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Since bitmaps, suns, and skyboxes store their coordinates as floating-point numbers, we can allow mission designers to specify floating-point numbers in the FRED UI. This PR modifies the dialogs in FRED and QtFRED to allow two decimal places for pitch, bank, and heading. Implements #7170.
103 lines
3.8 KiB
C++
103 lines
3.8 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef _FLOATING_H
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#define _FLOATING_H
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#include <cmath>
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#include <cfloat>
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#include <limits>
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#include "globalincs/pstypes.h" // for PI
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extern float frand();
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extern int rand_chance(float frametime, float chance = 1.0f);
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float frand_range(float min, float max);
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// determine if a floating point number is NaN (Not a Number)
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inline bool fl_is_nan(float fl) {
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return std::isnan(fl);
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}
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// Handy macros to prevent type casting all over the place
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#define fl_sqrt(fl) sqrtf(fl)
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#define fl_isqrt(fl) (1.0f/sqrtf(fl))
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#define fl_abs(fl) fabsf(fl)
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#define i2fl(i) (static_cast<float>(i)) // int to float
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#define i2ch(i) (static_cast<char>(i)) // int to char
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#define i2sz(i) (static_cast<size_t>(i)) // int to size_t
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#define l2d(l) (static_cast<double>(l)) // long to double
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#define fl2i(fl) (static_cast<int>(fl)) // float to int
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#define ch2i(ch) (static_cast<int>(ch)) // char to int
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#define sz2i(sz) (static_cast<int>(sz)) // size_t to int
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#define d2l(d) (static_cast<long>(d)) // double to long
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#define fl2ir(fl) (static_cast<int>(fl + (((fl) < 0.0f) ? -0.5f : 0.5f))) // float to int, rounding
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#define d2lr(d) (static_cast<long>(d + (((d) < 0.0) ? -0.5 : 0.5))) // double to long, rounding
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#define f2fl(fx) (static_cast<float>(fx)/65536.0f) // fix to float
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#define f2d(fx) (static_cast<double>(fx)/65536.0) // fix to double
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#define fl2f(fl) (static_cast<int>((fl)*65536.0f)) // float to fix
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#define fl_tan(fl) tanf(fl)
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// convert a measurement in degrees to radians
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#define fl_radians(fl) (static_cast<float>((fl) * (PI / 180.0f)))
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// convert a measurement in radians to degrees
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#define fl_degrees(fl) (static_cast<float>((fl) * (180.0f / PI)))
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constexpr float DEGREE_UB = 359.99f; // upper bound in degrees when rounding to 100ths place
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// convert a measurement in radians to degrees, rounding to the nearest .01 (used in FRED)
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constexpr float fl_degrees_100ths(float fl)
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{
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float val = fl_degrees(fl);
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float new_val = fl2ir(val * 100.0f) / 100.0f;
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if (new_val > DEGREE_UB)
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new_val -= 360.0f;
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return new_val;
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}
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// sees if a floating point number is within a certain threshold (by default, epsilon) of zero
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inline bool fl_near_zero(float a, float e = std::numeric_limits<float>::epsilon())
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{
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return a < e && a > -e;
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}
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// sees if two floating point numbers are approximately equal, taking into account the argument magnitudes
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// see commit c62037
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// and see also this article, because fl_equal may need to be rewritten if it is recruited into more demanding situations:
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// https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
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inline bool fl_equal(float a, float b)
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{
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return fl_abs(a - b) <= FLT_EPSILON * std::max({ 1.0f, fl_abs(a), fl_abs(b) });
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}
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// sees if two floating point numbers are approximately equal, with a user-specifiable epsilon
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inline bool fl_equal(float a, float b, float epsilon)
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{
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return fl_abs(a - b) <= epsilon;
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}
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// rounds off a floating point number to a multiple of some number
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extern float fl_roundoff(float x, int multiple);
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const float GOLDEN_RATIO = 0.618033989f;
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float golden_ratio_rand();
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// clamps the input to -1, 1 to avoid floating point error putting it outside that range
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float acosf_safe(float x);
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float asinf_safe(float x);
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#endif
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