Files
Goober5000andClaude Opus 5 e2be023f84 Replace the Cockpit_active global with computed predicates
Cockpit_active was latched inside ship_render_player_ship(), which only
runs when Viewer_obj is non-null.  External, chase, warp-chase, topdown,
free-camera and dead views all null Viewer_obj, so the flag froze at its
last cockpit-view value and cockpitinactive HUD gauges vanished.  It was
also read before being written each frame (by the show-ship check and the
shadow helpers), so those decisions lagged a frame on any transition.

Replace it with three functions computed on demand:
- ship_cockpit_enabled(sip): the ship has a cockpit model and cockpits
  aren't disabled; used by the Show_ship_only_if_cockpits_enabled checks
- ship_render_player_cockpit(sip): the above, outside topdown view;
  replaces three duplicated copies of that expression
- ship_render_player_cockpit_active(): whether the viewer's cockpit is
  being rendered this frame; used by the HUD cockpit-view-choice checks

With the predicate correct, the VM_CHASE special cases added for #4804
are no longer needed and are removed.  In chase view, cockpitinactive
gauges now also respect pop-up state, No_ets, and setRenderOverride,
which the early return in HudGauge::canRender() used to bypass.

Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
2026-09-11 23:39:05 -04:00

4648 lines
118 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "ai/aigoals.h"
#include "asteroid/asteroid.h"
#include "bmpman/bmpman.h"
#include "cmdline/cmdline.h"
#include "freespace.h"
#include "gamesnd/eventmusic.h"
#include "gamesnd/gamesnd.h"
#include "graphics/openxr.h"
#include "globalincs/alphacolors.h"
#include "globalincs/linklist.h"
#include "hud/hud.h"
#include "hud/hudconfig.h"
#include "hud/hudescort.h"
#include "hud/hudets.h"
#include "hud/hudlock.h"
#include "hud/hudmessage.h"
#include "hud/hudnavigation.h" //kazan
#include "hud/hudobserver.h"
#include "hud/hudreticle.h"
#include "hud/hudscripting.h"
#include "hud/hudshield.h"
#include "hud/hudsquadmsg.h"
#include "hud/hudtarget.h"
#include "hud/hudtargetbox.h"
#include "hud/hudwingmanstatus.h"
#include "iff_defs/iff_defs.h"
#include "io/timer.h"
#include "localization/localize.h"
#include "mission/missiongoals.h"
#include "mission/missionmessage.h"
#include "mission/missionparse.h"
#include "mission/missiontraining.h"
#include "missionui/redalert.h"
#include "model/model.h"
#include "network/multi_pmsg.h"
#include "network/multi_voice.h"
#include "network/multiutil.h"
#include "tracing/tracing.h"
#include "object/object.h"
#include "object/objectdock.h"
#include "playerman/player.h"
#include "radar/radar.h"
#include "radar/radarsetup.h"
#include "render/3d.h"
#include "scripting/scripting.h"
#include "ship/ship.h"
#include "starfield/supernova.h"
#include "weapon/emp.h"
#include "weapon/weapon.h"
// This contains not only the retail HUD gauges but also any custom HUD gauges that are not specific to a ship.
SCP_vector<std::unique_ptr<HudGauge>> default_hud_gauges;
// new values for HUD alpha
#define HUD_NEW_ALPHA_DIM 80
#define HUD_NEW_ALPHA_NORMAL 120
#define HUD_NEW_ALPHA_BRIGHT 220
// high contrast
#define HUD_NEW_ALPHA_DIM_HI 130
#define HUD_NEW_ALPHA_NORMAL_HI 190
#define HUD_NEW_ALPHA_BRIGHT_HI 255
// Externals not related to the HUD code itself
extern fov_t View_zoom;
// globals that will control the color of the HUD gauges
int HUD_color_red = 0;
int HUD_color_green = 255;
int HUD_color_blue = 0;
int HUD_color_alpha = HUD_COLOR_ALPHA_DEFAULT; // 1 -> HUD_COLOR_ALPHA_USER_MAX
int HUD_draw = 1;
bool HUD_high_contrast = false; // high or low contrast (for nebula, etc)
bool HUD_shadows = false;
// Goober5000
int HUD_disable_except_messages = 0;
color HUD_color_defaults[HUD_NUM_COLOR_LEVELS]; // array of colors with different alpha blending
color HUD_color_debug; // grey debug text shown on HUD
static sound_handle Player_engine_snd_loop = sound_handle::invalid();
// the offset of the player's view vector and the ship forward vector in pixels (Swifty)
int HUD_nose_x;
int HUD_nose_y;
// Global: integrity of player's target
float Pl_target_integrity;
int Hud_max_targeting_range;
static int Hud_last_can_target; // whether Player is able to target in the last frame
static int Hud_can_target_timer; // timestamp to allow target gauge to draw static once targeting functions are not allowed
// centered text message gauges (collision, emp, etc)
char Hud_text_flash[512] = "";
int Hud_text_flash_timer = 0;
int Hud_text_flash_interval = 0;
void hud_init_text_flash_gauge();
void hud_start_text_flash(char *txt, int t, int interval);
// multiplayer messaging text
int Multi_msg_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
5, 150
},
{ // GR_1024
8, 240
}
};
// multiplayer voice stuff
int Voice_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
5, 165
},
{ // GR_1024
8, 255
}
};
// ping text coords
int Ping_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
560, 3
},
{ // GR_1024
896, 5
}
};
// supernova coords
int Supernova_coords[GR_NUM_RESOLUTIONS][2] = {
{ // GR_640
100, 100
},
{ // GR_1024
170, 170
}
};
// used to draw the hud support view
static int Hud_support_view_active;
static int Hud_support_view_abort; // active when we need to display abort message
static int Hud_support_view_fade; // timer
static int Hud_support_obj_sig, Hud_support_objnum, Hud_support_target_sig;
// flashing gauges
#define HUD_GAUGE_FLASH_DURATION 5000
#define HUD_GAUGE_FLASH_INTERVAL 200
int HUD_gauge_flash_duration[NUM_HUD_GAUGES];
int HUD_gauge_flash_next[NUM_HUD_GAUGES];
int HUD_gauge_bright;
static objective_display_info Objective_display;
// Subspace notify display
static int Subspace_notify_active;
static int Objective_notify_active;
static int HUD_abort_subspace_timer = 1;
static hud_subsys_info Pl_hud_subsys_info[SUBSYSTEM_MAX];
static int Pl_hud_next_flash_timestamp;
static int Pl_hud_is_bright;
#define SUBSYS_DAMAGE_FLASH_DURATION 1800
#define SUBSYS_DAMAGE_FLASH_INTERVAL 100
float Player_rearm_eta = 0;
bool Extra_target_info = false;
// forward declarations
void update_throttle_sound();
void hud_damage_popup_init();
void hud_support_view_init();
void hud_gauge_flash_init();
void hud_objective_message_init();
void hud_stop_subspace_notify();
void hud_start_subspace_notify();
void hud_stop_objective_notify();
void hud_start_objective_notify();
int hud_subspace_notify_active();
int hud_objective_notify_active();
void hud_subspace_notify_abort();
void hud_maybe_display_subspace_notify();
int hud_maybe_render_emp_icon();
void hud_init_emp_icon();
static bool hud_config_use_iff_color(int gauge_index)
{
switch (gauge_index) {
case HUD_LEAD_INDICATOR:
case HUD_ORIENTATION_TEE:
case HUD_HOSTILE_TRIANGLE:
case HUD_TARGET_TRIANGLE:
case HUD_OFFSCREEN_INDICATOR:
case HUD_MISSILE_WARNING_ARROW:
return true;
default:
return false;
}
}
static bool hud_config_can_popup(int gauge_index)
{
switch (gauge_index) {
case HUD_ETS_GAUGE:
case HUD_AUTO_TARGET:
case HUD_AUTO_SPEED:
case HUD_WEAPONS_GAUGE:
case HUD_ESCORT_VIEW:
case HUD_TARGET_MINI_ICON:
case HUD_DAMAGE_GAUGE:
case HUD_CMEASURE_GAUGE:
case HUD_KILLS_GAUGE:
return true;
default:
return false;
}
}
static bool hud_config_use_tag_color(int gauge_index)
{
switch (gauge_index) {
case HUD_MISSILE_WARNING_ARROW:
return true;
default:
return false;
}
}
// Saturate a value in minv..maxv.
void saturate(int *i, int minv, int maxv)
{
if (*i < minv)
*i = minv;
else if (*i > maxv)
*i = maxv;
}
// init the colors used for the different shades of the HUD
void HUD_init_hud_color_array()
{
int i;
for ( i = 0; i < HUD_NUM_COLOR_LEVELS; i++ ) {
gr_init_alphacolor( &HUD_color_defaults[i], HUD_color_red, HUD_color_green, HUD_color_blue, (i+1)*16 );
}
}
// HUD_init will call all the various HUD gauge init functions. This function is called at the
// start of each mission (level)
void HUD_init_colors()
{
saturate(&HUD_color_red, 0, 255);
saturate(&HUD_color_green, 0, 255);
saturate(&HUD_color_blue, 0, 255);
saturate(&HUD_color_alpha, 0, HUD_COLOR_ALPHA_USER_MAX);
gr_init_alphacolor( &HUD_color_debug, 128, 255, 128, HUD_color_alpha*16 );
HUD_init_hud_color_array();
hud_init_targeting_colors();
hud_gauge_flash_init();
}
// The following global data is used to determine if we should change the engine sound.
// We only check if the throttle has changed every THROTTLE_SOUND_CHECK_INTERVAL ms, and
// then we make sure that the throttle has actually changed. If it has changed, we start
// a new sound and/or adjust the volume. This occurs in update_throttle_sound()
//
static float last_percent_throttle;
#define THROTTLE_SOUND_CHECK_INTERVAL 50 // in ms
static int throttle_sound_check_id;
#define DAMAGE_FLASH_TIME 150
static int Damage_flash_bright;
static int Damage_flash_timer;
HudGauge::HudGauge():
base_w(0), base_h(0), gauge_type(-1), font_num(font::FONT1), lock_color(false), sexp_lock_color(false), reticle_follow(false),
active(false), off_by_default(false), sexp_override(false), pop_up(false), disabled_views(0), scripting_render_override(false), only_render_in_chase_view(false), render_for_cockpit_toggle(0), custom_gauge(false),
texture_target(-1), canvas_w(-1), canvas_h(-1), target_w(-1), target_h(-1)
{
position[0] = 0;
position[1] = 0;
gr_init_alphacolor(&gauge_color, 255, 255, 255, (HUD_color_alpha+1)*16);
flash_duration = timestamp(1);
flash_next = timestamp(1);
flash_status = false;
const HC_gauge_mappings& gauge_map = HC_gauge_mappings::get_instance();
gauge_config_id = ""; //gauge_map.get_string_id_from_numeric_id(_gauge_config);
can_popup = hud_config_can_popup(gauge_map.get_numeric_id_from_string_id(gauge_config_id));
use_iff_color = hud_config_use_iff_color(gauge_map.get_numeric_id_from_string_id(gauge_config_id));
use_tag_color = hud_config_use_tag_color(gauge_map.get_numeric_id_from_string_id(gauge_config_id));
popup_timer = timestamp(1);
texture_target_fname[0] = '\0';
custom_name[0] = '\0';
custom_text = "";
custom_frame.first_frame = -1;
custom_frame.num_frames = 0;
custom_frame_offset = 0;
}
HudGauge::HudGauge(int _gauge_object, int _gauge_config, bool _slew, bool _message, int _disabled_views, int r, int g, int b):
base_w(0), base_h(0), gauge_type(_gauge_config), gauge_object(_gauge_object), font_num(font::FONT1), lock_color(false), sexp_lock_color(false),
reticle_follow(_slew), active(false), off_by_default(false), sexp_override(false), pop_up(false), message_gauge(_message),
disabled_views(_disabled_views), scripting_render_override(false), only_render_in_chase_view(false), render_for_cockpit_toggle(0), custom_gauge(false), textoffset_x(0), textoffset_y(0), texture_target(-1),
canvas_w(-1), canvas_h(-1), target_w(-1), target_h(-1)
{
Assertion(_gauge_config <= NUM_HUD_GAUGES && _gauge_config >= 0, "Gauge has an invalid config ID!");
position[0] = 0;
position[1] = 0;
if(r >= 0 && r <= 255 &&
g >= 0 && g <= 255 &&
b >= 0 && b <= 255) {
gr_init_alphacolor(&gauge_color, r, g, b, (HUD_color_alpha+1)*16);
} else {
gr_init_alphacolor(&gauge_color, 255, 255, 255, (HUD_color_alpha+1)*16);
}
flash_duration = timestamp(1);
flash_next = timestamp(1);
flash_status = false;
popup_timer = timestamp(1);
texture_target_fname[0] = '\0';
const HC_gauge_mappings& gauge_map = HC_gauge_mappings::get_instance();
gauge_config_id = gauge_map.get_string_id_from_numeric_id(_gauge_config);
config_name = gauge_map.get_hcf_name_from_string_id(gauge_config_id);
can_popup = hud_config_can_popup(gauge_map.get_numeric_id_from_string_id(gauge_config_id));
use_iff_color = hud_config_use_iff_color(gauge_map.get_numeric_id_from_string_id(gauge_config_id));
use_tag_color = hud_config_use_tag_color(gauge_map.get_numeric_id_from_string_id(gauge_config_id));
custom_name[0] = '\0';
custom_text = "";
default_text = "";
custom_frame.first_frame = -1;
custom_frame.num_frames = 0;
custom_frame_offset = 0;
}
// constructor for custom gauges
HudGauge::HudGauge(int _gauge_config, bool _slew, bool _message, int r, int g, int b, char* _custom_name, char* _custom_text, char* frame_fname, int txtoffset_x, int txtoffset_y):
base_w(0), base_h(0), gauge_type(_gauge_config), gauge_object(HUD_OBJECT_CUSTOM), font_num(font::FONT1), lock_color(false), sexp_lock_color(false),
reticle_follow(_slew), active(false), off_by_default(false), sexp_override(false), pop_up(false), message_gauge(_message),
disabled_views(VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY), scripting_render_override(false), can_popup(false), use_iff_color(false), use_tag_color(false), only_render_in_chase_view(false),
render_for_cockpit_toggle(0), custom_gauge(true), textoffset_x(txtoffset_x), textoffset_y(txtoffset_y), texture_target(-1), canvas_w(-1), canvas_h(-1), target_w(-1), target_h(-1)
{
position[0] = 0;
position[1] = 0;
if(r >= 0 && r <= 255 && g >= 0 && g <= 255 && b >= 0 && b <= 255) {
gr_init_alphacolor(&gauge_color, r, g, b, (HUD_color_alpha+1)*16);
} else {
gr_init_alphacolor(&gauge_color, 255, 255, 255, (HUD_color_alpha+1)*16);
}
flash_duration = timestamp(1);
flash_next = timestamp(1);
flash_status = false;
const HC_gauge_mappings& gauge_map = HC_gauge_mappings::get_instance();
gauge_config_id = create_custom_gauge_id(_custom_name);
can_popup = hud_config_can_popup(gauge_map.get_numeric_id_from_string_id(gauge_config_id));
use_iff_color = hud_config_use_iff_color(gauge_map.get_numeric_id_from_string_id(gauge_config_id));
use_tag_color = hud_config_use_tag_color(gauge_map.get_numeric_id_from_string_id(gauge_config_id));
//Set the gauge type for color backup lookup
HUD_config.set_gauge_type(gauge_config_id, gauge_type);
// Custom gauges are always default visible and popup false for now
HUD_config.set_gauge_visibility(gauge_config_id, true);
HUD_config.set_gauge_popup(gauge_config_id, false);
popup_timer = timestamp(1);
texture_target_fname[0] = '\0';
if(_custom_name) {
strcpy_s(custom_name, _custom_name);
} else {
custom_name[0] = '\0';
}
config_name = custom_name;
if(_custom_text) {
custom_text = _custom_text;
default_text = _custom_text;
} else {
custom_text = "";
default_text = "";
}
custom_frame.first_frame = -1;
