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https://github.com/scp-fs2open/fs2open.github.com.git
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* long project will be long * add shared foundation files * unify some shared types across both editors * sexptreemodel framework * move opf functions to the model * move shared functions into the model * move variable/container stuff to the model * sexptreeactions and ui interface * wire the model into the ui * move some shared logic to the model * move more methods to the model * move clipboard to model * create new right click menu model * begin connecting the new right click menu * wire up the new right click menu in fred * wire up the new right click menu in qtfred * move help text and visuals to model * move menu option enable disable to model * wire up sexp_tree to the model * rename sexp_tree files to sexp_tree_ui * fix build errors * fix warning * remove all opf forwarders * remove some forwarder methods * connect qtfred events editor directly to model * wite plan for unifying tree types * replace legacy m_mode with treeflags * fix qtfred campaign dialog * fix qtfred ship/wing dialog trees * build error * documentation * more documentation * even more documentation * move more opf functions to opf file * clean up context menu function * move default argument to opf file * build errors * fix qtfred dialogs and annoations * new shared annotations model * sexp_tree_ui to sexp_tree_view * documentation pass * document annotations model * delete the plan * move event annotations to the new model * generic cleanup * remove some old defines * cleanup includes * more cleanup * parenthesis * more parenthesis * variable collisions * too many parenthesis this time * clang modernization * variable names again * more clang and assertions * static cast * clang again * fix some bugs and issues * Refactor sexp tree action duplication into SexpTreeActions * fix a few more minor issues * avoid clang false positive * rebase tweaks * fix annotations issue * fix typo and two small bugs claude found * fix event editor tree widget loading * fix ship and wing sexp tree editors in qtfred * fix qtfred briefing and debriefing trees * fix a regression Claude found * address feedback * fix annotations for root items in qtfred by copying fred's method * address feedback * rescope variables * clang
1577 lines
48 KiB
C++
1577 lines
48 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "debugconsole/console.h"
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#include "freespace.h"
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#include "gamesequence/gamesequence.h"
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#include "gamesnd/eventmusic.h"
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#include "gamesnd/gamesnd.h"
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#include "globalincs/alphacolors.h"
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#include "hud/hud.h"
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#include "hud/hudmessage.h"
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#include "io/key.h"
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#include "io/timer.h"
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#include "localization/localize.h"
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#include "mission/missiongoals.h"
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#include "mission/missionlog.h"
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#include "missionui/missionscreencommon.h"
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#include "mod_table/mod_table.h"
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#include "network/multi.h"
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#include "network/multi_sexp.h"
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#include "network/multi_team.h"
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#include "network/multimsgs.h"
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#include "network/stand_gui.h"
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#include "parse/parselo.h"
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#include "parse/sexp.h"
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#include "playerman/player.h"
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#include "scripting/global_hooks.h"
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#include "tracing/tracing.h"
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#include "ui/ui.h"
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// timestamp stuff for evaluating mission goals
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#define GOAL_TIMESTAMP 0 // make immediately eval
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#define GOAL_TIMESTAMP_TRAINING 500 // every half second
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#define MAX_GOALS_PER_LIST 15
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#define MAX_GOAL_LINES 200
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// indicies for coordinates
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#define GOAL_SCREEN_X_COORD 0
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#define GOAL_SCREEN_Y_COORD 1
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#define GOAL_SCREEN_W_COORD 2
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#define GOAL_SCREEN_H_COORD 3
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/*
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#define GOAL_SCREEN_TEXT_X 81
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#define GOAL_SCREEN_TEXT_Y 95
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#define GOAL_SCREEN_TEXT_W 385
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#define GOAL_SCREEN_TEXT_H 299
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#define GOAL_SCREEN_ICON_X 45
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*/
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static int Goal_screen_text_coords[GR_NUM_RESOLUTIONS][4] = {
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{
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81,95,385,299 // GR_640
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},
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{
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130,152,385,299 // GR_1024
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}
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};
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static int Goal_screen_icon_xcoord[GR_NUM_RESOLUTIONS] = {
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45, // GR_640
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72 // GR_1024
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};
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// german version gets slightly diff coords
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static int Objective_key_text_coords_gr[GR_NUM_RESOLUTIONS][3][2] = {
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{
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// GR_640
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{175, 344},
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{316, 344},
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{432, 344}
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},
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{
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// GR_1024
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{310, 546},
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{536, 546},
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{688, 546}
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}
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};
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static int Objective_key_icon_coords_gr[GR_NUM_RESOLUTIONS][3][2] = {
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{
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// GR_640
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{150, 339},
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{290, 339},
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{406, 339}
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},
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{
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// GR_1024
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{272, 542},
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{498, 542},
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{650, 542}
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}
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};
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static int Objective_key_text_coords[GR_NUM_RESOLUTIONS][3][2] = {
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{
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// GR_640
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{195, 344},
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{306, 344},
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{432, 344}
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},
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{
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// GR_1024
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{310, 546},
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{486, 546},
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{688, 546}
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}
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};
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static int Objective_key_icon_coords[GR_NUM_RESOLUTIONS][3][2] = {
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{
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// GR_640
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{170, 339},
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{280, 339},
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{406, 339}
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},
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{
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// GR_1024
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{272, 542},
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{448, 542},
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{650, 542}
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}
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};
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#define NUM_GOAL_SCREEN_BUTTONS 3 // total number of buttons
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#define GOAL_SCREEN_BUTTON_SCROLL_UP 0
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#define GOAL_SCREEN_BUTTON_SCROLL_DOWN 1
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#define GOAL_SCREEN_BUTTON_RETURN 2
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struct goal_list {
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int count;
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mission_goal *list[MAX_GOALS_PER_LIST];
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int line_offsets[MAX_GOALS_PER_LIST];
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int line_spans[MAX_GOALS_PER_LIST];
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goal_list() : count(0) {}
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void add(mission_goal *m);
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void set();
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void icons_display(int y);
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};
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struct goal_buttons {
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const char *filename;
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int x, y;
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int hotspot;
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UI_BUTTON button; // because we have a class inside this struct, we need the constructor below..
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goal_buttons(const char *name, int x1, int y1, int h) : filename(name), x(x1), y(y1), hotspot(h) {}
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};
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struct goal_text {
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int m_num_lines;
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int m_line_sizes[MAX_GOAL_LINES];
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const char *m_lines[MAX_GOAL_LINES];
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void init();
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int add(const char *text = NULL);
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void display(int n, int y);
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};
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int Event_index = -1; // used by sexp code to tell what event it came from
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bool Log_event = false;
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bool Snapshot_all_events = false;
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TIMESTAMP Mission_goal_timestamp;
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SCP_vector<mission_event> Mission_events;
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SCP_vector<mission_goal> Mission_goals; // structure for the goals of this mission
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static goal_text Goal_text;
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#define DIRECTIVE_SOUND_DELAY 500 // time directive success sound effect is delayed
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#define DIRECTIVE_SPECIAL_DELAY 7000 // mark special directives as true after 7 seconds
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static TIMESTAMP Mission_directive_sound_timestamp; // timestamp to control when directive succcess sound gets played
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static TIMESTAMP Mission_directive_special_timestamp; // used to specially mark a directive as true even though it's not
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const char *Goal_type_text(int n)
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{
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switch (n) {
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case 0:
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return XSTR( "Primary", 396);
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case 1:
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return XSTR( "Secondary", 397);
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case 2:
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return XSTR( "Bonus", 398);
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}
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return NULL;
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}
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static int Goal_screen_text_x;
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static int Goal_screen_text_y;
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static int Goal_screen_text_w;
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static int Goal_screen_text_h;
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static int Goal_screen_icon_x;
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static goal_list Primary_goal_list;
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static goal_list Secondary_goal_list;
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static goal_list Bonus_goal_list;
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static int Scroll_offset;
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static int Goals_screen_bg_bitmap;
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static int Goal_complete_bitmap;
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static int Goal_incomplete_bitmap;
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static int Goal_failed_bitmap;
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static UI_WINDOW Goals_screen_ui_window;
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goal_buttons Goal_buttons[NUM_GOAL_SCREEN_BUTTONS] = {
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//XSTR:OFF
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goal_buttons("MOB_00", 475, 288, 0),
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goal_buttons("MOB_01", 475, 336, 1),
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goal_buttons("MOB_02", 553, 409, 2),
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//XSTR:ON
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};
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void goal_screen_button_pressed(int num);
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void goal_screen_scroll_up();
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void goal_screen_scroll_down();
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//
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/// goal_list structure functions
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//
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void goal_list::add(mission_goal *m)
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{
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Assert(count < MAX_GOALS_PER_LIST);
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list[count++] = m;
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}
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void goal_list::set()
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{
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int i;
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for (i=0; i<count; i++) {
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line_offsets[i] = Goal_text.m_num_lines;
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line_spans[i] = Goal_text.add(list[i]->message.c_str());
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if (i < count - 1)
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Goal_text.add();
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}
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}
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void goal_list::icons_display(int yoff)
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{
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int i, y, ys, bmp, font_height;
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font_height = gr_get_font_height();
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for (i=0; i<count; i++) {
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y = line_offsets[i] - yoff;
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bmp = -1; // initialize for safety.
