Files
Goober5000 68075dfbd5 consistent handling of text token replacement
Just as special tokens are replaced in debriefings, replace them in command briefings and briefings as well.

Change `string_replace_tokens_with_keys` to `message_translate_tokens` (since it's the same thing) and add a `replaceContainers` script API function to complement `replaceVariables` and `replaceTokens`.

Also replace every category of token in `sexp_modify_variable` and add comments to places where token replacement might be expected but happens elsewhere.
2026-02-13 00:56:41 -05:00

795 lines
22 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "anim/animplay.h"
#include "anim/packunpack.h"
#include "gamehelp/contexthelp.h"
#include "gamesequence/gamesequence.h"
#include "gamesnd/eventmusic.h"
#include "gamesnd/gamesnd.h"
#include "globalincs/alphacolors.h"
#include "graphics/font.h"
#include "io/key.h"
#include "io/timer.h"
#include "mission/missionparse.h"
#include "mission/missionbriefcommon.h"
#include "mission/missiontraining.h"
#include "missionui/missioncmdbrief.h"
#include "missionui/missionscreencommon.h"
#include "missionui/missionshipchoice.h"
#include "missionui/missionweaponchoice.h"
#include "missionui/redalert.h"
#include "network/multi.h"
#include "network/multi_endgame.h"
#include "network/multiteamselect.h"
#include "parse/sexp_container.h"
#include "playerman/player.h"
#include "sound/audiostr.h"
#include "sound/fsspeech.h"
#include "ui/uidefs.h"
constexpr int NUM_CBRIEF_LAYOUTS = 2;
const char *Cmd_brief_fname[NUM_CBRIEF_LAYOUTS][GR_NUM_RESOLUTIONS] =
{
{
"CommandBrief",
"2_CommandBrief"
},
{
"CommandBriefb",
"2_CommandBriefb"
}
};
const char *Cmd_brief_mask[NUM_CBRIEF_LAYOUTS][GR_NUM_RESOLUTIONS] =
{
{
"CommandBrief-m",
"2_CommandBrief-m"
},
{
"CommandBrief-mb",
"2_CommandBrief-mb"
},
};
// lookups for coordinates
#define CMD_X_COORD 0
#define CMD_Y_COORD 1
#define CMD_W_COORD 2
#define CMD_H_COORD 3
int Cmd_text_wnd_coords[NUM_CBRIEF_LAYOUTS][GR_NUM_RESOLUTIONS][4] =
{
// original
{
{
17, 109, 606, 108 // GR_640
},
{
28, 174, 969, 174 // GR_1024
}
},
// buttons
{
{
17, 109, 587, 108 // GR_640
},
{
28, 174, 939, 174 // GR_1024
}
}
};
int Cmd_stage_y[GR_NUM_RESOLUTIONS] =
{
90, // GR_640
145 // GR_1024
};
// Goober5000 - center coordinates only
int Cmd_image_center_coords[GR_NUM_RESOLUTIONS][2] =
{
{
246, 358 // GR_640
},
{
394, 573 // GR_1024
}
};
int Top_cmd_brief_text_line;
int Max_cmdbrief_Lines; // Maximum number of lines to be displayed
#define MAX_CMD_BRIEF_BUTTONS 10
#define MIN_CMD_BRIEF_BUTTONS 8
#define NUM_CMD_BRIEF_BUTTONS (Uses_scroll_buttons ? MAX_CMD_BRIEF_BUTTONS : MIN_CMD_BRIEF_BUTTONS)
#define CMD_BRIEF_BUTTON_FIRST_STAGE 0
#define CMD_BRIEF_BUTTON_PREV_STAGE 1
#define CMD_BRIEF_BUTTON_PAUSE 2
#define CMD_BRIEF_BUTTON_NEXT_STAGE 3
#define CMD_BRIEF_BUTTON_LAST_STAGE 4
#define CMD_BRIEF_BUTTON_HELP 5
#define CMD_BRIEF_BUTTON_OPTIONS 6
#define CMD_BRIEF_BUTTON_ACCEPT 7
#define CMD_BRIEF_BUTTON_SCROLL_UP 8
#define CMD_BRIEF_BUTTON_SCROLL_DOWN 9
// buttons
ui_button_info Cmd_brief_buttons[GR_NUM_RESOLUTIONS][MAX_CMD_BRIEF_BUTTONS] =
{
{ // GR_640
ui_button_info("CBB_00", 504, 221, -1, -1, 0),
ui_button_info("CBB_01", 527, 221, -1, -1, 1),
ui_button_info("CBB_02", 555, 221, -1, -1, 2),
ui_button_info("CBB_03", 583, 221, -1, -1, 3),
ui_button_info("CBB_04", 607, 221, -1, -1, 4),
ui_button_info("CBB_05", 539, 431, -1, -1, 5),
ui_button_info("CBB_06", 538, 455, -1, -1, 6),
ui_button_info("CBB_07", 575, 432, -1, -1, 7),
ui_button_info("CBB_08", 615, 144, -1, -1, 8),
ui_button_info("CBB_09", 615, 186, -1, -1, 9),
},
{ // GR_1024
ui_button_info("2_CBB_00", 806, 354, -1, -1, 0),
ui_button_info("2_CBB_01", 844, 354, -1, -1, 1),
ui_button_info("2_CBB_02", 888, 354, -1, -1, 2),
ui_button_info("2_CBB_03", 933, 354, -1, -1, 3),
ui_button_info("2_CBB_04", 971, 354, -1, -1, 4),
ui_button_info("2_CBB_05", 863, 690, -1, -1, 5),
ui_button_info("2_CBB_06", 861, 728, -1, -1, 6),
ui_button_info("2_CBB_07", 920, 692, -1, -1, 7),
ui_button_info("2_CBB_08", 985, 232, -1, -1, 8),
ui_button_info("2_CBB_09", 985, 299, -1, -1, 9),
}
};
// text
#define CMD_BRIEF_NUM_TEXT 3
UI_XSTR Cmd_brief_text[GR_NUM_RESOLUTIONS][CMD_BRIEF_NUM_TEXT] =
{
{ // GR_640
{ "Help", 928, 500, 440, UI_XSTR_COLOR_GREEN, -1, &Cmd_brief_buttons[0][CMD_BRIEF_BUTTON_HELP].button },
{ "Options", 1036, 479, 464, UI_XSTR_COLOR_GREEN, -1, &Cmd_brief_buttons[0][CMD_BRIEF_BUTTON_OPTIONS].button },
{ "Continue", 1069, 564, 413, UI_XSTR_COLOR_PINK, -1, &Cmd_brief_buttons[0][CMD_BRIEF_BUTTON_ACCEPT].button },
},
{ // GR_1024
{ "Help", 928, 820, 704, UI_XSTR_COLOR_GREEN, -1, &Cmd_brief_buttons[1][CMD_BRIEF_BUTTON_HELP].button },
{ "Options", 1036, 797, 743, UI_XSTR_COLOR_GREEN, -1, &Cmd_brief_buttons[1][CMD_BRIEF_BUTTON_OPTIONS].button },
{ "Continue", 1069, 936, 661, UI_XSTR_COLOR_PINK, -1, &Cmd_brief_buttons[1][CMD_BRIEF_BUTTON_ACCEPT].button },
}
};
static UI_WINDOW Ui_window;
static int Cmd_brief_background_bitmap; // bitmap for the background of the cmd_briefing
static int Cur_stage;
static int Cmd_brief_inited = 0;
static int Voice_good_to_go = 0;
static int Voice_started_time = 0;
static int Voice_ended_time;
static generic_anim Cur_Anim;
static const char *Cur_anim_filename = "~~~~";
static int Cmd_brief_last_voice;
static int Cmd_brief_last_stage;
static int Cmd_brief_paused = 0;
static int Uses_scroll_buttons = 0;
int Cmd_brief_overlay_id;
// --------------------------------------------------------------------------------------
// Forward declarations
