Compare commits

..
Author SHA1 Message Date
SirKnightly b00983b01d Automated build commit 2022-06-12 07:38:06 +00:00
111 changed files with 633 additions and 1401 deletions

No files matched your search

+2 -2
View File
@@ -315,6 +315,6 @@ jobs:
needs: [linux_zip, windows_zip]
uses: ./.github/workflows/post-build-release.yaml
with:
linux_result: ${{ needs.linux_zip.result }}
windows_result: ${{ needs.windows_zip.result }}
linux_result: ${{ needs.build_linux.result }}
windows_result: ${{ needs.build_windows.result }}
releaseTag: ${{ github.ref_name }}
+4 -8
View File
@@ -30,17 +30,13 @@ env:
NEBULA_PASSWORD: ${{ secrets.NEBULA_PASSWORD }}
HLP_API: ${{ secrets.HLP_API }}
HLP_KEY: ${{ secrets.HLP_KEY }}
RELEASE_TAG: ${{ inputs.releaseTag }}
RELEASE_TAG: ${{ github.event.inputs.releaseTag }}
jobs:
post_builds:
name: Post builds on Nebula and the forums
runs-on: ubuntu-latest
steps:
- name: Caller
# Name of what called this yaml. Used to debug auto/manual step being triggered
run: echo "github.event_name= ${{ github.event_name }}"
- name: Checkout
uses: actions/checkout@v3
with:
@@ -51,10 +47,10 @@ jobs:
run: pip install -r ci/post/requirements.txt
- name: Post Builds (Auto trigger)
if: ${{ (github.event_name == 'workflow_call') || (github.event_name == 'push') }}
if: ${{ github.event_name == 'workflow_call' }}
env:
LINUX_RESULT: ${{ inputs.linux_result }}
WINDOWS_RESULT: ${{ inputs.windows_result }}
LINUX_RESULT: ${{ github.event.inputs.linux_result }}
WINDOWS_RESULT: ${{ github.event.inputs.windows_result }}
run: python ci/post/main.py release
- name: Post Builds (Manual trigger)
+4 -17
View File
@@ -1,6 +1,5 @@
# Retrives a log of commit messages and attempts to pretty them into a human-readbile format
import argparse
import os
import re
import requests
@@ -43,16 +42,9 @@ def get_last_page(response: requests.Response) -> int:
def main():
parser = argparse.ArgumentParser(description="Retrieves a log of commit messages and attempts to pretty them into a human-readable format")
parser.add_argument("start_date",
help="Day of the earliest commit to add to the log.")
parser.add_argument("-u", "--user", nargs=2, metavar=("NAME", "TOKEN"), default=["", ""],
help="Github username and token/password")
args = parser.parse_args()
os.chdir(os.path.dirname(__file__)) # Change working directory to this file's directory
start_date = datetime.strptime(args.start_date, "%Y-%m-%d")
start_date = datetime.strptime(sys.argv[1], "%Y-%m-%d")
print("start_date: {}".format(start_date))
@@ -84,13 +76,10 @@ def main():
changelog = {}
url = "https://api.github.com/repos/scp-fs2open/fs2open.github.com/pulls"
page = 1
last_page = MAX_PAGES
while page <= last_page:
for page in range(1, last_page + 1):
# GET <url>?base=master&sort=updated&direction=desc&state=closed&page=1
response = requests.get(url,
auth=(args.user[0], args.user[1]),
params={
response = requests.get(url, params={
"base": "master",
"direction": "desc",
"page": page,
@@ -151,8 +140,6 @@ def main():
print("Added pull #{} ({})".format(pull['number'], merge_date))
# Else, silently ignore duplicate (for now...)
page += 1 # iterate to next page
# Write the changelog to file
# 2021-09-28 | (#3661) Fix homing child weapons in niche circumstances
-2
View File
@@ -72,7 +72,6 @@ extern ai_flag_name Ai_flag_names[];
#define AITTV_VIA_SEXP (1<<1) // Goober5000 - via sexp
#define AITTV_IGNORE_BANK (1<<2) // Goober5000 - ignore bank when turning
#define AITTV_SLOW_BANK_ACCEL (1<<3) // Asteroth - used by formation flying
#define AITTV_FORCE_DELTA_BANK (1<<4) // Lafiel - Always use the provided delta bank and override calculated values
#define KAMIKAZE_HULL_ON_DEATH -1000.0f // Hull strength ship gets set to if it crash-dies.
@@ -587,7 +586,6 @@ extern void ai_do_default_behavior(object *obj);
extern void ai_start_waypoints(object *objp, waypoint_list *wp_list, int wp_flags);
extern void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hit_normal);
extern void ai_ship_destroy(int shipnum);
extern vec3d ai_get_acc_limit(vec3d* vel_limit, const object* objp);
extern void ai_turn_towards_vector(vec3d *dest, object *objp, vec3d *slide_vec, vec3d *rel_pos, float bank_override, int flags, vec3d *rvec = nullptr, vec3d* turnrate_mod = nullptr);
extern void init_ai_object(int objnum);
extern void ai_init(void); // Call this one to parse ai.tbl.
+192 -248
View File
@@ -1195,7 +1195,7 @@ void ai_turn_towards_vector(vec3d* dest, object* objp, vec3d* slide_vec, vec3d*
vec3d vel_in, vel_out, desired_fvec, src;
float delta_time;
physics_info *pip;
float bank;
float delta_bank;
Assertion(objp->type == OBJ_SHIP || objp->type == OBJ_WEAPON, "ai_turn_towards_vector called on a non-ship non-weapon object!");
@@ -1261,7 +1261,43 @@ void ai_turn_towards_vector(vec3d* dest, object* objp, vec3d* slide_vec, vec3d*
}
}
acc_limit = ai_get_acc_limit(&vel_limit, objp);
// Set rate at which ship can accelerate to its rotational velocity.
// For now, weapons just go much faster.
acc_limit = vel_limit;
if (objp->type == OBJ_WEAPON)
acc_limit *= 8.0f;
// do _proper_ handling of acc_limit and vel_limit if this flag is set
if (Framerate_independent_turning) {
// handle modifications to rotdamp (that could affect acc_limit and vel_limit)
// handled in its entirety in physics_sim_rot
float rotdamp = pip->rotdamp;
float shock_fraction_time_left = 0.f;
if (pip->flags & PF_IN_SHOCKWAVE) {
shock_fraction_time_left = timestamp_until(pip->shockwave_decay) / (float)SW_BLAST_DURATION;
if (shock_fraction_time_left > 0)
rotdamp = pip->rotdamp + pip->rotdamp * (SW_ROT_FACTOR - 1) * shock_fraction_time_left;
}
if (Ai_respect_tabled_turntime_rotdamp) {
// We're assuming the turn rate here is accurate so leave it as is
// but we'll use the ship's rotdamp to modify acc_limit
// (this is the polynomial approximation of the exponential effect rotdamp has on players)
if (rotdamp == 0.f)
acc_limit *= 1000.f;
else
acc_limit = vel_limit * (0.5f / rotdamp);
}
else {
// else, calculate the retail-friendly vel and acc values
ai_compensate_for_retail_turning(&vel_limit, &acc_limit, rotdamp, objp->type == OBJ_WEAPON);
// handle missile turning accel (which is bundled into rotdamp)
if (objp->type == OBJ_WEAPON && rotdamp != 0.f) {
acc_limit = vel_limit * (0.5f / rotdamp);
}
}
}
// for formation flying
if ((flags & AITTV_SLOW_BANK_ACCEL)) {
@@ -1288,21 +1324,18 @@ void ai_turn_towards_vector(vec3d* dest, object* objp, vec3d* slide_vec, vec3d*
// Should be more general case here. Currently, anything that is not a weapon will bank when it turns.
// Goober5000 - don't bank if sexp or ship says not to
if (flags & AITTV_FORCE_DELTA_BANK)
bank = bank_override;
else if ( (objp->type == OBJ_WEAPON) || (flags & AITTV_IGNORE_BANK ) )
bank = 0.0f;
if ( (objp->type == OBJ_WEAPON) || (flags & AITTV_IGNORE_BANK ) )
delta_bank = 0.0f;
else if (objp->type == OBJ_SHIP && Ship_info[Ships[objp->instance].ship_info_index].flags[Ship::Info_Flags::Dont_bank_when_turning])
bank = 0.0f;
delta_bank = 0.0f;
else if ((bank_override) && (iff_x_attacks_y(Ships[objp->instance].team, Player_ship->team))) { // Theoretically, this will only happen for Shivans.
bank = bank_override;
delta_bank = bank_override;
} else {
bank = vm_vec_dot(&curr_orient.vec.rvec, &objp->last_orient.vec.rvec);
bank = 200.0f * (1.0f - bank) * pip->delta_bank_const;
delta_bank = vm_vec_dot(&curr_orient.vec.rvec, &objp->last_orient.vec.rvec);
delta_bank = 200.0f * (1.0f - delta_bank) * pip->delta_bank_const;
if (vm_vec_dot(&objp->last_orient.vec.fvec, &objp->orient.vec.rvec) < 0.0f)
bank = -bank;
delta_bank = -delta_bank;
}
bank *= vel_limit.xyz.z;
matrix out_orient;
@@ -1314,7 +1347,7 @@ void ai_turn_towards_vector(vec3d* dest, object* objp, vec3d* slide_vec, vec3d*
vm_angular_move_matrix(&goal_orient, &curr_orient, &vel_in, delta_time,
&out_orient, &vel_out, &vel_limit, &acc_limit, The_mission.ai_profile->flags[AI::Profile_Flags::No_turning_directional_bias]);
} else {
vm_angular_move_forward_vec(&desired_fvec, &curr_orient, &vel_in, delta_time, bank,
vm_angular_move_forward_vec(&desired_fvec, &curr_orient, &vel_in, delta_time, delta_bank,
&out_orient, &vel_out, &vel_limit, &acc_limit, The_mission.ai_profile->flags[AI::Profile_Flags::No_turning_directional_bias]);
}
@@ -1331,52 +1364,6 @@ void ai_turn_towards_vector(vec3d* dest, object* objp, vec3d* slide_vec, vec3d*
}
//vel_limit can be modified if the object is a weapon and retail behaviour is enabled
vec3d ai_get_acc_limit(vec3d* vel_limit, const object* objp) {
// Set rate at which ship can accelerate to its rotational velocity.
// For now, weapons just go much faster.
vec3d acc_limit = *vel_limit;
if (objp->type == OBJ_WEAPON)
acc_limit *= 8.0f;
const physics_info* pip = &objp->phys_info;
// do _proper_ handling of acc_limit and vel_limit if this flag is set
if (Framerate_independent_turning) {
// handle modifications to rotdamp (that could affect acc_limit and vel_limit)
// handled in its entirety in physics_sim_rot
float rotdamp = pip->rotdamp;
float shock_fraction_time_left = 0.f;
if (pip->flags & PF_IN_SHOCKWAVE) {
shock_fraction_time_left = timestamp_until(pip->shockwave_decay) / (float)SW_BLAST_DURATION;
if (shock_fraction_time_left > 0)
rotdamp = pip->rotdamp + pip->rotdamp * (SW_ROT_FACTOR - 1) * shock_fraction_time_left;
}
if (Ai_respect_tabled_turntime_rotdamp) {
// We're assuming the turn rate here is accurate so leave it as is
// but we'll use the ship's rotdamp to modify acc_limit
// (this is the polynomial approximation of the exponential effect rotdamp has on players)
if (rotdamp == 0.f)
acc_limit *= 1000.f;
else
acc_limit = *vel_limit * (0.5f / rotdamp);
}
else {
// else, calculate the retail-friendly vel and acc values
ai_compensate_for_retail_turning(vel_limit, &acc_limit, rotdamp, objp->type == OBJ_WEAPON);
// handle missile turning accel (which is bundled into rotdamp)
if (objp->type == OBJ_WEAPON && rotdamp != 0.f) {
acc_limit = *vel_limit * (0.5f / rotdamp);
}
}
}
return acc_limit;
}
// Set aip->target_objnum to objnum
// Update aip->previous_target_objnum.
// If new target (objnum) is different than old target, reset target_time.
@@ -2400,7 +2387,6 @@ void ai_attack_object(object* attacker, object* attacked, int ship_info_index)
Assert(attacker != nullptr);
Assert(attacker->instance >= 0);
Assert(attacker->type == OBJ_SHIP);
Assert(Ships[attacker->instance].ai_index != -1);
// Bogus! Who tried to get me to attack myself!
if (attacker == attacked) {
@@ -4875,12 +4861,12 @@ void avoid_ship()
// If in front of enemy, turn away from it.
// If behind enemy, try to get fully behind it.
if (away_dot < 0.0f) {
turn_away_from_point(Pl_objp, &enemy_pos, 1.0f);
turn_away_from_point(Pl_objp, &enemy_pos, Pl_objp->phys_info.speed);
} else {
vec3d goal_pos;
vm_vec_scale_add(&goal_pos, &En_objp->pos, &En_objp->orient.vec.fvec, -100.0f);
turn_towards_point(Pl_objp, &goal_pos, NULL, 1.0f);
turn_towards_point(Pl_objp, &goal_pos, NULL, Pl_objp->phys_info.speed);
}
// Set speed.
@@ -5317,9 +5303,9 @@ void evade_ship()
// caused flying in an odd spiral.
vm_vec_scale_add(&goal_point, &enemy_pos, &Pl_objp->orient.vec.rvec, 1000.0f);
if (dist < 100.0f)
bank_override = 1.0f;
bank_override = Pl_objp->phys_info.speed;
} else {
bank_override = 1.0f; // In enemy's sights, not pointing at him, twirl away.
bank_override = Pl_objp->phys_info.speed; // In enemy's sights, not pointing at him, twirl away.
goto evade_ship_l1;
}
} else {
@@ -7666,7 +7652,7 @@ void ai_chase_attack(ai_info *aip, ship_info *sip, vec3d *predicted_enemy_pos, f
//SUSHI: Don't change bank while circle strafing or glide attacking
if (dist_to_enemy < 250.0f && dot_from_enemy > 0.7f && aip->submode != AIS_CHASE_CIRCLESTRAFE && aip->submode != AIS_CHASE_GLIDEATTACK) {
bank_override = 1.0f;
bank_override = Pl_objp->phys_info.speed;
}
// If enemy more than 500 meters away, all ships flying there will tend to match bank.
@@ -7713,7 +7699,9 @@ void ai_chase_es(ai_info *aip)
tvec.xyz.y += frand();
}
ai_turn_towards_vector(&tvec, Pl_objp, nullptr, nullptr, 1.0f, 0);
float bank_override = Pl_objp->phys_info.speed;
ai_turn_towards_vector(&tvec, Pl_objp, nullptr, nullptr, bank_override, 0);
accelerate_ship(aip, 1.0f);
}
@@ -7724,6 +7712,7 @@ void ai_chase_ga(ai_info *aip, ship_info *sip)
{
// If not near end of this submode, evade squiggly. If near end, just fly straight for a bit
vec3d tvec;
float bank_override;
vec3d vec_from_enemy;
if (En_objp != NULL) {
@@ -7736,7 +7725,9 @@ void ai_chase_ga(ai_info *aip, ship_info *sip)
vm_vec_scale_add2(&tvec, &vec_from_enemy, 300.0f);
vm_vec_add2(&tvec, &Pl_objp->pos);
ai_turn_towards_vector(&tvec, Pl_objp, nullptr, nullptr, 1.0f, 0);
bank_override = Pl_objp->phys_info.speed;
ai_turn_towards_vector(&tvec, Pl_objp, nullptr, nullptr, bank_override, 0);
accelerate_ship(aip, 2.0f);
@@ -10016,25 +10007,11 @@ void guard_object_was_hit(object *guard_objp, object *hitter_objp)
aip->submode_start_time = Missiontime;
aip->active_goal = AI_ACTIVE_GOAL_DYNAMIC;
} else {
// This section used to be a lot simpler, but some "invalid" object types were probably getting into num_ships_attacking
// below, so we have to manually return for some object types and make sure to assert for other object types
// that are symptomatic of a larger problem with the engine.
// This just checks to see that the target was a valid type. If it is not one of these, something really
// could be drastically wrong in the engine.
Assertion(Objects[aip->target_objnum].type == OBJ_SHIP || Objects[aip->target_objnum].type == OBJ_WEAPON || Objects[aip->target_objnum].type == OBJ_DEBRIS || Objects[aip->target_objnum].type == OBJ_ASTEROID || Objects[aip->target_objnum].type == OBJ_WAYPOINT,
"This function just discovered that %s has an invalid target object type of %d. This is bad. Please report!",
Ships[aip->shipnum].ship_name, Objects[aip->target_objnum].type);
if (!(Objects[aip->target_objnum].type == OBJ_SHIP || Objects[aip->target_objnum].type == OBJ_WEAPON || Objects[aip->target_objnum].type == OBJ_ASTEROID || Objects[aip->target_objnum].type == OBJ_DEBRIS)){
// it's probably a valid target, but retail would not count those cases, so just return.
return;
}
int num_attacking_cur = num_ships_attacking(aip->target_objnum);
int num_attacking_cur, num_attacking_new;
num_attacking_cur = num_ships_attacking(aip->target_objnum);
if (num_attacking_cur > 1) {
int num_attacking_new = num_ships_attacking(hitter_objnum);
num_attacking_new = num_ships_attacking(hitter_objnum);
if (num_attacking_new < num_attacking_cur) {
@@ -14505,13 +14482,6 @@ void validate_mode_submode(ai_info *aip)
*/
void ai_frame(int objnum)
{
// Cyborg - can you believe this was added in *2022*??
Assertion (Objects[objnum].type == OBJ_SHIP, "Ai_frame was called for a non-ship of type %d. Please report!", Objects[objnum].type);
if (Objects[objnum].type != OBJ_SHIP){
return;
}
ship *shipp = &Ships[Objects[objnum].instance];
ai_info *aip = &Ai_info[shipp->ai_index];
int target_objnum;
@@ -14594,7 +14564,7 @@ void ai_frame(int objnum)
} else if (aip->resume_goal_time == -1) {
// AL 12-9-97: Don't allow cargo and navbuoys to set their aip->target_objnum
if ( Ship_info[shipp->ship_info_index].class_type > -1 && (Ship_types[Ship_info[shipp->ship_info_index].class_type].flags[Ship::Type_Info_Flags::AI_auto_attacks]) ) {
target_objnum = find_enemy(objnum, MAX_ENEMY_DISTANCE, The_mission.ai_profile->max_attackers[Game_skill_level]); // Attack up to 2.5K units away.
target_objnum = find_enemy(objnum, MAX_ENEMY_DISTANCE, The_mission.ai_profile->max_attackers[Game_skill_level]); // Attack up to 25K units away.
if (target_objnum != -1) {
if (aip->target_objnum != target_objnum)
aip->aspect_locked_time = 0.0f;
@@ -14722,8 +14692,7 @@ void ai_frame(int objnum)
}
}
// set and removes any maneuver flags for ai maneuver overrides
static void ai_control_info_flags_upkeep(ai_info* aip, ship_info* sip, physics_info* pi)
static void ai_control_info_check(ai_info *aip, ship_info *sip, physics_info *pi)
{
if (aip->ai_override_flags.none_set())
return;
@@ -14754,37 +14723,6 @@ static void ai_control_info_flags_upkeep(ai_info* aip, ship_info* sip, physics_i
}
else
{
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Dont_bank_when_turning] || sip->flags[Ship::Info_Flags::Dont_bank_when_turning])
AI_ci.control_flags |= CIF_DONT_BANK_WHEN_TURNING;
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Dont_clamp_max_velocity] || sip->flags[Ship::Info_Flags::Dont_clamp_max_velocity])
AI_ci.control_flags |= CIF_DONT_CLAMP_MAX_VELOCITY;
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Instantaneous_acceleration] || sip->flags[Ship::Info_Flags::Instantaneous_acceleration])
AI_ci.control_flags |= CIF_INSTANTANEOUS_ACCELERATION;
}
// set physics flag according to whether we are instantaneously accelerating
if (AI_ci.control_flags & CIF_INSTANTANEOUS_ACCELERATION)
pi->flags |= PF_MANEUVER_NO_DAMP;
else
pi->flags &= ~PF_MANEUVER_NO_DAMP;
}
// applies any rotational or lateral maneuver values to the AI's CI
static void ai_control_info_apply(ai_info *aip)
{
if (aip->ai_override_flags.none_set())
return;
bool lateral_maneuver = false;
bool rotational_maneuver = false;
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Lateral_never_expire] || !timestamp_elapsed(aip->ai_override_lat_timestamp))
lateral_maneuver = true;
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Rotational_never_expire] || timestamp_elapsed(aip->ai_override_rot_timestamp))
rotational_maneuver = true;
if (lateral_maneuver || rotational_maneuver) {
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Full_rot])
{
AI_ci.pitch = aip->ai_override_ci.pitch;
@@ -14794,11 +14732,17 @@ static void ai_control_info_apply(ai_info *aip)
else
{
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Pitch])
{
AI_ci.pitch = aip->ai_override_ci.pitch;
}
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Heading])
{
AI_ci.heading = aip->ai_override_ci.heading;
}
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Roll])
{
AI_ci.bank = aip->ai_override_ci.bank;
}
}
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Full_lat])
@@ -14810,13 +14754,32 @@ static void ai_control_info_apply(ai_info *aip)
else
{
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Up])
{
AI_ci.vertical = aip->ai_override_ci.vertical;
}
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Sideways])
{
AI_ci.sideways = aip->ai_override_ci.sideways;
}
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Forward])
{
AI_ci.forward = aip->ai_override_ci.forward;
}
}
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Dont_bank_when_turning] || sip->flags[Ship::Info_Flags::Dont_bank_when_turning])
AI_ci.control_flags |= CIF_DONT_BANK_WHEN_TURNING;
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Dont_clamp_max_velocity] || sip->flags[Ship::Info_Flags::Dont_clamp_max_velocity])
AI_ci.control_flags |= CIF_DONT_CLAMP_MAX_VELOCITY;
if (aip->ai_override_flags[AI::Maneuver_Override_Flags::Instantaneous_acceleration] || sip->flags[Ship::Info_Flags::Instantaneous_acceleration])
AI_ci.control_flags |= CIF_INSTANTANEOUS_ACCELERATION;
}
// set physics flag according to whether we are instantaneously accelerating
if (AI_ci.control_flags & CIF_INSTANTANEOUS_ACCELERATION)
pi->flags |= PF_NO_DAMP;
else
pi->flags &= ~PF_NO_DAMP;
}
int Last_ai_obj = -1;
@@ -14847,12 +14810,12 @@ void ai_process( object * obj, int ai_index, float frametime )
memset( &AI_ci, 0, sizeof(AI_ci) );
ai_frame(OBJ_INDEX(obj));
AI_ci.pitch = 0.0f;
AI_ci.bank = 0.0f;
AI_ci.heading = 0.0f;
ai_frame(OBJ_INDEX(obj));
// the ships maximum velocity now depends on the energy flowing to engines
obj->phys_info.max_vel.xyz.z = shipp->current_max_speed;
@@ -14876,12 +14839,9 @@ void ai_process( object * obj, int ai_index, float frametime )
if (shipp->flags[Ship::Ship_Flags::Dying] && sip->flags[Ship::Info_Flags::Large_ship_deathroll])
rfc = false;
// regardless if we're acting on them, upkeep maneuver flags
ai_control_info_flags_upkeep(aip, sip, &obj->phys_info);
if (rfc) {
// Wanderer - sexp based override goes here - only if rfc is valid though
ai_control_info_apply(aip);
ai_control_info_check(aip, sip, &obj->phys_info);
physics_read_flying_controls( &obj->orient, &obj->phys_info, &AI_ci, frametime);
}
@@ -15141,9 +15101,9 @@ void init_aip_from_class_and_profile(ai_info *aip, ai_class *aicp, ai_profile_t
void ai_do_default_behavior(object *obj)
{
Assertion(obj != nullptr, "Ai_do_default_behavior() was given a bad information. Specifically obj is a nullptr. This is a coder error, please report!");
Assertion((obj->type == OBJ_SHIP) && (obj->instance > -1) && (obj->instance < MAX_SHIPS), "This function that requires an object to be a ship was passed an invalid ship. Please report\n\nObject type: %d\nInstance #: %d", obj->type, obj->instance);
Assertion(Ships[obj->instance].ai_index >= 0, "A ship has been found to have an invalid ai_index of %d. This should have been assigned and is coder mistake, please report!", Ships[obj->instance].ai_index);
Assert(obj != NULL);
Assert(obj->instance != -1);
Assert(Ships[obj->instance].ai_index != -1);
ai_info *aip = &Ai_info[Ships[obj->instance].ai_index];
ship_info* sip = &Ship_info[Ships[obj->instance].ship_info_index];
@@ -15241,125 +15201,118 @@ void maybe_process_friendly_hit(object *objp_hitter, object *objp_hit, object *o
return;
}
// Cyborg -- I had to switch around the logic here because it was potentially
// sending non-ships to obj_team, which would trigger an assert
if (objp_hitter == Player_obj){
if ((obj_team(objp_hitter) == obj_team(objp_hit)) && (objp_hitter == Player_obj)) {
// Cyborg - So check if this is a ship first. Probably true, but you never know, with FSO
// (especially in multi)
// AL 12-4-97: It is possible the Player is a OBJ_GHOST at this point. If so, bail out.
if ( objp_hitter->type != OBJ_SHIP ) {
return;
}
// And assert that obj_hit is a ship as well.
