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123 Commits
Author SHA1 Message Date
phreak 8e99b93116 Missed some merge errors 2009-02-09 22:27:40 +00:00
phreak a269a7e2b2 Sync with trunk. Haven't tried to compile yet. Will do that later... 2009-02-09 05:26:56 +00:00
phreak 06d2194350 Sync with trunk. My sanity is gone :( 2008-10-01 23:03:31 +00:00
phreak 683a8031a0 Merge with trunk. 2008-07-20 14:35:43 +00:00
phreak fd1eb91ecf merged with trunk. I want thruster glows \o/ 2008-07-11 00:44:23 +00:00
phreak 7b8b465e33 Lighting changes, add the -glow_factor command line, add AI usage for salvo firing secondaries when the "smart secondary selection" ai profile is set. 2008-07-10 11:27:03 +00:00
phreak 272a406994 Sync with r4694, r4695 2008-07-09 00:54:22 +00:00
phreak 66c9d4c8c5 Replicate r4692 in trunk to my branch. 2008-07-07 23:55:14 +00:00
phreak 7975a65dab initial commit of my code: salvo fire secondaries. 2008-06-27 18:49:39 +00:00
Goober5000 7aa8d59c05 made a copy 2008-06-27 01:55:25 +00:00
Goober5000 b57c41c6f7 fix incompatibility in sexps between retail and SCP 2008-06-26 21:18:46 +00:00
phreak ebc331324d Properly autocenter the missile models in the techroom. 2008-06-26 02:52:51 +00:00
Wanderer ccbdf0ead1 added startMission lua function 2008-06-24 12:27:49 +00:00
phreak 0fff5c7da0 Fix mantis #1710 2008-06-23 22:09:04 +00:00
karajorma 78d512002e Allow capship beams to take full credit for their kills if a flag is set. 2008-06-23 20:47:26 +00:00
karajorma 7ce2d59bce Doh! 2008-06-23 19:01:08 +00:00
karajorma a10ea210b3 Fix a bug that meant players sometimes didn't get an assist is someone had already earned one.
Make it possible to decide what percentage of the damage a ship receives earns you a kill.
2008-06-23 16:27:14 +00:00
WMCoolmon 89f5949071 The new scripting hooks for mouse/keyboard. 2008-06-23 07:50:47 +00:00
Swifty 1746c4ce94 Even more accurate HUD reticle offset calculations. 2008-06-23 07:39:01 +00:00
phreak 4a2b028463 Get rid of my mixed case old username. 2008-06-23 01:58:02 +00:00
phreak 468bcc6441 Fixed filename cases in the code, fred2, and freespace2 project files. The files were originally mixed-case (from fs2-public) and the mixed-case names would be restored when saving the files. This didn't sit too well with SVN. 2008-06-23 01:54:33 +00:00
karajorma 73aaa87bd3 Change No Debrief to Toggle Debrief. It will now turn on debriefings for dogfight missions (Which otherwise get the kills matrix). 2008-06-22 16:57:35 +00:00
karajorma ea02c08748 Add the Hide-ship-name ship flag 2008-06-22 16:55:29 +00:00
Swifty 87b4f5ef8d Fixed inaccurate slewing HUD reticle as pointed out by Goober. 2008-06-22 08:24:57 +00:00
Goober5000 1dcb42aa5d added missing TrackIR offsets in FS1 HUD code
disabled the entire HUD nose offset system until Swifty can fix the centering algorithm
2008-06-22 04:02:07 +00:00
taylor 0c1d218fb4 fix compiling on F9 (per the standard, limits.h isn't implicitly included) 2008-06-19 04:36:26 +00:00
karajorma d9432e7e82 I'm fairly sure FRED shouldn't be calling that function. Certainly not for BtRL at least as it was causing a crash. 2008-06-18 22:24:56 +00:00
phreak 5b45bf9029 Fix for mantis #1691: Ships disappear at stage 2 of knossos warpout. 2008-06-15 21:02:18 +00:00
Wanderer 6f67df5835 fix for the detail box parsing (issue reported by Water) 2008-06-13 13:18:43 +00:00
WMCoolmon 380b3e658e Move gr_reset_clip into draw_model_rotating, and don't assume that if a NULL closeup pos is passed that it's a missile. 2008-06-11 22:38:28 +00:00
phreak ece785dee7 fix mantis #1682 - weapon ship collisions not applying to ships beyond the warpout clip plane. 2008-06-10 01:14:32 +00:00
phreak db2e91478b Shoudln't forgetting a return statement be an error and not a warning? 2008-06-10 01:13:48 +00:00
phreak 90238d4e69 Mantis #1676 - Prevent particles from appearing during warpout and the particle emitter is beyond the clip plane. 2008-06-09 22:27:21 +00:00
Wanderer 939dcaa849 Fix for mantis #1687 (corkscrew missiles and turrets) 2008-06-09 08:11:27 +00:00
phreak 25c0d647bd Added SSE/SSE2 build configurations. These builds are are optional versions of the release builds with SSE/SSE2 instruction support. 2008-06-09 01:10:43 +00:00
phreak b99f4d98a2 Added additional compiler optimizations for release builds. 2008-06-08 23:53:12 +00:00
phreak 81b3aad776 Add Visual Studio 2008 project files.
The release builds have been configured to use Multi-processor support (/MP) when compiling.
2008-06-07 23:59:05 +00:00
phreak 43407479d5 Alpha blending and line widths for radar orb rings when in HTL mode. 2008-06-03 00:18:58 +00:00
Wanderer 2661893a44 fix for cutscene jerkyness (part of mantis #1697) 2008-06-02 20:51:50 +00:00
Wanderer b909ada973 fix for the Mantis #1703 (debris and alt names) 2008-06-02 06:28:13 +00:00
phreak cdffd39097 Render the radar orb using HTL. It still wasn't doing that after all these years. The original rendering method is still in place. 2008-06-01 17:54:02 +00:00
Wanderer 15209a2a5f Fixes beams have migrating firing points (Mantis #1688)
Prevents simultaneously fired weapons from sharing firing points.
2008-06-01 10:50:28 +00:00
phreak 08f606d6fa minor bugfix, readability. 2008-05-30 17:05:11 +00:00
Backslash 8c0bc5ab59 Minor typos. Also an fspeed -> speed change. 2008-05-30 03:33:27 +00:00
Wanderer 197d227183 removed a couple of unreferenced variables 2008-05-29 15:46:09 +00:00
phreak 39c067de07 -Fixed null pointer exception in beam_delete()
-Got Targeting Laser to sort of work, it paints, but does not render.
2008-05-29 03:54:33 +00:00
Swifty b0d5e355f5 Various 'pit bug fixes. Prevent TrackIR users from leaning back. Removed superfluous ApplyViewShake from game_render_frame_setup(). Fixed zbuffer clipping bug for separate cockpit POFs. 2008-05-29 03:31:46 +00:00
Swifty 464fd54392 Modified fireball handling; ship class or type specific explosions. 2008-05-29 03:26:23 +00:00
karajorma eec030d092 Fix a couple of those pesky scoping in for loops problems. 2008-05-26 16:39:59 +00:00
karajorma 2c55d4caeb Blowfish's port of Turey's ship template code. 2008-05-26 15:54:29 +00:00
karajorma 7c71a2d738 Display the pilots score in the barracks. 2008-05-26 13:40:07 +00:00
karajorma 798af8ffe0 Fix the primary weapons won't cycle bug (Mantis 1673) 2008-05-26 13:36:01 +00:00
karajorma 7452c98564 Allow priorities higher than 89 for orders in FRED. Clean up unused parameters from several AI methods. 2008-05-26 13:29:53 +00:00
Backslash cf6cfa6538 Fix to not play the flyby sound repeatedly for a stupid reason when viewing from another ship. (The player is NOT always the center of the universe.) 2008-05-26 06:59:00 +00:00
WMCoolmon 6bdf192fec Scripting:
- Add On Mission Start, On Mission End hooks; swap Warpin and Warpout to Warp In and Warp Out
- Safer handle helper structs
- Improved math, eg matrix interpolation and vector multiply/divide
- Filesystem read AND write support
- Initial scripting orders support
- Better waypoints support
- Assorted requested scripting functions
bmpman:
- Safer bm_get_filename
cfile:
- Support for RW, rather than just R or W, file modes.
model:
- Safer texture_info struct. Taylor, I know we talked about this, but I realized that it was just a lot better for what it does and it shouldn't be too much trouble to replace with the new system (operations tend to be much more concise and clear). Let me know if any unexpected difficulties arise.
2008-05-25 22:52:05 +00:00
WMCoolmon f1d9234d18 Fix signed/unsigned mismatch 2008-05-25 20:13:52 +00:00
WMCoolmon 65bc5b7e5c Don't quit the game when -output_sexps is used, and move the bulk of the code to a more appropriate location. 2008-05-25 20:13:35 +00:00
WMCoolmon f035cd2b6e Fix a null vec_normalize bug from additive weapons 2008-05-25 06:29:59 +00:00
Backslash 245aefcb44 More end_string_at_first_hash_symbol stuff -- targetbox orders, docked ships, message senders 2008-05-25 02:55:56 +00:00
Backslash 3fb37e85b0 Whoops, wrong repository. Quick correction. 2008-05-24 06:55:19 +00:00
Backslash 1086be9eba bump MAX_ALT_TYPE_NAMES 2008-05-24 06:44:29 +00:00
karajorma 41bbd6cc16 Fix bug where wings with only one ship would ignore orders 2008-05-23 20:24:47 +00:00
phreak 1dda11f9ec remove references to cloaking code. 2008-05-17 17:35:55 +00:00
phreak 0ca63f3c96 Mantis #1462
non-local SSMs home in on objects instead of points to they can track moving targets.

ship_apply_tag and ssm_create take "team" arguments now to indicate which team fired the ssm strike.

ship-tag sexp also has an optional team argument added.  Team 0 is used if the team is not defined.

missiles that are fired without a parent and are locked will travel at their max velocity and not 1/4 of their max.

bugfixes where sometimes an animation may sometimes have a duration of zero and cause an infinite loop.
2008-05-16 01:29:19 +00:00
karajorma cefb883d55 Fix a crash when using <argument> with a numeric variable (Mantis 1656) 2008-05-15 22:42:38 +00:00
karajorma a711c256b4 Fix various crashes, assertions and Int3s caused by SEXPs unable to find subsystems after the player changes class during loadout. 2008-05-14 19:36:17 +00:00
taylor 82561d3b27 hopefully fix order issue from future wing waves (Mantis #1683) 2008-05-06 00:13:52 +00:00
taylor 25d6129168 damn, that was pretty stupid of me (Mantis #1684) 2008-05-03 19:38:00 +00:00
taylor b57a68c0eb remove old warning messages, that stuff should be added on an as-needed basis when debugging only 2008-05-03 04:47:51 +00:00
taylor 14d88eef33 make table crc spew use the proper table list 2008-05-03 04:46:42 +00:00
taylor f7422e1aee add missing break statement to get rid of unidentified packet message 2008-05-03 04:45:17 +00:00
taylor 8103398fbf some stats fixage 2008-05-03 04:44:22 +00:00
Backslash a387a68a5a Lock turrets on ships that have already split apart. This way firepoints don't go with the 'wrong ship half'. Nice work, Wanderer.
Good idea, blowfish -- this is a much better solution than locking during deathroll (which was proposed by _argv[-1] ages ago).
2008-04-30 07:36:29 +00:00
Backslash 251e565593 Add "orders hidden", "orders shown", and "wing name hidden" to iff_defs.tbl flags.
Use these flags instead of wcsaga command line for certain HUD displays.
2008-04-29 05:26:34 +00:00
Backslash 549589bdd2 One more little change involving #. Stupid pointers... 2008-04-24 02:16:10 +00:00
karajorma 604faf652f Nope. I don't know why I thought that would work either. 2008-04-22 10:13:43 +00:00
karajorma 77f6c1bc9c Fix ship-subsys-guardian-threshold so it can be used with ships in loadout.
Add the set-persona SEXP
2008-04-20 18:31:47 +00:00
Backslash 2d05da8f31 Whoops, apparently we missed a bit of the turret fix. Working now. 2008-04-17 04:34:54 +00:00
Backslash 759872d98b A few more tweaks for ship name end_string_at_first_hash_symbol support.
Make FPS and status displays hide when hud is toggled with shift-O.
2008-04-16 03:21:37 +00:00
phreak c53f86384b Use the weapon object and not the weapon_info object when determining when a flak shell should detonate. Mantis #1662 2008-04-16 02:51:26 +00:00
taylor e4cb3479a7 remove libreadline dependency since we don't need it and can't use it anyway 2008-04-12 22:18:01 +00:00
karajorma a8fae4465f Fix the Stars slider so you can have none. Fix a problem with the SEXP argument numbering fix. 2008-04-12 20:18:44 +00:00
taylor 40f8d02425 make SEXP argument numbering go by 5's, and change to bitmaps to try and be a bit more readable (Mantis #1517) 2008-04-07 22:07:06 +00:00
taylor a988f5eab2 try and handle FSO version comments better (should fix Mantis #1284 and #1639) 2008-04-07 22:01:30 +00:00
Backslash 0e86ab07b4 Whoops. Don't actually change the name, just the displayed name.
Also, don't forget the alternate type name.
2008-04-07 00:18:19 +00:00
Goober5000 2f23ea485f remove obsolete ship flag 2008-04-06 23:37:21 +00:00
Goober5000 dfa4206d02 merge the selectable Command feature (from 1/2007) into the stable branch
rearrange the Mission Specs dialog while we're at it
2008-04-06 23:26:33 +00:00
Backslash 364e644cf0 Apply end_string_at_first_hash_symbol to ship names now.
This way people can use # to name duplicates of ships for fake nanojumps and other stuff like that, instead of Unicode characters.
2008-04-06 23:00:20 +00:00
phreak df5d78f07b Added support for multiple child weapons per parent weapon. 2008-04-06 21:56:08 +00:00
karajorma cd2afc57f4 Fix Mantis 1649 2008-04-06 18:53:01 +00:00
taylor 42a84a2a88 keep track of primary weapons properly for multiplayer (Mantis #1094) 2008-04-05 13:39:21 +00:00
Backslash c8d5f8678d Guess this had only been committed to the former HEAD.
Make max_speed based on max_vel.xyz.z, so that we don't have a strange maxmimum throttle when the ship is capable of x/y movement.
2008-04-04 15:15:06 +00:00
taylor 6c856eb341 make background import from FSO missions work if there is only one list (Mantis #1640) 2008-04-04 13:46:37 +00:00
taylor 1aef19ab7f be sure to properly update shields, afterburner energy, max speed, cm count and set initial
model_anim state through change_ship_type()   (Mantis #1512, #1594, #1645)
2008-04-04 03:17:01 +00:00
taylor 7f2de46f30 be sure to apply special explosion to all selected ships (Mantis #1634) 2008-04-04 03:10:45 +00:00
taylor c040093c68 disable PBO support for the time being (causes hangs under OS X for some reason) 2008-04-03 22:01:47 +00:00
taylor 1b2c251be6 add back Bobboau's "check hull" turret subsystem flag support 2008-04-03 16:47:03 +00:00
Backslash e26c2a7487 Whoops, that beam chargeup particle fix only worked with certain table settings. This should work for everything. 2008-04-03 15:33:03 +00:00
taylor b6fceca721 fix sorting of create list so that it properly sorts mission names
add CTRL+SHIFT+S hotkey to switch bewteen mission and file name sorting
2008-04-03 03:39:13 +00:00
taylor 39f5113405 remove all special_ship hack and just handle it all properly: keep wing order correct regardless of object order 2008-04-03 03:37:56 +00:00
taylor 2899799bfa add a timeout for getting pilot info (part of Mantis #1652) 2008-04-03 03:35:26 +00:00
taylor f7cf34487a make mission/campaign list dynamic (Mantis #1203) 2008-04-02 23:54:56 +00:00
taylor babcedc220 /strchr/strrchr/, for mission filenames (Mantis #1629) 2008-04-02 23:54:25 +00:00
karajorma 86c74f9211 Add the is-player SEXP 2008-04-02 18:38:12 +00:00
Backslash 6f1932987d Tweak the lead indicator code to not just work with primaries -- now, dumbfire secondaries show the correct position.
Also, make it work when the target is stationary but "$use additive weapon velocity" is set.
Fix a couple typos and warnings.
2008-04-02 14:19:06 +00:00
taylor 32c5fa6d1d remove multi_elements thingy since it caused problems for some ATI users, and it was kinda crazy anyway 2008-04-01 22:06:17 +00:00
taylor 0a06e62093 make sure not to carry swarm/corkscrew missile fire to another bank when the first one is out of ammo (Mantis #464) 2008-04-01 20:04:04 +00:00
taylor e90acd5b5d bah, that flag check was wrong since the initial commit to the unstable tree 2008-04-01 10:00:09 +00:00
taylor c99874389c skip .svn directories when packing (for sanity sake when packing versioned data)
just skip files that have names too long rather than bailing
2008-04-01 06:31:55 +00:00
taylor 6d085d6d22 be sure to skip filenames that are too long in cf_get_file_list() too, since we still need them to be of a certain size later 2008-04-01 06:30:05 +00:00
taylor eb468ff25c add missing check for "use multiple guns" so that it actually does something (Mantis #867) 2008-03-31 19:42:33 +00:00
taylor 7ed32a9525 fix subtitle centering for non-1024x768 resolutions (Mantis #1630) 2008-03-31 13:51:39 +00:00
taylor c7b3ad7aaf fix the "carry no damage" stuff to actually work right and distribute the proper amount of damage (Mantis #1638) 2008-03-31 13:08:45 +00:00
taylor 677a285bcf if no paths then don't try to allocate memory for them (avoids Int3() check in vm_malloc from requesting a size of 0) 2008-03-31 12:59:10 +00:00
taylor 3090cd74b0 fix "generate icon" flag check for hud shield icons and add some compatibility handling for old data (Mantis #1646)
clean up ballistic primary fixage so that it doesn't run more than it needs to and doesn't end up "fixing" it's own mess
2008-03-31 12:57:34 +00:00
taylor d8c2926962 bring OS X stuff up to date 2008-03-31 01:39:17 +00:00
taylor 04df95e8c9 line sizes are figured at EOL breaks, so be sure that we account for those when splitting too (Mantis #1152) 2008-03-31 00:02:54 +00:00
Backslash 2d5b4119a5 Pretty sure it was agreed we could bump MAX_MISSION_MESSAGES until the dynamic code was finished. WCSaga and BtRL can't work on some missions without this. 2008-03-30 20:06:14 +00:00
Backslash 11d8505cdf Add $Max Turret Target Ownage and $Max Turret Player Ownage to ai_profiles.tbl
This is to customize the number of turrets on a ship allowed to fire at the same thing.
2008-03-30 19:49:42 +00:00
taylor 75baeadbed crap, that did need to be a float to work properly (fixes wobbly hud from r4561)
also be sure to handle the overflow case in HUD_get_nose_coordinates()
2008-03-30 08:53:50 +00:00
taylor c2bc245f81 don't mess with mainhall sounds directly in the movie code (should fix Mantis #1539)
be sure to stop the ambient mainhall sound when playing a movie through the cutscene viewer
2008-03-29 20:25:07 +00:00
taylor 88693b7388 fix various compiler warnings 2008-03-29 06:30:20 +00:00
taylor 94d2357dd4 some minor optimization and cleanup 2008-03-29 05:22:28 +00:00
318 changed files with 39861 additions and 16967 deletions

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+6
View File
@@ -306,10 +306,16 @@ FS2_SOURCES = \
graphics/gropengl.h \
graphics/gropenglbmpman.cpp \
graphics/gropenglbmpman.h \
graphics/gropengldraw.cpp \
graphics/gropengldraw.h \
graphics/gropenglextension.cpp \
graphics/gropenglextension.h \
graphics/gropengllight.cpp \
graphics/gropengllight.h \
graphics/gropenglshader.cpp \
graphics/gropenglshader.h \
graphics/gropenglstate.cpp \
graphics/gropenglstate.h \
graphics/gropengltexture.cpp \
graphics/gropengltexture.h \
graphics/gropengltnl.cpp \
+6 -6
View File
@@ -779,11 +779,11 @@ void set_wingnum(int objnum, int wingnum);
char *ai_get_goal_ship_name(char *name, int *index);
extern void init_ai_system(void);
extern void ai_attack_object(object *attacker, object *attacked, int priority, ship_subsys *ssp);
extern void ai_evade_object(object *evader, object *evaded, int priority);
extern void ai_ignore_object(object *ignorer, object *ignored, int priority, int ignore_new);
extern void ai_attack_object(object *attacker, object *attacked, ship_subsys *ssp);
extern void ai_evade_object(object *evader, object *evaded);
extern void ai_ignore_object(object *ignorer, object *ignored, int ignore_new);
extern void ai_ignore_wing(object *ignorer, int wingnum, int priority);
extern void ai_dock_with_object(object *docker, int docker_index, object *dockee, int dockee_index, int priority, int dock_type);
extern void ai_dock_with_object(object *docker, int docker_index, object *dockee, int dockee_index, int dock_type);
extern void ai_stay_still(object *still_objp, vec3d *view_pos);
extern void ai_set_default_behavior(object *obj, int classnum);
extern void ai_do_default_behavior(object *obj);
@@ -811,7 +811,7 @@ extern void ai_set_guard_object(object *objp, object *other_objp);
extern void ai_set_evade_object(object *objp, object *other_objp);
extern void ai_set_guard_wing(object *objp, int wingnum);
extern void ai_warp_out(object *objp, vec3d *vp);
extern void ai_attack_wing(object *attacker, int wingnum, int priority);
extern void ai_attack_wing(object *attacker, int wingnum);
extern void ai_deathroll_start(object *ship_obj);
extern void ai_fly_in_formation(int wing_num); // Force wing to fly in formation.
extern void ai_disband_formation(int wing_num); // Force wing to disband formation flying.
@@ -819,7 +819,7 @@ extern int set_target_objnum(ai_info *aip, int objnum);
extern void ai_form_on_wing(object *objp, object *goal_objp);
extern void ai_do_stay_near(object *objp, object *other_obj, float dist);
extern ship_subsys *set_targeted_subsys(ai_info *aip, ship_subsys *new_subsys, int parent_objnum);
extern void ai_rearm_repair( object *objp, int docker_index, object *goal_objp, int dockee_index, int priority );
extern void ai_rearm_repair( object *objp, int docker_index, object *goal_objp, int dockee_index );
extern void ai_add_rearm_goal( object *requester_objp, object *support_objp );
extern void create_model_path(object *pl_objp, object *mobjp, int path_num, int subsys_path=0);
+46 -1
View File
@@ -149,7 +149,7 @@ void parse_ai_profiles_tbl(char *filename)
if (filename == NULL)
read_file_text_from_array(defaults_get_file("ai_profiles.tbl"));
else
read_file_text(filename);
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
@@ -301,6 +301,12 @@ void parse_ai_profiles_tbl(char *filename)
if (optional_string("$Hostile AI Fire Delay Scale:"))
parse_float_list(profile->ship_fire_delay_scale_hostile, NUM_SKILL_LEVELS);
if (optional_string("$Friendly AI Secondary Fire Delay Scale:"))
parse_float_list(profile->ship_fire_secondary_delay_scale_friendly, NUM_SKILL_LEVELS);
if (optional_string("$Hostile AI Secondary Fire Delay Scale:"))
parse_float_list(profile->ship_fire_secondary_delay_scale_hostile, NUM_SKILL_LEVELS);
if (optional_string("$Player Subsys Damage Factor:") || optional_string("$AI Damage Reduction to Player Subsys:"))
parse_float_list(profile->subsys_damage_scale, NUM_SKILL_LEVELS);
@@ -310,6 +316,21 @@ void parse_ai_profiles_tbl(char *filename)
if (optional_string("$Player Weapon Recharge Scale:"))
parse_float_list(profile->weapon_energy_scale, NUM_SKILL_LEVELS);
if (optional_string("$Max Turret Target Ownage:"))
parse_int_list(profile->max_turret_ownage_target, NUM_SKILL_LEVELS);
if (optional_string("$Max Turret Player Ownage:"))
parse_int_list(profile->max_turret_ownage_player, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Required For Kill Scale:"))
parse_float_list(profile->kill_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Required For Assist Scale:"))
parse_float_list(profile->assist_percentage_scale, NUM_SKILL_LEVELS);
if (optional_string("$Percentage Awarded For Capship Assist:"))
parse_float_list(profile->assist_award_percentage_scale, NUM_SKILL_LEVELS);
set_flag(profile, "$big ships can attack beam turrets on untargeted ships:", AIPF_BIG_SHIPS_CAN_ATTACK_BEAM_TURRETS_ON_UNTARGETED_SHIPS);
set_flag(profile, "$smart primary weapon selection:", AIPF_SMART_PRIMARY_WEAPON_SELECTION);
@@ -318,6 +339,8 @@ void parse_ai_profiles_tbl(char *filename)
set_flag(profile, "$smart shield management:", AIPF_SMART_SHIELD_MANAGEMENT);
set_flag(profile, "$smart afterburner management:", AIPF_SMART_AFTERBURNER_MANAGEMENT);
set_flag(profile, "$allow rapid secondary dumbfire:", AIPF_ALLOW_RAPID_SECONDARY_DUMBFIRE);
set_flag(profile, "$huge turret weapons ignore bombs:", AIPF_HUGE_TURRET_WEAPONS_IGNORE_BOMBS);
@@ -340,6 +363,26 @@ void parse_ai_profiles_tbl(char *filename)
set_flag(profile, "$use newtonian dampening:", AIPF_USE_NEWTONIAN_DAMPENING);
set_flag(profile, "$include beams for kills and assists:", AIPF_INCLUDE_BEAMS_IN_STAT_CALCS);
set_flag(profile, "$score kills based on damage caused:", AIPF_KILL_SCORING_SCALES_WITH_DAMAGE);
set_flag(profile, "$score assists based on damage caused:", AIPF_ASSIST_SCORING_SCALES_WITH_DAMAGE);
set_flag(profile, "$allow event and goal scoring in multiplayer:", AIPF_ALLOW_MULTI_EVENT_SCORING);
set_flag(profile, "$fix linked primary weapon decision bug:", AIPF_FIX_LINKED_PRIMARY_BUG);
set_flag(profile, "$prevent turrets targeting too distant bombs:", AIPF_PREVENT_TARGETING_BOMBS_BEYOND_RANGE);
set_flag(profile, "$smart subsystem targeting for turrets:", AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS);
set_flag(profile, "$fix heat seekers homing on stealth ships bug:", AIPF_FIX_HEAT_SEEKER_STEALTH_BUG);
set_flag(profile, "$multi allow empty primaries:", AIPF_MULTI_ALLOW_EMPTY_PRIMARIES);
set_flag(profile, "$multi allow empty secondaries:", AIPF_MULTI_ALLOW_EMPTY_SECONDARIES);
// if we've been through once already and are at the same place, force a move
if ( saved_Mp && (saved_Mp == Mp) )
Mp++;
@@ -386,6 +429,8 @@ void ai_profiles_init()
if (temp >= 0)
Default_ai_profile = temp;
Ai_profiles[Default_ai_profile].flags |= AIPF_SMART_SECONDARY_WEAPON_SELECTION;
Ai_profiles_initted = 1;
}
+26
View File
@@ -73,6 +73,17 @@
#define AIPF_DISABLE_WEAPON_DAMAGE_SCALING (1 << 12)
#define AIPF_USE_ADDITIVE_WEAPON_VELOCITY (1 << 13)
#define AIPF_USE_NEWTONIAN_DAMPENING (1 << 14)
#define AIPF_INCLUDE_BEAMS_IN_STAT_CALCS (1 << 15)
#define AIPF_KILL_SCORING_SCALES_WITH_DAMAGE (1 << 16)
#define AIPF_ASSIST_SCORING_SCALES_WITH_DAMAGE (1 << 17)
#define AIPF_ALLOW_MULTI_EVENT_SCORING (1 << 18)
#define AIPF_SMART_AFTERBURNER_MANAGEMENT (1 << 19)
#define AIPF_FIX_LINKED_PRIMARY_BUG (1 << 20)
#define AIPF_PREVENT_TARGETING_BOMBS_BEYOND_RANGE (1 << 21)
#define AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS (1 << 22)
#define AIPF_FIX_HEAT_SEEKER_STEALTH_BUG (1 << 23)
#define AIPF_MULTI_ALLOW_EMPTY_PRIMARIES (1 << 24)
#define AIPF_MULTI_ALLOW_EMPTY_SECONDARIES (1 << 25)
#define MAX_AI_PROFILES 5
@@ -115,6 +126,21 @@ typedef struct ai_profile_t {
float ship_fire_delay_scale_hostile[NUM_SKILL_LEVELS];
float ship_fire_delay_scale_friendly[NUM_SKILL_LEVELS];
// Multiplicative secondary delay factors for increasing skill levels.
float ship_fire_secondary_delay_scale_hostile[NUM_SKILL_LEVELS];
float ship_fire_secondary_delay_scale_friendly[NUM_SKILL_LEVELS];
// Maximum turrets of one ship allowed to shoot the same target
int max_turret_ownage_target[NUM_SKILL_LEVELS];
int max_turret_ownage_player[NUM_SKILL_LEVELS];
// percentage of damage caused required for a kill/assist
float kill_percentage_scale[NUM_SKILL_LEVELS];
float assist_percentage_scale[NUM_SKILL_LEVELS];
// percentage of the capships score given to other team mates on a kill
float assist_award_percentage_scale[NUM_SKILL_LEVELS];
} ai_profile_t;
+133 -52
View File
@@ -1717,7 +1717,7 @@ void parse_aitbl()
// open localization
lcl_ext_open();
read_file_text("ai.tbl");
read_file_text("ai.tbl", CF_TYPE_TABLES);
reset_parse();
//Just in case parse_aitbl is called twice
@@ -3283,7 +3283,7 @@ void force_avoid_player_check(object *objp, ai_info *aip)
// Set *attacked as object to attack for object *attacker
// If attacked == NULL, then attack any enemy object.
