Compare commits

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Author SHA1 Message Date
MageKing17 322a152476 Timer cleanup/improved wraparound handling.
Changes timestamp code to hopefully remove any oddities involving timestamps in close proximity to ticker rollover. However, more involved computation probably means performance will be impacted.
2019-01-22 20:29:37 -08:00
MageKing17 c72a062a84 Merge pull request #1975 from asarium/feature/effectsPerSecond
Add support for "Effects per second" feature
2019-01-21 10:53:23 -08:00
asarium 422753976f Add support for "Effects per second" feature
This allows specifying how many times per second an effect should be
triggered for a particle source instead of triggering the effect every
frame. This will allow modders to achieve more consistent particle
effects regardless of FPS.
2019-01-19 13:56:45 +01:00
Goober5000 374383bacb Merge pull request #1973 from Goober5000/more_lenient_subsys_set_random
replace most Errors in sexp.cpp with Warnings
2019-01-17 23:16:37 -05:00
Goober5000 adfce4ec60 replace most Errors in sexp.cpp with Warnings
This is a follow-up to commit 1614384a6a.  `Error` is to be avoided if possible because almost all sexp problems are recoverable, and we don't want to bring the entire game to a halt.

Also add some more information to warnings about sexp operators on strings.
2019-01-17 12:52:17 -05:00
MageKing17 08faf52871 Merge pull request #1962 from asarium/fix/1961
Update internal NanoVG bitmap data buffer when updating texture
2019-01-14 02:43:08 -08:00
MageKing17 d99121cd52 Merge pull request #1970 from Goober5000/per_ship_warp_type_fixes
fix some bugs with the per_ship_warp_type feature
2019-01-14 01:56:47 -08:00
MageKing17 6ff292a43c Merge pull request #1971 from MageKing17/bugfix/dont-repeatedly-set-selection-effect
Don't repeatedly set selection_effect in parse_ship_values().
2019-01-13 23:26:26 -08:00
Goober5000 09f4f63be4 preserve warp params if we are parsing a TBM 2019-01-14 00:53:51 -05:00
MageKing17 2d67fd3ef8 Don't repeatedly set selection_effect in parse_ship_values().
Every time an entry for a ship was parsed (e.g. every time it showed up in a .tbm), the selection effect would be reset to the default. Since it's already set to the default in the ship_info constructor, this was both redundant and would make it extremely difficult to actually use a selection effect other than the default without constantly setting it in every .tbm.
2019-01-13 21:52:24 -08:00
Goober5000 5666eb5014 tweak comment 2019-01-13 23:51:30 -05:00
Goober5000 8542e9e113 fix some bugs with the per_ship_warp_type feature
Since FRED and FS2 load mission data slightly differently, the warp effect loading code had to be slightly reorganized in order for the warp effects to not be based on invalid data.  Additionally, the warp effects had to be initialized a little bit later so that it could accommodate a new set of warp parameters from the parse object.  As a bonnus, this PR also handles warp effects being reassigned in change_ship_class.
2019-01-13 23:40:59 -05:00
Goober5000 699c9e8d52 Merge pull request #1966 from Goober5000/per_ship_warp_type
per-ship warp type
2019-01-12 13:27:43 -05:00
Goober5000 5b45a89287 restore missing caption 2019-01-12 02:36:32 -05:00
Goober5000 741fc311cd fix comment rot 2019-01-12 02:31:09 -05:00
Goober5000 aaa9c779c0 remove spurious newline; word choice 2019-01-12 01:18:14 -05:00
Goober5000 bfae614189 fix bug: only reverse the warp effect when the ship is warping out; and while we're at it, change that parameter to bool 2019-01-12 01:05:19 -05:00
Fabian Woltermann cb956961f6 Merge pull request #1968 from MageKing17/bugfix/replacement-textures-initialization
Remember to initialize Replacement_textures array after allocation.
2019-01-11 19:24:59 +01:00
MageKing17 6d2ebd1ed7 Remember to initialize Replacement_textures array after allocation.
In commit 9e4c6df219 (PR #1265), the model_render_params::set_replacement_textures() override that accepts a vector of texture replacements was added, which includes allocating its own Replacement_textures array. However, unlike its counterpart from missionparse.cpp, this array doesn't then have all of its elements set to -1. Since it works just fine there, I copied that code here so both versions should behave the same.
2019-01-11 05:21:22 -08:00
Goober5000 d7e6187ba8 Merge pull request #1967 from MageKing17/bugfix/glow-texture-assert-data-check
Avoid using Asserts for data security in modelread properties-reading code.
2019-01-11 00:32:12 -05:00
MageKing17 62f6ee86ef Remove redundant length check, remove asserts from ID_FUEL case.
The (length > base_length) conditional was redundant with the other conditions. Additionally, the code from the ID_FUEL case (thruster points) checking for "$engine_subsystem=" was making the exact same mistake, so I made the same changes there.
2019-01-10 17:58:46 -08:00
Goober5000 56ae91c973 maybe it will work now 2019-01-09 16:08:05 -05:00
Goober5000 dfc8cbd1c9 okay this is pretty stupid 2019-01-09 11:01:32 -05:00
Goober5000 77e61af23c add new files to the project 2019-01-09 09:30:47 -05:00
Goober5000 7b80b0c564 minor header reorganization 2019-01-09 01:44:19 -05:00
Goober5000 a98d3bb064 more clang complaints 2019-01-09 00:59:12 -05:00
Goober5000 741ee07249 address warnings 2019-01-09 00:17:20 -05:00
Goober5000 04cefad927 inherit from ship_info warp params instead of resetting to default 2019-01-09 00:00:53 -05:00
Goober5000 3d68476505 remove WD_ prefix 2019-01-08 23:44:09 -05:00
Goober5000 81c63929b5 stage 3: add FRED2 support 2019-01-08 23:03:37 -05:00
Goober5000 d6d03fbb14 format saves using two-decimal floats, and insert missing newlines 2019-01-08 23:03:37 -05:00
Goober5000 9acd25bc28 create a new convenience function 2019-01-08 23:03:37 -05:00
Goober5000 7e00a8b10f stage 2: allow individual ships to also use Warp_params; implement loading and saving 2019-01-08 23:03:36 -05:00
Goober5000 bb0df2dc43 stage 1: replace individual parameters with an index into Warp_params 2019-01-08 23:03:36 -05:00
Goober5000 38f858198b Merge pull request #1964 from Goober5000/warp_direction_enum
create WarpDirection enum
2019-01-08 22:35:38 -05:00
MageKing17 a83307402a Avoid using Asserts for data security in glow texture reading code.
In a Release build, there was absolutely no code making sure that the text "$glow_texture=" was actually present in the properties field of a glow point bank, beyond a simple strlen() check. Even in Debug builds, there was no guarantee that the text was at the start of the properties field; it was just assumed (without even an assertion verifying it). Now, the assertions have been removed and the appropriate conditions are checked in both Release and Debug.
2019-01-08 15:04:42 -08:00
Goober5000 097148c2c2 remove WD_ prefix 2019-01-07 12:01:17 -05:00
Goober5000 fbf8a931c4 fix warning 2019-01-06 22:38:31 -05:00
Goober5000 32d951b27a create WarpDirection enum 2019-01-06 17:33:47 -05:00
Goober5000 630e6c3e96 Merge pull request #1963 from CasparKielwein/enable_wunusedfunction
enable Warnings for unused functions
2019-01-02 00:12:52 -05:00
CasparKielwein 72ed33502b remove unused and undeclared function hatEnumToIdx in joy-sdl 2018-12-31 16:06:37 +01:00
CasparKielwein d3806b2107 remove unused graphics function is_power_of_two. There is a generic one in ddutils. 2018-12-31 16:05:34 +01:00
CasparKielwein c9a481f4f3 wrapped function only used in debug mode in ifndef NDEBUG in ffmeg 2018-12-31 16:03:15 +01:00
CasparKielwein 0a02f677fe remove unused (and undeclared) function get_subsys_bounding_rect in qtfred 2018-12-31 16:03:15 +01:00
CasparKielwein d55e4343f9 enable Warnings for unused functions in gcc and clang toolchain files. 2018-12-31 14:28:25 +01:00
m!m e902934e89 Merge pull request #1958 from CasparKielwein/dead_code_remove_ck5
remove unused functions O to R
2018-12-31 11:54:18 +01:00
m!m 26395f7c12 Merge pull request #1959 from CasparKielwein/dead_code_remove_ck3
Remove unused Code S to Z
2018-12-30 15:08:15 +01:00
asarium de92fe25e3 Update internal NanoVG bitmap data buffer when updating texture
This was causing issues since the new bitmap data was never stored in
the internal buffer FSO uses for getting the image data. Instead, it was
only uploaded to the GPU texture which could be deleted at any time.
This was the case when changing the "3D Hardware Texture" setting which
causes a texture flush.

This fixes #1961.
2018-12-30 14:00:09 +01:00
CasparKielwein c72fa0917b remove unused functions in render code.
Left those functions in 3dmath alone, as it is more of a library.
2018-12-29 16:45:47 +01:00
CasparKielwein bc0f47269d remove unused functions in radar 2018-12-29 16:45:47 +01:00
CasparKielwein 94469dc43f remove unused functions in playerman 2018-12-29 16:45:47 +01:00
CasparKielwein ce335dbcc2 remove unused functions in physics 2018-12-29 16:45:47 +01:00
CasparKielwein 6660d21f7e remove unused and commented out functions in pcxutils. 2018-12-29 16:45:47 +01:00
CasparKielwein e622d81e89 remove unused functions and defines in object/code 2018-12-29 16:45:47 +01:00
CasparKielwein 10c8e16cda remove unused function in nebula code 2018-12-29 16:45:47 +01:00
CasparKielwein 25029bfdf1 remove unused functions and defines in weapon code 2018-12-29 16:41:23 +01:00
CasparKielwein 2255616ed5 remove unused functions in stats 2018-12-29 16:41:23 +01:00
CasparKielwein 62ab705d75 remove unused and not implemented functions in starfield. 2018-12-29 16:41:23 +01:00
CasparKielwein 77fc335580 remove unused functions in ship/shield and afterburner 2018-12-29 16:41:23 +01:00
CasparKielwein 981b01eea2 remove unused functions in ship/shipfx 2018-12-29 16:41:23 +01:00
CasparKielwein 366dc3749c remove unused functions and variables in ship/ship.cpp and .h 2018-12-29 16:41:23 +01:00
CasparKielwein e693367dd0 remove unused functions in sound 2018-12-29 16:41:23 +01:00
m!m da53960003 Merge pull request #1960 from asarium/fix/cppLuaHandlesPointer
Add Lua state destruction event
2018-12-28 18:46:18 +01:00
Goober5000 687c1ba4f7 Merge pull request #1957 from CasparKielwein/dead_code_remove_ck4
remove unused functions I to O
2018-12-28 11:52:24 -05:00
CasparKielwein d901470880 remove unused functions in model/ code. 2018-12-28 10:29:22 +01:00
CasparKielwein 7e74153a3d remove unused functions in mission code.
There where serval relics of prior refactorings like unimplemented functions.
2018-12-28 10:29:22 +01:00
CasparKielwein 6cf75b77dc remove unused functions in localization code. 2018-12-28 10:29:21 +01:00
CasparKielwein 3ec0a9c35e remove unused functions in lighting code. 2018-12-28 10:29:21 +01:00
CasparKielwein 519f60a63b remove unused globals and functions in mouse support io code 2018-12-28 10:29:21 +01:00
CasparKielwein 252da89782 remove unused function in keyboard support io code 2018-12-28 10:29:21 +01:00
CasparKielwein 0f1b3fd6c2 remove unused function in joystick support code. 2018-12-28 10:29:21 +01:00
CasparKielwein 58722425a3 remove unused function in osapi/dialog.cpp 2018-12-28 10:29:21 +01:00
asarium 211110d415 Add Lua state destruction event
This can be used by the various subsystems for cleaning up Lua
references before the Lua state is destroyed. This avoids having
dangling references to the Lua state which would cause segfaults later
on.

The first subsystem to use this is the dynamic SEXP system which had
dangling references due to keeping Lua references to the SEXP functions.

This fixes #1954.
2018-12-27 14:14:34 +01:00
m!m 61a8aa5592 Merge pull request #1956 from CasparKielwein/unused_function_ck2
remove unused Functions D to H
2018-12-27 13:50:52 +01:00
CasparKielwein 0692286bba Remove dead code in hud directory.
Removed a lot of unused functions.
This is mostly a cleanup of a prior refactoring.
There where a lot of unimplemented functions remaining from renaming.
Removed several outcommented parts of code.
2018-12-26 20:40:20 +01:00
CasparKielwein 72dae916a9 remove dead code in gamessnd/eventmusik
remove unused functions.
remove some uncommented code.
remove unused global variables.
2018-12-26 20:40:20 +01:00
CasparKielwein 189ad9f694 remove two unused functions in gamesequence 2018-12-26 20:40:20 +01:00
CasparKielwein b9f9fa0f73 remove unused function in gameplayhelp: gameplay_help_close 2018-12-26 20:40:20 +01:00
CasparKielwein dc7e88c888 remove unused deinfe in fireball.cpp and unused function fireball_render_plane 2018-12-26 20:40:20 +01:00
CasparKielwein b5dae2a56e remove dead code in debugconsole
remove unused functions.
Remove some unused defines and an unused class in console.h
2018-12-26 20:40:20 +01:00
CasparKielwein 969bfd0bdd remove unused functions in debris 2018-12-26 20:40:20 +01:00
m!m 63e8ae53c5 Merge pull request #1953 from plieblang/SupportDontAddPrimaries
AI profile flag for support to not equip new primary
2018-12-26 14:09:54 +01:00
m!m d57aaac8e4 Merge pull request #1952 from CasparKielwein/dead_code_remove_ck
remove unused functions A to C
2018-12-26 14:02:36 +01:00
plieblang ab981bd415 Document why the flag exists 2018-12-22 14:22:58 -08:00
CasparKielwein df7c91f3e7 remove some unused functions in ai code.
There is a lot of dead code left, but my IDE failds on the 15k file.
2018-12-22 20:10:56 +01:00
CasparKielwein ee73694cc8 remove unused functions on anim
Functionality related to pausing animations was not being used anymore.
2018-12-22 20:10:56 +01:00
CasparKielwein 65dcfe0a7c remove unused functions in autopilot 2018-12-22 20:10:56 +01:00
CasparKielwein ae8f8baade remove unused functions in cutscene 2018-12-22 20:10:56 +01:00
CasparKielwein 86fcdb1502 remove unused functions and variables in controlconfig 2018-12-22 20:10:56 +01:00
CasparKielwein b71fc4595c remove unused functions in cmeasures 2018-12-22 20:10:56 +01:00
CasparKielwein 471402ec5d remove unused functions in cfile 2018-12-22 20:10:56 +01:00
CasparKielwein 97fdca6b52 remove unused functions in camera 2018-12-22 20:10:56 +01:00
CasparKielwein b50833e6fb remove unused or unread variables in bmpman.
Global variables, function pointers and fields,
that where either unused or only set and never read.
2018-12-22 20:10:56 +01:00
CasparKielwein 4429cbb21c remove unused functions in bmpman 2018-12-22 20:10:56 +01:00
plieblang 4a6d8573a0 AI profile flag for support to not equip new primary 2018-12-21 13:26:32 -08:00
m!m 2c6039759c Merge pull request #1951 from Goober5000/fix_comment_rot
fix comment rot in speech.h
2018-12-18 17:42:41 +01:00
Goober5000 f3a0d56a85 remove comment that is no longer applicable 2018-12-18 00:07:40 -05:00
Goober5000 243aac1667 Merge pull request #1934 from plieblang/LabLightingSlidersResetView
Set initial slider values to the command line parameters and add functionality to reset view
2018-12-17 23:58:29 -05:00
Goober5000 19fbe05cee Merge pull request #1949 from Goober5000/small_collision_optimization
simple optimization for obj_sort_and_collide
2018-12-17 16:00:50 -05:00
Goober5000 e581a3b8a3 make these variables global 2018-12-16 14:28:47 -05:00
m!m 67a2d99a9b Merge pull request #1950 from asarium/fix/particleEffectParsing
Improve particle parsing code
2018-12-16 19:12:23 +01:00
asarium 569f1ee237 Improve particle parsing code
This makes some general changes to the particle parsing code. It moves
the trail effect option to the end of the options list to remove an
ambiguity in the resulting parsing code. This is done in a backwards
compatible manner so existing tables will not be broken by this.

This also introduces support for specifying single number ranges
without the parentheses to make that easier to use.
2018-12-16 14:23:22 +01:00
Goober5000 e9a8b9d8a2 make vectors static, per discussion on Discord 2018-12-15 16:45:58 -05:00
m!m 0efb98d4a9 Merge pull request #1948 from MageKing17/bugfix/sexp-nonexistent-AI-class
Don't rely on Assert to check for a valid AI class in SEXP code.
2018-12-13 20:10:34 +01:00
MageKing17 ec99bf9c03 Don't rely on Assert to check for a valid AI class in SEXP code.
Bad data can cause the name search to fail, and if change-ai-class was called with an invalid AI class, it could cause later invalid array accesses (using an index of -1).
2018-12-13 07:00:17 -08:00
plieblang bd6ff021fd Hopefully fix compilation bug 2018-12-09 12:14:43 -06:00
MageKing17 69213c3338 Merge pull request #1947 from asarium/fix/audiofile_play_api_fix
Add missing parameters to soundfile:play
2018-12-08 10:09:03 -08:00
asarium 0bffac7615 Add missing parameters to soundfile:play
This was missing from the API code and was uncovered by the new
scripting API changes.
2018-12-08 17:32:49 +01:00
niffiwan ba089bd95e Merge pull request #1945 from asarium/fix/1944
Fix move constructor of streaminganim_h
2018-12-08 16:17:35 +10:00
m!m 0a1519284f Merge pull request #1943 from TheMatthew/fast-path-microoptimization
Add a cache map for shaders in order to accelerate shader lookup
2018-12-07 18:09:08 +01:00
Matthew Khouzam 877a138192 Update gropenglshader.cpp 2018-12-06 22:53:42 -05:00
m!mandTheMatthew 8a34ceef91 Update code/graphics/opengl/gropenglshader.cpp
Co-Authored-By: TheMatthew <[email protected]>
2018-12-06 22:51:35 -05:00
niffiwan d638cacc51 Merge pull request #1932 from Goober5000/fix_warp_clipping
Fix warp clipping
2018-12-07 07:56:33 +10:00
asarium 871317b5bd Fix move constructor of streaminganim_h
The move constructor was written wrongly which caused issues when moving
the value into the Lua memory. This fixes that issue.

This fixes #1944.
2018-12-06 19:53:50 +01:00
m!mandTheMatthew 9b7a87d4c5 Update code/graphics/opengl/gropenglshader.cpp
Co-Authored-By: TheMatthew <[email protected]>
2018-12-03 20:04:30 -05:00
Matthew Khouzam 3b07636a16 Add a cache map for shaders in order to accelerate shader lookup
Shaders lookup in opengl_get_shader_idx performance reduces from
O(n) shader to O(1).

Signed-off-by: Matthew Khouzam <[email protected]>
2018-12-03 20:03:25 -05:00
m!m 8840d238d7 Merge pull request #1942 from TRBlount/lua/WeaponCreatedHook
Add On Weapon Created Hook
2018-12-03 17:58:03 +01:00
TRBlount 95128dd734 Fix Travis Errors 2018-12-02 01:10:22 -07:00
TRBlount 30866afbd6 Add On Weapon Created Hook 2018-12-02 01:10:22 -07:00
plieblang 2b43677c82 Improve UpdateSlider and add help text 2018-12-01 19:18:36 -06:00
Goober5000 94a542a2a3 Merge pull request #1940 from TheMatthew/minor_cleanup
objectsort: remove useless check
2018-11-29 02:02:44 -05:00
Matthew Khouzam 5c064afd95 Update objectsort.cpp 2018-11-28 23:12:55 -05:00
Matthew Khouzam 6ee41c06d8 Update objectsort.cpp 2018-11-28 23:12:34 -05:00
Matthew Khouzam 58fa411ad3 Update objectsort.cpp 2018-11-28 23:11:57 -05:00
Matthew Khouzam 08c2449672 Update objectsort.cpp 2018-11-28 23:11:27 -05:00
Matthew Khouzam 726af82c56 objectsort: remove useless check
if an object is a ship, it is a model. No need
to check twice.
2018-11-28 20:41:45 -05:00
m!m c11dce4a92 Merge pull request #1939 from TheMatthew/clean-fast-path
objectsort: Move nebula detection to common area
2018-11-28 19:11:56 +01:00
Matthew Khouzam 0121eb6123 objectsort: Move nebula detection to common area
Run nebula test once per frame rather than once
per object.

Use a common function to avoid drifting errors.
2018-11-27 23:45:09 -05:00
niffiwan 8a325362f6 Merge pull request #1938 from asarium/fix/optionalScriptingParameters
Check optional scripting parameters before using them
2018-11-27 20:07:29 +10:00
asarium 4eb0e41142 Check optional scripting parameters before using them
These were all cases where the parameter was the new value when setting
a variable. The variables should always be initialized when that code is
reached but it is still better to check the pointers before using them.

These were found by @niffiwan.
2018-11-26 18:50:12 +01:00
Goober5000 5528e4e42d Merge pull request #1933 from Goober5000/multi_sexp_destroy_and_subsys
multi capability for destroy-instantly and destroy-subsys-instantly
2018-11-25 13:41:33 -05:00
Goober5000 968695f851 fix handling of multiplayer packets 2018-11-25 00:27:14 -05:00
Goober5000 8f00c6e842 since we switched from a while-loop to a for-loop, don't repeat the CDR 2018-11-25 00:27:14 -05:00
Goober5000 8a9edb1215 remove error_bypass from new function 2018-11-25 00:27:14 -05:00
Goober5000 1c9e47ad3d address clang-tidy complaints 2018-11-25 00:26:29 -05:00
Goober5000 74fd3c0637 multi capability for destroy-instantly and destroy-subsys-instantly
Previously, these two SEXPs could only be used in single-player; now they can be used in multiplayer.  (This now allows Admiral MS's ship save/load script to work in multiplayer too.)

Inspired by Parias's patch included in the FSPort Co-Op Mod Beta (https://www.hard-light.net/forums/index.php?topic=88385.0) though with some modifications.
2018-11-25 00:26:29 -05:00
Goober5000 fe0f0558c2 Merge pull request #1937 from Goober5000/remove_error_bypass
remove error bypass in subsys functions
2018-11-25 00:20:34 -05:00
Goober5000 11ded47bd5 qtfred too 2018-11-24 14:57:38 -05:00
Goober5000 f8801446db fix function references 2018-11-24 14:11:26 -05:00
Goober5000 7492615a31 remove error_bypass 2018-11-24 14:05:37 -05:00
m!m 53cfc1eae4 Merge pull request #1936 from niffiwan/fix/issue1935
Fixes issue #1935
2018-11-24 09:25:06 +01:00
niffiwan 252facb6c4 Merge pull request #1927 from asarium/fix/decalObjectTypeChanges
Add additional validity check for decals
2018-11-24 10:52:18 +10:00
niffiwan 65417be571 Fixes issue #1935
If the optional arg isn't present; just pass -1 to bm_set_render_target
2018-11-24 09:04:12 +10:00
Goober5000 0da41b3943 address clang-tidy complaint 2018-11-22 16:07:00 -05:00
plieblang 97f9a6c91b Set default lighting to cmdline params and add reset view 2018-11-22 13:40:05 -06:00
m!m 10cd82456d Merge pull request #1914 from Goober5000/small_collision_optimization
only recompute collision pairs if we moved a colliding object
2018-11-21 18:59:08 +01:00
Goober5000 7878ba0d19 only recompute collision pairs if we moved a colliding object
The code already only recomputed collisions if we moved a ship or a wing, but this further optimizes things so that only ships or wings that can collide will cause a recomputation.
2018-11-20 13:54:39 -05:00
Goober5000 a6879a1b40 remove warning 2018-11-20 13:49:50 -05:00
Goober5000 cf7706eb1c might as well add the extents functionality too 2018-11-20 13:49:50 -05:00
Goober5000 09ed127d06 fix typo 2018-11-20 13:49:50 -05:00
Goober5000 77c3c79143 update special-warp-dist 2018-11-20 13:49:50 -05:00
Goober5000 62b74b8743 upgrade position_ship_for_knossos_warpin 2018-11-20 13:49:50 -05:00
Goober5000 4d99a3b8b3 fix determination of dist_to_plane 2018-11-20 13:49:49 -05:00
Goober5000 3a9a840633 forgot one of these 2018-11-20 13:49:49 -05:00
Goober5000 86f67c3c84 warp should be pretty much working correctly now
precalculate warp values before beginning warp, and use them throughout the warp instead of recalculating in every function
standardize on always using the entire docked assembly for length and half-length calculation, instead of some places the assembly and some places just the dock leader
consolidate and simplify the compute_warpout* functions in light of the above
2018-11-20 13:49:49 -05:00
Goober5000 28bb3bf914 rewrite dock_calc_docked_center to find the true physical center of the docked assembly 2018-11-20 13:49:49 -05:00
Goober5000 bd4b116188 this should fix the warpin/warpout distances for regular warpin 2018-11-20 13:49:49 -05:00
Tyler Blount 0a429e8a32 Merge pull request #1931 from asarium/fix/qtAppveyorNightlies
Also fix Appveyor Qt path for nightly builds
2018-11-18 16:59:09 -07:00
asarium f70253e219 Also fix Appveyor Qt path for nightly builds 2018-11-18 19:45:32 +01:00
m!m e901e44418 Merge pull request #1881 from asarium/cleanup/adeSignature
Add proper class support to Lua API
2018-11-18 19:09:45 +01:00
asarium 651268eeea Fix rvalue reference issue in SetHookVar 2018-11-18 12:43:39 +01:00
asarium 9b7c32d0c1 Fix merge issue 2018-11-18 12:43:39 +01:00
asarium d014e53505 Fix clang-tidy issues 2018-11-18 12:43:39 +01:00
asarium 00b0a80ad9 Call scripting handle destructor when Lua collects garbage
This will automatically call the destructor of a type of Lua calls the
garbage collector for an object of that type. This is the last step
towards fully supporting non-trivial objects in the Lua API and all
previous workarounds have been removed.
2018-11-18 12:43:39 +01:00
asarium 4a7109e1d5 Convert scripting value getting to templates
This is pretty much similar to the value setting changes. This is a much
safer solution for getting values out of the scripting system which has
compile time validation for move-only types.
2018-11-18 12:43:39 +01:00
asarium 1484ddbe77 Convert scripting value setting to using placement-new
This commit changes the way the scripting API works by properly using
the newly available type information for moving the FSO resources into
the memory supplied by lua. This has full support for rvalue references
which will make it possible to use move-only types with the scripting
API.

This also makes the API much safer to use since it doesn't use pointers
to local values anymore which made it very hard to use the API in a
different context without causing issues.

This only covers writing the FSO values to Lua. Getting values back is
not covered yet.
2018-11-18 12:43:39 +01:00
asarium 48b03a1789 Remove ADE signature from scripting API
This was previously used for allowing scripts to set arbitrary values on
scripting objects. However, it was used by only a few scripting
functions and, as far as I know, no script uses this features.

This removes that feature which simplifies the code ade_index_handler
of.

This also simplifies the code that handles the userdata for libraries
provided by FSO.
2018-11-18 12:43:39 +01:00
asarium e790cf209a Add additional validity check for decals
This tracks the original object type of a decal and marks a decal as
invalid if the type changes. This should fix a bug reported by Spoon.
2018-11-18 12:41:55 +01:00
Tyler Blount 1eea298fe1 Merge pull request #1929 from TRBlount/fix/lab_insignia
Fix oversights when a mod has zero Insignias
2018-11-13 19:08:43 -07:00
TRBlount 1de63cc881 Make sure having no insignias doesn't trigger asserts and prevent insignias from being rendered 2018-11-13 14:57:22 -07:00
Tyler Blount c7be4734d3 Merge pull request #1930 from asarium/build/appveyorDebug
Fix Appveyor Qt directory
2018-11-13 14:55:19 -07:00
asarium fbc2a2dab2 Fix Appveyor Qt directory
They updated their Qt version and didn't update the documentation page.
This fixes the recent build errors by using the 5.9 symlink which is
linked to the most recent version.
2018-11-13 18:27:02 +01:00
Tyler Blount e5be2372e1 Merge pull request #1928 from TRBlount/fix/share_fire_dir_access
Fix access violation in ship_get_global_turret_gun_info
2018-11-12 21:06:21 -07:00
TRBlount 9c69e11fe5 Add requested changes 2018-11-12 17:56:50 -07:00
TRBlount 0173f44070 Fix access violation in share_fire_direction code path 2018-11-11 16:09:05 -07:00
Fabian Woltermann 45559c13a9 Merge pull request #1912 from asarium/cleanup/noOldCollision
Remove -old_collision command line option
2018-11-10 17:52:17 +01:00
Fabian Woltermann 34888cb1a6 Merge pull request #1923 from asarium/cleanup/speechAPI
Cleanup the speech API code a bit
2018-11-10 17:51:32 +01:00
Fabian Woltermann b77b425f2f Merge pull request #1920 from The-E/feature/lab_camera_controls
Make the lab camera better
2018-11-10 17:40:51 +01:00
Fabian Woltermann 49b5c10295 Addresses feedback, switches default rotation mode to "Both" 2018-11-07 17:13:11 +01:00
niffiwan 0396d5670b Merge pull request #1924 from tomimaki/fix-incomplete-fb-attachment
Fix for incomplete attachment in shadow framebuffer
2018-11-07 07:54:12 +10:00
tomimaki bb6c00a516 Update gropengltnl.cpp 2018-11-06 15:13:59 +01:00
Fabian Woltermann 4d0703ad98 Remove the "disabled" rotation mode 2018-11-04 12:06:00 +01:00
asarium 27e91d8f6c Cleanup the speech API code a bit
This replaces the previously used defines with inline functions which
fixes a few warnings if the macros were ever used. This also changes
fsspeech.cpp so it is compiled always since it has no dependency on the
underlying speech system.
2018-11-03 14:54:29 +01:00
Fabian Woltermann 3c4ab2eef1 Add roll controls 2018-11-03 10:34:17 +01:00
Fabian Woltermann 4e7f29ea88 MORE CI fixes 2018-11-03 10:34:17 +01:00
Fabian Woltermann 793a3d8dd3 Even more CI fixes 2018-11-03 10:34:16 +01:00
Fabian Woltermann 49abb88385 Avoid CI errors 2018-11-03 10:33:06 +01:00
Fabian Woltermann 4c2ed1501e Switch the model rotation controls to a "turntable" model, add constraints, make speed configurable 2018-11-03 10:33:06 +01:00
Fabian Woltermann 6b425c1e6b Merge pull request #1922 from asarium/fix/1921
Fix cubemap offset computation for texture uploads
2018-11-03 10:27:58 +01:00
m!m 978a58dba2 Merge pull request #1917 from plieblang/LabArrowScrolling
Add arrow key scrolling to the lab
2018-11-03 09:07:20 +01:00
plieblang 3de05aefef Fire the item's existing function when selected 2018-11-03 01:21:47 -05:00
asarium da951e8be4 Fix cubemap offset computation for texture uploads
The changes from #1752 changed how the offset was computed but the
cubemap code did not update the initial offset computation to account
for this.

