|
||||
{
|
||||
pCmdUI->Enable();
|
||||
}
|
||||
|
||||
void campaign_tree_wnd::OnCpgnFileOpen()
|
||||
{
|
||||
CString name;
|
||||
|
||||
if (Campaign_modified)
|
||||
if (save_modified())
|
||||
return;
|
||||
|
||||
CFileDialog dlg(TRUE, "fc2", NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, "FreeSpace Campaign files (*.fc2)|*.fc2||", this);
|
||||
if (dlg.DoModal() == IDOK)
|
||||
{
|
||||
name = dlg.GetFileName();
|
||||
if (strlen(name) > MAX_FILENAME_LEN - 1) {
|
||||
MessageBox("Filename is too long", "Error");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strlen(name))
|
||||
return;
|
||||
|
||||
string_copy(Campaign.filename, name, MAX_FILENAME_LEN);
|
||||
Campaign_tree_formp->load_campaign();
|
||||
}
|
||||
}
|
||||
|
||||
void campaign_tree_wnd::OnDestroy()
|
||||
{
|
||||
CString str;
|
||||
|
||||
OnCpgnFileNew();
|
||||
Fred_main_wnd->EnableWindow(TRUE);
|
||||
// if (!Bypass_clear_mission)
|
||||
// create_new_mission();
|
||||
str = FREDDoc_ptr->GetPathName();
|
||||
if (str.IsEmpty())
|
||||
create_new_mission();
|
||||
else
|
||||
FREDDoc_ptr->OnOpenDocument(str);
|
||||
|
||||
CFrameWnd::OnDestroy();
|
||||
Campaign_wnd = NULL;
|
||||
Fred_main_wnd->SetFocus();
|
||||
}
|
||||
|
||||
void campaign_tree_wnd::OnCpgnFileSave()
|
||||
{
|
||||
CFred_mission_save save;
|
||||
|
||||
Campaign_tree_formp->update();
|
||||
if (!Campaign.filename[0]) {
|
||||
OnCpgnFileSaveAs();
|
||||
return;
|
||||
}
|
||||
|
||||
// sanity checking for multiplayer
|
||||
/*
|
||||
if ( Campaign.type == TYPE_MULTI_PLAYER ) {
|
||||
|
||||
if ( (Campaign.mc_info.min_players < 0) || (Campaign.mc_info.min_players > Campaign.mc_info.max_players) ) {
|
||||
MessageBox("Min players must be > 0 and <= max players", "Error", MB_OK | MB_ICONEXCLAMATION);
|
||||
return;
|
||||
}
|
||||
if ( (Campaign.mc_info.max_players < 0) || (Campaign.mc_info.max_players > MAX_PLAYERS) ) {
|
||||
char buf[256];
|
||||
|
||||
sprintf(buf, "Max players must be > 0 and <= %d", MAX_PLAYERS );
|
||||
MessageBox(buf, "Error", MB_OK | MB_ICONEXCLAMATION);
|
||||
return;
|
||||
}
|
||||
if ( Campaign.mc_info.max_players < Campaign.mc_info.min_players ) {
|
||||
MessageBox("Max Players must be greater than min players", "Error", MB_OK | MB_ICONEXCLAMATION);
|
||||
return;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
if (save.save_campaign_file(Campaign.filename))
|
||||
{
|
||||
MessageBox("An error occured while saving!", "Error", MB_OK | MB_ICONEXCLAMATION);
|
||||
return;
|
||||
}
|
||||
|
||||
Campaign_modified = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
void campaign_tree_wnd::OnCpgnFileSaveAs()
|
||||
{
|
||||
char *old_name = NULL;
|
||||
char campaign_path[256];
|
||||
CString name;
|
||||
CFred_mission_save save;
|
||||
|
||||
Campaign_tree_formp->update();
|
||||
if (Campaign.filename[0])
|
||||
old_name = Campaign.filename;
|
||||
|
||||
CFileDialog dlg(FALSE, "fc2", old_name, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, "FreeSpace Campaign files (*.fc2)|*.fc2||", this);
|
||||
if (dlg.DoModal() == IDOK)
|
||||
{
|
||||
name = dlg.GetFileName();
|
||||
if (strlen(name) > MAX_FILENAME_LEN - 1) {
|
||||
MessageBox("Filename is too long", "Error");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strlen(name)){
|
||||
return;
|
||||
}
|
||||
|
||||
string_copy(Campaign.filename, name, MAX_FILENAME_LEN);
|
||||
string_copy(campaign_path, dlg.GetPathName(), 256);
|
||||
if (save.save_campaign_file(campaign_path))
|
||||
{
|
||||
MessageBox("An error occured while saving!", "Error", MB_OK | MB_ICONEXCLAMATION);
|
||||
return;
|
||||
}
|
||||
|
||||
Campaign_modified = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void campaign_tree_wnd::OnCpgnFileNew()
|
||||
{
|
||||
if (Campaign_modified)
|
||||
if (save_modified())
|
||||
return;
|
||||
|
||||
Campaign.filename[0] = 0;
|
||||
Campaign.num_missions = 0;
|
||||
Campaign.num_players = 0;
|
||||
strcpy_s(Campaign.name, "Unnamed");
|
||||
Campaign.desc = NULL;
|
||||
Campaign_tree_viewp->free_links();
|
||||
Campaign_tree_formp->initialize();
|
||||
Campaign_modified = 0;
|
||||
Campaign.flags = CF_DEFAULT_VALUE;
|
||||
((CButton *) (Campaign_tree_formp->GetDlgItem(IDC_CUSTOM_TECH_DB)))->SetCheck(0);
|
||||
}
|
||||
|
||||
void campaign_tree_wnd::OnClose()
|
||||
{
|
||||
if (Campaign_modified)
|
||||
if (save_modified())
|
||||
return;
|
||||
|
||||
CFrameWnd::OnClose();
|
||||
}
|
||||
|
||||
void campaign_tree_wnd::OnClose2()
|
||||
{
|
||||
if (Campaign_modified)
|
||||
if (save_modified())
|
||||
return;
|
||||
|
||||
DestroyWindow();
|
||||
}
|
||||
|
||||
// returns 0 for success and 1 for cancel
|
||||
int campaign_tree_wnd::save_modified()
|
||||
{
|
||||
int r;
|
||||
|
||||
r = MessageBox("This campaign has been modified. Save changes first?", "Campaign Modified",
|
||||
MB_YESNOCANCEL | MB_ICONQUESTION);
|
||||
|
||||
if (r == IDCANCEL)
|
||||
return 1;
|
||||
|
||||
if (r == IDYES) {
|
||||
OnCpgnFileSave();
|
||||
if (Campaign_modified) // error occured in saving.
|
||||
return 1;
|
||||
}
|
||||
|
||||
Campaign_modified = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void campaign_tree_wnd::OnErrorChecker()
|
||||
{
|
||||
Campaign_tree_formp->save_tree(0);
|
||||
error_checker();
|
||||
if (!g_err)
|
||||
MessageBox("No errors detected in campaign", "Woohoo!");
|
||||
}
|
||||
|
||||
int campaign_tree_wnd::error_checker()
|
||||
{
|
||||
int i, j, z;
|
||||
int mcount[MAX_CAMPAIGN_MISSIONS], true_at[MAX_CAMPAIGN_MISSIONS];
|
||||
|
||||
for (i=0; i<MAX_CAMPAIGN_MISSIONS; i++) {
|
||||
mcount[i] = 0;
|
||||
true_at[i] = -1;
|
||||
}
|
||||
|
||||
g_err = 0;
|
||||
for (i=0; i<Total_links; i++) {
|
||||
if ( (Links[i].from < 0) || (Links[i].from >= Campaign.num_missions) )
|
||||
return internal_error("Branch #%d has illegal source mission", i);
|
||||
if ( (Links[i].to < -1) || (Links[i].to >= Campaign.num_missions) )
|
||||
return internal_error("Branch #%d has illegal target mission", i);
|
||||
Sexp_useful_number = Links[i].from;
|
||||
if (fred_check_sexp(Links[i].sexp, OPR_BOOL, "formula of branch #%d", i))
|
||||
return -1;
|
||||
|
||||
z = Links[i].from;
|
||||
mcount[z]++;
|
||||
if (Links[i].sexp == Locked_sexp_false)
|
||||
if (error("Mission \"%s\" branch %d is always false", Campaign.missions[z].name, mcount[z]))
|
||||
return 1;
|
||||
|
||||
if (Links[i].sexp == Locked_sexp_true) {
|
||||
if (true_at[z] >= 0)
|
||||
if (error("Mission \"%s\" branch %d is true but is not last branch", Campaign.missions[z].name, true_at[z]))
|
||||
return 1;
|
||||
|
||||
true_at[z] = mcount[z];
|
||||
}
|
||||
}
|
||||
|
||||
// check that all missions in a multiplayer game have the same number of players
|
||||
if ( Campaign.type != CAMPAIGN_TYPE_SINGLE ) {
|
||||
for (i = 0; i < Campaign.num_missions; i++ ) {
|
||||
mission a_mission;
|
||||
|
||||
get_mission_info(Campaign.missions[i].name, &a_mission);
|
||||
if ( a_mission.num_players != Campaign.num_players ) {
|
||||
if ( error("Mission \"%s\" has %d players. Multiplayer campaign allows %d", Campaign.missions[i].name, a_mission.num_players, Campaign.num_players) )
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i=0; i<Campaign.num_missions; i++)
|
||||
if (mcount[i] && true_at[i] < mcount[i])
|
||||
if (error("Mission \"%s\" last branch isn't set to true", Campaign.missions[i].name))
|
||||
return 1;
|
||||
|
||||
for (i=z=0; i<Campaign.num_missions; i++) {
|
||||
for (j=0; j<Campaign.num_missions; j++)
|
||||
if ((i != j) && !stricmp(Campaign.missions[i].name, Campaign.missions[j].name))
|
||||
return internal_error("Mission \"%s\" is listed twice in campaign", Campaign.missions[i].name);
|
||||
|
||||
if (!Campaign.missions[i].level)
|
||||
z++;
|
||||
}
|
||||
|
||||
if (!z)
|
||||
if (error("No top level mission present in tree"))
|
||||
return 1;
|
||||
|
||||
if (z > 1)
|
||||
return internal_error("More than one top level mission present in tree");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int campaign_tree_wnd::error(char *msg, ...)
|
||||
{
|
||||
char buf[2048];
|
||||
va_list args;
|
||||
|
||||
g_err++;
|
||||
va_start(args, msg);
|
||||
vsprintf(buf, msg, args);
|
||||
va_end(args);
|
||||
|
||||
if (MessageBox(buf, "Error", MB_OKCANCEL | MB_ICONEXCLAMATION) == IDOK)
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int campaign_tree_wnd::internal_error(char *msg, ...)
|
||||
{
|
||||
char buf[2048], buf2[2048];
|
||||
va_list args;
|
||||
|
||||
g_err++;
|
||||
va_start(args, msg);
|
||||
vsprintf(buf, msg, args);
|
||||
va_end(args);
|
||||
|
||||
sprintf(buf2, "%s\n\nThis is an internal error. Please let Hoffoss\n"
|
||||
"know about this so he can fix it. Click cancel to debug.", buf);
|
||||
|
||||
if (MessageBox(buf2, "Internal Error", MB_OKCANCEL | MB_ICONEXCLAMATION) == IDCANCEL)
|
||||
Int3(); // drop to debugger so the problem can be analyzed.
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int campaign_tree_wnd::fred_check_sexp(int sexp, int type, char *msg, ...)
|
||||
{
|
||||
char buf[512], buf2[2048], buf3[4096];
|
||||
int err = 0, z, faulty_node;
|
||||
va_list args;
|
||||
|
||||
va_start(args, msg);
|
||||
vsprintf(buf, msg, args);
|
||||
va_end(args);
|
||||
|
||||
if (sexp == -1)
|
||||
return 0;
|
||||
|
||||
z = check_sexp_syntax(sexp, type, 1, &faulty_node, SEXP_MODE_CAMPAIGN);
|
||||
if (!z)
|
||||
return 0;
|
||||
|
||||
convert_sexp_to_string(sexp, buf2, SEXP_ERROR_CHECK_MODE, 2048);
|
||||
sprintf(buf3, "Error in %s: %s\n\nIn sexpression: %s\n\n(Error appears to be: %s)",
|
||||
buf, sexp_error_message(z), buf2, Sexp_nodes[faulty_node].text);
|
||||
|
||||
if (z < 0 && z > -100)
|
||||
err = 1;
|
||||
|
||||
if (err)
|
||||
return internal_error(buf3);
|
||||
|
||||
if (error(buf3))
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// code to deal with the initial ships that a player can choose
|
||||
void campaign_tree_wnd::OnInitialShips()
|
||||
{
|
||||
InitialShips isd(Campaign_tree_formp);
|
||||
|
||||
isd.m_initial_items = INITIAL_SHIPS;
|
||||
isd.DoModal();
|
||||
}
|
||||
|
||||
void campaign_tree_wnd::OnInitialWeapons()
|
||||
{
|
||||
InitialShips isd(Campaign_tree_formp);
|
||||
|
||||
isd.m_initial_items = INITIAL_WEAPONS;
|
||||
isd.DoModal();
|
||||
}
|
||||
@@ -1,71 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// campaign_tree_wnd window
|
||||
|
||||
class campaign_tree_wnd : public CFrameWnd
|
||||
{
|
||||
DECLARE_DYNCREATE(campaign_tree_wnd)
|
||||
|
||||
// Construction
|
||||
public:
|
||||
campaign_tree_wnd();
|
||||
|
||||
// Attributes
|
||||
public:
|
||||
|
||||
// Operations
|
||||
public:
|
||||
int error_checker();
|
||||
int fred_check_sexp(int sexp, int type, char *msg, ...);
|
||||
int error(char *msg, ...);
|
||||
int internal_error(char *msg, ...);
|
||||
int save_modified();
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(campaign_tree_wnd)
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
private:
|
||||
int g_err;
|
||||
|
||||
// Implementation
|
||||
public:
|
||||
virtual ~campaign_tree_wnd();
|
||||
virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
|
||||
|
||||
// Generated message map functions
|
||||
CSplitterWnd m_splitter;
|
||||
|
||||
//{{AFX_MSG(campaign_tree_wnd)
|
||||
afx_msg void OnUpdateCpgnFileOpen(CCmdUI* pCmdUI);
|
||||
afx_msg void OnCpgnFileOpen();
|
||||
afx_msg void OnDestroy();
|
||||
afx_msg void OnCpgnFileSave();
|
||||
afx_msg void OnCpgnFileSaveAs();
|
||||
afx_msg void OnCpgnFileNew();
|
||||
afx_msg void OnClose2();
|
||||
afx_msg void OnErrorChecker();
|
||||
afx_msg void OnClose();
|
||||
afx_msg void OnInitialShips();
|
||||
afx_msg void OnInitialWeapons();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
extern int Mission_filename_cb_format;
|
||||
extern int Campaign_modified;
|
||||
extern int Bypass_clear_mission;
|
||||
extern campaign_tree_wnd *Campaign_wnd;
|
||||
@@ -1,342 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "FRED.h"
|
||||
#include "CmdBrief.h"
|
||||
#include "cfile/cfile.h"
|
||||
#include "sound/audiostr.h"
|
||||
#include "localization/localize.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// cmd_brief_dlg dialog
|
||||
|
||||
cmd_brief_dlg::cmd_brief_dlg(CWnd* pParent /*=NULL*/)
|
||||
: CDialog(cmd_brief_dlg::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(cmd_brief_dlg)
|
||||
m_ani_filename = _T("");
|
||||
m_text = _T("");
|
||||
m_stage_title = _T("");
|
||||
m_wave_filename = _T("");
|
||||
//}}AFX_DATA_INIT
|
||||
|
||||
m_wave_id = -1;
|
||||
}
|
||||
|
||||
void cmd_brief_dlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(cmd_brief_dlg)
|
||||
DDX_Text(pDX, IDC_ANI_FILENAME, m_ani_filename);
|
||||
DDX_Text(pDX, IDC_TEXT, m_text);
|
||||
DDX_Text(pDX, IDC_STAGE_TITLE, m_stage_title);
|
||||
DDX_Text(pDX, IDC_WAVE_FILENAME, m_wave_filename);
|
||||
//}}AFX_DATA_MAP
|
||||
|
||||
DDV_MaxChars(pDX, m_text, CMD_BRIEF_TEXT_MAX - 1);
|
||||
DDV_MaxChars(pDX, m_ani_filename, MAX_FILENAME_LEN - 1);
|
||||
DDV_MaxChars(pDX, m_wave_filename, MAX_FILENAME_LEN - 1);
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(cmd_brief_dlg, CDialog)
|
||||
//{{AFX_MSG_MAP(cmd_brief_dlg)
|
||||
ON_BN_CLICKED(IDC_NEXT, OnNext)
|
||||
ON_BN_CLICKED(IDC_PREV, OnPrev)
|
||||
ON_BN_CLICKED(IDC_ADD_STAGE, OnAddStage)
|
||||
ON_BN_CLICKED(IDC_INSERT_STAGE, OnInsertStage)
|
||||
ON_BN_CLICKED(IDC_DELETE_STAGE, OnDeleteStage)
|
||||
ON_BN_CLICKED(IDC_BROWSE_ANI, OnBrowseAni)
|
||||
ON_BN_CLICKED(IDC_BROWSE_WAVE, OnBrowseWave)
|
||||
ON_BN_CLICKED(IDC_PLAY, OnPlay)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// cmd_brief_dlg message handlers
|
||||
|
||||
BOOL cmd_brief_dlg::OnInitDialog()
|
||||
{
|
||||
Cur_cmd_brief = Cmd_briefs; // default to first cmd briefing
|
||||
m_cur_stage = 0;
|
||||
last_cmd_brief = NULL;
|
||||
|
||||
CDialog::OnInitDialog();
|
||||
m_play_bm.LoadBitmap(IDB_PLAY);
|
||||
((CButton *) GetDlgItem(IDC_PLAY)) -> SetBitmap(m_play_bm);
|
||||
|
||||
update_data();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void cmd_brief_dlg::update_data(int update)
|
||||
{
|
||||
int enable;
|
||||
|
||||
if (update)
|
||||
UpdateData(TRUE);
|
||||
|
||||
// save previously editing data before we load over it.