// Attack point *rel_pos on object. This is for supporting attacking subsystems.
void ai_attack_object(object *attacker, object *attacked, int priority, ship_subsys *ssp)
void ai_attack_object(object *attacker, object *attacked, ship_subsys *ssp)
{
int temp;
ai_info *aip;
@@ -3358,7 +3358,7 @@ void ai_attack_object(object *attacker, object *attacked, int priority, ship_sub
// --------------------------------------------------------------------------
// Set *attacked as object to attack for object *attacker
// Attack point *rel_pos on object. This is for supporting attacking subsystems.
void ai_attack_wing(object *attacker, int wingnum, int priority)
void ai_attack_wing(object *attacker, int wingnum)
{
ai_info *aip;
@@ -3393,7 +3393,7 @@ void ai_attack_wing(object *attacker, int wingnum, int priority)
// --------------------------------------------------------------------------
// Set *evaded as object for *evader to evade.
void ai_evade_object(object *evader, object *evaded, int priority)
void ai_evade_object(object *evader, object *evaded)
{
ai_info *aip;
@@ -3466,7 +3466,7 @@ int compact_ignore_new_objects(ai_info *aip, int force = 0)
}
// Ignore some object without changing mode.
void ai_ignore_object(object *ignorer, object *ignored, int priority, int ignore_new)
void ai_ignore_object(object *ignorer, object *ignored, int ignore_new)
{
ai_info *aip;
@@ -4127,7 +4127,7 @@ void ai_do_objects_undocked_stuff( object *docker, object *dockee )
// AIDO_DOCK set goal of docking
// AIDO_DOCK_NOW immediately dock, used for ships that need to be docked at mission start
// AIDO_UNDOCK set goal of undocking
void ai_dock_with_object(object *docker, int docker_index, object *dockee, int dockee_index, int priority, int dock_type)
void ai_dock_with_object(object *docker, int docker_index, object *dockee, int dockee_index, int dock_type)
{
Assert(docker != NULL);
Assert(dockee != NULL);
@@ -6033,7 +6033,12 @@ void evade_ship()
float percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity;
if (percent_left > 30.0f + ((Pl_objp-Objects) & 0x0f)) {
afterburners_start(Pl_objp);
aip->afterburner_stop_time = Missiontime + F1_0 + static_rand(Pl_objp-Objects)/4;
if (The_mission.ai_profile->flags & AIPF_SMART_AFTERBURNER_MANAGEMENT) {
aip->afterburner_stop_time = Missiontime + F1_0 + static_randf(Pl_objp-Objects) * F1_0 / 4;
} else {
aip->afterburner_stop_time = Missiontime + F1_0 + static_rand(Pl_objp-Objects)/4;
}
}
}
@@ -6516,7 +6521,12 @@ void set_primary_weapon_linkage(object *objp)
if ( ship_get_SIF(&Ships[Objects[aip->target_objnum].instance]) & SIF_BIG_SHIP) {
if ( aip->targeted_subsys == NULL ) {
shipp->flags |= SF_PRIMARY_LINKED;
shipp->flags |= SF_SECONDARY_DUAL_FIRE;
if (!(The_mission.ai_profile->flags & AIPF_SMART_SECONDARY_WEAPON_SELECTION))
{
// if not using smart secondary weapons selection, then link the secondaries here.
shipp->flags |= SF_SECONDARY_DUAL_FIRE;
}
return;
}
}
@@ -6548,12 +6558,21 @@ void set_primary_weapon_linkage(object *objp)
return;
}
// regular lasers
if (shipp->weapon_energy > The_mission.ai_profile->link_energy_levels_always[Game_skill_level]) {
// get energy level
float energy;
if (The_mission.ai_profile->flags & AIPF_FIX_LINKED_PRIMARY_BUG) {
energy = shipp->weapon_energy / sip->max_weapon_reserve * 100.0f;
} else {
energy = shipp->weapon_energy;
}
// make linking decision based on weapon energy
if (energy > The_mission.ai_profile->link_energy_levels_always[Game_skill_level]) {
shipp->flags |= SF_PRIMARY_LINKED;
} else if (shipp->weapon_energy > The_mission.ai_profile->link_energy_levels_maybe[Game_skill_level]) {
if (objp->hull_strength < shipp->ship_max_hull_strength/3.0f)
} else if (energy > The_mission.ai_profile->link_energy_levels_maybe[Game_skill_level]) {
if (objp->hull_strength < shipp->ship_max_hull_strength/3.0f) {
shipp->flags |= SF_PRIMARY_LINKED;
}
}
// also check ballistics - Goober5000
@@ -6772,19 +6791,25 @@ void ai_select_secondary_weapon(object *objp, ship_weapon *swp, int priority1 =
int num_weapon_types;
int weapon_id_list[MAX_WEAPON_TYPES], weapon_bank_list[MAX_WEAPON_TYPES];
int i;
int ignore_mask;
int ignore_mask, ignore_mask_without_huge;
int initial_bank;
initial_bank = swp->current_secondary_bank;
// Ignore bombs unless one of the priorities asks for them to be selected.
if (WIF_HUGE & (priority1 | priority2))
ignore_mask = 0;
else
ignore_mask = WIF_HUGE;
// set up ignore masks
ignore_mask = 0;
ignore_mask_without_huge = 0;
if (!(WIF_BOMBER_PLUS & (priority1 | priority2)))
// Ignore bombs unless one of the priorities asks for them to be selected.
if (!(WIF_HUGE & (priority1 | priority2))) {
ignore_mask |= WIF_HUGE;
}
// Ignore bomber+ unless one of the priorities asks for them to be selected
if (!(WIF_BOMBER_PLUS & (priority1 | priority2))) {
ignore_mask |= WIF_BOMBER_PLUS;
ignore_mask_without_huge |= WIF_BOMBER_PLUS;
}
#ifndef NDEBUG
for (i=0; i<MAX_WEAPON_TYPES; i++) {
@@ -6793,19 +6818,22 @@ void ai_select_secondary_weapon(object *objp, ship_weapon *swp, int priority1 =
}
#endif
if ((The_mission.ai_profile->flags & AIPF_SMART_SECONDARY_WEAPON_SELECTION) && (priority1 == 0))
ignore_mask |= WIF_HOMING;
// Stuff weapon_bank_list with bank index of available weapons.
num_weapon_types = get_available_secondary_weapons(objp, weapon_id_list, weapon_bank_list);
// Ignore homing weapons if we didn't specify a flag - for priority 1
if ((The_mission.ai_profile->flags & AIPF_SMART_SECONDARY_WEAPON_SELECTION) && (priority1 == 0)) {
ignore_mask |= WIF_HOMING;
ignore_mask_without_huge |= WIF_HOMING;
}
int priority2_index = -1;
for (i=0; i<num_weapon_types; i++) {
int wi_flags;
int wi_flags = Weapon_info[swp->secondary_bank_weapons[weapon_bank_list[i]]].wi_flags;
int ignore_mask_to_use = ((The_mission.ai_profile->flags & AIPF_SMART_SECONDARY_WEAPON_SELECTION) && (wi_flags & WIF_BOMBER_PLUS)) ? ignore_mask_without_huge : ignore_mask;
wi_flags = Weapon_info[swp->secondary_bank_weapons[weapon_bank_list[i]]].wi_flags;
if (!(wi_flags & ignore_mask)) { // Maybe bombs are illegal.
if (!(wi_flags & ignore_mask_to_use)) { // Maybe bombs are illegal.
if (wi_flags & priority1) {
swp->current_secondary_bank = weapon_bank_list[i]; // Found first priority, return it.
break;
@@ -6814,18 +6842,21 @@ void ai_select_secondary_weapon(object *objp, ship_weapon *swp, int priority1 =
}
}
if ((The_mission.ai_profile->flags & AIPF_SMART_SECONDARY_WEAPON_SELECTION) && (priority2 == 0))
// Ignore homing weapons if we didn't specify a flag - for priority 2
if ((The_mission.ai_profile->flags & AIPF_SMART_SECONDARY_WEAPON_SELECTION) && (priority2 == 0)) {
ignore_mask |= WIF_HOMING;
ignore_mask_without_huge |= WIF_HOMING;
}
// If didn't find anything above, then pick any secondary weapon.
if (i == num_weapon_types) {
swp->current_secondary_bank = priority2_index; // Assume we won't find anything.
if (priority2_index == -1) {
for (i=0; i<num_weapon_types; i++) {
int wi_flags;
int wi_flags = Weapon_info[swp->secondary_bank_weapons[weapon_bank_list[i]]].wi_flags;
int ignore_mask_to_use = ((The_mission.ai_profile->flags & AIPF_SMART_SECONDARY_WEAPON_SELECTION) && (wi_flags & WIF_BOMBER_PLUS)) ? ignore_mask_without_huge : ignore_mask;
wi_flags = Weapon_info[swp->secondary_bank_weapons[weapon_bank_list[i]]].wi_flags;
if (!(wi_flags & ignore_mask)) { // Maybe bombs are illegal.
if (!(wi_flags & ignore_mask_to_use)) { // Maybe bombs are illegal.
if (swp->secondary_bank_ammo[i] > 0) {
swp->current_secondary_bank = i;
break;
@@ -6851,6 +6882,12 @@ void ai_select_secondary_weapon(object *objp, ship_weapon *swp, int priority1 =
aip->ai_flags |= AIF_UNLOAD_SECONDARIES;
}
//if attacking a big ship dual/salvo fire secondaries.
if ((WIF_HUGE & (priority1 | priority2)) && (The_mission.ai_profile->flags & AIPF_SMART_SECONDARY_WEAPON_SELECTION))
{
Ships[objp->instance].flags |= SF_SECONDARY_DUAL_FIRE;
Ships[objp->instance].flags2 |= SF2_SECONDARY_LINKED;
}
ship_secondary_changed(&Ships[objp->instance]); // AL: let multiplayer know if secondary bank has changed
// nprintf(("AI", "Ship %s selected weapon %s\n", Ships[objp->instance].ship_name, Weapon_info[swp->secondary_bank_weapons[swp->current_secondary_bank]].name));
@@ -7584,8 +7621,30 @@ void attack_set_accel(ai_info *aip, float dist_to_enemy, float dot_to_enemy, flo
if (sip->afterburner_fuel_capacity > 0.0f) {
percent_left = 100.0f * shipp->afterburner_fuel / sip->afterburner_fuel_capacity;
if (percent_left > 30.0f + ((Pl_objp-Objects) & 0x0f)) {
afterburners_start(Pl_objp);
aip->afterburner_stop_time = Missiontime + F1_0 + static_rand(Pl_objp-Objects)/4;
afterburners_start(Pl_objp);
if (The_mission.ai_profile->flags & AIPF_SMART_AFTERBURNER_MANAGEMENT) {
float max_ab_vel;
float time_to_exhaust_25pct_fuel;
float time_to_fly_75pct_of_distance;
float ab_time;
// Max afterburner speed - make sure we don't devide by 0 later
max_ab_vel = sip->afterburner_max_vel.xyz.z > 0.0f ? sip->afterburner_max_vel.xyz.z : sip->max_vel.xyz.z;
max_ab_vel = max_ab_vel > 0.0f ? max_ab_vel : 0.0001f;
// Time to exhaust 25% of the remaining fuel
time_to_exhaust_25pct_fuel = shipp->afterburner_fuel * 0.25f / sip->afterburner_burn_rate;
// Time to fly 75% of the distance to the target
time_to_fly_75pct_of_distance = dist_to_enemy * 0.75f / max_ab_vel;
// Get minimum
ab_time = MIN(time_to_exhaust_25pct_fuel, time_to_fly_75pct_of_distance);
aip->afterburner_stop_time = Missiontime + F1_0 * ab_time;
} else {
aip->afterburner_stop_time = Missiontime + F1_0 + static_rand(Pl_objp-Objects)/4;
}
}
}
}
@@ -8567,6 +8626,9 @@ void ai_choose_secondary_weapon(object *objp, ai_info *aip, object *en_objp)
int is_big_ship, priority1, priority2;
ship_weapon *swp;
ship_info *esip;
ship* shipp;
Assert(objp->type == OBJ_SHIP);
if ( en_objp->type == OBJ_SHIP ) {
esip = &Ship_info[Ships[en_objp->instance].ship_info_index];
@@ -8574,7 +8636,8 @@ void ai_choose_secondary_weapon(object *objp, ai_info *aip, object *en_objp)
esip = NULL;
}
swp = &Ships[objp->instance].weapons;
shipp = &Ships[objp->instance];
swp = &shipp->weapons;
// AL 3-5-98: do a quick out if the ship has no secondaries
if ( swp->num_secondary_banks <= 0 ) {
@@ -8584,6 +8647,10 @@ void ai_choose_secondary_weapon(object *objp, ai_info *aip, object *en_objp)
int preferred_secondary = has_preferred_secondary(objp, en_objp, swp);
// clear the dual fire and salvo fire secondary flags.
shipp->flags &= ~(SF_SECONDARY_DUAL_FIRE);
shipp->flags2 &= ~(SF2_SECONDARY_LINKED);
if (preferred_secondary != -1) {
if (swp->current_secondary_bank != preferred_secondary) {
aip->current_target_is_locked = 0;
@@ -8592,6 +8659,13 @@ void ai_choose_secondary_weapon(object *objp, ai_info *aip, object *en_objp)
}
//nprintf(("AI", "Favored secondary = %s\n", Weapon_info[swp->secondary_bank_weapons[swp->current_secondary_bank]].name));
aip->ai_flags |= AIF_UNLOAD_SECONDARIES;
if (The_mission.ai_profile->flags & AIPF_SMART_SECONDARY_WEAPON_SELECTION)
{
// if smart secondary is enabled, dual fire and salvo fire secondaries.
shipp->flags |= SF_SECONDARY_DUAL_FIRE;
shipp->flags2 |= SF2_SECONDARY_LINKED;
}
} else {
aip->ai_flags &= ~AIF_UNLOAD_SECONDARIES;
if (aip->targeted_subsys) {
@@ -8641,10 +8715,9 @@ float set_secondary_fire_delay(ai_info *aip, ship *shipp, weapon_info *swip)
{
float t = swip->fire_wait; // Base delay for this weapon.
if (shipp->team == Player_ship->team) {
// On player's team, _lower_ skill level = faster firing
t = t * (Game_skill_level+2) / (NUM_SKILL_LEVELS);
} else { // Not on player's team, higher skill level = faster firing
t = t * (NUM_SKILL_LEVELS - Game_skill_level+2) / (NUM_SKILL_LEVELS);
t *= The_mission.ai_profile->ship_fire_secondary_delay_scale_friendly[Game_skill_level];
} else {
t *= The_mission.ai_profile->ship_fire_secondary_delay_scale_hostile[Game_skill_level];
}
t += (Num_ai_classes - aip->ai_class + 1) * 0.5f;
@@ -10923,7 +10996,13 @@ void ai_guard()
void ai_do_objects_repairing_stuff( object *repaired_objp, object *repair_objp, int how )
{
ai_info *aip, *repair_aip;
int stamp = -1;
int stamp = -1;
int p_index;
int p_team;
p_index = -1;
p_team = -1;
// repaired_objp should not be null, but repair_objp will be null when a support ship is just warping in
Assert(repaired_objp != NULL);
@@ -10931,12 +11010,9 @@ void ai_do_objects_repairing_stuff( object *repaired_objp, object *repair_objp,
Assert( repaired_objp->type == OBJ_SHIP);
aip = &Ai_info[Ships[repaired_objp->instance].ai_index];
// multiplayer
int p_index;
p_index = -1;
if(Game_mode & GM_MULTIPLAYER){
p_index = multi_find_player_by_object(repaired_objp);
p_index = multi_find_player_by_object(repaired_objp);
p_team = Net_players[p_index].p_info.team;
} else {
if(repaired_objp == Player_obj){
p_index = Player_num;
@@ -11016,12 +11092,14 @@ void ai_do_objects_repairing_stuff( object *repaired_objp, object *repair_objp,
if ( p_index >= 0 ) {
hud_support_view_abort();
// send appropriate message to player here
if ( how == REPAIR_INFO_KILLED ){
message_send_builtin_to_player( MESSAGE_SUPPORT_KILLED, NULL, MESSAGE_PRIORITY_HIGH, MESSAGE_TIME_SOON, 0, 0, p_index, -1 );
} else {
if ( repair_objp ){
message_send_builtin_to_player( MESSAGE_REPAIR_ABORTED, &Ships[repair_objp->instance], MESSAGE_PRIORITY_NORMAL, MESSAGE_TIME_SOON, 0, 0, p_index, -1 );
// send appropriate messages here
if (MULTIPLAYER_MASTER) {
if ( how == REPAIR_INFO_KILLED ){
message_send_builtin_to_player( MESSAGE_SUPPORT_KILLED, NULL, MESSAGE_PRIORITY_HIGH, MESSAGE_TIME_SOON, 0, 0, p_index, p_team );
} else {
if ( repair_objp ){
message_send_builtin_to_player( MESSAGE_REPAIR_ABORTED, &Ships[repair_objp->instance], MESSAGE_PRIORITY_NORMAL, MESSAGE_TIME_SOON, 0, 0, p_index, p_team );
}
}
}
}
@@ -11041,7 +11119,10 @@ void ai_do_objects_repairing_stuff( object *repaired_objp, object *repair_objp,
hud_support_view_stop();
message_send_builtin_to_player(MESSAGE_REPAIR_DONE, &Ships[repair_objp->instance], MESSAGE_PRIORITY_LOW, MESSAGE_TIME_SOON, 0, 0, p_index, -1);
if (MULTIPLAYER_MASTER) {
message_send_builtin_to_player(MESSAGE_REPAIR_DONE, &Ships[repair_objp->instance], MESSAGE_PRIORITY_LOW, MESSAGE_TIME_SOON, 0, 0, p_index, p_team);
}
}
stamp = timestamp((int) ((30 + 10*frand()) * 1000));
break;
@@ -11967,7 +12048,7 @@ void process_subobjects(int objnum)
// a ship may get repaired... and it should still try to depart. Since docking bay departures
// are not handled as goals, we don't want to leave the AIM_BAY_DEPART mode.
if ( aip->mode != AIM_BAY_DEPART ) {
ai_attack_object(objp, NULL, 99, NULL); // Regardless of current mode, enter attack mode.
ai_attack_object(objp, NULL, NULL); // Regardless of current mode, enter attack mode.
aip->submode = SM_ATTACK_FOREVER; // Never leave attack submode, don't avoid, evade, etc.
aip->submode_start_time = Missiontime;
}
@@ -16250,7 +16331,7 @@ int ai_issue_rearm_request(object *requester_objp)
}
// make objp rearm and repair goal_objp
void ai_rearm_repair( object *objp, int docker_index, object *goal_objp, int dockee_index, int priority )
void ai_rearm_repair( object *objp, int docker_index, object *goal_objp, int dockee_index )
{
ai_info *aip, *goal_aip;
@@ -16259,7 +16340,7 @@ void ai_rearm_repair( object *objp, int docker_index, object *goal_objp, int doc
// nprintf(("AI", "Ship %s preparing to rearm ship %s.\n", shipp->ship_name, requester_shipp->ship_name));
ai_dock_with_object(objp, docker_index, goal_objp, dockee_index, priority, AIDO_DOCK);
ai_dock_with_object(objp, docker_index, goal_objp, dockee_index, AIDO_DOCK);
aip->ai_flags |= AIF_REPAIRING; // Tell that repair guy is busy trying to repair someone.
goal_aip = &Ai_info[Ships[goal_objp->instance].ai_index];
+89 -17
View File
@@ -722,6 +722,8 @@
#define PLAYER_PRIORITY_WING 95
#define PLAYER_PRIORITY_SUPPORT_LOW 10
#define MAX_GOAL_PRIORITY 200
// define for which goals cause other goals to get purged
// Goober5000 - okay, this seems really stupid. If any ship in the mission is assigned a goal
// in PURGE_GOALS_ALL_SHIPS, *every* other ship will have certain goals purged. So I added
@@ -1347,6 +1349,10 @@ void ai_add_goal_sub_player(int type, int mode, int submode, char *shipname, ai_
if ( (mode == AI_GOAL_STAY_NEAR_SHIP) || (mode == AI_GOAL_KEEP_SAFE_DISTANCE) )
aigp->priority = PLAYER_PRIORITY_SUPPORT_LOW;
// Goober5000 - same with form-on-wing, since it's a type of staying near
else if ( mode == AI_GOAL_FORM_ON_WING )
aigp->priority = PLAYER_PRIORITY_SUPPORT_LOW;
else if ( aigp->type == AIG_TYPE_PLAYER_WING )
aigp->priority = PLAYER_PRIORITY_WING; // player wing goals not as high as ship goals
else
@@ -1385,6 +1391,68 @@ int ai_goal_find_empty_slot( ai_goal *goals, int active_goal )
return oldest_index;
}
int ai_goal_num(ai_goal *goals)
{
int gindex = 0;
int num_goals = 0;
for(gindex = 0; gindex < MAX_AI_GOALS; gindex++)
{
if(goals[gindex].ai_mode != AI_GOAL_NONE)
num_goals++;
}
return num_goals;
}
void ai_add_goal_sub_scripting(int type, int mode, int submode, int priority, char *shipname, ai_goal *aigp )
{
Assert ( (type == AIG_TYPE_PLAYER_WING) || (type == AIG_TYPE_PLAYER_SHIP) );
aigp->time = Missiontime;
aigp->type = type; // from player for sure -- could be to ship or to wing
aigp->ai_mode = mode; // major mode for this goal
aigp->ai_submode = submode; // could mean different things depending on mode
if ( mode == AI_GOAL_WARP )
aigp->wp_index = submode;
if ( mode == AI_GOAL_CHASE_WEAPON ) {
aigp->wp_index = submode; // submode contains the instance of the weapon
aigp->weapon_signature = Objects[Weapons[submode].objnum].signature;
}
if ( shipname != NULL )
aigp->ship_name = ai_get_goal_ship_name( shipname, &aigp->ship_name_index );
else
aigp->ship_name = NULL;
aigp->priority = priority;
}
void ai_add_ship_goal_scripting(int mode, int submode, int priority, char *shipname, ai_info *aip)
{
int empty_index;
ai_goal *aigp;
empty_index = ai_goal_find_empty_slot(aip->goals, aip->active_goal);
aigp = &aip->goals[empty_index];
//WMC - hack to get docking setup correctly
if ( mode == AI_GOAL_DOCK ) {
aigp->docker.name = Ships[aip->shipnum].ship_name;
aigp->dockee.name = shipname;
aigp->flags &= ~AIGF_DOCK_INDEXES_VALID;
}
ai_add_goal_sub_scripting(AIG_TYPE_PLAYER_SHIP, mode, submode, priority, shipname, aigp);
if ( (mode == AI_GOAL_REARM_REPAIR) || ((mode == AI_GOAL_DOCK) && (submode == AIS_DOCK_0)) ) {
ai_goal_fixup_dockpoints( aip, aigp );
}
aigp->signature = Ai_goal_signature++;
}
// adds a goal from a player to the given ship's ai_info structure. 'type' tells us if goal
// is issued to ship or wing (from player), mode is AI_GOAL_*. submode is the submode the
// ship should go into. shipname is the object of the action. aip is the ai_info pointer
@@ -1610,9 +1678,9 @@ void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp, char *actor_name )
Int3(); // get ALLENDER -- invalid ai-goal specified for ai object!!!!
}
if ( aigp->priority >= PLAYER_PRIORITY_MIN ) {
nprintf (("AI", "bashing sexpression priority of goal %s from %d to %d.\n", text, aigp->priority, PLAYER_PRIORITY_MIN-1));
aigp->priority = PLAYER_PRIORITY_MIN-1;
if ( aigp->priority > MAX_GOAL_PRIORITY ) {
nprintf (("AI", "bashing sexpression priority of goal %s from %d to %d.\n", text, aigp->priority, MAX_GOAL_PRIORITY));
aigp->priority = MAX_GOAL_PRIORITY;
}
// Goober5000 - since none of the goals act on the actor,
@@ -1714,7 +1782,7 @@ void ai_add_goal_ship_internal( ai_info *aip, int goal_type, char *name, int doc
case AI_GOAL_UNDOCK:
aigp->ship_name = name;
aigp->priority = 100;
aigp->priority = MAX_GOAL_PRIORITY;
aigp->ai_mode = AI_GOAL_UNDOCK;
aigp->ai_submode = AIS_UNDOCK_0;
break;
@@ -1774,11 +1842,15 @@ void ai_copy_mission_wing_goal( ai_goal *aigp, ai_info *aip )
int j;
for ( j = 0; j < MAX_AI_GOALS; j++ ) {
if ( aip->goals[j].ai_mode == AI_GOAL_NONE )
if ( aip->goals[j].ai_mode == AI_GOAL_NONE ) {
aip->goals[j] = *aigp;
break;
}
}
if (j >= MAX_AI_GOALS) {
mprintf(("Unable to assign wing goal to ship %s; the ship goals are already filled to capacity", Ships[aip->shipnum].ship_name));
}
Assert ( j < MAX_AI_GOALS );
aip->goals[j] = *aigp;
}
@@ -2171,7 +2243,7 @@ int ai_mission_goal_achievable( int objnum, ai_goal *aigp )
Assert( sindex != -1 ); // should be true because of above status
ignored = &Objects[Ships[sindex].objnum];
ai_ignore_object(objp, ignored, 100, (aigp->ai_mode == AI_GOAL_IGNORE_NEW));
ai_ignore_object(objp, ignored, (aigp->ai_mode == AI_GOAL_IGNORE_NEW));
return AI_GOAL_SATISFIED;
}
@@ -2490,13 +2562,13 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
// Mike -- debug code!
// If a ship has a subobject on it, attack that instead of the main ship!
ai_attack_object( objp, other_obj, current_goal->priority, NULL);
ai_attack_object( objp, other_obj, NULL);
break;
case AI_GOAL_CHASE_WEAPON:
Assert( Weapons[current_goal->wp_index].objnum != -1 );
other_obj = &Objects[Weapons[current_goal->wp_index].objnum];
ai_attack_object( objp, other_obj, current_goal->priority, NULL );
ai_attack_object( objp, other_obj, NULL );
break;
case AI_GOAL_GUARD:
@@ -2545,7 +2617,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
// be sure that we have indices for docking points here! If we ever had names, they should
// get fixed up in goal_achievable so that the points can be checked there for validity
Assert (current_goal->flags & AIGF_DOCK_INDEXES_VALID);
ai_dock_with_object( objp, current_goal->docker.index, other_obj, current_goal->dockee.index, current_goal->priority, AIDO_DOCK );
ai_dock_with_object( objp, current_goal->docker.index, other_obj, current_goal->dockee.index, AIDO_DOCK );
break;
}
@@ -2608,7 +2680,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
}
// passing 0, 0 is okay because the undock code will figure out where to undock from
ai_dock_with_object( objp, 0, other_obj, 0, current_goal->priority, AIDO_UNDOCK );
ai_dock_with_object( objp, 0, other_obj, 0, AIDO_UNDOCK );
break;
@@ -2622,7 +2694,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
shipnum = ship_name_lookup( current_goal->ship_name );
Assert( shipnum >= 0 );
other_obj = &Objects[Ships[shipnum].objnum];
ai_attack_object( objp, other_obj, current_goal->priority, NULL);
ai_attack_object( objp, other_obj, NULL);
ai_set_attack_subsystem( objp, current_goal->ai_submode ); // submode stored the subsystem type
if (current_goal->ai_mode != AI_GOAL_DESTROY_SUBSYSTEM) {
if (aip->target_objnum != -1) {
@@ -2640,11 +2712,11 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
case AI_GOAL_CHASE_WING:
wingnum = wing_name_lookup( current_goal->ship_name );
Assert( wingnum >= 0 );
ai_attack_wing(objp, wingnum, current_goal->priority);
ai_attack_wing(objp, wingnum);
break;
case AI_GOAL_CHASE_ANY:
ai_attack_object( objp, NULL, current_goal->priority, NULL );
ai_attack_object( objp, NULL, NULL );
break;
case AI_GOAL_WARP: {
@@ -2659,7 +2731,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
shipnum = ship_name_lookup( current_goal->ship_name );
Assert( shipnum >= 0 );
other_obj = &Objects[Ships[shipnum].objnum];
ai_evade_object( objp, other_obj, current_goal->priority );
ai_evade_object( objp, other_obj);
break;
case AI_GOAL_STAY_STILL:
@@ -2714,7 +2786,7 @@ void ai_process_mission_orders( int objnum, ai_info *aip )
shipnum = ship_name_lookup( current_goal->ship_name );
Assert( shipnum >= 0 );
other_obj = &Objects[Ships[shipnum].objnum];
ai_rearm_repair( objp, current_goal->docker.index, other_obj, current_goal->dockee.index, current_goal->priority );
ai_rearm_repair( objp, current_goal->docker.index, other_obj, current_goal->dockee.index );
break;
default:
+3
View File
@@ -263,7 +263,10 @@ extern void ai_post_process_mission();
extern void ai_maybe_add_form_goal( wing *wingp );
extern void ai_process_mission_orders( int objnum, ai_info *aip );
extern int ai_goal_num(ai_goal *goals);
// adds goals to ships/wing through sexpressions
extern void ai_add_ship_goal_scripting(int mode, int submode, int priority, char *shipname, ai_info *aip);
extern void ai_add_ship_goal_sexp( int sexp, int type, ai_info *aip );
extern void ai_add_wing_goal_sexp( int sexp, int type, int wingnum );
extern void ai_add_goal_sub_sexp( int sexp, int type, ai_goal *aigp );
+82 -29
View File
@@ -65,7 +65,7 @@
* --Goober5000
*
* Revision 1.31 2006/01/13 03:30:59 Goober5000
* übercommit of custom IFF stuff :)
* übercommit of custom IFF stuff :)
*
* Revision 1.30 2006/01/11 21:15:15 wmcoolmon
* Somewhat better turret comments
@@ -178,6 +178,9 @@
#include "iff_defs/iff_defs.h"
#include "weapon/muzzleflash.h"
#include <limits.h>
// How close a turret has to be point at its target before it
// can fire. If the dot of the gun normal and the vector from gun
// to target is greater than this, the turret fires. The smaller
@@ -597,7 +600,13 @@ void evaluate_obj_as_target(object *objp, eval_enemy_obj_struct *eeo)
// check if object is a bomb attacking the turret parent
// check if bomb is homing on the turret parent ship
if (objp->type == OBJ_WEAPON) {
bool check_weapon = true;
if ((The_mission.ai_profile->flags & AIPF_PREVENT_TARGETING_BOMBS_BEYOND_RANGE) && (dist > eeo->weapon_travel_dist)) {
check_weapon = false;
}
if ((objp->type == OBJ_WEAPON) && check_weapon) {
if ( Weapons[objp->instance].homing_object == &Objects[eeo->turret_parent_objnum] ) {
if ( dist < eeo->nearest_homing_bomb_dist ) {
if ( (eeo->current_enemy == -1) || object_in_turret_fov(objp, tp, eeo->tvec, eeo->tpos, dist + objp->radius) ) {
@@ -632,7 +641,11 @@ void evaluate_obj_as_target(object *objp, eval_enemy_obj_struct *eeo)
dist *= (1.0f + 0.1f*num_att_turrets);
// return if we're over the cap
int max_turrets = 3 + Game_skill_level * Game_skill_level;
// int max_turrets = 3 + Game_skill_level * Game_skill_level;
int max_turrets = The_mission.ai_profile->max_turret_ownage_target[Game_skill_level];
if (objp->flags & OF_PLAYER_SHIP) {
max_turrets = The_mission.ai_profile->max_turret_ownage_player[Game_skill_level];
}
if (num_att_turrets > max_turrets) {
return;
}
@@ -829,15 +842,18 @@ int get_nearest_turret_objnum(int turret_parent_objnum, ship_subsys *turret_subs
objp = &Objects[ao->objnum];
evaluate_obj_as_target(objp, &eeo);
}
if (eeo.nearest_objnum != -1) {
return eeo.nearest_objnum;
}
}
return eeo.nearest_objnum; // lowest priority is the closest enemy objnum
break;
default:
Int3(); //Means invalid number passed.
}
}
//prevent warning of all control paths not returning a value
return -1;
}
@@ -1074,7 +1090,20 @@ float aifft_compute_turret_dot(object *objp, object *enemy_objp, vec3d *abs_gunp
vec3d turret_norm;
vm_vec_rotate(&turret_norm, &turret_subsysp->system_info->turret_norm, &objp->orient);
return vm_vec_dot(&turret_norm, &vector_out);
float dot_return = vm_vec_dot(&turret_norm, &vector_out);
if (The_mission.ai_profile->flags & AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS) {
if (dot_return > turret_subsysp->system_info->turret_fov) {
// target is in sight and in fov
return dot_return;
} else {
// target is in sight but is not in turret's fov
return -1.0f;
}
} else {
// target is in sight and we dont care if its in turret's fov or not
return dot_return;
}
} else
return -1.0f;
@@ -1181,11 +1210,18 @@ ship_subsys *aifft_find_turret_subsys(object *objp, ship_subsys *ssp, object *en
}
int offset = (int)frand_range(0.0f, (float)(aifft_list_size % stride));
int idx;
float dot_fov_modifier = 0.0f;
if (The_mission.ai_profile->flags & AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS) {
if (ssp->system_info->turret_fov < 0)
dot_fov_modifier = ssp->system_info->turret_fov;
}
for(idx=offset; idx<aifft_list_size; idx+=stride){
dot = aifft_compute_turret_dot(objp, enemy_objp, &abs_gun_pos, ssp, aifft_list[idx]);
if (dot* aifft_rank[idx] > best_dot) {
best_dot = dot*aifft_rank[idx];
if ((dot - dot_fov_modifier)* aifft_rank[idx] > best_dot) {
best_dot = (dot - dot_fov_modifier)*aifft_rank[idx];
best_subsysp = aifft_list[idx];
}
}
@@ -1351,15 +1387,10 @@ bool turret_fire_weapon(int weapon_num, ship_subsys *turret, int parent_objnum,
// fire a beam weapon
beam_fire(&fire_info);
if (parent_ship->cloak_stage == 2) {
beam_weapon_info *bip=&wip->b_info;
shipfx_start_cloak(parent_ship,bip->beam_warmup + bip->beam_warmdown + (int)(bip->beam_life*1000.0f) + 1000);
}
return true;
}
// don't fire swam, but set up swarm info instead
else if (wip->wi_flags & WIF_SWARM) {
else if ((wip->wi_flags & WIF_SWARM) || (wip->wi_flags & WIF_CORKSCREW)) {
turret_swarm_set_up_info(parent_objnum, turret, wip);
return true;
@@ -1422,11 +1453,6 @@ bool turret_fire_weapon(int weapon_num, ship_subsys *turret, int parent_objnum,
}
}
}
if ((parent_ship->cloak_stage > 0) && (parent_ship->cloak_stage < 3))
{
shipfx_start_cloak(parent_ship,500);
}
}
// reset any animations if we need to
@@ -1462,7 +1488,7 @@ void turret_swarm_fire_from_turret(turret_swarm_info *tsi)
tsi->turret->turret_next_fire_pos++;
//check if this really is a swarm. If not, how the hell did it get here?