Assert(objp_hitter->type == OBJ_SHIP);
Assert(objp_hit->type == OBJ_SHIP);
Assert((objp_weapon->type == OBJ_WEAPON) || (objp_weapon->type == OBJ_BEAM)); //beam added for traitor detection - FUBAR
if (obj_team(objp_hitter) == obj_team(objp_hit)) {
ship *shipp_hitter = &Ships[objp_hitter->instance];
ship *shipp_hit = &Ships[objp_hit->instance];
Assert((objp_weapon->type == OBJ_WEAPON) || (objp_weapon->type == OBJ_BEAM)); //beam added for traitor detection - FUBAR
if (shipp_hitter->team != shipp_hit->team) {
return;
}
ship *shipp_hitter = &Ships[objp_hitter->instance];
ship *shipp_hit = &Ships[objp_hit->instance];
// get the player
player *pp = &Players[Player_num];
if (shipp_hitter->team != shipp_hit->team) {
return;
}
// get the player
player *pp = &Players[Player_num];
// wacky stuff here
if (pp->friendly_hits != 0) {
float time_since_last_hit = f2fl(Missiontime - pp->friendly_last_hit_time);
if ((time_since_last_hit >= 0.0f) && (time_since_last_hit < 10000.0f)) {
if (time_since_last_hit > 60.0f) {
pp->friendly_hits = 0;
pp->friendly_damage = 0.0f;
} else if (time_since_last_hit > 2.0f) {
pp->friendly_hits -= (int) time_since_last_hit/2;
pp->friendly_damage -= time_since_last_hit;
}
if (pp->friendly_damage < 0.0f) {
pp->friendly_damage = 0.0f;
}
if (pp->friendly_hits < 0) {
pp->friendly_hits = 0;
}
}
}
float damage; // Damage done by weapon. Gets scaled down based on size of ship.
if (objp_weapon->type == OBJ_BEAM) // added beam for traitor detection -FUBAR
damage = beam_get_ship_damage(&Beams[objp_weapon->instance], objp_hit);
else
damage = Weapon_info[Weapons[objp_weapon->instance].weapon_info_index].damage;
// wacky stuff here
ship_info *sip = &Ship_info[Ships[objp_hit->instance].ship_info_index];
if (shipp_hit->ship_max_hull_strength > 1000.0f) {
float factor = shipp_hit->ship_max_hull_strength / 1000.0f;
factor = MIN(100.0f, factor);
damage /= factor;
}
// Don't penalize much at all for hitting cargo
if (sip->class_type > -1) {
damage *= Ship_types[sip->class_type].ff_multiplier;
}
// Hit ship, but not targeting it, so it's not so heinous, maybe an accident.
if (Ai_info[shipp_hitter->ai_index].target_objnum != OBJ_INDEX(objp_hit)) {
damage /= 5.0f;
}
pp->friendly_last_hit_time = Missiontime;
pp->friendly_hits++;
// cap damage and number of hits done this frame
float accredited_damage = MIN(MAX_BURST_DAMAGE, pp->damage_this_burst + damage) - pp->damage_this_burst;
pp->friendly_damage += accredited_damage;
pp->damage_this_burst += accredited_damage;
// Done with adjustments to damage. Evaluate based on current friendly_damage
nprintf(("AI", "Friendly damage: %.1f, threshold: %.1f, inc damage: %.1f, max burst: %d\n", pp->friendly_damage, FRIENDLY_DAMAGE_THRESHOLD * (1.0f + (float) (NUM_SKILL_LEVELS + 1 - Game_skill_level)/3.0f), pp->damage_this_burst, MAX_BURST_DAMAGE ));
if (is_instructor(objp_hit)) {
// it's not nice to hit your instructor
if (pp->friendly_damage > FRIENDLY_DAMAGE_THRESHOLD) {
message_send_builtin_to_player( MESSAGE_INSTRUCTOR_ATTACK, NULL, MESSAGE_PRIORITY_HIGH, MESSAGE_TIME_IMMEDIATE, 0, 0, -1, -1);
pp->last_warning_message_time = Missiontime;
ship_set_subsystem_strength( Player_ship, SUBSYSTEM_WEAPONS, 0.0f);
training_fail();
// Instructor leaves.
mission_do_departure(objp_hit);
gameseq_post_event( GS_EVENT_PLAYER_WARPOUT_START_FORCED ); // Force player to warp out.
} else if (Missiontime - pp->last_warning_message_time > F1_0*4) {
// warning every 4 sec
// use NULL as the message sender here since it is the Terran Command persona
message_send_builtin_to_player( MESSAGE_INSTRUCTOR_HIT, NULL, MESSAGE_PRIORITY_HIGH, MESSAGE_TIME_IMMEDIATE, 0, 0, -1, -1);
pp->last_warning_message_time = Missiontime;
// wacky stuff here
if (pp->friendly_hits != 0) {
float time_since_last_hit = f2fl(Missiontime - pp->friendly_last_hit_time);
if ((time_since_last_hit >= 0.0f) && (time_since_last_hit < 10000.0f)) {
if (time_since_last_hit > 60.0f) {
pp->friendly_hits = 0;
pp->friendly_damage = 0.0f;
} else if (time_since_last_hit > 2.0f) {
pp->friendly_hits -= (int) time_since_last_hit/2;
pp->friendly_damage -= time_since_last_hit;
}
// not nice to hit your friends
} else if (pp->friendly_damage > FRIENDLY_DAMAGE_THRESHOLD * (1.0f + (float) (NUM_SKILL_LEVELS + 1 - Game_skill_level)/3.0f)) {
process_friendly_hit_message( MESSAGE_HAMMER_SWINE, objp_hit );
mission_goal_fail_all();
ai_abort_rearm_request( Player_obj );
if (pp->friendly_damage < 0.0f) {
pp->friendly_damage = 0.0f;
}
Player_ship->team = Iff_traitor;
if (pp->friendly_hits < 0) {
pp->friendly_hits = 0;
}
}
}
} else if ((damage > frand()) && (Missiontime - pp->last_warning_message_time > F1_0*4) && (pp->friendly_damage > FRIENDLY_DAMAGE_THRESHOLD)) {
// no closer than 4 sec intervals
// Note: (damage > frand()) added on 12/9/97 by MK. Since damage is now scaled down for big ships, we could get too
// many warnings. Kind of tedious. frand() returns a value in 0..1, so this won't affect legit hits.
process_friendly_hit_message( MESSAGE_OOPS, objp_hit );
float damage; // Damage done by weapon. Gets scaled down based on size of ship.
if (objp_weapon->type == OBJ_BEAM) // added beam for traitor detection -FUBAR
damage = beam_get_ship_damage(&Beams[objp_weapon->instance], objp_hit);
else
damage = Weapon_info[Weapons[objp_weapon->instance].weapon_info_index].damage;
// wacky stuff here
ship_info *sip = &Ship_info[Ships[objp_hit->instance].ship_info_index];
if (shipp_hit->ship_max_hull_strength > 1000.0f) {
float factor = shipp_hit->ship_max_hull_strength / 1000.0f;
factor = MIN(100.0f, factor);
damage /= factor;
}
// Don't penalize much at all for hitting cargo
if (sip->class_type > -1) {
damage *= Ship_types[sip->class_type].ff_multiplier;
}
// Hit ship, but not targeting it, so it's not so heinous, maybe an accident.
if (Ai_info[shipp_hitter->ai_index].target_objnum != OBJ_INDEX(objp_hit)) {
damage /= 5.0f;
}
pp->friendly_last_hit_time = Missiontime;
pp->friendly_hits++;
// cap damage and number of hits done this frame
float accredited_damage = MIN(MAX_BURST_DAMAGE, pp->damage_this_burst + damage) - pp->damage_this_burst;
pp->friendly_damage += accredited_damage;
pp->damage_this_burst += accredited_damage;
// Done with adjustments to damage. Evaluate based on current friendly_damage
nprintf(("AI", "Friendly damage: %.1f, threshold: %.1f, inc damage: %.1f, max burst: %d\n", pp->friendly_damage, FRIENDLY_DAMAGE_THRESHOLD * (1.0f + (float) (NUM_SKILL_LEVELS + 1 - Game_skill_level)/3.0f), pp->damage_this_burst, MAX_BURST_DAMAGE ));
if (is_instructor(objp_hit)) {
// it's not nice to hit your instructor
if (pp->friendly_damage > FRIENDLY_DAMAGE_THRESHOLD) {
message_send_builtin_to_player( MESSAGE_INSTRUCTOR_ATTACK, NULL, MESSAGE_PRIORITY_HIGH, MESSAGE_TIME_IMMEDIATE, 0, 0, -1, -1);
pp->last_warning_message_time = Missiontime;
ship_set_subsystem_strength( Player_ship, SUBSYSTEM_WEAPONS, 0.0f);
training_fail();
// Instructor leaves.
mission_do_departure(objp_hit);
gameseq_post_event( GS_EVENT_PLAYER_WARPOUT_START_FORCED ); // Force player to warp out.
} else if (Missiontime - pp->last_warning_message_time > F1_0*4) {
// warning every 4 sec
// use NULL as the message sender here since it is the Terran Command persona
message_send_builtin_to_player( MESSAGE_INSTRUCTOR_HIT, NULL, MESSAGE_PRIORITY_HIGH, MESSAGE_TIME_IMMEDIATE, 0, 0, -1, -1);
pp->last_warning_message_time = Missiontime;
}
// not nice to hit your friends
} else if (pp->friendly_damage > FRIENDLY_DAMAGE_THRESHOLD * (1.0f + (float) (NUM_SKILL_LEVELS + 1 - Game_skill_level)/3.0f)) {
process_friendly_hit_message( MESSAGE_HAMMER_SWINE, objp_hit );
mission_goal_fail_all();
ai_abort_rearm_request( Player_obj );
Player_ship->team = Iff_traitor;
} else if ((damage > frand()) && (Missiontime - pp->last_warning_message_time > F1_0*4) && (pp->friendly_damage > FRIENDLY_DAMAGE_THRESHOLD)) {
// no closer than 4 sec intervals
// Note: (damage > frand()) added on 12/9/97 by MK. Since damage is now scaled down for big ships, we could get too
// many warnings. Kind of tedious. frand() returns a value in 0..1, so this won't affect legit hits.
process_friendly_hit_message( MESSAGE_OOPS, objp_hit );
pp->last_warning_message_time = Missiontime;
}
}
}
@@ -15584,14 +15537,11 @@ void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hit_normal)
return;
hitter_objnum = hit_objp->parent;
Assertion((hitter_objnum >= 0) && (hitter_objnum < MAX_OBJECTS), "hitter_objnum in this function is an invalid index of %d. This can cause random behavior, and is a coder mistake. Please report!", hitter_objnum);
Assert((hitter_objnum >= 0) && (hitter_objnum < MAX_OBJECTS));
objp_hitter = &Objects[hitter_objnum];
Assertion((objp_hitter->type == OBJ_SHIP) || (objp_hitter->type == OBJ_WEAPON) || (objp_hitter->type == OBJ_ASTEROID) || (objp_hitter->type == OBJ_BEAM) || (objp_hitter->type == OBJ_DEBRIS),
"The ai code is passing an invalid object type of %d to a function when trying to decide how to respond to something hitting it. This is a bug in the code, please report!", objp_hitter->type);
// lets not check hits by ghosts any further either
if(objp_hitter->type != OBJ_SHIP && objp_hitter->type != OBJ_WEAPON && objp_hitter->type != OBJ_ASTEROID && objp_hitter->type != OBJ_BEAM && objp_hitter->type != OBJ_DEBRIS)
if(objp_hitter->type == OBJ_GHOST)
return;
// Hit by a protected ship, don't attack it.
@@ -16189,12 +16139,6 @@ void maybe_cheat_fire_synaptic(object *objp)
ship *shipp;
int wing_index, time;
Assertion(objp->type == OBJ_SHIP, "This ai function requires a ship, but was called with a non-ship object type of %d. Please report!", objp->type);
if (objp->type != OBJ_SHIP) {
return;
}
shipp = &Ships[objp->instance];
if (!(strnicmp(shipp->ship_name, NOX("delta"), 5)))
+1 -5
View File
@@ -1235,10 +1235,6 @@ int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp )
priority = ( CDR( CDR(node) ) >= 0 ) ? atoi( CTEXT( CDR( CDR( node ) ) ) ) : -1;
goalmode = AI_GOAL_IGNORE_NEW;
break;
case OP_AI_FORM_ON_WING:
priority = 99;
goalmode = AI_GOAL_FORM_ON_WING;
break;
default:
const ai_mode_lua* luaAIMode = ai_lua_find_mode(op);
if(luaAIMode != nullptr){
@@ -1255,7 +1251,7 @@ int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp )
priority = localnode >= 0 ? atoi( CTEXT(localnode) ) : -1;
}
else {
UNREACHABLE("Invalid SEXP-OP %s (number %d) for an AI goal!", Sexp_nodes[node].text, op);
UNREACHABLE("Invalid SEXP-OP number %d for an AI goal!", op);
}
break;
};
+1 -1
View File
@@ -74,7 +74,7 @@ cf_pathtype Pathtypes[CF_MAX_PATH_TYPES] = {
{ CF_TYPE_FONT, "data" DIR_SEPARATOR_STR "fonts", ".vf .ttf .otf", CF_TYPE_DATA },
{ CF_TYPE_EFFECTS, "data" DIR_SEPARATOR_STR "effects", ".ani .eff .pcx .neb .tga .jpg .png .dds .sdr", CF_TYPE_DATA },
{ CF_TYPE_HUD, "data" DIR_SEPARATOR_STR "hud", ".pcx .ani .eff .tga .jpg .png .dds", CF_TYPE_DATA },
{ CF_TYPE_PLAYERS, "data" DIR_SEPARATOR_STR "players", ".hcf", /* DON'T add pilot files here!! */ CF_TYPE_DATA },
{ CF_TYPE_PLAYERS, "data" DIR_SEPARATOR_STR "players", ".hcf", CF_TYPE_DATA },
{ CF_TYPE_PLAYER_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "images", ".pcx .png .dds", CF_TYPE_PLAYERS },
{ CF_TYPE_SQUAD_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "squads", ".pcx .png .dds", CF_TYPE_PLAYERS },
{ CF_TYPE_SINGLE_PLAYERS, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "single", ".pl2 .cs2 .plr .csg .css .json", CF_TYPE_PLAYERS },
+4 -16
View File
@@ -1551,7 +1551,7 @@ int cf_get_file_list(SCP_vector<SCP_string>& list, int pathtype, const char* fil
}
bool skip_packfiles = false;
if ( (pathtype == CF_TYPE_SINGLE_PLAYERS) || (pathtype == CF_TYPE_MULTI_PLAYERS) ) {
if ( (pathtype == CF_TYPE_PLAYERS) || (pathtype == CF_TYPE_SINGLE_PLAYERS) || (pathtype == CF_TYPE_MULTI_PLAYERS) ) {
skip_packfiles = true;
} else if (Get_file_list_child != NULL) {
skip_packfiles = true;
@@ -1708,7 +1708,7 @@ int cf_get_file_list(int max, char** list, int pathtype, const char* filter, int
}
bool skip_packfiles = false;
if ((pathtype == CF_TYPE_SINGLE_PLAYERS) || (pathtype == CF_TYPE_MULTI_PLAYERS)) {
if ((pathtype == CF_TYPE_PLAYERS) || (pathtype == CF_TYPE_SINGLE_PLAYERS) || (pathtype == CF_TYPE_MULTI_PLAYERS)) {
skip_packfiles = true;
}
else if (Get_file_list_child != NULL) {
@@ -1887,7 +1887,7 @@ int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char**
}
bool skip_packfiles = false;
if ((pathtype == CF_TYPE_SINGLE_PLAYERS) || (pathtype == CF_TYPE_MULTI_PLAYERS)) {
if ((pathtype == CF_TYPE_PLAYERS) || (pathtype == CF_TYPE_SINGLE_PLAYERS) || (pathtype == CF_TYPE_MULTI_PLAYERS)) {
skip_packfiles = true;
}
else if (Get_file_list_child != NULL) {
@@ -1981,10 +1981,8 @@ int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char**
// Output: path - Fully qualified pathname.
//Returns 0 if the result would be too long (invalid result)
int cf_create_default_path_string(char* path, uint path_max, int pathtype, const char* filename, bool localize,
uint32_t _location_flags)
uint32_t location_flags)
{
uint32_t location_flags = _location_flags;
if ( filename && strchr(filename, DIR_SEPARATOR_CHAR) ) {
// Already has full path
strncpy( path, filename, path_max );
@@ -1992,16 +1990,6 @@ int cf_create_default_path_string(char* path, uint path_max, int pathtype, const
} else {
cf_root* root = nullptr;
// override location flags for path types which should always come from the root (NOT mod directories)
// NOTE: cache directories should NOT be added here to avoid possible mod breakage
switch(pathtype) {
case CF_TYPE_PLAYERS:
case CF_TYPE_MULTI_PLAYERS:
case CF_TYPE_SINGLE_PLAYERS:
location_flags = CF_LOCATION_ROOT_USER | CF_LOCATION_ROOT_GAME | CF_LOCATION_TYPE_ROOT;
break;
}
for (auto i = 0; i < Num_roots; ++i) {
auto current_root = cf_get_root(i);
-1
View File
@@ -51,7 +51,6 @@ void processEvents()
{
io::mouse::CursorManager::get()->showCursor(false);
os_remove_deferred_cutscene_key_events();
os_poll();
}
+3 -5
View File
@@ -668,11 +668,9 @@ object *debris_create(object *source_obj, int model_num, int submodel_num, vec3d
// ensure vel is valid
Assert( !vm_is_vec_nan(&obj->phys_info.vel) );
if (OnDebrisCreatedHook->isActive()) {
OnDebrisCreatedHook->run(scripting::hook_param_list(
scripting::hook_param("Debris", 'o', obj),
scripting::hook_param("Source", 'o', source_obj)));
}
OnDebrisCreatedHook->run(scripting::hook_param_list(
scripting::hook_param("Debris", 'o', obj),
scripting::hook_param("Source", 'o', source_obj)));
if (db->is_hull) {
MONITOR_INC(NumHullDebris,1);
+1 -12
View File
@@ -407,21 +407,10 @@ void fireball_parse_tbl()
{
if (fi.lod_count > 1)
{
Assertion(fi.lod_count <= MAX_FIREBALL_LOD, "Fireball LOD (%d) greater than MAX_FIREBALL_LOD %d.", fi.lod_count, MAX_FIREBALL_LOD);
static_assert(MAX_FIREBALL_LOD < 10, "The fireball LOD naming scheme needs to be changed for LODs > 9");
auto lod0 = fi.lod[0].filename;
constexpr int MAX_BASENAME_LEN = MAX_FILENAME_LEN - 3; // ensure base file name + _*lod* fits in filename field
if (strlen(lod0) > MAX_BASENAME_LEN)
{
Warning(LOCATION, "A fireball base file name may not be longer than %d characters due to the LOD naming scheme.\nLODs other than LOD0 will be skipped for fireball %s", MAX_BASENAME_LEN, lod0);
fi.lod_count = 1;
continue;
}
for (int j = 1; j < fi.lod_count; ++j)
sprintf(fi.lod[j].filename, "%.*s_%d", MAX_BASENAME_LEN, lod0, j % MAX_FIREBALL_LOD /*to show gcc12 format string is safe*/);
sprintf(fi.lod[j].filename, "%s_%d", lod0, j);
}
}
+1 -1
View File
@@ -1294,7 +1294,7 @@ void parse_soundtrack()
continue;
// check for file
if (!cf_exists_full_ext(Soundtracks[strack_idx].patterns[i].fname, CF_TYPE_MUSIC, NUM_AUDIO_EXT, audio_ext_list))
if (!cf_exists_full(Soundtracks[strack_idx].patterns[i].fname, CF_TYPE_MUSIC))
return;
}
+16 -16
View File
@@ -31,23 +31,23 @@
#define GM_CAMPAIGN_MODE (1 << 10) // are we currently in a campaign.
