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41 lines
1.1 KiB
C
41 lines
1.1 KiB
C
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef __FREESPACE_KEYCONTROL_H__
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#define __FREESPACE_KEYCONTROL_H__
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#include "controlconfig/controlsconfig.h"
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// Holds the bit arrays that indicate which action is to be executed.
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#define NUM_BUTTON_FIELDS ((CCFG_MAX + 31) / 32)
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extern int Dead_key_set[];
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extern int Dead_key_set_size;
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extern int Ignored_keys[]; //!< Ignored_keys[CCFG_MAX]; Set by sexp. If >0; value is number of times the key will be temporarily. If <0, key is permamently ignored.
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typedef struct button_info
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{
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int status[NUM_BUTTON_FIELDS];
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} button_info;
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void button_info_set(button_info *bi, int n);
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void button_info_unset(button_info *bi, int n);
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int button_info_query(button_info *bi, int n);
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void button_info_do(button_info *bi);
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void button_info_clear(button_info *bi);
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void process_set_of_keys(int key, int count, int *list);
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void game_process_pause_key();
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void button_strip_noncritical_keys(button_info *bi);
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#endif
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