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switch (list[i]->satisfied) {
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case GOAL_COMPLETE:
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bmp = Goal_complete_bitmap;
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break;
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case GOAL_INCOMPLETE:
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bmp = Goal_incomplete_bitmap;
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break;
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case GOAL_FAILED:
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bmp = Goal_failed_bitmap;
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break;
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}
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if (bmp >= 0) {
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bm_get_info(bmp, NULL, &ys, NULL);
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y = Goal_screen_text_y // offset of text window on screen
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+ y * font_height // relative line position offset
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+ line_spans[i] * font_height / 2 // center of text offset
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- ys / 2; // center of icon offest
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if ((y >= Goal_screen_text_y - ys / 2) && (y + ys <= Goal_screen_text_y + Goal_screen_text_h + ys / 2)) {
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gr_set_bitmap(bmp);
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gr_bitmap(Goal_screen_icon_x, y, GR_RESIZE_MENU);
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}
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}
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}
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}
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//
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/// goal_text structure functions
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//
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// initializes the goal text struct (empties it out)
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void goal_text::init()
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{
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m_num_lines = 0;
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}
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// Adds lines of goal text. If passed NULL (or nothing passed) a blank line is added. If
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// the text is too long, it is automatically split into more than one line.
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// Returns the number of lines added.
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int goal_text::add(const char *text)
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{
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int max, count;
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max = MAX_GOAL_LINES - m_num_lines;
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if (max < 1) {
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Error(LOCATION, "Goal text space exhausted");
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return 0;
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}
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if (!text) {
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m_lines[m_num_lines] = NULL;
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m_line_sizes[m_num_lines++] = 0;
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return 1;
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}
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count = split_str(text, Goal_screen_text_w - Goal_screen_text_coords[gr_screen.res][GOAL_SCREEN_X_COORD] + Goal_screen_icon_xcoord[gr_screen.res], m_line_sizes + m_num_lines, m_lines + m_num_lines, max, MAX_GOAL_TEXT);
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m_num_lines += count;
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return count;
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}
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// Display a line of goal text
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// n = goal text line number
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// y = y offset to draw relative to goal text area top
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void goal_text::display(int n, int y)
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{
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int y1, w, h;
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char buf[MAX_GOAL_TEXT];
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if ((n < 0) || (n >= m_num_lines) || (m_line_sizes[n] < 1))
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return; // out of range, don't draw anything
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Assert(m_line_sizes[n] < MAX_GOAL_TEXT);
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y += Goal_screen_text_y;
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if (*m_lines[n] == '*') { // header line
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gr_set_color_fast(&Color_text_heading);
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strncpy(buf, m_lines[n] + 1, m_line_sizes[n] - 1);
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buf[m_line_sizes[n] - 1] = 0;
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gr_get_string_size(&w, &h, buf);
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y1 = y + h / 2 - 1;
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// custom_size me
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gr_line(Goal_screen_icon_x, y1, Goal_screen_text_x - 2, y1, GR_RESIZE_MENU);
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gr_line(Goal_screen_text_x + w + 1, y1, Goal_screen_icon_x + Goal_screen_text_w, y1, GR_RESIZE_MENU);
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} else {
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gr_set_color_fast(&Color_text_normal);
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strncpy(buf, m_lines[n], m_line_sizes[n]);
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buf[m_line_sizes[n]] = 0;
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}
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gr_printf_menu(Goal_screen_text_x, y, "%s", buf);
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}
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// Called as part of mission initialization.
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void mission_goals_and_events_init()
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{
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Mission_goals.clear();
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Mission_events.clear();
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Mission_goal_timestamp = _timestamp(GOAL_TIMESTAMP);
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Mission_directive_sound_timestamp = TIMESTAMP::invalid();
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Mission_directive_special_timestamp = TIMESTAMP::invalid(); // need to make invalid right away
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}
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// called once right before entering the show goals screen to do initializations.
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void mission_show_goals_init()
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{
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int i, type, team_num=0; // JAS: I set team_num to 0 because it was used without being initialized.
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goal_buttons *b;
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Scroll_offset = 0;
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Primary_goal_list.count = 0;
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Secondary_goal_list.count = 0;
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Bonus_goal_list.count = 0;
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Goal_screen_text_x = Goal_screen_text_coords[gr_screen.res][GOAL_SCREEN_X_COORD];
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Goal_screen_text_y = Goal_screen_text_coords[gr_screen.res][GOAL_SCREEN_Y_COORD];
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Goal_screen_text_w = Goal_screen_text_coords[gr_screen.res][GOAL_SCREEN_W_COORD];
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Goal_screen_text_h = Goal_screen_text_coords[gr_screen.res][GOAL_SCREEN_H_COORD];