This fixes #1921.
2018-11-02 17:33:16 +01:00
m!m 483a6096bb Merge pull request #1885 from ngld/fix/rocketUI/tooMuchSound
Only play UI sounds if the event is triggered on the element where the property is set.
2018-10-31 19:14:19 +01:00
ngld 0ac810e7f0 Only play UI sounds if the event is triggered on the element where the property is set. 2018-10-31 06:46:27 +01:00
plieblang 0de1e55fb7 CI feedback 2018-10-28 17:25:43 -05:00
plieblang 3827bb9783 Fix nullptr crash and use vectors for *_list_endpoints 2018-10-28 12:59:36 -05:00
plieblang 69013f1d41 Add arrow key scrolling to the lab 2018-10-28 12:31:12 -05:00
m!m 3ac7864ac6 Merge pull request #1752 from asarium/opengl/baseLevelImprovement
Only upload mipmap levels that are actually needed
2018-10-28 18:22:01 +01:00
asarium 35a654660f Only upload mipmap levels that are actually needed
Previously, the game uploaded all mipmap levels found in the image files
and then selected which ones it will use by using GL_TEXTURE_BASE_LEVEL.
This unnecessarily used additional GPU memory which is especially bad if
the player already needs to use a lower detail level. This fixes that by
only uploading the necessary mipmap levels.
2018-10-28 14:57:00 +01:00
Goober5000 f975edd343 Merge pull request #1911 from asarium/feature/noSubsystemSparks
Add option for disabling spark spawning for subsystem
2018-10-27 12:50:50 -04:00
asarium 9219712ff0 Add option for disabling impact debris spawning 2018-10-27 16:37:42 +02:00
plieblang ead6cd9825 Separate ships by species properly 2018-10-26 00:21:08 -05:00
Goober5000 a32c5dad27 Merge pull request #1913 from Goober5000/whack_from_center_of_mass
calculate physics whack from docked center-of-mass, not docked center
2018-10-25 15:42:25 -04:00
plieblang 34d4ed5dba Scroll through ships/weapons with up/down keys 2018-10-25 11:50:16 -05:00
Goober5000 eb012584d6 Merge pull request #1880 from Goober5000/play_dead_persistent
add ai-play-dead-persistent
2018-10-24 14:50:40 -04:00
Goober5000 7cadce113d calculate physics whack from docked center-of-mass, not docked center 2018-10-24 00:17:10 -04:00
asarium 15dc45cc0a Remove -old_collision command line option
The new system has been tested pretty thoroughly so I think it is time
to remove this option.
2018-10-21 18:36:59 +02:00
asarium 3c41b56449 Add option for disabling spark spawning for subsystem
This adds the "no sparks" flag for subsystems which disables the
generation of spark sources for that subsystem when it is hit.

This was requested by Axem.
2018-10-21 18:03:48 +02:00
Goober5000 c667668c17 don't override play-dead goals 2018-09-27 01:33:44 -04:00
Goober5000 8d4643bc7a add ai-play-dead-persistent
This adds a new AI goal which is equivalent to play-dead except that it "sticks".  It doesn't clear the goal list
so it will continue playing dead until the goal is removed or another goal with a higher priority is added.
2018-09-27 00:48:57 -04:00
250 changed files with 4160 additions and 8123 deletions