custom_frame.num_frames = 0;
custom_frame_offset = 0;
if(frame_fname) {
custom_frame.first_frame = bm_load_animation(frame_fname, &custom_frame.num_frames);
if (custom_frame.first_frame < 0 ) {
Warning(LOCATION,"Cannot load hud ani: %s\n", frame_fname);
}
}
}
HudGauge::~HudGauge() {};
void HudGauge::initPosition(int x, int y)
{
position[0] = x;
position[1] = y;
}
void HudGauge::getPosition(int *x, int *y) const
{
*x = position[0];
*y = position[1];
}
void HudGauge::initBaseResolution(int w, int h, float aq)
{
Assert(w >= 640 && h >= 480);
base_w = w;
base_h = h;
aspect_quotient = aq;
}
void HudGauge::initSlew(bool slew)
{
reticle_follow = slew;
}
void HudGauge::initFont(int input_font_num)
{
if (input_font_num >= 0 && input_font_num < font::FontManager::numberOfFonts()) {
font_num = input_font_num;
}
}
SCP_string HudGauge::getConfigName() const
{
return config_name;
}
SCP_string HudGauge::getConfigId() const
{
return gauge_config_id;
}
bool HudGauge::getConfigUseIffColor() const
{
return use_iff_color;
}
bool HudGauge::getConfigCanPopup() const
{
return can_popup;
}
bool HudGauge::getConfigUseTagColor() const
{
return use_tag_color;
}
bool HudGauge::getVisibleInConfig() const
{
return visible_in_config;
}
int HudGauge::getFont() const
{
return font_num;
}
void HudGauge::initOriginAndOffset(float originX, float originY, int offsetX, int offsetY)
{
tabled_origin[0] = originX;
tabled_origin[1] = originY;
tabled_offset[0] = offsetX;
tabled_offset[1] = offsetY;
}
void HudGauge::getOriginAndOffset(float *originX, float *originY, int *offsetX, int *offsetY) const
{
*originX = tabled_origin[0];
*originY = tabled_origin[1];
*offsetX = tabled_offset[0];
*offsetY = tabled_offset[1];
}
void HudGauge::initCoords(bool use_coords, int coordsX, int coordsY)
{
tabled_use_coords = use_coords;
tabled_coords[0] = coordsX;
tabled_coords[1] = coordsY;
}
void HudGauge::getCoords(bool *use_coords, int *coordsX, int *coordsY) const
{
*use_coords = tabled_use_coords;
*coordsX = tabled_coords[0];
*coordsY = tabled_coords[1];
}
void HudGauge::initHiRes(const char* fname)
{
hi_res = (strncmp(fname, "2_", 2) == 0);
}
const char* HudGauge::getCustomGaugeName() const
{
return custom_name;
}
const char* HudGauge::getCustomGaugeText() const
{
return custom_text.c_str();
}
void HudGauge::setGaugeCoords(int _x, int _y)
{
position[0] = _x;
position[1] = _y;
}
void HudGauge::setGaugeFrame(int frame_offset)
{
if (frame_offset < 0 ||frame_offset > custom_frame.num_frames) {
return;
}
custom_frame_offset = frame_offset;
}
void HudGauge::updateCustomGaugeText(const char* txt)
{
if(!custom_gauge) {
return;
}
custom_text = txt;
}
void HudGauge::updateCustomGaugeText(const SCP_string& txt)
{
if(!custom_gauge) {
return;
}
custom_text = txt;
}
void HudGauge::setFont()
{
font::set_font(font_num);
}
void HudGauge::setGaugeColor(int bright_index, bool config)
{
int alpha;
if (config) {
color use_color;
use_color = HUD_config.get_gauge_color(gauge_config_id);
if (HUD_config.is_gauge_visible(gauge_config_id)) {
if (use_iff_color) {
// Ditto for target tagging color
if (use_tag_color) {
use_color = *iff_get_color(IFF_COLOR_TAGGED, 0);
} else {
use_color = Color_bright_red;
}
}
if ((HC_gauge_selected == gauge_config_id) || HC_select_all) {
alpha = 255;
} else if (HC_gauge_hot == gauge_config_id) {
alpha = 200;
} else {
alpha = 150;
}
gr_init_alphacolor(&use_color, use_color.red, use_color.green, use_color.blue, alpha);
gr_set_color_fast(&use_color);
} else {
// if its off, make it dark gray
gr_init_alphacolor(&use_color, 127, 127, 127, 64);
gr_set_color_fast(&use_color);
}
} else {
// if we're drawing it as bright
if (bright_index != HUD_C_NONE) {
switch (bright_index) {
case HUD_C_DIM:
alpha = HUD_high_contrast ? HUD_NEW_ALPHA_DIM_HI : HUD_NEW_ALPHA_DIM;
gr_init_alphacolor(&gauge_color, gauge_color.red, gauge_color.green, gauge_color.blue, alpha);
break;
case HUD_C_NORMAL:
alpha = HUD_high_contrast ? HUD_NEW_ALPHA_NORMAL_HI : HUD_NEW_ALPHA_NORMAL;
gr_init_alphacolor(&gauge_color, gauge_color.red, gauge_color.green, gauge_color.blue, alpha);
break;
case HUD_C_BRIGHT:
alpha = HUD_high_contrast ? HUD_NEW_ALPHA_BRIGHT_HI : HUD_NEW_ALPHA_BRIGHT;
gr_init_alphacolor(&gauge_color, gauge_color.red, gauge_color.green, gauge_color.blue, alpha);
break;
// intensity
default:
Assert((bright_index >= 0) && (bright_index < HUD_NUM_COLOR_LEVELS));
if (bright_index < 0) {
bright_index = 0;
}
if (bright_index >= HUD_NUM_COLOR_LEVELS) {
bright_index = HUD_NUM_COLOR_LEVELS - 1;
}
// alpha = 255 - (255 / (bright_index + 1));
// alpha = (int)((float)alpha * 1.5f);
int level = 255 / (HUD_NUM_COLOR_LEVELS);
alpha = level * bright_index;
if (alpha > 255) {
alpha = 255;
}
if (alpha < 0) {
alpha = 0;
}
gr_init_alphacolor(&gauge_color, gauge_color.red, gauge_color.green, gauge_color.blue, alpha);
break;
}
} else {
switch (maybeFlashSexp()) {
case 0:
alpha = HUD_high_contrast ? HUD_NEW_ALPHA_DIM_HI : HUD_NEW_ALPHA_DIM;
gr_init_alphacolor(&gauge_color, gauge_color.red, gauge_color.green, gauge_color.blue, alpha);
break;
case 1:
alpha = HUD_high_contrast ? HUD_NEW_ALPHA_BRIGHT_HI : HUD_NEW_ALPHA_BRIGHT;
gr_init_alphacolor(&gauge_color, gauge_color.red, gauge_color.green, gauge_color.blue, alpha);
break;
default:
alpha = HUD_high_contrast ? HUD_NEW_ALPHA_NORMAL_HI : HUD_NEW_ALPHA_NORMAL;
gr_init_alphacolor(&gauge_color, gauge_color.red, gauge_color.green, gauge_color.blue, alpha);
}
}
gr_set_color_fast(&gauge_color);
}
}
bool HudGauge::isCustom() const
{
return custom_gauge;
}
bool HudGauge::isHiRes() const
{
return hi_res;
}
int HudGauge::getBaseWidth() const
{
return base_w;
}
int HudGauge::getBaseHeight() const
{
return base_h;
}
float HudGauge::getAspectQuotient() const
{
return aspect_quotient;
}
int HudGauge::getConfigType() const
{
return gauge_type;
}
int HudGauge::getObjectType() const
{
return gauge_object;
}
void HudGauge::lockConfigColor(bool lock)
{
lock_color = lock;
}
void HudGauge::sexpLockConfigColor(bool lock)
{
sexp_lock_color = lock;
}
void HudGauge::updateColor(int r, int g, int b, int a)
{
if(sexp_lock_color || lock_color)
return;
gr_init_alphacolor(&gauge_color, r, g, b, a);
}
const color& HudGauge::getColor() const
{
return gauge_color;
}
void HudGauge::updateActive(bool show)
{
active = show;
}
void HudGauge::initRenderStatus(bool do_render)
{
off_by_default = !do_render;
}
void HudGauge::initChase_view_only(bool chase_view_only)
{
only_render_in_chase_view = chase_view_only;
}
void HudGauge::initCockpit_view_choice(int cockpit_view_choice)
{
render_for_cockpit_toggle = cockpit_view_choice;
}
void HudGauge::initVisible_in_config(bool visible)
{
visible_in_config = visible;
}
bool HudGauge::isOffbyDefault() const
{
return off_by_default;
}
bool HudGauge::isActive() const
{
return active && !sexp_override;
}
void HudGauge::updateSexpOverride(bool sexp)
{
sexp_override = sexp;
}
bool HudGauge::getScriptingOverride() const
{
return scripting_render_override;
}
void HudGauge::updateScriptingOverride(bool toggle)
{
scripting_render_override = toggle;
}
void HudGauge::updatePopUp(bool pop_up_flag)
{
pop_up = pop_up_flag;
}
void HudGauge::startPopUp(int time)
{
//Assert(gauge_index >=0 && gauge_index < NUM_HUD_GAUGES);
if ( !pop_up ) {
return;
}
popup_timer = timestamp(time);
}
int HudGauge::popUpActive() const
{
//Assert(gauge_index >=0 && gauge_index < NUM_HUD_GAUGES);
if ( !pop_up ) {
return 0;
}
if ( !timestamp_elapsed(popup_timer) ) {
return 1;
} else {
return 0;
}
}
void HudGauge::resetTimers()
{
flash_duration = timestamp(1);
flash_next = timestamp(1);
flash_status = false;
popup_timer = timestamp(1);
}
void HudGauge::startFlashSexp()
{
flash_duration = timestamp(HUD_GAUGE_FLASH_DURATION);
flash_next = timestamp(1);
flash_status = false;
}
bool HudGauge::flashExpiredSexp() const
{
if(timestamp_elapsed(flash_duration)) {
return true;
}
return false;
}
int HudGauge::maybeFlashSexp()
{
if ( !timestamp_elapsed(flash_duration) ) {
if ( timestamp_elapsed(flash_next) ) {
flash_next = timestamp(HUD_GAUGE_FLASH_INTERVAL);
// toggle between default and bright frames
flash_status = !flash_status;
}
return (int)flash_status;
}
return -1;
}
void HudGauge::preprocess()
{
}
void HudGauge::onFrame(float /*frametime*/)
{
}
void HudGauge::render(float /*frametime*/, bool config)
{
if(!custom_gauge) {
return;
}
int x = position[0];
int y = position[1];
float scale = 1.0;
if (config) {
std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
// Commenting out this code below will disable custom gauges from being selectable and individually colorable
int bmw, bmh;
bm_get_info(custom_frame.first_frame, &bmw, &bmh);
hud_config_set_mouse_coords(gauge_config_id, x, x + static_cast<int>(bmw * scale), y, y + static_cast<int>(bmh * scale));
}
setGaugeColor(HUD_C_NONE, config);
if( !custom_text.empty() ) {
SCP_string modified_text = custom_text;
hud_num_make_mono(modified_text.data(), font_num);
renderString(x + fl2i(textoffset_x * scale), y + fl2i(textoffset_y * scale), modified_text.c_str(), scale, config);
}
if(custom_frame.first_frame > -1) {
renderBitmap(custom_frame.first_frame + custom_frame_offset, x, y, scale, config);
}
}
void HudGauge::renderString(int x, int y, const char *str, float scale, bool config) const
{
renderString(x, y, str, std::string::npos, scale, config);
}
void HudGauge::renderString(int x, int y, const char *str, size_t len, float scale, bool config) const
{
int nx = 0, ny = 0;
int resize = GR_RESIZE_FULL;
if (!config) {
if (gr_screen.rendering_to_texture != -1) {
gr_set_screen_scale(canvas_w, canvas_h, -1, -1, target_w, target_h, target_w, target_h, true);
} else {
if (reticle_follow) {
nx = HUD_nose_x;
ny = HUD_nose_y;
gr_resize_screen_pos(&nx, &ny);
gr_set_screen_scale(base_w, base_h);
gr_unsize_screen_pos(&nx, &ny);
} else {
gr_set_screen_scale(base_w, base_h);
}
}
} else {
resize = HC_resize_mode;
}
if (HUD_shadows) {
color cur = gr_screen.current_color;
gr_set_color_fast(&Color_black);
gr_string(x + nx + 1, y + ny + 1, str, resize, scale, len);
gr_set_color_fast(&cur);
}
gr_string(x + nx, y + ny, str, resize, scale, len);
gr_reset_screen_scale();
}
void HudGauge::renderString(int x, int y, int gauge_id, const char *str, float scale, bool config) const
{
renderString(x, y, gauge_id, str, std::string::npos, scale, config);
}
void HudGauge::renderString(int x, int y, int gauge_id, const char *str, size_t len, float scale, bool config) const
{
int nx = 0, ny = 0;
int resize = GR_RESIZE_FULL;
if (!config) {
if (gr_screen.rendering_to_texture != -1) {
gr_set_screen_scale(canvas_w, canvas_h, -1, -1, target_w, target_h, target_w, target_h, true);
} else {
if (reticle_follow) {
nx = HUD_nose_x;
ny = HUD_nose_y;
gr_resize_screen_pos(&nx, &ny);
gr_set_screen_scale(base_w, base_h);
gr_unsize_screen_pos(&nx, &ny);
} else {
gr_set_screen_scale(base_w, base_h);
}
}
} else {
resize = HC_resize_mode;
}
if ( gauge_id > -2 ) {
if (HUD_shadows) {
color cur = gr_screen.current_color;
gr_set_color_fast(&Color_black);
emp_hud_string(x + nx + 1, y + ny + 1, gauge_id, str, len, resize, scale);
gr_set_color_fast(&cur);
}
emp_hud_string(x + nx, y + ny, gauge_id, str, len, resize, scale);
} else {
if (HUD_shadows) {
color cur = gr_screen.current_color;
gr_set_color_fast(&Color_black);
gr_string(x + nx + 1, y + ny + 1, str, resize, scale, len);
gr_set_color_fast(&cur);
}
gr_string(x + nx, y + ny, str, resize, scale, len);
}
gr_reset_screen_scale();
}
void HudGauge::renderStringAlignCenter(int x, int y, int area_width, const char *s, float scale, bool config) const
{
renderStringAlignCenter(x, y, area_width, s, std::string::npos, scale, config);
}
void HudGauge::renderStringAlignCenter(int x, int y, int area_width, const char *s, size_t len, float scale, bool config) const
{
int w, h;
gr_get_string_size(&w, &h, s, scale, len);
renderString(x + ((area_width - w) / 2), y, s, len, scale, config);
}
void HudGauge::renderPrintf(int x, int y, float scale, bool config, SCP_FORMAT_STRING const char* format, ...) const
{
SCP_string tmp;
va_list args;
// format the text
va_start(args, format);
vsprintf(tmp, format, args);
va_end(args);
renderString(x, y, tmp.c_str(), scale, config);
}
void HudGauge::renderPrintfWithGauge(int x, int y, int gauge_id, float scale, bool config, SCP_FORMAT_STRING const char* format, ...) const
{
SCP_string tmp;
va_list args;
// format the text
va_start(args, format);
vsprintf(tmp, format, args);
va_end(args);
renderString(x, y, gauge_id, tmp.c_str(), scale, config);
}
void HudGauge::renderBitmapColor(int frame, int x, int y, float scale, bool config) const
{
int nx = 0, ny = 0;
if( !emp_should_blit_gauge() ) {
return;
}
emp_hud_jitter(&x, &y);
int resize = GR_RESIZE_FULL;
if (!config) {
if (gr_screen.rendering_to_texture != -1) {
gr_set_screen_scale(canvas_w, canvas_h, -1, -1, target_w, target_h, target_w, target_h, true);
} else {
if (reticle_follow) {
nx = HUD_nose_x;
ny = HUD_nose_y;
gr_resize_screen_pos(&nx, &ny);
gr_set_screen_scale(base_w, base_h);
gr_unsize_screen_pos(&nx, &ny);
} else {
gr_set_screen_scale(base_w, base_h);
}
}
} else {
resize = HC_resize_mode;
}
gr_set_bitmap(frame);
gr_bitmap(x + nx, y + ny, resize, false, scale);
gr_reset_screen_scale();
}
void HudGauge::renderBitmap(int x, int y, float scale, bool config) const
{
int nx = 0, ny = 0;
if( !emp_should_blit_gauge() ) {
return;
}
emp_hud_jitter(&x, &y);
int resize = GR_RESIZE_FULL;
if (!config) {
if (gr_screen.rendering_to_texture != -1) {
gr_set_screen_scale(canvas_w, canvas_h, -1, -1, target_w, target_h, target_w, target_h, true);
} else {
if (reticle_follow) {
nx = HUD_nose_x;
ny = HUD_nose_y;
gr_resize_screen_pos(&nx, &ny);
gr_set_screen_scale(base_w, base_h);
gr_unsize_screen_pos(&nx, &ny);
} else {
gr_set_screen_scale(base_w, base_h);
}
}
} else {
resize = HC_resize_mode;
}
gr_aabitmap(x + nx, y + ny, resize, false, scale);
gr_reset_screen_scale();
}
void HudGauge::renderBitmap(int frame, int x, int y, float scale, bool config) const
{
gr_set_bitmap(frame);
renderBitmap(x, y, scale, config);
}
// Note that w, h, sx, and sy whould be unscaled values!