Assert(Weapon_info[tsi->weapon_class].wi_flags & WIF_SWARM);
Assert((Weapon_info[tsi->weapon_class].wi_flags & WIF_SWARM) || (Weapon_info[tsi->weapon_class].wi_flags & WIF_CORKSCREW));
// *If it's a non-homer, then use the last fire direction instead of turret orientation to fix inaccuracy
@@ -1636,6 +1662,10 @@ void ai_fire_from_turret(ship *shipp, ship_subsys *ss, int parent_objnum)
int secnum = 0;
for(i = 0; i < (MAX_SHIP_WEAPONS); i++)
{
//WMC - Only fire more than once if we have multiple guns flag set.
if(num_valid > 0 && !(tp->flags & MSS_FLAG_USE_MULTIPLE_GUNS))
break;
if(i < MAX_SHIP_PRIMARY_BANKS)
{
if(i >= swp->num_primary_banks)
@@ -1832,18 +1862,20 @@ void ai_fire_from_turret(ship *shipp, ship_subsys *ss, int parent_objnum)
vec3d tv2e; //so flak can get their jitter without screwing up other guns
if (dot > tp->turret_fov ) {
// We're ready to fire... now get down to specifics, like where is the
// actual gun point and normal, not just the one for whole turret.
ship_get_global_turret_gun_info(&Objects[parent_objnum], ss, &gpos, &gvec, use_angles, &predicted_enemy_pos);
ss->turret_next_fire_pos++;
// Fire in the direction the turret is facing, not right at the target regardless of turret dir.
vm_vec_sub(&v2e, &predicted_enemy_pos, &gpos);
dist_to_enemy = vm_vec_normalize(&v2e);
dot = vm_vec_dot(&v2e, &gvec);
for(i = 0; i < num_valid; i++)
{
// We're ready to fire... now get down to specifics, like where is the
// actual gun point and normal, not just the one for whole turret.
// moved here as if there are two weapons with indentical fire stamps
// they would have shared the fire point.
ship_get_global_turret_gun_info(&Objects[parent_objnum], ss, &gpos, &gvec, use_angles, &predicted_enemy_pos);
// Fire in the direction the turret is facing, not right at the target regardless of turret dir.
vm_vec_sub(&v2e, &predicted_enemy_pos, &gpos);
dist_to_enemy = vm_vec_normalize(&v2e);
dot = vm_vec_dot(&v2e, &gvec);
wip = get_turret_weapon_wip(&ss->weapons, valid_weapons[i]);
tv2e = v2e;
@@ -1903,6 +1935,25 @@ void ai_fire_from_turret(ship *shipp, ship_subsys *ss, int parent_objnum)
}
}
if ( ok_to_fire && (tp->flags & MSS_FLAG_TURRET_HULL_CHECK) ) {
int model_num = Ship_info[shipp->ship_info_index].model_num;
mc_info hull_check;
vec3d end;
vm_vec_scale_add(&end, &gpos, &gvec, model_get_radius(model_num));
hull_check.model_num = model_num;
hull_check.orient = &objp->orient;
hull_check.pos = &objp->pos;
hull_check.p0 = &gpos;
hull_check.p1 = &end;
hull_check.flags = MC_CHECK_MODEL | MC_CHECK_RAY;
if ( model_collide(&hull_check) ) {
ok_to_fire = false;
}
}
if ( ok_to_fire )
{
something_was_ok_to_fire = true;
@@ -1911,6 +1962,8 @@ void ai_fire_from_turret(ship *shipp, ship_subsys *ss, int parent_objnum)
//Pass along which gun we are using
turret_fire_weapon(valid_weapons[i], ss, parent_objnum, &gpos, &tv2e, &predicted_enemy_pos);
}
// moved this here so we increment the fire pos only after we have fired and not during it
ss->turret_next_fire_pos++;
}
if(!something_was_ok_to_fire)
+4 -8
View File
@@ -65,7 +65,7 @@
* --Goober5000
*
* Revision 2.33 2006/01/13 03:30:59 Goober5000
* übercommit of custom IFF stuff :)
* übercommit of custom IFF stuff :)
*
* Revision 2.32 2005/11/21 02:43:30 Goober5000
* change from "setting" to "profile"; this way makes more sense
@@ -1626,7 +1626,7 @@ float asteroid_create_explosion(object *objp)
fireball_scale_multiplier = asteroid_get_fireball_scale_multiplier(objp->instance);
fireball_objnum = fireball_create( &objp->pos, FIREBALL_ASTEROID, OBJ_INDEX(objp), objp->radius*fireball_scale_multiplier, 0, &objp->phys_info.vel );
fireball_objnum = fireball_create( &objp->pos, FIREBALL_ASTEROID, FIREBALL_LARGE_EXPLOSION, OBJ_INDEX(objp), objp->radius*fireball_scale_multiplier, 0, &objp->phys_info.vel );
if ( fireball_objnum > -1 ) {
explosion_life = fireball_lifeleft(&Objects[fireball_objnum]);
} else {
@@ -2164,7 +2164,7 @@ void asteroid_parse_tbl()
return;
}
read_file_text("asteroid.tbl");
read_file_text("asteroid.tbl", CF_TYPE_TABLES);
reset_parse();
required_string("#Asteroid Types");
@@ -2454,11 +2454,7 @@ void asteroid_page_in()
// Page in textures
for (j=0; j<asip->modelp[k]->n_textures; j++ ) {
int bitmap_num = asip->modelp[k]->maps[j].base_map.original_texture;
if ( bitmap_num > -1 ) {
bm_page_in_texture( bitmap_num );
}
asip->modelp[k]->maps[j].PageIn();
}
}
+21 -14
View File
@@ -1004,8 +1004,7 @@ void EndAutoPilot()
{
Cutscene_bar_flags &= ~CUB_CUTSCENE;
}
Viewer_mode &= ~VM_FREECAMERA;
hud_set_draw(1);
cam_reset_camera();
CinematicStarted = false;
}
@@ -1102,13 +1101,17 @@ void EndAutoPilot()
// ********************************************************************************************
void camera_face(vec3d &loc)
camera* nav_get_set_camera()
{
vec3d destvec;
matrix cam_orient;
vm_vec_sub(&destvec, &loc, Free_camera->get_position());
vm_vector_2_matrix(&cam_orient, &destvec, &Player_obj->orient.vec.uvec, &Player_obj->orient.vec.rvec);
Free_camera->set_rotation(&cam_orient, 0.0f, 0.0f);
static camid nav_camera;
if(!nav_camera.isValid())
{
nav_camera = cam_create("Nav camera");
}
cam_set_camera(nav_camera);
return nav_camera.getCamera();
}
void nav_warp(bool prewarp=false)
@@ -1163,11 +1166,13 @@ void NavSystem_Do()
{
if (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS)
{
camera *cam = nav_get_set_camera();
if (CinematicStarted)
{
// update our cinematic and possibly perform warp
//if (!CameraMoving)
camera_face(Player_obj->pos);
if(cam != NULL)
cam->set_rotation_facing(&Player_obj->pos);
if (timestamp() >= MoveCamera && !CameraMoving && vm_vec_mag(&cameraTarget) > 0.0f)
{
@@ -1191,12 +1196,14 @@ void NavSystem_Do()
Cutscene_bar_flags |= CUB_CUTSCENE;
Cutscene_bar_flags &= ~CUB_GRADUAL;
}
Viewer_mode |= VM_FREECAMERA;
hud_set_draw(0);
nav_warp(true);
Free_camera->set_position(&cameraPos);
camera_face(Player_obj->pos);
if(cam != NULL)
{
cam->set_position(&cameraPos);
cam->set_rotation_facing(&Player_obj->pos);
}
CinematicStarted = true;
}
}
@@ -1370,7 +1377,7 @@ void parse_autopilot_table(char *filename)
if (filename == NULL)
read_file_text_from_array(defaults_get_file("autopilot.tbl"));
else
read_file_text(filename);
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
+33 -9
View File
@@ -957,7 +957,8 @@ extern int Cmdline_cache_bitmaps;
int GLOWMAP = -1;
int SPECMAP = -1;
int ENVMAP = -1;
int BUMPMAP = -1;
int NORMMAP = -1;
int HEIGHTMAP = -1;
bitmap_entry bm_bitmaps[MAX_BITMAPS];
@@ -1382,10 +1383,6 @@ int bm_load( char *real_filename )
if ( !bm_inited )
bm_init();
// nice little trick for keeping standalone memory usage way low - always return a bogus bitmap
if (Game_mode & GM_STANDALONE_SERVER)
strcpy(filename,"test128");
// if no file was passed then get out now
if ( (real_filename == NULL) || (strlen(real_filename) <= 0) )
return -1;
@@ -1400,6 +1397,13 @@ int bm_load( char *real_filename )
*p = 0;
}
// If we are standalone server keep replacing the 'right_bracket' (right side help bracket) as the filename
// should keep the game happy while loading only single pcx file which the needs to be present in any case
if (Is_standalone) {
char standalone_filename[MAX_FILENAME_LEN] = "right_bracket";
strcpy(filename,standalone_filename);
}
// safety catch for strcat...
// MAX_FILENAME_LEN-5 == '.' plus 3 letter ext plus NULL terminator
if (strlen(filename) > MAX_FILENAME_LEN-5) {
@@ -1684,6 +1688,13 @@ int bm_load_animation( char *real_filename, int *nframes, int *fps, int can_drop
*p = 0;
}
// If we are standalone server keep replacing the 'cursorweb' (mouse cursor) as the filename
// should keep the game happy while loading only single ani file which the needs to be present in any case
if (Is_standalone) {
char standalone_filename[MAX_FILENAME_LEN] = "cursorweb";
strcpy(filename,standalone_filename);
}
// safety catch for strcat...
// MAX_FILENAME_LEN-5 == '.' plus 3 letter ext plus NULL terminator
if (strlen(filename) > MAX_FILENAME_LEN-5) {
@@ -3033,9 +3044,6 @@ void bm_page_in_stop()
if ( !gr_preload(bm_bitmaps[i].handle, (bm_bitmaps[i].preloaded==2)) ) {
mprintf(( "Out of VRAM. Done preloading.\n" ));
bm_preloading = 0;
} else {
// it's loaded into API memory now so dump the system version of the data
bm_free_data_fast(i);
}
} else {
bm_lock( bm_bitmaps[i].handle, (bm_bitmaps[i].used_flags == BMP_AABITMAP) ? 8 : 16, bm_bitmaps[i].used_flags );
@@ -3274,6 +3282,12 @@ void bm_get_components(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a)
// get filename
void bm_get_filename(int bitmapnum, char *filename)
{
if(!bm_is_valid(bitmapnum))
{
strcpy(filename, "");
return;
}
int n = bitmapnum % MAX_BITMAPS;
// return filename
@@ -3296,6 +3310,7 @@ int bm_is_compressed(int num)
switch (type) {
case BM_TYPE_NONE:
case BM_TYPE_DDS:
return 0;
case BM_TYPE_DXT1:
@@ -3562,7 +3577,11 @@ int bm_is_render_target(int bitmap_id)
Assert(bitmap_id == bm_bitmaps[n].handle);
return ( (bm_bitmaps[n].type == BM_TYPE_RENDER_TARGET_STATIC) || (bm_bitmaps[n].type == BM_TYPE_RENDER_TARGET_DYNAMIC) );
if ( !((bm_bitmaps[n].type == BM_TYPE_RENDER_TARGET_STATIC) || (bm_bitmaps[n].type == BM_TYPE_RENDER_TARGET_DYNAMIC)) ) {
return 0;
}
return bm_bitmaps[n].type;
}
int bm_set_render_target(int handle, int face)
@@ -3599,6 +3618,11 @@ int bm_set_render_target(int handle, int face)
gr_reset_clip();
if (gr_screen.mode == GR_OPENGL) {
extern void opengl_setup_viewport();
opengl_setup_viewport();
}
return 1;
}
+2 -1
View File
@@ -694,7 +694,8 @@ void bm_get_components(ubyte *pixel, ubyte *r, ubyte *g, ubyte *b, ubyte *a);
extern int GLOWMAP; //this holds a reference to a map that is a fully lit version of its index -Bobboau
extern int SPECMAP; //this holds a reference to a map that is for specular mapping -Bobboau
extern int ENVMAP; //this holds a reference to a map that is for environment mapping -Bobboau
extern int BUMPMAP; //blah blah bumpmapping
extern int NORMMAP; // normal mapping
extern int HEIGHTMAP; // height map for normal mapping
int bm_is_compressed(int num);
int bm_get_tcache_type(int num);
+729 -242
View File
File diff suppressed because it is too large. Load diff
+107 -30
View File
@@ -5,50 +5,121 @@
#include "graphics/2d.h"
#include "globalincs/pstypes.h"
#include "globalincs/globals.h"
#include "physics/physics.h" //for avd
#include "object/object.h"
#include <string>
#include <vector>
#define CAM_STATIONARY_FOV (1<<0)
#define CAM_STATIONARY_ORI (1<<1)
#define CAM_STATIONARY_POS (1<<2)
#define CAM_DEFAULT_FLAGS 0
class camera
{
private:
friend class avd_camera;
protected:
char name[NAME_LENGTH];
int sig;
int flags;
vec3d position;
vec3d *desired_position; //NULL unless we're trying to move somewhere
vec3d translation_velocity;
vec3d translation_vel_limit;
vec3d translation_acc_limit;
object_h object_host;
int object_host_submodel;
matrix orientation;
matrix *desired_orientation; //NULL unless we're trying to point somewhere
vec3d rotation_rate;
vec3d rotation_vel_limit;
vec3d rotation_acc_limit;
object_h object_target;
int object_target_submodel;
void (*func_custom_position)(camera *cam, vec3d *pos);
void (*func_custom_orientation)(camera *cam, matrix *ori);
avd_movement fov;
avd_movement pos_x;
avd_movement pos_y;
avd_movement pos_z;
//avd_movement ori_p;
//avd_movement ori_b;
//avd_movement ori_h;
//avd_movement ori_progress;
//matrix ori_initial;
//matrix ori_final;
avd_movement ori[9];
//Cache stuff
float c_fov;
vec3d c_pos;
matrix c_ori;
public:
camera(char *in_name=NULL);
camera(char *in_name=NULL, int in_signature=-1);
~camera();
void clear();
void reset();
//Set'
//Set
void set_name(char *in_name);
void set_position(vec3d *in_position = NULL, float in_translation_time = 0.0f, float in_translation_acceleration_time = 0.0f);
void set_translation_velocity(vec3d *in_velocity);
void set_rotation(matrix *in_orientation = NULL, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f);
void set_rotation(angles *in_angles, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f);
void set_rotation_facing(vec3d *in_target, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f);
void set_rotation_velocity(vec3d *in_rotation_rate);
void set_object_host(object *objp, int n_object_host_submodel = -1);
void set_object_target(object *objp, int n_object_target_submodel = -1);
void set_custom_position_function(void (*n_func_custom_position)(camera *cam, vec3d *pos));
void set_custom_orientation_function(void (*n_func_custom_orientation)(camera *cam, matrix *ori));
void set_fov(float in_fov, float in_fov_time = 0.0f, float in_fov_acceleration_time = 0.0f, float in_deceleration_time = 0.0f);
void set_position(vec3d *in_position = NULL, float in_translation_time = 0.0f, float in_translation_acceleration_time = 0.0f, float in_translation_deceleration_time = 0.0f, float in_end_velocity = 0.0f);
void set_translation_velocity(vec3d *in_velocity, float in_acceleration_time = 0.0f);
void set_rotation(matrix *in_orientation = NULL, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f, float in_rotation_deceleration_time = 0.0f);
void set_rotation(angles *in_angles, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f, float in_rotation_deceleration_time = 0.0f);
void set_rotation_facing(vec3d *in_target, float in_rotation_time = 0.0f, float in_rotation_acceleration_time = 0.0f, float in_rotation_deceleration_time = 0.0f);
void set_rotation_velocity(angles *in_rotation_rate, float in_acceleration_time = 0.0f);
//Get
//These return values should never ever be changed, I do this in the interest of speed.
char *get_name() {return name;}
vec3d *get_position() {return &position;}
matrix *get_orientation() {return &orientation;}
int get_signature() {return sig;}
object *get_object_host();
int get_object_host_submodel();
object *get_object_target();
int get_object_target_submodel();
float get_fov();
void get_info(vec3d *position, matrix *orientation);
//Is
bool is_empty(){return sig < 0;}
//Do
void do_frame(float in_frametime);
};
class warp_camera
{
private:
float c_time;
float c_damping;
vec3d c_vel;
vec3d c_desired_vel;
vec3d c_pos;
matrix c_ori;
public:
warp_camera();
warp_camera(object *objp);
void reset();
void set_position(vec3d *in_pos);
void set_rotation(matrix *in_ori);
void set_velocity(vec3d *in_vel, bool instantaneous);
void do_frame(float in_frametime);
void get_info(vec3d *position, matrix *orientation);
};
extern warp_camera Warp_camera;
class subtitle
{
private:
@@ -84,16 +155,22 @@ public:
//Some global stuff
extern std::vector<subtitle> Subtitles;
extern std::vector<camera> Cameras;
//Preset cameras
extern camera* Free_camera;
extern camera* Current_camera;
extern float VIEWER_ZOOM_DEFAULT;
extern float Sexp_fov;
//Helpful functions
void cameras_init();
void cameras_close();
void cameras_do_frame(float frametime);
int cameras_lookup(char *name);
void cam_init();
void cam_close();
void cam_do_frame(float frametime);
camid cam_create(char *n_name=NULL, vec3d *n_pos=NULL, matrix *n_ori=NULL, object *n_object=NULL, int n_submodel_parent=-1);
camid cam_create(char *n_name, vec3d *n_pos, vec3d *n_norm, object *n_object=NULL, int n_submodel_parent=-1);
void cam_delete(camid cid);
bool cam_set_camera(camid cid);
void cam_reset_camera();
camid cam_lookup(char *name);
camid cam_get_camera(uint index);
camid cam_get_current();
uint cam_get_num();
void subtitles_init();
void subtitles_close();
+175 -73
View File
@@ -417,16 +417,16 @@ cf_pathtype Pathtypes[CF_MAX_PATH_TYPES] = {
{ CF_TYPE_VOICE_TRAINING, "data" DIR_SEPARATOR_STR "voice" DIR_SEPARATOR_STR "training", ".wav .ogg", CF_TYPE_VOICE },
{ CF_TYPE_MUSIC, "data" DIR_SEPARATOR_STR "music", ".wav .ogg", CF_TYPE_DATA },
{ CF_TYPE_MOVIES, "data" DIR_SEPARATOR_STR "movies", ".mve .msb .ogg", CF_TYPE_DATA },
{ CF_TYPE_INTERFACE, "data" DIR_SEPARATOR_STR "interface", ".pcx .ani .dds .tga .eff", CF_TYPE_DATA },
{ CF_TYPE_INTERFACE, "data" DIR_SEPARATOR_STR "interface", ".pcx .ani .dds .tga .eff .jpg", CF_TYPE_DATA },
{ CF_TYPE_FONT, "data" DIR_SEPARATOR_STR "fonts", ".vf .ttf", CF_TYPE_DATA },
{ CF_TYPE_EFFECTS, "data" DIR_SEPARATOR_STR "effects", ".ani .eff .pcx .neb .tga .jpg .dds", CF_TYPE_DATA },
{ CF_TYPE_EFFECTS, "data" DIR_SEPARATOR_STR "effects", ".ani .eff .pcx .neb .tga .jpg .dds .sdr", CF_TYPE_DATA },
{ CF_TYPE_HUD, "data" DIR_SEPARATOR_STR "hud", ".ani .pcx .tga .dds", CF_TYPE_DATA },
{ CF_TYPE_PLAYERS, "data" DIR_SEPARATOR_STR "players", ".hcf", CF_TYPE_DATA },
{ CF_TYPE_PLAYER_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "images", ".pcx .dds", CF_TYPE_PLAYERS },
{ CF_TYPE_SQUAD_IMAGES, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "squads", ".pcx .dds", CF_TYPE_PLAYERS },
{ CF_TYPE_SINGLE_PLAYERS, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "single", ".pl2 .cs2 .plr .csg .css", CF_TYPE_PLAYERS },
{ CF_TYPE_MULTI_PLAYERS, "data" DIR_SEPARATOR_STR "players" DIR_SEPARATOR_STR "multi", ".plr", CF_TYPE_PLAYERS },
{ CF_TYPE_CACHE, "data" DIR_SEPARATOR_STR "cache", ".clr .tmp .ibx", CF_TYPE_DATA }, //clr=cached color
{ CF_TYPE_CACHE, "data" DIR_SEPARATOR_STR "cache", ".clr .tmp .ibx .tsb", CF_TYPE_DATA }, //clr=cached color
{ CF_TYPE_MULTI_CACHE, "data" DIR_SEPARATOR_STR "multidata", ".pcx .dds .fs2 .txt", CF_TYPE_DATA },
{ CF_TYPE_MISSIONS, "data" DIR_SEPARATOR_STR "missions", ".fs2 .fc2 .ntl .ssv", CF_TYPE_DATA },
{ CF_TYPE_CONFIG, "data" DIR_SEPARATOR_STR "config", ".cfg", CF_TYPE_DATA },
@@ -627,15 +627,13 @@ int cfile_push_chdir(int type)
cf_create_default_path_string( dir, sizeof(dir)-1, type, NULL );
#ifdef _WIN32
_strlwr(dir);
char *colon_pos = strchr(dir, ':');
char *Drive = strchr(dir, ':');
if (Drive) {
if (!cfile_chdrive( *(Drive - 1) - 'a' + 1, 1))
if (colon_pos) {
if (!cfile_chdrive( tolower(*(colon_pos - 1)) - 'a' + 1, 1))
return 1;
Path = Drive+1;
Path = colon_pos+1;
} else
#endif // _WIN32
{
@@ -649,7 +647,9 @@ int cfile_push_chdir(int type)
// This chdir might get a critical error!
e = _chdir( Path );
if (e) {
cfile_chdrive( OriginalDirectory[0] - 'a' + 1, 1 );
#ifdef _WIN32
cfile_chdrive( tolower(OriginalDirectory[0]) - 'a' + 1, 1 );
#endif // _WIN32
return 2;
}
@@ -667,14 +667,12 @@ int cfile_chdir(char *dir)
_getcwd(OriginalDirectory, CFILE_ROOT_DIRECTORY_LEN-1);
#ifdef _WIN32
_strlwr(dir);
char *Drive = strchr(dir, ':');
if (Drive) {
if (!cfile_chdrive( *(Drive - 1) - 'a' + 1, 1))
char *colon_pos = strchr(dir, ':');
if (colon_pos) {
if (!cfile_chdrive( tolower(*(colon_pos - 1)) - 'a' + 1, 1))
return 1;
Path = Drive+1;
Path = colon_pos+1;
} else
#endif // _WIN32
{
@@ -688,7 +686,9 @@ int cfile_chdir(char *dir)
// This chdir might get a critical error!
e = _chdir( Path );
if (e) {
cfile_chdrive( OriginalDirectory[0] - 'a' + 1, 1 );
#ifdef _WIN32
cfile_chdrive( tolower(OriginalDirectory[0]) - 'a' + 1, 1 );
#endif // _WIN32
return 2;
}
@@ -1005,7 +1005,7 @@ CFILE *cfopen(char *file_path, char *mode, int type, int dir_type, bool localize
// If in write mode, just try to open the file straight off
// the harddisk. No fancy packfile stuff here!
if ( strchr(mode,'w') ) {
if ( strchr(mode,'w') || strchr(mode,'+') || strchr(mode,'a') ) {
// For write-only files, require a full path or a path type
#ifdef SCP_UNIX
if ( strpbrk(file_path, "/") ) {
@@ -1026,8 +1026,41 @@ CFILE *cfopen(char *file_path, char *mode, int type, int dir_type, bool localize
Assert( !(type & CFILE_MEMORY_MAPPED) );
// JOHN: TODO, you should create the path if it doesn't exist.
FILE *fp = fopen(longname, mode);
//WMC - For some godawful reason, fread does not return the correct number of bytes read
//in text mode, which messes up FS2_Open's raw_position indicator in fgets. As a consequence, you
//_must_ open files that are gonna be read in binary mode.
char happy_mode[8];
if(strcspn(mode, "ra+") != strlen(mode) && (strchr(mode, 't') || !strchr(mode, 'b')))
{
//*****BEGIN PROCESSING OF MODE*****
//Copies all 'mode' characters over, except for t, and adds b if needed.
unsigned int max = sizeof(happy_mode) - 2; //space for null and 'b'
bool need_b = true;
unsigned int i;
for( i = 0; i < strlen(mode); i++)
{
if(i > max)
break;
if(mode[i] != 't')
happy_mode[i] = mode[i];
if(mode[i] == 'b')
need_b = false;
}
happy_mode[i] = '\0';
if(need_b)
strcat(happy_mode, "b");
//*****END PROCESSING OF MODE*****
}
else
{
strcpy(happy_mode, mode);
}
FILE *fp = fopen(longname, happy_mode);
if (fp) {
return cf_open_fill_cfblock(fp, dir_type);
}
@@ -1272,6 +1305,25 @@ int cfclose( CFILE * cfile )
return result;
}
int cf_is_valid(CFILE *cfile)
{
//Was a valid pointer passed?
if(cfile == NULL)
return 0;
//Does it have a valid ID?
if(cfile->id < 0 || cfile->id >= MAX_CFILE_BLOCKS)
return 0;
//Is it used?
Cfile_block *cb = &Cfile_block_list[cfile->id];
if(cb->type != CFILE_BLOCK_USED && (cb->fp != NULL || cb->data != NULL))
return 0;
//It's good, as near as we can tell.
return 1;
}
@@ -1300,7 +1352,10 @@ CFILE *cf_open_fill_cfblock(FILE *fp, int type)
cfbp->fp = fp;
cfbp->dir_type = type;
cf_init_lowlevel_read_code(cfp,0,filelength(fileno(fp)) );
int pos = ftell(fp);
if(pos == -1L)
pos = 0;
cf_init_lowlevel_read_code(cfp,0,filelength(fileno(fp)), 0 );
return cfp;
}
@@ -1334,7 +1389,7 @@ CFILE *cf_open_packed_cfblock(FILE *fp, int type, int offset, int size)
cfbp->fp = fp;
cfbp->dir_type = type;
cf_init_lowlevel_read_code(cfp,offset, size );
cf_init_lowlevel_read_code(cfp,offset, size, 0 );
return cfp;
}
@@ -1376,7 +1431,7 @@ CFILE *cf_open_mapped_fill_cfblock(FILE *fp, int type)
#endif
cfbp->dir_type = type;
cf_init_lowlevel_read_code(cfp,0 , 0 );
cf_init_lowlevel_read_code(cfp, 0, 0, 0 );
#if defined _WIN32
cfbp->hMapFile = CreateFileMapping(cfbp->hInFile, NULL, PAGE_READONLY, 0, 0, NULL);
if (cfbp->hMapFile == NULL) {
@@ -1702,24 +1757,37 @@ int cfilelength( CFILE * cfile )
//
int cfwrite(void *buf, int elsize, int nelem, CFILE *cfile)
{
Assert(cfile != NULL);
Assert(buf != NULL);
Assert(elsize > 0);
Assert(nelem > 0);
if(!cf_is_valid(cfile))
return 0;
Cfile_block *cb;
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
cb = &Cfile_block_list[cfile->id];
if(buf == NULL || elsize == 0 || nelem == 0)
return 0;
Cfile_block *cb = &Cfile_block_list[cfile->id];
if(cb->lib_offset != 0)
{
Error(LOCATION, "Attempt to write to a VP file (unsupported)");
return 0;
}
if(cb->data != NULL)
{
Warning(LOCATION, "Writing is not supported for mem-mapped files");
return EOF;
}
int result = 0;
// cfwrite() not supported for memory-mapped files
Assert( !cb->data );
Assert(cb->fp != NULL);
Assert(cb->lib_offset == 0 );
result = fwrite(buf, elsize, nelem, cb->fp);
//WMC - update filesize and position
if(result > 0)
{
cb->size = filelength(fileno(cb->fp));
cb->raw_position += result;
}
return result;
}
@@ -1731,19 +1799,74 @@ int cfwrite(void *buf, int elsize, int nelem, CFILE *cfile)
//
int cfputc(int c, CFILE *cfile)
{
int result;
if(!cf_is_valid(cfile))
return EOF;
Assert(cfile != NULL);
Cfile_block *cb;
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
cb = &Cfile_block_list[cfile->id];
Cfile_block *cb = &Cfile_block_list[cfile->id];
result = 0;
// cfputc() not supported for memory-mapped files
if(cb->lib_offset != 0)
{
Error(LOCATION, "Attempt to write character to a VP file (unsupported)");
return EOF;
}
if(cb->data != NULL)
{
Warning(LOCATION, "Writing is not supported for mem-mapped files");
return EOF;
}
// writing not supported for memory-mapped files
Assert( !cb->data );
Assert(cb->fp != NULL);
result = fputc(c, cb->fp);
int result = fputc(c, cb->fp);
//WMC - update filesize and position
if(result != EOF)
{
cb->size = filelength(fileno(cb->fp));
cb->raw_position += 1;
}
return result;
}
// cfputs() writes a string to a file
//
// returns: success ==> non-negative value
// error ==> EOF
//
int cfputs(char *str, CFILE *cfile)
{
if(!cf_is_valid(cfile))
return EOF;
if(str == NULL)
return EOF;
Cfile_block *cb = &Cfile_block_list[cfile->id];
if(cb->lib_offset != 0)
{
Error(LOCATION, "Attempt to write character to a VP file (unsupported)");
return EOF;
}
if(cb->data != NULL)
{
Warning(LOCATION, "Writing is not supported for mem-mapped files");
return EOF;
}
int result = fputs(str, cb->fp);
//WMC - update filesize and position
if(result != EOF)
{
cb->size = filelength(fileno(cb->fp));
cb->raw_position += strlen(str);
}
return result;
}
@@ -1756,8 +1879,6 @@ int cfputc(int c, CFILE *cfile)
//
int cfgetc(CFILE *cfile)
{
Assert(cfile != NULL);
char tmp;
int result = cfread(&tmp, 1, 1, cfile );
@@ -1795,7 +1916,7 @@ char *cfgets(char *buf, int n, CFILE *cfile)
int ret = cfread( &tmp_c, 1, 1, cfile );
if ( ret != 1 ) {
*buf = 0;
if ( buf > t ) {
if ( buf > t ) {
return t;
} else {
return NULL;
@@ -1811,31 +1932,6 @@ char *cfgets(char *buf, int n, CFILE *cfile)
return t;
}
// cfputs() writes a string to a file
//
// returns: success ==> non-negative value
// error ==> EOF
//
int cfputs(char *str, CFILE *cfile)
{
Assert(cfile != NULL);
Assert(str != NULL);
Cfile_block *cb;
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
cb = &Cfile_block_list[cfile->id];
int result;
result = 0;
// cfputs() not supported for memory-mapped files
Assert( !cb->data );
Assert(cb->fp != NULL);
result = fputs(str, cb->fp);
return result;
}
// 16 and 32 bit checksum stuff ----------------------------------------------------------
@@ -2138,5 +2234,11 @@ int cflush(CFILE *cfile)
Assert( !cb->data );
Assert(cb->fp != NULL);
return fflush(cb->fp);
int result = fflush(cb->fp);
//WMC - update filesize
cb->size = filelength(fileno(cb->fp));
return result;
}
+3
View File
@@ -574,6 +574,9 @@ CFILE *ctmpfile();
// Closes the file
int cfclose(CFILE *cfile);
//Checks if the given handle is valid
int cf_is_valid(CFILE *cfile);
// Returns size of file...
int cfilelength(CFILE *fp);
+27 -23
View File
@@ -119,7 +119,7 @@
// Called once to setup the low-level reading code.
