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When attempting to add a chat message which is all whitespace the split_str() function will produce no lines. The strcpy() that follows will then crash due to an attempt to copy a nullptr.
1110 lines
31 KiB
C++
1110 lines
31 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "cfile/cfile.h"
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#include "cmdline/cmdline.h"
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#include "gamesnd/gamesnd.h"
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#include "globalincs/alphacolors.h"
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#include "io/key.h"
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#include "missionui/chatbox.h"
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#include "network/multi.h"
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#include "network/multi_pmsg.h"
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#include "network/multimsgs.h"
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#include "network/multiui.h"
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#include "parse/parselo.h"
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#include "playerman/player.h"
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#include "ui/ui.h"
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///////////////////////////////////////////////////////////
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// Chat window UI
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///////////////////////////////////////////////////////////
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// a little extra spacing for the team vs. team icons
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#define CHATBOX_TEAM_ICON_SPACE 18
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// SMALL CHATBOX ----------------------------------------------------------------------------------
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// background bitmap
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const char* Chatbox_small_bitmap_fname[GR_NUM_RESOLUTIONS] = {
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"Chatbox", // GR_640
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"2_Chatbox" // GR_1024
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};
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// background mask
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const char* Chatbox_small_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
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"Chatbox-m", // GR_640
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"2_Chatbox-m" // GR_1024
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};
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// chatbox coords
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int Chatbox_small_coords[GR_NUM_RESOLUTIONS][2] = {
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{ // GR_640
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192, 0
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},
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{ // GR_1024
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308, 0 // ?
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}
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};
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// display area coods
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int Chatbox_small_display_coords[GR_NUM_RESOLUTIONS][4] = {
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{ // GR_640
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196 + CHATBOX_TEAM_ICON_SPACE, 13, 410 - CHATBOX_TEAM_ICON_SPACE, 74
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},
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{ // GR_1024
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315 + CHATBOX_TEAM_ICON_SPACE, 22, 654 - CHATBOX_TEAM_ICON_SPACE, 116
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}
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};
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// input box coords
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int Chatbox_small_input_coords[GR_NUM_RESOLUTIONS][4] = {
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{ // GR_640
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204, 100, 371, 22
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},
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{ // GR_1024
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328, 163, 591, 34
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}
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};
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// max # of lines
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int Chatbox_small_max_lines[GR_NUM_RESOLUTIONS] = {
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7, // GR_640
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12 // GR_1024
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};
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// BIG CHATBOX ----------------------------------------------------------------------------------
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// background bitmap
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const char* Chatbox_big_bitmap_fname[GR_NUM_RESOLUTIONS] = {
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"ChatboxBig", // GR_640
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"2_ChatboxBig" // GR_1024
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};
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// mask
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const char* Chatbox_big_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
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"Chatbox-m", // GR_640
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"2_Chatbox-m" // GR_1024
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};
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// chatbox coords
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int Chatbox_big_coords[GR_NUM_RESOLUTIONS][2] = {
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{ // GR_640
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192, 0
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},
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{ // GR_1024
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307, 0
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}
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};
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// display area coords
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int Chatbox_big_display_coords[GR_NUM_RESOLUTIONS][4] = {
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{ // GR_640
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196 + CHATBOX_TEAM_ICON_SPACE, 13, 410 - CHATBOX_TEAM_ICON_SPACE, 326
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},
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{ // GR_1024
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315 + CHATBOX_TEAM_ICON_SPACE, 22, 654 - CHATBOX_TEAM_ICON_SPACE, 519
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}
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};
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// input box coords
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int Chatbox_big_input_coords[GR_NUM_RESOLUTIONS][4] = {
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{ // GR_640
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204, 352, 371, 22
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},
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{ // GR_1024
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328, 565, 591, 34
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}
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};
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// max # of lines
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int Chatbox_big_max_lines[GR_NUM_RESOLUTIONS] = {
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32, // GR_640
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51 // GR_1024
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};
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// PAUSED CHATBOX ----------------------------------------------------------------------------------
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// mask
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const char* Chatbox_p_bitmap_fname[GR_NUM_RESOLUTIONS] = {
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"MPPause", // GR_640
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"2_MPPause" // GR_1024
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};
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// mask
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const char* Chatbox_p_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
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"MPPause-m", // GR_640
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"2_MPPause-m" // GR_1024
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};
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// chatbox coords
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int Chatbox_p_coords[GR_NUM_RESOLUTIONS][2] = {
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{ // GR_640
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// 192, 0
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0, 0
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},
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{ // GR_1024
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// 307, 0
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0, 0
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}
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};
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// display area coords
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int Chatbox_p_display_coords[GR_NUM_RESOLUTIONS][4] = {
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{ // GR_640
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103 + CHATBOX_TEAM_ICON_SPACE, 149, 380 - CHATBOX_TEAM_ICON_SPACE, 143
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},
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{ // GR_1024
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165 + CHATBOX_TEAM_ICON_SPACE, 244, 654 - CHATBOX_TEAM_ICON_SPACE, 263