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Goal_screen_icon_x = Goal_screen_icon_xcoord[gr_screen.res];
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// fill up the lists so we can display the goals appropriately
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for (i=0; i<(int)Mission_goals.size(); i++) {
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if (Mission_goals[i].type & INVALID_GOAL){ // don't count invalid goals here
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continue;
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}
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if ( (Game_mode & GM_MULTIPLAYER) && (The_mission.game_type & MISSION_TYPE_MULTI_TEAMS) && (Mission_goals[i].team != team_num) ){
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continue;
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}
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type = Mission_goals[i].type & GOAL_TYPE_MASK;
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switch (type) {
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case PRIMARY_GOAL:
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Primary_goal_list.add(&Mission_goals[i]);
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break;
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case SECONDARY_GOAL:
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Secondary_goal_list.add(&Mission_goals[i]);
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break;
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case BONUS_GOAL:
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if (Mission_goals[i].satisfied == GOAL_COMPLETE){
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Bonus_goal_list.add(&Mission_goals[i]);
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}
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break;
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default:
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Error(LOCATION, "Unknown goal priority encountered when displaying goals in mission\n");
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break;
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} // end switch
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} // end for
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Goal_text.init();
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Goal_text.add(XSTR( "*Primary Objectives", 399));
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Goal_text.add();
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Primary_goal_list.set();
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if (Secondary_goal_list.count) {
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Goal_text.add();
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Goal_text.add();
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Goal_text.add(XSTR( "*Secondary Objectives", 400));
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Goal_text.add();
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Secondary_goal_list.set();
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}
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if (Bonus_goal_list.count) {
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Goal_text.add();
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Goal_text.add();
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Goal_text.add(XSTR( "*Bonus Objectives", 401));
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Goal_text.add();
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Bonus_goal_list.set();
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}
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common_set_interface_palette("ObjectivesPalette"); // set the interface palette
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Goals_screen_ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
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Goals_screen_ui_window.set_mask_bmap("Objectives-m");
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for (i=0; i<NUM_GOAL_SCREEN_BUTTONS; i++) {
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b = &Goal_buttons[i];
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b->button.create(&Goals_screen_ui_window, "", b->x, b->y, 60, 30, (i < 2), 1);
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// set up callback for when a mouse first goes over a button
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b->button.set_highlight_action(common_play_highlight_sound);
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b->button.set_bmaps(b->filename);
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b->button.link_hotspot(b->hotspot);
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}
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// set up hotkeys for buttons so we draw the correct animation frame when a key is pressed
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Goal_buttons[GOAL_SCREEN_BUTTON_SCROLL_UP].button.set_hotkey(KEY_UP);
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Goal_buttons[GOAL_SCREEN_BUTTON_SCROLL_DOWN].button.set_hotkey(KEY_DOWN);
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Goals_screen_bg_bitmap = bm_load("ObjectivesBG");
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Goal_complete_bitmap = bm_load("ObjComp");
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Goal_incomplete_bitmap = bm_load("ObjIncomp");
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Goal_failed_bitmap = bm_load("ObjFail");
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if (Goals_screen_bg_bitmap < 0) {
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Warning(LOCATION, "Could not load the background bitmap: ObjectivesBG.pcx");
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|
}
|
|
}
|
|
|
|
// cleanup called when exiting the show goals screen
|
|
void mission_show_goals_close()
|
|
{
|
|
if (Goals_screen_bg_bitmap >= 0)
|
|
bm_release(Goals_screen_bg_bitmap);
|
|
|
|
if (Goal_complete_bitmap)
|
|
bm_release(Goal_complete_bitmap);
|
|
|
|
if (Goal_incomplete_bitmap)
|
|
bm_release(Goal_incomplete_bitmap);
|
|
|
|
if (Goal_failed_bitmap)
|
|
bm_release(Goal_failed_bitmap);
|
|
|
|
Goals_screen_ui_window.destroy();
|
|
common_free_interface_palette(); // restore game palette
|
|
game_flush();
|
|
}
|
|
|
|
// called once a frame during show goals state to process events and render the screen
|
|
void mission_show_goals_do_frame(float /*frametime*/)
|
|
{
|
|
int k, i, y, z;
|
|
int font_height = gr_get_font_height();
|
|
|
|
k = Goals_screen_ui_window.process();
|
|
switch (k) {
|
|
case KEY_ESC:
|
|
mission_goal_exit();
|
|
break;
|
|
|
|
case KEY_DOWN:
|
|
goal_screen_scroll_down();
|
|
break;
|
|
|
|
case KEY_UP:
|
|
goal_screen_scroll_up();
|
|
break;
|
|
|
|
default:
|
|
// do nothing
|
|
break;
|
|
} // end switch
|
|
|
|
for (i=0; i<NUM_GOAL_SCREEN_BUTTONS; i++){
|
|
if (Goal_buttons[i].button.pressed()){
|
|
goal_screen_button_pressed(i);
|
|
}
|
|
}
|
|
|
|
GR_MAYBE_CLEAR_RES(Goals_screen_bg_bitmap);
|
|
if (Goals_screen_bg_bitmap >= 0) {
|
|
gr_set_bitmap(Goals_screen_bg_bitmap);
|
|
gr_bitmap(0, 0, GR_RESIZE_MENU);
|
|
}
|
|
Goals_screen_ui_window.draw();
|
|
|
|
y = 0;
|
|
z = Scroll_offset;
|
|
while (y + font_height <= Goal_screen_text_h) {
|
|
Goal_text.display(z, y);
|
|
y += font_height;
|
|
z++;
|
|
}
|
|
|
|
Primary_goal_list.icons_display(Scroll_offset);
|
|
Secondary_goal_list.icons_display(Scroll_offset);
|
|
Bonus_goal_list.icons_display(Scroll_offset);
|
|
|
|
gr_flip();
|
|
}
|
|
|
|
// Mission Log Objectives subscreen init.
|
|
// Called once right before entering the Mission Log screen to do initializations.
|
|
int ML_objectives_init(int x, int y, int w, int h)
|
|
{
|
|
int i, type, team_num;
|
|
|
|
Primary_goal_list.count = 0;
|
|
Secondary_goal_list.count = 0;
|
|
Bonus_goal_list.count = 0;
|
|
|
|
Goal_screen_text_x = x - Goal_screen_icon_xcoord[gr_screen.res] + Goal_screen_text_coords[gr_screen.res][GOAL_SCREEN_X_COORD];
|
|
Goal_screen_text_y = y;
|
|
Goal_screen_text_w = w;
|
|
Goal_screen_text_h = h;
|
|
Goal_screen_icon_x = x;
|
|
|
|
team_num = 0; // this is the default team -- we will change it if in a multiplayer team v. team game
|
|
|
|
if ( (Game_mode & GM_MULTIPLAYER) && (The_mission.game_type & MISSION_TYPE_MULTI_TEAMS) ){
|
|
team_num = Net_player->p_info.team;
|
|
}
|
|
|
|
// fill up the lists so we can display the goals appropriately
|
|
for (i=0; i<(int)Mission_goals.size(); i++) {
|
|
if (Mission_goals[i].type & INVALID_GOAL){ // don't count invalid goals here
|
|
continue;
|
|
}
|
|
|
|
if ( (Game_mode & GM_MULTIPLAYER) && (The_mission.game_type & MISSION_TYPE_MULTI_TEAMS) && (Mission_goals[i].team != team_num) ){
|
|
continue;
|
|
}
|
|
|
|
