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https://github.com/scp-fs2open/fs2open.github.com.git
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No files matched your search
-100
@@ -1,100 +0,0 @@
|
||||
---
|
||||
Language: Cpp
|
||||
# BasedOnStyle: LLVM
|
||||
AccessModifierOffset: -2
|
||||
AlignAfterOpenBracket: Align
|
||||
AlignConsecutiveAssignments: true
|
||||
AlignConsecutiveDeclarations: false
|
||||
AlignEscapedNewlinesLeft: false
|
||||
AlignOperands: true
|
||||
AlignTrailingComments: true
|
||||
AllowAllParametersOfDeclarationOnNextLine: true
|
||||
AllowShortBlocksOnASingleLine: false
|
||||
AllowShortCaseLabelsOnASingleLine: false
|
||||
AllowShortFunctionsOnASingleLine: All
|
||||
AllowShortIfStatementsOnASingleLine: false
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: true
|
||||
BinPackArguments: true
|
||||
BinPackParameters: true
|
||||
BraceWrapping:
|
||||
AfterClass: false
|
||||
AfterControlStatement: false
|
||||
AfterEnum: false
|
||||
AfterFunction: true
|
||||
AfterNamespace: false
|
||||
AfterObjCDeclaration: false
|
||||
AfterStruct: false
|
||||
AfterUnion: false
|
||||
BeforeCatch: false
|
||||
BeforeElse: false
|
||||
IndentBraces: false
|
||||
BreakBeforeBinaryOperators: None
|
||||
BreakBeforeBraces: Custom
|
||||
BreakBeforeTernaryOperators: true
|
||||
BreakConstructorInitializersBeforeComma: false
|
||||
BreakAfterJavaFieldAnnotations: false
|
||||
BreakStringLiterals: true
|
||||
ColumnLimit: 120
|
||||
CommentPragmas: '^ IWYU pragma:'
|
||||
ConstructorInitializerAllOnOneLineOrOnePerLine: false
|
||||
ConstructorInitializerIndentWidth: 4
|
||||
ContinuationIndentWidth: 4
|
||||
Cpp11BracedListStyle: true
|
||||
DerivePointerAlignment: false
|
||||
DisableFormat: false
|
||||
ForEachMacros: [ foreach, Q_FOREACH, BOOST_FOREACH ]
|
||||
IncludeBlocks: Regroup
|
||||
IncludeCategories:
|
||||
- Regex: '^(<.*\.(h|hh|hpp)>)$' # Includes of external libraries
|
||||
Priority: 4
|
||||
- Regex: '^(<.*>)$' # standard library includes (won't match deprecated C headers)
|
||||
Priority: 5
|
||||
- Regex: '^"[^/]*\.(h)"$' # Local includes
|
||||
Priority: 1
|
||||
- Regex: '^".*\.(h)"$' # standard engine includes
|
||||
Priority: 2
|
||||
- Regex: '.*' # Catch all in case something is unhandled above
|
||||
Priority: 3
|
||||
IncludeIsMainRegex: '$'
|
||||
IndentCaseLabels: false
|
||||
IndentWidth: 4
|
||||
IndentWrappedFunctionNames: false
|
||||
JavaScriptQuotes: Leave
|
||||
JavaScriptWrapImports: true
|
||||
KeepEmptyLinesAtTheStartOfBlocks: true
|
||||
MacroBlockBegin: ''
|
||||
MacroBlockEnd: ''
|
||||
MaxEmptyLinesToKeep: 1
|
||||
NamespaceIndentation: None
|
||||
ObjCBlockIndentWidth: 2
|
||||
ObjCSpaceAfterProperty: false
|
||||
ObjCSpaceBeforeProtocolList: true
|
||||
PenaltyBreakBeforeFirstCallParameter: 19
|
||||
PenaltyBreakComment: 300
|
||||
PenaltyBreakFirstLessLess: 120
|
||||
PenaltyBreakString: 1000
|
||||
PenaltyExcessCharacter: 1000000
|
||||
PenaltyReturnTypeOnItsOwnLine: 60
|
||||
PointerAlignment: Left
|
||||
ReflowComments: true
|
||||
SortIncludes: true
|
||||
SpaceAfterCStyleCast: false
|
||||
SpaceAfterTemplateKeyword: true
|
||||
SpaceBeforeAssignmentOperators: true
|
||||
SpaceBeforeParens: ControlStatements
|
||||
SpaceInEmptyParentheses: false
|
||||
SpacesBeforeTrailingComments: 1
|
||||
SpacesInAngles: false
|
||||
SpacesInContainerLiterals: true
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInParentheses: false
|
||||
SpacesInSquareBrackets: false
|
||||
Standard: Cpp11
|
||||
TabWidth: 4
|
||||
UseTab: ForIndentation
|
||||
...
|
||||
|
||||
-24
@@ -1,24 +0,0 @@
|
||||
---
|
||||
Checks: "-*,\
|
||||
modernize-*,\
|
||||
-modernize-raw-string-literal,\
|
||||
-modernize-use-using,\
|
||||
-modernize-make-unique,\
|
||||
performance-*,\
|
||||
-performance-type-promotion-in-math-fn,\
|
||||
misc-*,\
|
||||
-misc-macro-parentheses,\
|
||||
-misc-misplaced-widening-cast,\
|
||||
-misc-static-assert,\
|
||||
-modernize-make-unique,\
|
||||
"
|
||||
WarningsAsErrors: ''
|
||||
HeaderFilterRegex: 'code/.*$|freespace2/.*$|qtfred/.*$|test/src/.*$|build/.*$'
|
||||
AnalyzeTemporaryDtors: false
|
||||
CheckOptions:
|
||||
- key: 'misc-assert-side-effect.AssertMacros'
|
||||
value: 'assert,Assert,Assertion'
|
||||
- key: 'modernize-use-emplace.ContainersWithPushBack'
|
||||
value: 'std::vector;std::deque;std::list;SCP_vector;SCP_deque;SCP_list'
|
||||
...
|
||||
|
||||
-21
@@ -1,21 +0,0 @@
|
||||
|
||||
build:
|
||||
image: teaci/msys$$arch
|
||||
pull: true
|
||||
shell: mingw$$arch
|
||||
commands:
|
||||
- git submodule update --init --recursive
|
||||
- if [ $$arch = 32 ]; then target=i686; fi
|
||||
- if [ $$arch = 64 ]; then target=x86_64; fi
|
||||
- pacman -S --needed --noconfirm --noprogressbar mingw-w64-${target}-pkg-config mingw-w64-${target}-cmake
|
||||
- mkdir build && cd build
|
||||
- cmake -G"Unix Makefiles" -DCMAKE_BUILD_TYPE=$$CONFIGURATION -DFSO_USE_SPEECH=OFF -DFSO_USE_VOICEREC=OFF -DFSO_FATAL_WARNINGS=ON -DFSO_BUILD_FRED2=OFF ..
|
||||
- make -j$(nproc) all
|
||||
|
||||
matrix:
|
||||
arch:
|
||||
- 64
|
||||
- 32
|
||||
CONFIGURATION:
|
||||
- Debug
|
||||
- Release
|
||||
@@ -1,7 +0,0 @@
|
||||
root = true
|
||||
|
||||
[*.{h,cpp}]
|
||||
indent_style = tab
|
||||
|
||||
[*.sdr]
|
||||
indent_style = tab
|
||||
-259
@@ -1,259 +0,0 @@
|
||||
#OS junk files
|
||||
[Tt]humbs.db
|
||||
*.DS_Store
|
||||
|
||||
#Visual Studio files
|
||||
*.[Oo]bj
|
||||
*.user
|
||||
*.aps
|
||||
*.pch
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ncb
|
||||
*.suo
|
||||
*.tlb
|
||||
*.tlh
|
||||
*.bak
|
||||
*.[Cc]ache
|
||||
*.ilk
|
||||
*.log
|
||||
*.lib
|
||||
*.sbr
|
||||
*.sdf
|
||||
*.opensdf
|
||||
*.unsuccessfulbuild
|
||||
ipch/
|
||||
[Oo]bj/
|
||||
Ankh.NoLoad
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
#MonoDevelop
|
||||
*.pidb
|
||||
*.userprefs
|
||||
|
||||
#Tooling
|
||||
_ReSharper*/
|
||||
*.resharper
|
||||
[Tt]est[Rr]esult*
|
||||
*.sass-cache
|
||||
|
||||
#Project files
|
||||
[Bb]uild/
|
||||
|
||||
#Subversion files
|
||||
.svn
|
||||
|
||||
# Office Temp Files
|
||||
~$*
|
||||
|
||||
# vim Temp Files
|
||||
*~
|
||||
|
||||
#NuGet
|
||||
packages/
|
||||
*.nupkg
|
||||
|
||||
#ncrunch
|
||||
*ncrunch*
|
||||
*crunch*.local.xml
|
||||
|
||||
# visual studio database projects
|
||||
*.dbmdl
|
||||
|
||||
#Test files
|
||||
*.testsettings
|
||||
|
||||
#===========
|
||||
|
||||
#########################
|
||||
# .gitignore file for Xcode4 and Xcode5 Source projects
|
||||
#
|
||||
# Apple bugs, waiting for Apple to fix/respond:
|
||||
#
|
||||
# 15564624 - what does the xccheckout file in Xcode5 do? Where's the documentation?
|
||||
#
|
||||
# Version 2.1
|
||||
# For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects
|
||||
#
|
||||
# 2013 updates:
|
||||
# - fixed the broken "save personal Schemes"
|
||||
# - added line-by-line explanations for EVERYTHING (some were missing)
|
||||
#
|
||||
# NB: if you are storing "built" products, this WILL NOT WORK,
|
||||
# and you should use a different .gitignore (or none at all)
|
||||
# This file is for SOURCE projects, where there are many extra
|
||||
# files that we want to exclude
|
||||
#
|
||||
#########################
|
||||
|
||||
#####
|
||||
# OS X temporary files that should never be committed
|
||||
#
|
||||
# c.f. http://www.westwind.com/reference/os-x/invisibles.html
|
||||
|
||||
.DS_Store
|
||||
|
||||
# c.f. http://www.westwind.com/reference/os-x/invisibles.html
|
||||
|
||||
.Trashes
|
||||
|
||||
# c.f. http://www.westwind.com/reference/os-x/invisibles.html
|
||||
|
||||
*.swp
|
||||
|
||||
# *.lock - this is used and abused by many editors for many different things.
|
||||
# For the main ones I use (e.g. Eclipse), it should be excluded
|
||||
# from source-control, but YMMV
|
||||
|
||||
*.lock
|
||||
|
||||
#
|
||||
# profile - REMOVED temporarily (on double-checking, this seems incorrect; I can't find it in OS X docs?)
|
||||
#profile
|
||||
|
||||
|
||||
####
|
||||
# Xcode temporary files that should never be committed
|
||||
#
|
||||
# NB: NIB/XIB files still exist even on Storyboard projects, so we want this...
|
||||
|
||||
*~.nib
|
||||
|
||||
|
||||
####
|
||||
# Xcode build files -
|
||||
#
|
||||
# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "DerivedData"
|
||||
|
||||
DerivedData/
|
||||
|
||||
# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "build"
|
||||
|
||||
build/
|
||||
|
||||
|
||||
#####
|
||||
# Xcode private settings (window sizes, bookmarks, breakpoints, custom executables, smart groups)
|
||||
#
|
||||
# This is complicated:
|
||||
#
|
||||
# SOMETIMES you need to put this file in version control.
|
||||
# Apple designed it poorly - if you use "custom executables", they are
|
||||
# saved in this file.
|
||||
# 99% of projects do NOT use those, so they do NOT want to version control this file.
|
||||
# ..but if you're in the 1%, comment out the line "*.pbxuser"
|
||||
|
||||
# .pbxuser: http://lists.apple.com/archives/xcode-users/2004/Jan/msg00193.html
|
||||
|
||||
*.pbxuser
|
||||
|
||||
# .mode1v3: http://lists.apple.com/archives/xcode-users/2007/Oct/msg00465.html
|
||||
|
||||
*.mode1v3
|
||||
|
||||
# .mode2v3: http://lists.apple.com/archives/xcode-users/2007/Oct/msg00465.html
|
||||
|
||||
*.mode2v3
|
||||
|
||||
# .perspectivev3: http://stackoverflow.com/questions/5223297/xcode-projects-what-is-a-perspectivev3-file
|
||||
|
||||
*.perspectivev3
|
||||
|
||||
# NB: also, whitelist the default ones, some projects need to use these
|
||||
!default.pbxuser
|
||||
!default.mode1v3
|
||||
!default.mode2v3
|
||||
!default.perspectivev3
|
||||
|
||||
|
||||
####
|
||||
# Xcode 4 - semi-personal settings
|
||||
#
|
||||
#
|
||||
# OPTION 1: ---------------------------------
|
||||
# throw away ALL personal settings (including custom schemes!
|
||||
# - unless they are "shared")
|
||||
#
|
||||
# NB: this is exclusive with OPTION 2 below
|
||||
xcuserdata
|
||||
|
||||
# OPTION 2: ---------------------------------
|
||||
# get rid of ALL personal settings, but KEEP SOME OF THEM
|
||||
# - NB: you must manually uncomment the bits you want to keep
|
||||
#
|
||||
# NB: this *requires* git v1.8.2 or above; you may need to upgrade to latest OS X,
|
||||
# or manually install git over the top of the OS X version
|
||||
# NB: this is exclusive with OPTION 1 above
|
||||
#
|
||||
#xcuserdata/**/*
|
||||
|
||||
# (requires option 2 above): Personal Schemes
|
||||
#
|
||||
#!xcuserdata/**/xcschemes/*
|
||||
|
||||
####
|
||||
# XCode 4 workspaces - more detailed
|
||||
#
|
||||
# Workspaces are important! They are a core feature of Xcode - don't exclude them :)
|
||||
#
|
||||
# Workspace layout is quite spammy. For reference:
|
||||
#
|
||||
# /(root)/
|
||||
# /(project-name).xcodeproj/
|
||||
# project.pbxproj
|
||||
# /project.xcworkspace/
|
||||
# contents.xcworkspacedata
|
||||
# /xcuserdata/
|
||||
# /(your name)/xcuserdatad/
|
||||
# UserInterfaceState.xcuserstate
|
||||
# /xcsshareddata/
|
||||
# /xcschemes/
|
||||
# (shared scheme name).xcscheme
|
||||
# /xcuserdata/
|
||||
# /(your name)/xcuserdatad/
|
||||
# (private scheme).xcscheme
|
||||
# xcschememanagement.plist
|
||||
#
|
||||
#
|
||||
|
||||
####
|
||||
# Xcode 4 - Deprecated classes
|
||||
#
|
||||
# Allegedly, if you manually "deprecate" your classes, they get moved here.
|
||||
#
|
||||
# We're using source-control, so this is a "feature" that we do not want!
|
||||
|
||||
*.moved-aside
|
||||
|
||||
# .xccheckout
|
||||
#
|
||||
# Per http://stackoverflow.com/questions/18340453/should-xccheckout-files-in-xcode5-be-ignored-under-vcs
|
||||
#
|
||||
|
||||
*.xccheckout
|
||||
|
||||
####
|
||||
# Visual Studio Code
|
||||
.vscode
|
||||
|
||||
####
|
||||
# Documentation
|
||||
#
|
||||
documentation/doxygen/*
|
||||
!documentation/doxygen/.gitkeep
|
||||
|
||||
|
||||
.idea/*
|
||||
projects/*
|
||||
/.vs
|
||||
CMakeSettings.json
|
||||
|
||||
# Weird files created by Linux
|
||||
.fuse_hidden*
|
||||
|
||||
# This gets ignored by one of the rules above for some reason...
|
||||
!/code/scripting/lua/LuaConvert.h
|
||||
!/code/debugconsole/
|
||||
@@ -1,6 +0,0 @@
|
||||
[submodule "cmake/external/rpavlik-cmake-modules"]
|
||||
path = cmake/external/rpavlik-cmake-modules
|
||||
url = https://github.com/asarium/cmake-modules.git
|
||||
[submodule "lib/libRocket"]
|
||||
path = lib/libRocket
|
||||
url = https://github.com/asarium/libRocket.git
|
||||
-181
@@ -1,181 +0,0 @@
|
||||
language: bash
|
||||
sudo: required
|
||||
dist: trusty
|
||||
cache:
|
||||
directories:
|
||||
- $HOME/cmake-3.8
|
||||
- $HOME/.ccache
|
||||
addons:
|
||||
apt:
|
||||
packages: &global_deps
|
||||
- ninja-build
|
||||
- libopenal-dev
|
||||
- libreadline6-dev
|
||||
- libpng12-dev
|
||||
- libjpeg62-dev
|
||||
- liblua5.1-0-dev
|
||||
- libjansson-dev
|
||||
- libsdl2-dev
|
||||
- libfreetype6-dev
|
||||
- valgrind
|
||||
- qt57base
|
||||
coverity_scan:
|
||||
project:
|
||||
name: "scp-fs2open/fs2open.github.com"
|
||||
notification_email: [email protected]
|
||||
build_command: "ci/travis/script.sh"
|
||||
# must match TRAVIS_BRANCH check below
|
||||
branch_pattern: coverity_scan
|
||||
env:
|
||||
global:
|
||||
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
|
||||
# via the "travis encrypt" command using the project repo's public key
|
||||
# also note that fork's don't get access to secure keys
|
||||
# you have to test using a branch in the main repo
|
||||
- secure: "C3wF967ZeliwwP1vC12EMIBOaC568n26Z/cPnwzn317ve59DWH3YSfPZVgvt08GzmaXITGGsJvPB+qxfGoKvQzYE4O1B73q81RpUe5pB3IhF+ThQ91VfQZIRJR5xEGJaLINUlHTTZGX5jxlkVO9wAcauVj/s3b8sQ3dvUZauPvk="
|
||||
# These declarations set INDIEGAMES_USER and INDIEGAMES_PASSWORD for uploading nightly builds to the indiegames server
|
||||
- secure: "lUuRu8XIi8MKNf1ebOfyC4iVEpPyASojJIDWXRo2bNqEF4ILAljXdkVeXeN6H5yKCHD52cxCNTtyePIG/o3p3QEuGSVud9bDS3D7LaQicLETGGrsw3l07U49gF2OKHXGopg0MzBbZUU9QmhoFTAe8t6PV9NDuEayYCheqvTqjZg="
|
||||
- secure: "E/DHLYcPK/hBUqxBYYlUqp5sjgvIqY5A0qRHyQ4bmjsB+WB/Xx71bGCSiF7hk6lTxar1ZI1i5RAXXh9AIvNVaYAIdEOlCP+q3gvwCYuc5naZEKmkxlUCf0oEL4O9Fye93A/3VkFHuBdC1TGPYYf69m4W5r4367wWO9dPRIdWpJA="
|
||||
# These declarations set FS2DOWNLOADS_USER and FS2DOWNLOADS_PASSWORD
|
||||
- secure: "h6GbMX2jLsW1bS9fCM9fthOSJ1nfQQIRWi6EUH2p8u4NFLD5Bfi/C8JhQPKHUzyo3wvKkSHl+PsW7bgr1oXLusRwAur/dtv2N3imqvtbfIz305b00hZlsvbcYmQmUzQFSAdOGShK57JJ5aKQKccaUBP25KqB7Q+JaqBRdaMBS54="
|
||||
- secure: "fUDAPAUUaaYZy8I4zU3SJ0JcK7aw4eb6eTdaEr7LyNyTMSfPgwY6P1MrbSQC0lJNQIUQ5ffjdxE5g7D7OYpoJF9L14ni4UY8t2QASt7kmpgcYihmjeuYy8FQXgmFG8CTxiWBPKTybZJ7voQcvIvRaNG7b2wM9PMfc5lRIondB6c="
|
||||
deploy:
|
||||
- provider: releases
|
||||
api_key:
|
||||
secure: "Wdt4Ccefo7a0ZDjEJQJgpghh7n72FtNJuKSAPUvoz4gtEX6Ct9J8yJI1t9V3jE3CTbbLJ21/Q6eZRDfT7UfNJe5DdepoJsP9DeFhKMWqQCq+AChqQWlm0KeZAffJoJreL8vXYhnRYcLT9ceZHEH6AqwN9TPV+xJziGPISAkYNZ8="
|
||||
skip_cleanup: true
|
||||
file_glob: true
|
||||
file: "/tmp/builds/*"
|
||||
on:
|
||||
condition: '"$RELEASE_BUILD" == true'
|
||||
tags: true
|
||||
|
||||
- provider: script
|
||||
script: bash ci/travis/ftp_deploy.sh
|
||||
on:
|
||||
condition: '"$NIGHTLY_BUILD" == true'
|
||||
tags: true
|
||||
|
||||
- provider: script
|
||||
skip_cleanup: true
|
||||
script: bash ci/travis/ftp_deploy.sh
|
||||
on:
|
||||
condition: $TEST_BUILD = true
|
||||
all_branches: true
|
||||
|
||||
matrix:
|
||||
include:
|
||||
# note that gcc Debug MUST be 1st for Coverity
|
||||
- os: linux
|
||||
env: CONFIGURATION="Debug" CC=gcc-5 CXX=g++-5
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- *global_deps
|
||||
- g++-5
|
||||
- os: linux
|
||||
env: CONFIGURATION="Debug" CC=gcc-8 CXX=g++-8
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- g++-8
|
||||
- *global_deps
|
||||
- os: linux
|
||||
env: CONFIGURATION="Debug" CC=clang-4.0 CXX=clang++-4.0 CMAKE_OPTIONS="-DCMAKE_EXPORT_COMPILE_COMMANDS=ON"
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- llvm-toolchain-trusty-4.0
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- *global_deps
|
||||
- clang-4.0
|
||||
- clang-tidy-4.0
|
||||
- libc++-dev
|
||||
script:
|
||||
- ./ci/travis/script.sh
|
||||
- ./ci/travis/clang_tidy.sh
|
||||
- os: osx
|
||||
env: CONFIGURATION="Debug"
|
||||
|
||||
- os: windows
|
||||
env: CONFIGURATION="Debug" CMAKE_TOOLSET=v141_xp CMAKE_GENERATOR="Visual Studio 15 2017"
|
||||
- os: windows
|
||||
env: CONFIGURATION="Debug" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
|
||||
|
||||
- os: linux
|
||||
env: CONFIGURATION="Release" CC=gcc-5 CXX=g++-5
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- *global_deps
|
||||
- g++-5
|
||||
- os: linux
|
||||
env: CONFIGURATION="Release" CC=gcc-8 CXX=g++-8
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- g++-8
|
||||
- *global_deps
|
||||
- os: linux
|
||||
env: CONFIGURATION="Release" CC=clang-4.0 CXX=clang++-4.0
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- llvm-toolchain-trusty-4.0
|
||||
- sourceline: 'ppa:beineri/opt-qt571-trusty'
|
||||
packages:
|
||||
- *global_deps
|
||||
- clang-4.0
|
||||
- libc++-dev
|
||||
- os: osx
|
||||
env: CONFIGURATION="Release"
|
||||
|
||||
- os: windows
|
||||
env: CONFIGURATION="Release" CMAKE_TOOLSET=v141_xp CMAKE_GENERATOR="Visual Studio 15 2017"
|
||||
- os: windows
|
||||
env: CONFIGURATION="Release" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
|
||||
# As long as Windows is still experimental on Travis CI, allow failures
|
||||
allow_failures:
|
||||
- os: windows
|
||||
env: CONFIGURATION="Debug" CMAKE_TOOLSET=v141_xp CMAKE_GENERATOR="Visual Studio 15 2017"
|
||||
- os: windows
|
||||
env: CONFIGURATION="Debug" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
|
||||
- os: windows
|
||||
env: CONFIGURATION="Release" CMAKE_TOOLSET=v141_xp CMAKE_GENERATOR="Visual Studio 15 2017"
|
||||
- os: windows
|
||||
env: CONFIGURATION="Release" CMAKE_TOOLSET="" CMAKE_GENERATOR="Ninja"
|
||||
fast_finish: true
|
||||
|
||||
before_install:
|
||||
# ugly hack; if running a coverity scan abort all except the 1st build
|
||||
# see note re gcc compiler above needing to be 1st
|
||||
# also note that branch_pattern & the TRAVIS_BRANCH check must match
|
||||
# unfortunately COVERITY_SCAN_BRANCH isn't defined until later in the
|
||||
# build process
|
||||
- if ([[ "${TRAVIS_JOB_NUMBER##*.}" != "1" ]] && [[ "${TRAVIS_BRANCH}" == "coverity_scan" ]]); then false ; fi
|
||||
- source "./ci/travis/check_release.sh"
|
||||
- "./ci/travis/before_install.sh"
|
||||
install:
|
||||
- if [ "$TRAVIS_OS_NAME" = "windows" ]; then export PATH="/c/Program Files/CMake/bin":$PATH; fi
|
||||
- "./ci/travis/install.sh"
|
||||
- export PATH=$HOME/cmake-3.6/bin:$PATH
|
||||
before_script:
|
||||
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then QT_ENV_SCRIPT=$(find /opt -name 'qt*-env.sh'); source $QT_ENV_SCRIPT; fi
|
||||
- "./ci/travis/before_script.sh"
|
||||
script:
|
||||
- if [ "$BUILD_DEPLOYMENT" = true ] ; then ./ci/travis/release.sh ; else ./ci/travis/script.sh ; fi
|
||||
-199
@@ -1,199 +0,0 @@
|
||||
|
||||
CMAKE_MINIMUM_REQUIRED(VERSION 3.4)
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
# Make sure the source and binary directory are not the sample
|
||||
if ("${CMAKE_CURRENT_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_BINARY_DIR}")
|
||||
message(FATAL_ERROR "Binary and source directory can not be the same! Choose another build directory.")
|
||||
endif()
|
||||
|
||||
include(cmake/util.cmake)
|
||||
|
||||
# Set a few policies
|
||||
set_policy(CMP0051 OLD)
|
||||
set_policy(CMP0053 NEW)
|
||||
set_policy(CMP0054 NEW)
|
||||
|
||||
SET(FSO_PROJECT_DESCRIPTION "Open source project based on the original FreeSpace 2 source code.")
|
||||
|
||||
SET(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin CACHE PATH "Executable output path")
|
||||
SET(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin CACHE PATH "Library output path")
|
||||
|
||||
# CMAKE_INSTALL_PREFIX is defined but also overwritten by the PROJECT command so we need to set it later
|
||||
IF(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
SET(RESET_INSTALL_PREFIX TRUE)
|
||||
ENDIF(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
|
||||
# Reset this variable
|
||||
SET(TARGET_COPY_FILES "" CACHE INTERNAL "" FORCE)
|
||||
SET(TARGET_COPY_DIRS "" CACHE INTERNAL "" FORCE)
|
||||
|
||||
### Define options and editable variables in the section below:
|
||||
# This is only needed for single configuration generators so don't annoy others
|
||||
if(NOT CMAKE_BUILD_TYPE AND NOT DEFINED CMAKE_CONFIGURATION_TYPES)
|
||||
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Default build configuration used." FORCE)
|
||||
message(WARNING "CMAKE_BUILD_TYPE was not specified, defaulting to Release configuration.")
|
||||
endif(NOT CMAKE_BUILD_TYPE AND NOT DEFINED CMAKE_CONFIGURATION_TYPES)
|
||||
|
||||
# Override standard CMake configurations
|
||||
set(CMAKE_CONFIGURATION_TYPES Debug Release FastDebug CACHE STRING "Available configurations" FORCE)
|
||||
|
||||
PROJECT(FS2_Open)
|
||||
|
||||
find_program(CCACHE_PROGRAM ccache)
|
||||
# Currently only GCC support ccache properly without generating additional warnings
|
||||
if(CCACHE_PROGRAM AND "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
message(STATUS "Using ccache for compilation: ${CCACHE_PROGRAM}")
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}")
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK "${CCACHE_PROGRAM}")
|
||||
endif()
|
||||
|
||||
IF(CMAKE_CROSSCOMPILING)
|
||||
SET(IMPORT_EXE_DIR "IMPORT_EXE_DIR-NOTFOUND" CACHE FILEPATH "Required for a cross compiling build, point to binary directory of a cmake build for the real OS")
|
||||
INCLUDE(${IMPORT_EXE_DIR}/ImportExecutables.cmake)
|
||||
ENDIF(CMAKE_CROSSCOMPILING)
|
||||
|
||||
# Check if the external modules exists
|
||||
IF(NOT IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/rpavlik-cmake-modules/launcher-templates")
|
||||
message(FATAL_ERROR "External submodules could not be found. Please make sure you have updated your submodules.")
|
||||
endif()
|
||||
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/finder")
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/rpavlik-cmake-modules")
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/external/cotire")
|
||||
|
||||
IF(RESET_INSTALL_PREFIX)
|
||||
IF(NOT $ENV{FS2PATH} STREQUAL "")
|
||||
IF(NOT IS_DIRECTORY $ENV{FS2PATH})
|
||||
MESSAGE(WARNING "The path '$ENV{FS2PATH}' of the environment variable FS2PATH does not point to a directory! Install prefix wasn't set.")
|
||||
ELSE(NOT IS_DIRECTORY $ENV{FS2PATH})
|
||||
SET(CMAKE_INSTALL_PREFIX "$ENV{FS2PATH}" CACHE FILEPATH "Install path" FORCE)
|
||||
FILE(TO_CMAKE_PATH ${CMAKE_INSTALL_PREFIX} CMAKE_INSTALL_PREFIX)
|
||||
ENDIF(NOT IS_DIRECTORY $ENV{FS2PATH})
|
||||
ELSE(NOT $ENV{FS2PATH} STREQUAL "")
|
||||
MESSAGE(STATUS "NO FS2PATH environment variable found, you can define this to point to your freespace install but it is not required.")
|
||||
ENDIF(NOT $ENV{FS2PATH} STREQUAL "")
|
||||
ENDIF(RESET_INSTALL_PREFIX)
|
||||
|
||||
IF (WIN32)
|
||||
OPTION(FSO_USE_SPEECH "Use Windows specific text-to-speach libraries" ON)
|
||||
|
||||
OPTION(FSO_USE_VOICEREC "Enable voice recognition support" ON)
|
||||
|
||||
OPTION(FSO_BUILD_FRED2 "Build FRED2 binary" ON)
|
||||
elseif(UNIX)
|
||||
option(FSO_BUILD_APPIMAGE "Build an AppImage package" OFF)
|
||||
ENDIF(WIN32)
|
||||
|
||||
OPTION(FSO_BUILD_TOOLS "Build tools related to FSO" OFF)
|
||||
|
||||
OPTION(FSO_BUILD_TESTS "Build unit tests" OFF)
|
||||
|
||||
OPTION(FSO_DEVELOPMENT_MODE "Generate binaries in development mode, only use if you know what you're doing!" OFF)
|
||||
|
||||
OPTION(FSO_BUILD_QTFRED "Build qtFRED2 binary" OFF)
|
||||
|
||||
IF(WIN32 OR APPLE)
|
||||
# On windows and mac the default should be to always build the included libraries
|
||||
SET(FSO_BUILD_INCLUDED_LIBS_DEFAULT ON)
|
||||
ELSE()
|
||||
SET(FSO_BUILD_INCLUDED_LIBS_DEFAULT OFF)
|
||||
ENDIF()
|
||||
|
||||
OPTION(FSO_BUILD_INCLUDED_LIBS "Build and use the included libraries istead of using the system headers and libraries" ${FSO_BUILD_INCLUDED_LIBS_DEFAULT})
|
||||
|
||||
OPTION(FSO_USE_LUAJIT "Use LuaJIT for Lua scripting, needs a working internet connection!" OFF)
|
||||
|
||||
OPTION(FSO_USE_OPENALSOFT "Download and build OpenAL Soft instead of using the system libraries" OFF)
|
||||
|
||||
OPTION(FSO_FATAL_WARNINGS "Determines if warnings in the build are considered fatal errors, primarily used for CI" OFF)
|
||||
|
||||
SET(FSO_FREESPACE_PATH "${CMAKE_INSTALL_PREFIX}" CACHE FILEPATH "The path of the FreeSpace directory you want to use. Please note that you will have to change CMAKE_INSTALL_PREFIX if you change this at some point.")
|
||||
|
||||
SET(FSO_RUN_ARGUMENTS "" CACHE STRING "Additional arguments passed to a generated executable when run with the generated build files.")
|
||||
|
||||
option(FSO_INSTALL_DEBUG_FILES "Install some debug files (currently only PDB files on windows)" OFF)
|
||||
|
||||
option(ENABLE_COTIRE "Enable cotire for faster compilation. Enabled by default." ON)
|
||||
|
||||
MARK_AS_ADVANCED(FORCE FSO_CMAKE_DEBUG)
|
||||
MARK_AS_ADVANCED(FORCE FSO_BUILD_INCLUDED_LIBS)
|
||||
MARK_AS_ADVANCED(FORCE FSO_USE_OPENALSOFT)
|
||||
MARK_AS_ADVANCED(FORCE FSO_USE_LUAJIT)
|
||||
MARK_AS_ADVANCED(FORCE FSO_DEVELOPMENT_MODE)
|
||||
MARK_AS_ADVANCED(FORCE FSO_FATAL_WARNINGS)
|
||||
mark_as_advanced(FORCE FSO_INSTALL_DEBUG_FILES)
|
||||
mark_as_advanced(FORCE ENABLE_COTIRE)
|
||||
|
||||
# Include cotire file from https://github.com/sakra/cotire/
|
||||
include(cotire)
|
||||
|
||||
INCLUDE(globals)
|
||||
INCLUDE(toolchain)
|
||||
INCLUDE(platforms)
|
||||
include(version)
|
||||
|
||||
INCLUDE(headers)
|
||||
|
||||
SET(GENERATED_SOURCE_DIR ${CMAKE_CURRENT_BINARY_DIR}/generated_source)
|
||||
|
||||
include(generateHeaders)
|
||||
|
||||
if(FSO_BUILD_APPIMAGE)
|
||||
include(appimage)
|
||||
endif()
|
||||
|
||||
include(clang-tidy)
|
||||
|
||||
# This includes source code for some tools, either used in the build or also for something else
|
||||
ADD_SUBDIRECTORY(tools)
|
||||
|
||||
ADD_SUBDIRECTORY(lib)
|
||||
|
||||
ADD_SUBDIRECTORY(code)
|
||||
|
||||
ADD_SUBDIRECTORY(freespace2)
|
||||
|
||||
IF(FSO_BUILD_FRED2)
|
||||
ADD_SUBDIRECTORY(fred2)
|
||||
ENDIF(FSO_BUILD_FRED2)
|
||||
|
||||
IF(FSO_BUILD_QTFRED)
|
||||
ADD_SUBDIRECTORY(qtfred)
|
||||
ENDIF()
|
||||
|
||||
if(FSO_BUILD_TESTS)
|
||||
add_subdirectory(test)
|
||||
endif()
|
||||
|
||||
if ("${CMAKE_VERSION}" VERSION_GREATER "3.5")
|
||||
# Default to using Freespace2 as startup project if CMake supports it.
|
||||
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT Freespace2)
|
||||
endif()
|
||||
|
||||
IF(MSVC_USE_RUNTIME_DLL)
|
||||
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION "${BINARY_DESTINATION}")
|
||||
|
||||
IF(FSO_BUILD_FRED2)
|
||||
SET(CMAKE_INSTALL_MFC_LIBRARIES ON)
|
||||
ENDIF(FSO_BUILD_FRED2)
|
||||
|
||||
INCLUDE(InstallRequiredSystemLibraries)
|
||||
ENDIF(MSVC_USE_RUNTIME_DLL)
|
||||
|
||||
include(package)
|
||||
|
||||
include(doxygen)
|
||||
|
||||
# Print used options to log
|
||||
IF (WIN32)
|
||||
message(STATUS "Using text to speech: ${FSO_USE_SPEECH}")
|
||||
message(STATUS "Using voice recogition: ${FSO_USE_VOICEREC}")
|
||||
message(STATUS "Building FRED2: ${FSO_BUILD_FRED2}")
|
||||
elseif(UNIX)
|
||||
message(STATUS "Building AppImage: ${FSO_BUILD_APPIMAGE}")
|
||||
ENDIF()
|
||||
message(STATUS "Building FSO tools: ${FSO_BUILD_TOOLS}")
|
||||
message(STATUS "Building qtFRED: ${FSO_BUILD_QTFRED}")
|
||||
message(STATUS "Fatal warnings: ${FSO_FATAL_WARNINGS}")
|
||||
@@ -1,26 +1,6 @@
|
||||
ChangeLog for fs2_open. All times are UTC.
|
||||
Updated 2002-10-31 03:46
|
||||
|
||||
Features: September 2013
|
||||
http://www.hard-light.net/forums/index.php?topic=85700.0
|
||||
|
||||
- show-subtitle-text can now display messages as well as raw text - Goober5000
|
||||
- toggle subsytem scanning, scannable, cargo revealed, hidden from sensors, stealth and friendly stealth added to the alter-ship-flag sexp - karajorma
|
||||
- Support added to add more languages besides English, French, German and Polish, leading the way to better localization! - karajorma
|
||||
- event.log can now snapshot events checked in a frame and record the status of an event the previous time it was checked as well as the current state - karajorma
|
||||
- added a player-is-cheating sexp - The E
|
||||
- allow a user-specified number of credit images - Goober5000
|
||||
- allow the specification of the positions of medals, callsigns and labels on the medal screen. - Goober5000
|
||||
- lua function to check if a ship is warp capable, and access to a ship's auto-aim FOV - zookeeper
|
||||
- is-facing now works for things that aren't ships (like waypoints!) - zookeeper
|
||||
- experimental configurations to make AVX builds (see this post for more explainations) - The E
|
||||
- new ship flag to enable smarter AI use of afterburners. Now it can use them while flying waypoints or attacking capital ships (use the free-afterburner-use flag with alter-ship-flag) - Admiral MS
|
||||
- the number of medals is now dynamic! - Goober5000
|
||||
- frame profiling code, see what exactly is slowing down FreeSpace. (Mostly for devs or coders) - Swifty + The E
|
||||
- allowing fade-in and fade-out sexps to use any color, not just black, white and red. - Goober5000
|
||||
|
||||
==================================================================
|
||||
( massive gap in updates, maybe this will be filled in someday...)
|
||||
==================================================================
|
||||
|
||||
2002-10-30 22:57 randomtiger
|
||||
|
||||
|
||||
+65
@@ -0,0 +1,65 @@
|
||||
# Makefile.am for fs2_open (top level)
|
||||
#
|
||||
# This file uses GNU Automake to generate makefiles
|
||||
|
||||
SUBDIRS = code
|
||||
|
||||
|
||||
EXTRA_DIST = \
|
||||
FS2OpenSCPReadMe.doc \
|
||||
projects/MSVC_2005/Freespace2.sln \
|
||||
projects/MSVC_2005/Freespace2.vcproj \
|
||||
projects/MSVC_2005/code.vcproj \
|
||||
projects/MSVC_6/Fred2.dsp \
|
||||
projects/MSVC_6/Freespace2.dsp \
|
||||
projects/MSVC_6/Freespace2.dsw \
|
||||
projects/MSVC_6/code.dsp \
|
||||
projects/MSVC_6/libjpeg.dsp \
|
||||
projects/MSVC_6/liblua.dsp \
|
||||
projects/MSVC_6/wxFRED2.dsp \
|
||||
projects/Xcode/English.lproj/InfoPlist.strings \
|
||||
projects/Xcode/FS2_Open.icns \
|
||||
projects/Xcode/FS2_Open.xcodeproj/project.pbxproj \
|
||||
projects/Xcode/Frameworks.tgz \
|
||||
projects/Xcode/Info-debug.plist \
|
||||
projects/Xcode/Info.plist \
|
||||
projects/Xcode/README.Xcode \
|
||||
projects/Xcode/SDLMain.h \
|
||||
projects/Xcode/SDLMain.m
|
||||
|
||||
|
||||
# D_ variants are defaults and should always be used
|
||||
AM_CXXFLAGS = -I./code @D_CFLAGS@
|
||||
AM_LDFLAGS = @D_LDFLAGS@
|
||||
|
||||
EXTRA_PROGRAMS = cfilearchiver cfileextractor
|
||||
|
||||
###############################################################################
|
||||
##
|
||||
## Begin utilitites
|
||||
##
|
||||
|
||||
# cfilearchiver -- to create VPs
|
||||
cfilearchiver_SOURCES = \
|
||||
code/cfilearchiver/cfilearchiver.cpp
|
||||
|
||||
# cfileextractor -- to extract files from VPs
|
||||
cfileextractor_SOURCES = \
|
||||
code/cfileextractor/cfileextractor.cpp
|
||||
|
||||
# catch all to build utilitites
|
||||
tools: cfilearchiver cfileextractor
|
||||
|
||||
# cleaning
|
||||
clean-tools:
|
||||
-test -z "$(EXTRA_PROGRAMS)" || rm -f $(EXTRA_PROGRAMS)
|
||||
|
||||
##
|
||||
## End utilitites
|
||||
##
|
||||
###############################################################################
|
||||
|
||||
|
||||
# make sure we get this stuff cleaned up
|
||||
clean-generic: clean-tools
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
The "projects" directory contains ready projects for:
|
||||
Microsoft Visual C++ 6
|
||||
Microsoft Visual C++ 2005
|
||||
Microsoft Visual C++ 2008
|
||||
Micrsofot Visual C++ 2010
|
||||
Apple Xcode
|
||||
Code::Blocks
|
||||
|
||||
|
||||
See the ChangeLog to see what's new.
|
||||
See the INSTALL file for instructions on how to build fs2_open.
|
||||
@@ -1,42 +0,0 @@
|
||||
FreeSpace2 *S*ource *C*ode *P*roject
|
||||
==
|
||||
[](https://travis-ci.org/scp-fs2open/fs2open.github.com)
|
||||
[](https://ci.appveyor.com/project/SirKnightly/fs2open-github-com/branch/master)
|
||||
[](https://scan.coverity.com/projects/870)
|
||||
|
||||
Building
|
||||
--
|
||||
Before you do anything, make sure you have updated your git submodules, either by running `git submodule update --init --recursive` or by cloning the repository with the `--recursive` flag.<br/>
|
||||
<br/>
|
||||
For building you will need [CMake](http://www.cmake.org/cmake/resources/software.html). Version 3.4 is required. Once you have installed CMake you should create a build directory where the project/make files should be created, **do not create them inside the source tree!**<br>
|
||||
<br>
|
||||
On Windows you can use the `cmake-gui` executable to get a nice GUI, on Unix just use `cmake`. Use the newly created directory as build directory (change to this directory on Unix) and run cmake. On Windows this can be done by clicking the `Configure` button. Choose your compiler version and hit `Generate` when configuring is done. <br>
|
||||
Depending on the makefile generator used build the `all` or `ALL_BUILD` target to compile the project.<br>
|
||||
|
||||
### Available variables to control the build
|
||||
* `FSO_BUILD_WXFRED2`: Build the wxfred2 project, requires wxWidgets
|
||||
* `FSO_FREESPACE_PATH`: Sets the path of your FreeSpace install, can be used to automatically run the generated executables with the correct working directory, this is an optional variable. By default this will use the value of the `FS2PATH` environment variable.
|
||||
* `FSO_BUILD_TOOLS`: Build some tools related to FSO
|
||||
* `CMAKE_BUILD_TYPE`: Sets the binary build type between `Debug` and `Release` (default)
|
||||
|
||||
#### Windows only variables
|
||||
* `FSO_BUILD_FRED2`: Build FRED2, requires a Visual Studio version that ships with MFC
|
||||
* `FSO_USE_SPEECH`: Build a binary with text-to-speech support
|
||||
* `FSO_USE_VOICEREC`: Build a binary with voice recognition support
|
||||
|
||||
#### Advanced variables
|
||||
You should only use these variables if you know what you're doing
|
||||
* `FSO_CMAKE_DEBUG`: Print CMake debugging informations
|
||||
* `FSO_BUILD_INCLUDED_LIBS`: Build libraries from the included source
|
||||
* `FSO_USE_OPENALSOFT`: Use [OpenALSoft](http://kcat.strangesoft.net/openal.html) for OpenAL support
|
||||
* `FSO_USE_LUAJIT`: Use [luajit](http://luajit.org/) as a replacement for lua
|
||||
* `FSO_DEVELOPMENT_MODE`: Toggles some development behavior, only use if you really need it.
|
||||
* `FSO_RUN_ARGUMENTS`: If you run an executable from within the project, these arguments will also be passed to the executable
|
||||
* `FSO_BUILD_POSTFIX`: Sets a postfix to be added to the executable name, may be useful for release candidates.
|
||||
|
||||
#### Visual Studio specific variables
|
||||
* `MSVC_USE_RUNTIME_DLL`: Use the DLL version of the runtime, experimental and not well tested.
|
||||
* `MSVC_SIMD_INSTRUCTIONS`: The instruction set the executables will be optimized for.
|
||||
|
||||
### Generating an installation package
|
||||
CMake can automatically generate installation packages of the project. To do this you will just need to run the `package` target of the build system and the package will be placed inside your build directory. On Windows you will have to install [NSIS](http://nsis.sourceforge.net/Main_Page) to use this.
|
||||
+889
@@ -0,0 +1,889 @@
|
||||
# Configure paths for SDL
|
||||
# Sam Lantinga 9/21/99
|
||||
# stolen from Manish Singh
|
||||
# stolen back from Frank Belew
|
||||
# stolen from Manish Singh
|
||||
# Shamelessly stolen from Owen Taylor
|
||||
|
||||
dnl AM_PATH_SDL([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
|
||||
dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS
|
||||
dnl
|
||||
AC_DEFUN([AM_PATH_SDL],
|
||||
[dnl
|
||||
dnl Get the cflags and libraries from the sdl-config script
|
||||
dnl
|
||||
AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)],
|
||||
sdl_prefix="$withval", sdl_prefix="")
|
||||
AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)],
|
||||
sdl_exec_prefix="$withval", sdl_exec_prefix="")
|
||||
AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program],
|
||||
, enable_sdltest=yes)
|
||||
|
||||
if test x$sdl_exec_prefix != x ; then
|
||||
sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix"
|
||||
if test x${SDL_CONFIG+set} != xset ; then
|
||||
SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config
|
||||
fi
|
||||
fi
|
||||
if test x$sdl_prefix != x ; then
|
||||
sdl_args="$sdl_args --prefix=$sdl_prefix"
|
||||
if test x${SDL_CONFIG+set} != xset ; then
|
||||
SDL_CONFIG=$sdl_prefix/bin/sdl-config
|
||||
fi
|
||||
fi
|
||||
|
||||
AC_REQUIRE([AC_CANONICAL_TARGET])
|
||||
PATH="$prefix/bin:$prefix/usr/bin:$PATH"
|
||||
AC_PATH_PROG(SDL_CONFIG, sdl-config, no, [$PATH])
|
||||
min_sdl_version=ifelse([$1], ,0.11.0,$1)
|
||||
AC_MSG_CHECKING(for SDL - version >= $min_sdl_version)
|
||||
no_sdl=""
|
||||
if test "$SDL_CONFIG" = "no" ; then
|
||||
no_sdl=yes
|
||||
else
|
||||
SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags`
|
||||
SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs`
|
||||
|
||||
sdl_major_version=`$SDL_CONFIG $sdl_args --version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
|
||||
sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
|
||||
sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
|
||||
if test "x$enable_sdltest" = "xyes" ; then
|
||||
ac_save_CFLAGS="$CFLAGS"
|
||||
ac_save_CXXFLAGS="$CXXFLAGS"
|
||||
ac_save_LIBS="$LIBS"
|
||||
CFLAGS="$CFLAGS $SDL_CFLAGS"
|
||||
CXXFLAGS="$CXXFLAGS $SDL_CFLAGS"
|
||||
LIBS="$LIBS $SDL_LIBS"
|
||||
dnl
|
||||
dnl Now check if the installed SDL is sufficiently new. (Also sanity
|
||||
dnl checks the results of sdl-config to some extent
|
||||
dnl
|
||||
rm -f conf.sdltest
|
||||
AC_TRY_RUN([
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "SDL.h"
|
||||
|
||||
char*
|
||||
my_strdup (char *str)
|
||||
{
|
||||
char *new_str;
|
||||
|
||||
if (str)
|
||||
{
|
||||
new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char));
|
||||
strcpy (new_str, str);
|
||||
}
|
||||
else
|
||||
new_str = NULL;
|
||||
|
||||
return new_str;
|
||||
}
|
||||
|
||||
int main (int argc, char *argv[])
|
||||
{
|
||||
int major, minor, micro;
|
||||
char *tmp_version;
|
||||
|
||||
/* This hangs on some systems (?)
|
||||
system ("touch conf.sdltest");
|
||||
*/
|
||||
{ FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); }
|
||||
|
||||
/* HP/UX 9 (%@#!) writes to sscanf strings */
|
||||
tmp_version = my_strdup("$min_sdl_version");
|
||||
if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) {
|
||||
printf("%s, bad version string\n", "$min_sdl_version");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (($sdl_major_version > major) ||
|
||||
(($sdl_major_version == major) && ($sdl_minor_version > minor)) ||
|
||||
(($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version);
|
||||
printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro);
|
||||
printf("*** best to upgrade to the required version.\n");
|
||||
printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n");
|
||||
printf("*** to point to the correct copy of sdl-config, and remove the file\n");
|
||||
printf("*** config.cache before re-running configure\n");
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
],, no_sdl=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
CXXFLAGS="$ac_save_CXXFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
fi
|
||||
if test "x$no_sdl" = x ; then
|
||||
AC_MSG_RESULT(yes)
|
||||
ifelse([$2], , :, [$2])
|
||||
else
|
||||
AC_MSG_RESULT(no)
|
||||
if test "$SDL_CONFIG" = "no" ; then
|
||||
echo "*** The sdl-config script installed by SDL could not be found"
|
||||
echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in"
|
||||
echo "*** your path, or set the SDL_CONFIG environment variable to the"
|
||||
echo "*** full path to sdl-config."
|
||||
else
|
||||
if test -f conf.sdltest ; then
|
||||
:
|
||||
else
|
||||
echo "*** Could not run SDL test program, checking why..."
|
||||
CFLAGS="$CFLAGS $SDL_CFLAGS"
|
||||
CXXFLAGS="$CXXFLAGS $SDL_CFLAGS"
|
||||
LIBS="$LIBS $SDL_LIBS"
|
||||
AC_TRY_LINK([
|
||||
#include <stdio.h>
|
||||
#include "SDL.h"
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{ return 0; }
|
||||
#undef main
|
||||
#define main K_and_R_C_main
|
||||
], [ return 0; ],
|
||||
[ echo "*** The test program compiled, but did not run. This usually means"
|
||||
echo "*** that the run-time linker is not finding SDL or finding the wrong"
|
||||
echo "*** version of SDL. If it is not finding SDL, you'll need to set your"
|
||||
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
|
||||
echo "*** to the installed location Also, make sure you have run ldconfig if that"
|
||||
echo "*** is required on your system"
|
||||
echo "***"
|
||||
echo "*** If you have an old version installed, it is best to remove it, although"
|
||||
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
|
||||
[ echo "*** The test program failed to compile or link. See the file config.log for the"
|
||||
echo "*** exact error that occured. This usually means SDL was incorrectly installed"
|
||||
echo "*** or that you have moved SDL since it was installed. In the latter case, you"
|
||||
echo "*** may want to edit the sdl-config script: $SDL_CONFIG" ])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
CXXFLAGS="$ac_save_CXXFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
fi
|
||||
SDL_CFLAGS=""
|
||||
SDL_LIBS=""
|
||||
ifelse([$3], , :, [$3])
|
||||
fi
|
||||
AC_SUBST(SDL_CFLAGS)
|
||||
AC_SUBST(SDL_LIBS)
|
||||
rm -f conf.sdltest
|
||||
])
|
||||
|
||||
|
||||
dnl ---------------------------------------------------------------------------
|
||||
dnl Macros for wxWindows detection. Typically used in configure.in as:
|
||||
dnl
|
||||
dnl AC_ARG_ENABLE(...)
|
||||
dnl AC_ARG_WITH(...)
|
||||
dnl ...
|
||||
dnl AM_OPTIONS_WXCONFIG
|
||||
dnl ...
|
||||
dnl ...
|
||||
dnl AM_PATH_WXCONFIG(2.3.4, wxWin=1)
|
||||
dnl if test "$wxWin" != 1; then
|
||||
dnl AC_MSG_ERROR([
|
||||
dnl wxWindows must be installed on your system
|
||||
dnl but wx-config script couldn't be found.
|
||||
dnl
|
||||
dnl Please check that wx-config is in path, the directory
|
||||
dnl where wxWindows libraries are installed (returned by
|
||||
dnl 'wx-config --libs' command) is in LD_LIBRARY_PATH or
|
||||
dnl equivalent variable and wxWindows version is 2.3.4 or above.
|
||||
dnl ])
|
||||
dnl fi
|
||||
dnl CPPFLAGS="$CPPFLAGS $WX_CPPFLAGS"
|
||||
dnl CXXFLAGS="$CXXFLAGS $WX_CXXFLAGS_ONLY"
|
||||
dnl CFLAGS="$CFLAGS $WX_CFLAGS_ONLY"
|
||||
dnl
|
||||
dnl LDFLAGS="$LDFLAGS $WX_LIBS"
|
||||
dnl ---------------------------------------------------------------------------
|
||||
|
||||
dnl ---------------------------------------------------------------------------
|
||||
dnl AM_OPTIONS_WXCONFIG
|
||||
dnl
|
||||
dnl adds support for --wx-prefix, --wx-exec-prefix and --wx-config
|
||||
dnl command line options
|
||||
dnl ---------------------------------------------------------------------------
|
||||
|
||||
AC_DEFUN([AM_OPTIONS_WXCONFIG],
|
||||
[
|
||||
AC_ARG_WITH(wx-prefix, [ --with-wx-prefix=PREFIX Prefix where wxWindows is installed (optional)],
|
||||
wx_config_prefix="$withval", wx_config_prefix="")
|
||||
AC_ARG_WITH(wx-exec-prefix,[ --with-wx-exec-prefix=PREFIX Exec prefix where wxWindows is installed (optional)],
|
||||
wx_config_exec_prefix="$withval", wx_config_exec_prefix="")
|
||||
AC_ARG_WITH(wx-config,[ --with-wx-config=CONFIG wx-config script to use (optional)],
|
||||
wx_config_name="$withval", wx_config_name="")
|
||||
])
|
||||
|
||||
dnl ---------------------------------------------------------------------------
|
||||
dnl AM_PATH_WXCONFIG(VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
|
||||
dnl
|
||||
dnl Test for wxWindows, and define WX_C*FLAGS, WX_LIBS and WX_LIBS_STATIC
|
||||
dnl (the latter is for static linking against wxWindows). Set WX_CONFIG_NAME
|
||||
dnl environment variable to override the default name of the wx-config script
|
||||
dnl to use. Set WX_CONFIG_PATH to specify the full path to wx-config - in this
|
||||
dnl case the macro won't even waste time on tests for its existence.
|
||||
dnl ---------------------------------------------------------------------------
|
||||
|
||||
dnl
|
||||
dnl Get the cflags and libraries from the wx-config script
|
||||
dnl
|
||||
AC_DEFUN([AM_PATH_WXCONFIG],
|
||||
[
|
||||
dnl do we have wx-config name: it can be wx-config or wxd-config or ...
|
||||
if test x${WX_CONFIG_NAME+set} != xset ; then
|
||||
WX_CONFIG_NAME=wx-config
|
||||
fi
|
||||
if test "x$wx_config_name" != x ; then
|
||||
WX_CONFIG_NAME="$wx_config_name"
|
||||
fi
|
||||
|
||||
dnl deal with optional prefixes
|
||||
if test x$wx_config_exec_prefix != x ; then
|
||||
wx_config_args="$wx_config_args --exec-prefix=$wx_config_exec_prefix"
|
||||
WX_LOOKUP_PATH="$wx_config_exec_prefix/bin"
|
||||
fi
|
||||
if test x$wx_config_prefix != x ; then
|
||||
wx_config_args="$wx_config_args --prefix=$wx_config_prefix"
|
||||
WX_LOOKUP_PATH="$WX_LOOKUP_PATH:$wx_config_prefix/bin"
|
||||
fi
|
||||
|
||||
dnl don't search the PATH if WX_CONFIG_NAME is absolute filename
|
||||
if test -x "$WX_CONFIG_NAME" ; then
|
||||
AC_MSG_CHECKING(for wx-config)
|
||||
WX_CONFIG_PATH="$WX_CONFIG_NAME"
|
||||
AC_MSG_RESULT($WX_CONFIG_PATH)
|
||||
else
|
||||
AC_PATH_PROG(WX_CONFIG_PATH, $WX_CONFIG_NAME, no, "$WX_LOOKUP_PATH:$PATH")
|
||||
fi
|
||||
|
||||
if test "$WX_CONFIG_PATH" != "no" ; then
|
||||
WX_VERSION=""
|
||||
no_wx=""
|
||||
|
||||
min_wx_version=ifelse([$1], ,2.2.1,$1)
|
||||
AC_MSG_CHECKING(for wxWindows version >= $min_wx_version)
|
||||
|
||||
WX_CONFIG_WITH_ARGS="$WX_CONFIG_PATH $wx_config_args"
|
||||
|
||||
WX_VERSION=`$WX_CONFIG_WITH_ARGS --version`
|
||||
wx_config_major_version=`echo $WX_VERSION | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
|
||||
wx_config_minor_version=`echo $WX_VERSION | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
|
||||
wx_config_micro_version=`echo $WX_VERSION | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
|
||||
|
||||
wx_requested_major_version=`echo $min_wx_version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
|
||||
wx_requested_minor_version=`echo $min_wx_version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'`
|
||||
wx_requested_micro_version=`echo $min_wx_version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
|
||||
|
||||
wx_ver_ok=""
|
||||
if test $wx_config_major_version -gt $wx_requested_major_version; then
|
||||
wx_ver_ok=yes
|
||||
else
|
||||
if test $wx_config_major_version -eq $wx_requested_major_version; then
|
||||
if test $wx_config_minor_version -gt $wx_requested_minor_version; then
|
||||
wx_ver_ok=yes
|
||||
else
|
||||
if test $wx_config_minor_version -eq $wx_requested_minor_version; then
|
||||
if test $wx_config_micro_version -ge $wx_requested_micro_version; then
|
||||
wx_ver_ok=yes
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
if test "x$wx_ver_ok" = x ; then
|
||||
no_wx=yes
|
||||
else
|
||||
WX_LIBS=`$WX_CONFIG_WITH_ARGS --libs`
|
||||
WX_LIBS_STATIC=`$WX_CONFIG_WITH_ARGS --static --libs`
|
||||
|
||||
dnl starting with version 2.2.6 wx-config has --cppflags argument
|
||||
wx_has_cppflags=""
|
||||
if test $wx_config_major_version -gt 2; then
|
||||
wx_has_cppflags=yes
|
||||
else
|
||||
if test $wx_config_major_version -eq 2; then
|
||||
if test $wx_config_minor_version -gt 2; then
|
||||
wx_has_cppflags=yes
|
||||
else
|
||||
if test $wx_config_minor_version -eq 2; then
|
||||
if test $wx_config_micro_version -ge 6; then
|
||||
wx_has_cppflags=yes
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
if test "x$wx_has_cppflags" = x ; then
|
||||
dnl no choice but to define all flags like CFLAGS
|
||||
WX_CFLAGS=`$WX_CONFIG_WITH_ARGS --cflags`
|
||||
WX_CPPFLAGS=$WX_CFLAGS
|
||||
WX_CXXFLAGS=$WX_CFLAGS
|
||||
|
||||
WX_CFLAGS_ONLY=$WX_CFLAGS
|
||||
WX_CXXFLAGS_ONLY=$WX_CFLAGS
|
||||
else
|
||||
dnl we have CPPFLAGS included in CFLAGS included in CXXFLAGS
|
||||
WX_CPPFLAGS=`$WX_CONFIG_WITH_ARGS --cppflags`
|
||||
WX_CXXFLAGS=`$WX_CONFIG_WITH_ARGS --cxxflags`
|
||||
WX_CFLAGS=`$WX_CONFIG_WITH_ARGS --cflags`
|
||||
|
||||
WX_CFLAGS_ONLY=`echo $WX_CFLAGS | sed "s@^$WX_CPPFLAGS *@@"`
|
||||
WX_CXXFLAGS_ONLY=`echo $WX_CXXFLAGS | sed "s@^$WX_CFLAGS *@@"`
|
||||
fi
|
||||
fi
|
||||
|
||||
if test "x$no_wx" = x ; then
|
||||
AC_MSG_RESULT(yes (version $WX_VERSION))
|
||||
ifelse([$2], , :, [$2])
|
||||
else
|
||||
if test "x$WX_VERSION" = x; then
|
||||
dnl no wx-config at all
|
||||
AC_MSG_RESULT(no)
|
||||
else
|
||||
AC_MSG_RESULT(no (version $WX_VERSION is not new enough))
|
||||
fi
|
||||
|
||||
WX_CFLAGS=""
|
||||
WX_CPPFLAGS=""
|
||||
WX_CXXFLAGS=""
|
||||
WX_LIBS=""
|
||||
WX_LIBS_STATIC=""
|
||||
ifelse([$3], , :, [$3])
|
||||
fi
|
||||
fi
|
||||
|
||||
AC_SUBST(WX_CPPFLAGS)
|
||||
AC_SUBST(WX_CFLAGS)
|
||||
AC_SUBST(WX_CXXFLAGS)
|
||||
AC_SUBST(WX_CFLAGS_ONLY)
|
||||
AC_SUBST(WX_CXXFLAGS_ONLY)
|
||||
AC_SUBST(WX_LIBS)
|
||||
AC_SUBST(WX_LIBS_STATIC)
|
||||
AC_SUBST(WX_VERSION)
|
||||
])
|
||||
|
||||
# Configure paths for libogg
|
||||
# Jack Moffitt <[email protected]> 10-21-2000
|
||||
# Shamelessly stolen from Owen Taylor and Manish Singh
|
||||
|
||||
dnl XIPH_PATH_OGG([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
|
||||
dnl Test for libogg, and define OGG_CFLAGS and OGG_LIBS
|
||||
dnl
|
||||
AC_DEFUN([XIPH_PATH_OGG],
|
||||
[dnl
|
||||
dnl Get the cflags and libraries
|
||||
dnl
|
||||
AC_ARG_WITH(ogg,[ --with-ogg=PFX Prefix where libogg is installed (optional)], ogg_prefix="$withval", ogg_prefix="")
|
||||
AC_ARG_WITH(ogg-libraries,[ --with-ogg-libraries=DIR Directory where libogg library is installed (optional)], ogg_libraries="$withval", ogg_libraries="")
|
||||
AC_ARG_WITH(ogg-includes,[ --with-ogg-includes=DIR Directory where libogg header files are installed (optional)], ogg_includes="$withval", ogg_includes="")
|
||||
AC_ARG_ENABLE(oggtest, [ --disable-oggtest Do not try to compile and run a test Ogg program],, enable_oggtest=yes)
|
||||
|
||||
if test "x$ogg_libraries" != "x" ; then
|
||||
OGG_LIBS="-L$ogg_libraries"
|
||||
elif test "x$ogg_prefix" != "x" ; then
|
||||
OGG_LIBS="-L$ogg_prefix/lib"
|
||||
elif test "x$prefix" != "xNONE" ; then
|
||||
OGG_LIBS="-L$libdir"
|
||||
fi
|
||||
|
||||
OGG_LIBS="$OGG_LIBS -logg"
|
||||
|
||||
if test "x$ogg_includes" != "x" ; then
|
||||
OGG_CFLAGS="-I$ogg_includes"
|
||||
elif test "x$ogg_prefix" != "x" ; then
|
||||
OGG_CFLAGS="-I$ogg_prefix/include"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
OGG_CFLAGS=""
|
||||
fi
|
||||
|
||||
AC_MSG_CHECKING(for Ogg)
|
||||
no_ogg=""
|
||||
|
||||
|
||||
if test "x$enable_oggtest" = "xyes" ; then
|
||||
ac_save_CFLAGS="$CFLAGS"
|
||||
ac_save_LIBS="$LIBS"
|
||||
CFLAGS="$CFLAGS $OGG_CFLAGS"
|
||||
LIBS="$LIBS $OGG_LIBS"
|
||||
dnl
|
||||
dnl Now check if the installed Ogg is sufficiently new.
|
||||
dnl
|
||||
rm -f conf.oggtest
|
||||
AC_TRY_RUN([
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <ogg/ogg.h>
|
||||
|
||||
int main ()
|
||||
{
|
||||
system("touch conf.oggtest");
|
||||
return 0;
|
||||
}
|
||||
|
||||
],, no_ogg=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
|
||||
if test "x$no_ogg" = "x" ; then
|
||||
AC_MSG_RESULT(yes)
|
||||
ifelse([$1], , :, [$1])
|
||||
else
|
||||
AC_MSG_RESULT(no)
|
||||
if test -f conf.oggtest ; then
|
||||
:
|
||||
else
|
||||
echo "*** Could not run Ogg test program, checking why..."
|
||||
CFLAGS="$CFLAGS $OGG_CFLAGS"
|
||||
LIBS="$LIBS $OGG_LIBS"
|
||||
AC_TRY_LINK([
|
||||
#include <stdio.h>
|
||||
#include <ogg/ogg.h>
|
||||
], [ return 0; ],
|
||||
[ echo "*** The test program compiled, but did not run. This usually means"
|
||||
echo "*** that the run-time linker is not finding Ogg or finding the wrong"
|
||||
echo "*** version of Ogg. If it is not finding Ogg, you'll need to set your"
|
||||
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
|
||||
echo "*** to the installed location Also, make sure you have run ldconfig if that"
|
||||
echo "*** is required on your system"
|
||||
echo "***"
|
||||
echo "*** If you have an old version installed, it is best to remove it, although"
|
||||
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
|
||||
[ echo "*** The test program failed to compile or link. See the file config.log for the"
|
||||
echo "*** exact error that occured. This usually means Ogg was incorrectly installed"
|
||||
echo "*** or that you have moved Ogg since it was installed." ])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
OGG_CFLAGS=""
|
||||
OGG_LIBS=""
|
||||
ifelse([$2], , :, [$2])
|
||||
fi
|
||||
AC_SUBST(OGG_CFLAGS)
|
||||
AC_SUBST(OGG_LIBS)
|
||||
rm -f conf.oggtest
|
||||
])
|
||||
|
||||
# Configure paths for libvorbis
|
||||
# Jack Moffitt <[email protected]> 10-21-2000
|
||||
# Shamelessly stolen from Owen Taylor and Manish Singh
|
||||
# thomasvs added check for vorbis_bitrate_addblock which is new in rc3
|
||||
|
||||
dnl XIPH_PATH_VORBIS([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
|
||||
dnl Test for libvorbis, and define VORBIS_CFLAGS and VORBIS_LIBS
|
||||
dnl
|
||||
AC_DEFUN([XIPH_PATH_VORBIS],
|
||||
[dnl
|
||||
dnl Get the cflags and libraries
|
||||
dnl
|
||||
AC_ARG_WITH(vorbis,[ --with-vorbis=PFX Prefix where libvorbis is installed (optional)], vorbis_prefix="$withval", vorbis_prefix="")
|
||||
AC_ARG_WITH(vorbis-libraries,[ --with-vorbis-libraries=DIR Directory where libvorbis library is installed (optional)], vorbis_libraries="$withval", vorbis_libraries="")
|
||||
AC_ARG_WITH(vorbis-includes,[ --with-vorbis-includes=DIR Directory where libvorbis header files are installed (optional)], vorbis_includes="$withval", vorbis_includes="")
|
||||
AC_ARG_ENABLE(vorbistest, [ --disable-vorbistest Do not try to compile and run a test Vorbis program],, enable_vorbistest=yes)
|
||||
|
||||
if test "x$vorbis_libraries" != "x" ; then
|
||||
VORBIS_LIBS="-L$vorbis_libraries"
|
||||
elif test "x$vorbis_prefix" != "x" ; then
|
||||
VORBIS_LIBS="-L$vorbis_prefix/lib"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
VORBIS_LIBS="-L$libdir"
|
||||
fi
|
||||
|
||||
VORBIS_LIBS="$VORBIS_LIBS -lvorbis -lm"
|
||||
VORBISFILE_LIBS="-lvorbisfile"
|
||||
VORBISENC_LIBS="-lvorbisenc"
|
||||
|
||||
if test "x$vorbis_includes" != "x" ; then
|
||||
VORBIS_CFLAGS="-I$vorbis_includes"
|
||||
elif test "x$vorbis_prefix" != "x" ; then
|
||||
VORBIS_CFLAGS="-I$vorbis_prefix/include"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
VORBIS_CFLAGS=""
|
||||
fi
|
||||
|
||||
|
||||
AC_MSG_CHECKING(for Vorbis)
|
||||
no_vorbis=""
|
||||
|
||||
|
||||
if test "x$enable_vorbistest" = "xyes" ; then
|
||||
ac_save_CFLAGS="$CFLAGS"
|
||||
ac_save_LIBS="$LIBS"
|
||||
CFLAGS="$CFLAGS $VORBIS_CFLAGS $OGG_CFLAGS"
|
||||
LIBS="$LIBS $VORBIS_LIBS $VORBISENC_LIBS $OGG_LIBS"
|
||||
dnl
|
||||
dnl Now check if the installed Vorbis is sufficiently new.
|
||||
dnl
|
||||
rm -f conf.vorbistest
|
||||
AC_TRY_RUN([
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <vorbis/codec.h>
|
||||
#include <vorbis/vorbisenc.h>
|
||||
|
||||
int main ()
|
||||
{
|
||||
vorbis_block vb;
|
||||
vorbis_dsp_state vd;
|
||||
vorbis_info vi;
|
||||
|
||||
vorbis_info_init (&vi);
|
||||
vorbis_encode_init (&vi, 2, 44100, -1, 128000, -1);
|
||||
vorbis_analysis_init (&vd, &vi);
|
||||
vorbis_block_init (&vd, &vb);
|
||||
/* this function was added in 1.0rc3, so this is what we're testing for */
|
||||
vorbis_bitrate_addblock (&vb);
|
||||
|
||||
system("touch conf.vorbistest");
|
||||
return 0;
|
||||
}
|
||||
|
||||
],, no_vorbis=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
|
||||
if test "x$no_vorbis" = "x" ; then
|
||||
AC_MSG_RESULT(yes)
|
||||
ifelse([$1], , :, [$1])
|
||||
else
|
||||
AC_MSG_RESULT(no)
|
||||
if test -f conf.vorbistest ; then
|
||||
:
|
||||
else
|
||||
echo "*** Could not run Vorbis test program, checking why..."
|
||||
CFLAGS="$CFLAGS $VORBIS_CFLAGS"
|
||||
LIBS="$LIBS $VORBIS_LIBS $OGG_LIBS"
|
||||
AC_TRY_LINK([
|
||||
#include <stdio.h>
|
||||
#include <vorbis/codec.h>
|
||||
], [ return 0; ],
|
||||
[ echo "*** The test program compiled, but did not run. This usually means"
|
||||
echo "*** that the run-time linker is not finding Vorbis or finding the wrong"
|
||||
echo "*** version of Vorbis. If it is not finding Vorbis, you'll need to set your"
|
||||
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
|
||||
echo "*** to the installed location Also, make sure you have run ldconfig if that"
|
||||
echo "*** is required on your system"
|
||||
echo "***"
|
||||
echo "*** If you have an old version installed, it is best to remove it, although"
|
||||
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
|
||||
[ echo "*** The test program failed to compile or link. See the file config.log for the"
|
||||
echo "*** exact error that occured. This usually means Vorbis was incorrectly installed"
|
||||
echo "*** or that you have moved Vorbis since it was installed." ])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
VORBIS_CFLAGS=""
|
||||
VORBIS_LIBS=""
|
||||
VORBISFILE_LIBS=""
|
||||
VORBISENC_LIBS=""
|
||||
ifelse([$2], , :, [$2])
|
||||
fi
|
||||
AC_SUBST(VORBIS_CFLAGS)
|
||||
AC_SUBST(VORBIS_LIBS)
|
||||
AC_SUBST(VORBISFILE_LIBS)
|
||||
AC_SUBST(VORBISENC_LIBS)
|
||||
rm -f conf.vorbistest
|
||||
])
|
||||
|
||||
dnl XIPH_PATH_THEORA([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
|
||||
dnl Test for libtheora, and define THEORA_CFLAGS and THEORA_LIBS
|
||||
dnl
|
||||
AC_DEFUN([XIPH_PATH_THEORA],
|
||||
[dnl
|
||||
dnl Get the cflags and libraries
|
||||
dnl
|
||||
AC_ARG_WITH(theora,[ --with-theora=PFX Prefix where libtheora is installed (optional)], theora_prefix="$withval", theora_prefix="")
|
||||
AC_ARG_WITH(theora-libraries,[ --with-theora-libraries=DIR Directory where libtheora library is installed (optional)], theora_libraries="$withval", theora_libraries="")
|
||||
AC_ARG_WITH(theora-includes,[ --with-theora-includes=DIR Directory where libtheora header files are installed (optional)], theora_includes="$withval", theora_includes="")
|
||||
AC_ARG_ENABLE(theoratest, [ --disable-theoratest Do not try to compile and run a test Theora program],, enable_theoratest=yes)
|
||||
|
||||
if test "x$theora_libraries" != "x" ; then
|
||||
THEORA_LIBS="-L$theora_libraries"
|
||||
elif test "x$theora_prefix" != "x" ; then
|
||||
THEORA_LIBS="-L$theora_prefix/lib"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
THEORA_LIBS="-L$libdir"
|
||||
fi
|
||||
|
||||
THEORA_LIBS="$THEORA_LIBS -ltheora"
|
||||
|
||||
if test "x$theora_includes" != "x" ; then
|
||||
THEORA_CFLAGS="-I$theora_includes"
|
||||
elif test "x$theora_prefix" != "x" ; then
|
||||
THEORA_CFLAGS="-I$theora_prefix/include"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
THEORA_CFLAGS=""
|
||||
fi
|
||||
|
||||
|
||||
AC_MSG_CHECKING(for Theora)
|
||||
no_theora=""
|
||||
|
||||
|
||||
if test "x$enable_theoratest" = "xyes" ; then
|
||||
ac_save_CFLAGS="$CFLAGS"
|
||||
ac_save_LIBS="$LIBS"
|
||||
CFLAGS="$CFLAGS $THEORA_CFLAGS $OGG_CFLAGS"
|
||||
LIBS="$LIBS $THEORA_LIBS $OGG_LIBS"
|
||||
dnl
|
||||
dnl Now check if the installed Theora is sufficiently new.
|
||||
dnl
|
||||
rm -f conf.theoratest
|
||||
AC_TRY_RUN([
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <theora/theora.h>
|
||||
#include <vorbis/codec.h>
|
||||
|
||||
int main ()
|
||||
{
|
||||
theora_info ti;
|
||||
theora_state ts;
|
||||
|
||||
theora_info_init(&ti);
|
||||
|
||||
system("touch conf.theoratest");
|
||||
return 0;
|
||||
}
|
||||
|
||||
],, no_theora=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
|
||||
if test "x$no_theora" = "x" ; then
|
||||
AC_MSG_RESULT(yes)
|
||||
ifelse([$1], , :, [$1])
|
||||
else
|
||||
AC_MSG_RESULT(no)
|
||||
if test -f conf.theoratest ; then
|
||||
:
|
||||
else
|
||||
echo "*** Could not run Theora test program, checking why..."