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}
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};
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// input box coords
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int Chatbox_p_input_coords[GR_NUM_RESOLUTIONS][4] = {
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{ // GR_640
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106, 328, 379, 17
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},
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{ // GR_1024
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165, 525, 607, 27
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}
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};
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// max # of lines
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int Chatbox_p_max_lines[GR_NUM_RESOLUTIONS] = {
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17, // GR_640
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26 // GR_1024
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};
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// defines for location and other info of chat box MULTI_PAUSED
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/*
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#define CHATBOX_MP_FNAME NOX("MPPause")
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#define CHATBOX_MP_MASK NOX("MPPause-m")
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#define CHATBOX_MP_X1 112
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#define CHATBOX_MP_Y1 198
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#define CHATBOX_MP_X2 477
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#define CHATBOX_MP_Y2 308
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#define CHATBOX_MP_ICON_X (CHATBOX_MP_X1)
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#define CHATBOX_MP_W (CHATBOX_MP_X2 - CHATBOX_MP_X1 + 1)
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#define CHATBOX_MP_H (CHATBOX_MP_Y2 - CHATBOX_MP_Y1 + 1)
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#define CHATBOX_MP_BEGIN_X (CHATBOX_MP_X1 + 3 + CHATBOX_TEAM_ICON_SPACE)
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#define CHATBOX_MP_BEGIN_Y CHATBOX_MP_Y1
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#define CHATBOX_MP_DISP_W 365
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#define CHATBOX_MP_MAX_LINES 11
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#define CHATBOX_MP_INPUTBOX_X (CHATBOX_MP_X1 + 3)
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#define CHATBOX_MP_INPUTBOX_W (CHATBOX_MP_W)
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#define CHATBOX_MP_TEXTENTER_Y 329
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*/
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// CHATBOX ----------------------------------------------------------------------------------
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// the settings being used for this instance
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char Chatbox_mask[50];
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int Chatbox_x1;
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int Chatbox_y1;
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int Chatbox_icon_x;
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int Chatbox_w;
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int Chatbox_h;
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int Chatbox_begin_x;
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int Chatbox_begin_y;
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int Chatbox_disp_w;
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int Chatbox_max_lines;
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int Chatbox_inputbox_x;
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int Chatbox_inputbox_w;
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int Chatbox_textenter_y;
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int Chat_scroll_up_coord[2];
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int Chat_scroll_down_coord[2];
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// how many pixels to indent succesive lines of text from a given player
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#define CHAT_LINE_INDENT 20
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// what chars other than letters and number's we'll toss
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#define CHATBOX_INVALID_CHARS NOX("~`") // this is primarily so that we don't interfere with the voice recording keys
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// common defines and
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UI_WINDOW Chat_window;
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UI_INPUTBOX Chat_inputbox;
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UI_BUTTON Chat_enter_text;
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// button controls
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#define CHATBOX_NUM_BUTTONS 3
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#define CHATBOX_SCROLL_UP 0
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#define CHATBOX_SCROLL_DOWN 1
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#define CHATBOX_TOGGLE_SIZE 2 // used for both big and small
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// coordinate indicies
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#define CHATBOX_X_COORD 0
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#define CHATBOX_Y_COORD 1
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#define CHATBOX_W_COORD 2
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#define CHATBOX_H_COORD 3
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// chatbox buttons
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ui_button_info Chatbox_buttons[GR_NUM_RESOLUTIONS][CHATBOX_NUM_BUTTONS+1] = {
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{ // GR_640
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ui_button_info("CHB_00", 613, 3, -1, -1, 0),
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ui_button_info("CHB_01", 613, 41, -1, -1, 1),
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ui_button_info("CHB_02a", 607, 74, -1, -1, 2),
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ui_button_info("CHB_02b", 607, 74, -1, -1, 2),
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},
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{ // GR_1024
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ui_button_info("2_CHB_00", 981, 5, -1, -1, 0),
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ui_button_info("2_CHB_01", 981, 67, -1, -1, 1),
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ui_button_info("2_CHB_02a", 971, 119, -1, -1, 2),
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ui_button_info("2_CHB_02b", 971, 119, -1, -1, 2),
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}
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};
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int Chatbox_mode_flags = 0;
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int Chatbox_bitmap = -1;
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int Chatbox_big_bitmap = -1;
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int Chatbox_small_bitmap = -1;
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int Chatbox_mp_bitmap = -1;
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int Chatbox_created = 0;
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///////////////////////////////////////////////////////////
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// Chat window text
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///////////////////////////////////////////////////////////
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#define BRIEF_DISPLAY_SPACING 2 // pixel spacing between chat lines
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// the first byte of the text string will be the net player id of the
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SCP_list<brief_chat> Brief_chat;
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// the index of the chat line we will start rendering at
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int Brief_start_display_index;
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// chatbox line recall data
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#define CHATBOX_MAX_RECALL_LINES 10
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int Chatbox_recall_count = 0;
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int Chatbox_recall_index = 0;
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int Chatbox_recall_last = -1;
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char Chatbox_recall_lines[CHATBOX_MAX_RECALL_LINES][CHATBOX_MAX_LEN+2];
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///////////////////////////////////////////////////////////
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// forward declarations
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///////////////////////////////////////////////////////////
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void chatbox_chat_init();
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void chatbox_render_chat_lines();
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void chatbox_set_mode(int mode_flags);
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void chatbox_toggle_size();
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void chatbox_toggle_size_adjust_lines();
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void chat_autosplit_line(char *msg,char *remainder);
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void chatbox_recall_add(char *string);
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void chatbox_recall_up();
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void chatbox_recall_down();
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// set the chatbox mode without checking for any previous modes which may need to be handled specially
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void chatbox_set_mode(int mode_flags)
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{
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int size;
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// set the stored mode
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Chatbox_mode_flags = mode_flags;
