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Goober5000 ef73e2572d unlimited mission titles
Some code refactoring to allow mission titles to be strings of any length.  Titles that are too long to actually display (based on string width) will be visibly truncated using `font::force_fit_string`, but the underlying title will not be affected.  Multiplayer is still subject to the 31-character length limit, so titles sent over the network will still have characters truncated.

Also removes some redundant calls to `gr_get_string_size`, since `font::force_fit_string` returns the fitted string width.
2026-05-12 11:31:20 -04:00

500 lines
13 KiB
C++

/*
* Copyright (C) Volition, Inc. 1999. All rights reserved.
*
* All source code herein is the property of Volition, Inc. You may not sell
* or otherwise commercially exploit the source or things you created based on the
* source.
*
*/
#include "network/multi_dogfight.h"
#include "network/multi.h"
#include "network/multiutil.h"
#include "network/multi_log.h"
#include "object/object.h"
#include "ship/ship.h"
#include "freespace.h"
#include "io/key.h"
#include "missionui/missionscreencommon.h"
#include "gamesnd/eventmusic.h"
#include "gamesnd/gamesnd.h"
#include "network/multiui.h"
#include "missionui/chatbox.h"
#include "ui/ui.h"
#include "graphics/font.h"
#include "globalincs/alphacolors.h"
#include "playerman/player.h"
#include "stats/scoring.h"
#include "mission/missionparse.h"
#include "iff_defs/iff_defs.h"
#include "pilotfile/pilotfile.h"
#include "cfile/cfile.h"
// ----------------------------------------------------------------------------------------------------
// MULTI DOGFIGHT DEFINES/VARS
//
// interface stuff
UI_WINDOW Multi_df_window;
#define NUM_MULTI_DF_BUTTONS 1
#define ACCEPT_BUTTON 0
ui_button_info Multi_df_buttons[GR_NUM_RESOLUTIONS][NUM_MULTI_DF_BUTTONS] = {
{ // GR_640
// accept
ui_button_info("CB_05a", 571, 425, 578, 413, 5),
},
{ // GR_1024
// accept
ui_button_info("2_CB_05a", 914, 681, 914, 660, 5),
}
};
int Multi_df_background_bitmap = -1;
const char *Multi_df_background_fname[GR_NUM_RESOLUTIONS] = {
"KillMatrix",
"2_KillMatrix"
};
const char *Multi_df_mask_fname[GR_NUM_RESOLUTIONS] = {
"KillMatrix-m",
"2_KillMatrix-m"
};
// coord 3 is max width
static int Kill_matrix_title_coords[GR_NUM_RESOLUTIONS][3] = {
{ // GR_640
19, 118, 172
},
{ // GR_1024
33, 194, 272
}
};
// display area coords
int Multi_df_display_coords[GR_NUM_RESOLUTIONS][4] = {
{ // GR_640
43, 133, 569, 269
},
{ // GR_1024
60, 213, 919, 429
}
};
#define MULTI_DF_TOTAL_ADJUST 5
// "check" icon coords
int Multi_df_check_coords[GR_NUM_RESOLUTIONS] = {
// GR_640
28,
// GR_1024
45
};
multi_df_score Multi_df_score[MAX_PLAYERS];
int Multi_df_score_count = 0;
// ----------------------------------------------------------------------------------------------------
// MULTI DOGFIGHT FORWARD DECLARATIONS
//
// process button presses
void multi_df_process_buttons();
// button was pressed
void multi_df_button_pressed(int button);
// setup kill matrix data
void multi_df_setup_kill_matrix();
// blit the kill matrix
void multi_df_blit_kill_matrix();
// stuff a string representing the # of kills, player X had on player Y (where X and Y are indices into Multi_df_score)
// returns the # of kills
int multi_df_stuff_kills(char *kills, int player_x, int player_y);