|
||||
CFLAGS="$CFLAGS $THEORA_CFLAGS"
|
||||
LIBS="$LIBS $THEORA_LIBS $OGG_LIBS"
|
||||
AC_TRY_LINK([
|
||||
#include <stdio.h>
|
||||
#include <vorbis/codec.h>
|
||||
], [ return 0; ],
|
||||
[ echo "*** The test program compiled, but did not run. This usually means"
|
||||
echo "*** that the run-time linker is not finding Theora or finding the wrong"
|
||||
echo "*** version of Theora. If it is not finding Theora, you'll need to set your"
|
||||
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
|
||||
echo "*** to the installed location Also, make sure you have run ldconfig if that"
|
||||
echo "*** is required on your system"
|
||||
echo "***"
|
||||
echo "*** If you have an old version installed, it is best to remove it, although"
|
||||
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
|
||||
[ echo "*** The test program failed to compile or link. See the file config.log for the"
|
||||
echo "*** exact error that occured. This usually means Theora was incorrectly installed"
|
||||
echo "*** or that you have moved Theora since it was installed." ])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
THEORA_CFLAGS=""
|
||||
THEORA_LIBS=""
|
||||
ifelse([$2], , :, [$2])
|
||||
fi
|
||||
AC_SUBST(THEORA_CFLAGS)
|
||||
AC_SUBST(THEORA_LIBS)
|
||||
rm -f conf.theoratest
|
||||
])
|
||||
|
||||
|
||||
dnl AM_PATH_OPENAL([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
|
||||
dnl Test for OpenAL, and define OPENAL_CFLAGS and OPENAL_LIBS
|
||||
dnl
|
||||
AC_DEFUN([AM_PATH_OPENAL],
|
||||
[dnl
|
||||
dnl Get the cflags and libraries
|
||||
dnl
|
||||
AC_ARG_WITH(openal,[ --with-openal=PFX Prefix where OpenAL is installed (optional)], openal_prefix="$withval", openal_prefix="")
|
||||
AC_ARG_WITH(openal-libraries,[ --with-openal-libraries=DIR Directory where OpenAL library is installed (optional)], openal_libraries="$withval", openal_libraries="")
|
||||
AC_ARG_WITH(openal-includes,[ --with-openal-includes=DIR Directory where OpenAL header files are installed (optional)], openal_includes="$withval", openal_includes="")
|
||||
AC_ARG_ENABLE(openaltest, [ --disable-openaltest Do not try to compile and run a test OpenAL program],, enable_openaltest=yes)
|
||||
|
||||
if test "x$openal_libraries" != "x" ; then
|
||||
OPENAL_LIBS="-L$openal_libraries"
|
||||
elif test "x$openal_prefix" != "x" ; then
|
||||
OPENAL_LIBS="-L$openal_prefix/lib"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
OPENAL_LIBS="-L$libdir"
|
||||
fi
|
||||
|
||||
OPENAL_LIBS="$OPENAL_LIBS -lopenal"
|
||||
|
||||
if test "x$openal_includes" != "x" ; then
|
||||
OPENAL_CFLAGS="-I$openal_includes"
|
||||
elif test "x$openal_prefix" != "x" ; then
|
||||
OPENAL_CFLAGS="-I$openal_prefix/include"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
OPENAL_CFLAGS=""
|
||||
fi
|
||||
|
||||
|
||||
AC_MSG_CHECKING(for OpenAL)
|
||||
no_openal=""
|
||||
|
||||
|
||||
if test "x$enable_openaltest" = "xyes" ; then
|
||||
ac_save_CFLAGS="$CFLAGS"
|
||||
ac_save_LIBS="$LIBS"
|
||||
CFLAGS="$CFLAGS $OPENAL_CFLAGS"
|
||||
LIBS="$LIBS $OPENAL_LIBS"
|
||||
dnl
|
||||
dnl Now check if the installed OpenAL is sufficiently new.
|
||||
dnl
|
||||
rm -f conf.openaltest
|
||||
AC_TRY_RUN([
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <AL/al.h>
|
||||
#include <AL/alc.h>
|
||||
|
||||
int main ()
|
||||
{
|
||||
#ifdef AL_VERSION_1_1
|
||||
alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT");
|
||||
|
||||
system("touch conf.openaltest");
|
||||
return 0;
|
||||
#else
|
||||
printf("\n*** OpenAL version 1.1 or greater is required.\n");
|
||||
return 1;
|
||||
#endif
|
||||
}
|
||||
|
||||
],, no_openal=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
|
||||
if test "x$no_openal" = "x" ; then
|
||||
AC_MSG_RESULT(yes)
|
||||
ifelse([$1], , :, [$1])
|
||||
else
|
||||
AC_MSG_RESULT(no)
|
||||
if test -f conf.openaltest ; then
|
||||
:
|
||||
else
|
||||
echo "*** Could not run OpenAL test program, checking why..."
|
||||
CFLAGS="$CFLAGS $OPENAL_CFLAGS"
|
||||
LIBS="$LIBS $OPENAL_LIBS"
|
||||
AC_TRY_LINK([
|
||||
#include <stdio.h>
|
||||
#include <AL/al.h>
|
||||
], [ return 0; ],
|
||||
[ echo "*** The test program compiled, but did not run. This usually means"
|
||||
echo "*** that the run-time linker is not finding OpenAL or finding the wrong"
|
||||
echo "*** version of OpenAL. If it is not finding OpenAL, you'll need to set your"
|
||||
echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
|
||||
echo "*** to the installed location Also, make sure you have run ldconfig if that"
|
||||
echo "*** is required on your system"
|
||||
echo "***"
|
||||
echo "*** If you have an old version installed, it is best to remove it, although"
|
||||
echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"],
|
||||
[ echo "*** The test program failed to compile or link. See the file config.log for the"
|
||||
echo "*** exact error that occured. This usually means OpenAL was incorrectly installed"
|
||||
echo "*** or that you have moved OpenAL since it was installed." ])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
OPENAL_CFLAGS=""
|
||||
OPENAL_LIBS=""
|
||||
ifelse([$2], , :, [$2])
|
||||
fi
|
||||
AC_SUBST(OPENAL_CFLAGS)
|
||||
AC_SUBST(OPENAL_LIBS)
|
||||
rm -f conf.openaltest
|
||||
])
|
||||
|
||||
dnl AM_PATH_OPENGL([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]])
|
||||
dnl Test for OpenGL, and define OPENGL_CFLAGS and OPENGL_LIBS
|
||||
dnl
|
||||
AC_DEFUN([AM_PATH_OPENGL],
|
||||
[dnl
|
||||
dnl Get the cflags and libraries
|
||||
dnl
|
||||
AC_ARG_WITH(opengl,[ --with-opengl=PFX Prefix where OpenGL is installed (optional)], opengl_prefix="$withval", opengl_prefix="")
|
||||
AC_ARG_WITH(opengl-libraries,[ --with-opengl-libraries=DIR Directory where OpenGL library is installed (optional)], opengl_libraries="$withval", opengl_libraries="")
|
||||
AC_ARG_WITH(opengl-includes,[ --with-opengl-includes=DIR Directory where OpenGL header files are installed (optional)], opengl_includes="$withval", opengl_includes="")
|
||||
AC_ARG_ENABLE(opengltest, [ --disable-opengltest Do not try to compile and run a test OpenGL program],, enable_opengltest=yes)
|
||||
|
||||
if test "x$opengl_libraries" != "x" ; then
|
||||
OPENGL_LIBS="-L$opengl_libraries"
|
||||
elif test "x$opengl_prefix" != "x" ; then
|
||||
OPENGL_LIBS="-L$opengl_prefix/lib"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
OPENGL_LIBS="-L$libdir"
|
||||
fi
|
||||
|
||||
OPENGL_LIBS="$OPENGL_LIBS -lGL -lGLU"
|
||||
|
||||
if test "x$opengl_includes" != "x" ; then
|
||||
OPENGL_CFLAGS="-I$opengl_includes"
|
||||
elif test "x$opengl_prefix" != "x" ; then
|
||||
OPENGL_CFLAGS="-I$opengl_prefix/include"
|
||||
elif test "x$prefix" != "xNONE"; then
|
||||
OPENGL_CFLAGS=""
|
||||
fi
|
||||
|
||||
|
||||
no_opengl=""
|
||||
|
||||
|
||||
if test "x$enable_opengltest" = "xyes" ; then
|
||||
ac_save_CFLAGS="$CFLAGS"
|
||||
ac_save_LIBS="$LIBS"
|
||||
CFLAGS="$CFLAGS $OPENGL_CFLAGS"
|
||||
LIBS="$LIBS $OPENGL_LIBS"
|
||||
|
||||
AC_CHECK_LIB(GL, glPushMatrix,
|
||||
[AC_CHECK_HEADER(GL/gl.h,
|
||||
[AC_CHECK_LIB(GLU, gluPerspective,
|
||||
[AC_CHECK_HEADER(GL/glu.h, ,
|
||||
dnl NOTE: this is a failure
|
||||
no_opengl=yes
|
||||
)]
|
||||
)]
|
||||
)]
|
||||
)
|
||||
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
fi
|
||||
|
||||
if test "x$no_opengl" = "x" ; then
|
||||
ifelse([$1], , :, [$1])
|
||||
else
|
||||
OPENGL_CFLAGS=""
|
||||
OPENGL_LIBS=""
|
||||
ifelse([$2], , :, [$2])
|
||||
fi
|
||||
AC_SUBST(OPENGL_CFLAGS)
|
||||
AC_SUBST(OPENGL_LIBS)
|
||||
])
|
||||
@@ -1,64 +0,0 @@
|
||||
version: 1.0.0.{build}
|
||||
image: Visual Studio 2015
|
||||
configuration:
|
||||
- Debug
|
||||
- Release
|
||||
clone_depth: 10
|
||||
environment:
|
||||
matrix:
|
||||
- BuildID: 0
|
||||
CMAKE_GENERATOR: Visual Studio 14 2015
|
||||
PlatformToolset: v140_xp
|
||||
QT_DIR: C:\Qt\5.9\msvc2015
|
||||
- BuildID: 1
|
||||
CMAKE_GENERATOR: Visual Studio 14 2015 Win64
|
||||
PlatformToolset: v140_xp
|
||||
QT_DIR: C:\Qt\5.9\msvc2015_64
|
||||
before_build:
|
||||
- git submodule update --init --recursive
|
||||
build_script:
|
||||
- ps: . $Env:APPVEYOR_BUILD_FOLDER/ci/appveyor/build.ps1
|
||||
test_script:
|
||||
- ps: . $Env:APPVEYOR_BUILD_FOLDER/ci/appveyor/test.ps1
|
||||
|
||||
deploy:
|
||||
- provider: GitHub
|
||||
auth_token:
|
||||
secure: 3kV4efHXwRnfXzmJPRAOs8D7+MhwXUXYeayI/P5y114L09kJa6b6L70beXdW7yYr
|
||||
on:
|
||||
ReleaseBuild: true # deploy on release push only
|
||||
|
||||
- provider: FTP
|
||||
protocol: sftp
|
||||
host: scp.indiegames.us
|
||||
username:
|
||||
secure: SFivQZfatqWHXK1ijYK3GQ==
|
||||
password:
|
||||
secure: q6Zk/412o1ri+NEya1dl1Q==
|
||||
folder: public_html/builds/nightly/$(VersionName)
|
||||
on:
|
||||
NightlyBuild: true # deploy on nightly push only
|
||||
|
||||
- provider: FTP
|
||||
protocol: ftp
|
||||
host: swc.fs2downloads.com
|
||||
username:
|
||||
secure: EXg2ADoKzMduZF90ip2Q0g==
|
||||
password:
|
||||
secure: x0LL0uY9yBAQ7JTARhQ6AA==
|
||||
folder: swc.fs2downloads.com/builds/nightly/$(VersionName)
|
||||
beta: true
|
||||
on:
|
||||
NightlyBuild: true # deploy on nightly push only
|
||||
|
||||
- provider: FTP
|
||||
protocol: ftp
|
||||
host: swc.fs2downloads.com
|
||||
username:
|
||||
secure: EXg2ADoKzMduZF90ip2Q0g==
|
||||
password:
|
||||
secure: x0LL0uY9yBAQ7JTARhQ6AA==
|
||||
folder: swc.fs2downloads.com/builds/test/$(VersionName)
|
||||
beta: true
|
||||
on:
|
||||
TestBuild: true # deploy on test build push only
|
||||
Executable
+139
@@ -0,0 +1,139 @@
|
||||
#!/bin/sh
|
||||
# Run this to generate all the initial makefiles, etc.
|
||||
|
||||
srcdir=`dirname $0`
|
||||
PKG_NAME="fs2_open"
|
||||
|
||||
# check the version of a package
|
||||
check_version() {
|
||||
COMMAND=$1
|
||||
MAJOR=$2
|
||||
MINOR=$3
|
||||
MICRO=$4
|
||||
|
||||
($COMMAND --version) </dev/null >/dev/null 2>&1 || return 1
|
||||
|
||||
ver=`$COMMAND --version|head -n 1|sed 's/^.*) //'|sed 's/ (.*)//'`
|
||||
major=`echo $ver | cut -d. -f1 | sed s/[a-zA-Z\-].*//g`
|
||||
minor=`echo $ver | cut -d. -f2 | sed s/[a-zA-Z\-].*//g`
|
||||
micro=`echo $ver | cut -d. -f3 | sed s/[a-zA-Z\-].*//g`
|
||||
test -z "$major" && major=0
|
||||
test -z "$minor" && minor=0
|
||||
test -z "$micro" && micro=0
|
||||
|
||||
fail=0
|
||||
if [ ! "$major" -gt "$MAJOR" ]; then
|
||||
if [ "$major" -lt "$MAJOR" ]; then
|
||||
fail=1
|
||||
elif [ ! "$minor" -gt "$MINOR" ]; then
|
||||
if [ "$minor" -lt "$MINOR" ]; then
|
||||
fail=1
|
||||
elif [ "$micro" -lt "$MICRO" ]; then
|
||||
fail=1
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
||||
return "$fail"
|
||||
}
|
||||
|
||||
AUTOMAKE=
|
||||
ACLOCAL=
|
||||
DIE=0
|
||||
|
||||
(autoconf --version) < /dev/null > /dev/null 2>&1 || {
|
||||
echo
|
||||
echo "**Error**: You must have \`autoconf' installed to."
|
||||
echo "Download the appropriate package for your distribution,"
|
||||
echo "or get the source tarball at ftp://ftp.gnu.org/pub/gnu/"
|
||||
DIE=1
|
||||
}
|
||||
|
||||
for AM in automake-1.11 automake-1.10 automake-1.9 automake-1.8 automake-1.7 automake-1.6 automake; do
|
||||
(check_version "$AM" 1 6 1) && {
|
||||
AUTOMAKE="$AM"
|
||||
break
|
||||
}
|
||||
done
|
||||
|
||||
if [ -z "$AUTOMAKE" ]; then
|
||||
echo
|
||||
echo "**Error**: You must have \`automake' version 1.6.1 or greater"
|
||||
echo "installed to compile $PKG_NAME. Download the appropriate package"
|
||||
echo "for your distribution, or get the source tarball at"
|
||||
echo "ftp://ftp.gnu.org/pub/gnu/"
|
||||
DIE=1
|
||||
fi
|
||||
|
||||
# if no automake, don't bother testing for aclocal
|
||||
test -z "$AUTOMAKE" || {
|
||||
for ACL in aclocal-1.11 aclocal-1.10 aclocal-1.9 aclocal-1.8 aclocal-1.7 aclocal-1.6 aclocal; do
|
||||
(check_version "$ACL" 1 6 1) && {
|
||||
ACLOCAL="$ACL"
|
||||
break
|
||||
}
|
||||
done
|
||||
|
||||
if [ -z "$ACLOCAL" ]; then
|
||||
echo
|
||||
echo "**Error**: Missing \`aclocal'. The version of \`automake'"
|
||||
echo "installed seems to be outdated. Get a recent package from"
|
||||
echo "ftp://ftp.gnu.org/pub/gnu/"
|
||||
DIE=1
|
||||
fi
|
||||
}
|
||||
|
||||
if test "$DIE" -eq 1; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if test -z "$*"; then
|
||||
echo "**Warning**: I am going to run \`configure' with no arguments."
|
||||
echo "If you wish to pass any to it, please specify them on the"
|
||||
echo \`$0\'" command line."
|
||||
echo
|
||||
fi
|
||||
|
||||
case $CC in
|
||||
xlc )
|
||||
am_opt=--include-deps;;
|
||||
esac
|
||||
|
||||
for coin in `find $srcdir -name configure.ac -print`
|
||||
do
|
||||
dr=`dirname $coin`
|
||||
if test -f $dr/NO-AUTO-GEN; then
|
||||
echo skipping $dr -- flagged as no auto-gen
|
||||
else
|
||||
echo processing $dr
|
||||
macrodirs=`sed -n -e 's,AM_ACLOCAL_INCLUDE(\(.*\)),\1,gp' < $coin`
|
||||
( cd $dr
|
||||
aclocalinclude="$ACLOCAL_FLAGS"
|
||||
for k in $macrodirs; do
|
||||
if test -d $k; then
|
||||
aclocalinclude="$aclocalinclude -I $k"
|
||||
##else
|
||||
## echo "**Warning**: No such directory \`$k'. Ignored."
|
||||
fi
|
||||
done
|
||||
echo "Running $ACLOCAL $aclocalinclude ..."
|
||||
"$ACLOCAL" $aclocalinclude
|
||||
echo "Running $AUTOMAKE --add-missing --copy --foreign $am_opt ..."
|
||||
"$AUTOMAKE" --add-missing --copy --foreign $am_opt
|
||||
echo "Running autoconf..."
|
||||
autoconf
|
||||
)
|
||||
fi
|
||||
done
|
||||
|
||||
#conf_flags="--enable-maintainer-mode --enable-compile-warnings" #--enable-iso-c
|
||||
|
||||
# to not run configure, call autogen.sh as,
|
||||
# NOCONFIGURE=1 ./autogen.sh
|
||||
if test x$NOCONFIGURE = x; then
|
||||
echo Running $srcdir/configure $conf_flags "$@" ...
|
||||
$srcdir/configure $conf_flags "$@" \
|
||||
&& echo Now type \`make\' to compile $PKG_NAME.
|
||||
else
|
||||
echo Skipping configure process.
|
||||
fi
|
||||
@@ -1,160 +0,0 @@
|
||||
|
||||
class BuildConfig {
|
||||
[string]$Generator
|
||||
[string]$PackageType
|
||||
[string]$Toolset
|
||||
[string]$SimdType
|
||||
[string]$QtDir
|
||||
[Bool]$SourcePackage
|
||||
}
|
||||
|
||||
$NightlyConfigurations = @(
|
||||
[BuildConfig]@{
|
||||
Generator="Visual Studio 14 2015 Win64";
|
||||
PackageType="Win64";
|
||||
Toolset="v140_xp";
|
||||
SimdType="SSE2";
|
||||
QtDir="C:\Qt\5.9\msvc2015_64";
|
||||
SourcePackage=$false;
|
||||
},
|
||||
[BuildConfig]@{
|
||||
Generator="Visual Studio 14 2015";
|
||||
PackageType="Win32";
|
||||
Toolset="v140_xp";
|
||||
SimdType="SSE2";
|
||||
QtDir="C:\Qt\5.9\msvc2015";
|
||||
SourcePackage=$false;
|
||||
}
|
||||
)
|
||||
$ReleaseConfigurations = @(
|
||||
[BuildConfig]@{
|
||||
Generator="Visual Studio 14 2015";
|
||||
PackageType="Win32";
|
||||
Toolset="v140_xp";
|
||||
SimdType="SSE2";
|
||||
QtDir="C:\Qt\5.9\msvc2015";
|
||||
SourcePackage=$true;
|
||||
}
|
||||
[BuildConfig]@{
|
||||
Generator="Visual Studio 14 2015";
|
||||
PackageType="Win32-AVX";
|
||||
Toolset="v140_xp";
|
||||
SimdType="AVX";
|
||||
QtDir="C:\Qt\5.9\msvc2015";
|
||||
SourcePackage=$false;
|
||||
}
|
||||
[BuildConfig]@{
|
||||
Generator="Visual Studio 14 2015 Win64";
|
||||
PackageType="Win64";
|
||||
Toolset="v140_xp";
|
||||
SimdType="SSE2";
|
||||
QtDir="C:\Qt\5.9\msvc2015_64";
|
||||
SourcePackage=$false;
|
||||
}
|
||||
[BuildConfig]@{
|
||||
Generator="Visual Studio 14 2015 Win64";
|
||||
PackageType="Win64-AVX";
|
||||
Toolset="v140_xp";
|
||||
SimdType="AVX";
|
||||
QtDir="C:\Qt\5.9\msvc2015_64";
|
||||
SourcePackage=$false;
|
||||
}
|
||||
)
|
||||
|
||||
$BuildConfigurations = $null
|
||||
|
||||
# Default values
|
||||
$ReleaseBuild = $false
|
||||
$NightlyBuild = $false
|
||||
$TestBuild = $false
|
||||
|
||||
# Set to true to test either the release or the nightly part of this script
|
||||
$ReleaseTest = $false
|
||||
$NightlyTest = $false
|
||||
$TestBuildTest = $false
|
||||
|
||||
if ($ReleaseTest -Or ([System.Convert]::ToBoolean($env:APPVEYOR_REPO_TAG) -And ("$env:APPVEYOR_REPO_TAG_NAME" -match "^release_(.*)"))) {
|
||||
# Tag matches
|
||||
$ReleaseBuild = $true
|
||||
$PackageName = "fs2_open_$($matches[1])"
|
||||
$BuildConfigurations = $ReleaseConfigurations
|
||||
}
|
||||
|
||||
if ($NightlyTest -Or ([System.Convert]::ToBoolean($env:APPVEYOR_REPO_TAG) -And ("$env:APPVEYOR_REPO_TAG_NAME" -match "^nightly_(.*)"))) {
|
||||
# Tag matches
|
||||
$NightlyBuild = $true
|
||||
$PackageName = "nightly_$($matches[1])"
|
||||
Set-AppveyorBuildVariable 'VersionName' "$($matches[1])"
|
||||
$BuildConfigurations = $NightlyConfigurations
|
||||
}
|
||||
|
||||
if ($TestBuildTest -Or ([System.Convert]::ToInt32($env:APPVEYOR_PULL_REQUEST_NUMBER) -le 0 -And ("$env:APPVEYOR_REPO_BRANCH" -match "^test\/(.*)"))) {
|
||||
# Tag matches
|
||||
$TestBuild = $true
|
||||
$PackageName = "test_$($matches[1])"
|
||||
Set-AppveyorBuildVariable 'VersionName' "$($matches[1])"
|
||||
$BuildConfigurations = $NightlyConfigurations
|
||||
|
||||
# Override the revision string so that the builds are named correctly
|
||||
[System.IO.File]::WriteAllLines("$env:APPVEYOR_BUILD_FOLDER/version_override.cmake", "set(FSO_VERSION_REVISION_STR $env:VersionName)")
|
||||
}
|
||||
|
||||
# Multiply by 2 so that we can add 0 or 1 for debug or release Configs
|
||||
$buildID = [convert]::ToInt32($env:BuildID) * 2
|
||||
if ($Env:Configuration -eq "Release") {
|
||||
$buildID = $buildID + 1
|
||||
}
|
||||
|
||||
$DeployBuild = $false
|
||||
if ($ReleaseBuild -Or $NightlyBuild -Or $TestBuild) {
|
||||
$DeployBuild = $true
|
||||
}
|
||||
|
||||
Set-AppveyorBuildVariable 'ReleaseBuild' "$ReleaseBuild"
|
||||
Set-AppveyorBuildVariable 'NightlyBuild' "$NightlyBuild"
|
||||
Set-AppveyorBuildVariable 'TestBuild' "$TestBuild"
|
||||
|
||||
New-Item build -type directory
|
||||
Set-Location -Path build
|
||||
|
||||
if ($DeployBuild) {
|
||||
# Release build
|
||||
if ($buildID -ge $BuildConfigurations.Length) {
|
||||
# Not needed
|
||||
exit 0
|
||||
}
|
||||
|
||||
$buildConfig = $BuildConfigurations[$buildID]
|
||||
|
||||
if ($buildConfig.SourcePackage -eq $True) {
|
||||
7z a -xr'!.git' "$($PackageName)-source-Win.zip" "$env:APPVEYOR_BUILD_FOLDER"
|
||||
Push-AppveyorArtifact "$($PackageName)-source-Win.zip"
|
||||
}
|
||||
|
||||
cmake -DCMAKE_INSTALL_PREFIX="$env:APPVEYOR_BUILD_FOLDER/../install" -DFSO_USE_SPEECH="ON" `
|
||||
-DFSO_USE_VOICEREC="ON" -DMSVC_SIMD_INSTRUCTIONS="$($buildConfig.SimdType)" `
|
||||
-DQT5_INSTALL_ROOT="$($buildConfig.QtDir)" -DFSO_BUILD_QTFRED=ON `
|
||||
-G "$($buildConfig.Generator)" -T "$($buildConfig.Toolset)" ..
|
||||
|
||||
$Configs = @("Release", "FastDebug")
|
||||
foreach ($config in $Configs) {
|
||||
cmake --build . --config "$config" --target INSTALL -- /verbosity:minimal
|
||||
if (! ($?)) {
|
||||
Add-AppveyorMessage "A release build failed!"
|
||||
exit 1
|
||||
}
|
||||
}
|
||||
|
||||
7z a "$($PackageName)-builds-$($buildConfig.PackageType).zip" "$env:APPVEYOR_BUILD_FOLDER/../install/*"
|
||||
Push-AppveyorArtifact "$($PackageName)-builds-$($buildConfig.PackageType).zip"
|
||||
} else {
|
||||
cmake -DFSO_USE_SPEECH="ON" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="ON" -DFSO_BUILD_TESTS="ON" -DMSVC_SIMD_INSTRUCTIONS=SSE2 `
|
||||
-DFSO_BUILD_QTFRED=ON -DQT5_INSTALL_ROOT="$env:QT_DIR" -DFSO_BUILD_FRED2="ON" `
|
||||
-G "$Env:CMAKE_GENERATOR" -T "$Env:PlatformToolset" ..
|
||||
|
||||
cmake --build . --config "$Env:CONFIGURATION" -- /verbosity:minimal
|
||||
|
||||
if (! ($?)) {
|
||||
exit 1
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
|
||||
if ([System.Convert]::ToBoolean($env:ReleaseBuild) -Or [System.Convert]::ToBoolean($env:NightlyBuild) -Or [System.Convert]::ToBoolean($env:TestBuild)) {
|
||||
# Skip tests for deployment
|
||||
exit 0
|
||||
} else {
|
||||
write "Running unit tests..."
|
||||
# Run unit tests
|
||||
&"$pwd\bin\$Env:CONFIGURATION\unittests.exe" --gtest_shuffle 2>&1
|
||||
|
||||
if (! ($?)) {
|
||||
exit 1
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
{
|
||||
"package": {
|
||||
"subject": "scp-fs2open",
|
||||
"repo": "FSO",
|
||||
"name": "nightly"
|
||||
},
|
||||
|
||||
"version": {
|
||||
"name": "$VERSION_NAME"
|
||||
},
|
||||
|
||||
"files": [
|
||||
{
|
||||
"includePattern": "/tmp/builds/(.*)",
|
||||
"uploadPattern": "$1"
|
||||
}
|
||||
],
|
||||
"publish": true
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
#!/usr/bin/env sh
|
||||
|
||||
set -ex
|
||||
|
||||
if [ "$NIGHTLY_BUILD" = true ]; then
|
||||
echo "Generating bintray config..."
|
||||
sed -e "s/\$VERSION_NAME/$VERSION_NAME/" ci/bintray.template.json > ci/bintray.json
|
||||
fi
|
||||
@@ -1,14 +0,0 @@
|
||||
#!/usr/bin/env sh
|
||||
|
||||
set -ex
|
||||
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
# Nothing to do here
|
||||
:
|
||||
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
# Nothing to do here
|
||||
:
|
||||
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
|
||||
# Nothing to do here
|
||||
:
|
||||
fi
|
||||
@@ -1,54 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -ex
|
||||
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
mkdir -p /tmp/builds
|
||||
if [ "$RELEASE_BUILD" = true ]; then
|
||||
# Package the source code in release builds
|
||||
PARENT_DIR="$(basename "$PWD")"
|
||||
(cd .. && tar -czvf /tmp/builds/$PACKAGE_NAME-source-Unix.tar.gz --exclude-vcs "$PARENT_DIR")
|
||||
fi
|
||||
fi
|
||||
|
||||
mkdir -p build
|
||||
cd build
|
||||
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
CXXFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas"
|
||||
CFLAGS="-m64 -mtune=generic -mfpmath=sse -msse -msse2 -pipe -Wno-unknown-pragmas"
|
||||
|
||||
if [[ "$CC" =~ ^clang.*$ ]]; then
|
||||
CXXFLAGS="$CXXFLAGS -stdlib=libc++"
|
||||
fi
|
||||
|
||||
export CXXFLAGS
|
||||
export CFLAGS
|
||||
CMAKE="cmake -G Ninja -DFSO_FATAL_WARNINGS=ON $CMAKE_OPTIONS"
|
||||
if [ "$BUILD_DEPLOYMENT" = true ]; then
|
||||
for config in $BUILD_CONFIGS
|
||||
do
|
||||
mkdir -p $config
|
||||
cd $config
|
||||
eval $CMAKE -DFSO_INSTALL_DEBUG_FILES=ON -DCMAKE_BUILD_TYPE=$config -DCMAKE_INSTALL_PREFIX="/tmp/release/$config" \
|
||||
-DFSO_BUILD_APPIMAGE=ON -DFSO_BUILD_INCLUDED_LIBS=ON -DFFMPEG_USE_PRECOMPILED=ON -DFSO_BUILD_QTFRED=OFF ../..
|
||||
cd ..
|
||||
done
|
||||
else
|
||||
eval $CMAKE -DCMAKE_BUILD_TYPE=$CONFIGURATION -DFSO_BUILD_TESTS=ON -DFSO_BUILD_INCLUDED_LIBS=ON -DFSO_BUILD_QTFRED=ON ..
|
||||
fi
|
||||
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
if [ "$BUILD_DEPLOYMENT" = true ]; then
|
||||
cmake -G "Xcode" -DFSO_FATAL_WARNINGS=ON -DFSO_INSTALL_DEBUG_FILES=ON -DCMAKE_INSTALL_PREFIX="/tmp/release" ..
|
||||
else
|
||||
cmake -G "Xcode" $CMAKE_OPTIONS ..
|
||||
fi
|
||||
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
|
||||
if [ "$CMAKE_GENERATOR" = "Ninja" ]; then
|
||||
cmake -DFSO_USE_SPEECH="OFF" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
|
||||
-DFSO_BUILD_FRED2="OFF" -G "$CMAKE_GENERATOR" ..
|
||||
else
|
||||
cmake -DFSO_USE_SPEECH="ON" -DFSO_FATAL_WARNINGS="ON" -DFSO_USE_VOICEREC="OFF" -DFSO_BUILD_TESTS="ON" \
|
||||
-DMSVC_SIMD_INSTRUCTIONS=SSE2 -DFSO_BUILD_FRED2="ON" -G "$CMAKE_GENERATOR" -T "$CMAKE_TOOLSET" ..
|
||||
fi
|
||||
fi
|
||||
@@ -1,74 +0,0 @@
|
||||
#!/usr/bin/env sh
|
||||
|
||||
RELEASE_BUILD=false
|
||||
NIGHTLY_BUILD=false
|
||||
TEST_BUILD=false
|
||||
|
||||
BUILD_DEPLOYMENT=false
|
||||
BUILD_CONFIGS="Release FastDebug"
|
||||
VERSION_NAME=""
|
||||
PACKAGE_NAME=""
|
||||
|
||||
RELEASE_PATTERN="^release_(.*)$"
|
||||
NIGHTLY_PATTERN="^nightly_(.*)$"
|
||||
TEST_BUILD_PATTERN="^test\/(.*)$"
|
||||
|
||||
# These are for testing
|
||||
NIGHTLY_TEST=false
|
||||
RELEASE_TEST=false
|
||||
TEST_BUILD_TEST=false
|
||||
|
||||
if [ "$RELEASE_TEST" = true ] || [[ "$TRAVIS_TAG" =~ $RELEASE_PATTERN ]]; then
|
||||
echo "This is a release tag!";
|
||||
RELEASE_BUILD=true;
|
||||
PACKAGE_NAME="fs2_open_${BASH_REMATCH[1]}";
|
||||
fi
|
||||
if [ "$NIGHTLY_TEST" = true ] || [[ "$TRAVIS_TAG" =~ $NIGHTLY_PATTERN ]]; then
|
||||
echo "This is a nightly tag!";
|
||||
NIGHTLY_BUILD=true;
|
||||
VERSION_NAME="${BASH_REMATCH[1]}";
|
||||
PACKAGE_NAME="nightly_${BASH_REMATCH[1]}";
|
||||
fi
|
||||
if [ "$TEST_BUILD_TEST" = true ] || [[ "$TRAVIS_PULL_REQUEST" == "false" && "$TRAVIS_BRANCH" =~ $TEST_BUILD_PATTERN ]]; then
|
||||
echo "This is a test build branch!";
|
||||
TEST_BUILD=true;
|
||||
if [ "$TEST_BUILD_TEST" = true ]; then
|
||||
VERSION_NAME="test";
|
||||
PACKAGE_NAME="test_test";
|
||||
else
|
||||
VERSION_NAME="${BASH_REMATCH[1]}";
|
||||
PACKAGE_NAME="test_${BASH_REMATCH[1]}";
|
||||
fi
|
||||
|
||||
# Override the revision string so that the builds are named correctly
|
||||
echo "set(FSO_VERSION_REVISION_STR $VERSION_NAME)" > "$TRAVIS_BUILD_DIR/version_override.cmake"
|
||||
fi
|
||||
|
||||
if ([ "$RELEASE_BUILD" = true ] || [ "$NIGHTLY_BUILD" = true ] || [ "$TEST_BUILD" = true ]); then
|
||||
BUILD_DEPLOYMENT=true;
|
||||
fi
|
||||
|
||||
if [ "$BUILD_DEPLOYMENT" = true ]; then
|
||||
if ([ "$TRAVIS_OS_NAME" = "linux" ] && (! [[ "$CC" =~ ^gcc-5.*$ ]])); then
|
||||
echo "Skipping non-release compiler";
|
||||
exit 0;
|
||||
fi
|
||||
|
||||
if ([[ "$CONFIGURATION" == "Debug" ]]); then
|
||||
echo "Skipping non-release configuration";
|
||||
exit 0;
|
||||
fi
|
||||
|
||||
if [ "$TRAVIS_OS_NAME" = "windows" ]; then
|
||||
echo "Skipping non-release platform"
|
||||
exit 0
|
||||
fi
|
||||
fi
|
||||
|
||||
export RELEASE_BUILD
|
||||
export NIGHTLY_BUILD
|
||||
export TEST_BUILD
|
||||
export BUILD_DEPLOYMENT
|
||||
export BUILD_CONFIGS
|
||||
export VERSION_NAME
|
||||
export PACKAGE_NAME
|
||||
@@ -1,141 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
#
|
||||
#===- clang-tidy-diff.py - ClangTidy Diff Checker ------------*- python -*--===#
|
||||
#
|
||||
# The LLVM Compiler Infrastructure
|
||||
#
|
||||
# This file is distributed under the University of Illinois Open Source
|
||||
# License. See LICENSE.TXT for details.
|
||||
#
|
||||
#===------------------------------------------------------------------------===#
|
||||
|
||||
r"""
|
||||
ClangTidy Diff Checker
|
||||
======================
|
||||
|
||||
This script reads input from a unified diff, runs clang-tidy on all changed
|
||||
files and outputs clang-tidy warnings in changed lines only. This is useful to
|
||||
detect clang-tidy regressions in the lines touched by a specific patch.
|
||||
Example usage for git/svn users:
|
||||
|
||||
git diff -U0 HEAD^ | clang-tidy-diff.py -p1
|
||||
svn diff --diff-cmd=diff -x-U0 | \
|
||||
clang-tidy-diff.py -fix -checks=-*,modernize-use-override
|
||||
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import json
|
||||
import re
|
||||
import subprocess
|
||||
import sys
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description=
|
||||
'Run clang-tidy against changed files, and '
|
||||
'output diagnostics only for modified '
|
||||
'lines.')
|
||||
parser.add_argument('-clang-tidy-binary', metavar='PATH',
|
||||
default='clang-tidy',
|
||||
help='path to clang-tidy binary')
|
||||
parser.add_argument('-p', metavar='NUM', default=0,
|
||||
help='strip the smallest prefix containing P slashes')
|
||||
parser.add_argument('-regex', metavar='PATTERN', default=None,
|
||||
help='custom pattern selecting file paths to check '
|
||||
'(case sensitive, overrides -iregex)')
|
||||
parser.add_argument('-iregex', metavar='PATTERN', default=
|
||||
r'.*\.(cpp|cc|c\+\+|cxx|c|cl|h|hpp|m|mm|inc)',
|
||||
help='custom pattern selecting file paths to check '
|
||||
'(case insensitive, overridden by -regex)')
|
||||
|
||||
parser.add_argument('-fix', action='store_true', default=False,
|
||||
help='apply suggested fixes')
|
||||
parser.add_argument('-checks',
|
||||
help='checks filter, when not specified, use clang-tidy '
|
||||
'default',
|
||||
default='')
|
||||
parser.add_argument('-path', dest='build_path',
|
||||
help='Path used to read a compile command database.')
|
||||
parser.add_argument('-extra-arg', dest='extra_arg',
|
||||
action='append', default=[],
|
||||
help='Additional argument to append to the compiler '
|
||||
'command line.')
|
||||
parser.add_argument('-extra-arg-before', dest='extra_arg_before',
|
||||
action='append', default=[],
|
||||
help='Additional argument to prepend to the compiler '
|
||||
'command line.')
|
||||
parser.add_argument('-quiet', action='store_true', default=False,
|
||||
help='Run clang-tidy in quiet mode')
|
||||
clang_tidy_args = []
|
||||
argv = sys.argv[1:]
|
||||
if '--' in argv:
|
||||
clang_tidy_args.extend(argv[argv.index('--'):])
|
||||
argv = argv[:argv.index('--')]
|
||||
|
||||
args = parser.parse_args(argv)
|
||||
|
||||
# Extract changed lines for each file.
|
||||
filename = None
|
||||
lines_by_file = {}
|
||||
for line in sys.stdin:
|
||||
match = re.search('^\+\+\+\ \"?(.*?/){%s}([^ \t\n\"]*)' % args.p, line)
|
||||
if match:
|
||||
filename = match.group(2)
|
||||
if filename == None:
|
||||
continue
|
||||
|
||||
if args.regex is not None:
|
||||
if not re.match('^%s$' % args.regex, filename):
|
||||
continue
|
||||
else:
|
||||
if not re.match('^%s$' % args.iregex, filename, re.IGNORECASE):
|
||||
continue
|
||||
|
||||
match = re.search('^@@.*\+(\d+)(,(\d+))?', line)
|
||||
if match:
|
||||
start_line = int(match.group(1))
|
||||
line_count = 1
|
||||
if match.group(3):
|
||||
line_count = int(match.group(3))
|
||||
if line_count == 0:
|
||||
continue
|
||||
end_line = start_line + line_count - 1;
|
||||
lines_by_file.setdefault(filename, []).append([start_line, end_line])
|
||||
|
||||
if len(lines_by_file) == 0:
|
||||
print("No relevant changes found.")
|
||||
sys.exit(0)
|
||||
|
||||
line_filter_json = json.dumps(
|
||||
[{"name" : name, "lines" : lines_by_file[name]} for name in lines_by_file],
|
||||
separators = (',', ':'))
|
||||
|
||||
quote = "";
|
||||
if sys.platform == 'win32':
|
||||
line_filter_json=re.sub(r'"', r'"""', line_filter_json)
|
||||
else:
|
||||
quote = "'";
|
||||
|
||||
# Run clang-tidy on files containing changes.
|
||||
command = [args.clang_tidy_binary]
|
||||
command.append('-line-filter=' + quote + line_filter_json + quote)
|
||||
if args.fix:
|
||||
command.append('-fix')
|
||||
if args.checks != '':
|
||||
command.append('-checks=' + quote + args.checks + quote)
|
||||
if args.quiet:
|
||||
command.append('-quiet')
|
||||
if args.build_path is not None:
|
||||
command.append('-p=%s' % args.build_path)
|
||||
command.extend(lines_by_file.keys())
|
||||
for arg in args.extra_arg:
|
||||
command.append('-extra-arg=%s' % arg)
|
||||
for arg in args.extra_arg_before:
|
||||
command.append('-extra-arg-before=%s' % arg)
|
||||
command.extend(clang_tidy_args)
|
||||
|
||||
sys.exit(subprocess.call(' '.join(command), shell=True))
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
@@ -1,24 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -e
|
||||
|
||||
if ! git rev-list $TRAVIS_COMMIT_RANGE 2>1 >/dev/null; then
|
||||
echo "\$TRAVIS_COMMIT_RANGE ($TRAVIS_COMMIT_RANGE) is not valid for this build (probably caused by a rebase)."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
cd "$TRAVIS_BUILD_DIR"
|
||||
|
||||
echo "Running clang-tidy on changed files"
|
||||
git diff -U0 --no-color $TRAVIS_COMMIT_RANGE | \
|
||||
$TRAVIS_BUILD_DIR/ci/travis/clang-tidy-diff.py -path "$TRAVIS_BUILD_DIR/build" -p1 \
|
||||
-regex 'code/.*$|freespace2/.*$|qtfred/.*$|test/src/.*$|build/.*$|tools/.*' \
|
||||
-clang-tidy-binary /usr/bin/clang-tidy-4.0 2>/dev/null | \
|
||||
tee clang-tidy-output.txt
|
||||
|
||||
if [[ -n $(grep "warning: " clang-tidy-output.txt) ]] || [[ -n $(grep "error: " clang-tidy-output.txt) ]]; then
|
||||
echo "Errors or warnings were detected in the clang-tidy output!"
|
||||
exit 1
|
||||
else
|
||||
echo -e "\033[1;32m\xE2\x9C\x93 passed:\033[0m clang-tidy test succeeded";
|
||||
fi
|
||||
@@ -1,54 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -e
|
||||
set -u
|
||||
|
||||
if [[ ! "$(curl -V)" == *"sftp"* ]]; then
|
||||
# Before
|
||||
echo "Before:"
|
||||
curl -V
|
||||
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
|
||||
# Since the Travis CI people are not capable of enabling SSH/SCP support for their libcurl we need to build that manually...
|
||||
# These commands are based on the tutorial from here: http://zeroset.mnim.org/2013/03/14/sftp-support-for-curl-in-ubuntu-12-10-quantal-quetzal-and-later/
|
||||
mkdir /tmp/curl
|
||||
cd /tmp/curl
|
||||
sudo apt-get update
|
||||
sudo apt-get install build-essential debhelper libssh2-1-dev libgnutls-dev libidn11-dev libkrb5-dev libldap2-dev libnss3-dev librtmp-dev libtool openssh-server quilt
|
||||
apt-get source curl
|
||||
sudo apt-get build-dep curl
|
||||
|
||||
cd curl-*
|
||||
export DEB_BUILD_OPTIONS="nocheck"
|
||||
sudo dpkg-buildpackage -uc -us -j"$(grep -c ^processor /proc/cpuinfo)"
|
||||
|
||||
cd ..
|
||||
dpkg -l | grep curl
|
||||
ls -al
|
||||
sudo dpkg -i libcurl3*.deb
|
||||
sudo dpkg -i curl*.deb
|
||||
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
brew install curl --with-libssh2
|
||||
export PATH="/usr/local/opt/curl/bin:$PATH"
|
||||
fi
|
||||
|
||||
# After
|
||||
echo "After:"
|
||||
curl -V
|
||||
fi
|
||||
|
||||
cd /tmp/builds
|
||||
|
||||
for file in *; do
|
||||
if [ "$TEST_BUILD" = true ]; then
|
||||
# Upload to fs2downloads
|
||||
curl -k "ftp://swc.fs2downloads.com/swc.fs2downloads.com/builds/test/$VERSION_NAME/" --user "$FS2DOWNLOADS_USER:$FS2DOWNLOADS_PASSWORD" -T "$file" --ftp-create-dirs
|
||||
else
|
||||
# Upload to indiegames
|
||||
curl -k "sftp://scp.indiegames.us/~/public_html/builds/nightly/$VERSION_NAME/" --user "$INDIEGAMES_USER:$INDIEGAMES_PASSWORD" -T "$file" --ftp-create-dirs
|
||||
|
||||
# Upload to fs2downloads
|
||||
curl -k "ftp://swc.fs2downloads.com/swc.fs2downloads.com/builds/nightly/$VERSION_NAME/" --user "$FS2DOWNLOADS_USER:$FS2DOWNLOADS_PASSWORD" -T "$file" --ftp-create-dirs
|
||||
fi
|
||||
done
|
||||
@@ -1,34 +0,0 @@
|
||||
#!/usr/bin/env sh
|
||||
|
||||
set -ex
|
||||
|
||||
FILENAME=
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
if [ ! -d "$HOME/cmake-3.8/bin" ]; then
|
||||
# If the cache does not currently contain CMake then download and install it
|
||||
mkdir -p $HOME/cmake-3.8/
|
||||
|
||||
wget -O /tmp/cmake.tar.gz --no-check-certificate https://cmake.org/files/v3.8/cmake-3.8.2-Linux-x86_64.tar.gz
|
||||
tar -xzf /tmp/cmake.tar.gz -C $HOME/cmake-3.8/ --strip-components=1
|
||||
fi
|
||||
export PATH=$HOME/cmake-3.8/bin:$PATH
|
||||
|
||||
cd $HOME
|
||||
|
||||
if [ "${BUILD_DEPLOYMENT}" = true ]; then
|
||||
wget -O appimagetool -c "https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage" # (64-bit)
|
||||
chmod a+x ./appimagetool
|
||||
|
||||
wget -O linuxdeployqt -c "https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage" # (64-bit)
|
||||
chmod a+x ./linuxdeployqt
|
||||
fi
|
||||
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
gem install xcpretty
|
||||
|
||||
brew update
|
||||
brew outdated cmake || brew upgrade cmake
|
||||
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
|
||||
choco install mingw ninja
|
||||
fi
|
||||
|
||||
cmake --version
|
||||
@@ -1,68 +0,0 @@
|
||||
#!/usr/bin/env sh
|
||||
|
||||
set -ex
|
||||
mkdir -p /tmp/builds
|
||||
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
cd build
|
||||
for config in $BUILD_CONFIGS
|
||||
do
|
||||
cd "$config"
|
||||
|
||||
# Compile all targets
|
||||
ninja all
|
||||
|
||||
# Install Freespace2 targets
|
||||
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/fso -DCOMPONENT=Unspecified -P cmake_install.cmake
|
||||
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/fso -DCOMPONENT=Freespace2 -P cmake_install.cmake
|
||||
|
||||
# We need to be a bit creative for determining the AppImage name since we don't want to hard-code the name
|
||||
FILENAME="$(find /tmp/release/$config/fso/bin -name 'fs2_open_*' -type f -printf "%f\n").AppImage"
|
||||
$HOME/appimagetool -n /tmp/release/$config/fso "/tmp/release/$config/fso/$FILENAME"
|
||||
|
||||
: <<'END'
|
||||
# Install qtFRED targets
|
||||
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/qtfred/usr -DCOMPONENT=Unspecified -P cmake_install.cmake
|
||||
cmake -DCMAKE_INSTALL_PREFIX=/tmp/release/$config/qtfred/usr -DCOMPONENT=qtFRED -P cmake_install.cmake
|
||||
|
||||
PREV="$(pwd)"
|
||||
cd /tmp/release/$config/qtfred
|
||||
|
||||
unset QTDIR; unset QT_PLUGIN_PATH; unset LD_LIBRARY_PATH
|
||||
$HOME/linuxdeployqt usr/qtfred.desktop -bundle-non-qt-libs
|
||||
# Move our AppRun script to the right location
|
||||
mv usr/AppRun AppRun
|
||||
|
||||
echo "Embed newer libstdc++ for distros that don't come with it (ubuntu 14.04)";
|
||||
mkdir -p usr/optional/; mkdir -p usr/optional/libstdc++/;
|
||||
cp /usr/lib/x86_64-linux-gnu/libstdc++.so.6 ./usr/optional/libstdc++/;
|
||||
|
||||
$HOME/appimagetool -n . "$(find /tmp/release/$config/qtfred/usr/bin -name 'qtfred_*' -type f -printf "%f\n").AppImage"
|
||||
|
||||
cd "$PREV"
|
||||
END
|
||||
|
||||
cd ..
|
||||
done
|
||||
|
||||
cp `find /tmp/release -name '*.AppImage' -print` /tmp/release
|
||||
(cd /tmp/release && tar -cvzf /tmp/builds/$PACKAGE_NAME-builds-Linux.tar.gz *.AppImage)
|
||||
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
cd build
|
||||
|
||||
for config in $BUILD_CONFIGS
|
||||
do
|
||||
cmake --build . --config "$config" --target install | tee build.log \
|
||||
| xcpretty
|
||||
XCODE_RET=${PIPESTATUS[0]}
|
||||
if [ "$XCODE_RET" -ne "0" ]; then
|
||||
tar -cvzf build.log.tar.gz build.log
|
||||
curl --upload-file build.log.tar.gz "https://transfer.sh/build.log.tar.gz"
|
||||
exit $XCODE_RET
|
||||
fi
|
||||
done
|
||||
|
||||
ls -al /tmp/release
|
||||
|
||||
(cd /tmp/release && tar -cvzf /tmp/builds/$PACKAGE_NAME-builds-MacOSX.tar.gz *)
|
||||
fi
|
||||
@@ -1,31 +0,0 @@
|
||||
#!/usr/bin/env sh
|
||||
|
||||
set -e
|
||||
|
||||
cd build
|
||||
|
||||
if [ "$TRAVIS_OS_NAME" = "linux" ]; then
|
||||
ninja -k 20 all
|
||||
|
||||
|
||||
if [ "$CONFIGURATION" = "Debug" ]; then
|
||||
valgrind --leak-check=full --error-exitcode=1 --gen-suppressions=all \
|
||||
--suppressions="$TRAVIS_BUILD_DIR/ci/travis/valgrind.supp" ./bin/unittests --gtest_shuffle
|
||||
else
|
||||
./bin/unittests --gtest_shuffle
|
||||
fi
|
||||
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
|
||||
cmake --build . --config "$CONFIGURATION" | tee build.log | xcpretty
|
||||
XCODE_RET=${PIPESTATUS[0]}
|
||||
if [ "$XCODE_RET" -ne "0" ]; then
|
||||
tar -cvzf build.log.tar.gz build.log
|
||||
curl --upload-file build.log.tar.gz "https://transfer.sh/build.log.tar.gz"
|
||||
exit $XCODE_RET
|
||||
fi
|
||||
elif [ "$TRAVIS_OS_NAME" = "windows" ]; then
|
||||
if [ "$CMAKE_GENERATOR" = "Ninja" ]; then
|
||||
cmake --build . --config "$CONFIGURATION"
|
||||
else
|
||||
cmake --build . --config "$CONFIGURATION" -- /verbosity:minimal
|
||||
fi
|
||||
fi
|
||||
@@ -1,43 +0,0 @@
|
||||
{
|
||||
liblsan Invalid read
|
||||
Memcheck:Addr8
|
||||
obj:/usr/lib64/liblsan.so.0.0.0
|
||||
obj:/usr/lib64/liblsan.so.0.0.0
|
||||
obj:/usr/lib64/liblsan.so.0.0.0
|
||||
obj:*
|
||||
obj:*
|
||||
obj:*
|
||||
}
|
||||
{
|
||||
Travis memleak
|
||||
Memcheck:Leak
|
||||
match-leak-kinds: definite
|
||||
fun:malloc
|
||||
fun:_dl_signal_error
|
||||
fun:_dl_open
|
||||
fun:dlopen_doit
|
||||
fun:_dl_catch_error
|
||||
fun:_dlerror_run
|
||||
fun:dlopen@@GLIBC_2.2.5
|
||||
obj:/usr/lib/x86_64-linux-gnu/libmirclient.so.7
|
||||
fun:call_init.part.0
|
||||
fun:call_init
|
||||
fun:_dl_init
|
||||
fun:dl_open_worker
|
||||
fun:_dl_catch_error
|
||||
}
|
||||
{
|
||||
CLang Lua unitialized value error
|
||||
Memcheck:Cond
|
||||
...
|
||||
fun:luaH_get
|
||||
fun:lua_rawget
|
||||
fun:_ZN12_GLOBAL__N_117ade_index_handlerEP9lua_State
|
||||
}
|
||||
{
|
||||
False-positive uninitialized variable warning
|
||||
Memcheck:Cond
|
||||
fun:_Z23cf_check_location_flagsjj
|
||||
fun:_Z29cf_create_default_path_stringPcjiPKcbj
|
||||
...
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
[Desktop Entry]
|
||||
Type=Application
|
||||
Name=FreeSpace Open
|
||||
Exec=$<TARGET_FILE_NAME:Freespace2>
|
||||
Icon=app_icon
|
||||
Categories=Game;
|
||||
@@ -1,4 +0,0 @@
|
||||
#!/bin/sh
|
||||
HERE=$(dirname $(readlink -f "${0}"))
|
||||
export LD_LIBRARY_PATH="${HERE}"/lib:"$LD_LIBRARY_PATH"
|
||||
"${HERE}"/bin/$<TARGET_FILE_NAME:Freespace2> $@
|
||||
@@ -1,17 +0,0 @@
|
||||
|
||||
include(WriteCompilerDetectionHeader)
|
||||
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED 11)
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
|
||||
set(REQUIRED_CXX_FEATURES cxx_rvalue_references cxx_nullptr)
|
||||
|
||||
get_property(CMAKE_CXX_KNOWN_FEATURES GLOBAL PROPERTY CMAKE_CXX_KNOWN_FEATURES)
|
||||
|
||||
write_compiler_detection_header(
|
||||
FILE "${GENERATED_SOURCE_DIR}/scp_compiler_detection.h"
|
||||
PREFIX SCP
|
||||
COMPILERS AppleClang Clang GNU MSVC
|
||||
FEATURES ${CMAKE_CXX_KNOWN_FEATURES}
|
||||
VERSION 3.2
|
||||
)
|
||||
@@ -1,21 +0,0 @@
|
||||
|
||||
SET(BINARY_DESTINATION "bin")
|
||||
SET(LIBRAY_DESTINATION "lib")
|
||||
|
||||
configure_file("${CMAKE_CURRENT_LIST_DIR}/AppRun.in" "${CMAKE_CURRENT_BINARY_DIR}/AppRun.gen" @ONLY)
|
||||
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/AppRun-$<CONFIG>"
|
||||
INPUT "${CMAKE_CURRENT_BINARY_DIR}/AppRun.gen")
|
||||
|
||||
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/AppRun-$<CONFIG>" DESTINATION "." RENAME "AppRun"
|
||||
COMPONENT "Freespace2")
|
||||
|
||||
|
||||
configure_file("${CMAKE_CURRENT_LIST_DIR}/AppImage.desktop.in" "${CMAKE_CURRENT_BINARY_DIR}/AppImage.desktop.gen" @ONLY)
|
||||
file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/AppImage-$<CONFIG>.desktop"
|
||||
INPUT "${CMAKE_CURRENT_BINARY_DIR}/AppImage.desktop.gen")
|
||||
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/AppImage-$<CONFIG>.desktop" DESTINATION "." RENAME "fso.desktop"
|
||||
COMPONENT "Freespace2")
|
||||
|
||||
install(FILES "${CMAKE_SOURCE_DIR}/freespace2/resources/app_icon.png" DESTINATION "."
|
||||
COMPONENT "Freespace2")
|
||||
@@ -1,37 +0,0 @@
|
||||
option(ENABLE_CLANG_TIDY "Enable source code checking using clang-tidy" OFF)
|
||||
|
||||
find_program(
|
||||
CLANG_TIDY_EXE
|
||||
NAMES "clang-tidy"
|
||||
DOC "Path to clang-tidy executable"
|
||||
)
|
||||
|
||||
function(enable_clang_tidy target)
|
||||
# Not enabled in this configuration
|
||||
endfunction()
|
||||
|
||||
if(NOT ENABLE_CLANG_TIDY)
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(NOT EXISTS "${CLANG_TIDY_EXE}")
|
||||
message(SEND_ERROR "clang-tidy: Could not find clang-tidy executable (value of variable is \"${CLANG_TIDY_EXE}\".")
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(CMAKE_VERSION VERSION_LESS "3.6.0")
|
||||
message(SEND_ERROR "Clang-tidy support requires CMake 3.6")
|
||||
return()
|
||||
endif()
|
||||
|
||||
message(STATUS "clang-tidy: Using \"${CLANG_TIDY_EXE}\"")
|
||||
|
||||
function(enable_clang_tidy target)
|
||||
SET(TIDY_OPTIONS "${CLANG_TIDY_EXE}")
|
||||
if(FSO_FATAL_WARNINGS)
|
||||
set(TIDY_OPTIONS "${TIDY_OPTIONS};-warnings-as-errors=*")
|
||||
endif()
|
||||
|
||||
set_target_properties(${target} PROPERTIES CXX_CLANG_TIDY "${TIDY_OPTIONS}")
|
||||
endfunction()
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
// Code snippet from http://stackoverflow.com/a/7495023
|
||||
#ifdef _WIN32
|
||||
#include <intrin.h>
|
||||
// Windows
|
||||
#define cpuid __cpuid
|
||||
|
||||
#else
|
||||
|
||||
// GCC Inline Assembly
|
||||
void cpuid(int CPUInfo[4],int InfoType){
|
||||
__asm__ __volatile__ (
|
||||
"cpuid":
|
||||
"=a" (CPUInfo[0]),
|
||||
"=b" (CPUInfo[1]),
|
||||
"=c" (CPUInfo[2]),
|
||||
"=d" (CPUInfo[3]) :
|
||||
"a" (InfoType)
|
||||
);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#include <iostream>
|
||||
|
||||
int main( int argc, char* argv[] )
|
||||
{
|
||||
int SSE = false;
|
||||
int SSE2 = false;
|
||||
int AVX = false;
|
||||
int AVX2 = false;
|
||||
|
||||
int info[4];
|
||||
cpuid(info, 0);
|
||||
int nIds = info[0];
|
||||
|
||||
// Detect Instruction Set
|
||||
if (nIds >= 1){
|
||||
cpuid(info,0x00000001);
|
||||
SSE = (info[3] & ((int)1 << 25)) != 0;
|
||||
SSE2 = (info[3] & ((int)1 << 26)) != 0;
|
||||
|
||||
AVX = (info[2] & ((int)1 << 28)) != 0;
|
||||
}
|
||||
if (nIds >= 7){
|
||||
cpuid(info,0x00000007);
|
||||
AVX2 = (info[1] & ((int)1 << 5)) != 0;
|
||||
}
|
||||
|
||||
if (AVX2)
|
||||
std::cout << "AVX2";
|
||||
else if(AVX)
|
||||
std::cout << "AVX";
|
||||
else if(SSE2)
|
||||
std::cout << "SSE2";
|
||||
else if(SSE)
|
||||
std::cout << "SSE";
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
|
||||
# Sample toolchain file for building for Windows from a Linux system.
|
||||
#
|
||||
# Typical usage:
|
||||
# *) install cross compiler: `sudo apt-get install mingw-w64 g++-mingw-w64`
|
||||
# *) cd build
|
||||
# *) cmake -DCMAKE_TOOLCHAIN_FILE=~/Toolchain-Ubuntu-mingw64.cmake ..
|
||||
|
||||
set(CMAKE_SYSTEM_NAME Windows)
|
||||
set(TOOLCHAIN_PREFIX x86_64-w64-mingw32)
|
||||
|
||||
# cross compilers to use for C and C++
|
||||
set(CMAKE_C_COMPILER ${TOOLCHAIN_PREFIX}-gcc)
|
||||
set(CMAKE_CXX_COMPILER ${TOOLCHAIN_PREFIX}-g++)
|
||||
set(CMAKE_RC_COMPILER ${TOOLCHAIN_PREFIX}-windres)
|
||||
|
||||
# target environment on the build host system
|
||||
# set 1st to dir with the cross compiler's C/C++ headers/libs
|
||||
set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX})
|
||||
|
||||
# modify default behavior of FIND_XXX() commands to
|
||||
# search for headers/libs in the target environment and
|
||||
# don't search for programs in the build host environment
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
@@ -1,154 +0,0 @@
|
||||
# ------------------------- Begin Generic CMake Variable Logging ------------------
|
||||
|
||||
# /* C++ comment style not allowed */
|
||||
|
||||
|
||||
# if you are building in-source, this is the same as CMAKE_SOURCE_DIR, otherwise
|
||||
# this is the top level directory of your build tree
|
||||
MESSAGE( STATUS "CMAKE_BINARY_DIR: " ${CMAKE_BINARY_DIR} )
|
||||
|
||||
# if you are building in-source, this is the same as CMAKE_CURRENT_SOURCE_DIR, otherwise this
|
||||
# is the directory where the compiled or generated files from the current CMakeLists.txt will go to
|
||||
MESSAGE( STATUS "CMAKE_CURRENT_BINARY_DIR: " ${CMAKE_CURRENT_BINARY_DIR} )
|
||||
|
||||
# this is the directory, from which cmake was started, i.e. the top level source directory
|
||||
MESSAGE( STATUS "CMAKE_SOURCE_DIR: " ${CMAKE_SOURCE_DIR} )
|
||||
|
||||
# this is the directory where the currently processed CMakeLists.txt is located in
|
||||
MESSAGE( STATUS "CMAKE_CURRENT_SOURCE_DIR: " ${CMAKE_CURRENT_SOURCE_DIR} )
|
||||
|
||||
# contains the full path to the top level directory of your build tree
|
||||
MESSAGE( STATUS "PROJECT_BINARY_DIR: " ${PROJECT_BINARY_DIR} )
|
||||
|
||||
MESSAGE( STATUS "CMAKE_CXX_COMPILER_ID: " ${CMAKE_CXX_COMPILER_ID} )
|
||||
|
||||
# contains the full path to the root of your project source directory,
|
||||
# i.e. to the nearest directory where CMakeLists.txt contains the PROJECT() command
|
||||
MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )
|
||||
|
||||
# set this variable to specify a common place where CMake should put all executable files
|
||||
# (instead of CMAKE_CURRENT_BINARY_DIR)
|
||||
MESSAGE( STATUS "EXECUTABLE_OUTPUT_PATH: " ${EXECUTABLE_OUTPUT_PATH} )
|
||||
|
||||
# set this variable to specify a common place where CMake should put all libraries
|
||||
# (instead of CMAKE_CURRENT_BINARY_DIR)
|
||||
MESSAGE( STATUS "LIBRARY_OUTPUT_PATH: " ${LIBRARY_OUTPUT_PATH} )
|
||||
|
||||
# tell CMake to search first in directories listed in CMAKE_MODULE_PATH
|
||||
# when you use FIND_PACKAGE() or INCLUDE()
|
||||
MESSAGE( STATUS "CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH} )
|
||||
|
||||
# this is the complete path of the cmake which runs currently (e.g. /usr/local/bin/cmake)
|
||||
MESSAGE( STATUS "CMAKE_COMMAND: " ${CMAKE_COMMAND} )
|
||||
|
||||
# this is the CMake installation directory
|
||||
MESSAGE( STATUS "CMAKE_ROOT: " ${CMAKE_ROOT} )
|
||||
|
||||
# this is the filename including the complete path of the file where this variable is used.
|
||||
MESSAGE( STATUS "CMAKE_CURRENT_LIST_FILE: " ${CMAKE_CURRENT_LIST_FILE} )
|
||||
|
||||
# this is linenumber where the variable is used
|
||||
MESSAGE( STATUS "CMAKE_CURRENT_LIST_LINE: " ${CMAKE_CURRENT_LIST_LINE} )
|
||||
|
||||
# this is used when searching for include files e.g. using the FIND_PATH() command.
|
||||
MESSAGE( STATUS "CMAKE_INCLUDE_PATH: " ${CMAKE_INCLUDE_PATH} )
|
||||
|
||||
# this is used when searching for libraries e.g. using the FIND_LIBRARY() command.
|
||||
MESSAGE( STATUS "CMAKE_LIBRARY_PATH: " ${CMAKE_LIBRARY_PATH} )
|
||||
|
||||
# the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1"
|
||||
MESSAGE( STATUS "CMAKE_SYSTEM: " ${CMAKE_SYSTEM} )
|
||||
|
||||
# the short system name, e.g. "Linux", "FreeBSD" or "Windows"
|
||||
MESSAGE( STATUS "CMAKE_SYSTEM_NAME: " ${CMAKE_SYSTEM_NAME} )
|
||||
|
||||
# only the version part of CMAKE_SYSTEM
|
||||
MESSAGE( STATUS "CMAKE_SYSTEM_VERSION: " ${CMAKE_SYSTEM_VERSION} )
|
||||
|
||||
# the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz")
|
||||
MESSAGE( STATUS "CMAKE_SYSTEM_PROCESSOR: " ${CMAKE_SYSTEM_PROCESSOR} )
|
||||
|
||||
# is TRUE on all UNIX-like OS's, including Apple OS X and CygWin
|
||||
MESSAGE( STATUS "UNIX: " ${UNIX} )
|
||||
|
||||
# is TRUE on Windows, including CygWin
|
||||
MESSAGE( STATUS "WIN32: " ${WIN32} )
|
||||
|
||||
# is TRUE on Apple OS X
|
||||
MESSAGE( STATUS "APPLE: " ${APPLE} )
|
||||
|
||||
# is TRUE when using the MinGW compiler in Windows
|
||||
MESSAGE( STATUS "MINGW: " ${MINGW} )
|
||||
|
||||
# is TRUE on Windows when using the CygWin version of cmake
|
||||
MESSAGE( STATUS "CYGWIN: " ${CYGWIN} )
|
||||
|
||||
# is TRUE on Windows when using a Borland compiler
|
||||
MESSAGE( STATUS "BORLAND: " ${BORLAND} )
|
||||
|
||||
# Microsoft compiler
|
||||
MESSAGE( STATUS "MSVC: " ${MSVC} )
|
||||
MESSAGE( STATUS "MSVC_IDE: " ${MSVC_IDE} )
|
||||
MESSAGE( STATUS "MSVC60: " ${MSVC60} )
|
||||
MESSAGE( STATUS "MSVC70: " ${MSVC70} )
|
||||
MESSAGE( STATUS "MSVC71: " ${MSVC71} )
|
||||
MESSAGE( STATUS "MSVC80: " ${MSVC80} )
|
||||
MESSAGE( STATUS "CMAKE_COMPILER_2005: " ${CMAKE_COMPILER_2005} )
|
||||
|
||||
|
||||
# set this to true if you don't want to rebuild the object files if the rules have changed,
|
||||
# but not the actual source files or headers (e.g. if you changed the some compiler switches)
|
||||
MESSAGE( STATUS "CMAKE_SKIP_RULE_DEPENDENCY: " ${CMAKE_SKIP_RULE_DEPENDENCY} )
|
||||
|
||||
# since CMake 2.1 the install rule depends on all, i.e. everything will be built before installing.
|
||||
# If you don't like this, set this one to true.
|
||||
MESSAGE( STATUS "CMAKE_SKIP_INSTALL_ALL_DEPENDENCY: " ${CMAKE_SKIP_INSTALL_ALL_DEPENDENCY} )
|
||||
|
||||
# If set, runtime paths are not added when using shared libraries. Default it is set to OFF
|
||||
MESSAGE( STATUS "CMAKE_SKIP_RPATH: " ${CMAKE_SKIP_RPATH} )
|
||||
|
||||
# set this to true if you are using makefiles and want to see the full compile and link
|
||||
# commands instead of only the shortened ones
|
||||
MESSAGE( STATUS "CMAKE_VERBOSE_MAKEFILE: " ${CMAKE_VERBOSE_MAKEFILE} )
|
||||
|
||||
# this will cause CMake to not put in the rules that re-run CMake. This might be useful if
|
||||
# you want to use the generated build files on another machine.
|
||||
MESSAGE( STATUS "CMAKE_SUPPRESS_REGENERATION: " ${CMAKE_SUPPRESS_REGENERATION} )
|
||||
|
||||
|
||||
# A simple way to get switches to the compiler is to use ADD_DEFINITIONS().
|
||||
# But there are also two variables exactly for this purpose:
|
||||
|
||||
# the compiler flags for compiling C sources
|
||||
MESSAGE( STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS} )
|
||||
|
||||
# the compiler flags for compiling C++ sources
|
||||
MESSAGE( STATUS "CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS} )
|
||||
|
||||
|
||||
# Choose the type of build. Example: SET(CMAKE_BUILD_TYPE Debug)
|
||||
MESSAGE( STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE} )
|
||||
|
||||
# if this is set to ON, then all libraries are built as shared libraries by default.
|
||||
MESSAGE( STATUS "BUILD_SHARED_LIBS: " ${BUILD_SHARED_LIBS} )
|
||||
|
||||
# the compiler used for C files
|
||||
MESSAGE( STATUS "CMAKE_C_COMPILER: " ${CMAKE_C_COMPILER} )
|
||||
|
||||
# the compiler used for C++ files
|
||||
MESSAGE( STATUS "CMAKE_CXX_COMPILER: " ${CMAKE_CXX_COMPILER} )
|
||||
|
||||
# if the compiler is a variant of gcc, this should be set to 1
|
||||
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCC: " ${CMAKE_COMPILER_IS_GNUCC} )
|
||||
|
||||
# if the compiler is a variant of g++, this should be set to 1
|
||||
MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCXX : " ${CMAKE_COMPILER_IS_GNUCXX} )
|
||||
|
||||
# the tools for creating libraries
|
||||
MESSAGE( STATUS "CMAKE_AR: " ${CMAKE_AR} )
|
||||
MESSAGE( STATUS "CMAKE_RANLIB: " ${CMAKE_RANLIB} )
|
||||
|
||||
#
|
||||
#MESSAGE( STATUS ": " ${} )
|
||||
|
||||
# ------------------------- End of Generic CMake Variable Logging ------------------
|
||||
@@ -1,37 +0,0 @@
|
||||
|
||||
# add a target to generate API documentation with Doxygen
|
||||
find_package(Doxygen)
|
||||
if(DOXYGEN_FOUND)
|
||||
SET(OUTPUT_DIR "${CMAKE_CURRENT_BINARY_DIR}/documentation/doxygen")
|
||||
FILE(MAKE_DIRECTORY "${OUTPUT_DIR}")
|
||||
|
||||
FILE(TO_NATIVE_PATH ${OUTPUT_DIR} OUTPUT_DIR)
|
||||
SET(OUTPUT_DIR \"${OUTPUT_DIR}\")
|
||||
|
||||
SET(INPUTS "${CMAKE_CURRENT_SOURCE_DIR}/code" "${CMAKE_CURRENT_SOURCE_DIR}/freespace2" "${CMAKE_CURRENT_SOURCE_DIR}/fred2" "${CMAKE_CURRENT_SOURCE_DIR}/wxfred2")
|
||||
|
||||
SET(INPUT_DIRS)
|
||||
FOREACH(DIR IN LISTS INPUTS)
|
||||
FILE(TO_NATIVE_PATH ${DIR} native_dir)
|
||||
|
||||
LIST(APPEND INPUT_DIRS \"${native_dir}\")
|
||||
ENDFOREACH(DIR)
|
||||
STRING(REPLACE ";" " " INPUT_DIRS "${INPUT_DIRS}")
|
||||
|
||||
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/fs2open.Doxyfile.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/fs2open.Doxyfile
|
||||
@ONLY)
|
||||
|
||||
add_custom_target(doxygen
|
||||
${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/fs2open.Doxyfile
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Generating API documentation with Doxygen" VERBATIM
|
||||
)
|
||||
|
||||
set_target_properties(doxygen
|
||||
PROPERTIES
|
||||
FOLDER "Documentation"
|
||||
EXCLUDE_FROM_ALL ON
|
||||
EXCLUDE_FROM_DEFAULT_BUILD ON
|
||||
)
|
||||
endif(DOXYGEN_FOUND)
|
||||
Vendored
-4054
File diff suppressed because it is too large.
Load diff
Vendored
-1
Submodule cmake/external/rpavlik-cmake-modules deleted from 7cef9577d6.