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// small pregame chatbox
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if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
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size = 0;
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}
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// big pregame chatbox
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else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
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size = 1;
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}
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// multiplayer paused
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else {
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size = 2;
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}
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// set up the display/init variables based upon what mode we chode
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switch(size){
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case 0:
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strcpy_s(Chatbox_mask, Chatbox_small_bitmap_mask_fname[gr_screen.res]);
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Chatbox_x1 = Chatbox_small_coords[gr_screen.res][CHATBOX_X_COORD];
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Chatbox_y1 = Chatbox_small_coords[gr_screen.res][CHATBOX_Y_COORD];
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Chatbox_icon_x = Chatbox_small_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
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Chatbox_w = Chatbox_small_display_coords[gr_screen.res][CHATBOX_W_COORD];
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Chatbox_h = Chatbox_small_display_coords[gr_screen.res][CHATBOX_H_COORD];
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Chatbox_begin_x = Chatbox_small_display_coords[gr_screen.res][CHATBOX_X_COORD];
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Chatbox_begin_y = Chatbox_small_display_coords[gr_screen.res][CHATBOX_Y_COORD];
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Chatbox_disp_w = Chatbox_small_display_coords[gr_screen.res][CHATBOX_W_COORD];
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Chatbox_max_lines = gr_get_dynamic_font_lines(Chatbox_small_max_lines[gr_screen.res]);
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Chatbox_inputbox_x = Chatbox_small_input_coords[gr_screen.res][CHATBOX_X_COORD];
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Chatbox_inputbox_w = Chatbox_small_input_coords[gr_screen.res][CHATBOX_W_COORD];
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Chatbox_textenter_y = Chatbox_small_input_coords[gr_screen.res][CHATBOX_Y_COORD];
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break;
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case 1:
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strcpy_s(Chatbox_mask, Chatbox_big_bitmap_mask_fname[gr_screen.res]);
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Chatbox_x1 = Chatbox_big_coords[gr_screen.res][CHATBOX_X_COORD];
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Chatbox_y1 = Chatbox_big_coords[gr_screen.res][CHATBOX_Y_COORD];
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Chatbox_icon_x = Chatbox_big_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
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Chatbox_w = Chatbox_big_display_coords[gr_screen.res][CHATBOX_W_COORD];
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Chatbox_h = Chatbox_big_display_coords[gr_screen.res][CHATBOX_H_COORD];
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Chatbox_begin_x = Chatbox_big_display_coords[gr_screen.res][CHATBOX_X_COORD];
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Chatbox_begin_y = Chatbox_big_display_coords[gr_screen.res][CHATBOX_Y_COORD];
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Chatbox_disp_w = Chatbox_big_display_coords[gr_screen.res][CHATBOX_W_COORD];
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Chatbox_max_lines = gr_get_dynamic_font_lines(Chatbox_big_max_lines[gr_screen.res]);
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Chatbox_inputbox_x = Chatbox_big_input_coords[gr_screen.res][CHATBOX_X_COORD];
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Chatbox_inputbox_w = Chatbox_big_input_coords[gr_screen.res][CHATBOX_W_COORD];
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Chatbox_textenter_y = Chatbox_big_input_coords[gr_screen.res][CHATBOX_Y_COORD];
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break;
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case 2:
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Chatbox_x1 = Chatbox_p_coords[gr_screen.res][CHATBOX_X_COORD];
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Chatbox_y1 = Chatbox_p_coords[gr_screen.res][CHATBOX_Y_COORD];
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Chatbox_icon_x = Chatbox_p_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
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Chatbox_w = Chatbox_p_display_coords[gr_screen.res][CHATBOX_W_COORD];
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Chatbox_h = Chatbox_p_display_coords[gr_screen.res][CHATBOX_H_COORD];
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Chatbox_begin_x = Chatbox_p_display_coords[gr_screen.res][CHATBOX_X_COORD];
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Chatbox_begin_y = Chatbox_p_display_coords[gr_screen.res][CHATBOX_Y_COORD];
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Chatbox_disp_w = Chatbox_p_display_coords[gr_screen.res][CHATBOX_W_COORD];
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Chatbox_max_lines = gr_get_dynamic_font_lines(Chatbox_p_max_lines[gr_screen.res]);
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Chatbox_inputbox_x = Chatbox_p_input_coords[gr_screen.res][CHATBOX_X_COORD];
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Chatbox_inputbox_w = Chatbox_p_input_coords[gr_screen.res][CHATBOX_W_COORD];
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Chatbox_textenter_y = Chatbox_p_input_coords[gr_screen.res][CHATBOX_Y_COORD];
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break;
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}
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}
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int chatbox_get_msg_target_type(char *msg )
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{
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if (msg[0] != '/') {
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return MULTI_MSG_ALL;
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}
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if (!strnicmp (msg, "/f:", 3)) {
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return MULTI_MSG_FRIENDLY;
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}
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if (!strnicmp (msg, "/h:", 3)) {
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return MULTI_MSG_HOSTILE;
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}
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return MULTI_MSG_EXPR;
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}
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size_t chatbox_get_msg_target_length(char *msg)
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{
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if ((msg[0] != '/') && (strchr(msg, ':') != NULL) ) {
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return 0;
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}
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// find the first space
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return strcspn(msg, ":") + 1 ;
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}
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// send a msg to the game chat
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void chatbox_send_msg(char* msg)
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{
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// check if this message is supposed to have a recipient
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int target = chatbox_get_msg_target_type(msg);
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// tack on the null terminator in the boundary case
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size_t x = strlen(msg);
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if (x >= CHATBOX_MAX_LEN) {
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msg[CHATBOX_MAX_LEN - 1] = '\0';
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}
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// if I'm the server, then broadcast the packet
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chatbox_recall_add(msg);
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if (target != MULTI_MSG_EXPR) {
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send_game_chat_packet(Net_player, msg, target);
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} else {
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// copy the name of the player the message is being sent to
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char temp[CHATBOX_MAX_LEN];
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size_t target_length = chatbox_get_msg_target_length(msg);
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strncpy(temp, msg + 1, target_length - 2);
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temp[target_length - 2] = '\0';
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send_game_chat_packet(Net_player, msg, target, nullptr, temp);
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}
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chatbox_add_line(msg, MY_NET_PLAYER_NUM);
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}
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// automatically split up any input text, send it, and leave the remainder
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void chatbox_autosplit_line()
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{
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char msg[CHATBOX_MAX_LEN];
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// if the chat line is getting too long, fire off the message, putting the last
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// word on the next input line.