|
||||
if (last_cmd_brief && m_last_stage >= 0 && m_last_stage < last_cmd_brief->num_stages) {
|
||||
char buf[CMD_BRIEF_TEXT_MAX];
|
||||
|
||||
if (last_cmd_brief->stage[m_last_stage].text)
|
||||
free(last_cmd_brief->stage[m_last_stage].text);
|
||||
|
||||
deconvert_multiline_string(buf, m_text, CMD_BRIEF_TEXT_MAX);
|
||||
lcl_fred_replace_stuff(buf, CMD_BRIEF_TEXT_MAX);
|
||||
last_cmd_brief->stage[m_last_stage].text = strdup(buf);
|
||||
string_copy(last_cmd_brief->stage[m_last_stage].ani_filename, m_ani_filename, MAX_FILENAME_LEN);
|
||||
string_copy(last_cmd_brief->stage[m_last_stage].wave_filename, m_wave_filename, MAX_FILENAME_LEN);
|
||||
}
|
||||
|
||||
// load data of new stage into dialog
|
||||
if (Cur_cmd_brief && Cur_cmd_brief->num_stages > 0) {
|
||||
if (m_cur_stage < 0 || m_cur_stage >= Cur_cmd_brief->num_stages)
|
||||
m_cur_stage = 0;
|
||||
|
||||
m_stage_title.Format("Stage %d of %d", m_cur_stage + 1, Cur_cmd_brief->num_stages);
|
||||
m_text = convert_multiline_string(Cur_cmd_brief->stage[m_cur_stage].text);
|
||||
m_ani_filename = Cur_cmd_brief->stage[m_cur_stage].ani_filename;
|
||||
m_wave_filename = Cur_cmd_brief->stage[m_cur_stage].wave_filename;
|
||||
enable = TRUE;
|
||||
|
||||
} else {
|
||||
m_stage_title = _T("No stages");
|
||||
m_text = _T("");
|
||||
m_ani_filename = _T("");
|
||||
m_wave_filename = _T("");
|
||||
enable = FALSE;
|
||||
m_cur_stage = -1;
|
||||
}
|
||||
|
||||
if (m_cur_stage < Cur_cmd_brief->num_stages - 1)
|
||||
GetDlgItem(IDC_NEXT) -> EnableWindow(enable);
|
||||
else
|
||||
GetDlgItem(IDC_NEXT) -> EnableWindow(FALSE);
|
||||
|
||||
if (m_cur_stage)
|
||||
GetDlgItem(IDC_PREV) -> EnableWindow(enable);
|
||||
else
|
||||
GetDlgItem(IDC_PREV) -> EnableWindow(FALSE);
|
||||
|
||||
if (Cur_cmd_brief->num_stages >= CMD_BRIEF_STAGES_MAX)
|
||||
GetDlgItem(IDC_ADD_STAGE) -> EnableWindow(FALSE);
|
||||
else
|
||||
GetDlgItem(IDC_ADD_STAGE) -> EnableWindow(TRUE);
|
||||
|
||||
if (Cur_cmd_brief->num_stages) {
|
||||
GetDlgItem(IDC_DELETE_STAGE) -> EnableWindow(enable);
|
||||
GetDlgItem(IDC_INSERT_STAGE) -> EnableWindow(enable);
|
||||
|
||||
} else {
|
||||
GetDlgItem(IDC_DELETE_STAGE) -> EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_INSERT_STAGE) -> EnableWindow(FALSE);
|
||||
}
|
||||
|
||||
GetDlgItem(IDC_WAVE_FILENAME) -> EnableWindow(enable);
|
||||
GetDlgItem(IDC_ANI_FILENAME) -> EnableWindow(enable);
|
||||
GetDlgItem(IDC_BROWSE_ANI) -> EnableWindow(enable);
|
||||
GetDlgItem(IDC_BROWSE_WAVE) -> EnableWindow(enable);
|
||||
GetDlgItem(IDC_TEXT) -> EnableWindow(enable);
|
||||
|
||||
UpdateData(FALSE);
|
||||
|
||||
last_cmd_brief = Cur_cmd_brief;
|
||||
m_last_stage = m_cur_stage;
|
||||
}
|
||||
|
||||
void cmd_brief_dlg::OnOK()
|
||||
{
|
||||
audiostream_close_file(m_wave_id, 0);
|
||||
m_wave_id = -1;
|
||||
|
||||
update_data();
|
||||
CDialog::OnOK();
|
||||
}
|
||||
|
||||
void cmd_brief_dlg::OnNext()
|
||||
{
|
||||
audiostream_close_file(m_wave_id, 0);
|
||||
m_wave_id = -1;
|
||||
|
||||
m_cur_stage++;
|
||||
update_data();
|
||||
}
|
||||
|
||||
void cmd_brief_dlg::OnPrev()
|
||||
{
|
||||
audiostream_close_file(m_wave_id, 0);
|
||||
m_wave_id = -1;
|
||||
|
||||
m_cur_stage--;
|
||||
update_data();
|
||||
}
|
||||
|
||||
void cmd_brief_dlg::OnAddStage()
|
||||
{
|
||||
int i;
|
||||
|
||||
if (Cur_cmd_brief->num_stages >= CMD_BRIEF_STAGES_MAX)
|
||||
return;
|
||||
|
||||
audiostream_close_file(m_wave_id, 0);
|
||||
m_wave_id = -1;
|
||||
|
||||
m_cur_stage = i = Cur_cmd_brief->num_stages++;
|
||||
copy_stage(i - 1, i);
|
||||
update_data(1);
|
||||
}
|
||||
|
||||
void cmd_brief_dlg::OnInsertStage()
|
||||
{
|
||||
int i, z;
|
||||
|
||||
if (Cur_cmd_brief->num_stages >= CMD_BRIEF_STAGES_MAX)
|
||||
return;
|
||||
|
||||
if (!Cur_cmd_brief->num_stages) {
|
||||
OnAddStage();
|
||||
return;
|
||||
}
|
||||
|
||||
audiostream_close_file(m_wave_id, 0);
|
||||
m_wave_id = -1;
|
||||
|
||||
z = m_cur_stage;
|
||||
m_cur_stage = -1;
|
||||
update_data(1);
|
||||
for (i=Cur_cmd_brief->num_stages; i>z; i--)
|
||||
Cur_cmd_brief->stage[i] = Cur_cmd_brief->stage[i - 1];
|
||||
|
||||
Cur_cmd_brief->num_stages++;
|
||||
copy_stage(z, z + 1);
|
||||
m_cur_stage = z;
|
||||
m_last_stage = -1;
|
||||
update_data(0);
|
||||
}
|
||||
|
||||
void cmd_brief_dlg::OnDeleteStage()
|
||||
{
|
||||
int i, z;
|
||||
|
||||
if (m_cur_stage < 0)
|
||||
return;
|
||||
|
||||
audiostream_close_file(m_wave_id, 0);
|
||||
m_wave_id = -1;
|
||||
|
||||
Assert(Cur_cmd_brief->num_stages);
|
||||
z = m_cur_stage;
|
||||
m_cur_stage = -1;
|
||||
update_data(1);
|
||||
if (Cur_cmd_brief->stage[z].text)
|
||||
free(Cur_cmd_brief->stage[z].text);
|
||||
|
||||
for (i=z+1; i<Cur_cmd_brief->num_stages; i++)
|
||||
Cur_cmd_brief->stage[i-1] = Cur_cmd_brief->stage[i];
|
||||
|
||||
Cur_cmd_brief->num_stages--;
|
||||
m_cur_stage = z;
|
||||
m_last_stage = -1;
|
||||
|
||||
if (m_cur_stage >= Cur_cmd_brief->num_stages)
|
||||
m_cur_stage = Cur_cmd_brief->num_stages - 1;
|
||||
|
||||
update_data(0);
|
||||
}
|
||||
|
||||
void cmd_brief_dlg::copy_stage(int from, int to)
|
||||
{
|
||||
if ((from < 0) || (from >= Cur_cmd_brief->num_stages)) {
|
||||
Cur_cmd_brief->stage[to].text = strdup("<Text here>");
|
||||
strcpy_s(Cur_cmd_brief->stage[to].ani_filename, "<default>");
|
||||
strcpy_s(Cur_cmd_brief->stage[to].wave_filename, "none");
|
||||
return;
|
||||
}
|
||||
|
||||
Cur_cmd_brief->stage[to] = Cur_cmd_brief->stage[from];
|
||||
Cur_cmd_brief->stage[to].text = strdup(Cur_cmd_brief->stage[from].text);
|
||||
}
|
||||
|
||||
void cmd_brief_dlg::OnBrowseAni()
|
||||
{
|
||||
int z;
|
||||
CString name;
|
||||
|
||||
UpdateData(TRUE);
|
||||
z = cfile_push_chdir(CF_TYPE_INTERFACE);
|
||||
CFileDialog dlg(TRUE, "ani", NULL, OFN_HIDEREADONLY | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR,
|
||||
"Ani Files (*.ani)|*.ani|Avi Files (*.avi)|*.avi|Both (*.ani, *.avi)|*.ani;*.avi||");
|
||||
|
||||
if (dlg.DoModal() == IDOK) {
|
||||
m_ani_filename = dlg.GetFileName();
|
||||
UpdateData(FALSE);
|
||||
}
|
||||
|
||||
if (!z)
|
||||
cfile_pop_dir();
|
||||
}
|
||||
|
||||
void cmd_brief_dlg::OnBrowseWave()
|
||||
{
|
||||
int z;
|
||||
CString name;
|
||||
|
||||
audiostream_close_file(m_wave_id, 0);
|
||||
m_wave_id = -1;
|
||||
|
||||
UpdateData(TRUE);
|
||||
z = cfile_push_chdir(CF_TYPE_VOICE_CMD_BRIEF);
|
||||
CFileDialog dlg(TRUE, "wav", NULL, OFN_HIDEREADONLY | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR,
|
||||
"Voice Files (*.ogg, *.wav)|*.ogg;*.wav|Ogg Vorbis Files (*.ogg)|*.ogg|Wave Files (*.wav)|*.wav||");
|
||||
|
||||
if (dlg.DoModal() == IDOK) {
|
||||
m_wave_filename = dlg.GetFileName();
|
||||
UpdateData(FALSE);
|
||||
}
|
||||
|
||||
if (!z)
|
||||
cfile_pop_dir();
|
||||
}
|
||||
|
||||
BOOL cmd_brief_dlg::DestroyWindow()
|
||||
{
|
||||
audiostream_close_file(m_wave_id, 0);
|
||||
m_wave_id = -1;
|
||||
|
||||
m_play_bm.DeleteObject();
|
||||
return CDialog::DestroyWindow();
|
||||
}
|
||||
|
||||
void cmd_brief_dlg::OnPlay()
|
||||
{
|
||||
GetDlgItem(IDC_WAVE_FILENAME)->GetWindowText(m_wave_filename);
|
||||
|
||||
if (m_wave_id >= 0) {
|
||||
audiostream_close_file(m_wave_id, 0);
|
||||
m_wave_id = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
// we use ASF_EVENTMUSIC here so that it will keep the extension in place
|
||||
m_wave_id = audiostream_open((char *)(LPCSTR) m_wave_filename, ASF_EVENTMUSIC);
|
||||
|
||||
if (m_wave_id >= 0) {
|
||||
audiostream_play(m_wave_id, 1.0f, 0);
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "missionui/missioncmdbrief.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// cmd_brief_dlg dialog
|
||||
|
||||
class cmd_brief_dlg : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
cmd_brief_dlg(CWnd* pParent = NULL); // standard constructor
|
||||
void update_data(int update = 1);
|
||||
void OnOK();
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(cmd_brief_dlg)
|
||||
enum { IDD = IDD_CMD_BRIEF };
|
||||
CString m_ani_filename;
|
||||
CString m_text;
|
||||
CString m_stage_title;
|
||||
CString m_wave_filename;
|
||||
//}}AFX_DATA
|
||||
|
||||
CBitmap m_play_bm;
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(cmd_brief_dlg)
|
||||
public:
|
||||
virtual BOOL DestroyWindow();
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
int m_cur_stage;
|
||||
int m_last_stage;
|
||||
int m_wave_id;
|
||||
cmd_brief *last_cmd_brief;
|
||||
|
||||
void copy_stage(int from, int to);
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(cmd_brief_dlg)
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnNext();
|
||||
afx_msg void OnPrev();
|
||||
afx_msg void OnAddStage();
|
||||
afx_msg void OnInsertStage();
|
||||
afx_msg void OnDeleteStage();
|
||||
afx_msg void OnBrowseAni();
|
||||
afx_msg void OnBrowseWave();
|
||||
afx_msg void OnPlay();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
@@ -1,136 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
// CreateWingDlg.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "FRED.h"
|
||||
#include "CreateWingDlg.h"
|
||||
#include "object/object.h"
|
||||
#include "object/waypoint.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "parse/parselo.h"
|
||||
#include "iff_defs/iff_defs.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// create_wing_dlg dialog
|
||||
|
||||
create_wing_dlg::create_wing_dlg(CWnd* pParent /*=NULL*/)
|
||||
: CDialog(create_wing_dlg::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(create_wing_dlg)
|
||||
m_name = _T("");
|
||||
//}}AFX_DATA_INIT
|
||||
}
|
||||
|
||||
void create_wing_dlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(create_wing_dlg)
|
||||
DDX_Text(pDX, IDC_NAME, m_name);
|
||||
//}}AFX_DATA_MAP
|
||||
|
||||
DDV_MaxChars(pDX, m_name, NAME_LENGTH - 4);
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(create_wing_dlg, CDialog)
|
||||
//{{AFX_MSG_MAP(create_wing_dlg)
|
||||
// NOTE: the ClassWizard will add message map macros here
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// create_wing_dlg message handlers
|
||||
|
||||
void create_wing_dlg::OnOK()
|
||||
{
|
||||
CString msg;
|
||||
int i;
|
||||
object *ptr;
|
||||
|
||||
UpdateData(TRUE);
|
||||
UpdateData(TRUE);
|
||||
m_name = drop_white_space((char *)(LPCSTR) m_name);
|
||||
if (m_name.IsEmpty()) {
|
||||
MessageBox("You must give a name before you can continue.");
|
||||
return;
|
||||
}
|
||||
|
||||
for (i=0; i<MAX_WINGS; i++)
|
||||
if (!stricmp(Wings[i].name, m_name) && Wings[i].wave_count) {
|
||||
msg.Format("The name \"%s\" is already being used by another wing", m_name);
|
||||
MessageBox(msg);
|
||||
return;
|
||||
}
|
||||
|
||||
ptr = GET_FIRST(&obj_used_list);
|
||||
while (ptr != END_OF_LIST(&obj_used_list)) {
|
||||
if ((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)){
|
||||
i = ptr->instance;
|
||||
if (!strnicmp(m_name, Ships[i].ship_name, strlen(m_name))) {
|
||||
char *namep;
|
||||
|
||||
namep = Ships[i].ship_name + strlen(m_name);
|
||||
if (*namep == ' ') {
|
||||
namep++;
|
||||
while (*namep) {
|
||||
if (!isdigit(*namep))
|
||||
break;
|
||||
|
||||
namep++;
|
||||
}
|
||||
}
|
||||
|
||||
if (!*namep) {
|
||||
MessageBox("This wing name is already being used by a ship");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ptr = GET_NEXT(ptr);
|
||||
}
|
||||
|
||||
for (i=0; i<Num_iffs; i++) {
|
||||
if (!stricmp(m_name, Iff_info[i].iff_name)) {
|
||||
msg.Format("The name \"%s\" is already being used by a team", m_name);
|
||||
MessageBox(msg);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for ( i=0; i < (int)Ai_tp_list.size(); i++) {
|
||||
if (!stricmp(m_name, Ai_tp_list[i].name)) {
|
||||
msg.Format("The name \"%s\" is already being used by a target priority group", m_name);
|
||||
MessageBox(msg);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (i=0; i<MAX_WAYPOINT_LISTS; i++) {
|
||||
if (Waypoint_lists[i].count && !stricmp(Waypoint_lists[i].name, m_name)) {
|
||||
MessageBox("This wing name is already being used by a waypoint path");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!stricmp(m_name.Left(1), "<")) {
|
||||
MessageBox("Wing names not allowed to begin with <");
|
||||
return;
|
||||
}
|
||||
|
||||
CDialog::OnOK();
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
// CreateWingDlg.h : header file
|
||||
//
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// create_wing_dlg dialog
|
||||
|
||||
class create_wing_dlg : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
void OnOK();
|
||||
create_wing_dlg(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(create_wing_dlg)
|
||||
enum { IDD = IDD_WING_CREATE };
|
||||
CString m_name;
|
||||
//}}AFX_DATA
|
||||
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(create_wing_dlg)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(create_wing_dlg)
|
||||
// NOTE: the ClassWizard will add member functions here
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
@@ -1,173 +0,0 @@
|
||||
// CustomWingNames.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "fred.h"
|
||||
#include "CustomWingNames.h"
|
||||
#include "ship/ship.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CustomWingNames dialog
|
||||
|
||||
|
||||
CustomWingNames::CustomWingNames(CWnd* pParent /*=NULL*/)
|
||||
: CDialog(CustomWingNames::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(CustomWingNames)
|
||||
m_squadron_1 = _T("");
|
||||
m_squadron_2 = _T("");
|
||||
m_squadron_3 = _T("");
|
||||
m_squadron_4 = _T("");
|
||||
m_squadron_5 = _T("");
|
||||
m_starting_1 = _T("");
|
||||
m_starting_2 = _T("");
|
||||
m_starting_3 = _T("");
|
||||
m_tvt_1 = _T("");
|
||||
m_tvt_2 = _T("");
|
||||
//}}AFX_DATA_INIT
|
||||
}
|
||||
|
||||
|
||||
void CustomWingNames::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(CustomWingNames)
|
||||
DDX_Text(pDX, IDC_SQUADRON_WING_NAME_1, m_squadron_1);
|
||||
DDX_Text(pDX, IDC_SQUADRON_WING_NAME_2, m_squadron_2);
|
||||
DDX_Text(pDX, IDC_SQUADRON_WING_NAME_3, m_squadron_3);
|
||||
DDX_Text(pDX, IDC_SQUADRON_WING_NAME_4, m_squadron_4);
|
||||
DDX_Text(pDX, IDC_SQUADRON_WING_NAME_5, m_squadron_5);
|
||||
DDX_Text(pDX, IDC_STARTING_WING_NAME_1, m_starting_1);
|
||||
DDX_Text(pDX, IDC_STARTING_WING_NAME_2, m_starting_2);
|
||||
DDX_Text(pDX, IDC_STARTING_WING_NAME_3, m_starting_3);
|
||||
DDX_Text(pDX, IDC_TVT_WING_NAME_1, m_tvt_1);
|
||||
DDX_Text(pDX, IDC_TVT_WING_NAME_2, m_tvt_2);
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
|
||||
BEGIN_MESSAGE_MAP(CustomWingNames, CDialog)
|
||||
//{{AFX_MSG_MAP(CustomWingNames)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CustomWingNames message handlers
|
||||
|
||||
BOOL CustomWingNames::OnInitDialog()
|
||||
{
|
||||
// init starting wings
|
||||
m_starting_1 = _T(Starting_wing_names[0]);
|
||||
m_starting_2 = _T(Starting_wing_names[1]);
|
||||
m_starting_3 = _T(Starting_wing_names[2]);
|
||||
|
||||
// init squadron wings
|
||||
m_squadron_1 = _T(Squadron_wing_names[0]);
|
||||
m_squadron_2 = _T(Squadron_wing_names[1]);
|
||||
m_squadron_3 = _T(Squadron_wing_names[2]);
|
||||
m_squadron_4 = _T(Squadron_wing_names[3]);
|
||||
m_squadron_5 = _T(Squadron_wing_names[4]);
|
||||
|
||||
// init tvt wings
|
||||
m_tvt_1 = _T(TVT_wing_names[0]);
|
||||
m_tvt_2 = _T(TVT_wing_names[1]);
|
||||
|
||||
CDialog::OnInitDialog();
|
||||
UpdateData(FALSE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void CustomWingNames::OnOK()
|
||||
{
|
||||
UpdateData(TRUE);
|
||||
|
||||
if (strcmp(m_starting_1, m_tvt_1))
|
||||
{
|
||||
MessageBox("The first starting wing and the first team-versus-team wing must have the same wing name.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!stricmp(m_starting_1, m_starting_2) || !stricmp(m_starting_1, m_starting_3)
|
||||
|| !stricmp(m_starting_2, m_starting_3))
|
||||
{
|
||||
MessageBox("Duplicate wing names in starting wing list.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!stricmp(m_squadron_1, m_squadron_2) || !stricmp(m_squadron_1, m_squadron_3) || !stricmp(m_squadron_1, m_squadron_4) || !stricmp(m_squadron_1, m_squadron_5)
|
||||
|| !stricmp(m_squadron_2, m_squadron_3) || !stricmp(m_squadron_2, m_squadron_4) || !stricmp(m_squadron_2, m_squadron_5)
|
||||
|| !stricmp(m_squadron_3, m_squadron_4) || !stricmp(m_squadron_3, m_squadron_5)
|
||||
|| !stricmp(m_squadron_4, m_squadron_5))
|
||||
{
|
||||
MessageBox("Duplicate wing names in squadron wing list.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!stricmp(m_tvt_1, m_tvt_2))
|
||||
{
|
||||
MessageBox("Duplicate wing names in team-versus-team wing list.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// copy starting wings
|
||||
strcpy_s(Starting_wing_names[0], m_starting_1);
|
||||
strcpy_s(Starting_wing_names[1], m_starting_2);
|
||||
strcpy_s(Starting_wing_names[2], m_starting_3);
|
||||
|
||||
// copy squadron wings
|
||||
strcpy_s(Squadron_wing_names[0], m_squadron_1);
|
||||
strcpy_s(Squadron_wing_names[1], m_squadron_2);
|
||||
strcpy_s(Squadron_wing_names[2], m_squadron_3);
|
||||
strcpy_s(Squadron_wing_names[3], m_squadron_4);
|
||||
strcpy_s(Squadron_wing_names[4], m_squadron_5);
|
||||
|
||||
// copy tvt wings
|
||||
strcpy_s(TVT_wing_names[0], m_tvt_1);
|
||||
strcpy_s(TVT_wing_names[1], m_tvt_2);
|
||||
|
||||
update_custom_wing_indexes();
|
||||
|
||||
CDialog::OnOK();
|
||||
}
|
||||
|
||||
void CustomWingNames::OnCancel()
|
||||
{
|
||||
// TODO: Add extra cleanup here
|
||||
|
||||
CDialog::OnCancel();
|
||||
}
|
||||
|
||||
void CustomWingNames::OnClose()
|
||||
{
|
||||
int z;
|
||||
|
||||
UpdateData(TRUE);
|
||||
|
||||
if (query_modified()) {
|
||||
z = MessageBox("Do you want to keep your changes?", "Close", MB_ICONQUESTION | MB_YESNOCANCEL);
|
||||
if (z == IDCANCEL){
|
||||
return;
|
||||
}
|
||||
|
||||
if (z == IDYES) {
|
||||
OnOK();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
CDialog::OnClose();
|
||||
}
|
||||
|
||||
int CustomWingNames::query_modified()
|
||||
{
|
||||
return strcmp(Starting_wing_names[0], m_starting_1) || strcmp(Starting_wing_names[1], m_starting_2) || strcmp(Starting_wing_names[2], m_starting_3)
|
||||
|| strcmp(Squadron_wing_names[0], m_squadron_1) || strcmp(Squadron_wing_names[1], m_squadron_2) || strcmp(Squadron_wing_names[2], m_squadron_3) || strcmp(Squadron_wing_names[3], m_squadron_4) || strcmp(Squadron_wing_names[4], m_squadron_5)
|
||||
|| strcmp(TVT_wing_names[0], m_tvt_1) || strcmp(TVT_wing_names[1], m_tvt_2);
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
#if !defined(AFX_USTOMWINGNAME_H__D30D7519_D2C9_4907_8D87_EDB690B30608__INCLUDED_)
|
||||
#define AFX_USTOMWINGNAME_H__D30D7519_D2C9_4907_8D87_EDB690B30608__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
// CustomWingNames.h : header file
|
||||
//
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CustomWingNames dialog
|
||||
|
||||
class CustomWingNames : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
CustomWingNames(CWnd* pParent = NULL); // standard constructor
|
||||
int query_modified();
|
||||
void OnOK();
|
||||
void OnCancel();
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(CustomWingNames)
|
||||
enum { IDD = IDD_CUSTOM_WING_NAMES };
|
||||
CString m_squadron_1;
|
||||
CString m_squadron_2;
|
||||
CString m_squadron_3;
|
||||
CString m_squadron_4;
|
||||
CString m_squadron_5;
|
||||
CString m_starting_1;
|
||||
CString m_starting_2;
|
||||
CString m_starting_3;
|
||||
CString m_tvt_1;
|
||||
CString m_tvt_2;
|
||||
//}}AFX_DATA
|
||||
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(CustomWingNames)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(CustomWingNames)
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnClose();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_USTOMWINGNAME_H__D30D7519_D2C9_4907_8D87_EDB690B30608__INCLUDED_)
|
||||
@@ -1,462 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "FRED.h"
|
||||
#include "DebriefingEditorDlg.h"
|
||||
#include "FREDDoc.h"
|
||||
#include "mission/missionbriefcommon.h"
|
||||
#include "parse/sexp.h"
|
||||
#include "cfile/cfile.h"
|
||||
#include "sound/audiostr.h"
|
||||
#include "localization/localize.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// debriefing_editor_dlg dialog
|
||||
|
||||
debriefing_editor_dlg::debriefing_editor_dlg(CWnd* pParent /*=NULL*/)
|
||||
: CDialog(debriefing_editor_dlg::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(debriefing_editor_dlg)
|
||||
m_text = _T("");
|
||||
m_voice = _T("");
|
||||
m_stage_title = _T("");
|
||||
m_rec_text = _T("");
|
||||
m_current_debriefing = -1;
|
||||
//}}AFX_DATA_INIT
|
||||
|
||||
modified = 0;
|
||||
m_cur_stage = 0;
|
||||
m_last_stage = -1;
|
||||
m_voice_id = -1;
|
||||
select_sexp_node = -1;
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(debriefing_editor_dlg)
|
||||
DDX_Control(pDX, IDC_TREE, m_tree);
|
||||
DDX_Text(pDX, IDC_TEXT, m_text);
|
||||
DDX_Text(pDX, IDC_VOICE, m_voice);
|
||||
DDX_Text(pDX, IDC_STAGE_TITLE, m_stage_title);
|
||||
DDX_Text(pDX, IDC_REC_TEXT, m_rec_text);
|
||||
//}}AFX_DATA_MAP
|
||||
|
||||
DDV_MaxChars(pDX, m_text, MAX_BRIEF_LEN - 1);
|
||||
DDV_MaxChars(pDX, m_voice, MAX_FILENAME_LEN - 1);
|
||||
DDV_MaxChars(pDX, m_rec_text, MAX_RECOMMENDATION_LEN - 1);
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(debriefing_editor_dlg, CDialog)
|
||||
//{{AFX_MSG_MAP(debriefing_editor_dlg)
|
||||
ON_BN_CLICKED(IDC_NEXT, OnNext)
|
||||
ON_BN_CLICKED(IDC_PREV, OnPrev)
|
||||
ON_BN_CLICKED(IDC_BROWSE, OnBrowse)
|
||||
ON_BN_CLICKED(IDC_ADD_STAGE, OnAddStage)
|
||||
ON_BN_CLICKED(IDC_DELETE_STAGE, OnDeleteStage)
|
||||
ON_BN_CLICKED(IDC_INSERT_STAGE, OnInsertStage)
|
||||
ON_NOTIFY(NM_RCLICK, IDC_TREE, OnRclickTree)
|
||||
ON_NOTIFY(TVN_BEGINLABELEDIT, IDC_TREE, OnBeginlabeleditTree)
|
||||
ON_NOTIFY(TVN_ENDLABELEDIT, IDC_TREE, OnEndlabeleditTree)
|
||||
ON_WM_CLOSE()
|
||||
ON_WM_INITMENU()
|
||||
ON_BN_CLICKED(IDC_PLAY, OnPlay)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// debriefing_editor_dlg message handlers
|
||||
|
||||
void debriefing_editor_dlg::OnInitMenu(CMenu* pMenu)
|
||||
{
|
||||
int i;
|
||||
CMenu *m;
|
||||
|
||||
// disable any items we should disable
|
||||
m = pMenu->GetSubMenu(0);
|
||||
|
||||
// uncheck all menu items
|
||||
for (i = 0; i < Num_teams; i++ )
|
||||
m->CheckMenuItem( i, MF_BYPOSITION | MF_UNCHECKED );
|
||||
|
||||
for ( i = Num_teams; i < MAX_TVT_TEAMS; i++ )
|
||||
m->EnableMenuItem(i, MF_BYPOSITION | MF_GRAYED);
|
||||
|
||||
|
||||
// put a check next to the currently selected item
|
||||
m->CheckMenuItem(m_current_debriefing, MF_BYPOSITION | MF_CHECKED );
|
||||
|
||||
// Karajorma - it might be nice to autobalance the briefings and debriefings but I'm not doing anything till I
|
||||
// understand how the how system works better. disabling the option for now.
