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Author SHA1 Message Date
Goober5000 022a04472c revert the directory move 2008-02-09 21:33:46 +00:00
Goober5000 e80b91c27e experimentally move everything up one folder 2008-02-09 18:21:58 +00:00
argv 26a66f9c53 Mission ship flag beam-free-all. 2003-09-19 01:02:51 +00:00
argv a337c9a5d5 Don't restore player loadout in scramble missions. Avoids breakage when changing the default loadout in fred on such missions. 2003-09-19 00:58:49 +00:00
argv 85da72fb16 Mission ship flag beam-free-all. 2003-09-19 00:57:06 +00:00
argv 13ee1bdb60 Singular shield, beam-free-all mission ship flag, negative repeat count means repeat forever. Sorry for flooding the dev list with this junk. :P 2003-09-19 00:55:33 +00:00
argv 02465b9db6 Negative repeat count in mission means to repeat indefinitely. Shouldn't break anything, I don't think. Fred needs to be changed to be able to use this, though. 2003-09-19 00:49:11 +00:00
argv b33417a918 New energy system support. This doesn't compile yet, but this _is_ the experimental branch... 2003-09-19 00:42:13 +00:00
argv f802db8345 Table specified subsys display name. 2003-09-19 00:35:51 +00:00
argv 56054d6782 Made target nothing command not disable auto targeting if player says not to, and made targeting big ships not auto-select a turret if player says not to. 2003-09-19 00:31:10 +00:00
argv 1c3fb592cb Gave fredders more power over what orders players can give to big ships, like ordering a supercap to attack something. 2003-09-19 00:15:26 +00:00
argv 049870c973 Various singular shield stuff. 2003-09-19 00:10:21 +00:00
argv 22c0882bc6 New energy system and auto ETS stuff. 2003-09-19 00:02:20 +00:00
argv ffd3fbd922 Added my command-line options. Note that this is in my new experimental branch, so don't panic. 2003-09-18 23:40:16 +00:00
(no author) 42e496d103 This commit was manufactured by cvs2svn to create branch
'argv_experimental_branch'.
2003-09-16 13:30:17 +00:00
unknownplayer 71f159840b Minor bugfix to the 3D ship code. There still may be some cases where it will
fail to load the model file it needs, but I'm at present mystified as to why.
2003-09-16 13:30:16 +00:00
unknownplayer 854041749b Changed the ship selection window to load the 3D FS2 ship models instead
of the custom *.ani files. It just does a techroom rotation for now, but I'll add
more features later - tell me of any problems or weirdness caused by it, or if
you don't like it and want it as an option only.
2003-09-16 11:56:46 +00:00
fryday a4a77744d6 Rollback killed my lens-flare. D'oh. 2003-09-15 12:34:09 +00:00
wmcoolmon dac335f3dd Changed "cell" to "Cmdline_cell" -C 2003-09-14 19:02:06 +00:00
wmcoolmon 275ba09a3b Changed "nospec" to "Cmdline_nospec" -C 2003-09-14 19:00:36 +00:00
wmcoolmon 40ab7fc0f3 Changed "nospec" and "cell" to "Cmdline_nospec" and "Cmdline_cell" 2003-09-14 19:00:02 +00:00
wmcoolmon 3b16380936 Added "-safeloading" command line parameter, which uses old fs2_retail-style loading code -C 2003-09-14 18:32:41 +00:00
Goober5000 67e18e30a7 fixed case-sensitivity bugs and possibly that Zeta wing bug
--Goober5000
2003-09-13 20:59:54 +00:00
Goober5000 293e984d60 added some minor things, such as code cleanup and the following:
--turrets will not fire at cargo
--MAX_SHIELD_SECTIONS substituted for the number 4 in many places
--supercaps have their own default message bitfields (distinguished from capships)
--turrets are allowed on fighters
--jump speed capped at 65m/s, to avoid ship travelling too far
--non-huge weapons now scale their damage, instead of arbitrarily cutting off
----Goober5000
2003-09-13 08:27:29 +00:00
Goober5000 35bf641cb7 clean rollback of all of argv's stuff
--Goober5000
2003-09-13 06:02:08 +00:00
Goober5000 c86461fd22 fixed a bunch of compile-time errors and warnings
--Goober5000
2003-09-12 03:57:01 +00:00
Goober5000 498edeb86e grr...fixed more stuff
--Goober5000
2003-09-12 03:17:33 +00:00
Goober5000 e6c7719bf4 clarified stuff and tweaked the damage ratio for big ships
--Goober5000
2003-09-12 02:08:57 +00:00
Goober5000 e907a052e5 why was the bomb commented out?
--Goober5000
2003-09-12 01:43:57 +00:00
Goober5000 6f089c21c5 added XSTR and fixed readability
--Goober5000
2003-09-12 01:38:13 +00:00
Goober5000 3d8ad87da9 rolled back _argv[-1]'s supercilious commit -- fyi, INF_BUILD is used by
the Inferno campaign
--Goober5000
2003-09-12 01:23:53 +00:00
Goober5000 92a0ed3c6d cleaned up some logic
--Goober5000
2003-09-12 01:12:49 +00:00
argv 988b86238f Removed #ifdef INF_BUILD -- this is only referenced once, so what the hell is it for? 2003-09-12 01:02:50 +00:00
argv f2c019adc3 Minor cosmetic fix. 2003-09-12 00:34:05 +00:00
Goober5000 bda256f095 nitpicked the number 4 to the constant MAX_SHIELD_SECTIONS
--Goober5000
2003-09-12 00:12:13 +00:00
Goober5000 77e48b4849 made code a bit more readable
--Goober5000
2003-09-11 23:59:32 +00:00
Goober5000 0ea85483dc minor fix because initialization is done in various routines
--Goober5000
2003-09-11 23:39:01 +00:00
Goober5000 54a034da9a Rolled back _argv[-1]'s changes to the sexp infrastructure, which would
have broken a huge amount of stuff and created some nasty bugs.
Also commented most of _argv[-1]'s new sexps pending consolidation,
and added a placeholder help entry for the one good sexp.
--Goober5000
2003-09-11 23:21:54 +00:00
argv 84d249db18 New weapon table flags, configurable beam whacking, subsystem display names, new energy system, modified the meaning of big damage. 2003-09-11 19:48:00 +00:00
argv 5a1b5233b8 Random beam slash, new energy system, redefinition of what hurts big ships (beams don't), subsystem display names, configurable beam whacking. 2003-09-11 19:45:34 +00:00
argv 3a88ee37ed Made the EMP flash message look a little better. 2003-09-11 19:44:27 +00:00
argv 67464a2ad4 New energy system, fixes, random beam slash, don't slash if targeting a subsystem, surface shields, singular shields, configurable beam whacking, friendly beam fire does full damage. 2003-09-11 19:43:43 +00:00
argv e1775947ec Fix really nasty crash bug when not all stars table entries have a flare. 2003-09-11 19:39:55 +00:00
argv f18771b309 New energy system, fixes, apply skill damage scaling to all ships, new energy system. 2003-09-11 19:39:03 +00:00
argv 1716850f80 Fix fast player ships missing the subspace tunnel when jumping out, increased max simultaneous ship explosions to 16, new energy system. 2003-09-11 19:36:20 +00:00
argv 9ff5945744 New energy system, ship table flag big guns in front, increase max ship types to 400. 2003-09-11 19:34:29 +00:00
argv 13d91d590b New energy system, singular shield support, some new ship table flags, no draw of thrusters when they are off, fixes. 2003-09-11 19:33:07 +00:00
argv 4611c36631 Singular shield support, and a couple of fixes. 2003-09-11 19:28:52 +00:00
argv 0d5eb222a9 All kinds of changes, from AI intelligence to singular shield support. 2003-09-11 19:27:30 +00:00
argv 3508e8d309 Ship flag big guns in front. 2003-09-11 19:26:13 +00:00
argv cafe8965c1 New energy system. 2003-09-11 19:25:00 +00:00
argv 5604bced59 All player ships may now carry turrets, not just bombers. 2003-09-11 19:24:11 +00:00
argv 08e2943edb Lateral movement speed is now affected by engine power. 2003-09-11 19:23:18 +00:00
argv 656623be9c Several new sexps, such as power drain control. Also increased maximum sexp operators to 4096, though there may be another limit at 1024. 2003-09-11 19:18:13 +00:00
argv 3ccc1da630 Singular shield support. 2003-09-11 19:16:45 +00:00
argv 01c12c8010 Surface shields. 2003-09-11 19:15:29 +00:00
argv dbd2ee4f3c New energy system, table subsystem flags including beam free by default, subsystem display name. 2003-09-11 19:14:14 +00:00
argv 84a5ae3268 Ship flag2 beam-free-all. 2003-09-11 19:12:40 +00:00
argv 949d8446f1 Don't restore saved loadouts on scramble missions. 2003-09-11 19:11:36 +00:00
argv f7e17e90a7 Crash avoidance, ship flag2 beam-free-all. 2003-09-11 19:10:33 +00:00
argv f0078cc8fc Singular shield support, beam-free-all ship flag2, negative repeat count means repeat indefinitely. 2003-09-11 19:09:44 +00:00
argv 833164823d Negative repeat count means repeat indefinitely. 2003-09-11 19:08:11 +00:00
argv 77deede2de Turret display names. 2003-09-11 19:07:11 +00:00
argv 085a0aa0d4 Singular shield support, and a couple of other things. 2003-09-11 19:06:27 +00:00
argv 3edcb0a519 New energy system support. 2003-09-11 19:05:10 +00:00
argv c6ba1645a1 New energy system, auto ETS, etc. 2003-09-11 19:04:36 +00:00
argv e1d2dfcf9e Various new command-line options, stuffed into my own Argv_options struct to avoid namespace pollution. 2003-09-11 18:55:23 +00:00
fryday dccaa30202 Added Lens Flares, enabled by optional table entry in stars.tbl on a per-sun basis 2003-09-10 11:38:31 +00:00
fryday e205ab47a2 Fixed specular for dynamic lights, optimized it a bit 2003-09-09 21:26:23 +00:00
matt a2e351779d Broke stars last commit, fixed -Sticks 2003-09-09 17:18:25 +00:00
matt f85ca67666 Added -nospec cmd line param to disable specular -Sticks 2003-09-09 17:10:55 +00:00
Goober5000 e1261c0340 if player has primitive sensors, hud will not display shield icons or message sender brackets
--Goober5000
2003-09-09 05:51:14 +00:00
randomtiger 89e4dc4fd5 Checked in new speech code and calls from relevent modules to make it play.
Should all work now if setup properly with version 2.4 of the launcher.
FS2_SPEECH can be used to make the speech code compile if you have SAPI 5.1 SDK installed.
Otherwise the compile flag should not be set and it should all compile OK.

- RT
2003-09-07 18:14:54 +00:00
drevil fa480451d1 Changed sender to [email protected] instead of just 'fs2source' to
get around member only posts to mailing list requirement
2003-09-07 12:46:59 +00:00
drevil a42cf30bdb Testing commits. 2003-09-07 12:42:46 +00:00
wmcoolmon 225bc96739 Added "+Subsystem Repair Ceiling:" after "+Hull Repair Ceiling:" (formerly "+Support Repair Ceiling:" 2003-09-06 20:41:52 +00:00
wmcoolmon e15beaa7f9 Added ability to limit subsystem repairs 2003-09-06 20:40:01 +00:00
wmcoolmon fcc1ea98c4 Minor bugfix (changed an == to >=) 2003-09-06 19:14:50 +00:00
wmcoolmon afb0e066b0 Added optional mission parameter "+Support Repair Ceiling", which sets what percentage a support ship can repair a ship's hull to. 2003-09-06 19:09:24 +00:00
wmcoolmon 7b5548642a Made it possible to limit how much support ships repair a ship's hull. 2003-09-06 19:07:31 +00:00
matt 5f1898c503 Minor d3d star popping fix 2003-09-05 22:35:33 +00:00
Goober5000 7854fb293f bah - fixed a dumb bug
--Goober5000
2003-09-05 10:41:48 +00:00
Goober5000 1e04df322c merged num-ships-in-battle and num-ships-in-battle-team, making the
team argument optional
--Goober5000
2003-09-05 05:06:32 +00:00
Goober5000 fb12c1df6e merge of Phreak's and my sexp.cpp
--Goober5000
2003-09-05 04:48:03 +00:00
Goober5000 c4fcafccc5 merge of Phreak's and my sexp.h
--Goober5000
2003-09-05 04:39:55 +00:00
Goober5000 cfbc2ebb46 well, let's see here...
* persistent variables
* rotating gun barrels
* positive/negative numbers fixed
* sexps to trigger whether the player is controlled by AI
* sexp for force a subspace jump

I think that's it :)
--Goober5000
2003-09-05 04:25:29 +00:00
phreak 4a85d415e5 fixed a small bug in num-ships-in-battle-team
added an option to loop sounds played by play-sound-from-file
2003-09-05 02:15:34 +00:00
bobboau 94c2fab5b0 an asortment of bugfixes, mostly with the specular code,
HUD flickering should be completly gone now
2003-08-31 06:00:42 +00:00
phreak d6b179d3b5 added num-ships-in-battle and num-ships-in-battle-team sexp 2003-08-30 21:59:48 +00:00
Goober5000 32f7fd2c11 bumped version to 3.5.5
--Goober5000
2003-08-30 20:55:09 +00:00
phreak 5a858562cc fixed some random specular lighting bugs 2003-08-30 14:49:01 +00:00
Goober5000 eb800ebbbc implemented rotating barrels for firing primary weapons
--Goober5000
2003-08-28 20:42:18 +00:00
Goober5000 f3bd46dab2 trying to commit
--Goober5000
2003-08-28 06:17:29 +00:00
Goober5000 b11a8c02a0 trying to commit
--Goober5000
2003-08-28 05:46:52 +00:00
Goober5000 7564ecb19f added percent-ships-disarmed and percent-ships-disabled
--Goober5000
2003-08-27 02:04:54 +00:00
Goober5000 65fd9ef338 added is-ship-type, is-ship-class, lock-rotating-subsystem, and free-rotating-subsystem;
also fixed the argument and return values for various sexps so that they work
properly for negative numbers
--Goober5000
2003-08-27 01:38:00 +00:00
Goober5000 aab49a95db fixed a strange thing that Bobboau inexplicably put in
--Goober5000
2003-08-27 01:36:22 +00:00
Goober5000 f0110fab45 added extra code to enable playing of FS1 music tracks
--Goober5000
2003-08-25 04:46:53 +00:00
Goober5000 3c053feb30 added replacement of $rank with the player's rank in any string that appears
in-game (same as with $callsign); also bumped the limit on the length of text
allowed per entry in species.tbl
--Goober5000
2003-08-25 04:45:57 +00:00
Goober5000 68fde7a8ce fixed unreachable code
--Goober5000
2003-08-25 04:39:17 +00:00
bobboau abf067f708 specular code should be bugless now,
cell shadeing has been added activated via the comand line '-cell',
3D shockwave models, and a transparency method I'm calling edge and center alpha that could be usefull for other things, ask for details
2003-08-22 07:35:09 +00:00
Goober5000 0151279a55 bumped max intel entries to 30
--Goober5000
2003-08-22 07:24:07 +00:00
Goober5000 633c391b4d implemented $callsign to add the player callsign in a briefing, message, or whatever
--Goober5000
2003-08-22 07:01:57 +00:00
phreak fee9ff59ef warp effects and fireballs have their own distinct colors 2003-08-22 03:39:35 +00:00
randomtiger 290da64ffe Fixed switching - RT 2003-08-21 20:54:39 +00:00
phreak 46479ac3a0 added specular highlights. still needs shine mapping 2003-08-21 15:07:45 +00:00
phreak 016e525f62 zeroed out the specular fields since they caused some flickering 2003-08-21 15:04:17 +00:00
Goober5000 58cb8f4a36 yet another attempt to commit dsp files
--Goober5000
2003-08-21 09:00:58 +00:00
Goober5000 240c74da4e fixed set-support-ship sexp
--Goober5000
2003-08-21 09:00:19 +00:00
Goober5000 897d3f8ad5 fixed turret text display for non-laser weapons
--Goober5000
2003-08-21 08:31:24 +00:00
Goober5000 3916653149 ships that have no afterburners will no longer have the afterburner gauge drawn
--Goober5000
2003-08-21 06:31:19 +00:00
Goober5000 0baf2f7bc9 primary weapons will now truncate properly at a '#' symbol, just like secondaries
--Goober5000
2003-08-21 06:18:52 +00:00
Goober5000 ef83ecbc05 removed an extraneous thingy
--Goober5000
2003-08-21 06:11:32 +00:00
Goober5000 53834ee415 Ballistic primaries will now deplete ammo correctly - that is, ammo will be
reduced by the number of firing points, not necessarily 1.
--Goober5000
2003-08-21 06:11:09 +00:00
Goober5000 7dcc40de8a "Fixed" the ballistic primary rearm bug. I have no idea how... I have to assume
it's a bug in MSVC.
--Goober5000
2003-08-21 05:50:00 +00:00
wmcoolmon edfd3fdc85 Modified find_file_location to speed up file loading. 2003-08-20 08:14:50 +00:00
wmcoolmon 39e9cddb5f Made cfile_delete return 0 on failure, 1 on success 2003-08-20 08:12:08 +00:00
wmcoolmon 450ea5c63e Added error screens to the barracks and start screens when a pilot file can't be deleted 2003-08-20 08:11:28 +00:00
bobboau 36668ce6a1 update for the specmapping code includeing
suport for seperate specular levels on lights and
optional strings for the stars table
code has been made more organised,
though there seems to be a bug in the state selecting code
resulting in the HUD being rendered incorectly
and specmapping failing ocasionaly
2003-08-16 03:52:24 +00:00
bobboau 8cacc9b1a0 Specular 'shine' mapping;
useing a phong lighting model I have made specular highlights
that are mapped to the model,
rendering them is still slow, but they look real purdy

also 4 new (untested) comand lines, the XX is a floating point value
-spec_exp XX
the n value, you can set this from 0 to 200 (actualy more than that, but this is the recomended range), it will make the highlights bigger or smaller, defalt is 16.0 so start playing around there
-spec_point XX
-spec_static XX
-spec_tube XX
these are factors for the three diferent types of lights that FS uses, defalt is 1.0,
static is the local stars,
point is weapons/explosions/warp in/outs,
tube is beam weapons,
for thouse of you who think any of these lights are too bright you can configure them you're self for personal satisfaction
2003-08-12 03:18:34 +00:00
bobboau 03dd93b79d slightly better implementation of the new zbuffer thing, it now checks only three diferent formats defalting to the 16 bit if neither the 24 or 32 bit versions are suported 2003-08-09 06:07:24 +00:00
phreak ee79809edc added code to take into account a tertiary reactor pod 2003-08-06 17:50:01 +00:00
phreak 257675bb93 changed the weapon ammo gauges to show additional ammo if a tertiary ammo pod is being used 2003-08-06 17:44:20 +00:00
phreak d9a01620f6 since the launcher has a space between 1024 and 768 for the videocard string, i changed the detection to reflect this
also changed intro.mve to intro.avi since we can't use MVEs
2003-08-06 17:42:47 +00:00
phreak 3b15d779d6 since the afterburners are routed through the physics engine, i needed to route the boost pod through here too 2003-08-06 17:39:49 +00:00
phreak 19796f7538 added a thing to set max thrust when tertiary boost pod is engaged 2003-08-06 17:39:04 +00:00
phreak e594563d00 preliminary work on tertiary weapons. it doesn't really function yet, but i want to get something committed 2003-08-06 17:37:08 +00:00
phreak 15d394edbf changed default texture filtering to GL_LINEAR 2003-08-06 17:26:20 +00:00
phreak b07476fc96 optimized the way cloaking is handled 2003-08-06 17:24:57 +00:00
bobboau d3e4c5c30b glow maps, for some reason they wern't in here, they should be now,
also there is some debug code for changeing the FOV in game,
and I have some changes to the init code to try and get a 32 or 24 bit back buffer
if posable, this may cause problems for people
the changes were all marked and if needed can be undone
2003-08-05 23:45:18 +00:00
phreak 839be403b1 ai now properly uses rapid fire dumbfires 2003-08-03 23:38:08 +00:00
phreak 5c2c0ab09f changed some z-buffer stuff so it doesn't clip as noticably 2003-08-03 23:35:36 +00:00
inquisitor 81f8a9e375 cleanup of old makefile dsws 2003-07-22 14:11:06 +00:00
fryday 4386cab9bc added fsspeech.cpp fsspeech.h speech.cpp speech.h into code/sound
They include RT's speech code. Add the preprocessor definition FS2_SPEECH to enable text-to-speech at compile-time.
Requires the Microsoft speech SDK Version 5.1 (around 55MB download).
2003-07-19 16:10:48 +00:00
phreak 00773de340 fixed a dumb bug 2003-07-16 23:12:44 +00:00
phreak 450bd1e213 lighting in the render functions now work for opengl as they do in d3d 2003-07-15 16:09:46 +00:00
phreak 2092c2705f trails now properly alphablend in ogl as it does in d3d 2003-07-15 16:07:12 +00:00
phreak e592c64d8f higher particle limits for opengl. now matched d3d 2003-07-15 16:06:24 +00:00
phreak 0f275acc12 the game handles colored laser lighting for opengl now.
this used to be exclusive to d3d
2003-07-15 16:05:33 +00:00
phreak af1da198b3 the cutscene section in the techroom does not append *.mve onto a filename 2003-07-15 02:58:08 +00:00
phreak e75e4b5640 opengl now doesn't try to shutdown when its not running.
could cause problems on startup
2003-07-15 02:53:54 +00:00
phreak 9ed49694bf ships now decloak when firing 2003-07-15 02:52:40 +00:00
phreak b0088c67ba cloaked ships will reduce brightness with distance 2003-07-15 02:51:43 +00:00
phreak 3505a530d0 fixed a warning.
previous cvs message should read: cloaked ship will decloak if a turret fires
2003-07-15 02:51:01 +00:00
phreak ec87a1f3ad cloaked ships now are less visible with distance 2003-07-15 02:41:41 +00:00
phreak 0c9c758dbd fixed problem where beams that ignore shields do not fully damage the target
disabled attenuation for beams, pending rework
2003-07-15 02:39:59 +00:00
phreak 17a9178c8b models that are fully cloaked draw front-to-back 2003-07-15 02:37:59 +00:00
phreak 7628e19f26 changed the model_setup_cloak() function to allow an alpha value 2003-07-15 02:36:54 +00:00
phreak 97b506ca15 added a debug key to cloak targeted ship ~+shift+x 2003-07-15 02:35:59 +00:00
phreak 7c1c973917 fun work optimizing the cloak effect 2003-07-15 02:34:59 +00:00
randomtiger e7340e703b Random Tiger 6/7/2003
fs2_open now uses the registry entry 'VideocardFs2open' instead of 'Videocard' to store its video settings. To run fs2_open now you MUST use the launcher I have provided.

Launcher binary:      http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher.rar
Launcher source code: http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher_code.rar

I have also taken the opertunity to fix a few bugs in the launcher and add a new feature to make selecting mods a bit easier.

The launcher now uses some files in the freespace project so it should be put into CVS with the rest of the code inside the 'code' directory (still in its 'Launcher' dir of course). Currently the launcher wont compile since speech.cpp and speech.h arent in cvs yet. But once Roee has checked in that will be sorted.

I have also removed the internal launcher from the D3D8 module.
Please contact me if you have any problems.