type = Mission_goals[i].type & GOAL_TYPE_MASK;
|
|
switch (type) {
|
|
case PRIMARY_GOAL:
|
|
Primary_goal_list.add(&Mission_goals[i]);
|
|
break;
|
|
|
|
case SECONDARY_GOAL:
|
|
Secondary_goal_list.add(&Mission_goals[i]);
|
|
break;
|
|
|
|
case BONUS_GOAL:
|
|
if (Mission_goals[i].satisfied == GOAL_COMPLETE){
|
|
Bonus_goal_list.add(&Mission_goals[i]);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
Error(LOCATION, "Unknown goal priority encountered when displaying goals in mission\n");
|
|
break;
|
|
} // end switch
|
|
} // end for
|
|
|
|
Goal_text.init();
|
|
|
|
Goal_text.add(XSTR( "*Primary Objectives", 399));
|
|
Goal_text.add();
|
|
Primary_goal_list.set();
|
|
|
|
if (Secondary_goal_list.count) {
|
|
Goal_text.add();
|
|
Goal_text.add();
|
|
Goal_text.add(XSTR( "*Secondary Objectives", 400));
|
|
Goal_text.add();
|
|
Secondary_goal_list.set();
|
|
}
|
|
|
|
if (Bonus_goal_list.count) {
|
|
Goal_text.add();
|
|
Goal_text.add();
|
|
Goal_text.add(XSTR( "*Bonus Objectives", 401));
|
|
Goal_text.add();
|
|
Bonus_goal_list.set();
|
|
}
|
|
|
|
|
|
Goal_complete_bitmap = bm_load("ObjComp");
|
|
Goal_incomplete_bitmap = bm_load("ObjIncomp");
|
|
Goal_failed_bitmap = bm_load("ObjFail");
|
|
|
|
return Goal_text.m_num_lines;
|
|
}
|
|
|
|
// cleanup called when exiting the show goals screen
|
|
void ML_objectives_close()
|
|
{
|
|
if (Goal_complete_bitmap >= 0) {
|
|
bm_release(Goal_complete_bitmap);
|
|
}
|
|
|
|
if (Goal_incomplete_bitmap >= 0) {
|
|
bm_release(Goal_incomplete_bitmap);
|
|
}
|
|
|
|
if (Goal_failed_bitmap >= 0) {
|
|
bm_release(Goal_failed_bitmap);
|
|
}
|
|
}
|
|
|
|
void ML_objectives_do_frame(int scroll_offset)
|
|
{
|
|
int y, z;
|
|
int font_height = gr_get_font_height();
|
|
|
|
y = 0;
|
|
z = scroll_offset;
|
|
while (y + font_height <= Goal_screen_text_h) {
|
|
Goal_text.display(z, y);
|
|
y += font_height;
|
|
z++;
|
|
}
|
|
|
|
Primary_goal_list.icons_display(scroll_offset);
|
|
Secondary_goal_list.icons_display(scroll_offset);
|
|
Bonus_goal_list.icons_display(scroll_offset);
|
|
}
|
|
|
|
void ML_render_objectives_key()
|
|
{
|
|
// display icon key at the bottom
|
|
if (Lcl_gr) {
|
|
gr_set_bitmap(Goal_complete_bitmap);
|
|
gr_bitmap(Objective_key_icon_coords_gr[gr_screen.res][0][0], Objective_key_icon_coords_gr[gr_screen.res][0][1], GR_RESIZE_MENU);
|
|
gr_set_bitmap(Goal_incomplete_bitmap);
|
|
gr_bitmap(Objective_key_icon_coords_gr[gr_screen.res][1][0], Objective_key_icon_coords_gr[gr_screen.res][1][1], GR_RESIZE_MENU);
|
|
gr_set_bitmap(Goal_failed_bitmap);
|
|
gr_bitmap(Objective_key_icon_coords_gr[gr_screen.res][2][0], Objective_key_icon_coords_gr[gr_screen.res][2][1], GR_RESIZE_MENU);
|
|
|
|
gr_string(Objective_key_text_coords_gr[gr_screen.res][0][0], Objective_key_text_coords_gr[gr_screen.res][0][1] , XSTR("Complete", 1437), GR_RESIZE_MENU);
|
|
gr_string(Objective_key_text_coords_gr[gr_screen.res][1][0], Objective_key_text_coords_gr[gr_screen.res][1][1] , XSTR("Incomplete", 1438), GR_RESIZE_MENU);
|
|
gr_string(Objective_key_text_coords_gr[gr_screen.res][2][0], Objective_key_text_coords_gr[gr_screen.res][2][1] , XSTR("Failed", 1439), GR_RESIZE_MENU);
|
|
} else {
|
|
gr_set_bitmap(Goal_complete_bitmap);
|
|
gr_bitmap(Objective_key_icon_coords[gr_screen.res][0][0], Objective_key_icon_coords[gr_screen.res][0][1], GR_RESIZE_MENU);
|
|
gr_set_bitmap(Goal_incomplete_bitmap);
|
|
gr_bitmap(Objective_key_icon_coords[gr_screen.res][1][0], Objective_key_icon_coords[gr_screen.res][1][1], GR_RESIZE_MENU);
|
|
gr_set_bitmap(Goal_failed_bitmap);
|
|
gr_bitmap(Objective_key_icon_coords[gr_screen.res][2][0], Objective_key_icon_coords[gr_screen.res][2][1], GR_RESIZE_MENU);
|
|
|
|
gr_string(Objective_key_text_coords[gr_screen.res][0][0], Objective_key_text_coords[gr_screen.res][0][1] , XSTR("Complete", 1437), GR_RESIZE_MENU);
|
|
gr_string(Objective_key_text_coords[gr_screen.res][1][0], Objective_key_text_coords[gr_screen.res][1][1] , XSTR("Incomplete", 1438), GR_RESIZE_MENU);
|
|
gr_string(Objective_key_text_coords[gr_screen.res][2][0], Objective_key_text_coords[gr_screen.res][2][1] , XSTR("Failed", 1439), GR_RESIZE_MENU);
|
|
}
|
|
}
|
|
|
|
// maybe distribute the event/goal score between the players on that team
|
|
void multi_player_maybe_add_score (int score, int team)
|
|
{
|
|
int players_in_team = 0;
|
|
int idx;
|
|
|
|
// if i'm not the server of a multiplayer game, bail here
|
|
if(!MULTIPLAYER_MASTER){
|
|
return;
|
|
}
|
|
|
|
if (!(The_mission.ai_profile->flags[AI::Profile_Flags::Allow_multi_event_scoring])) {
|
|
return;
|
|
}
|
|
|
|
// first count the number of players in this team
|
|
for (idx=0; idx<MAX_PLAYERS; idx++) {
|
|
if (MULTI_CONNECTED(Net_players[idx]) && (Net_players[idx].p_info.team == team)) {
|
|
players_in_team++;
|
|
}
|
|
}
|
|
|
|
if (!players_in_team) {
|
|
return;
|
|
}
|
|
|
|
for (idx=0; idx<MAX_PLAYERS; idx++) {
|
|
if (MULTI_CONNECTED(Net_players[idx]) && (Net_players[idx].p_info.team == team)) {
|
|
Net_players[idx].m_player->stats.m_score += (int)(score * scoring_get_scale_factor() / players_in_team );
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Hook for temporarily displaying objective completion/failure
|
|
*/
|
|
void mission_goal_status_change( int goal_num, int new_status)
|
|
{
|
|
int type;
|
|
|
|
Assert(goal_num < (int)Mission_goals.size());
|
|
Assert((new_status == GOAL_FAILED) || (new_status == GOAL_COMPLETE));
|
|
|
|
// if in a multiplayer game, send a status change to clients
|
|
if ( MULTIPLAYER_MASTER ){
|
|
send_mission_goal_info_packet( goal_num, new_status, -1 );
|
|
}
|
|
|
|
type = Mission_goals[goal_num].type & GOAL_TYPE_MASK;
|
|
|
|
bool isOverride = false;
|
|
|
|
if (scripting::hooks::OnMissionGoalStatusChanged->isActive()) {
|
|
auto paramList = scripting::hook_param_list(scripting::hook_param("Name", 's', Mission_goals[goal_num].name),
|
|
scripting::hook_param("Description", 's', Mission_goals[goal_num].message),
|
|
scripting::hook_param("Type", 'i', type + 1),
|
|
scripting::hook_param("State", 'b', new_status == GOAL_COMPLETE));
|
|
if (scripting::hooks::OnMissionGoalStatusChanged->isOverride(paramList)) {
|
|
isOverride = true; // Override here only prevents displaying the goals and playing the music. Everything
|
|
// else still runs.
|
|
}
|
|
scripting::hooks::OnMissionGoalStatusChanged->run(std::move(paramList));
|
|
}
|
|
|
|
Mission_goals[goal_num].satisfied = new_status;
|
|
if ( new_status == GOAL_FAILED ) {
|
|
// don't display bonus goal failure
|
|
if (type != BONUS_GOAL ) {
|
|
|
|
// only do HUD and music if goals are my teams goals.
|
|
if ( (Game_mode & GM_NORMAL) || ((Net_player != NULL) && (Net_player->p_info.team == Mission_goals[goal_num].team)) ) {
|
|
if (!isOverride) {
|
|
hud_add_objective_messsage(type, new_status);
|
|
if (!(Mission_goals[goal_num].flags & MGF_NO_MUSIC)) { // maybe play event music
|
|
event_music_primary_goal_failed();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
mission_log_add_entry( LOG_GOAL_FAILED, Mission_goals[goal_num].name.c_str(), nullptr, goal_num );
|
|
} else if ( new_status == GOAL_COMPLETE ) {
|
|
if ( (Game_mode & GM_NORMAL) || ((Net_player != NULL) && (Net_player->p_info.team == Mission_goals[goal_num].team))) {
|
|
if (!isOverride) {
|
|
hud_add_objective_messsage(type, new_status);
|
|
// cue for Event Music
|
|
if (!(Mission_goals[goal_num].flags & MGF_NO_MUSIC)) {
|
|
event_music_primary_goals_met();
|
|
}
|
|
}
|
|
mission_log_add_entry( LOG_GOAL_SATISFIED, Mission_goals[goal_num].name.c_str(), nullptr, goal_num );
|
|
}
|
|
|
|
if(Game_mode & GM_MULTIPLAYER){
|
|
multi_team_maybe_add_score(Mission_goals[goal_num].score, Mission_goals[goal_num].team);
|
|
multi_player_maybe_add_score(Mission_goals[goal_num].score, Mission_goals[goal_num].team);
|
|
} else {
|
|
// deal with the score
|
|
Player->stats.m_score += (int)(Mission_goals[goal_num].score * scoring_get_scale_factor());
|
|
}
|
|
}
|
|
}
|
|
|
|
// return value:
|
|
// UNBORN = event has yet to be available (not yet evaluatable)
|
|
// CURRENT = current (evaluatable), but not yet true
|
|
// SATISFIED = event has occured (true)
|
|
// FAILED = event failed, can't possibly become true anymore
|
|
EventStatus mission_get_event_status(int event)
|
|
{
|
|
// check for directive special events first. We will always return from this part of the if statement
|
|
if ( Mission_events[event].flags & MEF_DIRECTIVE_SPECIAL ) {
|
|
Assertion(Mission_events[event].flags & MEF_CURRENT, "An event should have MEF_CURRENT set if it also has MEF_DIRECTIVE_SPECIAL set");
|
|
|
|
// if this event is temporarily true, return as such
|
|
if ( Mission_events[event].flags & MEF_DIRECTIVE_TEMP_TRUE ){
|
|
return EventStatus::SATISFIED;
|
|
}
|
|
|
|
// if the timestamp has elapsed, we can "mark" this directive as true although it's really not.