// ----------------------------------------------------------------------------------------------------
// MULTI DOGFIGHT FUNCTIONS
//
// call once per level just before entering the mission
void multi_df_level_pre_enter()
{
int idx;
// if we're not in dogfight mode, do nothing
if(!(Netgame.type_flags & NG_TYPE_DOGFIGHT)){
return;
}
// go through all player ships and make them hostile
for(idx=0; idx<MAX_PLAYERS; idx++){
if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_OBSERVER(Net_players[idx]) && (Net_players[idx].m_player != NULL) && (Net_players[idx].m_player->objnum >= 0) && (Objects[Net_players[idx].m_player->objnum].type == OBJ_SHIP)){
Ships[Objects[Net_players[idx].m_player->objnum].instance].team = Iff_traitor;
}
}
//
}
// evaluate a kill in dogfight by a netplayer
void multi_df_eval_kill(const net_player *killer, const object *dead_obj)
{
int dead_index = -1;
// if we're not in dogfight mode, do nothing
if(!(Netgame.type_flags & NG_TYPE_DOGFIGHT)){
return;
}
// sanity checks
if((killer == NULL) || (dead_obj == NULL) || (killer->m_player == NULL)){
return;
}
// try and find the dead player
dead_index = multi_find_player_by_object(dead_obj);
if(dead_index < 0){
return;
}
Assert(dead_index < MAX_PLAYERS);
if(dead_index == NET_PLAYER_INDEX(killer)){
return;
}
// update his kills
killer->m_player->stats.m_dogfight_kills[dead_index]++;
}
// debrief
void multi_df_debrief_init(bool API_Access)
{
// no longer is mission
Game_mode &= ~(GM_IN_MISSION);
game_flush();
// call scoring level close for my stats. Needed for award_init. The stats will
// be backed out if used chooses to replace them.
scoring_level_close();
// multiplayer debriefing stuff
multi_debrief_init();
// close down any old instances of the chatbox
chatbox_close();
// create the new one
chatbox_create();
// always play success music
if (!API_Access) {
common_music_init(SCORE_DEBRIEFING_SUCCESS);
}
// setup kill matrix
multi_df_setup_kill_matrix();
// The rest is UI code we don't need for the API, so just return here
if (API_Access) {
return;
}
UI_WINDOW *w;
ui_button_info *b;
int idx;
// load background bitmap
Multi_df_background_bitmap = bm_load(Multi_df_background_fname[gr_screen.res]);
Assert(Multi_df_background_bitmap);
// create the UI window
Multi_df_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
Multi_df_window.set_mask_bmap(Multi_df_mask_fname[gr_screen.res]);
// initialize the control buttons
for (idx=0; idx<NUM_MULTI_DF_BUTTONS; idx++) {
b = &Multi_df_buttons[gr_screen.res][idx];
// create the button
b->button.create(&Multi_df_window, NULL, b->x, b->y, 60, 30, 1, 1);
// set its highlight action
b->button.set_highlight_action(common_play_highlight_sound);
// set its animation bitmaps
b->button.set_bmaps(b->filename);
// link the mask hotspot
b->button.link_hotspot(b->hotspot);
}
// add some text
w = &Multi_df_window;
w->add_XSTR("Accept", 1035, Multi_df_buttons[gr_screen.res][ACCEPT_BUTTON].xt, Multi_df_buttons[gr_screen.res][ACCEPT_BUTTON].yt, &Multi_df_buttons[gr_screen.res][ACCEPT_BUTTON].button, UI_XSTR_COLOR_PINK);
}
// do frame
void multi_df_debrief_do(bool API_Access)
{
int k, new_k;
const size_t max_buf_len = 255;
char buf[max_buf_len+1];
k = chatbox_process();
if (!API_Access) {
new_k = Multi_df_window.process(k, 0);
// process keypresses
switch (new_k) {
case KEY_ESC:
multi_debrief_esc_hit();