When trying to run the exe after updating I get an error parsing 'rank.tbl' but im fairly sure thats nothing to do with me so I'll just have to leave it for now because I'm still using a 56K modem and cant afford to find out.
2003-07-06 00:19:25 +00:00
phreak 1fa5e2bf54 support for cloaking added. needs a cloakmap.pcx
to cloak the players ship, activate cheats and press tilde + x
some more work can be done to smooth out the animation.
2003-07-04 02:30:54 +00:00
phreak dc12e5dd1e changes for cloaking implemented 2003-07-04 02:28:37 +00:00
phreak 2c62498b62 added support for cloaking.
i will need to contact someone who knows d3d to get this to work
2003-07-04 02:27:48 +00:00
phreak 2eb193101a tilde + x cloaks a ship 2003-07-04 02:26:15 +00:00
phreak 11d8d11b04 ai now properly fires bomber+ missiles at capital ships. 2003-07-02 03:31:27 +00:00
phreak 37b0bd28ce added support for weapons that only fire when tagged
also added limited firing range for local ssms
2003-06-25 03:21:03 +00:00
phreak 13cccac317 added support for weapons that only fire when tagged 2003-06-25 03:19:40 +00:00
phreak 4fce3b9610 changed around ai code to take into account a limited lock range for local ssms 2003-06-25 03:16:32 +00:00
phreak fc22d35695 weapon energy cheat does not carry over from mission to mission 2003-06-25 03:13:48 +00:00
phreak 091c8b4d7e display lock triangle for local ssms only if its in range specified in weapons.tbl 2003-06-25 03:13:02 +00:00
phreak 8d4512a612 added turret-tagged-specific and turret-tagged-clear-specific sexps 2003-06-19 18:12:12 +00:00
phreak c80bab1fcc undefined DBUGFILE_ACTIVE for release builds 2003-06-16 16:39:42 +00:00
phreak ca0683ecfa fixed a small bug where rotating subobjects wouldn't work on a player ship
also changed "+PBank Capacity:" to "$PBank Capacity:" when parsing
ballistic primaries. goob knows about this
2003-06-16 03:36:08 +00:00
phreak 31cfd8011f fixed a bug where local ssms may miss the warphole when entering subspace 2003-06-14 22:56:17 +00:00
phreak 371f2e3869 capital ship turrets that use the "huge" flag will not target bombs
this will prevent large beams from shooting the player if he shoots a bomb at a destroyer
2003-06-14 21:22:42 +00:00
phreak cd48667a38 added a warning that will display if a modder puts in a local ssm that:
is a laser or beam
doesn't home
2003-06-13 15:33:57 +00:00
phreak 45d02246ee local ssms fired without lock will not enter subspace at all 2003-06-12 21:21:26 +00:00
phreak 25e339a4d6 local ssm warpin is now handled better than what i committed earlier 2003-06-12 17:45:54 +00:00
phreak 155f0f1cce fixed a minor bug where local ssms will warpin at 0,0,0 if their target was destroyed while in subspace 2003-06-12 16:54:06 +00:00
phreak 807ee34c9d turrets now properly use local ssms 2003-06-12 16:53:16 +00:00
phreak 123515a33d i hate to update again so soon, but i forgot to mark hostile local ssms that
were in stages 2 or 4 as warping so their blip color would then be blue
2003-06-11 03:15:17 +00:00
phreak cc741f5029 i hate to update again so soon, but there was a compile warning that i accidently passed over 2003-06-11 03:13:39 +00:00
phreak 0fc5f831fc local subspace missiles are now in game. yay 2003-06-11 03:06:07 +00:00
phreak ecf181a2c7 the ai can now use local ssms. they are able to use them at *very* long range 2003-06-11 03:03:16 +00:00
phreak 000257bd8e the radar will not show stage 3 local ssms 2003-06-11 03:01:27 +00:00
phreak 30cbbfedf3 changed around collision code to handle the possible variance in speeds when using local ssms 2003-06-11 03:00:50 +00:00
phreak 47cd793262 local ssm stuff for hud.
they are always in lock range due to the subspace drive on them
they also can't be targeted when in stage 3.
2003-06-11 02:59:48 +00:00
phreak ed6be03aa0 the real position is now copied in g3_rotate_vertex 2003-06-08 17:39:35 +00:00
phreak afd83a21fb added a vector in the vertex struct that stores the real world position
the x,y,z variables do not accurately reflect the real position
this is for opengl fogging
2003-06-08 17:38:21 +00:00
phreak 4a030dfb73 debris is now properly fogged 2003-06-08 17:31:37 +00:00
phreak e4b6bc70bc fixed a compile error that was accidently committed 2003-06-08 17:29:51 +00:00
phreak fcaa985c2d bmp_gfx_get_components now works with 32 bit opengl 2003-06-07 21:08:09 +00:00
phreak 3574628259 fixed minor fogging bug 2003-06-07 20:51:06 +00:00
phreak be71b9f6b5 final fix (hopefully) to zero mass value bug 2003-06-04 15:32:54 +00:00
phreak 5f5fe2b8cc fixed a small bug
ai_select_primary_weapon may have a null pointer passed to it.
2003-06-04 15:31:49 +00:00
phreak 5ff5467673 added some code that took advantage of opengl fogging stuff 2003-06-04 15:28:24 +00:00
phreak 809b0155df added Sesquipedalian's kamikaze and not-kamikaze sexps 2003-05-24 16:47:58 +00:00
phreak 1e6670c1b7 defined USE_OPENGL
should eliminate the "unable to init 104" warnings
2003-05-22 19:41:52 +00:00
drevil bda9f63f59 Updated cvs administrative files. 2003-05-22 15:14:39 +00:00
phreak ea966211b5 fixed *minor* problem where ships that were disabled during warpout were not
registering on sensors
2003-05-21 21:07:31 +00:00
phreak 1771fd2d3b fixed disappearing ship bug when a ship is disabled during warpout 2003-05-21 20:28:53 +00:00
phreak 7dd22631a9 hud is drawn when in chase camera for player 2003-05-21 20:27:07 +00:00
phreak 7146c9f90c improved chase camera code.. you can now fight using this camera 2003-05-21 20:26:07 +00:00
phreak 63a90da345 improved glowmap rendering speed 2003-05-21 20:23:00 +00:00
phreak 29a0e77753 clarified an error message in subsys_set 2003-05-15 19:08:24 +00:00
phreak 1760554305 game_loading_callback_init() now displays a user-defined loading screen 2003-05-09 23:54:59 +00:00
phreak 3f391d36b2 possible fix to ships with no mass values 2003-05-09 23:53:32 +00:00
phreak fee9efe1db changed around code in parse_mission_info() to support user-defined loading screens 2003-05-09 23:52:01 +00:00
phreak c8a2551a6e added fields to the "mission" struct to allow for user-specified loading screens 2003-05-09 23:51:04 +00:00
phreak 9e5a3781b7 fixed old bug that created "mouse trails" during a popup screen
a result of doing something a long time ago that i thought was right, but wasn't
2003-05-07 00:52:36 +00:00
phreak fa960dc625 if "Show Background" is not set it FRED,
it used to show background bitmaps and suns
not anymore
2003-05-05 21:27:46 +00:00
Goober5000 364767a0b4 fixed small bug inadvertently added by Phreak affecting the custom hitpoints
mod; also fixed a small bug in the new disruption mod (disrupting all subsystems,
as opposed to only those within the weapon radius)
--Goober5000
2003-05-05 20:55:44 +00:00
phreak abdd8a6a79 minor fred bug fixed 2003-05-05 20:13:07 +00:00
phreak 15be002888 added my real name 2003-05-05 19:29:24 +00:00
phreak af9f703302 added additional error info incase gr_opengl_flip() fails for some unknown reason 2003-05-04 23:52:40 +00:00
phreak 944981b835 ABtrails are only processed if they are using a bitmap.
this should be the end of the "missiles without trails" bug
2003-05-04 20:51:14 +00:00
phreak f7760d69c0 bumped MAX_TRAILS to 500 because of afterburner trails 2003-05-04 20:50:06 +00:00
phreak b63c14fcb7 minor fix in gr_opengl_flip()
should be end of the "unable to swap buffer" error
2003-05-04 20:49:18 +00:00
phreak 7ec2608d58 beams can't fire when disrupted.
cycle ends if the beam is firing and shooting ship is disrupted
2003-05-04 20:21:00 +00:00
phreak 881b31f7fa ships that are disrupted now have arcs around them much like the emp effect 2003-05-04 20:08:04 +00:00
phreak 6be53b57e1 fixed mispelling 2003-05-04 19:51:28 +00:00
phreak 13338a1c76 added multipliers for beam turrets and sensors for disruptor missiles 2003-05-03 23:47:04 +00:00
phreak f843302d16 background stars are now somewhat colored, just here as a sort of useless feature test 2003-05-03 16:58:40 +00:00
phreak f4fe757d5d changed around the way disruptor weapons work 2003-05-03 16:48:08 +00:00
Goober5000 1a410e1f09 implemented the custom hitpoints mod
--Goober5000
2003-04-29 01:03:24 +00:00
Goober5000 79fff22d2e fixed some scrolling issues; added scroll bar to mission select
--Goober5000
2003-04-06 03:56:54 +00:00
Goober5000 e6536f612a gotta love those compiler errors ;)
fixed those and cleaned up conflicts with the missile-locked sexp
--Goober5000
2003-04-05 20:47:58 +00:00
sesquipedalian 031c50768a Recommit of is-missile-locked.
I changed the sexp's category from non-campaign to training, so you may get a conflict with that.
2003-04-05 20:17:23 +00:00
Goober5000 a805b8e293 fixed some fiddly bits with scrolling and ui stuff
--Goober5000
2003-04-05 11:09:22 +00:00
Goober5000 7145251058 arg - forgot something
--Goober5000
2003-04-05 08:51:04 +00:00
Goober5000 5a5e364bee command briefing scroll buttons implemented :)
--Goober5000
2003-04-05 08:46:51 +00:00
Goober5000 6351a06b68 commit to fix the FRED compile error
--Goober5000
2003-04-04 22:11:06 +00:00
Goober5000 4dd27db603 fixed stupid spelling mistake
--Goober5000
2003-03-30 21:16:21 +00:00
Goober5000 d01ed806b9 preliminary work on adding scroll buttons to command briefings
--Goober5000
2003-03-30 21:08:42 +00:00
Goober5000 2b6c194af7 resolved a nasty bug that caused some missions to crash
--Goober5000
2003-03-30 07:27:34 +00:00
Goober5000 87409846f0 preliminary work on ai facing sexp
--Goober5000
2003-03-30 04:34:38 +00:00
sesquipedalian 88dca1dbea Aaaand nevermind... 2003-03-29 11:23:46 +00:00
Goober5000 4bf29edec3 made beams default shield piercing again
also added a beam no pierce command line flag
and fixed something else which I forgot :P
--Goober5000
2003-03-29 09:42:05 +00:00
sesquipedalian d1abacf7ae Added is-missile-locked sexp 2003-03-29 08:52:59 +00:00
Goober5000 9d6126086c yay for limit bumping!
bumped number of battle tracks and briefing/mainhall/credits tracks, both to 30
--Goober5000
2003-03-29 05:18:17 +00:00
Goober5000 4c74af0b4a got rid of an annoying compile warning
--Goober5000
2003-03-28 19:56:02 +00:00
Goober5000 fb738a9319 added beginning functionality for $Texture Replace implementation in FRED
--Goober5000
2003-03-25 07:03:30 +00:00
Goober5000 c470ecc598 argh - lol
--Goober5000
2003-03-22 08:17:34 +00:00
Goober5000 47302dd5ad bleah
--Goober5000
2003-03-22 07:24:53 +00:00
Goober5000 431b588cef bugs are bad, mmkay?
--Goober5000
2003-03-22 06:35:37 +00:00
Goober5000 0f931f0275 added play-sound-from-table, play-sound-from-file, and close-sound-from-file
--Goober5000
2003-03-22 06:11:51 +00:00
Goober5000 0a3a0c525f changed event_sexp_change_music to event_change_sexp_soundtrack
--Goober5000
2003-03-22 06:06:22 +00:00
Goober5000 c818bd61d5 yuck - fixed a nasty error when FRED provides a default value for warp-effect
and explosion-effect
--Goober5000
2003-03-21 08:33:33 +00:00
Goober5000 3e220d87f0 added get-relative-object-*, where * = x, y, and z; these sexps return the
world coordinates of a set of relative coordinates to an object; also, fixed many
places in sexp.cpp so that now sexps can accept other sexps as parameters,
wherease before they weren't able to
--Goober5000
2003-03-21 04:51:33 +00:00
Goober5000 58691c0d15 comments
--Goober500
2003-03-20 23:30:03 +00:00
Goober5000 a59a1bbaad comments
--Goober500
2003-03-20 23:20:46 +00:00
Goober5000 1d84bd94ea moved ballistic primary reload sounds to indexes 171 and 172 2003-03-20 22:58:43 +00:00
unknownplayer e777b3806e Fixed the bug with shields where it would consistently display the low detail
shield regardless of what the setting was. Turns out some OGL person was
quite thoughtless in their use of || instead of the correct && for the situation
so the game would always go for low detail shields because OGL and D3D
can't both be active at the same time!
2003-03-20 09:48:25 +00:00
Goober5000 74afd2522f implemented EMP as part of weapon-effect sexp
--Goober5000
2003-03-20 09:17:16 +00:00
unknownplayer da831bf833 Modified the command line options so they are all in lower-case characters.
Made a slight AI adjustment to how ships choose to attack turrets (they now have a 25% chance of attacking a beam turret which has fired at them from another ship)
2003-03-20 08:24:45 +00:00
Goober5000 d21190d765 implemented mission flags for no briefing or no debriefing - yay!
--Goober5000
2003-03-20 07:15:37 +00:00
Goober5000 ae2eefeb92 extended sexps
--Goober5000
2003-03-20 04:27:10 +00:00
Goober5000 c0968ba348 making sexps better
--Goober5000
2003-03-20 00:08:08 +00:00
Goober5000 d469a505c4 bit o' housecleaning
--Goober5000
2003-03-19 23:06:40 +00:00
Goober5000 34244e313b added some mission flags
--Goober5000
2003-03-19 22:49:32 +00:00
unknownplayer d77c3feef5 Woohoo! Killed two birds with one stone!
Fixed the 'black screen around dialog boxes' problem and also the much more serious freezing problem experienced by Goober5000. It wasn't a crash, just an infinite loop. DX8 merge is GO! once again :)
2003-03-19 12:29:02 +00:00
Goober5000 0fa9b99445 more housecleaning, this time for debug warnings
--Goober5000
2003-03-19 09:05:26 +00:00
unknownplayer 433688cc92 Updated the DX8 code to allow it to be run in 640x480 windowed mode. The game will only procede to do so if your registry settings are set to 640x480 to begin with, but this is accomplished simply enough. 2003-03-19 07:17:05 +00:00
Goober5000 790af7d332 added warp-effect sexp
--Goober5000
2003-03-19 06:23:28 +00:00
Goober5000 4fb733df43 added typecasting to get rid of some build warnings
--Goober5000
2003-03-19 06:22:58 +00:00
unknownplayer 0794d14a7a Fixed up a bug in the code which was causing all mission loads to crash.
As of this update, the DX merge is officially functional and complete within the CVS main branch. Tell Inquisitor we won't need to roll back at all, but Goober5000 needs to go and look at his SEXP code since he messed up a bunch of checking functions with it
2003-03-18 13:38:07 +00:00
unknownplayer 324747af39 The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can. 2003-03-18 10:07:06 +00:00
Goober5000 5377b50e53 added explosion-effect sexp and did some other minor housekeeping
--Goober5000
2003-03-18 08:44:06 +00:00
Goober5000 b745b8e545 fixed a subtle bug with EMP parsing which probably never happened and never will,
but it's nice to know it's solved :)
--Goober5000
2003-03-18 06:10:14 +00:00
Goober5000 cfa65cfe5c fixed some misspellings
--Goober5000
2003-03-18 01:44:31 +00:00
Goober5000 7d52af37fa pressing Q no longer makes a sound if the player's ship doesn't have shields
--Goober5000
2003-03-17 10:37:32 +00:00
penguin d8f9376d55 Got autoconf to build w/ dx8 libs (for cutscenes). DX8 files must be in C:/dx8 dir for now, will fix later.
Also got rid of the fs2- prefix on the object files.
penguin
2003-03-11 19:00:05 +00:00
phreak 2c95fa52f8 worked a hack to fix opengl support with dx8show movies 2003-03-07 01:00:37 +00:00
phreak 993740e06f added some hacks that shutdown and restore opengl because of cutscenes 2003-03-07 00:15:45 +00:00
Goober5000 da67b2b53c fixed what should be the last bug with bank-specific loadouts
--Goober5000
2003-03-06 09:13:43 +00:00
Goober5000 7d08fec7cc rewrote the restricted bank loadout code; it should work now
--Goober5000
2003-03-05 12:38:01 +00:00
Goober5000 6ec2c31678 cleaned out Bobboau's buggy code - about to rewrite with new, bug-free code :)
--Goober5000
2003-03-05 09:17:15 +00:00
Goober5000 e469a54429 fixed misspelling of "attenuation"
--Goober5000
2003-03-04 04:41:03 +00:00
Goober5000 2352055d98 made error message appear if EMP used without necessary parameters
--Goober5000
2003-03-04 02:25:25 +00:00
Goober5000 7892625474 fixed custom banks so that they no longer need the ":" between each entry
--Goober5000
2003-03-03 17:15:16 +00:00
bobboau 58a1497614 forgot something 2003-03-03 16:50:14 +00:00
bobboau 76d94278a8 forgot something 2003-03-03 10:29:39 +00:00
bobboau 47b2c3cd88 fixed a bug in the bank specific loadout relaiting to secondaries 2003-03-03 10:21:08 +00:00
Goober5000 1f55e87876 fixed the warp effect from always being the knossos type
--Goober5000
2003-03-03 09:53:32 +00:00
Goober5000 cdd1a0b743 changed "Subspace node activated" message to "Subspace drive activated"
--Goober5000
2003-03-03 09:31:59 +00:00
Goober5000 f864a28bb3 fixed the tech room bug! yay!
--Goober5000
2003-03-03 04:28:37 +00:00
inquisitor 993a176572 Readme word doc
-Inquisitor
2003-03-02 18:25:49 +00:00
Goober5000 414a344f33 commented an unneeded variable
-- Goober5000
2003-03-02 17:19:45 +00:00
penguin 28848dcbc8 Added type for static var
- penguin
2003-03-02 07:39:34 +00:00
penguin ea32341410 file needed by automake 2003-03-02 06:58:45 +00:00
penguin ad53507f1c file generated by autoconf 2003-03-02 06:49:23 +00:00
penguin 8f9e7cf941 Use multimedia headers in local dir, not system's (headers are not present in MinGW distribution)
- penguin
2003-03-02 06:37:24 +00:00
penguin 1f1339cb01 Added multimedia headers not present in MinGW distribution
- penguin
2003-03-02 06:28:12 +00:00
penguin e5eafea546 Tweaked for gcc
- penguin
2003-03-02 06:25:31 +00:00
penguin 373d2c201c Made a debug error message less confusing
- penguin
2003-03-02 06:10:58 +00:00
penguin ec63b64b1f Added versions of _outp() and _inp() for gcc.
- penguin
2003-03-02 06:04:00 +00:00
penguin e6da9a6d68 Added newline at end of file to keep gcc from complaining.
- penguin
2003-03-02 06:03:01 +00:00
penguin 4fac9708ec Added #ifdef WIN32 and #ifdef MSC_VER
- penguin
2003-03-02 06:01:55 +00:00
penguin 71d4bd62b2 Added #ifdef WIN32 around non-standard header file io.h
- penguin
2003-03-02 05:56:56 +00:00
penguin 3e96899ace Moved Gr_scaler_zbuffering definition to top of file
- penguin
2003-03-02 05:55:51 +00:00
penguin 51c590c6a6 ANSI C++ - namespace clash on ai_rotation; renamed type to ai_rotation_t
- penguin
2003-03-02 05:54:23 +00:00
penguin e7d1452827 Added gcc-compatible asm blocks
- penguin
2003-03-02 05:46:28 +00:00
penguin 137e7a8cdd 1. Added gcc-compatible asm code.
2. Added #ifndef NO_SOFTWARE_RENDERING
 - penguin
2003-03-02 05:45:04 +00:00
penguin 77f769b328 ANSI C++ - fixed non-compliant casts to unsigned short and unsigned char
- penguin
2003-03-02 05:43:49 +00:00
penguin c85cb1377b Added some #ifndef NO_SOFTWARE_RENDERING
- penguin
2003-03-02 05:41:52 +00:00
penguin f3362d6a2f Abort if unimplemented asm section is called
- penguin
2003-03-02 05:40:28 +00:00
penguin 043310f88a Added #ifdef _MSC_VER to MSVC-specific code
- penguin
2003-03-02 05:30:26 +00:00
penguin 46f524706c only define min() and max() if they're not already defined
- penguin
2003-03-02 05:27:44 +00:00
penguin 7b7df3caba defined FX_ENTRY and FX_CALL for gcc
- penguin
2003-03-02 05:26:23 +00:00
penguin a47ff4d7a5 1. Renamed or, og, ob vars to o_r, o_g, o_b ("or" caused gcc to choke).
2. Added #ifndef NO_SOFTWARE_RENDERING around software rendering code
3. Added #ifdef _MSC_VER around MSVC-specific exception handing code
 - penguin
2003-03-02 05:23:34 +00:00
penguin 70fc3119e7 Moved "extern int wm" declaration inside the header #ifdef block
- penguin
2003-03-02 05:12:39 +00:00
penguin 830be35c58 Added #ifdef _MSC_VER around strange exception-handling code
- penguin
2003-03-02 05:10:42 +00:00
penguin 2fff39194f ANSI C++ changes
- penguin
2003-03-02 05:07:12 +00:00
penguin fffa377d2f Removed -- this was the old Linux makefile. GNU-style makefiles are now generated by autoconf/automake
- penguin
2003-03-02 05:03:11 +00:00
penguin a819e73388 New files for autoconf/automake support.
- penguin
2003-03-02 04:53:46 +00:00
Goober5000 0562965e69 bumped alternate names from 10 to 25
--Goober5000
2003-03-02 02:10:11 +00:00
Goober5000 7928823b96 fixed the initial status bug 2003-03-01 01:15:38 +00:00
bobboau 3b92333b16 fixed the bug with fighter beams not giveing you kills 2003-02-26 02:56:55 +00:00
bobboau 7238ae9025 fixing my bug fix for the warp model, and not being able to find it 2003-02-25 16:46:01 +00:00
bobboau f6634e882c doh... forgot something in the beam rendering code 2003-02-25 07:15:07 +00:00
bobboau f99a3916de fixed a bunch of fighter beam bugs,
most notabley the sound now works corectly,
and they have limeted range with atenuated damage (table option)
added bank specific compatabilities
2003-02-25 06:22:50 +00:00
inquisitor cc9f972e80 added dxguid, ddraw, and strmiids.lib 2003-02-24 02:01:49 +00:00
inquisitor 609da60af3 added dxguid, ddraw, and strmiids.lib 2003-02-24 01:25:11 +00:00
wmcoolmon 7b794ea056 Refixed the splash screen loading code so that it still works with the demo VPs (Loading "2_PreLoad" and "PreLoad") and put logo support back in. Logo support does nothing unless "PreLoadLogo" and/or"2_PreLoadLogo" exist within the search path. 2003-02-23 20:55:57 +00:00
wmcoolmon 3f66617c68 Uncommented the sections of code that actually played a movie for a given mission. (Removed when daveb cleaned out the movie code for the release) 2003-02-23 03:13:03 +00:00
wmcoolmon f8f60965a9 Added cutscenes/movie.cpp(.h) and directx/dx8show.cpp(.h), which contain movie playing code. Don't compile these if you don't have the DX8 SDK. 2003-02-22 04:24:59 +00:00
wmcoolmon 6f0832c6d8 DirectX-specific code for movie-playing functions in cutscenes/movie.cpp. Ask RT if you have any questions about it; I just commited it :). 2003-02-22 04:20:47 +00:00
wmcoolmon 33c321d328 Movie playing code; use movie_play and movie_play_two to play movies using Directshow. Depends on directx/dx8show.cpp 2003-02-22 04:17:58 +00:00
wmcoolmon 16fdb53870 Added "os_app_activate_set" 2003-02-22 04:14:21 +00:00
wmcoolmon b5ab80797d Added "-dshowvid" command-line option, which must be set in order for movies to play. 2003-02-22 04:13:17 +00:00
phreak 1385a9c6ac stupid typo -- my bad 2003-02-16 19:00:56 +00:00
phreak a11c390fd5 fixed typecasting warnings 2003-02-16 18:55:59 +00:00
phreak a498b79b2d fixed around splash screen
2_splash.pcx is loaded in 1024x768
splash.pcx is loaded in 640x480 or 2_splash.pcx isn't found
2003-02-16 18:53:59 +00:00
phreak 6a22f2443e tweaked some more stuff 2003-02-16 18:43:13 +00:00
bobboau cd2597f3a2 added glow map nebula bug fix for d3d, someone should add a fix for glide too
more importantly I (think I) have fixed all major bugs with fighter beams, and added a bit of new functionality
2003-02-16 05:14:29 +00:00
Goober5000 d32a38c267 fixed version bumpage... the version is 3.5.0, not 3.50.0 ;)
--Goober5000
2003-02-05 07:04:31 +00:00
Goober5000 64bcc9942e made my fighterbay code more forgiving of eccentric modeling hacks...
ships can now use the Faustus hangar again :)
--Goober5000
2003-02-05 06:57:56 +00:00
phreak cf750429cb started to finalize before 3.50 release.
added support for GL_EXT_texture_filter_ansiotropic
2003-02-01 02:57:42 +00:00
phreak 32843f18f8 bumped to 3.50 2003-01-30 23:24:34 +00:00
phreak d7bd110ffe cleaned up debug output 2003-01-30 23:19:33 +00:00
phreak 36176b8eb4 enabled RGB lighting for OpenGL 2003-01-30 23:19:14 +00:00
Goober5000 8c94fbd199 finished up my fighterbay code - ships will not be able to arrive from or depart into
fighterbays that have been destroyed (but you have to explicitly say in the tables
that the fighterbay takes damage in order to enable this)
--Goober5000
2003-01-27 07:46:33 +00:00
DTP d9e1e01afc Part of bumping MAX_SHIPS to 250 max_ship_types. Server now no more Crashes on kill, when max_shiptypes is above 200. Note Client still cant join. narrowing it down. 2003-01-27 01:12:15 +00:00
DTP 8edec19426 Part of bumping MAX_SHIPS to 250 max_ship_types. Server now no more Crashes on kill, when max_shiptypes is above 200. Note Client still cant join. narrowing it down. 2003-01-27 00:51:46 +00:00
DTP 5419f3b5de temporary fix, added some // so that we can do debug builds. i expect Goober5000 will fix it soon. 2003-01-26 23:30:53 +00:00
wmcoolmon 6df0403964 Minor mod to preload screen code, added separate 1024x768 logo
-C
2003-01-26 20:04:32 +00:00
Goober5000 2bef522bfc changed change-music to change-soundtrack
--Goober5000
2003-01-26 18:37:19 +00:00
wmcoolmon 4e86a928b3 Added title screen support to retail version. When FS2 loads, it will build a list of PCX files in the current directory, then attempt to display one. If no PCX files exist, it will try to display one of the title screens defined in the code. Freespace 2 will then attempt to superimpose a logo in the upper-left hand corner of the screen. If neither can be displayed, FS2 will function normally. 2003-01-26 02:58:33 +00:00
Goober5000 254b4f6603 oops - fixed the nebula bug that wasn't completely fixed :)
--Goober5000
2003-01-26 00:20:01 +00:00
Goober5000 7373203236 added preloader to change-ship-model and change-ship-class so that the game
doesn't hesitate when switching models in the middle of missions
--Goober5000
2003-01-25 04:54:36 +00:00
Goober5000 55a4c34bab added change-music sexp and bumped MAX_SOUNDTRACKS from 10 to 25
--Ian Warfield
2003-01-25 04:17:39 +00:00
Goober5000 b060ac5928 aw, nuts - fixed a dumb bug with my new don't-collide-invisible code :p
--Goober5000
2003-01-24 03:48:11 +00:00
Goober5000 ab27958761 fixed a small nebula ship trail bug
--Goober5000
2003-01-24 03:15:11 +00:00
Goober5000 dca1600f46 fixed a few bugs in Bobboau's implementation of the glow sexps; also added
help for the sexps in sexp_tree
--Goober5000
2003-01-21 17:24:16 +00:00
bobboau 218ac8a0d7 added several sExps for turning glow points and glow maps on and off 2003-01-20 05:40:50 +00:00
Goober5000 cac96f1a44 cleaned up build output a bit
--Goober5000
2003-01-19 22:45:35 +00:00
Goober5000 55948f0db1 removed unreferenced variable
--Goober5000
2003-01-19 22:25:10 +00:00
Goober5000 c80033de55 fixed a bunch of bugs -- the support ship sexp, the "no-subspace-drive" flag,
and departure into hangars should now all work properly
--Goober5000
2003-01-19 22:20:23 +00:00
Goober5000 dd378506ee fixed fiddly code
--Goober5000
2003-01-19 09:14:05 +00:00
Goober5000 9e890d8df5 more tweaky bug fixes
--Goober5000
2003-01-19 09:10:40 +00:00
Goober5000 f4030700dc fixed two dumb bugs in the set-support-ship code
--Goober5000
2003-01-19 08:37:52 +00:00
Goober5000 b7f924ea6b actually added the set-support-ship sexp; much of the other commit was
groundwork (data types and stuff)
--Goober5000
2003-01-19 07:45:38 +00:00
Goober5000 c5c4fd08e9 oops - forgot a bit of departure code :)
--Goober5000
2003-01-19 07:13:05 +00:00
Goober5000 bf7871905e fixed a bunch of bugs - "no-subspace-drive" should now work properly for
all ships, and all ships who have their departure anchor set to a capital ship
should exit to that ship when told to depart
--Goober5000
2003-01-19 07:02:16 +00:00
Goober5000 28ef47c26f got rid of nameplate stuff (superceded by texture replacement)
--Goober5000
2003-01-19 06:44:39 +00:00
bobboau 7a6e12df06 redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it 2003-01-19 01:07:43 +00:00
Goober5000 97130623dc made "no-subspace-drive" applicable to all ships and fixed a really *STUPID*
bug that made FRED keep crashing (missing comma, bleagh!)
--Goober5000
2003-01-18 23:25:39 +00:00
phreak a1ad295557 added 'ddsutils' folder to project 2003-01-18 20:00:49 +00:00
phreak ecc552eda8 fixed around the bmpman system to now accept compressed textures 2003-01-18 19:55:16 +00:00
phreak 56d7afd8a0 texture mapper now supports DXTC compressed textures 2003-01-18 19:49:45 +00:00
phreak 46e465b1d2 added tcache flag TCACHE_FLAG_COMPRESSED 2003-01-18 19:49:02 +00:00
phreak 4c52cb0441 added some defines that deal with mages using DXTC 2003-01-18 19:48:19 +00:00
phreak 4da09ccefc these files deal with reading .dds files which use DXTC texture compression 2003-01-18 19:45:20 +00:00
Goober5000 389921bd48 added "no-subspace-drive" flag for ships
--Goober5000
2003-01-18 10:00:43 +00:00
Goober5000 e9f6827211 fixed bug I inadvertently introduced by modifying SIF_ flags with sexps rather
than SF_ flags
--Goober5000
2003-01-18 09:25:42 +00:00
Goober5000 042d935a80 fixed some really strange behavior with strings not being truncated at the
# symbol
--Goober5000
2003-01-17 07:59:09 +00:00
Goober5000 1f7fee5baa Allowed selection of either $Texture Replace, which keeps track of individual
replacement textures for a ship, or $Duplicate Model Texture Replace, which
duplicates a model and reskins it.  Use $Duplicate Model Texture Replace
if you want to substitute an animated texture or a transparent texture.
--Goober5000
2003-01-17 04:57:17 +00:00
Goober5000 ff33077291 added capability to the $Texture replace code to substitute the textures
without needing and extra model, however, this way you can't substitute
transparent or animated textures
--Goober5000
2003-01-17 01:48:50 +00:00
Goober5000 70c909302c yay! got texture replacement to work!!!
--Goober5000
2003-01-16 06:49:11 +00:00
Goober5000 900f57bc94 NOW the model duplicates work! :p
still gotta do the textures, but it shouldn't be hard now
--Goober5000
2003-01-15 23:23:30 +00:00
anonymous 41fabe25bd fixed the demo compilation. Define FS2_DEMO globally to compile as a demo. Make sure warp.pof is in your data/models directory. 2003-01-15 21:29:05 +00:00
inquisitor 1e634da6dd Test commit, ignore 2003-01-15 20:49:50 +00:00
Goober5000 a4386862f5 did the XSTR for the turret thing
--Goober5000
2003-01-15 20:49:10 +00:00
Goober5000 7435ddd89b oops, that'll introduce a bug - naming it just plain "Turret" instead
--Goober5000
2003-01-15 16:52:27 +00:00
Goober5000 f1e5508023 capship ballistic weapon displays "Cannon" on HUD instead of "Laser Turret"
--Goober5000
2003-01-15 16:48:59 +00:00
Goober5000 0fd8e46ea2 assigning duplicate models to ships now works; committing so I have a base
to fall back to as I work on texture replacement
--Goober5000
2003-01-15 08:57:23 +00:00
Goober5000 cb4764e8d0 changed most references to modelnum to use ship instead of ship_info --
this will help with the change-model sexp and any other instances of model
changing
--Goober5000
2003-01-15 07:09:09 +00:00
Goober5000 0c55ff682b added texture replacement parse - will be implemented later
--Goober5000
2003-01-15 05:24:23 +00:00
Goober5000 8659222b82 bumped main halls down to 10
--Goober5000
2003-01-15 05:19:07 +00:00
Goober5000 64b2332534 moved texture loading around a bit; added Texture_replace in preparation
for some cool stuff
--Goober5000
2003-01-15 05:18:13 +00:00
Goober5000 303278228a argh - fixed the stupid message persona bug with <any wingman>
Bobboau, please check your code!
--Goober5000
2003-01-14 06:13:23 +00:00
Goober5000 16baec8877 commented out some mprintfs that were clogging up the debug spew
--Goober5000
2003-01-14 05:53:58 +00:00
Goober5000 0b7cc9aa9d fixed minor potential bug
--Goober5000
2003-01-14 04:01:33 +00:00
Goober5000 77bc1ed93b allowed for up to 256 main halls
--Goober5000
2003-01-14 04:00:16 +00:00
Goober5000 d2969046d4 bug hunting; fixed the beam whack effect bug
--Goober5000
2003-01-13 23:20:01 +00:00
wmcoolmon b3c67343e5 Added MISSION_FLAG_NO_NEB_TRAILS and removed MISSION_FLAG_ST_OVERRIDE_NEB. Also changed code to set flags as necessary 2003-01-13 02:09:12 +00:00
wmcoolmon f26624902f Very slightly optimized code 2003-01-12 03:26:41 +00:00
wmcoolmon f96196c271 It turns out the version in the CVS did not toggle the ship trails with the flag...fixed this. 2003-01-12 00:19:55 +00:00
wmcoolmon f47b3c0fd0 Added code for "Ship Trails override Nebula" 2003-01-11 01:00:25 +00:00
Goober5000 170ac43ebe I found these two beautiful functions in ship.cpp - ship_change_model
and change_ship_type - so I made them into sexps :)
--Goober5000
2003-01-10 04:14:19 +00:00
inquisitor 93e0b43b03 Rollback to 2.7 to fix glow code issue that phreak noticed.
-Quiz
2003-01-09 22:23:38 +00:00
phreak b9c9069c5a fixed a small error in bob's glowmap code 2003-01-09 21:22:36 +00:00
phreak fdc9b42d14 fixed a small error in bob's code 2003-01-09 21:20:21 +00:00
phreak 6cb690996d glowmaps in OpenGL, yay! 2003-01-09 21:19:54 +00:00
phreak eb63396934 glowmaps unloaded if their parent is 2003-01-09 21:19:25 +00:00
Goober5000 f1aa394d29 fixed the giant thruster glow bug
--Goober5000
2003-01-09 05:55:55 +00:00
Goober5000 415969fca0 snagged a potential bug
--Goober5000
2003-01-09 05:52:25 +00:00
Goober5000 dfbd9ad9d0 fixed debriefing music in non-campaign missions
--Goober5000
2003-01-08 19:49:15 +00:00
Goober5000 a50424930b added ai-chase-any-except sexp
--Goober5000
2003-01-07 20:06:44 +00:00
phreak 9843ff7b49 fixed problem in win32_create_window() that disabled OpenGL from running in windowed mode 2003-01-07 00:02:08 +00:00
Goober5000 7ea79b3ed4 implemented keep-safe-distance
--Goober5000
2003-01-06 22:57:23 +00:00
Goober5000 b783b7e364 allowed fighters and bombers to accept the stay-near-ship and
keep-safe-distance orders
--Goober5000
2003-01-06 21:52:58 +00:00
Goober5000 60d0011159 nasssty bugs, we hates them, yesss we do, preciousssss
:)
--Goober5000
2003-01-06 20:29:28 +00:00
Goober5000 e730044cc1 cleaned up some stuff with model_set_thrust and a commented Assert that
shouldn't have been
--Goober5000
2003-01-06 19:33:22 +00:00
Goober5000 60ea566ecc a wee failsafe added
--Goober5000
2003-01-06 18:50:37 +00:00
Goober5000 fd797419dd hmm... moved +Squad Logo to immediately beneath $Name
--Goober5000
2003-01-06 17:19:14 +00:00
Goober5000 3a5a785f51 added wing configurable squad logos - put +Squad Logo: filename.pcx as
the last entry in each wing that you want (but the player's squad logo will
still be the squad logo for the player's wing)
--Goober5000
2003-01-06 17:14:52 +00:00
bobboau 65564198ef disabled decals (for now), removed the warp ray thingys,
made some better error mesages while parseing weapons and ships tbls,
and... oh ya, added glow mapping
2003-01-05 23:41:51 +00:00
Goober5000 def0b0ceb0 added capability of is-iff and change-iff to have wings as well as ships
as their arguments; also allowed a bunch of sexps to accept the player
as an argument where they would previously display a parse error
--Goober5000
2003-01-05 01:26:35 +00:00
Goober5000 01776721ab fixed the order sexp
--Goober5000
2003-01-04 23:15:39 +00:00
Goober5000 6f7d012184 Fixed some minor bugs, and added a primitive-sensors flag, where if a ship
has primitive sensors it can't target anything and objects don't appear
on radar if they're outside a certain range.  This range can be modified
via the sexp primitive-sensors-set-range.
--Goober5000
2003-01-03 21:58:08 +00:00
Goober5000 7d4d468e58 this is the way we squash the bugs, squash the bugs, squash the bugs
this is the way we squash the bugs, so early in the morning :p
--Goober5000
2003-01-02 03:09:01 +00:00
Goober5000 d1a870b372 added don't-collide-invisible and collide-invisible sexps
--Goober5000
2003-01-02 00:35:21 +00:00
Goober5000 680e55e493 added ship-vaporize and ship-no-vaporize sexps
--Goober5000
2003-01-01 23:33:34 +00:00
Goober5000 c779bae39a bumped to 3.4
--Goober5000
2002-12-31 20:09:14 +00:00
Goober5000 5a4fafec31 tweaked stuff
--Goober5000
2002-12-31 19:35:14 +00:00
Goober5000 cfcc94c2bb if it ain't broke, don't fix it
--Goober5000
2002-12-31 19:18:41 +00:00
Goober5000 8d1c8fad7c if it ain't broke, don't fix it
--Goober5000
2002-12-31 18:59:43 +00:00
Goober5000 c6cc437092 simplified end-user implementation of ballistic primaries
--Goober5000
2002-12-31 08:20:31 +00:00
Goober5000 6a30e96439 added damaged-escort-priority-all sexp
--Goober5000
2002-12-31 07:26:40 +00:00
Goober5000 95d7869aa6 fixed escort list behavior for stealthy ships
--Goober5000
2002-12-31 05:17:13 +00:00
Goober5000 95a26b87ce made force feedback stronger when firing ballistic primaries
--Goober5000
2002-12-30 06:16:09 +00:00
phreak 6c0bfdd0b7 added damage-escort-list as a new sexp 2002-12-27 20:16:18 +00:00
Goober5000 0e19a3a614 the insidious beam bug is now squashed AND committed!
--Goober5000
2002-12-27 17:58:11 +00:00
Goober5000 35350315b7 removed the existing stealth sexps and replaced them with the following...
ship-stealthy
ship-unstealthy
is-ship-stealthy
friendly-stealth-invisible
friendly-stealth-visible
is-friendly-stealth-visible
--Goober5000
2002-12-27 02:57:51 +00:00
Goober5000 8f97380d75 meh - changed is-cargo-x to is-cargo
--Goober5000
2002-12-25 01:22:23 +00:00
Goober5000 fe6bac98c7 added change-ai-class and is-ai-class, and I think I may also have nailed the
is-iff bug; did some other bug hunting as well
--Goober5000
2002-12-24 07:42:29 +00:00
Goober5000 77c5502b19 added a wee cautionary note
--Goober5000
2002-12-24 07:38:59 +00:00
Goober5000 065eb6f1d5 added set-cargo and is-cargo-x sexps
--Goober5000
2002-12-23 23:01:27 +00:00
phreak 103e4b2b22 defined USE_OPENGL for debug and release builds 2002-12-23 21:13:41 +00:00
phreak cb4e5b551f dumb typo 2002-12-23 19:25:39 +00:00
phreak c22d9a7e99 added code that displays an error if user's OGL version is less than 1.2 2002-12-23 17:52:51 +00:00
Goober5000 2b52cf3896 Bah - Andsager is a moron. :) I see no reason why rand shouldn't work
multiple times.  It's been fixed thus.
--Goober5000
2002-12-23 05:41:08 +00:00
Goober5000 5b16bd3748 Squashed some Volition bugs! :O Some of the sexps for dealing with more than
one ship would return after only dealing with the first ship.

Also added the following sexps:
is-ship-stealthed
ship-force-stealth
ship-force-nostealth
ship-remove-stealth-forcing

They toggle the stealth flag on and off.  If a ship is forced stealthy, it won't even
show up for friendly ships.
--Goober5000
2002-12-23 05:18:52 +00:00
Goober5000 40bbe0cd39 removed stipulation that "Instructor" be present for training-msg sexp to work
--Goober5000

(This is fun! :))
2002-12-23 01:47:17 +00:00
Goober5000 661dc39d9c hack: turn on ship trails if in nebula - restores backward compatibility
--Goober5000
2002-12-22 22:59:04 +00:00
Goober5000 07c240e9a1 tweaked positioning of the new HUD graphics
--Goober5000
2002-12-22 21:31:01 +00:00
Goober5000 93f20cb8e4 added primaries-depleted and primary-ammo-pct sexps -- useful for ships with
ballistic primaries
--Goober5000
2002-12-22 21:12:22 +00:00
Goober5000 e512f60386 Subcategories implemented. :) So far all that's been done is the Change menu, but other
subcategorizations are possible.  Here are the instructions from sexp.h...
"Adding more subcategories is possible with the new code.  All that needs to be done is
to add a #define here (a number from 0x0000 to 0x00ff ORred with the category that it
goes under), some appropriate case statements in get_subcategory() (in sexp.cpp) that
will return the subcategory for each sexp that uses it, and the submenu name in the
op_submenu[] array in sexp_tree.cpp."

Please note that I rearranged a whole bunch of sexps in the Operators[] array in sexp.cpp
in order to make the subcategories work better, so if you get a whole bunch of differences
or even conflicts, just ignore them. :)
--Goober5000
2002-12-22 17:22:47 +00:00
Goober5000 59442ea786 commented out the warning if you don't have the new ballistic HUD graphics - it would probably get annoying (just use the old ones without comment)
--Goober5000
2002-12-21 18:03:49 +00:00
Goober5000 ee8a7f67a7 rearranged the sexp list and got the preliminary subcategories working - still need to work on the actual submenu
--Goober5000
2002-12-21 17:58:11 +00:00
DTP c2c24787da did bit more house keeping. modfied Phreaks fps cmdline a bit, so that we dont have to specific build code.libs for fred, but can use the same code.lib for both fs2_open.exe and fred2_open.exe 2002-12-21 13:39:25 +00:00
Goober5000 60f69cb79b Updated the cargo-known-delay and cap-subsys-cargo-known-delay sexps to work correctly if set-scanned and set-unscanned are used repeatedly with the same ship or ship subsystem. In most cases, this functionality will never be needed, but it's nice to know that it's here. :) However, I should point out that cap-subsys-cargo-known-delay will recognize only the first instance of a subsystem being revealed once the ship is no longer in the mission. Here is the relevant bit I put into the sexp handling routine...
"Since there is no way to keep track of subsystem status once a ship has departed or has been destroyed, check the mission log.  This will work in 99.9999999% of all cases; however, if the mission designer repeatedly sets and resets the scanned status of the subsystem, the mission log will only return the first occurrence of the subsystem cargo being revealed (regardless of whether it was first hidden using set-unscanned).  Normally, ships keep track of cargo data in the subsystem struct, but once/ the ship has left the mission, the subsystem linked list is purged, causing the loss of this information.  I judged the significant rework of the subsystem code not worth the rare instance that this sexp may be required to work in this way, especially since this problem only occurs after the ship departs.  If the mission designer really needs this functionality, he or she can achieve the same result with creative combinations of event chaining and is-event-true."

Please note that this problem only occurs with cap-subsys-cargo-known-delay, only if the subsystem scanned status is revealed more than once, and then only after the ship is no longer in the mission.  Sufficiently rare, I figured, that I could afford to not worry about it.
--Goober5000
2002-12-20 07:17:23 +00:00
Goober5000 3bc70fc2c2 added capability of storing time_subsys_cargo_revealed
--Goober5000
2002-12-20 07:09:03 +00:00
DTP f09a3c0a09 DTP FIX, fast fix to the beam/shield bug problem. will maybe commit later when i find out why this is getting triggered when it should not 2002-12-20 00:50:41 +00:00
Goober5000 f15a879898 oops - squashed a bug :)
--Goober5000
2002-12-19 10:54:37 +00:00
Goober5000 984f3f0aa7 implemented the revised HUD weapon display for ballistic primaries
--Goober5000
2002-12-19 10:46:14 +00:00
phreak 1559d18757 tidied up game_init() a bit.. took out a bunch of unneeded ifdefs like E3_BUILD
Added option to access OpenGL from the registry keys.  searches for "OpenGL-"
whoever is in charge of the launcher might want to know this.
2002-12-18 22:21:23 +00:00
Goober5000 c2c0ca0eeb added set-scanned and set-unscanned sexps
PLEASE NOTE: These sexps will cause cargo-known-delay and cap-subsys-cargo-known-delay to not work correctly if set-scanned and set-unscanned are used more than once.  I'll fix this later.

--Goober5000
2002-12-17 03:25:30 +00:00
DTP 754c35f2f5 fix to Show_framerate. seems it will call an unresolved external error during fred builds. modified my ifndefs a bit, dsw modified to include preprocessor tag FRED. 2002-12-17 03:08:18 +00:00
DTP 2bbd5a806b wrong name :) 2002-12-17 02:22:34 +00:00
Goober5000 5891192fda cosmetic fixed; also OP_SET_SCANNED and OP_SET_UNSCANNED added in preparation for the set-scanned and set-unscanned sexp commit
--Goober5000
2002-12-17 02:21:42 +00:00
DTP 5effb36530 cleaned up after Goober5000 :). it will make a mess in debug builds. added a couple of ifndef _debugs. 2002-12-17 02:21:06 +00:00
Goober5000 bc72cea911 added functionality and fixed a few things with cargo being revealed and hidden in preparation for the set-scanned and set-unscanned sexp commit
--Goober5000
2002-12-17 02:18:40 +00:00
DTP ec8886cf09 Bumped MAX JUMP-nodes to 50. if anybody wants a Jump-node forest 2002-12-17 01:56:36 +00:00
phreak bce0cc4ca0 optimized fullscreen/minimized functions.. alot faster 2002-12-16 23:28:52 +00:00
DTP 66eaf28ac8 fixed a minor glitch, replaced <> with ", so that it takes project glXXX.h, and not compilers glXXX.h 2002-12-15 18:59:57 +00:00
phreak d728b3d745 opengl headers 2002-12-15 16:57:15 +00:00
DTP 11426ed5a2 FIX; player can now have all ships set in FRED2 as allowed playerships in singleplayer 2002-12-15 06:50:49 +00:00
DTP 386abb7000 Bumped fire_dealy on_empty_secondary to 1000 2002-12-15 06:29:24 +00:00
Goober5000 476fb7bbfc removed mission flag for fighterbay damage; instead made damage display contingent on whether the fighterbay subsystem is assigned a damage percentage in ships.tbl
--Goober5000
2002-12-14 17:09:28 +00:00
phreak c825720ae0 added a command line that displays frames per second when enabled.
use "-fps"
2002-12-14 17:09:08 +00:00
phreak 6e407fff7b copied from grgpenglw32x.cpp. 2002-12-14 16:14:52 +00:00
Goober5000 11b24d23aa added mission flag to show subsystem damage for fighterbays
~Goober5000~
2002-12-14 01:55:04 +00:00
Goober5000 2135e20299 small tweaks and bug fixes for the ballistic primary conversion
~Goober5000~
2002-12-13 08:13:30 +00:00
Goober5000 123277167b added distance-ship-subsystem sexp
~Goober5000~
2002-12-12 08:01:57 +00:00
Goober5000 4a9f85674f Full-fledged ballistic primary support added! Try it and see! :) 2002-12-10 05:43:35 +00:00
Goober5000 719579177e Full-fledged ballistic primary support added! Try it and see! :)
Fixed lead indicator behavior; Phreak's version didn't work properly.
2002-12-10 05:42:42 +00:00
Goober5000 3f6a1f33d4 Full-fledged ballistic primary support added! Try it and see! :)
Preliminary support added for selecting additional primaries (more than 2) and secondaries (more than 3) if this is implemented later.
Transports can now dock with fighters, bombers, & stealth ships.
2002-12-10 05:41:38 +00:00
DTP 688dee73c2 DTP; added decals.h and decals.cpp to the project, aswell as the directory 2002-12-10 00:44:38 +00:00
Goober5000 5fa10d82f4 fixed misspelling 2002-12-09 08:37:31 +00:00
Goober5000 4cde77929f fixed misspelling 2002-12-09 08:26:24 +00:00
bobboau 41f66ee2f3 inital decals code, if you are worried a bug is being caused by the decals code it's only references are in,
collideshipweapon.cpp line 262, beam.cpp line 2771, and modelinterp.cpp line 2949.
it needs a better renderer, but is in prety good shape for now,
I also (think) I squashed a bug in the warpmodel code
2002-12-07 01:37:43 +00:00
phreak 2ee9db9479 extension framework implemented(no extensions work YET) -phreak 2002-12-05 00:49:25 +00:00
DTP f87883712e lowered MAX_POLYGON_MODELS FROM 198 to 128 for safety reasons since we bumped back MAX_SHIP_TYPES to 130 2002-12-04 09:44:34 +00:00
Goober5000 ea22ebfe09 implemented beam-free-all-by-default mission flag 2002-12-03 23:05:13 +00:00
Goober5000 0edd905be5 added myself to the credits list :)
~Goober5000
2002-12-03 22:14:06 +00:00
Goober5000 47e2ff7500 fixed player-entry-delay bug 2002-12-03 00:00:52 +00:00
Goober5000 c011621363 fixed misspelling 2002-12-02 23:56:12 +00:00
Goober5000 8c47d95901 fixed misspelling 2002-12-02 23:26:08 +00:00
Goober5000 e08be40462 fixed misspelling of "category" as "catagory" 2002-12-02 23:24:35 +00:00
Goober5000 d7022ad67b commented out an unneeded variable (int ret) in psnet_socket_options 2002-12-02 23:18:53 +00:00
Goober5000 38f435eba8 commented out an unneeded variable (ship *shipp) in model_really_render 2002-12-02 23:16:45 +00:00
Goober5000 6f429c16ee fixed mispelling of "category" as "catagory" 2002-12-02 23:14:17 +00:00
Goober5000 dfaebd0908 fixed mispelling of "category" as "catagory" 2002-12-02 20:49:14 +00:00
Goober5000 d6abb06544 fixed mispelling of "category" as "catagory" 2002-12-02 20:37:26 +00:00
sesquipedalian d950369202 end-mission sexp added 2002-11-28 00:00:37 +00:00
sesquipedalian 745fc385e9 Added Phreak's fix for the weapons room bug. Can now view a modified weapons.tbl in the tech room without crashing 2002-11-27 01:20:51 +00:00
phreak f02a1caced added OGL_inited global. Sets to 0 even if OGL isn't defined by preproccessor
-phreak
2002-11-22 20:56:15 +00:00
phreak e547962d31 changed around some page-in functions to work with opengl
changed bm_set_components_opengl
-phreak
2002-11-22 20:55:27 +00:00
phreak 31fe8e2a4c finished off all remaining problems with 32 bit mode, fullscreen mode
and colors.  Still needs some tweaking, but works near perfect
2002-11-22 20:54:16 +00:00
phreak 1b1dc86fb6 added some opengl defines for shield detail -phreak 2002-11-22 20:52:29 +00:00
DTP 7539390fc3 DTP; fix at line 6785 in parse/SEXP.cpp, a forgotten "{", when the is tagged thing was Fixed 2002-11-20 21:22:31 +00:00
sesquipedalian ad7b508184 Adding in EdrickV's fix to the is-tagged sexp. 2002-11-19 02:15:50 +00:00
phreak 0fa37a5b62 made ogl be used if "NDEBUG" is not defined and "USE_OPENGL" is defined - phreak 2002-11-18 21:34:16 +00:00
phreak 1cbfc73384 added some lines that makes ogl work in windowed mode for fullneb - phreak 2002-11-18 21:32:48 +00:00
phreak c58ae29dd5 added some ogl functionality - phreak 2002-11-18 21:32:11 +00:00
phreak 96e442b564 complete overhaul, works in 16 bit mode -phreak 2002-11-18 21:31:36 +00:00
phreak e817f867af added bm_select_components functions for OpenGL -phreak 2002-11-18 21:27:13 +00:00
bobboau 8c8c96bb89 added nameplate code 2002-11-14 06:15:03 +00:00
bobboau f0e7af10bb added warp model and type 1 glow points
and well as made the new glow file type,
some general improvement to fighter beams,
2002-11-14 04:18:17 +00:00
phreak 4e44bcfdef updated parse_weapon to parse custom corkscrew missiles 2002-11-11 20:18:30 +00:00
phreak d4cea3a9ff changed around the 'weapon_info' struct to allow for custom corkscrew missiles 2002-11-11 20:11:02 +00:00
phreak f06b7dfd20 changed cscrew_create and cscrew_process_post
to allow for custom corkscrew properties
2002-11-11 20:09:12 +00:00
phreak 6dd4f692e2 changed a line in ship_fire_secondary to allow for custom
amounts of corkscrew missiles fired
2002-11-11 20:05:52 +00:00
inquisitor d860dc0011 Bumped to 3.3 2002-11-10 20:40:02 +00:00
DTP d5d8e66dee DTP bumped back MAX_SHIP_TYPES to 130 2002-11-10 19:57:36 +00:00
DTP ad4843b8ea -DTP reworked mod support, 2002-11-10 16:32:42 +00:00
DTP 3162ede091 -DTP reworked mod support, 2002-11-10 16:30:53 +00:00
phreak f9e3871b3e Parser error handling for fighter flak, it didn't want flak on player weapons, now it doesn't care 2002-11-06 23:22:05 +00:00
phreak 53abc32182 Fighter flak code, it doesn't blow up in your face anymore! 2002-11-06 23:21:06 +00:00
DTP 39267bcb05 Made sure, that VP and Plain files dont get added twice to the search order. Side-effect of Mod support. 2002-11-04 08:32:38 +00:00
DTP 7398df34ec DOh,uhmm, define error again, this is getting to me. 2002-11-02 23:06:59 +00:00
DTP 62c8792c2a DOh, fixed that define, learn to count DTP :) 2002-11-02 23:04:46 +00:00
inquisitor e561a547a7 Cleaned up the presentation a little, added HLP and VW, and, no offense to Kazan, removed Kazan. 2002-11-02 22:25:26 +00:00
DTP 5128907c07 DOH forgot \n 2002-11-02 22:11:35 +00:00
DTP 5ddef96ccc shameless self promotion 2002-11-02 22:10:48 +00:00
DTP e75251141a DTP Bumped Max_exited_ships from 200 to double that of MAX_SHIPS = 800 . make sense ehh. for logging effect. 2002-10-31 21:56:44 +00:00
DTP 4f419025fe DTP Quickly added something needed to cmdline.h, since otherwise we can not compile the code as it misses some externals. Thought a rollback rolled all back. 2002-10-31 21:14:16 +00:00
penguin c6cf69e4a3 Hopelessly out of date, and only applied to Linux anyhow 2002-10-31 03:49:35 +00:00
penguin 10e444df95 updated 2002-10-31 03:46:27 +00:00
inquisitor eeab39d62d Bad Committ, Rolling back 2002-10-30 20:22:30 +00:00
DTP 28e46d411b doh!, used upper case in include, dont know how much it matters for *nix systems, but here it is 2002-10-30 06:31:05 +00:00
DTP 1195eb3ada DTP Implemented basic VP files handling. mission and campaign files inside VP files found in mod dir still not supported, cheking / creating directories not implented either 2002-10-30 06:26:11 +00:00
sesquipedalian 5f779fae4c no message 2002-10-29 22:41:48 +00:00
DTP cdb274654e Crap, somebody may restore cmdline.h to 2 version before this. 2002-10-28 02:28:52 +00:00
DTP b486c02ac8 DTP; started basic implementation of mod-support
plain files only for now. fs2_open.exe -mod X will look for files in fs2/ X /all-legal-subdirectories. no checking/creating dirs yet. directories must be there.
2002-10-27 23:59:28 +00:00
randomtiger 9bcb08776c Made Phreaks alternative scanning style optional under the command line tag "-phreak"
Fixed bug that changes HUD colour when targetting debris in a full nebula. - RT
2002-10-22 23:02:40 +00:00
randomtiger d36c788e00 Fixed lighting bug that caused special pause to crash on debug build.
Also added TAB functionality for special pause that toggles HUD. - RT
2002-10-22 17:42:09 +00:00
bobboau 00bbac6ae1 inital commit, trying to get most of my stuff into FSO, there should be most of my fighter beam, beam rendering, beam sheild hit, ABtrails, and ssm stuff. one thing you should be happy to know is the beam texture tileing is now set in the beam section section of the weapon table entry 2002-10-19 19:29:29 +00:00
randomtiger 40db1ce831 Added special pause mode for easier action screenshots.
Added new command line parameter for accessing all single missions in tech room. - RT
2002-10-19 03:50:29 +00:00
randomtiger bbf18d5667 Added ability to remove HUD ingame on keypress shift O
So I've added a new key to the bind list and made use of already existing hud removal code.
2002-10-17 20:40:51 +00:00
phreak 377f78db0f screenshots, yay! 2002-10-14 19:49:08 +00:00
phreak ad96da3537 further optimizations 2002-10-13 21:43:24 +00:00
phreak db8cf9134f fixed text 2002-10-12 17:48:11 +00:00
phreak 0d65873a0b dont use this one 2002-10-11 21:35:51 +00:00
phreak c38ff6302d first run at opengl for w32, only useful in main hall, barracks and campaign room 2002-10-11 21:31:17 +00:00
randomtiger abc9a3ddb1 Added us fs2_open people to the credits. Worth looking at just for that.
Added timer bar code, by default its not compiled in.
Use TIMEBAR_ACTIVE in project and dependancy code settings to activate.
Added the new timebar files with the new code.
2002-10-05 16:46:10 +00:00
phreak 650c4dea46 did glare stuff in game_sunspot_process() 2002-09-20 20:09:01 +00:00
phreak a2d1cf8f37 glare parser stuff in stars_init() 2002-09-20 20:05:29 +00:00
phreak 23c449af6c added glare variable for ambient suns
if glare is 0 then the sun glare whiteout is not shown when looking at the sun
2002-09-20 20:04:54 +00:00
phreak 2d548f46bf lead indicator for dumbfire missiles 2002-09-20 20:02:00 +00:00
phreak c3c4ce064c extra effects during cargo scan 2002-09-20 20:01:30 +00:00
randomtiger fb7a0d5257 Tiny change to DX branch to keep movie code optional (default off) 2002-08-28 21:47:02 +00:00
randomtiger f8351a9818 Woh! I sure as hell didnt modify all these files it says I did.
I will put this down to the branch! Note: I did start from a fresh checkout!
2002-08-28 10:51:04 +00:00
penguin 5aefddd246 Moved DirectX8 stuff to directx8 branch; reverted to previous 2002-08-27 13:38:58 +00:00
randomtiger facefe5872 Added new lib files: strmiids and ddraw to get dshow working
Added new command line parameter to active direct show movie play: -dshowvid
Uncommented movie_play calls and includes
2002-08-18 19:48:29 +00:00
penguin ef794efbb3 Added #include, needed for FRED 2002-08-15 04:41:17 +00:00
penguin 573a1f2fa3 updated 2002-08-13 04:31:25 +00:00
penguin a763d84b56 1. Disable CD checking
2. Add CVS tag to version string
2002-08-13 03:34:00 +00:00
penguin c06ccbb602 Bumped to version 3.2 2002-08-13 03:32:25 +00:00
drevil ffd8a5ae2a Rebuilding admin files 2002-08-11 23:08:20 +00:00
drevil aa753d5d6e Trash syncmail, it's worthless, use logaccum stuff instead 2002-08-11 23:05:15 +00:00
drevil 1cf042064f Yet more updates for syncmail 2002-08-11 22:36:01 +00:00
drevil a4e14a94d2 Correct arguments to syncmail 2002-08-11 22:22:35 +00:00
drevil 5871d644cc Change which module syncinfo "hooks" to 2002-08-11 22:20:56 +00:00
drevil 145a149873 Updated syncmail to current CVS version 2002-08-11 22:17:16 +00:00
drevil 7492c51ee6 corrected path to syncmail 2002-08-11 22:04:47 +00:00
drevil be4954a69e Adding syncmail cvs commit notification 2002-08-11 22:02:45 +00:00
DTP 875a95b82e Implented -GF4FIX commandline switch & #include "cmdline/cmdline.h" 2002-08-07 00:45:25 +00:00
DTP f6b129577b Implented -GF4FIX commandline switch 2002-08-07 00:44:13 +00:00
penguin 4d30bbba3e Updated 2002-08-06 21:21:42 +00:00
phreak 8823dc67eb added wireframe targetbox feature 2002-08-06 16:50:44 +00:00
phreak 8690c9d7f6 added Targetbox_wire variable to check what mode the
hud targetbox uses
2002-08-06 16:50:13 +00:00
phreak f70d242903 added keybing for wireframe hud,
fixed previous missile cheat
2002-08-06 16:49:22 +00:00
penguin 5b4306dbd6 Use text strings for wingmen names instead of ANI 2002-08-06 04:39:26 +00:00
penguin 013870fc6a inserted "class" keyword on "friend" definitions (ANSI C++ ) 2002-08-06 03:50:48 +00:00
penguin 0e3d4e562f Fixed problem w/ compile options for Debug mode 2002-08-06 02:43:02 +00:00
penguin 48d1ec4575 Removed a couple more include dirs I missed 2002-08-06 01:49:47 +00:00
penguin 32ad077676 Renamed ccode members to cc_or and cc_and 2002-08-06 01:49:08 +00:00
penguin 9942308fc8 Moved ChangeLog to top-level directory 2002-08-04 05:43:13 +00:00
penguin af3b97aae5 Change version display 2002-08-04 05:13:00 +00:00
penguin c3c0b0e1f4 Display fs2_open version instead of "Freespace 2" 2002-08-04 05:12:42 +00:00
penguin 9d5863bc76 Change version display location 2002-08-04 05:12:10 +00:00
penguin 4b2d436b04 Update version number to 3.1 2002-08-04 05:11:36 +00:00
penguin 404195d389 Don't write version to registry; change way version string is formatted 2002-08-04 05:11:05 +00:00
randomtiger df29aad213 Fixed Geforce 4 bug that caused font and hall video distortion.
Very small change in 'gr_d3d_aabitmap_ex_internal'