void cf_init_lowlevel_read_code( CFILE * cfile, int offset, int size )
void cf_init_lowlevel_read_code( CFILE * cfile, int lib_offset, int size, int pos )
{
Assert(cfile != NULL);
@@ -127,8 +127,8 @@ void cf_init_lowlevel_read_code( CFILE * cfile, int offset, int size )
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
cb = &Cfile_block_list[cfile->id];
cb->lib_offset = offset;
cb->raw_position = 0;
cb->lib_offset = lib_offset;
cb->raw_position = pos;
cb->size = size;
if ( cb->fp ) {
@@ -268,22 +268,22 @@ int cfseek( CFILE *cfile, int offset, int where )
//
int cfread(void *buf, int elsize, int nelem, CFILE *cfile)
{
Assert(cfile != NULL);
Assert(buf != NULL);
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
Cfile_block *cb;
cb = &Cfile_block_list[cfile->id];
// cfread() not supported for memory-mapped files
Assert( !cb->data );
Assert(cb->fp != NULL);
if(!cf_is_valid(cfile))
return 0;
int size = elsize*nelem;
Assert(nelem > 0);
Assert(elsize > 0);
Assert(size > 0);
if(buf == NULL || size <= 0)
return 0;
Cfile_block *cb = &Cfile_block_list[cfile->id];
// cfread() not supported for memory-mapped files
if(cb->data != NULL)
{
Warning(LOCATION, "Writing is not supported for mem-mapped files");
return 0;
}
if ( (cb->raw_position+size) > cb->size ) {
size = cb->size - cb->raw_position;
@@ -310,16 +310,20 @@ int cfread(void *buf, int elsize, int nelem, CFILE *cfile)
int cfread_lua_number(double *buf, CFILE *cfile)
{
Assert(cfile != NULL);
Assert(buf != NULL);
Assert(cfile->id >= 0 && cfile->id < MAX_CFILE_BLOCKS);
if(!cf_is_valid(cfile))
return 0;
Cfile_block *cb;
cb = &Cfile_block_list[cfile->id];
if(buf == NULL)
return 0;
Cfile_block *cb = &Cfile_block_list[cfile->id];
// cfread() not supported for memory-mapped files
Assert( !cb->data );
Assert(cb->fp != NULL);
if(cb->data != NULL)
{
Warning(LOCATION, "Writing is not supported for mem-mapped files");
return 0;
}
long orig_pos = ftell(cb->fp);
int items_read = fscanf(cb->fp, LUA_NUMBER_SCAN, buf);
+1 -1
View File
@@ -90,6 +90,6 @@ extern Cfile_block Cfile_block_list[MAX_CFILE_BLOCKS];
extern CFILE Cfile_list[MAX_CFILE_BLOCKS];
// Called once to setup the low-level reading code.
void cf_init_lowlevel_read_code( CFILE * cfile, int offset, int size );
void cf_init_lowlevel_read_code( CFILE * cfile, int lib_offset, int size, int pos );
#endif
+13 -1
View File
@@ -1660,9 +1660,14 @@ int cf_get_file_list( int max, char **list, int pathtype, char *filter, int sort
if (find_handle != -1) {
do {
if (num_files >= max)
break;
if (strcmp(strstr(filter, "."), strstr(find.name,".")) != 0)
continue;
if ( strlen(find.name) >= MAX_FILENAME_LEN )
continue;
if (!(find.attrib & _A_SUBDIR)) {
if ( !Get_file_list_filter || (*Get_file_list_filter)(find.name) ) {
ptr = strrchr(find.name, '.');
@@ -1699,6 +1704,10 @@ int cf_get_file_list( int max, char **list, int pathtype, char *filter, int sort
if (num_files >= max)
break;
if ( strlen(dir->d_name) >= MAX_FILENAME_LEN ) {
continue;
}
if (fnmatch(filter, dir->d_name, 0) != 0)
continue;
@@ -1860,6 +1869,9 @@ int cf_get_file_list_preallocated( int max, char arr[][MAX_FILENAME_LEN], char *
break;
if (!(find.attrib & _A_SUBDIR)) {
if (strcmp(strstr(filter, "."), strstr(find.name,".")) != 0)
continue;
if ( strlen(find.name) >= MAX_FILENAME_LEN )
continue;
+8 -4
View File
@@ -162,8 +162,8 @@ void pack_file( char *filespec, char *filename, int filesize, _fs_time_t time_wr
}
if ( strlen(filename) > 31 ) {
printf( "Filename '%s' too long\n", filename );
exit(1);
printf( "Filename '%s' too long! Skipping...\n", filename );
return;
}
memset( path, 0, sizeof(path) );
@@ -255,7 +255,7 @@ void pack_directory( char * filespec)
find_handle = _findfirst( tmp1, &find );
if( find_handle != -1 ) {
if ( find.attrib & _A_SUBDIR ) {
if (strcmp( "..", find.name) && strcmp( ".", find.name)) {
if (strcmp( "..", find.name) && strcmp( ".", find.name) && strcmp( ".svn", find.name)) {
strcpy( tmp, filespec );
strcat( tmp, "\\" );
strcat( tmp, find.name );
@@ -267,7 +267,7 @@ void pack_directory( char * filespec)
while( !_findnext( find_handle, &find ) ) {
if ( find.attrib & _A_SUBDIR ) {
if (strcmp( "..", find.name) && strcmp( ".", find.name)) {
if (strcmp( "..", find.name) && strcmp( ".", find.name) && strcmp( ".svn", find.name)) {
strcpy( tmp, filespec );
strcat( tmp, "\\" );
strcat( tmp, find.name );
@@ -300,6 +300,10 @@ void pack_directory( char * filespec)
continue;
}
if ( (strcmp(dir->d_name, ".svn") == 0) ) {
continue;
}
if (S_ISDIR(buf.st_mode)) {
strcpy( tmp, filespec );
strcat( tmp, "/" );
+76 -160
View File
@@ -881,6 +881,7 @@
* $NoKeywords: $
*/
#include "camera/camera.h" //VIEWER_ZOOM_DEFAULT
#include "cmdline/cmdline.h"
#include "globalincs/linklist.h"
#include "globalincs/systemvars.h"
@@ -928,9 +929,6 @@ public:
static cmdline_parm Parm_list(NULL, NULL);
static int Parm_list_inited = 0;
extern float VIEWER_ZOOM_DEFAULT;
extern float Viewer_zoom;
extern int Show_framerate; // from freespace.cpp
@@ -990,9 +988,10 @@ Flag exe_params[] =
{ "-env", "Enable environment maps", true, EASY_MEM_ALL_ON, EASY_DEFAULT_MEM, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-env", },
{ "-mipmap", "Enable mipmapping", true, EASY_MEM_ALL_ON, EASY_DEFAULT_MEM, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-mipmap", },
{ "-nomotiondebris", "Disable motion debris", true, EASY_ALL_ON, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nomotiondebris",},
{ "-2d_poof", "Stops fog intersect hull", true, EASY_ALL_ON, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-2d_poof", },
{ "-noscalevid", "Disable scale-to-window for movies", true, 0, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-noscalevid", },
{ "-missile_lighting", "Apply Lighting to Missiles" , true, EASY_ALL_ON, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-missile_lighting", },
{ "-normal", "Enable normal maps", true, EASY_MEM_ALL_ON, EASY_DEFAULT_MEM, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-normal" },
{ "-3dshockwave", "Enable 3D shockwaves", true, EASY_ALL_ON, EASY_DEFAULT, "Graphics", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-3dshockwave" },
{ "-img2dds", "Compress non-compressed images", true, 0, EASY_DEFAULT, "Game Speed", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-img2dds", },
{ "-no_vsync", "Disable vertical sync", true, 0, EASY_DEFAULT, "Game Speed", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_vsync", },
@@ -1005,6 +1004,7 @@ Flag exe_params[] =
{ "-ballistic_gauge", "Enable the analog ballistic ammo gauge", true, 0, EASY_DEFAULT, "HUD", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-ballistic_gauge", },
{ "-ship_choice_3d", "Use models for ship selection", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-ship_choice_3d", },
{ "-weapon_choice_3d", "Use models for weapon selection", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-weapon_choice_3d", },
{ "-3dwarp", "Enable 3d warp", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-3dwarp", },
{ "-warp_flash", "Enable flash upon warp", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-warp_flash", },
{ "-no_ap_interrupt", "Disable interrupting autopilot", true, 0, EASY_DEFAULT, "Gameplay", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-no_ap_interrupt", },
@@ -1035,8 +1035,9 @@ Flag exe_params[] =
{ "-noibx", "Don't use cached index buffers (IBX)", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-noibx", },
{ "-loadallweps", "Load all weapons, even those not used", true, 0, EASY_DEFAULT, "Troubleshoot", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-loadallweps", },
{ "-disable_fbo", "Disable OpenGL RenderTargets", true, 0, EASY_DEFAULT, "Troubleshoot", "", },
{ "-no_glsl", "Disable GLSL (shader) support", true, 0, EASY_DEFAULT, "Troubleshoot", "", },
{ "-ati_swap", "Fix Color issues on some ATI cards", true, 0, EASY_DEFAULT, "Troubleshoot", "http://scp.indiegames.us/mantis/view.php?id=1669", },
{ "-alpha_env", "Use specular alpha for env mapping", true, 0, EASY_DEFAULT_MEM, "Experimental", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-alpha_env", },
{ "-ingame_join", "Allows ingame joining", true, 0, EASY_DEFAULT, "Experimental", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-ingame_join", },
{ "-voicer", "Voice recognition", true, 0, EASY_DEFAULT, "Experimental", "", },
@@ -1057,6 +1058,7 @@ Flag exe_params[] =
{ "-output_scripting", "Outputs scripting to scripting.html", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-output_scripting", },
{ "-save_render_target", "Save render targets to file", true, 0, EASY_DEFAULT, "Dev Tool", "", },
{ "-debug_window", "Display debug window", true, 0, EASY_DEFAULT, "Dev Tool", "", },
{ "-verify_vps", "Spew VP crcs to vp_crcs.txt", true, 0, EASY_DEFAULT, "Dev Tool", "", },
#ifdef SCP_UNIX
{ "-nograb", "Don't grab mouse/keyboard in a window", true, 0, EASY_DEFAULT, "Dev Tool", "http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-nograb", },
#endif
@@ -1118,36 +1120,40 @@ cmdline_parm ogl_spec_arg("-ogl_spec", NULL); // Cmdline_ogl_spec
cmdline_parm spec_static_arg("-spec_static", NULL);
cmdline_parm spec_point_arg("-spec_point", NULL);
cmdline_parm spec_tube_arg("-spec_tube", NULL);
cmdline_parm poof_2d_arg("-2d_poof", NULL); // Cmdline_2d_poof
cmdline_parm alpha_env("-alpha_env", NULL); // Cmdline_alpha_env
cmdline_parm ambient_factor_arg("-ambient_factor", NULL); // Cmdline_ambient_factor
cmdline_parm cell_arg("-cell", NULL); // Cmdline_cell
cmdline_parm decals("-decals", NULL); // Cmdline_decals
cmdline_parm env("-env", NULL); // Cmdline_env
cmdline_parm mipmap_arg("-mipmap", NULL); // Cmdline_mipmap
cmdline_parm missile_lighting_arg("-missile_lighting", NULL); // Cmdline_missile_lighting
cmdline_parm glow_arg("-glow", NULL); // Cmdline_noglow -- use Bobs glow code
cmdline_parm glow_arg("-glow", NULL); // Cmdline_glow -- use Bobs glow code
cmdline_parm nomotiondebris_arg("-nomotiondebris", NULL); // Cmdline_nomotiondebris -- Removes those ugly floating rocks -C
cmdline_parm noscalevid_arg("-noscalevid", NULL); // Cmdline_noscalevid -- disable video scaling that fits to window
cmdline_parm spec_arg("-spec", NULL); // Cmdline_nospec -- use specular highlighting -Sticks
cmdline_parm spec_arg("-spec", NULL); // Cmdline_spec -- use specular highlighting -Sticks
cmdline_parm noemissive_arg("-no_emissive_light", NULL); // Cmdline_no_emissive -- don't use emissive light in OGL
cmdline_parm normal_arg("-normal", NULL); // Cmdline_normal -- enable normal mapping
cmdline_parm height_arg("-height", NULL); // Cmdline_height -- enable support for parallax mapping
cmdline_parm enable_3d_shockwave_arg("-3dshockwave", NULL);
cmdline_parm glow_factor_arg("-glow_factor", NULL); // Multiplier factor for glowmaps.
float Cmdline_clip_dist = Default_min_draw_distance;
float Cmdline_fov = 0.75f;
float Cmdline_ogl_spec = 80.0f;
int Cmdline_2d_poof = 0;
int Cmdline_alpha_env = 0;
float Cmdline_glow_factor = 1.0f;
int Cmdline_ambient_factor = 128;
int Cmdline_cell = 0;
int Cmdline_decals = 0;
int Cmdline_env = 0;
int Cmdline_mipmap = 0;
int Cmdline_missile_lighting = 0;
int Cmdline_noglow = 1;
int Cmdline_glow = 0;
int Cmdline_nomotiondebris = 0;
int Cmdline_noscalevid = 0;
int Cmdline_nospec = 1;
int Cmdline_spec = 0;
int Cmdline_no_emissive = 0;
int Cmdline_normal = 0;
int Cmdline_height = 0;
int Cmdline_enable_3d_shockwave = 0;
// Game Speed related
cmdline_parm cache_bitmaps_arg("-cache_bitmaps", NULL); // Cmdline_cache_bitmaps
@@ -1176,11 +1182,13 @@ int Cmdline_targetinfo = 0;
// Gameplay related
cmdline_parm use_3dwarp("-3dwarp", NULL); // Cmdline_3dwarp
cmdline_parm ship_choice_3d_arg("-ship_choice_3d", NULL); // Cmdline_ship_choice_3d
cmdline_parm weapon_choice_3d_arg("-weapon_choice_3d", NULL); // Cmdline_weapon_choice_3d
cmdline_parm use_warp_flash("-warp_flash", NULL); // Cmdline_warp_flash
cmdline_parm allow_autpilot_interrupt("-no_ap_interrupt", NULL); // Cmdline_warp_flash
int Cmdline_3dwarp = 0;
int Cmdline_ship_choice_3d = 0;
int Cmdline_weapon_choice_3d = 0;
int Cmdline_warp_flash = 0;
int Cmdline_autopilot_interruptable = 1;
@@ -1219,7 +1227,6 @@ int Cmdline_objupd = 3; // client object updates on LAN by default
// Troubleshooting
cmdline_parm d3d_lesstmem_arg("-d3d_bad_tsys", NULL); // Cmdline_d3d_lesstmem
//cmdline_parm fred2_htl_arg("-fredhtl", NULL); // Cmdline_FRED2_htl
cmdline_parm loadallweapons_arg("-loadallweps", NULL); // Cmdline_load_all_weapons
cmdline_parm htl_arg("-nohtl", NULL); // Cmdline_nohtl -- don't use HT&L
cmdline_parm noibx_arg("-noibx", NULL); // Cmdline_noibx
@@ -1228,10 +1235,10 @@ cmdline_parm no_set_gamma_arg("-no_set_gamma", NULL); // Cmdline_no_set_gamma
cmdline_parm no_vbo_arg("-novbo", NULL); // Cmdline_novbo
cmdline_parm safeloading_arg("-safeloading", NULL); // Cmdline_safeloading -- Uses old loading method -C
cmdline_parm no_fbo_arg("-disable_fbo", NULL); // Cmdline_no_fbo
cmdline_parm verify_vps_arg("-verify_vps", NULL); // Cmdline_verify_vps
cmdline_parm noglsl_arg("-no_glsl", NULL); // Cmdline_noglsl -- disable GLSL support in OpenGL
cmdline_parm atiswap_arg("-ati_swap", NULL); // Cmdline_atiswap - Fix ATI color swap issue for screenshots.
int Cmdline_d3d_lesstmem = 0;
//int Cmdline_FRED2_htl = 0; // turn HTL on in fred - Kazan
int Cmdline_load_all_weapons = 0;
int Cmdline_nohtl = 0;
int Cmdline_noibx = 0;
@@ -1240,7 +1247,8 @@ int Cmdline_no_set_gamma = 0;
int Cmdline_novbo = 0; // turn off OGL VBO support, troubleshooting
int Cmdline_safeloading = 0;
int Cmdline_no_fbo = 0;
int Cmdline_verify_vps = 0;
int Cmdline_noglsl = 0;
int Cmdline_ati_color_swap = 0;
// Developer/Testing related
cmdline_parm start_mission_arg("-start_mission", NULL); // Cmdline_start_mission
@@ -1257,6 +1265,7 @@ cmdline_parm save_render_targets_arg("-save_render_target", NULL); // Cmdline_sa
cmdline_parm debug_window_arg("-debug_window", NULL); // Cmdline_debug_window
cmdline_parm window_arg("-window", NULL); // Cmdline_window
cmdline_parm res_arg("-res", NULL); // Cmdline_lores
cmdline_parm verify_vps_arg("-verify_vps", NULL); // Cmdline_verify_vps -- spew VP crcs to vp_crcs.txt
#ifdef SCP_UNIX
cmdline_parm no_grab("-nograb", NULL); // Cmdline_no_grab
#endif
@@ -1274,6 +1283,7 @@ int Cmdline_save_render_targets = 0;
int Cmdline_debug_window = 0;
int Cmdline_window = 0;
char *Cmdline_res = 0;
int Cmdline_verify_vps = 0;
#ifdef SCP_UNIX
int Cmdline_no_grab = 0;
#endif
@@ -1650,48 +1660,6 @@ int cmdline_parm::found()
return name_found;
}
void output_sexp_html(int sexp_idx, FILE *fp)
{
if(sexp_idx < 0 || sexp_idx > Num_operators)
return;
bool printed=false;
for(int i = 0; i < Num_sexp_help; i++)
{
if(Sexp_help[i].id == Operators[sexp_idx].value)
{
char* new_buf = new char[2*strlen(Sexp_help[i].help)];
char* dest_ptr = new_buf;
char* curr_ptr = Sexp_help[i].help;
char* end_ptr = curr_ptr + strlen(Sexp_help[i].help);
while(curr_ptr < end_ptr)
{
if(*curr_ptr == '\n')
{
strcpy(dest_ptr, "\n<br>");
dest_ptr+=5;
}
else
{
*dest_ptr++ = *curr_ptr;
}
curr_ptr++;
}
*dest_ptr = '\0';
fprintf(fp, "<dt><b>%s</b></dt>\n<dd>%s</dd>\n", Operators[sexp_idx].text, new_buf);
delete[] new_buf;
printed = true;
}
}
if(!printed)
fprintf(fp, "<dt><b>%s</b></dt>\n<dd>Min arguments: %d, Max arguments: %d</dd>\n", Operators[sexp_idx].text, Operators[sexp_idx].min, Operators[sexp_idx].max);
}
// returns - the interger representation for the parameter arguement
int cmdline_parm::get_int()
{
@@ -1761,11 +1729,6 @@ bool SetCmdlineParams()
Cmdline_load_all_weapons = 1;
}
if(poof_2d_arg.found())
{
Cmdline_2d_poof = 1;
}
if(voice_recognition_arg.found())
{
Cmdline_voice_recognition = 1;
@@ -2018,7 +1981,7 @@ bool SetCmdlineParams()
}
if ( fov_arg.found() ) {
Viewer_zoom = VIEWER_ZOOM_DEFAULT = Cmdline_fov = fov_arg.get_float();
VIEWER_ZOOM_DEFAULT = Cmdline_fov = fov_arg.get_float();
}
if( clip_dist_arg.found() ) {
@@ -2030,11 +1993,15 @@ bool SetCmdlineParams()
Cmdline_orb_radar = 1;
}
// TBP warp effects -Et1
if( tbp.found() )
{
Cmdline_tbp = 1;
}
// TBP warp effects -Et1
// Chief1983 - Add 3d shockwave, ship choice 3d and weapon choice 3d if TBP is checked
if( tbp.found() )
{
Cmdline_tbp = 1;
Cmdline_enable_3d_shockwave = 1;
Cmdline_ship_choice_3d = 1;
Cmdline_weapon_choice_3d = 1;
}
if ( use_3dwarp.found() ) {
Cmdline_3dwarp = 1;
@@ -2070,7 +2037,7 @@ bool SetCmdlineParams()
if ( spec_arg.found() )
{
Cmdline_nospec = 0;
Cmdline_spec = 1;
}
if ( htl_arg.found() )
@@ -2095,11 +2062,24 @@ bool SetCmdlineParams()
}
#endif
if ( normal_arg.found() ) {
Cmdline_normal = 1;
// height maps are only used if normal maps are
if ( height_arg.found() ) {
Cmdline_height = 1;
}
}
if ( noglsl_arg.found() ) {
Cmdline_noglsl = 1;
}
if ( img2dds_arg.found() )
Cmdline_img2dds = 1;
if ( glow_arg.found() )
Cmdline_noglow = 0;
Cmdline_glow = 1;
if ( query_speech_arg.found() )
Cmdline_query_speech = 1;
@@ -2107,6 +2087,9 @@ bool SetCmdlineParams()
if ( ship_choice_3d_arg.found() )
Cmdline_ship_choice_3d = 1;
if ( weapon_choice_3d_arg.found() )
Cmdline_weapon_choice_3d = 1;
if ( show_mem_usage_arg.found() )
Cmdline_show_mem_usage = 1;
@@ -2170,90 +2153,7 @@ bool SetCmdlineParams()
Output_scripting_meta = true;
if (output_sexp_arg.found() ) {
extern int Num_op_menus;
extern int Num_submenus;
FILE *fp = fopen("sexps.html","w");
if(fp == NULL)
{
MessageBox(NULL,"Error creating SEXP operator list", "Error", MB_OK);
return false;
}
//Header
fprintf(fp, "<html>\n<head>\n\t<title>SEXP Output: %d.%d.%d</title>\n</head>\n", FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD);
fputs("<body>", fp);
fprintf(fp,"\t<h1>Sexp Output - Build %d.%d.%d</h1>\n", FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD);
std::vector<int> done_sexp_ids;
int x,y,z;
//Output an overview
fputs("<dl>", fp);
for(x = 0; x < Num_op_menus; x++)
{
fprintf(fp, "<dt><a href=\"#%d\">%s</a></dt>", (op_menu[x].id & OP_CATEGORY_MASK), op_menu[x].name);
for(y = 0; y < Num_submenus; y++)
{
if(((op_submenu[y].id & OP_CATEGORY_MASK) == op_menu[x].id))
{
fprintf(fp, "<dd><a href=\"#%d\">%s</a></dd>", op_submenu[y].id & (OP_CATEGORY_MASK | SUBCATEGORY_MASK), op_submenu[y].name);
}
}
}
fputs("</dl>", fp);
//Output the full descriptions
fputs("<dl>", fp);
for(x = 0; x < Num_op_menus; x++)
{
fprintf(fp, "<dt id=\"%d\"><h2>%s</h2></dt>\n", (op_menu[x].id & OP_CATEGORY_MASK), op_menu[x].name);
fputs("<dd>", fp);
fputs("<dl>", fp);
for(y = 0; y < Num_submenus; y++)
{
if(((op_submenu[y].id & OP_CATEGORY_MASK) == op_menu[x].id))
{
fprintf(fp, "<dt id=\"%d\"><h3>%s</h3></dt>\n", op_submenu[y].id & (OP_CATEGORY_MASK | SUBCATEGORY_MASK), op_submenu[y].name);
fputs("<dd>", fp);
fputs("<dl>", fp);
for(z = 0; z < Num_operators; z++)
{
if(((Operators[z].value & OP_CATEGORY_MASK) == op_menu[x].id)
&& (get_subcategory(Operators[z].value) != -1)
&& (get_subcategory(Operators[z].value) == op_submenu[y].id))
{
output_sexp_html(z, fp);
}
}
fputs("</dl>", fp);
fputs("</dd>", fp);
}
}
for(z = 0; z < Num_operators; z++)
{
if(((Operators[z].value & OP_CATEGORY_MASK) == op_menu[x].id)
&& (get_subcategory(Operators[z].value) == -1))
{
output_sexp_html(z, fp);
}
}
fputs("</dl>", fp);
fputs("</dd>", fp);
}
for(z = 0; z < Num_operators; z++)
{
if(!(Operators[z].value & OP_CATEGORY_MASK))
{
output_sexp_html(z, fp);
}
}
fputs("</dl>", fp);
fputs("</body>\n</html>\n", fp);
fclose(fp);
return false;
output_sexps("sexps.html");
}
Cmdline_d3d_lesstmem = !d3d_lesstmem_arg.found();
@@ -2268,10 +2168,6 @@ bool SetCmdlineParams()
Cmdline_snd_preload = 1;
}
if ( alpha_env.found() ) {
Cmdline_alpha_env = 1;
}
if ( env.found() ) {
Cmdline_env = 1;
}
@@ -2324,6 +2220,16 @@ bool SetCmdlineParams()
Cmdline_ogl_spec = 128.0f;
}
if ( glow_factor_arg.found() )
{
Cmdline_glow_factor = glow_factor_arg.get_float();
if (Cmdline_glow_factor < 0.0f)
{
Cmdline_glow_factor = 0.0f;
}
}
if ( rearm_timer_arg.found() )
Cmdline_rearm_timer = 1;
@@ -2339,6 +2245,16 @@ bool SetCmdlineParams()
if ( verify_vps_arg.found() )
Cmdline_verify_vps = 1;
if ( atiswap_arg.found() )
{
Cmdline_ati_color_swap = 1;
}
if ( enable_3d_shockwave_arg.found() )
{
Cmdline_enable_3d_shockwave = 1;
}
return true;
}
+10 -6
View File
@@ -647,21 +647,23 @@ extern double specular_exponent_value;
extern float Cmdline_clip_dist;
extern float Cmdline_fov;
extern float Cmdline_ogl_spec;
extern float Cmdline_glow_factor;
extern float static_light_factor;
extern float static_point_factor;
extern float static_tube_factor;
extern int Cmdline_2d_poof;
extern int Cmdline_alpha_env;
extern int Cmdline_ambient_factor;
extern int Cmdline_cell;
extern int Cmdline_decals;
extern int Cmdline_env;
extern int Cmdline_mipmap;
extern int Cmdline_missile_lighting;
extern int Cmdline_noglow;
extern int Cmdline_glow;
extern int Cmdline_nomotiondebris;
extern int Cmdline_noscalevid; // disables fit-to-window for movies - taylor
extern int Cmdline_nospec;
extern int Cmdline_spec;
extern int Cmdline_normal;
extern int Cmdline_height;
extern int Cmdline_enable_3d_shockwave;
// Game Speed related
extern int Cmdline_cache_bitmaps;
@@ -679,6 +681,7 @@ extern int Cmdline_targetinfo;
// Gameplay related
extern int Cmdline_3dwarp;
extern int Cmdline_ship_choice_3d;
extern int Cmdline_weapon_choice_3d;
extern int Cmdline_warp_flash;
extern int Cmdline_autopilot_interruptable;
@@ -702,7 +705,6 @@ extern int Cmdline_objupd;
// Troubleshooting
extern int Cmdline_d3d_lesstmem;
extern int Cmdline_FRED2_htl;
extern int Cmdline_load_all_weapons;
extern int Cmdline_nohtl;
extern int Cmdline_noibx;
@@ -711,7 +713,8 @@ extern int Cmdline_no_set_gamma;
extern int Cmdline_novbo;
extern int Cmdline_safeloading;
extern int Cmdline_no_fbo;
extern int Cmdline_verify_vps;
extern int Cmdline_noglsl;
extern int Cmdline_ati_color_swap;
// Developer/Testing related
extern char *Cmdline_start_mission;
@@ -725,6 +728,7 @@ extern int Cmdline_show_stats;
extern int Cmdline_timerbar;
extern int Cmdline_save_render_targets;
extern int Cmdline_debug_window;
extern int Cmdline_verify_vps;
#ifdef SCP_UNIX
extern int Cmdline_no_grab;
#endif
+5 -3
View File
@@ -887,8 +887,10 @@ char *textify_scancode(int code)
if (code < 0)
return "None";
int keycode = code & KEY_MASK;
*text = 0;
if (code & KEY_ALTED) {
if (code & KEY_ALTED && !(keycode == KEY_LALT || keycode == KEY_RALT)) {
if(Lcl_gr){
strcat(text, "Alt-");
} else if(Lcl_fr){
@@ -898,7 +900,7 @@ char *textify_scancode(int code)
}
}
if (code & KEY_SHIFTED) {
if (code & KEY_SHIFTED && !(keycode == KEY_LSHIFT || keycode == KEY_RSHIFT)) {
if(Lcl_gr){
strcat(text, "Shift-");
} else if(Lcl_fr){
@@ -908,7 +910,7 @@ char *textify_scancode(int code)
}
}
strcat(text, Scan_code_text[code & KEY_MASK]);
strcat(text, Scan_code_text[keycode]);
return text;
}
//XSTR:ON
+43 -22
View File
@@ -267,15 +267,23 @@ char *Cutscene_mask_name[GR_NUM_RESOLUTIONS] = {
"2_ViewFootage-m"
};
int Num_cutscenes;
using std::vector;
size_t Num_cutscenes;
int Cutscenes_viewable;
int Description_index;
cutscene_info Cutscenes[MAX_CUTSCENES];
vector<cutscene_info> Cutscenes;
//extern int All_movies_enabled; // If set, all movies may be viewed. Keyed off cheat code.
void cutscene_close(){
for(int i = 0; i<MAX_CUTSCENES; i++)
if(Cutscenes[i].description)vm_free(Cutscenes[i].description);
void cutscene_close()
{
for(size_t i = 0; i < Num_cutscenes; i++)
{
if(Cutscenes[i].description)
{
vm_free(Cutscenes[i].description);
}
}
}
// initialization stuff for cutscenes
@@ -284,6 +292,7 @@ void cutscene_init()
atexit(cutscene_close);
char buf[MULTITEXT_LENGTH];
int rval;
cutscene_info cutinfo;
// open localization
lcl_ext_open();
@@ -294,28 +303,35 @@ void cutscene_init()
return;
}
read_file_text("cutscenes.tbl");
read_file_text("cutscenes.tbl", CF_TYPE_TABLES);
reset_parse();
// parse in all the cutscenes
Num_cutscenes = 0;
skip_to_string("#Cutscenes");
ignore_white_space();
while ( required_string_either("#End", "$Filename:") ) {
Assert ( Num_cutscenes < MAX_CUTSCENES );
while ( required_string_either("#End", "$Filename:") )
{
memset(&cutinfo, 0, sizeof(cutscene_info));
required_string("$Filename:");
stuff_string( Cutscenes[Num_cutscenes].filename, F_PATHNAME, MAX_FILENAME_LEN );
stuff_string( cutinfo.filename, F_PATHNAME, MAX_FILENAME_LEN );
required_string("$Name:");
stuff_string( Cutscenes[Num_cutscenes].name, F_NAME, NAME_LENGTH );
stuff_string( cutinfo.name, F_NAME, NAME_LENGTH );
required_string("$Description:");
stuff_string(buf, F_MULTITEXT, sizeof(buf));
drop_white_space(buf);
compact_multitext_string(buf);
Cutscenes[Num_cutscenes].description = vm_strdup(buf);
required_string("$cd:");
stuff_int( &Cutscenes[Num_cutscenes].cd );
cutinfo.description = vm_strdup(buf);
Num_cutscenes++;
required_string("$cd:");
stuff_int( &cutinfo.cd );
Cutscenes.push_back(cutinfo);
Num_cutscenes++;
}
required_string("#End");
@@ -333,7 +349,7 @@ int cutscenes_get_cd_num( char *filename )
#if defined(OEM_BUILD)
return 0; // only 1 cd for OEM
#else
int i;
size_t i;
for (i = 0; i < Num_cutscenes; i++ ) {
if ( !stricmp(Cutscenes[i].filename, filename) ) {
@@ -348,7 +364,7 @@ int cutscenes_get_cd_num( char *filename )
// marks a cutscene as viewable
void cutscene_mark_viewable(char *filename)
{
int i;
size_t i;
char cut_file[MAX_FILENAME_LEN];
char file[MAX_FILENAME_LEN];
@@ -390,7 +406,7 @@ void cutscene_mark_viewable(char *filename)
#define EXIT_BUTTON 7
static int Num_files;
static int Cutscene_list[MAX_CUTSCENES];
static vector<int> Cutscene_list;
//static int Stats_scroll_offset; // not used - taylor
static int Selected_line = 0; // line that is currently selected for binding
static int Scroll_offset;
@@ -560,6 +576,7 @@ void cutscenes_screen_play()
// full_name = cf_add_ext(name, NOX(".mve"));
main_hall_stop_music();
main_hall_stop_ambient();
int rval = movie_play(name);
main_hall_start_music();
@@ -685,6 +702,7 @@ int cutscenes_screen_button_pressed(int n)
void cutscenes_screen_init()
{
int i;
size_t j;
ui_button_info *b;
Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
@@ -729,9 +747,10 @@ void cutscenes_screen_init()
// Cutscenes_viewable = 0xffffffff; // Cheat code enables all movies.