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memset(msg, 0, CHATBOX_MAX_LEN);
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Chat_inputbox.get_text(msg);
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const char* remainder = "";
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// determine if the width of the string in pixels is > than the inputbox width -- if so,
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// then send the message
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int msg_pixel_width;
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gr_get_string_size(&msg_pixel_width, nullptr, msg);
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// if ( msg_pixel_width >= (Chatbox_inputbox_w - Player->short_callsign_width) ) {
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if ( msg_pixel_width >= (Chatbox_inputbox_w - 25)) {
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auto last_space = strrchr(msg, ' ');
|
|
if ( last_space ) {
|
|
*last_space = '\0';
|
|
remainder = last_space + 1;
|
|
} else {
|
|
remainder = "";
|
|
}
|
|
|
|
chatbox_send_msg(msg);
|
|
|
|
// check if this message is supposed to have a recipient
|
|
int target = chatbox_get_msg_target_type(msg);
|
|
|
|
if (target != MULTI_MSG_ALL) {
|
|
// we need to add the target the message is going to before we add the rest of the string
|
|
char temp[CHATBOX_MAX_LEN];
|
|
size_t target_length = chatbox_get_msg_target_length(msg);
|
|
strncpy(temp, msg, target_length);
|
|
temp[target_length] = ' ';
|
|
temp[target_length+1] = '\0';
|
|
strcat_s(temp, remainder);
|
|
Chat_inputbox.set_text(temp);
|
|
}
|
|
else {
|
|
// display any remainder of text on the next line
|
|
Chat_inputbox.set_text(remainder);
|
|
}
|
|
} else if((Chat_inputbox.pressed() && (msg[0] != '\0')) || (strlen(msg) >= CHATBOX_MAX_LEN)) {
|
|
chatbox_send_msg(msg);
|
|
// display any remainder of text on the next line
|
|
Chat_inputbox.set_text(remainder);
|
|
}
|
|
}
|
|
|
|
// initialize all chatbox details with the given mode flags
|
|
int chatbox_create(int mode_flags)
|
|
{
|
|
int idx;
|
|
|
|
// don't do anything if the chatbox is already initialized
|
|
if (Chatbox_created){
|
|
return -1;
|
|
}
|
|
|
|
// probably shouldn't be using the chatbox in single player mode
|
|
Assert(Game_mode & GM_MULTIPLAYER);
|
|
|
|
// setup all data to correspond to our mode flags
|
|
chatbox_set_mode(mode_flags);
|
|
|
|
// initialize all low-level details related to chatting
|
|
chatbox_chat_init();
|
|
|
|
// attempt to load in the chatbox background bitmap
|
|
if(Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX){
|
|
Chatbox_big_bitmap = bm_load(Chatbox_big_bitmap_fname[gr_screen.res]);
|
|
Chatbox_small_bitmap = bm_load(Chatbox_small_bitmap_fname[gr_screen.res]);
|
|
Chatbox_mp_bitmap = bm_load(Chatbox_p_bitmap_fname[gr_screen.res]);
|
|
|
|
if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
|
|
Chatbox_bitmap = Chatbox_small_bitmap;
|
|
} else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
|
|
Chatbox_bitmap = Chatbox_big_bitmap;
|
|
} else {
|
|
Chatbox_bitmap = Chatbox_mp_bitmap;
|
|
}
|
|
|
|
if((Chatbox_bitmap == -1) || (Chatbox_small_bitmap == -1) || (Chatbox_big_bitmap == -1) || (Chatbox_mp_bitmap == -1)){
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// attempt to create the ui window for the chatbox and assign the mask
|
|
Chat_window.create( 0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0 );
|
|
Chat_window.set_mask_bmap(Chatbox_mask);
|
|
|
|
// create the chat text enter input area
|
|
Chat_inputbox.create( &Chat_window, Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w, CHATBOX_MAX_LEN, "", UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_EAT_USED, Chatbox_w, Color_netplayer[MY_NET_PLAYER_NUM]);
|
|
Chat_inputbox.set_focus();
|
|
Chat_inputbox.set_invalid_chars(CHATBOX_INVALID_CHARS);
|
|
|
|
// if we're supposed to supply and check for out own buttons
|
|
if((Chatbox_mode_flags & CHATBOX_FLAG_BUTTONS) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)){