@@ -1,16 +0,0 @@
|
||||
|
||||
include(CheckIncludeFile)
|
||||
|
||||
add_library(speech INTERFACE)
|
||||
|
||||
if (WIN32)
|
||||
CHECK_INCLUDE_FILE_CXX("sapi.h" HAVE_SAPI_H)
|
||||
|
||||
if (NOT HAVE_SAPI_H)
|
||||
message(SEND_ERROR "sapi.h could not be found on your platform. Please disable speech support.")
|
||||
endif()
|
||||
else()
|
||||
message(SEND_ERROR "Text to Speech is not supported on this platform!")
|
||||
endif()
|
||||
|
||||
target_compile_definitions(speech INTERFACE -DFS2_SPEECH)
|
||||
@@ -1,9 +0,0 @@
|
||||
|
||||
|
||||
#ifndef __FREDRC_H
|
||||
#define __FREDRC_H
|
||||
|
||||
#define ABOUT_LINE_1 "FRED2_OPEN - FreeSpace Editor, Version @FSO_PRODUCT_VERSION_STRING@ OpenGL"
|
||||
#define MAINFRAME_CONTENTS "FRED2_OPEN @FSO_PRODUCT_VERSION_STRING@ - FreeSpace2 Mission Editor\nUntitled\nFRED2\nFreeSpace2 Missions (*.fs2)\n.fs2\nFreeSpace2Mission\nFreeSpace2 Mission"
|
||||
|
||||
#endif // __FREDRC_H
|
||||
@@ -1,7 +0,0 @@
|
||||
|
||||
|
||||
include(Cxx11)
|
||||
include(platformChecks)
|
||||
|
||||
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/project.h.in ${GENERATED_SOURCE_DIR}/project.h)
|
||||
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/fred_rc.h.in ${GENERATED_SOURCE_DIR}/fred_rc.h)
|
||||
@@ -1,9 +0,0 @@
|
||||
|
||||
SET(BINARY_DESTINATION ".")
|
||||
SET(LIBRAY_DESTINATION "${BINARY_DESTINATION}")
|
||||
|
||||
if (CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(IS_64BIT TRUE)
|
||||
else()
|
||||
set(IS_64BIT FALSE)
|
||||
endif()
|
||||
@@ -1,8 +0,0 @@
|
||||
|
||||
SET(CODE_HEADERS ${CMAKE_SOURCE_DIR}/code)
|
||||
|
||||
SET(FREESPACE_HEADERS ${CMAKE_SOURCE_DIR}/freespace2)
|
||||
|
||||
SET(FRED_HEADERS ${CMAKE_SOURCE_DIR}/fred2)
|
||||
|
||||
SET(WXFRED_HEADERS ${CMAKE_SOURCE_DIR}/wxfred2)
|
||||
@@ -1,14 +0,0 @@
|
||||
|
||||
SET(CPACK_PACKAGE_VERSION_MAJOR ${FSO_VERSION_MAJOR})
|
||||
SET(CPACK_PACKAGE_VERSION_MINOR ${FSO_VERSION_MINOR})
|
||||
SET(CPACK_PACKAGE_VERSION_PATCH ${FSO_VERSION_BUILD})
|
||||
|
||||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY ${FSO_PROJECT_DESCRIPTION})
|
||||
|
||||
IF(WIN32)
|
||||
SET(CPACK_NSIS_MUI_ICON ${FSO_INSTALLER_ICON})
|
||||
|
||||
set(CPACK_NSIS_MENU_LINKS "http://www.hard-light.net/" "FreeSpace Community")
|
||||
ENDIF(WIN32)
|
||||
|
||||
include(CPack)
|
||||
@@ -1,34 +0,0 @@
|
||||
|
||||
MESSAGE(STATUS "Doing Mac OSX specific things...")
|
||||
target_compile_definitions(platform INTERFACE APPLE_APP)
|
||||
SET(EXE_GUI_TYPE MACOSX_BUNDLE)
|
||||
|
||||
FIND_LIBRARY(COCOA_LIBRARY Cocoa)
|
||||
|
||||
if (NOT COCOA_LIBRARY)
|
||||
message(FATAL_ERROR "Couldn't find Cocoa!")
|
||||
endif()
|
||||
|
||||
target_link_libraries(platform INTERFACE ${COCOA_LIBRARY})
|
||||
|
||||
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.9")
|
||||
|
||||
SET(CMAKE_SKIP_RPATH FALSE)
|
||||
SET(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
SET(CMAKE_INSTALL_RPATH @loader_path/../Frameworks/)
|
||||
|
||||
# Set the path where library dependencies are copied to
|
||||
SET(LIBRAY_DESTINATION "../Frameworks")
|
||||
|
||||
set(PLATFORM_MAC TRUE CACHE INTERNAL "" FORCE)
|
||||
|
||||
# Generate and don't strip debug symbols
|
||||
# These settings don't seem to generate debug symbols for code and Freespace2
|
||||
# so those settings are set manually in code and Freespace2's CMakeLists.txt files
|
||||
set(CMAKE_XCODE_ATTRIBUTE_GCC_GENERATE_DEBUGGING_SYMBOLS "YES")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_COPY_PHASE_STRIP "NO")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_STRIP_INSTALLED_PRODUCT "NO")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN "NO")
|
||||
|
||||
# Generate .dSYM file
|
||||
set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym")
|
||||
@@ -1,10 +0,0 @@
|
||||
|
||||
target_compile_definitions(platform INTERFACE SCP_BSD)
|
||||
|
||||
find_library(EXECINFO_LIB execinfo)
|
||||
|
||||
if (NOT EXECINFO_LIB)
|
||||
message(FATAL_ERROR "Couldn't find libexecinfo! Please install it and rerun the configuration.")
|
||||
else()
|
||||
target_link_libraries(platform INTERFACE "${EXECINFO_LIB}")
|
||||
endif()
|
||||
@@ -1,18 +0,0 @@
|
||||
|
||||
target_compile_definitions(platform INTERFACE SCP_SOLARIS)
|
||||
|
||||
find_library(SOCKET_LIB socket)
|
||||
|
||||
if (NOT SOCKET_LIB)
|
||||
message(FATAL_ERROR "Couldn't find libsocket! Please install it and rerun the configuration.")
|
||||
else()
|
||||
target_link_libraries(platform INTERFACE "${SOCKET_LIB}")
|
||||
endif()
|
||||
|
||||
find_library(NSL_LIB nsl)
|
||||
|
||||
if (NOT NSL_LIB)
|
||||
message(FATAL_ERROR "Couldn't find libnsl! Please install it and rerun the configuration.")
|
||||
else()
|
||||
target_link_libraries(platform INTERFACE "${NSL_LIB}")
|
||||
endif()
|
||||
@@ -1,13 +0,0 @@
|
||||
|
||||
INCLUDE(util)
|
||||
|
||||
MESSAGE(STATUS "Configuring UNIX specific things and stuff...")
|
||||
|
||||
target_compile_definitions(platform INTERFACE SCP_UNIX USE_OPENAL)
|
||||
|
||||
# Set RPATH
|
||||
set(CMAKE_SKIP_BUILD_RPATH TRUE)
|
||||
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
|
||||
set(CMAKE_INSTALL_RPATH "\$ORIGIN")
|
||||
|
||||
set(PLATFORM_UNIX TRUE CACHE INTERNAL "" FORCE)
|
||||
@@ -1,27 +0,0 @@
|
||||
|
||||
MESSAGE(STATUS "Configuring Windows specific things and stuff...")
|
||||
|
||||
SET(WIN32_LIBS
|
||||
comctl32
|
||||
msacm32
|
||||
odbc32
|
||||
odbccp32
|
||||
vfw32
|
||||
winmm
|
||||
wsock32
|
||||
psapi
|
||||
)
|
||||
|
||||
IF (MINGW)
|
||||
SET(WIN32_LIBS ${WIN32_LIBS} mingw32)
|
||||
ENDIF (MINGW)
|
||||
|
||||
target_link_libraries(platform INTERFACE ${WIN32_LIBS})
|
||||
|
||||
target_compile_definitions(platform INTERFACE WIN32 USE_OPENAL _WINDOWS)
|
||||
|
||||
# Specify minimum Windows version for the headers (currently this is XP)
|
||||
target_compile_definitions(platform INTERFACE NTDDI_VERSION=0x05010000 _WIN32_WINNT=0x0501)
|
||||
|
||||
SET(EXE_GUI_TYPE WIN32)
|
||||
set(PLATFORM_WINDOWS TRUE CACHE INTERNAL "" FORCE)
|
||||
@@ -1,48 +0,0 @@
|
||||
|
||||
include(CheckFunctionExists)
|
||||
include(CheckIncludeFiles)
|
||||
include(CheckIncludeFile)
|
||||
include(CheckIncludeFileCXX)
|
||||
include(CheckLibraryExists)
|
||||
include(CheckPrototypeDefinition)
|
||||
include(CheckStructHasMember)
|
||||
include(CheckSymbolExists)
|
||||
include(CheckCXXSymbolExists)
|
||||
include(CheckTypeSize)
|
||||
|
||||
CHECK_INCLUDE_FILE("execinfo.h" HAVE_EXECINFO_H)
|
||||
CHECK_INCLUDE_FILE_CXX("cxxabi.h" HAVE_CXXAPI_H)
|
||||
|
||||
CHECK_TYPE_SIZE("max_align_t" MAX_ALIGN_T)
|
||||
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
|
||||
set(CMAKE_REQUIRED_FLAGS "-std=c++11") # required for g++ <= 5
|
||||
endif()
|
||||
|
||||
set(CMAKE_EXTRA_INCLUDE_FILES "cstddef")
|
||||
CHECK_TYPE_SIZE("std::max_align_t" STD_MAX_ALIGN_T LANGUAGE CXX)
|
||||
set(CMAKE_EXTRA_INCLUDE_FILES "type_traits")
|
||||
CHECK_TYPE_SIZE("std::is_trivially_copyable<int>" STD_IS_TRIVIALLY_COPYABLE LANGUAGE CXX)
|
||||
set(CMAKE_EXTRA_INCLUDE_FILES)
|
||||
|
||||
CHECK_TYPE_SIZE("char32_t" CHAR32_T LANGUAGE CXX)
|
||||
CHECK_TYPE_SIZE("U'b'" UNICODE_CHAR_LITERAL LANGUAGE CXX)
|
||||
|
||||
set(CMAKE_REQUIRED_FLAGS)
|
||||
|
||||
|
||||
CHECK_FUNCTION_EXISTS(strcasecmp HAVE_STRCASECMP)
|
||||
CHECK_FUNCTION_EXISTS(strncasecmp HAVE_STRNCASECMP)
|
||||
|
||||
CHECK_FUNCTION_EXISTS(_stricmp HAVE__STRICMP)
|
||||
CHECK_FUNCTION_EXISTS(_strnicmp HAVE__STRNICMP)
|
||||
|
||||
CHECK_FUNCTION_EXISTS(strlwr HAVE_STRLWR)
|
||||
|
||||
CHECK_INCLUDE_FILE("strings.h" HAVE_STRINGS_H)
|
||||
|
||||
check_symbol_exists(snprintf "stdio.h" HAVE_SNPRINTF)
|
||||
check_symbol_exists(_snprintf "stdio.h" HAVE__SNPRINTF)
|
||||
|
||||
set(PLATFORM_CHECK_HEADER "${GENERATED_SOURCE_DIR}/platformChecks.h")
|
||||
CONFIGURE_FILE(${CMAKE_CURRENT_LIST_DIR}/platformChecks.h.in "${PLATFORM_CHECK_HEADER}")
|
||||
@@ -1,31 +0,0 @@
|
||||
|
||||
#ifndef __PLATFORM_CHECKS_H__
|
||||
#define __PLATFORM_CHECKS_H__
|
||||
#pragma once
|
||||
|
||||
#cmakedefine HAVE_EXECINFO_H
|
||||
#cmakedefine HAVE_CXXAPI_H
|
||||
#cmakedefine HAVE_MAX_ALIGN_T
|
||||
#cmakedefine HAVE_STD_MAX_ALIGN_T
|
||||
|
||||
#cmakedefine HAVE_STD_IS_TRIVIALLY_COPYABLE
|
||||
#cmakedefine HAVE_STD_IS_TRIVIALLY_COPYABLE_ARRAY
|
||||
|
||||
#cmakedefine01 IS_64BIT
|
||||
|
||||
#cmakedefine01 HAVE_STRCASECMP
|
||||
#cmakedefine01 HAVE_STRNCASECMP
|
||||
#cmakedefine01 HAVE__STRICMP
|
||||
#cmakedefine01 HAVE__STRNICMP
|
||||
|
||||
#cmakedefine01 HAVE_STRLWR
|
||||
|
||||
#cmakedefine01 HAVE_STRINGS_H
|
||||
|
||||
#cmakedefine01 HAVE_CHAR32_T
|
||||
#cmakedefine01 HAVE_UNICODE_CHAR_LITERAL
|
||||
|
||||
#cmakedefine01 HAVE_SNPRINTF
|
||||
#cmakedefine01 HAVE__SNPRINTF
|
||||
|
||||
#endif // __PLATFORM_CHECKS_H__
|
||||
@@ -1,29 +0,0 @@
|
||||
|
||||
add_library(platform INTERFACE)
|
||||
|
||||
IF(FSO_CMAKE_DEBUG)
|
||||
INCLUDE(debug-vars)
|
||||
ENDIF(FSO_CMAKE_DEBUG)
|
||||
|
||||
set(PLATFORM_WINDOWS FALSE CACHE INTERNAL "" FORCE)
|
||||
set(PLATFORM_UNIX FALSE CACHE INTERNAL "" FORCE)
|
||||
set(PLATFORM_LINUX FALSE CACHE INTERNAL "" FORCE)
|
||||
set(PLATFORM_MAC FALSE CACHE INTERNAL "" FORCE)
|
||||
|
||||
IF(WIN32)
|
||||
INCLUDE(platform-win32)
|
||||
ELSEIF(UNIX)
|
||||
INCLUDE(platform-unix)
|
||||
|
||||
IF(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
|
||||
INCLUDE(platform-freebsd)
|
||||
ELSEIF(${CMAKE_SYSTEM_NAME} MATCHES "SunOS")
|
||||
INCLUDE(platform-solaris)
|
||||
ELSEIF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
include(platform-darwin)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
set(PLATFORM_LINUX TRUE CACHE INTERNAL "" FORCE)
|
||||
ENDIF()
|
||||
ELSE(WIN32)
|
||||
MESSAGE(STATUS "This platform is not supported, good luck!")
|
||||
ENDIF(WIN32)
|
||||
@@ -1,17 +0,0 @@
|
||||
|
||||
|
||||
#ifndef __PROJECT_H
|
||||
#define __PROJECT_H
|
||||
|
||||
#define FS_VERSION_MAJOR @FSO_VERSION_MAJOR@
|
||||
#define FS_VERSION_MINOR @FSO_VERSION_MINOR@
|
||||
#define FS_VERSION_BUILD @FSO_VERSION_BUILD@
|
||||
#define FS_VERSION_REVIS @FSO_VERSION_REVISION@
|
||||
#define FS_VERSION_REVIS_STR "@FSO_VERSION_REVISION_STR@"
|
||||
|
||||
#define FS_VERSION_HAS_REVIS @FSO_VERSION_HAS_REVISION@
|
||||
|
||||
#define FS_VERSION_FULL "@FSO_FULL_VERSION_STRING@"
|
||||
#define FS_PRODUCT_VERSION "@FSO_PRODUCT_VERSION_STRING@"
|
||||
|
||||
#endif // __PROJECT_H
|
||||
@@ -1,18 +0,0 @@
|
||||
|
||||
MESSAGE(STATUS "Doing configuration specific to Apple Clang...")
|
||||
|
||||
# TODO: Actually add Mac specific flags here...
|
||||
|
||||
# Suppress specific warning
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -funroll-loops -fsigned-char -Wno-unknown-pragmas")
|
||||
|
||||
# Omit "conversion from string literal to 'char *' is deprecated" warnings.
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-write-strings")
|
||||
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated -Wno-char-subscripts")
|
||||
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fcolor-diagnostics")
|
||||
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "-Wno-unused-variable")
|
||||
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "-Wextra -Wshadow -Wno-unused-parameter")
|
||||
@@ -1,109 +0,0 @@
|
||||
# Clang
|
||||
include(EnableExtraCompilerWarnings)
|
||||
include(CheckCXXCompilerFlag)
|
||||
|
||||
MESSAGE(STATUS "Doing configuration specific to clang...")
|
||||
|
||||
option(CLANG_ENABLE_LEAK_CHECK "Enable -fsanitize=leak" OFF)
|
||||
option(CLANG_ENABLE_ADDRESS_SANITIZER "Enable -fsanitize=address" OFF)
|
||||
|
||||
# These are the default values
|
||||
set(C_BASE_FLAGS "-march=native -pipe")
|
||||
set(CXX_BASE_FLAGS "-march=native -pipe")
|
||||
|
||||
# For C and C++, the values can be overwritten independently
|
||||
if(DEFINED ENV{CXXFLAGS})
|
||||
set(CXX_BASE_FLAGS $ENV{CXXFLAGS})
|
||||
endif()
|
||||
if(DEFINED ENV{CFLAGS})
|
||||
set(C_BASE_FLAGS $ENV{CFLAGS})
|
||||
endif()
|
||||
|
||||
# Initialize with an empty string to make sure we always get a clean start
|
||||
set(COMPILER_FLAGS "")
|
||||
|
||||
# This is a slight hack since our flag setup is a bit more complicated
|
||||
_enable_extra_compiler_warnings_flags()
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${_flags}")
|
||||
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -funroll-loops -fsigned-char -Wno-unknown-pragmas")
|
||||
|
||||
# Omit "argument unused during compilation" when clang is used with ccache.
|
||||
if(${CMAKE_CXX_COMPILER} MATCHES "ccache")
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Qunused-arguments")
|
||||
endif()
|
||||
|
||||
if ("${CMAKE_GENERATOR}" STREQUAL "Ninja")
|
||||
# Force color diagnostics for Ninja generator
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -fdiagnostics-color")
|
||||
endif()
|
||||
|
||||
# Start with an empty list
|
||||
set(SANITIZE_FLAGS)
|
||||
|
||||
if(CLANG_ENABLE_ADDRESS_SANITIZER)
|
||||
set(CMAKE_REQUIRED_FLAGS "-fsanitize=address")
|
||||
CHECK_C_COMPILER_FLAG("-fsanitize=address" SUPPORTS_SANITIZE_ADDRESS)
|
||||
|
||||
if (SUPPORTS_SANITIZE_ADDRESS)
|
||||
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "address")
|
||||
endif()
|
||||
endif()
|
||||
if (CLANG_ENABLE_LEAK_CHECK)
|
||||
check_linker_flag("-fsanitize=leak" SUPPORTS_FSANITIZE_LEAK)
|
||||
|
||||
if (SUPPORTS_FSANITIZE_LEAK)
|
||||
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "leak")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
string(REPLACE ";" "," SANITIZE_FLAGS "${SANITIZE_FLAGS}")
|
||||
if (NOT "${SANITIZE_FLAGS}" STREQUAL "")
|
||||
set(SANITIZE_FLAGS "-fsanitize=${SANITIZE_FLAGS}")
|
||||
endif()
|
||||
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${SANITIZE_FLAGS}")
|
||||
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wformat-security")
|
||||
|
||||
# Dear Clang, please tell us if a function does not return a value since that part of the standard is stupid!
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wreturn-type")
|
||||
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-char-subscripts")
|
||||
|
||||
check_cxx_compiler_flag(-Wshift-negative-value SUPPORTS_SHIFT_NEGATIVE_VALUE)
|
||||
if(SUPPORTS_SHIFT_NEGATIVE_VALUE)
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-shift-negative-value")
|
||||
endif()
|
||||
|
||||
set(COMPILER_FLAGS_RELEASE "-O2 -Wno-unused-variable -Wno-unused-parameter")
|
||||
|
||||
set(COMPILER_FLAGS_DEBUG "-O0 -g -Wshadow")
|
||||
|
||||
# Always use the base flags and add our compiler flags at the bacl
|
||||
set(CMAKE_CXX_FLAGS "${CXX_BASE_FLAGS} ${COMPILER_FLAGS}")
|
||||
set(CMAKE_C_FLAGS "${C_BASE_FLAGS} ${COMPILER_FLAGS}")
|
||||
|
||||
set(CMAKE_CXX_FLAGS_RELEASE ${COMPILER_FLAGS_RELEASE})
|
||||
set(CMAKE_C_FLAGS_RELEASE ${COMPILER_FLAGS_RELEASE})
|
||||
|
||||
set(CMAKE_CXX_FLAGS_DEBUG ${COMPILER_FLAGS_DEBUG})
|
||||
set(CMAKE_C_FLAGS_DEBUG ${COMPILER_FLAGS_DEBUG})
|
||||
|
||||
|
||||
set(CMAKE_EXE_LINKER_FLAGS "")
|
||||
|
||||
if (SANITIZE_FLAGS)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${SANITIZE_FLAGS}")
|
||||
endif()
|
||||
|
||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "-g -rdynamic")
|
||||
|
||||
if (FSO_FATAL_WARNINGS)
|
||||
# Make warnings fatal if the right variable is set
|
||||
target_compile_options(compiler INTERFACE "-Werror")
|
||||
endif()
|
||||
|
||||
# Always define this to make sure that the fixed width format macros are available
|
||||
target_compile_definitions(compiler INTERFACE __STDC_FORMAT_MACROS)
|
||||
@@ -1,142 +0,0 @@
|
||||
|
||||
include(EnableExtraCompilerWarnings)
|
||||
include(CheckCCompilerFlag)
|
||||
include(util)
|
||||
|
||||
MESSAGE(STATUS "Doing configuration specific to gcc...")
|
||||
|
||||
option(GCC_ENABLE_LEAK_CHECK "Enable -fsanitize=leak" OFF)
|
||||
option(GCC_ENABLE_ADDRESS_SANITIZER "Enable -fsanitize=address" OFF)
|
||||
option(GCC_ENABLE_SANITIZE_UNDEFINED "Enable -fsanitize=undefined" OFF)
|
||||
|
||||
# These are the default values
|
||||
set(C_BASE_FLAGS "-march=native -pipe")
|
||||
set(CXX_BASE_FLAGS "-march=native -pipe")
|
||||
|
||||
# For C and C++, the values can be overwritten independently
|
||||
if(DEFINED ENV{CFLAGS})
|
||||
set(C_BASE_FLAGS $ENV{CFLAGS})
|
||||
endif()
|
||||
if(DEFINED ENV{CXXFLAGS})
|
||||
set(CXX_BASE_FLAGS $ENV{CXXFLAGS})
|
||||
endif()
|
||||
|
||||
# Initialize with an empty string to make sure we always get a clean start
|
||||
set(COMPILER_FLAGS "")
|
||||
|
||||
# This is a slight hack since our flag setup is a bit more complicated
|
||||
_enable_extra_compiler_warnings_flags()
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${_flags}")
|
||||
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -funroll-loops -fsigned-char -Wno-unknown-pragmas")
|
||||
|
||||
# Place each function and data in its own section so the linker can
|
||||
# perform dead code elimination
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -fdata-sections -ffunction-sections")
|
||||
|
||||
if ("${CMAKE_GENERATOR}" STREQUAL "Ninja")
|
||||
# Force color diagnostics for Ninja generator
|
||||
CHECK_C_COMPILER_FLAG(-fdiagnostics-color SUPPORTS_DIAGNOSTIC_COLOR)
|
||||
|
||||
if(SUPPORTS_DIAGNOSTIC_COLOR)
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -fdiagnostics-color")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Start with an empty list
|
||||
set(SANITIZE_FLAGS)
|
||||
|
||||
if(GCC_ENABLE_ADDRESS_SANITIZER)
|
||||
set(CMAKE_REQUIRED_FLAGS "-fsanitize=address")
|
||||
CHECK_C_COMPILER_FLAG("-fsanitize=address" SUPPORTS_SANITIZE_ADDRESS)
|
||||
|
||||
if (SUPPORTS_SANITIZE_ADDRESS)
|
||||
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "address")
|
||||
endif()
|
||||
endif()
|
||||
if (GCC_ENABLE_LEAK_CHECK)
|
||||
check_linker_flag("-fsanitize=leak" SUPPORTS_FSANITIZE_LEAK)
|
||||
|
||||
if (SUPPORTS_FSANITIZE_LEAK)
|
||||
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "leak")
|
||||
endif()
|
||||
endif()
|
||||
if (GCC_ENABLE_SANITIZE_UNDEFINED)
|
||||
check_linker_flag("-fsanitize=undefined" SUPPORTS_SANITIZE_UNDEFINED)
|
||||
|
||||
if (SUPPORTS_SANITIZE_UNDEFINED)
|
||||
set(SANITIZE_FLAGS ${SANITIZE_FLAGS} "undefined")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
string(REPLACE ";" "," SANITIZE_FLAGS "${SANITIZE_FLAGS}")
|
||||
if (NOT "${SANITIZE_FLAGS}" STREQUAL "")
|
||||
set(SANITIZE_FLAGS "-fsanitize=${SANITIZE_FLAGS}")
|
||||
endif()
|
||||
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} ${SANITIZE_FLAGS}")
|
||||
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wformat-security")
|
||||
|
||||
# Dear GCC, please tell us if a function does not return a value since that part of the standard is stupid!
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wreturn-type")
|
||||
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-deprecated -Wno-char-subscripts")
|
||||
|
||||
# These two warnings cause a lot of false-positives in the FSO code base
|
||||
check_cxx_compiler_flag(-Wstringop-truncation SUPPORTS_STRINGOP_TRUNCATION)
|
||||
if(SUPPORTS_STRINGOP_TRUNCATION)
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-stringop-truncation")
|
||||
endif()
|
||||
|
||||
check_cxx_compiler_flag(-Wstringop-overflow SUPPORTS_STRINGOP_OVERFLOW)
|
||||
if(SUPPORTS_STRINGOP_TRUNCATION)
|
||||
set(COMPILER_FLAGS "${COMPILER_FLAGS} -Wno-stringop-overflow")
|
||||
endif()
|
||||
|
||||
set(COMPILER_FLAGS_RELEASE "-O2 -Wno-unused-variable -Wno-unused-but-set-variable -Wno-array-bounds -Wno-empty-body -Wno-clobbered -Wno-unused-parameter")
|
||||
|
||||
set(COMPILER_FLAGS_DEBUG "-O0 -g -Wshadow")
|
||||
|
||||
# Always use the base flags and add our compiler flags at the bacl
|
||||
set(CMAKE_CXX_FLAGS "${CXX_BASE_FLAGS} ${COMPILER_FLAGS}")
|
||||
set(CMAKE_C_FLAGS "${C_BASE_FLAGS} ${COMPILER_FLAGS}")
|
||||
|
||||
set(CMAKE_CXX_FLAGS_RELEASE ${COMPILER_FLAGS_RELEASE})
|
||||
set(CMAKE_C_FLAGS_RELEASE ${COMPILER_FLAGS_RELEASE})
|
||||
|
||||
set(CMAKE_CXX_FLAGS_DEBUG ${COMPILER_FLAGS_DEBUG})
|
||||
set(CMAKE_C_FLAGS_DEBUG ${COMPILER_FLAGS_DEBUG})
|
||||
|
||||
set(CMAKE_EXE_LINKER_FLAGS "")
|
||||
|
||||
IF (MINGW)
|
||||
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static -static-libgcc -static-libstdc++ -Wl,--enable-auto-import")
|
||||
target_compile_definitions(compiler INTERFACE __USE_MINGW_ANSI_STDIO=1)
|
||||
ENDIF(MINGW)
|
||||
|
||||
if (SANITIZE_FLAGS)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${SANITIZE_FLAGS}")
|
||||
endif()
|
||||
|
||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "-g")
|
||||
IF(NOT MINGW)
|
||||
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} -rdynamic")
|
||||
# Allow the linker to perform dead code elimination; this is considered
|
||||
# experimental for COFF and PE formats and thus disabled for Windows builds
|
||||
# (https://sourceware.org/binutils/docs/ld/Options.html)
|
||||
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--gc-sections")
|
||||
ENDIF(NOT MINGW)
|
||||
|
||||
IF(${CMAKE_SYSTEM_NAME} MATCHES "SunOS")
|
||||
SET(CMAKE_EXE_LINKER_FLAGS "-Wl,-zignore")
|
||||
ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "SunOS")
|
||||
|
||||
if (FSO_FATAL_WARNINGS)
|
||||
# Make warnings fatal if the right variable is set
|
||||
target_compile_options(compiler INTERFACE "-Werror")
|
||||
endif()
|
||||
|
||||
# Always define this to make sure that the fixed width format macros are available
|
||||
target_compile_definitions(compiler INTERFACE __STDC_FORMAT_MACROS=1)
|
||||
@@ -1,145 +0,0 @@
|
||||
|
||||
include(EnableExtraCompilerWarnings)
|
||||
include(CheckCXXCompilerFlag)
|
||||
include(util)
|
||||
|
||||
MESSAGE(STATUS "Doing configuration specific to visual studio...")
|
||||
|
||||
set_property(GLOBAL PROPERTY DEBUG_CONFIGURATIONS Debug)
|
||||
|
||||
option(MSVC_USE_RUNTIME_DLL "Use the dynamically linked version of the runtime" OFF)
|
||||
option(MSVC_RELEASE_DEBUGGING "Set options that allow to debug release builds" OFF)
|
||||
|
||||
MARK_AS_ADVANCED(FORCE MSVC_USE_RUNTIME_DLL)
|
||||
MARK_AS_ADVANCED(FORCE MSVC_RELEASE_DEBUGGING)
|
||||
|
||||
# These are the warnings we disable
|
||||
set(WARNING_FLAGS
|
||||
/wd4100 # unreferenced formal parameters
|
||||
/wd4127 # constant conditional (assert)
|
||||
/wd4201 # nonstandard extension used: nameless struct/union (happens a lot in Windows include headers)
|
||||
/wd4290 # C++ exception specification ignored except to indicate a function is not __declspec(nothrow)
|
||||
/wd4390 # empty control statement (triggered by nprintf and mprintf's inside of one-line if's, etc)
|
||||
/wd4410 # illegal size for operand... ie... fxch st(1)
|
||||
/wd4511 # copy constructor could not be generated (happens a lot in Windows include headers)
|
||||
/wd4512 # assignment operator could not be generated (happens a lot in Windows include headers)
|
||||
/wd4514 # unreferenced inline function removed
|
||||
/wd4611 # _setjmp warning. Since we use setjmp alot, and we don't really use constructors or destructors, this warning doesn't really apply to us.
|
||||
/wd4663 # C++ language change (template specification)
|
||||
/wd4710 # is inline function not expanded (who cares?)
|
||||
/wd4711 # tells us an inline function was expanded (who cares?)
|
||||
/wd4786 # is identifier truncated to 255 characters (happens all the time in Microsoft #includes) -- Goober5000"
|
||||
/wd4996 # deprecated strcpy, strcat, sprintf, etc. (from MSVC 2005) - taylor
|
||||
/wd4311 # Disables warnings about casting pointer types to ints. The funny thing is these warnings can't be resolved, just disabled... - m!m
|
||||
/wd4302 # Same as above - m!m
|
||||
/wd4366 # The result of the unary '&' operator may be unaligned - m!m
|
||||
/wd4592 # "symbol will be dynamically initialized" is being generated by a compiler bug, see https://stackoverflow.com/a/34027257 for an explanation - m!m
|
||||
$<$<CONFIG:Release>:/wd4101> # In release mode there are unreferenced variables because debug needs them
|
||||
/wd4995 # "'vsprintf': name was marked as #pragma deprecated" is being caused by our custom definition of vsprintf. I have no idea what causes this or how to fix it - m!m
|
||||
/wd4723 # "potential divide by 0" is caused by some code that definitely will not divide by zero - m!m
|
||||
)
|
||||
|
||||
target_compile_options(compiler INTERFACE ${WARNING_FLAGS})
|
||||
|
||||
# Base
|
||||
set(CMAKE_C_FLAGS "/MP /GS- /analyze- /Zc:wchar_t /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo /Zm200")
|
||||
set(CMAKE_CXX_FLAGS "/MP /GS- /analyze- /Zc:wchar_t /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo /Zm200")
|
||||
|
||||
set(CMAKE_EXE_LINKER_FLAGS "/MANIFEST /DYNAMICBASE:NO /SAFESEH:NO /ERRORREPORT:PROMPT /NOLOGO")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS "")
|
||||
|
||||
# Release
|
||||
set(CMAKE_C_FLAGS_RELEASE "/GL /W2 /Gy- /Ox /Ot /Ob2 /fp:precise /GF /Oy /Oi /Zi /W3")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "/GL /W2 /Gy- /Ox /Ot /Ob2 /fp:precise /GF /Oy /Oi /Zi /W3")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/OPT:REF /LTCG /INCREMENTAL:NO")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "/LTCG")
|
||||
|
||||
globally_enable_extra_compiler_warnings()
|
||||
|
||||
if (MSVC_RELEASE_DEBUGGING)
|
||||
CHECK_CXX_COMPILER_FLAG("/Zo" MSVC_COMPILER_SUPPORTS_ARCH_ZO)
|
||||
|
||||
if (MSVC_COMPILER_SUPPORTS_ARCH_ZO)
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /Zo")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zo")
|
||||
endif()
|
||||
|
||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG")
|
||||
endif()
|
||||
|
||||
IF(MSVC_USE_RUNTIME_DLL)
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
|
||||
ELSE(MSVC_USE_RUNTIME_DLL)
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT")
|
||||
ENDIF(MSVC_USE_RUNTIME_DLL)
|
||||
|
||||
# Debug
|
||||
set(CMAKE_C_FLAGS_DEBUG "/W4 /Gy /Zi /Od /RTC1 /Gd /Oy-")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "/W4 /Gy /Zi /Od /RTC1 /Gd /Oy-")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /INCREMENTAL:NO /MAPINFO:EXPORTS /NODEFAULTLIB:libcmt.lib")
|
||||
|
||||
IF(MSVC_USE_RUNTIME_DLL)
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MDd")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd")
|
||||
ELSE(MSVC_USE_RUNTIME_DLL)
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
|
||||
ENDIF(MSVC_USE_RUNTIME_DLL)
|
||||
|
||||
INCLUDE(MSVCMultipleProcessCompile)
|
||||
|
||||
# Visual Studio supports compiling for multiple vector instruction sets
|
||||
SET(POSSIBLE_INSTUCTION_SETS "" SSE SSE2 AVX AVX2)
|
||||
|
||||
if (NOT DEFINED MSVC_SIMD_INSTRUCTIONS)
|
||||
detect_simd_instructions(MSVC_DETECTED_SIMD_INSTRUCTIONS)
|
||||
|
||||
SET(MSVC_SIMD_INSTRUCTIONS "${MSVC_DETECTED_SIMD_INSTRUCTIONS}" CACHE FILEPATH "The SIMD instructions which will be used, possible values are ${POSSIBLE_INSTUCTION_SETS}")
|
||||
MARK_AS_ADVANCED(FORCE MSVC_SIMD_INSTRUCTIONS)
|
||||
endif()
|
||||
set(FSO_INSTRUCTION_SET ${MSVC_SIMD_INSTRUCTIONS})
|
||||
|
||||
LIST(FIND POSSIBLE_INSTUCTION_SETS "${MSVC_SIMD_INSTRUCTIONS}" SET_INDEX)
|
||||
|
||||
if (SET_INDEX LESS 0)
|
||||
MESSAGE(STATUS "An invalid instruction set was specified, defaulting to no special compiler options.")
|
||||
else()
|
||||
IF (NOT SET_INDEX EQUAL 0)
|
||||
SET(FOUND)
|
||||
|
||||
FOREACH(list_index RANGE ${SET_INDEX} 1)
|
||||
list(GET POSSIBLE_INSTUCTION_SETS ${list_index} _simd_set)
|
||||
CHECK_CXX_COMPILER_FLAG("/arch:${_simd_set}" COMPILER_SUPPORTS_ARCH_${_simd_set})
|
||||
|
||||
IF(COMPILER_SUPPORTS_ARCH_${_simd_set})
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /arch:${_simd_set}")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:${_simd_set}")
|
||||
|
||||
SET(FOUND TRUE)
|
||||
BREAK()
|
||||
ENDIF()
|
||||
ENDFOREACH(list_index)
|
||||
|
||||
IF(NOT FOUND)
|
||||
# Don't set anything, it will likely not work
|
||||
MESSAGE(STATUS "Your compiler does not support any optimization flags, defaulting to none")
|
||||
ENDIF(NOT FOUND)
|
||||
ELSE()
|
||||
CHECK_CXX_COMPILER_FLAG("/arch:IA32" COMPILER_SUPPORTS_ARCH_IA32)
|
||||
|
||||
IF(COMPILER_SUPPORTS_ARCH_IA32)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /arch:IA32")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /arch:IA32")
|
||||
ENDIF(COMPILER_SUPPORTS_ARCH_IA32)
|
||||
ENDIF()
|
||||
endif()
|
||||
|
||||
target_compile_definitions(compiler INTERFACE _CRT_SECURE_NO_DEPRECATE _CRT_SECURE_NO_WARNINGS _SECURE_SCL=0 NOMINMAX
|
||||
"$<$<CONFIG:FastDebug>:_ITERATOR_DEBUG_LEVEL=0>" _SILENCE_TR1_NAMESPACE_DEPRECATION_WARNING)
|
||||
|
||||
if (FSO_FATAL_WARNINGS)
|
||||
# Make warnings fatal if the right variable is set
|
||||
target_compile_options(compiler INTERFACE "/WX")
|
||||
endif()
|
||||
@@ -1,33 +0,0 @@
|
||||
|
||||
# File to execute compiler specific commands
|
||||
|
||||
add_library(compiler INTERFACE)
|
||||
|
||||
target_compile_definitions(compiler INTERFACE "$<$<CONFIG:Release>:NDEBUG>;$<$<CONFIG:Debug>:_DEBUG>;$<$<CONFIG:FastDebug>:_DEBUG>")
|
||||
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
include(toolchain-gcc)
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
include(toolchain-msvc)
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
include(toolchain-clang)
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "AppleClang")
|
||||
include(toolchain-apple-clang)
|
||||
ELSE("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
MESSAGE(STATUS "No special handling for this compiler present, good luck!")
|
||||
ENDIF("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
|
||||
# Copy release settings to FastDebug
|
||||
set(CMAKE_C_FLAGS_FASTDEBUG "${CMAKE_C_FLAGS_RELEASE}")
|
||||
set(CMAKE_CXX_FLAGS_FASTDEBUG "${CMAKE_CXX_FLAGS_RELEASE}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_FASTDEBUG "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
|
||||
set(CMAKE_STATIC_LINKER_FLAGS_FASTDEBUG "${CMAKE_STATIC_LINKER_FLAGS_RELEASE}")
|
||||
|
||||
if (MSVC)
|
||||
# Adjust runtime library
|
||||
string(REPLACE "/MD" "/MDd" CMAKE_C_FLAGS_FASTDEBUG "${CMAKE_C_FLAGS_FASTDEBUG}")
|
||||
string(REPLACE "/MT" "/MTd" CMAKE_C_FLAGS_FASTDEBUG "${CMAKE_C_FLAGS_FASTDEBUG}")
|
||||
|
||||
string(REPLACE "/MD" "/MDd" CMAKE_CXX_FLAGS_FASTDEBUG "${CMAKE_CXX_FLAGS_FASTDEBUG}")
|
||||
string(REPLACE "/MT" "/MTd" CMAKE_CXX_FLAGS_FASTDEBUG "${CMAKE_CXX_FLAGS_FASTDEBUG}")
|
||||
endif()
|
||||
@@ -1,237 +0,0 @@
|
||||
|
||||
include(CheckCCompilerFlag)
|
||||
|
||||
FUNCTION(MAKE_CACHE_INTERNAL VARIABLE)
|
||||
SET(${VARIABLE} ${${VARIABLE}} CACHE INTERNAL "Internal cache variable")
|
||||
ENDFUNCTION(MAKE_CACHE_INTERNAL)
|
||||
|
||||
FUNCTION(ADD_IMPORTED_LIB NAME INCLUDES LIBS)
|
||||
ADD_LIBRARY(${NAME} INTERFACE)
|
||||
|
||||
target_link_libraries(${NAME} INTERFACE "${LIBS}")
|
||||
|
||||
target_include_directories(${NAME} SYSTEM INTERFACE "${INCLUDES}")
|
||||
ENDFUNCTION(ADD_IMPORTED_LIB)
|
||||
|
||||
MACRO(PKG_CONFIG_LIB_RESOLVE NAME OUTVAR)
|
||||
SET(${OUTVAR} "")
|
||||
foreach(lib ${${NAME}_LIBRARIES})
|
||||
find_library(${lib}_LIBRARY
|
||||
NAMES ${lib}
|
||||
HINTS ${${NAME}_LIBDIR} ${${NAME}_LIBRARY_DIRS}
|
||||
)
|
||||
|
||||
if (NOT ${${lib}_LIBRARY} MATCHES ".*NOTFOUND.*")
|
||||
SET(${OUTVAR} ${${OUTVAR}} ${${lib}_LIBRARY})
|
||||
endif (NOT ${${lib}_LIBRARY} MATCHES ".*NOTFOUND.*")
|
||||
endforeach(lib)
|
||||
ENDMACRO(PKG_CONFIG_LIB_RESOLVE)
|
||||
|
||||
# Copy from http://cmake.3232098.n2.nabble.com/RFC-cmake-analog-to-AC-SEARCH-LIBS-td7585423.html
|
||||
INCLUDE (CheckFunctionExists)
|
||||
INCLUDE (CheckLibraryExists)
|
||||
|
||||
MACRO (CMAKE_SEARCH_LIBS v_func v_lib func)
|
||||
CHECK_FUNCTION_EXISTS (${func} ${v_func})
|
||||
IF (NOT ${v_func})
|
||||
FOREACH (lib ${ARGN})
|
||||
CHECK_LIBRARY_EXISTS (${lib} ${func} "" "HAVE_${func}_IN_${lib}")
|
||||
IF (${HAVE_${func}_IN_${lib}})
|
||||
SET (${v_func} TRUE)
|
||||
SET (${v_lib} "${lib}" CACHE INTERNAL "Library providing ${func}")
|
||||
BREAK()
|
||||
ENDIF (${HAVE_${func}_IN_${lib}})
|
||||
ENDFOREACH (lib)
|
||||
ENDIF (NOT ${v_func})
|
||||
ENDMACRO (CMAKE_SEARCH_LIBS)
|
||||
# End copy
|
||||
|
||||
FUNCTION(EP_CHECK_FILE_EXISTS FILE OUTVAR TARGET NAME COMMAND WORKING_DIR)
|
||||
string (REPLACE ";" " " COMMAND_STR "${COMMAND}")
|
||||
IF(WIN32)
|
||||
# Do something special for windows...
|
||||
SET(COMMAND "cmd /C \"${COMMAND_STR}\"")
|
||||
ELSE(WIN32)
|
||||
SET(COMMAND "${COMMAND_STR}")
|
||||
ENDIF(WIN32)
|
||||
|
||||
FILE(WRITE "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${NAME}" "
|
||||
IF(EXISTS \"${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${FILE}\")
|
||||
MESSAGE(\"'${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${FILE}' already exists, nothing to be done.\")
|
||||
ELSE(EXISTS \"${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${FILE}\")
|
||||
execute_process(COMMAND ${COMMAND} WORKING_DIRECTORY \"${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${WORKING_DIR}\")
|
||||
ENDIF(EXISTS \"${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${FILE}\")
|
||||
")
|
||||
|
||||
SET(${OUTVAR} "${CMAKE_COMMAND}" -P ${CMAKE_CURRENT_BINARY_DIR}/${TARGET}/${NAME} PARENT_SCOPE)
|
||||
ENDFUNCTION(EP_CHECK_FILE_EXISTS)
|
||||
|
||||
MACRO(COPY_FILE_TO_TARGET _target _file)
|
||||
if(UNIX)
|
||||
ADD_CUSTOM_COMMAND(
|
||||
TARGET ${_target} POST_BUILD
|
||||
COMMAND cp -a "${_file}" "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/"
|
||||
COMMENT "copying '${_file}'..."
|
||||
)
|
||||
else()
|
||||
ADD_CUSTOM_COMMAND(
|
||||
TARGET ${_target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${_file}" "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/"
|
||||
COMMENT "copying '${_file}'..."
|
||||
)
|
||||
endif()
|
||||
endmacro(COPY_FILE_TO_TARGET)
|
||||
|
||||
MACRO(COPY_FILES_TO_TARGET _target)
|
||||
if(UNIX)
|
||||
ADD_CUSTOM_COMMAND(
|
||||
TARGET ${_target} POST_BUILD
|
||||
COMMAND mkdir -p "$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/"
|
||||
COMMENT "Creating '$<TARGET_FILE_DIR:${_target}>/${LIBRAY_DESTINATION}/'..."
|
||||
)
|
||||
endif()
|
||||
|
||||
FOREACH(file IN LISTS TARGET_COPY_FILES)
|
||||
COPY_FILE_TO_TARGET("${_target}" "${file}")
|
||||
ENDFOREACH(file)
|
||||
ENDMACRO(COPY_FILES_TO_TARGET)
|
||||
|
||||
macro(_clear_old_libraries_state)
|
||||
set(is_debug FALSE)
|
||||
set(is_optimized FALSE)
|
||||
endmacro(_clear_old_libraries_state)
|
||||
|
||||
function(CONVERT_OLD_LIBRARIES)
|
||||
_clear_old_libraries_state()
|
||||
set(out_list)
|
||||
foreach(lib ${ARGV})
|
||||
if ("${lib}" STREQUAL "debug")
|
||||
_clear_old_libraries_state()
|
||||
set(is_debug TRUE)
|
||||
elseif("${lib}" STREQUAL "optimized")
|
||||
_clear_old_libraries_state()
|
||||
set(is_optimized TRUE)
|
||||
elseif("${lib}" STREQUAL "general")
|
||||
_clear_old_libraries_state()
|
||||
else("${lib}" STREQUAL "debug")
|
||||
# Expecting normal library
|
||||
if(is_debug)
|
||||
list(APPEND out_list "$<$<CONFIG:Debug>:${lib}>" "$<$<CONFIG:FastDebug>:${lib}>")
|
||||
elseif(is_optimized)
|
||||
list(APPEND out_list "$<$<CONFIG:Release>:${lib}>")
|
||||
else(is_debug)
|
||||
list(APPEND out_list "${lib}")
|
||||
endif(is_debug)
|
||||
endif("${lib}" STREQUAL "debug")
|
||||
endforeach(lib)
|
||||
|
||||
set(CONVERTED_LIBRARIES ${out_list} PARENT_SCOPE)
|
||||
endfunction(CONVERT_OLD_LIBRARIES)
|
||||
|
||||
macro(set_policy policy value)
|
||||
if (POLICY ${policy})
|
||||
cmake_policy(SET ${policy} ${value})
|
||||
endif ()
|
||||
endmacro(set_policy)
|
||||
|
||||
macro(set_if_not_defined VAR VALUE)
|
||||
if (NOT DEFINED ${VAR})
|
||||
set(${VAR} ${VALUE})
|
||||
endif()
|
||||
endmacro(set_if_not_defined)
|
||||
|
||||
macro(configure_cotire target)
|
||||
if(ENABLE_COTIRE)
|
||||
# Disable unity build as it doesn't work well for us
|
||||
set_target_properties(${target} PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
|
||||
|
||||
cotire(${target})
|
||||
endif()
|
||||
endmacro(configure_cotire)
|
||||
|
||||
macro(add_target_copy_files)
|
||||
foreach(file ${ARGN})
|
||||
if (IS_DIRECTORY "${file}")
|
||||
INSTALL(DIRECTORY ${file}
|
||||
DESTINATION ${LIBRAY_DESTINATION}
|
||||
)
|
||||
else()
|
||||
INSTALL(FILES ${file}
|
||||
DESTINATION ${LIBRAY_DESTINATION}
|
||||
)
|
||||
endif()
|
||||
|
||||
SET(TARGET_COPY_FILES ${TARGET_COPY_FILES} ${file} CACHE INTERNAL "" FORCE)
|
||||
endforeach()
|
||||
endmacro(add_target_copy_files)
|
||||
|
||||
function(detect_simd_instructions _out_var)
|
||||
if(CMAKE_CROSSCOMPILING)
|
||||
set(${_out_var} "" PARENT_SCOPE)
|
||||
else()
|
||||
message(STATUS "Detecting SIMD features of current CPU...")
|
||||
TRY_RUN(RUN_RESULT COMPILE_RESULT "${CMAKE_BINARY_DIR}/temp" "${CMAKE_SOURCE_DIR}/cmake/cpufeatures.cpp"
|
||||
RUN_OUTPUT_VARIABLE FEATURE_OUTPUT)
|
||||
|
||||
IF(COMPILE_RESULT)
|
||||
MESSAGE(STATUS "Detected compatibility for the ${FEATURE_OUTPUT} feature set.")
|
||||
SET(${_out_var} ${FEATURE_OUTPUT} PARENT_SCOPE)
|
||||
ELSE(COMPILE_RESULT)
|
||||
MESSAGE("Compilation of CPU feature detector failed, please set the instruction set manually.")
|
||||
set(${_out_var} "" PARENT_SCOPE)
|
||||
ENDIF(COMPILE_RESULT)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function (check_linker_flag _flag _out_var)
|
||||
SET(CMAKE_REQUIRED_FLAGS "${_flag}")
|
||||
CHECK_C_COMPILER_FLAG("" ${_out_var})
|
||||
endfunction(check_linker_flag)
|
||||
|
||||
# Suppresses warnings for the specified target
|
||||
function(suppress_warnings _target)
|
||||
if (MSVC)
|
||||
target_compile_options(${_target} PRIVATE "/W0")
|
||||
else()
|
||||
# Assume everything else uses GCC style options
|
||||
target_compile_options(${_target} PRIVATE "-w")
|
||||
endif()
|
||||
endfunction(suppress_warnings)
|
||||
|
||||
|
||||
function(list_target_dependencies _target _out_var)
|
||||
set(out_list)
|
||||
set(work_libs ${_target})
|
||||
list(LENGTH work_libs libs_length)
|
||||
|
||||
while(libs_length GREATER 0)
|
||||
list(GET work_libs 0 current)
|
||||
list(REMOVE_AT work_libs 0)
|
||||
list(APPEND out_list ${current})
|
||||
|
||||
get_target_property(current_libs ${current} INTERFACE_LINK_LIBRARIES)
|
||||
|
||||
if(current_libs)
|
||||
foreach(lib ${current_libs})
|
||||
if (TARGET ${lib})
|
||||
list(APPEND work_libs ${lib})
|
||||
endif (TARGET ${lib})
|
||||
endforeach(lib)
|
||||
endif(current_libs)
|
||||
|
||||
list(LENGTH work_libs libs_length)
|
||||
endwhile(libs_length GREATER 0)
|
||||
|
||||
list(REMOVE_DUPLICATES out_list)
|
||||
set(${_out_var} ${out_list} PARENT_SCOPE)
|
||||
endfunction(list_target_dependencies)
|
||||
|
||||
macro(add_file_folder FOLDER_NAME)
|
||||
string(MAKE_C_IDENTIFIER "${FOLDER_NAME}" VARIABLE_NAME)
|
||||
set(files_${VARIABLE_NAME} ${files_${VARIABLE_NAME}} ${ARGN})
|
||||
|
||||
string(REPLACE "/" "\\" FIXED_FOLDER_FILE "${FOLDER_NAME}")
|
||||
|
||||
source_group("${FIXED_FOLDER_FILE}" FILES ${ARGN})
|
||||
set(source_files ${source_files} ${ARGN})
|
||||
endmacro(add_file_folder)
|
||||
@@ -1,52 +0,0 @@
|
||||
|
||||
include(util)
|
||||
|
||||
if (EXISTS "${PROJECT_SOURCE_DIR}/version_override.cmake")
|
||||
# This allows to override the values by using a special file
|
||||
include("${PROJECT_SOURCE_DIR}/version_override.cmake")
|
||||
endif()
|
||||
|
||||
set_if_not_defined(FSO_VERSION_MAJOR 3)
|
||||
set_if_not_defined(FSO_VERSION_MINOR 8)
|
||||
set_if_not_defined(FSO_VERSION_BUILD 1)
|
||||
|
||||
# A numeric revision e.g. the CI build number
|
||||
set_if_not_defined(FSO_VERSION_REVISION 0)
|
||||
|
||||
# A generic revision string, can be anything
|
||||
set_if_not_defined(FSO_VERSION_REVISION_STR "${FSO_VERSION_REVISION}")
|
||||
|
||||
if("${FSO_VERSION_REVISION}" STREQUAL "0" AND "${FSO_VERSION_REVISION_STR}" STREQUAL "${FSO_VERSION_REVISION}")
|
||||
set(FSO_VERSION_HAS_REVISION 0)
|
||||
else()
|
||||
set(FSO_VERSION_HAS_REVISION 1)
|
||||
endif()
|
||||
|
||||
set(FSO_FULL_VERSION_STRING "${FSO_VERSION_MAJOR}.${FSO_VERSION_MINOR}.${FSO_VERSION_BUILD}")
|
||||
set(FSO_PRODUCT_VERSION_STRING "${FSO_FULL_VERSION_STRING}")
|
||||
|
||||
if (FSO_VERSION_HAS_REVISION)
|
||||
set(FSO_FULL_VERSION_STRING "${FSO_FULL_VERSION_STRING}.${FSO_VERSION_REVISION_STR}")
|
||||
endif()
|
||||
|
||||
IF(NOT FSO_VERSION_HAS_REVISION)
|
||||
SET(FSO_BINARY_SUFFIX "${FSO_VERSION_MAJOR}_${FSO_VERSION_MINOR}_${FSO_VERSION_BUILD}")
|
||||
ELSE()
|
||||
SET(FSO_BINARY_SUFFIX "${FSO_VERSION_MAJOR}_${FSO_VERSION_MINOR}_${FSO_VERSION_BUILD}_${FSO_VERSION_REVISION_STR}")
|
||||
ENDIF()
|
||||
|
||||
IF(IS_64BIT)
|
||||
# This is a 64-bit builds
|
||||
SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_x64")
|
||||
ENDIF()
|
||||
|
||||
IF (NOT "${FSO_INSTRUCTION_SET}" STREQUAL "")
|
||||
SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_${FSO_INSTRUCTION_SET}")
|
||||
ENDIF()
|
||||
|
||||
IF (NOT "${FSO_BUILD_POSTFIX}" STREQUAL "")
|
||||
SET(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}_${FSO_BUILD_POSTFIX}")
|
||||
ENDIF()
|
||||
|
||||
set(CONFIG_POSTFIX "$<$<CONFIG:Release>:>$<$<CONFIG:Debug>:-DEBUG>$<$<CONFIG:FastDebug>:-FASTDBG>")
|
||||
set(FSO_BINARY_SUFFIX "${FSO_BINARY_SUFFIX}${CONFIG_POSTFIX}")
|
||||
@@ -1,87 +0,0 @@
|
||||
|
||||
INCLUDE(source_groups.cmake)
|
||||
|
||||
INCLUDE(voice_rec.cmake)
|
||||
|
||||
ADD_LIBRARY(code STATIC ${source_files} ${VOICE_REC_FILES})
|
||||
|
||||
target_compile_features(code PUBLIC ${REQUIRED_CXX_FEATURES})
|
||||
|
||||
INCLUDE(default_files.cmake)
|
||||
|
||||
if (MSVC)
|
||||
target_compile_definitions(code PUBLIC "PDB_DEBUGGING=1")
|
||||
endif(MSVC)
|
||||
|
||||
TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${CODE_HEADERS})
|
||||
TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${FREESPACE_HEADERS})
|
||||
|
||||
TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${GENERATED_SOURCE_DIR})
|
||||
TARGET_INCLUDE_DIRECTORIES(code PUBLIC ${GENERATED_SOURCE_DIR}/code)
|
||||
|
||||
target_link_libraries(code PUBLIC OpenGL)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC openal)
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ${LUA_LIBS})
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ${PNG_LIBS})
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ${JPEG_LIBS})
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC sdl2)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ffmpeg)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC utfcpp)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC platform)
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC compiler)
|
||||
|
||||
target_link_libraries(code PUBLIC md5)
|
||||
|
||||
target_link_libraries(code PUBLIC discord-rpc)
|
||||
|
||||
target_link_libraries(code PUBLIC libRocket)
|
||||
|
||||
enable_clang_tidy(code)
|
||||
|
||||
IF (FSO_USE_SPEECH)
|
||||
find_package(Speech REQUIRED)
|
||||
target_link_libraries(code PUBLIC speech)
|
||||
ENDIF(FSO_USE_SPEECH)
|
||||
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC jansson)
|
||||
|
||||
# Headers for standalone "gui" on UNIX
|
||||
IF(UNIX)
|
||||
TARGET_LINK_LIBRARIES(code PUBLIC ${MONGOOSE_LIBS})
|
||||
ENDIF(UNIX)
|
||||
|
||||
IF(FSO_BUILD_TOOLS)
|
||||
ADD_SUBDIRECTORY(cfilearchiver)
|
||||
|
||||
ADD_SUBDIRECTORY(cfileextractor)
|
||||
ENDIF(FSO_BUILD_TOOLS)
|
||||
|
||||
if (ENABLE_COTIRE)
|
||||
set_target_properties(code PROPERTIES COTIRE_CXX_PREFIX_HEADER_INIT "${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h")
|
||||
else()
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
target_compile_options(code PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h>")
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
|
||||
target_compile_options(code PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:/FI ${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h>")
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
target_compile_options(code PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h>")
|
||||
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "AppleClang")
|
||||
target_compile_options(code PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:-include${CMAKE_CURRENT_SOURCE_DIR}/prefix_header.h>")
|
||||
ELSE()
|
||||
MESSAGE("Unknown compiler for global includes. This will probably break the build.")
|
||||
ENDIF()
|
||||
endif()
|
||||
|
||||
include(util)
|
||||
configure_cotire(code)
|
||||
|
||||
# Ensure that Xcode generates debug symbols on macOS for Debug builds
|
||||
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_GCC_GENERATE_DEBUGGING_SYMBOLS[variant=Debug] "YES")
|
||||
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_COPY_PHASE_STRIP[variant=Debug] "NO")
|
||||
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_STRIP_INSTALLED_PRODUCT[variant=Debug] "NO")
|
||||
set_target_properties(code PROPERTIES XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN[variant=Debug] "NO")
|
||||
@@ -0,0 +1,849 @@
|
||||
## code/Makefile.am for fs2_open
|
||||
##
|
||||
## $Id: Makefile.am,v 1.31.2.10 2007-11-22 04:52:12 taylor Exp $
|
||||
|
||||
|
||||
EXTRA_DIST = \
|
||||
freespace2/app_icon.ico \
|
||||
freespace2/freespace.rc \
|
||||
freespace2/freespaceresource.h \
|
||||
freespace2/goal_com.bmp \
|
||||
freespace2/goal_fail.bmp \
|
||||
freespace2/goal_inc.bmp \
|
||||
freespace2/goal_none.bmp \
|
||||
freespace2/goal_ord.bmp \
|
||||
fred2/addvariabledlg.cpp \
|
||||
fred2/addvariabledlg.h \
|
||||
fred2/adjustgriddlg.cpp \
|
||||
fred2/adjustgriddlg.h \
|
||||
fred2/asteroideditordlg.cpp \
|
||||
fred2/asteroideditordlg.h \
|
||||
fred2/bgbitmapdlg.cpp \
|
||||
fred2/bgbitmapdlg.h \
|
||||
fred2/briefingeditordlg.cpp \
|
||||
fred2/briefingeditordlg.h \
|
||||
fred2/campaigneditordlg.cpp \
|
||||
fred2/campaigneditordlg.h \
|
||||
fred2/campaignfilelistbox.cpp \
|
||||
fred2/campaignfilelistbox.h \
|
||||
fred2/campaigntreeview.cpp \
|
||||
fred2/campaigntreeview.h \
|
||||
fred2/campaigntreewnd.cpp \
|
||||
fred2/campaigntreewnd.h \
|
||||
fred2/cmdbrief.cpp \
|
||||
fred2/cmdbrief.h \
|
||||
fred2/createwingdlg.cpp \
|
||||
fred2/createwingdlg.h \
|
||||
fred2/customwingnames.cpp \
|
||||
fred2/customwingnames.h \
|
||||
fred2/debriefingeditordlg.cpp \
|
||||
fred2/debriefingeditordlg.h \
|
||||
fred2/dialog1.cpp \
|
||||
fred2/dialog1.h \
|
||||
fred2/dumpstats.cpp \
|
||||
fred2/dumpstats.h \
|
||||
fred2/editor.h \
|
||||
fred2/eventeditor.cpp \
|
||||
fred2/eventeditor.h \
|
||||
fred2/folderdlg.cpp \
|
||||
fred2/folderdlg.h \
|
||||
fred2/fred.cpp \
|
||||
fred2/fred.h \
|
||||
fred2/fred.rc \
|
||||
fred2/freddoc.cpp \
|
||||
fred2/freddoc.h \
|
||||
fred2/fredrender.cpp \
|
||||
fred2/fredrender.h \
|
||||
fred2/fredstubs.cpp \
|
||||
fred2/fredview.cpp \
|
||||
fred2/fredview.h \
|
||||
fred2/grid.cpp \
|
||||
fred2/grid.h \
|
||||
fred2/ignoreordersdlg.cpp \
|
||||
fred2/ignoreordersdlg.h \
|
||||
fred2/initialships.cpp \
|
||||
fred2/initialships.h \
|
||||
fred2/initialstatus.cpp \
|
||||
fred2/initialstatus.h \
|
||||
fred2/mainfrm.cpp \
|
||||
fred2/mainfrm.h \
|
||||
fred2/makehelp.bat \
|
||||
fred2/management.cpp \
|
||||
fred2/management.h \
|
||||
fred2/messageeditordlg.cpp \
|
||||
fred2/messageeditordlg.h \
|
||||
fred2/missiongoalsdlg.cpp \
|
||||
fred2/missiongoalsdlg.h \
|
||||
fred2/missionnotesdlg.cpp \
|
||||
fred2/missionnotesdlg.h \
|
||||
fred2/missionsave.cpp \
|
||||
fred2/missionsave.h \
|
||||
fred2/modifyvariabledlg.cpp \
|
||||
fred2/modifyvariabledlg.h \
|
||||
fred2/operatorargtypeselect.cpp \
|
||||
fred2/operatorargtypeselect.h \
|
||||
fred2/orienteditor.cpp \
|
||||
fred2/orienteditor.h \
|
||||
fred2/playerstarteditor.cpp \
|
||||
fred2/playerstarteditor.h \
|
||||
fred2/prefsdlg.cpp \
|
||||
fred2/prefsdlg.h \
|
||||
fred2/reinforcementeditordlg.cpp \
|
||||
fred2/reinforcementeditordlg.h \
|
||||
fred2/resource.h \
|
||||
fred2/resource.hm \
|
||||
fred2/setglobalshipflags.cpp \
|
||||
fred2/setglobalshipflags.h \
|
||||
fred2/sexp_tree.cpp \
|
||||
fred2/sexp_tree.h \
|
||||
fred2/shieldsysdlg.cpp \
|
||||
fred2/shieldsysdlg.h \
|
||||
fred2/ship_select.cpp \
|
||||
fred2/ship_select.h \
|
||||
fred2/shipchecklistbox.cpp \
|
||||
fred2/shipchecklistbox.h \
|
||||
fred2/shipclasseditordlg.cpp \
|
||||
fred2/shipclasseditordlg.h \
|
||||
fred2/shipeditordlg.cpp \
|
||||
fred2/shipeditordlg.h \
|
||||
fred2/shipflagsdlg.cpp \
|
||||
fred2/shipflagsdlg.h \
|
||||
fred2/shipgoalsdlg.cpp \
|
||||
fred2/shipgoalsdlg.h \
|
||||
fred2/shipspecialdamage.cpp \
|
||||
fred2/shipspecialdamage.h \
|
||||
fred2/shipspecialhitpoints.cpp \
|
||||
fred2/shipspecialhitpoints.h \
|
||||
fred2/shiptexturesdlg.cpp \
|
||||
fred2/shiptexturesdlg.h \
|
||||
fred2/starfieldeditor.cpp \
|
||||
fred2/starfieldeditor.h \
|
||||
fred2/stdafx.cpp \
|
||||
fred2/stdafx.h \
|
||||
fred2/textviewdlg.cpp \
|
||||
fred2/textviewdlg.h \
|
||||
fred2/voiceactingmanager.cpp \
|
||||
fred2/voiceactingmanager.h \
|
||||
fred2/waypointpathdlg.cpp \
|
||||
fred2/waypointpathdlg.h \
|
||||
fred2/weaponeditordlg.cpp \
|
||||
fred2/weaponeditordlg.h \
|
||||
fred2/wing.cpp \
|
||||
fred2/wing.h \
|
||||
fred2/wing_editor.cpp \
|
||||
fred2/wing_editor.h \
|
||||
fred2/hlp/afxcore.rtf \
|
||||
fred2/hlp/afxhelp.hm \
|
||||
fred2/hlp/afxprint.rtf \
|
||||
fred2/hlp/appexit.bmp \
|
||||
fred2/hlp/bullet.bmp \
|
||||
fred2/hlp/curarw2.bmp \
|
||||
fred2/hlp/curarw4.bmp \
|
||||
fred2/hlp/curhelp.bmp \
|
||||
fred2/hlp/editcopy.bmp \
|
||||
fred2/hlp/editcut.bmp \
|
||||
fred2/hlp/editpast.bmp \
|
||||
fred2/hlp/editundo.bmp \
|
||||
fred2/hlp/filenew.bmp \
|
||||
fred2/hlp/fileopen.bmp \
|
||||
fred2/hlp/fileprnt.bmp \
|
||||
fred2/hlp/filesave.bmp \
|
||||
fred2/hlp/fred.hm \
|
||||
fred2/hlp/fred.hpj \
|
||||
fred2/hlp/help.log \
|
||||
fred2/hlp/hlpsbar.bmp \
|
||||
fred2/hlp/hlptbar.bmp \
|
||||
fred2/hlp/recfirst.bmp \
|
||||
fred2/hlp/reclast.bmp \
|
||||
fred2/hlp/recnext.bmp \
|
||||
fred2/hlp/recprev.bmp \
|
||||
fred2/hlp/scmax.bmp \
|
||||
fred2/hlp/scmenu.bmp \
|
||||
fred2/hlp/scmin.bmp \
|
||||
fred2/res/bitmap1.bmp \
|
||||
fred2/res/black_do.bmp \
|
||||
fred2/res/bmp00001.bmp \
|
||||
fred2/res/chained.bmp \
|
||||
fred2/res/chained_directive.bmp \
|
||||
fred2/res/cursor1.cur \
|
||||
fred2/res/cursor2.cur \
|
||||
fred2/res/data.bmp \
|
||||
fred2/res/fred.ico \
|
||||
fred2/res/fred.rc2 \
|
||||
fred2/res/freddoc.ico \
|
||||
fred2/res/green_do.bmp \
|
||||
fred2/res/root.bmp \
|
||||
fred2/res/root_directive.bmp \
|
||||
fred2/res/toolbar.bmp \
|
||||
fred2/res/toolbar1.bmp \
|
||||
fred2/res/variable.bmp \
|
||||
sound/phrases.xml \
|
||||
sound/gc.exe \
|
||||
wxfred2/res/fred.ico \
|
||||
wxfred2/wxfred.xrc
|
||||
|
||||
|
||||
# D_ variants are defaults and should always be used
|
||||
# FS2_ variants are for game building and wxFRED
|
||||
AM_CXXFLAGS = @D_CFLAGS@ @FS2_CXXFLAGS@
|
||||
AM_LDFLAGS = @D_LDFLAGS@ @FS2_LDFLAGS@
|
||||
|
||||
noinst_LIBRARIES = libcode.a
|
||||
noinst_PROGRAMS = @FS2_BINARY@
|
||||
|
||||
EXTRA_PROGRAMS = fs2_open_r fs2_open_d wxFRED2_r wxFRED2_d fs2_open_INF_r fs2_open_INF_d wxFRED2_INF_r wxFRED2_INF_d
|
||||
|
||||
###############################################################################
|
||||
##
|
||||
## Begin CORE library
|
||||
##
|
||||
|
||||
FS2_SOURCES = \
|
||||
ai/ai.cpp \
|
||||
ai/ai.h \
|
||||
ai/aibig.cpp \
|
||||
ai/aibig.h \
|
||||
ai/aicode.cpp \
|
||||
ai/aigoals.cpp \
|
||||
ai/aigoals.h \
|
||||
ai/aiinternal.h \
|
||||
ai/ailocal.h \
|
||||
ai/aiturret.cpp \
|
||||
ai/ai_profiles.cpp \
|
||||
ai/ai_profiles.h \
|
||||
anim/animplay.cpp \
|
||||
anim/animplay.h \
|
||||
anim/packunpack.cpp \
|
||||
anim/packunpack.h \
|
||||
asteroid/asteroid.cpp \
|
||||
asteroid/asteroid.h \
|
||||
autopilot/autopilot.cpp \
|
||||
autopilot/autopilot.h \
|
||||
bmpman/bm_internal.h \
|
||||
bmpman/bmpman.cpp \
|
||||
bmpman/bmpman.h \
|
||||
camera/camera.cpp \
|
||||
camera/camera.h \
|
||||
cfile/cfile.cpp \
|
||||
cfile/cfile.h \
|
||||
cfile/cfilearchive.cpp \
|
||||
cfile/cfilearchive.h \
|
||||
cfile/cfilelist.cpp \
|
||||
cfile/cfilesystem.cpp \
|
||||
cfile/cfilesystem.h \
|
||||
cmdline/cmdline.cpp \
|
||||
cmdline/cmdline.h \
|
||||
cmeasure/cmeasure.cpp \
|
||||
cmeasure/cmeasure.h \
|
||||
controlconfig/controlsconfig.cpp \
|
||||
controlconfig/controlsconfig.h \
|
||||
controlconfig/controlsconfigcommon.cpp \
|
||||
cutscene/cutscenes.cpp \
|
||||
cutscene/cutscenes.h \
|
||||
cutscene/decoder16.cpp \
|
||||
cutscene/decoder8.cpp \
|
||||
cutscene/movie.cpp \
|
||||
cutscene/movie.h \
|
||||
cutscene/mve_audio.cpp \
|
||||
cutscene/mvelib.cpp \
|
||||
cutscene/mvelib.h \
|
||||
cutscene/mveplayer.cpp \
|
||||
cutscene/oggplayer.cpp \
|
||||
cutscene/oggplayer.h \
|
||||
ddsutils/ddsutils.cpp \
|
||||
ddsutils/ddsutils.h \
|
||||
debris/debris.cpp \
|
||||
debris/debris.h \
|
||||
debugconsole/console.cpp \
|
||||
debugconsole/dbugfile.h \
|
||||
debugconsole/timerbar.cpp \
|
||||
debugconsole/timerbar.h \
|
||||
exceptionhandler/exceptionhandler.cpp \
|
||||
exceptionhandler/exceptionhandler.h \
|
||||
external_dll/externalcode.h \
|
||||
external_dll/trackirglobal.cpp \
|
||||
external_dll/trackirglobal.h \
|
||||
fireball/fireballs.cpp \
|
||||
fireball/fireballs.h \
|
||||
fireball/warpineffect.cpp \
|
||||
fs2netd/fs2netd_client.cpp \
|
||||
fs2netd/fs2netd_client.h \
|
||||
fs2netd/tcp_client.cpp \
|
||||
fs2netd/tcp_client.h \
|
||||
fs2netd/tcp_socket.cpp \
|
||||
fs2netd/tcp_socket.h \
|
||||
fs2netd/protocol.h \
|
||||
gamehelp/contexthelp.cpp \
|
||||
gamehelp/contexthelp.h \
|
||||
gamehelp/gameplayhelp.cpp \
|
||||
gamehelp/gameplayhelp.h \
|
||||
gamesequence/gamesequence.cpp \
|
||||
gamesequence/gamesequence.h \
|
||||
gamesnd/eventmusic.cpp \
|
||||
gamesnd/eventmusic.h \
|
||||
gamesnd/gamesnd.cpp \
|
||||
gamesnd/gamesnd.h \
|
||||
globalincs/alphacolors.cpp \
|
||||
globalincs/alphacolors.h \
|
||||
globalincs/def_files.cpp \
|
||||
globalincs/def_files.h \
|
||||
globalincs/fsmemory.cpp \
|
||||
globalincs/fsmemory.h \
|
||||
globalincs/globals.h \
|
||||
globalincs/linklist.h \
|
||||
globalincs/pstypes.h \
|
||||
globalincs/safe_strings.cpp \
|
||||
globalincs/safe_strings.h \
|
||||
globalincs/safe_strings_test.cpp \
|
||||
globalincs/systemvars.cpp \
|
||||
globalincs/systemvars.h \
|
||||
globalincs/version.cpp \
|
||||
globalincs/version.h \
|
||||
graphics/2d.cpp \
|
||||
graphics/2d.h \
|
||||
graphics/font.cpp \
|
||||
graphics/font.h \
|
||||
graphics/generic.cpp \
|
||||
graphics/generic.h \
|
||||
graphics/grbatch.cpp \
|
||||
graphics/grbatch.h \
|
||||
graphics/grinternal.h \
|
||||
graphics/gropengl.cpp \
|
||||
graphics/gropengl.h \
|
||||
graphics/gropenglbmpman.cpp \
|
||||
graphics/gropenglbmpman.h \
|
||||
graphics/gropengldraw.cpp \
|
||||
graphics/gropengldraw.h \
|
||||
graphics/gropenglextension.cpp \
|
||||
graphics/gropenglextension.h \
|
||||
graphics/gropengllight.cpp \
|
||||
graphics/gropengllight.h \
|
||||
graphics/gropenglpostprocessing.cpp \
|
||||
graphics/gropenglpostprocessing.h \
|
||||
graphics/gropenglshader.cpp \
|
||||
graphics/gropenglshader.h \
|
||||
graphics/gropenglstate.cpp \
|
||||
graphics/gropenglstate.h \
|
||||
graphics/gropengltexture.cpp \
|
||||
graphics/gropengltexture.h \
|
||||
graphics/gropengltnl.cpp \
|
||||
graphics/gropengltnl.h \
|
||||
graphics/grstub.cpp \
|
||||
graphics/grstub.h \
|
||||
graphics/line.h \
|
||||
graphics/tmapper.h \
|
||||
hud/hud.cpp \
|
||||
hud/hud.h \
|
||||
hud/hudartillery.cpp \
|
||||
hud/hudartillery.h \
|
||||
hud/hudbrackets.cpp \
|
||||
hud/hudbrackets.h \
|
||||
hud/hudconfig.cpp \
|
||||
hud/hudconfig.h \
|
||||
hud/hudescort.cpp \
|
||||
hud/hudescort.h \
|
||||
hud/hudets.cpp \
|
||||
hud/hudets.h \
|
||||
hud/hudgauges.h \
|
||||
hud/hudlock.cpp \
|
||||
hud/hudlock.h \
|
||||
hud/hudmessage.cpp \
|
||||
hud/hudmessage.h \
|
||||
hud/hudnavigation.cpp \
|
||||
hud/hudnavigation.h \
|
||||
hud/hudobserver.cpp \
|
||||
hud/hudobserver.h \
|
||||
hud/hudparse.cpp \
|
||||
hud/hudparse.h \
|
||||
hud/hudreticle.cpp \
|
||||
hud/hudreticle.h \
|
||||
hud/hudshield.cpp \
|
||||
hud/hudshield.h \
|
||||
hud/hudsquadmsg.cpp \
|
||||
hud/hudsquadmsg.h \
|
||||
hud/hudtarget.cpp \
|
||||
hud/hudtarget.h \
|
||||
hud/hudtargetbox.cpp \
|
||||
hud/hudtargetbox.h \
|
||||
hud/hudwingmanstatus.cpp \
|
||||
hud/hudwingmanstatus.h \
|
||||
iff_defs/iff_defs.cpp \
|
||||
iff_defs/iff_defs.h \
|
||||
inetfile/cftp.cpp \
|
||||
inetfile/cftp.h \
|
||||
inetfile/chttpget.cpp \
|
||||
inetfile/chttpget.h \
|
||||
inetfile/inetgetfile.cpp \
|
||||
inetfile/inetgetfile.h \
|
||||
io/key.cpp \
|
||||
io/key.h \
|
||||
io/keycontrol.cpp \
|
||||
io/keycontrol.h \
|
||||
io/mouse.cpp \
|
||||
io/mouse.h \
|
||||
io/timer.cpp \
|
||||
io/timer.h \
|
||||
jpgutils/jpgutils.cpp \
|
||||
jpgutils/jpgutils.h \
|
||||
jumpnode/jumpnode.cpp \
|
||||
jumpnode/jumpnode.h \
|
||||
lab/lab.cpp \
|
||||
lab/lab.h \
|
||||
lab/wmcgui.cpp \
|
||||
lab/wmcgui.h \
|
||||
lighting/lighting.cpp \
|
||||
lighting/lighting.h \
|
||||
localization/fhash.cpp \
|
||||
localization/fhash.h \
|
||||
localization/localize.cpp \
|
||||
localization/localize.h \
|
||||
math/fix.cpp \
|
||||
math/fix.h \
|
||||
math/floating.cpp \
|
||||
math/floating.h \
|
||||
math/fvi.cpp \
|
||||
math/fvi.h \
|
||||
math/spline.cpp \
|
||||
math/spline.h \
|
||||
math/staticrand.cpp \
|
||||
math/staticrand.h \
|
||||
math/vecmat.cpp \
|
||||
math/vecmat.h \
|
||||
menuui/barracks.cpp \
|
||||
menuui/barracks.h \
|
||||
menuui/credits.cpp \
|
||||
menuui/credits.h \
|
||||
menuui/fishtank.cpp \
|
||||
menuui/fishtank.h \
|
||||
menuui/mainhallmenu.cpp \
|
||||
menuui/mainhallmenu.h \
|
||||
menuui/mainhalltemp.cpp \
|
||||
menuui/mainhalltemp.h \
|
||||
menuui/optionsmenu.cpp \
|
||||
menuui/optionsmenu.h \
|
||||
menuui/optionsmenumulti.cpp \
|
||||
menuui/optionsmenumulti.h \
|
||||
menuui/playermenu.cpp \
|
||||
menuui/playermenu.h \
|
||||
menuui/readyroom.cpp \
|
||||
menuui/readyroom.h \
|
||||
menuui/snazzyui.cpp \
|
||||
menuui/snazzyui.h \
|
||||
menuui/techmenu.cpp \
|
||||
menuui/techmenu.h \
|
||||
menuui/trainingmenu.cpp \
|
||||
menuui/trainingmenu.h \
|
||||
mission/missionbriefcommon.cpp \
|
||||
mission/missionbriefcommon.h \
|
||||
mission/missioncampaign.cpp \
|
||||
mission/missioncampaign.h \
|
||||
mission/missiongoals.cpp \
|
||||
mission/missiongoals.h \
|
||||
mission/missiongrid.cpp \
|
||||
mission/missiongrid.h \
|
||||
mission/missionhotkey.cpp \
|
||||
mission/missionhotkey.h \
|
||||
mission/missionload.cpp \
|
||||
mission/missionload.h \
|
||||
mission/missionlog.cpp \
|
||||
mission/missionlog.h \
|
||||
mission/missionmessage.cpp \
|
||||
mission/missionmessage.h \
|
||||
mission/missionparse.cpp \
|
||||
mission/missionparse.h \
|
||||
mission/missiontraining.cpp \
|
||||
mission/missiontraining.h \
|
||||
missionui/chatbox.cpp \
|
||||
missionui/chatbox.h \
|
||||
missionui/fictionviewer.cpp \
|
||||
missionui/fictionviewer.h \
|
||||
missionui/missionbrief.cpp \
|
||||
missionui/missionbrief.h \
|
||||
missionui/missioncmdbrief.cpp \
|
||||
missionui/missioncmdbrief.h \
|
||||
missionui/missiondebrief.cpp \
|
||||
missionui/missiondebrief.h \
|
||||
missionui/missionloopbrief.cpp \
|
||||
missionui/missionloopbrief.h \
|
||||
missionui/missionpause.cpp \
|
||||
missionui/missionpause.h \
|
||||
missionui/missionrecommend.cpp \
|
||||
missionui/missionrecommend.h \
|
||||
missionui/missionscreencommon.cpp \
|
||||
missionui/missionscreencommon.h \
|
||||
missionui/missionshipchoice.cpp \
|
||||
missionui/missionshipchoice.h \
|
||||
missionui/missionstats.cpp \
|
||||
missionui/missionstats.h \
|
||||
missionui/missionweaponchoice.cpp \
|
||||
missionui/missionweaponchoice.h \
|
||||
missionui/redalert.cpp \
|
||||
missionui/redalert.h \
|
||||
model/model.h \
|
||||
model/modelanim.cpp \
|
||||
model/modelanim.h \
|
||||
model/modelcollide.cpp \
|
||||
model/modelinterp.cpp \
|
||||
model/modelsinc.h \
|
||||
model/modeloctant.cpp \
|
||||
model/modelread.cpp \
|
||||
nebula/neb.cpp \
|
||||
nebula/neb.h \
|
||||
nebula/neblightning.cpp \
|
||||
nebula/neblightning.h \
|
||||
network/chat_api.cpp \
|
||||
network/chat_api.h \
|
||||
network/multi.cpp \
|
||||
network/multi.h \
|
||||
network/multilag.cpp \
|
||||
network/multilag.h \
|
||||
network/multimsgs.cpp \
|
||||
network/multimsgs.h \
|
||||
network/multiteamselect.cpp \
|
||||
network/multiteamselect.h \
|
||||
network/multiui.cpp \
|
||||
network/multiui.h \
|
||||
network/multiutil.cpp \
|
||||
network/multiutil.h \
|
||||
network/multi_campaign.cpp \
|
||||
network/multi_campaign.h \
|
||||
network/multi_data.cpp \
|
||||
network/multi_data.h \
|
||||
network/multi_dogfight.cpp \
|
||||
network/multi_dogfight.h \
|
||||
network/multi_endgame.cpp \
|
||||
network/multi_endgame.h \
|
||||
network/multi_ingame.cpp \
|
||||
network/multi_ingame.h \
|
||||
network/multi_kick.cpp \
|
||||
network/multi_kick.h \
|
||||
network/multi_log.cpp \
|
||||
network/multi_log.h \
|
||||
network/multi_obj.cpp \
|
||||
network/multi_obj.h \
|
||||
network/multi_observer.cpp \
|
||||
network/multi_observer.h \
|
||||
network/multi_options.cpp \
|
||||
network/multi_options.h \
|
||||
network/multi_pause.cpp \
|
||||
network/multi_pause.h \
|
||||
network/multi_pinfo.cpp \
|
||||
network/multi_pinfo.h \
|
||||
network/multi_ping.cpp \
|
||||
network/multi_ping.h \
|
||||
network/multi_pmsg.cpp \
|
||||
network/multi_pmsg.h \
|
||||
network/multi_pxo.cpp \
|
||||
network/multi_pxo.h \
|
||||
network/multi_rate.cpp \
|
||||
network/multi_rate.h \
|
||||
network/multi_respawn.cpp \
|
||||
network/multi_respawn.h \
|
||||
network/multi_sexp.cpp \
|
||||
network/multi_sexp.h \
|
||||
network/multi_team.cpp \
|
||||
network/multi_team.h \
|
||||
network/multi_update.h \
|
||||
network/multi_voice.cpp \
|
||||
network/multi_voice.h \
|
||||
network/multi_xfer.cpp \
|
||||
network/multi_xfer.h \
|
||||
network/psnet2.cpp \
|
||||
network/psnet2.h \
|
||||
network/stand_gui.cpp \
|
||||
network/stand_gui-unix.cpp \
|
||||
network/stand_gui.h \
|
||||
object/collidedebrisship.cpp \
|
||||
object/collidedebrisweapon.cpp \
|
||||
object/collideshipship.cpp \
|
||||
object/collideshipweapon.cpp \
|
||||
object/collideweaponweapon.cpp \
|
||||
object/deadobjectdock.cpp \
|
||||
object/deadobjectdock.h \
|
||||
object/objcollide.cpp \
|
||||
object/objcollide.h \
|
||||
object/objectdock.cpp \
|
||||
object/objectdock.h \
|
||||
object/object.cpp \
|
||||
object/object.h \
|
||||
object/objectshield.cpp \
|
||||
object/objectshield.h \
|
||||
object/objectsnd.cpp \
|
||||
object/objectsnd.h \
|
||||
object/objectsort.cpp \
|
||||
object/parseobjectdock.cpp \
|
||||
object/parseobjectdock.h \
|
||||
object/waypoint.cpp \
|
||||
object/waypoint.h \
|
||||
observer/observer.cpp \
|
||||
observer/observer.h \
|
||||
palman/palman.cpp \
|
||||
palman/palman.h \
|
||||
parse/encrypt.cpp \
|
||||
parse/encrypt.h \
|
||||
parse/lua.cpp \
|
||||
parse/lua.h \
|
||||
parse/parselo.cpp \
|
||||
parse/parselo.h \
|
||||
parse/scripting.cpp \
|
||||
parse/scripting.h \
|
||||
parse/sexp.cpp \
|
||||
parse/sexp.h \
|
||||
particle/particle.cpp \
|
||||
particle/particle.h \
|
||||
pcxutils/pcxutils.cpp \
|
||||
pcxutils/pcxutils.h \
|
||||
pngutils/pngutils.cpp \
|
||||
pngutils/pngutils.h \
|
||||
physics/physics.cpp \
|
||||
physics/physics.h \
|
||||
playerman/managepilot.cpp \
|
||||
playerman/managepilot.h \
|
||||
playerman/player.h \
|
||||
playerman/playercontrol.cpp \
|
||||
popup/popup.cpp \
|
||||
popup/popup.h \
|
||||
popup/popupdead.cpp \
|
||||
popup/popupdead.h \
|
||||
radar/radar.cpp \
|
||||
radar/radar.h \
|
||||
radar/radardradis.cpp \
|
||||
radar/radardradis.h \
|
||||
radar/radarorb.cpp \
|
||||
radar/radarorb.h \
|
||||
radar/radarsetup.cpp \
|
||||
radar/radarsetup.h \
|
||||
render/3d.h \
|
||||
render/3dclipper.cpp \
|
||||
render/3ddraw.cpp \
|
||||
render/3dinternal.h \
|
||||
render/3dlaser.cpp \
|
||||
render/3dmath.cpp \
|
||||
render/3dsetup.cpp \
|
||||
ship/afterburner.cpp \
|
||||
ship/afterburner.h \
|
||||
ship/awacs.cpp \
|
||||
ship/awacs.h \
|
||||
ship/shield.cpp \
|
||||
ship/ship.cpp \
|
||||
ship/ship.h \
|
||||
ship/shipcontrails.cpp \
|
||||
ship/shipcontrails.h \
|
||||
ship/shipfx.cpp \
|
||||
ship/shipfx.h \
|
||||
ship/shiphit.cpp \
|
||||
ship/shiphit.h \
|
||||
ship/subsysdamage.h \
|
||||
sound/audiostr.cpp \
|
||||
sound/audiostr.h \
|
||||
sound/acm.cpp \
|
||||
sound/acm.h \
|
||||
sound/ds.cpp \
|
||||
sound/ds.h \
|
||||
sound/ds3d.cpp \
|
||||
sound/ds3d.h \
|
||||
sound/dscap.cpp \
|
||||
sound/dscap.h \
|
||||
sound/fsspeech.cpp \
|
||||
sound/fsspeech.h \
|
||||
sound/openal.cpp \
|
||||
sound/openal.h \
|
||||
sound/rtvoice.cpp \
|
||||
sound/rtvoice.h \
|
||||
sound/sound.cpp \
|
||||
sound/sound.h \
|
||||
sound/speech.cpp \
|
||||
sound/speech.h \
|
||||
sound/voicerec.cpp \
|
||||
sound/voicerec.h \
|
||||
sound/ogg/ogg.cpp \
|
||||
sound/ogg/ogg.h \
|
||||
species_defs/species_defs.cpp \
|
||||
species_defs/species_defs.h \
|
||||
starfield/nebula.cpp \
|
||||
starfield/nebula.h \
|
||||
starfield/starfield.cpp \
|
||||
starfield/starfield.h \
|
||||
starfield/supernova.cpp \
|
||||
starfield/supernova.h \
|
||||
stats/medals.cpp \
|
||||
stats/medals.h \
|
||||
stats/scoring.cpp \
|
||||
stats/scoring.h \
|
||||
stats/stats.cpp \
|
||||
stats/stats.h \
|
||||
tgautils/tgautils.cpp \
|
||||
tgautils/tgautils.h \
|
||||
ui/button.cpp \
|
||||
ui/checkbox.cpp \
|
||||
ui/gadget.cpp \
|
||||
ui/icon.cpp \
|
||||
ui/inputbox.cpp \
|
||||
ui/keytrap.cpp \
|
||||
ui/listbox.cpp \
|
||||
ui/radio.cpp \
|
||||
ui/scroll.cpp \
|
||||
ui/slider.cpp \
|
||||
ui/slider2.cpp \
|
||||
ui/ui.h \
|
||||
ui/uidefs.h \
|
||||
ui/uidraw.cpp \
|
||||
ui/uimouse.cpp \
|
||||
ui/window.cpp \
|
||||
weapon/beam.cpp \
|
||||
weapon/beam.h \
|
||||
weapon/corkscrew.cpp \
|
||||
weapon/corkscrew.h \
|
||||
weapon/emp.cpp \
|
||||
weapon/emp.h \
|
||||
weapon/flak.cpp \
|
||||
weapon/flak.h \
|
||||
weapon/muzzleflash.cpp \
|
||||
weapon/muzzleflash.h \
|
||||
weapon/shockwave.cpp \
|
||||
weapon/shockwave.h \
|
||||
weapon/swarm.cpp \
|
||||
weapon/swarm.h \
|
||||
weapon/trails.cpp \
|
||||
weapon/trails.h \
|
||||
weapon/weapons.cpp \
|
||||
weapon/weapon.h
|
||||
|
||||
## conditional includes follow:
|
||||
|
||||
## joystic support sources
|
||||
if FS2_OS_WIN32
|
||||
JOY_SOURCES = \
|
||||
io/joy.cpp \
|
||||
io/joy.h \
|
||||
io/joy_ff.cpp \
|
||||
io/joy_ff.h \
|
||||
io/sw_error.hpp \
|
||||
io/sw_force.h \
|
||||
io/sw_guid.hpp \
|
||||
io/swff_lib.cpp
|
||||
endif
|
||||
|
||||
if FS2_OS_UNIX
|
||||
JOY_SOURCES = \
|
||||
io/joy.h \
|
||||
io/joy_ff.h \
|
||||
io/joy-unix.cpp
|
||||
endif
|
||||
|
||||
## Win32-specific sources
|
||||
if FS2_OS_WIN32
|
||||
WIN32_SOURCES = \
|
||||
directx/vasync.h \
|
||||
directx/vd3dtypes.h \
|
||||
directx/vddraw.h \
|
||||
directx/vdinput.h \
|
||||
directx/vdplay.h \
|
||||
directx/vdplobby.h \
|
||||
directx/vdsetup.h \
|
||||
directx/vdvp.h \
|
||||
globalincs/windebug.cpp \
|
||||
graphics/gl/GLAUX.H \
|
||||
graphics/gl/GLU.H \
|
||||
graphics/gl/Gl.h \
|
||||
graphics/gl/Glext.h \
|
||||
graphics/gl/wglext.h \
|
||||
osapi/monopub.h \
|
||||
osapi/osapi.cpp \
|
||||
osapi/osapi.h \
|
||||
osapi/osregistry.cpp \
|
||||
osapi/osregistry.h \
|
||||
osapi/outwnd.cpp \
|
||||
osapi/outwnd.h
|
||||
endif
|
||||
|
||||
## Unix-specific sources
|
||||
if FS2_OS_UNIX
|
||||
UNIX_SOURCES = \
|
||||
osapi/osapi_unix.cpp \
|
||||
osapi/osapi.h \
|
||||
osapi/osregistry_unix.cpp \
|
||||
osapi/osregistry.h \
|
||||
osapi/outwnd_unix.cpp \
|
||||
osapi/outwnd.h \
|
||||
windows_stub/stubs.cpp \
|
||||
windows_stub/config.h
|
||||
endif
|
||||
|
||||
|
||||
## libcode.a
|
||||
libcode_a_SOURCES = ${FS2_SOURCES} ${JOY_SOURCES} ${WIN32_SOURCES} \
|
||||
${UNIX_SOURCES}
|
||||
|
||||
##
|
||||
## End CODE library
|
||||
##
|
||||
###############################################################################
|
||||
|
||||
###############################################################################
|
||||
##
|
||||
## Begin MAIN fs2 binary
|
||||
##
|
||||
|
||||
FS2OPEN_SOURCES = \
|
||||
freespace2/freespace.cpp \
|
||||
freespace2/freespace.h \
|
||||
freespace2/levelpaging.cpp \
|
||||
freespace2/levelpaging.h
|
||||
|
||||
fs2_open_d_SOURCES = \
|
||||
${FS2OPEN_SOURCES}
|
||||
|
||||
fs2_open_r_SOURCES = \
|
||||
${FS2OPEN_SOURCES}
|
||||
|
||||
fs2_open_INF_d_SOURCES = \
|
||||
${FS2OPEN_SOURCES}
|
||||
|
||||
fs2_open_INF_r_SOURCES = \
|
||||
${FS2OPEN_SOURCES}
|
||||
|
||||
fs2_open_d_LDADD = libcode.a
|
||||
fs2_open_r_LDADD = libcode.a
|
||||
fs2_open_INF_d_LDADD = libcode.a
|
||||
fs2_open_INF_r_LDADD = libcode.a
|
||||
|
||||
##
|
||||
## End MAIN binary
|
||||
##
|
||||
###############################################################################
|
||||
|
||||
###############################################################################
|
||||
##
|
||||
## Begin wxFRED2 binary
|
||||
##
|
||||
|
||||
wxFRED_SOURCES = \
|
||||
wxfred2/wxfred2.cpp \
|
||||
wxfred2/wxfred2.h \
|
||||
wxfred2/fredframe.cpp \
|
||||
wxfred2/fredframe.h \
|
||||
wxfred2/wxfred_xrc.cpp \
|
||||
wxfred2/wxfred_xrc.h
|
||||
|
||||
wxFRED2_d_SOURCES = \
|
||||
${wxFRED_SOURCES}
|
||||
|
||||
wxFRED2_r_SOURCES = \
|
||||
${wxFRED_SOURCES}
|
||||
|
||||
wxFRED2_INF_d_SOURCES = \
|
||||
${wxFRED_SOURCES}
|
||||
|
||||
wxFRED2_INF_r_SOURCES = \
|
||||
${wxFRED_SOURCES}
|
||||
|
||||
wxFRED2_d_LDADD = libcode.a
|
||||
wxFRED2_r_LDADD = libcode.a
|
||||
wxFRED2_INF_d_LDADD = libcode.a
|
||||
wxFRED2_INF_r_LDADD = libcode.a
|
||||
|
||||
##
|
||||
## End wxFRED2 binary
|
||||
##
|
||||
###############################################################################
|
||||
+1
-1
@@ -82,7 +82,7 @@ void set_wingnum(int objnum, int wingnum)
|
||||
Ai_info[ai_index].wing = wingnum;
|
||||
}
|
||||
|
||||
char *ai_get_goal_target_name(const char *name, int *index)
|
||||
char *ai_get_goal_target_name(char *name, int *index)
|
||||
{
|
||||
Assert(name != NULL);
|
||||
Assert(index != NULL);
|
||||
|
||||
+89
-34
@@ -12,28 +12,51 @@
|
||||
#ifndef _AI_H
|
||||
#define _AI_H
|
||||
|
||||
#include "ai/ai_profiles.h"
|
||||
#include "globalincs/globals.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "globalincs/globals.h"
|
||||
#include "globalincs/systemvars.h"
|
||||
#include "object/waypoint.h"
|
||||
#include "ai/ai_profiles.h"
|
||||
#include "physics/physics.h"
|
||||
#include "ship/ship_flags.h"
|
||||
#include "object/waypoint.h"
|
||||
|
||||
class ship_weapon;
|
||||
class ship_subsys;
|
||||
class object;
|
||||
class ship_info;
|
||||
struct ship_weapon;
|
||||
struct ship_subsys;
|
||||
struct object;
|
||||
struct ship_info;
|
||||
|
||||
#define AI_DEFAULT_CLASS 3 // default AI class for new ships (Fred)
|
||||
|
||||
typedef struct ai_flag_name {
|
||||
AI::AI_Flags flag;
|
||||
char flag_name[TOKEN_LENGTH];
|
||||
} ai_flag_name;
|
||||
#define AIF_FORMATION_WING (1 << 0) // Fly in formation as part of wing.