break;
}
// process buttons
multi_df_process_buttons();
// music stuff
common_music_do();
}
// process debriefing details
multi_debrief_do_frame();
if (!API_Access) {
// draw the background
GR_MAYBE_CLEAR_RES(Multi_df_background_bitmap);
if (Multi_df_background_bitmap >= 0) {
gr_set_bitmap(Multi_df_background_bitmap);
gr_bitmap(0, 0, GR_RESIZE_MENU);
}
// draw the window
Multi_df_window.draw();
// kill matrix
multi_df_blit_kill_matrix();
// render the chatbox
chatbox_render();
// draw the mission title
strncpy(buf, The_mission.name.c_str(), max_buf_len);
buf[max_buf_len] = '\0';
font::force_fit_string(buf, max_buf_len, Kill_matrix_title_coords[gr_screen.res][2]);
gr_set_color_fast(&Color_bright_white);
gr_string(Kill_matrix_title_coords[gr_screen.res][0],
Kill_matrix_title_coords[gr_screen.res][1],
buf,
GR_RESIZE_MENU);
// flip
gr_flip();
}
}
// close
void multi_df_debrief_close(bool API_Access)
{
int idx;
scoring_struct *sc;
// shutdown the chatbox
chatbox_close();
// if stats weren't accepted, backout my own stats
if (multi_debrief_stats_accept_code() != 1) {
// if stats weren't accepted, backout my own stats
if (multi_debrief_stats_accept_code() != 1) {
if(MULTIPLAYER_MASTER){
for(idx=0; idx<MAX_PLAYERS; idx++){
if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].m_player != NULL)){
sc = &Net_players[idx].m_player->stats;
scoring_backout_accept(sc);
if (Net_player == &Net_players[idx]) {
Pilot.update_stats_backout( sc );
}
}
}
} else {
scoring_backout_accept( &Player->stats );
Pilot.update_stats_backout( &Player->stats );
}
}
}
if (!API_Access) {
// music stuff
common_music_close();
}
}
// ----------------------------------------------------------------------------------------------------
// MULTI DOGFIGHT FORWARD DEFINITIONS
//
// process button presses
void multi_df_process_buttons()
{
int idx;
for(idx=0; idx<NUM_MULTI_DF_BUTTONS; idx++){
if(Multi_df_buttons[gr_screen.res][idx].button.pressed()){
multi_df_button_pressed(idx);
break;
}
}
}
// button was pressed
void multi_df_button_pressed(int button)
{
switch(button){
case ACCEPT_BUTTON:
multi_debrief_accept_hit();
break;
}
}
// setup kill matrix data
void multi_df_setup_kill_matrix()
{
int idx, s_idx;
multi_df_score *s;
Multi_df_score_count = 0;
// add players as necessary
for(idx=0; idx<MAX_PLAYERS; idx++){
if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx]) && !MULTI_PERM_OBSERVER(Net_players[idx]) && (Net_players[idx].m_player != NULL)){
// stuff data for this guy
s = &Multi_df_score[Multi_df_score_count++];
ml_printf("Dogfight debrief stats for %s", Net_players[idx].m_player->callsign);
for(s_idx=0; s_idx<MAX_PLAYERS; s_idx++){
ml_printf("%d", Net_players[idx].m_player->stats.m_dogfight_kills[s_idx]);
}
s->stats = Net_players[idx].m_player->stats;
strcpy_s(s->callsign, Net_players[idx].m_player->callsign);
s->np_index = idx;
}
}
}
// blit the kill matrix
void multi_df_blit_kill_matrix()
{
int idx, s_idx;
int cx, cy;
char squashed_string[CALLSIGN_LEN+1] = "";
int dy = gr_get_font_height() + 1;
// max width of an individual item, and the text that can be in that item
float max_item_width = ((float)Multi_df_display_coords[gr_screen.res][2] - 40.0f) / (float)(Multi_df_score_count + 1);
float max_text_width = max_item_width * 0.8f;
// start x for the top bar (one item to the right)
