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All other display names are `SCP_string`, so make these `SCP_string` as well to be consistent and to allow arbitrary-length display names. Also fix a few infelicities with German translation and the script API.
145 lines
5.3 KiB
C
145 lines
5.3 KiB
C
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
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#define __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
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#include "globalincs/pstypes.h"
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#include "graphics/font.h"
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// ------------------------------------------------------------------------------------------------------------
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// LOCALIZE DEFINES/VARS
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//
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// language defines (English should always be index 0)
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#define LCL_ENGLISH 0
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#define LCL_GERMAN 1
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#define LCL_FRENCH 2
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#define LCL_POLISH 3
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#define LCL_UNTRANSLATED 100 // this should be higher than the highest builtin or custom language index
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#define LCL_RETAIL_HYBRID 101 // ditto; this is the weird retail behavior where internal is translated but external isn't
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#define LCL_DEFAULT 0
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// for language name strings
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#define LCL_LANG_NAME_LEN 32
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#define LCL_MIN_FONTS 3
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// language info table
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typedef struct lang_info {
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char lang_name[LCL_LANG_NAME_LEN + 1]; // literal name of the language
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int xstr; // the xstr id for the language name itself. Used for the built-in language selector
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char lang_ext[LCL_LANG_NAME_LEN + 1]; // the extension used for adding to names on disk access
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SCP_vector<ubyte> special_char_indexes; // where in the font do we have the special characters for this language
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// note: treats 0 as "none" since a zero offset in a font makes no sense
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// i.e. all the normal chars start at zero
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int checksum; // used for language auto-detection
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} lang_info;
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// These are the original languages supported by FS2. The code expects these languages to be supported even if the tables don't
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#define NUM_BUILTIN_LANGUAGES 4
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extern lang_info Lcl_builtin_languages[NUM_BUILTIN_LANGUAGES];
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extern SCP_vector<lang_info> Lcl_languages;
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// following is the offset where special characters start in our font
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extern int Lcl_special_chars;
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// use these to replace *_BUILD values
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// only 1 will be active at a time
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extern int Lcl_fr;
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extern int Lcl_gr;
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extern int Lcl_pl;
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extern int Lcl_en;
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// The currently active language. Index into Lcl_languages.
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extern int Lcl_current_lang;
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// special check for misplaced mod data (see Mantis #2942)
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extern bool *Lcl_unexpected_tstring_check;
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// ------------------------------------------------------------------------------------------------------------
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// LOCALIZE FUNCTIONS
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//
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// get the index of a language in the array by name
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int lcl_find_lang_index_by_name(const SCP_string& lang);
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// get an index we can use to look into the array, since we now have three different ways of using English
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// (translated, untranslated, and hybrid: internal translated, external untranslated)
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int lcl_get_current_lang_index();
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// initialize localization, if no language is passed - use the language specified in the registry
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void lcl_init(int lang = -1);
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// shutdown localization
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void lcl_close();
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// initialize the xstr table
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void lcl_xstr_init();
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// free the xstr table
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void lcl_xstr_close();
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// returns the current language character string
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void lcl_get_language_name(char *lang_name);
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// set our current language
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void lcl_set_language(int lang);
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// get a fonts special characters index
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ubyte lcl_get_font_index(int font_num);
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// NOTE : generally you should only care about the above functions. Below are very low level functions
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// which should already be well entrenched in FreeSpace. If you think you need to use one of the below
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// functions - ask first :)
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// externalization of table/mission files (only parse routines ever need to deal with these functions) -----------------------
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// maybe add localized directory to full path with file name when opening a localized file
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int lcl_add_dir_to_path_with_filename(char *current_path, size_t path_max);
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int lcl_add_dir_to_path_with_filename(SCP_string ¤t_path);
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// Goober5000
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void lcl_replace_stuff(char *text, size_t max_len, bool force = false);
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void lcl_replace_stuff(SCP_string &text, bool force = false);
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// Karajorma
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void lcl_fred_replace_stuff(char *text, size_t max_len);
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void lcl_fred_replace_stuff(SCP_string &text);
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// get the localized version of the string. if none exists, return the original string
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// valid input to this function includes :
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// "this is some text"
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// XSTR("wheeee", -1)
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// XSTR("whee", 2000)
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// and these should cover all the externalized string cases
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// fills in id if non-NULL. a value of -2 indicates it is not an external string
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void lcl_ext_localize(const char *in, char *out, size_t max_len, int *id = nullptr);
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void lcl_ext_localize(const SCP_string &in, SCP_string &out, int *id = nullptr);
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// translate the specified string based upon the current language
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int lcl_get_xstr_offset(int index, int res);
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void lcl_translate_wep_name_gr(SCP_string &name);
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void lcl_translate_ship_name_gr(SCP_string &name);
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void lcl_translate_brief_icon_name_gr(char *name);
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void lcl_translate_brief_icon_name_pl(char *name);
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void lcl_translate_targetbox_name_gr(char *name);
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void lcl_translate_targetbox_name_pl(char *name);
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void lcl_translate_medal_name_gr(char *name);
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void lcl_translate_medal_name_pl(char *name);
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void lcl_delayed_xstr(SCP_string& str, const char* name, int xstr);
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#endif // defined __FREESPACE2_LOCALIZATION_UTILITIES_HEADER_FILE
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