Tested and works on the following systems

OUTSIDER Voodoo 3 win98
OUTSIDER Geforce 2 win2000
Me Geforce 4 PNY 4600 XP
JBX-Phoenix Geforce 4 PNY XP
Mehrunes GeForce 3 XP
WMCoolmon nVidia TNT2 M64 win2000
Orange GeForce 4 4200 XP
ShadowWolf_IH Monster2 win98
ShadowWolf_IH voodoo 2 win98
2002-08-03 19:42:17 +00:00
wmcoolmon 026601e350 Fixed Win32 debug configuration 2002-08-03 18:35:21 +00:00
wmcoolmon 05a48addc6 Sync with makefile 1.4 2002-08-03 17:42:40 +00:00
penguin a1e9e62b6e updated 2002-08-01 04:04:01 +00:00
penguin 64ea61c93a The big include file move 2002-08-01 02:00:46 +00:00
penguin a0bbf8fd54 The big include file move 2002-08-01 01:41:11 +00:00
wmcoolmon 15e9872bb5 Fixed a bug I added in ship_do_rearm_frame 2002-07-30 18:11:25 +00:00
wmcoolmon a1f592ffef Modified to add hull repair capabilities and toggling of them via a mission flag, MISSION_FLAG_SUPPORT_REPAIRS_HULL 2002-07-30 17:57:40 +00:00
wmcoolmon 07de43ffc4 Added mission flag "MISSION_FLAG_SUPPORT_REPAIRS_HULL" for toggling Support Ship hull repair on and off 2002-07-30 17:35:22 +00:00
unknownplayer 522fa4c906 Started work on DX8.1 implementation. Updated the project files to encompass
the new files. Disable the compiler tag to use old DX code (THERE IS NO
NEW CODE YET!)
2002-07-30 14:29:15 +00:00
penguin 7611e0a2d2 Added Network/fs2ox.cpp 2002-07-29 22:24:57 +00:00
penguin 9290659edf First attempt at "fs2_open exchange" (PXO substitute) screen 2002-07-29 22:24:26 +00:00
penguin 3a88c2f9e3 We finally have a ChangeLog 2002-07-29 22:14:48 +00:00
penguin a732686bf6 Moved extern declaration of ssm_create outside of block (it wouldn't compile w/ gcc) 2002-07-29 20:48:51 +00:00
penguin 2ede27a557 added #ifdef _WIN32 around windows-specific system headers 2002-07-29 20:12:31 +00:00
penguin 8300b018f0 removed bogus #include windows.h 2002-07-29 20:12:02 +00:00
penguin 93aed25251 added #ifdef _WIN32 around windows-specific system headers 2002-07-29 19:52:48 +00:00
penguin 591563118c added #ifdef _WIN32 around windows-specific system headers 2002-07-29 19:37:21 +00:00
penguin b59b5dd5d8 added #ifdef _WIN32 around windows-specific system headers 2002-07-29 19:17:21 +00:00
penguin bb0bde6409 added #ifdef _WIN32 around windows-specific system headers 2002-07-29 19:04:48 +00:00
DTP 66a392ddae Forgot to Bump MAX_MODEL_SUBSYSTEMS from 128 to 200 2002-07-29 08:31:52 +00:00
DTP 8bfc9fa709 BUMPED MAX_POLYGON_MODELS TO 198 , MAX_SHIP_TYPES - 2 = 198 2002-07-29 08:28:00 +00:00
DTP ccbdeeff67 Bumped all MAX_SHIPS, and SHIP_LIMIT to 400.(let the mission designers decide what is good, and what is bad 2002-07-29 08:24:42 +00:00
DTP 0f1176adaf Bumped MAX_SHIP_SUBOBJECTS to 2100(2100 /(average fighter has 7 subsystems) = 400 fighters 2002-07-29 08:22:42 +00:00
DTP b75fce3d5c Bumped MAX_SUBSYS_LIST from 32 to 200 2002-07-29 08:19:41 +00:00
DTP ab68ad4855 -almission(autoload mission) commandline arguement handling implemented 2002-07-29 08:05:20 +00:00
DTP 426cf0b969 FIX; Startgame arguement dont go ahead when a singleplayer pilot is selected 2002-07-29 07:56:10 +00:00
DTP 2d1f7ba50f added -almission commandline arguement, will autoload mission i.e fs2_open.exe -almission kickass will autoload kickass.fs2 which should be a multiplayer mission. 2002-07-29 06:35:15 +00:00
DTP 69145e65f1 FIX -stargame commandline arguement will now let you quit, a thing not possible before when using the startgame arguement 2002-07-28 15:07:43 +00:00
penguin 3dcb4b380a Testing commit as penguin 2002-07-26 18:02:33 +00:00
drevil 8e996fdf67 Updated password file 2002-07-26 17:59:31 +00:00
penguin 7367d8a31f renamed 'big' and 'small' (conflict w/ MS include file) 2002-07-26 16:17:46 +00:00
penguin d5fcfc773c fixed bug where winsock.h wasn't defined 2002-07-26 16:12:05 +00:00
wmcoolmon 5cdd3a676d Added Bobboau's beam tiling code 2002-07-26 03:11:24 +00:00
wmcoolmon fd95da4c0a Added Bobboau's fighter-beam code. 2002-07-25 04:50:48 +00:00
penguin 1aa613e0f5 Added ifndef NO_STANDALONE 2002-07-22 01:39:24 +00:00
penguin 7d91a35878 Stub defines for NO_SOUND 2002-07-22 01:37:24 +00:00
penguin fa2c566b3f Linux port -- added NO_STANDALONE ifdefs 2002-07-22 01:22:26 +00:00
penguin f2b7f9718a Made more compatible w/ Win32; defines for NO_SOUND, NO_JOYSTICK, NO_NETWORK 2002-07-22 01:14:09 +00:00
penguin 08c0bd3aee Moved the dummy "sound" definitions to main program (freespace.cpp) 2002-07-22 01:10:10 +00:00
penguin 3a39133e04 More defines for winsock compatibility 2002-07-22 01:06:04 +00:00
penguin c3ec5825a4 took out GAME_CD_CHECK define 2002-07-22 01:04:37 +00:00
DTP baddd6703d Bumped Max Shield Icons to 80 2002-07-20 23:51:59 +00:00
DTP 0c3733d2cd Fixed multiplayer music. succes music on all Primary goals complete, fail music
if otherwise
2002-07-20 23:50:53 +00:00
DTP c536d49afd Fixed Secondary bank bug, where next valid secondary bank inherits current
valid banks FULL fire delay
2002-07-20 23:49:46 +00:00
DTP b031aee73a bumped MAX_MISSION_TEXT to 1000000 in code/parse/parselo.h 2002-07-20 19:21:13 +00:00
penguin c480e2c944 Fixed bug (potential access of unitialized pointer) in hud_config_render_gauges() -- thanks to DTP for finding it! 2002-07-18 20:07:49 +00:00
unknownplayer c7cd913df4 no message 2002-07-18 14:36:53 +00:00
unknownplayer 58a465e805 Revised AI primary selection code again to be more intelligent. 2002-07-18 09:55:26 +00:00
unknownplayer cf08ff0cd5 Rewrote my original algorithm to search by proportional hull damage.
Does the same thing a little better.
2002-07-18 05:38:28 +00:00
unknownplayer c839e8168a Fixed AI problems with using the maxim on fighters. 2002-07-18 03:27:38 +00:00
unknownplayer 3257777c18 Added some commentry to the low detail shield function. 2002-07-18 03:26:35 +00:00
unknownplayer 1028e14398 no message 2002-07-18 03:25:10 +00:00
unknownplayer b733679875 Altered project files to properly build debug info. Should save you all some time. 2002-07-17 23:59:56 +00:00
unknownplayer 723cbd5938 Minor commenting added to two functions. 2002-07-17 23:58:46 +00:00
wmcoolmon 0e48ea11ac Added SSM code for Tag C from Bobboau. Note that strings.tbl may need to be updated. 2002-07-17 20:04:00 +00:00
unknownplayer 57ab92645c Added a custom build step to copy to c:\games\freespace2\fs2_open.exe
when you build.
2002-07-17 12:52:01 +00:00
unknownplayer 2431f5db2c Updated to enable compilation under MSVC++ - all changes are marked
with my name ##UnknownPlayer##
2002-07-16 14:39:16 +00:00
unknownplayer 34d960638a This is the code project file. Use the workspace file I included to get at this. 2002-07-16 14:37:51 +00:00
unknownplayer 3bb26b10a3 This is the workspace for freespace2.dsp - it contains everything needed to
compile fs2_open.exe
2002-07-16 14:37:09 +00:00
unknownplayer 3cdc511b2d This is the project file to compile fs2_open. It's a real project file - use the
workspace though
2002-07-16 14:36:30 +00:00
penguin 4543d0c80c Changed so that debug make debug and release makes release :) 2002-07-16 01:15:59 +00:00
penguin 2a740ad2c8 Commented out "fs2_open.dep" stuff 2002-07-16 01:15:15 +00:00
inquisitor 7187da0233 Visual Studio files
compiles fs2_open.exe - 0 error(s), 7 warning(s)
2002-07-15 22:36:08 +00:00
wmcoolmon ab43e4d987 Added support for toggling ship trails 2002-07-15 02:11:00 +00:00
wmcoolmon 8056476db1 Added initial code for "ship-lights-on" and "ship-lights-off" SEXPs 2002-07-13 09:16:18 +00:00
penguin 4b471d6045 Added flags2 (ran out of bits in flags!) to ship struct; bit 0 will be used
to toggle Bobboau's lights.
2002-07-12 16:59:04 +00:00
penguin 8b19d7c8eb Removed dummy include file 2002-07-12 02:56:07 +00:00
penguin 90c6679f03 Fixed endian-ness of new "GLOW" IDs 2002-07-12 02:44:18 +00:00
wmcoolmon 4c73e5fe20 Added Bobboau's glow code; all comments include "-Bobboau" 2002-07-10 18:42:14 +00:00
penguin dd3a3138a7 Back-port to MSVC 2002-07-07 19:56:00 +00:00
penguin 9e8a091172 Makefile for Microsoft Visual C++ 2002-07-07 19:49:42 +00:00
drevil 5d72560a30 Adding mysterial and penguin to CVS's admin files 2002-06-08 19:21:16 +00:00
drevil 2a9c65bd3f Changing my password 2002-06-08 19:10:16 +00:00
drevil 6b4cca55be Changing my password 2002-06-08 19:04:53 +00:00
penguin c18139e73f Added machine-independent version of MulDiv (in case we don't know
the processor type)
2002-06-04 06:38:21 +00:00
penguin be6ee814c2 Minor changes 2002-06-03 05:03:45 +00:00
penguin ea6130e542 Initial revision 2002-06-03 04:34:38 +00:00
penguin 48a566a2d5 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin dab5b293d4 Dummy include file 2002-06-03 04:08:13 +00:00
penguin 2a2cd3c873 Warpcore CVS sync 2002-06-03 03:55:40 +00:00
penguin 51ffb56b16 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00
fs2source 211e7a4284 Commited initial passwd/writers files,
inquisitor
drevil
anonymous

added

anonymous has no write access
2002-06-02 00:39:17 +00:00
fs2source 24643586f1 initial checkin 2002-06-01 21:21:20 +00:00
fs2source 08986cb47e initial checkin 2002-06-01 21:21:19 +00:00
(no author) c3d878b1b3 New repository initialized by cvs2svn. 2002-06-01 21:21:19 +00:00
3239 changed files with 454490 additions and 1007524 deletions

