mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-08 07:28:22 -10:00
Compare commits
1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
a520e810f2 |
No files matched your search
+30
-4
@@ -1,3 +1,33 @@
|
||||
*.o
|
||||
*.a
|
||||
.dirstamp
|
||||
libtool
|
||||
ltmain.sh
|
||||
m4/libtool.m4
|
||||
m4/ltoptions.m4
|
||||
m4/ltsugar.m4
|
||||
m4/ltversion.m4
|
||||
m4/lt~obsolete.m4
|
||||
compile
|
||||
.deps/
|
||||
code/.deps/
|
||||
Makefile
|
||||
Makefile.in
|
||||
aclocal.m4
|
||||
autom4te.cache/
|
||||
config.*
|
||||
code/fs2_open_*
|
||||
code/wxFRED2_*
|
||||
configure
|
||||
depcomp
|
||||
install-sh
|
||||
missing
|
||||
.svn
|
||||
*.layout
|
||||
projects/Xcode/Frameworks/
|
||||
|
||||
#========
|
||||
|
||||
#OS junk files
|
||||
[Tt]humbs.db
|
||||
*.DS_Store
|
||||
@@ -256,7 +286,3 @@ CMakeSettings.json
|
||||
|
||||
# Weird files created by Linux
|
||||
.fuse_hidden*
|
||||
|
||||
# This gets ignored by one of the rules above for some reason...
|
||||
!/code/scripting/lua/LuaConvert.h
|
||||
!/code/debugconsole/
|
||||
@@ -1,3 +1,6 @@
|
||||
[submodule "cmake/external/cotire"]
|
||||
path = cmake/external/cotire
|
||||
url = https://github.com/sakra/cotire.git
|
||||
[submodule "cmake/external/rpavlik-cmake-modules"]
|
||||
path = cmake/external/rpavlik-cmake-modules
|
||||
url = https://github.com/asarium/cmake-modules.git
|
||||
+2
-29
@@ -4,7 +4,6 @@ dist: trusty
|
||||
cache:
|
||||
directories:
|
||||
- $HOME/cmake
|
||||
- $HOME/.ccache
|
||||
addons:
|
||||
apt:
|
||||
packages: &global_deps
|
||||
@@ -17,7 +16,6 @@ addons:
|
||||
- libjansson-dev
|
||||
- libsdl2-dev
|
||||
- valgrind
|
||||
- qt57base
|
||||
coverity_scan:
|
||||
project:
|
||||
name: "scp-fs2open/fs2open.github.com"
|
||||
@@ -71,19 +69,8 @@ matrix:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- *global_deps
|
||||
- g++-5
|
||||
- os: linux
|
||||
env: CONFIGURATION="Debug" CC=gcc-7 CXX=g++-7
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- g++-7
|
||||
- *global_deps
|
||||
- os: linux
|
||||
env: CONFIGURATION="Debug" CC=clang-3.6 CXX=clang++-3.6
|
||||
@@ -91,11 +78,10 @@ matrix:
|
||||
apt:
|
||||
sources:
|
||||
- llvm-toolchain-precise
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- *global_deps
|
||||
- clang-3.6
|
||||
- libc++-dev
|
||||
- *global_deps
|
||||
- os: osx
|
||||
env: CONFIGURATION="Debug"
|
||||
|
||||
@@ -105,19 +91,8 @@ matrix:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- *global_deps
|
||||
- g++-5
|
||||
- os: linux
|
||||
env: CONFIGURATION="Release" CC=gcc-7 CXX=g++-7
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- g++-7
|
||||
- *global_deps
|
||||
- os: linux
|
||||
env: CONFIGURATION="Release" CC=clang-3.6 CXX=clang++-3.6
|
||||
@@ -125,11 +100,10 @@ matrix:
|
||||
apt:
|
||||
sources:
|
||||
- llvm-toolchain-precise
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- *global_deps
|
||||
- clang-3.6
|
||||
- libc++-dev
|
||||
- *global_deps
|
||||
- os: osx
|
||||
env: CONFIGURATION="Release"
|
||||
before_install:
|
||||
@@ -145,7 +119,6 @@ install:
|
||||
- "./ci/travis/install.sh"
|
||||
- export PATH=$HOME/cmake/bin:$PATH
|
||||
before_script:
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then QT_ENV_SCRIPT=$(find /opt -name 'qt*-env.sh'); source $QT_ENV_SCRIPT; fi
|
||||
- "./ci/travis/before_script.sh"
|
||||
script:
|
||||
- if [ "$BUILD_DEPLOYMENT" = true ] ; then ./ci/travis/release.sh ; else ./ci/travis/script.sh ; fi
|
||||
+7
-14
@@ -40,14 +40,6 @@ set(CMAKE_CONFIGURATION_TYPES Debug Release FastDebug CACHE STRING "Available co
|
||||
|
||||
PROJECT(FS2_Open)
|
||||
|
||||
find_program(CCACHE_PROGRAM ccache)
|
||||
# Currently only GCC support ccache properly without generating additional warnings
|
||||
if(CCACHE_PROGRAM AND "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
message(STATUS "Using ccache for compilation: ${CCACHE_PROGRAM}")
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}")
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK "${CCACHE_PROGRAM}")
|
||||
endif()
|
||||
|
||||
IF(CMAKE_CROSSCOMPILING)
|
||||
SET(IMPORT_EXE_DIR "IMPORT_EXE_DIR-NOTFOUND" CACHE FILEPATH "Required for a cross compiling build, point to binary directory of a cmake build for the real OS")
|
||||
INCLUDE(${IMPORT_EXE_DIR}/ImportExecutables.cmake)
|
||||
@@ -61,7 +53,7 @@ endif()
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/finder")
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/rpavlik-cmake-modules")
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/cotire")
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/cotire/CMake")
|
||||
|
||||
IF(RESET_INSTALL_PREFIX)
|
||||
IF(NOT $ENV{FS2PATH} STREQUAL "")
|
||||
@@ -93,7 +85,7 @@ OPTION(FSO_BUILD_TESTS "Build unit tests" OFF)
|
||||
|
||||
OPTION(FSO_DEVELOPMENT_MODE "Generate binaries in development mode, only use if you know what you're doing!" OFF)
|
||||
|
||||
OPTION(FSO_BUILD_QTFRED "Build qtFRED2 binary" OFF)
|
||||
OPTION(FSO_BUILD_WXFRED2 "Build wxFRED2 binary" OFF)
|
||||
|
||||
IF(WIN32 OR APPLE)
|
||||
# On windows and mac the default should be to always build the included libraries
|
||||
@@ -155,9 +147,9 @@ IF(FSO_BUILD_FRED2)
|
||||
ADD_SUBDIRECTORY(fred2)
|
||||
ENDIF(FSO_BUILD_FRED2)
|
||||
|
||||
IF(FSO_BUILD_QTFRED)
|
||||
ADD_SUBDIRECTORY(qtfred)
|
||||
ENDIF()
|
||||
IF(FSO_BUILD_WXFRED2)
|
||||
ADD_SUBDIRECTORY(wxfred2)
|
||||
ENDIF(FSO_BUILD_WXFRED2)
|
||||
|
||||
if(FSO_BUILD_TESTS)
|
||||
add_subdirectory(test)
|
||||
@@ -184,11 +176,12 @@ include(doxygen)
|
||||
|
||||
# Print used options to log
|
||||
IF (WIN32)
|
||||
message(STATUS "Building FRED2: ${FSO_BUILD_FRED2}")
|
||||
message(STATUS "Using text to speech: ${FSO_USE_SPEECH}")
|
||||
message(STATUS "Using voice recogition: ${FSO_USE_VOICEREC}")
|
||||
elseif(UNIX)
|
||||
message(STATUS "Building AppImage: ${FSO_BUILD_APPIMAGE}")
|
||||
ENDIF()
|
||||
message(STATUS "Building FSO tools: ${FSO_BUILD_TOOLS}")
|
||||
message(STATUS "Building qtFRED: ${FSO_BUILD_QTFRED}")
|
||||
message(STATUS "Building wxFRED: ${FSO_BUILD_WXFRED2}")
|
||||
message(STATUS "Fatal warnings: ${FSO_FATAL_WARNINGS}")
|
||||
@@ -8,11 +8,9 @@ environment:
|
||||
- BuildID: 0
|
||||
CMAKE_GENERATOR: Visual Studio 12 2013
|
||||
PlatformToolset: v120_xp
|
||||
QT_DIR: C:\Qt\5.7\msvc2013
|
||||
- BuildID: 1
|
||||
CMAKE_GENERATOR: Visual Studio 14 2015 Win64
|
||||
PlatformToolset: v140_xp
|
||||
QT_DIR: C:\Qt\5.7\msvc2015_64
|
||||
before_build:
|
||||
- git submodule update --init --recursive
|
||||
build_script:
|
||||
|
||||
@@ -4,7 +4,6 @@ class BuildConfig {
|
||||
[string]$PackageType
|
||||
[string]$Toolset
|
||||
[string]$SimdType
|
||||
[string]$QtDir
|
||||
[Bool]$SourcePackage
|
||||
}
|
||||
|
||||
@@ -14,7 +13,6 @@ $NightlyConfigurations = @(
|
||||
PackageType="Win64";
|
||||
Toolset="v140_xp";
|
||||
SimdType="SSE2";
|
||||
QtDir="C:\Qt\5.7\msvc2015_64";
|
||||
SourcePackage=$false;
|
||||
},
|
||||
[BuildConfig]@{
|
||||
@@ -22,7 +20,6 @@ $NightlyConfigurations = @(
|
||||
PackageType="Win32";
|
||||
Toolset="v140_xp";
|
||||
SimdType="SSE2";
|
||||
QtDir="C:\Qt\5.7\msvc2015";
|
||||
SourcePackage=$false;
|
||||
}
|
||||
)
|
||||
@@ -32,7 +29,6 @@ $ReleaseConfigurations = @(
|
||||
PackageType="Win32";
|
||||
Toolset="v140_xp";
|
||||
SimdType="SSE2";
|
||||
QtDir="C:\Qt\5.7\msvc2015";
|
||||
SourcePackage=$true;
|
||||
}
|
||||
[BuildConfig]@{
|
||||
@@ -40,7 +36,6 @@ $ReleaseConfigurations = @(
|
||||
PackageType="Win32-AVX";
|
||||
Toolset="v140_xp";
|
||||
SimdType="AVX";
|
||||
QtDir="C:\Qt\5.7\msvc2015";
|
||||
SourcePackage=$false;
|
||||
}
|
||||
[BuildConfig]@{
|
||||
@@ -48,7 +43,6 @@ $ReleaseConfigurations = @(
|
||||
PackageType="Win64";
|
||||
Toolset="v140_xp";
|
||||
SimdType="SSE2";
|
||||
QtDir="C:\Qt\5.7\msvc2015_64";
|
||||
SourcePackage=$false;
|
||||
}
|
||||
[BuildConfig]@{
|
||||
@@ -56,7 +50,6 @@ $ReleaseConfigurations = @(
|
||||
PackageType="Win64-AVX";
|
||||
Toolset="v140_xp";
|
||||
SimdType="AVX";
|
||||
QtDir="C:\Qt\5.7\msvc2015_64";
|
||||
SourcePackage=$false;
|
||||
}
|
||||
)
|
||||
@@ -148,7 +141,6 @@ if ($DeployBuild) {
|
||||
Push-AppveyorArtifact "$($PackageName)-builds-$($buildConfig.PackageType).zip"
|
||||
} else {
|
||||
cmake -DFSO_USE_SPEECH="ON" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="ON" -DFSO_BUILD_TESTS="ON" -DMSVC_SIMD_INSTRUCTIONS=SSE2 `
|
||||
-DFSO_BUILD_QTFRED=ON -DQT5_INSTALL_ROOT="$env:QT_DIR" -DFSO_BUILD_FRED2="OFF" `
|
||||
-G "$Env:CMAKE_GENERATOR" -T "$Env:PlatformToolset" ..
|
||||
|
||||
cmake --build . --config "$Env:CONFIGURATION" -- /verbosity:minimal
|
||||
|
||||
+14
-1
@@ -2,7 +2,20 @@
|
||||
if ([System.Convert]::ToBoolean($env:ReleaseBuild) -Or [System.Convert]::ToBoolean($env:NightlyBuild) -Or [System.Convert]::ToBoolean($env:TestBuild)) {
|
||||
# Skip tests for deployment
|
||||
exit 0
|
||||
} else {
|
||||
} else {
|
||||
# Appveyor doesn't have OpenAL so copy our DLLs to the output FOLDER
|
||||
$arch=""
|
||||
if ($Env:CMAKE_GENERATOR -Match "Win64") {
|
||||
$arch="win64"
|
||||
} else {
|
||||
$arch="win32"
|
||||
}
|
||||
$dllPath = "$Env:APPVEYOR_BUILD_FOLDER\lib\openal\libs\$arch\OpenAL32.dll"
|
||||
$copyDestination = "$pwd\bin\$Env:CONFIGURATION\"
|
||||
|
||||
write "Copying OpenAL DLL..."
|
||||
Copy-Item "$dllPath" "$copyDestination"
|
||||
|
||||
write "Running unit tests..."
|
||||
# Run unit tests
|
||||
&"$pwd\bin\$Env:CONFIGURATION\unittests.exe" --gtest_shuffle 2>&1
|
||||
|
||||
@@ -6,11 +6,6 @@ mkdir -p build
|
||||
cd build
|
||||
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
if [ "$RELEASE_BUILD" = true ]; then
|
||||
PARENT_DIR="$(basename $PWD)"
|
||||
(cd .. && tar -czvf /tmp/builds/$PACKAGE_NAME-source-Unix.tar.gz --exclude-vcs "$PARENT_DIR")
|
||||
fi
|
||||
|
||||
CXXFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas"
|
||||
CFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas"
|
||||
|
||||
@@ -32,7 +27,7 @@ if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
cd ..
|
||||
done
|
||||
else
|
||||
eval $CMAKE -DCMAKE_BUILD_TYPE=$CONFIGURATION -DFSO_BUILD_TESTS=ON -DFSO_BUILD_INCLUDED_LIBS=ON -DFSO_BUILD_QTFRED=ON ..
|
||||
eval $CMAKE -DCMAKE_BUILD_TYPE=$CONFIGURATION -DFSO_BUILD_TESTS=ON -DFSO_BUILD_INCLUDED_LIBS=ON ..
|
||||
fi
|
||||
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
if [ "$BUILD_DEPLOYMENT" = true ]; then
|
||||
|
||||
@@ -49,7 +49,7 @@ if ([ "$RELEASE_BUILD" = true ] || [ "$NIGHTLY_BUILD" = true ] || [ "$TEST_BUILD
|
||||
fi
|
||||
|
||||
if [ "$BUILD_DEPLOYMENT" = true ]; then
|
||||
if ([ "$TRAVIS_OS_NAME" = "linux" ] && (! [[ "$CC" =~ ^gcc-5.*$ ]])); then
|
||||
if ([ "$TRAVIS_OS_NAME" = "linux" ] && (! [[ "$CC" =~ ^gcc.*$ ]])); then
|
||||
echo "Skipping non-release compiler";
|
||||
exit 0;
|
||||
fi
|
||||
|
||||
@@ -26,8 +26,8 @@ if [[ ! "$(curl -V)" == *"sftp"* ]]; then
|
||||
cd ..
|
||||
dpkg -l | grep curl
|
||||
ls -al
|
||||
sudo dpkg -i libcurl3*.deb
|
||||
sudo dpkg -i curl*.deb
|
||||
sudo dpkg -i libcurl3*.deb
|
||||
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
brew install curl --with-libssh2
|
||||
export PATH="/usr/local/opt/curl/bin:$PATH"
|
||||
|
||||
@@ -4,6 +4,11 @@ set -ex
|
||||
mkdir -p /tmp/builds
|
||||
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
if [ "$RELEASE_BUILD" = true ]; then
|
||||
PARENT_DIR="$(basename $PWD)"
|
||||
(cd .. && tar cvf /tmp/builds/$PACKAGE_NAME-source-Unix.tar.gz --exclude-vcs "$PARENT_DIR")
|
||||
fi
|
||||
|
||||
cd build
|
||||
for config in $BUILD_CONFIGS
|
||||
do
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#!/bin/sh
|
||||
HERE=$(dirname $(readlink -f "${0}"))
|
||||
export LD_LIBRARY_PATH="${HERE}"/lib:"$LD_LIBRARY_PATH"
|
||||
export LD_LIBRARY_PATH="${HERE}"/lib:$PATH
|
||||
"${HERE}"/bin/$<TARGET_FILE_NAME:Freespace2> $@
|
||||
@@ -1,9 +1,6 @@
|
||||
|
||||
include(WriteCompilerDetectionHeader)
|
||||
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED 11)
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
|
||||
set(REQUIRED_CXX_FEATURES cxx_rvalue_references cxx_nullptr)
|
||||
|
||||
get_property(CMAKE_CXX_KNOWN_FEATURES GLOBAL PROPERTY CMAKE_CXX_KNOWN_FEATURES)
|
||||
|
||||
@@ -27,7 +27,6 @@ int main( int argc, char* argv[] )
|
||||
int SSE = false;
|
||||
int SSE2 = false;
|
||||
int AVX = false;
|
||||
int AVX2 = false;
|
||||
|
||||
int info[4];
|
||||
cpuid(info, 0);
|
||||
@@ -41,14 +40,8 @@ int main( int argc, char* argv[] )
|
||||
|
||||
AVX = (info[2] & ((int)1 << 28)) != 0;
|
||||
}
|
||||
if (nIds >= 7){
|
||||
cpuid(info,0x00000007);
|
||||
AVX2 = (info[1] & ((int)1 << 5)) != 0;
|
||||
}
|
||||
|
||||
if (AVX2)
|
||||
std::cout << "AVX2";
|
||||
else if(AVX)
|
||||
if(AVX)
|
||||
std::cout << "AVX";
|
||||
else if(SSE2)
|
||||
std::cout << "SSE2";
|
||||
|
||||
+1
Submodule cmake/external/cotire added at 40a46bf2fb.
Vendored
-4054
File diff suppressed because it is too large.
Load diff
@@ -1,9 +0,0 @@
|
||||
|
||||
|
||||
#ifndef __FREDRC_H
|
||||
#define __FREDRC_H
|
||||
|
||||
#define ABOUT_LINE_1 "FRED2_OPEN - FreeSpace Editor, Version @FSO_PRODUCT_VERSION_STRING@ OpenGL"
|
||||
#define MAINFRAME_CONTENTS "FRED2_OPEN @FSO_PRODUCT_VERSION_STRING@ - FreeSpace2 Mission Editor\nUntitled\nFRED2\nFreeSpace2 Missions (*.fs2)\n.fs2\nFreeSpace2Mission\nFreeSpace2 Mission"
|
||||
|
||||
#endif // __FREDRC_H
|
||||
@@ -1,7 +1,5 @@
|
||||
|
||||
|
||||
include(Cxx11)
|
||||
include(platformChecks)
|
||||
include(Cxx11)
|
||||
|
||||
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/project.h.in ${GENERATED_SOURCE_DIR}/project.h)
|
||||
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/fred_rc.h.in ${GENERATED_SOURCE_DIR}/fred_rc.h)
|
||||
@@ -15,9 +15,9 @@ CHECK_INCLUDE_FILE_CXX("cxxabi.h" HAVE_CXXAPI_H)
|
||||
|
||||
CHECK_TYPE_SIZE("max_align_t" MAX_ALIGN_T)
|
||||
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
set(CMAKE_REQUIRED_FLAGS "-std=c++11") # required for g++ <= 5
|
||||
endif()
|
||||
endif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
|
||||
set(CMAKE_EXTRA_INCLUDE_FILES "cstddef")
|
||||
CHECK_TYPE_SIZE("std::max_align_t" STD_MAX_ALIGN_T LANGUAGE CXX)
|
||||
@@ -25,9 +25,6 @@ set(CMAKE_EXTRA_INCLUDE_FILES "type_traits")
|
||||
CHECK_TYPE_SIZE("std::is_trivially_copyable<int>" STD_IS_TRIVIALLY_COPYABLE LANGUAGE CXX)
|
||||
set(CMAKE_EXTRA_INCLUDE_FILES)
|
||||
|
||||
CHECK_TYPE_SIZE("char32_t" CHAR32_T LANGUAGE CXX)
|
||||
CHECK_TYPE_SIZE("U'b'" UNICODE_CHAR_LITERAL LANGUAGE CXX)
|
||||
|
||||
set(CMAKE_REQUIRED_FLAGS)
|
||||
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#cmakedefine HAVE_STD_MAX_ALIGN_T
|
||||
|
||||
#cmakedefine HAVE_STD_IS_TRIVIALLY_COPYABLE
|
||||
#cmakedefine HAVE_STD_IS_TRIVIALLY_COPYABLE_ARRAY
|
||||
|
||||
#cmakedefine01 IS_64BIT
|
||||
|
||||
@@ -22,7 +21,4 @@
|
||||
|
||||
#cmakedefine01 HAVE_STRINGS_H
|
||||
|
||||
#cmakedefine01 HAVE_CHAR32_T
|
||||
#cmakedefine01 HAVE_UNICODE_CHAR_LITERAL
|
||||
|
||||
#endif // __PLATFORM_CHECKS_H__
|
||||
@@ -33,9 +33,7 @@ set(WARNING_FLAGS
|
||||
/wd4311 # Disables warnings about casting pointer types to ints. The funny thing is these warnings can't be resolved, just disabled... - m!m
|
||||
/wd4302 # Same as above - m!m
|
||||
/wd4366 # The result of the unary '&' operator may be unaligned - m!m
|
||||
/wd4592 # "symbol will be dynamically initialized" is being generated by a compiler bug, see https://stackoverflow.com/a/34027257 for an explanation - m!m
|
||||
$<$<CONFIG:Release>:/wd4101> # In release mode there are unreferenced variables because debug needs them
|
||||
/wd4995 # "'vsprintf': name was marked as #pragma deprecated" is being caused by our custom definition of vsprintf. I have no idea what causes this or how to fix it - m!m
|
||||
)
|
||||
|
||||
target_compile_options(compiler INTERFACE ${WARNING_FLAGS})
|
||||
@@ -90,7 +88,7 @@ ENDIF(MSVC_USE_RUNTIME_DLL)
|
||||
INCLUDE(MSVCMultipleProcessCompile)
|
||||
|
||||
# Visual Studio supports compiling for multiple vector instruction sets
|
||||
SET(POSSIBLE_INSTUCTION_SETS "" SSE SSE2 AVX AVX2)
|
||||
SET(POSSIBLE_INSTUCTION_SETS "" SSE SSE2 AVX)
|
||||
|
||||
if (NOT DEFINED MSVC_SIMD_INSTRUCTIONS)
|
||||
detect_simd_instructions(MSVC_DETECTED_SIMD_INSTRUCTIONS)
|
||||
|
||||
@@ -195,31 +195,3 @@ function(suppress_warnings _target)
|
||||
target_compile_options(${_target} PRIVATE "-w")
|
||||
endif()
|
||||
endfunction(suppress_warnings)
|
||||
|
||||
|
||||
function(list_target_dependencies _target _out_var)
|
||||
set(out_list)
|
||||
set(work_libs ${_target})
|
||||
list(LENGTH work_libs libs_length)
|
||||
|
||||
while(libs_length GREATER 0)
|
||||
list(GET work_libs 0 current)
|
||||
list(REMOVE_AT work_libs 0)
|
||||
list(APPEND out_list ${current})
|
||||
|
||||
get_target_property(current_libs ${current} INTERFACE_LINK_LIBRARIES)
|
||||
|
||||
if(current_libs)
|
||||
foreach(lib ${current_libs})
|
||||
if (TARGET ${lib})
|
||||
list(APPEND work_libs ${lib})
|
||||
endif (TARGET ${lib})
|
||||
endforeach(lib)
|
||||
endif(current_libs)
|
||||
|
||||
list(LENGTH work_libs libs_length)
|
||||
endwhile(libs_length GREATER 0)
|
||||
|
||||
list(REMOVE_DUPLICATES out_list)
|
||||
set(${_out_var} ${out_list} PARENT_SCOPE)
|
||||
endfunction(list_target_dependencies)
|
||||
+2
-2
@@ -7,8 +7,8 @@ if (EXISTS "${PROJECT_SOURCE_DIR}/version_override.cmake")
|
||||
endif()
|
||||
|
||||
set_if_not_defined(FSO_VERSION_MAJOR 3)
|
||||
set_if_not_defined(FSO_VERSION_MINOR 8)
|
||||
set_if_not_defined(FSO_VERSION_BUILD 1)
|
||||
set_if_not_defined(FSO_VERSION_MINOR 7)
|
||||
set_if_not_defined(FSO_VERSION_BUILD 5)
|
||||
|
||||
# A numeric revision e.g. the CI build number
|
||||
set_if_not_defined(FSO_VERSION_REVISION 0)
|
||||
|
||||
+3
-3
@@ -21,7 +21,7 @@ TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${GENERATED_SOURCE_DIR}/code)
|
||||
|
||||
target_link_libraries(code PUBLIC OpenGL)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC openal)
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ${OPENAL_LIBS})
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ${LUA_LIBS})
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ${PNG_LIBS})
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ${JPEG_LIBS})
|
||||
@@ -30,8 +30,6 @@ TARGET_LINK_LIBRARIES(code PUBLIC sdl2)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ffmpeg)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC utfcpp)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC platform)
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC compiler)
|
||||
|
||||
@@ -60,6 +58,8 @@ set_target_properties(code PROPERTIES COTIRE_CXX_PREFIX_HEADER_INIT "prefix_head
|
||||
include(util)
|
||||
configure_cotire(code)
|
||||
|
||||
include(../cmake/Cxx11.cmake)
|
||||
|
||||
# Ensure that Xcode generates debug symbols on macOS for Debug builds
|
||||
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_GCC_GENERATE_DEBUGGING_SYMBOLS[variant=Debug] "YES")
|
||||
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_COPY_PHASE_STRIP[variant=Debug] "NO")
|
||||
|
||||
@@ -498,8 +498,7 @@ void parse_ai_profiles_tbl(const char *filename)
|
||||
}
|
||||
|
||||
// find next valid option
|
||||
if (!skip_to_start_of_string_either("$", "#"))
|
||||
break;
|
||||
skip_to_start_of_string_either("$", "#");
|
||||
saved_Mp = Mp;
|
||||
}
|
||||
}
|
||||
|
||||
+3
-11
@@ -10395,7 +10395,6 @@ void ai_get_dock_goal_indexes(object *objp, ai_info *aip, ai_goal *aigp, object
|
||||
case AIS_DOCK_2:
|
||||
case AIS_DOCK_3:
|
||||
Warning(LOCATION, "Normally dock indexes should be calculated for only AIS_DOCK_0 and AIS_UNDOCK_0. Trace out and debug.");
|
||||
FALLTHROUGH;
|
||||
case AIS_DOCK_0:
|
||||
{
|
||||
// get them from the active goal
|
||||
@@ -10413,7 +10412,6 @@ void ai_get_dock_goal_indexes(object *objp, ai_info *aip, ai_goal *aigp, object
|
||||
case AIS_UNDOCK_1:
|
||||
case AIS_UNDOCK_2:
|
||||
Warning(LOCATION, "Normally dock indexes should be calculated for only AIS_DOCK_0 and AIS_UNDOCK_0. Trace out and debug.");
|
||||
FALLTHROUGH;
|
||||
case AIS_UNDOCK_0:
|
||||
{
|
||||
// get them from the guy I'm docked to
|
||||
@@ -10480,11 +10478,9 @@ void ai_cleanup_dock_mode_subjective(object *objp)
|
||||
case AIS_UNDOCK_0:
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKED, docker_index, -1);
|
||||
model_anim_start_type(goal_shipp, TRIGGER_TYPE_DOCKED, dockee_index, -1);
|
||||
FALLTHROUGH;
|
||||
case AIS_UNDOCK_1:
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKING_STAGE_3, docker_index, -1);
|
||||
model_anim_start_type(goal_shipp, TRIGGER_TYPE_DOCKING_STAGE_3, dockee_index, -1);
|
||||
FALLTHROUGH;
|
||||
case AIS_UNDOCK_2:
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKING_STAGE_2, docker_index, -1);
|
||||
model_anim_start_type(goal_shipp, TRIGGER_TYPE_DOCKING_STAGE_2, dockee_index, -1);
|
||||
@@ -10494,11 +10490,9 @@ void ai_cleanup_dock_mode_subjective(object *objp)
|
||||
case AIS_DOCK_4A:
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKED, docker_index, -1);
|
||||
model_anim_start_type(goal_shipp, TRIGGER_TYPE_DOCKED, dockee_index, -1);
|
||||
FALLTHROUGH;
|
||||
case AIS_DOCK_3:
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKING_STAGE_3, docker_index, -1);
|
||||
model_anim_start_type(goal_shipp, TRIGGER_TYPE_DOCKING_STAGE_3, dockee_index, -1);
|
||||
FALLTHROUGH;
|
||||
case AIS_DOCK_2:
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKING_STAGE_2, docker_index, -1);
|
||||
model_anim_start_type(goal_shipp, TRIGGER_TYPE_DOCKING_STAGE_2, dockee_index, -1);
|
||||
@@ -10839,7 +10833,7 @@ void ai_dock()
|
||||
|
||||
if (aip->submode == AIS_DOCK_3) {
|
||||
// Play a ship docking attach sound
|
||||
snd_play_3d( gamesnd_get_game_sound(SND_DOCK_ATTACH), &Pl_objp->pos, &View_position );
|
||||
snd_play_3d( &Snds[SND_DOCK_ATTACH], &Pl_objp->pos, &View_position );
|
||||
|
||||
// start the dock animation
|
||||
model_anim_start_type(shipp, TRIGGER_TYPE_DOCKED, docker_index, 1);
|
||||
@@ -10966,7 +10960,7 @@ void ai_dock()
|
||||
ai_find_path(Pl_objp, OBJ_INDEX(goal_objp), path_num, 0);
|
||||
|
||||
// Play a ship docking detach sound
|
||||
snd_play_3d( gamesnd_get_game_sound(SND_DOCK_DETACH), &Pl_objp->pos, &View_position );
|
||||
snd_play_3d( &Snds[SND_DOCK_DETACH], &Pl_objp->pos, &View_position );
|
||||
|
||||
aip->submode = AIS_UNDOCK_1;
|
||||
aip->submode_start_time = Missiontime;
|
||||
@@ -10986,7 +10980,7 @@ void ai_dock()
|
||||
// play the depart sound, but only once, since this mode is called multiple times per frame
|
||||
if ( !(aigp->flags[AI::Goal_Flags::Depart_sound_played]))
|
||||
{
|
||||
snd_play_3d( gamesnd_get_game_sound(SND_DOCK_DEPART), &Pl_objp->pos, &View_position );
|
||||
snd_play_3d( &Snds[SND_DOCK_DEPART], &Pl_objp->pos, &View_position );
|
||||
aigp->flags.set(AI::Goal_Flags::Depart_sound_played);
|
||||
}
|
||||
|
||||
@@ -12382,7 +12376,6 @@ void ai_maybe_evade_locked_missile(object *objp, ai_info *aip)
|
||||
case AIM_DOCK: // Ships in dock mode can evade iif they are not currently repairing or docked.
|
||||
if (object_is_docked(objp) || (aip->ai_flags[AI::AI_Flags::Repairing, AI::AI_Flags::Being_repaired]))
|
||||
break;
|
||||
FALLTHROUGH;
|
||||
case AIM_GUARD:
|
||||
// If in guard mode and far away from guard object, don't pursue guy that hit me.
|
||||
if ((aip->guard_objnum != -1) && (aip->guard_signature == Objects[aip->guard_objnum].signature)) {
|
||||
@@ -12390,7 +12383,6 @@ void ai_maybe_evade_locked_missile(object *objp, ai_info *aip)
|
||||
return;
|
||||
}
|
||||
}
|
||||
FALLTHROUGH;
|
||||
case AIM_EVADE:
|
||||
case AIM_GET_BEHIND:
|
||||
case AIM_STAY_NEAR:
|
||||
|
||||
@@ -2051,7 +2051,7 @@ bool turret_fire_weapon(int weapon_num, ship_subsys *turret, int parent_objnum,
|
||||
if ( wip->launch_snd != -1 ) {
|
||||
// Don't play turret firing sound if turret sits on player ship... it gets annoying.
|
||||
if ( parent_objnum != OBJ_INDEX(Player_obj) || (turret->flags[Ship::Subsystem_Flags::Play_sound_for_player]) ) {
|
||||
snd_play_3d( gamesnd_get_game_sound(wip->launch_snd), turret_pos, &View_position );
|
||||
snd_play_3d( &Snds[wip->launch_snd], turret_pos, &View_position );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2138,7 +2138,7 @@ void turret_swarm_fire_from_turret(turret_swarm_info *tsi)
|
||||
if ( Weapon_info[tsi->weapon_class].launch_snd != -1 ) {
|
||||
// Don't play turret firing sound if turret sits on player ship... it gets annoying.
|
||||
if ( tsi->parent_objnum != OBJ_INDEX(Player_obj) ) {
|
||||
snd_play_3d( gamesnd_get_game_sound(Weapon_info[tsi->weapon_class].launch_snd), &turret_pos, &View_position );
|
||||
snd_play_3d( &Snds[Weapon_info[tsi->weapon_class].launch_snd], &turret_pos, &View_position );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -512,14 +512,7 @@ int unpack_pixel(anim_instance *ai, ubyte *data, ubyte pix, int aabitmap, int bp
|
||||
bit_16 = (ushort)pix;
|
||||
break;
|
||||
case 8:
|
||||
// 8 bit-per-pixel aa bitmaps are a bit special since they only use value in the range [0, 15] where 15 wraps
|
||||
// around back to 0. Since the rest of the code expects the value to be in the range [0, 255] the pixel value
|
||||
// needs to be adjusted here. By muliplying the value with 17 the original range [0, 15] is mapped to [0, 255]
|
||||
if (pix >= 15) {
|
||||
bit_8 = 0;
|
||||
} else {
|
||||
bit_8 = (ubyte)(pix * 17);
|
||||
}
|
||||
bit_8 = pix;
|
||||
break;
|
||||
default:
|
||||
Int3();
|
||||
@@ -603,14 +596,7 @@ int unpack_pixel_count(anim_instance *ai, ubyte *data, ubyte pix, int count = 0,
|
||||
bit_16 = (ushort)pix;
|
||||
break;
|
||||
case 8 :
|
||||
// 8 bit-per-pixel aa bitmaps are a bit special since they only use value in the range [0, 15] where 15 wraps
|
||||
// around back to 0. Since the rest of the code expects the value to be in the range [0, 255] the pixel value
|
||||
// needs to be adjusted here. By muliplying the value with 17 the original range [0, 15] is mapped to [0, 255]
|
||||
if (pix >= 15) {
|
||||
bit_8 = 0;
|
||||
} else {
|
||||
bit_8 = (ubyte)(pix * 17);
|
||||
}
|
||||
bit_8 = pix;
|
||||
break;
|
||||
default :
|
||||
Int3();
|
||||
|
||||
@@ -1312,7 +1312,7 @@ void asteriod_explode_sound(object *objp, int type, int play_loud)
|
||||
range_factor = 1.0f;
|
||||
}
|
||||
|
||||
snd_play_3d( gamesnd_get_game_sound(sound_index), &objp->pos, &Eye_position, objp->radius, NULL, 0, 1.0f, SND_PRIORITY_MUST_PLAY, NULL, range_factor );
|
||||
snd_play_3d( &Snds[sound_index], &objp->pos, &Eye_position, objp->radius, NULL, 0, 1.0f, SND_PRIORITY_MUST_PLAY, NULL, range_factor );
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -31,7 +31,6 @@ union bm_extra_info {
|
||||
int keyframe; //!< used for animations -- keyframe info
|
||||
float total_time; //!< used for animations -- total animation time (not always derived from num_frames/fps)
|
||||
ubyte fps; //!< used for animations -- frames per second
|
||||
bool is_array; //!< Flag for if all frames of an animation have the same size which means that it can be put into a texture array
|
||||
|
||||
struct {
|
||||
// stuff for static animations
|
||||
@@ -90,7 +89,7 @@ struct bitmap_entry {
|
||||
#endif
|
||||
};
|
||||
|
||||
extern bitmap_entry* bm_bitmaps;
|
||||
extern bitmap_entry bm_bitmaps[MAX_BITMAPS];
|
||||
|
||||
// image specific lock functions
|
||||
void bm_lock_ani( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, int bpp, ubyte flags );
|
||||
|
||||
+32
-191
@@ -24,7 +24,6 @@
|
||||
#include "debugconsole/console.h"
|
||||
#include "globalincs/systemvars.h"
|
||||
#include "graphics/2d.h"
|
||||
#include "graphics/matrix.h"
|
||||
#include "graphics/grinternal.h"
|
||||
#include "io/key.h"
|
||||
#include "io/timer.h"
|
||||
@@ -84,19 +83,17 @@ const int BM_ANI_NUM_TYPES = sizeof(bm_ani_type_list) / sizeof(bm_ani_type_list[
|
||||
void(*bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a) = NULL;
|
||||
void(*bm_set_components_32)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a) = NULL;
|
||||
|
||||
int MAX_BITMAPS = DEFAULT_MAX_BITMAPS;
|
||||
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// Declaration of protected variables (defined in cmdline.cpp).
|
||||
extern int Cmdline_cache_bitmaps;
|
||||
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// Definition of public variables (declared as extern in bm_internal.h).
|
||||
bitmap_entry* bm_bitmaps = nullptr;
|
||||
bitmap_entry bm_bitmaps[MAX_BITMAPS];
|
||||
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// Definition of private variables at file scope (static).
|
||||
static bool bm_inited = false;
|
||||
static int bm_inited = 0;
|
||||
static uint Bm_next_signature = 0x1234;
|
||||
static int bm_next_handle = 1;
|
||||
static int Bm_low_mem = 0;
|
||||
@@ -483,11 +480,7 @@ void bm_close() {
|
||||
for (i = 0; i<MAX_BITMAPS; i++) {
|
||||
bm_free_data(i); // clears flags, bbp, data, etc
|
||||
}
|
||||
if (bm_bitmaps != nullptr) {
|
||||
delete[] bm_bitmaps;
|
||||
bm_bitmaps = nullptr;
|
||||
}
|
||||
bm_inited = false;
|
||||
bm_inited = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -498,7 +491,7 @@ int bm_create(int bpp, int w, int h, void *data, int flags) {
|
||||
Assert((bpp == 16) || (bpp == 24) || (bpp == 32));
|
||||
}
|
||||
|
||||
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
|
||||
if (!bm_inited) bm_init();
|
||||
|
||||
int n = -1;
|
||||
|
||||
@@ -878,7 +871,7 @@ int bm_get_info(int handle, int *w, int * h, ubyte * flags, int *nframes, int *f
|
||||
if (h) *h = bmp->h;
|
||||
if (flags) *flags = bmp->flags;
|
||||
|
||||
if (bm_is_anim(bitmapnum)) {
|
||||
if (bm_is_anim(bitmapnum) == true) {
|
||||
if (nframes) {
|
||||
*nframes = bm_bitmaps[bitmapnum].info.ani.num_frames;
|
||||
}
|
||||
@@ -949,7 +942,7 @@ void bm_get_palette(int handle, ubyte *pal, char *name) {
|
||||
}
|
||||
|
||||
uint bm_get_signature(int handle) {
|
||||
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
|
||||
if (!bm_inited) bm_init();
|
||||
|
||||
int bitmapnum = handle % MAX_BITMAPS;
|
||||
Assertion(bm_bitmaps[bitmapnum].handle == handle, "Invalid bitmap handle %d passed to bm_get_signature().\nThis might be due to an invalid animation somewhere else.\n", handle); // INVALID BITMAP HANDLE!
|
||||
@@ -974,7 +967,7 @@ int bm_get_tcache_type(int num) {
|
||||
}
|
||||
|
||||
BM_TYPE bm_get_type(int handle) {
|
||||
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
|
||||
if (!bm_inited) bm_init();
|
||||
|
||||
int bitmapnum = handle % MAX_BITMAPS;
|
||||
Assertion(bm_bitmaps[bitmapnum].handle == handle, "Invalid bitmap handle %d passed to bm_get_type().\nThis might be due to an invalid animation somewhere else.\n", handle); // INVALID BITMAP HANDLE!