Num_files = 0;
for ( i = 0; i < Num_cutscenes; i++ ) {
if ( Cutscenes_viewable & (1<<i) ) {
Cutscene_list[Num_files] = i;
Cutscene_list.clear();
for ( j = 0; j < Num_cutscenes; j++ ) {
if ( Cutscenes_viewable & (1<<j) ) {
Cutscene_list.push_back((int)j);
Num_files++;
}
}
@@ -748,6 +767,7 @@ void cutscenes_screen_close()
void cutscenes_screen_do_frame()
{
int i, k, y, z;
size_t t;
int font_height = gr_get_font_height();
int select_tease_line = -1;
@@ -791,8 +811,9 @@ void cutscenes_screen_do_frame()
case KEY_CTRLED | KEY_SHIFTED | KEY_S:
{
Num_files = 0;
for (i = 0; i < Num_cutscenes; i++) {
Cutscene_list[Num_files] = i;
Cutscene_list.clear();
for (t = 0; t < Num_cutscenes; t++) {
Cutscene_list.push_back((int)t);
Num_files++;
}
+3 -4
View File
@@ -65,8 +65,7 @@
#include "globalincs/globals.h"
#include "globalincs/pstypes.h"
#define MAX_CUTSCENES 10
#include <vector>
// this cutscene is always available.
#define INTRO_CUTSCENE_FLAG (1<<0)
@@ -79,8 +78,8 @@ typedef struct cutscene_info
int cd;
} cutscene_info;
extern cutscene_info Cutscenes[MAX_CUTSCENES];
extern int Num_cutscenes;
extern std::vector<cutscene_info> Cutscenes;
extern size_t Num_cutscenes;
extern int Cutscenes_viewable;
// initializa table data
+1 -6
View File
@@ -117,7 +117,6 @@
#include "cutscene/cutscenes.h" // cutscene_mark_viewable()
#include "cutscene/mvelib.h"
#include "cutscene/oggplayer.h"
#include "menuui/mainhallmenu.h"
extern int Game_mode;
@@ -196,9 +195,6 @@ bool movie_play(char *name)
return false;
}
// kill all background sounds
main_hall_pause();
// clear the screen and hide the mouse cursor
Mouse_hidden++;
gr_reset_clip();
@@ -251,9 +247,8 @@ bool movie_play(char *name)
}
}
// show the mouse cursor again, and unpause the mainhall music
// show the mouse cursor again
Mouse_hidden--;
main_hall_unpause();
return true;
}
+20 -34
View File
@@ -42,6 +42,7 @@
#include "graphics/gropengl.h"
#include "graphics/gropengltexture.h"
#include "graphics/gropenglextension.h"
#include "graphics/gropenglstate.h"
#include "globalincs/pstypes.h"
#include "cutscene/mvelib.h"
@@ -529,13 +530,8 @@ int mve_video_createbuf(ubyte minor, ubyte *data)
gl_screenYH = g_screenY + g_height;
gl_screenXW = g_screenX + g_width;
if (GL_texture_target == GL_TEXTURE_RECTANGLE_ARB) {
gl_screenU = (GLfloat)g_width;
gl_screenV = (GLfloat)g_height;
} else {
gl_screenU = i2fl(g_width) / i2fl(wp2);
gl_screenV = i2fl(g_height) / i2fl(hp2);
}
gl_screenU = i2fl(g_width) / i2fl(wp2);
gl_screenV = i2fl(g_height) / i2fl(hp2);
}
}
@@ -620,9 +616,7 @@ void mve_video_display()
}
if (gr_screen.mode == GR_OPENGL) {
glBindTexture(GL_texture_target, GLtex);
glTexSubImage2D(GL_texture_target, 0, 0, 0, g_width, g_height, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixelbuf);
glTexSubImage2D(GL_state.Texture.GetTarget(), 0, 0, 0, g_width, g_height, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, pixelbuf);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
@@ -693,10 +687,7 @@ int mve_video_init(ubyte *data)
memset(pixelbuf, 0, g_screenWidth * g_screenHeight * 2);
if (gr_screen.mode == GR_OPENGL) {
// set the appropriate texture target
if ( Is_Extension_Enabled(OGL_ARB_TEXTURE_RECTANGLE) && !Is_Extension_Enabled(OGL_ARB_TEXTURE_NON_POWER_OF_TWO) )
opengl_set_texture_target( GL_TEXTURE_RECTANGLE_ARB );
opengl_set_texture_target(GL_TEXTURE_2D);
opengl_tcache_get_adjusted_texture_size(g_screenWidth, g_screenHeight, &wp2, &hp2);
glGenTextures(1, &GLtex);
@@ -709,25 +700,22 @@ int mve_video_init(ubyte *data)
return 0;
}
// disable everything but what we need
opengl_switch_arb(-1, 0);
opengl_switch_arb(0, 1);
gr_set_lighting(false, false);
glBindTexture(GL_texture_target, GLtex);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_ALWAYS);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glTexParameteri(GL_texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GL_state.Texture.DisableAll();
GL_state.Texture.SetActiveUnit(0);
GL_state.Texture.SetTarget(GL_texture_target);
GL_state.Texture.Enable(GLtex);
GL_state.SetTextureSource(TEXTURE_SOURCE_DECAL);
GL_state.SetAlphaBlendMode(ALPHA_BLEND_NONE);
GL_state.SetZbufferType(ZBUFFER_TYPE_NONE);
GL_state.Texture.SetWrapS(GL_CLAMP_TO_EDGE);
GL_state.Texture.SetWrapT(GL_CLAMP_TO_EDGE);
// NOTE: using NULL instead of pixelbuf crashes some drivers, but then so does pixelbuf
glTexImage2D(GL_texture_target, 0, GL_RGB5_A1, wp2, hp2, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL);
glTexImage2D(GL_state.Texture.GetTarget(), 0, GL_RGB5_A1, wp2, hp2, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL);
// set our color so that we can make sure that it's correct
glColor3f(1.0f, 1.0f, 1.0f);
@@ -836,12 +824,10 @@ void mve_shutdown()
glPopMatrix();
}
glBindTexture(GL_texture_target, 0);
GL_state.Texture.Disable();
GL_state.Texture.Delete(GLtex);
glDeleteTextures(1, &GLtex);
GLtex = 0;
opengl_switch_arb(-1, 0);
opengl_set_texture_target();
}
if (pixelbuf != NULL) {
+40 -55
View File
@@ -41,6 +41,8 @@
#include "graphics/gropengl.h"
#include "graphics/gropengltexture.h"
#include "graphics/gropenglextension.h"
#include "graphics/gropenglshader.h"
#include "graphics/gropenglstate.h"
#include "graphics/2d.h"
#include "io/key.h"
#include "osapi/osapi.h"
@@ -360,21 +362,8 @@ static void OGG_video_init(theora_info *tinfo)
g_screenHeight = tinfo->frame_height;
pixelbuf = (ubyte *) vm_malloc_q(g_screenWidth * g_screenHeight * 3);
if (pixelbuf == NULL) {
nprintf(("MOVIE", "ERROR: Can't allocate memory for pixelbuf"));
video_inited = 1;
return;
}
memset( pixelbuf, 0, g_screenWidth * g_screenHeight * 3 );
if (gr_screen.mode == GR_OPENGL) {
// set the appropriate texture target
if ( Is_Extension_Enabled(OGL_ARB_TEXTURE_RECTANGLE) && !Is_Extension_Enabled(OGL_ARB_TEXTURE_NON_POWER_OF_TWO) )
opengl_set_texture_target( GL_TEXTURE_RECTANGLE_ARB );
opengl_set_texture_target(GL_TEXTURE_2D);
opengl_tcache_get_adjusted_texture_size(g_screenWidth, g_screenHeight, &wp2, &hp2);
glGenTextures(1, &GLtex);
@@ -387,22 +376,22 @@ static void OGG_video_init(theora_info *tinfo)
return;
}
// disable everything but what we need
opengl_switch_arb(-1, 0);
opengl_switch_arb(0, 1);
gr_set_lighting(false, false);
glBindTexture(GL_texture_target, GLtex);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthFunc(GL_ALWAYS);
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
glTexParameteri(GL_texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GL_state.Texture.DisableAll();
GL_state.Texture.SetActiveUnit(0);
GL_state.Texture.SetTarget(GL_texture_target);
GL_state.Texture.Enable(GLtex);
GL_state.SetTextureSource(TEXTURE_SOURCE_DECAL);
GL_state.SetAlphaBlendMode(ALPHA_BLEND_NONE);
GL_state.SetZbufferType(ZBUFFER_TYPE_NONE);
GL_state.Texture.SetWrapS(GL_CLAMP_TO_EDGE);
GL_state.Texture.SetWrapT(GL_CLAMP_TO_EDGE);
// NOTE: using NULL instead of pixelbuf crashes some drivers, but then so does pixelbuf
glTexImage2D(GL_state.Texture.GetTarget(), 0, GL_RGB8, wp2, hp2, 0, GL_BGR, GL_UNSIGNED_BYTE, NULL);
float screen_ratio = (float)gr_screen.max_w / (float)gr_screen.max_h;
float movie_ratio = (float)g_screenWidth / (float)g_screenHeight;
@@ -422,17 +411,19 @@ static void OGG_video_init(theora_info *tinfo)
scale_video = 1;
}
// NOTE: using NULL instead of pixelbuf crashes some drivers, but then so does pixelbuf
glTexImage2D(GL_texture_target, 0, GL_RGB8, wp2, hp2, 0, GL_BGR, GL_UNSIGNED_BYTE, NULL);
// set our color so that we can make sure that it's correct
glColor3f(1.0f, 1.0f, 1.0f);
}
#ifndef NO_DIRECT3D
else if (gr_screen.mode == GR_DIRECT3D) {
// TODO: is there a fast way to do frames in D3D too?
pixelbuf = (ubyte *) vm_malloc_q(g_screenWidth * g_screenHeight * 3);
if (pixelbuf == NULL) {
nprintf(("MOVIE", "ERROR: Can't allocate memory for pixelbuf"));
video_inited = 1;
return;
}
#endif
memset( pixelbuf, 0, g_screenWidth * g_screenHeight * 3 );
if (scale_video) {
g_screenX = ((fl2i(gr_screen.max_w / scale_by + 0.5f) - g_screenWidth) / 2);
@@ -448,13 +439,8 @@ static void OGG_video_init(theora_info *tinfo)
gl_screenYH = g_screenY + g_screenHeight;
gl_screenXW = g_screenX + g_screenWidth;
if (GL_texture_target == GL_TEXTURE_RECTANGLE_ARB) {
gl_screenU = (GLfloat)wp2;
gl_screenV = (GLfloat)hp2;
} else {
gl_screenU = i2fl(g_screenWidth) / i2fl(wp2);
gl_screenV = i2fl(g_screenHeight) / i2fl(hp2);
}
gl_screenU = i2fl(g_screenWidth) / i2fl(wp2);
gl_screenV = i2fl(g_screenHeight) / i2fl(hp2);
}
video_inited = 1;
@@ -462,8 +448,9 @@ static void OGG_video_init(theora_info *tinfo)
static void OGG_video_close()
{
if (!video_inited)
if ( !video_inited ) {
return;
}
if (gr_screen.mode == GR_OPENGL) {
if (scale_video) {
@@ -471,15 +458,13 @@ static void OGG_video_close()
glPopMatrix();
}
opengl_switch_arb(-1, 0);
glBindTexture(GL_texture_target, 0);
GL_state.Texture.Disable();
GL_state.Texture.Delete(GLtex);
glDeleteTextures(1, &GLtex);
GLtex = 0;
opengl_set_texture_target();
glEnable(GL_DEPTH_TEST);
GLtex = 0;
}
if (pixelbuf != NULL) {
@@ -578,9 +563,7 @@ static void OGG_video_draw(theora_state *tstate)
convert_YUV_to_RGB(&yuv);
if (gr_screen.mode == GR_OPENGL) {
glBindTexture(GL_texture_target, GLtex);
glTexSubImage2D(GL_texture_target, 0, 0, 0, g_screenWidth, g_screenHeight, GL_BGR, GL_UNSIGNED_BYTE, pixelbuf);
glTexSubImage2D(GL_state.Texture.GetTarget(), 0, 0, 0, g_screenWidth, g_screenHeight, GL_BGR, GL_UNSIGNED_BYTE, pixelbuf);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
@@ -595,8 +578,6 @@ static void OGG_video_draw(theora_state *tstate)
glTexCoord2f(gl_screenU, 0);
glVertex2i(gl_screenXW, g_screenY);
glEnd();
} else {
// TODO: FIXME!!!
}
gr_flip();
@@ -801,7 +782,7 @@ THEORAFILE *theora_open(char *filename)
if ( ogg_sync_pageout(&movie->osyncstate, &movie->opage) > 0 ) {
OGG_queue_page(movie); // demux into the appropriate stream
} else {
int ret = OGG_buffer_data(movie); // someone needs more data
ret = OGG_buffer_data(movie); // someone needs more data
if ( ret == 0 ) {
mprintf(("Theora ERROR: End of file while searching for codec headers in '%s'!\n", lower_name));
@@ -851,6 +832,10 @@ void theora_play(THEORAFILE *movie)
if ( (movie == NULL) || !movie->theora_p )
return;
// only OGL is supported
if (gr_screen.mode != GR_OPENGL)
return;
// open audio
if (movie->vorbis_p)
OGG_audio_init(&movie->vinfo);
+74 -63
View File
@@ -346,6 +346,7 @@
#include "io/timer.h"
#include "species_defs/species_defs.h"
#include "ship/ship.h"
#include "ship/shipfx.h"
#include "radar/radarsetup.h"
#include "network/multi.h"
#include "network/multimsgs.h"
@@ -394,8 +395,11 @@ static void debris_start_death_roll(object *debris_obj, debris *debris_p)
if( MULTIPLAYER_MASTER )
send_debris_update_packet(debris_obj,DEBRIS_UPDATE_NUKE);
int fireball_type = FIREBALL_EXPLOSION_LARGE1 + rand()%FIREBALL_NUM_LARGE_EXPLOSIONS;
fireball_create( &debris_obj->pos, fireball_type, OBJ_INDEX(debris_obj), debris_obj->radius*1.75f);
int fireball_type = fireball_ship_explosion_type(&Ship_info[debris_p->ship_info_index]);
if(fireball_type < 0) {
fireball_type = FIREBALL_EXPLOSION_LARGE1 + rand()%FIREBALL_NUM_LARGE_EXPLOSIONS;
}
fireball_create( &debris_obj->pos, fireball_type, FIREBALL_LARGE_EXPLOSION, OBJ_INDEX(debris_obj), debris_obj->radius*1.75f);
// only play debris destroy sound if hull piece and it has been around for at least 2 seconds
if ( Missiontime > debris_p->time_started + 2*F1_0 ) {
@@ -490,14 +494,18 @@ void debris_render(object * obj)
Assert(db->flags & DEBRIS_USED);
texture_info *tbase = NULL;
// Swap in a different texture depending on the species
if (db->species >= 0)
{
pm = model_get( db->model_num );
if ( pm && (pm->n_textures == 1) ) {
swapped = pm->maps[0].base_map.texture;
pm->maps[0].base_map.texture = Species_info[db->species].debris_texture.bitmap_id;
//WMC - Someday, we should have glowing debris.
if ( pm != NULL && (pm->n_textures == 1) ) {
tbase = &pm->maps[0].textures[TM_BASE_TYPE];
swapped = tbase->GetTexture();
tbase->SetTexture(Species_info[db->species].debris_texture.bitmap_id);
}
}
@@ -520,8 +528,8 @@ void debris_render(object * obj)
submodel_render( db->model_num, db->submodel_num, &obj->orient, &obj->pos, MR_NO_LIGHTING );
}
if ((swapped!=-1) && pm) {
pm->maps[0].base_map.texture = swapped;
if (tbase != NULL && (swapped!=-1) && pm) {
tbase->SetTexture(swapped);
}
}
@@ -570,7 +578,7 @@ void maybe_delete_debris(debris *db)
{
object *objp;
if (timestamp_elapsed(db->next_distance_check)) {
if (timestamp_elapsed(db->next_distance_check) && timestamp_elapsed(db->must_survive_until)) {
if (!(Game_mode & GM_MULTIPLAYER)) { // In single player game, just check against player.
if (vm_vec_dist_quick(&Player_obj->pos, &Objects[db->objnum].pos) > MAX_DEBRIS_DIST)
db->lifeleft = 0.1f;
@@ -787,12 +795,15 @@ object *debris_create(object *source_obj, int model_num, int submodel_num, vec3d
debris *db;
polymodel *pm;
int vaporize;
physics_info *pi = NULL;
ship_info *sip = NULL;
parent_objnum = OBJ_INDEX(source_obj);
Assert( (source_obj->type == OBJ_SHIP ) || (source_obj->type == OBJ_GHOST));
Assert( source_obj->instance >= 0 && source_obj->instance < MAX_SHIPS );
shipp = &Ships[source_obj->instance];
sip = &Ship_info[shipp->ship_info_index];
vaporize = (shipp->flags &SF_VAPORIZE);
if ( !hull_flag ) {
@@ -832,14 +843,45 @@ object *debris_create(object *source_obj, int model_num, int submodel_num, vec3d
db = &Debris[n];
// Create Debris piece n!
if ( hull_flag ) {
if (rand() < RAND_MAX/6) // Make some pieces blow up shortly after explosion.
db->lifeleft = 2.0f * ((float) myrand()/(float) RAND_MAX) + 0.5f;
else
db->lifeleft = -1.0f; // large hull pieces stay around forever
} else {
db->lifeleft = (i2fl(myrand())/i2fl(RAND_MAX))*2.0f+0.1f;
//WMC - We must survive until now, at least.
db->must_survive_until = timestamp();
if(hull_flag && sip->debris_min_lifetime >= 0.0f && sip->debris_max_lifetime >= 0.0f)
{
db->lifeleft = (( sip->debris_max_lifetime - sip->debris_min_lifetime ) * frand()) + sip->debris_min_lifetime;
}
else
{
// Create Debris piece n!
if ( hull_flag ) {
if (rand() < RAND_MAX/6) // Make some pieces blow up shortly after explosion.
db->lifeleft = 2.0f * ((float) myrand()/(float) RAND_MAX) + 0.5f;
else
db->lifeleft = -1.0f; // large hull pieces stay around forever
} else {
db->lifeleft = (i2fl(myrand())/i2fl(RAND_MAX))*2.0f+0.1f;
}
}
//WMC - Oh noes, we may need to change lifeleft
if(hull_flag)
{
if(sip->debris_min_lifetime >= 0.0f && sip->debris_max_lifetime >= 0.0f)
{
db->must_survive_until = timestamp(fl2i(sip->debris_min_lifetime * 1000.0f));
db->lifeleft = (( sip->debris_max_lifetime - sip->debris_min_lifetime ) * frand()) + sip->debris_min_lifetime;
}
else if(sip->debris_min_lifetime >= 0.0f)
{
db->must_survive_until = timestamp(fl2i(sip->debris_min_lifetime * 1000.0f));
if(db->lifeleft < sip->debris_min_lifetime)
db->lifeleft = sip->debris_min_lifetime;
}
else if(sip->debris_max_lifetime >= 0.0f)
{
if(db->lifeleft > sip->debris_max_lifetime)
db->lifeleft = sip->debris_max_lifetime;
}
}
// increase lifetime for vaporized debris
@@ -856,6 +898,7 @@ object *debris_create(object *source_obj, int model_num, int submodel_num, vec3d
db->time_started = Missiontime;
db->species = Ship_info[shipp->ship_info_index].species;
db->next_distance_check = (myrand() % 2000) + 4*DEBRIS_DISTANCE_CHECK_TIME;
db->parent_alt_name = shipp->alt_type_index;
for (i=0; i<MAX_DEBRIS_ARCS; i++ ) {
db->arc_timestamp[i] = timestamp(-1);
@@ -903,6 +946,7 @@ object *debris_create(object *source_obj, int model_num, int submodel_num, vec3d
db->objnum = objnum;
obj = &Objects[objnum];
pi = &obj->phys_info;
// assign the network signature. The signature will be 0 for non-hull pieces, but since that
// is our invalid signature, it should be okay.
@@ -984,44 +1028,6 @@ object *debris_create(object *source_obj, int model_num, int submodel_num, vec3d
vm_vec_add (&obj->phys_info.vel, &radial_vel, &source_obj->phys_info.vel);
vm_vec_add2(&obj->phys_info.vel, &vel_from_rotvel);
#ifdef DEBRIS_SPEED_DEBUG
// check that debris is not created with too high a velocity
if (hull_flag)
{
int ship_type = Ship_info[Ships[source_obj->instance].ship_info_index].class_type;
if(ship_type > -1)
{
if(vm_vec_mag_squared(&obj->phys_info.vel) > Ship_types[ship_type].debris_max_speed) {
float scale = Ship_types[ship_type].debris_max_speed / vm_vec_mag(&obj->phys_info.vel);
vm_vec_scale(&obj->phys_info.vel, scale);
}
}
/*
if (ship_info_flag & (SIF_SMALL_SHIP | SIF_NOT_FLYABLE | SIF_HARMLESS))
{
if (vm_vec_mag_squared(&obj->phys_info.vel) > MAX_SPEED_SMALL_DEBRIS*MAX_SPEED_SMALL_DEBRIS) {
float scale = MAX_SPEED_SMALL_DEBRIS / vm_vec_mag(&obj->phys_info.vel);
vm_vec_scale(&obj->phys_info.vel, scale);
}
} else if (ship_info_flag & SIF_BIG_SHIP) {
if (vm_vec_mag_squared(&obj->phys_info.vel) > MAX_SPEED_BIG_DEBRIS*MAX_SPEED_BIG_DEBRIS) {
float scale = MAX_SPEED_BIG_DEBRIS / vm_vec_mag(&obj->phys_info.vel);
vm_vec_scale(&obj->phys_info.vel, scale);
}
} else if (ship_info_flag & SIF_HUGE_SHIP) {
if (vm_vec_mag_squared(&obj->phys_info.vel) > MAX_SPEED_CAPITAL_DEBRIS*MAX_SPEED_CAPITAL_DEBRIS) {
float scale = MAX_SPEED_CAPITAL_DEBRIS / vm_vec_mag(&obj->phys_info.vel);
vm_vec_scale(&obj->phys_info.vel, scale);
}
*/
}
else
{
Warning(LOCATION, "Ship does not have a type!");
}
}
#endif
// vm_vec_scale_add(&obj->phys_info.vel, &radial_vel, &source_obj->phys_info.vel, frand()/2.0f + 0.5f);
// nprintf(("Andsager","object vel from rotvel: %0.2f, %0.2f, %0.2f\n",vel_from_rotvel.x, vel_from_rotvel.y, vel_from_rotvel.z));
@@ -1035,26 +1041,31 @@ object *debris_create(object *source_obj, int model_num, int submodel_num, vec3d
vm_vec_rand_vec_quick(&rotvel);
vm_vec_scale(&rotvel, scale);
obj->phys_info.flags |= PF_DEAD_DAMP;
obj->phys_info.rotvel = rotvel;
pi->flags |= PF_DEAD_DAMP;
pi->rotvel = rotvel;
check_rotvel_limit( &obj->phys_info );
// check that debris is not created with too high a velocity
if (hull_flag)
{
shipfx_debris_limit_speed(db, shipp);
}
// blow out his reverse thrusters. Or drag, same thing.
obj->phys_info.rotdamp = 10000.0f;
obj->phys_info.side_slip_time_const = 10000.0f;
obj->phys_info.flags |= (PF_REDUCED_DAMP | PF_DEAD_DAMP); // set damping equal for all axis and not changable
pi->rotdamp = 10000.0f;
pi->side_slip_time_const = 10000.0f;
pi->flags |= (PF_REDUCED_DAMP | PF_DEAD_DAMP); // set damping equal for all axis and not changable
vm_vec_zero(&obj->phys_info.max_vel); // make so he can't turn on his own VOLITION anymore.
vm_vec_zero(&obj->phys_info.max_rotvel); // make so he can't change speed on his own VOLITION anymore.
vm_vec_zero(&pi->max_vel); // make so he can't turn on his own VOLITION anymore.
vm_vec_zero(&pi->max_rotvel); // make so he can't change speed on his own VOLITION anymore.
// ensure vel is valid
Assert( !vm_is_vec_nan(&obj->phys_info.vel) );
// if ( hull_flag ) {
// vm_vec_zero(&obj->phys_info.vel);
// vm_vec_zero(&obj->phys_info.rotvel);
// vm_vec_zero(&pi->vel);
// vm_vec_zero(&pi->rotvel);
// }
return obj;
+2
View File
@@ -173,6 +173,7 @@ typedef struct debris {
int team; // Team of the ship where the debris came from
int objnum; // What object this is linked to
float lifeleft; // When 0 or less object dies
int must_survive_until; //WMC - timestamp of earliest point that it can be murthered.
int model_num; // What model this uses
int submodel_num; // What submodel this uses
int next_fireball; // When to start a fireball
@@ -186,6 +187,7 @@ typedef struct debris {
vec3d arc_pts[MAX_DEBRIS_ARCS][2]; // The endpoints of each arc
int arc_timestamp[MAX_DEBRIS_ARCS]; // When this times out, the spark goes away. -1 is not used
int arc_frequency; // Starts at 0, gets bigger
char parent_alt_name;
} debris;
+78 -63
View File
@@ -514,8 +514,12 @@ fireball Fireballs[MAX_FIREBALLS];
fireball_info Fireball_info[MAX_FIREBALL_TYPES];
int fireball_used[MAX_FIREBALL_TYPES];
int Num_fireballs = 0;
int Num_fireball_types = 0;
int fireballs_inited = 0;
int Warp_glow_bitmap = -1;
@@ -538,7 +542,9 @@ void fireball_play_warphole_open_sound(int ship_class, fireball *fb)
sound_index = SND_WARP_IN;
if((ship_class >= 0) && (ship_class < Num_ship_classes)){
if(fb->warp_open_sound_index > -1) {
sound_index = fb->warp_open_sound_index;
} else if((ship_class >= 0) && (ship_class < Num_ship_classes)){
if ( Ship_info[ship_class].flags & SIF_HUGE_SHIP ) {
sound_index = SND_CAPITAL_WARP_IN;
fb->flags |= FBF_WARP_CAPITAL_SIZE;
@@ -547,10 +553,6 @@ void fireball_play_warphole_open_sound(int ship_class, fireball *fb)
fb->flags |= FBF_WARP_CRUISER_SIZE;
}
}
else
{
sound_index = fb->warp_open_sound_index;
}
snd_play_3d(&Snds[sound_index], &fireball_objp->pos, &Eye_position, fireball_objp->radius, NULL, 0, 1.0f, SND_PRIORITY_DOUBLE_INSTANCE, NULL, range_multiplier); // play warp sound effect
}
@@ -566,10 +568,10 @@ void fireball_play_warphole_close_sound(fireball *fb)
sound_index = SND_WARP_OUT;
if ( fb->flags & FBF_WARP_CAPITAL_SIZE ) {
sound_index = SND_CAPITAL_WARP_OUT;
} else if ( fb->flags & FBF_WARP_VIA_SEXP ) {
if ( fb->warp_close_sound_index > -1 ) {
sound_index = fb->warp_close_sound_index;
} else if ( fb->flags & FBF_WARP_CAPITAL_SIZE ) {
sound_index = SND_CAPITAL_WARP_OUT;
} else {
// AL 27-3-98: Decided that warphole closing is only required for capital ship sized warp effects.
return;
@@ -594,14 +596,14 @@ static void fireball_set_default_color(int idx)
Fireball_info[idx].exp_color[2] = 0.125f;
break;
case FIREBALL_WARP_EFFECT:
case FIREBALL_WARP:
Fireball_info[idx].exp_color[0] = 0.75f;
Fireball_info[idx].exp_color[1] = 0.75f;
Fireball_info[idx].exp_color[2] = 1.0f;
break;
case FIREBALL_KNOSSOS_EFFECT:
case FIREBALL_KNOSSOS:
Fireball_info[idx].exp_color[0] = 0.75f;
Fireball_info[idx].exp_color[1] = 1.0f;
Fireball_info[idx].exp_color[2] = 0.75f;
@@ -631,7 +633,7 @@ void parse_fireball_tbl(char *filename)
return;
}
read_file_text(filename);
read_file_text(filename, CF_TYPE_TABLES);
reset_parse();
required_string("#Start");
@@ -650,16 +652,18 @@ void parse_fireball_tbl(char *filename)
if (optional_string("+Explosion_Medium")) {
lod_check.override = FIREBALL_EXPLOSION_MEDIUM;
} else if (optional_string("+Warp_Effect")) {
lod_check.override = FIREBALL_WARP_EFFECT;
lod_check.override = FIREBALL_WARP;
} else if (optional_string("+Knossos_Effect")) {
lod_check.override = FIREBALL_KNOSSOS_EFFECT;
lod_check.override = FIREBALL_KNOSSOS;
} else if (optional_string("+Asteroid")) {
lod_check.override = FIREBALL_ASTEROID;
} else if (optional_string("+Explosion_Large1")) {
lod_check.override = FIREBALL_EXPLOSION_LARGE1;
} else {
required_string("+Explosion_Large2");
} else if (optional_string("+Explosion_Large2")){
lod_check.override = FIREBALL_EXPLOSION_LARGE2;
} else {
required_string("+Custom_Fireball");
stuff_int(&lod_check.override);
}
}
@@ -721,6 +725,7 @@ void fireball_parse_tbl()
if ( (i < MAX_FIREBALL_TYPES) && (LOD_checker[i].override < 0) ) {
strcpy( Fireball_info[i].lod[0].filename, LOD_checker[i].filename );
Fireball_info[i].lod_count = LOD_checker[i].num_lods;
Num_fireball_types++;
if (LOD_color[i].alpha == 255) {
Fireball_info[i].exp_color[0] = (LOD_color[i].red / 255.0f);
@@ -736,7 +741,7 @@ void fireball_parse_tbl()
// this handles (and should only have to handle) TBM related entries
for (i = 0; i < (int)LOD_checker.size(); i++) {
// try entry replacement
if ( (LOD_checker[i].override >= 0) && (LOD_checker[i].override < MAX_FIREBALL_TYPES) ) {
if ( (LOD_checker[i].override >= 0) && (LOD_checker[i].override < Num_fireball_types) ) {
strcpy( Fireball_info[LOD_checker[i].override].lod[0].filename, LOD_checker[i].filename );
Fireball_info[LOD_checker[i].override].lod_count = LOD_checker[i].num_lods;
@@ -751,7 +756,7 @@ void fireball_parse_tbl()
}
// fill in extra LOD filenames
for (i = 0; i < MAX_FIREBALL_TYPES; i++) {
for (i = 0; i < Num_fireball_types; i++) {
for (j = 1; j < Fireball_info[i].lod_count; j++) {
sprintf( Fireball_info[i].lod[j].filename, "%s_%d", Fireball_info[i].lod[0].filename, j);
}
@@ -767,12 +772,12 @@ void fireball_load_data()
int i, idx;
fireball_info *fd;
for ( i = 0; i < MAX_FIREBALL_TYPES; i++ ) {
for ( i = 0; i < Num_fireball_types; i++ ) {
fd = &Fireball_info[i];
for(idx=0; idx<fd->lod_count; idx++){
// we won't use a warp effect lod greater than MAX_WARP_LOD so don't load it either
if ( (i == FIREBALL_WARP_EFFECT) && (idx > MAX_WARP_LOD) )
if ( (i == FIREBALL_WARP) && (idx > MAX_WARP_LOD) )
continue;
fd->lod[idx].bitmap_id = bm_load_animation( fd->lod[idx].filename, &fd->lod[idx].num_frames, &fd->lod[idx].fps, 1 );
@@ -868,29 +873,20 @@ void fireball_render(object * obj)
g3_transfer_vertex(&p, &obj->pos);
}
switch( fb->fireball_info_index ) {
case FIREBALL_EXPLOSION_MEDIUM:
switch( fb->fireball_render_type ) {
case FIREBALL_MEDIUM_EXPLOSION:
gr_set_bitmap(Fireballs[num].current_bitmap, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 1.3f );
g3_draw_bitmap(&p, fb->orient, obj->radius, TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT );
break;
case FIREBALL_EXPLOSION_LARGE1:
case FIREBALL_EXPLOSION_LARGE2:
// case FIREBALL_EXPLOSION_LARGE3:
/*
if (!tcache_hit(Fireballs[num].current_bitmap)) {
// if we're over 200k exp vram upload this frame, change to lower lod
}*/
case FIREBALL_ASTEROID:
case FIREBALL_LARGE_EXPLOSION:
// Make the big explosions rotate with the viewer.