No files matched your search

-182
View File
@@ -1,182 +0,0 @@
version: 2
references:
container_config: &container_config
docker:
- image: "debian:stretch"
working_directory: /root/build
restore_repo: &restore_repo
restore_cache:
keys:
- source-repo-{{ .Branch }}-{{ .Revision }}
- source-repo-{{ .Branch }}
- source-repo
cmake_configure: &cmake_configure
run:
name: Creating Build Files
command: |
mkdir build
cd build
CXXFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas"
CFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas"
if [[ "$CC" =~ ^clang.*$ ]]; then
CXXFLAGS="$CXXFLAGS -stdlib=libc++"
fi
eval $CC --version
export CXXFLAGS
export CFLAGS
CMAKE="cmake -G Ninja -DFSO_FATAL_WARNINGS=ON $CMAKE_OPTIONS"
eval $CMAKE -DCMAKE_BUILD_TYPE=$CONFIGURATION -DFSO_BUILD_TESTS=ON -DFSO_BUILD_INCLUDED_LIBS=ON ..
compile: &compile
run:
name: Compiling Source code
command: |
cd build
ninja -k 20 all
run_tests: &run_tests
run:
name: Run unit tests
command: |
./build/bin/unittests --gtest_shuffle
compile_steps: &compile_steps
steps:
- *restore_repo
- *cmake_configure
- *compile
- *run_tests
jobs:
checkout_code:
<<: *container_config
steps:
- run:
name: Installing Git
command: 'apt-get update && apt-get -yq install git'
- *restore_repo
- checkout
- run:
name: Updating submodules
command: 'git submodule update --init --recursive'
- save_cache:
key: source-repo-{{ .Branch }}-{{ .Revision }}
paths:
- .
build_gcc_lowest_debug:
docker:
- image: asarium/fso_compile:gcc-lowest
working_directory: /root/build
environment:
CC: gcc
CXX: g++
CONFIGURATION: Debug
<<: *compile_steps
build_gcc_lowest_release:
docker:
- image: asarium/fso_compile:gcc-lowest
working_directory: /root/build
environment:
CC: gcc
CXX: g++
CONFIGURATION: Release
<<: *compile_steps
build_gcc_latest_debug:
docker:
- image: asarium/fso_compile:gcc-latest
working_directory: /root/build
environment:
CC: gcc
CXX: g++
CONFIGURATION: Debug
<<: *compile_steps
build_gcc_latest_release:
docker:
- image: asarium/fso_compile:gcc-latest
working_directory: /root/build
environment:
CC: gcc
CXX: g++
CONFIGURATION: Release
<<: *compile_steps
build_clang_latest_debug:
docker:
- image: asarium/fso_compile:clang-latest
working_directory: /root/build
environment:
CC: clang-8
CXX: clang++-8
CONFIGURATION: Debug
<<: *compile_steps
build_clang_latest_release:
docker:
- image: asarium/fso_compile:clang-latest
working_directory: /root/build
environment:
CC: clang-8
CXX: clang++-8
CONFIGURATION: Release
<<: *compile_steps
build_clang_lowest_debug:
docker:
- image: asarium/fso_compile:clang-lowest
working_directory: /root/build
environment:
CC: clang
CXX: clang++
CONFIGURATION: Debug
<<: *compile_steps
build_clang_lowest_release:
docker:
- image: asarium/fso_compile:clang-lowest
working_directory: /root/build
environment:
CC: clang
CXX: clang++
CONFIGURATION: Release
<<: *compile_steps
workflows:
version: 2
build_test:
jobs:
- checkout_code
- build_gcc_lowest_debug:
requires:
- checkout_code
- build_gcc_lowest_release:
requires:
- checkout_code
- build_gcc_latest_debug:
requires:
- checkout_code
- build_gcc_latest_release:
requires:
- checkout_code
- build_clang_latest_debug:
requires:
- checkout_code
- build_clang_latest_release:
requires:
- checkout_code
- build_clang_lowest_debug:
requires:
- checkout_code
- build_clang_lowest_release:
requires:
- checkout_code
-104
View File
@@ -1,104 +0,0 @@
---
Language: Cpp
Standard: Cpp11
# BasedOnStyle: LLVM
AccessModifierOffset: -2
AlignAfterOpenBracket: DontAlign
AlignConsecutiveAssignments: false
AlignConsecutiveDeclarations: false
AlignEscapedNewlines: Left
AlignOperands: true
AlignTrailingComments: true
AllowAllParametersOfDeclarationOnNextLine: false
AllowAllArgumentsOnNextLine: false
AllowShortBlocksOnASingleLine: Never
AllowShortCaseLabelsOnASingleLine: false
AllowShortEnumsOnASingleLine: false
AllowShortFunctionsOnASingleLine: Empty
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: false
BinPackParameters: false
BraceWrapping:
AfterClass: false
AfterControlStatement: false
AfterEnum: false
AfterFunction: true
AfterNamespace: false
AfterObjCDeclaration: false
AfterStruct: false
AfterUnion: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Custom
BreakBeforeTernaryOperators: true
BreakConstructorInitializersBeforeComma: false
BreakAfterJavaFieldAnnotations: false
BreakStringLiterals: true
ColumnLimit: 120
CommentPragmas: '^ IWYU pragma:'
ConstructorInitializerAllOnOneLineOrOnePerLine: false
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: true
DerivePointerAlignment: false
DisableFormat: false
ForEachMacros: [ foreach, Q_FOREACH, BOOST_FOREACH ]
IncludeBlocks: Regroup
IncludeCategories:
- Regex: '^(<.*\.(h|hh|hpp)>)$' # Includes of external libraries
Priority: 5
- Regex: '^(<.*>)$' # standard library includes (won't match deprecated C headers)
Priority: 6
- Regex: '^"globalincs\/.*\.h"$' # globalincs always come first
Priority: 1
- Regex: '^"[^/]*\.(h)"$' # Local includes
Priority: 2
- Regex: '^".*\.(h)"$' # standard engine includes
Priority: 3
- Regex: '.*' # Catch all in case something is unhandled above
Priority: 4
IncludeIsMainRegex: '$'
IndentCaseLabels: false
IndentWidth: 4
IndentWrappedFunctionNames: false
JavaScriptQuotes: Leave
JavaScriptWrapImports: true
KeepEmptyLinesAtTheStartOfBlocks: true
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
ObjCBlockIndentWidth: 2
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PenaltyBreakBeforeFirstCallParameter: 19
PenaltyBreakComment: 300
PenaltyBreakFirstLessLess: 120
PenaltyBreakString: 1000
PenaltyExcessCharacter: 1000000
PenaltyReturnTypeOnItsOwnLine: 60
PointerAlignment: Left
ReflowComments: true
SortIncludes: true
SpaceAfterCStyleCast: false
SpaceAfterTemplateKeyword: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeParens: ControlStatements
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInContainerLiterals: true
SpacesInCStyleCastParentheses: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
TabWidth: 4
UseTab: ForContinuationAndIndentation
...
-41
View File
@@ -1,41 +0,0 @@
---
Checks: "-*,\
modernize-*,\
-modernize-avoid-c-arrays,\
-modernize-make-unique,\
-modernize-raw-string-literal,\
-modernize-use-trailing-return-type,\
-modernize-use-using,\
performance-*,\
-performance-type-promotion-in-math-fn,\
misc-*,\
-misc-macro-parentheses,\
-misc-misplaced-widening-cast,\
-misc-non-private-member-variables-in-classes,\
-misc-static-assert,\
-misc-unused-parameters,\
readability-*,\
-readability-avoid-const-params-in-decls,\
-readability-else-after-return,\
-readability-function-size,\
-readability-identifier-naming,\
-readability-implicit-bool-conversion,\
-readability-inconsistent-declaration-parameter-name,\
-readability-isolate-declaration,\
-readability-magic-numbers,\
-readability-named-parameter,\
-readability-qualified-auto,\
-readability-uppercase-literal-suffix,\
"
WarningsAsErrors: ''
HeaderFilterRegex: 'code/.*$|freespace2/.*$|qtfred/.*$|test/src/.*$|build/.*$'
AnalyzeTemporaryDtors: false
CheckOptions:
- key: 'misc-assert-side-effect.AssertMacros'
value: 'assert,Assert,Assertion'
- key: 'modernize-use-emplace.ContainersWithPushBack'
value: 'std::vector;std::deque;std::list;SCP_vector;SCP_deque;SCP_list'
- key: 'readability-braces-around-statements.ShortStatementLines'
value: '4' # Avoid flagging simple if (...) return false; statements
...
-2
View File
@@ -1,2 +0,0 @@
/build
/.git
-21
View File
@@ -1,21 +0,0 @@
build:
image: teaci/msys$$arch
pull: true
shell: mingw$$arch
commands:
- git submodule update --init --recursive
- if [ $$arch = 32 ]; then target=i686; fi
- if [ $$arch = 64 ]; then target=x86_64; fi
- pacman -S --needed --noconfirm --noprogressbar mingw-w64-${target}-pkg-config mingw-w64-${target}-cmake
- mkdir build && cd build
- cmake -G"Unix Makefiles" -DCMAKE_BUILD_TYPE=$$CONFIGURATION -DFSO_USE_SPEECH=OFF -DFSO_USE_VOICEREC=OFF -DFSO_FATAL_WARNINGS=ON -DFSO_BUILD_FRED2=OFF ..
- make -j$(nproc) all
matrix:
arch:
- 64
- 32
CONFIGURATION:
- Debug
- Release
-15
View File
@@ -1,15 +0,0 @@
root = true
[*.{h,cpp}]
indent_style = tab
[*.sdr]
indent_style = tab
[*.{yml,yaml}]
indent_style = space
indent_size = 2
[*.sh]
indent_style = space
indent_size = 4
-7
View File
@@ -1,7 +0,0 @@
# Default for everything
# * text=auto
# For the test data and built-in files to make them consistent on all platforms
*.tbl text eol=lf
*.tbm text eol=lf
*.sdr text eol=lf
-8
View File
@@ -1,8 +0,0 @@
cmake/ @asarium
code/executor/ @asarium
code/scpui/ @asarium
code/scripting/ @asarium
-210
View File
@@ -1,210 +0,0 @@
name: Build Nightly package
on:
push:
tags:
- 'nightly_*'
env:
QT_VERSION: 5.12.9
jobs:
build_linux:
strategy:
matrix:
configuration: [FastDebug, Release]
name: Linux
runs-on: ubuntu-latest
container: ghcr.io/scp-fs2open/linux_build:sha-a8ca321
steps:
- name: Cache Qt
id: cache-qt-lin
uses: actions/cache@v1
with:
path: ${{ github.workspace }}/../Qt
key: ${{ runner.os }}-QtCache-${{ env.QT_VERSION }}
- name: Install Qt
uses: jurplel/install-qt-action@v2
with:
version: ${{ env.QT_VERSION }}
dir: ${{ github.workspace }}/..
cached: ${{ steps.cache-qt-lin.outputs.cache-hit }}
- uses: actions/checkout@v1
name: Checkout
with:
submodules: true
- name: Configure CMake
env:
CONFIGURATION: ${{ matrix.configuration }}
COMPILER: gcc-5
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
- name: Compile
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
run: |
LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja -k 20 all
- name: Run Tests
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
XDG_RUNTIME_DIR: /root
run: $GITHUB_WORKSPACE/ci/linux/run_tests.sh
- name: Generate AppImage
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
run: $GITHUB_WORKSPACE/ci/linux/generate_appimage.sh $GITHUB_WORKSPACE/build/install
- name: Upload build result
uses: actions/upload-artifact@v2
with:
name: linux-${{ matrix.configuration }}
path: ${{ github.workspace }}/build/install/*.AppImage
linux_zip:
name: Build Linux distribution zip
needs: build_linux
runs-on: ubuntu-latest
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
steps:
- uses: actions/checkout@v1
name: Checkout
with:
submodules: true
fetch-depth: '0'
- name: Download Release builds
uses: actions/download-artifact@v1
with:
name: linux-Release
path: builds
- name: Download FastDebug builds
uses: actions/download-artifact@v2
with:
name: linux-FastDebug
path: builds
- name: Create Distribution package
working-directory: ./builds
run: $GITHUB_WORKSPACE/ci/linux/create_dist_pack.sh Linux
- name: Upload result package
working-directory: ./builds
env:
INDIEGAMES_USER: ${{ secrets.INDIEGAMES_USER }}
INDIEGAMES_SSHPASS: ${{ secrets.INDIEGAMES_PASSWORD }}
DATACORDER_USER: ${{ secrets.DATACORDER_USER }}
DATACORDER_SSHPASS: ${{ secrets.DATACORDER_PASSWORD }}
run: $GITHUB_WORKSPACE/ci/linux/upload_dist_package.sh nightly
build_windows:
strategy:
matrix:
configuration: [FastDebug, Release]
arch: [Win32, x64]
simd: [SSE2]
name: Windows
runs-on: windows-2019
steps:
- uses: actions/checkout@v1
name: Checkout
with:
submodules: true
- name: Cache Qt
id: cache-qt-win
uses: actions/cache@v1
with:
path: ${{ github.workspace }}/../Qt
key: ${{ runner.os }}-${{ matrix.arch }}-QtCache-${{ env.QT_VERSION }}
- name: Install Qt (32 bit)
uses: jurplel/install-qt-action@v2
if: ${{ matrix.arch == 'Win32' }}
with:
version: ${{ env.QT_VERSION }}
dir: ${{ github.workspace }}/..
arch: win32_msvc2017
cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
aqtversion: ==0.8
- name: Install Qt (64 bit)
uses: jurplel/install-qt-action@v2
if: ${{ matrix.arch == 'x64' }}
with:
version: ${{ env.QT_VERSION }}
dir: ${{ github.workspace }}/..
arch: win64_msvc2017_64
cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
aqtversion: ==0.8
- name: Configure CMake
env:
CONFIGURATION: ${{ matrix.configuration }}
ARCHITECTURE: ${{ matrix.arch }}
SIMD: ${{ matrix.simd }}
shell: bash
run: |
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH="ON" \
-DFSO_USE_VOICEREC="ON" -DMSVC_SIMD_INSTRUCTIONS="$SIMD" \
-DFSO_BUILD_QTFRED=ON -DFSO_BUILD_TESTS=ON \
-DFSO_INSTALL_DEBUG_FILES="ON" -A "$ARCHITECTURE" \
-G "Visual Studio 16 2019" -T "v142" ..
- name: Compile
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
COMPILER: ${{ matrix.compiler }}
shell: bash
run: |
cmake --build . --config "$CONFIGURATION" --target INSTALL -- /verbosity:minimal
ls -alR "$(pwd)/install"
- name: Run Tests
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
shell: bash
run: ./bin/$CONFIGURATION/unittests --gtest_shuffle
- name: Upload build result
uses: actions/upload-artifact@v2
with:
name: windows-${{ matrix.configuration }}-${{ matrix.arch }}-${{ matrix.simd }}
path: ${{ github.workspace }}/build/install/*
windows_zip:
name: Build Windows distribution zip
needs: build_windows
runs-on: ubuntu-latest
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
strategy:
matrix:
arch: [Win32, x64]
simd: [SSE2]
steps:
- uses: actions/checkout@v1
name: Checkout
with:
submodules: true
fetch-depth: '0'
- name: Download Release builds
uses: actions/download-artifact@v1
with:
name: windows-Release-${{ matrix.arch }}-${{ matrix.simd }}
path: builds
- name: Download FastDebug builds
uses: actions/download-artifact@v2
with:
name: windows-FastDebug-${{ matrix.arch }}-${{ matrix.simd }}
path: builds
- name: Create Distribution package
working-directory: ./builds
shell: bash
env:
ARCH: ${{ matrix.arch }}
SIMD: ${{ matrix.simd }}
run: $GITHUB_WORKSPACE/ci/linux/create_dist_pack.sh Windows
- name: Upload result package
working-directory: ./builds
shell: bash
env:
INDIEGAMES_USER: ${{ secrets.INDIEGAMES_USER }}
INDIEGAMES_SSHPASS: ${{ secrets.INDIEGAMES_PASSWORD }}
DATACORDER_USER: ${{ secrets.DATACORDER_USER }}
DATACORDER_SSHPASS: ${{ secrets.DATACORDER_PASSWORD }}
run: $GITHUB_WORKSPACE/ci/linux/upload_dist_package.sh nightly
-263
View File
@@ -1,263 +0,0 @@
name: Build Release package
on:
push:
tags:
- 'release_*'
env:
QT_VERSION: 5.12.9
jobs:
create_release:
name: Create GitHub release
runs-on: ubuntu-latest
steps:
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} # This token is provided by Actions, you do not need to create your own token
with:
tag_name: ${{ github.ref }}
release_name: Release ${{ github.ref }}
draft: false
prerelease: false
- name: Store upload URL
run: |
echo -n "${{ steps.create_release.outputs.upload_url }}" > upload_url
- name: Persist upload URL
uses: actions/upload-artifact@v2
with:
name: upload_url
path: ${{ github.workspace }}/upload_url
build_linux:
strategy:
matrix:
configuration: [FastDebug, Release]
name: Linux
needs: create_release
runs-on: ubuntu-latest
container: ghcr.io/scp-fs2open/linux_build:sha-a8ca321
steps:
- name: Cache Qt
id: cache-qt-lin
uses: actions/cache@v1
with:
path: ${{ github.workspace }}/../Qt
key: ${{ runner.os }}-QtCache-${{ env.QT_VERSION }}
- name: Install Qt
uses: jurplel/install-qt-action@v2
with:
version: ${{ env.QT_VERSION }}
dir: ${{ github.workspace }}/..
cached: ${{ steps.cache-qt-lin.outputs.cache-hit }}
- uses: actions/checkout@v1
name: Checkout
with:
submodules: true
- name: Configure CMake
env:
CONFIGURATION: ${{ matrix.configuration }}
COMPILER: gcc-5
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
- name: Compile
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
run: |
LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja -k 20 all
- name: Run Tests
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
XDG_RUNTIME_DIR: /root
run: $GITHUB_WORKSPACE/ci/linux/run_tests.sh
- name: Generate AppImage
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
run: $GITHUB_WORKSPACE/ci/linux/generate_appimage.sh $GITHUB_WORKSPACE/build/install
- name: Upload build result
uses: actions/upload-artifact@v2
with:
name: linux-${{ matrix.configuration }}
path: ${{ github.workspace }}/build/install/*.AppImage
linux_zip:
name: Build Linux distribution zip
needs: build_linux
runs-on: ubuntu-latest
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
steps:
- uses: actions/checkout@v1
name: Checkout
with:
submodules: true
fetch-depth: '0'
- name: Download upload URL
uses: actions/download-artifact@v1
with:
name: upload_url
path: .
- name: Extract upload URL
id: extractUploadUrl
run: echo "::set-output name=upload_url::$(cat upload_url)"
- name: Download Release builds
uses: actions/download-artifact@v1
with:
name: linux-Release
path: builds
- name: Download FastDebug builds
uses: actions/download-artifact@v2
with:
name: linux-FastDebug
path: builds
- name: Create Distribution package
id: generate_package
working-directory: ./builds
run: $GITHUB_WORKSPACE/ci/linux/create_dist_pack.sh Linux
- name: Upload result package
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.extractUploadUrl.outputs.upload_url }}
asset_path: ${{ steps.generate_package.outputs.package_path }}
asset_name: ${{ steps.generate_package.outputs.package_name }}
asset_content_type: ${{ steps.generate_package.outputs.package_mime }}
build_windows:
strategy:
matrix:
configuration: [FastDebug, Release]
arch: [Win32, x64]
simd: [SSE2, AVX]
needs: create_release
name: Windows
runs-on: windows-2019
steps:
- uses: actions/checkout@v1
name: Checkout
with:
submodules: true
- name: Cache Qt
id: cache-qt-win
uses: actions/cache@v1
with:
path: ${{ github.workspace }}/../Qt
key: ${{ runner.os }}-${{ matrix.arch }}-QtCache-${{ env.QT_VERSION }}
- name: Install Qt (32 bit)
uses: jurplel/install-qt-action@v2
if: ${{ matrix.arch == 'Win32' }}
with:
version: ${{ env.QT_VERSION }}
dir: ${{ github.workspace }}/..
arch: win32_msvc2017
cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
aqtversion: ==0.8
- name: Install Qt (64 bit)
uses: jurplel/install-qt-action@v2
if: ${{ matrix.arch == 'x64' }}
with:
version: ${{ env.QT_VERSION }}
dir: ${{ github.workspace }}/..
arch: win64_msvc2017_64
cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
aqtversion: ==0.8
- name: Configure CMake
env:
CONFIGURATION: ${{ matrix.configuration }}
ARCHITECTURE: ${{ matrix.arch }}
SIMD: ${{ matrix.simd }}
shell: bash
run: |
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH="ON" \
-DFSO_USE_VOICEREC="ON" -DMSVC_SIMD_INSTRUCTIONS="$SIMD" \
-DFSO_BUILD_QTFRED=ON -DFSO_BUILD_TESTS=ON \
-DFSO_INSTALL_DEBUG_FILES="ON" -A "$ARCHITECTURE" \
-G "Visual Studio 16 2019" -T "v142" ..
- name: Compile
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
COMPILER: ${{ matrix.compiler }}
shell: bash
run: |
cmake --build . --config "$CONFIGURATION" --target INSTALL -- /verbosity:minimal
ls -alR "$(pwd)/install"
- name: Run Tests
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
shell: bash
run: ./bin/$CONFIGURATION/unittests --gtest_shuffle
- name: Upload build result
uses: actions/upload-artifact@v2
with:
name: windows-${{ matrix.configuration }}-${{ matrix.arch }}-${{ matrix.simd }}
path: ${{ github.workspace }}/build/install/*
windows_zip:
name: Build Windows distribution zip
needs: build_windows
runs-on: ubuntu-latest
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
strategy:
matrix:
arch: [Win32, x64]
simd: [SSE2, AVX]
steps:
- uses: actions/checkout@v1
name: Checkout
with:
submodules: true
fetch-depth: '0'
- name: Download upload URL
uses: actions/download-artifact@v1
with:
name: upload_url
path: .
- name: Extract upload URL
id: extractUploadUrl
run: echo "::set-output name=upload_url::$(cat upload_url)"
- name: Download Release builds
uses: actions/download-artifact@v1
with:
name: windows-Release-${{ matrix.arch }}-${{ matrix.simd }}
path: builds
- name: Download FastDebug builds
uses: actions/download-artifact@v2
with:
name: windows-FastDebug-${{ matrix.arch }}-${{ matrix.simd }}
path: builds
- name: Create Distribution package
id: generate_package
working-directory: ./builds
shell: bash
env:
ARCH: ${{ matrix.arch }}
SIMD: ${{ matrix.simd }}
run: $GITHUB_WORKSPACE/ci/linux/create_dist_pack.sh Windows
- name: Upload result package
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.extractUploadUrl.outputs.upload_url }}
asset_path: ${{ steps.generate_package.outputs.package_path }}
asset_name: ${{ steps.generate_package.outputs.package_name }}
asset_content_type: ${{ steps.generate_package.outputs.package_mime }}
- name: Upload debug symbols
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.extractUploadUrl.outputs.upload_url }}
asset_path: ${{ steps.generate_package.outputs.debug_path }}
asset_name: ${{ steps.generate_package.outputs.debug_name }}
asset_content_type: ${{ steps.generate_package.outputs.debug_mime }}
-224
View File
@@ -1,224 +0,0 @@
name: Build Test package
on:
push:
branches:
- 'test/*'
env:
QT_VERSION: 5.12.9
jobs:
build_linux:
strategy:
matrix:
configuration: [FastDebug, Release]
name: Linux
runs-on: ubuntu-latest
container: ghcr.io/scp-fs2open/linux_build:sha-a8ca321
steps:
- name: Cache Qt
id: cache-qt-lin
uses: actions/cache@v1
with:
path: ${{ github.workspace }}/../Qt
key: ${{ runner.os }}-QtCache-${{ env.QT_VERSION }}
- name: Install Qt
uses: jurplel/install-qt-action@v2
with:
version: ${{ env.QT_VERSION }}
dir: ${{ github.workspace }}/..
cached: ${{ steps.cache-qt-lin.outputs.cache-hit }}
- uses: actions/checkout@v1
name: Checkout
with:
submodules: true
- name: Set up test version
shell: bash
run: |
[[ "${{ github.ref }}" =~ ^refs\/heads\/test\/(.*)$ ]]
# Override the revision string so that the builds are named correctly
echo "set(FSO_VERSION_REVISION_STR ${BASH_REMATCH[1]})" > "version_override.cmake"
- name: Configure CMake
env:
CONFIGURATION: ${{ matrix.configuration }}
COMPILER: gcc-5
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
- name: Compile
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
run: |
LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja -k 20 all
- name: Run Tests
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
XDG_RUNTIME_DIR: /root
run: $GITHUB_WORKSPACE/ci/linux/run_tests.sh
- name: Generate AppImage
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
run: $GITHUB_WORKSPACE/ci/linux/generate_appimage.sh $GITHUB_WORKSPACE/build/install
- name: Upload build result
uses: actions/upload-artifact@v2
with:
name: linux-${{ matrix.configuration }}
path: ${{ github.workspace }}/build/install/*.AppImage
linux_zip:
name: Build Linux distribution zip
needs: build_linux
runs-on: ubuntu-latest
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
steps:
- uses: actions/checkout@v2
name: Checkout
with:
submodules: true
fetch-depth: '0'
ref: '${{ github.ref }}'
- name: Download Release builds
uses: actions/download-artifact@v1
with:
name: linux-Release
path: builds
- name: Download FastDebug builds
uses: actions/download-artifact@v2
with:
name: linux-FastDebug
path: builds
- name: Create Distribution package
working-directory: ./builds
run: $GITHUB_WORKSPACE/ci/linux/create_dist_pack.sh Linux
- name: Upload result package
working-directory: ./builds
env:
INDIEGAMES_USER: ${{ secrets.INDIEGAMES_USER }}
INDIEGAMES_SSHPASS: ${{ secrets.INDIEGAMES_PASSWORD }}
DATACORDER_USER: ${{ secrets.DATACORDER_USER }}
DATACORDER_SSHPASS: ${{ secrets.DATACORDER_PASSWORD }}
run: $GITHUB_WORKSPACE/ci/linux/upload_dist_package.sh test
build_windows:
strategy:
matrix:
configuration: [FastDebug, Release]
arch: [Win32, x64]
simd: [SSE2]
name: Windows
runs-on: windows-2019
steps:
- uses: actions/checkout@v1
name: Checkout
with:
submodules: true
- name: Set up test version
shell: bash
run: |
[[ "${{ github.ref }}" =~ ^refs\/heads\/test\/(.*)$ ]]
# Override the revision string so that the builds are named correctly
echo "set(FSO_VERSION_REVISION_STR ${BASH_REMATCH[1]})" > "version_override.cmake"
- name: Cache Qt
id: cache-qt-win
uses: actions/cache@v1
with:
path: ${{ github.workspace }}/../Qt
key: ${{ runner.os }}-${{ matrix.arch }}-QtCache-${{ env.QT_VERSION }}
- name: Install Qt (32 bit)
uses: jurplel/install-qt-action@v2
if: ${{ matrix.arch == 'Win32' }}
with:
version: ${{ env.QT_VERSION }}
dir: ${{ github.workspace }}/..
arch: win32_msvc2017
cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
aqtversion: ==0.8
- name: Install Qt (64 bit)
uses: jurplel/install-qt-action@v2
if: ${{ matrix.arch == 'x64' }}
with:
version: ${{ env.QT_VERSION }}
dir: ${{ github.workspace }}/..
arch: win64_msvc2017_64
cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
aqtversion: ==0.8
- name: Configure CMake
env:
CONFIGURATION: ${{ matrix.configuration }}
ARCHITECTURE: ${{ matrix.arch }}
SIMD: ${{ matrix.simd }}
shell: bash
run: |
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_USE_SPEECH="ON" \
-DFSO_USE_VOICEREC="ON" -DMSVC_SIMD_INSTRUCTIONS="$SIMD" \
-DFSO_BUILD_QTFRED=ON -DFSO_BUILD_TESTS=ON \
-DFSO_INSTALL_DEBUG_FILES="ON" -A "$ARCHITECTURE" \
-G "Visual Studio 16 2019" -T "v142" ..
- name: Compile
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
COMPILER: ${{ matrix.compiler }}
shell: bash
run: |
cmake --build . --config "$CONFIGURATION" --target INSTALL -- /verbosity:minimal
ls -alR "$(pwd)/install"
- name: Run Tests
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
shell: bash
run: ./bin/$CONFIGURATION/unittests --gtest_shuffle
- name: Upload build result
uses: actions/upload-artifact@v2
with:
name: windows-${{ matrix.configuration }}-${{ matrix.arch }}-${{ matrix.simd }}
path: ${{ github.workspace }}/build/install/*
windows_zip:
name: Build Windows distribution zip
needs: build_windows
runs-on: ubuntu-latest
container: ghcr.io/scp-fs2open/sftp_upload:sha-748b19d
strategy:
matrix:
arch: [Win32, x64]
simd: [SSE2]
steps:
- uses: actions/checkout@v2
name: Checkout
with:
submodules: true
fetch-depth: '0'
ref: '${{ github.ref }}'
- name: Download Release builds
uses: actions/download-artifact@v1
with:
name: windows-Release-${{ matrix.arch }}-${{ matrix.simd }}
path: builds
- name: Download FastDebug builds
uses: actions/download-artifact@v2
with:
name: windows-FastDebug-${{ matrix.arch }}-${{ matrix.simd }}
path: builds
- name: Create Distribution package
working-directory: ./builds
shell: bash
env:
ARCH: ${{ matrix.arch }}
SIMD: ${{ matrix.simd }}
run: $GITHUB_WORKSPACE/ci/linux/create_dist_pack.sh Windows
- name: Upload result package
working-directory: ./builds
shell: bash
env:
INDIEGAMES_USER: ${{ secrets.INDIEGAMES_USER }}
INDIEGAMES_SSHPASS: ${{ secrets.INDIEGAMES_PASSWORD }}
DATACORDER_USER: ${{ secrets.DATACORDER_USER }}
DATACORDER_SSHPASS: ${{ secrets.DATACORDER_PASSWORD }}
run: $GITHUB_WORKSPACE/ci/linux/upload_dist_package.sh test
-153
View File
@@ -1,153 +0,0 @@
name: Check a pull request
on: [pull_request]
env:
QT_VERSION: 5.12.9
jobs:
build_linux:
strategy:
fail-fast: false
matrix:
configuration: [Debug, Release]
compiler: [gcc-5, gcc-10, clang-9]
cmake_options: [""]
include:
# Also include configurations that check if the code compiles without the graphics backends
- configuration: Debug
compiler: gcc-10
cmake_options: -DFSO_BUILD_WITH_OPENGL=OFF -DFSO_BUILD_WITH_VULKAN=OFF
- configuration: Release
compiler: gcc-10
cmake_options: -DFSO_BUILD_WITH_OPENGL=OFF -DFSO_BUILD_WITH_VULKAN=OFF
name: Linux
runs-on: ubuntu-latest
container: ghcr.io/scp-fs2open/linux_build:sha-e977d36
steps:
- name: Cache Qt
id: cache-qt-lin
uses: actions/cache@v1
with:
path: ${{ github.workspace }}/../Qt
key: ${{ runner.os }}-QtCache-${{ env.QT_VERSION }}
- name: Install Qt
uses: jurplel/install-qt-action@v2
with:
version: ${{ env.QT_VERSION }}
dir: ${{ github.workspace }}/..
cached: ${{ steps.cache-qt-lin.outputs.cache-hit }}
setup-python: 'false'
- uses: actions/checkout@v1
name: Checkout
with:
submodules: true
fetch-depth: 0
- name: Configure CMake
env:
CONFIGURATION: ${{ matrix.configuration }}
COMPILER: ${{ matrix.compiler }}
JOB_CMAKE_OPTIONS: ${{ matrix.cmake_options }}
run: $GITHUB_WORKSPACE/ci/linux/configure_cmake.sh
- name: Compile
working-directory: ./build
run: LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH ninja -k 20 all
- name: Run Tests
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
XDG_RUNTIME_DIR: /root
run: $GITHUB_WORKSPACE/ci/linux/run_tests.sh
- name: Run Clang Tidy
# Clang-tidy reuses the precompiled headers so this only makes sense for the clang compilers
if: startsWith(matrix.compiler, 'clang-')
run: $GITHUB_WORKSPACE/ci/linux/clang_tidy.sh ${{ github.event.pull_request.base.sha }} ${{ github.event.pull_request.head.sha }}
- name: Process clang-tidy warnings
if: startsWith(matrix.compiler, 'clang-')
uses: asarium/clang-tidy-action@v1
with:
fixesFile: clang-fixes.yaml
build_windows:
strategy:
matrix:
configuration: [Debug, Release]
compiler: [MSVC]
arch: [Win32, x64]
name: Windows
runs-on: windows-2019
steps:
- name: Prepare Environment
run: choco install ninja
- uses: actions/checkout@v1
name: Checkout
with:
submodules: true
- name: Cache Qt
id: cache-qt-win
uses: actions/cache@v1
with:
path: ${{ github.workspace }}/../Qt
key: ${{ runner.os }}-${{ matrix.arch }}-QtCache-${{ env.QT_VERSION }}
- name: Install Qt (32 bit)
uses: jurplel/install-qt-action@v2
if: ${{ matrix.compiler == 'MSVC' && matrix.arch == 'Win32' }}
with:
version: ${{ env.QT_VERSION }}
dir: ${{ github.workspace }}/..
arch: win32_msvc2017
cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
aqtversion: ==0.8
- name: Install Qt (64 bit)
uses: jurplel/install-qt-action@v2
if: ${{ matrix.compiler == 'MSVC' && matrix.arch == 'x64' }}
with:
version: ${{ env.QT_VERSION }}
dir: ${{ github.workspace }}/..
arch: win64_msvc2017_64
cached: ${{ steps.cache-qt-win.outputs.cache-hit }}
aqtversion: ==0.8
- name: Configure CMake
env:
CONFIGURATION: ${{ matrix.configuration }}
COMPILER: ${{ matrix.compiler }}
ARCHITECTURE: ${{ matrix.arch }}
shell: bash
run: |
mkdir build
cd build
if [ "$COMPILER" = "MinGW" ]; then
cmake -DFSO_USE_SPEECH="OFF" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
-DFSO_BUILD_FRED2="OFF" -DCMAKE_BUILD_TYPE=$CONFIGURATION -G "Ninja" ..
else
cmake -DFSO_USE_SPEECH="ON" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
-DMSVC_SIMD_INSTRUCTIONS=SSE2 -DFSO_BUILD_FRED2="ON" -G "Visual Studio 16 2019" \
-DFSO_BUILD_QTFRED=ON -T "v142" -A "$ARCHITECTURE" ..
fi
- name: Compile
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
COMPILER: ${{ matrix.compiler }}
shell: bash
run: |
if [ "$COMPILER" = "MinGW" ]; then
cmake --build . --config "$CONFIGURATION"
else
cmake --build . --config "$CONFIGURATION" -- /verbosity:minimal
fi
- name: Run Tests
working-directory: ./build
env:
CONFIGURATION: ${{ matrix.configuration }}
COMPILER: ${{ matrix.compiler }}
shell: bash
run: |
if [ "$COMPILER" = "MinGW" ]; then
./bin/unittests --gtest_shuffle
else
"./bin/$CONFIGURATION/unittests" --gtest_shuffle
fi
@@ -1,48 +0,0 @@
name: Publish Standalone docker image
on:
push:
tags:
- '*'
jobs:
build_images:
strategy:
matrix:
configuration: [FastDebug, Release]
include:
- configuration: FastDebug
latest_tag: latest_debug
nightly_tag: nightly_debug
release_tag: release_debug
- configuration: Release
latest_tag: latest
nightly_tag: nightly
release_tag: release
fail-fast: false
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
name: Checkout
with:
submodules: true
- name: Docker login
run: echo ${{ secrets.DOCKER_ACCESSTOKEN }} | docker login -u ${{ secrets.DOCKER_USERNAME }} --password-stdin
- name: Docker build
run: docker build --build-arg build_type=${{ matrix.configuration }} -f docker/standalone/Dockerfile -t ${{ secrets.DOCKER_REPOSITORY }}:${{ matrix.latest_tag }} .
- name: Push latest tag
run: |
docker push ${{ secrets.DOCKER_REPOSITORY }}:${{ matrix.latest_tag }}
- name: Push nightly tag
if: contains(github.ref, 'refs/tags/nightly_')
run: |
docker tag ${{ secrets.DOCKER_REPOSITORY }}:${{ matrix.latest_tag }} ${{ secrets.DOCKER_REPOSITORY }}:${{ matrix.nightly_tag }}
docker push ${{ secrets.DOCKER_REPOSITORY }}:${{ matrix.nightly_tag }}
- name: Push release tag
if: contains(github.ref, 'refs/tags/release_')
run: |
docker tag ${{ secrets.DOCKER_REPOSITORY }}:${{ matrix.latest_tag }} ${{ secrets.DOCKER_REPOSITORY }}:${{ matrix.release_tag }}
docker push ${{ secrets.DOCKER_REPOSITORY }}:${{ matrix.release_tag }}
-260
View File
@@ -1,260 +0,0 @@
#OS junk files
[Tt]humbs.db
*.DS_Store
#Visual Studio files
*.[Oo]bj
*.user
*.aps
*.pch
*.vspscc
*.vssscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.[Cc]ache
*.ilk
*.log
*.lib
*.sbr
*.sdf
*.opensdf
*.unsuccessfulbuild
ipch/
[Oo]bj/
Ankh.NoLoad
*.VC.db
*.VC.VC.opendb
#MonoDevelop
*.pidb
*.userprefs
#Tooling
_ReSharper*/
*.resharper
[Tt]est[Rr]esult*
*.sass-cache
#Project files
[Bb]uild/
#Subversion files
.svn
# Office Temp Files
~$*
# vim Temp Files
*~
#NuGet
packages/
*.nupkg
#ncrunch
*ncrunch*
*crunch*.local.xml
# visual studio database projects
*.dbmdl
#Test files
*.testsettings
#===========
#########################
# .gitignore file for Xcode4 and Xcode5 Source projects
#
# Apple bugs, waiting for Apple to fix/respond:
#
# 15564624 - what does the xccheckout file in Xcode5 do? Where's the documentation?
#
# Version 2.1
# For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects
#
# 2013 updates:
# - fixed the broken "save personal Schemes"
# - added line-by-line explanations for EVERYTHING (some were missing)
#
# NB: if you are storing "built" products, this WILL NOT WORK,
# and you should use a different .gitignore (or none at all)
# This file is for SOURCE projects, where there are many extra
# files that we want to exclude
#
#########################
#####
# OS X temporary files that should never be committed
#
# c.f. http://www.westwind.com/reference/os-x/invisibles.html
.DS_Store
# c.f. http://www.westwind.com/reference/os-x/invisibles.html
.Trashes
# c.f. http://www.westwind.com/reference/os-x/invisibles.html
*.swp
# *.lock - this is used and abused by many editors for many different things.
# For the main ones I use (e.g. Eclipse), it should be excluded
# from source-control, but YMMV
*.lock
#
# profile - REMOVED temporarily (on double-checking, this seems incorrect; I can't find it in OS X docs?)
#profile
####
# Xcode temporary files that should never be committed
#
# NB: NIB/XIB files still exist even on Storyboard projects, so we want this...
*~.nib
####
# Xcode build files -
#
# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "DerivedData"
DerivedData/
# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "build"
build/
#####
# Xcode private settings (window sizes, bookmarks, breakpoints, custom executables, smart groups)
#
# This is complicated:
#
# SOMETIMES you need to put this file in version control.
# Apple designed it poorly - if you use "custom executables", they are
# saved in this file.
# 99% of projects do NOT use those, so they do NOT want to version control this file.
# ..but if you're in the 1%, comment out the line "*.pbxuser"
# .pbxuser: http://lists.apple.com/archives/xcode-users/2004/Jan/msg00193.html
*.pbxuser
# .mode1v3: http://lists.apple.com/archives/xcode-users/2007/Oct/msg00465.html
*.mode1v3
# .mode2v3: http://lists.apple.com/archives/xcode-users/2007/Oct/msg00465.html
*.mode2v3
# .perspectivev3: http://stackoverflow.com/questions/5223297/xcode-projects-what-is-a-perspectivev3-file
*.perspectivev3
# NB: also, whitelist the default ones, some projects need to use these
!default.pbxuser
!default.mode1v3
!default.mode2v3
!default.perspectivev3
####
# Xcode 4 - semi-personal settings
#
#
# OPTION 1: ---------------------------------
# throw away ALL personal settings (including custom schemes!
# - unless they are "shared")
#
# NB: this is exclusive with OPTION 2 below
xcuserdata
# OPTION 2: ---------------------------------
# get rid of ALL personal settings, but KEEP SOME OF THEM
# - NB: you must manually uncomment the bits you want to keep
#
# NB: this *requires* git v1.8.2 or above; you may need to upgrade to latest OS X,
# or manually install git over the top of the OS X version
# NB: this is exclusive with OPTION 1 above
#
#xcuserdata/**/*
# (requires option 2 above): Personal Schemes
#
#!xcuserdata/**/xcschemes/*
####
# XCode 4 workspaces - more detailed
#
# Workspaces are important! They are a core feature of Xcode - don't exclude them :)
#
# Workspace layout is quite spammy. For reference:
#
# /(root)/
# /(project-name).xcodeproj/
# project.pbxproj
# /project.xcworkspace/
# contents.xcworkspacedata
# /xcuserdata/
# /(your name)/xcuserdatad/
# UserInterfaceState.xcuserstate
# /xcsshareddata/
# /xcschemes/
# (shared scheme name).xcscheme
# /xcuserdata/
# /(your name)/xcuserdatad/
# (private scheme).xcscheme
# xcschememanagement.plist
#
#
####
# Xcode 4 - Deprecated classes
#
# Allegedly, if you manually "deprecate" your classes, they get moved here.
#
# We're using source-control, so this is a "feature" that we do not want!
*.moved-aside
# .xccheckout
#
# Per http://stackoverflow.com/questions/18340453/should-xccheckout-files-in-xcode5-be-ignored-under-vcs
#
*.xccheckout
####
# Visual Studio Code
.vscode
####
# Documentation
#
documentation/doxygen/*
!documentation/doxygen/.gitkeep
.idea/*
projects/*
/.vs
CMakeSettings.json
# Weird files created by Linux
.fuse_hidden*
# This gets ignored by one of the rules above for some reason...
!/code/scripting/lua/LuaConvert.h
!/code/debugconsole/
!/docker/build
-6
View File
@@ -1,6 +0,0 @@
[submodule "cmake/external/rpavlik-cmake-modules"]
path = cmake/external/rpavlik-cmake-modules
url = https://github.com/asarium/cmake-modules.git
[submodule "lib/libRocket"]
path = lib/libRocket
url = https://github.com/asarium/libRocket.git
-175
View File
@@ -1,175 +0,0 @@
language: bash
sudo: required
dist: xenial
cache:
directories:
- $HOME/cmake-3.8
- $HOME/.ccache
- $HOME/curl_cache
addons:
apt:
packages: &global_deps