|
||||
m = pMenu->GetSubMenu(1);
|
||||
m->EnableMenuItem(ID_AUTOBALANCE, MF_GRAYED);
|
||||
|
||||
CDialog::OnInitMenu(pMenu);
|
||||
}
|
||||
|
||||
BOOL debriefing_editor_dlg::OnInitDialog()
|
||||
{
|
||||
int i, n;
|
||||
|
||||
CDialog::OnInitDialog();
|
||||
m_play_bm.LoadBitmap(IDB_PLAY);
|
||||
((CButton *) GetDlgItem(IDC_PLAY)) -> SetBitmap(m_play_bm);
|
||||
|
||||
m_current_debriefing = 0;
|
||||
UpdateData(FALSE);
|
||||
|
||||
Debriefing = &Debriefings[m_current_debriefing];
|
||||
|
||||
m_tree.link_modified(&modified); // provide way to indicate trees are modified in dialog
|
||||
n = m_tree.select_sexp_node = select_sexp_node;
|
||||
select_sexp_node = -1;
|
||||
if (n != -1) {
|
||||
for (i=0; i<Debriefing->num_stages; i++)
|
||||
if (query_node_in_sexp(n, Debriefing->stages[i].formula))
|
||||
break;
|
||||
|
||||
if (i < Debriefing->num_stages) {
|
||||
m_cur_stage = i;
|
||||
update_data();
|
||||
GetDlgItem(IDC_TREE) -> SetFocus();
|
||||
m_tree.hilite_item(m_tree.select_sexp_node);
|
||||
set_modified();
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
update_data();
|
||||
set_modified();
|
||||
|
||||
// hard coded stuff to deal with the multiple briefings per mission.
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::update_data(int update)
|
||||
{
|
||||
int enable, save_debriefing;
|
||||
debrief_stage *ptr;
|
||||
|
||||
save_debriefing = m_current_debriefing;
|
||||
|
||||
if (update)
|
||||
UpdateData(TRUE);
|
||||
|
||||
// based on the game type, enable the multiple briefings combo box (or disable it)
|
||||
|
||||
// set up the pointer to the briefing that we are editing
|
||||
if ( save_debriefing != m_current_debriefing )
|
||||
Debriefing = &Debriefings[save_debriefing];
|
||||
else
|
||||
Debriefing = &Debriefings[m_current_debriefing];
|
||||
|
||||
if (m_last_stage >= 0) {
|
||||
ptr = &Debriefing->stages[m_last_stage];
|
||||
if (ptr->formula >= 0)
|
||||
free_sexp2(ptr->formula);
|
||||
|
||||
ptr->formula = m_tree.save_tree();
|
||||
deconvert_multiline_string(ptr->new_text, m_text, MAX_DEBRIEF_LEN);
|
||||
lcl_fred_replace_stuff(ptr->new_text, MAX_DEBRIEF_LEN);
|
||||
deconvert_multiline_string(ptr->new_recommendation_text, m_rec_text, MAX_RECOMMENDATION_LEN);
|
||||
lcl_fred_replace_stuff(ptr->new_recommendation_text,MAX_RECOMMENDATION_LEN);
|
||||
string_copy(ptr->voice, m_voice, MAX_FILENAME_LEN);
|
||||
}
|
||||
|
||||
// now get new stage data
|
||||
if ((m_cur_stage >= 0) && (m_cur_stage < Debriefing->num_stages)) {
|
||||
ptr = &Debriefing->stages[m_cur_stage];
|
||||
m_stage_title.Format("Stage %d of %d", m_cur_stage + 1, Debriefing->num_stages);
|
||||
m_tree.load_tree(ptr->formula);
|
||||
m_text = convert_multiline_string(ptr->new_text);
|
||||
m_rec_text = convert_multiline_string(ptr->new_recommendation_text);
|
||||
m_voice = ptr->voice;
|
||||
enable = TRUE;
|
||||
|
||||
} else {
|
||||
m_stage_title = _T("No stages");
|
||||
m_tree.clear_tree();
|
||||
m_text = _T("");
|
||||
m_rec_text = _T("");
|
||||
m_voice = _T("");
|
||||
enable = FALSE;
|
||||
m_cur_stage = -1;
|
||||
}
|
||||
|
||||
if (m_cur_stage == Debriefing->num_stages - 1)
|
||||
GetDlgItem(IDC_NEXT) -> EnableWindow(FALSE);
|
||||
else
|
||||
GetDlgItem(IDC_NEXT) -> EnableWindow(enable);
|
||||
|
||||
if (m_cur_stage)
|
||||
GetDlgItem(IDC_PREV) -> EnableWindow(enable);
|
||||
else
|
||||
GetDlgItem(IDC_PREV) -> EnableWindow(FALSE);
|
||||
|
||||
if (Debriefing->num_stages >= MAX_DEBRIEF_STAGES)
|
||||
GetDlgItem(IDC_ADD_STAGE) -> EnableWindow(FALSE);
|
||||
else
|
||||
GetDlgItem(IDC_ADD_STAGE) -> EnableWindow(TRUE);
|
||||
|
||||
if (Debriefing->num_stages) {
|
||||
GetDlgItem(IDC_DELETE_STAGE) -> EnableWindow(enable);
|
||||
GetDlgItem(IDC_INSERT_STAGE) -> EnableWindow(enable);
|
||||
|
||||
} else {
|
||||
GetDlgItem(IDC_DELETE_STAGE) -> EnableWindow(FALSE);
|
||||
GetDlgItem(IDC_INSERT_STAGE) -> EnableWindow(FALSE);
|
||||
}
|
||||
|
||||
GetDlgItem(IDC_VOICE) -> EnableWindow(enable);
|
||||
GetDlgItem(IDC_BROWSE) -> EnableWindow(enable);
|
||||
GetDlgItem(IDC_TEXT) -> EnableWindow(enable);
|
||||
GetDlgItem(IDC_REC_TEXT) -> EnableWindow(enable);
|
||||
GetDlgItem(IDC_TREE) -> EnableWindow(enable);
|
||||
|
||||
m_last_stage = m_cur_stage;
|
||||
UpdateData(FALSE);
|
||||
|
||||
#ifndef NDEBUG
|
||||
count_free_sexp_nodes();
|
||||
#endif
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::OnNext()
|
||||
{
|
||||
audiostream_close_file(m_voice_id, 0);
|
||||
m_voice_id = -1;
|
||||
|
||||
m_cur_stage++;
|
||||
update_data();
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::OnPrev()
|
||||
{
|
||||
audiostream_close_file(m_voice_id, 0);
|
||||
m_voice_id = -1;
|
||||
|
||||
m_cur_stage--;
|
||||
update_data();
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::OnBrowse()
|
||||
{
|
||||
int z;
|
||||
CString name;
|
||||
|
||||
audiostream_close_file(m_voice_id, 0);
|
||||
m_voice_id = -1;
|
||||
|
||||
UpdateData(TRUE);
|
||||
|
||||
if (The_mission.game_type & MISSION_TYPE_TRAINING)
|
||||
z = cfile_push_chdir(CF_TYPE_VOICE_TRAINING);
|
||||
else
|
||||
z = cfile_push_chdir(CF_TYPE_VOICE_DEBRIEFINGS);
|
||||
|
||||
CFileDialog dlg(TRUE, "wav", NULL, OFN_HIDEREADONLY | OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR,
|
||||
"Voice Files (*.ogg, *.wav)|*.ogg;*.wav|Ogg Vorbis Files (*.ogg)|*.ogg|Wave Files (*.wav)|*.wav||");
|
||||
|
||||
if (dlg.DoModal() == IDOK) {
|
||||
m_voice = dlg.GetFileName();
|
||||
UpdateData(FALSE);
|
||||
}
|
||||
|
||||
if (!z)
|
||||
cfile_pop_dir();
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::OnAddStage()
|
||||
{
|
||||
int i;
|
||||
|
||||
if (Debriefing->num_stages >= MAX_DEBRIEF_STAGES)
|
||||
return;
|
||||
|
||||
audiostream_close_file(m_voice_id, 0);
|
||||
m_voice_id = -1;
|
||||
|
||||
m_cur_stage = i = Debriefing->num_stages++;
|
||||
copy_stage(i - 1, i, 1);
|
||||
update_data(1);
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::OnDeleteStage()
|
||||
{
|
||||
int i, z;
|
||||
|
||||
if (m_cur_stage < 0)
|
||||
return;
|
||||
|
||||
audiostream_close_file(m_voice_id, 0);
|
||||
m_voice_id = -1;
|
||||
|
||||
Assert(Debriefing->num_stages);
|
||||
z = m_cur_stage;
|
||||
m_cur_stage = -1;
|
||||
update_data(1);
|
||||
for (i=z+1; i<Debriefing->num_stages; i++) {
|
||||
copy_stage(i, i - 1);
|
||||
}
|
||||
|
||||
Debriefing->num_stages--;
|
||||
m_cur_stage = z;
|
||||
if (m_cur_stage >= Debriefing->num_stages)
|
||||
m_cur_stage = Debriefing->num_stages - 1;
|
||||
|
||||
update_data(0);
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::OnInsertStage()
|
||||
{
|
||||
int i, z;
|
||||
|
||||
if (Debriefing->num_stages >= MAX_DEBRIEF_STAGES)
|
||||
return;
|
||||
|
||||
if (!Debriefing->num_stages) {
|
||||
OnAddStage();
|
||||
return;
|
||||
}
|
||||
|
||||
audiostream_close_file(m_voice_id, 0);
|
||||
m_voice_id = -1;
|
||||
|
||||
z = m_cur_stage;
|
||||
m_cur_stage = -1;
|
||||
update_data(1);
|
||||
for (i=Debriefing->num_stages; i>z; i--) {
|
||||
copy_stage(i - 1, i);
|
||||
}
|
||||
|
||||
Debriefing->num_stages++;
|
||||
copy_stage(z, z + 1);
|
||||
Debriefing->stages[z].formula = -1;
|
||||
m_cur_stage = z;
|
||||
update_data(0);
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::copy_stage(int from, int to, int clear_formula)
|
||||
{
|
||||
if ((from < 0) || (from >= Debriefing->num_stages)) {
|
||||
strcpy(Debriefing->stages[to].new_text, "<Text here>");
|
||||
strcpy_s(Debriefing->stages[to].voice, "none.wav");
|
||||
Debriefing->stages[to].formula = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (clear_formula)
|
||||
Debriefing->stages[to].formula = -1;
|
||||
else
|
||||
Debriefing->stages[to].formula = Debriefing->stages[from].formula;
|
||||
|
||||
strcpy( Debriefing->stages[to].new_text, Debriefing->stages[from].new_text );
|
||||
strcpy_s( Debriefing->stages[to].voice, Debriefing->stages[from].voice );
|
||||
strcpy( Debriefing->stages[to].new_recommendation_text, Debriefing->stages[from].new_recommendation_text );
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::OnRclickTree(NMHDR* pNMHDR, LRESULT* pResult)
|
||||
{
|
||||
m_tree.right_clicked();
|
||||
*pResult = 0;
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::OnBeginlabeleditTree(NMHDR* pNMHDR, LRESULT* pResult)
|
||||
{
|
||||
TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR;
|
||||
|
||||
if (m_tree.edit_label(pTVDispInfo->item.hItem) == 1) {
|
||||
*pResult = 0;
|
||||
modified = 1;
|
||||
|
||||
} else
|
||||
*pResult = 1;
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::OnEndlabeleditTree(NMHDR* pNMHDR, LRESULT* pResult)
|
||||
{
|
||||
TV_DISPINFO* pTVDispInfo = (TV_DISPINFO*)pNMHDR;
|
||||
|
||||
*pResult = m_tree.end_label_edit(pTVDispInfo->item);
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::OnClose()
|
||||
{
|
||||
audiostream_close_file(m_voice_id, 0);
|
||||
m_voice_id = -1;
|
||||
m_cur_stage = -1;
|
||||
update_data(1);
|
||||
CDialog::OnClose();
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::OnOK()
|
||||
{
|
||||
}
|
||||
|
||||
BOOL debriefing_editor_dlg::OnCommand(WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
int id;
|
||||
|
||||
// deal with figuring out menu stuff
|
||||
id = LOWORD(wParam);
|
||||
if ( (id >= ID_TEAM_1) && (id < ID_TEAM_3) ) {
|
||||
update_data(1);
|
||||
|
||||
// set the current debriefing
|
||||
m_current_debriefing = id - ID_TEAM_1;
|
||||
|
||||
// put user back at first stage for this team (or no current stage is there are none).
