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Per Claude: The key things the new comments add that the old ones were missing: 1. Palette RGB colors are completely ignored — only the index value is used as alpha. This is the non-obvious invariant that @notimaginative described. 2. Exact mapping table — makes the * 18 / * 17 math immediately readable, and clarifies the ANI vs PCX difference (> 15 clamps to opaque in ANI but transparent in PCX). 3. The broken-palette consequence — explicitly states that a reversed palette causes a white square, linking to #4148 so future readers understand the context.