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Convert additional timestamps to use the new timestamp system. This covers all timestamps referred to in freespace.cpp. For purposes of organization, the fade-in/fade-out timestamps have been moved to light.h|cpp and the training timestamps have been moved to missiontraining.h|cpp. There are also several related code enhancements: 1. `FadeType` has been converted from `enum` to `enum class` 2. Initialization of the various training variables has been added to `training_mission_init` (previously they had never been reset between missions) 3. Validity checks have been added to the relevant locations for these timestamps
43 lines
896 B
C
43 lines
896 B
C
#pragma once
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#include "globalincs/pstypes.h"
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#include "lighting/lighting.h"
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#include "cmdline/cmdline.h"
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//-----Fadein stuff
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struct shader;
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extern shader Viewer_shader;
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enum class FadeType {
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FI_NONE = 0,
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FI_FADEIN,
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FI_FADEOUT
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};
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extern FadeType Fade_type;
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extern TIMESTAMP Fade_start_timestamp;
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extern TIMESTAMP Fade_end_timestamp;
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//Variables
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extern int Num_active_gr_lights;
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extern const float gr_light_color[4];
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extern const float gr_light_zero[4];
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extern const float gr_light_emission[4];
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extern float gr_light_ambient[4];
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//Functions
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void gr_set_light(light *fs_light);
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void gr_reset_lighting();
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void gr_set_lighting();
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void gr_set_center_alpha(int type);
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void gr_set_ambient_light(int red, int green, int blue);
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void gr_get_ambient_light(vec3d* light_vector);
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void gr_lighting_fill_uniforms(void* data_out, size_t buffer_size);
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void gr_light_init();
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void gr_light_shutdown();
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