gr_set_bitmap(Fireballs[num].current_bitmap, GR_ALPHABLEND_FILTER, GR_BITBLT_MODE_NORMAL, 1.3f );
g3_draw_rotated_bitmap(&p, (i2fl(fb->orient)*PI)/180.0f, obj->radius, TMAP_FLAG_TEXTURED | TMAP_HTL_3D_UNLIT);
break;
case FIREBALL_WARP_EFFECT:
case FIREBALL_KNOSSOS_EFFECT: {
case FIREBALL_WARP_EFFECT: {
float percent_life = fb->time_elapsed / fb->total_time;
@@ -982,7 +978,7 @@ void fireball_set_framenum(int num)
return;
}
if ( fb->fireball_info_index == FIREBALL_WARP_EFFECT || fb->fireball_info_index == FIREBALL_KNOSSOS_EFFECT ) {
if ( fb->fireball_render_type == FIREBALL_WARP_EFFECT ) {
float total_time = i2fl(fl->num_frames) / fl->fps; // in seconds
framenum = fl2i(fb->time_elapsed * fl->num_frames / total_time + 0.5);
@@ -1025,10 +1021,10 @@ int fireball_is_perishable(object * obj)
fb = &Fireballs[num];
if ( fb->fireball_info_index == FIREBALL_EXPLOSION_MEDIUM )
if ( fb->fireball_render_type == FIREBALL_MEDIUM_EXPLOSION )
return 1;
if ( !((fb->fireball_info_index == FIREBALL_WARP_EFFECT) || (fb->fireball_info_index == FIREBALL_KNOSSOS_EFFECT)) ) {
if ( !(fb->fireball_render_type == FIREBALL_WARP_EFFECT) ) {
if ( !(obj->flags & OF_WAS_RENDERED)) {
return 1;
}
@@ -1091,7 +1087,7 @@ int fireball_is_warp(object * obj)
fb = &Fireballs[num];
if ( fb->fireball_info_index == FIREBALL_WARP_EFFECT || fb->fireball_info_index == FIREBALL_KNOSSOS_EFFECT)
if ( fb->fireball_render_type == FIREBALL_WARP_EFFECT)
return 1;
return 0;
@@ -1103,7 +1099,7 @@ void fireball_maybe_play_warp_close_sound(fireball *fb)
float life_left;
// If not a warphole fireball, do a quick out
if ( !(fb->fireball_info_index == FIREBALL_WARP_EFFECT || fb->fireball_info_index == FIREBALL_KNOSSOS_EFFECT)) {
if ( !(fb->fireball_render_type == FIREBALL_WARP_EFFECT)) {
return;
}
@@ -1194,14 +1190,13 @@ int fireball_get_lod(vec3d *pos, fireball_info *fd, float size)
}
// start the frame
extern float Viewer_zoom;
extern int G3_count;
if(!G3_count){
g3_start_frame(1);
must_stop = 1;
}
g3_set_view_matrix(&Eye_position, &Eye_matrix, Viewer_zoom);
g3_set_view_matrix(&Eye_position, &Eye_matrix, Eye_fov);
// get extents of the rotated bitmap
g3_rotate_vertex(&v, pos);
@@ -1262,7 +1257,7 @@ int fireball_get_lod(vec3d *pos, fireball_info *fd, float size)
}
// Create a fireball, return object index.
int fireball_create( vec3d * pos, int fireball_type, int parent_obj, float size, int reverse, vec3d *velocity, float warp_lifetime, int ship_class, matrix *orient_override, int low_res, int extra_flags, int warp_open_sound, int warp_close_sound)
int fireball_create( vec3d * pos, int fireball_type, int render_type, int parent_obj, float size, int reverse, vec3d *velocity, float warp_lifetime, int ship_class, matrix *orient_override, int low_res, int extra_flags, int warp_open_sound, int warp_close_sound)
{
int n, objnum, fb_lod;
object *obj;
@@ -1271,7 +1266,7 @@ int fireball_create( vec3d * pos, int fireball_type, int parent_obj, float size,
fireball_lod *fl;
Assert( fireball_type > -1 );
Assert( fireball_type < MAX_FIREBALL_TYPES );
Assert( fireball_type < Num_fireball_types );
fd = &Fireball_info[fireball_type];
@@ -1280,7 +1275,7 @@ int fireball_create( vec3d * pos, int fireball_type, int parent_obj, float size,
return -1;
if ( !(Game_detail_flags & DETAIL_FLAG_FIREBALLS) ) {
if ( !((fireball_type == FIREBALL_WARP_EFFECT) || (fireball_type == FIREBALL_KNOSSOS_EFFECT)) ) {
if ( !((fireball_type == FIREBALL_WARP) || (fireball_type == FIREBALL_KNOSSOS)) ) {
return -1;
}
}
@@ -1324,7 +1319,7 @@ int fireball_create( vec3d * pos, int fireball_type, int parent_obj, float size,
}
// if this is a warpout fireball, never go higher than LOD 1
if(fireball_type == FIREBALL_WARP_EFFECT){
if(fireball_type == FIREBALL_WARP){
/*
if(fb_lod > 1){
fb_lod = 1;
@@ -1361,25 +1356,22 @@ int fireball_create( vec3d * pos, int fireball_type, int parent_obj, float size,
obj = &Objects[objnum];
fb->fireball_info_index = fireball_type;
fb->fireball_render_type = render_type;
fb->time_elapsed = 0.0f;
fb->objnum = objnum;
fb->current_bitmap = -1;
switch( fb->fireball_info_index ) {
switch( fb->fireball_render_type ) {
case FIREBALL_EXPLOSION_MEDIUM:
case FIREBALL_MEDIUM_EXPLOSION:
fb->orient = (myrand()>>8) & 7; // 0 - 7
break;
case FIREBALL_EXPLOSION_LARGE1:
case FIREBALL_EXPLOSION_LARGE2:
// case FIREBALL_EXPLOSION_LARGE3:
case FIREBALL_ASTEROID:
case FIREBALL_LARGE_EXPLOSION:
fb->orient = (myrand()>>8) % 360; // 0 - 359
break;
case FIREBALL_WARP_EFFECT:
case FIREBALL_KNOSSOS_EFFECT:
// Play sound effect for warp hole opening up
fireball_play_warphole_open_sound(ship_class, fb);
@@ -1399,7 +1391,7 @@ int fireball_create( vec3d * pos, int fireball_type, int parent_obj, float size,
break;
}
if ( fb->fireball_info_index == FIREBALL_WARP_EFFECT || fb->fireball_info_index == FIREBALL_KNOSSOS_EFFECT ) {
if ( fb->fireball_render_type == FIREBALL_WARP_EFFECT ) {
Assert( warp_lifetime > 4.0f ); // Warp lifetime must be at least 4 seconds!
fb->total_time = warp_lifetime; // in seconds
} else {
@@ -1456,20 +1448,22 @@ void fireballs_page_in()
{
int i, idx;
fireball_info *fd;
for ( i = 0; i < MAX_FIREBALL_TYPES ; i++ ) {
fd = &Fireball_info[i];
// if this is a Knossos ani, only load if Knossos_warp_ani_used is true
if ( (i == FIREBALL_KNOSSOS_EFFECT) && !Knossos_warp_ani_used)
continue;
for ( i = 0; i < Num_fireball_types; i++ ) {
if((i < NUM_DEFAULT_FIREBALLS) || fireball_used[i]){
fd = &Fireball_info[i];
for(idx=0; idx<fd->lod_count; idx++) {
// we won't use a warp effect lod greater than MAX_WARP_LOD so don't load it either
if ( (i == FIREBALL_WARP_EFFECT) && (idx > MAX_WARP_LOD) )
// if this is a Knossos ani, only load if Knossos_warp_ani_used is true
if ( (i == FIREBALL_KNOSSOS) && !Knossos_warp_ani_used)
continue;
bm_page_in_texture( fd->lod[idx].bitmap_id, fd->lod[idx].num_frames );
for(idx=0; idx<fd->lod_count; idx++) {
// we won't use a warp effect lod greater than MAX_WARP_LOD so don't load it either
if ( (i == FIREBALL_WARP) && (idx > MAX_WARP_LOD) )
continue;
bm_page_in_texture( fd->lod[idx].bitmap_id, fd->lod[idx].num_frames );
}
}
}
@@ -1481,7 +1475,7 @@ void fireball_get_color(int idx, float *red, float *green, float *blue)
{
Assert( red && blue && green );
if ( (idx < 0) || (idx >= MAX_FIREBALL_TYPES) ) {
if ( (idx < 0) || (idx >= Num_fireball_types) ) {
Int3();
*red = 1.0f;
@@ -1497,3 +1491,24 @@ void fireball_get_color(int idx, float *red, float *green, float *blue)
*green = fbi->exp_color[1];
*blue = fbi->exp_color[2];
}
int fireball_ship_explosion_type(ship_info *sip)
{
Assert( sip != NULL );
int index = -1;
int ship_fireballs = (int)sip->explosion_bitmap_anims.size();
int objecttype_fireballs = -1;
if (sip->class_type >= 0) {
objecttype_fireballs = (int)Ship_types[sip->class_type].explosion_bitmap_anims.size();
}
if(ship_fireballs > 0){
index = sip->explosion_bitmap_anims[rand()%ship_fireballs];
} else if(objecttype_fireballs > 0){
index = Ship_types[sip->class_type].explosion_bitmap_anims[rand()%objecttype_fireballs];
}
return index;
}
+19 -6
View File
@@ -222,19 +222,28 @@
#include "globalincs/pstypes.h"
struct object;
struct ship_info;
// these values correspond to the fireball.tbl entries
// values correspond to the fireball render types
#define FIREBALL_MEDIUM_EXPLOSION 0
#define FIREBALL_LARGE_EXPLOSION 1
#define FIREBALL_WARP_EFFECT 2
// these values correspond to the fireball.tbl default entries
#define FIREBALL_EXPLOSION_MEDIUM 0 // Used for the 4 little explosions before a ship explodes
#define FIREBALL_WARP_EFFECT 1 // Used for the warp in / warp out effect
#define FIREBALL_KNOSSOS_EFFECT 2 // Used for the KNOSSOS warp in / warp out effect
#define FIREBALL_WARP 1 // Used for the warp in / warp out effect
#define FIREBALL_KNOSSOS 2 // Used for the KNOSSOS warp in / warp out effect
#define FIREBALL_ASTEROID 3
#define FIREBALL_EXPLOSION_LARGE1 4 // Used for the big explosion when a ship breaks into pieces
#define FIREBALL_EXPLOSION_LARGE2 5 // Used for the big explosion when a ship breaks into pieces
// #define FIREBALL_EXPLOSION_LARGE3 6 // Used for the big explosion when a ship breaks into pieces
#define MAX_FIREBALL_TYPES 6 // How many types there are
#define MAX_FIREBALL_TYPES 32 // The maximum number of fireballs that can be defined
#define NUM_DEFAULT_FIREBALLS 6
#define FIREBALL_NUM_LARGE_EXPLOSIONS 2
extern int fireball_used[MAX_FIREBALL_TYPES];
// all this moved here by Goober5000 because it makes more sense in the H file
typedef struct fireball_lod {
char filename[MAX_FILENAME_LEN];
@@ -259,6 +268,7 @@ typedef struct fireball_info {
typedef struct fireball {
int objnum; // If -1 this object is unused
int fireball_info_index; // Index into Fireball_info array
int fireball_render_type;
int current_bitmap;
int orient; // For fireballs, which orientation. For warps, 0 is warpin, 1 is warpout
int flags; // see #define FBF_*
@@ -279,7 +289,7 @@ void fireball_process_post(object * obj, float frame_time);
// reversed is for warp_in/out effects
// Velocity: If not NULL, the fireball will move at a constant velocity.
// warp_lifetime: If warp_lifetime > 0.0f then makes the explosion loop so it lasts this long. Only works for warp effect
int fireball_create(vec3d *pos, int fireball_type, int parent_obj, float size, int reversed=0, vec3d *velocity=NULL, float warp_lifetime=0.0f, int ship_class=-1, matrix *orient=NULL, int low_res=0, int extra_flags=0, int warp_open_sound=0, int warp_close_sound=0);
int fireball_create(vec3d *pos, int fireball_type, int render_type, int parent_obj, float size, int reversed=0, vec3d *velocity=NULL, float warp_lifetime=0.0f, int ship_class=-1, matrix *orient=NULL, int low_res=0, int extra_flags=0, int warp_open_sound=-1, int warp_close_sound=-1);
void fireball_render_plane(int plane);
void fireball_close();
void fireball_level_close();
@@ -300,6 +310,9 @@ float fireball_lifeleft_percent( object *obj );
// returns the lighting color (in [0...1] range) to use for explosion
void fireball_get_color(int idx, float *red, float *green, float *blue);
// returns the index of the fireball bitmap for this ship. -1 if there is none.
int fireball_ship_explosion_type(ship_info *sip);
// internal function to draw warp grid.
extern void warpin_render(object *obj, matrix *orient, vec3d *pos, int texture_bitmap_num, float radius, float life_percent, float max_radius, int warp_3d = 0 );
+11 -8
View File
@@ -318,7 +318,7 @@ void warpin_render(object *obj, matrix *orient, vec3d *pos, int texture_bitmap_n
if (Warp_glow_bitmap >= 0) {
float r = radius;
bool render_it = (Cmdline_warp_flash == 1);
bool render_it = true;
#define OUT_PERCENT1 0.80f
#define OUT_PERCENT2 0.90f
@@ -326,12 +326,15 @@ void warpin_render(object *obj, matrix *orient, vec3d *pos, int texture_bitmap_n
#define IN_PERCENT1 0.10f
#define IN_PERCENT2 0.20f
if ( (life_percent >= IN_PERCENT1) && (life_percent < IN_PERCENT2) ) {
r *= (life_percent - IN_PERCENT1) / (IN_PERCENT2 - IN_PERCENT1);
render_it = true;
} else if ( (life_percent >= OUT_PERCENT1) && (life_percent < OUT_PERCENT2) ) {
r *= (OUT_PERCENT2 - life_percent) / (OUT_PERCENT2 - OUT_PERCENT1);
render_it = true;
if (Cmdline_warp_flash)
{
if ( (life_percent >= IN_PERCENT1) && (life_percent < IN_PERCENT2) ) {
r *= (life_percent - IN_PERCENT1) / (IN_PERCENT2 - IN_PERCENT1);
//render_it = true;
} else if ( (life_percent >= OUT_PERCENT1) && (life_percent < OUT_PERCENT2) ) {
r *= (OUT_PERCENT2 - life_percent) / (OUT_PERCENT2 - OUT_PERCENT1);
//render_it = true;
}
}
if (render_it) {
@@ -423,7 +426,7 @@ void warpin_render(object *obj, matrix *orient, vec3d *pos, int texture_bitmap_n
gr_set_cull(cull);
}
if (Warp_ball_bitmap > -1) {
if (Warp_ball_bitmap > -1 && Cmdline_warp_flash == 1) {
flash_ball warp_ball(20, .1f,.25f, &vmd_z_vector, &vmd_zero_vector, 4.0f, 0.5f);
float adg = (2.0f * life_percent) - 1.0f;
float pct = (powf(adg, 4.0f) - powf(adg, 128.0f)) * 4.0f;
+10 -7
View File
@@ -374,7 +374,7 @@ void bg_bitmap_dlg::create()
box->AddString(Nebula_colors[i]);
}
m_slider.SetRange(100, MAX_STARS);
m_slider.SetRange(0, MAX_STARS);
m_slider.SetPos(Num_stars);
sprintf(buf, "%d", Num_stars);
GetDlgItem(IDC_TOTAL)->SetWindowText(buf);
@@ -1384,15 +1384,18 @@ void bg_bitmap_dlg::OnImportBackground()
Mp = saved_mp;
// pick one (if count is 0, it's retail with just one background)
if (count > 1)
if (count > 0)
{
int i, which;
int i, which = 0;
BackgroundChooser dlg(count);
if (dlg.DoModal() == IDCANCEL)
return;
if (count > 1)
{
BackgroundChooser dlg(count);
if (dlg.DoModal() == IDCANCEL)
return;
which = dlg.GetChosenBackground();
which = dlg.GetChosenBackground();
}
for (i = 0; i < which + 1; i++)
skip_to_string("$Bitmap List:");
+13 -1
View File
@@ -564,6 +564,18 @@ void briefing_editor_dlg::update_data(int update)
break;
}
//WMC - Safeguard against broken lines
i = ptr->num_lines;
while(i--)
{
if(ptr->lines[i].start_icon < 0 || ptr->lines[i].end_icon < 0 || ptr->lines[i].start_icon >= ptr->num_icons || ptr->lines[i].end_icon >= ptr->num_icons)
{
ptr->num_lines--;
for(l = i; l < ptr->num_lines; l++)
ptr->lines[l] = ptr->lines[l+1];
}
}
if (m_last_icon >= 0) {
valid = (m_id != ptr->icons[m_last_icon].id);
if (m_id >= 0) {
@@ -1579,4 +1591,4 @@ void briefing_editor_dlg::OnFlipIcon()
// Briefing->stages[m_cur_stage].icons[m_cur_icon].flags &= ~BI_MIRROR_ICON;
update_data(1);
}
}
+2 -1
View File
@@ -48,13 +48,14 @@ void campaign_filelist_box::initialize()
{
int i, z, num_files;
char *mission_filenames[2000];
char mission_filenames_arr[2000][MAX_FILENAME_LEN];
mission a_mission;
ResetContent();
extern int Skip_packfile_search;
Skip_packfile_search = 1;
num_files = cf_get_file_list(2000, mission_filenames, CF_TYPE_MISSIONS, "*.fs2");
num_files = cf_get_file_list_preallocated(2000, mission_filenames_arr, mission_filenames, CF_TYPE_MISSIONS, "*.fs2");
Skip_packfile_search = 0;
i=0;
+1 -1
View File
@@ -561,7 +561,7 @@ int campaign_tree_wnd::fred_check_sexp(int sexp, int type, char *msg, ...)
if (!z)
return 0;
convert_sexp_to_string(sexp, buf2, SEXP_ERROR_CHECK_MODE);
convert_sexp_to_string(sexp, buf2, SEXP_ERROR_CHECK_MODE, 2048);
sprintf(buf3, "Error in %s: %s\n\nIn sexpression: %s\n\n(Error appears to be: %s)",
buf, sexp_error_message(z), buf2, Sexp_nodes[faulty_node].text);
-1
View File
@@ -311,7 +311,6 @@ int Update_window = 1;
HCURSOR h_cursor_move, h_cursor_rotate;
// Goober5000 - needed to restore compatibility with the changes in fs2_open
float VIEWER_ZOOM_DEFAULT = 0.75f;
int Show_cpu = 0;
CWnd *Prev_window;
+891 -1399
View File
File diff suppressed because it is too large. Load diff
+18 -8
View File
@@ -656,6 +656,7 @@ int CFREDDoc::autoload()
cf_create_default_path_string(name, sizeof(name) - 1, CF_TYPE_MISSIONS);
SAFE_STRCAT(name, MISSION_BACKUP_NAME, (sizeof(name) - 1));
strcpy(backup_name, name);
SAFE_STRCAT(name, ".002", (sizeof(name) - 1));
fp = fopen(name, "r");
if (!fp)
@@ -669,7 +670,6 @@ int CFREDDoc::autoload()
r = load_mission(name);
Update_window = 1;
strcpy(backup_name, MISSION_BACKUP_NAME);
len = strlen(backup_name);
strcat(backup_name, ".001");
cf_delete(backup_name, CF_TYPE_MISSIONS);
@@ -771,6 +771,7 @@ int CFREDDoc::load_mission(char *pathname, int flags)
if (stricmp(name, old_name)) { // need to fix name
update_sexp_references(old_name, name);
ai_update_goal_references(REF_TYPE_SHIP, old_name, name);
update_texture_replacements(old_name, name);
for (k=0; k<Num_reinforcements; k++)
if (!stricmp(old_name, Reinforcements[k].name)) {
Assert(strlen(name) < NAME_LENGTH);
@@ -808,15 +809,24 @@ int CFREDDoc::load_mission(char *pathname, int flags)
palette_load_table(name);
#endif
// go through all ships and translate their alternate name indices
// go through all ships and translate their callsign and alternate name indices
objp = GET_FIRST(&obj_used_list);
while (objp != END_OF_LIST(&obj_used_list)) {
// if this is a ship, check it, and mark its possible alternate name down in the auxiliary array
if(((objp->type == OBJ_SHIP) || (objp->type == OBJ_START)) && (objp->instance >= 0) && (Ships[objp->instance].alt_type_index >= 0)){
mission_parse_lookup_alt_index(Ships[objp->instance].alt_type_index, Fred_alt_names[objp->instance]);
if (((objp->type == OBJ_SHIP) || (objp->type == OBJ_START)) && (objp->instance >= 0)) {
if (Ships[objp->instance].alt_type_index >= 0) {
mission_parse_lookup_alt_index(Ships[objp->instance].alt_type_index, Fred_alt_names[objp->instance]);
// also zero it
Ships[objp->instance].alt_type_index = -1;
// also zero it
Ships[objp->instance].alt_type_index = -1;
}
if (Ships[objp->instance].callsign_index >= 0) {
mission_parse_lookup_callsign_index(Ships[objp->instance].callsign_index, Fred_callsigns[objp->instance]);
// also zero it
Ships[objp->instance].callsign_index = -1;
}
}
objp = GET_NEXT(objp);
@@ -1206,7 +1216,7 @@ void CFREDDoc::OnFileImportFSM()
*ch = '\0';
// estimate the mission path for FS1
if ((ch = stristr(fs1_mission_path, "FreeSpace2")) >= 0)
if ((ch = stristr(fs1_mission_path, "FreeSpace2")) != NULL)
{
strcpy(ch, "FreeSpace\\Data\\Missions");
}
@@ -1362,7 +1372,7 @@ void CFREDDoc::OnFileImportWeapons()
// set initial path
strcpy(temp, Fred_exe_dir);
if ((ch = stristr(temp, "FreeSpace2")) >= 0)
if ((ch = stristr(temp, "FreeSpace2")) != NULL)
{
strcpy(ch, "FreeSpace\\Data\\Tables");
dlg.m_ofn.lpstrInitialDir = temp;
+14 -7
View File
@@ -1075,9 +1075,9 @@ void render_one_model_nohtl(object *objp)
{
if (Fred_outline) {
model_set_outline_color(Fred_outline >> 16, (Fred_outline >> 8) & 0xff, Fred_outline & 0xff);
model_render(Ship_info[Ships[z].ship_info_index].model_num, &objp->orient, &objp->pos, j | MR_SHOW_OUTLINE, -1, -1, Ships[z].replacement_textures);
model_render(Ship_info[Ships[z].ship_info_index].model_num, &objp->orient, &objp->pos, j | MR_SHOW_OUTLINE, -1, -1, Ships[z].ship_replacement_textures);
} else {
model_render(Ship_info[Ships[z].ship_info_index].model_num, &objp->orient, &objp->pos, j, -1, -1, Ships[z].replacement_textures);
model_render(Ship_info[Ships[z].ship_info_index].model_num, &objp->orient, &objp->pos, j, -1, -1, Ships[z].ship_replacement_textures);
}
}
@@ -1216,7 +1216,7 @@ void render_one_model_htl(object *objp)
}
g3_done_instance(0);
model_render(Ship_info[Ships[z].ship_info_index].model_num, &objp->orient, &objp->pos, j, -1, -1, Ships[z].replacement_textures);
model_render(Ship_info[Ships[z].ship_info_index].model_num, &objp->orient, &objp->pos, j, -1, -1, Ships[z].ship_replacement_textures);
} else {
int r = 0, g = 0, b = 0;
@@ -2342,16 +2342,23 @@ void inc_mission_time()
fix thistime;
thistime = timer_get_fixed_seconds();
if (!lasttime)
if ( !lasttime ) {
Frametime = F1_0 / 30;
else
} else {
Frametime = thistime - lasttime;
}
if (Frametime > MAX_FRAMETIME)
if (Frametime > MAX_FRAMETIME) {
Frametime = MAX_FRAMETIME;
} else if (Frametime < MIN_FRAMETIME) {
if ( !Cmdline_NoFPSCap ) {
thistime = MIN_FRAMETIME - Frametime;
Sleep( DWORD(f2fl(thistime) * 1000.0f) );
thistime = timer_get_fixed_seconds();
}
if (Frametime < MIN_FRAMETIME)
Frametime = MIN_FRAMETIME;
}
Missiontime += Frametime;
lasttime = thistime;
+3 -5
View File
@@ -505,7 +505,7 @@ char **Builtin_mission_names;
char *Game_current_mission_filename;
CFILE *Working_demo;
struct beam_info;
bool cube_map_drawen=false;
bool Env_cubemap_drawn = false;
int Multi_ping_timestamp = -1;
int Sun_drew = 0;
int Networking_disabled = 0;
@@ -651,11 +651,9 @@ int game_cd_changed(void) {return 0;}
int Interface_framerate;
void game_set_view_clip(){}
float Viewer_zoom;
int Warpout_forced = 0;
float Warpout_time;
vec3d Camera_pos;
vec3d Dead_player_last_vel;
int game_start_mission(){return 0;}
int Game_weapons_tbl_valid;
@@ -716,8 +714,8 @@ fix game_get_overall_frametime() { return 0; }
//WMC
void game_level_init(int seed){}
void game_post_level_init(){}
void game_render_frame_setup(vec3d *eye_pos, matrix *eye_orient){}
void game_render_frame(vec3d *eye_pos, matrix *eye_orient){}
camid game_render_frame_setup(){return camid();}
void game_render_frame(camid cid){}
void game_simulation_frame(){}
void game_update_missiontime(){}
void game_render_post_frame(){}
+44 -15
View File
@@ -928,6 +928,8 @@ BEGIN_MESSAGE_MAP(CFREDView, CView)
ON_UPDATE_COMMAND_UI(ID_SHOW_DOCK_POINTS, OnUpdateShowDockPoints)
ON_COMMAND(ID_FORMAT_FS2_OPEN, OnFormatFs2Open)
ON_UPDATE_COMMAND_UI(ID_FORMAT_FS2_OPEN, OnUpdateFormatFs2Open)
ON_COMMAND(ID_FORMAT_FS2_OPEN_COMP, OnFormatFs2OpenComp)
ON_UPDATE_COMMAND_UI(ID_FORMAT_FS2_OPEN_COMP, OnUpdateFormatFs2OpenComp)
ON_COMMAND(ID_FORMAT_FS2_RETAIL, OnFormatFs2Retail)
ON_UPDATE_COMMAND_UI(ID_FORMAT_FS2_RETAIL, OnUpdateFormatFs2Retail)
ON_COMMAND(ID_FORMAT_FS1_RETAIL, OnFormatFs1Retail)
@@ -1828,17 +1830,8 @@ void CFREDView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
if(cy > 0)
{
gr_init_res(GR_640,GR_OPENGL, cx,cy);
glViewport(0, 0, cx, cy);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, gr_screen.max_w, gr_screen.max_h,0, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if (cy > 0) {
gr_screen_resize(cx, cy);
RedrawWindow();
}
}
@@ -3527,7 +3520,7 @@ int CFREDView::global_error_check()
if ( j == 0 ) {
default_orders = orders;
} else if ( default_orders != orders ) {
if (error("Wing %s has ships with different player orders which\nare ignored. They must all be the same", Wings[i].name ) ){
if (error("%s and %s will accept different orders. All ships in a wing must accept the same Player Orders.", Ships[Wings[i].ship_index[j]].ship_name, Ships[Wings[i].ship_index[0]].ship_name ) ){
return 1;
}
}
@@ -3884,7 +3877,7 @@ int CFREDView::fred_check_sexp(int sexp, int type, char *msg, ...)
if (!z)
return 0;
convert_sexp_to_string(sexp, buf2, SEXP_ERROR_CHECK_MODE);
convert_sexp_to_string(sexp, buf2, SEXP_ERROR_CHECK_MODE, 2048);
sprintf(buf3, "Error in %s: %s\n\nIn sexpression: %s\n(Error appears to be: %s)",
buf, sexp_error_message(z), buf2, Sexp_nodes[faulty_node].text);
@@ -4328,6 +4321,27 @@ void CFREDView::OnRunFreeSpace()
si.cbReserved2 = 0;
si.lpReserved2 = NULL;
// get the filename of the app and replace FRED2_Open with FS2_Open
std::string processed_name(AfxGetApp()->m_pszExeName);
std::string::size_type fred_index = processed_name.find("fred2_open", 0);
// capitalisation!
if (fred_index == std::string::npos) {
fred_index = processed_name.find("Fred2_Open", 0);
}
if (fred_index != std::string::npos) {
// delete the fred2_open and add FS2_Open in its place
processed_name.erase(fred_index, 10);
processed_name.insert(fred_index, "FS2_Open");
processed_name.append(".exe");
//try to start FS2_open
r = CreateProcess(processed_name.c_str(), NULL, NULL, NULL, FALSE, 0, NULL, "./", &si, &pi);
if (r) {
return;
}
}
r = CreateProcess("start_fs2.bat", NULL, NULL, NULL, FALSE, 0, NULL, "./", &si, &pi);
if (!r) {
@@ -5083,7 +5097,7 @@ void CFREDView::OnDumpStats()
void CFREDView::OnFormatFs2Open()
{
Format_fs2_open = 1;
Format_fs2_open = FSO_FORMAT_STANDARD;
Format_fs2_retail = 0;
Format_fs1_retail = 0;
@@ -5093,7 +5107,22 @@ void CFREDView::OnFormatFs2Open()
void CFREDView::OnUpdateFormatFs2Open(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(Format_fs2_open);
pCmdUI->SetCheck(Format_fs2_open == FSO_FORMAT_STANDARD);
}
void CFREDView::OnFormatFs2OpenComp()
{
Format_fs2_open = FSO_FORMAT_COMPATIBILITY_MODE;
Format_fs2_retail = 0;
Format_fs1_retail = 0;
theApp.write_ini_file();
Update_window = 1;
}
void CFREDView::OnUpdateFormatFs2OpenComp(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(Format_fs2_open == FSO_FORMAT_COMPATIBILITY_MODE);
}
void CFREDView::OnFormatFs2Retail()
+5
View File
@@ -546,6 +546,8 @@ protected:
afx_msg void OnUpdateShowDockPoints(CCmdUI* pCmdUI);
afx_msg void OnFormatFs2Open();
afx_msg void OnUpdateFormatFs2Open(CCmdUI* pCmdUI);
afx_msg void OnFormatFs2OpenComp();
afx_msg void OnUpdateFormatFs2OpenComp(CCmdUI* pCmdUI);
afx_msg void OnFormatFs2Retail();
afx_msg void OnUpdateFormatFs2Retail(CCmdUI* pCmdUI);
afx_msg void OnFormatFs1Retail();
@@ -612,6 +614,9 @@ extern int Hide_ship_cues, Hide_wing_cues;
extern Marking_box marking_box;
extern object_orient_pos rotation_backup[MAX_OBJECTS];
#define FSO_FORMAT_STANDARD 1
#define FSO_FORMAT_COMPATIBILITY_MODE 2
// Goober5000 (currently, FS1 retail not implemented)
extern int Format_fs2_open;
extern int Format_fs2_retail;
+1 -1
View File
@@ -774,7 +774,7 @@ void initial_status::dock(object *objp, int dockpoint, object *other_objp, int o
dock_function_info dfi;
// do the docking (do it in reverse so that the current object stays put)
ai_dock_with_object(other_objp, other_dockpoint, objp, dockpoint, 89, AIDO_DOCK_NOW);
ai_dock_with_object(other_objp, other_dockpoint, objp, dockpoint, AIDO_DOCK_NOW);
// unmark the handled flag in preparation for the next step
dock_evaluate_all_docked_objects(objp, &dfi, initial_status_unmark_dock_handled_flag);
+25 -4
View File
@@ -609,6 +609,7 @@ char Fred_exe_dir[512] = "";
char Fred_base_dir[512] = "";
char Fred_alt_names[MAX_SHIPS][NAME_LENGTH+1];
char Fred_callsigns[MAX_SHIPS][NAME_LENGTH+1];
// object numbers for ships in a wing.
int wing_objects[MAX_WINGS][MAX_SHIPS_PER_WING];
@@ -804,7 +805,7 @@ void parse_medal_tbl()
void fred_close()
{
if (Fred_texture_replacements != NULL) {
vm_free(Fred_texture_replacements);
delete[] Fred_texture_replacements;
Fred_texture_replacements = NULL;
}
}
@@ -907,7 +908,7 @@ bool fred_init()
Cmdline_window = 1;
DBUGFILE_OUTPUT_0("About to gr_init");
gr_init(GR_640, GR_OPENGL, 32, 640, 480);
gr_init(GR_OPENGL, 640, 480, 32);
Mouse_hidden = 1;
@@ -927,7 +928,8 @@ bool fred_init()
species_init(); // Kazan
// for fred specific replacement texture stuff
Fred_texture_replacements = (texture_replace*) vm_malloc( sizeof(texture_replace) * MAX_SHIPS * MAX_MODEL_TEXTURES );
//Fred_texture_replacements = (texture_replace*) vm_malloc( sizeof(texture_replace) * MAX_SHIPS * MAX_REPLACEMENT_TEXTURES );
Fred_texture_replacements = new texture_replace[MAX_SHIPS*MAX_REPLACEMENT_TEXTURES];
atexit(fred_close);
// Goober5000
@@ -1500,9 +1502,10 @@ void clear_mission()
Player_starts = 0;
Num_teams = 1;
// reset alternate name stuff
// reset alternate name & callsign stuff
for(i=0; i<MAX_SHIPS; i++){
strcpy(Fred_alt_names[i], "");
strcpy(Fred_callsigns[i], "");
}
// set up the default ship types for all teams. For now, this is the same class
@@ -1572,6 +1575,10 @@ void clear_mission()
The_mission.contrail_threshold = CONTRAIL_THRESHOLD_DEFAULT;
// Goober5000
The_mission.command_persona = Default_command_persona;
strcpy(The_mission.command_sender, DEFAULT_COMMAND);
// Goober5000: reset ALL mission flags, not just nebula!