|
||||
@@ -996,17 +989,16 @@ bool bm_has_alpha_channel(int handle) {
|
||||
}
|
||||
|
||||
void bm_init() {
|
||||
Assertion(!bm_inited, "bmpman cannot be initialized more than once!");
|
||||
|
||||
int i;
|
||||
|
||||
if (bm_bitmaps == nullptr) {
|
||||
bm_bitmaps = new bitmap_entry[MAX_BITMAPS];
|
||||
}
|
||||
|
||||
mprintf(("Size of bitmap info = " SIZE_T_ARG " KB\n", (sizeof(bm_bitmaps[0]) * MAX_BITMAPS) / 1024));
|
||||
mprintf(("Size of bitmap info = " SIZE_T_ARG " KB\n", sizeof(bm_bitmaps) / 1024));
|
||||
mprintf(("Size of bitmap extra info = " SIZE_T_ARG " bytes\n", sizeof(bm_extra_info)));
|
||||
|
||||
if (!bm_inited) {
|
||||
bm_inited = 1;
|
||||
atexit(bm_close);
|
||||
}
|
||||
|
||||
for (i = 0; i<MAX_BITMAPS; i++) {
|
||||
bm_bitmaps[i].filename[0] = '\0';
|
||||
bm_bitmaps[i].type = BM_TYPE_NONE;
|
||||
@@ -1030,8 +1022,6 @@ void bm_init() {
|
||||
|
||||
bm_free_data(i); // clears flags, bbp, data, etc
|
||||
}
|
||||
|
||||
bm_inited = true;
|
||||
}
|
||||
|
||||
int bm_is_compressed(int num) {
|
||||
@@ -1213,7 +1203,8 @@ int bm_load(const char *real_filename) {
|
||||
CFILE *img_cfp = NULL;
|
||||
int handle = -1;
|
||||
|
||||
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
|
||||
if (!bm_inited)
|
||||
bm_init();
|
||||
|
||||
// if no file was passed then get out now
|
||||
if ((real_filename == NULL) || (strlen(real_filename) <= 0))
|
||||
@@ -1518,7 +1509,8 @@ int bm_load_animation(const char *real_filename, int *nframes, int *fps, int *ke
|
||||
size_t img_size = 0;
|
||||
char clean_name[MAX_FILENAME_LEN];
|
||||
|
||||
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
|
||||
if (!bm_inited)
|
||||
bm_init();
|
||||
|
||||
// set output param defaults before going any further
|
||||
if (nframes != nullptr)
|
||||
@@ -1709,8 +1701,6 @@ int bm_load_animation(const char *real_filename, int *nframes, int *fps, int *ke
|
||||
}
|
||||
|
||||
int first_handle = bm_get_next_handle();
|
||||
// if all images of the animation have the same size then we can use a texture array
|
||||
bool is_array = true;
|
||||
|
||||
for (i = 0; i < anim_frames; i++) {
|
||||
memset(&bm_bitmaps[n + i], 0, sizeof(bitmap_entry));
|
||||
@@ -1797,39 +1787,8 @@ int bm_load_animation(const char *real_filename, int *nframes, int *fps, int *ke
|
||||
bm_bitmaps[n + i].info.ani.apng.is_apng = false;
|
||||
}
|
||||
|
||||
if (bm_bitmaps[n].bm.w != bm_bitmaps[n + i].bm.w || bm_bitmaps[n].bm.h != bm_bitmaps[n + i].bm.h) {
|
||||
// We found a frame with a different size than the first frame -> this can't be used as a texture array
|
||||
is_array = false;
|
||||
|
||||
Warning(LOCATION, "Animation '%s' has images that are of different sizes (currently at frame %d)."
|
||||
"Performance could be improved by making all images the same size.", filename, i + 1);
|
||||
}
|
||||
if (bm_bitmaps[n].comp_type != bm_bitmaps[n + i].comp_type) {
|
||||
// Different compression type
|
||||
is_array = false;
|
||||
|
||||
Warning(LOCATION, "Animation '%s' has images that are of different compression formats (currently at frame %d)."
|
||||
"Performance could be improved by making all images the same compression format.", filename, i + 1);
|
||||
}
|
||||
if (bm_bitmaps[n].bm.true_bpp != bm_bitmaps[n + i].bm.true_bpp) {
|
||||
// We found a frame with an incompatible pixel format
|
||||
is_array = false;
|
||||
|
||||
Warning(LOCATION, "Animation '%s' has images that are of different pixel formats (currently at frame %d)."
|
||||
"Performance could be improved by making all images the same pixel format.", filename, i + 1);
|
||||
}
|
||||
if (bm_bitmaps[n].num_mipmaps != bm_bitmaps[n + i].num_mipmaps) {
|
||||
// We found a frame with a different number of mipmaps
|
||||
is_array = false;
|
||||
|
||||
Warning(LOCATION, "Animation '%s' has images that have a different number of mipmaps (currently at frame %d)."
|
||||
"Performance could be improved by giving all frames the same number of mipmaps.", filename, i + 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Set array flag of first frame
|
||||
bm_bitmaps[n].info.ani.is_array = is_array;
|
||||
|
||||
if (nframes != nullptr)
|
||||
*nframes = anim_frames;
|
||||
|
||||
@@ -1914,15 +1873,14 @@ int bm_load_sub_slow(const char *real_filename, const int num_ext, const char **
|
||||
char full_path[MAX_PATH];
|
||||
size_t size = 0, offset = 0;
|
||||
int rval = -1;
|
||||
const void* file_data = nullptr;
|
||||
|
||||
rval = cf_find_file_location_ext(real_filename, num_ext, ext_list, dir_type, sizeof(full_path) - 1, full_path, &size, &offset, 0, &file_data);
|
||||
rval = cf_find_file_location_ext(real_filename, num_ext, ext_list, dir_type, sizeof(full_path) - 1, full_path, &size, &offset, 0);
|
||||
|
||||
// could not be found, or is invalid for some reason
|
||||
if ((rval < 0) || (rval >= num_ext))
|
||||
return -1;
|
||||
|
||||
CFILE *test = cfopen_special(full_path, "rb", size, offset, file_data, dir_type);
|
||||
CFILE *test = cfopen_special(full_path, "rb", size, offset, dir_type);
|
||||
|
||||
if (test != NULL) {
|
||||
if (img_cfp != NULL)
|
||||
@@ -1939,7 +1897,7 @@ bitmap * bm_lock(int handle, int bpp, ubyte flags, bool nodebug) {
|
||||
bitmap *bmp;
|
||||
bitmap_entry *be;
|
||||
|
||||
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
|
||||
if (!bm_inited) bm_init();
|
||||
|
||||
int bitmapnum = handle % MAX_BITMAPS;
|
||||
|
||||
@@ -2281,9 +2239,6 @@ void bm_lock_jpg(int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, int b
|
||||
// Unload any existing data
|
||||
bm_free_data(bitmapnum);
|
||||
|
||||
// JPEG actually only support 24 bits per pixel so we enforce that here
|
||||
bpp = 24;
|
||||
|
||||
d_size = (bpp >> 3);
|
||||
|
||||
// allocate bitmap data
|
||||
@@ -2344,7 +2299,7 @@ void bm_lock_pcx(int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, int b
|
||||
// this will populate filename[] whether it's EFF or not
|
||||
EFF_FILENAME_CHECK;
|
||||
|
||||
pcx_error = pcx_read_bitmap(filename, data, NULL, (bpp >> 3), (flags & BMP_AABITMAP), (flags & BMP_MASK_BITMAP) != 0, be->dir_type);
|
||||
pcx_error = pcx_read_bitmap(filename, data, NULL, (bpp >> 3), (flags & BMP_AABITMAP), 0, be->dir_type);
|
||||
|
||||
if (pcx_error != PCX_ERROR_NONE) {
|
||||
mprintf(("Couldn't load PCX!!! (%s)\n", filename));
|
||||
@@ -2423,7 +2378,7 @@ void bm_lock_tga(int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, int b
|
||||
Assert(byte_size);
|
||||
Assert(be->mem_taken > 0);
|
||||
|
||||
data = (ubyte*)bm_malloc(bitmapnum, static_cast<size_t>(bmp->w * bmp->h * byte_size));
|
||||
data = (ubyte*)bm_malloc(bitmapnum, be->mem_taken);
|
||||
|
||||
if (data) {
|
||||
memset(data, 0, be->mem_taken);
|
||||
@@ -2508,7 +2463,8 @@ int bm_make_render_target(int width, int height, int flags) {
|
||||
int bpp = 32;
|
||||
int size = 0;
|
||||
|
||||
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
|
||||
if (!bm_inited)
|
||||
bm_init();
|
||||
|
||||
// Find an open slot (starting from the end)
|
||||
for (n = -1, i = MAX_BITMAPS - 1; i >= 0; i--) {
|
||||
@@ -2881,16 +2837,12 @@ int bm_release(int handle, int clear_render_targets) {
|
||||
}
|
||||
|
||||
// be sure that all frames of an ani are unloaded - taylor
|
||||
if (bm_is_anim(n)) {
|
||||
if (bm_is_anim(n) == true) {
|
||||
int i, first = be->info.ani.first_frame, total = bm_bitmaps[first].info.ani.num_frames;
|
||||
|
||||
// The graphics system requires that the bitmap information for the whole animation is still valid when the data
|
||||
// is freed so we first free all the data and then clear the bitmaps data
|
||||
for (i = 0; i < total; i++) {
|
||||
bm_free_data(first + i, true); // clears flags, bbp, data, etc
|
||||
}
|
||||
|
||||
for (i = 0; i < total; i++) {
|
||||
memset(&bm_bitmaps[first + i], 0, sizeof(bitmap_entry));
|
||||
|
||||
bm_bitmaps[first + i].type = BM_TYPE_NONE;
|
||||
@@ -2939,7 +2891,8 @@ int bm_release(int handle, int clear_render_targets) {
|
||||
}
|
||||
|
||||
int bm_reload(int bitmap_handle, const char* filename) {
|
||||
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
|
||||
if (!bm_inited)
|
||||
bm_init();
|
||||
|
||||
// if no file was passed then get out now
|
||||
if ((filename == NULL) || (strlen(filename) <= 0))
|
||||
@@ -3119,7 +3072,10 @@ bool bm_set_render_target(int handle, int face) {
|
||||
|
||||
gr_reset_clip();
|
||||
|
||||
gr_setup_viewport();
|
||||
if (gr_screen.mode == GR_OPENGL) {
|
||||
extern void opengl_setup_viewport();
|
||||
opengl_setup_viewport();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -3249,7 +3205,7 @@ int bm_unload_fast(int handle, int clear_render_targets) {
|
||||
void bm_unlock(int handle) {
|
||||
bitmap_entry *be;
|
||||
|
||||
Assertion(bm_inited, "bmpman must be initialized before this function can be called!");
|
||||
if (!bm_inited) bm_init();
|
||||
|
||||
int bitmapnum = handle % MAX_BITMAPS;
|
||||
|
||||
@@ -3305,118 +3261,3 @@ int find_block_of(int n)
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool bm_is_texture_array(const int handle) {
|
||||
int bitmapnum = handle % MAX_BITMAPS;
|
||||
|
||||
if (!bm_is_anim(bitmapnum)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// This will return the index of the first animation frame
|
||||
int n = bm_get_cache_slot(handle, 0);
|
||||
bitmap_entry *be = &bm_bitmaps[n];
|
||||
|
||||
return be->info.ani.is_array;
|
||||
}
|
||||
|
||||
int bm_get_base_frame(const int handle, int* num_frames) {
|
||||
if (handle == -1) {
|
||||
if (num_frames != nullptr) {
|
||||
*num_frames = 0;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
// If the bitmap is no animation then num_frames will still be at least 1
|
||||
auto animation_begin = bm_get_info(handle, nullptr, nullptr, nullptr, num_frames);
|
||||
|
||||
if (animation_begin < 0) {
|
||||
// Some kind of error
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!bm_is_texture_array(animation_begin)) {
|
||||
// If this is not a texture array then we just treat it like a single frame animation
|
||||
animation_begin = handle;
|
||||
if (num_frames != nullptr) {
|
||||
*num_frames = 1;
|
||||
}
|
||||
}
|
||||
return animation_begin;
|
||||
}
|
||||
int bm_get_array_index(const int handle) {
|
||||
return handle - bm_get_base_frame(handle, nullptr);
|
||||
}
|
||||
|
||||
int bmpman_count_bitmaps() {
|
||||
if (!bm_inited)
|
||||
return -1;
|
||||
|
||||
int total_bitmaps = 0;
|
||||
for (int i = 0; i < MAX_BITMAPS; i++) {
|
||||
if (bm_bitmaps[i].type != BM_TYPE_NONE) {
|
||||
total_bitmaps++;
|
||||
}
|
||||
}
|
||||
|
||||
return total_bitmaps;
|
||||
}
|
||||
|
||||
bool bm_validate_filename(const SCP_string& file, bool single_frame, bool animation) {
|
||||
Assertion(single_frame || animation, "At least one of single_frame or animation must be true!");
|
||||
|
||||
if (!VALID_FNAME(file.c_str())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int handle = -1;
|
||||
if (single_frame && animation) {
|
||||
// Caller has indicated that single frames and animations are valid
|
||||
handle = bm_load_either(file.c_str());
|
||||
} else if (single_frame) {
|
||||
handle = bm_load(file);
|
||||
} else {
|
||||
handle = bm_load_animation(file.c_str());
|
||||
}
|
||||
if (handle != -1) {
|
||||
bm_release(handle);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
SDL_Surface* bm_to_sdl_surface(int handle) {
|
||||
Assertion(bm_is_valid(handle), "%d is no valid bitmap handle!", handle);
|
||||
|
||||
int w;
|
||||
int h;
|
||||
|
||||
bm_get_info(handle, &w, &h, nullptr, nullptr);
|
||||
Uint32 rmask, gmask, bmask, amask;
|
||||
|
||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
rmask = 0x0000ff00;
|
||||
gmask = 0x00ff0000;
|
||||
bmask = 0xff000000;
|
||||
amask = 0x000000ff;
|
||||
#else
|
||||
rmask = 0x00ff0000;
|
||||
gmask = 0x0000ff00;
|
||||
bmask = 0x000000ff;
|
||||
amask = 0xff000000;
|
||||
#endif
|
||||
|
||||
SDL_Surface* bitmapSurface = SDL_CreateRGBSurface(0, w, h, 32, rmask, gmask, bmask, amask);
|
||||
if (SDL_LockSurface(bitmapSurface) < 0) {
|
||||
return nullptr;
|
||||
}
|
||||
bitmap* bmp = bm_lock(handle, 32, BMP_TEX_XPARENT);
|
||||
|
||||
memcpy(bitmapSurface->pixels, reinterpret_cast<void*>(bmp->data), static_cast<size_t>(w * h * 4));
|
||||
|
||||
bm_unlock(handle);
|
||||
SDL_UnlockSurface(bitmapSurface);
|
||||
|
||||
return bitmapSurface;
|
||||
|
||||
}
|
||||
+2
-62
@@ -33,7 +33,7 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* @brief How many bitmaps the game can handle by default
|
||||
* @brief How many bitmaps the game can handle
|
||||
*
|
||||
* @attention MAX_BITMAPS shouldn't need to be bumped again. With the fixed bm_release() and it's proper use even the
|
||||
* largest missions should stay under this number. With the largest retail missions and wasteful content we should
|
||||
@@ -45,9 +45,7 @@
|
||||
* If anything we could/should reduce MAX_BITMAPS in the future. Where it's at now should accomidate even the
|
||||
* largest mods. -- Taylor
|
||||
*/
|
||||
#define DEFAULT_MAX_BITMAPS 4750
|
||||
|
||||
extern int MAX_BITMAPS;
|
||||
#define MAX_BITMAPS 4750
|
||||
|
||||
// Flag positions for bitmap.flags
|
||||
// ***** NOTE: bitmap.flags is an 8-bit value, no more BMP_TEX_* flags can be added unless the type is changed!! ******
|
||||
@@ -58,7 +56,6 @@ extern int MAX_BITMAPS;
|
||||
#define BMP_TEX_DXT3 (1<<4) //!< dxt3 compressed 8r8g8b4a (32bit)
|
||||
#define BMP_TEX_DXT5 (1<<5) //!< dxt5 compressed 8r8g8b8a (32bit)
|
||||
#define BMP_TEX_CUBEMAP (1<<6) //!< a texture made for cubic environment map
|
||||
#define BMP_MASK_BITMAP (1<<7) //!< a bitmap that will be used for masking mouse interaction. Typically not used in render operations
|
||||
|
||||
// Combined flags
|
||||
#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 ) //!< Compressed textures
|
||||
@@ -701,61 +698,4 @@ bool bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int
|
||||
*/
|
||||
int bm_get_anim_frame(const int frame1_handle, float elapsed_time, const float divisor = 0.0f, const bool loop = false);
|
||||
|
||||
/**
|
||||
* @brief Determines if the given handle could be used in a texture array
|
||||
*
|
||||
* @param handle The handle to query the value for
|
||||
* @return @c true if all frames have the same size, @c false otherwise. Always returns @c true for single images
|
||||
*/
|
||||
bool bm_is_texture_array(const int handle);
|
||||
|
||||
/**
|
||||
* @brief Gets the base frame of the specified animation
|
||||
*
|
||||
* @details The base frame is the frame of the animation that should be used to determine if two animation frames can be
|
||||
* used in the same draw call. Use this if you want to optimize your draw calls to make use of texture arrays.
|
||||
*
|
||||
* @param handle The handle of the animation to check. This may also be a single frame bitmap
|
||||
* @param num_frames Optionally return the number of frames in the animation
|
||||
* @return The bitmap handle of the base frame or -1 on error
|
||||
*/
|
||||
int bm_get_base_frame(const int handle, int* num_frames = nullptr);
|
||||
|
||||
/**
|
||||
* @brief Get the array index of the specified bitmap
|
||||
*
|
||||
* This should be used when passing the array index to the GPU (e.g. when building uniform structs or streaming particle
|
||||
* data)
|
||||
*
|
||||
* @param handle The handle of the bitmap
|
||||
* @return The index into the array
|
||||
*/
|
||||
int bm_get_array_index(const int handle);
|
||||
|
||||
/**
|
||||
* @brief Counts how many slots are used in bm_bitmaps
|
||||
*
|
||||
* This needs to iterate through all the slots in order to determine whether or not they're used, so shouldn't be used frivolously.
|
||||
*
|
||||
* @return The number of used slots
|
||||
*/
|
||||
int bmpman_count_bitmaps();
|
||||
|
||||
/**
|
||||
* @brief Checks if the given filename is a valid effect or texture file name
|
||||
*
|
||||
* @note At least one of @c single_frame or @c animation must be true since the result would make no sense otherwise. It
|
||||
* is also valid to set both parmeters to @c true.
|
||||
*
|
||||
* @todo This currently just tries to load the file but could be improved by not actually loading the file in the future.
|
||||
*
|
||||
* @param file The file name to check
|
||||
* @param single_frame If set to @c true then single frames are valid files
|
||||
* @param animation If set to @c true then animations are valid files
|
||||
* @return @c true if the file name is valid, @c false otherwise
|
||||
*/
|
||||
bool bm_validate_filename(const SCP_string& file, bool single_frame, bool animation);
|
||||
|
||||
SDL_Surface* bm_to_sdl_surface(int handle);
|
||||
|
||||
#endif
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "globalincs/alphacolors.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "globalincs/systemvars.h" //VM_FREECAMERA etc
|
||||
#include "graphics/matrix.h"
|
||||
#include "graphics/font.h"
|
||||
#include "hud/hud.h" //hud_get_draw
|
||||
#include "math/vecmat.h"
|
||||
#include "mod_table/mod_table.h"
|
||||
|
||||
+35
-67
@@ -88,7 +88,6 @@ cf_pathtype Pathtypes[CF_MAX_PATH_TYPES] = {
|
||||
{ CF_TYPE_INTEL_ANIMS, "data" DIR_SEPARATOR_STR "intelanims", ".pcx .ani .eff .tga .jpg .png .dds", CF_TYPE_DATA },
|
||||
{ CF_TYPE_SCRIPTS, "data" DIR_SEPARATOR_STR "scripts", ".lua .lc", CF_TYPE_DATA },
|
||||
{ CF_TYPE_FICTION, "data" DIR_SEPARATOR_STR "fiction", ".txt", CF_TYPE_DATA },
|
||||
{ CF_TYPE_FREDDOCS, "data" DIR_SEPARATOR_STR "freddocs", ".html", CF_TYPE_DATA },
|
||||
};
|
||||
|
||||
|
||||
@@ -110,7 +109,6 @@ static const char *Cfile_cdrom_dir = NULL;
|
||||
static int cfget_cfile_block();
|
||||
static CFILE *cf_open_fill_cfblock(const char* source, int line, FILE * fp, int type);
|
||||
static CFILE *cf_open_packed_cfblock(const char* source, int line, FILE *fp, int type, size_t offset, size_t size);
|
||||
static CFILE *cf_open_memory_fill_cfblock(const char* source, int line, const void* data, size_t size, int dir_type);
|
||||
|
||||
#if defined _WIN32
|
||||
static CFILE *cf_open_mapped_fill_cfblock(const char* source, int line, HANDLE hFile, int type);
|
||||
@@ -765,16 +763,16 @@ CFILE *_cfopen(const char* source, int line, const char *file_path, const char *
|
||||
char copy_file_path[MAX_PATH_LEN]; // FIX change in memory from cf_find_file_location
|
||||
strcpy_s(copy_file_path, file_path);
|
||||
|
||||
const void* file_data = nullptr;
|
||||
if ( cf_find_file_location( copy_file_path, dir_type, sizeof(longname) - 1, longname, &size, &offset, localize, &file_data ) ) {
|
||||
|
||||
if ( cf_find_file_location( copy_file_path, dir_type, sizeof(longname) - 1, longname, &size, &offset, localize ) ) {
|
||||
|
||||
// Fount it, now create a cfile out of it
|
||||
nprintf(("CFileDebug", "Requested file %s found at: %s\n", file_path, longname));
|
||||
|
||||
if ( type & CFILE_MEMORY_MAPPED ) {
|
||||
|
||||
// Can't open memory mapped files out of pack or memory files
|
||||
if ( offset == 0 && file_data != nullptr ) {
|
||||
// Can't open memory mapped files out of pack files
|
||||
if ( offset == 0 ) {
|
||||
#if defined _WIN32
|
||||
HANDLE hFile;
|
||||
|
||||
@@ -792,8 +790,18 @@ CFILE *_cfopen(const char* source, int line, const char *file_path, const char *
|
||||
}
|
||||
|
||||
} else {
|
||||
// since cfopen_special already has all the code to handle the opening we can just use that here
|
||||
return _cfopen_special(source, line, longname, mode, size, offset, file_data, dir_type);
|
||||
|
||||
FILE *fp = fopen( longname, "rb" );
|
||||
|
||||
if ( fp ) {
|
||||
if ( offset ) {
|
||||
// Found it in a pack file
|
||||
return cf_open_packed_cfblock(source, line, fp, dir_type, offset, size );
|
||||
} else {
|
||||
// Found it in a normal file
|
||||
return cf_open_fill_cfblock(source, line, fp, dir_type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -812,7 +820,7 @@ CFILE *_cfopen(const char* source, int line, const char *file_path, const char *
|
||||
// returns: success ==> address of CFILE structure
|
||||
// error ==> NULL
|
||||
//
|
||||
CFILE *_cfopen_special(const char* source, int line, const char *file_path, const char *mode, const size_t size, const size_t offset, const void* data, int dir_type)
|
||||
CFILE *_cfopen_special(const char* source, int line, const char *file_path, const char *mode, const size_t size, const size_t offset, int dir_type)
|
||||
{
|
||||
if ( !cfile_inited) {
|
||||
Int3();
|
||||
@@ -828,27 +836,19 @@ CFILE *_cfopen_special(const char* source, int line, const char *file_path, cons
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// In-Memory files are a bit different from normal files so we need to handle them separately
|
||||
if (data != nullptr) {
|
||||
return cf_open_memory_fill_cfblock(source, line, data, size, dir_type);
|
||||
}
|
||||
else {
|
||||
// "file_path" should already be a fully qualified path, so just try to open it
|
||||
FILE *fp = fopen(file_path, "rb");
|
||||
// "file_path" should already be a fully qualified path, so just try to open it
|
||||
FILE *fp = fopen( file_path, "rb" );
|
||||
|
||||
if (fp) {
|
||||
if (offset) {
|
||||
// Found it in a pack file
|
||||
return cf_open_packed_cfblock(source, line, fp, dir_type, offset, size);
|
||||
}
|
||||
else {
|
||||
// Found it in a normal file
|
||||
return cf_open_fill_cfblock(source, line, fp, dir_type);
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( !fp )
|
||||
return NULL;
|
||||
|
||||
return NULL;
|
||||
if ( offset ) {
|
||||
// it's in a pack file
|
||||
return cf_open_packed_cfblock(source, line, fp, dir_type, offset, size);
|
||||
} else {
|
||||
// it's a normal file
|
||||
return cf_open_fill_cfblock(source, line, fp, dir_type);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -922,7 +922,7 @@ int cfclose( CFILE * cfile )
|
||||
cb = &Cfile_block_list[cfile->id];
|
||||
|
||||
result = 0;
|
||||
if ( cb->data && cb->mem_mapped ) {
|
||||
if ( cb->data ) {
|
||||
// close memory mapped file
|
||||
#if defined _WIN32
|
||||
result = UnmapViewOfFile((void*)cb->data);
|
||||
@@ -936,8 +936,7 @@ int cfclose( CFILE * cfile )
|
||||
// FIXME: result is wrong after munmap() but it is successful
|
||||
//result = munmap(cb->data, cb->data_length);
|
||||
//Assert(result);
|
||||
// This const_cast is safe since the pointer returned by mmap was also non-const
|
||||
munmap(const_cast<void*>(cb->data), cb->data_length);
|
||||
munmap(cb->data, cb->data_length);
|
||||
if ( cb->fp != NULL)
|
||||
result = fclose(cb->fp);
|
||||
#endif
|
||||
@@ -997,7 +996,6 @@ static CFILE *cf_open_fill_cfblock(const char* source, int line, FILE *fp, int t
|
||||
cfp->id = cfile_block_index;
|
||||
cfp->version = 0;
|
||||
cfbp->data = NULL;
|
||||
cfbp->mem_mapped = false;
|
||||
cfbp->fp = fp;
|
||||
cfbp->dir_type = type;
|
||||
cfbp->max_read_len = 0;
|
||||
@@ -1040,7 +1038,6 @@ static CFILE *cf_open_packed_cfblock(const char* source, int line, FILE *fp, int
|
||||
cfp->version = 0;
|
||||
cfbp->data = NULL;
|
||||
cfbp->fp = fp;
|
||||
cfbp->mem_mapped = false;
|
||||
cfbp->dir_type = type;
|
||||
cfbp->max_read_len = 0;
|
||||
|
||||
@@ -1086,7 +1083,6 @@ static CFILE *cf_open_mapped_fill_cfblock(const char* source, int line, FILE *fp
|
||||
cfp->version = 0;
|
||||
cfbp->max_read_len = 0;
|
||||
cfbp->fp = NULL;
|
||||
cfbp->mem_mapped = true;
|
||||
#if defined _WIN32
|
||||
cfbp->hInFile = hFile;
|
||||
#endif
|
||||
@@ -1121,37 +1117,6 @@ static CFILE *cf_open_mapped_fill_cfblock(const char* source, int line, FILE *fp
|
||||
}
|
||||
}
|
||||
|
||||
static CFILE *cf_open_memory_fill_cfblock(const char* source, int line, const void* data, size_t size, int dir_type)
|
||||
{
|
||||
int cfile_block_index;
|
||||
|
||||
cfile_block_index = cfget_cfile_block();
|
||||
if ( cfile_block_index == -1 ) {
|
||||
return NULL;
|
||||
}
|
||||
else {
|
||||
CFILE *cfp;
|
||||
Cfile_block *cfbp;
|
||||
cfbp = &Cfile_block_list[cfile_block_index];
|
||||
|
||||
cfp = &Cfile_list[cfile_block_index];
|
||||
cfp->id = cfile_block_index;
|
||||
cfp->version = 0;
|
||||
cfbp->max_read_len = 0;
|
||||
cfbp->fp = NULL;
|
||||
cfbp->mem_mapped = false;
|
||||
cfbp->dir_type = dir_type;
|
||||
|
||||
cfbp->source_file = source;
|
||||
cfbp->line_num = line;
|
||||
|
||||
cf_init_lowlevel_read_code(cfp, 0, size, 0 );
|
||||
cfbp->data = data;
|
||||
|
||||
return cfp;
|
||||
}
|
||||
}
|
||||
|
||||
int cf_get_dir_type(CFILE *cfile)
|
||||
{
|
||||
return Cfile_block_list[cfile->id].dir_type;
|
||||
@@ -1162,7 +1127,7 @@ int cf_get_dir_type(CFILE *cfile)
|
||||
//
|
||||
//
|
||||
|
||||
const void *cf_returndata(CFILE *cfile)
|
||||
void *cf_returndata(CFILE *cfile)
|
||||
{
|
||||
Assert(cfile != NULL);
|
||||
Cfile_block *cb;
|
||||
@@ -1453,7 +1418,9 @@ int cfilelength( CFILE * cfile )
|
||||
cb = &Cfile_block_list[cfile->id];
|
||||
|
||||
// TODO: return length of memory mapped file
|
||||
Assert( !cb->mem_mapped );
|
||||
Assert( !cb->data );
|
||||
|
||||
Assert(cb->fp != NULL);
|
||||
|
||||
// cb->size gets set at cfopen
|
||||
|
||||
@@ -1552,6 +1519,7 @@ int cfputc(int c, CFILE *cfile)
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
// cfputs() writes a string to a file
|
||||
//
|
||||
// returns: success ==> non-negative value
|
||||
|
||||
+8
-9
@@ -78,9 +78,8 @@ typedef struct {
|
||||
#define CF_TYPE_INTEL_ANIMS 34
|
||||
#define CF_TYPE_SCRIPTS 35
|
||||
#define CF_TYPE_FICTION 36
|
||||
#define CF_TYPE_FREDDOCS 37
|
||||
|
||||
#define CF_MAX_PATH_TYPES 38 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
|
||||
#define CF_MAX_PATH_TYPES 37 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
|
||||
|
||||
|
||||
// TRUE if type is specified and valid
|
||||
@@ -140,7 +139,7 @@ CFILE *_cfopen(const char* source_file, int line, const char *filename, const ch
|
||||
// like cfopen(), but it accepts a fully qualified path only (ie, the result of a cf_find_file_location() call)
|
||||
// NOTE: only supports reading files!!
|
||||
CFILE *_cfopen_special(const char* source_file, int line, const char *file_path, const char *mode,
|
||||
const size_t size, const size_t offset, const void* data, int dir_type = CF_TYPE_ANY);
|
||||
const size_t size, const size_t offset, int dir_type = CF_TYPE_ANY);
|
||||
#define cfopen_special(...) _cfopen_special(LOCATION, __VA_ARGS__) // Pass source location to the function
|
||||
|
||||
// Flush the open file buffer
|
||||
@@ -198,9 +197,9 @@ int cfwrite_compressed(void *param_buf, int param_elsize, int param_nelem, CFILE
|
||||
int cfseek(CFILE *fp, int offset, int where);
|
||||
|
||||
// Returns current position of file.
|
||||
int cftell(CFILE *fp);
|
||||
|
||||
// cfputc() writes a character to a file
|
||||
int cftell(CFILE *fp);
|
||||
|
||||
// cfputc() writes a character to a file
|
||||
int cfputc(int c, CFILE *cfile);
|
||||
|
||||
// cfputs() writes a string to a file
|
||||
@@ -216,7 +215,7 @@ char *cfgets(char *buf, int n, CFILE *cfile);
|
||||
int cfeof(CFILE *cfile);
|
||||
|
||||
// Return the data pointer associated with the CFILE structure (for memory mapped files)
|
||||
const void *cf_returndata(CFILE *cfile);
|
||||
void *cf_returndata(CFILE *cfile);
|
||||
|
||||
// get the 2 byte checksum of the passed filename - return 0 if operation failed, 1 if succeeded
|
||||
int cf_chksum_short(const char *filename, ushort *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
|
||||
@@ -326,7 +325,7 @@ void cf_sort_filenames( SCP_vector<SCP_string> &list, int sort, SCP_vector<file_
|
||||
// size - File size
|
||||
// offset - Offset into pack file. 0 if not a packfile.
|
||||
// Returns: If not found returns 0.
|
||||
int cf_find_file_location( const char *filespec, int pathtype, int max_out, char *pack_filename, size_t *size, size_t *offset, bool localize = false, const void** data_out = nullptr);
|
||||
int cf_find_file_location( const char *filespec, int pathtype, int max_out, char *pack_filename, size_t *size, size_t *offset, bool localize = false);
|
||||
|
||||
// Searches for a file. Follows all rules and precedence and searches
|
||||
// CD's and pack files. Searches all locations in order for first filename using ext filter list.
|
||||
@@ -340,7 +339,7 @@ int cf_find_file_location( const char *filespec, int pathtype, int max_out, char
|
||||
// offset - Offset into pack file. 0 if not a packfile.
|
||||
// Returns: If not found returns -1, else returns offset into ext_list.
|
||||
// (NOTE: This function is exponentially slow, so don't use it unless truely needed!!)
|
||||
int cf_find_file_location_ext(const char *filename, const int ext_num, const char **ext_list, int pathtype, int max_out = 0, char *pack_filename = NULL, size_t *size = NULL, size_t *offset = NULL, bool localize = false, const void** data_out = nullptr);
|
||||
int cf_find_file_location_ext(const char *filename, const int ext_num, const char **ext_list, int pathtype, int max_out = 0, char *pack_filename = NULL, size_t *size = NULL, size_t *offset = NULL, bool localize = false);
|
||||
|
||||
// Functions to change directories
|
||||
int cfile_chdir(const char *dir);
|
||||
|
||||
+38
-56
@@ -74,13 +74,18 @@ int cfeof(CFILE *cfile)
|
||||
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
|
||||
cb = &Cfile_block_list[cfile->id];
|
||||
|
||||
int result = 0;
|
||||
int result;
|
||||
|
||||
result = 0;
|
||||
|
||||
// cfeof() not supported for memory-mapped files
|
||||
Assert( !cb->data );
|
||||
|
||||
Assert(cb->fp != NULL);
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(raw_position == cb->raw_position);
|
||||
}
|
||||
auto raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(raw_position == cb->raw_position);
|
||||
#endif
|
||||
|
||||
if (cb->raw_position >= cb->size ) {
|
||||
@@ -104,11 +109,14 @@ int cftell( CFILE * cfile )
|
||||
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
|
||||
cb = &Cfile_block_list[cfile->id];
|
||||
|
||||
// Doesn't work for memory mapped files
|
||||
Assert( !cb->data );
|
||||
|
||||
Assert(cb->fp != NULL);
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(raw_position == cb->raw_position);
|
||||
}
|
||||
auto raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(raw_position == cb->raw_position);
|
||||
#endif
|
||||
|
||||
// The rest of the code still uses ints, do an overflow check to detect cases where this fails
|
||||
@@ -133,7 +141,8 @@ int cfseek( CFILE *cfile, int offset, int where )
|
||||
|
||||
|
||||
// TODO: seek to offset in memory mapped file
|
||||
Assert( !cb->mem_mapped );
|
||||
Assert( !cb->data );
|
||||
Assert( cb->fp != NULL );
|
||||
|
||||
size_t goal_position;
|
||||
|
||||
@@ -157,22 +166,14 @@ int cfseek( CFILE *cfile, int offset, int where )
|
||||
// Make sure we don't seek beyond the end of the file
|
||||
CAP(goal_position, cb->lib_offset, cb->lib_offset + cb->size);
|
||||
|
||||
int result = 0;
|
||||
|
||||
if (cb->fp) {
|
||||
// If we have a file pointer we can also seek in that file
|
||||
result = fseek(cb->fp, (long)goal_position, SEEK_SET );
|
||||
Assertion(goal_position >= cb->lib_offset, "Invalid offset values detected while seeking! Goal was " SIZE_T_ARG ", lib_offset is " SIZE_T_ARG ".", goal_position, cb->lib_offset);
|
||||
}
|
||||
// If we only have a data pointer this will do all the work
|
||||
int result = fseek(cb->fp, (long)goal_position, SEEK_SET );
|
||||
Assertion(goal_position >= cb->lib_offset, "Invalid offset values detected while seeking! Goal was " SIZE_T_ARG ", lib_offset is " SIZE_T_ARG ".", goal_position, cb->lib_offset);
|
||||
cb->raw_position = goal_position - cb->lib_offset;
|
||||
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset == cb->raw_position);
|
||||
}
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset==cb->raw_position);
|
||||
#endif
|
||||
|
||||
return result;
|
||||
@@ -196,6 +197,13 @@ int cfread(void *buf, int elsize, int nelem, CFILE *cfile)
|
||||
|
||||
Cfile_block *cb = &Cfile_block_list[cfile->id];
|
||||
|
||||
// cfread() not supported for memory-mapped files
|
||||
if(cb->data != NULL)
|
||||
{
|
||||
Warning(LOCATION, "Writing is not supported for mem-mapped files");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( (cb->raw_position+size) > cb->size ) {
|
||||
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
|
||||
size = cb->size - cb->raw_position;
|
||||
@@ -214,24 +222,15 @@ int cfread(void *buf, int elsize, int nelem, CFILE *cfile)
|
||||
}
|
||||
}
|
||||
|
||||
size_t bytes_read;
|
||||
if (cb->data != nullptr) {
|
||||
// This is a file from memory
|
||||
bytes_read = size;
|
||||
memcpy(buf, reinterpret_cast<const char*>(cb->data) + cb->raw_position, size);
|
||||
} else {
|
||||
bytes_read = fread( buf, 1, size, cb->fp );
|
||||
}
|
||||
size_t bytes_read = fread( buf, 1, size, cb->fp );
|
||||
if ( bytes_read > 0 ) {
|
||||
cb->raw_position += bytes_read;
|
||||
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
|
||||
}
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset==cb->raw_position);
|
||||
}
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset==cb->raw_position);
|
||||
#endif
|
||||
|
||||
return (int)(bytes_read / elsize);
|
||||
@@ -255,31 +254,14 @@ int cfread_lua_number(double *buf, CFILE *cfile)
|
||||
return 0;
|
||||
}
|
||||
|
||||
size_t advance = 0;
|
||||
int items_read;
|
||||
if (cb->fp) {
|
||||
long orig_pos = ftell(cb->fp);
|
||||
items_read = fscanf(cb->fp, LUA_NUMBER_SCAN, buf);
|
||||
advance = (size_t) (ftell(cb->fp)-orig_pos);
|
||||
} else {
|
||||
int read;
|
||||
// %n returns the number of bytes currently read so we append that to the scan format at the end so it will return
|
||||
// how many bytes we have consumed
|
||||
items_read = sscanf(reinterpret_cast<const char*>(cb->data), LUA_NUMBER_SCAN "%n", buf, &read);
|
||||
if (items_read == 2) {
|
||||
// We need to correct the items read counter since we read one additional item
|
||||
items_read = 1;
|
||||
}
|
||||
advance = (size_t) read;
|
||||
}
|
||||
cb->raw_position += advance;
|
||||
long orig_pos = ftell(cb->fp);
|
||||
int items_read = fscanf(cb->fp, LUA_NUMBER_SCAN, buf);
|
||||
cb->raw_position += ftell(cb->fp)-orig_pos;
|
||||
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset==cb->raw_position);
|
||||
}
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset==cb->raw_position);
|
||||
#endif
|
||||
|
||||
return items_read;
|
||||
|
||||
@@ -26,8 +26,7 @@ typedef struct Cfile_block {
|
||||
int type; // CFILE_BLOCK_UNUSED, CFILE_BLOCK_USED
|
||||
int dir_type; // directory location
|
||||
FILE *fp; // File pointer if opening an individual file
|
||||
const void *data; // Pointer for memory-mapped file access. NULL if not mem-mapped.
|
||||
bool mem_mapped; // Flag for memory mapped files (if data is not null and this is false it means that it's an embedded file)
|
||||
void *data; // Pointer for memory-mapped file access. NULL if not mem-mapped.
|
||||
#ifdef _WIN32
|
||||
HANDLE hInFile; // Handle from CreateFile()
|
||||
HANDLE hMapFile; // Handle from CreateFileMapping()
|
||||
|
||||
+29
-146
@@ -37,16 +37,12 @@
|
||||
#include "cfile/cfilesystem.h"
|
||||
#include "cmdline/cmdline.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "def_files/def_files.h"
|
||||
#include "localization/localize.h"
|
||||
#include "osapi/osapi.h"
|
||||
#include "parse/parselo.h"
|
||||
|
||||
enum CfileRootType {
|
||||
CF_ROOTTYPE_PATH = 0,
|
||||
CF_ROOTTYPE_PACK = 1,
|
||||
CF_ROOTTYPE_MEMORY = 2,
|
||||
};
|
||||
#define CF_ROOTTYPE_PATH 0
|
||||
#define CF_ROOTTYPE_PACK 1
|
||||
|
||||
// for a defined and specifically set location to get/send pilot/campaign files
|
||||
SCP_string Pilot_file_path;
|
||||
@@ -57,8 +53,8 @@ SCP_string Pilot_file_path;
|
||||
// specifying cd-rom tree
|
||||
// searching for pack files on CD-rom tree
|
||||
typedef struct cf_root {
|
||||
char path[CF_MAX_PATHNAME_LENGTH]; // Contains something like c:\projects\freespace or c:\projects\freespace\freespace.vp
|
||||
int roottype; // CF_ROOTTYPE_PATH = Path, CF_ROOTTYPE_PACK =Pack file, CF_ROOTTYPE_MEMORY=In memory
|
||||
char path[CF_MAX_PATHNAME_LENGTH]; // Contains something like c:\projects\freespace or c:\projects\freespace\freespace.vp
|
||||
int roottype; // CF_ROOTTYPE_PATH = Path, CF_ROOTTYPE_PACK =Pack file
|
||||
} cf_root;
|
||||
|
||||
// convenient type for sorting (see cf_build_pack_list())
|
||||
@@ -83,14 +79,13 @@ static int Num_path_roots = 0;
|
||||
|
||||
// Created by searching all roots in order. This means Files is then sorted by precedence.
