Files
Mike Nelson aee0123587 Allow player-specific options even when using In-Game Options (#6045)
* Move these functions into OptionsManager for more global use

* Make sure player options are preferred even when using OptionsManager

* persist the newly loaded options to disk

* Actually let's persist these only if the load is successful and also handle the multi option

* Comment this out for now I guess
2024-06-09 12:29:15 +02:00

48 lines
1.4 KiB
C

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#ifndef _OPTIONSMENU_H
#define _OPTIONSMENU_H
#include "ui/ui.h"
struct op_sliders {
// base slider
const char *filename;
int x, y, xt, yt;
int hotspot;
int dot_w;
int dots;
// left and right buttons
const char *left_filename;
int left_mask, left_x, left_y;
const char *right_filename;
int right_mask, right_x, right_y;
// slider control
UI_DOT_SLIDER_NEW slider; // because we have a class inside this struct, we need the constructor below..
op_sliders(const char *name, int x1, int y1, int xt1, int yt1, int h, int _dot_w, int _dots, const char *_left_filename, int _left_mask, int _left_x, int _left_y, const char *_right_filename, int _right_mask, int _right_x, int _right_y) :
filename(name), x(x1), y(y1), xt(xt1), yt(yt1), hotspot(h), dot_w(_dot_w), dots(_dots), left_filename(_left_filename), left_mask(_left_mask), left_x(_left_x), left_y(_left_y), right_filename(_right_filename), right_mask(_right_mask), right_x(_right_x), right_y(_right_y) {}
};
void options_menu_init();
void options_menu_close();
void options_menu_do_frame(float frametime);
// kill the options menu
void options_cancel_exit();
void options_play_voice_clip();
#endif