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fs2open.github.com/cmake/embedded_files.inc.in
asarium 0f2787639b Refactor embedded files CMake code
I have been thinking about some shader related techniques for the Vulkan
renderer and for that we will need to add embedded files in a different
environment than they are right now since the actual shader code will
not be needed in the engine.

For this reason, I extracted the "default file" mechanism to be more
generic so that all that is necessary to include a file is to just call
a custom CMake command and the function keeps track of what needs to be
done.

Also, since the "generic" code has worked pretty well so far I see no
reason to keep around two systems which just increases the amount of
code we need to maintain. So, I just removed the windows exclusive
implementation. Now all platforms use the same "generic" way of
embedding files.
2020-09-23 13:38:54 +02:00

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@INCLUDE_LIST@
def_file Default_files[] =
{
@ARRAY_ELEMENTS@
};