|
||||
typedef struct cf_file {
|
||||
char name_ext[CF_MAX_FILENAME_LENGTH]; // Filename and extension
|
||||
int root_index; // Where in Roots this is located
|
||||
int pathtype_index; // Where in Paths this is located
|
||||
time_t write_time; // When it was last written
|
||||
int size; // How big it is in bytes
|
||||
int pack_offset; // For pack files, where it is at. 0 if not in a pack file. This can be used to tell if in a pack file.
|
||||
char* real_name; // For real files, the full path
|
||||
const void* data; // For in-memory files, the data pointer
|
||||
char name_ext[CF_MAX_FILENAME_LENGTH]; // Filename and extension
|
||||
int root_index; // Where in Roots this is located
|
||||
int pathtype_index; // Where in Paths this is located
|
||||
time_t write_time; // When it was last written
|
||||
int size; // How big it is in bytes
|
||||
int pack_offset; // For pack files, where it is at. 0 if not in a pack file. This can be used to tell if in a pack file.
|
||||
char* real_name; // For real files, the full path
|
||||
} cf_file;
|
||||
|
||||
#define CF_NUM_FILES_PER_BLOCK 512
|
||||
@@ -515,11 +510,6 @@ void cf_build_root_list(const char *cdrom_dir)
|
||||
|
||||
}
|
||||
|
||||
// The final root is the in-memory root
|
||||
root = cf_create_root();
|
||||
memset(root->path, 0, sizeof(root->path));
|
||||
root->roottype = CF_ROOTTYPE_MEMORY;
|
||||
|
||||
}
|
||||
|
||||
// Given a lower case list of file extensions
|
||||
@@ -846,48 +836,7 @@ void cf_search_root_pack(int root_index)
|
||||
mprintf(( "%i files\n", num_files ));
|
||||
}
|
||||
|
||||
void cf_search_memory_root(int root_index) {
|
||||
int num_files = 0;
|
||||
mprintf(( "Searching memory root ... " ));
|
||||
|
||||
auto default_files = defaults_get_all();
|
||||
for (auto& default_file : default_files) {
|
||||
// Pure built in files have an empty path_type string
|
||||
if (strlen(default_file.path_type) <= 0) {
|
||||
// Ignore pure builtin files. They should only be accessible with defaults_get_file
|
||||
continue;
|
||||
}
|
||||
|
||||
int pathtype = -1;
|
||||
for (int i = 0; i < CF_MAX_PATH_TYPES; ++i) {
|
||||
if (Pathtypes[i].path == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!strcmp(Pathtypes[i].path, default_file.path_type)) {
|
||||
pathtype = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Assertion(pathtype != -1, "Default file '%s%s%s' does not use a valid path type!",
|
||||
default_file.path_type,
|
||||
DIR_SEPARATOR_STR,
|
||||
default_file.filename);
|
||||
|
||||
cf_file *file = cf_create_file();
|
||||
|
||||
strcpy_s( file->name_ext, default_file.filename );
|
||||
file->root_index = root_index;
|
||||
file->pathtype_index = pathtype;
|
||||
file->write_time = time(nullptr); // Just assume that memory files were last written to just now
|
||||
file->size = (int)default_file.size;
|
||||
file->data = default_file.data;
|
||||
|
||||
num_files++;
|
||||
}
|
||||
|
||||
mprintf(( "%i files\n", num_files ));
|
||||
}
|
||||
|
||||
void cf_build_file_list()
|
||||
{
|
||||
@@ -902,8 +851,6 @@ void cf_build_file_list()
|
||||
cf_search_root_path(i);
|
||||
} else if ( root->roottype == CF_ROOTTYPE_PACK ) {
|
||||
cf_search_root_pack(i);
|
||||
} else if (root->roottype == CF_ROOTTYPE_MEMORY) {
|
||||
cf_search_memory_root(i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -985,7 +932,7 @@ void cf_free_secondary_filelist()
|
||||
*
|
||||
* @return If not found returns 0.
|
||||
*/
|
||||
int cf_find_file_location( const char *filespec, int pathtype, int max_out, char *pack_filename, size_t *size, size_t *offset, bool localize, const void** data_out )
|
||||
int cf_find_file_location( const char *filespec, int pathtype, int max_out, char *pack_filename, size_t *size, size_t *offset, bool localize )
|
||||
{
|
||||
int i;
|
||||
uint ui;
|
||||
@@ -1120,16 +1067,8 @@ int cf_find_file_location( const char *filespec, int pathtype, int max_out, char
|
||||
if (offset)
|
||||
*offset = (size_t)f->pack_offset;
|
||||
|
||||
if (data_out)
|
||||
*data_out = f->data;
|
||||
|
||||
if (pack_filename) {
|
||||
if (f->data != nullptr) {
|
||||
// This is an in-memory file so we just copy the pathtype name + file name
|
||||
strncpy(pack_filename, Pathtypes[f->pathtype_index].path, max_out);
|
||||
strncat(pack_filename, DIR_SEPARATOR_STR, max_out);
|
||||
strncat(pack_filename, f->name_ext, max_out);
|
||||
} else if (f->pack_offset < 1) {
|
||||
if (f->pack_offset < 1) {
|
||||
// This is a real file, return the actual file path
|
||||
strncpy( pack_filename, f->real_name, max_out );
|
||||
} else {
|
||||
@@ -1153,16 +1092,8 @@ int cf_find_file_location( const char *filespec, int pathtype, int max_out, char
|
||||
if (offset)
|
||||
*offset = (size_t)f->pack_offset;
|
||||
|
||||
if (data_out)
|
||||
*data_out = f->data;
|
||||
|
||||
if (pack_filename) {
|
||||
if (f->data != nullptr) {
|
||||
// This is an in-memory file so we just copy the pathtype name + file name
|
||||
strncpy(pack_filename, Pathtypes[f->pathtype_index].path, max_out);
|
||||
strncat(pack_filename, DIR_SEPARATOR_STR, max_out);
|
||||
strncat(pack_filename, f->name_ext, max_out);
|
||||
} else if (f->pack_offset < 1) {
|
||||
if (f->pack_offset < 1) {
|
||||
// This is a real file, return the actual file path
|
||||
strncpy( pack_filename, f->real_name, max_out );
|
||||
} else {
|
||||
@@ -1201,7 +1132,7 @@ extern char *stristr(char *str, const char *substr);
|
||||
*
|
||||
* @return If not found returns -1, else returns offset into ext_list.
|
||||
*/
|
||||
int cf_find_file_location_ext( const char *filename, const int ext_num, const char **ext_list, int pathtype, int max_out, char *pack_filename, size_t *size, size_t *offset, bool localize, const void** data_out)
|
||||
int cf_find_file_location_ext( const char *filename, const int ext_num, const char **ext_list, int pathtype, int max_out, char *pack_filename, size_t *size, size_t *offset, bool localize )
|
||||
{
|
||||
int cur_ext, i;
|
||||
uint ui;
|
||||
@@ -1286,9 +1217,6 @@ int cf_find_file_location_ext( const char *filename, const int ext_num, const ch
|
||||
if (size)
|
||||
*size = findstruct.size;
|
||||
|
||||
if (data_out)
|
||||
*data_out = nullptr;
|
||||
|
||||
_findclose(findhandle);
|
||||
|
||||
if (offset)
|
||||
@@ -1307,9 +1235,6 @@ int cf_find_file_location_ext( const char *filename, const int ext_num, const ch
|
||||
if (size)
|
||||
*size = filelength( fileno(fp) );
|
||||
|
||||
if (data_out)
|
||||
*data_out = nullptr;
|
||||
|
||||
fclose(fp);
|
||||
|
||||
if (offset)
|
||||
@@ -1409,25 +1334,15 @@ int cf_find_file_location_ext( const char *filename, const int ext_num, const ch
|
||||
if (offset)
|
||||
*offset = f->pack_offset;
|
||||
|
||||
if (data_out)
|
||||
*data_out = f->data;
|
||||
|
||||
if (pack_filename) {
|
||||
if (f->data != nullptr) {
|
||||
// This is an in-memory file so we just copy the pathtype name + file name
|
||||
strncpy(pack_filename, Pathtypes[f->pathtype_index].path, max_out);
|
||||
strncat(pack_filename, DIR_SEPARATOR_STR, max_out);
|
||||
strncat(pack_filename, f->name_ext, max_out);
|
||||
}
|
||||
else if (f->pack_offset < 1) {
|
||||
if (f->pack_offset < 1) {
|
||||
// This is a real file, return the actual file path
|
||||
strncpy(pack_filename, f->real_name, max_out);
|
||||
}
|
||||
else {
|
||||
strncpy( pack_filename, f->real_name, max_out );
|
||||
} else {
|
||||
// File is in a pack file
|
||||
cf_root *r = cf_get_root(f->root_index);
|
||||
|
||||
strncpy(pack_filename, r->path, max_out);
|
||||
strncpy( pack_filename, r->path, max_out );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1447,25 +1362,15 @@ int cf_find_file_location_ext( const char *filename, const int ext_num, const ch
|
||||
if (offset)
|
||||
*offset = f->pack_offset;
|
||||
|
||||
if (data_out)
|
||||
*data_out = f->data;
|
||||
|
||||
if (pack_filename) {
|
||||
if (f->data != nullptr) {
|
||||
// This is an in-memory file so we just copy the pathtype name + file name
|
||||
strncpy(pack_filename, Pathtypes[f->pathtype_index].path, max_out);
|
||||
strncat(pack_filename, DIR_SEPARATOR_STR, max_out);
|
||||
strncat(pack_filename, f->name_ext, max_out);
|
||||
}
|
||||
else if (f->pack_offset < 1) {
|
||||
if (f->pack_offset < 1) {
|
||||
// This is a real file, return the actual file path
|
||||
strncpy(pack_filename, f->real_name, max_out);
|
||||
}
|
||||
else {
|
||||
strncpy( pack_filename, f->real_name, max_out );
|
||||
} else {
|
||||
// File is in a pack file
|
||||
cf_root *r = cf_get_root(f->root_index);
|
||||
|
||||
strncpy(pack_filename, r->path, max_out);
|
||||
strncpy( pack_filename, r->path, max_out );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1527,7 +1432,6 @@ int cf_matches_spec(const char *filespec, const char *filename)
|
||||
int (*Get_file_list_filter)(const char *filename) = NULL;
|
||||
const char *Get_file_list_child = NULL;
|
||||
int Skip_packfile_search = 0;
|
||||
bool Skip_memory_files = false;
|
||||
|
||||
static bool verify_file_list_child()
|
||||
{
|
||||
@@ -1663,10 +1567,8 @@ int cf_get_file_list( SCP_vector<SCP_string> &list, int pathtype, const char *fi
|
||||
continue;
|
||||
|
||||
char fn[MAX_PATH];
|
||||
if (snprintf(fn, MAX_PATH, "%s/%s", filespec, dir->d_name) >= MAX_PATH) {
|
||||
// Make sure the string is null terminated
|
||||
fn[MAX_PATH-1] = 0;
|
||||
}
|
||||
snprintf(fn, MAX_PATH-1, "%s/%s", filespec, dir->d_name);
|
||||
fn[MAX_PATH-1] = 0;
|
||||
|
||||
struct stat buf;
|
||||
if (stat(fn, &buf) == -1) {
|
||||
@@ -1731,11 +1633,6 @@ int cf_get_file_list( SCP_vector<SCP_string> &list, int pathtype, const char *fi
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Skip_memory_files && f->data != nullptr) {
|
||||
// If we want to skip memory files and this is a memory file then ignore it
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !Get_file_list_filter || (*Get_file_list_filter)(f->name_ext) ) {
|
||||
//mprintf(( "Found '%s' in root %d path %d\n", f->name_ext, f->root_index, f->pathtype_index ));
|
||||
|
||||
@@ -1879,10 +1776,8 @@ int cf_get_file_list( int max, char **list, int pathtype, const char *filter, in
|
||||
continue;
|
||||
|
||||
char fn[MAX_PATH];
|
||||
if (snprintf(fn, MAX_PATH, "%s/%s", filespec, dir->d_name) >= MAX_PATH) {
|
||||
// Make sure the string is null terminated
|
||||
fn[MAX_PATH-1] = 0;
|
||||
}
|
||||
snprintf(fn, MAX_PATH-1, "%s/%s", filespec, dir->d_name);
|
||||
fn[MAX_PATH-1] = 0;
|
||||
|
||||
struct stat buf;
|
||||
if (stat(fn, &buf) == -1) {
|
||||
@@ -1948,11 +1843,6 @@ int cf_get_file_list( int max, char **list, int pathtype, const char *filter, in
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Skip_memory_files && f->data != nullptr) {
|
||||
// If we want to skip memory files and this is a memory file then ignore it
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !Get_file_list_filter || (*Get_file_list_filter)(f->name_ext) ) {
|
||||
|
||||
//mprintf(( "Found '%s' in root %d path %d\n", f->name_ext, f->root_index, f->pathtype_index ));
|
||||
@@ -2101,10 +1991,8 @@ int cf_get_file_list_preallocated( int max, char arr[][MAX_FILENAME_LEN], char *
|
||||
continue;
|
||||
|
||||
char fn[MAX_PATH];
|
||||
if (snprintf(fn, MAX_PATH, "%s/%s", filespec, dir->d_name) >= MAX_PATH) {
|
||||
// Make sure the string is null terminated
|
||||
fn[MAX_PATH-1] = 0;
|
||||
}
|
||||
snprintf(fn, MAX_PATH-1, "%s/%s", filespec, dir->d_name);
|
||||
fn[MAX_PATH-1] = 0;
|
||||
|
||||
struct stat buf;
|
||||
if (stat(fn, &buf) == -1) {
|
||||
@@ -2173,11 +2061,6 @@ int cf_get_file_list_preallocated( int max, char arr[][MAX_FILENAME_LEN], char *
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Skip_memory_files && f->data != nullptr) {
|
||||
// If we want to skip memory files and this is a memory file then ignore it
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !Get_file_list_filter || (*Get_file_list_filter)(f->name_ext) ) {
|
||||
|
||||
//mprintf(( "Found '%s' in root %d path %d\n", f->name_ext, f->root_index, f->pathtype_index ));
|
||||
|
||||
+65
-297
@@ -23,9 +23,6 @@
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "osapi/osapi.h"
|
||||
#include "cfile/cfilesystem.h"
|
||||
#include "sound/speech.h"
|
||||
#include "sound/openal.h"
|
||||
#include "io/joy.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
@@ -41,9 +38,6 @@
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <cstdio>
|
||||
|
||||
#include <jansson.h>
|
||||
|
||||
// Stupid windows workaround...
|
||||
#ifdef MessageBox
|
||||
@@ -66,11 +60,6 @@ const char *cmdline_arg_types[] =
|
||||
"STRING",
|
||||
};
|
||||
|
||||
enum class flag_output_type {
|
||||
Binary,
|
||||
Json_V1,
|
||||
};
|
||||
|
||||
// variables
|
||||
class cmdline_parm {
|
||||
public:
|
||||
@@ -89,7 +78,6 @@ public:
|
||||
float get_float();
|
||||
char *str();
|
||||
bool check_if_args_is_valid();
|
||||
bool has_param();
|
||||
};
|
||||
|
||||
static cmdline_parm Parm_list(NULL, NULL, AT_NONE);
|
||||
@@ -160,6 +148,7 @@ Flag exe_params[] =
|
||||
{ "-noenv", "Disable environment maps", true, EASY_DEFAULT_MEM, EASY_MEM_ALL_ON, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-env", },
|
||||
{ "-nomotiondebris", "Disable motion debris", true, EASY_ALL_ON, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nomotiondebris",},
|
||||
{ "-noscalevid", "Disable scale-to-window for movies", true, 0, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-noscalevid", },
|
||||
{ "-missile_lighting", "Apply lighting to missiles" , true, EASY_ALL_ON, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-missile_lighting", },
|
||||
{ "-nonormal", "Disable normal maps", true, EASY_DEFAULT_MEM, EASY_MEM_ALL_ON, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-normal" },
|
||||
{ "-no_emissive_light", "Disable emissive light from ships", true, 0, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_emissive_light" },
|
||||
{ "-noheight", "Disable height/parallax maps", true, EASY_DEFAULT_MEM, EASY_MEM_ALL_ON, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-height" },
|
||||
@@ -188,6 +177,7 @@ Flag exe_params[] =
|
||||
{ "-no_ap_interrupt", "Disable interrupting autopilot", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_ap_interrupt", },
|
||||
{ "-stretch_menu", "Stretch interface to fill screen", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-stretch_menu", },
|
||||
|
||||
{ "-snd_preload", "Preload mission game sounds", true, EASY_MEM_ALL_ON, EASY_DEFAULT_MEM, "Audio", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-snd_preload", },
|
||||
{ "-nosound", "Disable all sound", false, 0, EASY_DEFAULT, "Audio", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nosound", },
|
||||
{ "-nomusic", "Disable music", false, 0, EASY_DEFAULT, "Audio", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nomusic", },
|
||||
{ "-no_enhanced_sound", "Disable enhanced sound", false, 0, EASY_DEFAULT, "Audio", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_enhanced_sound", },
|
||||
@@ -215,11 +205,11 @@ Flag exe_params[] =
|
||||
{ "-use_gldrawelements","Don't use glDrawRangeElements", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-use_gldrawelements", },
|
||||
{ "-old_collision", "Use old collision detection system", true, EASY_DEFAULT, EASY_ALL_ON, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-old_collision", },
|
||||
{ "-gl_finish", "Fix input lag on some ATI+Linux systems", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-gl_finish", },
|
||||
{ "-no_batching", "Disable batched model rendering", true, 0, EASY_DEFAULT, "Troubleshoot", "", },
|
||||
{ "-no_geo_effects", "Disable geometry shader for effects", true, 0, EASY_DEFAULT, "Troubleshoot", "", },
|
||||
{ "-set_cpu_affinity", "Sets processor affinity to config value", true, 0, EASY_DEFAULT, "Troubleshoot", "", },
|
||||
{ "-nograb", "Disables mouse grabbing", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nograb", },
|
||||
{ "-noshadercache", "Disables the shader cache", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-noshadercache", },
|
||||
{ "-no_bindless_tex", "Disable bindless texturing", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_bindless_tex", },
|
||||
#ifdef WIN32
|
||||
{ "-fix_registry", "Use a different registry path", true, 0, EASY_DEFAULT, "Troubleshoot", "", },
|
||||
#endif
|
||||
@@ -228,7 +218,6 @@ Flag exe_params[] =
|
||||
{ "-voicer", "Enable voice recognition", true, 0, EASY_DEFAULT, "Experimental", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-voicer", },
|
||||
|
||||
{ "-fps", "Show frames per second on HUD", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-fps", },
|
||||
{ "-bmpmanusage", "Show how many BMPMAN slots are in use", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-bmpmanusage", },
|
||||
{ "-pos", "Show position of camera", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-pos", },
|
||||
{ "-window", "Run in window", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-window", },
|
||||
{ "-fullscreen_window", "Run in fullscreen window", false, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-fullscreen_window", },
|
||||
@@ -314,6 +303,7 @@ cmdline_parm spec_static_arg("-spec_static", "Adjusts suns contribution to specu
|
||||
cmdline_parm spec_point_arg("-spec_point", "Adjusts laser weapons contribution to specular highlights", AT_FLOAT);
|
||||
cmdline_parm spec_tube_arg("-spec_tube", "Adjusts beam weapons contribution to specular highlights", AT_FLOAT);
|
||||
cmdline_parm ambient_factor_arg("-ambient_factor", "Adjusts ambient light applied to all parts of a ship", AT_INT); // Cmdline_ambient_factor
|
||||
cmdline_parm missile_lighting_arg("-missile_lighting", NULL, AT_NONE); // Cmdline_missile_lighting
|
||||
cmdline_parm env("-noenv", NULL, AT_NONE); // Cmdline_env
|
||||
cmdline_parm glow_arg("-noglow", NULL, AT_NONE); // Cmdline_glow -- use Bobs glow code
|
||||
cmdline_parm nomotiondebris_arg("-nomotiondebris", NULL, AT_NONE); // Cmdline_nomotiondebris -- Removes those ugly floating rocks -C
|
||||
@@ -331,10 +321,10 @@ cmdline_parm fxaa_preset_arg("-fxaa_preset", "FXAA quality (0-9), requires -post
|
||||
cmdline_parm fb_explosions_arg("-fb_explosions", NULL, AT_NONE);
|
||||
cmdline_parm fb_thrusters_arg("-fb_thrusters", NULL, AT_NONE);
|
||||
cmdline_parm flightshaftsoff_arg("-nolightshafts", NULL, AT_NONE);
|
||||
cmdline_parm no_batching("-no_batching", NULL, AT_NONE);
|
||||
cmdline_parm shadow_quality_arg("-shadow_quality", NULL, AT_INT);
|
||||
cmdline_parm enable_shadows_arg("-enable_shadows", NULL, AT_NONE);
|
||||
cmdline_parm no_deferred_lighting_arg("-no_deferred", NULL, AT_NONE); // Cmdline_no_deferred
|
||||
cmdline_parm anisotropy_level_arg("-anisotropic_filter", NULL, AT_INT);
|
||||
|
||||
float Cmdline_clip_dist = Default_min_draw_distance;
|
||||
float Cmdline_fov = 0.75f;
|
||||
@@ -342,6 +332,7 @@ float Cmdline_ogl_spec = 80.0f;
|
||||
int Cmdline_ambient_factor = 128;
|
||||
int Cmdline_env = 1;
|
||||
int Cmdline_mipmap = 0;
|
||||
int Cmdline_missile_lighting = 0;
|
||||
int Cmdline_glow = 1;
|
||||
int Cmdline_nomotiondebris = 0;
|
||||
int Cmdline_noscalevid = 0;
|
||||
@@ -358,10 +349,10 @@ int Cmdline_fxaa_preset = 6;
|
||||
extern int Fxaa_preset_last_frame;
|
||||
bool Cmdline_fb_explosions = 0;
|
||||
bool Cmdline_fb_thrusters = false;
|
||||
bool Cmdline_no_batching = false;
|
||||
extern bool ls_force_off;
|
||||
int Cmdline_shadow_quality = 0;
|
||||
int Cmdline_no_deferred_lighting = 0;
|
||||
int Cmdline_aniso_level = 0;
|
||||
|
||||
// Game Speed related
|
||||
cmdline_parm cache_bitmaps_arg("-cache_bitmaps", NULL, AT_NONE); // Cmdline_cache_bitmaps
|
||||
@@ -402,9 +393,11 @@ int Cmdline_stretch_menu = 0;
|
||||
|
||||
// Audio related
|
||||
cmdline_parm query_speech_arg("-query_speech", NULL, AT_NONE); // Cmdline_query_speech
|
||||
cmdline_parm snd_preload_arg("-snd_preload", NULL, AT_NONE); // Cmdline_snd_preload
|
||||
cmdline_parm voice_recognition_arg("-voicer", NULL, AT_NONE); // Cmdline_voice_recognition
|
||||
|
||||
int Cmdline_query_speech = 0;
|
||||
int Cmdline_snd_preload = 0; // preload game sounds during mission load
|
||||
int Cmdline_voice_recognition = 0;
|
||||
int Cmdline_no_enhanced_sound = 0;
|
||||
|
||||
@@ -450,7 +443,6 @@ cmdline_parm no_geo_sdr_effects("-no_geo_effects", NULL, AT_NONE);
|
||||
cmdline_parm set_cpu_affinity("-set_cpu_affinity", NULL, AT_NONE);
|
||||
cmdline_parm nograb_arg("-nograb", NULL, AT_NONE);
|
||||
cmdline_parm noshadercache_arg("-noshadercache", NULL, AT_NONE);
|
||||
cmdline_parm no_bindless_tex_arg("-no_bindless_tex", NULL, AT_NONE);
|
||||
#ifdef WIN32
|
||||
cmdline_parm fix_registry("-fix_registry", NULL, AT_NONE);
|
||||
#endif
|
||||
@@ -469,7 +461,6 @@ bool Cmdline_no_geo_sdr_effects = false;
|
||||
bool Cmdline_set_cpu_affinity = false;
|
||||
bool Cmdline_nograb = false;
|
||||
bool Cmdline_noshadercache = false;
|
||||
bool Cmdline_no_bindless_textures = false;
|
||||
#ifdef WIN32
|
||||
bool Cmdline_alternate_registry_path = false;
|
||||
#endif
|
||||
@@ -481,7 +472,6 @@ cmdline_parm dis_weapons("-dis_weapons", NULL, AT_NONE); // Cmdline_dis_weapons
|
||||
cmdline_parm noparseerrors_arg("-noparseerrors", NULL, AT_NONE); // Cmdline_noparseerrors -- turns off parsing errors -C
|
||||
cmdline_parm extra_warn_arg("-extra_warn", "Enable 'extra' warnings", AT_NONE); // Cmdline_extra_warn
|
||||
cmdline_parm fps_arg("-fps", NULL, AT_NONE); // Cmdline_show_fps
|
||||
cmdline_parm bmpmanusage_arg("-bmpmanusage", NULL, AT_NONE); // Cmdline_bmpman_usage
|
||||
cmdline_parm pos_arg("-pos", NULL, AT_NONE); // Cmdline_show_pos
|
||||
cmdline_parm stats_arg("-stats", NULL, AT_NONE); // Cmdline_show_stats
|
||||
cmdline_parm save_render_targets_arg("-save_render_target", NULL, AT_NONE); // Cmdline_save_render_targets
|
||||
@@ -507,13 +497,11 @@ char *Cmdline_start_mission = NULL;
|
||||
int Cmdline_old_collision_sys = 0;
|
||||
int Cmdline_dis_collisions = 0;
|
||||
int Cmdline_dis_weapons = 0;
|
||||
bool Cmdline_output_sexp_info = false;
|
||||
int Cmdline_noparseerrors = 0;
|
||||
#ifdef Allow_NoWarn
|
||||
int Cmdline_nowarn = 0; // turn warnings off in FRED
|
||||
#endif
|
||||
int Cmdline_extra_warn = 0;
|
||||
int Cmdline_bmpman_usage = 0;
|
||||
int Cmdline_show_pos = 0;
|
||||
int Cmdline_show_stats = 0;
|
||||
int Cmdline_save_render_targets = 0;
|
||||
@@ -534,7 +522,7 @@ bool Cmdline_show_video_info = false;
|
||||
bool Cmdline_debug_window = false;
|
||||
|
||||
// Other
|
||||
cmdline_parm get_flags_arg("-get_flags", "Output the launcher flags file", AT_STRING);
|
||||
cmdline_parm get_flags_arg("-get_flags", "Output the launcher flags file", AT_NONE);
|
||||
cmdline_parm output_sexp_arg("-output_sexps", NULL, AT_NONE); //WMC - outputs all SEXPs to sexps.html
|
||||
cmdline_parm output_scripting_arg("-output_scripting", NULL, AT_NONE); //WMC
|
||||
|
||||
@@ -547,8 +535,6 @@ cmdline_parm deprecated_tbp_arg("-tbp", "Deprecated", AT_NONE);
|
||||
cmdline_parm deprecated_jpgtga_arg("-jpgtga", "Deprecated", AT_NONE);
|
||||
cmdline_parm deprecated_htl_arg("-nohtl", "Deprecated", AT_NONE);
|
||||
cmdline_parm deprecated_brieflighting_arg("-brief_lighting", "Deprecated", AT_NONE);
|
||||
cmdline_parm deprecated_sndpreload_arg("-snd_preload", "Deprecated", AT_NONE);
|
||||
cmdline_parm deprecated_missile_lighting_arg("-missile_lighting", "Deprecated", AT_NONE);
|
||||
|
||||
int Cmdline_deprecated_spec = 0;
|
||||
int Cmdline_deprecated_glow = 0;
|
||||
@@ -558,7 +544,6 @@ int Cmdline_deprecated_tbp = 0;
|
||||
int Cmdline_deprecated_jpgtga = 0;
|
||||
int Cmdline_deprecated_nohtl = 0;
|
||||
bool Cmdline_deprecated_brief_lighting = 0;
|
||||
bool Cmdline_deprecated_missile_lighting = false;
|
||||
|
||||
#ifndef NDEBUG
|
||||
// NOTE: this assumes that os_init() has already been called but isn't a fatal error if it hasn't
|
||||
@@ -624,11 +609,6 @@ void cmdline_debug_print_cmdline()
|
||||
{
|
||||
mprintf(("Deprecated flag '-brief_lighting' found. Please remove from your cmdline.\n"));
|
||||
}
|
||||
|
||||
if (Cmdline_deprecated_missile_lighting)
|
||||
{
|
||||
mprintf(("Deprecated flag '-missile_lighting' found. Please remove from your cmdline.\n"));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1163,9 +1143,6 @@ char *cmdline_parm::str()
|
||||
|
||||
return args;
|
||||
}
|
||||
bool cmdline_parm::has_param() {
|
||||
return args != nullptr;
|
||||
}
|
||||
|
||||
#ifdef SCP_UNIX
|
||||
// Return a vector with all filesystem names of "parent/dir" relative to parent.