#define GM_LAB (1 << 11) // We are currently in the F3 lab
#define VM_EXTERNAL (1 << 0) // Set if not viewing from player position.
#define VM_TRACK (1 << 1) // Set if viewer is tracking target.
#define VM_DEAD_VIEW (1 << 2) // Set if viewer is watching from dead view.
#define VM_CHASE (1 << 3) // Chase view.
#define VM_OTHER_SHIP (1 << 4) // View from another ship.
#define VM_CAMERA_LOCKED (1 << 5) // Set if player does not have control of the camera
#define VM_WARP_CHASE (1 << 6) // View while warping out (form normal view mode)
#define VM_PADLOCK_UP (1 << 7) // Set when player is looking up
#define VM_PADLOCK_REAR (1 << 8) // Set when player is looking behind
#define VM_PADLOCK_LEFT (1 << 9) // Set when player is looking left
#define VM_PADLOCK_RIGHT (1 << 10) // Set when player is looking right
#define VM_WARPIN_ANCHOR (1 << 11) // special warpin camera mode
#define VM_TOPDOWN (1 << 12) // Camera is looking down on ship
#define VM_FREECAMERA (1 << 13) // Camera is not attached to any particular object, probably under SEXP control
#define VM_CENTERING (1 << 14) // View is springing to center
#define VM_EXTERNAL (1 << 0) // Set if not viewing from player position.
#define VM_TRACK (1 << 1) // Set if viewer is tracking target.
#define VM_DEAD_VIEW (1 << 2) // Set if viewer is watching from dead view.
#define VM_CHASE (1 << 3) // Chase view.
#define VM_OTHER_SHIP (1 << 4) // View from another ship.
#define VM_CAMERA_LOCKED (1 << 5) // Set if player does not have control of the camera
#define VM_WARP_CHASE (1 << 6) // View while warping out (form normal view mode)
#define VM_PADLOCK_UP (1 << 7)
#define VM_PADLOCK_REAR (1 << 8)
#define VM_PADLOCK_LEFT (1 << 9)
#define VM_PADLOCK_RIGHT (1 << 10)
#define VM_WARPIN_ANCHOR (1 << 11) // special warpin camera mode
#define VM_TOPDOWN (1 << 12) //Camera is looking down on ship
#define VM_FREECAMERA (1 << 13) //Camera is not attached to any particular object, probably under SEXP control
#define VM_CENTERING (1 << 14) // View is springing to center
#define VM_PADLOCK_ANY (VM_PADLOCK_UP | VM_PADLOCK_REAR | VM_PADLOCK_LEFT | VM_PADLOCK_RIGHT)
#define VM_PADLOCK_ANY (VM_PADLOCK_UP|VM_PADLOCK_REAR|VM_PADLOCK_LEFT|VM_PADLOCK_RIGHT)
//-----Cutscene stuff
//No bars
+1 -3
View File
@@ -2557,9 +2557,7 @@ void gr_flip(bool execute_scripting)
TRACE_SCOPE(tracing::LuaOnFrame);
// WMC - Do conditional hooks. Yippee!
if (OnFrameHook->isActive()) {
OnFrameHook->run();
}
OnFrameHook->run();
// WMC - Do scripting reset stuff
Script_system.EndFrame();
}
-1
View File
@@ -1515,7 +1515,6 @@ void hud_update_frame(float /*frametime*/)
}
if (Player_ai->target_objnum == -1) {
Player->target_is_dying = -1; // according to comments elsewhere in the code, set to -1 when no target
hud_target_change_check();
return;
}
+2 -13
View File
@@ -395,12 +395,7 @@ void HudGaugeBrackets::renderObjectBrackets(object *targetp, color *clr, int w_c
int bound_rc;
SCP_list<CJumpNode>::iterator jnp;
bool not_player_target = (Player_ai->target_objnum < 0 || targetp != &Objects[Player_ai->target_objnum]);
// target_is_dying is set to zero when the target is not dying, -1 when no target. Only 1, aka "TRUE", is invalid.
if ( not_player_target || Player->target_is_dying <= 0) {
if ( Player->target_is_dying <= 0 || (Player_ai->target_objnum >= 0 && targetp != &Objects[Player_ai->target_objnum])) {
int modelnum;
switch ( targetp->type ) {
@@ -480,13 +475,7 @@ void HudGaugeBrackets::renderObjectBrackets(object *targetp, color *clr, int w_c
int target_objnum = -1;
if(flags & TARGET_DISPLAY_DIST) {
// since we can have either the target, or rogue asteroids bracketed,
// check which case we are in, and then do the correct distance.
if (not_player_target) {
distance = hud_find_target_distance(targetp, &Player_obj->pos);
} else {
distance = Player_ai->current_target_distance;
}
distance = Player_ai->current_target_distance;
}
if(flags & TARGET_DISPLAY_DOTS) {
+6 -12
View File
@@ -1613,7 +1613,6 @@ void hud_config_color_load(const char *name)
int idx;
char str[1024];
char *fname;
ubyte r, g, b, a;
fname = cf_add_ext(name, ".hcf");
@@ -1631,18 +1630,13 @@ void hud_config_color_load(const char *name)
while (optional_string("+Gauge:")) {
stuff_string(str, F_NAME, sizeof(str));
required_string("+RGBA:");
stuff_ubyte(&r);
stuff_ubyte(&g);
stuff_ubyte(&b);
stuff_ubyte(&a);
for (idx = 0; idx < NUM_HUD_GAUGES; idx++) {
if (!stricmp(str, HC_gauge_descriptions(idx))) {
HUD_config.clr[idx].red = r;
HUD_config.clr[idx].green = g;
HUD_config.clr[idx].blue = b;
HUD_config.clr[idx].alpha = a;
if (!stricmp(str, Hud_Gauge_Names[idx])) {
required_string("+RGBA:");
stuff_ubyte(&HUD_config.clr[idx].red);
stuff_ubyte(&HUD_config.clr[idx].green);
stuff_ubyte(&HUD_config.clr[idx].blue);
stuff_ubyte(&HUD_config.clr[idx].alpha);
break;
}
}
+1 -2
View File
@@ -194,8 +194,7 @@ void HudGaugeLock::renderOld(float frametime)
return;
}
// 1 is the only value for which your target is actually dying
if (Player->target_is_dying == 1) {
if (Player->target_is_dying) {
return;
}
+2 -4
View File
@@ -603,10 +603,8 @@ void hud_sourced_print(int source, const char *msg)
HUD_msg_buffer.push_back(new_msg);
// Invoke the scripting hook
if (OnHudMessageReceivedHook->isActive()) {
OnHudMessageReceivedHook->run(scripting::hook_param_list(scripting::hook_param("Text", 's', msg),
scripting::hook_param("SourceType", 'i', source)));
}
OnHudMessageReceivedHook->run(scripting::hook_param_list(scripting::hook_param("Text", 's', msg),
scripting::hook_param("SourceType", 'i', source)));
}
int hud_query_scrollback_size()
+1 -10
View File
@@ -309,21 +309,12 @@ ship_info *sip = &Ship_info[Player_ship->ship_info_index];
}
void HudGaugeReticle::getFirepointStatus() {
// allow the firepoint status to be empty when a multiplayer observer
// this is not a bug, the observer will simply *not* have any firepoints.
if (Objects[Player->objnum].type == OBJ_OBSERVER) {
// only multiplayer instances should be getting here!
Assertion((Game_mode & GM_MULTIPLAYER), "Somehow FSO thinks its player object is an observer even though it's not in Multiplayer. Please report!");
return;
}
//First, get the player ship
ship_info* sip;
ship* shipp;
polymodel* pm;
Assertion(Objects[Player->objnum].type == OBJ_SHIP, "HudGaugeReticle::getFirepointStatus was passed an invalid object type of %d. Please report!", Objects[Player->objnum].type);
Assert(Objects[Player->objnum].type == OBJ_SHIP);
if (Objects[Player->objnum].type == OBJ_SHIP) {
shipp = &Ships[Objects[Player->objnum].instance];
-3
View File
@@ -1530,8 +1530,6 @@ void hud_target_missile(object *source_obj, int next_flag)
continue;
}
Assertion(Objects[so->objnum].type == OBJ_SHIP, "hud_target_missile was about to call obj_team with a non-ship obejct with type %d. Please report!", Objects[so->objnum].type);
// only allow targeting of hostile bombs
if (!iff_x_attacks_y(Player_ship->team, obj_team(A))) {
continue;
@@ -4525,7 +4523,6 @@ void HudGaugeTargetTriangle::render(float /*frametime*/)
object *targetp = &Objects[Player_ai->target_objnum];
// draw the targeting triangle that orbits the outside of the outer circle of the reticle
// checking !target_is_dying is correct here, since you do not want -1 (no target) or 1(is actually dying)
if (!Player->target_is_dying && maybeFlashSexp() != 1) {
hud_set_iff_color(targetp, 1);
+2 -2
View File
@@ -372,7 +372,7 @@ bool CFtpGet::IssuePasv()
return false;
}
if ( connect(m_DataSock, reinterpret_cast<LPSOCKADDR>(&dataaddr), psnet_get_sockaddr_len(&dataaddr)) == SOCKET_ERROR ) {
if ( connect(m_DataSock, reinterpret_cast<LPSOCKADDR>(&dataaddr), sizeof(dataaddr)) == SOCKET_ERROR ) {
return false;
}
@@ -392,7 +392,7 @@ int CFtpGet::ConnectControlSocket()
}
// Now we will connect to the host
if ( connect(m_ControlSock, reinterpret_cast<LPSOCKADDR>(&m_ServerAddr), psnet_get_sockaddr_len(&m_ServerAddr)) ) {
if ( connect(m_ControlSock, reinterpret_cast<LPSOCKADDR>(&m_ServerAddr), sizeof(m_ServerAddr)) ) {
m_State = FTP_STATE_CANT_CONNECT;
return 0;
}
+2 -2
View File
@@ -331,7 +331,7 @@ int ChttpGet::ConnectSocket()
timeout.tv_sec = 0;
timeout.tv_usec = 0;
int serr = connect(m_DataSock, reinterpret_cast<LPSOCKADDR>(&hostaddr), psnet_get_sockaddr_len(&hostaddr));
int serr = connect(m_DataSock, reinterpret_cast<LPSOCKADDR>(&hostaddr), sizeof(hostaddr));
int cerr = WSAGetLastError();
if (serr) {
// fail after 20 seconds
@@ -360,7 +360,7 @@ int ChttpGet::ConnectSocket()
if (m_Aborting)
return 0;
serr = connect(m_DataSock, reinterpret_cast<LPSOCKADDR>(&hostaddr), psnet_get_sockaddr_len(&hostaddr));
serr = connect(m_DataSock, reinterpret_cast<LPSOCKADDR>(&hostaddr), sizeof(hostaddr));
if (serr == 0)
break;
+3 -3
View File
@@ -1924,12 +1924,12 @@ int button_function_critical(int n, net_player *p = NULL)
if(at_self)
control_used(CYCLE_NUM_MISSLES);
if ( Ships[objp->instance].weapons.num_secondary_banks <= 0 ) {
if ( objp == Player_obj ) {
if ( objp == Player_obj ) {
if ( Player_ship->weapons.num_secondary_banks <= 0 ) {
HUD_sourced_printf(HUD_SOURCE_HIDDEN, "%s", XSTR( "This ship has no secondary weapons", 33));
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
break;
}
break;
}
polymodel *pm = model_get(Ship_info[Ships[objp->instance].ship_info_index].model_num);
-5
View File
@@ -642,8 +642,3 @@ fix timestamp_get_mission_time()
return static_cast<fix>(time / MICROSECONDS_PER_SECOND);
}
uint64_t timestamp_get_mission_time_in_microseconds()
{
return timestamp_get_microseconds() - Timestamp_microseconds_at_mission_start;
}
-2
View File
@@ -106,7 +106,6 @@ extern int timer_get_seconds(); // seconds since program started... not accur
constexpr int MILLISECONDS_PER_SECOND = 1000;
constexpr uint64_t MICROSECONDS_PER_SECOND = 1000000;
constexpr uint64_t NANOSECONDS_PER_SECOND = 1000000000;
constexpr uint64_t NANOSECONDS_PER_MICROSECOND = 1000;
// use this call to get the current counter value (which represents the time at the time
// this function is called). I.e. it doesn't return a count that would be in the future,
@@ -226,6 +225,5 @@ void timestamp_start_mission();
// Calculate the current mission time using the timestamps
fix timestamp_get_mission_time();
uint64_t timestamp_get_mission_time_in_microseconds();
#endif
+1 -3
View File
@@ -224,9 +224,7 @@ void LabManager::onFrame(float frametime) {
break;
case KEY_M:
// Dumping the environment map only makes sense if we actually have a background set
if (Renderer->currentMissionBackground != LAB_MISSION_NONE_STRING)
gr_dump_envmap(Renderer->currentMissionBackground.c_str());
gr_dump_envmap(Renderer->currentMissionBackground.c_str());
break;
// bail...
+2 -3
View File
@@ -63,8 +63,7 @@ void LabRenderer::renderModel(float frametime) {
Ships[obj->instance].flags.set(Ship::Ship_Flags::Subsystem_movement_locked, !renderFlags[LabRenderFlag::RotateSubsystems]);
Ships[obj->instance].flags.set(Ship::Ship_Flags::Draw_as_wireframe, renderFlags[LabRenderFlag::ShowWireframe]);
Ships[obj->instance].flags.set(Ship::Ship_Flags::Render_full_detail, renderFlags[LabRenderFlag::ShowFullDetail]);
Ships[obj->instance].flags.set(Ship::Ship_Flags::Render_without_light,
renderFlags[LabRenderFlag::NoLighting] || currentMissionBackground == LAB_MISSION_NONE_STRING);
Ships[obj->instance].flags.set(Ship::Ship_Flags::Render_without_light, renderFlags[LabRenderFlag::NoLighting] || currentMissionBackground == "None");
Ships[obj->instance].flags.set(Ship::Ship_Flags::Render_without_diffuse, renderFlags[LabRenderFlag::NoDiffuseMap]);
Ships[obj->instance].flags.set(Ship::Ship_Flags::Render_without_glowmap, renderFlags[LabRenderFlag::NoGlowMap]);
Ships[obj->instance].flags.set(Ship::Ship_Flags::Render_without_normalmap, renderFlags[LabRenderFlag::NoNormalMap]);
@@ -219,7 +218,7 @@ void LabRenderer::renderHud(float) {
}
//Print current Team Color setting, if any
if (currentTeamColor != LAB_TEAM_COLOR_NONE) {
if (currentTeamColor != "<none>") {
gr_printf_no_resize(gr_screen.center_offset_x + 2,
gr_screen.center_offset_y + gr_screen.center_h - (gr_get_font_height() * 3) - 3,
"Use T and Y to cycle through available Team Color settings. Current: %s",
+15 -21
View File
@@ -67,9 +67,6 @@ enum class TextureOverride {
Specular
};
constexpr auto LAB_MISSION_NONE_STRING = "None";
constexpr auto LAB_TEAM_COLOR_NONE = "<none>";
class LabRenderer {
public:
LabRenderer() {
@@ -78,8 +75,8 @@ public:
directionalFactor = static_light_factor;
textureQuality = TextureQuality::Maximum;
cameraDistance = 100.0f;
currentTeamColor = LAB_TEAM_COLOR_NONE;
useBackground(LAB_MISSION_NONE_STRING);
currentTeamColor = "<none>";
useBackground("None");
labCamera.reset(new OrbitCamera());
@@ -113,28 +110,25 @@ public:
}
void useNextTeamColorPreset() {
if (!Team_Colors.empty()) {
auto color_itr = Team_Colors.find(currentTeamColor);
auto color_itr = Team_Colors.find(currentTeamColor);
if (color_itr == Team_Colors.begin()) {
color_itr = --Team_Colors.end();
currentTeamColor = color_itr->first;
} else {
--color_itr;
currentTeamColor = color_itr->first;
}
if (color_itr == Team_Colors.begin()) {
color_itr = --Team_Colors.end();
currentTeamColor = color_itr->first;
}
else {
--color_itr;
currentTeamColor = color_itr->first;
}
}
void usePreviousTeamColorPreset() {
if (!Team_Colors.empty()) {
auto color_itr = Team_Colors.find(currentTeamColor);
auto color_itr = Team_Colors.find(currentTeamColor);
++color_itr;
if (color_itr == Team_Colors.end())
color_itr = Team_Colors.begin();
currentTeamColor = color_itr->first;
}
++color_itr;
if (color_itr == Team_Colors.end())
color_itr = Team_Colors.begin();
currentTeamColor = color_itr->first;
}
void setTeamColor(SCP_string teamColor) {
+10 -19
View File
@@ -1901,7 +1901,7 @@ float time_to_arrival(float goal, float vel, float vel_limit, float acc_limit) {
// and also scales their speed to make a nice straight line
// note that this is now treated as a movement in linear space, despite the name
vec3d vm_angular_move(const vec3d* goal, float delta_t,
vec3d* vel, const vec3d* vel_limit, const vec3d* acc_limit, bool no_bank, bool force_no_overshoot, bool no_directional_bias)
vec3d* vel, const vec3d* vel_limit, const vec3d* acc_limit, bool aggressive_bank, bool force_no_overshoot, bool no_directional_bias)
{
vec3d ret, slow;
vm_vec_make(&slow, 1.f, 1.f, 1.f);
@@ -1915,12 +1915,12 @@ vec3d vm_angular_move(const vec3d* goal, float delta_t,
// so they arrive at approximately the same time as the slowest component, so the path there is nice and straight
float max = fmax(slow.xyz.x, fmax(slow.xyz.y, slow.xyz.z));
if (max != 0) vm_vec_scale(&slow, 1 / max);
if (aggressive_bank) slow.xyz.z = 1.f;
}
ret.xyz.x = vm_angular_move_1dimension(goal->xyz.x, delta_t, &vel->xyz.x, vel_limit->xyz.x, acc_limit->xyz.x, slow.xyz.x, force_no_overshoot);
ret.xyz.y = vm_angular_move_1dimension(goal->xyz.y, delta_t, &vel->xyz.y, vel_limit->xyz.y, acc_limit->xyz.y, slow.xyz.y, force_no_overshoot);
if (!no_bank)
ret.xyz.z = vm_angular_move_1dimension(goal->xyz.z, delta_t, &vel->xyz.z, vel_limit->xyz.z, acc_limit->xyz.z, slow.xyz.z, force_no_overshoot);
ret.xyz.z = vm_angular_move_1dimension(goal->xyz.z, delta_t, &vel->xyz.z, vel_limit->xyz.z, acc_limit->xyz.z, slow.xyz.z, force_no_overshoot);
return ret;
}
@@ -2012,7 +2012,7 @@ void vm_angular_move_matrix(const matrix* goal_orient, const matrix* curr_orient
// orient => current orientation matrix (with current forward vector)
// w_in => current input angular velocity
// delta_t => this frametime
// bank_vel => desired bank velocity
// delta_bank => desired change in bank in degrees
// next_orient => the orientation matrix at time delta_t (with current forward vector)
// w_out => the angular velocity of the ship at delta_t
// vel_limit => maximum rotational speed
@@ -2027,14 +2027,15 @@ void vm_angular_move_matrix(const matrix* goal_orient, const matrix* curr_orient
// function attempts to rotate the forward vector toward the goal forward vector taking account of anglular
// momentum (velocity) Attempt to try to move bank by goal delta_bank.
// called "vm_forward_interpolate" in retail
void vm_angular_move_forward_vec(const vec3d* goal_f, const matrix* orient, const vec3d* w_in, float delta_t, float bank_vel,
void vm_angular_move_forward_vec(const vec3d* goal_f, const matrix* orient, const vec3d* w_in, float delta_t, float delta_bank,
matrix* next_orient, vec3d* w_out, const vec3d* vel_limit, const vec3d* acc_limit, bool no_directional_bias)
{
vec3d rot_axis;
vm_vec_cross(&rot_axis, &orient->vec.fvec, goal_f); // Get the direction to rotate to the goal
float cos_theta = vm_vec_dot(&orient->vec.fvec, goal_f); // Get cos(theta) where theta is the amount to rotate
float sin_theta = fmin(vm_vec_mag(&rot_axis), 1.0f); // Get sin(theta) (cap at 1 for floating point errors)
vec3d theta_goal = vmd_zero_vector; // theta_goal will contain the radians to rotate (in the same direction as rot_axis but in local coords)
vec3d theta_goal;
vm_vec_make(&theta_goal, 0, 0, delta_bank); // theta_goal will contain the radians to rotate (in the same direction as rot_axis but in local coords)
if (sin_theta <= SMALL_NUM) { // sin(theta) is small so we are either very close or very far
if (cos_theta < 0) { // cos(theta) < 0, sin(theta) ~ 0 means we are pointed exactly the opposite way
@@ -2062,25 +2063,15 @@ void vm_angular_move_forward_vec(const vec3d* goal_f, const matrix* orient, cons
// derive theta from sin(theta) for better accuracy
vm_vec_copy_scale(&theta_goal, &local_rot_axis, (cos_theta > 0 ? asinf_safe(sin_theta) : PI - asinf_safe(sin_theta)) / sin_theta);
// reset z to delta_bank, because it just got cleared
theta_goal.xyz.z = delta_bank;
}
// calculate best approach in linear space (returns velocity in w_out and position difference in rot_axis)
*w_out = *w_in;
rot_axis = vm_angular_move(&theta_goal, delta_t, w_out, vel_limit, acc_limit, true, false, no_directional_bias);
// handle bank separately, simpler, since its just a target velocity
{
CLAMP(bank_vel, -vel_limit->xyz.z, vel_limit->xyz.z);
float delta_bank_vel = bank_vel - w_in->xyz.z;
float delta_bank_accel = fl_abs(delta_bank_vel) / delta_t; // the accel required to reach the target vel this frame
float accel = (delta_bank_accel > acc_limit->xyz.z) ? acc_limit->xyz.z : delta_bank_accel;
if (delta_bank_vel < 0)
accel = -accel;
rot_axis.xyz.z = w_in->xyz.z * delta_t + accel * delta_t * delta_t * 0.5f; // vt + 1/2at^2
w_out->xyz.z = w_in->xyz.z + accel * delta_t;
}
// normalize rotation axis and determine total rotation angle
float theta = vm_vec_mag(&rot_axis);
if (theta > SMALL_NUM)
+2 -10
View File
@@ -1059,7 +1059,6 @@ void main_hall_do(float frametime)
// see if we have a missing campaign and force the player to select a new campaign if so
extern bool Campaign_room_no_campaigns;
bool popup_shown = false;
if ( !(Player->flags & PLAYER_FLAGS_IS_MULTI) && Campaign_file_missing && !Campaign_room_no_campaigns ) {
int rc = popup(0, 3, XSTR("Go to Campaign Room", 1607), XSTR("Select another pilot", 1608), XSTR("Exit Game", 1609), XSTR("The currently active campaign cannot be found. Please select another...", 1600));
@@ -1080,20 +1079,13 @@ void main_hall_do(float frametime)
gameseq_post_event(GS_EVENT_CAMPAIGN_ROOM);
break;
}
// since all paths in this code block will take us to a different state, don't display any more popups
popup_shown = true;
}
// Display a popup if playermenu loaded a player file with a different version than expected
if (!popup_shown) {
popup_shown = player_tips_controls();
}
player_tips_controls();
// maybe run the player tips popup
if (!popup_shown) {
player_tips_popup();
}
player_tips_popup();
// if we were supposed to skip a frame, then stop doing it after 1 frame
if (Main_hall_frame_skip) {
+1 -7
View File
@@ -25,7 +25,6 @@
#include "menuui/optionsmenu.h"
#include "menuui/optionsmenumulti.h"
#include "mission/missionbriefcommon.h"
#include "missionui/missiondebrief.h"
#include "missionui/missionscreencommon.h"
#include "nebula/neb.h"
#include "network/multi.h"
@@ -708,13 +707,8 @@ void options_button_pressed(int n)
case ABORT_GAME_BUTTON:
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
choice = popup( PF_NO_NETWORKING | PF_BODY_BIG, 2, POPUP_NO, POPUP_YES, XSTR( "Exit Game?", 374));
if ( choice == 1 ) {
if (gameseq_get_state(1) == GS_STATE_DEBRIEF && (Game_mode & GM_CAMPAIGN_MODE)) {
// auto-accept mission outcome before quitting
debrief_maybe_auto_accept();
}
if ( choice == 1 )
gameseq_post_event(GS_EVENT_QUIT_GAME);
}
break;
case CONTROL_CONFIG_BUTTON:
+1 -8
View File
@@ -1459,10 +1459,7 @@ void player_tips_popup()
} while(ret > 0);
}
/**
* Displays a popup notification if the pilot was converted from pre-22.0 which might disrupt control settings. Returns true if the popup was shown.