|
||||
#define AIF_AWAITING_REPAIR (1 << 1) // Awaiting a repair ship.
|
||||
#define AIF_BEING_REPAIRED (1 << 2) // Currently docked with repair ship.
|
||||
#define AIF_REPAIRING (1 << 3) // Repairing a ship (or going to repair a ship)
|
||||
#define AIF_SEEK_LOCK (1 << 4) // set if should focus on gaining aspect lock, not hitting with lasers
|
||||
#define AIF_FORMATION_OBJECT (1 << 5) // Fly in formation off a specific object.
|
||||
#define AIF_TEMPORARY_IGNORE (1 << 6) // Means current ignore_objnum is only temporary, not an order from the player.
|
||||
#define AIF_USE_EXIT_PATH (1 << 7) // Used by path code, to flag path as an exit path
|
||||
#define AIF_USE_STATIC_PATH (1 << 8) // Used by path code, use fixed path, don't try to recreate
|
||||
#define AIF_TARGET_COLLISION (1 << 9) // Collided with aip->target_objnum last frame. Avoid that ship for half a second or so.
|
||||
#define AIF_UNLOAD_SECONDARIES (1 << 10) // Fire secondaries as fast as possible!
|
||||
#define AIF_ON_SUBSYS_PATH (1 << 11) // Current path leads to a subsystem
|
||||
#define AIF_AVOID_SHOCKWAVE_SHIP (1 << 12) // Avoid an existing shockwave from a ship.
|
||||
#define AIF_AVOID_SHOCKWAVE_WEAPON (1 << 13) // Avoid an expected shockwave from a weapon. shockwave_object field contains object index.
|
||||
#define AIF_AVOID_SHOCKWAVE_STARTED (1 << 14) // Already started avoiding shockwave, don't keep deciding whether to avoid.
|
||||
#define AIF_ATTACK_SLOWLY (1 << 15) // Move slowly while attacking.
|
||||
#define AIF_REPAIR_OBSTRUCTED (1 << 16) // Ship wants to be repaired, but path is obstructed.
|
||||
#define AIF_KAMIKAZE (1 << 17) // Crash into target
|
||||
#define AIF_NO_DYNAMIC (1 << 18) // Not allowed to get dynamic goals
|
||||
#define AIF_AVOIDING_SMALL_SHIP (1 << 19) // Avoiding a player ship.
|
||||
#define AIF_AVOIDING_BIG_SHIP (1 << 20) // Avoiding a large ship.
|
||||
#define AIF_BIG_SHIP_COLLIDE_RECOVER_1 (1 << 21) // Collided into a big ship. Recovering by flying away.
|
||||
#define AIF_BIG_SHIP_COLLIDE_RECOVER_2 (1 << 22) // Collided into a big ship. Fly towards big ship sphere perimeter.
|
||||
#define AIF_STEALTH_PURSUIT (1 << 23) // AI is trying to fight stealth ship
|
||||
|
||||
#define MAX_AI_FLAG_NAMES 2
|
||||
extern ai_flag_name Ai_flag_names[];
|
||||
// Goober5000
|
||||
#define AIF_UNLOAD_PRIMARIES (1 << 24) // Fire primaries as fast as possible!
|
||||
#define AIF_TRYING_UNSUCCESSFULLY_TO_WARP (1 << 25) // Trying to warp, but can't warp at the moment
|
||||
|
||||
#define AIF_AVOID_SHOCKWAVE (AIF_AVOID_SHOCKWAVE_SHIP | AIF_AVOID_SHOCKWAVE_WEAPON)
|
||||
#define AIF_FORMATION (AIF_FORMATION_WING | AIF_FORMATION_OBJECT)
|
||||
|
||||
// dock_orient_and_approach() modes.
|
||||
#define DOA_APPROACH 1 // Approach the current point on the path (aip->path_cur)
|
||||
@@ -66,6 +89,18 @@ extern ai_flag_name Ai_flag_names[];
|
||||
#define AIG_TYPE_PLAYER_WING 4 // from player direct to wing
|
||||
#define AIG_TYPE_DYNAMIC 5 // created on the fly
|
||||
|
||||
// flags for AI_GOALS
|
||||
#define AIGF_DOCKER_INDEX_VALID (1<<0) // when set, index field for docker is valid
|
||||
#define AIGF_DOCKEE_INDEX_VALID (1<<1) // when set, index field for dockee is valid
|
||||
#define AIGF_GOAL_ON_HOLD (1<<2) // when set, this goal cannot currently be satisfied, although it could be in the future
|
||||
#define AIGF_SUBSYS_NEEDS_FIXUP (1<<3) // when set, the subsystem index (for a destroy subsystem goal) is invalid and must be gotten from the subsys name stored in docker.name field!!
|
||||
#define AIGF_GOAL_OVERRIDE (1<<4) // paired with AIG_TYPE_DYNAMIC to mean this goal overrides any other goal
|
||||
#define AIGF_PURGE (1<<5) // purge this goal next time we process
|
||||
#define AIGF_GOALS_PURGED (1<<6) // this goal has already caused other goals to get purged
|
||||
#define AIGF_DEPART_SOUND_PLAYED (1<<7) // Goober5000 - replacement for AL's hack ;)
|
||||
|
||||
#define AIGF_DOCK_INDEXES_VALID (AIGF_DOCKER_INDEX_VALID|AIGF_DOCKEE_INDEX_VALID)
|
||||
|
||||
// Flags to ai_turn_towards_vector().
|
||||
#define AITTV_FAST (1<<0) // Turn fast, not slowed down based on skill level.
|
||||
#define AITTV_VIA_SEXP (1<<1) // Goober5000 - via sexp
|
||||
@@ -73,13 +108,23 @@ extern ai_flag_name Ai_flag_names[];
|
||||
|
||||
#define KAMIKAZE_HULL_ON_DEATH -1000.0f // Hull strength ship gets set to if it crash-dies.
|
||||
|
||||
// flags for possible ai overrides
|
||||
#define AIORF_FULL (1<<0) // Full sexp control
|
||||
#define AIORF_ROLL (1<<1) // Sexp forced roll maneuver
|
||||
#define AIORF_PITCH (1<<2) // Sexp forced pitch change
|
||||
#define AIORF_HEADING (1<<3) // Sexp forced heading change
|
||||
#define AIORF_FULL_LAT (1<<4) // full control over up/side/forward movement
|
||||
#define AIORF_UP (1<<5) // vertical movement
|
||||
#define AIORF_SIDEWAYS (1<<6) // horizontal movement
|
||||
#define AIORF_FORWARD (1<<7) // forward movement
|
||||
|
||||
// structure for AI goals
|
||||
typedef struct ai_goal {
|
||||
int signature; // Unique identifier. All goals ever created (per mission) have a unique signature.
|
||||
int ai_mode; // one of the AIM_* modes for this goal
|
||||
int ai_submode; // maybe need a submode
|
||||
int type; // one of the AIG_TYPE_* values above
|
||||
flagset<AI::Goal_Flags> flags; // one of the AIGF_* values above
|
||||
int flags; // one of the AIGF_* values above
|
||||
fix time; // time at which this goal was issued.
|
||||
int priority; // how important is this goal -- number 0 - 100
|
||||
|
||||
@@ -170,8 +215,10 @@ typedef struct ai_class {
|
||||
int ai_chance_to_use_missiles_on_plr[NUM_SKILL_LEVELS];
|
||||
float ai_max_aim_update_delay[NUM_SKILL_LEVELS];
|
||||
float ai_turret_max_aim_update_delay[NUM_SKILL_LEVELS];
|
||||
flagset<AI::Profile_Flags> ai_profile_flags; //Holds the state of flags that are set
|
||||
flagset<AI::Profile_Flags> ai_profile_flags_set; //Holds which flags are set and which are just left alone
|
||||
int ai_profile_flags; //Holds the state of flags that are set
|
||||
int ai_profile_flags_set; //Holds which flags are set and which are just left alone
|
||||
int ai_profile_flags2;
|
||||
int ai_profile_flags2_set;
|
||||
|
||||
//SUSHI: These are optional overrides to an AI class to prevent the automatic scaling based on AI class index
|
||||
int ai_aburn_use_factor[NUM_SKILL_LEVELS];
|
||||
@@ -268,7 +315,7 @@ extern pnode *Ppfp; // Free pointer in path points.
|
||||
#define MAX_IGNORE_NEW_OBJECTS 7
|
||||
|
||||
typedef struct ai_info {
|
||||
flagset<AI::AI_Flags> ai_flags; // Special flags for AI behavior.
|
||||
int ai_flags; // Special flags for AI behavior.
|
||||
int shipnum; // Ship using this slot, -1 means none.
|
||||
int type; //
|
||||
int wing; // Member of what wing? -1 means none.
|
||||
@@ -310,10 +357,10 @@ typedef struct ai_info {
|
||||
int ai_class; // Class. Might be override of default.
|
||||
|
||||
// Probably become obsolete, to be replaced by path_start, path_cur, etc.
|
||||
waypoint_list *wp_list; // waypoint list being followed
|
||||
size_t wp_index; // waypoint index in list
|
||||
waypoint_list *wp_list; // waypoint list being followed
|
||||
SCP_list<waypoint>::iterator wp_index; // waypoint index in list
|
||||
int wp_flags; // waypoint flags, see WPF_xxxx
|
||||
int waypoint_speed_cap; // -1 no cap, otherwise cap - changed to int by Goober5000
|
||||
int waypoint_speed_cap; // -1 no cap, otherwise cap - changed to int by Goober5000
|
||||
|
||||
// Path following information
|
||||
int path_start; // Index into global array, start of path.
|
||||
@@ -401,7 +448,8 @@ typedef struct ai_info {
|
||||
int ai_chance_to_use_missiles_on_plr;
|
||||
float ai_max_aim_update_delay;
|
||||
float ai_turret_max_aim_update_delay;
|
||||
flagset<AI::Profile_Flags> ai_profile_flags; //Holds AI_Profiles flags (possibly overriden by AI class) that actually apply to AI
|
||||
int ai_profile_flags; //Holds AI_Profiles flags (possibly overriden by AI class) that actually apply to AI
|
||||
int ai_profile_flags2;
|
||||
|
||||
|
||||
union {
|
||||
@@ -485,7 +533,7 @@ typedef struct ai_info {
|
||||
vec3d artillery_lock_pos; // base position of the lock point on (in model's frame of reference)
|
||||
float lethality; // measure of how dangerous ship is to enemy BIG|HUGE ships (likelyhood of targeting)
|
||||
|
||||
flagset<AI::Maneuver_Override_Flags> ai_override_flags; // flags for marking ai overrides from sexp or lua systems
|
||||
int ai_override_flags; // flags for marking ai overrides from sexp or lua systems
|
||||
control_info ai_override_ci; // ai override control info
|
||||
int ai_override_timestamp; // mark for when to end the current override
|
||||
} ai_info;
|
||||
@@ -530,7 +578,7 @@ extern char** Ai_class_names;
|
||||
extern int Num_ai_classes;
|
||||
extern int Ai_firing_enabled;
|
||||
|
||||
extern const char *Skill_level_names(int skill_level, int translate = 1);
|
||||
extern char *Skill_level_names(int skill_level, int translate = 1);
|
||||
extern int Ai_goal_signature;
|
||||
|
||||
// need access to following data in AiBig.cpp
|
||||
@@ -556,20 +604,21 @@ void ai_process( object * obj, int ai_index, float frametime );
|
||||
int get_wingnum(int objnum);
|
||||
|
||||
void set_wingnum(int objnum, int wingnum);
|
||||
char *ai_get_goal_target_name(const char *name, int *index);
|
||||
char *ai_get_goal_target_name(char *name, int *index);
|
||||
|
||||
extern void init_ai_system(void);
|
||||
extern void ai_attack_object(object *attacker, object *attacked, ship_subsys *ssp, int ship_info_index = -1);
|
||||
extern void ai_attack_object(object *attacker, object *attacked, ship_subsys *ssp);
|
||||
extern void ai_evade_object(object *evader, object *evaded);
|
||||
extern void ai_ignore_object(object *ignorer, object *ignored, int ignore_new);
|
||||
extern void ai_ignore_wing(object *ignorer, int wingnum);
|
||||
extern void ai_ignore_wing(object *ignorer, int wingnum, int priority);
|
||||
extern void ai_dock_with_object(object *docker, int docker_index, object *dockee, int dockee_index, int dock_type);
|
||||
extern void ai_stay_still(object *still_objp, vec3d *view_pos);
|
||||
extern void ai_set_default_behavior(object *obj, int classnum);
|
||||
extern void ai_do_default_behavior(object *obj);
|
||||
extern void ai_start_waypoints(object *objp, waypoint_list *wp_list, int wp_flags);
|
||||
extern void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hit_normal);
|
||||
extern void ai_ship_destroy(int shipnum);
|
||||
extern void ai_turn_towards_vector(vec3d *dest, object *objp, float turn_time, vec3d *slide_vec, vec3d *rel_pos, float bank_override, int flags, vec3d *rvec = nullptr, int sexp_flags = 0);
|
||||
extern void ai_ship_hit(object *objp_ship, object *hit_objp, vec3d *hitpos, int shield_quadrant, vec3d *hit_normal);
|
||||
extern void ai_ship_destroy(int shipnum, int method);
|
||||
extern void ai_turn_towards_vector(vec3d *dest, object *objp, float frametime, float turn_time, vec3d *slide_vec, vec3d *rel_pos, float bank_override, int flags, vec3d *rvec = NULL, int sexp_flags = 0);
|
||||
extern void init_ai_object(int objnum);
|
||||
extern void ai_init(void); // Call this one to parse ai.tbl.
|
||||
extern void ai_level_init(void); // Call before each level to reset AI
|
||||
@@ -587,10 +636,13 @@ extern void get_absolute_wing_pos_autopilot( vec3d *result_pos, object *leader_o
|
||||
|
||||
// Interface from goals code to AI. Set ship to guard. *objp guards *other_objp
|
||||
extern void ai_set_guard_object(object *objp, object *other_objp);
|
||||
extern void ai_set_evade_object(object *objp, object *other_objp);
|
||||
extern void ai_set_guard_wing(object *objp, int wingnum);
|
||||
extern void ai_warp_out(object *objp, vec3d *vp);
|
||||
extern void ai_attack_wing(object *attacker, int wingnum);
|
||||
extern void ai_deathroll_start(object *ship_obj);
|
||||
extern void ai_fly_in_formation(int wing_num); // Force wing to fly in formation.
|
||||
extern void ai_disband_formation(int wing_num); // Force wing to disband formation flying.
|
||||
extern int set_target_objnum(ai_info *aip, int objnum);
|
||||
extern void ai_form_on_wing(object *objp, object *goal_objp);
|
||||
extern void ai_do_stay_near(object *objp, object *other_obj, float dist);
|
||||
@@ -619,14 +671,14 @@ extern float ai_path();
|
||||
extern void evade_weapon();
|
||||
extern int might_collide_with_ship(object *obj1, object *obj2, float dot_to_enemy, float dist_to_enemy, float duration);
|
||||
extern int ai_fire_primary_weapon(object *objp); //changed to return weather it fired-Bobboau
|
||||
extern int ai_fire_secondary_weapon(object *objp);
|
||||
extern int ai_fire_secondary_weapon(object *objp, int priority1 = -1, int priority2 = -1);
|
||||
extern float ai_get_weapon_dist(ship_weapon *swp);
|
||||
extern void turn_towards_point(object *objp, vec3d *point, vec3d *slide_vec, float bank_override);
|
||||
extern int ai_maybe_fire_afterburner(object *objp, ai_info *aip);
|
||||
extern void set_predicted_enemy_pos(vec3d *predicted_enemy_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, ai_info *aip);
|
||||
|
||||
extern int is_instructor(object *objp);
|
||||
extern int find_enemy(int objnum, float range, int max_attackers, int ship_info_index = -1);
|
||||
extern int find_enemy(int objnum, float range, int max_attackers);
|
||||
|
||||
float ai_get_weapon_speed(ship_weapon *swp);
|
||||
void set_predicted_enemy_pos_turret(vec3d *predicted_enemy_pos, vec3d *gun_pos, object *pobjp, vec3d *enemy_pos, vec3d *enemy_vel, float weapon_speed, float time_enemy_in_range);
|
||||
@@ -643,10 +695,12 @@ extern void ai_do_objects_repairing_stuff( object *repaired_obj, object *repair_
|
||||
// Move to a position relative to a dock bay using thrusters.
|
||||
extern float dock_orient_and_approach(object *docker_objp, int docker_index, object *dockee_objp, int dockee_index, int dock_mode, rotating_dockpoint_info *rdinfo = NULL);
|
||||
|
||||
extern int find_danger_weapon(object *sobjp, float dtime, float *atime, float dot_threshhold);
|
||||
|
||||
void ai_set_mode_warp_out(object *objp, ai_info *aip);
|
||||
|
||||
// prototyped by Goober5000
|
||||
int get_nearest_objnum(int objnum, int enemy_team_mask, int enemy_wing, float range, int max_attackers, int ship_info_index);
|
||||
int get_nearest_objnum(int objnum, int enemy_team_mask, int enemy_wing, float range, int max_attackers);
|
||||
|
||||
// moved to header file by Goober5000
|
||||
void ai_announce_ship_dying(object *dying_objp);
|
||||
@@ -661,7 +715,8 @@ void process_subobjects(int objnum);
|
||||
//SUSHI: Setting ai_info stuff from both ai class and ai profile
|
||||
void init_aip_from_class_and_profile(ai_info *aip, ai_class *aicp, ai_profile_t *profile);
|
||||
|
||||
void ai_update_aim(ai_info *aip);
|
||||
//SUSHI: Updating AI aim
|
||||
void ai_update_aim(ai_info *aip, object* En_Objp);
|
||||
|
||||
//SUSHI: Random evasive sidethrust
|
||||
void do_random_sidethrust(ai_info *aip, ship_info *sip);
|
||||
|
||||
@@ -1,124 +0,0 @@
|
||||
#ifndef AI_FLAGS_H
|
||||
#define AI_FLAGS_H
|
||||
|
||||
#include "globalincs/flagset.h"
|
||||
|
||||
namespace AI {
|
||||
FLAG_LIST(AI_Flags) {
|
||||
Formation_wing, // Fly in formation as part of wing.
|
||||
Awaiting_repair, // Awaiting a repair ship.
|
||||
Being_repaired, // Currently docked with repair ship.
|
||||
Repairing, // Repairing a ship (or going to repair a ship)
|
||||
Seek_lock, // set if should focus on gaining aspect lock, not hitting with lasers
|
||||
Formation_object, // Fly in formation off a specific object.
|
||||
Temporary_ignore, // Means current ignore_objnum is only temporary, not an order from the player.
|
||||
Use_exit_path, // Used by path code, to flag path as an exit path
|
||||
Use_static_path, // Used by path code, use fixed path, don't try to recreate
|
||||
Target_collision, // Collided with aip->target_objnum last frame. Avoid that ship for half a second or so.
|
||||
Unload_secondaries, // Fire secondaries as fast as possible!
|
||||
On_subsys_path, // Current path leads to a subsystem
|
||||
Avoid_shockwave_ship, // Avoid an existing shockwave from a ship.
|
||||
Avoid_shockwave_weapon, // Avoid an expected shockwave from a weapon. shockwave_object field contains object index.
|
||||
Avoid_shockwave_started, // Already started avoiding shockwave, don't keep deciding whether to avoid.
|
||||
Attack_slowly, // Move slowly while attacking.
|
||||
Repair_obstructed, // Ship wants to be repaired, but path is obstructed.
|
||||
Kamikaze, // Crash into target
|
||||
No_dynamic, // Not allowed to get dynamic goals
|
||||
Avoiding_small_ship, // Avoiding a player ship.
|
||||
Avoiding_big_ship, // Avoiding a large ship.
|
||||
Big_ship_collide_recover_1, // Collided into a big ship. Recovering by flying away.
|
||||
Big_ship_collide_recover_2, // Collided into a big ship. Fly towards big ship sphere perimeter.
|
||||
Stealth_pursuit, // AI is trying to fight stealth ship
|
||||
Unload_primaries, // Fire primaries as fast as possible!
|
||||
Trying_unsuccessfully_to_warp, // Trying to warp, but can't warp at the moment
|
||||
Free_afterburner_use, // Use afterburners while following waypoints or flying towards objects
|
||||
|
||||
NUM_VALUES
|
||||
};
|
||||
|
||||
FLAG_LIST(Goal_Flags) {
|
||||
Docker_index_valid, // when set, index field for docker is valid
|
||||
Dockee_index_valid, // when set, index field for dockee is valid
|
||||
Goal_on_hold, // when set, this goal cannot currently be satisfied, although it could be in the future
|
||||
Subsys_needs_fixup, // when set, the subsystem index (for a destroy subsystem goal) is invalid and must be gotten from the subsys name stored in docker.name field!!
|
||||
Goal_override, // paired with AIG_TYPE_DYNAMIC to mean this goal overrides any other goal
|
||||
Purge, // purge this goal next time we process
|
||||
Goals_purged, // this goal has already caused other goals to get purged
|
||||
Depart_sound_played,// Goober5000 - replacement for AL's hack ;)
|
||||
Target_own_team,
|
||||
|
||||
NUM_VALUES
|
||||
};
|
||||
|
||||
FLAG_LIST(Maneuver_Override_Flags) {
|
||||
Full, // Full sexp control
|
||||
Roll, // Sexp forced roll maneuver
|
||||
Pitch, // Sexp forced pitch change
|
||||
Heading, // Sexp forced heading change
|
||||
Full_lat, // full control over up/side/forward movement
|
||||
Up, // vertical movement
|
||||
Sideways, // horizontal movement
|
||||
Forward, // forward movement
|
||||
|
||||
NUM_VALUES
|
||||
};
|
||||
|
||||
FLAG_LIST(Profile_Flags) {
|
||||
Advanced_turret_fov_edge_checks,
|
||||
Ai_aims_from_ship_center,
|
||||
Ai_can_slow_down_attacking_big_ships,
|
||||
Ai_guards_specific_ship_in_wing,
|
||||
All_ships_manage_shields,
|
||||
Allow_multi_event_scoring,
|
||||
Allow_primary_link_at_start,
|
||||
Allow_rapid_secondary_dumbfire,
|
||||
Allow_turrets_target_weapons_freely,
|
||||
Allow_vertical_dodge,
|
||||
Aspect_invulnerability_fix,
|
||||
Aspect_lock_countermeasure,
|
||||
Assist_scoring_scales_with_damage,
|
||||
Beams_damage_weapons,
|
||||
Big_ships_can_attack_beam_turrets_on_untargeted_ships,
|
||||
Disable_linked_fire_penalty,
|
||||
Disable_weapon_damage_scaling,
|
||||
Dont_insert_random_turret_fire_delay,
|
||||
Fix_ai_class_bug,
|
||||
Fix_ai_path_order_bug,
|
||||
Fix_heat_seeker_stealth_bug,
|
||||
Fix_linked_primary_bug,
|
||||
Force_beam_turret_fov,
|
||||
Free_afterburner_use,
|
||||
Glide_decay_requires_thrust,
|
||||
Hack_improve_non_homing_swarm_turret_fire_accuracy,
|
||||
Huge_turret_weapons_ignore_bombs,
|
||||
Include_beams_in_stat_calcs,
|
||||
Kill_scoring_scales_with_damage,
|
||||
Multi_allow_empty_primaries,
|
||||
Multi_allow_empty_secondaries,
|
||||
Navigation_subsys_governs_warp,
|
||||
No_min_dock_speed_cap,
|
||||
No_special_player_avoid,
|
||||
No_warp_camera,
|
||||
Perform_fewer_scream_checks,
|
||||
Player_weapon_scale_fix,
|
||||
Prevent_targeting_bombs_beyond_range,
|
||||
Require_turret_to_have_target_in_fov,
|
||||
Shockwaves_damage_small_ship_subsystems,
|
||||
Smart_afterburner_management,
|
||||
Smart_primary_weapon_selection,
|
||||
Smart_secondary_weapon_selection,
|
||||
Smart_shield_management,
|
||||
Smart_subsystem_targeting_for_turrets,
|
||||
Strict_turred_tagged_only_targeting,
|
||||
Support_dont_add_primaries, //Prevents support ship from equipping new primary as requested in http://scp.indiegames.us/mantis/view.php?id=3198
|
||||
Turrets_ignore_target_radius,
|
||||
Use_actual_primary_range,
|
||||
Use_additive_weapon_velocity,
|
||||
Use_newtonian_dampening,
|
||||
Use_only_single_fov_for_turrets,
|
||||
|
||||
NUM_VALUES
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
+445
-528
File diff suppressed because it is too large.
Load diff
+56
-13
@@ -9,10 +9,59 @@
|
||||
#ifndef _AI_PROFILES_H_
|
||||
#define _AI_PROFILES_H_
|
||||
|
||||
#include "globalincs/globals.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "globalincs/globals.h"
|
||||
#include "globalincs/systemvars.h"
|
||||
#include "ai/ai_flags.h"
|
||||
|
||||
// flag int defines
|
||||
#define AIP_FLAG 1
|
||||
#define AIP_FLAG2 2
|
||||
|
||||
// flags
|
||||
#define AIPF_SMART_SHIELD_MANAGEMENT (1 << 0)
|
||||
#define AIPF_BIG_SHIPS_CAN_ATTACK_BEAM_TURRETS_ON_UNTARGETED_SHIPS (1 << 1)
|
||||
#define AIPF_SMART_PRIMARY_WEAPON_SELECTION (1 << 2)
|
||||
#define AIPF_SMART_SECONDARY_WEAPON_SELECTION (1 << 3)
|
||||
#define AIPF_ALLOW_RAPID_SECONDARY_DUMBFIRE (1 << 4)
|
||||
#define AIPF_HUGE_TURRET_WEAPONS_IGNORE_BOMBS (1 << 5)
|
||||
#define AIPF_DONT_INSERT_RANDOM_TURRET_FIRE_DELAY (1 << 6)
|
||||
#define AIPF_HACK_IMPROVE_NON_HOMING_SWARM_TURRET_FIRE_ACCURACY (1 << 7)
|
||||
#define AIPF_SHOCKWAVES_DAMAGE_SMALL_SHIP_SUBSYSTEMS (1 << 8)
|
||||
#define AIPF_NAVIGATION_SUBSYS_GOVERNS_WARP (1 << 9)
|
||||
#define AIPF_NO_MIN_DOCK_SPEED_CAP (1 << 10)
|
||||
#define AIPF_DISABLE_LINKED_FIRE_PENALTY (1 << 11)
|
||||
#define AIPF_DISABLE_WEAPON_DAMAGE_SCALING (1 << 12)
|
||||
#define AIPF_USE_ADDITIVE_WEAPON_VELOCITY (1 << 13)
|
||||
#define AIPF_USE_NEWTONIAN_DAMPENING (1 << 14)
|
||||
#define AIPF_INCLUDE_BEAMS_IN_STAT_CALCS (1 << 15)
|
||||
#define AIPF_KILL_SCORING_SCALES_WITH_DAMAGE (1 << 16)
|
||||
#define AIPF_ASSIST_SCORING_SCALES_WITH_DAMAGE (1 << 17)
|
||||
#define AIPF_ALLOW_MULTI_EVENT_SCORING (1 << 18)
|
||||
#define AIPF_SMART_AFTERBURNER_MANAGEMENT (1 << 19)
|
||||
#define AIPF_FIX_LINKED_PRIMARY_BUG (1 << 20)
|
||||
#define AIPF_PREVENT_TARGETING_BOMBS_BEYOND_RANGE (1 << 21)
|
||||
#define AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS (1 << 22)
|
||||
#define AIPF_FIX_HEAT_SEEKER_STEALTH_BUG (1 << 23)
|
||||
#define AIPF_MULTI_ALLOW_EMPTY_PRIMARIES (1 << 24)
|
||||
#define AIPF_MULTI_ALLOW_EMPTY_SECONDARIES (1 << 25)
|
||||
#define AIPF_ALLOW_TURRETS_TARGET_WEAPONS_FREELY (1 << 26)
|
||||
#define AIPF_USE_ONLY_SINGLE_FOV_FOR_TURRETS (1 << 27)
|
||||
#define AIPF_ALLOW_VERTICAL_DODGE (1 << 28) //Allows AI ships to evade weapons vertically as well as horizontally
|
||||
#define AIPF_FORCE_BEAM_TURRET_FOV (1 << 29)
|
||||
#define AIPF_FIX_AI_CLASS_BUG (1 << 30)
|
||||
|
||||
// flags2
|
||||
#define AIPF2_TURRETS_IGNORE_TARGET_RADIUS (1 << 0)
|
||||
#define AIPF2_NO_SPECIAL_PLAYER_AVOID (1 << 1)
|
||||
#define AIPF2_PERFORM_LESS_SCREAM_CHECKS (1 << 2)
|
||||
#define AIPF2_ALL_SHIPS_MANAGE_SHIELDS (1 << 3)
|
||||
#define AIPF2_ADVANCED_TURRET_FOV_EDGE_CHECKS (1 << 4)
|
||||
#define AIPF2_REQUIRE_TURRET_TO_HAVE_TARGET_IN_FOV (1 << 5)
|
||||
#define AIPF2_AI_AIMS_FROM_SHIP_CENTER (1 << 6)
|
||||
#define AIPF2_ALLOW_PRIMARY_LINK_DELAY (1 << 7)
|
||||
#define AIPF2_BEAMS_DAMAGE_WEAPONS (1 << 8)
|
||||
#define AIPF2_PLAYER_WEAPON_SCALE_FIX (1 << 9)
|
||||
#define AIPF2_NO_WARP_CAMERA (1 << 10)
|
||||
|
||||
// AI Path types
|
||||
#define AI_PATH_MODE_NORMAL 0
|
||||
@@ -20,11 +69,12 @@
|
||||
|
||||
#define MAX_AI_PROFILES 5
|
||||
|
||||
class ai_profile_t {
|
||||
public:
|
||||
typedef struct ai_profile_t {
|
||||
|
||||
char profile_name[NAME_LENGTH];
|
||||
|
||||
flagset<AI::Profile_Flags> flags;
|
||||
int flags;
|
||||
int flags2;
|
||||
|
||||
// difficulty-related values
|
||||
int max_incoming_asteroids[NUM_SKILL_LEVELS]; // max number of asteroids thrown at friendlies
|
||||
@@ -97,20 +147,13 @@ public:
|
||||
|
||||
int ai_path_mode;
|
||||
|
||||
// Ships flying bay paths will gradually accelerate/decelerate instead of
|
||||
// flying the whole path at max speed
|
||||
float bay_arrive_speed_mult;
|
||||
float bay_depart_speed_mult;
|
||||
|
||||
void reset();
|
||||
};
|
||||
} ai_profile_t;
|
||||
|
||||
|
||||
extern int Num_ai_profiles;
|
||||
extern int Default_ai_profile;
|
||||
extern ai_profile_t Ai_profiles[MAX_AI_PROFILES];
|
||||
|
||||
#define AI_PROFILES_INDEX(ai_p) ((int)((ai_p) - Ai_profiles))
|
||||
|
||||
void ai_profiles_init();
|
||||
|
||||
|
||||
+168
-207
@@ -10,23 +10,21 @@
|
||||
|
||||
|
||||
#include "ai/aibig.h"
|
||||
#include "ai/aigoals.h"
|
||||
#include "freespace.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "iff_defs/iff_defs.h"
|
||||
#include "io/timer.h"
|
||||
#include "math/staticrand.h"
|
||||
#include "mission/missionparse.h"
|
||||
#include "object/object.h"
|
||||
#include "ship/afterburner.h"
|
||||
#include "ship/ship.h"
|
||||
#include "ship/afterburner.h"
|
||||
#include "freespace2/freespace.h"
|
||||
#include "weapon/weapon.h"
|
||||
#include "io/timer.h"
|
||||
#include "mission/missionparse.h"
|
||||
#include "iff_defs/iff_defs.h"
|
||||
#include "math/staticrand.h"
|
||||
|
||||
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma optimize("", off)
|
||||
#pragma auto_inline(off)
|
||||
#endif
|
||||
|
||||
#define SCAN_FIGHTERS_INTERVAL 2000 // how often an AI fighter/bomber should scan for enemy fighter/bombers
|
||||
// if sitting still and pounding on a big ship. If enemy fighters are
|
||||
@@ -64,11 +62,10 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
|
||||
void ai_big_avoid_ship();
|
||||
int ai_big_maybe_follow_subsys_path(int do_dot_check=1);
|
||||
void ai_big_strafe_position();
|
||||
static int ai_big_strafe_maybe_retreat(const vec3d *target_pos);
|
||||
|
||||
extern int model_which_octant_distant_many( vec3d *pnt, int model_num,matrix *model_orient, vec3d * model_pos, polymodel **pm, int *octs);
|
||||
extern void compute_desired_rvec(vec3d *rvec, vec3d *goal_pos, vec3d *cur_pos);
|
||||
extern void big_ship_collide_recover_start(object *objp, object *big_objp, vec3d *collision_normal);
|
||||
extern void big_ship_collide_recover_start(object *objp, object *big_objp, vec3d *collide_pos, vec3d *collision_normal);
|
||||
|
||||
|
||||
// Called by ai_big_pick_attack_point.
|
||||
@@ -119,6 +116,8 @@ void ai_bpap(object *objp, vec3d *attacker_objp_pos, vec3d *attacker_objp_fvec,
|
||||
if (num_tries > octp->nverts)
|
||||
num_tries = octp->nverts;
|
||||
|
||||
int best_index = -1;
|
||||
|
||||
for (i=0; i<num_tries; i++) {
|
||||
int index;
|
||||
float dist, dot;
|
||||
@@ -143,6 +142,7 @@ void ai_bpap(object *objp, vec3d *attacker_objp_pos, vec3d *attacker_objp_fvec,
|
||||
|
||||
if (in_fov) {
|
||||
if (dist < nearest_dist) {
|
||||
best_index = index;
|
||||
nearest_dist = dist;
|
||||
best_point = result_point;
|
||||
*local_attack_point = rel_point;
|
||||
@@ -173,8 +173,6 @@ done_1:
|
||||
}
|
||||
|
||||
mc_info mc;
|
||||
mc_info_init(&mc);
|
||||
|
||||
mc.model_instance_num = Ships[objp->instance].model_instance_num;
|
||||
mc.model_num = sip->model_num;
|
||||
mc.orient = &objp->orient;
|
||||
@@ -351,8 +349,8 @@ void ai_big_avoid_ship()
|
||||
// reset path following information
|
||||
void ai_big_subsys_path_cleanup(ai_info *aip)
|
||||
{
|
||||
if ( aip->ai_flags[AI::AI_Flags::On_subsys_path] ) {
|
||||
aip->ai_flags.remove(AI::AI_Flags::On_subsys_path);
|
||||
if ( aip->ai_flags & AIF_ON_SUBSYS_PATH ) {
|
||||
aip->ai_flags &= ~AIF_ON_SUBSYS_PATH;
|
||||
aip->path_goal_dist = -1;
|
||||
aip->path_start = -1;
|
||||
aip->path_cur = -1;
|
||||
@@ -371,25 +369,20 @@ int ai_big_maybe_follow_subsys_path(int do_dot_check)
|
||||
object *target_objp;
|
||||
|
||||
aip = &Ai_info[Ships[Pl_objp->instance].ai_index];
|
||||
|
||||
if ( aip->target_objnum < 0 )
|
||||
return 0;
|
||||
|
||||
target_objp = &Objects[aip->target_objnum];
|
||||
|
||||
if ( (aip->targeted_subsys != NULL) && (aip->targeted_subsys->system_info->path_num >= 0) ) {
|
||||
if ( (aip->targeted_subsys != NULL) && (aip->target_objnum >= 0) && (aip->targeted_subsys->system_info->path_num >= 0) ) {
|
||||
polymodel *pm;
|
||||
int subsys_path_num, subsys_in_sight, checked_sight;
|
||||
float dist;
|
||||
|
||||
// Get models of both source and target
|
||||
polymodel *pm = model_get( Ship_info[Ships[Pl_objp->instance].ship_info_index].model_num );
|
||||
polymodel *pm_t = model_get( Ship_info[Ships[target_objp->instance].ship_info_index].model_num );
|
||||
|
||||
// Necessary sanity check
|
||||
Assertion(aip->targeted_subsys->system_info->path_num < pm_t->n_paths, "Invalid Path number %d for subsystem %s on ship %s (Model: %s)\n", aip->targeted_subsys->system_info->path_num, aip->targeted_subsys->system_info->name, Ship_info[Ships[target_objp->instance].ship_info_index].name, pm_t->filename );
|
||||
if (aip->targeted_subsys->system_info->path_num >= pm_t->n_paths)
|
||||
pm = model_get( Ship_info[Ships[Pl_objp->instance].ship_info_index].model_num );
|
||||
//Necessary sanity check
|
||||
polymodel *pm_t;
|
||||
pm_t = model_get(Ship_info[Ships[Objects[aip->target_objnum].instance].ship_info_index].model_num);
|
||||
Assertion(aip->targeted_subsys->system_info->path_num <= pm_t->n_paths, "Invalid Path number %d for subsystem %s on ship %s (Model: %s)\n", aip->targeted_subsys->system_info->path_num, aip->targeted_subsys->system_info->name, Ship_info[Ships[Objects[aip->target_objnum].instance].ship_info_index].name, pm_t->filename );
|
||||
if (aip->targeted_subsys->system_info->path_num > pm_t->n_paths)
|
||||
return 0;
|
||||
|
||||
// If attacking a subsystem, ensure that we have an unobstructed line of sight... if not, then move
|
||||
// towards path linked to subsystem
|
||||
subsys_in_sight = 0; // assume Pl_objp doesn't have line of sight to subys
|
||||
@@ -433,13 +426,13 @@ int ai_big_maybe_follow_subsys_path(int do_dot_check)
|
||||
|
||||
aip->path_goal_dist = 5;
|
||||
subsys_path_num = aip->targeted_subsys->system_info->path_num;
|
||||
if ( ((aip->path_start) == -1 || (aip->mp_index != subsys_path_num)) && subsys_path_num < pm_t->n_paths ) {
|
||||
if ( ((aip->path_start) == -1 || (aip->mp_index != subsys_path_num)) && subsys_path_num <= pm->n_paths ) {
|
||||
// maybe create a new path
|
||||
if ( subsys_path_num >= 0 ) {
|
||||
Assert(aip->target_objnum >= 0);
|
||||
ai_find_path(Pl_objp, aip->target_objnum, subsys_path_num, 0, 1);
|
||||
if ( aip->path_start >= 0 ) {
|
||||
aip->ai_flags.set(AI::AI_Flags::On_subsys_path);
|
||||
aip->ai_flags |= AIF_ON_SUBSYS_PATH;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -511,7 +504,7 @@ int ai_big_maybe_start_strafe(ai_info *aip, ship_info *sip)
|
||||
{
|
||||
// if moving slowly (or stopped), and SIF_SMALL_SHIP, then enter STRAFE mode if enemy fighter/bombers
|
||||
// are near
|
||||
if ( sip->is_small_ship() ) {
|
||||
if ( sip->flags & SIF_SMALL_SHIP ) {
|
||||
if ( timestamp_elapsed(aip->scan_for_enemy_timestamp) ) {
|
||||
ship_obj *so;
|
||||
object *test_objp;
|
||||
@@ -526,7 +519,7 @@ int ai_big_maybe_start_strafe(ai_info *aip, ship_info *sip)
|
||||
test_sp = &Ships[test_objp->instance];
|
||||
|
||||
if ( iff_x_attacks_y(Ships[Pl_objp->instance].team, test_sp->team) ) {
|
||||
if ( Ship_info[test_sp->ship_info_index].is_small_ship() ) {
|
||||
if ( Ship_info[test_sp->ship_info_index].flags & SIF_SMALL_SHIP ) {
|
||||
dist_squared = vm_vec_dist_squared(&Pl_objp->pos, &test_objp->pos);
|
||||
if ( dist_squared < ENTER_STRAFE_THREAT_DIST_SQUARED ) {
|
||||
return 1;
|
||||
@@ -594,7 +587,7 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
|
||||
} // end if ( Pl_objp->phys_info.speed < 3.0f )
|
||||
|
||||
//Maybe enter glide strafe (check every 8 seconds, on a different schedule for each ship)
|
||||
if ((sip->can_glide == true) && !(aip->ai_flags[AI::AI_Flags::Kamikaze]) && static_randf((Missiontime + static_rand(aip->shipnum)) >> 19) < aip->ai_glide_strafe_percent) {
|
||||
if ((sip->can_glide == true) && !(aip->ai_flags & AIF_KAMIKAZE) && static_randf((Missiontime + static_rand(aip->shipnum)) >> 19) < aip->ai_glide_strafe_percent) {
|
||||
aip->previous_mode = aip->mode;
|
||||
aip->mode = AIM_STRAFE;
|
||||
aip->submode_parm0 = Missiontime; // use parm0 as time strafe mode entered (i.e. MODE start time)
|
||||
@@ -605,15 +598,11 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
|
||||
|
||||
// see if Pl_objp needs to reposition to get a good shot at subsystem which is being attacked
|
||||
if ( ai_big_maybe_follow_subsys_path() ) {
|
||||
if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
|
||||
afterburners_stop(Pl_objp);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
vec3d *rel_pos;
|
||||
vec3d vec_to_enemy;
|
||||
float weapon_travel_dist;
|
||||
vec3d *rel_pos, vec_to_enemy;
|
||||
float weapon_travel_dist;
|
||||
|
||||
start_bank = Ships[aip->shipnum].weapons.current_primary_bank;
|
||||
|
||||
@@ -632,31 +621,17 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
|
||||
else
|
||||
rvec = NULL;
|
||||
|
||||
ai_turn_towards_vector(enemy_pos, Pl_objp, sip->srotation_time, nullptr, rel_pos, 0.0f, 0, rvec);
|
||||
ai_turn_towards_vector(enemy_pos, Pl_objp, flFrametime, sip->srotation_time, NULL, rel_pos, 0.0f, 0, rvec);
|
||||
|
||||
// calc range of primary weapon
|
||||
weapon_travel_dist = ai_get_weapon_dist(&Ships[Pl_objp->instance].weapons);
|
||||
|
||||
if ( aip->targeted_subsys != NULL ) {
|
||||
if (dist_to_enemy > (weapon_travel_dist-20)) {
|
||||
if (dist_to_enemy > (weapon_travel_dist-20))
|
||||
accelerate_ship(aip, 1.0f);
|
||||
|
||||
ship *shipp = &Ships[Pl_objp->instance];
|
||||
if ((aip->ai_flags[AI::AI_Flags::Free_afterburner_use] || aip->ai_profile_flags[AI::Profile_Flags::Free_afterburner_use]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (dot_to_enemy > 0.75f)) {
|
||||
if (ai_maybe_fire_afterburner(Pl_objp, aip)) {
|
||||
afterburners_start(Pl_objp);
|
||||
aip->afterburner_stop_time = Missiontime + 3*F1_0;
|
||||
}
|
||||
} else if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
|
||||
afterburners_stop(Pl_objp);
|
||||
}
|
||||
} else {
|
||||
else {
|
||||
// AL 12-31-97: Move at least as quickly as your target is moving...
|
||||
accelerate_ship(aip, MAX(1.0f - dot_to_enemy, Objects[aip->target_objnum].phys_info.fspeed/sip->max_speed));
|
||||
|
||||
if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
|
||||
afterburners_stop(Pl_objp);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
@@ -677,22 +652,10 @@ void ai_big_chase_attack(ai_info *aip, ship_info *sip, vec3d *enemy_pos, float d
|
||||
if (dist_to_enemy < ATTACK_STOP_DISTANCE) {
|
||||
// accelerate_ship(aip, accel * 0.5f);
|
||||
accelerate_ship(aip, -1.0f);
|
||||
if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
|
||||
afterburners_stop(Pl_objp);
|
||||
}
|
||||
} else {
|
||||
accelerate_ship(aip, accel);
|
||||
|
||||
ship *shipp = &Ships[Pl_objp->instance];
|
||||
if ((aip->ai_flags[AI::AI_Flags::Free_afterburner_use] || aip->ai_profile_flags[AI::Profile_Flags::Free_afterburner_use]) && !(shipp->flags[Ship::Ship_Flags::Afterburner_locked]) && (accel > 0.95f)) {
|
||||
if (ai_maybe_fire_afterburner(Pl_objp, aip)) {
|
||||
afterburners_start(Pl_objp);
|
||||
aip->afterburner_stop_time = Missiontime + 3*F1_0;
|
||||
}
|
||||
} else if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
|
||||
afterburners_stop(Pl_objp);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -708,14 +671,14 @@ extern float set_secondary_fire_delay(ai_info *aip, ship *shipp, weapon_info *sw
|
||||
extern void ai_choose_secondary_weapon(object *objp, ai_info *aip, object *en_objp);
|
||||
extern int maybe_avoid_big_ship(object *objp, object *ignore_objp, ai_info *aip, vec3d *goal_point, float delta_time);
|
||||
|
||||
extern void maybe_cheat_fire_synaptic(object *objp);
|
||||
extern void maybe_cheat_fire_synaptic(object *objp, ai_info *aip);
|
||||
|
||||
// Determine if Pl_objp should fire weapons at current target, based on input parameters
|
||||
//
|
||||
// dist_to_enemy => distance (in m) to attack point on current target
|
||||
// dot_to_enemy => dot product between fvec of Pl_objp and vector from Pl_objp to attack point
|
||||
//
|
||||
static void ai_big_maybe_fire_weapons(float dist_to_enemy, float dot_to_enemy)
|
||||
void ai_big_maybe_fire_weapons(float dist_to_enemy, float dot_to_enemy, vec3d *firing_pos, vec3d *enemy_pos, vec3d *enemy_vel)
|
||||
{
|
||||
ai_info *aip;
|
||||
ship_weapon *swp;
|
||||
@@ -749,77 +712,84 @@ static void ai_big_maybe_fire_weapons(float dist_to_enemy, float dot_to_enemy)
|
||||
}
|
||||
|
||||
if (tswp->num_secondary_banks > 0) {
|
||||
if (!(En_objp->flags[Object::Object_Flags::Protected]) || (aip->goals[0].ai_mode & (AI_GOAL_DISABLE_SHIP | AI_GOAL_DISARM_SHIP))) {
|
||||
|
||||
int priority1, priority2;
|
||||
|
||||
priority1 = -1;
|
||||
priority2 = -1;
|
||||
|
||||
// Maybe favor selecting a bomb.
|
||||
// Note, if you're firing a bomb, if it's aspect seeking, the firing conditions can be looser.
|
||||
if (Ship_info[Ships[En_objp->instance].ship_info_index].flags & (SIF_BIG_SHIP | SIF_HUGE_SHIP))
|
||||
if (En_objp->phys_info.speed * dist_to_enemy < 5000.0f) // Don't select a bomb if enemy moving fast relative to distance
|
||||
priority1 = WIF_BOMB;
|
||||
|
||||
if (!(En_objp->flags & OF_PROTECTED)) {
|
||||
//ai_select_secondary_weapon(Pl_objp, tswp, priority1, priority2); // Note, need to select to get weapon speed and lifetime
|
||||
|
||||
ai_choose_secondary_weapon(Pl_objp, aip, En_objp);
|
||||
int current_bank = tswp->current_secondary_bank;
|
||||
if (current_bank > -1) {
|
||||
weapon_info *swip = &Weapon_info[tswp->secondary_bank_weapons[current_bank]];
|
||||
weapon_info *swip = &Weapon_info[tswp->secondary_bank_weapons[current_bank]];
|
||||
|
||||
if(!(En_objp->flags[Object::Object_Flags::Protected]) || ((aip->goals[0].ai_mode & (AI_GOAL_DISABLE_SHIP | AI_GOAL_DISARM_SHIP)) && swip->wi_flags[Weapon::Info_Flags::Puncture] )) { //override lockdown on protected ships when using anti subsystem weapons - Valathil
|
||||
// If ship is protected and very low on hits, don't fire missiles.
|
||||
if (!(En_objp->flags[Object::Object_Flags::Protected]) || (En_objp->hull_strength > 10*swip->damage)) {
|
||||
if (aip->ai_flags[AI::AI_Flags::Unload_secondaries]) {
|
||||
if (timestamp_until(swp->next_secondary_fire_stamp[current_bank]) > swip->fire_wait*1000.0f) {
|
||||
swp->next_secondary_fire_stamp[current_bank] = timestamp((int) (swip->fire_wait*1000.0f));
|
||||
}
|
||||
}
|
||||
|
||||
if (timestamp_elapsed(swp->next_secondary_fire_stamp[current_bank])) {
|
||||
float firing_range;
|
||||
if (swip->wi_flags[Weapon::Info_Flags::Local_ssm])
|
||||
firing_range=swip->lssm_lock_range;
|
||||
else
|
||||
firing_range = MIN((swip->max_speed * swip->lifetime), swip->weapon_range);
|
||||
// reduce firing range of secondaries in nebula
|
||||
extern int Nebula_sec_range;
|
||||
if ((The_mission.flags[Mission::Mission_Flags::Fullneb]) && Nebula_sec_range) {
|
||||
firing_range *= 0.8f;
|
||||
}
|
||||
|
||||
float t = 0.25f; // default delay in seconds until next fire.
|
||||
|
||||
if (dist_to_enemy < firing_range*1.0f) {
|
||||
|
||||
|
||||
//vm_vec_scale_add(&future_enemy_pos, enemy_pos, enemy_vel, dist_to_enemy/swip->max_speed);
|
||||
//if (vm_vec_dist_quick(&future_enemy_pos, firing_pos) < firing_range * 0.8f) {
|
||||
if (ai_fire_secondary_weapon(Pl_objp)) {
|
||||
|
||||
int current_bank_adjusted = MAX_SHIP_PRIMARY_BANKS + current_bank;
|
||||
|
||||
if ((aip->ai_flags[AI::AI_Flags::Unload_secondaries]) || (swip->burst_flags[Weapon::Burst_Flags::Fast_firing])) {
|
||||
if (swip->burst_shots > swp->burst_counter[current_bank_adjusted]) {
|
||||
t = swip->burst_delay;
|
||||
swp->burst_counter[current_bank_adjusted]++;
|
||||
} else {
|
||||
t = swip->fire_wait;
|
||||
if ((swip->burst_shots > 0) && (swip->burst_flags[Weapon::Burst_Flags::Random_length])) {
|
||||
swp->burst_counter[current_bank_adjusted] = myrand() % swip->burst_shots;
|
||||
} else {
|
||||
swp->burst_counter[current_bank_adjusted] = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (swip->burst_shots > swp->burst_counter[current_bank_adjusted]) {
|
||||
t = set_secondary_fire_delay(aip, temp_shipp, swip, true);
|
||||
swp->burst_counter[current_bank_adjusted]++;
|
||||
} else {
|
||||
t = set_secondary_fire_delay(aip, temp_shipp, swip, false);
|
||||
if ((swip->burst_shots > 0) && (swip->burst_flags[Weapon::Burst_Flags::Random_length])) {
|
||||
swp->burst_counter[current_bank_adjusted] = myrand() % swip->burst_shots;
|
||||
} else {
|
||||
swp->burst_counter[current_bank_adjusted] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
swp->next_secondary_fire_stamp[current_bank] = timestamp((int) (t*1000.0f));
|
||||
}
|
||||
//}
|
||||
}
|
||||
swp->next_secondary_fire_stamp[current_bank] = timestamp((int) (t*1000.0f));
|
||||
}
|
||||
// If ship is protected and very low on hits, don't fire missiles.
|
||||
if ((current_bank > -1) && (!(En_objp->flags & OF_PROTECTED) || (En_objp->hull_strength > 10*swip->damage))) {
|
||||
if (aip->ai_flags & AIF_UNLOAD_SECONDARIES) {
|
||||
if (timestamp_until(swp->next_secondary_fire_stamp[current_bank]) > swip->fire_wait*1000.0f) {
|
||||
swp->next_secondary_fire_stamp[current_bank] = timestamp((int) (swip->fire_wait*1000.0f));
|
||||
}
|
||||
}
|
||||
|
||||
if (timestamp_elapsed(swp->next_secondary_fire_stamp[current_bank])) {
|
||||
float firing_range;
|
||||
if (swip->wi_flags2 & WIF2_LOCAL_SSM)
|
||||
firing_range=swip->lssm_lock_range;
|
||||
else
|
||||
firing_range = MIN((swip->max_speed * swip->lifetime), swip->weapon_range);
|
||||
// reduce firing range of secondaries in nebula
|
||||
extern int Nebula_sec_range;
|
||||
if ((The_mission.flags & MISSION_FLAG_FULLNEB) && Nebula_sec_range) {
|
||||
firing_range *= 0.8f;
|
||||
}
|
||||
|
||||
float t = 0.25f; // default delay in seconds until next fire.
|
||||
|
||||
if (dist_to_enemy < firing_range*1.0f) {
|
||||
|
||||
|
||||
//vm_vec_scale_add(&future_enemy_pos, enemy_pos, enemy_vel, dist_to_enemy/swip->max_speed);
|
||||
//if (vm_vec_dist_quick(&future_enemy_pos, firing_pos) < firing_range * 0.8f) {
|
||||
if (ai_fire_secondary_weapon(Pl_objp)) {
|
||||
if ((aip->ai_flags & AIF_UNLOAD_SECONDARIES) || (swip->burst_flags & WBF_FAST_FIRING)) {
|
||||
if (swip->burst_shots > swp->burst_counter[current_bank]) {
|
||||
t = swip->burst_delay;
|
||||
swp->burst_counter[current_bank]++;
|
||||
} else {
|
||||
t = swip->fire_wait;
|
||||
if ((swip->burst_shots > 0) && (swip->burst_flags & WBF_RANDOM_LENGTH)) {
|
||||
swp->burst_counter[current_bank] = myrand() % swip->burst_shots;
|
||||
} else {
|
||||
swp->burst_counter[current_bank] = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (swip->burst_shots > swp->burst_counter[current_bank]) {
|
||||
t = set_secondary_fire_delay(aip, temp_shipp, swip, true);
|
||||
swp->burst_counter[current_bank]++;
|
||||
} else {
|
||||
t = set_secondary_fire_delay(aip, temp_shipp, swip, false);
|
||||
if ((swip->burst_shots > 0) && (swip->burst_flags & WBF_RANDOM_LENGTH)) {
|
||||
swp->burst_counter[current_bank] = myrand() % swip->burst_shots;
|
||||
} else {
|
||||
swp->burst_counter[current_bank] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
swp->next_secondary_fire_stamp[current_bank] = timestamp((int) (t*1000.0f));
|
||||
}
|
||||
//}
|
||||
}
|
||||
swp->next_secondary_fire_stamp[current_bank] = timestamp((int) (t*1000.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -846,6 +816,8 @@ void ai_big_switch_to_chase_mode(ai_info *aip)
|
||||
aip->submode_start_time = Missiontime;
|
||||
}
|
||||
|
||||
extern int ai_big_strafe_maybe_retreat(float dist, vec3d *target_pos);
|
||||
|
||||
// Make object Pl_objp chase object En_objp, which is a big ship, not a small ship.
|
||||
void ai_big_chase()
|
||||
{
|
||||
@@ -858,7 +830,7 @@ void ai_big_chase()
|
||||
|
||||
Assert(aip->mode == AIM_CHASE);
|
||||
|
||||
maybe_cheat_fire_synaptic(Pl_objp);
|
||||
maybe_cheat_fire_synaptic(Pl_objp, aip);
|
||||
|
||||
ai_set_positions(Pl_objp, En_objp, aip, &player_pos, &enemy_pos);
|
||||
|
||||
@@ -880,20 +852,17 @@ void ai_big_chase()
|
||||
dist_to_enemy = vm_vec_normalized_dir(&vec_to_enemy, &enemy_pos, &player_pos); // - En_objp->radius;
|
||||
dot_to_enemy = vm_vec_dot(&vec_to_enemy, &Pl_objp->orient.vec.fvec);
|
||||
|
||||
if (aip->ai_flags[AI::AI_Flags::Target_collision]) {
|
||||
if ( ai_big_strafe_maybe_retreat(&enemy_pos) ) {
|
||||
if (aip->ai_flags & AIF_TARGET_COLLISION) {
|
||||
if ( ai_big_strafe_maybe_retreat(dist_to_enemy, &enemy_pos) ) {
|
||||
aip->mode = AIM_STRAFE;
|
||||
aip->submode_parm0 = Missiontime; // use parm0 as time strafe mode entered (i.e. MODE start time)
|
||||
aip->submode = AIS_STRAFE_AVOID;
|
||||
aip->submode_start_time = Missiontime;
|
||||
if (Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) {
|
||||
afterburners_stop(Pl_objp);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (aip->ai_flags[AI::AI_Flags::Kamikaze]) {
|
||||
if (aip->ai_flags & AIF_KAMIKAZE) {
|
||||
//nprintf(("AI", "Kamikaze: %7.3f %7.3f\n", dot_to_enemy, dist_to_enemy));
|
||||
accelerate_ship(aip, 1.0f);
|
||||
if ((dist_to_enemy < 400.0f) && ai_maybe_fire_afterburner(Pl_objp, aip)) {
|
||||
@@ -903,7 +872,7 @@ void ai_big_chase()
|
||||
}
|
||||
|
||||
// If just acquired target, or target is not in reasonable cone, don't refine believed enemy position.
|
||||
if ((dot_to_enemy < 0.25f) || (aip->target_time < 1.0f) || (aip->ai_flags[AI::AI_Flags::Seek_lock])) {
|
||||
if ((dot_to_enemy < 0.25f) || (aip->target_time < 1.0f) || (aip->ai_flags & AIF_SEEK_LOCK)) {
|
||||
update_aspect_lock_information(aip, &vec_to_enemy, dist_to_enemy - En_objp->radius, En_objp->radius);
|
||||
} else if (aip->targeted_subsys != NULL) {
|
||||
Assert(aip->targeted_subsys != NULL);
|
||||
@@ -913,10 +882,10 @@ void ai_big_chase()
|
||||
dist_to_enemy = vm_vec_normalized_dir(&vec_to_enemy, &enemy_pos, &player_pos); // - En_objp->radius;
|
||||
dot_to_enemy = vm_vec_dot(&vec_to_enemy, &Pl_objp->orient.vec.fvec);
|
||||
update_aspect_lock_information(aip, &vec_to_enemy, dist_to_enemy, En_objp->radius);
|
||||
} else if (En_objp->flags[Object::Object_Flags::Protected]) { // If protected and we're not attacking a subsystem, stop attacking!
|
||||
} else if (En_objp->flags & OF_PROTECTED) { // If protected and we're not attacking a subsystem, stop attacking!