|
||||
@@ -1264,248 +1241,6 @@ static void handle_unix_modlist(char **modlist, size_t *len)
|
||||
|
||||
// external entry point into this modules
|
||||
|
||||
static json_t* json_get_v1() {
|
||||
auto root = json_object();
|
||||
|
||||
{
|
||||
auto version_obj = json_object();
|
||||
|
||||
json_object_set_new(version_obj, "full", json_string(FS_VERSION_FULL));
|
||||
json_object_set_new(version_obj, "major", json_integer(FS_VERSION_MAJOR));
|
||||
json_object_set_new(version_obj, "minor", json_integer(FS_VERSION_MINOR));
|
||||
json_object_set_new(version_obj, "build", json_integer(FS_VERSION_BUILD));
|
||||
|
||||
json_object_set_new(version_obj, "has_revision", json_boolean(FS_VERSION_HAS_REVIS));
|
||||
json_object_set_new(version_obj, "revision", json_integer(FS_VERSION_REVIS));
|
||||
json_object_set_new(version_obj, "revision_str", json_string(FS_VERSION_REVIS_STR));
|
||||
|
||||
json_object_set_new(root, "version", version_obj);
|
||||
}
|
||||
{
|
||||
auto easy_array = json_array();
|
||||
|
||||
for (auto& easy_flag : easy_flags) {
|
||||
json_array_append_new(easy_array, json_string(easy_flag.name));
|
||||
}
|
||||
|
||||
json_object_set_new(root, "easy_flags", easy_array);
|
||||
}
|
||||
{
|
||||
auto flags_array = json_array();
|
||||
|
||||
for (auto& flag : exe_params) {
|
||||
auto flag_obj = json_object();
|
||||
|
||||
json_object_set_new(flag_obj, "name", json_string(flag.name));
|
||||
json_object_set_new(flag_obj, "description", json_string(flag.desc));
|
||||
json_object_set_new(flag_obj, "fso_only", json_boolean(flag.fso_only));
|
||||
json_object_set_new(flag_obj, "on_flags", json_integer(flag.on_flags));
|
||||
json_object_set_new(flag_obj, "off_flags", json_integer(flag.off_flags));
|
||||
json_object_set_new(flag_obj, "type", json_string(flag.type));
|
||||
json_object_set_new(flag_obj, "web_url", json_string(flag.web_url));
|
||||
|
||||
json_array_append_new(flags_array, flag_obj);
|
||||
}
|
||||
|
||||
json_object_set_new(root, "flags", flags_array);
|
||||
}
|
||||
{
|
||||
auto caps_array = json_array();
|
||||
|
||||
json_array_append_new(caps_array, json_string("OpenAL"));
|
||||
json_array_append_new(caps_array, json_string("No D3D"));
|
||||
json_array_append_new(caps_array, json_string("New Sound"));
|
||||
json_array_append_new(caps_array, json_string("SDL"));
|
||||
|
||||
json_object_set_new(root, "caps", caps_array);
|
||||
}
|
||||
{
|
||||
auto voices_array = json_array();
|
||||
|
||||
auto voices = speech_enumerate_voices();
|
||||
|
||||
for (auto& voice : voices) {
|
||||
json_array_append_new(voices_array, json_string(voice.c_str()));
|
||||
}
|
||||
|
||||
json_object_set_new(root, "voices", voices_array);
|
||||
}
|
||||
{
|
||||
auto resolution_array = json_array();
|
||||
|
||||
auto displays = gr_enumerate_displays();
|
||||
|
||||
for (auto& display : displays) {
|
||||
auto display_obj = json_object();
|
||||
|
||||
json_object_set_new(display_obj, "index", json_integer(display.index));
|
||||
json_object_set_new(display_obj, "name", json_string(display.name.c_str()));
|
||||
|
||||
json_object_set_new(display_obj, "x", json_integer(display.x));
|
||||
json_object_set_new(display_obj, "y", json_integer(display.y));
|
||||
json_object_set_new(display_obj, "width", json_integer(display.width));
|
||||
json_object_set_new(display_obj, "height", json_integer(display.height));
|
||||
|
||||
auto modes_array = json_array();
|
||||
|
||||
for (auto& mode : display.video_modes) {
|
||||
auto mode_obj = json_object();
|
||||
|
||||
json_object_set_new(mode_obj, "x", json_integer(mode.width));
|
||||
json_object_set_new(mode_obj, "y", json_integer(mode.height));
|
||||
json_object_set_new(mode_obj, "bits", json_integer(mode.bit_depth));
|
||||
|
||||
json_array_append_new(modes_array, mode_obj);
|
||||
}
|
||||
|
||||
json_object_set_new(display_obj, "modes", modes_array);
|
||||
|
||||
json_array_append_new(resolution_array, display_obj);
|
||||
}
|
||||
|
||||
json_object_set_new(root, "displays", resolution_array);
|
||||
}
|
||||
{
|
||||
auto openal_obj = json_object();
|
||||
|
||||
auto openal_info = openal_get_platform_information();
|
||||
|
||||
json_object_set_new(openal_obj, "version_major", json_integer(openal_info.version_major));
|
||||
json_object_set_new(openal_obj, "version_minor", json_integer(openal_info.version_minor));
|
||||
|
||||
json_object_set(openal_obj, "default_playback", json_string(openal_info.default_playback_device.c_str()));
|
||||
json_object_set(openal_obj, "default_capture", json_string(openal_info.default_capture_device.c_str()));
|
||||
|
||||
{
|
||||
auto playback_array = json_array();
|
||||
|
||||
for (auto& device : openal_info.playback_devices) {
|
||||
json_array_append_new(playback_array, json_string(device.c_str()));
|
||||
}
|
||||
|
||||
json_object_set_new(openal_obj, "playback_devices", playback_array);
|
||||
}
|
||||
{
|
||||
auto capture_array = json_array();
|
||||
|
||||
for (auto& device : openal_info.capture_devices) {
|
||||
json_array_append_new(capture_array, json_string(device.c_str()));
|
||||
}
|
||||
|
||||
json_object_set_new(openal_obj, "capture_devices", capture_array);
|
||||
}
|
||||
|
||||
json_object_set_new(root, "openal", openal_obj);
|
||||
}
|
||||
{
|
||||
auto joystick_array = json_array();
|
||||
|
||||
auto joysticks = io::joystick::getJoystickInformations();
|
||||
for (auto& info : joysticks) {
|
||||
auto joystick_obj = json_object();
|
||||
|
||||
json_object_set_new(joystick_obj, "name", json_string(info.name.c_str()));
|
||||
json_object_set_new(joystick_obj, "guid", json_string(info.guid.c_str()));
|
||||
|
||||
json_object_set_new(joystick_obj, "num_axes", json_integer(info.num_axes));
|
||||
json_object_set_new(joystick_obj, "num_balls", json_integer(info.num_balls));
|
||||
json_object_set_new(joystick_obj, "num_buttons", json_integer(info.num_buttons));
|
||||
json_object_set_new(joystick_obj, "num_hats", json_integer(info.num_hats));
|
||||
|
||||
json_object_set_new(joystick_obj, "is_haptic", json_boolean(info.is_haptic));
|
||||
|
||||
json_array_append_new(joystick_array, joystick_obj);
|
||||
}
|
||||
|
||||
json_object_set_new(root, "joysticks", joystick_array);
|
||||
}
|
||||
{
|
||||
json_object_set_new(root, "pref_path", json_string(os_get_config_path().c_str()));
|
||||
}
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
static void write_flags_file() {
|
||||
FILE *fp = fopen("flags.lch","w");
|
||||
|
||||
if (fp == NULL) {
|
||||
os::dialogs::Message(os::dialogs::MESSAGEBOX_ERROR, "Error creating flag list for launcher");
|
||||
return;
|
||||
}
|
||||
|
||||
int easy_flag_size = sizeof(EasyFlag);
|
||||
int flag_size = sizeof(Flag);
|
||||
|
||||
int num_easy_flags = sizeof(easy_flags) / easy_flag_size;
|
||||
int num_flags = sizeof(exe_params) / flag_size;
|
||||
|
||||
// Launcher will check its using structures of the same size
|
||||
fwrite(&easy_flag_size, sizeof(int), 1, fp);
|
||||
fwrite(&flag_size, sizeof(int), 1, fp);
|
||||
|
||||
fwrite(&num_easy_flags, sizeof(int), 1, fp);
|
||||
fwrite(&easy_flags, sizeof(easy_flags), 1, fp);
|
||||
|
||||
fwrite(&num_flags, sizeof(int), 1, fp);
|
||||
fwrite(&exe_params, sizeof(exe_params), 1, fp);
|
||||
|
||||
{
|
||||
// cheap and bastardly cap check for builds
|
||||
// (needs to be compatible with older Launchers, which means having
|
||||
// this implies an OpenAL build for old Launchers)
|
||||
ubyte build_caps = 0;
|
||||
|
||||
/* portej05 defined this always */
|
||||
build_caps |= BUILD_CAPS_OPENAL;
|
||||
build_caps |= BUILD_CAPS_NO_D3D;
|
||||
build_caps |= BUILD_CAPS_NEW_SND;
|
||||
build_caps |= BUILD_CAPS_SDL;
|
||||
|
||||
fwrite(&build_caps, 1, 1, fp);
|
||||
}
|
||||
|
||||
fflush(fp);
|
||||
fclose(fp);
|
||||
}
|
||||
|
||||
static flag_output_type get_flags_output_type() {
|
||||
Assertion(get_flags_arg.found(), "This function is only valid if -get_flags is present!");
|
||||
|
||||
if (!get_flags_arg.has_param()) {
|
||||
// Default to binary mode
|
||||
return flag_output_type::Binary;
|
||||
}
|
||||
|
||||
SCP_string type(get_flags_arg.str());
|
||||
|
||||
if (type == "binary") {
|
||||
return flag_output_type::Binary;
|
||||
} else if (type == "json_v1") {
|
||||
return flag_output_type::Json_V1;
|
||||
} else {
|
||||
// This is supposed to make it easy for the launcher to recognize an unsupported type
|
||||
printf("OUTPUT TYPE NOT SUPPORTED!\n");
|
||||
// Default to json in this case so that no flags.lch file is created
|
||||
return flag_output_type::Json_V1;
|
||||
}
|
||||
}
|
||||
|
||||
static void write_flags() {
|
||||
auto type = get_flags_output_type();
|
||||
switch(type) {
|
||||
case flag_output_type::Binary:
|
||||
write_flags_file();
|
||||
break;
|
||||
case flag_output_type::Json_V1:
|
||||
json_t* root = json_get_v1();
|
||||
|
||||
json_dumpf(root, stdout, JSON_INDENT(4));
|
||||
json_decref(root);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool SetCmdlineParams()
|
||||
// Sets externed variables used for communication cmdline information
|
||||
{
|
||||
@@ -1513,7 +1248,47 @@ bool SetCmdlineParams()
|
||||
|
||||
// DO THIS FIRST to avoid unrecognized flag warnings when just getting flag file
|
||||
if ( get_flags_arg.found() ) {
|
||||
write_flags();
|
||||
FILE *fp = fopen("flags.lch","w");
|
||||
|
||||
if (fp == NULL) {
|
||||
os::dialogs::Message(os::dialogs::MESSAGEBOX_ERROR, "Error creating flag list for launcher");
|
||||
return false;
|
||||
}
|
||||
|
||||
int easy_flag_size = sizeof(EasyFlag);
|
||||
int flag_size = sizeof(Flag);
|
||||
|
||||
int num_easy_flags = sizeof(easy_flags) / easy_flag_size;
|
||||
int num_flags = sizeof(exe_params) / flag_size;
|
||||
|
||||
// Launcher will check its using structures of the same size
|
||||
fwrite(&easy_flag_size, sizeof(int), 1, fp);
|
||||
fwrite(&flag_size, sizeof(int), 1, fp);
|
||||
|
||||
fwrite(&num_easy_flags, sizeof(int), 1, fp);
|
||||
fwrite(&easy_flags, sizeof(easy_flags), 1, fp);
|
||||
|
||||
fwrite(&num_flags, sizeof(int), 1, fp);
|
||||
fwrite(&exe_params, sizeof(exe_params), 1, fp);
|
||||
|
||||
{
|
||||
// cheap and bastardly cap check for builds
|
||||
// (needs to be compatible with older Launchers, which means having
|
||||
// this implies an OpenAL build for old Launchers)
|
||||
ubyte build_caps = 0;
|
||||
|
||||
/* portej05 defined this always */
|
||||
build_caps |= BUILD_CAPS_OPENAL;
|
||||
build_caps |= BUILD_CAPS_NO_D3D;
|
||||
build_caps |= BUILD_CAPS_NEW_SND;
|
||||
build_caps |= BUILD_CAPS_SDL;
|
||||
|
||||
|
||||
fwrite(&build_caps, 1, 1, fp);
|
||||
}
|
||||
|
||||
fflush(fp);
|
||||
fclose(fp);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -1766,11 +1541,6 @@ bool SetCmdlineParams()
|
||||
Show_framerate = 1;
|
||||
}
|
||||
|
||||
if (bmpmanusage_arg.found())
|
||||
{
|
||||
Cmdline_bmpman_usage = 1;
|
||||
}
|
||||
|
||||
if(pos_arg.found())
|
||||
{
|
||||
Cmdline_show_pos = 1;
|
||||
@@ -1897,7 +1667,7 @@ bool SetCmdlineParams()
|
||||
Output_scripting_meta = true;
|
||||
|
||||
if (output_sexp_arg.found() ) {
|
||||
Cmdline_output_sexp_info = true;
|
||||
output_sexps("sexps.html");
|
||||
}
|
||||
|
||||
if ( no_pbo_arg.found() )
|
||||
@@ -1940,11 +1710,6 @@ bool SetCmdlineParams()
|
||||
Cmdline_noshadercache = true;
|
||||
}
|
||||
|
||||
if (no_bindless_tex_arg.found())
|
||||
{
|
||||
Cmdline_no_bindless_textures = true;
|
||||
}
|
||||
|
||||
if (portable_mode.found())
|
||||
{
|
||||
Cmdline_portable_mode = true;
|
||||
@@ -1956,6 +1721,11 @@ bool SetCmdlineParams()
|
||||
}
|
||||
#endif
|
||||
|
||||
if ( snd_preload_arg.found() )
|
||||
{
|
||||
Cmdline_snd_preload = 1;
|
||||
}
|
||||
|
||||
if ( env.found() ) {
|
||||
Cmdline_env = 0;
|
||||
}
|
||||
@@ -1994,6 +1764,9 @@ bool SetCmdlineParams()
|
||||
if ( rearm_timer_arg.found() )
|
||||
Cmdline_rearm_timer = 1;
|
||||
|
||||
if ( missile_lighting_arg.found() )
|
||||
Cmdline_missile_lighting = 1;
|
||||
|
||||
if ( save_render_targets_arg.found() )
|
||||
Cmdline_save_render_targets = 1;
|
||||
|
||||
@@ -2028,6 +1801,11 @@ bool SetCmdlineParams()
|
||||
Cmdline_fb_thrusters = true;
|
||||
}
|
||||
|
||||
if ( no_batching.found() )
|
||||
{
|
||||
Cmdline_no_batching = true;
|
||||
}
|
||||
|
||||
if ( postprocess_arg.found() )
|
||||
{
|
||||
Cmdline_postprocess = 1;
|
||||
@@ -2063,11 +1841,6 @@ bool SetCmdlineParams()
|
||||
Cmdline_no_deferred_lighting = 1;
|
||||
}
|
||||
|
||||
if (anisotropy_level_arg.found())
|
||||
{
|
||||
Cmdline_aniso_level = anisotropy_level_arg.get_int();
|
||||
}
|
||||
|
||||
if (frame_profile_write_file.found())
|
||||
{
|
||||
Cmdline_profile_write_file = true;
|
||||
@@ -2153,11 +1926,6 @@ bool SetCmdlineParams()
|
||||
Cmdline_deprecated_brief_lighting = 1;
|
||||
}
|
||||
|
||||
if (deprecated_missile_lighting_arg.found())
|
||||
{
|
||||
Cmdline_deprecated_missile_lighting = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -62,6 +62,7 @@ extern float static_point_factor;
|
||||
extern float static_tube_factor;
|
||||
extern int Cmdline_ambient_factor;
|
||||
extern int Cmdline_env;
|
||||
extern int Cmdline_missile_lighting;
|
||||
extern int Cmdline_glow;
|
||||
extern int Cmdline_nomotiondebris;
|
||||
extern int Cmdline_noscalevid; // disables fit-to-window for movies - taylor
|
||||
@@ -76,10 +77,10 @@ extern bool Cmdline_fxaa;
|
||||
extern int Cmdline_fxaa_preset;
|
||||
extern bool Cmdline_fb_explosions;
|
||||
extern bool Cmdline_fb_thrusters;
|
||||
extern bool Cmdline_no_batching;
|
||||
extern int Cmdline_shadow_quality;
|
||||
extern int Cmdline_no_deferred_lighting;
|
||||
extern int Cmdline_no_emissive;
|
||||
extern int Cmdline_aniso_level;
|
||||
|
||||
// Game Speed related
|
||||
extern int Cmdline_cache_bitmaps;
|
||||
@@ -103,6 +104,7 @@ extern int Cmdline_stretch_menu;
|
||||
|
||||
// Audio related
|
||||
extern int Cmdline_query_speech;
|
||||
extern int Cmdline_snd_preload;
|
||||
extern int Cmdline_voice_recognition;
|
||||
extern int Cmdline_no_enhanced_sound;
|
||||
|
||||
@@ -135,7 +137,6 @@ extern bool Cmdline_no_geo_sdr_effects;
|
||||
extern bool Cmdline_set_cpu_affinity;
|
||||
extern bool Cmdline_nograb;
|
||||
extern bool Cmdline_noshadercache;
|
||||
extern bool Cmdline_no_bindless_textures;
|
||||
#ifdef WIN32
|
||||
extern bool Cmdline_alternate_registry_path;
|
||||
#endif
|
||||
@@ -145,10 +146,8 @@ extern char *Cmdline_start_mission;
|
||||
extern int Cmdline_old_collision_sys;
|
||||
extern int Cmdline_dis_collisions;
|
||||
extern int Cmdline_dis_weapons;
|
||||
extern bool Cmdline_output_sexp_info;
|
||||
extern int Cmdline_noparseerrors;
|
||||
extern int Cmdline_extra_warn;
|
||||
extern int Cmdline_bmpman_usage;
|
||||
extern int Cmdline_show_pos;
|
||||
extern int Cmdline_show_stats;
|
||||
extern int Cmdline_save_render_targets;
|
||||
|
||||
@@ -92,7 +92,7 @@ void cmeasure_maybe_alert_success(object *objp)
|
||||
|
||||
if ( objp->parent == OBJ_INDEX(Player_obj) ) {
|
||||
hud_start_text_flash(XSTR("Evaded", 1430), 800);
|
||||
snd_play(gamesnd_get_game_sound(ship_get_sound(Player_obj, SND_MISSILE_EVADED_POPUP)));
|
||||
snd_play(&Snds[ship_get_sound(Player_obj, SND_MISSILE_EVADED_POPUP)]);
|
||||
} else if ( Objects[objp->parent].flags[Object::Object_Flags::Player_ship] ) {
|
||||
send_countermeasure_success_packet( objp->parent );
|
||||
}
|
||||
|
||||
@@ -14,11 +14,6 @@ bool Decoder::tryPopAudioData(AudioFramePtr& out) {
|
||||
return res == queue_op_status::success;
|
||||
}
|
||||
|
||||
bool Decoder::tryPopSubtitleData(SubtitleFramePtr& out) {
|
||||
auto res = m_subtitleQueue->try_pull_front(out);
|
||||
return res == queue_op_status::success;
|
||||
}
|
||||
|
||||
bool Decoder::tryPopVideoFrame(VideoFramePtr& out) {
|
||||
auto res = m_videoQueue->try_pull_front(out);
|
||||
return res == queue_op_status::success;
|
||||
@@ -29,7 +24,6 @@ void Decoder::initializeQueues(size_t queueSize) {
|
||||
|
||||
m_videoQueue.reset(new sync_bounded_queue<VideoFramePtr>(m_queueSize));
|
||||
m_audioQueue.reset(new sync_bounded_queue<AudioFramePtr>(m_queueSize));
|
||||
m_subtitleQueue.reset(new sync_bounded_queue<SubtitleFramePtr>(m_queueSize));
|
||||
}
|
||||
|
||||
void Decoder::stopDecoder() {
|
||||
@@ -37,7 +31,6 @@ void Decoder::stopDecoder() {
|
||||
|
||||
m_videoQueue->close();
|
||||
m_audioQueue->close();
|
||||
m_subtitleQueue->close();
|
||||
}
|
||||
|
||||
bool Decoder::canPushAudioData() {
|
||||
@@ -55,20 +48,6 @@ void Decoder::pushAudioData(AudioFramePtr&& data) {
|
||||
}
|
||||
}
|
||||
|
||||
bool Decoder::canPushSubtitleData() {
|
||||
return !isSubtitleQueueFull();
|
||||
}
|
||||
void Decoder::pushSubtitleData(SubtitleFramePtr&& data) {
|
||||
Assertion(data, "Invalid audio data passed!");
|
||||
|
||||
try {
|
||||
m_subtitleQueue->push_back(std::move(data));
|
||||
}
|
||||
catch (sync_queue_is_closed&) {
|
||||
// Ignore
|
||||
}
|
||||
}
|
||||
|
||||
bool Decoder::canPushVideoData() {
|
||||
return !isVideoQueueFull();
|
||||
}
|
||||
|
||||
@@ -58,14 +58,6 @@ struct AudioFrame {
|
||||
};
|
||||
typedef std::unique_ptr<AudioFrame> AudioFramePtr;
|
||||
|
||||
struct SubtitleFrame {
|
||||
double displayStartTime = -1.0;
|
||||
double displayEndTime = -1.0;
|
||||
|
||||
SCP_string text;
|
||||
};
|
||||
typedef std::unique_ptr<SubtitleFrame> SubtitleFramePtr;
|
||||
|
||||
/**
|
||||
* @brief Abstract class for decoding a video or audio stream
|
||||
*
|
||||
@@ -76,7 +68,6 @@ class Decoder {
|
||||
private:
|
||||
std::unique_ptr<sync_bounded_queue<VideoFramePtr>> m_videoQueue;
|
||||
std::unique_ptr<sync_bounded_queue<AudioFramePtr>> m_audioQueue;
|
||||
std::unique_ptr<sync_bounded_queue<SubtitleFramePtr>> m_subtitleQueue;
|
||||
|
||||
bool m_decoding;
|
||||
size_t m_queueSize = 0;
|
||||
@@ -118,8 +109,6 @@ class Decoder {
|
||||
*/
|
||||
virtual bool hasAudio() = 0;
|
||||
|
||||
virtual bool hasSubtitles() = 0;
|
||||
|
||||
/**
|
||||
* @brief Ends decoding of the video file
|
||||
*/
|
||||
@@ -133,14 +122,6 @@ class Decoder {
|
||||
|
||||
bool tryPopAudioData(AudioFramePtr&);
|
||||
|
||||
bool isSubtitleQueueFull() { return m_subtitleQueue->size() == m_queueSize; }
|
||||
|
||||
bool isSubtitleFrameAvailable() { return !m_subtitleQueue->empty(); }
|
||||
|
||||
size_t getSubtitleQueueSize() { return m_subtitleQueue->size(); }
|
||||
|
||||
bool tryPopSubtitleData(SubtitleFramePtr&);
|
||||
|
||||
bool isVideoQueueFull() { return m_videoQueue->size() == m_queueSize; }
|
||||
|
||||
bool isVideoFrameAvailable() { return !m_videoQueue->empty(); }
|
||||
@@ -160,10 +141,6 @@ class Decoder {
|
||||
|
||||
void pushAudioData(AudioFramePtr&& data);
|
||||
|
||||
bool canPushSubtitleData();
|
||||
|
||||
void pushSubtitleData(SubtitleFramePtr&& data);
|
||||
|
||||
bool canPushVideoData();
|
||||
|
||||
void pushFrameData(VideoFramePtr&& frame);
|
||||
|
||||
@@ -1,95 +0,0 @@
|
||||
#include "VideoPresenter.h"
|
||||
|
||||
#include "graphics/matrix.h"
|
||||
|
||||
using namespace cutscene;
|
||||
using namespace cutscene::player;
|
||||
|
||||
namespace {
|
||||
struct movie_vertex {
|
||||
vec2d pos;
|
||||
vec2d uv;
|
||||
};
|
||||
}
|
||||
|
||||
namespace cutscene {
|
||||
namespace player {
|
||||
VideoPresenter::VideoPresenter(const MovieProperties& props) {
|
||||
GR_DEBUG_SCOPE("Init video");
|
||||
|
||||
auto w = static_cast<int>(props.size.width);
|
||||
auto h = static_cast<int>(props.size.height);
|
||||
|
||||
// Create buffer textures
|
||||
_yTexBuffer.reset(new uint8_t[w * h]);
|
||||
_ytex = bm_create(8, w, h, _yTexBuffer.get(), BMP_AABITMAP);
|
||||
|
||||
_uTexBuffer.reset(new uint8_t[w / 2 * h / 2]);
|
||||
_utex = bm_create(8, w / 2, h / 2, _uTexBuffer.get(), BMP_AABITMAP);
|
||||
|
||||
_vTexBuffer.reset(new uint8_t[w / 2 * h / 2]);
|
||||
_vtex = bm_create(8, w / 2, h / 2, _vTexBuffer.get(), BMP_AABITMAP);
|
||||
|
||||
material_set_movie(&_render_material, _ytex, _utex, _vtex);
|
||||
}
|
||||
|
||||
VideoPresenter::~VideoPresenter() {
|
||||
GR_DEBUG_SCOPE("Deinit video");
|
||||
|
||||
bm_release(_ytex);
|
||||
bm_release(_utex);
|
||||
bm_release(_vtex);
|
||||
|
||||
_ytex = _utex = _vtex = -1;
|
||||
}
|
||||
|
||||
void VideoPresenter::uploadVideoFrame(const VideoFramePtr& frame) {
|
||||
GR_DEBUG_SCOPE("Update video frame");
|
||||
auto ptrs = frame->getDataPointers();
|
||||
|
||||
memcpy(_yTexBuffer.get(), ptrs.y, frame->ySize.stride * frame->ySize.height);
|
||||
memcpy(_uTexBuffer.get(), ptrs.u, frame->uvSize.stride * frame->uvSize.height);
|
||||
memcpy(_vTexBuffer.get(), ptrs.v, frame->uvSize.stride * frame->uvSize.height);
|
||||
|
||||
gr_update_texture(_ytex, 8, _yTexBuffer.get(), (int) frame->ySize.width, (int) frame->ySize.height);
|
||||
gr_update_texture(_utex, 8, _uTexBuffer.get(), (int) frame->uvSize.width, (int) frame->uvSize.height);
|
||||
gr_update_texture(_vtex, 8, _vTexBuffer.get(), (int) frame->uvSize.width, (int) frame->uvSize.height);
|
||||
}
|
||||
|
||||
void VideoPresenter::displayFrame(float x1, float y1, float x2, float y2) {
|
||||
GR_DEBUG_SCOPE("Draw video frame");
|
||||
|
||||
movie_vertex vertex_data[4];
|
||||
|
||||
vertex_data[0].pos.x = x1;
|
||||
vertex_data[0].pos.y = y1;
|
||||
vertex_data[0].uv.x = 0.0f;
|
||||
vertex_data[0].uv.y = 0.0f;
|
||||
|
||||
vertex_data[1].pos.x = x1;
|
||||
vertex_data[1].pos.y = y2;
|
||||
vertex_data[1].uv.x = 0.0f;
|
||||
vertex_data[1].uv.y = 1.0f;
|
||||
|
||||
vertex_data[2].pos.x = x2;
|
||||
vertex_data[2].pos.y = y1;
|
||||
vertex_data[2].uv.x = 1.0f;
|
||||
vertex_data[2].uv.y = 0.0f;
|
||||
|
||||
vertex_data[3].pos.x = x2;
|
||||
vertex_data[3].pos.y = y2;
|
||||
vertex_data[3].uv.x = 1.0f;
|
||||
vertex_data[3].uv.y = 1.0f;
|
||||
|
||||
// Use the immediate buffer for storing our data since that is exactly what we need
|
||||
auto offset = gr_add_to_immediate_buffer(sizeof(vertex_data), vertex_data);
|
||||
|
||||
vertex_layout layout;
|
||||
layout.add_vertex_component(vertex_format_data::POSITION2, sizeof(vertex_data[0]), offset + offsetof(movie_vertex, pos));
|
||||
layout.add_vertex_component(vertex_format_data::TEX_COORD2, sizeof(vertex_data[0]), offset + offsetof(movie_vertex, uv));
|
||||
|
||||
gr_render_movie(&_render_material, PRIM_TYPE_TRISTRIP, &layout, 4, gr_immediate_buffer_handle);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
#ifndef FS2_OPEN_OPENGLVIDEOPRESENTER_H
|
||||
#define FS2_OPEN_OPENGLVIDEOPRESENTER_H
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "graphics/2d.h"
|
||||
#include "graphics/material.h"
|
||||
#include "cutscene/Decoder.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace cutscene {
|
||||
namespace player {
|
||||
|
||||
class VideoPresenter {
|
||||
int _ytex = -1;
|
||||
std::unique_ptr<uint8_t[]> _yTexBuffer;
|
||||
|
||||
int _utex = -1;
|
||||
std::unique_ptr<uint8_t[]> _uTexBuffer;
|
||||
|
||||
int _vtex = -1;
|
||||
std::unique_ptr<uint8_t[]> _vTexBuffer;
|
||||
|
||||
movie_material _render_material;
|
||||
public:
|
||||
explicit VideoPresenter(const MovieProperties& props);
|
||||
|
||||
// Disallow copying
|
||||
VideoPresenter(const VideoPresenter&) = delete;
|
||||
VideoPresenter& operator=(const VideoPresenter&) = delete;
|
||||
|
||||
virtual ~VideoPresenter();
|
||||
|
||||
void uploadVideoFrame(const VideoFramePtr& frame);
|
||||
|
||||
void displayFrame(float x1, float y1, float x2, float y2);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif //FS2_OPEN_OPENGLVIDEOPRESENTER_H
|
||||
@@ -9,9 +9,6 @@
|
||||
|
||||
#include "cutscene/ffmpeg/AudioDecoder.h"
|
||||
#include "cutscene/ffmpeg/VideoDecoder.h"
|
||||
#include "cutscene/ffmpeg/SubtitleDecoder.h"
|
||||
|
||||
#include "localization/localize.h"
|
||||
|
||||
using namespace libs::ffmpeg;
|
||||
|
||||
@@ -65,8 +62,6 @@ CodecContextParameters getCodecParameters(AVStream* stream) {
|
||||
paras.channel_layout = stream->codecpar->channel_layout;
|
||||
paras.sample_rate = stream->codecpar->sample_rate;
|
||||
paras.audio_format = (AVSampleFormat)stream->codecpar->format;
|
||||
|
||||
paras.codec_id = stream->codecpar->codec_id;
|
||||
#else
|
||||
paras.width = stream->codec->width;
|
||||
paras.height = stream->codec->height;
|
||||
@@ -75,29 +70,9 @@ CodecContextParameters getCodecParameters(AVStream* stream) {
|
||||
paras.channel_layout = stream->codec->channel_layout;
|
||||
paras.sample_rate = stream->codec->sample_rate;
|
||||
paras.audio_format = stream->codec->sample_fmt;
|
||||
|
||||
paras.codec_id = stream->codec->codec_id;
|
||||
#endif
|
||||
return paras;
|
||||
}
|
||||
|
||||
SCP_string normalizeLanguage(const char* langauge_name) {
|
||||
if (!stricmp(langauge_name, "eng")) {
|
||||
return "English";
|
||||
}
|
||||
if (!stricmp(langauge_name, "ger")) {
|
||||
return "German";
|
||||
}
|
||||
if (!stricmp(langauge_name, "spa")) {
|
||||
return "Spanish";
|
||||
}
|
||||
|
||||
// Print to log so that we can find the actual value more easily later
|
||||
mprintf(("FFmpeg log: Found unknown language value '%s'!\n", langauge_name));
|
||||
|
||||
// Default to english for everything else
|
||||
return "English";
|
||||
}
|
||||
}
|
||||
|
||||
namespace cutscene {
|
||||
@@ -180,32 +155,7 @@ std::unique_ptr<DecoderStatus> initializeStatus(std::unique_ptr<InputStream>& st
|
||||
status->audioStream = ctx->streams[audioStream];
|
||||
}
|
||||
|
||||
auto& current_language = Lcl_languages[Lcl_current_lang];
|
||||
for (uint32_t i = 0; i < ctx->nb_streams; ++i) {
|
||||
auto test_stream = ctx->streams[i];
|
||||
|
||||
#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(57, 24, 255)
|
||||
auto& pars = test_stream->codecpar;
|
||||
|
||||
if (!(pars->codec_type == AVMEDIA_TYPE_SUBTITLE)) {
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
AVDictionaryEntry* tag = nullptr;
|
||||
if ((tag = av_dict_get(test_stream->metadata, "language", nullptr, 0)) == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto normalized_language = normalizeLanguage(tag->value);
|
||||
|
||||
if (!stricmp(normalized_language.c_str(), current_language.lang_name)) {
|
||||
status->subtitleStreamIndex = i;
|
||||
status->subtitleStream = test_stream;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
status->videoCodecPars = getCodecParameters(status->videoStream);
|
||||
status->videoCodecPars = getCodecParameters(status->videoStream);
|
||||
|
||||
int err;
|
||||
#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(57, 24, 255)
|
||||
@@ -263,37 +213,6 @@ std::unique_ptr<DecoderStatus> initializeStatus(std::unique_ptr<InputStream>& st
|
||||
status->audioCodec->name ? status->audioCodec->name : "<Unknown>"));
|
||||
}
|
||||
|
||||
if (status->subtitleStreamIndex >= 0) {
|
||||
// Not really sure if this makes sense for subtitles but it shouldn't break anything...
|
||||
status->subtitleCodecPars = getCodecParameters(status->subtitleStream);
|
||||
|
||||
status->subtitleCodec = avcodec_find_decoder(status->subtitleCodecPars.codec_id);
|
||||
|
||||
#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(57, 24, 255)
|
||||
status->subtitleCodecCtx = avcodec_alloc_context3(status->subtitleCodec);
|
||||
|
||||
err = avcodec_parameters_to_context(status->subtitleCodecCtx, status->subtitleStream->codecpar);
|
||||
if (err < 0) {
|
||||
char errorStr[512];
|
||||
av_strerror(err, errorStr, sizeof(errorStr));
|
||||
mprintf(("FFMPEG: Failed to copy context parameters! Error: %s\n", errorStr));
|
||||
return nullptr;
|
||||
}
|
||||
#else
|
||||
status->subtitleCodecCtx = status->subtitleStream->codec;
|
||||
#endif
|
||||
|
||||
err = avcodec_open2(status->subtitleCodecCtx, status->subtitleCodec, nullptr);
|
||||
if (err < 0) {
|
||||
char errorStr[512];
|
||||
av_strerror(err, errorStr, sizeof(errorStr));
|
||||
mprintf(("FFMPEG: Failed to open subtitle codec! Error: %s\n", errorStr));
|
||||
}
|
||||
|
||||
mprintf(("FFmpeg: Using subtitle codec %s (%s).\n", status->subtitleCodec->long_name ? status->subtitleCodec->long_name : "<Unknown>",
|
||||
status->subtitleCodec->name ? status->subtitleCodec->name : "<Unknown>"));
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
@@ -360,14 +279,10 @@ void FFMPEGDecoder::startDecoding() {
|
||||
std::unique_ptr<VideoDecoder> videoDecoder(new VideoDecoder(m_status.get()));
|
||||
|
||||
std::unique_ptr<AudioDecoder> audioDecoder;
|
||||
std::unique_ptr<SubtitleDecoder> subtitleDecoder;
|
||||
|
||||
if (hasAudio()) {
|
||||
audioDecoder.reset(new AudioDecoder(m_status.get()));
|
||||
}
|
||||
if (hasSubtitles()) {
|
||||
subtitleDecoder.reset(new SubtitleDecoder(m_status.get()));
|
||||
}
|
||||
|
||||
auto ctx = m_input->m_ctx->ctx();
|
||||
AVPacket packet;
|
||||
@@ -407,14 +322,7 @@ void FFMPEGDecoder::startDecoding() {
|
||||
while ((ptr = audioDecoder->getFrame()) != nullptr) {
|
||||
pushAudioData(std::move(ptr));
|
||||
}
|
||||
} else if (subtitleDecoder && packet.stream_index == m_status->subtitleStreamIndex) {
|
||||
subtitleDecoder->decodePacket(&packet);
|
||||
|
||||
SubtitleFramePtr ptr;
|
||||
while((ptr = subtitleDecoder->getFrame()) != nullptr) {
|
||||
pushSubtitleData(std::move(ptr));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isDecoding()) {
|
||||
@@ -441,10 +349,6 @@ bool FFMPEGDecoder::hasAudio() {
|
||||
return m_status->audioStreamIndex >= 0;
|
||||
}
|
||||
|
||||
bool FFMPEGDecoder::hasSubtitles() {
|
||||
return m_status->subtitleStreamIndex >= 0;
|
||||
}
|
||||
|
||||
void FFMPEGDecoder::close() {
|
||||
if (m_status) {
|
||||
m_status = nullptr;
|
||||
|
||||
@@ -27,8 +27,6 @@ class FFMPEGDecoder: public Decoder {
|
||||
|
||||
bool hasAudio() SCP_OVERRIDE;
|
||||
|
||||
bool hasSubtitles() SCP_OVERRIDE;
|
||||
|
||||
void close() SCP_OVERRIDE;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,117 +0,0 @@
|
||||
//
|
||||
//
|
||||
|
||||
#include "SubtitleDecoder.h"
|
||||
|
||||
namespace {
|
||||
|
||||
double getFrameTime(int64_t pts, AVRational time_base) {
|
||||
return pts * av_q2d(time_base);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace cutscene {
|
||||
namespace ffmpeg {
|
||||
|
||||
SubtitleDecoder::SubtitleDecoder(cutscene::ffmpeg::DecoderStatus* status) : FFMPEGStreamDecoder(status) {
|
||||
}
|
||||
SubtitleDecoder::~SubtitleDecoder() {
|
||||
|
||||
}
|
||||
void SubtitleDecoder::decodePacket(AVPacket* packet) {
|
||||
int finishedFrame = 0;
|
||||
AVSubtitle subtitle;
|
||||
auto result = avcodec_decode_subtitle2(m_status->subtitleCodecCtx, &subtitle, &finishedFrame, packet);
|
||||
|
||||
if (result >= 0 && finishedFrame) {
|
||||
pushSubtitleFrame(packet, &subtitle);
|
||||
|
||||
avsubtitle_free(&subtitle);
|
||||
}
|
||||
}
|
||||
void SubtitleDecoder::finishDecoding() {
|
||||
|
||||
}
|
||||
void SubtitleDecoder::pushSubtitleFrame(AVPacket* packet, AVSubtitle* subtitle) {
|
||||
if (subtitle->format != 1) {
|
||||
// Non-text subtitles are not supported yet.
|
||||
mprintf(("FFmpeg: Detected a non-text subtitle! This is not supported yet!\n"));
|
||||
return;
|
||||
}
|
||||
if (subtitle->num_rects < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
int64_t pts = subtitle->pts;
|
||||
if (pts == AV_NOPTS_VALUE) {
|
||||
pts = packet->pts;
|
||||
}
|
||||
if (pts == AV_NOPTS_VALUE) {
|
||||
// Still no valid timestamp...
|
||||
return;
|
||||
}
|
||||
auto packet_time = getFrameTime(pts, m_status->subtitleStream->time_base);
|
||||
|
||||
auto start_time = packet_time + (subtitle->start_display_time / 1000.0);
|
||||
auto end_time = packet_time + (subtitle->end_display_time / 1000.0);
|
||||
if (subtitle->end_display_time == 0 && m_status->subtitleStream->time_base.num != 0) {
|
||||
end_time = packet_time + getFrameTime(packet->duration, m_status->subtitleStream->time_base);
|
||||
}
|
||||
|
||||
SCP_string processed_text;
|
||||
// For now we only use the first subtitle rectangle
|
||||
auto subtitle_rect = subtitle->rects[0];
|
||||
if (subtitle_rect->type == SUBTITLE_BITMAP) {
|
||||
// Same as above, non-text subtitles are not supported yet.
|
||||
mprintf(("FFmpeg: Detected a non-text subtitle! This is not supported yet!\n"));
|
||||
return;
|
||||
} else if (subtitle_rect->type == SUBTITLE_TEXT) {
|
||||
// Subtitle does not need to be processed any further
|
||||
processed_text = subtitle_rect->text;
|
||||
} else if (subtitle_rect->type == SUBTITLE_ASS) {
|
||||
SCP_string ass_text = subtitle_rect->ass;
|
||||
|
||||
// We are not interested in any of the other information contained in the ASS line but we still need to figure
|
||||
// out where our text starts
|
||||
auto comma_pos = ass_text.find(',');
|
||||
for (auto i = 0; i < 8 && comma_pos != SCP_string::npos; ++i) {
|
||||
comma_pos = ass_text.find(',', comma_pos + 1);
|
||||
}
|
||||
Assertion(comma_pos != SCP_string::npos, "Received an ill-formed ASS line from FFmpeg! Text was '%s'.", subtitle_rect->ass);
|
||||
|
||||
// This + 1 is safe since comma_pos points to a valid character so the next character is at worst the end of the string
|
||||
processed_text = ass_text.substr(comma_pos + 1);
|
||||
|
||||
// ASS has a special sequence for new lines that needs to be converted to an actual new line
|
||||
auto newline_pos = processed_text.find("\\N");
|
||||
while(newline_pos != SCP_string::npos) {
|
||||
processed_text.replace(newline_pos, 2, "\n");
|
||||
|
||||
newline_pos = processed_text.find("\\N");
|
||||
}
|
||||
} else {
|
||||
mprintf(("FFmpeg: Detected unknown subtitle name in movie!\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove \r from string. Some subtitles use \r\n for line breaks and we only support \n
|
||||
auto ret_pos = processed_text.find('\r');
|
||||
while(ret_pos != SCP_string::npos) {
|
||||
processed_text.erase(ret_pos, 1);
|
||||
|
||||
ret_pos = processed_text.find('\r');
|
||||
}
|
||||
|
||||
SubtitleFramePtr frame(new SubtitleFrame());
|
||||
frame->text = processed_text;
|
||||
|
||||
frame->displayStartTime = start_time;
|
||||
frame->displayEndTime = end_time;
|
||||
|
||||
pushFrame(std::move(frame));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "cutscene/ffmpeg/internal.h"
|
||||
#include "cutscene/ffmpeg/FFMPEGDecoder.h"
|
||||
|
||||
namespace cutscene {
|
||||
namespace ffmpeg {
|
||||
|
||||
class SubtitleDecoder: public FFMPEGStreamDecoder<SubtitleFrame> {
|
||||
public:
|
||||
explicit SubtitleDecoder(DecoderStatus* status);
|
||||
|
||||
virtual ~SubtitleDecoder();
|
||||
|
||||
virtual void decodePacket(AVPacket* packet) SCP_OVERRIDE;
|
||||
|
||||
virtual void finishDecoding() SCP_OVERRIDE;
|
||||
void pushSubtitleFrame(AVPacket* subtitle, AVSubtitle* pSubtitle);
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -30,18 +30,6 @@ DecoderStatus::~DecoderStatus() {
|
||||
#endif
|
||||
audioCodecCtx = nullptr;
|
||||
}
|
||||
|
||||
subtitleStreamIndex = -1;
|
||||
subtitleStream = nullptr;
|
||||
subtitleCodec = nullptr;
|
||||
|
||||
if (subtitleCodecCtx != nullptr) {
|
||||
avcodec_close(subtitleCodecCtx);
|
||||
#if LIBAVCODEC_VERSION_INT > AV_VERSION_INT(57, 24, 255)
|
||||
avcodec_free_context(&subtitleCodecCtx);
|
||||
#endif
|
||||
subtitleCodecCtx = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace ffmpeg
|
||||
|
||||
@@ -16,8 +16,6 @@ struct CodecContextParameters {
|
||||
uint64_t channel_layout = 0;
|
||||
int sample_rate = -1;
|
||||
AVSampleFormat audio_format = AV_SAMPLE_FMT_NONE;
|
||||
|
||||
AVCodecID codec_id = AV_CODEC_ID_NONE;
|
||||
};
|
||||
|
||||
struct DecoderStatus {
|
||||
@@ -33,12 +31,6 @@ struct DecoderStatus {
|
||||
AVCodec* audioCodec = nullptr;
|
||||
AVCodecContext* audioCodecCtx = nullptr;
|
||||
|
||||
int subtitleStreamIndex = -1;
|
||||
AVStream* subtitleStream = nullptr;
|
||||
CodecContextParameters subtitleCodecPars;
|
||||
AVCodec* subtitleCodec = nullptr;
|
||||
AVCodecContext* subtitleCodecCtx = nullptr;
|
||||
|
||||
DecoderStatus();
|
||||
|
||||
~DecoderStatus();
|
||||
|
||||
+1
-200
@@ -14,7 +14,6 @@
|
||||
#endif
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "globalincs/alphacolors.h"
|
||||
#include "globalincs/systemvars.h"
|
||||
#include "io/cursor.h"
|
||||
#include "graphics/2d.h"
|
||||
@@ -22,203 +21,10 @@
|
||||
#include "cmdline/cmdline.h"
|
||||
#include "cutscene/cutscenes.h" // cutscene_mark_viewable()
|
||||
#include "cutscene/player.h" // cutscene_mark_viewable()
|
||||
#include "tracing/categories.h"
|
||||
#include "tracing/tracing.h"
|
||||
#include "io/timer.h"
|
||||
#include "io/key.h"
|
||||
#include "mod_table/mod_table.h"
|
||||
|
||||
extern int Game_mode;
|
||||
extern int Is_standalone;
|
||||
|
||||
namespace {
|
||||
|
||||
using namespace cutscene;
|
||||
|
||||
struct PlaybackState {
|
||||
bool playing = true;
|
||||
|
||||
vec2d posTopLeft;
|
||||
vec2d posBottomRight;
|
||||
|
||||
int subtitle_font = -1;
|
||||
};
|
||||
|
||||
void processEvents(PlaybackState* state) {
|
||||
io::mouse::CursorManager::get()->showCursor(false);
|
||||
|
||||
os_poll();
|
||||
|
||||
int k = key_inkey();
|
||||
switch (k) {
|
||||
case KEY_ESC:
|
||||
case KEY_ENTER:
|
||||
case KEY_SPACEBAR:
|
||||
state->playing = false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
float print_string(float x, float y, const char* fmt, Args... params) {
|
||||
SCP_string text;
|
||||
sprintf(text, fmt, params...);
|
||||
|
||||
gr_string(x, y, text.c_str(), GR_RESIZE_NONE);
|
||||
|
||||
return y + font::get_current_font()->getHeight();
|
||||
}
|
||||
|
||||
void showVideoInfo(const PlayerState& state) {
|
||||
gr_set_color_fast(&Color_white);
|
||||
font::set_font(font::FONT1);
|
||||
|
||||
float y = 200.f;
|
||||
float x = 100.f;
|
||||
y = print_string(x, y, "Movie FPS: %f", state.props.fps);
|
||||
y = print_string(x, y, "Size: %dx%d", state.props.size.width, state.props.size.height);
|
||||
|
||||
y = gr_screen.max_h - 200.f;
|
||||
|
||||
size_t audio_queue_size = state.decoder->getAudioQueueSize();
|
||||
if (state.hasAudio) {
|
||||
ALint queued;
|
||||
OpenAL_ErrorPrint(alGetSourcei(state.audioSid, AL_BUFFERS_QUEUED, &queued));
|
||||
audio_queue_size += queued;
|
||||
}
|
||||
|
||||
y = print_string(x, y, "Audio Queue size: " SIZE_T_ARG, audio_queue_size);
|
||||
y = print_string(x, y, "Video Queue size: " SIZE_T_ARG, state.decoder->getVideoQueueSize());
|
||||
y += font::get_current_font()->getHeight();
|
||||
// Estimate the size of the video buffer
|
||||
// We use YUV420p frames so one pixel uses 1.5 bytes of storage
|
||||
size_t single_frame_size = (size_t) (state.props.size.width * state.props.size.height * 1.5);
|
||||
size_t total_size = single_frame_size * state.decoder->getVideoQueueSize();
|
||||
print_string(x, y, "Video buffer size: " SIZE_T_ARG "B", total_size);
|
||||
}
|
||||
|
||||
void displayVideo(Player* player, PlaybackState* state) {
|
||||
TRACE_SCOPE(tracing::CutsceneDrawVideoFrame);
|
||||
GR_DEBUG_SCOPE("Display Video");
|
||||
|
||||
gr_clear();
|
||||
player->draw(state->posTopLeft.x, state->posTopLeft.y, state->posBottomRight.x, state->posBottomRight.y);
|
||||
|
||||
auto subtitle = player->getCurrentSubtitle();
|
||||
if (!subtitle.empty() && state->subtitle_font >= 0) {
|
||||
gr_set_color_fast(&Color_bright_white);
|
||||
font::set_font(state->subtitle_font);
|
||||
|
||||
int width;
|
||||
int height;
|
||||
gr_get_string_size(&width, &height, subtitle.c_str());
|
||||
|
||||
// Offset the subtitle by 20% of the viewport size from the bottom
|
||||
auto y_offset = static_cast<int>((state->posBottomRight.y - state->posTopLeft.y) * 0.1);
|
||||
|
||||
auto center_x = (state->posBottomRight.x - state->posTopLeft.x) / 2;
|
||||
|
||||
auto text_x = center_x - width / 2;
|
||||
auto text_y = state->posBottomRight.y - y_offset - height;
|
||||
|
||||
gr_string(text_x, text_y, subtitle.c_str(), GR_RESIZE_NONE);
|
||||
}
|
||||
|
||||
if (Cmdline_show_video_info) {
|
||||
showVideoInfo(player->getInternalState());
|
||||
}
|
||||
|
||||
gr_flip();
|
||||
}
|
||||
void determine_display_positions(Player* player, PlaybackState* state) {
|
||||
auto& props = player->getMovieProperties();
|
||||
|
||||
float screen_ratio = (float) gr_screen.center_w / (float) gr_screen.center_h;
|
||||
float movie_ratio = (float) props.size.width / (float) props.size.height;
|
||||
|
||||
float scale_by;
|
||||
if (screen_ratio > movie_ratio) {
|
||||
scale_by = (float) gr_screen.center_h / (float) props.size.height;
|
||||
} else {
|
||||
scale_by = (float) gr_screen.center_w / (float) props.size.width;
|
||||
}
|
||||
|
||||
float screenX;
|
||||
float screenY;
|
||||
|
||||
if (!Cmdline_noscalevid && (scale_by != 1.0f)) {
|
||||
screenX = ((gr_screen.center_w / 2.0f + gr_screen.center_offset_x) / scale_by) - (static_cast<int>(props.size.width) / 2.0f) + 0.5f;
|
||||
screenY = ((gr_screen.center_h / 2.0f + gr_screen.center_offset_y) / scale_by) - (static_cast<int>(props.size.height) / 2.0f) + 0.5f;
|
||||
} else {
|
||||
// centers on 1024x768, fills on 640x480
|
||||
screenX = i2fl(((gr_screen.center_w - static_cast<int>(props.size.width)) / 2) + gr_screen.center_offset_x);
|
||||
screenY = i2fl(((gr_screen.center_h - static_cast<int>(props.size.height)) / 2) + gr_screen.center_offset_y);
|
||||
}
|
||||
|
||||
// set additional values for screen width/height and UV coords
|
||||
float screenXW = screenX + static_cast<int>(props.size.width);
|
||||
float screenYH = screenY + static_cast<int>(props.size.height);
|
||||
|
||||
if (!Cmdline_noscalevid && (scale_by != 1.0f)) {
|
||||
// Apply scaling
|
||||
screenX *= scale_by;
|
||||
screenY *= scale_by;
|
||||
|
||||
screenXW *= scale_by;
|
||||
screenYH *= scale_by;
|
||||
}
|
||||
|
||||
state->posTopLeft.x = screenX;
|
||||
state->posTopLeft.y = screenY;
|
||||
|
||||
state->posBottomRight.x = screenXW;
|
||||
state->posBottomRight.y = screenYH;
|
||||
}
|
||||
|
||||
void initialize_player_state(Player* player, PlaybackState* state) {
|
||||
determine_display_positions(player, state);
|
||||
|
||||
state->subtitle_font = font::FontManager::getFontIndex(Movie_subtitle_font);
|
||||
|
||||
if (state->subtitle_font < 0) {
|
||||
Warning(LOCATION, "Failed to load subtitle font '%s'! Subtitles will be disabled.", Movie_subtitle_font.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void movie_display_loop(Player* player, PlaybackState* state) {
|
||||
// Compute the maximum time we will sleep to make sure we can still maintain the movie FPS
|
||||
// and not waste too much CPU time
|
||||
// We will sleep at most half the time a frame would be displayed
|
||||
auto sleepTime = static_cast<std::uint64_t>((1. / (4. * player->getMovieProperties().fps)) * 1000.);
|
||||
|
||||
auto lastDisplayTimestamp = timer_get_microseconds();
|
||||
while (state->playing) {
|
||||
TRACE_SCOPE(tracing::CutsceneStep);
|
||||
|
||||
auto timestamp = timer_get_microseconds();
|
||||
|
||||
auto passed = timestamp - lastDisplayTimestamp;
|
||||
lastDisplayTimestamp = timestamp;
|
||||
|
||||
// Play as long as the player reports that there is more to display
|
||||
state->playing = player->update(passed);
|
||||
|
||||
displayVideo(player, state);
|
||||
|
||||
processEvents(state);
|
||||
|
||||
if (passed < sleepTime) {
|
||||
auto sleep = sleepTime - passed;
|
||||
|
||||
os_sleep(static_cast<uint>(sleep));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace movie {
|
||||
// Play one movie
|
||||
bool play(const char* name) {
|
||||
@@ -251,12 +57,7 @@ bool play(const char* name) {
|
||||
|
||||
auto player = cutscene::Player::newPlayer(name);
|
||||
if (player) {
|
||||
PlaybackState state;
|
||||
initialize_player_state(player.get(), &state);
|
||||
|
||||
movie_display_loop(player.get(), &state);
|
||||
|
||||
player->stopPlayback();
|
||||
player->startPlayback();
|
||||
} else {
|
||||
// uh-oh, movie is invalid... Abory, Retry, Fail?