*/
bool player_tips_controls() {
void player_tips_controls() {
if (Player->save_flags & PLAYER_FLAGS_PLR_VER_PRE_CONTROLS5) {
// Special case. Since the Controls5 PR is significantly different from retail, users must be informed
// of changes regarding their bindings
@@ -1479,11 +1476,7 @@ bool player_tips_controls() {
Pilot.save_player(Player);
Pilot.save_savefile();
}
return true;
}
return false;
}
SCP_vector<SCP_string> player_select_enumerate_pilots() {
+1 -1
View File
@@ -41,7 +41,7 @@ int player_select_get_last_pilot();
void player_tips_init();
void player_tips_close();
void player_tips_popup();
bool player_tips_controls();
void player_tips_controls();
// quick check to make sure we always load default campaign savefile values when loading from the pilot
// select screen but let us not overwrite current values with defaults when we aren't - taylor
+2 -6
View File
@@ -1567,9 +1567,7 @@ void campaign_reset(const SCP_string& campaign_file)
Pilot.save_savefile();
}
if (OnCampaignBeginHook->isActive()) {
OnCampaignBeginHook->run(scripting::hook_param_list(scripting::hook_param("Campaign", 's', Campaign.filename)));
}
OnCampaignBeginHook->run(scripting::hook_param_list(scripting::hook_param("Campaign", 's', Campaign.filename)));
}
mission_campaign_next_mission();
@@ -1688,9 +1686,7 @@ void campaign_select_campaign(const SCP_string& campaign_file)
Pilot.save_savefile();
}
if (OnCampaignBeginHook->isActive()) {
OnCampaignBeginHook->run(scripting::hook_param_list(scripting::hook_param("Campaign", 's', Campaign.filename)));
}
OnCampaignBeginHook->run(scripting::hook_param_list(scripting::hook_param("Campaign", 's', Campaign.filename)));
}
// that's all we need to do for now; the campaign loading status will be checked again when we try to load the
+2
View File
@@ -760,6 +760,7 @@ void techroom_change_tab(int num)
switch (Tab) {
case SHIPS_DATA_TAB:
si_mask.set(multi ? Ship::Info_Flags::In_tech_database_m : Ship::Info_Flags::In_tech_database);
si_mask.set(multi ? Ship::Info_Flags::Default_in_tech_database_m : Ship::Info_Flags::Default_in_tech_database);
// load ship info if necessary
if ( !Ships_loaded ) {
@@ -808,6 +809,7 @@ void techroom_change_tab(int num)
Weapon_list.reserve(Weapon_info.size());
wi_mask.set(multi ? Weapon::Info_Flags::Player_allowed : Weapon::Info_Flags::In_tech_database);
wi_mask.set(Weapon::Info_Flags::Default_in_tech_database);
int i = 0;
tech_list_entry temp_entry;
+1 -1
View File
@@ -25,7 +25,7 @@ typedef struct {
// flags by Goober5000
#define IIF_DEFAULT_VALUE 0
#define IIF_IN_TECH_DATABASE (1 << 0) // in tech database? - Goober5000
#define IIF_DEFAULT_IN_TECH_DATABASE (1 << 1) // this entry's default tech database status, as specified in species.tbl; used when the tech db is "reset to default" - Goober5000
#define IIF_DEFAULT_IN_TECH_DATABASE (1 << 1) // in tech database by default? - Goober5000
extern int Techroom_overlay_id;
+8 -18
View File
@@ -951,9 +951,6 @@ void mission_campaign_store_goals_and_events()
int cur, i;
cmission *mission_obj;
if (!(Game_mode & GM_CAMPAIGN_MODE) || (Campaign.current_mission < 0))
return;
cur = Campaign.current_mission;
name = Campaign.missions[cur].name;
@@ -1030,9 +1027,6 @@ void mission_campaign_store_variables(int persistence_type, bool store_red_alert
int cur, i, j;
cmission *mission_obj;
if (!(Game_mode & GM_CAMPAIGN_MODE) || (Campaign.current_mission < 0))
return;
cur = Campaign.current_mission;
mission_obj = &Campaign.missions[cur];
@@ -1098,9 +1092,6 @@ void mission_campaign_store_variables(int persistence_type, bool store_red_alert
// jg18 - adapted from mission_campaign_store_variables()
void mission_campaign_store_containers(ContainerType persistence_type, bool store_red_alert)
{
if (!(Game_mode & GM_CAMPAIGN_MODE) || (Campaign.current_mission < 0))
return;
if (!sexp_container_has_persistent_non_eternal_containers()) {
// nothing to do
return;
@@ -1831,12 +1822,7 @@ void mission_campaign_exit_loop()
// set things up for next mission
mission_campaign_next_mission();
if ( Campaign.next_mission == -1 || (The_mission.flags[Mission::Mission_Flags::End_to_mainhall]) ) {
gameseq_post_event( GS_EVENT_MAIN_MENU );
} else {
gameseq_post_event( GS_EVENT_START_GAME );
}
gameseq_post_event(GS_EVENT_START_GAME);
}
@@ -1900,8 +1886,12 @@ void mission_campaign_save_on_close_variables()
{
int i;
// make sure we are actually playing a single-player campaign
if (!(Game_mode & GM_CAMPAIGN_MODE) || (Campaign.type != CAMPAIGN_TYPE_SINGLE) || (Campaign.current_mission < 0))
// make sure we are actually playing a campaign
if (!(Game_mode & GM_CAMPAIGN_MODE))
return;
// make sure this is a single-player campaign
if (!(Campaign.type == CAMPAIGN_TYPE_SINGLE))
return;
// now save variables
@@ -1941,7 +1931,7 @@ void mission_campaign_save_on_close_variables()
void mission_campaign_save_on_close_containers()
{
// make sure we are actually playing a single-player campaign
if (!(Game_mode & GM_CAMPAIGN_MODE) || (Campaign.type != CAMPAIGN_TYPE_SINGLE) || (Campaign.current_mission < 0))
if (!(Game_mode & GM_CAMPAIGN_MODE) || (Campaign.type != CAMPAIGN_TYPE_SINGLE))
return;
// now save containers
+8 -11
View File
@@ -34,7 +34,6 @@
#include "scripting/scripting.h"
#include "ship/ship.h"
#include "ship/subsysdamage.h"
#include "sound/audiostr.h"
#include "sound/fsspeech.h"
#include "species_defs/species_defs.h"
#include "utils/Random.h"
@@ -1634,15 +1633,13 @@ void message_queue_process()
if (Message_shipnum >= 0) {
sender = &Objects[Ships[Message_shipnum].objnum];
}
if (OnMessageReceivedHook->isActive()) {
OnMessageReceivedHook->run(scripting::hook_param_list(
scripting::hook_param("Name", 's', m->name),
scripting::hook_param("MessageHandle", 'o', scripting::api::l_Message.Set(q->message_num)),
scripting::hook_param("Message", 's', buf),
scripting::hook_param("SenderString", 's', who_from),
scripting::hook_param("Builtin", 'b', builtinMessage),
scripting::hook_param("Sender", 'o', sender)));
}
OnMessageReceivedHook->run(scripting::hook_param_list(
scripting::hook_param("Name", 's', m->name),
scripting::hook_param("MessageHandle", 'o', scripting::api::l_Message.Set(q->message_num)),
scripting::hook_param("Message", 's', buf),
scripting::hook_param("SenderString", 's', who_from),
scripting::hook_param("Builtin", 'b', builtinMessage),
scripting::hook_param("Sender", 'o', sender)));
Num_messages_playing++; // this has to be done at the end because some sound functions use it to index into the array
all_done:
@@ -1736,7 +1733,7 @@ void message_queue_message( int message_num, int priority, int timing, const cha
if (message_filename_has_fs1_wingman_prefix(filename)) {
char converted[MAX_FILENAME_LEN];
message_filename_convert_to_command(converted, filename);
if (cf_exists_full_ext(converted, CF_TYPE_VOICE_SPECIAL, NUM_AUDIO_EXT, audio_ext_list)) {
if (cf_exists_full(converted, CF_TYPE_VOICE_SPECIAL)) {
convert_to_command = true;
}
}
+10 -19
View File
@@ -1798,7 +1798,7 @@ void parse_dock_one_docked_object(p_object *pobjp, p_object *parent_pobjp)
ai_dock_with_object(objp, dockpoint, parent_objp, parent_dockpoint, AIDO_DOCK_NOW);
}
int parse_create_object_sub(p_object *objp, bool standalone_ship = false);
int parse_create_object_sub(p_object *objp);
// Goober5000
void parse_create_docked_object_helper(p_object *pobjp, p_dock_function_info *infop)
@@ -1825,7 +1825,7 @@ void parse_create_docked_object_helper(p_object *pobjp, p_dock_function_info *in
* This is a bit tricky because of the way initial docking is now handled.
* Docking groups require special treatment.
*/
int parse_create_object(p_object *pobjp, bool standalone_ship)
int parse_create_object(p_object *pobjp)
{
object *objp;
@@ -1861,7 +1861,7 @@ int parse_create_object(p_object *pobjp, bool standalone_ship)
// create normally
else
{
parse_create_object_sub(pobjp, standalone_ship);
parse_create_object_sub(pobjp);
}
// get the main object
@@ -1894,7 +1894,7 @@ void parse_bring_in_docked_wing(p_object *p_objp, int wingnum, int shipnum);
* Given a stuffed p_object struct, create an object and fill in the necessary fields.
* @return object number.
*/
int parse_create_object_sub(p_object *p_objp, bool standalone_ship)
int parse_create_object_sub(p_object *p_objp)
{
int i, j, k, objnum, shipnum;
int anchor_objnum = -1;
@@ -1912,7 +1912,7 @@ int parse_create_object_sub(p_object *p_objp, bool standalone_ship)
MONITOR_INC(NumShipArrivals, 1);
// base level creation - need ship name in case of duplicate textures
objnum = ship_create(&p_objp->orient, &p_objp->pos, p_objp->ship_class, p_objp->name, standalone_ship);
objnum = ship_create(&p_objp->orient, &p_objp->pos, p_objp->ship_class, p_objp->name);
Assert(objnum != -1);
shipnum = Objects[objnum].instance;
@@ -6247,7 +6247,6 @@ bool post_process_mission()
SCP_string location_str;
SCP_string sexp_str;
SCP_string error_msg;
SCP_string bad_node_str;
// it's helpful to point out the goal/event, so do that if we can
int index;
@@ -6259,13 +6258,8 @@ bool post_process_mission()
convert_sexp_to_string(sexp_str, i, SEXP_ERROR_CHECK_MODE);
truncate_message_lines(sexp_str, 30);
stuff_sexp_text_string(bad_node_str, bad_node, SEXP_ERROR_CHECK_MODE);
if (!bad_node_str.empty()) { // the previous function adds a space at the end
bad_node_str.pop_back();
}
sprintf(error_msg, "%s%s.\n\nIn sexpression: %s\n\n(Bad node appears to be: %s)\n", location_str.c_str(), sexp_error_message(result), sexp_str.c_str(), bad_node_str.c_str());
sprintf(error_msg, "%s%s.\n\nIn sexpression: %s\n\n(Bad node appears to be: %s)\n", location_str.c_str(), sexp_error_message(result), sexp_str.c_str(), Sexp_nodes[bad_node].text);
Warning(LOCATION, "%s", error_msg.c_str());
// syntax errors are recoverable in Fred but not FS
@@ -7551,13 +7545,10 @@ int mission_do_departure(object *objp, bool goal_is_to_warp)
mprintf(("Entered mission_do_departure() for %s\n", shipp->ship_name));
if (OnDepartureStartedHook->isActive())
{
// add scripting hook for 'On Departure Started' --wookieejedi
// hook is placed at the beginning of this function to allow the scripter to
// actually have access to the ship's departure decisions before they are all executed
OnDepartureStartedHook->run(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp), scripting::hook_param("Ship", 'o', objp)));
}
// add scripting hook for 'On Departure Started' --wookieejedi
// hook is placed at the beginning of this function to allow the scripter to
// actually have access to the ship's departure decisions before they are all executed
OnDepartureStartedHook->run(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp), scripting::hook_param("Ship", 'o', objp)));
// abort rearm, because if we entered this function we're either going to depart via hyperspace, depart via bay,
// or revert to our default behavior
+1 -1
View File
@@ -495,7 +495,7 @@ p_object *mission_parse_get_arrival_ship(const char *name);
bool mission_check_ship_yet_to_arrive(const char *name);
p_object *mission_parse_get_parse_object(ushort net_signature);
p_object *mission_parse_get_parse_object(const char *name);
int parse_create_object(p_object *objp, bool standalone_ship = false);
int parse_create_object(p_object *objp);
void resolve_parse_flags(object *objp, flagset<Mission::Parse_Object_Flags> &parse_flags);
void mission_parse_close();
+1 -1
View File
@@ -351,7 +351,7 @@ void brief_skip_training_pressed()
mission_campaign_eval_next_mission();
mission_campaign_mission_over();
if ( Campaign.next_mission == -1 || (The_mission.flags[Mission::Mission_Flags::End_to_mainhall]) ) {
if ( The_mission.flags[Mission::Mission_Flags::End_to_mainhall] ) {
gameseq_post_event( GS_EVENT_MAIN_MENU );
} else {
gameseq_post_event( GS_EVENT_START_GAME );
+2 -15
View File
@@ -378,7 +378,6 @@ int Debrief_should_show_popup = 1;
static int Debrief_skip_popup_already_shown = 0;
void debrief_text_init();
bool debrief_can_accept();
void debrief_accept(int ok_to_post_start_game_event = 1);
void debrief_kick_selected_player();
@@ -926,7 +925,7 @@ void debrief_choose_voice(char *voice_dest, size_t buf_size, char *voice_base, i
if (snprintf(voice_dest, buf_size, NOX("%d_%s"), persona_index, voice_base) < static_cast<int>(buf_size))
{
// if it exists, we're done
if (cf_exists_full_ext(voice_dest, CF_TYPE_VOICE_DEBRIEFINGS, NUM_AUDIO_EXT, audio_ext_list))
if (cf_exists_full(voice_dest, CF_TYPE_VOICE_DEBRIEFINGS))
return;
}
@@ -1269,17 +1268,12 @@ void debrief_assemble_optional_mission_popup_text(char *buffer, char *mission_lo
strcat(buffer, XSTR("\n\n\nDo you want to play the optional mission?", 1491));
}
bool debrief_can_accept()
{
return !(/*Cheats_enabled ||*/ Turned_traitor || Must_replay_mission);
}
// what to do when the accept button is hit
void debrief_accept(int ok_to_post_start_game_event)
{
int go_loop = 0;
if ( !debrief_can_accept() && (Game_mode & GM_CAMPAIGN_MODE) ) {
if ( (/*Cheats_enabled ||*/ Turned_traitor || Must_replay_mission) && (Game_mode & GM_CAMPAIGN_MODE) ) {
const char *str;
int z;
@@ -2562,13 +2556,6 @@ void debrief_handle_player_drop()
debrief_rebuild_player_list();
}
void debrief_maybe_auto_accept()
{
if (debrief_can_accept()) {
debrief_accept(0);
}
}
void debrief_disable_accept()
{
}
-1
View File
@@ -25,7 +25,6 @@ void debrief_close();
void debrief_rebuild_player_list();
void debrief_handle_player_drop();
void debrief_maybe_auto_accept();
void debrief_disable_accept();
void debrief_assemble_optional_mission_popup_text(char *buffer, char *mission_loop_desc);
+2 -2
View File
@@ -2100,7 +2100,7 @@ void pick_from_wing(int wb_num, int ws_num)
return;
}
switch ( ws->status & ~WING_SLOT_WEAPONS_DISABLED ) {
switch ( ws->status ) {
case WING_SLOT_EMPTY:
case WING_SLOT_EMPTY|WING_SLOT_IS_PLAYER:
// TODO: add fail sound
@@ -2499,7 +2499,7 @@ int create_wings()
for ( j = 0; j < MAX_WING_SLOTS; j++ ) {
ws = &wb->ss_slots[j];
switch( ws->status & ~WING_SLOT_WEAPONS_DISABLED ) {
switch( ws->status ) {
case WING_SLOT_EMPTY:
// delete ship that is not going to be used by the wing
if ( wb->is_late ) {
+3 -15
View File
@@ -885,14 +885,8 @@ void red_alert_bash_wingman_status()
mprintf(("Invalid ship class specified in red alert data for ship %s. Using mission defaults.\n", shipp->ship_name));
}
float max_hull;
if (shipp->special_hitpoints)
max_hull = shipp->ship_max_hull_strength;
else
max_hull = Ship_info[shipp->ship_info_index].max_hull_strength;
// restore hull (but not shields)
if (ras->hull >= 0.0f && ras->hull <= max_hull)
if (ras->hull >= 0.0f && ras->hull <= ship_objp->hull_strength)
ship_objp->hull_strength = ras->hull;
else
mprintf(("Invalid health in red alert data for ship %s. Using mission defaults.\n", shipp->ship_name));
@@ -985,15 +979,9 @@ void red_alert_bash_wingman_status()
}
}
float max_hull;
if (pobjp->special_hitpoints)
max_hull = pobjp->ship_max_hull_strength;
else
max_hull = Ship_info[pobjp->ship_class].max_hull_strength;
// restore hull (but not shields)
if (ras->hull >= 0.0f && ras->hull <= max_hull)
pobjp->initial_hull = (int) (ras->hull * 100.0f / max_hull);
if (ras->hull >= 0.0f && ras->hull <= (pobjp->initial_hull * pobjp->ship_max_hull_strength / 100.0f))
pobjp->initial_hull = (int) (ras->hull * 100.0f / pobjp->ship_max_hull_strength);
else
mprintf(("Invalid health in red alert data for ship %s. Using mission defaults.\n", pobjp->name));
+15 -20
View File
@@ -69,8 +69,7 @@ static int model_initted = 0;
CFILE *ss_fp = NULL; // file pointer used to dump subsystem information
char model_filename[_MAX_PATH]; // temp used to store filename
char debug_name[_MAX_PATH];
static bool ss_warning_shown_null = false; // have we shown the warning dialog concerning the subsystems?
static bool ss_warning_shown_mismatch = false; // ditto but for a different warning
int ss_warning_shown = 0; // have we shown the warning dialog concerning the subsystems?
