Files
Goober5000 b4d9c3e9c4 make ship and weapon class display names SCP_string
All other display names are `SCP_string`, so make these `SCP_string` as well to be consistent and to allow arbitrary-length display names.

Also fix a few infelicities with German translation and the script API.
2026-01-05 23:13:35 -05:00

145 lines
5.3 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
#define __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
#include "globalincs/pstypes.h"
#include "graphics/font.h"
// ------------------------------------------------------------------------------------------------------------
// LOCALIZE DEFINES/VARS
//
// language defines (English should always be index 0)
#define LCL_ENGLISH 0
#define LCL_GERMAN 1
#define LCL_FRENCH 2
#define LCL_POLISH 3
#define LCL_UNTRANSLATED 100 // this should be higher than the highest builtin or custom language index
#define LCL_RETAIL_HYBRID 101 // ditto; this is the weird retail behavior where internal is translated but external isn't
#define LCL_DEFAULT 0
// for language name strings
#define LCL_LANG_NAME_LEN 32
#define LCL_MIN_FONTS 3
// language info table
typedef struct lang_info {
char lang_name[LCL_LANG_NAME_LEN + 1]; // literal name of the language
int xstr; // the xstr id for the language name itself. Used for the built-in language selector
char lang_ext[LCL_LANG_NAME_LEN + 1]; // the extension used for adding to names on disk access
SCP_vector<ubyte> special_char_indexes; // where in the font do we have the special characters for this language
// note: treats 0 as "none" since a zero offset in a font makes no sense
// i.e. all the normal chars start at zero
int checksum; // used for language auto-detection
} lang_info;
// These are the original languages supported by FS2. The code expects these languages to be supported even if the tables don't
#define NUM_BUILTIN_LANGUAGES 4
extern lang_info Lcl_builtin_languages[NUM_BUILTIN_LANGUAGES];
extern SCP_vector<lang_info> Lcl_languages;
// following is the offset where special characters start in our font
extern int Lcl_special_chars;
// use these to replace *_BUILD values
// only 1 will be active at a time
extern int Lcl_fr;
extern int Lcl_gr;
extern int Lcl_pl;
extern int Lcl_en;
// The currently active language. Index into Lcl_languages.
extern int Lcl_current_lang;
// special check for misplaced mod data (see Mantis #2942)
extern bool *Lcl_unexpected_tstring_check;
// ------------------------------------------------------------------------------------------------------------
// LOCALIZE FUNCTIONS
//
// get the index of a language in the array by name
int lcl_find_lang_index_by_name(const SCP_string& lang);
// get an index we can use to look into the array, since we now have three different ways of using English
// (translated, untranslated, and hybrid: internal translated, external untranslated)
int lcl_get_current_lang_index();
// initialize localization, if no language is passed - use the language specified in the registry
void lcl_init(int lang = -1);
// shutdown localization
void lcl_close();
// initialize the xstr table
void lcl_xstr_init();
// free the xstr table
void lcl_xstr_close();
// returns the current language character string
void lcl_get_language_name(char *lang_name);
// set our current language
void lcl_set_language(int lang);
// get a fonts special characters index
ubyte lcl_get_font_index(int font_num);
// NOTE : generally you should only care about the above functions. Below are very low level functions
// which should already be well entrenched in FreeSpace. If you think you need to use one of the below
// functions - ask first :)
// externalization of table/mission files (only parse routines ever need to deal with these functions) -----------------------
// maybe add localized directory to full path with file name when opening a localized file
int lcl_add_dir_to_path_with_filename(char *current_path, size_t path_max);
int lcl_add_dir_to_path_with_filename(SCP_string &current_path);
// Goober5000
void lcl_replace_stuff(char *text, size_t max_len, bool force = false);
void lcl_replace_stuff(SCP_string &text, bool force = false);
// Karajorma
void lcl_fred_replace_stuff(char *text, size_t max_len);
void lcl_fred_replace_stuff(SCP_string &text);
// get the localized version of the string. if none exists, return the original string
// valid input to this function includes :
// "this is some text"
// XSTR("wheeee", -1)
// XSTR("whee", 2000)
// and these should cover all the externalized string cases
// fills in id if non-NULL. a value of -2 indicates it is not an external string
void lcl_ext_localize(const char *in, char *out, size_t max_len, int *id = nullptr);
void lcl_ext_localize(const SCP_string &in, SCP_string &out, int *id = nullptr);
// translate the specified string based upon the current language
int lcl_get_xstr_offset(int index, int res);
void lcl_translate_wep_name_gr(SCP_string &name);
void lcl_translate_ship_name_gr(SCP_string &name);
void lcl_translate_brief_icon_name_gr(char *name);
void lcl_translate_brief_icon_name_pl(char *name);
void lcl_translate_targetbox_name_gr(char *name);
void lcl_translate_targetbox_name_pl(char *name);
void lcl_translate_medal_name_gr(char *name);
void lcl_translate_medal_name_pl(char *name);
void lcl_delayed_xstr(SCP_string& str, const char* name, int xstr);
#endif // defined __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE