mirror of
https://github.com/scp-fs2open/fs2open.github.com.git
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A bit overkill for some of this but just covering the bases. * fix issues with in-game join * fix multi messaging and multi pause screen * make sure maintenance stuff (pings, voice, file xfer, etc.) isn't affected by pausing or time compression
274 lines
8.0 KiB
C++
274 lines
8.0 KiB
C++
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#include "globalincs/pstypes.h"
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#include "network/multi.h"
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#include "network/multi_kick.h"
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#include "network/multimsgs.h"
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#include "network/multiutil.h"
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#include "freespace.h"
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#include "playerman/player.h"
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#include "io/timer.h"
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#include "debugconsole/console.h"
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// ----------------------------------------------------------------------------------
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// KICK DEFINES/VARS
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//
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#define MULTI_KICK_RESPONSE_TIME 4000 // if someone who has been kicked has not responded in this time, disconnect him hard
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#define MAX_BAN_SLOTS 30
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net_addr Multi_kick_ban_slots[MAX_BAN_SLOTS]; // banned addresses
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int Multi_kick_num_ban_slots; // the # of banned addresses
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// ----------------------------------------------------------------------------------
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// KICK FORWARD DECLARATIONS
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//
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// send a player kick packet
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void send_player_kick_packet(int player_index, int ban = 1, int reason = KICK_REASON_NORM);
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// process a player kick packet
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void process_player_kick_packet(ubyte *data, header *hinfo);
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// add a net address to the banned list
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void multi_kick_add_ban(net_addr *addr);
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// can the given player perform a kick
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int multi_kick_can_kick(net_player *player);
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// ----------------------------------------------------------------------------------
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// KICK FUNCTIONS
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//
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// initialize all kicking details (ban lists, etc). it is safe to call this function at any time
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void multi_kick_init()
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{
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// blast all the ban slots
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memset(Multi_kick_ban_slots, 0, sizeof(Multi_kick_ban_slots));
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Multi_kick_num_ban_slots = 0;
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}
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// process all kick details (disconnecting players who have been kicked but haven't closed their socket)
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void multi_kick_process()
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{
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int idx;
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// if i'm not the server, don't do anything
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if(!(Net_player->flags & NETINFO_FLAG_AM_MASTER)){
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return;
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}
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// disconnect any kicked players who have timed out on leaving
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for(idx=0;idx<MAX_PLAYERS;idx++){
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if(MULTI_CONNECTED(Net_players[idx]) && Net_players[idx].s_info.kick_timestamp.isValid() && ui_timestamp_elapsed(Net_players[idx].s_info.kick_timestamp) ){
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delete_player(idx, Net_players[idx].s_info.kick_reason);
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}
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}
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}
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// attempt to kick a player. return success or fail
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void multi_kick_player(int player_index, int ban, int reason)
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{
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// only the standalone should be able to kick the host of the game
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if(!(Game_mode & GM_STANDALONE_SERVER) && ((Net_players[player_index].flags & NETINFO_FLAG_GAME_HOST) || (Net_players[player_index].flags & NETINFO_FLAG_AM_MASTER))){
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nprintf(("Network","Cannot kick the host or server of a game!\n"));
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} else {
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// if we're the master, then delete the guy
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if(Net_player->flags & NETINFO_FLAG_AM_MASTER){
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// if we're supposed to ban him, add his address to the banned list
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if(ban){
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multi_kick_add_ban(&Net_players[player_index].p_info.addr);
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}
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// mark him as having been kicked
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Net_players[player_index].flags |= NETINFO_FLAG_KICKED;
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// set his kick timestamp and send him a leave game packet
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Net_players[player_index].s_info.kick_timestamp = ui_timestamp(MULTI_KICK_RESPONSE_TIME);
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Net_players[player_index].s_info.kick_reason = reason;
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send_leave_game_packet(Net_players[player_index].player_id, reason, &Net_players[player_index]);
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// tell everyone else that he was kicked
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send_leave_game_packet(Net_players[player_index].player_id, reason);
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// wait until he either shuts his connection down or he times out)
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// add the string to the chatbox and the hud (always safe - if it is not inited, nothing bad will happen)
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char str[512];
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memset(str, 0, 512);
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sprintf(str, XSTR("<kicking %s ...>", 1501), Net_players[player_index].m_player->callsign);
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multi_display_chat_msg(str, player_index, 0);
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}
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// otherwise, we should send the packet indicating that this guy should be kicked
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else {
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send_player_kick_packet(player_index, ban, reason);
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}
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}
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}
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// is this net address currently kicked and banded
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int multi_kick_is_banned(net_addr *addr)
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{
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int idx;
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// traverse the banned list
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for(idx=0;idx<Multi_kick_num_ban_slots;idx++){
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// if we found a duplicate
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if(psnet_same(&Multi_kick_ban_slots[idx],addr)){
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return 1;
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}
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}
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// he's not banned
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return 0;
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}
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// debug console function called to determine which player to kick
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void multi_dcf_kick()
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{
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int player_num,idx;
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SCP_string arg;
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// get the callsign of the player to kick
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dc_stuff_string(arg);
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player_num = -1;
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for(idx=0;idx<MAX_PLAYERS;idx++){
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if(MULTI_CONNECTED(Net_players[idx]) && (stricmp(Net_players[idx].m_player->callsign, arg.c_str()) == 0)) {
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player_num = idx;
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break;
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}
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}
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// if we didn't find the player, notify of the results
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if(player_num == -1){
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dc_printf("Could not find player %s to kick!", arg.c_str());
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}
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// if we found the guy, then try and kick him
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else {
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multi_kick_player(player_num);
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}
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}
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// fill in the passed string with the appropriate "kicked" string
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void multi_kick_get_text(net_player *pl, int reason, char *str)
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{
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// safety net
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if((pl == NULL) || (pl->m_player == NULL)){
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strcpy(str, NOX(""));
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return;
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}
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switch(reason){
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case KICK_REASON_BAD_XFER:
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sprintf(str, XSTR("<%s was kicked because of mission file xfer failure>", 1003), pl->m_player->callsign);
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break;
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case KICK_REASON_CANT_XFER:
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sprintf(str, XSTR("<%s was kicked for not having builtin mission %s>", 1004), pl->m_player->callsign, Game_current_mission_filename);
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break;
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case KICK_REASON_INGAME_ENDED:
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sprintf(str, XSTR("<%s was kicked for ingame joining an ended game>",1005), pl->m_player->callsign);
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break;
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default:
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sprintf(str, XSTR("<%s was kicked>",687), pl->m_player->callsign);
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break;
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}
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}
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// ----------------------------------------------------------------------------------
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// KICK FORWARD DEFINITIONS
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//
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// add a net address to the banned list
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void multi_kick_add_ban(net_addr *addr)
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{
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// if we still have any slots left
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if(Multi_kick_num_ban_slots < (MAX_BAN_SLOTS - 1)){
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memcpy(&Multi_kick_ban_slots[Multi_kick_num_ban_slots++], addr, sizeof(*addr));
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}
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}
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// ----------------------------------------------------------------------------------
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// KICK PACKET HANDLERS
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//
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// send a player kick packet
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void send_player_kick_packet(int player_index, int ban, int reason)
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{
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ubyte data[MAX_PACKET_SIZE];
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int packet_size = 0;
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BUILD_HEADER(KICK_PLAYER);
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// add the address of the player to be kicked
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ADD_SHORT(Net_players[player_index].player_id);
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// indicate if he should be banned
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ADD_INT(ban);
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ADD_INT(reason);
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// send the request to the server
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multi_io_send_reliable(Net_player, data, packet_size);
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}
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// process a player kick packet
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void process_player_kick_packet(ubyte *data, header *hinfo)
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{
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int player_num,from_player,ban,reason;
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short player_id;
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int offset = HEADER_LENGTH;
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// get the address of the guy who is to be kicked
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GET_SHORT(player_id);
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GET_INT(ban);
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GET_INT(reason);
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player_num = find_player_index(player_id);
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PACKET_SET_SIZE();
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// only the server should ever receive a request to kick a guy
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Assert(Net_player->flags & NETINFO_FLAG_AM_MASTER);
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// determine who sent the packet
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from_player = find_player_index(hinfo->id);
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// check to see if this guy is allowed to make such a request
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if((from_player == -1) || !multi_kick_can_kick(&Net_players[from_player]) ){
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nprintf(("Network","Received a kick request from an invalid player!!\n"));
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}
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// otherwise, process the request fully
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else {
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// make sure we have a valid player to kick
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if(player_num == -1){
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nprintf(("Network","Received request to kick an unknown player!\n"));
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} else {
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// will handle all the rest of the details
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multi_kick_player(player_num,ban,reason);
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}
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}
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}
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// can the given player perform a kick
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int multi_kick_can_kick(net_player *player)
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{
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// only host or server can kick
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if((player->flags & NETINFO_FLAG_AM_MASTER) || (player->flags & NETINFO_FLAG_GAME_HOST)){
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return 1;
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}
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// this guy cannot kick
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return 0;
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}
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