#endif
static uint Global_checksum = 0;
@@ -883,9 +882,9 @@ void do_new_subsystem( int n_subsystems, model_subsystem *slist, int subobj_num,
if ( slist==NULL ) {
#ifndef NDEBUG
if (!ss_warning_shown_null) {
if (!ss_warning_shown) {
mprintf(("No subsystems found for model \"%s\".\n", model_get(model_num)->filename));
ss_warning_shown_null = true;
ss_warning_shown = 1;
}
#endif
return; // For TestCode, POFView, etc don't bother
@@ -925,12 +924,12 @@ void do_new_subsystem( int n_subsystems, model_subsystem *slist, int subobj_num,
#ifndef NDEBUG
char bname[_MAX_FNAME];
if ( !ss_warning_shown_mismatch) {
if ( !ss_warning_shown) {
_splitpath(model_filename, NULL, NULL, bname, NULL);
// Lets still give a comment about it and not just erase it
Warning(LOCATION,"Not all subsystems in model \"%s\" have a record in ships.tbl.\nThis can cause game to crash.\n\nList of subsystems not found from table is in log file.\n", model_get(model_num)->filename );
mprintf(("Subsystem %s in model %s was not found in ships.tbl!\n", subobj_name, model_get(model_num)->filename));
ss_warning_shown_mismatch = true;
ss_warning_shown = 1;
} else
#endif
mprintf(("Subsystem %s in model %s was not found in ships.tbl!\n", subobj_name, model_get(model_num)->filename));
@@ -1433,8 +1432,7 @@ int read_model_file(polymodel * pm, const char *filename, int n_subsystems, mode
mprintf(( "Can't open debug file for writing subsystems for %s\n", filename));
} else {
strcpy_s(model_filename, filename);
ss_warning_shown_null = false;
ss_warning_shown_mismatch = false;
ss_warning_shown = 0;
}
}
#endif
@@ -2385,29 +2383,26 @@ int read_model_file(polymodel * pm, const char *filename, int n_subsystems, mode
int n_banks = cfread_int(fp); // Number of turrets
for ( i = 0; i < n_banks; i++ ) {
int parent; // The parent subobj of the turret (the gun base)
int physical_parent; // The subobj that the firepoints are physically attached to (the gun barrel)
int n_slots; // How many firepoints the turret has
model_subsystem *subsystemp; // The actual turret subsystem
int base_obj = cfread_int(fp); // The parent subobj of the turret (the gun base)
int gun_obj = cfread_int(fp); // The subobj that the firepoints are physically attached to (the gun barrel)
if (base_obj != gun_obj && pm->submodel[gun_obj].parent != base_obj) {
Warning(LOCATION, "Model %s turret %s has a gun submodel that is not an immediate child object of the base", pm->filename, pm->submodel[base_obj].name);
gun_obj = base_obj; // fall back to singlepart handling
}
parent = cfread_int( fp );
physical_parent = cfread_int(fp);
int snum=-1;
if ( subsystems ) {
for ( snum = 0; snum < n_subsystems; snum++ ) {
subsystemp = &subsystems[snum];
if ( base_obj == subsystemp->subobj_num ) {
if ( parent == subsystemp->subobj_num ) {
cfread_vector( &temp_vec, fp );
vm_vec_normalize_safe(&temp_vec);
subsystemp->turret_norm = temp_vec;
n_slots = cfread_int( fp );
subsystemp->turret_gun_sobj = gun_obj;
subsystemp->turret_gun_sobj = physical_parent;
if(n_slots > MAX_TFP) {
Warning(LOCATION, "Model %s has %i turret firing points on subsystem %s, maximum is %i", pm->filename, n_slots, subsystemp->name, MAX_TFP);
}
@@ -2426,8 +2421,8 @@ int read_model_file(polymodel * pm, const char *filename, int n_subsystems, mode
subsystemp->turret_num_firing_points = n_slots;
// copy the subsystem index that the gun base submodel should have at this point
Assertion(pm->submodel[base_obj].subsys_num >= 0, "Turret gun base should have a subsystem index!");
pm->submodel[gun_obj].subsys_num = pm->submodel[base_obj].subsys_num;
Assertion(pm->submodel[parent].subsys_num >= 0, "Turret gun base should have a subsystem index!");
pm->submodel[physical_parent].subsys_num = pm->submodel[parent].subsys_num;
break;
}
@@ -2437,7 +2432,7 @@ int read_model_file(polymodel * pm, const char *filename, int n_subsystems, mode
if ( (n_subsystems == 0) || (snum == n_subsystems) ) {
vec3d bogus;
nprintf(("Warning", "Turret submodel %i not found for turret %i in model %s\n", base_obj, i, pm->filename));
nprintf(("Warning", "Turret submodel %i not found for turret %i in model %s\n", parent, i, pm->filename));
cfread_vector( &bogus, fp );
n_slots = cfread_int( fp );
for (j = 0; j < n_slots; j++ )
+2 -2
View File
@@ -152,7 +152,7 @@ int ConnectToChatServer(char *serveraddr, char *nickname, char *trackerid)
return -1;
}
if (SOCKET_ERROR==bind(Chatsock, reinterpret_cast<LPSOCKADDR>(&Chataddr), psnet_get_sockaddr_len(&Chataddr)))
if (SOCKET_ERROR==bind(Chatsock, reinterpret_cast<LPSOCKADDR>(&Chataddr), sizeof(Chataddr)))
{
return -1;
}
@@ -164,7 +164,7 @@ int ConnectToChatServer(char *serveraddr, char *nickname, char *trackerid)
return -2;
}
if(SOCKET_ERROR == connect(Chatsock, reinterpret_cast<LPSOCKADDR>(&Chataddr), psnet_get_sockaddr_len(&Chataddr)))
if(SOCKET_ERROR == connect(Chatsock, reinterpret_cast<LPSOCKADDR>(&Chataddr), sizeof(Chataddr)))
{
if(WSAEWOULDBLOCK == WSAGetLastError())
{
+1 -1
View File
@@ -1785,7 +1785,7 @@ void multi_ingame_send_ship_update(net_player *p)
// go through the list and send all ships which are mark as OF_COULD_BE_PLAYER
while(moveup!=END_OF_LIST(&Ship_obj_list)){
//Make sure the object can be a player and is on the same team as this guy
if(Objects[moveup->objnum].flags[Object::Object_Flags::Could_be_player] && Objects[moveup->objnum].type == OBJ_SHIP && obj_team(&Objects[moveup->objnum]) == p->p_info.team){
if(Objects[moveup->objnum].flags[Object::Object_Flags::Could_be_player] && obj_team(&Objects[moveup->objnum]) == p->p_info.team){
// send the update
send_ingame_ship_update_packet(p,&Ships[Objects[moveup->objnum].instance]);
}
+1 -2
View File
@@ -1368,10 +1368,9 @@ int multi_oo_pack_data(net_player *pl, object *objp, ushort oo_flags, ubyte *dat
// Check that we are not sending too much data, if so, don't actually send.
if (packet_size + ret <= OO_MAX_DATA_SIZE) {
nprintf(("Network","Had to remove subsystems section from data packet for %s\n", shipp->ship_name));
oo_flags |= OO_SUBSYSTEMS_NEW;
packet_size += ret;
} else {
nprintf(("Network","Had to remove subsystems section from data packet for %s\n", shipp->ship_name));
}
}
}
+1 -9
View File
@@ -207,7 +207,6 @@ void multi_msg_eval_text_msg()
int multi_msg_text_process(int k)
{
char str[2];
int ascii;
// keep eating keys for a short period of time
if ( Multi_msg_eat_stamp.isValid() && !ui_timestamp_elapsed(Multi_msg_eat_stamp) ) {
@@ -249,16 +248,9 @@ int multi_msg_text_process(int k)
// stick other printable characters onto the text
default :
ascii = key_to_ascii(k);
// make sure it's actually a printable character
if (ascii == 255) {
break;
}
// if we're not already at the maximum length
if(strlen(Multi_msg_text) < MULTI_MSG_MAX_LEN){
str[0] = static_cast<char>(ascii);
str[0] = (char)key_to_ascii(k);
str[1] = '\0';
strcat_s(Multi_msg_text,str);
}
+1 -1
View File
@@ -1564,7 +1564,7 @@ void multi_create_standalone_object()
Net_player->m_player->objnum = objnum;
// create the default player ship object and use that as my default virtual "ship", and make it "invisible"
pobj_num = parse_create_object(Player_start_pobject, true);
pobj_num = parse_create_object(Player_start_pobject);
Assert(pobj_num != -1);
flagset<Object::Object_Flags> tmp_flags;
obj_set_flags(&Objects[pobj_num], tmp_flags + Object::Object_Flags::Player_ship);
+5 -38
View File
@@ -332,14 +332,8 @@ int SENDTO(SOCKET s, char * buf, int len, int flags, SOCKADDR *to, int tolen, in
outbuf[0] = static_cast<char>(psnet_type);
memcpy(&outbuf[1], buf, static_cast<size_t>(len));
SOCKLEN_T addrlen = tolen;
if (addrlen == sizeof(SOCKADDR_STORAGE)) {
addrlen = psnet_get_sockaddr_len(reinterpret_cast<SOCKADDR_STORAGE*>(to));
}
// send it
return static_cast<int>( sendto(s, outbuf, len + 1, flags, reinterpret_cast<LPSOCKADDR>(to), addrlen) );
return static_cast<int>( sendto(s, outbuf, len + 1, flags, reinterpret_cast<LPSOCKADDR>(to), tolen) );
}
/**
@@ -553,7 +547,7 @@ bool psnet_init_my_addr()
continue;
}
rval = connect(tsock, reinterpret_cast<LPSOCKADDR>(&remote_addr), psnet_get_sockaddr_len(&remote_addr));
rval = connect(tsock, reinterpret_cast<LPSOCKADDR>(&remote_addr), sizeof(remote_addr));
if (rval) {
continue;
@@ -592,7 +586,7 @@ bool psnet_init_my_addr()
continue;
}
rval = connect(tsock, reinterpret_cast<LPSOCKADDR>(&remote_addr), psnet_get_sockaddr_len(&remote_addr));
rval = connect(tsock, reinterpret_cast<LPSOCKADDR>(&remote_addr), sizeof(remote_addr));
if (rval) {
continue;
@@ -925,25 +919,6 @@ static void psnet_sockaddr_storage_to_in6(const SOCKADDR_STORAGE *addr, SOCKADDR
}
}
/**
* @brief Helper to get the exact length of a specific protocol struct from
* a generic storage struct
*
* @param addr
* @return SOCKLEN_T
*/
SOCKLEN_T psnet_get_sockaddr_len(const SOCKADDR_STORAGE *addr)
{
// internally we should always use IPv6, but cover the bases
if (addr->ss_family == AF_INET6) {
return static_cast<SOCKLEN_T>(sizeof(SOCKADDR_IN6));
} else if (addr->ss_family == AF_INET) {
return static_cast<SOCKLEN_T>(sizeof(SOCKADDR_IN));
} else {
return static_cast<SOCKLEN_T>(sizeof(SOCKADDR_STORAGE));
}
}
/**
* Helper to map IPv4 to IPv6
*/
@@ -1151,11 +1126,6 @@ bool psnet_get_addr(const char *host, const char *port, SOCKADDR_STORAGE *addr,
SOCKADDR_IN6 si4to6;
int rval;
if (addr) {
// by the spec, sockaddr_in6 must be zero'd, so just do that always
memset(addr, 0, sizeof(*addr));
}
memset(&si4to6, 0, sizeof(si4to6));
memset(&hints, 0, sizeof(hints));
@@ -2347,12 +2317,9 @@ bool psnet_init_socket()
psnet_set_socket_options();
// bind the socket
if ( !psnet_get_addr(nullptr, Psnet_default_port, &sockaddr) ) {
ml_printf("Failed to get bind addr!");
return false;
}
psnet_get_addr(nullptr, Psnet_default_port, &sockaddr);
if ( bind(Psnet_socket, reinterpret_cast<LPSOCKADDR>(&sockaddr), psnet_get_sockaddr_len(&sockaddr)) == SOCKET_ERROR) {
if ( bind(Psnet_socket, reinterpret_cast<LPSOCKADDR>(&sockaddr), sizeof(sockaddr)) == SOCKET_ERROR) {
Psnet_failure_code = WSAGetLastError();
if (Psnet_failure_code == WSAEADDRINUSE) {
-3
View File
@@ -178,9 +178,6 @@ bool psnet_get_addr(const char *host, uint16_t port, SOCKADDR_STORAGE *addr, int
#define ADDR_FLAG_NUMERIC_SERVICE (1<<0)
#define ADDR_FLAG_PREFER_IPV4 (1<<1)
// get protocol struct length from generic storage struct
SOCKLEN_T psnet_get_sockaddr_len(const SOCKADDR_STORAGE *addr);
// map an IPv4 address to IPv6
void psnet_map4to6(const in_addr *in4, in6_addr *in6);
+8 -22
View File
@@ -300,7 +300,7 @@ static char szWinTitle[128];
static char szWinClass[128];
static int Os_inited = 0;
static SCP_vector<SDL_Event> deferred_events;
static SCP_vector<SDL_Event> buffered_events;
int Os_debugger_running = 0;
@@ -713,11 +713,11 @@ namespace os
}
}
void os_defer_events_on_load_screen() {
void os_ignore_events() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
// Add event to be handled later
deferred_events.push_back(event);
// Add event to buffer
buffered_events.push_back(event);
}
}
@@ -745,28 +745,14 @@ static void handle_sdl_event(const SDL_Event& event) {
}
}
void os_remove_deferred_cutscene_key_events() {
deferred_events.erase(
std::remove_if(deferred_events.begin(), deferred_events.end(), [](const SDL_Event &event)
{
return (event.type == SDL_KEYUP) && (
event.key.keysym.sym == SDLK_KP_ENTER ||
event.key.keysym.sym == SDLK_RETURN ||
event.key.keysym.sym == SDLK_SPACE
);
}),
deferred_events.end()
);
}
void os_poll()
{
// Replay the deferred events
auto end = deferred_events.end();
for (auto it = deferred_events.begin(); it != end; ++it) {
// Replay the buffered events
auto end = buffered_events.end();
for (auto it = buffered_events.begin(); it != end; ++it) {
handle_sdl_event(*it);
}
deferred_events.clear();
buffered_events.clear();
SDL_Event event;
+2 -5
View File
@@ -64,12 +64,9 @@ int os_foreground();
// process management --------------------------------------------------------------
/**
* @brief Defers all pending events to be handled later
* @brief Removes all pending events and ignores them
*/
void os_defer_events_on_load_screen();
// removes key events that may unintentionally skip the cutscene
void os_remove_deferred_cutscene_key_events();
void os_ignore_events();
// call to process windows messages. only does something in non THREADED mode
void os_poll();
+24 -37
View File
@@ -25,20 +25,11 @@
#include "cfile/cfilesystem.h"
#include "parse/parselo.h"
static const char *FILTERS_ENABLED_BY_DEFAULT[] =
{
"error",
"warning",
"general",
"scripting"
};
struct outwnd_filter_struct {
char name[NAME_LENGTH];
bool enabled;
};
// This technique is necessary to avoid a crash in FRED. See commit e624f6c1.
static SCP_vector<outwnd_filter_struct>& filter_vector()
{
static SCP_vector<outwnd_filter_struct> vec;
@@ -67,16 +58,7 @@ void load_filter_info()
FILE* fp;
char pathname[MAX_PATH_LEN];
char inbuf[NAME_LENGTH + 4];
outwnd_filter_struct* filter_ptr;
// add default-enabled filters
for (const char *name : FILTERS_ENABLED_BY_DEFAULT) {
filter_vector().emplace_back();
filter_ptr = &filter_vector().back();
strcpy_s(filter_ptr->name, name);
filter_ptr->enabled = true;
}
outwnd_filter_struct new_filter;
outwnd_filter_loaded = 1;
@@ -87,18 +69,30 @@ void load_filter_info()
if (!fp) {
Outwnd_no_filter_file = 1;
strcpy_s( new_filter.name, "error" );
new_filter.enabled = true;
filter_vector().push_back( new_filter );
strcpy_s( new_filter.name, "general" );
new_filter.enabled = true;
filter_vector().push_back( new_filter );
strcpy_s( new_filter.name, "warning" );
new_filter.enabled = true;
filter_vector().push_back( new_filter );
return;
}
Outwnd_no_filter_file = 0;
while ( fgets(inbuf, NAME_LENGTH+3, fp) ) {
bool enabled;
if (*inbuf == '+')
enabled = true;
new_filter.enabled = true;
else if (*inbuf == '-')
enabled = false;
new_filter.enabled = false;
else
continue; // skip everything else
@@ -107,24 +101,17 @@ void load_filter_info()
inbuf[z] = 0;
Assert( strlen(inbuf+1) < NAME_LENGTH );
const char *name = &inbuf[1];
strcpy_s(new_filter.name, inbuf + 1);
// find it, or create it
filter_ptr = nullptr;
for (auto &filter : filter_vector()) {
if (!stricmp(filter.name, name)) {
filter_ptr = &filter;
break;
}
}
if (filter_ptr == nullptr) {
filter_vector().emplace_back();
filter_ptr = &filter_vector().back();
strcpy_s(filter_ptr->name, name);
if ( !stricmp(new_filter.name, "error") ) {
new_filter.enabled = true;
} else if ( !stricmp(new_filter.name, "general") ) {
new_filter.enabled = true;
} else if ( !stricmp(new_filter.name, "warning") ) {
new_filter.enabled = true;
}
// set it as enabled or not, depending on config
filter_ptr->enabled = enabled;
filter_vector().push_back( new_filter );
}
if ( ferror(fp) && !feof(fp) )
+67 -179
View File
@@ -991,12 +991,8 @@ bool ship_class_unchanged(const ship_registry_entry *ship_entry);
void multi_sexp_modify_variable();
// jg18
// container_value_index is for using one specific value from a container
// container_value_index is for using one specific value from acontainer
int copy_node_to_replacement_args(int node, int container_value_index = -1);
// checks whether the node's value can change over the course of the mission
bool is_node_value_dynamic(int node);
// returns 0 on success or a SEXP_CHECK_* value on failure
int check_dynamic_value_node_type(int node, bool is_string, bool is_number);
#define NO_OPERATOR_INDEX_DEFINED -2
#define NOT_A_SEXP_OPERATOR -1
@@ -2125,12 +2121,6 @@ int check_sexp_syntax(int node, int return_type, int recursive, int *bad_node, i
} else if (Sexp_nodes[node].subtype == SEXP_ATOM_CONTAINER_DATA) {
// this is an instance of "Replace Container Data"
// can't be used in special argument list
if (type == OPF_ANYTHING || type == OPF_DATA_OR_STR_CONTAINER) {
return SEXP_CHECK_TYPE_MISMATCH;
}
const int modifier_node = Sexp_nodes[node].first;
if (modifier_node == -1) {
return SEXP_CHECK_MISSING_CONTAINER_MODIFIER;
@@ -2474,16 +2464,9 @@ int check_sexp_syntax(int node, int return_type, int recursive, int *bad_node, i
}
Assert(ship_node >= 0);
if (is_node_value_dynamic(ship_node)) {
const int dyn_val_check = check_dynamic_value_node_type(ship_node, true, false);
if (dyn_val_check) {
return dyn_val_check;
} else {
// since the value changes at runtime
// we can check only the type
break;
}
}
// we can't check special-arg ships
if (Sexp_nodes[ship_node].flags & SNF_SPECIAL_ARG_IN_NODE)
break;
auto shipname = CTEXT(ship_node);
shipnum = ship_name_lookup(shipname, 1);
@@ -2568,16 +2551,9 @@ int check_sexp_syntax(int node, int return_type, int recursive, int *bad_node, i
ship_node = CDR(op_node);
if (is_node_value_dynamic(ship_node)) {
const int dyn_val_check = check_dynamic_value_node_type(ship_node, true, false);
if (dyn_val_check) {
return dyn_val_check;
} else {
// since the value changes at runtime
// we can check only the type
break;
}
}
// we can't check special-arg ships
if (Sexp_nodes[ship_node].flags & SNF_SPECIAL_ARG_IN_NODE)
break;
auto shipname = CTEXT(ship_node);
shipnum = ship_name_lookup(shipname, 1);
@@ -2944,16 +2920,9 @@ int check_sexp_syntax(int node, int return_type, int recursive, int *bad_node, i
auto ship_node = Sexp_nodes[op_node].rest;
Assert(ship_node >= 0);
if (is_node_value_dynamic(ship_node)) {
const int dyn_val_check = check_dynamic_value_node_type(ship_node, true, false);
if (dyn_val_check) {
return dyn_val_check;
} else {
// since the value changes at runtime
// we can check only the type
break;
}
}
// we can't check special-arg ships
if (Sexp_nodes[ship_node].flags & SNF_SPECIAL_ARG_IN_NODE)
break;
ship_num = ship_name_lookup(CTEXT(ship_node), 1); // Goober5000 - include players
if (ship_num < 0) {
@@ -3091,16 +3060,9 @@ int check_sexp_syntax(int node, int return_type, int recursive, int *bad_node, i
z = Sexp_nodes[z].rest; // first argument of operator should be mission name
Assert(z >= 0);
if (is_node_value_dynamic(z)) {
const int dyn_val_check = check_dynamic_value_node_type(z, true, false);
if (dyn_val_check) {
return dyn_val_check;
} else {
// since the value changes at runtime
// we can check only the type
break;
}
}
// can't check special-arg
if (Sexp_nodes[z].flags & SNF_SPECIAL_ARG_IN_NODE)
break;
// look for mission
count = count_items_with_name(CTEXT(z), Campaign.missions, Campaign.num_missions);
@@ -3183,16 +3145,9 @@ int check_sexp_syntax(int node, int return_type, int recursive, int *bad_node, i
}
Assert(ship_node >= 0);
if (is_node_value_dynamic(ship_node)) {
const int dyn_val_check = check_dynamic_value_node_type(ship_node, true, false);
if (dyn_val_check) {
return dyn_val_check;
} else {
// since the value changes at runtime
// we can check only the type
break;
}
}
// can't check special-arg
if (Sexp_nodes[ship_node].flags & SNF_SPECIAL_ARG_IN_NODE)
break;
// look for the ship that has this dockpoint
ship_num = ship_name_lookup(CTEXT(ship_node), 1);
@@ -3553,7 +3508,7 @@ int check_sexp_syntax(int node, int return_type, int recursive, int *bad_node, i
if ( type2 != SEXP_ATOM_STRING )
return SEXP_CHECK_TYPE_MISMATCH;
if ( stricmp(CTEXT(node), NOX("default")) != 0 && stricmp(CTEXT(node), NOX("none")) != 0 && !strstr(CTEXT(node), NOX(".pof")) )
if ( stricmp(CTEXT(node), NOX("default")) != 0 && !strstr(CTEXT(node), NOX(".pof")) )
return SEXP_CHECK_INVALID_SKYBOX_NAME;
break;
@@ -4551,23 +4506,36 @@ void stuff_sexp_text_string(SCP_string &dest, int node, int mode)
Assertion(sexp_variables_index != -1, "Couldn't find variable: %s\n", Sexp_nodes[node].text);
Assert((Sexp_variables[sexp_variables_index].type & SEXP_VARIABLE_NUMBER) || (Sexp_variables[sexp_variables_index].type & SEXP_VARIABLE_STRING));
auto var_name = (Fred_running) ? Sexp_nodes[node].text : Sexp_variables[sexp_variables_index].variable_name;
auto var_contents = Sexp_variables[sexp_variables_index].text;
// number
if (Sexp_nodes[node].subtype == SEXP_ATOM_NUMBER)
// Error check - can be Fred or FreeSpace
if (mode == SEXP_ERROR_CHECK_MODE)
{
Assert(Sexp_variables[sexp_variables_index].type & SEXP_VARIABLE_NUMBER);
sprintf(dest, "@%s[%s] ", var_name, var_contents);
}
// string
else if (Sexp_nodes[node].subtype == SEXP_ATOM_STRING)
{
Assert(Sexp_variables[sexp_variables_index].type & SEXP_VARIABLE_STRING);
sprintf(dest, "\"@%s[%s]\" ", var_name, var_contents);
if (Fred_running)
sprintf(dest, "@%s[%s] ", Sexp_nodes[node].text, Sexp_variables[sexp_variables_index].text);
else
sprintf(dest, "@%s[%s] ", Sexp_variables[sexp_variables_index].variable_name, Sexp_variables[sexp_variables_index].text);
}
else
UNREACHABLE("SEXP variable nodes must be SEXP_ATOM_NUMBER or SEXP_ATOM_STRING!");
{
// number
if (Sexp_nodes[node].subtype == SEXP_ATOM_NUMBER)
{
Assert(Sexp_variables[sexp_variables_index].type & SEXP_VARIABLE_NUMBER);
// Save as string - only Fred
Assert(mode == SEXP_SAVE_MODE);
sprintf(dest, "@%s[%s] ", Sexp_nodes[node].text, Sexp_variables[sexp_variables_index].text);
}
// string
else
{
Assert(Sexp_nodes[node].subtype == SEXP_ATOM_STRING);
Assert(Sexp_variables[sexp_variables_index].type & SEXP_VARIABLE_STRING);
// Save as string - only Fred
Assert(mode == SEXP_SAVE_MODE);
sprintf(dest, "\"@%s[%s]\" ", Sexp_nodes[node].text, Sexp_variables[sexp_variables_index].text);
}
}
}
// not a variable
else
@@ -4949,8 +4917,8 @@ const ship_registry_entry *eval_ship(int node)
auto ship_it = Ship_registry_map.find(CTEXT(node));
if (ship_it != Ship_registry_map.end())
{
// cache the value if it can't change later
if (!is_node_value_dynamic(node))
// cache the value, unless this node is a variable or argument because the value may change
if (!(Sexp_nodes[node].type & SEXP_FLAG_VARIABLE) && !(Sexp_nodes[node].flags & SNF_SPECIAL_ARG_IN_NODE))
Sexp_nodes[node].cache = new sexp_cached_data(OPF_SHIP, -1, ship_it->second);
return &Ship_registry[ship_it->second];
@@ -4992,8 +4960,8 @@ wing *eval_wing(int node)
{
auto wingp = &Wings[wing_num];
// cache the value if it can't change later
if (!is_node_value_dynamic(node))
// cache the value, unless this node is a variable or argument because the value may change
if (!(Sexp_nodes[node].type & SEXP_FLAG_VARIABLE) && !(Sexp_nodes[node].flags & SNF_SPECIAL_ARG_IN_NODE))
Sexp_nodes[node].cache = new sexp_cached_data(OPF_WING, wingp);
return wingp;
@@ -5034,8 +5002,10 @@ int sexp_atoi(int node)
int num = atoi(CTEXT(node));
// cache the value if it can't change later
if (!is_node_value_dynamic(node))
// cache the value, unless this node is a variable, argument, or container data, because the value may change
if (!(Sexp_nodes[node].type & SEXP_FLAG_VARIABLE) &&
!(Sexp_nodes[node].flags & SNF_SPECIAL_ARG_IN_NODE) &&
(Sexp_nodes[node].subtype != SEXP_ATOM_CONTAINER_DATA))
Sexp_nodes[node].cache = new sexp_cached_data(OPF_NUMBER, num, -1);
return num;
@@ -11035,13 +11005,6 @@ void sexp_change_argument_validity(int n, bool invalidate)
// first we must check if the arg_handler marks a selection. At the moment random-of is the only one that does this
arg_n = CDR(arg_handler);
while (invalidate && (arg_n != -1)) {
Assertion(Sexp_nodes[arg_n].subtype != SEXP_ATOM_CONTAINER_NAME,
"Attempt to use invalidate-argument with container %s. Please report!",
Sexp_nodes[arg_n].text);
Assertion(Sexp_nodes[arg_n].subtype != SEXP_ATOM_CONTAINER_DATA,
"Attempt to use invalidate-argument with data from container %s. Please report!",
Sexp_nodes[arg_n].text);
if (Sexp_nodes[arg_n].flags & SNF_ARGUMENT_SELECT) {
// now check if the selected argument matches the one we want to invalidate
if (!strcmp(CTEXT(n), CTEXT(arg_n))) {
@@ -11060,13 +11023,6 @@ void sexp_change_argument_validity(int n, bool invalidate)
arg_n = CDR(arg_handler);
while (arg_n != -1)
{
Assertion(Sexp_nodes[arg_n].subtype != SEXP_ATOM_CONTAINER_NAME,
"Attempt to change argument validity of container %s. Please report!",
Sexp_nodes[arg_n].text);
Assertion(Sexp_nodes[arg_n].subtype != SEXP_ATOM_CONTAINER_DATA,
"Attempt to change argument validity of data from container %s. Please report!",
Sexp_nodes[arg_n].text);
// match?
if (!strcmp(CTEXT(n), CTEXT(arg_n)))
{
@@ -11846,7 +11802,7 @@ void sexp_clear_goals(int n)
if (ship_entry)
{
if (ship_entry->status != ShipStatus::PRESENT)
continue; // ship not around anymore???? then forget it!
return; // ship not around anymore???? then forget it!
ai_clear_ship_goals(&(Ai_info[ship_entry->shipp->ai_index]));
continue;
@@ -11856,7 +11812,7 @@ void sexp_clear_goals(int n)
if (wingp)
{
if (wingp->flags[Ship::Wing_Flags::Gone])
continue; // wing not around anymore???? then forget it!
return; // wing not around anymore???? then forget it!
ai_clear_wing_goals(wingp);
}
@@ -12228,11 +12184,6 @@ void multi_sexp_hud_display_gauge()
void sexp_player_use_ai(int flag)
{
Player_use_ai = flag ? 1 : 0;
if (!flag) {
Player_ai->ai_override_flags.reset();
Player_obj->phys_info.flags &= ~PF_MANEUVER_NO_DAMP;
}
}
// Karajorma
@@ -13402,8 +13353,7 @@ void sexp_send_one_message( const char *name, const char *who_from, const char *
} else if ( !stricmp(who_from, "<none>") ) {
source = MESSAGE_SOURCE_NONE;
} else {
Warning(LOCATION, "Invalid message source '%s'. Unable to send message.", who_from);
return;
Assertion(false, "Curious... all message sources should have been covered");
}
if ( ship_index == -1 ){
@@ -19191,12 +19141,13 @@ void sexp_set_skybox_model_preload(const char *name)
{
int i;
if (!stricmp("default", name)) {
name = The_mission.skybox_model;
}
// if there isn't a skybox model then don't load one
if ( strlen(name) && stricmp(name, "none") != 0 ) {
if ( !stricmp("default", name) ) {
// if there isn't a mission skybox model then don't load one
if ( strlen(The_mission.skybox_model) ) {
i = model_load( The_mission.skybox_model, 0, nullptr );
model_page_in_textures( i );
}
} else {
i = model_load( name, 0, nullptr );
model_page_in_textures( i );
}
@@ -22118,8 +22069,8 @@ int sexp_string_to_int(int n)
int num = atoi(buf);
// cache the value if it can't change later
if (!is_node_value_dynamic(n))
// cache the value, unless this node is a variable or argument because the value may change
if (!(Sexp_nodes[n].type & SEXP_FLAG_VARIABLE) && !(Sexp_nodes[n].flags & SNF_SPECIAL_ARG_IN_NODE))
Sexp_nodes[n].cache = new sexp_cached_data(OPF_NUMBER, num, -1);
return num;
@@ -31398,9 +31349,6 @@ const char *sexp_error_message(int num)
case SEXP_CHECK_WRONG_CONTAINER_DATA_TYPE:
return "Wrong container data type";
case SEXP_CHECK_INVALID_SPECIAL_ARG_TYPE:
return "Invalid special argument type";
default:
Warning(LOCATION, "Unhandled sexp error code %d!", num);
return "Unhandled sexp error code!";
@@ -31731,47 +31679,6 @@ int copy_node_to_replacement_args(int node, int container_value_index)
return num_args;
}
bool is_node_value_dynamic(int node)
{
Assertion(node >= 0, "Attempt to check whether a non-existent node has a dynamic value. Please report!");
return (Sexp_nodes[node].type & SEXP_FLAG_VARIABLE) || (Sexp_nodes[node].flags & SNF_SPECIAL_ARG_IN_NODE) ||
(Sexp_nodes[node].subtype == SEXP_ATOM_CONTAINER_DATA);
}
int check_dynamic_value_node_type(int node, bool is_string, bool is_number)
{
Assertion(is_node_value_dynamic(node),
"Attempt to check dynamic value type of a node that isn't a dynamic value. Please report!");
if (Sexp_nodes[node].type & SEXP_FLAG_VARIABLE) {
const int var_index = sexp_get_variable_index(node);
Assertion(var_index != -1,
"Attempt to get index of invalid variable %s. Please report!",
Sexp_nodes[node].text);
const int var_type = Sexp_variables[var_index].type;
if (((var_type & SEXP_VARIABLE_STRING) && !is_string) || ((var_type & SEXP_VARIABLE_NUMBER) && !is_number)) {
return SEXP_CHECK_INVALID_VARIABLE_TYPE;
}
} else if (Sexp_nodes[node].flags & SNF_SPECIAL_ARG_IN_NODE) {
if (((Sexp_nodes[node].subtype == SEXP_ATOM_STRING) && !is_string) ||
((Sexp_nodes[node].subtype == SEXP_ATOM_NUMBER) && !is_number)) {
return SEXP_CHECK_INVALID_SPECIAL_ARG_TYPE;
}
} else if (Sexp_nodes[node].subtype == SEXP_ATOM_CONTAINER_DATA) {
const auto *p_container = get_sexp_container(Sexp_nodes[node].text);
Assertion(p_container,
"Attempt to check dynamic value node type of data of nonexistent container %s. Please report!",
Sexp_nodes[node].text);
if (!check_container_data_sexp_arg_type(p_container->type, is_string, is_number)) {
return SEXP_CHECK_WRONG_CONTAINER_DATA_TYPE;
}
} else {
UNREACHABLE("Unhandled dynamic value node %s. Please report!", Sexp_nodes[node].text);
}
return 0;
}
void sexp_modify_variable(int n)
{
@@ -32318,21 +32225,6 @@ int get_category(int sexp_id)
return category;
}
// Goober5000
const char *get_category_name(int category_id)
{
if (category_id == OP_CATEGORY_CHANGE2)
category_id = OP_CATEGORY_CHANGE;
for (auto &category : op_menu)
{
if (category.id == category_id)
return category.name.c_str();
}
return "<unknown>";
}
// Goober5000
int category_of_subcategory(int subcategory_id)
{
@@ -33927,8 +33819,7 @@ SCP_vector<sexp_help_struct> Sexp_help = {
// Goober5000
{ OP_INVALIDATE_ARGUMENT, "Invalidate-argument (Conditional operator)\r\n"
"\tRemoves an argument from future consideration as a " SEXP_ARGUMENT_STRING " special data item.\r\n"
"\tFor argument-related SEXPs that accept containers as arguments, the retrieved arguments can't be individually invalidated.\r\n"
"\tAdditionally, you can't invalidate individual container arguments.\r\n\r\n"
"\tFor argument-related SEXPs that accept containers as arguments, the retrieved arguments can't be individually invalidated.\r\n\r\n"
"Takes 1 or more arguments...\r\n"
"\tAll:\tThe argument to remove from the preceding argument list." },
@@ -33936,22 +33827,19 @@ SCP_vector<sexp_help_struct> Sexp_help = {
{ OP_VALIDATE_ARGUMENT, "Validate-argument (Conditional operator)\r\n"
"\tRestores an argument for future consideration as a " SEXP_ARGUMENT_STRING " special data item.\r\n"
"\tIf the argument hasn't been previously invalidated, it will do nothing.\r\n"
"\tFor argument-related SEXPs that accept containers as arguments, the retrieved arguments can't be individually validated.\r\n"
"\tAdditionally, you can't validate individual container arguments.\r\n\r\n"
"\tFor argument-related SEXPs that accept containers as arguments, the retrieved arguments can't be individually validated.\r\n\r\n"
"Takes 1 or more arguments...\r\n"
"\tAll:\tThe argument to restore to the preceding argument list." },
// Karajorma
{ OP_INVALIDATE_ALL_ARGUMENTS, "Invalidate-all-arguments (Conditional operator)\r\n"
"\tRemoves all argument from future consideration as " SEXP_ARGUMENT_STRING " special data items.\r\n"
"\tFor argument-related SEXPs that accept containers as arguments, container arguments will also be invalidated, but they can't be indvidiually validated.\r\n\r\n"
"Takes no arguments." },
// Karajorma
{ OP_VALIDATE_ALL_ARGUMENTS, "Validate-all-arguments (Conditional operator)\r\n"
"\tRestores all arguments for future consideration as " SEXP_ARGUMENT_STRING " special data items.\r\n"
"\tIf the argument hasn't been previously invalidated, it will do nothing.\r\n"
"\tFor argument-related SEXPs that accept containers as arguments, container arguments will also be validated, but they can't be indvidiually invalidated.\r\n\r\n"
"Takes no arguments." },
// Goober5000 - added wing capability
@@ -36847,7 +36735,7 @@ SCP_vector<sexp_help_struct> Sexp_help = {
"\t3-8:\tSet or unset the following skyboxes flags (optional)\r\n"
"\t\t\tadd-lighting, no-transparency, add-zbuffer\r\n"
"\t\t\tadd-culling, no-glowmaps, force-clamp\r\n\r\n"
"Note: If the model filename is set to \"default\" with no extension then it will switch to the mission supplied default skybox. If it is an empty string or \"none\" then it will remove any current skybox."
"Note: If the model filename is set to \"default\" with no extension then it will switch to the mission supplied default skybox."
},
// Goober5000
-3
View File
@@ -1117,7 +1117,6 @@ const char *CTEXT(int n);
#define SEXP_CHECK_WRONG_CONTAINER_TYPE -170
#define SEXP_CHECK_INVALID_ANIMATION -171
#define SEXP_CHECK_WRONG_CONTAINER_DATA_TYPE -172
#define SEXP_CHECK_INVALID_SPECIAL_ARG_TYPE -173
#define TRAINING_CONTEXT_SPEED (1<<0)
@@ -1297,7 +1296,6 @@ extern int query_operator_argument_type(int op, int argnum);
extern void update_sexp_references(const char *old_name, const char *new_name);
extern void update_sexp_references(const char *old_name, const char *new_name, int format);
extern int query_referenced_in_sexp(int mode, const char *name, int *node);
extern void stuff_sexp_text_string(SCP_string &dest, int node, int mode);
extern int build_sexp_string(SCP_string &accumulator, int cur_node, int level, int mode);
extern int sexp_query_type_match(int opf, int opr);
extern bool sexp_recoverable_error(int num);
@@ -1359,7 +1357,6 @@ void set_turret_secondary_ammo(ship_subsys *turret, int requested_bank, int requ
extern int get_category(int sexp_id);
extern int category_of_subcategory(int subcategory_id);
extern int get_subcategory(int sexp_id);
extern const char *get_category_name(int category_id);
// Goober5000
extern void sexp_music_close();
+3 -16
View File
@@ -125,10 +125,8 @@ void parse_sexp_table(const char* filename) {
luaSexp->parseTable();
int op = add_dynamic_sexp(std::move(instance), SEXP_GOAL_OPERATOR);
if (op >= 0) {
luaSexp->registerAIMode(op);
luaSexp->maybeRegisterPlayerOrder(op);
}
luaSexp->registerAIMode(op);
luaSexp->maybeRegisterPlayerOrder(op);
}
required_string("#End");
}
@@ -179,19 +177,8 @@ int add_dynamic_sexp(std::unique_ptr<DynamicSEXP>&& sexp, int type)
new_op.min = sexp->getMinimumArguments();
new_op.max = sexp->getMaximumArguments();
int free_op_index = get_next_free_operator(sexp->getCategory());
if (free_op_index >= 256) {
Warning(LOCATION, "There are too many SEXPs in the %s category. The SEXP %s will not be added.", get_category_name(sexp->getCategory()), sexp->getName().c_str());
return -1;
}
if (Operators.size() >= FIRST_OP) {
Warning(LOCATION, "There are too many total SEXPs. The SEXP %s will not be added.", sexp->getName().c_str());
return -1;
}
// For now, all dynamic SEXPS are only valid in missions
new_op.value = free_op_index | sexp->getCategory() | OP_NONCAMPAIGN_FLAG;
new_op.value = get_next_free_operator(sexp->getCategory()) | sexp->getCategory() | OP_NONCAMPAIGN_FLAG;
new_op.type = type;
global.operator_const_mapping.insert(std::make_pair(new_op.value, std::move(sexp)));
-3
View File
@@ -1769,9 +1769,6 @@ void sexp_container_set_special_arg_status(int arg_handler_node, bool status)
"Attempt to set special argument status on invalid argument handler. Please report!");
for (int arg_node = CDR(arg_handler_node); arg_node != -1; arg_node = CDR(arg_node)) {
Assertion(Sexp_nodes[arg_node].subtype != SEXP_ATOM_CONTAINER_DATA,
"Attempt to use Replace Container Data as special argument option, which isn't supported. Please report!");
if (Sexp_nodes[arg_node].subtype == SEXP_ATOM_CONTAINER_NAME) {
const char *container_name = Sexp_nodes[arg_node].text;
auto *p_container = get_sexp_container(container_name);
+2 -2
View File
@@ -168,7 +168,7 @@ void physics_sim_rot(matrix * orient, physics_info * pi, float sim_time )
shock_amplitude = pi->shockwave_shake_amp * shock_fraction_time_left;
}
}
else if (pi->flags & PF_MANEUVER_NO_DAMP) {
else if (pi->flags & PF_NO_DAMP) {
rotdamp = 0.0f;
}
else {
@@ -305,7 +305,7 @@ void physics_sim_vel(vec3d * position, physics_info * pi, float sim_time, matrix
}
}
// no damping at all
else if (pi->flags & PF_MANEUVER_NO_DAMP) {
else if (pi->flags & PF_NO_DAMP) {
damp = vmd_zero_vector;
}
// newtonian
+1 -1
View File
@@ -32,7 +32,7 @@
#define PF_GLIDING (1 << 14)
#define PF_FORCE_GLIDE (1 << 15)
#define PF_NEWTONIAN_DAMP (1 << 16) // SUSHI: Whether or not to use newtonian dampening
#define PF_MANEUVER_NO_DAMP (1 << 17) // Goober5000 - don't damp velocity changes in physics; used for instantaneous acceleration
#define PF_NO_DAMP (1 << 17) // Goober5000 - don't damp velocity changes in physics; used for instantaneous acceleration
//information for physics sim for an object
typedef struct physics_info {
+3 -35
View File
@@ -1134,20 +1134,11 @@ void pilotfile::csg_write_variables()
void pilotfile::csg_read_settings()
{
clamped_range_warnings.clear();
// sound/voice/music
if (!Using_in_game_options) {
float temp_volume = cfread_float(cfp);
clamp_value_with_warn(&temp_volume, 0.f, 1.f, "Effects Volume");
snd_set_effects_volume(temp_volume);
temp_volume = cfread_float(cfp);
clamp_value_with_warn(&temp_volume, 0.f, 1.f, "Music Volume");
event_music_set_volume(temp_volume);
temp_volume = cfread_float(cfp);
clamp_value_with_warn(&temp_volume, 0.f, 1.f, "Voice Volume");
snd_set_voice_volume(temp_volume);
snd_set_effects_volume(cfread_float(cfp));
event_music_set_volume(cfread_float(cfp));
snd_set_voice_volume(cfread_float(cfp));
Briefing_voice_enabled = cfread_int(cfp) != 0;
} else {
@@ -1163,20 +1154,13 @@ void pilotfile::csg_read_settings()
// skill level
Game_skill_level = cfread_int(cfp);
clamp_value_with_warn(&Game_skill_level, 0, 4, "Game Skill Level");
// input options
if (!Using_in_game_options) {
Use_mouse_to_fly = cfread_int(cfp) != 0;
Mouse_sensitivity = cfread_int(cfp);
clamp_value_with_warn(&Mouse_sensitivity, 0, 9, "Mouse Sensitivity");
Joy_sensitivity = cfread_int(cfp);
clamp_value_with_warn(&Joy_sensitivity, 0, 9, "Joystick Sensitivity");
Joy_dead_zone_size = cfread_int(cfp);
clamp_value_with_warn(&Joy_dead_zone_size, 0, 45, "Joystick Deadzone");
} else {
// The values are set by the in-game menu but we still need to read the int from the file to maintain the correct offset
cfread_int(cfp);
@@ -1200,44 +1184,28 @@ void pilotfile::csg_read_settings()
dummy = cfread_int(cfp);
dummy = cfread_int(cfp);
}
if (!clamped_range_warnings.empty()) {
ReleaseWarning(LOCATION, "The following values in the campaign save file were out of bounds and were automatically reset:\n%s\nPlease check your settings!\n", clamped_range_warnings.c_str());
clamped_range_warnings.clear();
}
}
void pilotfile::csg_write_settings()
{
startSection(Section::Settings);
clamped_range_warnings.clear();
// sound/voice/music
clamp_value_with_warn(&Master_sound_volume, 0.f, 1.f, "Effects Volume");
cfwrite_float(Master_sound_volume, cfp);
clamp_value_with_warn(&Master_event_music_volume, 0.f, 1.f, "Music Volume");
cfwrite_float(Master_event_music_volume, cfp);
clamp_value_with_warn(&Master_voice_volume, 0.f, 1.f, "Voice Volume");
cfwrite_float(Master_voice_volume, cfp);
cfwrite_int(Briefing_voice_enabled ? 1 : 0, cfp);
// skill level
clamp_value_with_warn(&Game_skill_level, 0, 4, "Game Skill Level");
cfwrite_int(Game_skill_level, cfp);
// input options
cfwrite_int(Use_mouse_to_fly, cfp);
clamp_value_with_warn(&Mouse_sensitivity, 0, 9, "Mouse Sensitivity");
cfwrite_int(Mouse_sensitivity, cfp);
clamp_value_with_warn(&Joy_sensitivity, 0, 9, "Joystick Sensitivity");
cfwrite_int(Joy_sensitivity, cfp);
clamp_value_with_warn(&Joy_dead_zone_size, 0, 45, "Joystick Deadzone");
cfwrite_int(Joy_dead_zone_size, cfp);
if (!clamped_range_warnings.empty()) {
ReleaseWarning(LOCATION, "The following values were out of bounds when saving the campaign file and were automatically reset.\n%s\nThis shouldn't be possible, please contact the FreeSpace 2 Open Source Code Project!\n", clamped_range_warnings.c_str());
clamped_range_warnings.clear();
}
endSection();
}
-11
View File
@@ -157,17 +157,6 @@ class pilotfile {
// file offset of the size value for the current section (set with startSection())
size_t m_size_offset;
SCP_string clamped_range_warnings = "";
template <typename T> void clamp_value_with_warn(T* value, T min, T max, const char* name) {
if (*value < min) {
clamped_range_warnings += SCP_string(name) + ": too low (" + std::to_string(*value) + "). Will reset to minimum (" + std::to_string(min) + ")\n";
*value = min;
} else if (*value > max) {
clamped_range_warnings += SCP_string(name) + ": too high (" + std::to_string(*value) + "). Will reset to maximum (" + std::to_string(max) + ")\n";
*value = max;
}
}
// --------------------------------------------------------------------
// PLR specific
+4 -52
View File
@@ -795,20 +795,11 @@ void pilotfile::plr_write_controls()
void pilotfile::plr_read_settings()
{
clamped_range_warnings.clear();
// sound/voice/music
if (!Using_in_game_options) {
float temp_volume = handler->readFloat("master_sound_volume");
clamp_value_with_warn(&temp_volume, 0.f, 1.f, "Effects Volume");
snd_set_effects_volume(temp_volume);
temp_volume = handler->readFloat("master_event_music_volume");
clamp_value_with_warn(&temp_volume, 0.f, 1.f, "Music Volume");
event_music_set_volume(temp_volume);
temp_volume = handler->readFloat("aster_voice_volume");
clamp_value_with_warn(&temp_volume, 0.f, 1.f, "Voice Volume");
snd_set_voice_volume(temp_volume);
snd_set_effects_volume(handler->readFloat("master_sound_volume"));
event_music_set_volume(handler->readFloat("master_event_music_volume"));
snd_set_voice_volume(handler->readFloat("aster_voice_volume"));
Briefing_voice_enabled = handler->readInt("briefing_voice_enabled") != 0;
} else {
@@ -823,37 +814,24 @@ void pilotfile::plr_read_settings()
// skill level
Game_skill_level = handler->readInt("game_skill_level");
clamp_value_with_warn(&Game_skill_level, 0, 4, "Skill Level");
// input options
if (!Using_in_game_options) {
Use_mouse_to_fly = handler->readInt("use_mouse_to_fly") != 0;
Mouse_sensitivity = handler->readInt("mouse_sensitivity");
clamp_value_with_warn(&Mouse_sensitivity, 0, 9, "Mouse Sensitivity");
Joy_sensitivity = handler->readInt("joy_sensitivity");
clamp_value_with_warn(&Joy_sensitivity, 0, 9, "Joystick Sensitivity");
Joy_dead_zone_size = handler->readInt("joy_dead_zone_size");
clamp_value_with_warn(&Joy_dead_zone_size, 0, 45, "Joystick Deadzone");
// detail
Detail.setting = handler->readInt("setting");
clamp_value_with_warn(&Detail.setting, -1, NUM_DEFAULT_DETAIL_LEVELS - 1, "Detail Level Preset");
Detail.nebula_detail = handler->readInt("nebula_detail");
clamp_value_with_warn(&Detail.nebula_detail, 0, MAX_DETAIL_LEVEL, "Nebula Detail");
Detail.detail_distance = handler->readInt("detail_distance");
clamp_value_with_warn(&Detail.detail_distance, 0, MAX_DETAIL_LEVEL, "Model Detail");
Detail.hardware_textures = handler->readInt("hardware_textures");
clamp_value_with_warn(&Detail.hardware_textures, 0, MAX_DETAIL_LEVEL, "3D Hardware Textures");
Detail.num_small_debris = handler->readInt("num_small_debris");
clamp_value_with_warn(&Detail.num_small_debris, 0, MAX_DETAIL_LEVEL, "Impact Effects");
Detail.num_particles = handler->readInt("num_particles");
clamp_value_with_warn(&Detail.num_particles, 0, MAX_DETAIL_LEVEL, "Particles");
Detail.num_stars = handler->readInt("num_stars");
clamp_value_with_warn(&Detail.num_stars, 0, MAX_DETAIL_LEVEL, "Stars");
Detail.shield_effects = handler->readInt("shield_effects");
clamp_value_with_warn(&Detail.shield_effects, 0, MAX_DETAIL_LEVEL, "Shield Hit Effects");
Detail.lighting = handler->readInt("lighting");
clamp_value_with_warn(&Detail.lighting, 0, MAX_DETAIL_LEVEL, "Lighting");
Detail.targetview_model = handler->readInt("targetview_model");
Detail.planets_suns = handler->readInt("planets_suns");
Detail.weapon_extras = handler->readInt("weapon_extras");
@@ -878,10 +856,6 @@ void pilotfile::plr_read_settings()
handler->readInt("planets_suns");
handler->readInt("weapon_extras");
}
if (!clamped_range_warnings.empty()) {
ReleaseWarning(LOCATION, "The following values in the pilot file were out of bounds and were automatically reset:\n%s\nPlease check your settings!\n", clamped_range_warnings.c_str());
clamped_range_warnings.clear();
}
}
void pilotfile::plr_write_settings()
@@ -889,55 +863,35 @@ void pilotfile::plr_write_settings()
handler->startSectionWrite(Section::Settings);
// sound/voice/music
clamp_value_with_warn(&Master_sound_volume, 0.f, 1.f, "Effects Volume");
handler->writeFloat("master_sound_volume", Master_sound_volume);
clamp_value_with_warn(&Master_event_music_volume, 0.f, 1.f, "Music Volume");
handler->writeFloat("master_event_music_volume", Master_event_music_volume);
clamp_value_with_warn(&Master_voice_volume, 0.f, 1.f, "Voice Volume");
handler->writeFloat("aster_voice_volume", Master_voice_volume);
handler->writeInt("briefing_voice_enabled", Briefing_voice_enabled ? 1 : 0);
// skill level
clamp_value_with_warn(&Game_skill_level, 0, 4, "Skill Level");
handler->writeInt("game_skill_level", Game_skill_level);
// input options
handler->writeInt("use_mouse_to_fly", Use_mouse_to_fly);
clamp_value_with_warn(&Mouse_sensitivity, 0, 9, "Mouse Sensitivity");
handler->writeInt("mouse_sensitivity", Mouse_sensitivity);
clamp_value_with_warn(&Joy_sensitivity, 0, 9, "Joystick Sensitivity");
handler->writeInt("joy_sensitivity", Joy_sensitivity);
clamp_value_with_warn(&Joy_dead_zone_size, 0, 45, "Joystick Deadzone");
handler->writeInt("joy_dead_zone_size", Joy_dead_zone_size);
// detail
clamp_value_with_warn(&Detail.setting, -1, NUM_DEFAULT_DETAIL_LEVELS - 1, "Detail Level Preset");
handler->writeInt("setting", Detail.setting);
clamp_value_with_warn(&Detail.nebula_detail, 0, MAX_DETAIL_LEVEL, "Nebula Detail");
handler->writeInt("nebula_detail", Detail.nebula_detail);
clamp_value_with_warn(&Detail.detail_distance, 0, MAX_DETAIL_LEVEL, "Model Detail");
handler->writeInt("detail_distance", Detail.detail_distance);
clamp_value_with_warn(&Detail.hardware_textures, 0, MAX_DETAIL_LEVEL, "3D Hardware Textures");
handler->writeInt("hardware_textures", Detail.hardware_textures);
clamp_value_with_warn(&Detail.num_small_debris, 0, MAX_DETAIL_LEVEL, "Impact Effects");
handler->writeInt("num_small_debris", Detail.num_small_debris);
clamp_value_with_warn(&Detail.num_particles, 0, MAX_DETAIL_LEVEL, "Particles");
handler->writeInt("num_particles", Detail.num_particles);
clamp_value_with_warn(&Detail.num_stars, 0, MAX_DETAIL_LEVEL, "Stars");
handler->writeInt("num_stars", Detail.num_stars);
clamp_value_with_warn(&Detail.shield_effects, 0, MAX_DETAIL_LEVEL, "Shield Hit Effects");
handler->writeInt("shield_effects", Detail.shield_effects);
clamp_value_with_warn(&Detail.lighting, 0, MAX_DETAIL_LEVEL, "Lighting");
handler->writeInt("lighting", Detail.lighting);
handler->writeInt("targetview_model", Detail.targetview_model);
handler->writeInt("planets_suns", Detail.planets_suns);
handler->writeInt("weapon_extras", Detail.weapon_extras);
if (!clamped_range_warnings.empty()) {
ReleaseWarning(LOCATION, "The following values were out of bounds when saving the Pilot file and were automatically reset.\n%s\nThis shouldn't be possible, please contact the FreeSpace 2 Open Source Code Project!\n", clamped_range_warnings.c_str());
clamped_range_warnings.clear();
}
handler->endSectionWrite();
}
@@ -1170,9 +1124,7 @@ bool pilotfile::load_player(const char* callsign, player* _p, bool force_binary)
}
mprintf(("PLR => Loading complete!\n"));
if (OnPlayerLoadedHook->isActive()) {
OnPlayerLoadedHook->run(scripting::hook_param_list(scripting::hook_param("Player", 'o', scripting::api::l_Player.Set(scripting::api::player_h(p)))));
}
OnPlayerLoadedHook->run(scripting::hook_param_list(scripting::hook_param("Player", 'o', scripting::api::l_Player.Set(scripting::api::player_h(p)))));
// cleanup and return
plr_close();
+1 -3
View File
@@ -165,9 +165,7 @@ void init_new_pilot(player *p, int reset)
pilot_set_start_campaign(p);
if (OnCampaignBeginHook->isActive()) {
OnCampaignBeginHook->run(scripting::hook_param_list(scripting::hook_param("Campaign", 's', p->current_campaign)));
}
OnCampaignBeginHook->run(scripting::hook_param_list(scripting::hook_param("Campaign", 's', p->current_campaign)));
}
int local_num_campaigns = 0;
+14 -9
View File
@@ -510,6 +510,16 @@ void do_view_external()
Viewer_external_info.angles.h = PI2 + Viewer_external_info.angles.h;
}
/**
* Separate out the reading of thrust keys, so we can call this from external view as well as from normal view
*/
void do_thrust_keys(control_info *ci)
{
ci->forward = check_control_timef(FORWARD_THRUST) - check_control_timef(REVERSE_THRUST);
ci->sideways = (check_control_timef(RIGHT_SLIDE_THRUST) - check_control_timef(LEFT_SLIDE_THRUST));//for slideing-Bobboau
ci->vertical = (check_control_timef(UP_SLIDE_THRUST) - check_control_timef(DOWN_SLIDE_THRUST));//for slideing-Bobboau
}
/**
* Called by single and multiplayer modes to reset information inside of control info structure
*/
@@ -542,12 +552,12 @@ void read_keyboard_controls( control_info * ci, float frame_time, physics_info *
// Camera & View controls
if ( Viewer_mode & VM_EXTERNAL ) {
// External mode
control_used(VIEW_EXTERNAL);
do_view_external();
do_thrust_keys(ci);
} else if ( Viewer_mode & VM_CHASE ) {
// Chase mode
do_view_chase();
} else {
@@ -560,6 +570,7 @@ void read_keyboard_controls( control_info * ci, float frame_time, physics_info *
// Ship controls
if (Viewer_mode & VM_CAMERA_LOCKED) {
// From keyboard...
do_thrust_keys(ci);
if ( check_control(BANK_WHEN_PRESSED) ) {
ci->bank = check_control_timef(BANK_LEFT) + check_control_timef(YAW_LEFT) - check_control_timef(YAW_RIGHT) - check_control_timef(BANK_RIGHT);
ci->heading = 0.0f;
@@ -598,12 +609,6 @@ void read_keyboard_controls( control_info * ci, float frame_time, physics_info *
}
if (!(Game_mode & GM_DEAD)) {
// Thrust controls
ci->forward = check_control_timef(FORWARD_THRUST) - check_control_timef(REVERSE_THRUST);
ci->sideways = (check_control_timef(RIGHT_SLIDE_THRUST) - check_control_timef(LEFT_SLIDE_THRUST)); // for slideing-Bobboau
ci->vertical = (check_control_timef(UP_SLIDE_THRUST) - check_control_timef(DOWN_SLIDE_THRUST)); // for slideing-Bobboau
// Throttle controls
if ( button_info_query(&Player->bi, ONE_THIRD_THROTTLE) ) {
control_used(ONE_THIRD_THROTTLE);
player_clear_speed_matching();
@@ -1368,7 +1373,7 @@ void player_level_init()
Player->cargo_scan_loop = sound_handle::invalid();
Player->cargo_inspect_time = 0; // time that current target's cargo has been inspected for
Player->target_is_dying = -1; // Whether the player target is dying, -1 if no target
Player->target_is_dying = -1; // The player target is dying, set to -1 if no target
Player->current_target_sx = -1; // Screen x-pos of current target (or subsystem if applicable)
Player->current_target_sy = -1; // Screen y-pos of current target (or subsystem if applicable)
Player->target_in_lock_cone = -1; // Is the current target in secondary weapon lock cone?
-9
View File
@@ -4,17 +4,8 @@
#pragma push_macro("Assert")
#undef Assert
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#endif
#include <Rocket/Core/XMLNodeHandler.h>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#pragma pop_macro("Assert")
namespace scpui {
-9
View File
@@ -6,18 +6,9 @@
#pragma push_macro("Assert")
#undef Assert
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#endif
#include <Rocket/Core.h>
#include <Rocket/Core/Plugin.h>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#pragma pop_macro("Assert")
namespace scpui {
-9
View File
@@ -7,21 +7,12 @@
#pragma push_macro("Assert")
#undef Assert
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#endif
#include <Rocket/Core.h>
#include <Rocket/Core/ElementDocument.h>
#include <Rocket/Core/GeometryUtilities.h>
#include <Rocket/Core/String.h>
#include <scpui/RocketRenderingInterface.h>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#pragma pop_macro("Assert")
namespace scpui {
-9
View File
@@ -4,19 +4,10 @@
#pragma push_macro("Assert")
#undef Assert
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#endif
#include <Rocket/Core/Element.h>
#include <Rocket/Core/Geometry.h>
#include <Rocket/Core/Texture.h>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#pragma pop_macro("Assert")
namespace scpui {
@@ -10,17 +10,8 @@
#pragma push_macro("Assert")
#undef Assert
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#endif
#include <Rocket/Core.h>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#pragma pop_macro("Assert")
namespace scpui {
@@ -4,19 +4,10 @@
#pragma push_macro("Assert")
#undef Assert
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#endif
#include <Rocket/Core/Element.h>
#include <Rocket/Core/Geometry.h>
#include <Rocket/Core/Texture.h>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#pragma pop_macro("Assert")
namespace scpui {
+1 -1
View File
@@ -92,7 +92,7 @@ LuaPromise::LuaPromise(const std::shared_ptr<resolve_context>& resolveContext) :
{
m_state->state = State::Pending;
// This executes promises eagerly since registering the callback kicks off the async operation
// This executes promises eagerly since registering the callback kicks of the async operation
m_state->registerResolveCallback(resolveContext);
}
+1 -1
View File
@@ -111,7 +111,7 @@ ADE_FUNC(promise,
"function(function(any resolveVal) => void resolve, function(any errorVal) => void reject) => void body",
"Creates a promise that resolves when the resolve function of the callback is called or errors if the reject "
"function is called. The function will be called "
"on its own.",
"on it's own.",
"promise",
"The promise or nil on error")
{
-2
View File
@@ -334,8 +334,6 @@ ADE_VIRTVAR(MouseControlStatus, l_Mouse, "boolean", "Gets and sets the retail mo
{
Use_mouse_to_fly = false;
}
mouse_flush();
}
if (Use_mouse_to_fly)
+1 -8
View File
@@ -1729,11 +1729,7 @@ ADE_FUNC(waitAsync,
class time_resolve_context : public resolve_context, public std::enable_shared_from_this<time_resolve_context> {
public:
time_resolve_context(int timestamp) : m_timestamp(timestamp) {
static int unique_id_counter = 0;
m_unique_id = unique_id_counter++;
nprintf(("scripting", "waitAsync: Creating asynchronous context %d.\n", m_unique_id));
}
time_resolve_context(int timestamp) : m_timestamp(timestamp) {}
void setResolver(Resolver resolver) override
{
// Keep checking the time until the timestamp is elapsed
@@ -1741,13 +1737,11 @@ ADE_FUNC(waitAsync,
auto cb = [this, self, resolver](
executor::IExecutionContext::State contextState) {
if (contextState == executor::IExecutionContext::State::Invalid) {
mprintf(("waitAsync: Context is invalid, possibly due to a game state change (current state is %s). Aborting asynchronous context %d.\n", GS_state_text[gameseq_get_state()], m_unique_id));
resolver(true, luacpp::LuaValueList());
return executor::Executor::CallbackResult::Done;
}
if (timestamp_elapsed(m_timestamp)) {
nprintf(("scripting", "waitAsync: Timestamp has elapsed for asynchronous context %d.\n", m_unique_id));
resolver(false, luacpp::LuaValueList());
return executor::Executor::CallbackResult::Done;
}
@@ -1762,7 +1756,6 @@ ADE_FUNC(waitAsync,
private:
int m_timestamp = -1;
int m_unique_id = -1;
};
return ade_set_args(L,
"o",
+1 -6
View File
@@ -10,15 +10,10 @@ namespace api {
ADE_LIB(l_Time, "Time", "time", "Real-Time library");
ADE_FUNC(getCurrentTime, l_Time, nullptr, "Gets the current real-time timestamp, i.e. the actual elapsed time, regardless of whether the game has changed time compression or been paused.", "timestamp", "The current time")
ADE_FUNC(getCurrentTime, l_Time, nullptr, "Gets the current real-time timestamp.", "timestamp", "The current time")
{
return ade_set_args(L, "o", l_Timestamp.Set(timer_get_nanoseconds()));
}
ADE_FUNC(getCurrentMissionTime, l_Time, nullptr, "Gets the current mission-time timestamp, which can be affected by time compression and paused.", "timestamp", "The current mission time")
{
return ade_set_args(L, "o", l_Timestamp.Set(timestamp_get_mission_time_in_microseconds() * NANOSECONDS_PER_MICROSECOND));
}
} // namespace api
} // namespace scripting
+6 -11
View File
@@ -6,8 +6,6 @@
#include "vecmath.h"
#include "ai/ai.h"
#include "mission/missionparse.h"
#include "ship/ship.h"
namespace scripting {
namespace api {
@@ -41,17 +39,17 @@ inline int aici_getset_helper(lua_State* L, float control_info::* value) {
return ade_set_args(L, "f", AI_ci.*value);
}
ADE_VIRTVAR(Pitch, l_AI_Helper, "number", "The pitch thrust rate for the ship this frame, -1 to 1", "number", "The pitch rate, or 0 if the handle is invalid")
ADE_VIRTVAR(Pitch, l_AI_Helper, "number", "The pitch rate for the ship this frame, -1 to 1", "number", "The pitch rate, or 0 if the handle is invalid")
{
return aici_getset_helper(L, &control_info::pitch);
}
ADE_VIRTVAR(Bank, l_AI_Helper, "number", "The bank thrust rate for the ship this frame, -1 to 1", "number", "The bank rate, or 0 if the handle is invalid")
ADE_VIRTVAR(Bank, l_AI_Helper, "number", "The bank rate for the ship this frame, -1 to 1", "number", "The bank rate, or 0 if the handle is invalid")
{
return aici_getset_helper(L, &control_info::bank);
}
ADE_VIRTVAR(Heading, l_AI_Helper, "number", "The heading thrust rate for the ship this frame, -1 to 1", "number", "The heading rate, or 0 if the handle is invalid")
ADE_VIRTVAR(Heading, l_AI_Helper, "number", "The heading rate for the ship this frame, -1 to 1", "number", "The heading rate, or 0 if the handle is invalid")
{
return aici_getset_helper(L, &control_info::heading);
}
@@ -73,7 +71,7 @@ ADE_VIRTVAR(SidewaysThrust, l_AI_Helper, "number", "The sideways thrust rate for
ADE_FUNC(turnTowardsPoint,
l_AI_Helper,
"vector target, [boolean respectDifficulty = true, vector turnrateModifier /* 100% of tabled values in all rotation axes by default */, number bank /* native bank-on-heading by default */ ]",
"vector target, [boolean respectDifficulty = true, vector turnrateModifier /* 100% of tabled values in all rotation axes by default */]",
"turns the ship towards the specified point during this frame",
nullptr,
nullptr)
@@ -82,14 +80,11 @@ ADE_FUNC(turnTowardsPoint,
vec3d* target;
bool diffTurn = true;
vec3d* modifier = nullptr;
float bank = 0.0f;
int argnum = ade_get_args(L, "oo|bof", l_AI_Helper.Get(&ship), l_Vector.GetPtr(&target), &diffTurn, l_Vector.GetPtr(&modifier), &bank);
if (argnum == 0) {
if (!ade_get_args(L, "oo|bo", l_AI_Helper.Get(&ship), l_Vector.GetPtr(&target), &diffTurn, l_Vector.GetPtr(&modifier))) {
return ADE_RETURN_NIL;
}
ai_turn_towards_vector(target, ship.objp, nullptr, nullptr, bank, (diffTurn ? 0 : AITTV_FAST) | (argnum >= 5 ? AITTV_FORCE_DELTA_BANK : 0), nullptr, modifier);
ai_turn_towards_vector(target, ship.objp, nullptr, nullptr, 0.0f, diffTurn ? 0 : AITTV_FAST, nullptr, modifier);
return ADE_RETURN_NIL;
}
+8 -9
View File
@@ -119,33 +119,32 @@ ADE_FUNC(isValid, l_ModelInstance, nullptr, "True if valid, false or nil if not"
return ade_set_args(L, "b", mih->IsValid());
}
ADE_VIRTVAR(Orientation, l_SubmodelInstance, "orientation", "Gets or sets the submodel instance orientation", "orientation", "Orientation, or identity orientation if handle is not valid")
ADE_VIRTVAR(Orientation, l_SubmodelInstance, "orientation", "Gets or sets the submodel instance orientation (world orientation)", "orientation", "Orientation, or identity orientation if handle is not valid")
{
submodelinstance_h *smih;
matrix_h *mh = nullptr;
if (!ade_get_args(L, "o|o", l_SubmodelInstance.GetPtr(&smih), l_Matrix.GetPtr(&mh)))
return ade_set_error(L, "o", l_Matrix.Set(matrix_h()));
return ade_set_error(L, "o", l_Matrix.Set(matrix_h(&vmd_identity_matrix)));
if (!smih->IsValid())
return ade_set_error(L, "o", l_Matrix.Set(matrix_h()));
auto smi = smih->Get();
if (smi == nullptr)
return ade_set_error(L, "o", l_Matrix.Set(matrix_h()));
return ade_set_error(L, "o", l_Matrix.Set(matrix_h(&vmd_identity_matrix)));
if (ADE_SETTING_VAR && mh != nullptr)
{
auto sm = smih->GetSubmodel();
auto smi = smih->Get();
smi->canonical_prev_orient = smi->canonical_orient;
smi->canonical_orient = *mh->GetMatrix();
float angle = 0.0f;
vm_closest_angle_to_matrix(&smi->canonical_orient, &smih->GetSubmodel()->rotation_axis, &angle);
vm_closest_angle_to_matrix(&smi->canonical_orient, &sm->rotation_axis, &angle);
smi->cur_angle = angle;
smi->turret_idle_angle = angle;
}
return ade_set_args(L, "o", l_Matrix.Set(matrix_h(&smi->canonical_orient)));
return ade_set_args(L, "o", l_Matrix.Set(matrix_h(&smih->Get()->canonical_orient)));
}
ADE_FUNC(findWorldPoint, l_SubmodelInstance, "vector", "Calculates the world coordinates of a point in a submodel's frame of reference", "vector", "Point, or empty vector if handle is not valid")
+1 -1
View File
@@ -63,7 +63,7 @@ ADE_VIRTVAR(FPS, l_MoviePlayer, "number", "Determines the frames per second of t
LuaError(L, "Tried to modify read-only member!");
}
return ade_set_args(L, "f", ph->player()->getMovieProperties().fps);
return ade_set_args(L, "f", (int)ph->player()->getMovieProperties().fps);
}
ADE_FUNC(update, l_MoviePlayer, "timespan step_time",
+1 -3
View File
@@ -327,9 +327,7 @@ ADE_FUNC(loadCampaign, l_Player, "string campaign", "Loads the specified campaig
Pilot.save_savefile();
}
if (OnCampaignBeginHook->isActive()) {
OnCampaignBeginHook->run(scripting::hook_param_list(scripting::hook_param("Campaign", 's', Campaign.filename)));
}
OnCampaignBeginHook->run(scripting::hook_param_list(scripting::hook_param("Campaign", 's', Campaign.filename)));
}
// that's all we need to do for now; the campaign loading status will be checked again when we try to load the
+4 -13
View File
@@ -101,11 +101,11 @@ ADE_VIRTVAR(AWACSRadius, l_Subsystem, "number", "Subsystem AWACS radius", "numbe
return ade_set_args(L, "f", sso->ss->awacs_radius);
}
ADE_VIRTVAR(Orientation, l_Subsystem, "orientation", "Orientation of subobject or turret base", "orientation", "Subsystem orientation, or identity orientation if handle is invalid")
ADE_VIRTVAR(Orientation, l_Subsystem, "orientation", "Orientation of subobject or turret base", "orientation", "Subsystem orientation, or null orientation if handle is invalid")
{
ship_subsys_h *sso;
matrix_h *mh = nullptr;
if (!ade_get_args(L, "o|o", l_Subsystem.GetPtr(&sso), l_Matrix.GetPtr(&mh)))
if(!ade_get_args(L, "o|o", l_Subsystem.GetPtr(&sso), l_Matrix.GetPtr(&mh)))
return ade_set_error(L, "o", l_Matrix.Set(matrix_h()));
if (!sso->isSubsystemValid())
@@ -115,19 +115,10 @@ ADE_VIRTVAR(Orientation, l_Subsystem, "orientation", "Orientation of subobject o
if (smi == nullptr)
return ade_set_error(L, "o", l_Matrix.Set(matrix_h()));
if (ADE_SETTING_VAR && mh != nullptr)
if(ADE_SETTING_VAR && mh)
{
auto pm = model_get(sso->ss->system_info->model_num);
auto sm = &pm->submodel[sso->ss->system_info->subobj_num];
smi->canonical_prev_orient = smi->canonical_orient;
smi->canonical_orient = *mh->GetMatrix();
float angle = 0.0f;
vm_closest_angle_to_matrix(&smi->canonical_orient, &sm->rotation_axis, &angle);
smi->cur_angle = angle;
smi->turret_idle_angle = angle;
}
return ade_set_args(L, "o", l_Matrix.Set(matrix_h(&smi->canonical_orient)));
@@ -665,7 +656,7 @@ ADE_FUNC(rotateTurret, l_Subsystem, "vector Pos, boolean reset=false", "Rotates
return ADE_RETURN_FALSE;
}
ADE_FUNC(getTurretHeading, l_Subsystem, NULL, "Returns the turrets forward vector", "vector", "Returns a normalized version of the forward vector in the ship's reference frame or null vector on error")
ADE_FUNC(getTurretHeading, l_Subsystem, NULL, "Returns the turrets forward vector", "vector", "Returns a normalized version of the forward vector or null vector on error")
{
ship_subsys_h *sso;
if(!ade_get_args(L, "o", l_Subsystem.GetPtr(&sso)))
+1 -1
View File
@@ -31,7 +31,7 @@ ADE_FUNC(getSeconds, l_TimeSpan, nullptr, "Gets the value of this timestamp in s
}
// Timestamps and spans are stored in nanoseconds
return ade_set_args(L, "f", (float)((long double)value / (long double)NANOSECONDS_PER_SECOND));
return ade_set_args(L, "f", (float)value / 1000000000.f);
}
} // namespace api
+2 -5
View File
@@ -172,15 +172,12 @@ LuaValueList LuaFunction::call(lua_State* L, const LuaValueList& args) const {
stackTop = lua_gettop(L);
}
if(!lua_checkstack(L, (int)args.size() + 1))
throw LuaException("Lua Stack Overflow!");
// Push the function onto the stack
this->pushValue(L, true);
this->pushValue(L);
// Push the arguments onto the stack
for (const auto& arg : args) {
arg.pushValue(L, true);
arg.pushValue(L);
}
// actually call the function now!