// --------------------------------------------------------------------------------------
void cmd_brief_replace_stage_text(cmd_brief_stage &stage);
void cmd_brief_init_voice()
{
int i;
Assert(Cur_cmd_brief);
for (i=0; i<Cur_cmd_brief->num_stages; i++) {
Cur_cmd_brief->stage[i].wave = -1;
if (stricmp(Cur_cmd_brief->stage[i].wave_filename, NOX("none")) != 0 && Cur_cmd_brief->stage[i].wave_filename[0]) {
Cur_cmd_brief->stage[i].wave = audiostream_open(Cur_cmd_brief->stage[i].wave_filename, ASF_VOICE);
if (Cur_cmd_brief->stage[i].wave < 0) {
nprintf(("General", "Failed to load \"%s\"\n", Cur_cmd_brief->stage[i].wave_filename));
}
}
}
Cmd_brief_last_voice = -1;
Cmd_brief_last_stage = -1;
}
int cmd_brief_check_stage_done()
{
if (!Voice_good_to_go)
return 0;
if (Cmd_brief_paused)
return 0;
if (Voice_ended_time && (timer_get_milliseconds() - Voice_ended_time >= 1000))
return 1;
// check normal speech
if (Briefing_voice_enabled && (Cmd_brief_last_voice >= 0)) {
if (audiostream_is_playing(Cmd_brief_last_voice)) {
return 0;
}
if (!Voice_ended_time) {
Voice_ended_time = timer_get_milliseconds();
}
return 0;
}
// check simulated speech
if (Briefing_voice_enabled && (Cmd_brief_last_stage >= 0)) {
if (fsspeech_playing()) {
return 0;
}
if (!Voice_ended_time) {
Voice_ended_time = timer_get_milliseconds();
}
return 0;
}
// if we get here, there is no voice, so we simulate the time it would take instead
if (!Voice_ended_time)
Voice_ended_time = Voice_started_time + MAX(5000, Num_brief_text_lines[0] * 3500);
return 0;
}
/**
* Start playback of the voice for a particular briefing stage
* @param stage_num Particular briefing stage
*/
void cmd_brief_voice_play(int stage_num)
{
int voice = -1;
int stage = -1;
if (!Voice_good_to_go) {
Voice_started_time = 0;
return;
}
if (!Voice_started_time) {
Voice_started_time = timer_get_milliseconds();
Voice_ended_time = 0;
}
if (!Briefing_voice_enabled){
return;
}
if (Cur_stage >= 0 && Cur_stage < Cur_cmd_brief->num_stages){
voice = Cur_cmd_brief->stage[stage_num].wave;
stage = stage_num;
}
// do we need to play simulated speech?
if (voice < 0 && fsspeech_play_from(FSSPEECH_FROM_BRIEFING)) {
// are we still on the same stage?
if (Cmd_brief_last_stage == stage) {
return; // no changes, nothing to do.
}
// if previous stage is still playing, stop it first.
if (Cmd_brief_last_stage >= 0) {
fsspeech_stop();
Cmd_brief_last_stage = -1;
}
// ok, new text needs speaking
Cmd_brief_last_stage = stage;
if (stage >= 0) {
fsspeech_play(FSSPEECH_FROM_BRIEFING, Cur_cmd_brief->stage[stage_num].text.c_str());
}
} else {
// are we still on same voice that is currently playing/played?
if (Cmd_brief_last_voice == voice) {
return; // no changes, nothing to do.
}
// if previous wave is still playing, stop it first.
