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* framework for support ship rearm pool and flags * scripting api * FRED support * QtFRED support * do not save non-player-allowed weapons * tvt and mission versioning * fix variable name * minor fixes and clarity * oops * add qtfred help docs * fixes and cleanup * clang and readability * address feedback * address feedback
126 lines
5.5 KiB
C++
126 lines
5.5 KiB
C++
#ifndef MISSION_FLAGS_H
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#define MISSION_FLAGS_H
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#include "globalincs/flagset.h"
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namespace Mission {
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FLAG_LIST(Mission_Flags) {
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Subspace, // mission takes place in subspace
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No_promotion, // cannot get promoted or badges in this mission
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Fullneb, // mission is a full nebula mission
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No_builtin_msgs, // disables builtin msgs
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No_traitor, // player cannot become a traitor
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Toggle_ship_trails, // toggles ship trails (off in nebula, on outside nebula)
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Support_repairs_hull, // Toggles support ship repair of ship hulls
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Beam_free_all_by_default, // Beam-free-all by default - Goober5000
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Unused_1, // Necessary to not break parsing
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Unused_2, // Necessary to not break parsing
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No_briefing, // no briefing, jump right into mission - Goober5000
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Toggle_debriefing, // Turn on debriefing for dogfight. Off for everything else - Goober5000
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Unused_3, // Necessary to not break parsing
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Unused_4, // Necessary to not break parsing
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Mission_2d, // Mission is meant to be played top-down style; 2D physics and movement.
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Unused_5, // Necessary to not break parsing
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Red_alert, // a red-alert mission - Goober5000
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Scramble, // a scramble mission - Goober5000
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No_builtin_command, // turns off Command without turning off pilots - Karajorma
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Player_start_ai, // Player starts mission under AI Control (NOT MULTI COMPATABLE) - Kazan
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All_attack, // all teams at war - Goober5000
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Use_ap_cinematics, // use autopilot cinematics - Kazan
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Deactivate_ap, // deactivate autopilot - KeldorKatarn (patch approved by Kazan)
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Toggle_showing_goals, // Show mission goals for training missions, hide otherwise - Karajorma/naomimyselfandi
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End_to_mainhall, // Return to the mainhall after debrief - niffiwan
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Override_hashcommand, // Override #Command with the Command info in Mission Specs - Goober5000
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Toggle_start_chase_view, // Toggles (versus the default) whether the player starts the mission in chase view - Goober5000
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Neb2_fog_color_override, // Whether to use explicit fog colors instead of checking the palette - Goober5000
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Fullneb_background_bitmaps, // Show background bitmaps despite fullneb
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Preload_subspace, // Preload the subspace tunnel for both the sexp and specs checkbox (for scripts) - MjnMixael
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Large_ships_no_collide_by_default, // Automatically puts all large ships in a shared collision group
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Limited_support_rearm_pool, // Support ships can only rearm weapons while mission-level pool is available - MjnMixael
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NUM_VALUES
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};
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FLAG_LIST(Parse_Object_Flags) {
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SF_Cargo_known,
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SF_Ignore_count,
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SF_Reinforcement,
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SF_Escort,
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SF_No_arrival_music,
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SF_No_arrival_warp,
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OF_No_shields,
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OF_Protected,
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OF_Player_start,
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SF_No_departure_warp,
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SF_Locked, // encompasses both ship-locked and weapons-locked
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SF_Ship_locked,
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SF_Weapons_locked,
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OF_Invulnerable,
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SF_Hidden_from_sensors,
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SF_Scannable, // ship is a "scannable" ship
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AIF_Kamikaze,
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AIF_No_dynamic,
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SF_Red_alert_store_status,
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OF_Beam_protected,
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OF_Flak_protected,
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OF_Laser_protected,
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OF_Missile_protected,
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SF_Guardian,
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Knossos_warp_in,
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SF_Vaporize,
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SF_Stealth,
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SF_Friendly_stealth_invis,
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SF_Dont_collide_invis,
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SF_Use_unique_orders, // tells a newly created ship to use the default orders for that ship
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SF_Dock_leader, // Goober5000 - a docked parse object that is the leader of its group
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SF_Cannot_arrive, // used to indicate that this ship's arrival cue will never be true
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SF_Warp_broken, // warp engine should be broken for this ship
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SF_Warp_never, // warp drive is destroyed
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SF_Primitive_sensors,
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SF_No_subspace_drive,
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SF_Nav_carry_status,
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SF_Affected_by_gravity,
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SF_Toggle_subsystem_scanning,
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OF_Targetable_as_bomb,
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SF_No_builtin_messages,
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SF_Primaries_locked,
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SF_Secondaries_locked,
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SF_No_death_scream,
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SF_Always_death_scream,
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SF_Nav_needslink,
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SF_Hide_ship_name,
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SF_Set_class_dynamically,
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SF_Lock_all_turrets_initially,
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SF_Afterburner_locked,
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OF_Force_shields_on,
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OF_Immobile, // encompasses both don't-change-position and don't-change-orientation (legacy flag, but not deprecated due to the difficulty of mapping one flag to two for compatibility)
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OF_Dont_change_position,
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OF_Dont_change_orientation,
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SF_No_ets,
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SF_Cloaked,
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SF_Scramble_messages,
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Red_alert_deleted, // Goober5000 - used analogously to SEF_PLAYER_DELETED
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Already_handled, // Goober5000 - used for docking currently, but could be used generically
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OF_No_collide,
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SF_No_disabled_self_destruct,
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SF_Has_display_name,
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SF_Hide_mission_log,
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SF_Same_arrival_warp_when_docked,
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SF_Same_departure_warp_when_docked,
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OF_Attackable_if_no_collide, // Cyborg - keeps turrets from ignoring ships that have no_collide set
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SF_Fail_sound_locked_primary, // Kiloku - Plays fail sound when firing with locked weapons
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SF_Fail_sound_locked_secondary, // Kiloku - Plays fail sound when firing with locked weapons
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SF_Aspect_immune, // Kiloku - Ship cannot be locked onto by aspect seeking weapons
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SF_Cannot_perform_scan_hide_cargo, // Goober5000 - ship cannot scan other ships, and cargo will not be shown on the HUD
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SF_Cannot_perform_scan_show_cargo, // Goober5000 - ship cannot scan other ships, but cargo will be shown on the HUD
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SF_No_targeting_limits, // MjnMixael - Ship is always targetable regardless of AWACS or targeting range limits
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SF_No_scanned_cargo, // MjnMixael - cargo is never revealed, only shows scanned/not scanned (requires unified scanning)
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SF_From_player_wing, // set for ships that are members of any player starting wing
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NUM_VALUES
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};
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}
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#endif
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