void HudGauge::renderBitmapEx(int frame, int x, int y, int w, int h, int sx, int sy, float scale, bool config) const
{
int nx = 0, ny = 0;
if( !emp_should_blit_gauge() ) {
return;
}
emp_hud_jitter(&x, &y);
int resize = GR_RESIZE_FULL;
gr_set_bitmap(frame);
if (!config) {
if (gr_screen.rendering_to_texture != -1) {
gr_set_screen_scale(canvas_w, canvas_h, -1, -1, target_w, target_h, target_w, target_h, true);
} else {
if (reticle_follow) {
nx = HUD_nose_x;
ny = HUD_nose_y;
gr_resize_screen_pos(&nx, &ny);
gr_set_screen_scale(base_w, base_h);
gr_unsize_screen_pos(&nx, &ny);
} else {
gr_set_screen_scale(base_w, base_h);
}
}
} else {
resize = HC_resize_mode;
}
gr_aabitmap_ex(x + nx, y + ny, w, h, sx, sy, resize, false, scale);
gr_reset_screen_scale();
}
void HudGauge::renderLine(int x1, int y1, int x2, int y2, bool config) const
{
int nx = 0, ny = 0;
int resize = GR_RESIZE_FULL;
if (!config) {
if (gr_screen.rendering_to_texture != -1) {
gr_set_screen_scale(canvas_w, canvas_h, -1, -1, target_w, target_h, target_w, target_h, true);
} else {
if (reticle_follow) {
nx = HUD_nose_x;
ny = HUD_nose_y;
gr_resize_screen_pos(&nx, &ny);
gr_set_screen_scale(base_w, base_h);
gr_unsize_screen_pos(&nx, &ny);
} else {
gr_set_screen_scale(base_w, base_h);
}
}
} else {
resize = HC_resize_mode;
}
gr_line(x1 + nx, y1 + ny, x2 + nx, y2 + ny, resize);
gr_reset_screen_scale();
}
void HudGauge::renderGradientLine(int x1, int y1, int x2, int y2, bool config) const
{
int nx = 0, ny = 0;
int resize = GR_RESIZE_FULL;
if (!config) {
if (gr_screen.rendering_to_texture != -1) {
gr_set_screen_scale(canvas_w, canvas_h, -1, -1, target_w, target_h, target_w, target_h, true);
} else {
if (reticle_follow) {
nx = HUD_nose_x;
ny = HUD_nose_y;
gr_resize_screen_pos(&nx, &ny);
gr_set_screen_scale(base_w, base_h);
gr_unsize_screen_pos(&nx, &ny);
} else {
gr_set_screen_scale(base_w, base_h);
}
}
} else {
resize = HC_resize_mode;
}
gr_gradient(x1 + nx, y1 + ny, x2 + nx, y2 + ny, resize);
gr_reset_screen_scale();
}
void HudGauge::renderRect(int x, int y, int w, int h, bool config) const
{
int nx = 0, ny = 0;
int resize = GR_RESIZE_FULL;
if (!config) {
if (gr_screen.rendering_to_texture != -1) {
gr_set_screen_scale(canvas_w, canvas_h, -1, -1, target_w, target_h, target_w, target_h, true);
} else {
if (reticle_follow) {
nx = HUD_nose_x;
ny = HUD_nose_y;
gr_resize_screen_pos(&nx, &ny);
gr_set_screen_scale(base_w, base_h);
gr_unsize_screen_pos(&nx, &ny);
} else {
gr_set_screen_scale(base_w, base_h);
}
}
} else {
resize = HC_resize_mode;
}
gr_rect(x + nx, y + ny, w, h, resize);
gr_reset_screen_scale();
}
void HudGauge::renderCircle(int x, int y, int diameter, bool filled, bool config) const
{
int nx = 0, ny = 0;
int resize = GR_RESIZE_FULL;
if (!config) {
if (gr_screen.rendering_to_texture != -1) {
gr_set_screen_scale(canvas_w, canvas_h, -1, -1, target_w, target_h, target_w, target_h, true);
} else {
if (reticle_follow) {
nx = HUD_nose_x;
ny = HUD_nose_y;
gr_resize_screen_pos(&nx, &ny);
gr_set_screen_scale(base_w, base_h);
gr_unsize_screen_pos(&nx, &ny);
} else {
gr_set_screen_scale(base_w, base_h);
}
}
} else {
resize = HC_resize_mode;
}
if (filled) {
gr_circle(x + nx, y + ny, diameter, resize);
} else {
gr_unfilled_circle(x + nx, y + ny, diameter, resize);
}
gr_reset_screen_scale();
}
void HudGauge::setClip(int x, int y, int w, int h)
{
int hx = 0;
int hy = 0;
if ( gr_screen.rendering_to_texture != -1 ) {
gr_set_screen_scale(canvas_w, canvas_h, -1, -1, target_w, target_h, target_w, target_h, true);
hx = display_offset_x;
hy = display_offset_y;
gr_resize_screen_pos(&x, &y);
hx += x;
hy += y;
gr_unsize_screen_pos(&hx, &hy);
gr_set_clip(hx, hy, w, h);
} else {
if (reticle_follow) {
hx += HUD_nose_x;
hy += HUD_nose_y;
gr_resize_screen_pos(&hx, &hy);
gr_set_screen_scale(base_w, base_h);
gr_unsize_screen_pos(&hx, &hy);
}
else {
gr_set_screen_scale(base_w, base_h);
}
x += hx;
y += hy;
gr_resize_screen_pos(&x, &y, &w, &h);
gr_set_clip(x, y, w, h, GR_RESIZE_NONE);
}
gr_reset_screen_scale();
}
void HudGauge::resetClip()
{
int hx = 0, hy = 0;
int w, h;
if ( gr_screen.rendering_to_texture != -1 ) {
gr_set_screen_scale(canvas_w, canvas_h, -1, -1, target_w, target_h, target_w, target_h, true);
hx = display_offset_x;
hy = display_offset_y;
gr_unsize_screen_pos(&hx, &hy);
w = canvas_w;
h = canvas_h;
gr_set_clip(hx, hy, w, h);
} else {
gr_resize_screen_pos(&hx, &hy);
gr_set_screen_scale(base_w, base_h);
w = gr_screen.max_w;
h = gr_screen.max_h;
// clip the screen based on the actual resolution
gr_set_clip(hx, hy, w, h, GR_RESIZE_NONE);
}
gr_reset_screen_scale();
}
void HudGauge::unsize(int *x, int *y)
{
gr_set_screen_scale(base_w, base_h);
gr_unsize_screen_pos(x, y);
gr_reset_screen_scale();
}
void HudGauge::unsize(float *x, float *y)
{
gr_set_screen_scale(base_w, base_h);
gr_unsize_screen_posf(x, y);
gr_reset_screen_scale();
}
void HudGauge::resize(int *x, int *y)
{
gr_set_screen_scale(base_w, base_h);
gr_resize_screen_pos(x, y);
gr_reset_screen_scale();
}
void HudGauge::resize(float *x, float *y)
{
gr_set_screen_scale(base_w, base_h);
gr_resize_screen_posf(x, y);
gr_reset_screen_scale();
}
void HudGauge::pageIn()
{
if(custom_gauge) {
if(custom_frame.first_frame > -1 && custom_frame.num_frames > 0) {
bm_page_in_aabitmap( custom_frame.first_frame, custom_frame.num_frames );
}
}
}
void HudGauge::initialize()
{
//Reset text to default
custom_text = default_text;
custom_frame_offset = 0;
sexp_lock_color = false;
}
bool HudGauge::canRender() const
{
if (sexp_override) {
return false;
}
if(hud_disabled_except_messages() && !message_gauge) {
return false;
}
if (hud_disabled() && !hud_disabled_except_messages()) {
return false;
}
if(!active)
return false;
if ( !(Game_detail_flags & DETAIL_FLAG_HUD) ) {
return false;
}
if ((Viewer_mode & disabled_views)) {
return false;
}
if ((Viewer_mode & (VM_CHASE)) == 0 && only_render_in_chase_view) {
return false;
}
if (render_for_cockpit_toggle > 0) {
bool cockpit_active = ship_render_player_cockpit_active();
if (cockpit_active && (render_for_cockpit_toggle == 2)) {
return false;
} else if (!cockpit_active && (render_for_cockpit_toggle == 1)) {
return false;
}
}
if(pop_up) {
if(!popUpActive()) {
return false;
}
}
if (gauge_type == HUD_ETS_GAUGE) {
if (Ships[Player_obj->instance].flags[Ship::Ship_Flags::No_ets]) {
return false;
}
}
if (scripting_render_override) {
return false;
}
return true;
}
void HudGauge::initCockpitTarget(const char* display_name, int _target_x, int _target_y, int _target_w, int _target_h, int _canvas_w, int _canvas_h)
{
if ( strlen(display_name) <= 0 ) {
return;
}
target_x = _target_x;
target_y = _target_y;
strcpy_s(texture_target_fname, display_name);
target_w = _target_w;
target_h = _target_h;
if ( _canvas_w > 0 && _canvas_h > 0 ) {
canvas_w = _canvas_w;
canvas_h = _canvas_h;
} else {
canvas_w = _target_w;
canvas_h = _target_h;
}
}
bool HudGauge::setupRenderCanvas(int render_target)
{
if (texture_target_fname[0] != '\0') {
if ( render_target >= 0 && render_target == texture_target ) {
return true;
}
} else {
if ( render_target < 0 ) {
return true;
}
}
return false;
}
void HudGauge::setCockpitTarget(const cockpit_display *display)
{
if ( display == NULL ) {
return;
}
if ( strcmp(texture_target_fname, display->name) != 0 ) {
return;
}
if ( display->target < 0 ) {
return;
}
texture_target = display->target;
display_offset_x = display->offset[0] + target_x;
display_offset_y = display->offset[1] + target_y;
}
void HudGauge::resetCockpitTarget()
{
texture_target = -1;
}
// ----------------------------------------------------------------------
/**
* @brief Called each level to initialize HUD systems
*/
void HUD_init()
{
HUD_init_colors();
hud_init_msg_window();
hud_init_targeting();
hud_init_reticle();
hud_shield_level_init();
hud_targetbox_init_flash();
hud_escort_init();
hud_damage_popup_init();
hud_support_view_init();
hud_init_squadmsg(); // initialize the vars needed for squadmate messaging
hud_objective_message_init();
hud_init_wingman_status_gauge();
hud_init_target_static();
hud_init_text_flash_gauge();
hud_stop_subspace_notify();
hud_stop_objective_notify();
hud_target_last_transmit_level_init();
throttle_sound_check_id = timestamp(THROTTLE_SOUND_CHECK_INTERVAL);
HUD_abort_subspace_timer = 1;
Hud_last_can_target = 1;
Hud_can_target_timer = 1;
last_percent_throttle = 0.0f;
// default to high contrast in the nebula
HUD_high_contrast = false;
HUD_draw = 1;
HUD_disable_except_messages = 0;
if(The_mission.flags[Mission::Mission_Flags::Fullneb]){
HUD_high_contrast = true;
}
// reset to infinite
Hud_max_targeting_range = 0;
size_t j, num_gauges;
// go through all HUD gauges and call their initialization functions
for (auto it = Ship_info.cbegin(); it != Ship_info.cend(); ++it) {
if(it->hud_enabled) {
num_gauges = it->hud_gauges.size();
for(j = 0; j < num_gauges; j++) {
it->hud_gauges[j]->initialize();
it->hud_gauges[j]->resetTimers();
it->hud_gauges[j]->updateSexpOverride(false);
}
}
}
num_gauges = default_hud_gauges.size();
for(j = 0; j < num_gauges; j++) {
default_hud_gauges[j]->initialize();
default_hud_gauges[j]->resetTimers();
default_hud_gauges[j]->updateSexpOverride(false);
}
Script_system.OnStateDestroy.add(hud_scripting_close);
}
void hud_scripting_close(lua_State*) {
// Clean up Lua references so that we don't have dangling references on to the lua state in the HUD gauges
for (auto it = Ship_info.begin(); it != Ship_info.end(); ++it) {
for (const auto& gauge : it->hud_gauges) {
if (gauge->getObjectType() == HUD_OBJECT_SCRIPTING) {
static_cast<HudGaugeScripting*>(gauge.get())->setRenderFunction(luacpp::LuaFunction());
}
}
}
for (const auto& gauge : default_hud_gauges) {
if (gauge->getObjectType() == HUD_OBJECT_SCRIPTING) {
static_cast<HudGaugeScripting*>(gauge.get())->setRenderFunction(luacpp::LuaFunction());
}
}
}
/**
* @brief Do post mission cleanup of HUD
*/
void hud_level_close()
{
size_t j, num_gauges;
for ( auto it = Ship_info.cbegin(); it != Ship_info.cend(); ++it ) {
if(it->hud_enabled) {
num_gauges = it->hud_gauges.size();
for(j = 0; j < num_gauges; j++) {
it->hud_gauges[j]->resetCockpitTarget();
}
}
}
}
/**
* @brief Delete all HUD gauge objects, for all ships
*/
void hud_close()
{
for (auto it = Ship_info.begin(); it != Ship_info.end(); ++it) {
it->hud_gauges.clear();
}
default_hud_gauges.clear();
}
void hud_toggle_draw()
{
HUD_draw = !HUD_draw;
}
// Goober5000
void hud_set_draw(int draw)
{
HUD_draw = draw;
}
//WMC
int hud_get_draw()
{
return HUD_draw;
}
// Goober5000
void hud_disable_except_messages(int disable)
{
HUD_disable_except_messages = disable;
}
// Goober5000
/**
* @brief Like ::hud_disabled(), except messages are still drawn
*/
int hud_disabled_except_messages()
{
return HUD_disable_except_messages;
}
/**
* @brief Checks if HUD disabled
* @return !0 if HUD is disabled (ie no gauges are shown/usable), otherwise return 0
*/
int hud_disabled()
{
return !HUD_draw;
}
/**
* @brief Determine if we should popup the weapons gauge on the HUD.
*/
void hud_maybe_popup_weapons_gauge()
{
if ( hud_gauge_is_popup(HUD_WEAPONS_GAUGE) ) {
ship_weapon *swp = &Player_ship->weapons;
int i;
for ( i = 0; i < swp->num_secondary_banks; i++ ) {
if (ship_secondary_has_ammo(swp, i)) {
int ms_till_fire = timestamp_until(swp->next_secondary_fire_stamp[i]);
if ( ms_till_fire >= 1000 ) {
hud_gauge_popup_start(HUD_WEAPONS_GAUGE, 2500);
}
}
}
}
}
/**
* @brief Updates HUD systems each frame
*
* @details This function updates those parts of the HUD that are not dependant on the rendering of the HUD.
*/
void hud_update_frame(float /*frametime*/)
{
object *targetp;
int can_target;
update_throttle_sound();
hud_check_reticle_list();
hud_wingman_status_update();
// Check hotkey selections to see if any ships need to be removed
hud_prune_hotkeys();
// Remove dead/departed ships from the escort list
hud_escort_cull_list();
hud_escort_update_list();
hud_update_reticle( Player );
hud_shield_hit_update();
hud_update_weapon_flash();
hud_maybe_popup_weapons_gauge();
hud_update_objective_message();
hud_support_view_update();
message_training_update_frame();
// if emp is active we have to allow targeting by the "random emp" system
// we will intercept player targeting requests in hud_sensors_ok() when checking key commands
// DB - 8/24/98
can_target = hud_sensors_ok(Player_ship, 0);
if(emp_active_local()){
can_target = 1;
}
if ( !can_target && Hud_last_can_target ) {
Hud_can_target_timer = timestamp(1200);
}
Hud_last_can_target = can_target;
if ( timestamp_elapsed(Hud_can_target_timer) ) {
if ( (Player_ai->target_objnum != -1) && !can_target ){
Player_ai->target_objnum = -1;
}
}
// if there is no target, check if auto-targeting is enabled, and select new target
int retarget = 0;
int retarget_turret = 0;
if (Player_ai->target_objnum == -1){
retarget = 1;
} else if (Objects[Player_ai->target_objnum].type == OBJ_SHIP) {
if (Ships[Objects[Player_ai->target_objnum].instance].flags[Ship::Ship_Flags::Dying]){
if (timestamp_elapsed(Ships[Objects[Player_ai->target_objnum].instance].final_death_time)) {
retarget = 1;
}
}
}
// check if big ship and currently selected subsys is turret and turret is dead
// only do this is not retargeting
if ((!retarget) && (Player_ai->target_objnum != -1)) {
if (Objects[Player_ai->target_objnum].type == OBJ_SHIP) {
if ( !(Ships[Objects[Player_ai->target_objnum].instance].flags[Ship::Ship_Flags::Dying]) ) {
if ( Ship_info[Ships[Objects[Player_ai->target_objnum].instance].ship_info_index].is_big_or_huge() ) {
ship_subsys *ss = Player_ai->targeted_subsys;
if (ss != NULL) {
if ((ss->system_info->type == SUBSYSTEM_TURRET) && (ss->current_hits == 0)) {
retarget_turret = 1;
}
}
}
}
}
}
if ( retarget && can_target ) {
Player_ai->current_target_is_locked = 0;
if ( Players[Player_num].flags & PLAYER_FLAGS_AUTO_TARGETING ) {
Player_ai->target_objnum = -1;
hud_target_auto_target_next();
}
}
if (retarget_turret && can_target) {
Assert(!retarget);
void hud_update_closest_turret();
hud_update_closest_turret();
}
// check to see if we are in messaging mode. If so, send the key to the code
// to deal with the message. hud_sqaudmsg_do_frame will return 0 if the key
// wasn't used in messaging mode, otherwise 1. In the event the key was used,
// return immediately out of this function.