|
||||
Debriefing = &Debriefings[m_current_debriefing];
|
||||
if ( Debriefing->num_stages > 0 )
|
||||
m_cur_stage = 0;
|
||||
else
|
||||
m_cur_stage = -1;
|
||||
|
||||
m_last_stage = -1;
|
||||
update_data(0);
|
||||
}
|
||||
|
||||
return CDialog::OnCommand(wParam, lParam);
|
||||
}
|
||||
|
||||
BOOL debriefing_editor_dlg::DestroyWindow()
|
||||
{
|
||||
audiostream_close_file(m_voice_id, 0);
|
||||
m_play_bm.DeleteObject();
|
||||
return CDialog::DestroyWindow();
|
||||
}
|
||||
|
||||
void debriefing_editor_dlg::OnPlay()
|
||||
{
|
||||
GetDlgItem(IDC_VOICE)->GetWindowText(m_voice);
|
||||
|
||||
if (m_voice_id >= 0) {
|
||||
audiostream_close_file(m_voice_id, 0);
|
||||
m_voice_id = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
// we use ASF_EVENTMUSIC here so that it will keep the extension in place
|
||||
m_voice_id = audiostream_open((char *)(LPCSTR) m_voice, ASF_EVENTMUSIC);
|
||||
|
||||
if (m_voice_id >= 0) {
|
||||
audiostream_play(m_voice_id, 1.0f, 0);
|
||||
}
|
||||
}
|
||||
@@ -1,74 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// debriefing_editor_dlg dialog
|
||||
|
||||
class debriefing_editor_dlg : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
void OnOK();
|
||||
void update_data(int update = 1);
|
||||
debriefing_editor_dlg(CWnd* pParent = NULL); // standard constructor
|
||||
int select_sexp_node;
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(debriefing_editor_dlg)
|
||||
enum { IDD = IDD_DEBRIEFING_EDITOR };
|
||||
sexp_tree m_tree;
|
||||
CString m_text;
|
||||
CString m_voice;
|
||||
CString m_stage_title;
|
||||
CString m_rec_text;
|
||||
int m_current_debriefing;
|
||||
//}}AFX_DATA
|
||||
|
||||
CBitmap m_play_bm;
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(debriefing_editor_dlg)
|
||||
public:
|
||||
virtual BOOL DestroyWindow();
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
int m_cur_stage;
|
||||
int m_last_stage;
|
||||
int m_voice_id;
|
||||
int modified;
|
||||
|
||||
void copy_stage(int from, int to, int clear_formula = 0);
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(debriefing_editor_dlg)
|
||||
afx_msg void OnNext();
|
||||
afx_msg void OnPrev();
|
||||
afx_msg void OnBrowse();
|
||||
afx_msg void OnAddStage();
|
||||
afx_msg void OnDeleteStage();
|
||||
afx_msg void OnInsertStage();
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnRclickTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnBeginlabeleditTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnEndlabeleditTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnClose();
|
||||
afx_msg void OnInitMenu(CMenu* pMenu);
|
||||
afx_msg void OnPlay();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
private:
|
||||
};
|
||||
@@ -1,48 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "FRED.h"
|
||||
#include "dialog1.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// dialog1 dialog
|
||||
|
||||
dialog1::dialog1(CWnd* pParent /*=NULL*/)
|
||||
: CDialog(dialog1::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(dialog1)
|
||||
// NOTE: the ClassWizard will add member initialization here
|
||||
//}}AFX_DATA_INIT
|
||||
}
|
||||
|
||||
void dialog1::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(dialog1)
|
||||
// NOTE: the ClassWizard will add DDX and DDV calls here
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(dialog1, CDialog)
|
||||
//{{AFX_MSG_MAP(dialog1)
|
||||
// NOTE: the ClassWizard will add message map macros here
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// dialog1 message handlers
|
||||
@@ -1,43 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// dialog1 dialog
|
||||
|
||||
class dialog1 : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
dialog1(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(dialog1)
|
||||
enum { IDD = IDD_HELP_INPUT_INTERFACE };
|
||||
// NOTE: the ClassWizard will add data members here
|
||||
//}}AFX_DATA
|
||||
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(dialog1)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(dialog1)
|
||||
// NOTE: the ClassWizard will add member functions here
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
@@ -1,881 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
// DumpStats.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "FRED.h"
|
||||
#include "DumpStats.h"
|
||||
#include "starfield/starfield.h"
|
||||
#include "nebula/neb.h"
|
||||
#include "cfile/cfile.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "object/object.h"
|
||||
#include "object/waypoint.h"
|
||||
#include "jumpnode/jumpnode.h"
|
||||
#include "mission/missiongoals.h"
|
||||
#include "gamesnd/eventmusic.h"
|
||||
#include "asteroid/asteroid.h"
|
||||
#include "species_defs/species_defs.h"
|
||||
#include "weapon/weapon.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// DumpStats dialog
|
||||
|
||||
|
||||
DumpStats::DumpStats(CWnd* pParent /*=NULL*/)
|
||||
: CDialog(DumpStats::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(DumpStats)
|
||||
// NOTE: the ClassWizard will add member initialization here
|
||||
//}}AFX_DATA_INIT
|
||||
}
|
||||
|
||||
|
||||
void DumpStats::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(DumpStats)
|
||||
// NOTE: the ClassWizard will add DDX and DDV calls here
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
|
||||
BEGIN_MESSAGE_MAP(DumpStats, CDialog)
|
||||
//{{AFX_MSG_MAP(DumpStats)
|
||||
ON_BN_CLICKED(IDC_DUMP_TO_FILE, OnDumpToFile)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// DumpStats message handlers
|
||||
|
||||
BOOL DumpStats::OnInitDialog()
|
||||
{
|
||||
CDialog::OnInitDialog();
|
||||
|
||||
CString buffer;
|
||||
int i;
|
||||
|
||||
// get author, title, etc
|
||||
get_mission_stats(buffer);
|
||||
|
||||
// get nebula, stars, etc.
|
||||
get_background_stats(buffer);
|
||||
|
||||
// get number or ships, waypoints, start points, etc.
|
||||
get_object_stats(buffer);
|
||||
|
||||
// get objectives / goals
|
||||
get_objectives_and_goals(buffer);
|
||||
|
||||
// get ship selection for player wings
|
||||
get_ship_weapon_selection(buffer);
|
||||
|
||||
// get messaging info
|
||||
get_messaging_info(buffer);
|
||||
|
||||
// get species ship breakdown
|
||||
get_species_ship_breakdown(buffer);
|
||||
|
||||
// get default loadouts
|
||||
get_default_ship_loadouts(buffer);
|
||||
|
||||
int num_tab_stops = 5;
|
||||
int tab_stops[5];
|
||||
for (i=0; i<5; i++) {
|
||||
tab_stops[i] = (i+1) * 16;
|
||||
}
|
||||
|
||||
((CEdit*) GetDlgItem(IDC_STATS_TEXT))->SetTabStops(num_tab_stops, tab_stops);
|
||||
((CEdit*) GetDlgItem(IDC_STATS_TEXT))->SetWindowText(buffer);
|
||||
|
||||
return TRUE; // return TRUE unless you set the focus to a control
|
||||
// EXCEPTION: OCX Property Pages should return FALSE
|
||||
}
|
||||
|
||||
void DumpStats::OnDumpToFile()
|
||||
{
|
||||
// TODO: Add your control notification handler code here
|
||||
|
||||
// get dump from window
|
||||
CString buffer;
|
||||
((CEdit*) GetDlgItem(IDC_STATS_TEXT))->GetWindowText(buffer);
|
||||
|
||||
CString dump_filename;
|
||||
dump_filename.Format("%s.dmp", Mission_filename);
|
||||
|
||||
CFILE *fp;
|
||||
|
||||
fp = cfopen((char *)LPCTSTR(dump_filename), "wt", CFILE_NORMAL, CF_TYPE_MISSIONS);
|
||||
cfputs((char *)LPCTSTR(buffer), fp);
|
||||
cfclose(fp);
|
||||
}
|
||||
|
||||
void DumpStats::get_mission_stats(CString &buffer)
|
||||
{
|
||||
CString temp;
|
||||
|
||||
// Mission info
|
||||
buffer += "\t MISSION INFO\r\n";
|
||||
|
||||
temp.Format("Title: %s\r\n", The_mission.name);
|
||||
buffer += temp;
|
||||
|
||||
temp.Format("Filename: %s\r\n", Mission_filename);
|
||||
buffer += temp;
|
||||
|
||||
temp.Format("Author: %s\r\n", The_mission.author);
|
||||
buffer += temp;
|
||||
|
||||
temp.Format("Description: %s\r\n", The_mission.mission_desc);
|
||||
buffer += temp;
|
||||
|
||||
temp.Format("Notes: %s\r\n", The_mission.notes);
|
||||
buffer += temp;
|
||||
|
||||
if (The_mission.game_type & MISSION_TYPE_SINGLE) {
|
||||
temp.Format("Mission type: Single Player\r\n");
|
||||
} else if (The_mission.game_type & MISSION_TYPE_MULTI_COOP) {
|
||||
temp.Format("Mission type: Multi Coop\r\n");
|
||||
} else if (The_mission.game_type & MISSION_TYPE_MULTI_TEAMS) {
|
||||
temp.Format("Mission type: Multi Team vs. Team\r\n");
|
||||
} else if (The_mission.game_type & MISSION_TYPE_MULTI_DOGFIGHT) {
|
||||
temp.Format("Mission type: Dogfight\r\n");
|
||||
}
|
||||
buffer += temp;
|
||||
|
||||
if (The_mission.game_type & MISSION_TYPE_MULTI) {
|
||||
temp.Format("\tNum respawns: %d\r\n", The_mission.num_respawns);
|
||||
buffer += temp;
|
||||
}
|
||||
|
||||
if (Current_soundtrack_num >= 0) {
|
||||
temp.Format("\tMusic: %s\r\n", Soundtracks[Current_soundtrack_num].name);
|
||||
buffer += temp;
|
||||
}
|
||||
|
||||
if (The_mission.flags & MISSION_FLAG_RED_ALERT) {
|
||||
buffer += "\tRed Alert\r\n";
|
||||
}
|
||||
|
||||
if (The_mission.flags & MISSION_FLAG_SCRAMBLE) {
|
||||
buffer += "\tScramble\r\n";
|
||||
}
|
||||
|
||||
if (The_mission.flags & MISSION_FLAG_NO_PROMOTION) {
|
||||
buffer += "\tNo Promotions\r\n";
|
||||
}
|
||||
|
||||
if (The_mission.support_ships.max_support_ships == 0) {
|
||||
buffer += "\tNo Support ships\r\n";
|
||||
}
|
||||
|
||||
temp.Format("Squadron: %s, Squadron logo: %s\r\n", The_mission.squad_name, The_mission.squad_filename);
|
||||
buffer += temp;
|
||||
}
|
||||
|
||||
void DumpStats::get_background_stats(CString &buffer)
|
||||
{
|
||||
CString temp;
|
||||
int i;
|
||||
|
||||
// Background
|
||||
buffer += "\r\n\tBACKGROUND INFO\r\n";
|
||||
|
||||
// Num stars
|
||||
temp.Format("Num_stars: %d\r\n", Num_stars);
|
||||
buffer += temp;
|
||||
|
||||
// Suns
|
||||
temp.Format("Num_suns: %d\r\n", stars_get_num_suns());
|
||||
buffer += temp;
|
||||
|
||||
for (i=0; i<stars_get_num_suns(); i++) {
|
||||
temp.Format("\tSun%d bitmap name: %s\r\n", i, stars_get_sun_name(i));
|
||||
buffer += temp;
|
||||
//temp.Format("Sun%d glow name: %s\r\n", i, Suns[i].glow_filename);
|
||||
//buffer += temp;
|
||||
}
|
||||
|
||||
// Starfield bitmaps
|
||||
temp.Format("Num_starfield_bitmaps: %d\r\n", stars_get_num_bitmaps());
|
||||
buffer += temp;
|
||||
|
||||
for (i=0; i<stars_get_num_bitmaps(); i++) {
|
||||
temp.Format("\tStarfield%d bitmap name: %s\r\n", i, stars_get_bitmap_name(i));
|
||||
buffer += temp;
|
||||
}
|
||||
|
||||
// Asteroids
|
||||
temp.Format("Num Field Debris Chunks: %d\r\n", Asteroid_field.num_initial_asteroids);
|
||||
buffer += temp;
|
||||
if (Asteroid_field.num_initial_asteroids > 0) {
|
||||
// active or passive
|
||||
if (Asteroid_field.field_type == FT_ACTIVE) {
|
||||
temp.Format("\tActive Field\r\n");
|
||||
buffer += temp;
|
||||
|
||||
temp.Format("\tAsteroid Debris\r\n");
|
||||
buffer += temp;
|
||||
} else {
|
||||
// passive
|
||||
temp.Format("\tPassive Field\r\n");
|
||||
buffer += temp;
|
||||
|
||||
if (Asteroid_field.debris_genre == DG_ASTEROID) {
|
||||
temp.Format("\tAsteroid Debris\r\n");
|
||||
buffer += temp;
|
||||
} else {
|
||||
temp.Format("\tShip Debris\r\n");
|
||||
buffer += temp;
|
||||
|
||||
// species
|
||||
temp.Format("\t\tSpecies: ");
|
||||
for (i=0; i<(int)Species_info.size(); i++) {
|
||||
if (Asteroid_field.field_debris_type[i] >= 0) {
|
||||
temp += CString(Species_info[(Asteroid_field.field_debris_type[i] / NUM_DEBRIS_SIZES) - 1].species_name) + " ";
|
||||
}
|
||||
}
|
||||
|
||||
temp += "\r\n";
|
||||
|
||||
buffer += temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Nebula mission
|
||||
int nebula_mission = (The_mission.flags & MISSION_FLAG_FULLNEB);
|
||||
temp = "Nebula mission:";
|
||||
if (nebula_mission) {
|
||||
temp += " Yes\r\n";
|
||||
} else {
|
||||
temp += " No\r\n";
|
||||
}
|
||||
buffer += temp;
|
||||
|
||||
if (nebula_mission) {
|
||||
// range
|
||||
temp.Format("\tNebula awacs range: %.0f\r\n", Neb2_awacs);
|
||||
buffer += temp;
|
||||
|
||||
// list of poofs
|
||||
for (i=0; i<MAX_NEB2_POOFS; i++) {
|
||||
if ( Neb2_poof_flags & (1<<i) ) {
|
||||
temp.Format("\tNebula poof: %s\r\n", Neb2_poof_filenames[i]);
|
||||
buffer += temp;
|
||||
}
|
||||
}
|
||||
|
||||
// nebula texture
|
||||
if (strlen(Neb2_texture_name) > 0) {
|
||||
temp.Format("\tNebula texture: %s\r\n", Neb2_texture_name);
|
||||
buffer += temp;
|
||||
}
|
||||
} else {
|
||||
// FS! nebula pattern
|
||||
if (Nebula_index > 0) {
|
||||
temp.Format("\tOld style FS1 nebula filename: %s\r\n", Nebula_filenames[Nebula_index]);
|
||||
buffer += temp;
|
||||
}
|
||||
}
|
||||
|
||||
// Subspace mission
|
||||
temp = "Subspace mission:";
|
||||
if (The_mission.flags & MISSION_FLAG_SUBSPACE) {
|
||||
temp += " Yes\r\n";
|
||||
} else {
|
||||
temp += " No\r\n";
|
||||
}
|
||||
buffer += temp;
|
||||
}
|
||||
|
||||
void DumpStats::get_object_stats(CString &buffer)
|
||||
{
|
||||
object *objp;
|
||||
int obj_type_count[MAX_OBJECT_TYPES];
|
||||
CString temp;
|
||||
int num_small_ships, num_big_ships, num_huge_ships;
|
||||
int i;
|
||||
|
||||
memset(obj_type_count,0, sizeof(obj_type_count));
|
||||
num_small_ships = num_big_ships = num_huge_ships= 0;
|
||||
|
||||
for ( objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) ) {
|
||||
|
||||
// inc big ship or small ship count
|
||||
if ( (objp->type == OBJ_SHIP) || (objp->type == OBJ_START) ) {
|
||||
if ( Ship_info[Ships[objp->instance].ship_info_index].flags & SIF_SMALL_SHIP ) {
|
||||
num_small_ships++;
|
||||
} else if ( Ship_info[Ships[objp->instance].ship_info_index].flags & SIF_BIG_SHIP ) {
|
||||
num_big_ships++;
|
||||
} else if ( Ship_info[Ships[objp->instance].ship_info_index].flags & SIF_HUGE_SHIP ) {
|
||||
num_huge_ships++;
|
||||
}
|
||||
}
|
||||
|
||||
obj_type_count[objp->type]++;
|
||||
}
|
||||
|
||||
// Statistics
|
||||
buffer += "\r\n\tMISSION STATISTICS\r\n";
|
||||
|
||||
// OBJ_START is also a OBJ_SHIP
|
||||
// not counting num_waves (for wings)
|
||||
obj_type_count[OBJ_SHIP] += obj_type_count[OBJ_START];
|
||||
|
||||
for (i=0; i<MAX_OBJECT_TYPES; i++) {
|
||||
if (obj_type_count[i] > 0) {
|
||||
switch(i) {
|
||||
case OBJ_SHIP:
|
||||
temp.Format("Ship Count: %d\r\n", obj_type_count[i]);
|
||||
buffer += temp;
|
||||
break;
|
||||
|
||||
case OBJ_START:
|
||||
temp.Format("Start Count: %d\r\n", obj_type_count[i]);
|
||||
buffer += temp;
|
||||
break;
|
||||
|
||||
case OBJ_WAYPOINT:
|
||||
temp.Format("Waypoint Count: %d\r\n", obj_type_count[i]);
|
||||
buffer += temp;
|
||||
break;
|
||||
|
||||
case OBJ_WING:
|
||||
temp.Format("Wing Count: %d\r\n", obj_type_count[i]);
|
||||
buffer += temp;
|
||||
break;
|
||||
|
||||
case OBJ_JUMP_NODE:
|
||||
temp.Format("Jump Node Count: %d\r\n", obj_type_count[i]);
|
||||
buffer += temp;
|
||||
break;
|
||||
|
||||
default:
|
||||
Int3();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer += "\r\nSHIPS\r\n";
|
||||
temp.Format("\tNum small ships: %d\r\n", num_small_ships);
|
||||
buffer += temp;
|
||||
|
||||
temp.Format("\tNum big ships: %d\r\n", num_big_ships);
|
||||
buffer += temp;
|
||||
|
||||
temp.Format("\tNum huge ships: %d\r\n", num_huge_ships);
|
||||
buffer += temp;
|
||||
|
||||
// Waypoints
|
||||
int total_waypoints = 0;
|
||||
buffer += "\r\nWAYPOINTS\r\n";
|
||||
for (i=0; i<Num_waypoint_lists; i++) {
|
||||
temp.Format("\tWaypoint: %s, count: %d\r\n", Waypoint_lists[i].name, Waypoint_lists[i].count);
|
||||
buffer += temp;
|
||||
total_waypoints += Waypoint_lists[i].count;
|
||||
|
||||
}
|
||||
|
||||
if (total_waypoints > 0) {
|
||||
temp.Format("\ttotal_waypoints: %d\r\n", total_waypoints);
|
||||
buffer += temp;
|
||||
}
|
||||
|
||||
// Jumpnodes
|
||||
buffer += "\r\nJUMPNODES\r\n";
|
||||
for ( jump_node *jnp = (jump_node *)Jump_nodes.get_first(); !Jump_nodes.is_end(jnp); jnp = (jump_node *)jnp->get_next() ) {
|
||||
temp.Format("\tJumpnode: %s\r\n", jnp->get_name_ptr());
|
||||
buffer += temp;
|
||||
}
|
||||
|
||||
if (Jump_nodes.get_num_elements() > 0) {
|
||||
temp.Format("\ttotal_jumpnodes: %d\r\n", Jump_nodes.get_num_elements());
|
||||
buffer += temp;
|
||||
}
|
||||
|
||||
|
||||
// Wings
|
||||
int num_counted_wings = 0;
|
||||
buffer += "\r\nWINGS\r\n";
|
||||
for (i=0; i<MAX_WINGS; i++) {
|
||||
if (Wings[i].wave_count > 0) {
|
||||
temp.Format("\tWing Name: %s, wave_count: %d, num_waves: %d\r\n", Wings[i].name, Wings[i].wave_count, Wings[i].num_waves);
|
||||
buffer += temp;
|
||||
|
||||
num_counted_wings++;
|
||||
if (num_counted_wings == Num_wings) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Escort
|
||||
buffer += "\r\nESCORT\r\n";
|
||||
for ( objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) ) {
|
||||
if ( (objp->type == OBJ_SHIP) || (objp->type == OBJ_START) ) {
|
||||
if (Ships[objp->instance].flags & SF_ESCORT) {
|
||||
temp.Format("\tShip name: %s, priority: %d\r\n", Ships[objp->instance].ship_name, Ships[objp->instance].escort_priority);
|
||||
buffer += temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Hotkeys
|
||||
buffer += "\r\nHOTKEYS\r\n";
|
||||
|
||||
// ship hotkeys
|
||||
for ( objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) ) {
|
||||
if ( (objp->type == OBJ_SHIP) || (objp->type == OBJ_START) ) {
|
||||
if (Ships[objp->instance].hotkey != -1) {
|
||||
temp.Format("\tShip name: %s, hotkey: F%d\r\n", Ships[objp->instance].ship_name, (Ships[objp->instance].hotkey + 5));
|
||||
buffer += temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// wing hotkeys
|
||||
for (i=0; i<MAX_WINGS; i++) {
|
||||
if (Wings[i].wave_count > 0) {
|
||||
if (Wings[i].hotkey != -1) {
|
||||
temp.Format("\tWing name: %s, hotkey: F%d\r\n", Wings[i].name, (Wings[i].hotkey + 5));
|
||||
buffer += temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void DumpStats::get_objectives_and_goals(CString &buffer)
|
||||
{
|
||||
CString temp;
|
||||
int i;
|
||||
|
||||
buffer += "\r\nOBJECTIVES AND GOALS\r\n";
|
||||
|
||||
// objectives
|
||||
for (i=0; i<Num_mission_events; i++) {
|
||||
// name, objective_text, objective_key_text
|
||||
if ( Mission_events[i].objective_text == NULL ) {
|
||||
continue;
|
||||
}
|
||||
temp.Format("\tObjective: %s, text: %s, key_text: %s\r\n", Mission_events[i].name, Mission_events[i].objective_text, Mission_events[i].objective_key_text);
|
||||
buffer += temp;
|
||||
}
|
||||
|
||||
buffer += "\r\n";
|
||||
|
||||
// goals
|
||||
for (i=0; i<Num_goals; i++) {
|
||||
temp.Format("\tGoal: %s, text: ", Mission_goals[i].name, Mission_goals[i].message);
|
||||
buffer += temp;
|
||||
|
||||
switch(Mission_goals[i].type & GOAL_TYPE_MASK) {
|
||||
case PRIMARY_GOAL:
|
||||
buffer += ", type: primary\r\n";
|
||||
break;
|
||||
|
||||
case SECONDARY_GOAL:
|
||||
buffer += ", type: secondary\r\n";
|
||||
break;
|
||||
|
||||
case BONUS_GOAL:
|
||||
buffer += ", type: bonus\r\n";
|
||||
break;
|
||||
|
||||
default:
|
||||
Int3();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void DumpStats::get_ship_weapon_selection(CString &buffer)
|
||||
{
|
||||
CString temp;
|
||||
int i,j;
|
||||
|
||||
buffer += "\r\nSHIP WEAPON/SELECTION\r\n";
|
||||
buffer += "Reported numbers are in addition to assigned ships and their default weapons\r\n";
|
||||
|
||||
for (i=0; i<Num_teams; i++) {
|
||||
temp.Format("Team %d\r\n", i);
|
||||
buffer += temp;
|
||||
|
||||
// ships
|
||||
for (j=0; j<Team_data[i].num_ship_choices; j++) {
|
||||
temp.Format("\tShip name: %s, count %d", Ship_info[Ships[Team_data[i].ship_list[j]].ship_info_index].name, Team_data[i].ship_count[j]);
|
||||
buffer += temp;
|
||||
|
||||
if (Team_data[i].ship_list[j] == Team_data[i].default_ship) {
|
||||
temp = " DEFAULT SHIP\r\n";
|
||||
} else {
|
||||
temp = "\r\n";
|
||||
}
|
||||
buffer += temp;
|
||||
}
|
||||
|
||||
buffer += "\r\n";
|
||||
|
||||
// weapons
|
||||
for (j=0; j<Team_data[i].num_weapon_choices; j++) {
|
||||
//if (Team_data[i].weaponry_pool[j] > 0)
|
||||
temp.Format("\tWeapon name: %s, count %d\r\n", Weapon_info[Team_data[i].weaponry_pool[j]].name, Team_data[i].weaponry_count[j]);
|
||||
buffer += temp;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void DumpStats::get_messaging_info(CString &buffer)
|
||||
{
|
||||
CString temp;
|
||||
object *objp;
|
||||
ship *shipp;
|
||||
|
||||
buffer += "\r\nSHIP ACCEPTED ORDERS\r\n";
|
||||
|
||||
// go through all ships and check (.orders_accepted against default_orders)
|
||||
for ( objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) ) {
|
||||
if (objp->type == OBJ_START || objp->type == OBJ_SHIP) {
|
||||
shipp = &Ships[objp->instance];
|
||||
|
||||
if (shipp->orders_accepted != ship_get_default_orders_accepted(&Ship_info[shipp->ship_info_index])) {
|
||||
temp.Format("\tShip: %s with nonstandard accepted orders\r\n", shipp->ship_name);
|
||||
buffer += temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DumpStats::get_species_ship_breakdown(CString &buffer)
|
||||
{
|
||||
CString temp;
|
||||
int i;
|
||||
uint species;
|
||||
object *objp;
|
||||
ship *shipp;
|
||||
|
||||
buffer += "\r\nSHIP SPECIES BREAKDOWN\r\n";
|
||||
|
||||
|
||||
|
||||
for (species=0; species < Species_info.size(); species++) {
|
||||
buffer += Species_info[species].species_name;
|
||||
buffer += "\r\n";
|
||||
|
||||
// fighter wings
|
||||
buffer += "\tFighter wings:\r\n";
|
||||
for (i=0; i<MAX_WINGS; i++) {
|
||||
if (Wings[i].wave_count > 0) {
|
||||
int wing_leader_shipnum = Wings[i].ship_index[Wings[i].special_ship];
|
||||
if (Ship_info[Ships[wing_leader_shipnum].ship_info_index].species == species) {
|
||||
if (Ship_info[Ships[wing_leader_shipnum].ship_info_index].flags & SIF_FIGHTER) {
|
||||
temp.Format("\t\tWing: %s, count: %d, waves: %d, type: %s\r\n", Wings[i].name, Wings[i].wave_count, Wings[i].num_waves, Ship_info[Ships[wing_leader_shipnum].ship_info_index].name);
|
||||
buffer += temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// bomber wings
|
||||
buffer += "\tBomber wings:\r\n";
|
||||
for (i=0; i<MAX_WINGS; i++) {
|
||||
if (Wings[i].wave_count > 0) {
|
||||
int wing_leader_shipnum = Wings[i].ship_index[Wings[i].special_ship];
|
||||
if (Ship_info[Ships[wing_leader_shipnum].ship_info_index].species == species) {
|
||||
if (Ship_info[Ships[wing_leader_shipnum].ship_info_index].flags & SIF_BOMBER) {
|
||||
temp.Format("\t\tWing: %s, count: %d, waves: %d, type: %s\r\n", Wings[i].name, Wings[i].wave_count, Wings[i].num_waves, Ship_info[Ships[wing_leader_shipnum].ship_info_index].name);
|
||||
buffer += temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer += "\tFreighters, Cargo, Transports:\r\n";
|
||||
// freighters and transports (cargo)
|
||||
for ( objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) ) {
|
||||
if (objp->type == OBJ_START || objp->type == OBJ_SHIP) {
|
||||
shipp = &Ships[objp->instance];
|
||||
|
||||
if (Ship_info[shipp->ship_info_index].species == species) {
|
||||
//if (shipp->wingnum == -1)
|
||||
//if (shipp->cargo1 > 0)
|
||||
if (Ship_info[shipp->ship_info_index].flags & (SIF_FREIGHTER | SIF_TRANSPORT | SIF_CARGO)) {
|
||||
temp.Format("\t\tName: %s Type: %s, Cargo: %s\r\n", shipp->ship_name, Ship_info[shipp->ship_info_index].name, Cargo_names[shipp->cargo1]);
|
||||
buffer += temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer += "\tNav buoy, Escape pod, Sentry gun:\r\n";
|
||||
for ( objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) ) {
|
||||
if (objp->type == OBJ_START || objp->type == OBJ_SHIP) {
|
||||
shipp = &Ships[objp->instance];
|
||||
|
||||
if (Ship_info[shipp->ship_info_index].species == species) {
|
||||
//if (shipp->wingnum == -1)
|
||||
//if (shipp->cargo1 > 0)
|
||||
if (Ship_info[shipp->ship_info_index].flags & (SIF_NAVBUOY | SIF_ESCAPEPOD | SIF_SENTRYGUN)) {
|
||||
temp.Format("\t\tName: %s, Type: %s Cargo: %s\r\n", shipp->ship_name, Ship_info[shipp->ship_info_index].name, Cargo_names[shipp->cargo1]);
|
||||
buffer += temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// cruiser
|
||||
buffer += "\tCruiser:\r\n";
|
||||
for ( objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) ) {
|
||||
if (objp->type == OBJ_START || objp->type == OBJ_SHIP) {
|
||||
shipp = &Ships[objp->instance];
|
||||
|
||||
if (Ship_info[shipp->ship_info_index].species == species) {
|
||||
//if (shipp->wingnum == -1)
|
||||
//if (shipp->cargo1 > 0)
|
||||
if (Ship_info[shipp->ship_info_index].flags & (SIF_CRUISER)) {
|
||||
temp.Format("\t\tName: %s, Type: %s, Cargo: %s\r\n", shipp->ship_name, Ship_info[shipp->ship_info_index].name, Cargo_names[shipp->cargo1]);
|
||||
buffer += temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// dry dock, cap, super cap
|
||||
buffer += "\tDry dock, Capital, Supercap:\r\n";
|
||||
for ( objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) ) {
|
||||
if (objp->type == OBJ_START || objp->type == OBJ_SHIP) {
|
||||
shipp = &Ships[objp->instance];
|
||||
|
||||
if (Ship_info[shipp->ship_info_index].species == species) {
|
||||
//if (shipp->wingnum == -1)
|
||||
//if (shipp->cargo1 > 0)
|
||||
if (Ship_info[shipp->ship_info_index].flags & (SIF_DRYDOCK|SIF_CAPITAL|SIF_SUPERCAP)) {
|
||||
temp.Format("\t\tName: %s, Type: %s, Cargo: %s\r\n", shipp->ship_name, Ship_info[shipp->ship_info_index].name, Cargo_names[shipp->cargo1]);
|
||||
buffer += temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer += "\r\n";
|
||||
}
|
||||
}
|
||||
|
||||
void dump_loadout(ship *shipp, CString &loadout)
|
||||
{
|
||||
CString temp;
|
||||
char *weapon_name;
|
||||
|
||||
loadout = "";
|
||||
|
||||
// PRIMARY
|
||||
int pri_idx, sec_idx;
|
||||
|
||||
for (pri_idx=0; pri_idx < shipp->weapons.num_primary_banks; pri_idx++) {
|
||||
if (shipp->weapons.primary_bank_weapons[pri_idx] == -1) {
|
||||
weapon_name = "none";
|
||||
} else {
|
||||
weapon_name = Weapon_info[shipp->weapons.primary_bank_weapons[pri_idx]].name;
|
||||
}
|
||||
temp.Format("\t\t\tPrimary[%d]: %s\r\n", pri_idx+1, weapon_name);
|
||||
loadout += temp;
|
||||
}
|
||||
|
||||
// SECONDARY
|
||||
for (sec_idx=0; sec_idx < shipp->weapons.num_secondary_banks; sec_idx++) {
|
||||
if (shipp->weapons.secondary_bank_weapons[sec_idx] == -1) {
|
||||
weapon_name = "none";
|
||||
} else {
|
||||
weapon_name = Weapon_info[shipp->weapons.secondary_bank_weapons[sec_idx]].name;
|
||||
}
|
||||
temp.Format("\t\t\tSecondary[%d]: %s\r\n", sec_idx+1, weapon_name);
|
||||
loadout += temp;
|
||||
}
|
||||
|
||||
// TURRET
|
||||
ship_subsys *ss;
|
||||
for (ss = GET_FIRST(&shipp->subsys_list); ss != END_OF_LIST(&shipp->subsys_list); ss = GET_NEXT(ss) ) {
|
||||
if ( (ss->system_info->type == SUBSYSTEM_TURRET) ) {
|
||||
// ss->weapons.num_primary_banks, ss->weapons.num_secondary_banks, ss->weapons.primary_bank_weapons[3], ss->weapons.secondary_bank_weapons[2]
|
||||
// ss->system_info->primary_banks, ss->system_info->secondary_banks
|
||||
temp.Format("\t\t\tTurret: %s\r\n", ss->system_info->subobj_name);
|
||||
loadout += temp;
|
||||
|
||||
// PRIMARY
|
||||
for (pri_idx=0; pri_idx < ss->weapons.num_primary_banks; pri_idx++) {
|
||||
if (ss->weapons.primary_bank_weapons[pri_idx] == -1) {
|
||||
weapon_name = "none";
|
||||
} else {
|
||||
weapon_name = Weapon_info[ss->weapons.primary_bank_weapons[pri_idx]].name;
|
||||
}
|
||||
temp.Format("\t\t\t\tPrimary[%d]: %s\r\n", pri_idx+1, weapon_name);
|
||||
loadout += temp;
|
||||
}
|
||||
|
||||
// SECONDARY
|
||||
for (sec_idx=0; sec_idx < ss->weapons.num_secondary_banks; sec_idx++) {
|
||||
if (ss->weapons.secondary_bank_weapons[sec_idx] == -1) {
|
||||
weapon_name = "none";
|
||||
} else {
|
||||
weapon_name = Weapon_info[ss->weapons.secondary_bank_weapons[sec_idx]].name;
|
||||
}
|
||||
temp.Format("\t\t\t\tSecondary[%d]: %s\r\n", sec_idx+1, weapon_name);
|
||||
loadout += temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void DumpStats::get_default_ship_loadouts(CString &buffer)
|
||||
{
|
||||
int i;
|
||||
uint species;
|
||||
object *objp;
|
||||
ship *shipp;
|
||||
CString temp, loadout;
|
||||
|
||||
buffer += "\r\nSHIP SPECIES BREAKDOWN\r\n";
|
||||
|
||||
|
||||
for (species=0; species < Species_info.size(); species++) {
|
||||
buffer += Species_info[species].species_name;
|
||||
buffer += "\r\n";
|
||||
|
||||
// fighter wings
|
||||
buffer += "\tFighter wings:\r\n";
|
||||
for (i=0; i<MAX_WINGS; i++) {
|
||||
if (Wings[i].wave_count > 0) {
|
||||
int wing_leader_shipnum = Wings[i].ship_index[Wings[i].special_ship];
|
||||
if (Ship_info[Ships[wing_leader_shipnum].ship_info_index].species == species) {
|
||||
if (Ship_info[Ships[wing_leader_shipnum].ship_info_index].flags & SIF_FIGHTER) {
|
||||
temp.Format("\t\tWing: %s\r\n", Wings[i].name);
|
||||
buffer += temp;
|
||||
dump_loadout(&Ships[wing_leader_shipnum], loadout);
|
||||
buffer += loadout;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// bomber wings
|
||||
buffer += "\tBomber wings:\r\n";
|
||||
for (i=0; i<MAX_WINGS; i++) {
|
||||
if (Wings[i].wave_count > 0) {
|
||||
int wing_leader_shipnum = Wings[i].ship_index[Wings[i].special_ship];
|
||||
if (Ship_info[Ships[wing_leader_shipnum].ship_info_index].species == species) {
|
||||
if (Ship_info[Ships[wing_leader_shipnum].ship_info_index].flags & SIF_BOMBER) {
|
||||
temp.Format("\t\tWing: %s\r\n", Wings[i].name);
|
||||
buffer += temp;
|
||||
dump_loadout(&Ships[wing_leader_shipnum], loadout);
|
||||
buffer += loadout;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer += "\tFreighters, Cargo, Transports:\r\n";
|
||||
// freighters and transports (cargo)
|
||||
for ( objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) ) {
|
||||
if (objp->type == OBJ_START || objp->type == OBJ_SHIP) {
|
||||
shipp = &Ships[objp->instance];
|
||||
|
||||
if (Ship_info[shipp->ship_info_index].species == species) {
|
||||
//if (shipp->wingnum == -1)
|
||||
//if (shipp->cargo1 > 0)
|
||||
if (Ship_info[shipp->ship_info_index].flags & (SIF_FREIGHTER | SIF_TRANSPORT)) {
|
||||
temp.Format("\t\tName: %s\r\n", shipp->ship_name);
|
||||
buffer += temp;
|
||||
dump_loadout(shipp, loadout);
|
||||
buffer += loadout;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer += "\tEscape pod, Sentry gun:\r\n";
|
||||
for ( objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) ) {
|
||||
if (objp->type == OBJ_START || objp->type == OBJ_SHIP) {
|
||||
shipp = &Ships[objp->instance];
|
||||
|
||||
if (Ship_info[shipp->ship_info_index].species == species) {
|
||||
//if (shipp->wingnum == -1)
|
||||
//if (shipp->cargo1 > 0)
|
||||
if (Ship_info[shipp->ship_info_index].flags & (SIF_ESCAPEPOD | SIF_SENTRYGUN)) {
|
||||
temp.Format("\t\tName: %s\r\n", shipp->ship_name);
|
||||
buffer += temp;
|
||||
dump_loadout(shipp, loadout);
|
||||
buffer += loadout;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// cruiser
|
||||
buffer += "\tCruiser:\r\n";
|
||||
for ( objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) ) {
|
||||
if (objp->type == OBJ_START || objp->type == OBJ_SHIP) {
|
||||
shipp = &Ships[objp->instance];
|
||||
|
||||
if (Ship_info[shipp->ship_info_index].species == species) {
|
||||
//if (shipp->wingnum == -1)
|
||||
//if (shipp->cargo1 > 0)
|
||||
if (Ship_info[shipp->ship_info_index].flags & (SIF_CRUISER)) {
|
||||
temp.Format("\t\tName: %s\r\n", shipp->ship_name);
|
||||
buffer += temp;
|
||||
dump_loadout(shipp, loadout);
|
||||
buffer += loadout;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// dry dock, cap, super cap
|
||||
buffer += "\tCapital, Supercap:\r\n";
|
||||
for ( objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) ) {
|
||||
if (objp->type == OBJ_START || objp->type == OBJ_SHIP) {
|
||||
shipp = &Ships[objp->instance];
|
||||
|
||||
if (Ship_info[shipp->ship_info_index].species == species) {
|
||||
//if (shipp->wingnum == -1)
|
||||
//if (shipp->cargo1 > 0)
|
||||
if (Ship_info[shipp->ship_info_index].flags & (SIF_CAPITAL|SIF_SUPERCAP)) {
|
||||
temp.Format("\t\tName: %s\r\n", shipp->ship_name);
|
||||
buffer += temp;
|
||||
dump_loadout(shipp, loadout);
|
||||
buffer += loadout;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer += "\r\n";
|
||||
}
|
||||
// go through all wings
|
||||
|
||||
// go through all ships not in wings and FLYABLE
|
||||
|
||||
// print primary, secondary, and BIG turrets
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
#if !defined(AFX_DUMPSTATS_H__04996431_1A80_11D3_A923_0060088FAE88__INCLUDED_)
|
||||
#define AFX_DUMPSTATS_H__04996431_1A80_11D3_A923_0060088FAE88__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
// DumpStats.h : header file
|
||||
//
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// DumpStats dialog
|
||||
|
||||
class DumpStats : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
DumpStats(CWnd* pParent = NULL); // standard constructor
|
||||
void get_mission_stats(CString &buffer);
|
||||
void get_background_stats(CString &buffer);
|
||||
void get_object_stats(CString &buffer);
|
||||
void get_objectives_and_goals(CString &buffer);
|
||||
void get_ship_weapon_selection(CString &buffer);
|
||||
void get_messaging_info(CString &buffer);
|
||||
void get_species_ship_breakdown(CString &buffer);
|
||||
void get_default_ship_loadouts(CString &buffer);
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(DumpStats)
|
||||
enum { IDD = IDD_DUMP_STATS };
|
||||
// NOTE: the ClassWizard will add data members here
|
||||
//}}AFX_DATA
|
||||
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(DumpStats)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(DumpStats)
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnDumpToFile();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_DUMPSTATS_H__04996431_1A80_11D3_A923_0060088FAE88__INCLUDED_)
|
||||
@@ -1,48 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _EDITOR_H
|
||||
#define _EDITOR_H
|
||||
|
||||
/*
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
*/
|
||||
|
||||
#include "physics/physics.h"
|
||||
#include "render/3d.h"
|
||||
#include "mission/missiongrid.h"
|
||||
|
||||
#define MAX_GRID_POINTS 1000
|
||||
|
||||
void create_object(int objnum, vec3d *pos);
|
||||
|
||||
// This stuff properly belongs in editor.h, but I gave up trying to figure out how
|
||||
// to add an include file to the project.