|
||||
update_aspect_lock_information(aip, &vec_to_enemy, dist_to_enemy - En_objp->radius, En_objp->radius);
|
||||
aip->target_objnum = -1;
|
||||
if (find_enemy(OBJ_INDEX(Pl_objp), MAX_ENEMY_DISTANCE, The_mission.ai_profile->max_attackers[Game_skill_level]) == -1) {
|
||||
if (find_enemy(Pl_objp-Objects, MAX_ENEMY_DISTANCE, The_mission.ai_profile->max_attackers[Game_skill_level]) == -1) {
|
||||
ai_do_default_behavior(Pl_objp);
|
||||
return;
|
||||
}
|
||||
@@ -929,12 +898,8 @@ void ai_big_chase()
|
||||
case SM_ATTACK:
|
||||
case SM_SUPER_ATTACK:
|
||||
if (vm_vec_dist_quick(&Pl_objp->pos, &predicted_enemy_pos) > 100.0f + En_objp->radius * 2.0f) {
|
||||
if (maybe_avoid_big_ship(Pl_objp, En_objp, aip, &predicted_enemy_pos, 10.0f)) {
|
||||
if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
|
||||
afterburners_stop(Pl_objp);
|
||||
}
|
||||
if (maybe_avoid_big_ship(Pl_objp, En_objp, aip, &predicted_enemy_pos, 10.0f))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (aip->target_time < 2.0f)
|
||||
@@ -950,13 +915,6 @@ void ai_big_chase()
|
||||
//
|
||||
// Set turn and acceleration based on submode.
|
||||
//
|
||||
|
||||
if (((aip->submode != SM_ATTACK) && (aip->submode != SM_SUPER_ATTACK) && (aip->submode != SM_ATTACK_FOREVER) && (aip->submode != SM_EVADE_WEAPON)) || (aip->mode == AIM_STRAFE)){
|
||||
if ((Pl_objp->phys_info.flags & PF_AFTERBURNER_ON) && !(aip->ai_flags[AI::AI_Flags::Kamikaze])) {
|
||||
afterburners_stop(Pl_objp);
|
||||
}
|
||||
}
|
||||
|
||||
switch (aip->submode) {
|
||||
case SM_CONTINUOUS_TURN:
|
||||
ai_big_chase_ct();
|
||||
@@ -1044,7 +1002,7 @@ void ai_big_chase()
|
||||
if ((dist_normal_to_enemy < ATTACK_COLLIDE_AVOID_DIST + speed_dist) || (time_to_enemy < ATTACK_COLLIDE_AVOID_TIME) ) {
|
||||
// get away, simulate crsh recovery (don't use avoid)
|
||||
// accelerate_ship(aip, -1.0f);
|
||||
big_ship_collide_recover_start(Pl_objp, En_objp, nullptr);
|
||||
big_ship_collide_recover_start(Pl_objp, En_objp, &Pl_objp->pos, NULL);
|
||||
// aip->submode = SM_AVOID;
|
||||
// aip->submode_start_time = Missiontime;
|
||||
} else if ((dist_normal_to_enemy < ATTACK_COLLIDE_SLOW_DIST) || (time_to_enemy < ATTACK_COLLIDE_SLOW_TIME) ) {
|
||||
@@ -1143,7 +1101,7 @@ void ai_big_chase()
|
||||
// TODO: investigate why ships fire (and aren't close to hitting ship) when following a path near
|
||||
// a big ship
|
||||
if (aip->mode != AIM_EVADE && aip->path_start == -1 ) {
|
||||
ai_big_maybe_fire_weapons(dist_to_enemy, dot_to_enemy);
|
||||
ai_big_maybe_fire_weapons(dist_to_enemy, dot_to_enemy, &player_pos, &predicted_enemy_pos, &En_objp->phys_info.vel);
|
||||
} else {
|
||||
if (flFrametime < 1.0f)
|
||||
aip->time_enemy_in_range *= (1.0f - flFrametime);
|
||||
@@ -1152,6 +1110,11 @@ void ai_big_chase()
|
||||
}
|
||||
}
|
||||
|
||||
void ai_big_ship(object *objp)
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
// all three parms are output parameters
|
||||
// Enemy object is En_objp
|
||||
// pos => world pos of attack point
|
||||
@@ -1168,7 +1131,7 @@ void ai_big_attack_get_data(vec3d *enemy_pos, float *dist_to_enemy, float *dot_t
|
||||
Assert(aip->mode == AIM_STRAFE);
|
||||
|
||||
// ensure that Pl_objp is still targeting a big ship
|
||||
if ( !(esip->is_big_or_huge()) ) {
|
||||
if ( !(esip->flags & (SIF_BIG_SHIP | SIF_HUGE_SHIP)) ) {
|
||||
ai_big_switch_to_chase_mode(aip);
|
||||
return;
|
||||
}
|
||||
@@ -1192,7 +1155,7 @@ void ai_big_attack_get_data(vec3d *enemy_pos, float *dist_to_enemy, float *dot_t
|
||||
// If just acquired target, or target is not in reasonable cone, don't refine believed enemy position.
|
||||
vm_vec_normalized_dir(&vec_to_enemy, enemy_pos, &player_pos);
|
||||
*dot_to_enemy=vm_vec_dot(&vec_to_enemy, &Pl_objp->orient.vec.fvec);
|
||||
if ((*dot_to_enemy < 0.25f) || (aip->target_time < 1.0f) || (aip->ai_flags[AI::AI_Flags::Seek_lock])) {
|
||||
if ((*dot_to_enemy < 0.25f) || (aip->target_time < 1.0f) || (aip->ai_flags & AIF_SEEK_LOCK)) {
|
||||
predicted_enemy_pos=*enemy_pos;
|
||||
} else {
|
||||
vec3d gun_pos, pnt;
|
||||
@@ -1200,7 +1163,7 @@ void ai_big_attack_get_data(vec3d *enemy_pos, float *dist_to_enemy, float *dot_t
|
||||
float weapon_speed;
|
||||
|
||||
// Compute position of gun in absolute space and use that as fire position.
|
||||
if (po->n_guns > 0 && !(The_mission.ai_profile->flags[AI::Profile_Flags::Ai_aims_from_ship_center])) {
|
||||
if (po->n_guns > 0 && !(The_mission.ai_profile->flags2 & AIPF2_AI_AIMS_FROM_SHIP_CENTER)) {
|
||||
pnt = po->gun_banks[0].pnt[0];
|
||||
vm_vec_unrotate(&gun_pos, &pnt, &Pl_objp->orient);
|
||||
vm_vec_add2(&gun_pos, &Pl_objp->pos);
|
||||
@@ -1222,7 +1185,7 @@ void ai_big_attack_get_data(vec3d *enemy_pos, float *dist_to_enemy, float *dot_t
|
||||
|
||||
// check to see if Pl_objp has gotten too close to attacking point.. if so, break off by entering
|
||||
// AIS_STRAFE_RETREAT
|
||||
static int ai_big_strafe_maybe_retreat(const vec3d *target_pos)
|
||||
int ai_big_strafe_maybe_retreat(float dist, vec3d *target_pos)
|
||||
{
|
||||
ai_info *aip;
|
||||
aip = &Ai_info[Ships[Pl_objp->instance].ai_index];
|
||||
@@ -1233,7 +1196,7 @@ static int ai_big_strafe_maybe_retreat(const vec3d *target_pos)
|
||||
float dist_to_target, dist_normal_to_target, time_to_target;
|
||||
dist_to_target = vm_vec_mag_quick(&vec_to_target);
|
||||
if (vm_vec_mag_quick(&aip->big_attack_surface_normal) > 0.9) {
|
||||
dist_normal_to_target = -vm_vec_dot(&vec_to_target, &aip->big_attack_surface_normal);
|
||||
dist_normal_to_target = -vm_vec_dotprod(&vec_to_target, &aip->big_attack_surface_normal);
|
||||
} else {
|
||||
dist_normal_to_target = 0.2f * vm_vec_mag_quick(&vec_to_target);
|
||||
}
|
||||
@@ -1248,19 +1211,20 @@ static int ai_big_strafe_maybe_retreat(const vec3d *target_pos)
|
||||
|
||||
// Inside 2 sec retreat, setting goal point to box point + 300m
|
||||
// If collision, use std collision resolution.
|
||||
if ( !(aip->ai_flags[AI::AI_Flags::Kamikaze]) && ((aip->ai_flags[AI::AI_Flags::Target_collision]) || (time_to_target < STRAFE_RETREAT_COLLIDE_TIME) || (dist_normal_to_target < STRAFE_RETREAT_COLLIDE_DIST + speed_to_dist_penalty)) ) {
|
||||
if (aip->ai_flags[AI::AI_Flags::Target_collision]) {
|
||||
if ( !(aip->ai_flags & AIF_KAMIKAZE) && ((aip->ai_flags & AIF_TARGET_COLLISION) || (time_to_target < STRAFE_RETREAT_COLLIDE_TIME) || (dist_normal_to_target < STRAFE_RETREAT_COLLIDE_DIST + speed_to_dist_penalty)) ) {
|
||||
if (aip->ai_flags & AIF_TARGET_COLLISION) {
|
||||
// use standard collision resolution
|
||||
aip->ai_flags.remove(AI::AI_Flags::Target_collision);
|
||||
big_ship_collide_recover_start(Pl_objp, En_objp, nullptr);
|
||||
aip->ai_flags &= ~AIF_TARGET_COLLISION;
|
||||
big_ship_collide_recover_start(Pl_objp, En_objp, &Pl_objp->pos, NULL);
|
||||
} else {
|
||||
// too close for comfort so fly to box point + 300
|
||||
aip->submode = AIS_STRAFE_RETREAT1;
|
||||
aip->submode_start_time = Missiontime;
|
||||
|
||||
float box_dist;
|
||||
int is_inside;
|
||||
vec3d goal_point;
|
||||
get_world_closest_box_point_with_delta(&goal_point, En_objp, &Pl_objp->pos, &is_inside, STRAFE_RETREAT_BOX_DIST);
|
||||
box_dist = get_world_closest_box_point_with_delta(&goal_point, En_objp, &Pl_objp->pos, &is_inside, STRAFE_RETREAT_BOX_DIST);
|
||||
|
||||
// set goal point
|
||||
aip->goal_point = goal_point;
|
||||
@@ -1292,12 +1256,12 @@ void ai_big_strafe_attack()
|
||||
}
|
||||
|
||||
ai_big_attack_get_data(&target_pos, &target_dist, &target_dot);
|
||||
if ( ai_big_strafe_maybe_retreat(&target_pos) )
|
||||
if ( ai_big_strafe_maybe_retreat(target_dist, &target_pos) )
|
||||
return;
|
||||
|
||||
if (aip->ai_flags[AI::AI_Flags::Kamikaze]) {
|
||||
if (aip->ai_flags & AIF_KAMIKAZE) {
|
||||
if (target_dist < 1200.0f) {
|
||||
ai_turn_towards_vector(&target_pos, Pl_objp, Ship_info[Ships[Pl_objp->instance].ship_info_index].srotation_time, nullptr, nullptr, 0.0f, 0);
|
||||
ai_turn_towards_vector(&target_pos, Pl_objp, flFrametime, Ship_info[Ships[Pl_objp->instance].ship_info_index].srotation_time, NULL, NULL, 0.0f, 0);
|
||||
accelerate_ship(aip, 1.0f);
|
||||
if ((target_dist < 400.0f) && ai_maybe_fire_afterburner(Pl_objp, aip)) {
|
||||
afterburners_start(Pl_objp);
|
||||
@@ -1307,7 +1271,7 @@ void ai_big_strafe_attack()
|
||||
}
|
||||
}
|
||||
|
||||
if (!(aip->ai_flags[AI::AI_Flags::Seek_lock]) || (aip->aspect_locked_time < 2.0f)) {
|
||||
if (!(aip->ai_flags & AIF_SEEK_LOCK) || (aip->aspect_locked_time < 2.0f)) {
|
||||
t = ai_endangered_by_weapon(aip);
|
||||
if ( t > 0.0f && t < 1.5f ) {
|
||||
// set up goal_point for avoid path to turn towards
|
||||
@@ -1341,33 +1305,30 @@ void ai_big_strafe_attack()
|
||||
}
|
||||
|
||||
// maybe fire weapons at target
|
||||
ai_big_maybe_fire_weapons(target_dist, target_dot);
|
||||
ai_big_maybe_fire_weapons(target_dist, target_dot, &Pl_objp->pos, &En_objp->pos, &En_objp->phys_info.vel);
|
||||
turn_towards_point(Pl_objp, &target_pos, NULL, 0.0f);
|
||||
|
||||
// Slow down if we've not been hit for a while
|
||||
fix last_hit = Missiontime - aip->last_hit_time;
|
||||
if ( aip->ai_profile_flags[AI::Profile_Flags::Ai_can_slow_down_attacking_big_ships] ) {
|
||||
// Slow down if we've not been hit for a while
|
||||
if ( target_dist > 1200 || last_hit < F1_0*6) {
|
||||
accel = 1.0f;
|
||||
} else {
|
||||
float attack_time;
|
||||
attack_time = f2fl(Missiontime - aip->submode_start_time);
|
||||
if ( attack_time > 15 ) {
|
||||
accel = 0.2f;
|
||||
} else if ( attack_time > 10 ) {
|
||||
accel = 0.4f;
|
||||
} else if ( attack_time > 8 ) {
|
||||
accel = 0.6f;
|
||||
} else if ( attack_time > 5 ) {
|
||||
accel = 0.8f;
|
||||
} else {
|
||||
accel = 1.0f;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if ( target_dist > 1200 || last_hit < F1_0*6) {
|
||||
accel = 1.0f;
|
||||
} else {
|
||||
float attack_time;
|
||||
attack_time = f2fl(Missiontime - aip->submode_start_time);
|
||||
if ( attack_time > 15 ) {
|
||||
accel = 0.2f;
|
||||
} else if ( attack_time > 10 ) {
|
||||
accel = 0.4f;
|
||||
} else if ( attack_time > 8 ) {
|
||||
accel = 0.6f;
|
||||
} else if ( attack_time > 5 ) {
|
||||
accel = 0.8f;
|
||||
} else {
|
||||
accel = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
accel = 1.0f;
|
||||
accelerate_ship(aip, accel);
|
||||
|
||||
// if haven't been hit in quite a while, leave strafe mode
|
||||
@@ -1487,7 +1448,7 @@ void ai_big_strafe_glide_attack()
|
||||
vm_vec_sub2(&target_pos, &En_objp->pos);
|
||||
|
||||
turn_towards_point(Pl_objp, &target_pos, NULL, 0.0f);
|
||||
ai_big_maybe_fire_weapons(target_dist, target_dot);
|
||||
ai_big_maybe_fire_weapons(target_dist, target_dot, &Pl_objp->pos, &En_objp->pos, &En_objp->phys_info.vel);
|
||||
}
|
||||
|
||||
// if haven't been hit in quite a while, leave strafe mode
|
||||
@@ -1511,7 +1472,7 @@ void ai_big_strafe_avoid()
|
||||
mode_time = Missiontime - aip->submode_start_time;
|
||||
|
||||
ai_big_attack_get_data(&target_pos, &target_dist, &target_dot);
|
||||
if ( ai_big_strafe_maybe_retreat(&target_pos) )
|
||||
if ( ai_big_strafe_maybe_retreat(target_dist, &target_pos) )
|
||||
return;
|
||||
|
||||
if ( mode_time > fl2f(0.5)) {
|
||||
@@ -1616,7 +1577,7 @@ void ai_big_strafe_position()
|
||||
aip = &Ai_info[Ships[Pl_objp->instance].ai_index];
|
||||
|
||||
//Maybe use AIS_STRAFE_GLIDE_ATTACK
|
||||
if ((sip->can_glide == true) && !(aip->ai_flags[AI::AI_Flags::Kamikaze]) && (frand() < aip->ai_glide_strafe_percent)) {
|
||||
if ((sip->can_glide == true) && !(aip->ai_flags & AIF_KAMIKAZE) && (frand() < aip->ai_glide_strafe_percent)) {
|
||||
aip->submode = AIS_STRAFE_GLIDE_ATTACK;
|
||||
aip->submode_parm1 = 0;
|
||||
} else {
|
||||
@@ -1648,7 +1609,7 @@ void ai_big_strafe()
|
||||
}
|
||||
*/
|
||||
// check if target is still a big ship... if not enter chase mode
|
||||
if ( !(Ship_info[Ships[En_objp->instance].ship_info_index].is_big_or_huge()) ) {
|
||||
if ( !(Ship_info[Ships[En_objp->instance].ship_info_index].flags & (SIF_BIG_SHIP|SIF_HUGE_SHIP)) ) {
|
||||
ai_big_switch_to_chase_mode(aip);
|
||||
return;
|
||||
}
|
||||
@@ -1698,7 +1659,7 @@ void ai_big_strafe()
|
||||
//
|
||||
// Check if weapon_objnum was fired by Pl_objp's target, and whether Pl_objp's target is a big ship, if
|
||||
// so, enter AIM_STRAFE
|
||||
int ai_big_maybe_enter_strafe_mode(const object *pl_objp, int weapon_objnum)
|
||||
int ai_big_maybe_enter_strafe_mode(object *pl_objp, int weapon_objnum, int consider_target_only)
|
||||
{
|
||||
ai_info *aip;
|
||||
ship_info *sip;
|
||||
@@ -1721,12 +1682,12 @@ int ai_big_maybe_enter_strafe_mode(const object *pl_objp, int weapon_objnum)
|
||||
|
||||
// if Pl_objp's target is not a big/capital ship, then cannot enter strafe mode
|
||||
// AL 12-31-97: Even though transports are considered big ships, don't enter strafe mode on them
|
||||
if ( !(sip->is_big_or_huge()) || (sip->flags[Ship::Info_Flags::Transport]) ) {
|
||||
if ( !(sip->flags & (SIF_BIG_SHIP | SIF_HUGE_SHIP)) || (sip->flags & SIF_TRANSPORT) ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// If Pl_objp not a fighter or bomber, don't enter strafe mode. -- MK, 11/11/97.
|
||||
if ( !(Ship_info[Ships[pl_objp->instance].ship_info_index].is_fighter_bomber()) ) {
|
||||
if ( !(Ship_info[Ships[pl_objp->instance].ship_info_index].flags & (SIF_FIGHTER | SIF_BOMBER)) ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1748,7 +1709,7 @@ int ai_big_maybe_enter_strafe_mode(const object *pl_objp, int weapon_objnum)
|
||||
//JAS IMPOSSIBLE } else {
|
||||
// switch targets
|
||||
sip = &Ship_info[Ships[parent_objp->instance].ship_info_index];
|
||||
if ( !(sip->is_big_or_huge()) || (sip->flags[Ship::Info_Flags::Transport]) ) {
|
||||
if ( !(sip->flags & (SIF_BIG_SHIP | SIF_HUGE_SHIP)) || (sip->flags & SIF_TRANSPORT) ) {
|
||||
return 0;
|
||||
}
|
||||
set_target_objnum(aip, OBJ_INDEX(parent_objp));
|
||||
@@ -1772,7 +1733,7 @@ int ai_big_maybe_enter_strafe_mode(const object *pl_objp, int weapon_objnum)
|
||||
// Consider attacking a turret, if a turret actually fired the weapon
|
||||
// input: ship_objp => ship that will attack the turret
|
||||
// weapon_objp =>
|
||||
void ai_big_strafe_maybe_attack_turret(const object *ship_objp, const object *weapon_objp)
|
||||
void ai_big_strafe_maybe_attack_turret(object *ship_objp, object *weapon_objp)
|
||||
{
|
||||
ai_info *aip;
|
||||
object *parent_objp;
|
||||
@@ -1803,8 +1764,8 @@ void ai_big_strafe_maybe_attack_turret(const object *ship_objp, const object *we
|
||||
// the ai will not always go after different ships firing beams at them.
|
||||
// Approx 1/4 chance we'll go after the other ship's beam.
|
||||
|
||||
bool attack_turret_on_different_ship = (aip->ai_profile_flags[AI::Profile_Flags::Big_ships_can_attack_beam_turrets_on_untargeted_ships])
|
||||
&& (Weapon_info[Weapons[weapon_objp->instance].weapon_info_index].wi_flags[Weapon::Info_Flags::Beam]) && (frand()*100 < 25.0f);
|
||||
bool attack_turret_on_different_ship = (aip->ai_profile_flags & AIPF_BIG_SHIPS_CAN_ATTACK_BEAM_TURRETS_ON_UNTARGETED_SHIPS)
|
||||
&& (Weapon_info[Weapons[weapon_objp->instance].weapon_info_index].wi_flags & WIF_BEAM) && (frand()*100 < 25.0f);
|
||||
|
||||
// unless we're making an exception, we should only attack a turret if it sits on the current target
|
||||
if ( !attack_turret_on_different_ship )
|
||||
|
||||
+5
-4
@@ -12,18 +12,19 @@
|
||||
#ifndef __AIBIG_H__
|
||||
#define __AIBIG_H__
|
||||
|
||||
class object;
|
||||
struct object;
|
||||
struct ai_info;
|
||||
struct vec3d;
|
||||
class ship_subsys;
|
||||
struct ship_subsys;
|
||||
|
||||
void ai_big_ship(object *objp);
|
||||
void ai_big_chase();
|
||||
void ai_big_subsys_path_cleanup(ai_info *aip);
|
||||
|
||||
// strafe functions
|
||||
void ai_big_strafe();
|
||||
int ai_big_maybe_enter_strafe_mode(const object *objp, int weapon_objnum);
|
||||
void ai_big_strafe_maybe_attack_turret(const object *ship_objp, const object *weapon_objp);
|
||||
int ai_big_maybe_enter_strafe_mode(object *objp, int weapon_objnum, int consider_target_only=0);
|
||||
void ai_big_strafe_maybe_attack_turret(object *ship_objp, object *weapon_objp);
|
||||
void ai_big_pick_attack_point(object *objp, object *attacker_objp, vec3d *attack_point, float fov=1.0f);
|
||||
void ai_big_pick_attack_point_turret(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, vec3d *attack_point, float weapon_travel_dist, float fov=1.0f);
|
||||
|
||||
|
||||
+1345
-1547
File diff suppressed because it is too large.
Load diff
+201
-255
@@ -11,18 +11,18 @@
|
||||
|
||||
|
||||
#include "ai/aigoals.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "parse/sexp.h"
|
||||
#include "mission/missionlog.h"
|
||||
#include "mission/missionparse.h"
|
||||
#include "network/multi.h"
|
||||
#include "network/multimsgs.h"
|
||||
#include "object/object.h"
|
||||
#include "object/objectdock.h"
|
||||
#include "object/waypoint.h"
|
||||
#include "parse/sexp.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "playerman/player.h"
|
||||
#include "network/multimsgs.h"
|
||||
#include "network/multi.h"
|
||||
#include "ship/ship.h"
|
||||
#include "weapon/weapon.h"
|
||||
#include "object/objectdock.h"
|
||||
#include "object/waypoint.h"
|
||||
|
||||
|
||||
// all ai goals dealt with in this code are goals that are specified through
|
||||
@@ -59,35 +59,32 @@ int Ai_goal_signature;
|
||||
int Num_ai_dock_names = 0;
|
||||
char Ai_dock_names[MAX_AI_DOCK_NAMES][NAME_LENGTH];
|
||||
|
||||
// Used in objecttypes.tbl to define custom ship types
|
||||
ai_goal_list Ai_goal_names[] =
|
||||
{
|
||||
{ "Attack ship", AI_GOAL_CHASE, 0 },
|
||||
{ "Dock", AI_GOAL_DOCK, 0 },
|
||||
{ "Waypoints", AI_GOAL_WAYPOINTS, 0 },
|
||||
{ "Waypoints once", AI_GOAL_WAYPOINTS_ONCE, 0 },
|
||||
{ "Depart", AI_GOAL_WARP, 0 },
|
||||
{ "Attack subsys", AI_GOAL_DESTROY_SUBSYSTEM, 0 },
|
||||
{ "Form on wing", AI_GOAL_FORM_ON_WING, 0 },
|
||||
{ "Undock", AI_GOAL_UNDOCK, 0 },
|
||||
{ "Attack wing", AI_GOAL_CHASE_WING, 0 },
|
||||
{ "Guard ship", AI_GOAL_GUARD, 0 },
|
||||
{ "Disable ship", AI_GOAL_DISABLE_SHIP, 0 },
|
||||
{ "Disarm ship", AI_GOAL_DISARM_SHIP, 0 },
|
||||
{ "Attack any", AI_GOAL_CHASE_ANY, 0 },
|
||||
{ "Ignore ship", AI_GOAL_IGNORE, 0 },
|
||||
{ "Ignore ship (new)", AI_GOAL_IGNORE_NEW, 0 },
|
||||
{ "Guard wing", AI_GOAL_GUARD_WING, 0 },
|
||||
{ "Evade ship", AI_GOAL_EVADE_SHIP, 0 },
|
||||
{ "Stay near ship", AI_GOAL_STAY_NEAR_SHIP, 0 },
|
||||
{ "keep safe dist", AI_GOAL_KEEP_SAFE_DISTANCE, 0 },
|
||||
{ "Rearm ship", AI_GOAL_REARM_REPAIR, 0 },
|
||||
{ "Stay still", AI_GOAL_STAY_STILL, 0 },
|
||||
{ "Play dead", AI_GOAL_PLAY_DEAD, 0 },
|
||||
{ "Play dead (persistent)", AI_GOAL_PLAY_DEAD_PERSISTENT, 0 },
|
||||
{ "Attack weapon", AI_GOAL_CHASE_WEAPON, 0 },
|
||||
{ "Fly to ship", AI_GOAL_FLY_TO_SHIP, 0 },
|
||||
{ "Attack ship class", AI_GOAL_CHASE_SHIP_CLASS, 0 },
|
||||
{ "Attack ship", AI_GOAL_CHASE, 0 },
|
||||
{ "Dock", AI_GOAL_DOCK, 0 },
|
||||
{ "Waypoints", AI_GOAL_WAYPOINTS, 0 },
|
||||
{ "Waypoints once", AI_GOAL_WAYPOINTS_ONCE, 0 },
|
||||
{ "Depart", AI_GOAL_WARP, 0 },
|
||||
{ "Attack subsys", AI_GOAL_DESTROY_SUBSYSTEM, 0 },
|
||||
{ "Form on wing", AI_GOAL_FORM_ON_WING, 0 },
|
||||
{ "Undock", AI_GOAL_UNDOCK, 0 },
|
||||
{ "Attack wing", AI_GOAL_CHASE_WING, 0 },
|
||||
{ "Guard ship", AI_GOAL_GUARD, 0 },
|
||||
{ "Disable ship", AI_GOAL_DISABLE_SHIP, 0 },
|
||||
{ "Disarm ship", AI_GOAL_DISARM_SHIP, 0 },
|
||||
{ "Attack any", AI_GOAL_CHASE_ANY, 0 },
|
||||
{ "Ignore ship", AI_GOAL_IGNORE, 0 },
|
||||
{ "Ignore ship (new)", AI_GOAL_IGNORE_NEW, 0 },
|
||||
{ "Guard wing", AI_GOAL_GUARD_WING, 0 },
|
||||
{ "Evade ship", AI_GOAL_EVADE_SHIP, 0 },
|
||||
{ "Stay near ship", AI_GOAL_STAY_NEAR_SHIP, 0 },
|
||||
{ "keep safe dist", AI_GOAL_KEEP_SAFE_DISTANCE, 0 },
|
||||
{ "Rearm ship", AI_GOAL_REARM_REPAIR, 0 },
|
||||
{ "Stay still", AI_GOAL_STAY_STILL, 0 },
|
||||
{ "Play dead", AI_GOAL_PLAY_DEAD, 0 },
|
||||
{ "Attack weapon", AI_GOAL_CHASE_WEAPON, 0 },
|
||||
{ "Fly to ship", AI_GOAL_FLY_TO_SHIP, 0 },
|
||||
};
|
||||
|
||||
int Num_ai_goals = sizeof(Ai_goal_names) / sizeof(ai_goal_list);
|
||||
@@ -96,37 +93,37 @@ int Num_ai_goals = sizeof(Ai_goal_names) / sizeof(ai_goal_list);
|
||||
// HUD what a ship's current orders are. If the AI goal doesn't correspond to something that
|
||||
// ought to be printable, then NULL is used.
|
||||
// JAS: Converted to a function in order to externalize the strings
|
||||
const char *Ai_goal_text(int goal)
|
||||
char *Ai_goal_text(int goal)
|
||||
{
|
||||
switch(goal) {
|
||||
case AI_GOAL_CHASE:
|
||||
case AI_GOAL_CHASE_WING:
|
||||
case AI_GOAL_CHASE_SHIP_CLASS:
|
||||
case 1:
|
||||
return XSTR( "attack ", 474);
|
||||
case AI_GOAL_DOCK:
|
||||
case 2:
|
||||
return XSTR( "dock ", 475);
|
||||
case AI_GOAL_WAYPOINTS:
|
||||
case AI_GOAL_WAYPOINTS_ONCE:
|
||||
case 3:
|
||||
return XSTR( "waypoints", 476);
|
||||
case AI_GOAL_DESTROY_SUBSYSTEM:
|
||||
case 4:
|
||||
return XSTR( "waypoints", 476);
|
||||
case 6:
|
||||
return XSTR( "destroy ", 477);
|
||||
case AI_GOAL_FORM_ON_WING:
|
||||
case 7:
|
||||
return XSTR( "form on ", 478);
|
||||
case AI_GOAL_UNDOCK:
|
||||
case 8:
|
||||
return XSTR( "undock ", 479);
|
||||
case AI_GOAL_GUARD:
|
||||
case AI_GOAL_GUARD_WING:
|
||||
case 9:
|
||||
return XSTR( "attack ", 474);
|
||||
case 10:
|
||||
return XSTR( "guard ", 480);
|
||||
case AI_GOAL_DISABLE_SHIP:
|
||||
case 11:
|
||||
return XSTR( "disable ", 481);
|
||||
case AI_GOAL_DISARM_SHIP:
|
||||
case 12:
|
||||
return XSTR( "disarm ", 482);
|
||||
case AI_GOAL_EVADE_SHIP:
|
||||
case 15:
|
||||
return XSTR( "guard ", 480);
|
||||
case 16:
|
||||
return XSTR( "evade ", 483);
|
||||
case AI_GOAL_REARM_REPAIR:
|
||||
case 19:
|
||||
return XSTR( "rearm ", 484);
|
||||
case AI_GOAL_FLY_TO_SHIP:
|
||||
return XSTR( "rendezvous with ", 1597);
|
||||
}
|
||||
|
||||
// Avoid compiler warning
|
||||
@@ -134,9 +131,18 @@ const char *Ai_goal_text(int goal)
|
||||
}
|
||||
|
||||
// function to maybe add the form on my wing goal for a player's starting wing. Called when a player wing arrives.
|
||||
// Goober5000 - made more generic
|
||||
void ai_maybe_add_form_goal( wing *wingp )
|
||||
{
|
||||
int j;
|
||||
char *wing_leader;
|
||||
|
||||
// if the wing leader isn't available (ie, dead/departed) then go ahead and bail now
|
||||
if (wingp->ship_index[wingp->special_ship] < 0)
|
||||
return;
|
||||
|
||||
// Goober5000 - the wing leader is now not necessarily the player
|
||||
wing_leader = Ships[wingp->ship_index[wingp->special_ship]].ship_name;
|
||||
|
||||
// iterate through the ship_index list of this wing and check for orders. We will do
|
||||
// this for all ships in the wing instead of on a wing only basis in case some ships
|
||||
@@ -146,15 +152,20 @@ void ai_maybe_add_form_goal( wing *wingp )
|
||||
|
||||
Assert( wingp->ship_index[j] != -1 ); // get Allender
|
||||
|
||||
// don't process wing leader
|
||||
if (j == wingp->special_ship)
|
||||
continue;
|
||||
|
||||
aip = &Ai_info[Ships[wingp->ship_index[j]].ai_index];
|
||||
|
||||
// don't process Player_ship
|
||||
if ( aip == Player_ai )
|
||||
continue;
|
||||
|
||||
// it is sufficient enough to check the first goal entry to see if it has a valid goal
|
||||
if ( aip->goals[0].ai_mode == AI_GOAL_NONE ) {
|
||||
// need to add a form on my wing goal here. Ships are always forming on the player's wing.
|
||||
ai_add_ship_goal_player( AIG_TYPE_PLAYER_SHIP, AI_GOAL_FORM_ON_WING, -1, Player_ship->ship_name, aip );
|
||||
// need to add a form on my wing goal here
|
||||
ai_add_ship_goal_player( AIG_TYPE_PLAYER_SHIP, AI_GOAL_FORM_ON_WING, -1, wing_leader, aip );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -162,28 +173,38 @@ void ai_maybe_add_form_goal( wing *wingp )
|
||||
void ai_post_process_mission()
|
||||
{
|
||||
object *objp;
|
||||
int i;
|
||||
|
||||
/*
|
||||
// Goober5000 - considering that this is also done in parse_wing_create_ships,
|
||||
// it's redundant (and possibly premature for some wings) here
|
||||
|
||||
// Check ships in player starting wings. Those ships should follow these rules:
|
||||
// (1) if they have no orders, they should get a form on my wing order
|
||||
// (2) if they have an order, they are free to act on it.
|
||||
//
|
||||
// So basically, we are checking for (1)
|
||||
if ( !Fred_running ) {
|
||||
// MK, 5/9/98: Used to iterate through MAX_STARTING_WINGS, but this was too many ships forming on player.
|
||||
// Goober5000 - MK originally iterated on only the first wing; now we iterate on only the player wing
|
||||
// because the player wing may not be first
|
||||
for ( i = 0; i < MAX_STARTING_WINGS; i++ ) {
|
||||
if (Starting_wings[i] >= 0 && Starting_wings[i] == Player_ship->wingnum) {
|
||||
wing *wingp;
|
||||
if ( !Fred_running )
|
||||
{
|
||||
int i;
|
||||
|
||||
wingp = &Wings[Starting_wings[i]];
|
||||
|
||||
ai_maybe_add_form_goal( wingp );
|
||||
|
||||
}
|
||||
// Goober5000 - make all wings form on their respective leaders
|
||||
for ( i = 0; i < Num_wings; i++ )
|
||||
{
|
||||
ai_maybe_add_form_goal( &Wings[i] );
|
||||
}
|
||||
|
||||
// for ( i = 0; i < 1; i++ ) { // MK, 5/9/98: Used to iterate through MAX_STARTING_WINGS, but this was too many ships forming on player.
|
||||
// if ( Starting_wings[i] != -1 ) {
|
||||
// wing *wingp;
|
||||
//
|
||||
// wingp = &Wings[Starting_wings[i]];
|
||||
//
|
||||
// ai_maybe_add_form_goal( wingp );
|
||||
//
|
||||
// }
|
||||
// }
|
||||
}
|
||||
*/
|
||||
|
||||
// for every valid ship object, call process_mission_orders to be sure that ships start the
|
||||
// mission following the orders in the mission file right away instead of waiting N seconds
|
||||
@@ -202,17 +223,12 @@ void ai_post_process_mission()
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines if a goal is valid for a particular type of ship
|
||||
*
|
||||
* @param ship Ship type to test
|
||||
* @param ai_goal_type Goal type to test
|
||||
*/
|
||||
int ai_query_goal_valid( int ship, int ai_goal_type )
|
||||
// function which determines is a goal is valid for a particular type of ship
|
||||
int ai_query_goal_valid( int ship, int ai_goal )
|
||||
{
|
||||
int accepted;
|
||||
|
||||
if (ai_goal_type == AI_GOAL_NONE)
|
||||
if (ai_goal == AI_GOAL_NONE)
|
||||
return 1; // anything can have no orders.
|
||||
|
||||
accepted = 0;
|
||||
@@ -222,7 +238,7 @@ int ai_query_goal_valid( int ship, int ai_goal_type )
|
||||
int ship_type = Ship_info[Ships[ship].ship_info_index].class_type;
|
||||
if(ship_type > -1)
|
||||
{
|
||||
if(ai_goal_type & Ship_types[ship_type].ai_valid_goals) {
|
||||
if(ai_goal & Ship_types[ship_type].ai_valid_goals) {
|
||||
accepted = 1;
|
||||
}
|
||||
}
|
||||
@@ -241,7 +257,7 @@ void ai_remove_ship_goal( ai_info *aip, int index )
|
||||
aip->goals[index].ai_mode = AI_GOAL_NONE;
|
||||
aip->goals[index].signature = -1;
|
||||
aip->goals[index].priority = -1;
|
||||
aip->goals[index].flags.reset(); // must reset the flags since not doing so will screw up goal sorting.
|
||||
aip->goals[index].flags = 0; // must reset the flags since not doing so will screw up goal sorting.
|
||||
|
||||
if ( index == aip->active_goal )
|
||||
aip->active_goal = AI_GOAL_NONE;
|
||||
@@ -290,7 +306,7 @@ void ai_clear_wing_goals( int wingnum )
|
||||
wingp->ai_goals[i].ai_mode = AI_GOAL_NONE;
|
||||
wingp->ai_goals[i].signature = -1;
|
||||
wingp->ai_goals[i].priority = -1;
|
||||
wingp->ai_goals[i].flags.reset();
|
||||
wingp->ai_goals[i].flags = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -350,7 +366,7 @@ void ai_mission_wing_goal_complete( int wingnum, ai_goal *remove_goalp )
|
||||
wingp->ai_goals[i].ai_mode = AI_GOAL_NONE;
|
||||
wingp->ai_goals[i].signature = -1;
|
||||
wingp->ai_goals[i].priority = -1;
|
||||
wingp->ai_goals[i].flags.reset();
|
||||
wingp->ai_goals[i].flags = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -411,41 +427,31 @@ void ai_goal_purge_invalid_goals( ai_goal *aigp, ai_goal *goal_list, ai_info *ai
|
||||
if ( purge_goal->target_name == NULL )
|
||||
continue;
|
||||
|
||||
// goals operating on ship classes are handled slightly differently
|
||||
if ( purge_ai_mode == AI_GOAL_CHASE_SHIP_CLASS ) {
|
||||
// if the target of the purge goal is the same class of ship we are concerned about, then we have a match;
|
||||
// if it is not, then we can continue (see standard ship check below)
|
||||
if ( stricmp(purge_goal->target_name, Ship_info[Ships[ship_index].ship_info_index].name) != 0 )
|
||||
continue;
|
||||
}
|
||||
// standard goals operating on either wings or ships
|
||||
else {
|
||||
// determine if the purge goal is acting either on the ship or the ship's wing.
|
||||
purge_wing = wing_name_lookup( purge_goal->target_name, 1 );
|
||||
// determine if the purge goal is acting either on the ship or the ship's wing.
|
||||
purge_wing = wing_name_lookup( purge_goal->target_name, 1 );
|
||||
|
||||
// if the target of the purge goal is a ship (purge_wing will be -1), then if the names
|
||||
// don't match, we can continue; if the wing is valid, don't process if the wing numbers
|
||||
// are different.
|
||||
if ( purge_wing == -1 ) {
|
||||
if ( stricmp(purge_goal->target_name, name ) != 0 )
|
||||
continue;
|
||||
} else if ( purge_wing != wingnum )
|
||||
// if the target of the purge goal is a ship (purge_wing will be -1), then if the names
|
||||
// don't match, we can continue; if the wing is valid, don't process if the wing numbers
|
||||
// are different.
|
||||
if ( purge_wing == -1 ) {
|
||||
if ( stricmp(purge_goal->target_name, name ) )
|
||||
continue;
|
||||
}
|
||||
} else if ( purge_wing != wingnum )
|
||||
continue;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
// ignore goals should get rid of any kind of attack goal
|
||||
case AI_GOAL_IGNORE:
|
||||
case AI_GOAL_IGNORE_NEW:
|
||||
if ( purge_ai_mode & (AI_GOAL_DISABLE_SHIP | AI_GOAL_DISARM_SHIP | AI_GOAL_CHASE | AI_GOAL_CHASE_WING | AI_GOAL_CHASE_SHIP_CLASS | AI_GOAL_DESTROY_SUBSYSTEM) )
|
||||
purge_goal->flags.set(AI::Goal_Flags::Purge);
|
||||
if ( purge_ai_mode & (AI_GOAL_DISABLE_SHIP | AI_GOAL_DISARM_SHIP | AI_GOAL_CHASE | AI_GOAL_CHASE_WING | AI_GOAL_DESTROY_SUBSYSTEM) )
|
||||
purge_goal->flags |= AIGF_PURGE;
|
||||
break;
|
||||
|
||||
// disarm/disable goals should remove attacks from certain ships types
|
||||
case AI_GOAL_DISARM_SHIP:
|
||||
case AI_GOAL_DISABLE_SHIP:
|
||||
if ( purge_ai_mode & (AI_GOAL_CHASE | AI_GOAL_CHASE_WING | AI_GOAL_CHASE_SHIP_CLASS) ) {
|
||||
if ( purge_ai_mode & (AI_GOAL_CHASE | AI_GOAL_CHASE_WING) ) {
|
||||
int ai_ship_type;
|
||||
|
||||
// for wings we grab the ship type of the wing leader
|
||||
@@ -465,7 +471,7 @@ void ai_goal_purge_invalid_goals( ai_goal *aigp, ai_goal *goal_list, ai_info *ai
|
||||
// being disarmed/disabled
|
||||
for ( j=0 ; j < (int)crippled_ships_type->ai_cripple_ignores.size(); j++) {
|
||||
if (crippled_ships_type->ai_cripple_ignores[j] == ai_ship_type) {
|
||||
purge_goal->flags.set(AI::Goal_Flags::Purge);
|
||||
purge_goal->flags |= AIGF_PURGE;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -539,14 +545,14 @@ int ai_goal_find_dockpoint(int shipnum, int dock_type)
|
||||
|
||||
// insanity?
|
||||
if (loop_count >= 100)
|
||||
Warning(LOCATION, "Too many iterations while looking for a dockpoint on %s.\n", shipp->ship_name);
|
||||
Warning(LOCATION, "Too many iterations while looking for a dockpoint on %s. Either there was a bug or this is an übership.\n", shipp->ship_name);
|
||||
|
||||
// if we're here, just return the first dockpoint
|
||||
return model_find_dock_index(Ship_info[shipp->ship_info_index].model_num, dock_type);
|
||||
}
|
||||
|
||||
// function to fix up dock point references for objects.
|
||||
// passed are the pointer to goal we are working with. aip is the ai_info pointer
|
||||
// passed are the pointer to goal we are working with. aip if the ai_info pointer
|
||||
// of the ship with the order. aigp is a pointer to the goal (of aip) of which we are
|
||||
// fixing up the docking points
|
||||
void ai_goal_fixup_dockpoints(ai_info *aip, ai_goal *aigp)
|
||||
@@ -555,7 +561,6 @@ void ai_goal_fixup_dockpoints(ai_info *aip, ai_goal *aigp)
|
||||
|
||||
Assert ( aip->shipnum != -1 );
|
||||
shipnum = ship_name_lookup( aigp->target_name );
|
||||
Assertion ( shipnum != -1, "Couldn't find ai goal's target_name (%s); get a coder!\n", aigp->target_name );
|
||||
docker_index = -1;
|
||||
dockee_index = -1;
|
||||
|
||||
@@ -597,10 +602,10 @@ void ai_goal_fixup_dockpoints(ai_info *aip, ai_goal *aigp)
|
||||
|
||||
// look for docking points of the appriopriate type. Use cargo docks for cargo ships.
|
||||
/*
|
||||
if (Ship_info[Ships[shipnum].ship_info_index].flags[Ship::Info_Flags::Cargo]) {
|
||||
if (Ship_info[Ships[shipnum].ship_info_index].flags & SIF_CARGO) {
|
||||
docker_index = ai_goal_find_dockpoint(aip->shipnum, DOCK_TYPE_CARGO);
|
||||
dockee_index = ai_goal_find_dockpoint(shipnum, DOCK_TYPE_CARGO);
|
||||
} else if (Ship_info[Ships[aip->shipnum].ship_info_index].flags[Ship::Info_Flags::Support]) {
|
||||
} else if (Ship_info[Ships[aip->shipnum].ship_info_index].flags & SIF_SUPPORT) {
|
||||
docker_index = ai_goal_find_dockpoint(aip->shipnum, DOCK_TYPE_REARM);
|
||||
dockee_index = ai_goal_find_dockpoint(shipnum, DOCK_TYPE_REARM);
|
||||
}
|
||||
@@ -614,8 +619,7 @@ void ai_goal_fixup_dockpoints(ai_info *aip, ai_goal *aigp)
|
||||
|
||||
aigp->docker.index = docker_index;
|
||||
aigp->dockee.index = dockee_index;
|
||||
aigp->flags.set(AI::Goal_Flags::Dockee_index_valid);
|
||||
aigp->flags.set(AI::Goal_Flags::Docker_index_valid);
|
||||
aigp->flags |= AIGF_DOCK_INDEXES_VALID;
|
||||
}
|
||||
|
||||
// these functions deal with adding goals sent from the player. They are slightly different
|
||||
@@ -753,8 +757,7 @@ void ai_add_ship_goal_scripting(int mode, int submode, int priority, char *shipn
|
||||
if ( mode == AI_GOAL_DOCK ) {
|
||||
aigp->docker.name = Ships[aip->shipnum].ship_name;
|
||||
aigp->dockee.name = shipname;
|
||||
aigp->flags.remove(AI::Goal_Flags::Dockee_index_valid);
|
||||
aigp->flags.remove(AI::Goal_Flags::Docker_index_valid);
|
||||
aigp->flags &= ~AIGF_DOCK_INDEXES_VALID;
|
||||
}
|
||||
ai_add_goal_sub_scripting(AIG_TYPE_PLAYER_SHIP, mode, submode, priority, shipname, aigp);
|
||||
|
||||
@@ -833,7 +836,7 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
|
||||
aigp->target_name = NULL;
|
||||
aigp->time = Missiontime;
|
||||
aigp->type = type;
|
||||
aigp->flags.reset();
|
||||
aigp->flags = 0;
|
||||
|
||||
op = get_operator_const( text );
|
||||
|
||||
@@ -866,7 +869,7 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
|
||||
// store the name of the subsystem in the docker.name field for now -- this field must get
|
||||
// fixed up when the goal is valid since we need to locate the subsystem on the ship's model
|
||||
aigp->docker.name = ai_get_goal_target_name(CTEXT(CDR(CDR(node))), &dummy);
|
||||
aigp->flags.set(AI::Goal_Flags::Subsys_needs_fixup);
|
||||
aigp->flags |= AIGF_SUBSYS_NEEDS_FIXUP;
|
||||
aigp->priority = atoi( CTEXT(CDR(CDR(CDR(node)))) );
|
||||
break;
|
||||
|
||||
@@ -920,8 +923,7 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
|
||||
aigp->target_name = ai_get_goal_target_name( CTEXT(CDR(node)), &aigp->target_name_index );
|
||||
aigp->docker.name = ai_add_dock_name(CTEXT(CDR(CDR(node))));
|
||||
aigp->dockee.name = ai_add_dock_name(CTEXT(CDR(CDR(CDR(node)))));
|
||||
aigp->flags.remove(AI::Goal_Flags::Dockee_index_valid);
|
||||
aigp->flags.remove(AI::Goal_Flags::Docker_index_valid);
|
||||
aigp->flags &= ~AIGF_DOCK_INDEXES_VALID;
|
||||
aigp->priority = atoi( CTEXT(CDR(CDR(CDR(CDR(node))))) );
|
||||
|
||||
aigp->ai_mode = AI_GOAL_DOCK;
|
||||
@@ -938,11 +940,6 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
|
||||
aigp->ai_mode = AI_GOAL_PLAY_DEAD;
|
||||
break;
|
||||
|
||||
case OP_AI_PLAY_DEAD_PERSISTENT:
|
||||
aigp->priority = atoi( CTEXT(CDR(node)) );
|
||||
aigp->ai_mode = AI_GOAL_PLAY_DEAD_PERSISTENT;
|
||||
break;
|
||||
|
||||
case OP_AI_KEEP_SAFE_DISTANCE:
|
||||
aigp->priority = atoi( CTEXT(CDR(node)) );
|
||||
aigp->ai_mode = AI_GOAL_KEEP_SAFE_DISTANCE;
|
||||
@@ -955,10 +952,9 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
|
||||
break;
|
||||
|
||||
case OP_AI_CHASE:
|
||||
case OP_AI_CHASE_WING:
|
||||
case OP_AI_CHASE_SHIP_CLASS:
|
||||
case OP_AI_GUARD:
|
||||
case OP_AI_GUARD_WING:
|
||||
case OP_AI_CHASE_WING:
|
||||
case OP_AI_EVADE_SHIP:
|
||||
case OP_AI_STAY_NEAR_SHIP:
|
||||
case OP_AI_IGNORE:
|
||||
@@ -987,8 +983,6 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
|
||||
aigp->ai_mode = AI_GOAL_GUARD_WING;
|
||||
} else if ( op == OP_AI_CHASE_WING ) {
|
||||
aigp->ai_mode = AI_GOAL_CHASE_WING;
|
||||
} else if (op == OP_AI_CHASE_SHIP_CLASS) {
|
||||
aigp->ai_mode = AI_GOAL_CHASE_SHIP_CLASS;
|
||||
} else if ( op == OP_AI_STAY_NEAR_SHIP ) {
|
||||
aigp->ai_mode = AI_GOAL_STAY_NEAR_SHIP;
|
||||
} else if ( op == OP_AI_IGNORE ) {
|
||||
@@ -1009,16 +1003,6 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
|
||||
aigp->priority = MAX_GOAL_PRIORITY;
|
||||
}
|
||||
|
||||
// Goober5000 - we now have an extra optional chase argument to allow chasing our own team
|
||||
if ( op == OP_AI_CHASE || op == OP_AI_CHASE_WING || op == OP_AI_CHASE_SHIP_CLASS || op == OP_AI_DISABLE_SHIP || op == OP_AI_DISARM_SHIP ) {
|
||||
if ((CDDDR(node) != -1) && is_sexp_true(CDDDR(node)))
|
||||
aigp->flags.set(AI::Goal_Flags::Target_own_team);
|
||||
}
|
||||
if ( op == OP_AI_DESTROY_SUBSYS ) {
|
||||
if ((CDDDDR(node) != -1) && is_sexp_true(CDDDDR(node)))
|
||||
aigp->flags.set(AI::Goal_Flags::Target_own_team);
|
||||
}
|
||||
|
||||
// Goober5000 - since none of the goals act on the actor,
|
||||
// don't assign the goal if the actor's goal target is itself
|
||||
if (aigp->target_name != NULL && !strcmp(aigp->target_name, actor_name))
|
||||
@@ -1028,7 +1012,7 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
|
||||
aigp->ai_mode = AI_GOAL_NONE;
|
||||
aigp->signature = -1;
|
||||
aigp->priority = -1;
|
||||
aigp->flags.reset();
|
||||
aigp->flags = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1056,7 +1040,7 @@ int ai_find_goal_index( ai_goal* aigp, int mode, int submode, int priority )
|
||||
|
||||
/* Remove a goal from the given goals structure
|
||||
* Returns the index of the goal that it clears out.
|
||||
* This is important so that if active_goal == index you can set AI_GOAL_NONE
|
||||
* This is importnat so that if active_goal == index you can set AI_GOAL_NONE
|
||||
*/
|
||||
int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp )
|
||||
{
|
||||
@@ -1132,10 +1116,6 @@ int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp )
|
||||
goalmode = AI_GOAL_PLAY_DEAD;
|
||||
priority = ( CDR(node) >= 0 ) ? atoi( CTEXT( CDR( node ) ) ) : -1;
|
||||
break;
|
||||
case OP_AI_PLAY_DEAD_PERSISTENT:
|
||||
goalmode = AI_GOAL_PLAY_DEAD_PERSISTENT;
|
||||
priority = ( CDR(node) >= 0 ) ? atoi( CTEXT( CDR( node ) ) ) : -1;
|
||||
break;
|
||||
case OP_AI_KEEP_SAFE_DISTANCE:
|
||||
priority = ( CDR(node) >= 0 ) ? atoi( CTEXT( CDR( node ) ) ) : -1;
|
||||
goalmode = AI_GOAL_KEEP_SAFE_DISTANCE;
|
||||
@@ -1162,10 +1142,6 @@ int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp )
|
||||
priority = ( CDR( CDR(node) ) >= 0 ) ? atoi( CTEXT( CDR( CDR( node ) ) ) ) : -1;
|
||||
goalmode = AI_GOAL_CHASE_WING;
|
||||
break;
|
||||
case OP_AI_CHASE_SHIP_CLASS:
|
||||
priority = ( CDR( CDR(node) ) >= 0 ) ? atoi( CTEXT( CDR( CDR( node ) ) ) ) : -1;
|
||||
goalmode = AI_GOAL_CHASE_SHIP_CLASS;
|
||||
break;
|
||||
case OP_AI_EVADE_SHIP:
|
||||
priority = ( CDR( CDR(node) ) >= 0 ) ? atoi( CTEXT( CDR( CDR( node ) ) ) ) : -1;
|
||||
goalmode = AI_GOAL_EVADE_SHIP;
|
||||
@@ -1198,7 +1174,7 @@ int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp )
|
||||
aigp[goalindex].ai_mode = AI_GOAL_NONE;
|
||||
aigp[goalindex].signature = -1;
|
||||
aigp[goalindex].priority = -1;
|
||||
aigp[goalindex].flags.reset(); // must reset the flags since not doing so will screw up goal sorting.
|
||||
aigp[goalindex].flags = 0; // must reset the flags since not doing so will screw up goal sorting.
|
||||
|
||||
return goalindex;
|
||||
}
|
||||
@@ -1273,7 +1249,7 @@ void ai_add_wing_goal_sexp(int sexp, int type, int wingnum)
|
||||
// this name can be a shipname or a wingname)
|
||||
// docker_point and dockee_point are used for the AI_GOAL_DOCK command to tell two ships where to dock
|
||||
// immediate means to process this order right away
|
||||
void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int /*docker_point*/, int /*dockee_point*/, int immediate )
|
||||
void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int docker_point, int dockee_point, int immediate )
|
||||
{
|
||||
int gindex;
|
||||
ai_goal *aigp;
|
||||
@@ -1296,8 +1272,7 @@ void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int /*
|
||||
|
||||
aigp->time = Missiontime;
|
||||
aigp->type = AIG_TYPE_DYNAMIC;
|
||||
aigp->flags.reset();
|
||||
aigp->flags.set(AI::Goal_Flags::Goal_override);
|
||||
aigp->flags = AIGF_GOAL_OVERRIDE;
|
||||
|
||||
switch ( goal_type ) {
|
||||
|
||||
@@ -1335,7 +1310,7 @@ void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int /*
|
||||
aigp->ai_submode = 0;
|
||||
aigp->target_name = name;
|
||||
aigp->priority = PLAYER_PRIORITY_MIN-1; // make the priority always less than what the player's is
|
||||
aigp->flags.remove(AI::Goal_Flags::Goal_override); // don't override this goal. rearm repair requests should happen in order
|
||||
aigp->flags &= ~AIGF_GOAL_OVERRIDE; // don't override this goal. rearm repair requests should happen in order
|
||||
ai_goal_fixup_dockpoints( aip, aigp );
|
||||
break;
|
||||
|
||||
@@ -1350,6 +1325,25 @@ void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int /*
|
||||
ai_process_mission_orders( Ships[aip->shipnum].objnum, aip );
|
||||
}
|
||||
|
||||
// function to add an internal goal to a wing. Mike K says that the goal doesn't need to persist
|
||||
// across waves of the wing so we merely need to add the goal to each ship in the wing. Certain
|
||||
// goal are simply not valid for wings (like dock, undock). Immediate parameter gets passed to add_ship_goal
|
||||
// to say whether or not we should process this goal right away
|
||||
void ai_add_goal_wing_internal( wing *wingp, int goal_type, char *name, int immediate )
|
||||
{
|
||||
int i;
|
||||
|
||||
// be sure we are not trying to issue dock or undock goals to wings
|
||||
Assert ( (goal_type != AI_GOAL_DOCK) && (goal_type != AI_GOAL_UNDOCK) );
|
||||
|
||||
for (i = 0; i < wingp->current_count; i++) {
|
||||
int num = wingp->ship_index[i];
|
||||
if ( num == -1 ) // ship must have been destroyed or departed
|
||||
continue;
|
||||
ai_add_goal_ship_internal( &Ai_info[Ships[num].ai_index], goal_type, name, -1, -1, immediate);
|
||||
}
|
||||
}
|
||||
|
||||
// this function copies goals from a wing to an ai_info * from a ship.
|
||||
void ai_copy_mission_wing_goal( ai_goal *aigp, ai_info *aip )
|
||||
{
|
||||
@@ -1392,7 +1386,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
// these orders are always achievable.
|
||||
if ( (aigp->ai_mode == AI_GOAL_KEEP_SAFE_DISTANCE)
|
||||
|| (aigp->ai_mode == AI_GOAL_CHASE_ANY) || (aigp->ai_mode == AI_GOAL_STAY_STILL)
|
||||
|| (aigp->ai_mode == AI_GOAL_PLAY_DEAD) || (aigp->ai_mode == AI_GOAL_PLAY_DEAD_PERSISTENT) )
|
||||
|| (aigp->ai_mode == AI_GOAL_PLAY_DEAD) )
|
||||
return AI_GOAL_ACHIEVABLE;
|
||||
|
||||
// warp (depart) only achievable if there's somewhere to depart to
|
||||
@@ -1401,20 +1395,16 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
ship *shipp = &Ships[objp->instance];
|
||||
|
||||
// always valid if has subspace drive
|
||||
if (!(shipp->flags[Ship::Ship_Flags::No_subspace_drive]))
|
||||
if (!(shipp->flags2 & SF2_NO_SUBSPACE_DRIVE))
|
||||
return AI_GOAL_ACHIEVABLE;
|
||||
|
||||
// if no subspace drive, only valid if our mothership is present
|
||||
// if no subspace drive, only valid if there's somewhere to depart to
|
||||
|
||||
// check that we have a mothership and that we can depart to it
|
||||
if (shipp->departure_location == DEPART_AT_DOCK_BAY)
|
||||
{
|
||||
int anchor_shipnum = ship_name_lookup(Parse_names[shipp->departure_anchor]);
|
||||
if (anchor_shipnum >= 0 && ship_useful_for_departure(anchor_shipnum, shipp->departure_path_mask))
|
||||
return AI_GOAL_ACHIEVABLE;
|
||||
}
|
||||
|
||||
return AI_GOAL_NOT_KNOWN;
|
||||
// locate a capital ship on the same team:
|
||||
if (ship_get_ship_with_dock_bay(shipp->team) >= 0)
|
||||
return AI_GOAL_ACHIEVABLE;
|
||||
else
|
||||
return AI_GOAL_NOT_KNOWN;
|
||||
}
|
||||
|
||||
|
||||
@@ -1427,7 +1417,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
if (sindex < 0)
|
||||
return AI_GOAL_NOT_ACHIEVABLE;
|
||||
|
||||
aigp->flags.set(AI::Goal_Flags::Goal_override);
|
||||
aigp->flags |= AIGF_GOAL_OVERRIDE;
|
||||
return AI_GOAL_ACHIEVABLE;
|
||||
}
|
||||
|
||||
@@ -1445,18 +1435,6 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
return AI_GOAL_ACHIEVABLE;
|
||||
}
|
||||
|
||||
// chasing all ships of a certain ship class is achievable if there are ships of that class present;
|
||||
// if not, the status is not known because more ships of that class could arrive in the future
|
||||
// (c.f. AI_GOAL_CHASE_WING subsequent to the next switch statement)
|
||||
if ( aigp->ai_mode == AI_GOAL_CHASE_SHIP_CLASS ) {
|
||||
for (objp = GET_FIRST(&obj_used_list); objp != END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp)) {
|
||||
if ((objp->type == OBJ_SHIP) && !strcmp(aigp->target_name, Ship_info[Ships[objp->instance].ship_info_index].name)) {
|
||||
return AI_GOAL_ACHIEVABLE;
|
||||
}
|
||||
}
|
||||
return AI_GOAL_NOT_KNOWN;
|
||||
}
|
||||
|
||||
|
||||
return_val = AI_GOAL_SATISFIED;
|
||||
|
||||
@@ -1482,7 +1460,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
|
||||
// can't determine the status of this goal if ship not valid
|
||||
// or we haven't found a valid subsystem index yet
|
||||
if ( (sindex == -1) || (aigp->flags[AI::Goal_Flags::Subsys_needs_fixup]) ) {
|
||||
if ( (sindex == -1) || (aigp->flags & AIGF_SUBSYS_NEEDS_FIXUP) ) {
|
||||
status = 0;
|
||||
break;
|
||||
}
|
||||
@@ -1492,13 +1470,8 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
// for this goal to be valid).
|
||||
Assert ( aigp->ai_submode >= 0 );
|
||||
ssp = ship_get_indexed_subsys( &Ships[sindex], aigp->ai_submode );
|
||||
if (ssp != NULL) {
|
||||
status = mission_log_get_time( LOG_SHIP_SUBSYS_DESTROYED, aigp->target_name, ssp->system_info->subobj_name, NULL );
|
||||
} else {
|
||||
// not supposed to ever happen, but could if there is a mismatch between the table and model subsystems
|
||||
nprintf(("AI", "Couldn't find subsystem %d for ship %s\n", aigp->ai_submode, Ships[sindex].ship_name));
|
||||
status = 0;
|
||||
}
|
||||
status = mission_log_get_time( LOG_SHIP_SUBSYS_DESTROYED, aigp->target_name, ssp->system_info->subobj_name, NULL );
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1525,17 +1498,13 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
// checking departure and destroyed. In multiplayer, since ships can respawn,
|
||||
// they get log entries for being destroyed even though they have respawned.
|
||||
sindex = ship_name_lookup( aigp->target_name );
|
||||
if ( sindex < 0 ) {
|
||||
if ( sindex == -1 ) {
|
||||
status = mission_log_get_time( LOG_SHIP_DEPARTED, aigp->target_name, NULL, NULL);
|
||||
if ( !status ) {
|
||||
status = mission_log_get_time( LOG_SHIP_DESTROYED, aigp->target_name, NULL, NULL);
|
||||
if ( !status ) {
|
||||
status = mission_log_get_time( LOG_SELF_DESTRUCTED, aigp->target_name, NULL, NULL);
|
||||
}
|
||||
if ( status )
|
||||
return_val = AI_GOAL_NOT_ACHIEVABLE;
|
||||
}
|
||||
|
||||
if ( status )
|
||||
return_val = AI_GOAL_NOT_ACHIEVABLE;
|
||||
} else {
|
||||
status = 0;
|
||||
}
|
||||
@@ -1599,7 +1568,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
|
||||
wing *wingp = &Wings[sindex];
|
||||
|
||||
if ( wingp->flags[Ship::Wing_Flags::Gone] )
|
||||
if ( wingp->flags & WF_WING_GONE )
|
||||
return AI_GOAL_NOT_ACHIEVABLE;
|
||||
else if ( wingp->total_arrived_count == 0 )
|
||||
return AI_GOAL_NOT_KNOWN;
|
||||
@@ -1631,7 +1600,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
}
|
||||
else
|
||||
{
|
||||
mprintf(("Potentially incorrect behaviour in AI goal for ship %s: Ship %s could not be found among currently active, departed, or yet-to-arrive ships.\nPlease check the mission file.\n", Ships[objp->instance].ship_name, aigp->target_name));
|
||||
Int3(); // get ALLENDER
|
||||
status = SHIP_STATUS_UNKNOWN;
|
||||
}
|
||||
}
|
||||
@@ -1646,15 +1615,15 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
|
||||
// if the goal is an ignore/disable/disarm goal, then
|
||||
// Goober5000 - see note at PURGE_GOALS_ALL_SHIPS... this is bizarre
|
||||
if ((status == SHIP_STATUS_ARRIVED) && !(aigp->flags[AI::Goal_Flags::Goals_purged]))
|
||||
if ((status == SHIP_STATUS_ARRIVED) && !(aigp->flags & AIGF_GOALS_PURGED))
|
||||
{
|
||||
if (aigp->ai_mode & PURGE_GOALS_ALL_SHIPS) {
|
||||
ai_goal_purge_all_invalid_goals(aigp);
|
||||
aigp->flags.set(AI::Goal_Flags::Goals_purged);
|
||||
aigp->flags |= AIGF_GOALS_PURGED;
|
||||
}
|
||||
else if (aigp->ai_mode & PURGE_GOALS_ONE_SHIP) {
|
||||
ai_goal_purge_invalid_goals(aigp, aip->goals, aip, -1);
|
||||
aigp->flags.set(AI::Goal_Flags::Goals_purged);
|
||||
aigp->flags |= AIGF_GOALS_PURGED;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1662,21 +1631,21 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
// only enter this calculation if the ship we are docking with has arrived. If the ship is gone, then
|
||||
// this goal will get removed.
|
||||
if ( (aigp->ai_mode == AI_GOAL_DOCK) && (status == SHIP_STATUS_ARRIVED) ) {
|
||||
if (!(aigp->flags[AI::Goal_Flags::Docker_index_valid])) {
|
||||
if (!(aigp->flags & AIGF_DOCKER_INDEX_VALID)) {
|
||||
modelnum = Ship_info[Ships[objp->instance].ship_info_index].model_num;
|
||||
Assert( modelnum >= 0 );
|
||||
index = model_find_dock_name_index(modelnum, aigp->docker.name);
|
||||
aigp->docker.index = index;
|
||||
aigp->flags.set(AI::Goal_Flags::Docker_index_valid);
|
||||
aigp->flags |= AIGF_DOCKER_INDEX_VALID;
|
||||
}
|
||||
|
||||
if (!(aigp->flags[AI::Goal_Flags::Dockee_index_valid])) {
|
||||
if (!(aigp->flags & AIGF_DOCKEE_INDEX_VALID)) {
|
||||
sindex = ship_name_lookup(aigp->target_name);
|
||||
if ( sindex != -1 ) {
|
||||
modelnum = Ship_info[Ships[sindex].ship_info_index].model_num;
|
||||
index = model_find_dock_name_index(modelnum, aigp->dockee.name);
|
||||
aigp->dockee.index = index;
|
||||
aigp->flags.set(AI::Goal_Flags::Dockee_index_valid);
|
||||
aigp->flags |= AIGF_DOCKEE_INDEX_VALID;
|
||||
} else
|
||||
aigp->dockee.index = -1; // this will force code into if statement below making goal not achievable.
|
||||
}
|
||||
@@ -1687,7 +1656,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
}
|
||||
|
||||
// if ship is disabled, don't know if it can dock or not
|
||||
if ( Ships[objp->instance].flags[Ship::Ship_Flags::Disabled] )
|
||||
if ( Ships[objp->instance].flags & SF_DISABLED )
|
||||
return AI_GOAL_NOT_KNOWN;
|
||||
|
||||
// we must also determine if we're prevented from docking for any reason
|
||||
@@ -1726,7 +1695,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
else if (obstacle_objp != goal_objp)
|
||||
{
|
||||
// if this goal isn't on hold yet, then issue the undock goal
|
||||
if ( !(aigp->flags[AI::Goal_Flags::Goal_on_hold]) )
|
||||
if ( !(aigp->flags & AIGF_GOAL_ON_HOLD) )
|
||||
ai_add_goal_ship_internal( aip, AI_GOAL_UNDOCK, Ships[obstacle_objp->instance].ship_name, -1, -1, 0 );
|
||||
|
||||
// return NOT_KNOWN which will place the goal on hold until the undocking is complete.
|
||||
@@ -1751,12 +1720,12 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
// if the ship has arrived, and the goal is destroy subsystem, then check to see that we
|
||||
// have fixed up the subsystem name (of the subsystem to destroy) into an index into
|
||||
// the ship's subsystem list
|
||||
if ( aigp->flags[AI::Goal_Flags::Subsys_needs_fixup] ) {
|
||||
if ( aigp->flags & AIGF_SUBSYS_NEEDS_FIXUP ) {
|
||||
sindex = ship_name_lookup( aigp->target_name );
|
||||
|
||||
if ( sindex != -1 ) {
|
||||
aigp->ai_submode = ship_get_subsys_index( &Ships[sindex], aigp->docker.name );
|
||||
aigp->flags.remove(AI::Goal_Flags::Subsys_needs_fixup);
|
||||
aigp->flags &= ~AIGF_SUBSYS_NEEDS_FIXUP;
|
||||
} else {
|
||||
Int3();
|
||||
return AI_GOAL_NOT_ACHIEVABLE; // force this goal to be invalid
|
||||
@@ -1828,20 +1797,20 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
|
||||
}
|
||||
|
||||
// if desitnation currently being repaired, then goal is stil active
|
||||
if ( Ai_info[Ships[sindex].ai_index].ai_flags[AI::AI_Flags::Being_repaired] )
|
||||
if ( Ai_info[Ships[sindex].ai_index].ai_flags & AIF_BEING_REPAIRED )
|
||||
return AI_GOAL_ACHIEVABLE;
|
||||
|
||||
// if the destination ship is dying or departing (but not completed yet), the mark goal as
|
||||
// not achievable.
|
||||
if ( Ships[sindex].is_dying_or_departing())
|
||||
if ( Ships[sindex].flags & (SF_DYING | SF_DEPARTING) )
|
||||
return AI_GOAL_NOT_ACHIEVABLE;
|
||||
|
||||
// if the destination object is no longer awaiting repair, then remove the item
|
||||
if ( !(Ai_info[Ships[sindex].ai_index].ai_flags[AI::AI_Flags::Awaiting_repair]) )
|
||||
if ( !(Ai_info[Ships[sindex].ai_index].ai_flags & AIF_AWAITING_REPAIR) )
|
||||
return AI_GOAL_NOT_ACHIEVABLE;
|
||||
|
||||
// not repairing anything means that he can do this goal!!!
|
||||
if ( !(aip->ai_flags[AI::AI_Flags::Repairing]) )
|
||||
if ( !(aip->ai_flags & AIF_REPAIRING) )
|
||||
return AI_GOAL_ACHIEVABLE;
|
||||
|
||||
// test code!!!
|
||||
@@ -1878,20 +1847,17 @@ int ai_goal_priority_compare(const void *a, const void *b)
|
||||
// If the flag is set, don't push the goal higher in the list even if priority
|
||||
// is higher since goal cannot currently be achieved.
|
||||
|
||||
if ( (ga->flags[AI::Goal_Flags::Goal_on_hold]) && !(gb->flags[AI::Goal_Flags::Goal_on_hold]) )
|
||||
if ( (ga->flags & AIGF_GOAL_ON_HOLD) && !(gb->flags & AIGF_GOAL_ON_HOLD) )
|
||||
return 1;
|
||||
else if ( !(ga->flags[AI::Goal_Flags::Goal_on_hold]) && (gb->flags[AI::Goal_Flags::Goal_on_hold]) )
|
||||
else if ( !(ga->flags & AIGF_GOAL_ON_HOLD) && (gb->flags & AIGF_GOAL_ON_HOLD) )
|
||||
return -1;
|
||||
|
||||
// check whether or not the goal override flag is set. If it is set, then push this goal higher
|
||||
// in the list
|
||||
|
||||
// Goober5000: the ONLY goals we do not override are play-dead and play-dead-persistent,
|
||||
// because the override flag needs to work in any other situation
|
||||
|
||||
else if ( (ga->flags[AI::Goal_Flags::Goal_override]) && !(gb->flags[AI::Goal_Flags::Goal_override]) && !(gb->ai_mode == AI_GOAL_PLAY_DEAD) && !(gb->ai_mode == AI_GOAL_PLAY_DEAD_PERSISTENT) )
|
||||
else if ( (ga->flags & AIGF_GOAL_OVERRIDE) && !(gb->flags & AIGF_GOAL_OVERRIDE) )
|
||||
return -1;
|
||||
else if ( !(ga->flags[AI::Goal_Flags::Goal_override]) && (gb->flags[AI::Goal_Flags::Goal_override]) && !(ga->ai_mode == AI_GOAL_PLAY_DEAD) && !(ga->ai_mode == AI_GOAL_PLAY_DEAD_PERSISTENT))
|
||||
else if ( !(ga->flags & AIGF_GOAL_OVERRIDE) && (gb->flags & AIGF_GOAL_OVERRIDE) )
|
||||
return 1;
|
||||
|
||||
// now normal priority processing
|
||||
@@ -1917,8 +1883,9 @@ int ai_goal_priority_compare(const void *a, const void *b)
|
||||
// Prioritize goal list.
|
||||
// First sort on priority.
|
||||
// Then sort on time for goals of equivalent priority.
|
||||
// objnum The object number to act upon. Redundant with *aip.
|
||||
// *aip The AI info to act upon. Goals are stored at aip->goals
|
||||
void prioritize_goals(ai_info *aip)
|
||||
void prioritize_goals(int objnum, ai_info *aip)
|
||||
{
|
||||
// First sort based on priority field.
|
||||
insertion_sort(aip->goals, MAX_AI_GOALS, sizeof(ai_goal), ai_goal_priority_compare);
|
||||
@@ -1946,7 +1913,7 @@ void validate_mission_goals(int objnum, ai_info *aip)
|
||||
continue;
|
||||
|
||||
// purge any goals which should get purged
|
||||
if ( aigp->flags[AI::Goal_Flags::Purge] ) {
|
||||
if ( aigp->flags & AIGF_PURGE ) {
|
||||
ai_remove_ship_goal( aip, i );
|
||||
continue;
|
||||
}
|
||||
@@ -1960,19 +1927,19 @@ void validate_mission_goals(int objnum, ai_info *aip)
|
||||
}
|
||||
|
||||
// if the status is achievable, and the on_hold flag is set, clear the flagb
|
||||
if ( (state == AI_GOAL_ACHIEVABLE) && (aigp->flags[AI::Goal_Flags::Goal_on_hold]) )
|
||||
aigp->flags.remove(AI::Goal_Flags::Goal_on_hold);
|
||||
if ( (state == AI_GOAL_ACHIEVABLE) && (aigp->flags & AIGF_GOAL_ON_HOLD) )
|
||||
aigp->flags &= ~AIGF_GOAL_ON_HOLD;
|
||||
|
||||
// if the goal is not known, then set the ON_HOLD flag so that it doesn't get counted as
|
||||
// a goal to be pursued
|
||||
if (state == AI_GOAL_NOT_KNOWN)
|
||||
aigp->flags.set(AI::Goal_Flags::Goal_on_hold); // put this goal on hold until it becomes true
|
||||
if ( state == AI_GOAL_NOT_KNOWN )
|
||||
aigp->flags |= AIGF_GOAL_ON_HOLD; // put this goal on hold until it becomes true
|
||||
}
|
||||
|
||||
// if we had an active goal, and that goal is now in hold, make the mode AIM_NONE. If a new valid
|
||||
// goal is produced after prioritizing, then the mode will get reset immediately. Otherwise, setting
|
||||
// the mode to none will force ship to do default behavior.
|
||||
if ( (aip->goals[0].ai_mode != AI_GOAL_NONE) && (aip->goals[0].flags[AI::Goal_Flags::Goal_on_hold]) )
|
||||
if ( (aip->goals[0].ai_mode != AI_GOAL_NONE) && (aip->goals[0].flags & AIGF_GOAL_ON_HOLD) )
|
||||
aip->mode = AIM_NONE;
|
||||
|
||||
// if the active goal is a rearm/repair goal, the put all other valid goals (which are not repair goals)
|
||||
@@ -1981,7 +1948,7 @@ void validate_mission_goals(int objnum, ai_info *aip)
|
||||
for ( i = 1; i < MAX_AI_GOALS; i++ ) {
|
||||
if ( (aip->goals[i].ai_mode == AI_GOAL_NONE) || (aip->goals[i].ai_mode == AI_GOAL_REARM_REPAIR) )
|
||||
continue;
|
||||
aip->goals[i].flags.set(AI::Goal_Flags::Goal_on_hold);
|
||||
aip->goals[i].flags |= AIGF_GOAL_ON_HOLD;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2034,7 +2001,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
|
||||
validate_mission_goals(objnum, aip);
|
||||
|
||||
// Sort the goal array by priority and other factors.
|
||||
prioritize_goals(aip);
|
||||
prioritize_goals(objnum, aip);
|
||||
|
||||
// Make sure there's a goal to pursue, else return.