if ( Players[Player_num].flags & PLAYER_FLAGS_MSG_MODE ) {
hud_squadmsg_do_frame();
}
if (Player_ai->target_objnum == -1) {
Player->target_is_dying = -1; // according to comments elsewhere in the code, set to -1 when no target
hud_target_change_check();
return;
}
targetp = &Objects[Player_ai->target_objnum];
if ( Player_ai->targeted_subsys != NULL ) {
vec3d target_pos;
get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos);
// get new distance of current target
Player_ai->current_target_distance = vm_vec_dist_quick(&target_pos,&Player_obj->pos);
float shield_strength = Player_ai->targeted_subsys->current_hits/Player_ai->targeted_subsys->max_hits * 100.0f;
int screen_integrity = (int)std::lround(shield_strength);
if ( screen_integrity < 0 ) {
screen_integrity = 0;
}
if ( screen_integrity == 0 ) {
if ( shield_strength > 0 ) {
screen_integrity = 1;
}
}
// Goober5000 - don't flash if this subsystem can't be destroyed
if ( ship_subsys_takes_damage(Player_ai->targeted_subsys) )
{
if ( screen_integrity <= 0 ){
hud_targetbox_start_flash(TBOX_FLASH_SUBSYS); // need to flash 0% continuously
}
}
} else {
Player_ai->current_target_distance = hud_find_target_distance(targetp,Player_obj);
}
// moved past the if() block so that the target tracker has the current frame's target distance
hud_target_change_check();
bool stop_targeting_this_thing = false;
// check to see if the target is still alive
if ( targetp->flags[Object::Object_Flags::Should_be_dead] ) {
stop_targeting_this_thing = true;
}
Player->target_is_dying = FALSE;
ship *target_shipp = NULL;
if ( targetp->type == OBJ_SHIP ) {
Assert ( targetp->instance >=0 && targetp->instance < MAX_SHIPS );
target_shipp = &Ships[targetp->instance];
Player->target_is_dying = target_shipp->flags[Ship::Ship_Flags::Dying];
// If it is warping out (or exploded), turn off targeting
if ( target_shipp->flags[Ship::Ship_Flags::Depart_warp] || target_shipp->flags[Ship::Ship_Flags::Exploded] ) {
stop_targeting_this_thing = true;
}
}
// Check if can still be seen in Nebula
if ( hud_target_invalid_awacs(targetp) ) {
stop_targeting_this_thing = true;
}
// If this was found to be something we shouldn't
// target anymore, just remove it
if ( stop_targeting_this_thing ) {
Player_ai->target_objnum = -1;
Player_ai->targeted_subsys = NULL;
hud_stop_looped_locking_sounds();
}
if (Player->target_is_dying) {
hud_stop_looped_locking_sounds();
if ( Players[Player_num].flags & PLAYER_FLAGS_AUTO_TARGETING ) {
Player_ai->target_objnum = -1;
hud_target_auto_target_next();
}
}
// Switch to battle track when a targeted ship is hostile (it attacks you) and within BATTLE_START_MIN_TARGET_DIST
if (targetp->type == OBJ_SHIP && Event_Music_battle_started == 0 ) {
Assert( target_shipp != NULL );
// Goober5000
if (iff_x_attacks_y(target_shipp->team, Player_ship->team))
{
float dist_to_target;
dist_to_target = vm_vec_dist_quick(&targetp->pos, &Player_obj->pos);
if (dist_to_target < BATTLE_START_MIN_TARGET_DIST) {
// If the target has an AI class of none, it is a Cargo, NavBuoy or other non-aggressive
// ship, so don't start the battle music
if (stricmp(Ai_class_names[Ai_info[target_shipp->ai_index].ai_class], NOX("none")) != 0)
event_music_battle_start();
}
}
}
// Make sure that the player isn't targeting a 3rd stage local ssm
if (Player_ai->target_objnum >= 0 && Objects[Player_ai->target_objnum].type == OBJ_WEAPON)
{
if (Weapons[Objects[Player_ai->target_objnum].instance].lssm_stage==3)
{
set_target_objnum( Player_ai, -1 );
hud_lock_reset();
}
}
// Since we need to reference the player's target integrity in several places this upcoming
// frame, only calculate once here
if ( target_shipp ) {
Pl_target_integrity = get_hull_pct(targetp);
}
// Update cargo scanning
hud_update_cargo_scan_sound();
if ( Viewer_mode & ( VM_EXTERNAL | VM_WARP_CHASE ) ) {
Player->cargo_inspect_time = 0;
player_stop_cargo_scan_sound();
}
hud_update_target_static();
if ( (targetp->instance >=0) && (targetp->instance < MAX_SHIPS) ) {
hud_update_ship_status(targetp);
}
}
/**
* @brief Draw white brackets around asteroids which has the AF_DRAW_BRACKETS flag set
*/
void hud_show_asteroid_brackets()
{
if ( hud_sensors_ok(Player_ship, 0) ) {
asteroid_show_brackets();
}
}
/**
* @brief Render gauges that need to be between a ::g3_start_frame() and a ::g3_end_frame()
*/
void hud_render_preprocess(float frametime)
{
Player->subsys_in_view = -1;
hud_target_clear_display_list();
if ( (Game_detail_flags & DETAIL_FLAG_HUD) && (supernova_stage() >= SUPERNOVA_STAGE::HIT) ) {
return;
}
if ( hud_disabled() ) {
// if the hud is disabled, we still need to make sure that the indicators are properly handled
hud_do_lock_indicators(frametime);
return;
}
if ( Viewer_mode & ( VM_DEAD_VIEW ) ) {
return;
}
if ( Viewer_mode & (VM_EXTERNAL | VM_WARP_CHASE | VM_PADLOCK_ANY ) ) {
// If the player is warping out, don't draw the targeting gauges
Assert(Player != NULL);
if ( Player->control_mode != PCM_NORMAL ) {
return;
}
}
// process targeting data around any message sender
hud_show_message_sender();
// if messages are disabled then skip everything else
if ( hud_disabled_except_messages() ) {
return;
}
// process navigation stuff
hud_draw_navigation();
// process current selection set, if any
hud_show_selection_set();
// process asteroid brackets if necessary
hud_show_asteroid_brackets();
// process targeting data around the current target
hud_show_targeting_gauges(frametime);
// process brackets and distance to remote detonate missile
hud_process_remote_detonate_missile();
// process any incoming missiles
hud_process_homing_missiles();
}
HudGaugeMissionTime::HudGaugeMissionTime():
HudGauge(HUD_OBJECT_MISSION_TIME, HUD_MISSION_TIME, false, false, (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP), 255, 255, 255)
{
}
void HudGaugeMissionTime::initTextOffsets(int x, int y)
{
time_text_offsets[0] = x;
time_text_offsets[1] = y;
}
void HudGaugeMissionTime::initValueOffsets(int x, int y)
{
time_val_offsets[0] = x;
time_val_offsets[1] = y;
}
void HudGaugeMissionTime::initBitmaps(const char *fname)
{
time_gauge.first_frame = bm_load_animation(fname, &time_gauge.num_frames);
if ( time_gauge.first_frame == -1 ) {
Warning(LOCATION, "Could not load in ani: %s\n", fname);
}
}
void HudGaugeMissionTime::pageIn()
{
bm_page_in_aabitmap(time_gauge.first_frame, time_gauge.num_frames );
}
void HudGaugeMissionTime::render(float /*frametime*/, bool config)
{
float mission_time = 0.0f;
if (!config) {
mission_time = f2fl(Missiontime) + static_cast<float>(The_mission.HUD_timer_padding); // convert to seconds
}
int minutes = fl2i(mission_time / 60);
int seconds = fl2i(mission_time) % 60;
int x = position[0];
int y = position[1];
float scale = 1.0;
if (config) {
std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
int bmw, bmh;
bm_get_info(time_gauge.first_frame, &bmw, &bmh);
hud_config_set_mouse_coords(gauge_config_id, x, x + fl2i(bmw * scale), y, y + fl2i(bmh * scale));
}
setGaugeColor(HUD_C_NONE, config);
// blit background frame
if ( time_gauge.first_frame >= 0 ) {
renderBitmap(time_gauge.first_frame, x, y, scale, config);
}
// print out mission time in MM:SS format
renderPrintf(x + fl2i(time_text_offsets[0] * scale), y + fl2i(time_text_offsets[1] * scale), scale, config, NOX("%02d:%02d"), minutes, seconds);
// display time compression as xN
float time_comp = f2fl(Game_time_compression);
if ( time_comp < 1 ) {
renderPrintf(x + fl2i(time_val_offsets[0] * scale), y + fl2i(time_val_offsets[1] * scale), scale, config, /*XSTR( "x%.1f", 215), time_comp)*/ NOX("%.2f"), time_comp);
} else {
renderPrintf(x + fl2i(time_val_offsets[0] * scale), y + fl2i(time_val_offsets[1] * scale), scale, config, XSTR( "x%.0f", 216), time_comp);
}
}
/**
* @brief Show supernova warning if there's a supernova coming
*/
void hud_maybe_display_supernova()
{
if (!supernova_active()) {
return;
}
auto time_left = supernova_hud_time_left();
gr_set_color_fast(&Color_bright_red);
if (Lcl_pl) {
gr_printf(Supernova_coords[gr_screen.res][0], Supernova_coords[gr_screen.res][1], "Wybuch supernowej: %.2f s", time_left);
} else {
gr_printf(Supernova_coords[gr_screen.res][0], Supernova_coords[gr_screen.res][1], "Supernova Warning: %.2f s", time_left);
}
}
/**
* @brief Undertakes main HUD render.
*/
void hud_render_all(float frametime)
{
int i;
hud_render_gauges(-1, frametime);
// start rendering cockpit dependent gauges if possible
for ( i = 0; i < (int)Player_displays.size(); ++i ) {
hud_render_gauges(i, frametime);
}
hud_clear_msg_buffer();
// set font back the way it was
font::set_font(font::FONT1);
}
void hud_render_gauges(int cockpit_display_num, float frametime)
{
size_t j, num_gauges;
ship_info* sip = &Ship_info[Player_ship->ship_info_index];
int render_target = -1;
if ( cockpit_display_num >= 0 ) {
if ( sip->cockpit_model_num < 0 ) {
return;
}
if ( !sip->hud_enabled ) {
return;
}
render_target = ship_start_render_cockpit_display(cockpit_display_num);
if ( render_target < 0 ) {
return;
}
} else {
if( supernova_stage() >= SUPERNOVA_STAGE::HIT) {
return;
}
}
// Check if this ship has its own HUD gauges.
if ( sip->hud_enabled ) {
num_gauges = sip->hud_gauges.size();
for(j = 0; j < num_gauges; j++) {
GR_DEBUG_SCOPE("Render HUD gauge");
// only preprocess gauges if we're not rendering to cockpit
if ( cockpit_display_num < 0 ) {
sip->hud_gauges[j]->preprocess();
}
sip->hud_gauges[j]->onFrame(frametime);
if ( !sip->hud_gauges[j]->setupRenderCanvas(render_target) ) {
continue;
}
if ( !sip->hud_gauges[j]->canRender() ) {
continue;
}
TRACE_SCOPE(tracing::RenderHUDGauge);
sip->hud_gauges[j]->resetClip();
sip->hud_gauges[j]->setFont();
sip->hud_gauges[j]->render(frametime);
}
} else {
num_gauges = default_hud_gauges.size();
for(j = 0; j < num_gauges; j++) {
GR_DEBUG_SCOPE("Render HUD gauge");
default_hud_gauges[j]->preprocess();
default_hud_gauges[j]->onFrame(frametime);
if ( !default_hud_gauges[j]->canRender() ) {
continue;
}
TRACE_SCOPE(tracing::RenderHUDGauge);
default_hud_gauges[j]->resetClip();
default_hud_gauges[j]->setFont();
default_hud_gauges[j]->render(frametime);
}
}
if ( cockpit_display_num >= 0 ) {
ship_end_render_cockpit_display(cockpit_display_num);
if ( gr_screen.rendering_to_texture != -1 ) {
// are we still are rendering to a texture at this point? uh oh.
bm_set_render_target(-1);
}
}
}
/**
* @brief Called when the game decides to stop all looping sounds
*
* @details This function will set the loop id's for the engine noises to -1, this will force any looping engine sounds to stop.
*/
void hud_stop_looped_engine_sounds()
{
if (Player_engine_snd_loop.isValid()) {
snd_stop(Player_engine_snd_loop);
Player_engine_snd_loop = sound_handle::invalid();
}
throttle_sound_check_id = timestamp(THROTTLE_SOUND_CHECK_INTERVAL);
}
#define ZERO_PERCENT 0.01f
#define ENGINE_MAX_VOL 1.0f
#define ENGINE_MAX_PITCH 44100
/**
* @brief If the throttle has changed, modify the sound
*
* @details Determine what engine sound to play, based upon the percentage throttle set.
* If we're a multiplayer observer, stop any engine sounds from playing and return.
*/
void update_throttle_sound()
{
float percent_throttle;
if((Game_mode & GM_MULTIPLAYER) && (Net_player->flags & NETINFO_FLAG_OBSERVER)){
if (Player_engine_snd_loop.isValid()) {
snd_stop(Player_engine_snd_loop);
Player_engine_snd_loop = sound_handle::invalid();
}
return;
}
if ( timestamp_elapsed(throttle_sound_check_id) ) {
auto enginesnd_id = ship_get_sound(Player_obj, GameSounds::ENGINE);
if (!enginesnd_id.isValid())
{
throttle_sound_check_id = timestamp(-1); // never time out
return;
}
throttle_sound_check_id = timestamp(THROTTLE_SOUND_CHECK_INTERVAL);
if ( object_get_gliding(Player_obj) ) { // Backslash
percent_throttle = Player_obj->phys_info.linear_thrust.xyz.z;
} else {
percent_throttle = Player_obj->phys_info.fspeed / Ship_info[Ships[Player_obj->instance].ship_info_index].max_speed;
}
if (percent_throttle != last_percent_throttle || !Player_engine_snd_loop.isValid()) {
if ( percent_throttle < ZERO_PERCENT ) {
if (Player_engine_snd_loop.isValid()) {
snd_stop(Player_engine_snd_loop); // Backslash - otherwise, long engine loops keep playing
Player_engine_snd_loop = sound_handle::invalid();
}
}
else {
if (!Player_engine_snd_loop.isValid()) {
Player_engine_snd_loop = snd_play_looping( gamesnd_get_game_sound(enginesnd_id), 0.0f , -1, -1, percent_throttle * ENGINE_MAX_VOL, FALSE);
} else {
// The sound may have been trashed at the low-level if sound channel overflow.
// TODO: implement system where certain sounds cannot be interrupted (priority?)
if ( snd_is_playing(Player_engine_snd_loop) ) {
snd_set_volume(Player_engine_snd_loop, percent_throttle * ENGINE_MAX_VOL);
}
else {
Player_engine_snd_loop = sound_handle::invalid();
}
}
}
} // end if (percent_throttle != last_percent_throttle)
last_percent_throttle = percent_throttle;
} // end if ( timestamp_elapsed(throttle_sound_check_id) )
}
/**
* @brief Called at the beginning of each level. Loads frame data in once, and initializes any damage
* gauge specific data.
*/
void hud_damage_popup_init()
{
int i;
Damage_flash_bright = 0;
Damage_flash_timer = 1;
for ( i = 0; i < SUBSYSTEM_MAX; i++ ) {
Pl_hud_subsys_info[i].last_str = 1.0f;
Pl_hud_subsys_info[i].flash_duration_timestamp = 1;
Pl_hud_next_flash_timestamp = 1;
Pl_hud_is_bright = 0;
}
}
HudGaugeDamage::HudGaugeDamage():
HudGauge(HUD_OBJECT_DAMAGE, HUD_DAMAGE_GAUGE, false, false, (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP), 255, 255, 255)
{
}
void HudGaugeDamage::initHeaderOffsets(int x, int y)
{
header_offsets[0] = x;
header_offsets[1] = y;
}
void HudGaugeDamage::initHullIntegOffsets(int x, int y)
{
hull_integ_offsets[0] = x;
hull_integ_offsets[1] = y;
}
void HudGaugeDamage::initHullIntegValueOffsetX(int x)
{
hull_integ_val_offset_x = x;
}
void HudGaugeDamage::initMiddleFrameStartOffsetY(int y)
{
middle_frame_start_offset_y = y;
}
void HudGaugeDamage::initSubsysIntegStartOffsets(int x, int y)
{
subsys_integ_start_offsets[0] = x;
subsys_integ_start_offsets[1] = y;
}
void HudGaugeDamage::initSubsysIntegValueOffsetX(int x)
{
subsys_integ_val_offset_x = x;
}
void HudGaugeDamage::initBottomBgOffset(int offset)
{
bottom_bg_offset = offset;
}
void HudGaugeDamage::initLineHeight(int h)
{
line_h = h;
}
void HudGaugeDamage::initDisplayValue(bool value)
{
always_display = value;
}
void HudGaugeDamage::initBitmaps(const char *fname_top, const char *fname_middle, const char *fname_bottom)
{
damage_top.first_frame = bm_load_animation(fname_top, &damage_top.num_frames);
if ( damage_top.first_frame == -1 ) {
Warning(LOCATION, "Could not load in the ani: %s\n", fname_top);
}
damage_middle.first_frame = bm_load_animation(fname_middle, &damage_middle.num_frames);
if ( damage_middle.first_frame == -1 ) {
Warning(LOCATION, "Could not load in the ani: %s\n", fname_middle);
}
damage_bottom.first_frame = bm_load_animation(fname_bottom, &damage_bottom.num_frames);
if ( damage_bottom.first_frame == -1 ) {
Warning(LOCATION, "Could not load in the ani: %s\n", fname_bottom);
}
}
void HudGaugeDamage::initialize()
{
Damage_flash_bright = false;
Damage_flash_timer = timestamp(1);
next_flash = timestamp(1);
flash_status = false;
HudGauge::initialize();
}
void HudGaugeDamage::pageIn()
{
bm_page_in_aabitmap(damage_top.first_frame, damage_top.num_frames);
bm_page_in_aabitmap(damage_middle.first_frame, damage_middle.num_frames);
bm_page_in_aabitmap(damage_bottom.first_frame, damage_bottom.num_frames);
}
void HudGaugeDamage::render(float /*frametime*/, bool config)
{
if ( damage_top.first_frame == -1 ) {
return;
}
if (!config) {
if ((The_mission.game_type & MISSION_TYPE_TRAINING) && Training_message_visible) {
return;
}
if (timestamp_elapsed(Damage_flash_timer)) {
Damage_flash_timer = timestamp(DAMAGE_FLASH_TIME);
Damage_flash_bright = !Damage_flash_bright;
}
}
int num = 0;
hud_subsys_damage hud_subsys_list[SUBSYSTEM_MAX];
if (!config) {
ship_subsys* pss;
for (pss = GET_FIRST(&Player_ship->subsys_list); pss != END_OF_LIST(&Player_ship->subsys_list);
pss = GET_NEXT(pss)) {
auto psub = pss->system_info;
float strength = ship_get_subsystem_strength(Player_ship, psub->type);
if (always_display || strength < 1) {
int subsys_integrity;
// display the actual health of this specific subsystem --wookieejedi
if (pss->max_hits > 0) {
// get percentage if this subsystem has hitpoints to begin with
subsys_integrity = fl2i((pss->current_hits / pss->max_hits) * 100);
} else {
// subsystems with no starting hitpoints can never be damaged, so they are always full health
subsys_integrity = 1;
}
if (subsys_integrity == 0) {
if (strength > 0) {
subsys_integrity = 1;
}
}
if (strlen(psub->alt_dmg_sub_name))
hud_subsys_list[num].name = psub->alt_dmg_sub_name;
else {
hud_subsys_list[num].name = ship_subsys_get_name(pss);
}
hud_subsys_list[num].str = subsys_integrity;
hud_subsys_list[num].type = psub->type;
num++;
if (strength < Pl_hud_subsys_info[psub->type].last_str) {
Pl_hud_subsys_info[psub->type].flash_duration_timestamp = timestamp(SUBSYS_DAMAGE_FLASH_DURATION);
}
Pl_hud_subsys_info[psub->type].last_str = strength;
// Don't display more than the max number of damaged subsystems.
