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76 lines
1.5 KiB
C++
76 lines
1.5 KiB
C++
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#ifndef OPENGL_SHADER_PROGRAM_H
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#define OPENGL_SHADER_PROGRAM_H
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#pragma once
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#include "globalincs/pstypes.h"
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#include "gropenglshader.h"
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#include <glad/glad.h>
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namespace opengl {
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class ShaderProgram;
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class ShaderUniforms {
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struct uniform_bind
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{
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SCP_string name;
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int value;
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};
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ShaderProgram* _program;
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SCP_vector<uniform_bind> _uniforms;
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SCP_unordered_map<SCP_string, size_t> _uniform_lookup;
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SCP_unordered_map<SCP_string, GLint> _uniform_locations;
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size_t findUniform(const SCP_string &name);
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GLint findUniformLocation(const SCP_string& name);
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public:
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explicit ShaderUniforms(ShaderProgram* shaderProgram);
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void setTextureUniform(const SCP_string &name, const int texture_unit);
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};
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enum ShaderStage {
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STAGE_VERTEX,
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STAGE_GEOMETRY,
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STAGE_FRAGMENT
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};
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class ShaderProgram {
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GLuint _program_id;
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SCP_vector<GLuint> _compiled_shaders;
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void freeCompiledShaders();
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public:
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explicit ShaderProgram(const SCP_string& program_name);
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~ShaderProgram();
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ShaderUniforms Uniforms;
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ShaderProgram(const ShaderProgram&) = delete;
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ShaderProgram& operator=(const ShaderProgram&) = delete;
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ShaderProgram(ShaderProgram&& other) noexcept = default;
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ShaderProgram& operator=(ShaderProgram&& other) noexcept = default;
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void use();
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void addShaderCode(ShaderStage stage, const SCP_string& name, const SCP_vector<SCP_string>& codeParts);
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void linkProgram();
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void initAttribute(const SCP_string& name, const vec4& default_value);
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GLuint getShaderHandle();
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};
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}
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#endif // OPENGL_SHADER_PROGRAM_H
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