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fs2open.github.com/code/executor
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asarium 8fcb05bfd0 Add scripting API for custom execution context
This allows a script to create its own execution context so that it can
control when a coroutine is valid to play based on custom data.

Also adds a function which causes a coroutine to end in an error.
2020-08-11 09:38:39 +02:00
..
CombinedExecutionContext.cpp
Add scripting API for custom execution context
2020-08-11 09:38:39 +02:00
CombinedExecutionContext.h
Add scripting API for custom execution context
2020-08-11 09:38:39 +02:00
Executor.cpp
Add feature to execute Lua coroutines at specific points
2020-06-06 21:29:48 +02:00
Executor.h
Add feature to execute Lua coroutines at specific points
2020-06-06 21:29:48 +02:00
GameStateExecutionContext.cpp
Add feature to execute Lua coroutines at specific points
2020-06-06 21:29:48 +02:00
GameStateExecutionContext.h
Add feature to execute Lua coroutines at specific points
2020-06-06 21:29:48 +02:00
global_executors.cpp
Add feature to execute Lua coroutines at specific points
2020-06-06 21:29:48 +02:00
global_executors.h
Add feature to execute Lua coroutines at specific points
2020-06-06 21:29:48 +02:00
IExecutionContext.cpp
Fix clang-tidy issues
2020-06-06 23:24:08 +02:00
IExecutionContext.h
Fix clang-tidy issues
2020-06-06 23:24:08 +02:00
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