if (num >= SUBSYSTEM_MAX) {
break;
}
}
}
// Fill the box with dummy data for config rendering
} else {
hud_subsys_list[0].name = "Communications";
hud_subsys_list[0].str = 75;
hud_subsys_list[0].type = SUBSYSTEM_COMMUNICATION;
hud_subsys_list[1].name = "Engine";
hud_subsys_list[1].str = 50;
hud_subsys_list[1].type = SUBSYSTEM_ENGINE;
hud_subsys_list[2].name = "Weapons";
hud_subsys_list[2].str = 25;
hud_subsys_list[2].type = SUBSYSTEM_WEAPONS;
num = 3;
}
int x = position[0];
int y = position[1];
float scale = 1.0;
if (config) {
std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
}
// Build a list of damage values to display and then actually display them in a second pass
// This allows to hide the gauge when there is no damage
SCP_vector<DamageInfo> info_lines;
auto sx = x + fl2i(subsys_integ_start_offsets[0] * scale);
auto sy = y + fl2i(subsys_integ_start_offsets[1] * scale);
auto bx = x;
auto by = y +fl2i(middle_frame_start_offset_y * scale);
int type;
for ( int i = 0; i < num; i++ ) {
int best_str = 1000;
int best_index = -1;
for ( int j = 0; j < num-i; j++ ) {
if ( hud_subsys_list[j].str < best_str ) {
best_str = hud_subsys_list[j].str;
best_index = j;
}
}
Assert(best_index >= 0);
Assert(best_str >= 0);
DamageInfo info;
info.draw_background = true;
info.background_x = bx;
info.background_y = by;
type = hud_subsys_list[best_index].type;
if (!config && !timestamp_elapsed( Pl_hud_subsys_info[type].flash_duration_timestamp ) ) {
if ( timestamp_elapsed(next_flash) ) {
flash_status = !flash_status;
next_flash = timestamp(SUBSYS_DAMAGE_FLASH_INTERVAL);
}
if ( flash_status ) {
int alpha_color = MIN(HUD_COLOR_ALPHA_MAX,HUD_color_alpha+HUD_BRIGHT_DELTA);
info.bright_index = alpha_color;
}
}
// Draw the text
if ( best_str < 30 ) {
if ( best_str <= 0 ) {
if ( Damage_flash_bright ) {
info.color_override = &Color_bright_red;
} else {
info.color_override = &Color_red;
}
} else {
info.color_override = &Color_red;
}
}
const char *n_firstline;
n_firstline = strrchr(hud_subsys_list[best_index].name, '|');
if (n_firstline) {
// Print only the last line
n_firstline++;
info.name = n_firstline;
} else {
char temp_name[NAME_LENGTH];
strcpy_s(temp_name, hud_subsys_list[best_index].name);
hud_targetbox_truncate_subsys_name(temp_name);
info.name = temp_name;
}
char buf[128];
sprintf(buf, XSTR( "%d%%", 219), best_str);
hud_num_make_mono(buf, font_num);
int w, h;
gr_get_string_size(&w, &h, buf, scale);
info.value_x = x + fl2i(subsys_integ_val_offset_x * scale) - w;
info.value_y = sy;
info.strength = best_str;
info.name_x = sx;
info.name_y = sy;
by += fl2i(line_h * scale);
sy += fl2i(line_h * scale);
info_lines.push_back(std::move(info));
// Remove it from hud_subsys_list
if ( best_index < (num-i-1) ) {
hud_subsys_list[best_index] = hud_subsys_list[num-i-1];
}
}
int screen_integrity = 100;
if (!config) {
float shield, integrity;
hud_get_target_strength(Player_obj, &shield, &integrity);
screen_integrity = fl2i(integrity * 100);
}
// Show hull integrity if it's below 100% or if a subsystem is damaged
// The second case is just to make the display look complete
// The third case is there to make the gauge appear only if needed if the right option is set
if ( config || always_display || screen_integrity < 100 || !info_lines.empty() ) {
DamageInfo info;
info.name = XSTR( "Hull Integrity", 220);
if ( screen_integrity == 0 ) {
screen_integrity = 1;
}
info.strength = screen_integrity;
char buf[128];
sprintf(buf, XSTR( "%d%%", 219), screen_integrity);
hud_num_make_mono(buf, font_num);
int w, h;
gr_get_string_size(&w, &h, buf, scale);
if ( screen_integrity < 30 ) {
info.color_override = &Color_red;
}
info.name_x = x + fl2i(hull_integ_offsets[0] * scale);
info.name_y = y + fl2i(hull_integ_offsets[1] * scale);
info.value_x = x + fl2i(hull_integ_val_offset_x * scale) - w;
info.value_y = y + fl2i(hull_integ_offsets[1] * scale);
// Insert at the top since hull is always first
info_lines.insert(info_lines.begin(), std::move(info));
}
if (info_lines.empty()) {
// Nothing to display, return before dawing anything
return;
}
setGaugeColor(HUD_C_NONE, config);
// Draw the top of the damage pop-up
renderBitmap(damage_top.first_frame, x, y, scale, config);
renderString(x + fl2i(header_offsets[0] * scale), y + fl2i(header_offsets[1] * scale), XSTR( "damage", 218), scale, config);
// These variables keep track of where the background was drawn last so we can draw the bottom correctly
int last_bx = x; // Not scaled here because it is scaled above
int last_by = y + fl2i(middle_frame_start_offset_y * scale);
for (auto& line : info_lines) {
if (line.draw_background) {
renderBitmap(damage_middle.first_frame, line.background_x, line.background_y, scale, config);
last_bx = line.background_x;
last_by = line.background_y + fl2i(line_h * scale); // Add line_h here so that the footer is properly aligned
}
char buf[128];
sprintf(buf, XSTR( "%d%%", 219), line.strength);
hud_num_make_mono(buf, font_num);
if (line.color_override != nullptr) {
gr_set_color_fast(line.color_override);
} else {
setGaugeColor(line.bright_index);
}
renderString(line.name_x, line.name_y, line.name.c_str(), scale, config);
renderString(line.value_x, line.value_y, buf, scale, config);
setGaugeColor(HUD_C_NONE, config);
}
setGaugeColor(HUD_C_NONE, config);
renderBitmap(damage_bottom.first_frame, last_bx, last_by + fl2i(bottom_bg_offset * scale), scale, config);
// Now that we know the height of the gauge, set the mouse coordinates for the config menu
if (config) {
int bmw, bmh;
bm_get_info(damage_top.first_frame, &bmw, nullptr);
bm_get_info(damage_bottom.first_frame, nullptr, &bmh);
hud_config_set_mouse_coords(gauge_config_id, x, x + fl2i(bmw * scale), y, last_by + fl2i((bottom_bg_offset + bmh) * scale));
}
}
/**
* @brief Initialise the members of the ::hud_anim struct to default values
*/
void hud_anim_init(hud_anim *ha, int sx, int sy, const char *filename)
{
ha->first_frame = -1;
ha->num_frames = 0;
ha->total_time = 0.0f;
ha->time_elapsed = 0.0f;
ha->sx = sx;
ha->sy = sy;
strcpy_s(ha->filename, filename);
}
/**
* @brief Initialise the members of the ::hud_frames struct to default values
*/
void hud_frames_init(hud_frames *hf)
{
hf->first_frame = -1;
hf->num_frames = 0;
}
/**
* @brief Load a ::hud_anim
* @return If successful return 0, otherwise return -1
*/
int hud_anim_load(hud_anim *ha)
{
int fps;
ha->first_frame = bm_load_animation(ha->filename, &ha->num_frames, &fps);
// Goober5000 - try to bypass the Volition bug
if ( (ha->first_frame == -1) && !stricmp(ha->filename, "FadeIconS-FreighterCW") )
{
ha->first_frame = bm_load_animation("FadeIconS-FreighterWC", &ha->num_frames, &fps);
}
if ( ha->first_frame == -1 )
{
Warning(LOCATION, "Couldn't load hud animation for file '%s'", ha->filename);
return -1;
}
Assert(fps != 0);
ha->total_time = i2fl(ha->num_frames)/fps;
return 0;
}
/**
* @brief Render out a frame of a hud or briefing animation, based on how much time has elapsed
* @note targetbox static was not implemented by :v:, also used for briefing icons & hud lock icons
*
* @param ha Pointer to ::hud_anim info
* @param frametime Seconds elapsed since last frame
* @param draw_alpha Draw bitmap as alpha-bitmap (default 0)
* @param loop Anim should loop (default 1)
* @param hold_last Should last frame be held (default 0)
* @param reverse Play animation in reverse (default 0)
* @param resize_mode Resize for non-standard resolutions
* @param mirror Mirror along y-axis so icon points left instead of right
* @param scale_factor Multiplier for the width and height
*
* @returns 1 on success, 0 on failure
*/
int hud_anim_render(hud_anim *ha, float frametime, int draw_alpha, int loop, int hold_last, int reverse, int resize_mode, bool mirror, float scale_factor)
{
int framenum;
if ( ha->num_frames <= 0 ) {
if ( hud_anim_load(ha) == -1 )
return 0;
}
ha->time_elapsed += frametime;
if ( ha->time_elapsed > ha->total_time && loop == 0 && hold_last == 0) {
return 0;
}
// Note; total_time for hud_anim is derived only from the fps, no need to pass it in
framenum = bm_get_anim_frame(ha->first_frame, ha->time_elapsed, 0.0f, loop != 0);
if (reverse) {
framenum = (ha->num_frames-1) - framenum;
}
// Blit the bitmap for this frame
if(emp_should_blit_gauge()){
gr_set_bitmap(ha->first_frame + framenum);
if ( draw_alpha ){
gr_aabitmap(ha->sx, ha->sy, resize_mode, mirror, scale_factor);
} else {
gr_bitmap(ha->sx, ha->sy, resize_mode, mirror, scale_factor);
}
}
return 1;
}
/**
* @brief Convert a number string to use mono-spaced 1 character
*/
void hud_num_make_mono(char *num_str, int font_num)
{
font::FSFont* fsFont = font::get_font(font_num);
if (fsFont->getType() != font::VFNT_FONT)
{
// Only old volition fonts need this
return;
}
ubyte sc;
sc = lcl_get_font_index(font_num);
if (sc == 0) {
// specified font has no mono-spaced 1, make do with non-mono-spaced 1
return;
}
size_t len = strlen(num_str);
for (size_t i = 0; i < len; i++ ) {
if ( num_str[i] == '1' ) {
num_str[i] = (char)(sc + 1);
}
}
}
/**
* @brief Flashing text gauge
*/
void hud_init_text_flash_gauge()
{
strcpy_s(Hud_text_flash, "");
Hud_text_flash_timer = timestamp(0);
Hud_text_flash_interval = 0;
}
void hud_start_text_flash(const char *txt, int t, int interval)
{
// bogus
if(txt == NULL){
strcpy_s(Hud_text_flash, "");
return;
}
// HACK. don't override EMP if its still going :)
// An additional hack: don't interrupt other warnings if this is a missile launch alert (Swifty)
if(!timestamp_elapsed(Hud_text_flash_timer))
if(!stricmp(Hud_text_flash, XSTR("Emp", 1670)) || !stricmp(txt, XSTR("Launch", 1507)))
return;
strncpy(Hud_text_flash, txt, 500);
Hud_text_flash_timer = timestamp(t);
Hud_text_flash_interval = interval;
}
HudGaugeTextWarnings::HudGaugeTextWarnings():
HudGauge(HUD_OBJECT_TEXT_WARNINGS, HUD_TEXT_FLASH, true, false, (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP), 255, 255, 255)
{
}
void HudGaugeTextWarnings::initialize()
{
next_flash = timestamp(0);
flash_flags = false;
HudGauge::initialize();
}
int HudGaugeTextWarnings::maybeTextFlash()
{
if ( !timestamp_elapsed(Hud_text_flash_timer) ) {
if ( timestamp_elapsed(next_flash) ) {
next_flash = timestamp(Hud_text_flash_interval);
// toggle between default and bright frames
flash_flags = !flash_flags;
}
}
return flash_flags;
}
void HudGaugeTextWarnings::render(float /*frametime*/, bool config)
{
// note: Hud_text_flash globally allocated, address can't be NULL
if ( !config && (timestamp_elapsed(Hud_text_flash_timer) || Hud_text_flash[0] == '\0') ) {
return;
}
int x = position[0];
int y = position[1];
float scale = 1.0;
if (config) {
std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
}
int w, h;
// string size
gr_get_string_size(&w, &h, config ? XSTR("Collision", 1431) : Hud_text_flash, scale);
if (config) {
hud_config_set_mouse_coords(gauge_config_id, fl2i(i2fl(x) - (i2fl(w) / 2.0f) - 1.0f), x + fl2i(i2fl(w) / 2.0f) + 2, y - 1, y + h + 1);
}
// set color
if(!config && maybeTextFlash()){
setGaugeColor(HUD_C_DIM, config);
// draw the box
renderRect(fl2i(i2fl(x) - (i2fl(w) / 2.0f) - 1.0f), y - 1, w + 2, h + 1, config);
}
// string
setGaugeColor(HUD_C_BRIGHT, config);
renderString(fl2i(i2fl(x) - (i2fl(w) / 2.0f)), y, config ? XSTR("Collision", 1431) : Hud_text_flash, scale, config);
}
HudGaugeKills::HudGaugeKills():
HudGauge(HUD_OBJECT_KILLS, HUD_KILLS_GAUGE, false, false, (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP), 255, 255, 255)
{
}
void HudGaugeKills::initBitmaps(const char *fname)
{
Kills_gauge.first_frame = bm_load_animation(fname, &Kills_gauge.num_frames);
if ( Kills_gauge.first_frame == -1 ) {
Warning(LOCATION, "Could not load in the ani: %s\n", fname);
}
}
void HudGaugeKills::initTextOffsets(int x, int y)
{
text_offsets[0] = x;
text_offsets[1] = y;
}
void HudGaugeKills::initTextValueOffsets(int x, int y)
{
text_value_offsets[0] = x;
text_value_offsets[1] = y;
}
void HudGaugeKills::pageIn()
{
bm_page_in_aabitmap(Kills_gauge.first_frame, Kills_gauge.num_frames);
}
/**
* @brief Display the kills gauge on the HUD
*/
void HudGaugeKills::render(float /*frametime*/, bool config)
{
if ( Kills_gauge.first_frame < 0 ) {
return;
}
int x = position[0];
int y = position[1];
float scale = 1.0;
if (config) {
std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
int bmw, bmh;
bm_get_info(Kills_gauge.first_frame, &bmw, &bmh);
hud_config_set_mouse_coords(gauge_config_id, x, x + fl2i(bmw * scale), y, y + fl2i(bmh * scale));
}
setGaugeColor(HUD_C_NONE, config);
// Draw background
renderBitmap(Kills_gauge.first_frame, x, y, scale, config);
renderString(x + fl2i(text_offsets[0] * scale), y + fl2i(text_offsets[1] * scale), XSTR( "kills:", 223), scale, config);
// Display how many kills the player has so far
char num_kills_string[32];
if (!config) {
Assertion(Player, "Player is invalid. Cannot get kill count.");
sprintf(num_kills_string, "%d", Player->stats.m_kill_count_ok);
} else {
sprintf(num_kills_string, "%d", 1000);
}
int w, h;
gr_get_string_size(&w, &h, num_kills_string, scale);
renderString(x + fl2i(text_value_offsets[0] * scale) - w, y + fl2i(text_value_offsets[1] * scale), num_kills_string, scale, config);
}
HudGaugeLag::HudGaugeLag():
HudGauge(HUD_OBJECT_LAG, HUD_LAG_GAUGE, false, false, (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP), 255, 255, 255)
{
}
void HudGaugeLag::initBitmaps(const char *fname)
{
Netlag_icon.first_frame = bm_load_animation(fname, &Netlag_icon.num_frames);
if ( Netlag_icon.first_frame == -1 ) {
Warning(LOCATION, "Could not load in the netlag ani: %s\n", fname);
}
}
void HudGaugeLag::pageIn()
{
bm_page_in_aabitmap(Netlag_icon.first_frame, Netlag_icon.num_frames);
}
void HudGaugeLag::startFlashLag(int duration)
{
flash_timer[0] = timestamp(duration);
}
bool HudGaugeLag::maybeFlashLag(bool flash_fast)
{
bool draw_bright = false;
if(!timestamp_elapsed(flash_timer[0])) {
if(timestamp_elapsed(flash_timer[1])) {
if(flash_fast) {
flash_timer[1] = timestamp(fl2i(TBOX_FLASH_INTERVAL/2.0f));
} else {
flash_timer[1] = timestamp(TBOX_FLASH_INTERVAL);
}
flash_flag = !flash_flag;
}
if(flash_flag) {
draw_bright = true;
}
}
return draw_bright;
}
void HudGaugeLag::render(float /*frametime*/, bool config)
{
if(!config && !(Game_mode & GM_MULTIPLAYER) ){
return;
}
if ( Netlag_icon.first_frame == -1 ) {
return;
}
int x = position[0];
int y = position[1];
float scale = 1.0;
if (config) {
std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
int bmw, bmh;
bm_get_info(Netlag_icon.first_frame, &bmw, &bmh);
hud_config_set_mouse_coords(gauge_config_id, x, x + fl2i(bmw * scale), y, y + fl2i(bmh * scale));
}
int lag_status = config ? 0 : multi_query_lag_status();
switch(lag_status) {
case 0:
// Draw the net lag icon flashing
if (!config) {
startFlashLag();
}
if(!config && maybeFlashLag()){
setGaugeColor(HUD_C_BRIGHT);
} else {
setGaugeColor(HUD_C_NONE, config);
}
renderBitmap(Netlag_icon.first_frame, x, y, scale, config);
break;
case 1:
// Draw the disconnected icon flashing fast
if(maybeFlashLag(true)){
setGaugeColor(HUD_C_BRIGHT);
} else {
setGaugeColor();
}
renderBitmap(Netlag_icon.first_frame+1, x, y, scale, config);
break;
default:
// Nothing to draw
return;
}
}
/**
* @brief Called at mission start to init data, and load support view bitmap if required
*/
void hud_support_view_init()
{
Hud_support_view_fade = 1;
Hud_support_obj_sig = -1;
Hud_support_target_sig = -1;
Hud_support_objnum = -1;
Hud_support_view_active = 0;
Hud_support_view_abort = 0;
}
/**
* @brief Start displaying the support view pop-up. This will remain up until ::hud_support_view_stop() is called.