|
|
if ( timestamp_elapsed(Mission_directive_special_timestamp) ) {
|
|
Mission_events[event].satisfied_time = _timestamp();
|
|
Mission_events[event].flags |= MEF_DIRECTIVE_TEMP_TRUE;
|
|
}
|
|
|
|
return EventStatus::CURRENT;
|
|
} else if (Mission_events[event].flags & MEF_CURRENT) {
|
|
if (!Mission_events[event].born_on_date.isValid()) {
|
|
Mission_events[event].born_on_date = _timestamp();
|
|
}
|
|
|
|
if (Mission_events[event].result) {
|
|
return EventStatus::SATISFIED;
|
|
}
|
|
|
|
if (Mission_events[event].flags & MEF_EVENT_IS_DONE) {
|
|
return EventStatus::FAILED;
|
|
}
|
|
|
|
return EventStatus::CURRENT;
|
|
}
|
|
|
|
return EventStatus::UNBORN;
|
|
}
|
|
|
|
void mission_event_set_directive_special(int event)
|
|
{
|
|
// bogus
|
|
if((event < 0) || (event >= (int)Mission_events.size())){
|
|
return;
|
|
}
|
|
|
|
Assertion(Mission_events[event].flags & MEF_CURRENT, "An event should have MEF_CURRENT set before it has MEF_DIRECTIVE_SPECIAL set");
|
|
|
|
Mission_events[event].flags |= MEF_DIRECTIVE_SPECIAL;
|
|
|
|
// start from a known state
|
|
Mission_events[event].flags &= ~MEF_DIRECTIVE_TEMP_TRUE;
|
|
Mission_directive_special_timestamp = _timestamp(DIRECTIVE_SPECIAL_DELAY);
|
|
}
|
|
|
|
void mission_event_unset_directive_special(int event)
|
|
{
|
|
// bogus
|
|
if((event < 0) || (event >= (int)Mission_events.size())){
|
|
return;
|
|
}
|
|
|
|
Mission_events[event].flags &= ~(MEF_DIRECTIVE_SPECIAL);
|
|
|
|
// this event may be marked temporarily true -- if so, then unmark this value!!!
|
|
if ( Mission_events[event].flags & MEF_DIRECTIVE_TEMP_TRUE ){
|
|
Mission_events[event].flags &= ~MEF_DIRECTIVE_TEMP_TRUE;
|
|
}
|
|
Mission_events[event].satisfied_time = TIMESTAMP::invalid();
|
|
Mission_directive_special_timestamp = TIMESTAMP::invalid();
|
|
}
|
|
|
|
void mission_event_set_completion_sound_timestamp()
|
|
{
|
|
Mission_directive_sound_timestamp = _timestamp(DIRECTIVE_SOUND_DELAY);
|
|
}
|
|
|
|
// function which evaluates and processes the given event
|
|
void mission_process_event( int event )
|
|
{
|
|
int store_flags = Mission_events[event].flags;
|
|
int store_result = Mission_events[event].result;
|
|
int store_count = Mission_events[event].count;
|
|
|
|
int result, sindex;
|
|
bool bump_timestamp = false;
|
|
Log_event = false;
|
|
|
|
Directive_count = 0;
|
|
Event_index = event;
|
|
sindex = Mission_events[event].formula;
|
|
result = Mission_events[event].result;
|
|
|
|
// In retail, known-false or no-longer-repeating events would set the formula to -1, so sindex would be -1 for those events.
|
|
// However, the formula would be checked before this function is called, so that situation shouldn't happen here. Furthermore,
|
|
// we now use a flag rather than setting the formula. We should check all that now.
|
|
Assertion((sindex >= 0) && !(Mission_events[event].flags & MEF_EVENT_IS_DONE), "mission_process_event was called for an event that should not be processed!");
|
|
|
|
// if chained, insure that previous event is true and next event is false
|
|
if (Mission_events[event].chain_delay >= 0) { // this indicates it's chained
|
|
int offset;
|
|
if (Mission_events[event].flags & MEF_USE_MSECS) {
|
|
offset = Mission_events[event].chain_delay;
|
|
} else {
|
|
offset = Mission_events[event].chain_delay * MILLISECONDS_PER_SECOND;
|
|
}
|
|
|
|
// What everyone expected the chaining behavior to be, as specified in Karajorma's original fix to Mantis #82
|
|
if (Alternate_chaining_behavior) {
|
|
if (event > 0){
|
|
if (!Mission_events[event - 1].result || !timestamp_elapsed(timestamp_delta(Mission_events[event - 1].satisfied_time, offset))) {
|
|
sindex = -1; // bypass evaluation
|
|
}
|
|
}
|
|
}
|
|
// Volition's original chaining behavior as used in retail and demonstrated in e.g. btm-01.fsm (or btm-01.fs2 in the Port)
|
|
else {
|
|
if (event > 0){
|
|
// This flag is needed because of a remarkable coincidence of mistakes that all counteracted each other perfectly to produce an important feature.
|
|
// It appears that originally mission_event.timestamp was in fix units, like satisfied_time and born_on_date. At some point this was changed to
|
|
// a timestamp, but not every assignment was changed. And since a fix is an int under the hood, there were no type conflicts. Surprisingly there
|
|
// were no logic errors either; the fix/Missiontime assignments happened after the timestamps were needed, and the only places where the timestamp
|
|
// field was treated as a fix (here and in sexp_event_delay_status) happened after the event had been resolved and the Missiontime assignments had
|
|
// occurred. The mission_event.timestamp field spent half its life as one unit and half as another, successfully.
|
|
//
|
|
// The following chaining behavior check typically occurred during the fix/Missiontime part of the life cycle. However, for chained events that
|
|
// repeat, the event is granted a new timestamp and the chain check is performed on mixed units. Due to the way the condition was written, the
|
|
// much-too-small comparison evaluated to false successfully and allowed the event subsequent to the chained repeating event to become current.
|
|
// This is the behavior necessary to allow the "Match Speed 1 1/2" event in btm-01.fsm to activate, display the "Match Speed" directive, and
|
|
// continue with the mission. Without this behavior, the mission would break.
|
|
//
|
|
// Naturally, upgrading the timestamps caused all evaluations to use consistent units and broke the mission. Due to the long repeat interval, the
|
|
// timestamp was evaluated too late when the event was likely to have become false. The previous mixed-units comparison avoided the repeat interval
|
|
// precisely at the right time, and then became consistent units when the repeat interval no longer mattered. In order to restore the expected
|
|
// behavior while keeping all units consistent, it is necessary to set a flag when a timestamp includes an interval so that the interval can be
|
|
// deducted from the period of time that evaluation is bypassed.
|
|
//
|
|
// To say this another way, the timestamp field represents the time at which the event will be evaluated again, not the time at which the event
|
|
// was last evaluated. Subtracting the interval accounts for this difference.
|
|
//
|
|
if (Mission_events[event - 1].flags & MEF_TIMESTAMP_HAS_INTERVAL) {
|
|
if (Mission_events[event - 1].flags & MEF_USE_MSECS) {
|
|
offset -= Mission_events[event - 1].interval;
|
|
} else {
|
|
offset -= Mission_events[event - 1].interval * MILLISECONDS_PER_SECOND;
|
|
}
|
|
}
|
|
|
|
if (!Mission_events[event - 1].result) {
|
|
sindex = -1; // bypass evaluation
|
|
}
|
|
// For compatibility reasons, simulate the old buggy behavior if we don't explicitly activate the bugfix.
|
|
// That is, if the timestamp has been set with an interval, always evaluate the event.
|
|
else if (!Fixed_chaining_to_repeat && Mission_events[event - 1].flags & MEF_TIMESTAMP_HAS_INTERVAL) {
|
|
/* do not bypass */;
|
|
}
|
|
else if (!timestamp_elapsed(timestamp_delta(Mission_events[event - 1].timestamp, offset))) {
|
|
sindex = -1; // bypass evaluation
|
|
}
|
|
}
|
|
|
|
if ((event < (int)Mission_events.size() - 1) && Mission_events[event + 1].result && (Mission_events[event + 1].chain_delay >= 0)){
|
|
sindex = -1; // bypass evaluation
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sindex >= 0) {
|
|
Assume_event_is_current = true;
|
|
if (Snapshot_all_events || Mission_events[event].mission_log_flags != 0) {
|
|
Log_event = true;
|
|
|
|
Current_event_log_buffer = &Mission_events[event].event_log_buffer;
|
|
Current_event_log_variable_buffer = &Mission_events[event].event_log_variable_buffer;
|
|
Current_event_log_container_buffer = &Mission_events[event].event_log_container_buffer;
|
|
Current_event_log_argument_buffer = &Mission_events[event].event_log_argument_buffer;
|
|
}
|
|
result = eval_sexp(sindex);
|
|
|
|
// if the directive count is a special value, deal with that first. Mark the event as a special
|
|
// event, and unmark it when the directive is true again.