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+1
View File
@@ -47,6 +47,7 @@ Cpp11BracedListStyle: true
DerivePointerAlignment: false
DisableFormat: false
ForEachMacros: [ foreach, Q_FOREACH, BOOST_FOREACH ]
IncludeBlocks: Regroup
IncludeCategories:
- Regex: '^(<.*\.(h|hh|hpp)>)$' # Includes of external libraries
Priority: 4
+2 -2
View File
@@ -9,11 +9,11 @@ environment:
- BuildID: 0
CMAKE_GENERATOR: Visual Studio 14 2015
PlatformToolset: v140_xp
QT_DIR: C:\Qt\5.9.5\msvc2015
QT_DIR: C:\Qt\5.9\msvc2015
- BuildID: 1
CMAKE_GENERATOR: Visual Studio 14 2015 Win64
PlatformToolset: v140_xp
QT_DIR: C:\Qt\5.9.5\msvc2015_64
QT_DIR: C:\Qt\5.9\msvc2015_64
before_build:
- git submodule update --init --recursive
build_script:
+6 -6
View File
@@ -14,7 +14,7 @@ $NightlyConfigurations = @(
PackageType="Win64";
Toolset="v140_xp";
SimdType="SSE2";
QtDir="C:\Qt\5.9.5\msvc2015_64";
QtDir="C:\Qt\5.9\msvc2015_64";
SourcePackage=$false;
},
[BuildConfig]@{
@@ -22,7 +22,7 @@ $NightlyConfigurations = @(
PackageType="Win32";
Toolset="v140_xp";
SimdType="SSE2";
QtDir="C:\Qt\5.9.5\msvc2015";
QtDir="C:\Qt\5.9\msvc2015";
SourcePackage=$false;
}
)
@@ -32,7 +32,7 @@ $ReleaseConfigurations = @(
PackageType="Win32";
Toolset="v140_xp";
SimdType="SSE2";
QtDir="C:\Qt\5.9.5\msvc2015";
QtDir="C:\Qt\5.9\msvc2015";
SourcePackage=$true;
}
[BuildConfig]@{
@@ -40,7 +40,7 @@ $ReleaseConfigurations = @(
PackageType="Win32-AVX";
Toolset="v140_xp";
SimdType="AVX";
QtDir="C:\Qt\5.9.5\msvc2015";
QtDir="C:\Qt\5.9\msvc2015";
SourcePackage=$false;
}
[BuildConfig]@{
@@ -48,7 +48,7 @@ $ReleaseConfigurations = @(
PackageType="Win64";
Toolset="v140_xp";
SimdType="SSE2";
QtDir="C:\Qt\5.9.5\msvc2015_64";
QtDir="C:\Qt\5.9\msvc2015_64";
SourcePackage=$false;
}
[BuildConfig]@{
@@ -56,7 +56,7 @@ $ReleaseConfigurations = @(
PackageType="Win64-AVX";
Toolset="v140_xp";
SimdType="AVX";
QtDir="C:\Qt\5.9.5\msvc2015_64";
QtDir="C:\Qt\5.9\msvc2015_64";
SourcePackage=$false;
}
)
-2
View File
@@ -9,8 +9,6 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -funroll-loops -fsigned-char -Wno-
# Omit "conversion from string literal to 'char *' is deprecated" warnings.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-write-strings")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-function")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated -Wno-char-subscripts")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fcolor-diagnostics")
-2
View File
@@ -66,8 +66,6 @@ set(COMPILER_FLAGS "${COMPILER_FLAGS} ${SANITIZE_FLAGS}")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wformat-security")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-unused-function")
# Dear Clang, please tell us if a function does not return a value since that part of the standard is stupid!
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wreturn-type")
-2
View File
@@ -78,8 +78,6 @@ set(COMPILER_FLAGS "${COMPILER_FLAGS} ${SANITIZE_FLAGS}")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wformat-security")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-unused-function")
# Dear GCC, please tell us if a function does not return a value since that part of the standard is stupid!
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wreturn-type")
-5
View File
@@ -587,13 +587,10 @@ extern void get_absolute_wing_pos_autopilot( vec3d *result_pos, object *leader_o
// Interface from goals code to AI. Set ship to guard. *objp guards *other_objp
extern void ai_set_guard_object(object *objp, object *other_objp);
extern void ai_set_evade_object(object *objp, object *other_objp);
extern void ai_set_guard_wing(object *objp, int wingnum);
extern void ai_warp_out(object *objp, vec3d *vp);
extern void ai_attack_wing(object *attacker, int wingnum);
extern void ai_deathroll_start(object *ship_obj);
extern void ai_fly_in_formation(int wing_num); // Force wing to fly in formation.
extern void ai_disband_formation(int wing_num); // Force wing to disband formation flying.
extern int set_target_objnum(ai_info *aip, int objnum);
extern void ai_form_on_wing(object *objp, object *goal_objp);
extern void ai_do_stay_near(object *objp, object *other_obj, float dist);
@@ -646,8 +643,6 @@ extern void ai_do_objects_repairing_stuff( object *repaired_obj, object *repair_
// Move to a position relative to a dock bay using thrusters.
extern float dock_orient_and_approach(object *docker_objp, int docker_index, object *dockee_objp, int dockee_index, int dock_mode, rotating_dockpoint_info *rdinfo = NULL);
extern int find_danger_weapon(object *sobjp, float dtime, float *atime, float dot_threshhold);
void ai_set_mode_warp_out(object *objp, ai_info *aip);
// prototyped by Goober5000
+1
View File
@@ -110,6 +110,7 @@ namespace AI {
Smart_shield_management,
Smart_subsystem_targeting_for_turrets,
Strict_turred_tagged_only_targeting,
Support_dont_add_primaries, //Prevents support ship from equipping new primary as requested in http://scp.indiegames.us/mantis/view.php?id=3198
Turrets_ignore_target_radius,
Use_actual_primary_range,
Use_additive_weapon_velocity,
+2
View File
@@ -435,6 +435,8 @@ void parse_ai_profiles_tbl(const char *filename)
set_flag(profile, "$ai guards specific ship in wing:", AI::Profile_Flags::Ai_guards_specific_ship_in_wing);
set_flag(profile, "$support don't add primaries:", AI::Profile_Flags::Support_dont_add_primaries);
profile->ai_path_mode = AI_PATH_MODE_NORMAL;
if (optional_string("$ai path mode:"))
{
+2 -75
View File
@@ -7478,32 +7478,6 @@ void ai_set_guard_wing(object *objp, int wingnum)
}
}
// Make object *objp guard object *other_objp.
// To be called from the goals code.
void ai_set_evade_object(object *objp, object *other_objp)
{
ship *shipp;
ai_info *aip;
int other_objnum;
Assert(objp->type == OBJ_SHIP);
Assert(objp->instance >= 0);
shipp = &Ships[objp->instance];
Assert(shipp->ai_index >= 0);
aip = &Ai_info[shipp->ai_index];
other_objnum = OBJ_INDEX(other_objp);
Assert(other_objnum >= 0);
Assert(other_objnum != Ships[aip->shipnum].objnum); // make sure not targeting self
aip->target_objnum = other_objnum;
aip->mode = AIM_EVADE;
}
// Make objp guard other_objp
// If other_objp is a member of a wing, objp will guard that whole wing
// UNLESS objp is also a member of the wing!
@@ -11538,53 +11512,6 @@ void render_wing_phantoms_all()
#endif
// Hook from goals code to AI.
// Force a wing to fly in formation.
// Sets AIF_FORMATION bit in ai_flags.
// wingnum Wing to force to fly in formation
void ai_fly_in_formation(int wingnum)
{
object *objp;
ship *shipp;
ship_obj *so;
for ( so = GET_FIRST(&Ship_obj_list); so != END_OF_LIST(&Ship_obj_list); so = GET_NEXT(so) ) {
objp = &Objects[so->objnum];
Assert((objp->instance >= 0) && (objp->instance < MAX_SHIPS));
shipp = &Ships[objp->instance];
Assert((shipp->ai_index >= 0) && (shipp->ai_index < MAX_AI_INFO));
if (Ai_info[shipp->ai_index].wing == wingnum) {
Ai_info[shipp->ai_index].ai_flags.set(AI::AI_Flags::Formation_wing);
Ai_info[shipp->ai_index].ai_flags.remove(AI::AI_Flags::Formation_object);
}
}
}
// Hook from goals code to AI.
// Force a wing to abandon formation flying.
// Clears AIF_FORMATION bit in ai_flags.
// wingnum Wing to force to fly in formation
void ai_disband_formation(int wingnum)
{
object *objp;
ship *shipp;
ship_obj *so;
for ( so = GET_FIRST(&Ship_obj_list); so != END_OF_LIST(&Ship_obj_list); so = GET_NEXT(so) ) {
objp = &Objects[so->objnum];
Assert((objp->instance >= 0) && (objp->instance < MAX_SHIPS));
shipp = &Ships[objp->instance];
Assert((shipp->ai_index >= 0) && (shipp->ai_index < MAX_AI_INFO));
if (Ai_info[shipp->ai_index].wing == wingnum) {
Ai_info[shipp->ai_index].ai_flags.remove(AI::AI_Flags::Formation_wing);
}
}
}
float Leader_chaos = 0.0f;
int Chaos_frame = -1;
@@ -13359,7 +13286,7 @@ void ai_warp_out(object *objp)
case AIS_WARP_2: // Make sure won't collide with any object.
if (timestamp_elapsed(aip->force_warp_time)
|| (!collide_predict_large_ship(objp, objp->radius*2.0f + 100.0f)
|| (Ship_info[shipp->ship_info_index].warpout_type == WT_HYPERSPACE
|| (Warp_params[shipp->warpout_params_index].warp_type == WT_HYPERSPACE
&& !collide_predict_large_ship(objp, 100000.0f)))) {
aip->submode = AIS_WARP_3;
aip->submode_start_time = Missiontime;
@@ -13402,7 +13329,7 @@ void ai_warp_out(object *objp)
break;
case AIS_WARP_4: {
// Only lets the ship warp after waiting for the warpout engage time
if ( (Missiontime / 100) >= (aip->submode_start_time / 100 + Ship_info[shipp->ship_info_index].warpout_engage_time) ) {
if ( (Missiontime / 100) >= (aip->submode_start_time / 100 + Warp_params[shipp->warpout_params_index].warpout_engage_time) ) {
shipfx_warpout_start(objp);
aip->submode = AIS_WARP_5;
aip->submode_start_time = Missiontime;
+48 -47
View File
@@ -62,31 +62,32 @@ char Ai_dock_names[MAX_AI_DOCK_NAMES][NAME_LENGTH];
// Used in objecttypes.tbl to define custom ship types
ai_goal_list Ai_goal_names[] =
{
{ "Attack ship", AI_GOAL_CHASE, 0 },
{ "Dock", AI_GOAL_DOCK, 0 },
{ "Waypoints", AI_GOAL_WAYPOINTS, 0 },
{ "Waypoints once", AI_GOAL_WAYPOINTS_ONCE, 0 },
{ "Depart", AI_GOAL_WARP, 0 },
{ "Attack subsys", AI_GOAL_DESTROY_SUBSYSTEM, 0 },
{ "Form on wing", AI_GOAL_FORM_ON_WING, 0 },
{ "Undock", AI_GOAL_UNDOCK, 0 },
{ "Attack wing", AI_GOAL_CHASE_WING, 0 },
{ "Guard ship", AI_GOAL_GUARD, 0 },
{ "Disable ship", AI_GOAL_DISABLE_SHIP, 0 },
{ "Disarm ship", AI_GOAL_DISARM_SHIP, 0 },
{ "Attack any", AI_GOAL_CHASE_ANY, 0 },
{ "Ignore ship", AI_GOAL_IGNORE, 0 },
{ "Ignore ship (new)", AI_GOAL_IGNORE_NEW, 0 },
{ "Guard wing", AI_GOAL_GUARD_WING, 0 },
{ "Evade ship", AI_GOAL_EVADE_SHIP, 0 },
{ "Stay near ship", AI_GOAL_STAY_NEAR_SHIP, 0 },
{ "keep safe dist", AI_GOAL_KEEP_SAFE_DISTANCE, 0 },
{ "Rearm ship", AI_GOAL_REARM_REPAIR, 0 },
{ "Stay still", AI_GOAL_STAY_STILL, 0 },
{ "Play dead", AI_GOAL_PLAY_DEAD, 0 },
{ "Attack weapon", AI_GOAL_CHASE_WEAPON, 0 },
{ "Fly to ship", AI_GOAL_FLY_TO_SHIP, 0 },
{ "Attack ship class", AI_GOAL_CHASE_SHIP_CLASS, 0 },
{ "Attack ship", AI_GOAL_CHASE, 0 },
{ "Dock", AI_GOAL_DOCK, 0 },
{ "Waypoints", AI_GOAL_WAYPOINTS, 0 },
{ "Waypoints once", AI_GOAL_WAYPOINTS_ONCE, 0 },
{ "Depart", AI_GOAL_WARP, 0 },
{ "Attack subsys", AI_GOAL_DESTROY_SUBSYSTEM, 0 },
{ "Form on wing", AI_GOAL_FORM_ON_WING, 0 },
{ "Undock", AI_GOAL_UNDOCK, 0 },
{ "Attack wing", AI_GOAL_CHASE_WING, 0 },
{ "Guard ship", AI_GOAL_GUARD, 0 },
{ "Disable ship", AI_GOAL_DISABLE_SHIP, 0 },
{ "Disarm ship", AI_GOAL_DISARM_SHIP, 0 },
{ "Attack any", AI_GOAL_CHASE_ANY, 0 },
{ "Ignore ship", AI_GOAL_IGNORE, 0 },
{ "Ignore ship (new)", AI_GOAL_IGNORE_NEW, 0 },
{ "Guard wing", AI_GOAL_GUARD_WING, 0 },
{ "Evade ship", AI_GOAL_EVADE_SHIP, 0 },
{ "Stay near ship", AI_GOAL_STAY_NEAR_SHIP, 0 },
{ "keep safe dist", AI_GOAL_KEEP_SAFE_DISTANCE, 0 },
{ "Rearm ship", AI_GOAL_REARM_REPAIR, 0 },
{ "Stay still", AI_GOAL_STAY_STILL, 0 },
{ "Play dead", AI_GOAL_PLAY_DEAD, 0 },
{ "Play dead (persistent)", AI_GOAL_PLAY_DEAD_PERSISTENT, 0 },
{ "Attack weapon", AI_GOAL_CHASE_WEAPON, 0 },
{ "Fly to ship", AI_GOAL_FLY_TO_SHIP, 0 },
{ "Attack ship class", AI_GOAL_CHASE_SHIP_CLASS, 0 },
};
int Num_ai_goals = sizeof(Ai_goal_names) / sizeof(ai_goal_list);
@@ -937,6 +938,11 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
aigp->ai_mode = AI_GOAL_PLAY_DEAD;
break;
case OP_AI_PLAY_DEAD_PERSISTENT:
aigp->priority = atoi( CTEXT(CDR(node)) );
aigp->ai_mode = AI_GOAL_PLAY_DEAD_PERSISTENT;
break;
case OP_AI_KEEP_SAFE_DISTANCE:
aigp->priority = atoi( CTEXT(CDR(node)) );
aigp->ai_mode = AI_GOAL_KEEP_SAFE_DISTANCE;
@@ -1126,6 +1132,10 @@ int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp )
goalmode = AI_GOAL_PLAY_DEAD;
priority = ( CDR(node) >= 0 ) ? atoi( CTEXT( CDR( node ) ) ) : -1;
break;
case OP_AI_PLAY_DEAD_PERSISTENT:
goalmode = AI_GOAL_PLAY_DEAD_PERSISTENT;
priority = ( CDR(node) >= 0 ) ? atoi( CTEXT( CDR( node ) ) ) : -1;
break;
case OP_AI_KEEP_SAFE_DISTANCE:
priority = ( CDR(node) >= 0 ) ? atoi( CTEXT( CDR( node ) ) ) : -1;
goalmode = AI_GOAL_KEEP_SAFE_DISTANCE;
@@ -1340,25 +1350,6 @@ void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int /*
ai_process_mission_orders( Ships[aip->shipnum].objnum, aip );
}
// function to add an internal goal to a wing. Mike K says that the goal doesn't need to persist
// across waves of the wing so we merely need to add the goal to each ship in the wing. Certain
// goal are simply not valid for wings (like dock, undock). Immediate parameter gets passed to add_ship_goal
// to say whether or not we should process this goal right away
void ai_add_goal_wing_internal( wing *wingp, int goal_type, char *name, int immediate )
{
int i;
// be sure we are not trying to issue dock or undock goals to wings
Assert ( (goal_type != AI_GOAL_DOCK) && (goal_type != AI_GOAL_UNDOCK) );
for (i = 0; i < wingp->current_count; i++) {
int num = wingp->ship_index[i];
if ( num == -1 ) // ship must have been destroyed or departed
continue;
ai_add_goal_ship_internal( &Ai_info[Ships[num].ai_index], goal_type, name, -1, -1, immediate);
}
}
// this function copies goals from a wing to an ai_info * from a ship.
void ai_copy_mission_wing_goal( ai_goal *aigp, ai_info *aip )
{
@@ -1401,7 +1392,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
// these orders are always achievable.
if ( (aigp->ai_mode == AI_GOAL_KEEP_SAFE_DISTANCE)
|| (aigp->ai_mode == AI_GOAL_CHASE_ANY) || (aigp->ai_mode == AI_GOAL_STAY_STILL)
|| (aigp->ai_mode == AI_GOAL_PLAY_DEAD) )
|| (aigp->ai_mode == AI_GOAL_PLAY_DEAD) || (aigp->ai_mode == AI_GOAL_PLAY_DEAD_PERSISTENT) )
return AI_GOAL_ACHIEVABLE;
// warp (depart) only achievable if there's somewhere to depart to
@@ -1895,9 +1886,12 @@ int ai_goal_priority_compare(const void *a, const void *b)
// check whether or not the goal override flag is set. If it is set, then push this goal higher
// in the list
else if ( (ga->flags[AI::Goal_Flags::Goal_override]) && !(gb->flags[AI::Goal_Flags::Goal_override]) )
// Goober5000: the ONLY goals we do not override are play-dead and play-dead-persistent,
// because the override flag needs to work in any other situation
else if ( (ga->flags[AI::Goal_Flags::Goal_override]) && !(gb->flags[AI::Goal_Flags::Goal_override]) && !(gb->ai_mode == AI_GOAL_PLAY_DEAD) && !(gb->ai_mode == AI_GOAL_PLAY_DEAD_PERSISTENT) )
return -1;
else if ( !(ga->flags[AI::Goal_Flags::Goal_override]) && (gb->flags[AI::Goal_Flags::Goal_override]) )
else if ( !(ga->flags[AI::Goal_Flags::Goal_override]) && (gb->flags[AI::Goal_Flags::Goal_override]) && !(ga->ai_mode == AI_GOAL_PLAY_DEAD) && !(ga->ai_mode == AI_GOAL_PLAY_DEAD_PERSISTENT))
return 1;
// now normal priority processing
@@ -2290,6 +2284,13 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
aip->submode_start_time = Missiontime;
break;
case AI_GOAL_PLAY_DEAD_PERSISTENT:
// same as above, but we don't clear out ship goals
aip->mode = AIM_PLAY_DEAD;
aip->submode = -1;
aip->submode_start_time = Missiontime;
break;
case AI_GOAL_FORM_ON_WING:
// for form on wing, we need to clear out all goals for this ship, and then call the form
// on wing AI code
+5 -5
View File
@@ -58,16 +58,17 @@ struct ai_goal;
#define AI_GOAL_FLY_TO_SHIP (1<<23) // 0x00800000
#define AI_GOAL_IGNORE_NEW (1<<24) // 0x01000000
#define AI_GOAL_CHASE_SHIP_CLASS (1<<25) // 0x02000000
#define AI_GOAL_PLAY_DEAD_PERSISTENT (1<<26) // 0x03000000
// now the masks for ship types
// Goober5000: added AI_GOAL_STAY_NEAR_SHIP and AI_GOAL_KEEP_SAFE_DISTANCE as valid for fighters
//WMC - Don't need these anymore. Whee!
/*
#define AI_GOAL_ACCEPT_FIGHTER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_CHASE | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_WARP | AI_GOAL_DESTROY_SUBSYSTEM | AI_GOAL_CHASE_WING | AI_GOAL_GUARD | AI_GOAL_DISABLE_SHIP | AI_GOAL_DISARM_SHIP | AI_GOAL_CHASE_ANY | AI_GOAL_IGNORE | AI_GOAL_IGNORE_NEW | AI_GOAL_GUARD_WING | AI_GOAL_EVADE_SHIP | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD | AI_GOAL_STAY_NEAR_SHIP | AI_GOAL_KEEP_SAFE_DISTANCE )
#define AI_GOAL_ACCEPT_FIGHTER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_CHASE | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_WARP | AI_GOAL_DESTROY_SUBSYSTEM | AI_GOAL_CHASE_WING | AI_GOAL_GUARD | AI_GOAL_DISABLE_SHIP | AI_GOAL_DISARM_SHIP | AI_GOAL_CHASE_ANY | AI_GOAL_IGNORE | AI_GOAL_IGNORE_NEW | AI_GOAL_GUARD_WING | AI_GOAL_EVADE_SHIP | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD | AI_GOAL_PLAY_DEAD_PERSISTENT | AI_GOAL_STAY_NEAR_SHIP | AI_GOAL_KEEP_SAFE_DISTANCE )
#define AI_GOAL_ACCEPT_BOMBER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_FIGHTER | AI_GOAL_STAY_NEAR_SHIP )
#define AI_GOAL_ACCEPT_STEALTH ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_FIGHTER | AI_GOAL_STAY_NEAR_SHIP )
#define AI_GOAL_ACCEPT_TRANSPORT ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_CHASE | AI_GOAL_CHASE_WING | AI_GOAL_DOCK | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_WARP | AI_GOAL_UNDOCK | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD| AI_GOAL_STAY_NEAR_SHIP )
#define AI_GOAL_ACCEPT_TRANSPORT ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_CHASE | AI_GOAL_CHASE_WING | AI_GOAL_DOCK | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_WARP | AI_GOAL_UNDOCK | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD | AI_GOAL_PLAY_DEAD_PERSISTENT | AI_GOAL_STAY_NEAR_SHIP )
#define AI_GOAL_ACCEPT_FREIGHTER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_TRANSPORT | AI_GOAL_STAY_NEAR_SHIP )
#define AI_GOAL_ACCEPT_CRUISER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_FREIGHTER | AI_GOAL_STAY_NEAR_SHIP )
#define AI_GOAL_ACCEPT_CORVETTE ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER | AI_GOAL_STAY_NEAR_SHIP )
@@ -75,7 +76,7 @@ struct ai_goal;
#define AI_GOAL_ACCEPT_AWACS ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER | AI_GOAL_STAY_NEAR_SHIP )
#define AI_GOAL_ACCEPT_CAPITAL ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER & ~(AI_GOAL_DOCK | AI_GOAL_UNDOCK) | AI_GOAL_STAY_NEAR_SHIP )
#define AI_GOAL_ACCEPT_SUPERCAP ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CAPITAL | AI_GOAL_STAY_NEAR_SHIP )
#define AI_GOAL_ACCEPT_SUPPORT ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_DOCK | AI_GOAL_UNDOCK | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_STAY_NEAR_SHIP | AI_GOAL_KEEP_SAFE_DISTANCE | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD)
#define AI_GOAL_ACCEPT_SUPPORT ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_DOCK | AI_GOAL_UNDOCK | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_STAY_NEAR_SHIP | AI_GOAL_KEEP_SAFE_DISTANCE | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD | AI_GOAL_PLAY_DEAD_PERSISTENT )
#define AI_GOAL_ACCEPT_ESCAPEPOD ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_TRANSPORT| AI_GOAL_STAY_NEAR_SHIP )
*/
@@ -102,7 +103,7 @@ extern int ai_goal_num(ai_goal *goals);
extern void ai_add_ship_goal_scripting(int mode, int submode, int priority, char *shipname, ai_info *aip);
extern void ai_add_ship_goal_sexp( int sexp, int type, ai_info *aip );
extern void ai_add_wing_goal_sexp( int sexp, int type, int wingnum );
extern void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp );
extern void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name );
extern int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp );
extern void ai_remove_wing_goal_sexp(int sexp, int wingnum);
@@ -127,6 +128,5 @@ extern char *ai_add_dock_name(const char *str);
extern int ai_query_goal_valid( int ship, int ai_goal_type );
extern void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int docker_point, int dockee_point, int immediate = 1 );
extern void ai_add_goal_wing_internal( wing *wingp, int goal_type, char *name, int immediate = 1 );
#endif
+5 -3
View File
@@ -1290,7 +1290,9 @@ void ship_get_global_turret_gun_info(object *objp, ship_subsys *ssp, vec3d *gpos
model_instance_find_world_point(&tmp_pos, &avg, Ships[objp->instance].model_instance_num, tp->turret_gun_sobj, &objp->orient, &objp->pos);
if (targetp == nullptr) {
Assertion(ssp->turret_enemy_objnum >= 0, "The turret enemy object number %d for %s on ship number %d is invalid.", ssp->turret_enemy_objnum, ssp->sub_name, ssp->parent_objnum);
ship* shipp = &Ships[Objects[ssp->parent_objnum].instance];
Assertion(ssp->turret_enemy_objnum >= 0, "The turret enemy object number %d for %s on ship name %s is invalid.", ssp->turret_enemy_objnum, ssp->sub_name,
(shipp->has_display_name()) ? shipp->display_name.c_str() : shipp->ship_name);
object *lep = &Objects[ssp->turret_enemy_objnum];
int best_weapon_tidx = turret_select_best_weapon(ssp, lep);
@@ -1301,9 +1303,9 @@ void ship_get_global_turret_gun_info(object *objp, ship_subsys *ssp, vec3d *gpos
weapon_info *wip = get_turret_weapon_wip(&ssp->weapons, best_weapon_tidx);
float weapon_system_strength = ship_get_subsystem_strength(&Ships[ssp->parent_objnum], SUBSYSTEM_WEAPONS);
float weapon_system_strength = ship_get_subsystem_strength(shipp, SUBSYSTEM_WEAPONS);
turret_ai_update_aim(&Ai_info[Ships[ssp->parent_objnum].ai_index], &Objects[ssp->turret_enemy_objnum], ssp);
turret_ai_update_aim(&Ai_info[shipp->ai_index], &Objects[ssp->turret_enemy_objnum], ssp);
if ((ssp->targeted_subsys != nullptr) && !(ssp->flags[Ship::Subsystem_Flags::No_SS_targeting])) {
vm_vec_unrotate(&enemy_point, &ssp->targeted_subsys->system_info->pnt, &Objects[ssp->turret_enemy_objnum].orient);
-169
View File
@@ -519,19 +519,6 @@ int anim_show_next_frame(anim_instance *instance, float frametime)
return 0;
}
/**
* @brief Stop an anim instance that is on the anim_render_list from playing
*/
int anim_stop_playing(anim_instance* instance)
{
Assert(instance != NULL);
if ( anim_playing(instance) ) {
anim_release_render_instance(instance);
}
return 0;
}
/**
* @brief Free a particular animation instance that is on the anim_render_list.
* Do not call this function to free an animation instance in general (use
@@ -866,20 +853,6 @@ int anim_free(anim *ptr)
return 0;
}
/**
* @brief Return if an anim is playing or not.
*/
int anim_playing(anim_instance *ai)
{
Assert(ai != NULL);
if ( ai->frame == NULL )
return 0;
else
return 1;
}
/**
* @brief Called at the beginning of a mission to initialize any mission dependent anim data.
* @todo Redundant?
@@ -896,138 +869,6 @@ void anim_level_close()
anim_release_all_instances();
}
/**
* @brief Write the frames of a .ani file out to disk as .pcx files.
* @details Use naming convention: filename0000.pcx, filename0001.pcx etc.
*
* @return If success 0, or if failed -1
*/
int anim_write_frames_out(char *filename)
{
anim *source_anim;
anim_instance *ai;
char root_name[256], pcxname[256];
char buf[64];
int i,j;
ubyte **row_data;
strcpy_s(root_name, filename);
root_name[strlen(filename)-4] = 0;
source_anim = anim_load(filename);
if ( source_anim == NULL )
return -1;
ai = init_anim_instance(source_anim, 16);
row_data = (ubyte**)vm_malloc((source_anim->height+1) * 4);
for ( i = 0; i < source_anim->total_frames; i++ ) {
anim_get_next_raw_buffer(ai, 0, 0, 16);
strcpy_s(pcxname, root_name);
sprintf(buf,"%04d",i);
strcat_s(pcxname, buf);
for ( j = 0; j < source_anim->height; j++ ) {
row_data[j] = &ai->frame[j*source_anim->width];
}
pcx_write_bitmap( pcxname,
source_anim->width,
source_anim->height,
row_data,
source_anim->palette);
printf(".");
}
printf("\n");
vm_free(row_data);
return 0;
}
/**
* @brief Display information and statistics about a .ani file.
* @details This is called when -i switch is on when running ac.exe
*/
void anim_display_info(char *real_filename)
{
CFILE *fp;
anim A;
float percent;
int i, uncompressed, compressed, *key_frame_nums=NULL, tmp;
char filename[MAX_FILENAME_LEN];
strcpy_s( filename, real_filename );
char *p = strchr( filename, '.' );
if ( p ) {
*p = 0;
}
strcat_s( filename, ".ani" );
fp = cfopen(filename, "rb");
if ( !fp ) {
printf("Fatal error opening %s", filename);
return;
}
anim_read_header(&A, fp);
if (A.width < 0 || A.height < 0) {
Error(LOCATION, "Ani file %s has a faulty header and cannot be loaded.", filename);
}
// read the keyframe frame nums and offsets
key_frame_nums = (int*)vm_malloc(sizeof(int)*A.num_keys);
Assert(key_frame_nums != NULL);
if (key_frame_nums == NULL)
return;
for ( i = 0; i < A.num_keys; i++ ) {
key_frame_nums[i] = 0;
cfread(&key_frame_nums[i], 2, 1, fp);
cfread(&tmp, 4, 1, fp);
}
cfread(&compressed, 4, 1, fp);
uncompressed = A.width * A.height * A.total_frames; // 8 bits per pixel
percent = i2fl(compressed) / uncompressed * 100.0f;
printf("%% of uncompressed size: %.0f%%\n", percent);
printf("Width: %d\n", A.width);
printf("Height: %d\n", A.height);
printf("Total Frames: %d\n", A.total_frames);
#ifndef NDEBUG
printf("Key Frames: %d\n", A.num_keys);
if ( A.num_keys > 1 && (A.total_frames != A.num_keys) ) {
printf("key list: (");
for ( i = 0; i < A.num_keys; i++ ) {
if ( i < A.num_keys-1 )
printf("%d, ", key_frame_nums[i]);
else
printf("%d)\n", key_frame_nums[i]);
}
}
#endif
printf("FPS: %d\n", A.fps);
#ifndef NDEBUG
printf("Transparent RGB: (%u,%u,%u)\n", A.xparent_r, A.xparent_g, A.xparent_b);
#endif
printf("ac version: %d\n", A.version);
if ( key_frame_nums != NULL ) {
vm_free(key_frame_nums);
}
cfclose(fp);
}
void anim_reverse_direction(anim_instance *ai)
{
int temp;
@@ -1061,16 +902,6 @@ void anim_reverse_direction(anim_instance *ai)
}
}
void anim_pause(anim_instance *ai)
{
ai->paused = 1;
}
void anim_unpause(anim_instance *ai)
{
ai->paused = 0;
}
void anim_ignore_next_frametime()
{
Anim_ignore_frametime=1;
-6
View File
@@ -54,19 +54,13 @@ void anim_render_one(int screen_id, anim_instance *ani, float frametime);
void anim_play_init(anim_play_struct *aps, anim *a_info, int x, int y, int max_x = -1, int max_y = -1);
anim_instance *anim_play(anim_play_struct *aps);
void anim_ignore_next_frametime();
int anim_stop_playing(anim_instance* anim_instance);
int anim_show_next_frame(anim_instance *instance, float frametime);
void anim_release_all_instances(int screen_id = 0);
void anim_release_render_instance(anim_instance* instance);
anim *anim_load(const char *name, int cf_dir_type = CF_TYPE_ANY, int file_mapped = PAGE_FROM_DISK);
int anim_free(anim *ptr);
int anim_playing(anim_instance *ai);
int anim_write_frames_out(char *filename);
void anim_display_info(char *filename);
void anim_read_header(anim *ptr, CFILE *fp);
void anim_reverse_direction(anim_instance *ai); // called automatically for ping-ponging, and can also be called externally
void anim_pause(anim_instance *ai);
void anim_unpause(anim_instance *ai);
int anim_instance_is_streamed(anim_instance *ai);
unsigned char anim_instance_get_byte(anim_instance *ai, int offset);
-361
View File
@@ -78,52 +78,6 @@ void free_anim_instance(anim_instance *inst)
vm_free(inst);
}
int anim_get_next_frame(anim_instance *inst)
{
int bm, bitmap_flags;
int aabitmap = 0;
int bpp = 16;
if ( anim_instance_is_streamed(inst) ) {
if ( inst->file_offset <= 0 ) {
return -1;
}
} else {
if (!inst->data)
return -1;
}
inst->frame_num++;
if (inst->frame_num >= inst->parent->total_frames) {
inst->data = NULL;
inst->file_offset = inst->parent->file_offset;
return -1;
}
bitmap_flags = 0;
bpp = 16;
if(inst->aa_color != NULL){
bitmap_flags |= BMP_AABITMAP;
aabitmap = 1;
bpp = 8;
}
anim_check_for_palette_change(inst);
BM_SELECT_TEX_FORMAT();
if ( anim_instance_is_streamed(inst) ) {
inst->file_offset = unpack_frame_from_file(inst, inst->frame, inst->parent->width*inst->parent->height, inst->parent->palette_translation, aabitmap, bpp);
} else {
inst->data = unpack_frame(inst, inst->data, inst->frame, inst->parent->width*inst->parent->height, inst->parent->palette_translation, aabitmap, bpp);
}
bm = bm_create(bpp, inst->parent->width, inst->parent->height, inst->frame, bitmap_flags);
bm_unload(bm);
return bm;
}
ubyte *anim_get_next_raw_buffer(anim_instance *inst, int xlate_pal, int aabitmap, int bpp)
{
if ( anim_instance_is_streamed(inst) ) {
@@ -162,321 +116,6 @@ ubyte *anim_get_next_raw_buffer(anim_instance *inst, int xlate_pal, int aabitmap
return inst->frame;
}
/**
* @brief Pack key frame
*
* @param frame Frame pixel data to pack
* @param save Memory to store packed data to
* @param size Number of bytes to pack
* @param max Maximum number of packed bytes (size of buffer)
* @param compress_type Compress type
* @return Actual number of bytes data packed to or -1 if error
*/
int pack_key_frame(ubyte *frame, ubyte *save, long size, long max, int compress_type)
{
int last = -32768, count = 0;
long packed_size = 1;
switch ( compress_type ) {
case PACKING_METHOD_RLE_KEY:
*save++ = PACKING_METHOD_RLE_KEY;
while (size--) {
if (*frame != last || count > 255) {
if (packed_size + 3 >= max)
return -1;
if (count < 3) {
if (last == packer_code) {
*save++ = (ubyte)packer_code;
*save++ = (ubyte)(count - 1);
packed_size += 2;
} else
while (count--) {
*save++ = (ubyte)last;
packed_size++;
}
} else {
*save++ = (ubyte)packer_code;
*save++ = (ubyte)(count - 1);
*save++ = (ubyte)last;
packed_size += 3;
}
count = 0;
last = *frame;
}
count++;
frame++;
}
if (packed_size + 3 >= max)
return -1;
if (count < 3) {
if (last == packer_code) {
*save++ = (ubyte)packer_code;
*save++ = (ubyte)(count - 1);
packed_size += 2;
} else
while (count--) {
*save++ = (ubyte)last;
packed_size++;
}
} else {
*save++ = (ubyte)packer_code;
*save++ = (ubyte)(count - 1);
*save++ = (ubyte)last;
packed_size += 3;
}
break;
case PACKING_METHOD_STD_RLE_KEY: {
ubyte *dest_start;
int i;
dest_start = save;
count = 1;
last = *frame++;
*save++ = PACKING_METHOD_STD_RLE_KEY;
for (i=1; i < size; i++ ) {
if ( *frame != last ) {
if ( count ) {
if (packed_size + 2 >= max)
return -1;
if ( (count == 1) && !(last & STD_RLE_CODE) ) {
*save++ = (ubyte)last;
packed_size++;
Assert( last != STD_RLE_CODE );
}
else {
count |= STD_RLE_CODE;
*save++ = (ubyte)count;
*save++ = (ubyte)last;
packed_size += 2;
}
}
last = *frame;
count = 0;
}
count++;
frame++;
if ( count == 127 ) {
count |= STD_RLE_CODE;
*save++ = (ubyte)count;
*save++ = (ubyte)last;
packed_size += 2;
count = 0;
}
} // end for
if (count) {
if (packed_size + 2 >= max)
return -1;
if ( (count == 1) && !(last & STD_RLE_CODE) ) {
*save++ = (ubyte)last;
packed_size++;
Assert( last != STD_RLE_CODE );
}
else {
count |= STD_RLE_CODE;
*save++ = (ubyte)count;
*save++ = (ubyte)last;
packed_size += 2;
}
}
Assert(packed_size == (save-dest_start) );
return packed_size;
}
default:
Assert(0);
return -1;
break;
} // end switch
return packed_size;
}
/**
* @brief Pack frame
*
* @param frame Frame pixel data to pack
* @param frame2 Previous frame's pixel data
* @param save Memory to store packed data to
* @param size Number of bytes to pack
* @param max Maximum number of packed bytes (size of buffer)
* @param compress_type Compress type
* @return Actual number of bytes data packed to or -1 if error
*/
int pack_frame(ubyte *frame, ubyte *frame2, ubyte *save, long size, long max, int compress_type)
{
int pixel, last = -32768, count = 0, i;
long packed_size = 1;
switch ( compress_type ) {
case PACKING_METHOD_RLE: // Hoffoss RLE regular frame
*save++ = PACKING_METHOD_RLE;
while (size--) {
if (*frame != *frame2++)
pixel = *frame;
else
pixel = transparent_code;
if (pixel != last || count > 255) {
if (packed_size + 3 >= max)
return -1;
if (count < 3) {
if (last == packer_code) {
*save++ = (ubyte)packer_code;
*save++ = (ubyte)(count - 1);
packed_size += 2;
} else
while (count--) {
*save++ = (ubyte)last;
packed_size++;
}
} else {
*save++ = (ubyte)packer_code;
*save++ = (ubyte)(count - 1);
*save++ = (ubyte)last;
packed_size += 3;
}
count = 0;
last = pixel;
}
frame++;
count++;
}
if (packed_size + 3 >= max)
return -1;
if (count < 3) {
if (last == packer_code) {
*save++ = (ubyte)packer_code;
*save++ = (ubyte)(count - 1);
packed_size += 2;
} else
while (count--) {
*save++ = (ubyte)last;
packed_size++;
}
} else {
*save++ = (ubyte)(packer_code);
*save++ = (ubyte)(count - 1);
*save++ = (ubyte)(last);
packed_size += 3;
}
break;
case PACKING_METHOD_STD_RLE: { // high bit count regular RLE frame
ubyte *dest_start;
dest_start = save;
count = 1;
if (*frame++ != *frame2++)
last = *frame;
else
last = transparent_code;
*save++ = PACKING_METHOD_STD_RLE;
for (i=1; i < size; i++ ) {
if (*frame != *frame2++)
pixel = *frame;
else
pixel = transparent_code;
if ( pixel != last ) {
if ( count ) {
if (packed_size + 2 >= max)
return -1;
if ( (count == 1) && !(last & STD_RLE_CODE) ) {
*save++ = (ubyte)last;
packed_size++;
Assert( last != STD_RLE_CODE );
}
else {
count |= STD_RLE_CODE;
*save++ = (ubyte)count;
*save++ = (ubyte)last;
packed_size += 2;
}
}
last = pixel;
count = 0;
}
count++;
frame++;
if ( count == 127 ) {
count |= STD_RLE_CODE;
*save++ = (ubyte)count;
*save++ = (ubyte)last;
packed_size += 2;
count = 0;
}
} // end for
if (count) {
if (packed_size + 2 >= max)
return -1;
if ( (count == 1) && !(last & STD_RLE_CODE) ) {
*save++ = (ubyte)last;
packed_size++;
Assert( last != STD_RLE_CODE );
}
else {
count |= STD_RLE_CODE;
*save++ = (ubyte)count;
*save++ = (ubyte)last;
packed_size += 2;
}
}
Assert(packed_size == (save-dest_start) );
return packed_size;
}
default:
Assert(0);
return -1;
break;
} // end switch
return packed_size;
}
/**
* @brief Convert a 24 bit value to a 16 bit value
* @param bit_24 24 bit value
-4
View File
@@ -97,16 +97,12 @@ typedef struct anim_instance {
int loop_count; // starts at 0, and is incremented each time it loops
} anim_instance;
int pack_key_frame(ubyte *frame, ubyte *save, long size, long max, int compress_type);
int pack_frame(ubyte *frame, ubyte *frame2, ubyte *save, long size, long max, int compress_type);
ubyte *unpack_frame(anim_instance *ai, ubyte *ptr, ubyte *frame, int size, ubyte *pal_translate, int aabitmap, int bpp);
int unpack_frame_from_file(anim_instance *ai, ubyte *frame, int size, ubyte *pal_translate, int aabitmap, int bpp);
void anim_init();
anim_instance *init_anim_instance(anim *ptr, int bpp);
void free_anim_instance(anim_instance *inst);
int anim_get_next_frame(anim_instance *inst);
ubyte *anim_get_next_raw_buffer(anim_instance *inst, int xlate_pal, int aabitmap, int bpp);
void anim_set_palette(anim *a);
void anim_check_for_palette_change(anim_instance *inst);
+1 -1
View File
@@ -1263,7 +1263,7 @@ static float asteroid_create_explosion(object *objp)
fireball_scale_multiplier = asteroid_get_fireball_scale_multiplier(objp->instance);
fireball_objnum = fireball_create( &objp->pos, fireball_type, FIREBALL_LARGE_EXPLOSION, OBJ_INDEX(objp), objp->radius*fireball_scale_multiplier, 0, &objp->phys_info.vel );
fireball_objnum = fireball_create( &objp->pos, fireball_type, FIREBALL_LARGE_EXPLOSION, OBJ_INDEX(objp), objp->radius*fireball_scale_multiplier, false, &objp->phys_info.vel );
if ( fireball_objnum > -1 ) {
explosion_life = fireball_lifeleft(&Objects[fireball_objnum]);
} else {
+1 -47
View File
@@ -122,31 +122,6 @@ vec3d *NavPoint::GetPosition()
}
}
char* NavPoint::GetInternalName()
{
char *NavName;
char strtmp[33];
if (flags & NP_WAYPOINT)
{
NavName = new char[strlen(((waypoint_list*)target_obj)->get_name())+5];
memset(NavName, 0, strlen(((waypoint_list*)target_obj)->get_name())+5);
strcpy(NavName, ((waypoint_list*)target_obj)->get_name());
strcat(NavName, ":");
sprintf(strtmp, "%d", waypoint_num);
strcat(NavName, strtmp);
}
else
{
NavName = new char[strlen(((ship*)target_obj)->ship_name)+1];
memset(NavName, 0, strlen(((ship*)target_obj)->ship_name)+1);
strcpy(NavName, ((ship*)target_obj)->ship_name);
}
return NavName;
}
// ********************************************************************************************
bool CanAutopilot(vec3d targetPos, bool send_msg)
{
@@ -998,7 +973,6 @@ camera* nav_get_set_camera()
return nav_camera.getCamera();
}
extern int Cmdline_old_collision_sys;
void nav_warp(bool prewarp=false)
{
/* ok... find our end distance - norm1 is still a unit vector in the
@@ -1053,11 +1027,7 @@ void nav_warp(bool prewarp=false)
}
// retime all collision pairs
if ( Cmdline_old_collision_sys ) {
obj_all_collisions_retime();
} else {
obj_collide_retime_cached_pairs();
}
obj_collide_retime_cached_pairs();
}
// ********************************************************************************************
@@ -1464,22 +1434,6 @@ bool AddNav_Waypoint(char *Nav, char *WP_Path, int node, int flags)
}
// ********************************************************************************************
//Change Flags
bool Nav_Alt_Flags(char *Nav, int flags)
{
flags &= ~NP_VALIDTYPE; //clear the NP_SHIP and NP_WAYPOINT bits, make sure they haven't been set
int nav = FindNav(Nav);
if (nav != -1)
{
Navs[nav].flags &= NP_VALIDTYPE; // Clear all bits BUT NP_SHIP or NO_WAYPOINT
Navs[nav].flags |= flags; // merge
}
return (nav != -1);
}
//Get Flags
int Nav_Get_Flags(char *Nav)
{
-7
View File
@@ -36,7 +36,6 @@ public:
int waypoint_num; //only used when flags & NP_WAYPOINT
vec3d *GetPosition();
char* GetInternalName();
void clear()
{
@@ -129,9 +128,6 @@ void SelectNav(char *Nav);
// Deselects any navpoint selected.
void DeselectNav();
// Set A Nav point to "ZERO"
void ZeroNav(int i);
// Removes a Nav
bool DelNavPoint(char *Nav);
bool DelNavPoint(int nav);
@@ -140,9 +136,6 @@ bool DelNavPoint(int nav);
bool AddNav_Ship(char *Nav, char *TargetName, int flags);
bool AddNav_Waypoint(char *Nav, char *WP_Path, int node, int flags);
//Change Flags
bool Nav_Alt_Flags(char *Nav, int flags);
// Sexp Accessors
bool Nav_Set_Flag(char *Nav, int flag);
bool Nav_UnSet_Flag(char *Nav, int flag);
-2
View File
@@ -67,9 +67,7 @@ struct bitmap_entry {
char filename[MAX_FILENAME_LEN]; //!< filename for this bitmap
uint signature; //!< a unique signature identifying the data
uint palette_checksum; //!< checksum used to be sure bitmap is in current palette
int handle; //!< Handle = id*MAX_BITMAPS + bitmapnum
int last_used; //!< When this bitmap was last used
BM_TYPE type; //!< PCX, USER, ANI, etc
BM_TYPE comp_type; //!< What sort of compressed type, BM_TYPE_NONE if not compressed
-123
View File
@@ -55,14 +55,7 @@ MONITOR(SizeBitmapPage)
// --------------------------------------------------------------------------------------------------------------------
// Definition of public variables (declared as extern in bmpman.h).
int GLOWMAP = -1;
int SPECMAP = -1;
int SPECGLOSSMAP = -1;
int ENVMAP = -1;
int NORMMAP = -1;
int HEIGHTMAP = -1;
int MISCMAP = -1;
int AMBIENTMAP = -1;
size_t bm_texture_ram = 0;
int Bm_paging = 0;
@@ -80,11 +73,6 @@ const char *bm_ani_ext_list[] = { ".eff", ".ani", ".png" };
const int BM_ANI_NUM_TYPES = sizeof(bm_ani_type_list) / sizeof(bm_ani_type_list[0]);
void(*bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a) = NULL;
void(*bm_set_components_32)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a) = NULL;
// --------------------------------------------------------------------------------------------------------------------
// Declaration of protected variables (defined in cmdline.cpp).
extern int Cmdline_cache_bitmaps;
// --------------------------------------------------------------------------------------------------------------------
// Definition of public variables (declared as extern in bm_internal.h).
@@ -193,42 +181,6 @@ float bitmap_lookup::map_texture_address(float address)
return address - floorf(address);
}
float bitmap_lookup::get_channel_red(float u, float v)
{
Assert( Bitmap_data != NULL );
CLAMP(u, 0.0f, 1.0f);
CLAMP(v, 0.0f, 1.0f);
int x = fl2i(map_texture_address(u) * (Width-1));
int y = fl2i(map_texture_address(v) * (Height-1));
return i2fl(Bitmap_data[(y*Width + x)*Num_channels]) / 255.0f;
}
float bitmap_lookup::get_channel_green(float u, float v)
{
Assert( Bitmap_data != NULL );
CLAMP(u, 0.0, 1.0f);
CLAMP(v, 0.0, 1.0f);
int x = fl2i(map_texture_address(u) * (Width-1));
int y = fl2i(map_texture_address(v) * (Height-1));
return i2fl(Bitmap_data[(y*Width + x)*Num_channels + 1]) / 255.0f;
}
float bitmap_lookup::get_channel_blue(float u, float v)
{
Assert( Bitmap_data != NULL );
int x = fl2i(map_texture_address(u) * (Width-1));
int y = fl2i(map_texture_address(v) * (Height-1));
return i2fl(Bitmap_data[(y*Width + x)*Num_channels + 2]) / 255.0f;
}
float bitmap_lookup::get_channel_alpha(float u, float v)
{
Assert( Bitmap_data != NULL );
@@ -594,7 +546,6 @@ int bm_create(int bpp, int w, int h, void *data, int flags) {
sprintf_safe(entry->filename, "TMP%dx%d+%d", w, h, bpp);
entry->type = BM_TYPE_USER;
entry->comp_type = BM_TYPE_NONE;
entry->palette_checksum = 0;
entry->bm.w = (short)w;
entry->bm.h = (short)h;
@@ -612,7 +563,6 @@ int bm_create(int bpp, int w, int h, void *data, int flags) {
entry->signature = Bm_next_signature++;
entry->handle = n;
entry->last_used = -1;
entry->mem_taken = (w * h * (bpp >> 3));
entry->load_count++;
@@ -958,16 +908,6 @@ void bm_get_palette(int handle, ubyte *pal, char *name) {
}
}
uint bm_get_signature(int handle) {
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
return bm_get_entry(handle)->signature;
}
size_t bm_get_size(int handle) {
return bm_get_entry(handle)->mem_taken;
}
int bm_get_tcache_type(int num) {
if (bm_is_compressed(num))
return TCACHE_TYPE_COMPRESSED;
@@ -1268,9 +1208,7 @@ int bm_load(const char *real_filename) {
entry->num_mipmaps = mm_lvl;
entry->mem_taken = (size_t)bm_size;
entry->dir_type = CF_TYPE_ANY;
entry->palette_checksum = 0;
entry->handle = handle;
entry->last_used = -1;
entry->load_count++;
@@ -1733,10 +1671,8 @@ int bm_load_animation(const char *real_filename, int *nframes, int *fps, int *ke
entry->bm.palette = nullptr;
entry->type = type;
entry->comp_type = c_type;
entry->palette_checksum = 0;
entry->signature = Bm_next_signature++;
entry->handle = n + i;
entry->last_used = -1;
entry->num_mipmaps = mm_lvl;
entry->mem_taken = (size_t)img_size;
entry->dir_type = dir_type;
@@ -1979,8 +1915,6 @@ bitmap * bm_lock(int handle, int bpp, ubyte flags, bool nodebug) {
// Mark all the bitmaps in this bitmap or animation as recently used
auto frame_entry = bm_get_entry(first + i);
frame_entry->last_used = timer_get_milliseconds();
#ifdef BMPMAN_NDEBUG
// Mark all the bitmaps in this bitmap or animation as used for the usage tracker.
frame_entry->used_count++;
@@ -1989,9 +1923,6 @@ bitmap * bm_lock(int handle, int bpp, ubyte flags, bool nodebug) {
frame_entry->used_flags = flags;
}
} else {
// Mark all the bitmaps in this bitmap or animation as recently used
be->last_used = timer_get_milliseconds();
#ifdef BMPMAN_NDEBUG
// Mark all the bitmaps in this bitmap or animation as used for the usage tracker.
be->used_count++;
@@ -2536,9 +2467,7 @@ int bm_make_render_target(int width, int height, int flags) {
entry->mem_taken = (size_t)size;
entry->dir_type = CF_TYPE_ANY;
entry->palette_checksum = 0;
entry->handle = n;
entry->last_used = -1;
if (entry->mem_taken) {
entry->bm.data = (ptr_u)bm_malloc(n, entry->mem_taken);
@@ -2775,30 +2704,6 @@ void bm_page_in_xparent_texture(int bitmapnum, int nframes) {
}
}
bool bm_page_out(int handle) {
auto entry = bm_get_entry(handle);
// in case it's already been released
if (entry->type == BM_TYPE_NONE)
return 0;
// it's possible to hit < 0 here when model_page_out_textures() is
// called from anywhere other than in a mission
if (entry->preload_count > 0) {
nprintf(("BmpMan",
"PAGE-OUT: %s - preload_count remaining: %d\n",
entry->filename,
entry->preload_count));
// lets decrease it for next time around
entry->preload_count--;
return 0;
}
return (bm_unload(handle) == 1);
}
void bm_print_bitmaps() {
#ifdef BMPMAN_NDEBUG
for (auto& block : bm_blocks) {
@@ -2884,7 +2789,6 @@ int bm_release(int handle, int clear_render_targets) {
// For debugging:
strcpy_s(entry->filename, "IVE_BEEN_RELEASED!");
entry->signature = 0xDEADBEEF; // a unique signature identifying the data
entry->palette_checksum = 0xDEADBEEF; // checksum used to be sure bitmap is in current palette
// bookeeping
entry->ref_count = -1; // Number of locks on bitmap. Can't unload unless ref_count is 0.
@@ -2911,7 +2815,6 @@ int bm_release(int handle, int clear_render_targets) {
// For debugging:
strcpy_s(entry->filename, "IVE_BEEN_RELEASED!");
entry->signature = 0xDEADBEEF; // a unique signature identifying the data
entry->palette_checksum = 0xDEADBEEF; // checksum used to be sure bitmap is in current palette
// bookeeping
entry->ref_count = -1; // Number of locks on bitmap. Can't unload unless ref_count is 0.
@@ -2953,7 +2856,6 @@ void BM_SELECT_ALPHA_TEX_FORMAT() {
Gr_current_alpha = &Gr_ta_alpha;
// setup pointers
bm_set_components_32 = bm_set_components_argb_32_tex;
// should always assume that 16-bit is the default request
bm_set_components = bm_set_components_argb_16_tex;
}
@@ -2965,7 +2867,6 @@ void BM_SELECT_SCREEN_FORMAT() {
Gr_current_alpha = &Gr_alpha;
// setup pointers
bm_set_components_32 = bm_set_components_argb_32_screen;
// should always assume that 16-bit is the default request
bm_set_components = bm_set_components_argb_16_screen;
}
@@ -2977,7 +2878,6 @@ void BM_SELECT_TEX_FORMAT() {
Gr_current_alpha = &Gr_t_alpha;
// setup pointers
bm_set_components_32 = bm_set_components_argb_32_tex;
// should always assume that 16-bit is the default request
bm_set_components = bm_set_components_argb_16_tex;
}
@@ -3005,29 +2905,6 @@ void bm_set_components_argb_16_tex(ubyte *pixel, ubyte *rv, ubyte *gv, ubyte *bv
*((unsigned short*)pixel) |= (unsigned short)(Gr_current_alpha->mask);
}
void bm_set_components_argb_32_screen(ubyte *pixel, ubyte *rv, ubyte *gv, ubyte *bv, ubyte *av) {
if (*av == 0) {
*((unsigned int*)pixel) = (unsigned int)Gr_current_green->mask;
return;
}
*((unsigned int*)pixel) = (unsigned int)(((int)*rv / Gr_current_red->scale) << Gr_current_red->shift);
*((unsigned int*)pixel) |= (unsigned int)(((int)*gv / Gr_current_green->scale) << Gr_current_green->shift);
*((unsigned int*)pixel) |= (unsigned int)(((int)*bv / Gr_current_blue->scale) << Gr_current_blue->shift);
}
void bm_set_components_argb_32_tex(ubyte *pixel, ubyte *rv, ubyte *gv, ubyte *bv, ubyte *av) {
if (*av == 0) {
*((unsigned int*)pixel) = 0;
return;
}
*((unsigned int*)pixel) = (unsigned int)(((int)*rv / Gr_current_red->scale) << Gr_current_red->shift);
*((unsigned int*)pixel) |= (unsigned int)(((int)*gv / Gr_current_green->scale) << Gr_current_green->shift);
*((unsigned int*)pixel) |= (unsigned int)(((int)*bv / Gr_current_blue->scale) << Gr_current_blue->shift);
*((unsigned int*)pixel) |= (unsigned int)(Gr_current_alpha->mask);
}
void bm_set_low_mem(int mode) {
Assert((mode >= 0) && (mode <= 2));
-53
View File
@@ -113,12 +113,7 @@ extern const BM_TYPE bm_ani_type_list[]; //!< List of valid bitmap animation t
extern const char *bm_ani_ext_list[]; //!< List of extensions for those types
extern const int BM_ANI_NUM_TYPES; //!< Calculated number of bitmap animation types
extern int GLOWMAP; //!< References a map that is a fully lit version of its index -Bobboau
extern int SPECMAP; //!< References a map that is for specular mapping -Bobboau
extern int ENVMAP; //!< References a map that is for environment mapping -Bobboau
extern int NORMMAP; //!< Normal mapping
extern int HEIGHTMAP; //!< Height map for normal mapping
extern int MISCMAP; //!< Utility map, to be utilized for various things shader authors can come up with
/**
* @brief Initilizes the bitmap manager
@@ -167,9 +162,6 @@ public:
bool valid();
float get_channel_red(float u, float v);
float get_channel_green(float u, float v);
float get_channel_blue(float u, float v);
float get_channel_alpha(float u, float v);
};
@@ -311,13 +303,6 @@ int bm_load_either(const char *filename, int *nframes = NULL, int *fps = NULL, i
*/
bitmap* bm_lock(int handle, int bpp, ubyte flags, bool nodebug = false);
/**
* @brief Returns a unique signiature for the bitmap indexed by handle
*
* @details A signature will change when the bitmap's data changes
*/
uint bm_get_signature(int handle);
/**
* @brief Returns the image type of the given bitmap handle
*/
@@ -459,15 +444,6 @@ void bm_page_in_xparent_texture(int bitmapnum, int num_frames = 1);
*/
void bm_page_in_aabitmap(int bitmapnum, int num_frames = 1);
/**
* @brief Unloads the bitmap indexed by handle that was previously paged-in
*
* @returns 0 If the bitmap had already been released, or
* @returns 0 If the handle is invalid, or
* @returns 1 If successful
*/
bool bm_page_out(int handle);
/**
* @brief Sets BMPMAN's memory mode
*
@@ -516,16 +492,6 @@ void BM_SELECT_ALPHA_TEX_FORMAT();
*/
extern void(*bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Functional pointer that references any of the bm_set_components_32 functions.
*
* @details The bm_set_components functions packs the RGBA values into the ubyte array referenced by pixel, whose
* format differs according to its bpp value and presence of an alpha channel. The RGBA values are scaled accordingly.
*
* @see bm_set_components
*/
extern void(*bm_set_components_32)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Sets the 16bpp screen pixel to the specified RGBA value
*
@@ -533,13 +499,6 @@ extern void(*bm_set_components_32)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, u
*/
void bm_set_components_argb_16_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Sets the 32bpp screen pixel to the specified RGBA value
*
* @see bm_set_components
*/
void bm_set_components_argb_32_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
/**
* @brief Sets the 16bpp texture pixel to the specified RGBA value
*
@@ -561,15 +520,7 @@ void bm_set_components_argb_32_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, u
*/
void bm_get_components(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
extern int UNLITMAP; //this holds a reference to a map that is optional used instead of the base map for unlit rendering
extern int GLOWMAP; //this holds a reference to a map that is a fully lit version of its index -Bobboau
extern int SPECMAP; //this holds a reference to a map that is for specular mapping -Bobboau
extern int SPECGLOSSMAP; //this holds a reference to a map that is for specular mapping -Bobboau
extern int ENVMAP; //this holds a reference to a map that is for environment mapping -Bobboau
extern int NORMMAP; // normal mapping
extern int HEIGHTMAP; // height map for normal mapping
extern int AMBIENTMAP; // ambient occluion map. red channel affects ambient lighting, green channel affects diffuse and specular
extern int MISCMAP; // Utility map, to be utilized for various things shader authors can come up with
/**
* @brief Returns the compression type of the bitmap indexed by handle
@@ -581,10 +532,6 @@ int bm_is_compressed(int handle);
*/
int bm_get_tcache_type(int handle);
/**
* @brief Gets the size, in bytes, taken up by the bitmap indexed by handle
*/
size_t bm_get_size(int handle);
/**
* @brief Gets the number of mipmaps of the indexed texture
+2 -14
View File
@@ -145,7 +145,7 @@ void camera::set_object_target(object *objp, int n_object_target_submodel)
* Custom function receives the already-modified current position value.
* It should be replaced or added to as the custom function modifier sees fit.
*/
void camera::set_custom_position_function(void (*n_func_custom_position)(camera *cam, vec3d *camera_pos))
void camera::set_custom_position_function(void (*n_func_custom_position)(camera* /*cam*/, vec3d* /*camera_pos*/))
{
func_custom_position = n_func_custom_position;
}
@@ -154,7 +154,7 @@ void camera::set_custom_position_function(void (*n_func_custom_position)(camera
* Custom function receives the already-modified current orientation value.
* It should be replaced or added to as the custom function modifier sees fit.
*/
void camera::set_custom_orientation_function(void (*n_func_custom_orientation)(camera *cam, matrix *camera_ori))
void camera::set_custom_orientation_function(void (*n_func_custom_orientation)(camera* /*cam*/, matrix* /*camera_ori*/))
{
func_custom_orientation = n_func_custom_orientation;
}
@@ -185,13 +185,6 @@ void camera::set_position(vec3d *in_position, float in_translation_time, float i
pos_z.setAVD(in_position->xyz.z, in_translation_time, in_translation_acceleration_time, in_translation_deceleration_time, in_end_velocity);
}
void camera::set_translation_velocity(vec3d *in_velocity, float in_acceleration_time)
{
pos_x.setVD(in_acceleration_time, in_acceleration_time, in_velocity->xyz.x);
pos_y.setVD(in_acceleration_time, in_acceleration_time, in_velocity->xyz.y);
pos_z.setVD(in_acceleration_time, in_acceleration_time, in_velocity->xyz.z);
}
void camera::set_rotation(matrix *in_orientation, float in_rotation_time, float in_rotation_acceleration_time, float in_rotation_deceleration_time)
{
if(in_orientation != NULL && in_rotation_time == 0.0f && in_rotation_acceleration_time == 0.0f && in_rotation_deceleration_time == 0.0f)
@@ -245,11 +238,6 @@ void camera::set_rotation_facing(vec3d *in_target, float in_rotation_time, float
set_rotation(&temp_matrix, in_rotation_time, in_rotation_acceleration_time, in_rotation_deceleration_time);
}
void camera::set_rotation_velocity(angles * /*in_rotation_rate*/, float /*in_acceleration_time*/)
{
Error(LOCATION, "This function is disabled until further notice.");
}
void camera::do_frame(float /*in_frametime*/)
{
-3
View File
@@ -17,7 +17,6 @@
class camera
{
friend class avd_camera;
protected:
char name[NAME_LENGTH];
int sig;
@@ -60,12 +59,10 @@ public:
void set_fov(float in_fov, float in_fov_time = 0.0f, float in_fov_acceleration_time = 0.0f, float in_deceleration_time = 0.0f);
void set_position(vec3d *in_position = NULL, float in_translation_time = 0.0f, float in_translation_acceleration_time = 0.0f, float in_translation_deceleration_time = 0.0f, float in_end_velocity = 0.0f);
void set_translation_velocity(vec3d *in_velocity, float in_acceleration_time = 0.0f);
void set_rotation(matrix *in_orientation = NULL, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f, float in_rotation_deceleration_time = 0.0f);
void set_rotation(angles *in_angles, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f, float in_rotation_deceleration_time = 0.0f);
void set_rotation_facing(vec3d *in_target, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f, float in_rotation_deceleration_time = 0.0f);
void set_rotation_velocity(angles *in_rotation_rate, float in_acceleration_time = 0.0f);
//Get
const char* get_name() { return name; }
-62
View File
@@ -242,16 +242,6 @@ int cfile_init(const char *exe_dir, const char *cdrom_dir)
return 0;
}
// Call this if pack files got added or removed or the
// cdrom changed. This will refresh the list of filenames
// stored in packfiles and on the cdrom.
void cfile_refresh()
{
cf_build_secondary_filelist(Cfile_cdrom_dir);
}
#ifdef _WIN32
// Changes to a drive if valid.. 1=A, 2=B, etc
// If flag, then changes to it.
@@ -643,9 +633,6 @@ void cf_create_directory(int dir_type, uint32_t location_flags)
}
}
extern int game_cd_changed();
// cfopen()
//
// parameters: *filepath ==> name of file to open (may be path+name)
@@ -1168,17 +1155,6 @@ const void *cf_returndata(CFILE *cfile)
return cb->data;
}
// version number of opened file. Will be 0 unless you put something else here after you
// open a file. Once set, you can use minimum version numbers with the read functions.
void cf_set_version( CFILE * cfile, int version )
{
Assert(cfile != NULL);
cfile->version = version;
}
// cutoff point where cfread() will throw an error when it hits this limit
// if 'len' is 0 then this check will be disabled
void cf_set_max_read_len( CFILE * cfile, size_t len )
@@ -1296,22 +1272,6 @@ void cfread_vector(vec3d *vec, CFILE *file, int ver, vec3d *deflt)
vec->xyz.y = cfread_float(file, ver, deflt ? deflt->xyz.y : 0.0f);
vec->xyz.z = cfread_float(file, ver, deflt ? deflt->xyz.z : 0.0f);
}
void cfread_angles(angles *ang, CFILE *file, int ver, angles *deflt)
{
if (file->version < ver) {
if (deflt)
*ang = *deflt;
else
ang->p = ang->b = ang->h = 0.0f;
return;
}
ang->p = cfread_float(file, ver, deflt ? deflt->p : 0.0f);
ang->b = cfread_float(file, ver, deflt ? deflt->b : 0.0f);
ang->h = cfread_float(file, ver, deflt ? deflt->h : 0.0f);
}
char cfread_char(CFILE *file, int ver, char deflt)
{
@@ -1400,28 +1360,6 @@ int cfwrite_ubyte(ubyte b, CFILE *file)
return cfwrite(&b, sizeof(b), 1, file);
}
int cfwrite_vector(vec3d *vec, CFILE *file)
{
if(!cfwrite_float(vec->xyz.x, file)){
return 0;
}
if(!cfwrite_float(vec->xyz.y, file)){
return 0;
}
return cfwrite_float(vec->xyz.z, file);
}
int cfwrite_angles(angles *ang, CFILE *file)
{
if(!cfwrite_float(ang->p, file)){
return 0;
}
if(!cfwrite_float(ang->b, file)){
return 0;
}
return cfwrite_float(ang->h, file);
}
int cfwrite_char(char b, CFILE *file)
{
return cfwrite( &b, sizeof(b), 1, file);
-21
View File
@@ -155,9 +155,6 @@ enum CFileLocationFlags {
CF_LOCATION_ALL = CF_LOCATION_ROOT_MASK | CF_LOCATION_TYPE_MASK
};
#define cfread_fix(file) (fix)cfread_int(file)
#define cfwrite_fix(i,file) cfwrite_int(i,file)
// callback function used for get_file_list() to filter files to be added to list. Return 1
// to add file to list, or 0 to not add it.
extern int (*Get_file_list_filter)(const char *filename);
@@ -176,11 +173,6 @@ extern char Cfile_user_dir[CFILE_ROOT_DIRECTORY_LEN];
int cfile_init(const char *exe_dir, const char *cdrom_dir=NULL);
void cfile_close();
// Call this if pack files got added or removed or the
// cdrom changed. This will refresh the list of filenames
// stored in packfiles and on the cdrom.
void cfile_refresh();