*/
void hud_support_view_start()
{
Hud_support_view_active = 1;
Hud_support_view_fade = 1;
}
/**
* @brief Stop displaying the support view pop-up.
*
* @param stop_now If set, stop now, otherwise in 2 seconds.
*/
void hud_support_view_stop(int stop_now)
{
if ( stop_now ) {
Hud_support_view_active = 0;
Hud_support_view_fade = 1;
Hud_support_view_abort = 0;
} else {
Hud_support_view_fade = timestamp(2000);
}
Hud_support_obj_sig = -1;
Hud_support_target_sig = -1;
Hud_support_objnum = -1;
}
void hud_support_view_abort()
{
hud_support_view_stop(0);
Hud_support_view_abort = 1;
}
/**
* @brief Get the number of seconds until repair ship will dock with ther player
* @details mwa made this function more general purpose. Goober5000 made clearer
*
* @param docker_objp The object which is attempting to dock with the player
* @return The number of seconds, 0 if already docked, -1 if error
*
* @todo This function is pretty stupid now. It just assumes the dockee is sitting still, and
* the docker is moving directly to the dockee.
*/
int hud_get_dock_time( object *docker_objp )
{
ai_info *aip;
object *dockee_objp;
float dist, rel_speed, docker_speed;
vec3d rel_vel;
aip = &Ai_info[Ships[docker_objp->instance].ai_index];
// Get the dockee object pointer
if (aip->goal_objnum == -1) {
// This can happen when you target a support ship as it warps in
// just give a debug warning instead of a fault - taylor
mprintf(("'aip->goal_objnum == -1' in hud_get_dock_time(), line %i\n", __LINE__));
return 0;
}
dockee_objp = &Objects[aip->goal_objnum];
// If the ship is docked, return 0
if ( dock_check_find_direct_docked_object(docker_objp, dockee_objp) )
return 0;
vm_vec_sub(&rel_vel, &docker_objp->phys_info.vel, &dockee_objp->phys_info.vel);
rel_speed = vm_vec_mag_quick(&rel_vel);
dist = vm_vec_dist_quick(&dockee_objp->pos, &docker_objp->pos);
docker_speed = docker_objp->phys_info.speed;
if ( rel_speed <= docker_speed/2.0f) { // This means the player is moving away fast from the support ship.
return (int) (dist/docker_speed);
} else {
float d1;
float d = dist;
float time = 0.0f;
if (rel_speed < 20.0f)
rel_speed = 20.0f;
// When far away, use max speed, not current speed. Might not have sped up yet.
if (d > 100.0f) {
time += (d - 100.0f)/docker_objp->phys_info.max_vel.xyz.z;
}
// For mid-range, use current speed.
if (d > 60.0f) {
d1 = MIN(d, 100.0f);
time += (d1 - 60.0f)/rel_speed;
}
// For nearby, ship will have to slow down a bit for docking maneuver.
if (d > 30.0f) {
d1 = MIN(d, 60.0f);
time += (d1 - 30.0f)/5.0f;
}
// For very nearby, ship moves quite slowly.
d1 = MIN(d, 30.0f);
time += d1/7.5f;
return fl2i(time);
}
}
/**
* @brief Locate the closest support ship which is trying to dock with player
*
* @param objp Object of player
* @return Number of support ship, -1 if there is no support ship currently trying to dock
*/
int hud_support_find_closest( object *objp )
{
// invalid if player is dead or a ghost
if (objp->flags[Object::Object_Flags::Should_be_dead] || objp->type != OBJ_SHIP)
return -1;
for (auto sop: list_range(&Ship_obj_list)) {
if (Objects[sop->objnum].flags[Object::Object_Flags::Should_be_dead])
continue;
auto shipp = &Ships[Objects[sop->objnum].instance];
if ( Ship_info[shipp->ship_info_index].flags[Ship::Info_Flags::Support] ) {
// make sure support ship is not dying
if ( !(shipp->flags[Ship::Ship_Flags::Dying] || shipp->flags[Ship::Ship_Flags::Exploded]) ) {
auto aip = &Ai_info[shipp->ai_index];
// we must check all goals for this support ship -- not just the first one
for ( int i = 0; i < MAX_AI_GOALS; i++ ) {
// we can use == in the next statement (and should) since a ship will only ever be
// following one order at a time.
if ( aip->goals[i].ai_mode == AI_GOAL_REARM_REPAIR ) {
Assert( aip->goals[i].target_name );
auto entry = ship_registry_get( aip->goals[i].target_name );
if (entry && entry->status == ShipStatus::PRESENT) {
if ( entry->shipnum == objp->instance )
return sop->objnum;
}
}
}
}
}
}
return -1;
}
void hud_support_view_update()
{
if ( !Hud_support_view_active ) {
return;
}
if((Game_mode & GM_MULTIPLAYER) && ((Net_player->flags & NETINFO_FLAG_OBSERVER) || (Player_obj->type == OBJ_OBSERVER))){
return;
}
// If we haven't determined yet who the rearm ship is, try to!
if (Hud_support_objnum == -1) {
Hud_support_objnum = hud_support_find_closest( Player_obj );
if ( Hud_support_objnum >= 0 ) {
Hud_support_obj_sig = Objects[Hud_support_objnum].signature;
Hud_support_target_sig = Player_obj->signature;
}
} else {
// Check to see if support ship is still alive
if ( (Objects[Hud_support_objnum].signature != Hud_support_obj_sig) || (Hud_support_target_sig != Player_obj->signature) ) {
hud_support_view_stop(1);
return;
}
}
if ( Hud_support_view_fade > 1 ) {
if ( timestamp_elapsed(Hud_support_view_fade) ) {
Hud_support_view_abort = 0;
Hud_support_view_active = 0;
Hud_support_view_fade = 1;
Hud_support_objnum = -1;
}
}
}
HudGaugeSupport::HudGaugeSupport():
HudGauge(HUD_OBJECT_SUPPORT, HUD_SUPPORT_GAUGE, false, false, (VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP), 255, 255, 255)
{
}
void HudGaugeSupport::initHeaderOffsets(int x, int y)
{
Header_offsets[0] = x;
Header_offsets[1] = y;
}
void HudGaugeSupport::initTextValueOffsetY(int y)
{
text_val_offset_y = y;
}
void HudGaugeSupport::initTextDockOffsetX(int x)
{
text_dock_offset_x = x;
}
void HudGaugeSupport::initTextDockValueOffsetX(int x)
{
text_dock_val_offset_x = x;
}
void HudGaugeSupport::initRearmTimer(bool choice)
{
enable_rearm_timer = choice;
}
void HudGaugeSupport::initBitmaps(const char *fname)
{
background.first_frame = bm_load_animation(fname, &background.num_frames);
if ( background.first_frame == -1 ) {
Warning(LOCATION, "Could not load in ani: %s\n", fname);
}
}
void HudGaugeSupport::pageIn()
{
bm_page_in_aabitmap( background.first_frame, background.num_frames);
}
void HudGaugeSupport::render(float /*frametime*/, bool config)
{
if (background.first_frame < 0)
return;
if (!config) {
if ( !Hud_support_view_active ) {
return;
}
// Don't render this gauge for multiplayer observers
if((Game_mode & GM_MULTIPLAYER) && ((Net_player->flags & NETINFO_FLAG_OBSERVER) || (Player_obj->type == OBJ_OBSERVER))){
return;
}
if ( Hud_support_objnum >= 0 ) {
// Check to see if support ship is still alive
if ( (Objects[Hud_support_objnum].signature != Hud_support_obj_sig) || (Hud_support_target_sig != Player_obj->signature) ) {
return;
}
}
}
int w, h;
bm_get_info(background.first_frame, &w, &h);
int x = position[0];
int y = position[1];
float scale = 1.0;
if (config) {
std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
hud_config_set_mouse_coords(gauge_config_id, x, x + fl2i(w * scale), y, y + fl2i(h * scale));
}
// Set hud color
setGaugeColor(HUD_C_NONE, config);
renderBitmap(background.first_frame, x, y, scale, config);
renderString(x + fl2i(Header_offsets[0] * scale), y + fl2i(Header_offsets[1] * scale), XSTR( "support", 224), scale, config);
if (!config && Hud_support_view_fade > 1 ) {
if ( !timestamp_elapsed(Hud_support_view_fade) ) {
if ( Hud_support_view_abort){
renderStringAlignCenter(x, y + text_val_offset_y, w, XSTR( "aborted", 225));
} else {
renderStringAlignCenter(x, y + text_val_offset_y, w, XSTR( "complete", 1407));
}
}
return;
}
// Decide what text to display for the support gauge.
// Config always shows "Dock in: TIME"
int show_time = 0;
char outstr[64];
if (!config && Player_ai->ai_flags[AI::AI_Flags::Being_repaired]) {
Assert(Player_ship->ship_max_hull_strength > 0);
if (!enable_rearm_timer)
{
bool repairing = false;
for (int i = 0; i < SUBSYSTEM_MAX; i++)
{
if (Player_ship->subsys_info[i].type_count > 0)
{
if (ship_get_subsystem_strength(Player_ship, i) < 1.0f)
{
repairing = true;
break;
}
}
}
if (repairing)
strcpy_s(outstr, XSTR("repairing", 227));
else
strcpy_s(outstr, XSTR("rearming", 228));
}
else
{
if (Player_rearm_eta > 0)
{
int min, sec, hund;
min = fl2i(Player_rearm_eta / 60);
sec = fl2i(Player_rearm_eta) % 60;
hund = fl2i(Player_rearm_eta * 100) % 100;
sprintf(outstr, "%02d:%02d.%02d", min, sec, hund);
}
else
{
strcpy_s(outstr, XSTR("Waiting...", 1603));
}
}
renderStringAlignCenter(x, y + text_val_offset_y, w, outstr);
}
else if (!config && Player_ai->ai_flags[AI::AI_Flags::Repair_obstructed]) {
strcpy_s(outstr, XSTR( "obstructed", 229));
renderStringAlignCenter(x, y + text_val_offset_y, w, outstr);
} else {
if (!config && Hud_support_objnum == -1 ) {
if (The_mission.support_ships.arrival_location == ArrivalLocation::FROM_DOCK_BAY)
{
strcpy_s(outstr, XSTR( "exiting hangar", 1622));
}
else
{
strcpy_s(outstr, XSTR( "warping in", 230));
}
renderStringAlignCenter(x, y + text_val_offset_y, w, outstr);
} else {
ai_info *aip = nullptr;
if (!config) {
// Display "busy" when support ship isn't actually enroute to me
aip = &Ai_info[Ships[Objects[Hud_support_objnum].instance].ai_index];
}
if (!config && aip->goal_objnum != OBJ_INDEX(Player_obj) ) {
strcpy_s(outstr, XSTR( "busy", 231));
show_time = 0;
} else {
strcpy_s(outstr, XSTR( "dock in:", 232));
show_time = 1;
}
renderString(x + fl2i(text_dock_offset_x * scale), y + fl2i(text_val_offset_y * scale), outstr, scale, config);
}
}
if (config || show_time ) {
int seconds, minutes;
if (!config) {
Assert(Hud_support_objnum != -1);
// Ensure support ship is still alive
if ((Objects[Hud_support_objnum].signature != Hud_support_obj_sig) ||
(Hud_support_target_sig != Player_obj->signature)) {
seconds = 0;
} else {
seconds = hud_get_dock_time(&Objects[Hud_support_objnum]);
}
if (seconds >= 0) {
minutes = seconds / 60;
seconds = seconds % 60;
if (minutes > 99) {
minutes = 99;
seconds = 99;
}
} else {
minutes = 99;
seconds = 99;
}
} else {
seconds = minutes = 0;
}
renderPrintf(x + fl2i(text_dock_val_offset_x * scale), y + fl2i(text_val_offset_y * scale), scale, config, NOX("%02d:%02d"), minutes, seconds);
}
}
/**
* @brief Set the current color to the default HUD color (with default alpha)
*/
void hud_set_default_color()
{
Assert(HUD_color_alpha >= 0 && HUD_color_alpha < HUD_NUM_COLOR_LEVELS);
gr_set_color_fast(&HUD_color_defaults[HUD_color_alpha]);
}
/**
* @brief Set the current color to a bright HUD color (ie high alpha)
*/
void hud_set_bright_color()
{
int alpha_color;
alpha_color = MIN(HUD_COLOR_ALPHA_MAX,HUD_color_alpha+HUD_BRIGHT_DELTA);
gr_set_color_fast(&HUD_color_defaults[alpha_color]);
}
/**
* @brief Set the current color to a dim HUD color (ie low alpha)
*/
void hud_set_dim_color()
{
if ( HUD_color_alpha > 2 ) {
gr_set_color_fast(&HUD_color_defaults[2]);
}
}
/**
* @brief Will set the color to the IFF color based on the team
*
* @param objp Pointer to object whose team will be queried to set HUD gauge color
* @param is_bright Default parameter (value 0) which uses bright version of IFF color
*/
void hud_set_iff_color(object* objp, int is_bright) {
gr_set_color_fast(hud_get_iff_color(objp, is_bright));
}
/**
* @brief Will get the color to the IFF color based on the team
*
* @param objp Pointer to object whose team will be queried to get HUD gauge color
* @param is_bright Default parameter (value 0) which uses bright version of IFF color
*/
color* hud_get_iff_color(object* objp, int is_bright)
{
color *use_color;
if (ship_is_tagged(objp))
{
use_color = iff_get_color(IFF_COLOR_TAGGED, is_bright);
}
else
{
if (objp->type == OBJ_ASTEROID)
{
if (OBJ_INDEX(objp) == Player_ai->target_objnum)
{
use_color = iff_get_color_by_team(Iff_traitor, Player_ship->team, is_bright);
}
else
{
use_color = iff_get_color(IFF_COLOR_SELECTION, is_bright);
}
}
else
{
use_color = iff_get_color_by_team_and_object(obj_team(objp), Player_ship->team, is_bright, objp);
}
}
return use_color;
}
/**
* @brief Reset gauge flashing data
*/
void hud_gauge_flash_init()
{
int i;
for ( i=0; i<NUM_HUD_GAUGES; i++ ) {
HUD_gauge_flash_duration[i]=timestamp(0);
HUD_gauge_flash_next[i]=timestamp(0);
}
HUD_gauge_bright=0;
}
#define NUM_VM_OTHER_SHIP_GAUGES 5
static int Vm_other_ship_gauges[NUM_VM_OTHER_SHIP_GAUGES] =
{
HUD_CENTER_RETICLE,
HUD_TARGET_MONITOR,
HUD_TARGET_MONITOR_EXTRA_DATA,
HUD_MESSAGE_LINES,
HUD_TALKING_HEAD
};
/**
* @brief Determine if the specified HUD gauge should be displayed
*/
int hud_gauge_active(int gauge_index)
{
Assert(gauge_index >=0 && gauge_index < NUM_HUD_GAUGES);
// AL: Special code: Only show two gauges when not viewing from own ship
if ( Viewer_mode & VM_OTHER_SHIP ) {
for ( int i = 0; i < NUM_VM_OTHER_SHIP_GAUGES; i++ ) {
if ( gauge_index == Vm_other_ship_gauges[i] ) {
return 1;
}
}
return 0;
}
const HC_gauge_mappings& gauge_map = HC_gauge_mappings::get_instance();
return HUD_config.is_gauge_visible(gauge_map.get_string_id_from_numeric_id(gauge_index));
}
/**
* @brief Determine if gauge is in pop-up mode or not
*/
int hud_gauge_is_popup(int gauge_index)
{
Assert(gauge_index >=0 && gauge_index < NUM_HUD_GAUGES);
const HC_gauge_mappings& gauge_map = HC_gauge_mappings::get_instance();
SCP_string gauge = gauge_map.get_string_id_from_numeric_id(gauge_index);
return HUD_config.is_gauge_popup(gauge);
}
/**
* @brief Start a gauge to pop-up
* @details Load gauge properties defined in the HUD config if gauge is not customized.