- ninja-build
- libopenal-dev
- libreadline6-dev
- libpng12-dev
- libjpeg62-dev
- liblua5.1-0-dev
- libjansson-dev
- libsdl2-dev
- libfreetype6-dev
- qt57base
coverity_scan:
project:
name: "scp-fs2open/fs2open.github.com"
notification_email: [email protected]
build_command: "ci/travis/script.sh"
# must match TRAVIS_BRANCH check below
branch_pattern: coverity_scan
env:
global:
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
# via the "travis encrypt" command using the project repo's public key
# also note that fork's don't get access to secure keys
# you have to test using a branch in the main repo
- secure: "C3wF967ZeliwwP1vC12EMIBOaC568n26Z/cPnwzn317ve59DWH3YSfPZVgvt08GzmaXITGGsJvPB+qxfGoKvQzYE4O1B73q81RpUe5pB3IhF+ThQ91VfQZIRJR5xEGJaLINUlHTTZGX5jxlkVO9wAcauVj/s3b8sQ3dvUZauPvk="
# These declarations set INDIEGAMES_USER and INDIEGAMES_PASSWORD for uploading nightly builds to the indiegames server
- secure: "lUuRu8XIi8MKNf1ebOfyC4iVEpPyASojJIDWXRo2bNqEF4ILAljXdkVeXeN6H5yKCHD52cxCNTtyePIG/o3p3QEuGSVud9bDS3D7LaQicLETGGrsw3l07U49gF2OKHXGopg0MzBbZUU9QmhoFTAe8t6PV9NDuEayYCheqvTqjZg="
- secure: "E/DHLYcPK/hBUqxBYYlUqp5sjgvIqY5A0qRHyQ4bmjsB+WB/Xx71bGCSiF7hk6lTxar1ZI1i5RAXXh9AIvNVaYAIdEOlCP+q3gvwCYuc5naZEKmkxlUCf0oEL4O9Fye93A/3VkFHuBdC1TGPYYf69m4W5r4367wWO9dPRIdWpJA="
# These declarations set DATACORDER_USER and DATACORDER_PASSWORD
- secure: "dpBH/dDN3bmU/NFlh+2v9isNx9wX0ocoRy+W+kBXRH32sosUGp26REhMqgVRpBNP5oxPBU8ic5bEogxAYWCB+0xUygBbkxAwyMPgoA34s0OXdTCY/ofw14ni8qqV2Ffy7fQJbP/jkMURyiMHx3kBTxNv3YjxKJqLnOuOMlQLpT8="
- secure: "tLMRBD1Ufp5iKNwlqPDVbbuczgusaXNoBJyAnPATpJq2YwlkW4j3PqP9rW5vd85+52xam2EOP20w9PoBR5J6FLdiXRu4Lf7yCEhSHFAgowVqQj8QcJpPlyXr90bM4emFGrGqpdxVwxyQ5AFhKwLuEZKsI14GYLN+UMEwpNCMing="
deploy:
- provider: releases
api_key:
secure: "q619+eQTe7lv8UVphK4OIzU8Jw84KBbVkuprN2sWIubRcV3IbZr2+WahJoUMt+nyhiy3YjDYtstO2ZgkxupwnZgwGUBVIiD1c4SPuyy+HTjNMOtiVsEUHT2hf+xPAemWpTlK5HcwhMmHAOh6rt6dEj57QOg0gcmGiwD/tCbEriA="
skip_cleanup: true
file_glob: true
file: "/tmp/builds/*"
on:
condition: '"$RELEASE_BUILD" == true'
tags: true
- provider: script
script: bash ci/travis/ftp_deploy.sh
on:
condition: '"$NIGHTLY_BUILD" == true'
tags: true
- provider: script
skip_cleanup: true
script: bash ci/travis/ftp_deploy.sh
on:
condition: $TEST_BUILD = true
all_branches: true
matrix:
include:
# note that gcc Debug MUST be 1st for Coverity
- os: linux
env: CONFIGURATION="Debug" CC=gcc-5 CXX=g++-5
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:beineri/opt-qt571-xenial'
packages:
- *global_deps
- g++-5
- os: linux
env: CONFIGURATION="Debug" CC=gcc-9 CXX=g++-9
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:beineri/opt-qt571-xenial'
packages:
- g++-9
- *global_deps
- os: linux
env: CONFIGURATION="Debug" CC=clang-9 CXX=clang++-9 CMAKE_OPTIONS="-DCMAKE_EXPORT_COMPILE_COMMANDS=ON"
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:beineri/opt-qt571-xenial'
packages:
- *global_deps
- g++-9
script:
- ./ci/travis/script.sh
- ./ci/travis/clang_tidy.sh
- os: osx
env: CONFIGURATION="Debug"
- os: windows
env: CONFIGURATION="Debug" CMAKE_TOOLSET=v141 CMAKE_GENERATOR="Visual Studio 15 2017"
- os: windows
env: CONFIGURATION="Debug" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
- os: linux
env: CONFIGURATION="Release" CC=gcc-5 CXX=g++-5
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:beineri/opt-qt571-xenial'
packages:
- *global_deps
- g++-5
- os: linux
env: CONFIGURATION="Release" CC=gcc-9 CXX=g++-9
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:beineri/opt-qt571-xenial'
packages:
- g++-9
- *global_deps
- os: linux
env: CONFIGURATION="Release" CC=clang-9 CXX=clang++-9 CMAKE_OPTIONS="-DCMAKE_EXPORT_COMPILE_COMMANDS=ON"
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: 'ppa:beineri/opt-qt571-xenial'
packages:
- *global_deps
- g++-9
script:
- ./ci/travis/script.sh
- ./ci/travis/clang_tidy.sh
- os: osx
env: CONFIGURATION="Release"
- os: windows
env: CONFIGURATION="Release" CMAKE_TOOLSET=v141 CMAKE_GENERATOR="Visual Studio 15 2017"
- os: windows
env: CONFIGURATION="Release" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
# There is a GCC compiler bug with MinGW that causes compilation failures on Windows at the moment
allow_failures:
- os: windows
env: CONFIGURATION="Debug" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
- os: windows
env: CONFIGURATION="Release" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
fast_finish: true
before_install:
# ugly hack; if running a coverity scan abort all except the 1st build
# see note re gcc compiler above needing to be 1st
# also note that branch_pattern & the TRAVIS_BRANCH check must match
# unfortunately COVERITY_SCAN_BRANCH isn't defined until later in the
# build process
- if ([[ "${TRAVIS_JOB_NUMBER##*.}" != "1" ]] && [[ "${TRAVIS_BRANCH}" == "coverity_scan" ]]); then false ; fi
- source "./ci/travis/check_release.sh"
- "./ci/travis/before_install.sh"
install:
- if [ "$TRAVIS_OS_NAME" = "windows" ]; then export PATH="/c/Program Files/CMake/bin":$PATH; fi
- "./ci/travis/install.sh"
- export PATH=$HOME/cmake-3.6/bin:$PATH
before_script:
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then QT_ENV_SCRIPT=$(find /opt -name 'qt*-env.sh'); source $QT_ENV_SCRIPT; fi
- "./ci/travis/before_script.sh"
script:
- if [ "$BUILD_DEPLOYMENT" = true ] ; then ./ci/travis/release.sh ; else ./ci/travis/script.sh ; fi
-41
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## FreeSpace
FreeSpace: The Great War (Released 1998) and FreeSpace 2 (1999) are mission-based space combat simulators, like X-Wing/TIE Fighter and Wing Commander. Among the greatest games of the genre, they were also effectively the last.
The FreeSpace series follows humanity and their Vasudan allies as they fight to withstand the xenocidal, enigmatic Shivans, a species of unknown origin, vast technological capability, and seemingly limitless malice.
## FreeSpace Open
Thanks to Volition's generosity, we've continued development of FreeSpace 2 as FreeSpace Open, building graphical enhancements to bring the original games up to modern standards, telling new stories set in the FreeSpace universe and original worlds, and creating spectacular total conversions that let players fly in the beloved universes of Babylon 5, Battlestar Galactica, Wing Commander, and Star Wars.
## Hard-Light Productions
HLP is a fan community built on love and open-source code. We're dedicated to bringing modders together and giving them a place to share their own hard work and draw inspiration from the work of others. Thanks to Volition's generosity, we've continued development of FreeSpace 2 as FreeSpace Open, building graphical enhancements to bring the original games up to modern standards, telling new stories set in the FreeSpace universe and original worlds, and creating spectacular total conversions that let players fly in the beloved universes of Babylon 5, Battlestar Galactica, Wing Commander, and Star Wars.
Find us at:
- Our [website](http://www.hard-light.net/) and [forums](http://www.hard-light.net/forums/)
- [Discord](https://discord.gg/YNVP3WR)
- [Facebook](https://www.facebook.com/groups/Hardlightproductions/)
- [Youtube](https://www.youtube.com/channel/UCxKkd609hDtY6yNetR1iT4w)
- [Reddit](https://www.reddit.com/r/freespace/)
- [Twitter](https://twitter.com/hardlightpro)
- [IRC](irc://irc.esper.net/hard-light)
## How to get the game
FreeSpace Open requires a retail installation of FreeSpace 2, which is available at the following stores:
- [GOG.com](https://www.gog.com/game/freespace_2)
- [Steam](https://store.steampowered.com/app/273620/Freespace_2/)
After installing retail FS2, use [Knossos](https://fsnebula.org/knossos/) to upgrade to the most recent release of FSO. Knossos is an advanced mod manager and launcher for FSO.
## Improvements
The new open source game engine has several distingushing features including:
- Linux and Mac OS X support
- OpenGL support
- OpenAL audio support
- Easy mod installation
- OGG support
- Hardware transform, clipping, and lighting
## The FreeSpace Upgrade Project
While the SCP improves the code of the game engine to enable new and exciting features, the FreeSpace Upgrade Project (FSU) creates material that takes advantage of the improved game engine.
The FSU improves the ships, effects, and background elements of FreeSpace 2. Every now and then these improvements are released as a pack called MediaVPs. These assorted improvements enhance the graphics of the game.
While the best way to experience the FSU is by playing the game with it, you can watch this [comparison video](https://www.youtube.com/watch?v=RM1YC_gK-qo) between 1999 and 2019 to have an idea of how much more beautiful FSU makes the game.
^(Much of this content was pulled from existing sources, such as InsaneBaron's "What Is Hard Light Productions" [thread](https://www.hard-light.net/forums/index.php?topic=86650.0), the Wiki's [Getting Started article](https://wiki.hard-light.net/index.php/Getting_started) and more.)
-8
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@@ -1,8 +0,0 @@
Original source (Freespace 2) by Volition, Inc.; see "`credits.tbl`"
Modifications by the FreeSpace 2 Source Code Project [(FSO SCP)](https://www.hard-light.net/forums/index.php?board=50.0)
[Project Contributors](https://github.com/scp-fs2open/fs2open.github.com/graphs/contributors)
Special thanks to:
Volition for making FS2 such a great game
Dave Baranec for giving us the code and keeping us sanity checked
-223
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@@ -1,223 +0,0 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.4)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Make sure the source and binary directory are not the sample
if ("${CMAKE_CURRENT_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_BINARY_DIR}")
message(FATAL_ERROR "Binary and source directory can not be the same! Choose another build directory.")
endif()
include(cmake/util.cmake)
include(cmake/embed_file.cmake)
# Set a few policies
set_policy(CMP0051 NEW)
set_policy(CMP0053 NEW)
set_policy(CMP0054 NEW)
SET(FSO_PROJECT_DESCRIPTION "Open source project based on the original FreeSpace 2 source code.")
SET(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin CACHE PATH "Executable output path")
SET(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin CACHE PATH "Library output path")
# CMAKE_INSTALL_PREFIX is defined but also overwritten by the PROJECT command so we need to set it later
IF(NOT DEFINED CMAKE_INSTALL_PREFIX)
SET(RESET_INSTALL_PREFIX TRUE)
ENDIF(NOT DEFINED CMAKE_INSTALL_PREFIX)
# Reset this variable
SET(TARGET_COPY_FILES "" CACHE INTERNAL "" FORCE)
SET(TARGET_COPY_DIRS "" CACHE INTERNAL "" FORCE)
### Define options and editable variables in the section below:
# This is only needed for single configuration generators so don't annoy others
if(NOT CMAKE_BUILD_TYPE AND NOT DEFINED CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Default build configuration used." FORCE)
message(WARNING "CMAKE_BUILD_TYPE was not specified, defaulting to Release configuration.")
endif(NOT CMAKE_BUILD_TYPE AND NOT DEFINED CMAKE_CONFIGURATION_TYPES)
# Override standard CMake configurations
set(CMAKE_CONFIGURATION_TYPES Debug Release FastDebug CACHE STRING "Available configurations" FORCE)
PROJECT(FS2_Open)
find_program(CCACHE_PROGRAM ccache)
# Currently only GCC support ccache properly without generating additional warnings
if(CCACHE_PROGRAM AND "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
if(NOT CMAKE_C_COMPILER_LAUNCHER)
message(STATUS "Using ccache for C compilation: ${CCACHE_PROGRAM}")
SET(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_PROGRAM})
endif()
if(NOT CMAKE_CXX_COMPILER_LAUNCHER)
message(STATUS "Using ccache for C++ compilation: ${CCACHE_PROGRAM}")
SET(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_PROGRAM})
endif()
endif()
IF(CMAKE_CROSSCOMPILING)
SET(IMPORT_EXE_DIR "IMPORT_EXE_DIR-NOTFOUND" CACHE FILEPATH "Required for a cross compiling build, point to binary directory of a cmake build for the real OS")
INCLUDE(${IMPORT_EXE_DIR}/ImportExecutables.cmake)
ENDIF(CMAKE_CROSSCOMPILING)
# Check if the external modules exists
IF(NOT IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/rpavlik-cmake-modules/launcher-templates")
message(FATAL_ERROR "External submodules could not be found. Please make sure you have updated your submodules.")
endif()
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/finder")
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/rpavlik-cmake-modules")
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/cotire")
IF(RESET_INSTALL_PREFIX)
IF(NOT $ENV{FS2PATH} STREQUAL "")
IF(NOT IS_DIRECTORY $ENV{FS2PATH})
MESSAGE(WARNING "The path '$ENV{FS2PATH}' of the environment variable FS2PATH does not point to a directory! Install prefix wasn't set.")
ELSE(NOT IS_DIRECTORY $ENV{FS2PATH})
SET(CMAKE_INSTALL_PREFIX "$ENV{FS2PATH}" CACHE FILEPATH "Install path" FORCE)
FILE(TO_CMAKE_PATH ${CMAKE_INSTALL_PREFIX} CMAKE_INSTALL_PREFIX)
ENDIF(NOT IS_DIRECTORY $ENV{FS2PATH})
ELSE(NOT $ENV{FS2PATH} STREQUAL "")
MESSAGE(STATUS "NO FS2PATH environment variable found, you can define this to point to your freespace install but it is not required.")
ENDIF(NOT $ENV{FS2PATH} STREQUAL "")
ENDIF(RESET_INSTALL_PREFIX)
IF (WIN32)
OPTION(FSO_USE_SPEECH "Use Windows specific text-to-speach libraries" ON)
OPTION(FSO_USE_VOICEREC "Enable voice recognition support" ON)
OPTION(FSO_BUILD_FRED2 "Build FRED2 binary" ON)
elseif(UNIX)
option(FSO_BUILD_APPIMAGE "Build an AppImage package" OFF)
ENDIF(WIN32)
OPTION(FSO_BUILD_TOOLS "Build tools related to FSO" OFF)
OPTION(FSO_BUILD_TESTS "Build unit tests" OFF)
OPTION(FSO_DEVELOPMENT_MODE "Generate binaries in development mode, only use if you know what you're doing!" OFF)
OPTION(FSO_BUILD_QTFRED "Build qtFRED2 binary" OFF)
IF(WIN32 OR APPLE)
# On windows and mac the default should be to always build the included libraries
SET(FSO_BUILD_INCLUDED_LIBS_DEFAULT ON)
ELSE()
SET(FSO_BUILD_INCLUDED_LIBS_DEFAULT OFF)
ENDIF()
OPTION(FSO_BUILD_INCLUDED_LIBS "Build and use the included libraries istead of using the system headers and libraries" ${FSO_BUILD_INCLUDED_LIBS_DEFAULT})
OPTION(FSO_USE_LUAJIT "Use LuaJIT for Lua scripting, needs a working internet connection!" OFF)
OPTION(FSO_USE_OPENALSOFT "Download and build OpenAL Soft instead of using the system libraries" OFF)
OPTION(FSO_FATAL_WARNINGS "Determines if warnings in the build are considered fatal errors, primarily used for CI" OFF)
SET(FSO_FREESPACE_PATH "${CMAKE_INSTALL_PREFIX}" CACHE FILEPATH "The path of the FreeSpace directory you want to use. Please note that you will have to change CMAKE_INSTALL_PREFIX if you change this at some point.")
SET(FSO_RUN_ARGUMENTS "" CACHE STRING "Additional arguments passed to a generated executable when run with the generated build files.")
option(FSO_INSTALL_DEBUG_FILES "Install some debug files (currently only PDB files on windows)" OFF)
option(ENABLE_COTIRE "Enable cotire for faster compilation. Enabled by default." ON)
option(FSO_RELEASE_LOGGING "Enable logging output for release builds" OFF)
OPTION(FSO_BUILD_WITH_FFMPEG "Enable the usage of FFmpeg for sound and custscenes" ON)
OPTION(FSO_BUILD_WITH_OPENGL "Enable compilation of the OpenGL renderer" ON)
OPTION(FSO_BUILD_WITH_VULKAN "Enable compilation of the Vulkan renderer" ON)
MARK_AS_ADVANCED(FORCE FSO_CMAKE_DEBUG)
MARK_AS_ADVANCED(FORCE FSO_BUILD_INCLUDED_LIBS)
MARK_AS_ADVANCED(FORCE FSO_USE_OPENALSOFT)
MARK_AS_ADVANCED(FORCE FSO_USE_LUAJIT)
MARK_AS_ADVANCED(FORCE FSO_DEVELOPMENT_MODE)
MARK_AS_ADVANCED(FORCE FSO_FATAL_WARNINGS)
mark_as_advanced(FORCE FSO_INSTALL_DEBUG_FILES)
mark_as_advanced(FORCE ENABLE_COTIRE)
mark_as_advanced(FORCE FSO_RELEASE_LOGGING)
mark_as_advanced(FORCE FSO_BUILD_WITH_FFMPEG)
mark_as_advanced(FORCE FSO_BUILD_WITH_OPENGL)
mark_as_advanced(FORCE FSO_BUILD_WITH_VULKAN)
# Include cotire file from https://github.com/sakra/cotire/
include(cotire)
INCLUDE(globals)
INCLUDE(toolchain)
INCLUDE(platforms)
include(version)
INCLUDE(headers)
SET(GENERATED_SOURCE_DIR ${CMAKE_CURRENT_BINARY_DIR}/generated_source)
include(generateHeaders)
if(FSO_BUILD_APPIMAGE)
include(appimage)
endif()
include(clang-tidy)
# This includes source code for some tools, either used in the build or also for something else
ADD_SUBDIRECTORY(tools)
ADD_SUBDIRECTORY(lib)
ADD_SUBDIRECTORY(parsers)
ADD_SUBDIRECTORY(code)
ADD_SUBDIRECTORY(freespace2)
IF(FSO_BUILD_FRED2)
ADD_SUBDIRECTORY(fred2)
ENDIF(FSO_BUILD_FRED2)
IF(FSO_BUILD_QTFRED)
ADD_SUBDIRECTORY(qtfred)
ENDIF()
if(FSO_BUILD_TESTS)
add_subdirectory(test)
endif()
if ("${CMAKE_VERSION}" VERSION_GREATER "3.5")
# Default to using Freespace2 as startup project if CMake supports it.
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT Freespace2)
endif()
IF(MSVC_USE_RUNTIME_DLL)
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION "${BINARY_DESTINATION}")
IF(FSO_BUILD_FRED2)
SET(CMAKE_INSTALL_MFC_LIBRARIES ON)
ENDIF(FSO_BUILD_FRED2)
INCLUDE(InstallRequiredSystemLibraries)
ENDIF(MSVC_USE_RUNTIME_DLL)
include(package)
include(doxygen)
# Print used options to log
IF (WIN32)
message(STATUS "Using text to speech: ${FSO_USE_SPEECH}")
message(STATUS "Using voice recogition: ${FSO_USE_VOICEREC}")
message(STATUS "Building FRED2: ${FSO_BUILD_FRED2}")
elseif(UNIX)
message(STATUS "Building AppImage: ${FSO_BUILD_APPIMAGE}")
ENDIF()
message(STATUS "Building FSO tools: ${FSO_BUILD_TOOLS}")
message(STATUS "Building qtFRED: ${FSO_BUILD_QTFRED}")
message(STATUS "Fatal warnings: ${FSO_FATAL_WARNINGS}")
message(STATUS "Release logging: ${FSO_RELEASE_LOGGING}")
message(STATUS "With FFmpeg: ${FSO_BUILD_WITH_FFMPEG}")
message(STATUS "With OpenGL: ${FSO_BUILD_WITH_OPENGL}")
message(STATUS "With Vulkan: ${FSO_BUILD_WITH_VULKAN}")
-1997
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Volition Copyright (applies to original FreeSpace2 source code
developed and released by Volition):
>Copyright (C) Volition, Inc. 1999. All rights reserved.
>
>All source code herein is the property of Volition, Inc. You may not
sell or otherwise commercially exploit the source or things you
created based on the source.
Modifications by members of the FreeSpace Source Code Project are
released under whatever terms the individual authors choose, but the
above notice continues to apply to all fs2_open code.
All modifications made on or after November 1, 2020, shall be released under
the terms within [Unlicense](Unlicense.md). Modifications made before said date are released
under the previous terms with the exception of modifications made by members
of the FreeSpace Source Code Project that opt-in to the terms of Unlicense. Additionally,
a list of contributors who have opted in to the Unlicense terms can be found
in [**Licensing**](https://github.com/scp-fs2open/fs2open.github.com/wiki/Licensing).
See [**Licensing**](https://github.com/scp-fs2open/fs2open.github.com/wiki/Licensing) for more information.
-11
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FreeSpace2 *S*ource *C*ode *P*roject
==
[![Travis-CI Build Status](https://travis-ci.org/scp-fs2open/fs2open.github.com.svg?branch=master)](https://travis-ci.org/scp-fs2open/fs2open.github.com)
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/scp-fs2open/fs2open.github.com?branch=master&svg=true)](https://ci.appveyor.com/project/SirKnightly/fs2open-github-com/branch/master)
[![Coverity](https://img.shields.io/coverity/scan/870.svg)](https://scan.coverity.com/projects/870)
Building
--
Before you do anything, make sure you have updated your git submodules, either by running `git submodule update --init --recursive` or by cloning the repository with the `--recursive` flag.<br/>
The main instructions for building can be found at our github wiki, on the [Building](https://github.com/scp-fs2open/fs2open.github.com/wiki/Building) page.
-24
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@@ -1,24 +0,0 @@
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to [**Unlicense**](https://unlicense.org).
-18
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@@ -1,18 +0,0 @@
#Updating Documentation
####The goal of this file is simply to offer a comprehensive checklist of things we must check when updating the documentation.
1. Changelog:
- Is [Changelog.md](https://github.com/scp-fs2open/fs2open.github.com/blob/master/Changelog.md) up-to-date with the latest release?
- Is it in the proper [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) format?
2. Build instructions:
- If a programmer who never built FSO before read the build instruction at [Readme.md](https://github.com/scp-fs2open/fs2open.github.com/blob/master/Readme.md), would they manage to build FSO?
- Is the information in the file up-to-date regarding other matters (such as versions of tools mentioned, links to other guides, etc.)?
- Is the information in the [Building](https://github.com/scp-fs2open/fs2open.github.com/wiki/Building) article, and its sub-articles, still up-to-date?
3. Forums:
- Does the [Forum](https://www.hard-light.net/forums/index.php?board=50.0) contain enough clear information to help a new developer find their way into the up-to-date instructions?
- Is there anything that might mislead a new developer to stumble onto old tools, dead links and/or old versions of the project?
4. General documentation files:
- Is the information in the following files up-to-date?
- [About.md](https://github.com/scp-fs2open/fs2open.github.com/blob/master/About.md) (Should contain general information about FS, FS2, HLP, FSO and FSU)
- [Authors.md](https://github.com/scp-fs2open/fs2open.github.com/blob/master/Authors.md) (Should contain information about the original developers, a way to see FSO's contributors, and special thanks to Volition and Dave Baranec)
- [Copying.md](https://github.com/scp-fs2open/fs2open.github.com/blob/master/Copying.md) (Should contain Volition's Copyright terms and a way to check FSO's Licensing info)
-62
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@@ -1,62 +0,0 @@
version: 1.0.0.{build}
image: Visual Studio 2015
configuration:
- Debug
- Release
clone_depth: 10
environment:
matrix:
- BuildID: 0
CMAKE_GENERATOR: Visual Studio 14 2015
PlatformToolset: v140
QT_DIR: C:\Qt\5.9\msvc2015
- BuildID: 1
CMAKE_GENERATOR: Visual Studio 14 2015 Win64
PlatformToolset: v140
QT_DIR: C:\Qt\5.9\msvc2015_64
before_build:
- git submodule update --init --recursive
build_script:
- ps: . $Env:APPVEYOR_BUILD_FOLDER/ci/appveyor/build.ps1
test_script:
- ps: . $Env:APPVEYOR_BUILD_FOLDER/ci/appveyor/test.ps1
deploy:
- provider: GitHub
auth_token:
secure: h55Scpy+3vmo1Yb7WlSIGA4d9DRnsbzUYc2LYsQdByQHZHbqrqjBpicH0D2FFLEO
on:
ReleaseBuild: true # deploy on release push only
- provider: FTP
protocol: sftp
host: scp.indiegames.us
username:
secure: SFivQZfatqWHXK1ijYK3GQ==
password:
secure: q6Zk/412o1ri+NEya1dl1Q==
folder: public_html/builds/nightly/$(VersionName)
on:
NightlyBuild: true # deploy on nightly push only
- provider: FTP
protocol: sftp
host: porphyrion.feralhosting.com
username:
secure: 36+bVD8eJgI0BVbi7TZ4zQ==
password:
secure: CrzmDVca8AGG08iWPA1gOD4Ge06+wJ3rcBagBGclwYQ=
folder: www/datacorder.porphyrion.feralhosting.com/public_html/builds/nightly/$(VersionName)
on:
NightlyBuild: true # deploy on nightly push only
- provider: FTP
protocol: sftp
host: porphyrion.feralhosting.com
username:
secure: 36+bVD8eJgI0BVbi7TZ4zQ==
password:
secure: CrzmDVca8AGG08iWPA1gOD4Ge06+wJ3rcBagBGclwYQ=
folder: www/datacorder.porphyrion.feralhosting.com/public_html/builds/test/$(VersionName)
on:
TestBuild: true # deploy on test build push only
-164
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class BuildConfig {
[string]$Generator
[string]$PackageType
[string]$Toolset
[string]$SimdType
[string]$QtDir
[Bool]$SourcePackage
}
$NightlyConfigurations = @(
# [BuildConfig]@{
# Generator="Visual Studio 14 2015 Win64";
# PackageType="Win64";
# Toolset="v140";
# SimdType="SSE2";
# QtDir="C:\Qt\5.9\msvc2015_64";
# SourcePackage=$false;
# },
# [BuildConfig]@{
# Generator="Visual Studio 14 2015";
# PackageType="Win32";
# Toolset="v140";
# SimdType="SSE2";
# QtDir="C:\Qt\5.9\msvc2015";
# SourcePackage=$false;
# }
)
$ReleaseConfigurations = @(
# [BuildConfig]@{
# Generator="Visual Studio 14 2015";
# PackageType="Win32";
# Toolset="v140";
# SimdType="SSE2";
# QtDir="C:\Qt\5.9\msvc2015";
# SourcePackage=$true;
# }
# [BuildConfig]@{
# Generator="Visual Studio 14 2015";
# PackageType="Win32-AVX";
# Toolset="v140";
# SimdType="AVX";
# QtDir="C:\Qt\5.9\msvc2015";
# SourcePackage=$false;
# }
# [BuildConfig]@{
# Generator="Visual Studio 14 2015 Win64";
# PackageType="Win64";
# Toolset="v140";
# SimdType="SSE2";
# QtDir="C:\Qt\5.9\msvc2015_64";
# SourcePackage=$false;
# }
# [BuildConfig]@{
# Generator="Visual Studio 14 2015 Win64";
# PackageType="Win64-AVX";
# Toolset="v140";
# SimdType="AVX";
# QtDir="C:\Qt\5.9\msvc2015_64";
# SourcePackage=$false;
# }
)
$BuildConfigurations = $null
# Default values
$ReleaseBuild = $false
$NightlyBuild = $false
$TestBuild = $false
# Set to true to test either the release or the nightly part of this script
$ReleaseTest = $false
$NightlyTest = $false
$TestBuildTest = $false
if ($ReleaseTest -Or ([System.Convert]::ToBoolean($env:APPVEYOR_REPO_TAG) -And ("$env:APPVEYOR_REPO_TAG_NAME" -match "^release_(.*)"))) {
# Tag matches
$ReleaseBuild = $true
$PackageName = "fs2_open_$($matches[1])"
$BuildConfigurations = $ReleaseConfigurations
}
if ($NightlyTest -Or ([System.Convert]::ToBoolean($env:APPVEYOR_REPO_TAG) -And ("$env:APPVEYOR_REPO_TAG_NAME" -match "^nightly_(.*)"))) {
# Tag matches
$NightlyBuild = $true
$PackageName = "nightly_$($matches[1])"
Set-AppveyorBuildVariable 'VersionName' "$($matches[1])"
$BuildConfigurations = $NightlyConfigurations
}
if ($TestBuildTest -Or ([System.Convert]::ToInt32($env:APPVEYOR_PULL_REQUEST_NUMBER) -le 0 -And ("$env:APPVEYOR_REPO_BRANCH" -match "^test\/(.*)"))) {
# Tag matches
$TestBuild = $true
$PackageName = "test_$($matches[1])"
Set-AppveyorBuildVariable 'VersionName' "$($matches[1])"
$BuildConfigurations = $NightlyConfigurations
# Override the revision string so that the builds are named correctly
[System.IO.File]::WriteAllLines("$env:APPVEYOR_BUILD_FOLDER/version_override.cmake", "set(FSO_VERSION_REVISION_STR $env:VersionName)")
}
# Multiply by 2 so that we can add 0 or 1 for debug or release Configs
$buildID = [convert]::ToInt32($env:BuildID) * 2
if ($Env:Configuration -eq "Release") {
$buildID = $buildID + 1
}
$DeployBuild = $false
if ($ReleaseBuild -Or $NightlyBuild -Or $TestBuild) {
$DeployBuild = $true
}
Set-AppveyorBuildVariable 'ReleaseBuild' "$ReleaseBuild"
Set-AppveyorBuildVariable 'NightlyBuild' "$NightlyBuild"
Set-AppveyorBuildVariable 'TestBuild' "$TestBuild"
New-Item build -type directory
Set-Location -Path build
if ($DeployBuild) {
# Release build
if ($buildID -ge $BuildConfigurations.Length) {
# Not needed
exit 0
}
$buildConfig = $BuildConfigurations[$buildID]
if ($buildConfig.SourcePackage -eq $True) {
7z a -xr'!.git' "$($PackageName)-source-Win.zip" "$env:APPVEYOR_BUILD_FOLDER"
Push-AppveyorArtifact "$($PackageName)-source-Win.zip"
}
cmake -DCMAKE_INSTALL_PREFIX="$env:APPVEYOR_BUILD_FOLDER/../install" -DFSO_USE_SPEECH="ON" `
-DFSO_USE_VOICEREC="ON" -DMSVC_SIMD_INSTRUCTIONS="$($buildConfig.SimdType)" `
-DQT5_INSTALL_ROOT="$($buildConfig.QtDir)" -DFSO_BUILD_QTFRED=ON `
-DFSO_INSTALL_DEBUG_FILES="ON" `
-G "$($buildConfig.Generator)" -T "$($buildConfig.Toolset)" ..
$Configs = @("Release", "FastDebug")
foreach ($config in $Configs) {
cmake --build . --config "$config" --target INSTALL -- /verbosity:minimal
if (! ($?)) {
Add-AppveyorMessage "A release build failed!"
exit 1
}
}
7z a -xr'!*.pdb' "$($PackageName)-builds-$($buildConfig.PackageType).zip" "$env:APPVEYOR_BUILD_FOLDER/../install/*"
Push-AppveyorArtifact "$($PackageName)-builds-$($buildConfig.PackageType).zip"
7z a "$($PackageName)-debug-$($buildConfig.PackageType).7z" "$env:APPVEYOR_BUILD_FOLDER/../install/*.pdb"
Push-AppveyorArtifact "$($PackageName)-debug-$($buildConfig.PackageType).7z"
} else {
cmake -DFSO_USE_SPEECH="ON" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="ON" -DFSO_BUILD_TESTS="ON" -DMSVC_SIMD_INSTRUCTIONS=SSE2 `
-DFSO_BUILD_QTFRED=ON -DQT5_INSTALL_ROOT="$env:QT_DIR" -DFSO_BUILD_FRED2="ON" `
-G "$Env:CMAKE_GENERATOR" -T "$Env:PlatformToolset" ..
cmake --build . --config "$Env:CONFIGURATION" -- /verbosity:minimal
if (! ($?)) {
exit 1
}
}
-13
View File
@@ -1,13 +0,0 @@
if ([System.Convert]::ToBoolean($env:ReleaseBuild) -Or [System.Convert]::ToBoolean($env:NightlyBuild) -Or [System.Convert]::ToBoolean($env:TestBuild)) {
# Skip tests for deployment
exit 0
} else {
write "Running unit tests..."
# Run unit tests
&"$pwd\bin\$Env:CONFIGURATION\unittests.exe" --gtest_shuffle 2>&1
if (! ($?)) {
exit 1
}
}
-19
View File
@@ -1,19 +0,0 @@
{
"package": {
"subject": "scp-fs2open",
"repo": "FSO",
"name": "nightly"
},
"version": {
"name": "$VERSION_NAME"
},
"files": [
{
"includePattern": "/tmp/builds/(.*)",
"uploadPattern": "$1"
}
],
"publish": true
}
-268
View File
@@ -1,268 +0,0 @@
#!/usr/bin/env python3
#
#===- clang-tidy-diff.py - ClangTidy Diff Checker ------------*- python -*--===#
#
# Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
# See https://llvm.org/LICENSE.txt for license information.
# SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
#
#===------------------------------------------------------------------------===#
r"""
ClangTidy Diff Checker
======================
This script reads input from a unified diff, runs clang-tidy on all changed
files and outputs clang-tidy warnings in changed lines only. This is useful to
detect clang-tidy regressions in the lines touched by a specific patch.
Example usage for git/svn users:
git diff -U0 HEAD^ | clang-tidy-diff.py -p1
svn diff --diff-cmd=diff -x-U0 | \
clang-tidy-diff.py -fix -checks=-*,modernize-use-override
"""
import argparse
import glob
import json
import multiprocessing
import os
import re
import shutil
import subprocess
import sys
import tempfile
import threading
import traceback
try:
import yaml
except ImportError:
yaml = None
is_py2 = sys.version[0] == '2'
if is_py2:
import Queue as queue
else:
import queue as queue
def run_tidy(task_queue, lock, timeout):
watchdog = None
while True:
command = task_queue.get()
try:
proc = subprocess.Popen(command,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE)
if timeout is not None:
watchdog = threading.Timer(timeout, proc.kill)
watchdog.start()
stdout, stderr = proc.communicate()
with lock:
sys.stdout.write(stdout.decode('utf-8'))
sys.stdout.flush()
if stderr:
sys.stderr.write(stderr.decode('utf-8'))
sys.stderr.flush()
except Exception as e:
with lock:
sys.stderr.write('Failed: ' + str(e) + ': '.join(command) + '\n')
finally:
with lock:
if (not timeout is None) and (not watchdog is None):
if not watchdog.is_alive():
sys.stderr.write('Terminated by timeout: ' +
' '.join(command) + '\n')
watchdog.cancel()
task_queue.task_done()
def start_workers(max_tasks, tidy_caller, task_queue, lock, timeout):
for _ in range(max_tasks):
t = threading.Thread(target=tidy_caller, args=(task_queue, lock, timeout))
t.daemon = True
t.start()
def merge_replacement_files(tmpdir, mergefile):
"""Merge all replacement files in a directory into a single file"""
# The fixes suggested by clang-tidy >= 4.0.0 are given under
# the top level key 'Diagnostics' in the output yaml files
mergekey = "Diagnostics"
merged = []
for replacefile in glob.iglob(os.path.join(tmpdir, '*.yaml')):
content = yaml.safe_load(open(replacefile, 'r'))
if not content:
continue # Skip empty files.
merged.extend(content.get(mergekey, []))
if merged:
# MainSourceFile: The key is required by the definition inside
# include/clang/Tooling/ReplacementsYaml.h, but the value
# is actually never used inside clang-apply-replacements,
# so we set it to '' here.
output = { 'MainSourceFile': '', mergekey: merged }
with open(mergefile, 'w') as out:
yaml.safe_dump(output, out)
else:
# Empty the file:
open(mergefile, 'w').close()
def main():
parser = argparse.ArgumentParser(description=
'Run clang-tidy against changed files, and '
'output diagnostics only for modified '
'lines.')
parser.add_argument('-clang-tidy-binary', metavar='PATH',
default='clang-tidy',
help='path to clang-tidy binary')
parser.add_argument('-p', metavar='NUM', default=0,
help='strip the smallest prefix containing P slashes')
parser.add_argument('-regex', metavar='PATTERN', default=None,
help='custom pattern selecting file paths to check '
'(case sensitive, overrides -iregex)')
parser.add_argument('-iregex', metavar='PATTERN', default=
r'.*\.(cpp|cc|c\+\+|cxx|c|cl|h|hpp|m|mm|inc)',
help='custom pattern selecting file paths to check '
'(case insensitive, overridden by -regex)')
parser.add_argument('-j', type=int, default=1,
help='number of tidy instances to be run in parallel.')
parser.add_argument('-timeout', type=int, default=None,
help='timeout per each file in seconds.')
parser.add_argument('-fix', action='store_true', default=False,
help='apply suggested fixes')
parser.add_argument('-checks',
help='checks filter, when not specified, use clang-tidy '
'default',
default='')
parser.add_argument('-path', dest='build_path',
help='Path used to read a compile command database.')
if yaml:
parser.add_argument('-export-fixes', metavar='FILE', dest='export_fixes',
help='Create a yaml file to store suggested fixes in, '
'which can be applied with clang-apply-replacements.')
parser.add_argument('-extra-arg', dest='extra_arg',
action='append', default=[],
help='Additional argument to append to the compiler '
'command line.')
parser.add_argument('-extra-arg-before', dest='extra_arg_before',
action='append', default=[],
help='Additional argument to prepend to the compiler '
'command line.')
parser.add_argument('-quiet', action='store_true', default=False,
help='Run clang-tidy in quiet mode')
clang_tidy_args = []
argv = sys.argv[1:]
if '--' in argv:
clang_tidy_args.extend(argv[argv.index('--'):])
argv = argv[:argv.index('--')]
args = parser.parse_args(argv)
# Extract changed lines for each file.
filename = None
lines_by_file = {}
for line in sys.stdin:
match = re.search('^\+\+\+\ \"?(.*?/){%s}([^ \t\n\"]*)' % args.p, line)
if match:
filename = match.group(2)
if filename is None:
continue
if args.regex is not None:
if not re.match('^%s$' % args.regex, filename):
continue
else:
if not re.match('^%s$' % args.iregex, filename, re.IGNORECASE):
continue
match = re.search('^@@.*\+(\d+)(,(\d+))?', line)
if match:
start_line = int(match.group(1))
line_count = 1
if match.group(3):
line_count = int(match.group(3))
if line_count == 0:
continue
end_line = start_line + line_count - 1
lines_by_file.setdefault(filename, []).append([start_line, end_line])
if not any(lines_by_file):
print("No relevant changes found.")
sys.exit(0)
max_task_count = args.j
if max_task_count == 0:
max_task_count = multiprocessing.cpu_count()
max_task_count = min(len(lines_by_file), max_task_count)
tmpdir = None
if yaml and args.export_fixes:
tmpdir = tempfile.mkdtemp()
# Tasks for clang-tidy.
task_queue = queue.Queue(max_task_count)
# A lock for console output.
lock = threading.Lock()
# Run a pool of clang-tidy workers.
start_workers(max_task_count, run_tidy, task_queue, lock, args.timeout)
# Form the common args list.
common_clang_tidy_args = []
if args.fix:
common_clang_tidy_args.append('-fix')
if args.checks != '':
common_clang_tidy_args.append('-checks=' + args.checks)
if args.quiet:
common_clang_tidy_args.append('-quiet')
if args.build_path is not None:
common_clang_tidy_args.append('-p=%s' % args.build_path)
for arg in args.extra_arg:
common_clang_tidy_args.append('-extra-arg=%s' % arg)
for arg in args.extra_arg_before:
common_clang_tidy_args.append('-extra-arg-before=%s' % arg)
for name in lines_by_file:
line_filter_json = json.dumps(
[{"name": name, "lines": lines_by_file[name]}],
separators=(',', ':'))
# Run clang-tidy on files containing changes.
command = [args.clang_tidy_binary]
command.append('-line-filter=' + line_filter_json)
if yaml and args.export_fixes:
# Get a temporary file. We immediately close the handle so clang-tidy can
# overwrite it.
(handle, tmp_name) = tempfile.mkstemp(suffix='.yaml', dir=tmpdir)
os.close(handle)
command.append('-export-fixes=' + tmp_name)
command.extend(common_clang_tidy_args)
command.append(name)
command.extend(clang_tidy_args)
task_queue.put(command)
# Wait for all threads to be done.
task_queue.join()
if yaml and args.export_fixes:
print('Writing fixes to ' + args.export_fixes + ' ...')
try:
merge_replacement_files(tmpdir, args.export_fixes)
except:
sys.stderr.write('Error exporting fixes.\n')
traceback.print_exc()
if tmpdir:
shutil.rmtree(tmpdir)
if __name__ == '__main__':
main()
-23
View File
@@ -1,23 +0,0 @@
#!/usr/bin/env bash
set -e
SCRIPT=$(readlink -f "$0")
HERE=$(dirname "$SCRIPT")
COMMIT_RANGE=$1..$2
if ! git rev-list $COMMIT_RANGE 2>&1 >/dev/null; then
echo "\$COMMIT_RANGE ($COMMIT_RANGE) is not valid for this build (probably caused by a rebase)."
exit 0
fi
# In order to get a proper diff without irrelevant changes, we need to determine where we branched off from the base
# branch
BASE_COMMIT=$(git merge-base $1 $2)
echo "Running clang-tidy on changed files"
git diff -U0 --no-color "$BASE_COMMIT..$2" | \
$HERE/clang-tidy-diff.py -path "$(pwd)/build" -p1 \
-regex '(code(?!\/graphics\/shaders\/compiled)|freespace2|qtfred|test|build|tools)\/.*\.(cpp|h)' \