|
||||
mprintf(("MOVIE ERROR: Found invalid movie! (%s)\n", name));
|
||||
|
||||
+176
-96
@@ -1,7 +1,7 @@
|
||||
#include "cutscene/player.h"
|
||||
|
||||
#include "cutscene/Decoder.h"
|
||||
#include "cutscene/VideoPresenter.h"
|
||||
#include "cutscene/player/VideoPresenter.h"
|
||||
#include "cutscene/ffmpeg/FFMPEGDecoder.h"
|
||||
|
||||
#include "graphics/2d.h"
|
||||
@@ -19,19 +19,62 @@
|
||||
|
||||
#include "parse/parselo.h"
|
||||
|
||||
#include "cutscene/player/OpenGLVideoPresenter.h"
|
||||
|
||||
using namespace cutscene::player;
|
||||
|
||||
namespace cutscene {
|
||||
struct PlayerState {
|
||||
MovieProperties props;
|
||||
Decoder* decoder = nullptr;
|
||||
|
||||
bool playing = true;
|
||||
|
||||
bool playbackHasBegun = false;
|
||||
|
||||
// Timing state
|
||||
std::uint64_t playback_time = 0;
|
||||
|
||||
// Audio state
|
||||
bool audioInited = false;
|
||||
bool hasAudio = false;
|
||||
ALuint audioSid = 0;
|
||||
SCP_vector<ALuint> audioBuffers;
|
||||
SCP_queue<ALuint> unqueuedAudioBuffers;
|
||||
|
||||
// Graphics state following
|
||||
bool videoInited = false;
|
||||
|
||||
VideoFramePtr currentFrame;
|
||||
VideoFramePtr nextFrame;
|
||||
bool newFrameAdded = false;
|
||||
|
||||
std::unique_ptr<VideoPresenter> videoPresenter;
|
||||
|
||||
PlayerState() : decoder(nullptr), playing(true), playbackHasBegun(false),
|
||||
playback_time(0),
|
||||
audioInited(0), hasAudio(false), audioSid(0),
|
||||
videoInited(false), newFrameAdded(false) {}
|
||||
|
||||
private:
|
||||
PlayerState(const PlayerState&) SCP_DELETED_FUNCTION;
|
||||
|
||||
PlayerState& operator=(const PlayerState&) SCP_DELETED_FUNCTION;
|
||||
};
|
||||
}
|
||||
|
||||
namespace {
|
||||
using namespace cutscene;
|
||||
|
||||
const int MAX_AUDIO_BUFFERS = 15;
|
||||
|
||||
std::unique_ptr<Decoder> findDecoder(const SCP_string& name) {
|
||||
Decoder* findDecoder(const SCP_string& name) {
|
||||
{
|
||||
std::unique_ptr<Decoder> ffmpeg(new ffmpeg::FFMPEGDecoder());
|
||||
auto ffmpeg = new ffmpeg::FFMPEGDecoder();
|
||||
if (ffmpeg->initialize(name)) {
|
||||
return ffmpeg;
|
||||
}
|
||||
delete ffmpeg;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
@@ -50,7 +93,7 @@ void videoPlaybackInit(PlayerState* state) {
|
||||
Assert(state != NULL);
|
||||
|
||||
if (gr_screen.mode == GR_OPENGL) {
|
||||
state->videoPresenter.reset(new VideoPresenter(state->props));
|
||||
state->videoPresenter.reset(new OpenGLVideoPresenter(state->props));
|
||||
}
|
||||
|
||||
state->videoInited = true;
|
||||
@@ -120,7 +163,7 @@ void processVideoData(PlayerState* state) {
|
||||
return;
|
||||
}
|
||||
|
||||
while (currentTime >= state->nextFrame->frameTime) {
|
||||
while(currentTime >= state->nextFrame->frameTime) {
|
||||
// Move the next frame to the current frame slot
|
||||
state->currentFrame = std::move(state->nextFrame);
|
||||
|
||||
@@ -141,34 +184,6 @@ void processVideoData(PlayerState* state) {
|
||||
}
|
||||
}
|
||||
|
||||
void processSubtitleData(PlayerState* state) {
|
||||
SubtitleFramePtr ptr;
|
||||
while (state->decoder->tryPopSubtitleData(ptr)) {
|
||||
// Take all subtitle frames from our queue
|
||||
state->queued_subtitles.push(std::move(ptr));
|
||||
}
|
||||
|
||||
if (state->currentSubtitle && playbackGetTime(state) <= state->currentSubtitle->displayEndTime) {
|
||||
// We currently have a frame and it it still being displayed so there is nothing for us to do here
|
||||
return;
|
||||
}
|
||||
|
||||
// Subtitle has expired so we don't need it anymore
|
||||
state->currentSubtitle = nullptr;
|
||||
|
||||
while(!state->queued_subtitles.empty()) {
|
||||
// Take a look at the first entry and check if it's time to display it yet
|
||||
auto& nextSubtitle = state->queued_subtitles.front();
|
||||
if (playbackGetTime(state) >= nextSubtitle->displayStartTime) {
|
||||
state->currentSubtitle = std::move(nextSubtitle);
|
||||
state->queued_subtitles.pop();
|
||||
} else {
|
||||
// The next subtitle should not be displayed yet so we are done here
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool processAudioData(PlayerState* state) {
|
||||
TRACE_SCOPE(tracing::CutsceneProcessAudioData);
|
||||
|
||||
@@ -176,7 +191,7 @@ bool processAudioData(PlayerState* state) {
|
||||
if (state->decoder->hasAudio()) {
|
||||
// Even if we don't play the sound we still need to remove it from the queue
|
||||
AudioFramePtr audioData;
|
||||
while (state->decoder->tryPopAudioData(audioData)) {
|
||||
while(state->decoder->tryPopAudioData(audioData)) {
|
||||
// Intentionally left empty
|
||||
}
|
||||
}
|
||||
@@ -201,9 +216,7 @@ bool processAudioData(PlayerState* state) {
|
||||
|
||||
ALenum format = (audioData->channels == 2) ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
|
||||
|
||||
OpenAL_ErrorCheck(alBufferData(buffer,
|
||||
format,
|
||||
audioData->audioData.data(),
|
||||
OpenAL_ErrorCheck(alBufferData(buffer, format, audioData->audioData.data(),
|
||||
static_cast<ALsizei>(audioData->audioData.size() * sizeof(short)),
|
||||
static_cast<ALsizei>(audioData->rate)), return false);
|
||||
|
||||
@@ -256,10 +269,82 @@ void videoPlaybackClose(PlayerState* state) {
|
||||
state->videoInited = false;
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
float print_string(float x, float y, const char* fmt, Args... params) {
|
||||
SCP_string text;
|
||||
sprintf(text, fmt, params...);
|
||||
|
||||
gr_string(x, y, text.c_str(), GR_RESIZE_NONE);
|
||||
|
||||
return y + font::get_current_font()->getHeight();
|
||||
}
|
||||
|
||||
void showVideoInfo(PlayerState* state) {
|
||||
gr_set_color_fast(&Color_white);
|
||||
|
||||
float y = 200.f;
|
||||
float x = 100.f;
|
||||
y = print_string(x, y, "Movie FPS: %f", state->props.fps);
|
||||
y = print_string(x, y, "Size: %dx%d", state->props.size.width, state->props.size.height);
|
||||
|
||||
y = gr_screen.max_h - 200.f;
|
||||
|
||||
size_t audio_queue_size = state->decoder->getAudioQueueSize();
|
||||
if (state->hasAudio) {
|
||||
ALint queued;
|
||||
OpenAL_ErrorPrint(alGetSourcei(state->audioSid, AL_BUFFERS_QUEUED, &queued));
|
||||
audio_queue_size += queued;
|
||||
}
|
||||
|
||||
y = print_string(x, y, "Audio Queue size: " SIZE_T_ARG, audio_queue_size);
|
||||
y = print_string(x, y, "Video Queue size: " SIZE_T_ARG, state->decoder->getVideoQueueSize());
|
||||
y += font::get_current_font()->getHeight();
|
||||
// Estimate the size of the video buffer
|
||||
// We use YUV420p frames so one pixel uses 1.5 bytes of storage
|
||||
size_t single_frame_size = (size_t) (state->props.size.width * state->props.size.height * 1.5);
|
||||
size_t total_size = single_frame_size * state->decoder->getVideoQueueSize();
|
||||
print_string(x, y, "Video buffer size: " SIZE_T_ARG "B", total_size);
|
||||
}
|
||||
|
||||
void displayVideo(PlayerState* state) {
|
||||
if (!state->currentFrame) {
|
||||
return;
|
||||
}
|
||||
|
||||
TRACE_SCOPE(tracing::CutsceneDrawVideoFrame);
|
||||
|
||||
gr_clear();
|
||||
if (state->videoPresenter) {
|
||||
state->videoPresenter->displayFrame();
|
||||
}
|
||||
|
||||
if (Cmdline_show_video_info) {
|
||||
showVideoInfo(state);
|
||||
}
|
||||
|
||||
gr_flip();
|
||||
}
|
||||
|
||||
void processEvents(PlayerState* state) {
|
||||
io::mouse::CursorManager::get()->showCursor(false);
|
||||
|
||||
os_poll();
|
||||
|
||||
int k = key_inkey();
|
||||
switch (k) {
|
||||
case KEY_ESC:
|
||||
case KEY_ENTER:
|
||||
case KEY_SPACEBAR:
|
||||
state->playing = false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool shouldBeginPlayback(Decoder* decoder) {
|
||||
auto video = decoder->isVideoQueueFull();
|
||||
auto audio = decoder->isAudioQueueFull();
|
||||
auto subtitles = decoder->isSubtitleQueueFull();
|
||||
|
||||
// Wait until one of the queues is full, that should make sure
|
||||
// that we have enough frames at the beginning of playback and that
|
||||
@@ -267,79 +352,92 @@ bool shouldBeginPlayback(Decoder* decoder) {
|
||||
// or video at the beginning
|
||||
// Also only wait while the decoder is still working. Otherwise we will wait indefinitely if the video
|
||||
// is very short.
|
||||
return (audio || video || subtitles) || !decoder->isDecoding();
|
||||
return (audio || video) || !decoder->isDecoding();
|
||||
}
|
||||
}
|
||||
|
||||
namespace cutscene {
|
||||
Player::Player(std::unique_ptr<Decoder>&& decoder) : m_decoder(std::move(decoder)) {
|
||||
initPlayback();
|
||||
Player::Player() {
|
||||
}
|
||||
|
||||
Player::~Player() {
|
||||
// If video is initialized it means that stopPlayback has not been called yet
|
||||
if (m_state.videoInited) {
|
||||
stopPlayback();
|
||||
}
|
||||
|
||||
if (m_decoder) {
|
||||
m_decoder->close();
|
||||
}
|
||||
}
|
||||
|
||||
bool Player::processDecoderData() {
|
||||
if (!m_state.playbackHasBegun) {
|
||||
void Player::processDecoderData(PlayerState* state) {
|
||||
if (!state->playbackHasBegun) {
|
||||
// Wait until video and audio are available
|
||||
// If we don't have audio, don't wait for it (obviously...)
|
||||
if (!shouldBeginPlayback(m_state.decoder)) {
|
||||
return true;
|
||||
if (!shouldBeginPlayback(state->decoder)) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_state.playbackHasBegun = true;
|
||||
state->playbackHasBegun = true;
|
||||
}
|
||||
|
||||
TRACE_SCOPE(tracing::CutsceneProcessDecoder);
|
||||
|
||||
processVideoData(&m_state);
|
||||
processVideoData(state);
|
||||
|
||||
processSubtitleData(&m_state);
|
||||
|
||||
auto audioPlaying = processAudioData(&m_state);
|
||||
auto audioPlaying = processAudioData(state);
|
||||
|
||||
// Set the playing flag if the decoder is still active or there is still data available
|
||||
auto decoding = m_decoder->isDecoding();
|
||||
|
||||
// Audio is pending if there is data left in the queue or if OpenAL is still playing audio
|
||||
// Audio is pending if there is data left in the queue or of OpenAL is still playing audio
|
||||
auto pendingAudio = (m_decoder->isAudioFrameAvailable() && m_decoder->hasAudio()) || audioPlaying;
|
||||
auto pendingVideo = m_decoder->isVideoFrameAvailable();
|
||||
|
||||
return decoding || pendingAudio || pendingVideo;
|
||||
state->playing = decoding || pendingAudio || pendingVideo;
|
||||
}
|
||||
|
||||
void Player::initPlayback() {
|
||||
Assertion(!m_state.videoInited, "Internal State has been initialized before! Create a new player for replaying a movie.");
|
||||
|
||||
void Player::startPlayback() {
|
||||
m_decoderThread.reset(new std::thread(std::bind(&Player::decoderThread, this)));
|
||||
|
||||
m_state.props = m_decoder->getProperties();
|
||||
m_state.decoder = m_decoder.get();
|
||||
PlayerState state;
|
||||
state.props = m_decoder->getProperties();
|
||||
state.decoder = m_decoder.get();
|
||||
|
||||
videoPlaybackInit(&m_state);
|
||||
// Compute the maximum time we will sleep to make sure we can still maintain the movie FPS
|
||||
// and not waste too much CPU time
|
||||
// We will sleep at most half the time a frame would be displayed
|
||||
auto sleepTime = static_cast<std::uint64_t>((1. / (4. * state.props.fps)) * 1000.);
|
||||
|
||||
audioPlaybackInit(&m_state);
|
||||
}
|
||||
bool Player::update(uint64_t diff_time_micro) {
|
||||
if (m_state.playbackHasBegun) {
|
||||
m_state.playback_time += diff_time_micro;
|
||||
videoPlaybackInit(&state);
|
||||
|
||||
audioPlaybackInit(&state);
|
||||
|
||||
auto lastDisplayTimestamp = timer_get_microseconds();
|
||||
while (state.playing) {
|
||||
TRACE_SCOPE(tracing::CutsceneStep);
|
||||
|
||||
processDecoderData(&state);
|
||||
|
||||
displayVideo(&state);
|
||||
|
||||
processEvents(&state);
|
||||
|
||||
auto timestamp = timer_get_microseconds();
|
||||
|
||||
auto passed = timestamp - lastDisplayTimestamp;
|
||||
lastDisplayTimestamp = timestamp;
|
||||
|
||||
if (state.playbackHasBegun) {
|
||||
state.playback_time += passed;
|
||||
}
|
||||
|
||||
if (passed < sleepTime) {
|
||||
auto sleep = sleepTime - passed;
|
||||
|
||||
os_sleep(static_cast<uint>(sleep));
|
||||
}
|
||||
}
|
||||
|
||||
return processDecoderData();
|
||||
}
|
||||
void Player::stopPlayback() {
|
||||
m_decoder->stopDecoder();
|
||||
|
||||
audioPlaybackClose(&m_state);
|
||||
videoPlaybackClose(&m_state);
|
||||
audioPlaybackClose(&state);
|
||||
videoPlaybackClose(&state);
|
||||
|
||||
m_decoderThread->join();
|
||||
}
|
||||
@@ -362,28 +460,10 @@ std::unique_ptr<Player> Player::newPlayer(const SCP_string& name) {
|
||||
if (decoder == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
return std::unique_ptr<Player>(new Player(std::move(decoder)));
|
||||
}
|
||||
const PlayerState& Player::getInternalState() const {
|
||||
return m_state;
|
||||
}
|
||||
const MovieProperties& Player::getMovieProperties() const {
|
||||
return m_state.props;
|
||||
}
|
||||
void Player::draw(float x1, float y1, float x2, float y2) {
|
||||
if (!m_state.currentFrame) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_state.videoPresenter) {
|
||||
m_state.videoPresenter->displayFrame(x1, y1, x2, y2);
|
||||
}
|
||||
}
|
||||
SCP_string Player::getCurrentSubtitle() {
|
||||
if (!m_state.currentSubtitle) {
|
||||
return "";
|
||||
} else {
|
||||
return m_state.currentSubtitle->text;
|
||||
}
|
||||
std::unique_ptr<Player> player(new Player());
|
||||
player->m_decoder.reset(decoder);
|
||||
|
||||
return player;
|
||||
}
|
||||
}
|
||||
+8
-89
@@ -5,48 +5,11 @@
|
||||
#include <thread>
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "sound/openal.h"
|
||||
|
||||
#include "Decoder.h"
|
||||
#include "VideoPresenter.h"
|
||||
|
||||
namespace cutscene {
|
||||
class Decoder;
|
||||
|
||||
struct PlayerState {
|
||||
MovieProperties props;
|
||||
Decoder* decoder = nullptr;
|
||||
|
||||
bool playbackHasBegun = false;
|
||||
|
||||
// Timing state
|
||||
std::uint64_t playback_time = 0;
|
||||
|
||||
// Audio state
|
||||
bool audioInited = false;
|
||||
bool hasAudio = false;
|
||||
ALuint audioSid = 0;
|
||||
SCP_vector<ALuint> audioBuffers;
|
||||
SCP_queue<ALuint> unqueuedAudioBuffers;
|
||||
|
||||
// Graphics state following
|
||||
bool videoInited = false;
|
||||
|
||||
VideoFramePtr currentFrame;
|
||||
VideoFramePtr nextFrame;
|
||||
bool newFrameAdded = false;
|
||||
|
||||
std::unique_ptr<player::VideoPresenter> videoPresenter;
|
||||
|
||||
SCP_queue<SubtitleFramePtr> queued_subtitles;
|
||||
SubtitleFramePtr currentSubtitle;
|
||||
|
||||
PlayerState() {
|
||||
}
|
||||
|
||||
PlayerState(const PlayerState&) = delete;
|
||||
PlayerState& operator=(const PlayerState&) = delete;
|
||||
};
|
||||
struct PlayerState;
|
||||
|
||||
/**
|
||||
* @brief A movie player
|
||||
@@ -57,66 +20,22 @@ class Player {
|
||||
|
||||
std::unique_ptr<std::thread> m_decoderThread;
|
||||
|
||||
PlayerState m_state;
|
||||
|
||||
bool processDecoderData();
|
||||
void processDecoderData(PlayerState* state);
|
||||
|
||||
private:
|
||||
Player(const Player&) = delete;
|
||||
|
||||
void decoderThread();
|
||||
|
||||
void initPlayback();
|
||||
|
||||
public:
|
||||
explicit Player(std::unique_ptr<Decoder>&& decoder);
|
||||
Player();
|
||||
|
||||
~Player();
|
||||
|
||||
Player(const Player&) = delete;
|
||||
Player& operator=(const Player&) = delete;
|
||||
|
||||
/**
|
||||
* @brief Update the player and increase display timestamp by specified delta time
|
||||
* @param diff_time_micro The time to increase the display timestamp in microseconds (not milliseconds!)
|
||||
* @return @c true if there is more content to display. @c false if the player reached the end of the movie and has
|
||||
* displayed the last frame.
|
||||
*/
|
||||
bool update(uint64_t diff_time_micro);
|
||||
|
||||
/**
|
||||
* @brief Gives access to the internal state of the player
|
||||
*
|
||||
* @warning This should only be used for debugging purposed!
|
||||
*
|
||||
* @return A reference to the internal state
|
||||
*/
|
||||
const PlayerState& getInternalState() const;
|
||||
|
||||
/**
|
||||
* @brief Gets the properties of the movie that this player is displaying
|
||||
* @return A reference to the movie properties
|
||||
*/
|
||||
const MovieProperties& getMovieProperties() const;
|
||||
|
||||
/**
|
||||
* @brief Draws the current movie frame at the specified coordinates.
|
||||
*
|
||||
* This may not draw anything if there is currently not a frame to display.
|
||||
*
|
||||
* @param x1 The X coordinate of the top left corner
|
||||
* @param y1 The Y coordinate of the top left corner
|
||||
* @param x2 The X coordinate of the bottom right corner
|
||||
* @param y2 The Y coordinate of the bottom right corner
|
||||
*/
|
||||
void draw(float x1, float y1, float x2, float y2);
|
||||
|
||||
SCP_string getCurrentSubtitle();
|
||||
|
||||
/**
|
||||
* @brief Stops playback
|
||||
*
|
||||
* This is also automatically called when this instance is destroyed.
|
||||
*/
|
||||
void stopPlayback();
|
||||
* @brief Begin playing the previously selected movie
|
||||
*/
|
||||
void startPlayback();
|
||||
|
||||
/**
|
||||
* @brief Creates a player
|
||||
|
||||
@@ -0,0 +1,223 @@
|
||||
|
||||
#include "OpenGLVideoPresenter.h"
|
||||
|
||||
#include "graphics/opengl/gropenglstate.h"
|
||||
#include "graphics/opengl/gropengltnl.h"
|
||||
#include "graphics/opengl/gropengldraw.h"
|
||||
|
||||
|
||||
using namespace cutscene;
|
||||
using namespace cutscene::player;
|
||||
|
||||
namespace cutscene {
|
||||
namespace player {
|
||||
OpenGLVideoPresenter::OpenGLVideoPresenter(const MovieProperties& props) : _scaleVideo(false),
|
||||
_ytex(0), _utex(0), _vtex(0) {
|
||||
GR_DEBUG_SCOPE("Init video");
|
||||
|
||||
opengl_set_texture_target(GL_TEXTURE_2D);
|
||||
|
||||
_vertexBuffer = gr_create_vertex_buffer(true);
|
||||
|
||||
auto w = static_cast<int>(props.size.width);
|
||||
auto h = static_cast<int>(props.size.height);
|
||||
|
||||
_sdr_handle = gr_maybe_create_shader(SDR_TYPE_VIDEO_PROCESS, 0);
|
||||
|
||||
glGenTextures(1, &_ytex);
|
||||
glGenTextures(1, &_utex);
|
||||
glGenTextures(1, &_vtex);
|
||||
|
||||
if (_ytex + _utex + _vtex == 0) {
|
||||
throw std::runtime_error("Can't create a GL texture");
|
||||
}
|
||||
opengl_shader_set_current(_sdr_handle);
|
||||
|
||||
gr_set_lighting(false, false);
|
||||
|
||||
GL_state.SetAlphaBlendMode(ALPHA_BLEND_NONE);
|
||||
GL_state.SetZbufferType(ZBUFFER_TYPE_NONE);
|
||||
|
||||
GL_state.Texture.SetActiveUnit(0);
|
||||
GL_state.Texture.SetTarget(GL_texture_target);
|
||||
GL_state.Texture.Enable(_ytex);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
// NOTE: using NULL instead of pixelbuf crashes some drivers, but then so does pixelbuf
|
||||
glTexImage2D(GL_state.Texture.GetTarget(), 0, GL_RED, w, h, 0, GL_RED,
|
||||
GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
GL_state.Texture.SetActiveUnit(1);
|
||||
GL_state.Texture.SetTarget(GL_texture_target);
|
||||
GL_state.Texture.Enable(_utex);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
// NOTE: using NULL instead of pixelbuf crashes some drivers, but then so does pixelbuf
|
||||
glTexImage2D(GL_state.Texture.GetTarget(), 0, GL_RED, w / 2, h / 2, 0, GL_RED,
|
||||
GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
GL_state.Texture.SetActiveUnit(2);
|
||||
GL_state.Texture.SetTarget(GL_texture_target);
|
||||
GL_state.Texture.Enable(_vtex);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
// NOTE: using NULL instead of pixelbuf crashes some drivers, but then so does pixelbuf
|
||||
glTexImage2D(GL_state.Texture.GetTarget(), 0, GL_RED, w / 2, h / 2, 0, GL_RED,
|
||||
GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
float screen_ratio = (float) gr_screen.center_w / (float) gr_screen.center_h;
|
||||
float movie_ratio = (float) props.size.width / (float) props.size.height;
|
||||
|
||||
float scale_by;
|
||||
if (screen_ratio > movie_ratio) {
|
||||
scale_by = (float) gr_screen.center_h / (float) props.size.height;
|
||||
} else {
|
||||
scale_by = (float) gr_screen.center_w / (float) props.size.width;
|
||||
}
|
||||
|
||||
// don't bother setting anything if we aren't going to need it
|
||||
if (!Cmdline_noscalevid && (scale_by != 1.0f)) {
|
||||
vec3d scale;
|
||||
|
||||
scale.xyz.x = scale_by;
|
||||
scale.xyz.y = scale_by;
|
||||
scale.xyz.z = -1.0f;
|
||||
|
||||
gr_push_scale_matrix(&scale);
|
||||
_scaleVideo = true;
|
||||
}
|
||||
|
||||
int screenX;
|
||||
int screenY;
|
||||
|
||||
if (_scaleVideo) {
|
||||
screenX = fl2i(((gr_screen.center_w / 2.0f + gr_screen.center_offset_x) / scale_by) - (static_cast<int>(props.size.width) / 2.0f) + 0.5f);
|
||||
screenY = fl2i(((gr_screen.center_h / 2.0f + gr_screen.center_offset_y) / scale_by) - (static_cast<int>(props.size.height) / 2.0f) + 0.5f);
|
||||
} else {
|
||||
// centers on 1024x768, fills on 640x480
|
||||
screenX = ((gr_screen.center_w - static_cast<int>(props.size.width)) / 2) + gr_screen.center_offset_x;
|
||||
screenY = ((gr_screen.center_h - static_cast<int>(props.size.height)) / 2) + gr_screen.center_offset_y;
|
||||
}
|
||||
|
||||
// set additional values for screen width/height and UV coords
|
||||
int screenXW = screenX + static_cast<int>(props.size.width);
|
||||
int screenYH = screenY + static_cast<int>(props.size.height);
|
||||
|
||||
Current_shader->program->Uniforms.setUniformi("ytex", 0);
|
||||
Current_shader->program->Uniforms.setUniformi("utex", 1);
|
||||
Current_shader->program->Uniforms.setUniformi("vtex", 2);
|
||||
|
||||
Current_shader->program->Uniforms.setUniformMatrix4f("projMatrix", GL_projection_matrix);
|
||||
Current_shader->program->Uniforms.setUniformMatrix4f("modelViewMatrix", GL_model_view_matrix);
|
||||
|
||||
GLfloat glVertices[4][4] = {{0}};
|
||||
glVertices[0][0] = (GLfloat)screenX;
|
||||
glVertices[0][1] = (GLfloat)screenY;
|
||||
glVertices[0][2] = 0.0f;
|
||||
glVertices[0][3] = 0.0f;
|
||||
|
||||
glVertices[1][0] = (GLfloat)screenX;
|
||||
glVertices[1][1] = (GLfloat)screenYH;
|
||||
glVertices[1][2] = 0.0f;
|
||||
glVertices[1][3] = 1.0f;
|
||||
|
||||
glVertices[2][0] = (GLfloat)screenXW;
|
||||
glVertices[2][1] = (GLfloat)screenY;
|
||||
glVertices[2][2] = 1.0f;
|
||||
glVertices[2][3] = 0.0f;
|
||||
|
||||
glVertices[3][0] = (GLfloat)screenXW;
|
||||
glVertices[3][1] = (GLfloat)screenYH;
|
||||
glVertices[3][2] = 1.0f;
|
||||
glVertices[3][3] = 1.0f;
|
||||
|
||||
_vertexLayout.add_vertex_component(vertex_format_data::POSITION2, sizeof(glVertices[0]), 0);
|
||||
_vertexLayout.add_vertex_component(vertex_format_data::TEX_COORD, sizeof(glVertices[0]), sizeof(GLfloat) * 2);
|
||||
|
||||
gr_update_buffer_data(_vertexBuffer, sizeof(glVertices[0]) * 4, glVertices);
|
||||
}
|
||||
|
||||
OpenGLVideoPresenter::~OpenGLVideoPresenter() {
|
||||
GR_DEBUG_SCOPE("Deinit video");
|
||||
|
||||
if (_scaleVideo) {
|
||||
gr_pop_scale_matrix();
|
||||
}
|
||||
|
||||
gr_delete_buffer(_vertexBuffer);
|
||||
_vertexBuffer = -1;
|
||||
|
||||
GL_state.Texture.Delete(_ytex);
|
||||
GL_state.Texture.Delete(_utex);
|
||||
GL_state.Texture.Delete(_vtex);
|
||||
glDeleteTextures(1, &_ytex);
|
||||
glDeleteTextures(1, &_utex);
|
||||
glDeleteTextures(1, &_vtex);
|
||||
|
||||
opengl_set_texture_target();
|
||||
|
||||
_ytex = _utex = _vtex = 0;
|
||||
opengl_shader_set_current();
|
||||
}
|
||||
|
||||
void OpenGLVideoPresenter::uploadVideoFrame(const VideoFramePtr& frame) {
|
||||
GR_DEBUG_SCOPE("Update video frame");
|
||||
auto ptrs = frame->getDataPointers();
|
||||
|
||||
auto stride = static_cast<GLint>(frame->ySize.stride);
|
||||
auto width = static_cast<GLint>(frame->ySize.width);
|
||||
auto height = static_cast<GLint>(frame->ySize.height);
|
||||
|
||||
GL_state.Texture.SetActiveUnit(0);
|
||||
GL_state.Texture.Enable(_ytex);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
|
||||
glTexSubImage2D(GL_state.Texture.GetTarget(), 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE,
|
||||
ptrs.y);
|
||||
|
||||
stride = static_cast<int>(frame->uvSize.stride);
|
||||
width = static_cast<int>(frame->uvSize.width);
|
||||
height = static_cast<int>(frame->uvSize.height);
|
||||
|
||||
GL_state.Texture.SetActiveUnit(1);
|
||||
GL_state.Texture.Enable(_utex);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
|
||||
glTexSubImage2D(GL_state.Texture.GetTarget(), 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE,
|
||||
ptrs.u);
|
||||
|
||||
GL_state.Texture.SetActiveUnit(2);
|
||||
GL_state.Texture.Enable(_vtex);
|
||||
glTexSubImage2D(GL_state.Texture.GetTarget(), 0, 0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE,
|
||||
ptrs.v);
|
||||
|
||||
// Reset this back to default
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
|
||||
void OpenGLVideoPresenter::displayFrame() {
|
||||
opengl_shader_set_current(_sdr_handle);
|
||||
|
||||
opengl_bind_buffer_object(_vertexBuffer);
|
||||
opengl_bind_vertex_layout(_vertexLayout);
|
||||
|
||||
// Bind textures
|
||||
GL_state.Texture.SetActiveUnit(0);
|
||||
GL_state.Texture.Enable(_ytex);
|
||||
GL_state.Texture.SetActiveUnit(1);
|
||||
GL_state.Texture.Enable(_utex);
|
||||
GL_state.Texture.SetActiveUnit(2);
|
||||
GL_state.Texture.Enable(_vtex);
|
||||
|
||||
GR_DEBUG_SCOPE("Draw video frame");
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
|
||||
#ifndef FS2_OPEN_OPENGLVIDEOPRESENTER_H
|
||||
#define FS2_OPEN_OPENGLVIDEOPRESENTER_H
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cutscene/player/VideoPresenter.h"
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include <memory>
|
||||
#include <graphics/2d.h>
|
||||
|
||||
namespace cutscene {
|
||||
namespace player {
|
||||
class OpenGLVideoPresenter: public VideoPresenter {
|
||||
int _vertexBuffer = -1;
|
||||
vertex_layout _vertexLayout;
|
||||
int _sdr_handle = -1;
|
||||
|
||||
bool _scaleVideo = false;
|
||||
|
||||
GLuint _ytex = 0;
|
||||
GLuint _utex = 0;
|
||||
GLuint _vtex = 0;
|
||||
public:
|
||||
OpenGLVideoPresenter(const MovieProperties& props);
|
||||
|
||||
virtual ~OpenGLVideoPresenter();
|
||||
|
||||
virtual void uploadVideoFrame(const VideoFramePtr& frame) SCP_OVERRIDE;
|
||||
|
||||
virtual void displayFrame() SCP_OVERRIDE;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif //FS2_OPEN_OPENGLVIDEOPRESENTER_H
|
||||
@@ -0,0 +1,21 @@
|
||||
|
||||
#ifndef FS2_OPEN_VIDEOPRESENTER_H
|
||||
#define FS2_OPEN_VIDEOPRESENTER_H
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cutscene/Decoder.h"
|
||||
|
||||
namespace cutscene {
|
||||
namespace player {
|
||||
class VideoPresenter {
|
||||
public:
|
||||
virtual ~VideoPresenter() {}
|
||||
|
||||
virtual void uploadVideoFrame(const VideoFramePtr& frame) = 0;
|
||||
|
||||
virtual void displayFrame() = 0;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif //FS2_OPEN_VIDEOPRESENTER_H
|
||||
@@ -74,7 +74,7 @@ static void debris_start_death_roll(object *debris_obj, debris *debris_p)
|
||||
|
||||
// only play debris destroy sound if hull piece and it has been around for at least 2 seconds
|
||||
if ( Missiontime > debris_p->time_started + 2*F1_0 ) {
|
||||
snd_play_3d( gamesnd_get_game_sound(SND_MISSILE_IMPACT1), &debris_obj->pos, &View_position, debris_obj->radius );
|
||||
snd_play_3d( &Snds[SND_MISSILE_IMPACT1], &debris_obj->pos, &View_position, debris_obj->radius );
|
||||
|
||||
}
|
||||
}
|
||||
@@ -324,19 +324,19 @@ void debris_process_post(object * obj, float frame_time)
|
||||
//Play a sound effect
|
||||
if ( lifetime > 750 ) {
|
||||
// 1.00 second effect
|
||||
snd_play_3d( gamesnd_get_game_sound(SND_DEBRIS_ARC_05), &snd_pos, &View_position, obj->radius );
|
||||
snd_play_3d( &Snds[SND_DEBRIS_ARC_05], &snd_pos, &View_position, obj->radius );
|
||||
} else if ( lifetime > 500 ) {
|
||||
// 0.75 second effect
|
||||
snd_play_3d( gamesnd_get_game_sound(SND_DEBRIS_ARC_04), &snd_pos, &View_position, obj->radius );
|
||||
snd_play_3d( &Snds[SND_DEBRIS_ARC_04], &snd_pos, &View_position, obj->radius );
|
||||
} else if ( lifetime > 250 ) {
|
||||
// 0.50 second effect
|
||||
snd_play_3d( gamesnd_get_game_sound(SND_DEBRIS_ARC_03), &snd_pos, &View_position, obj->radius );
|
||||
snd_play_3d( &Snds[SND_DEBRIS_ARC_03], &snd_pos, &View_position, obj->radius );
|
||||
} else if ( lifetime > 100 ) {
|
||||
// 0.25 second effect
|
||||
snd_play_3d( gamesnd_get_game_sound(SND_DEBRIS_ARC_02), &snd_pos, &View_position, obj->radius );
|
||||
snd_play_3d( &Snds[SND_DEBRIS_ARC_02], &snd_pos, &View_position, obj->radius );
|
||||
} else {
|
||||
// 0.10 second effect
|
||||
snd_play_3d( gamesnd_get_game_sound(SND_DEBRIS_ARC_01), &snd_pos, &View_position, obj->radius );
|
||||
snd_play_3d( &Snds[SND_DEBRIS_ARC_01], &snd_pos, &View_position, obj->radius );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,541 +0,0 @@
|
||||
#include <nebula/neb.h>
|
||||
#include <utility>
|
||||
#include "decals/decals.h"
|
||||
|
||||
#include "graphics/2d.h"
|
||||
#include "graphics/decal_draw_list.h"
|
||||
#include "graphics/util/uniform_structs.h"
|
||||
#include "parse/parselo.h"
|
||||
#include "tracing/tracing.h"
|
||||
#include "ship/ship.h"
|
||||
|
||||
namespace {
|
||||
|
||||
class DecalDefinition {
|
||||
SCP_string _name;
|
||||
|
||||
SCP_string _diffuseFilename;
|
||||
bool _loopDiffuse = true;
|
||||
|
||||
SCP_string _glowFilename;
|
||||
bool _loopGlow = true;
|
||||
|
||||
SCP_string _normalMapFilename;
|
||||
bool _loopNormal = true;
|
||||
|
||||
int _diffuseBitmap = -1;
|
||||
int _glowBitmap = -1;
|
||||
int _normalBitmap = -1;
|
||||
|
||||
public:
|
||||
explicit DecalDefinition(SCP_string name) : _name(std::move(name)) {
|
||||
}
|
||||
|
||||
~DecalDefinition() {
|
||||
if (_diffuseBitmap >= 0) {
|
||||
bm_release(_diffuseBitmap);
|
||||
}
|
||||
if (_glowBitmap >= 0) {
|
||||
bm_release(_glowBitmap);
|
||||
}
|
||||
if (_normalBitmap >= 0) {
|
||||
bm_release(_normalBitmap);
|
||||
}
|
||||
}
|
||||
|
||||
// Disallow copying
|
||||
DecalDefinition(const DecalDefinition&) = delete;
|
||||
DecalDefinition& operator=(const DecalDefinition&) = delete;
|
||||
|
||||
// Move constructor and operator
|
||||
DecalDefinition(DecalDefinition&& other) {
|
||||
*this = std::move(other); // Use operator implementation
|
||||
}
|
||||
DecalDefinition& operator=(DecalDefinition&& other) {
|
||||
std::swap(_name, other._name);
|
||||
|
||||
std::swap(_diffuseFilename, other._diffuseFilename);
|
||||
std::swap(_glowFilename, other._glowFilename);
|
||||
std::swap(_normalMapFilename, other._normalMapFilename);
|
||||
|
||||
std::swap(_diffuseBitmap, other._diffuseBitmap);
|
||||
std::swap(_glowBitmap, other._glowBitmap);
|
||||
std::swap(_normalBitmap, other._normalBitmap);
|
||||
|
||||
std::swap(_loopDiffuse, other._loopDiffuse);
|
||||
std::swap(_loopGlow, other._loopGlow);
|
||||
std::swap(_loopNormal, other._loopNormal);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void parse() {
|
||||
if (optional_string("+Diffuse:")) {
|
||||
stuff_string(_diffuseFilename, F_FILESPEC);
|
||||
|
||||
if (!bm_validate_filename(_diffuseFilename, true, true)) {
|
||||
error_display(0, "Animation '%s' is not valid!", _diffuseFilename.c_str());
|
||||
_diffuseFilename = "";
|
||||
}
|
||||
|
||||
if (optional_string("+Loop:")) {
|
||||
stuff_boolean(&_loopDiffuse);
|
||||
}
|
||||
}
|
||||
if (optional_string("+Glow:")) {
|
||||
stuff_string(_glowFilename, F_FILESPEC);
|
||||
|
||||
if (!bm_validate_filename(_glowFilename, true, true)) {
|
||||
error_display(0, "Animation '%s' is not valid!", _glowFilename.c_str());
|
||||
_glowFilename = "";
|
||||
}
|
||||
|
||||
if (optional_string("+Loop:")) {
|
||||
stuff_boolean(&_loopGlow);
|
||||
}
|
||||
}
|
||||
if (optional_string("+Normal:")) {
|
||||
stuff_string(_normalMapFilename, F_FILESPEC);
|
||||
|
||||
if (!bm_validate_filename(_normalMapFilename, true, true)) {
|
||||
error_display(0, "Animation '%s' is not valid!", _normalMapFilename.c_str());
|
||||
_normalMapFilename = "";
|
||||
}
|
||||
|
||||
if (optional_string("+Loop:")) {
|
||||
stuff_boolean(&_loopNormal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void loadBitmaps() {
|
||||
if (_diffuseBitmap == -1 && VALID_FNAME(_diffuseFilename)) {
|
||||
_diffuseBitmap = bm_load_either(_diffuseFilename.c_str());
|
||||
if (_diffuseBitmap == -1) {
|
||||
Warning(LOCATION,
|
||||
"Bitmap '%s' failed to load for decal definition %s!",
|
||||
_diffuseFilename.c_str(),
|
||||
_name.c_str());
|
||||
}
|
||||
}
|
||||
if (_glowBitmap == -1 && VALID_FNAME(_glowFilename)) {
|
||||
_glowBitmap = bm_load_either(_glowFilename.c_str());
|
||||
if (_glowBitmap == -1) {
|
||||
Warning(LOCATION,
|
||||
"Bitmap '%s' failed to load for decal definition %s!",
|
||||
_glowFilename.c_str(),
|
||||
_name.c_str());
|
||||
}
|
||||
}
|
||||
if (_normalBitmap == -1 && VALID_FNAME(_normalMapFilename)) {
|
||||
_normalBitmap = bm_load_either(_normalMapFilename.c_str());
|
||||
if (_normalBitmap == -1) {
|
||||
Warning(LOCATION,
|
||||
"Bitmap '%s' failed to load for decal definition %s!",
|
||||
_normalMapFilename.c_str(),
|
||||
_name.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void pageIn() {
|
||||