if (Cmd_brief_last_voice >= 0) {
audiostream_stop(Cmd_brief_last_voice, 1, 0); // stream is automatically rewound
Cmd_brief_last_voice = -1;
}
// ok, new wave needs playing, so we can start playing it now (and it becomes the current wave)
Cmd_brief_last_voice = voice;
if (voice >= 0) {
audiostream_play(voice, Master_voice_volume, 0);
}
}
}
/**
* called to leave the command briefing screen
*/
void cmd_brief_exit()
{
// I know, going to red alert from cmd brief is stupid, but we have stupid fredders
if (red_alert_mission()) {
gameseq_post_event(GS_EVENT_RED_ALERT);
} else {
gameseq_post_event(GS_EVENT_START_BRIEFING);
}
}
/**
* Doesn't actually stop playing ANIs any more, just stops audio
*/
void cmd_brief_stop_anim()
{
Voice_good_to_go = 0;
if (Cmd_brief_last_voice >= 0) {
audiostream_stop(Cmd_brief_last_voice, 1, 0); // stream is automatically rewound
Cmd_brief_last_voice = -1;
}
if (Cmd_brief_last_stage >= 0) {
fsspeech_stop();
Cmd_brief_last_stage = -1;
}
}
void cmd_brief_new_stage(int stage)
{
if (stage < 0) {
cmd_brief_stop_anim();
Cur_stage = -1;
}
// Make sure that the text wrapping and the rendering code use the same font
font::set_font(font::FONT1);
// fire the script hook
common_fire_stage_script_hook(stage, Cur_stage);
Cur_stage = stage;
brief_color_text_init(Cur_cmd_brief->stage[stage].text.c_str(), Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_W_COORD], default_command_briefing_color);
// load a new animation if it's different to what's already playing
if (strcmp(Cur_anim_filename, Cur_cmd_brief->stage[stage].ani_filename) != 0) {
// unload the previous anim
if(Cur_Anim.num_frames > 0) {
generic_anim_unload(&Cur_Anim);
}
// save new filename
Cur_anim_filename = Cur_cmd_brief->stage[stage].ani_filename;
// try to load the new anim in either high or low res
int stream_result = generic_anim_init_and_stream(&Cur_Anim, Cur_anim_filename, bm_get_type(Cmd_brief_background_bitmap), true);
// we've failed to load any animation
if (stream_result < 0) {
// load an image and treat it like a 1 frame animation
Cur_Anim.first_frame = bm_load(Cur_cmd_brief->stage[stage].ani_filename); //if we fail here, the value is still -1
if(Cur_Anim.first_frame != -1) {
Cur_Anim.num_frames = 1;
}
}
}
//resetting the audio here
cmd_brief_stop_anim();
Top_cmd_brief_text_line = 0;
}
void cmd_brief_hold()
{
cmd_brief_stop_anim();
}
void cmd_brief_unhold()
{
cmd_brief_new_stage(Cur_stage);
}
extern int Briefing_music_handle;
void cmd_brief_pause()
{
if (Cmd_brief_paused)
return;
Cmd_brief_paused = 1;
if (Cmd_brief_last_voice >= 0) {
audiostream_pause(Cmd_brief_last_voice);
}
if (Cmd_brief_last_stage >= 0) {
fsspeech_pause(true);
}
if (Briefing_music_handle >= 0) {
audiostream_pause(Briefing_music_handle);
}
}
void cmd_brief_unpause()
{
if (!Cmd_brief_paused)
return;
Cmd_brief_paused = 0;
if (Cmd_brief_last_voice >= 0) {
audiostream_unpause(Cmd_brief_last_voice);
}
if (Cmd_brief_last_stage >= 0) {
fsspeech_pause(false);
}
if (Briefing_music_handle >= 0) {
audiostream_unpause(Briefing_music_handle);
}
}
void cmd_brief_button_pressed(int n)
{
switch (n) {
case CMD_BRIEF_BUTTON_HELP:
launch_context_help();