-clang-tidy-binary /usr/bin/clang-tidy-9 -j$(nproc) -export-fixes "$(pwd)/clang-fixes.yaml"
-36
View File
@@ -1,36 +0,0 @@
#!/usr/bin/env bash
if [ "$COMPILER" = "gcc-5" ]; then
export CC=gcc-5
export CXX=g++-5
fi
if [ "$COMPILER" = "gcc-10" ]; then
export CC=gcc-10
export CXX=g++-10
fi
if [ "$COMPILER" = "clang-9" ]; then
# Work around bug in clang that uses the wrong installation directory: https://bugs.llvm.org/show_bug.cgi?id=47460
export CC=$(readlink -f $(which clang-9))
export CXX=$(readlink -f $(which clang++-9))
fi
LD_LIBRARY_PATH=$Qt5_DIR/lib:$LD_LIBRARY_PATH
CXXFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas"
CFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas"
CMAKE_OPTIONS="$JOB_CMAKE_OPTIONS"
if [[ "$COMPILER" =~ ^clang.*$ ]]; then
CMAKE_OPTIONS="$CMAKE_OPTIONS -DCLANG_USE_LIBCXX=ON"
fi
mkdir build
cd build
export CXXFLAGS
export CFLAGS
export LD_LIBRARY_PATH
cmake -G Ninja -DFSO_FATAL_WARNINGS=ON -DCMAKE_EXPORT_COMPILE_COMMANDS=ON $CMAKE_OPTIONS \
-DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DFSO_BUILD_APPIMAGE=ON -DCMAKE_BUILD_TYPE=$CONFIGURATION \
-DFFMPEG_USE_PRECOMPILED=ON -DFSO_BUILD_TESTS=ON -DFSO_BUILD_INCLUDED_LIBS=ON -DFSO_BUILD_QTFRED=ON \
-DSHADERS_ENABLE_COMPILATION=ON ..
-30
View File
@@ -1,30 +0,0 @@
#!/usr/bin/env bash
SCRIPT=$(readlink -f "$0")
HERE=$(dirname "$SCRIPT")
OS="$1"
source $HERE/dist_functions.sh
if [ "$OS" = "Linux" ]; then
tar -cvzf "$(get_package_name)-builds-Linux.tar.gz" *
echo "::set-output name=package_path::$(pwd)/$(get_package_name)-builds-Linux.tar.gz"
echo "::set-output name=package_name::$(get_package_name)-builds-Linux.tar.gz"
echo "::set-output name=package_mime::$(file -b --mime-type "$(pwd)/$(get_package_name)-builds-Linux.tar.gz")"
elif [ "$OS" = "Windows" ]; then
7z a -xr'!*.pdb' "$(get_package_name)-builds-$ARCH-$SIMD.zip" "*"
echo "::set-output name=package_path::$(pwd)/$(get_package_name)-builds-$ARCH-$SIMD.zip"
echo "::set-output name=package_name::$(get_package_name)-builds-$ARCH-$SIMD.zip"
echo "::set-output name=package_mime::$(file -b --mime-type "$(pwd)/$(get_package_name)-builds-$ARCH-$SIMD.zip")"
7z a "$(get_package_name)-debug-$ARCH-$SIMD.7z" "*.pdb"
echo "::set-output name=debug_path::$(pwd)/$(get_package_name)-debug-$ARCH-$SIMD.7z"
echo "::set-output name=debug_name::$(get_package_name)-debug-$ARCH-$SIMD.7z"
echo "::set-output name=debug_mime::$(file -b --mime-type "$(pwd)/$(get_package_name)-debug-$ARCH-$SIMD.7z")"
else
echo "Invalid OS: $OS"
fi
-70
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@@ -1,70 +0,0 @@
function get_package_name() {
if git describe --match 'nightly_*' --exact-match 2>/dev/null >/dev/null; then
echo -n "$(git describe --match "nightly_*" --exact-match)"
return
fi
if git describe --match 'release_*' --exact-match 2>/dev/null >/dev/null; then
echo -n "$(git describe --match "release_*" --exact-match | sed 's/release_/fs2_open_/i')"
return
fi
if [[ "$(git branch --show-current)" =~ ^test\/(.*)$ ]]; then
echo -n "test_${BASH_REMATCH[1]}"
return
fi
echo "unknown_config"
}
function get_version_name() {
if git describe --match 'nightly_*' --exact-match 2>/dev/null >/dev/null; then
local tag_name=$(git describe --match "nightly_*" --exact-match)
# Use the bash regex matching for getting the relevant part of the tag name
[[ $tag_name =~ ^nightly_(.*)$ ]]
echo -n "${BASH_REMATCH[1]}"
return
fi
if git describe --match 'release_*' --exact-match 2>/dev/null >/dev/null; then
local tag_name=$(git describe --match "release_*" --exact-match)
# Use the bash regex matching for getting the relevant part of the tag name
[[ $tag_name =~ ^release_(.*)$ ]]
echo -n "${BASH_REMATCH[1]}"
return
fi
if [[ "$(git branch --show-current)" =~ ^test\/(.*)$ ]]; then
echo -n "${BASH_REMATCH[1]}"
return
fi
echo "unknown_config"
}
function upload_files_to_sftp() {
# We need empty glob patterns to "disappear" in the for loop below since this will be run for different configurations
# where it may be possible that some of the file patterns will not be present
shopt -s nullglob
echo "cd $2/" > sftp_batch
echo "mkdir $(get_version_name)" >> sftp_batch
# Create directory but do not cause an error if it already exists
sshpass -e sftp -oBatchMode=no -o "StrictHostKeyChecking no" -b sftp_batch $1 || true
echo "cd $2/$(get_version_name)/" > sftp_batch
for file in *.tar.gz *.7z *.zip; do
echo "put $file" >> sftp_batch
done
echo "bye" >> sftp_batch
sshpass -e sftp -oBatchMode=no -o "StrictHostKeyChecking no" -b sftp_batch $1
rm sftp_batch
}
-14
View File
@@ -1,14 +0,0 @@
#!/usr/bin/env bash
INSTALL_FOLDER=$1
# Install Freespace2 targets
cmake -DCMAKE_INSTALL_PREFIX=$INSTALL_FOLDER -DCOMPONENT=Unspecified -P cmake_install.cmake
cmake -DCMAKE_INSTALL_PREFIX=$INSTALL_FOLDER -DCOMPONENT=Freespace2 -P cmake_install.cmake
# We need to be a bit creative for determining the AppImage name since we don't want to hard-code the name
FILENAME="$(find $INSTALL_FOLDER/bin -name 'fs2_open_*' -type f -printf "%f\n").AppImage"
appimagetool -n $INSTALL_FOLDER "$INSTALL_FOLDER/$FILENAME"
chmod +x "$INSTALL_FOLDER/$FILENAME"
ls -al $INSTALL_FOLDER
-13
View File
@@ -1,13 +0,0 @@
#!/usr/bin/env bash
SCRIPT=$(readlink -f "$0")
HERE=$(dirname "$SCRIPT")
export LD_LIBRARY_PATH=$(pwd)/bin/lib:$LD_LIBRARY_PATH
if [ "$CONFIGURATION" = "Debug" ]; then
valgrind --leak-check=full --error-exitcode=1 --gen-suppressions=all \
--suppressions="$HERE/valgrind.supp" ./bin/unittests --gtest_shuffle
else
./bin/unittests --gtest_shuffle
fi
-21
View File
@@ -1,21 +0,0 @@
#!/usr/bin/env bash
set -e
UPLOAD_TYPE=$1
SCRIPT=$(readlink -f "$0")
HERE=$(dirname "$SCRIPT")
source $HERE/dist_functions.sh
if [ "$UPLOAD_TYPE" = "nightly" ]; then
SSHPASS=$INDIEGAMES_SSHPASS upload_files_to_sftp "$INDIEGAMES_USER@scp.indiegames.us" "public_html/builds/nightly"
SSHPASS=$DATACORDER_SSHPASS upload_files_to_sftp "$DATACORDER_USER@porphyrion.feralhosting.com" "www/datacorder.porphyrion.feralhosting.com/public_html/builds/nightly"
elif [ "$UPLOAD_TYPE" = "test" ]; then
SSHPASS=$DATACORDER_SSHPASS upload_files_to_sftp "$DATACORDER_USER@porphyrion.feralhosting.com" "www/datacorder.porphyrion.feralhosting.com/public_html/builds/test"
else
echo "Unknown upload type $UPLOAD_TYPE"
exit 1
fi
-163
View File
@@ -1,163 +0,0 @@
{
liblsan Invalid read
Memcheck:Addr8
obj:/usr/lib64/liblsan.so.0.0.0
obj:/usr/lib64/liblsan.so.0.0.0
obj:/usr/lib64/liblsan.so.0.0.0
obj:*
obj:*
obj:*
}
{
Travis memleak
Memcheck:Leak
match-leak-kinds: definite
fun:malloc
fun:_dl_signal_error
fun:_dl_open
fun:dlopen_doit
fun:_dl_catch_error
fun:_dlerror_run
fun:dlopen@@GLIBC_2.2.5
obj:/usr/lib/x86_64-linux-gnu/libmirclient.so.7
fun:call_init.part.0
fun:call_init
fun:_dl_init
fun:dl_open_worker
fun:_dl_catch_error
}
{
CLang Lua unitialized value error
Memcheck:Cond
...
fun:luaH_get
fun:lua_rawget
fun:_ZN12_GLOBAL__N_117ade_index_handlerEP9lua_State
}
{
False-positive uninitialized variable warning
Memcheck:Cond
fun:_Z23cf_check_location_flagsjj
fun:_Z29cf_create_default_path_stringPcjiPKcbj
...
}
{
<insert_a_suppression_name_here>
Memcheck:Leak
match-leak-kinds: definite
fun:_Znwm
obj:*
obj:*
obj:*
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
fun:_Z7gr_initOSt10unique_ptrIN2os18GraphicsOperationsESt14default_deleteIS1_EEiiii
fun:_ZN4test13FSTestFixture5SetUpEv
fun:_ZN7testing8internal38HandleSehExceptionsInMethodIfSupportedINS_4TestEvEET0_PT_MS4_FS3_vEPKc
fun:_ZN7testing8internal35HandleExceptionsInMethodIfSupportedINS_4TestEvEET0_PT_MS4_FS3_vEPKc
fun:_ZN7testing4Test3RunEv
}
{
<insert_a_suppression_name_here>
Memcheck:Leak
match-leak-kinds: definite
fun:_Znwm
obj:*
obj:*
obj:*
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
fun:_Z7gr_initOSt10unique_ptrIN2os18GraphicsOperationsESt14default_deleteIS1_EEiiii
fun:_ZN4test13FSTestFixture5SetUpEv
fun:_ZN8FontTest5SetUpEv
fun:_ZN7testing8internal38HandleSehExceptionsInMethodIfSupportedINS_4TestEvEET0_PT_MS4_FS3_vEPKc
fun:_ZN7testing8internal35HandleExceptionsInMethodIfSupportedINS_4TestEvEET0_PT_MS4_FS3_vEPKc
}
{
<insert_a_suppression_name_here>
Memcheck:Leak
match-leak-kinds: definite
fun:malloc
fun:_Znwm
obj:*
obj:*
obj:*
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
fun:_Z7gr_initONSt3__110unique_ptrIN2os18GraphicsOperationsENS_14default_deleteIS2_EEEEiiii
fun:_ZN4test13FSTestFixture5SetUpEv
fun:_ZN8FontTest5SetUpEv
fun:_ZN7testing8internal38HandleSehExceptionsInMethodIfSupportedINS_4TestEvEET0_PT_MS4_FS3_vEPKc
}
{
<insert_a_suppression_name_here>
Memcheck:Leak
match-leak-kinds: definite
fun:malloc
fun:_Znwm
obj:*
obj:*
obj:*
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
fun:_Z7gr_initONSt3__110unique_ptrIN2os18GraphicsOperationsENS_14default_deleteIS2_EEEEiiii
fun:_ZN4test13FSTestFixture5SetUpEv
fun:_ZN8FontTest5SetUpEv
fun:_ZN7testing8internal38HandleSehExceptionsInMethodIfSupportedINS_4TestEvEET0_PT_MS4_FS3_vEPKc
}
{
<insert_a_suppression_name_here>
Memcheck:Leak
match-leak-kinds: definite
fun:malloc
fun:_Znwm
obj:*
obj:*
obj:*
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
obj:/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.4.0
fun:_Z7gr_initONSt3__110unique_ptrIN2os18GraphicsOperationsENS_14default_deleteIS2_EEEEiiii
fun:_ZN4test13FSTestFixture5SetUpEv
fun:_ZN7testing8internal38HandleSehExceptionsInMethodIfSupportedINS_4TestEvEET0_PT_MS4_FS3_vEPKc
fun:_ZN7testing8internal35HandleExceptionsInMethodIfSupportedINS_4TestEvEET0_PT_MS4_FS3_vEPKc
}
{
<insert_a_suppression_name_here>
Memcheck:Leak
match-leak-kinds: definite
fun:malloc
fun:_dl_signal_error
fun:_dl_open
fun:dlopen_doit
fun:_dl_catch_error
fun:_dlerror_run
fun:dlopen@@GLIBC_2.2.5
obj:*
obj:*
fun:call_init.part.0
fun:call_init
fun:_dl_init
fun:dl_open_worker
}
{
dlopen leak
Memcheck:Leak
match-leak-kinds: definite
fun:malloc
fun:_dl_exception_create
fun:_dl_signal_error
fun:_dl_map_object
fun:dl_open_worker
fun:_dl_catch_exception
fun:_dl_open
fun:dlopen_doit
fun:_dl_catch_exception
fun:_dl_catch_error
fun:_dlerror_run
fun:dlopen@@GLIBC_2.2.5
}
-8
View File
@@ -1,8 +0,0 @@
#!/usr/bin/env sh
set -ex
if [ "$NIGHTLY_BUILD" = true ]; then
echo "Generating bintray config..."
sed -e "s/\$VERSION_NAME/$VERSION_NAME/" ci/bintray.template.json > ci/bintray.json
fi
-20
View File
@@ -1,20 +0,0 @@
#!/usr/bin/env sh
set -ex
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
export DEBIAN_FRONTEND=noninteractive
sudo add-apt-repository -y "ppa:msulikowski/valgrind" # For fixing a bug with valgrind 3.11 which does not recognize the rdrand instruction
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key|sudo apt-key add -
sudo add-apt-repository -y 'deb http://apt.llvm.org/xenial/ llvm-toolchain-xenial-9 main'
sudo apt-get -yq update
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
# Nothing to do here
:
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
# Nothing to do here
:
fi
-50
View File
@@ -1,50 +0,0 @@
#!/usr/bin/env bash
set -ex
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
mkdir -p /tmp/builds
if [ "$RELEASE_BUILD" = true ]; then
# Package the source code in release builds
PARENT_DIR="$(basename "$PWD")"
(cd .. && tar -czvf /tmp/builds/$PACKAGE_NAME-source-Unix.tar.gz --exclude-vcs "$PARENT_DIR")
fi
fi
mkdir -p build
cd build
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
CXXFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas"
CFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas"
export CXXFLAGS
export CFLAGS
CMAKE="cmake -G Ninja -DFSO_FATAL_WARNINGS=ON $CMAKE_OPTIONS"
if [ "$BUILD_DEPLOYMENT" = true ]; then
for config in $BUILD_CONFIGS
do
mkdir -p $config
cd $config
eval $CMAKE -DFSO_INSTALL_DEBUG_FILES=ON -DCMAKE_BUILD_TYPE=$config -DCMAKE_INSTALL_PREFIX="/tmp/release/$config" \
-DFSO_BUILD_APPIMAGE=ON -DFSO_BUILD_INCLUDED_LIBS=ON -DFFMPEG_USE_PRECOMPILED=ON -DFSO_BUILD_QTFRED=OFF ../..
cd ..
done
else
eval $CMAKE -DCMAKE_BUILD_TYPE=$CONFIGURATION -DFSO_BUILD_TESTS=ON -DFSO_BUILD_INCLUDED_LIBS=ON -DFSO_BUILD_QTFRED=ON ..
fi
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
if [ "$BUILD_DEPLOYMENT" = true ]; then
cmake -G "Xcode" -DFSO_FATAL_WARNINGS=ON -DFSO_INSTALL_DEBUG_FILES=ON -DCMAKE_INSTALL_PREFIX="/tmp/release" ..
else
cmake -G "Xcode" $CMAKE_OPTIONS ..
fi
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
if [ "$CMAKE_GENERATOR" = "Ninja" ]; then
cmake -DFSO_USE_SPEECH="OFF" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
-DFSO_BUILD_FRED2="OFF" -G "$CMAKE_GENERATOR" ..
else
cmake -DFSO_USE_SPEECH="ON" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
-DMSVC_SIMD_INSTRUCTIONS=SSE2 -DFSO_BUILD_FRED2="ON" -G "$CMAKE_GENERATOR" -T "$CMAKE_TOOLSET" ..
fi
fi
-74
View File
@@ -1,74 +0,0 @@
#!/usr/bin/env sh
RELEASE_BUILD=false
NIGHTLY_BUILD=false
TEST_BUILD=false
BUILD_DEPLOYMENT=false
BUILD_CONFIGS="Release FastDebug"
VERSION_NAME=""
PACKAGE_NAME=""
RELEASE_PATTERN="^release_(.*)$"
NIGHTLY_PATTERN="^nightly_(.*)$"
TEST_BUILD_PATTERN="^test\/(.*)$"
# These are for testing
NIGHTLY_TEST=false
RELEASE_TEST=false
TEST_BUILD_TEST=false
if [ "$RELEASE_TEST" = true ] || [[ "$TRAVIS_TAG" =~ $RELEASE_PATTERN ]]; then
echo "This is a release tag!";
RELEASE_BUILD=true;
PACKAGE_NAME="fs2_open_${BASH_REMATCH[1]}";
fi
if [ "$NIGHTLY_TEST" = true ] || [[ "$TRAVIS_TAG" =~ $NIGHTLY_PATTERN ]]; then
echo "This is a nightly tag!";
NIGHTLY_BUILD=true;
VERSION_NAME="${BASH_REMATCH[1]}";
PACKAGE_NAME="nightly_${BASH_REMATCH[1]}";
fi
if [ "$TEST_BUILD_TEST" = true ] || [[ "$TRAVIS_PULL_REQUEST" == "false" && "$TRAVIS_BRANCH" =~ $TEST_BUILD_PATTERN ]]; then
echo "This is a test build branch!";
TEST_BUILD=true;
if [ "$TEST_BUILD_TEST" = true ]; then
VERSION_NAME="test";
PACKAGE_NAME="test_test";
else
VERSION_NAME="${BASH_REMATCH[1]}";
PACKAGE_NAME="test_${BASH_REMATCH[1]}";
fi
# Override the revision string so that the builds are named correctly
echo "set(FSO_VERSION_REVISION_STR $VERSION_NAME)" > "$TRAVIS_BUILD_DIR/version_override.cmake"
fi
if ([ "$RELEASE_BUILD" = true ] || [ "$NIGHTLY_BUILD" = true ] || [ "$TEST_BUILD" = true ]); then
BUILD_DEPLOYMENT=true;
fi
if [ "$BUILD_DEPLOYMENT" = true ]; then
if ([ "$TRAVIS_OS_NAME" = "linux" ] && (! [[ "$CC" =~ ^gcc-5.*$ ]])); then
echo "Skipping non-release compiler";
exit 0;
fi
if ([[ "$CONFIGURATION" == "Debug" ]]); then
echo "Skipping non-release configuration";
exit 0;
fi
if [ "$TRAVIS_OS_NAME" = "windows" ]; then
echo "Skipping non-release platform"
exit 0
fi
fi
export RELEASE_BUILD
export NIGHTLY_BUILD
export TEST_BUILD
export BUILD_DEPLOYMENT
export BUILD_CONFIGS
export VERSION_NAME
export PACKAGE_NAME
-89
View File
@@ -1,89 +0,0 @@
#!/usr/bin/env bash
set -e
set -u
if [[ ! "$(curl -V)" == *"sftp"* ]]; then
# Before
echo "Before:"
curl -V
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
if [ -f ~/curl_cache/curl*.deb ]; then
cd ~/curl_cache
sudo dpkg -i libcurl3*.deb
sudo dpkg -i curl*.deb
else
# Since the Travis CI people are not capable of enabling SSH/SCP support for their libcurl we need to build that manually...
# These commands are based on the tutorial from here: http://zeroset.mnim.org/2013/03/14/sftp-support-for-curl-in-ubuntu-12-10-quantal-quetzal-and-later/
mkdir /tmp/curl
cd /tmp/curl
sudo apt-get update
sudo apt-get install build-essential debhelper libssh2-1-dev libgnutls-dev libidn11-dev libkrb5-dev libldap2-dev libnss3-dev librtmp-dev libtool openssh-server quilt
apt-get source curl
sudo apt-get build-dep curl
cd curl-*
export DEB_BUILD_OPTIONS="nocheck"
sudo dpkg-buildpackage -uc -us -j"$(grep -c ^processor /proc/cpuinfo)"
cd ..
dpkg -l | grep curl
ls -al
if [ ! -d ~/curl_cache ]; then
mkdir ~/curl_cache
fi
cp libcurl3*.deb curl*.deb ~/curl_cache
sudo dpkg -i libcurl3*.deb
sudo dpkg -i curl*.deb
fi
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
brew install libssh2
if [ -d ~/curl_cache/curl ]; then
cd ~/curl_cache/curl
sudo make install
else
mkdir /tmp/curl
cd /tmp/curl
curl -LO "https://curl.haxx.se/download/curl-7.64.0.tar.bz2"
tar -xjf curl-7.64.0.tar.bz2
cd curl-7.64.0
./configure --disable-debug --disable-dependency-tracking --disable-silent-rules --with-libssh2 --with-darwinssl --without-ca-bundle --without-ca-path
make -j"$(sysctl hw.logicalcpu | cut -d " " -f 2)"
if [ ! -d ~/curl_cache ]; then
mkdir ~/curl_cache
fi
cp -a . ~/curl_cache/curl
sudo make install
fi
export PATH=/usr/local/bin:$PATH
fi
# After
echo "After:"
curl -V
fi
cd /tmp/builds
for file in *; do
if [ "$TEST_BUILD" = true ]; then
# Upload to datacorder
curl -k "sftp://porphyrion.feralhosting.com/www/datacorder.porphyrion.feralhosting.com/public_html/builds/test/$VERSION_NAME/" --user "$DATACORDER_USER:$DATACORDER_PASSWORD" -T "$file" --ftp-create-dirs
else
# Upload to indiegames
curl -k "sftp://scp.indiegames.us/~/public_html/builds/nightly/$VERSION_NAME/" --user "$INDIEGAMES_USER:$INDIEGAMES_PASSWORD" -T "$file" --ftp-create-dirs
# Upload to datacorder
curl -k "sftp://porphyrion.feralhosting.com/~/www/datacorder.porphyrion.feralhosting.com/public_html/builds/nightly/$VERSION_NAME/" --user "$DATACORDER_USER:$DATACORDER_PASSWORD" -T "$file" --ftp-create-dirs
fi
done
-47
View File
@@ -1,47 +0,0 @@
#!/usr/bin/env bash
set -ex
FILENAME=
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
export DEBIAN_FRONTEND=noninteractive
if [ ! -d "$HOME/cmake-3.8/bin" ]; then
# If the cache does not currently contain CMake then download and install it
mkdir -p $HOME/cmake-3.8/
wget -O /tmp/cmake.tar.gz --no-check-certificate https://cmake.org/files/v3.8/cmake-3.8.2-Linux-x86_64.tar.gz
tar -xzf /tmp/cmake.tar.gz -C $HOME/cmake-3.8/ --strip-components=1
fi
export PATH=$HOME/cmake-3.8/bin:$PATH
cd $HOME
if [ "${BUILD_DEPLOYMENT}" = true ]; then
wget -O appimagetool -c "https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage" # (64-bit)
chmod a+x ./appimagetool
wget -O linuxdeployqt -c "https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage" # (64-bit)
chmod a+x ./linuxdeployqt
fi
sudo apt-get -yq install valgrind
if [[ "$CC" = "clang-9" ]]; then
sudo apt-get -yq install clang-9 clang-tidy-9
fi
if [[ "$CC" = "clang-4.0" ]]; then
# Fix a header bug present in ubuntu...
sudo ln -s /usr/include/libcxxabi/__cxxabi_config.h /usr/include/c++/v1/__cxxabi_config.h
fi
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
gem install xcpretty
brew update
brew outdated cmake || brew upgrade cmake
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
choco install mingw ninja
fi
cmake --version
-68
View File
@@ -1,68 +0,0 @@
#!/usr/bin/env sh
set -ex
mkdir -p /tmp/builds
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
cd build
for config in $BUILD_CONFIGS
do
cd "$config"
# Compile all targets
ninja all
# Install Freespace2 targets
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/fso -DCOMPONENT=Unspecified -P cmake_install.cmake
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/fso -DCOMPONENT=Freespace2 -P cmake_install.cmake
# We need to be a bit creative for determining the AppImage name since we don't want to hard-code the name
FILENAME="$(find /tmp/release/$config/fso/bin -name 'fs2_open_*' -type f -printf "%f\n").AppImage"
$HOME/appimagetool -n /tmp/release/$config/fso "/tmp/release/$config/fso/$FILENAME"
: <<'END'
# Install qtFRED targets
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/qtfred/usr -DCOMPONENT=Unspecified -P cmake_install.cmake
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/qtfred/usr -DCOMPONENT=qtFRED -P cmake_install.cmake
PREV="$(pwd)"
cd /tmp/release/$config/qtfred
unset QTDIR; unset QT_PLUGIN_PATH; unset LD_LIBRARY_PATH
$HOME/linuxdeployqt usr/qtfred.desktop -bundle-non-qt-libs
# Move our AppRun script to the right location
mv usr/AppRun AppRun
echo "Embed newer libstdc++ for distros that don't come with it (ubuntu 14.04)";
mkdir -p usr/optional/; mkdir -p usr/optional/libstdc++/;
cp /usr/lib/x86_64-linux-gnu/libstdc++.so.6 ./usr/optional/libstdc++/;
$HOME/appimagetool -n . "$(find /tmp/release/$config/qtfred/usr/bin -name 'qtfred_*' -type f -printf "%f\n").AppImage"
cd "$PREV"
END
cd ..
done
cp `find /tmp/release -name '*.AppImage' -print` /tmp/release
(cd /tmp/release && tar -cvzf /tmp/builds/$PACKAGE_NAME-builds-Linux.tar.gz *.AppImage)
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
cd build
for config in $BUILD_CONFIGS
do
cmake --build . --config "$config" --target install | tee build.log \
| xcpretty
XCODE_RET=${PIPESTATUS[0]}
if [ "$XCODE_RET" -ne "0" ]; then
tar -cvzf build.log.tar.gz build.log
curl --upload-file build.log.tar.gz "https://transfer.sh/build.log.tar.gz"
exit $XCODE_RET
fi
done
ls -al /tmp/release
(cd /tmp/release && tar -cvzf /tmp/builds/$PACKAGE_NAME-builds-MacOSX.tar.gz *)
fi
-30
View File
@@ -1,30 +0,0 @@
#!/usr/bin/env sh
set -e
cd build
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
ninja -k 20 all
if [ "$CONFIGURATION" = "Debug" ]; then
valgrind --leak-check=full --error-exitcode=1 --gen-suppressions=all \
--suppressions="$TRAVIS_BUILD_DIR/ci/travis/valgrind.supp" ./bin/unittests --gtest_shuffle
else
./bin/unittests --gtest_shuffle
fi
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
cmake --build . --config "$CONFIGURATION" | tee build.log | xcpretty
XCODE_RET=${PIPESTATUS[0]}
if [ "$XCODE_RET" -ne "0" ]; then
tar -cvzf build.log.tar.gz build.log
curl --upload-file build.log.tar.gz "https://keep.sh"
exit $XCODE_RET
fi
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
if [ "$CMAKE_GENERATOR" = "Ninja" ]; then
cmake --build . --config "$CONFIGURATION"
else
cmake --build . --config "$CONFIGURATION" -- /verbosity:minimal
fi
fi
-6
View File
@@ -1,6 +0,0 @@
[Desktop Entry]
Type=Application
Name=FreeSpace Open
Exec=$<TARGET_FILE_NAME:Freespace2>
Icon=app_icon
Categories=Game;
-4
View File
@@ -1,4 +0,0 @@
#!/bin/sh
HERE=$(dirname $(readlink -f "${0}"))
export LD_LIBRARY_PATH="${HERE}"/lib:"$LD_LIBRARY_PATH"
exec "${HERE}"/bin/$<TARGET_FILE_NAME:Freespace2> $@
-15
View File
@@ -1,15 +0,0 @@
include(WriteCompilerDetectionHeader)
set(CMAKE_CXX_STANDARD_REQUIRED 11)
set(CMAKE_CXX_STANDARD 11)
get_property(CMAKE_CXX_KNOWN_FEATURES GLOBAL PROPERTY CMAKE_CXX_KNOWN_FEATURES)
write_compiler_detection_header(
FILE "${GENERATED_SOURCE_DIR}/scp_compiler_detection.h"
PREFIX SCP
COMPILERS AppleClang Clang GNU MSVC
FEATURES ${CMAKE_CXX_KNOWN_FEATURES}
VERSION 3.2
)
-21
View File
@@ -1,21 +0,0 @@
SET(BINARY_DESTINATION "bin")
SET(LIBRAY_DESTINATION "lib")
configure_file("${CMAKE_CURRENT_LIST_DIR}/AppRun.in" "${CMAKE_CURRENT_BINARY_DIR}/AppRun.gen" @ONLY)
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/AppRun-$<CONFIG>"
INPUT "${CMAKE_CURRENT_BINARY_DIR}/AppRun.gen")
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/AppRun-$<CONFIG>" DESTINATION "." RENAME "AppRun"
COMPONENT "Freespace2")
configure_file("${CMAKE_CURRENT_LIST_DIR}/AppImage.desktop.in" "${CMAKE_CURRENT_BINARY_DIR}/AppImage.desktop.gen" @ONLY)
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/AppImage-$<CONFIG>.desktop"
INPUT "${CMAKE_CURRENT_BINARY_DIR}/AppImage.desktop.gen")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/AppImage-$<CONFIG>.desktop" DESTINATION "." RENAME "fso.desktop"
COMPONENT "Freespace2")
install(FILES "${CMAKE_SOURCE_DIR}/freespace2/resources/app_icon.png" DESTINATION "."
COMPONENT "Freespace2")
-37
View File
@@ -1,37 +0,0 @@
option(ENABLE_CLANG_TIDY "Enable source code checking using clang-tidy" OFF)
find_program(
CLANG_TIDY_EXE
NAMES "clang-tidy"
DOC "Path to clang-tidy executable"
)
function(enable_clang_tidy target)
# Not enabled in this configuration
endfunction()
if(NOT ENABLE_CLANG_TIDY)
return()
endif()
if(NOT EXISTS "${CLANG_TIDY_EXE}")
message(SEND_ERROR "clang-tidy: Could not find clang-tidy executable (value of variable is \"${CLANG_TIDY_EXE}\".")
return()
endif()
if(CMAKE_VERSION VERSION_LESS "3.6.0")
message(SEND_ERROR "Clang-tidy support requires CMake 3.6")
return()
endif()
message(STATUS "clang-tidy: Using \"${CLANG_TIDY_EXE}\"")
function(enable_clang_tidy target)
SET(TIDY_OPTIONS "${CLANG_TIDY_EXE}")
if(FSO_FATAL_WARNINGS)
set(TIDY_OPTIONS "${TIDY_OPTIONS};-warnings-as-errors=*")
endif()
set_target_properties(${target} PROPERTIES CXX_CLANG_TIDY "${TIDY_OPTIONS}")
endfunction()
-59
View File
@@ -1,59 +0,0 @@
// Code snippet from http://stackoverflow.com/a/7495023
#ifdef _WIN32
#include <intrin.h>
// Windows
#define cpuid __cpuid
#else
// GCC Inline Assembly
void cpuid(int CPUInfo[4],int InfoType){
__asm__ __volatile__ (
"cpuid":
"=a" (CPUInfo[0]),
"=b" (CPUInfo[1]),
"=c" (CPUInfo[2]),
"=d" (CPUInfo[3]) :
"a" (InfoType)
);
}
#endif
#include <iostream>
int main( int argc, char* argv[] )
{
int SSE = false;
int SSE2 = false;
int AVX = false;
int AVX2 = false;
int info[4];
cpuid(info, 0);
int nIds = info[0];
// Detect Instruction Set
if (nIds >= 1){
cpuid(info,0x00000001);
SSE = (info[3] & ((int)1 << 25)) != 0;
SSE2 = (info[3] & ((int)1 << 26)) != 0;
AVX = (info[2] & ((int)1 << 28)) != 0;
}
if (nIds >= 7){
cpuid(info,0x00000007);
AVX2 = (info[1] & ((int)1 << 5)) != 0;
}
if (AVX2)
std::cout << "AVX2";
else if(AVX)
std::cout << "AVX";
else if(SSE2)
std::cout << "SSE2";
else if(SSE)
std::cout << "SSE";
return 0;
}
-26
View File
@@ -1,26 +0,0 @@
# Sample toolchain file for building for Windows from a Linux system.
#
# Typical usage:
# *) install cross compiler: `sudo apt-get install mingw-w64 g++-mingw-w64`
# *) cd build
# *) cmake -DCMAKE_TOOLCHAIN_FILE=~/Toolchain-Ubuntu-mingw64.cmake ..
set(CMAKE_SYSTEM_NAME Windows)
set(TOOLCHAIN_PREFIX x86_64-w64-mingw32)
# cross compilers to use for C and C++
set(CMAKE_C_COMPILER ${TOOLCHAIN_PREFIX}-gcc)
set(CMAKE_CXX_COMPILER ${TOOLCHAIN_PREFIX}-g++)
set(CMAKE_RC_COMPILER ${TOOLCHAIN_PREFIX}-windres)
# target environment on the build host system
# set 1st to dir with the cross compiler's C/C++ headers/libs
set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX})
# modify default behavior of FIND_XXX() commands to
# search for headers/libs in the target environment and
# don't search for programs in the build host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-154
View File
@@ -1,154 +0,0 @@
# ------------------------- Begin Generic CMake Variable Logging ------------------
# /* C++ comment style not allowed */
# if you are building in-source, this is the same as CMAKE_SOURCE_DIR, otherwise
# this is the top level directory of your build tree
MESSAGE( STATUS "CMAKE_BINARY_DIR: " ${CMAKE_BINARY_DIR} )
# if you are building in-source, this is the same as CMAKE_CURRENT_SOURCE_DIR, otherwise this
# is the directory where the compiled or generated files from the current CMakeLists.txt will go to
MESSAGE( STATUS "CMAKE_CURRENT_BINARY_DIR: " ${CMAKE_CURRENT_BINARY_DIR} )
# this is the directory, from which cmake was started, i.e. the top level source directory
MESSAGE( STATUS "CMAKE_SOURCE_DIR: " ${CMAKE_SOURCE_DIR} )
# this is the directory where the currently processed CMakeLists.txt is located in
MESSAGE( STATUS "CMAKE_CURRENT_SOURCE_DIR: " ${CMAKE_CURRENT_SOURCE_DIR} )
# contains the full path to the top level directory of your build tree
MESSAGE( STATUS "PROJECT_BINARY_DIR: " ${PROJECT_BINARY_DIR} )
MESSAGE( STATUS "CMAKE_CXX_COMPILER_ID: " ${CMAKE_CXX_COMPILER_ID} )
# contains the full path to the root of your project source directory,
# i.e. to the nearest directory where CMakeLists.txt contains the PROJECT() command
MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )
# set this variable to specify a common place where CMake should put all executable files
# (instead of CMAKE_CURRENT_BINARY_DIR)
MESSAGE( STATUS "EXECUTABLE_OUTPUT_PATH: " ${EXECUTABLE_OUTPUT_PATH} )
# set this variable to specify a common place where CMake should put all libraries
# (instead of CMAKE_CURRENT_BINARY_DIR)
MESSAGE( STATUS "LIBRARY_OUTPUT_PATH: " ${LIBRARY_OUTPUT_PATH} )
# tell CMake to search first in directories listed in CMAKE_MODULE_PATH
# when you use FIND_PACKAGE() or INCLUDE()
MESSAGE( STATUS "CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH} )
# this is the complete path of the cmake which runs currently (e.g. /usr/local/bin/cmake)
MESSAGE( STATUS "CMAKE_COMMAND: " ${CMAKE_COMMAND} )
# this is the CMake installation directory
MESSAGE( STATUS "CMAKE_ROOT: " ${CMAKE_ROOT} )
# this is the filename including the complete path of the file where this variable is used.
MESSAGE( STATUS "CMAKE_CURRENT_LIST_FILE: " ${CMAKE_CURRENT_LIST_FILE} )
# this is linenumber where the variable is used
MESSAGE( STATUS "CMAKE_CURRENT_LIST_LINE: " ${CMAKE_CURRENT_LIST_LINE} )
# this is used when searching for include files e.g. using the FIND_PATH() command.
MESSAGE( STATUS "CMAKE_INCLUDE_PATH: " ${CMAKE_INCLUDE_PATH} )
# this is used when searching for libraries e.g. using the FIND_LIBRARY() command.
MESSAGE( STATUS "CMAKE_LIBRARY_PATH: " ${CMAKE_LIBRARY_PATH} )
# the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1"
MESSAGE( STATUS "CMAKE_SYSTEM: " ${CMAKE_SYSTEM} )
# the short system name, e.g. "Linux", "FreeBSD" or "Windows"
MESSAGE( STATUS "CMAKE_SYSTEM_NAME: " ${CMAKE_SYSTEM_NAME} )
# only the version part of CMAKE_SYSTEM
MESSAGE( STATUS "CMAKE_SYSTEM_VERSION: " ${CMAKE_SYSTEM_VERSION} )
# the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz")
MESSAGE( STATUS "CMAKE_SYSTEM_PROCESSOR: " ${CMAKE_SYSTEM_PROCESSOR} )
# is TRUE on all UNIX-like OS's, including Apple OS X and CygWin
MESSAGE( STATUS "UNIX: " ${UNIX} )
# is TRUE on Windows, including CygWin
MESSAGE( STATUS "WIN32: " ${WIN32} )
# is TRUE on Apple OS X
MESSAGE( STATUS "APPLE: " ${APPLE} )
# is TRUE when using the MinGW compiler in Windows
MESSAGE( STATUS "MINGW: " ${MINGW} )
# is TRUE on Windows when using the CygWin version of cmake
MESSAGE( STATUS "CYGWIN: " ${CYGWIN} )
# is TRUE on Windows when using a Borland compiler
MESSAGE( STATUS "BORLAND: " ${BORLAND} )
# Microsoft compiler
MESSAGE( STATUS "MSVC: " ${MSVC} )
MESSAGE( STATUS "MSVC_IDE: " ${MSVC_IDE} )
MESSAGE( STATUS "MSVC60: " ${MSVC60} )
MESSAGE( STATUS "MSVC70: " ${MSVC70} )
MESSAGE( STATUS "MSVC71: " ${MSVC71} )
MESSAGE( STATUS "MSVC80: " ${MSVC80} )
MESSAGE( STATUS "CMAKE_COMPILER_2005: " ${CMAKE_COMPILER_2005} )
# set this to true if you don't want to rebuild the object files if the rules have changed,
# but not the actual source files or headers (e.g. if you changed the some compiler switches)
MESSAGE( STATUS "CMAKE_SKIP_RULE_DEPENDENCY: " ${CMAKE_SKIP_RULE_DEPENDENCY} )
# since CMake 2.1 the install rule depends on all, i.e. everything will be built before installing.
# If you don't like this, set this one to true.
MESSAGE( STATUS "CMAKE_SKIP_INSTALL_ALL_DEPENDENCY: " ${CMAKE_SKIP_INSTALL_ALL_DEPENDENCY} )
# If set, runtime paths are not added when using shared libraries. Default it is set to OFF
MESSAGE( STATUS "CMAKE_SKIP_RPATH: " ${CMAKE_SKIP_RPATH} )
# set this to true if you are using makefiles and want to see the full compile and link
# commands instead of only the shortened ones
MESSAGE( STATUS "CMAKE_VERBOSE_MAKEFILE: " ${CMAKE_VERBOSE_MAKEFILE} )
# this will cause CMake to not put in the rules that re-run CMake. This might be useful if
# you want to use the generated build files on another machine.
MESSAGE( STATUS "CMAKE_SUPPRESS_REGENERATION: " ${CMAKE_SUPPRESS_REGENERATION} )
# A simple way to get switches to the compiler is to use ADD_DEFINITIONS().
# But there are also two variables exactly for this purpose:
# the compiler flags for compiling C sources
MESSAGE( STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS} )
# the compiler flags for compiling C++ sources
MESSAGE( STATUS "CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS} )
# Choose the type of build. Example: SET(CMAKE_BUILD_TYPE Debug)
MESSAGE( STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE} )
# if this is set to ON, then all libraries are built as shared libraries by default.
MESSAGE( STATUS "BUILD_SHARED_LIBS: " ${BUILD_SHARED_LIBS} )
# the compiler used for C files
MESSAGE( STATUS "CMAKE_C_COMPILER: " ${CMAKE_C_COMPILER} )
# the compiler used for C++ files
MESSAGE( STATUS "CMAKE_CXX_COMPILER: " ${CMAKE_CXX_COMPILER} )
# if the compiler is a variant of gcc, this should be set to 1
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCC: " ${CMAKE_COMPILER_IS_GNUCC} )
# if the compiler is a variant of g++, this should be set to 1
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCXX : " ${CMAKE_COMPILER_IS_GNUCXX} )
# the tools for creating libraries
MESSAGE( STATUS "CMAKE_AR: " ${CMAKE_AR} )
MESSAGE( STATUS "CMAKE_RANLIB: " ${CMAKE_RANLIB} )
#
#MESSAGE( STATUS ": " ${} )
# ------------------------- End of Generic CMake Variable Logging ------------------
-37
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@@ -1,37 +0,0 @@
# add a target to generate API documentation with Doxygen
find_package(Doxygen)
if(DOXYGEN_FOUND)
SET(OUTPUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/documentation/doxygen")
FILE(MAKE_DIRECTORY "${OUTPUT_DIR}")
FILE(TO_NATIVE_PATH ${OUTPUT_DIR} OUTPUT_DIR)
SET(OUTPUT_DIR \"${OUTPUT_DIR}\")
SET(INPUTS "${CMAKE_CURRENT_SOURCE_DIR}/code" "${CMAKE_CURRENT_SOURCE_DIR}/freespace2" "${CMAKE_CURRENT_SOURCE_DIR}/fred2" "${CMAKE_CURRENT_SOURCE_DIR}/wxfred2")
SET(INPUT_DIRS)
FOREACH(DIR IN LISTS INPUTS)
FILE(TO_NATIVE_PATH ${DIR} native_dir)
LIST(APPEND INPUT_DIRS \"${native_dir}\")
ENDFOREACH(DIR)
STRING(REPLACE ";" " " INPUT_DIRS "${INPUT_DIRS}")
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/fs2open.Doxyfile.in
${CMAKE_CURRENT_BINARY_DIR}/fs2open.Doxyfile
@ONLY)
add_custom_target(doxygen
${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/fs2open.Doxyfile
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating API documentation with Doxygen" VERBATIM
)
set_target_properties(doxygen
PROPERTIES
FOLDER "Documentation"
EXCLUDE_FROM_ALL ON
EXCLUDE_FROM_DEFAULT_BUILD ON
)
endif(DOXYGEN_FOUND)
-114
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@@ -1,114 +0,0 @@
set(_EMBEDD_FILE_BASE_DIR "${CMAKE_CURRENT_LIST_DIR}")
function(target_embed_files _target)
set(options)
set(oneValueArgs RELATIVE_TO PATH_TYPE_PREFIX)
set(multiValueArgs FILES)
cmake_parse_arguments(EMBED "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if (NOT DEFINED EMBED_RELATIVE_TO)
set(EMBED_RELATIVE_TO "${CMAKE_CURRENT_SOURCE_DIR}")
endif()
if (NOT IS_ABSOLUTE "${EMBED_RELATIVE_TO}")
get_filename_component(EMBED_RELATIVE_TO "${EMBED_RELATIVE_TO}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
endif()
foreach (file ${EMBED_FILES})
get_filename_component(_absoluteFile "${file}" ABSOLUTE BASE_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
file(RELATIVE_PATH _pathType "${EMBED_RELATIVE_TO}" "${_absoluteFile}")
get_filename_component(_pathType ${_pathType} DIRECTORY)
if (DEFINED EMBED_PATH_TYPE_PREFIX)
if (_pathType)
set(_pathType "${EMBED_PATH_TYPE_PREFIX}/${_pathType}")
else()
# Avoid trailing / when we are in the same directory
set(_pathType "${EMBED_PATH_TYPE_PREFIX}")
endif()
endif()
if (NOT _pathType)
# If it is still empty then we need to work around yet another annoying CMake behavior where it ignores
# "empty" property strings
set(_pathType ".")
endif()
set_property(TARGET ${_target} APPEND PROPERTY EMBEDDED_FILES "${_absoluteFile}")
set_property(TARGET ${_target} APPEND PROPERTY EMBEDDED_FILES_BASE_DIR "${EMBED_RELATIVE_TO}")
set_property(TARGET ${_target} APPEND PROPERTY EMBEDDED_FILES_PATH_TYPE "${_pathType}")
endforeach()
endfunction()
function(handle_embedded_files _target)
get_target_property(_filesToEmbed ${_target} EMBEDDED_FILES)
get_target_property(_baseDirs ${_target} EMBEDDED_FILES_BASE_DIR)
get_target_property(_pathTypes ${_target} EMBEDDED_FILES_PATH_TYPE)
SET(DEF_OUT_FILES)
set(INCLUDE_LIST)
set(ARRAY_ELEMENTS)
list(LENGTH _filesToEmbed _numFiles)
FOREACH(i RANGE ${_numFiles})
# Why must CMake always do the unexpected thing? The foreach variant includes the last index as opposed to every
# other sensible language which does not include it...
if (i GREATER_EQUAL _numFiles)
break()
endif()
list(GET _filesToEmbed ${i} _filePath)
list(GET _baseDirs ${i} _baseDir)
list(GET _pathTypes ${i} _pathType)
if (_pathType STREQUAL ".")
# Handle the workaround we had to do for empty path types
set(_pathType "")
endif()
file(RELATIVE_PATH _relativeFilePath "${_baseDir}" "${_filePath}")
SET(_outputBasePath "${CMAKE_CURRENT_BINARY_DIR}/embedded_files/${_relativeFilePath}")
# For some reason this is needed...
get_filename_component(_outputDirectory ${_outputBasePath} DIRECTORY)
file(MAKE_DIRECTORY ${_outputDirectory})
# Retrieve the path type name from the relative path
file(TO_NATIVE_PATH "${_pathType}" _pathType)
if (MINGW)
# There is a bug in CMake where it thinks MinGW uses forward slashes for paths but we need backslashes for Windows builds
string(REPLACE "/" "\\" _pathType "${_pathType}")
endif()
# Properly escape back slashes in strings
string(REPLACE "\\" "\\\\" _pathType "${_pathType}")
get_filename_component(FILE_NAME "${_relativeFilePath}" NAME)
string(MAKE_C_IDENTIFIER "${_relativeFilePath}" FIELD_NAME)
set(HEADER_FILE "${_outputBasePath}.h")
set(SOURCE_FILE "${_outputBasePath}.cpp")
set(ALL_OUTPUTS "${HEADER_FILE}" "${SOURCE_FILE}")
set(FIELD_NAME "Embedded_${FIELD_NAME}")
set(INCLUDE_LIST "${INCLUDE_LIST}\n#include \"${HEADER_FILE}\"")
set(ARRAY_ELEMENTS "${ARRAY_ELEMENTS}\n\t{ \"${_pathType}\", \"${FILE_NAME}\" , ${FIELD_NAME} , ${FIELD_NAME}_size },")
add_custom_command(
OUTPUT ${ALL_OUTPUTS}
COMMAND embedfile "${_filePath}" "${_outputBasePath}" "${FIELD_NAME}"
MAIN_DEPENDENCY "${_filePath}"
COMMENT "Generating string file for ${_filePath}"
)
list(APPEND DEF_OUT_FILES ${ALL_OUTPUTS})
ENDFOREACH()