|
|
if ( (Directive_count == DIRECTIVE_WING_ZERO) && !(Mission_events[event].flags & MEF_DIRECTIVE_SPECIAL) ) {
|
|
// only mark it special if it's actually current
|
|
if (Mission_events[event].flags & MEF_CURRENT) {
|
|
// make it special - which basically just means that its true until the next wave arrives
|
|
mission_event_set_directive_special(event);
|
|
}
|
|
|
|
Directive_count = 0;
|
|
} else if ( (Mission_events[event].flags & MEF_DIRECTIVE_SPECIAL) && Directive_count > 1 ) {
|
|
// make it non special
|
|
mission_event_unset_directive_special(event);
|
|
}
|
|
|
|
if (Mission_events[event].count || (Directive_count > 1) || (Always_show_directive_value_count && Directive_count != DIRECTIVE_WING_ZERO)) {
|
|
Mission_events[event].count = Directive_count;
|
|
}
|
|
|
|
if (Assume_event_is_current){
|
|
Mission_events[event].flags |= MEF_CURRENT;
|
|
}
|
|
|
|
if ((Mission_events[event].mission_log_flags != 0) || Snapshot_all_events){
|
|
maybe_write_to_event_log(result);
|
|
}
|
|
}
|
|
|
|
Log_event = false;
|
|
|
|
Event_index = -1;
|
|
Mission_events[event].result = result;
|
|
|
|
// if the sexpression is known false, then no need to evaluate anymore
|
|
if ((sindex >= 0) && (Sexp_nodes[sindex].value == SEXP_KNOWN_FALSE)) {
|
|
Mission_events[event].timestamp = _timestamp();
|
|
Mission_events[event].flags &= ~MEF_TIMESTAMP_HAS_INTERVAL;
|
|
Mission_events[event].satisfied_time = _timestamp();
|
|
// _argv[-1] - repeat_count of -1 would mean repeat indefinitely, so set to 0 instead.
|
|
Mission_events[event].repeat_count = 0;
|
|
Mission_events[event].flags |= MEF_EVENT_IS_DONE; // in lieu of setting formula to -1
|
|
|
|
// Also send an update.
|
|
// (This would always fire on MULTIPLAYER_MASTER on retail because sindex and the formula were guaranteed to be different)
|
|
if (MULTIPLAYER_MASTER) {
|
|
send_event_update_packet(event);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (result && !Mission_events[event].satisfied_time.isValid()) {
|
|
Mission_events[event].satisfied_time = _timestamp();
|
|
if ( !Mission_events[event].objective_text.empty() ) {
|
|
mission_event_set_completion_sound_timestamp();
|
|
}
|
|
}
|
|
|
|
// decrement the trigger count. When at 0, set the repeat count to 0 so we don't eval this function anymore
|
|
if (result && (Mission_events[event].trigger_count != 0) && (Mission_events[event].flags & MEF_USING_TRIGGER_COUNT) ) {
|
|
if (Mission_events[event].trigger_count > 0)
|
|
Mission_events[event].trigger_count--;
|
|
if (Mission_events[event].trigger_count == 0) {
|
|
Mission_events[event].repeat_count = 0;
|
|
}
|
|
else {
|
|
bump_timestamp = true;
|
|
}
|
|
}
|
|
|
|
// decrement the repeat count. When at 0, don't eval this function anymore
|
|
if ( result || Mission_events[event].timestamp.isValid() ) {
|
|
// _argv[-1] - negative repeat count means repeat indefinitely.
|
|
if ( Mission_events[event].repeat_count > 0 )
|
|
Mission_events[event].repeat_count--;
|
|
if ( Mission_events[event].repeat_count == 0 ) {
|
|
Mission_events[event].timestamp = _timestamp();
|
|
Mission_events[event].flags &= ~MEF_TIMESTAMP_HAS_INTERVAL;
|
|
Mission_events[event].flags |= MEF_EVENT_IS_DONE; // in lieu of setting formula to -1
|
|
|
|
if(Game_mode & GM_MULTIPLAYER){
|
|
// multiplayer missions (scoring is scaled in the multi_team_maybe_add_score() function)
|
|
multi_team_maybe_add_score(Mission_events[event].score, Mission_events[event].team);
|
|
multi_player_maybe_add_score(Mission_events[event].score, Mission_events[event].team);
|
|
} else {
|
|
// deal with the player's score
|
|
Player->stats.m_score += (int)(Mission_events[event].score * scoring_get_scale_factor());
|
|
}
|
|
}
|
|
// Set the timestamp for the next check on this event unless we only have a trigger count and no repeat count and
|
|
// this event didn't trigger this frame.
|
|
else if (bump_timestamp || (!((Mission_events[event].repeat_count == -1) && (Mission_events[event].flags & MEF_USING_TRIGGER_COUNT) && (Mission_events[event].trigger_count != 0)))) {
|
|
int interval = Mission_events[event].interval;
|
|
if (!(Mission_events[event].flags & MEF_USE_MSECS))
|
|
interval *= MILLISECONDS_PER_SECOND;
|
|
|
|
// set the timestamp to time out 'interval' milliseconds in the future.
|
|
Mission_events[event].timestamp = _timestamp( interval );
|
|
Mission_events[event].flags |= MEF_TIMESTAMP_HAS_INTERVAL;
|
|
}
|
|
}
|
|
|
|
// see if anything has changed
|
|
if(MULTIPLAYER_MASTER && ((store_flags != Mission_events[event].flags) || (store_result != Mission_events[event].result) || (store_count != Mission_events[event].count)) ){
|
|
send_event_update_packet(event);
|
|
}
|
|
}
|
|
|
|
// Maybe play a directive success sound... need to poll since the sound is delayed from when
|
|
// the directive is actually satisfied.
|
|
void mission_maybe_play_directive_success_sound()
|
|
{
|
|
if ( timestamp_elapsed(Mission_directive_sound_timestamp) ) {
|
|
Mission_directive_sound_timestamp = TIMESTAMP::invalid();
|
|
snd_play( gamesnd_get_game_sound(GameSounds::DIRECTIVE_COMPLETE) );
|
|
}
|
|
}
|
|
|
|
|
|
void mission_eval_goals()
|
|
{
|
|
int i, result;
|
|
|
|
// before checking whether or not we should evaluate goals, we should run through the events and
|
|
// process any whose timestamp is valid and has expired. This would catch repeating events only
|
|
for (i=0; i<(int)Mission_events.size(); i++) {
|
|
if (!(Mission_events[i].flags & MEF_EVENT_IS_DONE)) {
|
|
if ( !Mission_events[i].timestamp.isValid() || !timestamp_elapsed(Mission_events[i].timestamp) ){
|
|
continue;
|
|
}
|
|
|
|
// if we get here, then the timestamp on the event has popped -- we should reevaluate
|
|
|
|
TRACE_SCOPE(tracing::RepeatingEvents);
|
|
mission_process_event(i);
|
|
}
|
|
}
|
|
|
|
if ( !timestamp_elapsed(Mission_goal_timestamp) ){
|
|
return;
|
|
}
|
|
|
|
// first evaluate the players goals
|
|
for (i=0; i<(int)Mission_goals.size(); i++) {
|
|
// don't evaluate invalid goals
|
|
if (Mission_goals[i].type & INVALID_GOAL){
|
|
continue;
|
|
}
|
|
|
|
if (Mission_goals[i].satisfied == GOAL_INCOMPLETE) {
|
|
result = eval_sexp(Mission_goals[i].formula);
|
|
if ( Sexp_nodes[Mission_goals[i].formula].value == SEXP_KNOWN_FALSE ) {
|
|
mission_goal_status_change( i, GOAL_FAILED );
|
|
|
|
} else if (result) {
|
|
mission_goal_status_change(i, GOAL_COMPLETE );
|
|
} // end if result
|
|
|
|
} // end if goals[i].satsified != GOAL_COMPLETE
|
|
} // end for
|
|
|
|
// now evaluate any mission events
|
|
for (i=0; i<(int)Mission_events.size(); i++) {
|
|
if (!(Mission_events[i].flags & MEF_EVENT_IS_DONE)) {
|
|
// only evaluate this event if the timestamp is not valid. We do this since
|
|
// we will evaluate repeatable events at the top of the file so we can get
|
|
// the exact interval that the designer asked for.