if (_diffuseBitmap >= 0) {
|
||||
bm_page_in_texture(_diffuseBitmap);
|
||||
}
|
||||
if (_glowBitmap >= 0) {
|
||||
bm_page_in_texture(_glowBitmap);
|
||||
}
|
||||
if (_normalBitmap >= 0) {
|
||||
bm_page_in_texture(_normalBitmap);
|
||||
}
|
||||
}
|
||||
|
||||
bool bitmapsLoaded() {
|
||||
// Since both bitmap types are optional we need to check if either is loaded to determine if any bitmap is loaded
|
||||
return _diffuseBitmap >= 0 || _glowBitmap >= 0 || _normalBitmap >= 0;
|
||||
}
|
||||
|
||||
const SCP_string& getName() const {
|
||||
return _name;
|
||||
}
|
||||
int getDiffuseBitmap() const {
|
||||
return _diffuseBitmap;
|
||||
}
|
||||
int getGlowBitmap() const {
|
||||
return _glowBitmap;
|
||||
}
|
||||
int getNormalBitmap() const {
|
||||
return _normalBitmap;
|
||||
}
|
||||
bool isDiffuseLooping() const {
|
||||
return _loopDiffuse;
|
||||
}
|
||||
bool isGlowLooping() const {
|
||||
return _loopGlow;
|
||||
}
|
||||
bool isNormalLooping() const {
|
||||
return _loopNormal;
|
||||
}
|
||||
};
|
||||
|
||||
SCP_vector<DecalDefinition> decalDefinitions;
|
||||
|
||||
// Variable to indicate if the system is able to work correctly on the current system
|
||||
bool decal_system_active = true;
|
||||
|
||||
void parse_decals_table(const char* filename) {
|
||||
try {
|
||||
read_file_text(filename, CF_TYPE_TABLES);
|
||||
reset_parse();
|
||||
|
||||
required_string("#Decals");
|
||||
|
||||
while (optional_string("$Decal:")) {
|
||||
SCP_string name;
|
||||
stuff_string(name, F_NAME);
|
||||
|
||||
DecalDefinition def(name);
|
||||
def.parse();
|
||||
|
||||
decalDefinitions.push_back(std::move(def));
|
||||
}
|
||||
|
||||
required_string("#End");
|
||||
} catch (const parse::ParseException& e) {
|
||||
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what()));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!gr_is_capable(CAPABILITY_DEFERRED_LIGHTING)) {
|
||||
// we need deferred lighting
|
||||
decal_system_active = false;
|
||||
mprintf(("Note: Decal system has been disabled due to lack of deferred lighting.\n"));
|
||||
}
|
||||
if (!gr_is_capable(CAPABILITY_NORMAL_MAP)) {
|
||||
// We need normal mapping for the full feature range
|
||||
decal_system_active = false;
|
||||
mprintf(("Note: Decal system has been disabled due to lack of normal mapping.\n"));
|
||||
}
|
||||
if (!gr_is_capable(CAPABILITY_SEPARATE_BLEND_FUNCTIONS)) {
|
||||
// WWe need separate blending functions for different color buffers
|
||||
decal_system_active = false;
|
||||
mprintf(("Note: Decal system has been disabled due to lack of separate color buffer blend functions.\n"));
|
||||
}
|
||||
}
|
||||
|
||||
struct Decal {
|
||||
int definition_handle = -1;
|
||||
object_h object;
|
||||
int submodel = -1;
|
||||
|
||||
float creation_time = -1.0f; //!< The mission time at which this decal was created
|
||||
float lifetime = -1.0f; //!< The time this decal is active. When negative it never expires
|
||||
|
||||
vec3d position = vmd_zero_vector;
|
||||
vec3d scale;
|
||||
matrix orientation = vmd_identity_matrix;
|
||||
|
||||
Decal() {
|
||||
vm_vec_make(&scale, 1.f, 1.f, 1.f);
|
||||
}
|
||||
|
||||
bool isValid() {
|
||||
if (!object.IsValid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (lifetime > 0.0f) {
|
||||
if (f2fl(Missiontime) >= creation_time + lifetime) {
|
||||
// Decal has expired
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
auto objp = object.objp;
|
||||
if (objp->type == OBJ_SHIP) {
|
||||
auto shipp = &Ships[objp->instance];
|
||||
auto model_instance = model_get_instance(shipp->model_instance_num);
|
||||
|
||||
Assertion(submodel >= 0 && submodel < model_get(object_get_model(objp))->n_models,
|
||||
"Invalid submodel number detected!");
|
||||
auto smi = &model_instance->submodel[submodel];
|
||||
|
||||
if (smi->blown_off) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
SCP_vector<Decal> active_decals;
|
||||
|
||||
bool required_string_if_new(const char* token, bool new_entry) {
|
||||
if (!new_entry) {
|
||||
return optional_string(token) == 1;
|
||||
}
|
||||
|
||||
required_string(token);
|
||||
return true;
|
||||
}
|
||||
|
||||
float clamp(float x, float min, float max) {
|
||||
return std::min(std::max(x, min), max);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Produces a smoothstep value as specified by the GLSL specification
|
||||
* @param edge0
|
||||
* @param edge1
|
||||
* @param x
|
||||
* @return
|
||||
*/
|
||||
float smoothstep(float edge0, float edge1, float x) {
|
||||
auto t = clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
|
||||
return t * t * (3.0f - 2.0f * t);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace decals {
|
||||
|
||||
void initialize() {
|
||||
decalDefinitions.clear();
|
||||
graphics::decal_draw_list::globalInit();
|
||||
|
||||
parse_modular_table(NOX("*-dcl.tbm"), parse_decals_table);
|
||||
}
|
||||
void shutdown() {
|
||||
graphics::decal_draw_list::globalShutdown();
|
||||
|
||||
// Free allocated resources
|
||||
decalDefinitions.clear();
|
||||
}
|
||||
|
||||
int getDecalConfig(const SCP_string& name) {
|
||||
int index = 0;
|
||||
for (auto& def : decalDefinitions) {
|
||||
if (!stricmp(def.getName().c_str(), name.c_str())) {
|
||||
return index;
|
||||
}
|
||||
++index;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
void parseDecalReference(creation_info& dest_info, bool is_new_entry) {
|
||||
SCP_string name;
|
||||
stuff_string(name, F_NAME);
|
||||
|
||||
auto decalRef = getDecalConfig(name);
|
||||
|
||||
if (decalRef < 0) {
|
||||
error_display(0, "Decal definition '%s' is unknown!", name.c_str());
|
||||
}
|
||||
dest_info.definition_handle = decalRef;
|
||||
|
||||
if (required_string_if_new("+Radius:", is_new_entry)) {
|
||||
stuff_float(&dest_info.radius);
|
||||
|
||||
if (dest_info.radius <= 0.0f) {
|
||||
error_display(0, "Invalid radius of %f! Must be a positive number.", dest_info.radius);
|
||||
dest_info.radius = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if (required_string_if_new("+Lifetime:", is_new_entry)) {
|
||||
if (optional_string("Eternal")) {
|
||||
dest_info.lifetime = util::UniformFloatRange(-1.0f);
|
||||
} else {
|
||||
// Require at least a small lifetime so that the calculations don't have to deal with div-by-zero
|
||||
dest_info.lifetime = util::parseUniformRange(0.0001f);
|
||||
}
|
||||
}
|
||||
}
|
||||
void loadBitmaps(const creation_info& info) {
|
||||
if (!decal_system_active) {
|
||||
return;
|
||||
}
|
||||
// Silently ignore invalid definition handle since weapons use the default values if the decal option is not present
|
||||
if (info.definition_handle < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Assertion(info.definition_handle >= 0 && info.definition_handle < (int) decalDefinitions.size(),
|
||||
"Invalid decal handle detected!");
|
||||
|
||||
auto& def = decalDefinitions[info.definition_handle];
|
||||
|
||||
def.loadBitmaps();
|
||||
}
|
||||
void pageInDecal(const creation_info& info) {
|
||||
if (!decal_system_active) {
|
||||
return;
|
||||
}
|
||||
// Silently ignore invalid definition handle since weapons use the default values if the decal option is not present
|
||||
if (info.definition_handle < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Assertion(info.definition_handle >= 0 && info.definition_handle < (int) decalDefinitions.size(),
|
||||
"Invalid decal handle detected!");
|
||||
|
||||
decalDefinitions[info.definition_handle].pageIn();
|
||||
}
|
||||
|
||||
void initializeMission() {
|
||||
active_decals.clear();
|
||||
}
|
||||
|
||||
matrix4 getDecalTransform(Decal& decal) {
|
||||
Assertion(decal.object.objp->type == OBJ_SHIP, "Only ships are currently supported for decals!");
|
||||
|
||||
auto objp = decal.object.objp;
|
||||
auto ship = &Ships[objp->instance];
|
||||
|
||||
vec3d worldPos;
|
||||
model_instance_find_world_point(&worldPos,
|
||||
&decal.position,
|
||||
ship->model_instance_num,
|
||||
decal.submodel,
|
||||
&objp->orient,
|
||||
&objp->pos);
|
||||
|
||||
vec3d worldDir;
|
||||
model_instance_find_world_dir(&worldDir,
|
||||
&decal.orientation.vec.fvec,
|
||||
ship->model_instance_num,
|
||||
decal.submodel,
|
||||
&objp->orient);
|
||||
|
||||
vec3d worldUp;
|
||||
model_instance_find_world_dir(&worldUp,
|
||||
&decal.orientation.vec.fvec,
|
||||
ship->model_instance_num,
|
||||
decal.submodel,
|
||||
&objp->orient);
|
||||
|
||||
matrix worldOrient;
|
||||
vm_vector_2_matrix(&worldOrient, &worldDir, &worldUp);
|
||||
|
||||
// Apply scaling
|
||||
worldOrient.a2d[0][0] *= decal.scale.xyz.x;
|
||||
worldOrient.a2d[0][1] *= decal.scale.xyz.x;
|
||||
worldOrient.a2d[0][2] *= decal.scale.xyz.x;
|
||||
worldOrient.a2d[1][0] *= decal.scale.xyz.y;
|
||||
worldOrient.a2d[1][1] *= decal.scale.xyz.y;
|
||||
worldOrient.a2d[1][2] *= decal.scale.xyz.y;
|
||||
worldOrient.a2d[2][0] *= decal.scale.xyz.z;
|
||||
worldOrient.a2d[2][1] *= decal.scale.xyz.z;
|
||||
worldOrient.a2d[2][2] *= decal.scale.xyz.z;
|
||||
|
||||
matrix4 mat4;
|
||||
vm_matrix4_set_transform(&mat4, &worldOrient, &worldPos);
|
||||
|
||||
return mat4;
|
||||
}
|
||||
|
||||
void renderAll() {
|
||||
if (!decal_system_active) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear out any invalid decals
|
||||
for (auto iter = active_decals.begin(); iter != active_decals.end(); ++iter) {
|
||||
if (!iter->isValid()) {
|
||||
// if we're sitting on the very last element, popping-back will invalidate the iterator!
|
||||
if (iter + 1 == active_decals.end()) {
|
||||
active_decals.pop_back();
|
||||
break;
|
||||
}
|
||||
|
||||
*iter = active_decals.back();
|
||||
active_decals.pop_back();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (active_decals.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
graphics::decal_draw_list draw_list;
|
||||
auto mission_time = f2fl(Missiontime);
|
||||
|
||||
for (auto& decal : active_decals) {
|
||||
int diffuse_bm = -1;
|
||||
int glow_bm = -1;
|
||||
int normal_bm = -1;
|
||||
|
||||
Assertion(decal.definition_handle >= 0 && decal.definition_handle < (int) decalDefinitions.size(),
|
||||
"Invalid decal handle detected!");
|
||||
auto& decalDef = decalDefinitions[decal.definition_handle];
|
||||
|
||||
auto decal_time = mission_time - decal.creation_time;
|
||||
auto progress = decal_time / decal.lifetime;
|
||||
|
||||
float alpha = 1.0f;
|
||||
if (progress > 0.8) {
|
||||
// Fade the decal out for the last 20% of its lifetime
|
||||
alpha = 1.0f - smoothstep(0.8f, 1.0f, progress);
|
||||
}
|
||||
|
||||
if (decalDef.getDiffuseBitmap() >= 0) {
|
||||
diffuse_bm = decalDef.getDiffuseBitmap()
|
||||
+ bm_get_anim_frame(decalDef.getDiffuseBitmap(), decal_time, 0.0f, decalDef.isDiffuseLooping());
|
||||
}
|
||||
|
||||
if (decalDef.getGlowBitmap() >= 0) {
|
||||
glow_bm = decalDef.getGlowBitmap()
|
||||
+ bm_get_anim_frame(decalDef.getGlowBitmap(), decal_time, 0.0f, decalDef.isGlowLooping());
|
||||
}
|
||||
|
||||
if (decalDef.getNormalBitmap() >= 0) {
|
||||
normal_bm = decalDef.getNormalBitmap()
|
||||
+ bm_get_anim_frame(decalDef.getNormalBitmap(), decal_time, 0.0f, decalDef.isNormalLooping());
|
||||
}
|
||||
|
||||
draw_list.add_decal(diffuse_bm, glow_bm, normal_bm, decal_time, getDecalTransform(decal), alpha);
|
||||
}
|
||||
|
||||
draw_list.render();
|
||||
}
|
||||
void
|
||||
addDecal(creation_info& info, object* host, int submodel, const vec3d& local_pos, const matrix& local_orient) {
|
||||
if (!decal_system_active) {
|
||||
return;
|
||||
}
|
||||
// Silently ignore invalid definition handle since weapons use the default values if the decal option is not present
|
||||
if (info.definition_handle < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Assertion(info.definition_handle >= 0 && info.definition_handle < (int) decalDefinitions.size(),
|
||||
"Invalid decal handle detected!");
|
||||
auto& def = decalDefinitions[info.definition_handle];
|
||||
|
||||
if (!def.bitmapsLoaded()) {
|
||||
// If this decal was never used before then the bitmaps are not loaded so we need to do that here.
|
||||
def.loadBitmaps();
|
||||
}
|
||||
|
||||
Decal newDecal;
|
||||
newDecal.definition_handle = info.definition_handle;
|
||||
newDecal.object = object_h(host);
|
||||
newDecal.submodel = submodel;
|
||||
newDecal.creation_time = f2fl(Missiontime);
|
||||
newDecal.lifetime = info.lifetime.next();
|
||||
|
||||
newDecal.position = local_pos;
|
||||
newDecal.orientation = local_orient;
|
||||
newDecal.scale.xyz.x = info.radius;
|
||||
newDecal.scale.xyz.y = info.radius;
|
||||
newDecal.scale.xyz.z = info.radius;
|
||||
|
||||
active_decals.push_back(newDecal);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,87 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
#include "object/object.h"
|
||||
|
||||
#include "utils/RandomRange.h"
|
||||
|
||||
namespace decals {
|
||||
|
||||
/**
|
||||
* @brief A reference to a decal definition
|
||||
*/
|
||||
typedef int DecalReference;
|
||||
|
||||
/**
|
||||
* @brief A structure containing all information for creating a decal
|
||||
*/
|
||||
struct creation_info {
|
||||
DecalReference definition_handle = -1;
|
||||
float radius = -1.0f;
|
||||
util::UniformFloatRange lifetime = ::util::UniformFloatRange(-1.0f);
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Initializes the global state of the decal system. Call once at game init.
|
||||
*/
|
||||
void initialize();
|
||||
|
||||
|
||||
/**
|
||||
* @brief Parses the information for a decal reference
|
||||
*
|
||||
* @details This function expects that the initial token has already been consumed by the parse system.
|
||||
*
|
||||
* @param dest_info The creation information struct to parse the information into
|
||||
* @param is_new_entry Set to @c false if the currently parsed object used +nocreate
|
||||
*/
|
||||
void parseDecalReference(creation_info& dest_info, bool is_new_entry = true);
|
||||
|
||||
/**
|
||||
* @brief Loads the bitmaps specified by the creation info into texture memory
|
||||
*
|
||||
* This should be called when the bitmaps of the object using this decal are loaded.
|
||||
*
|
||||
* @param info The creation information containing the decal definition handle
|
||||
*/
|
||||
void loadBitmaps(const creation_info& info);
|
||||
|
||||
/**
|
||||
* @brief Page in the bitmap data of the specified creation information. Needs to be called after loadBitmaps
|
||||
* @param info The information to page in
|
||||
*/
|
||||
void pageInDecal(const creation_info& info);
|
||||
|
||||
/**
|
||||
* @brief Shut down the decal system. Must be called from game_shutdown
|
||||
*/
|
||||
void shutdown();
|
||||
|
||||
/**
|
||||
* @brief Initialize the decal system for the mission. Must be called before every mission is started
|
||||
*/
|
||||
void initializeMission();
|
||||
|
||||
/**
|
||||
* @brief Renders all currently active decals and removes invalid decals from the active list.
|
||||
*/
|
||||
void renderAll();
|
||||
|
||||
/**
|
||||
* @brief Creates a new decal on the specified object at the specified location
|
||||
*
|
||||
* @param info The decal to create
|
||||
* @param host The object host on which to create this decal. Must be a ship.
|
||||
* @param submodel The submodel of the object model on which to create the decal.
|
||||
* @param local_pos The position in the frame of reference of the submodel at which the decal should be created.
|
||||
* @param local_orient The orientation of the decal in the frame of reference of the submodel. The forward vector of the
|
||||
* orientation should look along the direction
|
||||
*/
|
||||
void addDecal(creation_info& info,
|
||||
object* host,
|
||||
int submodel,
|
||||
const vec3d& local_pos,
|
||||
const matrix& local_orient);
|
||||
|
||||
}
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
@@ -0,0 +1,3 @@
|
||||
#ControlConfigOverride
|
||||
#End
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
|
||||
#include "gamma.sdr"
|
||||
|
||||
in vec4 fragTexCoord;
|
||||
in vec4 fragColor;
|
||||
out vec4 fragOut0;
|
||||
uniform sampler2DArray baseMap;
|
||||
uniform float intensity;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 baseColor = texture(baseMap, fragTexCoord.xyz);
|
||||
|
||||
baseColor.rgb = srgb_to_linear(baseColor.rgb);
|
||||
vec4 blendColor = vec4(srgb_to_linear(fragColor.rgb), fragColor.a);
|
||||
|
||||
fragOut0 = baseColor * blendColor * intensity;
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
in vec4 vertPosition;
|
||||
in vec4 vertTexCoord;
|
||||
in vec4 vertColor;
|
||||
out vec4 fragTexCoord;
|
||||
out vec4 fragColor;
|
||||
uniform mat4 modelViewMatrix;
|
||||
uniform mat4 projMatrix;
|
||||
uniform vec4 color;
|
||||
void main()
|
||||
{
|
||||
fragTexCoord = vec4(vertTexCoord.xyz, 0.0);
|
||||
fragColor = vertColor * color;
|
||||
gl_Position = projMatrix * modelViewMatrix * vertPosition;
|
||||
}
|
||||
@@ -1,180 +0,0 @@
|
||||
|
||||
// NOTE: The technique and some of this code is based on this tutorial:
|
||||
// http://martindevans.me/game-development/2015/02/27/Drawing-Stuff-On-Other-Stuff-With-Deferred-Screenspace-Decals/
|
||||
|
||||
#include "lighting.sdr"
|
||||
#include "normals.sdr"
|
||||
#include "gamma.sdr"
|
||||
|
||||
out vec4 fragOut0; // Diffuse buffer
|
||||
out vec4 fragOut1; // Normal buffer
|
||||
out vec4 fragOut2; // Emissive buffer
|
||||
|
||||
uniform sampler2D gDepthBuffer;
|
||||
uniform sampler2D gNormalBuffer;
|
||||
|
||||
uniform sampler2DArray diffuseMap;
|
||||
uniform sampler2DArray glowMap;
|
||||
uniform sampler2DArray normalMap;
|
||||
|
||||
layout (std140) uniform decalGlobalData {
|
||||
mat4 viewMatrix;
|
||||
mat4 projMatrix;
|
||||
mat4 invViewMatrix;
|
||||
mat4 invProjMatrix;
|
||||
|
||||
vec3 ambientLight;
|
||||
|
||||
vec2 viewportSize;
|
||||
};
|
||||
layout (std140) uniform decalInfoData {
|
||||
mat4 model_matrix;
|
||||
mat4 inv_model_matrix;
|
||||
|
||||
vec3 decal_direction;
|
||||
float normal_angle_cutoff;
|
||||
|
||||
int diffuse_index;
|
||||
int glow_index;
|
||||
int normal_index;
|
||||
float angle_fade_start;
|
||||
|
||||
float alpha_scale;
|
||||
int diffuse_blend_mode;
|
||||
int glow_blend_mode;
|
||||
};
|
||||
|
||||
vec3 computeViewPosition(vec2 textureCoord) {
|
||||
vec4 clipSpaceLocation;
|
||||
vec2 normalizedCoord = textureCoord / viewportSize;
|
||||
|
||||
clipSpaceLocation.xy = normalizedCoord * 2.0f - 1.0f;
|
||||
clipSpaceLocation.z = texelFetch(gDepthBuffer, ivec2(textureCoord), 0).r * 2.0f - 1.0f;
|
||||
clipSpaceLocation.w = 1.0f;
|
||||
|
||||
vec4 homogenousLocation = invProjMatrix * clipSpaceLocation;
|
||||
|
||||
return homogenousLocation.xyz / homogenousLocation.w;
|
||||
}
|
||||
|
||||
vec3 getPixelNormal(vec3 frag_position, vec2 tex_coord, inout float alpha, out vec3 binormal, out vec3 tangent) {
|
||||
#ifdef USE_NORMAL_MAP
|
||||
// If we can then we just use the existing normal buffer
|
||||
vec3 normal = texelFetch(gNormalBuffer, ivec2(tex_coord), 0).xyz;
|
||||
|
||||
// If we use the normal map then we don't really need these values so we don't need to compute them here
|
||||
binormal = vec3(0.0);
|
||||
tangent = vec3(0.0);
|
||||
#else
|
||||
// Use some fancy screen-space derivates to determine the normal of the current pixel by looking at the surrounding pixels
|
||||
vec3 pos_dx = dFdx(frag_position);
|
||||
vec3 pos_dy = dFdy(frag_position);
|
||||
|
||||
vec3 normal = normalize(cross(pos_dx, pos_dy));
|
||||
|
||||
binormal = normalize(pos_dx);
|
||||
tangent = normalize(pos_dy);
|
||||
#endif
|
||||
|
||||
//Calculate angle between surface normal and decal direction
|
||||
float angle = acos(dot(normal, decal_direction));
|
||||
|
||||
if (angle > normal_angle_cutoff) {
|
||||
// The angle between surface normal and decal direction is too big
|
||||
discard;
|
||||
}
|
||||
|
||||
// Make a smooth alpha transition leading up to an edge
|
||||
alpha = alpha * (1 - smoothstep(angle_fade_start, normal_angle_cutoff, angle));
|
||||
|
||||
return normal;
|
||||
}
|
||||
|
||||
vec2 getDecalTexCoord(vec3 view_pos, inout float alpha) {
|
||||
vec4 object_pos = inv_model_matrix * invViewMatrix * vec4(view_pos, 1.0);
|
||||
|
||||
bvec3 invalidComponents = greaterThan(abs(object_pos.xyz), vec3(0.5));
|
||||
bvec4 nanComponents = isnan(object_pos); // nan can happen some times if we have an infinite depth value
|
||||
|
||||
if (any(invalidComponents) || any(nanComponents)) {
|
||||
// Fragment is out of the box
|
||||
discard;
|
||||
}
|
||||
|
||||
// Fade out the texture when it gets close to the top or bottom of the decal box
|
||||
alpha = alpha * (1.0 - smoothstep(0.4, 0.5, abs(object_pos.z)));
|
||||
|
||||
return object_pos.xy + 0.5;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec3 frag_position = computeViewPosition(gl_FragCoord.xy);
|
||||
|
||||
float alpha = alpha_scale;
|
||||
vec2 tex_coord = getDecalTexCoord(frag_position, alpha);
|
||||
|
||||
vec3 binormal;
|
||||
vec3 tangent;
|
||||
vec3 normal = getPixelNormal(frag_position, gl_FragCoord.xy, alpha, binormal, tangent);
|
||||
|
||||
vec4 diffuse_out = vec4(0.0);
|
||||
vec4 emissive_out = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
vec3 normal_out = vec3(0.0);
|
||||
|
||||
if (diffuse_index >= 0) {
|
||||
// We have a valid diffuse map
|
||||
vec4 color = texture(diffuseMap, vec3(tex_coord, float(diffuse_index)));
|
||||
|
||||
color.rgb = srgb_to_linear(color.rgb);
|
||||
|
||||
if (diffuse_blend_mode == 0) {
|
||||
// Normal alpha blending
|
||||
diffuse_out = vec4(color.rgb, color.a * alpha);
|
||||
} else {
|
||||
// Additive blending
|
||||
diffuse_out = vec4(color.rgb * alpha, 1.0);
|
||||
}
|
||||
|
||||
// The main model shader applies ambient lighting by drawing the ambient part of the texture into the emissive
|
||||
// texture. We do the same here to make sure the decal material is applied correctly
|
||||
if (glow_blend_mode == 0) {
|
||||
// Normal alpha blending
|
||||
emissive_out = vec4(color.rgb * ambientLight, color.a * alpha);
|
||||
} else {
|
||||
// Additive blending
|
||||
emissive_out = vec4(alpha * color.rgb * ambientLight, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
if (glow_index >= 0) {
|
||||
// We have a valid diffuse map
|
||||
vec4 color = texture(glowMap, vec3(tex_coord, float(glow_index)));
|
||||
|
||||
color.rgb = srgb_to_linear(color.rgb) * GLOW_MAP_SRGB_MULTIPLIER;
|
||||
|
||||
color.rgb *= GLOW_MAP_INTENSITY;
|
||||
|
||||
if (glow_blend_mode == 0) {
|
||||
// Normal alpha blending
|
||||
emissive_out = vec4(color.rgb + emissive_out.rgb * emissive_out.a, color.a * alpha);
|
||||
} else {
|
||||
// Additive blending
|
||||
emissive_out.rgb += color.rgb * alpha;
|
||||
}
|
||||
}
|
||||
|
||||
if (normal_index >= 0) {
|
||||
vec3 decalNormal = unpackNormal(texture(normalMap, vec3(tex_coord, float(normal_index))).ag);
|
||||
|
||||
mat3 tangentToView;
|
||||
tangentToView[0] = tangent;
|
||||
tangentToView[1] = binormal;
|
||||
tangentToView[2] = normal;
|
||||
|
||||
normal_out = tangentToView * decalNormal * alpha;
|
||||
}
|
||||
|
||||
fragOut0 = diffuse_out;
|
||||
fragOut1 = vec4(normal_out, 0.0);
|
||||
fragOut2 = emissive_out;
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
|
||||
in vec4 vertPosition;
|
||||
|
||||
layout (std140) uniform decalGlobalData {
|
||||
mat4 viewMatrix;
|
||||
mat4 projMatrix;
|
||||
mat4 invViewMatrix;
|
||||
mat4 invProjMatrix;
|
||||
|
||||
vec3 ambientLight;
|
||||
|
||||
vec2 viewportSize;
|
||||
};
|
||||
layout (std140) uniform decalInfoData {
|
||||
mat4 model_matrix;
|
||||
mat4 inv_model_matrix;
|
||||
|
||||
vec3 decal_direction;
|
||||
float normal_angle_cutoff;
|
||||
|
||||
int diffuse_index;
|
||||
int glow_index;
|
||||
int normal_index;
|
||||
float angle_fade_start;
|
||||
|
||||
float alpha_scale;
|
||||
int diffuse_blend_mode;
|
||||
int glow_blend_mode;
|
||||
};
|
||||
|
||||
void main() {
|
||||
gl_Position = projMatrix * viewMatrix * model_matrix * vertPosition;
|
||||
}
|
||||
@@ -1,138 +0,0 @@
|
||||
|
||||
#include "lighting.sdr"
|
||||
|
||||
#include "shadows.sdr"
|
||||
|
||||
in vec3 beamVec;
|
||||
in vec3 lightPosition;
|
||||
out vec4 fragOut0;
|
||||
|
||||
uniform sampler2D ColorBuffer;
|
||||
uniform sampler2D NormalBuffer;
|
||||
uniform sampler2D PositionBuffer;
|
||||
uniform sampler2D SpecBuffer;
|
||||
uniform sampler2DArray shadow_map;
|
||||
|
||||
layout (std140) uniform globalDeferredData {
|
||||
mat4 shadow_mv_matrix;
|
||||
mat4 shadow_proj_matrix[4];
|
||||
|
||||
mat4 inv_view_matrix;
|
||||
|
||||
float veryneardist;
|
||||
float neardist;
|
||||
float middist;
|
||||
float fardist;
|
||||
|
||||
float specFactor;
|
||||
float invScreenWidth;
|
||||
float invScreenHeight;
|
||||
};
|
||||
|
||||
layout (std140) uniform lightData {
|
||||
vec3 diffuseLightColor;
|
||||
float coneAngle;
|
||||
|
||||
vec3 specLightColor;
|
||||
float coneInnerAngle;
|
||||
|
||||
vec3 coneDir;
|
||||
bool dualCone;
|
||||
|
||||
vec3 scale;
|
||||
float lightRadius;
|
||||
|
||||
vec3 lightDir;
|
||||
int lightType;
|
||||
|
||||
bool enable_shadows;
|
||||
};
|
||||
|
||||
void GetLightInfo(vec3 position, out vec3 lightDir, out float attenuation)
|
||||
{
|
||||
if (lightType == LT_DIRECTIONAL) {
|
||||
lightDir = normalize(lightPosition);
|
||||
attenuation = 1.0;
|
||||
} else {
|
||||
// Positional light source
|
||||
lightDir = lightPosition - position.xyz;
|
||||
float dist = length(lightDir);
|
||||
attenuation = 1.0 - clamp(dist / lightRadius, 0.0, 1.0);
|
||||
|
||||
if(dist > lightRadius && lightType != LT_TUBE) {
|
||||
discard;
|
||||
}
|
||||
|
||||
if (lightType == LT_TUBE) { // Tube light
|
||||
float beamLength = length(beamVec);
|
||||
vec3 beamDir = beamVec / beamLength;
|
||||
// Get nearest point on line
|
||||
float neardist = clamp(dot(lightDir, beamDir), 0.0, beamLength);
|
||||
// Move back from the endpoint of the beam along the beam by the distance we calculated
|
||||
vec3 nearest = lightPosition - beamDir * neardist;
|
||||
lightDir = nearest - position.xyz;
|
||||
dist = length(lightDir);
|
||||
if(dist > lightRadius) {
|
||||
discard;
|
||||
}
|
||||
} else if (lightType == LT_CONE) {
|
||||
float coneDot = dot(normalize(-lightDir), coneDir);
|
||||
if(dualCone) {
|
||||
if(abs(coneDot) < coneAngle) {
|
||||
discard;
|
||||
} else {
|
||||
attenuation *= smoothstep(coneAngle, coneInnerAngle, abs(coneDot));
|
||||
}
|
||||
} else {
|
||||
if (coneDot < coneAngle) {
|
||||
discard;
|
||||
} else {
|
||||
attenuation *= smoothstep(coneAngle, coneInnerAngle, coneDot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lightDir = normalize(lightDir);
|
||||
}
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 screenPos = gl_FragCoord.xy * vec2(invScreenWidth, invScreenHeight);
|
||||
vec3 position = texture(PositionBuffer, screenPos).xyz;
|
||||
|
||||
if(abs(dot(position, position)) < 0.1)
|
||||
discard;
|
||||
|
||||
vec3 color = texture(ColorBuffer, screenPos).rgb;
|
||||
vec4 normalData = texture(NormalBuffer, screenPos);
|
||||
vec4 specColor = texture(SpecBuffer, screenPos);
|
||||
// The vector in the normal buffer could be longer than the unit vector since decal rendering only adds to the normal buffer
|
||||
vec3 normal = normalize(normalData.xyz);
|
||||
float gloss = normalData.a;
|
||||
float fresnel = specColor.a;
|
||||
vec3 eyeDir = normalize(-position);
|
||||
|
||||
vec3 lightDir;
|
||||
float attenuation;
|
||||
|
||||
GetLightInfo(position, lightDir, attenuation);
|
||||
|
||||
if (enable_shadows) {
|
||||
vec4 fragShadowPos = shadow_mv_matrix * inv_view_matrix * vec4(position, 1.0);
|
||||
vec4 fragShadowUV[4];
|
||||
fragShadowUV[0] = transformToShadowMap(shadow_proj_matrix[0], 0, fragShadowPos);
|
||||
fragShadowUV[1] = transformToShadowMap(shadow_proj_matrix[1], 1, fragShadowPos);
|
||||
fragShadowUV[2] = transformToShadowMap(shadow_proj_matrix[2], 2, fragShadowPos);
|
||||
fragShadowUV[3] = transformToShadowMap(shadow_proj_matrix[3], 3, fragShadowPos);
|
||||
|
||||
attenuation *= getShadowValue(shadow_map, -position.z, fragShadowPos.z, fragShadowUV, fardist, middist,
|
||||
neardist, veryneardist);
|
||||
}
|
||||
|
||||
vec3 halfVec = normalize(lightDir + eyeDir);
|
||||
float NdotL = clamp(dot(normal, lightDir), 0.0, 1.0);
|
||||
vec4 fragmentColor = vec4(color * (diffuseLightColor * NdotL * attenuation), 1.0);
|
||||
fragmentColor.rgb += computeLighting(specColor.rgb, lightDir, normal.xyz, halfVec, eyeDir, gloss, fresnel, NdotL).rgb * specLightColor * attenuation;
|
||||
fragOut0 = max(fragmentColor, vec4(0.0));
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
|
||||
#include "lighting.sdr"
|
||||
|
||||
in vec4 vertPosition;
|
||||
uniform mat4 modelViewMatrix;
|
||||
uniform mat4 projMatrix;
|
||||
|
||||
layout (std140) uniform lightData {
|
||||
vec3 diffuseLightColor;
|
||||
float coneAngle;
|
||||
|
||||
vec3 specLightColor;
|
||||
float coneInnerAngle;
|
||||
|
||||
vec3 coneDir;
|
||||
bool dualCone;
|
||||
|
||||
vec3 scale;
|
||||
float lightRadius;
|
||||
|
||||
vec3 lightDir;
|
||||
int lightType;
|
||||
|
||||
bool enable_shadows;
|
||||
};
|
||||
|
||||
out vec3 lightPosition;
|
||||
out vec3 beamVec;
|
||||
void main()
|
||||
{
|
||||
if (lightType == LT_DIRECTIONAL) {
|
||||
gl_Position = vec4(vertPosition.xyz, 1.0);
|
||||
lightPosition = lightDir;
|
||||
} else {
|
||||
gl_Position = projMatrix * modelViewMatrix * vec4(vertPosition.xyz * scale, 1.0);
|
||||
lightPosition = modelViewMatrix[3].xyz;
|
||||
if(lightType == LT_TUBE)
|
||||
beamVec = vec3(modelViewMatrix * vec4(0.0, 0.0, -scale.z, 0.0));
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
|
||||
#include "gamma.sdr"
|
||||
|
||||
in vec4 fragTexCoord;
|
||||
out vec4 fragOut0;
|
||||
|
||||
uniform sampler2D tex;
|
||||
uniform sampler2D depth_tex;
|
||||
|
||||
uniform float fog_start;
|
||||
uniform float fog_scale;
|
||||
uniform vec3 fog_color;
|
||||
uniform float zNear;
|
||||
uniform float zFar;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color_in = texture(tex, fragTexCoord.xy);
|
||||
|
||||
// If the scene is in fog then we change the color we operate on based on the depth of the pixel
|
||||
float depth_val = texture(depth_tex, fragTexCoord.xy).x;
|
||||
// Transform depth value from [-1, 1] to [0, 1]
|
||||
float depth_normalized = 2.0 * depth_val - 1.0;
|
||||
// Now we compute the depth value in projection space using the clipping plane information
|
||||
float view_depth = 2.0 * zNear * zFar / (zFar + zNear - depth_normalized * (zFar - zNear));
|
||||
|
||||
// This is the same formula that is also used by the main shader
|
||||
float fog_dist = isinf(view_depth) ? 1.0 : clamp((view_depth - fog_start) * 0.75 * fog_scale, 0.0, 1.0);
|
||||
|
||||
vec3 finalFogColor = srgb_to_linear(fog_color);
|
||||
|
||||
fragOut0.rgb = mix(color_in.rgb, finalFogColor, fog_dist);
|
||||
fragOut0.a = 1.0;
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
|
||||
const float SRGB_GAMMA = 2.2;
|
||||
const float SRGB_GAMMA_INVERSE = 1.0 / SRGB_GAMMA;
|
||||
|
||||
float srgb_to_linear(float val) {
|
||||
return pow(val, SRGB_GAMMA);
|
||||
}
|
||||
vec2 srgb_to_linear(vec2 val) {
|
||||
return pow(val, vec2(SRGB_GAMMA));
|
||||
}
|
||||
vec3 srgb_to_linear(vec3 val) {
|
||||
return pow(val, vec3(SRGB_GAMMA));
|
||||
}
|
||||
vec4 srgb_to_linear(vec4 val) {
|
||||
return pow(val, vec4(SRGB_GAMMA));
|
||||
}
|
||||
|
||||
float linear_to_srgb(float val) {
|
||||
return pow(val, SRGB_GAMMA_INVERSE);
|
||||
}
|
||||
vec2 linear_to_srgb(vec2 val) {
|
||||
return pow(val, vec2(SRGB_GAMMA_INVERSE));
|
||||
}
|
||||
vec3 linear_to_srgb(vec3 val) {
|
||||
return pow(val, vec3(SRGB_GAMMA_INVERSE));
|
||||
}
|
||||
vec4 linear_to_srgb(vec4 val) {
|
||||
return pow(val, vec4(SRGB_GAMMA_INVERSE));
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
|
||||
const int LT_DIRECTIONAL = 0; // A light like a sun
|
||||
const int LT_POINT = 1; // A point light, like an explosion
|
||||
const int LT_TUBE = 2; // A tube light, like a fluorescent light
|
||||
const int LT_CONE = 3; // A cone light, like a flood light
|
||||
|
||||
const float SPEC_INTENSITY_POINT = 5.3 ;// Point light
|
||||
const float SPEC_INTENSITY_DIRECTIONAL = 3.0 ;// Directional light
|
||||
const float SPECULAR_FACTOR = 1.75;
|
||||
const float SPECULAR_ALPHA = 0.1;
|
||||
const float SPEC_FACTOR_NO_SPEC_MAP = 0.6;
|
||||
const float ENV_ALPHA_FACTOR = 0.3;
|
||||
const float GLOW_MAP_INTENSITY = 1.5;
|
||||
const float AMBIENT_LIGHT_BOOST = 1.0;
|
||||
const float GLOW_MAP_SRGB_MULTIPLIER = 3.0;
|
||||
|
||||
vec3 FresnelSchlick(vec3 specColor, vec3 light, vec3 halfVec)
|
||||
{
|
||||
return specColor + (vec3(1.0) - specColor) * pow(1.0 - clamp(dot(light, halfVec), 0.0, 1.0), 5.0);
|
||||
}
|
||||
|
||||
vec3 SpecularBlinnPhong(vec3 specColor, vec3 light, vec3 normal, vec3 halfVec, float specPower, float fresnel, float dotNL)
|
||||
{
|
||||
