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I've tested this through compiling and through hand checking. Normalises line endings in ALL files to \n.
52 lines
1.6 KiB
C
52 lines
1.6 KiB
C
/*
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* Copyright (C) Volition, Inc. 1999. All rights reserved.
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*
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* All source code herein is the property of Volition, Inc. You may not sell
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* or otherwise commercially exploit the source or things you created based on the
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* source.
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*
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*/
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#ifndef _MULTIPLAYER_KICK_HEADER_FILE
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#define _MULTIPLAYER_KICK_HEADER_FILE
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// ----------------------------------------------------------------------------------
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// KICK DEFINES/VARS
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//
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struct net_addr;
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struct net_player;
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// special reasons for kicking players
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#define KICK_REASON_NORM 0 // plain old kick
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#define KICK_REASON_BAD_XFER 1 // error xferring mission
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#define KICK_REASON_CANT_XFER 2 // can't xfer a builtin mission
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#define KICK_REASON_INGAME_ENDED 3 // kicked while ingame joining a mission about to end
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// ----------------------------------------------------------------------------------
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// KICK FUNCTIONS
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//
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// initialize all kicking details (ban lists, etc). it is safe to call this function at any time
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void multi_kick_init();
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// process all kick details (disconnecting players who have been kicked but haven't closed their socket)
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void multi_kick_process();
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// attempt to kick a player. return success or fail
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void multi_kick_player(int player_index, int ban = 1, int reason = KICK_REASON_NORM);
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// is this net address currently kicked and banded
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int multi_kick_is_banned(net_addr *addr);
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// debug console function called to determine which player to kick
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void multi_dcf_kick();
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// fill in the passed string with the appropriate "kicked" string
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void multi_kick_get_text(net_player *pl, int reason, char *str);
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#endif
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