+1 -5
View File
@@ -80,14 +80,10 @@ bool UniqueLuaReference::isValid() const {
return true;
}
void UniqueLuaReference::pushValue(lua_State* thread, bool manualStackAllocation) const
void UniqueLuaReference::pushValue(lua_State* thread) const
{
Assertion(thread != nullptr, "Valid thread state must be specified!");
if (!manualStackAllocation) {
lua_checkstack(thread, 1);
}
if (this->isValid()) {
lua_rawgeti(thread, LUA_REGISTRYINDEX, this->getReference());
}
+1 -2
View File
@@ -100,9 +100,8 @@ class UniqueLuaReference {
/**
* @brief Pushes the referenced value onto the stack.
* @param thread A specific thread state to push the value to. nullptr for the default state of this reference
* @param manualStackAllocation Set to true if you manually allocate sufficient stack size before calling this function. Keep false unless you know what you are doing.
*/
void pushValue(lua_State* thread, bool manualStackAllocation = false) const;
void pushValue(lua_State* thread) const;
};
}
+2 -2
View File
@@ -88,10 +88,10 @@ bool LuaValue::isValid() const {
return _reference && _reference->isValid();
}
bool LuaValue::pushValue(lua_State* thread, bool manualStackAllocation) const
bool LuaValue::pushValue(lua_State* thread) const
{
if (this->_reference->isValid()) {
this->_reference->pushValue(thread, manualStackAllocation);
this->_reference->pushValue(thread);
return true;
} else {
return false;
+1 -2
View File
@@ -185,9 +185,8 @@ class LuaValue {
* @brief Pushes this lua value onto the stack.
* @param thread The thread stack onto which this value should be pushed. May be nullptr for the default state of
* this value
* @param manualStackAllocation Set to true if you manually allocate sufficient stack size before calling this function. Keep false unless you know what you are doing.
*/
bool pushValue(lua_State* thread, bool manualStackAllocation = false) const;
bool pushValue(lua_State* thread) const;
lua_State* getLuaState() const;
-6
View File
@@ -337,20 +337,14 @@ bool script_state::EvalStringWithReturn(const char* string, const char* format,
scripting::ade_get_args(LuaState, format, rtn);
}
} catch (const LuaException&) {
lua_pop(LuaState, 1);
return false;
}
} catch (const LuaException& e) {
LuaError(GetLuaSession(), "%s", e.what());
lua_pop(LuaState, 1);
return false;
}
lua_pop(LuaState, 1);
return true;
}
+20 -36
View File
@@ -196,7 +196,7 @@ int Player_ship_class; // needs to be player specific, move to player structure
#define SHIP_OBJ_USED (1<<0) // flag used in ship_obj struct
#define MAX_SHIP_OBJS MAX_SHIPS // max number of ships tracked in ship list
ship_obj Ship_objs[MAX_SHIP_OBJS]; // array used to store ship object indexes
ship_obj Ship_obj_list; // head of linked list of ship_obj structs, Standalone ship cannot be in this list or it will cause bugs.
ship_obj Ship_obj_list; // head of linked list of ship_obj structs
SCP_vector<ship_info> Ship_info;
reinforcements Reinforcements[MAX_REINFORCEMENTS];
@@ -4616,7 +4616,7 @@ static void parse_ship_values(ship_info* sip, const bool is_template, const bool
}
for (auto it = Ship_info.cbegin(); it != Ship_info.cend(); ++it) {
//find the index number of the current ship info type
if (&(*it) == sip) {
if (it->name == sip->name) {
Ai_tp_list[i].ship_class.push_back((int)std::distance(Ship_info.cbegin(), it));
break;
}
@@ -7419,20 +7419,10 @@ void ship_render_show_ship_cockpit(object *objp)
model_render_params render_info;
render_info.set_object_number(OBJ_INDEX(objp));
// update any replacement and/or team color textures (wookieejedi), then render
ship* shipp = &Ships[objp->instance];
ship_info* sip = &Ship_info[Ships[objp->instance].ship_info_index];
render_info.set_replacement_textures(shipp->ship_replacement_textures);
if (sip->uses_team_colors) {
render_info.set_team_color(shipp->team_name, shipp->secondary_team_name, 0, 0);
}
render_info.set_replacement_textures(Ships[objp->instance].ship_replacement_textures);
render_info.set_detail_level_lock(0);
model_render_immediate(&render_info, sip->model_num, &objp->orient,
model_render_immediate(&render_info, Ship_info[Ships[objp->instance].ship_info_index].model_num, &objp->orient,
&objp->pos); // Render ship model with fixed detail level 0 so its not switching LOD when
// moving away from origin
Glowpoint_override = false;
@@ -7874,12 +7864,10 @@ void ship_destroy_instantly(object *ship_objp, bool with_debris)
Assert(ship_objp->type == OBJ_SHIP);
Assert(!(ship_objp == Player_obj));
if (OnShipDeathStartedHook->isActive()) {
// add scripting hook for 'On Ship Death Started' -- Goober5000
// hook is placed at the beginning of this function to allow the scripter to
// actually have access to the ship before any death routines (such as mission logging) are executed
OnShipDeathStartedHook->run(scripting::hook_param_list(scripting::hook_param("Ship", 'o', ship_objp)));
}
// add scripting hook for 'On Ship Death Started' -- Goober5000
// hook is placed at the beginning of this function to allow the scripter to
// actually have access to the ship before any death routines (such as mission logging) are executed
OnShipDeathStartedHook->run(scripting::hook_param_list(scripting::hook_param("Ship", 'o', ship_objp)));
// undocking and death preparation
ship_stop_fire_primary(ship_objp);
@@ -9894,7 +9882,7 @@ static void ship_init_afterburners(ship *shipp)
* Returns object index of ship.
* @return -1 means failed.
*/
int ship_create(matrix* orient, vec3d* pos, int ship_type, const char* ship_name, bool standalone_ship)
int ship_create(matrix* orient, vec3d* pos, int ship_type, const char* ship_name)
{
int i, n, objnum, j, k, t;
ship_info *sip;
@@ -10086,10 +10074,8 @@ int ship_create(matrix* orient, vec3d* pos, int ship_type, const char* ship_name
animation::anim_set_initial_states(shipp);
// Add this ship to Ship_obj_list, if it is *not* the standalone ship. That can cause big time bugs.
if (!standalone_ship){
shipp->ship_list_index = ship_obj_list_add(objnum);
}
// Add this ship to Ship_obj_list
shipp->ship_list_index = ship_obj_list_add(objnum);
// Goober5000 - update the ship registry
// (since scripts and sexps can create ships, the entry may not yet exist)
@@ -11002,12 +10988,10 @@ int ship_launch_countermeasure(object *objp, int rand_val)
send_NEW_countermeasure_fired_packet(objp, cmeasure_count, Objects[cobjnum].net_signature);
}
if (OnCountermeasureFireHook->isActive()) {
// add scripting hook for 'On Countermeasure Fire' --wookieejedi
OnCountermeasureFireHook->run(scripting::hook_param_list(scripting::hook_param("Ship", 'o', objp),
scripting::hook_param("CountermeasuresLeft", 'i', shipp->cmeasure_count),
scripting::hook_param("Countermeasure", 'o', &Objects[cobjnum])));
}
// add scripting hook for 'On Countermeasure Fire' --wookieejedi
OnCountermeasureFireHook->run(scripting::hook_param_list(scripting::hook_param("Ship", 'o', objp),
scripting::hook_param("CountermeasuresLeft", 'i', shipp->cmeasure_count),
scripting::hook_param("Countermeasure", 'o', &Objects[cobjnum])));
}
return (cobjnum >= 0); // return 0 if not fired, 1 otherwise
@@ -15843,7 +15827,7 @@ SCP_string ship_return_orders(ship* sp)
outbuf += target_name;
outbuf += XSTR(" wing", 494);
} else {
outbuf = XSTR("no orders", 495);
outbuf += XSTR("no orders", 495);
}
break;
@@ -15852,7 +15836,7 @@ SCP_string ship_return_orders(ship* sp)
outbuf += XSTR("any ", -1);
outbuf += target_name;
} else {
outbuf = XSTR("no orders", 495);
outbuf += XSTR("no orders", 495);
}
break;
@@ -15868,7 +15852,7 @@ SCP_string ship_return_orders(ship* sp)
if (aigp->target_name) {
outbuf += target_name;
} else {
outbuf = XSTR("no orders", 495);
outbuf += XSTR("no orders", 495);
}
break;
@@ -15879,7 +15863,7 @@ SCP_string ship_return_orders(ship* sp)
hud_targetbox_truncate_subsys_name(subsys_name);
sprintf(outbuf, XSTR("atk %s %s", 496), target_name, subsys_name);
} else {
outbuf = XSTR("no orders", 495);
outbuf += XSTR("no orders", 495);
}
break;
}
@@ -20263,4 +20247,4 @@ int ship_check_visibility(const ship* viewed, ship* viewer)
}
return ship_is_visible;
}
}
+1 -1
View File
@@ -1584,7 +1584,7 @@ extern void ship_init(); // called once at game start
extern void ship_level_init(); // called before the start of each level
//returns -1 if failed
extern int ship_create(matrix* orient, vec3d* pos, int ship_type, const char* ship_name = nullptr, bool standalone_ship = false);
extern int ship_create(matrix* orient, vec3d* pos, int ship_type, const char* ship_name = nullptr);
extern void change_ship_type(int n, int ship_type, int by_sexp = 0);
extern void ship_process_pre( object * objp, float frametime );
extern void ship_process_post( object * objp, float frametime );
+2 -2
View File
@@ -182,8 +182,8 @@ namespace Ship {
Awacs, // ditto
Knossos_device, // this is the knossos device
No_fred, // not available in fred
Default_in_tech_database, // this entry's default tech database status, as specified in ships.tbl; used when the tech db is "reset to default" - Goober5000
Default_in_tech_database_m, // ditto for multiplayer - Goober5000
Default_in_tech_database, // default in tech database - Goober5000
Default_in_tech_database_m, // ditto - Goober5000
Flash, // makes a flash when it explodes
Show_ship_model, // Show ship model even in first person view
Surface_shields, // _argv[-1], 16 Jan 2005: Enable surface shields for this ship.
+8 -18
View File
@@ -537,13 +537,10 @@ void shipfx_warpin_start( object *objp )
}
//WMC - Check if scripting handles this.
if (OnWarpInHook->isActive())
if(OnWarpInHook->isOverride(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp)), objp))
{
if (OnWarpInHook->isOverride(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp)), objp))
{
OnWarpInHook->run(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp)), objp);
return;
}
OnWarpInHook->run(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp)), objp);
return;
}
// if there is no arrival warp, set the flag but don't create the effect
@@ -557,10 +554,7 @@ void shipfx_warpin_start( object *objp )
Assertion(shipp->warpin_effect != nullptr, "shipfx_warpin_start() was fed a ship with an uninitialized warpin_effect.");
shipp->warpin_effect->warpStart();
if (OnWarpInHook->isActive())
{
OnWarpInHook->run(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp)), objp);
}
OnWarpInHook->run(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp)), objp);
}
void shipfx_warpin_frame( object *objp, float frametime )
@@ -679,11 +673,9 @@ void shipfx_warpout_start( object *objp )
return;
}
if (OnWarpOutHook->isActive()) {
if (OnWarpOutHook->isOverride(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp)), objp)) {
OnWarpOutHook->run(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp)), objp);
return;
}
if (OnWarpOutHook->isOverride(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp)), objp)) {
OnWarpOutHook->run(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp)), objp);
return;
}
// if we're dying return
@@ -720,9 +712,7 @@ void shipfx_warpout_start( object *objp )
"shipfx_warpout_start() was fed a ship with an uninitialized warpout_effect.");
shipp->warpout_effect->warpStart();
if (OnWarpOutHook->isActive()) {
OnWarpOutHook->run(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp)), objp);
}
OnWarpOutHook->run(scripting::hook_param_list(scripting::hook_param("Self", 'o', objp)), objp);
}
void shipfx_warpout_frame( object *objp, float frametime )
+9 -16
View File
@@ -1794,16 +1794,13 @@ void ship_hit_kill(object *ship_objp, object *other_obj, vec3d *hitpos, float pe
{
Assert(ship_objp); // Goober5000 - but not other_obj, not only for sexp but also for self-destruct
if (OnShipDeathStartedHook->isActive())
{
// add scripting hook for 'On Ship Death Started' -- Goober5000
// hook is placed at the beginning of this function to allow the scripter to
// actually have access to the ship before any death routines (such as mission logging) are executed
if (hitpos)
OnShipDeathStartedHook->run(scripting::hook_param_list(scripting::hook_param("Ship", 'o', ship_objp), scripting::hook_param("Killer", 'o', other_obj), scripting::hook_param("Hitpos", 'o', scripting::api::l_Vector.Set(*hitpos))));
else
OnShipDeathStartedHook->run(scripting::hook_param_list(scripting::hook_param("Ship", 'o', ship_objp), scripting::hook_param("Killer", 'o', other_obj)));
}
// add scripting hook for 'On Ship Death Started' -- Goober5000
// hook is placed at the beginning of this function to allow the scripter to
// actually have access to the ship before any death routines (such as mission logging) are executed
if (hitpos)
OnShipDeathStartedHook->run(scripting::hook_param_list(scripting::hook_param("Ship", 'o', ship_objp), scripting::hook_param("Killer", 'o', other_obj), scripting::hook_param("Hitpos", 'o', scripting::api::l_Vector.Set(*hitpos))));
else
OnShipDeathStartedHook->run(scripting::hook_param_list(scripting::hook_param("Ship", 'o', ship_objp), scripting::hook_param("Killer", 'o', other_obj)));
if(scripting::hooks::OnDeath->isActive())
{
@@ -2979,12 +2976,8 @@ void ship_hit_pain(float damage, int quadrant)
game_flash(damage * Generic_pain_flash_factor / 15.0f, -damage * Generic_pain_flash_factor / 30.0f, -damage * Generic_pain_flash_factor / 30.0f);
pain_type = 1;
}
if (OnPainFlashHook->isActive())
{
// add scripting hook for 'On Pain Flash' --wookieejedi
OnPainFlashHook->run(scripting::hook_param_list(scripting::hook_param("Pain_Type", 'i', pain_type)));
}
// add scripting hook for 'On Pain Flash' --wookieejedi
OnPainFlashHook->run(scripting::hook_param_list(scripting::hook_param("Pain_Type", 'i', pain_type)));
}
// kill any active popups when you get hit.
+1 -1
View File
@@ -2221,7 +2221,7 @@ void stars_set_background_model(const char *model_name, const char *texture_name
return;
}
if (model_name != nullptr && *model_name != '\0' && stricmp(model_name, "none") != 0) {
if (model_name != nullptr && *model_name != '\0') {
new_model = model_load(model_name, 0, nullptr, -1);
if (texture_name != nullptr && *texture_name != '\0') {
+1 -1
View File
@@ -424,7 +424,7 @@ bool UI_INPUTBOX::handle_textInputEvent(const SDL_Event& event) {
if (event.text.text[0] != '\0' && event.text.text[0] != '\1') {
int key_used = 0;
for (char c : event.text.text) {
if (c < 32)
if (c <= 32)
break;
add_input(c, &key_used);
+1 -1
View File
@@ -40,7 +40,7 @@ namespace Weapon {
Lockarm, // if the missile was fired without a lock, it does significanlty less damage on impact
Ballistic, // ballistic primaries - Goober5000
Pierce_shields, // shield pierceing -Bobboau
Default_in_tech_database, // this entry's default tech database status, as specified in weapons.tbl; used when the tech db is "reset to default" - Goober5000
Default_in_tech_database, // default in tech database - Goober5000
Local_ssm, // localized ssm. ship that fires ssm is in mission. ssms also warp back in during mission
Tagged_only, // can only fire if target is tagged
Cycle, // will only fire from (shots (defalts to 1)) points at a time
+2 -8
View File
@@ -423,7 +423,7 @@ int campaign_tree_wnd::internal_error(const char *msg, ...)
int campaign_tree_wnd::fred_check_sexp(int sexp, int type, char *msg, ...)
{
SCP_string buf, sexp_buf, error_buf, bad_node_str;
SCP_string buf, sexp_buf, error_buf;
int err = 0, z, faulty_node;
va_list args;
@@ -440,13 +440,7 @@ int campaign_tree_wnd::fred_check_sexp(int sexp, int type, char *msg, ...)
convert_sexp_to_string(sexp_buf, sexp, SEXP_ERROR_CHECK_MODE);
truncate_message_lines(sexp_buf, 30);
stuff_sexp_text_string(bad_node_str, faulty_node, SEXP_ERROR_CHECK_MODE);
if (!bad_node_str.empty()) { // the previous function adds a space at the end
bad_node_str.pop_back();
}
sprintf(error_buf, "Error in %s: %s\n\nIn sexpression: %s\n\n(Bad node appears to be: %s)", buf.c_str(), sexp_error_message(z), sexp_buf.c_str(), bad_node_str.c_str());
sprintf(error_buf, "Error in %s: %s\n\nIn sexpression: %s\n\n(Bad node appears to be: %s)", buf.c_str(), sexp_error_message(z), sexp_buf.c_str(), Sexp_nodes[faulty_node].text);
if (z < 0 && z > -100)
err = 1;
Loaded 100 of 111 files, more files were not shown because too many files have changed in this diff. Show more