|
||||
if (aip->goals[0].signature == -1) {
|
||||
@@ -2049,7 +2016,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
|
||||
|
||||
// if the first goal in the list has the ON_HOLD flag, set, there is no current valid goal
|
||||
// to pursue.
|
||||
if ( aip->goals[0].flags[AI::Goal_Flags::Goal_on_hold] )
|
||||
if ( aip->goals[0].flags & AIGF_GOAL_ON_HOLD )
|
||||
return;
|
||||
|
||||
// Kind of a hack for now. active_goal means the goal currently being pursued.
|
||||
@@ -2067,11 +2034,11 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
|
||||
// if this object was flying in formation off of another object, remove the flag that tells him
|
||||
// to do this. The form-on-my-wing command is removed from the goal list as soon as it is called, so
|
||||
// we are safe removing this bit here.
|
||||
aip->ai_flags.remove(AI::AI_Flags::Formation_object);
|
||||
aip->ai_flags &= ~AIF_FORMATION_OBJECT;
|
||||
|
||||
// Goober5000 - we may want to use AI for the player
|
||||
// AL 3-7-98: If this is a player ship, and the goal is not a formation goal, then do a quick out
|
||||
if ( !(Player_use_ai) && (objp->flags[Object::Object_Flags::Player_ship]) && (current_goal->ai_mode != AI_GOAL_FORM_ON_WING) )
|
||||
if ( !(Player_use_ai) && (objp->flags & OF_PLAYER_SHIP) && (current_goal->ai_mode != AI_GOAL_FORM_ON_WING) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -2145,7 +2112,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
|
||||
|
||||
// be sure that we have indices for docking points here! If we ever had names, they should
|
||||
// get fixed up in goal_achievable so that the points can be checked there for validity
|
||||
Assert (current_goal->flags[AI::Goal_Flags::Dockee_index_valid] && current_goal->flags[AI::Goal_Flags::Docker_index_valid]);
|
||||
Assert (current_goal->flags & AIGF_DOCK_INDEXES_VALID);
|
||||
ai_dock_with_object( objp, current_goal->docker.index, other_obj, current_goal->dockee.index, AIDO_DOCK );
|
||||
break;
|
||||
}
|
||||
@@ -2227,19 +2194,19 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
|
||||
if (current_goal->ai_mode != AI_GOAL_DESTROY_SUBSYSTEM) {
|
||||
if (aip->target_objnum != -1) {
|
||||
// Only protect if _not_ a capital ship. We don't want the Lucifer accidentally getting protected.
|
||||
if (Ship_types[Ship_info[Ships[shipnum].ship_info_index].class_type].flags[Ship::Type_Info_Flags::AI_protected_on_cripple])
|
||||
Objects[aip->target_objnum].flags.set(Object::Object_Flags::Protected);
|
||||
if (Ship_types[Ship_info[Ships[shipnum].ship_info_index].class_type].ai_bools & STI_AI_PROTECTED_ON_CRIPPLE)
|
||||
Objects[aip->target_objnum].flags |= OF_PROTECTED;
|
||||
}
|
||||
} else // Just in case this ship had been protected, unprotect it.
|
||||
if (aip->target_objnum != -1)
|
||||
Objects[aip->target_objnum].flags.remove(Object::Object_Flags::Protected);
|
||||
Objects[aip->target_objnum].flags &= ~OF_PROTECTED;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case AI_GOAL_CHASE_WING:
|
||||
wingnum = wing_name_lookup( current_goal->target_name );
|
||||
Assertion( wingnum >= 0, "The target of AI_GOAL_CHASE_WING must refer to a valid wing!" );
|
||||
Assert( wingnum >= 0 );
|
||||
ai_attack_wing(objp, wingnum);
|
||||
break;
|
||||
|
||||
@@ -2247,15 +2214,8 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
|
||||
ai_attack_object( objp, NULL, NULL );
|
||||
break;
|
||||
|
||||
// chase-ship-class is chase-any but restricted to a subset of ships
|
||||
case AI_GOAL_CHASE_SHIP_CLASS:
|
||||
shipnum = ship_info_lookup( current_goal->target_name );
|
||||
Assertion( shipnum >= 0, "The target of AI_GOAL_CHASE_SHIP_CLASS must refer to a valid ship class!" );
|
||||
ai_attack_object( objp, NULL, NULL, shipnum );
|
||||
break;
|
||||
|
||||
case AI_GOAL_WARP: {
|
||||
mission_do_departure( objp, true );
|
||||
mission_do_departure( objp );
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -2284,13 +2244,6 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
|
||||
aip->submode_start_time = Missiontime;
|
||||
break;
|
||||
|
||||
case AI_GOAL_PLAY_DEAD_PERSISTENT:
|
||||
// same as above, but we don't clear out ship goals
|
||||
aip->mode = AIM_PLAY_DEAD;
|
||||
aip->submode = -1;
|
||||
aip->submode_start_time = Missiontime;
|
||||
break;
|
||||
|
||||
case AI_GOAL_FORM_ON_WING:
|
||||
// for form on wing, we need to clear out all goals for this ship, and then call the form
|
||||
// on wing AI code
|
||||
@@ -2335,7 +2288,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
|
||||
|
||||
}
|
||||
|
||||
void ai_update_goal_references(ai_goal *goals, int type, const char *old_name, const char *new_name)
|
||||
void ai_update_goal_references(ai_goal *goals, int type, char *old_name, char *new_name)
|
||||
{
|
||||
int i, mode, flag, dummy;
|
||||
|
||||
@@ -2390,26 +2343,19 @@ void ai_update_goal_references(ai_goal *goals, int type, const char *old_name, c
|
||||
flag = 1;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
Warning(LOCATION, "unhandled FRED reference type %d in ai_update_goal_references", type);
|
||||
break;
|
||||
}
|
||||
|
||||
if (flag) // is this a valid goal to parse for this conversion?
|
||||
{
|
||||
if (!stricmp(goals[i].target_name, old_name))
|
||||
{
|
||||
if (!stricmp(goals[i].target_name, old_name)) {
|
||||
if (*new_name == '<') // target was just deleted..
|
||||
goals[i].ai_mode = AI_GOAL_NONE;
|
||||
else
|
||||
goals[i].target_name = ai_get_goal_target_name(new_name, &dummy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int query_referenced_in_ai_goals(ai_goal *goals, int type, const char *name)
|
||||
int query_referenced_in_ai_goals(ai_goal *goals, int type, char *name)
|
||||
{
|
||||
int i, mode, flag;
|
||||
|
||||
@@ -2474,7 +2420,7 @@ int query_referenced_in_ai_goals(ai_goal *goals, int type, const char *name)
|
||||
return 0;
|
||||
}
|
||||
|
||||
char *ai_add_dock_name(const char *str)
|
||||
char *ai_add_dock_name(char *str)
|
||||
{
|
||||
char *ptr;
|
||||
int i;
|
||||
|
||||
+11
-14
@@ -26,7 +26,6 @@ struct ai_goal;
|
||||
// Fred. If the goal you add doesn't have a target (such as chase_any), then you don't have
|
||||
// to worry about doing this. Also add it to list in Fred\Management.cpp, and let Hoffoss know!
|
||||
// WMC - Oh and add them to Ai_goal_names plz. TY! :)
|
||||
// Goober5000 - As well as Ai_goal_text and Ai_goal_list, if appropriate
|
||||
#define AI_GOAL_CHASE (1<<1) // 0x00000002
|
||||
#define AI_GOAL_DOCK (1<<2) // 0x00000004 // used for undocking as well
|
||||
#define AI_GOAL_WAYPOINTS (1<<3) // 0x00000008
|
||||
@@ -52,23 +51,20 @@ struct ai_goal;
|
||||
// resume regular goals
|
||||
#define AI_GOAL_STAY_STILL (1<<20) // 0x00100000
|
||||
#define AI_GOAL_PLAY_DEAD (1<<21) // 0x00200000
|
||||
|
||||
// added by SCP
|
||||
#define AI_GOAL_CHASE_WEAPON (1<<22) // 0x00400000
|
||||
|
||||
#define AI_GOAL_FLY_TO_SHIP (1<<23) // 0x00800000
|
||||
#define AI_GOAL_IGNORE_NEW (1<<24) // 0x01000000
|
||||
#define AI_GOAL_CHASE_SHIP_CLASS (1<<25) // 0x02000000
|
||||
#define AI_GOAL_PLAY_DEAD_PERSISTENT (1<<26) // 0x03000000
|
||||
|
||||
// now the masks for ship types
|
||||
|
||||
// Goober5000: added AI_GOAL_STAY_NEAR_SHIP and AI_GOAL_KEEP_SAFE_DISTANCE as valid for fighters
|
||||
//WMC - Don't need these anymore. Whee!
|
||||
/*
|
||||
#define AI_GOAL_ACCEPT_FIGHTER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_CHASE | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_WARP | AI_GOAL_DESTROY_SUBSYSTEM | AI_GOAL_CHASE_WING | AI_GOAL_GUARD | AI_GOAL_DISABLE_SHIP | AI_GOAL_DISARM_SHIP | AI_GOAL_CHASE_ANY | AI_GOAL_IGNORE | AI_GOAL_IGNORE_NEW | AI_GOAL_GUARD_WING | AI_GOAL_EVADE_SHIP | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD | AI_GOAL_PLAY_DEAD_PERSISTENT | AI_GOAL_STAY_NEAR_SHIP | AI_GOAL_KEEP_SAFE_DISTANCE )
|
||||
#define AI_GOAL_ACCEPT_FIGHTER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_CHASE | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_WARP | AI_GOAL_DESTROY_SUBSYSTEM | AI_GOAL_CHASE_WING | AI_GOAL_GUARD | AI_GOAL_DISABLE_SHIP | AI_GOAL_DISARM_SHIP | AI_GOAL_CHASE_ANY | AI_GOAL_IGNORE | AI_GOAL_IGNORE_NEW | AI_GOAL_GUARD_WING | AI_GOAL_EVADE_SHIP | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD | AI_GOAL_STAY_NEAR_SHIP | AI_GOAL_KEEP_SAFE_DISTANCE )
|
||||
#define AI_GOAL_ACCEPT_BOMBER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_FIGHTER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_STEALTH ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_FIGHTER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_TRANSPORT ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_CHASE | AI_GOAL_CHASE_WING | AI_GOAL_DOCK | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_WARP | AI_GOAL_UNDOCK | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD | AI_GOAL_PLAY_DEAD_PERSISTENT | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_TRANSPORT ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_CHASE | AI_GOAL_CHASE_WING | AI_GOAL_DOCK | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_WARP | AI_GOAL_UNDOCK | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD| AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_FREIGHTER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_TRANSPORT | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_CRUISER ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_FREIGHTER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_CORVETTE ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
@@ -76,7 +72,7 @@ struct ai_goal;
|
||||
#define AI_GOAL_ACCEPT_AWACS ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_CAPITAL ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CRUISER & ~(AI_GOAL_DOCK | AI_GOAL_UNDOCK) | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_SUPERCAP ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_CAPITAL | AI_GOAL_STAY_NEAR_SHIP )
|
||||
#define AI_GOAL_ACCEPT_SUPPORT ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_DOCK | AI_GOAL_UNDOCK | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_STAY_NEAR_SHIP | AI_GOAL_KEEP_SAFE_DISTANCE | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD | AI_GOAL_PLAY_DEAD_PERSISTENT )
|
||||
#define AI_GOAL_ACCEPT_SUPPORT ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_DOCK | AI_GOAL_UNDOCK | AI_GOAL_WAYPOINTS | AI_GOAL_WAYPOINTS_ONCE | AI_GOAL_STAY_NEAR_SHIP | AI_GOAL_KEEP_SAFE_DISTANCE | AI_GOAL_STAY_STILL | AI_GOAL_PLAY_DEAD)
|
||||
#define AI_GOAL_ACCEPT_ESCAPEPOD ( AI_GOAL_FLY_TO_SHIP | AI_GOAL_ACCEPT_TRANSPORT| AI_GOAL_STAY_NEAR_SHIP )
|
||||
*/
|
||||
|
||||
@@ -90,7 +86,7 @@ extern int Num_ai_goals;
|
||||
extern int Num_ai_dock_names;
|
||||
extern char Ai_dock_names[MAX_AI_DOCK_NAMES][NAME_LENGTH];
|
||||
|
||||
extern const char *Ai_goal_text(int goal);
|
||||
extern char *Ai_goal_text(int goal);
|
||||
|
||||
// extern function definitions
|
||||
extern void ai_post_process_mission();
|
||||
@@ -103,7 +99,7 @@ extern int ai_goal_num(ai_goal *goals);
|
||||
extern void ai_add_ship_goal_scripting(int mode, int submode, int priority, char *shipname, ai_info *aip);
|
||||
extern void ai_add_ship_goal_sexp( int sexp, int type, ai_info *aip );
|
||||
extern void ai_add_wing_goal_sexp( int sexp, int type, int wingnum );
|
||||
extern void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name );
|
||||
extern void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp );
|
||||
|
||||
extern int ai_remove_goal_sexp_sub( int sexp, ai_goal* aigp );
|
||||
extern void ai_remove_wing_goal_sexp(int sexp, int wingnum);
|
||||
@@ -121,12 +117,13 @@ extern void ai_copy_mission_wing_goal( ai_goal *aigp, ai_info *aip );
|
||||
extern void ai_mission_goal_complete( ai_info *aip );
|
||||
extern void ai_mission_wing_goal_complete( int wingnum, ai_goal *remove_goalp );
|
||||
|
||||
extern void ai_update_goal_references(ai_goal *goals, int type, const char *old_name, const char *new_name);
|
||||
extern int query_referenced_in_ai_goals(ai_goal *goals, int type, const char *name);
|
||||
extern char *ai_add_dock_name(const char *str);
|
||||
extern void ai_update_goal_references(ai_goal *goals, int type, char *old_name, char *new_name);
|
||||
extern int query_referenced_in_ai_goals(ai_goal *goals, int type, char *name);
|
||||
extern char *ai_add_dock_name(char *str);
|
||||
|
||||
extern int ai_query_goal_valid( int ship, int ai_goal_type );
|
||||
extern int ai_query_goal_valid( int ship, int ai_goal );
|
||||
|
||||
extern void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int docker_point, int dockee_point, int immediate = 1 );
|
||||
extern void ai_add_goal_wing_internal( wing *wingp, int goal_type, char *name, int immediate = 1 );
|
||||
|
||||
#endif
|
||||
@@ -10,9 +10,6 @@
|
||||
#ifndef _AIINTERNAL_H
|
||||
#define _AIINTERNAL_H
|
||||
|
||||
#include "ship/ship.h"
|
||||
#include "weapon/weapon.h"
|
||||
|
||||
//Returns true if the specified object is a stealth ship, false if not
|
||||
bool is_object_stealth_ship(object* objp);
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _AILOCAL_H
|
||||
#define _AILOCAL_H
|
||||
|
||||
// -- Don't put anything in here --
|
||||
// Put it in ai.h!
|
||||
|
||||
#endif
|
||||
+318
-630
File diff suppressed because it is too large.
Load diff
+185
-32
@@ -10,17 +10,17 @@
|
||||
|
||||
|
||||
#include "anim/animplay.h"
|
||||
#include "anim/packunpack.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "io/timer.h"
|
||||
#include "bmpman/bmpman.h"
|
||||
#include "graphics/2d.h"
|
||||
#include "render/3d.h"
|
||||
#include "pcxutils/pcxutils.h"
|
||||
#include "anim/packunpack.h"
|
||||
#include "cfile/cfile.h"
|
||||
#include "cmdline/cmdline.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "graphics/2d.h"
|
||||
#include "io/timer.h"
|
||||
#include "pcxutils/pcxutils.h"
|
||||
#include "render/3d.h"
|
||||
#include "graphics/material.h"
|
||||
#include "tracing/Monitor.h"
|
||||
|
||||
|
||||
|
||||
static color Color_xparent;
|
||||
|
||||
@@ -196,8 +196,8 @@ anim_instance *anim_play(anim_play_struct *aps)
|
||||
}
|
||||
|
||||
if(aps->base_w < 0 || aps->base_h < 0) {
|
||||
instance->base_w = gr_screen.max_w_unscaled_zoomed;
|
||||
instance->base_h = gr_screen.max_h_unscaled_zoomed;
|
||||
instance->base_w = gr_screen.max_w_unscaled;
|
||||
instance->base_h = gr_screen.max_h_unscaled;
|
||||
} else {
|
||||
instance->base_w = aps->base_w;
|
||||
instance->base_h = aps->base_h;
|
||||
@@ -254,7 +254,7 @@ anim_instance *anim_play(anim_play_struct *aps)
|
||||
int anim_show_next_frame(anim_instance *instance, float frametime)
|
||||
{
|
||||
int bitmap_id, bitmap_flags=0, new_frame_num, frame_diff=0, i, n_frames=0,frame_save;
|
||||
float percent_through, time;
|
||||
float percent_through, decompress_time, render_time, time;
|
||||
vertex image_vertex;
|
||||
int aabitmap = 0;
|
||||
int bpp = 16;
|
||||
@@ -274,9 +274,9 @@ int anim_show_next_frame(anim_instance *instance, float frametime)
|
||||
percent_through = instance->time_elapsed / time;
|
||||
|
||||
if(instance->direction == ANIM_DIRECT_FORWARD)
|
||||
new_frame_num = instance->start_at - 1 + (int) lround(percent_through * n_frames);
|
||||
new_frame_num = instance->start_at - 1 + fl2i(percent_through * n_frames + 0.5f);
|
||||
else
|
||||
new_frame_num = instance->start_at - 1 - (int) lround(percent_through * n_frames);
|
||||
new_frame_num = instance->start_at - 1 - fl2i(percent_through * n_frames + 0.5f);
|
||||
|
||||
frame_save = instance->frame_num;
|
||||
|
||||
@@ -461,6 +461,8 @@ int anim_show_next_frame(anim_instance *instance, float frametime)
|
||||
instance->file_offset = instance->parent->file_offset;
|
||||
instance->loop_count++;
|
||||
}
|
||||
|
||||
decompress_time = f2fl(t2-t1);
|
||||
|
||||
t1 = timer_get_fixed_seconds();
|
||||
if ( frame_diff == 0 && instance->last_bitmap != -1 ) {
|
||||
@@ -470,7 +472,7 @@ int anim_show_next_frame(anim_instance *instance, float frametime)
|
||||
if ( instance->last_bitmap != -1 ){
|
||||
bm_release(instance->last_bitmap);
|
||||
}
|
||||
bitmap_id = bm_create(bpp, instance->parent->width, instance->parent->height, instance->frame, bitmap_flags);
|
||||
bitmap_id = bm_create(16, instance->parent->width, instance->parent->height, instance->frame, bitmap_flags);
|
||||
}
|
||||
|
||||
if ( bitmap_id == -1 ) {
|
||||
@@ -486,39 +488,46 @@ int anim_show_next_frame(anim_instance *instance, float frametime)
|
||||
|
||||
// determine x,y to display the bitmap at
|
||||
if ( instance->world_pos == NULL ) {
|
||||
int old_max_w_unscaled = gr_screen.max_w_unscaled;
|
||||
int old_max_h_unscaled = gr_screen.max_h_unscaled;
|
||||
int old_max_w_unscaled_zoomed = gr_screen.max_w_unscaled_zoomed;
|
||||
int old_max_h_unscaled_zoomed = gr_screen.max_h_unscaled_zoomed;
|
||||
gr_set_screen_scale(instance->base_w, instance->base_h);
|
||||
gr_set_clip(0, 0, instance->base_w, instance->base_h, GR_RESIZE_MENU);
|
||||
gr_set_clip(0, 0, instance->base_w, instance->base_h, false);
|
||||
if ( instance->aa_color == NULL ) {
|
||||
gr_bitmap(instance->x, instance->y, GR_RESIZE_MENU_NO_OFFSET);
|
||||
gr_bitmap(instance->x, instance->y);
|
||||
}
|
||||
else {
|
||||
gr_set_color_fast( (color*)instance->aa_color );
|
||||
gr_aabitmap(instance->x, instance->y, GR_RESIZE_MENU_NO_OFFSET);
|
||||
gr_aabitmap(instance->x, instance->y);
|
||||
}
|
||||
gr_set_screen_scale(old_max_w_unscaled, old_max_h_unscaled, old_max_w_unscaled_zoomed, old_max_h_unscaled_zoomed);
|
||||
gr_reset_screen_scale();
|
||||
gr_reset_clip();
|
||||
}
|
||||
else {
|
||||
g3_rotate_vertex(&image_vertex,instance->world_pos);
|
||||
Assert(instance->radius != 0.0f);
|
||||
//g3_draw_bitmap(&image_vertex, 0, instance->radius*1.5f, TMAP_FLAG_TEXTURED | TMAP_HTL_2D);
|
||||
material mat_params;
|
||||
material_set_unlit(&mat_params, bitmap_id, 1.0f, false, false);
|
||||
g3_render_rect_screen_aligned_2d(&mat_params, &image_vertex, 0, instance->radius*1.5f);
|
||||
g3_draw_bitmap(&image_vertex, 0, instance->radius*1.5f, TMAP_FLAG_TEXTURED | TMAP_HTL_2D);
|
||||
}
|
||||
|
||||
instance->last_bitmap = bitmap_id;
|
||||
}
|
||||
|
||||
t2 = timer_get_fixed_seconds();
|
||||
render_time = f2fl(t2-t1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Stop an anim instance that is on the anim_render_list from playing
|
||||
*/
|
||||
int anim_stop_playing(anim_instance* instance)
|
||||
{
|
||||
Assert(instance != NULL);
|
||||
|
||||
if ( anim_playing(instance) ) {
|
||||
anim_release_render_instance(instance);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Free a particular animation instance that is on the anim_render_list.
|
||||
* Do not call this function to free an animation instance in general (use
|
||||
@@ -674,7 +683,7 @@ void anim_read_header(anim *ptr, CFILE *fp)
|
||||
* @details Memory-mapped files will page in the animation from disk as it is needed, but performance is not as good.
|
||||
* @return Pointer to anim that is loaded if sucess, NULL if failure.
|
||||
*/
|
||||
anim *anim_load(const char *real_filename, int cf_dir_type, int file_mapped)
|
||||
anim *anim_load(char *real_filename, int cf_dir_type, int file_mapped)
|
||||
{
|
||||
anim *ptr;
|
||||
CFILE *fp;
|
||||
@@ -720,10 +729,6 @@ anim *anim_load(const char *real_filename, int cf_dir_type, int file_mapped)
|
||||
|
||||
anim_read_header(ptr, fp);
|
||||
|
||||
if (ptr->width < 0 || ptr->height < 0) {
|
||||
Error(LOCATION, "Ani file %s has a faulty header and cannot be loaded.", name);
|
||||
}
|
||||
|
||||
if(ptr->num_keys > 0){
|
||||
ptr->keys = (key_frame*)vm_malloc(sizeof(key_frame) * ptr->num_keys);
|
||||
Assert(ptr->keys != NULL);
|
||||
@@ -752,7 +757,7 @@ anim *anim_load(const char *real_filename, int cf_dir_type, int file_mapped)
|
||||
}
|
||||
|
||||
// couldn't memory-map file... must be in a packfile, so stream manually
|
||||
if ( file_mapped == PAGE_FROM_MEM && !ptr->cfile_ptr ) {
|
||||
if ( file_mapped && !ptr->cfile_ptr ) {
|
||||
ptr->flags &= ~ANF_MEM_MAPPED;
|
||||
ptr->flags |= ANF_STREAMED;
|
||||
ptr->cfile_ptr = cfopen(name, "rb", CFILE_NORMAL, cf_dir_type);
|
||||
@@ -853,6 +858,20 @@ int anim_free(anim *ptr)
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @brief Return if an anim is playing or not.
|
||||
*/
|
||||
int anim_playing(anim_instance *ai)
|
||||
{
|
||||
Assert(ai != NULL);
|
||||
if ( ai->frame == NULL )
|
||||
return 0;
|
||||
else
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @brief Called at the beginning of a mission to initialize any mission dependent anim data.
|
||||
* @todo Redundant?
|
||||
@@ -869,6 +888,130 @@ void anim_level_close()
|
||||
anim_release_all_instances();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Write the frames of a .ani file out to disk as .pcx files.
|
||||
* @details Use naming convention: filename0000.pcx, filename0001.pcx etc.
|
||||
*
|
||||
* @return If success 0, or if failed -1
|
||||
*/
|
||||
int anim_write_frames_out(char *filename)
|
||||
{
|
||||
anim *source_anim;
|
||||
anim_instance *ai;
|
||||
char root_name[256], pcxname[256];
|
||||
char buf[64];
|
||||
int i,j;
|
||||
ubyte **row_data;
|
||||
|
||||
strcpy_s(root_name, filename);
|
||||
root_name[strlen(filename)-4] = 0;
|
||||
|
||||
source_anim = anim_load(filename);
|
||||
if ( source_anim == NULL )
|
||||
return -1;
|
||||
|
||||
ai = init_anim_instance(source_anim, 16);
|
||||
|
||||
row_data = (ubyte**)vm_malloc((source_anim->height+1) * 4);
|
||||
|
||||
for ( i = 0; i < source_anim->total_frames; i++ ) {
|
||||
anim_get_next_raw_buffer(ai, 0, 0, 16);
|
||||
strcpy_s(pcxname, root_name);
|
||||
sprintf(buf,"%04d",i);
|
||||
strcat_s(pcxname, buf);
|
||||
|
||||
for ( j = 0; j < source_anim->height; j++ ) {
|
||||
row_data[j] = &ai->frame[j*source_anim->width];
|
||||
}
|
||||
|
||||
|
||||
pcx_write_bitmap( pcxname,
|
||||
source_anim->width,
|
||||
source_anim->height,
|
||||
row_data,
|
||||
source_anim->palette);
|
||||
|
||||
printf(".");
|
||||
|
||||
}
|
||||
printf("\n");
|
||||
vm_free(row_data);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Display information and statistics about a .ani file.
|
||||
* @details This is called when -i switch is on when running ac.exe
|
||||
*/
|
||||
void anim_display_info(char *real_filename)
|
||||
{
|
||||
CFILE *fp;
|
||||
anim A;
|
||||
float percent;
|
||||
int i, uncompressed, compressed, *key_frame_nums=NULL, tmp;
|
||||
char filename[MAX_FILENAME_LEN];
|
||||
|
||||
strcpy_s( filename, real_filename );
|
||||
char *p = strchr( filename, '.' );
|
||||
if ( p ) {
|
||||
*p = 0;
|
||||
}
|
||||
strcat_s( filename, ".ani" );
|
||||
|
||||
fp = cfopen(filename, "rb");
|
||||
if ( !fp ) {
|
||||
printf("Fatal error opening %s", filename);
|
||||
return;
|
||||
}
|
||||
|
||||
anim_read_header(&A, fp);
|
||||
// read the keyframe frame nums and offsets
|
||||
key_frame_nums = (int*)vm_malloc(sizeof(int)*A.num_keys);
|
||||
Assert(key_frame_nums != NULL);
|
||||
for ( i = 0; i < A.num_keys; i++ ) {
|
||||
key_frame_nums[i] = 0;
|
||||
cfread(&key_frame_nums[i], 2, 1, fp);
|
||||
cfread(&tmp, 4, 1, fp);
|
||||
}
|
||||
|
||||
cfread(&compressed, 4, 1, fp);
|
||||
|
||||
uncompressed = A.width * A.height * A.total_frames; // 8 bits per pixel
|
||||
percent = i2fl(compressed) / uncompressed * 100.0f;
|
||||
|
||||
printf("%% of uncompressed size: %.0f%%\n", percent);
|
||||
printf("Width: %d\n", A.width);
|
||||
printf("Height: %d\n", A.height);
|
||||
printf("Total Frames: %d\n", A.total_frames);
|
||||
|
||||
#ifndef NDEBUG
|
||||
printf("Key Frames: %d\n", A.num_keys);
|
||||
if ( A.num_keys > 1 && (A.total_frames != A.num_keys) ) {
|
||||
printf("key list: (");
|
||||
for ( i = 0; i < A.num_keys; i++ ) {
|
||||
if ( i < A.num_keys-1 )
|
||||
printf("%d, ", key_frame_nums[i]);
|
||||
else
|
||||
printf("%d)\n", key_frame_nums[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
printf("FPS: %d\n", A.fps);
|
||||
|
||||
#ifndef NDEBUG
|
||||
printf("Transparent RGB: (%d,%d,%d)\n", A.xparent_r, A.xparent_g, A.xparent_b);
|
||||
#endif
|
||||
|
||||
printf("ac version: %d\n", A.version);
|
||||
|
||||
if ( key_frame_nums != NULL ) {
|
||||
vm_free(key_frame_nums);
|
||||
}
|
||||
|
||||
cfclose(fp);
|
||||
}
|
||||
|
||||
void anim_reverse_direction(anim_instance *ai)
|
||||
{
|
||||
int temp;
|
||||
@@ -902,6 +1045,16 @@ void anim_reverse_direction(anim_instance *ai)
|
||||
}
|
||||
}
|
||||
|
||||
void anim_pause(anim_instance *ai)
|
||||
{
|
||||
ai->paused = 1;
|
||||
}
|
||||
|
||||
void anim_unpause(anim_instance *ai)
|
||||
{
|
||||
ai->paused = 0;
|
||||
}
|
||||
|
||||
void anim_ignore_next_frametime()
|
||||
{
|
||||
Anim_ignore_frametime=1;
|
||||
|
||||
+11
-4
@@ -12,8 +12,8 @@
|
||||
#ifndef __ANIMPLAY_H__
|
||||
#define __ANIMPLAY_H__
|
||||
|
||||
#include "cfile/cfile.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cfile/cfile.h"
|
||||
|
||||
struct anim;
|
||||
struct anim_info;
|
||||
@@ -40,8 +40,9 @@ typedef struct {
|
||||
|
||||
enum
|
||||
{
|
||||
PAGE_FROM_DISK = 0,
|
||||
PAGE_FROM_MEM = 1
|
||||
PAGE_FROM_MEM = 0,
|
||||
PAGE_FROM_DISK = 1,
|
||||
PAGE_FROM_DISK_FORCED = 2
|
||||
};
|
||||
|
||||
extern int Anim_paused;
|
||||
@@ -54,13 +55,19 @@ void anim_render_one(int screen_id, anim_instance *ani, float frametime);
|
||||
void anim_play_init(anim_play_struct *aps, anim *a_info, int x, int y, int max_x = -1, int max_y = -1);
|
||||
anim_instance *anim_play(anim_play_struct *aps);
|
||||
void anim_ignore_next_frametime();
|
||||
int anim_stop_playing(anim_instance* anim_instance);
|
||||
int anim_show_next_frame(anim_instance *instance, float frametime);
|
||||
void anim_release_all_instances(int screen_id = 0);
|
||||
void anim_release_render_instance(anim_instance* instance);
|
||||
anim *anim_load(const char *name, int cf_dir_type = CF_TYPE_ANY, int file_mapped = PAGE_FROM_DISK);
|
||||
anim *anim_load(char *name, int cf_dir_type = CF_TYPE_ANY, int file_mapped = PAGE_FROM_MEM);
|
||||
int anim_free(anim *ptr);
|
||||
int anim_playing(anim_instance *ai);
|
||||
int anim_write_frames_out(char *filename);
|
||||
void anim_display_info(char *filename);
|
||||
void anim_read_header(anim *ptr, CFILE *fp);
|
||||
void anim_reverse_direction(anim_instance *ai); // called automatically for ping-ponging, and can also be called externally
|
||||
void anim_pause(anim_instance *ai);
|
||||
void anim_unpause(anim_instance *ai);
|
||||
|
||||
int anim_instance_is_streamed(anim_instance *ai);
|
||||
unsigned char anim_instance_get_byte(anim_instance *ai, int offset);
|
||||
|
||||
+366
-17
@@ -9,10 +9,10 @@
|
||||
|
||||
|
||||
|
||||
#include "anim/animplay.h"
|
||||
#include "anim/packunpack.h"
|
||||
#include "bmpman/bmpman.h"
|
||||
#include "graphics/2d.h"
|
||||
#include "anim/animplay.h"
|
||||
|
||||
|
||||
const int packer_code = PACKER_CODE;
|
||||
@@ -78,6 +78,52 @@ void free_anim_instance(anim_instance *inst)
|
||||
vm_free(inst);
|
||||
}
|
||||
|
||||
int anim_get_next_frame(anim_instance *inst)
|
||||
{
|
||||
int bm, bitmap_flags;
|
||||
int aabitmap = 0;
|
||||
int bpp = 16;
|
||||
|
||||
if ( anim_instance_is_streamed(inst) ) {
|
||||
if ( inst->file_offset <= 0 ) {
|
||||
return -1;
|
||||
}
|
||||
} else {
|
||||
if (!inst->data)
|
||||
return -1;
|
||||
}
|
||||
|
||||
inst->frame_num++;
|
||||
if (inst->frame_num >= inst->parent->total_frames) {
|
||||
inst->data = NULL;
|
||||
inst->file_offset = inst->parent->file_offset;
|
||||
return -1;
|
||||
}
|
||||
|
||||
bitmap_flags = 0;
|
||||
|
||||
bpp = 16;
|
||||
if(inst->aa_color != NULL){
|
||||
bitmap_flags |= BMP_AABITMAP;
|
||||
aabitmap = 1;
|
||||
bpp = 8;
|
||||
}
|
||||
|
||||
anim_check_for_palette_change(inst);
|
||||
|
||||
BM_SELECT_TEX_FORMAT();
|
||||
|
||||
if ( anim_instance_is_streamed(inst) ) {
|
||||
inst->file_offset = unpack_frame_from_file(inst, inst->frame, inst->parent->width*inst->parent->height, inst->parent->palette_translation, aabitmap, bpp);
|
||||
} else {
|
||||
inst->data = unpack_frame(inst, inst->data, inst->frame, inst->parent->width*inst->parent->height, inst->parent->palette_translation, aabitmap, bpp);
|
||||
}
|
||||
|
||||
bm = bm_create(bpp, inst->parent->width, inst->parent->height, inst->frame, bitmap_flags);
|
||||
bm_unload(bm);
|
||||
return bm;
|
||||
}
|
||||
|
||||
ubyte *anim_get_next_raw_buffer(anim_instance *inst, int xlate_pal, int aabitmap, int bpp)
|
||||
{
|
||||
if ( anim_instance_is_streamed(inst) ) {
|
||||
@@ -116,6 +162,323 @@ ubyte *anim_get_next_raw_buffer(anim_instance *inst, int xlate_pal, int aabitmap
|
||||
return inst->frame;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Pack key frame
|
||||
*
|
||||
* @param frame Frame pixel data to pack
|
||||
* @param save Memory to store packed data to
|
||||
* @param size Number of bytes to pack
|
||||
* @param max Maximum number of packed bytes (size of buffer)
|
||||
* @param compress_type Compress type
|
||||
* @return Actual number of bytes data packed to or -1 if error
|
||||
*/
|
||||
int pack_key_frame(ubyte *frame, ubyte *save, long size, long max, int compress_type)
|
||||
{
|
||||
int last = -32768, count = 0;
|
||||
long packed_size = 1;
|
||||
|
||||
switch ( compress_type ) {
|
||||
case PACKING_METHOD_RLE_KEY:
|
||||
*save++ = PACKING_METHOD_RLE_KEY;
|
||||
while (size--) {
|
||||
if (*frame != last || count > 255) {
|
||||
if (packed_size + 3 >= max)
|
||||
return -1;
|
||||
|
||||
if (count < 3) {
|
||||
if (last == packer_code) {
|
||||
*save++ = (ubyte)packer_code;
|
||||
*save++ = (ubyte)(count - 1);
|
||||
packed_size += 2;
|
||||
|
||||
} else
|
||||
while (count--) {
|
||||
*save++ = (ubyte)last;
|
||||
packed_size++;
|
||||
}
|
||||
|
||||
} else {
|
||||
*save++ = (ubyte)packer_code;
|
||||
*save++ = (ubyte)(count - 1);
|
||||
*save++ = (ubyte)last;
|
||||
packed_size += 3;
|
||||
}
|
||||
|
||||
count = 0;
|
||||
last = *frame;
|
||||
}
|
||||
|
||||
count++;
|
||||
frame++;
|
||||
}
|
||||
|
||||
if (packed_size + 3 >= max)
|
||||
return -1;
|
||||
|
||||
if (count < 3) {
|
||||
if (last == packer_code) {
|
||||
*save++ = (ubyte)packer_code;
|
||||
*save++ = (ubyte)(count - 1);
|
||||
packed_size += 2;
|
||||
|
||||
} else
|
||||
while (count--) {
|
||||
*save++ = (ubyte)last;
|
||||
packed_size++;
|
||||
}
|
||||
|
||||
} else {
|
||||
*save++ = (ubyte)packer_code;
|
||||
*save++ = (ubyte)(count - 1);
|
||||
*save++ = (ubyte)last;
|
||||
packed_size += 3;
|
||||
}
|
||||
break;
|
||||
|
||||
case PACKING_METHOD_STD_RLE_KEY: {
|
||||
ubyte *dest_start;
|
||||
int i;
|
||||
|
||||
dest_start = save;
|
||||
count = 1;
|
||||
|
||||
last = *frame++;
|
||||
*save++ = PACKING_METHOD_STD_RLE_KEY;
|
||||
for (i=1; i < size; i++ ) {
|
||||
|
||||
if ( *frame != last ) {
|
||||
if ( count ) {
|
||||
|
||||
if (packed_size + 2 >= max)
|
||||
return -1;
|
||||
|
||||
if ( (count == 1) && !(last & STD_RLE_CODE) ) {
|
||||
*save++ = (ubyte)last;
|
||||
packed_size++;
|
||||
Assert( last != STD_RLE_CODE );
|
||||
}
|
||||
else {
|
||||
count |= STD_RLE_CODE;
|
||||
*save++ = (ubyte)count;
|
||||
*save++ = (ubyte)last;
|
||||
packed_size += 2;
|
||||
}
|
||||
}
|
||||
|
||||
last = *frame;
|
||||
count = 0;
|
||||
}
|
||||
|
||||
count++;
|
||||
frame++;
|
||||
|
||||
if ( count == 127 ) {
|
||||
count |= STD_RLE_CODE;
|
||||
*save++ = (ubyte)count;
|
||||
*save++ = (ubyte)last;
|
||||
packed_size += 2;
|
||||
count = 0;
|
||||
}
|
||||
} // end for
|
||||
|
||||
if (count) {
|
||||
|
||||
if (packed_size + 2 >= max)
|
||||
return -1;
|
||||
|
||||
if ( (count == 1) && !(last & STD_RLE_CODE) ) {
|
||||
*save++ = (ubyte)last;
|
||||
packed_size++;
|
||||
Assert( last != STD_RLE_CODE );
|
||||
}
|
||||
else {
|
||||
count |= STD_RLE_CODE;
|
||||
*save++ = (ubyte)count;
|
||||
*save++ = (ubyte)last;
|
||||
packed_size += 2;
|
||||
}
|
||||
}
|
||||
|
||||
Assert(packed_size == (save-dest_start) );
|
||||
return packed_size;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
Assert(0);
|
||||
return -1;
|
||||
break;
|
||||
} // end switch
|
||||
|
||||
return packed_size;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Pack frame
|
||||
*
|
||||
* @param frame Frame pixel data to pack
|
||||
* @param frame2 Previous frame's pixel data
|
||||
* @param save Memory to store packed data to
|
||||
* @param size Number of bytes to pack
|
||||
* @param max Maximum number of packed bytes (size of buffer)
|
||||
* @param compress_type Compress type
|
||||
* @return Actual number of bytes data packed to or -1 if error
|
||||
*/
|
||||
int pack_frame(ubyte *frame, ubyte *frame2, ubyte *save, long size, long max, int compress_type)
|
||||
{
|
||||
int pixel, last = -32768, count = 0, i;
|
||||
long packed_size = 1;
|
||||
|
||||
switch ( compress_type ) {
|
||||
case PACKING_METHOD_RLE: // Hoffoss RLE regular frame
|
||||
*save++ = PACKING_METHOD_RLE;
|
||||
while (size--) {
|
||||
if (*frame != *frame2++)
|
||||
pixel = *frame;
|
||||
else
|
||||
pixel = transparent_code;
|
||||
|
||||
if (pixel != last || count > 255) {
|
||||
if (packed_size + 3 >= max)
|
||||
return -1;
|
||||
|
||||
if (count < 3) {
|
||||
if (last == packer_code) {
|
||||
*save++ = (ubyte)packer_code;
|
||||
*save++ = (ubyte)(count - 1);
|
||||
packed_size += 2;
|
||||
|
||||
} else
|
||||
while (count--) {
|
||||
*save++ = (ubyte)last;
|
||||
packed_size++;
|
||||
}
|
||||
|
||||
} else {
|
||||
*save++ = (ubyte)packer_code;
|
||||
*save++ = (ubyte)(count - 1);
|
||||
*save++ = (ubyte)last;
|
||||
packed_size += 3;
|
||||
}
|
||||
|
||||
count = 0;
|
||||
last = pixel;
|
||||
}
|
||||
|
||||
frame++;
|
||||
count++;
|
||||
}
|
||||
|
||||
if (packed_size + 3 >= max)
|
||||
return -1;
|
||||
|
||||
if (count < 3) {
|
||||
if (last == packer_code) {
|
||||
*save++ = (ubyte)packer_code;
|
||||
*save++ = (ubyte)(count - 1);
|
||||
packed_size += 2;
|
||||
|
||||
} else
|
||||
while (count--) {
|
||||
*save++ = (ubyte)last;
|
||||
packed_size++;
|
||||
}
|
||||
|
||||
} else {
|
||||
*save++ = (ubyte)(packer_code);
|
||||
*save++ = (ubyte)(count - 1);
|
||||
*save++ = (ubyte)(last);
|
||||
packed_size += 3;
|
||||
}
|
||||
break;
|
||||
|
||||
case PACKING_METHOD_STD_RLE: { // high bit count regular RLE frame
|
||||
|
||||
ubyte *dest_start;
|
||||
|
||||
dest_start = save;
|
||||
count = 1;
|
||||
|
||||
if (*frame++ != *frame2++)
|
||||
last = *frame;
|
||||
else
|
||||
last = transparent_code;
|
||||
|
||||
*save++ = PACKING_METHOD_STD_RLE;
|
||||
for (i=1; i < size; i++ ) {
|
||||
|
||||
if (*frame != *frame2++)
|
||||
pixel = *frame;
|
||||
else
|
||||
pixel = transparent_code;
|
||||
|
||||
if ( pixel != last ) {
|
||||
if ( count ) {
|
||||
|
||||
if (packed_size + 2 >= max)
|
||||
return -1;
|
||||
|
||||
if ( (count == 1) && !(last & STD_RLE_CODE) ) {
|
||||
*save++ = (ubyte)last;
|
||||
packed_size++;
|
||||
Assert( last != STD_RLE_CODE );
|
||||
}
|
||||
else {
|
||||
count |= STD_RLE_CODE;
|
||||
*save++ = (ubyte)count;
|
||||
*save++ = (ubyte)last;
|
||||
packed_size += 2;
|
||||
}
|
||||
}
|
||||
|
||||
last = pixel;
|
||||
count = 0;
|
||||
}
|
||||
|
||||
count++;
|
||||
frame++;
|
||||
|
||||
if ( count == 127 ) {
|
||||
count |= STD_RLE_CODE;
|
||||
*save++ = (ubyte)count;
|
||||
*save++ = (ubyte)last;
|
||||
packed_size += 2;
|
||||
count = 0;
|
||||
}
|
||||
} // end for
|
||||
|
||||
if (count) {
|
||||
|
||||
if (packed_size + 2 >= max)
|
||||
return -1;
|
||||
|
||||
if ( (count == 1) && !(last & STD_RLE_CODE) ) {
|
||||
*save++ = (ubyte)last;
|
||||
packed_size++;
|
||||
Assert( last != STD_RLE_CODE );
|
||||
}
|
||||
else {
|
||||
count |= STD_RLE_CODE;
|
||||
*save++ = (ubyte)count;
|
||||
*save++ = (ubyte)last;
|
||||
packed_size += 2;
|
||||
}
|
||||
}
|
||||
|
||||
Assert(packed_size == (save-dest_start) );
|
||||
return packed_size;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
Assert(0);
|
||||
return -1;
|
||||
break;
|
||||
} // end switch
|
||||
|
||||
return packed_size;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Convert a 24 bit value to a 16 bit value
|
||||
* @param bit_24 24 bit value
|
||||
@@ -151,14 +514,7 @@ int unpack_pixel(anim_instance *ai, ubyte *data, ubyte pix, int aabitmap, int bp
|
||||
bit_16 = (ushort)pix;
|
||||
break;
|
||||
case 8:
|
||||
// 8 bit-per-pixel aa bitmaps are a bit special since they only use value in the range [0, 15] where 15 wraps
|
||||
// around back to 0. Since the rest of the code expects the value to be in the range [0, 255] the pixel value
|
||||
// needs to be adjusted here. By muliplying the value with 17 the original range [0, 15] is mapped to [0, 255]
|
||||
if (pix >= 15) {
|
||||
bit_8 = 0;
|
||||
} else {
|
||||
bit_8 = (ubyte)(pix * 17);
|
||||
}
|
||||
bit_8 = pix;
|
||||
break;
|
||||
default:
|
||||
Int3();
|
||||
@@ -242,14 +598,7 @@ int unpack_pixel_count(anim_instance *ai, ubyte *data, ubyte pix, int count = 0,
|
||||
bit_16 = (ushort)pix;
|
||||
break;
|
||||
case 8 :
|
||||
// 8 bit-per-pixel aa bitmaps are a bit special since they only use value in the range [0, 15] where 15 wraps
|
||||
// around back to 0. Since the rest of the code expects the value to be in the range [0, 255] the pixel value
|
||||
// needs to be adjusted here. By muliplying the value with 17 the original range [0, 15] is mapped to [0, 255]
|
||||
if (pix >= 15) {
|
||||
bit_8 = 0;
|
||||
} else {
|
||||
bit_8 = (ubyte)(pix * 17);
|
||||
}
|
||||
bit_8 = pix;
|
||||
break;
|
||||
default :
|
||||
Int3();
|
||||
|
||||
@@ -97,12 +97,16 @@ typedef struct anim_instance {
|
||||
int loop_count; // starts at 0, and is incremented each time it loops
|
||||
} anim_instance;
|
||||
|
||||
int pack_key_frame(ubyte *frame, ubyte *save, long size, long max, int compress_type);
|
||||
int pack_frame(ubyte *frame, ubyte *frame2, ubyte *save, long size, long max, int compress_type);
|
||||
|
||||
ubyte *unpack_frame(anim_instance *ai, ubyte *ptr, ubyte *frame, int size, ubyte *pal_translate, int aabitmap, int bpp);
|
||||
int unpack_frame_from_file(anim_instance *ai, ubyte *frame, int size, ubyte *pal_translate, int aabitmap, int bpp);
|
||||
|
||||
void anim_init();
|
||||
anim_instance *init_anim_instance(anim *ptr, int bpp);
|
||||
void free_anim_instance(anim_instance *inst);
|
||||
int anim_get_next_frame(anim_instance *inst);
|
||||
ubyte *anim_get_next_raw_buffer(anim_instance *inst, int xlate_pal, int aabitmap, int bpp);
|
||||
void anim_set_palette(anim *a);
|
||||
void anim_check_for_palette_change(anim_instance *inst);
|
||||
|
||||
+335
-371
File diff suppressed because it is too large.
Load diff
+15
-26
@@ -12,14 +12,13 @@
|
||||
#ifndef __ASTEROID_H__
|
||||
#define __ASTEROID_H__
|
||||
|
||||
#include "globalincs/globals.h" // for NAME_LENGTH
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "globalincs/globals.h" // for NAME_LENGTH
|
||||
|
||||
|
||||
class object;
|
||||
class polymodel;
|
||||
struct object;
|
||||
struct polymodel;
|
||||
struct collision_info_struct;
|
||||
class model_draw_list;
|
||||
|
||||
#define MAX_ASTEROIDS 512
|
||||
|
||||
@@ -53,9 +52,7 @@ typedef struct asteroid_split_info {
|
||||
int max;
|
||||
} asteroid_split_info;
|
||||
|
||||
class asteroid_info
|
||||
{
|
||||
public:
|
||||
typedef struct asteroid_info {
|
||||
char name[NAME_LENGTH]; // name for the asteroid
|
||||
char pof_files[NUM_DEBRIS_POFS][MAX_FILENAME_LEN]; // POF files to load/associate with ship
|
||||
int num_detail_levels; // number of detail levels for this ship
|
||||
@@ -80,17 +77,13 @@ public:
|
||||
damage( 0 ), blast( 0 ), initial_asteroid_strength( 0 ),
|
||||
fireball_radius_multiplier( -1 )
|
||||
{
|
||||
name[ 0 ] = 0;
|
||||
name[ 0 ] = NULL;
|
||||
memset( pof_files, 0, sizeof( pof_files ) );
|
||||
memset( detail_distance, 0, sizeof( detail_distance ) );
|
||||
|
||||
for (int i = 0; i < NUM_DEBRIS_POFS; i++)
|
||||
{
|
||||
modelp[i] = NULL;
|
||||
model_num[i] = -1;
|
||||
pof_files[i][0] = 0;
|
||||
}
|
||||
memset( modelp, 0, sizeof( modelp ) );
|
||||
memset( model_num, 0, sizeof( model_num ) );
|
||||
}
|
||||
};
|
||||
} asteroid_info;
|
||||
|
||||
|
||||
#define AF_USED (1<<0) // Set means used.
|
||||
@@ -98,7 +91,6 @@ public:
|
||||
typedef struct asteroid {
|
||||
int flags;
|
||||
int objnum;
|
||||
int model_instance_num;
|
||||
int asteroid_type; // 0..MAX_DEBRIS_TYPES
|
||||
int asteroid_subtype; // Index in asteroid_info for modelnum and modelp
|
||||
int check_for_wrap; // timestamp to check for asteroid wrapping around field
|
||||
@@ -126,7 +118,6 @@ typedef enum {
|
||||
typedef struct asteroid_field {
|
||||
vec3d min_bound; // Minimum range of field.
|
||||
vec3d max_bound; // Maximum range of field.
|
||||
float bound_rad;
|
||||
int has_inner_bound;
|
||||
vec3d inner_min_bound;
|
||||
vec3d inner_max_bound;
|
||||
@@ -144,25 +135,23 @@ extern asteroid_field Asteroid_field;
|
||||
|
||||
extern int Num_asteroids;
|
||||
extern int Asteroids_enabled;
|
||||
extern char Asteroid_icon_closeup_model[NAME_LENGTH]; // model for asteroid field briefing icon rendering
|
||||
extern vec3d Asteroid_icon_closeup_position; // closeup position for asteroid field briefing icon rendering
|
||||
extern float Asteroid_icon_closeup_zoom; // zoom position for asteroid field briefing icon rendering
|
||||
|
||||
void asteroid_init();
|
||||
void asteroid_level_init();
|
||||
void asteroid_level_close();
|
||||
void asteroid_create_all();
|
||||
void asteroid_render(object * obj, model_draw_list *scene);
|
||||
void asteroid_render( object *asteroid_objp );
|
||||
void asteroid_delete( object *asteroid_objp );
|
||||
void asteroid_process_pre( object *asteroid_objp );
|
||||
void asteroid_process_post( object *asteroid_objp);
|
||||
int asteroid_check_collision( object *asteroid_objp, object * other_obj, vec3d * hitpos, collision_info_struct *asteroid_hit_info=NULL, vec3d* hitnormal=NULL );
|
||||
void asteroid_hit( object *pasteroid_objp, object *other_objp, vec3d *hitpos, float damage );
|
||||
void asteroid_process_pre( object *asteroid_objp, float frame_time);
|
||||
void asteroid_process_post( object *asteroid_objp, float frame_time);
|
||||
int asteroid_check_collision( object *asteroid_objp, object * other_obj, vec3d * hitpos, collision_info_struct *asteroid_hit_info=NULL );
|
||||
void asteroid_hit( object *asteroid_objp, object *other_objp, vec3d *hitpos, float damage );
|
||||
int asteroid_count();
|
||||
int asteroid_collide_objnum(object *asteroid_objp);
|
||||
float asteroid_time_to_impact(object *asteroid_objp);
|
||||
void asteroid_show_brackets();
|
||||
void asteroid_target_closest_danger();
|
||||
int asteroid_get_random_in_cone(vec3d *pos, vec3d *dir, float ang, int danger = 0);
|
||||
|
||||
// need to extern for multiplayer
|
||||
void asteroid_sub_create(object *parent_objp, int asteroid_type, vec3d *relvec);
|
||||
|
||||
+216
-192
@@ -5,28 +5,28 @@
|
||||
|
||||
|
||||
|
||||
#include "autopilot/autopilot.h"
|
||||
#include "ai/ai.h"
|
||||
#include "ai/aigoals.h"
|
||||
#include "asteroid/asteroid.h"
|
||||
#include "autopilot/autopilot.h"
|
||||
#include "camera/camera.h"
|
||||
#include "cfile/cfile.h"
|
||||
#include "freespace.h"
|
||||
#include "gamesnd/eventmusic.h"
|
||||
#include "def_files/def_files.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "iff_defs/iff_defs.h"
|
||||
#include "io/timer.h"
|
||||
#include "localization/localize.h"
|
||||
#include "mission/missionmessage.h"
|
||||
#include "mission/missiontraining.h"
|
||||
#include "ship/ship.h"
|
||||
#include "object/object.h"
|
||||
#include "object/objcollide.h"
|
||||
#include "object/waypoint.h"
|
||||
#include "parse/parselo.h"
|
||||
#include "parse/sexp.h"
|
||||
#include "ship/ship.h"
|
||||
#include "freespace2/freespace.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "iff_defs/iff_defs.h"
|
||||
#include "sound/audiostr.h"
|
||||
|
||||
#include "mission/missiontraining.h"
|
||||
#include "mission/missionmessage.h"
|
||||
#include "io/timer.h"
|
||||
#include "gamesnd/eventmusic.h"
|
||||
#include "cfile/cfile.h"
|
||||
#include "parse/parselo.h"
|
||||
#include "globalincs/def_files.h"
|
||||
#include "localization/localize.h"
|
||||
#include "camera/camera.h"
|
||||
#include "asteroid/asteroid.h"
|
||||
#include <map>
|
||||
|
||||
// Extern functions/variables
|
||||
@@ -122,6 +122,31 @@ vec3d *NavPoint::GetPosition()
|
||||
}
|
||||
}
|
||||
|
||||
char* NavPoint::GetInternalName()
|
||||
{
|
||||
char *NavName;
|
||||
char strtmp[33];
|
||||
|
||||
if (flags & NP_WAYPOINT)
|
||||
{
|
||||
NavName = new char[strlen(((waypoint_list*)target_obj)->get_name())+5];
|
||||
memset(NavName, 0, strlen(((waypoint_list*)target_obj)->get_name())+5);
|
||||
strcpy(NavName, ((waypoint_list*)target_obj)->get_name());
|
||||
|
||||
strcat(NavName, ":");
|
||||
sprintf(strtmp, "%d", waypoint_num);
|
||||
strcat(NavName, strtmp);
|
||||
}
|
||||
else
|
||||
{
|
||||
NavName = new char[strlen(((ship*)target_obj)->ship_name)+1];
|
||||
memset(NavName, 0, strlen(((ship*)target_obj)->ship_name)+1);
|
||||
strcpy(NavName, ((ship*)target_obj)->ship_name);
|
||||
}
|
||||
|
||||
return NavName;
|
||||
}
|
||||
|
||||
// ********************************************************************************************
|
||||
bool CanAutopilot(vec3d targetPos, bool send_msg)
|
||||
{
|
||||
@@ -153,7 +178,7 @@ bool CanAutopilot(vec3d targetPos, bool send_msg)
|
||||
object *other_objp = &Objects[so->objnum];
|
||||
// attacks player?
|
||||
if (iff_x_attacks_y(obj_team(other_objp), obj_team(Player_obj))
|
||||
&& !(Ship_info[Ships[other_objp->instance].ship_info_index].flags[Ship::Info_Flags::Cargo])) // ignore cargo
|
||||
&& !(Ship_info[Ships[other_objp->instance].ship_info_index].flags & SIF_CARGO)) // ignore cargo
|
||||
{
|
||||
// Cannot autopilot if enemy within AutopilotMinEnemyDistance meters
|
||||
if (vm_vec_dist_quick(&targetPos, &other_objp->pos) < AutopilotMinEnemyDistance) {
|
||||
@@ -184,7 +209,7 @@ bool CanAutopilot(vec3d targetPos, bool send_msg)
|
||||
|
||||
// check for support ships
|
||||
// cannot autopilot if support ship present
|
||||
if ( ship_find_repair_ship(Player_obj) != 0 ) {
|
||||
if ( ship_find_repair_ship(Player_obj) != NULL ) {
|
||||
if (send_msg)
|
||||
send_autopilot_msgID(NP_MSG_FAIL_SUPPORT_PRESENT);
|
||||
return false;
|
||||
@@ -200,49 +225,38 @@ extern object* Autopilot_flight_leader;
|
||||
// * Control switched from player to AI
|
||||
// * Time compression to 32x
|
||||
// * Lock time compression -WMC
|
||||
// * Tell AI to fly to targeted Nav Point (for all nav-status wings/ships)
|
||||
// * Tell AI to fly to targetted Nav Point (for all nav-status wings/ships)
|
||||
// * Sets max waypoint speed to the best-speed of the slowest ship tagged
|
||||
bool StartAutopilot()
|
||||
{
|
||||
// Check for support ship and dismiss it if it is not doing anything.
|
||||
// If the support ship is doing something then tell the user such.
|
||||
for ( object *objp = GET_FIRST(&obj_used_list); objp !=END_OF_LIST(&obj_used_list); objp = GET_NEXT(objp) )
|
||||
{
|
||||
if ((objp->type == OBJ_SHIP) && !(objp->flags[Object::Object_Flags::Should_be_dead]))
|
||||
{
|
||||
Assertion((objp->instance >= 0) && (objp->instance < MAX_SHIPS),
|
||||
"objp does not have a valid pointer to a ship. Pointer is %d, which is smaller than 0 or bigger than %d",
|
||||
objp->instance, MAX_SHIPS);
|
||||
ship *shipp = &Ships[objp->instance];
|
||||
|
||||
if (shipp->team != Player_ship->team)
|
||||
continue;
|
||||
|
||||
Assertion((shipp->ship_info_index >= 0) && (shipp->ship_info_index < static_cast<int>(Ship_info.size())),
|
||||
"Ship '%s' does not have a valid pointer to a ship class. Pointer is %d, which is smaller than 0 or bigger than %d",
|
||||
shipp->ship_name, shipp->ship_info_index, static_cast<int>(Ship_info.size()));
|
||||
ship_info *sip = &Ship_info[shipp->ship_info_index];
|
||||
|
||||
if ( !(sip->flags[Ship::Info_Flags::Support]) )
|
||||
continue;
|
||||
|
||||
// don't deal with dying or departing support ships
|
||||
if ( shipp->is_dying_or_departing() )
|
||||
continue;
|
||||
|
||||
Assert(shipp->ai_index != -1);
|
||||
ai_info* support_ship_aip = &(Ai_info[Ships[objp->instance].ai_index]);
|
||||
|
||||
// is support ship trying to rearm-repair
|
||||
if ( ai_find_goal_index( support_ship_aip->goals, AI_GOAL_REARM_REPAIR ) == -1 ) {
|
||||
// no, so tell it to depart
|
||||
ai_add_ship_goal_player( AIG_TYPE_PLAYER_SHIP, AI_GOAL_WARP, -1, NULL, support_ship_aip );
|
||||
} else {
|
||||
// yes
|
||||
send_autopilot_msgID(NP_MSG_FAIL_SUPPORT_WORKING);
|
||||
return false;
|
||||
}
|
||||
bool done = false;
|
||||
while (!done) {
|
||||
object* support_ship_op = ship_find_repair_ship(Player_obj);
|
||||
if ( support_ship_op == NULL ) {
|
||||
// no more
|
||||
done = true;
|
||||
break;
|
||||
}
|
||||
|
||||
Assert( support_ship_op->type == OBJ_SHIP );
|
||||
Assert( support_ship_op->instance >= 0 );
|
||||
Assert( support_ship_op->instance < MAX_SHIPS );
|
||||
Assert( Ships[support_ship_op->instance].ai_index != -1 );
|
||||
|
||||
ai_info* support_ship_aip = &(Ai_info[Ships[support_ship_op->instance].ai_index]);
|
||||
|
||||
// is support ship trying to rearm-repair
|
||||
if ( ai_find_goal_index( support_ship_aip->goals, AI_GOAL_REARM_REPAIR ) == -1 ) {
|
||||
// no, so tell it to depart
|
||||
ai_add_ship_goal_player( AIG_TYPE_PLAYER_SHIP, AI_GOAL_WARP, -1, NULL, support_ship_aip );
|
||||
} else {
|
||||
// yes
|
||||
send_autopilot_msgID(NP_MSG_FAIL_SUPPORT_WORKING);
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
if (!CanAutopilot())
|
||||
return false;
|
||||
@@ -261,7 +275,7 @@ bool StartAutopilot()
|
||||
Autopilot_flight_leader = Player_obj;
|
||||
}
|
||||
|
||||
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
|
||||
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
|
||||
LockAPConv = timestamp(); // lock convergence instantly
|
||||
else
|
||||
LockAPConv = timestamp(3000); // 3 seconds before we lock convergence
|
||||
@@ -300,7 +314,7 @@ bool StartAutopilot()
|
||||
|
||||
|
||||
// instantly turn player toward tpos
|
||||
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
|
||||
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
|
||||
{
|
||||
vm_vec_sub(&norm1, Navs[CurrentNav].GetPosition(), &Player_obj->pos);
|
||||
vm_vector_2_matrix(&Player_obj->orient, &norm1, NULL, NULL);
|
||||
@@ -309,8 +323,8 @@ bool StartAutopilot()
|
||||
for (i = 0; i < MAX_SHIPS; i++)
|
||||
{
|
||||
if (Ships[i].objnum != -1 &&
|
||||
(Ships[i].flags[Ship::Ship_Flags::Navpoint_carry] ||
|
||||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags[Ship::Wing_Flags::Nav_carry])
|
||||
(Ships[i].flags2 & SF2_NAVPOINT_CARRY ||
|
||||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags & WF_NAV_CARRY)
|
||||
)
|
||||
)
|
||||
{
|
||||
@@ -320,7 +334,7 @@ bool StartAutopilot()
|
||||
}
|
||||
|
||||
// damp speed_cap to 90% of actual -- to make sure ships stay in formation
|
||||
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
|
||||
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
|
||||
speed_cap = 0.90f * speed_cap;
|
||||
|
||||
if ( speed_cap < 1.0f ) {
|
||||
@@ -342,27 +356,28 @@ bool StartAutopilot()
|
||||
for (i = 0; i < MAX_SHIPS; i++)
|
||||
{
|
||||
if (Ships[i].objnum != -1 &&
|
||||
(Ships[i].flags[Ship::Ship_Flags::Navpoint_carry] ||
|
||||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags[Ship::Wing_Flags::Nav_carry])
|
||||
(Ships[i].flags2 & SF2_NAVPOINT_CARRY ||
|
||||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags & WF_NAV_CARRY)
|
||||
)
|
||||
)
|
||||
{
|
||||
// do we have capital ships in the area?
|
||||
if (Ship_info[Ships[i].ship_info_index].is_big_ship() || Ship_info[Ships[i].ship_info_index].flags[Ship::Info_Flags::Capital] || Ship_info[Ships[i].ship_info_index].flags[Ship::Info_Flags::Supercap])
|
||||
if (Ship_info[Ships[i].ship_info_index].flags
|
||||
& ( SIF_CRUISER | SIF_CAPITAL | SIF_SUPERCAP | SIF_CORVETTE | SIF_AWACS | SIF_GAS_MINER | SIF_FREIGHTER | SIF_TRANSPORT))
|
||||
{
|
||||
capshipPresent = true;
|
||||
|
||||
capIndexes.push_back(i);
|
||||
// ok.. what size class
|
||||
|
||||
if (Ship_info[Ships[i].ship_info_index].flags[Ship::Info_Flags::Capital] || Ship_info[Ships[i].ship_info_index].flags[Ship::Info_Flags::Supercap])
|
||||
{
|
||||
capship_counts[0]++;
|
||||
if (capship_spreads[0] < Objects[Ships[i].objnum].radius)
|
||||
capship_spreads[0] = Objects[Ships[i].objnum].radius;
|
||||
}
|
||||
else if (Ship_info[Ships[i].ship_info_index].flags[Ship::Info_Flags::Corvette])
|
||||
{
|
||||
if (Ship_info[Ships[i].ship_info_index].flags & (SIF_CAPITAL | SIF_SUPERCAP))
|
||||
{
|
||||
capship_counts[0]++;
|
||||
if (capship_spreads[0] < Objects[Ships[i].objnum].radius)
|
||||
capship_spreads[0] = Objects[Ships[i].objnum].radius;
|
||||
}
|
||||
else if (Ship_info[Ships[i].ship_info_index].flags & (SIF_CORVETTE))
|
||||
{
|
||||
capship_counts[1]++;
|
||||
if (capship_spreads[1] < Objects[Ships[i].objnum].radius)
|
||||
capship_spreads[1] = Objects[Ships[i].objnum].radius;
|
||||
@@ -390,15 +405,15 @@ bool StartAutopilot()
|
||||
radius = Objects[Ships[i].objnum].radius;
|
||||
}
|
||||
|
||||
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
|
||||
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
|
||||
{// instantly turn the ship to match the direction player is looking
|
||||
//vm_vec_sub(&norm1, Navs[CurrentNav].GetPosition(), &Player_obj->pos);
|
||||
vm_vector_2_matrix(&Objects[Ships[i].objnum].orient, &norm1, NULL, NULL);
|
||||
}
|
||||
|
||||
// snap wings into formation
|
||||
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics] && // only if using cinematics
|
||||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags[Ship::Wing_Flags::Nav_carry]) // only if in a wing
|
||||
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS && // only if using cinematics
|
||||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags & WF_NAV_CARRY) // only if in a wing
|
||||
&& Autopilot_flight_leader != &Objects[Ships[i].objnum]) //only if not flight leader's object
|
||||
{
|
||||
ai_info *aip = &Ai_info[Ships[i].ai_index];
|
||||
@@ -409,7 +424,7 @@ bool StartAutopilot()
|
||||
if (leader_objp != &Objects[Ships[i].objnum])
|
||||
{
|
||||
// not leader.. get our position relative to leader
|
||||
get_absolute_wing_pos_autopilot(&goal_point, leader_objp, wing_index, aip->ai_flags[AI::AI_Flags::Formation_object]);
|
||||
get_absolute_wing_pos_autopilot(&goal_point, leader_objp, wing_index, aip->ai_flags & AIF_FORMATION_OBJECT);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -444,10 +459,8 @@ bool StartAutopilot()
|
||||
}
|
||||
}
|
||||
// lock primary and secondary weapons
|
||||
if (LockWeaponsDuringAutopilot) {
|
||||
Ships[i].flags.set(Ship::Ship_Flags::Primaries_locked);
|
||||
Ships[i].flags.set(Ship::Ship_Flags::Secondaries_locked);
|
||||
}
|
||||
if ( LockWeaponsDuringAutopilot )
|
||||
Ships[i].flags2 |= (SF2_PRIMARIES_LOCKED | SF2_SECONDARIES_LOCKED);
|
||||
|
||||
// clear the ship goals and cap the waypoint speed
|
||||
ai_clear_ship_goals(&Ai_info[Ships[i].ai_index]);
|
||||
@@ -455,7 +468,7 @@ bool StartAutopilot()
|
||||
|
||||
|
||||
// if they're not part of a wing set their goal
|
||||
if (Ships[i].wingnum == -1 || The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
|
||||
if (Ships[i].wingnum == -1 || The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
|
||||
{
|
||||
if (Navs[CurrentNav].flags & NP_WAYPOINT)
|
||||
{
|
||||
@@ -472,11 +485,11 @@ bool StartAutopilot()
|
||||
}
|
||||
|
||||
// assign wing goals
|
||||
if (!(The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics]))
|
||||
if (!(The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS))
|
||||
{
|
||||
for (i = 0; i < MAX_WINGS; i++)
|
||||
{
|
||||
if (Wings[i].flags[Ship::Wing_Flags::Nav_carry] )
|
||||
if (Wings[i].flags & WF_NAV_CARRY )
|
||||
{
|
||||
//ai_add_ship_goal_player( int type, int mode, int submode, char *shipname, ai_info *aip );
|
||||
|
||||
@@ -514,8 +527,8 @@ bool StartAutopilot()
|
||||
{
|
||||
if (Ships[i].objnum != -1)
|
||||
{
|
||||
if (Ships[i].flags[Ship::Ship_Flags::Navpoint_carry] ||
|
||||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags[Ship::Wing_Flags::Nav_carry]))
|
||||
if (Ships[i].flags2 & SF2_NAVPOINT_CARRY ||
|
||||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags & WF_NAV_CARRY))
|
||||
for (j = 0; j < MAX_AI_GOALS; j++)
|
||||
{
|
||||
if (Ai_info[Ships[i].ai_index].goals[j].ai_mode == AI_GOAL_WAYPOINTS_ONCE ||
|
||||
@@ -533,7 +546,7 @@ bool StartAutopilot()
|
||||
start_dist = DistanceTo(CurrentNav);
|
||||
|
||||
// ----------------------------- setup cinematic -----------------------------
|
||||
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
|
||||
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
|
||||
{
|
||||
if (capshipPresent)
|
||||
{
|
||||
@@ -546,7 +559,7 @@ bool StartAutopilot()
|
||||
vm_vec_add(&front, &Autopilot_flight_leader->orient.vec.fvec, &zero);
|
||||
vm_vec_add(&up, &Autopilot_flight_leader->orient.vec.uvec, &zero);
|
||||
vm_vec_add(&offset, &zero, &zero);
|
||||
if (Ship_info[Ships[*idx].ship_info_index].flags[Ship::Info_Flags::Capital] || Ship_info[Ships[*idx].ship_info_index].flags[Ship::Info_Flags::Supercap])
|
||||
if (Ship_info[Ships[*idx].ship_info_index].flags & (SIF_CAPITAL | SIF_SUPERCAP))
|
||||
{
|
||||
//0 - below - three lines of position
|
||||
|
||||
@@ -580,7 +593,7 @@ bool StartAutopilot()
|
||||
|
||||
capship_placed[0]++;
|
||||
}
|
||||
else if (Ship_info[Ships[*idx].ship_info_index].flags[Ship::Info_Flags::Corvette])
|
||||
else if (Ship_info[Ships[*idx].ship_info_index].flags & SIF_CORVETTE)
|
||||
{
|
||||
//1 above - 3 lines of position
|
||||
// front/back to zero
|
||||
@@ -691,9 +704,9 @@ bool StartAutopilot()
|
||||
|
||||
vm_vec_add(&Objects[Ships[*idx].objnum].pos, &Autopilot_flight_leader->pos, &offset);
|
||||
|
||||
if (vm_vec_dist_quick(&Autopilot_flight_leader->pos, &Objects[Ships[*idx].objnum].pos) > distance)
|
||||
if (vm_vec_dist_quick(&Autopilot_flight_leader->pos, &Objects[Ships[i].objnum].pos) > distance)
|
||||
{
|
||||
distance = vm_vec_dist_quick(&Autopilot_flight_leader->pos, &Objects[Ships[*idx].objnum].pos);
|
||||
distance = vm_vec_dist_quick(&Autopilot_flight_leader->pos, &Objects[Ships[i].objnum].pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -889,16 +902,14 @@ void EndAutoPilot()
|
||||
{
|
||||
if (Ships[i].objnum != -1 &&
|
||||
(
|
||||
Ships[i].flags[Ship::Ship_Flags::Navpoint_carry] ||
|
||||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags[Ship::Wing_Flags::Nav_carry] )
|
||||
Ships[i].flags2 & SF2_NAVPOINT_CARRY ||
|
||||
(Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags & WF_NAV_CARRY )
|
||||
)
|
||||
)
|
||||
{
|
||||
//unlock their weaponry
|
||||
if (LockWeaponsDuringAutopilot) {
|
||||
Ships[i].flags.remove(Ship::Ship_Flags::Primaries_locked);
|
||||
Ships[i].flags.remove(Ship::Ship_Flags::Secondaries_locked);
|
||||
}
|
||||
if ( LockWeaponsDuringAutopilot )
|
||||
Ships[i].flags2 &= ~(SF2_PRIMARIES_LOCKED | SF2_SECONDARIES_LOCKED);
|
||||
Ai_info[Ships[i].ai_index].waypoint_speed_cap = -1; // uncap their speed
|
||||
Ai_info[Ships[i].ai_index].mode = AIM_NONE; // make AI re-evaluate current ship mode
|
||||
|
||||
@@ -925,7 +936,7 @@ void EndAutoPilot()
|
||||
aigp->ai_mode = AI_GOAL_NONE;
|
||||
aigp->signature = -1;
|
||||
aigp->priority = -1;
|
||||
aigp->flags.reset();
|
||||
aigp->flags = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -933,11 +944,11 @@ void EndAutoPilot()
|
||||
}
|
||||
|
||||
// un-assign wing goals
|
||||
if ( !(The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics]) )
|
||||
if ( !(The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS) )
|
||||
{
|
||||
for (i = 0; i < MAX_WINGS; i++)
|
||||
{
|
||||
if (Wings[i].flags[Ship::Wing_Flags::Nav_carry] )
|
||||
if (Wings[i].flags & WF_NAV_CARRY )
|
||||
{
|
||||
for (j = 0; j < MAX_AI_GOALS; j++)
|
||||
{
|
||||
@@ -949,7 +960,7 @@ void EndAutoPilot()
|
||||
aigp->ai_mode = AI_GOAL_NONE;
|
||||
aigp->signature = -1;
|
||||
aigp->priority = -1;
|
||||
aigp->flags.reset();
|
||||
aigp->flags = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1018,8 +1029,8 @@ void nav_warp(bool prewarp=false)
|
||||
for (int i = 0; i < MAX_SHIPS; i++)
|
||||
{
|
||||
if (Ships[i].objnum != -1
|
||||
&& (Ships[i].flags[Ship::Ship_Flags::Navpoint_carry]
|
||||
|| (Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags[Ship::Wing_Flags::Nav_carry])))
|
||||
&& (Ships[i].flags2 & SF2_NAVPOINT_CARRY
|
||||
|| (Ships[i].wingnum != -1 && Wings[Ships[i].wingnum].flags & WF_NAV_CARRY)))
|
||||
{
|
||||
vm_vec_add(&Objects[Ships[i].objnum].pos, &Objects[Ships[i].objnum].pos, &targetPos);
|
||||
Objects[Ships[i].objnum].phys_info.vel = velocity;
|
||||
@@ -1027,7 +1038,8 @@ void nav_warp(bool prewarp=false)
|
||||
}
|
||||
|
||||
// retime all collision pairs
|
||||
obj_collide_retime_cached_pairs();
|
||||
obj_all_collisions_retime();
|
||||
|
||||
}
|
||||
|
||||
// ********************************************************************************************
|
||||
@@ -1042,7 +1054,7 @@ void NavSystem_Do()
|
||||
{
|
||||
if (AutoPilotEngaged)
|
||||
{
|
||||
if (The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics])
|
||||
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
|
||||
{
|
||||
camera *cam = nav_get_set_camera();
|
||||
if (CinematicStarted)
|
||||
@@ -1121,7 +1133,7 @@ void NavSystem_Do()
|
||||
}
|
||||
|
||||
// ramp time compression - only if not using cinematics
|
||||
if (AutoPilotEngaged && !(The_mission.flags[Mission::Mission_Flags::Use_ap_cinematics]))
|
||||
if (AutoPilotEngaged && !(The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS))
|
||||
{
|
||||
int dstfrm_start = start_dist - DistanceTo(CurrentNav);
|
||||
|
||||
@@ -1166,14 +1178,14 @@ void NavSystem_Do()
|
||||
*/
|
||||
for (int i = 0; i < MAX_SHIPS; i++)
|
||||
{
|
||||
if (Ships[i].objnum != -1 && Ships[i].flags[Ship::Ship_Flags::Navpoint_needslink])
|
||||
if (Ships[i].objnum != -1 && Ships[i].flags2 & SF2_NAVPOINT_NEEDSLINK)
|
||||
{
|
||||
object *other_objp = &Objects[Ships[i].objnum];
|
||||
|
||||
if (vm_vec_dist_quick(&Player_obj->pos, &other_objp->pos) < (NavLinkDistance + other_objp->radius))
|
||||
{
|
||||
Ships[i].flags.remove(Ship::Ship_Flags::Navpoint_needslink);
|
||||
Ships[i].flags.set(Ship::Ship_Flags::Navpoint_carry);
|
||||
Ships[i].flags2 &= ~SF2_NAVPOINT_NEEDSLINK;
|
||||
Ships[i].flags2 |= SF2_NAVPOINT_CARRY;
|
||||
|
||||
send_autopilot_msgID(NP_MSG_MISC_LINKED);
|
||||
}
|
||||
@@ -1185,7 +1197,7 @@ void NavSystem_Do()
|
||||
|
||||
void send_autopilot_msgID(int msgid)
|
||||
{
|
||||
if (msgid < 0 || msgid >= NP_NUM_MESSAGES)
|
||||
if (msgid < 0 || msgid > NP_NUM_MESSAGES)
|
||||
return;
|
||||
|
||||
send_autopilot_msg(NavMsgs[msgid].message, NavMsgs[msgid].filename);
|
||||
@@ -1201,7 +1213,7 @@ void send_autopilot_msg(char *msg, char *snd)
|
||||
audio_handle = -1;
|
||||
}
|
||||
|
||||
if (msg[0] != '\0' && strcmp(msg, "none") != 0)
|
||||
if (msg[0] != '\0' && strcmp(msg, "none"))
|
||||
change_message("autopilot builtin message", msg, -1, 0);
|
||||
|
||||
// load sound
|
||||
@@ -1216,7 +1228,7 @@ void send_autopilot_msg(char *msg, char *snd)
|
||||
audiostream_play(audio_handle, (Master_event_music_volume * aav_music_volume), 0);
|
||||
}
|
||||
|
||||
if (msg[0] != '\0' && strcmp(msg, "none") != 0)
|
||||
if (msg[0] != '\0' && strcmp(msg, "none"))
|
||||
message_training_queue("autopilot builtin message", timestamp(0), 5); // display message for five seconds
|
||||
}
|
||||
|
||||
@@ -1224,9 +1236,7 @@ void send_autopilot_msg(char *msg, char *snd)
|
||||
// Inits the Nav System
|
||||
void NavSystem_Init()
|
||||
{
|
||||
for (int i = 0; i < MAX_NAVPOINTS; i++)
|
||||
Navs[i].clear();
|
||||
|
||||
memset((char *)&Navs, 0, sizeof(Navs));
|
||||
AutoPilotEngaged = false;
|
||||
CurrentNav = -1;
|
||||
audio_handle = -1;
|
||||
@@ -1242,71 +1252,77 @@ void NavSystem_Init()
|
||||
|
||||
// ********************************************************************************************
|
||||
|
||||
void parse_autopilot_table(const char *filename)
|
||||
void parse_autopilot_table(char *filename)
|
||||
{
|
||||
int rval;
|
||||
SCP_vector<SCP_string> lines;
|
||||
|
||||
try
|
||||
// open localization
|
||||
lcl_ext_open();
|
||||
|
||||
if ((rval = setjmp(parse_abort)) != 0)
|
||||
{
|
||||
if (filename == NULL)
|
||||
read_file_text_from_default(defaults_get_file("autopilot.tbl"));
|
||||
else
|
||||
read_file_text(filename, CF_TYPE_TABLES);
|
||||
|
||||
reset_parse();
|
||||
|
||||
|
||||
required_string("#Autopilot");
|
||||
|
||||
// autopilot link distance
|
||||
required_string("$Link Distance:");
|
||||
stuff_int(&NavLinkDistance);
|
||||
|
||||
if (optional_string("$Interrupt autopilot if enemy within distance:"))
|
||||
stuff_int(&AutopilotMinEnemyDistance);
|
||||
else
|
||||
AutopilotMinEnemyDistance = 5000;
|
||||
|
||||
if (optional_string("$Interrupt autopilot if asteroid within distance:"))
|
||||
stuff_int(&AutopilotMinAsteroidDistance);
|
||||
else
|
||||
AutopilotMinAsteroidDistance = 1000;
|
||||
|
||||
if (optional_string("$Lock Weapons During Autopilot:"))
|
||||
stuff_boolean(&LockWeaponsDuringAutopilot);
|
||||
else
|
||||
LockWeaponsDuringAutopilot = false;
|
||||
|
||||
// optional no cutscene bars
|
||||
if (optional_string("+No_Cutscene_Bars"))
|
||||
UseCutsceneBars = false;
|
||||
// optional no cutscene bars
|
||||
if (optional_string("+No_Autopilot_Interrupt"))
|
||||
Cmdline_autopilot_interruptable = 0;
|
||||
|
||||
// No Nav selected message
|
||||
const char *msg_tags[] = { "$No Nav Selected:", "$Gliding:",
|
||||
"$Too Close:", "$Hostiles:", "$Linked:", "$Hazard:",
|
||||
"$Support Present:", "$Support Working:" };
|
||||
for (int i = 0; i < NP_NUM_MESSAGES; i++)
|
||||
{
|
||||
required_string(msg_tags[i]);
|
||||
|
||||
required_string("+Msg:");
|
||||
stuff_string(NavMsgs[i].message, F_MESSAGE, 256);
|
||||
|
||||
required_string("+Snd File:");
|
||||
stuff_string(NavMsgs[i].filename, F_NAME, 256);
|
||||
}
|
||||
|
||||
|
||||
required_string("#END");
|
||||
}
|
||||
catch (const parse::ParseException& e)
|
||||
{
|
||||
mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : "<default autopilot.tbl>", e.what()));
|
||||
mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", (filename) ? filename : "<default autopilot.tbl>", rval));
|
||||
lcl_ext_close();
|
||||
return;
|
||||
}
|
||||
|
||||
if (filename == NULL)
|
||||
read_file_text_from_array(defaults_get_file("autopilot.tbl"));
|
||||
else
|
||||
read_file_text(filename, CF_TYPE_TABLES);
|
||||
|
||||
reset_parse();
|
||||
|
||||
|
||||
required_string("#Autopilot");
|
||||
|
||||
// autopilot link distance
|
||||
required_string("$Link Distance:");
|
||||
stuff_int(&NavLinkDistance);
|
||||
|
||||
if (optional_string("$Interrupt autopilot if enemy within distance:"))
|
||||
stuff_int(&AutopilotMinEnemyDistance);
|
||||
else
|
||||
AutopilotMinEnemyDistance = 5000;
|
||||
|
||||
if (optional_string("$Interrupt autopilot if asteroid within distance:"))
|
||||
stuff_int(&AutopilotMinAsteroidDistance);
|
||||
else
|
||||
AutopilotMinAsteroidDistance = 1000;
|
||||
|
||||
if (optional_string("$Lock Weapons During Autopilot:"))
|
||||
stuff_boolean(&LockWeaponsDuringAutopilot);
|
||||
else
|
||||
LockWeaponsDuringAutopilot = false;
|
||||
|
||||
// optional no cutscene bars
|
||||
if (optional_string("+No_Cutscene_Bars"))
|
||||
UseCutsceneBars = false;
|
||||
// optional no cutscene bars
|
||||
if (optional_string("+No_Autopilot_Interrupt"))
|
||||
Cmdline_autopilot_interruptable = 0;
|
||||
|
||||
// No Nav selected message
|
||||
char *msg_tags[] = { "$No Nav Selected:", "$Gliding:",
|
||||
"$Too Close:", "$Hostiles:", "$Linked:", "$Hazard:",
|
||||
"$Support Present:", "$Support Working:" };
|
||||
for (int i = 0; i < NP_NUM_MESSAGES; i++)
|
||||
{
|
||||
required_string(msg_tags[i]);
|
||||
|
||||
required_string("+Msg:");
|
||||
stuff_string(NavMsgs[i].message, F_MESSAGE, 256);
|
||||
|
||||
required_string("+Snd File:");
|
||||
stuff_string(NavMsgs[i].filename, F_NAME, 256);
|
||||
}
|
||||
|
||||
|
||||
required_string("#END");
|
||||
|
||||
// close localization
|
||||
lcl_ext_close();
|
||||
}
|
||||
|
||||
|
||||
@@ -1316,13 +1332,20 @@ int FindNav(char *Nav)
|
||||
{
|
||||
for (int i = 0; i < MAX_NAVPOINTS; i++)
|
||||
{
|
||||
if (!stricmp(Navs[i].m_NavName, Nav))
|
||||
if (!stricmp(Navs[i].NavName, Nav))
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// ********************************************************************************************
|
||||
// Set A Nav point to "ZERO"
|
||||
void ZeroNav(int i)
|
||||
{
|
||||
memset((char *)&Navs[i], 0, sizeof(NavPoint));
|
||||
}
|
||||
|
||||
// ********************************************************************************************
|
||||
// Removes a Nav
|
||||
bool DelNavPoint(char *Nav)
|
||||
@@ -1333,6 +1356,7 @@ bool DelNavPoint(char *Nav)
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool DelNavPoint(int nav)
|
||||
{
|
||||
if (nav != -1)
|
||||
@@ -1345,7 +1369,7 @@ bool DelNavPoint(int nav)
|
||||
}
|
||||
|
||||
}
|
||||
Navs[MAX_NAVPOINTS-1].clear();
|
||||
ZeroNav(MAX_NAVPOINTS-1);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1373,7 +1397,7 @@ bool AddNav_Ship(char *Nav, char *TargetName, int flags)
|
||||
// Create the NavPoint struct
|
||||
NavPoint tnav;
|
||||
|
||||
strcpy_s(tnav.m_NavName, Nav);
|
||||
strncpy(tnav.NavName, Nav, 32);
|
||||
tnav.flags = NP_SHIP | flags;
|
||||
|
||||
Assert(!(tnav.flags & NP_WAYPOINT));
|
||||
@@ -1419,7 +1443,7 @@ bool AddNav_Waypoint(char *Nav, char *WP_Path, int node, int flags)
|
||||
// Create the NavPoint struct
|
||||
NavPoint tnav;
|
||||
|
||||
strcpy_s(tnav.m_NavName, Nav);
|
||||
strncpy(tnav.NavName, Nav, 32);
|
||||
tnav.flags = NP_WAYPOINT | flags;
|
||||
|
||||
Assert(!(tnav.flags & NP_SHIP));
|
||||
@@ -1434,6 +1458,22 @@ bool AddNav_Waypoint(char *Nav, char *WP_Path, int node, int flags)
|
||||
}
|
||||
|
||||
// ********************************************************************************************
|
||||
//Change Flags
|
||||
bool Nav_Alt_Flags(char *Nav, int flags)
|
||||
{
|
||||
flags &= ~NP_VALIDTYPE; //clear the NP_SHIP and NP_WAYPOINT bits, make sure they haven't been set
|
||||
|
||||
int nav = FindNav(Nav);
|
||||
|
||||
if (nav != -1)
|
||||
{
|
||||
Navs[nav].flags &= NP_VALIDTYPE; // Clear all bits BUT NP_SHIP or NO_WAYPOINT
|
||||
Navs[nav].flags |= flags; // merge
|
||||
}
|
||||
|
||||
return (nav != -1);
|
||||
}
|
||||
|
||||
//Get Flags
|
||||
int Nav_Get_Flags(char *Nav)
|
||||
{
|
||||
@@ -1526,23 +1566,7 @@ bool Nav_UnSet_Visited(char *Nav)
|
||||
return Nav_UnSet_Flag(Nav, NP_VISITED);
|
||||
}
|
||||
|
||||
// ********************************************************************************************
|
||||
// Selects a navpoint by name.