// add an extension to a filename if it doesn't already have it
char *cf_add_ext(const char *filename, const char *ext);
@@ -202,10 +194,6 @@ CFILE *_cfopen_special(const char* source_file, int line, const char *file_path,
// Flush the open file buffer
int cflush(CFILE *cfile);
// version number of opened file. Will be 0 unless you put something else here after you
// open a file. Once set, you can use minimum version numbers with the read functions.
void cf_set_version( CFILE * cfile, int version );
// will throw an error if cfread*() functions read past this mark
// converted to raw offsets when used, but gets passed actual length from current position
// setting 'len' to zero will disable the check
@@ -246,10 +234,6 @@ int cfread(void *buf, int elsize, int nelem, CFILE *fp);
// cfwrite() writes to the file
int cfwrite(const void *buf, int elsize, int nelem, CFILE *cfile);
// Reads/writes RLE compressed data.
int cfread_compressed(void *buf, int elsize, int nelem, CFILE *cfile);
int cfwrite_compressed(void *param_buf, int param_elsize, int param_nelem, CFILE *cfile);
// Moves the file pointer
int cfseek(CFILE *fp, int offset, int where);
@@ -301,7 +285,6 @@ uint cf_add_chksum_long(uint seed, ubyte *buffer, size_t size);
// convenient for misc checksumming purposes ------------------------------------------
//================= HIGH LEVEL FUNCTIONS ==================
int cfexist(const char *filename); // Returns true if file exists on disk (1) or in hog (2).
// rename a file, utilizing the extension to determine where file is.
#define CF_RENAME_SUCCESS 0 // successfully renamed the file
@@ -319,7 +302,6 @@ int cfile_flush_dir(int type);
// functions for reading from cfile
// These are all high level, built up from
// cfread.
int cfgetc(CFILE *fp);
char *cfgets(char *buf, size_t n, CFILE *fp);
char cfread_char(CFILE *file, int ver = 0, char deflt = 0);
ubyte cfread_ubyte(CFILE *file, int ver = 0, ubyte deflt = 0);
@@ -329,7 +311,6 @@ int cfread_int(CFILE *file, int ver = 0, int deflt = 0);
uint cfread_uint(CFILE *file, int ver = 0, uint deflt = 0);
float cfread_float(CFILE *file, int ver = 0, float deflt = 0.0f);
void cfread_vector(vec3d *vec, CFILE *file, int ver = 0, vec3d *deflt = NULL);
void cfread_angles(angles *ang, CFILE *file, int ver = 0, angles *deflt = NULL);
// Reads variable length, null-termined string. Will only read up
// to n characters.
@@ -360,8 +341,6 @@ int cfwrite_uint(uint i, CFILE *file);
int cfwrite_short(short s, CFILE *file);
int cfwrite_ushort(ushort s, CFILE *file);
int cfwrite_ubyte(ubyte u, CFILE *file);
int cfwrite_vector(vec3d *vec, CFILE *file);
int cfwrite_angles(angles *ang, CFILE *file);
// writes variable length, null-termined string.
int cfwrite_string(const char *buf, CFILE *file);
-1
View File
@@ -32,7 +32,6 @@ typedef struct Cfile_block {
HANDLE hInFile; // Handle from CreateFile()
HANDLE hMapFile; // Handle from CreateFileMapping()
#else
// int fd; // file descriptor
size_t data_length; // length of data for mmap
#endif
size_t lib_offset;
+1 -350
View File
@@ -200,353 +200,4 @@ void cf_sort_filenames( int n, char **list, int sort, file_list_info *info )
}
nprintf(("Error", "Unknown sorting method %d passed to cf_sort_filenames()\n", sort));
}
#if (0) // these aren't used anywhere now
// cf_compress - Do Run Length Compression on a block of data. Targa format.
//
// Usage:
// out Buffer to write it out to
// in Buffer to compress
// bytecount Number of bytes input
int cf_compress(char *out, char *in, int bytecount )
{
int pixcount; // number of pixels in the current packet
char *inputpixel=NULL; // current input pixel position
char *matchpixel=NULL; // pixel value to match for a run
char *flagbyte=NULL; // location of last flag byte to set
int rlcount; // current count in r.l. string
int rlthresh; // minimum valid run length
char *copyloc; // location to begin copying at
// set the threshold -- the minimum valid run length
rlthresh = 2; // Require a 2 pixel span before rle'ing
// set the first pixel up
flagbyte = out; // place to put next flag if run
inputpixel = in;
pixcount = 1;
rlcount = 0;
copyloc = (char *)0;
// loop till data processing complete
do {
// if we have accumulated a 128-byte packet, process it
if ( pixcount == 129 ) {
*flagbyte = 127;
// set the run flag if this is a run
if ( rlcount >= rlthresh ) {
*flagbyte |= 0x80;
pixcount = 2;
}
// copy the data into place
++flagbyte;
memmove( flagbyte, copyloc, pixcount-1 );
flagbyte += pixcount-1;
pixcount = 1;
// set up for next packet
continue;
}
// if zeroth byte, handle as special case
if ( pixcount == 1 ) {
rlcount = 0;
copyloc = inputpixel; /* point to 1st guy in packet */
matchpixel = inputpixel; /* set pointer to pix to match */
pixcount = 2;
inputpixel += 1;
continue;
}
// assembling a packet -- look at next pixel
// current pixel == match pixel?
if ( *inputpixel == *matchpixel ) {
// establishing a run of enough length to
// save space by doing it
// -- write the non-run length packet
// -- start run-length packet
if ( ++rlcount == rlthresh ) {
// close a non-run packet
if ( pixcount > (rlcount+1) ) {
// write out length and do not set run flag
*flagbyte++ = (char)(pixcount - 2 - rlthresh);
memmove(flagbyte, copyloc, (pixcount-1-rlcount) );
flagbyte += (pixcount-1-rlcount);
copyloc = inputpixel;
pixcount = rlcount + 1;
}
}
} else {
// no match -- either break a run or continue without one
// if a run exists break it:
// write the bytes in the string (1+1)
// start the next string
if ( rlcount >= rlthresh ) {
*flagbyte++ = (char)(0x80 | rlcount);
memmove(flagbyte, copyloc, 1 );
flagbyte += 1;
pixcount = 1;
continue;
} else {
// not a match and currently not a run
// - save the current pixel
// - reset the run-length flag
rlcount = 0;
matchpixel = inputpixel;
}
}
pixcount++;
inputpixel += 1;
} while ( inputpixel < (in + bytecount));
// quit this buffer without loosing any data
if ( --pixcount >= 1 ) {
*flagbyte = (char)(pixcount - 1);
if ( rlcount >= rlthresh ) {
*flagbyte |= 0x80;
pixcount = 1;
}
// copy the data into place
++flagbyte;
memmove(flagbyte, copyloc, pixcount );
flagbyte += pixcount;
}
return(flagbyte-out);
}
// cf_decompress - Do Decompression on a run-length encoded block of data. Targa format.
//
// Usage:
// out Buffer to write it out to
// in Buffer to compress
// bytecount Number of bytes input
int cf_decompress(char *out, char *in )
{
int count;
char *param_out = out;
while(1) {
count = int(*in++);
int run_span = count & 0x80;
count &= (~0x80);
if ( count > 0 ) {
if ( run_span ) {
// RLE'd data
ubyte c = *in++;
memset( out, c, count );
out += count;
} else {
memmove( out, in, count );
in += count;
out += count;
}
}
}
return out - param_out;
}
#endif // 0
// cfread() reads from a file and decompresses it
//
// returns: returns the number of full elements read
//
//
int cfread_compressed(void *buf, int elsize, int nelem, CFILE *cfile)
{
char *out = (char *)buf;
while(1) {
ubyte count;
if ( cfread( &count, 1, 1, cfile ) != 1 ) {
break;
}
int run_span = count & 0x80;
count &= (~0x80);
count++;
if ( count > 0 ) {
if ( run_span ) {
// RLE'd data
ubyte c;
if ( cfread( &c, 1, 1, cfile ) != 1 ) {
break;
}
memset( out, c, count );
} else {
if ( cfread( out, 1, count, cfile ) != count ) {
break;
}
}
out += count;
if ( out >= (char *)buf + (elsize*nelem)) {
break;
}
} else {
break;
}
}
return (int)((out - (char *)buf)/elsize);
}
int cfwrite_compressed(void *param_buf, int param_elsize, int param_nelem, CFILE *cfile)
{
char *in = (char *)param_buf;
int bytecount = (param_elsize * param_nelem );
int pixcount; // number of pixels in the current packet
char *inputpixel=NULL; // current input pixel position
char *matchpixel=NULL; // pixel value to match for a run
int rlcount; // current count in r.l. string
int rlthresh; // minimum valid run length
char *copyloc; // location to begin copying at
// set the threshold -- the minimum valid run length
rlthresh = 2; // Require a 2 pixel span before rle'ing
// set the first pixel up
inputpixel = in;
pixcount = 1;
rlcount = 0;
copyloc = (char *)0;
// loop till data processing complete
do {
// if we have accumulated a 128-byte packet, process it
if ( pixcount == 129 ) {
ubyte code = 127;
// set the run flag if this is a run
if ( rlcount >= rlthresh ) {
code |= 0x80;
pixcount = 2;
}
cfwrite( &code, 1, 1, cfile );
// copy the data into place
cfwrite( copyloc, 1, pixcount-1, cfile );
pixcount = 1;
// set up for next packet
continue;
}
// if zeroth byte, handle as special case
if ( pixcount == 1 ) {
rlcount = 0;
copyloc = inputpixel; /* point to 1st guy in packet */
matchpixel = inputpixel; /* set pointer to pix to match */
pixcount = 2;
inputpixel += 1;
continue;
}
// assembling a packet -- look at next pixel
// current pixel == match pixel?
if ( *inputpixel == *matchpixel ) {
// establishing a run of enough length to
// save space by doing it
// -- write the non-run length packet
// -- start run-length packet
if ( ++rlcount == rlthresh ) {
// close a non-run packet
if ( pixcount > (rlcount+1) ) {
// write out length and do not set run flag
ubyte code = (ubyte)(pixcount - 2 - rlthresh);
cfwrite( &code, 1, 1, cfile );
cfwrite( copyloc, 1, (pixcount-1-rlcount), cfile );
copyloc = inputpixel;
pixcount = rlcount + 1;
}
}
} else {
// no match -- either break a run or continue without one
// if a run exists break it:
// write the bytes in the string (1+1)
// start the next string
if ( rlcount >= rlthresh ) {
ubyte code = (ubyte)(0x80 | rlcount);
cfwrite( &code, 1, 1, cfile );
cfwrite( copyloc, 1, 1, cfile );
pixcount = 1;
continue;
} else {
// not a match and currently not a run
// - save the current pixel
// - reset the run-length flag
rlcount = 0;
matchpixel = inputpixel;
}
}
pixcount++;
inputpixel += 1;
} while ( inputpixel < (in + bytecount));
// quit this buffer without loosing any data
if ( --pixcount >= 1 ) {
ubyte code = ubyte(pixcount - 1);
// set the run flag if this is a run
if ( rlcount >= rlthresh ) {
code |= 0x80;
pixcount = 1;
}
cfwrite( &code, 1, 1, cfile );
// copy the data into place
cfwrite( copyloc, 1, pixcount, cfile );
}
return param_nelem;
}
}
-12
View File
@@ -204,7 +204,6 @@ Flag exe_params[] =
{ "-no_set_gamma", "Disable setting of gamma", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_set_gamma", },
{ "-nomovies", "Disable video playback", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nomovies", },
{ "-noparseerrors", "Disable parsing errors", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-noparseerrors", },
{ "-query_speech", "Check if this build has speech", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-query_speech", },
{ "-loadallweps", "Load all weapons, even those not used", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-loadallweps", },
{ "-disable_fbo", "Disable OpenGL RenderTargets", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-disable_fbo", },
{ "-disable_pbo", "Disable OpenGL Pixel Buffer Objects", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-disable_pbo", },
@@ -212,7 +211,6 @@ Flag exe_params[] =
{ "-no_3d_sound", "Use only 2D/stereo for sound effects", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_3d_sound", },
{ "-mipmap", "Enable mipmapping", true, 0, EASY_DEFAULT_MEM, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-mipmap", },
{ "-use_gldrawelements","Don't use glDrawRangeElements", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-use_gldrawelements", },
{ "-old_collision", "Use old collision detection system", true, EASY_DEFAULT, EASY_ALL_ON, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-old_collision", },
{ "-gl_finish", "Fix input lag on some ATI+Linux systems", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-gl_finish", },
{ "-no_geo_effects", "Disable geometry shader for effects", true, 0, EASY_DEFAULT, "Troubleshoot", "", },
{ "-set_cpu_affinity", "Sets processor affinity to config value", true, 0, EASY_DEFAULT, "Troubleshoot", "", },
@@ -395,10 +393,8 @@ int Cmdline_autopilot_interruptable = 1;
int Cmdline_stretch_menu = 0;
// Audio related
cmdline_parm query_speech_arg("-query_speech", NULL, AT_NONE); // Cmdline_query_speech
cmdline_parm voice_recognition_arg("-voicer", NULL, AT_NONE); // Cmdline_voice_recognition
int Cmdline_query_speech = 0;
int Cmdline_voice_recognition = 0;
int Cmdline_no_enhanced_sound = 0;
@@ -438,7 +434,6 @@ cmdline_parm atiswap_arg("-ati_swap", NULL, AT_NONE); // Cmdline_atiswap
cmdline_parm no3dsound_arg("-no_3d_sound", NULL, AT_NONE); // Cmdline_no_3d_sound - Disable use of full 3D sounds
cmdline_parm no_drawrangeelements("-use_gldrawelements", NULL, AT_NONE); // Cmdline_drawelements -- Uses glDrawElements instead of glDrawRangeElements
cmdline_parm keyboard_layout("-keyboard_layout", "Specify keyboard layout (qwertz or azerty)", AT_STRING);
cmdline_parm old_collision_system("-old_collision", NULL, AT_NONE); // Cmdline_old_collision_sys
cmdline_parm gl_finish ("-gl_finish", NULL, AT_NONE);
cmdline_parm no_geo_sdr_effects("-no_geo_effects", NULL, AT_NONE);
cmdline_parm set_cpu_affinity("-set_cpu_affinity", NULL, AT_NONE);
@@ -495,7 +490,6 @@ cmdline_parm debug_window_arg("-debug_window", NULL, AT_NONE); // Cmdline_debug_
char *Cmdline_start_mission = NULL;
int Cmdline_old_collision_sys = 0;
int Cmdline_dis_collisions = 0;
int Cmdline_dis_weapons = 0;
bool Cmdline_output_sexp_info = false;
@@ -1879,9 +1873,6 @@ bool SetCmdlineParams()
if ( glow_arg.found() )
Cmdline_glow = 0;
if ( query_speech_arg.found() )
Cmdline_query_speech = 1;
if ( ship_choice_3d_arg.found() )
Cmdline_ship_choice_3d = 1;
@@ -1964,9 +1955,6 @@ bool SetCmdlineParams()
Cmdline_ballistic_gauge = 1;
}
if(old_collision_system.found())
Cmdline_old_collision_sys = 1;
if(dis_collisions.found())
Cmdline_dis_collisions = 1;
-2
View File
@@ -101,7 +101,6 @@ extern int Cmdline_autopilot_interruptable;
extern int Cmdline_stretch_menu;
// Audio related
extern int Cmdline_query_speech;
extern int Cmdline_voice_recognition;
extern int Cmdline_no_enhanced_sound;
@@ -140,7 +139,6 @@ extern bool Cmdline_alternate_registry_path;
// Developer/Testing related
extern char *Cmdline_start_mission;
extern int Cmdline_old_collision_sys;
extern int Cmdline_dis_collisions;
extern int Cmdline_dis_weapons;
extern bool Cmdline_output_sexp_info;
-20
View File
@@ -53,26 +53,6 @@ void cmeasure_set_ship_launch_vel(object *objp, object *parent_objp, int arand)
vm_vec_copy_scale(&objp->phys_info.desired_vel, &objp->orient.vec.fvec, objp->phys_info.max_vel.xyz.z );
}
void cmeasure_select_next(ship *shipp)
{
Assert(shipp != NULL);
int i, new_index;
for (i = 1; i < Num_weapon_types; i++)
{
new_index = (shipp->current_cmeasure + i) % Num_weapon_types;
if(Weapon_info[new_index].wi_flags[Weapon::Info_Flags::Cmeasure])
{
shipp->current_cmeasure = new_index;
return;
}
}
mprintf(("Countermeasure type set to %i in frame %i\n", shipp->current_cmeasure, Framecount));
}
/**
* @brief If this is a player countermeasure, let the player know they evaded a missile.
* @param objp [description]
-1
View File
@@ -28,7 +28,6 @@ extern int Cmeasures_homing_check;
extern int Countermeasures_enabled;
extern void cmeasure_set_ship_launch_vel(object *objp, object *parent_objp, int arand);
extern void cmeasure_select_next(object *objp);
extern void cmeasure_maybe_alert_success(object *objp);
#endif // _CMEASURE_H
+1 -23
View File
@@ -38,7 +38,6 @@
#define NUM_SYSTEM_KEYS 14
#define NUM_BUTTONS 19
#define NUM_TABS 4
@@ -157,11 +156,6 @@ char *Mouse_button_text[NUM_MOUSE_TEXT];
char *Mouse_axis_text[NUM_MOUSE_AXIS_TEXT];
char *Invert_text[NUM_INVERT_TEXT];
ubyte System_keys[NUM_SYSTEM_KEYS] = {
KEY_ESC, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10,
KEY_F11, KEY_F12, KEY_PRINT_SCRN
};
int Control_check_count = 0;
static int Tab; // which tab we are currently in
@@ -2193,17 +2187,6 @@ void control_config_do_frame(float frametime)
gr_flip();
}
void clear_key_binding(short key)
{
int i;
for (i=0; i<CCFG_MAX; i++) {
if (Control_config[i].key_id == key) {
Control_config[i].key_id = -1;
}
}
}
float check_control_timef(int id)
{
float t1, t2;
@@ -2447,9 +2430,4 @@ void control_config_clear()
for (i=0; i<CCFG_MAX; i++) {
Control_config[i].key_id = Control_config[i].joy_id = -1;
}
}
int control_config_handle_conflict()
{
return 0;
}
}
-7
View File
@@ -277,12 +277,6 @@ enum IoActionId {
};
extern int Failed_key_index;
extern int Invert_heading;
extern int Invert_pitch;
extern int Invert_roll;
extern int Invert_thrust;
extern int Disable_axis2;
extern int Disable_axis3;
extern int Axis_map_to[];
extern int Invert_axis[];
@@ -336,7 +330,6 @@ int check_control(int id, int key = -1);
void control_get_axes_readings(int *h, int *p, int *b, int *ta, int *tr);
void control_used(int id);
void control_config_clear();
void clear_key_binding(short key);
void control_check_indicate();
void control_config_clear_used_status();
@@ -34,13 +34,6 @@ int Failed_key_index;
int Joy_dead_zone_size = 10;
int Joy_sensitivity = 9;
// assume control keys are used as modifiers until we find out
int Shift_is_modifier;
int Ctrl_is_modifier;
int Alt_is_modifier;
int Axis_enabled[JOY_NUM_AXES] = { 1, 1, 1, 0, 0, 0 };
int Axis_enabled_defaults[JOY_NUM_AXES] = { 1, 1, 1, 0, 0, 0 };
int Invert_axis[JOY_NUM_AXES] = { 0, 0, 0, 0, 0, 0 };
int Invert_axis_defaults[JOY_NUM_AXES] = { 0, 0, 0, 0, 0, 0 };
@@ -410,31 +403,6 @@ const char **Joy_button_text = Joy_button_text_english;
SCP_vector<config_item*> Control_config_presets;
SCP_vector<SCP_string> Control_config_preset_names;
void set_modifier_status()
{
int i;
Alt_is_modifier = 0;
Shift_is_modifier = 0;
Ctrl_is_modifier = 0;
for (i=0; i<CCFG_MAX; i++) {
if (Control_config[i].key_id < 0)
continue;
if (Control_config[i].key_id & KEY_ALTED)
Alt_is_modifier = 1;
if (Control_config[i].key_id & KEY_SHIFTED)
Shift_is_modifier = 1;
if (Control_config[i].key_id & KEY_CTRLED) {
Assert(0); // get Alan
Ctrl_is_modifier = 1;
}
}
}
// If find_override is set to true, then this returns the index of the action
// which has been bound to the given key. Otherwise, the index of the action
// which has the given key as its default key will be returned.
+1 -12
View File
@@ -4,7 +4,7 @@
namespace cutscene {
FrameSize::FrameSize(size_t in_width, size_t in_height, size_t in_stride)
: width(in_width), height(in_height), stride(in_stride)
: width(in_width), height(in_height), stride(in_stride)
{
}
FrameSize::FrameSize() = default;
@@ -46,10 +46,6 @@ void Decoder::stopDecoder() {
m_subtitleQueue->close();
}
bool Decoder::canPushAudioData() {
return !isAudioQueueFull();
}
void Decoder::pushAudioData(AudioFramePtr&& data) {
Assertion(data, "Invalid audio data passed!");
@@ -61,9 +57,6 @@ void Decoder::pushAudioData(AudioFramePtr&& data) {
}
}
bool Decoder::canPushSubtitleData() {
return !isSubtitleQueueFull();
}
void Decoder::pushSubtitleData(SubtitleFramePtr&& data) {
Assertion(data, "Invalid audio data passed!");
@@ -75,10 +68,6 @@ void Decoder::pushSubtitleData(SubtitleFramePtr&& data) {
}
}
bool Decoder::canPushVideoData() {
return !isVideoQueueFull();
}
void Decoder::pushFrameData(VideoFramePtr&& frame) {
Assertion(frame, "Invalid video data passed!");
+1 -11
View File
@@ -11,8 +11,8 @@ struct FrameSize {
size_t height = 0;
size_t stride = 0;
FrameSize(size_t width, size_t in_height, size_t in_stride);
FrameSize();
FrameSize(size_t width, size_t in_height, size_t in_stride);
};
class VideoFrame {
@@ -147,10 +147,6 @@ class Decoder {
bool isSubtitleQueueFull() { return m_subtitleQueue->size() == m_queueSize; }
bool isSubtitleFrameAvailable() { return !m_subtitleQueue->empty(); }
size_t getSubtitleQueueSize() { return m_subtitleQueue->size(); }
bool tryPopSubtitleData(SubtitleFramePtr&);
bool isVideoQueueFull() { return m_videoQueue->size() == m_queueSize; }
@@ -168,16 +164,10 @@ class Decoder {
protected:
void initializeQueues(size_t queueSize);
bool canPushAudioData();
void pushAudioData(AudioFramePtr&& data);
bool canPushSubtitleData();
void pushSubtitleData(SubtitleFramePtr&& data);
bool canPushVideoData();
void pushFrameData(VideoFramePtr&& frame);
};
}
+4 -19
View File
@@ -31,7 +31,6 @@
#include "weapon/weapon.h"
#include "tracing/Monitor.h"
#define MAX_LIFE 10.0f
#define MIN_RADIUS_FOR_PERSISTANT_DEBRIS 50 // ship radius at which debris from it becomes persistant
#define DEBRIS_SOUND_DELAY 2000 // time to start debris sound after created
#define MAX_HULL_PIECES MAX_DEBRIS_PIECES // limit the number of hull debris chunks that can exist.
@@ -52,10 +51,6 @@ int Debris_num_submodels = 0;
#define DEBRIS_DISTANCE_CHECK_TIME (10*1000) // Check every 10 seconds.
#define DEBRIS_INDEX(dp) (int)(dp-Debris)
#define MAX_SPEED_SMALL_DEBRIS 200 // maximum velocity of small debris piece
#define MAX_SPEED_BIG_DEBRIS 150 // maximum velocity of big debris piece
#define MAX_SPEED_CAPITAL_DEBRIS 100 // maximum velocity of capital debris piece
/**
* Start the sequence of a piece of debris writhing in unholy agony!!!
*/
@@ -270,13 +265,8 @@ void debris_process_post(object * obj, float frame_time)
vec3d v1, v2, v3, v4;
if ( Cmdline_old_collision_sys ) {
submodel_get_two_random_points( db->model_num, db->submodel_num, &v1, &v2 );
submodel_get_two_random_points( db->model_num, db->submodel_num, &v3, &v4 );
} else {
submodel_get_two_random_points_better( db->model_num, db->submodel_num, &v1, &v2 );
submodel_get_two_random_points_better( db->model_num, db->submodel_num, &v3, &v4 );
}
submodel_get_two_random_points_better(db->model_num, db->submodel_num, &v1, &v2);
submodel_get_two_random_points_better(db->model_num, db->submodel_num, &v3, &v4);
n = 0;
@@ -352,12 +342,8 @@ void debris_process_post(object * obj, float frame_time)
if ( mr < RAND_MAX/5 ) {
vec3d v1, v2;
if ( Cmdline_old_collision_sys ) {
submodel_get_two_random_points( db->model_num, db->submodel_num, &v1, &v2 );
} else {
submodel_get_two_random_points_better( db->model_num, db->submodel_num, &v1, &v2 );
}
submodel_get_two_random_points_better(db->model_num, db->submodel_num, &v1, &v2);
db->arc_pts[i][mr % 2] = v1;
}
}
@@ -505,7 +491,6 @@ object *debris_create(object *source_obj, int model_num, int submodel_num, vec3d
db->flags |= DEBRIS_USED;
db->is_hull = hull_flag;
db->source_objnum = parent_objnum;
db->source_sig = source_obj->signature;
db->damage_type_idx = shipp->debris_damage_type_idx;
db->ship_info_index = shipp->ship_info_index;
db->team = shipp->team;
-1
View File
@@ -24,7 +24,6 @@ typedef struct debris {
debris *next, *prev; // used for a linked list of the hull debris chunks
int flags; // See DEBRIS_??? defines
int source_objnum; // What object this came from
int source_sig; // Signature of the source object
int damage_type_idx; // Damage type of this debris
int ship_info_index; // Ship info index of the ship type debris came from
int team; // Team of the ship where the debris came from
-11
View File
@@ -70,7 +70,6 @@ int dc_font = font::FONT1;
SCP_string dc_title;
#define SCROLL_X_MAX (DBCOLS - DCOLS)
#define SCROLL_Y_MAX (DBROWS - DROWS)
// Commands and History
@@ -117,11 +116,6 @@ void dc_draw_window(bool show_prompt);
*/
void dc_putc(char c);
/**
* @brief Predicate function used to sort debug_commands
*/
bool dcmd_less(debug_command *first, debug_command *second);
// ============================== IMPLEMENTATIONS =============================
void dc_do_command(SCP_string *cmd_str)
{
@@ -494,11 +488,6 @@ void dc_putc(char c)
line_str->push_back(c);
}
bool dcmd_less(debug_command *first, debug_command *second)
{
return (strcmp(first->name, second->name) < 0);
}
void debug_console(void (*_func)(void))
{
int done = 0;
+1 -7
View File
@@ -28,10 +28,6 @@ debug_command *dc_commands[DC_MAX_COMMANDS];
int dc_commands_size = 0;
// ========================= LOCALS ==========================
// dcf_shell commands
void dc_shell_font( void );
void dc_shell_resize( void );
void dc_shell_resize_buf( void );
// =================== class debug_command ===================
debug_command::debug_command()
@@ -155,6 +151,4 @@ DCF(help, "Displays the help list." )
dc_printf(" %s - %s\n", dc_commands[i]->name, dc_commands[i]->help);
}
}
debug_command dc_man("man", "Also displays the help list", dcf_help);
}
+8
View File
@@ -226,6 +226,7 @@ void parse_decals_table(const char* filename) {
struct Decal {
int definition_handle = -1;
object_h object;
int orig_obj_type = OBJ_NONE;
int submodel = -1;
float creation_time = -1.0f; //!< The mission time at which this decal was created
@@ -244,6 +245,12 @@ struct Decal {
return false;
}
if (orig_obj_type != object.objp->type) {
mprintf(("Decal object type for object %d has changed from %s to %s. Please let m!m know about this\n",
OBJ_INDEX(object.objp), Object_type_names[orig_obj_type], Object_type_names[object.objp->type]));
return false;
}
if (lifetime > 0.0f) {
if (f2fl(Missiontime) >= creation_time + lifetime) {
// Decal has expired
@@ -525,6 +532,7 @@ addDecal(creation_info& info, object* host, int submodel, const vec3d& local_pos
Decal newDecal;
newDecal.definition_handle = info.definition_handle;
newDecal.object = object_h(host);
newDecal.orig_obj_type = host->type;
newDecal.submodel = submodel;
newDecal.creation_time = f2fl(Missiontime);
newDecal.lifetime = info.lifetime.next();
+14 -14
View File
@@ -45,7 +45,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 600.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
+Turrets attack this: YES
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
@@ -79,7 +79,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 500.0
$AI:
+Valid goals: ( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" )
+Valid goals: ( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" "play dead (persistent)" )
+Accept Player Orders: YES
+Player orders: ( "rearm me" "abort rearm" "depart" )
+Auto attacks: YES
@@ -104,7 +104,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 500.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" )
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" )
+Accept Player Orders: YES
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Auto attacks: YES
@@ -130,7 +130,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 500.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" "form on wing")
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing")
+Accept Player Orders: YES
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Auto attacks: YES
@@ -157,7 +157,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 500.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" "form on wing" )
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )
+Accept Player Orders: YES
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Auto attacks: YES
@@ -184,7 +184,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 500.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" "form on wing" )
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )
+Accept Player Orders: YES
+Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" )
+Auto attacks: YES
@@ -210,7 +210,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 500.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
+Accept Player Orders: YES
+Player Orders: ( "attack ship" "dock" "depart" )
+Auto attacks: YES
@@ -238,7 +238,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 600.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
+Accept Player Orders: YES
+Player Orders: ( "attack ship" "dock" "depart" )
+Auto attacks: YES
@@ -266,7 +266,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 600.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
+Accept Player Orders: YES
+Player Orders: ( "attack ship" "depart" )
+Auto attacks: YES
@@ -293,7 +293,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 600.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
+Accept Player Orders: YES
+Player Orders: ( "attack ship" "depart" )
+Auto attacks: YES
@@ -320,7 +320,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 600.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
+Accept Player Orders: YES
+Player Orders: ( "attack ship" "depart" )
+Auto attacks: YES
@@ -347,7 +347,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 600.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" )
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
+Accept Player Orders: YES
+Player Orders: ( "attack ship" "depart" )
+Auto attacks: YES
@@ -375,7 +375,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 750.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "stay near ship" )
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
+Accept Player Orders: YES