|
||||
|
||||
extern void test_form_wing(int x);
|
||||
|
||||
extern int select_object(int cx, int cy);
|
||||
extern void game_init();
|
||||
|
||||
extern matrix Grid_gmatrix;
|
||||
extern vec3d Grid_center;
|
||||
|
||||
extern int Show_stars;
|
||||
extern void rpd_line(vec3d *v0, vec3d *v1);
|
||||
|
||||
|
||||
/*
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
*/
|
||||
|
||||
#endif
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,133 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef _EVENTEDITOR_H
|
||||
#define _EVENTEDITOR_H
|
||||
|
||||
#include "Sexp_tree.h"
|
||||
#include "mission/missiongoals.h"
|
||||
#include "mission/missionmessage.h"
|
||||
|
||||
#define MAX_SEARCH_MESSAGE_DEPTH 5 // maximum search number of event nodes with message text
|
||||
|
||||
class event_sexp_tree : public sexp_tree
|
||||
{
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// event_editor dialog
|
||||
|
||||
class event_editor : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
void update_persona();
|
||||
void save();
|
||||
char *current_message_name(int index);
|
||||
char *get_message_list_item(int i);
|
||||
int save_message(int num);
|
||||
void update_cur_message();
|
||||
HTREEITEM get_event_handle(int num);
|
||||
void reset_event(int num, HTREEITEM after);
|
||||
void save_event(int e);
|
||||
void swap_handler(int node1, int node2);
|
||||
void insert_handler(int old, int node);
|
||||
int query_modified();
|
||||
void OnOK();
|
||||
void OnCancel();
|
||||
int handler(int code, int node, char *str = NULL);
|
||||
void create_tree();
|
||||
void load_tree();
|
||||
int modified;
|
||||
int select_sexp_node;
|
||||
event_editor(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(event_editor)
|
||||
enum { IDD = IDD_EVENT_EDITOR };
|
||||
event_sexp_tree m_event_tree;
|
||||
UINT m_repeat_count;
|
||||
UINT m_trigger_count;
|
||||
UINT m_interval;
|
||||
int m_event_score;
|
||||
int m_chain_delay;
|
||||
BOOL m_chained;
|
||||
CString m_obj_text;
|
||||
CString m_obj_key_text;
|
||||
CString m_avi_filename;
|
||||
CString m_message_name;
|
||||
CString m_message_text;
|
||||
int m_persona;
|
||||
CString m_wave_filename;
|
||||
int m_cur_msg;
|
||||
int m_team;
|
||||
int m_message_team;
|
||||
int m_last_message_node;
|
||||
//}}AFX_DATA
|
||||
|
||||
CBitmap m_play_bm;
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(event_editor)
|
||||
public:
|
||||
virtual BOOL DestroyWindow();
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(event_editor)
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnRclickEventTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnBeginlabeleditEventTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnEndlabeleditEventTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnButtonNewEvent();
|
||||
afx_msg void OnDelete();
|
||||
afx_msg void OnOk();
|
||||
afx_msg void OnClose();
|
||||
afx_msg void OnSelchangedEventTree(NMHDR* pNMHDR, LRESULT* pResult);
|
||||
afx_msg void OnUpdateRepeatCount();
|
||||
afx_msg void OnUpdateTriggerCount();
|
||||
afx_msg void OnChained();
|
||||
afx_msg void OnInsert();
|
||||
afx_msg void OnSelchangeMessageList();
|
||||
afx_msg void OnNewMsg();
|
||||
afx_msg void OnDeleteMsg();
|
||||
afx_msg void OnBrowseAvi();
|
||||
afx_msg void OnBrowseWave();
|
||||
afx_msg void OnSelchangeWaveFilename();
|
||||
afx_msg void OnPlay();
|
||||
afx_msg void OnUpdate();
|
||||
afx_msg void On_Cancel();
|
||||
afx_msg void OnSelchangeTeam();
|
||||
afx_msg void OnSelchangeMessageTeam();
|
||||
afx_msg void OnDblclkMessageList();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
|
||||
private:
|
||||
int cur_event;
|
||||
void update_cur_event();
|
||||
int m_num_events;
|
||||
int m_sig[MAX_MISSION_EVENTS];
|
||||
mission_event m_events[MAX_MISSION_EVENTS];
|
||||
int m_num_messages;
|
||||
SCP_vector<MMessage> m_messages;
|
||||
int m_wave_id;
|
||||
};
|
||||
|
||||
extern event_editor *Event_editor_dlg; // global reference needed by event tree class
|
||||
|
||||
#endif
|
||||
@@ -1,329 +0,0 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/*
|
||||
DESCRIPTION:
|
||||
CFolderDialog - Folder Selection Dialog Class
|
||||
Copyright(C) Armen Hakobyan, 2002 - 2005
|
||||
http://www.codeproject.com/dialog/cfolderdialog.asp
|
||||
|
||||
VERSION HISTORY:
|
||||
24 Mar 2002 - First release
|
||||
30 Mar 2003 - Some minor changes
|
||||
- Added missing in old Platform SDK new flag definitions
|
||||
- Added support for both MFC 6.0 and 7.0
|
||||
- Added OnIUnknown handler for Windows XP folder filtration
|
||||
- Added SetExpanded and SetOKText and GetSelectedFolder functions
|
||||
24 May 2003 - Added OnSelChanged implementation
|
||||
14 Jul 2003 - Added custom filtration for Windows XP, thanks to Arik Poznanski
|
||||
29 Nov 2003 - Added SetRootFolder, thanks to Eckhard Schwabe ( and Jose Insa )
|
||||
02 Jan 2004 - Added GetRootFolder, uncomment if needed
|
||||
15 Feb 2005 - Small bug fix in DoModal, thanks to WindSeven
|
||||
*/
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "FolderDlg.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef BFFM_VALIDATEFAILED
|
||||
#ifndef UNICODE
|
||||
#define BFFM_VALIDATEFAILED 3
|
||||
#else
|
||||
#define BFFM_VALIDATEFAILED 4
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef BFFM_IUNKNOWN
|
||||
#define BFFM_IUNKNOWN 5
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CFolderDialog
|
||||
|
||||
IMPLEMENT_DYNAMIC( CFolderDialog, CDialog )
|
||||
|
||||
CFolderDialog::CFolderDialog( IN LPCTSTR pszTitle /*NULL*/,
|
||||
IN LPCTSTR pszSelPath /*NULL*/,
|
||||
IN CWnd* pWndParent /*NULL*/,
|
||||
IN UINT uFlags /*BIF_RETURNONLYFSDIRS*/ )
|
||||
: CCommonDialog( pWndParent )
|
||||
, m_hWnd( NULL )
|
||||
{
|
||||
::ZeroMemory( &m_bi, sizeof( BROWSEINFO ) );
|
||||
::ZeroMemory( m_szFolPath, MAX_PATH );
|
||||
::ZeroMemory( m_szSelPath, MAX_PATH );
|
||||
|
||||
// Fill data
|
||||
|
||||
m_bi.hwndOwner = pWndParent->GetSafeHwnd();
|
||||
m_bi.pidlRoot = NULL;
|
||||
m_bi.lpszTitle = pszTitle;
|
||||
m_bi.ulFlags = uFlags;
|
||||
m_bi.lpfn = (BFFCALLBACK)&BrowseCallbackProc;
|
||||
m_bi.lParam = (LPARAM)this;
|
||||
|
||||
// The size of this buffer is assumed to be MAX_PATH bytes:
|
||||
|
||||
m_bi.pszDisplayName = new TCHAR[ MAX_PATH ];
|
||||
ASSERT( m_bi.pszDisplayName != NULL );
|
||||
|
||||
SAFE_ZEROMEMORY(
|
||||
m_bi.pszDisplayName, ( MAX_PATH * sizeof( TCHAR ) )
|
||||
);
|
||||
|
||||
if( pszSelPath )
|
||||
SetSelectedFolder( pszSelPath );
|
||||
}
|
||||
|
||||
CFolderDialog::~CFolderDialog( VOID )
|
||||
{
|
||||
SAFE_COTASKMEMFREE( m_bi.pidlRoot );
|
||||
SAFE_DELETE2( m_bi.pszDisplayName );
|
||||
|
||||
::ZeroMemory( &m_bi, sizeof( BROWSEINFO ) );
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP( CFolderDialog, CCommonDialog )
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CFolderDialog message handlers
|
||||
|
||||
// SetRootFolder By Jose Insa
|
||||
// Microsoft knowledge Base Article
|
||||
// ID Q132750: Convert a File Path to an ITEMIDLIST
|
||||
|
||||
BOOL CFolderDialog::SetRootFolder( IN LPCTSTR pszPath )
|
||||
{
|
||||
ASSERT_VALID( this );
|
||||
|
||||
if( !pszPath )
|
||||
{
|
||||
SAFE_COTASKMEMFREE( m_bi.pidlRoot );
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
ASSERT( AfxIsValidString( pszPath, MAX_PATH ) );
|
||||
|
||||
HRESULT hResult = S_FALSE;
|
||||
IShellFolder* pDeskFolder = NULL;
|
||||
|
||||
hResult = ::SHGetDesktopFolder( &pDeskFolder );
|
||||
if ( hResult == S_OK )
|
||||
{
|
||||
LPITEMIDLIST pidlRoot = NULL;
|
||||
LPTSTR pszRoot = const_cast< LPTSTR >( pszPath );
|
||||
|
||||
// Convert the path to an ITEMIDLIST:
|
||||
|
||||
USES_CONVERSION;
|
||||
|
||||
hResult = pDeskFolder->ParseDisplayName(
|
||||
NULL, NULL, T2W( pszRoot ), NULL, &pidlRoot, NULL
|
||||
);
|
||||
|
||||
if( hResult == S_OK )
|
||||
{
|
||||
SAFE_COTASKMEMFREE( m_bi.pidlRoot );
|
||||
m_bi.pidlRoot = pidlRoot;
|
||||
}
|
||||
|
||||
SAFE_RELEASE( pDeskFolder );
|
||||
}
|
||||
|
||||
return ( hResult == S_OK );
|
||||
}
|
||||
|
||||
// NOTE: pszPath buffer must be at least
|
||||
// MAX_PATH characters in size:
|
||||
|
||||
BOOL CFolderDialog::GetRootFolder( IN OUT LPTSTR pszPath )
|
||||
{
|
||||
ASSERT_VALID( this );
|
||||
ASSERT( AfxIsValidString( pszPath, MAX_PATH ) );
|
||||
|
||||
return ::SHGetPathFromIDList( m_bi.pidlRoot, pszPath );
|
||||
}
|
||||
|
||||
BOOL CFolderDialog::SetSelectedFolder( IN LPCTSTR pszPath )
|
||||
{
|
||||
ASSERT( AfxIsValidString( pszPath, MAX_PATH ) );
|
||||
return (BOOL)::lstrcpy( m_szSelPath, pszPath );
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#if ( _MFC_VER >= 0x0700 )
|
||||
INT_PTR CFolderDialog::DoModal( VOID )
|
||||
#else
|
||||
INT CFolderDialog::DoModal( VOID )
|
||||
#endif
|
||||
{
|
||||
ASSERT_VALID( this );
|
||||
ASSERT( m_bi.lpfn != NULL );
|
||||
|
||||
INT_PTR nRet = -1;
|
||||
m_bi.hwndOwner = PreModal();
|
||||
|
||||
LPITEMIDLIST pItemIDList = ::SHBrowseForFolder( &m_bi );
|
||||
if( pItemIDList )
|
||||
{
|
||||
if( ::SHGetPathFromIDList( pItemIDList, m_szFolPath ) )
|
||||
nRet = IDOK;
|
||||
|
||||
SAFE_COTASKMEMFREE( pItemIDList );
|
||||
}
|
||||
else
|
||||
nRet = IDCANCEL;
|
||||
|
||||
|
||||
PostModal();
|
||||
return ( nRet );
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Overridables:
|
||||
|
||||
VOID CFolderDialog::OnInitialized( VOID )
|
||||
{
|
||||
if( ::lstrlen( m_szSelPath ) > 0 )
|
||||
SetSelection( m_szSelPath );
|
||||
}
|
||||
|
||||
VOID CFolderDialog::OnSelChanged( IN LPITEMIDLIST pItemIDList )
|
||||
{
|
||||
if( m_bi.ulFlags & BIF_STATUSTEXT )
|
||||
{
|
||||
TCHAR szSelFol[ MAX_PATH ] = { 0 };
|
||||
if( ::SHGetPathFromIDList( pItemIDList, szSelFol ) )
|
||||
SetStatusText( szSelFol );
|
||||
}
|
||||
}
|
||||
|
||||
INT CFolderDialog::OnValidateFailed( IN LPCTSTR /*pszPath*/ )
|
||||
{
|
||||
::MessageBeep( MB_ICONHAND );
|
||||
return 1; // Return 1 to leave dialog open, 0 - to end one
|
||||
}
|
||||
|
||||
VOID CFolderDialog::OnIUnknown( IN IUnknown* /*pIUnknown*/ )
|
||||
{
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Callback function used with the SHBrowseForFolder function.
|
||||
|
||||
INT CALLBACK CFolderDialog::BrowseCallbackProc( IN HWND hWnd,
|
||||
IN UINT uMsg,
|
||||
IN LPARAM lParam,
|
||||
IN LPARAM lpData )
|
||||
{
|
||||
CFolderDialog* pThis = (CFolderDialog*)lpData;
|
||||
ASSERT( pThis != NULL );
|
||||
|
||||
INT nRet = 0;
|
||||
pThis->m_hWnd = hWnd;
|
||||
|
||||
switch( uMsg )
|
||||
{
|
||||
case BFFM_INITIALIZED:
|
||||
pThis->OnInitialized();
|
||||
break;
|
||||
case BFFM_SELCHANGED:
|
||||
pThis->OnSelChanged( (LPITEMIDLIST)lParam );
|
||||
break;
|
||||
case BFFM_VALIDATEFAILED:
|
||||
nRet = pThis->OnValidateFailed( (LPCTSTR)lParam );
|
||||
break;
|
||||
case BFFM_IUNKNOWN:
|
||||
pThis->OnIUnknown( (IUnknown*)lParam );
|
||||
break;
|
||||
default:
|
||||
ASSERT( FALSE );
|
||||
break;
|
||||
}
|
||||
|
||||
pThis->m_hWnd = NULL;
|
||||
return nRet;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Commands, valid to call only from handlers
|
||||
|
||||
VOID CFolderDialog::SetExpanded( IN LPCTSTR pszPath )
|
||||
{
|
||||
USES_CONVERSION;
|
||||
|
||||
ASSERT( m_hWnd != NULL );
|
||||
ASSERT( AfxIsValidString( pszPath, MAX_PATH ) );
|
||||
|
||||
::SendMessage(
|
||||
m_hWnd, BFFM_SETEXPANDED,
|
||||
(WPARAM)TRUE, (LPARAM)T2CW( pszPath )
|
||||
);
|
||||
}
|
||||
|
||||
VOID CFolderDialog::SetOKText( IN LPCTSTR pszText )
|
||||
{
|
||||
USES_CONVERSION;
|
||||
|
||||
ASSERT( m_hWnd != NULL );
|
||||
|
||||
::SendMessage(
|
||||
m_hWnd, BFFM_SETOKTEXT,
|
||||
(WPARAM)0, (LPARAM)T2CW( pszText )
|
||||
);
|
||||
}
|
||||
|
||||
VOID CFolderDialog::EnableOK( IN BOOL bEnable /*TRUE*/ )
|
||||
{
|
||||
ASSERT( m_hWnd != NULL );
|
||||
|
||||
::SendMessage(
|
||||
m_hWnd, BFFM_ENABLEOK, (WPARAM)bEnable, 0L
|
||||
);
|
||||
}
|
||||
|
||||
VOID CFolderDialog::SetSelection( IN LPITEMIDLIST pItemIDList )
|
||||
{
|
||||
ASSERT( m_hWnd != NULL );
|
||||
|
||||
::SendMessage(
|
||||
m_hWnd, BFFM_SETSELECTION,
|
||||
(WPARAM)FALSE, (LPARAM)pItemIDList
|
||||
);
|
||||
}
|
||||
|
||||
VOID CFolderDialog::SetSelection( IN LPCTSTR pszPath )
|
||||
{
|
||||
ASSERT( m_hWnd != NULL );
|
||||
ASSERT( AfxIsValidString( pszPath, MAX_PATH ) );
|
||||
|
||||
::SendMessage(
|
||||
m_hWnd, BFFM_SETSELECTION,
|
||||
(WPARAM)TRUE, (LPARAM)pszPath
|
||||
);
|
||||
}
|
||||
|
||||
VOID CFolderDialog::SetStatusText( IN LPCTSTR pszText )
|
||||
{
|
||||
ASSERT( m_hWnd != NULL );
|
||||
|
||||
::SendMessage(
|
||||
m_hWnd, BFFM_SETSTATUSTEXT,
|
||||
(WPARAM)0, (LPARAM)pszText
|
||||
);
|
||||
}
|
||||
|
||||
// Shell version 5.0 or later:
|
||||
|
||||
VOID CFolderDialog::SetExpanded( IN LPITEMIDLIST pItemIDList )
|
||||
{
|
||||
ASSERT( m_hWnd != NULL );
|
||||
|
||||
::SendMessage(
|
||||
m_hWnd, BFFM_SETEXPANDED,
|
||||
(WPARAM)FALSE, (LPARAM)pItemIDList
|
||||
);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -1,197 +0,0 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/*
|
||||
DESCRIPTION:
|
||||
CFolderDialog - Folder Selection Dialog Class
|
||||
Copyright(C) Armen Hakobyan, 2002 - 2005
|
||||
http://www.codeproject.com/dialog/cfolderdialog.asp
|
||||
|
||||
VERSION HISTORY:
|
||||
24 Mar 2002 - First release
|
||||
30 Mar 2003 - Some minor changes
|
||||
- Added missing in old Platform SDK new flag definitions
|
||||
- Added support for both MFC 6.0 and 7.0
|
||||
- Added OnIUnknown handler for Windows XP folder filtration
|
||||
- Added SetExpanded and SetOKText and GetSelectedFolder functions
|
||||
24 May 2003 - Added OnSelChanged implementation
|
||||
14 Jul 2003 - Added custom filtration for Windows XP, thanks to Arik Poznanski
|
||||
29 Nov 2003 - Added SetRootFolder, thanks to Eckhard Schwabe ( and Jose Insa )
|
||||
02 Jan 2004 - Added GetRootFolder, uncomment if needed
|
||||
15 Feb 2005 - Small bug fix in DoModal, thanks to WindSeven
|
||||
*/
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __FOLDERDLG_H__
|
||||
#define __FOLDERDLG_H__
|
||||
|
||||
#if defined( _MSC_VER ) && ( _MSC_VER >= 1020 )
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef __AFXDLGS_H__
|
||||
#include < AfxDlgs.h >
|
||||
#endif
|
||||
|
||||
// Goober5000 - dunno why this wasn't included in the first place
|
||||
#ifndef _INC_SHLOBJ
|
||||
#include <shlobj.h>
|
||||
#endif
|
||||
|
||||
#ifndef __ATLCONV_H__
|
||||
#include < AtlConv.h > // MBCS/Unicode Conversion Macros
|
||||
#endif
|
||||
|
||||
// Uncomment if using GetRootFolder
|
||||
//#ifndef _INC_SHLWAPI
|
||||
// #include < shlwapi.h >
|
||||
//#endif
|
||||
//#pragma comment( lib, "shlwapi.lib" )
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SAFE_DELETE2
|
||||
#define SAFE_DELETE2( p ) \
|
||||
if( p ){ delete[] p; p = NULL; }
|
||||
#endif
|
||||
|
||||
#ifndef SAFE_ZEROMEMORY
|
||||
#define SAFE_ZEROMEMORY( p, size ) \
|
||||
if( p ){ ZeroMemory( p, size ); }
|
||||
#endif
|
||||
|
||||
#ifndef SAFE_RELEASE
|
||||
#if defined( __cplusplus )
|
||||
#define SAFE_RELEASE( p ) \
|
||||
if( p ){ p->Release(); p = NULL; }
|
||||
#else
|
||||
#define SAFE_RELEASE( p ) \
|
||||
if( p ){ p->lpVtbl->Release( p ); p = NULL; }
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef SAFE_COTASKMEMFREE
|
||||
#define SAFE_COTASKMEMFREE( p ) \
|
||||
if( p ){ CoTaskMemFree( (LPVOID)p ); p = NULL; }
|
||||
#endif
|
||||
|
||||
#ifndef _countof
|
||||
#define _countof( x ) \
|
||||
( sizeof( x ) / sizeof( x[ 0 ] ) )
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef BFFM_SETOKTEXT // Version 5.0 or later
|
||||
#define BFFM_SETOKTEXT ( WM_USER + 105 ) // Unicode only, req. BIF_USENEWUI
|
||||
#define BFFM_SETEXPANDED ( WM_USER + 106 ) // Unicode only, req. BIF_USENEWUI
|
||||
#endif
|
||||
|
||||
#ifndef BIF_NEWDIALOGSTYLE // Version 5.0 or later
|
||||
#define BIF_NEWDIALOGSTYLE 0x0040
|
||||
#define BIF_BROWSEINCLUDEURLS 0x0080
|
||||
#define BIF_UAHINT 0x0100 // Req. BIF_NEWDIALOGSTYLE
|
||||
#define BIF_NONEWFOLDERBUTTON 0x0200
|
||||
#define BIF_NOTRANSLATETARGETS 0x0400
|
||||
#define BIF_SHAREABLE 0x8000 // Req. BIF_USENEWUI
|
||||
#define BIF_USENEWUI ( BIF_NEWDIALOGSTYLE | BIF_EDITBOX )
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class CFolderDialog : public CCommonDialog
|
||||
{
|
||||
DECLARE_DYNAMIC( CFolderDialog )
|
||||
|
||||
public:
|
||||
CFolderDialog( IN LPCTSTR pszTitle = NULL,
|
||||
IN LPCTSTR pszSelPath = NULL,
|
||||
IN CWnd* pWndParent = NULL,
|
||||
IN UINT uFlags = BIF_RETURNONLYFSDIRS );
|
||||
virtual ~CFolderDialog( VOID );
|
||||
|
||||
public:
|
||||
#if ( _MFC_VER >= 0x0700 ) // VC++ 2002 (7.0)
|
||||
virtual INT_PTR DoModal( VOID );
|
||||
#else
|
||||
virtual INT DoModal( VOID );
|
||||
#endif
|
||||
|
||||
BOOL SetRootFolder( IN LPCTSTR pszPath );
|
||||
BOOL GetRootFolder( IN OUT LPTSTR pszPath );
|
||||
BOOL SetSelectedFolder( IN LPCTSTR pszPath );
|
||||
|
||||
public:
|
||||
AFX_INLINE LPCTSTR GetFolderPath( VOID ) const;
|
||||
AFX_INLINE LPCTSTR GetFolderName( VOID ) const;
|
||||
AFX_INLINE INT GetFolderImage( VOID ) const;
|
||||
AFX_INLINE LPCTSTR GetSelectedFolder( VOID ) const;
|
||||
|
||||
AFX_INLINE BROWSEINFO& GetBI( VOID );
|
||||
AFX_INLINE const BROWSEINFO& GetBI( VOID ) const;
|
||||
|
||||
protected:
|
||||
BROWSEINFO m_bi;
|
||||
|
||||
TCHAR m_szSelPath[ MAX_PATH ];
|
||||
TCHAR m_szFolPath[ MAX_PATH ];
|
||||
|
||||
protected:
|
||||
DECLARE_MESSAGE_MAP()
|
||||
|
||||
protected: // Overridables
|
||||
|
||||
virtual VOID OnInitialized( VOID );
|
||||
virtual VOID OnSelChanged( IN LPITEMIDLIST pItemIDList );
|
||||
virtual INT OnValidateFailed( IN LPCTSTR /*pszPath*/ );
|
||||
|
||||
protected: // Windows XP or later
|
||||
virtual VOID OnIUnknown( IN IUnknown* /*pIUnknown*/ );
|
||||
|
||||
protected: // Valid to call only from the above handlers
|
||||
|
||||
VOID EnableOK( IN BOOL bEnable = TRUE );
|
||||
VOID SetSelection( IN LPITEMIDLIST pItemIDList );
|
||||
VOID SetSelection( IN LPCTSTR pszPath );
|
||||
VOID SetStatusText( IN LPCTSTR pszText );
|
||||
|
||||
protected: // Shell version 5.0 or later:
|
||||
VOID SetExpanded( IN LPCTSTR pszPath );
|
||||
VOID SetExpanded( IN LPITEMIDLIST pItemIDList );
|
||||
VOID SetOKText( IN LPCTSTR pszText );
|
||||
|
||||
private:
|
||||
HWND m_hWnd; // used only in the callback function
|
||||
|
||||
private:
|
||||
static INT CALLBACK BrowseCallbackProc(
|
||||
IN HWND hWnd, IN UINT uMsg, IN LPARAM lParam, IN LPARAM lpData
|
||||
);
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AFX_INLINE LPCTSTR CFolderDialog::GetSelectedFolder( VOID ) const
|
||||
{ return m_szSelPath; }
|
||||
|
||||
AFX_INLINE BROWSEINFO& CFolderDialog::GetBI( VOID )
|
||||
{ return m_bi; }
|
||||
|
||||
AFX_INLINE const BROWSEINFO& CFolderDialog::GetBI( VOID ) const
|
||||
{ return m_bi; }
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Filled after a call to DoModal
|
||||
|
||||
AFX_INLINE LPCTSTR CFolderDialog::GetFolderPath( VOID ) const
|
||||
{ return m_szFolPath; }
|
||||
|
||||
AFX_INLINE LPCTSTR CFolderDialog::GetFolderName( VOID ) const
|
||||
{ return m_bi.pszDisplayName; }
|
||||
|
||||
AFX_INLINE INT CFolderDialog::GetFolderImage( VOID ) const
|
||||
{ return m_bi.iImage; }
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // __FOLDERDLG_H__
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -1,709 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "FRED.h"
|
||||
|
||||
#include "MainFrm.h"
|
||||
#include "FREDDoc.h"
|
||||
#include "FREDView.h"
|
||||
#include "FredRender.h"
|
||||
#include "Management.h"
|
||||
|
||||
#include "graphics/2d.h"
|
||||
#include "io/key.h"
|
||||
#include "object/object.h"
|
||||
#include "editor.h"
|
||||
#include "CampaignTreeWnd.h"
|
||||
#include "CampaignTreeView.h"
|
||||
#include "CampaignEditorDlg.h"
|
||||
#include "debugconsole/dbugfile.h"
|
||||
#include "globalincs/mspdb_callstack.h"
|
||||
|
||||
#include "AFXADV.H"
|
||||
|
||||
#ifdef NDEBUG
|
||||
#ifndef FRED
|
||||
#error macro FRED is not defined when trying to build release Fred. Please define FRED macro in build settings in all Fred projects
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
|
||||
int Fred_running = 1;
|
||||
int User_interface = HOFFOSS_INTERFACE;
|
||||
int FrameCount = 0;
|
||||
int Fred_active = 1;
|
||||
int Update_window = 1;
|
||||
HCURSOR h_cursor_move, h_cursor_rotate;
|
||||
|
||||
// Goober5000 - needed to restore compatibility with the changes in fs2_open
|
||||
int Show_cpu = 0;
|
||||
|
||||
CWnd *Prev_window;
|
||||
CShipEditorDlg Ship_editor_dialog;
|
||||
wing_editor Wing_editor_dialog;
|
||||
waypoint_path_dlg Waypoint_editor_dialog;
|
||||
bg_bitmap_dlg *Bg_bitmap_dialog = NULL;
|
||||
briefing_editor_dlg *Briefing_dialog = NULL;
|
||||
|
||||
window_data Main_wnd_data;
|
||||
window_data Ship_wnd_data;
|
||||
window_data Wing_wnd_data;
|
||||
window_data Object_wnd_data;
|
||||
window_data Mission_goals_wnd_data;
|
||||
window_data Messages_wnd_data;
|
||||
window_data Player_wnd_data;
|
||||
window_data Events_wnd_data;
|
||||
window_data Bg_wnd_data;
|
||||
window_data Briefing_wnd_data;
|
||||
window_data Reinforcement_wnd_data;
|
||||
window_data Waypoint_wnd_data;
|
||||
window_data Starfield_wnd_data;
|
||||
window_data Asteroid_wnd_data;
|
||||
window_data Mission_notes_wnd_data;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CFREDApp
|
||||
|
||||
BEGIN_MESSAGE_MAP(CFREDApp, CWinApp)
|
||||
//{{AFX_MSG_MAP(CFREDApp)
|
||||
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
|
||||
ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
|
||||
// NOTE - the ClassWizard will add and remove mapping macros here.