|
|
for(idx=0; idx<CHATBOX_NUM_BUTTONS; idx++){
|
|
// create the button
|
|
Chatbox_buttons[gr_screen.res][idx].button.create(&Chat_window, "", Chatbox_buttons[gr_screen.res][idx].x, Chatbox_buttons[gr_screen.res][idx].y, 60, 30, (idx == CHATBOX_TOGGLE_SIZE) ? 0 : 1);
|
|
|
|
// set the highlight action
|
|
Chatbox_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
|
|
|
|
// set the bitmap
|
|
Chatbox_buttons[gr_screen.res][idx].button.set_bmaps(Chatbox_buttons[gr_screen.res][idx].filename);
|
|
|
|
// set the hotspot
|
|
Chatbox_buttons[gr_screen.res][idx].button.link_hotspot(Chatbox_buttons[gr_screen.res][idx].hotspot);
|
|
}
|
|
|
|
// now create the toggle size button with the appropriate button
|
|
if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
|
|
Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].filename);
|
|
} else {
|
|
Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename);
|
|
}
|
|
}
|
|
|
|
// an invisible button that will set focus to input box when clicked on
|
|
Chat_enter_text.create( &Chat_window, "", 0, 0, 60, 30, 0);
|
|
Chat_enter_text.hide(); // button doesn't show up
|
|
Chat_enter_text.link_hotspot(50);
|
|
|
|
Chatbox_created = 1;
|
|
return 0;
|
|
}
|
|
|
|
// process this frame for the chatbox
|
|
int chatbox_process(int key_in)
|
|
{
|
|
int key_out;
|
|
|
|
key_out = key_in;
|
|
|
|
// if the chatbox hasn't explicitly been created, we can't do any processing
|
|
if(!Chatbox_created){
|
|
return key_out;
|
|
}
|
|
|
|
// process the incoming key appropriately
|
|
if (key_in == -1) {
|
|
key_out = Chat_window.process();
|
|
} else {
|
|
key_out = Chat_window.process(key_in);
|
|
}
|
|
|
|
// look for special keypresses
|
|
switch(key_out){
|
|
// line recall up one
|
|
case KEY_UP:
|
|
chatbox_recall_up();
|
|
key_out = 0;
|
|
break;
|
|
|
|
// line recall down one
|
|
case KEY_DOWN:
|
|
chatbox_recall_down();
|
|
key_out = 0;
|
|
break;
|
|
}
|
|
|
|
// if we're supposed to be checking our own scroll buttons
|
|
if((Chatbox_mode_flags & CHATBOX_FLAG_BUTTONS) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)){
|
|
if ( Chatbox_buttons[gr_screen.res][CHATBOX_SCROLL_UP].button.pressed() ) {
|
|
chatbox_scroll_up();
|
|
}
|
|
|
|
if ( Chatbox_buttons[gr_screen.res][CHATBOX_SCROLL_DOWN].button.pressed() ) {
|
|
chatbox_scroll_down();
|
|
}
|
|
|
|
if ( Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.pressed() ){
|
|
chatbox_toggle_size();
|
|
}
|
|
}
|
|
|
|
// check to see if the enter text button has been pressed
|
|
if ( Chat_enter_text.pressed() ) {
|
|
Chat_inputbox.set_focus();
|
|
}
|
|
|
|
// check to see if the current input text needs to be split up and sent automaticall
|
|
chatbox_autosplit_line();
|
|
|
|
return key_out;
|
|
}
|
|
|
|
void chatbox_close()
|
|
{
|
|
if (!Chatbox_created)
|
|
return;
|
|
|
|
// destory the UI window
|
|
Chat_window.destroy();
|
|
|
|
// unload any bitmaps
|
|
if (Chatbox_small_bitmap != -1) {
|
|
bm_release(Chatbox_small_bitmap);
|
|
Chatbox_small_bitmap = -1;
|
|
}
|
|
|
|
if (Chatbox_big_bitmap != -1) {
|
|
bm_release(Chatbox_big_bitmap);
|
|
Chatbox_big_bitmap = -1;
|
|
}
|
|
|
|
if (Chatbox_mp_bitmap != -1) {
|
|
bm_release(Chatbox_mp_bitmap);
|
|
Chatbox_mp_bitmap = -1;
|
|
}
|
|
|
|
// clear all the text lines in the
|
|
chatbox_clear();
|
|
Chatbox_created = 0;
|
|
}
|
|
|
|
// shutdown all chatbox functionality
|
|
void chatbox_clear()
|
|
{
|
|
// only do this if we have valid data
|
|
if(Chatbox_created){
|
|
// clear all chat data
|
|
Brief_chat.clear();
|
|
Brief_start_display_index=0;
|
|
|
|
// clear all line recall data
|
|
Chatbox_recall_count = 0;
|
|
Chatbox_recall_index = 0;
|
|
Chatbox_recall_last = -1;
|
|
memset(Chatbox_recall_lines,0,CHATBOX_MAX_RECALL_LINES * (CHATBOX_MAX_LEN + 2));
|
|
}
|
|
}
|
|
|
|
// render the chatbox for this frame
|
|
void chatbox_render()
|
|
{
|
|
if (!Chatbox_created){
|
|
return;
|
|
}
|
|
|
|
// clear the multiplayer chat window
|
|