|
|
if ( !Mission_events[i].timestamp.isValid() ){
|
|
TRACE_SCOPE(tracing::NonrepeatingEvents);
|
|
mission_process_event( i );
|
|
}
|
|
}
|
|
}
|
|
|
|
// send and remaining sexp data to the clients
|
|
if (MULTIPLAYER_MASTER) {
|
|
Current_sexp_network_packet.sexp_flush_packet();
|
|
}
|
|
|
|
if (The_mission.game_type & MISSION_TYPE_TRAINING){
|
|
Mission_goal_timestamp = _timestamp(GOAL_TIMESTAMP_TRAINING);
|
|
} else {
|
|
Mission_goal_timestamp = _timestamp(GOAL_TIMESTAMP);
|
|
}
|
|
|
|
if ( !hud_disabled() && hud_gauge_active(HUD_DIRECTIVES_VIEW) ) {
|
|
mission_maybe_play_directive_success_sound();
|
|
}
|
|
|
|
// update goal status if playing on a multiplayer standalone server
|
|
if (Game_mode & GM_STANDALONE_SERVER){
|
|
std_multi_update_goals();
|
|
}
|
|
|
|
Snapshot_all_events = false;
|
|
}
|
|
|
|
// evaluate_primary_goals() will determine if the primary goals for a mission are complete
|
|
//
|
|
// returns 1 - all primary goals are all complete or imcomplete (or there are no primary goals at all)
|
|
// returns 0 - not all primary goals are complete
|
|
int mission_evaluate_primary_goals()
|
|
{
|
|
int i, primary_goals_complete = PRIMARY_GOALS_COMPLETE;
|
|
|
|
for (i=0; i<(int)Mission_goals.size(); i++) {
|
|
|
|
if ( Mission_goals[i].type & INVALID_GOAL ) {
|
|
continue;
|
|
}
|
|
|
|
if ( (Mission_goals[i].type & GOAL_TYPE_MASK) == PRIMARY_GOAL ) {
|
|
if ( Mission_goals[i].satisfied == GOAL_INCOMPLETE ) {
|
|
return PRIMARY_GOALS_INCOMPLETE;
|
|
} else if ( Mission_goals[i].satisfied == GOAL_FAILED ) {
|
|
primary_goals_complete = PRIMARY_GOALS_FAILED;
|
|
}
|
|
}
|
|
} // end for
|
|
|
|
return primary_goals_complete;
|
|
}
|
|
|
|
// return 1 if all primary/secondary goals are complete... otherwise return 0
|
|
int mission_goals_met()
|
|
{
|
|
int i, all_goals_met = 1;
|
|
|
|
for (i=0; i<(int)Mission_goals.size(); i++) {
|
|
|
|
if ( Mission_goals[i].type & INVALID_GOAL ) {
|
|
continue;
|
|
}
|
|
|
|
if ( ((Mission_goals[i].type & GOAL_TYPE_MASK) == PRIMARY_GOAL) || ((Mission_goals[i].type & GOAL_TYPE_MASK) == SECONDARY_GOAL) ) {
|
|
if ( Mission_goals[i].satisfied == GOAL_INCOMPLETE ) {
|
|
all_goals_met = 0;
|
|
break;
|
|
} else if ( Mission_goals[i].satisfied == GOAL_FAILED ) {
|
|
all_goals_met = 0;
|
|
break;
|
|
}
|
|
}
|
|
} // end for
|
|
|
|
return all_goals_met;
|
|
}
|
|
|
|
// function used to actually change the status (valid/invalid) of a goal. Called externally
|
|
// with multiplayer code
|
|
void mission_goal_validation_change( int goal_num, bool valid )
|
|
{
|
|
// only incomplete goals can have their status changed
|
|
if ( Mission_goals[goal_num].satisfied != GOAL_INCOMPLETE ){
|
|
return;
|
|
}
|
|
|
|
// if in multiplayer, then send a packet
|
|
if ( MULTIPLAYER_MASTER ){
|
|
send_mission_goal_info_packet( goal_num, -1, valid );
|
|
}
|
|
|
|
// change the valid status
|
|
if ( valid ){
|
|
Mission_goals[goal_num].type &= ~INVALID_GOAL;
|
|
} else {
|
|
Mission_goals[goal_num].type |= INVALID_GOAL;
|
|
}
|
|
}
|
|
|
|
// the following function marks a goal valid or invalid.
|
|
// * It can only mark the goal invalid if the goal is not complete. The name passed into this function should match the name field in the goal structure
|
|
// * A goal may always be marked valid.
|
|
void mission_goal_mark_valid( const char *name, bool valid )
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<(int)Mission_goals.size(); i++) {
|
|
if ( !stricmp(Mission_goals[i].name.c_str(), name) ) {
|
|
mission_goal_validation_change( i, valid );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// function to fail all mission goals. Don't fail events here since this funciton is currently
|
|
// called in mission when something bad happens to the player (like he makes too many shots on friendlies).
|
|
// Events can still happen. Things will just be really bad for the player.
|
|
void mission_goal_fail_all()
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<(int)Mission_goals.size(); i++) {
|
|
Mission_goals[i].satisfied = GOAL_FAILED;
|
|
mission_log_add_entry( LOG_GOAL_FAILED, Mission_goals[i].name.c_str(), nullptr, i );
|
|
}
|
|
}
|
|
|
|
// function to mark all incomplete goals as failed. Happens at the end of a mission
|
|
// mark the events which are not currently satisfied as failed as well.
|
|
void mission_goal_fail_incomplete()
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < (int)Mission_goals.size(); i++ ) {
|
|
if ( Mission_goals[i].satisfied == GOAL_INCOMPLETE ) {
|
|
Mission_goals[i].satisfied = GOAL_FAILED;
|
|
mission_log_add_entry( LOG_GOAL_FAILED, Mission_goals[i].name.c_str(), nullptr, i );
|
|
}
|
|
}
|
|
|
|
// now for the events. Must set the formula to -1 and the result to 0 to be a failed
|
|
// event.
|
|
// Goober5000 - we no longer set the formula to -1; instead we use a flag
|
|
for ( i = 0; i < (int)Mission_events.size(); i++ ) {
|
|
if (!(Mission_events[i].flags & MEF_EVENT_IS_DONE)) {
|
|
Mission_events[i].flags |= MEF_EVENT_IS_DONE; // in lieu of setting formula to -1
|
|
Mission_events[i].result = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// small function used to mark all objectives as true. Used as a debug function and as a way
|
|
// to skip past training misisons
|
|
void mission_goal_mark_objectives_complete()
|
|
{
|
|
for (auto &g: Mission_goals) {
|
|
g.satisfied = GOAL_COMPLETE;
|
|
}
|
|
}
|
|
|
|
// small function used to mark all events as completed. Used in the skipping of missions.
|
|
void mission_goal_mark_events_complete()
|
|
{
|
|
for (auto &e: Mission_events) {
|
|
// Handle on-mission-skip SEXPs if we have any. We could search the entire
|
|
// SEXP tree, but requiring the operator to be at the root limits potential
|
|
// unexpected side-effects.