configure_file("${_EMBEDD_FILE_BASE_DIR}/embedded_files.inc.in" "${CMAKE_CURRENT_BINARY_DIR}/embedded_files/embedded_files.inc")
target_include_directories(${_target} PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/embedded_files")
target_sources(${_target} PRIVATE ${DEF_OUT_FILES})
source_group("Generated Files\\Embedded Files" FILES ${DEF_OUT_FILES})
endfunction()
-7
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@@ -1,7 +0,0 @@
@INCLUDE_LIST@
def_file Default_files[] =
{
@ARRAY_ELEMENTS@
};
-4054
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File diff suppressed because it is too large. Load diff
-16
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@@ -1,16 +0,0 @@
include(CheckIncludeFile)
add_library(speech INTERFACE)
if (WIN32)
CHECK_INCLUDE_FILE_CXX("sapi.h" HAVE_SAPI_H)
if (NOT HAVE_SAPI_H)
message(SEND_ERROR "sapi.h could not be found on your platform. Please disable speech support.")
endif()
else()
message(SEND_ERROR "Text to Speech is not supported on this platform!")
endif()
target_compile_definitions(speech INTERFACE -DFS2_SPEECH)
-9
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@@ -1,9 +0,0 @@
#ifndef __FREDRC_H
#define __FREDRC_H
#define ABOUT_LINE_1 "FRED2_OPEN - FreeSpace Editor, Version @FSO_PRODUCT_VERSION_STRING@ OpenGL"
#define MAINFRAME_CONTENTS "FRED2_OPEN @FSO_PRODUCT_VERSION_STRING@ - FreeSpace2 Mission Editor\nUntitled\nFRED2\nFreeSpace2 Missions (*.fs2)\n.fs2\nFreeSpace2Mission\nFreeSpace2 Mission"
#endif // __FREDRC_H
-7
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@@ -1,7 +0,0 @@
include(Cxx11)
include(platformChecks)
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/project.h.in ${GENERATED_SOURCE_DIR}/project.h)
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/fred_rc.h.in ${GENERATED_SOURCE_DIR}/fred_rc.h)
-9
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@@ -1,9 +0,0 @@
SET(BINARY_DESTINATION ".")
SET(LIBRAY_DESTINATION "${BINARY_DESTINATION}")
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
set(IS_64BIT TRUE)
else()
set(IS_64BIT FALSE)
endif()
-8
View File
@@ -1,8 +0,0 @@
SET(CODE_HEADERS ${CMAKE_SOURCE_DIR}/code)
SET(FREESPACE_HEADERS ${CMAKE_SOURCE_DIR}/freespace2)
SET(FRED_HEADERS ${CMAKE_SOURCE_DIR}/fred2)
SET(WXFRED_HEADERS ${CMAKE_SOURCE_DIR}/wxfred2)
-14
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@@ -1,14 +0,0 @@
SET(CPACK_PACKAGE_VERSION_MAJOR ${FSO_VERSION_MAJOR})
SET(CPACK_PACKAGE_VERSION_MINOR ${FSO_VERSION_MINOR})
SET(CPACK_PACKAGE_VERSION_PATCH ${FSO_VERSION_BUILD})
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY ${FSO_PROJECT_DESCRIPTION})
IF(WIN32)
SET(CPACK_NSIS_MUI_ICON ${FSO_INSTALLER_ICON})
set(CPACK_NSIS_MENU_LINKS "http://www.hard-light.net/" "FreeSpace Community")
ENDIF(WIN32)
include(CPack)
-34
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@@ -1,34 +0,0 @@
MESSAGE(STATUS "Doing Mac OSX specific things...")
target_compile_definitions(platform INTERFACE APPLE_APP)
SET(EXE_GUI_TYPE MACOSX_BUNDLE)
FIND_LIBRARY(COCOA_LIBRARY Cocoa)
if (NOT COCOA_LIBRARY)
message(FATAL_ERROR "Couldn't find Cocoa!")
endif()
target_link_libraries(platform INTERFACE ${COCOA_LIBRARY})
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.9")
SET(CMAKE_SKIP_RPATH FALSE)
SET(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
SET(CMAKE_INSTALL_RPATH @loader_path/../Frameworks/)
# Set the path where library dependencies are copied to
SET(LIBRAY_DESTINATION "../Frameworks")
set(PLATFORM_MAC TRUE CACHE INTERNAL "" FORCE)
# Generate and don't strip debug symbols
# These settings don't seem to generate debug symbols for code and Freespace2
# so those settings are set manually in code and Freespace2's CMakeLists.txt files
set(CMAKE_XCODE_ATTRIBUTE_GCC_GENERATE_DEBUGGING_SYMBOLS "YES")
set(CMAKE_XCODE_ATTRIBUTE_COPY_PHASE_STRIP "NO")
set(CMAKE_XCODE_ATTRIBUTE_STRIP_INSTALLED_PRODUCT "NO")
set(CMAKE_XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN "NO")
# Generate .dSYM file
set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym")
-10
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@@ -1,10 +0,0 @@
target_compile_definitions(platform INTERFACE SCP_BSD)
find_library(EXECINFO_LIB execinfo)
if (NOT EXECINFO_LIB)
message(FATAL_ERROR "Couldn't find libexecinfo! Please install it and rerun the configuration.")
else()
target_link_libraries(platform INTERFACE "${EXECINFO_LIB}")
endif()
-18
View File
@@ -1,18 +0,0 @@
target_compile_definitions(platform INTERFACE SCP_SOLARIS)
find_library(SOCKET_LIB socket)
if (NOT SOCKET_LIB)
message(FATAL_ERROR "Couldn't find libsocket! Please install it and rerun the configuration.")
else()
target_link_libraries(platform INTERFACE "${SOCKET_LIB}")
endif()
find_library(NSL_LIB nsl)
if (NOT NSL_LIB)
message(FATAL_ERROR "Couldn't find libnsl! Please install it and rerun the configuration.")
else()
target_link_libraries(platform INTERFACE "${NSL_LIB}")
endif()
-13
View File
@@ -1,13 +0,0 @@
INCLUDE(util)
MESSAGE(STATUS "Configuring UNIX specific things and stuff...")
target_compile_definitions(platform INTERFACE SCP_UNIX USE_OPENAL _REENTRANT)
# Set RPATH
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH "\$ORIGIN")
set(PLATFORM_UNIX TRUE CACHE INTERNAL "" FORCE)
-27
View File
@@ -1,27 +0,0 @@
MESSAGE(STATUS "Configuring Windows specific things and stuff...")
SET(WIN32_LIBS
comctl32
msacm32
odbc32
odbccp32
vfw32
winmm
ws2_32
psapi
)
IF (MINGW)
SET(WIN32_LIBS ${WIN32_LIBS} mingw32)
ENDIF (MINGW)
target_link_libraries(platform INTERFACE ${WIN32_LIBS})
target_compile_definitions(platform INTERFACE WIN32 USE_OPENAL _WINDOWS)
# Specify minimum Windows version for the headers (currently this is Vista)
target_compile_definitions(platform INTERFACE NTDDI_VERSION=0x06000000 _WIN32_WINNT=0x0600)
SET(EXE_GUI_TYPE WIN32)
set(PLATFORM_WINDOWS TRUE CACHE INTERNAL "" FORCE)
-47
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@@ -1,47 +0,0 @@
include(CheckFunctionExists)
include(CheckIncludeFiles)
include(CheckIncludeFile)
include(CheckIncludeFileCXX)
include(CheckLibraryExists)
include(CheckPrototypeDefinition)
include(CheckStructHasMember)
include(CheckSymbolExists)
include(CheckCXXSymbolExists)
include(CheckTypeSize)
CHECK_INCLUDE_FILE("execinfo.h" SCP_HAVE_EXECINFO_H)
CHECK_INCLUDE_FILE_CXX("cxxabi.h" SCP_HAVE_CXXAPI_H)
CHECK_TYPE_SIZE("max_align_t" MAX_ALIGN_T)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
set(CMAKE_REQUIRED_FLAGS "-std=c++11") # required for g++ <= 5
endif()
set(CMAKE_EXTRA_INCLUDE_FILES "cstddef")
CHECK_TYPE_SIZE("std::max_align_t" STD_MAX_ALIGN_T LANGUAGE CXX)
set(CMAKE_EXTRA_INCLUDE_FILES "type_traits")
CHECK_TYPE_SIZE("std::is_trivially_copyable<int>" STD_IS_TRIVIALLY_COPYABLE LANGUAGE CXX)
set(CMAKE_EXTRA_INCLUDE_FILES)
CHECK_TYPE_SIZE("char32_t" CHAR32_T LANGUAGE CXX)
CHECK_TYPE_SIZE("U'b'" UNICODE_CHAR_LITERAL LANGUAGE CXX)
set(CMAKE_REQUIRED_FLAGS)
CHECK_FUNCTION_EXISTS(strcasecmp SCP_HAVE_STRCASECMP)
CHECK_FUNCTION_EXISTS(strncasecmp SCP_HAVE_STRNCASECMP)
CHECK_FUNCTION_EXISTS(_stricmp SCP_HAVE__STRICMP)
CHECK_FUNCTION_EXISTS(_strnicmp SCP_HAVE__STRNICMP)
CHECK_FUNCTION_EXISTS(strlwr SCP_HAVE_STRLWR)
CHECK_INCLUDE_FILE("strings.h" SCP_HAVE_STRINGS_H)
check_symbol_exists(snprintf "stdio.h" SCP_HAVE_SNPRINTF)
set(PLATFORM_CHECK_HEADER "${GENERATED_SOURCE_DIR}/platformChecks.h")
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/platformChecks.h.in "${PLATFORM_CHECK_HEADER}")
-30
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@@ -1,30 +0,0 @@
#ifndef __PLATFORM_CHECKS_H__
#define __PLATFORM_CHECKS_H__
#pragma once
#cmakedefine SCP_HAVE_EXECINFO_H
#cmakedefine SCP_HAVE_CXXAPI_H
#cmakedefine SCP_HAVE_MAX_ALIGN_T
#cmakedefine SCP_HAVE_STD_MAX_ALIGN_T
#cmakedefine01 HAVE_STD_IS_TRIVIALLY_COPYABLE
#cmakedefine01 IS_64BIT
#cmakedefine01 SCP_HAVE_STRCASECMP
#cmakedefine01 SCP_HAVE_STRNCASECMP
#cmakedefine01 SCP_HAVE__STRICMP
#cmakedefine01 SCP_HAVE__STRNICMP
#cmakedefine01 SCP_HAVE_STRLWR
#cmakedefine01 SCP_HAVE_STRINGS_H
#cmakedefine01 HAVE_CHAR32_T
#cmakedefine01 HAVE_UNICODE_CHAR_LITERAL
#cmakedefine01 SCP_HAVE_SNPRINTF
#cmakedefine01 SCP_HAVE__SNPRINTF
#endif // __PLATFORM_CHECKS_H__
-29
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@@ -1,29 +0,0 @@
add_library(platform INTERFACE)
IF(FSO_CMAKE_DEBUG)
INCLUDE(debug-vars)
ENDIF(FSO_CMAKE_DEBUG)
set(PLATFORM_WINDOWS FALSE CACHE INTERNAL "" FORCE)
set(PLATFORM_UNIX FALSE CACHE INTERNAL "" FORCE)
set(PLATFORM_LINUX FALSE CACHE INTERNAL "" FORCE)
set(PLATFORM_MAC FALSE CACHE INTERNAL "" FORCE)
IF(WIN32)
INCLUDE(platform-win32)
ELSEIF(UNIX)
INCLUDE(platform-unix)
IF(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
INCLUDE(platform-freebsd)
ELSEIF(${CMAKE_SYSTEM_NAME} MATCHES "SunOS")
INCLUDE(platform-solaris)
ELSEIF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
include(platform-darwin)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(PLATFORM_LINUX TRUE CACHE INTERNAL "" FORCE)
ENDIF()
ELSE(WIN32)
MESSAGE(STATUS "This platform is not supported, good luck!")
ENDIF(WIN32)
-17
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@@ -1,17 +0,0 @@
#ifndef __PROJECT_H
#define __PROJECT_H
#define FS_VERSION_MAJOR @FSO_VERSION_MAJOR@
#define FS_VERSION_MINOR @FSO_VERSION_MINOR@
#define FS_VERSION_BUILD @FSO_VERSION_BUILD@
#define FS_VERSION_REVIS @FSO_VERSION_REVISION@
#define FS_VERSION_REVIS_STR "@FSO_VERSION_REVISION_STR@"
#define FS_VERSION_HAS_REVIS @FSO_VERSION_HAS_REVISION@
#define FS_VERSION_FULL "@FSO_FULL_VERSION_STRING@"
#define FS_PRODUCT_VERSION "@FSO_PRODUCT_VERSION_STRING@"
#endif // __PROJECT_H
-18
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@@ -1,18 +0,0 @@
MESSAGE(STATUS "Doing configuration specific to Apple Clang...")
# TODO: Actually add Mac specific flags here...
# Suppress specific warning
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -funroll-loops -fsigned-char -Wno-unknown-pragmas")
# Omit "conversion from string literal to 'char *' is deprecated" warnings.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-write-strings")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated -Wno-char-subscripts")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fcolor-diagnostics")
set(CMAKE_CXX_FLAGS_RELEASE "-Wno-unused-variable")
set(CMAKE_CXX_FLAGS_DEBUG "-Wextra -Wshadow -Wno-unused-parameter")
-131
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@@ -1,131 +0,0 @@
# Clang
include(EnableExtraCompilerWarnings)
include(CheckCXXCompilerFlag)
MESSAGE(STATUS "Doing configuration specific to clang...")
option(CLANG_ENABLE_LEAK_CHECK "Enable -fsanitize=leak" OFF)
option(CLANG_ENABLE_ADDRESS_SANITIZER "Enable -fsanitize=address" OFF)
option(CLANG_USE_LIBCXX "Use libc++" OFF)
# These are the default values
set(C_BASE_FLAGS "-march=native -pipe")
set(CXX_BASE_FLAGS "-march=native -pipe")
# For C and C++, the values can be overwritten independently
if(DEFINED ENV{CXXFLAGS})
set(CXX_BASE_FLAGS $ENV{CXXFLAGS})
endif()
if(DEFINED ENV{CFLAGS})
set(C_BASE_FLAGS $ENV{CFLAGS})
endif()
if (CLANG_USE_LIBCXX)
set(CXX_BASE_FLAGS "${CXX_BASE_FLAGS} -stdlib=libc++")
target_link_libraries(compiler INTERFACE "c++" "c++abi")
endif()
# Initialize with an empty string to make sure we always get a clean start
set(COMPILER_FLAGS "")
# This is a slight hack since our flag setup is a bit more complicated
_enable_extra_compiler_warnings_flags()
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${_flags}")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -funroll-loops -fsigned-char -Wno-unknown-pragmas")
# Omit "argument unused during compilation" when clang is used with ccache.
if(${CMAKE_CXX_COMPILER} MATCHES "ccache")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Qunused-arguments")
endif()
if ("${CMAKE_GENERATOR}" STREQUAL "Ninja")
# Force color diagnostics for Ninja generator
set(COMPILER_FLAGS "${COMPILER_FLAGS} -fdiagnostics-color")
endif()
# Start with an empty list
set(SANITIZE_FLAGS)
if(CLANG_ENABLE_ADDRESS_SANITIZER)
set(CMAKE_REQUIRED_FLAGS "-fsanitize=address")
CHECK_C_COMPILER_FLAG("-fsanitize=address" SUPPORTS_SANITIZE_ADDRESS)
if (SUPPORTS_SANITIZE_ADDRESS)
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "address")
endif()
endif()
if (CLANG_ENABLE_LEAK_CHECK)
check_linker_flag("-fsanitize=leak" SUPPORTS_FSANITIZE_LEAK)
if (SUPPORTS_FSANITIZE_LEAK)
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "leak")
endif()
endif()
string(REPLACE ";" "," SANITIZE_FLAGS "${SANITIZE_FLAGS}")
if (NOT "${SANITIZE_FLAGS}" STREQUAL "")
set(SANITIZE_FLAGS "-fsanitize=${SANITIZE_FLAGS}")
endif()
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${SANITIZE_FLAGS}")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wformat-security")
# Dear Clang, please tell us if a function does not return a value since that part of the standard is stupid!
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wreturn-type")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-char-subscripts")
check_cxx_compiler_flag(-Wshift-negative-value SUPPORTS_SHIFT_NEGATIVE_VALUE)
if(SUPPORTS_SHIFT_NEGATIVE_VALUE)
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-shift-negative-value")
endif()
set(COMPILER_FLAGS_RELEASE "-O2 -Wno-unused-variable -Wno-unused-parameter")
set(COMPILER_FLAGS_DEBUG "-O0 -g -Wshadow")
# Always use the base flags and add our compiler flags at the bacl
set(CMAKE_CXX_FLAGS "${CXX_BASE_FLAGS} ${COMPILER_FLAGS}")
set(CMAKE_C_FLAGS "${C_BASE_FLAGS} ${COMPILER_FLAGS}")
set(CMAKE_CXX_FLAGS_RELEASE ${COMPILER_FLAGS_RELEASE})
set(CMAKE_C_FLAGS_RELEASE ${COMPILER_FLAGS_RELEASE})
set(CMAKE_CXX_FLAGS_DEBUG ${COMPILER_FLAGS_DEBUG})
set(CMAKE_C_FLAGS_DEBUG ${COMPILER_FLAGS_DEBUG})
set(CMAKE_EXE_LINKER_FLAGS "")
if (CLANG_USE_LIBCXX)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -lc++abi")
endif()
if (SANITIZE_FLAGS)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${SANITIZE_FLAGS}")
endif()
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "-g -rdynamic")
if (FSO_FATAL_WARNINGS)
# Make warnings fatal if the right variable is set
target_compile_options(compiler INTERFACE "-Werror")
endif()
# Always define this to make sure that the fixed width format macros are available
target_compile_definitions(compiler INTERFACE __STDC_FORMAT_MACROS)
if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR MINGW)
# GNU ar: Create thin archive files.
# Requires binutils-2.19 or later.
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
endif()
target_link_libraries(compiler INTERFACE m)
-173
View File
@@ -1,173 +0,0 @@
include(EnableExtraCompilerWarnings)
include(CheckCCompilerFlag)
include(util)
MESSAGE(STATUS "Doing configuration specific to gcc...")
option(GCC_ENABLE_LEAK_CHECK "Enable -fsanitize=leak" OFF)
option(GCC_ENABLE_ADDRESS_SANITIZER "Enable -fsanitize=address" OFF)
option(GCC_ENABLE_SANITIZE_UNDEFINED "Enable -fsanitize=undefined" OFF)
option(GCC_USE_GOLD "Use the gold linker instead of the standard linker" OFF)
option(GCC_GENERATE_GDB_INDEX "Adds linker option to generate the gdb index for debug builds" OFF)
# These are the default values
set(C_BASE_FLAGS "-march=native -pipe")
set(CXX_BASE_FLAGS "-march=native -pipe")
# For C and C++, the values can be overwritten independently
if(DEFINED ENV{CFLAGS})
set(C_BASE_FLAGS $ENV{CFLAGS})
endif()
if(DEFINED ENV{CXXFLAGS})
set(CXX_BASE_FLAGS $ENV{CXXFLAGS})
endif()
# Initialize with an empty string to make sure we always get a clean start
set(COMPILER_FLAGS "")
set(LINKER_FLAGS "")
if (GCC_USE_GOLD)
OPTION(GCC_INCREMENTAL_LINKING "Use incremental linking" OFF)
set(LINKER_FLAGS "${LINKER_FLAGS} -fuse-ld=gold")
if (GCC_INCREMENTAL_LINKING)
set(LINKER_FLAGS "${LINKER_FLAGS} -fno-use-linker-plugin -Wl,-z,norelro -Wl,--incremental")
endif()
endif()
# This is a slight hack since our flag setup is a bit more complicated
_enable_extra_compiler_warnings_flags()
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${_flags}")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -funroll-loops -fsigned-char -Wno-unknown-pragmas")
if (NOT GCC_INCREMENTAL_LINKING)
# Place each function and data in its own section so the linker can
# perform dead code elimination
set(COMPILER_FLAGS "${COMPILER_FLAGS} -fdata-sections -ffunction-sections")
endif()
if ("${CMAKE_GENERATOR}" STREQUAL "Ninja")
# Force color diagnostics for Ninja generator
CHECK_C_COMPILER_FLAG(-fdiagnostics-color SUPPORTS_DIAGNOSTIC_COLOR)
if(SUPPORTS_DIAGNOSTIC_COLOR)
set(COMPILER_FLAGS "${COMPILER_FLAGS} -fdiagnostics-color")
endif()
endif()
# Start with an empty list
set(SANITIZE_FLAGS)
if(GCC_ENABLE_ADDRESS_SANITIZER)
set(CMAKE_REQUIRED_FLAGS "-fsanitize=address")
CHECK_C_COMPILER_FLAG("-fsanitize=address" SUPPORTS_SANITIZE_ADDRESS)
if (SUPPORTS_SANITIZE_ADDRESS)
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "address")
endif()
endif()
if (GCC_ENABLE_LEAK_CHECK)
check_linker_flag("-fsanitize=leak" SUPPORTS_FSANITIZE_LEAK)
if (SUPPORTS_FSANITIZE_LEAK)
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "leak")
endif()
endif()
if (GCC_ENABLE_SANITIZE_UNDEFINED)
check_linker_flag("-fsanitize=undefined" SUPPORTS_SANITIZE_UNDEFINED)
if (SUPPORTS_SANITIZE_UNDEFINED)
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "undefined")
endif()
endif()
string(REPLACE ";" "," SANITIZE_FLAGS "${SANITIZE_FLAGS}")
if (NOT "${SANITIZE_FLAGS}" STREQUAL "")
set(SANITIZE_FLAGS "-fsanitize=${SANITIZE_FLAGS}")
endif()
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${SANITIZE_FLAGS}")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wformat-security")
# Dear GCC, please tell us if a function does not return a value since that part of the standard is stupid!
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wreturn-type")
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-deprecated -Wno-char-subscripts")
# These two warnings cause a lot of false-positives in the FSO code base
check_cxx_compiler_flag(-Wstringop-truncation SUPPORTS_STRINGOP_TRUNCATION)
if(SUPPORTS_STRINGOP_TRUNCATION)
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-stringop-truncation")
endif()
check_cxx_compiler_flag(-Wstringop-overflow SUPPORTS_STRINGOP_OVERFLOW)
if(SUPPORTS_STRINGOP_TRUNCATION)
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-stringop-overflow")
endif()
set(COMPILER_FLAGS_RELEASE "-O2 -Wno-unused-variable -Wno-unused-but-set-variable -Wno-array-bounds -Wno-empty-body -Wno-clobbered -Wno-unused-parameter")
set(COMPILER_FLAGS_DEBUG "-O0 -g -Wshadow")
# Always use the base flags and add our compiler flags at the back
set(CMAKE_CXX_FLAGS "${CXX_BASE_FLAGS} ${COMPILER_FLAGS}")
set(CMAKE_C_FLAGS "${C_BASE_FLAGS} ${COMPILER_FLAGS}")
set(CMAKE_CXX_FLAGS_RELEASE ${COMPILER_FLAGS_RELEASE})
set(CMAKE_C_FLAGS_RELEASE ${COMPILER_FLAGS_RELEASE})
set(CMAKE_CXX_FLAGS_DEBUG ${COMPILER_FLAGS_DEBUG})
set(CMAKE_C_FLAGS_DEBUG ${COMPILER_FLAGS_DEBUG})
set(CMAKE_EXE_LINKER_FLAGS "${LINKER_FLAGS}")
IF (MINGW)
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static -static-libgcc -static-libstdc++ -Wl,--enable-auto-import")
target_compile_definitions(compiler INTERFACE __USE_MINGW_ANSI_STDIO=1)
ENDIF(MINGW)
if (SANITIZE_FLAGS)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${SANITIZE_FLAGS}")
endif()
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "-g")
if (GCC_GENERATE_GDB_INDEX)
# For pure debug binaries, generate a gdb index for better debugging
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -Wl,--gdb-index")
endif()
IF(NOT MINGW)
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -rdynamic")
# Allow the linker to perform dead code elimination; this is considered
# experimental for COFF and PE formats and thus disabled for Windows builds
# (https://sourceware.org/binutils/docs/ld/Options.html)
if (NOT GCC_INCREMENTAL_LINKING AND NOT ${CMAKE_SYSTEM_NAME} MATCHES "SunOS")
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections")
endif()
ENDIF(NOT MINGW)
IF(${CMAKE_SYSTEM_NAME} MATCHES "SunOS")
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-zignore")
ENDIF()
if (FSO_FATAL_WARNINGS)
# Make warnings fatal if the right variable is set
target_compile_options(compiler INTERFACE "-Werror")
endif()
# Always define this to make sure that the fixed width format macros are available
target_compile_definitions(compiler INTERFACE __STDC_FORMAT_MACROS=1)
if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR MINGW)
# GNU ar: Create thin archive files.
# Requires binutils-2.19 or later.
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
endif()
-145
View File
@@ -1,145 +0,0 @@
include(EnableExtraCompilerWarnings)
include(CheckCXXCompilerFlag)
include(util)
MESSAGE(STATUS "Doing configuration specific to visual studio...")
set_property(GLOBAL PROPERTY DEBUG_CONFIGURATIONS Debug)
option(MSVC_USE_RUNTIME_DLL "Use the dynamically linked version of the runtime" OFF)
option(MSVC_RELEASE_DEBUGGING "Set options that allow to debug release builds" OFF)
MARK_AS_ADVANCED(FORCE MSVC_USE_RUNTIME_DLL)
MARK_AS_ADVANCED(FORCE MSVC_RELEASE_DEBUGGING)
# These are the warnings we disable
set(WARNING_FLAGS
/wd4100 # unreferenced formal parameters
/wd4127 # constant conditional (assert)
/wd4201 # nonstandard extension used: nameless struct/union (happens a lot in Windows include headers)
/wd4290 # C++ exception specification ignored except to indicate a function is not __declspec(nothrow)
/wd4390 # empty control statement (triggered by nprintf and mprintf's inside of one-line if's, etc)
/wd4410 # illegal size for operand... ie... fxch st(1)
/wd4511 # copy constructor could not be generated (happens a lot in Windows include headers)
/wd4512 # assignment operator could not be generated (happens a lot in Windows include headers)
/wd4514 # unreferenced inline function removed
/wd4611 # _setjmp warning. Since we use setjmp alot, and we don't really use constructors or destructors, this warning doesn't really apply to us.
/wd4663 # C++ language change (template specification)
/wd4710 # is inline function not expanded (who cares?)
/wd4711 # tells us an inline function was expanded (who cares?)
/wd4786 # is identifier truncated to 255 characters (happens all the time in Microsoft #includes) -- Goober5000"
/wd4996 # deprecated strcpy, strcat, sprintf, etc. (from MSVC 2005) - taylor
/wd4311 # Disables warnings about casting pointer types to ints. The funny thing is these warnings can't be resolved, just disabled... - m!m
/wd4302 # Same as above - m!m
/wd4366 # The result of the unary '&' operator may be unaligned - m!m
/wd4592 # "symbol will be dynamically initialized" is being generated by a compiler bug, see https://stackoverflow.com/a/34027257 for an explanation - m!m
$<$<CONFIG:Release>:/wd4101> # In release mode there are unreferenced variables because debug needs them
/wd4995 # "'vsprintf': name was marked as #pragma deprecated" is being caused by our custom definition of vsprintf. I have no idea what causes this or how to fix it - m!m
/wd4723 # "potential divide by 0" is caused by some code that definitely will not divide by zero - m!m
/wd4121 # "alignment of a member was sensitive to packing" happens in a Windows header - m!m
)
target_compile_options(compiler INTERFACE ${WARNING_FLAGS})
# Base
set(CMAKE_C_FLAGS "/MP /GS- /analyze- /Zc:wchar_t /errorReport:prompt /Zc:forScope /Gd /EHsc /nologo /Zm200")
set(CMAKE_CXX_FLAGS "/MP /GS- /analyze- /Zc:wchar_t /errorReport:prompt /Zc:forScope /Gd /EHsc /nologo /Zm200")
set(CMAKE_EXE_LINKER_FLAGS "/MANIFEST /DYNAMICBASE:NO /SAFESEH:NO /ERRORREPORT:PROMPT /NOLOGO")
set(CMAKE_STATIC_LINKER_FLAGS "")
# Release
set(CMAKE_C_FLAGS_RELEASE "/GL /Gy- /Ox /Ot /Ob2 /fp:precise /GF /Oy /Oi /Zi /W3")
set(CMAKE_CXX_FLAGS_RELEASE "/GL /Gy- /Ox /Ot /Ob2 /fp:precise /GF /Oy /Oi /Zi /W3")
# /DEBUG:FULL so that we get PDBs which is needed for debugging crashdumps
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/OPT:REF /LTCG /INCREMENTAL:NO /DEBUG:FULL")
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "/LTCG")
globally_enable_extra_compiler_warnings()
if (MSVC_RELEASE_DEBUGGING)
CHECK_CXX_COMPILER_FLAG("/Zo" MSVC_COMPILER_SUPPORTS_ARCH_ZO)
if (MSVC_COMPILER_SUPPORTS_ARCH_ZO)
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /Zo")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zo")
endif()
endif()
IF(MSVC_USE_RUNTIME_DLL)
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
ELSE(MSVC_USE_RUNTIME_DLL)
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT")
ENDIF(MSVC_USE_RUNTIME_DLL)
# Debug
set(CMAKE_C_FLAGS_DEBUG "/W4 /Gy /Zi /Od /RTC1 /Gd /Oy-")
set(CMAKE_CXX_FLAGS_DEBUG "/W4 /Gy /Zi /Od /RTC1 /Gd /Oy-")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /INCREMENTAL:NO /MAPINFO:EXPORTS /NODEFAULTLIB:libcmt.lib")
IF(MSVC_USE_RUNTIME_DLL)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MDd")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd")
ELSE(MSVC_USE_RUNTIME_DLL)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
ENDIF(MSVC_USE_RUNTIME_DLL)
INCLUDE(MSVCMultipleProcessCompile)
# Visual Studio supports compiling for multiple vector instruction sets
SET(POSSIBLE_INSTUCTION_SETS "" SSE SSE2 AVX AVX2)
if (NOT DEFINED MSVC_SIMD_INSTRUCTIONS)
detect_simd_instructions(MSVC_DETECTED_SIMD_INSTRUCTIONS)
SET(MSVC_SIMD_INSTRUCTIONS "${MSVC_DETECTED_SIMD_INSTRUCTIONS}" CACHE FILEPATH "The SIMD instructions which will be used, possible values are ${POSSIBLE_INSTUCTION_SETS}")
MARK_AS_ADVANCED(FORCE MSVC_SIMD_INSTRUCTIONS)
endif()
set(FSO_INSTRUCTION_SET ${MSVC_SIMD_INSTRUCTIONS})
LIST(FIND POSSIBLE_INSTUCTION_SETS "${MSVC_SIMD_INSTRUCTIONS}" SET_INDEX)
if (SET_INDEX LESS 0)
MESSAGE(STATUS "An invalid instruction set was specified, defaulting to no special compiler options.")
else()
IF (NOT SET_INDEX EQUAL 0)
SET(FOUND)
FOREACH(list_index RANGE ${SET_INDEX} 1)
list(GET POSSIBLE_INSTUCTION_SETS ${list_index} _simd_set)
CHECK_CXX_COMPILER_FLAG("/arch:${_simd_set}" COMPILER_SUPPORTS_ARCH_${_simd_set})
IF(COMPILER_SUPPORTS_ARCH_${_simd_set})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /arch:${_simd_set}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:${_simd_set}")
SET(FOUND TRUE)
BREAK()
ENDIF()
ENDFOREACH(list_index)
IF(NOT FOUND)
# Don't set anything, it will likely not work
MESSAGE(STATUS "Your compiler does not support any optimization flags, defaulting to none")
ENDIF(NOT FOUND)
ELSE()
CHECK_CXX_COMPILER_FLAG("/arch:IA32" COMPILER_SUPPORTS_ARCH_IA32)
IF(COMPILER_SUPPORTS_ARCH_IA32)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /arch:IA32")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:IA32")
ENDIF(COMPILER_SUPPORTS_ARCH_IA32)
ENDIF()
endif()
target_compile_definitions(compiler INTERFACE _CRT_SECURE_NO_DEPRECATE _CRT_SECURE_NO_WARNINGS _SECURE_SCL=0 NOMINMAX
"$<$<CONFIG:FastDebug>:_ITERATOR_DEBUG_LEVEL=0>" _SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING)
if (FSO_FATAL_WARNINGS)
# Make warnings fatal if the right variable is set
target_compile_options(compiler INTERFACE "/WX")
endif()
-36
View File
@@ -1,36 +0,0 @@
# File to execute compiler specific commands
add_library(compiler INTERFACE)
target_compile_definitions(compiler INTERFACE "$<$<CONFIG:Release>:NDEBUG>;$<$<CONFIG:Debug>:_DEBUG>;$<$<CONFIG:FastDebug>:_DEBUG>")
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
include(toolchain-gcc)
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
include(toolchain-msvc)
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
include(toolchain-clang)
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "AppleClang")
include(toolchain-apple-clang)
ELSE("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
MESSAGE(STATUS "No special handling for this compiler present, good luck!")
ENDIF("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
find_package(Threads REQUIRED)
target_link_libraries(compiler INTERFACE Threads::Threads)
# Copy release settings to FastDebug
set(CMAKE_C_FLAGS_FASTDEBUG "${CMAKE_C_FLAGS_RELEASE}")
set(CMAKE_CXX_FLAGS_FASTDEBUG "${CMAKE_CXX_FLAGS_RELEASE}")
set(CMAKE_EXE_LINKER_FLAGS_FASTDEBUG "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
set(CMAKE_STATIC_LINKER_FLAGS_FASTDEBUG "${CMAKE_STATIC_LINKER_FLAGS_RELEASE}")
if (MSVC)
# Adjust runtime library
string(REPLACE "/MD" "/MDd" CMAKE_C_FLAGS_FASTDEBUG "${CMAKE_C_FLAGS_FASTDEBUG}")
string(REPLACE "/MT" "/MTd" CMAKE_C_FLAGS_FASTDEBUG "${CMAKE_C_FLAGS_FASTDEBUG}")
string(REPLACE "/MD" "/MDd" CMAKE_CXX_FLAGS_FASTDEBUG "${CMAKE_CXX_FLAGS_FASTDEBUG}")
string(REPLACE "/MT" "/MTd" CMAKE_CXX_FLAGS_FASTDEBUG "${CMAKE_CXX_FLAGS_FASTDEBUG}")
endif()
-273
View File
@@ -1,273 +0,0 @@
include(CheckCCompilerFlag)
FUNCTION(MAKE_CACHE_INTERNAL VARIABLE)
SET(${VARIABLE} ${${VARIABLE}} CACHE INTERNAL "Internal cache variable")
ENDFUNCTION(MAKE_CACHE_INTERNAL)
FUNCTION(ADD_IMPORTED_LIB NAME INCLUDES LIBS)
ADD_LIBRARY(${NAME} INTERFACE)
target_link_libraries(${NAME} INTERFACE "${LIBS}")
target_include_directories(${NAME} SYSTEM INTERFACE "${INCLUDES}")
ENDFUNCTION(ADD_IMPORTED_LIB)
MACRO(PKG_CONFIG_LIB_RESOLVE NAME OUTVAR)
SET(${OUTVAR} "")
foreach(lib ${${NAME}_LIBRARIES})
find_library(${lib}_LIBRARY
NAMES ${lib}
HINTS ${${NAME}_LIBDIR} ${${NAME}_LIBRARY_DIRS}
)
if (NOT ${${lib}_LIBRARY} MATCHES ".*NOTFOUND.*")
SET(${OUTVAR} ${${OUTVAR}} ${${lib}_LIBRARY})
endif (NOT ${${lib}_LIBRARY} MATCHES ".*NOTFOUND.*")
endforeach(lib)
ENDMACRO(PKG_CONFIG_LIB_RESOLVE)
# Copy from http://cmake.3232098.n2.nabble.com/RFC-cmake-analog-to-AC-SEARCH-LIBS-td7585423.html
INCLUDE (CheckFunctionExists)
INCLUDE (CheckLibraryExists)
MACRO (CMAKE_SEARCH_LIBS v_func v_lib func)
CHECK_FUNCTION_EXISTS (${func} ${v_func})
IF (NOT ${v_func})
FOREACH (lib ${ARGN})
CHECK_LIBRARY_EXISTS (${lib} ${func} "" "HAVE_${func}_IN_${lib}")
IF (${HAVE_${func}_IN_${lib}})
SET (${v_func} TRUE)
SET (${v_lib} "${lib}" CACHE INTERNAL "Library providing ${func}")
BREAK()
ENDIF (${HAVE_${func}_IN_${lib}})
ENDFOREACH (lib)
ENDIF (NOT ${v_func})
ENDMACRO (CMAKE_SEARCH_LIBS)
# End copy
FUNCTION(EP_CHECK_FILE_EXISTS FILE OUTVAR TARGET NAME COMMAND WORKING_DIR)
string (REPLACE ";" " " COMMAND_STR "${COMMAND}")
IF(WIN32)
# Do something special for windows...
SET(COMMAND "cmd /C \"${COMMAND_STR}\"")
ELSE(WIN32)
SET(COMMAND "${COMMAND_STR}")
ENDIF(WIN32)
FILE(WRITE "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${NAME}" "
IF(EXISTS \"${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${FILE}\")
MESSAGE(\"'${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${FILE}' already exists, nothing to be done.\")
ELSE(EXISTS \"${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${FILE}\")
execute_process(COMMAND ${COMMAND} WORKING_DIRECTORY \"${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${WORKING_DIR}\")
ENDIF(EXISTS \"${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${FILE}\")
")
SET(${OUTVAR} "${CMAKE_COMMAND}" -P ${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${NAME} PARENT_SCOPE)
ENDFUNCTION(EP_CHECK_FILE_EXISTS)
MACRO(COPY_FILE_TO_TARGET _target _file)
if(UNIX)
ADD_CUSTOM_COMMAND(
TARGET ${_target} POST_BUILD
COMMAND cp -a "${_file}" "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/"
COMMENT "copying '${_file}'..."
)
else()
ADD_CUSTOM_COMMAND(
TARGET ${_target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${_file}" "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/"
COMMENT "copying '${_file}'..."
)
endif()
endmacro(COPY_FILE_TO_TARGET)
MACRO(COPY_FILES_TO_TARGET _target)
if(UNIX)
ADD_CUSTOM_COMMAND(
TARGET ${_target} POST_BUILD
COMMAND mkdir -p "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/"
COMMENT "Creating '$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/'..."
)
endif()
FOREACH(file IN LISTS TARGET_COPY_FILES)
COPY_FILE_TO_TARGET("${_target}" "${file}")
ENDFOREACH(file)
ENDMACRO(COPY_FILES_TO_TARGET)
macro(_clear_old_libraries_state)
set(is_debug FALSE)
set(is_optimized FALSE)
endmacro(_clear_old_libraries_state)
function(CONVERT_OLD_LIBRARIES)
_clear_old_libraries_state()
set(out_list)
foreach(lib ${ARGV})
if ("${lib}" STREQUAL "debug")
_clear_old_libraries_state()
set(is_debug TRUE)
elseif("${lib}" STREQUAL "optimized")
_clear_old_libraries_state()
set(is_optimized TRUE)
elseif("${lib}" STREQUAL "general")
_clear_old_libraries_state()
else("${lib}" STREQUAL "debug")
# Expecting normal library
if(is_debug)
list(APPEND out_list "$<$<CONFIG:Debug>:${lib}>" "$<$<CONFIG:FastDebug>:${lib}>")
elseif(is_optimized)
list(APPEND out_list "$<$<CONFIG:Release>:${lib}>")
else(is_debug)
list(APPEND out_list "${lib}")
endif(is_debug)
endif("${lib}" STREQUAL "debug")
endforeach(lib)
set(CONVERTED_LIBRARIES ${out_list} PARENT_SCOPE)
endfunction(CONVERT_OLD_LIBRARIES)
macro(set_policy policy value)
if (POLICY ${policy})
cmake_policy(SET ${policy} ${value})
endif ()
endmacro(set_policy)
macro(set_if_not_defined VAR VALUE)
if (NOT DEFINED ${VAR})
set(${VAR} ${VALUE})
endif()
endmacro(set_if_not_defined)
function(set_precompiled_header _target _headerPath)
if (COMMAND target_precompile_headers)
target_compile_definitions(${_target} PRIVATE CMAKE_PCH)
target_precompile_headers(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${_headerPath}>")
else()
if (ENABLE_COTIRE)
message("${_headerPath}")
set_target_properties(${_target} PROPERTIES COTIRE_CXX_PREFIX_HEADER_INIT "${_headerPath}")
# Disable unity build as it doesn't work well for us
set_target_properties(${_target} PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
cotire(${_target})
else()
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
target_compile_options(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${_headerPath}>")
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
target_compile_options(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:/FI ${_headerPath}>")
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
target_compile_options(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${_headerPath}>")
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "AppleClang")
target_compile_options(${_target} PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${_headerPath}>")
ELSE()
MESSAGE("Unknown compiler for global includes. This will probably break the build.")
ENDIF()
endif()
endif()
endfunction()
macro(add_target_copy_files)
foreach(file ${ARGN})
if (IS_DIRECTORY "${file}")
INSTALL(DIRECTORY ${file}
DESTINATION ${LIBRAY_DESTINATION}
)
else()
INSTALL(FILES ${file}
DESTINATION ${LIBRAY_DESTINATION}
)
endif()
SET(TARGET_COPY_FILES ${TARGET_COPY_FILES} ${file} CACHE INTERNAL "" FORCE)
endforeach()
endmacro(add_target_copy_files)
function(detect_simd_instructions _out_var)
if(CMAKE_CROSSCOMPILING)
set(${_out_var} "" PARENT_SCOPE)
else()
message(STATUS "Detecting SIMD features of current CPU...")
TRY_RUN(RUN_RESULT COMPILE_RESULT "${CMAKE_BINARY_DIR}/temp" "${CMAKE_SOURCE_DIR}/cmake/cpufeatures.cpp"
RUN_OUTPUT_VARIABLE FEATURE_OUTPUT)
IF(COMPILE_RESULT)
MESSAGE(STATUS "Detected compatibility for the ${FEATURE_OUTPUT} feature set.")
SET(${_out_var} ${FEATURE_OUTPUT} PARENT_SCOPE)
ELSE(COMPILE_RESULT)
MESSAGE("Compilation of CPU feature detector failed, please set the instruction set manually.")
set(${_out_var} "" PARENT_SCOPE)
ENDIF(COMPILE_RESULT)
endif()
endfunction()
function (check_linker_flag _flag _out_var)
SET(CMAKE_REQUIRED_LINK_OPTIONS "${_flag}")
CHECK_C_COMPILER_FLAG("" ${_out_var})
endfunction(check_linker_flag)
# Suppresses warnings for the specified target
function(suppress_warnings _target)
if (MSVC)
target_compile_options(${_target} PRIVATE "/W0")
else()
# Assume everything else uses GCC style options
target_compile_options(${_target} PRIVATE "-w")
endif()
endfunction(suppress_warnings)
# Suppresses warnings for the specified files
function(suppress_file_warnings)
if (MSVC)
set_source_files_properties(
${ARGN}
PROPERTIES
COMPILE_FLAGS "/W0")
else()
# Assume everything else uses GCC style options
set_source_files_properties(
${ARGN}
PROPERTIES
COMPILE_FLAGS "-w")
endif()
endfunction(suppress_file_warnings)
function(list_target_dependencies _target _out_var)
set(out_list)
set(work_libs ${_target})
list(LENGTH work_libs libs_length)
while(libs_length GREATER 0)
list(GET work_libs 0 current)
list(REMOVE_AT work_libs 0)
list(APPEND out_list ${current})
get_target_property(current_libs ${current} INTERFACE_LINK_LIBRARIES)
if(current_libs)
foreach(lib ${current_libs})
if (TARGET ${lib})
list(APPEND work_libs ${lib})
endif (TARGET ${lib})
endforeach(lib)
endif(current_libs)
list(LENGTH work_libs libs_length)
endwhile(libs_length GREATER 0)
list(REMOVE_DUPLICATES out_list)
set(${_out_var} ${out_list} PARENT_SCOPE)
endfunction(list_target_dependencies)
macro(add_file_folder FOLDER_NAME)
string(MAKE_C_IDENTIFIER "${FOLDER_NAME}" VARIABLE_NAME)
set(files_${VARIABLE_NAME} ${files_${VARIABLE_NAME}} ${ARGN})
string(REPLACE "/" "\\" FIXED_FOLDER_FILE "${FOLDER_NAME}")
source_group("${FIXED_FOLDER_FILE}" FILES ${ARGN})
set(source_files ${source_files} ${ARGN})
endmacro(add_file_folder)
-52
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@@ -1,52 +0,0 @@
include(util)
if (EXISTS "${PROJECT_SOURCE_DIR}/version_override.cmake")
# This allows to override the values by using a special file
include("${PROJECT_SOURCE_DIR}/version_override.cmake")
endif()
set_if_not_defined(FSO_VERSION_MAJOR 20)
set_if_not_defined(FSO_VERSION_MINOR 1)
set_if_not_defined(FSO_VERSION_BUILD 0)
# A numeric revision e.g. the CI build number
set_if_not_defined(FSO_VERSION_REVISION 0)
# A generic revision string, can be anything
set_if_not_defined(FSO_VERSION_REVISION_STR "${FSO_VERSION_REVISION}")
if("${FSO_VERSION_REVISION}" STREQUAL "0" AND "${FSO_VERSION_REVISION_STR}" STREQUAL "${FSO_VERSION_REVISION}")
set(FSO_VERSION_HAS_REVISION 0)