// gr_set_clip(Chatbox_x1, Chatbox_y1, Chatbox_w, Chatbox_h, GR_RESIZE_MENU);
|
|
// gr_clear();
|
|
// gr_reset_clip();
|
|
|
|
// draw the background bitmap if we're supposed to
|
|
if ( (Chatbox_bitmap != -1) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)) {
|
|
gr_set_bitmap( Chatbox_bitmap );
|
|
gr_bitmap(Chatbox_x1, Chatbox_y1, GR_RESIZE_MENU);
|
|
}
|
|
|
|
// render the chat lines
|
|
chatbox_render_chat_lines();
|
|
|
|
// render any UI window stuff
|
|
Chat_window.draw();
|
|
}
|
|
|
|
// try and scroll the chatbox up. return 0 or 1 on fail or success
|
|
int chatbox_scroll_up()
|
|
{
|
|
if (static_cast<int>(Brief_chat.size()) > Chatbox_max_lines) {
|
|
if (Brief_start_display_index > 0) {
|
|
Brief_start_display_index--;
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// try and scroll the chatbox down, return 0 or 1 on fail or success
|
|
int chatbox_scroll_down()
|
|
{
|
|
if (static_cast<int>(Brief_chat.size()) > Chatbox_max_lines) {
|
|
if (Brief_start_display_index < (static_cast<int>(Brief_chat.size()) - Chatbox_max_lines)) {
|
|
Brief_start_display_index++;
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void chatbox_chat_init()
|
|
{
|
|
chatbox_clear();
|
|
|
|
// initialize the line recall data
|
|
Chatbox_recall_count = 0;
|
|
Chatbox_recall_index = 0;
|
|
Chatbox_recall_last = -1;
|
|
memset(Chatbox_recall_lines,0,CHATBOX_MAX_RECALL_LINES * (CHATBOX_MAX_LEN + 2));
|
|
}
|
|
|
|
void chat_box_add_chat_to_list(brief_chat& chat)
|
|
{
|
|
if (Brief_chat.size() >= MAX_BRIEF_CHAT_LINES) {
|
|
Brief_chat.erase(Brief_chat.begin());
|
|
}
|
|
|
|
Brief_chat.push_back(chat);
|
|
}
|
|
|
|
// int Test_color = 0;
|
|
void chatbox_add_line(const char *msg, int pid, int add_id)
|
|
{
|
|
if(!Chatbox_created){
|
|
return;
|
|
}
|
|
|
|
brief_chat chat;
|
|
chat.indent = false;
|
|
chat.player_id = pid;
|
|
|
|
// maybe stick on who sent the message
|
|
if(add_id){
|
|
if(MULTI_STANDALONE(Net_players[pid])){
|
|
strcpy_s(chat.callsign, "<SERVER>");
|
|
} else {
|
|
strcpy_s(chat.callsign, Net_players[pid].m_player->short_callsign);
|
|
}
|
|
} else {
|
|
chat.callsign[0] = '\0';
|
|
}
|
|
|
|
// split the text up into as many lines as necessary
|
|
int n_chars[3];
|
|
const char* p_str[3]; // for the initial line (unindented)
|
|
int n_lines = split_str(msg, Chatbox_disp_w, n_chars, p_str, 3, CHATBOX_STRING_LEN);
|
|
Assertion(n_lines != -1, "Chat split string returned an invalid number of lines, please report!");
|
|
|
|
// will happen if msg is all whitespace, in which case we should ignore it
|
|
if (n_lines == 0) {
|
|
return;
|
|
}
|
|
|
|
// copy in the chars
|
|
strcpy_s(chat.text, p_str[0]);
|
|
|
|
chat_box_add_chat_to_list(chat);
|
|
|
|
// if we have more than 1 line, re-split everything so that the rest are indented
|
|
if(n_lines > 1){
|
|
// split up the string after the first break-marker
|
|
char msg_extra[CHATBOX_STRING_LEN];
|
|
n_lines = split_str(msg_extra + n_chars[0],Chatbox_disp_w - CHAT_LINE_INDENT,n_chars,p_str,3, CHATBOX_STRING_LEN);
|
|
Assertion(n_lines != -1, "Chat split string returned an invalid number of lines, please report!");
|
|
|
|
// setup these remaining lines
|
|
for(int idx=0;idx<n_lines;idx++){
|
|
brief_chat i_chat;
|
|
i_chat.player_id = pid;
|
|
i_chat.indent = true;
|
|
strcpy_s(i_chat.text, p_str[idx]);
|
|
|
|
chat_box_add_chat_to_list(i_chat);
|
|
}
|
|
}
|
|
|
|
// COMMAND LINE OPTION
|
|
if(Cmdline_multi_stream_chat_to_file && Multi_chat_stream!=NULL && msg[0] != '\0'){ // stream to the file if we're supposed to
|
|
cfwrite_string(msg,Multi_chat_stream);
|
|
cfwrite_char('\n',Multi_chat_stream);
|
|
}
|
|
|
|
// if this line of text is from the player himself, automatically go to the bottom of
|
|
// the chat list
|
|
if(pid == MY_NET_PLAYER_NUM){
|
|
if (static_cast<int>(Brief_chat.size()) > Chatbox_max_lines) {
|
|
Brief_start_display_index = (static_cast<int>(Brief_chat.size()) - Chatbox_max_lines);
|
|
}
|
|
}
|
|
// if we have enough lines of text to require scrolling, scroll down by one.