The_mission.flags = 0;
The_mission.support_ships.max_support_ships = -1; // negative means infinite
@@ -2431,6 +2438,7 @@ int rename_ship(int ship, char *name)
update_sexp_references(Ships[ship].ship_name, name);
ai_update_goal_references(REF_TYPE_SHIP, Ships[ship].ship_name, name);
update_texture_replacements(Ships[ship].ship_name, name);
for (i=0; i<Num_reinforcements; i++)
if (!stricmp(Ships[ship].ship_name, Reinforcements[i].name)) {
strcpy(Reinforcements[i].name, name);
@@ -2451,6 +2459,7 @@ int invalidate_references(char *name, int type)
sprintf(new_name, "<%s>", name);
update_sexp_references(name, new_name);
ai_update_goal_references(type, name, new_name);
update_texture_replacements(name, new_name);
for (i=0; i<Num_reinforcements; i++)
if (!stricmp(name, Reinforcements[i].name)) {
strcpy(Reinforcements[i].name, new_name);
@@ -3207,3 +3216,15 @@ void stuff_special_arrival_anchor_name(char *buf, int anchor_num, int retail_for
// get name
stuff_special_arrival_anchor_name(buf, iff_index, restrict_to_players, retail_format);
}
// Goober5000
void update_texture_replacements(char *old_name, char *new_name)
{
int i;
for (i = 0; i < Fred_num_texture_replacements; i++)
{
if (!stricmp(Fred_texture_replacements[i].ship_name, old_name))
strcpy(Fred_texture_replacements[i].ship_name, new_name);
}
}
+3 -1
View File
@@ -324,8 +324,9 @@ extern int Fred_font;
extern ai_goal_list Ai_goal_list[];
extern int Ai_goal_list_size;
// alternate ship name stuff
// alternate ship name and callsign stuff
extern char Fred_alt_names[MAX_SHIPS][NAME_LENGTH+1];
extern char Fred_callsigns[MAX_SHIPS][NAME_LENGTH+1];
extern int wing_objects[MAX_WINGS][MAX_SHIPS_PER_WING];
@@ -423,5 +424,6 @@ extern int wing_is_player_wing(int wing);
extern void update_custom_wing_indexes();
extern void stuff_special_arrival_anchor_name(char *buf, int iff_index, int restrict_to_players, int retail_format);
extern void stuff_special_arrival_anchor_name(char *buf, int anchor_num, int retail_format);
extern void update_texture_replacements(char *old_name, char *new_name);
#endif
+49 -13
View File
@@ -266,6 +266,7 @@
#include "gamesnd/eventmusic.h"
#include "cfile/cfile.h"
#include "mission/missionparse.h"
#include "mission/missionmessage.h"
#ifdef _DEBUG
#define new DEBUG_NEW
@@ -297,6 +298,8 @@ CMissionNotesDlg::CMissionNotesDlg(CWnd* pParent /*=NULL*/) : CDialog(CMissionNo
m_ai_profile = -1;
m_event_music = -1;
m_substitute_event_music = _T("");
m_command_persona = -1;
m_command_sender = _T("");
m_full_war = FALSE;
m_red_alert = FALSE;
m_scramble = FALSE;
@@ -341,6 +344,8 @@ void CMissionNotesDlg::DoDataExchange(CDataExchange* pDX)
DDX_CBIndex(pDX, IDC_AI_PROFILE, m_ai_profile);
DDX_CBIndex(pDX, IDC_EVENT_MUSIC, m_event_music);
DDX_Text(pDX, IDC_SUBSTITUTE_EVENT_MUSIC, m_substitute_event_music);
DDX_CBIndex(pDX, IDC_COMMAND_PERSONA, m_command_persona);
DDX_Text(pDX, IDC_COMMAND_SENDER, m_command_sender);
DDX_Check(pDX, IDC_FULL_WAR, m_full_war);
DDX_Check(pDX, IDC_RED_ALERT, m_red_alert);
DDX_Check(pDX, IDC_SCRAMBLE, m_scramble);
@@ -558,9 +563,9 @@ void CMissionNotesDlg::OnOK()
// set debriefing
if ( m_no_debriefing ) {
The_mission.flags |= MISSION_FLAG_NO_DEBRIEFING;
The_mission.flags |= MISSION_FLAG_TOGGLE_DEBRIEFING;
} else {
The_mission.flags &= ~MISSION_FLAG_NO_DEBRIEFING;
The_mission.flags &= ~MISSION_FLAG_TOGGLE_DEBRIEFING;
}
// set autopilot cinematics
@@ -609,6 +614,12 @@ void CMissionNotesDlg::OnOK()
MODIFY(Current_soundtrack_num, m_event_music - 1);
strcpy(The_mission.substitute_event_music_name, m_substitute_event_music);
MODIFY(The_mission.command_persona, ((CComboBox *) GetDlgItem(IDC_COMMAND_PERSONA))->GetItemData(m_command_persona));
if (m_command_sender.GetAt(0) == '#')
strcpy(The_mission.command_sender, m_command_sender.Mid(1));
else
strcpy(The_mission.command_sender, m_command_sender);
MODIFY(Mission_all_attack, m_full_war);
if (query_modified()){
set_modified();
@@ -633,7 +644,7 @@ void CMissionNotesDlg::OnCancel()
BOOL CMissionNotesDlg::OnInitDialog()
{
int i;
int i, box_index = 0, mission_command_persona_box_index = -1;
CComboBox *box;
CEdit *edit;
@@ -650,6 +661,7 @@ BOOL CMissionNotesDlg::OnInitDialog()
m_mission_desc_orig = m_mission_desc = convert_multiline_string(The_mission.mission_desc);
m_red_alert = (The_mission.flags & MISSION_FLAG_RED_ALERT) ? 1 : 0;
m_scramble = (The_mission.flags & MISSION_FLAG_SCRAMBLE) ? 1 : 0;
m_full_war = Mission_all_attack;
m_daisy_chained_docking = (The_mission.flags & MISSION_FLAG_ALLOW_DOCK_TREES) ? 1 : 0;
m_disallow_support = (The_mission.support_ships.max_support_ships == 0) ? 1 : 0;
m_no_promotion = (The_mission.flags & MISSION_FLAG_NO_PROMOTION) ? 1 : 0;
@@ -661,7 +673,7 @@ BOOL CMissionNotesDlg::OnInitDialog()
m_beam_free_all_by_default = (The_mission.flags & MISSION_FLAG_BEAM_FREE_ALL_BY_DEFAULT) ? 1 : 0;
m_player_start_using_ai = (The_mission.flags & MISSION_FLAG_PLAYER_START_AI) ? 1 : 0;
m_no_briefing = (The_mission.flags & MISSION_FLAG_NO_BRIEFING) ? 1 : 0;
m_no_debriefing = (The_mission.flags & MISSION_FLAG_NO_DEBRIEFING) ? 1 : 0;
m_no_debriefing = (The_mission.flags & MISSION_FLAG_TOGGLE_DEBRIEFING) ? 1 : 0;
m_autpilot_cinematics = (The_mission.flags & MISSION_FLAG_USE_AP_CINEMATICS) ? 1 : 0;
m_2d_mission = (The_mission.flags & MISSION_FLAG_2D_MISSION) ? 1 : 0;
m_no_autpilot = (The_mission.flags & MISSION_FLAG_DEACTIVATE_AP) ? 1 : 0;
@@ -688,6 +700,25 @@ BOOL CMissionNotesDlg::OnInitDialog()
box->AddString(Soundtracks[i].name);
}
box = (CComboBox *) GetDlgItem(IDC_COMMAND_PERSONA);
for (i=0; i<Num_personas; i++){
if (Personas[i].flags & PERSONA_FLAG_COMMAND){
box->AddString(Personas[i].name);
box->SetItemData(box_index, i);
if (i == The_mission.command_persona)
mission_command_persona_box_index = box_index;
box_index++;
}
}
box = (CComboBox *) GetDlgItem(IDC_COMMAND_SENDER);
box->AddString(DEFAULT_COMMAND);
for (i=0; i<MAX_SHIPS; i++){
if (Ships[i].objnum >= 0)
if (Ship_info[Ships[i].ship_info_index].flags & SIF_HUGE_SHIP)
box->AddString(Ships[i].ship_name);
}
// squad info
if(strlen(The_mission.squad_name) > 0){
m_squad_name = _T(The_mission.squad_name);
@@ -699,9 +730,12 @@ BOOL CMissionNotesDlg::OnInitDialog()
m_type = The_mission.game_type;
m_ai_profile = (The_mission.ai_profile - Ai_profiles);
m_event_music = Current_soundtrack_num + 1;
m_substitute_event_music = The_mission.substitute_event_music_name;
m_full_war = Mission_all_attack;
m_command_persona = mission_command_persona_box_index;
m_command_sender = The_mission.command_sender;
// set up the game type checkboxes accoring to m_type
if ( m_type & MISSION_TYPE_SINGLE ){
@@ -804,8 +838,12 @@ void CMissionNotesDlg::set_types()
void CMissionNotesDlg::OnSquadLogo()
{
CString pcx_filename;
int z;
char *Logo_ext = "Image Files (*.dds, *.pcx)|*.dds;*.pcx|"
"DDS Files (*.dds)|*.dds|"
"PCX Files (*.pcx)|*.pcx|"
"All Files (*.*)|*.*|"
"|";
//phreak 05/05/2003
//this needs to be here or else the data in the mission notes dialog will revert
@@ -814,7 +852,7 @@ void CMissionNotesDlg::OnSquadLogo()
// get list of squad images
z = cfile_push_chdir(CF_TYPE_SQUAD_IMAGES);
CFileDialog dlg(TRUE, "pcx", pcx_filename, OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR, "Pcx Files (*.pcx)|*.pcx");
CFileDialog dlg(TRUE, NULL, NULL, OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR, Logo_ext);
// if we have a result
if (dlg.DoModal() == IDOK) {
@@ -830,24 +868,23 @@ void CMissionNotesDlg::OnSquadLogo()
}
}
char *Load_screen_ext = "Image Files (*.dds, *.pcx, *.jpg, *.tga)|*.dds;*.pcx;*.jpg;*.tga|"
char *Load_screen_ext = "Image Files (*.dds, *.pcx, *.jpg, *.jpeg, *.tga)|*.dds;*.pcx;*.jpg;*.jpeg;*.tga|"
"DDS Files (*.dds)|*.dds|"
"PCX Files (*.pcx)|*.pcx|"
"JPG Files (*.jpg)|*.jpg|"
"JPG Files (*.jpg; *.jpeg)|*.jpg;*.jpeg|"
"TGA Files (*.tga)|*.tga|"
"All Files (*.*)|*.*|"
"|";
void CMissionNotesDlg::OnLoad1024()
{
CString filename;
int z;
UpdateData(TRUE);
// get list of
z = cfile_push_chdir(CF_TYPE_DATA);
CFileDialog dlg(TRUE, NULL, filename, OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR, Load_screen_ext);
CFileDialog dlg(TRUE, NULL, NULL, OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR, Load_screen_ext);
// if we have a result
if (dlg.DoModal() == IDOK) {
@@ -865,14 +902,13 @@ void CMissionNotesDlg::OnLoad1024()
void CMissionNotesDlg::OnLoad640()
{
CString filename;
int z;
UpdateData(TRUE);
// get list of
z = cfile_push_chdir(CF_TYPE_DATA);
CFileDialog dlg(TRUE, NULL, filename, OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR, Load_screen_ext);
CFileDialog dlg(TRUE, NULL, NULL, OFN_FILEMUSTEXIST | OFN_NOCHANGEDIR, Load_screen_ext);
// if we have a result
if (dlg.DoModal() == IDOK) {
+2
View File
@@ -211,6 +211,8 @@ public:
int m_ai_profile;
int m_event_music;
CString m_substitute_event_music;
int m_command_persona;
CString m_command_sender;
BOOL m_full_war;
BOOL m_red_alert;
BOOL m_scramble;
+579 -217
View File
File diff suppressed because it is too large. Load diff
+9 -2
View File
@@ -141,11 +141,15 @@
#include "ship/ship.h"
#include "object/waypoint.h"
#include <string>
#include <vector>
#define BACKUP_DEPTH 9
class CFred_mission_save {
private:
char *raw_ptr;
std::vector<std::string> fso_ver_comment;
int err;
CFILE *fp;
@@ -183,15 +187,18 @@ public:
int save_reinforcements();
void save_ai_goals(ai_goal *goalp, int ship);
int fout(char *format, ...);
int fout_ext(char *format, ...);
int fout_version(char *format, ...);
int fout_ext(char *pre_str, char *format, ...);
void parse_comments(int = 1);
CFred_mission_save() : err(0), raw_ptr(Mission_text_raw) { }
int save_mission_file(char *pathname);
int autosave_mission_file(char *pathname);
int save_campaign_file(char *pathname);
void fso_comment_push(char *ver);
void fso_comment_pop(bool pop_all = false);
// Goober5000
int fout_and_bypass(char *format, ...);
void bypass_comment(char *comment);
};
+1 -1
View File
@@ -277,7 +277,7 @@ BOOL CModifyVariableDlg::OnInitDialog()
// initialize list -- Box is set to *not* sort
for (i=0; i<MAX_SEXP_VARIABLES; i++) {
if (Sexp_variables[i].type & SEXP_VARIABLE_SET) {
if ((Sexp_variables[i].type & SEXP_VARIABLE_SET) && !(Sexp_variables[i].type & SEXP_VARIABLE_BLOCK)){
box_index = cbox->AddString(Sexp_variables[i].variable_name);
// check no error
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+29 -17
View File
@@ -1,6 +1,6 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by fred.rc
// Microsoft Developer Studio generated include file.
// Used by FRED.rc
//
#define IDC_SAVE_DEFAULT_PREFS 3
#define ID_DELETE_VARIABLE 3
@@ -101,21 +101,26 @@
#define IDD_CUSTOM_WING_NAMES 267
#define IDD_RESTRICT_PATHS 270
#define IDD_BACKGROUND_CHOOSER 272
#define IDB_DATA_02 274
#define IDB_DATA_03 275
#define IDB_DATA_04 276
#define IDB_DATA_05 277
#define IDB_DATA_06 278
#define IDB_DATA_07 279
#define IDB_DATA_08 280
#define IDB_DATA_09 281
#define IDB_DATA_01 285
#define IDB_DATA_10 286
#define IDB_DATA_11 287
#define IDB_DATA_12 288
#define IDB_DATA_15 289
#define IDB_DATA_14 290
#define IDB_DATA_13 291
#define IDB_DATA_15 296
#define IDB_DATA_00 297
#define IDB_DATA_20 300
#define IDB_DATA_25 301
#define IDB_DATA_30 302
#define IDB_DATA_35 303
#define IDB_DATA_40 304
#define IDB_DATA_45 305
#define IDB_DATA_50 306
#define IDB_DATA_55 307
#define IDB_DATA_60 308
#define IDB_DATA_65 309
#define IDB_DATA_70 310
#define IDB_DATA_75 311
#define IDB_DATA_80 312
#define IDB_DATA_85 313
#define IDB_DATA_90 314
#define IDB_DATA_95 315
#define IDC_SHIP_CLASS 1003
#define IDC_SHIP_WING 1004
#define IDC_SOUND_CLIP_NAME 1007
@@ -573,6 +578,8 @@
#define IDC_LIST3 1208
#define IDC_FILELIST 1208
#define IDC_YES_MESSAGE_LIST 1208
#define IDC_COMMAND_SENDER 1209
#define IDC_COMMAND_PERSONA 1210
#define IDC_FILTER_WAYPOINTS 1211
#define IDC_FILTER_STARTS 1212
#define IDC_FILTER_SHIPS 1213
@@ -626,6 +633,7 @@
#define IDC_OBJECT3 1246
#define IDC_MISSILE1 1246
#define IDC_MESSAGE_TEAM 1246
#define IDC_SHIP_CALLSIGN 1246
#define IDC_COMBO6 1247
#define IDC_BEHAVIOR3 1247
#define IDC_MISSILE2 1247
@@ -762,6 +770,7 @@
#define IDC_LOADING_SCREEN1024 1344
#define IDC_ABBREV_CAMPAIGN 1344
#define IDC_TVT_WING_NAME_1 1344
#define IDC_ASSIST_SCORE 1344
#define IDC_EDIT4 1345
#define IDC_AMMO4 1345
#define IDC_VOICE 1345
@@ -1075,6 +1084,7 @@
#define IDC_SKYBOX_MODEL 1592
#define IDC_ALT_AS_CALLSIGN 1593
#define IDC_DEACTIVATE_AUTOPILOT 1594
#define IDC_HIDE_SHIP_NAME 1594
#define ID_FILE_MISSIONNOTES 32771
#define ID_DUPLICATE 32774
#define ID_VIEW_ROTATE 32775
@@ -1352,6 +1362,8 @@
#define ID_SHOW_IFF_7 33088
#define ID_SHOW_IFF_8 33089
#define ID_VIEW_FULL_DETAIL 33090
#define ID_SAVEFORMAT_FS2OPEN 33091
#define ID_FORMAT_FS2_OPEN_COMP 33092
#define ID_INDICATOR_MODE 59142
#define ID_INDICATOR_LEFT 59143
#define ID_INDICATOR_RIGHT 59144
@@ -1362,8 +1374,8 @@
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 292
#define _APS_NEXT_COMMAND_VALUE 33091
#define _APS_NEXT_RESOURCE_VALUE 317
#define _APS_NEXT_COMMAND_VALUE 33093
#define _APS_NEXT_CONTROL_VALUE 1595
#define _APS_NEXT_SYMED_VALUE 105
#endif
+204 -40
View File
@@ -820,6 +820,7 @@
#include "weapon/weapon.h"
#include "hud/hudartillery.h"
#include "iff_defs/iff_defs.h"
#include "mission/missionmessage.h"
#define TREE_NODE_INCREMENT 100
@@ -1542,6 +1543,11 @@ void sexp_tree::right_clicked(int mode)
for (int idx=0; idx<max_sexp_vars; idx++) {
if (Sexp_variables[idx].type & SEXP_VARIABLE_SET) {
// skip block variables
if (Sexp_variables[idx].type & SEXP_VARIABLE_BLOCK) {
continue;
}
UINT flag = MF_STRING | MF_GRAYED;
// maybe gray flag MF_GRAYED
@@ -2210,7 +2216,7 @@ char *sexp_tree::match_closest_operator(char *str, int node)
return str;
// determine which argument we are of the parent
arg_num = find_argument_number(z, tree_nodes[z].child);
arg_num = find_argument_number(z, node);
opf = query_operator_argument_type(op, arg_num); // check argument type at this position
opr = query_operator_return_type(op);
@@ -2398,8 +2404,7 @@ BOOL sexp_tree::OnCommand(WPARAM wParam, LPARAM lParam)
Int3(); // unknown type
}
} else {
} else {
// verify type in tree is same as type in Sexp_variables array
if (type & SEXPT_NUMBER) {
Assert(Sexp_variables[var_idx].type & SEXP_VARIABLE_NUMBER);
@@ -3072,6 +3077,14 @@ int sexp_tree::get_default_value(sexp_list_item *item, int op, int i)
sprintf(str, "%d", temp);
item->set_data_dup(str, (SEXPT_NUMBER | SEXPT_VALID));
}
else if ((Operators[op].value == OP_MODIFY_VARIABLE)) {
if (get_modify_variable_type(index) == OPF_NUMBER) {
item->set_data("0", (SEXPT_NUMBER | SEXPT_VALID));
}
else {
item->set_data("<any data>", (SEXPT_STRING | SEXPT_VALID));
}
}
else
{
item->set_data("0", (SEXPT_NUMBER | SEXPT_VALID));
@@ -3119,8 +3132,13 @@ int sexp_tree::get_default_value(sexp_list_item *item, int op, int i)
str = "<name of ship here>";
break;
case OPF_ORDER_RECIPIENT:
str = "<all fighters>";
break;
case OPF_SHIP_OR_NONE:
case OPF_SUBSYSTEM_OR_NONE:
case OPF_SHIP_WING_POINT_OR_NONE:
str = SEXP_NONE_STRING;
break;
@@ -3139,6 +3157,7 @@ int sexp_tree::get_default_value(sexp_list_item *item, int op, int i)
case OPF_SUBSYSTEM:
case OPF_AWACS_SUBSYSTEM:
case OPF_ROTATING_SUBSYSTEM:
case OPF_SUBSYS_OR_GENERIC:
str = "<name of subsystem>";
break;
@@ -3191,6 +3210,10 @@ int sexp_tree::get_default_value(sexp_list_item *item, int op, int i)
str = "<any data>";
break;
case OPF_PERSONA:
str = "<persona name>";
break;
default:
str = "<new default required!>";
break;
@@ -3259,6 +3282,8 @@ int sexp_tree::query_default_argument_available(int op, int i)
case OPF_SKYBOX_MODEL_NAME:
case OPF_SHIP_OR_NONE:
case OPF_SUBSYSTEM_OR_NONE:
case OPF_SHIP_WING_POINT_OR_NONE:
case OPF_SUBSYS_OR_GENERIC:
case OPF_BACKGROUND_BITMAP:
case OPF_SUN_BITMAP:
case OPF_NEBULA_STORM_TYPE:
@@ -3267,10 +3292,21 @@ int sexp_tree::query_default_argument_available(int op, int i)
return 1;
case OPF_SHIP:
case OPF_SHIP_NOT_PLAYER:
case OPF_SHIP_WING:
case OPF_SHIP_POINT:
case OPF_SHIP_WING_POINT:
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if (ptr->type == OBJ_SHIP || ptr->type == OBJ_START)
return 1;
ptr = GET_NEXT(ptr);
}
return 0;
case OPF_SHIP_NOT_PLAYER:
case OPF_ORDER_RECIPIENT:
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if (ptr->type == OBJ_SHIP)
@@ -3288,6 +3324,12 @@ int sexp_tree::query_default_argument_available(int op, int i)
return 0;
case OPF_PERSONA:
if (Num_personas)
return 1;
return 0;
case OPF_POINT:
case OPF_WAYPOINT_PATH:
if (Num_waypoint_lists)
@@ -3815,16 +3857,45 @@ void sexp_tree::verify_and_fix_arguments(int node)
char *text_ptr;
char default_variable_text[TOKEN_LENGTH];
if (tree_nodes[item_index].type & SEXPT_VARIABLE) {
// special case for modify-variable
if ( !stricmp(Operators[op].text, "modify-variable") ||
!stricmp(Operators[op].text, "add-background-bitmap") ||
!stricmp(Operators[op].text, "add-sun-bitmap")) {
// special case for SEXPs which can modify a variable
if ( (!stricmp(Operators[op].text, "modify-variable")) ||
((!stricmp(Operators[op].text, "add-background-bitmap")) && (arg_num == 8)) ||
((!stricmp(Operators[op].text, "add-sun-bitmap")) && (arg_num == 5)) ){
// make text_ptr to start - before '('
get_variable_name_from_sexp_tree_node_text(tree_nodes[item_index].text, default_variable_text);
text_ptr = default_variable_text;
} else {
get_variable_default_text_from_variable_text(tree_nodes[item_index].text, default_variable_text);
text_ptr = default_variable_text;
// only the type needs checking for variables. It's up the to the FREDder to ensure the value is valid
get_variable_name_from_sexp_tree_node_text(tree_nodes[item_index].text, default_variable_text);
int sexp_var_index = get_index_sexp_variable_name(default_variable_text);
bool types_match = false;
Assert(sexp_var_index != -1);
switch (type) {
case OPF_NUMBER:
case OPF_POSITIVE:
if (Sexp_variables[sexp_var_index].type & SEXP_VARIABLE_NUMBER) {
types_match = true;
}
break;
default:
if (Sexp_variables[sexp_var_index].type & SEXP_VARIABLE_STRING) {
types_match = true;
}
}
if (types_match) {
// on to the next argument
item_index = tree_nodes[item_index].next;
arg_num++;
continue;
}
else {
// shouldn't really be getting here unless someone has been hacking the mission in a text editor
get_variable_default_text_from_variable_text(tree_nodes[item_index].text, default_variable_text);
text_ptr = default_variable_text;
}
}
} else {
text_ptr = tree_nodes[item_index].text;
@@ -4241,21 +4312,26 @@ void sexp_tree::OnLButtonUp(UINT nFlags, CPoint point)
}
const static UINT Numbered_data_bitmaps[] = {
IDB_DATA_01,
IDB_DATA_02,
IDB_DATA_03,
IDB_DATA_04,
IDB_DATA_00,
IDB_DATA_05,
IDB_DATA_06,
IDB_DATA_07,
IDB_DATA_08,
IDB_DATA_09,
IDB_DATA_10,
IDB_DATA_11,
IDB_DATA_12,
IDB_DATA_13,
IDB_DATA_14,
IDB_DATA_15,
IDB_DATA_20,
IDB_DATA_25,
IDB_DATA_30,
IDB_DATA_35,
IDB_DATA_40,
IDB_DATA_45,
IDB_DATA_50,
IDB_DATA_55,
IDB_DATA_60,
IDB_DATA_65,
IDB_DATA_70,
IDB_DATA_75,
IDB_DATA_80,
IDB_DATA_85,
IDB_DATA_90,
IDB_DATA_95
};
void sexp_tree::setup(CEdit *ptr)
@@ -4752,6 +4828,14 @@ sexp_list_item *sexp_tree::get_listing_opf(int opf, int parent_node, int arg_ind
list = get_listing_opf_ship_wing_point();
break;
case OPF_SHIP_WING_POINT_OR_NONE:
list = get_listing_opf_ship_wing_point_or_none();
break;
case OPF_ORDER_RECIPIENT:
list = get_listing_opf_order_recipient();
break;
case OPF_SHIP_TYPE:
list = get_listing_opf_ship_type();
break;
@@ -4816,6 +4900,10 @@ sexp_list_item *sexp_tree::get_listing_opf(int opf, int parent_node, int arg_ind
list = get_listing_opf_subsystem_or_none(parent_node, arg_index);
break;
case OPF_SUBSYS_OR_GENERIC:
list = get_listing_opf_subsys_or_generic(parent_node, arg_index);
break;
case OPF_JUMP_NODE_NAME:
list = get_listing_opf_jump_nodes();
break;
@@ -4856,6 +4944,10 @@ sexp_list_item *sexp_tree::get_listing_opf(int opf, int parent_node, int arg_ind
list = get_listing_opf_turret_target_order();
break;
case OPF_PERSONA:
list = get_listing_opf_persona();
break;
default:
Int3(); // unknown OPF code
list = NULL;
@@ -4866,23 +4958,24 @@ sexp_list_item *sexp_tree::get_listing_opf(int opf, int parent_node, int arg_ind
// every-time-argument... meaning if either w_arg or e_arg is >= 1, we can continue
w_arg = find_ancestral_argument_number(OP_WHEN_ARGUMENT, current_node);
e_arg = find_ancestral_argument_number(OP_EVERY_TIME_ARGUMENT, current_node);
if (w_arg < 1 && e_arg < 1 /* && the same for any future _ARGUMENT sexps */ )
{
if (w_arg < 1 && e_arg < 1 /* && the same for any future _ARGUMENT sexps */ ) {
return list;
}
// also skip if the list is empty, and *also* skip for OPF_NULL, because
// it takes no data (though it can take plenty of operators)
if (list == NULL || opf == OPF_NULL)
{
// also skip for OPF_NULL, because it takes no data (though it can take plenty of operators)
if (opf == OPF_NULL) {
return list;
}
// add special item
head.add_data(SEXP_ARGUMENT_STRING);
// append other list
head.add_list(list);
// the special item is a string and should not be added for numeric lists
if (opf != OPF_NUMBER && opf != OPF_POSITIVE) {
head.add_data(SEXP_ARGUMENT_STRING);
}
if (list != NULL) {
// append other list
head.add_list(list);
}
// return listing
return head.next;
@@ -4946,15 +5039,25 @@ int sexp_tree::find_ancestral_argument_number(int parent_op, int child_node)
*/
int sexp_tree::get_data_image(int node)
{
int count = get_sibling_place(node);
int count = get_sibling_place(node) + 1;
if(count < 0)
if (count <= 0) {
return BITMAP_DATA;
}
if(count > NUM_BITMAP_NUMBERED_DATA)
if (count % 5) {
return BITMAP_DATA;
}
return BITMAP_NUMBERED_DATA + count;
int idx = (count % 100) / 5;
int num = sizeof(Numbered_data_bitmaps)/sizeof(UINT);
if (idx > num) {
return BITMAP_DATA;
}
return BITMAP_NUMBERED_DATA + idx;
}
int sexp_tree::get_sibling_place(int node)
@@ -5219,6 +5322,15 @@ sexp_list_item *sexp_tree::get_listing_opf_subsystem(int parent_node, int arg_in
child = tree_nodes[child].next;
break;
// this sexp checks the subsystem of the *fourth entry* on the list
case OP_QUERY_ORDERS:
child = tree_nodes[child].next;
Assert(child >= 0);
child = tree_nodes[child].next;
Assert(child >= 0);
child = tree_nodes[child].next;
break;
// this sexp checks the subsystem of the *ninth entry* on the list
case OP_WEAPON_CREATE:
// iterate to the next field eight times
@@ -5476,7 +5588,13 @@ sexp_list_item *sexp_tree::get_listing_opf_ai_goal(int parent_node)
head.add_op(i);
}
}
// when dealing with the special argument add them all. It's up to the FREDder to ensure invalid orders aren't given
} else if (!strcmp(tree_nodes[child].text, SEXP_ARGUMENT_STRING)) {
for (i=0; i<Num_operators; i++) {
if (query_operator_return_type(i) == OPR_AI_GOAL) {
head.add_op(i);
}
}
} else
return NULL; // no valid ship or wing to check against, make nothing available
}
@@ -5551,6 +5669,20 @@ sexp_list_item *sexp_tree::get_listing_opf_message()
return head.next;
}
sexp_list_item *sexp_tree::get_listing_opf_persona()
{
int i;
sexp_list_item head;
for (i = 0; i < Num_personas; i++) {
if (Personas[i].flags & PERSONA_FLAG_WINGMAN) {
head.add_data (Personas[i].name);
}
}
return head.next;
}
sexp_list_item *sexp_tree::get_listing_opf_who_from()
{
object *ptr;
@@ -5620,6 +5752,16 @@ sexp_list_item *sexp_tree::get_listing_opf_ship_wing_point()
return head.next;
}
sexp_list_item *sexp_tree::get_listing_opf_ship_wing_point_or_none()
{
sexp_list_item head;
head.add_data(SEXP_NONE_STRING);
head.add_list(get_listing_opf_ship_wing_point());
return head.next;
}
sexp_list_item *sexp_tree::get_listing_opf_mission_name()
{
int i;
@@ -5677,6 +5819,17 @@ sexp_list_item *sexp_tree::get_listing_opf_ship_wing()
return head.next;
}
sexp_list_item *sexp_tree::get_listing_opf_order_recipient()
{
sexp_list_item head;
head.add_data("<all fighters>");
head.add_list(get_listing_opf_ship());
head.add_list(get_listing_opf_wing());
return head.next;
}
sexp_list_item *sexp_tree::get_listing_opf_ship_type()
{
unsigned int i;
@@ -5889,6 +6042,17 @@ sexp_list_item *sexp_tree::get_listing_opf_subsystem_or_none(int parent_node, in
return head.next;
}
sexp_list_item *sexp_tree::get_listing_opf_subsys_or_generic(int parent_node, int arg_index)
{
sexp_list_item head;
head.add_data(SEXP_ALL_ENGINES_STRING);
head.add_data(SEXP_ALL_TURRETS_STRING);
head.add_list(get_listing_opf_subsystem(parent_node, arg_index));
return head.next;
}
sexp_list_item *sexp_tree::get_listing_opf_jump_nodes()
{
sexp_list_item head;
@@ -5929,7 +6093,7 @@ sexp_list_item *sexp_tree::get_listing_opf_background_bitmap()
sexp_list_item head;
int i;
for (i=0; i < stars_get_num_bitmaps(); i++)
for (i=0; i < stars_get_num_entries(false, true); i++)
{
head.add_data( (char*)stars_get_name_FRED(i, false) );
}
@@ -5942,7 +6106,7 @@ sexp_list_item *sexp_tree::get_listing_opf_sun_bitmap()
sexp_list_item head;
int i;
for (i=0; i < stars_get_num_suns(); i++)
for (i=0; i < stars_get_num_entries(true, true); i++)
{
head.add_data( (char*)stars_get_name_FRED(i, true) );
}
+4 -1
View File
@@ -55,7 +55,6 @@
#define BITMAP_BLUE_DOT BITMAP_ROOT
#define BITMAP_RED_DOT BITMAP_ROOT_DIRECTIVE
#define BITMAP_NUMBERED_DATA 9
#define NUM_BITMAP_NUMBERED_DATA 15
//Therefore NEXT DEFINE should be 9+12 or 21
@@ -210,9 +209,11 @@ public:
sexp_list_item *get_listing_opf_waypoint_path();
sexp_list_item *get_listing_opf_ship_point();
sexp_list_item *get_listing_opf_ship_wing_point();
sexp_list_item *get_listing_opf_ship_wing_point_or_none();
sexp_list_item *get_listing_opf_mission_name();
sexp_list_item *get_listing_opf_goal_name(int parent_node);
sexp_list_item *get_listing_opf_ship_wing();
sexp_list_item *get_listing_opf_order_recipient();
sexp_list_item *get_listing_opf_ship_type();
sexp_list_item *get_listing_opf_keypress();
sexp_list_item *get_listing_opf_event_name(int parent_node);
@@ -247,7 +248,9 @@ public:
sexp_list_item *get_listing_opf_flexible_argument();
sexp_list_item *get_listing_opf_ship_or_none();
sexp_list_item *get_listing_opf_subsystem_or_none(int parent_node, int arg_index);
sexp_list_item *get_listing_opf_subsys_or_generic(int parent_node, int arg_index);
sexp_list_item *get_listing_opf_turret_target_order();
sexp_list_item *get_listing_opf_persona();
// ---------------------------------------------------------
int m_mode;
+112 -4
View File
@@ -519,6 +519,9 @@ void CShipEditorDlg::DoDataExchange(CDataExchange* pDX)
GetDlgItem(IDC_SCORE)->GetWindowText(str);
m_score.init(atoi(str));
GetDlgItem(IDC_ASSIST_SCORE)->GetWindowText(str);
m_assist_score.init(atoi(str));
}
}
@@ -632,6 +635,7 @@ BOOL CShipEditorDlg::Create()
}
m_score.setup(IDC_SCORE, this);
m_assist_score.setup(IDC_ASSIST_SCORE, this);
m_arrival_dist.setup(IDC_ARRIVAL_DISTANCE, this);
m_arrival_delay.setup(IDC_ARRIVAL_DELAY, this);
m_departure_delay.setup(IDC_DEPARTURE_DELAY, this);
@@ -906,6 +910,7 @@ void CShipEditorDlg::initialize_data(int full_update)
m_cargo1 = Cargo_names[cargo];
m_hotkey = Ships[i].hotkey + 1;
m_score.init(Ships[i].score);
m_assist_score.init((int)(Ships[i].assist_score_pct*100));
m_persona = Ships[i].persona_index + 1;
@@ -939,6 +944,7 @@ void CShipEditorDlg::initialize_data(int full_update)
}
m_score.set(Ships[i].score);
m_assist_score.set((int)(Ships[i].assist_score_pct*100));
if (Ships[i].hotkey != m_hotkey - 1){
m_hotkey = -1;
@@ -1043,6 +1049,7 @@ void CShipEditorDlg::initialize_data(int full_update)
m_cargo1 = _T("");
m_hotkey = 0;
m_score.blank(); // cause control to be blank
m_assist_score.blank();
m_arrival_location = -1;
m_departure_location = -1;
m_arrival_delay.blank();
@@ -1127,6 +1134,7 @@ void CShipEditorDlg::initialize_data(int full_update)
}
m_score.display();
m_assist_score.display();
m_arrival_dist.display();
m_arrival_delay.display();
m_departure_delay.display();
@@ -1250,6 +1258,7 @@ void CShipEditorDlg::initialize_data(int full_update)
GetDlgItem(IDC_DELETE_SHIP)->EnableWindow(enable);
GetDlgItem(IDC_SHIP_RESET)->EnableWindow(enable);
GetDlgItem(IDC_SCORE)->EnableWindow(enable);
GetDlgItem(IDC_ASSIST_SCORE)->EnableWindow(enable);
//#ifndef NDEBUG
GetDlgItem(IDC_SHIP_TBL)->EnableWindow(m_ship_class >= 0);
@@ -1292,11 +1301,13 @@ void CShipEditorDlg::initialize_data(int full_update)
SetWindowText("Edit Ship");
}
// setup alternate name stuff
// setup alternate name and callsign stuff
if(player_ship >= 0){
ship_alt_name_init(player_ship);
ship_callsign_init(player_ship);
} else {
ship_alt_name_init(single_ship);
ship_callsign_init(single_ship);
}
modified = 0;
@@ -1443,6 +1454,7 @@ int CShipEditorDlg::update_data(int redraw)
if (stricmp(old_name, str)) {
update_sexp_references(old_name, str);
ai_update_goal_references(REF_TYPE_SHIP, old_name, str);
update_texture_replacements(old_name, str);
for (i=0; i<Num_reinforcements; i++)
if (!stricmp(old_name, Reinforcements[i].name)) {
Assert(strlen(str) < NAME_LENGTH);
@@ -1488,6 +1500,7 @@ int CShipEditorDlg::update_ship(int ship)
// THIS DIALOG IS THE SOME OF THE WORST CODE I HAVE EVER SEEN IN MY ENTIRE LIFE.