gamesnd_play_iface(InterfaceSounds::HELP_PRESSED);
break;
case CMD_BRIEF_BUTTON_OPTIONS:
gamesnd_play_iface(InterfaceSounds::SWITCH_SCREENS);
gameseq_post_event(GS_EVENT_OPTIONS_MENU);
break;
case CMD_BRIEF_BUTTON_FIRST_STAGE:
if (common_num_cutscenes_valid(MOVIE_PRE_CMD_BRIEF)) {
audiostream_stop(Cmd_brief_last_voice);
common_maybe_play_cutscene(MOVIE_PRE_CMD_BRIEF, true, SCORE_BRIEFING);
cmd_brief_new_stage(0);
}
else if (Cur_stage) {
cmd_brief_new_stage(0);
gamesnd_play_iface(InterfaceSounds::BRIEF_STAGE_CHG);
}
else {
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
}
break;
case CMD_BRIEF_BUTTON_PREV_STAGE:
if (!Cur_stage && common_num_cutscenes_valid(MOVIE_PRE_CMD_BRIEF)) {
audiostream_stop(Cmd_brief_last_voice);
common_maybe_play_cutscene(MOVIE_PRE_CMD_BRIEF, true, SCORE_BRIEFING);
cmd_brief_new_stage(0);
}
else if (Cur_stage) {
cmd_brief_new_stage(Cur_stage - 1);
gamesnd_play_iface(InterfaceSounds::BRIEF_STAGE_CHG);
} else {
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
}
break;
case CMD_BRIEF_BUTTON_NEXT_STAGE:
if (Cur_stage < Cur_cmd_brief->num_stages - 1) {
cmd_brief_new_stage(Cur_stage + 1);
gamesnd_play_iface(InterfaceSounds::BRIEF_STAGE_CHG);
} else {
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
}
break;
case CMD_BRIEF_BUTTON_LAST_STAGE:
if (Cur_stage < Cur_cmd_brief->num_stages - 1) {
cmd_brief_new_stage(Cur_cmd_brief->num_stages - 1);
gamesnd_play_iface(InterfaceSounds::BRIEF_STAGE_CHG);
} else {
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
}
break;
case CMD_BRIEF_BUTTON_ACCEPT:
cmd_brief_exit();
gamesnd_play_iface(InterfaceSounds::COMMIT_PRESSED);
break;
case CMD_BRIEF_BUTTON_PAUSE:
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
fsspeech_pause(Player->auto_advance != 0);
Player->auto_advance ^= 1;
break;
case CMD_BRIEF_BUTTON_SCROLL_UP:
Top_cmd_brief_text_line--;
if ( Top_cmd_brief_text_line < 0 ) {
Top_cmd_brief_text_line = 0;
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
} else {
gamesnd_play_iface(InterfaceSounds::SCROLL);
}
break;
case CMD_BRIEF_BUTTON_SCROLL_DOWN:
Top_cmd_brief_text_line++;
if ( (Num_brief_text_lines[0] - Top_cmd_brief_text_line) < Max_cmdbrief_Lines) {
Top_cmd_brief_text_line--;
gamesnd_play_iface(InterfaceSounds::GENERAL_FAIL);
} else {
gamesnd_play_iface(InterfaceSounds::SCROLL);
}
break;
}
}
void cmd_brief_ani_wave_init(int index)
{
const char *name;
// this is the first instance of the given anim filename
name = Cur_cmd_brief->stage[index].ani_filename;
if (!name[0] || !stricmp(name, NOX("<default>")) || !stricmp(name, NOX("none.ani"))) {
name = NOX("CB_default");
strcpy_s(Cur_cmd_brief->stage[index].ani_filename, name);
}
}
void cmd_brief_init(int team)
{
common_music_init(SCORE_BRIEFING);
int i;
ui_button_info *b;
Cmd_brief_inited = 0;
Cur_cmd_brief = &Cmd_briefs[team];
if (Cur_cmd_brief->num_stages <= 0)
return;
for (i = 0; i < Cur_cmd_brief->num_stages; i++) {
cmd_brief_replace_stage_text(Cur_cmd_brief->stage[i]);
}
// for multiplayer, change the state in my netplayer structure
if (Game_mode & GM_MULTIPLAYER) {
Net_player->state = NETPLAYER_STATE_CMD_BRIEFING;
}
gr_reset_clip();
gr_clear();
gr_flip();