|
|
else {
|
|
chatbox_scroll_down();
|
|
}
|
|
}
|
|
|
|
void chatbox_render_chat_lines()
|
|
{
|
|
int count = 0;
|
|
int ly = Chatbox_begin_y;
|
|
int line_height = gr_get_font_height() + 1;
|
|
|
|
if (Brief_chat.empty()) {
|
|
return;
|
|
}
|
|
|
|
Assertion(Brief_start_display_index >= 0 && Brief_start_display_index < static_cast<int>(Brief_chat.size()),
|
|
"Chat display index is invalid, please report!");
|
|
|
|
auto chat = Brief_chat.begin();
|
|
std::advance(chat, Brief_start_display_index);
|
|
|
|
while (chat != Brief_chat.end() && count < Chatbox_max_lines) {
|
|
char msg[CHATBOX_STRING_LEN];
|
|
|
|
// add the player callsign
|
|
sprintf(msg, "%s %s", chat->callsign, chat->text);
|
|
Assertion(strlen(msg) < (CHATBOX_STRING_LEN - 2), "Chat string is too long, please report!");
|
|
|
|
// print the line out
|
|
gr_set_color_fast(Color_netplayer[chat->player_id]);
|
|
|
|
// draw the first line (no indent)
|
|
int indent = 0;
|
|
if (chat->indent) {
|
|
indent = CHAT_LINE_INDENT;
|
|
}
|
|
gr_string(Chatbox_begin_x + indent, ly, msg, GR_RESIZE_MENU);
|
|
|
|
// if we're in a team vs. team game, blit the player color icon
|
|
if (Netgame.type_flags & NG_TYPE_TEAM) {
|
|
switch (Net_players[chat->player_id].p_info.team) {
|
|
case 0:
|
|
// if he's a team captain
|
|
if (Net_players[chat->player_id].flags & NETINFO_FLAG_TEAM_CAPTAIN) {
|
|
if (Multi_common_icons[MICON_TEAM0_SELECT] != -1) {
|
|
gr_set_bitmap(Multi_common_icons[MICON_TEAM0_SELECT]);
|
|
gr_bitmap(Chatbox_icon_x, ly - 2, GR_RESIZE_MENU);
|
|
}
|
|
}
|
|
// just you're average peon
|
|
else {
|
|
if (Multi_common_icons[MICON_TEAM0] != -1) {
|
|
gr_set_bitmap(Multi_common_icons[MICON_TEAM0]);
|
|
gr_bitmap(Chatbox_icon_x, ly - 2, GR_RESIZE_MENU);
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
// if he's a team captain
|
|
if (Net_players[chat->player_id].flags & NETINFO_FLAG_TEAM_CAPTAIN) {
|
|
if (Multi_common_icons[MICON_TEAM1_SELECT] != -1) {
|
|
gr_set_bitmap(Multi_common_icons[MICON_TEAM1_SELECT]);
|
|
gr_bitmap(Chatbox_icon_x, ly - 2, GR_RESIZE_MENU);
|
|
}
|
|
}
|
|
// just your average peon
|
|
else {
|
|
if (Multi_common_icons[MICON_TEAM1] != -1) {
|
|
gr_set_bitmap(Multi_common_icons[MICON_TEAM1]);
|
|
gr_bitmap(Chatbox_icon_x, ly - 2, GR_RESIZE_MENU);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// increment the count and line position
|
|
count++;
|
|
++chat;
|
|
ly += line_height;
|
|
}
|
|
}
|
|
|
|
void chatbox_toggle_size()
|
|
{
|
|
// if we're in "small" mode
|
|
if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
|
|
chatbox_force_big();
|
|
|
|
// play a sound
|
|
gamesnd_play_iface(InterfaceSounds::IFACE_MOUSE_CLICK);
|
|
}
|
|
// if we're in "big" mode
|
|
else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
|
|
chatbox_force_small();
|
|
|
|
// play a sound
|
|
gamesnd_play_iface(InterfaceSounds::IFACE_MOUSE_CLICK);
|
|
}
|
|
}
|
|
|
|
void chatbox_toggle_size_adjust_lines()
|
|
{
|
|
if ((static_cast<int>(Brief_chat.size()) > Chatbox_max_lines)) {
|
|
Brief_start_display_index = (static_cast<int>(Brief_chat.size()) - Chatbox_max_lines);
|
|
}
|
|
else {
|
|
Brief_start_display_index = 0;
|
|
}
|
|
}
|
|
|
|
// force the chatbox to go into small mode (if its in large mode) - will not wotk if in multi paused chatbox mode
|
|
void chatbox_force_small()
|
|
{
|
|
int new_mode_flags;
|
|
|
|
// don't do anything unless we're currently in "big" mode
|
|
if(!(Chatbox_mode_flags & CHATBOX_FLAG_BIG)){
|
|
return;
|
|
}
|
|
|
|
new_mode_flags = Chatbox_mode_flags;
|
|
|
|
// switch to the appropriate mode
|
|
new_mode_flags &= ~(CHATBOX_FLAG_SMALL | CHATBOX_FLAG_BIG);
|
|
new_mode_flags |= CHATBOX_FLAG_SMALL;
|
|
Chatbox_bitmap = Chatbox_small_bitmap;
|
|
|
|
// flip the up/down arrow
|
|
Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].filename);
|
|
|
|
// call this to set everything up correctly
|
|
chatbox_set_mode(new_mode_flags);
|
|
|
|
// change the location of the input box
|
|
Chat_inputbox.update_dimensions(Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w,15);
|
|
Chat_inputbox.set_focus();
|
|
|
|
// adjust what line we start displaying from based upon the new size of the window
|
|
chatbox_toggle_size_adjust_lines();
|
|
}
|
|
|
|
// force the chatbox to go into big mode (if its in small mode) - will not work if in multi paused chatbox mode
|
|
void chatbox_force_big()
|
|
{