+Player Orders: ( "depart" )
+Auto attacks: YES
@@ -403,7 +403,7 @@ $Fog:
+Start dist: 10.0
+Compl dist: 1000.0
$AI:
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "stay near ship" )
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
+Auto attacks: YES
+Attempt Broadside: YES
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
+1 -3
View File
@@ -46,8 +46,6 @@ int Num_fireball_types = 0;
bool fireballs_inited = false;
bool fireballs_parsed = false;
#define FB_INDEX(fb) (fb-Fireballs)
/**
* Play warp in sound for warp effect
*/
@@ -767,7 +765,7 @@ int fireball_get_lod(vec3d *pos, fireball_info *fd, float size)
/**
* Create a fireball, return object index.
*/
int fireball_create(vec3d *pos, int fireball_type, int render_type, int parent_obj, float size, int reverse, vec3d *velocity, float warp_lifetime, int ship_class, matrix *orient_override, int low_res, int extra_flags, gamesnd_id warp_open_sound, gamesnd_id warp_close_sound, float warp_open_duration, float warp_close_duration)
int fireball_create(vec3d *pos, int fireball_type, int render_type, int parent_obj, float size, bool reverse, vec3d *velocity, float warp_lifetime, int ship_class, matrix *orient_override, int low_res, int extra_flags, gamesnd_id warp_open_sound, gamesnd_id warp_close_sound, float warp_open_duration, float warp_close_duration)
{
int n, objnum, fb_lod;
object *obj;
+4 -4
View File
@@ -103,11 +103,11 @@ void fireball_parse_tbl();
int fireball_info_lookup(const char *unique_id);
// reversed is for warp_in/out effects
// Velocity: If not NULL, the fireball will move at a constant velocity.
// reverse is for warp_in/out effects
// velocity: If not NULL, the fireball will move at a constant velocity.
// warp_lifetime: If warp_lifetime > 0.0f then makes the explosion loop so it lasts this long. Only works for warp effect
int fireball_create(vec3d *pos, int fireball_type, int render_type, int parent_obj, float size, int reversed=0, vec3d *velocity=nullptr, float warp_lifetime=0.0f, int ship_class=-1, matrix *orient=nullptr, int low_res=0, int extra_flags=0, gamesnd_id warp_open_sound=gamesnd_id(), gamesnd_id warp_close_sound=gamesnd_id(), float warp_open_duration=-1.0f, float warp_close_duration=-1.0f);
void fireball_render_plane(int plane);
int fireball_create(vec3d *pos, int fireball_type, int render_type, int parent_obj, float size, bool reverse=false, vec3d *velocity=nullptr, float warp_lifetime=0.0f, int ship_class=-1, matrix *orient=nullptr, int low_res=0, int extra_flags=0, gamesnd_id warp_open_sound=gamesnd_id(), gamesnd_id warp_close_sound=gamesnd_id(), float warp_open_duration=-1.0f, float warp_close_duration=-1.0f);
void fireball_close();
// Returns 1 if you can remove this fireball
-49
View File
@@ -109,38 +109,6 @@ static int Gameplay_help_inited = 0;
static int Current_help_page;
// generate a line for the on-line help for a control item with specified id
// input: id => index for control item within Control_config[]
// buf => buffer with enough space to hold ouput string
const char *gameplay_help_control_text(int id, char *buf)
{
int has_key=0, has_joy=0;
config_item *ci;
ci = &Control_config[id];
if ( ci->key_id >= 0 ) {
strcpy(buf, textify_scancode(ci->key_id));
has_key=1;
}
if ( ci->joy_id >= 0 ) {
if ( has_key ) {
strcat(buf, XSTR( ", ", 129));
}
strcat(buf, Joy_button_text[ci->joy_id]);
has_joy=1;
}
if ( !has_key && !has_joy ) {
strcpy(buf, XSTR( "no binding", 130));
}
strcat(buf, XSTR( " - ", 131));
strcat(buf, ci->text);
return buf;
}
void gameplay_help_blit_control_line(int x, int y, int id)
{
@@ -824,20 +792,3 @@ void gameplay_help_do_frame(float /*frametime*/)
gameplay_help_draw_text();
gr_flip();
}
// called once when leaving the gameplay help state
void gameplay_help_close()
{
if ( Gameplay_help_inited ) {
if (Background_bitmap >= 0) {
bm_release(Background_bitmap);
}
Ui_window.destroy();
common_free_interface_palette(); // restore game palette
game_flush();
}
Gameplay_help_inited = 0;
}
-1
View File
@@ -13,7 +13,6 @@
#define __GAMEPLAY_HELP_H__
void gameplay_help_init();
void gameplay_help_close();
void gameplay_help_do_frame(float frametime);
#endif
-23
View File
@@ -350,29 +350,6 @@ void gameseq_pop_state()
}
// gameseq_pop_and_discard_state() is used to remove a state that was pushed onto the stack, but
// will never need to be popped. An example of this is entering a state that may require returning
// to the previous state (then you would call gameseq_pop_state). Or you may simply continue to
// another part of the game, to avoid filling up the stack with states that may never be popped, you
// call this function to discard the top of the gs.
//
void gameseq_pop_and_discard_state()
{
if (gs_current_stack > 0 ) {
gs_current_stack--;
}
}
// Returns the last state pushed on stack
int gameseq_get_pushed_state()
{
if (gs_current_stack >= 1) {
return gs[gs_current_stack-1].current_state;
} else
return -1;
}
// gameseq_process_events gets called every time through high level loops
// (i.e. game loops, main menu loop). Function is responsible for pulling
// game sequence events off the queue and changing the state when necessary.
-3
View File
@@ -181,11 +181,8 @@ int gameseq_get_event( void );
void gameseq_set_state(int new_state, int override = 0);
void gameseq_push_state( int new_state );
void gameseq_pop_state( void );
int gameseq_get_pushed_state();
int gameseq_get_depth();
int gameseq_get_previous_state();
void gameseq_pop_and_discard_state(void);
// Called by the sequencing code when things happen.
void game_process_event(int current_state, int event);
+1 -97
View File
@@ -57,11 +57,8 @@ SOUNDTRACK_INFO Soundtracks[MAX_SOUNDTRACKS];
int Num_soundtracks;
int Current_soundtrack_num; // Active soundtrack for the current mission.. index into Soundtracks[]
#define PATTERN_DELAY 1000 // in ms
int Current_pattern = -1; // currently playing part of track
int Pending_pattern = -1;
int Pattern_timer_id = 0;
int Current_nrml = SONG_NRML_1;
// File Globals
static int Num_enemy_arrivals;
@@ -240,7 +237,6 @@ static int Event_music_begun = FALSE;
// forward function declarations
int hostile_ships_present();
int hostile_ships_to_arrive();
extern int hud_target_invalid_awacs(object *objp);
// Holds file names of spooled music that is played at menus, briefings, credits etc.
@@ -544,7 +540,6 @@ void event_music_level_init(int force_soundtrack)
return;
Current_pattern = -1;
Current_nrml = SONG_NRML_1;
if (Event_music_inited == FALSE)
return;
@@ -556,15 +551,6 @@ void event_music_level_init(int force_soundtrack)
if (Current_soundtrack_num < 0)
{
return;
/*
// okay, assign a random soundtrack if one exists
if ( Num_soundtracks > 0 ) {
Current_soundtrack_num = rand()%Num_soundtracks;
nprintf(("EVENTMUSIC", "EVENTMUSIC ==> Picking random event music soundtrack: %s\n", Soundtracks[Current_soundtrack_num].name));
} else {
return;
}
*/
}
Assert(Current_soundtrack_num >= 0 && Current_soundtrack_num < Num_soundtracks);
@@ -631,9 +617,7 @@ void event_music_level_init(int force_soundtrack)
// -------------------------------------------------------------------------------------------------
// event_music_first_pattern()
//
// Picks the first pattern to play, based on whether the battle has started. Delay start
// by PATTERN_DELAY
//
// Picks the first pattern to play, based on whether the battle has started.
void event_music_first_pattern()
{
if ( Event_music_inited == FALSE ) {
@@ -1520,59 +1504,6 @@ void event_music_start_default()
}
// -------------------------------------------------------------------------------------------------
// event_music_pause()
//
// Stop any playing pattern, but don't rewind.
//
void event_music_pause()
{
if ( Event_music_enabled == FALSE ) {
nprintf(("EVENTMUSIC", "EVENTMUSIC ==> Requested a song switch when event music is not enabled\n"));
return;
}
if ( Event_music_level_inited == FALSE ) {
nprintf(("EVENTMUSIC", "EVENTMUSIC ==> Event music is not enabled\n"));
return;
}
if (Current_pattern == -1)
return;
Assert( Current_pattern >= 0 && Current_pattern < MAX_PATTERNS );
if ( audiostream_is_playing(Patterns[Current_pattern].handle) ) {
audiostream_stop(Patterns[Current_pattern].handle, 0); // stop current and don't rewind
}
}
// -------------------------------------------------------------------------------------------------
// event_music_unpause()
//
// Start the Current_pattern if it is paused.
//
void event_music_unpause()
{
if ( Event_music_enabled == FALSE ) {
nprintf(("EVENTMUSIC", "EVENTMUSIC ==> Requested a song switch when event music is not enabled\n"));
return;
}
if ( Event_music_level_inited == FALSE ) {
nprintf(("EVENTMUSIC", "EVENTMUSIC ==> Event music is not enabled\n"));
return;
}
if (Current_pattern == -1)
return;
Assert( Current_pattern >= 0 && Current_pattern < MAX_PATTERNS );
if ( audiostream_is_paused(Patterns[Current_pattern].handle) == TRUE ) {
audiostream_play(Patterns[Current_pattern].handle, (Master_event_music_volume * aav_music_volume), 0); // no looping
audiostream_set_sample_cutoff(Patterns[Current_pattern].handle, fl2i(Patterns[Current_pattern].num_measures * Patterns[Current_pattern].samples_per_measure) );
}
}
// -------------------------------------------------------------------------------------------------
// event_music_set_volume_all()
//
@@ -1628,33 +1559,6 @@ int hostile_ships_present()
return 0;
}
// ----------------------------------------------------------------------
// hostile_ships_to_arrive()
//
// Determine if there are any non-friendly ships yet to arrive
//
// NOTE: neutral ships are considered hostile for the purpose of event music
//
int hostile_ships_to_arrive()
{
p_object *p_objp;
for (p_objp = GET_FIRST(&Ship_arrival_list); p_objp != END_OF_LIST(&Ship_arrival_list); p_objp = GET_NEXT(p_objp))
{
// check if ship can arrive
if (p_objp->flags[Mission::Parse_Object_Flags::SF_Cannot_arrive])
continue;
// check if ship is enemy ship (we attack it)
if (!(iff_x_attacks_y(Player_ship->team, p_objp->team)))
continue;
return 1;
}
return 0;
}
// ----------------------------------------------------------------
// event_music_get_info()
//
-2
View File
@@ -102,8 +102,6 @@ void event_music_level_close();
void event_music_do_frame();
void event_music_disable();
void event_music_enable();
void event_music_pause();
void event_music_unpause();
void event_music_set_volume_all(float volume);
void event_music_parse_musictbl(const char *filename);
void event_music_change_pattern(int new_pattern);
-6
View File
@@ -27,12 +27,6 @@
static inline int is_power_of_two(int w, int h)
{
// NOTE: OpenGL texture code has a min tex size of 16 (currently), so we need to be at least
// the min size here to qualify as power-of-2 and not get resized later on
return ( ((w >= GL_min_texture_width) && !(w & (w-1))) && ((h >= GL_min_texture_height) && !(h & (h-1))) );
}
int get_num_mipmap_levels(int w, int h)
{
+22 -6
View File
@@ -31,6 +31,18 @@
SCP_vector<opengl_shader_t> GL_shader;
typedef std::pair<int, uint32_t> shader_descriptor_t;
struct key_hasher
{
size_t operator()(const shader_descriptor_t &obj) const
{
return obj.first ^ obj.second;
}
};
SCP_unordered_map<shader_descriptor_t, size_t, key_hasher> GL_shader_map;
GLuint Framebuffer_fallback_texture_id = 0;
SCP_vector<opengl_vert_attrib> GL_vertex_attrib_info =
@@ -296,12 +308,10 @@ void opengl_shader_set_current(int handle)
size_t opengl_get_shader_idx(shader_type shader_t, unsigned int flags)
{
for (size_t idx = 0; idx < GL_shader.size(); idx++) {
if (GL_shader[idx].shader == shader_t && GL_shader[idx].flags == flags) {
return idx;
}
auto found = GL_shader_map.find(shader_descriptor_t(shader_t, flags));
if (found != GL_shader_map.end()) {
return found->second;
}
return GL_shader.size();
}
@@ -327,6 +337,8 @@ void opengl_delete_shader(int sdr_handle)
{
Assert(sdr_handle >= 0);
Assert(sdr_handle < (int)GL_shader.size());
opengl_shader_t &victim = GL_shader[sdr_handle];
GL_shader_map.erase(shader_descriptor_t(victim.shader, victim.flags));
GL_shader[sdr_handle].program.reset();
@@ -341,6 +353,7 @@ void opengl_delete_shader(int sdr_handle)
void opengl_shader_shutdown()
{
GL_shader.clear();
GL_shader_map.clear();
}
static SCP_string opengl_shader_get_header(shader_type type_id, int flags, bool has_geo_shader) {
@@ -840,6 +853,8 @@ int opengl_compile_shader(shader_type sdr, uint flags)
}
}
int new_shader_shader = new_shader.shader;
uint32_t new_shader_flags = new_shader.flags;
// then insert it at an empty slot or at the end
if ( empty_idx >= 0 ) {
GL_shader[empty_idx] = std::move(new_shader);
@@ -848,7 +863,7 @@ int opengl_compile_shader(shader_type sdr, uint flags)
sdr_index = (int)GL_shader.size();
GL_shader.push_back(std::move(new_shader));
}
GL_shader_map[shader_descriptor_t(new_shader_shader, new_shader_flags)] = sdr_index;
return sdr_index;
}
@@ -939,6 +954,7 @@ void opengl_shader_init()
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &pixels);
GL_shader.clear();
GL_shader_map.clear();
// Reserve 32 shader slots. This should cover most use cases in real life.
GL_shader.reserve(32);
+278 -278
View File
@@ -284,37 +284,24 @@ int opengl_free_texture(tcache_slot_opengl *t)
// bmap_h == height of source bitmap
// tex_w == width of final texture
// tex_h == height of final texture
int opengl_texture_set_level(int bitmap_handle,
int bitmap_type,
int bmap_w,
int bmap_h,
int tex_w,
int tex_h,
ubyte* data,
tcache_slot_opengl* tSlot,
int /*base_level*/,
bool resize,
GLenum intFormat)
{
static int opengl_texture_set_level(int bitmap_handle, int bitmap_type, int bmap_w, int bmap_h, int tex_w, int tex_h,
ubyte* data, tcache_slot_opengl* tSlot, int base_level, int mipmap_levels,
bool resize, GLenum intFormat) {
GR_DEBUG_SCOPE("Upload single frame");
int ret_val = 1;
ubyte *bmp_data = data;
int ret_val = 1;
ubyte* bmp_data = data;
ubyte *texmem = NULL, *texmemp = NULL;
int skip_size = 0, mipmap_levels = 0;
int skip_size = 0;
GL_CHECK_FOR_ERRORS("start of create_texture_sub()");
// bogus
if ( (tSlot == NULL) || (bmp_data == NULL) ) {
if ((tSlot == nullptr) || (bmp_data == nullptr)) {
return 0;
}
// for everything that might use mipmaps
auto mipmap_w = tex_w;
auto mipmap_h = tex_h;
if ( (bitmap_type == TCACHE_TYPE_AABITMAP) || (bitmap_type == TCACHE_TYPE_INTERFACE) ) {
if ((bitmap_type == TCACHE_TYPE_AABITMAP) || (bitmap_type == TCACHE_TYPE_INTERFACE)) {
tSlot->u_scale = (float)bmap_w / (float)tex_w;
tSlot->v_scale = (float)bmap_h / (float)tex_h;
} else {
@@ -326,73 +313,207 @@ int opengl_texture_set_level(int bitmap_handle,
auto byte_mult = (tSlot->bpp >> 3);
GLenum texFormat = GL_UNSIGNED_SHORT_1_5_5_5_REV;
GLenum glFormat = GL_BGRA;
GLenum glFormat = GL_BGRA;
// GL_BGRA_EXT is *much* faster with some hardware/drivers
if (byte_mult == 4) {
texFormat = GL_UNSIGNED_INT_8_8_8_8_REV;
intFormat = (gr_screen.bits_per_pixel == 32) ? GL_RGBA8 : GL_RGB5_A1;
glFormat = GL_BGRA;
glFormat = GL_BGRA;
} else if (byte_mult == 3) {
texFormat = GL_UNSIGNED_BYTE;
intFormat = (gr_screen.bits_per_pixel == 32) ? GL_RGB8 : GL_RGB5;
glFormat = GL_BGR;
glFormat = GL_BGR;
} else if (byte_mult == 2) {
texFormat = GL_UNSIGNED_SHORT_1_5_5_5_REV;
intFormat = GL_RGB5_A1;
glFormat = GL_BGRA;
glFormat = GL_BGRA;
} else if (byte_mult == 1) {
Assertion( bitmap_type == TCACHE_TYPE_AABITMAP, "Invalid type for bitmap: %s BMPMAN handle: %d. Type expected was 0, we got %d instead.\nThis can be caused by using texture compression on a non-power-of-2 texture.\n", bm_get_filename(bitmap_handle), bitmap_handle, bitmap_type );
Assertion(bitmap_type == TCACHE_TYPE_AABITMAP,
"Invalid type for bitmap: %s BMPMAN handle: %d. Type expected was 0, we got %d instead.\nThis can be "
"caused by using texture compression on a non-power-of-2 texture.\n",
bm_get_filename(bitmap_handle), bitmap_handle, bitmap_type);
texFormat = GL_UNSIGNED_BYTE;
intFormat = GL_RED;
glFormat = GL_RED;
glFormat = GL_RED;
} else {
texFormat = GL_UNSIGNED_SHORT_1_5_5_5_REV;
intFormat = GL_RGBA;
glFormat = GL_BGRA;
glFormat = GL_BGRA;
}
// check for compressed image types
auto block_size = 0;
switch ( bm_is_compressed(bitmap_handle) ) {
case DDS_DXT1:
case DDS_CUBEMAP_DXT1:
intFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
block_size = 8;
break;
switch (bm_is_compressed(bitmap_handle)) {
case DDS_DXT1:
case DDS_CUBEMAP_DXT1:
intFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
block_size = 8;
break;
case DDS_DXT3:
case DDS_CUBEMAP_DXT3:
intFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
block_size = 16;
break;
case DDS_DXT3:
case DDS_CUBEMAP_DXT3:
intFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
block_size = 16;
break;
case DDS_DXT5:
case DDS_CUBEMAP_DXT5:
intFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
block_size = 16;
break;
case DDS_DXT5:
case DDS_CUBEMAP_DXT5:
intFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
block_size = 16;
break;
}
if ( bitmap_type == TCACHE_TYPE_CUBEMAP ) {
if (bitmap_type == TCACHE_TYPE_CUBEMAP) {
tSlot->texture_target = GL_TEXTURE_CUBE_MAP;
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
mipmap_levels = bm_get_num_mipmaps(bitmap_handle);
auto dsize = 0;
auto dsize = 0;
auto doffset = 0;
switch (bitmap_type) {
case TCACHE_TYPE_COMPRESSED: {
if (block_size > 0) {
for (auto i = 0; i < mipmap_levels; i++) {
case TCACHE_TYPE_COMPRESSED: {
if (block_size > 0) {
auto mipmap_w = bmap_w;
auto mipmap_h = bmap_h;
for (auto i = 0; i < mipmap_levels + base_level; i++) {
// size of data block (4x4)
dsize = ((mipmap_h + 3) / 4) * ((mipmap_w + 3) / 4) * block_size;
if (i >= base_level) {
glCompressedTexSubImage3D(tSlot->texture_target, i - base_level, 0, 0, tSlot->array_index, mipmap_w,
mipmap_h, 1, intFormat, dsize, bmp_data + doffset);
}
// adjust the data offset for the next block
doffset += dsize;
// reduce size by half for the next pass
mipmap_w >>= 1;
mipmap_h >>= 1;
if (mipmap_w <= 0) {
mipmap_w = 1;
}
if (mipmap_h <= 0) {
mipmap_h = 1;
}
}
} else {
Int3();
return 0;
}
break;
}
case TCACHE_TYPE_AABITMAP: {
texmem = (ubyte*)vm_malloc(tex_w * tex_h * byte_mult);
texmemp = texmem;
Assert(texmem != nullptr);
int luminance = 0;
for (auto i = 0; i < tex_h; i++) {
for (auto j = 0; j < tex_w; j++) {
if ((i < bmap_h) && (j < bmap_w)) {
if (byte_mult > 1) {
luminance = 0;
if (byte_mult > 3) {
for (auto k = 0; k < 3; k++) {
luminance += bmp_data[(i * bmap_w + j) * byte_mult + k];
}
*texmemp++ =
(ubyte)((luminance / 3) * (bmp_data[(i * bmap_w + j) * byte_mult + 3] / 255.0f));
} else {
for (auto k = 0; k < byte_mult; k++) {
luminance += bmp_data[(i * bmap_w + j) * byte_mult + k];
}
*texmemp++ = (ubyte)(luminance / byte_mult);
}
} else {
*texmemp++ = bmp_data[i * bmap_w + j];
}
} else {
*texmemp++ = 0;
}
}
}
GLenum aa_format = GL_RED;
glTexSubImage3D(tSlot->texture_target, 0, 0, 0, tSlot->array_index, tex_w, tex_h, 1, aa_format,
GL_UNSIGNED_BYTE, texmem);
if (texmem != nullptr) {
vm_free(texmem);
}
break;
}
case TCACHE_TYPE_INTERFACE: {
// if we aren't resizing then we can just use bmp_data directly
if (resize) {
texmem = (ubyte*)vm_malloc(tex_w * tex_h * byte_mult);
texmemp = texmem;
Assert(texmem != nullptr);
for (auto i = 0; i < tex_h; i++) {
for (auto j = 0; j < tex_w; j++) {
if ((i < bmap_h) && (j < bmap_w)) {
for (auto k = 0; k < byte_mult; k++) {
*texmemp++ = bmp_data[(i * bmap_w + j) * byte_mult + k];
}
} else {
for (auto k = 0; k < byte_mult; k++) {
*texmemp++ = 0;
}
}
}
}
}
glTexSubImage3D(tSlot->texture_target, 0, 0, 0, tSlot->array_index, tex_w, tex_h, 1, glFormat, texFormat,
(resize) ? texmem : bmp_data);
if (texmem != nullptr) {
vm_free(texmem);
}
break;
}
case TCACHE_TYPE_CUBEMAP: {
Assert(!resize);
Assert(texmem == nullptr);
// we have to load in all 6 faces...
doffset = 0;
for (auto i = 0; i < 6; i++) {
// We need to use the actual size of the bitmap here since tex_h/w is already
// adjusted for the size of the target bitmap. Since we are not resizing here that is not a problem
auto mipmap_w = bmap_w;
auto mipmap_h = bmap_h;
// check if it's a compressed cubemap first
if (block_size > 0) {
for (auto level = 0; level < mipmap_levels + base_level; level++) {
// size of data block (4x4)
dsize = ((mipmap_h + 3) / 4) * ((mipmap_w + 3) / 4) * block_size;
glCompressedTexSubImage3D(tSlot->texture_target, i, 0, 0, tSlot->array_index, mipmap_w, mipmap_h, 1, intFormat, dsize, bmp_data + doffset);
if (level >= base_level) {
// We skipped ahead to the base level so we can start uploading frames now
glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, level - base_level, 0, 0,
mipmap_w, mipmap_h, intFormat, dsize, bmp_data + doffset);
}
// adjust the data offset for the next block
doffset += dsize;
@@ -410,233 +531,112 @@ int opengl_texture_set_level(int bitmap_handle,
}
}
} else {
Int3();
return 0;
}
break;
}
case TCACHE_TYPE_AABITMAP: {
texmem = (ubyte *) vm_malloc (tex_w*tex_h*byte_mult);
texmemp = texmem;
Assert( texmem != NULL );
int luminance = 0;
for (auto i = 0; i < tex_h; i++) {
for (auto j = 0; j < tex_w; j++) {
if ( (i < bmap_h) && (j < bmap_w) ) {
if ( byte_mult > 1 ) {
luminance = 0;
if ( byte_mult > 3 ) {
for (auto k = 0; k < 3; k++) {
luminance += bmp_data[(i*bmap_w+j)*byte_mult+k];
}
*texmemp++ = (ubyte)((luminance / 3) * (bmp_data[(i*bmap_w+j)*byte_mult+3]/255.0f));
} else {
for (auto k = 0; k < byte_mult; k++) {
luminance += bmp_data[(i*bmap_w+j)*byte_mult+k];
}
*texmemp++ = (ubyte)(luminance / byte_mult);
}
} else {
*texmemp++ = bmp_data[i*bmap_w+j];
}
} else {
*texmemp++ = 0;
}
}
}
GLenum aa_format = GL_RED;
glTexSubImage3D (tSlot->texture_target, 0, 0, 0, tSlot->array_index, tex_w, tex_h, 1, aa_format, GL_UNSIGNED_BYTE, texmem);
if (texmem != NULL) {
vm_free(texmem);
}
break;
}
case TCACHE_TYPE_INTERFACE: {
// if we aren't resizing then we can just use bmp_data directly
if (resize) {
texmem = (ubyte *) vm_malloc (tex_w*tex_h*byte_mult);
texmemp = texmem;
Assert( texmem != NULL );
for (auto i = 0; i < tex_h; i++) {
for (auto j = 0;j < tex_w; j++) {
if ( (i < bmap_h) && (j < bmap_w) ) {
for (auto k = 0; k < byte_mult; k++) {
*texmemp++ = bmp_data[(i*bmap_w+j)*byte_mult+k];
}
} else {
for (auto k = 0; k < byte_mult; k++) {
*texmemp++ = 0;
}
}
}
}
}
glTexSubImage3D (tSlot->texture_target, 0, 0, 0, tSlot->array_index, mipmap_w, mipmap_h, 1, glFormat, texFormat, (resize) ? texmem : bmp_data);
if (texmem != NULL) {
vm_free(texmem);
}
break;
}
case TCACHE_TYPE_CUBEMAP: {
Assert( !resize );
Assert( texmem == NULL );
// we have to load in all 6 faces...
doffset = 0;
for (auto i = 0; i < 6; i++) {
doffset += dsize;
// check if it's a compressed cubemap first
if (block_size > 0) {
// size of data block (4x4)
dsize = ((mipmap_h + 3) / 4) * ((mipmap_w + 3) / 4) * block_size;
glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+i, 0, 0, 0, mipmap_w, mipmap_h, intFormat, dsize, bmp_data + doffset);
// now that the base image is done handle any mipmap levels
for (auto j = 1; j < mipmap_levels; j++) {
// adjust the data offset for the next block
doffset += dsize;
// reduce size by half for the next pass
mipmap_w >>= 1;
mipmap_h >>= 1;
if (mipmap_w <= 0) {
mipmap_w = 1;
}
if (mipmap_h <= 0) {
mipmap_h = 1;
}
// size of data block (4x4)
dsize = ((mipmap_h + 3) / 4) * ((mipmap_w + 3) / 4) * block_size;
glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+i, j, 0, 0, mipmap_w, mipmap_h, intFormat, dsize, bmp_data + doffset);
}
}
// nope, it's uncompressed...
else {
for (auto level = 0; level < mipmap_levels + base_level; level++) {
dsize = mipmap_h * mipmap_w * byte_mult;
glTexSubImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X+i, 0, 0, 0, mipmap_w, mipmap_h, glFormat, texFormat, bmp_data + doffset);
if (level >= base_level) {
glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, level - base_level, 0, 0, mipmap_w,
mipmap_h, glFormat, texFormat, bmp_data + doffset);
}
// base image is done so now take care of any mipmap levels
for (auto j = 1; j < mipmap_levels; j++) {
doffset += dsize;
mipmap_w >>= 1;
mipmap_h >>= 1;
doffset += dsize;
mipmap_w >>= 1;
mipmap_h >>= 1;
if (mipmap_w <= 0) {
mipmap_w = 1;
}
if (mipmap_w <= 0) {
mipmap_w = 1;
}
if (mipmap_h <= 0) {
mipmap_h = 1;
}
dsize = mipmap_h * mipmap_w * byte_mult;
glTexSubImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X+i, j, 0, 0, mipmap_w, mipmap_h, glFormat, texFormat, bmp_data + doffset);
if (mipmap_h <= 0) {
mipmap_h = 1;
}
}
// reset width and height for next face
mipmap_w = tex_w;
mipmap_h = tex_h;
}
break;
}
default: {
// if we aren't resizing then we can just use bmp_data directly
if (resize) {
texmem = (ubyte *) vm_malloc (tex_w*tex_h*byte_mult);
texmemp = texmem;
break;
}
Assert( texmem != NULL );
default: {
// if we aren't resizing then we can just use bmp_data directly
if (resize) {
texmem = (ubyte*)vm_malloc(tex_w * tex_h * byte_mult);
texmemp = texmem;
fix u, utmp, v, du, dv;
Assert(texmem != nullptr);
u = v = 0;
fix u, utmp, v, du, dv;
du = ( (bmap_w-1)*F1_0 ) / tex_w;
dv = ( (bmap_h-1)*F1_0 ) / tex_h;
u = v = 0;
for (auto j=0;j<tex_h;j++)
{
utmp = u;
for (auto i=0;i<tex_w;i++)
{
for (auto k = 0; k < byte_mult; k++) {
*texmemp++ = bmp_data[(f2i(v)*bmap_w+f2i(utmp))*byte_mult+k];
}
utmp += du;
du = ((bmap_w - 1) * F1_0) / tex_w;
dv = ((bmap_h - 1) * F1_0) / tex_h;
for (auto j = 0; j < tex_h; j++) {
utmp = u;
for (auto i = 0; i < tex_w; i++) {
for (auto k = 0; k < byte_mult; k++) {
*texmemp++ = bmp_data[(f2i(v) * bmap_w + f2i(utmp)) * byte_mult + k];
}
v += dv;
utmp += du;
}
v += dv;
}
// should never have mipmap levels if we also have to manually resize
if ( (mipmap_levels > 1) && resize ) {
Assert( texmem == NULL );
}
for (auto i = 0; i < mipmap_levels; i++) {
// size of data block (4x4)
dsize = mipmap_h * mipmap_w * byte_mult;
glTexSubImage3D (tSlot->texture_target, i, 0, 0, tSlot->array_index, mipmap_w, mipmap_h, 1, glFormat, texFormat, (texmem != NULL) ? texmem : bmp_data + doffset);
// adjust the data offset for the next block
doffset += dsize;
// reduce size by half for the next pass
mipmap_w >>= 1;
mipmap_h >>= 1;
if (mipmap_w <= 0) {
mipmap_w = 1;
}
if (mipmap_h <= 0) {
mipmap_h = 1;
}
}
if (texmem != NULL) {
vm_free(texmem);
}
break;
}
}//end switch
auto mipmap_w = tex_w;
auto mipmap_h = tex_h;
// should never have mipmap levels if we also have to manually resize
if ((mipmap_levels > 1) && resize) {
Assert(texmem == nullptr);
// If we have mipmaps then tex_w/h are already adjusted for the base level but that will cause problems with
// the code below. Instead we set the values to the actual size of the bitmap here to make sure we can
// iterate properly through the mipmap levels.
mipmap_w = bmap_w;
mipmap_h = bmap_h;
}
for (auto i = 0; i < mipmap_levels + base_level; i++) {
// size of data block (4x4)
dsize = mipmap_h * mipmap_w * byte_mult;
if (i >= base_level) {
glTexSubImage3D(tSlot->texture_target, i - base_level, 0, 0, tSlot->array_index, mipmap_w, mipmap_h, 1,
glFormat, texFormat, (texmem != nullptr) ? texmem : bmp_data + doffset);
}
// adjust the data offset for the next block
doffset += dsize;
// reduce size by half for the next pass
mipmap_w >>= 1;
mipmap_h >>= 1;
if (mipmap_w <= 0) {
mipmap_w = 1;
}
if (mipmap_h <= 0) {
mipmap_h = 1;
}
}
if (texmem != nullptr) {
vm_free(texmem);
}
break;
}
} // end switch
tSlot->bitmap_handle = bitmap_handle;
tSlot->size = (dsize) ? ((doffset + dsize) - skip_size) : (tex_w * tex_h * byte_mult);
tSlot->w = (ushort)tex_w;
tSlot->h = (ushort)tex_h;
tSlot->size = (dsize) ? ((doffset + dsize) - skip_size) : (tex_w * tex_h * byte_mult);
tSlot->w = (ushort)tex_w;
tSlot->h = (ushort)tex_h;
GL_textures_in_frame += tSlot->size;
@@ -780,6 +780,8 @@ void opengl_tex_array_storage(GLenum target, GLint levels, GLenum format, GLint
mip_height = std::max(1, (mip_height / 2));
}
}
// Make sure that the image is complete with the right number of mipmap levels
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels);
}
} else {
if (GLAD_GL_ARB_texture_storage) {
@@ -791,6 +793,8 @@ void opengl_tex_array_storage(GLenum target, GLint levels, GLenum format, GLint
width = std::max(1, (width / 2));
height = std::max(1, (height / 2));
}
// Make sure that the image is complete with the right number of mipmap levels
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels);
}
}
}
@@ -856,6 +860,10 @@ int opengl_create_texture(int bitmap_handle, int bitmap_type, tcache_slot_opengl
}
Assert( (max_levels - base_level) >= 1 );
// Adjust the size to match the size of the used base-mipmap
width >>= base_level;
height >>= base_level;
}
}
@@ -897,19 +905,24 @@ int opengl_create_texture(int bitmap_handle, int bitmap_type, tcache_slot_opengl
GLenum min_filter = GL_LINEAR;