return mix(specColor, FresnelSchlick(specColor, light, halfVec), fresnel) * ((specPower + 2.0) / 8.0 ) * pow(clamp(dot(normal, halfVec), 0.0, 1.0), specPower) * dotNL;
|
||||
}
|
||||
|
||||
vec3 SpecularGGX(vec3 specColor, vec3 light, vec3 normal, vec3 halfVec, vec3 view, float gloss, float fresnelFactor, float dotNL)
|
||||
{
|
||||
float roughness = clamp(1.0f - gloss, 0.0f, 1.0f);
|
||||
float alpha = roughness * roughness;
|
||||
|
||||
float dotNH = clamp(dot(normal, halfVec), 0.0f, 1.0f);
|
||||
float dotNV = clamp(dot(normal, view), 0.0f, 1.0f);
|
||||
|
||||
float alphaSqr = alpha * alpha;
|
||||
float pi = 3.14159f;
|
||||
float denom = dotNH * dotNH * (alphaSqr - 1.0f) + 1.0f;
|
||||
float distribution = alphaSqr / (pi * denom * denom);
|
||||
|
||||
vec3 fresnel = mix(specColor, FresnelSchlick(specColor, light, halfVec), fresnelFactor);
|
||||
|
||||
float alphaPrime = roughness + 1.0f;
|
||||
float k = alphaPrime * alphaPrime / 8.0f;
|
||||
float g1vNL = 1.0f / (dotNL * (1.0f - k) + k);
|
||||
float g1vNV = 1.0f / (dotNV * (1.0f - k) + k);
|
||||
float visibility = g1vNL * g1vNV;
|
||||
|
||||
return distribution * fresnel * visibility * dotNL;
|
||||
}
|
||||
|
||||
vec3 computeLighting(vec3 specColor, vec3 light, vec3 normal, vec3 halfVec, vec3 view, float gloss, float fresnelFactor, float dotNL)
|
||||
{
|
||||
#ifdef FLAG_LIGHT_MODEL_BLINN_PHONG
|
||||
return SpecularBlinnPhong(specColor, light, normal, halfVec, 32, fresnelFactor, dotNL);
|
||||
#else
|
||||
return SpecularGGX(specColor, light, normal, halfVec, view, gloss, fresnelFactor, dotNL);
|
||||
#endif
|
||||
}
|
||||
@@ -1,512 +0,0 @@
|
||||
|
||||
#ifdef FEATURE_BINDLESS_TEXTURES
|
||||
#extension GL_ARB_bindless_texture : require
|
||||
#endif
|
||||
|
||||
#include "shadows.sdr"
|
||||
#include "lighting.sdr"
|
||||
#include "gamma.sdr"
|
||||
|
||||
#define MAX_LIGHTS 8
|
||||
#define LT_DIRECTIONAL 0
|
||||
#define LT_POINT 1
|
||||
#define LT_TUBE 2
|
||||
struct model_light {
|
||||
vec4 position;
|
||||
|
||||
vec3 diffuse_color;
|
||||
int light_type;
|
||||
|
||||
vec3 spec_color;
|
||||
float attenuation;
|
||||
|
||||
vec3 direction;
|
||||
};
|
||||
|
||||
#ifdef FEATURE_BINDLESS_TEXTURES
|
||||
layout (std140) uniform modelData {
|
||||
mat4 modelViewMatrix;
|
||||
mat4 modelMatrix;
|
||||
mat4 viewMatrix;
|
||||
mat4 projMatrix;
|
||||
mat4 textureMatrix;
|
||||
mat4 shadow_mv_matrix;
|
||||
mat4 shadow_proj_matrix[4];
|
||||
mat4 envMatrix;
|
||||
|
||||
vec4 color;
|
||||
|
||||
model_light lights[MAX_LIGHTS];
|
||||
|
||||
float extrudeWidth;
|
||||
float fogStart;
|
||||
float fogScale;
|
||||
int buffer_matrix_offset;
|
||||
|
||||
vec4 clip_equation;
|
||||
|
||||
float thruster_scale;
|
||||
bool use_clip_plane;
|
||||
int n_lights;
|
||||
float defaultGloss;
|
||||
|
||||
vec3 ambientFactor;
|
||||
int desaturate;
|
||||
|
||||
vec3 diffuseFactor;
|
||||
int blend_alpha;
|
||||
|
||||
vec3 emissionFactor;
|
||||
bool overrideDiffuse;
|
||||
|
||||
vec3 diffuseClr;
|
||||
bool overrideGlow;
|
||||
|
||||
vec3 glowClr;
|
||||
bool overrideSpec;
|
||||
|
||||
vec3 specClr;
|
||||
bool alphaGloss;
|
||||
|
||||
bool gammaSpec;
|
||||
bool envGloss;
|
||||
bool alpha_spec;
|
||||
int effect_num;
|
||||
|
||||
vec4 fogColor;
|
||||
|
||||
vec3 base_color;
|
||||
float anim_timer;
|
||||
|
||||
vec3 stripe_color;
|
||||
float vpwidth;
|
||||
|
||||
float vpheight;
|
||||
bool team_glow_enabled;
|
||||
float znear;
|
||||
float zfar;
|
||||
|
||||
float veryneardist;
|
||||
float neardist;
|
||||
float middist;
|
||||
float fardist;
|
||||
|
||||
vec2 normalAlphaMinMax;
|
||||
int sBasemapIndex;
|
||||
int sGlowmapIndex;
|
||||
|
||||
int sSpecmapIndex;
|
||||
int sNormalmapIndex;
|
||||
int sAmbientmapIndex;
|
||||
int sMiscmapIndex;
|
||||
|
||||
sampler2DArray sBasemap;
|
||||
sampler2DArray sGlowmap;
|
||||
|
||||
sampler2DArray sSpecmap;
|
||||
samplerCube sEnvmap;
|
||||
|
||||
sampler2DArray sNormalmap;
|
||||
sampler2DArray sAmbientmap;
|
||||
|
||||
sampler2DArray sMiscmap;
|
||||
sampler2DArray sHeightmap;
|
||||
};
|
||||
#else
|
||||
layout (std140) uniform modelData {
|
||||
mat4 modelViewMatrix;
|
||||
mat4 modelMatrix;
|
||||
mat4 viewMatrix;
|
||||
mat4 projMatrix;
|
||||
mat4 textureMatrix;
|
||||
mat4 shadow_mv_matrix;
|
||||
mat4 shadow_proj_matrix[4];
|
||||
mat4 envMatrix;
|
||||
|
||||
vec4 color;
|
||||
|
||||
model_light lights[MAX_LIGHTS];
|
||||
|
||||
float extrudeWidth;
|
||||
float fogStart;
|
||||
float fogScale;
|
||||
int buffer_matrix_offset;
|
||||
|
||||
vec4 clip_equation;
|
||||
|
||||
float thruster_scale;
|
||||
bool use_clip_plane;
|
||||
int n_lights;
|
||||
float defaultGloss;
|
||||
|
||||
vec3 ambientFactor;
|
||||
int desaturate;
|
||||
|
||||
vec3 diffuseFactor;
|
||||
int blend_alpha;
|
||||
|
||||
vec3 emissionFactor;
|
||||
bool overrideDiffuse;
|
||||
|
||||
vec3 diffuseClr;
|
||||
bool overrideGlow;
|
||||
|
||||
vec3 glowClr;
|
||||
bool overrideSpec;
|
||||
|
||||
vec3 specClr;
|
||||
bool alphaGloss;
|
||||
|
||||
bool gammaSpec;
|
||||
bool envGloss;
|
||||
bool alpha_spec;
|
||||
int effect_num;
|
||||
|
||||
vec4 fogColor;
|
||||
|
||||
vec3 base_color;
|
||||
float anim_timer;
|
||||
|
||||
vec3 stripe_color;
|
||||
float vpwidth;
|
||||
|
||||
float vpheight;
|
||||
bool team_glow_enabled;
|
||||
float znear;
|
||||
float zfar;
|
||||
|
||||
float veryneardist;
|
||||
float neardist;
|
||||
float middist;
|
||||
float fardist;
|
||||
|
||||
vec2 normalAlphaMinMax;
|
||||
int sBasemapIndex;
|
||||
int sGlowmapIndex;
|
||||
|
||||
int sSpecmapIndex;
|
||||
int sNormalmapIndex;
|
||||
int sAmbientmapIndex;
|
||||
int sMiscmapIndex;
|
||||
};
|
||||
uniform sampler2DArray sBasemap;
|
||||
uniform sampler2DArray sGlowmap;
|
||||
uniform sampler2DArray sSpecmap;
|
||||
uniform samplerCube sEnvmap;
|
||||
uniform sampler2DArray sNormalmap;
|
||||
uniform sampler2DArray sAmbientmap;
|
||||
uniform sampler2DArray sMiscmap;
|
||||
#endif
|
||||
|
||||
uniform sampler2D sFramebuffer;
|
||||
uniform sampler2DArray shadow_map;
|
||||
|
||||
in VertexOutput {
|
||||
#ifdef FLAG_ENV_MAP
|
||||
vec3 envReflect;
|
||||
#endif
|
||||
#ifdef FLAG_NORMAL_MAP
|
||||
mat3 tangentMatrix;
|
||||
#endif
|
||||
#ifdef FLAG_FOG
|
||||
float fogDist;
|
||||
#endif
|
||||
#ifdef WORKAROUND_CLIPPING_PLANES
|
||||
#ifdef FLAG_TRANSFORM
|
||||
float notVisible;
|
||||
#endif
|
||||
#endif
|
||||
vec4 position;
|
||||
vec3 normal;
|
||||
vec4 texCoord;
|
||||
#ifdef FLAG_SHADOWS
|
||||
vec4 shadowUV[4];
|
||||
vec4 shadowPos;
|
||||
#endif
|
||||
} vertIn;
|
||||
|
||||
#ifdef FLAG_TEAMCOLOR
|
||||
vec2 teamMask = vec2(0.0, 0.0);
|
||||
#endif
|
||||
|
||||
out vec4 fragOut0;
|
||||
out vec4 fragOut1;
|
||||
out vec4 fragOut2;
|
||||
out vec4 fragOut3;
|
||||
out vec4 fragOut4;
|
||||
|
||||
vec3 FresnelLazarovEnv(vec3 specColor, vec3 view, vec3 normal, float gloss)
|
||||
{
|
||||
// Fresnel for environment lighting
|
||||
// Equation referenced from Dimitar Lazarov's presentation titled Physically Based Rendering in Call of Duty: Black Ops
|
||||
return specColor + (vec3(1.0) - specColor) * pow(1.0 - clamp(dot(view, normal), 0.0, 1.0), 5.0) / (4.0 - 3.0 * gloss);
|
||||
}
|
||||
|
||||
void GetLightInfo(int i, out vec3 lightDir, out float attenuation)
|
||||
{
|
||||
lightDir = normalize(lights[i].position.xyz);
|
||||
attenuation = 1.0;
|
||||
if (lights[i].light_type != LT_DIRECTIONAL) {
|
||||
// Positional light source
|
||||
float dist = distance(lights[i].position.xyz, vertIn.position.xyz);
|
||||
lightDir = (lights[i].position.xyz - vertIn.position.xyz);
|
||||
|
||||
if (lights[i].light_type == LT_TUBE) { // Tube light
|
||||
float beamlength = length(lights[i].direction);
|
||||
vec3 beamDir = normalize(lights[i].direction);
|
||||
// Get nearest point on line
|
||||
float neardist = dot(vertIn.position.xyz - lights[i].position.xyz, beamDir);
|
||||
// Move back from the endpoint of the beam along the beam by the distance we calculated
|
||||
vec3 nearest = lights[i].position.xyz - beamDir * abs(neardist);
|
||||
lightDir = nearest - vertIn.position.xyz;
|
||||
dist = length(lightDir);
|
||||
}
|
||||
|
||||
lightDir = normalize(lightDir);
|
||||
attenuation = 1.0 / (1.0 + lights[i].attenuation * dist);
|
||||
}
|
||||
}
|
||||
vec3 CalculateLighting(vec3 normal, vec3 diffuseMaterial, vec3 specularMaterial, float gloss, float fresnel, float shadow, float aoFactor)
|
||||
{
|
||||
vec3 eyeDir = vec3(normalize(-vertIn.position).xyz);
|
||||
vec3 lightAmbient = (emissionFactor + ambientFactor * ambientFactor) * aoFactor; // ambientFactor^2 due to legacy OpenGL compatibility behavior
|
||||
vec3 lightDiffuse = vec3(0.0, 0.0, 0.0);
|
||||
vec3 lightSpecular = vec3(0.0, 0.0, 0.0);
|
||||
#pragma optionNV unroll all
|
||||
for (int i = 0; i < n_lights; ++i) {
|
||||
if(i > 0) {
|
||||
shadow = 1.0;
|
||||
}
|
||||
|
||||
vec3 lightDir;
|
||||
float attenuation;
|
||||
// gather light params
|
||||
GetLightInfo(i, lightDir, attenuation);
|
||||
vec3 halfVec = normalize(lightDir + eyeDir);
|
||||
float NdotL = clamp(dot(normal, lightDir), 0.0f, 1.0f);
|
||||
// Ambient, Diffuse, and Specular
|
||||
lightDiffuse += (lights[i].diffuse_color.rgb * diffuseFactor * NdotL * attenuation) * shadow;
|
||||
lightSpecular += lights[i].spec_color * computeLighting(specularMaterial, lightDir, normal, halfVec, eyeDir, gloss, fresnel, NdotL) * attenuation * shadow;
|
||||
}
|
||||
return diffuseMaterial * (lightAmbient + lightDiffuse) + lightSpecular;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
#ifdef WORKAROUND_CLIPPING_PLANES
|
||||
#ifdef FLAG_TRANSFORM
|
||||
if(vertIn.notVisible >= 0.9) { discard; }
|
||||
#endif
|
||||
#endif
|
||||
#ifdef FLAG_SHADOW_MAP
|
||||
// need depth and depth squared for variance shadow maps
|
||||
fragOut0 = vec4(vertIn.position.z, vertIn.position.z * vertIn.position.z * VARIANCE_SHADOW_SCALE_INV, 0.0, 1.0);
|
||||
if (true) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
vec3 eyeDir = vec3(normalize(-vertIn.position).xyz);
|
||||
vec2 texCoord = vertIn.texCoord.xy;
|
||||
vec4 baseColor = color;
|
||||
vec4 specColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
vec4 emissiveColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
float fresnelFactor = 0.0;
|
||||
float glossData = 0.6;
|
||||
#ifdef FLAG_LIGHT
|
||||
glossData = defaultGloss;
|
||||
#endif
|
||||
vec2 aoFactors = vec2(1.0, 1.0);
|
||||
#ifdef FLAG_AMBIENT_MAP
|
||||
// red channel is ambient occlusion factor which only affects ambient lighting.
|
||||
// green is cavity occlusion factor which only affects diffuse and specular lighting.
|
||||
aoFactors = texture(sAmbientmap, vec3(texCoord, float(sAmbientmapIndex))).xy;
|
||||
#endif
|
||||
vec3 unitNormal = normalize(vertIn.normal);
|
||||
vec3 normal = unitNormal;
|
||||
#ifdef FLAG_NORMAL_MAP
|
||||
// Normal map - convert from DXT5nm
|
||||
vec2 normalSample;
|
||||
normal.rg = normalSample = (texture(sNormalmap, vec3(texCoord, float(sNormalmapIndex))).ag * 2.0) - 1.0;
|
||||
normal.b = clamp(sqrt(1.0 - dot(normal.rg, normal.rg)), 0.0001, 1.0);
|
||||
normal = vertIn.tangentMatrix * normal;
|
||||
float norm = length(normal);
|
||||
// prevent breaking of normal maps
|
||||
if (norm > 0.0)
|
||||
normal /= norm;
|
||||
else
|
||||
normal = unitNormal;
|
||||
#endif
|
||||
|
||||
#ifdef FLAG_ANIMATED
|
||||
vec2 distort = vec2(cos(vertIn.position.x*vertIn.position.w*0.005+anim_timer*20.0)*sin(vertIn.position.y*vertIn.position.w*0.005),sin(vertIn.position.x*vertIn.position.w*0.005+anim_timer*20.0)*cos(vertIn.position.y*vertIn.position.w*0.005))*0.03;
|
||||
#endif
|
||||
|
||||
#ifdef FLAG_DIFFUSE_MAP
|
||||
vec2 diffuseTexCoord = texCoord;
|
||||
#ifdef FLAG_ANIMATED
|
||||
if (effect_num == 2) {
|
||||
diffuseTexCoord = texCoord + distort*(1.0-anim_timer);
|
||||
}
|
||||
#endif
|
||||
baseColor = texture(sBasemap, vec3(diffuseTexCoord, float(sBasemapIndex)));
|
||||
if ( blend_alpha == 0 && baseColor.a < 0.95 ) discard; // if alpha blending is not on, discard transparent pixels
|
||||
// premultiply alpha if blend_alpha is 1. assume that our blend function is srcColor + (1-Alpha)*destColor.
|
||||
// if blend_alpha is 2, assume blend func is additive and don't modify color
|
||||
if(blend_alpha == 1) baseColor.rgb = baseColor.rgb * baseColor.a;
|
||||
if(overrideDiffuse) baseColor.rgb = diffuseClr;
|
||||
#endif
|
||||
specColor = vec4(baseColor.rgb * SPEC_FACTOR_NO_SPEC_MAP, glossData);
|
||||
#ifdef FLAG_HDR
|
||||
baseColor.rgb = srgb_to_linear(baseColor.rgb);
|
||||
#endif
|
||||
#ifdef FLAG_SPEC_MAP
|
||||
specColor = texture(sSpecmap, vec3(texCoord, float(sSpecmapIndex)));
|
||||
if(alphaGloss) glossData = specColor.a;
|
||||
if(overrideSpec) {
|
||||
specColor.rgb = specClr;
|
||||
fresnelFactor = 1.0;
|
||||
}
|
||||
if(gammaSpec) {
|
||||
specColor.rgb = max(specColor.rgb, vec3(0.03f)); // hardcoded minimum specular value. read John Hable's blog post titled 'Everything Is Shiny'.
|
||||
#ifdef FLAG_HDR
|
||||
specColor.rgb = srgb_to_linear(specColor.rgb);
|
||||
#endif
|
||||
fresnelFactor = 1.0;
|
||||
}
|
||||
#endif
|
||||
baseColor.rgb *= aoFactors.y;
|
||||
specColor.rgb *= aoFactors.y;
|
||||
#ifdef FLAG_MISC_MAP
|
||||
#ifdef FLAG_TEAMCOLOR
|
||||
vec4 teamMask = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
teamMask = texture(sMiscmap, vec3(texCoord, float(sMiscmapIndex)));
|
||||
//For team colors applied to a diffuse or spec map, we assume that the base color of the diffuse
|
||||
//at this point is vec3(0.5). To get accurate results, we subtract 0.5 from the team colors
|
||||
vec3 team_color = ((base_color - vec3(0.5)) * teamMask.x) + ((stripe_color - vec3(0.5)) * teamMask.y);
|
||||
vec3 team_color_glow = (base_color * teamMask.b) + (stripe_color * teamMask.a);
|
||||
|
||||
#ifdef FLAG_HDR
|
||||
team_color = srgb_to_linear(team_color);
|
||||
team_color_glow = srgb_to_linear(team_color_glow) * GLOW_MAP_SRGB_MULTIPLIER;
|
||||
#endif
|
||||
|
||||
baseColor.rgb += team_color;
|
||||
baseColor.rgb = max(baseColor.rgb, vec3(0.0)); // We need to make sure that nothing here ever goes negative
|
||||
specColor.rgb += team_color;
|
||||
specColor.rgb = max(specColor.rgb, vec3(0.03));
|
||||
#endif
|
||||
#endif
|
||||
// Lights aren't applied when we are rendering to the G-buffers since that gets handled later
|
||||
#ifdef FLAG_DEFERRED
|
||||
#ifdef FLAG_LIGHT
|
||||
// Ambient lighting still needs to be done since that counts as an "emissive" color
|
||||
vec3 lightAmbient = (emissionFactor + ambientFactor * ambientFactor) * aoFactors.x; // ambientFactor^2 due to legacy OpenGL compatibility behavior
|
||||
emissiveColor.rgb += baseColor.rgb * lightAmbient;
|
||||
#else
|
||||
#ifdef FLAG_SPEC_MAP
|
||||
baseColor.rgb += pow(1.0 - clamp(dot(eyeDir, normal), 0.0, 1.0), 5.0 * clamp(glossData, 0.01, 1.0)) * specColor.rgb;
|
||||
#endif
|
||||
// If there is no lighting then we copy the color data so far into the
|
||||
emissiveColor.rgb += baseColor.rgb;
|
||||
#endif
|
||||
#else
|
||||
#ifdef FLAG_LIGHT
|
||||
float shadow = 1.0;
|
||||
#ifdef FLAG_SHADOWS
|
||||
shadow = getShadowValue(shadow_map, -vertIn.position.z, vertIn.shadowPos.z, vertIn.shadowUV, fardist, middist, neardist, veryneardist);
|
||||
#endif
|
||||
baseColor.rgb = CalculateLighting(normal, baseColor.rgb, specColor.rgb, glossData, fresnelFactor, shadow, aoFactors.x);
|
||||
#else
|
||||
#ifdef FLAG_SPEC_MAP
|
||||
baseColor.rgb += pow(1.0 - clamp(dot(eyeDir, normal), 0.0, 1.0), 5.0 * clamp(glossData, 0.01, 1.0)) * specColor.rgb;
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#ifdef FLAG_ENV_MAP
|
||||
vec3 envReflectNM = vertIn.envReflect;
|
||||
#ifdef FLAG_NORMAL_MAP
|
||||
envReflectNM += vec3(normalSample, 0.0);
|
||||
envReflectNM = normalize(envReflectNM);
|
||||
#endif
|
||||
float mip = (envGloss) ? (1.0 - glossData) * 7.0 : 0.0;
|
||||
vec4 envColour = textureLod(sEnvmap, envReflectNM, mip);
|
||||
#ifdef FLAG_HDR
|
||||
envColour.rgb = srgb_to_linear(envColour.rgb);
|
||||
#endif
|
||||
envColour.rgb *= (envGloss) ? 1.0 : specColor.a;
|
||||
emissiveColor.rgb += envColour.rgb * FresnelLazarovEnv(specColor.rgb, eyeDir, normal, glossData);
|
||||
#endif
|
||||
#ifdef FLAG_GLOW_MAP
|
||||
vec3 glowColor = texture(sGlowmap, vec3(texCoord, float(sGlowmapIndex))).rgb;
|
||||
if(overrideGlow) glowColor = glowClr;
|
||||
#ifdef FLAG_HDR
|
||||
glowColor = srgb_to_linear(glowColor) * GLOW_MAP_SRGB_MULTIPLIER;
|
||||
#endif
|
||||
#ifdef FLAG_MISC_MAP
|
||||
#ifdef FLAG_TEAMCOLOR
|
||||
float glowColorLuminance = dot(glowColor, vec3(0.299, 0.587, 0.114));
|
||||
glowColor = team_glow_enabled ? mix(max(team_color_glow, vec3(0.0)), glowColor, clamp(glowColorLuminance - teamMask.b - teamMask.a, 0.0, 1.0)) : glowColor;
|
||||
#endif
|
||||
#endif
|
||||
emissiveColor.rgb += glowColor * GLOW_MAP_INTENSITY;
|
||||
#endif
|
||||
|
||||
#ifdef FLAG_FOG
|
||||
vec3 finalFogColor = fogColor.rgb;
|
||||
#ifdef FLAG_HDR
|
||||
finalFogColor = srgb_to_linear(finalFogColor);
|
||||
#endif
|
||||
#ifdef FLAG_DIFFUSE_MAP
|
||||
if(blend_alpha == 1) finalFogColor *= baseColor.a;
|
||||
#endif
|
||||
baseColor.rgb = mix(baseColor.rgb, finalFogColor, vertIn.fogDist);
|
||||
emissiveColor.rgb = mix(emissiveColor.rgb, finalFogColor, vertIn.fogDist);
|
||||
specColor.rgb *= vertIn.fogDist;
|
||||
#endif
|
||||
|
||||
#ifdef FLAG_DIFFUSE_MAP
|
||||
if(desaturate == 1) {
|
||||
baseColor.rgb = color.rgb * dot(vec3(1.0), baseColor.rgb) * 0.3333333;
|
||||
}
|
||||
#endif
|
||||
#ifdef FLAG_ANIMATED
|
||||
if (effect_num == 0) {
|
||||
float shinefactor = 1.0/(1.0 + pow(abs((fract(abs(texCoord.x))-anim_timer) * 1000.0), 2.0)) * 1000.0;
|
||||
emissiveColor.rgb += vec3(shinefactor);
|
||||
baseColor.a = baseColor.a * clamp(shinefactor * (fract(abs(texCoord.x))-anim_timer) * -10000.0,0.0,1.0);
|
||||
}
|
||||
if (effect_num == 1) {
|
||||
float shinefactor = 1.0/(1.0 + pow(abs(vertIn.position.y-anim_timer), 2.0));
|
||||
emissiveColor.rgb += vec3(shinefactor);
|
||||
#ifndef FLAG_LIGHT
|
||||
// ATI Wireframe fix *grumble*
|
||||
baseColor.a = clamp((vertIn.position.y-anim_timer) * 10000.0,0.0,1.0);
|
||||
#endif
|
||||
}
|
||||
if (effect_num == 2) {
|
||||
vec2 screenPos = gl_FragCoord.xy * vec2(vpwidth,vpheight);
|
||||
baseColor.a = baseColor.a;
|
||||
float cloak_interp = (sin(vertIn.position.x*vertIn.position.w*0.005+anim_timer*20.0)*sin(vertIn.position.y*vertIn.position.w*0.005)*0.5)-0.5;
|
||||
#ifdef FLAG_LIGHT
|
||||
baseColor.rgb = mix(texture(sFramebuffer, screenPos + distort*anim_timer + anim_timer*0.1*normal.xy).rgb,baseColor.rgb,clamp(cloak_interp+anim_timer*2.0,0.0,1.0));
|
||||
#else
|
||||
baseColor.rgb = mix(texture(sFramebuffer, screenPos + distort*anim_timer + anim_timer*0.1*vertIn.normal.xy).rgb,baseColor.rgb,clamp(cloak_interp+anim_timer*2.0,0.0,1.0));
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
#ifdef FLAG_NORMAL_ALPHA
|
||||
float normViewOffset = dot(vec3(0.0, 0.0, 1.0), normal);
|
||||
baseColor.a = smoothstep(min(normalAlphaMinMax.x, normalAlphaMinMax.y), max(normalAlphaMinMax.x, normalAlphaMinMax.y), clamp(normalAlphaMinMax.x > normalAlphaMinMax.y ? normViewOffset : 1.0 - normViewOffset, 0.0, 1.0));
|
||||
#endif
|
||||
#ifndef FLAG_DEFERRED
|
||||
// emissive colors won't be added later when we are using forward rendering so we need to do that here
|
||||
baseColor.rgb += emissiveColor.rgb;
|
||||
#endif
|
||||
fragOut0 = baseColor;
|
||||
#ifdef FLAG_DEFERRED
|
||||
fragOut1 = vec4(vertIn.position.xyz, 1.0);
|
||||
fragOut2 = vec4(normal, glossData);
|
||||
fragOut3 = vec4(specColor.rgb, fresnelFactor);
|
||||
fragOut4 = emissiveColor;
|
||||
#endif
|
||||
}
|
||||
@@ -1,296 +0,0 @@
|
||||
#extension GL_ARB_gpu_shader5: enable
|
||||
|
||||
#ifdef FEATURE_BINDLESS_TEXTURES
|
||||
#extension GL_ARB_bindless_texture : require
|
||||
#endif
|
||||
|
||||
layout (triangles) in;
|
||||
layout (triangle_strip, max_vertices = 3) out;
|
||||
#ifdef GL_ARB_gpu_shader5
|
||||
layout(invocations = 4) in;
|
||||
#endif
|
||||
|
||||
#define MAX_LIGHTS 8
|
||||
struct model_light {
|
||||
vec4 position;
|
||||
|
||||
vec3 diffuse_color;
|
||||
int light_type;
|
||||
|
||||
vec3 spec_color;
|
||||
float attenuation;
|
||||
|
||||
vec3 direction;
|
||||
};
|
||||
|
||||
#ifdef FEATURE_BINDLESS_TEXTURES
|
||||
layout (std140) uniform modelData {
|
||||
mat4 modelViewMatrix;
|
||||
mat4 modelMatrix;
|
||||
mat4 viewMatrix;
|
||||
mat4 projMatrix;
|
||||
mat4 textureMatrix;
|
||||
mat4 shadow_mv_matrix;
|
||||
mat4 shadow_proj_matrix[4];
|
||||
mat4 envMatrix;
|
||||
|
||||
vec4 color;
|
||||
|
||||
model_light lights[MAX_LIGHTS];
|
||||
|
||||
float extrudeWidth;
|
||||
float fogStart;
|
||||
float fogScale;
|
||||
int buffer_matrix_offset;
|
||||
|
||||
vec4 clip_equation;
|
||||
|
||||
float thruster_scale;
|
||||
bool use_clip_plane;
|
||||
int n_lights;
|
||||
float defaultGloss;
|
||||
|
||||
vec3 ambientFactor;
|
||||
int desaturate;
|
||||
|
||||
vec3 diffuseFactor;
|
||||
int blend_alpha;
|
||||
|
||||
vec3 emissionFactor;
|
||||
bool overrideDiffuse;
|
||||
|
||||
vec3 diffuseClr;
|
||||
bool overrideGlow;
|
||||
|
||||
vec3 glowClr;
|
||||
bool overrideSpec;
|
||||
|
||||
vec3 specClr;
|
||||
bool alphaGloss;
|
||||
|
||||
bool gammaSpec;
|
||||
bool envGloss;
|
||||
bool alpha_spec;
|
||||
int effect_num;
|
||||
|
||||
vec4 fogColor;
|
||||
|
||||
vec3 base_color;
|
||||
float anim_timer;
|
||||
|
||||
vec3 stripe_color;
|
||||
float vpwidth;
|
||||
|
||||
float vpheight;
|
||||
bool team_glow_enabled;
|
||||
float znear;
|
||||
float zfar;
|
||||
|
||||
float veryneardist;
|
||||
float neardist;
|
||||
float middist;
|
||||
float fardist;
|
||||
|
||||
vec2 normalAlphaMinMax;
|
||||
int sBasemapIndex;
|
||||
int sGlowmapIndex;
|
||||
|
||||
int sSpecmapIndex;
|
||||
int sNormalmapIndex;
|
||||
int sAmbientmapIndex;
|
||||
int sMiscmapIndex;
|
||||
|
||||
sampler2DArray sBasemap;
|
||||
sampler2DArray sGlowmap;
|
||||
|
||||
sampler2DArray sSpecmap;
|
||||
samplerCube sEnvmap;
|
||||
|
||||
sampler2DArray sNormalmap;
|
||||
sampler2DArray sAmbientmap;
|
||||
|
||||
sampler2DArray sMiscmap;
|
||||
sampler2DArray sHeightmap;
|
||||
};
|
||||
#else
|
||||
layout (std140) uniform modelData {
|
||||
mat4 modelViewMatrix;
|
||||
mat4 modelMatrix;
|
||||
mat4 viewMatrix;
|
||||
mat4 projMatrix;
|
||||
mat4 textureMatrix;
|
||||
mat4 shadow_mv_matrix;
|
||||
mat4 shadow_proj_matrix[4];
|
||||
mat4 envMatrix;
|
||||
|
||||
vec4 color;
|
||||
|
||||
model_light lights[MAX_LIGHTS];
|
||||
|
||||
float extrudeWidth;
|
||||
float fogStart;
|
||||
float fogScale;
|
||||
int buffer_matrix_offset;
|
||||
|
||||
vec4 clip_equation;
|
||||
|
||||
float thruster_scale;
|
||||
bool use_clip_plane;
|
||||
int n_lights;
|
||||
float defaultGloss;
|
||||
|
||||
vec3 ambientFactor;
|
||||
int desaturate;
|
||||
|
||||
vec3 diffuseFactor;
|
||||
int blend_alpha;
|
||||
|
||||
vec3 emissionFactor;
|
||||
bool overrideDiffuse;
|
||||
|
||||
vec3 diffuseClr;
|
||||
bool overrideGlow;
|
||||
|
||||
vec3 glowClr;
|
||||
bool overrideSpec;
|
||||
|
||||
vec3 specClr;
|
||||
bool alphaGloss;
|
||||
|
||||
bool gammaSpec;
|
||||
bool envGloss;
|
||||
bool alpha_spec;
|
||||
int effect_num;
|
||||
|
||||
vec4 fogColor;
|
||||
|
||||
vec3 base_color;
|
||||
float anim_timer;
|
||||
|
||||
vec3 stripe_color;
|
||||
float vpwidth;
|
||||
|
||||
float vpheight;
|
||||
bool team_glow_enabled;
|
||||
float znear;
|
||||
float zfar;
|
||||
|
||||
float veryneardist;
|
||||
float neardist;
|
||||
float middist;
|
||||
float fardist;
|
||||
|
||||
vec2 normalAlphaMinMax;
|
||||
int sBasemapIndex;
|
||||
int sGlowmapIndex;
|
||||
|
||||
int sSpecmapIndex;
|
||||
int sNormalmapIndex;
|
||||
int sAmbientmapIndex;
|
||||
int sMiscmapIndex;
|
||||
};
|
||||
#endif
|
||||
|
||||
in VertexOutput {
|
||||
#ifdef FLAG_ENV_MAP
|
||||
vec3 envReflect;
|
||||
#endif
|
||||
#ifdef FLAG_NORMAL_MAP
|
||||
mat3 tangentMatrix;
|
||||
#endif
|
||||
#ifdef FLAG_FOG
|
||||
float fogDist;
|
||||
#endif
|
||||
#ifdef WORKAROUND_CLIPPING_PLANES
|
||||
#ifdef FLAG_TRANSFORM
|
||||
float notVisible;
|
||||
#endif
|
||||
#endif
|
||||
#ifdef FLAG_SHADOW_MAP
|
||||
#if !defined(GL_ARB_gpu_shader5)
|
||||
float instance;
|
||||
#endif
|
||||
#else
|
||||
vec4 position;
|
||||
#endif
|
||||
vec3 normal;
|
||||
vec4 texCoord;
|
||||
#ifdef FLAG_SHADOWS
|
||||
vec4 shadowUV[4];
|
||||
vec4 shadowPos;
|
||||
#endif
|
||||
} vertIn[];
|
||||
|
||||
out VertexOutput {
|
||||
#ifdef FLAG_ENV_MAP
|
||||
vec3 envReflect;
|
||||
#endif
|
||||
#ifdef FLAG_NORMAL_MAP
|
||||
mat3 tangentMatrix;
|
||||
#endif
|
||||
#ifdef FLAG_FOG
|
||||
float fogDist;
|
||||
#endif
|
||||
#ifdef WORKAROUND_CLIPPING_PLANES
|
||||
#ifdef FLAG_TRANSFORM
|
||||
float notVisible;
|
||||
#endif
|
||||
#endif
|
||||
vec4 position;
|
||||
vec3 normal;
|
||||
vec4 texCoord;
|
||||
#ifdef FLAG_SHADOWS
|
||||
vec4 shadowUV[4];
|
||||
vec4 shadowPos;
|
||||
#endif
|
||||
} vertOut;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
#ifdef GL_ARB_gpu_shader5
|
||||
int instanceID = gl_InvocationID;
|
||||
#else
|
||||
int instanceID = int(vertIn[0].instance);
|
||||
#endif
|
||||
for(int vert = 0; vert < gl_in.length(); vert++)
|
||||
{
|
||||
gl_Position = shadow_proj_matrix[instanceID] * gl_in[vert].gl_Position;
|
||||
if(gl_Position.z < -1.0)
|
||||
gl_Position.z = -1.0;
|
||||
vertOut.position = gl_in[vert].gl_Position;
|
||||
vertOut.normal = vertIn[vert].normal;
|
||||
vertOut.texCoord = vertIn[vert].texCoord;
|
||||
|
||||
gl_Layer = instanceID;
|
||||
#ifdef FLAG_ENV_MAP
|
||||
vertOut.envReflect = vertIn[vert].envReflect;
|
||||
#endif
|
||||
#ifdef FLAG_NORMAL_MAP
|
||||
vertOut.tangentMatrix = vertIn[vert].tangentMatrix;
|
||||
#endif
|
||||
#ifdef FLAG_FOG
|
||||
vertOut.fogDist = vertIn[vert].fogDist;
|
||||
#endif
|
||||
#ifdef FLAG_SHADOWS
|
||||
vertOut.shadowUV[0] = vertIn[vert].shadowUV[0];
|
||||
vertOut.shadowUV[1] = vertIn[vert].shadowUV[1];
|
||||
vertOut.shadowUV[2] = vertIn[vert].shadowUV[2];
|
||||
vertOut.shadowUV[3] = vertIn[vert].shadowUV[3];
|
||||
vertOut.shadowPos = vertIn[vert].shadowPos;
|
||||
#endif
|
||||
#ifdef WORKAROUND_CLIPPING_PLANES
|
||||
#ifdef FLAG_TRANSFORM
|
||||
vertOut.notVisible = vertIn[vert].notVisible;
|
||||
#endif
|
||||
#ifdef FLAG_CLIP
|
||||
gl_ClipDistance[0] = gl_in[vert].gl_ClipDistance[0];
|
||||
#endif
|
||||
#else
|
||||
#if defined(FLAG_CLIP) || defined(FLAG_TRANSFORM)
|
||||
gl_ClipDistance[0] = gl_in[vert].gl_ClipDistance[0];
|
||||
#endif
|
||||
#endif
|
||||
EmitVertex();
|
||||
}
|
||||
EndPrimitive();
|
||||
}
|
||||
@@ -1,335 +0,0 @@
|
||||
#extension GL_ARB_gpu_shader5: enable
|
||||
#ifdef FEATURE_BINDLESS_TEXTURES
|
||||
#extension GL_ARB_bindless_texture : require
|
||||
#endif
|
||||
|
||||
#include "shadows.sdr"
|
||||
|
||||
in vec4 vertPosition;
|
||||
in vec4 vertTexCoord;
|
||||
in vec3 vertNormal;
|
||||
in vec4 vertTangent;
|
||||
in float vertModelID;
|
||||
|
||||
#define MAX_LIGHTS 8
|
||||
|
||||
struct model_light {
|
||||
vec4 position;
|
||||
|
||||
vec3 diffuse_color;
|
||||
int light_type;
|
||||
|
||||
vec3 spec_color;
|
||||
float attenuation;
|
||||
|
||||
vec3 direction;
|
||||
};
|
||||
|
||||
#ifdef FEATURE_BINDLESS_TEXTURES
|
||||
layout (std140) uniform modelData {
|
||||
mat4 modelViewMatrix;
|
||||
mat4 modelMatrix;
|
||||
mat4 viewMatrix;
|
||||
mat4 projMatrix;
|
||||
mat4 textureMatrix;
|
||||
mat4 shadow_mv_matrix;
|
||||
mat4 shadow_proj_matrix[4];
|
||||
mat4 envMatrix;
|
||||
|
||||
vec4 color;
|
||||
|
||||
model_light lights[MAX_LIGHTS];
|
||||
|
||||
float extrudeWidth;
|
||||
float fogStart;
|
||||
float fogScale;
|
||||
int buffer_matrix_offset;
|
||||
|
||||
vec4 clip_equation;
|
||||
|
||||
float thruster_scale;
|
||||
bool use_clip_plane;
|
||||
int n_lights;
|
||||
float defaultGloss;
|
||||
|
||||
vec3 ambientFactor;
|
||||
int desaturate;
|
||||
|
||||
vec3 diffuseFactor;
|
||||
int blend_alpha;
|
||||
|
||||
vec3 emissionFactor;
|
||||
bool overrideDiffuse;
|
||||
|
||||
vec3 diffuseClr;
|
||||
bool overrideGlow;
|
||||
|
||||
vec3 glowClr;
|
||||
bool overrideSpec;
|
||||
|
||||
vec3 specClr;
|
||||
bool alphaGloss;
|
||||
|
||||
bool gammaSpec;
|
||||
bool envGloss;
|
||||
bool alpha_spec;
|
||||
int effect_num;
|
||||
|
||||
vec4 fogColor;
|
||||
|
||||
vec3 base_color;
|
||||
float anim_timer;
|
||||
|
||||
vec3 stripe_color;
|
||||
float vpwidth;
|
||||
|
||||
float vpheight;
|
||||
bool team_glow_enabled;
|
||||
float znear;
|
||||
float zfar;
|
||||
|
||||
float veryneardist;
|
||||
float neardist;
|
||||
float middist;
|
||||
float fardist;
|
||||
|
||||
vec2 normalAlphaMinMax;
|
||||
int sBasemapIndex;
|
||||
int sGlowmapIndex;
|
||||
|
||||
int sSpecmapIndex;
|
||||
int sNormalmapIndex;
|
||||
int sAmbientmapIndex;
|
||||
int sMiscmapIndex;
|
||||
|
||||
sampler2DArray sBasemap;
|
||||
sampler2DArray sGlowmap;
|
||||
|
||||
sampler2DArray sSpecmap;
|
||||
samplerCube sEnvmap;
|
||||
|
||||
sampler2DArray sNormalmap;
|
||||
sampler2DArray sAmbientmap;
|
||||
|
||||
sampler2DArray sMiscmap;
|
||||
sampler2DArray sHeightmap;
|
||||
};
|
||||
#else
|
||||
layout (std140) uniform modelData {
|
||||
mat4 modelViewMatrix;
|
||||
mat4 modelMatrix;
|
||||
mat4 viewMatrix;
|
||||
mat4 projMatrix;
|
||||
mat4 textureMatrix;
|
||||
mat4 shadow_mv_matrix;
|
||||
mat4 shadow_proj_matrix[4];
|
||||
mat4 envMatrix;
|
||||
|
||||
vec4 color;
|
||||
|
||||
model_light lights[MAX_LIGHTS];
|
||||
|
||||
float extrudeWidth;
|
||||
float fogStart;
|
||||
float fogScale;
|
||||
int buffer_matrix_offset;
|
||||
|
||||
vec4 clip_equation;
|
||||
|
||||
float thruster_scale;
|
||||
bool use_clip_plane;
|
||||
int n_lights;
|
||||
float defaultGloss;
|
||||
|
||||
vec3 ambientFactor;
|
||||
int desaturate;
|
||||
|
||||
vec3 diffuseFactor;
|
||||
int blend_alpha;
|
||||
|
||||
vec3 emissionFactor;
|
||||
bool overrideDiffuse;
|
||||
|
||||
vec3 diffuseClr;
|
||||
bool overrideGlow;
|
||||
|
||||
vec3 glowClr;
|
||||
bool overrideSpec;
|
||||
|
||||
vec3 specClr;
|
||||
bool alphaGloss;
|
||||
|
||||
bool gammaSpec;
|
||||
bool envGloss;
|
||||
bool alpha_spec;
|
||||
int effect_num;
|
||||
|
||||
vec4 fogColor;
|
||||
|
||||
vec3 base_color;
|
||||
float anim_timer;
|
||||
|
||||
vec3 stripe_color;
|
||||
float vpwidth;
|
||||
|
||||
float vpheight;
|
||||
bool team_glow_enabled;
|
||||
float znear;
|
||||
float zfar;
|
||||
|
||||
float veryneardist;
|
||||
float neardist;
|
||||
float middist;
|
||||
float fardist;
|
||||
|
||||
vec2 normalAlphaMinMax;
|
||||
int sBasemapIndex;
|
||||
int sGlowmapIndex;
|
||||
|
||||
int sSpecmapIndex;
|
||||
int sNormalmapIndex;
|
||||
int sAmbientmapIndex;
|
||||
int sMiscmapIndex;
|
||||
};
|
||||
#endif
|
||||
|
||||
uniform samplerBuffer transform_tex;
|
||||
|
||||
out VertexOutput {
|
||||
#ifdef FLAG_ENV_MAP
|
||||
vec3 envReflect;
|
||||
#endif
|
||||
#ifdef FLAG_NORMAL_MAP
|
||||
mat3 tangentMatrix;
|
||||
#endif
|
||||
#ifdef FLAG_FOG
|
||||
float fogDist;
|
||||
#endif
|
||||
#ifdef WORKAROUND_CLIPPING_PLANES
|
||||
#ifdef FLAG_TRANSFORM
|
||||
float notVisible;
|
||||
#endif
|
||||
#endif
|
||||
#ifdef FLAG_SHADOW_MAP
|
||||
#if !defined(GL_ARB_gpu_shader5)
|
||||
float instance;
|
||||
#endif
|
||||
#else
|
||||
vec4 position;
|
||||
#endif
|
||||
vec3 normal;
|
||||
vec4 texCoord;
|
||||
#ifdef FLAG_SHADOWS
|
||||
vec4 shadowUV[4];
|
||||
vec4 shadowPos;
|
||||
#endif
|
||||
} vertOut;
|
||||
|
||||
#ifdef FLAG_TRANSFORM
|
||||
#define TEXELS_PER_MATRIX 4
|
||||
void getModelTransform(inout mat4 transform, out bool invisible, int id, int matrix_offset)
|
||||
{
|
||||
transform[0] = texelFetch(transform_tex, (matrix_offset + id) * TEXELS_PER_MATRIX);
|
||||
transform[1] = texelFetch(transform_tex, (matrix_offset + id) * TEXELS_PER_MATRIX + 1);
|
||||
transform[2] = texelFetch(transform_tex, (matrix_offset + id) * TEXELS_PER_MATRIX + 2);
|
||||
transform[3] = texelFetch(transform_tex, (matrix_offset + id) * TEXELS_PER_MATRIX + 3);
|
||||
invisible = transform[3].w >= 0.9;
|
||||
transform[3].w = 1.0;
|
||||
}
|
||||
#endif
|
||||
void main()
|
||||
{
|
||||
vec4 position;
|
||||
vec3 normal;
|
||||
vec4 texCoord;
|
||||
mat4 orient = mat4(1.0);
|
||||
mat4 scale = mat4(1.0);
|
||||
#ifdef WORKAROUND_CLIPPING_PLANES
|
||||
#ifdef FLAG_TRANSFORM
|
||||
bool clipModel;
|
||||
getModelTransform(orient, clipModel, int(vertModelID), buffer_matrix_offset);
|
||||
vertOut.notVisible = clipModel ? 1.0 : 0.0;
|
||||
#endif
|
||||
#else
|
||||
#ifdef FLAG_TRANSFORM
|
||||
bool clipModel;
|
||||
getModelTransform(orient, clipModel, int(vertModelID), buffer_matrix_offset);
|
||||
#else
|
||||
bool clipModel = false;
|
||||
#endif
|
||||
#endif
|
||||
texCoord = textureMatrix * vertTexCoord;
|
||||
vec4 vertex = vertPosition;
|
||||
#ifdef FLAG_THRUSTER
|
||||
if(vertex.z < -1.5) {
|
||||
vertex.z *= thruster_scale;
|
||||
}
|
||||
#endif
|
||||
// Transform the normal into eye space and normalize the result.
