mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
synced 2026-11-07 16:18:19 -10:00
```
code/menuui/barracks.cpp:188:8: error: type ‘struct barracks_buttons’ violates the C++ One Definition Rule [-Werror=odr]
188 | struct barracks_buttons {
| ^
code/menuui/playermenu.cpp:82:8: note: a different type is defined in another translation unit
82 | struct barracks_buttons {
| ^
code/osapi/osregistry.cpp:478: error: type ‘struct Section’ violates the C++ One Definition Rule [-Werror=odr]
478 | typedef struct Section
code/pilotfile/FileHandler.h:18: note: a different type is defined in another translation unit
18 | enum class Section {
```
44 lines
1.1 KiB
C
44 lines
1.1 KiB
C
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef _BARRACKS_H
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#define _BARRACKS_H
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#include "playerman/player.h"
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#include "ui/ui.h"
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extern int Barracks_overlay_id;
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// initialize the barracks
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void barracks_init();
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// do a frame for the barrracks
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void barracks_do_frame(float frametime);
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// close the barracks
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void barracks_close();
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void barracks_accept_pilot(player* plr, bool changeState);
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// convenient struct for handling all button controls
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struct barracks_buttons {
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const char *filename;
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int x, y;
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int text_x, text_y; // this is where the text label is
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int hotspot;
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int repeat;
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UI_BUTTON button; // because we have a class inside this struct, we need the constructor below..
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barracks_buttons(const char *name, int x1, int y1, int x2, int y2, int h, int r = 0) : filename(name), x(x1), y(y1), text_x(x2), text_y(y2), hotspot(h), repeat(r) {}
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};
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#endif // _BARRACKS_H
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