auto mipmap_levels = (ubyte)(max_levels - base_level);
auto mipmap_levels = max_levels - base_level;
// Needed in case we need to allocate more mipmaps than are in the texture file
auto allocated_mipmap_levels = mipmap_levels;
if (mipmap_levels > 1) {
min_filter = (GL_mipmap_filter) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR_MIPMAP_NEAREST;
if ( GLAD_GL_EXT_texture_filter_anisotropic ) {
glTexParameterf(tslot->texture_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_anisotropy);
}
} else if (mipmap_levels == 1 && bitmap_type == TCACHE_TYPE_CUBEMAP) {
Assertion(num_frames == 1, "Cube map arrays are not supported yet!");
// For cubemaps without mipmaps, we will generate them later so we need to make sure that enough space is
// allocated for the generated mipmaps
allocated_mipmap_levels = get_num_mipmap_levels(width, height);
min_filter = GL_LINEAR_MIPMAP_LINEAR;
}
if (base_level != 0) {
glTexParameteri(tslot->texture_target, GL_TEXTURE_BASE_LEVEL, base_level);
}
glTexParameteri(tslot->texture_target, GL_TEXTURE_MAX_LEVEL, mipmap_levels);
glTexParameteri(tslot->texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(tslot->texture_target, GL_TEXTURE_MIN_FILTER, min_filter);
glTexParameteri(tslot->texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -923,7 +936,7 @@ int opengl_create_texture(int bitmap_handle, int bitmap_type, tcache_slot_opengl
opengl_determine_bpp_and_flags(animation_begin, bitmap_type, bitmap_flags, bits_per_pixel);
auto intFormat = opengl_get_internal_format(bitmap_handle, bitmap_type, bits_per_pixel);
opengl_tex_array_storage(tslot->texture_target, max_levels, intFormat, width, height, num_frames);
opengl_tex_array_storage(tslot->texture_target, allocated_mipmap_levels, intFormat, width, height, num_frames);
bool frames_loaded = true;
for (int frame = animation_begin; frame < animation_begin + num_frames; ++frame) {
@@ -961,17 +974,8 @@ int opengl_create_texture(int bitmap_handle, int bitmap_type, tcache_slot_opengl
frame_slot->array_index = (uint32_t) (frame - animation_begin);
// call the helper
int ret_val = opengl_texture_set_level(frame,
bitmap_type,
bmp->w,
bmp->h,
width,
height,
(ubyte*) bmp->data,
frame_slot,
base_level,
resize,
intFormat);
int ret_val = opengl_texture_set_level(frame, bitmap_type, bmp->w, bmp->h, width, height, (ubyte*)bmp->data,
frame_slot, base_level, mipmap_levels, resize, intFormat);
frames_loaded = frames_loaded && ret_val;
// unlock the bitmap
@@ -980,12 +984,8 @@ int opengl_create_texture(int bitmap_handle, int bitmap_type, tcache_slot_opengl
if ( tslot->mipmap_levels == 1 && bitmap_type == TCACHE_TYPE_CUBEMAP ) {
Assertion(num_frames == 1, "Cube map arrays are not supported yet!");
// generate mip maps for cube maps so we can get glossy reflections; necessary for gloss maps and physically-based lighting
// OGL_EXT_FRAMEBUFFER_OBJECT required to use glGenerateMipmap()
tslot->mipmap_levels = get_num_mipmap_levels(tslot->w, tslot->h);
glTexParameteri(tslot->texture_target, GL_TEXTURE_MAX_LEVEL, tslot->mipmap_levels - 1);
glTexParameteri(tslot->texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
// generate mip maps for cube maps so we can get glossy reflections; necessary for gloss maps and
// physically-based lighting OGL_EXT_FRAMEBUFFER_OBJECT required to use glGenerateMipmap()
glGenerateMipmap(tslot->texture_target);
}
+2
View File
@@ -421,6 +421,8 @@ static bool opengl_init_shadow_framebuffer(int size, GLenum color_format)
glGenTextures(1, &Shadow_map_depth_texture);
GL_state.Texture.SetActiveUnit(0);
GL_state.Texture.SetTarget(GL_TEXTURE_2D_ARRAY);
GL_state.Texture.Enable(Shadow_map_depth_texture);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+5 -3
View File
@@ -490,8 +490,6 @@ int NanoVGRenderer::createTexture(int type, int w, int h, int imageFlags, const
img.width = w;
img.height = h;
bm_get_info(img.bitmap);
auto id = ++_lastImageId;
_textureMap.insert(std::make_pair(id, std::move(img)));
@@ -509,7 +507,11 @@ int NanoVGRenderer::updateTexture(int image, int /*x*/, int /*y*/, int /*w*/,
} else {
bpp = 8;
}
bm_get_info(texture->bitmap);
// Copy the updated data to our internal buffer so that changes in the hardware texture detail don't discard the
// changes NanoVG made to the texture
memcpy(texture->data.get(), data, texture->width * texture->height * bpp / 8);
// TODO: This could probably be done better by only uploading the changed area
gr_update_texture(texture->bitmap, bpp, data, texture->width, texture->height);
+1 -1
View File
@@ -422,7 +422,7 @@ void ssm_process()
vm_vec_sub(&temp, &moveup->sinfo.target->pos, &moveup->sinfo.start_pos[idx]);
vm_vec_normalize(&temp);
vm_vector_2_matrix(&orient, &temp, NULL, NULL);
moveup->fireballs[idx] = fireball_create(&moveup->sinfo.start_pos[idx], FIREBALL_WARP, FIREBALL_WARP_EFFECT, -1, si->warp_radius, 0, &vmd_zero_vector, si->warp_time, 0, &orient);
moveup->fireballs[idx] = fireball_create(&moveup->sinfo.start_pos[idx], FIREBALL_WARP, FIREBALL_WARP_EFFECT, -1, si->warp_radius, false, &vmd_zero_vector, si->warp_time, 0, &orient);
}
}
}
-367
View File
@@ -46,7 +46,6 @@ void hud_init_brackets()
{
}
// Called by draw_bounding_brackets.
void draw_brackets_square(graphics::line_draw_list* draw_list, int x1, int y1, int x2, int y2, int resize_mode)
{
int width, height;
@@ -140,112 +139,6 @@ void draw_brackets_square_quick(graphics::line_draw_list* draw_list, int x1, int
}
}
#define NUM_DASHES 2
void draw_brackets_dashed_square_quick(graphics::line_draw_list* draw_list, int x1, int y1, int x2, int y2)
{
int width, height, i;
width = x2 - x1;
height = y2 - y1;
// make the brackets extend 25% of the way along the width or height
float bracket_width = width/4.0f;
float bracket_height = height/4.0f;
int dash_width = (int)std::lround(bracket_width / ( NUM_DASHES*2 - 1 ));
if ( dash_width < 1 ) {
draw_brackets_square_quick(draw_list, x1, y1, x2, y2);
return;
}
int dash_height = (int)std::lround(bracket_height / ( NUM_DASHES*2 - 1 ));
if ( dash_height < 1 ) {
draw_brackets_square_quick(draw_list, x1, y1, x2, y2);
return;
}
int dash_x1, dash_x2, dash_y1, dash_y2;
dash_x1 = x1;
dash_x2 = x2;
dash_y1 = y1;
dash_y2 = y2;
for ( i = 0; i < NUM_DASHES; i++ ) {
// top line
draw_list->add_line(dash_x1, y1, dash_x1+(dash_width-1), y1);
draw_list->add_line(dash_x2, y1, dash_x2-(dash_width-1), y1);
// bottom line
draw_list->add_line(dash_x1, y2, dash_x1+(dash_width-1), y2);
draw_list->add_line(dash_x2, y2, dash_x2-(dash_width-1), y2);
dash_x1 += dash_width*2;
dash_x2 -= dash_width*2;
// left line
draw_list->add_line(x1, dash_y1, x1, dash_y1+(dash_height-1));
draw_list->add_line(x1, dash_y2, x1, dash_y2-(dash_height-1));
// right line
draw_list->add_line(x2, dash_y1, x2, dash_y1+(dash_height-1));
draw_list->add_line(x2, dash_y2, x2, dash_y2-(dash_height-1));
dash_y1 += dash_height*2;
dash_y2 -= dash_height*2;
}
}
// draw_brackets_diamond()
// Called by draw_bounding_brackets.
void draw_brackets_diamond(graphics::line_draw_list* draw_list, int x1, int y1, int x2, int y2)
{
int width, height, half_width, half_height;
int center_x, center_y;
int x_delta, y_delta;
float side_len, bracket_len;
width = x2 - x1;
height = y2 - y1;
half_width = (int)std::lround( width/2.0f );
half_height = (int)std::lround( height/2.0f );
side_len = (float)_hypot(half_width, half_height);
bracket_len = side_len / 8;
x_delta = (int)std::lround(bracket_len * width / side_len);
y_delta = (int)std::lround(bracket_len * height / side_len);
center_x = x1 + half_width;
center_y = y1 + half_height;
// top left line
draw_list->add_gradient(center_x - x_delta, y1 + y_delta,center_x, y1);
draw_list->add_gradient(x1 + x_delta, center_y - y_delta, x1, center_y);
// top right line
draw_list->add_gradient(center_x + x_delta, y1 + y_delta,center_x, y1);
draw_list->add_gradient(x2 - x_delta, center_y - y_delta, x2, center_y);
// bottom left line
draw_list->add_gradient(x1 + x_delta, center_y + y_delta, x1, center_y);
draw_list->add_gradient(center_x - x_delta, y2 - y_delta, center_x, y2);
// bottom right line
draw_list->add_gradient(x2 - x_delta, center_y + y_delta, x2, center_y);
draw_list->add_gradient(center_x + x_delta, y2 - y_delta, center_x, y2);
}
void draw_brackets_diamond_quick(graphics::line_draw_list* draw_list, int x1, int y1, int x2, int y2)
{
int width, height, half_width, half_height;
@@ -290,91 +183,6 @@ void draw_brackets_diamond_quick(graphics::line_draw_list* draw_list, int x1, in
draw_list->add_line(center_x-x_delta, center_y+y_delta, center_x+x_delta, center_y-y_delta);
}
// Draw bounding brackets for a subobject.
// unused function, candidate for removal
#if 0
void draw_bounding_brackets_subobject()
{
if (Player_ai->targeted_subsys_parent == Player_ai->target_objnum)
if (Player_ai->targeted_subsys != NULL) {
ship_subsys *subsys;
int target_objnum;
object* targetp;
vertex subobj_vertex;
vec3d subobj_pos;
int x1,x2,y1,y2;
subsys = Player_ai->targeted_subsys;
target_objnum = Player_ai->target_objnum;
Assert(target_objnum != -1);
targetp = &Objects[target_objnum];
Assert( targetp->type == OBJ_SHIP );
get_subsystem_world_pos(targetp, subsys, &subobj_pos);
g3_rotate_vertex(&subobj_vertex,&subobj_pos);
g3_project_vertex(&subobj_vertex);
if (subobj_vertex.flags & PF_OVERFLOW) // if overflow, no point in drawing brackets
return;
int subobj_x = fl2i(subobj_vertex.screen.xyw.x + 0.5f);
int subobj_y = fl2i(subobj_vertex.screen.xyw.y + 0.5f);
int hud_subtarget_w, hud_subtarget_h, bound_rc;
bound_rc = subobj_find_2d_bound(subsys->system_info->radius, &targetp->orient, &subobj_pos, &x1,&y1,&x2,&y2);
if ( bound_rc != 0 )
return;
hud_subtarget_w = x2-x1+1;
if ( hud_subtarget_w > gr_screen.clip_width ) {
hud_subtarget_w = gr_screen.clip_width;
}
hud_subtarget_h = y2-y1+1;
if ( hud_subtarget_h > gr_screen.clip_height ) {
hud_subtarget_h = gr_screen.clip_height;
}
if ( hud_subtarget_w > gr_screen.max_w ) {
x1 = subobj_x - (gr_screen.max_w>>1);
x2 = subobj_x + (gr_screen.max_w>>1);
}
if ( hud_subtarget_h > gr_screen.max_h ) {
y1 = subobj_y - (gr_screen.max_h>>1);
y2 = subobj_y + (gr_screen.max_h>>1);
}
// *** these unsize take care of everything below ***
gr_unsize_screen_pos( &hud_subtarget_w, &hud_subtarget_h );
gr_unsize_screen_pos( &subobj_x, &subobj_y );
gr_unsize_screen_pos( &x1, &y1 );
gr_unsize_screen_pos( &x2, &y2 );
// determine if subsystem is on far or near side of the ship
Player->subsys_in_view = ship_subsystem_in_sight(targetp, subsys, &View_position, &subobj_pos, 0);
// AL 29-3-98: If subsystem is destroyed, draw gray brackets
// Goober5000: this will now execute for fighterbays if the bay has been given a
// percentage subsystem strength in ships.tbl
// Goober5000: this will now execute for any subsys that takes damage and will not
// execute for any subsys that doesn't take damage
if ( (Player_ai->targeted_subsys->current_hits <= 0) && ( ship_subsys_takes_damage(Player_ai->targeted_subsys) ) ) {
gr_set_color_fast(iff_get_color(IFF_COLOR_MESSAGE, 1));
} else {
hud_set_iff_color( targetp, 1 );
}
if ( Player->subsys_in_view ) {
draw_brackets_square_quick(x1, y1, x2, y2);
} else {
draw_brackets_diamond_quick(x1, y1, x2, y2);
}
// mprintf(("Drawing subobject brackets at %4i, %4i\n", sx, sy));
}
}
#endif
extern int HUD_drew_selection_bracket_on_target;
//Do we want to show the ship & class name?
extern int Cmdline_targetinfo;
@@ -414,181 +222,6 @@ int Ships_attacking_bitmap = -1;
int num_ships_attacking(int target_objnum);
// draw_bounding_brackets() will draw the faded brackets that surround the current target
// NOTE: x1, y1, x2 & y2 are assumed to be scaled sizes, w_correction & h_correction are assumed to be unscaled!!
// unused function, candidate for removal
#if 0
void draw_bounding_brackets(int x1, int y1, int x2, int y2, int w_correction, int h_correction, float distance, int target_objnum)
{
int width, height;
if ( ( x1 < 0 && x2 < 0 ) || ( y1 < 0 && y2 < 0 ) )
return;
if ( ( x1 > gr_screen.clip_width && x2 > gr_screen.clip_width ) ||
( y1 > gr_screen.clip_height && y2 > gr_screen.clip_height ) )
return;
// *** everything below is taken care of with this unsize ***
gr_unsize_screen_pos(&x1, &y1);
gr_unsize_screen_pos(&x2, &y2);
width = x2-x1;
Assert(width>=0);
height = y2-y1;
Assert(height>=0);
if ( (width >= (gr_screen.max_w_unscaled)) && (height >= (gr_screen.max_h_unscaled)) ) {
return;
}
if (width < Min_target_box_width[gr_screen.res]) {
x1 = x1 - (Min_target_box_width[gr_screen.res]-width)/2;
x2 = x2 + (Min_target_box_width[gr_screen.res]-width)/2;
}
if (height < Min_target_box_height[gr_screen.res]) {
y1 = y1 - (Min_target_box_height[gr_screen.res]-height)/2;
y2 = y2 + (Min_target_box_height[gr_screen.res]-height)/2;
}
draw_brackets_square(x1-w_correction, y1-h_correction, x2+w_correction, y2+h_correction);
// draw distance to target in lower right corner of box
if ( distance > 0 ) {
hud_target_show_dist_on_bracket(x2+w_correction,y2+h_correction,distance);
}
// Maybe show + for each additional fighter or bomber attacking target.
if ( (target_objnum != -1) && hud_gauge_active(HUD_ATTACKING_TARGET_COUNT) ) {
int num_attacking = num_ships_attacking(target_objnum);
if (Ships_attacking_bitmap == -1){
Ships_attacking_bitmap = bm_load(Ships_attack_fname[gr_screen.res]);
}
if (Ships_attacking_bitmap == -1) {
Int3();
return;
}
// If a ship is attacked by player, show one fewer plus
int k=0;
if (Objects[target_objnum].type == OBJ_SHIP) {
if (iff_x_attacks_y(Player_ship->team, Ships[Objects[target_objnum].instance].team)) {
k = 1;
}
} else {
k = 1;
}
if (num_attacking > k) {
int i, num_blips;
num_blips = num_attacking-k;
if (num_blips > 4){
num_blips = 4;
}
if (Ships_attacking_bitmap >= 0) {
if (num_blips > 3)
y1 -= 3;
for (i=0; i<num_blips; i++) {
GR_AABITMAP(Ships_attacking_bitmap, x2+3, y1+i*7);
}
}
//Increment for the position of ship name/class.
//DEPENDANT ON ATTACKER SIZE (X)
x2 += 7;
}
}
if(Cmdline_targetinfo && (target_objnum != -1))
{
object* t_objp = &Objects[target_objnum];
const char* tinfo_name = NULL;
const char* tinfo_class = NULL;
char temp_name[NAME_LENGTH*2+3];
char temp_class[NAME_LENGTH];
SCP_list<CJumpNode>::iterator jnp;
switch(t_objp->type)
{
case OBJ_SHIP:
hud_stuff_ship_name(temp_name, &Ships[t_objp->instance]);
hud_stuff_ship_class(temp_class, &Ships[t_objp->instance]);
tinfo_name = temp_name;
tinfo_class = temp_class;
// maybe concatenate the callsign
if (*temp_name)
{
char temp_callsign[NAME_LENGTH];
hud_stuff_ship_callsign(temp_callsign, &Ships[t_objp->instance]);
if (*temp_callsign)
sprintf(&temp_name[strlen(temp_name)], " (%s)", temp_callsign);
}
// maybe substitute the callsign
else
{
hud_stuff_ship_callsign(temp_name, &Ships[t_objp->instance]);
}
break;
case OBJ_DEBRIS:
tinfo_name = XSTR("Debris", 348);
break;
case OBJ_WEAPON:
strcpy_s(temp_name, Weapon_info[Weapons[t_objp->instance].weapon_info_index].name);
end_string_at_first_hash_symbol(temp_name);
tinfo_name = temp_name;
break;
case OBJ_ASTEROID:
switch(Asteroids[t_objp->instance].asteroid_type)
{
case ASTEROID_TYPE_SMALL:
case ASTEROID_TYPE_MEDIUM:
case ASTEROID_TYPE_LARGE:
tinfo_name = NOX("Asteroid");
break;
default:
tinfo_name = XSTR("Debris", 348);
}
break;
case OBJ_JUMP_NODE:
for (jnp = Jump_nodes.begin(); jnp != Jump_nodes.end(); ++jnp) {
if(jnp->GetSCPObject() == t_objp)
break;
}
strcpy_s(temp_name, jnp->GetName());
end_string_at_first_hash_symbol(temp_name);
tinfo_name = temp_name;
break;
}
if(tinfo_name)
{
gr_string(x2+3, y1, tinfo_name);
}
if(tinfo_class)
{
gr_string(x2+3, y1+9, tinfo_class);
}
/*
if(tinfo_callsign)
{
gr_string(x2+3, y1+18, tinfo_callsign);
}
*/
}
}
#endif
int draw_subsys_brackets(graphics::line_draw_list* draw_list, ship_subsys* subsys, int min_width, int min_height, bool draw, bool set_color, int* draw_coords)
{
Assertion(subsys != NULL, "Invalid subsystem pointer passed to draw_subsys_brackets!");
-8
View File
@@ -16,16 +16,9 @@
#include "graphics/line_draw_list.h"
void hud_init_brackets();
// two unused functions, candidates for removal?
#if 0
void draw_bounding_brackets(int x1, int y1, int x2, int y2, int w_correction, int h_correction, float distance=0.0f, int target_objnum=-1);
void draw_bounding_brackets_subobject();
#endif
void draw_brackets_square(graphics::line_draw_list* draw_list, int x1, int y1, int x2, int y2, int resize_mode = GR_RESIZE_FULL);
void draw_brackets_diamond(graphics::line_draw_list* draw_list, int x1, int y1, int x2, int y2);
void draw_brackets_square_quick(graphics::line_draw_list* draw_list, int x1, int y1, int x2, int y2, int thick=0);
void draw_brackets_diamond_quick(graphics::line_draw_list* draw_list, int x1, int y1, int x2, int y2);
void draw_brackets_dashed_square_quick(graphics::line_draw_list* draw_list, int x1, int y1, int x2, int y2);
int draw_subsys_brackets(graphics::line_draw_list* draw_list, ship_subsys* subsys, int min_width, int min_height, bool draw = true, bool set_color = true, int* draw_coords = NULL);
@@ -50,7 +43,6 @@ public:
void renderNavBrackets(vec3d* nav_pos, vertex* nav_point, color* clr, char* string);
void renderBoundingBrackets(int x1, int y1, int x2, int y2, int w_correction, int h_correction, float distance, int target_objnum, int flags);
void renderBoundingBracketsSubobject();
void renderDistance(int x, int y, float distance);
};
#endif
-63
View File
@@ -554,29 +554,6 @@ UI_XSTR HC_text[GR_NUM_RESOLUTIONS][NUM_HUD_TEXT] = {
}
};
void hud_config_set_rgb(int gauge, int r, int g, int b);
void hud_config_set_alpha(int gauge, int a);
/*
#define NUM_HC_SPECIAL_BITMAPS 2
#define HC_SPECIAL_RETICLE 0
#define HC_SPECIAL_TEXT 1
typedef struct HC_special_bitmap
{
char *filename;
int x,y;
int bitmap;
} HC_special_bitmap;
HC_special_bitmap HC_special_bitmaps[NUM_HC_SPECIAL_BITMAPS] =
{
//XSTR:OFF
{"HG_00a", 272, 146, -1},
{"HG_04a", 132, 271, -1},
//XSTR:ON
};
*/
static int HC_background_bitmap;
static int HC_background_bitmap_mask;
static UI_WINDOW HC_ui_window;
@@ -584,46 +561,6 @@ static UI_WINDOW HC_ui_window;
static int HC_gauge_hot; // mouse is over this gauge
static int HC_gauge_selected; // gauge is selected
// slider controls
/*
#define HC_NUM_SLIDERS 1
#define HC_BRIGHTNESS_SLIDER 0
struct hc_sliders {
// base slider
char *filename;
int x, y, xt, yt;
int hotspot;
int dot_w;
int dots;
// left and right buttons
char *left_filename;
int left_mask, left_x, left_y;
char *right_filename;
int right_mask, right_x, right_y;
// slider control
UI_DOT_SLIDER_NEW slider; // because we have a class inside this struct, we need the constructor below..
hc_sliders(char *name, int x1, int y1, int xt1, int yt1, int h, int _dot_w, int _dots, char *_left_filename, int _left_mask, int _left_x, int _left_y, char *_right_filename, int _right_mask, int _right_x, int _right_y) :
filename(name), x(x1), y(y1), xt(xt1), yt(yt1), hotspot(h), dot_w(_dot_w), dots(_dots), left_filename(_left_filename), left_mask(_left_mask), left_x(_left_x), left_y(_left_y), right_filename(_right_filename), right_mask(_right_mask), right_x(_right_x), right_y(_right_y) {}
};
hc_sliders HC_sliders[GR_NUM_RESOLUTIONS][HC_NUM_SLIDERS] = {
{ // GR_640
hc_sliders( "HCB_22", 419, 379, -1, -1, 22, 20, 10,
"HCB_23", 23, 611, 379,
"HCB_21", 21, 391, 379)
},
{ // GR_1024
hc_sliders( "2_HCB_22", 670, 606, -1, -1, 22, 32, 10,
"2_HCB_23", 23, 698, 606,
"2_HCB_21", 21, 625, 606),
}
};
*/
// HUD colors
typedef struct hc_col {
ubyte r, g, b;
-4
View File
@@ -73,11 +73,7 @@ void hud_config_restore();
void hud_config_backup();
void hud_config_as_observer(ship *shipp,ai_info *aif);
void hud_config_as_observer();
void hud_config_as_player();
void hud_config_display_text(char* gauge_text, int x, int y);
void hud_set_display_gauge_cbox();
// leave hud config without accepting changes
void hud_config_cancel();
-89
View File
@@ -51,95 +51,6 @@ escort_info Escort_ships[MAX_COMPLETE_ESCORT_LIST];
int Num_escort_ships;
int Max_escort_ships = 3;
//int Escort_gauge_y[MAX_ESCORT_SHIPS] = { 219, 230, 241 };
/*
int Escort_gauge_text_coords[GR_NUM_RESOLUTIONS][MAX_ESCORT_SHIPS][4][2] =
{
{ // GR_640
{
{489,219},
{599,212},
{604,219},
{474,219}
},
{
{489,230},
{599,223},
{604,230},
{474,230}
},
{
{489,241},
{599,234},
{604,241},
{474,241}
},
},
{ // GR_1024
{
{869,343},
{973,338},
{981,343},
{854,343}
},
{
{869,354},
{973,349},
{981,354},
{854,354}
},
{
{869,365},
{973,360},
{981,365},
{854,365}
},
}
};
// escort gauge coords
int Escort_coords[GR_NUM_RESOLUTIONS][4][2] = {
{ // GR_640
{486, 206},
{486, 219},
{486, 230},
{486, 241}
},
{ // GR_1024
{865, 330},
{865, 343},
{865, 354},
{865, 365}
}
};
// monitoring text coords
int Monitoring_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
489, 208
},
{ // GR_1024
869, 331
}
};
char *Escort_gauge_filenames[GR_NUM_RESOLUTIONS][MAX_ESCORT_SHIPS] =
{
//XSTR:OFF
{ // GR_640
"escort1",
"escort2",
"escort3"
},
{ // GR_1024
"escort1",
"escort2",
"escort3"
}
//XSTR:ON
};*/
static int Last_target_index; // index into Escort_gauges for last targeted via 'Next Escort Target' key
HudGaugeEscort::HudGaugeEscort():
-1
View File
@@ -24,7 +24,6 @@ class object;
void hud_escort_update_list();
void hud_escort_init();
void hud_setup_escort_list(int level = 1);
void hud_escort_view_toggle();
void hud_add_remove_ship_escort(int objnum, int supress_feedback = 0);
void hud_escort_clear_all(bool clear_flags = false);
void hud_escort_ship_hit(object *objp, int quadrant);
-1
View File
@@ -27,7 +27,6 @@ class object;
#define AI_MODIFY_ETS_INTERVAL 500 // time between ets modifications for ai's (in milliseconds)
#define ZERO_INDEX 0
#define ONE_THIRD_INDEX 4
#define ONE_HALF_INDEX 6
#define ALL_INDEX 12
-2
View File
@@ -15,10 +15,8 @@
#include "hud/hud.h"
void hud_init_missile_lock();
void hud_draw_lock_triangles(int center_x, int center_y, float frametime);
void hud_calculate_lock_position(float frametime);
void hud_calculate_lock_start_pos();
void hud_show_lock_indicator(float frametime, vec3d *lock_point_pos);
void hud_do_lock_indicator(float frametime);
void hud_stop_looped_locking_sounds();
void hud_lock_reset(float lock_time_scale=1.0f);
-38
View File
@@ -551,24 +551,6 @@ void HUD_printf(const char *format, ...)
hud_sourced_print(HUD_SOURCE_COMPUTER, tmp);
}
void HUD_ship_sent_printf(int sh, const char *format, ...)
{
va_list args;
char tmp[HUD_MSG_LENGTH_MAX];
tmp[sizeof(tmp)-1] = '\0';
size_t len;
snprintf(tmp, sizeof(tmp)-1, NOX("%s: "), Ships[sh].get_display_string());
len = strlen(tmp);
va_start(args, format);
vsnprintf(tmp + len, sizeof(tmp)-1-len, format, args);
va_end(args);
Assert(strlen(tmp) < HUD_MSG_LENGTH_MAX); // If greater than this, probably crashed anyway.
hud_sourced_print(HUD_team_get_source(Ships[sh].team), tmp);
}
// --------------------------------------------------------------------------------------
// HUD_sourced_printf()
//
@@ -1235,26 +1217,6 @@ void HudGaugeTalkingHead::initBitmaps(const char *fname)
}
}
/**
* Create a new head animation object
*/
anim_instance* HudGaugeTalkingHead::createAnim(int anim_start_frame, anim* anim_data)
{
anim_play_struct aps;
float scale_x = i2fl(Anim_size[0]) / i2fl(anim_data->width);
float scale_y = i2fl(Anim_size[1]) / i2fl(anim_data->height);
anim_play_init(&aps, anim_data, fl2ir((position[0] + Anim_offsets[0] + HUD_offset_x) / scale_x), fl2ir((position[1] + Anim_offsets[1] + HUD_offset_y) / scale_y), base_w, base_h);
aps.start_at = anim_start_frame;
// aps.color = &HUD_color_defaults[HUD_color_alpha];
aps.color = &HUD_config.clr[HUD_TALKING_HEAD];
// I'd much rather use gr_init_color and retrieve the colors from this object but no, aps.color just happens to be a pointer.
// So, just give it the address from the player's HUD configuration. You win, aps.color. I'll take care of you next time. (Swifty)
return anim_play(&aps);
}
/**
* Renders everything for a head animation
* Also checks for when new head ani's need to start playing
-2
View File
@@ -68,7 +68,6 @@ int HUD_source_get_team(int team);
void HUD_printf(SCP_FORMAT_STRING const char *format, ...) SCP_FORMAT_STRING_ARGS(1, 2);
void hud_sourced_print(int source, const char *msg);
void HUD_sourced_printf(int source, SCP_FORMAT_STRING const char *format, ...) SCP_FORMAT_STRING_ARGS(2, 3); // send hud message from specified source
void HUD_ship_sent_printf(int sh, SCP_FORMAT_STRING const char *format, ...) SCP_FORMAT_STRING_ARGS(2, 3); // send hud message from a specific ship
void HUD_fixed_printf(float duration, color col, SCP_FORMAT_STRING const char *format, ...) SCP_FORMAT_STRING_ARGS(3, 4); // Display a single message for duration seconds.
void HUD_init_fixed_text(); // Clear all pending fixed text.
@@ -140,7 +139,6 @@ public:
void render(float frametime) override;
void initialize() override;
bool canRender() override;
anim_instance* createAnim(int anim_start_frame, anim* anim_data);
};
class HudGaugeFixedMessages: public HudGauge
-24
View File
@@ -58,27 +58,3 @@ void hud_observer_init(ship *shipp, ai_info *aip)
void hud_obs_render_player(int /*loc*/,net_player * /*pl*/)
{
}
void hud_obs_render_players_all()
{
int idx,count;
// render kills and stats information for all players
count = 0;
for(idx=0;idx<MAX_PLAYERS;idx++){
if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) ){
hud_obs_render_player(count,&Net_players[idx]);
}
}
}
/**
* Render any specific observer stuff
*/
void hud_render_observer()
{
Assert((Game_mode & GM_MULTIPLAYER) && (Net_player->flags & NETINFO_FLAG_OBSERVER));
// render individual player text
hud_obs_render_players_all();
}
-2
View File
@@ -22,6 +22,4 @@ extern ai_info Hud_obs_ai;
void hud_observer_init(ship *shipp,ai_info *aip);
void hud_render_observer();
#endif
-2
View File
@@ -53,14 +53,12 @@ typedef struct gauge_settings {
} gauge_settings;
//Functions
int hud_get_gauge_index(char* name);
void hud_positions_init();
void set_current_hud();
void init_hud();
void load_missing_retail_gauges();
void check_color(int *colorp);
#define NUM_HUD_OBJECT_ENTRIES 56 // not used anywhere?
int parse_gauge_type();
void load_gauge(int gauge, gauge_settings* settings);
-7
View File
@@ -169,11 +169,4 @@ public:
void hud_init_reticle();
void hud_update_reticle( player *pp );
void hud_draw_outer_reticle();
void hud_draw_center_reticle();
void hud_draw_throttle_gauge();
void hud_draw_target_throttle_gauge();
#endif
+1 -1
View File
@@ -2483,7 +2483,7 @@ int hud_query_order_issued(char *to, char *order_name, char *target_name, int ti
continue;
}
int subsys_index = ship_get_subsys_index(&Ships[target_ship], special_argument, 1);
int subsys_index = ship_get_subsys_index(&Ships[target_ship], special_argument);
// if the order is for s different subsystem
if (Squadmsg_history[i].special_index != subsys_index) {
continue;
-71
View File
@@ -1909,77 +1909,6 @@ void hud_target_live_turret(int next_flag, int auto_advance, int only_player_tar
}
}
// -------------------------------------------------------------------
// hud_target_closest_locked_missile()
//
// Target the closest locked missile that is locked on locked_obj
//
// input: locked_obj => pointer to object that you want to find
// closest missile to
//
void hud_target_closest_locked_missile(object *locked_obj)
{
object *A, *nearest_obj=NULL;
weapon *wp;
weapon_info *wip;
float nearest_dist, dist;
int target_found = FALSE;
missile_obj *mo;
nearest_dist = 10000.0f;
for ( mo = GET_NEXT(&Missile_obj_list); mo != END_OF_LIST(&Missile_obj_list); mo = GET_NEXT(mo) ) {
Assert(mo->objnum >= 0 && mo->objnum < MAX_OBJECTS);
A = &Objects[mo->objnum];
if (A->type != OBJ_WEAPON){
continue;
}
Assert((A->instance >= 0) && (A->instance < MAX_WEAPONS));
wp = &Weapons[A->instance];
wip = &Weapon_info[wp->weapon_info_index];
if ( wip->subtype != WP_MISSILE ){
continue;
}
if ( !(wip->is_homing() ) ){
continue;
}
if (wp->lssm_stage==3){
continue;
}
if(hud_target_invalid_awacs(A)){
continue;
}
if (wp->homing_object == locked_obj) {
dist = vm_vec_dist_quick(&A->pos, &locked_obj->pos); // Find distance!
if (dist < nearest_dist) {
nearest_obj = A;
nearest_dist = dist;
}
}
} // end for
if (nearest_dist < 10000.0f) {
Assert(nearest_obj);
set_target_objnum( Player_ai, OBJ_INDEX(nearest_obj) );
hud_shield_hit_reset(nearest_obj);
target_found = TRUE;
}
if ( !target_found ){
snd_play( gamesnd_get_game_sound(GameSounds::TARGET_FAIL), 0.0f );
}
}
// select a new target, by auto-targeting
void hud_target_auto_target_next()
{
-2
View File
@@ -95,7 +95,6 @@ void hud_target_subsystem_in_reticle();
void hud_show_targeting_gauges(float frametime);
void hud_target_targets_target();
void hud_check_reticle_list();
void hud_target_closest_locked_missile(object *A);
void hud_target_missile(object *source_obj, int next_flag);
void hud_target_next_list(int hostile=1, int next_flag=1, int team_mask = -1, int attacked_objnum = -1, int play_fail_sound = TRUE, int filter = 0, int turret_attacking_target = 0);
int hud_target_closest_repair_ship(int goal_objnum=-1);
@@ -117,7 +116,6 @@ void hud_target_prev_subobject();
void hud_cease_subsystem_targeting(bool print_message = true);
void hud_cease_targeting(bool deliberate = false);
void hud_restore_subsystem_target(ship* shipp);
int subsystem_in_sight(object* objp, ship_subsys* subsys, vec3d *eye, vec3d* subsystem);
vec3d* get_subsystem_world_pos(object* parent_obj, ship_subsys* subsys, vec3d* world_pos);
void hud_target_change_check();
-2
View File
@@ -148,7 +148,6 @@ public:
void initTimeOffsets(int x, int y);
void initOrderOffsets(int x, int y);
void initOrderMaxWidth(int width);
void updateFrame();
void render(float frametime) override;
void initialize() override;
void initDockFlashTimer();
@@ -158,7 +157,6 @@ public:
void pageIn() override;
};
void hud_targetbox_init();
void hud_targetbox_init_flash();
void hud_get_target_strength(object *objp, float *shields, float *integrity);
-2
View File
@@ -20,9 +20,7 @@ class p_object;
void hud_init_wingman_status_gauge();
void hud_wingman_status_update();
void hud_wingman_status_render();
void hud_wingman_status_init_flash();
int hud_wingman_status_maybe_flash(int wing_index, int wing_pos);
void hud_set_wingman_status_dead(int wing_index, int wing_pos);
void hud_set_wingman_status_departed(int wing_index, int wing_pos);
void hud_set_wingman_status_alive( int wing_index, int wing_pos);
-8
View File
@@ -19,14 +19,6 @@ Joystick *currentJoystick = nullptr;
bool initialized = false;
/**
* @brief Compatibility conversion from HatPosition to array index
*/
inline
int hatEnumToIdx(HatPosition in) {
return static_cast<int>(in - JOY_NUM_BUTTONS);
}
/**
* @brief Compatibility conversion from Button index to HatPosition
*/
-8
View File
@@ -478,14 +478,6 @@ void joy_ff_mission_init(vec3d v)
joy_ff_handling_scaler = (int) ((vm_vec_mag(&v) + 1.3f) * 5.0f);
}
void joy_reacquire_ff()
{
}
void joy_unacquire_ff()
{
}
void joy_ff_play_vector_effect(vec3d *v, float scaler)
{
vec3d vf;
-2
View File
@@ -18,8 +18,6 @@ int joy_ff_init();
void joy_ff_shutdown();
void joy_ff_stop_effects();
void joy_ff_mission_init(vec3d v);
void joy_reacquire_ff();
void joy_unacquire_ff();
void joy_ff_play_vector_effect(vec3d *v, float scaler);
void joy_ff_play_dir_effect(float x, float y);
void joy_ff_play_primary_shoot(int gain);
-92
View File
@@ -367,74 +367,6 @@ int key_inkey()
return key;
}
// Unget a key. Puts it back in the input queue.
void key_outkey(int key)
{
int bufp;
if ( !key_inited ) return;
SDL_LockMutex( key_lock );
bufp = key_data.keytail+1;
if (bufp >= KEY_BUFFER_SIZE){
bufp = 0;
}
key_data.keybuffer[key_data.keytail] = (unsigned short)key;
key_data.keytail = bufp;
SDL_UnlockMutex( key_lock );
}
// Return amount of time last key was held down.
// This is currently (July 17, 1996) bogus because our timing is
// not accurate.
int key_inkey_time(uint * time)
{
int key = 0;
if ( !key_inited ) {
*time = 0;
return 0;
}
SDL_LockMutex( key_lock );
if (key_data.keytail!=key_data.keyhead) {
key = key_data.keybuffer[key_data.keyhead];
*time = key_data.time_pressed[key_data.keyhead];
key_data.keyhead = add_one(key_data.keyhead);
}
SDL_UnlockMutex( key_lock );
return key;
}
// Returns scancode of last key pressed, if any (returns 0 if no key pressed)
// but does not update keyhead pointer.
int key_peekkey()
{
int key = 0;
if ( !key_inited ) return 0;
SDL_LockMutex( key_lock );
if (key_data.keytail!=key_data.keyhead) {
key = key_data.keybuffer[key_data.keyhead];
}
SDL_UnlockMutex( key_lock );
return key;
}
// If not installed, uses BIOS and returns getch();
// Else returns pending key (or waits for one if none waiting).
int key_getch()
@@ -552,30 +484,6 @@ int key_down_count(int scancode)
return n;
}
// Returns number of times key has went from down to up since last call.
int key_up_count(int scancode)
{
int n;
if ( !key_inited ) return 0;
if ((scancode<0)|| (scancode>=NUM_KEYS)) return 0;
SDL_LockMutex( key_lock );
n = key_data.NumUps[scancode];
key_data.NumUps[scancode] = 0;
SDL_UnlockMutex( key_lock );
return n;
}
int key_check(int key)
{
return key_data.down_check[key];
}
// Add a key up or down code to the key buffer. state=1 -> down, state=0 -> up
// latency => time difference in ms between when key was actually pressed and now
//void key_mark( uint code, int state )
-19
View File
@@ -12,12 +12,6 @@
#ifndef _KEY_H
#define _KEY_H
/*
#ifdef __cplusplus
extern "C" {
#endif
*/
#include "globalincs/pstypes.h"
#define NUM_KEYS 256
@@ -34,11 +28,9 @@ void key_lost_focus();
void key_got_focus();
void key_mark( uint code, int state, uint latency );
int key_getch();
int key_peekkey();
void key_flush();
// Routines/data you can access:
//NOT USED! extern fix key_down_time( uint code );
float key_down_timef( uint code );
int key_to_ascii(int keycode );
@@ -49,12 +41,7 @@ int key_inkey();
uint key_get_shift_status();
int key_down_count(int scancode);
int key_up_count(int scancode);
int key_checkch();
int key_check(int key);
// Put "key" back in the input buffer.
void key_outkey(int key);
extern int Cheats_enabled;
extern int Key_normal_game;
@@ -185,10 +172,4 @@ extern int Key_normal_game;
#define KEY_PAUSE 0x45 //DOS: 0x61
#define KEY_BREAK 0xc6
/*
#ifdef __cplusplus
}
#endif
*/
#endif
+8 -10
View File
@@ -614,8 +614,6 @@ void debug_change_song(int delta)
extern int Framerate_delay;
extern void snd_stop_any_sound();
extern vec3d Eye_position;
extern matrix Eye_matrix;
extern void g3_set_view_matrix(const vec3d *view_pos, const matrix *view_matrix, float zoom);
@@ -2413,9 +2411,9 @@ int button_function(int n)
control_used(END_MISSION);
if (collide_predict_large_ship(Player_obj, 200.0f)
|| (Ship_info[Ships[Player_obj->instance].ship_info_index].warpout_type == WT_HYPERSPACE
&& collide_predict_large_ship(Player_obj, 100000.0f)))
if ( collide_predict_large_ship(Player_obj, 200.0f)
|| (Warp_params[Ships[Player_obj->instance].warpout_params_index].warp_type == WT_HYPERSPACE
&& collide_predict_large_ship(Player_obj, 100000.0f)) )
{
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
HUD_printf("%s", XSTR( "** WARNING ** Collision danger. Subspace drive not activated.", 39));
@@ -2425,7 +2423,7 @@ int button_function(int n)
} else if (!ship_navigation_ok_to_warp(Player_ship)) {
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
HUD_printf("%s", XSTR("Navigation failure. Cannot engage subspace drive.", 1572));
} else if ( (Player_obj != NULL) && object_get_gliding(Player_obj)) {
} else if ((Player_obj != nullptr) && object_get_gliding(Player_obj)) {
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
HUD_printf("%s", XSTR("Cannot engage subspace drive while gliding.", 1573));
} else {
@@ -2771,9 +2769,9 @@ int button_function(int n)
control_used(END_MISSION);
if (collide_predict_large_ship(Player_obj, 200.0f)
|| (Ship_info[Ships[Player_obj->instance].ship_info_index].warpout_type == WT_HYPERSPACE
&& collide_predict_large_ship(Player_obj, 100000.0f)))
if ( collide_predict_large_ship(Player_obj, 200.0f)
|| (Warp_params[Ships[Player_obj->instance].warpout_params_index].warp_type == WT_HYPERSPACE
&& collide_predict_large_ship(Player_obj, 100000.0f)) )
{
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
HUD_printf("%s", XSTR( "** WARNING ** Collision danger. Subspace drive not activated.", 39));
@@ -2783,7 +2781,7 @@ int button_function(int n)
} else if (!ship_navigation_ok_to_warp(Player_ship)) {
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
HUD_printf("%s", XSTR("Navigation failure. Cannot engage subspace drive.", 1572));
} else if (Player_obj != NULL && object_get_gliding(Player_obj)) {
} else if ((Player_obj != nullptr) && object_get_gliding(Player_obj)) {
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
HUD_printf("%s", XSTR("Cannot engage subspace drive while gliding.", 1573));
} else {
-53
View File
@@ -50,10 +50,6 @@ int Mouse_dx = 0;
int Mouse_dy = 0;
int Mouse_dz = 0;
int Last_mouse_dx = 0;
int Last_mouse_dy = 0;
int Last_mouse_dz = 0;
int Mouse_sensitivity = 4;
int Use_mouse_to_fly = 0;
@@ -112,24 +108,6 @@ void mousewheel_decay(int btn);
static bool Mouse_in_focus = true;
void mouse_got_focus()
{
if ( !mouse_inited ) return;
Mouse_in_focus = true;
mouse_flush();
}
void mouse_lost_focus()
{
if ( !mouse_inited ) return;
Mouse_in_focus = false;
mouse_flush();
}
void mouse_close()
{
if (!mouse_inited)
@@ -418,33 +396,6 @@ int mouse_down(int btn)
return tmp;
}
// returns the fraction of time btn has been down since last call
// (currently returns 1 if buttons is down, 0 otherwise)
//
float mouse_down_time(int btn)
{
float tmp;
if ( !mouse_inited ) return 0.0f;
// Bail if not a button or wheel direction
if ( (btn < LOWEST_MOUSE_BUTTON) || (btn > HIGHEST_MOUSE_WHEEL)) return 0.0f;
SDL_LockMutex( mouse_lock );
if (mouse_flags & btn) {
tmp = 1.0f;
if ((btn >= LOWEST_MOUSE_WHEEL) && (btn <= HIGHEST_MOUSE_WHEEL)) {
mousewheel_decay(btn);
}
} else {
tmp = 0.0f;
}
SDL_UnlockMutex( mouse_lock );
return tmp;
}
void mouse_get_delta(int *dx, int *dy, int *dz)
{
if (dx)
@@ -466,10 +417,6 @@ void mouse_force_pos(int x, int y)
// Reset deltas so we don't have duplicate mouse deltas
void mouse_reset_deltas()
{
Last_mouse_dx = Mouse_dx;
Last_mouse_dy = Mouse_dy;
Last_mouse_dz = Mouse_dz;
Mouse_dx = Mouse_dy = Mouse_dz = 0;
}
-4
View File
@@ -71,10 +71,6 @@ int mouse_up_count(int n);
void mouse_flush();
int mouse_down(int btn); // returns 1 if mouse button btn is down, 0 otherwise
float mouse_down_time(int btn); // returns the fraction of time btn has been down since last call
void mouse_lost_focus();
void mouse_got_focus();
void mouse_reset_deltas();
void mouse_get_delta(int *dx = NULL, int *dy = NULL, int *dz = NULL);
+20 -22
View File
@@ -127,13 +127,14 @@ void timestamp_reset()
// For debugging & testing, you could set this to
// something like 1 minute (6000).
const std::uint32_t MAX_TIME = INT_MAX / 2;
const std::uint64_t MAX_TICKER = (MAX_TIME - 2) * 1000; // subtract 2 because timestamp_ms() adds 2, and we want MAX_TICKER to correspond to MAX_TIME
static int timestamp_ms() {
if (timestamp_ticker <= 2) {
// These are special values, don't adjust them
return (int)timestamp_ticker;
}
return (int)(timestamp_ticker / 1000);
return (int)(timestamp_ticker / 1000) + 2; // avoid values below 2
}
void timestamp_inc(fix frametime)
@@ -144,8 +145,8 @@ void timestamp_inc(fix frametime)
timestamp_ticker += delta;
if ( timestamp_ms() > (int)MAX_TIME ) {
timestamp_ticker = 2; // Roll!
if ( timestamp_ticker > MAX_TICKER ) {
timestamp_ticker -= MAX_TICKER - 2; // Roll!
}
if (timestamp_ticker < 2 ) {
@@ -161,8 +162,9 @@ int timestamp(int delta_ms ) {
t2 = timestamp_ms() + delta_ms;
if ( t2 > (int)MAX_TIME ) {
// wrap!!!
t2 = delta_ms - (MAX_TIME-timestamp_ms());
t2 -= MAX_TIME - 2;
}
Assertion(t2 >= 2, "Math no longer makes sense; t2 is %d", t2);
if (t2 < 2 ) t2 = 2; // hack??
return t2;
}
@@ -170,25 +172,16 @@ int timestamp(int delta_ms ) {
// Returns milliseconds until timestamp will elapse.
// Negative value gives milliseconds ago that timestamp elapsed.
int timestamp_until(int stamp) {
// JAS: FIX
// HACK!! This doesn't handle rollover!
// (Will it ever happen?)
int delta;
return stamp - timestamp_ms();
delta = stamp - timestamp_ms();
/*
uint delta;
delta = stamp - timestamp_ticker;
if (delta > UINT_MAX/2)
delta = UINT_MAX - delta + 1;
else if (delta < - ( (int) (UINT_MAX/2)))
delta = UINT_MAX + delta + 1;
if (delta > (int)MAX_TIME/2)
delta = delta - MAX_TIME + 1;
else if (delta < -(int)MAX_TIME/2)
delta = delta + MAX_TIME - 1;
return delta;
*/
}
// alternate timestamp functions. The way these work is you call xtimestamp() to get the
@@ -204,17 +197,22 @@ int timestamp_has_time_elapsed(int stamp, int time) {
return 1;
t = stamp + time;
if (t <= timestamp_ms())
return 1; // if we are unlucky enough to have it wrap on us, this will assume time has elapsed.
if (t > (int)MAX_TIME) {
t -= MAX_TIME - 2;
}
if (timestamp_until(t) <= 0)
return 1;
return 0;
}
bool timestamp_elapsed(int stamp) {
if (stamp == 0) {
return false;
} else if (stamp == 1) {
return true;
}
return timestamp_ms() >= stamp;
return timestamp_until(stamp) <= 0;
}
bool timestamp_elapsed_safe(int a, int b) {
if (a == 0) {
+768 -499
View File
File diff suppressed because it is too large. Load diff
+24 -15
View File
@@ -1893,15 +1893,8 @@ int Tree::DoMouseUp(float /*frametime*/)
{
OwnerSystem->SetActiveObject(this);
if (HighlightedItem != NULL) {
SelectedItem = HighlightedItem;
SelectedItem->ShowChildren = !SelectedItem->ShowChildren;
if (NOT_EMPTY(&SelectedItem->Children)) {
OnRefreshSize(); //Unfortunately
}
if (SelectedItem->Function != NULL) {
SelectedItem->Function(this);
}
if (HighlightedItem != nullptr) {
SetSelectedItem(HighlightedItem);
}
return OF_TRUE;
@@ -1961,6 +1954,17 @@ void Tree::ClearItems()
}
}
void Tree::SetSelectedItem(TreeItem *item) {
SelectedItem = item;
SelectedItem->ShowChildren = !SelectedItem->ShowChildren;
if (NOT_EMPTY(&SelectedItem->Children)) {
OnRefreshSize(); //Unfortunately
}
if (SelectedItem->Function != nullptr) {
SelectedItem->Function(this);
}
}
//*****************************Text*******************************
int Text::DoRefreshSize()
{
@@ -2695,13 +2699,13 @@ float Slider::GetSliderPos(int x)
return i2fl(x - BarCoords[0]) / i2fl(BarCoords[2] - BarCoords[0] - SliderWidth);
}
void Slider::UpdateSlider(int x)
void Slider::UpdateSlider(float x)
{
SliderScale = GetSliderPos(x);
SliderScale = x;
CLAMP(SliderScale, 0.0, 1.0f);
if ( function != NULL ) {
if ( function != nullptr ) {
function(this);
}
}
@@ -2711,6 +2715,11 @@ float Slider::GetSliderValue()
return (SliderScale * (Max - Min) + Min);
}
void Slider::SetSliderValue(float raw_val)
{
UpdateSlider((raw_val - Min) / Max + Min);
}
void Slider::DoMove(int dx, int dy)
{
BarCoords[0] += dx;
@@ -2751,7 +2760,7 @@ int Slider::DoMouseDown(float /*frametime*/)
int sliderX = GetSliderOffset();
if ( SliderGrabbed ) {
UpdateSlider(x);
UpdateSlider(GetSliderPos(x));
} else {
// first check if the mouse is within the slider bounds
if ( x >= sliderX
@@ -2766,7 +2775,7 @@ int Slider::DoMouseDown(float /*frametime*/)
&& y <= BarCoords[3]) {
// we've clicked on an area of the bar but didn't click the slider
// move the slider to the new position
UpdateSlider(x);
UpdateSlider(GetSliderPos(x));
SliderGrabbed = true;
}
}
+3 -1
View File
@@ -542,6 +542,7 @@ public:
void ClearItems();
TreeItem* GetSelectedItem(){return SelectedItem;}
void SetSelectedItem(TreeItem *item);
};
//*****************************Text*******************************
@@ -752,7 +753,7 @@ class Slider : public GUIObject
int GetSliderOffset();
float GetSliderPos(int x);
void UpdateSlider(int x);
void UpdateSlider(float x);
protected:
void DoDraw(float frametime) override;
void DoMove(int dx, int dy) override;
@@ -764,6 +765,7 @@ public:
Slider(const SCP_string &in_label, float min, float max, int x_coord, int y_coord, void(*in_function)(Slider *caller) = NULL, int x_width = -1, int y_height = DEFAULT_BUTTON_HEIGHT, int in_style = 0);
float GetSliderValue();
void SetSliderValue(float raw_val);
};
//*****************************GLOBALS*******************************
+2
View File
@@ -8,6 +8,7 @@ const int MIN_LOG_LEVEL = AV_LOG_WARNING;
bool initialized = false;
#ifndef NDEBUG
void log_callback_report(void* ptr, int level, const char* fmt, va_list vl) {
if (level > MIN_LOG_LEVEL) {
return;
@@ -19,6 +20,7 @@ void log_callback_report(void* ptr, int level, const char* fmt, va_list vl) {
mprintf(("FFMPEG Log: %s", buffer)); // no \n, ffmpeg handles that
}
#endif
void check_version(const char* libname, uint32_t current, uint32_t compiled)
{
-5
View File
@@ -625,11 +625,6 @@ light_indexing_info scene_lights::bufferLights()
return light_info;
}
size_t scene_lights::getNumStaticLights()
{
return StaticLightIndices.size();
}
void scene_lights::resetLightState()
{
current_light_index = static_cast<size_t>(-1);
-1
View File
@@ -82,7 +82,6 @@ public:
void setLightFilter(int objnum, const vec3d *pos, float rad);
bool setLights(const light_indexing_info *info);
void resetLightState();
size_t getNumStaticLights();
light_indexing_info bufferLights();
};
-48
View File
@@ -91,9 +91,6 @@ int lcl_ext_get_text(const SCP_string &xstr, SCP_string &out);
int lcl_ext_get_id(const char *xstr, int *out);
int lcl_ext_get_id(const SCP_string &xstr, int *out);
// if the char is a valid char for a signed integer value string
int lcl_is_valid_numeric_char(char c);
// parses the string.tbl and reports back only on the languages it found
void parse_stringstbl_quick(const char *filename);
@@ -173,12 +170,6 @@ void lcl_close() {
lcl_xstr_close();
}
// determine what language we're running in, see LCL_* defines above
int lcl_get_language()
{
return Lcl_current_lang;
}
// parses the string.tbl to see which languages are supported. Doesn't read in any strings.
void parse_stringstbl_quick(const char *filename)
{
@@ -526,38 +517,6 @@ ubyte lcl_get_font_index(int font_num)
}
}
// maybe add on an appropriate subdirectory when opening a localized file
void lcl_add_dir(char *current_path)
{
char last_char;
size_t path_len;
// if the disk extension is 0 length, don't add enything
if (strlen(Lcl_languages[Lcl_current_lang].lang_ext) <= 0) {
return;
}
// get the length of the string so far
path_len = strlen(current_path);
if (path_len <= 0) {
return;
}
// get the current last char
last_char = current_path[path_len - 1];
// if the last char is a slash, just copy in the disk extension
if (last_char == DIR_SEPARATOR_CHAR) {
strcat(current_path, Lcl_languages[Lcl_current_lang].lang_ext);
strcat(current_path, DIR_SEPARATOR_STR);
}
// otherwise add a slash, then copy in the disk extension
else {
strcat(current_path, DIR_SEPARATOR_STR);
strcat(current_path, Lcl_languages[Lcl_current_lang].lang_ext);
}
}
// maybe add localized directory to full path with file name when opening a localized file
int lcl_add_dir_to_path_with_filename(char *current_path, size_t path_max)
{
@@ -1131,13 +1090,6 @@ int lcl_ext_get_id(const SCP_string &xstr, int *out)
return 1;
}
// if the char is a valid char for a signed integer value
int lcl_is_valid_numeric_char(char c)
{
return ( (c == '-') || (c == '0') || (c == '1') || (c == '2') || (c == '3') || (c == '4') ||
(c == '5') || (c == '6') || (c == '7') || (c == '8') || (c == '9') ) ? 1 : 0;
}
void lcl_get_language_name(char *lang_name)
{
Assert(Lcl_current_lang < (int)Lcl_languages.size());
-6
View File
@@ -78,9 +78,6 @@ void lcl_xstr_init();
// free the xstr table
void lcl_xstr_close();
// determine what language we're running in, see LCL_* defines above
int lcl_get_language();
// returns the current language character string
void lcl_get_language_name(char *lang_name);
@@ -95,9 +92,6 @@ ubyte lcl_get_font_index(int font_num);
// functions - ask first :)
// externalization of table/mission files (only parse routines ever need to deal with these functions) -----------------------
// maybe add on an appropriate subdirectory when opening a localized file
void lcl_add_dir(char *current_path);
// maybe add localized directory to full path with file name when opening a localized file
int lcl_add_dir_to_path_with_filename(char *current_path, size_t path_max);
+1 -1
View File
@@ -69,7 +69,7 @@ extern matrix vmd_identity_matrix;
#define vm_angvec_make(v,_p,_b,_h) (((v)->p=(_p), (v)->b=(_b), (v)->h=(_h)), (v))
//negate a vector
#define vm_vec_negate(v) do {(v)->xyz.x = - (v)->xyz.x; (v)->xyz.y = - (v)->xyz.y; (v)->xyz.z = - (v)->xyz.z;} while (0);
#define vm_vec_negate(v) do {(v)->xyz.x = - (v)->xyz.x; (v)->xyz.y = - (v)->xyz.y; (v)->xyz.z = - (v)->xyz.z;} while (false);
typedef struct plane {
float A, B, C, D;
-45
View File
@@ -257,7 +257,6 @@ SCP_vector<briefing_icon_info> Briefing_icon_info;
// --------------------------------------------------------------------------------------
void brief_render_elements(vec3d *pos, grid *gridp);
void brief_render_icons(int stage_num, float frametime);
void brief_grid_read_camera_controls( control_info * ci, float frametime );
void brief_maybe_create_new_grid(grid *gridp, vec3d *pos, matrix *orient, int force = 0);
grid *brief_create_grid(grid *gridp, vec3d *forward, vec3d *right, vec3d *center, int nrows, int ncols, float square_size);
grid *brief_create_default_grid(void);
@@ -1819,50 +1818,6 @@ void brief_set_new_stage(vec3d *pos, matrix *orient, int time, int stage_num)
Last_new_stage = stage_num;
}
// ------------------------------------------------------------------------------------
// camera_pos_past_target()
//
//
int camera_pos_past_target(vec3d *start, vec3d *current, vec3d *dest)
{
vec3d num, den;
float ratio;
vm_vec_sub(&num, current, start);
vm_vec_sub(&den, start, dest);
ratio = vm_vec_mag_quick(&num) / vm_vec_mag_quick(&den);
if (ratio >= 1.0f)
return TRUE;
return FALSE;
}
/**
* Interpolate between matrices.
* elapsed_time/total_time gives percentage of interpolation between cur and goal.
*/
void interpolate_matrix(matrix *result, matrix *goal, matrix *start, float elapsed_time, float total_time)
{
vec3d fvec, rvec;
float time0, time1;
if ( !vm_matrix_cmp( goal, start ) ) {
return;
}
time0 = elapsed_time / total_time;
time1 = (total_time - elapsed_time) / total_time;
vm_vec_copy_scale(&fvec, &start->vec.fvec, time1);
vm_vec_scale_add2(&fvec, &goal->vec.fvec, time0);
vm_vec_copy_scale(&rvec, &start->vec.rvec, time1);
vm_vec_scale_add2(&rvec, &goal->vec.rvec, time0);
vm_vector_2_matrix(result, &fvec, NULL, &rvec);
}
/**
* Calculate how far the camera should have moved
*/
-65
View File
@@ -702,49 +702,6 @@ int mission_campaign_load( char *filename, player *pl, int load_savefile, bool r
return 0;
}
/**
* Loads up a freespace campaign given the filename.
* This routine is used to load up campaigns when a pilot file is loaded.
* Generally, the filename will probably be the freespace campaign file, but not necessarily.
*/
int mission_campaign_load_by_name( char *filename )
{
char name[NAME_LENGTH],test[5];
int type,max_players;
// make sure to tack on .fsc on the end if its not there already
if(filename[0] != '\0'){
if(strlen(filename) > 4){
strcpy_s(test,filename+(strlen(filename)-4));
if(strcmp(test, FS_CAMPAIGN_FILE_EXT)!=0){
strcat(filename, FS_CAMPAIGN_FILE_EXT);
}
} else {
strcat(filename, FS_CAMPAIGN_FILE_EXT);
}
} else {
Error(LOCATION,"Tried to load campaign file with illegal length/extension!");
}
if (!mission_campaign_get_info(filename, name, &type, &max_players)){
return -1;
}
Num_campaigns = 0;
Campaign_file_names[Num_campaigns] = vm_strdup(filename);
Campaign_names[Num_campaigns] = vm_strdup(name);
Num_campaigns++;
mission_campaign_load(filename);
return 0;
}
int mission_campaign_load_by_name_csfe( char *filename, char *callsign )
{
Game_mode |= GM_NORMAL;
strcpy_s(Player->callsign, callsign);
return mission_campaign_load_by_name( filename);
}
/*
* initialise Player_loadout with default values
*/
@@ -811,22 +768,6 @@ void mission_campaign_savefile_generate_root(char *filename, player *pl)
sprintf( filename, NOX("%s.%s."), pl->callsign, base );
}
/**
* The following function always only ever ever ever called by CSFE!!!!!
*/
int campaign_savefile_save(char *pname)
{
if (Campaign.type == CAMPAIGN_TYPE_SINGLE)
Game_mode &= ~GM_MULTIPLAYER;
else
Game_mode |= GM_MULTIPLAYER;
strcpy_s(Player->callsign, pname);
return (int)Pilot.save_savefile();
}
// the below two functions is internal to this module. It is here so that I can group the save/load
// functions together.
//
@@ -851,12 +792,6 @@ void mission_campaign_savefile_delete( char *cfilename )
cf_delete(filename, CF_TYPE_PLAYERS, CF_LOCATION_ROOT_USER | CF_LOCATION_ROOT_GAME | CF_LOCATION_TYPE_ROOT);
}
void campaign_delete_save( char *cfn, char *pname)
{
strcpy_s(Player->callsign, pname);
mission_campaign_savefile_delete(cfn);
}
/**
* Deletes all the save files for this particular pilot.
* Just call cfile function which will delete multiple files
-28
View File
@@ -141,16 +141,6 @@ extern campaign Campaign;
// campaign wasn't ended
extern int Campaign_ending_via_supernova;
// structure for players. Holds the campaign name, number of missions flown in the campaign, and result
// of the missions flown. This structure is stored in the player file and thus is persistent across
// games
typedef struct campaign_info
{
int num_missions_completed;
char filename[NAME_LENGTH];
ubyte missions_completed[MAX_CAMPAIGN_MISSIONS];
} campaign_info;
// extern'ed so the mission loading can get a list of campains. Only use this
// data after mission_campaign_build_list() is called
#define MAX_CAMPAIGNS 128
@@ -174,19 +164,11 @@ void player_loadout_init();
// called at game startup time to load the default single player campaign
void mission_campaign_init( void );
// called to reload the default campaign
int mission_campaign_load_by_name( char *filename );
int mission_campaign_load_by_name_csfe( char *filename, char *callsign );
// load up and initialize a new campaign
int mission_campaign_load( char *filename, player *pl = NULL, int load_savefile = 1, bool reset_stats = true );
bool campaign_is_ignored(const char *filename);
// function to save the state of the campaign between missions or to load a campaign save file
extern int mission_campaign_save( void );
// declaration for local campaign save game load function
extern void mission_campaign_savefile_delete( char *cfilename );
extern void mission_campaign_delete_all_savefiles( char *pilot_name );
@@ -203,9 +185,6 @@ extern void mission_campaign_mission_over( bool do_next_mission = true );
// frees all memory at game close time
extern void mission_campaign_clear( void );
// read in a campaign file. Used by Fred.
int mission_campaign_load_fred(char *filename, char *name_verify = NULL);
// used by Fred to get a mission's list of goals.
void read_mission_goal_list(int num);
@@ -223,16 +202,9 @@ extern void mission_campaign_save_persistent( int type, int index );
void mission_campaign_savefile_generate_root(char *filename, player *pl = NULL);
int mission_campaign_savefile_save();
// The following are functions I added to set up the globals and then
// execute the corresponding mission_campaign_savefile functions.
// Saves the campaign camp under the player name pname
int campaign_savefile_save(char *pname);
// Deletes the campaign save camp under the player name pname
void campaign_delete_save( char *cfn, char *pname);
// get name and type of specified campaign file
int mission_campaign_get_info(const char *filename, char *name, int *type, int *max_players, char **desc = NULL);
-2
View File
@@ -139,8 +139,6 @@ void mission_show_goals_init();
void mission_show_goals_close();
void mission_show_goals_do_frame(float frametime); // displays goals on screen
void mission_eval_goals(); // evaluate player goals
int mission_ai_goal_achievable( ai_goal *aigp ); // determines if an AI goal is achievable
void mission_add_ai_goal( int sexp, ai_info *aip ); // adds a goal onto the given ai_info structure
int mission_evaluate_primary_goals(void); // determine if the primary goals for the mission are complete -- returns one of the above defines
int mission_goals_met();
-41
View File
@@ -257,44 +257,3 @@ void modify_grid(grid *gridp)
create_grid(gridp, &gridp->gmatrix.vec.fvec, &gridp->gmatrix.vec.rvec, &gridp->center,
gridp->nrows, gridp->ncols, gridp->square_size);
}
void grid_render_elevation_line(vec3d *pos, grid* gridp)
{
vec3d gpos; // Location of point on grid.
vec3d tpos;
float dxz;
plane tplane;
vec3d *gv;
tplane.A = gridp->gmatrix.vec.uvec.xyz.x;
tplane.B = gridp->gmatrix.vec.uvec.xyz.y;
tplane.C = gridp->gmatrix.vec.uvec.xyz.z;
tplane.D = gridp->planeD;
compute_point_on_plane(&gpos, &tplane, pos);
dxz = vm_vec_dist(pos, &gpos)/8.0f;
gv = &gridp->gmatrix.vec.uvec;
if (gv->xyz.x * pos->xyz.x + gv->xyz.y * pos->xyz.y + gv->xyz.z * pos->xyz.z < -gridp->planeD)
gr_set_color(127, 127, 127);
else
gr_set_color(255, 255, 255); // white
rpd_line(&gpos, pos); // Line from grid to object center.
tpos = gpos;
vm_vec_scale_add2(&gpos, &gridp->gmatrix.vec.rvec, -dxz/2);
vm_vec_scale_add2(&gpos, &gridp->gmatrix.vec.fvec, -dxz/2);
vm_vec_scale_add2(&tpos, &gridp->gmatrix.vec.rvec, dxz/2);
vm_vec_scale_add2(&tpos, &gridp->gmatrix.vec.fvec, dxz/2);
rpd_line(&gpos, &tpos);
vm_vec_scale_add2(&gpos, &gridp->gmatrix.vec.rvec, dxz);
vm_vec_scale_add2(&tpos, &gridp->gmatrix.vec.rvec, -dxz);
rpd_line(&gpos, &tpos);
}
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