*/
void hud_gauge_popup_start(int gauge_index, int time)
{
Assert(gauge_index >=0 && gauge_index < NUM_HUD_GAUGES);
if ( !hud_gauge_is_popup(gauge_index) ) {
return;
}
size_t num_gauges, i;
if(!Ship_info[Player_ship->ship_info_index].hud_gauges.empty()) {
num_gauges = Ship_info[Player_ship->ship_info_index].hud_gauges.size();
for(i = 0; i < num_gauges; i++) {
if(Ship_info[Player_ship->ship_info_index].hud_gauges[i]->getConfigType() == gauge_index)
Ship_info[Player_ship->ship_info_index].hud_gauges[i]->startPopUp(time);
}
} else {
num_gauges = default_hud_gauges.size();
for(i = 0; i < num_gauges; i++) {
if(default_hud_gauges[i]->getConfigType() == gauge_index)
default_hud_gauges[i]->startPopUp(time);
}
}
}
/**
* @brief Call HUD function to flash gauge
* @details Load gauge properties defined in the HUD config if gauge is not customized.
*/
void hud_gauge_start_flash(int gauge_index)
{
Assert(gauge_index >=0 && gauge_index < NUM_HUD_GAUGES);
size_t num_gauges, i;
HUD_gauge_flash_duration[gauge_index] = timestamp(HUD_GAUGE_FLASH_DURATION);
HUD_gauge_flash_next[gauge_index] = 1;
if(!Ship_info[Player_ship->ship_info_index].hud_gauges.empty()) {
num_gauges = Ship_info[Player_ship->ship_info_index].hud_gauges.size();
for(i = 0; i < num_gauges; i++) {
if(Ship_info[Player_ship->ship_info_index].hud_gauges[i]->getConfigType() == gauge_index)
Ship_info[Player_ship->ship_info_index].hud_gauges[i]->startFlashSexp();
}
} else {
num_gauges = default_hud_gauges.size();
for(i = 0; i < num_gauges; i++) {
if(default_hud_gauges[i]->getConfigType() == gauge_index)
default_hud_gauges[i]->startFlashSexp();
}
}
}
/**
* @brief Set the HUD color for the gauge, based on whether it is flashing or not
*/
void hud_set_gauge_color(int gauge_index, int bright_index)
{
const HC_gauge_mappings& gauge_map = HC_gauge_mappings::get_instance();
int flash_status = hud_gauge_maybe_flash(gauge_index);
color use_color = HUD_config.get_gauge_color(gauge_map.get_string_id_from_numeric_id(gauge_index));
int alpha;
// If we're drawing it as bright
if(bright_index != HUD_C_NONE){
switch(bright_index){
case HUD_C_DIM:
alpha = HUD_high_contrast ? HUD_NEW_ALPHA_DIM_HI : HUD_NEW_ALPHA_DIM;
gr_init_alphacolor(&use_color, use_color.red, use_color.green, use_color.blue, alpha);
break;
case HUD_C_NORMAL:
alpha = HUD_high_contrast ? HUD_NEW_ALPHA_NORMAL_HI : HUD_NEW_ALPHA_NORMAL;
gr_init_alphacolor(&use_color, use_color.red, use_color.green, use_color.blue, alpha);
break;
case HUD_C_BRIGHT:
alpha = HUD_high_contrast ? HUD_NEW_ALPHA_BRIGHT_HI : HUD_NEW_ALPHA_BRIGHT;
gr_init_alphacolor(&use_color, use_color.red, use_color.green, use_color.blue, alpha);
break;
// Intensity
default:
Assert((bright_index >= 0) && (bright_index < HUD_NUM_COLOR_LEVELS));
if(bright_index < 0){
bright_index = 0;
}
if(bright_index >= HUD_NUM_COLOR_LEVELS){
bright_index = HUD_NUM_COLOR_LEVELS - 1;
}
// alpha = 255 - (255 / (bright_index + 1));
// alpha = (int)((float)alpha * 1.5f);
int level = 255 / (HUD_NUM_COLOR_LEVELS);
alpha = level * bright_index;
if(alpha > 255){
alpha = 255;
}
if(alpha < 0){
alpha = 0;
}
gr_init_alphacolor(&use_color, use_color.red, use_color.green, use_color.blue, alpha);
break;
}
} else {
switch(flash_status) {
case 0:
alpha = HUD_high_contrast ? HUD_NEW_ALPHA_DIM_HI : HUD_NEW_ALPHA_DIM;
gr_init_alphacolor(&use_color, use_color.red, use_color.green, use_color.blue, alpha);
break;
case 1:
alpha = HUD_high_contrast ? HUD_NEW_ALPHA_BRIGHT_HI : HUD_NEW_ALPHA_BRIGHT;
gr_init_alphacolor(&use_color, use_color.red, use_color.green, use_color.blue, alpha);
break;
default:
alpha = HUD_high_contrast ? HUD_NEW_ALPHA_NORMAL_HI : HUD_NEW_ALPHA_NORMAL;
gr_init_alphacolor(&use_color, use_color.red, use_color.green, use_color.blue, alpha);
break;
}
}
gr_set_color_fast(&use_color);
}
/**
* @brief Set the color for a gauge that may be flashing
* @param gauge_index Gauge to test
* @return Gauge is not flashing -1; gauge is flashing, draw dim 0; gauge is flashing, draw bright 1
*/
int hud_gauge_maybe_flash(int gauge_index)
{
Assert(gauge_index >=0 && gauge_index < NUM_HUD_GAUGES);
int flash_status=-1;
if ( !timestamp_elapsed(HUD_gauge_flash_duration[gauge_index]) ) {
if ( timestamp_elapsed(HUD_gauge_flash_next[gauge_index]) ) {
HUD_gauge_flash_next[gauge_index] = timestamp(HUD_GAUGE_FLASH_INTERVAL);
HUD_gauge_bright ^= (1<<gauge_index); // toggle between default and bright frames
}
if ( HUD_gauge_bright & (1<<gauge_index) ) {
flash_status=1;
} else {
flash_status=0;
}
}
return flash_status;
}
HudAlignment hud_alignment_lookup(const char *name)
{
if (!stricmp(name, "left"))
return HudAlignment::LEFT;
if (!stricmp(name, "right"))
return HudAlignment::RIGHT;
return HudAlignment::NONE;
}
/**
* @brief Initialise the objective message display data
*/
void hud_objective_message_init()
{
Objective_display.display_timer=timestamp(0);
}
void hud_update_objective_message()
{
// Find out if we should display the subspace status notification
if ( (Player->control_mode == PCM_WARPOUT_STAGE1) || (Player->control_mode == PCM_WARPOUT_STAGE2) || (Player->control_mode == PCM_WARPOUT_STAGE3)
|| (Sexp_hud_display_warpout > 0) ) {
if (!hud_subspace_notify_active()) {
// Keep sound from being played 1e06 times
hud_start_subspace_notify();
}
} else {
if ( timestamp_elapsed(HUD_abort_subspace_timer) ) {
hud_stop_subspace_notify();
}
}
if ( (Sexp_hud_display_warpout > 1) && hud_subspace_notify_active() ) {
if ( Sexp_hud_display_warpout < timestamp()) {
Sexp_hud_display_warpout = 0;
}
}
// Find out if we should display the objective status notification
if ( timestamp_elapsed(Objective_display.display_timer) ) {
hud_stop_objective_notify();
} else if (!hud_objective_notify_active() && !hud_subspace_notify_active()) {
hud_start_objective_notify();
}
}
/**
* @brief Add objective status on the HUD
*
* @param type Type of goal, one of: ::PRIMARY_GOAL, ::SECONDARY_GOAL, ::BONUS_GOAL
* @param status Status of goal, one of: ::GOAL_FAILED, ::GOAL_COMPLETE, ::GOAL_INCOMPLETE
* @todo Play a sound?
*/
void hud_add_objective_messsage(int type, int status)
{
Objective_display.display_timer=timestamp(7000);
Objective_display.goal_type=type;
Objective_display.goal_status=status;
// if this is a multiplayer tvt game
if(MULTI_TEAM && (Net_player != NULL)) {
mission_goal_fetch_num_resolved(type, &Objective_display.goal_nresolved, &Objective_display.goal_ntotal, Net_player->p_info.team);
} else {
mission_goal_fetch_num_resolved(type, &Objective_display.goal_nresolved, &Objective_display.goal_ntotal);
}
// TODO: play a sound?
}
HudGaugeObjectiveNotify::HudGaugeObjectiveNotify():
HudGauge(HUD_OBJECT_OBJ_NOTIFY, HUD_OBJECTIVES_NOTIFY_GAUGE, false, false, VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY | VM_OTHER_SHIP, 255, 255, 255)
{
}
void HudGaugeObjectiveNotify::initObjTextOffsetY(int y)
{
Objective_text_offset_y = y;
}
void HudGaugeObjectiveNotify::initObjValueOffsetY(int y)
{
Objective_text_val_offset_y = y;
}
void HudGaugeObjectiveNotify::initSubspaceTextOffsetY(int y)
{
Subspace_text_offset_y = y;
}
void HudGaugeObjectiveNotify::initSubspaceValueOffsetY(int y)
{
Subspace_text_val_offset_y = y;
}
void HudGaugeObjectiveNotify::initRedAlertTextOffsetY(int y)
{
Red_text_offset_y = y;
}
void HudGaugeObjectiveNotify::initRedAlertValueOffsetY(int y)
{
Red_text_val_offset_y = y;
}
void HudGaugeObjectiveNotify::initBitmaps(const char *fname)
{
Objective_display_gauge.first_frame = bm_load_animation(fname, &Objective_display_gauge.num_frames);
if ( Objective_display_gauge.first_frame == -1 ) {
Warning(LOCATION, "Could not load in ani: %s\n", fname);
}
}
void HudGaugeObjectiveNotify::initialize()
{
flash_timer[0] = timestamp(1);
flash_timer[1] = timestamp(1);
flash_flag = false;
HudGauge::initialize();
}
void HudGaugeObjectiveNotify::pageIn()
{
bm_page_in_aabitmap( Objective_display_gauge.first_frame, Objective_display_gauge.num_frames);
}
void HudGaugeObjectiveNotify::startFlashNotify(int duration)
{
flash_timer[0] = timestamp(duration);
}
bool HudGaugeObjectiveNotify::maybeFlashNotify(bool flash_fast)
{
bool draw_bright = false;
if(!timestamp_elapsed(flash_timer[0])) {
if(timestamp_elapsed(flash_timer[1])) {
if(flash_fast) {
flash_timer[1] = timestamp(fl2i(TBOX_FLASH_INTERVAL/2.0f));
} else {
flash_timer[1] = timestamp(TBOX_FLASH_INTERVAL);
}
flash_flag = !flash_flag;
}
if(flash_flag) {
draw_bright = true;
}
}
return draw_bright;
}
void HudGaugeObjectiveNotify::render(float /*frametime*/, bool config)
{
renderSubspace(config);
renderRedAlert(config);
renderObjective(config);
}
void HudGaugeObjectiveNotify::renderSubspace(bool config)
{
int x = position[0];
int y = position[1];
float scale = 1.0;
// Skip this in config mode because we default to rendering the objective display instead
// but provide full config and scaling support here for completeness in case we make it configurable in the future
if (config) {
return;
/*std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
int bmw, bmh;
bm_get_info(Objective_display_gauge.first_frame, &bmw, &bmh);
hud_config_set_mouse_coords(gauge_config_id, x, x + static_cast<int>(bmw * scale), y, y + static_cast<int>(bmh * scale));*/
}
bool warp_aborted = false;
if (!config && (Player->control_mode != PCM_WARPOUT_STAGE1) && (Player->control_mode != PCM_WARPOUT_STAGE2) && (Player->control_mode != PCM_WARPOUT_STAGE3)
&& (Sexp_hud_display_warpout <= 0) ) {
if ( !timestamp_elapsed(HUD_abort_subspace_timer) ) {
warp_aborted = true;
}
}
if (!config && !hud_subspace_notify_active() ) {
return;
}
if ( Objective_display_gauge.first_frame < 0 ) {
return;
}
// Blit the background
setGaugeColor(HUD_C_NONE, config);
renderBitmap(Objective_display_gauge.first_frame, x, y, scale, config);
if (!config) {
startFlashNotify();
maybeFlashNotify() ? setGaugeColor(HUD_C_BRIGHT) : setGaugeColor();
} else {
setGaugeColor(HUD_C_NONE, config);
}
int w, h;
bm_get_info(Objective_display_gauge.first_frame, &w, &h);
renderStringAlignCenter(x, y + fl2i(Subspace_text_offset_y * scale), fl2i(w * scale), XSTR( "subspace drive", 233), scale, config);
if ( warp_aborted ) {
renderStringAlignCenter(x, y + fl2i(Subspace_text_val_offset_y * scale), fl2i(w * scale), XSTR("aborted", 225), scale, config);
} else {
renderStringAlignCenter(x, y + fl2i(Subspace_text_val_offset_y * scale), fl2i(w * scale), XSTR("engaged", 234), scale, config);
}
}
/**
* @todo Play a sound?
*/
void HudGaugeObjectiveNotify::renderRedAlert(bool config)
{
int x = position[0];
int y = position[1];
float scale = 1.0;
// Skip this in config mode because we default to rendering the objective display instead
// but provide full config and scaling support here for completeness in case we make it configurable in the future
if (config) {
return;
/*std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
int bmw, bmh;
bm_get_info(Objective_display_gauge.first_frame, &bmw, &bmh);
hud_config_set_mouse_coords(gauge_config_id, x, x + static_cast<int>(bmw * scale), y, y + static_cast<int>(bmh * scale));*/
}
if (!config && !red_alert_in_progress() ) {
return;
}
if ( Objective_display_gauge.first_frame < 0 ) {
return;
}
if (!config && hud_subspace_notify_active() ) {
return;
}
if (!config && hud_objective_notify_active() ) {
return;
}
// Blit the background
gr_set_color_fast(&Color_red); // Color box red, because it's an emergency
renderBitmap(Objective_display_gauge.first_frame, x, y, scale, config);
if (!config) {
startFlashNotify();
if (maybeFlashNotify()) {
gr_set_color_fast(&Color_red);
} else {
gr_set_color_fast(&Color_bright_red);
}
}
int w, h;
bm_get_info(Objective_display_gauge.first_frame, &w, &h);
renderStringAlignCenter(x, y + fl2i(Red_text_offset_y * scale), fl2i(w * scale), XSTR( "downloading new", 235), scale, config);
renderStringAlignCenter(x, y + fl2i(Red_text_val_offset_y * scale), fl2i(w * scale), XSTR( "orders...", 236), scale, config);
// TODO: play a sound?