// first determine which layout to use
Uses_scroll_buttons = 1; // assume true
Cmd_brief_background_bitmap = mission_ui_background_load(Cur_cmd_brief->background[gr_screen.res], Cmd_brief_fname[Uses_scroll_buttons][gr_screen.res]); // try to load extra one first
if (Cmd_brief_background_bitmap < 0) // failed to load
{
Uses_scroll_buttons = 0; // nope, sorry
Cmd_brief_background_bitmap = mission_ui_background_load(NULL, Cmd_brief_fname[Uses_scroll_buttons][gr_screen.res]);
}
mprintf(("Command Briefing UI: %s scroll buttons\n", Uses_scroll_buttons != 0 ? "Using" : "Not using"));
Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
Ui_window.set_mask_bmap(Cmd_brief_mask[Uses_scroll_buttons][gr_screen.res]);
for (i=0; i<NUM_CMD_BRIEF_BUTTONS; i++) {
b = &Cmd_brief_buttons[gr_screen.res][i];
b->button.create(&Ui_window, "", b->x, b->y, 60, 30, 0, 1);
// set up callback for when a mouse first goes over a button
b->button.set_highlight_action(common_play_highlight_sound);
b->button.set_bmaps(b->filename);
b->button.link_hotspot(b->hotspot);
}
// add text
for(i=0; i<CMD_BRIEF_NUM_TEXT; i++){
Ui_window.add_XSTR(&Cmd_brief_text[gr_screen.res][i]);
}
// set up readyrooms for buttons so we draw the correct animation frame when a key is pressed
Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_FIRST_STAGE].button.set_hotkey(KEY_SHIFTED | KEY_LEFT);
Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_LAST_STAGE].button.set_hotkey(KEY_SHIFTED | KEY_RIGHT);
Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_PREV_STAGE].button.set_hotkey(KEY_LEFT);
Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_NEXT_STAGE].button.set_hotkey(KEY_RIGHT);
Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_ACCEPT].button.set_hotkey(KEY_CTRLED | KEY_ENTER);
Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_HELP].button.set_hotkey(KEY_F1);
Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_OPTIONS].button.set_hotkey(KEY_F2);
// extra - Goober5000
if (Uses_scroll_buttons)
{
Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_SCROLL_UP].button.set_hotkey(KEY_UP);
Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_SCROLL_DOWN].button.set_hotkey(KEY_DOWN);
}
// load in help overlay bitmap
Cmd_brief_overlay_id = help_overlay_get_index(CMD_BRIEF_OVERLAY);
help_overlay_set_state(Cmd_brief_overlay_id,gr_screen.res,0);
for (i=0; i<Cur_cmd_brief->num_stages; i++)
cmd_brief_ani_wave_init(i);
cmd_brief_init_voice();
cmd_brief_new_stage(0);
Cmd_brief_paused = 0;
Cmd_brief_inited = 1;
}
void cmd_brief_close()
{
int i;
if (Cmd_brief_inited) {
cmd_brief_stop_anim();
generic_anim_unload(&Cur_Anim);
for (i=0; i<Cur_cmd_brief->num_stages; i++) {
if (Cur_cmd_brief->stage[i].wave >= 0)
audiostream_close_file(Cur_cmd_brief->stage[i].wave, 0);
}
// so that the same ani will reload properly upon return
Cur_anim_filename = "~~~~";
if (Cmd_brief_background_bitmap >= 0)
bm_release(Cmd_brief_background_bitmap);
Ui_window.destroy();
game_flush();
Cmd_brief_inited = 0;
}
// Stop any speech from running over
fsspeech_stop();
}
void cmd_brief_do_frame(float frametime)
{
char buf[40];
int i, k, w, h, x, y;
// if no command briefing exists, skip this screen.