else()
set(FSO_VERSION_HAS_REVISION 1)
endif()
set(FSO_FULL_VERSION_STRING "${FSO_VERSION_MAJOR}.${FSO_VERSION_MINOR}.${FSO_VERSION_BUILD}")
set(FSO_PRODUCT_VERSION_STRING "${FSO_FULL_VERSION_STRING}")
if (FSO_VERSION_HAS_REVISION)
set(FSO_FULL_VERSION_STRING "${FSO_FULL_VERSION_STRING}.${FSO_VERSION_REVISION_STR}")
endif()
IF(NOT FSO_VERSION_HAS_REVISION)
SET(FSO_BINARY_SUFFIX "${FSO_VERSION_MAJOR}_${FSO_VERSION_MINOR}_${FSO_VERSION_BUILD}")
ELSE()
SET(FSO_BINARY_SUFFIX "${FSO_VERSION_MAJOR}_${FSO_VERSION_MINOR}_${FSO_VERSION_BUILD}_${FSO_VERSION_REVISION_STR}")
ENDIF()
IF(IS_64BIT)
# This is a 64-bit builds
SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_x64")
ENDIF()
IF (NOT "${FSO_INSTRUCTION_SET}" STREQUAL "")
SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_${FSO_INSTRUCTION_SET}")
ENDIF()
IF (NOT "${FSO_BUILD_POSTFIX}" STREQUAL "")
SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_${FSO_BUILD_POSTFIX}")
ENDIF()
set(CONFIG_POSTFIX "$<$<CONFIG:Release>:>$<$<CONFIG:Debug>:-DEBUG>$<$<CONFIG:FastDebug>:-FASTDBG>")
set(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}${CONFIG_POSTFIX}")
-105
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@@ -1,105 +0,0 @@
include(util)
INCLUDE(source_groups.cmake)
INCLUDE(voice_rec.cmake)
ADD_LIBRARY(code STATIC ${source_files} ${VOICE_REC_FILES})
target_compile_features(code PUBLIC cxx_std_11)
if (MSVC)
target_compile_definitions(code PUBLIC "PDB_DEBUGGING=1")
endif(MSVC)
TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${CODE_HEADERS})
TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${FREESPACE_HEADERS})
TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${GENERATED_SOURCE_DIR})
TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${GENERATED_SOURCE_DIR}/code)
if (FSO_BUILD_WITH_OPENGL)
target_link_libraries(code PUBLIC OpenGL)
endif()
TARGET_LINK_LIBRARIES(code PUBLIC openal)
TARGET_LINK_LIBRARIES(code PUBLIC ${LUA_LIBS})
TARGET_LINK_LIBRARIES(code PUBLIC ${PNG_LIBS})
TARGET_LINK_LIBRARIES(code PUBLIC ${JPEG_LIBS})
TARGET_LINK_LIBRARIES(code PUBLIC sdl2)
if (FSO_BUILD_WITH_FFMPEG)
TARGET_LINK_LIBRARIES(code PUBLIC ffmpeg)
endif()
TARGET_LINK_LIBRARIES(code PUBLIC utfcpp)
TARGET_LINK_LIBRARIES(code PUBLIC platform)
TARGET_LINK_LIBRARIES(code PUBLIC compiler)
target_link_libraries(code PUBLIC md5)
target_link_libraries(code PUBLIC discord-rpc)
target_link_libraries(code PUBLIC libRocket)
target_link_libraries(code PUBLIC pcp)
if (FSO_BUILD_WITH_VULKAN)
target_link_libraries(code PUBLIC vulkan-hpp)
endif()
target_link_libraries(code PUBLIC parsers)
target_link_libraries(code PUBLIC mdns)
enable_clang_tidy(code)
IF (FSO_USE_SPEECH)
find_package(Speech REQUIRED)
target_link_libraries(code PUBLIC speech)
ENDIF(FSO_USE_SPEECH)
TARGET_LINK_LIBRARIES(code PUBLIC jansson)
target_link_libraries(code PUBLIC variant)
# Headers for standalone "gui" on UNIX
IF(UNIX)
TARGET_LINK_LIBRARIES(code PUBLIC ${MONGOOSE_LIBS})
ENDIF(UNIX)
IF(FSO_BUILD_TOOLS)
ADD_SUBDIRECTORY(cfilearchiver)
ADD_SUBDIRECTORY(cfileextractor)
ENDIF(FSO_BUILD_TOOLS)
if (FSO_RELEASE_LOGGING)
target_compile_definitions(code PUBLIC SCP_RELEASE_LOGGING)
endif()
if (FSO_BUILD_WITH_FFMPEG)
target_compile_definitions(code PUBLIC WITH_FFMPEG)
endif()
if (FSO_BUILD_WITH_OPENGL)
target_compile_definitions(code PUBLIC WITH_OPENGL)
endif()
if (FSO_BUILD_WITH_VULKAN)
target_compile_definitions(code PUBLIC WITH_VULKAN)
endif()
include(shaders.cmake)
target_embed_files(code FILES ${default_files_files} RELATIVE_TO "def_files")
handle_embedded_files(code)
set_precompiled_header(code "${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h")
# Ensure that Xcode generates debug symbols on macOS for Debug builds
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_GCC_GENERATE_DEBUGGING_SYMBOLS[variant=Debug] "YES")
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_COPY_PHASE_STRIP[variant=Debug] "NO")
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_STRIP_INSTALLED_PRODUCT[variant=Debug] "NO")
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN[variant=Debug] "NO")
-8
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@@ -1,8 +0,0 @@
#include "Action.h"
namespace actions {
Action::~Action() = default;
}
-23
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@@ -1,23 +0,0 @@
#pragma once
#include "common.h"
namespace actions {
enum class ActionResult
{
Finished,
Errored,
Wait
};
class Action {
public:
virtual ~Action() = 0;
virtual ActionResult execute(ProgramLocals& locals) const = 0;
virtual std::unique_ptr<Action> clone() const = 0;
};
} // namespace actions
-20
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@@ -1,20 +0,0 @@
#include "ActionDefinition.h"
namespace actions {
ActionDefinition::ActionDefinition(SCP_string name, SCP_vector<ActionParameter> parameters)
: m_name(std::move(name)), m_parameters(std::move(parameters))
{
}
const SCP_string& ActionDefinition::getName() const
{
return m_name;
}
const SCP_vector<ActionParameter>& ActionDefinition::getParameters() const
{
return m_parameters;
}
} // namespace actions
-32
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@@ -1,32 +0,0 @@
#pragma once
#include "Action.h"
#include "actions/expression/ActionExpression.h"
#include "actions/expression/Value.h"
namespace actions {
struct ActionParameter {
SCP_string name;
expression::ValueType type;
};
class ActionDefinition {
public:
ActionDefinition(SCP_string name, SCP_vector<ActionParameter> parameters);
const SCP_string& getName() const;
const SCP_vector<actions::ActionParameter>& getParameters() const;
virtual flagset<ProgramContextFlags> getRequiredContext() const = 0;
virtual std::unique_ptr<Action> createAction(
const SCP_unordered_map<SCP_string, expression::ActionExpression>& parameterExpressions) const = 0;
private:
SCP_string m_name;
SCP_vector<ActionParameter> m_parameters;
};
} // namespace actions
-148
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@@ -1,148 +0,0 @@
#include "ActionDefinitionManager.h"
#include "BuiltinActionDefinition.h"
#include "actions/types/MoveToSubmodel.h"
#include "actions/types/ParticleEffectAction.h"
#include "actions/types/PlaySoundAction.h"
#include "actions/types/SetDirectionAction.h"
#include "actions/types/SetPositionAction.h"
#include "actions/types/WaitAction.h"
#include "utils/join_string.h"
namespace actions {
namespace {
void parseActionParameters(const SCP_vector<ActionParameter>& params,
SCP_unordered_map<SCP_string, expression::ActionExpression>& parameterExpressions,
const expression::ParseContext& context)
{
// We do not impose a set order of the parameters so we need to do something similar to the outer loop and
// check for every possibility in a loop.
for (size_t i = 0; i < params.size(); ++i) {
// We might be doing some empty loops here in case of errors but there is a bound so this will finish
// eventually
for (const auto& parameter : params) {
// Do not check for parameters which we already found
if (parameterExpressions.find(parameter.name) != parameterExpressions.end()) {
continue;
}
const auto paramString = "+" + parameter.name + ":";
if (!optional_string(paramString.c_str())) {
continue;
}
// We found our parameter!
parameterExpressions[parameter.name] =
expression::ActionExpression::parseFromTable(parameter.type, context);
break;
}
}
}
} // namespace
const ActionDefinitionManager& ActionDefinitionManager::instance()
{
static const ActionDefinitionManager manager = []() {
ActionDefinitionManager newManager;
newManager.addDefinition(
std::unique_ptr<ActionDefinition>(new BuiltinActionDefinition<types::MoveToSubmodel>("Move To Subobject")));
newManager.addDefinition(std::unique_ptr<ActionDefinition>(
new BuiltinActionDefinition<types::ParticleEffectAction>("Start Particle Effect")));
newManager.addDefinition(
std::unique_ptr<ActionDefinition>(new BuiltinActionDefinition<types::PlaySoundAction>("Play 3D Sound")));
newManager.addDefinition(
std::unique_ptr<ActionDefinition>(new BuiltinActionDefinition<types::SetDirectionAction>("Set Direction")));
newManager.addDefinition(
std::unique_ptr<ActionDefinition>(new BuiltinActionDefinition<types::SetPositionAction>("Set Position")));
newManager.addDefinition(
std::unique_ptr<ActionDefinition>(new BuiltinActionDefinition<types::WaitAction>("Wait")));
return newManager;
}();
return manager;
}
void ActionDefinitionManager::addDefinition(std::unique_ptr<ActionDefinition> def)
{
m_definitions.push_back(std::move(def));
}
std::unique_ptr<Action> ActionDefinitionManager::parseAction(const flagset<ProgramContextFlags>& context_flags,
const expression::ParseContext& context) const
{
// We search through all definitions for every time we want to check for an action. This is not the most efficient
// way to handle this since it results in an O(n^2) runtime. A better alternative would be to either construct a
// regex with all the accepted actions as alternatives (although runtime of this is also doubtful) or peek at the
// next token, extract the relevant part (The stuff between "+" and ":") and then look that up in a map. Then we
// would get down to O(n).
// Since this only happens at parse time, this is good enough for now.
for (const auto& actionDef : m_definitions) {
const auto parseString = "+" + actionDef->getName() + ":";
if (!optional_string(parseString.c_str())) {
continue;
}
SCP_unordered_map<SCP_string, expression::ActionExpression> parameterExpressions;
const auto& params = actionDef->getParameters();
if (params.size() == 1) {
// Single parameters are expected to be placed directly after the action name
parameterExpressions[params.front().name] =
expression::ActionExpression::parseFromTable(params.front().type, context);
} else {
parseActionParameters(params, parameterExpressions, context);
if (parameterExpressions.size() != params.size()) {
SCP_vector<ActionParameter> missingParameters;
std::copy_if(params.cbegin(),
params.cend(),
std::back_inserter(missingParameters),
[&parameterExpressions](const ActionParameter& param) {
const auto iter = parameterExpressions.find(param.name);
return iter == parameterExpressions.cend();
});
SCP_vector<SCP_string> missingParameterNames;
std::transform(missingParameters.cbegin(),
missingParameters.cend(),
std::back_inserter(missingParameterNames),
[](const ActionParameter& param) { return "+" + param.name; });
const auto namesList = util::join_container(missingParameterNames, ", ");
error_display(0, "Missing parameters for action '%s': %s", parseString.c_str(), namesList.c_str());
// Fix up the parameter list so that we can continue parsing
for (const auto& missingParam : missingParameters) {
parameterExpressions[missingParam.name] = expression::ActionExpression();
}
}
}
auto actionInstance = actionDef->createAction(parameterExpressions);
const auto requiredFlags = actionDef->getRequiredContext();
if ((context_flags & requiredFlags) != requiredFlags) {
// We are missing at least one context flag so this action is not valid here. We still return the action
// here though since that is the only way we can keep parsing the table without throwing random error
// messages at the user. However, this will trigger an Assertion (in debug) or crashes when the action is
// actually run later.
error_display(0,
"The action %s is not available in the current context. This will lead to an Assertion failure when "
"this action is triggered.",
parseString.c_str());
}
return actionInstance;
}
return std::unique_ptr<Action>();
}
} // namespace actions
-29
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@@ -1,29 +0,0 @@
#pragma once
#include "ActionDefinition.h"
namespace actions {
class ActionDefinitionManager {
public:
// This type is supposed to be global so it may not be copied
ActionDefinitionManager(const ActionDefinitionManager&) = delete;
ActionDefinitionManager& operator=(const ActionDefinitionManager&) = delete;
ActionDefinitionManager(ActionDefinitionManager&&) noexcept = default;
ActionDefinitionManager& operator=(ActionDefinitionManager&&) noexcept = default;
std::unique_ptr<Action> parseAction(const flagset<ProgramContextFlags>& context_flags,
const expression::ParseContext& context) const;
static const ActionDefinitionManager& instance();
private:
ActionDefinitionManager() = default;
void addDefinition(std::unique_ptr<ActionDefinition> def);
SCP_vector<std::unique_ptr<ActionDefinition>> m_definitions;
};
} // namespace actions
-2
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@@ -1,2 +0,0 @@
#include "BuiltinActionDefinition.h"
-36
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@@ -1,36 +0,0 @@
#pragma once
#include "ActionDefinition.h"
#include "expression/Value.h"
namespace actions {
template <typename TAction>
class BuiltinActionDefinition : public ActionDefinition {
using ActionValueType = typename TAction::ValueType;
public:
BuiltinActionDefinition(SCP_string name)
: ActionDefinition(std::move(name), {{"parameter", expression::ValueTypeTraits<ActionValueType>::type}})
{
}
flagset<ProgramContextFlags> getRequiredContext() const override
{
return flagset<ProgramContextFlags>(TAction::getRequiredExecutionContextFlags());
}
std::unique_ptr<Action> createAction(
const SCP_unordered_map<SCP_string, expression::ActionExpression>& parameterExpressions) const override
{
const auto paramIter = parameterExpressions.find("parameter");
// This should have been caught earlier
Assertion(paramIter != parameterExpressions.cend(), "Could not find built-in parameter!");
return std::unique_ptr<Action>(new TAction(paramIter->second.template asTyped<ActionValueType>()));
}
};
} // namespace actions
-174
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@@ -1,174 +0,0 @@
#include "Program.h"
#include "Action.h"
#include "actions/ActionDefinitionManager.h"
#include "executor/global_executors.h"
#include "tracing/Monitor.h"
#include "tracing/categories.h"
#include "tracing/tracing.h"
namespace {
using namespace actions;
tracing::Monitor<int> RunningProgramsMonitor("RunningPrograms", 0);
struct ProgramRunner {
tracing::RunningCounter runningCounter{RunningProgramsMonitor};
ProgramInstance instance;
explicit ProgramRunner(const ProgramInstance& _instance) : instance(_instance) {}
executor::Executor::CallbackResult operator()()
{
TRACE_SCOPE(tracing::ProgramStepOne);
auto res = instance.step();
switch (res) {
case ProgramState::Running:
// If the program is still running then we need to reschedule our execution
return executor::Executor::CallbackResult::Reschedule;
case ProgramState::Done:
case ProgramState::Errored:
default:
return executor::Executor::CallbackResult::Done;
}
}
};
} // namespace
namespace actions {
ProgramInstance::ProgramInstance(const actions::Program* program) : _program(program) {}
ProgramState ProgramInstance::step()
{
if (!_locals.host.IsValid()) {
return ProgramState::Done;
}
auto& actions = _program->getActions();
for (; _currentInstruction < actions.size(); ++_currentInstruction) {
auto& action = actions[_currentInstruction];
auto result = action->execute(_locals);
if (result == ActionResult::Errored) {
return ProgramState::Errored;
}
if (result == ActionResult::Wait) {
// Action is not done yet, call again next frame
return ProgramState::Running;
}
// Action finished, run next action in program
}
// End of program reached, we are done now
return ProgramState::Done;
}
ProgramLocals& ProgramInstance::locals()
{
return _locals;
}
const ProgramLocals& ProgramInstance::locals() const
{
return _locals;
}
const SCP_vector<std::unique_ptr<actions::Action>>& Program::getActions() const
{
return _actions;
}
Program::Program() = default;
ProgramInstance Program::newInstance() const
{
return ProgramInstance(this);
}
void Program::parseActions(const flagset<ProgramContextFlags>& context_flags, const expression::ParseContext& context)
{
while (true) {
auto action = ActionDefinitionManager::instance().parseAction(context_flags, context);
if (!action) {
break;
}
_actions.push_back(std::move(action));
}
}
Program::Program(const Program& other) { *this = other; }
Program& Program::operator=(const Program& other)
{
_actions.clear();
_actions.reserve(other._actions.size());
for (auto& action : other._actions) {
_actions.emplace_back(action->clone());
}
return *this;
}
Program& Program::operator=(Program&&) noexcept = default;
Program::Program(Program&&) noexcept = default;
const SCP_vector<actions::Program>& ProgramSet::getPrograms() const
{
return _programs;
}
ProgramSet::ProgramSet() = default;
ProgramSet::ProgramSet(const flagset<ProgramContextFlags>& context_flags) : _contextFlags(context_flags) {}
void ProgramSet::start(object* objp, const vec3d* local_pos, const matrix* local_orient, int submodel) const
{
if (_contextFlags[ProgramContextFlags::HasObject]) {
Assertion(objp != nullptr, "Invalid object pointer supplied.");
}
if (_contextFlags[ProgramContextFlags::HasSubobject]) {
Assertion(submodel >= 0, "Invalid subobject supplied.");
}
for (const auto& prog : _programs) {
auto instance = prog.newInstance();
instance.locals().host = object_h(objp);
instance.locals().localPosition = *local_pos;
instance.locals().localOrient = *local_orient;
instance.locals().hostSubobject = submodel;
instance.locals().variables = getDefaultTableVariables();
// Just use the executor system to take care of running this program
executor::OnSimulationExecutor->post(ProgramRunner(instance));
}
}
ProgramSet ProgramSet::parseProgramSet(const char* tag, const flagset<ProgramContextFlags>& context_flags)
{
ProgramSet set(context_flags);
const auto parseContext = getTableParseContext();
while (optional_string(tag)) {
Program p;
p.parseActions(context_flags, parseContext);
set._programs.push_back(std::move(p));
}
return set;
}
} // namespace actions
-112
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@@ -1,112 +0,0 @@
#pragma once
#include "globalincs/pstypes.h"
#include "Action.h"
#include "common.h"
namespace actions {
class Program;
class ProgramSet;
enum class ProgramState
{
Running,
Done,
Errored
};
/**
* @brief An instance of a program execution
*
* A program instance contains all information related to a single execution of a program. A program instance is
* independent from other instances. Local variables used by actions are stored in a specific structure which can be
* used by actions to keep track of state in this specific instance.
*/
class ProgramInstance {
size_t _currentInstruction = 0;
ProgramLocals _locals;
const Program* _program = nullptr;
public:
explicit ProgramInstance(const Program* program);
ProgramState step();
ProgramLocals& locals();
const ProgramLocals& locals() const;
};
/**
* @brief A program specified in a table
*
* A program is a sequential collection of Actions which are executed in sequence.
*/
class Program {
SCP_vector<std::unique_ptr<Action>> _actions;
public:
Program();
Program(const Program& other);
Program& operator=(const Program& other);
Program(Program&& other) noexcept;
Program& operator=(Program&& other) noexcept;
const SCP_vector<std::unique_ptr<actions::Action>>& getActions() const;
/**
* @brief Creates a new program instance from this program
*
* The program instance is initialized to its initial values.
*
* @return The new program instance
*/
ProgramInstance newInstance() const;
void parseActions(const flagset<ProgramContextFlags>& context_flags, const expression::ParseContext& context);
};
/**
* @brief A set of parsed programs
*
* Programs are parsed in sets of zero or more programs to make it possible for the content creator to split up
* programs.
*/
class ProgramSet {
flagset<ProgramContextFlags> _contextFlags;
SCP_vector<Program> _programs;
public:
ProgramSet();
explicit ProgramSet(const flagset<ProgramContextFlags>& context_flags);
const SCP_vector<actions::Program>& getPrograms() const;
/**
* @brief Starts the execution of all programs within this set with the specified parameters
* @param objp The object on which this program is executed
* @param local_pos The local position relative to the object or the subsystem if specified
* @param local_orien The local orientation relative to the object or the subsystem if specified
* @param submodel The submodel of the model to which this program is attached to.
*/
void start(object* objp, const vec3d* local_pos, const matrix* local_orient, int submodel = -1) const;
/**
* @brief Parses a program set of zero or more programs
*
* The tag is entirely optional and if it doesn't appear in the current table then an empty set will be returned
* which does nothing if started.
*
* @param tag The tag which is required before a program can be specified
* @param context_flags A set of flags which specify in which environment the program will be used. This is used
* mainly for validating the used actions.
* @return The parsed program set.
*/
static ProgramSet parseProgramSet(const char* tag, const flagset<ProgramContextFlags>& context_flags = {});
};
} // namespace actions
-27
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@@ -1,27 +0,0 @@
#include "common.h"
namespace actions {
expression::ParseContext getTableParseContext()
{
expression::ParseContext ctx;
auto& locals = ctx.variables.addScope("locals");
locals.addMember("position", expression::ValueType::Vector);
locals.addMember("direction", expression::ValueType::Vector);
return ctx;
}
expression::ProgramVariables getDefaultTableVariables()
{
expression::ProgramVariables vars;
vars.setValue({"locals", "position"}, expression::Value(vmd_zero_vector));
vars.setValue({"locals", "direction"}, expression::Value(vmd_zero_vector));
return vars;
}
} // namespace actions
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@@ -1,59 +0,0 @@
#pragma once
#include "globalincs/flagset.h"
#include "actions/expression/ParseContext.h"
#include "actions/expression/ProgramVariables.h"
#include "math/vecmat.h"
#include "object/object.h"
class object;
class ship_subsys;
namespace actions {
struct ProgramLocals {
object_h host;
vec3d localPosition = vmd_zero_vector;
matrix localOrient = vmd_identity_matrix;
int hostSubobject = -1;
int waitTimestamp = 0;
expression::ProgramVariables variables;
};
/**
* @brief A list of flags for altering the program parsing behavior
*
* This should be used for differentiating between different program environments when validating the program (e.g. a
* particle effect requires an object host).
*/
// clang-format off
FLAG_LIST(ProgramContextFlags) {
HasObject = 0, //!< The program will be started with an object host
HasSubobject, //!< The program will be started with a subobject host
NUM_VALUES
};
// clang-format on
/**
* @brief Constructs the "table" parse context
*
* This is the context that is available when parsing a program from an external table (e.g. ships or weapons).
*
* @return The parse context
*/
expression::ParseContext getTableParseContext();
/**
* @brief Gets a program variables instance initialized with the default values
*
* The values are consistent with what is required for the default table parse context;
*
* @return The program variables
*/
expression::ProgramVariables getDefaultTableVariables();
} // namespace actions
@@ -1,66 +0,0 @@
#include "ActionExpression.h"
#include "ExpressionParser.h"
#include "TypeDefinition.h"
#include "actions/expression/nodes/AbstractExpression.h"
namespace actions {
namespace expression {
namespace {
SCP_string getTypeName(ValueType type)
{
const auto& typeDef = TypeDefinition::forValueType(type);
return typeDef.getName();
}
} // namespace
ActionExpression ActionExpression::parseFromTable(ValueType expectedReturnType, const ParseContext& context)
{
SCP_string expressionText;
stuff_string(expressionText, F_NAME);
ExpressionParser parser(expressionText);
auto expression = parser.parse(context);
if (!expression) {
error_display(0, "Failed to parse action expression:\n%s", parser.getErrorText().c_str());
return ActionExpression();
}
auto type = expression->getExpressionType();
// Check if the type this evaluates to matches what we expect
if (!checkTypeWithImplicitConversion(type, expectedReturnType)) {
error_display(0,
"Expression evaluates to type <%s> but <%s> was expected!",
getTypeName(type).c_str(),
getTypeName(expectedReturnType).c_str());
return ActionExpression();
}
// Everything is valid
return ActionExpression(expression);
}
Value ActionExpression::execute(const ProgramVariables& variables) const
{
// Do not crash on invalid expressions
if (!isValid()) {
return Value();
}
return m_expression->execute(variables);
}
bool ActionExpression::isValid() const
{
return m_expression != nullptr;
}
} // namespace expression
} // namespace actions
@@ -1,70 +0,0 @@
#pragma once
#include "ParseContext.h"
#include "ProgramVariables.h"
#include "TypeDefinition.h"
#include "parse/parselo.h"
namespace actions {
namespace expression {
namespace nodes {
class AbstractExpression;
}
template <typename T>
class TypedActionExpression;
class ActionExpression {
public:
ActionExpression() = default;
Value execute(const ProgramVariables& variables) const;
bool isValid() const;
template <typename T>
TypedActionExpression<T> asTyped() const;
static ActionExpression parseFromTable(ValueType expectedReturnType, const ParseContext& context);
protected:
explicit ActionExpression(std::shared_ptr<nodes::AbstractExpression> expression)
: m_expression(std::move(expression))
{
}
std::shared_ptr<nodes::AbstractExpression> m_expression;
};
template <typename T>
class TypedActionExpression {
public:
explicit TypedActionExpression(ActionExpression expression) : m_expression(std::move(expression)) {}
T execute(const ProgramVariables& variables) const
{
// Do not crash on invalid expressions
if (!m_expression.isValid()) {
return T();
}
return m_expression.execute(variables).template get<T>();
}
static TypedActionExpression<T> parseFromTable(const ParseContext& context)
{
return ActionExpression::parseFromTable(ValueTypeTraits<T>::type, context).template asTyped<T>();
}
private:
ActionExpression m_expression;
};
template <typename T>
TypedActionExpression<T> ActionExpression::asTyped() const
{
return TypedActionExpression<T>(*this);
}
} // namespace expression
} // namespace actions
@@ -1,194 +0,0 @@
#include "ExpressionParser.h"
#include "actions/expression/nodes/FunctionCallExpression.h"
#include "actions/expression/nodes/LiteralExpression.h"
#include "actions/expression/nodes/RandomRangeExpression.h"
#include "actions/expression/nodes/VariableReferenceExpression.h"
#include "actions/expression/nodes/VectorConstructorExpression.h"
#include "libs/antlr/ErrorListener.h"
PUSH_SUPPRESS_WARNINGS
#include "action_expression/generated/ActionExpressionLexer.h"
#include "action_expression/generated/ActionExpressionParser.h"
#include "action_expression/generated/ActionExpressionVisitor.h"
POP_SUPPRESS_WARNINGS
namespace actions {
namespace expression {
namespace {
class ExpressionBuilderVisitor : public ActionExpressionVisitor {
public:
antlrcpp::Any visitExpression_main(ActionExpressionParser::Expression_mainContext* context) override
{
return visit(context->expression());
}
antlrcpp::Any visitExpression(ActionExpressionParser::ExpressionContext* context) override
{
if (context->value_expression() != nullptr) {
return visit(context->value_expression());
}
if (context->parenthesis_expression()) {
return visit(context->parenthesis_expression());
}
if (context->random_range_expression()) {
return visit(context->random_range_expression());
}
if (context->variable_reference_expression()) {
return visit(context->variable_reference_expression());
}
// This is an operator so treat it as one.
antlr4::Token* operatorTok;
SCP_string operatorText;
if (context->PLUS() != nullptr) {
operatorTok = context->PLUS()->getSymbol();
operatorText = context->PLUS()->getText();
} else {
operatorTok = context->MINUS()->getSymbol();
operatorText = context->MINUS()->getText();
}
const auto leftExpr = visit(context->expression(0)).as<std::shared_ptr<nodes::AbstractExpression>>();
const auto rightExpr = visit(context->expression(1)).as<std::shared_ptr<nodes::AbstractExpression>>();
auto operatorExpression = std::make_shared<nodes::FunctionCallExpression>(operatorTok,
true,
std::move(operatorText),
SCP_vector<std::shared_ptr<nodes::AbstractExpression>>{leftExpr, rightExpr});
return std::static_pointer_cast<nodes::AbstractExpression>(operatorExpression);
}
antlrcpp::Any visitVariable_reference_expression(
ActionExpressionParser::Variable_reference_expressionContext* context) override
{
const auto identifiers = context->IDENTIFIER();
SCP_vector<SCP_string> partNames;
partNames.reserve(identifiers.size());
std::transform(identifiers.begin(),
identifiers.end(),
std::back_inserter(partNames),
[](antlr4::tree::TerminalNode* node) { return node->getText(); });
SCP_vector<antlr4::Token*> partTokens;
partTokens.reserve(identifiers.size());
std::transform(identifiers.begin(),
identifiers.end(),
std::back_inserter(partTokens),
[](antlr4::tree::TerminalNode* node) { return node->getSymbol(); });
auto expression =
std::make_shared<nodes::VariableReferenceExpression>(std::move(partNames), std::move(partTokens));
return std::static_pointer_cast<nodes::AbstractExpression>(expression);
}
antlrcpp::Any visitRandom_range_expression(ActionExpressionParser::Random_range_expressionContext* context) override
{
auto expression = std::make_shared<nodes::RandomRangeExpression>(context->RAND_L_PAREN()->getSymbol(),
visit(context->expression(0)).as<std::shared_ptr<nodes::AbstractExpression>>(),
visit(context->expression(1)).as<std::shared_ptr<nodes::AbstractExpression>>());
return std::static_pointer_cast<nodes::AbstractExpression>(expression);
}
antlrcpp::Any visitLiteral_expression(ActionExpressionParser::Literal_expressionContext* context) override
{
std::shared_ptr<nodes::LiteralExpression> expression;
if (context->FLOAT() != nullptr) {
expression = std::make_shared<nodes::LiteralExpression>(context->FLOAT()->getSymbol(),
Value(std::stof(context->FLOAT()->getText())));
} else if (context->INT() != nullptr) {
expression = std::make_shared<nodes::LiteralExpression>(context->INT()->getSymbol(),
Value(std::stoi(context->INT()->getText())));
} else {
const auto idText = context->STRING()->getText();
// Cut off the first and last characters since those are the < > braces
expression = std::make_shared<nodes::LiteralExpression>(context->STRING()->getSymbol(),
Value(idText.substr(1, idText.size() - 2)));
}
return std::static_pointer_cast<nodes::AbstractExpression>(expression);
}
antlrcpp::Any visitParenthesis_expression(ActionExpressionParser::Parenthesis_expressionContext* context) override
{
return visit(context->expression());
}
antlrcpp::Any visitValue_expression(ActionExpressionParser::Value_expressionContext* context) override
{
return visitChildren(context);
}
antlrcpp::Any visitVec3d_constructor(ActionExpressionParser::Vec3d_constructorContext* context) override
{
auto xExpression = visit(context->expression(0)).as<std::shared_ptr<nodes::AbstractExpression>>();
auto yExpression = visit(context->expression(1)).as<std::shared_ptr<nodes::AbstractExpression>>();
auto zExpression = visit(context->expression(2)).as<std::shared_ptr<nodes::AbstractExpression>>();
auto expression = std::make_shared<nodes::VectorConstructorExpression>(context->L_PAREN()->getSymbol(),
xExpression,
yExpression,
zExpression);
return std::static_pointer_cast<nodes::AbstractExpression>(expression);
}
};
} // namespace
ExpressionParser::ExpressionParser(SCP_string expressionText) : m_expressionText(std::move(expressionText)) {}
std::shared_ptr<nodes::AbstractExpression> ExpressionParser::parse(const ParseContext& context)
{
antlr4::ANTLRInputStream input(m_expressionText);
ActionExpressionLexer lexer(&input);
antlr4::CommonTokenStream tokens(&lexer);
::ActionExpressionParser parser(&tokens);
// By default we log to stderr which we do not want
parser.removeErrorListeners();
libs::antlr::ErrorListener errListener;
parser.addErrorListener(&errListener);
antlr4::tree::ParseTree* tree = parser.expression_main();
std::shared_ptr<nodes::AbstractExpression> exprReturn;
if (errListener.diagnostics.empty()) {
// Only do semantic checking if syntax is valid
ExpressionBuilderVisitor builder;
exprReturn = tree->accept(&builder).as<std::shared_ptr<nodes::AbstractExpression>>();
if (!exprReturn->validate(&parser, context)) {
exprReturn = nullptr;
} else {
exprReturn->validationDone();
}
}
if (!errListener.diagnostics.empty()) {
SCP_stringstream outStream;
for (const auto& diag : errListener.diagnostics) {
SCP_string tokenUnderline;
if (diag.tokenLength > 1) {
tokenUnderline = SCP_string(diag.tokenLength - 1, '~');
}
outStream << m_expressionText << "\n"
<< SCP_string(diag.columnInLine, ' ') << "^" << tokenUnderline << "\n"
<< diag.errorMessage << "\n";
}
m_errorText = outStream.str();
return nullptr;
}
return exprReturn;
}
const SCP_string& ExpressionParser::getErrorText() const
{
return m_errorText;
}
} // namespace expression
} // namespace actions
@@ -1,27 +0,0 @@
#pragma once
#include "globalincs/pstypes.h"
#include "ParseContext.h"
#include "actions/expression/nodes/AbstractExpression.h"
namespace actions {
namespace expression {
class ExpressionParser {
public:
ExpressionParser(SCP_string expressionText);
std::shared_ptr<nodes::AbstractExpression> parse(const ParseContext& context);
const SCP_string& getErrorText() const;
private:
SCP_string m_expressionText;
SCP_string m_errorText;
};
} // namespace expression
} // namespace actions
@@ -1,93 +0,0 @@
#include "FunctionManager.h"
#include "TypeDefinition.h"
#include "math/vecmat.h"
namespace actions {
namespace expression {
namespace {
template <typename T>
Value value_plus(const SCP_vector<Value>& parameters)
{
return Value(parameters[0].get<T>() + parameters[1].get<T>());
}
template <typename T>
Value value_minus(const SCP_vector<Value>& parameters)
{
return Value(parameters[0].get<T>() - parameters[1].get<T>());
}
} // namespace
const FunctionManager& FunctionManager::instance()
{
static const FunctionManager manager = []() {
FunctionManager newManager;
newManager.addOperator("+", {ValueType::Integer, ValueType::Integer}, ValueType::Integer, value_plus<int>);
newManager.addOperator("+", {ValueType::Float, ValueType::Float}, ValueType::Float, value_plus<float>);
newManager.addOperator("+", {ValueType::Vector, ValueType::Vector}, ValueType::Vector, value_plus<vec3d>);
newManager.addOperator("-", {ValueType::Integer, ValueType::Integer}, ValueType::Integer, value_minus<int>);
newManager.addOperator("-", {ValueType::Float, ValueType::Float}, ValueType::Float, value_minus<float>);
newManager.addOperator("-", {ValueType::Vector, ValueType::Vector}, ValueType::Vector, value_minus<vec3d>);
return newManager;
}();
return manager;
}
void FunctionManager::addOperator(const SCP_string& name,
std::initializer_list<ValueType> parameterTypes,
ValueType returnType,
FunctionImplementation implementation)
{
m_operators[name].push_back({name, parameterTypes, returnType, std::move(implementation)});
}
const FunctionDefinition* FunctionManager::findOperator(const SCP_string& name,
const SCP_vector<ValueType>& parameters) const
{
const auto iter = m_operators.find(name);
if (iter == m_operators.end()) {
return nullptr;
}
// Prefer exact matches
for (const auto& funcDef : iter->second) {
if (funcDef.parameterTypes == parameters) {
return &funcDef;
}
}
// Now check if there are matches with implicit conversions
for (const auto& funcDef : iter->second) {
// Reject functions with different amount of elements
if (funcDef.parameterTypes.size() != parameters.size()) {
continue;
}
auto funcParamIter = funcDef.parameterTypes.cbegin();
auto actualParamIter = parameters.cbegin();
bool match = true;
for (; funcParamIter != funcDef.parameterTypes.cend(); ++funcParamIter, ++actualParamIter) {
if (!checkTypeWithImplicitConversion(*actualParamIter, *funcParamIter)) {
// Also doesn't match with implicit conversions
match = false;
break;
}
}
if (match) {
return &funcDef;
}
}
return nullptr;
}
FunctionManager::FunctionManager() = default;
} // namespace expression
} // namespace actions
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@@ -1,45 +0,0 @@
#pragma once
#include "Value.h"
namespace actions {
namespace expression {
using FunctionImplementation = std::function<Value(const SCP_vector<Value>& parameters)>;
struct FunctionDefinition {
SCP_string name;
SCP_vector<ValueType> parameterTypes;
ValueType returnType;
FunctionImplementation implementation;
};
class FunctionManager {
public:
// This type is supposed to be global so it may not be copied
FunctionManager(const FunctionManager&) = delete;
FunctionManager& operator=(const FunctionManager&) = delete;
FunctionManager(FunctionManager&&) noexcept = default;
FunctionManager& operator=(FunctionManager&&) noexcept = default;
void addOperator(const SCP_string& name,
std::initializer_list<ValueType> parameterTypes,
ValueType returnType,
FunctionImplementation implementation);
const FunctionDefinition* findOperator(const SCP_string& name, const SCP_vector<ValueType>& parameterTypes) const;
static const FunctionManager& instance();
private:
FunctionManager();
SCP_unordered_map<SCP_string, SCP_vector<FunctionDefinition>> m_operators;
};
} // namespace expression
} // namespace actions
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@@ -1,13 +0,0 @@
#pragma once
#include "ProgramVariables.h"
namespace actions {
namespace expression {
struct ParseContext {
ProgramVariablesDefinition variables;
};
} // namespace expression
} // namespace actions
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