}
void HudGaugeObjectiveNotify::renderObjective(bool config)
{
int x = position[0];
int y = position[1];
float scale = 1.0;
if (config) {
std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
int bmw, bmh;
bm_get_info(Objective_display_gauge.first_frame, &bmw, &bmh);
hud_config_set_mouse_coords(gauge_config_id, x, x + fl2i(bmw * scale), y, y + fl2i(bmh * scale));
}
if (!config && timestamp_elapsed(Objective_display.display_timer) ) {
return;
}
if ( Objective_display_gauge.first_frame < 0 ) {
return;
}
if ( hud_subspace_notify_active() ) {
return;
}
// Blit the background
setGaugeColor(HUD_C_NONE, config);
renderBitmap(Objective_display_gauge.first_frame, x, y, scale, config);
if (!config) {
startFlashNotify();
if (maybeFlashNotify()) {
setGaugeColor(HUD_C_BRIGHT);
} else {
setGaugeColor();
}
}
int w, h;
bm_get_info(Objective_display_gauge.first_frame, &w, &h);
int goal_type = config? 1 : Objective_display.goal_type;
int goal_status = config? 1: Objective_display.goal_status;
int goal_nresolved = config? 1: Objective_display.goal_nresolved;
int goal_ntotal = config? 3: Objective_display.goal_ntotal;
// Draw the correct goal type
switch(goal_type) {
case PRIMARY_GOAL:
renderStringAlignCenter(x, y + fl2i(Objective_text_offset_y * scale), fl2i(w * scale), XSTR( "primary objective", 237), scale, config);
break;
case SECONDARY_GOAL:
renderStringAlignCenter(x, y + fl2i(Objective_text_offset_y * scale), fl2i(w * scale), XSTR( "secondary objective", 238), scale, config);
break;
case BONUS_GOAL:
renderStringAlignCenter(x, y + fl2i(Objective_text_offset_y * scale), fl2i(w * scale), XSTR( "bonus objective", 239), scale, config);
break;
}
// Show the status
switch(goal_type) {
case PRIMARY_GOAL:
case SECONDARY_GOAL:
char buf[128];
switch(goal_status) {
case GOAL_FAILED:
sprintf(buf, XSTR( "failed (%d/%d)", 240), goal_nresolved, goal_ntotal);
renderStringAlignCenter(x, y + fl2i(Objective_text_val_offset_y * scale), fl2i(w * scale), buf, scale, config);
break;
default:
sprintf(buf, XSTR( "complete (%d/%d)", 241), goal_nresolved, goal_ntotal);
renderStringAlignCenter(x, y + fl2i(Objective_text_val_offset_y * scale), fl2i(w * scale), buf, scale, config);
break;
}
break;
case BONUS_GOAL:
switch(goal_status) {
case GOAL_FAILED:
renderStringAlignCenter(x, y + fl2i(Objective_text_val_offset_y * scale), fl2i(w * scale), XSTR( "failed", 242), scale, config);
break;
default:
renderStringAlignCenter(x, y + fl2i(Objective_text_val_offset_y * scale), fl2i(w * scale), XSTR( "complete", 226), scale, config);
break;
}
break;
}
}
void hud_subspace_notify_abort()
{
HUD_abort_subspace_timer = timestamp(1500);
}
void hud_stop_subspace_notify()
{
Subspace_notify_active=0;
}
void hud_start_subspace_notify()
{
Subspace_notify_active=1;
}
int hud_subspace_notify_active()
{
return Subspace_notify_active;
}
void hud_stop_objective_notify()
{
Objective_notify_active = 0;
}
void hud_start_objective_notify()
{
snd_play(gamesnd_get_game_sound(GameSounds::DIRECTIVE_COMPLETE));
Objective_notify_active = 1;
}
int hud_objective_notify_active()
{
return Objective_notify_active;
}
/**
* @brief Set the offset values for this render frame
* @details Since the player's view vector may be different from the ship's forward vector,
* we calculate the offset of those two in pixels and store the x and y offsets in
* variables HUD_nose_x and HUD_nose_y (Swifty)
*/
void HUD_set_offsets()
{
if ( Viewer_mode & ( VM_TOPDOWN | VM_CHASE ) ) {
HUD_nose_x = 0;
HUD_nose_y = 0;
} else {
HUD_get_nose_coordinates(&HUD_nose_x, &HUD_nose_y);
}
hud_reticle_set_flight_cursor_offset();
}
/**
* @brief Returns the offset between the player's view vector and the forward vector of the ship in pixels (Swifty)
*/
void HUD_get_nose_coordinates(int *x, int *y)
{
vertex v0;
vec3d p0;
float x_nose;
float y_nose;
float x_center = gr_screen.clip_center_x;
float y_center = gr_screen.clip_center_y;
*x = 0;
*y = 0;
vm_vec_scale_add(&p0, &Player_obj->pos, &Player_obj->orient.vec.fvec, 1000.0f);
g3_rotate_vertex(&v0, &p0);
if (v0.codes == 0) {
g3_project_vertex(&v0);
if ( !(v0.codes & PF_OVERFLOW) ) {
x_nose = v0.screen.xyw.x;
y_nose = v0.screen.xyw.y;
} else {
// Means that the ship forward vector is not going through the frame buffer.
// We're assigning a high negative value so that the the bitmaps will be drawn offscreen so that
// we can give the illusion that the player is looking away from the slewable HUD reticle.
*x = -100000;
*y = -100000;
return;
}
} else {
// Means that the ship forward vector is not going through the frame buffer.
// We're assigning a high negative value so that the the bitmaps will be drawn offscreen so that
// we can give the illusion that the player is looking away from the slewable HUD reticle.
*x = -100000;
*y = -100000;
return;
}
gr_unsize_screen_posf(&x_nose, &y_nose);
gr_unsize_screen_posf(&x_center, &y_center);
*x = fl2i(x_nose - x_center);
*y = fl2i(y_nose - y_center);
return;
}
/**
* @brief Like ::gr_reset_clip() only it accounts for HUD jittering
*/
void HUD_reset_clip()
{
gr_set_clip(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled);
}
/**
* @brief Like ::gr_set_clip() only it accounts for HUD jittering
*/
void HUD_set_clip(int x, int y, int w, int h)
{
gr_set_clip(x, y, w, h);
}
/**
* @brief Called to save and restore the 3D camera settings.
* @param save Save global view variables if 1, restore them if not 1
*/
void hud_save_restore_camera_data(int save)
{
static vec3d save_view_position;
static fov_t save_view_zoom;
static fov_t save_proj_fov;
static matrix save_view_matrix;
static matrix save_eye_matrix;
static vec3d save_eye_position;
if ( save ) {
save_view_position = View_position;
save_view_zoom = View_zoom;
save_proj_fov = Proj_fov;
save_view_matrix = View_matrix;
save_eye_matrix = Eye_matrix;
save_eye_position = Eye_position;
}
else {
// restore global view variables
View_position = save_view_position;
View_zoom = save_view_zoom;
Proj_fov = save_proj_fov;
View_matrix = save_view_matrix;
Eye_matrix = save_eye_matrix;
Eye_position = save_eye_position;
}
}
void hud_toggle_contrast()
{
HUD_high_contrast = !HUD_high_contrast;
}
void hud_set_contrast(bool high)
{
HUD_high_contrast = high;
}
void hud_toggle_shadows()
{
HUD_shadows = !HUD_shadows;
}
// Paging functions for the rest of the HUD code
extern void hudtarget_page_in();
/**
* @brief Page in all HUD bitmaps
*/
void hud_page_in()
{
// Go through all hud gauges to page them in
size_t j, num_gauges = 0;
for (auto it = Ship_info.cbegin(); it != Ship_info.cend(); ++it) {
if(it->hud_enabled) {
if(!it->hud_gauges.empty()) {
num_gauges = it->hud_gauges.size();
for(j = 0; j < num_gauges; j++) {
it->hud_gauges[j]->pageIn();
}
}
}
}
num_gauges = default_hud_gauges.size();
for(j = 0; j < num_gauges; j++) {
default_hud_gauges[j]->pageIn();
}
}
HudGauge* hud_get_custom_gauge(const char* name, bool check_all_gauges)
{
ship_info *player_sip = nullptr;
if (Player_ship && Player_ship->ship_info_index >= 0)
player_sip = &Ship_info[Player_ship->ship_info_index];
// go through all gauges for all ships and defaults
if (check_all_gauges) {
for (auto &si : Ship_info) {
for (auto &gauge : si.hud_gauges) {
if (!stricmp(name, gauge->getCustomGaugeName())) {
return gauge.get();
}
}
}
}
// if the player is flying a ship with a custom set of gauges, check those
else if (player_sip && !player_sip->hud_gauges.empty()) {
for (auto &gauge : player_sip->hud_gauges) {
if (!stricmp(name, gauge->getCustomGaugeName())) {
return gauge.get();
}
}
}
// fall back to checking the custom gauges in the default list
for (auto &gauge : default_hud_gauges) {
if (gauge->isCustom() && !stricmp(name, gauge->getCustomGaugeName())) {
return gauge.get();
}
}
return nullptr;
}
int hud_get_default_gauge_index(const char *name)
{
int config_type = -1, object_type = -1;
// default gauges had two different lists
for (int i = 0; i < NUM_HUD_GAUGES; i++) {
if (!strcmp(Legacy_HUD_gauges[i].hud_gauge_text, name)) {
config_type = i;
break;
}
}
if (config_type < 0) {
for (int i = 0; i < Num_hud_gauge_types; i++) {
if (!stricmp(name, Hud_gauge_types[i].name)) {
object_type = Hud_gauge_types[i].def;
break;
}
}
}
if (config_type >= 0 || object_type >= 0) {
for (int i = 0; i < (int)default_hud_gauges.size(); i++) {
if (default_hud_gauges[i]->getConfigType() == config_type || default_hud_gauges[i]->getObjectType() == object_type) {
return i;
}
}
}
return -1;
}
HudGauge *hud_get_gauge(const char *name, bool check_all_custom_gauges)
{
auto gauge = hud_get_custom_gauge(name, check_all_custom_gauges);
if (gauge == nullptr)
{
int idx = hud_get_default_gauge_index(name);
if (idx >= 0 && idx < (int)default_hud_gauges.size())
gauge = default_hud_gauges[idx].get();
}
// If we still haven't found it then we might be using ship specific builtin gauges and not a default_hud_gauge
if (gauge == nullptr) {
ship_info* player_sip = nullptr;
if (Player_ship && Player_ship->ship_info_index >= 0)
player_sip = &Ship_info[Player_ship->ship_info_index];
if (player_sip != nullptr) {
for (auto& ship_gauge : player_sip->hud_gauges) {
if (!stricmp(name, ship_gauge->getConfigName().c_str())) {
gauge = ship_gauge.get();
}
}
}
}
return gauge;
}
HudGaugeMultiMsg::HudGaugeMultiMsg():
HudGauge(HUD_OBJECT_MULTI_MSG, HUD_MESSAGE_LINES, false, true, 0, 255, 255, 255)
{
}
bool HudGaugeMultiMsg::canRender() const
{
return true;
}
/**
* @brief Render multiplayer text message currently being entered, if any
*/
void HudGaugeMultiMsg::render(float /*frametime*/, bool config)
{
char txt[MULTI_MSG_MAX_TEXT_LEN+20];
// clear the text
memset(txt,0,MULTI_MSG_MAX_TEXT_LEN+20);
int x = position[0];
int y = position[1];
float scale = 1.0;
if (config) {
std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
}
// if there is valid multiplayer message text to be displayed
if(config || multi_msg_message_text(txt)){
if (!config) {
gr_set_color_fast(&Color_normal);
} else {
// This gauge uses the same settings as the message output gauge right now.
// That may change in the future, in which case the code below can be restored.
// Until then, we can do nothing here.
/*strcpy(txt, "This is a multiplayer message");
int w, h;
gr_get_string_size(&w, &h, txt, scale);
hud_config_set_mouse_coords(gauge_config_id, x, x + w, y, y + h);
setGaugeColor(HUD_C_NONE, config);*/
return;
}
renderString(x, y, txt, scale, config);
}
}
HudGaugeVoiceStatus::HudGaugeVoiceStatus():
HudGauge(HUD_OBJECT_VOICE_STATUS, HUD_MESSAGE_LINES, false, true, VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY, 255, 255, 255)
{
}
void HudGaugeVoiceStatus::render(float /*frametime*/, bool config)
{
int x = position[0];
int y = position[1];
float scale = 1.0;
// This gauge uses the same settings as the message output gauge right now.
// That may change in the future, in which case the code below can be restored.
// Until then, we can do nothing here.
if (config) {
/*std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
int w, h;
gr_get_string_size(&w, &h, XSTR("[playing voice]", 245), scale);
hud_config_set_mouse_coords(gauge_config_id, x, x + w, y, y + h);
setGaugeColor(HUD_C_NONE, config);
renderString(x, y, XSTR("[playing voice]", 245), scale, config);*/
return;
}
if(!(Game_mode & GM_MULTIPLAYER)){
return;
}
// if we are currently playing a rtvoice sound stream from another player back
switch(multi_voice_status()){
// the player has been denied the voice token
case MULTI_VOICE_STATUS_DENIED:
// show a red indicator or something
renderString(x, y, XSTR("[voice denied]", 243), scale, config);
break;
// the player is currently recording
case MULTI_VOICE_STATUS_RECORDING:
renderString(x, y, XSTR("[recording voice]", 244), scale, config);
break;
// the player is current playing back voice from someone
case MULTI_VOICE_STATUS_PLAYING:
renderString(x, y, XSTR("[playing voice]", 245), scale, config);
break;
// nothing voice related is happening on my machine
case MULTI_VOICE_STATUS_IDLE:
// probably shouldn't be displaying anything
break;
}
}
HudGaugePing::HudGaugePing():
HudGauge(HUD_OBJECT_PING, HUD_LAG_GAUGE, false, false, 0, 255, 255, 255)
{
}
/**
* @brief Render multiplayer ping time to the server, if appropriate
*/
void HudGaugePing::render(float /*frametime*/, bool config)
{
int x = position[0];
int y = position[1];
float scale = 1.0;
// This gauge uses the same settings as the message output gauge right now.
// That may change in the future, in which case the code below can be restored.
// Until then, we can do nothing here.
if (config) {
/*std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
int w, h;
gr_get_string_size(&w, &h, XSTR("> 1 sec",628), scale);
hud_config_set_mouse_coords(gauge_config_id, x, x + w, y, y + h);
setGaugeColor(HUD_C_NONE, config);
renderString(x, y, XSTR("> 1 sec",628), scale, config);*/
return;
}
// If we shouldn't be displaying a ping time, return here
if(!multi_show_ingame_ping()){
return;
}
// If we're in multiplayer mode, display our ping time to the server
if(MULTIPLAYER_CLIENT && (Net_player != NULL)){
char ping_str[50];
memset(ping_str,0,50);
// If our ping is positive, display it
if((Netgame.server != NULL) && (Netgame.server->s_info.ping.ping_avg > 0)){
// Get the string
if(Netgame.server->s_info.ping.ping_avg >= 1000){
strcpy_s(ping_str,XSTR("> 1 sec",628));
} else {
sprintf(ping_str,XSTR("%d ms",629),Netgame.server->s_info.ping.ping_avg);
}
// Blit the string out
hud_set_default_color();
renderString(x, y, ping_str, scale, config);
}
}
}
HudGaugeSupernova::HudGaugeSupernova():
HudGauge(HUD_OBJECT_SUPERNOVA, HUD_DIRECTIVES_VIEW, false, false, 0, 255, 255, 255)
{
}
void HudGaugeSupernova::render(float /*frametime*/, bool config)
{
int x = position[0];
int y = position[1];
float scale = 1.0;
SCP_string txt = XSTR("Supernova Warning: %.2f s", 1639);
if (Lcl_pl) {
txt = "Wybuch supernowej: %.2f s";
}
// This gauge uses the same settings as the message output gauge right now.
// That may change in the future, in which case the code below can be restored.
// Until then, we can do nothing here.
if (config) {
return;
/*std::tie(x, y, scale) = hud_config_convert_coord_sys(position[0], position[1], base_w, base_h);
int w, h;
gr_get_string_size(&w, &h, txt.c_str(), 245), scale);
hud_config_set_mouse_coords(gauge_config_id, x, x + w, y, y + h);*/
}
if (!config && !supernova_active()) {
return;
}
auto time_left = config ? 100.0f : supernova_hud_time_left();
gr_set_color_fast(&Color_bright_red);
renderPrintf(x, y, scale, config, txt.c_str(), time_left);
}
HudGaugeFlightPath::HudGaugeFlightPath():
HudGauge3DAnchor(HUD_OBJECT_FLIGHT_PATH, HUD_CENTER_RETICLE, false, false, VM_EXTERNAL | VM_DEAD_VIEW | VM_WARP_CHASE | VM_PADLOCK_ANY, 255, 255, 255)
{
}
void HudGaugeFlightPath::initBitmap(const char *fname)
{
Marker.first_frame = bm_load_animation(fname, &Marker.num_frames);
if ( Marker.first_frame < 0 ) {
Warning(LOCATION,"Cannot load hud ani: %s\n", fname);
}
}
void HudGaugeFlightPath::initHalfSize(int w, int h)
{
Marker_half[0] = w;
Marker_half[1] = h;
}
void HudGaugeFlightPath::render(float /*frametime*/, bool config)
{
// Not currently rendered in config mode
if (config) {
return;
}
bool in_frame = g3_in_frame() > 0;
if(!in_frame) {
g3_start_frame(0);
}
auto obj = Player_obj;
vec3d p0, v;
vertex v0;
vm_vec_scale_add( &v, &obj->phys_info.vel, &obj->orient.vec.fvec, 1.0f );
vm_vec_normalize( &v );
vm_vec_scale_add( &p0, &obj->pos, &v, 1000000.0f );
g3_rotate_vertex( &v0, &p0 );
if (v0.codes == 0) { // on screen
g3_project_vertex(&v0);
if (!(v0.flags & PF_OVERFLOW)) {
if ( Marker.first_frame >= 0 ) {
int sx, sy;
sx = fl2i(v0.screen.xyw.x);
sy = fl2i(v0.screen.xyw.y);
unsize(&sx, &sy);
renderBitmap(Marker.first_frame, sx - Marker_half[0], sy - Marker_half[1]);
}
}
}
if(!in_frame) {
g3_end_frame();
}
}