|
||||
// DO NOT EDIT what you see in these blocks of generated code!
|
||||
//}}AFX_MSG_MAP
|
||||
// Standard file based document commands
|
||||
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
|
||||
// Standard print setup command
|
||||
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CFREDApp construction
|
||||
|
||||
CFREDApp::CFREDApp()
|
||||
{
|
||||
app_init = 0;
|
||||
|
||||
DBUGFILE_INIT();
|
||||
SCP_mspdbcs_Initialise( );
|
||||
|
||||
#ifndef NDEBUG
|
||||
outwnd_init();
|
||||
#endif
|
||||
}
|
||||
|
||||
CFREDApp::~CFREDApp()
|
||||
{
|
||||
SCP_mspdbcs_Cleanup( );
|
||||
DBUGFILE_DEINIT();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// The one and only CFREDApp object
|
||||
|
||||
CFREDApp theApp;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CFREDApp initialization
|
||||
char *c;
|
||||
char *tok = "whee";
|
||||
BOOL CFREDApp::InitInstance()
|
||||
{
|
||||
|
||||
|
||||
// disable the debug memory stuff
|
||||
_CrtSetDbgFlag(~(_CRTDBG_ALLOC_MEM_DF) & _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG));
|
||||
|
||||
// Standard initialization
|
||||
// If you are not using these features and wish to reduce the size
|
||||
// of your final executable, you should remove from the following
|
||||
// the specific initialization routines you do not need.
|
||||
|
||||
#ifdef _AFXDLL
|
||||
Enable3dControls(); // Call this when using MFC in a shared DLL
|
||||
#else
|
||||
Enable3dControlsStatic(); // Call this when linking to MFC statically
|
||||
#endif
|
||||
|
||||
LoadStdProfileSettings(9); // Load standard INI file options (including MRU)
|
||||
User_interface = GetProfileInt("Preferences", "User interface", User_interface);
|
||||
Show_stars = GetProfileInt("Preferences", "Show stars", Show_stars);
|
||||
Show_grid_positions = GetProfileInt("Preferences", "Show grid positions", Show_grid_positions);
|
||||
Show_coordinates = GetProfileInt("Preferences", "Show coordinates", Show_coordinates);
|
||||
Show_compass = GetProfileInt("Preferences", "Show compass", Show_compass);
|
||||
Show_ship_models = GetProfileInt("Preferences", "Show ship models", Show_ship_models);
|
||||
Show_ship_info = GetProfileInt("Preferences", "Show ship info", Show_ship_info);
|
||||
Show_outlines = GetProfileInt("Preferences", "Show outlines", Show_outlines);
|
||||
Show_waypoints = GetProfileInt("Preferences", "Show waypoints", Show_waypoints);
|
||||
Show_sexp_help = GetProfileInt("Preferences", "Show sexp help", Show_sexp_help);
|
||||
physics_speed = GetProfileInt("Preferences", "Physics speed", physics_speed);
|
||||
physics_rot = GetProfileInt("Preferences", "Physics rotation", physics_rot);
|
||||
Hide_ship_cues = GetProfileInt("Preferences", "Hide ship cues", Hide_ship_cues);
|
||||
Hide_wing_cues = GetProfileInt("Preferences", "Hide wing cues", Hide_wing_cues);
|
||||
Autosave_disabled = GetProfileInt("Preferences", "Autosave disabled", Autosave_disabled);
|
||||
double_fine_gridlines = GetProfileInt("Preferences", "Double fine gridlines", double_fine_gridlines);
|
||||
Aa_gridlines = GetProfileInt("Preferences", "Anti aliased gridlines", Aa_gridlines);
|
||||
Show_dock_points = GetProfileInt("Preferences", "Show dock points", Show_dock_points);
|
||||
Show_paths_fred = GetProfileInt("Preferences", "Show paths", Show_paths_fred);
|
||||
Lighting_on = GetProfileInt("Preferences", "Lighting On", Lighting_on);
|
||||
|
||||
// Goober5000
|
||||
Format_fs2_open = GetProfileInt("Preferences", "FS2 open format", Format_fs2_open);
|
||||
Format_fs2_retail = GetProfileInt("Preferences", "FS2 retail format", Format_fs2_retail);
|
||||
Format_fs1_retail = GetProfileInt("Preferences", "FS1 retail format", Format_fs1_retail);
|
||||
|
||||
read_window("Main window", &Main_wnd_data);
|
||||
read_window("Ship window", &Ship_wnd_data);
|
||||
read_window("Wing window", &Wing_wnd_data);
|
||||
read_window("Waypoint window", &Waypoint_wnd_data);
|
||||
read_window("Object window", &Object_wnd_data);
|
||||
read_window("Mission goals window", &Mission_goals_wnd_data);
|
||||
read_window("Messages window", &Messages_wnd_data);
|
||||
read_window("Player window", &Player_wnd_data);
|
||||
read_window("Events window", &Events_wnd_data);
|
||||
read_window("Bg window", &Bg_wnd_data);
|
||||
read_window("Briefing window", &Briefing_wnd_data);
|
||||
read_window("Reinforcement window", &Reinforcement_wnd_data);
|
||||
read_window("Starfield window", &Starfield_wnd_data);
|
||||
read_window("Asteroid window", &Asteroid_wnd_data);
|
||||
read_window("Mission notes window", &Mission_notes_wnd_data);
|
||||
write_ini_file(1);
|
||||
|
||||
// Register the application's document templates. Document templates
|
||||
// serve as the connection between documents, frame windows and views.
|
||||
|
||||
CSingleDocTemplate* pDocTemplate;
|
||||
pDocTemplate = new CSingleDocTemplate(
|
||||
IDR_MAINFRAME,
|
||||
RUNTIME_CLASS(CFREDDoc),
|
||||
RUNTIME_CLASS(CMainFrame), // main SDI frame window
|
||||
RUNTIME_CLASS(CFREDView));
|
||||
AddDocTemplate(pDocTemplate);
|
||||
|
||||
/* Goober5000: um, no, because this is extremely annoying
|
||||
// Enable DDE Execute open
|
||||
EnableShellOpen();
|
||||
RegisterShellFileTypes(TRUE); */
|
||||
|
||||
// setup the fred exe directory so CFILE can init properly
|
||||
/*
|
||||
c = GetCommandLine();
|
||||
Assert(c != NULL);
|
||||
if(c == NULL){
|
||||
return FALSE;
|
||||
}
|
||||
tok = strtok(c, " \n");
|
||||
Assert(tok != NULL);
|
||||
if(tok == NULL){
|
||||
return FALSE;
|
||||
}
|
||||
// Fred_exe_dir = strdup(c);
|
||||
strcpy_s(Fred_exe_dir, tok);
|
||||
*/
|
||||
|
||||
// we need a full path, and if run from a shell that may not happen, so work that case out...
|
||||
|
||||
Assert( strlen(__argv[0]) > 2 );
|
||||
|
||||
// see if we have a ':', and if not then assume that we don't have a full path
|
||||
if (__argv[0][1] != ':') {
|
||||
GetCurrentDirectory( sizeof(Fred_exe_dir)-1, Fred_exe_dir );
|
||||
strcat_s(Fred_exe_dir, "\\");
|
||||
strcat_s(Fred_exe_dir, __argv[0]);
|
||||
} else {
|
||||
strcpy_s(Fred_exe_dir, __argv[0]);
|
||||
}
|
||||
|
||||
strcpy_s(Fred_base_dir, Fred_exe_dir);
|
||||
|
||||
char *str_end = Fred_base_dir + strlen(Fred_base_dir) - 1; // last char
|
||||
|
||||
while (*str_end != '//' && *str_end != '\\')
|
||||
str_end--;
|
||||
*str_end = '\0';
|
||||
|
||||
|
||||
// Goober5000 - figure out where the FRED file dialog should go
|
||||
if ((m_pRecentFileList != NULL) && (m_pRecentFileList->GetSize() > 0))
|
||||
{
|
||||
// use the most recently opened file to supply the default folder
|
||||
m_sInitialDir = m_pRecentFileList->operator[](0); // lol syntax
|
||||
}
|
||||
else
|
||||
{
|
||||
// use FRED's own directory to search for missions
|
||||
m_sInitialDir = Fred_base_dir;
|
||||
m_sInitialDir += "\\data\\missions";
|
||||
}
|
||||
|
||||
|
||||
// Parse command line for standard shell commands, DDE, file open
|
||||
CCommandLineInfo cmdInfo;
|
||||
ParseCommandLine(cmdInfo);
|
||||
|
||||
m_nCmdShow = Main_wnd_data.p.showCmd;
|
||||
|
||||
OnFileNew();
|
||||
|
||||
if(m_pMainWnd == NULL) return FALSE;
|
||||
|
||||
// Enable drag/drop open
|
||||
m_pMainWnd->DragAcceptFiles();
|
||||
|
||||
h_cursor_move = LoadCursor(IDC_CURSOR1);
|
||||
h_cursor_rotate = LoadCursor(IDC_CURSOR2);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CAboutDlg dialog used for App About
|
||||
|
||||
class CAboutDlg : public CDialog
|
||||
{
|
||||
public:
|
||||
CAboutDlg();
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(CAboutDlg)
|
||||
enum { IDD = IDD_ABOUTBOX };
|
||||
//}}AFX_DATA
|
||||
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(CAboutDlg)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
//{{AFX_MSG(CAboutDlg)
|
||||
afx_msg void OnBug();
|
||||
afx_msg void OnForums();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
|
||||
{
|
||||
//{{AFX_DATA_INIT(CAboutDlg)
|
||||
//}}AFX_DATA_INIT
|
||||
}
|
||||
|
||||
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(CAboutDlg)
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
|
||||
//{{AFX_MSG_MAP(CAboutDlg)
|
||||
ON_BN_CLICKED(IDC_BUG, OnBug)
|
||||
ON_BN_CLICKED(IDC_FORUMS, OnForums)
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
// App command to run the dialog
|
||||
void CFREDApp::OnAppAbout()
|
||||
{
|
||||
CAboutDlg aboutDlg;
|
||||
aboutDlg.DoModal();
|
||||
}
|
||||
|
||||
// G5K - from http://www.experts-exchange.com/Programming/System/Windows__Programming/MFC/Q_20155824.html
|
||||
void CFREDApp::OnFileOpen()
|
||||
{
|
||||
// use the initial dir the first time we prompt for a file
|
||||
// name. after a successful open, the file name will be
|
||||
// changed to be the empty string and the default dir
|
||||
// will be supplied by the CFileDialog internal memory
|
||||
if(!DoPromptFileName(m_sInitialDir, AFX_IDS_OPENFILE, OFN_HIDEREADONLY | OFN_FILEMUSTEXIST, TRUE, NULL))
|
||||
{
|
||||
// open cancelled
|
||||
return;
|
||||
}
|
||||
AfxGetApp()->OpenDocumentFile(m_sInitialDir);
|
||||
// if returns NULL, the user has already been alerted
|
||||
|
||||
// now erase the initial dir since we only want to use it once
|
||||
m_sInitialDir.Empty();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CFREDApp commands
|
||||
|
||||
char *edit_mode_text[] = {
|
||||
"Ships",
|
||||
"Waypoints",
|
||||
};
|
||||
/* "Grid",
|
||||
"Wing",
|
||||
"Object Relative"
|
||||
};
|
||||
*/
|
||||
|
||||
char *control_mode_text[] = {
|
||||
"Camera",
|
||||
"Object"
|
||||
};
|
||||
|
||||
void show_control_mode(void)
|
||||
{
|
||||
CString str;
|
||||
|
||||
CMainFrame* pFrame = (CMainFrame*) AfxGetApp()->m_pMainWnd;
|
||||
CStatusBar* pStatus = &pFrame->m_wndStatusBar;
|
||||
//CStatusBarCtrl pStatusBarCtrl;
|
||||
|
||||
if (pStatus) {
|
||||
// pStatus->GetStatusBarCtrl().SetParts(NUM_STATUS_PARTS, parts);
|
||||
|
||||
if (Marked)
|
||||
str.Format("Marked: %d", Marked);
|
||||
else
|
||||
str = _T("");
|
||||
pStatus->SetPaneText(1, str);
|
||||
|
||||
if (viewpoint)
|
||||
str.Format("Viewpoint: %s", object_name(view_obj));
|
||||
else
|
||||
str.Format("Viewpoint: Camera");
|
||||
|
||||
pStatus->SetPaneText(2, str);
|
||||
|
||||
if (FREDDoc_ptr->IsModified())
|
||||
pStatus->SetPaneText(3, "MODIFIED");
|
||||
else
|
||||
pStatus->SetPaneText(3, "");
|
||||
|
||||
str.Format("Units = %.1f Meters", The_grid->square_size);
|
||||
pStatus->SetPaneText(4, str);
|
||||
|
||||
// pStatus->SetPaneText(4, "abcdefg");
|
||||
// pStatus->SetPaneText(4, "1234567890!");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#define MAX_PENDING_MESSAGES 16
|
||||
|
||||
typedef struct {
|
||||
int frame_to_process, hwnd, id, wparam, lparam;
|
||||
} pending_message;
|
||||
|
||||
pending_message Pending_messages[MAX_PENDING_MESSAGES];
|
||||
|
||||
// Process messages that needed to wait until a frame had gone by.
|
||||
void process_pending_messages(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i<MAX_PENDING_MESSAGES; i++)
|
||||
if (Pending_messages[i].frame_to_process != -1)
|
||||
if (Pending_messages[i].frame_to_process <= FrameCount) {
|
||||
pending_message *pmp = &Pending_messages[i];
|
||||
PostMessage((HWND) pmp->hwnd, pmp->id, pmp->wparam, pmp->lparam);
|
||||
Pending_messages[i].frame_to_process = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// Add a message to be processed to a buffer.
|
||||
// Wait skip_count frames before processing.
|
||||
void add_pending_message(HWND hwnd, int id, int wparam, int lparam, int skip_count)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i<MAX_PENDING_MESSAGES; i++)
|
||||
if (Pending_messages[i].frame_to_process == -1) {
|
||||
Pending_messages[i].hwnd = (int) hwnd;
|
||||
Pending_messages[i].id = id;
|
||||
Pending_messages[i].wparam = wparam;
|
||||
Pending_messages[i].lparam = lparam;
|
||||
Pending_messages[i].frame_to_process = FrameCount + skip_count;
|
||||
}
|
||||
}
|
||||
|
||||
void init_pending_messages(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0; i<MAX_PENDING_MESSAGES; i++)
|
||||
Pending_messages[i].frame_to_process = -1;
|
||||
}
|
||||
|
||||
// void win32_blit(HDC hSrcDC, HPALETTE hPalette, int x, int y, int w, int h )
|
||||
#if 0
|
||||
void win32_blit(void *xx, void *yy, int x, int y, int w, int h )
|
||||
{
|
||||
HPALETTE hOldPalette = NULL;
|
||||
HDC hdc = GetDC(hwndApp);
|
||||
|
||||
if ( !hdc ) return;
|
||||
if ( !fAppActive ) return;
|
||||
|
||||
if (hPalette) {
|
||||
hOldPalette = SelectPalette(hdc, hPalette, FALSE);
|
||||
RealizePalette( hdc );
|
||||
}
|
||||
|
||||
BitBlt(hdc, 0, 0, w, h, hSrcDC, x, y, SRCCOPY);
|
||||
|
||||
if ( hOldPalette )
|
||||
SelectPalette(hdc, hOldPalette, FALSE);
|
||||
|
||||
ReleaseDC( hwndApp, hdc );
|
||||
}
|
||||
#endif
|
||||
|
||||
BOOL CFREDApp::OnIdle(LONG lCount)
|
||||
{
|
||||
int adjust = 0;
|
||||
CWnd *top, *wnd;
|
||||
|
||||
if (!Show_sexp_help)
|
||||
adjust = -SEXP_HELP_BOX_SIZE;
|
||||
|
||||
if (!app_init) {
|
||||
app_init = 1;
|
||||
theApp.init_window(&Ship_wnd_data, &Ship_editor_dialog, adjust, 1);
|
||||
theApp.init_window(&Wing_wnd_data, &Wing_editor_dialog, adjust, 1);
|
||||
theApp.init_window(&Waypoint_wnd_data, &Waypoint_editor_dialog, 0, 1);
|
||||
init_window(&Main_wnd_data, Fred_main_wnd);
|
||||
Fred_main_wnd->SetWindowPos(&CWnd::wndTop, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
||||
|
||||
Ship_editor_dialog.calc_cue_height();
|
||||
Wing_editor_dialog.calc_cue_height();
|
||||
}
|
||||
|
||||
CWinApp::OnIdle(lCount);
|
||||
// internal_integrity_check();
|
||||
if (Update_ship) {
|
||||
Ship_editor_dialog.initialize_data(1);
|
||||
Update_ship = 0;
|
||||
}
|
||||
|
||||
if (Update_wing) {
|
||||
Wing_editor_dialog.initialize_data(1);
|
||||
Update_wing = 0;
|
||||
}
|
||||
|
||||
Prev_window = CFREDView::GetActiveWindow();
|
||||
|
||||
// Find the root window of the active window
|
||||
wnd = top = Prev_window;
|
||||
while (wnd) {
|
||||
top = wnd;
|
||||
wnd = wnd->GetParent();
|
||||
}
|
||||
|
||||
// See if the active window is a child of Fred
|
||||
if (Prev_window)
|
||||
Fred_active = ( (top == Fred_main_wnd) || (top == Campaign_wnd) );
|
||||
else
|
||||
Fred_active = 0;
|
||||
|
||||
if (!Fred_active)
|
||||
return FALSE; // if fred isn't active, don't waste any time with it.
|
||||
|
||||
game_do_frame(); // do stuff that needs doing, whether we render or not.
|
||||
show_control_mode();
|
||||
|
||||
if (!Update_window)
|
||||
return FALSE;
|
||||
|
||||
render_frame(); // "do the rendering!" Renders image to offscreen buffer
|
||||
process_pending_messages();
|
||||
|
||||
FrameCount++;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void update_map_window()
|
||||
{
|
||||
if (Fred_active) {
|
||||
Update_window++; // on idle will handle the drawing already.