|
|
int new_mode_flags;
|
|
|
|
// don't do anything unless we're currently in "small" mode
|
|
if(!(Chatbox_mode_flags & CHATBOX_FLAG_SMALL)){
|
|
return;
|
|
}
|
|
|
|
new_mode_flags = Chatbox_mode_flags;
|
|
|
|
// switch to the appropriate mode
|
|
new_mode_flags &= ~(CHATBOX_FLAG_SMALL | CHATBOX_FLAG_BIG);
|
|
new_mode_flags |= CHATBOX_FLAG_BIG;
|
|
Chatbox_bitmap = Chatbox_big_bitmap;
|
|
|
|
// flip the up/down arrow
|
|
Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename);
|
|
|
|
// call this to set everything up correctly
|
|
chatbox_set_mode(new_mode_flags);
|
|
|
|
// change the location of the input box
|
|
Chat_inputbox.update_dimensions(Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w,15);
|
|
Chat_inputbox.set_focus();
|
|
|
|
// adjust what line we start displaying from based upon the new size of the window
|
|
chatbox_toggle_size_adjust_lines();
|
|
}
|
|
|
|
// "lose" the focus on the chatbox inputbox
|
|
void chatbox_lose_focus()
|
|
{
|
|
if(!Chatbox_created){
|
|
return;
|
|
}
|
|
|
|
// clear the focus on the inputbox
|
|
Chat_inputbox.clear_focus();
|
|
}
|
|
|
|
// return if the inputbox for the chatbox currently has focus
|
|
int chatbox_has_focus()
|
|
{
|
|
return Chat_inputbox.has_focus();
|
|
}
|
|
|
|
// grab the focus for the chatbox inputbox
|
|
void chatbox_set_focus()
|
|
{
|
|
Chat_inputbox.set_focus();
|
|
}
|
|
|
|
// return if the inputbox was pressed - "clicked on"
|
|
int chatbox_pressed()
|
|
{
|
|
return Chat_inputbox.pressed();
|
|
}
|
|
|
|
// add the string to the line recall list
|
|
void chatbox_recall_add(char *string)
|
|
{
|
|
int idx;
|
|
|
|
// aleays reset the recall index when adding
|
|
Chatbox_recall_index = 0;
|
|
Chatbox_recall_last = -1;
|
|
|
|
// if this string matches the last string we entered, don't add it again
|
|
if(!strcmp(string,Chatbox_recall_lines[0])){
|
|
return;
|
|
}
|
|
|
|
// move all items up (this works fine for small #'s of recall lines
|
|
for(idx=CHATBOX_MAX_RECALL_LINES-1;idx > 0;idx--){
|
|
memcpy(&Chatbox_recall_lines[idx],&Chatbox_recall_lines[idx-1],CHATBOX_MAX_LEN+2);
|
|
}
|
|
|
|
// copy the new item into spot 0
|
|
strcpy_s(Chatbox_recall_lines[0],string);
|
|
|
|
// increment the recall count if necessary
|
|
if(Chatbox_recall_count < CHATBOX_MAX_RECALL_LINES){
|
|
Chatbox_recall_count++;
|
|
}
|
|
}
|
|
|
|
// user has pressed the "up" key
|
|
void chatbox_recall_up()
|
|
{
|
|
// if we've got no recall lines, do nothing
|
|
if(Chatbox_recall_count <= 0){
|
|
return;
|
|
}
|
|
|
|
// if we can increment up
|
|
if(Chatbox_recall_index < (Chatbox_recall_count - 1)){
|
|
// if this is the last line we recalled, pre-increment
|
|
if(Chatbox_recall_last == Chatbox_recall_index){
|
|
Chat_inputbox.set_text(Chatbox_recall_lines[++Chatbox_recall_index]);
|
|
Chatbox_recall_last = Chatbox_recall_index;
|
|
}
|
|
// otherwise, post increment
|
|
else {
|
|
Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index++]);
|
|
Chatbox_recall_last = Chatbox_recall_index - 1;
|
|
}
|
|
}
|
|
// if we can't increment up
|
|
else {
|
|
Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index]);
|
|
Chatbox_recall_last = Chatbox_recall_index;
|
|
}
|
|
}
|
|
|
|
// user has pressed the "down" key
|
|
void chatbox_recall_down()
|
|
{
|
|
// if we've got no recall lines, do nothing
|
|
if(Chatbox_recall_count <= 0){
|
|
return;
|
|
}
|
|
|
|
// if we can decrement down
|
|
if(Chatbox_recall_index > 0){
|
|
// if this is the last line we recalled, pre-decrement
|
|
if(Chatbox_recall_last == Chatbox_recall_index){
|
|
Chat_inputbox.set_text(Chatbox_recall_lines[--Chatbox_recall_index]);
|
|
Chatbox_recall_last = Chatbox_recall_index;
|
|
}
|
|
// otherwise post,decrement
|
|
else {
|
|
Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index--]);
|
|
Chatbox_recall_last = Chatbox_recall_index + 1;
|
|
}
|
|
}
|
|
// if we can't decrement down
|
|
else {
|
|
Chat_inputbox.set_text("");
|
|
Chatbox_recall_last = -1;
|
|
}
|
|
}
|
|
|
|
// reset all timestamps associated with the chatbox
|
|
void chatbox_reset_timestamps()
|
|
{
|
|
int idx;
|
|
|
|
// if there is no chatbox created, do nothing
|
|
if(!Chatbox_created){
|
|
return;
|
|
}
|
|
|
|
// otherwise clear all timestamps on all the buttons
|
|
for(idx=0; idx<CHATBOX_NUM_BUTTONS+1; idx++){
|
|
Chatbox_buttons[gr_screen.res][idx].button.reset_timestamps();
|
|
}
|
|
}
|