if (!Cmd_brief_inited) {
cmd_brief_exit();
return;
}
if ( help_overlay_active(Cmd_brief_overlay_id) ) {
Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_HELP].button.reset_status();
Ui_window.set_ignore_gadgets(1);
}
k = Ui_window.process() & ~KEY_DEBUGGED;
if ( (k > 0) || B1_JUST_RELEASED ) {
if ( help_overlay_active(Cmd_brief_overlay_id) ) {
help_overlay_set_state(Cmd_brief_overlay_id, gr_screen.res, 0);
Ui_window.set_ignore_gadgets(0);
k = 0;
}
}
if ( !help_overlay_active(Cmd_brief_overlay_id) ) {
Ui_window.set_ignore_gadgets(0);
}
switch (k) {
case KEY_ESC:
if (Game_mode & GM_MULTIPLAYER) {
gamesnd_play_iface(InterfaceSounds::USER_SELECT);
multi_quit_game(PROMPT_ALL);
} else {
common_music_close();
gameseq_post_event(GS_EVENT_MAIN_MENU);
}
break;
} // end switch
for (i=0; i<NUM_CMD_BRIEF_BUTTONS; i++){
if (Cmd_brief_buttons[gr_screen.res][i].button.pressed()){
cmd_brief_button_pressed(i);
}
}
cmd_brief_voice_play(Cur_stage);
common_music_do();
if (cmd_brief_check_stage_done() && Player->auto_advance && (Cur_stage < Cur_cmd_brief->num_stages - 1)){
if((Cur_Anim.num_frames <= 1) || Cur_Anim.done_playing) {
cmd_brief_new_stage(Cur_stage + 1);
}
}
GR_MAYBE_CLEAR_RES(Cmd_brief_background_bitmap);
if (Cmd_brief_background_bitmap >= 0) {
gr_set_bitmap(Cmd_brief_background_bitmap);
gr_bitmap(0, 0, GR_RESIZE_MENU);
}
if(Cur_Anim.num_frames > 0) {
bm_get_info((Cur_Anim.streaming) ? Cur_Anim.bitmap_id : Cur_Anim.first_frame, &x, &y, NULL, NULL, NULL);
x = Cmd_image_center_coords[gr_screen.res][CMD_X_COORD] - x / 2;
y = Cmd_image_center_coords[gr_screen.res][CMD_Y_COORD] - y / 2;
generic_anim_render(&Cur_Anim, (Cmd_brief_paused) ? 0 : frametime, x, y, true);
}
Ui_window.draw();
if (!Player->auto_advance){
Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_PAUSE].button.draw_forced(2);
}
font::set_font(font::FONT1);
gr_set_color_fast(&Color_text_heading);
sprintf(buf, XSTR( "Stage %d of %d", 464), Cur_stage + 1, Cur_cmd_brief->num_stages);
gr_get_string_size(&w, NULL, buf);
gr_string(Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_X_COORD] + Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_W_COORD] - w, Cmd_stage_y[gr_screen.res], buf, GR_RESIZE_MENU);
if (brief_render_text(Top_cmd_brief_text_line, Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_X_COORD], Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_Y_COORD], Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_H_COORD], frametime, 0, 1)){
Voice_good_to_go = 1;
}
Max_cmdbrief_Lines = Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_H_COORD]/(gr_get_font_height() + 1); //Make the max number of lines dependent on the font height, keeping in mind that we have an extra pixel between lines.
// maybe output the "more" indicator
if ( (Max_cmdbrief_Lines + Top_cmd_brief_text_line) < Num_brief_text_lines[0] ) {
// can be scrolled down
int more_txt_x = Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_X_COORD] + (Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_W_COORD]/2) - 10;
int more_txt_y = Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_Y_COORD] + Cmd_text_wnd_coords[Uses_scroll_buttons][gr_screen.res][CMD_H_COORD] - 2; // located below brief text, centered
gr_get_string_size(&w, &h, XSTR("more", 1469), 1.0f, static_cast<int>(strlen(XSTR("more", 1469))));
gr_set_color_fast(&Color_black);
gr_rect(more_txt_x-2, more_txt_y, w+3, h, GR_RESIZE_MENU);
gr_set_color_fast(&Color_more_indicator);
gr_string(more_txt_x, more_txt_y, XSTR("more", 1469), GR_RESIZE_MENU); // base location on the input x and y?
}
// blit help overlay if active
help_overlay_maybe_blit(Cmd_brief_overlay_id, gr_screen.res);
gr_flip();
}
int mission_has_cmd_brief()
{
return (Cur_cmd_brief != NULL && Cur_cmd_brief->num_stages > 0);
}
// Goober5000 - replace any variables (probably persistent variables) with their values
// karajorma/jg18 - replace container references as well
// Goober5000 - replace keybinds also
void cmd_brief_replace_stage_text(cmd_brief_stage &stage)
{
sexp_replace_variable_names_with_values(stage.text);
sexp_container_replace_refs_with_values(stage.text);
message_translate_tokens(stage.text);
}