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Fred_main_wnd)
|
||||
return;
|
||||
|
||||
render_frame(); // "do the rendering!"
|
||||
|
||||
gr_flip();
|
||||
|
||||
show_control_mode();
|
||||
process_pending_messages();
|
||||
|
||||
FrameCount++;
|
||||
}
|
||||
|
||||
void CFREDApp::write_ini_file(int degree)
|
||||
{
|
||||
WriteProfileInt("Preferences", "User interface", User_interface);
|
||||
WriteProfileInt("Preferences", "Show stars", Show_stars);
|
||||
WriteProfileInt("Preferences", "Show grid positions", Show_grid_positions);
|
||||
WriteProfileInt("Preferences", "Show coordinates", Show_coordinates);
|
||||
WriteProfileInt("Preferences", "Show compass", Show_compass);
|
||||
WriteProfileInt("Preferences", "Show ship models", Show_ship_models);
|
||||
WriteProfileInt("Preferences", "Show ship info", Show_ship_info);
|
||||
WriteProfileInt("Preferences", "Show outlines", Show_outlines);
|
||||
WriteProfileInt("Preferences", "Physics speed", physics_speed);
|
||||
WriteProfileInt("Preferences", "Physics rotation", physics_rot);
|
||||
WriteProfileInt("Preferences", "Show waypoints", Show_waypoints);
|
||||
WriteProfileInt("Preferences", "Show sexp help", Show_sexp_help);
|
||||
WriteProfileInt("Preferences", "Hide ship cues", Hide_ship_cues);
|
||||
WriteProfileInt("Preferences", "Hide wing cues", Hide_wing_cues);
|
||||
WriteProfileInt("Preferences", "Autosave disabled", Autosave_disabled);
|
||||
WriteProfileInt("Preferences", "Double fine gridlines", double_fine_gridlines);
|
||||
WriteProfileInt("Preferences", "Anti aliased gridlines", Aa_gridlines);
|
||||
WriteProfileInt("Preferences", "Show dock points", Show_dock_points);
|
||||
WriteProfileInt("Preferences", "Show paths", Show_paths_fred);
|
||||
WriteProfileInt("Preferences", "Lighting On", Lighting_on);
|
||||
|
||||
// Goober5000
|
||||
WriteProfileInt("Preferences", "FS2 open format", Format_fs2_open);
|
||||
WriteProfileInt("Preferences", "FS2 retail format", Format_fs2_retail);
|
||||
WriteProfileInt("Preferences", "FS1 retail format", Format_fs1_retail);
|
||||
|
||||
if (!degree) {
|
||||
record_window_data(&Waypoint_wnd_data, &Waypoint_editor_dialog);
|
||||
record_window_data(&Wing_wnd_data, &Wing_editor_dialog);
|
||||
record_window_data(&Ship_wnd_data, &Ship_editor_dialog);
|
||||
record_window_data(&Main_wnd_data, Fred_main_wnd);
|
||||
|
||||
write_window("Main window", &Main_wnd_data);
|
||||
write_window("Ship window", &Ship_wnd_data);
|
||||
write_window("Wing window", &Wing_wnd_data);
|
||||
write_window("Waypoint window", &Waypoint_wnd_data);
|
||||
write_window("Object window", &Object_wnd_data);
|
||||
write_window("Mission goals window", &Mission_goals_wnd_data);
|
||||
write_window("Messages window", &Messages_wnd_data);
|
||||
write_window("Player window", &Player_wnd_data);
|
||||
write_window("Events window", &Events_wnd_data);
|
||||
write_window("Bg window", &Bg_wnd_data);
|
||||
write_window("Briefing window", &Briefing_wnd_data);
|
||||
write_window("Reinforcement window", &Reinforcement_wnd_data);
|
||||
write_window("Starfield window", &Starfield_wnd_data);
|
||||
write_window("Asteroid window", &Asteroid_wnd_data);
|
||||
write_window("Mission notes window", &Mission_notes_wnd_data);
|
||||
}
|
||||
}
|
||||
|
||||
void CFREDApp::write_window(char *name, window_data *wndd)
|
||||
{
|
||||
WriteProfileInt(name, "valid", wndd->valid);
|
||||
WriteProfileInt(name, "length", wndd->p.length);
|
||||
WriteProfileInt(name, "flags", wndd->p.flags);
|
||||
WriteProfileInt(name, "showCmd", wndd->p.showCmd);
|
||||
WriteProfileInt(name, "ptMinPosition.x", wndd->p.ptMinPosition.x);
|
||||
WriteProfileInt(name, "ptMinPosition.y", wndd->p.ptMinPosition.y);
|
||||
WriteProfileInt(name, "ptMaxPosition.x", wndd->p.ptMaxPosition.x);
|
||||
WriteProfileInt(name, "ptMaxPosition.y", wndd->p.ptMaxPosition.y);
|
||||
WriteProfileInt(name, "rcNormalPosition.left", wndd->p.rcNormalPosition.left);
|
||||
WriteProfileInt(name, "rcNormalPosition.top", wndd->p.rcNormalPosition.top);
|
||||
WriteProfileInt(name, "rcNormalPosition.right", wndd->p.rcNormalPosition.right);
|
||||
WriteProfileInt(name, "rcNormalPosition.bottom", wndd->p.rcNormalPosition.bottom);
|
||||
WriteProfileInt(name, "Visible", wndd->visible);
|
||||
}
|
||||
|
||||
void CFREDApp::read_window(char *name, window_data *wndd)
|
||||
{
|
||||
wndd->processed = 0;
|
||||
wndd->valid = GetProfileInt(name, "valid", FALSE);
|
||||
wndd->p.length = GetProfileInt(name, "length", 0);
|
||||
wndd->p.flags = GetProfileInt(name, "flags", 0);
|
||||
wndd->p.showCmd = GetProfileInt(name, "showCmd", SW_SHOWMAXIMIZED);
|
||||
wndd->p.ptMinPosition.x = GetProfileInt(name, "ptMinPosition.x", 0);
|
||||
wndd->p.ptMinPosition.y = GetProfileInt(name, "ptMinPosition.y", 0);
|
||||
wndd->p.ptMaxPosition.x = GetProfileInt(name, "ptMaxPosition.x", 0);
|
||||
wndd->p.ptMaxPosition.y = GetProfileInt(name, "ptMaxPosition.y", 0);
|
||||
wndd->p.rcNormalPosition.left = GetProfileInt(name, "rcNormalPosition.left", 0);
|
||||
wndd->p.rcNormalPosition.top = GetProfileInt(name, "rcNormalPosition.top", 0);
|
||||
wndd->p.rcNormalPosition.right = GetProfileInt(name, "rcNormalPosition.right", 0);
|
||||
wndd->p.rcNormalPosition.bottom = GetProfileInt(name, "rcNormalPosition.bottom", 0);
|
||||
wndd->visible = GetProfileInt(name, "Visible", 1);
|
||||
}
|
||||
|
||||
int CFREDApp::init_window(window_data *wndd, CWnd *wnd, int adjust, int pre)
|
||||
{
|
||||
int width, height;
|
||||
WINDOWPLACEMENT p;
|
||||
|
||||
if (pre && !wndd->visible)
|
||||
return -1;
|
||||
|
||||
if (wndd->processed)
|
||||
return -2;
|
||||
|
||||
Assert(wnd->GetSafeHwnd());
|
||||
wnd->GetWindowPlacement(&p);
|
||||
width = p.rcNormalPosition.right - p.rcNormalPosition.left;
|
||||
height = p.rcNormalPosition.bottom - p.rcNormalPosition.top + adjust;
|
||||
wndd->p.rcNormalPosition.right = wndd->p.rcNormalPosition.left + width;
|
||||
wndd->p.rcNormalPosition.bottom = wndd->p.rcNormalPosition.top + height;
|
||||
|
||||
if (wndd->valid) {
|
||||
wnd->SetWindowPlacement(&wndd->p);
|
||||
// if (!wndd->visible)
|
||||
// wnd->ShowWindow(SW_SHOW);
|
||||
// else
|
||||
// wnd->ShowWindow(SW_HIDE);
|
||||
}
|
||||
|
||||
record_window_data(wndd, wnd);
|
||||
wndd->processed = 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CFREDApp::record_window_data(window_data *wndd, CWnd *wnd)
|
||||
{
|
||||
wnd->GetWindowPlacement(&wndd->p);
|
||||
wndd->visible = wnd->IsWindowVisible();
|
||||
wndd->valid = TRUE;
|
||||
}
|
||||
|
||||
void CAboutDlg::OnBug()
|
||||
{
|
||||
char *path = "http://mgo.maxgaming.net/mantis/login_page.php";
|
||||
|
||||
char buffer[MAX_PATH];
|
||||
sprintf(buffer,"explorer.exe \"%s\"", path);
|
||||
|
||||
WinExec(buffer,SW_SHOW);
|
||||
}
|
||||
|
||||
void CAboutDlg::OnForums()
|
||||
{
|
||||
char *path = "http://www.hard-light.net/forums/";
|
||||
|
||||
char buffer[MAX_PATH];
|
||||
sprintf(buffer,"explorer.exe \"%s\"", path);
|
||||
|
||||
WinExec(buffer,SW_SHOW);
|
||||
}
|
||||
|
||||
int CFREDApp::ExitInstance()
|
||||
{
|
||||
|
||||
return CWinApp::ExitInstance();
|
||||
}
|
||||
|
||||
// Empty functions to make fred link with the sexp_mission_set_subspace
|
||||
void game_start_subspace_ambient_sound() {}
|
||||
void game_stop_subspace_ambient_sound() {}
|
||||
@@ -1,127 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef __AFXWIN_H__
|
||||
#error include 'stdafx.h' before including this file for PCH
|
||||
#endif
|
||||
|
||||
#include "globalincs/systemvars.h" // Low level variables, common to FreeSpace and Fred
|
||||
#include "resource.h" // main symbols
|
||||
#include "mission/missionparse.h"
|
||||
#include "ShipEditorDlg.h"
|
||||
#include "wing_editor.h"
|
||||
#include "WaypointPathDlg.h"
|
||||
#include "BgBitmapDlg.h"
|
||||
#include "BriefingEditorDlg.h"
|
||||
#include "globalincs/systemvars.h"
|
||||
|
||||
#define MODIFY(a, b) do { \
|
||||
if (a != (b)) { \
|
||||
a = (b); \
|
||||
set_modified(); \
|
||||
} \
|
||||
} while(0)
|
||||
|
||||
#define F_RENDER_SHIP_MODELS 0x01
|
||||
#define F_RENDER_SHIP_ICONS 0x02
|
||||
|
||||
// user interface types
|
||||
#define HOFFOSS_INTERFACE 1
|
||||
#define ALLENDER_INTERFACE 2
|
||||
|
||||
typedef struct window_data {
|
||||
WINDOWPLACEMENT p;
|
||||
int visible;
|
||||
int valid;
|
||||
int processed;
|
||||
} window_data;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CFREDApp:
|
||||
// See FRED.cpp for the implementation of this class
|
||||
//
|
||||
|
||||
class CFREDApp : public CWinApp
|
||||
{
|
||||
int app_init;
|
||||
CString m_sInitialDir;
|
||||
|
||||
public:
|
||||
void record_window_data(window_data *wndd, CWnd *wnd);
|
||||
int init_window(window_data *wndd, CWnd *wnd, int adjust = 0, int pre = 0);
|
||||
void read_window(char *name, window_data *wndd);
|
||||
void write_window(char *name, window_data *wndd);
|
||||
void write_ini_file(int degree = 0);
|
||||
CFREDApp();
|
||||
~CFREDApp();
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(CFREDApp)
|
||||
public:
|
||||
virtual BOOL InitInstance();
|
||||
virtual BOOL OnIdle(LONG lCount);
|
||||
virtual int ExitInstance();
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
|
||||
//{{AFX_MSG(CFREDApp)
|
||||
afx_msg void OnAppAbout();
|
||||
afx_msg void OnFileOpen();
|
||||
// NOTE - the ClassWizard will add and remove member functions here.
|
||||
// DO NOT EDIT what you see in these blocks of generated code !
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Add a message to be processed at the end of this frame.
|
||||
// This is useful if you need the display to update before it's useful
|
||||
// to process the message. For example, right click brings up a popup menu.
|
||||
// But the menu it brings up depends on where you right clicked. If you
|
||||
// right click on a ship, you get a message that pertains to the chosen
|
||||
// ship. It is useful to have a visual indication that you have changed the
|
||||
// current ship.
|
||||
void add_pending_message(HWND hwnd, int id, int wparam, int lparam, int skip_count);
|
||||
void init_pending_messages(void);
|
||||
void update_map_window();
|
||||
|
||||
extern int User_interface;
|
||||
extern int Fred_active;
|
||||
extern int Update_window;
|
||||
extern HCURSOR h_cursor_move, h_cursor_rotate;
|
||||
|
||||
extern CWnd *Prev_window;
|
||||
extern CShipEditorDlg Ship_editor_dialog;
|
||||
extern wing_editor Wing_editor_dialog;
|
||||
extern waypoint_path_dlg Waypoint_editor_dialog;
|
||||
extern bg_bitmap_dlg *Bg_bitmap_dialog;
|
||||
extern briefing_editor_dlg *Briefing_dialog;
|
||||
|
||||
extern CFREDApp theApp;
|
||||
|
||||
extern window_data Main_wnd_data;
|
||||
extern window_data Ship_wnd_data;
|
||||
extern window_data Wing_wnd_data;
|
||||
extern window_data Object_wnd_data;
|
||||
extern window_data Mission_goals_wnd_data;
|
||||
extern window_data Messages_wnd_data;
|
||||
extern window_data Player_wnd_data;
|
||||
extern window_data Events_wnd_data;
|
||||
extern window_data Bg_wnd_data;
|
||||
extern window_data Briefing_wnd_data;
|
||||
extern window_data Reinforcement_wnd_data;
|
||||
extern window_data Waypoint_wnd_data;
|
||||
extern window_data Starfield_wnd_data;
|
||||
extern window_data Asteroid_wnd_data;
|
||||
extern window_data Mission_notes_wnd_data;
|
||||
-3570
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|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef _FREDDOC_H
|
||||
#define _FREDDOC_H
|
||||
|
||||
#include "ai/ailocal.h"
|
||||
#include "MissionSave.h"
|
||||
|
||||
#define MISSION_BACKUP_NAME "Backup"
|
||||
|
||||
#define US_WORLD_CHANGED 0x01
|
||||
#define US_VIEW_CHANGED 0x02
|
||||
|
||||
class CFREDDoc : public CDocument
|
||||
{
|
||||
protected: // create from serialization only
|
||||
CFREDDoc();
|
||||
DECLARE_DYNCREATE(CFREDDoc)
|
||||
|
||||
// Attributes
|
||||
public:
|
||||
int check_undo();
|
||||
int autoload();
|
||||
int load_mission(char *pathname, int flags = 0);
|
||||
int autosave(char *desc);
|
||||
int save_matrix(matrix &m, FILE *fp);
|
||||
int save_vector(vec3d &v, FILE *fp);
|
||||
BOOL confirm_deleting;
|
||||
BOOL show_capital_ships;
|
||||
BOOL show_elevations;
|
||||
BOOL show_fighters;
|
||||
BOOL show_grid;
|
||||
BOOL show_misc_objects;
|
||||
BOOL show_planets;
|
||||
BOOL show_waypoints;
|
||||
BOOL show_starfield;
|
||||
char mission_pathname[256];
|
||||
|
||||
// Operations
|
||||
public:
|
||||
CString undo_desc[BACKUP_DEPTH + 1];
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(CFREDDoc)
|
||||
public:
|
||||
virtual BOOL OnNewDocument();
|
||||
virtual void Serialize(CArchive& ar);
|
||||
virtual void OnEditClearAll();
|
||||
virtual void DeleteContents();
|
||||
virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
|
||||
virtual BOOL OnSaveDocument(LPCTSTR lpszPathName);
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
public:
|
||||
virtual ~CFREDDoc();
|
||||
static void UpdateStatus(int flags = US_WORLD_CHANGED);
|
||||
|
||||
#ifdef _DEBUG
|
||||
virtual void AssertValid() const;
|
||||
virtual void Dump(CDumpContext &dc) const;
|
||||
#endif
|
||||
|
||||
protected:
|
||||
|
||||
// Generated message map functions
|
||||
protected:
|
||||
//{{AFX_MSG(CFREDDoc)
|
||||
afx_msg void OnEditDelete();
|
||||
afx_msg void OnDuplicate();
|
||||
afx_msg void OnEditCopy();
|
||||
afx_msg void OnEditCut();
|
||||
afx_msg void OnEditHold();
|
||||
afx_msg void OnEditFetch();
|
||||
afx_msg void OnEditPaste();
|
||||
afx_msg void OnEditUndo();
|
||||
afx_msg void OnFilePreferences();
|
||||
afx_msg void OnFileSave();
|
||||
afx_msg void OnFileNew();
|
||||
afx_msg void editor_init_mission();
|
||||
afx_msg void OnFileImportFSM();
|
||||
afx_msg void OnFileImportWeapons();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
|
||||
private:
|
||||
int save_waypoint_list(waypoint_list &w, FILE *fp);
|
||||
int save_waypoints(FILE *fp);
|
||||
int save_goals(FILE *fp);
|
||||
int save_wings(FILE *fp);
|
||||
int save_objects(FILE *fp);
|
||||
int save_players(FILE *fp);
|
||||
int save_briefing_info(FILE *fp);
|
||||
int save_plot_info(FILE *fp);
|
||||
int save_mission_info(FILE *FP);
|
||||
};
|
||||
|
||||
extern int Local_modified;
|
||||
extern int Undo_available;
|
||||
extern int Undo_count;
|
||||
extern CFREDDoc *FREDDoc_ptr;
|
||||
|
||||
void set_modified(BOOL arg = TRUE);
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#endif
|
||||
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