|
|
if ((e.formula >= 0) && (get_operator_const(e.formula) == OP_ON_MISSION_SKIP)) {
|
|
eval_sexp(e.formula);
|
|
}
|
|
|
|
e.result = 1;
|
|
e.flags |= MEF_EVENT_IS_DONE; // in lieu of setting formula to -1
|
|
}
|
|
}
|
|
|
|
// some debug console functions to help list and change the status of mission goals
|
|
DCF(show_mission_goals,"Lists the status of mission goals")
|
|
{
|
|
int i, type;
|
|
|
|
if (dc_optional_string_either("help", "--help")) {
|
|
dc_printf("Usage: show_mission_goals\n\nList all mission goals and their current status.\n");
|
|
return;
|
|
}
|
|
|
|
if (dc_optional_string_either("status", "--status") || dc_optional_string_either("?", "--?")) {
|
|
// Don't do anything, but advance the parser past the flag
|
|
}
|
|
|
|
for (i=0; i<(int)Mission_goals.size(); i++) {
|
|
type = Mission_goals[i].type & GOAL_TYPE_MASK;
|
|
dc_printf("%2d. %32s(%10s) -- ", i, Mission_goals[i].name.c_str(), Goal_type_text(type));
|
|
if ( Mission_goals[i].satisfied == GOAL_COMPLETE )
|
|
dc_printf("satisfied.\n");
|
|
else if ( Mission_goals[i].satisfied == GOAL_INCOMPLETE )
|
|
dc_printf("unsatisfied\n");
|
|
else if ( Mission_goals[i].satisfied == GOAL_FAILED )
|
|
dc_printf("failed\n");
|
|
else
|
|
dc_printf("Warning! Mission goal %i is in an invalid state! (value: %i)", i, Mission_goals[i].satisfied);
|
|
}
|
|
|
|
}
|
|
|
|
//XSTR:OFF
|
|
DCF(change_mission_goal, "Changes the mission goal status")
|
|
{
|
|
int num;
|
|
bool val_b;
|
|
const char *string;
|
|
|
|
if (dc_optional_string_either("help", "--help")) {
|
|
dc_printf("Usage: change_mission_goal <goal_num> [status]\n");
|
|
dc_printf("<goal_num> -- Integer number of goal to change. See show_mission_goals\n");
|
|
dc_printf("[status] -- Goal status to change to.\n\n");
|
|
|
|
dc_printf("The optional [status] field may be either a bool type or a string.\n");
|
|
dc_printf("\ttrue -- Goal status set to 'complete'\n");
|
|
dc_printf("\tfalse -- Goal status set to 'failed'\n\n");
|
|
|
|
dc_printf("A string value of 'satisfied', 'failed', or 'unknown' will set the goal status to the respective state.\n");
|
|
dc_printf("If [status] is not given, then the goal status will be set to 'unknown'");
|
|
|
|
dc_printf("Examples:\n");
|
|
dc_printf("\t'change_mission_goal 1 true' makes goal 1 as successful.\n");
|
|
dc_printf("\t'change_mission_goal 2' marks goal 2 as unknown/incomplete\n");
|
|
dc_printf("\t'change_mission_goal 0 satisfied' marks goal 0 as satisfied\n");
|
|
return;
|
|
}
|
|
|
|
dc_stuff_int(&num);
|
|
if ( num >= (int)Mission_goals.size() ) {
|
|
dc_printf (" Error: Invalid value for <goal_num>. Valid values: 0 - " SIZE_T_ARG "\n", Mission_goals.size());
|
|
return;
|
|
}
|
|
|
|
if (dc_optional_string("satisfied")) {
|
|
Mission_goals[num].satisfied = GOAL_COMPLETE;
|
|
|
|
} else if (dc_optional_string("failed")) {
|
|
Mission_goals[num].satisfied = GOAL_FAILED;
|
|
|
|
} else if (dc_optional_string("unsatisfied")) {
|
|
Mission_goals[num].satisfied = GOAL_INCOMPLETE;
|
|
|
|
} else if (dc_maybe_stuff_boolean(&val_b)) {
|
|
val_b ? Mission_goals[num].satisfied = GOAL_COMPLETE : Mission_goals[num].satisfied = GOAL_FAILED;
|
|
|
|
} else {
|
|
// No argument given
|
|
Mission_goals[num].satisfied = GOAL_INCOMPLETE;
|
|
}
|
|
|
|
switch(Mission_goals[num].satisfied) {
|
|
case GOAL_COMPLETE:
|
|
string = "satisfied";
|
|
break;
|
|
|
|
case GOAL_FAILED:
|
|
string = "failed";
|
|
break;
|
|
|
|
case GOAL_INCOMPLETE:
|
|
string = "unsatisfied";
|
|
break;
|
|
|
|
default:
|
|
dc_printf("Warning! Mission goal %i is in an invalid state! (value: %i)", num, Mission_goals[num].satisfied);
|
|
return;
|
|
}
|
|
dc_printf("Mission goal %i set to '%s'\n", num, string);
|
|
}
|
|
//XSTR:ON
|
|
|
|
// debug functions to mark all primary/secondary/bonus goals as true
|
|
void mission_goal_mark_all_true(int type)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < (int)Mission_goals.size(); i++ ) {
|
|
if ( (Mission_goals[i].type & GOAL_TYPE_MASK) == type ) {
|
|
Mission_goals[i].satisfied = GOAL_COMPLETE;
|
|
mission_log_add_entry(LOG_GOAL_SATISFIED, Mission_goals[i].name.c_str(), nullptr, i);
|
|
}
|
|
}
|
|
|
|
HUD_sourced_printf(HUD_SOURCE_HIDDEN, NOX("All %s goals marked true"), Goal_type_text(type) );
|
|
}
|
|
|
|
void goal_screen_button_pressed(int num)
|
|
{
|
|
switch (num) {
|
|
case GOAL_SCREEN_BUTTON_SCROLL_UP:
|
|
goal_screen_scroll_up();
|
|
break;
|
|
|
|
case GOAL_SCREEN_BUTTON_SCROLL_DOWN:
|
|
goal_screen_scroll_down();
|
|
break;
|
|
|
|
case GOAL_SCREEN_BUTTON_RETURN:
|
|
mission_goal_exit();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void goal_screen_scroll_up()
|
|
{
|
|
if (Scroll_offset) {
|
|
Scroll_offset--;
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
}
|
|
|
|
void goal_screen_scroll_down()
|
|
{
|
|
int max_lines;
|
|
|
|
max_lines = Goal_screen_text_h / gr_get_font_height();
|
|
if (Scroll_offset + max_lines < Goal_text.m_num_lines) {
|
|
Scroll_offset++;
|
|
gamesnd_play_iface(InterfaceSounds::SCROLL);
|
|
} else {
|
|
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
|
|
}
|
|
}
|
|
|
|
// Return the number of resolved goals in num_resolved, return the total
|
|
// number of valid goals in total
|
|
void mission_goal_fetch_num_resolved(int desired_type, int *num_resolved, int *total, int team)
|
|
{
|
|
int i,type;
|
|
|
|
*num_resolved=0;
|
|
*total=0;
|
|
|
|
for (i=0; i<(int)Mission_goals.size(); i++) {
|
|
// if we're checking for team
|
|
if((team >= 0) && (Mission_goals[i].team != team)){
|
|
continue;
|
|
}
|
|
|
|
if (Mission_goals[i].type & INVALID_GOAL) {
|
|
continue;
|
|
}
|
|
|
|
type = Mission_goals[i].type & GOAL_TYPE_MASK;
|
|
if ( type != desired_type ) {
|
|
continue;
|
|
}
|
|
|
|
*total = *total + 1;
|
|
|
|
if (Mission_goals[i].satisfied != GOAL_INCOMPLETE) {
|
|
*num_resolved = *num_resolved + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return whether there are any incomplete goals of the specified type
|
|
int mission_goals_incomplete(int desired_type, int team)
|
|
{
|
|
int i, type;
|
|
|
|
for (i=0; i<(int)Mission_goals.size(); i++) {
|
|
// if we're checking for team
|
|
if((team >= 0) && (Mission_goals[i].team != team)){
|
|
continue;
|
|
}
|
|
|
|
if (Mission_goals[i].type & INVALID_GOAL) {
|
|
continue;
|
|
}
|
|
|
|
type = Mission_goals[i].type & GOAL_TYPE_MASK;
|
|
if ( type != desired_type ) {
|
|
continue;
|
|
}
|
|
|
|
if (Mission_goals[i].satisfied == GOAL_INCOMPLETE) {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void mission_goal_exit()
|
|
{
|
|
snd_play( gamesnd_get_interface_sound(InterfaceSounds::USER_SELECT) );
|
|
gameseq_post_event(GS_EVENT_PREVIOUS_STATE);
|
|
}
|
|
|
|
int mission_goal_find_sexp_tree(int root_node)
|
|
{
|
|
for (int i = 0; i < (int)Mission_goals.size(); ++i)
|
|
if (Mission_goals[i].formula == root_node)
|
|
return i;
|
|
return -1;
|
|
}
|
|
|
|
int mission_event_find_sexp_tree(int root_node)
|
|
{
|
|
for (int i = 0; i < (int)Mission_events.size(); ++i)
|
|
if (Mission_events[i].formula == root_node)
|
|
return i;
|
|
return -1;
|
|
}
|
|
|
|
int mission_goal_lookup(const char *name)
|
|
{
|
|
Assertion(name != nullptr, "Goal name cannot be null!");
|
|
|
|
for (int i = 0; i < (int)Mission_goals.size(); ++i)
|
|
if (!stricmp(Mission_goals[i].name.c_str(), name))
|
|
return i;
|
|
return -1;
|
|
}
|
|
|
|
int mission_event_lookup(const char *name)
|
|
{
|
|
Assertion(name != nullptr, "Event name cannot be null!");
|
|
|
|
for (int i = 0; i < (int)Mission_events.size(); ++i)
|
|
if (!stricmp(Mission_events[i].name.c_str(), name))
|
|
return i;
|
|
return -1;
|
|
}
|