int top_x_start = Multi_df_display_coords[gr_screen.res][0] + (int)max_item_width;
int top_y_start = Multi_df_display_coords[gr_screen.res][1];
// start x for the side bar
int side_x_start = Multi_df_display_coords[gr_screen.res][0];
int side_y_start = Multi_df_display_coords[gr_screen.res][1] + dy;
// draw the top bar
cx = top_x_start;
cy = top_y_start;
for(idx=0; idx<Multi_df_score_count; idx++){
// force the string to fit nicely
strcpy_s(squashed_string, Multi_df_score[idx].callsign);
int w = font::force_fit_string(squashed_string, CALLSIGN_LEN, (int)max_text_width);
// set color and blit the string
Assert(Multi_df_score[idx].np_index >= 0);
if(Multi_df_score[idx].np_index >= 0){
gr_set_color_fast(Color_netplayer[Multi_df_score[idx].np_index]);
}
gr_string(cx + (int)((max_item_width - (float)w)/2.0f), cy, squashed_string, GR_RESIZE_MENU);
// next spot
cx += (int)max_item_width;
}
// draw the rest of the scoreboard
cx = side_x_start;
cy = side_y_start;
int row_total;
for(idx=0; idx<Multi_df_score_count; idx++){
// draw a check if necessary
if(!MULTI_CONNECTED(Net_players[Multi_df_score[idx].np_index]) || (Net_players[Multi_df_score[idx].np_index].state == NETPLAYER_STATE_DEBRIEF_ACCEPT) || (Net_players[Multi_df_score[idx].np_index].state == NETPLAYER_STATE_DEBRIEF_REPLAY)){
if(Multi_common_icons[MICON_VALID] != -1){
gr_set_bitmap(Multi_common_icons[MICON_VALID]);
gr_bitmap(Multi_df_check_coords[gr_screen.res], cy, GR_RESIZE_MENU);
}
}
// draw the name
cx = Multi_df_display_coords[gr_screen.res][0];
strcpy_s(squashed_string, Multi_df_score[idx].callsign);
font::force_fit_string(squashed_string, CALLSIGN_LEN, (int)max_text_width);
Assert(Multi_df_score[idx].np_index >= 0);
if(Multi_df_score[idx].np_index >= 0){
gr_set_color_fast(Color_netplayer[Multi_df_score[idx].np_index]);
}
gr_string(cx, cy, squashed_string, GR_RESIZE_MENU);
cx = top_x_start;
row_total = 0;
for(s_idx=0; s_idx<Multi_df_score_count; s_idx++){
// stuff the string to be displayed and select the proper display color
if(s_idx == idx){
strcpy_s(squashed_string, "-");
gr_set_color_fast(&Color_grey);
} else {
row_total += multi_df_stuff_kills(squashed_string, idx, s_idx);
Assert(Multi_df_score[idx].np_index >= 0);
if(Multi_df_score[idx].np_index >= 0){
gr_set_color_fast(Color_netplayer[Multi_df_score[idx].np_index]);
}
}
// draw the string
int w = font::force_fit_string(squashed_string, CALLSIGN_LEN, (int)max_text_width);
gr_string(cx + (int)((max_item_width - (float)w)/2.0f), cy, squashed_string, GR_RESIZE_MENU);
// next spot
cx += (int)max_item_width;
}
// draw the row total
gr_set_color_fast(Color_netplayer[Multi_df_score[idx].np_index]);
sprintf(squashed_string, "(%d)", row_total);
int w;
gr_get_string_size(&w, nullptr, squashed_string);
gr_string(Multi_df_display_coords[gr_screen.res][0] + Multi_df_display_coords[gr_screen.res][2] - (MULTI_DF_TOTAL_ADJUST + w), cy, squashed_string, GR_RESIZE_MENU);
cy += dy;
}
}
// stuff a string representing the # of kills, player X had on player Y (where X and Y are indices into Multi_df_score)
// returns the # of kills
int multi_df_stuff_kills(char *kills, int player_x, int player_y)
{
multi_df_score *s = &Multi_df_score[player_x];
strcpy(kills, "");
sprintf(kills, "%d", s->stats.m_dogfight_kills[Multi_df_score[player_y].np_index]);
return s->stats.m_dogfight_kills[Multi_df_score[player_y].np_index];
}