|
||||
void SelectNav(char *Nav)
|
||||
{
|
||||
for (int i = 0; i < MAX_NAVPOINTS; i++)
|
||||
{
|
||||
if (!stricmp(Navs[i].m_NavName, Nav))
|
||||
if (!(Nav_Get_Flags(Nav) & NP_HIDDEN || Nav_Get_Flags(Nav) & NP_NOACCESS)) CurrentNav = i;
|
||||
}
|
||||
}
|
||||
|
||||
// ********************************************************************************************
|
||||
// Deselects any navpoint selected.
|
||||
void DeselectNav()
|
||||
{
|
||||
CurrentNav = 0;
|
||||
}
|
||||
|
||||
//+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|
||||
|
||||
|
||||
+10
-20
@@ -9,7 +9,6 @@
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "object/object.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
// milliseconds between updates
|
||||
@@ -26,25 +25,16 @@
|
||||
#define NP_NOSELECT ( NP_HIDDEN | NP_NOACCESS )
|
||||
#define NP_VALIDTYPE ( NP_WAYPOINT | NP_SHIP )
|
||||
|
||||
class NavPoint
|
||||
struct NavPoint
|
||||
{
|
||||
public:
|
||||
char m_NavName[32];
|
||||
char NavName[32];
|
||||
int flags;
|
||||
|
||||
void *target_obj;
|
||||
int waypoint_num; //only used when flags & NP_WAYPOINT
|
||||
|
||||
vec3d *GetPosition();
|
||||
|
||||
void clear()
|
||||
{
|
||||
m_NavName[0] = 0;
|
||||
flags = 0;
|
||||
|
||||
target_obj = NULL;
|
||||
waypoint_num = -1;
|
||||
}
|
||||
char* GetInternalName();
|
||||
};
|
||||
|
||||
|
||||
@@ -93,7 +83,7 @@ inline bool CanAutopilot(bool send_msg=false) { return CanAutopilot(Player_obj->
|
||||
// * Checks if Autopilot is allowed. See CanAutopilot() for conditions.
|
||||
// * Control switched from player to AI
|
||||
// * Time compression to 32x
|
||||
// * Tell AI to fly to targeted Nav Point (for all nav-status wings/ships)
|
||||
// * Tell AI to fly to targetted Nav Point (for all nav-status wings/ships)
|
||||
// * Sets max waypoint speed to the best-speed of the slowest ship tagged
|
||||
// Returns false if autopilot cannot be started. True otherwise.
|
||||
bool StartAutopilot();
|
||||
@@ -117,16 +107,13 @@ void NavSystem_Do();
|
||||
void NavSystem_Init();
|
||||
|
||||
// parse autopilot.tbl
|
||||
void parse_autopilot_table(const char *filename);
|
||||
void parse_autopilot_table(char *filename);
|
||||
|
||||
// Finds a Nav point by name
|
||||
int FindNav(char *Nav);
|
||||
|
||||
// Selects a Nav point by name
|
||||
void SelectNav(char *Nav);
|
||||
|
||||
// Deselects any navpoint selected.
|
||||
void DeselectNav();
|
||||
// Set A Nav point to "ZERO"
|
||||
void ZeroNav(int i);
|
||||
|
||||
// Removes a Nav
|
||||
bool DelNavPoint(char *Nav);
|
||||
@@ -136,6 +123,9 @@ bool DelNavPoint(int nav);
|
||||
bool AddNav_Ship(char *Nav, char *TargetName, int flags);
|
||||
bool AddNav_Waypoint(char *Nav, char *WP_Path, int node, int flags);
|
||||
|
||||
//Change Flags
|
||||
bool Nav_Alt_Flags(char *Nav, int flags);
|
||||
|
||||
// Sexp Accessors
|
||||
bool Nav_Set_Flag(char *Nav, int flag);
|
||||
bool Nav_UnSet_Flag(char *Nav, int flag);
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file bm_examples.cpp
|
||||
* This file contains example code for using bmpman.
|
||||
*/
|
||||
|
||||
#include "bmpman/bmpman.h"
|
||||
#include "graphics/2d.h"
|
||||
|
||||
void bm_create_example() {
|
||||
static int test_inited = 0;
|
||||
static int test_bmp;
|
||||
static uint test_bmp_data[128 * 64];
|
||||
|
||||
if (!test_inited) {
|
||||
test_inited = 1;
|
||||
// Create the new bitmap and fill in its data.
|
||||
// When you're done with it completely, call
|
||||
// bm_release to free up the bitmap handle
|
||||
test_bmp = bm_create(32, 128, 64, test_bmp_data);
|
||||
int i, j;
|
||||
for (i = 0; i < 64; i++) {
|
||||
for (j = 0; j < 64; j++) {
|
||||
uint r = i * 4;
|
||||
test_bmp_data[j + i * 128] = r;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// page out the data, so that the next bm_lock will convert the new data to
|
||||
// the correct bpp
|
||||
bm_unload(test_bmp);
|
||||
|
||||
// put in new data
|
||||
int x, y;
|
||||
gr_reset_clip();
|
||||
for (y = 0; y < 64; y++) {
|
||||
for (x = 0; x < 128; x++) {
|
||||
test_bmp_data[y * 128 + x] = 15;
|
||||
}
|
||||
}
|
||||
|
||||
// Draw the bitmap, the upper left corner is the origin (0, 0)
|
||||
gr_set_bitmap(test_bmp);
|
||||
gr_bitmap(0, 0);
|
||||
}
|
||||
+88
-89
@@ -1,132 +1,131 @@
|
||||
#ifndef __BM_INTERNAL_H__
|
||||
#define __BM_INTERNAL_H__
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file bm_internal.h
|
||||
* These are functions and types used by bmpman and a few others.
|
||||
*
|
||||
* @details It is a "protected" header that requires BMPMAN_INTERNAL to be defined before it can be included. This is to
|
||||
* provide a small measure of safety since this functions can cause problems if not used correctly
|
||||
*/
|
||||
|
||||
#ifndef BMPMAN_INTERNAL
|
||||
#error The file header "bmpman/bm_internal.h" is protected. Make sure you know what you are doing!
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef __BM_INTERNAL_H__
|
||||
#define __BM_INTERNAL_H__
|
||||
|
||||
|
||||
// extra check to make sure this stuff doesn't end up in normal files
|
||||
// don't use any of this unless BMPMAN_INTERNAL is defined
|
||||
#ifdef BMPMAN_INTERNAL
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "bmpman/bmpman.h"
|
||||
|
||||
#include <array>
|
||||
|
||||
/**
|
||||
* @brief Container class for graphics API specific bitmap data
|
||||
*/
|
||||
class gr_bitmap_info {
|
||||
public:
|
||||
virtual ~gr_bitmap_info() = 0;
|
||||
};
|
||||
// no-type ( used in: bm_bitmaps[i].type )
|
||||
#define BM_TYPE_NONE 0
|
||||
// in-memory type ( used in: bm_bitmaps[i].type )
|
||||
#define BM_TYPE_USER 1
|
||||
// file-type types ( used in: bm_bitmaps[i].type )
|
||||
#define BM_TYPE_PCX 2
|
||||
#define BM_TYPE_TGA 3 // 16 or 32 bit targa
|
||||
#define BM_TYPE_DDS 4 // generic identifier for DDS
|
||||
#define BM_TYPE_PNG 5 // PNG
|
||||
#define BM_TYPE_JPG 6 // 32 bit jpeg
|
||||
#define BM_TYPE_ANI 7 // in-house ANI format
|
||||
#define BM_TYPE_EFF 8 // specifies any type of animated image, the EFF itself is just text
|
||||
// c-type types ( used in: bm_bitmaps[i].c_type )
|
||||
#define BM_TYPE_DXT1 9 // 24 bit with switchable alpha (compressed)
|
||||
#define BM_TYPE_DXT3 10 // 32 bit with 4 bit alpha (compressed)
|
||||
#define BM_TYPE_DXT5 11 // 32 bit with 8 bit alpha (compressed)
|
||||
#define BM_TYPE_CUBEMAP_DDS 12 // generic DDS cubemap (uncompressed cubemap surface)
|
||||
#define BM_TYPE_CUBEMAP_DXT1 13 // 24-bit cubemap (compressed cubemap surface)
|
||||
#define BM_TYPE_CUBEMAP_DXT3 14 // 32-bit cubemap (compressed cubemap surface)
|
||||
#define BM_TYPE_CUBEMAP_DXT5 15 // 32-bit cubemap (compressed cubemap surface)
|
||||
// special types ( used in: bm_bitmaps[i].type )
|
||||
#define BM_TYPE_RENDER_TARGET_STATIC 16 // 24/32 bit setup internally as a static render target
|
||||
#define BM_TYPE_RENDER_TARGET_DYNAMIC 17 // 24/32 bit setup internally as a dynamic render target
|
||||
|
||||
union bm_extra_info {
|
||||
|
||||
/// Moved from cpp file ///////////////////
|
||||
// Consider these 'protected' structures and functions that should only be used by special bitmap functions
|
||||
typedef union bm_extra_info {
|
||||
struct {
|
||||
// Stuff needed for animations
|
||||
int first_frame; //!< used for animations -- points to index of first frame
|
||||
int num_frames; //!< used for animations -- number of frames in the animation
|
||||
int keyframe; //!< used for animations -- keyframe info
|
||||
float total_time; //!< used for animations -- total animation time (not always derived from num_frames/fps)
|
||||
ubyte fps; //!< used for animations -- frames per second
|
||||
bool is_array; //!< Flag for if all frames of an animation have the same size which means that it can be put into a texture array
|
||||
int first_frame; // used for animations -- points to index of first frame
|
||||
int num_frames; // used for animation -- number of frames in the animation
|
||||
int keyframe; // used for animation -- keyframe info
|
||||
ubyte fps; // used for animation -- frames per second
|
||||
|
||||
struct {
|
||||
// stuff for static animations
|
||||
BM_TYPE type; //!< type for individual images
|
||||
char filename[MAX_FILENAME_LEN]; //!< filename for individual images
|
||||
ubyte type; // type for individual images
|
||||
char filename[MAX_FILENAME_LEN]; // filename for individual images
|
||||
} eff;
|
||||
struct {
|
||||
bool is_apng; //!< Is this animation an APNG?
|
||||
float frame_delay; //!< cumulative frame delay
|
||||
} apng;
|
||||
} ani;
|
||||
|
||||
struct {
|
||||
// Stuff needed for user bitmaps
|
||||
void* data; //!< For user bitmaps, this is where the data comes from
|
||||
ubyte bpp; //!< For user bitmaps, this is what format the data is
|
||||
ubyte flags; //!< For user bitmaps, Flags passed to bm_create
|
||||
void *data; // For user bitmaps, this is where the data comes from
|
||||
ubyte bpp; // For user bitmaps, this is what format the data is
|
||||
ubyte flags; // Flags passed to bm_create
|
||||
} user;
|
||||
};
|
||||
} bm_extra_info;
|
||||
|
||||
struct bitmap_entry {
|
||||
|
||||
typedef struct bitmap_entry {
|
||||
// identification
|
||||
char filename[MAX_FILENAME_LEN]; //!< filename for this bitmap
|
||||
char filename[MAX_FILENAME_LEN]; // filename for this bitmap
|
||||
|
||||
uint signature; //!< a unique signature identifying the data
|
||||
int handle; //!< Handle = id*MAX_BITMAPS + bitmapnum
|
||||
uint signature; // a unique signature identifying the data
|
||||
uint palette_checksum; // checksum used to be sure bitmap is in current palette
|
||||
int handle; // Handle = id*MAX_BITMAPS + bitmapnum
|
||||
int last_used; // When this bitmap was last used
|
||||
|
||||
BM_TYPE type; //!< PCX, USER, ANI, etc
|
||||
BM_TYPE comp_type; //!< What sort of compressed type, BM_TYPE_NONE if not compressed
|
||||
signed char ref_count; //!< Number of locks on bitmap. Can't unload unless ref_count is 0.
|
||||
ubyte type; // PCX, USER, ANI, etc
|
||||
ubyte comp_type; // What sort of compressed type, BM_TYPE_NONE if not compressed
|
||||
signed char ref_count; // Number of locks on bitmap. Can't unload unless ref_count is 0.
|
||||
|
||||
int dir_type; //!< which directory this was loaded from (to skip other locations with same name)
|
||||
int dir_type; // which directory this was loaded from (to skip other locations with same name)
|
||||
|
||||
// compressed bitmap stuff (.dds) - RT please take a look at this and tell me if we really need it
|
||||
size_t mem_taken; //!< How much memory does this bitmap use? - UnknownPlayer
|
||||
int num_mipmaps; //!< number of mipmap levels, we need to read all of them
|
||||
int mem_taken; // How much memory does this bitmap use? - UnknownPlayer
|
||||
int num_mipmaps; // number of mipmap levels, we need to read all of them
|
||||
|
||||
// Stuff to keep track of usage
|
||||
ubyte preloaded; //!< If set, then this was loaded from the lst file
|
||||
int preload_count; //!< how many times this gets used in game, for unlocking
|
||||
ubyte used_flags; //!< What flags it was accessed thru
|
||||
int load_count;
|
||||
ubyte preloaded; // If set, then this was loaded from the lst file
|
||||
int preload_count; // how many times this gets used in game, for unlocking
|
||||
ubyte used_flags; // What flags it was accessed thru
|
||||
int load_count;
|
||||
|
||||
bitmap bm; //!< Bitmap info
|
||||
// Bitmap info
|
||||
bitmap bm;
|
||||
|
||||
bm_extra_info info; //!< Data for animations and user bitmaps
|
||||
// Data for animations and user bitmaps
|
||||
bm_extra_info info;
|
||||
|
||||
#ifdef BMPMAN_NDEBUG
|
||||
// bookeeping
|
||||
ubyte used_last_frame; // If set, then it was used last frame
|
||||
ubyte used_this_frame; // If set, then it was used this frame
|
||||
size_t data_size; // How much data this bitmap uses
|
||||
int used_count; // How many times it was accessed
|
||||
ubyte used_last_frame; // If set, then it was used last frame
|
||||
ubyte used_this_frame; // If set, then it was used this frame
|
||||
int data_size; // How much data this bitmap uses
|
||||
int used_count; // How many times it was accessed
|
||||
#endif
|
||||
};
|
||||
} bitmap_entry;
|
||||
|
||||
struct bitmap_slot {
|
||||
bitmap_entry entry;
|
||||
extern bitmap_entry bm_bitmaps[MAX_BITMAPS];
|
||||
|
||||
gr_bitmap_info* gr_info = nullptr;
|
||||
};
|
||||
|
||||
// image specific lock functions
|
||||
void bm_lock_ani( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_dds( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_png( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_apng( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_jpg( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_pcx( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_tga( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_user( int handle, bitmap_slot *bs, bitmap *bmp, int bpp, ubyte flags );
|
||||
void bm_lock_ani( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
void bm_lock_dds( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
void bm_lock_png( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
void bm_lock_jpg( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
void bm_lock_pcx( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
void bm_lock_tga( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
void bm_lock_user( int handle, int bitmapnum, bitmap_entry *be, bitmap *bmp, ubyte bpp, ubyte flags );
|
||||
|
||||
const size_t BM_BLOCK_SIZE = 4096;
|
||||
|
||||
extern SCP_vector<std::array<bitmap_slot, BM_BLOCK_SIZE>> bm_blocks;
|
||||
|
||||
bitmap_slot* bm_get_slot(int handle, bool separate_ani_frames = true);
|
||||
|
||||
inline bitmap_entry* bm_get_entry(int handle, bool separate_ani_frames = true) {
|
||||
return &bm_get_slot(handle, separate_ani_frames)->entry;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T* bm_get_gr_info(int handle, bool separate_ani_frames = true) {
|
||||
return static_cast<T*>(bm_get_slot(handle, separate_ani_frames)->gr_info);
|
||||
}
|
||||
#endif // BMPMAN_INTERNAL
|
||||
|
||||
#endif // __BM_INTERNAL_H__
|
||||
+1979
-2438
File diff suppressed because it is too large.
Load diff
+206
-598
@@ -1,675 +1,283 @@
|
||||
#ifndef _BMPMAN_H
|
||||
#define _BMPMAN_H
|
||||
/*
|
||||
* Copyright (C) Volition, Inc. 1999. All rights reserved.
|
||||
*
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* All source code herein is the property of Volition, Inc. You may not sell
|
||||
* or otherwise commercially exploit the source or things you created based on the
|
||||
* source.
|
||||
*
|
||||
*/
|
||||
*/
|
||||
|
||||
/**
|
||||
* @file bmpman.h
|
||||
* Header file for the bitmap manager (bmpman)
|
||||
*/
|
||||
|
||||
/**
|
||||
* @example bm_examples.cpp
|
||||
* @brief This containes examples of bmpman usage
|
||||
*/
|
||||
|
||||
#include "cfile/cfile.h"
|
||||
#ifndef _BMPMAN_H
|
||||
#define _BMPMAN_H
|
||||
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cfile/cfile.h"
|
||||
|
||||
#ifndef NDEBUG
|
||||
#define BMPMAN_NDEBUG //!< Enables BMPMAN debugging code
|
||||
#define BMPMAN_NDEBUG
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @defgroup BMPMAN_CONSTANTS Macro constants used in/with bmpman.h
|
||||
*
|
||||
* @{
|
||||
*/
|
||||
#define MAX_BITMAPS 4750 // How many bitmaps the game can handle
|
||||
// NOTE: MAX_BITMAPS shouldn't need to be bumped again. With the fixed bm_release() and it's
|
||||
// proper use even the largest missions should stay under this number. With the largest retail
|
||||
// missions and wasteful content we should still have about 20% of the slots free. If it still
|
||||
// goes over then it's something the artists need to fix. For instance the Terran Mara fighter,
|
||||
// with -spec and -glow and using the Shinepack, needs 117 bitmap slots alone. 111 of those is
|
||||
// just for the glowmaps. This number can be greatly reduced if the number of ani frames for
|
||||
// another LOD than LOD0 has fewer or no ani frames. A 37 frame glow ani for LOD2 is little
|
||||
// more than a waste of resources. Future reports of texture corruption should be initially
|
||||
// approached with content as the cause and not code. If anything we could/should reduce
|
||||
// MAX_BITMAPS in the future. Where it's at now should accomidate even the largest mods.
|
||||
// -- Taylor
|
||||
|
||||
// Flag positions for bitmap.flags
|
||||
|
||||
#define BMP_AABITMAP (1<<0) // antialiased bitmap
|
||||
#define BMP_TEX_XPARENT (1<<1) // transparent texture
|
||||
#define BMP_TEX_OTHER (1<<2) // so we can identify all "normal" textures
|
||||
#define BMP_TEX_DXT1 (1<<3) // dxt1 compressed 8r8g8b1a (24bit)
|
||||
#define BMP_TEX_DXT3 (1<<4) // dxt3 compressed 8r8g8b4a (32bit)
|
||||
#define BMP_TEX_DXT5 (1<<5) // dxt5 compressed 8r8g8b8a (32bit)
|
||||
#define BMP_TEX_CUBEMAP (1<<6) // a texture made for cubic environment map
|
||||
// ***** NOTE: bitmap.flags is an 8-bit value, no more BMP_TEX_* flags can be added unless the type is changed!! ******
|
||||
#define BMP_AABITMAP (1<<0) //!< antialiased bitmap
|
||||
#define BMP_TEX_XPARENT (1<<1) //!< transparent texture
|
||||
#define BMP_TEX_OTHER (1<<2) //!< so we can identify all "normal" textures
|
||||
#define BMP_TEX_DXT1 (1<<3) //!< dxt1 compressed 8r8g8b1a (24bit)
|
||||
#define BMP_TEX_DXT3 (1<<4) //!< dxt3 compressed 8r8g8b4a (32bit)
|
||||
#define BMP_TEX_DXT5 (1<<5) //!< dxt5 compressed 8r8g8b8a (32bit)
|
||||
#define BMP_TEX_CUBEMAP (1<<6) //!< a texture made for cubic environment map
|
||||
#define BMP_MASK_BITMAP (1<<7) //!< a bitmap that will be used for masking mouse interaction. Typically not used in render operations
|
||||
|
||||
// Combined flags
|
||||
#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 ) //!< Compressed textures
|
||||
#define BMP_TEX_NONCOMP ( BMP_TEX_XPARENT | BMP_TEX_OTHER ) //!< Non-compressed textures
|
||||
#define BMP_TEX_ANY ( BMP_TEX_COMP | BMP_TEX_NONCOMP ) //!< Any texture
|
||||
//compressed texture types
|
||||
#define BMP_TEX_COMP ( BMP_TEX_DXT1 | BMP_TEX_DXT3 | BMP_TEX_DXT5 )
|
||||
|
||||
// Flag positions for bitmap.type
|
||||
#define BMP_FLAG_RENDER_TARGET_STATIC (1<<0) //!< Texture is a static type
|
||||
#define BMP_FLAG_RENDER_TARGET_DYNAMIC (1<<1) //!< Texture is a dynamic type (animation)
|
||||
#define BMP_FLAG_CUBEMAP (1<<2) //!< Texture is a cubemap
|
||||
//non compressed textures
|
||||
#define BMP_TEX_NONCOMP ( BMP_TEX_XPARENT | BMP_TEX_OTHER )
|
||||
|
||||
// Bitmap types
|
||||
enum BM_TYPE
|
||||
{
|
||||
BM_TYPE_NONE = 0, //!< No type
|
||||
BM_TYPE_USER, //!< in-memory
|
||||
BM_TYPE_PCX, //!< PCX
|
||||
BM_TYPE_TGA, //!< 16 or 32 bit targa
|
||||
BM_TYPE_DDS, //!< generic identifier for DDS
|
||||
BM_TYPE_PNG, //!< PNG
|
||||
BM_TYPE_JPG, //!< 32 bit jpeg
|
||||
BM_TYPE_ANI, //!< in-house ANI format
|
||||
BM_TYPE_EFF, //!< specifies any type of animated image, the EFF itself is just text
|
||||
|
||||
// special types
|
||||
BM_TYPE_RENDER_TARGET_STATIC, //!< 24/32 bit setup internally as a static render target
|
||||
BM_TYPE_RENDER_TARGET_DYNAMIC, //!< 24/32 bit setup internally as a dynamic render target
|
||||
|
||||
// Compressed types (bitmap.c_type)
|
||||
BM_TYPE_DXT1, //!< 24 bit with switchable alpha
|
||||
BM_TYPE_DXT3, //!< 32 bit with 4 bit alpha
|
||||
BM_TYPE_DXT5, //!< 32 bit with 8 bit alpha
|
||||
BM_TYPE_CUBEMAP_DDS, //!< generic DDS cubemap (uncompressed cubemap surface)
|
||||
BM_TYPE_CUBEMAP_DXT1, //!< 24-bit cubemap (compressed cubemap surface)
|
||||
BM_TYPE_CUBEMAP_DXT3, //!< 32-bit cubemap (compressed cubemap surface)
|
||||
BM_TYPE_CUBEMAP_DXT5 //!< 32-bit cubemap (compressed cubemap surface)
|
||||
};
|
||||
|
||||
/**
|
||||
* @}
|
||||
*/
|
||||
|
||||
struct bitmap
|
||||
{
|
||||
short w; //!< Width, in number of pixels
|
||||
short h; //!< Height, in number of pixels
|
||||
short rowsize; //!< What you need to add to go to next row
|
||||
int bpp; //!< Requested bitdepth of each pixel. ( 7, 8, 15, 16, 24, 32)
|
||||
int true_bpp; //!< The image's actual bitdepth
|
||||
ubyte flags; //!< Various texture type flags. @see BMPMAN_CONSTANTS
|
||||
ptr_u data; //!< Pointer to data, or maybe offset into VRAM.
|
||||
ubyte *palette; /**< @brief Pointer to this bitmap's palette (if it has one).
|
||||
* @details If BMP_NO_PALETTE_MAP flag is cleared, this palette just points to the screen palette. (gr_palette)
|
||||
*/
|
||||
};
|
||||
|
||||
// Forward definition for the graphics API
|
||||
struct bitmap_entry;
|
||||
struct bitmap_slot;
|
||||
|
||||
extern size_t bm_texture_ram; //!< how many bytes of textures are used.
|
||||
|
||||
extern int Bm_paging; //!< Bool type that indicates if BMPMAN is currently paging.
|
||||
|
||||
extern const BM_TYPE bm_type_list[]; //!< List of valid bitmap types
|
||||
extern const char *bm_ext_list[]; //!< List of extensions for those types
|
||||
extern const int BM_NUM_TYPES; //!< Calculated number of bitmap types
|
||||
extern const BM_TYPE bm_ani_type_list[]; //!< List of valid bitmap animation types
|
||||
extern const char *bm_ani_ext_list[]; //!< List of extensions for those types
|
||||
extern const int BM_ANI_NUM_TYPES; //!< Calculated number of bitmap animation types
|
||||
|
||||
extern int ENVMAP; //!< References a map that is for environment mapping -Bobboau
|
||||
|
||||
/**
|
||||
* @brief Initilizes the bitmap manager
|
||||
*/
|
||||
void bm_init();
|
||||
|
||||
/**
|
||||
* @brief Closes the bitmap manager, freeing any allocated memory used by bitmaps. Is called at program close.
|
||||
*/
|
||||
void bm_close();
|
||||
// any texture type
|
||||
#define BMP_TEX_ANY ( BMP_TEX_COMP | BMP_TEX_NONCOMP )
|
||||
|
||||
#define BMP_FLAG_RENDER_TARGET_STATIC (1<<0)
|
||||
#define BMP_FLAG_RENDER_TARGET_DYNAMIC (1<<1)
|
||||
#define BMP_FLAG_CUBEMAP (1<<2)
|
||||
#define BMP_FLAG_RENDER_TARGET_MIPMAP (1<<3)
|
||||
|
||||
/**
|
||||
* @brief Allocates memory for the given handle.
|
||||
*
|
||||
* @returns A pointer to the allocated vm if successful,
|
||||
* @returns Null, if unsuccessful
|
||||
*
|
||||
* @note z64 - This function looks fishy. Not only is handle not used in release builds, but bm_bitmaps[handle].size
|
||||
* and bm_texture_size aren't modified unless this is a debug build
|
||||
*/
|
||||
void *bm_malloc(int handle, size_t size);
|
||||
typedef struct bitmap {
|
||||
short w, h; // Width and height
|
||||
short rowsize; // What you need to add to go to next row
|
||||
ubyte bpp; // How many bits per pixel it is. (7,8,15,16,24,32) (what is requested)
|
||||
ubyte true_bpp; // How many bits per pixel the image actually is.
|
||||
ubyte flags; // See the BMP_???? defines for values (this isn't for the BMP_FLAG_* stuff)
|
||||
ptr_u data; // Pointer to data, or maybe offset into VRAM.
|
||||
ubyte *palette; // If bpp==8, this is pointer to palette. If the BMP_NO_PALETTE_MAP flag
|
||||
// is not set, this palette just points to the screen palette. (gr_palette)
|
||||
} bitmap;
|
||||
|
||||
/**
|
||||
* @brief (DEBUG) Similar to bm_malloc, but only updates how much memory is used
|
||||
*
|
||||
* @note z64 - Also fishy (see bm_malloc)
|
||||
*/
|
||||
void bm_update_memory_used(int n, size_t size);
|
||||
|
||||
class bitmap_lookup {
|
||||
ubyte *Bitmap_data;
|
||||
extern int Bm_paging;
|
||||
|
||||
int Width;
|
||||
int Height;
|
||||
int Num_channels;
|
||||
void bm_init();
|
||||
|
||||
float map_texture_address(float address);
|
||||
public:
|
||||
bitmap_lookup(int bitmap_num);
|
||||
~bitmap_lookup();
|
||||
void bm_close();
|
||||
|
||||
bool valid();
|
||||
int bm_get_cache_slot( int bitmap_id, int separate_ani_frames );
|
||||
|
||||
float get_channel_alpha(float u, float v);
|
||||
};
|
||||
int bm_get_next_handle();
|
||||
|
||||
/**
|
||||
* @brief Loads a bitmap so we can draw with it later.
|
||||
*
|
||||
* @param filename
|
||||
*
|
||||
* @returns The bitmap number if successful, else
|
||||
* @returns a negative value if not
|
||||
*/
|
||||
int bm_load(const char* filename);
|
||||
void *bm_malloc(int n, int size);
|
||||
|
||||
/**
|
||||
* @brief Loads a bitmap so we can draw with it later. (Preferred version)
|
||||
*
|
||||
* @param filename
|
||||
*
|
||||
* @returns The bitmap number if successful, else
|
||||
* @returns a negative value if not
|
||||
*/
|
||||
void bm_update_memory_used(int n, int size);
|
||||
|
||||
// how many bytes of textures are used.
|
||||
extern int bm_texture_ram;
|
||||
|
||||
// This loads a bitmap so we can draw with it later.
|
||||
// It returns a negative number if it couldn't load
|
||||
// the bitmap. On success, it returns the bitmap
|
||||
// number.
|
||||
int bm_load(char * filename);
|
||||
int bm_load(const SCP_string& filename);
|
||||
|
||||
/**
|
||||
* @brief Reloads a bitmap as a duplicate.
|
||||
*
|
||||
* @details This function basically allows you to load a bitmap which already exists (by filename). This is useful
|
||||
* because in some cases we need to have a bitmap which is locked in screen format _and_ texture format, such as
|
||||
* the pilot pics and squad logos
|
||||
*
|
||||
* @param filename
|
||||
*
|
||||
* @returns The bitmap number if successful, else
|
||||
* @returns a negative value if not
|
||||
*/
|
||||
int bm_load_duplicate(const char *filename);
|
||||
// special load function. basically allows you to load a bitmap which already exists (by filename).
|
||||
// this is useful because in some cases we need to have a bitmap which is locked in screen format
|
||||
// _and_ texture format, such as pilot pics and squad logos
|
||||
int bm_load_duplicate(char *filename);
|
||||
|
||||
/**
|
||||
* Loads a bitmap which exists somewhere in the RAM.
|
||||
*
|
||||
* @param bpp The bitdepth of the bitmap
|
||||
* @param w The width of the bitmap
|
||||
* @param h The height of the bitmap
|
||||
* @param[in] data The bitmap's data glob
|
||||
* @param flags
|
||||
*
|
||||
* @note The used RAM cannot be freed until bm_release is called on the created bitmap
|
||||
*/
|
||||
int bm_create(int bpp, int w, int h, void *data = NULL, int flags = 0);
|
||||
// Creates a bitmap that exists in RAM somewhere, instead
|
||||
// of coming from a disk file. You pass in a pointer to a
|
||||
// block of data. The data can be in the following formats:
|
||||
// 8 bpp (mapped into game palette)
|
||||
// 32 bpp
|
||||
// On success, it returns the bitmap number. You cannot
|
||||
// free that RAM until bm_release is called on that bitmap.
|
||||
// See example at bottom of this file
|
||||
int bm_create( int bpp, int w, int h, void *data = NULL, int flags = 0);
|
||||
|
||||
/**
|
||||
* @brief Unloads a bitmap's data, but not the bitmap info
|
||||
*
|
||||
* @details The bm number (n) may be reused once this function has been called on it. However, it will have to be paged
|
||||
* in the next time it is locked.
|
||||
// Frees up a bitmap's data, but bitmap number 'n' can
|
||||
// still be used, it will just have to be paged in next
|
||||
// time it is locked.
|
||||
int bm_unload( int n, int clear_render_targets = 0 );
|
||||
|
||||
* @param handle The index number of the bitmap to free
|
||||
* @param clear_render_targets If true, release a render target
|
||||
* @param nodebug If true, exclude certain debug messages
|
||||
*
|
||||
* @returns 0 if not successful,
|
||||
* @returns 1 if successful
|
||||
*/
|
||||
int bm_unload(int handle, int clear_render_targets = 0, bool nodebug = false);
|
||||
// like bm_unload() except that it's safe to use to free data without worrying about
|
||||
// load_count so it's safe to use in relation to bm_release() and in gr_*_texture functions
|
||||
int bm_unload_fast( int n, int clear_render_targets = 0 );
|
||||
|
||||
/**
|
||||
* @brief Quickly unloads a bitmap's data, ignoring the load_count
|
||||
*
|
||||
* @details Similar to bm_unload(), except that it can be safely used to free data without worrying about load_count.
|
||||
* It's safe to use in relation to bm_release() and in gr_*_texture functions
|
||||
*
|
||||
* @param handle The bm number of the bitmap to free
|
||||
* @param clear_render_targets If true, release a render target
|
||||
*
|
||||
* @note bm_free_data_fast() is used here and NOT bm_free_data()
|
||||
*/
|
||||
int bm_unload_fast(int handle, int clear_render_targets = 0);
|
||||
// Frees up a bitmap's data, and it's slot, so bitmap
|
||||
// number 'n' cannot be used anymore, and bm_load or
|
||||
// bm_create might reuse the slot.
|
||||
int bm_release( int n, int clear_render_targets = 0 );
|
||||
|
||||
/**
|
||||
* @brief Frees both a bitmap's data and it's associated slot.
|
||||
*
|
||||
* @details Once called, the bm number 'n' cannot be used until bm_load or bm_create is re-inits the slot.
|
||||
*
|
||||
* @param handle The index number of the bitmap to release
|
||||
* @param clear_render_targets If nonzero, also release render targets
|
||||
*
|
||||
* @returns 1 on success,
|
||||
* @returns 0 otherwise
|
||||
*
|
||||
* @note If the passed handle is that of an ANI, it frees EVERY frame. Be sure to only pass the handle of the first frame!
|
||||
*
|
||||
* @todo upgrade return type and clear_render_targets type to bools
|
||||
*/
|
||||
int bm_release(int handle, int clear_render_targets = 0);
|
||||
// This loads a bitmap sequence so we can draw with it later.
|
||||
// It returns a negative number if it couldn't load
|
||||
// the bitmap. On success, it returns the bitmap
|
||||
// number of the first frame and nframes is set.
|
||||
extern int bm_load_animation( char * filename, int * nframes = NULL, int *fps = NULL, int *keyframe = NULL, int can_drop_frames = 0, int dir_type = CF_TYPE_ANY );
|
||||
|
||||
/**
|
||||
* @brief Loads a bitmap sequance so we can draw with it.
|
||||
*
|
||||
* @param[in] filename
|
||||
* @param[out] nframes If non-null, set to the number of frames the animation has
|
||||
* @param[out] fps If non-null, set to the fps of this animation
|
||||
* @param[out] keyframe if non null, set to the keyframe index of this animation
|
||||
* @param[in] can_drop_frames If set, allows dropped frames
|
||||
* @param[in] dir_type Directory type
|
||||
*
|
||||
* @returns The bm number of the first bitmap in the sequence if successful, or
|
||||
* @returns A negative value if unsuccessful
|
||||
*/
|
||||
int bm_load_animation(const char *filename, int *nframes = nullptr, int *fps = nullptr, int *keyframe = nullptr, float *total_time = nullptr, bool can_drop_frames = 0, int dir_type = CF_TYPE_ANY);
|
||||
//Loads either animation (bm_load_animation) or still image (bm_load)
|
||||
extern int bm_load_either(char *filename, int *nframes = NULL, int *fps = NULL, int *keyframe = NULL, int can_drop_frames = 0, int dir_type = CF_TYPE_ANY);
|
||||
|
||||
/**
|
||||
* @brief Loads either animation (bm_load_animation) or still image (bm_load)
|
||||
*
|
||||
* @param[in] filename
|
||||
* @param[out] nframes If non-null and loading was successful, set to the number of frames the animation has
|
||||
* @param[out] fps If non-null and loading was successful, set to the fps of this animation
|
||||
* @param[out] keyframe if non null and loading was successful, set to the keyframe index of this animation
|
||||
* @param[in] can_drop_frames
|
||||
* @param[in] dir_type
|
||||
*
|
||||
* @returns The bm number of the first bitmap in the sequence if successful, or
|
||||
* @returns A negative value if unsuccessful
|
||||
*/
|
||||
int bm_load_either(const char *filename, int *nframes = NULL, int *fps = NULL, int *keyframe = NULL, bool can_drop_frames = false, int dir_type = CF_TYPE_ANY);
|
||||
// This locks down a bitmap and returns a pointer to a bitmap
|
||||
// that can be accessed until you call bm_unlock. Only lock
|
||||
// a bitmap when you need it! This will convert it into the
|
||||
// appropriate format also.
|
||||
extern bitmap * bm_lock( int bitmapnum, ubyte bpp, ubyte flags );
|
||||
|
||||
/**
|
||||
* @brief Locks down the bitmap indexed by bitmapnum.
|
||||
*
|
||||
* @details Also converts the bitmap to the appropriate format specified by bpp and flags. Only lock a bitmap when you
|
||||
* need it!
|
||||
*
|
||||
* @param handle The number indexing the desired bitmap
|
||||
* @param bpp The desired bpp of the bitmep
|
||||
* @param flags The desired bitmap format
|
||||
* @param nodebug
|
||||
// The signature is a field that gets filled in with
|
||||
// a unique signature for each bitmap. The signature for each bitmap
|
||||
// will also change when the bitmap's data changes.
|
||||
extern uint bm_get_signature( int bitmapnum);
|
||||
|
||||
* @returns A pointer to the bitmap that's valid until bm_unlock is called if successful, or
|
||||
* @returns NULL if unsuccessful
|
||||
*/
|
||||
bitmap* bm_lock(int handle, int bpp, ubyte flags, bool nodebug = false);
|
||||
//gets the image type
|
||||
ubyte bm_get_type(int handle);
|
||||
|
||||
/**
|
||||
* @brief Returns the image type of the given bitmap handle
|
||||
*/
|
||||
BM_TYPE bm_get_type(int handle);
|
||||
// Unlocks a bitmap
|
||||
extern void bm_unlock( int bitmapnum );
|
||||
|
||||
/**
|
||||
* @brief Unlocks a bitmap
|
||||
*
|
||||
* @details Decrements the ref_count member of the bitmap_entry struct, A bitmap can only be unloaded when the
|
||||
* ref_count is 0
|
||||
*/
|
||||
void bm_unlock(int handle);
|
||||
//WMC - Returns 0 if invalid, nonzero if valid
|
||||
extern int bm_is_valid(int handle);
|
||||
|
||||
/**
|
||||
* @brief Checks if the bitmap indexed by handle is valid
|
||||
*
|
||||
* @details Some early known false or out of range handles (such as negative) are checked within
|
||||
* an initial routine pass, followed by a more thorough check routine to ensure the
|
||||
* series of bitmaps within the bm_bitmaps[] structure have not become invalid.
|
||||
*
|
||||
* @returns Nonzero if valid, else
|
||||
* @returns Zero otherwise
|
||||
*
|
||||
* @todo z64 - Returned value is essentially a bool type, need to check all caller functions to see if it can safely
|
||||
* be updated to reflect this
|
||||
*/
|
||||
int bm_is_valid(int handle);
|
||||
// Gets info. w,h,or flags,nframes or fps can be NULL if you don't care.
|
||||
//WMC - Returns -1 on failure, handle or first frame handle on success.
|
||||
int bm_get_info( int bitmapnum, int *w=NULL, int * h=NULL, ubyte * flags=NULL, int *nframes=NULL, int *fps=NULL );
|
||||
|
||||
/**
|
||||
* @brief Gets info on the bitmap indexed by handle.
|
||||
*
|
||||
* @param[out] w If non-null, gets the width
|
||||
* @param[out] h If non-null, gets the heigth
|
||||
* @param[out] flags If non-null, gets the flags
|
||||
* @param[out] nframs If non-null, gets the nframes
|
||||
* @param[out] fps If non-null, gets the fps
|
||||
*
|
||||
* @returns The handle on success, or
|
||||
* @returns The handle to the first frame on success, or
|
||||
* @returns -1 on failure
|
||||
*/
|
||||
int bm_get_info(int handle, int *w = NULL, int * h = NULL, ubyte * flags = NULL, int *nframes = NULL, int *fps = NULL);
|
||||
// get filename
|
||||
extern void bm_get_filename(int bitmapnum, char *filename);
|
||||
|
||||
/**
|
||||
* @brief Gets the filename of the bitmap indexed by handle
|
||||
*
|
||||
* @param[out] filename The filename of the bitmap, if successful. Is set to an empty string if unseccessful
|
||||
*
|
||||
* @todo z64 - maybe deprecate this in favor of an SCP_string version
|
||||
*/
|
||||
void bm_get_filename(int bitmapnum, char *filename);
|
||||
// call to load all data for all bitmaps that have been requested to be loaded
|
||||
extern void bm_gfx_load_all();
|
||||
extern void bm_unload_all();
|
||||
|
||||
/**
|
||||
* @brief Gets the filename of the bitmap indexed by handle, which must exist.
|
||||
*
|
||||
* @details If the bitmap does not exist (i.e. the handle is invalid), then an Assertion halts program execution.
|
||||
*
|
||||
* @returns A const char* to the filename of the bitmap
|
||||
*
|
||||
* @todo z64 - maybe deprecate this in favor of an SCP_string version.
|
||||
* @todo z64 - maybe combine this with the other bm_get_filename function like so:
|
||||
* void bm_get_filename(int handle, SCP_string *filename, bool must_exist = false);
|
||||
*/
|
||||
const char *bm_get_filename(int handle);
|
||||
// call to get the palette for a bitmap
|
||||
void bm_get_palette(int n, ubyte *pal, char *name);
|
||||
|
||||
/**
|
||||
* @brief Unloads all used bitmaps, should only ever be called by game_shutdown()
|
||||
*
|
||||
* @todo Maybe move this declaration into bmpman.cpp and then extern this function within game_shutdown() to
|
||||
* ensure it only ever gets called there.
|
||||
*/
|
||||
void bm_unload_all();
|
||||
// Hacked function to get a pixel from a bitmap.
|
||||
// Only works good in 8bpp mode.
|
||||
void bm_gfx_get_pixel( int bitmap, float u, float v, ubyte *r, ubyte *g, ubyte *b );
|
||||
|
||||
/**
|
||||
* @brief Gets the palette for a given bitmap indexed by handle, and optionally the filename
|
||||
*
|
||||
* @param[out] pal Is set to reference the bitmap's palette
|
||||
* @param[out] name (optional) Is set to the bitmap's filename
|
||||
*
|
||||
* @todo Maybe get rid of the optional filename and have the callers call bm_get_filename. Less efficient, however.
|
||||
*/
|
||||
void bm_get_palette(int handle, ubyte *pal, char *name);
|
||||
|
||||
/**
|
||||
* @brief (DEBUG) Gets memory size, in bytes, of the locked bitmaps
|
||||
*
|
||||
* @details Both params are non-optional, and must be non-null. There's currently no safety checks on either.
|
||||
*
|
||||
* @param ntotal[out] Memory size, in bytes, of the locked bitmaps
|
||||
* @param nnew[out] Memory size, in bytes, of the bitmaps that were locked since the last frame
|
||||
*
|
||||
* @note This is a debug function, and is undefined within release builds
|
||||
*/
|
||||
// Returns number of bytes of bitmaps locked this frame
|
||||
// ntotal = number of bytes of bitmaps locked this frame
|
||||
// nnew = number of bytes of bitmaps locked this frame that weren't locked last frame
|
||||
void bm_get_frame_usage(int *ntotal, int *nnew);
|
||||
|
||||
/**
|
||||
* @brief Reloads an existing bmpman slot with different bitmap
|
||||
*
|
||||
* @param[in] filename The filename of the image to load
|
||||
*
|
||||
* @returns The bitmap handle on success, or
|
||||
* @returns A negative value on failure
|
||||
*
|
||||
* @note This should only be used if you are certain the new picture is the same type, has same dimensions, etc.
|
||||
*/
|
||||
int bm_reload(int bitmap_handle, const char* filename);
|
||||
/*
|
||||
* Example on using bm_create
|
||||
*
|
||||
{
|
||||
static int test_inited = 0;
|
||||
static int test_bmp;
|
||||
static uint test_bmp_data[128*64];
|
||||
|
||||
if ( !test_inited ) {
|
||||
test_inited = 1;
|
||||
// Create the new bitmap and fill in its data.
|
||||
// When you're done with it completely, call
|
||||
// bm_release to free up the bitmap handle
|
||||
test_bmp = bm_create( 32, 128, 64, test_bmp_data );
|
||||
int i,j;
|
||||
for (i=0; i<64; i++ ) {
|
||||
for (j=0; j<64; j++ ) {
|
||||
uint r=i*4;
|
||||
test_bmp_data[j+i*128] = r;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bm_unload(test_bmp); // this pages out the data, so that the
|
||||
// next bm_lock will convert the new data to the
|
||||
// correct bpp
|
||||
|
||||
// put in new data
|
||||
int x,y;
|
||||
gr_reset_clip();
|
||||
for (y=0; y<64; y++)
|
||||
for (x=0; x<128; x++ )
|
||||
test_bmp_data[y*128+x] = 15;
|
||||
|
||||
// Draw the bitmap to upper left corner
|
||||
gr_set_bitmap(test_bmp);
|
||||
gr_bitmap( 0,0 );
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
//============================================================================
|
||||
// Paging stuff
|
||||
//============================================================================
|
||||
|
||||
/**
|
||||
* @brief Tells bmpman to start keeping track of what bitmaps are used where
|
||||
*/
|
||||
void bm_page_in_start();
|
||||
|
||||
/**
|
||||
* @brief Tells bmpman to stop paging (?)
|
||||
*/
|
||||
void bm_page_in_stop();
|
||||
|
||||
// Paging code in a library should call these functions
|
||||
// in its page in function.
|
||||
|
||||
/**
|
||||
* @brief Marks a texture as being used for this level
|
||||
*
|
||||
* @param[in] num_frames If specified, assumes this is an animated texture
|
||||
*/
|
||||
void bm_page_in_texture(int bitmapnum, int num_frames = 0);
|
||||
// Marks a texture as being used for this level
|
||||
// If num_frames is passed, assume this is an animation
|
||||
void bm_page_in_texture( int bitmapnum, int num_frames = 0 );
|
||||
|
||||
/**
|
||||
* @brief Marks a textures as being used for level and is transparant
|
||||
*
|
||||
* @param[in] num_frames If specified, assumes this is an animated texture
|
||||
*/
|
||||
void bm_page_in_xparent_texture(int bitmapnum, int num_frames = 1);
|
||||
// marks a texture as being a transparent textyre used for this level
|
||||
// Marks a texture as being used for this level
|
||||
// If num_frames is passed, assume this is an animation
|
||||
void bm_page_in_xparent_texture( int bitmapnum, int num_frames=1 );
|
||||
|
||||
/**
|
||||
* @brief Marks a texture as being used for this level, and is anti-aliased
|
||||
*
|
||||
* @param[in] num_frames If specified, assumes this is an animated texture
|
||||
*/
|
||||
void bm_page_in_aabitmap(int bitmapnum, int num_frames = 1);
|
||||
// Marks an aabitmap as being used for this level
|
||||
// If num_frames is passed, assume this is an animation
|
||||
void bm_page_in_aabitmap( int bitmapnum, int num_frames=1 );
|
||||
|
||||
/**
|
||||
* @brief Sets BMPMAN's memory mode
|
||||
*
|
||||
* @details 0 = High memory;
|
||||
* 1 = Low memory (loads every other frame of ani's);
|
||||
* 2 = Debug low memory (only use first frame of each ani)
|
||||
*
|
||||
* @todo This should use an enum, or instead allow an arbitrary number to drop frames (like 1/2, 1/3, etc.)
|
||||
*/
|
||||
void bm_set_low_mem(int mode);
|
||||
// unload a texture that was paged in
|
||||
int bm_page_out( int handle );
|
||||
|
||||
//
|
||||
// Mode: 0 = High memory
|
||||
// 1 = Low memory ( every other frame of ani's)
|
||||
// 2 = Debug low memory ( only use first frame of each ani )
|
||||
void bm_set_low_mem( int mode );
|
||||
|
||||
char *bm_get_filename(int handle);
|
||||
|
||||
/**
|
||||
* @brief Sets bm_set_components and bm_get_components to reference screen format functions
|
||||
*/
|
||||
void BM_SELECT_SCREEN_FORMAT();
|
||||
|
||||
/**
|
||||
* @brief Sets bm_set_components and bm_get_components to reference texture format functions
|
||||
*/
|
||||
void BM_SELECT_TEX_FORMAT();
|
||||
|
||||
/**
|
||||
* @brief Sets bm_set_components and bm_get_components to reference texture format functions (with alpha)
|
||||
*/
|
||||
void BM_SELECT_ALPHA_TEX_FORMAT();
|
||||
|
||||
/**
|
||||
* @brief Functional pointer that references any of the bm_set_components functions.
|
||||
*
|
||||
* @details The bm_set_components functions packs the RGBA values into the ubyte array referenced by pixel, whose
|
||||
* format differs according to its bpp value and presence of an alpha channel. The RGBA values are scaled accordingly.
|
||||
*
|
||||
* @param[out] pixel The pixel to set
|
||||
* @param[in] r Red value (may not be NULL)
|
||||
* @param[in] g Green value (may not be NULL)
|
||||
* @param[in] b Blue value (may not be NULL)
|
||||
* @param[in] a Alpha value (currently ignored)
|
||||
*
|
||||
* @note z64 - These functions were made predating the introduction of C++ classes, and are basically the equivalent
|
||||
* of Pixel::set(ubyte *r, ubyte *b, ubyte *g). The original comment mentions that any of the rgba params may be
|
||||
* NULL, but this is by far _NOT_ the case, as a NULL value will cause undefined behavior (really really bad chroma
|
||||
* corruption)
|
||||
*
|
||||
* @note These functions assume the incoming bitdepth will always be >= to the outgoing bitdepth of the pixel. Should
|
||||
* the incoming bitdepth be lower, the outgoing values will appear darker than they should be
|
||||
*/
|
||||
extern void(*bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
// set the rgba components of a pixel, any of the parameters can be NULL
|
||||
extern void (*bm_set_components)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
extern void (*bm_set_components_32)(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
void bm_set_components_argb_d3d_16_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
void bm_set_components_argb_d3d_32_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
void bm_set_components_argb_d3d_16_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
void bm_set_components_argb_d3d_32_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
|
||||
/**
|
||||
* @brief Sets the 16bpp screen pixel to the specified RGBA value
|
||||
*
|
||||
* @see bm_set_components
|
||||
*/
|
||||
void bm_set_components_argb_16_screen(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
|
||||
/**
|
||||
* @brief Sets the 16bpp texture pixel to the specified RGBA value
|
||||
*
|
||||
* @see bm_set_components
|
||||
*/
|
||||
void bm_set_components_argb_16_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
|
||||
/**
|
||||
* @brief Sets the 32bpp texture pixel to the specified RGBA value
|
||||
*
|
||||
* @see bm_set_components
|
||||
*/
|
||||
void bm_set_components_argb_32_tex(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
|
||||
/**
|
||||
* @brief Gets the RGBA components of a pixel according to the selected mode
|
||||
*
|
||||
* @see BM_SELECT_SCREEN_FORMAT() BM_SELECT_TEX_FORMAT() BM_SELECT_ALPHA_TEX_FORMAT()
|
||||
*/
|
||||
// get the rgba components of a pixel, any of the parameters can be NULL
|
||||
void bm_get_components(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
|
||||
|
||||
extern int GLOWMAP; //this holds a reference to a map that is a fully lit version of its index -Bobboau
|
||||
extern int SPECMAP; //this holds a reference to a map that is for specular mapping -Bobboau
|
||||
extern int ENVMAP; //this holds a reference to a map that is for environment mapping -Bobboau
|
||||
extern int NORMMAP; // normal mapping
|
||||
extern int HEIGHTMAP; // height map for normal mapping
|
||||
|
||||
/**
|
||||
* @brief Returns the compression type of the bitmap indexed by handle
|
||||
*/
|
||||
int bm_is_compressed(int handle);
|
||||
int bm_is_compressed(int num);
|
||||
int bm_get_tcache_type(int num);
|
||||
int bm_get_size(int num);
|
||||
int bm_get_num_mipmaps(int num);
|
||||
int bm_has_alpha_channel(int handle);
|
||||
|
||||
/**
|
||||
* @brief Gets the correct TCACHE_TYPE for compressed graphics (uncompressed are assumed TCACHE_TYPE_NORMAL)
|
||||
*/
|
||||
int bm_get_tcache_type(int handle);
|
||||
|
||||
|
||||
/**
|
||||
* @brief Gets the number of mipmaps of the indexed texture
|
||||
*/
|
||||
int bm_get_num_mipmaps(int handle);
|
||||
|
||||
/**
|
||||
* @brief Checks to see if the indexed bitmap has an alpha channel
|
||||
*
|
||||
* @note Currently just checks if the bitmap is 32bpp and is not a .PCX
|
||||
*/
|
||||
bool bm_has_alpha_channel(int handle);
|
||||
|
||||
/**
|
||||
* @brief (DEBUG) Prints all loaded bitmaps to an outwindow
|
||||
*/
|
||||
void bm_print_bitmaps();
|
||||
|
||||
/**
|
||||
* @brief Creates a render target as close to the desired resolution as possible.
|
||||
*
|
||||
* @returns the handle of an avilable render target if successful, or
|
||||
* @returns -1 if not successful
|
||||
*
|
||||
* @note BM_FLAG_RENDER_TARGET_STATIC are drawn once/infrequently, while BM_FLAG_RENDER_TARGET_DYNAMIC are drawn roughly once every frame
|
||||
*/
|
||||
int bm_make_render_target(int width, int height, int flags);
|
||||
|
||||
/**
|
||||
* @brief Checks to see if the given bitmap indexed by handle is a render target
|
||||
*
|
||||
* @returns The render type (BM_TYPE) if it is a render target, or
|
||||
* @returns 0 if it is not
|
||||
*/
|
||||
int bm_is_render_target(int handle);
|
||||
|
||||
/**
|
||||
* @brief (GR function) Calls gr_bm_set_render target for the given bitmap indexed by handle
|
||||
*
|
||||
* @returns true if successful, or
|
||||
* @returns false if unsuccessful
|
||||
*/
|
||||
bool bm_set_render_target(int handle, int face = -1);
|
||||
|
||||
/**
|
||||
* @brief Loads and parses an .EFF
|
||||
*
|
||||
* @param[in] filename The filename of the .EFF
|
||||
* @param[in] dir_type
|
||||
* @param[out] nframes (optional) If given, is set to the number of frames this .EFF has
|
||||
* @param[out] nfps (optional) If given, is set to the fps of this .EFF
|
||||
* @param[out] key (optional) If given, is set to the keyframe index of this .EFF
|
||||
* @param[out] type (optional) If given, is set to the BM_TYPE of the .EFF
|
||||
*
|
||||
* @returns true If successful
|
||||
* @returns false If not successful
|
||||
*/
|
||||
bool bm_load_and_parse_eff(const char *filename, int dir_type, int *nframes, int *nfps, int *key, BM_TYPE *type);
|
||||
|
||||
/**
|
||||
* @brief Calculates & returns the current frame of an animation
|
||||
*
|
||||
* @param[in] frame1_handle Handle of the animation
|
||||
* @param[in] elapsed_time Time in seconds since the animation started playing
|
||||
* @param[in] loop (optional) specifies if the animation should loop, default is false which causes animation to hold on the last frame
|
||||
* @param[in] divisor (optional) if greater than zero, elapsed time will be divided by this value i.e. allows "percentage complete" to be used to determine the frame instead of the animations total time derived from fps * frames
|
||||
*
|
||||
* @returns current frame of the animation (range is zero to the number of frames minus one)
|
||||
*/
|
||||
int bm_get_anim_frame(const int frame1_handle, float elapsed_time, const float divisor = 0.0f, const bool loop = false);
|
||||
|
||||
/**
|
||||
* @brief Determines if the given handle could be used in a texture array
|
||||
*
|
||||
* @param handle The handle to query the value for
|
||||
* @return @c true if all frames have the same size, @c false otherwise. Always returns @c true for single images
|
||||
*/
|
||||
bool bm_is_texture_array(const int handle);
|
||||
|
||||
/**
|
||||
* @brief Gets the base frame of the specified animation
|
||||
*
|
||||
* @details The base frame is the frame of the animation that should be used to determine if two animation frames can be
|
||||
* used in the same draw call. Use this if you want to optimize your draw calls to make use of texture arrays.
|
||||
*
|
||||
* @param handle The handle of the animation to check. This may also be a single frame bitmap
|
||||
* @param num_frames Optionally return the number of frames in the animation
|
||||
* @return The bitmap handle of the base frame or -1 on error
|
||||
*/
|
||||
int bm_get_base_frame(const int handle, int* num_frames = nullptr);
|
||||
|
||||
/**
|
||||
* @brief Get the array index of the specified bitmap
|
||||
*
|
||||
* This should be used when passing the array index to the GPU (e.g. when building uniform structs or streaming particle
|
||||
* data)
|
||||
*
|
||||
* @param handle The handle of the bitmap
|
||||
* @return The index into the array
|
||||
*/
|
||||
int bm_get_array_index(const int handle);
|
||||
|
||||
/**
|
||||
* @brief Counts how many slots are used in bm_bitmaps
|
||||
*
|
||||
* This needs to iterate through all the slots in order to determine whether or not they're used, so shouldn't be used frivolously.
|
||||
*
|
||||
* @return The number of used slots
|
||||
*/
|
||||
int bmpman_count_bitmaps();
|
||||
|
||||
/**
|
||||
* @brief Counts how many slots are available to the bmpman system
|
||||
*
|
||||
* Since the number of slots is dynamic now, this should be used for determining the total amount of available slots at
|
||||
* the moment.
|
||||
*
|
||||
* @warning This is entirely for debugging and logging purposes. It should not be used in actual engine code.
|
||||
*
|
||||
* @return The number of available slots
|
||||
*/
|
||||
int bmpman_count_available_slots();
|
||||
|
||||
/**
|
||||
* @brief Checks if the given filename is a valid effect or texture file name
|
||||
*
|
||||
* @note At least one of @c single_frame or @c animation must be true since the result would make no sense otherwise. It
|
||||
* is also valid to set both parmeters to @c true.
|
||||
*
|
||||
* @todo This currently just tries to load the file but could be improved by not actually loading the file in the future.
|
||||
*
|
||||
* @param file The file name to check
|
||||
* @param single_frame If set to @c true then single frames are valid files
|
||||
* @param animation If set to @c true then animations are valid files
|
||||
* @return @c true if the file name is valid, @c false otherwise
|
||||
*/
|
||||
bool bm_validate_filename(const SCP_string& file, bool single_frame, bool animation);
|
||||
|
||||
SDL_Surface* bm_to_sdl_surface(int handle);
|
||||
int bm_make_render_target( int width, int height, int flags );
|
||||
int bm_is_render_target(int bitmap_id);
|
||||
int bm_set_render_target(int handle, int face = -1);
|
||||
|
||||
#endif
|
||||
+74
-180
@@ -1,15 +1,15 @@
|
||||
#include "camera/camera.h"
|
||||
#include "globalincs/alphacolors.h"
|
||||
#include "globalincs/linklist.h"
|
||||
#include "globalincs/systemvars.h" //VM_FREECAMERA etc
|
||||
#include "graphics/matrix.h"
|
||||
#include "hud/hud.h" //hud_get_draw
|
||||
#include "math/vecmat.h"
|
||||
#include "mod_table/mod_table.h"
|
||||
#include "model/model.h" //polymodel, model_get
|
||||
#include "graphics/2d.h"
|
||||
#include "globalincs/alphacolors.h"
|
||||
#include "parse/parselo.h"
|
||||
#include "physics/physics.h" //apply_physics
|
||||
#include "globalincs/systemvars.h" //VM_FREECAMERA etc
|
||||
#include "hud/hud.h" //hud_get_draw
|
||||
#include "model/model.h" //polymodel, model_get
|
||||
#include "playerman/player.h" //player_get_padlock_orient
|
||||
#include "ship/ship.h" //compute_slew_matrix
|
||||
#include "graphics/font.h"
|
||||
|
||||
//*************************IMPORTANT GLOBALS*************************
|
||||
float VIEWER_ZOOM_DEFAULT = 0.75f; // Default viewer zoom, 0.625 as per multi-lateral agreement on 3/24/97
|
||||
@@ -26,7 +26,7 @@ camid Main_camera;
|
||||
|
||||
//*************************CLASS: camera*************************
|
||||
//This is where the camera class beings! :D
|
||||
camera::camera(const char *in_name, int in_signature)
|
||||
camera::camera(char *in_name, int in_signature)
|
||||
{
|
||||
set_name(in_name);
|
||||
sig = in_signature;
|
||||
@@ -78,9 +78,9 @@ void camera::reset()
|
||||
}
|
||||
}
|
||||
|
||||
void camera::set_name(const char *in_name)
|
||||
void camera::set_name(char *in_name)
|
||||
{
|
||||
if(in_name != NULL)
|
||||
if(name != NULL)
|
||||
strncpy(name, in_name, NAME_LENGTH-1);
|
||||
}
|
||||
|
||||
@@ -109,27 +109,6 @@ void camera::set_object_host(object *objp, int n_object_host_submodel)
|
||||
|
||||
object_host = object_h(objp);
|
||||
object_host_submodel = n_object_host_submodel;
|
||||
set_custom_position_function(NULL);
|
||||
set_custom_orientation_function(NULL);
|
||||
if(n_object_host_submodel > 0)
|
||||
{
|
||||
if(objp->type == OBJ_SHIP)
|
||||
{
|
||||
ship_subsys* ssp = GET_FIRST(&Ships[objp->instance].subsys_list);
|
||||
while ( ssp != END_OF_LIST( &Ships[objp->instance].subsys_list ) )
|
||||
{
|
||||
if(ssp->system_info->subobj_num == n_object_host_submodel)
|
||||
{
|
||||
if(ssp->system_info->type == SUBSYSTEM_TURRET)
|
||||
{
|
||||
set_custom_position_function(get_turret_cam_pos);
|
||||
set_custom_orientation_function(get_turret_cam_orient);
|
||||
}
|
||||
}
|
||||
ssp = GET_NEXT( ssp );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void camera::set_object_target(object *objp, int n_object_target_submodel)
|
||||
@@ -145,7 +124,7 @@ void camera::set_object_target(object *objp, int n_object_target_submodel)
|
||||
* Custom function receives the already-modified current position value.
|
||||
* It should be replaced or added to as the custom function modifier sees fit.
|
||||
*/
|
||||
void camera::set_custom_position_function(void (*n_func_custom_position)(camera* /*cam*/, vec3d* /*camera_pos*/))
|
||||
void camera::set_custom_position_function(void (*n_func_custom_position)(camera *cam, vec3d *camera_pos))
|
||||
{
|
||||
func_custom_position = n_func_custom_position;
|
||||
}
|
||||
@@ -154,14 +133,14 @@ void camera::set_custom_position_function(void (*n_func_custom_position)(camera*
|
||||
* Custom function receives the already-modified current orientation value.
|
||||
* It should be replaced or added to as the custom function modifier sees fit.