|
||||
normal = normalize(mat3(modelViewMatrix) * mat3(orient) * vertNormal);
|
||||
position = modelViewMatrix * orient * vertex;
|
||||
#ifdef FLAG_SHADOW_MAP
|
||||
gl_Position = position;
|
||||
#if !defined(GL_ARB_gpu_shader5)
|
||||
#ifdef APPLE
|
||||
vertOut.instance = float(gl_InstanceIDARB);
|
||||
#else
|
||||
vertOut.instance = float(gl_InstanceID);
|
||||
#endif
|
||||
#endif
|
||||
#else
|
||||
gl_Position = projMatrix * position;
|
||||
#endif
|
||||
#ifdef FLAG_NORMAL_EXTRUDE
|
||||
gl_Position.xy += (mat3(projMatrix) * normal.xyz).xy * gl_Position.z * extrudeWidth;
|
||||
#endif
|
||||
#ifdef FLAG_SHADOWS
|
||||
vec4 shadowPos = shadow_mv_matrix * modelMatrix * orient * vertPosition;
|
||||
vertOut.shadowPos = shadow_mv_matrix * modelMatrix * orient * vertPosition;
|
||||
vertOut.shadowUV[0] = transformToShadowMap(shadow_proj_matrix[0], 0, shadowPos);
|
||||
vertOut.shadowUV[1] = transformToShadowMap(shadow_proj_matrix[1], 1, shadowPos);
|
||||
vertOut.shadowUV[2] = transformToShadowMap(shadow_proj_matrix[2], 2, shadowPos);
|
||||
vertOut.shadowUV[3] = transformToShadowMap(shadow_proj_matrix[3], 3, shadowPos);
|
||||
#endif
|
||||
#ifdef FLAG_NORMAL_MAP
|
||||
// Setup stuff for normal maps
|
||||
vec3 t = normalize(mat3(modelViewMatrix) * mat3(orient) * vertTangent.xyz);
|
||||
vec3 b = cross(normal, t) * vertTangent.w;
|
||||
vertOut.tangentMatrix = mat3(t, b, normal);
|
||||
#endif
|
||||
#ifdef FLAG_ENV_MAP
|
||||
// Environment mapping reflection vector.
|
||||
vec3 envReflect = reflect(normalize(position.xyz), normal);
|
||||
vertOut.envReflect = vec3(envMatrix * vec4(envReflect, 0.0));
|
||||
#endif
|
||||
#ifdef FLAG_FOG
|
||||
vertOut.fogDist = clamp((gl_Position.z - fogStart) * 0.75 * fogScale, 0.0, 1.0);
|
||||
#endif
|
||||
#ifdef WORKAROUND_CLIPPING_PLANES
|
||||
if(use_clip_plane) {
|
||||
gl_ClipDistance[0] = dot(clip_equation, modelMatrix * orient * vertex);
|
||||
} else {
|
||||
gl_ClipDistance[0] = 1.0;
|
||||
}
|
||||
#else
|
||||
#ifdef FLAG_CLIP
|
||||
if (clipModel) {
|
||||
gl_ClipDistance[0] = -1.0;
|
||||
} else if(use_clip_plane) {
|
||||
gl_ClipDistance[0] = dot(clip_equation, modelMatrix * orient * vertex);
|
||||
} else {
|
||||
gl_ClipDistance[0] = 1.0;
|
||||
}
|
||||
#elif defined(FLAG_TRANSFORM)
|
||||
gl_ClipDistance[0] = clipModel ? -1.0 : 1.0;
|
||||
#endif
|
||||
#endif
|
||||
#ifndef FLAG_SHADOW_MAP
|
||||
vertOut.position = position;
|
||||
vertOut.normal = normal;
|
||||
vertOut.texCoord = texCoord;
|
||||
#else
|
||||
vertOut.normal = normal;
|
||||
vertOut.texCoord = texCoord;
|
||||
#endif
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
|
||||
// Enabled at all times but the define is kept here in case this should be configurable in the future
|
||||
#define EDGE_AA
|
||||
|
||||
layout(std140) uniform NanoVGUniformData {
|
||||
mat3 scissorMat;
|
||||
|
||||
mat3 paintMat;
|
||||
|
||||
vec4 innerCol;
|
||||
|
||||
vec4 outerCol;
|
||||
|
||||
vec2 scissorExt;
|
||||
vec2 scissorScale;
|
||||
|
||||
vec2 extent;
|
||||
float radius;
|
||||
float feather;
|
||||
|
||||
float strokeMult;
|
||||
float strokeThr;
|
||||
int texType;
|
||||
int type;
|
||||
|
||||
vec2 viewSize;
|
||||
int texArrayIndex;
|
||||
};
|
||||
|
||||
uniform sampler2DArray nvg_tex;
|
||||
|
||||
in vec2 ftcoord;
|
||||
in vec2 fpos;
|
||||
out vec4 outColor;
|
||||
|
||||
float sdroundrect(vec2 pt, vec2 ext, float rad) {
|
||||
vec2 ext2 = ext - vec2(rad,rad);
|
||||
vec2 d = abs(pt) - ext2;
|
||||
return min(max(d.x,d.y),0.0) + length(max(d,0.0)) - rad;
|
||||
}
|
||||
|
||||
// Scissoring
|
||||
float scissorMask(vec2 p) {
|
||||
vec2 sc = (abs((scissorMat * vec3(p,1.0)).xy) - scissorExt);
|
||||
sc = vec2(0.5,0.5) - sc * scissorScale;
|
||||
return clamp(sc.x,0.0,1.0) * clamp(sc.y,0.0,1.0);
|
||||
}
|
||||
#ifdef EDGE_AA
|
||||
// Stroke - from [0..1] to clipped pyramid, where the slope is 1px.
|
||||
float strokeMask() {
|
||||
return min(1.0, (1.0-abs(ftcoord.x*2.0-1.0))*strokeMult) * min(1.0, ftcoord.y);
|
||||
}
|
||||
#endif
|
||||
|
||||
void main(void) {
|
||||
vec4 result;
|
||||
float scissor = scissorMask(fpos);
|
||||
#ifdef EDGE_AA
|
||||
float strokeAlpha = strokeMask();
|
||||
#else
|
||||
float strokeAlpha = 1.0;
|
||||
#endif
|
||||
#ifdef EDGE_AA
|
||||
if (strokeAlpha < strokeThr) {
|
||||
discard;
|
||||
}
|
||||
#endif
|
||||
if (type == 0) { // Gradient
|
||||
// Calculate gradient color using box gradient
|
||||
vec2 pt = (paintMat * vec3(fpos,1.0)).xy;
|
||||
float d = clamp((sdroundrect(pt, extent, radius) + feather*0.5) / feather, 0.0, 1.0);
|
||||
vec4 color = mix(innerCol,outerCol,d);
|
||||
// Combine alpha
|
||||
color *= strokeAlpha * scissor;
|
||||
result = color;
|
||||
} else if (type == 1) { // Image
|
||||
// Calculate color fron texture
|
||||
vec2 pt = (paintMat * vec3(fpos,1.0)).xy / extent;
|
||||
vec4 color = texture(nvg_tex, vec3(pt, float(texArrayIndex)));
|
||||
// Apply color tint and alpha.
|
||||
if (texType == 1) color = vec4(color.xyz*color.w,color.w);
|
||||
if (texType == 2) color = vec4(color.r);
|
||||
color *= innerCol;
|
||||
// Combine alpha
|
||||
color *= strokeAlpha * scissor;
|
||||
result = color;
|
||||
} else if (type == 2) { // Stencil fill
|
||||
result = vec4(1,1,1,1);
|
||||
} else if (type == 3) { // Textured tris
|
||||
vec4 color = texture(nvg_tex, vec3(ftcoord, float(texArrayIndex)));
|
||||
if (texType == 1) color = vec4(color.xyz*color.w,color.w); if (texType == 2) color = vec4(color.x); color *= scissor;
|
||||
result = color * innerCol;
|
||||
}
|
||||
outColor = result;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
|
||||
layout(std140) uniform NanoVGUniformData {
|
||||
mat3 scissorMat;
|
||||
|
||||
mat3 paintMat;
|
||||
|
||||
vec4 innerCol;
|
||||
|
||||
vec4 outerCol;
|
||||
|
||||
vec2 scissorExt;
|
||||
vec2 scissorScale;
|
||||
|
||||
vec2 extent;
|
||||
float radius;
|
||||
float feather;
|
||||
|
||||
float strokeMult;
|
||||
float strokeThr;
|
||||
int texType;
|
||||
int type;
|
||||
|
||||
vec2 viewSize;
|
||||
int texArrayIndex;
|
||||
};
|
||||
|
||||
in vec2 vertPosition;
|
||||
in vec2 vertTexCoord;
|
||||
|
||||
out vec2 ftcoord;
|
||||
out vec2 fpos;
|
||||
|
||||
void main(void) {
|
||||
ftcoord = vertTexCoord;
|
||||
fpos = vertPosition;
|
||||
gl_Position = vec4(2.0*vertPosition.x/viewSize.x - 1.0, 1.0 - 2.0*vertPosition.y/viewSize.y, 0, 1);
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
|
||||
/**
|
||||
* @brief Unpacks a DXT5nm encoded normal
|
||||
* @param normal_sample The Alpha and Green channel of the DXT5 texture
|
||||
* @return The unpacked normal
|
||||
*/
|
||||
vec3 unpackNormal(vec2 normal_sample) {
|
||||
vec3 normal;
|
||||
normal.xy = normal_sample * 2.0 - 1.0;
|
||||
normal.z = sqrt(1 - normal_sample.x * normal_sample.x - normal_sample.y * normal_sample.y);
|
||||
return normal;
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
|
||||
#include "gamma.sdr"
|
||||
|
||||
in vec4 fragTexCoord;
|
||||
in vec4 fragColor;
|
||||
out vec4 fragOut0;
|
||||
uniform sampler2D baseMap;
|
||||
uniform int noTexturing;
|
||||
uniform int srgb;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 baseColor = texture(baseMap, fragTexCoord.xy);
|
||||
|
||||
baseColor.rgb = (srgb == 1) ? srgb_to_linear(baseColor.rgb) : baseColor.rgb;
|
||||
vec4 blendColor = (srgb == 1) ? vec4(srgb_to_linear(fragColor.rgb), fragColor.a) : fragColor;
|
||||
fragOut0 = mix(baseColor * blendColor, blendColor, float(noTexturing));
|
||||
}
|
||||
@@ -1,105 +0,0 @@
|
||||
|
||||
const float VARIANCE_SHADOW_SCALE = 1000000.0;
|
||||
const float VARIANCE_SHADOW_SCALE_INV = 1.0/VARIANCE_SHADOW_SCALE;
|
||||
|
||||
vec2 sampleShadowMap(sampler2DArray shadow_map, vec2 uv, vec2 offset_uv, int cascade, float shadowMapSizeInv)
|
||||
{
|
||||
return texture(shadow_map, vec3(uv + offset_uv * shadowMapSizeInv, float(cascade))).xy;
|
||||
}
|
||||
|
||||
float computeShadowFactor(float shadowDepth, vec2 moments, float bias)
|
||||
{
|
||||
float shadow = 1.0;
|
||||
if((moments.x - bias) > shadowDepth)
|
||||
{
|
||||
// variance shadow mapping using Chebychev's Formula
|
||||
float variance = moments.y * VARIANCE_SHADOW_SCALE - moments.x * moments.x;
|
||||
float mD = moments.x - bias - shadowDepth;
|
||||
shadow = variance / (variance + mD * mD);
|
||||
shadow = clamp(shadow, 0.0, 1.0);
|
||||
}
|
||||
return shadow;
|
||||
}
|
||||
|
||||
float sampleNoPCF(sampler2DArray shadow_map, float shadowDepth, int cascade, vec4 shadowUV[4])
|
||||
{
|
||||
return computeShadowFactor(shadowDepth, sampleShadowMap(shadow_map, shadowUV[cascade].xy, vec2(0.0, 0.0), cascade, 1.0/1024.0), 0.05);
|
||||
}
|
||||
|
||||
float samplePoissonPCF(sampler2DArray shadow_map, float shadowDepth, int cascade, vec4 shadowUV[4])
|
||||
{
|
||||
if(cascade > 3 || cascade < 0) return 1.0;
|
||||
vec2 poissonDisc[16];
|
||||
poissonDisc[0] = vec2(-0.76275, -0.3432573);
|
||||
poissonDisc[1] = vec2(-0.5226235, -0.8277544);
|
||||
poissonDisc[2] = vec2(-0.3780261, 0.01528688);
|
||||
poissonDisc[3] = vec2(-0.7742821, 0.4245702);
|
||||
poissonDisc[4] = vec2(0.04196143, -0.02622231);
|
||||
poissonDisc[5] = vec2(-0.2974772, -0.4722782);
|
||||
poissonDisc[6] = vec2(-0.516093, 0.71495);
|
||||
poissonDisc[7] = vec2(-0.3257416, 0.3910343);
|
||||
poissonDisc[8] = vec2(0.2705966, 0.6670476);
|
||||
poissonDisc[9] = vec2(0.4918377, 0.1853267);
|
||||
poissonDisc[10] = vec2(0.4428544, -0.6251478);
|
||||
poissonDisc[11] = vec2(-0.09204347, 0.9267113);
|
||||
poissonDisc[12] = vec2(0.391505, -0.2558275);
|
||||
poissonDisc[13] = vec2(0.05605913, -0.7570801);
|
||||
poissonDisc[14] = vec2(0.81772, -0.02475523);
|
||||
poissonDisc[15] = vec2(0.6890262, 0.5191521);
|
||||
float maxUVOffset[4];
|
||||
maxUVOffset[0] = 1.0/300.0;
|
||||
maxUVOffset[1] = 1.0/250.0;
|
||||
maxUVOffset[2] = 1.0/200.0;
|
||||
maxUVOffset[3] = 1.0/200.0;
|
||||
vec2 sum = sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[0], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[1], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[2], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[3], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[4], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[5], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[6], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[7], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[8], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[9], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[10], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[11], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[12], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[13], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[14], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
sum += sampleShadowMap(shadow_map, shadowUV[cascade].xy, poissonDisc[15], cascade, maxUVOffset[cascade])*(1.0/16.0);
|
||||
return computeShadowFactor(shadowDepth, sum, 0.1);
|
||||
}
|
||||
|
||||
float getShadowValue(sampler2DArray shadow_map, float depth, float shadowDepth, vec4 shadowUV[4], float fardist,
|
||||
float middist, float neardist, float veryneardist)
|
||||
{
|
||||
// Valathil's Shadows
|
||||
int cascade = 4;
|
||||
cascade -= int(step(depth, fardist));
|
||||
cascade -= int(step(depth, middist));
|
||||
cascade -= int(step(depth, neardist));
|
||||
cascade -= int(step(depth, veryneardist));
|
||||
float cascade_start_dist[5];
|
||||
cascade_start_dist[0] = 0.0;
|
||||
cascade_start_dist[1] = veryneardist;
|
||||
cascade_start_dist[2] = neardist;
|
||||
cascade_start_dist[3] = middist;
|
||||
cascade_start_dist[4] = fardist;
|
||||
if(cascade > 3 || cascade < 0) return 1.0;
|
||||
float dist_threshold = (cascade_start_dist[cascade+1] - cascade_start_dist[cascade])*0.2;
|
||||
if(cascade_start_dist[cascade+1] - dist_threshold > depth)
|
||||
return samplePoissonPCF(shadow_map, shadowDepth, cascade, shadowUV);
|
||||
return mix(samplePoissonPCF(shadow_map, shadowDepth, cascade, shadowUV), samplePoissonPCF(shadow_map, shadowDepth, cascade+1, shadowUV),
|
||||
smoothstep(cascade_start_dist[cascade+1] - dist_threshold, cascade_start_dist[cascade+1], depth));
|
||||
}
|
||||
|
||||
vec4 transformToShadowMap(mat4 shadow_proj_matrix, int i, vec4 pos)
|
||||
{
|
||||
vec4 shadow_proj;
|
||||
shadow_proj = shadow_proj_matrix * pos;
|
||||
shadow_proj += 1.0;
|
||||
shadow_proj *= 0.5;
|
||||
shadow_proj.w = shadow_proj.z;
|
||||
shadow_proj.z = float(i);
|
||||
return shadow_proj;
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
|
||||
#include "gamma.sdr"
|
||||
|
||||
in vec4 fragImpactUV;
|
||||
in float fragNormOffset;
|
||||
uniform vec4 color;
|
||||
uniform sampler2DArray shieldMap;
|
||||
uniform int shieldMapIndex;
|
||||
uniform int srgb;
|
||||
out vec4 fragOut0;
|
||||
#define EMISSIVE_GAIN 2.0
|
||||
void main()
|
||||
{
|
||||
if(fragNormOffset < 0.0) discard;
|
||||
if(fragImpactUV.x < 0.0 || fragImpactUV.x > 1.0 || fragImpactUV.y < 0.0 || fragImpactUV.y > 1.0) discard;
|
||||
vec4 shieldColor = texture(shieldMap, vec3(fragImpactUV.xy, float(shieldMapIndex)));
|
||||
shieldColor.rgb = (srgb == 1) ? srgb_to_linear(shieldColor.rgb) * EMISSIVE_GAIN : shieldColor.rgb;
|
||||
vec4 blendColor = color;
|
||||
blendColor.rgb = (srgb == 1) ? srgb_to_linear(blendColor.rgb) * EMISSIVE_GAIN : blendColor.rgb;
|
||||
fragOut0 = shieldColor * blendColor;
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
in vec4 fragTexCoord;
|
||||
out vec4 fragOut0;
|
||||
uniform sampler2DArray ytex;
|
||||
uniform sampler2DArray utex;
|
||||
uniform sampler2DArray vtex;
|
||||
void main()
|
||||
{
|
||||
float y = texture(ytex, vec3(fragTexCoord.st, 0.0)).r;
|
||||
float u = texture(utex, vec3(fragTexCoord.st, 0.0)).r;
|
||||
float v = texture(vtex, vec3(fragTexCoord.st, 0.0)).r;
|
||||
vec3 val = vec3(y - 0.0625, u - 0.5, v - 0.5);
|
||||
fragOut0.r = dot(val, vec3(1.1640625, 0.0, 1.59765625));
|
||||
fragOut0.g = dot(val, vec3(1.1640625, -0.390625, -0.8125));
|
||||
fragOut0.b = dot(val, vec3(1.1640625, 2.015625, 0.0));
|
||||
fragOut0.a = 1.0;
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 44 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 50 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 42 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 44 KiB |
@@ -1,2 +0,0 @@
|
||||
#ControlConfigOverride
|
||||
#End
|
||||
@@ -10,7 +10,6 @@
|
||||
|
||||
struct def_file
|
||||
{
|
||||
const char* path_type;
|
||||
const char* filename;
|
||||
const void* contents;
|
||||
const size_t size;
|
||||
@@ -27,8 +26,6 @@ default_file defaults_get_file(const char *filename)
|
||||
{
|
||||
if (!stricmp(iter->filename, filename))
|
||||
{
|
||||
def.path_type = iter->path_type;
|
||||
def.filename = iter->filename;
|
||||
def.data = iter->contents;
|
||||
def.size = iter->size;
|
||||
|
||||
@@ -40,19 +37,3 @@ default_file defaults_get_file(const char *filename)
|
||||
Error(LOCATION, "Default table '%s' missing from executable - contact a coder.", filename);
|
||||
return def;
|
||||
}
|
||||
|
||||
SCP_vector<default_file> defaults_get_all() {
|
||||
SCP_vector<default_file> files;
|
||||
|
||||
for (auto& file : Default_files) {
|
||||
default_file def;
|
||||
def.path_type = file.path_type;
|
||||
def.filename = file.filename;
|
||||
def.data = file.contents;
|
||||
def.size = file.size;
|
||||
|
||||
files.push_back(def);
|
||||
}
|
||||
|
||||
return files;
|
||||
}
|
||||
@@ -13,7 +13,6 @@
|
||||
|
||||
struct def_file
|
||||
{
|
||||
const char* path_type;
|
||||
const char* filename;
|
||||
const TCHAR* resource_name;
|
||||
};
|
||||
@@ -46,8 +45,6 @@ default_file defaults_get_file(const char *filename)
|
||||
continue;
|
||||
}
|
||||
|
||||
def.path_type = iter->path_type;
|
||||
def.filename = iter->filename;
|
||||
def.data = LockResource(resHandle);
|
||||
def.size = SizeofResource(nullptr, resource);
|
||||
|
||||
@@ -62,34 +59,3 @@ default_file defaults_get_file(const char *filename)
|
||||
def.data = 0;
|
||||
return def;
|
||||
}
|
||||
|
||||
SCP_vector<default_file> defaults_get_all() {
|
||||
SCP_vector<default_file> files;
|
||||
|
||||
for (auto& file : Default_files) {
|
||||
default_file def;
|
||||
|
||||
HRSRC resource = FindResource(nullptr, file.resource_name, RT_RCDATA);
|
||||
|
||||
if (resource == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
HGLOBAL resHandle = LoadResource(nullptr, resource);
|
||||
|
||||
if (resHandle == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
def.path_type = file.path_type;
|
||||
def.filename = file.filename;
|
||||
def.data = LockResource(resHandle);
|
||||
def.size = SizeofResource(nullptr, resource);
|
||||
|
||||
files.push_back(def);
|
||||
}
|
||||
|
||||
return files;
|
||||
}
|
||||
@@ -15,8 +15,6 @@
|
||||
|
||||
struct default_file
|
||||
{
|
||||
const char* path_type;
|
||||
const char* filename;
|
||||
const void* data;
|
||||
size_t size;
|
||||
};
|
||||
@@ -24,6 +22,11 @@ struct default_file
|
||||
//Used to retrieve pointer to file data from def_files.cpp
|
||||
default_file defaults_get_file(const char *filename);
|
||||
|
||||
SCP_vector<default_file> defaults_get_all();
|
||||
//WMC -
|
||||
//There are three parts to adding a file
|
||||
//:PART 1: Add variable declaration for new file
|
||||
//:PART 2: Add filename of default file to Default_files[] array, along with content variable
|
||||
//:PART 3: Define the content using the variable declared in part 1.
|
||||
//Do a search in def_files.cpp for the individual part labels for examples and locations.
|
||||
|
||||
#endif
|
||||
+1
-3
@@ -2,12 +2,10 @@ out vec4 fragOut0;
|
||||
out vec4 fragOut1;
|
||||
out vec4 fragOut2;
|
||||
out vec4 fragOut3;
|
||||
out vec4 fragOut4;
|
||||
void main()
|
||||
{
|
||||
fragOut0 = vec4(0.0, 0.0, 0.0, 1.0); // color
|
||||
fragOut1 = vec4(0.0, 0.0, -1000000.0, 1.0); // position
|
||||
fragOut2 = vec4(0.0, 0.0, 0.0, 1.0); // normal
|
||||
fragOut3 = vec4(0.0, 0.0, 0.0, 0.0); // specular
|
||||
fragOut4 = vec4(0.0, 0.0, 0.0, 1.0); // emissive
|
||||
}
|
||||
}
|
||||
File renamed without changes.
@@ -0,0 +1,96 @@
|
||||
in vec3 beamVec;
|
||||
in vec3 lightPosition;
|
||||
out vec4 fragOut0;
|
||||
uniform sampler2D ColorBuffer;
|
||||
uniform sampler2D NormalBuffer;
|
||||
uniform sampler2D PositionBuffer;
|
||||
uniform sampler2D SpecBuffer;
|
||||
uniform float specFactor;
|
||||
uniform float invScreenWidth;
|
||||
uniform float invScreenHeight;
|
||||
uniform int lightType;
|
||||
uniform float lightRadius;
|
||||
uniform vec3 diffuseLightColor;
|
||||
uniform vec3 specLightColor;
|
||||
uniform float coneAngle;
|
||||
uniform float coneInnerAngle;
|
||||
uniform bool dualCone;
|
||||
uniform vec3 coneDir;
|
||||
|
||||
#define SPEC_INTENSITY_POINT 5.3 // Point light
|
||||
#define SPEC_INTENSITY_DIRECTIONAL 3.0 // Directional light
|
||||
#define SPECULAR_FACTOR 1.75
|
||||
#define SPECULAR_ALPHA 0.1
|
||||
#define SPEC_FACTOR_NO_SPEC_MAP 0.6
|
||||
#define ENV_ALPHA_FACTOR 0.3
|
||||
#define GLOW_MAP_INTENSITY 1.5
|
||||
#define AMBIENT_LIGHT_BOOST 1.0
|
||||
vec3 FresnelSchlick(vec3 specColor, vec3 light, vec3 halfVec)
|
||||
{
|
||||
return specColor + (vec3(1.0) - specColor) * pow(1.0 - clamp(dot(light, halfVec), 0.0, 1.0), 5.0);
|
||||
}
|
||||
vec3 SpecularBlinnPhong(vec3 specColor, vec3 light, vec3 normal, vec3 halfVec, float specPower, float fresnel, float dotNL)
|
||||
{
|
||||
return mix(specColor, FresnelSchlick(specColor, light, halfVec), fresnel) * ((specPower + 2.0) / 8.0 ) * pow(clamp(dot(normal, halfVec), 0.0, 1.0), specPower) * dotNL;
|
||||
}
|
||||
vec4 SpecularLegacy(vec4 specColor, vec3 normal, vec3 halfVec, float specPower)
|
||||
{
|
||||
return specColor * pow(clamp(dot(normal, halfVec), 0.0, 1.0), specPower);
|
||||
}
|
||||
void main()
|
||||
{
|
||||
vec2 screenPos = gl_FragCoord.xy * vec2(invScreenWidth, invScreenHeight);
|
||||
vec3 position = texture(PositionBuffer, screenPos).xyz;
|
||||
|
||||
if(abs(dot(position, position)) < 0.1)
|
||||
discard;
|
||||
vec3 lightDir = lightPosition - position.xyz;
|
||||
float dist = length(lightDir);
|
||||
if(dist > lightRadius && lightType != 1)
|
||||
discard;
|
||||
vec3 color = texture(ColorBuffer, screenPos).rgb;
|
||||
vec4 normal = texture(NormalBuffer, screenPos);
|
||||
vec4 specColor = texture(SpecBuffer, screenPos);
|
||||
float gloss = normal.a;
|
||||
float fresnel = specColor.a;
|
||||
vec3 eyeDir = normalize(-position);
|
||||
|
||||
if(lightType == 1)
|
||||
{
|
||||
float beamLength = length(beamVec);
|
||||
vec3 beamDir = beamVec / beamLength;
|
||||
// Get nearest point on line
|
||||
float neardist = clamp(dot(lightDir, beamDir), 0.0, beamLength);
|
||||
// Move back from the endpoint of the beam along the beam by the distance we calculated
|
||||
vec3 nearest = lightPosition - beamDir * neardist;
|
||||
lightDir = nearest - position.xyz;
|
||||
dist = length(lightDir);
|
||||
if(dist > lightRadius)
|
||||
discard;
|
||||
}
|
||||
|
||||
float attenuation = 1.0 - clamp(dist / lightRadius, 0.0, 1.0);
|
||||
|
||||
if(lightType == 2)
|
||||
{
|
||||
float coneDot = dot(normalize(-lightDir), coneDir);
|
||||
if(dualCone) {
|
||||
if(abs(coneDot) < coneAngle)
|
||||
discard;
|
||||
else
|
||||
attenuation *= smoothstep(coneAngle, coneInnerAngle, abs(coneDot));
|
||||
} else {
|
||||
if(coneDot < coneAngle)
|
||||
discard;
|
||||
else
|
||||
attenuation *= smoothstep(coneAngle, coneInnerAngle, coneDot);
|
||||
}
|
||||
}
|
||||
|
||||
lightDir /= dist;
|
||||
vec3 halfVec = normalize(lightDir + eyeDir);
|
||||
float NdotL = clamp(dot(normal.xyz, lightDir), 0.0, 1.0);
|
||||
vec4 fragmentColor = vec4(color * (diffuseLightColor * NdotL * attenuation), 1.0);
|
||||
fragmentColor.rgb += SpecularBlinnPhong(specColor.rgb, lightDir, normal.xyz, halfVec, exp2(10.0 * gloss + 1.0), fresnel, NdotL).rgb * specLightColor * attenuation;
|
||||
fragOut0 = max(fragmentColor, vec4(0.0));
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
in vec4 vertPosition;
|
||||
uniform mat4 modelViewMatrix;
|
||||
uniform mat4 projMatrix;
|
||||
uniform vec3 scale;
|
||||
uniform int lightType;
|
||||
out vec3 lightPosition;
|
||||
out vec3 beamVec;
|
||||
void main()
|
||||
{
|
||||
gl_Position = projMatrix * modelViewMatrix * vec4(vertPosition.xyz * scale, 1.0);
|
||||
lightPosition = modelViewMatrix[3].xyz;
|
||||
if(lightType == 1)
|
||||
beamVec = vec3(modelViewMatrix * vec4(0.0, 0.0, -scale.z, 0.0));
|
||||
}
|
||||
+3
-3
@@ -2,7 +2,7 @@ in vec4 fragTexCoord;
|
||||
in vec4 fragColor;
|
||||
in float fragOffset;
|
||||
out vec4 fragOut0;
|
||||
uniform sampler2DArray baseMap;
|
||||
uniform sampler2D baseMap;
|
||||
uniform sampler2D depthMap;
|
||||
uniform float window_width;
|
||||
uniform float window_height;
|
||||
@@ -11,10 +11,10 @@ uniform sampler2D frameBuffer;
|
||||
void main()
|
||||
{
|
||||
vec2 depthCoord = vec2(gl_FragCoord.x / window_width, gl_FragCoord.y / window_height);
|
||||
vec4 fragmentColor = texture(baseMap, fragTexCoord.xyz) * fragColor.a;
|
||||
vec4 fragmentColor = texture(baseMap, fragTexCoord.xy) * fragColor.a;
|
||||
vec2 distortion = texture(distMap, fragTexCoord.xy+vec2(0.0, fragOffset)).rg;
|
||||
float alpha = clamp(dot(fragmentColor.rgb,vec3(0.3333))*10.0,0.0,1.0);
|
||||
distortion = ((distortion - 0.5) * 0.01) * alpha;
|
||||
fragOut0 = texture(frameBuffer,depthCoord+distortion);
|
||||
fragOut0.a = alpha;
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -12,6 +12,6 @@ void main()
|
||||
{
|
||||
gl_Position = projMatrix * modelViewMatrix * vertPosition;
|
||||
fragOffset = vertRadius * use_offset;
|
||||
fragTexCoord = vec4(vertTexCoord.xyz, 0.0);
|
||||
fragTexCoord = vertTexCoord;
|
||||
fragColor = vertColor;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
in vec4 fragTexCoord;
|
||||
in vec4 fragColor;
|
||||
out vec4 fragOut0;
|
||||
uniform sampler2D baseMap;
|
||||
uniform int textured;
|
||||
void main()
|
||||
{
|
||||
vec4 fragmentColor = mix(fragColor, texture(baseMap, fragTexCoord.xy)*fragColor.a, (float)textured);
|
||||
fragOut0 = fragmentColor;
|
||||
}
|
||||
+6
-9
@@ -1,7 +1,4 @@
|
||||
|
||||
#include "gamma.sdr"
|
||||
|
||||
uniform sampler2DArray baseMap;
|
||||
uniform sampler2D baseMap;
|
||||
uniform sampler2D depthMap;
|
||||
uniform float window_width;
|
||||
uniform float window_height;
|
||||
@@ -15,12 +12,12 @@ in vec4 fragPosition;
|
||||
in vec4 fragTexCoord;
|
||||
in vec4 fragColor;
|
||||
out vec4 fragOut0;
|
||||
|
||||
#define SRGB_GAMMA 2.2
|
||||
void main()
|
||||
{
|
||||
vec4 fragmentColor = texture(baseMap, fragTexCoord.xyz);
|
||||
fragmentColor.rgb = mix(fragmentColor.rgb, srgb_to_linear(fragmentColor.rgb), float(srgb));
|
||||
fragmentColor *= mix(fragColor, vec4(srgb_to_linear(fragColor.rgb), fragColor.a), float(srgb));
|
||||
vec4 fragmentColor = texture(baseMap, fragTexCoord.xy);
|
||||
fragmentColor.rgb = mix(fragmentColor.rgb, pow(fragmentColor.rgb, vec3(SRGB_GAMMA)), float(srgb));
|
||||
fragmentColor *= mix(fragColor, vec4(pow(fragColor.rgb, vec3(SRGB_GAMMA)), fragColor.a), float(srgb));
|
||||
vec2 offset = vec2(fragRadius * abs(0.5 - fragTexCoord.x) * 2.0, fragRadius * abs(0.5 - fragTexCoord.y) * 2.0);
|
||||
float offset_len = length(offset);
|
||||
if ( offset_len > fragRadius ) {
|
||||
@@ -46,4 +43,4 @@ void main()
|
||||
fragmentColor.rgb *= (srgb == 1) ? 1.5 : 1.0;
|
||||
fragmentColor = (blend_alpha == 1) ? vec4(fragmentColor.rgb, fragmentColor.a * intensity) : vec4(fragmentColor.rgb * intensity, fragmentColor.a);
|
||||
fragOut0 = max(fragmentColor, vec4(0.0));
|
||||
}
|
||||
}
|
||||
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