// IT TOOK A RIDICULOUSLY LONG AMOUNT OF TIME TO ADD 2 FUNCTIONS. OMG
ship_alt_name_close(ship);
ship_callsign_close(ship);
if ((Ships[ship].ship_info_index != m_ship_class) && (m_ship_class != -1)) {
change_ship_type(ship, m_ship_class);
@@ -1518,6 +1531,20 @@ int CShipEditorDlg::update_ship(int ship)
}
m_score.save(&Ships[ship].score);
int temp_assist;
m_assist_score.save(&temp_assist);
Ships[ship].assist_score_pct = ((float)temp_assist)/100;
// value must be a percentage
if (Ships[ship].assist_score_pct < 0) {
Ships[ship].assist_score_pct = 0;
MessageBox("Assist Percentage too low. Set to 0. No score will be granted for an assist");
}
else if (Ships[ship].assist_score_pct > 1) {
Ships[ship].assist_score_pct = 1;
MessageBox("Assist Percentage too high. Set to 1. Assists well score as many points as a kill");
}
if (m_arrival_location != -1)
MODIFY(Ships[ship].arrival_location, m_arrival_location);
if (m_departure_location != -1)
@@ -2321,7 +2348,6 @@ void CShipEditorDlg::ship_alt_name_close(int base_ship)
if(cstr == CString("<none>")){
// zero the entry
strcpy(Fred_alt_names[base_ship], "");
return;
}
p = cstr.GetBuffer(0);
@@ -2333,14 +2359,12 @@ void CShipEditorDlg::ship_alt_name_close(int base_ship)
// otherwise see if it already exists
if(mission_parse_lookup_alt(str) >= 0){
strcpy(Fred_alt_names[base_ship], str);
return;
}
// otherwise try and add it
if(mission_parse_add_alt(str) >= 0){
strcpy(Fred_alt_names[base_ship], str);
return;
}
@@ -2349,6 +2373,90 @@ void CShipEditorDlg::ship_alt_name_close(int base_ship)
MessageBox("Couldn't add new alternate type name. Already using too many!");
}
// callsign stuff
void CShipEditorDlg::ship_callsign_init(int base_ship)
{
int idx;
CComboBox *ptr = (CComboBox*)GetDlgItem(IDC_SHIP_CALLSIGN);
if(ptr == NULL){
Int3();
return;
}
// multi-edit. bah
if(multi_edit){
GetDlgItem(IDC_SHIP_CALLSIGN)->EnableWindow(FALSE);
return;
}
GetDlgItem(IDC_SHIP_CALLSIGN)->EnableWindow(TRUE);
// reset the combobox and add all relevant strings
ptr->ResetContent();
ptr->AddString("<none>");
for(idx=0; idx<Mission_callsign_count; idx++){
ptr->AddString(Mission_callsigns[idx]);
}
// "none"
if(base_ship < 0){
ptr->SetCurSel(0);
}
// otherwise look his stuff up
if(strlen(Fred_callsigns[base_ship])){
ptr->SelectString(0, Fred_callsigns[base_ship]);
} else {
ptr->SetCurSel(0);
}
}
void CShipEditorDlg::ship_callsign_close(int base_ship)
{
CString cstr;
char str[NAME_LENGTH+2] = "";
char *p;
CComboBox *ptr = (CComboBox*)GetDlgItem(IDC_SHIP_CALLSIGN);
if(multi_edit){
return;
}
if(ptr == NULL){
Int3();
return;
}
// see if we have something besides "none" selected
ptr->GetWindowText(cstr);
if(cstr == CString("<none>")){
// zero the entry
strcpy(Fred_callsigns[base_ship], "");
return;
}
p = cstr.GetBuffer(0);
if(p == NULL){
return;
}
strcpy(str, p);
// otherwise see if it already exists
if(mission_parse_lookup_callsign(str) >= 0){
strcpy(Fred_callsigns[base_ship], str);
return;
}
// otherwise try and add it
if(mission_parse_add_callsign(str) >= 0){
strcpy(Fred_callsigns[base_ship], str);
return;
}
// bad - couldn't add
strcpy(Fred_callsigns[base_ship], "");
MessageBox("Couldn't add new callsign. Already using too many!");
}
void CShipEditorDlg::OnTextures()
{
CShipTexturesDlg dlg_textures;
+5
View File
@@ -211,6 +211,10 @@ public:
void ship_alt_name_init(int base_ship);
void ship_alt_name_close(int base_ship);
// callsign stuff
void ship_callsign_init(int base_ship);
void ship_callsign_close(int base_ship);
BOOL Create();
// Dialog Data
@@ -238,6 +242,7 @@ public:
BOOL m_update_departure;
numeric_edit_control m_destroy_value;
numeric_edit_control m_score;
numeric_edit_control m_assist_score;
numeric_edit_control m_arrival_dist;
numeric_edit_control m_kdamage;
int m_arrival_target;
+15 -15
View File
@@ -68,7 +68,7 @@ void ship_flags_dlg::DoDataExchange(CDataExchange* pDX)
DDX_Control(pDX, IDC_FRIENDLY_STEALTH_INVISIBLE, m_friendly_stealth_invisible);
DDX_Control(pDX, IDC_NAV_CARRY, m_nav_carry);
DDX_Control(pDX, IDC_NAV_NEEDSLINK, m_nav_needslink);
DDX_Control(pDX, IDC_ALT_AS_CALLSIGN, m_alt_as_callsign);
DDX_Control(pDX, IDC_HIDE_SHIP_NAME, m_hide_ship_name);
//}}AFX_DATA_MAP
if (pDX->m_bSaveAndValidate) { // get dialog control values
@@ -124,7 +124,7 @@ BEGIN_MESSAGE_MAP(ship_flags_dlg, CDialog)
ON_BN_CLICKED(IDC_FRIENDLY_STEALTH_INVISIBLE, OnFriendlyStealthInvisible)
ON_BN_CLICKED(IDC_NAV_CARRY, OnNavCarry)
ON_BN_CLICKED(IDC_NAV_NEEDSLINK, OnNavNeedslink)
ON_BN_CLICKED(IDC_ALT_AS_CALLSIGN, OnAltAsCallsign)
ON_BN_CLICKED(IDC_HIDE_SHIP_NAME, OnHideShipName)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
@@ -145,7 +145,7 @@ BOOL ship_flags_dlg::OnInitDialog()
int toggle_subsystem_scanning = 0, scannable = 0, kamikaze = 0, no_dynamic = 0, red_alert_carry = 0;
int special_warp = 0, disable_messages = 0, guardian = 0, vaporize = 0, stealth = 0, friendly_stealth_invisible = 0;
int no_death_scream = 0, always_death_scream = 0;
int nav_carry = 0, nav_needslink = 0, alt_as_callsign = 0;
int nav_carry = 0, nav_needslink = 0, hide_ship_name = 0;
object *objp;
ship *shipp;
bool ship_in_wing = false;
@@ -184,7 +184,7 @@ BOOL ship_flags_dlg::OnInitDialog()
friendly_stealth_invisible = (shipp->flags2 & SF2_FRIENDLY_STEALTH_INVIS) ? 1 : 0;
nav_carry = (shipp->flags2 & SF2_NAVPOINT_CARRY) ? 1 : 0;
nav_needslink = (shipp->flags2 & SF2_NAVPOINT_NEEDSLINK) ? 1 : 0;
alt_as_callsign = (shipp->flags2 & SF2_USE_ALT_NAME_AS_CALLSIGN) ? 1 : 0;
hide_ship_name = (shipp->flags2 & SF2_HIDE_SHIP_NAME) ? 1 : 0;
destroy_before_mission = (shipp->flags & SF_KILL_BEFORE_MISSION) ? 1 : 0;
m_destroy_value.init(shipp->final_death_time);
@@ -236,7 +236,7 @@ BOOL ship_flags_dlg::OnInitDialog()
friendly_stealth_invisible = tristate_set(shipp->flags2 & SF2_FRIENDLY_STEALTH_INVIS, friendly_stealth_invisible);
nav_carry = tristate_set(shipp->flags2 & SF2_NAVPOINT_CARRY, nav_carry);
nav_needslink = tristate_set(shipp->flags2 & SF2_NAVPOINT_NEEDSLINK, nav_needslink);
alt_as_callsign = tristate_set(shipp->flags2 & SF2_USE_ALT_NAME_AS_CALLSIGN, alt_as_callsign);
hide_ship_name = tristate_set(shipp->flags2 & SF2_HIDE_SHIP_NAME, hide_ship_name);
// check the final death time and set the internal variable according to whether or not
// the final_death_time is set. Also, the value in the edit box must be set if all the
@@ -302,7 +302,7 @@ BOOL ship_flags_dlg::OnInitDialog()
m_friendly_stealth_invisible.SetCheck(friendly_stealth_invisible);
m_nav_carry.SetCheck(nav_carry);
m_nav_needslink.SetCheck(nav_needslink);
m_alt_as_callsign.SetCheck(alt_as_callsign);
m_hide_ship_name.SetCheck(hide_ship_name);
m_kdamage.setup(IDC_KDAMAGE, this);
m_destroy_value.setup(IDC_DESTROY_VALUE, this);
@@ -779,19 +779,19 @@ void ship_flags_dlg::update_ship(int shipnum)
break;
}
switch (m_alt_as_callsign.GetCheck()) {
switch (m_hide_ship_name.GetCheck()) {
case 1:
if ( !(shipp->flags2 & SF2_USE_ALT_NAME_AS_CALLSIGN) )
if ( !(shipp->flags2 & SF2_HIDE_SHIP_NAME) )
set_modified();
shipp->flags2 |= SF2_USE_ALT_NAME_AS_CALLSIGN;
shipp->flags2 |= SF2_HIDE_SHIP_NAME;
break;
case 0:
if ( shipp->flags2 & SF2_USE_ALT_NAME_AS_CALLSIGN )
if ( shipp->flags2 & SF2_HIDE_SHIP_NAME )
set_modified();
shipp->flags2 &= ~SF2_USE_ALT_NAME_AS_CALLSIGN;
shipp->flags2 &= ~SF2_HIDE_SHIP_NAME;
break;
}
@@ -1148,11 +1148,11 @@ void ship_flags_dlg::OnNavNeedslink()
}
}
void ship_flags_dlg::OnAltAsCallsign()
void ship_flags_dlg::OnHideShipName()
{
if (m_alt_as_callsign.GetCheck() == 1) {
m_alt_as_callsign.SetCheck(0);
if (m_hide_ship_name.GetCheck() == 1) {
m_hide_ship_name.SetCheck(0);
} else {
m_alt_as_callsign.SetCheck(1);
m_hide_ship_name.SetCheck(1);
}
}
+2 -1
View File
@@ -58,7 +58,7 @@ public:
CButton m_friendly_stealth_invisible;
CButton m_nav_carry;
CButton m_nav_needslink;
CButton m_alt_as_callsign;
CButton m_hide_ship_name;
CSpinButtonCtrl m_destroy_spin;
numeric_edit_control m_kdamage;
numeric_edit_control m_destroy_value;
@@ -109,6 +109,7 @@ protected:
afx_msg void OnNavCarry();
afx_msg void OnNavNeedslink();
afx_msg void OnAltAsCallsign();
afx_msg void OnHideShipName();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
+27 -27
View File
@@ -299,25 +299,25 @@ void ShipGoalsDlg::DoDataExchange(CDataExchange* pDX)
DDX_CBIndex(pDX, IDC_OBJECT10, m_object[9]);
DDX_Text(pDX, IDC_PRIORITY1, m_priority[0]);
DDV_MinMaxInt(pDX, m_priority[0], 0, 89);
DDV_MinMaxInt(pDX, m_priority[0], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY2, m_priority[1]);
DDV_MinMaxInt(pDX, m_priority[1], 0, 89);
DDV_MinMaxInt(pDX, m_priority[1], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY3, m_priority[2]);
DDV_MinMaxInt(pDX, m_priority[2], 0, 89);
DDV_MinMaxInt(pDX, m_priority[2], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY4, m_priority[3]);
DDV_MinMaxInt(pDX, m_priority[3], 0, 89);
DDV_MinMaxInt(pDX, m_priority[3], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY5, m_priority[4]);
DDV_MinMaxInt(pDX, m_priority[4], 0, 89);
DDV_MinMaxInt(pDX, m_priority[4], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY6, m_priority[5]);
DDV_MinMaxInt(pDX, m_priority[5], 0, 89);
DDV_MinMaxInt(pDX, m_priority[5], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY7, m_priority[6]);
DDV_MinMaxInt(pDX, m_priority[6], 0, 89);
DDV_MinMaxInt(pDX, m_priority[6], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY8, m_priority[7]);
DDV_MinMaxInt(pDX, m_priority[7], 0, 89);
DDV_MinMaxInt(pDX, m_priority[7], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY9, m_priority[8]);
DDV_MinMaxInt(pDX, m_priority[8], 0, 89);
DDV_MinMaxInt(pDX, m_priority[8], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_Text(pDX, IDC_PRIORITY10, m_priority[9]);
DDV_MinMaxInt(pDX, m_priority[9], 0, 89);
DDV_MinMaxInt(pDX, m_priority[9], 0, MAX_EDITOR_GOAL_PRIORITY);
DDX_CBIndex(pDX, IDC_SUBSYSTEM1, m_subsys[0]);
DDX_CBIndex(pDX, IDC_SUBSYSTEM2, m_subsys[1]);
@@ -464,7 +464,7 @@ BOOL ShipGoalsDlg::OnInitDialog()
} else { // editing orders for all marked ships
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if ((ptr->type == OBJ_SHIP) && (ptr->flags & OF_MARKED)){
if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (ptr->flags & OF_MARKED)){
for (i=0; i<Ai_goal_list_size; i++){
if (!ai_query_goal_valid(ptr->instance, Ai_goal_list[i].def)){
valid[i] = 0;
@@ -541,17 +541,17 @@ BOOL ShipGoalsDlg::OnInitDialog()
CDialog::OnInitDialog();
// restrict spin controls to a range of 0 - 89
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN1)) -> SetRange(0, 89);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN2)) -> SetRange(0, 89);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN3)) -> SetRange(0, 89);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN4)) -> SetRange(0, 89);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN5)) -> SetRange(0, 89);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN6)) -> SetRange(0, 89);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN7)) -> SetRange(0, 89);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN8)) -> SetRange(0, 89);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN9)) -> SetRange(0, 89);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN10)) -> SetRange(0, 89);
// restrict spin controls to a range of 0 - MAX_EDITOR_GOAL_PRIORITY
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN1)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN2)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN3)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN4)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN5)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN6)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN7)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN8)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN9)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
((CSpinButtonCtrl *) GetDlgItem(IDC_SPIN10)) -> SetRange(0, MAX_EDITOR_GOAL_PRIORITY);
return TRUE;
}
@@ -568,7 +568,7 @@ void ShipGoalsDlg::initialize_multi()
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if ((ptr->type == OBJ_SHIP) && (ptr->flags & OF_MARKED)) {
if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (ptr->flags & OF_MARKED)) {
initialize(Ai_info[Ships[ptr->instance].ai_index].goals, ptr->instance);
if (!flag) {
flag = 1;
@@ -637,7 +637,7 @@ void ShipGoalsDlg::initialize(ai_goal *goals, int ship)
mode = goalp[item].ai_mode;
}
if (m_priority[item] < 0 || m_priority[item] > 89){
if (m_priority[item] < 0 || m_priority[item] > MAX_EDITOR_GOAL_PRIORITY){
m_priority[item] = 50;
}
@@ -862,7 +862,7 @@ void ShipGoalsDlg::set_item(int item, int init)
case AI_GOAL_STAY_STILL:
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if (ptr->type == OBJ_SHIP || ptr->type == OBJ_START) {
if ((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) {
inst = ptr->instance;
if (ptr->type == OBJ_SHIP)
t = TYPE_SHIP;
@@ -1044,7 +1044,7 @@ void ShipGoalsDlg::update()
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if ((ptr->type == OBJ_SHIP) && (ptr->flags & OF_MARKED)) {
if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (ptr->flags & OF_MARKED)) {
goalp = Ai_info[Ships[ptr->instance].ai_index].goals;
for (i=0; i<ED_MAX_GOALS; i++)
update_item(i, 1);
@@ -1055,7 +1055,7 @@ void ShipGoalsDlg::update()
ptr = GET_FIRST(&obj_used_list);
while (ptr != END_OF_LIST(&obj_used_list)) {
if ((ptr->type == OBJ_SHIP) && (ptr->flags & OF_MARKED)) {
if (((ptr->type == OBJ_SHIP) || (ptr->type == OBJ_START)) && (ptr->flags & OF_MARKED)) {
self_ship = ptr->instance;
goalp = Ai_info[Ships[self_ship].ai_index].goals;
verify_orders(self_ship);
+1
View File
@@ -67,6 +67,7 @@
#define _SHIPGOALSDLG_H
#define ED_MAX_GOALS 10
#define MAX_EDITOR_GOAL_PRIORITY 200
/////////////////////////////////////////////////////////////////////////////
// ShipGoalsDlg dialog
+28 -9
View File
@@ -132,6 +132,7 @@ BOOL ShipSpecialDamage::OnInitDialog()
m_special_exp_enabled = TRUE;
}
CDialog::OnInitDialog();
// maybe gray out lots of stuff
@@ -163,6 +164,25 @@ void ShipSpecialDamage::OnOK()
{
UpdateData(TRUE);
object *objp;
objp = GET_FIRST(&obj_used_list);
while (objp != END_OF_LIST(&obj_used_list)) {
if ((objp->type == OBJ_START) || (objp->type == OBJ_SHIP)) {
if (objp->flags & OF_MARKED)
update_ship(objp->instance);
}
objp = GET_NEXT(objp);
}
CDialog::OnOK();
}
void ShipSpecialDamage::update_ship(int shipnum)
{
ship *shipp = &Ships[shipnum];
// TODO: Add extra validation here
if (m_special_exp_enabled) {
@@ -173,17 +193,17 @@ void ShipSpecialDamage::OnOK()
return;
}
if (Ships[m_ship_num].special_exp_index == -1) {
if (shipp->special_exp_index == -1) {
// get free sexp_variables
start = sexp_variable_allocate_block(Ships[m_ship_num].ship_name, SEXP_VARIABLE_BLOCK | SEXP_VARIABLE_BLOCK_EXP);
start = sexp_variable_allocate_block(shipp->ship_name, SEXP_VARIABLE_BLOCK | SEXP_VARIABLE_BLOCK_EXP);
if (start == -1) {
MessageBox("Unable to allocate storage, try deleting Sexp variables");
return;
} else {
Ships[m_ship_num].special_exp_index = start;
shipp->special_exp_index = start;
}
} else {
start = Ships[m_ship_num].special_exp_index;
start = shipp->special_exp_index;
}
// set to update
set_modified();
@@ -197,17 +217,16 @@ void ShipSpecialDamage::OnOK()
sprintf(Sexp_variables[start+SHOCK_SPEED].text, "%d", m_shock_speed);
} else {
if (Ships[m_ship_num].special_exp_index != -1) {
if (shipp->special_exp_index != -1) {
// set to update
set_modified();
// free block
sexp_variable_block_free(Ships[m_ship_num].ship_name, Ships[m_ship_num].special_exp_index, SEXP_VARIABLE_BLOCK |SEXP_VARIABLE_BLOCK_EXP);
sexp_variable_block_free(shipp->ship_name, Ships[m_ship_num].special_exp_index, SEXP_VARIABLE_BLOCK |SEXP_VARIABLE_BLOCK_EXP);
// set index to no exp block
Ships[m_ship_num].special_exp_index = -1;
shipp->special_exp_index = -1;
}
}
CDialog::OnOK();
}
+1
View File
@@ -24,6 +24,7 @@ class ShipSpecialDamage : public CDialog
// Construction
public:
ShipSpecialDamage(CWnd* pParent = NULL); // standard constructor
void update_ship(int ship);
// Dialog Data
//{{AFX_DATA(ShipSpecialDamage)
+48 -40
View File
@@ -119,8 +119,13 @@ void CShipTexturesDlg::OnOK()
// overwrite old stuff
k = 0;
write_index = 0;
while (k<(MAX_SHIPS * MAX_MODEL_TEXTURES))
while (k<(MAX_SHIPS * MAX_REPLACEMENT_TEXTURES))
{
//WMC - This loop will go on for a REALLY LONG TIME
//I don't think we need to copy empty entries.
if(!strlen(Fred_texture_replacements[k].ship_name))
break;
if (stricmp(Fred_texture_replacements[k].ship_name, Ships[self_ship].ship_name))
{
// move up, but when copying, src and dest can't be the same
@@ -167,7 +172,7 @@ BOOL CShipTexturesDlg::OnInitDialog()
// empty old and new fields
texture_count = 0;
for (i=0; i<MAX_MODEL_TEXTURES; i++)
for (i=0; i<MAX_REPLACEMENT_TEXTURES; i++)
{
*old_texture_name[i] = 0;
*new_texture_name[i] = 0;
@@ -180,49 +185,52 @@ BOOL CShipTexturesDlg::OnInitDialog()
// look for textures to populate the combo box
for (i=0; i<pm->n_textures; i++)
{
// get texture file name
bm_get_filename(pm->maps[i].base_map.original_texture, texture_file);
// skip blank textures
if (!strlen(texture_file))
continue;
// get rid of file extension
p = strchr( texture_file, '.' );
if ( p )
for(j = 0; j < TM_NUM_TYPES; j++)
{
mprintf(( "ignoring extension on file '%s'\n", texture_file ));
*p = 0;
}
// get texture file name
bm_get_filename(pm->maps[i].textures[j].GetOriginalTexture(), texture_file);
// check for duplicate textures in list
duplicate = -1;
for (j=0; j<texture_count; j++)
{
if (!stricmp(old_texture_name[j], texture_file))
// skip blank textures
if (!strlen(texture_file))
continue;
// get rid of file extension
p = strchr( texture_file, '.' );
if ( p )
{
duplicate = j;
break;
//mprintf(( "ignoring extension on file '%s'\n", texture_file ));
*p = 0;
}
// check for duplicate textures in list
duplicate = -1;
for (int k=0; k<texture_count; k++)
{
if (!stricmp(old_texture_name[k], texture_file))
{
duplicate = k;
break;
}
}
if (duplicate >= 0)
continue;
// make old texture lowercase
strlwr(texture_file);
// now add it to the box
z = box->AddString(texture_file);
// and add it to the field as well
strcpy(old_texture_name[texture_count], texture_file);
// increment
texture_count++;
// sort
sort_textures();
}
if (duplicate >= 0)
continue;
// make old texture lowercase
strlwr(texture_file);
// now add it to the box
z = box->AddString(texture_file);
// and add it to the field as well
strcpy(old_texture_name[texture_count], texture_file);
// increment
texture_count++;
// sort
sort_textures();
}
// now look for new textures
+2 -2
View File
@@ -54,8 +54,8 @@ protected:
private:
int num_model_textures;
char old_texture_name[MAX_MODEL_TEXTURES][MAX_FILENAME_LEN];
char new_texture_name[MAX_MODEL_TEXTURES][MAX_FILENAME_LEN];
char old_texture_name[MAX_REPLACEMENT_TEXTURES][MAX_FILENAME_LEN];
char new_texture_name[MAX_REPLACEMENT_TEXTURES][MAX_FILENAME_LEN];
int query_modified();
void sort_textures(int test = SORT_OLD);
void swap_strings(char *str1, char *str2);
+1 -1
View File
@@ -124,7 +124,7 @@ BOOL starfield_editor::OnInitDialog()
CDialog::OnInitDialog();
theApp.init_window(&Starfield_wnd_data, this);
m_slider.SetRange(100, MAX_STARS);
m_slider.SetRange(0, MAX_STARS);
m_slider.SetPos(Num_stars);
sprintf(buf, "%d", Num_stars);
GetDlgItem(IDC_TOTAL)->SetWindowText(buf);
+39 -2
View File
@@ -7,7 +7,9 @@
#include "missionui/missioncmdbrief.h"
#include "mission/missionbriefcommon.h"
#include "mission/missionmessage.h"
#include "hud/hudtarget.h"
#include "parse/sexp.h"
#include "iff_defs/iff_defs.h"
#include <math.h>
#ifdef _DEBUG
@@ -405,14 +407,49 @@ void VoiceActingManager::OnGenerateScript()
entry.Replace("\r\n", "\n");
MMessage *message = &Messages[i + Num_builtin_messages];
// replace file name
entry.Replace("$filename", message->wave_info.name);
// determine and replace persona
entry.Replace("$message", message->message);
if (message->persona_index >= 0)
entry.Replace("$persona", Personas[message->persona_index].name);
else
entry.Replace("$persona", "<none>");
entry.Replace("$sender", get_message_sender(message->name));
// determine sender
char sender[NAME_LENGTH+1];
strcpy(sender, get_message_sender(message->name));
int shipnum = ship_name_lookup(sender);
if (shipnum >= 0)
{
ship *shipp = &Ships[shipnum];
// we may have to use the callsign
if (*Fred_callsigns[shipnum])
{
hud_stuff_ship_callsign(sender, shipp);
}
// account for hidden ship names
else if ( ((Iff_info[shipp->team].flags & IFFF_WING_NAME_HIDDEN) && (shipp->wingnum != -1)) || (shipp->flags2 & SF2_HIDE_SHIP_NAME) )
{
hud_stuff_ship_class(sender, shipp);
}
// use the regular sender text
else
{
end_string_at_first_hash_symbol(sender);
}
}
// replace sender (but print #Command as Command)
if (*sender == '#')
entry.Replace("$sender", &sender[1]);
else
entry.Replace("$sender", sender);
fout("%s\n\n\n", (char *) (LPCTSTR) entry);
}
}
+1
View File
@@ -326,6 +326,7 @@ int waypoint_path_dlg::update_data(int redraw)
if (stricmp(old_name, str)) {
update_sexp_references(old_name, str);
ai_update_goal_references(REF_TYPE_WAYPOINT, old_name, str);
update_texture_replacements(old_name, str);
}
} else if (Objects[cur_object_index].type == OBJ_JUMP_NODE) {
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