|
||||
*/
|
||||
void camera::set_custom_orientation_function(void (*n_func_custom_orientation)(camera* /*cam*/, matrix* /*camera_ori*/))
|
||||
void camera::set_custom_orientation_function(void (*n_func_custom_orientation)(camera *cam, matrix *camera_ori))
|
||||
{
|
||||
func_custom_orientation = n_func_custom_orientation;
|
||||
}
|
||||
|
||||
void camera::set_position(vec3d *in_position, float in_translation_time, float in_translation_acceleration_time, float in_translation_deceleration_time, float in_end_velocity)
|
||||
{
|
||||
if(in_position != NULL && in_translation_time == 0.0f && in_translation_acceleration_time == 0.0f && in_translation_deceleration_time == 0.0f)
|
||||
if(in_translation_time == 0.0f && in_translation_acceleration_time == 0.0f && in_translation_deceleration_time == 0.0f)
|
||||
{
|
||||
c_pos = *in_position;
|
||||
pos_x.set(c_pos.xyz.x);
|
||||
@@ -185,9 +164,16 @@ void camera::set_position(vec3d *in_position, float in_translation_time, float i
|
||||
pos_z.setAVD(in_position->xyz.z, in_translation_time, in_translation_acceleration_time, in_translation_deceleration_time, in_end_velocity);
|
||||
}
|
||||
|
||||
void camera::set_translation_velocity(vec3d *in_velocity, float in_acceleration_time)
|
||||
{
|
||||
pos_x.setVD(in_acceleration_time, in_acceleration_time, in_velocity->xyz.x);
|
||||
pos_y.setVD(in_acceleration_time, in_acceleration_time, in_velocity->xyz.y);
|
||||
pos_z.setVD(in_acceleration_time, in_acceleration_time, in_velocity->xyz.z);
|
||||
}
|
||||
|
||||
void camera::set_rotation(matrix *in_orientation, float in_rotation_time, float in_rotation_acceleration_time, float in_rotation_deceleration_time)
|
||||
{
|
||||
if(in_orientation != NULL && in_rotation_time == 0.0f && in_rotation_acceleration_time == 0.0f && in_rotation_deceleration_time == 0.0f)
|
||||
if(in_rotation_time == 0.0f && in_rotation_acceleration_time == 0.0f && in_rotation_deceleration_time == 0.0f)
|
||||
{
|
||||
c_ori = *in_orientation;
|
||||
for(int i = 0; i < 9; i++)
|
||||
@@ -238,7 +224,12 @@ void camera::set_rotation_facing(vec3d *in_target, float in_rotation_time, float
|
||||
set_rotation(&temp_matrix, in_rotation_time, in_rotation_acceleration_time, in_rotation_deceleration_time);
|
||||
}
|
||||
|
||||
void camera::do_frame(float /*in_frametime*/)
|
||||
void camera::set_rotation_velocity(angles *in_rotation_rate, float in_acceleration_time)
|
||||
{
|
||||
Error(LOCATION, "This function is disabled until further notice.");
|
||||
}
|
||||
|
||||
void camera::do_frame(float in_frametime)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -279,14 +270,11 @@ float camera::get_fov()
|
||||
return c_fov;
|
||||
}
|
||||
|
||||
eye* get_submodel_eye(polymodel *pm, int submodel_num);
|
||||
void camera::get_info(vec3d *position, matrix *orientation)
|
||||
{
|
||||
if(position == NULL && orientation == NULL)
|
||||
return;
|
||||
|
||||
eye* eyep = NULL;
|
||||
vec3d host_normal;
|
||||
|
||||
//POSITION
|
||||
if(!(flags & CAM_STATIONARY_POS) || object_host.IsValid())
|
||||
{
|
||||
@@ -315,20 +303,7 @@ void camera::get_info(vec3d *position, matrix *orientation)
|
||||
}
|
||||
else
|
||||
{
|
||||
eyep = get_submodel_eye(pm, object_host_submodel);
|
||||
if(eyep)
|
||||
{
|
||||
Assertion(objp->type == OBJ_SHIP, "This part of the code expects the object to be a ship");
|
||||
|
||||
vec3d c_pos_in;
|
||||
find_submodel_instance_point_normal(&c_pos_in, &host_normal, Ships[objp->instance].model_instance_num, eyep->parent, &eyep->pnt, &eyep->norm);
|
||||
vm_vec_unrotate(&c_pos, &c_pos_in, &objp->orient);
|
||||
vm_vec_add2(&c_pos, &objp->pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
model_find_world_point( &c_pos, &pt, pm->id, object_host_submodel, &objp->orient, &objp->pos );
|
||||
}
|
||||
model_find_world_point( &c_pos, &pt, pm->id, object_host_submodel, &objp->orient, &objp->pos );
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -337,7 +312,7 @@ void camera::get_info(vec3d *position, matrix *orientation)
|
||||
}
|
||||
|
||||
//Do custom position stuff, if needed
|
||||
if(func_custom_position != NULL && !eyep)
|
||||
if(func_custom_position != NULL)
|
||||
{
|
||||
func_custom_position(this, &c_pos);
|
||||
}
|
||||
@@ -349,7 +324,6 @@ void camera::get_info(vec3d *position, matrix *orientation)
|
||||
//ORIENTATION
|
||||
if(orientation != NULL)
|
||||
{
|
||||
bool target_set = false;
|
||||
if(!(flags & CAM_STATIONARY_ORI) || object_target.IsValid() || object_host.IsValid())
|
||||
{
|
||||
if(object_target.IsValid())
|
||||
@@ -379,19 +353,10 @@ void camera::get_info(vec3d *position, matrix *orientation)
|
||||
vec3d targetvec;
|
||||
vm_vec_normalized_dir(&targetvec, &target_pos, &c_pos);
|
||||
vm_vector_2_matrix(&c_ori, &targetvec, NULL, NULL);
|
||||
target_set = true;
|
||||
}
|
||||
else if(object_host.IsValid())
|
||||
{
|
||||
if(eyep)
|
||||
{
|
||||
vm_vector_2_matrix(&c_ori, &host_normal, vm_vec_same(&host_normal, &object_host.objp->orient.vec.uvec)?NULL:&object_host.objp->orient.vec.uvec, NULL);
|
||||
target_set = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
c_ori = object_host.objp->orient;
|
||||
}
|
||||
c_ori = object_host.objp->orient;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -411,7 +376,7 @@ void camera::get_info(vec3d *position, matrix *orientation)
|
||||
vm_orthogonalize_matrix(&c_ori);
|
||||
}
|
||||
//Do custom orientation stuff, if needed
|
||||
if(func_custom_orientation != NULL && !target_set)
|
||||
if(func_custom_orientation != NULL)
|
||||
{
|
||||
func_custom_orientation(this, &c_ori);
|
||||
}
|
||||
@@ -503,8 +468,8 @@ void warp_camera::do_frame(float in_frametime)
|
||||
|
||||
float tmp_angle = frand()*PI2;
|
||||
|
||||
tmp.xyz.x = 22.0f * sinf(tmp_angle);
|
||||
tmp.xyz.y = -22.0f * cosf(tmp_angle);
|
||||
tmp.xyz.x = 22.0f * (float)sin(tmp_angle);
|
||||
tmp.xyz.y = -22.0f * (float)cos(tmp_angle);
|
||||
|
||||
this->set_velocity( &tmp, 0 );
|
||||
}
|
||||
@@ -528,17 +493,8 @@ void warp_camera::get_info(vec3d *position, matrix *orientation)
|
||||
//*************************subtitle*************************
|
||||
|
||||
#define MAX_SUBTITLE_LINES 64
|
||||
subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char* in_imageanim, float in_display_time,
|
||||
float in_fade_time, const color *in_text_color, int in_text_fontnum, bool center_x, bool center_y, int in_width,
|
||||
int in_height, bool in_post_shaded)
|
||||
:display_time(-1.0f), fade_time(-1.0f), text_fontnum(-1), time_displayed(-1.0f), time_displayed_end(-1.0f),
|
||||
post_shaded(false)
|
||||
subtitle::subtitle(int in_x_pos, int in_y_pos, char* in_text, char* in_imageanim, float in_display_time, float in_fade_time, color *in_text_color, int in_text_fontnum, bool center_x, bool center_y, int in_width, int in_height, bool in_post_shaded)
|
||||
{
|
||||
// Initialize color
|
||||
gr_init_color(&text_color, 0, 0, 0);
|
||||
|
||||
SCP_string text_buf;
|
||||
|
||||
// basic init, this always has to be done
|
||||
memset( imageanim, 0, sizeof(imageanim) );
|
||||
memset( &text_pos, 0, 2*sizeof(int) );
|
||||
@@ -548,16 +504,17 @@ subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char*
|
||||
if ( ((in_text != NULL) && (strlen(in_text) <= 0)) && ((in_imageanim != NULL) && (strlen(in_imageanim) <= 0)) )
|
||||
return;
|
||||
|
||||
char text_buf[256];
|
||||
if (in_text != NULL && in_text[0] != '\0')
|
||||
{
|
||||
text_buf = in_text;
|
||||
sexp_replace_variable_names_with_values(text_buf);
|
||||
in_text = text_buf.c_str();
|
||||
strcpy_s(text_buf, in_text);
|
||||
sexp_replace_variable_names_with_values(text_buf, 256);
|
||||
in_text = text_buf;
|
||||
}
|
||||
|
||||
|
||||
int num_text_lines = 0;
|
||||
const char *text_line_ptrs[MAX_SUBTITLE_LINES];
|
||||
char *text_line_ptrs[MAX_SUBTITLE_LINES];
|
||||
int text_line_lens[MAX_SUBTITLE_LINES];
|
||||
|
||||
//Setup text
|
||||
@@ -565,10 +522,11 @@ subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char*
|
||||
int split_width = (in_width > 0) ? in_width : 200;
|
||||
|
||||
num_text_lines = split_str(in_text, split_width, text_line_lens, text_line_ptrs, MAX_SUBTITLE_LINES);
|
||||
SCP_string temp_str;
|
||||
for(int i = 0; i < num_text_lines; i++)
|
||||
{
|
||||
text_buf.assign(text_line_ptrs[i], text_line_lens[i]);
|
||||
text_lines.push_back(text_buf);
|
||||
temp_str.assign(text_line_ptrs[i], text_line_lens[i]);
|
||||
text_lines.push_back(temp_str);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -600,8 +558,8 @@ subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char*
|
||||
int old_fontnum;
|
||||
if (text_fontnum >= 0)
|
||||
{
|
||||
old_fontnum = font::get_current_fontnum();
|
||||
font::set_font(text_fontnum);
|
||||
old_fontnum = gr_get_current_fontnum();
|
||||
gr_set_font(text_fontnum);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -622,7 +580,7 @@ subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char*
|
||||
// restore old font
|
||||
if (old_fontnum >= 0)
|
||||
{
|
||||
font::set_font(old_fontnum);
|
||||
gr_set_font(old_fontnum);
|
||||
}
|
||||
|
||||
//Get image size
|
||||
@@ -641,20 +599,20 @@ subtitle::subtitle(int in_x_pos, int in_y_pos, const char* in_text, const char*
|
||||
|
||||
//Center it?
|
||||
if(center_x)
|
||||
image_pos.x = (gr_screen.center_w - tw)/2 + gr_screen.center_offset_x;
|
||||
image_pos.x = (gr_screen.max_w - tw)/2;
|
||||
if(center_y)
|
||||
image_pos.y = (gr_screen.center_h - th)/2 + gr_screen.center_offset_y;
|
||||
image_pos.y = (gr_screen.max_h - th)/2;
|
||||
}
|
||||
|
||||
if(in_x_pos < 0 && !center_x)
|
||||
image_pos.x += gr_screen.center_offset_x + gr_screen.center_w + in_x_pos;
|
||||
image_pos.x += gr_screen.max_w + in_x_pos;
|
||||
else if(!center_x)
|
||||
image_pos.x += gr_screen.center_offset_x + in_x_pos;
|
||||
image_pos.x += in_x_pos;
|
||||
|
||||
if(in_y_pos < 0 && !center_y)
|
||||
image_pos.y += gr_screen.center_offset_y + gr_screen.center_h + in_y_pos;
|
||||
image_pos.y += gr_screen.max_h + in_y_pos;
|
||||
else if(!center_y)
|
||||
image_pos.y += gr_screen.center_offset_y + in_y_pos;
|
||||
image_pos.y += in_y_pos;
|
||||
|
||||
image_pos.w = in_width;
|
||||
image_pos.h = in_height;
|
||||
@@ -698,8 +656,8 @@ void subtitle::do_frame(float frametime)
|
||||
int old_fontnum;
|
||||
if (text_fontnum >= 0)
|
||||
{
|
||||
old_fontnum = font::get_current_fontnum();
|
||||
font::set_font(text_fontnum);
|
||||
old_fontnum = gr_get_current_fontnum();
|
||||
gr_set_font(text_fontnum);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -713,14 +671,14 @@ void subtitle::do_frame(float frametime)
|
||||
|
||||
for(SCP_vector<SCP_string>::iterator line = text_lines.begin(); line != text_lines.end(); ++line)
|
||||
{
|
||||
gr_string(x, y, (char*)line->c_str(), GR_RESIZE_NONE);
|
||||
gr_string(x, y, (char*)line->c_str(), false);
|
||||
y += font_height;
|
||||
}
|
||||
|
||||
// restore old font
|
||||
if (old_fontnum >= 0)
|
||||
{
|
||||
font::set_font(old_fontnum);
|
||||
gr_set_font(old_fontnum);
|
||||
}
|
||||
|
||||
if(image_id >= 0)
|
||||
@@ -734,18 +692,18 @@ void subtitle::do_frame(float frametime)
|
||||
vec3d scale;
|
||||
|
||||
bm_get_info(image_id, &orig_w, &orig_h);
|
||||
scale.xyz.x = (image_pos.w > 0) ? (image_pos.w / (float) orig_w) : 1.0f;
|
||||
scale.xyz.y = (image_pos.h > 0) ? (image_pos.h / (float) orig_h) : 1.0f;
|
||||
scale.xyz.x = image_pos.w / (float) orig_w;
|
||||
scale.xyz.y = image_pos.h / (float) orig_h;
|
||||
scale.xyz.z = 1.0f;
|
||||
|
||||
gr_push_scale_matrix(&scale);
|
||||
gr_bitmap(fl2i(image_pos.x / scale.xyz.x), fl2i(image_pos.y / scale.xyz.y), GR_RESIZE_NONE);
|
||||
gr_bitmap(image_pos.x, image_pos.y, false);
|
||||
gr_pop_scale_matrix();
|
||||
}
|
||||
// no scaling
|
||||
else
|
||||
{
|
||||
gr_bitmap(image_pos.x, image_pos.y, GR_RESIZE_NONE);
|
||||
gr_bitmap(image_pos.x, image_pos.y, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -790,7 +748,7 @@ void subtitle::clone(const subtitle &sub)
|
||||
post_shaded = sub.post_shaded;
|
||||
}
|
||||
|
||||
subtitle& subtitle::operator=(const subtitle &sub)
|
||||
const subtitle &subtitle::operator=(const subtitle &sub)
|
||||
{
|
||||
if (this != &sub) {
|
||||
if (image_id != -1) {
|
||||
@@ -812,7 +770,7 @@ camid::camid()
|
||||
sig = -1;
|
||||
}
|
||||
|
||||
camid::camid(size_t n_idx, int n_sig)
|
||||
camid::camid(int n_idx, int n_sig)
|
||||
{
|
||||
idx = n_idx;
|
||||
sig = n_sig;
|
||||
@@ -826,7 +784,7 @@ camera* camid::getCamera()
|
||||
return Cameras[idx];
|
||||
}
|
||||
|
||||
size_t camid::getIndex()
|
||||
uint camid::getIndex()
|
||||
{
|
||||
return idx;
|
||||
}
|
||||
@@ -861,9 +819,6 @@ void cam_close()
|
||||
{
|
||||
//Set Current_camera to nothing
|
||||
Current_camera = camid();
|
||||
for (auto ii = Cameras.begin(); ii != Cameras.end(); ++ii) {
|
||||
delete * ii;
|
||||
}
|
||||
Cameras.clear();
|
||||
}
|
||||
|
||||
@@ -873,14 +828,14 @@ int cam_get_next_sig()
|
||||
return next_sig++;
|
||||
}
|
||||
|
||||
camid cam_create(const char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object, int n_object_host_submodel)
|
||||
camid cam_create(char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object, int n_object_host_submodel)
|
||||
{
|
||||
matrix ori;
|
||||
vm_vector_2_matrix_norm(&ori, n_norm);
|
||||
return cam_create(n_name, n_pos, &ori, n_object, n_object_host_submodel);
|
||||
}
|
||||
|
||||
camid cam_create(const char *n_name, vec3d *n_pos, matrix *n_ori, object *n_object, int n_object_host_submodel)
|
||||
camid cam_create(char *n_name, vec3d *n_pos, matrix *n_ori, object *n_object, int n_object_host_submodel)
|
||||
{
|
||||
camera *cam = NULL;
|
||||
camid cid;
|
||||
@@ -942,7 +897,7 @@ camid cam_get_current()
|
||||
return Current_camera;
|
||||
}
|
||||
|
||||
size_t cam_get_num()
|
||||
uint cam_get_num()
|
||||
{
|
||||
return Cameras.size();
|
||||
}
|
||||
@@ -950,7 +905,7 @@ size_t cam_get_num()
|
||||
/**
|
||||
* Looks up camera by name, returns -1 on failure
|
||||
*/
|
||||
camid cam_lookup(const char* name)
|
||||
camid cam_lookup(char *name)
|
||||
{
|
||||
size_t i, size=Cameras.size();
|
||||
for(i = 0; i < size; i++)
|
||||
@@ -975,15 +930,12 @@ bool cam_set_camera(camid cid)
|
||||
Viewer_mode |= VM_FREECAMERA;
|
||||
Current_camera = cid;
|
||||
|
||||
if (!Cutscene_camera_displays_hud)
|
||||
if(!Camera_hud_draw_saved)
|
||||
{
|
||||
if(!Camera_hud_draw_saved)
|
||||
{
|
||||
Camera_hud_draw_value = hud_get_draw();
|
||||
Camera_hud_draw_saved = true;
|
||||
}
|
||||
hud_set_draw(0);
|
||||
Camera_hud_draw_value = hud_get_draw();
|
||||
Camera_hud_draw_saved = true;
|
||||
}
|
||||
hud_set_draw(0);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -991,11 +943,8 @@ void cam_reset_camera()
|
||||
{
|
||||
Viewer_mode &= ~VM_FREECAMERA;
|
||||
|
||||
if (!Cutscene_camera_displays_hud)
|
||||
{
|
||||
hud_set_draw(Camera_hud_draw_value);
|
||||
Camera_hud_draw_saved = false;
|
||||
}
|
||||
hud_set_draw(Camera_hud_draw_value);
|
||||
Camera_hud_draw_saved = false;
|
||||
}
|
||||
|
||||
void subtitles_close()
|
||||
@@ -1021,59 +970,4 @@ void subtitles_do_frame_post_shaded(float frametime)
|
||||
if ( sub->is_post_shaded( ) )
|
||||
sub->do_frame(frametime);
|
||||
}
|
||||
}
|
||||
|
||||
vec3d normal_cache;
|
||||
|
||||
void get_turret_cam_pos(camera *cam, vec3d *pos)
|
||||
{
|
||||
object_h obj(cam->get_object_host());
|
||||
if(!obj.IsValid())
|
||||
return;
|
||||
ship* shipp = &Ships[cam->get_object_host()->instance];
|
||||
ship_subsys* ssp = GET_FIRST(&shipp->subsys_list);
|
||||
while ( ssp != END_OF_LIST( &shipp->subsys_list ) )
|
||||
{
|
||||
if(ssp->system_info->subobj_num == cam->get_object_host_submodel())
|
||||
{
|
||||
ship_get_global_turret_gun_info(cam->get_object_host(), ssp, pos, &normal_cache, 1, NULL);
|
||||
vec3d offset = vmd_zero_vector;
|
||||
offset.xyz.x = 0.0001f;
|
||||
vm_vec_add2(pos, &offset); // prevent beam turrets from crashing with a nullvec
|
||||
break;
|
||||
}
|
||||
ssp = GET_NEXT( ssp );
|
||||
}
|
||||
}
|
||||
|
||||
void get_turret_cam_orient(camera *cam, matrix *ori)
|
||||
{
|
||||
object_h obj(cam->get_object_host());
|
||||
if(!obj.IsValid())
|
||||
return;
|
||||
vm_vector_2_matrix(ori, &normal_cache, vm_vec_same(&normal_cache, &cam->get_object_host()->orient.vec.uvec)?NULL:&cam->get_object_host()->orient.vec.uvec, NULL);
|
||||
}
|
||||
|
||||
eye* get_submodel_eye(polymodel *pm, int submodel_num)
|
||||
{
|
||||
if(pm->n_view_positions > 0)
|
||||
{
|
||||
for(int i = 0; i < pm->n_view_positions; ++i)
|
||||
{
|
||||
if(pm->view_positions[i].parent == submodel_num)
|
||||
{
|
||||
return &pm->view_positions[i];
|
||||
}
|
||||
int sm = pm->submodel[submodel_num].first_child;
|
||||
while(sm > 0) //look for eyepoints attached to children, important for turret arms
|
||||
{
|
||||
if(pm->view_positions[i].parent == sm)
|
||||
{
|
||||
return &pm->view_positions[i];
|
||||
}
|
||||
sm = pm->submodel[sm].next_sibling;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
+16
-16
@@ -2,11 +2,11 @@
|
||||
#ifndef _CAMERA_H
|
||||
#define _CAMERA_H
|
||||
|
||||
#include "globalincs/globals.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "graphics/2d.h"
|
||||
#include "object/object.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "globalincs/globals.h"
|
||||
#include "physics/physics.h" //for avd
|
||||
#include "object/object.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
class camera
|
||||
{
|
||||
friend class avd_camera;
|
||||
protected:
|
||||
char name[NAME_LENGTH];
|
||||
int sig;
|
||||
@@ -42,13 +43,13 @@ protected:
|
||||
vec3d c_pos;
|
||||
matrix c_ori;
|
||||
public:
|
||||
camera(const char *in_name=NULL, int in_signature=-1);
|
||||
camera(char *in_name=NULL, int in_signature=-1);
|
||||
~camera();
|
||||
void clear();
|
||||
void reset();
|
||||
|
||||
//Set
|
||||
void set_name(const char *in_name);
|
||||
void set_name(char *in_name);
|
||||
|
||||
void set_object_host(object *objp, int n_object_host_submodel = -1);
|
||||
void set_object_target(object *objp, int n_object_target_submodel = -1);
|
||||
@@ -59,13 +60,15 @@ public:
|
||||
void set_fov(float in_fov, float in_fov_time = 0.0f, float in_fov_acceleration_time = 0.0f, float in_deceleration_time = 0.0f);
|
||||
|
||||
void set_position(vec3d *in_position = NULL, float in_translation_time = 0.0f, float in_translation_acceleration_time = 0.0f, float in_translation_deceleration_time = 0.0f, float in_end_velocity = 0.0f);
|
||||
void set_translation_velocity(vec3d *in_velocity, float in_acceleration_time = 0.0f);
|
||||
|
||||
void set_rotation(matrix *in_orientation = NULL, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f, float in_rotation_deceleration_time = 0.0f);
|
||||
void set_rotation(angles *in_angles, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f, float in_rotation_deceleration_time = 0.0f);
|
||||
void set_rotation_facing(vec3d *in_target, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f, float in_rotation_deceleration_time = 0.0f);
|
||||
void set_rotation_velocity(angles *in_rotation_rate, float in_acceleration_time = 0.0f);
|
||||
|
||||
//Get
|
||||
const char* get_name() { return name; }
|
||||
char *get_name() {return name;}
|
||||
int get_signature() {return sig;}
|
||||
object *get_object_host();
|
||||
int get_object_host_submodel();
|
||||
@@ -134,13 +137,13 @@ private:
|
||||
|
||||
bool post_shaded;
|
||||
public:
|
||||
subtitle(int in_x_pos, int in_y_pos, const char* in_text = NULL, const char* in_imageanim = NULL,
|
||||
float in_display_time = 0, float in_fade_time = 0.0f, const color *in_text_color = NULL, int in_text_fontnum = -1,
|
||||
subtitle(int in_x_pos, int in_y_pos, char* in_text = NULL, char* in_imageanim = NULL,
|
||||
float in_display_time = 0, float in_fade_time = 0.0f, color *in_text_color = NULL, int in_text_fontnum = -1,
|
||||
bool center_x = false, bool center_y = false, int in_width = 0, int in_height = 0, bool post_shaded=false);
|
||||
~subtitle();
|
||||
|
||||
subtitle(const subtitle &sub) { clone(sub); }
|
||||
subtitle& operator=(const subtitle &sub);
|
||||
const subtitle &operator=(const subtitle &sub);
|
||||
|
||||
void do_frame(float frametime);
|
||||
bool is_post_shaded( ) { return post_shaded; }
|
||||
@@ -155,18 +158,15 @@ extern float Sexp_fov;
|
||||
void cam_init();
|
||||
void cam_close();
|
||||
void cam_do_frame(float frametime);
|
||||
camid cam_create(const char *n_name=NULL, vec3d *n_pos=NULL, matrix *n_ori=NULL, object *n_object=NULL, int n_submodel_parent=-1);
|
||||
camid cam_create(const char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object=NULL, int n_submodel_parent=-1);
|
||||
camid cam_create(char *n_name=NULL, vec3d *n_pos=NULL, matrix *n_ori=NULL, object *n_object=NULL, int n_submodel_parent=-1);
|
||||
camid cam_create(char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object=NULL, int n_submodel_parent=-1);
|
||||
void cam_delete(camid cid);
|
||||
bool cam_set_camera(camid cid);
|
||||
void cam_reset_camera();
|
||||
camid cam_lookup(const char* name);
|
||||
camid cam_lookup(char *name);
|
||||
camid cam_get_camera(uint index);
|
||||
camid cam_get_current();
|
||||
size_t cam_get_num();
|
||||
|
||||
void get_turret_cam_pos(camera *cam, vec3d *pos);
|
||||
void get_turret_cam_orient(camera *cam, matrix *ori);
|
||||
uint cam_get_num();
|
||||
|
||||
void subtitles_close();
|
||||
void subtitles_do_frame(float frametime);
|
||||
|
||||
+377
-437
File diff suppressed because it is too large.
Load diff
+60
-133
@@ -13,7 +13,7 @@
|
||||
#define __CFILE_H__
|
||||
|
||||
|
||||
#include <ctime>
|
||||
#include <time.h>
|
||||
#include "globalincs/pstypes.h"
|
||||
|
||||
#include <stdexcept>
|
||||
@@ -78,12 +78,9 @@ typedef struct {
|
||||
#define CF_TYPE_INTEL_ANIMS 34
|
||||
#define CF_TYPE_SCRIPTS 35
|
||||
#define CF_TYPE_FICTION 36
|
||||
#define CF_TYPE_FREDDOCS 37
|
||||
#define CF_TYPE_INTERFACE_MARKUP 38
|
||||
#define CF_TYPE_INTERFACE_CSS 39
|
||||
|
||||
#define CF_MAX_PATH_TYPES \
|
||||
40 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
|
||||
#define CF_MAX_PATH_TYPES 37 // Can be as high as you'd like //DTP; yeah but beware alot of things uses CF_MAX_PATH_TYPES
|
||||
|
||||
|
||||
// TRUE if type is specified and valid
|
||||
#define CF_TYPE_SPECIFIED(path_type) (((path_type)>CF_TYPE_INVALID) && ((path_type)<CF_MAX_PATH_TYPES))
|
||||
@@ -97,67 +94,12 @@ typedef struct {
|
||||
#define CF_SORT_TIME 2
|
||||
#define CF_SORT_REVERSE 3
|
||||
|
||||
/**
|
||||
* @brief Contains a collection of flags for specifying from where a CFILE should be opened
|
||||
*
|
||||
* There are two types of flags. CF_LOCATION_GAME_ROOT and CF_LOCATION_USER_ROOT specify in which basic root directory
|
||||
* CFile should search for files.
|
||||
*
|
||||
* The remaining flags control what type of location may be used for the operation. It's possible to restrict the
|
||||
* location to the primary mod, the remaining mods or the top-level root directory.
|
||||
*/
|
||||
enum CFileLocationFlags {
|
||||
CF_LOCATION_ROOT_GAME = 1 << 0, //!< The game root location. This is the location of the game data (e.g. FS2 retail)
|
||||
/**
|
||||
* @brief The user directories.
|
||||
*
|
||||
* If the engine is in portable mode then using this flag exclusively will result in a failure to open files!
|
||||
*/
|
||||
CF_LOCATION_ROOT_USER = 1 << 1,
|
||||
|
||||
/**
|
||||
* @brief The memory root
|
||||
*
|
||||
* This contains all the built-in files available to the engine.
|
||||
*/
|
||||
CF_LOCATION_ROOT_MEMORY = 1 << 2,
|
||||
|
||||
/**
|
||||
* @brief Mask for extracting root type from a location bit field
|
||||
*/
|
||||
CF_LOCATION_ROOT_MASK = 0xFFFF,
|
||||
|
||||
CF_LOCATION_TYPE_ROOT = 1 << 16, //!< The basic, top-level root location
|
||||
/**
|
||||
* @brief The primary mod location.
|
||||
*
|
||||
* This is the mod that appears first on the command line. If there are no mods then the root location is considered
|
||||
* to be the primary mod
|
||||
*/
|
||||
CF_LOCATION_TYPE_PRIMARY_MOD = 1 << 17,
|
||||
/**
|
||||
* @brief The remaining mods.
|
||||
*
|
||||
* If there are no mods on the command line then this might not include any valid location.
|
||||
*/
|
||||
CF_LOCATION_TYPE_SECONDARY_MODS = 1 << 18,
|
||||
|
||||
/**
|
||||
* @brief Bitmask for extracting the type from a location bit field
|
||||
*/
|
||||
CF_LOCATION_TYPE_MASK = 0xFFFF0000,
|
||||
|
||||
/**
|
||||
* @brief A combination of all flags
|
||||
*
|
||||
* This should be used when the default behavior without any location filtering is desired.
|
||||
*/
|
||||
CF_LOCATION_ALL = CF_LOCATION_ROOT_MASK | CF_LOCATION_TYPE_MASK
|
||||
};
|
||||
#define cfread_fix(file) (fix)cfread_int(file)
|
||||
#define cfwrite_fix(i,file) cfwrite_int(i,file)
|
||||
|
||||
// callback function used for get_file_list() to filter files to be added to list. Return 1
|
||||
// to add file to list, or 0 to not add it.
|
||||
extern int (*Get_file_list_filter)(const char *filename);
|
||||
extern int (*Get_file_list_filter)(char *filename);
|
||||
|
||||
// extra check for child directory under CF_TYPE_*
|
||||
// NOTE: if specified cf_get_file_list() will not search pack files!
|
||||
@@ -167,54 +109,61 @@ extern const char *Get_file_list_child;
|
||||
// cfile directory. valid after cfile_init() returns successfully
|
||||
#define CFILE_ROOT_DIRECTORY_LEN 256
|
||||
extern char Cfile_root_dir[CFILE_ROOT_DIRECTORY_LEN];
|
||||
#ifdef SCP_UNIX
|
||||
extern char Cfile_user_dir[CFILE_ROOT_DIRECTORY_LEN];
|
||||
#endif
|
||||
|
||||
//================= LOW-LEVEL FUNCTIONS ==================
|
||||
int cfile_init(const char *exe_dir, const char *cdrom_dir=NULL);
|
||||
void cfile_close();
|
||||
// Call this once at the beginning of the program
|
||||
int cfile_init(char *exe_dir,char *cdrom_dir=NULL);
|
||||
|
||||
// Call this if pack files got added or removed or the
|
||||
// cdrom changed. This will refresh the list of filenames
|
||||
// stored in packfiles and on the cdrom.
|
||||
void cfile_refresh();
|
||||
|
||||
// add an extension to a filename if it doesn't already have it
|
||||
char *cf_add_ext(const char *filename, const char *ext);
|
||||
char *cf_add_ext(char *filename, char *ext);
|
||||
|
||||
// return CF_TYPE (directory location type) of a CFILE you called cfopen() successfully on.
|
||||
int cf_get_dir_type(CFILE *cfile);
|
||||
|
||||
// Opens the file. If no path is given, use the extension to look into the
|
||||
// default path. If mode is NULL, delete the file.
|
||||
CFILE* _cfopen(const char* source_file, int line, const char* filename, const char* mode, int type = CFILE_NORMAL,
|
||||
int dir_type = CF_TYPE_ANY, bool localize = false, uint32_t location_flags = CF_LOCATION_ALL);
|
||||
#define cfopen(...) _cfopen(LOCATION, __VA_ARGS__) // Pass source location to the function
|
||||
// default path. If mode is NULL, delete the file.
|
||||
CFILE *cfopen(char *filename, char *mode, int type = CFILE_NORMAL, int dir_type = CF_TYPE_ANY, bool localize = false);
|
||||
|
||||
// like cfopen(), but it accepts a fully qualified path only (ie, the result of a cf_find_file_location() call)
|
||||
// NOTE: only supports reading files!!
|
||||
CFILE *_cfopen_special(const char* source_file, int line, const char *file_path, const char *mode,
|
||||
const size_t size, const size_t offset, const void* data, int dir_type = CF_TYPE_ANY);
|
||||
#define cfopen_special(...) _cfopen_special(LOCATION, __VA_ARGS__) // Pass source location to the function
|
||||
CFILE *cfopen_special(char *file_path, char *mode, const int size, const int offset, int dir_type = CF_TYPE_ANY);
|
||||
|
||||
// Flush the open file buffer
|
||||
int cflush(CFILE *cfile);
|
||||
|
||||
// version number of opened file. Will be 0 unless you put something else here after you
|
||||
// open a file. Once set, you can use minimum version numbers with the read functions.
|
||||
void cf_set_version( CFILE * cfile, int version );
|
||||
|
||||
// will throw an error if cfread*() functions read past this mark
|
||||
// converted to raw offsets when used, but gets passed actual length from current position
|
||||
// setting 'len' to zero will disable the check
|
||||
void cf_set_max_read_len(CFILE *cfile, size_t len);
|
||||
|
||||
// Deletes a file. Returns 0 on error, 1 if successful
|
||||
int cf_delete(const char *filename, int dir_type, uint32_t location_flags = CF_LOCATION_ALL);
|
||||
int cf_delete(char *filename, int dir_type);
|
||||
|
||||
// Same as _access function to read a file's access bits
|
||||
int cf_access(const char *filename, int dir_type, int mode);
|
||||
int cf_access(char *filename, int dir_type, int mode);
|
||||
|
||||
// Returns 1 if the file exists, 0 if not.
|
||||
// Checks only the file system.
|
||||
int cf_exists(const char *filename, int dir_type);
|
||||
int cf_exists(char *filename, int dir_type);
|
||||
|
||||
// Goober5000
|
||||
// Returns 1 if the file exists, 0 if not.
|
||||
// Checks both the file system and the VPs.
|
||||
int cf_exists_full(const char *filename, int dir_type);
|
||||
int cf_exists_full(char *filename, int dir_type);
|
||||
// check num_ext worth of ext_list extensions
|
||||
int cf_exists_full_ext(const char *filename, int dir_type, const int num_ext, const char **ext_list);
|
||||
int cf_exists_full_ext(char *filename, int dir_type, const int num_ext, const char **ext_list);
|
||||
|
||||
// ctmpfile() opens a temporary file stream. File is deleted automatically when closed
|
||||
CFILE *ctmpfile();
|
||||
@@ -234,6 +183,10 @@ int cfread(void *buf, int elsize, int nelem, CFILE *fp);
|
||||
// cfwrite() writes to the file
|
||||
int cfwrite(const void *buf, int elsize, int nelem, CFILE *cfile);
|
||||
|
||||
// Reads/writes RLE compressed data.
|
||||
int cfread_compressed(void *buf, int elsize, int nelem, CFILE *cfile);
|
||||
int cfwrite_compressed(void *param_buf, int param_elsize, int param_nelem, CFILE *cfile);
|
||||
|
||||
// Moves the file pointer
|
||||
int cfseek(CFILE *fp, int offset, int where);
|
||||
|
||||
@@ -244,7 +197,7 @@ int cftell(CFILE *fp);
|
||||
int cfputc(int c, CFILE *cfile);
|
||||
|
||||
// cfputs() writes a string to a file
|
||||
int cfputs(const char *str, CFILE *cfile);
|
||||
int cfputs(char *str, CFILE *cfile);
|
||||
|
||||
// cfgetc() reads a character to a file
|
||||
int cfgetc(CFILE *cfile);
|
||||
@@ -256,23 +209,23 @@ char *cfgets(char *buf, int n, CFILE *cfile);
|
||||
int cfeof(CFILE *cfile);
|
||||
|
||||
// Return the data pointer associated with the CFILE structure (for memory mapped files)
|
||||
const void *cf_returndata(CFILE *cfile);
|
||||
void *cf_returndata(CFILE *cfile);
|
||||
|
||||
// get the 2 byte checksum of the passed filename - return 0 if operation failed, 1 if succeeded
|
||||
int cf_chksum_short(const char *filename, ushort *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
|
||||
int cf_chksum_short(char *filename, ushort *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
|
||||
|
||||
// get the 2 byte checksum of the passed file - return 0 if operation failed, 1 if succeeded
|
||||
// NOTE : preserves current file position
|
||||
int cf_chksum_short(CFILE *file, ushort *chksum, int max_size = -1);
|
||||
|
||||
// get the 32 bit CRC checksum of the passed filename - return 0 if operation failed, 1 if succeeded
|
||||
int cf_chksum_long(const char *filename, uint *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
|
||||
int cf_chksum_long(char *filename, uint *chksum, int max_size = -1, int cf_type = CF_TYPE_ANY );
|
||||
|
||||
// get the 32 bit CRC checksum of the passed file - return 0 if operation failed, 1 if succeeded
|
||||
// NOTE : preserves current file position
|
||||
int cf_chksum_long(CFILE *file, uint *chksum, int max_size = -1);
|
||||
|
||||
int cf_chksum_pack(const char *filename, uint *chk_long, bool full = false);
|
||||
int cf_chksum_pack(char *filename, uint *chk_long, bool full = false);
|
||||
|
||||
// convenient for misc checksumming purposes ------------------------------------------
|
||||
|
||||
@@ -280,20 +233,21 @@ int cf_chksum_pack(const char *filename, uint *chk_long, bool full = false);
|
||||
ushort cf_add_chksum_short(ushort seed, ubyte *buffer, int size);
|
||||
|
||||
// update cur_chksum with the chksum of the new_data of size new_data_size
|
||||
uint cf_add_chksum_long(uint seed, ubyte *buffer, size_t size);
|
||||
uint cf_add_chksum_long(uint seed, ubyte *buffer, int size);
|
||||
|
||||
// convenient for misc checksumming purposes ------------------------------------------
|
||||
|
||||
//================= HIGH LEVEL FUNCTIONS ==================
|
||||
int cfexist(char *filename); // Returns true if file exists on disk (1) or in hog (2).
|
||||
|
||||
// rename a file, utilizing the extension to determine where file is.
|
||||
#define CF_RENAME_SUCCESS 0 // successfully renamed the file
|
||||
#define CF_RENAME_FAIL_ACCESS 1 // new name could not be created
|
||||
#define CF_RENAME_FAIL_EXIST 2 // old name does not exist
|
||||
int cf_rename(const char *old_name, const char *name, int type = CF_TYPE_ANY );
|
||||
int cf_rename(char *old_name, char *name, int type = CF_TYPE_ANY );
|
||||
|
||||
// changes the attributes of a file
|
||||
void cf_attrib(const char *name, int set, int clear, int type);
|
||||
void cf_attrib(char *name, int set, int clear, int type);
|
||||
|
||||
// flush (delete all files in) the passed directory (by type), return the # of files deleted
|
||||
// NOTE : WILL NOT DELETE READ-ONLY FILES
|
||||
@@ -302,6 +256,7 @@ int cfile_flush_dir(int type);
|
||||
// functions for reading from cfile
|
||||
// These are all high level, built up from
|
||||
// cfread.
|
||||
int cfgetc(CFILE *fp);
|
||||
char *cfgets(char *buf, size_t n, CFILE *fp);
|
||||
char cfread_char(CFILE *file, int ver = 0, char deflt = 0);
|
||||
ubyte cfread_ubyte(CFILE *file, int ver = 0, ubyte deflt = 0);
|
||||
@@ -311,6 +266,7 @@ int cfread_int(CFILE *file, int ver = 0, int deflt = 0);
|
||||
uint cfread_uint(CFILE *file, int ver = 0, uint deflt = 0);
|
||||
float cfread_float(CFILE *file, int ver = 0, float deflt = 0.0f);
|
||||
void cfread_vector(vec3d *vec, CFILE *file, int ver = 0, vec3d *deflt = NULL);
|
||||
void cfread_angles(angles *ang, CFILE *file, int ver = 0, angles *deflt = NULL);
|
||||
|
||||
// Reads variable length, null-termined string. Will only read up
|
||||
// to n characters.
|
||||
@@ -326,13 +282,6 @@ void cfread_string(char *buf,int n, CFILE *file);
|
||||
*/
|
||||
void cfread_string_len(char *buf,int n, CFILE *file);
|
||||
|
||||
/**
|
||||
* @brief Read a string from the file where the length is stored in the file
|
||||
* @param file The file to read the string from
|
||||
* @return The string that was read
|
||||
*/
|
||||
SCP_string cfread_string_len(CFILE *file);
|
||||
|
||||
// functions for writing cfiles
|
||||
int cfwrite_char(char c, CFILE *file);
|
||||
int cfwrite_float(float f, CFILE *file);
|
||||
@@ -341,9 +290,11 @@ int cfwrite_uint(uint i, CFILE *file);
|
||||
int cfwrite_short(short s, CFILE *file);
|
||||
int cfwrite_ushort(ushort s, CFILE *file);
|
||||
int cfwrite_ubyte(ubyte u, CFILE *file);
|
||||
int cfwrite_vector(vec3d *vec, CFILE *file);
|
||||
int cfwrite_angles(angles *ang, CFILE *file);
|
||||
|
||||
// writes variable length, null-termined string.
|
||||
int cfwrite_string(const char *buf, CFILE *file);
|
||||
int cfwrite_string(char *buf, CFILE *file);
|
||||
|
||||
/**
|
||||
* @brief Write a fixed length string (not including its null terminator), with the length stored in file
|
||||
@@ -353,26 +304,12 @@ int cfwrite_string(const char *buf, CFILE *file);
|
||||
*/
|
||||
int cfwrite_string_len(const char *buf, CFILE *file);
|
||||
|
||||
int cf_get_file_list(SCP_vector<SCP_string>& list, int pathtype, const char* filter, int sort = CF_SORT_NONE,
|
||||
SCP_vector<file_list_info>* info = nullptr, uint32_t location_flags = CF_LOCATION_ALL);
|
||||
int cf_get_file_list(int max, char** list, int type, const char* filter, int sort = CF_SORT_NONE,
|
||||
file_list_info* info = nullptr, uint32_t location_flags = CF_LOCATION_ALL);
|
||||
int cf_get_file_list_preallocated(int max, char arr[][MAX_FILENAME_LEN], char** list, int type, const char* filter,
|
||||
int sort = CF_SORT_NONE, file_list_info* info = nullptr,
|
||||
uint32_t location_flags = CF_LOCATION_ALL);
|
||||
int cf_get_file_list( SCP_vector<SCP_string> &list, int pathtype, char *filter, int sort = CF_SORT_NONE, SCP_vector<file_list_info> *info = NULL );
|
||||
int cf_get_file_list( int max, char **list, int type, char *filter, int sort = CF_SORT_NONE, file_list_info *info = NULL );
|
||||
int cf_get_file_list_preallocated( int max, char arr[][MAX_FILENAME_LEN], char **list, int type, char *filter, int sort = CF_SORT_NONE, file_list_info *info = NULL );
|
||||
void cf_sort_filenames( int n, char **list, int sort, file_list_info *info = NULL );
|
||||
void cf_sort_filenames( SCP_vector<SCP_string> &list, int sort, SCP_vector<file_list_info> *info = NULL );
|
||||
|
||||
struct CFileLocation {
|
||||
bool found = false;
|
||||
SCP_string full_name;
|
||||
size_t size = 0;
|
||||
size_t offset = 0;
|
||||
const void* data_ptr = nullptr;
|
||||
|
||||
explicit CFileLocation(bool found_in = false) : found(found_in) {}
|
||||
};
|
||||
|
||||
// Searches for a file. Follows all rules and precedence and searches
|
||||
// CD's and pack files.
|
||||
// Input: filespace - Filename & extension
|
||||
@@ -382,17 +319,7 @@ struct CFileLocation {
|
||||
// size - File size
|
||||
// offset - Offset into pack file. 0 if not a packfile.
|
||||
// Returns: If not found returns 0.
|
||||
CFileLocation cf_find_file_location(const char* filespec, int pathtype, bool localize = false,
|
||||
uint32_t location_flags = CF_LOCATION_ALL);
|
||||
|
||||
struct CFileLocationExt : public CFileLocation {
|
||||
int extension_index = -1;
|
||||
|
||||
explicit CFileLocationExt(int extension_index_in = -1)
|
||||
: CFileLocation(extension_index_in >= 0), extension_index(extension_index_in)
|
||||
{
|
||||
}
|
||||
};
|
||||
int cf_find_file_location( char *filespec, int pathtype, int max_out, char *pack_filename, int *size, int *offset, bool localize = false);
|
||||
|
||||
// Searches for a file. Follows all rules and precedence and searches
|
||||
// CD's and pack files. Searches all locations in order for first filename using ext filter list.
|
||||
@@ -406,11 +333,10 @@ struct CFileLocationExt : public CFileLocation {
|
||||
// offset - Offset into pack file. 0 if not a packfile.
|
||||
// Returns: If not found returns -1, else returns offset into ext_list.
|
||||
// (NOTE: This function is exponentially slow, so don't use it unless truely needed!!)
|
||||
CFileLocationExt cf_find_file_location_ext(const char* filename, const int ext_num, const char** ext_list, int pathtype,
|
||||
bool localize = false);
|
||||
int cf_find_file_location_ext(char *filename, const int ext_num, const char **ext_list, int pathtype, int max_out = 0, char *pack_filename = NULL, int *size = NULL, int *offset = NULL, bool localize = false);
|
||||
|
||||
// Functions to change directories
|
||||
int cfile_chdir(const char *dir);
|
||||
int cfile_chdir(char *dir);
|
||||
|
||||
#ifdef _WIN32
|
||||
int cfile_chdrive(int DriveNum, int flag);
|
||||
@@ -422,8 +348,6 @@ int cfile_push_chdir(int type);
|
||||
// restore directory on top of the stack
|
||||
int cfile_pop_dir();
|
||||
|
||||
int cfile_get_path_type(const SCP_string& dir);
|
||||
|
||||
namespace cfile
|
||||
{
|
||||
// exceptions and other errors
|
||||
@@ -434,13 +358,16 @@ namespace cfile
|
||||
{
|
||||
}
|
||||
|
||||
explicit cfile_error(const std::string &excuse) : m_excuse(excuse)
|
||||
cfile_error(const std::string &excuse) : m_excuse(excuse)
|
||||
{
|
||||
}
|
||||
|
||||
~cfile_error() SCP_NOEXCEPT override {}
|
||||
~cfile_error() throw()
|
||||
{
|
||||
}
|
||||
|
||||
const char *what() const SCP_NOEXCEPT override {
|
||||
virtual const char *what() const throw()
|
||||
{
|
||||
return m_excuse.c_str();
|
||||
}
|
||||
|
||||
@@ -451,7 +378,7 @@ namespace cfile
|
||||
class max_read_length : public cfile_error
|
||||
{
|
||||
public:
|
||||
explicit max_read_length(const std::string &excuse) : cfile_error(excuse)
|
||||
max_read_length(const std::string &excuse) : cfile_error(excuse)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -460,6 +387,6 @@ namespace cfile
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
#endif /* __CFILE_H__ */
|
||||
+52
-76
@@ -11,9 +11,9 @@
|
||||
|
||||
#define _CFILE_INTERNAL
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cstdio>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
@@ -27,14 +27,13 @@
|
||||
#include "luaconf.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <limits>
|
||||
|
||||
|
||||
#define CHECK_POSITION
|
||||
|
||||
// Called once to setup the low-level reading code.
|
||||
|
||||
void cf_init_lowlevel_read_code( CFILE * cfile, size_t lib_offset, size_t size, size_t pos )
|
||||
void cf_init_lowlevel_read_code( CFILE * cfile, int lib_offset, int size, int pos )
|
||||
{
|
||||
Assert(cfile != NULL);
|
||||
|
||||
@@ -48,12 +47,13 @@ void cf_init_lowlevel_read_code( CFILE * cfile, size_t lib_offset, size_t size,
|
||||
|
||||
if ( cb->fp ) {
|
||||
if ( cb->lib_offset ) {
|
||||
fseek( cb->fp, (long)cb->lib_offset, SEEK_SET );
|
||||
fseek( cb->fp, cb->lib_offset, SEEK_SET );
|
||||
}
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
auto raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(raw_position == cb->raw_position);
|
||||
int raw_position;
|
||||
raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(raw_position == cb->raw_position);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -74,13 +74,19 @@ int cfeof(CFILE *cfile)
|
||||
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
|
||||
cb = &Cfile_block_list[cfile->id];
|
||||
|
||||
int result = 0;
|
||||
int result;
|
||||
|
||||
result = 0;
|
||||
|
||||
// cfeof() not supported for memory-mapped files
|
||||
Assert( !cb->data );
|
||||
|
||||
Assert(cb->fp != NULL);
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
int raw_position;
|
||||
raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(raw_position == cb->raw_position);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (cb->raw_position >= cb->size ) {
|
||||
@@ -104,17 +110,18 @@ int cftell( CFILE * cfile )
|
||||
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
|
||||
cb = &Cfile_block_list[cfile->id];
|
||||
|
||||
// Doesn't work for memory mapped files
|
||||
Assert( !cb->data );
|
||||
|
||||
Assert(cb->fp != NULL);
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
int raw_position;
|
||||
raw_position = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(raw_position == cb->raw_position);
|
||||
}
|
||||
#endif
|
||||
|
||||
// The rest of the code still uses ints, do an overflow check to detect cases where this fails
|
||||
Assertion(cb->raw_position <= static_cast<size_t>(std::numeric_limits<int>::max()),
|
||||
"Integer overflow in cftell, a file is probably too large (but I don't know which one).");
|
||||
return (int) cb->raw_position;
|
||||
return cb->raw_position;
|
||||
}
|
||||
|
||||
|
||||
@@ -133,9 +140,10 @@ int cfseek( CFILE *cfile, int offset, int where )
|
||||
|
||||
|
||||
// TODO: seek to offset in memory mapped file
|
||||
Assert( !cb->mem_mapped );
|
||||
Assert( !cb->data );
|
||||
Assert( cb->fp != NULL );
|
||||
|
||||
size_t goal_position;
|
||||
int goal_position;
|
||||
|
||||
switch( where ) {
|
||||
case CF_SEEK_SET:
|
||||
@@ -152,27 +160,15 @@ int cfseek( CFILE *cfile, int offset, int where )
|
||||
default:
|
||||
Int3();
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure we don't seek beyond the end of the file
|
||||
CAP(goal_position, cb->lib_offset, cb->lib_offset + cb->size);
|
||||
|
||||
int result = 0;
|
||||
|
||||
if (cb->fp) {
|
||||
// If we have a file pointer we can also seek in that file
|
||||
result = fseek(cb->fp, (long)goal_position, SEEK_SET );
|
||||
Assertion(goal_position >= cb->lib_offset, "Invalid offset values detected while seeking! Goal was " SIZE_T_ARG ", lib_offset is " SIZE_T_ARG ".", goal_position, cb->lib_offset);
|
||||
}
|
||||
// If we only have a data pointer this will do all the work
|
||||
int result = fseek(cb->fp, goal_position, SEEK_SET );
|
||||
cb->raw_position = goal_position - cb->lib_offset;
|
||||
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset == cb->raw_position);
|
||||
}
|
||||
int tmp_offset;
|
||||
tmp_offset = (int)ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset==cb->raw_position);
|
||||
#endif
|
||||
|
||||
return result;
|
||||
@@ -189,15 +185,21 @@ int cfread(void *buf, int elsize, int nelem, CFILE *cfile)
|
||||
if(!cf_is_valid(cfile))
|
||||
return 0;
|
||||
|
||||
size_t size = elsize*nelem;
|
||||
int size = elsize*nelem;
|
||||
|
||||
if(buf == NULL || size <= 0)
|
||||
return 0;
|
||||
|
||||
Cfile_block *cb = &Cfile_block_list[cfile->id];
|
||||
|
||||
// cfread() not supported for memory-mapped files
|
||||
if(cb->data != NULL)
|
||||
{
|
||||
Warning(LOCATION, "Writing is not supported for mem-mapped files");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( (cb->raw_position+size) > cb->size ) {
|
||||
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
|
||||
size = cb->size - cb->raw_position;
|
||||
if ( size < 1 ) {
|
||||
return 0;
|
||||
@@ -206,7 +208,7 @@ int cfread(void *buf, int elsize, int nelem, CFILE *cfile)
|
||||
}
|
||||
|
||||
if (cb->max_read_len) {
|
||||
if ( cb->raw_position+size > cb->max_read_len ) {
|
||||
if ( (size_t)(cb->raw_position+size) > cb->max_read_len ) {
|
||||
std::ostringstream s_buf;
|
||||
s_buf << "Attempted to read " << size << "-byte(s) beyond length limit";
|
||||
|
||||
@@ -214,27 +216,18 @@ int cfread(void *buf, int elsize, int nelem, CFILE *cfile)
|
||||
}
|
||||
}
|
||||
|
||||
size_t bytes_read;
|
||||
if (cb->data != nullptr) {
|
||||
// This is a file from memory
|
||||
bytes_read = size;
|
||||
memcpy(buf, reinterpret_cast<const char*>(cb->data) + cb->raw_position, size);
|
||||
} else {
|
||||
bytes_read = fread( buf, 1, size, cb->fp );
|
||||
}
|
||||
int bytes_read = fread( buf, 1, size, cb->fp );
|
||||
if ( bytes_read > 0 ) {
|
||||
cb->raw_position += bytes_read;
|
||||
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
|
||||
}
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
int tmp_offset;
|
||||
tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset==cb->raw_position);
|
||||
}
|
||||
#endif
|
||||
|
||||
return (int)(bytes_read / elsize);
|
||||
return bytes_read / elsize;
|
||||
|
||||
}
|
||||
|
||||
@@ -255,31 +248,14 @@ int cfread_lua_number(double *buf, CFILE *cfile)
|
||||
return 0;
|
||||
}
|
||||
|
||||
size_t advance = 0;
|
||||
int items_read;
|
||||
if (cb->fp) {
|
||||
long orig_pos = ftell(cb->fp);
|
||||
items_read = fscanf(cb->fp, LUA_NUMBER_SCAN, buf);
|
||||
advance = (size_t) (ftell(cb->fp)-orig_pos);
|
||||
} else {
|
||||
int read;
|
||||
// %n returns the number of bytes currently read so we append that to the scan format at the end so it will return
|
||||
// how many bytes we have consumed
|
||||
items_read = sscanf(reinterpret_cast<const char*>(cb->data), LUA_NUMBER_SCAN "%n", buf, &read);
|
||||
if (items_read == 2) {
|
||||
// We need to correct the items read counter since we read one additional item
|
||||
items_read = 1;
|
||||
}
|
||||
advance = (size_t) read;
|
||||
}
|
||||
cb->raw_position += advance;
|
||||
Assertion(cb->raw_position <= cb->size, "Invalid raw_position value detected!");
|
||||
long orig_pos = ftell(cb->fp);
|
||||
int items_read = fscanf(cb->fp, LUA_NUMBER_SCAN, buf);
|
||||
cb->raw_position += ftell(cb->fp)-orig_pos;
|
||||
|
||||
#if defined(CHECK_POSITION) && !defined(NDEBUG)
|
||||
if (cb->fp) {
|
||||
auto tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
int tmp_offset;
|
||||
tmp_offset = ftell(cb->fp) - cb->lib_offset;
|
||||
Assert(tmp_offset==cb->raw_position);
|
||||
}
|
||||
#endif
|
||||
|
||||
return items_read;
|
||||
|
||||
@@ -26,28 +26,26 @@ typedef struct Cfile_block {
|
||||
int type; // CFILE_BLOCK_UNUSED, CFILE_BLOCK_USED
|
||||
int dir_type; // directory location
|
||||
FILE *fp; // File pointer if opening an individual file
|
||||
const void *data; // Pointer for memory-mapped file access. NULL if not mem-mapped.
|
||||
bool mem_mapped; // Flag for memory mapped files (if data is not null and this is false it means that it's an embedded file)
|
||||
void *data; // Pointer for memory-mapped file access. NULL if not mem-mapped.
|
||||
#ifdef _WIN32
|
||||
HANDLE hInFile; // Handle from CreateFile()
|
||||
HANDLE hMapFile; // Handle from CreateFileMapping()
|
||||
#else
|
||||
// int fd; // file descriptor
|
||||
size_t data_length; // length of data for mmap
|
||||
#endif
|
||||
size_t lib_offset;
|
||||
size_t raw_position;
|
||||
size_t size; // for packed files
|
||||
int lib_offset;
|
||||
int raw_position;
|
||||
int size; // for packed files
|
||||
|
||||
size_t max_read_len; // max read offset, for special error handling
|
||||
|
||||
const char* source_file;
|
||||
int line_num;
|
||||
} Cfile_block;
|
||||
|
||||
#define MAX_CFILE_BLOCKS 64
|
||||
extern Cfile_block Cfile_block_list[MAX_CFILE_BLOCKS];
|
||||
extern CFILE Cfile_list[MAX_CFILE_BLOCKS];
|
||||
|
||||
// Called once to setup the low-level reading code.
|
||||
void cf_init_lowlevel_read_code( CFILE * cfile, size_t lib_offset, size_t size, size_t pos );
|
||||
void cf_init_lowlevel_read_code( CFILE * cfile, int lib_offset, int size, int pos );
|
||||
|
||||
#endif
|
||||
+354
-5
@@ -9,9 +9,9 @@
|
||||
|
||||
|
||||
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <cstdio>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <string>
|
||||
#include <algorithm>
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
#include <winbase.h> /* needed for memory mapping of file functions */
|
||||
#endif
|
||||
|
||||
#include "cfile/cfile.h"
|
||||
#include "globalincs/pstypes.h"
|
||||
#include "cfile/cfile.h"
|
||||
|
||||
|
||||
void cf_sort_filenames( SCP_vector<SCP_string> &list, int sort, SCP_vector<file_list_info> *info )
|
||||
@@ -200,4 +200,353 @@ void cf_sort_filenames( int n, char **list, int sort, file_list_info *info )
|
||||
}
|
||||
|
||||
nprintf(("Error", "Unknown sorting method %d passed to cf_sort_filenames()\n", sort));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if (0) // these aren't used anywhere now
|
||||
|
||||
// cf_compress - Do Run Length Compression on a block of data. Targa format.
|
||||
//
|
||||
// Usage:
|
||||
// out Buffer to write it out to
|
||||
// in Buffer to compress
|
||||
// bytecount Number of bytes input
|
||||
int cf_compress(char *out, char *in, int bytecount )
|
||||
{
|
||||
int pixcount; // number of pixels in the current packet
|
||||
char *inputpixel=NULL; // current input pixel position
|
||||
char *matchpixel=NULL; // pixel value to match for a run
|
||||
char *flagbyte=NULL; // location of last flag byte to set
|
||||
int rlcount; // current count in r.l. string
|
||||
int rlthresh; // minimum valid run length
|
||||
char *copyloc; // location to begin copying at
|
||||
|
||||
// set the threshold -- the minimum valid run length
|
||||
rlthresh = 2; // Require a 2 pixel span before rle'ing
|
||||
|
||||
// set the first pixel up
|
||||
|
||||
flagbyte = out; // place to put next flag if run
|
||||
inputpixel = in;
|
||||
pixcount = 1;
|
||||
rlcount = 0;
|
||||
copyloc = (char *)0;
|
||||
|
||||
// loop till data processing complete
|
||||
do {
|
||||
|
||||
// if we have accumulated a 128-byte packet, process it
|
||||
if ( pixcount == 129 ) {
|
||||
*flagbyte = 127;
|
||||
|
||||
// set the run flag if this is a run
|
||||
|
||||
if ( rlcount >= rlthresh ) {
|
||||
*flagbyte |= 0x80;
|
||||
pixcount = 2;
|
||||
}
|
||||
|
||||
// copy the data into place
|
||||
++flagbyte;
|
||||
memmove( flagbyte, copyloc, pixcount-1 );
|
||||
flagbyte += pixcount-1;
|
||||
pixcount = 1;
|
||||
|
||||
// set up for next packet
|
||||
continue;
|
||||
}
|
||||
|
||||
// if zeroth byte, handle as special case
|
||||
if ( pixcount == 1 ) {
|
||||
rlcount = 0;
|
||||
copyloc = inputpixel; /* point to 1st guy in packet */
|
||||
matchpixel = inputpixel; /* set pointer to pix to match */
|
||||
pixcount = 2;
|
||||
inputpixel += 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
// assembling a packet -- look at next pixel
|
||||
|
||||
// current pixel == match pixel?
|
||||
if ( *inputpixel == *matchpixel ) {
|
||||
|
||||
// establishing a run of enough length to
|
||||
// save space by doing it
|
||||
// -- write the non-run length packet
|
||||
// -- start run-length packet
|
||||
|
||||
if ( ++rlcount == rlthresh ) {
|
||||
|
||||
// close a non-run packet
|
||||
|
||||
if ( pixcount > (rlcount+1) ) {
|
||||
// write out length and do not set run flag
|
||||
|
||||
*flagbyte++ = (char)(pixcount - 2 - rlthresh);
|
||||
|
||||
memmove(flagbyte, copyloc, (pixcount-1-rlcount) );
|
||||
flagbyte += (pixcount-1-rlcount);
|
||||
|
||||
copyloc = inputpixel;
|
||||
pixcount = rlcount + 1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
// no match -- either break a run or continue without one
|
||||
// if a run exists break it:
|
||||
// write the bytes in the string (1+1)
|
||||
// start the next string
|
||||
|
||||
if ( rlcount >= rlthresh ) {
|
||||
|
||||
*flagbyte++ = (char)(0x80 | rlcount);
|
||||
memmove(flagbyte, copyloc, 1 );
|
||||
flagbyte += 1;
|
||||
pixcount = 1;
|
||||
continue;
|
||||
} else {
|
||||
|
||||
// not a match and currently not a run
|
||||
// - save the current pixel
|
||||
// - reset the run-length flag
|
||||
rlcount = 0;
|
||||
matchpixel = inputpixel;
|
||||
}
|
||||
}
|
||||
pixcount++;
|
||||
inputpixel += 1;
|
||||
} while ( inputpixel < (in + bytecount));
|
||||
|
||||
// quit this buffer without loosing any data
|
||||
if ( --pixcount >= 1 ) {
|
||||
*flagbyte = (char)(pixcount - 1);
|
||||
if ( rlcount >= rlthresh ) {
|
||||
*flagbyte |= 0x80;
|
||||
pixcount = 1;
|
||||
}
|
||||
|
||||
// copy the data into place
|
||||
++flagbyte;
|
||||
memmove(flagbyte, copyloc, pixcount );
|
||||
flagbyte += pixcount;
|
||||
}
|
||||
return(flagbyte-out);
|
||||
}
|
||||
|
||||
|
||||
// cf_decompress - Do Decompression on a run-length encoded block of data. Targa format.
|
||||
//
|
||||
// Usage:
|
||||
// out Buffer to write it out to
|
||||
// in Buffer to compress
|
||||
// bytecount Number of bytes input
|
||||
int cf_decompress(char *out, char *in )
|
||||
{
|
||||
int count;
|
||||
|
||||
char *param_out = out;
|
||||
|
||||
while(1) {
|
||||
|
||||
count = int(*in++);
|
||||
int run_span = count & 0x80;
|
||||
|
||||
count &= (~0x80);
|
||||
|
||||
if ( count > 0 ) {
|
||||
if ( run_span ) {
|
||||
// RLE'd data
|
||||
ubyte c = *in++;
|
||||
|
||||
memset( out, c, count );
|
||||
out += count;
|
||||
} else {
|
||||
memmove( out, in, count );
|
||||
in += count;
|
||||
out += count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return out - param_out;
|
||||
|
||||
}
|
||||
|
||||
#endif // 0
|
||||
|
||||
|
||||
// cfread() reads from a file and decompresses it
|
||||
//
|
||||
// returns: returns the number of full elements read
|
||||
//
|
||||
//
|
||||
int cfread_compressed(void *buf, int elsize, int nelem, CFILE *cfile)
|
||||
{
|
||||
char *out = (char *)buf;
|
||||
|
||||
while(1) {
|
||||
|
||||
ubyte count;
|
||||
|
||||
if ( cfread( &count, 1, 1, cfile ) != 1 ) {
|
||||
break;
|
||||
}
|
||||
|
||||
int run_span = count & 0x80;
|
||||
count &= (~0x80);
|
||||
count++;
|
||||
|
||||
if ( count > 0 ) {
|
||||
if ( run_span ) {
|
||||
// RLE'd data
|
||||
ubyte c;
|
||||
if ( cfread( &c, 1, 1, cfile ) != 1 ) {
|
||||
break;
|
||||
}
|
||||
memset( out, c, count );
|
||||
} else {
|
||||
if ( cfread( out, 1, count, cfile ) != count ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
out += count;
|
||||
if ( out >= (char *)buf + (elsize*nelem)) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return (out - (char *)buf)/elsize;
|
||||
}
|
||||
|
||||
int cfwrite_compressed(void *param_buf, int param_elsize, int param_nelem, CFILE *cfile)
|
||||
{
|
||||
char *in = (char *)param_buf;
|
||||
int bytecount = (param_elsize * param_nelem );
|
||||
|
||||
int pixcount; // number of pixels in the current packet
|
||||
char *inputpixel=NULL; // current input pixel position
|
||||
char *matchpixel=NULL; // pixel value to match for a run
|
||||
int rlcount; // current count in r.l. string
|
||||
int rlthresh; // minimum valid run length
|
||||
char *copyloc; // location to begin copying at
|
||||
|
||||
// set the threshold -- the minimum valid run length
|
||||
rlthresh = 2; // Require a 2 pixel span before rle'ing
|
||||
|
||||
// set the first pixel up
|
||||
|
||||
inputpixel = in;
|
||||
pixcount = 1;
|
||||
rlcount = 0;
|
||||
copyloc = (char *)0;
|
||||
|
||||
// loop till data processing complete
|
||||
do {
|
||||
|
||||
// if we have accumulated a 128-byte packet, process it
|
||||
if ( pixcount == 129 ) {
|
||||
ubyte code = 127;
|
||||
|
||||
// set the run flag if this is a run
|
||||
|
||||
if ( rlcount >= rlthresh ) {
|
||||
code |= 0x80;
|
||||
pixcount = 2;
|
||||
}
|
||||
|
||||
cfwrite( &code, 1, 1, cfile );
|
||||
|
||||
// copy the data into place
|
||||
cfwrite( copyloc, 1, pixcount-1, cfile );
|
||||
pixcount = 1;
|
||||
|
||||
// set up for next packet
|
||||
continue;
|
||||
}
|
||||
|
||||
// if zeroth byte, handle as special case
|
||||
if ( pixcount == 1 ) {
|
||||
rlcount = 0;
|
||||
copyloc = inputpixel; /* point to 1st guy in packet */
|
||||
matchpixel = inputpixel; /* set pointer to pix to match */
|
||||
pixcount = 2;
|
||||
inputpixel += 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
// assembling a packet -- look at next pixel
|
||||
|
||||
// current pixel == match pixel?
|
||||
if ( *inputpixel == *matchpixel ) {
|
||||
|
||||
// establishing a run of enough length to
|
||||
// save space by doing it
|
||||
// -- write the non-run length packet
|
||||
// -- start run-length packet
|
||||
|
||||
if ( ++rlcount == rlthresh ) {
|
||||
|
||||
// close a non-run packet
|
||||
|
||||
if ( pixcount > (rlcount+1) ) {
|
||||
// write out length and do not set run flag
|
||||
|
||||
ubyte code = (ubyte)(pixcount - 2 - rlthresh);
|
||||
cfwrite( &code, 1, 1, cfile );
|
||||
|
||||
cfwrite( copyloc, 1, (pixcount-1-rlcount), cfile );
|
||||
copyloc = inputpixel;
|
||||
pixcount = rlcount + 1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
// no match -- either break a run or continue without one
|
||||
// if a run exists break it:
|
||||
// write the bytes in the string (1+1)
|
||||
// start the next string
|
||||
|
||||
if ( rlcount >= rlthresh ) {
|
||||
|
||||
ubyte code = (ubyte)(0x80 | rlcount);
|
||||
cfwrite( &code, 1, 1, cfile );
|
||||
cfwrite( copyloc, 1, 1, cfile );
|
||||
pixcount = 1;
|
||||
continue;
|
||||
} else {
|
||||
|
||||
// not a match and currently not a run
|
||||
// - save the current pixel
|
||||
// - reset the run-length flag
|
||||
rlcount = 0;
|
||||
matchpixel = inputpixel;
|
||||
}
|
||||
}
|
||||
pixcount++;
|
||||
inputpixel += 1;
|
||||
} while ( inputpixel < (in + bytecount));
|
||||
|
||||
// quit this buffer without loosing any data
|
||||
if ( --pixcount >= 1 ) {
|
||||
ubyte code = ubyte(pixcount - 1);
|
||||
|
||||
// set the run flag if this is a run
|
||||
|
||||
if ( rlcount >= rlthresh ) {
|
||||
code |= 0x80;
|
||||
pixcount = 1;
|
||||
}
|
||||
|
||||
cfwrite( &code, 1, 1, cfile );
|
||||
|
||||
// copy the data into place
|
||||
cfwrite( copyloc, 1, pixcount, cfile );
|
||||
}
|
||||
|
||||
return param_nelem;
|
||||
}
|
||||
+383
-653
File diff suppressed because it is too large.
Load diff
@@ -15,22 +15,20 @@
|
||||
#include "cfile/cfile.h"
|
||||
|
||||
// Builds a list of all the files
|
||||
void cf_build_secondary_filelist( const char *cdrom_path );
|
||||
void cf_build_secondary_filelist( char *cdrom_path );
|
||||
void cf_free_secondary_filelist();
|
||||
|
||||
// Internal stuff
|
||||
typedef struct cf_pathtype {
|
||||
int index; // To verify that the CF_TYPE define is correctly indexed into this array
|
||||
const char* path; // Path relative to FreeSpace root, has ending backslash.
|
||||
const char* extensions; // Extensions used in this pathtype, separated by spaces
|
||||
int parent_index; // Index of this directory's parent. Used for creating directories when writing.
|
||||
int index; // To verify that the CF_TYPE define is correctly indexed into this array
|
||||
char *path; // Path relative to FreeSpace root, has ending backslash.
|
||||
char *extensions; // Extensions used in this pathtype, separated by spaces
|
||||
int parent_index; // Index of this directory's parent. Used for creating directories when writing.
|
||||
} cf_pathtype;
|
||||
|
||||
// During cfile_init, verify that Pathtypes[n].index == n for each item
|
||||
extern cf_pathtype Pathtypes[CF_MAX_PATH_TYPES];
|
||||
|
||||
bool cf_check_location_flags(uint32_t check_flags, uint32_t desired_flags);
|
||||
|
||||
// Returns the default storage path for files given a
|
||||
// particular pathtype. In other words, the path to
|
||||
// the unpacked, non-cd'd, stored on hard drive path.
|
||||
@@ -41,9 +39,7 @@ bool cf_check_location_flags(uint32_t check_flags, uint32_t desired_flags);
|
||||
// filename - optional, if set, tacks the filename onto end of path.
|
||||
// Output: path - Fully qualified pathname.
|
||||
//Returns 0 if result would be too long (invalid result)
|
||||
int cf_create_default_path_string(char* path, uint path_max, int pathtype, const char* filename = nullptr,
|
||||
bool localize = false, uint32_t location_flags = CF_LOCATION_ALL);
|
||||
int cf_create_default_path_string(SCP_string& path, int pathtype, const char* filename = nullptr, bool localize = false,
|
||||
uint32_t location_flags = CF_LOCATION_ALL);
|
||||
int cf_create_default_path_string( char *path, uint path_max, int pathtype, char *filename=NULL, bool localize = false);
|
||||
int cf_create_default_path_string( SCP_string &path, int pathtype, char *filename=NULL, bool localize = false );
|
||||
|
||||
#endif //_CFILESYSTEM_H
|
||||
@@ -1,19 +0,0 @@
|
||||
|
||||
add_executable(cfilearchiver EXCLUDE_FROM_ALL cfilearchiver.cpp)
|
||||
|
||||
ADD_DEFINITIONS(-DNO_SAFE_STRINGS)
|
||||
include_directories(${CODE_HEADERS})
|
||||
|
||||
set_target_properties(cfilearchiver
|
||||
PROPERTIES
|
||||
FOLDER "FSOTools"
|
||||
)
|
||||
TARGET_LINK_LIBRARIES(cfilearchiver PUBLIC sdl2)
|
||||
TARGET_INCLUDE_DIRECTORIES(cfilearchiver PUBLIC ${GENERATED_SOURCE_DIR})
|
||||
TARGET_INCLUDE_DIRECTORIES(cfilearchiver PUBLIC ${GENERATED_SOURCE_DIR}/code)
|
||||
|
||||
IF(MSVC)
|
||||
set_target_properties(cfilearchiver PROPERTIES
|
||||
COMPILE_DEFINITIONS_DEBUG "_DEBUG;PDB_DEBUGGING=1"
|
||||
)
|
||||
ENDIF(MSVC)
|
||||
@@ -315,16 +315,28 @@ int verify_directory( char *filespec )
|
||||
|
||||
void print_instructions()
|
||||
{
|
||||
printf("Creates a vp archive out of a FreeSpace data tree.\n\n");
|
||||
printf("Usage: cfilearchiver archive_name src_dir\n");
|
||||
#ifdef _WIN32
|
||||
printf("Example: cfilearchiver freespace c:\\freespace\\data\n");
|
||||
#else
|
||||
printf("Example: cfilearchiver freespace /tmp/freespace/data\n\n");
|
||||
#endif
|
||||
printf("Creates an archive named freespace out of the freespace data tree\n");
|
||||
printf("For information about the FS2 directory structure, please consult\n");
|
||||
printf("http://www.hard-light.net/wiki/index.php/FS2_Data_Structure\n");
|
||||
printf( "Creates a vp archive out of a FreeSpace data tree.\n\n" );
|
||||
printf( "Usage: cfilearchiver archive_name src_dir\n");
|
||||
printf( "Example: cfilearchiver freespace /tmp/freespace/data\n\n");
|
||||
printf( "Directory structure options:\n" );
|
||||
printf( " Effects (.ani .pcx .neb .tga)\n" );
|
||||
printf( " Fonts (.vf)\n" );
|
||||
printf( " Hud (.ani .pcx .tga\n" );
|
||||
printf( " Interface (.pcx .ani .tga)\n" );
|
||||
printf( " Maps (.pcx .ani .tga)\n" );
|
||||
printf( " Missions (.ntl .ssv), FS1(.fsm .fsc), FS2(.fs2 .fc2)\n" );
|
||||
printf( " Models (.pof)\n" );
|
||||
printf( " Music (.wav)\n" );
|
||||
printf( " Sounds/8b22k (.wav)\n" );
|
||||
printf( " Sounds/16b11k (.wav)\n" );
|
||||
printf( " Tables (.tbl)\n" );
|
||||
printf( " Voice/Briefing (.wav)\n" );
|
||||
printf( " Voice/Command briefings (.wav)\n" );
|
||||
printf( " Voice/Debriefing (.wav)\n" );
|
||||
printf( " Voice/Personas (.wav)\n" );
|
||||
printf( " Voice/Special (.wav)\n" );
|
||||
printf( " Voice/Training (.wav)\n" );
|
||||
|
||||
exit(0);
|
||||
}
|
||||
|
||||
@@ -340,7 +352,16 @@ int main(int argc, char *argv[] )
|
||||
char *p;
|
||||
|
||||
if ( argc < 3 ) {
|
||||
#ifdef _WIN32
|
||||
printf( "Usage: %s archive_name src_dir\n", argv[0] );
|
||||
printf( "Example: %s freespace c:\\freespace\\data\n", argv[0] );
|
||||
printf( "Creates an archive named freespace out of the\nfreespace data tree\n" );
|
||||
printf( "Press any key to exit...\n" );
|
||||
getch();
|
||||
return 1;
|
||||
#else
|
||||
print_instructions();
|
||||
#endif
|
||||
}
|
||||
|
||||
strcpy_s( archive, argv[1] );
|
||||
|
||||
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